//
// time: Tue Apr 29 11:40:38 1997
//
// version: 3.1.1 (format), 3.1.4 (DX)
//
//
// MODULE main
//
// comment: This visual program shows the effect of moving a slab through a data set. AutoColor is used to color the slab, and AutoGlyph displays glyphs representing data values on the sheet. Open the control panel (by choosing Open All Control Panels from the Windows menu). Start the sequencer by choosing Sequencer from the Execute menu. Play the sequencer, and watch the slab move throught the data. Change the data used for the sheet by using the selector interactor in the Control Panel.
// comment: 
// comment: Note that while colors are consistent from frame to frame (this is accomplished
// comment: by feeding the entire imported field into the AutoColor module as the "min" parameter), the scalar glyph sizes are chosen on each frame individually. You could force the glyph sizes to be consistent from frame to frame by feeding the output of Import to the min parameter of AutoGlyph as well (min for AutoGlyph is a hidden parameter; use the Expose button  and unhide the parameter).
// workspace: width = 518, height = 599
// layout: snap = 0, width = 50, height = 50, align = UL
//
macro main(
) -> (
) {
    // 
    // node Selector[4]: x = 226, y = 4, inputs = 7, label = Selector
    // input[1]: defaulting = 0, visible = 0, type = 32, value = "Selector_4"
    // input[2]: defaulting = 0, visible = 0, type = 32, value = "wind" 
    // input[3]: defaulting = 0, visible = 0, type = 29, value = 0 
    // input[4]: defaulting = 1, visible = 1, type = 16777248, value = { "cloudwater" "rainwater" "wind" }
    // input[5]: defaulting = 1, visible = 0, type = 16777245, value = { 1 0 0 }
    // output[1]: visible = 1, type = 29, value = 0 
    // output[2]: visible = 1, type = 32, value = "wind" 
    //
    // 
    // node Format[3]: x = 409, y = 23, inputs = 3, label = Format
    // input[1]: defaulting = 0, visible = 1, type = 32, value = "%s"
    //
main_Format_3_out_1 = 
    Format(
    main_Format_3_in_1,
    main_Selector_4_out_2,
    main_Format_3_in_3
    ) [instance: 3, cache: 1];
    // 
    // node Import[5]: x = 307, y = 104, inputs = 6, label = Import
    //
main_Import_5_out_1 = 
    Import(
    main_Format_3_out_1,
    main_Import_5_in_2,
    main_Import_5_in_3,
    main_Import_5_in_4,
    main_Import_5_in_5,
    main_Import_5_in_6
    ) [instance: 5, cache: 1];
    // 
    // node Sequencer[4]: x = 416, y = 138, inputs = 7, label = Sequencer
    // input[1]: defaulting = 0, visible = 0, type = 32, value = "Sequencer_4"
    // input[4]: defaulting = 1, visible = 1, type = 1, value = 0
    // input[5]: defaulting = 1, visible = 1, type = 1, value = 21
    // input[6]: defaulting = 1, visible = 0, type = 1, value = 1
    // input[7]: defaulting = 0, visible = 0, type = 16777217, value = { 0 21 1 0 21 1 }
    // vcr[4]: min = 0, max = 21, beg = 0, end = 21, cur = 14, inc = 1, loop = on, step = off, pal = on
    // window: position = (0.0000,0.0000), size = 0.2188x0.0781
    //
    main_Sequencer_4_out_1 = @frame;
    // 
    // node Slab[3]: x = 247, y = 226, inputs = 4, label = Slab
    // input[2]: defaulting = 0, visible = 1, type = 1, value = NULL
    //
main_Slab_3_out_1 = 
    Slab(
    main_Import_5_out_1,
    main_Slab_3_in_2,
    main_Sequencer_4_out_1,
    main_Slab_3_in_4
    ) [instance: 3, cache: 1];
    // 
    // node AutoColor[5]: x = 292, y = 310, inputs = 10, label = AutoColor
    //
