; File generated automatically from dlls/d3d10/d3d10.spec; do not edit!

LIBRARY d3d10.dll

EXPORTS
  D3D10CompileEffectFromMemory @1
  D3D10CompileShader @2
  D3D10CreateBlob=d3dcompiler_43.D3DCreateBlob @3
  D3D10CreateDevice @4
  D3D10CreateDeviceAndSwapChain @5
  D3D10CreateEffectFromMemory @6
  D3D10CreateEffectPoolFromMemory @7
  D3D10CreateStateBlock @8
  D3D10DisassembleEffect @9 PRIVATE
  D3D10DisassembleShader @10
  D3D10GetGeometryShaderProfile @11
  D3D10GetInputAndOutputSignatureBlob=d3dcompiler_43.D3DGetInputAndOutputSignatureBlob @12
  D3D10GetInputSignatureBlob=d3dcompiler_43.D3DGetInputSignatureBlob @13
  D3D10GetOutputSignatureBlob=d3dcompiler_43.D3DGetOutputSignatureBlob @14
  D3D10GetPixelShaderProfile @15
  D3D10GetShaderDebugInfo=d3dcompiler_43.D3DGetDebugInfo @16
  D3D10GetVersion @17 PRIVATE
  D3D10GetVertexShaderProfile @18
  D3D10PreprocessShader @19 PRIVATE
  D3D10ReflectShader @20
  D3D10RegisterLayers @21 PRIVATE
  D3D10StateBlockMaskDifference @22
  D3D10StateBlockMaskDisableAll @23
  D3D10StateBlockMaskDisableCapture @24
  D3D10StateBlockMaskEnableAll @25
  D3D10StateBlockMaskEnableCapture @26
  D3D10StateBlockMaskGetSetting @27
  D3D10StateBlockMaskIntersect @28
  D3D10StateBlockMaskUnion @29
