# ------------------------------------------------------------------
#                   Greek translation for Freeciv
# ------------------------------------------------------------------
# This translation is covered by the GNU General Public License Version 2.
# Prekates Alexandros <chomwitt@yahoo.gr>,2006
msgid ""
msgstr ""
"Project-Id-Version: freeciv 2.1.0\n"
"Report-Msgid-Bugs-To: translations@longturn.net\n"
"POT-Creation-Date: 2025-07-28 20:36+0200\n"
"PO-Revision-Date: 2013-09-09 09:57+0300\n"
"Last-Translator: Prekates Alexandros <aprekates@gmail.gr>\n"
"Language-Team: Greek translation team <gr@li.org>\n"
"Language: el\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n !=1 ;\n"
"X-Poedit-Bookmarks: -1,-1,-1,-1,-1,-1,-1,-1,-1,2434\n"

#: ai/default/daidiplomacy.cpp:351
#, c-format
msgid "*%s (AI)* In away mode AI can't sign such a treaty."
msgstr ""
"*%s (AI)* Η ΤΝ δεν μπορεί να υπογράψει μια τέτοια συνθήκη σε απομακρυσμένη "
"λειτουργία"

#: ai/default/daidiplomacy.cpp:362
#, c-format
msgid "*%s (AI)* First break alliance with %s, %s."
msgstr "*%s (AI)* Πρώτα τερμάτισε τη συμμαχία με %s, %s."

#: ai/default/daidiplomacy.cpp:371
#, c-format
msgid ""
"*%s (AI)* I would like to see you keep your distance from %s for some time, "
"%s."
msgstr "*%s (ΤΝ)* Θα ήθελα να μείνεις μακρυά από το %s εθνος για λίγο καιρό%s"

#: ai/default/daidiplomacy.cpp:387
#, c-format
msgid "*%s (AI)* Let us first cease hostilities, %s."
msgstr "*%s (AI)* Ας τερματίσουμε πρώτα τις εχθροπραξίες, %s."

#: ai/default/daidiplomacy.cpp:392
#, c-format
msgid ""
"*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
"first, %s."
msgstr ""
"*%s (AI)* Εύχομαι να διατηρήσεις λίγο ακόμα την τωρινή κατάπαυση πυρόςπρώτα, "
"%s."

#: ai/default/daidiplomacy.cpp:416
#, c-format
msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
msgstr ""
"*%s (AI)* Απλά δεν σε εμπιστεύομαι αρκετά ακόμα για να συμμαχήσω μαζί σου, "
"%s."

#: ai/default/daidiplomacy.cpp:514
#, c-format
msgid "*%s (AI)* I do not know the city you mention."
msgstr "*%s (AI)* Δεν γνωρίζω την πόλη στην οποία αναφέρεσαι"

#: ai/default/daidiplomacy.cpp:546
#, c-format
msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
msgstr ""
"*%s (AI)* Συγνώμη αλλά δεν είναι ασφαλές να μοιράζομαι ορατότητα μαζί σου"

#: ai/default/daidiplomacy.cpp:668
#, c-format
msgid "*%s (AI)* This deal was not very good for us, %s!"
msgstr "*%s (AI)* Η  συμφωνία δεν ήταν πολύ καλή για μας, %s!"

#: ai/default/daidiplomacy.cpp:688
#, c-format
msgid "*%s (AI)* Welcome into our alliance %s!"
msgstr "*%s (AI)* Καλώς ήρθες στη συμμαχία μας %s!"

#: ai/default/daidiplomacy.cpp:692
#, c-format
msgid "*%s (AI)* Yes, may we forever stand united, %s."
msgstr "*%s (AI)* Ναι, είθε να είμαστε πάντα ενωμένοι, %s."

#: ai/default/daidiplomacy.cpp:698
#, c-format
msgid "*%s (AI)* Yes, peace in our time!"
msgstr "*%s (AI)* Ναι, ειρήνη στην εποχή μας!"

#: ai/default/daidiplomacy.cpp:704
#, c-format
msgid "*%s (AI)* Agreed. No more hostilities, %s."
msgstr "*%s (AI)* Σύμφωνοι. Τέρμα οι εχθροπραξίες, %s."

#: ai/default/daidiplomacy.cpp:988
#, c-format
msgid ""
"*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know each "
"other better?"
msgstr ""
"*%s (AI)* Γειά σου %s! Τι θα έλεγες για κατάπαυση του πυρός ώστε να "
"γνωριστούμεκαλύτερα;"

#: ai/default/daidiplomacy.cpp:995
#, c-format
msgid ""
"*%s (AI)* I found you %s! Now make it worth my letting you live, or be "
"crushed."
msgstr ""

#: ai/default/daidiplomacy.cpp:1329
#, c-format
msgid "*%s (AI)* Space will never be yours. "
msgstr "*%s (AI)* Το διάστημα δεν θα γίνει ποτέ δικό σου. "

#: ai/default/daidiplomacy.cpp:1335
#, c-format
msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
msgstr ""
"*%s (AI)* Αρκετά ανέχτηκα τους αρρωστημένους θεατρινισμούς σου! Πόλεμος!"

#: ai/default/daidiplomacy.cpp:1341
#, c-format
msgid "*%s (AI)* Peace in ... some other time."
msgstr "*%s (AI)* Ειρήνη... κάποια άλλη στιγμή"

#: ai/default/daidiplomacy.cpp:1348
#, c-format
msgid ""
"*%s (AI)* Finally I get around to you! Did you really think you could get "
"away with your crimes?"
msgstr ""
"*%s (AI)* Επιτέλους σε τσάκωσα! Πίστεψες αλήθεια ότι μπορούσες να μείνεις "
"ατιμώρητος για τα εγκλήματά σου;"

#: ai/default/daidiplomacy.cpp:1355
#, c-format
msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
msgstr "*%s (AI)* "

#: ai/default/daidiplomacy.cpp:1363
#, c-format
msgid "*%s (AI)* Your aggression against %s was your last mistake!"
msgstr "*%s (AI)* Η επιθετικότητα εναντίον %s ήταν το τελευταίο σου λάθος!"

#: ai/default/daidiplomacy.cpp:1461
#, c-format
msgid ""
"*%s (AI)* Your aid in this matter will be expected. Long live our glorious "
"alliance!"
msgstr ""
"*%s (AI)* Αναμένουμε τη βοηθειά σου σε αυτό το θέμα. Χιλιόχρονη η δοξασμένη "
"συμμαχία μας!"

#: ai/default/daidiplomacy.cpp:1490
#, c-format
msgid ""
"*%s (AI)* If you want a piece of the loot, feel free to join in the action!"
msgstr ""
"*%s (AI)* Αν θες μερίδιο από τα λάφυρα, μπορείς ελεύθερα να συμμετάσχεις στη "
"δράση!"

#: ai/default/daidiplomacy.cpp:1506
#, c-format
msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
msgstr "*%s (AI)* "

#: ai/default/daidiplomacy.cpp:1607
#, c-format
msgid ""
"*%s (AI)* Your attempt to conquer space for yourself alone betrays your true "
"intentions, and I will have no more of our alliance!"
msgstr ""
"*%s (AI)* Η προσπάθειά σου να κατακτήσεις μόνος σου το διάστημα προδίδουν "
"τις πραγματικές σου προθέσεις. Η συμμαχία μας δεν υπάρχει πλέον!"

#: ai/default/daidiplomacy.cpp:1623
#, c-format
msgid ""
"*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
"offensive."
msgstr ""
"*%s (AI)* Η προσπαθειά σου να κυριαρχήσεις μονομερώς στο διάστημα είναι "
"αρκούντως επιθετική. "

#: ai/default/daidiplomacy.cpp:1627
#, c-format
msgid ""
"*%s (AI)* If you do not stop constructing your spaceship, I may be forced to "
"take action!"
msgstr ""
"*%s (AI)* Αν δεν σταματήσεις να κατασκευάζεις το διαστημόπλοιο, ίσως "
"χρειαστεί να λάβω μέτρα!"

#: ai/default/daidiplomacy.cpp:1758
#, c-format
msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
msgstr "*%s (AI)* Συγνώμη, αλλά πλέον δεν είναι ασφαλές να μοιραζόμαστε όραση "

#: ai/default/daidiplomacy.cpp:1832
#, c-format
msgid ""
"*%s (AI)* Greetings our most trustworthy ally. We call upon you to destroy "
"our enemy, %s."
msgstr ""
"*%s (AI)* Θερμούς χαιρετισμούς αξιόπιστε σύμμαχε. Σε καλούμε για να "
"καταστρέψουμε τον εχθρό μας, %s."

#: ai/default/daidiplomacy.cpp:1840
#, c-format
msgid ""
"*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
"%s. Why do I need to remind you of your promises?"
msgstr ""
"*%s (AI)* Χαιρετίσματα σύμμαχε, Βλέπω ότι δεν έχεις κηρύξει πόλεμο με τον "
"εχθρό μας, %s. Γιατί πρέπει να σου υπενθυμίσω τις υποσχέσεις σου;"

#: ai/default/daidiplomacy.cpp:1850
#, c-format
msgid ""
"*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain at "
"peace with our mortal enemy, %s! This is unacceptable; our alliance is no "
"more!"
msgstr ""
"*%s (AI)* Άτιμε! Κάναμε σύμφωνο συμμαχίας, και παρολαυτά διατηρείς "
"ειρηνικέςσχέσεις με τον θανάσιμο εχθρό μας, %s! Αυτό είναι απαράδεκτο. Η "
"συμμαχία μας δεν υπάρχει πλέον!"

#: ai/default/daidiplomacy.cpp:1884
#, c-format
msgid ""
"*%s (AI)* Greetings friend, may we suggest making a common cause and join in "
"an alliance?"
msgstr ""
"*%s (AI)* Γειά σου φίλε μου, τι θα έλεγες να μοιραστούμε έναν κοινό στόχο "
"και να συμμαχήσουμε;"

#: ai/default/daidiplomacy.cpp:1902
#, c-format
msgid "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
msgstr ""
"*%s (AI)* Χαιρετίσματα γείτονα, Τι θα έλεγες για ποιό ειρηνικές σχέσεις;"

#: ai/default/daidiplomacy.cpp:1921
#, c-format
msgid ""
"*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
"cessation of hostilities?"
msgstr ""
"*%s (AI)* Κουραστήκαμε από αυτήν τη συνεχή αιματοσυχία. Να προτείνουμε μια "
"διακοπή των εχθροπραξιών;"

#: ai/default/daidiplomacy.cpp:2202
#, c-format
msgid ""
"*%s (AI)* We have been savagely attacked by %s, and we need your help! Honor "
"our glorious alliance and your name will never be forgotten!"
msgstr ""
"*%s (AI)* Μας επιτέθηκαν αγρίως οι %s, και χρειαζόμαστε τη βοηθειά σου! "
"Τίμησε την δοξασμένη συμμαχία μας και το ονομά σου δεν θα ξεχαστεί ποτέ!"

#: ai/difficulty.cpp:237
#, fuzzy
msgid ""
"Toggles 'away' mode for your nation. In away mode, the AI will govern your "
"nation but make only minimal changes."
msgstr "Η ΤΝ θα κυβερνά το έθνος σου αλλά κάνοντας λίγες αλλαγές."

#: ai/difficulty.cpp:242
#, fuzzy, qt-format
msgid ""
"With no arguments, sets all AI players to skill level '%1', and sets the "
"default level for any new AI players to '%2'. With an argument, sets the "
"skill level for the specified player only."
msgstr ""
"Χωρίς ορίσματα, θέτει όλους τους παίχτες ΤΝ σε επίπεδο 'έυκολη' και θέτει το "
"προκαθορισμένο επίπεδο για όλους τους νέους παίχτες ΤΝ σε 'αρχάρια'. Με "
"όρισμα , θέτει  το επίπεδο ικανότητας μόνο για αυτόν τον παίχτη. "

#: ai/difficulty.cpp:261
msgid "Has erratic decision-making."
msgstr ""

#: ai/difficulty.cpp:268
#, qt-format
msgid "Research takes %1 as long as usual."
msgstr ""

#: ai/difficulty.cpp:272
msgid "Has reduced appetite for expansion."
msgstr ""

#: ai/difficulty.cpp:278
msgid ""
"\n"
"This skill level has the same features as 'Novice', but may suffer "
"additional ruleset-defined penalties."
msgstr ""

#: ai/difficulty.cpp:284
msgid ""
"\n"
"This skill level has the same features as 'Hard', but may enjoy additional "
"ruleset-defined bonuses."
msgstr ""

#: ai/difficulty.cpp:290
msgid ""
"\n"
"This skill level's features include the following. (Some rulesets may define "
"extra level-specific behavior.)"
msgstr ""

#: ai/handicaps.cpp:81
msgid "Doesn't build offensive diplomatic units."
msgstr ""

#: ai/handicaps.cpp:85
#, fuzzy
msgid "Gets reduced bonuses from huts."
msgstr "Μπορείς να πάρεις σύνολο ήχων από <%s>."

#: ai/handicaps.cpp:87
msgid "Prefers defensive buildings and avoids close diplomatic relations."
msgstr ""

#: ai/handicaps.cpp:90
msgid ""
"THIS IS ONLY FOR TESTING OF NEW AI FEATURES! For ordinary servers, this "
"level is no different to 'Hard'."
msgstr ""

#: ai/handicaps.cpp:94
msgid "Has no restrictions on national budget."
msgstr ""

#: ai/handicaps.cpp:98
msgid "Can target units and cities in unseen or unexplored territory."
msgstr ""

#: ai/handicaps.cpp:101
msgid "Knows the location of huts in unexplored territory."
msgstr ""

#: ai/handicaps.cpp:104
#, fuzzy
msgid "Can see through fog of war."
msgstr "Ενεργ/Απενεργ ομίχλης πολέμου"

#: ai/handicaps.cpp:106
#, fuzzy
msgid "Doesn't build air units."
msgstr "%s δεν μπορεί ακόμα να χτιστεί %s ."

#: ai/handicaps.cpp:109
msgid "Has complete map knowledge, including unexplored territory."
msgstr ""

#: ai/handicaps.cpp:111
msgid "Naive at diplomacy."
msgstr ""

#: ai/handicaps.cpp:114
msgid "Can skip anarchy during revolution."
msgstr ""

#: ai/handicaps.cpp:116
msgid "Limits growth to match human players."
msgstr ""

#: ai/handicaps.cpp:118
msgid "Believes its cities are always under threat."
msgstr ""

#: ai/handicaps.cpp:120
msgid "Always offers cease-fire on first contact."
msgstr ""

#: ai/handicaps.cpp:122
msgid "Doesn't bribe worker or city founder units."
msgstr ""

#: ai/handicaps.cpp:125
msgid "Can change city production type without penalty."
msgstr ""

#: ai/handicaps.cpp:128
msgid "Limits the distance to search for threatening enemy units."
msgstr ""

#: client/attribute.cpp:314
msgid ""
"There has been a CMA error. Your citizen governor settings may be broken."
msgstr "Υπάρχει λάθος στον κυβερνήτη. Οι ρυθμίσεις του ίσως είναι λανθασμένες"

#: client/attribute.cpp:318
msgid "Old attributes detected and removed."
msgstr "Αναγνωρίστηκαν και απομακρύνθηκαν τα παλιά χαρακτηριστικά"

#: client/audio/audio.cpp:147
#, c-format
msgid "Plugin '%s' isn't available. Available are %s"
msgstr "Το πρόσθετο '%s' δεν είναι διαθέσιμο. Διαθέσιμο είναι το %s"

#: client/audio/audio.cpp:271
msgid "No real audio plugin present."
msgstr "Δεν υπάρχει πρόσθετο real audio"

#: client/audio/audio.cpp:272 client/audio/audio.cpp:297
#: client/audio/audio.cpp:324 client/audio/audio.cpp:337
msgid "Proceeding with sound support disabled."
msgstr "Προχωράμε με απενεργοποιημένη την υποστήριξη ήχου"

#: client/audio/audio.cpp:273
#, fuzzy
msgid "For sound support, install SDL2_mixer"
msgstr "Για υποστήριξη ήχου,εγκατέστησε SDL_mixer"

#: client/audio/audio.cpp:294
msgid "To get sound you need to download a sound set!"
msgstr "Για να έχεις ήχο πρέπει να κατεβάσεις ένα σύνολο ήχων!"

#: client/audio/audio.cpp:295
msgid ""
"Get sound sets from the Modpack Installer (freeciv21-modpack-qt) program."
msgstr ""

#: client/audio/audio.cpp:304
#, fuzzy, c-format
msgid ""
"Could not load sound spec-file '%s':\n"
"%s"
msgstr "Δεν μπόρεσα να φορτώσω αρχείο σεναρίου συνόλου-κανόνων \"%s\"."

#: client/audio/audio.cpp:310
#, fuzzy, c-format
msgid ""
"Could not load music spec-file '%s':\n"
"%s"
msgstr "Δεν μπόρεσα να φορτώσω αρχείο σεναρίου συνόλου-κανόνων \"%s\"."

#: client/audio/audio.cpp:335
msgid "No real audio subsystem managed to initialize!"
msgstr "Δεν ήταν δυνατή η αρχικοποίηση υποσυστήματος real audio"

#: client/audio/audio.cpp:336
msgid "Perhaps there is some misconfiguration or bad permissions."
msgstr "Πιθανώς υπάρχει κακή ρύθμιση ή λανθασμένες άδειες"

#: client/chatline.cpp:206
#, fuzzy
msgid "/cut <connection-name>"
msgstr "cut <όνομα σύνδεσης>"

#: client/chatline.cpp:207
#, fuzzy
msgid "/explain <option-name>"
msgstr ""
"explain\n"
"explain <όνομα-επιλογής>"

#: client/chatline.cpp:208
#, fuzzy
msgid "/show <option-name>"
msgstr "set <όνομα-επιλογής> <τιμή>"

#: client/chatline.cpp:216
#, fuzzy
msgid "/wall <message>"
msgstr "wall <μήνυμα>"

#: client/chatline.cpp:217
#, fuzzy
msgid "/connectmsg <message>"
msgstr "Μηνύματα σύνδεσης/αποσύνδεσης"

#: client/chatline.cpp:218
#, fuzzy
msgid "/vote yes|no|abstain [vote number]"
msgstr "vote yes|no [ψήφος αριθμός]"

#: client/chatline.cpp:219
msgid "/debug diplomacy <player>"
msgstr ""

#: client/chatline.cpp:220
msgid "/debug ferries"
msgstr ""

#: client/chatline.cpp:221
#, fuzzy
msgid "/debug tech <player>"
msgstr "Επέλεξε αυτόν τον παίχτη"

#: client/chatline.cpp:222
msgid "/debug city <x> <y>"
msgstr ""

#: client/chatline.cpp:223
msgid "/debug units <x> <y>"
msgstr ""

#: client/chatline.cpp:224
#, fuzzy
msgid "/debug unit <id>"
msgstr "Το καραβάνι σου έφτασε"

#: client/chatline.cpp:227
#, fuzzy
msgid "/set <option-name> <value>"
msgstr "set <όνομα-επιλογής> <τιμή>"

#: client/chatline.cpp:228
#, fuzzy
msgid "/team <player> <team>"
msgstr "team <παίχτης> [ομάδα]"

#: client/chatline.cpp:229
#, fuzzy
msgid "/rulesetdir <directory>"
msgstr "rulesetdir <κατάλογος>"

#: client/chatline.cpp:230
#, fuzzy
msgid "/metamessage <meta-line>"
msgstr "metapatch <meta-line>"

#: client/chatline.cpp:231
#, fuzzy
msgid "/metapatches <meta-line>"
msgstr "metapatch <meta-line>"

#: client/chatline.cpp:233
#, fuzzy
msgid "/metaserver <address>"
msgstr "metaserver <διεύθυνση>"

#: client/chatline.cpp:234
#, fuzzy
msgid "/aitoggle <player-name>"
msgstr "aitoggle <όνομα-παίχτη>"

#: client/chatline.cpp:235
#, fuzzy
msgid "/take <player-name>"
msgstr "create <όνομα-παίχτη>"

#: client/chatline.cpp:236
#, fuzzy
msgid "/observe <player-name>"
msgstr "remove <όνομα-παίχτη>"

#: client/chatline.cpp:237
#, fuzzy
msgid "/detach <connection-name>"
msgstr "detach <όνομα-σύνδεσης>"

#: client/chatline.cpp:238
#, fuzzy
msgid "/create <player-name> [ai type]"
msgstr "create <όνομα-παίχτη>"

#: client/chatline.cpp:240
#, fuzzy
msgid "/handicapped <player-name>"
msgstr ""
"novice\n"
"novice <όνομα-παίχτη>"

#: client/chatline.cpp:241
#, fuzzy
msgid "/novice <player-name>"
msgstr ""
"novice\n"
"novice <όνομα-παίχτη>"

#: client/chatline.cpp:242
#, fuzzy
msgid "/easy <player-name>"
msgstr ""
"easy\n"
"easy <όνομα-παίχτη>"

#: client/chatline.cpp:243
#, fuzzy
msgid "/normal <player-name>"
msgstr ""
"normal\n"
"normal <όνομα-παίχτη>"

#: client/chatline.cpp:244
#, fuzzy
msgid "/hard <player-name>"
msgstr ""
"hard\n"
"hard <όνομα-παίχτη>"

#: client/chatline.cpp:245
#, fuzzy
msgid "/cheating <player-name>"
msgstr ""
"novice\n"
"novice <όνομα-παίχτη>"

#: client/chatline.cpp:246
#, fuzzy
msgid "/experimental <player-name>"
msgstr ""
"experimental\n"
"experimental <όνομα-παίχτη>"

#: client/chatline.cpp:250
#, fuzzy
msgid "/timeoutset <time>"
msgstr "?timeout:κλειστό"

#: client/chatline.cpp:251
msgid "/timeoutadd <time>"
msgstr ""

#: client/chatline.cpp:252
#, fuzzy
msgid "/timeoutincrease <turn> <turninc> <value> <valuemult>"
msgstr "timeoutincrease <γύρος> <αύξηση-γύρου> <τιμή> <πολλαπλασιαστής-τιμής>"

#: client/chatline.cpp:253
msgid "/cancelvote <vote number>"
msgstr ""

#: client/chatline.cpp:254
msgid "/ignore [type=]<pattern>"
msgstr ""

#: client/chatline.cpp:255
msgid "/unignore <range>"
msgstr ""

#: client/chatline.cpp:256
#, fuzzy
msgid "/playercolor <player-name> <color>"
msgstr "aitoggle <όνομα-παίχτη>"

#: client/chatline.cpp:257
msgid "/playernation <player-name> [nation] [is-male] [leader] [style]"
msgstr ""

#: client/chatline.cpp:261
#, fuzzy
msgid "/remove <player-name>"
msgstr "remove <όνομα-παίχτη>"

#: client/chatline.cpp:262
#, fuzzy
msgid "/save <file-name>"
msgstr ""
"save\n"
"save <όνομα-αρχείου>"

#: client/chatline.cpp:263
#, fuzzy
msgid "/scensave <file-name>"
msgstr ""
"save\n"
"save <όνομα-αρχείου>"

#: client/chatline.cpp:264
#, fuzzy
msgid "/load <file-name>"
msgstr "read <όνομα-αρχείου>"

#: client/chatline.cpp:265
#, fuzzy
msgid "/read <file-name>"
msgstr "read <όνομα-αρχείου>"

#: client/chatline.cpp:266
#, fuzzy
msgid "/write <file-name>"
msgstr "write <όνομα-αρχείου>"

#: client/chatline.cpp:268
#, fuzzy
msgid "/default <option name>"
msgstr "cut <όνομα σύνδεσης>"

#: client/chatline.cpp:269
msgid "/lua cmd <script line>"
msgstr ""

#: client/chatline.cpp:270
msgid "/lua unsafe-cmd <script line>"
msgstr ""

#: client/chatline.cpp:271
msgid "/lua file <script file>"
msgstr ""

#: client/chatline.cpp:272
msgid "/lua unsafe-file <script file>"
msgstr ""

#: client/chatline.cpp:273
msgid "/kick <user>"
msgstr ""

#: client/chatline.cpp:274
msgid "/delegate to <username>"
msgstr ""

#: client/chatline.cpp:276
#, fuzzy
msgid "/delegate take <player-name>"
msgstr "create <όνομα-παίχτη>"

#: client/chatline.cpp:278
#, fuzzy
msgid "/delegate show <player-name>"
msgstr ""
"easy\n"
"easy <όνομα-παίχτη>"

#: client/chatline.cpp:279
#, fuzzy
msgid "/aicmd <player> <command>"
msgstr "team <παίχτης> [ομάδα]"

#: client/chatline.cpp:280
#, fuzzy
msgid "/fcdb lua <script>"
msgstr "_Φόρτωσε μονάδα"

#: client/chatline.cpp:281
#, fuzzy
msgid "/mapimg define <mapdef>"
msgstr "(λίστα εργασιών)"

#: client/chatline.cpp:282
msgid "/mapimg show <id>|all"
msgstr ""

#: client/chatline.cpp:283
msgid "/mapimg create <id>|all"
msgstr ""

#: client/chatline.cpp:284
msgid "/mapimg delete <id>|all"
msgstr ""

#: client/chatline.cpp:357
msgid "Set who can see your messages by default."
msgstr ""

#: client/chatline.cpp:374
#, fuzzy
msgid "Allies Only"
msgstr "Περιοχή των  %s"

#: client/chatline.cpp:384
msgid "Everyone"
msgstr ""

#: client/chatline.cpp:402
#, fuzzy
msgid "Clear links"
msgstr "Εργασίες σε αναμονή"

#: client/chatline.cpp:410
#, fuzzy
msgid "Show/hide chat"
msgstr "Καμία διαταγή"

#: client/chatline.cpp:425
#, fuzzy
msgid "Chat"
msgstr "_Κουβεντούλα"

#: client/chatline.cpp:554
msgid "This city isn't known!"
msgstr "Αυτή η πόλη είναι άγνωστη!"

#: client/chatline.cpp:562
msgid "This tile doesn't exist in this game!"
msgstr ""

#: client/chatline.cpp:571
msgid "This unit isn't known!"
msgstr ""

#: client/chatline_common.cpp:159
#, fuzzy
msgid ""
"Freeciv21 is free software and you are welcome to distribute copies of it "
"under certain conditions;"
msgstr ""
"Το Freeciv είναι ελεύθερο λογισμικό και είσαι καλοδεχούμενος να διανέμεις "
"αντιγραφά του υπό ορισμένες συνθήκες."

#: client/chatline_common.cpp:163
msgid "See the \"Copying\" item on the Help menu."
msgstr "Δες την καταχώριση  \"Αντιγραφή\" στο μενού βοήθεια."

#: client/chatline_common.cpp:166
msgid "See COPYING file distributed with this program."
msgstr ""

#: client/chatline_common.cpp:169
msgid "Now ... Go give 'em hell!"
msgstr "Τώρα ... Δώς  τους να καταλάβουν!"

#: client/citybar.cpp:264
#, fuzzy
msgid "Simple"
msgstr "Ναός"

#: client/citybar.cpp:264
#, fuzzy
msgid "Traditional"
msgstr "Περιστασιακά"

#: client/citybar.cpp:264
#, fuzzy
msgid "Polished"
msgstr "Πολωνικό"

#: client/citydlg.cpp:667
msgid "<b>Food:</b>"
msgstr ""

#: client/citydlg.cpp:668
msgid "Granary:"
msgstr "Σιταποθήκη"

#: client/citydlg.cpp:669
#, fuzzy
msgid "Citizens:"
msgstr "Πολίτες"

#: client/citydlg.cpp:670
msgid "Change in:"
msgstr "Αλλαγή σε:"

#: client/citydlg.cpp:675
#, fuzzy
msgid "<b>Production:</b>"
msgstr "Παραγωγή:"

#: client/citydlg.cpp:676
msgid "Waste:"
msgstr "Σπατάλη:"

#: client/citydlg.cpp:681
#, fuzzy
msgid "<b>Trade:</b>"
msgstr "Εμπόριο:"

#: client/citydlg.cpp:682
msgid "Corruption:"
msgstr "Διαφθορά:"

#: client/citydlg.cpp:683 client/diplodlg.cpp:153 client/diplodlg.cpp:155
#: client/views/view_nations.cpp:551
msgid "Gold:"
msgstr "Χρυσός"

#: client/citydlg.cpp:684 client/views/view_nations.cpp:553
msgid "Science:"
msgstr "Επιστήμη:"

#: client/citydlg.cpp:685 client/views/view_nations.cpp:554
msgid "Luxury:"
msgstr "Ανέσεις:"

#: client/citydlg.cpp:690 client/views/view_nations.cpp:556
#, fuzzy
msgid "Culture:"
msgstr "Μελλοντική τεχνολογία  %d"

#: client/citydlg.cpp:691
msgid "Pollution:"
msgstr "Μόλυνση"

#: client/citydlg.cpp:692
#, fuzzy
msgid "Plague risk:"
msgstr "Κίνδυνος επιδημίας"

#: client/citydlg.cpp:693
msgid "Tech Stolen:"
msgstr ""

#: client/citydlg.cpp:694
#, fuzzy
msgid "Airlift:"
msgstr "Αερομεταφόρά"

#: client/citydlg.cpp:823
msgid "Not stolen"
msgstr ""

#: client/citydlg.cpp:855
#, fuzzy
msgid "Click to change city name"
msgstr "Επιτρεπόμενα ονόματα πόλεων"

#: client/citydlg.cpp:864
#, fuzzy
msgid "Close city dialog"
msgstr "Κλείσε διάλογο"

#: client/citydlg.cpp:868
#, fuzzy
msgid "Show next city"
msgstr "Επόμενη πόλη"

#: client/citydlg.cpp:875
#, fuzzy
msgid "Show previous city"
msgstr "Προηγούμενη πόλη"

#: client/citydlg.cpp:884
#, fuzzy
msgid "Click to change current production"
msgstr "Άλλαξε παραγωγή"

#: client/citydlg.cpp:911
#, fuzzy
msgid "Presets:"
msgstr "Κυβερνητικοί στόχοι για την πόλη"

#: client/citydlg.cpp:928 client/optiondlg.cpp:147 client/shortcuts.cpp:610
#, fuzzy
msgid "Save"
msgstr "Αποθήκευση παιχνίδι"

#: client/citydlg.cpp:933
#, fuzzy
msgid "Nationality"
msgstr "Έθνος"

#: client/citydlg.cpp:934
msgid "Happiness"
msgstr "Ευτυχία"

#: client/citydlg.cpp:935
#, fuzzy
msgid "Cities:"
msgstr "Πό_λεις"

#: client/citydlg.cpp:936
#, fuzzy
msgid "Luxuries:"
msgstr "Ανέσεις:"

#: client/citydlg.cpp:937
#, fuzzy
msgid "Buildings:"
msgstr "Κτήρια: "

#: client/citydlg.cpp:938
#, fuzzy
msgid "Nationality:"
msgstr "Έθνος"

#: client/citydlg.cpp:939 client/views/view_units.cpp:53
#, fuzzy
msgid "Units:"
msgstr "Μονάδες"

#: client/citydlg.cpp:940
#, fuzzy
msgid "Wonders:"
msgstr "Θαύματα: "

#: client/citydlg.cpp:957
msgid "General"
msgstr ""

#: client/citydlg.cpp:958
msgid "Citizens"
msgstr "Πολίτες"

#: client/citydlg.cpp:959 client/views/view_cities.cpp:542
#, fuzzy
msgid "Governor"
msgstr "_Κυβέρνήτης"

#: client/citydlg.cpp:1138
msgid "What should we rename the city to?"
msgstr "Ποιό θα είναι το νέο όνομα της πόλης;"

#: client/citydlg.cpp:1139
msgid "Rename City"
msgstr "Μετονόμασε πόλη"

#: client/citydlg.cpp:1162
msgid "What should we name the preset?"
msgstr "Πώς θα θέλατε να ονομάσετε τον νέο κυβερνητικό στόχο"

#: client/citydlg.cpp:1163
msgid "Name new preset"
msgstr "Ονόμασε νέο κυβερνητικό στόχο"

#: client/citydlg.cpp:1163
msgid "new preset"
msgstr "Νεός κυβερνητικός στόχος"

#: client/citydlg.cpp:1276
#, fuzzy
msgid "No governor defined"
msgstr "(λίστα εργασιών)"

#: client/citydlg.cpp:1286
#, fuzzy, qt-format
msgid "<h3>Governor Enabled<br>(%1)</h3>"
msgstr "Κυβερνήτης ενεργοποιημ_ένος"

#: client/citydlg.cpp:1291
#, fuzzy
msgid "<h3>Governor Disabled</h3>"
msgstr "Κυβερνήτης απε_νεργοποιημένος"

#: client/citydlg.cpp:1305
#, fuzzy
msgid "Disable"
msgstr "Διέλυσε"

#: client/citydlg.cpp:1307
#, fuzzy
msgid "Enable"
msgstr "_Γυναίκα"

#: client/citydlg.cpp:1327
msgid "Remove this preset?"
msgstr "Να αφαιρεθεί αυτός ο κυβερνητικός στόχος;"

#: client/citydlg.cpp:1367
#, fuzzy
msgid "Remove Governor"
msgstr "_Κυβέρνήτης"

#: client/citydlg.cpp:1396
#, fuzzy
msgid "Change worklist"
msgstr "Επανονόμασε λιστα εργασιών"

