[
  {
    "type": "mapgen",
    "om_terrain": "bandit_tower_1blc",
    "//": "bottom left corner, ground floor",
    "weight": 250,
    "method": "json",
    "object": {
      "fill_ter": "t_pavement",
      "rows": [
        "===#####PPPPPPPP#####===",
        "=#######PPPPPPPP########",
        "=#######PPPPPPPP########",
        "#######               ==",
        "#######               ==",
        "#####=====[][][][][]====",
        "#####===*           9   ",
        "###  ===                ",
        "PPP    k                ",
        "PPP    k     v          ",
        "PPP    k                ",
        "PPP    k      @         ",
        "PPP    k                ",
        "PPP    kkkkkk--    ----!",
        "PPP          |jjjjjjjjjj",
        "PPP      @    jjjjjjjjjj",
        "###           jj===!!==]",
        "###           jj===jjMee",
        "###           jj==>>>Mee",
        "###          |jj==>>>Mee",
        "###          |jj==>>>Mee",
        "=##          |jj=MMMMMMM",
        "=##          |jj=eeYYM==",
        "=##===       !jj]eYeeM=="
      ],
      "rotation": 3,
      "palettes": [ "tri_tower", "ground_level", "bandit_tower_stuff" ],
      "terrain": { "9": "t_gates_mech_control", "j": "t_concrete_floor", "k": "t_scrap_wall", "P": "t_pavement", "y": "t_pavement_y" },
      "mapping": {
        "e": { "items": { "item": "trash", "chance": 95 }, "fields": { "field": "fd_blood" } },
        "Y": {
          "terrain": "t_elevator",
          "furniture": "f_dumpster",
          "fields": { "field": "fd_blood" },
          "items": [
            { "item": "trash_cart", "chance": 95 },
            { "item": "monparts", "chance": 50 },
            { "item": "wreckage", "chance": 25 },
            { "item": "cloning_vat", "chance": 25 },
            { "item": "trash_forest", "chance": 70 }
          ],
          "item": { "item": "corpse", "amount": [ 0, 4 ] }
        }
      },
      "vehicles": { "v": { "vehicle": "parkinglot", "chance": 80, "status": 0 } },
      "npcs": { "@": { "class": "bandit" } }
    }
  }
]
