# Project: LostPixels
# Makefile created by Dev-C++ 4.9.9.2

CPP  = g++.exe -D__DEBUG__
CC   = gcc.exe -D__DEBUG__
WINDRES = windres.exe
RES  = 
OBJ  = WIN32/Debug/lostpixels/minilzo.o WIN32/Debug/lostpixels/bmfconvert.o WIN32/Debug/lostpixels/showvideo.o WIN32/Debug/lostpixels/extractmetabmf.o WIN32/Debug/lostpixels/actioncapture.o WIN32/Debug/lostpixels/background.o WIN32/Debug/lostpixels/blending.o WIN32/Debug/lostpixels/cmdopts.o WIN32/Debug/lostpixels/colission.o WIN32/Debug/lostpixels/config.o WIN32/Debug/lostpixels/debug.o WIN32/Debug/lostpixels/drawprimitives.o WIN32/Debug/lostpixels/engine.o WIN32/Debug/lostpixels/errorhandler.o WIN32/Debug/lostpixels/fginlay.o WIN32/Debug/lostpixels/fgobjects.o WIN32/Debug/lostpixels/fonthandler.o WIN32/Debug/lostpixels/gameengine.o WIN32/Debug/lostpixels/httpclient.o WIN32/Debug/lostpixels/intro.o WIN32/Debug/lostpixels/joystick.o WIN32/Debug/lostpixels/levelhandler.o WIN32/Debug/lostpixels/main.o WIN32/Debug/lostpixels/memops.o WIN32/Debug/lostpixels/menu.o WIN32/Debug/lostpixels/monstersprites.o WIN32/Debug/lostpixels/osdef.o WIN32/Debug/lostpixels/playersprite.o WIN32/Debug/lostpixels/showloading.o WIN32/Debug/lostpixels/showpicture.o WIN32/Debug/lostpixels/showtext.o WIN32/Debug/lostpixels/sound.o WIN32/Debug/lostpixels/tiles.o WIN32/Debug/lostpixels/background2.o WIN32/Debug/lostpixels/triggers.o WIN32/Debug/lostpixels/splash.o WIN32/Debug/lostpixels/oggplayer.o WIN32/Debug/lostpixels/convert.o WIN32/Debug/lostpixels/SDL_framerate.o WIN32/Debug/lostpixels/SDL_gfxBlitFunc.o WIN32/Debug/lostpixels/SDL_gfxPrimitives.o WIN32/Debug/lostpixels/SDL_imageFilter.o WIN32/Debug/lostpixels/SDL_rotozoom.o WIN32/Debug/lostpixels/outputfilter.o WIN32/Debug/lostpixels/highscore.o WIN32/Debug/lostpixels/bl_lua_objbindings.o WIN32/Debug/lostpixels/bl_lua.o WIN32/Debug/lostpixels/bl_lua_bindings.o WIN32/Debug/lostpixels/bl_lua_obj_anim.o WIN32/Debug/lostpixels/bl_lua_obj_callbacks.o WIN32/Debug/lostpixels/bl_lua_obj_engine.o WIN32/Debug/lostpixels/bl_lua_obj_fgobjects.o WIN32/Debug/lostpixels/bl_lua_obj_gfx.o WIN32/Debug/lostpixels/bl_lua_obj_level.o WIN32/Debug/lostpixels/bl_lua_obj_paint.o WIN32/Debug/lostpixels/bl_lua_obj_player.o WIN32/Debug/lostpixels/bl_lua_obj_shared.o WIN32/Debug/lostpixels/bl_lua_obj_sound.o WIN32/Debug/lostpixels/lzio.o WIN32/Debug/lostpixels/lapi.o WIN32/Debug/lostpixels/lauxlib.o WIN32/Debug/lostpixels/lbaselib.o WIN32/Debug/lostpixels/lcode.o WIN32/Debug/lostpixels/ldblib.o WIN32/Debug/lostpixels/ldebug.o WIN32/Debug/lostpixels/ldo.o WIN32/Debug/lostpixels/ldump.o WIN32/Debug/lostpixels/lfunc.o WIN32/Debug/lostpixels/lgc.o WIN32/Debug/lostpixels/liolib.o WIN32/Debug/lostpixels/llex.o WIN32/Debug/lostpixels/lmathlib.o WIN32/Debug/lostpixels/lmem.o WIN32/Debug/lostpixels/loadlib.o WIN32/Debug/lostpixels/lobject.o WIN32/Debug/lostpixels/lopcodes.o WIN32/Debug/lostpixels/lparser.o