#: client/citydlg.cpp:1397
#, fuzzy
msgid "Insert worklist"
msgstr "ΛίστεςΕργασιών"

#: client/citydlg.cpp:1398 client/views/view_cities.cpp:506
#, fuzzy
msgid "Clear"
msgstr "_Καθαρισμός ημερολογίου"

#: client/citydlg.cpp:1409 client/views/view_cities.cpp:507
#, fuzzy
msgid "(no worklists defined)"
msgstr "(λίστα εργασιών)"

#: client/citydlg.cpp:1425
#, fuzzy
msgid "Save worklist"
msgstr "ΛίστεςΕργασιών"

#: client/citydlg.cpp:1427 client/page_main.cpp:25
msgid "Options"
msgstr "Επιλογές"

#: client/citydlg.cpp:1428
#, fuzzy
msgid "Show units"
msgstr "%s μονάδες"

#: client/citydlg.cpp:1429
#, fuzzy
msgid "Show buildings"
msgstr "Κτήρια: "

#: client/citydlg.cpp:1430
#, fuzzy
msgid "Show wonders"
msgstr "Καμία διαταγή"

#: client/citydlg.cpp:1431
#, fuzzy
msgid "Show future targets"
msgstr "Δείξε μελλοντικούς στόχους:"

#: client/citydlg.cpp:1448
#, fuzzy
msgid "Allow disbanding city"
msgstr "_Χτίσεις πόλη"

#: client/citydlg.cpp:1504 client/views/view_cities_data.cpp:835
msgid "Buy"
msgstr ""

#: client/citydlg.cpp:1666
msgid "#"
msgstr ""

#: client/citydlg.cpp:1666 client/page_pregame.cpp:44
#: client/views/view_nations_data.cpp:471
msgid "Flag"
msgstr "Σημαία"

#: client/citydlg.cpp:1666 client/endgamereport.cpp:36 client/gotodlg.cpp:44
#: client/page_load.cpp:244 client/page_network.cpp:46
#: client/page_pregame.cpp:44 client/views/view_cities_data.cpp:737
#: client/views/view_nations_data.cpp:472
msgid "Nation"
msgstr "Έθνος"

#: client/citydlg.cpp:1784
#, fuzzy, c-format
msgid "Supported units: %d"
msgstr "Υποστηριγμένες %d"

#: client/citydlg.cpp:1805
#, c-format
msgid "Present units: %d"
msgstr "Παρόντες: %d"

#: client/citydlg.cpp:1819
msgid "Click to expand the present units list"
msgstr ""

#: client/citydlg.cpp:1826
msgid "Click to collapse the present units list"
msgstr ""

#: client/citydlg.cpp:1944
#, fuzzy
msgid "Yes Buy"
msgstr " Αγόρασε "

#: client/citydlg.cpp:2053
#, fuzzy, qt-format
msgid "Improvements: upkeep %1"
msgstr "Υποδομές"

#: client/citydlg.cpp:2171
#, fuzzy
msgid "What should we name new worklist?"
msgstr "Πώς θα θέλατε να ονομάσετε τον νέο κυβερνητικό στόχο"

#: client/citydlg.cpp:2172
#, fuzzy
msgid "Save current worklist"
msgstr "ΛίστεςΕργασιών"

#: client/citydlg.cpp:2173
#, fuzzy
msgid "New worklist"
msgstr "λίστα εργασιών"

#: client/citydlg.cpp:2220
#, fuzzy, qt-format
msgid "%1 - %2 citizens - DISORDER"
msgstr "<b>%s</b> - %s πολίτες"

#: client/citydlg.cpp:2225
#, fuzzy, qt-format
msgid "%1 - %2 citizens - celebrating"
msgstr "<b>%s</b> - %s πολίτες"

#: client/citydlg.cpp:2230
#, fuzzy, qt-format
msgid "%1 - %2 citizens - happy"
msgstr "<b>%s</b> - %s πολίτες"

#: client/citydlg.cpp:2235
#, fuzzy, qt-format
msgid "%1 - %2 citizens"
msgstr "πολίτης"

#: client/citydlg.cpp:2398 client/dialogs.cpp:496 client/hudwidget.cpp:1265
#: client/messageoptions.cpp:56 client/optiondlg.cpp:123
#: client/page_network.cpp:106 client/page_scenario.cpp:66
#: client/ratesdlg.cpp:62 client/ratesdlg.cpp:172
#: client/unithudselector.cpp:153
msgid "Cancel"
msgstr "Ακύρωσε"

#: client/citydlg_common.cpp:164 client/citydlg_common.cpp:874
#: client/text.cpp:969
msgid "never"
msgstr "ποτέ"

#: client/citydlg_common.cpp:168
#, fuzzy, c-format, qt-format
msgid "%3d/%s:%s"
msgstr "%3d/%3d:%s"

#: client/citydlg_common.cpp:171
#, fuzzy, c-format, qt-format
msgid "%3d/%s %s"
msgstr "%3d/%3d %s"

#: client/citydlg_common.cpp:466 server/stdinhand.cpp:315
msgid "(unknown)"
msgstr "(άγνωστη)"

#: client/citydlg_common.cpp:604
msgid "Illness deactivated in ruleset."
msgstr "Η αρρώστια έχει απενεργοποιηθεί στο σύνολο κανόνων"

#: client/citydlg_common.cpp:760
#, c-format
msgid "unlimited take offs%s"
msgstr ""

#: client/citydlg_common.cpp:783
#, fuzzy
msgid "unlimited landings"
msgstr "Ηνωμένα Έθνη"

#: client/citydlg_common.cpp:795
msgid "unlimited take offs and landings"
msgstr ""

#: client/citydlg_common.cpp:800
#, fuzzy, c-format
msgid "%s and %s"
msgstr " και "

#: client/citydlg_common.cpp:820
#, qt-format
msgid "Happy: %1\n"
msgstr ""

#: client/citydlg_common.cpp:823
#, fuzzy, qt-format
msgid "Content: %1\n"
msgstr "Σύνδεση "

#: client/citydlg_common.cpp:826
#, qt-format
msgid "Unhappy: %1\n"
msgstr ""

#: client/citydlg_common.cpp:829
#, qt-format
msgid "Angry: %1\n"
msgstr ""

#: client/citydlg_common.cpp:850
#, fuzzy
msgid "Disorder"
msgstr "Αναταραχές"

#: client/citydlg_common.cpp:853 common/events.cpp:88
msgid "Celebrating"
msgstr "Εορτασμός"

#: client/citydlg_common.cpp:856
#, fuzzy
msgid "Happy"
msgstr " χαρούμενοι"

#: client/citydlg_common.cpp:859
#, fuzzy
msgid "Content"
msgstr "Σύνδεση "

#: client/citydlg_common.cpp:871
msgid "blocked"
msgstr "μπλοκαρισμένο"

#: client/citydlg_common.cpp:901
#, c-format
msgid " ∞%s"
msgstr ""

#: client/citydlg_common.cpp:906
msgid "*"
msgstr ""

#: client/citydlg_common.cpp:910 client/citydlg_common.cpp:923
#, c-format, qt-format
msgid "%2d"
msgstr ""

#: client/citydlg_common.cpp:920 client/citydlg_common.cpp:929
msgid " ∞"
msgstr ""

#: client/citydlg_common.cpp:934
#, fuzzy, c-format
msgid " s: %s d: %s"
msgstr "Πόλη: %s (%s)"

#: client/citydlg_common.cpp:938
#, fuzzy, c-format
msgid " %s"
msgstr "%s"

#: client/client_main.cpp:342
msgid "Announce"
msgstr ""

#: client/client_main.cpp:344 server/civserver.cpp:165
msgid "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)."
msgstr ""

#: client/client_main.cpp:345 server/civserver.cpp:167
msgid "PROTO"
msgstr ""

#: client/client_main.cpp:347
#, fuzzy
msgid "Skip connect dialog."
msgstr "Διέκοψε διάλογο σύνδεσης"

#: client/client_main.cpp:348 server/civserver.cpp:180 tools/civmanual.cpp:660
#: tools/fcmp/mpcmdline.cpp:46
msgid "debug"
msgstr ""

#: client/client_main.cpp:351 server/civserver.cpp:183 tools/civmanual.cpp:663
#: tools/fcmp/mpcmdline.cpp:49
msgid "Set debug log level (fatal/critical/warning/info/debug)."
msgstr ""

#: client/client_main.cpp:352 server/civserver.cpp:184 tools/civmanual.cpp:664
#: tools/fcmp/mpcmdline.cpp:50
msgid "LEVEL"
msgstr ""

#: client/client_main.cpp:354
msgid "Fatal"
msgstr ""

#: client/client_main.cpp:354 server/civserver.cpp:188 tools/civmanual.cpp:666
msgid "Raise a signal on failed assertion."
msgstr ""

#: client/client_main.cpp:355
#, fuzzy
msgid "Load saved game FILE."
msgstr "_Φόρτωσε αποθηκευμένο παιχνίδι"

#: client/client_main.cpp:358
msgid "Do not request hack access to local, but not spawned, server."
msgstr ""

#: client/client_main.cpp:361
msgid "Use FILE as logfile (spawned server also uses this)."
msgstr ""

#: client/client_main.cpp:363
#, fuzzy
msgid "Connect to the metaserver at HOST."
msgstr "Δεν μπόρεσα να συνδεθώ με τον εξυπηρετητή."

#: client/client_main.cpp:364
msgid "Use NAME as username on server."
msgstr ""

#: client/client_main.cpp:366
msgid "Connect to server port PORT (usually with -a)."
msgstr ""

#: client/client_main.cpp:368
msgid "Plugin"
msgstr ""

#: client/client_main.cpp:368
msgid "Use PLUGIN for sound output."
msgstr ""

#: client/client_main.cpp:370
msgid "Read startup script FILE (for spawned server only)."
msgstr ""

#: client/client_main.cpp:373
#, fuzzy
msgid "Connect to the server at HOST (usually with -a)."
msgstr "Δεν μπόρεσα να συνδεθώ με τον εξυπηρετητή."

#: client/client_main.cpp:375
#, fuzzy
msgid "Read sound tags from FILE."
msgstr "  -r, --read ΑΡΧΕΙΟ\tΔιάβασε το σενάριο εκκίνησης ΑΡΧΕΙΟ\n"

#: client/client_main.cpp:376
#, fuzzy
msgid "Read music tags from FILE."
msgstr "  -r, --read ΑΡΧΕΙΟ\tΔιάβασε το σενάριο εκκίνησης ΑΡΧΕΙΟ\n"

#: client/client_main.cpp:377
msgid "Use data file FILE.tilespec for tiles."
msgstr ""

#: client/client_main.cpp:378 server/civserver.cpp:235
msgid "Warn about deprecated modpack constructs."
msgstr ""

#: client/client_main.cpp:379
msgid "Prints tileset debugging information."
msgstr ""

#: client/client_main.cpp:382
#, fuzzy
msgid "url"
msgstr "Πλεόνασμα"

#: client/client_main.cpp:382
#, fuzzy
msgid "Server information in URL format."
msgstr "Αναφορά πληροφοριών"

#: client/client_main.cpp:382
msgid "[url]"
msgstr ""

#: client/client_main.cpp:440 server/civserver.cpp:307
#, c-format
msgid "Invalid port number %s"
msgstr ""

#: client/client_main.cpp:464 server/civserver.cpp:381
#, c-format
msgid "Illegal value \"%s\" for --Announce"
msgstr ""

#: client/client_main.cpp:471 server/civserver.cpp:388
msgid "The --warnings option is deprecated."
msgstr ""

#: client/client_main.cpp:489
msgid "Too many positional arguments."
msgstr ""

#: client/client_main.cpp:497
msgid "-f/--file and -a/--autoconnect options are incompatible\n"
msgstr ""

#: client/client_main.cpp:576
#, fuzzy, c-format
msgid "Updating old metaserver address \"%s\"."
msgstr "metaserver <διεύθυνση>"

#: client/client_main.cpp:578
#, fuzzy, c-format
msgid "Default metaserver has been set to value \"%s\"."
msgstr "%s απομακρύνθηκε από το παιχνίδι."

#: client/client_main.cpp:603
#, fuzzy, c-format
msgid "Can't load requested tileset %s!"
msgstr "αποκόλληση από ένα παίχτη"

#: client/client_main.cpp:772
#, fuzzy
msgid "Failed to start local server; aborting."
msgstr "αποκόλληση από ένα παίχτη"

#: client/client_main.cpp:779
msgid "There was an error while auto connecting; aborting."
msgstr ""

#: client/client_main.cpp:864
msgid "Game started."
msgstr ""

#: client/climisc.cpp:220 client/climisc.cpp:227
#, c-format
msgid "The %s give %s"
msgstr "Οι %s δίνουν %s"

#: client/climisc.cpp:231
#, c-format
msgid "The %s give an unknown city"
msgstr "Οι %s δίνουν μια άγνωστη πόλη"

#: client/climisc.cpp:242
#, c-format
msgid "The %s give their worldmap"
msgstr "Οι %s δίνουν τον παγκόσμιο χάρτη τους"

#: client/climisc.cpp:246
#, c-format
msgid "The %s give their seamap"
msgstr "Οι %s δίνουν τον θαλάσσιο χάρτη τους"

#: client/climisc.cpp:250
msgid "The parties agree on a cease-fire"
msgstr "Τα μέρη συμφωνούν σε κατάπαυση του πυρός"

#: client/climisc.cpp:253
msgid "The parties agree on a peace"
msgstr "Τα μέρη συμφωνούν σε ειρήνη"

#: client/climisc.cpp:256
msgid "The parties create an alliance"
msgstr "Τα μέρη συνάπτουν συμμαχία"

#: client/climisc.cpp:259
#, c-format
msgid "The %s give shared vision"
msgstr "Οι %s δίνουν κοινή ορατότητα"

#: client/climisc.cpp:263
#, c-format
msgid "The %s give an embassy"
msgstr "Οι %s δίνουν μια πρεσβεία"

#: client/climisc.cpp:913
#, fuzzy
msgid "Message"
msgstr "Μη_νύματα"

#: client/climisc.cpp:1025
#, c-format
msgid "You can't buy %s in %s!"
msgstr "Δεν αγοράζεις %s στη %s!"

#: client/clinet.cpp:76
msgid "unknown reason"
msgstr ""

#: client/clinet.cpp:83
#, fuzzy, c-format
msgid "Lost connection to server (%s)!"
msgstr "Τερματίζει την σύνδεση του πελάτη στον εξυπηρετητή."

#: client/clinet.cpp:117
msgid "Connection in progress."
msgstr "Σύνδεση σε εξέλιξη."

#: client/clinet.cpp:139 client/clinet.cpp:154
#, fuzzy
msgid "Connection timed out."
msgstr "Συγνώμη, η σύνδεσή σου έλλειξε..."

#: client/clinet.cpp:236
msgid "Disconnected from server."
msgstr "Αποσύνδεση από εξυπηρετητή"

#: client/clinet.cpp:328
#, fuzzy
msgid "server disconnected"
msgstr "Αποσυνδεδεμένος"

#: client/clinet.cpp:330 server/server.cpp:653
#, fuzzy
msgid "read error"
msgstr "Η περιοχή μας"

#: client/clinet.cpp:353
#, c-format
msgid "Failed to contact server \"%s\" after %d attempts"
msgstr ""

#: client/clinet.cpp:364
#, fuzzy, c-format
msgid ""
"Error contacting server \"%s\":\n"
" %s\n"
msgstr "Τερματίζει την σύνδεση του πελάτη στον εξυπηρετητή."

#: client/clinet.cpp:381
#, c-format
msgid "Auto-connecting to \"%s\" every %f second(s) for %d times"
msgstr ""

#: client/connectdlg_common.cpp:76
#, fuzzy
msgid "Freeciv21 Server"
msgstr "Όνομα εξυπηρετητή Freeciv :"

#: client/connectdlg_common.cpp:190
#, fuzzy
msgid "Starting local server..."
msgstr "Εκκίνηση εξυπηρετητή..."

#: client/connectdlg_common.cpp:195 client/fc_client.cpp:702
#: client/options.cpp:3749 client/options.cpp:3801
#, fuzzy
msgid "Cannot find Freeciv21 storage directory"
msgstr "δεν μπορώ να βρω προσωπικό κατάλογο"

#: client/connectdlg_common.cpp:197
#, fuzzy
msgid "You'll have to start server manually. Sorry..."
msgstr "Πρέπει να τον ξεκινήσεις μόνος σου. Συγνώμη..."

#: client/connectdlg_common.cpp:237
#, c-format
msgid "Starting freeciv21-server at %s"
msgstr ""

#: client/connectdlg_common.cpp:241
msgid "Couldn't start the server."
msgstr "Δεν μπόρεσα να αρχίσω εξυπηρετητή."

#: client/connectdlg_common.cpp:243 client/connectdlg_common.cpp:286
msgid "We probably couldn't start it from here."
msgstr "Πιθανώς δεν μπορούμε να το ξεκινήσουμε από εδώ."

#: client/connectdlg_common.cpp:245 client/connectdlg_common.cpp:288
msgid "You'll have to start one manually. Sorry..."
msgstr "Πρέπει να τον ξεκινήσεις μόνος σου. Συγνώμη..."

#: client/connectdlg_common.cpp:284
msgid "Couldn't connect to the server."
msgstr "Δεν μπόρεσα να συνδεθώ με τον εξυπηρετητή."

#: client/connectdlg_common.cpp:370
#, fuzzy
msgid ""
"Established control over the server. You have command access level 'hack'."
msgstr ""
"Έχουμε τον έλεγχο του εξυπηρετητή (πείραγμα επιπέδου πρόσβασης εντολών)"

#: client/connectdlg_common.cpp:376
msgid ""
"Failed to obtain the required access level to take control of the server. "
"Attempting to shut down server."
msgstr ""

#: client/control.cpp:1040 server/unithand.cpp:2023
#, fuzzy, c-format
msgid "Only %s can do %s."
msgstr "Μόνο πυρηνικές μονάδες μπορούν να το κάνουν αυτό."

#: client/control.cpp:1045 server/unithand.cpp:2029
#, fuzzy, c-format
msgid "%s can't do %s."
msgstr "%s δεν μπορεί ακόμα να χτιστεί %s ."

#: client/control.cpp:1389
msgid "Only transporter units can be unloaded."
msgstr "Μόνο μονάδες μεταφορικές μπορούν να ξεφορτωθούν."

#: client/control.cpp:1798
#, c-format
msgid "Unable to get rid of %s."
msgstr ""

#: client/control.cpp:1942
msgid "Only settler units can be put into auto mode."
msgstr "Μόνο μονάδες αποικισμού μπορούν να τεθούν σε αυτόματη λειτουργία."

#: client/control.cpp:2047
msgid "Click on a tile to paradrop to it."
msgstr ""

#: client/control.cpp:2054
msgid "Only paratrooper units can do this."
msgstr "Μόνο μονάδες αλεξιπτωτιστών μπορούν να το κάνουν αυτό."

#: client/control.cpp:2680 client/control.cpp:2702 client/control.cpp:2718
msgid "Didn't find a route to the destination!"
msgstr "Δεν βρήκα διαδρομή για προορισμό!"

#: client/control.cpp:2773
msgid "Oh my! You seem to have no capital!"
msgstr "Α! Φαίνεται ότι δεν έχεις πρωτεύουσα!"

#: client/control.cpp:2887
#, c-format
msgid "Click on a tile to do %s against it."
msgstr ""

#: client/control.cpp:2899
msgid ""
"Click on a tile to act against it. Press 'd' again to act against own tile."
msgstr ""

#: client/dialogs.cpp:391
#, fuzzy
msgid "Select Nation"
msgstr "Διάλεξε ένα έθνος"

#: client/dialogs.cpp:410
#, fuzzy
msgid "Nation Set:"
msgstr "Επιλέχτηκε Έθνος "

#: client/dialogs.cpp:431
msgid "Female"
msgstr "Θηλυκό"

#: client/dialogs.cpp:432
msgid "Male"
msgstr "Αρσενικό"

#: client/dialogs.cpp:440
#, fuzzy
msgid "Choose nation"
msgstr "Επέλεξε ένα σενάριο"

#: client/dialogs.cpp:441
#, fuzzy
msgid "Your leader name"
msgstr "Η νέα σου κυβέρνηση "

#: client/dialogs.cpp:501 client/page_pregame.cpp:139
#: client/pregameoptions.cpp:128
msgid "Random"
msgstr "Τυχαίο"

#: client/dialogs.cpp:506 client/messageoptions.cpp:61 client/optiondlg.cpp:153
#: client/ratesdlg.cpp:63 client/ratesdlg.cpp:173
msgid "Ok"
msgstr ""

#: client/dialogs.cpp:526
msgid "Edit Nation"
msgstr "Διόρθωσε έθνος"

#: client/dialogs.cpp:528
msgid "What Nation Will You Be?"
msgstr "Ποιό έθνος θα είσαι;"

#: client/dialogs.cpp:530
msgid "Pick Nation"
msgstr "Επέλεξε έθνος"

#: client/dialogs.cpp:556 data/civ1/nations.ruleset:87
#: data/civ2/nations.ruleset:89
#, fuzzy
msgid "All nations"
msgstr "Όλες οι πόλεις"

#: client/dialogs.cpp:777
#, fuzzy
msgid "You must select your style."
msgstr "Πρέπει να επιλέξεις φύλο"

#: client/dialogs.cpp:782
msgid "You must type a legal name."
msgstr "Πρέπει να τυπώσεις ένα νόμιμο όνομα."

#: client/dialogs.cpp:788
msgid "Nation has been chosen by other player"
msgstr ""

#: client/dialogs.cpp:870
#, fuzzy
msgid "Goto Location"
msgstr "Πήγαινε σε περιοχή"

#: client/dialogs.cpp:872
#, fuzzy
msgid "Inspect City"
msgstr "_Ερεύνησε την πόλη"

#: client/dialogs.cpp:1078
#, fuzzy
msgid "Do you want to overthrow the government?"
msgstr "Πρέπει να επιλέξεις μια νέα κυβέρνηση από το μενού των πολιτευμάτων."

#: client/dialogs.cpp:1079
msgid "Revolution!"
msgstr "Επανάσταση!"

#: client/dialogs.cpp:1082
#, fuzzy
msgid "Yes Start a Revolution!"
msgstr "Επανάσταση!"

#: client/dialogs.cpp:1758
#, fuzzy, qt-format
msgid "Choose Your %1's Strategy"
msgstr "Επέλεξε τη στρατηγική του κστασκόπου σου"

#: client/dialogs.cpp:1763
#, fuzzy, qt-format
msgid ""
"Your %1 from %2 reaches the city of %3.\n"
"What now?"
msgstr ""
"Το καραβάνι σοτ από %s έφτασε στην πόλη του %s.\n"
"Τι να κάνει τώρα;"

#: client/dialogs.cpp:1767
#, fuzzy, qt-format
msgid ""
"Your %1 has arrived at %2.\n"
"What is your command?"
msgstr ""
"Ο %s σου έχει φτάσει στη %s.\n"
"Ποιά είναι η εντολή σου;"

#: client/dialogs.cpp:1772
#, fuzzy, qt-format
msgid "Your %1 is ready to act against %2 %3."
msgstr "Το καραβάνι σου έφτασε στο %s"

#: client/dialogs.cpp:1780
#, fuzzy, qt-format
msgid "Your %1 is waiting for your command."
msgstr "Κύριε, ο κατάσκοπος περιμένει τις διαταγές σας"

#: client/dialogs.cpp:1928
msgid "Keep moving"
msgstr "Συνέχισε να μετακινήσε"

#: client/dialogs.cpp:1933
#, fuzzy
msgid "&Wait"
msgstr "Περίμενε"

#: client/dialogs.cpp:1937
#, fuzzy
msgid "Do nothing"
msgstr "Ορατότητα"

#: client/dialogs.cpp:2536
msgid "Steal"
msgstr ""

#: client/dialogs.cpp:2536 client/menu.cpp:1041
msgid "Steal Technology"
msgstr "Κλέψε τεχνολογία"

#: client/dialogs.cpp:2568 client/dialogs.cpp:3304
#, fuzzy, qt-format
msgid "At %1's Discretion"
msgstr "Στη διακριτικότητα του Κατασκόπου"

#: client/dialogs.cpp:3021
#, c-format
msgid "You can't incite a revolt in %s."
msgstr "Δεν μπορείς να υποκινήσεις ανταρσία στην %s"

#: client/dialogs.cpp:3033
msgid "Incite a Revolt!"
msgstr "Υποκίνησε στάση "

#: client/dialogs.cpp:3036
#, fuzzy
msgid "Yes Incite a Revolt!"
msgstr "Υποκίνησε στάση "

#: client/dialogs.cpp:3084
msgid "Bribe Enemy Unit"
msgstr "Δωροδοκία Εχθρικής Μονάδας"

#: client/dialogs.cpp:3087
#, fuzzy
msgid "Yes Bribe!"
msgstr "Δωροδοκώ"

#: client/dialogs.cpp:3099
msgid "Traitors Demand Too Much!"
msgstr "Οι προδότες απαιτούν πάρα πολλά!!"

#: client/dialogs.cpp:3266 client/menu.cpp:991 common/events.cpp:116
#: common/events.cpp:126
msgid "Sabotage"
msgstr "Δολιοφθορά"

#: client/dialogs.cpp:3266
msgid "Select Improvement to Sabotage"
msgstr "Επέλεξε υποδομή για δολιοφθορά"

#: client/dialogs.cpp:3285
msgid "City Production"
msgstr "Παραγωγή πόλης"

#: client/dialogs.cpp:3327
msgid "What To Pillage"
msgstr "Τί να λεηλατηθεί"

#: client/dialogs.cpp:3327
msgid "Select what to pillage:"
msgstr "Επέλεξε τί να λεηλατηθεί:"

#: client/dialogs.cpp:3361 client/page_pregame.cpp:183 client/text.cpp:704
#: client/voteinfo_bar.cpp:32
msgid "Yes"
msgstr "Ναι"

#: client/dialogs.cpp:3362 client/page_pregame.cpp:185
#: client/voteinfo_bar.cpp:33
msgid "No"
msgstr "Όχι"

#: client/dialogs.cpp:3363
#, fuzzy
msgid "Disband units"
msgstr "Διέλυσε μονάδα"

#: client/dialogs.cpp:3406
#, qt-format
msgid "Modpack suggests using %1 tileset."
msgstr ""

#: client/dialogs.cpp:3411
msgid "Keep current tileset"
msgstr "Κράτα το τρέχων σύνολο-πλακιδίων."

#: client/dialogs.cpp:3412
#, fuzzy
msgid "Load tileset"
msgstr "Επαναφ_όρτωση ομάδαςΠλακιδίων"

#: client/dialogs.cpp:3420
#, fuzzy, c-format
msgid "Can't load requested tileset %s."
msgstr "αποκόλληση από ένα παίχτη"

#: client/dialogs.cpp:3437
#, qt-format
msgid "Modpack suggests using %1 soundset."
msgstr ""

#: client/dialogs.cpp:3442
#, fuzzy
msgid "Keep current soundset"
msgstr "Κράτα το τρέχων σύνολο-πλακιδίων."

#: client/dialogs.cpp:3443
#, fuzzy
msgid "Load soundset"
msgstr "_Φόρτωσε μονάδα"

#: client/dialogs.cpp:3462
#, qt-format
msgid "Modpack suggests using %1 musicset."
msgstr ""

#: client/dialogs.cpp:3467
#, fuzzy
msgid "Keep current musicset"
msgstr "Κράτα το τρέχων σύνολο-πλακιδίων."

#: client/dialogs.cpp:3468
#, fuzzy
msgid "Load musicset"
msgstr "Επαναφ_όρτωση ομάδαςΠλακιδίων"

#: client/dialogs.cpp:3771
msgid "Upgrade Unit!"
msgstr "Αναβάθμισε μονάδα!"

#: client/dialogs.cpp:3774
msgid "Upgrade Obsolete Units"
msgstr "Αναβάθμισε απαρχαιωμένες μονάδες"

#: client/dialogs.cpp:3777 client/views/view_units.cpp:591
#, fuzzy
msgid "Yes Upgrade"
msgstr "Αναβάθμιση"

#: client/diplodlg.cpp:172 client/diplodlg.cpp:174
#, fuzzy
msgid "Add Clause..."
msgstr "Πρό_σθεσε Όρο..."

#: client/diplodlg.cpp:205
msgid "Accept treaty"
msgstr "Απωδέξου συμφωνία"

#: client/diplodlg.cpp:207
msgid "Cancel meeting"
msgstr "Ακύρωσε συνάντηση "

#: client/diplodlg.cpp:316
msgid "Maps"
msgstr "Χάρτες"

#: client/diplodlg.cpp:317
msgid "World-map"
msgstr "Παγκόσμιος-χάρτης"

#: client/diplodlg.cpp:321
msgid "Sea-map"
msgstr "Χάρτης-θάλασσας"

#: client/diplodlg.cpp:329
msgid "Advances"
msgstr "Επιτεύματα"

#: client/diplodlg.cpp:346
#, fuzzy
msgid "All advances"
msgstr "Επιτεύματα"

#: client/diplodlg.cpp:369 client/page_game.cpp:108 client/page_load.cpp:250
#: data/civ1/units.ruleset:26 data/civ2/units.ruleset:31
#: data/civ2civ3/units.ruleset:40 data/classic/units.ruleset:38
#: data/experimental/units.ruleset:41 data/multiplayer/units.ruleset:37
#: data/royale/units.ruleset:41 data/sandbox/units.ruleset:42
#: server/report.cpp:189
msgid "Cities"
msgstr "Πόλεις"

#: client/diplodlg.cpp:391
msgid "Give shared vision"
msgstr "Δώσε κοινή όραση "

#: client/diplodlg.cpp:398
#, fuzzy
msgid "Give embassy"
msgstr "Δώσε πρέσ_βεια"

#: client/diplodlg.cpp:407
msgid "Pacts"
msgstr "Σύμφωνα"

#: client/diplodlg.cpp:651
msgid "--- This treaty is blank. Please add some clauses. ---"
msgstr "--- Αυτή η συνθήκη είναι κενή. Παρακαλώ προσθέστε μερικούς όρους. ---"

#: client/editor.cpp:190 tools/civmanual.cpp:323
msgid "Terrain"
msgstr "Έδαφός"

#: client/editor.cpp:191
msgid ""
"Change tile terrain.\n"
"Shortcut: t\n"
"Select terrain type: shift+t or right-click here."
msgstr ""

#: client/editor.cpp:193
#, fuzzy
msgid "Terrain Resource"
msgstr "Έδαφος: %s"

#: client/editor.cpp:195
msgid ""
"Change tile terrain resources.\n"
"Shortcut: r\n"
"Select resource type: shift+r or right-click here."
msgstr ""

#: client/editor.cpp:197
#, fuzzy
msgid "Terrain Special"
msgstr "Ειδικός"

#: client/editor.cpp:199
msgid ""
"Modify tile specials.\n"
"Shortcut: s\n"
"Select special type: shift+s or right-click here."
msgstr ""

#: client/editor.cpp:201 common/unit.cpp:625 data/civ1/terrain.ruleset:1080
#: data/civ2/terrain.ruleset:1217 data/civ2civ3/terrain.ruleset:1671
#: data/classic/terrain.ruleset:1519 data/experimental/terrain.ruleset:1494
#: data/multiplayer/terrain.ruleset:1491 data/royale/terrain.ruleset:1635
#: data/sandbox/terrain.ruleset:1704
msgid "Road"
msgstr "Δρόμος"

#: client/editor.cpp:203
msgid ""
"Modify roads on tile.\n"
"Shortcut: p\n"
"Select road type: shift+p or right-click here."
msgstr ""

#: client/editor.cpp:205
#, fuzzy
msgid "Military Base"
msgstr "Στρατιωτικά"

#: client/editor.cpp:207
msgid ""
"Create a military base.\n"
"Shortcut: m\n"
"Select base type: shift+m or right-click here."
msgstr ""

#: client/editor.cpp:209 client/menu.cpp:767
msgid "Unit"
msgstr "Μονάδα"

#: client/editor.cpp:212
msgid ""
"Create unit.\n"
"Shortcut: u\n"
"Select unit type: shift+u or right-click here."
msgstr ""

#: client/editor.cpp:214 client/gotodlg.cpp:44
msgid "City"
msgstr "Πόλη"

#: client/editor.cpp:215
msgid ""
"Create city.\n"
"Shortcut: c"
msgstr ""

#: client/editor.cpp:216 client/views/view_nations_data.cpp:484
msgid "Vision"
msgstr "Ορατότητα"

#: client/editor.cpp:217
msgid ""
"Modify player's tile knowledge.\n"
"Shortcut: v"
msgstr ""

#: client/editor.cpp:218
#, fuzzy
msgid "Start Position"
msgstr "Αρχή %d γύρου"

#: client/editor.cpp:219
msgid ""
"Place a start position which allows any nation to start at the tile. To "
"allow only certain nations to start there, middle click on the start "
"position on the map and use the property editor.\n"
"Shortcut: b"
msgstr ""

#: client/editor.cpp:224
#, fuzzy
msgid "Copy/Paste"
msgstr "Ακτογραμμή"

#: client/editor.cpp:225
msgid ""
"Copy and paste tiles.\n"
"Shortcut for copy mode: shift-c\n"
"Shoftcut for paste mode: shift-v"
msgstr ""

#: client/editor.cpp:1788
msgid "Paint"
msgstr "Ζωγράφισε"

#: client/editor.cpp:1792
msgid "Erase Value"
msgstr ""

#: client/editor.cpp:1794
#, fuzzy
msgid "Erase"
msgstr "Αεροπορική βάση"

#: client/editor.cpp:1798
#, fuzzy
msgid "Copy"
msgstr "Αντιγραφή"

#: client/editor.cpp:1801
#, fuzzy
msgid "Paste"
msgstr "Σπατάλη"

#: client/editor.cpp:1821
msgid ""
"Toggle erase mode.\n"
"Shortcut: shift-d"
msgstr ""

#: client/editor.cpp:1824
msgid ""
"Toggle copy mode.\n"
"Shortcut: shift-c"
msgstr ""

#: client/editor.cpp:1827
msgid ""
"Toggle paste mode.\n"
"Shortcut: shift-v"
msgstr ""

#: client/editor.cpp:1882
msgid "Buffer empty."
msgstr ""

#: client/endgamereport.cpp:36
msgid "Player"
msgstr "Παίχτης"

#: client/endgamereport.cpp:36 client/views/view_nations_data.cpp:474
#: server/report.cpp:184
msgid "Score"
msgstr "Βαθμολογία"

#: client/fc_client.cpp:75
#, fuzzy
msgid "Freeciv21"
msgstr "Σχετικά με το Freeciv"

#: client/fc_client.cpp:90
#, fuzzy
msgid "Welcome to Freeciv21"
msgstr "Καλώς ήρθες στο Freeciv"

#: client/fc_client.cpp:149
#, fuzzy
msgid "This is the client for Freeciv21."
msgstr "Αυτός είναι ο Qt-πελάτης του Freeciv"

#: client/fc_client.cpp:548 client/menu.cpp:571 client/pregameoptions.cpp:46
#, fuzzy
msgid "Interface Options"
msgstr "Διασύνδεση"

#: client/fc_client.cpp:640
#, fuzzy
msgid "Loading..."
msgstr "Κακό επίπεδο ημερολογίου \"%s\".\n"

#: client/fc_client.cpp:654
msgid "Could not find the tutorial savegame."
msgstr ""

#: client/fc_client.cpp:697
#, fuzzy
msgid "Starting the modpack installer..."
msgstr "Εκκίνηση εξυπηρετητή..."

