/**************************************************************************/
/*  editor_plugin_settings.h                                              */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
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/* included in all copies or substantial portions of the Software.        */
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/**************************************************************************/

#ifndef EDITOR_PLUGIN_SETTINGS_H
#define EDITOR_PLUGIN_SETTINGS_H

#include "core/undo_redo.h"
#include "editor/plugin_config_dialog.h"
#include "editor_data.h"
#include "property_editor.h"
#include "scene/gui/dialogs.h"

class EditorPluginSettings : public VBoxContainer {
	GDCLASS(EditorPluginSettings, VBoxContainer);

	enum {
		BUTTON_PLUGIN_EDIT
	};

	PluginConfigDialog *plugin_config_dialog;
	Button *create_plugin;
	Button *update_list;
	Tree *plugin_list;
	bool updating;

	void _plugin_activity_changed();
	void _create_clicked();
	void _cell_button_pressed(Object *p_item, int p_column, int p_id);

	static Vector<String> _get_plugins(const String &p_dir);

protected:
	void _notification(int p_what);

	static void _bind_methods();

public:
	void update_plugins();

	EditorPluginSettings();
};

#endif // EDITOR_PLUGIN_SETTINGS_H
