TextureCubeMapEnable
Keywords: TextureCubeMapEnable, NVIDIA, NVIDIA Cg Toolkit, Cg Toolkit, Shader, Shader Programming, GPU Shader Programming, GPU Program

> ## Name

> TextureCubeMapEnable - 3D API texture cube map enable

> ## Usage

> TextureCubeMapEnable[i] = bool(enable)

> ## Valid Enumerants

> enable: true, false

> ## Description

> Enable/disable OpenGL cube-mapped texturing. See the GL_TEXTURE_CUBE_MAP_ARB description on the OpenGL glEnable manual page for details.

> The standard reset callback sets the TextureCubeMapEnable[i] state to bool(false).

> ## Opengl Functionality Requirements

> OpenGL 1.0

> ## Direct3D Functionality Requirements

> Not applicable.

> ## See Also

> Texture1DEnable, Texture2DEnable, Texture3DEnable, TextureRectangleEnable, Texture1D, Texture2D, Texture3D, TextureCubeMap, TextureRectangle, TextureEnvColor, TextureEnvMode, TextureFactor, TextureMatrix, TextureTransform, TextureTransformFlags, Texture, MagFilter, MaxMipLevel, MinFilter, MipFilter, MipMapLodBias