LilyPond snippets: Percussion

# Percussion

Percussion

## ドラム パートを追加する

`\drummode` のような、予め設定された強力なツールと `DrumStaff` コンテキストを用いることで、ドラム パートを入力することは非常に簡単になります: ドラム パートは (特殊な音部記号を持つ) 独自の譜として配置され、ドラムに対応した符頭を持ちます。ドラムに記号を追加したり、線の数を制限することも可能です。

    drh = \drummode {
            cymc4.^"crash" hhc16^"h.h." hh hhc8 hho hhc8 hh16 hh
            hhc4 r4 r2
          }
    drl = \drummode {
            bd4 sn8 bd bd4 << bd ss >>
            bd8 tommh tommh bd toml toml bd tomfh16 tomfh
          }
    timb = \drummode {
             timh4 ssh timl8 ssh r timh r4
             ssh8 timl r4 cb8 cb
           }

    \score {
      <<
        \new DrumStaff \with {
          instrumentName = "timbales"
          drumStyleTable = #timbales-style
          \override StaffSymbol.line-count = #2
          \override BarLine.bar-extent = #'(-1 . 1)
        }
        <<
          \timb
        >>
        \new DrumStaff \with { instrumentName = "drums" }
        <<
          \new DrumVoice { \stemUp \drh }
          \new DrumVoice { \stemDown \drl }
        >>
      >>
      \layout { }
      \midi { \tempo 4 = 120 }
    }

## Cow and ride bell example

Two different bells, entered with ’cb’ (cowbell) and ’rb’ (ridebell).

    \paper { tagline = ##f }

    #(define mydrums '((ridebell default #f  3)
                       (cowbell  default #f -2)))

    \new DrumStaff \with { instrumentName = #"Different Bells" }

    \drummode {
      \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums)
      \set DrumStaff.clefPosition = 0.5
      \override DrumStaff.StaffSymbol.line-positions = #'(-2 3)
      \override Staff.BarLine.bar-extent = #'(-1.0 . 1.5)

      \time 2/4
      rb8 8 cb8 16 rb16-> ~ |
      16 8 16 cb8 8 |
    }

## \layout と \midi で drumPitchNames, drumStyleTable, drumPitchTable をカスタマイズする

drum-pitch-names を独自の drum-style に合わせてカスタマイズし、それを `\layout` や `\midi` で使用できるようにするには、下のコードで示した手順に従ってください。簡潔に説明すると以下の通りです:

* 名前を定義する * 見た目を定義する * `\layout` で使用できるようにする * ピッチを割り当てる * `\midi` で使用できるようにする

    %% This snippet tries to amend
    %% NR 2.5.1 Common notation for percussion - Custom percussion staves
    %% http://lilypond.org/doc/v2.18/Documentation/notation/common-notation-for-percussion#custom-percussion-staves

    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    %%
    %% To use custom drum pitch names for your score and midi you need to follow
    %% this route:
    %%
    %%%%%%%%%%%%
    %% LAYOUT:
    %%%%%%%%%%%%
    %%
    %% (1) Define a name and put it in `drumPitchNames'
    %%     This can be done at toplevel with
    %%         drumPitchNames.my-name  = #'my-name
    %%     It's possible to add an alias as well.
    %% (2) Define how it should be printed
    %%     Therefore put them into a top-level list, where each entry should
    %%     be of the form:
    %%         (my-name
    %%           note-head-style-or-default
    %%             articulation-type-or-#f
    %%               staff-position)
    %%     Example:
    %%         #(define my-style
    %%           '(
    %%             (my-name default tenuto -1)
    %%             ; ...
    %%             ))
    %% (3) Tell LilyPond to use these custom definitions, with
    %%         drumStyleTable = #(alist->hash-table my-style)
    %%     in a \layout or \with block
    %%
    %%     Now we're done for layout. Here is a short but complete example:
    %%         \new DrumStaff
    %%           \with { drumStyleTable = #(alist->hash-table my-style) }
    %%           \drummode { my-name }
    %%
    %%%%%%%%%%%%
    %% MIDI:
    %%%%%%%%%%%%
    %%
    %% (1) Again at top-level, assign a pitch to your custom note name
    %%         midiDrumPitches.my-name = ges
    %%     Note that you have to use the name, which is in drumPitchNames, no alias
    %% (2) Tell LilyPond to use this pitch(es), with
    %%         drumPitchTable = #(alist->hash-table midiDrumPitches)
    %%
    %%     Example:
    %%         \score {
    %%            \new DrumStaff
    %%             \with {
    %%               drumStyleTable = #(alist->hash-table my-style)
    %%               drumPitchTable = #(alist->hash-table midiDrumPitches)
    %%             }
    %%             \drummode { my-name4 }
    %%           \layout {}
    %%           \midi {}
    %%         }
    %%
    %%%%%%%%%%%%
    %% TESTING
    %%%%%%%%%%%%
    %%
    %% To test whether all is fine, run the following sequence in terminal:
    %%         lilypond my-file.ly
    %%         midi2ly my-file.midi
    %%         gedit my-file-midi.ly
    %%
    %% This will do the following:
    %% 1. create pdf and midi
    %% 2. transform the midi back to a .ly-file
    %%    (note: midi2ly is not always good in correctly identifying enharmonic pitches)
    %% 3. open this file in gedit (or use another editor)
    %% Now watch what you've got.
    %%
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    %% FULL EXAMPLE
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

