<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
	<FileVersion major="1" minor="6" />
	<Project>
		<Option title="LostPixels" />
		<Option pch_mode="2" />
		<Option compiler="gcc" />
		<Build>
			<Target title="Debug">
				<Option output="..\Build\LostPixels" prefix_auto="1" extension_auto="1" />
				<Option working_dir="..\Build" />
				<Option object_output="..\Debug\lostpixels\debug\" />
				<Option type="0" />
				<Option compiler="gcc" />
				<Compiler>
					<Add option="-Wall" />
					<Add option="-g" />
					<Add option="-DCODEBLOCKS_DEBUG" />
				</Compiler>
			</Target>
			<Target title="Release">
				<Option output="..\Build\LostPixels" prefix_auto="1" extension_auto="1" />
				<Option working_dir="..\Build\" />
				<Option object_output="..\Debug\lostpixels\release\" />
				<Option type="0" />
				<Option compiler="gcc" />
				<Compiler>
					<Add option="-march=pentium2" />
					<Add option="-fexpensive-optimizations" />
					<Add option="-O3" />
				</Compiler>
				<Linker>
					<Add option="-s" />
				</Linker>
			</Target>
		</Build>
		<Compiler>
			<Add option="-Wall" />
			<Add option="-DWIN32" />
			<Add directory="..\..\BlinkenBMF" />
			<Add directory="..\..\BlinkenLib\headers" />
			<Add directory="..\..\BlinkenLUA\LuaBindings\headers" />
			<Add directory="..\..\BlinkenLUA\LuaMain\headers" />
			<Add directory="..\..\..\software" />
			<Add directory="..\SDL\include" />
			<Add directory="..\SDL_Image\include" />
			<Add directory="..\SDL_Mixer\include" />
			<Add directory="..\SDL_net\include" />
			<Add directory="..\SDL_ttf\include" />
			<Add directory="..\..\SDL_gfx" />
		</Compiler>
		<Linker>
			<Add option="-mwindows" />
			<Add option="-lmingw32" />
			<Add library="..\SDL\lib\SDL.lib" />
			<Add library="..\SDL\lib\SDLmain.lib" />
			<Add library="..\SDL_Image\lib\SDL_image.lib" />
			<Add library="..\SDL_Mixer\lib\SDL_mixer.lib" />
			<Add library="..\SDL_net\lib\SDL_net.lib" />
			<Add library="..\SDL_ttf\lib\SDL_ttf.lib" />
		</Linker>
		<Unit filename="..\..\BlinkenBMF\bmfconvert.cpp" />
		<Unit filename="..\..\BlinkenBMF\bmfconvert.h" />
		<Unit filename="..\..\BlinkenBMF\lzoconf.h" />
		<Unit filename="..\..\BlinkenBMF\lzodefs.h" />
		<Unit filename="..\..\BlinkenBMF\minilzo.cpp" />
		<Unit filename="..\..\BlinkenBMF\minilzo.h" />
		<Unit filename="..\..\BlinkenBMF\minilzoextras.h" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\headers\bl_lua.h" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\headers\bl_lua_bindings.h" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\headers\bl_lua_configbindings.h" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\headers\bl_lua_obj_anim.h" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\headers\bl_lua_obj_callbacks.h" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\headers\bl_lua_obj_engine.h" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\headers\bl_lua_obj_fgobjects.h" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\headers\bl_lua_obj_gfx.h" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\headers\bl_lua_obj_level.h" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\headers\bl_lua_obj_paint.h" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\headers\bl_lua_obj_player.h" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\headers\bl_lua_obj_screen.h" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\headers\bl_lua_obj_shared.h" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\headers\bl_lua_obj_sound.h" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\headers\bl_lua_obj_timer.h" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\headers\bl_lua_objbindings.h" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\source\bl_lua.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\source\bl_lua_bindings.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\source\bl_lua_configbindings.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\source\bl_lua_obj_anim.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\source\bl_lua_obj_callbacks.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\source\bl_lua_obj_engine.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\source\bl_lua_obj_fgobjects.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\source\bl_lua_obj_gfx.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\source\bl_lua_obj_level.