[
  {
    "id": "mon_zombie_winged",
    "type": "MONSTER",
    "name": { "str": "batwing zombie" },
    "description": "This zombie's arms have stretched far beyond human limits, the skin lengthened into a gruesome fleshy membrane.  The mutation does not suit it well: It moves clumsily, even compared to other zombies, but can leap a significant distance.",
    "default_faction": "zombie",
    "bodytype": "human",
    "species": [ "ZOMBIE", "HUMAN" ],
    "volume": "62500 ml",
    "weight": "65200 g",
    "hp": 64,
    "speed": 70,
    "material": [ "flesh" ],
    "symbol": "Z",
    "color": "light_green",
    "aggression": 100,
    "morale": 100,
    "melee_skill": 2,
    "melee_dice": 2,
    "melee_dice_sides": 2,
    "melee_cut": 0,
    "vision_night": 3,
    "harvest": "zombie",
    "special_attacks": [
      { "type": "bite", "cooldown": 5 },
      [ "GRAB", 12 ],
      [ "scratch", 20 ],
      { "type": "leap", "cooldown": 10, "max_range": 5 }
    ],
    "death_drops": "default_zombie_death_drops",
    "death_function": [ "NORMAL" ],
    "burn_into": "mon_zombie_scorched",
    "upgrades": { "half_life": 28, "into": "mon_zombie_brute_winged" },
    "flags": [
      "SEES",
      "HEARS",
      "SMELLS",
      "STUMBLES",
      "WARM",
      "BASHES",
      "GROUP_BASH",
      "POISON",
      "NO_BREATHE",
      "REVIVES",
      "PUSH_MON",
      "FILTHY"
    ],
    "//": "In the future, it would be nice if these guys could be resistant to fall damage."
  },
  {
    "id": "mon_zombie_brute_winged",
    "type": "MONSTER",
    "name": { "str": "garghoul" },
    "description": "This zombie's arms have stretched far beyond human limits, the skin lengthened into a gruesome fleshy membrane.  The rest has become emaciated, thin rope-like muscles ripping through taut flesh.  While it doesn't appear to be able to truly fly, it uses its mutated arms to make shockingly fast leaps through the air.",
    "species": [ "ZOMBIE", "HUMAN" ],
    "default_faction": "zombie",
    "diff": 2,
    "volume": "52 L",
    "weight": "41 kg",
    "hp": 70,
    "speed": 65,
    "//": "Slow at actual movement, made up for by its rapid leaps.  This should work to simulate its clumsy form.  When charge attacks are possible it should get one, and that will be its main damaging ability.",
    "material": [ "flesh" ],
    "symbol": "Z",
    "color": "white",
    "aggression": 100,
    "morale": 100,
    "melee_skill": 4,
    "melee_dice": 3,
    "melee_dice_sides": 6,
    "melee_cut": 3,
    "armor_bash": 2,
    "armor_cut": 2,
    "armor_bullet": 2,
    "vision_night": 7,
    "harvest": "zombie",
    "special_attacks": [
      { "type": "leap", "cooldown": 2, "max_range": 8 },
      {
        "type": "bite",
        "cooldown": 10,
        "damage_max_instance": [ { "damage_type": "stab", "amount": 12, "armor_multiplier": 0.7 } ]
      }
    ],
    "death_drops": "default_zombie_death_drops",
    "death_function": [ "NORMAL" ],
    "burn_into": "mon_zombie_fiend",
    "flags": [
      "SEES",
      "HEARS",
      "SMELLS",
      "STUMBLES",
      "WARM",
      "BASHES",
      "GROUP_BASH",
      "POISON",
      "NO_BREATHE",
      "REVIVES",
      "PUSH_MON",
      "FILTHY"
    ]
  },
  {
    "id": "mon_spawn_raptor",
    "type": "MONSTER",
    "name": { "str": "flesh-raptor" },
    "description": "This small winged predator darts through the air on three thinly haired wings that look like stretched human hands.  Where the wings meet juts a sheer jagged spike.  It looks like nothing you've seen on Earth, and yet strangely like it was made of human parts.",
    "species": [ "ZOMBIE", "HUMAN" ],
    "default_faction": "zombie",
    "diff": 1,
    "volume": "4 L",
    "weight": "6 kg",
    "hp": 20,
    "speed": 140,
    "material": [ "flesh" ],
    "symbol": "z",
    "color": "white",
    "aggression": 100,
    "morale": 100,
    "melee_skill": 9,
    "melee_dice": 2,
    "melee_dice_sides": 3,
    "melee_cut": 4,
    "dodge": 3,
    "vision_night": 5,
    "harvest": "zombie",
    "special_attacks": [ { "id": "impale", "damage_max_instance": [ { "damage_type": "stab", "amount": 15, "armor_multiplier": 0.6 } ] } ],
    "death_function": [ "NORMAL" ],
    "upgrades": { "half_life": 28, "into_group": "GROUP_ZOMBIE_RAPTOR_UPGRADES" },
    "flags": [
      "SEES",
      "HEARS",
      "SMELLS",
      "STUMBLES",
      "WARM",
      "POISON",
      "BASHES",
      "GROUP_BASH",
      "NO_BREATHE",
      "FILTHY",
      "HIT_AND_RUN",
      "SWARMS",
      "FLIES"
    ]
  },
  {
    "type": "MONSTER",
    "id": "mon_spawn_raptor_shady",
    "name": { "str": "shadow raptor" },
    "copy-from": "mon_spawn_raptor",
    "color": "light_gray",
    "description": "An uncanny shadow envelops this creature.  You can make out the outline of three flapping wings connected to a jagged pointed object.",
    "upgrades": {  },
    "extend": { "flags": [ "NIGHT_INVISIBILITY" ] },
    "vision_day": 10,
    "vision_night": 25
  },
  {
    "type": "MONSTER",
    "id": "mon_spawn_raptor_unstable",
    "name": { "str_sp": "unstable flesh-raptor" },
    "copy-from": "mon_spawn_raptor",
    "speed": 100,
    "color": "red",
    "description": "This small winged predator darts through the air on three thinly haired wings that look like stretched human hands.  Where the wings meet juts a jagged spike and a bloated fleshy belly.",
    "special_attacks": [
      [ "SUICIDE", 20 ],
      { "id": "impale", "damage_max_instance": [ { "damage_type": "stab", "amount": 15, "armor_multiplier": 0.6 } ] }
    ],
    "death_function": [ "EXPLODE" ],
    "upgrades": {  }
  },
  {
    "type": "MONSTER",
    "id": "mon_spawn_raptor_electric",
    "name": { "str": "zaptor" },
    "copy-from": "mon_spawn_raptor",
    "color": "light_cyan",
    "diff": 10,
    "description": "This small winged predator darts through the air on three thinly haired wings that look like stretched human hands.  Where the wings meet juts a jagged spike with a pulsing electrical glow.",
    "melee_damage": [ { "damage_type": "electric", "amount": 8 } ],
    "luminance": 8,
    "special_attacks": [
      [ "SHOCKSTORM", 25 ],
      { "id": "impale", "damage_max_instance": [ { "damage_type": "stab", "amount": 15, "armor_multiplier": 0.6 } ] }
    ],
    "special_when_hit": [ "ZAPBACK", 100 ],
    "upgrades": {  },
    "extend": { "flags": [ "ELECTRIC" ] }
  }
]