WIN32/Debug/lostpixels/lstate.o WIN32/Debug/lostpixels/lstring.o WIN32/Debug/lostpixels/lstrlib.o WIN32/Debug/lostpixels/ltable.o WIN32/Debug/lostpixels/ltablib.o WIN32/Debug/lostpixels/ltests.o WIN32/Debug/lostpixels/ltm.o WIN32/Debug/lostpixels/lundump.o WIN32/Debug/lostpixels/lvm.o WIN32/Debug/lostpixels/ls_wsocket.o WIN32/Debug/lostpixels/ls_auxiliar.o WIN32/Debug/lostpixels/ls_buffer.o WIN32/Debug/lostpixels/ls_except.o WIN32/Debug/lostpixels/ls_inet.o WIN32/Debug/lostpixels/ls_io.o WIN32/Debug/lostpixels/ls_luasocket.o WIN32/Debug/lostpixels/ls_mime.o WIN32/Debug/lostpixels/ls_options.o WIN32/Debug/lostpixels/ls_select.o WIN32/Debug/lostpixels/ls_tcp.o WIN32/Debug/lostpixels/ls_timeout.o WIN32/Debug/lostpixels/ls_udp.o WIN32/Debug/lostpixels/ls_unix.o WIN32/Debug/lostpixels/ls_usocket.o WIN32/Debug/lostpixels/bfs_rawio.o WIN32/Debug/lostpixels/bfs.o WIN32/Debug/lostpixels/bfs_convert.o WIN32/Debug/lostpixels/bfs_data.o WIN32/Debug/lostpixels/bfs_dir.o WIN32/Debug/lostpixels/bfs_file.o WIN32/Debug/lostpixels/bfs_header.o WIN32/Debug/lostpixels/bfs_magic.o WIN32/Debug/lostpixels/blpstream.o WIN32/Debug/lostpixels/bsgui.o WIN32/Debug/lostpixels/bl_lua_obj_screen.o WIN32/Debug/lostpixels/bl_lua_obj_timer.o WIN32/Debug/lostpixels/BlinkenFrame.o WIN32/Debug/lostpixels/BlinkenMovie.o WIN32/Debug/lostpixels/Tools.o WIN32/Debug/lostpixels/mcufstream.o WIN32/Debug/lostpixels/confuse.o WIN32/Debug/lostpixels/lexer.o $(RES)
LINKOBJ  = WIN32/Debug/lostpixels/*.o $(RES)
LIBS =  -L"C:/Dev-Cpp/lib" -L"WIN32/SDL/lib" -L"WIN32/SDL_mixer/lib" -L"WIN32/SDL_ttf/lib" -L"WIN32/SDL_net/lib" -L"WIN32/SDL_image/lib" -mwindows -lmingw32 -lwsock32 WIN32/SDL/lib/SDLmain.lib WIN32/SDL/lib/SDL.lib WIN32/SDL_Image/lib/SDL_image.lib WIN32/SDL_Mixer/lib/SDL_mixer.lib WIN32/SDL_net/lib/SDL_net.lib WIN32/SDL_ttf/lib/SDL_ttf.lib  -g3 
INCS =  -I"C:/Dev-Cpp/include"  -I"WIN32/SDL/include"  -I"WIN32/SDL_mixer/include"  -I"WIN32/SDL_net/include"  -I"WIN32/SDL_ttf/include"  -I"WIN32/SDL_image/include"  -I"BlinkenLUA/LuaMain/headers"  -I"BlinkenLUA/LuaSocket/headers"  -I"BlinkenLUA/LuaBindings/headers"  -I"BlinkenBMF"  -I"BlinkenBMF/BFS/headers"  -I"SDL_gfx"  -I"BlinkenLib/headers"  -I"." 
CXXINCS =  -I"C:/Dev-Cpp/lib/gcc/mingw32/3.4.2/include"  -I"C:/Dev-Cpp/include/c++/3.4.2/backward"  -I"C:/Dev-Cpp/include/c++/3.4.2/mingw32"  -I"C:/Dev-Cpp/include/c++/3.4.2"  -I"C:/Dev-Cpp/include"  -I"WIN32/SDL/include"  -I"WIN32/SDL_mixer/include"  -I"WIN32/SDL_net/include"  -I"WIN32/SDL_ttf/include"  -I"WIN32/SDL_image/include"  -I"BlinkenLUA/LuaMain/headers"  -I"BlinkenLUA/LuaSocket/headers"  -I"BlinkenLUA/LuaBindings/headers"  -I"BlinkenBMF"  -I"BlinkenBMF/BFS/headers"  -I"SDL_gfx"  -I"BlinkenLib/headers"  -I"." 
BIN  = WIN32/Build/LostPixels.exe
CXXFLAGS = $(CXXINCS) -D__USE_ISOC99 -UCAVAC_RELEASEMODE -DWIN32 -D_WIN32 -D__WIN32__ -O3
CFLAGS = $(INCS) -DWIN32 -D_WIN32 -D__WIN32__ -O3
RM = rm -f