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\source\bl_lua_obj_paint.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\source\bl_lua_obj_player.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\source\bl_lua_obj_screen.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\source\bl_lua_obj_shared.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\source\bl_lua_obj_sound.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\source\bl_lua_obj_timer.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaBindings\source\bl_lua_objbindings.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\headers\lapi.h" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\headers\lauxlib.h" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\headers\lcode.h" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\headers\ldebug.h" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\headers\ldo.h" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\headers\lfunc.h" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\headers\lgc.h" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\headers\llex.h" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\headers\llimits.h" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\headers\lmem.h" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\headers\lobject.h" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\headers\lopcodes.h" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\headers\lparser.h" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\headers\lstate.h" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\headers\lstring.h" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\headers\ltable.h" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\headers\ltm.h" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\headers\lua.h" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\headers\lualib.h" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\headers\lundump.h" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\headers\lvm.h" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\headers\lzio.h" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\source\lapi.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\source\lauxlib.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\source\lbaselib.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\source\lcode.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\source\ldblib.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\source\ldebug.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\source\ldo.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\source\ldump.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\source\lfunc.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\source\lgc.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\source\liolib.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\source\llex.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\source\lmathlib.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\source\lmem.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\source\loadlib.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\source\lobject.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\source\lopcodes.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\source\lparser.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\source\lstate.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\source\lstring.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\source\lstrlib.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\source\ltable.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\source\ltablib.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\source\ltests.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\source\ltm.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\source\lundump.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\source\lvm.cpp" />
		<Unit filename="..\..\BlinkenLUA\LuaMain\source\lzio.cpp" />
		<Unit filename="..\..\BlinkenLib\headers\BlinkenConstants.h" />
		<Unit filename="..\..\BlinkenLib\headers\BlinkenFrame.h" />
		<Unit filename="..\..\BlinkenLib\headers\BlinkenLib.h" />
		<Unit filename="..\..\BlinkenLib\headers\BlinkenMovie.h" />
		<Unit filename="..\..\BlinkenLib\headers\Tools.h" />
