-- write out that we loaded sucessfully (more or less, anyway)
io.write("Starting script for Level: Desert 2 (15) in BlinkenLUA / ",_VERSION,"!\n")
bs.callback.engine.init("initLevel");

-- Required function: Initializing the level
function initLevel ()
	bs.include("_wormhole.inc.bsl");
	Wormhole:new(9024, 2144, 7300, 23, "32");

    GFX_OBJ4 = bs.gfx.load("fg_object_004.bmp");
    OBJ_OBJ4 = bs.obj.new(203*32, 49*32, GFX_OBJ4, "visible");
end
