//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment

This file is NOT part of Duke Nukem 3D version 1.5 - Atomic Edition
However, it is either an older version of a file that is, or is
some test code written during the development of Duke Nukem 3D.
This file is provided purely for educational interest.

Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.

Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
*/
//-------------------------------------------------------------------------

#pragma once

#ifndef scriplib_private_h_
#define scriplib_private_h_
#ifdef __cplusplus
extern "C" {
#endif

#define SCRIPTSECTIONSTART    ('[')
#define SCRIPTSECTIONEND      (']')
#define SCRIPTENTRYSEPARATOR  ('=')
#define SCRIPTCOMMENT         (';')
#define SCRIPTEOL             ('\n')
#define SCRIPTNULL            ('\0')
#define SCRIPTSTRINGSEPARATOR ('"')
#define SCRIPTHEXFIRST        ('0')
#define SCRIPTHEXSECOND       ('x')
#define SCRIPTSPACE           (' ')
#define SCRIPTDEFAULTVALUE    ('~')

#define MAXSCRIPTFILES 20
#define SCRIPT(scripthandle,item) (scriptfiles[(scripthandle)]->item)

typedef enum
{
    linetype_comment,
    linetype_section,
    linetype_entry
} linetype_t;

typedef struct scriptline
{
    int32_t            type;
    void *             ptr;
    struct scriptline *nextline;
    struct scriptline *prevline;
} ScriptLineType;

typedef struct scriptentry
{
    char *              name;
    char *              value;
    struct scriptentry *nextentry;
    struct scriptentry *preventry;
} ScriptEntryType;

typedef struct scriptsection
{
    char *                name;
    ScriptEntryType *     entries;
    ScriptLineType *      lastline;
    struct scriptsection *nextsection;
    struct scriptsection *prevsection;
} ScriptSectionType;

typedef struct
{
    ScriptSectionType *apScript;
    ScriptSectionType *lastsection;
    ScriptLineType *   scriptlines;
    char               scriptfilename[BMAX_PATH];
} script_t;

int32_t            SCRIPT_New(void);
void               SCRIPT_Delete(int32_t scripthandle);
void               SCRIPT_FreeSection(ScriptSectionType *section);
ScriptSectionType *SCRIPT_SectionExists(int32_t scripthandle, const char *sectionname);
ScriptSectionType *SCRIPT_AddSection(int32_t scripthandle, const char *sectionname);
ScriptEntryType *  SCRIPT_EntryExists(ScriptSectionType *section, const char *entryname);
void               SCRIPT_AddEntry(int32_t scripthandle, const char *sectionname, const char *entryname, const char *entryvalue);

#ifdef __cplusplus
}
#endif
#endif
