<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectName>22_specular_bump_map</ProjectName>
    <ProjectGuid>{A3E3BF82-4A80-839B-877F-2500C2B79853}</ProjectGuid>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Release\Win32\</OutDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Release\x64\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Release\Win32\22_specular_bump_map\</IntDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Release\x64\22_specular_bump_map\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Debug\Win32\</OutDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Debug\x64\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Debug\Win32\22_specular_bump_map\</IntDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Debug\x64\22_specular_bump_map\</IntDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
      <AdditionalIncludeDirectories>..\..\glew\include;$(CG_INC_PATH);c:\Program Files\NVIDIA Corporation\Cg\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>GLEW_STATIC;_CRT_SECURE_NO_WARNINGS=1;WIN32;_WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <AssemblerListingLocation>Release\Win32\22_specular_bump_map\</AssemblerListingLocation>
      <ObjectFileName>Release\Win32\22_specular_bump_map\</ObjectFileName>
      <ProgramDataBaseFileName>Release\Win32\22_specular_bump_map.pdb</ProgramDataBaseFileName>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <CompileAs>Default</CompileAs>
      <DisableSpecificWarnings>4996</DisableSpecificWarnings>
    </ClCompile>
    <Link>
      <AdditionalDependencies>cg.lib;cgGL.lib;glut32.lib;glu32.lib;opengl32.lib;gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>Release\Win32\22_specular_bump_map.exe</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <AdditionalLibraryDirectories>$(CG_LIB_PATH);c:\Program Files\NVIDIA Corporation\Cg\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <ModuleDefinitionFile></ModuleDefinitionFile>
      <ProgramDatabaseFile>Release\Win32\22_specular_bump_map.pdb</ProgramDatabaseFile>
      <SubSystem>Console</SubSystem>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <Midl>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
      <AdditionalIncludeDirectories>..\..\glew\include;$(CG_INC_PATH);c:\Program Files\NVIDIA Corporation\Cg\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>GLEW_STATIC;_CRT_SECURE_NO_WARNINGS=1;WIN32;_WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <AssemblerListingLocation>Release\x64\22_specular_bump_map\</AssemblerListingLocation>
      <ObjectFileName>Release\x64\22_specular_bump_map\</ObjectFileName>
      <ProgramDataBaseFileName>Release\x64\22_specular_bump_map.pdb</ProgramDataBaseFileName>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <CompileAs>Default</CompileAs>
      <DisableSpecificWarnings>4996</DisableSpecificWarnings>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
    </ClCompile>
    <Link>
      <AdditionalDependencies>cg.lib;cgGL.lib;glut32.lib;glu32.lib;opengl32.lib;gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>Release\x64\22_specular_bump_map.exe</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <AdditionalLibraryDirectories>$(CG_LIB64_PATH);c:\Program Files\NVIDIA Corporation\Cg\lib.x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <ModuleDefinitionFile></ModuleDefinitionFile>
      <ProgramDatabaseFile>Release\x64\22_specular_bump_map.pdb</ProgramDatabaseFile>
      <SubSystem>Console</SubSystem>
    </Link>
    <Midl>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>..\..\glew\include;$(CG_INC_PATH);c:\Program Files\NVIDIA Corporation\Cg\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>GLEW_STATIC;_CRT_SECURE_NO_WARNINGS=1;WIN32;_WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <AssemblerListingLocation>Debug\Win32\22_specular_bump_map\</AssemblerListingLocation>
      <ObjectFileName>Debug\Win32\22_specular_bump_map\</ObjectFileName>
      <ProgramDataBaseFileName>Debug\Win32\22_specular_bump_map.pdb</ProgramDataBaseFileName>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <CompileAs>Default</CompileAs>
      <DisableSpecificWarnings>4996</DisableSpecificWarnings>
    </ClCompile>
    <Link>
      <AdditionalDependencies>cg.lib;cgGL.lib;glut32.lib;glu32.lib;opengl32.lib;gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>Debug\Win32\22_specular_bump_map.exe</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <AdditionalLibraryDirectories>$(CG_LIB_PATH);c:\Program Files\NVIDIA Corporation\Cg\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <ModuleDefinitionFile></ModuleDefinitionFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ProgramDatabaseFile>Debug\Win32\22_specular_bump_map.pdb</ProgramDatabaseFile>
      <SubSystem>Console</SubSystem>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <Midl>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>..\..\glew\include;$(CG_INC_PATH);c:\Program Files\NVIDIA Corporation\Cg\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>GLEW_STATIC;_CRT_SECURE_NO_WARNINGS=1;WIN32;_WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <AssemblerListingLocation>Debug\x64\22_specular_bump_map\</AssemblerListingLocation>
      <ObjectFileName>Debug\x64\22_specular_bump_map\</ObjectFileName>
      <ProgramDataBaseFileName>Debug\x64\22_specular_bump_map.pdb</ProgramDataBaseFileName>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <CompileAs>Default</CompileAs>
      <DisableSpecificWarnings>4996</DisableSpecificWarnings>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
    </ClCompile>
    <Link>
      <AdditionalDependencies>cg.lib;cgGL.lib;glut32.lib;glu32.lib;opengl32.lib;gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>Debug\x64\22_specular_bump_map.exe</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <AdditionalLibraryDirectories>$(CG_LIB64_PATH);c:\Program Files\NVIDIA Corporation\Cg\lib.x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <ModuleDefinitionFile></ModuleDefinitionFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ProgramDatabaseFile>Debug\x64\22_specular_bump_map.pdb</ProgramDatabaseFile>
      <SubSystem>Console</SubSystem>
    </Link>
    <Midl>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="22_specular_bump_map.c" />
    <None Include="brick_image.h" />
    <None Include="normcm_image.h" />
  </ItemGroup>
  <ItemGroup>
    <None Include="C8E3v_specWall.cg" />
    <None Include="C8E4f_specSurf.cg" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\..\glew\glewlib_2010.vcxproj">
      <Project>{05FFADE4-2B93-C899-00CA-AA717CA7A077}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>