//
// time: Wed Apr  9 15:46:23 1997
//
// version: 3.1.1 (format), 3.1.4 (DX Beta)
//
//
// MODULE main
// CATEGORY Macros
//
// comment: This example visual program shows you a few ways to use color maps. First choose "Open All Control Panels" from the Windows menu. A selector interactor allows you to experiment with three different kinds of color mapping. The first, "smooth colormap", is probably the most common, with points colored smoothly depending on the data value.
// comment: 
// comment: The second and third choices allow you to get "stepped" colors. In order to have abrupt boundaries between colors, the data to be mapped must be dependent on the "connections" (in this case triangles) rather than "positions". This will result in the colors also being dependent on the connections, and every triangle will have a constant color.  We use the Post module to change the data dependency from "positions" to "connections".  
// comment: 
// comment: You can use the ColorMap editor to create a stepped colormap, or you can construct one explicitly using the Construct module, as demonstrated by the third choice of the Selector interactor.
// workspace: width = 603, height = 626
// layout: snap = 0, width = 50, height = 50, align = UL
//
macro main(
) -> (
) {
    // 
    // node Selector[1]: x = 241, y = 7, inputs = 7, label = Selector
    // input[1]: defaulting = 0, visible = 0, type = 32, value = "Selector_1"
    // input[2]: defaulting = 0, visible = 0, type = 32, value = "smooth colormap" 
    // input[3]: defaulting = 0, visible = 0, type = 29, value = 1 
    // input[4]: defaulting = 1, visible = 1, type = 16777248, value = { "smooth colormap" "stepped colormap" "constructed colormap" }
    // input[5]: defaulting = 1, visible = 0, type = 16777245, value = { 1 2 3 }
    // input[6]: defaulting = 1, visible = 0, type = 3, value = 0
    // output[1]: visible = 1, type = 29, value = 1 
    // output[2]: visible = 1, type = 32, value = "smooth colormap" 
    //
    // 
    // node Caption[1]: x = 194, y = 388, inputs = 9, label = Caption
    //
main_Caption_1_out_1 = 
    Caption(
    main_Selector_1_out_2,
    main_Caption_1_in_2,
    main_Caption_1_in_3,
    main_Caption_1_in_4,
    main_Caption_1_in_5,
    main_Caption_1_in_6,
    main_Caption_1_in_7,
    main_Caption_1_in_8,
    main_Caption_1_in_9
    ) [instance: 1, cache: 1];
    // 
    // node Import[1]: x = 12, y = 0, inputs = 6, label = Import
    // input[1]: defaulting = 0, visible = 1, type = 32, value = "watermolecule"
    //
main_Import_1_out_1 = 
    Import(
    main_Import_1_in_1,
    main_Import_1_in_2,
    main_Import_1_in_3,
    main_Import_1_in_4,
    main_Import_1_in_5,
    main_Import_1_in_6
    ) [instance: 1, cache: 1];
    // 
    // node MapToPlane[1]: x = 0, y = 82, inputs = 3, label = MapToPlane
    // input[2]: defaulting = 0, visible = 1, type = 8, value = [1, 0, -1.4]
    //
main_MapToPlane_1_out_1 = 
    MapToPlane(
    main_Import_1_out_1,
    main_MapToPlane_1_in_2,
    main_MapToPlane_1_in_3
    ) [instance: 1, cache: 1];
    // 
    // node Post[1]: x = 97, y = 159, inputs = 2, label = Post
    // input[2]: defaulting = 0, visible = 1, type = 32, value = "connections"
    //
main_Post_1_out_1 = 
    Post(
    main_MapToPlane_1_out_1,
    main_Post_1_in_2
    ) [instance: 1, cache: 1];
    // 
    // node Switch[2]: x = 37, y = 263, inputs = 4, label = Switch
    //
main_Switch_2_out_1 = 
    Switch(
    main_Selector_1_out_1,
    main_MapToPlane_1_out_1,