.PHONY: all all-before all-after clean clean-custom

all: all-before WIN32/Build/LostPixels.exe all-after


clean: clean-custom
	${RM} $(OBJ) $(BIN)

$(BIN): $(OBJ)
	$(CPP) $(LINKOBJ) -o "WIN32\Build\LostPixels.exe" $(LIBS)

WIN32/Debug/lostpixels/minilzo.o: BlinkenBMF/minilzo.cpp
	$(CPP) -c BlinkenBMF/minilzo.cpp -o WIN32/Debug/lostpixels/minilzo.o $(CXXFLAGS)

WIN32/Debug/lostpixels/bmfconvert.o: BlinkenBMF/bmfconvert.cpp
	$(CPP) -c BlinkenBMF/bmfconvert.cpp -o WIN32/Debug/lostpixels/bmfconvert.o $(CXXFLAGS)

WIN32/Debug/lostpixels/showvideo.o: showvideo.cpp
	$(CPP) -c showvideo.cpp -o WIN32/Debug/lostpixels/showvideo.o $(CXXFLAGS)

WIN32/Debug/lostpixels/extractmetabmf.o: extractmetabmf.cpp
	$(CPP) -c extractmetabmf.cpp -o WIN32/Debug/lostpixels/extractmetabmf.o $(CXXFLAGS)

WIN32/Debug/lostpixels/actioncapture.o: actioncapture.cpp
	$(CPP) -c actioncapture.cpp -o WIN32/Debug/lostpixels/actioncapture.o $(CXXFLAGS)

WIN32/Debug/lostpixels/background.o: background.cpp
	$(CPP) -c background.cpp -o WIN32/Debug/lostpixels/background.o $(CXXFLAGS)

WIN32/Debug/lostpixels/blending.o: blending.cpp
	$(CPP) -c blending.cpp -o WIN32/Debug/lostpixels/blending.o $(CXXFLAGS)

WIN32/Debug/lostpixels/cmdopts.o: cmdopts.cpp
	$(CPP) -c cmdopts.cpp -o WIN32/Debug/lostpixels/cmdopts.o $(CXXFLAGS)

WIN32/Debug/lostpixels/colission.o: colission.cpp
	$(CPP) -c colission.cpp -o WIN32/Debug/lostpixels/colission.o $(CXXFLAGS)

WIN32/Debug/lostpixels/config.o: config.cpp
	$(CPP) -c config.cpp -o WIN32/Debug/lostpixels/config.o $(CXXFLAGS)

WIN32/Debug/lostpixels/debug.o: debug.cpp
	$(CPP) -c debug.cpp -o WIN32/Debug/lostpixels/debug.o $(CXXFLAGS)

WIN32/Debug/lostpixels/drawprimitives.o: drawprimitives.cpp
	$(CPP) -c drawprimitives.cpp -o WIN32/Debug/lostpixels/drawprimitives.o $(CXXFLAGS)

WIN32/Debug/lostpixels/engine.o: engine.cpp
	$(CPP) -c engine.cpp -o WIN32/Debug/lostpixels/engine.o $(CXXFLAGS)

WIN32/Debug/lostpixels/errorhandler.o: errorhandler.cpp
	$(CPP) -c errorhandler.cpp -o WIN32/Debug/lostpixels/errorhandler.o $(CXXFLAGS)

WIN32/Debug/lostpixels/fginlay.o: fginlay.cpp
	$(CPP) -c fginlay.cpp -o WIN32/Debug/lostpixels/fginlay.o $(CXXFLAGS)

WIN32/Debug/lostpixels/fgobjects.o: fgobjects.cpp
	$(CPP) -c fgobjects.cpp -o WIN32/Debug/lostpixels/fgobjects.o $(CXXFLAGS)

WIN32/Debug/lostpixels/fonthandler.o: fonthandler.cpp
	$(CPP) -c fonthandler.cpp -o WIN32/Debug/lostpixels/fonthandler.o $(CXXFLAGS)

WIN32/Debug/lostpixels/gameengine.o: gameengine.cpp
	$(CPP) -c gameengine.cpp -o WIN32/Debug/lostpixels/gameengine.o $(CXXFLAGS)

WIN32/Debug/lostpixels/httpclient.o: httpclient.cpp
	$(CPP) -c httpclient.cpp -o WIN32/Debug/lostpixels/httpclient.o $(CXXFLAGS)

WIN32/Debug/lostpixels/intro.o: intro.cpp
	$(CPP) -c intro.cpp -o WIN32/Debug/lostpixels/intro.o $(CXXFLAGS)

WIN32/Debug/lostpixels/joystick.o: joystick.cpp
	$(CPP) -c joystick.cpp -o WIN32/Debug/lostpixels/joystick.o $(CXXFLAGS)

WIN32/Debug/lostpixels/levelhandler.o: levelhandler.cpp
	$(CPP) -c levelhandler.cpp -o WIN32/Debug/lostpixels/levelhandler.o $(CXXFLAGS)

WIN32/Debug/lostpixels/main.o: main.cpp
	$(CPP) -c main.cpp -o WIN32/Debug/lostpixels/main.o $(CXXFLAGS)

WIN32/Debug/lostpixels/memops.o: memops.cpp
	$(CPP) -c memops.cpp -o WIN32/Debug/lostpixels/memops.o $(CXXFLAGS)

WIN32/Debug/lostpixels/menu.o: menu.cpp
	$(CPP) -c menu.cpp -o WIN32/Debug/lostpixels/menu.o $(CXXFLAGS)

WIN32/Debug/lostpixels/monstersprites.o: monstersprites.cpp
	$(CPP) -c monstersprites.cpp -o WIN32/Debug/lostpixels/monstersprites.o $(CXXFLAGS)

WIN32/Debug/lostpixels/osdef.o: osdef.cpp
	$(CPP) -c osdef.cpp -o WIN32/Debug/lostpixels/osdef.o $(CXXFLAGS)

WIN32/Debug/lostpixels/playersprite.o: playersprite.cpp
	$(CPP) -c playersprite.cpp -o WIN32/Debug/lostpixels/playersprite.o $(CXXFLAGS)

WIN32/Debug/lostpixels/showloading.o: showloading.cpp
	$(CPP) -c showloading.cpp -o WIN32/Debug/lostpixels/showloading.o $(CXXFLAGS)