#: client/fc_client.cpp:705
#, fuzzy
msgid "You'll have to start the modpack installer manually. Sorry..."
msgstr "Πρέπει να τον ξεκινήσεις μόνος σου. Συγνώμη..."

#: client/fc_client.cpp:722
#, c-format
msgid "Starting freeciv21-modpack-qt at %s"
msgstr ""

#: client/global_worklist.cpp:344
#, fuzzy
msgid "(noname)"
msgstr "(κανένας)"

#: client/gotodlg.cpp:45
msgid "Airlift"
msgstr "Αερομεταφόρά"

#: client/gotodlg.cpp:47
#, fuzzy
msgid "&Goto"
msgstr "Πήγαινε"

#: client/gotodlg.cpp:48
#, fuzzy
msgid "&Airlift"
msgstr "Αερομεταφόρά"

#: client/gotodlg.cpp:49
msgid "&Close"
msgstr ""

#: client/gotodlg.cpp:54
#, fuzzy
msgid "Show All Cities"
msgstr "Δείξε _Όλες τις πόλεις"

#: client/governor.cpp:569 server/cityturn.cpp:408
#, c-format
msgid ""
"The citizen governor can't fulfill the requirements for %s. Passing back "
"control."
msgstr ""
"Ο κυβερνήτης δεν μπορεί να εκπληρώσει τις απαιτήσεις για %s. Σου δίνει πίσω "
"τον έλεγχο."

#: client/governor.cpp:579 client/governor.cpp:598
#, c-format
msgid ""
"The citizen governor has gotten confused dealing with %s.  You may want to "
"have a look."
msgstr ""
"Ο κυβερνήτες έχει μπερδευτεί ασχολούμενος με %s. Ίσως θέλεις να το ρίξεις "
"μια ματιά."

#: client/governor.cpp:776 client/views/view_research.cpp:672
msgid "none"
msgstr "καμία"

#: client/governor.cpp:792
msgid "custom"
msgstr "ρυθμιζόμενο"

#: client/governor.cpp:841
msgid "?cma:Very happy"
msgstr "?cma:Πολύ χαρούμενοι"

#: client/governor.cpp:841
#, fuzzy
msgid "?cma:Prefer food"
msgstr "?cma:Μέγιστο φαγητό"

#: client/governor.cpp:842
#, fuzzy
msgid "?cma:Prefer production"
msgstr "?cma:Μέγιστη παραγωγή"

#: client/governor.cpp:842
#, fuzzy
msgid "?cma:Prefer gold"
msgstr "?cma:Μέγιστος χρυσός"

#: client/governor.cpp:843
#, fuzzy
msgid "?cma:Prefer science"
msgstr "?cma:Μέγιστη επιστήμη"

#: client/gui_main.cpp:297
msgid "Are you sure you want to quit?"
msgstr "Είσαι σίγουρος ότι θέλεις να τερματίσεις;"

#: client/gui_main.cpp:297 tools/fcmp/mpgui_qt.cpp:449
#, fuzzy
msgid "Quit?"
msgstr "Έξοδος"

#: client/gui_main.cpp:300
#, fuzzy
msgid "Yes Quit"
msgstr "Έξοδος"

#: client/gui_main.cpp:301 client/menu.cpp:2919
#, fuzzy
msgid "Keep Playing"
msgstr "Παίξιμο"

#: client/helpdlg.cpp:41
msgid "(Never)"
msgstr ""

#: client/helpdlg.cpp:42 client/tooltips.cpp:88 common/research.cpp:73
#: common/tech.cpp:455
msgid "?tech:None"
msgstr ""

#: client/helpdlg.cpp:105
#, fuzzy
msgid "Freeciv21 Help Browser"
msgstr "Πλοηγός βοηθείας Freeciv"

#: client/helpdlg.cpp:138
#, fuzzy
msgid "About Qt"
msgstr "Σχετικά"

#: client/helpdlg.cpp:142 client/shortcuts.cpp:616
msgid "Close"
msgstr ""

#: client/helpdlg.cpp:871 client/tooltips.cpp:174
msgid "Attack:"
msgstr "Επίθεση"

#: client/helpdlg.cpp:873 client/tooltips.cpp:176
msgid "Defense:"
msgstr "Άμυνα"

#: client/helpdlg.cpp:875
#, fuzzy
msgid "Moves:"
msgstr "Κινήσεις"

#: client/helpdlg.cpp:880 client/tooltips.cpp:186
msgid "Hitpoints:"
msgstr "ΜονάδεςΑντοχής"

#: client/helpdlg.cpp:881 client/tooltips.cpp:180
msgid "Cost:"
msgstr "Κόστος:"

#: client/helpdlg.cpp:883
msgid "Firepower:"
msgstr ""

#: client/helpdlg.cpp:886 client/tooltips.cpp:190
msgid "Vision:"
msgstr "Ορατότητα"

#: client/helpdlg.cpp:898
#, fuzzy
msgid "Basic upkeep:"
msgstr "Βασική συντήρηση:"

#: client/helpdlg.cpp:910
#, fuzzy
msgid "Requires"
msgstr ""
"Απαιτεί το έδαφος %s .\n"
"\n"

#: client/helpdlg.cpp:918
#, fuzzy
msgid "No technology required."
msgstr "%3d χρυσά ανά γύρο"

#: client/helpdlg.cpp:928
#, fuzzy
msgid "Obsoleted by"
msgstr "Απαρχαιώθηκε από"

#: client/helpdlg.cpp:940 client/tooltips.cpp:168
#, fuzzy, qt-format
msgid "Obsoleted by %1."
msgstr "Απαρχαιώθηκε από"

#: client/helpdlg.cpp:945
#, fuzzy
msgid "Never obsolete."
msgstr "Απαρχαιώθηκε:"

#: client/helpdlg.cpp:978
#, fuzzy
msgid "Base Cost:"
msgstr "Συνολ.Κοστ:"

#: client/helpdlg.cpp:984
msgid "Upkeep:"
msgstr "Συντήρηση:"

#: client/helpdlg.cpp:1014
msgid "Requirement:"
msgstr "Απαιτήσεις:"

#: client/helpdlg.cpp:1033 client/tooltips.cpp:104
msgid "Obsolete by:"
msgstr "Απαρχαιώθηκε από:"

#: client/helpdlg.cpp:1073 client/helpdlg.cpp:1092 client/helpdlg.cpp:1131
msgid "Allows"
msgstr "Επιτρέπει"

#: client/helpdlg.cpp:1110
msgid "Obsoletes"
msgstr "Απαρχαιώνει"

#: client/helpdlg.cpp:1265
msgid "Output becomes: "
msgstr ""

#: client/helpdlg.cpp:1327
msgid "Food:"
msgstr "Φαγητό:"

#: client/helpdlg.cpp:1329
msgid "Production:"
msgstr "Παραγωγή:"

#: client/helpdlg.cpp:1331
msgid "Trade:"
msgstr "Εμπόριο:"

#: client/helpdlg.cpp:1336
#, fuzzy
msgid "Move cost:"
msgstr "Κινήσεις"

#: client/helpdlg.cpp:1338
#, fuzzy
msgid "Defense bonus:"
msgstr "Άμυνα"

#: client/helpdlg.cpp:1341 common/actions.cpp:1396
#, qt-format
msgid "%1%"
msgstr ""

#: client/helpdlg.cpp:1354
#, fuzzy
msgid "Cultivate Rslt/Time:"
msgstr "Ορυχείο Αποτέλεσμα/Χρόνος"

#: client/helpdlg.cpp:1370
#, fuzzy
msgid "Plant Rslt/Time:"
msgstr "Ορυχείο Αποτέλεσμα/Χρόνος"

#: client/helpdlg.cpp:1386
#, fuzzy
msgid "Transform Rslt/Time:"
msgstr "Μετασχηματισμός Αποτέλεσμα/Χρόνος"

#: client/helpdlg.cpp:1399
#, fuzzy
msgid "Build as irrigation"
msgstr "Χτίσε ύδρευση"

#: client/helpdlg.cpp:1404
#, fuzzy
msgid "Build as mine"
msgstr "Χτίσε Ορυχείο"

#: client/helpdlg.cpp:1408
#, fuzzy
msgid "Build as road"
msgstr "Χτίσε Δρόμο"

#: client/helpdlg.cpp:1412
#, fuzzy
msgid "Build as base"
msgstr "Χτίσε _Αερ.Βάση"

#: client/helpdlg.cpp:1433
msgid "Output (Food, Shields, Trade) of a tile where the resource is present."
msgstr ""

#: client/hudwidget.cpp:608 client/text.cpp:363
#, qt-format
msgid "%1 #%2"
msgstr ""

#: client/hudwidget.cpp:613
#, qt-format
msgid "%1 #%2 (%3)"
msgstr ""

#: client/hudwidget.cpp:621 client/text.cpp:368
#, qt-format
msgid "%1 #%2 \"%3\""
msgstr ""

#: client/hudwidget.cpp:627
#, fuzzy, qt-format
msgid "%1 #%2 \"%3\" (%4)"
msgstr "Χρόνος: %s (T%d)"

#: client/hudwidget.cpp:638 client/unitselect.cpp:166
#, qt-format
msgid "(%1T)"
msgstr ""

#: client/hudwidget.cpp:641
msgid "MP: "
msgstr ""

#: client/hudwidget.cpp:643
#, qt-format
msgid "HP:%1/%2"
msgstr ""

#: client/hudwidget.cpp:1152 client/top_bar.cpp:381 common/helpdata.cpp:4744
#, fuzzy, qt-format
msgid "%1 (%2)"
msgstr "Χρυσός: %d (%+d)"

#: client/hudwidget.cpp:1248
msgid "MP"
msgstr ""

#: client/hudwidget.cpp:1307
#, fuzzy, qt-format
msgid "Terrain: %1\n"
msgstr "Έδαφος: %s"

#: client/hudwidget.cpp:1310
#, fuzzy, qt-format
msgid "Food/Prod/Trade: %1\n"
msgstr "Φαγ/Παρ/Εμπρ: %s"

#: client/hudwidget.cpp:1313
#, fuzzy, qt-format
msgid "Infrastructure: %1\n"
msgstr "Υποδομές: %s"

#: client/hudwidget.cpp:1315
#, fuzzy, qt-format
msgid "Defense bonus: %1%\n"
msgstr "Άμυνα"

#: client/hudwidget.cpp:1333 client/hudwidget.cpp:1335
#, fuzzy, qt-format
msgid "Movement cost: %1"
msgstr "Κινήσεις"

#: client/hudwidget.cpp:1362
#, fuzzy, qt-format
msgid "Year: %1 (Turn: %2)"
msgstr "Γύρος: %d"

#: client/hudwidget.cpp:1368 client/text.cpp:986
#, fuzzy, qt-format
msgid "Population: %1"
msgstr "Πληθυσμός: %s"

#: client/hudwidget.cpp:1387 client/text.cpp:995
#, fuzzy, qt-format
msgid "Gold: %1 (%2)"
msgstr "Χρυσός: %d (%+d)"

#: client/hudwidget.cpp:1534 client/hudwidget.cpp:1536
#, qt-format
msgid "%1 HP"
msgstr ""

#: client/hudwidget.cpp:1572 client/hudwidget.cpp:1579
msgid "V"
msgstr ""

#: client/hudwidget.cpp:1587 client/hudwidget.cpp:1591
msgid "Winner"
msgstr ""

#: client/luaconsole.cpp:61
#, fuzzy
msgid "Lua scripts"
msgstr "_Φόρτωσε μονάδα"

#: client/luaconsole.cpp:63
#, fuzzy
msgid "Load lua script"
msgstr "_Φόρτωσε μονάδα"

#: client/luaconsole_common.cpp:99
#, fuzzy
msgid "This is the Client Lua Console."
msgstr "Αυτή η σελίδα ρυθμίσεων"

#: client/mapctrl.cpp:48
msgid "What should we call our new city?"
msgstr "Πώς θα ονομάσουμε τη νέα μας πόλη;"

#: client/mapctrl.cpp:49
msgid "Build New City"
msgstr "Χτίσε νεά πόλη"

#: client/mapctrl.cpp:211
#, c-format
msgid "Selected city %s. Now choose rally point."
msgstr ""

#: client/mapctrl.cpp:215
#, fuzzy
msgid "No city selected. Aborted"
msgstr "Καμία μονάδα επιλεγμένη."

#: client/mapctrl.cpp:229
#, c-format
msgid "Tile %s set as rally point from city %s."
msgstr ""

#: client/mapctrl.cpp:234
#, fuzzy, c-format
msgid "Could not set rally point for city %s."
msgstr "Να τους κηρύξουμε ΠΟΛΕΜΟ;"

#: client/mapctrl_common.cpp:120
#, c-format
msgid "You don't know how to build %s!"
msgstr "Δεν ξέρεις πως να χτίσεις το %s!"

#: client/mapctrl_common.cpp:131
#, c-format
msgid "Copy %s to clipboard."
msgstr "Αντιγραφή %s στο πρόχειρο"

#: client/mapctrl_common.cpp:147
msgid "Clipboard is empty."
msgstr "Το πρόχειρο είναι άδειο."

#: client/menu.cpp:140 client/views/view_nations_data.cpp:489
msgid "Government"
msgstr "Πολίτευμα"

#: client/menu.cpp:174
#, fuzzy
msgid "Revolution..."
msgstr "_Επανάσταση"

#: client/menu.cpp:264
msgid "Goto And..."
msgstr ""

#: client/menu.cpp:557
msgid "Game"
msgstr "Παιχνίδι"

#: client/menu.cpp:558
msgid "Save Game"
msgstr "Αποθήκευση παιχνίδι"

#: client/menu.cpp:563 client/menu.cpp:2895
#, fuzzy
msgid "Save Game As..."
msgstr "Σώσε παιχνίδι Σ_αν..."

#: client/menu.cpp:567
#, fuzzy
msgid "Save Map to Image"
msgstr "Αποθήκευσε εικόνα χάρτη"

#: client/menu.cpp:573 client/menu.cpp:2780 client/pregameoptions.cpp:67
#, fuzzy
msgid "Game Options"
msgstr "Επιλογές παιχνιδίου"

#: client/menu.cpp:575
#, fuzzy
msgid "Message Options"
msgstr "Περισσότερες επι_λογές παιχνιδίου..."

#: client/menu.cpp:577
#, fuzzy
msgid "Shortcut Options"
msgstr "Επιλογές ήχου"

#: client/menu.cpp:579
#, fuzzy
msgid "Load Another Tileset"
msgstr "Επαναφ_όρτωση ομάδαςΠλακιδίων"

#: client/menu.cpp:581
#, fuzzy
msgid "Add Modpacks"
msgstr "Πρόσθεσε _Τελευταία"

#: client/menu.cpp:583
#, fuzzy
msgid "Tileset Options"
msgstr "Επιλογές πόλης"

#: client/menu.cpp:587
#, fuzzy
msgid "Tileset Debugger"
msgstr "_ΣύνολοΚανόνων Έκδοση:"

#: client/menu.cpp:590
#, fuzzy
msgid "Save Options Now"
msgstr "Σ_ώσε Επιλογές"

#: client/menu.cpp:593
#, fuzzy
msgid "Save Options on Exit"
msgstr "Σώσε Επιλογές με την Έξ_οδο"

#: client/menu.cpp:598
#, fuzzy
msgid "Leave Game"
msgstr "Αποθήκευση παιχνίδι"

#: client/menu.cpp:601 client/page_main.cpp:28
msgid "Quit"
msgstr "Έξοδος"

#: client/menu.cpp:607 client/shortcuts.cpp:56
msgid "Center View"
msgstr ""

#: client/menu.cpp:611 client/options.cpp:1848 client/shortcuts.cpp:59
#, fuzzy
msgid "Fullscreen"
msgstr "Μέγιστη οθόνη"

#: client/menu.cpp:617 client/options.cpp:1950
#, fuzzy
msgid "Minimap"
msgstr "Ελάχιστο πλεόνασμα"

#: client/menu.cpp:623
#, fuzzy
msgid "Show New Turn Information"
msgstr "Δείξε εμψύχωση δεικτών"

#: client/menu.cpp:628
#, fuzzy
msgid "Show Combat Detailed Information"
msgstr "Δείξε εμψύχωση εστίασης"

#: client/menu.cpp:632
#, fuzzy
msgid "Lock Interface"
msgstr "Διασύνδεση"

#: client/menu.cpp:638
#, fuzzy
msgid "Zoom In"
msgstr "Μεγένθυνε σε : %s"

#: client/menu.cpp:642
#, fuzzy
msgid "Zoom Default"
msgstr "(προκαθορισμένη)"

#: client/menu.cpp:646
#, fuzzy
msgid "Zoom Out"
msgstr "Μεγένθυνε σε : %s"

#: client/menu.cpp:650
#, fuzzy
msgid "Scale Fonts"
msgstr "Πληροφορίες κλίμακας μονάδας"

#: client/menu.cpp:657
#, fuzzy
msgid "City Bar Style"
msgstr "_Στυλ πόλης"

#: client/menu.cpp:670
#, fuzzy
msgid "City Outlines"
msgstr "Περ_ιγράμματα πόλεων"

#: client/menu.cpp:674 client/shortcuts.cpp:64
msgid "City Output"
msgstr "Παραγωγή πόλης"

#: client/menu.cpp:679 client/shortcuts.cpp:66
msgid "Map Grid"
msgstr ""

#: client/menu.cpp:684 client/shortcuts.cpp:69
msgid "National Borders"
msgstr "Εθνικά σύνορα"

#: client/menu.cpp:689 client/page_game.cpp:91 client/page_load.cpp:256
#: client/views/view_cities.cpp:761 client/views/view_cities_data.cpp:777
#: client/views/view_cities_data.cpp:781
msgid "Units"
msgstr "Μονάδες"

#: client/menu.cpp:696
msgid "Native Tiles"
msgstr ""

#: client/menu.cpp:701 client/options.cpp:1886 client/shortcuts.cpp:102
msgid "City Names"
msgstr "Ονόματα πόλεων"

#: client/menu.cpp:706
msgid "City Growth"
msgstr "Άυξηση πόλης"

#: client/menu.cpp:711 client/shortcuts.cpp:100
#, fuzzy
msgid "City Production Levels"
msgstr "Παραγωγή πόλεων"

#: client/menu.cpp:716
#, fuzzy
msgid "City Buy Cost"
msgstr "Συνολικό κόστος: "

#: client/menu.cpp:720 client/shortcuts.cpp:98
#, fuzzy
msgid "City Traderoutes"
msgstr "Εμπορ/ςΔιαδρ/ς:"

#: client/menu.cpp:727 client/unithudselector.cpp:152
#: client/views/view_cities.cpp:550
#, fuzzy
msgid "Select"
msgstr "Επέλε_ξε"

#: client/menu.cpp:728
msgid "Single Unit (Unselect Others)"
msgstr ""

#: client/menu.cpp:732
#, fuzzy
msgid "All on Tile"
msgstr "_Φρουρός αδρανής"

#: client/menu.cpp:737
#, fuzzy
msgid "Same Type on Tile"
msgstr "Επέλεξε ίδιο τύπο"

#: client/menu.cpp:741
#, fuzzy
msgid "Same Type on Continent"
msgstr "Επέλεξε ίδιο τύπο"

#: client/menu.cpp:746
#, fuzzy
msgid "Same Type Everywhere"
msgstr "Επέλεξε ίδιο τύπο"

#: client/menu.cpp:752 client/shortcuts.cpp:140
msgid "Wait"
msgstr ""

#: client/menu.cpp:756
msgid "Done"
msgstr "Έγινε"

#: client/menu.cpp:761
#, fuzzy
msgid "Advanced Unit Selection"
msgstr "Επιλογή μονάδας"

#: client/menu.cpp:768 client/shortcuts.cpp:138
#, fuzzy
msgid "Go to Tile"
msgstr "Πήγαινε εκεί"

#: client/menu.cpp:776
#, fuzzy
msgid "Go to Nearest City"
msgstr "Επέστρεψε στην πλησιέστερη πόλη"

#: client/menu.cpp:780
#, fuzzy
msgid "Go to / Airlift to City..."
msgstr "Πήγαινε\\/Πέταξε προς Πόλη"

#: client/menu.cpp:785 client/shortcuts.cpp:108
msgid "Auto Explore"
msgstr ""

#: client/menu.cpp:789 client/shortcuts.cpp:110
msgid "Patrol"
msgstr ""

#: client/menu.cpp:795 client/shortcuts.cpp:134 common/unit.cpp:611
msgid "Sentry"
msgstr "Φρουρός"

#: client/menu.cpp:799
#, fuzzy
msgid "Unsentry All on Tile"
msgstr "_Φρουρός αδρανής"

#: client/menu.cpp:804 client/page_load.cpp:87 client/shortcuts.cpp:146
#, fuzzy
msgid "Load"
msgstr "Φόρτ_ωσε"

#: client/menu.cpp:808 client/shortcuts.cpp:148
#, fuzzy
msgid "Unload"
msgstr "_Ξεφόρτωσε"

#: client/menu.cpp:812
#, fuzzy
msgid "Unload All From Transporter"
msgstr "_Ξεφόρτωσε Μεταφορικό"

#: client/menu.cpp:823
#, fuzzy
msgid "Upgrade Unit"
msgstr "Αναβάθμισε μονάδα!"

#: client/menu.cpp:827
#, fuzzy
msgid "Convert Unit"
msgstr "Οχύρωσε Μονάδα"

#: client/menu.cpp:831
msgid "Disband Unit"
msgstr "Απέλυσε μόνάδα"

#: client/menu.cpp:837 client/menu.cpp:2129
#, fuzzy
msgid "Rename Unit"
msgstr "Μετονόμασε πόλη"

#: client/menu.cpp:842
msgid "Combat"
msgstr "Μάχη"

#: client/menu.cpp:843
#, fuzzy
msgid "Fortify Unit"
msgstr "Οχύρωσε Μονάδα"

#: client/menu.cpp:855
#, fuzzy
msgid "Build Base"
msgstr "Χτίσε _Αερ.Βάση"

#: client/menu.cpp:857 client/shortcuts.cpp:188 common/unit.cpp:613
msgid "Pillage"
msgstr "Λεηλάτησε"

#: client/menu.cpp:862 client/shortcuts.cpp:115
msgid "Do..."
msgstr ""

#: client/menu.cpp:868
#, fuzzy
msgid "Work"
msgstr "_ΛίσταΕργασιών"

#: client/menu.cpp:874 client/menu.cpp:1808
msgid "Auto Settler"
msgstr ""

#: client/menu.cpp:879 client/shortcuts.cpp:130
msgid "Build Road"
msgstr "Χτίσε Δρόμο"

#: client/menu.cpp:883
#, fuzzy
msgid "Build Path"
msgstr "Χτίσε _Αερ.Βάση"

#: client/menu.cpp:884 client/menu.cpp:1638 client/menu.cpp:1641
#: client/shortcuts.cpp:126
msgid "Build Irrigation"
msgstr "Χτίσε ύδρευση"

#: client/menu.cpp:888 client/menu.cpp:1662 client/menu.cpp:1665
#: client/shortcuts.cpp:128 common/unit.cpp:605 tools/civmanual.cpp:327
#, fuzzy
msgid "Cultivate"
msgstr "Δημιούργησε _παίχτη"

#: client/menu.cpp:892 client/menu.cpp:1612 client/menu.cpp:1615
#: client/shortcuts.cpp:122
msgid "Build Mine"
msgstr "Χτίσε Ορυχείο"

#: client/menu.cpp:896 client/menu.cpp:1685 client/menu.cpp:1688
#: client/shortcuts.cpp:124 common/unit.cpp:601 tools/civmanual.cpp:327
#, fuzzy
msgid "Plant"
msgstr "Βιομηχανία"

#: client/menu.cpp:901
#, fuzzy
msgid "Connect with Road"
msgstr "Σύνδεσε δρόμο"

#: client/menu.cpp:905
#, fuzzy
msgid "Connect with Railroad"
msgstr "Σύνδεδη"

#: client/menu.cpp:909
#, fuzzy
msgid "Connect with Irrigation"
msgstr "Στρατολογία"

#: client/menu.cpp:914 client/menu.cpp:1709
msgid "Transform Terrain"
msgstr ""

#: client/menu.cpp:918 client/menu.cpp:1769
msgid "Clean Pollution"
msgstr ""

#: client/menu.cpp:922 client/shortcuts.cpp:190
msgid "Clean Nuclear Fallout"
msgstr ""

#: client/menu.cpp:937
#, fuzzy
msgid "Multiplayer"
msgstr "Δημιούργησε _παίχτη"

#: client/menu.cpp:938
msgid "Delayed Go To"
msgstr ""

#: client/menu.cpp:941
msgid "Delayed Orders Execute"
msgstr ""

#: client/menu.cpp:944
#, fuzzy
msgid "Clear Orders"
msgstr "Εργασίες σε αναμονή"

#: client/menu.cpp:948
msgid "Add All Cities to Trade Planning"
msgstr ""

#: client/menu.cpp:950
msgid "Calculate Trade Planning"
msgstr ""

#: client/menu.cpp:952
#, fuzzy
msgid "Add / Remove City"
msgstr "Αφαίρεσε παίχτη"

#: client/menu.cpp:955
msgid "Clear Trade Planning"
msgstr ""

#: client/menu.cpp:957
msgid "Automatic Caravan"
msgstr ""

#: client/menu.cpp:962
msgid "Set / Unset Rally Point"
msgstr ""

#: client/menu.cpp:965
#, fuzzy
msgid "Quick Airlift"
msgstr "Αερομεταφόρά"

#: client/menu.cpp:970
msgid "Unit Type for Quickairlifting"
msgstr ""

#: client/menu.cpp:975
#, fuzzy
msgid "Default Action vs Unit"
msgstr "Επέλεξε προορισμό"

#: client/menu.cpp:977 client/menu.cpp:1006
msgid "Ask"
msgstr ""

#: client/menu.cpp:984 common/events.cpp:109 common/events.cpp:121
msgid "Bribe"
msgstr "Δωροδοκώ"

#: client/menu.cpp:998
#, fuzzy
msgid "Sabotage Unit Escape"
msgstr "Σαμποτάρισε Πόλη"

#: client/menu.cpp:1005
#, fuzzy
msgid "Default Action vs City"
msgstr "Επέλεξε προορισμό"

#: client/menu.cpp:1013
#, fuzzy
msgid "Investigate City"
msgstr "_Ερεύνησε την πόλη"

#: client/menu.cpp:1020
#, fuzzy
msgid "Investigate City (Spends the Unit)"
msgstr "Εξερεύνησε την πόλη(δωρεάν)"

#: client/menu.cpp:1027
#, fuzzy
msgid "Establish Embassy"
msgstr "Ίδρυσε _Πρεσβεία"

#: client/menu.cpp:1034
msgid "Become Ambassador"
msgstr ""

#: client/menu.cpp:1048
#, fuzzy
msgid "Steal Technology and Escape"
msgstr "Κλέψε τεχνολογία"

#: client/menu.cpp:1055
#, fuzzy
msgid "Incite a Revolt"
msgstr "Υποκίνησε στάση "

#: client/menu.cpp:1062
#, fuzzy
msgid "Incite a Revolt and Escape"
msgstr "Υποκίνησε στάση "

#: client/menu.cpp:1069
#, fuzzy
msgid "Poison City"
msgstr "Δηλητηρίασε πόλη"

#: client/menu.cpp:1076
#, fuzzy
msgid "Poison City and Escape"
msgstr "Δηλητηρίασε πόλη"

#: client/menu.cpp:1084
#, fuzzy
msgid "Civilization"
msgstr "Σμίκρυνση"

#: client/menu.cpp:1085
#, fuzzy
msgid "National Budget..."
msgstr "Εθνικά σύνορα"

#: client/menu.cpp:1090
#, fuzzy
msgid "Policies..."
msgstr "Πολωνικό"

#: client/menu.cpp:1102
#, fuzzy
msgid "Units View"
msgstr "Μονάδα:"

#: client/menu.cpp:1111
#, fuzzy
msgid "Cities View"
msgstr "Πόλεις"

#: client/menu.cpp:1115
#, fuzzy
msgid "Economy View"
msgstr "Οικονομία"

#: client/menu.cpp:1119
#, fuzzy
msgid "Research View"
msgstr "Έρευνα"

#: client/menu.cpp:1123
#, fuzzy
msgid "Wonders of the World Report"
msgstr "Θαύματα του Κόσμου"

#: client/menu.cpp:1127
#, fuzzy
msgid "Top Five Cities Report"
msgstr "_Καλύτερες πέντε πόλεις"

#: client/menu.cpp:1131
#, fuzzy
msgid "Demographics Report"
msgstr "Δημογραφική Αναφορά:"

#: client/menu.cpp:1135
#, fuzzy
msgid "Spaceship View"
msgstr "Ετικέτα διαστημοπλοίου"

#: client/menu.cpp:1139
#, fuzzy
msgid "Achievements Report"
msgstr "?Scientist:Ε"

#: client/menu.cpp:1142
#, fuzzy
msgid "Endgame Report"
msgstr "Οικονομική αναφορά"

#: client/menu.cpp:1147
msgid "Help"
msgstr "Βοήθεια"

#: client/menu.cpp:1609 client/menu.cpp:1635 client/menu.cpp:1738
#, fuzzy, qt-format
msgid "Build %1"
msgstr "Δρυίδης"

#: client/menu.cpp:1658
#, qt-format
msgid "Cultivate to %1"
msgstr ""

#: client/menu.cpp:1681
#, fuzzy, qt-format
msgid "Plant to %1"
msgstr "Βιομηχανία"

#: client/menu.cpp:1705
#, fuzzy, qt-format
msgid "Transform to %1"
msgstr "Μετασχημάτισε σε"

#: client/menu.cpp:1810
#, fuzzy
msgid "Auto Worker"
msgstr "Εργάτες"

#: client/menu.cpp:2129
msgid "New unit name:"
msgstr ""

#: client/menu.cpp:2220
#, fuzzy
msgid "Didn't find any trade route to establish"
msgstr "Δεν βρήκα διαδρομή για προορισμό!"

