;
; "GoldEd" BIEW skin by Konstantin Boldyshev
; 
; $Id: golded.skn,v 1.5 2009/11/12 10:45:29 nickols_k Exp $

[ Skin info ]
 Name = GoldEd
[ Color map ]
  Black        = 0
  Blue         = 1
  Green        = 2
  Cyan         = 3
  Red          = 4
  Magenta      = 5
  Brown        = 6
  LightGray    = 7
  Gray         = 8
  LightBlue    = 9
  LightGreen   = 10
  LightCyan    = 11
  LightRed     = 12
  LightMagenta = 13
  Yellow       = 14
  White        = 15
[ Terminal ]
  Trans1       = Black
  Trans2       =
  Trans3       =
  Trans4       =
  Trans5       =
  Trans6       =
  Trans7       =
  Trans8       =
[ Browser ]
  Main         = Black:LightGray
  Bound        = Black:Yellow
  HighLight    = Black:White
  HighLightLine= LightGray:Blue
  Title        = Cyan:Blue
  Footer       = Green:Blue
  Scroller     = Blue:Yellow
  < Edit >
    Main         = Black:White     ; multiline editor
    Change       = Black:LightRed  ; when undo buffer is not same with editor
    Selected     = LightGray:Blue ; for future: when buffer is selected
[ Prompt ] ; Lower string of BIEW
  Button       = Blue:White       ; Color of buttons
  Digit        = Blue:LightGray  ; Color of digits
  Control      = Blue:Yellow  ; Lower left corner of screen
[ Title ]  ; Upper string of BIEW
  Main         = Blue:White
  Change       = Blue:Yellow
[ Text ]   ; HighLight text support (still for textmode)
  Normal       = Black:LightGray
  Bold         = Black:White
  Italic       = Black:LightGreen
  Underline    = Black:Yellow
  StrikeThrough= Black:LightBlue
[ Disasm ] ; HighLight disassembler support
  FamilyId     = Black:Blue
  Opcodes      = Black:White
  Opcodes0     = Black:LightBlue
  Opcodes1     = Black:LightGreen
  Opcodes2     = Black:LightRed
  Opcodes3     = Black:LightMagenta
  Opcodes4     = Black:Yellow
  Opcodes5     = Black:White
  Comments     = Black:Yellow
 < Processor0 > ; Main processor (or Central Processor Unit)
    Clone1       = Black:LightCyan
    Clone2       = Black:LightGray
    Clone3       = Black:Yellow
    Clone4       = Black:LightGreen
    Clone5       = Black:Red
    Clone6       = Black:LightRed
    Clone7       = Black:LightMagenta
    Clone8       = Black:LightBlue
    Clone9       = Black:Blue
    Clone10      = Black:Gray
    Clone11      = Black:Blue
    Clone12      = Black:Blue
    Clone13      = Black:Blue
    Clone14      = Black:Blue
    Clone15      = Black:Blue
    Clone16      = Black:Blue
 < Processor1 > ; Second Processor (for x86 - it FPU)
    Clone1       = Black:Cyan
    Clone2       = Black:Blue
    Clone3       = Black:Brown
    Clone4       = Black:Green
    Clone5       = Black:Magenta
    Clone6       = Black:Blue
    Clone7       = Black:LightMagenta
    Clone8       = Black:LightBlue
    Clone9       = Black:Blue
    Clone10      = Black:Gray
    Clone11      = Black:Blue
    Clone12      = Black:Blue
    Clone13      = Black:Blue
    Clone14      = Black:Blue
    Clone15      = Black:Blue
    Clone16      = Black:Blue
 < Processor2 > ; Third Processor (for x86 it MMX)
    Clone1       = Black:LightBlue
    Clone2       = Black:Blue
    Clone3       = Black:Blue
    Clone4       = Black:Blue
    Clone5       = Black:Blue
    Clone6       = Black:White
    Clone7       = Black:LightMagenta
    Clone8       = Black:LightBlue
    Clone9       = Black:Blue
    Clone10      = Black:Gray
    Clone11      = Black:Blue
    Clone12      = Black:Blue
    Clone13      = Black:Blue
    Clone14      = Black:Blue
    Clone15      = Black:Blue
    Clone16      = Black:Blue
 < Processor3 > ; for x86 it's not used
    Clone1       = Black:Blue
    Clone2       = Black:Blue
    Clone3       = Black:Blue
    Clone4       = Black:Blue
    Clone5       = Black:Blue
    Clone6       = Black:Blue
    Clone7       = Black:Blue
    Clone8       = Black:Blue
    Clone9       = Black:Blue
    Clone10      = Black:Blue