WIN32/Debug/lostpixels/showpicture.o: showpicture.cpp
	$(CPP) -c showpicture.cpp -o WIN32/Debug/lostpixels/showpicture.o $(CXXFLAGS)

WIN32/Debug/lostpixels/showtext.o: showtext.cpp
	$(CPP) -c showtext.cpp -o WIN32/Debug/lostpixels/showtext.o $(CXXFLAGS)

WIN32/Debug/lostpixels/sound.o: sound.cpp
	$(CPP) -c sound.cpp -o WIN32/Debug/lostpixels/sound.o $(CXXFLAGS)

WIN32/Debug/lostpixels/tiles.o: tiles.cpp
	$(CPP) -c tiles.cpp -o WIN32/Debug/lostpixels/tiles.o $(CXXFLAGS)

WIN32/Debug/lostpixels/background2.o: background2.cpp
	$(CPP) -c background2.cpp -o WIN32/Debug/lostpixels/background2.o $(CXXFLAGS)

WIN32/Debug/lostpixels/triggers.o: triggers.cpp
	$(CPP) -c triggers.cpp -o WIN32/Debug/lostpixels/triggers.o $(CXXFLAGS)

WIN32/Debug/lostpixels/splash.o: splash.cpp
	$(CPP) -c splash.cpp -o WIN32/Debug/lostpixels/splash.o $(CXXFLAGS)

WIN32/Debug/lostpixels/oggplayer.o: oggplayer.cpp
	$(CPP) -c oggplayer.cpp -o WIN32/Debug/lostpixels/oggplayer.o $(CXXFLAGS)

WIN32/Debug/lostpixels/convert.o: convert.cpp
	$(CPP) -c convert.cpp -o WIN32/Debug/lostpixels/convert.o $(CXXFLAGS)

WIN32/Debug/lostpixels/SDL_framerate.o: SDL_gfx/SDL_framerate.cpp
	$(CPP) -c SDL_gfx/SDL_framerate.cpp -o WIN32/Debug/lostpixels/SDL_framerate.o $(CXXFLAGS)

WIN32/Debug/lostpixels/SDL_gfxBlitFunc.o: SDL_gfx/SDL_gfxBlitFunc.cpp
	$(CPP) -c SDL_gfx/SDL_gfxBlitFunc.cpp -o WIN32/Debug/lostpixels/SDL_gfxBlitFunc.o $(CXXFLAGS)

WIN32/Debug/lostpixels/SDL_gfxPrimitives.o: SDL_gfx/SDL_gfxPrimitives.cpp
	$(CPP) -c SDL_gfx/SDL_gfxPrimitives.cpp -o WIN32/Debug/lostpixels/SDL_gfxPrimitives.o $(CXXFLAGS)

WIN32/Debug/lostpixels/SDL_imageFilter.o: SDL_gfx/SDL_imageFilter.cpp
	$(CPP) -c SDL_gfx/SDL_imageFilter.cpp -o WIN32/Debug/lostpixels/SDL_imageFilter.o $(CXXFLAGS)

WIN32/Debug/lostpixels/SDL_rotozoom.o: SDL_gfx/SDL_rotozoom.cpp
	$(CPP) -c SDL_gfx/SDL_rotozoom.cpp -o WIN32/Debug/lostpixels/SDL_rotozoom.o $(CXXFLAGS)

WIN32/Debug/lostpixels/outputfilter.o: outputfilter.cpp
	$(CPP) -c outputfilter.cpp -o WIN32/Debug/lostpixels/outputfilter.o $(CXXFLAGS)

WIN32/Debug/lostpixels/highscore.o: highscore.cpp
	$(CPP) -c highscore.cpp -o WIN32/Debug/lostpixels/highscore.o $(CXXFLAGS)

WIN32/Debug/lostpixels/bl_lua_objbindings.o: BlinkenLUA/LuaBindings/source/bl_lua_objbindings.cpp
	$(CPP) -c BlinkenLUA/LuaBindings/source/bl_lua_objbindings.cpp -o WIN32/Debug/lostpixels/bl_lua_objbindings.o $(CXXFLAGS)

WIN32/Debug/lostpixels/bl_lua.o: BlinkenLUA/LuaBindings/source/bl_lua.cpp
	$(CPP) -c BlinkenLUA/LuaBindings/source/bl_lua.cpp -o WIN32/Debug/lostpixels/bl_lua.o $(CXXFLAGS)

WIN32/Debug/lostpixels/bl_lua_bindings.o: BlinkenLUA/LuaBindings/source/bl_lua_bindings.cpp
	$(CPP) -c BlinkenLUA/LuaBindings/source/bl_lua_bindings.cpp -o WIN32/Debug/lostpixels/bl_lua_bindings.o $(CXXFLAGS)

WIN32/Debug/lostpixels/bl_lua_obj_anim.o: BlinkenLUA/LuaBindings/source/bl_lua_obj_anim.cpp
	$(CPP) -c BlinkenLUA/LuaBindings/source/bl_lua_obj_anim.cpp -o WIN32/Debug/lostpixels/bl_lua_obj_anim.o $(CXXFLAGS)