#: client/menu.cpp:2640
#, fuzzy
msgid "Available tilesets"
msgstr "Διαθέσιμοι στόχεοι"

#: client/menu.cpp:2642
msgid "Some tilesets might not be compatible with current map topology!"
msgstr ""

#: client/menu.cpp:2862
#, fuzzy
msgid "Image saved as:\n"
msgstr "Το παιχνίδι σώθηκε σαν %s"

#: client/menu.cpp:2863
msgid "Success"
msgstr ""

#: client/menu.cpp:2865
msgid "Failed to save image of the map"
msgstr ""

#: client/menu.cpp:2866
#, fuzzy
msgid "Error"
msgstr "σφάλμα"

#: client/menu.cpp:2892
#, fuzzy
msgid "Save Games"
msgstr "Αποθήκευση παιχνίδι"

#: client/menu.cpp:2914
msgid ""
"Do you want to leave the game?\n"
"\n"
"Leaving a single-player game will end it. Be sure to save first."
msgstr ""

#: client/menu.cpp:2920
#, fuzzy
msgid "Leave"
msgstr "_Παραιτήσου"

#: client/messageoptions.cpp:44
msgid "Event"
msgstr ""

#: client/messageoptions.cpp:44
msgid "Out"
msgstr "Έξω"

#: client/messageoptions.cpp:44
msgid "Mes"
msgstr "Δίχτυ"

#: client/messageoptions.cpp:44
msgid "Pop"
msgstr "Εμφάνιση"

#: client/messagewin.cpp:43 client/page_game.cpp:142
#: client/tileset_debugger.cpp:58
msgid "Messages"
msgstr "Μηνύματα"

#: client/minimap_panel.cpp:82
#, fuzzy
msgid "Show Relief"
msgstr "Δείξε _Όλες τις πόλεις"

#: client/minimap_panel.cpp:91
#, fuzzy
msgid "Show Borders"
msgstr "Καμία διαταγή"

#: client/minimap_panel.cpp:101
#, fuzzy
msgid "Show Borders on Oceans"
msgstr "Καμία διαταγή"

#: client/minimap_panel.cpp:114
#, fuzzy
msgid "Show Cities"
msgstr "Δείξε _Όλες τις πόλεις"

#: client/minimap_panel.cpp:123
#, fuzzy
msgid "Show Units"
msgstr "%s μονάδες"

#: client/minimap_panel.cpp:132
#, fuzzy
msgid "Show Fog of War"
msgstr "Ενεργ/Απενεργ ομίχλης πολέμου"

#: client/optiondlg.cpp:76
msgid "... read more in help"
msgstr ""

#: client/optiondlg.cpp:129 client/shortcuts.cpp:604
#, fuzzy
msgid "Reset"
msgstr "Έρημος"

#: client/optiondlg.cpp:135 client/page_network.cpp:105
#: client/views/view_research.cpp:293
msgid "Refresh"
msgstr ""

#: client/optiondlg.cpp:141 client/ratesdlg.cpp:64
#, fuzzy
msgid "Apply"
msgstr "Εφάρμοσε μια φορά"

#: client/optiondlg.cpp:678
#, fuzzy
msgid "Select the text color"
msgstr "Επιλέχτηκε νεος στόχος"

#: client/optiondlg.cpp:687
msgid "Select the background color"
msgstr ""

#: client/options.cpp:1294
msgid "Login name"
msgstr ""

#: client/options.cpp:1295
msgid ""
"This is the default login username that will be used in the connection "
"dialogs or with the -a command-line parameter."
msgstr ""

#: client/options.cpp:1300
msgid "Default to previously used server"
msgstr ""

#: client/options.cpp:1301
msgid ""
"Automatically update \"Server\" and \"Server port\" options to match your "
"latest connection, so by default you connect to the same server you used on "
"the previous run. You should enable saving options on exit too, so that the "
"automatic updates to the options get saved too."
msgstr ""

#: client/options.cpp:1309
msgid "Server"
msgstr ""

#: client/options.cpp:1310
msgid ""
"This is the default server hostname that will be used in the connection "
"dialogs or with the -a command-line parameter."
msgstr ""

#: client/options.cpp:1315
msgid "Server port"
msgstr ""

#: client/options.cpp:1316
msgid ""
"This is the default server port that will be used in the connection dialogs "
"or with the -a command-line parameter."
msgstr ""

#: client/options.cpp:1321
msgid "Metaserver"
msgstr ""

#: client/options.cpp:1322
msgid ""
"The metaserver is a host that the client contacts to find out about games on "
"the internet.  Don't change this from its default value unless you know what "
"you're doing."
msgstr ""

#: client/options.cpp:1328
msgid "Send heartbeat messages to server"
msgstr ""

#: client/options.cpp:1329
msgid ""
"Periodically send an empty heartbeat message to the server to probe whether "
"the connection is still up. This can help to make it obvious when the server "
"has cut the connection due to a connectivity outage, if the client would "
"otherwise sit idle for a long period."
msgstr ""

#: client/options.cpp:1336
msgid "Soundset"
msgstr ""

#: client/options.cpp:1337
msgid ""
"This is the soundset that will be used.  Changing this is the same as using "
"the -S command-line parameter."
msgstr ""

#: client/options.cpp:1342
msgid "Musicset"
msgstr ""

#: client/options.cpp:1343
#, fuzzy
msgid ""
"This is the musicset that will be used.  Changing this is the same as using "
"the -m command-line parameter."
msgstr ""
"Με την αλλαγή αυτής της επιλογής αλλάζει το τρέχων ενεργό θέμα. Αυτό είναι "
"το ίδιο σαν ναχρησιμοποιείς -- --theme command-line parameter."

#: client/options.cpp:1349
msgid "Sound plugin"
msgstr ""

#: client/options.cpp:1350
msgid ""
"If you have a problem with sound, try changing the sound plugin.  The new "
"plugin won't take effect until you restart Freeciv21.  Changing this is the "
"same as using the -P command-line option."
msgstr ""

#: client/options.cpp:1355
#, fuzzy
msgid "The chat log file"
msgstr "Τεχνολογίες\n"

#: client/options.cpp:1356
msgid "The name of the chat log file."
msgstr ""

#: client/options.cpp:1358
msgid "Theme"
msgstr ""

#: client/options.cpp:1359
msgid "By changing this option you change the active theme."
msgstr ""

#: client/options.cpp:1370
#, fuzzy
msgid "Tileset (Square)"
msgstr "Γή (κλασσικό, μέσο)"

#: client/options.cpp:1371
#, fuzzy
msgid ""
"Select the tileset used with Square based maps. This may change the "
"currently active tileset, if you are playing on such a map, in which case "
"this is the same as using the -t command-line parameter."
msgstr ""
"Με την αλλαγή αυτής της επιλογής αλλάζει το τρέχων ενεργό θέμα. Αυτό είναι "
"το ίδιο σαν ναχρησιμοποιείς -- --theme command-line parameter."

#: client/options.cpp:1378
msgid "Tileset (Hex)"
msgstr ""

#: client/options.cpp:1379
#, fuzzy
msgid ""
"Select the tileset used with Hex maps. This may change the currently active "
"tileset, if you are playing on such a map, in which case this is the same as "
"using the -t command-line parameter."
msgstr ""
"Με την αλλαγή αυτής της επιλογής αλλάζει το τρέχων ενεργό θέμα. Αυτό είναι "
"το ίδιο σαν ναχρησιμοποιείς -- --theme command-line parameter."

#: client/options.cpp:1387
#, fuzzy
msgid "Tileset (Iso-Hex)"
msgstr "Γή (κλασσικό, μέσο)"

#: client/options.cpp:1388
#, fuzzy
msgid ""
"Select the tileset used with Iso-Hex maps. This may change the currently "
"active tileset, if you are playing on such a map, in which case this is the "
"same as using the -t command-line parameter."
msgstr ""
"Με την αλλαγή αυτής της επιλογής αλλάζει το τρέχων ενεργό θέμα. Αυτό είναι "
"το ίδιο σαν ναχρησιμοποιείς -- --theme command-line parameter."

#: client/options.cpp:1396
#, fuzzy
msgid "City bar style"
msgstr "_Στυλ πόλης"

#: client/options.cpp:1397
#, fuzzy
msgid "Selects the style of the city bar."
msgstr "Επιλέχτηκε νεος στόχος"

#: client/options.cpp:1402
#, fuzzy
msgid "Draw city outlines"
msgstr "Περ_ιγράμματα πόλεων"

#: client/options.cpp:1403
msgid "Setting this option will draw a line at the city workable limit."
msgstr ""

#: client/options.cpp:1407
#, fuzzy
msgid "Draw city output"
msgstr "Επιλογές πόλης"

#: client/options.cpp:1408
msgid "Setting this option will draw city output for every citizen."
msgstr ""

#: client/options.cpp:1412
#, fuzzy
msgid "Draw the map grid"
msgstr "Ζωγράφισε το πλέγμα του χάρτη πόλης"

#: client/options.cpp:1413
msgid "Setting this option will draw a grid over the map."
msgstr ""

#: client/options.cpp:1416
#, fuzzy
msgid "Draw the city names"
msgstr "Επιτρεπόμενα ονόματα πόλεων"

#: client/options.cpp:1417
msgid "Setting this option will draw the names of the cities on the map."
msgstr ""

#: client/options.cpp:1421
#, fuzzy
msgid "Draw the city growth"
msgstr "Ζωγράφισε το πλέγμα του χάρτη πόλης"

#: client/options.cpp:1422
msgid ""
"Setting this option will draw in how many turns the cities will grow or "
"shrink."
msgstr ""

#: client/options.cpp:1425
#, fuzzy
msgid "Draw the city productions"
msgstr "Παραγωγή πόλεων"

#: client/options.cpp:1426
msgid ""
"Setting this option will draw what the cities are currently building on the "
"map."
msgstr ""

#: client/options.cpp:1429
msgid "Draw the city buy costs"
msgstr ""

#: client/options.cpp:1430
msgid ""
"Setting this option will draw how much gold is needed to buy the production "
"of the cities."
msgstr ""

#: client/options.cpp:1434
#, fuzzy
msgid "Draw the city trade routes"
msgstr "Εμπορ/ςΔιαδρ/ς:"

#: client/options.cpp:1435
msgid ""
"Setting this option will draw trade route lines between cities which have "
"trade routes."
msgstr ""

#: client/options.cpp:1439
msgid "Draw the coast line"
msgstr ""

#: client/options.cpp:1440
msgid ""
"Setting this option will draw a line to separate the land from the ocean."
msgstr ""

#: client/options.cpp:1444
#, fuzzy
msgid "Draw the roads and the railroads"
msgstr "* Δεν μπορούν να χτιστούν δρόμοι και σιδηρόδρομοι .\n"

#: client/options.cpp:1445
#, fuzzy
msgid "Setting this option will draw the roads and the railroads on the map."
msgstr ""
"Απενεργοποίησε αυτή την επιλογή για να κρύψεις τις ράβδους κύλισης του χάρτη."

#: client/options.cpp:1449
#, fuzzy
msgid "Draw the irrigation"
msgstr "Στρατολογία"

#: client/options.cpp:1450
#, fuzzy
msgid "Setting this option will draw the irrigation systems on the map."
msgstr ""
"Απενεργοποίησε αυτή την επιλογή για να κρύψεις τις ράβδους κύλισης του χάρτη."

#: client/options.cpp:1454
msgid "Draw the mines"
msgstr ""

#: client/options.cpp:1455
#, fuzzy
msgid "Setting this option will draw the mines on the map."
msgstr ""
"Απενεργοποίησε αυτή την επιλογή για να κρύψεις τις ράβδους κύλισης του χάρτη."

#: client/options.cpp:1458
msgid "Draw the bases"
msgstr ""

#: client/options.cpp:1459
#, fuzzy
msgid "Setting this option will draw the bases on the map."
msgstr ""
"Απενεργοποίησε αυτή την επιλογή για να κρύψεις τις ράβδους κύλισης του χάρτη."

#: client/options.cpp:1462
#, fuzzy
msgid "Draw the resources"
msgstr "Εθνικά σύνορα"

#: client/options.cpp:1463
#, fuzzy
msgid "Setting this option will draw the resources on the map."
msgstr ""
"Απενεργοποίησε αυτή την επιλογή για να κρύψεις τις ράβδους κύλισης του χάρτη."

#: client/options.cpp:1466
#, fuzzy
msgid "Draw the huts"
msgstr "Υποστηριζόμενες μονάδες"

#: client/options.cpp:1467
#, fuzzy
msgid "Setting this option will draw the huts on the map."
msgstr ""
"Απενεργοποίησε αυτή την επιλογή για να κρύψεις τις ράβδους κύλισης του χάρτη."

#: client/options.cpp:1471
msgid "Draw the pollution/nuclear fallout"
msgstr ""

#: client/options.cpp:1472
msgid "Setting this option will draw pollution and nuclear fallout on the map."
msgstr ""

#: client/options.cpp:1476
msgid "Draw the cities"
msgstr ""

#: client/options.cpp:1477
#, fuzzy
msgid "Setting this option will draw the cities on the map."
msgstr ""
"Απενεργοποίησε αυτή την επιλογή για να κρύψεις τις ράβδους κύλισης του χάρτη."

#: client/options.cpp:1480
#, fuzzy
msgid "Draw the units"
msgstr "Υποστηριζόμενες μονάδες"

#: client/options.cpp:1481
#, fuzzy
msgid "Setting this option will draw the units on the map."
msgstr ""
"Απενεργοποίησε αυτή την επιλογή για να κρύψεις τις ράβδους κύλισης του χάρτη."

#: client/options.cpp:1484
msgid "Solid unit background color"
msgstr ""

#: client/options.cpp:1485
msgid ""
"Setting this option will cause units on the map view to be drawn with a "
"solid background color instead of the flag backdrop."
msgstr ""

#: client/options.cpp:1490
msgid "Draw shield graphics for units"
msgstr ""

#: client/options.cpp:1491
msgid ""
"Setting this option will draw a shield icon as the flags on units.  If "
"unset, the full flag will be drawn."
msgstr ""

#: client/options.cpp:1496
msgid "Draw the units in focus"
msgstr ""

#: client/options.cpp:1497
msgid ""
"Setting this option will cause the currently focused unit(s) to always be "
"drawn, even if units are not otherwise being drawn (for instance if 'Draw "
"the units' is unset)."
msgstr ""

#: client/options.cpp:1502
#, fuzzy
msgid "Draw the fog of war"
msgstr "Ενεργ/Απενεργ ομίχλης πολέμου"

#: client/options.cpp:1503
msgid "Setting this option will draw the fog of war."
msgstr ""

#: client/options.cpp:1506
#, fuzzy
msgid "Draw the borders"
msgstr "Εθνικά σύνορα"

#: client/options.cpp:1507
msgid "Setting this option will draw the national borders."
msgstr ""

#: client/options.cpp:1511
#, fuzzy
msgid "Draw whether tiles are native to selected unit"
msgstr ""
"Απαιτεί το έδαφος %s .\n"
"\n"

#: client/options.cpp:1513
msgid ""
"Setting this option will highlight tiles that the currently selected unit "
"cannot enter unaided due to non-native terrain. (If multiple units are "
"selected, only tiles that all of them can enter are indicated.)"
msgstr ""

#: client/options.cpp:1519
msgid "Show dead players in Nations report"
msgstr ""

#: client/options.cpp:1520
#, fuzzy
msgid ""
"This option controls whether defeated nations are shown on the Nations "
"report page."
msgstr "Αυτή η επιλογή σώζει το ύψος της επιλεγμένης ανάλυσης οθόνης"

#: client/options.cpp:1523
msgid "Scale fonts when zooming"
msgstr ""

#: client/options.cpp:1524
#, fuzzy
msgid ""
"When this option is set, the fonts and city descriptions will be scaled when "
"the map is zoomed."
msgstr ""
"Εάν αυτή η επιλογή ενεργοποιηθεί τότε οι διάλογοι αναφοράς θα εμφανίζονται "
"σε ξεχωριστές καρτέλες και όχι σε αναδυόμενα παράθυρα."

#: client/options.cpp:1529
msgid "Sound bell at new turn"
msgstr ""

#: client/options.cpp:1530
msgid ""
"Set this option to have a \"bell\" event be generated at the start of a new "
"turn.  You can control the behavior of the \"bell\" event by editing the "
"message options."
msgstr ""

#: client/options.cpp:1537
msgid "Unit movement animation time (milliseconds)"
msgstr ""

#: client/options.cpp:1538
msgid ""
"This option controls how long unit \"animation\" takes when a unit moves on "
"the map view.  Set it to 0 to disable animation entirely."
msgstr ""

#: client/options.cpp:1544
msgid "Mapview recentering time (milliseconds)"
msgstr ""

#: client/options.cpp:1545
msgid ""
"When the map view is recentered, it will slide smoothly over the map to its "
"new position.  This option controls how long this slide lasts.  Set it to 0 "
"to disable mapview sliding entirely."
msgstr ""

#: client/options.cpp:1552
msgid "Combat animation step time (milliseconds)"
msgstr ""

#: client/options.cpp:1553
msgid ""
"This option controls the speed of combat animation between units on the "
"mapview.  Set it to 0 to disable animation entirely."
msgstr ""

#: client/options.cpp:1558
msgid "Show icons in the technology tree"
msgstr ""

#: client/options.cpp:1559
msgid ""
"Setting this option will display icons on the technology tree diagram. "
"Turning this option off makes the technology tree more compact."
msgstr ""

#: client/options.cpp:1565
msgid "Use curved lines in the technology tree"
msgstr ""

#: client/options.cpp:1566
msgid ""
"Setting this option make the technology tree diagram use curved lines to "
"show technology relations. Turning this option off causes the lines to be "
"drawn straight."
msgstr ""

#: client/options.cpp:1573
msgid "Color to highlight your player/user name"
msgstr ""

#: client/options.cpp:1574
msgid ""
"If set, your player and user name in the new chat messages will be "
"highlighted using this color as background.  If not set, it will just not "
"highlight anything."
msgstr ""

#: client/options.cpp:1579
msgid "Manual Turn Done in AI mode"
msgstr ""

#: client/options.cpp:1580
msgid ""
"Disable this option if you do not want to press the Turn Done button "
"manually when watching an AI player."
msgstr ""

#: client/options.cpp:1584
#, fuzzy
msgid "Auto center on units"
msgstr "Ποσότητα νερών στη ξηρά"

#: client/options.cpp:1585
msgid ""
"Set this option to have the active unit centered automatically when the unit "
"focus changes."
msgstr ""

#: client/options.cpp:1588
#, fuzzy
msgid "Show automated units"
msgstr "Υποστηριζόμενες μονάδες"

#: client/options.cpp:1589
msgid ""
"Disable this option if you do not want to see automated units autocentered "
"and animated."
msgstr ""

#: client/options.cpp:1593
msgid "Auto center on combat"
msgstr ""

#: client/options.cpp:1594
msgid ""
"Set this option to have any combat be centered automatically.  Disabling "
"this will speed up the time between turns but may cause you to miss combat "
"entirely."
msgstr ""

#: client/options.cpp:1599
msgid "Auto center on new turn"
msgstr ""

#: client/options.cpp:1600
msgid ""
"Set this option to have the client automatically recenter the map on a "
"suitable location at the start of each turn."
msgstr ""

#: client/options.cpp:1604
msgid "Focus on awakened units"
msgstr ""

#: client/options.cpp:1605
msgid "Set this option to have newly awoken units be focused automatically."
msgstr ""

#: client/options.cpp:1609
msgid "Keyboardless goto"
msgstr "Μετακίνηση χωρίς πληκτρολόγιο"

#: client/options.cpp:1610
msgid ""
"If this option is set then a goto may be initiated by left-clicking and then "
"holding down the mouse button while dragging the mouse onto a different tile."
msgstr ""
"Εάν αυτή η επιλογή έχει τεθεί τότε μπορεί να ξεκινήσει μετακίνηση με "
"αριστερό κλίκ και μετά κρατώντας πατημένο το ποντίκι του ποντικιού καθώς "
"σέρνουμε το ποντίκι σε ένα διαφορετικό τετράγωνο"

#: client/options.cpp:1616
msgid "Allow goto into the unknown"
msgstr ""

#: client/options.cpp:1617
msgid ""
"Setting this option will make the game consider moving into unknown tiles.  "
"If not, then goto routes will detour around or be blocked by unknown tiles."
msgstr ""

#: client/options.cpp:1622
msgid "Center map when popup city"
msgstr ""

#: client/options.cpp:1623
msgid ""
"Setting this option makes the mapview center on a city when its city dialog "
"is popped up."
msgstr ""

#: client/options.cpp:1628
msgid "Show messages from previous turn"
msgstr ""

#: client/options.cpp:1629
msgid ""
"Message Window shows messages also from previous turn. This makes sure you "
"don't miss messages received in the end of the turn, just before the window "
"gets cleared."
msgstr ""

#: client/options.cpp:1635
#, fuzzy
msgid "Concise city production"
msgstr "Παραγωγή πόλης"

#: client/options.cpp:1636
msgid ""
"Set this option to make the city production (as shown in the city dialog) to "
"be more compact."
msgstr ""

#: client/options.cpp:1640
msgid "End turn when done moving"
msgstr ""

#: client/options.cpp:1641
msgid ""
"Setting this option makes your turn end automatically when all your units "
"are done moving."
msgstr ""

#: client/options.cpp:1645
msgid "Prompt for city names"
msgstr ""

#: client/options.cpp:1646
msgid ""
"Disabling this option will make the names of newly founded cities be chosen "
"automatically by the server."
msgstr ""

#: client/options.cpp:1650
msgid "Pop up city dialog for new cities"
msgstr ""

#: client/options.cpp:1651
msgid ""
"Setting this option will pop up a newly-founded city's city dialog "
"automatically."
msgstr ""

#: client/options.cpp:1655
#, fuzzy
msgid "Pop up caravan and spy actions"
msgstr "Ενέργειες καραβανίου"

#: client/options.cpp:1656
msgid ""
"If this option is enabled, when a unit arrives at a city where it can "
"perform an action like establishing a trade route, helping build a wonder, "
"or establishing an embassy, a window will pop up asking which action should "
"be performed. Disabling this option means you will have to do the action "
"manually by pressing either 'r' (for a trade route), 'b' (for building a "
"wonder) or 'd' (for a spy action) when the unit is in the city."
msgstr ""

#: client/options.cpp:1667
#, fuzzy
msgid "Pop up attack questions"
msgstr "Εμφάνισε Αίτημα"

#: client/options.cpp:1668
msgid ""
"If this option is enabled, when a unit arrives at a target it can attack, a "
"window will pop up asking which action should be performed even if an attack "
"action is legal and no other interesting action are. This allows you to "
"change your mind or to select an uninteresting action."
msgstr ""

#: client/options.cpp:1677
msgid "Pop up actions last move to allied"
msgstr ""

#: client/options.cpp:1678
msgid ""
"If this option is enabled the final move in a unit's orders to a tile with "
"allied units or cities it can perform an action to is interpreted as an "
"attempted action. This makes the action selection dialog pop up while the "
"unit is at the adjacent tile. This can, in cases where the action requires "
"that the actor unit has moves left, save a turn. The down side is that the "
"unit remains adjacent to rather than inside the protection of an allied city "
"or unit stack."
msgstr ""

#: client/options.cpp:1689
msgid "Enable cursor changing"
msgstr ""

#: client/options.cpp:1690
msgid ""
"This option controls whether the client should try to change the mouse "
"cursor depending on what is being pointed at, as well as to indicate changes "
"in the client or server state."
msgstr ""

#: client/options.cpp:1696
msgid "Select cities before units"
msgstr ""

#: client/options.cpp:1697
msgid ""
"If this option is enabled, when both cities and units are present in the "
"selection rectangle, only cities will be selected. See the help on Controls."
msgstr ""

#: client/options.cpp:1702
msgid "Clear unit orders on selection"
msgstr ""

#: client/options.cpp:1703
msgid ""
"Enabling this option will cause unit orders to be cleared as soon as one or "
"more units are selected. If this option is disabled, busy units will not "
"stop their current activity when selected. Giving them new orders will clear "
"their current ones; pressing <space> once will clear their orders and leave "
"them selected, and pressing <space> a second time will dismiss them."
msgstr ""

#: client/options.cpp:1712
msgid "Enable vote bar"
msgstr ""

#: client/options.cpp:1713
msgid ""
"If this option is turned on, the vote bar will be displayed to show vote "
"information."
msgstr ""

#: client/options.cpp:1717
msgid "Always display the vote bar"
msgstr ""

#: client/options.cpp:1718
#, fuzzy
msgid ""
"If this option is turned on, the vote bar will never be hidden, even if "
"there is no running vote."
msgstr ""
"Εάν αυτή η επιλογή ενεργοποιηθεί τότε οι διάλογοι αναφοράς θα εμφανίζονται "
"σε ξεχωριστές καρτέλες και όχι σε αναδυόμενα παράθυρα."

#: client/options.cpp:1723
msgid "Do not show vote bar if not a player"
msgstr ""

#: client/options.cpp:1724
#, fuzzy
msgid ""
"If this option is enabled, the client won't show the vote bar if you are not "
"a player."
msgstr ""
"Αν έχει τεθεί αυτή η επιλογή ο πελάτης θα χρησιμοποιήσει όλη την οθόνη για "
"σχεδίαση γραφικών"

#: client/options.cpp:1728
msgid "Set new votes at front"
msgstr ""

#: client/options.cpp:1729
#, fuzzy
msgid ""
"If this option is enabled, then new votes will go to the front of the vote "
"list."
msgstr ""
"Εάν αυτή η επιλογή ενεργοποιηθεί τότε οι διάλογοι αναφοράς θα εμφανίζονται "
"σε ξεχωριστές καρτέλες και όχι σε αναδυόμενα παράθυρα."

#: client/options.cpp:1734
msgid "Autoaccept tileset suggestions"
msgstr ""

#: client/options.cpp:1735
msgid ""
"If this option is enabled, any tileset suggested by the ruleset is "
"automatically used; otherwise you are prompted to change tileset."
msgstr ""

#: client/options.cpp:1740
msgid "Enable sound effects"
msgstr ""

#: client/options.cpp:1741
msgid ""
"Play sound effects, assuming there's suitable sound plugin and soundset with "
"the sounds."
msgstr ""

#: client/options.cpp:1745
msgid "Enable in-game music"
msgstr ""

#: client/options.cpp:1746
msgid ""
"Play music during the game, assuming there's suitable sound plugin and "
"musicset with in-game tracks."
msgstr ""

#: client/options.cpp:1750
msgid "Enable menu music"
msgstr ""

#: client/options.cpp:1751
msgid ""
"Play music while not in actual game, assuming there's suitable sound plugin "
"and musicset with menu music tracks."
msgstr ""

#: client/options.cpp:1755
msgid "Sound volume"
msgstr ""

#: client/options.cpp:1756
msgid "Volume scale from 0-100"
msgstr ""

#: client/options.cpp:1761
msgid "Autoaccept soundset suggestions"
msgstr ""

#: client/options.cpp:1762
#, fuzzy
msgid ""
"If this option is enabled, any soundset suggested by the ruleset is "
"automatically used."
msgstr ""
"Αν έχει τεθεί αυτή η επιλογή ο πελάτης θα χρησιμοποιήσει όλη την οθόνη για "
"σχεδίαση γραφικών"

#: client/options.cpp:1767
msgid "Autoaccept musicset suggestions"
msgstr ""

#: client/options.cpp:1768
#, fuzzy
msgid ""
"If this option is enabled, any musicset suggested by the ruleset is "
"automatically used."
msgstr ""
"Εάν αυτή η επιλογή ενεργοποιηθεί τότε οι διάλογοι αναφοράς θα εμφανίζονται "
"σε ξεχωριστές καρτέλες και όχι σε αναδυόμενα παράθυρα."

#: client/options.cpp:1773
msgid "Background layer"
msgstr ""

#: client/options.cpp:1774
msgid "The background layer of the overview shows just ocean and land."
msgstr ""

#: client/options.cpp:1778
msgid "Terrain relief map layer"
msgstr ""

#: client/options.cpp:1779
msgid "The relief layer shows all terrains on the map."
msgstr ""

#: client/options.cpp:1782
msgid "Borders layer"
msgstr ""

#: client/options.cpp:1783
msgid ""
"The borders layer of the overview shows which tiles are owned by each player."
msgstr ""

#: client/options.cpp:1787
msgid "Borders layer on ocean tiles"
msgstr ""

#: client/options.cpp:1788
msgid ""
"The borders layer of the overview are drawn on ocean tiles as well (this may "
"look ugly with many islands). This option is only of interest if you have "
"set the option \"Borders layer\" already."
msgstr ""

#: client/options.cpp:1793
msgid "Units layer"
msgstr ""

#: client/options.cpp:1794
msgid "Enabling this will draw units on the overview."
msgstr ""

#: client/options.cpp:1796
msgid "Cities layer"
msgstr "Στρώμα πόλεων"

#: client/options.cpp:1797
msgid "Enabling this will draw cities on the overview."
msgstr ""

#: client/options.cpp:1799
msgid "Overview fog of war"
msgstr ""

#: client/options.cpp:1800
msgid "Enabling this will show fog of war on the overview."
msgstr ""

#: client/options.cpp:1849
#, fuzzy
msgid ""
"If this option is set the client will use the whole screen area for drawing."
msgstr ""
"Αν έχει τεθεί αυτή η επιλογή ο πελάτης θα χρησιμοποιήσει όλη την οθόνη για "
"σχεδίαση γραφικών"

#: client/options.cpp:1853
#, fuzzy
msgid "Show titlebar"
msgstr "Δείξε _Όλες τις πόλεις"

#: client/options.cpp:1854
msgid ""
"If this option is set the client will show a titlebar. If disabled, then no "
"titlebar will be shown, and minimize/maximize/etc buttons will be placed on "
"the menu bar."
msgstr ""

#: client/options.cpp:1859
msgid "Change all fonts size"
msgstr ""

#: client/options.cpp:1860
msgid ""
"Change size of all fonts at once by given percent. This option cannot be "
"saved. Hit the Apply button after changing this."
msgstr ""

#: client/options.cpp:1865
#, fuzzy
msgid "Default font"
msgstr "Προκαθορισμένo:"

#: client/options.cpp:1865
msgid "This is default font"
msgstr ""

#: client/options.cpp:1868
msgid "Notify Label"
msgstr "Ετικέτα ειδοποίησης"

#: client/options.cpp:1869
msgid ""
"This font is used to display server reports such as the demographic report "
"or historian publications."
msgstr ""

#: client/options.cpp:1873
msgid "Help Label"
msgstr "Ετικέτα βοήθειας"

#: client/options.cpp:1874
#, fuzzy
msgid "This font is used to display the help labels in the help window."
msgstr "Αν τεθεί σε 1 ,τότε οι παίχτες μπορούν να χτίσουν διαστημόπλοια"

#: client/options.cpp:1878
msgid "Help Text"
msgstr "Κείμενο βοήθειας"

#: client/options.cpp:1879
msgid "This font is used to display the help body text in the help window."
msgstr ""

#: client/options.cpp:1882
msgid "Chatline Area"
msgstr "Περιοχή κουβεντούλας"

#: client/options.cpp:1883
msgid "This font is used to display the text in the chatline area."
msgstr ""

#: client/options.cpp:1887
msgid "This font is used to the display the city names on the map."
msgstr ""

#: client/options.cpp:1891
msgid "City Productions"
msgstr "Παραγωγή πόλεων"

#: client/options.cpp:1892
#, fuzzy
msgid "This font is used to display the city production on the map."
msgstr "Αν τεθεί σε 1 ,τότε οι παίχτες μπορούν να χτίσουν διαστημόπλοια"

#: client/options.cpp:1896
#, fuzzy
msgid "Requirement Tree"
msgstr "Απαίτηση"

#: client/options.cpp:1897
#, fuzzy
msgid ""
"This font is used to the display the requirement tree in the Research report."
msgstr "Αν τεθεί σε 1 ,τότε οι παίχτες μπορούν να χτίσουν διαστημόπλοια"

#: client/options.cpp:1900
#, fuzzy
msgid "Show savegame information"
msgstr "Δείξε εμψύχωση εστίασης"

#: client/options.cpp:1901
#, fuzzy
msgid ""
"If this option is set the client will show information and map preview of "
"current savegame."
msgstr ""
"Αν έχει τεθεί αυτή η επιλογή ο πελάτης θα χρησιμοποιήσει όλη την οθόνη για "
"σχεδίαση γραφικών"

#: client/options.cpp:1947
msgid "Graphics"
msgstr "Γραφικά"

#: client/options.cpp:1952
msgid "Sound"
msgstr "Ήχος"

#: client/options.cpp:1954
msgid "Interface"
msgstr "Διασύνδεση"

#: client/options.cpp:1956
#, fuzzy
msgid "Map Image"
msgstr "Σχεδιασμός Χαρτών"

#: client/options.cpp:1958
msgid "Network"
msgstr "Δίκτυο"

#: client/options.cpp:1960
msgid "Font"
msgstr ""

#: client/options.cpp:3570
msgid "Deprecated event type E_UNIT_WIN in client options."
msgstr ""

#: client/options.cpp:3578
msgid "Deprecated event type E_CITY_AQUEDUCT in client options."
msgstr ""

#: client/options.cpp:3586
msgid "Deprecated event type E_CITY_AQ_BUILDING in client options."
msgstr ""

#: client/options.cpp:3694
msgid "If you add a preset by hand, also update \"number_of_presets\""
msgstr ""

#: client/options.cpp:3819 client/options.cpp:3841 client/options.cpp:3858
#, c-format
msgid "Didn't find '%s' option file, loading from '%s' instead."
msgstr ""

#: client/options.cpp:4382
#, fuzzy
msgid "Didn't find the option file. Creating a new one."
msgstr "Δεν βρήκα διαδρομή για προορισμό!"

