<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVectorDerivativeFunc" inherits="VisualShaderNode" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Calculates a vector derivative within the visual shader graph.
	</brief_description>
	<description>
		This node is only available in [code]Fragment[/code] and [code]Light[/code] visual shaders.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeVectorDerivativeFunc.Function" default="0">
			A derivative type. See [enum Function] for options.
		</member>
	</members>
	<constants>
		<constant name="FUNC_SUM" value="0" enum="Function">
			Sum of absolute derivative in [code]x[/code] and [code]y[/code].
		</constant>
		<constant name="FUNC_X" value="1" enum="Function">
			Derivative in [code]x[/code] using local differencing.
		</constant>
		<constant name="FUNC_Y" value="2" enum="Function">
			Derivative in [code]y[/code] using local differencing.
		</constant>
	</constants>
</class>