WIN32/Debug/lostpixels/bl_lua_obj_callbacks.o: BlinkenLUA/LuaBindings/source/bl_lua_obj_callbacks.cpp
	$(CPP) -c BlinkenLUA/LuaBindings/source/bl_lua_obj_callbacks.cpp -o WIN32/Debug/lostpixels/bl_lua_obj_callbacks.o $(CXXFLAGS)

WIN32/Debug/lostpixels/bl_lua_obj_engine.o: BlinkenLUA/LuaBindings/source/bl_lua_obj_engine.cpp
	$(CPP) -c BlinkenLUA/LuaBindings/source/bl_lua_obj_engine.cpp -o WIN32/Debug/lostpixels/bl_lua_obj_engine.o $(CXXFLAGS)

WIN32/Debug/lostpixels/bl_lua_obj_fgobjects.o: BlinkenLUA/LuaBindings/source/bl_lua_obj_fgobjects.cpp
	$(CPP) -c BlinkenLUA/LuaBindings/source/bl_lua_obj_fgobjects.cpp -o WIN32/Debug/lostpixels/bl_lua_obj_fgobjects.o $(CXXFLAGS)

WIN32/Debug/lostpixels/bl_lua_obj_gfx.o: BlinkenLUA/LuaBindings/source/bl_lua_obj_gfx.cpp
	$(CPP) -c BlinkenLUA/LuaBindings/source/bl_lua_obj_gfx.cpp -o WIN32/Debug/lostpixels/bl_lua_obj_gfx.o $(CXXFLAGS)

WIN32/Debug/lostpixels/bl_lua_obj_level.o: BlinkenLUA/LuaBindings/source/bl_lua_obj_level.cpp
	$(CPP) -c BlinkenLUA/LuaBindings/source/bl_lua_obj_level.cpp -o WIN32/Debug/lostpixels/bl_lua_obj_level.o $(CXXFLAGS)

WIN32/Debug/lostpixels/bl_lua_obj_paint.o: BlinkenLUA/LuaBindings/source/bl_lua_obj_paint.cpp
	$(CPP) -c BlinkenLUA/LuaBindings/source/bl_lua_obj_paint.cpp -o WIN32/Debug/lostpixels/bl_lua_obj_paint.o $(CXXFLAGS)

WIN32/Debug/lostpixels/bl_lua_obj_player.o: BlinkenLUA/LuaBindings/source/bl_lua_obj_player.cpp
	$(CPP) -c BlinkenLUA/LuaBindings/source/bl_lua_obj_player.cpp -o WIN32/Debug/lostpixels/bl_lua_obj_player.o $(CXXFLAGS)

WIN32/Debug/lostpixels/bl_lua_obj_shared.o: BlinkenLUA/LuaBindings/source/bl_lua_obj_shared.cpp
	$(CPP) -c BlinkenLUA/LuaBindings/source/bl_lua_obj_shared.cpp -o WIN32/Debug/lostpixels/bl_lua_obj_shared.o $(CXXFLAGS)

WIN32/Debug/lostpixels/bl_lua_obj_sound.o: BlinkenLUA/LuaBindings/source/bl_lua_obj_sound.cpp
	$(CPP) -c BlinkenLUA/LuaBindings/source/bl_lua_obj_sound.cpp -o WIN32/Debug/lostpixels/bl_lua_obj_sound.o $(CXXFLAGS)

WIN32/Debug/lostpixels/lzio.o: BlinkenLUA/LuaMain/source/lzio.cpp
	$(CPP) -c BlinkenLUA/LuaMain/source/lzio.cpp -o WIN32/Debug/lostpixels/lzio.o $(CXXFLAGS)

WIN32/Debug/lostpixels/lapi.o: BlinkenLUA/LuaMain/source/lapi.cpp
	$(CPP) -c BlinkenLUA/LuaMain/source/lapi.cpp -o WIN32/Debug/lostpixels/lapi.o $(CXXFLAGS)

WIN32/Debug/lostpixels/lauxlib.o: BlinkenLUA/LuaMain/source/lauxlib.cpp
	$(CPP) -c BlinkenLUA/LuaMain/source/lauxlib.cpp -o WIN32/Debug/lostpixels/lauxlib.o $(CXXFLAGS)

WIN32/Debug/lostpixels/lbaselib.o: BlinkenLUA/LuaMain/source/lbaselib.cpp
	$(CPP) -c BlinkenLUA/LuaMain/source/lbaselib.cpp -o WIN32/Debug/lostpixels/lbaselib.o $(CXXFLAGS)

WIN32/Debug/lostpixels/lcode.o: BlinkenLUA/LuaMain/source/lcode.cpp
	$(CPP) -c BlinkenLUA/LuaMain/source/lcode.cpp -o WIN32/Debug/lostpixels/lcode.o $(CXXFLAGS)

WIN32/Debug/lostpixels/ldblib.o: BlinkenLUA/LuaMain/source/ldblib.cpp
	$(CPP) -c BlinkenLUA/LuaMain/source/ldblib.cpp -o WIN32/Debug/lostpixels/ldblib.o $(CXXFLAGS)

WIN32/Debug/lostpixels/ldebug.o: BlinkenLUA/LuaMain/source/ldebug.cpp
	$(CPP) -c BlinkenLUA/LuaMain/source/ldebug.cpp -o WIN32/Debug/lostpixels/ldebug.o $(CXXFLAGS)