#: client/options.cpp:4400 client/options.cpp:4557
#, c-format
msgid "Save failed, cannot write to file %s"
msgstr "Απέτυχε η αποθήκευση, δεν μπορώ να γράψω στο αρχείο %s"

#: client/options.cpp:4402 client/options.cpp:4560
#, c-format
msgid "Saved settings to file %s"
msgstr "Αποθηκεύτηκαν οι ρυθμίσεις στο αρχείο %s"

#: client/options.cpp:4513
msgid "Save failed, cannot find a filename."
msgstr "Απέτυχε η αποθήκευση, δεν μπορώ να βρω όνομα αρχείου"

#: client/packhand.cpp:371 client/packhand.cpp:375
#, c-format
msgid "You were rejected from the game: %s"
msgstr "Αποβλήθηκες από το παιχνίδι: %s"

#: client/packhand.cpp:383
#, c-format
msgid "Client capability string: %s"
msgstr "Αλφαρηθμητικό δυνατοτήτων πελάτη: %s"

#: client/packhand.cpp:385
#, c-format
msgid "Server capability string: %s"
msgstr "Αλφαρηθμητικό δυνατοτήτων εξυπηρετητή: %s"

#: client/packhand.cpp:1362
#, c-format
msgid "Start of turn %d"
msgstr "Αρχή %d γύρου"

#: client/packhand.cpp:1527
#, fuzzy
msgid "Welcome"
msgstr "%s Καλώς ήρθες"

#: client/packhand.cpp:2132 client/tileset/tilespec.cpp:993
msgid "Map topology and tileset incompatible."
msgstr ""

#: client/packhand.cpp:2175
msgid ""
"This scenario may have manually set properties the editor cannot handle."
msgstr ""

#: client/packhand.cpp:2178
msgid "They won't be saved when scenario is saved from the editor."
msgstr ""

#: client/packhand.cpp:2459
#, fuzzy
msgid "AI mode is now ON."
msgstr "ΤΝ είναι τώρα %s."

#: client/packhand.cpp:2465
#, fuzzy
msgid "AI mode is now OFF."
msgstr "ΤΝ είναι τώρα %s."

#: client/page_game.cpp:99
msgid "Nations"
msgstr "Έθνη"

#: client/page_game.cpp:122 client/views/view_nations_data.cpp:499
msgid "Research"
msgstr "Έρευνα"

#: client/page_game.cpp:314
#, qt-format
msgid ""
"%1 \n"
"T:%2"
msgstr ""

#: client/page_game.cpp:367
#, qt-format
msgid "Tax: %1% Science: %2% Luxury: %3%\n"
msgstr ""

#: client/page_game.cpp:372 client/ratesdlg.cpp:97
#, fuzzy, qt-format
msgid "%1 - max rate: %2%"
msgstr "%s μέγιστο ποσοστό: %d%%"

#: client/page_game.cpp:379
#, fuzzy, c-format
msgid "Income: %d    Total Costs: %d"
msgstr "Εισόδημα: %d    Συνολικό κόστος: %d"

#: client/page_game.cpp:382
#, fuzzy, qt-format
msgid "Cities: %1 total"
msgstr "Αναφορές πόλεων"

#: client/page_load.cpp:57
#, fuzzy
msgid "Show preview"
msgstr "Δείξε _Όλες τις πόλεις"

#: client/page_load.cpp:66
msgid "Choose Saved Game to Load"
msgstr "Διάλεξε αποθηκευμένο παιχνίδι για φόρτωμα"

#: client/page_load.cpp:66
msgid "Date"
msgstr ""

#: client/page_load.cpp:79 client/page_scenario.cpp:60
#, fuzzy
msgid "Browse..."
msgstr "_Περιηγήσου"

#: client/page_load.cpp:138
#, fuzzy
msgid "Save Files"
msgstr "Επέλεξε αυτόν τον παίχτη"

#: client/page_load.cpp:140
#, fuzzy
msgid "Open Save File"
msgstr "Αποθήκευση _ΌνομαΑρχείου"

#: client/page_load.cpp:206
#, fuzzy
msgid "Turn"
msgstr "Γύροι"

#: client/page_load.cpp:214
msgid "Players"
msgstr "Παίχτες"

#: client/page_load.cpp:262 client/views/view_nations_data.cpp:493
#: common/city.cpp:86 data/civ1/terrain.ruleset:1172
#: data/civ2/terrain.ruleset:1313 data/civ2civ3/terrain.ruleset:1817
#: data/classic/terrain.ruleset:1614 data/experimental/terrain.ruleset:1634
#: data/multiplayer/terrain.ruleset:1586 data/royale/terrain.ruleset:1781
#: data/sandbox/terrain.ruleset:1853
msgid "Gold"
msgstr "Χρυσός"

#: client/page_load.cpp:326
msgid "Researching"
msgstr "Έρευνα"

#: client/page_main.cpp:22
#, fuzzy
msgid "Tutorial"
msgstr "Μήνυμα παιχνιδίου εκμάθησης"

#: client/page_main.cpp:23
#, fuzzy
msgid "Start new game"
msgstr "Ξεκίνησε νεο παιχνίδι"

#: client/page_main.cpp:24
#, fuzzy
msgid "Start scenario game"
msgstr "Ξεκίνησέ _σενάριο"

#: client/page_main.cpp:26
#, fuzzy
msgid "Load saved game"
msgstr "_Φόρτωσε αποθηκευμένο παιχνίδι"

#: client/page_main.cpp:27
#, fuzzy
msgid "Connect to network game"
msgstr "_Σύνδεση σε δικτυακό παιχνίδι"

#: client/page_main.cpp:29
msgid "Mods"
msgstr ""

#: client/page_main.cpp:48 tools/fcmp/mpgui_qt.cpp:176
#, fuzzy, qt-format
msgid "Version %1"
msgstr "Έκδοση"

#: client/page_network.cpp:43
msgid "Server Name"
msgstr "Όνομα εξυπηρετητή"

#: client/page_network.cpp:43 client/page_network.cpp:100
msgid "Port"
msgstr "Θύρα"

#: client/page_network.cpp:43 tools/fcmp/mpgui_qt.cpp:186
msgid "Version"
msgstr "Έκδοση"

#: client/page_network.cpp:44
msgid "Status"
msgstr "Κατάσταση"

#: client/page_network.cpp:44
msgid "Comment"
msgstr "Σχόλιο"

#: client/page_network.cpp:46 client/page_pregame.cpp:43
#: client/views/view_units.cpp:50 client/views/view_units.cpp:71
#: tools/civmanual.cpp:465 tools/fcmp/mpgui_qt.cpp:186
msgid "Name"
msgstr "Όνομα"

#: client/page_network.cpp:46 client/views/view_economics.cpp:36
#: client/views/view_units.cpp:50 client/views/view_units.cpp:71
msgid "Type"
msgstr "Τύπος"

#: client/page_network.cpp:46 client/page_pregame.cpp:45
msgid "Host"
msgstr ""

#: client/page_network.cpp:99 client/page_network.cpp:107
msgid "Connect"
msgstr "Σύνδεση "

#: client/page_network.cpp:101 client/views/view_nations_data.cpp:469
msgid "Username"
msgstr "Όνομα χρήστη"

#: client/page_network.cpp:102
#, fuzzy
msgid "Password"
msgstr "Συν_θηματικό"

#: client/page_network.cpp:103
#, fuzzy
msgid "Confirm Password"
msgstr "Επι_βεβαίωσε συνθηματικό"

#: client/page_network.cpp:121
#, fuzzy
msgid "Internet servers:"
msgstr "_ΜετάΕξυπηρετητής διαδικτύου"

#: client/page_network.cpp:122
#, fuzzy
msgid "Local servers:"
msgstr "Παρακολούθησε"

#: client/page_network.cpp:220 client/text.cpp:167 common/unit.cpp:639
msgid "Unknown"
msgstr "Άγνωστο"

#: client/page_network.cpp:466
msgid "Passwords don't match, enter password."
msgstr "Τα συνθηματικά δεν ταιριάζουν, παρακαλώ εισήγαγε συνθηματικό"

#: client/page_pregame.cpp:43 client/page_pregame.cpp:351
#: tools/fcmp/mpgui_qt_worker.cpp:38
msgid "Ready"
msgstr "Έτοιμος"

#: client/page_pregame.cpp:44 client/views/view_nations_data.cpp:473
msgid "Border"
msgstr "Σύνορα"

#: client/page_pregame.cpp:44 client/views/view_nations_data.cpp:476
msgid "Team"
msgstr "Ομάδα"

#: client/page_pregame.cpp:50
msgid "Disconnect"
msgstr ""

#: client/page_pregame.cpp:54 client/page_pregame.cpp:331
#: client/page_pregame.cpp:444 client/page_pregame.cpp:605
#, fuzzy
msgid "Observe"
msgstr "_Παρακολoύθησε"

#: client/page_pregame.cpp:59 client/page_pregame.cpp:359
msgid "Start"
msgstr "Εκκίνηση"

#: client/page_pregame.cpp:239 client/page_pregame.cpp:274
msgid "Observer"
msgstr "Παρακολούθησε"

#: client/page_pregame.cpp:258
#, fuzzy
msgid "Global observers"
msgstr "Παρακολούθησε"

#: client/page_pregame.cpp:295
msgid "Detached"
msgstr "Αποκομμένο"

#: client/page_pregame.cpp:329 client/page_pregame.cpp:602
#, fuzzy
msgid "Don't Observe"
msgstr "_Μην παρακολουθείς"

#: client/page_pregame.cpp:338
#, fuzzy
msgid "Not ready"
msgstr "Όχι έ_τοιμος"

#: client/page_pregame.cpp:452
msgid "Remove player"
msgstr "Αφαίρεσε παίχτη"

#: client/page_pregame.cpp:459
msgid "Take this player"
msgstr "Επέλεξε αυτόν τον παίχτη"

#: client/page_pregame.cpp:469
msgid "Pick nation"
msgstr "Επέλεξε έθνος"

#: client/page_pregame.cpp:491
msgid "Set difficulty"
msgstr ""

#: client/page_pregame.cpp:520
#, fuzzy
msgid "Put on team"
msgstr "Βάλε σε %s"

#: client/page_pregame.cpp:550
msgid "Aitoggle player"
msgstr "Άλλαξε ΤΝ παίχτη"

#: client/page_scenario.cpp:40
msgid "Choose a Scenario"
msgstr "Επέλεξε ένα σενάριο"

#: client/page_scenario.cpp:71
#, fuzzy
msgid "Load Scenario"
msgstr "Ξεκίνησέ _σενάριο"

#: client/page_scenario.cpp:88
#, fuzzy
msgid "Scenarios Files"
msgstr "Ξεκίνησέ _σενάριο"

#: client/page_scenario.cpp:90
#, fuzzy
msgid "Open Scenario File"
msgstr "Ξεκίνησέ _σενάριο"

#: client/page_scenario.cpp:161
msgid "pre-2.6"
msgstr ""

#: client/page_scenario.cpp:188
#, fuzzy
msgid "Format:"
msgstr "κανονικό"

#: client/page_scenario.cpp:191
msgid "Authors: "
msgstr ""

#: client/pregameoptions.cpp:63
#, fuzzy
msgid "More Game Options"
msgstr "Περισσότερες επι_λογές παιχνιδίου..."

#: client/pregameoptions.cpp:68 client/views/view_nations.cpp:539
#, fuzzy
msgid "Nation:"
msgstr "Έθνος"

#: client/pregameoptions.cpp:69
#, fuzzy
msgid "Rules:"
msgstr "Ηγέτης:"

#: client/pregameoptions.cpp:70
#, fuzzy
msgid "Players:"
msgstr "Παίχτες"

#: client/ratesdlg.cpp:51
#, fuzzy
msgid "National Budget"
msgstr "Εθνικά σύνορα"

#: client/ratesdlg.cpp:54
msgid "Select tax, luxury and science rates"
msgstr "Επέλεξε ποσοστα φόρων , ανέσεων , επιστήμης"

#: client/ratesdlg.cpp:146
#, fuzzy
msgid "Change policies"
msgstr "Επανονόμασε λιστα εργασιών"

#: client/repodlgs_common.cpp:67
msgid "None"
msgstr "Καμία"

#: client/repodlgs_common.cpp:201
msgid "You cannot sell improvements."
msgstr "Δεν μπορείς να πουλήσεις υποδομές."

#: client/repodlgs_common.cpp:230
#, c-format
msgid "No %s could be sold."
msgstr "Κανένα %s δεν μπόρεσε να πουληθεί"

#: client/repodlgs_common.cpp:249
msgid "You cannot disband units."
msgstr "Δεν μπορείς να απολύσεις μονάδες"

#: client/repodlgs_common.cpp:254
#, c-format
msgid "%s cannot be disbanded."
msgstr "%s δεν μπορεί να απολυθεί"

#: client/repodlgs_common.cpp:279
#, c-format
msgid "Disbanded %d %s."
msgstr "Απολύθηκε %d %s."

#: client/repodlgs_common.cpp:282
#, c-format
msgid "No %s could be disbanded."
msgstr "Κανένα %s δεν εγκαταλείφθηκε."

#: client/servers.cpp:281
#, c-format
msgid "Latest %s release of Freeciv21 is %s, this is %s."
msgstr ""

#: client/servers.cpp:287
#, c-format
msgid "There is no newer %s release of Freeciv21 available."
msgstr ""

#: client/servers.cpp:384
#, c-format
msgid ""
"Failed to parse the metaserver data from %s:\n"
"%s."
msgstr ""

#: client/servers.cpp:448 server/meta.cpp:225
#, fuzzy
msgid "Error connecting to metaserver"
msgstr "Τερματίζει την σύνδεση του πελάτη στον εξυπηρετητή."

#: client/servers.cpp:449 server/meta.cpp:226
#, fuzzy, c-format
msgid "Error message: %s"
msgstr "Μηνύματα λάθους κουβεντούλας"

#: client/shortcuts.cpp:54
#, fuzzy
msgid "Scroll map"
msgstr "Επέλεξε ένα σενάριο"

#: client/shortcuts.cpp:61
#, fuzzy
msgid "Show minimap"
msgstr "Εμφάνισε μίνι-χάρτη"

#: client/shortcuts.cpp:71
msgid "Quick buy from map"
msgstr ""

#: client/shortcuts.cpp:73
msgid "Quick production select from map"
msgstr ""

#: client/shortcuts.cpp:75
#, fuzzy
msgid "Select button"
msgstr "Διάλεξε ένα έθνος"

#: client/shortcuts.cpp:77
#, fuzzy
msgid "Adjust workers"
msgstr "?Θυμωμένοι εργάτες:Θ"

#: client/shortcuts.cpp:79
#, fuzzy
msgid "Append focus"
msgstr "ΛίστεςΕργασιών"

#: client/shortcuts.cpp:81
msgid "Popup tile info"
msgstr ""

#: client/shortcuts.cpp:83
#, fuzzy
msgid "Wakeup sentries"
msgstr "Ξύπνα υπόλο_ιπους"

#: client/shortcuts.cpp:85
#, fuzzy
msgid "Insert link to tile"
msgstr "Δείξε _Όλες τις πόλεις"

#: client/shortcuts.cpp:87
#, fuzzy
msgid "Paste production"
msgstr "Άλλαξε παραγωγή"

#: client/shortcuts.cpp:89
#, fuzzy
msgid "Copy production"
msgstr "Παραγωγή πόλης"

#: client/shortcuts.cpp:92
#, fuzzy
msgid "Show/hide city working area"
msgstr "Καμία διαταγή"

#: client/shortcuts.cpp:95
msgid "Units selection (for tile under mouse position)"
msgstr ""

#: client/shortcuts.cpp:104
#, fuzzy
msgid "Done Moving"
msgstr "Χαλκουργία"

#: client/shortcuts.cpp:106
#, fuzzy
msgid "Go to/Airlift to City..."
msgstr "Πήγαινε\\/Πέταξε προς Πόλη"

#: client/shortcuts.cpp:113
msgid "Unsentry All On Tile"
msgstr ""

#: client/shortcuts.cpp:118 client/views/view_units.cpp:58
msgid "Upgrade"
msgstr "Αναβάθμιση"

#: client/shortcuts.cpp:120
#, fuzzy
msgid "Set Home City"
msgstr "Μετονόμασε πόλη"

#: client/shortcuts.cpp:132
msgid "Build City"
msgstr ""

#: client/shortcuts.cpp:136
msgid "Fortify"
msgstr "Οχυρούσου"

#: client/shortcuts.cpp:142 common/unit.cpp:619 data/civ2/units.ruleset:25
#: data/civ2civ3/units.ruleset:31 data/classic/units.ruleset:31
#: data/experimental/units.ruleset:34 data/multiplayer/units.ruleset:31
#: data/royale/units.ruleset:31 data/sandbox/units.ruleset:31
#: tools/civmanual.cpp:328
msgid "Transform"
msgstr "Μετασχημάτισε"

#: client/shortcuts.cpp:144
msgid "Explode Nuclear"
msgstr "Πυροδότησε Πυρηνικό"

#: client/shortcuts.cpp:150
#, fuzzy
msgid "Quick buy current production from map"
msgstr "Άλλαξε παραγωγή"

#: client/shortcuts.cpp:153
msgid "Lock/unlock interface"
msgstr ""

#: client/shortcuts.cpp:155
#, fuzzy
msgid "Auto worker"
msgstr "Εξερεύν_ησε αυτόματα"

#: client/shortcuts.cpp:157
#, fuzzy
msgid "Paradrop/clean pollution"
msgstr "Καθάρισε μόλυνση"

#: client/shortcuts.cpp:160
msgid "Popup combat information"
msgstr ""

#: client/shortcuts.cpp:163
#, fuzzy
msgid "Reload theme"
msgstr "_Φόρτωσε αποθηκευμένο παιχνίδι"

#: client/shortcuts.cpp:166
#, fuzzy
msgid "Reload tileset"
msgstr "Επαναφ_όρτωση ομάδαςΠλακιδίων"

#: client/shortcuts.cpp:169
msgid "Toggle city full bar visibility"
msgstr ""

#: client/shortcuts.cpp:171
msgid "Zoom in"
msgstr ""

#: client/shortcuts.cpp:173
#, fuzzy
msgid "Zoom out"
msgstr "Μεγένθυνε σε : %s"

#: client/shortcuts.cpp:176
#, fuzzy
msgid "Load Lua script"
msgstr "_Φόρτωσε μονάδα"

#: client/shortcuts.cpp:179
#, fuzzy
msgid "Load last loaded Lua script"
msgstr "_Φόρτωσε μονάδα"

#: client/shortcuts.cpp:182
msgid "Reload tileset with default scale"
msgstr ""

#: client/shortcuts.cpp:184
#, fuzzy
msgid "Go And Build City"
msgstr "_Χτίσεις πόλη"

#: client/shortcuts.cpp:186
#, fuzzy
msgid "Go And Join City"
msgstr "_Χτίσεις πόλη"

#: client/shortcuts.cpp:194
#, fuzzy
msgid "Show link to unit"
msgstr "Δείξε _Όλες τις πόλεις"

#: client/shortcuts.cpp:499
msgid "NoButton"
msgstr ""

#: client/shortcuts.cpp:501
msgid "LeftButton"
msgstr ""

#: client/shortcuts.cpp:503
msgid "RightButton"
msgstr ""

#: client/shortcuts.cpp:505
msgid "MiddleButton"
msgstr ""

#: client/shortcuts.cpp:507
msgid "BackButton"
msgstr ""

#: client/shortcuts.cpp:509
msgid "ForwardButton"
msgstr ""

#: client/shortcuts.cpp:511
msgid "TaskButton"
msgstr ""

#: client/shortcuts.cpp:513
msgid "ExtraButton4"
msgstr ""

#: client/shortcuts.cpp:515
msgid "ExtraButton5"
msgstr ""

#: client/shortcuts.cpp:517
msgid "ExtraButton6"
msgstr ""

#: client/shortcuts.cpp:519
msgid "ExtraButton7"
msgstr ""

#: client/shortcuts.cpp:521
msgid "ExtraButton8"
msgstr ""

#: client/shortcuts.cpp:523
msgid "ExtraButton9"
msgstr ""

#: client/shortcuts.cpp:525
msgid "ExtraButton10"
msgstr ""

#: client/shortcuts.cpp:527
msgid "ExtraButton11"
msgstr ""

#: client/shortcuts.cpp:529
msgid "ExtraButton12"
msgstr ""

#: client/shortcuts.cpp:531
msgid "ExtraButton13"
msgstr ""

#: client/shortcuts.cpp:533
msgid "ExtraButton14"
msgstr ""

#: client/shortcuts.cpp:535
msgid "ExtraButton15"
msgstr ""

#: client/shortcuts.cpp:537
msgid "ExtraButton16"
msgstr ""

#: client/shortcuts.cpp:539
msgid "ExtraButton17"
msgstr ""

#: client/shortcuts.cpp:541
msgid "ExtraButton18"
msgstr ""

#: client/shortcuts.cpp:543
msgid "ExtraButton19"
msgstr ""

#: client/shortcuts.cpp:545
msgid "ExtraButton20"
msgstr ""

#: client/shortcuts.cpp:547
msgid "ExtraButton21"
msgstr ""

#: client/shortcuts.cpp:549
msgid "ExtraButton22"
msgstr ""

#: client/shortcuts.cpp:551
msgid "ExtraButton23"
msgstr ""

#: client/shortcuts.cpp:553
msgid "ExtraButton24"
msgstr ""

#: client/shortcuts.cpp:564
#, fuzzy
msgid "Shortcuts options"
msgstr "Επιλογές ήχου"

#: client/shortcuts.cpp:660
#, fuzzy
msgid "Already in use"
msgstr "το %s έθνος χρησιμοποιείται ήδη."

#: client/shortcuts.cpp:662
#, fuzzy, qt-format
msgid "\"%1\" is already assigned to \"%2\""
msgstr "το %s έθνος χρησιμοποιείται ήδη."

#: client/spaceshipdlg.cpp:126
msgid "Launch"
msgstr ""

#: client/text.cpp:102
#, c-format
msgid "AI %s"
msgstr ""

#: client/text.cpp:126
#, fuzzy, c-format
msgid "%s, team %s"
msgstr "%s των %s"

#: client/text.cpp:159
#, fuzzy, qt-format
msgid "Location: (%1, %2) [%3]\n"
msgstr "Τοποθεσία: (%d, %d) [%d]"

#: client/text.cpp:163
#, qt-format
msgid "Native coordinates: (%1, %2)\n"
msgstr ""

#: client/text.cpp:170
#, fuzzy, qt-format
msgid "Terrain: %1"
msgstr "Έδαφος: %s"

#: client/text.cpp:172
#, fuzzy, qt-format
msgid "Food/Prod/Trade: %1"
msgstr "Φαγ/Παρ/Εμπρ: %s"

#: client/text.cpp:196
#, fuzzy
msgid "Our territory"
msgstr "Η περιοχή μας"

#: client/text.cpp:200
#, fuzzy, qt-format
msgid "Territory of %1 (%2)"
msgstr "Περιοχή των %s %s"

#: client/text.cpp:228
#, fuzzy, qt-format
msgid "Territory of %1 (%2 | %3)"
msgstr "Περιοχή των %s %s"

#: client/text.cpp:233
msgid "Unclaimed territory"
msgstr "Διεκδικήσημη περιοχή"

#: client/text.cpp:248
#, fuzzy, qt-format
msgid "City: %1 | %2 (%3)"
msgstr "Πόλη: %s (%s, %s)"

#: client/text.cpp:278
#, fuzzy, qt-format
msgid "City: %1 | %2 (%3, %4)"
msgstr "Πόλη: %s (%s, %s)"

#: client/text.cpp:294 client/text.cpp:302
msgid " | Not occupied."
msgstr ""

#: client/text.cpp:299
msgid " | Occupied."
msgstr ""

#: client/text.cpp:316
#, fuzzy, qt-format
msgid "   with %1."
msgstr " με "

#: client/text.cpp:327
#, fuzzy, qt-format
msgid "Trade from %1: %2"
msgstr "Εμπορεύματα από %s: %d "

#: client/text.cpp:339
#, fuzzy, qt-format
msgid "Infrastructure: %1"
msgstr "Υποδομές: %s"

#: client/text.cpp:344
#, fuzzy, qt-format
msgid "Activity: %1"
msgstr "Δραστηριότητα: %s"

#: client/text.cpp:357
#, fuzzy
msgid "Can move in "
msgstr "Αλλαγή σε:"

#: client/text.cpp:377
#, fuzzy, qt-format
msgid "Unit: %1 | %2 (%3)"
msgstr "Μονάδα: %s (%s, %s)"

#: client/text.cpp:389
#, fuzzy, qt-format
msgid "from %1 | %2 people"
msgstr "%s Άνθρωποι"

#: client/text.cpp:397 client/text.cpp:584
#, fuzzy, qt-format
msgid "%1 people"
msgstr "%s Άνθρωποι"

#: client/text.cpp:403 client/text.cpp:576
#, fuzzy, qt-format
msgid "from %1"
msgstr "από %s"

#: client/text.cpp:431
#, fuzzy, qt-format
msgid "Unit: %1 | %2 (%3, %4)"
msgstr "Μονάδα: %s (%s, %s)"

#: client/text.cpp:459
#, fuzzy, qt-format
msgid "Chance to win: A:%1% D:%2%"
msgstr "Πιθανότητα νίκης: A:%d%% D:%d%%  "

#: client/text.cpp:467 client/views/view_nations_data.cpp:303
#: client/views/view_nations_data.cpp:327
#: client/views/view_nations_data.cpp:359
#: client/views/view_nations_data.cpp:383
#: client/views/view_nations_data.cpp:407
#: client/views/view_nations_data.cpp:431
#: client/views/view_nations_data.cpp:460 tools/fcmp/mpcli.cpp:58
#: tools/fcmp/mpgui_qt.cpp:346
msgid "?"
msgstr ""

#: client/text.cpp:476
#, fuzzy, qt-format
msgid "A:%1 D:%2 FP:%3 HP:%4/%5 MP:%6 of %7"
msgstr "Ε:%d Α:%d ΔΠ:%d ΜΑ:%d/%d (%s)"

#: client/text.cpp:492
#, fuzzy
msgid "Bribing not possible."
msgstr "αδύνατο"

#: client/text.cpp:496
#, qt-format
msgid "Probable bribe cost: %1"
msgstr ""

#: client/text.cpp:502
#, qt-format
msgid "Estimated bribe cost: > %1"
msgstr ""

#: client/text.cpp:510
#, fuzzy, qt-format
msgid "  (%1 more)"
msgstr "  (%d ακόμη)"

#: client/text.cpp:530
#, fuzzy, qt-format
msgid "far from %1"
msgstr "μακρυά από %s"

#: client/text.cpp:534
#, fuzzy, qt-format
msgid "near %1"
msgstr "κοντά %s"

#: client/text.cpp:538
#, fuzzy, qt-format
msgid "in %1"
msgstr "στην %s"

#: client/text.cpp:826 client/text.cpp:830
msgid "Progress: no research"
msgstr "Πρόοδος: καμία έρευνα"

#: client/text.cpp:847
#, fuzzy
msgid "Progress: decreasing!"
msgstr "Πρόοδος: καμία έρευνα"

#: client/text.cpp:849
#, fuzzy
msgid "Progress: none"
msgstr "Πρόοδος: καμία έρευνα"

#: client/text.cpp:867
#, qt-format
msgid "Bulbs produced per turn: %1"
msgstr ""

#: client/text.cpp:871
#, qt-format
msgid " (needed for technology upkeep: %1)"
msgstr ""

#: client/text.cpp:897
#, fuzzy, qt-format
msgid "%1/- (never)"
msgstr "%d/- (ποτέ)"

#: client/text.cpp:916
#, fuzzy, qt-format
msgid "%1/%2 (never)"
msgstr "%d/%d (ποτέ)"

#: client/text.cpp:990
#, fuzzy, qt-format
msgid "Year: %1 (T%2)"
msgstr "Χρόνος: %s (T%d)"

#: client/text.cpp:1000
#, fuzzy, qt-format
msgid "Tax: %1 Lux: %2 Sci: %3"
msgstr "Φορ: %d Ανσ: %d Επσ: %d"

#: client/text.cpp:1008 client/text.cpp:1016
#, fuzzy
msgid "Moving: Nobody"
msgstr "Μετακινείται: %s"

#: client/text.cpp:1010 client/text.cpp:1018
#, fuzzy, qt-format
msgid "Moving: %1"
msgstr "Μετακινείται: %s"

#: client/text.cpp:1025
msgid "(Click for more info)"
msgstr "(Κλίκ για περισσότερες πληροφορίες)"

#: client/text.cpp:1041
#, fuzzy, qt-format
msgid "%1 People"
msgstr "%s Άνθρωποι"

#: client/text.cpp:1045
#, fuzzy, qt-format
msgid "Year: %1"
msgstr "Χρόνος: %s (T%d)"

#: client/text.cpp:1047
#, fuzzy, qt-format
msgid "Turn: %1"
msgstr "Γύρος: %d"

#: client/text.cpp:1054
#, fuzzy, qt-format
msgid "Gold: %1"
msgstr "Χρυσός: %d"

#: client/text.cpp:1057
#, fuzzy, qt-format
msgid "Net Income: %1"
msgstr "Καθαρό εισόδημα: %d"

#: client/text.cpp:1062
#, fuzzy, qt-format
msgid "National budget: Gold:%1% Luxury:%2% Science:%3%"
msgstr "Tax rates: Χρυσός:%d%% Ανέσεις:%d%% Επιστήμη:%d%%"

#: client/text.cpp:1068
#, fuzzy, qt-format
msgid "Researching %1: %2"
msgstr "Ερευνάται %s: %s"

#: client/text.cpp:1075
#, qt-format
msgid "Bulbs per turn: %1 - %2 = %3"
msgstr ""

#: client/text.cpp:1081
#, qt-format
msgid "Bulbs per turn: %1"
msgstr ""

#: client/text.cpp:1091
#, qt-format
msgid "Culture: %1 (%2/turn)"
msgstr ""

#: client/text.cpp:1101
#, fuzzy, qt-format
msgid "Global warming chance: %1% (%2%/turn)"
msgstr "Πιθανότητα παγκόσμιας υπερθέρμανσης: %d%% (%+d%%/γύρο)"

#: client/text.cpp:1105
msgid "Global warming deactivated."
msgstr ""

#: client/text.cpp:1111
#, fuzzy, qt-format
msgid "Nuclear winter chance: %1% (%2%/turn)"
msgstr "Πιθανότητα πυρηνικού χειμώνα: %d%% (%+d%%/γύρο)"

#: client/text.cpp:1115
msgid "Nuclear winter deactivated."
msgstr ""

#: client/text.cpp:1119
#, fuzzy, qt-format
msgid "Government: %1"
msgstr "Πολίτευμα: %s"

#: client/text.cpp:1136
msgid "No units to upgrade!"
msgstr "Καμία μονάδα για αναβάθμιση!"

#: client/text.cpp:1160
msgid "None of these units may be upgraded."
msgstr "Καμία απο αυτές τις μονάδες δεν αναβαθμίζεται."