    main_Post_1_out_1,
    main_Post_1_out_1
    ) [instance: 2, cache: 1];
    // 
    // node Colormap[1]: x = 389, y = 40, inputs = 19, label = Colormap
    // input[1]: defaulting = 0, visible = 0, type = 16777224, value = { [0.0 0.666667] [1.0 0.0] }
    // input[2]: defaulting = 0, visible = 0, type = 16777224, value = { [0.0 1.0] [1.0 1.0] }
    // input[3]: defaulting = 0, visible = 0, type = 16777224, value = { [0.0 1.0] [1.0 1.0] }
    // input[4]: defaulting = 0, visible = 0, type = 16777224, value = { [0.0 1.0] [1.0 1.0] }
    // input[5]: defaulting = 0, visible = 0, type = 32, value = "Colormap_1"
    // input[7]: defaulting = 1, visible = 0, type = 5, value = 0.0
    // input[8]: defaulting = 1, visible = 0, type = 5, value = 0.75
    // input[9]: defaulting = 1, visible = 0, type = 1, value = 20
    // input[12]: defaulting = 0, visible = 0, type = 16777221, value = { 0.0 0.75 }
    // window: position = (0.2969,0.0000), size = 0.5078x0.4395
    //
main_Colormap_1_out_1[cache: 2],
main_Colormap_1_out_2[cache: 2] = 
    Colormap(
    main_Colormap_1_in_1,
    main_Colormap_1_in_2,
    main_Colormap_1_in_3,
    main_Colormap_1_in_4,
    main_Colormap_1_in_5,
    main_Colormap_1_in_6,
    main_Colormap_1_in_7,
    main_Colormap_1_in_8,
    main_Colormap_1_in_9,
    main_Colormap_1_in_10,
    main_Colormap_1_in_11,
    main_Colormap_1_in_12,
    main_Colormap_1_in_13,
    main_Colormap_1_in_14,
    main_Colormap_1_in_15,
    main_Colormap_1_in_16,
    main_Colormap_1_in_17,
    main_Colormap_1_in_18,
    main_Colormap_1_in_19
    ) [instance: 1, cache: 1];
    // 
    // node Colormap[2]: x = 469, y = 41, inputs = 19, label = Colormap
    // input[1]: defaulting = 0, visible = 0, type = 16777224, value = { [0.0 0.906667] [0.058823467 0.906667] [0.058823467 0.666667] [0.22172 0.666667] [0.22172 0.426667] [0.47963867 0.426667] [0.47963867 0.213333] [0.77828 0.213333] [0.77828 0.08] [0.86877867 0.08] [0.86877867 0.0] [1.0 0.0] }
    // input[2]: defaulting = 0, visible = 0, type = 16777224, value = { [0.0 1.0] [0.058823467 1.0] [0.058823467 1.0] [0.22172 1.0] [0.22172 1.0] [0.47963867 1.0] [0.47963867 1.0] [0.77828 1.0] [0.77828 1.0] [0.86877867 1.0] [0.86877867 1.0] [1.0 1.0] }
    // input[3]: defaulting = 0, visible = 0, type = 16777224, value = { [0.0 1.0] [0.058823467 1.0] [0.058823467 1.0] [0.22172 1.0] [0.22172 1.0] [0.47963867 1.0] [0.47963867 1.0] [0.77828 1.0] [0.77828 1.0] [0.86877867 1.0] [0.86877867 1.0] [1.0 1.0] }
    // input[4]: defaulting = 0, visible = 0, type = 16777224, value = { [0.0 1.0] [1.0 1.0] }
    // input[5]: defaulting = 0, visible = 0, type = 32, value = "Colormap_2"
    // input[7]: defaulting = 1, visible = 0, type = 5, value = 0.0
    // input[8]: defaulting = 1, visible = 0, type = 5, value = 0.75
    // input[9]: defaulting = 1, visible = 0, type = 1, value = 20
    // input[12]: defaulting = 0, visible = 0, type = 16777221, value = { 0.0 0.75 }
    // window: position = (0.3828,0.1709), size = 0.5078x0.4395
    //
main_Colormap_2_out_1[cache: 2],
main_Colormap_2_out_2[cache: 2] = 
    Colormap(
    main_Colormap_2_in_1,
    main_Colormap_2_in_2,
    main_Colormap_2_in_3,
    main_Colormap_2_in_4,
    main_Colormap_2_in_5,
    main_Colormap_2_in_6,
    main_Colormap_2_in_7,
    main_Colormap_2_in_8,
    main_Colormap_2_in_9,
    main_Colormap_2_in_10,
    main_Colormap_2_in_11,
    main_Colormap_2_in_12,
    main_Colormap_2_in_13,
    main_Colormap_2_in_14,
    main_Colormap_2_in_15,
