/**************************************************************************/
/*  editor_run_native.h                                                   */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/**************************************************************************/

#ifndef EDITOR_RUN_NATIVE_H
#define EDITOR_RUN_NATIVE_H

#include "scene/gui/box_container.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/rich_text_label.h"

class EditorRunNative : public HBoxContainer {
	GDCLASS(EditorRunNative, HBoxContainer);

	RichTextLabel *result_dialog_log;
	AcceptDialog *result_dialog;

	Map<int, MenuButton *> menus;
	bool first;
	bool deploy_dumb;
	bool deploy_debug_remote;
	bool debug_collisions;
	bool debug_navigation;
	bool debug_shader_fallbacks;

	int resume_idx;
	int resume_platform;

	void _run_native(int p_idx, int p_platform);

protected:
	static void _bind_methods();
	void _notification(int p_what);

public:
	void set_deploy_dumb(bool p_enabled);
	bool is_deploy_dumb_enabled() const;

	void set_deploy_debug_remote(bool p_enabled);
	bool is_deploy_debug_remote_enabled() const;

	void set_debug_collisions(bool p_debug);
	bool get_debug_collisions() const;

	void set_debug_navigation(bool p_debug);
	bool get_debug_navigation() const;

	void set_debug_shader_fallbacks(bool p_debug);
	bool get_debug_shader_fallbacks() const;

	void resume_run_native();

	EditorRunNative();
};

#endif // EDITOR_RUN_NATIVE_H
