/**************************************************************************/
/*  wsl_peer.h                                                            */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
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/**************************************************************************/

#ifndef WSL_PEER_H
#define WSL_PEER_H

#ifndef JAVASCRIPT_ENABLED

#include "core/error_list.h"
#include "core/io/packet_peer.h"
#include "core/io/stream_peer_tcp.h"
#include "core/ring_buffer.h"
#include "packet_buffer.h"
#include "websocket_peer.h"
#include "wslay/wslay.h"

#define WSL_MAX_HEADER_SIZE 4096

class WSLPeer : public WebSocketPeer {
	GDCIIMPL(WSLPeer, WebSocketPeer);

public:
	struct PeerData {
		bool polling;
		bool destroy;
		bool valid;
		bool is_server;
		bool closing;
		void *obj;
		void *peer;
		Ref<StreamPeer> conn;
		Ref<StreamPeerTCP> tcp;
		int id;
		wslay_event_context_ptr ctx;

		PeerData() {
			polling = false;
			destroy = false;
			valid = false;
			is_server = false;
			id = 1;
			ctx = nullptr;
			obj = nullptr;
			closing = false;
			peer = nullptr;
		}
	};

	static String compute_key_response(String p_key);
	static String generate_key();

private:
	static bool _wsl_poll(struct PeerData *p_data);
	static void _wsl_destroy(struct PeerData **p_data);

	struct PeerData *_data;
	uint8_t _is_string;
	// Our packet info is just a boolean (is_string), using uint8_t for it.
	PacketBuffer<uint8_t> _in_buffer;

	PoolVector<uint8_t> _packet_buffer;

	WriteMode write_mode;

	int _out_buf_size;
	int _out_pkt_size;

public:
	int close_code;
	String close_reason;
	void poll(); // Used by client and server.

	virtual int get_available_packet_count() const;
	virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
	virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
	virtual int get_max_packet_size() const { return _packet_buffer.size(); };
	virtual int get_current_outbound_buffered_amount() const;

	virtual void close_now();
	virtual void close(int p_code = 1000, String p_reason = "");
	virtual bool is_connected_to_host() const;
	virtual IP_Address get_connected_host() const;
	virtual uint16_t get_connected_port() const;

	virtual WriteMode get_write_mode() const;
	virtual void set_write_mode(WriteMode p_mode);
	virtual bool was_string_packet() const;
	virtual void set_no_delay(bool p_enabled);

	void make_context(PeerData *p_data, unsigned int p_in_buf_size, unsigned int p_in_pkt_size, unsigned int p_out_buf_size, unsigned int p_out_pkt_size);
	Error parse_message(const wslay_event_on_msg_recv_arg *arg);
	void invalidate();

	WSLPeer();
	~WSLPeer();
};

#endif // JAVASCRIPT_ENABLED

#endif // WSL_PEER_H