    main_Colormap_2_in_16,
    main_Colormap_2_in_17,
    main_Colormap_2_in_18,
    main_Colormap_2_in_19
    ) [instance: 2, cache: 1];
    // 
    // node Construct[1]: x = 507, y = 133, inputs = 4, label = Construct
    // input[1]: defaulting = 0, visible = 1, type = 16777224, value = {[0.1], [0.2], [0.3], [0.4], [0.5], [0.6], [0.7], [0.8]}
    // input[4]: defaulting = 0, visible = 1, type = 16777245, value = {[0.2 0.2 0.2][0.4 0.4 0.4][0.0 0.0 1.0][0.0 1.0 0.0][1.0 1.0 0.0][1.0 0.0 0.0][1 1 1]}
    //
main_Construct_1_out_1 = 
    Construct(
    main_Construct_1_in_1,
    main_Construct_1_in_2,
    main_Construct_1_in_3,
    main_Construct_1_in_4
    ) [instance: 1, cache: 1];
    // 
    // node Switch[1]: x = 378, y = 179, inputs = 4, label = Switch
    //
main_Switch_1_out_1 = 
    Switch(
    main_Selector_1_out_1,
    main_Colormap_1_out_1,
    main_Colormap_2_out_1,
    main_Construct_1_out_1
    ) [instance: 1, cache: 1];
    // 
    // node Color[1]: x = 54, y = 386, inputs = 5, label = Color
    //
main_Color_1_out_1 = 
    Color(
    main_Switch_2_out_1,
    main_Switch_1_out_1,
    main_Color_1_in_3,
    main_Color_1_in_4,
    main_Color_1_in_5
    ) [instance: 1, cache: 1];
    // 
    // node ColorBar[1]: x = 435, y = 386, inputs = 14, label = ColorBar
    // input[11]: defaulting = 0, visible = 1, type = 5, value = 1.5
    // input[12]: defaulting = 0, visible = 1, type = 32, value = "roman_d"
    //
main_ColorBar_1_out_1 = 
    ColorBar(
    main_Switch_1_out_1,
    main_ColorBar_1_in_2,
    main_ColorBar_1_in_3,
    main_ColorBar_1_in_4,
    main_ColorBar_1_in_5,
    main_ColorBar_1_in_6,
    main_ColorBar_1_in_7,
    main_Selector_1_out_2,
    main_ColorBar_1_in_9,
    main_ColorBar_1_in_10,
    main_ColorBar_1_in_11,
    main_ColorBar_1_in_12,
    main_ColorBar_1_in_13,
    main_ColorBar_1_in_14
    ) [instance: 1, cache: 1];
    // 
    // node Collect[1]: x = 188, y = 493, inputs = 3, label = Collect
    //
main_Collect_1_out_1 = 
    Collect(
    main_Color_1_out_1,
    main_Caption_1_out_1,
    main_ColorBar_1_out_1
    ) [instance: 1, cache: 1];
    // 
    // node Image[2]: x = 197, y = 564, inputs = 48, label = Image
    // input[1]: defaulting = 0, visible = 0, type = 67108863, value = "Image_2"
    // input[4]: defaulting = 0, visible = 0, type = 1, value = 1
    // input[5]: defaulting = 0, visible = 0, type = 8, value = [0.95 -0.05 -1.4]
    // input[6]: defaulting = 0, visible = 0, type = 8, value = [0.95 -0.05 16.3725]
    // input[7]: defaulting = 0, visible = 0, type = 5, value = 9.52428
    // input[8]: defaulting = 0, visible = 0, type = 1, value = 640
    // input[9]: defaulting = 0, visible = 0, type = 5, value = 0.75
    // input[10]: defaulting = 0, visible = 0, type = 8, value = [0 1 0]
    // input[11]: defaulting = 1, visible = 0, type = 5, value = 30.0001
    // input[12]: defaulting = 0, visible = 0, type = 1, value = 0
    // input[14]: defaulting = 0, visible = 0, type = 1, value = 1
    // input[19]: defaulting = 0, visible = 0, type = 3, value = 0
    // input[29]: defaulting = 1, visible = 0, type = 3, value = 0
    // depth: value = 24
    // window: position = (0.3844,0.0742), size = 0.5109x0.5117
    // internal caching: 1
    //
main_Image_2_out_1,
main_Image_2_out_2,
main_Image_2_out_3 = 
    Image(
    main_Image_2_in_1,
    main_Collect_1_out_1,
    main_Image_2_in_3,
    main_Image_2_in_4,
    main_Image_2_in_5,
    main_Image_2_in_6,
    main_Image_2_in_7,