WIN32/Debug/lostpixels/ldo.o: BlinkenLUA/LuaMain/source/ldo.cpp
	$(CPP) -c BlinkenLUA/LuaMain/source/ldo.cpp -o WIN32/Debug/lostpixels/ldo.o $(CXXFLAGS)

WIN32/Debug/lostpixels/ldump.o: BlinkenLUA/LuaMain/source/ldump.cpp
	$(CPP) -c BlinkenLUA/LuaMain/source/ldump.cpp -o WIN32/Debug/lostpixels/ldump.o $(CXXFLAGS)

WIN32/Debug/lostpixels/lfunc.o: BlinkenLUA/LuaMain/source/lfunc.cpp
	$(CPP) -c BlinkenLUA/LuaMain/source/lfunc.cpp -o WIN32/Debug/lostpixels/lfunc.o $(CXXFLAGS)

WIN32/Debug/lostpixels/lgc.o: BlinkenLUA/LuaMain/source/lgc.cpp
	$(CPP) -c BlinkenLUA/LuaMain/source/lgc.cpp -o WIN32/Debug/lostpixels/lgc.o $(CXXFLAGS)

WIN32/Debug/lostpixels/liolib.o: BlinkenLUA/LuaMain/source/liolib.cpp
	$(CPP) -c BlinkenLUA/LuaMain/source/liolib.cpp -o WIN32/Debug/lostpixels/liolib.o $(CXXFLAGS)

WIN32/Debug/lostpixels/llex.o: BlinkenLUA/LuaMain/source/llex.cpp
	$(CPP) -c BlinkenLUA/LuaMain/source/llex.cpp -o WIN32/Debug/lostpixels/llex.o $(CXXFLAGS)

WIN32/Debug/lostpixels/lmathlib.o: BlinkenLUA/LuaMain/source/lmathlib.cpp
	$(CPP) -c BlinkenLUA/LuaMain/source/lmathlib.cpp -o WIN32/Debug/lostpixels/lmathlib.o $(CXXFLAGS)

WIN32/Debug/lostpixels/lmem.o: BlinkenLUA/LuaMain/source/lmem.cpp
	$(CPP) -c BlinkenLUA/LuaMain/source/lmem.cpp -o WIN32/Debug/lostpixels/lmem.o $(CXXFLAGS)

WIN32/Debug/lostpixels/loadlib.o: BlinkenLUA/LuaMain/source/loadlib.cpp
	$(CPP) -c BlinkenLUA/LuaMain/source/loadlib.cpp -o WIN32/Debug/lostpixels/loadlib.o $(CXXFLAGS)

WIN32/Debug/lostpixels/lobject.o: BlinkenLUA/LuaMain/source/lobject.cpp
	$(CPP) -c BlinkenLUA/LuaMain/source/lobject.cpp -o WIN32/Debug/lostpixels/lobject.o $(CXXFLAGS)

WIN32/Debug/lostpixels/lopcodes.o: BlinkenLUA/LuaMain/source/lopcodes.cpp
	$(CPP) -c BlinkenLUA/LuaMain/source/lopcodes.cpp -o WIN32/Debug/lostpixels/lopcodes.o $(CXXFLAGS)

WIN32/Debug/lostpixels/lparser.o: BlinkenLUA/LuaMain/source/lparser.cpp
	$(CPP) -c BlinkenLUA/LuaMain/source/lparser.cpp -o WIN32/Debug/lostpixels/lparser.o $(CXXFLAGS)

WIN32/Debug/lostpixels/lstate.o: BlinkenLUA/LuaMain/source/lstate.cpp
	$(CPP) -c BlinkenLUA/LuaMain/source/lstate.cpp -o WIN32/Debug/lostpixels/lstate.o $(CXXFLAGS)

WIN32/Debug/lostpixels/lstring.o: BlinkenLUA/LuaMain/source/lstring.cpp
	$(CPP) -c BlinkenLUA/LuaMain/source/lstring.cpp -o WIN32/Debug/lostpixels/lstring.o $(CXXFLAGS)

WIN32/Debug/lostpixels/lstrlib.o: BlinkenLUA/LuaMain/source/lstrlib.cpp
	$(CPP) -c BlinkenLUA/LuaMain/source/lstrlib.cpp -o WIN32/Debug/lostpixels/lstrlib.o $(CXXFLAGS)

WIN32/Debug/lostpixels/ltable.o: BlinkenLUA/LuaMain/source/ltable.cpp
	$(CPP) -c BlinkenLUA/LuaMain/source/ltable.cpp -o WIN32/Debug/lostpixels/ltable.o $(CXXFLAGS)

WIN32/Debug/lostpixels/ltablib.o: BlinkenLUA/LuaMain/source/ltablib.cpp
	$(CPP) -c BlinkenLUA/LuaMain/source/ltablib.cpp -o WIN32/Debug/lostpixels/ltablib.o $(CXXFLAGS)

WIN32/Debug/lostpixels/ltests.o: BlinkenLUA/LuaMain/source/ltests.cpp
	$(CPP) -c BlinkenLUA/LuaMain/source/ltests.cpp -o WIN32/Debug/lostpixels/ltests.o $(CXXFLAGS)