main_AutoColor_5_out_1,
main_AutoColor_5_out_2 = 
    AutoColor(
    main_Slab_3_out_1,
    main_AutoColor_5_in_2,
    main_AutoColor_5_in_3,
    main_AutoColor_5_in_4,
    main_AutoColor_5_in_5,
    main_AutoColor_5_in_6,
    main_Import_5_out_1,
    main_AutoColor_5_in_8,
    main_AutoColor_5_in_9,
    main_AutoColor_5_in_10
    ) [instance: 5, cache: 1];
    // 
    // node AutoGlyph[3]: x = 151, y = 368, inputs = 7, label = AutoGlyph
    // input[3]: defaulting = 1, visible = 1, type = 5, value = .5
    // input[4]: defaulting = 1, visible = 1, type = 5, value = 2.0
    //
main_AutoGlyph_3_out_1 = 
    AutoGlyph(
    main_AutoColor_5_out_1,
    main_AutoGlyph_3_in_2,
    main_AutoGlyph_3_in_3,
    main_AutoGlyph_3_in_4,
    main_AutoGlyph_3_in_5,
    main_AutoGlyph_3_in_6,
    main_AutoGlyph_3_in_7
    ) [instance: 3, cache: 1];
    // 
    // node Caption[6]: x = 370, y = 413, inputs = 9, label = Caption
    // input[2]: defaulting = 0, visible = 1, type = 8, value = [.05 .95]
    //
main_Caption_6_out_1 = 
    Caption(
    main_Selector_4_out_2,
    main_Caption_6_in_2,
    main_Caption_6_in_3,
    main_Caption_6_in_4,
    main_Caption_6_in_5,
    main_Caption_6_in_6,
    main_Caption_6_in_7,
    main_Caption_6_in_8,
    main_Caption_6_in_9
    ) [instance: 6, cache: 1];
    // 
    // node Import[4]: x = 138, y = 34, inputs = 6, label = Import
    // input[1]: defaulting = 0, visible = 1, type = 32, value = "cloudwater"
    //
main_Import_4_out_1 = 
    Import(
    main_Import_4_in_1,
    main_Import_4_in_2,
    main_Import_4_in_3,
    main_Import_4_in_4,
    main_Import_4_in_5,
    main_Import_4_in_6
    ) [instance: 4, cache: 1];
    // 
    // node Isosurface[2]: x = 123, y = 143, inputs = 6, label = Isosurface
    //
main_Isosurface_2_out_1 = 
    Isosurface(
    main_Import_4_out_1,
    main_Isosurface_2_in_2,
    main_Isosurface_2_in_3,
    main_Isosurface_2_in_4,
    main_Isosurface_2_in_5,
    main_Isosurface_2_in_6
    ) [instance: 2, cache: 1];
    // 
    // node Color[8]: x = 81, y = 261, inputs = 5, label = Color
    // input[3]: defaulting = 0, visible = 1, type = 5, value = .3
    //
main_Color_8_out_1 = 
    Color(
    main_Isosurface_2_out_1,
    main_Color_8_in_2,
    main_Color_8_in_3,
    main_Color_8_in_4,
    main_Color_8_in_5
    ) [instance: 8, cache: 1];
    // 
    // node Color[9]: x = 446, y = 418, inputs = 5, label = Color
    // input[3]: defaulting = 0, visible = 1, type = 5, value = .3
    //
main_Color_9_out_1 = 
    Color(
    main_AutoColor_5_out_1,
    main_Color_9_in_2,
    main_Color_9_in_3,
    main_Color_9_in_4,
    main_Color_9_in_5
    ) [instance: 9, cache: 1];
    // 
    // node Collect[9]: x = 116, y = 497, inputs = 4, label = Collect
    //
main_Collect_9_out_1 = 
    Collect(
    main_Color_8_out_1,
    main_AutoGlyph_3_out_1,
    main_Caption_6_out_1,
    main_Color_9_out_1
    ) [instance: 9, cache: 1];
    // 
    // node Image[5]: x = 248, y = 537, inputs = 48, label = Image
    // input[1]: defaulting = 0, visible = 0, type = 67108863, value = "Image_5"
    // input[4]: defaulting = 0, visible = 0, type = 1, value = 1
    // input[5]: defaulting = 0, visible = 0, type = 8, value = [50000 7659.55 26999.7]
    // input[6]: defaulting = 0, visible = 0, type = 8, value = [173714 25427.9 287084]
    // input[7]: defaulting = 0, visible = 0, type = 5, value = 82136.4
    // input[8]: defaulting = 0, visible = 0, type = 1, value = 645
