# sounds.conf -- client sound definitions
#
# This file contains sound definitions that map actions to certain sounds.
# Empty lines are ignored, as are lines beginning with the '#' character.
#
# The volume of 100 means max volume.  Anything higher may break the sound
# handling.

SOUND_CLOCK:130:TowerClock.wav
SOUND_NEW_PLAYER:30:su-fanf.wav
SOUND_PET_IS_KILLED:80:squish.wav
SOUND_PLAYER_HITS1:60:click1.wav
SOUND_PLAYER_HITS2:70:click2.wav
SOUND_PLAYER_HITS3:80:click1.wav
SOUND_PLAYER_HITS4:90:click2.wav
SOUND_PLAYER_IS_HIT1:70:FloorTom.wav
SOUND_PLAYER_IS_HIT2:80:ouch1.wav
SOUND_PLAYER_IS_HIT3:90:thru.wav
SOUND_PLAYER_KILLS:80:drip.wav

# living
death:150:gong.wav
push:80:blip.wav

# spell
fumble:70:Missed.wav
learn:100:chord.wav

# item
evaporate:100:Whoosh.wav
explode:100:Explosion.wav
fire:80:Teeswing.wav
poof:70:Missed.wav
turn handle:80:boink2.wav

button click:80:click1.wav
drink:80:potion.ogg
gate moving:80:click2.wav

# ground
fall hole:200:MetalCrash.wav
open:90:Creaky-1.wav
poison:130:Puke.wav

kill:80:painb.wav
miss:50:miss-1.ogg

# Skills
clawing:50:claws.ogg
karate:50:fist.ogg
punching:50:fist.ogg
one handed weapons:50:knife.ogg
two handed weapons:50:sword-1.ogg

step:100:step_lth1.ogg

# Spells
aggravation:100:bugle_charge.wav
alchemy:100:magic.wav
antimagic rune:100:magic.wav
armour:100:magic.wav
ball lightning:110:lightning1.wav
banishment:100:magic.wav
breath flame:100:fire-spell.wav
build bullet wall:100:magic.wav
build director:100:magic.wav
build fireball wall:100:magic.wav
build lightning wall:100:magic.wav
bullet storm:100:Whoosh.wav
burning hands:100:fire-spell.wav
cancellation:200:swish.wav
cause light wounds:100:magic.wav
cause medium wounds:100:magic.wav
cause serious wounds:100:magic.wav
charging:100:magic.wav
charisma:100:magic.wav
charm monsters:100:magic.wav
color spray:100:magic.wav
comet:100:swish.wav
confusion:100:Tear.wav
constitution:100:magic.wav
counterspell:100:magic.wav
counterwall:100:magic.wav
create bomb:100:magic.wav
create earth wall:100:magic.wav
create fire wall:100:magic.wav
create food:100:magic.wav
create frost wall:100:magic.wav
create missile:100:magic.wav
cure confusion:100:magic.wav
cure poison:100:magic.wav
defense:100:magic.wav
destruction:80:Explosion.wav
detect curse:100:magic.wav
detect evil:100:magic.wav
detect magic:100:magic.wav
detect monster:100:magic.wav
dexterity:100:magic.wav
dimension door:100:first_try.wav
disarm:100:magic.wav
dragonbreath:170:Missle1.wav
earth to dust:60:Explosion.wav
face of death:100:magic.wav
fear:90:Tear.wav
firebolt:100:magic.wav
frostbolt:100:magic.wav
haste:100:magic.wav
heal:100:magic.wav
hellfire:150:Missle1.wav
heroism:100:Explosion.wav
holy word:100:Tear.wav
icestorm:80:Missle1.wav
identify:100:magic.wav
immune attack:100:magic.wav
immune cold:100:magic.wav
immune drain:100:magic.wav
immune electricity:100:magic.wav
immune fire:100:magic.wav
immune magic:100:magic.wav
immune paralysis:100:magic.wav
immune poison:100:magic.wav
immune slow:100:magic.wav
improved invisibility:100:magic.wav
invisible to undead:100:magic.wav
invisible:100:magic.wav
invulnerability:100:magic.wav
large bullet:100:swish.wav
large fireball:100:swish.wav
large icestorm:170:Missle1.wav
large lightning:90:lightning1.wav
large speedball:130:Gun-5.wav
levitate:100:magic.wav
magic :100:magic.wav
magic bullet:70:swish.wav
magic drain:100:magic.wav
magic mapping:100:magic.wav
magic missile:100:swish.wav
major healing:100:magic.wav
marking rune:100:magic.wav
mass confusion:150:Tear.wav
medium fireball:80:swish.wav
medium healing:100:magic.wav
meteor swarm:100:swish.wav
minor healing:100:magic.wav
mystic fist:100:magic.wav
paralyze:100:Tear.wav
perceive self:100:magic.wav
poison cloud:100:Missle1.wav
polymorph:100:magic.wav
pool of chaos:100:magic.wav
probe:100:magic.wav
protection from attack:100:magic.wav
protection from cancellation:100:magic.wav
protection from cold:100:magic.wav
protection from confusion:100:magic.wav
protection from depletion:100:magic.wav
protection from draining:100:magic.wav
protection from electricity:100:magic.wav
protection from fire:100:magic.wav
protection from magic:100:magic.wav
protection from paralysis:100:magic.wav
protection from poison:100:magic.wav
protection from slow:100:magic.wav
raise dead:100:magic.wav
regenerate spellpoints:100:magic.wav
reincarnation:100:magic.wav
remove curse:100:Evil_Laugh.wav
remove damnation:120:Evil_Laugh.wav
restoration:100:magic.wav
resurrection:100:magic.wav
rune blasting:100:magic.wav
rune death:100:magic.wav
rune fire:100:magic.wav
rune frost:100:magic.wav
rune of magic drain:100:magic.wav
rune shocking:100:magic.wav
rune transference:100:magic.wav
shockwave:100:Explosion.wav
slow:100:magic.wav
small fireball:60:swish.wav
small lightning:70:lightning1.wav
small speedball:100:Gun-5.wav
strength:100:magic.wav
summon air elemental:100:magic.wav
summon earth elemental:100:magic.wav
summon evil monster:100:magic.wav
summon fire elemental:100:magic.wav
summon golem:100:magic.wav
summon pet monster:100:magic.wav
summon water elemental:100:magic.wav
transference:100:magic.wav
turn undead:90:Tear.wav
wonder:100:magic.wav
word of recall:100:sci_fi_gun.wav