    drumPitchNames.dbass      = #'dbass
    drumPitchNames.dba        = #'dbass  % 'db is in use already
    drumPitchNames.dbassmute  = #'dbassmute
    drumPitchNames.dbm        = #'dbassmute
    drumPitchNames.do         = #'dopen
    drumPitchNames.dopenmute  = #'dopenmute
    drumPitchNames.dom        = #'dopenmute
    drumPitchNames.dslap      = #'dslap
    drumPitchNames.ds         = #'dslap
    drumPitchNames.dslapmute  = #'dslapmute
    drumPitchNames.dsm        = #'dslapmute

    #(define djembe
      '((dbass      default  #f         -2)
        (dbassmute  default  stopped    -2)
        (dopen      default  #f          0)
        (dopenmute  default  stopped     0)
        (dslap      default  #f          2)
        (dslapmute  default  stopped     2)))

    midiDrumPitches.dbass = g
    midiDrumPitches.dbassmute = fis
    midiDrumPitches.dopen =  a
    midiDrumPitches.dopenmute = gis
    midiDrumPitches.dslap =  b
    midiDrumPitches.dslapmute = ais

    one = \drummode { r4 dba4 do ds r dbm dom dsm }

    \score {
       \new DrumStaff
        \with {
          \override StaffSymbol.line-count =  #3
          instrumentName = #"Djembe "
          drumStyleTable = #(alist->hash-table djembe)
          drumPitchTable = #(alist->hash-table midiDrumPitches)
        }
        \one
      \layout {}
      \midi {}
    }

## 多拍子記号を大きくカスタマイズする

多拍子を示す記号は必ずしも必要というわけではありませんが、この楽譜では拍を示すために使用しています (これは実際のバルカン音楽のテンプレートになっています!)

    melody = \relative c'' {
      \key g \major
      \compoundMeter #'((3 8) (2 8) (2 8) (3 8) (2 8) (2 8)
                        (2 8) (2 8) (3 8) (2 8) (2 8))
      c8 c c d4 c8 c b c b a4 g fis8 e d c b' c d e4-^ fis8 g \break
      c,4. d4 c4 d4. c4 d c2 d4. e4-^ d4
      c4. d4 c4 d4. c4 d c2 d4. e4-^ d4 \break
      c4. d4 c4 d4. c4 d c2 d4. e4-^ d4
      c4. d4 c4 d4. c4 d c2 d4. e4-^ d4 \break
    }

    drum = \new DrumStaff \drummode {
      \repeat volta 2 {
        bd4.^\markup { Drums } sn4 bd \bar ";"
        sn4. bd4 sn \bar ";"
        bd sn bd4. sn4 bd
      }
    }

    \new Staff \with {
      instrumentName = \markup { \concat { "B" \flat " Sop." } }
    }

    {
      \melody
      \drum
    }

## High and Low woodblock example

Two Woodblocks, entered with ’wbh’ (high woodblock) and ’wbl’ (low woodblock). The length of the barline has been altered with an \override command otherwise it would be too short. The positions of the two stafflines also have to be explicitly defined.

