/**************************************************************************/
/*  collision_polygon_2d.h                                                */
/**************************************************************************/
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/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
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#ifndef COLLISION_POLYGON_2D_H
#define COLLISION_POLYGON_2D_H

#include "scene/2d/node_2d.h"
#include "scene/resources/shape_2d.h"

class CollisionObject2D;

class CollisionPolygon2D : public Node2D {
	GDCLASS(CollisionPolygon2D, Node2D);

public:
	enum BuildMode {
		BUILD_SOLIDS,
		BUILD_SEGMENTS,
	};

protected:
	Rect2 aabb;
	BuildMode build_mode;
	Vector<Point2> polygon;
	uint32_t owner_id;
	CollisionObject2D *parent;
	bool disabled;
	bool one_way_collision;
	float one_way_collision_margin;

	Vector<Vector<Vector2>> _decompose_in_convex();

	void _build_polygon();

	void _update_in_shape_owner(bool p_xform_only = false);

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
#ifdef TOOLS_ENABLED
	virtual Rect2 _edit_get_rect() const;
	virtual bool _edit_use_rect() const;
	virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
#endif

	void set_build_mode(BuildMode p_mode);
	BuildMode get_build_mode() const;

	void set_polygon(const Vector<Point2> &p_polygon);
	Vector<Point2> get_polygon() const;

	virtual String get_configuration_warning() const;

	void set_disabled(bool p_disabled);
	bool is_disabled() const;

	void set_one_way_collision(bool p_enable);
	bool is_one_way_collision_enabled() const;

	void set_one_way_collision_margin(float p_margin);
	float get_one_way_collision_margin() const;

	CollisionPolygon2D();
};

VARIANT_ENUM_CAST(CollisionPolygon2D::BuildMode);

#endif // COLLISION_POLYGON_2D_H
