/**************************************************************************/
/*  multimesh_instance.h                                                  */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef MULTIMESH_INSTANCE_H
#define MULTIMESH_INSTANCE_H

#include "scene/3d/visual_instance.h"
#include "scene/resources/multimesh.h"

class MultiMeshInstance : public GeometryInstance {
	GDCLASS(MultiMeshInstance, GeometryInstance);

	Ref<MultiMesh> multimesh;

	void _refresh_interpolated();

protected:
	virtual void _physics_interpolated_changed();
	static void _bind_methods();
	void _notification(int p_what);
	// bind helpers

public:
	virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;

	void set_multimesh(const Ref<MultiMesh> &p_multimesh);
	Ref<MultiMesh> get_multimesh() const;

	virtual AABB get_aabb() const;

	MultiMeshInstance();
	~MultiMeshInstance();
};

#endif // MULTIMESH_INSTANCE_H
