-- Exercise scripting a bit in our test-level

-- write out that we loaded sucessfully (mor or less, anyway)
io.write("Starting script for Level0 in BlinkenLUA / ",_VERSION,"!\n")

-- declare some global variables
-- GFX_HUNTINGSEASON = -1;
-- OBJ_HUNTINGSEASON = -1;

-- Required function: Initializing the level
function initLevel ()
    -- preload all gfx (on-the-fly loading is NOT recommended)
    -- GFX_HUNTINGSEASON = LoadGFX("fg_huntingseason.bmp");

    -- create sign
    -- OBJ_HUNTINGSEASON = AddObject(GFX_HUNTINGSEASON, 30, 30, 0, 1, 0);

	SetLockedBG(1);

end

-- Required function: Physics-loop for scripting part
function scriptPhysics ()
    -- NOTHING TO DO
end

-- Required function: Callback on "Action"-Button on FG-Objects
function handleAction (obj_id)
    -- NOTHING TO DO
end