WIN32/Debug/lostpixels/ltm.o: BlinkenLUA/LuaMain/source/ltm.cpp
	$(CPP) -c BlinkenLUA/LuaMain/source/ltm.cpp -o WIN32/Debug/lostpixels/ltm.o $(CXXFLAGS)

WIN32/Debug/lostpixels/lundump.o: BlinkenLUA/LuaMain/source/lundump.cpp
	$(CPP) -c BlinkenLUA/LuaMain/source/lundump.cpp -o WIN32/Debug/lostpixels/lundump.o $(CXXFLAGS)

WIN32/Debug/lostpixels/lvm.o: BlinkenLUA/LuaMain/source/lvm.cpp
	$(CPP) -c BlinkenLUA/LuaMain/source/lvm.cpp -o WIN32/Debug/lostpixels/lvm.o $(CXXFLAGS)

WIN32/Debug/lostpixels/ls_wsocket.o: BlinkenLUA/LuaSocket/source/ls_wsocket.cpp
	$(CPP) -c BlinkenLUA/LuaSocket/source/ls_wsocket.cpp -o WIN32/Debug/lostpixels/ls_wsocket.o $(CXXFLAGS)

WIN32/Debug/lostpixels/ls_auxiliar.o: BlinkenLUA/LuaSocket/source/ls_auxiliar.cpp
	$(CPP) -c BlinkenLUA/LuaSocket/source/ls_auxiliar.cpp -o WIN32/Debug/lostpixels/ls_auxiliar.o $(CXXFLAGS)

WIN32/Debug/lostpixels/ls_buffer.o: BlinkenLUA/LuaSocket/source/ls_buffer.cpp
	$(CPP) -c BlinkenLUA/LuaSocket/source/ls_buffer.cpp -o WIN32/Debug/lostpixels/ls_buffer.o $(CXXFLAGS)

WIN32/Debug/lostpixels/ls_except.o: BlinkenLUA/LuaSocket/source/ls_except.cpp
	$(CPP) -c BlinkenLUA/LuaSocket/source/ls_except.cpp -o WIN32/Debug/lostpixels/ls_except.o $(CXXFLAGS)

WIN32/Debug/lostpixels/ls_inet.o: BlinkenLUA/LuaSocket/source/ls_inet.cpp
	$(CPP) -c BlinkenLUA/LuaSocket/source/ls_inet.cpp -o WIN32/Debug/lostpixels/ls_inet.o $(CXXFLAGS)

WIN32/Debug/lostpixels/ls_io.o: BlinkenLUA/LuaSocket/source/ls_io.cpp
	$(CPP) -c BlinkenLUA/LuaSocket/source/ls_io.cpp -o WIN32/Debug/lostpixels/ls_io.o $(CXXFLAGS)

WIN32/Debug/lostpixels/ls_luasocket.o: BlinkenLUA/LuaSocket/source/ls_luasocket.cpp
	$(CPP) -c BlinkenLUA/LuaSocket/source/ls_luasocket.cpp -o WIN32/Debug/lostpixels/ls_luasocket.o $(CXXFLAGS)

WIN32/Debug/lostpixels/ls_mime.o: BlinkenLUA/LuaSocket/source/ls_mime.cpp
	$(CPP) -c BlinkenLUA/LuaSocket/source/ls_mime.cpp -o WIN32/Debug/lostpixels/ls_mime.o $(CXXFLAGS)

WIN32/Debug/lostpixels/ls_options.o: BlinkenLUA/LuaSocket/source/ls_options.cpp
	$(CPP) -c BlinkenLUA/LuaSocket/source/ls_options.cpp -o WIN32/Debug/lostpixels/ls_options.o $(CXXFLAGS)

WIN32/Debug/lostpixels/ls_select.o: BlinkenLUA/LuaSocket/source/ls_select.cpp
	$(CPP) -c BlinkenLUA/LuaSocket/source/ls_select.cpp -o WIN32/Debug/lostpixels/ls_select.o $(CXXFLAGS)

WIN32/Debug/lostpixels/ls_tcp.o: BlinkenLUA/LuaSocket/source/ls_tcp.cpp
	$(CPP) -c BlinkenLUA/LuaSocket/source/ls_tcp.cpp -o WIN32/Debug/lostpixels/ls_tcp.o $(CXXFLAGS)

WIN32/Debug/lostpixels/ls_timeout.o: BlinkenLUA/LuaSocket/source/ls_timeout.cpp
	$(CPP) -c BlinkenLUA/LuaSocket/source/ls_timeout.cpp -o WIN32/Debug/lostpixels/ls_timeout.o $(CXXFLAGS)

WIN32/Debug/lostpixels/ls_udp.o: BlinkenLUA/LuaSocket/source/ls_udp.cpp
	$(CPP) -c BlinkenLUA/LuaSocket/source/ls_udp.cpp -o WIN32/Debug/lostpixels/ls_udp.o $(CXXFLAGS)

WIN32/Debug/lostpixels/ls_unix.o: BlinkenLUA/LuaSocket/source/ls_unix.cpp
	$(CPP) -c BlinkenLUA/LuaSocket/source/ls_unix.cpp -o WIN32/Debug/lostpixels/ls_unix.o $(CXXFLAGS)