    // input[9]: defaulting = 0, visible = 0, type = 5, value = 0.463
    // input[10]: defaulting = 0, visible = 0, type = 8, value = [-0.113729 0.993416 -0.0137705]
    // input[11]: defaulting = 1, visible = 0, type = 5, value = 16.2002
    // input[12]: defaulting = 0, visible = 0, type = 1, value = 0
    // input[14]: defaulting = 0, visible = 0, type = 1, value = 1
    // input[15]: defaulting = 1, visible = 0, type = 32, value = "none"
    // input[16]: defaulting = 1, visible = 0, type = 32, value = "none"
    // input[17]: defaulting = 1, visible = 0, type = 1, value = 1
    // input[18]: defaulting = 1, visible = 0, type = 1, value = 1
    // input[19]: defaulting = 0, visible = 0, type = 1, value = 0
    // input[29]: defaulting = 1, visible = 0, type = 3, value = 0
    // depth: value = 24
    // window: position = (0.2313,0.0000), size = 0.5148x0.3340
    // internal caching: 1
    // interaction mode = NONE
    //
main_Image_5_out_1,
main_Image_5_out_2,
main_Image_5_out_3 = 
    Image(
    main_Image_5_in_1,
    main_Collect_9_out_1,
    main_Image_5_in_3,
    main_Image_5_in_4,
    main_Image_5_in_5,
    main_Image_5_in_6,
    main_Image_5_in_7,
    main_Image_5_in_8,
    main_Image_5_in_9,
    main_Image_5_in_10,
    main_Image_5_in_11,
    main_Image_5_in_12,
    main_Image_5_in_13,
    main_Image_5_in_14,
    main_Image_5_in_15,
    main_Image_5_in_16,
    main_Image_5_in_17,
    main_Image_5_in_18,
    main_Image_5_in_19,
    main_Image_5_in_20,
    main_Image_5_in_21,
    main_Image_5_in_22,
    main_Image_5_in_23,
    main_Image_5_in_24,
    main_Image_5_in_25,
    main_Image_5_in_26,
    main_Image_5_in_27,
    main_Image_5_in_28,
    main_Image_5_in_29,
    main_Image_5_in_30,
    main_Image_5_in_31,
    main_Image_5_in_32,
    main_Image_5_in_33,
    main_Image_5_in_34,
    main_Image_5_in_35,
    main_Image_5_in_36,
    main_Image_5_in_37,
    main_Image_5_in_38,
    main_Image_5_in_39,
    main_Image_5_in_40,
    main_Image_5_in_41,
    main_Image_5_in_42,
    main_Image_5_in_43,
    main_Image_5_in_44,
    main_Image_5_in_45,
    main_Image_5_in_46,
    main_Image_5_in_47,
    main_Image_5_in_48
    ) [instance: 5, cache: 1];
// network: end of macro body
CacheScene("Image_5", main_Image_5_out_1, main_Image_5_out_2);
}
main_Selector_4_in_1 = "Selector_4";
main_Selector_4_in_2 = "wind" ;
main_Selector_4_in_3 = 0 ;
main_Selector_4_in_4 = NULL;
main_Selector_4_in_5 = NULL;
main_Selector_4_in_6 = NULL;
main_Selector_4_in_7 = NULL;
main_Selector_4_out_2 = "wind" ;
main_Format_3_in_1 = "%s";
main_Format_3_in_3 = NULL;
main_Format_3_out_1 = NULL;
main_Import_5_in_2 = NULL;
main_Import_5_in_3 = NULL;
main_Import_5_in_4 = NULL;
main_Import_5_in_5 = NULL;
main_Import_5_in_6 = NULL;
main_Import_5_out_1 = NULL;
main_Sequencer_4_in_1 = "Sequencer_4";
main_Sequencer_4_in_2 = NULL;
main_Sequencer_4_in_3 = NULL;
main_Sequencer_4_in_4 = NULL;
main_Sequencer_4_in_5 = NULL;
main_Sequencer_4_in_6 = NULL;
main_Sequencer_4_in_7 = { 0 21 1 0 21 1 };
main_Sequencer_4_out_1 = NULL;

@startframe = 0;
@nextframe  = @startframe;
@endframe   = 21;
@deltaframe = 1;
main_Slab_3_in_2 = NULL;
main_Slab_3_in_4 = NULL;
main_Slab_3_out_1 = NULL;
main_AutoColor_5_in_2 = NULL;
main_AutoColor_5_in_3 = NULL;
main_AutoColor_5_in_4 = NULL;
main_AutoColor_5_in_5 = NULL;
main_AutoColor_5_in_6 = NULL;
main_AutoColor_5_in_8 = NULL;
main_AutoColor_5_in_9 = NULL;
main_AutoColor_5_in_10 = NULL;
main_AutoColor_5_out_1 = NULL;