    \paper { tagline = ##f }

    % These lines define the position of the woodblocks in the stave;
    % if you like, you can change it or you can use special note heads
    % for the woodblocks.
    #(define mydrums '((hiwoodblock default #f  3)
                       (lowoodblock default #f -2)))

    woodstaff = {
      % This defines a staff with only two lines.
      % It also defines the positions of the two lines.
      \override Staff.StaffSymbol.line-positions = #'(-2 3)

      % This is necessary; if not entered,
      % the barline would be too short!
      \override Staff.BarLine.bar-extent = #'(-1.0 . 1.5)
      % small correction for the clef:
      \set DrumStaff.clefPosition = 0.5
    }

    \new DrumStaff {
      % with this you load your new drum style table
      \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums)

      \woodstaff

      \drummode {
        \time 2/4
        wbl8 16 16 8-> 8 |
        wbl8 16 16-> ~ 16 16 r8 |
      }
    }

## ジャズ コンボのテンプレート

これはジャズ アンサンブルのための非常に高度なテンプレートです。全ての楽器が `\key c \major` で記述されています。これはコンサート ピッチでの調を示しており、`\transpose` セクション内では自動的に移調されます。

    \header {
      title = "Song"
      subtitle = "(tune)"
      composer = "Me"
      meter = "moderato"
      piece = "Swing"
      tagline = \markup {
        \column {
          "LilyPond example file by Amelie Zapf,"
          "Berlin 07/07/2003"
        }
      }
    }
    % To make the example display in the documentation
    \paper {
      paper-width = 130
    }
    %#(set-global-staff-size 16)
    \include "english.ly"

    %%%%%%%%%%%% Some macros %%%%%%%%%%%%%%%%%%%

    sl = {
      \override NoteHead.style = #'slash
      \hide Stem
    }
    nsl = {
      \revert NoteHead.style
      \undo \hide Stem
    }
    crOn = \override NoteHead.style = #'cross
    crOff = \revert NoteHead.style

    %% insert chord name style stuff here.

    jazzChords = { }

    %%%%%%%%%%%% Keys'n'thangs %%%%%%%%%%%%%%%%%

    global = { \time 4/4 }

    Key = { \key c \major }

    % ############ Horns ############

    % ------ Trumpet ------
    trpt = \transpose c d \relative c'' {
      \Key
      c1 | c | c |
    }
    trpHarmony = \transpose c' d {
      \jazzChords
    }
    trumpet = {
      \global
      \clef treble
      <<
        \trpt
      >>
    }

    % ------ Alto Saxophone ------
    alto = \transpose c a \relative c' {
      \Key
      c1 | c | c |
    }
    altoHarmony = \transpose c' a {
      \jazzChords
    }
    altoSax = {
      \global
      \clef treble
      <<
        \alto
      >>
    }

    % ------ Baritone Saxophone ------
    bari = \transpose c a' \relative c {
      \Key
      c1
      c1
      \sl
      d4^"Solo" d d d
      \nsl
    }
    bariHarmony = \transpose c' a \chordmode {
      \jazzChords s1 s d2:maj e:m7
    }
    bariSax = {
      \global
      \clef treble
      <<
        \bari
      >>
    }

    % ------ Trombone ------
    tbone = \relative c {
      \Key
      c1 | c | c
    }
    tboneHarmony = \chordmode {
      \jazzChords
    }
    trombone = {
      \global
      \clef bass
      <<
        \tbone
      >>
    }

    % ############ Rhythm Section #############

    % ------ Guitar ------
    gtr = \relative c'' {
      \Key
      c1
      \sl
      b4 b b b
      \nsl
      c1
    }
    gtrHarmony = \chordmode {
      \jazzChords
      s1 c2:min7+ d2:maj9
    }
    guitar = {
      \global
      \clef treble
      <<
        \gtr
      >>
    }

    %% ------ Piano ------
    rhUpper = \relative c'' {
      \voiceOne
      \Key
      c1 | c | c
    }
    rhLower = \relative c' {
      \voiceTwo
      \Key
      e1 | e | e
    }

    lhUpper = \relative c' {
      \voiceOne
      \Key
      g1 | g | g
    }
    lhLower = \relative c {
      \voiceTwo
      \Key
      c1 | c | c
    }

    PianoRH = {
      \clef treble
      \global
      <<
        \new Voice = "one" \rhUpper
        \new Voice = "two" \rhLower
      >>
    }
    PianoLH = {
      \clef bass
      \global
      <<
        \new Voice = "one" \lhUpper
        \new Voice = "two" \lhLower
      >>
    }

    piano = {
      <<
        \new Staff = "upper" \PianoRH
        \new Staff = "lower" \PianoLH
      >>
    }