    Clone11      = Black:Blue
    Clone12      = Black:Blue
    Clone13      = Black:Blue
    Clone14      = Black:Blue
    Clone15      = Black:Blue
    Clone16      = Black:Blue
 < Engine >
    Engine0      = Black:LightCyan
    Engine0_unopt= Black:LightGray
    Engine1      = Black:Cyan
    Engine1_unopt= Black:Gray
    Engine2      = Black:LightBlue
    Engine2_unopt= Black:Blue
    Engine3      = Black:White
    Engine3_unopt= Black:Yellow
    Engine4      = Black:LightGreen
    Engine4_unopt= Black:Green
    Engine5      = Black:LightMagenta
    Engine5_unopt= Black:Magenta
    Engine6      = Black:LightRed
    Engine6_unopt= Black:Red
[ Programming ]
  BadExpr      = Red:Blue
  <Comments>
    base       = Black:Cyan
    extended   = Black:Gray
    reserved   = Black:Brown
    alt        = Black:Blue
  <Keyword>
    base       = Black:Yellow
    extended   = Black:LightRed
    reserved   = Black:Red
    alt        = Black:White
  <Constant>
    base       = Black:LightGreen
    extended   = Black:LightBlue
    reserved   = Black:Green
    alt        = Black:LightMagenta
  <Operator>
    base       = Black:White
    extended   = Black:LightBlue
    reserved   = Black:LightGreen
    alt        = Black:LightRed
  <Preproc>
    base       = Black:LightRed
    extended   = Black:LightMagenta
    reserved   = Black:Blue
    alt        = Black:Brown
[ Error ] ; Error message box
  Main         = Black:Yellow
  Border       = Black:LightRed
  < Button > ; for future
    Active     = Green:Yellow
    Focused    = Cyan:White
    Disabled   = LightGray:Gray
[ Warning ] ; Warning box
  Main         = Black:White
  Border       = Black:LightMagenta
  < Button > ; for future
    Active     = Green:Yellow
    Focused    = Cyan:White
    Disabled   = LightGray:Gray
[ Notify ] ; Notify box
  Main         = Black:White
  Border       = Black:LightGreen
  < Button > ; for future
    Active     = Green:Yellow
    Focused    = Cyan:White
    Disabled   = LightGray:Gray
[ Dialog ] ; Dialog box support
  Main         = Black:LightGray
  Border       = Black:LightRed
  Title        = Black:Yellow
  Footer       = Black:Yellow
  SelFooter    = Black:LightBlue
  Entry        = Blue:White        ; highlighted entry point
  AltEntry     = Black:White        ; highlighted alterantive entry point
  AddInfo      = Blue:Yellow   ; addition information
  AltInfo      = Blue:LightCyan; information about alternative entry
  ExtraInfo    = Blue:LightRed      ; extra information (sample: when old MZ file is compressed by pklite)
  < Group > ; group + check & radio buttons inside the group
    Active       = Black:White
    Focused      = Black:Yellow ; for group elements only
    Disabled     = Black:Gray
  < Button > ; for future
    Active       = Blue:Yellow
    Focused      = Green:White
    Disabled     = LightGray:Gray
  < Any > ; for any unknown today control
    Active       = LightGray:Black
    Focused      = LightGray:Black
    Disabled     = LightGray:Gray
  < Editor >
    Active       = LightGray:White
    Focused      = LightGray:Black
    Disabled     = Black:Gray
    Select       = LightGray:Cyan ; for future
[ Menu ] ; Combine for lists and menu (in future)
  Main           = Black:LightGray
  Border         = Black:LightBlue
  Title          = Black:Yellow
  HighLight      = Blue:White
  < HotKey >
    Active       = Black:White
    Focused      = Blue:LightGray
    Disabled     = Black:Gray
  < Item >
    Active       = Black:LightGray
    Focused      = Blue:White
    Disabled     = Black:Gray
[ Help ] ; Help system
  Main         = Black:LightGray
  Border       = Black:Yellow
  Title        = Black:Yellow
  Bold         = Black:White
  Italic       = Black:LightBlue
  Reverse      = Black:LightMagenta
  Underline    = Black:LightGreen
  StrikeThrough= Black:Gray
  Link         = Blue:LightRed
  SelLink      = Blue:White