main_AutoGlyph_3_in_2 = NULL;
main_AutoGlyph_3_in_3 = NULL;
main_AutoGlyph_3_in_4 = NULL;
main_AutoGlyph_3_in_5 = NULL;
main_AutoGlyph_3_in_6 = NULL;
main_AutoGlyph_3_in_7 = NULL;
main_AutoGlyph_3_out_1 = NULL;
main_Caption_6_in_2 = [.05 .95];
main_Caption_6_in_3 = NULL;
main_Caption_6_in_4 = NULL;
main_Caption_6_in_5 = NULL;
main_Caption_6_in_6 = NULL;
main_Caption_6_in_7 = NULL;
main_Caption_6_in_8 = NULL;
main_Caption_6_in_9 = NULL;
main_Caption_6_out_1 = NULL;
main_Import_4_in_1 = "cloudwater";
main_Import_4_in_2 = NULL;
main_Import_4_in_3 = NULL;
main_Import_4_in_4 = NULL;
main_Import_4_in_5 = NULL;
main_Import_4_in_6 = NULL;
main_Import_4_out_1 = NULL;
main_Isosurface_2_in_2 = NULL;
main_Isosurface_2_in_3 = NULL;
main_Isosurface_2_in_4 = NULL;
main_Isosurface_2_in_5 = NULL;
main_Isosurface_2_in_6 = NULL;
main_Isosurface_2_out_1 = NULL;
main_Color_8_in_2 = NULL;
main_Color_8_in_3 = .3;
main_Color_8_in_4 = NULL;
main_Color_8_in_5 = NULL;
main_Color_8_out_1 = NULL;
main_Color_9_in_2 = NULL;
main_Color_9_in_3 = .3;
main_Color_9_in_4 = NULL;
main_Color_9_in_5 = NULL;
main_Color_9_out_1 = NULL;
main_Collect_9_out_1 = NULL;
macro Image(
        id,
        object,
        where,
        useVector,
        to,
        from,
        width,
        resolution,
        aspect,
        up,
        viewAngle,
        perspective,
        options,
        buttonState = 1,
        buttonUpApprox = "none",
        buttonDownApprox = "none",
        buttonUpDensity = 1,
        buttonDownDensity = 1,
        renderMode = 0,
        defaultCamera,
        reset,
        backgroundColor,
        throttle,
        RECenable = 0,
        RECfile,
        RECformat,
        RECresolution,
        RECaspect,
        AAenable = 0,
        AAlabels,
        AAticks,
        AAcorners,
        AAframe,
        AAadjust,
        AAcursor,
        AAgrid,
        AAcolors,
        AAannotation,
        AAlabelscale,
        AAfont,
        interactionMode,
        title,
        AAxTickLocs,
        AAyTickLocs,
        AAzTickLocs,
        AAxTickLabels,
        AAyTickLabels,
        AAzTickLabels) -> (
        object,
        camera,
        where)
{
    ImageMessage(
        id,
        backgroundColor,
        throttle,
        RECenable,
        RECfile,
        RECformat,
        RECresolution,
        RECaspect,
        AAenable,
        AAlabels,
        AAticks,
        AAcorners,
        AAframe,
        AAadjust,
        AAcursor,
        AAgrid,
        AAcolors,
        AAannotation,
        AAlabelscale,
        AAfont,
        AAxTickLocs,
        AAyTickLocs,
        AAzTickLocs,
        AAxTickLabels,
        AAyTickLabels,
        AAzTickLabels,
        interactionMode,
        title,
        renderMode,
        buttonUpApprox,
        buttonDownApprox,
        buttonUpDensity,
        buttonDownDensity) [instance: 1, cache: 1];
    autoCamera =
        AutoCamera(
            object,
            "front",
            object,
            resolution,
            aspect,
            [0,1,0],
            perspective,
            viewAngle,
            backgroundColor) [instance: 1, cache: 1];
    realCamera =
        Camera(
            to,
            from,
            width,
            resolution,
            aspect,
            up,
            perspective,
            viewAngle,
            backgroundColor) [instance: 1, cache: 1];
    coloredDefaultCamera = 
	 UpdateCamera(defaultCamera,