    main_Image_2_in_8,
    main_Image_2_in_9,
    main_Image_2_in_10,
    main_Image_2_in_11,
    main_Image_2_in_12,
    main_Image_2_in_13,
    main_Image_2_in_14,
    main_Image_2_in_15,
    main_Image_2_in_16,
    main_Image_2_in_17,
    main_Image_2_in_18,
    main_Image_2_in_19,
    main_Image_2_in_20,
    main_Image_2_in_21,
    main_Image_2_in_22,
    main_Image_2_in_23,
    main_Image_2_in_24,
    main_Image_2_in_25,
    main_Image_2_in_26,
    main_Image_2_in_27,
    main_Image_2_in_28,
    main_Image_2_in_29,
    main_Image_2_in_30,
    main_Image_2_in_31,
    main_Image_2_in_32,
    main_Image_2_in_33,
    main_Image_2_in_34,
    main_Image_2_in_35,
    main_Image_2_in_36,
    main_Image_2_in_37,
    main_Image_2_in_38,
    main_Image_2_in_39,
    main_Image_2_in_40,
    main_Image_2_in_41,
    main_Image_2_in_42,
    main_Image_2_in_43,
    main_Image_2_in_44,
    main_Image_2_in_45,
    main_Image_2_in_46,
    main_Image_2_in_47,
    main_Image_2_in_48
    ) [instance: 2, cache: 1];
// network: end of macro body
CacheScene("Image_2", main_Image_2_out_1, main_Image_2_out_2);
}
main_Selector_1_in_1 = "Selector_1";
main_Selector_1_in_2 = "smooth colormap" ;
main_Selector_1_in_3 = 1 ;
main_Selector_1_in_4 = NULL;
main_Selector_1_in_5 = NULL;
main_Selector_1_in_6 = NULL;
main_Selector_1_in_7 = NULL;
main_Selector_1_out_1 = 1 ;
main_Selector_1_out_2 = "smooth colormap" ;
main_Caption_1_in_2 = NULL;
main_Caption_1_in_3 = NULL;
main_Caption_1_in_4 = NULL;
main_Caption_1_in_5 = NULL;
main_Caption_1_in_6 = NULL;
main_Caption_1_in_7 = NULL;
main_Caption_1_in_8 = NULL;
main_Caption_1_in_9 = NULL;
main_Caption_1_out_1 = NULL;
main_Import_1_in_1 = "watermolecule";
main_Import_1_in_2 = NULL;
main_Import_1_in_3 = NULL;
main_Import_1_in_4 = NULL;
main_Import_1_in_5 = NULL;
main_Import_1_in_6 = NULL;
main_Import_1_out_1 = NULL;
main_MapToPlane_1_in_2 = [1, 0, -1.4];
main_MapToPlane_1_in_3 = NULL;
main_MapToPlane_1_out_1 = NULL;
main_Post_1_in_2 = "connections";
main_Post_1_out_1 = NULL;
main_Switch_2_out_1 = NULL;
main_Colormap_1_in_1 = { [0.0 0.666667] [1.0 0.0] };
main_Colormap_1_in_2 = { [0.0 1.0] [1.0 1.0] };
main_Colormap_1_in_3 = { [0.0 1.0] [1.0 1.0] };
main_Colormap_1_in_4 = { [0.0 1.0] [1.0 1.0] };
main_Colormap_1_in_5 = "Colormap_1";
main_Colormap_1_in_6 = NULL;
main_Colormap_1_in_7 = NULL;
main_Colormap_1_in_8 = NULL;
main_Colormap_1_in_9 = NULL;
main_Colormap_1_in_10 = NULL;
main_Colormap_1_in_11 = NULL;
main_Colormap_1_in_12 = { 0.0 0.75 };
main_Colormap_1_in_13 = NULL;
main_Colormap_1_in_14 = NULL;
main_Colormap_1_in_15 = NULL;
main_Colormap_1_in_16 = NULL;
main_Colormap_1_in_17 = NULL;
main_Colormap_1_in_18 = NULL;
main_Colormap_1_in_19 = NULL;
main_Colormap_1_out_1 = NULL;
main_Colormap_2_in_1 = { [0.0 0.906667] [0.058823467 0.906667] [0.058823467 0.666667] [0.22172 0.666667] [0.22172 0.426667] [0.47963867 0.426667] [0.47963867 0.213333] [0.77828 0.213333] [0.77828 0.08] [0.86877867 0.08] [0.86877867 0.0] [1.0 0.0] };
main_Colormap_2_in_2 = { [0.0 1.0] [0.058823467 1.0] [0.058823467 1.0] [0.22172 1.0] [0.22172 1.0] [0.47963867 1.0] [0.47963867 1.0] [0.77828 1.0] [0.77828 1.0] [0.86877867 1.0] [0.86877867 1.0] [1.0 1.0] };
main_Colormap_2_in_3 = { [0.0 1.0] [0.058823467 1.0] [0.058823467 1.0] [0.22172 1.0] [0.22172 1.0] [0.47963867 1.0] [0.47963867 1.0] [0.77828 1.0] [0.77828 1.0] [0.86877867 1.0] [0.86877867 1.0] [1.0 1.0] };
main_Colormap_2_in_4 = { [0.0 1.0] [1.0 1.0] };
main_Colormap_2_in_5 = "Colormap_2";