		<Unit filename="..\..\BlinkenLib\source\BlinkenFrame.cpp" />
		<Unit filename="..\..\BlinkenLib\source\BlinkenMovie.cpp" />
		<Unit filename="..\..\BlinkenLib\source\Tools.cpp" />
		<Unit filename="..\..\SDL_gfx\SDL_framerate.cpp" />
		<Unit filename="..\..\SDL_gfx\SDL_framerate.h" />
		<Unit filename="..\..\SDL_gfx\SDL_gfxBlitFunc.cpp" />
		<Unit filename="..\..\SDL_gfx\SDL_gfxBlitFunc.h" />
		<Unit filename="..\..\SDL_gfx\SDL_gfxPrimitives.cpp" />
		<Unit filename="..\..\SDL_gfx\SDL_gfxPrimitives.h" />
		<Unit filename="..\..\SDL_gfx\SDL_gfxPrimitives_font.h" />
		<Unit filename="..\..\SDL_gfx\SDL_imageFilter.cpp" />
		<Unit filename="..\..\SDL_gfx\SDL_imageFilter.h" />
		<Unit filename="..\..\SDL_gfx\SDL_rotozoom.cpp" />
		<Unit filename="..\..\SDL_gfx\SDL_rotozoom.h" />
		<Unit filename="..\..\actioncapture.cpp" />
		<Unit filename="..\..\actioncapture.h" />
		<Unit filename="..\..\background.cpp" />
		<Unit filename="..\..\background.h" />
		<Unit filename="..\..\background2.cpp" />
		<Unit filename="..\..\background2.h" />
		<Unit filename="..\..\blending.cpp" />
		<Unit filename="..\..\blending.h" />
		<Unit filename="..\..\blpstream.cpp" />
		<Unit filename="..\..\blpstream.h" />
		<Unit filename="..\..\bsgui.cpp" />
		<Unit filename="..\..\bsgui.h" />
		<Unit filename="..\..\bsscreen.cpp" />
		<Unit filename="..\..\bsscreen.h" />
		<Unit filename="..\..\cmdopts.cpp" />
		<Unit filename="..\..\cmdopts.h" />
		<Unit filename="..\..\colission.cpp" />
		<Unit filename="..\..\colission.h" />
		<Unit filename="..\..\config.cpp" />
		<Unit filename="..\..\config.h" />
		<Unit filename="..\..\convert.cpp" />
		<Unit filename="..\..\convert.h" />
		<Unit filename="..\..\debug.cpp" />
		<Unit filename="..\..\debug.h" />
		<Unit filename="..\..\drawprimitives.cpp" />
		<Unit filename="..\..\drawprimitives.h" />
		<Unit filename="..\..\engine.cpp" />
		<Unit filename="..\..\engine.h" />
		<Unit filename="..\..\errorcodes.h" />
		<Unit filename="..\..\errorhandler.cpp" />
		<Unit filename="..\..\errorhandler.h" />
		<Unit filename="..\..\extractmetabmf.cpp" />
		<Unit filename="..\..\extractmetabmf.h" />
		<Unit filename="..\..\fginlay.cpp" />
		<Unit filename="..\..\fginlay.h" />
		<Unit filename="..\..\fgobjects.cpp" />
		<Unit filename="..\..\fgobjects.h" />
		<Unit filename="..\..\fonthandler.cpp" />
		<Unit filename="..\..\fonthandler.h" />
		<Unit filename="..\..\gameengine.cpp" />
		<Unit filename="..\..\gameengine.h" />
		<Unit filename="..\..\globals.h" />
		<Unit filename="..\..\highscore.cpp" />
		<Unit filename="..\..\highscore.h" />
		<Unit filename="..\..\httpclient.cpp" />
		<Unit filename="..\..\httpclient.h" />
		<Unit filename="..\..\intro.cpp" />
		<Unit filename="..\..\intro.h" />
		<Unit filename="..\..\joystick.cpp" />
		<Unit filename="..\..\joystick.h" />
		<Unit filename="..\..\levelhandler.cpp" />
		<Unit filename="..\..\levelhandler.h" />
		<Unit filename="..\..\main.cpp" />
		<Unit filename="..\..\mcufstream.cpp" />
		<Unit filename="..\..\mcufstream.h" />
		<Unit filename="..\..\memops.cpp" />
		<Unit filename="..\..\memops.h" />
		<Unit filename="..\..\menu.cpp" />
		<Unit filename="..\..\menu.h" />
		<Unit filename="..\..\monstersprites.cpp" />
		<Unit filename="..\..\monstersprites.h" />
		<Unit filename="..\..\oggplayer.cpp" />
		<Unit filename="..\..\oggplayer.h" />
		<Unit filename="..\..\osdef.cpp" />
		<Unit filename="..\..\osdef.h" />
		<Unit filename="..\..\outputfilter.cpp" />
		<Unit filename="..\..\outputfilter.h" />
		<Unit filename="..\..\playersprite.cpp" />
		<Unit filename="..\..\playersprite.h" />
		<Unit filename="..\..\showloading.cpp" />
		<Unit filename="..\..\showloading.h" />
		<Unit filename="..\..\showpicture.cpp" />
		<Unit filename="..\..\showpicture.h" />
		<Unit filename="..\..\showtext.cpp" />
		<Unit filename="..\..\showtext.h" />
		<Unit filename="..\..\showvideo.cpp" />
		<Unit filename="..\..\showvideo.h" />
		<Unit filename="..\..\sound.cpp" />
		<Unit filename="..\..\sound.h" />
		<Unit filename="..\..\splash.cpp" />
		<Unit filename="..\..\splash.h" />
		<Unit filename="..\..\tiles.cpp" />
		<Unit filename="..\..\tiles.h" />
		<Unit filename="..\..\triggers.cpp" />
		<Unit filename="..\..\triggers.h" />
		<Extensions>
			<code_completion />
			<debugger />
		</Extensions>
	</Project>
</CodeBlocks_project_file>
