;
; "Assembly Fun" BIEW skin by Konstantin Boldyshev
;
; $Id: assembly.skn,v 1.5 2009/11/12 10:45:29 nickols_k Exp $

[ Skin info ]
 Name = Assembly Fun
[ Color map ]
  Black        = 0
  Blue         = 1
  Green        = 2
  Cyan         = 3
  Red          = 4
  Magenta      = 5
  Brown        = 6
  LightGray    = 7
  Gray         = 8
  LightBlue    = 9
  LightGreen   = 10
  LightCyan    = 11
  LightRed     = 12
  LightMagenta = 13
  Yellow       = 14
  White        = 15
[ Terminal ]
  Trans1       = Blue
  Trans2       =
  Trans3       =
  Trans4       =
  Trans5       =
  Trans6       =
  Trans7       =
  Trans8       =
[ Browser ]
  Main         = Blue:LightCyan
  Bound        = Blue:Yellow
  HighLight    = Cyan:Black
  HighLightLine= Blue:White
  Title        = Cyan:Blue
  Footer       = Green:Blue
  Scroller     = Blue:Yellow
  < Edit >
    Main         = Blue:White     ; multiline editor
    Change       = Blue:LightRed  ; when undo buffer is not same with editor
    Selected     = LightGray:Blue ; for future: when buffer is selected
[ Prompt ] ; Lower string of BIEW
  Button       = LightGray:Black       ; Color of buttons
  Digit        = Black:Yellow  ; Color of digits
  Control      = Black:Gray  ; Lower left corner of screen
[ Title ]  ; Upper string of BIEW
  Main         = LightGray:Black
  Change       = LightGray:Red
[ Text ]   ; HighLight text support (still for textmode)
  Normal       = Blue:LightCyan
  Bold         = Blue:White
  Italic       = Blue:LightGreen
  Underline    = Blue:Yellow
  StrikeThrough= Blue:LightBlue
[ Disasm ] ; HighLight disassembler support
  FamilyId     = Blue:LightBlue
  Opcodes      = Blue:LightCyan
  Opcodes0     = Blue:White
  Opcodes1     = Blue:LightGreen
  Opcodes2     = Blue:LightRed
  Opcodes3     = Blue:LightMagenta
  Opcodes4     = Blue:Yellow
  Opcodes5     = Blue:LightBlue
  Comments     = Blue:Yellow
 < Processor0 > ; Main processor (or Central Processor Unit)
    Clone1       = Blue:LightCyan
    Clone2       = Blue:LightGray
    Clone3       = Blue:Yellow
    Clone4       = Blue:LightGreen
    Clone5       = Blue:Red
    Clone6       = Blue:LightRed
    Clone7       = Blue:LightMagenta
    Clone8       = Blue:LightBlue
    Clone9       = Blue:Black
    Clone10      = Blue:Gray
    Clone11      = Blue:Black
    Clone12      = Blue:Black
    Clone13      = Blue:Black
    Clone14      = Blue:Black
    Clone15      = Blue:Black
    Clone16      = Blue:Black
 < Processor1 > ; Second Processor (for x86 - it FPU)
    Clone1       = Blue:Cyan
    Clone2       = Blue:Black
    Clone3       = Blue:Brown
    Clone4       = Blue:Green
    Clone5       = Blue:Magenta
    Clone6       = Blue:Black
    Clone7       = Blue:LightMagenta
    Clone8       = Blue:LightBlue
    Clone9       = Blue:Black
    Clone10      = Blue:Gray
    Clone11      = Blue:Black
    Clone12      = Blue:Black
    Clone13      = Blue:Black
    Clone14      = Blue:Black
    Clone15      = Blue:Black
    Clone16      = Blue:Black
 < Processor2 > ; Third Processor (for x86 it MMX)
    Clone1       = Blue:LightBlue
    Clone2       = Blue:Black
    Clone3       = Blue:Black
    Clone4       = Blue:Black
    Clone5       = Blue:Black
    Clone6       = Blue:White
    Clone7       = Blue:LightMagenta
    Clone8       = Blue:LightBlue
    Clone9       = Blue:Black
    Clone10      = Blue:Gray
    Clone11      = Blue:Black
    Clone12      = Blue:Black
    Clone13      = Blue:Black
    Clone14      = Blue:Black
    Clone15      = Blue:Black
    Clone16      = Blue:Black
 < Processor3 > ; for x86 it's not used
    Clone1       = Blue:Black
    Clone2       = Blue:Black
    Clone3       = Blue:Black
    Clone4       = Blue:Black
    Clone5       = Blue:Black
    Clone6       = Blue:Black
    Clone7       = Blue:Black
    Clone8       = Blue:Black
    Clone9       = Blue:Black