    % ------ Bass Guitar ------
    Bass = \relative c {
      \Key
      c1 | c | c
    }
    bass = {
      \global
      \clef bass
      <<
        \Bass
      >>
    }

    % ------ Drums ------
    up = \drummode {
      \voiceOne
      hh4 <hh sn> hh <hh sn>
      hh4 <hh sn> hh <hh sn>
      hh4 <hh sn> hh <hh sn>
    }
    down = \drummode {
      \voiceTwo
      bd4 s bd s
      bd4 s bd s
      bd4 s bd s
    }

    drumContents = {
      \global
      <<
        \new DrumVoice \up
        \new DrumVoice \down
      >>
    }

    %%%%%%%%% It All Goes Together Here %%%%%%%%%%%%%%%%%%%%%%

    \score {
      <<
        \new StaffGroup = "horns" <<
          \new Staff = "trumpet" \with { instrumentName = "Trumpet" }
          \trumpet
          \new Staff = "altosax" \with { instrumentName = "Alto Sax" }
          \altoSax
          \new ChordNames = "barichords" \with { instrumentName = "Trumpet" }
          \bariHarmony
          \new Staff = "barisax" \with { instrumentName = "Bari Sax" }
          \bariSax
          \new Staff = "trombone" \with { instrumentName = "Trombone" }
          \trombone
        >>

        \new StaffGroup = "rhythm" <<
          \new ChordNames = "chords" \gtrHarmony
          \new Staff = "guitar" \with { instrumentName = "Guitar" }
          \guitar
          \new PianoStaff = "piano" \with {
            instrumentName = "Piano"
            midiInstrument = "acoustic grand"
          }
          \piano
          \new Staff = "bass" \with { instrumentName = "Bass" }
          \bass
          \new DrumStaff \with { instrumentName = "Drums" }
          \drumContents
        >>
      >>
      \layout {
        \context { \Staff \RemoveEmptyStaves }
        \context {
          \Score
          \override BarNumber.padding = #3
          \override RehearsalMark.padding = #2
          skipBars = ##t
        }
      }
      \midi { }
    }

## パーカッションのマレットを表示する

パーカッションの楽器に対する画像は LilyPond に含まれていません。しかしながら、そのような画像を外部の EPS ファイルから取り込んで表示したり、この例のようにマークアップの内部に PostScript コードを埋め込むことで表示することができます。

