<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSpinSlider" inherits="Range" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Godot editor's control for editing numeric values.
	</brief_description>
	<description>
		This [Control] node is used in the editor's Inspector dock to allow editing of numeric values. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="flat" type="bool" setter="set_flat" getter="is_flat" default="false">
		</member>
		<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="2" />
		<member name="hide_slider" type="bool" setter="set_hide_slider" getter="is_hiding_slider" default="false">
			If [code]true[/code], the slider is hidden.
		</member>
		<member name="label" type="String" setter="set_label" getter="get_label" default="&quot;&quot;">
		</member>
		<member name="read_only" type="bool" setter="set_read_only" getter="is_read_only" default="false">
		</member>
	</members>
	<constants>
	</constants>
</class>