#: client/text.cpp:1207
#, fuzzy, qt-format
msgid "Population:      %1"
msgstr "Πληθυσμός:       %5d"

#: client/text.cpp:1211
#, fuzzy, qt-format
msgid "Support:         %1 %"
msgstr "Συντήρηση: %5d %%"

#: client/text.cpp:1217
#, fuzzy, qt-format
msgid "Energy:          %1 %"
msgstr "Ενέργεια:        %5d %%"

#: client/text.cpp:1227
#, fuzzy, qt-format
msgid "Travel time:     %1 years"
msgstr "Χρόνος ταξιδίου: %5.1f χρόνια"

#: client/text.cpp:1233
msgid "Travel time:        N/A     "
msgstr "Χρόνος ταξιδίου:    ;   "

#: client/text.cpp:1237
#, fuzzy, qt-format
msgid "Success prob.:   %1 %"
msgstr "Πιθανότητα επιτ.:%5d %%"

#: client/text.cpp:1242
#, fuzzy, qt-format
msgid "Year of arrival: %1"
msgstr "Χρόνος άφιξης: %8s"

#: client/text.cpp:1298
#, fuzzy, qt-format
msgid "%1 one time bonus + %2 trade"
msgstr "Είσοδος στην Αγορά  ( %d Ε&Α μπόνους )"

#: client/text.cpp:1310
#, fuzzy, qt-format
msgid "%1 one time bonus"
msgstr "Είσοδος στην Αγορά  ( %d Ε&Α μπόνους )"

#: client/text.cpp:1318
#, fuzzy, qt-format
msgid "%1 remaining"
msgstr "Διύλιση"

#: client/text.cpp:1363
#, fuzzy, qt-format
msgid "%1 by default"
msgstr "(προκαθορισμένη)"

#: client/text.cpp:1370
#, fuzzy, qt-format
msgid "%1 from %2"
msgstr "%s από %s"

#: client/text.cpp:1397
msgid "Infrastructure can have an effect on citizen happiness."
msgstr ""

#: client/text.cpp:1404
msgid "This city doesn't receive any such bonus."
msgstr ""

#: client/text.cpp:1437
msgid "The presence of enemy citizens can create additional unhappiness."
msgstr ""

#: client/text.cpp:1442
msgid "However, it is not the case in this city."
msgstr ""

#: client/text.cpp:1467
#, fuzzy
msgid "There is <b>no enemy citizen</b> in this city."
msgstr ""
"Απαιτεί το κτίριο %s .\n"
"\n"

#: client/text.cpp:1506
msgid "Up to one content citizen in this city can be made happy."
msgstr ""

#: client/text.cpp:1526
msgid ""
"No citizens in this city can ever be unhappy or angry. Any unhappy or angry "
"citizen are automatically made content."
msgstr ""

#: client/text.cpp:1547
msgid "Happiness is currently not changed at this stage."
msgstr ""

#: client/text.cpp:1566
msgid "All cities start with all citizens unhappy."
msgstr ""

#: client/text.cpp:1624
msgid ""
"If there are no more content citizens, an unhappy citizen becomes angry "
"instead."
msgstr ""

#: client/text.cpp:1671
#, qt-format
msgid "In this city of size %1, <b>all citizens are content.</b>"
msgstr ""

#: client/text.cpp:1702
#, qt-format
msgid "In this city of size %1, <b>all citizens are angry.</b>"
msgstr ""

#: client/text.cpp:1747
msgid "Having more cities would not create more unhappiness."
msgstr ""

#: client/text.cpp:1824
#, fuzzy
msgid "Every military unit in the city may impose martial law."
msgstr "Στρατιωτικές μονάδες στο πεδίο ίσως προκαλέσουν δυστυχία"

#: client/text.cpp:1878
#, fuzzy
msgid "Military units have no happiness effect."
msgstr "Στρατιωτικές μονάδες δεν έχουν επίδραση στην ευτυχία"

#: client/text.cpp:1882
#, fuzzy
msgid "Military units in the field may cause unhappiness."
msgstr "Στρατιωτικές μονάδες στο πεδίο ίσως προκαλέσουν δυστυχία"

#: client/text.cpp:1939
msgid ""
"Currently, military units do not cause additional unhappiness in this city."
msgstr ""

#: client/text.cpp:1954
#, qt-format
msgid "For each %1 luxury good produced in a city, a citizen becomes happier."
msgstr ""

#: client/text.cpp:1963
msgid "This city generates no luxury goods."
msgstr ""

#: client/themes.cpp:184
#, c-format
msgid ""
"No Qt-client theme was found. For instructions on how to get one, please "
"visit %s"
msgstr ""

#: client/tileset/layer_city.cpp:105
#, c-format
msgid "City style \"%s\": no city graphics."
msgstr ""

#: client/tileset/layer_city.cpp:110
#, c-format
msgid "City style \"%s\": no occupied graphics."
msgstr ""

#: client/tileset/layer_city_size.cpp:70
#, c-format
msgid ""
"Tileset \"%s\" doesn't support big city sizes, such as %d. Size not "
"displayed as expected."
msgstr ""

#: client/tileset/layer_darkness.cpp:44
msgid "Sprite tx.darkness missing."
msgstr ""

#: client/tileset/layer_darkness.cpp:65 client/tileset/layer_darkness.cpp:80
#, c-format
msgid "Sprite for tag '%s' missing."
msgstr ""

#: client/tileset/layer_goto.cpp:103
#, c-format
msgid ""
"Tileset \"%s\" doesn't support long goto paths, such as %d. Path not "
"displayed as expected."
msgstr ""

#: client/tileset/layer_overlays.cpp:62
msgid "Missing overlay-color sprite colors.overlay_0."
msgstr ""

#: client/tileset/layer_terrain.cpp:122
#, c-format
msgid "[layer%d] match_types: names cannot be empty."
msgstr ""

#: client/tileset/layer_terrain.cpp:130
#, c-format
msgid "[layer%d] match_types: \"%s\" initial ('%c') is not unique."
msgstr ""

#: client/tileset/layer_terrain.cpp:230
msgid "Blending is only supported for isometric tilesets"
msgstr ""

#: client/tileset/layer_terrain.cpp:251
#, c-format
msgid "Terrain \"%s\": no graphic tile \"%s\" or \"%s\"."
msgstr ""

#: client/tileset/layer_terrain.cpp:293
msgid "Not implemented CELL_WHOLE + MATCH_FULL/MATCH_PAIR."
msgstr ""

#: client/tileset/layer_terrain.cpp:316
#, c-format
msgid ""
"Layer %d, tag \"%s\": Sprite type \"hex_corner\" is only supported for "
"isometric hexagonal tilesets"
msgstr ""

#: client/tileset/layer_terrain.cpp:356
#, fuzzy, c-format
msgid "Missing base sprite for tag \"%s\"."
msgstr "Λείπει όρισμα για \"%s\".\n"

#: client/tileset/layer_terrain.cpp:759
#, c-format
msgid "No matching group called %s"
msgstr ""

#: client/tileset/tilespec.cpp:894
msgid "No usable default tileset found, aborting!"
msgstr ""

#: client/tileset/tilespec.cpp:923
#, fuzzy, c-format
msgid "Loading tileset \"%s\"."
msgstr "Κακό επίπεδο ημερολογίου \"%s\".\n"

#: client/tileset/tilespec.cpp:1161 client/tileset/tilespec.cpp:1195
#, fuzzy, c-format
msgid ""
"Could not open '%s':\n"
"%s"
msgstr "Δεν μπόρεσα να ανοίξω το προσωρινό αρχείο"

#: client/tileset/tilespec.cpp:1167
msgid "Incompatible tileset capabilities"
msgstr ""

#: client/tileset/tilespec.cpp:1176
#, fuzzy, c-format
msgid "Could not load gfx file for the spec file \"%s\"."
msgstr "Δεν μπόρεσα να φορτώσω αρχείο συνόλου κανόνων \"%s\"."

#: client/tileset/tilespec.cpp:1201
#, c-format
msgid "Specfile %s has incompatible capabilities"
msgstr ""

#: client/tileset/tilespec.cpp:1954
#, c-format
msgid "No [%s] sections supported by tileset \"%s\"."
msgstr ""

#: client/tileset/tilespec.cpp:1971
#, c-format
msgid "No terrain tag given in section [%s]."
msgstr ""

#: client/tileset/tilespec.cpp:2291
#, fuzzy, c-format
msgid "Couldn't load gfx file \"%s\" for sprite '%s'."
msgstr "Δεν μπόρεσα να ανοίξω αρχείο ημερολογιου: %s για πρόσθεση \"%s\".\n"

#: client/tileset/tilespec.cpp:2304
#, c-format
msgid "Sprite '%s' in file \"%s\" isn't within the image!"
msgstr ""

#: client/tileset/tilespec.cpp:2344
#, fuzzy, c-format
msgid "Could not find required sprite matching %s"
msgstr "Δεν μπόρεσα να ανοίξω αρχείο ημερολογιου: %s για πρόσθεση \"%s\".\n"

#: client/tileset/tilespec.cpp:2348
#, fuzzy, c-format
msgid "Could not find optional sprite matching %s"
msgstr "Δεν μπόρεσα να ανοίξω αρχείο ημερολογιου: %s για πρόσθεση \"%s\".\n"

#: client/tileset/tilespec.cpp:2481
#, fuzzy, c-format
msgid "No graphics for specialist \"%s\"."
msgstr "Κενό όρισμα για  \"%s\".\n"

#: client/tileset/tilespec.cpp:2507
#, fuzzy, c-format
msgid "No graphics for citizen \"%s\"."
msgstr "Κενό όρισμα για  \"%s\".\n"

#: client/tileset/tilespec.cpp:2621
msgid "Missing necessary citybar.occupancy_N sprites."
msgstr ""

#: client/tileset/tilespec.cpp:2755
#, c-format
msgid "Don't have graphics tags \"%s\" or \"%s\" for %s \"%s\"."
msgstr ""

#: client/tileset/tilespec.cpp:2856
#, c-format
msgid "Missing %s unit sprite for tags \"%s\" and alternative \"%s\"."
msgstr ""

#: client/tileset/tilespec.cpp:2954
#, c-format
msgid "Missing entry for \"%s\" or \"%s\" in extras.styles in %s."
msgstr ""

#: client/tileset/tilespec.cpp:3042
#, c-format
msgid "Nation %s: no national flag."
msgstr ""

#: client/tileset/tilespec.cpp:3898
msgid "Current tileset contains no summary."
msgstr ""

#: client/tileset_debugger.cpp:45
#, fuzzy
msgid "Tileset debugger"
msgstr "_ΣύνολοΚανόνων Έκδοση:"

#: client/tileset_debugger.cpp:72
#, fuzzy
msgid "Inspector"
msgstr "_Σύνδεσε"

#: client/tileset_debugger.cpp:81
#, fuzzy
msgid "Pick tile"
msgstr "Επέλεξε έθνος"

#: client/tileset_debugger.cpp:82
msgid "Pick a tile to inspect on the map"
msgstr ""

#: client/tileset_debugger.cpp:114
msgid "Select a tile to start debugging."
msgstr ""

#: client/tileset_debugger.cpp:118
#, qt-format
msgid "Tile at %1, %2"
msgstr ""

#: client/tileset_debugger.cpp:183
#, qt-format
msgid "Offset: %1, %2"
msgstr ""

#: client/tooltips.cpp:110
#, qt-format
msgid "Cost: %1, Upkeep: %2\n"
msgstr ""

#: client/tooltips.cpp:118
#, qt-format
msgid "Cost Estimate: %1, Upkeep: %2\n"
msgstr ""

#: client/tooltips.cpp:162
#, fuzzy, qt-format
msgid "Obsoleted by %1 (%2)."
msgstr "Απαρχαιώθηκε από"

#: client/tooltips.cpp:178
msgid "Move:"
msgstr "Κινήσεις:"

#: client/tooltips.cpp:184
msgid "Basic Upkeep:"
msgstr "Βασική συντήρηση:"

#: client/tooltips.cpp:188
msgid "FirePower:"
msgstr "ΔύναμηΠυρός"

#: client/top_bar.cpp:494
#, fuzzy, qt-format
msgid "Observe %1"
msgstr "Παρατηρητής: %s"

#: client/top_bar.cpp:507
#, fuzzy
msgid "Observe globally"
msgstr "Παρατήρησε αυτόν τον παίχτη"

#: client/tradecalculation.cpp:87
#, qt-format
msgid "Adding city %1 to trade planning"
msgstr ""

#: client/tradecalculation.cpp:130 client/tradecalculation.cpp:146
#, qt-format
msgid "Removing city %1 from trade planning"
msgstr ""

#: client/turn_done_button.cpp:47
msgid "Turn Done"
msgstr "Τέλος γύρου"

#: client/turn_done_button.cpp:149
#, fuzzy, qt-format
msgid "%1 minutes"
msgstr "Πολή: Πείνα"

#: client/turn_done_button.cpp:153
#, qt-format
msgid "%1h %2min"
msgstr ""

#: client/turn_done_button.cpp:178 client/turn_done_button.cpp:188
#, qt-format
msgid "until %1"
msgstr ""

#: client/turn_done_button.cpp:183
#, qt-format
msgid "until tomorrow %1"
msgstr ""

#: client/turn_done_button.cpp:200
msgid "End the current turn"
msgstr ""

#: client/turn_done_button.cpp:204
#, qt-format
msgid "Processing... %1"
msgstr ""

#: client/turn_done_button.cpp:207
#, qt-format
msgid "Time left: %1"
msgstr ""

#: client/turn_done_button.cpp:212
#, qt-format
msgid "End the current turn (%1 remaining)"
msgstr ""

#: client/unithudselector.cpp:61
#, fuzzy
msgid "Unit type"
msgstr "Τύπος μονάδας"

#: client/unithudselector.cpp:62
#, fuzzy
msgid "Selected type"
msgstr "Επιλέχτηκε νεος στόχος"

#: client/unithudselector.cpp:64
#, fuzzy
msgid "All types"
msgstr "Όλες οι πόλεις"

#: client/unithudselector.cpp:80
msgid "Unit activity"
msgstr ""

#: client/unithudselector.cpp:81
#, fuzzy
msgid "Any activity"
msgstr "Εργασία"

#: client/unithudselector.cpp:83 common/unit.cpp:609
msgid "Fortified"
msgstr "Οχυρομένο"

#: client/unithudselector.cpp:84 common/unit.cpp:593
msgid "Idle"
msgstr "Αδρανής"

#: client/unithudselector.cpp:85
#, fuzzy
msgid "Sentried"
msgstr "Φρουρός ανενεργός"

#: client/unithudselector.cpp:104
msgid "Unit HP and MP"
msgstr ""

#: client/unithudselector.cpp:105
#, fuzzy
msgid "Any unit"
msgstr "Θέσε Μονάδα φρουρό"

#: client/unithudselector.cpp:106
msgid "Full HP"
msgstr ""

#: client/unithudselector.cpp:107
msgid "Full MP"
msgstr ""

#: client/unithudselector.cpp:108
msgid "Full HP and MP"
msgstr ""

#: client/unithudselector.cpp:128 client/views/view_units.cpp:71
#, fuzzy
msgid "Location"
msgstr "Πήγαινε σε περιοχή"

#: client/unithudselector.cpp:129
msgid "Anywhere"
msgstr ""

#: client/unithudselector.cpp:130
#, fuzzy
msgid "Current tile"
msgstr "Κράτα το τρέχων σύνολο-πλακιδίων."

#: client/unithudselector.cpp:131
#, fuzzy
msgid "Current continent"
msgstr "Σύνδεση "

#: client/unithudselector.cpp:132
#, fuzzy
msgid "Main continent"
msgstr "Σύνδεση "

#: client/unitselect.cpp:169
msgid "MP:"
msgstr ""

#: client/unitselect.cpp:248
#, qt-format
msgid "%1 HP:%2/%3"
msgstr ""

#: client/utils/improvement_seller.cpp:77
#, fuzzy
msgid "Sell Improvement?"
msgstr "Πούλησε υποδομές"

#: client/utils/improvement_seller.cpp:80 client/views/view_cities.cpp:733
#: client/views/view_economics.cpp:306 client/views/view_economics.cpp:350
#, fuzzy
msgid "Yes Sell"
msgstr " Πούλα "

#: client/utils/improvement_seller.cpp:107
#, fuzzy
msgid "Sell Improvement"
msgstr "Πούλησε υποδομές"

#: client/utils/unit_quick_menu.cpp:126
#, fuzzy
msgid "Activate Unit"
msgstr "_Ενεργοποίησε μονάδα"

#: client/utils/unit_quick_menu.cpp:129
#, fuzzy
msgid "Sentry Unit"
msgstr "Θέσε Μονάδα φρουρό"

#: client/views/view_cities.cpp:501
#, fuzzy, qt-format
msgid "Buy ( Cost: %1 )"
msgstr "Συνολικό κόστος: "

#: client/views/view_cities.cpp:505
msgid "Center"
msgstr ""

#: client/views/view_cities.cpp:511 client/views/view_cities_data.cpp:830
#: server/report.cpp:197
msgid "Production"
msgstr "Παραγωγή"

#: client/views/view_cities.cpp:512 client/views/view_cities.cpp:536
msgid "Change"
msgstr ""

#: client/views/view_cities.cpp:515
#, fuzzy
msgid "Add next"
msgstr "Πρόσθεσε _Επόμενη"

#: client/views/view_cities.cpp:518
#, fuzzy
msgid "Add before last"
msgstr "Πρόσθεσε νεα λίστα εργασιών"

#: client/views/view_cities.cpp:521
#, fuzzy
msgid "Add last"
msgstr "Πρόσθεσε _Τελευταία"

#: client/views/view_cities.cpp:525
#, fuzzy
msgid "Worklist"
msgstr "ΛίστεςΕργασιών"

#: client/views/view_cities.cpp:529
#, fuzzy
msgid "Add"
msgstr "Αεροπορία"

#: client/views/view_cities.cpp:545
msgid "Sell"
msgstr "Πούλησε"

#: client/views/view_cities.cpp:725
#, fuzzy, qt-format
msgid "Are you sure you want to sell the %1?"
msgstr "Είσαι σίγουρος ότι θέλεις να τερματίσεις;"

#: client/views/view_cities.cpp:727
#, fuzzy, qt-format
msgid "Do you really wish to sell all selected %1?"
msgstr "Θες πραγματικά να πουλήσεις το %s;\n"

#: client/views/view_cities.cpp:734
#, fuzzy
msgid "Sell?"
msgstr "Πούλησε"

#: client/views/view_cities.cpp:742 client/views/view_economics.cpp:320
#, fuzzy
msgid "Sell Results"
msgstr "Πώληση: Αποτελέσματα"

#: client/views/view_cities.cpp:760
#, fuzzy
msgid "Buildings"
msgstr "Κτήρια: "

#: client/views/view_cities.cpp:762 server/report.cpp:191
msgid "Wonders"
msgstr "Θαύματα"

#: client/views/view_cities.cpp:977
msgid "All Cities"
msgstr "Όλες οι πόλεις"

#: client/views/view_cities.cpp:979
msgid "No Cities"
msgstr "Καμία πόλη"

#: client/views/view_cities.cpp:981
msgid "Invert Selection"
msgstr "Αντέστρεψε επιλογή"

#: client/views/view_cities.cpp:984
msgid "Coastal Cities"
msgstr "Παραλιακές πόλεις"

#: client/views/view_cities.cpp:986
#, fuzzy
msgid "Same Island"
msgstr "Ίδιο Νησί"

#: client/views/view_cities.cpp:992
msgid "Building Units"
msgstr "Μονάδες υπό παραγωγή"

#: client/views/view_cities.cpp:996
msgid "Building Improvements"
msgstr "Υποδομών υπό παραγωγή"

#: client/views/view_cities.cpp:1000
msgid "Building Wonders"
msgstr "Θαύματα υπό παραγωγή"

#: client/views/view_cities.cpp:1005
msgid "Improvements in City"
msgstr "Υποδομές στην πόλη"

#: client/views/view_cities.cpp:1009
msgid "Wonders in City"
msgstr "Θαύματα στην πόλη"

#: client/views/view_cities.cpp:1014
msgid "Supported Units"
msgstr "Συντηρούμενες"

#: client/views/view_cities.cpp:1018
msgid "Units Present"
msgstr "Παρόντες"

#: client/views/view_cities.cpp:1023
msgid "Available Units"
msgstr "Διαθέσιμες μονάδες"

#: client/views/view_cities.cpp:1027
msgid "Available Improvements"
msgstr "Διαθέσιμες υποδομές"

#: client/views/view_cities.cpp:1031
msgid "Available Wonders"
msgstr "Διαθέσιμα θαύματα"

#: client/views/view_cities.cpp:1135 client/views/view_nations.cpp:384
msgid "Column visibility"
msgstr ""

#: client/views/view_cities_data.cpp:552
msgid "(worklist)"
msgstr "(λίστα εργασιών)"

#: client/views/view_cities_data.cpp:735
msgid "?city:Name"
msgstr "?πόλη:Όνομα"

#: client/views/view_cities_data.cpp:735
#, fuzzy
msgid "City: Name"
msgstr "Όνομα πόλης"

#: client/views/view_cities_data.cpp:737
#, fuzzy
msgid "City: Nation"
msgstr "Διόρθωσε έθνος"

#: client/views/view_cities_data.cpp:739
#, fuzzy
msgid "?Continent:Cn"
msgstr "Σύνδεση "

#: client/views/view_cities_data.cpp:739
#, fuzzy
msgid "City: Continent number"
msgstr "Σύνδεση "

#: client/views/view_cities_data.cpp:741
msgid "?size [short]:Sz"
msgstr "?μέγεθος [συντόμευση]:Μγς"

#: client/views/view_cities_data.cpp:741
#, fuzzy
msgid "City: Size"
msgstr "Όνομα πόλης"

#: client/views/view_cities_data.cpp:744
msgid "?food (population):Grow"
msgstr "?φαγητό (πληθυσμός):Αύξηση"

#: client/views/view_cities_data.cpp:745 client/views/view_cities_data.cpp:839
#, fuzzy
msgid "?Stock/Target:(Have/Need)"
msgstr "Απόθεμα"

#: client/views/view_cities_data.cpp:745
#, fuzzy
msgid "City: Turns until growth/famine"
msgstr "Γύροι μέχρι αύξηση/λιμό"

#: client/views/view_cities_data.cpp:747 client/views/view_nations_data.cpp:485
msgid "State"
msgstr "Κατάσταση"

#: client/views/view_cities_data.cpp:748
#, fuzzy
msgid "City: State: Celebrating/Happy/Peace/Disorder"
msgstr "Εορτή/Ειρήνη/Αναταραχή"

#: client/views/view_cities_data.cpp:751
#, fuzzy
msgid "City: Concise state: *=Celebrating, +=Happy, X=Disorder"
msgstr "Συντόμευση *=Εορτή, Χ=Αναταραχή"

#: client/views/view_cities_data.cpp:753
msgid "?cma:Governor"
msgstr "?cma:Κυβερνήτης"

#: client/views/view_cities_data.cpp:753
#, fuzzy
msgid "City: Governor"
msgstr "Κυβερνήτης Πόλης"

#: client/views/view_cities_data.cpp:755
#, fuzzy
msgid "?plague risk [short]:Pla"
msgstr "?κίνδυνος επιδημίας [συντόμευση]:Κεπ"

#: client/views/view_cities_data.cpp:755
msgid "(%)"
msgstr ""

#: client/views/view_cities_data.cpp:756
#, fuzzy
msgid "City: Plague risk per turn"
msgstr "Κίνδυνος επιδημίας"

#: client/views/view_cities_data.cpp:759
msgid "?Happy workers:H"
msgstr "?Ευτυχισμένοι εργάτες:Ε"

#: client/views/view_cities_data.cpp:759
#, fuzzy
msgid "Citizens: Happy"
msgstr "Πολίτες"

#: client/views/view_cities_data.cpp:761
msgid "?Content workers:C"
msgstr "?Ικανοποιημένοι εργάτες:Ι"

#: client/views/view_cities_data.cpp:761
#, fuzzy
msgid "Citizens: Content"
msgstr "Πολίτες"

#: client/views/view_cities_data.cpp:763
msgid "?Unhappy workers:U"
msgstr "?Δυστυχισμένοι εργάτες:Δ"

#: client/views/view_cities_data.cpp:763
#, fuzzy
msgid "Citizens: Unhappy"
msgstr "Πολίτες"

#: client/views/view_cities_data.cpp:765
msgid "?Angry workers:A"
msgstr "?Θυμωμένοι εργάτες:Θ"

#: client/views/view_cities_data.cpp:765
#, fuzzy
msgid "Citizens: Angry"
msgstr "Πολίτες"

#: client/views/view_cities_data.cpp:767
#, fuzzy
msgid "?city:Citizens"
msgstr "Πολίτες"

#: client/views/view_cities_data.cpp:768
msgid "?happy/content/unhappy/angry:H/C/U/A"
msgstr "?ευτυχισμένοι/ικανοποιημένοι/δυστυχισμένοι/θυμωμένοι:Ε/Ι/Δ/Θ"

#: client/views/view_cities_data.cpp:769
#, fuzzy
msgid "Citizens: Concise: Happy/Content/Unhappy/Angry"
msgstr "Εργάτες: Ευτυχισμένοι, Ικανοποιημένοι, Δυστυχισμένοι, Θυμωμένοι"

#: client/views/view_cities_data.cpp:773 client/views/view_cities_data.cpp:775
msgid "Best"
msgstr "Καλύτερο"

#: client/views/view_cities_data.cpp:773
msgid "attack"
msgstr "επίθεση"

#: client/views/view_cities_data.cpp:773
#, fuzzy
msgid "Units: Best attackers"
msgstr "Μονάδες"

#: client/views/view_cities_data.cpp:775
msgid "defense"
msgstr "άμυνα"

#: client/views/view_cities_data.cpp:775
#, fuzzy
msgid "Units: Best defenders"
msgstr "Μονάδα:"

#: client/views/view_cities_data.cpp:779
#, fuzzy
msgid "?Present (units):Here"
msgstr "?Present (units):Πρς"

#: client/views/view_cities_data.cpp:779
#, fuzzy
msgid "Units: Number present"
msgstr "Μονάδες παρόντες:"

#: client/views/view_cities_data.cpp:783
#, fuzzy
msgid "?Supported (units):Owned"
msgstr "?Supported (units):Υπ"

#: client/views/view_cities_data.cpp:783
#, fuzzy
msgid "Units: Number supported"
msgstr "Αριθμός υποστηριζόμενων μονάδων"

#: client/views/view_cities_data.cpp:786
msgid "UpT"
msgstr ""

#: client/views/view_cities_data.cpp:787
#, fuzzy
msgid "Units: Maximum buildable per turn"
msgstr "Μέγιστο πλήθος δημιουργημένων μονάδαν ανά γύρο"

#: client/views/view_cities_data.cpp:791 client/views/view_cities_data.cpp:812
msgid "Surplus"
msgstr "Πλεόνασμα"

#: client/views/view_cities_data.cpp:791
msgid "?food/production/trade:F/P/T"
msgstr "?food/production/trade:Φ/Π/Ε"

#: client/views/view_cities_data.cpp:792
#, fuzzy
msgid "Resources: Surplus Food, Production, Trade"
msgstr "Πλεόνασμα: Φαγητό, Παραγωγή, Εμπόριο"

#: client/views/view_cities_data.cpp:794
msgid "?Food surplus [short]:+F"
msgstr "?Φαγητό πλεόνασμα [συντόμευση]:+Φ"

#: client/views/view_cities_data.cpp:795
#, fuzzy
msgid "Resources: Surplus Food"
msgstr "Πλεόνασμα: Φαγητό"

#: client/views/view_cities_data.cpp:796
msgid "?Production surplus [short]:+P"
msgstr "?Παραγωγή πλεόνασμα [συντόμευση]:+Π"

#: client/views/view_cities_data.cpp:797
#, fuzzy
msgid "Resources: Surplus Production"
msgstr "Πλεόνασμα: Παραγωγή"

#: client/views/view_cities_data.cpp:798
#, fuzzy
msgid "?Production loss (waste) [short]:-P"
msgstr "?Απώλεια παραγωγή (σπατάλη) [συντόμευση]:-Π"

#: client/views/view_cities_data.cpp:799
#, fuzzy
msgid "Resources: Waste (lost production)"
msgstr "Άλλαξε παραγωγή"

#: client/views/view_cities_data.cpp:800
msgid "?Trade surplus [short]:+T"
msgstr "?Εμπόριο πλεόνασμα [σύντομευση]:+Ε"

#: client/views/view_cities_data.cpp:801
#, fuzzy
msgid "Resources: Surplus Trade"
msgstr "Πλεόνασμα: Εμπόριο"

#: client/views/view_cities_data.cpp:802
#, fuzzy
msgid "?Trade loss (corruption) [short]:-T"
msgstr "Απώλεια εμπορίου (διαφθορά) [συντόμευση]:-Ε"

#: client/views/view_cities_data.cpp:803
msgid "Resources: Corruption (lost trade)"
msgstr ""

#: client/views/view_cities_data.cpp:805
#, fuzzy
msgid "?number_trade_routes:n"
msgstr "?αριθμός_εμπορικών_διαδρομών:n"

#: client/views/view_cities_data.cpp:805
#, fuzzy
msgid "?number_trade_routes:R"
msgstr "?number_trade_routes:Ε"

#: client/views/view_cities_data.cpp:806
#, fuzzy
msgid "Resources: Number (and total value) of trade routes"
msgstr "Αριθμός εμπορικών διαδρομές"

#: client/views/view_cities_data.cpp:808
#, fuzzy
msgid "?pollution [short]:Pol"
msgstr "?μόλυνση [συντόμευση]:Μλν"

#: client/views/view_cities_data.cpp:809
#, fuzzy
msgid "Production: Pollution"
msgstr ""
"Παραγωγή\n"
"(Μετρ. τόνοι)"

#: client/views/view_cities_data.cpp:812
msgid "?gold/luxury/science:G/L/S"
msgstr "?gold/luxury/science:X/A/E"

#: client/views/view_cities_data.cpp:813
#, fuzzy
msgid "Surplus: Gold, Luxuries, Science"
msgstr "Οικονομία: Χρυσός, Ανέσεις, Επιστήμη"

#: client/views/view_cities_data.cpp:814
msgid "?Gold:G"
msgstr "?Gold:Χ"

#: client/views/view_cities_data.cpp:814
#, fuzzy
msgid "Surplus: Gold"
msgstr "Πλεόνασμα: Φαγητό"

#: client/views/view_cities_data.cpp:816
msgid "?Luxury:L"
msgstr "?Luxury:Α"

#: client/views/view_cities_data.cpp:816
#, fuzzy
msgid "Surplus: Luxury Goods"
msgstr "Πλεόνασμα: Φαγητό"

#: client/views/view_cities_data.cpp:818
msgid "?Science:S"
msgstr "?Science:Ε"

#: client/views/view_cities_data.cpp:818
#, fuzzy
msgid "Surplus: Science"
msgstr "Πλεόνασμα: Παραγωγή"

#: client/views/view_cities_data.cpp:822
#, fuzzy
msgid "?Culture:Clt"
msgstr "Μελλοντική τεχνολογία  %d"

#: client/views/view_cities_data.cpp:823
#, fuzzy
msgid "Culture: History + Performance"
msgstr "Θεραπεία του Καρκίνου"

#: client/views/view_cities_data.cpp:824
msgid "?History:Hst"
msgstr ""

#: client/views/view_cities_data.cpp:825
msgid "Culture: History (and gain per turn)"
msgstr ""

#: client/views/view_cities_data.cpp:826
msgid "?Performance:Prf"
msgstr ""

#: client/views/view_cities_data.cpp:827
#, fuzzy
msgid "Culture: Performance"
msgstr "Θεραπεία του Καρκίνου"

#: client/views/view_cities_data.cpp:830
msgid "Turns/Buy"
msgstr "Γύροι/Αγορά"

#: client/views/view_cities_data.cpp:833
msgid "Production: Turns/gold to complete"
msgstr ""

#: client/views/view_cities_data.cpp:835
#, fuzzy
msgid "(Gold)"
msgstr "Χρυσός"

#: client/views/view_cities_data.cpp:835
#, fuzzy
msgid "Production: Buy Cost"
msgstr "Λίστα εργασιών παραγωγής"

#: client/views/view_cities_data.cpp:837
#, fuzzy
msgid "Finish"
msgstr "Ολοκληρώθηκε"

#: client/views/view_cities_data.cpp:837
#, fuzzy
msgid "(Turns)"
msgstr "Γύροι"

#: client/views/view_cities_data.cpp:837
#, fuzzy
msgid "Production: Build Turns"
msgstr "Παραγωγή: %d(%d) ανά γύρο"

#: client/views/view_cities_data.cpp:839
msgid "Currently Building"
msgstr "υπό παραγωγή"

#: client/views/view_cities_data.cpp:840
#, fuzzy
msgid "Production: Currently Building"
msgstr "υπό παραγωγή"

#: client/views/view_cities_data.cpp:884
msgid "Specialists: "
msgstr "Ειδικοί:"

#: client/views/view_cities_data.cpp:895
#, c-format
msgid "Specialists: %s"
msgstr "Ειδικοί: %s"

#: client/views/view_cities_data.cpp:913
msgid "Special"
msgstr "Ειδικός"

#: client/views/view_economics.cpp:36
#, fuzzy
msgid "Redundant"
msgstr "?πλεονάζων:*"

#: client/views/view_economics.cpp:37
msgid "Count"
msgstr "Μέτρημα"

#: client/views/view_economics.cpp:37 tools/civmanual.cpp:465
msgid "Cost"
msgstr "Κόστος"

#: client/views/view_economics.cpp:37
#, fuzzy
msgid "Total Upkeep"
msgstr "Τύπος μονάδας"

#: client/views/view_economics.cpp:38
#, fuzzy
msgid "Redundant Cities"
msgstr "?πλεονάζων:*"

#: client/views/view_economics.cpp:43
#, fuzzy
msgid "Disband"
msgstr "Διέλυσε"

#: client/views/view_economics.cpp:44
#, fuzzy
msgid "Sell All"
msgstr "Πουλησέ τα _όλα"

#: client/views/view_economics.cpp:45
#, fuzzy
msgid "Sell Redundant"
msgstr "?πλεονάζων:*"

#: client/views/view_economics.cpp:178
msgid "Not Applicable"
msgstr ""

#: client/views/view_economics.cpp:184
#, fuzzy, qt-format
msgid "Income: %1    Total Costs: %2"
msgstr "Εισόδημα: %d    Συνολικό κόστος: %d"

#: client/views/view_economics.cpp:257 client/views/view_units.cpp:510
#, fuzzy, qt-format
msgid "Do you really wish to disband every %1 (%2 total)?"
msgstr "Θες πραγματικά να πουλήσεις το %s;\n"

#: client/views/view_economics.cpp:261 client/views/view_units.cpp:514
#, fuzzy
msgid "Disband Units?"
msgstr "Απέλυσε μόνάδα"

#: client/views/view_economics.cpp:264 client/views/view_units.cpp:517
#, fuzzy
msgid "Yes Disband"
msgstr "Διέλυσε"

#: client/views/view_economics.cpp:274 client/views/view_units.cpp:527
#, fuzzy
msgid "Disband Results"
msgstr "Διέλυσε μονάδα"

#: client/views/view_economics.cpp:298
#, fuzzy, qt-format
msgid "Do you really wish to sell every %1 (%2 total)?"
msgstr "Θες πραγματικά να πουλήσεις το %s;\n"

#: client/views/view_economics.cpp:303
#, fuzzy
msgid "Sell Improvements?"
msgstr "Πούλησε υποδομές"

#: client/views/view_economics.cpp:343
#, fuzzy, c-format
msgid "Do you really wish to sell every redundant %s (%d total)?"
msgstr "Θες πραγματικά να πουλήσεις το %s;\n"

#: client/views/view_economics.cpp:347
#, fuzzy
msgid "Sell Redundant Improvements?"
msgstr "Πούλησε υποδομές"

#: client/views/view_economics.cpp:364
#, fuzzy
msgid "Sell Redundant Results"
msgstr "?πλεονάζων:*"

#: client/views/view_map.cpp:585
#, fuzzy
msgid "Error loading tileset"
msgstr "Επαναφ_όρτωση ομάδαςΠλακιδίων"