    Clone10      = Blue:Black
    Clone11      = Blue:Black
    Clone12      = Blue:Black
    Clone13      = Blue:Black
    Clone14      = Blue:Black
    Clone15      = Blue:Black
    Clone16      = Blue:Black
 < Engine >
    Engine0      = Blue:LightCyan
    Engine0_unopt= Blue:LightGray
    Engine1      = Blue:Cyan
    Engine1_unopt= Blue:Gray
    Engine2      = Blue:LightBlue
    Engine2_unopt= Blue:Black
    Engine3      = Blue:White
    Engine3_unopt= Blue:Yellow
    Engine4      = Blue:LightGreen
    Engine4_unopt= Blue:Green
    Engine5      = Blue:LightMagenta
    Engine5_unopt= Blue:Magenta
    Engine6      = Blue:LightRed
    Engine6_unopt= Blue:Red
[ Programming ]
  BadExpr      = Red:Black
  <Comments>
    base       = Blue:LightGray
    extended   = Blue:Gray
    reserved   = Blue:Brown
    alt        = Blue:Black
  <Keyword>
    base       = Blue:Yellow
    extended   = Blue:LightRed
    reserved   = Blue:Red
    alt        = Blue:White
  <Constant>
    base       = Blue:LightGreen
    extended   = Blue:LightBlue
    reserved   = Blue:Green
    alt        = Blue:LightMagenta
  <Operator>
    base       = Blue:White
    extended   = Blue:LightBlue
    reserved   = Blue:LightGreen
    alt        = Blue:LightRed
  <Preproc>
    base       = Blue:LightRed
    extended   = Blue:LightMagenta
    reserved   = Blue:Black
    alt        = Blue:Brown
[ Error ] ; Error message box
  Main         = Black:White
  Border       = Black:LightRed
  < Button > ; for future
    Active     = Green:Yellow
    Focused    = Cyan:White
    Disabled   = LightGray:Gray
[ Warning ] ; Warning box
  Main         = Magenta:White
  Border       = Magenta:LightMagenta
  < Button > ; for future
    Active     = Green:Yellow
    Focused    = Cyan:White
    Disabled   = LightGray:Gray
[ Notify ] ; Notify box
  Main         = Green:White
  Border       = Green:Yellow
  < Button > ; for future
    Active     = Green:Yellow
    Focused    = Cyan:White
    Disabled   = LightGray:Gray
[ Dialog ] ; Dialog box support
  Main         = LightGray:Black
  Border       = LightGray:LightGray
  Title        = LightGray:Blue
  Footer       = LightGray:Black
  SelFooter    = Black:LightBlue
  Entry        = Blue:White        ; highlighted entry point
  AltEntry     = Blue:Yellow        ; highlighted alterantive entry point
  AddInfo      = LightGray:Yellow   ; addition information
  AltInfo      = LightGray:LightCyan; information about alternative entry
  ExtraInfo    = LightGray:Red      ; extra information (sample: when old MZ file is compressed by pklite)
  < Group > ; group + check & radio buttons inside the group
    Active       = Cyan:Black
    Focused      = Cyan:White ; for group elements only
    Disabled     = Cyan:Gray
  < Button > ; for future
    Active       = Blue:Yellow
    Focused      = Green:White
    Disabled     = LightGray:Gray
  < Any > ; for any unknown today control
    Active       = LightGray:Black
    Focused      = LightGray:Black
    Disabled     = LightGray:Gray
  < Editor >
    Active       = Cyan:White
    Focused      = Black:LightBlue
    Disabled     = Cyan:Gray
    Select       = LightGray:Cyan ; for future
[ Menu ] ; Combine for lists and menu (in future)
  Main           = LightGray:Black
  Border         = LightGray:LightGray
  Title          = LightGray:Blue
  HighLight      = Green:Black
  < HotKey >
    Active       = LightGray:Yellow
    Focused      = Blue:Yellow
    Disabled     = LightGray:Gray
  < Item >
    Active       = LightGray:Black
    Focused      = Blue:White
    Disabled     = LightGray:Gray
[ Help ] ; Help system
  Main         = Cyan:Black
  Border       = Cyan:Blue
  Title        = Blue:White
  Bold         = Cyan:Yellow
  Italic       = Cyan:Blue
  Reverse      = Cyan:Magenta
  Underline    = Cyan:Red
  StrikeThrough= Cyan:Gray
  Link         = Cyan:Yellow
  SelLink      = Blue:White