main_Colormap_2_in_6 = NULL;
main_Colormap_2_in_7 = NULL;
main_Colormap_2_in_8 = NULL;
main_Colormap_2_in_9 = NULL;
main_Colormap_2_in_10 = NULL;
main_Colormap_2_in_11 = NULL;
main_Colormap_2_in_12 = { 0.0 0.75 };
main_Colormap_2_in_13 = NULL;
main_Colormap_2_in_14 = NULL;
main_Colormap_2_in_15 = NULL;
main_Colormap_2_in_16 = NULL;
main_Colormap_2_in_17 = NULL;
main_Colormap_2_in_18 = NULL;
main_Colormap_2_in_19 = NULL;
main_Colormap_2_out_1 = NULL;
main_Construct_1_in_1 = {[0.1], [0.2], [0.3], [0.4], [0.5], [0.6], [0.7], [0.8]};
main_Construct_1_in_2 = NULL;
main_Construct_1_in_3 = NULL;
main_Construct_1_in_4 = {[0.2 0.2 0.2][0.4 0.4 0.4][0.0 0.0 1.0][0.0 1.0 0.0][1.0 1.0 0.0][1.0 0.0 0.0][1 1 1]};
main_Construct_1_out_1 = NULL;
main_Switch_1_out_1 = NULL;
main_Color_1_in_3 = NULL;
main_Color_1_in_4 = NULL;
main_Color_1_in_5 = NULL;
main_Color_1_out_1 = NULL;
main_ColorBar_1_in_2 = NULL;
main_ColorBar_1_in_3 = NULL;
main_ColorBar_1_in_4 = NULL;
main_ColorBar_1_in_5 = NULL;
main_ColorBar_1_in_6 = NULL;
main_ColorBar_1_in_7 = NULL;
main_ColorBar_1_in_9 = NULL;
main_ColorBar_1_in_10 = NULL;
main_ColorBar_1_in_11 = 1.5;
main_ColorBar_1_in_12 = "roman_d";
main_ColorBar_1_in_13 = NULL;
main_ColorBar_1_in_14 = NULL;
main_ColorBar_1_out_1 = NULL;
main_Collect_1_out_1 = NULL;
macro Image(
        id,
        object,
        where,
        useVector,
        to,
        from,
        width,
        resolution,
        aspect,
        up,
        viewAngle,
        perspective,
        options,
        buttonState = 1,
        buttonUpApprox = "none",
        buttonDownApprox = "none",
        buttonUpDensity = 1,
        buttonDownDensity = 1,
        renderMode = 0,
        defaultCamera,
        reset,
        backgroundColor,
        throttle,
        RECenable = 0,
        RECfile,
        RECformat,
        RECresolution,
        RECaspect,
        AAenable = 0,
        AAlabels,
        AAticks,
        AAcorners,
        AAframe,
        AAadjust,
        AAcursor,
        AAgrid,
        AAcolors,
        AAannotation,
        AAlabelscale,
        AAfont,
        interactionMode,
        title,
        AAxTickLocs,
        AAyTickLocs,
        AAzTickLocs,
        AAxTickLabels,
        AAyTickLabels,
        AAzTickLabels) -> (
        object,
        camera,
        where)
{
    ImageMessage(
        id,
        backgroundColor,
        throttle,
        RECenable,
        RECfile,
        RECformat,
        RECresolution,
        RECaspect,
        AAenable,
        AAlabels,
        AAticks,
        AAcorners,
        AAframe,
        AAadjust,
        AAcursor,
        AAgrid,
        AAcolors,
        AAannotation,
        AAlabelscale,
        AAfont,
        AAxTickLocs,
        AAyTickLocs,
        AAzTickLocs,
        AAxTickLabels,
        AAyTickLabels,
        AAzTickLabels,
        interactionMode,
        title,
        renderMode,
        buttonUpApprox,
        buttonDownApprox,
        buttonUpDensity,
        buttonDownDensity) [instance: 1, cache: 1];
    autoCamera =
        AutoCamera(
            object,
            "front",
            object,
            resolution,
            aspect,
            [0,1,0],
            perspective,
            viewAngle,
            backgroundColor) [instance: 1, cache: 1];
    realCamera =
        Camera(
            to,
            from,
            width,
            resolution,
            aspect,
            up,
            perspective,
            viewAngle,