    stick = \markup {
      \with-dimensions #'(0 . 5) #'(0 . 5)
      \postscript "
        0 6 translate
        0.8 -0.8 scale
        0 0 0 setrgbcolor
        [] 0 setdash
        1 setlinewidth
        0 setlinejoin
        0 setlinecap
        gsave [1 0 0 1 0 0] concat
        gsave [1 0 0 1 -3.5406095 -199.29342] concat
        gsave
        0 0 0 setrgbcolor
        newpath
        7.1434065 200.94354 moveto
        7.2109628 200.90454 7.2785188 200.86554 7.3460747 200.82654 curveto
        8.2056347 202.31535 9.0651946 203.80414 9.9247546 205.29295 curveto
        9.8571989 205.33195 9.7896429 205.37095 9.7220864 205.40996 curveto
        8.8625264 203.92115 8.0029664 202.43233 7.1434065 200.94354 curveto
        closepath
        eofill
        grestore
        gsave
        0 0 0 setrgbcolor
        newpath
        4.9646672 203.10444 moveto
        5.0036707 203.03688 5.0426744 202.96933 5.0816777 202.90176 curveto
        6.5704792 203.76133 8.0592809 204.6209 9.5480824 205.48045 curveto
        9.5090791 205.54801 9.4700754 205.61556 9.4310717 205.68311 curveto
        7.94227 204.82356 6.4534687 203.96399 4.9646672 203.10444 curveto
        closepath
        eofill
        grestore
        gsave
        <<
        /ShadingType 3
        /ColorSpace /DeviceRGB
        /Coords [113.13708 207.87465 0 113.13708 207.87465 16.162441]
        /Extend [true true]
        /Domain [0 1]
        /Function <<
        /FunctionType 3
        /Functions
        [
        <<
        /FunctionType 2
        /Domain [0 1]
        /C0 [1 1 1]
        /C1 [0.72941178 0.72941178 0.72941178]
        /N 1
        >>
        ]
        /Domain [0 1]
        /Bounds [ ]
        /Encode [ 0 1 ]
        >>
        >>
        newpath
        7.6422017 200.76488 moveto
        7.6505696 201.02554 7.3905363 201.24867 7.1341335 201.20075 curveto
        6.8759501 201.16916 6.6949602 200.87978 6.7801462 200.63381 curveto
        6.8480773 200.39155 7.1438307 200.25377 7.3728389 200.35861 curveto
        7.5332399 200.42458 7.6444521 200.59122 7.6422017 200.76488 curveto
        closepath
        clip
        gsave [
          0.052859054 0.063089841 -0.020912282 0.017521108 5.7334261 189.76443
        ] concat
        shfill
        grestore
        grestore
        0 0 0 setrgbcolor
        [] 0 setdash
        0.027282091 setlinewidth
        0 setlinejoin
        0 setlinecap
        newpath
        7.6422017 200.76488 moveto
        7.6505696 201.02554 7.3905363 201.24867 7.1341335 201.20075 curveto
        6.8759501 201.16916 6.6949602 200.87978 6.7801462 200.63381 curveto
        6.8480773 200.39155 7.1438307 200.25377 7.3728389 200.35861 curveto
        7.5332399 200.42458 7.6444521 200.59122 7.6422017 200.76488 curveto
        closepath
        stroke
        gsave
        <<
        /ShadingType 3
        /ColorSpace /DeviceRGB
        /Coords [113.13708 207.87465 0 113.13708 207.87465 16.162441]
        /Extend [true true]
        /Domain [0 1]
        /Function <<
        /FunctionType 3
        /Functions
        [
        <<
        /FunctionType 2
        /Domain [0 1]
        /C0 [1 1 1]
        /C1 [0.72941178 0.72941178 0.72941178]
        /N 1
        >>
        ]
        /Domain [0 1]
        /Bounds [ ]
        /Encode [ 0 1 ]
        >>
        >>
        newpath
        5.2721217 202.83181 moveto
        5.2804896 203.09247 5.0204563 203.3156 4.7640539 203.26768 curveto
        4.5058701 203.23609 4.3248803 202.94671 4.4100662 202.70074 curveto
        4.4779975 202.45848 4.7737511 202.3207 5.0027593 202.42554 curveto
        5.1631598 202.49149 5.2743721 202.65813 5.2721217 202.83181 curveto
        closepath
        clip
        gsave [
          0.052859054 0.063089841 -0.020912282 0.017521108 3.363346 191.83136
        ] concat
        shfill
        grestore
        grestore
        0 0 0 setrgbcolor
        [] 0 setdash
        0.027282091 setlinewidth
        0 setlinejoin
        0 setlinecap
        newpath
        5.2721217 202.83181 moveto
        5.2804896 203.09247 5.0204563 203.3156 4.7640539 203.26768 curveto
        4.5058701 203.23609 4.3248803 202.94671 4.4100662 202.70074 curveto
        4.4779975 202.45848 4.7737511 202.3207 5.0027593 202.42554 curveto
        5.1631598 202.49149 5.2743721 202.65813 5.2721217 202.83181 curveto
        closepath
        stroke
        grestore
        grestore
      "
    }

    \score {
      b1^\stick
    }

## Percussion example

A short example taken from Stravinsky’s L’Histoire du soldat.

    #(define mydrums '((bassdrum   default #f  4)
                       (snare      default #f -4)
                       (tambourine default #f  0)))

    global = {
      \time 3/8 s4.
      \time 2/4 s2*2
      \time 3/8 s4.
      \time 2/4 s2
    }

    drumsA = {
      \context DrumVoice <<
        { \global }
        { \drummode {
            \autoBeamOff
            \stemDown sn8 \stemUp tamb s8 |
            sn4 \stemDown sn4 |
            \stemUp tamb8 \stemDown sn8 \stemUp sn16 \stemDown sn \stemUp sn8 |
            \stemDown sn8 \stemUp tamb s8 |
            \stemUp sn4 s8 \stemUp tamb
          }
        }
      >>
    }

    drumsB = {
      \drummode {
        s4 bd8 s2*2 s4 bd8 s4 bd8 s8
      }
    }

    \layout {
      indent = 40
      \context {
        \DrumStaff
        drumStyleTable = #(alist->hash-table mydrums)
      }
    }

