/**************************************************************************/
/*  constraint_bullet.h                                                   */
/**************************************************************************/
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/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef CONSTRAINT_BULLET_H
#define CONSTRAINT_BULLET_H

#include "bullet_utilities.h"
#include "rid_bullet.h"

#if defined(__clang__) && (__clang_major__ >= 13)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-copy-with-user-provided-copy"
#endif

#include <BulletDynamics/ConstraintSolver/btTypedConstraint.h>

#if defined(__clang__) && (__clang_major__ >= 13)
#pragma clang diagnostic pop
#endif

/**
	@author AndreaCatania
*/

class RigidBodyBullet;
class SpaceBullet;
class btTypedConstraint;

class ConstraintBullet : public RIDBullet {
protected:
	SpaceBullet *space;
	btTypedConstraint *constraint;
	bool disabled_collisions_between_bodies;

public:
	ConstraintBullet();

	virtual void setup(btTypedConstraint *p_constraint);
	virtual void set_space(SpaceBullet *p_space);
	virtual void destroy_internal_constraint();

	void disable_collisions_between_bodies(const bool p_disabled);
	_FORCE_INLINE_ bool is_disabled_collisions_between_bodies() const { return disabled_collisions_between_bodies; }

public:
	virtual ~ConstraintBullet() {
		bulletdelete(constraint);
		constraint = nullptr;
	}

	_FORCE_INLINE_ btTypedConstraint *get_bt_constraint() { return constraint; }
};

#endif // CONSTRAINT_BULLET_H