            backgroundColor) [instance: 1, cache: 1];
    coloredDefaultCamera = 
	 UpdateCamera(defaultCamera,
            background=backgroundColor) [instance: 1, cache: 1];
    nullDefaultCamera =
        Inquire(defaultCamera,
            "is null + 1") [instance: 1, cache: 1];
    resetCamera =
        Switch(
            nullDefaultCamera,
            coloredDefaultCamera,
            autoCamera) [instance: 1, cache: 1];
    resetNull = 
        Inquire(
            reset,
            "is null + 1") [instance: 2, cache: 1];
    reset =
        Switch(
            resetNull,
            reset,
            0) [instance: 2, cache: 1];
    whichCamera =
        Compute(
            "($0 != 0 || $1 == 0) ? 1 : 2",
            reset,
            useVector) [instance: 1, cache: 1];
    camera = Switch(
            whichCamera,
            resetCamera,
            realCamera) [instance: 3, cache: 1];
    AAobject =
        AutoAxes(
            object,
            camera,
            AAlabels,
            AAticks,
            AAcorners,
            AAframe,
            AAadjust,
            AAcursor,
            AAgrid,
            AAcolors,
            AAannotation,
            AAlabelscale,
            AAfont,
            AAxTickLocs,
            AAyTickLocs,
            AAzTickLocs,
            AAxTickLabels,
            AAyTickLabels,
            AAzTickLabels) [instance: 1, cache: 1];
    switchAAenable = Compute("$0+1",
	     AAenable) [instance: 2, cache: 1];
    object = Switch(
	     switchAAenable,
	     object,
	     AAobject) [instance:4, cache: 1];
    SWapproximation_options =
        Switch(
            buttonState,
            buttonUpApprox,
            buttonDownApprox) [instance: 5, cache: 1];
    SWdensity_options =
        Switch(
            buttonState,
            buttonUpDensity,
            buttonDownDensity) [instance: 6, cache: 1];
    HWapproximation_options =
        Format(
            "%s,%s",
            buttonDownApprox,
            buttonUpApprox) [instance: 1, cache: 1];
    HWdensity_options =
        Format(
            "%d,%d",
            buttonDownDensity,
            buttonUpDensity) [instance: 2, cache: 1];
    switchRenderMode = Compute(
	     "$0+1",
	     renderMode) [instance: 3, cache: 1];
    approximation_options = Switch(
	     switchRenderMode,
            SWapproximation_options,
	     HWapproximation_options) [instance: 7, cache: 1];
    density_options = Switch(
	     switchRenderMode,
            SWdensity_options,
            HWdensity_options) [instance: 8, cache: 1];
    renderModeString = Switch(
            switchRenderMode,
            "software",
            "hardware")[instance: 9, cache: 1];
    object_tag = Inquire(
            object,
            "object tag")[instance: 3, cache: 1];
    annoted_object =
        Options(
            object,
            "send boxes",
            0,
            "cache",
            1,
            "object tag",
            object_tag,
            "ddcamera",
            whichCamera,
            "rendering approximation",
            approximation_options,
            "render every",
            density_options,
            "button state",
            buttonState,
            "rendering mode",
            renderModeString) [instance: 1, cache: 1];
    RECresNull =
        Inquire(
            RECresolution,
            "is null + 1") [instance: 4, cache: 1];
    ImageResolution =
        Inquire(
            camera,
            "camera resolution") [instance: 5, cache: 1];