#: client/views/view_map.cpp:589
#, qt-format
msgid ""
"There was an error loading tileset \"%1\". You can still use it, but it "
"might be incomplete."
msgstr ""

#: client/views/view_map.cpp:596
msgid "Open tileset &debugger"
msgstr ""

#: client/views/view_nations.cpp:494 client/views/view_nations.cpp:500
#: client/views/view_nations.cpp:515 client/views/view_nations.cpp:516
#: client/views/view_nations.cpp:517 client/views/view_nations.cpp:522
#: client/views/view_nations.cpp:527 client/views/view_nations.cpp:532
#: client/views/view_nations.cpp:549 common/research.cpp:76
msgid "(Unknown)"
msgstr "(Άγνωστη)"

#: client/views/view_nations.cpp:498 common/requirements.cpp:4152
msgid "(none)"
msgstr "(κανένας)"

#: client/views/view_nations.cpp:543
#, fuzzy
msgid "Ruler:"
msgstr "Ηγέτης:"

#: client/views/view_nations.cpp:546
msgid "Government:"
msgstr "Πολίτευμα:"

#: client/views/view_nations.cpp:548
#, fuzzy
msgid "Capital:"
msgstr "Πρωτεύουσα:"

#: client/views/view_nations.cpp:552
msgid "Tax:"
msgstr "Φόροι:"

#: client/views/view_nations.cpp:555
msgid "Researching:"
msgstr "Έρευνα:"

#: client/views/view_nations.cpp:607
#, fuzzy, qt-format
msgid "<b>Techs unknown by %1:</b> "
msgstr "Οι %s δίνουν μια άγνωστη πόλη"

#: client/views/view_nations.cpp:609
#, fuzzy
msgid "<b>Techs unknown by you:</b> "
msgstr "Οι %s δίνουν μια άγνωστη πόλη"

#: client/views/view_nations.cpp:656
#, fuzzy, qt-format
msgid "<b>Techs known by %1:</b> "
msgstr "Οι %s δίνουν μια άγνωστη πόλη"

#: client/views/view_nations.cpp:686
#, fuzzy, qt-format
msgid "%1 (lost)"
msgstr "  (παρατηρητής)"

#: client/views/view_nations.cpp:690
#, fuzzy, qt-format
msgid "%1 (in %2)"
msgstr "Χρυσός: %d (%+d)"

#: client/views/view_nations.cpp:702
msgid "<b>Known Wonders: </b>"
msgstr ""

#: client/views/view_nations.cpp:739
msgid "Meet"
msgstr ""

#: client/views/view_nations.cpp:740
msgid "Cancel Treaty"
msgstr "Ακύρωσε Συμφωνία"

#: client/views/view_nations.cpp:741
#, fuzzy
msgid "Withdraw Vision"
msgstr "_Απέσυρε ορατότητα"

#: client/views/view_nations.cpp:742 client/views/view_nations.cpp:845
#, fuzzy
msgid "Toggle AI Mode"
msgstr "_Αλλαγή τρόπου TN"

#: client/views/view_nations.cpp:743
#, fuzzy
msgid "Active Diplomacy"
msgstr "_Διπλωματία"

#: client/views/view_nations_data.cpp:229
#, fuzzy
msgid "R.I.P."
msgstr "Ταφόπλακα"

#: client/views/view_nations_data.cpp:245
msgid "noconn"
msgstr ""

#: client/views/view_nations_data.cpp:249
#: client/views/view_nations_data.cpp:258
msgid "waiting"
msgstr "περιμένει"

#: client/views/view_nations_data.cpp:251
#: client/views/view_nations_data.cpp:260
msgid "done"
msgstr "έγινε"

#: client/views/view_nations_data.cpp:254
#, fuzzy
msgid "blocking"
msgstr "μπλοκαρισμένο"

#: client/views/view_nations_data.cpp:262
msgid "moving"
msgstr "κινείται"

#: client/views/view_nations_data.cpp:299
#: client/views/view_nations_data.cpp:323
#: client/views/view_nations_data.cpp:355
#: client/views/view_nations_data.cpp:379
#: client/views/view_nations_data.cpp:403
#: client/views/view_nations_data.cpp:427
#: client/views/view_nations_data.cpp:441
msgid "-"
msgstr ""

#: client/views/view_nations_data.cpp:467
msgid "?Player:Name"
msgstr "?Player:Όνομα"

#: client/views/view_nations_data.cpp:477 server/stdinhand.cpp:3688
#: server/stdinhand.cpp:6847
msgid "AI"
msgstr ""

#: client/views/view_nations_data.cpp:478
msgid "Attitude"
msgstr "Συμπεριφορά"

#: client/views/view_nations_data.cpp:480 common/events.cpp:112
#: common/events.cpp:122 common/events.cpp:155
msgid "Embassy"
msgstr "Πρεσβεία"

#: client/views/view_nations_data.cpp:482
msgid "Dipl.State"
msgstr "Διπλωματική κατάσταση"

#: client/views/view_nations_data.cpp:487
msgid "?Player_dlg:Idle"
msgstr "?Player_dlg:Αδρανής"

#: client/views/view_nations_data.cpp:491 server/report.cpp:208
msgid "Culture"
msgstr ""

#: client/views/view_nations_data.cpp:494 server/plrhand.cpp:297
msgid "Tax"
msgstr "Φόροι"

#: client/views/view_nations_data.cpp:495 common/city.cpp:88
#: server/plrhand.cpp:301
msgid "Science"
msgstr "Επιστήμη"

#: client/views/view_nations_data.cpp:497 common/city.cpp:87
#: server/plrhand.cpp:299
msgid "Luxury"
msgstr "Ανέσεις"

#: client/views/view_research.cpp:294
msgid "Press to refresh currently researched technology calculation again."
msgstr ""

#: client/views/view_research.cpp:305
msgid "Press to locate currently researched technology in tree."
msgstr ""

#: client/views/view_research.cpp:315
msgid "Press to locate technology goal in tree."
msgstr ""

#: client/views/view_research.cpp:690
#, fuzzy, qt-format
msgid "%1(+%2)/%3  (never)"
msgstr "%d/%d (ποτέ)"

#: client/views/view_units.cpp:50
#, fuzzy
msgid "★  Upgradable"
msgstr "Αναβάθμιση"

#: client/views/view_units.cpp:51
#, fuzzy
msgid "⚒  In Progress"
msgstr "Κατασκευές"

#: client/views/view_units.cpp:51
#, fuzzy
msgid "⚔  Active"
msgstr "ενεργός"

#: client/views/view_units.cpp:51
#, fuzzy
msgid "Shield Upkeep"
msgstr "Τύπος μονάδας"

#: client/views/view_units.cpp:52
#, fuzzy
msgid "Food Upkeep"
msgstr "Συντήρηση:"

#: client/views/view_units.cpp:52
#, fuzzy
msgid "Gold Upkeep"
msgstr "Συντήρηση:"

#: client/views/view_units.cpp:59
#, fuzzy
msgid "Upgrade selected unit."
msgstr "Αναβάθμισε απαρχαιωμένες μονάδες"

#: client/views/view_units.cpp:61
#, fuzzy
msgid "Find Nearest"
msgstr "Βρές _κοντινότερο"

#: client/views/view_units.cpp:62
msgid "Center the map on the nearest unit in relation to where the map is now."
msgstr ""

#: client/views/view_units.cpp:65
#, fuzzy
msgid "Disband All"
msgstr "Διέλυσε"

#: client/views/view_units.cpp:66
msgid "Disband all of the selected unit."
msgstr ""

#: client/views/view_units.cpp:71
#, fuzzy
msgid "Time Left"
msgstr "Υπόλοιπο κινήσεων"

#: client/views/view_units.cpp:72
#, fuzzy
msgid "Id"
msgstr "Αδρανής"

#: client/views/view_units.cpp:298
msgid ""
"--------------------\n"
"Totals:"
msgstr ""

#: client/views/view_units.cpp:303 client/views/view_units.cpp:308
#: client/views/view_units.cpp:312 client/views/view_units.cpp:316
#: client/views/view_units.cpp:320 client/views/view_units.cpp:324
#, qt-format
msgid ""
"------\n"
"%1"
msgstr ""

#: client/views/view_units.cpp:403 client/views/view_units.cpp:408
#, qt-format
msgid "%1"
msgstr ""

#: client/views/view_units.cpp:588
#, fuzzy
msgid "Upgrade Obsolete Units?"
msgstr "Αναβάθμισε απαρχαιωμένες μονάδες"

#: client/voteinfo_bar.cpp:34
msgid "Abstain"
msgstr ""

#: client/voteinfo_bar.cpp:116
msgid "[passed]"
msgstr ""

#: client/voteinfo_bar.cpp:120
#, fuzzy
msgid "[failed]"
msgstr "_Γυναίκα"

#: client/voteinfo_bar.cpp:124
#, fuzzy
msgid "[removed]"
msgstr "Αποκακρύνθηκε"

#: client/voteinfo_bar.cpp:144
#, qt-format
msgid "<b>%1 called a vote for:</b>"
msgstr ""

#: client/widgets/city/upkeep_widget.cpp:197
#: client/widgets/city/upkeep_widget.cpp:213
#, fuzzy
msgid "Show in Help"
msgstr "Εμφάνισε μίνι-χάρτη"

#: common/actions.cpp:281
#, c-format
msgid "All action enablers for %s must require a foreign target."
msgstr ""

#: common/actions.cpp:298
#, c-format
msgid "All action enablers for %s must require the absence of a real embassy."
msgstr ""

#: common/actions.cpp:308
#, c-format
msgid ""
"All action enablers for %s must require that the actor unit isn't already "
"fortified."
msgstr ""

#: common/actions.cpp:323
#, c-format
msgid ""
"All action enablers for %s must require a target the actor is at war with."
msgstr ""

#: common/actions.cpp:332
#, c-format
msgid "All action enablers for %s must require a domestic target."
msgstr ""

#: common/actions.cpp:341 common/actions.cpp:348 common/actions.cpp:355
#: common/actions.cpp:362 common/actions.cpp:369
#, c-format
msgid "All action enablers for %s must require a domestic or allied target."
msgstr ""

#: common/actions.cpp:380
#, c-format
msgid ""
"All action enablers for %s must require that the actor has the Settlers "
"utype flag."
msgstr ""

#: common/actions.cpp:392
#, c-format
msgid ""
"All action enablers for %s must require that the target doesn't has the "
"NoCities terrain flag."
msgstr ""

#: common/actions.cpp:404
#, fuzzy, c-format
msgid "All action enablers for %s must require that the actor has a home city."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/actions.cpp:414
#, c-format
msgid ""
"All action enablers for %s must require that the actor doesn't have the "
"NoHome utype flag."
msgstr ""

#: common/actions.cpp:433
#, c-format
msgid ""
"All action enablers for %s must require that the actor has the NonMil utype "
"flag or that the target tile is unclaimed or that the diplomatic relation to "
"the target tile owner isn't peace."
msgstr ""

#: common/actions.cpp:446
#, c-format
msgid ""
"All action enablers for %s must require that the actor doesn't have the "
"NonMil utype flag."
msgstr ""

#: common/actions.cpp:456
#, c-format
msgid ""
"All action enablers for %s must require that the actor has the CanOccupyCity "
"uclass flag."
msgstr ""

#: common/actions.cpp:467
#, c-format
msgid ""
"All action enablers for %s must require that the actor is at war with the "
"target."
msgstr ""

#: common/actions.cpp:477
#, c-format
msgid ""
"All action enablers for %s must require that the actor has a movement point "
"left."
msgstr ""

#: common/actions.cpp:501
#, c-format
msgid "All action enablers for %s must require that the target city is empty."
msgstr ""

#: common/actions.cpp:513
#, c-format
msgid ""
"All action enablers for %s must require that the actor isn't transporting "
"another unit."
msgstr ""

#: common/actions.cpp:523
#, c-format
msgid ""
"All action enablers for %s must require that the target isn't transporting "
"another unit."
msgstr ""

#: common/actions.cpp:533
#, c-format
msgid ""
"All action enablers for %s must require that the target is transporting a "
"unit."
msgstr ""

#: common/actions.cpp:540
#, fuzzy, c-format
msgid "All action enablers for %s must require that the actor is transported."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/actions.cpp:547
#, fuzzy, c-format
msgid ""
"All action enablers for %s must require that the actor is on a livable tile."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/actions.cpp:556
#, c-format
msgid ""
"All action enablers for %s must require that the actor is transporting a "
"unit."
msgstr ""

#: common/actions.cpp:563
#, fuzzy, c-format
msgid "All action enablers for %s must require that the target is transported."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/actions.cpp:570
#, fuzzy, c-format
msgid ""
"All action enablers for %s must require that the target is on a livable tile."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/actions.cpp:578
#, c-format
msgid ""
"All action enablers for %s must require that the actor unit is in a city."
msgstr ""

#: common/actions.cpp:597
#, c-format
msgid "All action enablers for %s must require a non animal player actor."
msgstr ""

#: common/actions.cpp:1399
#, qt-format
msgid "[%1% - %2%]"
msgstr ""

#: common/actions.cpp:1432
#, qt-format
msgid "%1%2 (name may be wrong)"
msgstr ""

#: common/actions.cpp:1451
#, qt-format
msgid " (%1; %2)"
msgstr ""

#: common/actions.cpp:1461 common/actions.cpp:1471
#, qt-format
msgid " (%1)"
msgstr ""

#: common/actions.cpp:1513
#, qt-format
msgid "The probability of success is %1%."
msgstr ""

#: common/actions.cpp:1524
#, qt-format
msgid "The probability of success is %1%, %2% or somewhere in between.%3"
msgstr ""

#: common/actions.cpp:1532
msgid ""
" (This is the most precise interval I can calculate given the information "
"our nation has access to.)"
msgstr ""

#: common/actions.cpp:2100
#, c-format
msgid ""
"Requirement {%s} implies a claimed tile. No diplomatic relation to Nature."
msgstr ""

#: common/actions.cpp:2161
#, c-format
msgid ""
"No diplomatic relation to Nature. Requirements {%s} and {%s} contradict each "
"other."
msgstr ""

#: common/actions.cpp:2281
msgid "This action enabler is never used by any unit."
msgstr ""

#: common/actions.cpp:2354
#, fuzzy
msgid "actor_reqs"
msgstr "Συντελεστής βαρύτητας"

#: common/actions.cpp:2357
msgid "target_reqs"
msgstr ""

#: common/actions.cpp:6092 data/civ2/game.ruleset:340
#: data/civ2civ3/game.ruleset:365 data/classic/game.ruleset:360
#: data/experimental/game.ruleset:368 data/multiplayer/game.ruleset:363
#: data/royale/game.ruleset:376 data/sandbox/game.ruleset:358
#, fuzzy, c-format
msgid "%sPoison City%s"
msgstr "Δηλητηρίασε πόλη"

#: common/actions.cpp:6095
#, fuzzy, c-format
msgid "%sPoison City and Escape%s"
msgstr "Δηλητηρίασε πόλη"

#: common/actions.cpp:6098
#, fuzzy, c-format
msgid "S%sabotage Enemy Unit%s"
msgstr "Σαμποτάρισε Εχθρική μονάδα"

#: common/actions.cpp:6101
#, fuzzy, c-format
msgid "S%sabotage Enemy Unit and Escape%s"
msgstr "Σαμποτάρισε Εχθρική μονάδα"

#: common/actions.cpp:6104
#, fuzzy, c-format
msgid "Bribe Enemy %sUnit%s"
msgstr "Δωροδοκία Εχθρικής Μονάδας"

#: common/actions.cpp:6107 data/civ1/game.ruleset:340
#: data/civ2/game.ruleset:352 data/civ2civ3/game.ruleset:374
#: data/classic/game.ruleset:369 data/experimental/game.ruleset:377
#: data/multiplayer/game.ruleset:372 data/royale/game.ruleset:385
#: data/sandbox/game.ruleset:367
#, fuzzy, c-format
msgid "%sSabotage City%s"
msgstr "Σαμποτάρισε Πόλη"

#: common/actions.cpp:6110
#, fuzzy, c-format
msgid "%sSabotage City and Escape%s"
msgstr "Σαμποτάρισε Πόλη"

#: common/actions.cpp:6113
#, fuzzy, c-format
msgid "Industria%sl Sabotage%s"
msgstr "Βιομηχανική δολιοφθορα"

#: common/actions.cpp:6116
#, fuzzy, c-format
msgid "Industria%sl Sabotage Production%s"
msgstr "Βιομηχανική δολιοφθορα"

#: common/actions.cpp:6119
#, fuzzy, c-format
msgid "Industria%sl Sabotage and Escape%s"
msgstr "Βιομηχανική δολιοφθορα"

#: common/actions.cpp:6123
#, fuzzy, c-format
msgid "Industria%sl Sabotage Production and Escape%s"
msgstr "Βιομηχανική δολιοφθορα"

#: common/actions.cpp:6126
#, fuzzy, c-format
msgid "Incite a Re%svolt%s"
msgstr "Υποκίνησε εξέγερση"

#: common/actions.cpp:6129 data/civ2/game.ruleset:367
#: data/civ2civ3/game.ruleset:389 data/classic/game.ruleset:384
#: data/experimental/game.ruleset:392 data/multiplayer/game.ruleset:387
#: data/royale/game.ruleset:400 data/sandbox/game.ruleset:382
#, fuzzy, c-format
msgid "Incite a Re%svolt and Escape%s"
msgstr "Υποκίνησε εξέγερση"

#: common/actions.cpp:6132 data/civ2/game.ruleset:370
#: data/civ2civ3/game.ruleset:392 data/classic/game.ruleset:387
#: data/experimental/game.ruleset:395 data/multiplayer/game.ruleset:390
#: data/royale/game.ruleset:403 data/sandbox/game.ruleset:385
#, fuzzy, c-format
msgid "Establish %sEmbassy%s"
msgstr "Ίδρυσε _Πρεσβεία"

#: common/actions.cpp:6135 data/civ1/game.ruleset:346
#: data/civ2/game.ruleset:373 data/civ2civ3/game.ruleset:395
#: data/classic/game.ruleset:390 data/experimental/game.ruleset:398
#: data/multiplayer/game.ruleset:393 data/royale/game.ruleset:406
#: data/sandbox/game.ruleset:388
#, c-format
msgid "Becom%se Ambassador%s"
msgstr ""

#: common/actions.cpp:6138 data/civ1/game.ruleset:349
#: data/civ2/game.ruleset:376 data/civ2civ3/game.ruleset:398
#: data/classic/game.ruleset:393 data/experimental/game.ruleset:401
#: data/multiplayer/game.ruleset:396 data/royale/game.ruleset:409
#: data/sandbox/game.ruleset:391
#, fuzzy, c-format
msgid "Steal %sTechnology%s"
msgstr "Κλέψε τεχνολογία"

#: common/actions.cpp:6141 data/civ2/game.ruleset:379
#: data/civ2civ3/game.ruleset:401 data/classic/game.ruleset:396
#: data/experimental/game.ruleset:404 data/multiplayer/game.ruleset:399
#: data/royale/game.ruleset:412 data/sandbox/game.ruleset:394
#, fuzzy, c-format
msgid "Steal %sTechnology and Escape%s"
msgstr "Κλέψε τεχνολογία"

#: common/actions.cpp:6144
#, fuzzy, c-format
msgid "In%sdustrial Espionage%s"
msgstr "Βιομηχανική δολιοφθορα"

#: common/actions.cpp:6147
#, fuzzy, c-format
msgid "In%sdustrial Espionage and Escape%s"
msgstr "Βιομηχανική δολιοφθορα"

#: common/actions.cpp:6150 data/civ2/game.ruleset:385
#: data/civ2civ3/game.ruleset:407 data/classic/game.ruleset:402
#: data/experimental/game.ruleset:410 data/multiplayer/game.ruleset:405
#: data/royale/game.ruleset:418 data/sandbox/game.ruleset:403
#, fuzzy, c-format
msgid "%sInvestigate City%s"
msgstr "Ερεύνησε πόλη"

#: common/actions.cpp:6154 data/civ1/game.ruleset:352
#: data/civ2/game.ruleset:388 data/civ2civ3/game.ruleset:410
#: data/classic/game.ruleset:405 data/experimental/game.ruleset:413
#: data/multiplayer/game.ruleset:408 data/royale/game.ruleset:421
#: data/sandbox/game.ruleset:406
#, fuzzy, c-format
msgid "%sInvestigate City (spends the unit)%s"
msgstr "Ερεύνησε πόλη"

#: common/actions.cpp:6157
#, fuzzy, c-format
msgid "Steal %sGold%s"
msgstr "Κλέψε τεχνολογία"

#: common/actions.cpp:6160
#, fuzzy, c-format
msgid "Steal %sGold and Escape%s"
msgstr "Κλέψε τεχνολογία"

#: common/actions.cpp:6163
#, c-format
msgid "Spread %sPlague%s"
msgstr ""

#: common/actions.cpp:6166
#, fuzzy, c-format
msgid "Steal %sMaps%s"
msgstr "Κλέψε τεχνολογία"

#: common/actions.cpp:6169
#, fuzzy, c-format
msgid "Steal %sMaps and Escape%s"
msgstr "Κλέψε τεχνολογία"

#: common/actions.cpp:6172 data/civ1/game.ruleset:355
#: data/civ2/game.ruleset:391 data/civ2civ3/game.ruleset:413
#: data/classic/game.ruleset:408 data/experimental/game.ruleset:416
#: data/royale/game.ruleset:424 data/sandbox/game.ruleset:409
#, fuzzy, c-format
msgid "Establish Trade %sRoute%s"
msgstr "Καθιέρωση _Εμπορικής διαδρομής"

#: common/actions.cpp:6175 data/civ1/game.ruleset:358
#: data/civ2/game.ruleset:394 data/civ2civ3/game.ruleset:416
#: data/royale/game.ruleset:427 data/sandbox/game.ruleset:412
#, fuzzy, c-format
msgid "Enter %sMarketplace%s"
msgstr "Μπές στην αγορά"

#: common/actions.cpp:6178
#, fuzzy, c-format
msgid "Help %sBuild Wonder%s"
msgstr "Βοήθησε να χτιστεί θαύμα"

#: common/actions.cpp:6181 data/civ2civ3/game.ruleset:428
#: data/royale/game.ruleset:439 data/sandbox/game.ruleset:424
#, fuzzy, c-format
msgid "%sCapture Units%s"
msgstr "Παρόντες %d"

#: common/actions.cpp:6184
#, fuzzy, c-format
msgid "%sExpel Unit%s"
msgstr "Δωροδοκία Εχθρικής Μονάδας"

#: common/actions.cpp:6187
#, fuzzy, c-format
msgid "%sFound City%s"
msgstr "Δηλητηρίασε πόλη"

#: common/actions.cpp:6190
#, fuzzy, c-format
msgid "%sJoin City%s"
msgstr "Δηλητηρίασε πόλη"

#: common/actions.cpp:6193
#, c-format
msgid "B%sombard%s"
msgstr ""

#: common/actions.cpp:6196
#, fuzzy, c-format
msgid "B%sombard 2%s"
msgstr "Βομβαρδιστικό"

#: common/actions.cpp:6199
#, fuzzy, c-format
msgid "B%sombard 3%s"
msgstr "Βομβαρδιστικό"

#: common/actions.cpp:6202
#, c-format
msgid "Suitcase %sNuke%s"
msgstr ""

#: common/actions.cpp:6205
#, c-format
msgid "Suitcase %sNuke and Escape%s"
msgstr ""

#: common/actions.cpp:6208
#, fuzzy, c-format
msgid "Explode %sNuclear%s"
msgstr "Πυροδότησε Πυρηνικό"

#: common/actions.cpp:6211 data/civ1/game.ruleset:379
#: data/civ2/game.ruleset:415 data/civ2civ3/game.ruleset:443
#: data/classic/game.ruleset:432 data/experimental/game.ruleset:440
#: data/multiplayer/game.ruleset:429 data/royale/game.ruleset:454
#: data/sandbox/game.ruleset:442
#, fuzzy, c-format
msgid "%sNuke City%s"
msgstr "Δηλητηρίασε πόλη"

#: common/actions.cpp:6214 data/civ1/game.ruleset:382
#: data/civ2/game.ruleset:418 data/civ2civ3/game.ruleset:446
#: data/classic/game.ruleset:435 data/experimental/game.ruleset:443
#: data/multiplayer/game.ruleset:432 data/royale/game.ruleset:457
#: data/sandbox/game.ruleset:445
#, fuzzy, c-format
msgid "%sNuke Units%s"
msgstr "Παρόντες %d"

#: common/actions.cpp:6217 data/sandbox/game.ruleset:436
#, fuzzy, c-format
msgid "Destroy %sCity%s"
msgstr "Αντιτορπιλικό"

#: common/actions.cpp:6220 data/civ1/game.ruleset:364
#: data/civ2/game.ruleset:400 data/civ2civ3/game.ruleset:422
#: data/classic/game.ruleset:417 data/experimental/game.ruleset:425
#: data/multiplayer/game.ruleset:414 data/royale/game.ruleset:433
#: data/sandbox/game.ruleset:418
#, c-format
msgid "Rec%sycle Unit%s"
msgstr ""

#: common/actions.cpp:6223 data/civ1/game.ruleset:367
#: data/civ2civ3/game.ruleset:425 data/classic/game.ruleset:420
#: data/experimental/game.ruleset:428 data/multiplayer/game.ruleset:417
#: data/royale/game.ruleset:436 data/sandbox/game.ruleset:421
#, fuzzy, c-format
msgid "%sDisband Unit%s"
msgstr "Απέλυσε μόνάδα"

#: common/actions.cpp:6226 data/civ1/game.ruleset:385
#: data/civ2/game.ruleset:421 data/civ2civ3/game.ruleset:449
#: data/classic/game.ruleset:438 data/experimental/game.ruleset:446
#: data/multiplayer/game.ruleset:435 data/royale/game.ruleset:460
#: data/sandbox/game.ruleset:448
#, fuzzy, c-format
msgid "Set %sHome City%s"
msgstr "Μετονόμασε πόλη"

#: common/actions.cpp:6229 data/civ2/game.ruleset:424
#: data/civ2civ3/game.ruleset:452 data/classic/game.ruleset:441
#: data/experimental/game.ruleset:449 data/multiplayer/game.ruleset:438
#: data/royale/game.ruleset:463 data/sandbox/game.ruleset:451
#, fuzzy, c-format
msgid "%sUpgrade Unit%s"
msgstr "Αναβάθμισε μονάδα!"

#: common/actions.cpp:6232 data/civ2/game.ruleset:427
#: data/civ2civ3/game.ruleset:455 data/classic/game.ruleset:444
#: data/experimental/game.ruleset:452 data/multiplayer/game.ruleset:441
#: data/royale/game.ruleset:466 data/sandbox/game.ruleset:454
#, fuzzy, c-format
msgid "Drop %sParatrooper%s"
msgstr "Αλεξιπτωτιστές"

#: common/actions.cpp:6235 data/civ2/game.ruleset:430
#: data/civ2civ3/game.ruleset:458 data/classic/game.ruleset:447
#: data/experimental/game.ruleset:455 data/multiplayer/game.ruleset:444
#: data/royale/game.ruleset:469 data/sandbox/game.ruleset:457
#, fuzzy, c-format
msgid "%sAirlift to City%s"
msgstr "Πήγαινε\\/Πέταξε προς Πόλη"

#: common/actions.cpp:6238 data/civ1/game.ruleset:388
#: data/civ2/game.ruleset:433 data/civ2civ3/game.ruleset:461
#: data/classic/game.ruleset:450 data/experimental/game.ruleset:458
#: data/multiplayer/game.ruleset:447 data/royale/game.ruleset:472
#: data/sandbox/game.ruleset:460
#, fuzzy, c-format
msgid "%sAttack%s"
msgstr "Επίθεση"

#: common/actions.cpp:6241
#, fuzzy, c-format
msgid "%sSuicide Attack%s"
msgstr "Επίθεση"

#: common/actions.cpp:6244
#, c-format
msgid "Surgical Str%sike Building%s"
msgstr ""

#: common/actions.cpp:6247
#, fuzzy, c-format
msgid "Surgical Str%sike Production%s"
msgstr "Πλεόνασμα: Παραγωγή"

#: common/actions.cpp:6250 data/civ1/game.ruleset:394
#: data/civ2/game.ruleset:439 data/civ2civ3/game.ruleset:467
#: data/classic/game.ruleset:456 data/experimental/game.ruleset:464
#: data/multiplayer/game.ruleset:453 data/royale/game.ruleset:478
#: data/sandbox/game.ruleset:466
#, fuzzy, c-format
msgid "%sConquer City%s"
msgstr "Δηλητηρίασε πόλη"

#: common/actions.cpp:6253
#, fuzzy, c-format
msgid "%sConquer City 2%s"
msgstr "Δηλητηρίασε πόλη"

#: common/actions.cpp:6256
#, fuzzy, c-format
msgid "Heal %sUnit%s"
msgstr "Βοήθεια : Μονάδες"

#: common/actions.cpp:6259 data/civ1/game.ruleset:397
#: data/civ2/game.ruleset:442 data/civ2civ3/game.ruleset:473
#: data/classic/game.ruleset:462 data/experimental/game.ruleset:470
#: data/multiplayer/game.ruleset:459 data/royale/game.ruleset:484
#: data/sandbox/game.ruleset:472
#, fuzzy, c-format
msgid "%sTransform Terrain%s"
msgstr "_Μετασχημάτισε Εδάφος"

#: common/actions.cpp:6262 data/civ1/game.ruleset:400
#: data/civ2/game.ruleset:445 data/civ2civ3/game.ruleset:476
#: data/classic/game.ruleset:465 data/experimental/game.ruleset:473
#: data/multiplayer/game.ruleset:462 data/royale/game.ruleset:487
#: data/sandbox/game.ruleset:475
#, c-format
msgid "Transform by %sCultivating%s"
msgstr ""

#: common/actions.cpp:6265 data/civ1/game.ruleset:403
#: data/civ2/game.ruleset:448 data/civ2civ3/game.ruleset:479
#: data/classic/game.ruleset:468 data/experimental/game.ruleset:476
#: data/multiplayer/game.ruleset:465 data/royale/game.ruleset:490
#: data/sandbox/game.ruleset:478
#, fuzzy, c-format
msgid "Transform by %sPlanting%s"
msgstr "_Μετασχημάτισε Εδάφος"

#: common/actions.cpp:6268 data/civ1/game.ruleset:406
#: data/civ2/game.ruleset:451 data/civ2civ3/game.ruleset:482
#: data/classic/game.ruleset:471 data/experimental/game.ruleset:479
#: data/multiplayer/game.ruleset:468 data/royale/game.ruleset:493
#: data/sandbox/game.ruleset:481
#, fuzzy, c-format
msgid "Pilla%sge%s"
msgstr "Λεηλάτησε"

#: common/actions.cpp:6271
#, fuzzy, c-format
msgid "Clean %sPollution%s"
msgstr "Καθάρισε Μό_λυνση"

#: common/actions.cpp:6274
#, fuzzy, c-format
msgid "Clean %sFallout%s"
msgstr "Καθάρισε ραδιενέργεια"

#: common/actions.cpp:6277 data/civ1/game.ruleset:412
#: data/civ2/game.ruleset:457 data/civ2civ3/game.ruleset:491
#: data/classic/game.ruleset:480 data/experimental/game.ruleset:488
#: data/multiplayer/game.ruleset:477 data/royale/game.ruleset:502
#: data/sandbox/game.ruleset:490
#, fuzzy, c-format
msgid "%sFortify%s"
msgstr "Οχυρούσου"

#: common/actions.cpp:6280 data/civ1/game.ruleset:415
#: data/civ2/game.ruleset:460 data/civ2civ3/game.ruleset:494
#: data/classic/game.ruleset:483 data/experimental/game.ruleset:491
#: data/multiplayer/game.ruleset:480 data/royale/game.ruleset:505
#: data/sandbox/game.ruleset:493
#, fuzzy, c-format
msgid "Build %sRoad%s"
msgstr "Χτίσε Δρόμο"

#: common/actions.cpp:6283
#, fuzzy, c-format
msgid "%sConvert Unit%s"
msgstr "Οχύρωσε Μονάδα"

#: common/actions.cpp:6286 data/civ1/game.ruleset:418
#: data/civ2/game.ruleset:463 data/civ2civ3/game.ruleset:497
#: data/classic/game.ruleset:486 data/experimental/game.ruleset:494
#: data/multiplayer/game.ruleset:483 data/royale/game.ruleset:508
#: data/sandbox/game.ruleset:496
#, fuzzy, c-format
msgid "%sBuild Base%s"
msgstr "Χτίσε _Αερ.Βάση"

#: common/actions.cpp:6289 data/civ1/game.ruleset:421
#: data/civ2/game.ruleset:466 data/civ2civ3/game.ruleset:500
#: data/classic/game.ruleset:489 data/experimental/game.ruleset:497
#: data/multiplayer/game.ruleset:486 data/royale/game.ruleset:511
#: data/sandbox/game.ruleset:499
#, fuzzy, c-format
msgid "Build %sMine%s"
msgstr "Χτίσε Ορυχείο"