    \score {
      \new StaffGroup <<
        \new DrumStaff \with {
          instrumentName = \markup \center-column {
            "Tambourine"
            "et"
            "caisse claire s. timbre"
            }
      }
      \drumsA
      \new DrumStaff \with {
        instrumentName = "Grosse Caisse"
      }
      \drumsB
      >>
    }

## 音楽を異なる拍子記号で表示する

次のスニペットでは、2 つのパートが完全に異なる拍子記号を持っていますが、タイミングは揃っています。小節線はパート毎に独立して表示するため `Score` のレベルでは表示されず、`Timing_translator` が `Score` コンテキストから `Staff` コンテキストに移動しています。

小節番号が必要な場合、`Bar_number_engraver` も移動する必要があります。このエングラーバは `Timing_translator` によってセットされるプロパティに依存するためです。小節番号を表示したい譜に `\with` を用いることができます。

    \paper {
      indent = #0
      ragged-right = ##t
    }

    global = { \time 3/4 { s2.*3 } \bar "" \break { s2.*3 } }

    \layout {
      \context {
        \Score
        \remove "Timing_translator"
        \remove "Bar_number_engraver"
        \override SpacingSpanner.uniform-stretching = ##t
        \override SpacingSpanner.strict-note-spacing = ##t
        proportionalNotationDuration = #(ly:make-moment 1/64)
      }
      \context {
        \Staff
        \consists "Timing_translator"
      }
      \context {
        \Voice
        \remove "Forbid_line_break_engraver"
        tupletFullLength = ##t
      }
    }

    Bassklarinette = \new Staff \with {
      \consists "Bar_number_engraver"
      barNumberVisibility = #(every-nth-bar-number-visible 2)
      \override BarNumber.break-visibility = #end-of-line-invisible
    } <<
      \global {
        \bar "|"
        \clef treble
        \time 3/8
        d''4.

        \bar "|"
        \time 3/4
        r8 des''2( c''8)

        \bar "|"
        \time 7/8
        r4. ees''2 ~

        \bar "|"
        \time 2/4
        \tupletUp
        \tuplet 3/2 { ees''4 r4 d''4 ~ }

        \bar "|"
        \time 3/8
        \tupletUp
        \tuplet 4/3 { d''4 r4 }

        \bar "|"
        \time 2/4
        e''2

        \bar "|"
        \time 3/8
        es''4.

        \bar "|"
        \time 3/4
        r8 d''2 r8
        \bar "|"
      }
    >>

    Perkussion = \new StaffGroup <<
      \new Staff <<
        \global {
          \bar "|"
          \clef percussion
          \time 3/4
          r4 c'2 ~

          \bar "|"
          c'2.

          \bar "|"
          R2.

          \bar "|"
          r2 g'4 ~

          \bar "|"
          g'2. ~

          \bar "|"
          g'2.
        }
      >>
      \new Staff <<
        \global {
          \bar "|"
          \clef percussion
          \time 3/4
          R2.

          \bar "|"
          g'2. ~

          \bar "|"
          g'2.

          \bar "|"
          r4 g'2 ~

          \bar "|"
          g'2 r4

          \bar "|"
          g'2.
        }
      >>
    >>

    \score {
      <<
        \Bassklarinette
        \Perkussion
      >>
    }

## Tam-tam example

A tam-tam example, entered with ’tt’

    #(define mydrums '((tamtam default #f 0)))

    \new DrumStaff \with { instrumentName = #"Tamtam" }

    \drummode {
      \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums)
      \override Staff.StaffSymbol.line-positions = #'( 0 )
      \override Staff.BarLine.bar-extent = #'(-1.5 . 1.5)

      tt 1 \pp \laissezVibrer
    }

## Tambourine example

A tambourine example, entered ’tamb’

    \paper { tagline = ##f }

    #(define mydrums '((tambourine default #f 0)))

    \new DrumStaff \with { instrumentName = #"Tambourine" }

    \drummode {
      \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums)
      \override Staff.StaffSymbol.line-positions = #'( 0 )
      \override Staff.BarLine.bar-extent = #'(-1.5 . 1.5)

      \time 6/8
      tamb8. 16 8 8 8 8 |
      tamb4. 8 8 8 |
      % the trick with the scaled duration and the shorter rest
      % is neccessary for the correct ending of the trill-span!
      tamb2.*5/6 \startTrillSpan s8 \stopTrillSpan |
    }

#### LilyPond — Snippets v2.24.4 (安定版).