    RECresolution =
        Switch(
            RECresNull,
            RECresolution,
            ImageResolution) [instance: 10, cache: 1];
    RECaspectNull =
        Inquire(
            RECaspect,
            "is null + 1") [instance: 6, cache: 1];
    ImageAspect =
        Inquire(
            camera,
            "camera aspect") [instance: 7, cache: 1];
    RECaspect =
        Switch(
            RECaspectNull,
            RECaspect,
            ImageAspect) [instance: 11, cache: 1];
    switchRECenable = Compute(
          "$0 == 0 ? 1 : (($2 == $3) && ($4 == $5)) ? ($1 == 1 ? 2 : 3) : 4",
            RECenable,
            switchRenderMode,
            RECresolution,
            ImageResolution,
            RECaspect,
	     ImageAspect) [instance: 4, cache: 1];
    NoRECobject, RECNoRerenderObject, RECNoRerHW, RECRerenderObject = Route(switchRECenable, annoted_object);
    Display(
        NoRECobject,
        camera,
        where,
        throttle) [instance: 1, cache: 1];
    image =
        Render(
            RECNoRerenderObject,
            camera) [instance: 1, cache: 1];
    Display(
        image,
        NULL,
        where,
        throttle) [instance: 2, cache: 1];
    WriteImage(
        image,
        RECfile,
        RECformat) [instance: 1, cache: 1];
    rec_where = Display(
        RECNoRerHW,
        camera,
        where,
        throttle) [instance: 1, cache: 0];
    rec_image = ReadImageWindow(
        rec_where) [instance: 1, cache: 1];
    WriteImage(
        rec_image,
        RECfile,
        RECformat) [instance: 1, cache: 1];
    RECupdateCamera =
	UpdateCamera(
	    camera,
	    resolution=RECresolution,
	    aspect=RECaspect) [instance: 2, cache: 1];
    Display(
        RECRerenderObject,
        camera,
        where,
        throttle) [instance: 1, cache: 1];
    RECRerenderObject =
	ScaleScreen(
	    RECRerenderObject,
	    NULL,
	    RECresolution,
	    camera) [instance: 1, cache: 1];
    image =
        Render(
            RECRerenderObject,
            RECupdateCamera) [instance: 2, cache: 1];
    WriteImage(
        image,
        RECfile,
        RECformat) [instance: 2, cache: 1];
}
main_Image_2_in_1 = "Image_2";
main_Image_2_in_3 = "X24,,";
main_Image_2_in_4 = 1;
main_Image_2_in_5 = [0.95 -0.05 -1.4];
main_Image_2_in_6 = [0.95 -0.05 16.3725];
main_Image_2_in_7 = 9.52428;
main_Image_2_in_8 = 640;
main_Image_2_in_9 = 0.75;
main_Image_2_in_10 = [0 1 0];
main_Image_2_in_11 = NULL;
main_Image_2_in_12 = 0;
main_Image_2_in_13 = NULL;
main_Image_2_in_14 = 1;
main_Image_2_in_15 = NULL;
main_Image_2_in_16 = NULL;
main_Image_2_in_17 = NULL;
main_Image_2_in_18 = NULL;
main_Image_2_in_19 = 0;
main_Image_2_in_20 = NULL;
main_Image_2_in_21 = NULL;
main_Image_2_in_22 = NULL;
main_Image_2_in_23 = NULL;
main_Image_2_in_25 = NULL;
main_Image_2_in_26 = NULL;
main_Image_2_in_27 = NULL;
main_Image_2_in_28 = NULL;
main_Image_2_in_29 = NULL;
main_Image_2_in_30 = NULL;
main_Image_2_in_31 = NULL;
main_Image_2_in_32 = NULL;
main_Image_2_in_33 = NULL;
main_Image_2_in_34 = NULL;
main_Image_2_in_35 = NULL;
main_Image_2_in_36 = NULL;
main_Image_2_in_37 = NULL;
main_Image_2_in_38 = NULL;
main_Image_2_in_39 = NULL;
main_Image_2_in_40 = NULL;
main_Image_2_in_41 = NULL;
main_Image_2_in_42 = NULL;
main_Image_2_in_43 = NULL;
main_Image_2_in_44 = NULL;
main_Image_2_in_45 = NULL;
main_Image_2_in_46 = NULL;
main_Image_2_in_47 = NULL;
main_Image_2_in_48 = NULL;
Executive("product version 3 1 4");
$sync
main();