WIN32/Debug/lostpixels/ls_usocket.o: BlinkenLUA/LuaSocket/source/ls_usocket.cpp
	$(CPP) -c BlinkenLUA/LuaSocket/source/ls_usocket.cpp -o WIN32/Debug/lostpixels/ls_usocket.o $(CXXFLAGS)

WIN32/Debug/lostpixels/bfs_rawio.o: BlinkenBMF/BFS/source/bfs_rawio.cpp
	$(CPP) -c BlinkenBMF/BFS/source/bfs_rawio.cpp -o WIN32/Debug/lostpixels/bfs_rawio.o $(CXXFLAGS)

WIN32/Debug/lostpixels/bfs.o: BlinkenBMF/BFS/source/bfs.cpp
	$(CPP) -c BlinkenBMF/BFS/source/bfs.cpp -o WIN32/Debug/lostpixels/bfs.o $(CXXFLAGS)

WIN32/Debug/lostpixels/bfs_convert.o: BlinkenBMF/BFS/source/bfs_convert.cpp
	$(CPP) -c BlinkenBMF/BFS/source/bfs_convert.cpp -o WIN32/Debug/lostpixels/bfs_convert.o $(CXXFLAGS)

WIN32/Debug/lostpixels/bfs_data.o: BlinkenBMF/BFS/source/bfs_data.cpp
	$(CPP) -c BlinkenBMF/BFS/source/bfs_data.cpp -o WIN32/Debug/lostpixels/bfs_data.o $(CXXFLAGS)

WIN32/Debug/lostpixels/bfs_dir.o: BlinkenBMF/BFS/source/bfs_dir.cpp
	$(CPP) -c BlinkenBMF/BFS/source/bfs_dir.cpp -o WIN32/Debug/lostpixels/bfs_dir.o $(CXXFLAGS)

WIN32/Debug/lostpixels/bfs_file.o: BlinkenBMF/BFS/source/bfs_file.cpp
	$(CPP) -c BlinkenBMF/BFS/source/bfs_file.cpp -o WIN32/Debug/lostpixels/bfs_file.o $(CXXFLAGS)

WIN32/Debug/lostpixels/bfs_header.o: BlinkenBMF/BFS/source/bfs_header.cpp
	$(CPP) -c BlinkenBMF/BFS/source/bfs_header.cpp -o WIN32/Debug/lostpixels/bfs_header.o $(CXXFLAGS)

WIN32/Debug/lostpixels/bfs_magic.o: BlinkenBMF/BFS/source/bfs_magic.cpp
	$(CPP) -c BlinkenBMF/BFS/source/bfs_magic.cpp -o WIN32/Debug/lostpixels/bfs_magic.o $(CXXFLAGS)

WIN32/Debug/lostpixels/blpstream.o: blpstream.cpp
	$(CPP) -c blpstream.cpp -o WIN32/Debug/lostpixels/blpstream.o $(CXXFLAGS)

WIN32/Debug/lostpixels/bsgui.o: bsgui.cpp
	$(CPP) -c bsgui.cpp -o WIN32/Debug/lostpixels/bsgui.o $(CXXFLAGS)

WIN32/Debug/lostpixels/bl_lua_obj_screen.o: BlinkenLUA/LuaBindings/source/bl_lua_obj_screen.cpp
	$(CPP) -c BlinkenLUA/LuaBindings/source/bl_lua_obj_screen.cpp -o WIN32/Debug/lostpixels/bl_lua_obj_screen.o $(CXXFLAGS)

WIN32/Debug/lostpixels/bl_lua_obj_timer.o: BlinkenLUA/LuaBindings/source/bl_lua_obj_timer.cpp
	$(CPP) -c BlinkenLUA/LuaBindings/source/bl_lua_obj_timer.cpp -o WIN32/Debug/lostpixels/bl_lua_obj_timer.o $(CXXFLAGS)

WIN32/Debug/lostpixels/BlinkenFrame.o: BlinkenLib/source/BlinkenFrame.cpp
	$(CPP) -c BlinkenLib/source/BlinkenFrame.cpp -o WIN32/Debug/lostpixels/BlinkenFrame.o $(CXXFLAGS)

WIN32/Debug/lostpixels/BlinkenMovie.o: BlinkenLib/source/BlinkenMovie.cpp
	$(CPP) -c BlinkenLib/source/BlinkenMovie.cpp -o WIN32/Debug/lostpixels/BlinkenMovie.o $(CXXFLAGS)

WIN32/Debug/lostpixels/Tools.o: BlinkenLib/source/Tools.cpp
	$(CPP) -c BlinkenLib/source/Tools.cpp -o WIN32/Debug/lostpixels/Tools.o $(CXXFLAGS)

WIN32/Debug/lostpixels/mcufstream.o: mcufstream.cpp
	$(CPP) -c mcufstream.cpp -o WIN32/Debug/lostpixels/mcufstream.o $(CXXFLAGS)

WIN32/Debug/lostpixels/confuse.o: libconfuse/confuse.cpp
	$(CPP) -c libconfuse/confuse.cpp -o WIN32/Debug/lostpixels/confuse.o $(CXXFLAGS)

WIN32/Debug/lostpixels/lexer.o: libconfuse/lexer.cpp
	$(CPP) -c libconfuse/lexer.cpp -o WIN32/Debug/lostpixels/lexer.o $(CXXFLAGS)
