<?xml version="1.0" encoding="UTF-8" ?>
<class name="GridContainer" inherits="Container" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Grid container used to arrange Control-derived children in a grid like layout.
	</brief_description>
	<description>
		GridContainer will arrange its Control-derived children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns. For example, if the container has 5 children, and 2 columns, there will be 3 rows in the container.
		Notice that grid layout will preserve the columns and rows for every size of the container, and that empty columns will be expanded automatically.
		[b]Note:[/b] GridContainer only works with child nodes inheriting from Control. It won't rearrange child nodes inheriting from Node2D.
	</description>
	<tutorials>
		<link title="GUI containers">$DOCS_URL/tutorials/ui/gui_containers.html</link>
		<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="columns" type="int" setter="set_columns" getter="get_columns" default="1">
			The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its Control-derived children to accommodate the new layout.
		</member>
		<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" overrides="Control" enum="Control.MouseFilter" default="1" />
	</members>
	<constants>
	</constants>
	<theme_items>
		<theme_item name="hseparation" data_type="constant" type="int" default="4">
			The horizontal separation of children nodes.
		</theme_item>
		<theme_item name="vseparation" data_type="constant" type="int" default="4">
			The vertical separation of children nodes.
		</theme_item>
	</theme_items>
</class>
