/*
  Copyright (c) 2005-2023 by Jakob Schröter <js@camaya.net>
  This file is part of the gloox library. http://camaya.net/gloox

  This software is distributed under a license. The full license
  agreement can be found in the file LICENSE in this distribution.
  This software may not be copied, modified, sold or distributed
  other than expressed in the named license agreement.

  This software is distributed without any warranty.
*/


#ifndef MESSAGESESSIONHANDLER_H__
#define MESSAGESESSIONHANDLER_H__

#include "stanza.h"
#include "messagesession.h"

namespace gloox
{

  /**
   * @brief A virtual interface which can be reimplemented to receive incoming message sessions.
   *
   * Derived classes can be registered as MessageSessionHandlers with the Client.
   * If you have registered as a MessageSessionHandler by calling ClientBase::registerMessageSessionHandler(),
   * handleMessageSession() will be called if a message stanza arrives for which there is no
   * MessageSession yet.
   *
   * @author Jakob Schröter <js@camaya.net>
   * @since 0.8
   */
  class GLOOX_API MessageSessionHandler
  {
    public:
      /**
       * Virtual Destructor.
       */
      virtual ~MessageSessionHandler() {}

      /**
       * Reimplement this function if you want to be notified about
       * incoming messages by means of automatically created MessageSessions.
       * You receive ownership of the supplied session (@b not the stanza) and
       * are responsible for deleting it at the end of its life.
       *
       * @note Make sure to read the note in ClientBase::registerMessageSessionHandler()
       * regarding the feeding of decorators.
       *
       * @note You should never delete the MessageSession manually. Instead call
       * ClientBase::disposeMessageSession() when you no longer need the session.
       *
       * @note If you don't need the MessageSession, you should not dispose it here. You will
       * get an endless loop if you do.
       *
       * @note You should register your MessageHandler here, or else the first message
       * (that caused the MessageSession to be created) may get lost.
       *
       * @param session The new MessageSession.
       */
      virtual void handleMessageSession( MessageSession* session ) = 0;
  };

}

#endif // MESSAGESESSIONHANDLER_H__
