<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
	<FileVersion major="1" minor="6" />
	<Project>
		<Option title="BlinkenPlayer" />
		<Option pch_mode="2" />
		<Option compiler="gcc" />
		<Build>
			<Target title="Debug">
				<Option output="..\Build\BlinkenPlayer" prefix_auto="1" extension_auto="1" />
				<Option working_dir="..\Build\" />
				<Option object_output="..\Debug\blinkenplayer\debug\" />
				<Option type="0" />
				<Option compiler="gcc" />
				<Compiler>
					<Add option="-Wall" />
					<Add option="-g" />
					<Add option="-D__OGGPLAYER" />
				</Compiler>
			</Target>
			<Target title="Release">
				<Option output="..\Build\BlinkenPlayer" prefix_auto="1" extension_auto="1" />
				<Option working_dir="..\Build\" />
				<Option object_output="..\Debug\blinkenplayer\release\" />
				<Option type="0" />
				<Option compiler="gcc" />
				<Compiler>
					<Add option="-march=pentium2" />
					<Add option="-fexpensive-optimizations" />
					<Add option="-O3" />
				</Compiler>
				<Linker>
					<Add option="-s" />
				</Linker>
			</Target>
		</Build>
		<Compiler>
			<Add option="-Wall" />
			<Add option="-D__OGGPLAYER" />
			<Add option="-DWIN32" />
			<Add directory="..\SDL\include" />
			<Add directory="..\SDL_Image\include" />
			<Add directory="..\SDL_Mixer\include" />
			<Add directory="..\SDL_net\include" />
			<Add directory="..\SDL_ttf\include" />
			<Add directory="..\..\BlinkenBMF" />
			<Add directory="..\..\SDL_gfx" />
			<Add directory="..\..\..\software" />
		</Compiler>
		<Linker>
			<Add option="-mwindows" />
			<Add option="-lmingw32" />
			<Add library="..\SDL\lib\SDL.lib" />
			<Add library="..\SDL\lib\SDLmain.lib" />
			<Add library="..\SDL_Image\lib\SDL_image.lib" />
			<Add library="..\SDL_Mixer\lib\SDL_mixer.lib" />
			<Add library="..\SDL_net\lib\SDL_net.lib" />
			<Add library="..\SDL_ttf\lib\SDL_ttf.lib" />
		</Linker>
		<Unit filename="..\..\BlinkenBMF\bmfconvert.cpp" />
		<Unit filename="..\..\BlinkenBMF\bmfconvert.h" />
		<Unit filename="..\..\BlinkenBMF\lzoconf.h" />
		<Unit filename="..\..\BlinkenBMF\lzodefs.h" />
		<Unit filename="..\..\BlinkenBMF\minilzo.cpp" />
		<Unit filename="..\..\BlinkenBMF\minilzo.h" />
		<Unit filename="..\..\BlinkenBMF\minilzoextras.h" />
		<Unit filename="..\..\BlinkenPlayer\blinkenoggmain.cpp" />
		<Unit filename="..\..\BlinkenPlayer\blinkensound.cpp" />
		<Unit filename="..\..\BlinkenPlayer\blinkensound.h" />
		<Unit filename="..\..\BlinkenPlayer\bstimer.cpp" />
		<Unit filename="..\..\BlinkenPlayer\bstimer.h" />
		<Unit filename="..\..\BlinkenPlayer\guihandler.cpp" />
		<Unit filename="..\..\BlinkenPlayer\guihandler.h" />
		<Unit filename="..\..\SDL_gfx\SDL_framerate.cpp" />
		<Unit filename="..\..\SDL_gfx\SDL_framerate.h" />
		<Unit filename="..\..\SDL_gfx\SDL_gfxBlitFunc.cpp" />
		<Unit filename="..\..\SDL_gfx\SDL_gfxBlitFunc.h" />
		<Unit filename="..\..\SDL_gfx\SDL_gfxPrimitives.cpp" />
		<Unit filename="..\..\SDL_gfx\SDL_gfxPrimitives.h" />
		<Unit filename="..\..\SDL_gfx\SDL_gfxPrimitives_font.h" />
		<Unit filename="..\..\SDL_gfx\SDL_imageFilter.cpp" />
		<Unit filename="..\..\SDL_gfx\SDL_imageFilter.h" />
		<Unit filename="..\..\SDL_gfx\SDL_rotozoom.cpp" />
		<Unit filename="..\..\SDL_gfx\SDL_rotozoom.h" />
		<Unit filename="..\..\blending.cpp" />
		<Unit filename="..\..\blending.h" />
		<Unit filename="..\..\bsscreen.cpp" />
		<Unit filename="..\..\bsscreen.h" />
		<Unit filename="..\..\cmdopts.cpp" />
		<Unit filename="..\..\cmdopts.h" />
		<Unit filename="..\..\config.cpp" />
		<Unit filename="..\..\config.h" />
		<Unit filename="..\..\debug.cpp" />
		<Unit filename="..\..\debug.h" />
		<Unit filename="..\..\drawprimitives.cpp" />
		<Unit filename="..\..\drawprimitives.h" />
		<Unit filename="..\..\errorcodes.h" />
		<Unit filename="..\..\errorhandler.cpp" />
		<Unit filename="..\..\errorhandler.h" />
		<Unit filename="..\..\extractmetabmf.cpp" />
		<Unit filename="..\..\extractmetabmf.h" />
		<Unit filename="..\..\fonthandler.cpp" />
		<Unit filename="..\..\fonthandler.h" />
		<Unit filename="..\..\globals.h" />
		<Unit filename="..\..\memops.cpp" />
		<Unit filename="..\..\memops.h" />
		<Unit filename="..\..\osdef.cpp" />
		<Unit filename="..\..\osdef.h" />
		<Unit filename="..\..\showloading.cpp" />
		<Unit filename="..\..\showloading.h" />
		<Unit filename="..\..\showtext.cpp" />
		<Unit filename="..\..\showtext.h" />
		<Extensions>
			<code_completion />
			<debugger />
		</Extensions>
	</Project>
</CodeBlocks_project_file>
