/**************************************************************************/
/*  Dictionary.java                                                       */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
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package org.godotengine.godot;

import java.util.HashMap;
import java.util.Set;

public class Dictionary extends HashMap<String, Object> {
	protected String[] keys_cache;

	public String[] get_keys() {
		String[] ret = new String[size()];
		int i = 0;
		Set<String> keys = keySet();
		for (String key : keys) {
			ret[i] = key;
			i++;
		}

		return ret;
	}

	public Object[] get_values() {
		Object[] ret = new Object[size()];
		int i = 0;
		Set<String> keys = keySet();
		for (String key : keys) {
			ret[i] = get(key);
			i++;
		}

		return ret;
	}

	public void set_keys(String[] keys) {
		keys_cache = keys;
	}

	public void set_values(Object[] vals) {
		int i = 0;
		for (String key : keys_cache) {
			put(key, vals[i]);
			i++;
		}
		keys_cache = null;
	}
}