            background=backgroundColor) [instance: 1, cache: 1];
    nullDefaultCamera =
        Inquire(defaultCamera,
            "is null + 1") [instance: 1, cache: 1];
    resetCamera =
        Switch(
            nullDefaultCamera,
            coloredDefaultCamera,
            autoCamera) [instance: 1, cache: 1];
    resetNull = 
        Inquire(
            reset,
            "is null + 1") [instance: 2, cache: 1];
    reset =
        Switch(
            resetNull,
            reset,
            0) [instance: 2, cache: 1];
    whichCamera =
        Compute(
            "($0 != 0 || $1 == 0) ? 1 : 2",
            reset,
            useVector) [instance: 1, cache: 1];
    camera = Switch(
            whichCamera,
            resetCamera,
            realCamera) [instance: 3, cache: 1];
    AAobject =
        AutoAxes(
            object,
            camera,
            AAlabels,
            AAticks,
            AAcorners,
            AAframe,
            AAadjust,
            AAcursor,
            AAgrid,
            AAcolors,
            AAannotation,
            AAlabelscale,
            AAfont,
            AAxTickLocs,
            AAyTickLocs,
            AAzTickLocs,
            AAxTickLabels,
            AAyTickLabels,
            AAzTickLabels) [instance: 1, cache: 1];
    switchAAenable = Compute("$0+1",
	     AAenable) [instance: 2, cache: 1];
    object = Switch(
	     switchAAenable,
	     object,
	     AAobject) [instance:4, cache: 1];
    SWapproximation_options =
        Switch(
            buttonState,
            buttonUpApprox,
            buttonDownApprox) [instance: 5, cache: 1];
    SWdensity_options =
        Switch(
            buttonState,
            buttonUpDensity,
            buttonDownDensity) [instance: 6, cache: 1];
    HWapproximation_options =
        Format(
            "%s,%s",
            buttonDownApprox,
            buttonUpApprox) [instance: 1, cache: 1];
    HWdensity_options =
        Format(
            "%d,%d",
            buttonDownDensity,
            buttonUpDensity) [instance: 2, cache: 1];
    switchRenderMode = Compute(
	     "$0+1",
	     renderMode) [instance: 3, cache: 1];
    approximation_options = Switch(
	     switchRenderMode,
            SWapproximation_options,
	     HWapproximation_options) [instance: 7, cache: 1];
    density_options = Switch(
	     switchRenderMode,
            SWdensity_options,
            HWdensity_options) [instance: 8, cache: 1];
    renderModeString = Switch(
            switchRenderMode,
            "software",
            "hardware")[instance: 9, cache: 1];
    object_tag = Inquire(
            object,
            "object tag")[instance: 3, cache: 1];
    annoted_object =
        Options(
            object,
            "send boxes",
            0,
            "cache",
            1,
            "object tag",
            object_tag,
            "ddcamera",
            whichCamera,
            "rendering approximation",
            approximation_options,
            "render every",
            density_options,
            "button state",
            buttonState,
            "rendering mode",
            renderModeString) [instance: 1, cache: 1];
    RECresNull =
        Inquire(
            RECresolution,
            "is null + 1") [instance: 4, cache: 1];
    ImageResolution =
        Inquire(
            camera,
            "camera resolution") [instance: 5, cache: 1];
    RECresolution =
        Switch(
            RECresNull,
            RECresolution,
            ImageResolution) [instance: 10, cache: 1];
    RECaspectNull =
        Inquire(
            RECaspect,
            "is null + 1") [instance: 6, cache: 1];
    ImageAspect =
        Inquire(
            camera,
            "camera aspect") [instance: 7, cache: 1];
    RECaspect =
        Switch(
            RECaspectNull,
            RECaspect,
            ImageAspect) [instance: 11, cache: 1];
    switchRECenable = Compute(
          "$0 == 0 ? 1 : (($2 == $3) && ($4 == $5)) ? ($1 == 1 ? 2 : 3) : 4",
            RECenable,
            switchRenderMode,
            RECresolution,
            ImageResolution,
            RECaspect,
	     ImageAspect) [instance: 4, cache: 1];
    NoRECobject, RECNoRerenderObject, RECNoRerHW, RECRerenderObject = Route(switchRECenable, annoted_object);
    Display(
        NoRECobject,
        camera,
        where,
        throttle) [instance: 1, cache: 1];
    image =
        Render(
            RECNoRerenderObject,
            camera) [instance: 1, cache: 1];
    Display(
        image,
        NULL,
        where,
        throttle) [instance: 2, cache: 1];
    WriteImage(
        image,
        RECfile,
        RECformat) [instance: 1, cache: 1];
    rec_where = Display(
        RECNoRerHW,
        camera,
        where,
        throttle) [instance: 1, cache: 0];
    rec_image = ReadImageWindow(
        rec_where) [instance: 1, cache: 1];
    WriteImage(
        rec_image,
        RECfile,
        RECformat) [instance: 1, cache: 1];
    RECupdateCamera =
	UpdateCamera(
	    camera,
	    resolution=RECresolution,
	    aspect=RECaspect) [instance: 2, cache: 1];
    Display(
        RECRerenderObject,
        camera,
        where,
        throttle) [instance: 1, cache: 1];
    RECRerenderObject =
	ScaleScreen(
	    RECRerenderObject,
	    NULL,
	    RECresolution,
	    camera) [instance: 1, cache: 1];
    image =
        Render(
            RECRerenderObject,
            RECupdateCamera) [instance: 2, cache: 1];
    WriteImage(
        image,
        RECfile,
        RECformat) [instance: 2, cache: 1];
}
main_Image_5_in_1 = "Image_5";
main_Image_5_in_3 = "X24,,";
main_Image_5_in_4 = 1;
main_Image_5_in_5 = [50000 7659.55 26999.7];
main_Image_5_in_6 = [173714 25427.9 287084];
main_Image_5_in_7 = 82136.4;
main_Image_5_in_8 = 645;
main_Image_5_in_9 = 0.463;
main_Image_5_in_10 = [-0.113729 0.993416 -0.0137705];
main_Image_5_in_11 = NULL;
main_Image_5_in_12 = 0;
main_Image_5_in_13 = NULL;
main_Image_5_in_14 = 1;
main_Image_5_in_15 = NULL;
main_Image_5_in_16 = NULL;
main_Image_5_in_17 = NULL;
main_Image_5_in_18 = NULL;
main_Image_5_in_19 = 0;
main_Image_5_in_20 = NULL;
main_Image_5_in_21 = NULL;
main_Image_5_in_22 = NULL;
main_Image_5_in_23 = NULL;
main_Image_5_in_25 = NULL;
main_Image_5_in_26 = NULL;
main_Image_5_in_27 = NULL;
main_Image_5_in_28 = NULL;
main_Image_5_in_29 = NULL;
main_Image_5_in_30 = NULL;
main_Image_5_in_31 = NULL;
main_Image_5_in_32 = NULL;
main_Image_5_in_33 = NULL;
main_Image_5_in_34 = NULL;
main_Image_5_in_35 = NULL;
main_Image_5_in_36 = NULL;
main_Image_5_in_37 = NULL;
main_Image_5_in_38 = NULL;
main_Image_5_in_39 = NULL;
main_Image_5_in_40 = NULL;
main_Image_5_in_41 = NULL;
main_Image_5_in_42 = NULL;
main_Image_5_in_43 = NULL;
main_Image_5_in_44 = NULL;
main_Image_5_in_45 = NULL;
main_Image_5_in_46 = NULL;
main_Image_5_in_47 = NULL;
main_Image_5_in_48 = NULL;
Executive("product version 3 1 4");
$sync

sequence main();
play;