#: common/actions.cpp:6292 data/civ1/game.ruleset:424
#: data/civ2/game.ruleset:469 data/civ2civ3/game.ruleset:503
#: data/classic/game.ruleset:492 data/experimental/game.ruleset:500
#: data/multiplayer/game.ruleset:489 data/royale/game.ruleset:514
#: data/sandbox/game.ruleset:502
#, fuzzy, c-format
msgid "Build %sIrrigation%s"
msgstr "Χτίσε ύδρευση"

#: common/actions.cpp:6295 data/civ1/game.ruleset:427
#: data/civ2/game.ruleset:472 data/civ2civ3/game.ruleset:506
#: data/classic/game.ruleset:495 data/experimental/game.ruleset:503
#: data/multiplayer/game.ruleset:492 data/royale/game.ruleset:517
#: data/sandbox/game.ruleset:505
#, fuzzy, c-format
msgid "%sAlight%s"
msgstr "Ιππότες"

#: common/actions.cpp:6298 data/civ1/game.ruleset:430
#: data/civ2/game.ruleset:475 data/civ2civ3/game.ruleset:509
#: data/classic/game.ruleset:498 data/experimental/game.ruleset:506
#: data/multiplayer/game.ruleset:495 data/royale/game.ruleset:520
#: data/sandbox/game.ruleset:508
#, c-format
msgid "%sBoard%s"
msgstr ""

#: common/actions.cpp:6301 data/civ1/game.ruleset:439
#: data/civ2/game.ruleset:484 data/civ2civ3/game.ruleset:521
#: data/classic/game.ruleset:510 data/experimental/game.ruleset:518
#: data/multiplayer/game.ruleset:507 data/royale/game.ruleset:532
#: data/sandbox/game.ruleset:520
#, c-format
msgid "%sEmbark%s"
msgstr ""

#: common/actions.cpp:6304 data/civ1/game.ruleset:433
#: data/civ2/game.ruleset:478 data/civ2civ3/game.ruleset:512
#: data/classic/game.ruleset:501 data/experimental/game.ruleset:509
#: data/multiplayer/game.ruleset:498 data/royale/game.ruleset:523
#: data/sandbox/game.ruleset:511
#, fuzzy, c-format
msgid "%sUnload%s"
msgstr "_Ξεφόρτωσε"

#: common/actions.cpp:6307 data/civ1/game.ruleset:436
#: data/civ2/game.ruleset:481 data/civ2civ3/game.ruleset:515
#: data/classic/game.ruleset:504 data/experimental/game.ruleset:512
#: data/multiplayer/game.ruleset:501 data/royale/game.ruleset:526
#: data/sandbox/game.ruleset:514
#, c-format
msgid "%sDisembark%s"
msgstr ""

#: common/actions.cpp:6310
#, c-format
msgid "%sDisembark 2%s"
msgstr ""

#: common/actions.cpp:6313
#, fuzzy, c-format
msgid "%sEliminate Diplomat%s"
msgstr "Εχθρικός διπλωμάτης: %s"

#: common/actions.cpp:6316
#, c-format
msgid "%sUser Action 1%s"
msgstr ""

#: common/actions.cpp:6319
#, c-format
msgid "%sUser Action 2%s"
msgstr ""

#: common/actions.cpp:6322
#, c-format
msgid "%sUser Action 3%s"
msgstr ""

#: common/ai.cpp:78
#, c-format
msgid "Too many AI modules. Max is %d."
msgstr ""

#: common/ai.cpp:122
#, c-format
msgid "Unknown AI type %s, using \"classic\" instead"
msgstr ""

#: common/calendar.cpp:122 common/calendar.cpp:126
#, c-format
msgid "%d %s"
msgstr ""

#: common/city.cpp:83
msgid "Food"
msgstr "Φαγητό"

#: common/city.cpp:84
msgid "Shield"
msgstr "Ασπίδα"

#: common/city.cpp:85 data/civ1/techs.ruleset:640 data/civ2/techs.ruleset:808
#: data/civ2civ3/techs.ruleset:837 data/classic/techs.ruleset:811
#: data/experimental/techs.ruleset:891 data/multiplayer/techs.ruleset:816
#: data/royale/techs.ruleset:933 data/sandbox/techs.ruleset:844
msgid "Trade"
msgstr "Εμπόριο"

#: common/clientutils.cpp:201
#, fuzzy, qt-format
msgid "Pillage %1(%2)"
msgstr "Λεηλάτησε"

#: common/clientutils.cpp:202
#, fuzzy, qt-format
msgid "Clean %1(%2)"
msgstr "Πόλη: %s (%s)"

#: common/events.cpp:46
#, c-format
msgid "Technology: %s"
msgstr "Τεχνολογία: %s"

#: common/events.cpp:46
#, c-format
msgid "Improvement: %s"
msgstr "Υποδομές: %s"

#: common/events.cpp:46
#, c-format
msgid "City: %s"
msgstr "Πόλη: %s"

#: common/events.cpp:47
#, c-format
msgid "Diplomat Action: %s"
msgstr "Διπλωματική δράση: %s"

#: common/events.cpp:47
#, c-format
msgid "Enemy Diplomat: %s"
msgstr "Εχθρικός διπλωμάτης: %s"

#: common/events.cpp:47
#, c-format
msgid "Global: %s"
msgstr "Παγκόσμιο: %s"

#: common/events.cpp:48
#, c-format
msgid "Hut: %s"
msgstr "Καλύβα: %s"

#: common/events.cpp:48
#, c-format
msgid "Nation: %s"
msgstr "Έθνη: %s"

#: common/events.cpp:48
#, c-format
msgid "Treaty: %s"
msgstr "Συνθήκη: %s"

#: common/events.cpp:48
#, c-format
msgid "Unit: %s"
msgstr "Μονάδες: %s"

#: common/events.cpp:50
#, c-format
msgid "Vote: %s"
msgstr "Ψήφος: %s"

#: common/events.cpp:50
#, c-format
msgid "Wonder: %s"
msgstr "Θαύμα: %s"

#: common/events.cpp:75
#, fuzzy
msgid "Acquired a New Tech"
msgstr "Μαθεύτηκε νέα τεχνολογία"

#: common/events.cpp:76
#, fuzzy
msgid "Learned a New Tech"
msgstr "Μαθεύτηκε νέα τεχνολογία"

#: common/events.cpp:77
#, fuzzy
msgid "Selected a New Goal"
msgstr "Επιλέχτηκε νεος στόχος"

#: common/events.cpp:78
#, fuzzy
msgid "Lost a Tech"
msgstr "Κλέψε τεχνολογία"

#: common/events.cpp:80
msgid "Other Player Gained / Lost a Tech"
msgstr ""

#: common/events.cpp:81 common/events.cpp:162
msgid "Bought"
msgstr "Αγοράστηκε"

#: common/events.cpp:82 common/events.cpp:163
msgid "Built"
msgstr "Χτίζω"

#: common/events.cpp:83
msgid "Forced to Sell"
msgstr "Πουλήθηκε αναγκαστικά"

#: common/events.cpp:84
msgid "New Improvement Selected"
msgstr " Επιλέχτηκε νεο έργο"

#: common/events.cpp:85
msgid "Sold"
msgstr "Πωλήθηκε"

#: common/events.cpp:86
msgid "Building Unavailable Item"
msgstr "Χτίζεται μη διαθέσιμο αντικείμενο"

#: common/events.cpp:87
#, fuzzy
msgid "Captured / Destroyed"
msgstr "Αιχμαλωτισμένη/Κατεστραμμένη"

#: common/events.cpp:89
msgid "Civil Disorder"
msgstr "Αναταραχές"

#: common/events.cpp:90 data/civ1/game.ruleset:1034
msgid "Famine"
msgstr "Πείνα"

#: common/events.cpp:91
msgid "Famine Feared"
msgstr "Φόβος πείνας"

#: common/events.cpp:92
msgid "Growth"
msgstr "Ανάπτυξη"

#: common/events.cpp:93
msgid "May Soon Grow"
msgstr "Ίσως αυξηθεί σύντομα"

#: common/events.cpp:94
#, fuzzy
msgid "Needs Improvement to Grow"
msgstr "Επέλεξε υποδομή για δολιοφθορά"

#: common/events.cpp:96
#, fuzzy
msgid "Needs Improvement to Grow, Being Built"
msgstr "%s χρειάζεται υποδομή για να αναπτυχθεί παραπέρα."

#: common/events.cpp:97
msgid "Normal"
msgstr "κανονικό"

#: common/events.cpp:98
msgid "Nuked"
msgstr "Πυρηνικό χτύπημα!"

#: common/events.cpp:100
#, fuzzy
msgid "Released from Citizen Governor"
msgstr "Αποδέσμευση από τον κυβερνήτη"

#: common/events.cpp:101
#, fuzzy
msgid "Suggest Throttling Growth"
msgstr "Προτείνετε ενίσχυση της ανάπτυξης "

#: common/events.cpp:102
msgid "Transfer"
msgstr "Μετάφερε"

#: common/events.cpp:103
msgid "Was Built"
msgstr "Χτίστηκε"

#: common/events.cpp:104
msgid "Has Plague"
msgstr "Έχει επιδημία"

#: common/events.cpp:105
msgid "City Map changed"
msgstr "Άλλαξε ο χάρτης της πόλης"

#: common/events.cpp:106
msgid "Worklist Events"
msgstr "Γεγονότα λίστας εργασιών"

#: common/events.cpp:107
#, fuzzy
msgid "Production Changed"
msgstr "Άλλαξε η παραγωγή"

#: common/events.cpp:108
msgid "Disaster"
msgstr "Καταστροφή"

#: common/events.cpp:110
msgid "Caused Incident"
msgstr "Διπλωματικό συμβάν"

#: common/events.cpp:111
msgid "Escape"
msgstr "Απόδραση "

#: common/events.cpp:113 common/events.cpp:123
msgid "Failed"
msgstr "Αποτυχία"

#: common/events.cpp:114 common/events.cpp:124
msgid "Incite"
msgstr "Υποκίνησε"

#: common/events.cpp:115 common/events.cpp:125
msgid "Poison"
msgstr "Μόλυνση"

#: common/events.cpp:117 common/events.cpp:127
msgid "Theft"
msgstr "Κλοπή"

#: common/events.cpp:118 common/events.cpp:128
#, fuzzy
msgid "Gold Theft"
msgstr "_Φόρτωσε αποθηκευμένο παιχνίδι"

#: common/events.cpp:119 common/events.cpp:129
#, fuzzy
msgid "Map Theft"
msgstr "_Φόρτωσε αποθηκευμένο παιχνίδι"

#: common/events.cpp:120 common/events.cpp:130
msgid "Suitcase Nuke"
msgstr ""

#: common/events.cpp:131
msgid "Eco-Disaster"
msgstr "Οικό-Καταστροφή"

#: common/events.cpp:132
msgid "Nuke Detonated"
msgstr "Πυροδοτήθηκε Πυρηνικό"

#: common/events.cpp:133
msgid "Barbarians in a Hut Roused"
msgstr "Εμφανίστηκαν βάρβαροι από την Καλύβα"

#: common/events.cpp:134
#, fuzzy
msgid "City Founded from a Hut"
msgstr "Ιδρύθηκε πόλυ από Καλύβα:"

#: common/events.cpp:135
#, fuzzy
msgid "Gold Found in a Hut"
msgstr "Βρέθηκε χρυρός σε Καλύβα"

#: common/events.cpp:136
msgid "Killed by Barbarians in a Hut"
msgstr "Σκοτώθηκε από βάρβαρους στην Καλύβα"

#: common/events.cpp:137
#, fuzzy
msgid "Mercenaries Found in a Hut"
msgstr "Βρέθηκαν μισθοφόροι σε Καλύβα"

#: common/events.cpp:138
#, fuzzy
msgid "Settlers Found in a Hut"
msgstr "Βρέθηκαν άποκοι σε Καλύβα"

#: common/events.cpp:139
#, fuzzy
msgid "Tech Found in a Hut"
msgstr "Βρέθηκε τεχνολογία στην Καλύβα"

#: common/events.cpp:140
msgid "Unit Spared by Barbarians"
msgstr "Οι Βάρβαροι την χάρισαν στη μονάδα!"

#: common/events.cpp:141
msgid "Achievements"
msgstr ""

#: common/events.cpp:142
msgid "Barbarian Uprising"
msgstr "Ξεσηκωμός βαρβάρων"

#: common/events.cpp:143
msgid "Civil War"
msgstr "Εμφύλιος Πόλεμος"

#: common/events.cpp:144
msgid "Collapse to Anarchy"
msgstr "Κατάρρευση σε αναρχία"

#: common/events.cpp:145
msgid "First Contact"
msgstr "Πρώτη επαφή"

#: common/events.cpp:146
msgid "Learned New Government"
msgstr "Μαθεύτηκε νέα μορφή κυβέρνησης"

#: common/events.cpp:147
msgid "Low Funds"
msgstr "Χαμηλά κονδύλια"

#: common/events.cpp:148 common/unit.cpp:595 data/civ1/terrain.ruleset:962
#: data/civ2/terrain.ruleset:1034 data/civ2civ3/terrain.ruleset:1310
#: data/classic/terrain.ruleset:1254 data/experimental/terrain.ruleset:1230
#: data/multiplayer/terrain.ruleset:1228 data/royale/terrain.ruleset:1314
#: data/sandbox/terrain.ruleset:1311 server/report.cpp:207
msgid "Pollution"
msgstr "Μόλυνση"

#: common/events.cpp:149
msgid "Revolution Ended"
msgstr "Η επανάσταση τελείωσε"

#: common/events.cpp:150
msgid "Revolution Started"
msgstr "Άρχισε επενάσταση"

#: common/events.cpp:151
msgid "Spaceship Events"
msgstr "Γεγονότα διαστημοπλοίου"

#: common/events.cpp:152
msgid "Alliance"
msgstr "Συμμαχία"

#: common/events.cpp:153
msgid "Broken"
msgstr "Διεράγει"

#: common/events.cpp:154
msgid "Cease-fire"
msgstr "Κατάπαυση πυρός"

#: common/events.cpp:156
msgid "Peace"
msgstr "Ειρήνη"

#: common/events.cpp:157
msgid "Shared Vision"
msgstr "Κοινή όραση"

#: common/events.cpp:158
msgid "Attack Failed"
msgstr "Η επίθεση απέτυχε"

#: common/events.cpp:159
#, fuzzy
msgid "Attack Tied"
msgstr "Η επίθεση απέτυχε"

#: common/events.cpp:160
msgid "Attack Succeeded"
msgstr "Η επίθεση πέτυχε"

#: common/events.cpp:161
msgid "Attacker Bombarding"
msgstr ""

#: common/events.cpp:164
msgid "Defender Destroyed"
msgstr "Καταστράφηκαν οι αμυνόμενοι"

#: common/events.cpp:165
#, fuzzy
msgid "Defender Tied"
msgstr "Επέζησαν οι αμυνόμενοι"

#: common/events.cpp:166
msgid "Defender Survived"
msgstr "Επέζησαν οι αμυνόμενοι"

#: common/events.cpp:167
#, fuzzy
msgid "Defender Bombarded"
msgstr "Επέζησαν οι αμυνόμενοι"

#: common/events.cpp:168
msgid "Promoted to Veteran"
msgstr "Προήχθει σε Βετεράνο"

#: common/events.cpp:169
msgid "Lost Outside Battle"
msgstr ""

#: common/events.cpp:170
msgid "Production Upgraded"
msgstr "Η παραγωγή αναβαθμίστηκε"

#: common/events.cpp:171
msgid "Relocated"
msgstr "Επανατοποθέτηση"

#: common/events.cpp:172
#, fuzzy
msgid "Orders / Goto Events"
msgstr "Διαταγές / πήγαινε γεγονότα"

#: common/events.cpp:174
msgid "Built Unit with Population Cost"
msgstr ""

#: common/events.cpp:175
msgid "Was Expelled"
msgstr ""

#: common/events.cpp:176
msgid "Did Expel"
msgstr ""

#: common/events.cpp:177
#, fuzzy
msgid "Action Failed"
msgstr "Καταστράφηκε παίχτης"

#: common/events.cpp:178
#, fuzzy
msgid "Sentried Units Awaken"
msgstr "Θέσε Μονάδα φρουρό"

#: common/events.cpp:180
#, fuzzy
msgid "New Vote"
msgstr "Νέα ψήφος"

#: common/events.cpp:182
#, fuzzy
msgid "Vote Resolved"
msgstr "Ολοκλήρωση ψηφοφορίας"

#: common/events.cpp:184
#, fuzzy
msgid "Vote Canceled"
msgstr "Ακύρωση ψηφοφορίας"

#: common/events.cpp:185
msgid "Finished"
msgstr "Ολοκληρώθηκε"

#: common/events.cpp:186
msgid "Made Obsolete"
msgstr "Απαρχαιώθηκε:"

#: common/events.cpp:187
msgid "Started"
msgstr "Ξεκίνησε"

#: common/events.cpp:188
msgid "Stopped"
msgstr "Σταμάτησε"

#: common/events.cpp:189
msgid "Will Finish Next Turn"
msgstr "Θα τελειώσει στον επόμενο γύρο"

#: common/events.cpp:190
#, fuzzy
msgid "AI Debug Messages"
msgstr "Μηνύματα αποσφαλμάτωσης ΤΝ (Τεχνητής Νοημοσύνης)"

#: common/events.cpp:191
msgid "Broadcast Report"
msgstr "Αναμετιδόμενη αναφορά"

#: common/events.cpp:192
#, fuzzy
msgid "Caravan Actions"
msgstr "Ενέργειες καραβανίου"

#: common/events.cpp:193
#, fuzzy
msgid "Chat Error Messages"
msgstr "Μηνύματα λάθους κουβεντούλας"

#: common/events.cpp:194
#, fuzzy
msgid "Chat Messages"
msgstr "Μηνύματα κουβεντούλας"

#: common/events.cpp:195
#, fuzzy
msgid "Connect / Disconnect Messages"
msgstr "Μηνύματα σύνδεσης/αποσύνδεσης"

#: common/events.cpp:196
msgid "Diplomatic Message"
msgstr "Διπλωματικό μήνυμα"

#: common/events.cpp:197
#, fuzzy
msgid "Error Message from Bad Command"
msgstr "Λανθασμένο μήνυμα από κακή εντολή"

#: common/events.cpp:198
msgid "Game Ended"
msgstr "Τέλος παιχνιδίου"

#: common/events.cpp:199
msgid "Game Started"
msgstr "Το παιχνίδι ξεκίνησε"

#: common/events.cpp:200
msgid "Nation Selected"
msgstr "Επιλέχτηκε Έθνος "

#: common/events.cpp:201
msgid "Player Destroyed"
msgstr "Καταστράφηκε παίχτης"

#: common/events.cpp:202
msgid "Report"
msgstr "Αναφορά"

#: common/events.cpp:203
msgid "Server Aborting"
msgstr "Εγκαταλείπει ο εξυπηρετητής"

#: common/events.cpp:204
msgid "Server Problems"
msgstr "Προβλήματα εξυπηρετητή"

#: common/events.cpp:205
#, fuzzy
msgid "Message from Server Operator"
msgstr "Μήνυμα από τον διαχειριστή του εξυπηρετητή"

#: common/events.cpp:206
#, fuzzy
msgid "Server Settings Changed"
msgstr "Άλλαξαν οι ρυθμίσεις του εξυπηρετητή"

#: common/events.cpp:207
msgid "Turn Bell"
msgstr "Κουδούνι γύρου"

#: common/events.cpp:208
#, fuzzy
msgid "Scenario / Ruleset Script Message"
msgstr "Αλφαρηθμητικό δυνατοτήτων πελάτη: %s"

#: common/events.cpp:210
msgid "Year Advance"
msgstr "Αύξηση χρονιάς"

#: common/events.cpp:212
msgid "Deprecated Modpack Syntax Warnings"
msgstr ""

#: common/events.cpp:213
msgid "Extra Appears / Disappears"
msgstr ""

#: common/events.cpp:214
#, fuzzy
msgid "Unit Illegal Action"
msgstr "Επιλογή μονάδας"

#: common/events.cpp:215
#, fuzzy
msgid "Unit Escaped"
msgstr "Μονάδα:"

#: common/events.cpp:216
#, fuzzy
msgid "Help for Beginners"
msgstr "Βοήθησε να χτιστεί θαύμα"

#: common/events.cpp:217
#, fuzzy
msgid "Unit Did Heal"
msgstr "ασπίδα"

#: common/events.cpp:218
#, fuzzy
msgid "Unit Was Healed"
msgstr "ασπίδα"

#: common/events.cpp:219
#, fuzzy
msgid "Multiplier Changed"
msgstr "Δημιούργησε _παίχτη"

#: common/events.cpp:220
#, fuzzy
msgid "Your Unit Did"
msgstr "Το καραβάνι σου έφτασε"

#: common/events.cpp:221
#, fuzzy
msgid "Your Unit Failed"
msgstr "Το καραβάνι σου έφτασε"

#: common/events.cpp:222
#, fuzzy
msgid "Unit Did to You"
msgstr "ασπίδα"

#: common/events.cpp:223
#, fuzzy
msgid "Unit Did"
msgstr "ασπίδα"

#: common/featured_text.cpp:1153
#, c-format
msgid "v%d %d%%"
msgstr ""

#: common/featured_text.cpp:1190
#, fuzzy, c-format
msgid ", promoted to %s"
msgstr "Προήχθει σε Βετεράνο"

#: common/featured_text.cpp:1206
msgid "tired "
msgstr ""

#: common/featured_text.cpp:1229
#, c-format
msgid "FP:%d "
msgstr ""

#: common/government.cpp:385
#, fuzzy, c-format
msgid "Mr. %s"
msgstr "Σπάνιο"

#: common/government.cpp:387
#, fuzzy, c-format
msgid "Ms. %s"
msgstr "κοντά %s"

#: common/helpdata.cpp:125
msgid "Veteran level      Power factor   Move bonus\n"
msgstr ""

#: common/helpdata.cpp:128
msgid "--------------------------------------------"
msgstr ""

#: common/helpdata.cpp:182
#, fuzzy
msgid "Terrain           Cultivate        Plant            Transform\n"
msgstr "Έδαφος      Δρόμοι  Ύδρευση    Μετάλλευση     Μετασχηματισμός\n"

#: common/helpdata.cpp:404
msgid "Time taken for the following activities is independent of terrain:\n"
msgstr ""

#: common/helpdata.cpp:410
msgid "Activity            Time\n"
msgstr ""

#: common/helpdata.cpp:413
#, fuzzy, c-format, qt-format
msgid ""
"\n"
"Clean pollution    %3d"
msgstr "Καθάρισε μόλυνση"

#: common/helpdata.cpp:417
#, fuzzy, c-format, qt-format
msgid ""
"\n"
"Clean fallout      %3d"
msgstr "Καθάρισε ραδιενέργεια"

#: common/helpdata.cpp:421
#, fuzzy, c-format, qt-format
msgid ""
"\n"
"Pillage            %3d"
msgstr "Μάζα:\t\t%5d τόνος"

#: common/helpdata.cpp:451
msgid "In this ruleset, the following veteran levels are defined:"
msgstr ""

#: common/helpdata.cpp:452
msgid "This ruleset has no default veteran levels defined."
msgstr ""

#: common/helpdata.cpp:460
#, fuzzy, c-format
msgid "This is %s."
msgstr "Ρέσοι"

#: common/helpdata.cpp:463
#, c-format
msgid ""
"\n"
"Built against Qt %s, using %s"
msgstr ""

#: common/helpdata.cpp:467
msgid ""
"This instance of Freeciv21 searches the following directories for data files:"
msgstr ""

#: common/helpdata.cpp:475
msgid "(does not exist)"
msgstr ""

#: common/helpdata.cpp:478
msgid "(user)"
msgstr ""

#: common/helpdata.cpp:481
msgid "(system)"
msgstr ""

#: common/helpdata.cpp:486
msgid "Note that for multiplayer games, the server may use different paths."
msgstr ""

#: common/helpdata.cpp:600
#, fuzzy, c-format
msgid "?gov:Allows %s (with %s but no %s)."
msgstr "Επιτρέπει %s (με %s)."

#: common/helpdata.cpp:602
#, fuzzy, c-format
msgid "?gov:Allows %s (with %s)."
msgstr "* Επιτρέπει %s (με %s).\n"

#: common/helpdata.cpp:604
#, fuzzy, c-format
msgid "?gov:Allows %s (absent %s)."
msgstr "Επιτρέπει %s (με %s)."

#: common/helpdata.cpp:606
#, fuzzy, c-format
msgid "?gov:Allows %s."
msgstr "* Επιτρέπει %s.\n"

#: common/helpdata.cpp:608
#, fuzzy, c-format
msgid "?gov:Prevents %s."
msgstr "Υψηλή Ιέρεια"

#: common/helpdata.cpp:618
#, fuzzy, c-format
msgid "?improvement:Allows %s (with %s but no %s)."
msgstr "Επιτρέπει %s (με %s)."

#: common/helpdata.cpp:620
#, fuzzy, c-format
msgid "?improvement:Allows %s (with %s)."
msgstr "* Επιτρέπει %s (με %s).\n"

#: common/helpdata.cpp:622
#, fuzzy, c-format
msgid "?improvement:Allows %s (absent %s)."
msgstr "Επιτρέπει %s (με %s)."

#: common/helpdata.cpp:624
#, fuzzy, c-format
msgid "?improvement:Allows %s."
msgstr "Υποδομές: %s"

#: common/helpdata.cpp:626
#, fuzzy, c-format
msgid "?improvement:Prevents %s."
msgstr "Υποδομές: %s"

#: common/helpdata.cpp:637
#, fuzzy, c-format
msgid "?unittype:Allows %s (with %s but no %s)."
msgstr "Επιτρέπει %s (με %s)."

#: common/helpdata.cpp:639
#, fuzzy, c-format
msgid "?unittype:Allows %s (with %s)."
msgstr "Επιτρέπει %s (με %s)."

#: common/helpdata.cpp:641
#, fuzzy, c-format
msgid "?unittype:Allows %s (absent %s)."
msgstr "Επιτρέπει %s (με %s)."

#: common/helpdata.cpp:643
#, fuzzy, c-format
msgid "?unittype:Allows %s."
msgstr "Υποδομές: %s"

#: common/helpdata.cpp:645
#, fuzzy, c-format
msgid "?unittype:Prevents %s."
msgstr "Υποδομές: %s"

#: common/helpdata.cpp:938
msgid "Current ruleset contains no summary."
msgstr ""

#: common/helpdata.cpp:1018
msgid "The following rules contribute to the value of this effect:\n"
msgstr ""

#: common/helpdata.cpp:1023
#, fuzzy, qt-format
msgid "* %1 by default\n"
msgstr "(προκαθορισμένη)"

#: common/helpdata.cpp:1030
#, fuzzy, qt-format
msgid "* %1 with %2\n"
msgstr " με "

#: common/helpdata.cpp:1147
#, c-format
msgid "Sorry, no help topic for %s.\n"
msgstr "Συγνώμη, δεν υπάρχει θέμα βοήθειας για %s.\n"

#: common/helpdata.cpp:1152
#, c-format
msgid ""
"Sorry, no help topic for %s.\n"
"This page was auto-generated.\n"
"\n"
msgstr ""
"Συγνώμη,δεν υπάρχει θέμα βοήθειας για %s.\n"
"Αυτή η σελίδα δημιουργήθηκε αυτόματα.\n"
"\n"

#: common/helpdata.cpp:1219
#, c-format
msgid "* The discovery of %s will make %s obsolete.\n"
msgstr "* Η ανακάλυψη του  %s θα κάνει απαρχαιωμένο το %s .\n"

#: common/helpdata.cpp:1226
#, fuzzy, c-format
msgid "* The presence of %s in the city will make %s obsolete.\n"
msgstr "* Η ανακάλυψη του  %s θα κάνει απαρχαιωμένο το %s .\n"

#: common/helpdata.cpp:1236
msgid ""
"* A 'small wonder': at most one of your cities may possess this "
"improvement.\n"
msgstr ""

#: common/helpdata.cpp:1270
#, c-format
msgid "* Allows all players with knowledge of %s to build %s units.\n"
msgstr ""
"* Επιτρέπει σε όλους τους παίχτες με γνώση %s να χτίσουν μονάδες %s .\n"

#: common/helpdata.cpp:1339
#, fuzzy, c-format
msgid ""
"* Makes it possible to target the city building it with the action '%s'.\n"
msgstr "Αλλαγή κεντρικήςπόλης από %s σε %s."

#: common/helpdata.cpp:1348
#, fuzzy, c-format
msgid "* Makes it possible to target its city with the action '%s'.\n"
msgstr "Αλλαγή κεντρικήςπόλης από %s σε %s."

#: common/helpdata.cpp:1357
#, fuzzy, c-format
msgid ""
"* Makes it possible to target its city and its trade partners with the "
"action '%s'.\n"
msgstr "Αλλαγή κεντρικήςπόλης από %s σε %s."

#: common/helpdata.cpp:1366
#, c-format
msgid ""
"* Makes it possible to target all cities with its owner on its continent "
"with the action '%s'.\n"
msgstr ""

#: common/helpdata.cpp:1375
#, fuzzy, c-format
msgid ""
"* Makes it possible to target all cities with its owner with the action "
"'%s'.\n"
msgstr "Αλλαγή κεντρικήςπόλης από %s σε %s."

#: common/helpdata.cpp:1384
#, fuzzy, c-format
msgid ""
"* Makes it possible to target all cities on the same team with the action "
"'%s'.\n"
msgstr "Αλλαγή κεντρικήςπόλης από %s σε %s."

#: common/helpdata.cpp:1393
#, c-format
msgid ""
"* Makes it possible to target all cities owned by or allied to its owner "
"with the action '%s'.\n"
msgstr ""

#: common/helpdata.cpp:1402
#, fuzzy, c-format
msgid "* Makes it possible to target all cities with the action '%s'.\n"
msgstr "Αλλαγή κεντρικήςπόλης από %s σε %s."

#: common/helpdata.cpp:1481
#, fuzzy, c-format
msgid "* Makes it impossible to do the action '%s' to the city building it.\n"
msgstr "Αλλαγή κεντρικήςπόλης από %s σε %s."

#: common/helpdata.cpp:1488
#, fuzzy, c-format
msgid "* Makes it impossible to do the action '%s' to its city.\n"
msgstr "Αλλαγή κεντρικήςπόλης από %s σε %s."

#: common/helpdata.cpp:1495
#, fuzzy, c-format
msgid ""
"* Makes it impossible to do the action '%s' to its city or to its city's "
"trade partners.\n"
msgstr "Αλλαγή κεντρικήςπόλης από %s σε %s."

#: common/helpdata.cpp:1502
#, fuzzy, c-format
msgid ""
"* Makes it impossible to do the action '%s' to any city with its owner on "
"its continent.\n"
msgstr "Αλλαγή κεντρικήςπόλης από %s σε %s."

#: common/helpdata.cpp:1509
#, fuzzy, c-format
msgid ""
"* Makes it impossible to do the action '%s' to any city with its owner.\n"
msgstr "Αλλαγή κεντρικήςπόλης από %s σε %s."

#: common/helpdata.cpp:1516
#, fuzzy, c-format
msgid ""
"* Makes it impossible to do the action '%s' to any city on the same team.\n"
msgstr "Αλλαγή κεντρικήςπόλης από %s σε %s."

#: common/helpdata.cpp:1523
#, fuzzy, c-format
msgid ""
"* Makes it impossible to do the action '%s' to any city allied to or owned "
"by its owner.\n"
msgstr "Αλλαγή κεντρικήςπόλης από %s σε %s."

#: common/helpdata.cpp:1530
#, fuzzy, c-format
msgid "* Makes it impossible to do the action '%s' to any city in the game.\n"
msgstr "Αλλαγή κεντρικήςπόλης από %s σε %s."

#: common/helpdata.cpp:1554
msgid "* All players start with this improvement in their first city.\n"
msgstr ""

#: common/helpdata.cpp:1574
#, c-format
msgid "* The %s start with this improvement in their first city.\n"
msgstr ""

#: common/helpdata.cpp:1585
msgid ""
"* If you lose the city containing this improvement, it will be rebuilt for "
"free in another of your cities (if the 'savepalace' server setting is "
"enabled).\n"
msgstr ""

#: common/helpdata.cpp:1662
#, fuzzy, c-format
msgid "* Belongs to %s unit class."
msgstr "* Ανήκει στην κλάση μονάδων %s.\n"

#: common/helpdata.cpp:1674
msgid "  * Can occupy empty enemy cities.\n"
msgstr "  * Μπορεί να καταλάβει άδειες εχθρικές πόλεις.\n"

#: common/helpdata.cpp:1678
msgid "  * Speed is not affected by terrain.\n"
msgstr "  * Ταχύτητα δεν επηρεάζεται από το έδαφος.\n"

#: common/helpdata.cpp:1683
#, fuzzy
msgid "  * Does not get defense bonuses from terrain.\n"
msgstr "  * Ταχύτητα δεν επηρεάζεται από το έδαφος.\n"

#: common/helpdata.cpp:1687
msgid "  * Not subject to zones of control.\n"
msgstr ""

#: common/helpdata.cpp:1690
msgid "  * Subject to zones of control.\n"
msgstr ""

#: common/helpdata.cpp:1694
#, fuzzy
msgid "  * Slowed down while damaged.\n"
msgstr "  * Καθυστερεί όταν είναι χτυπημένο\n"

#: common/helpdata.cpp:1709
#, fuzzy, c-format
msgid "  * Gets a %d%% defensive bonus while in cities.\n"
msgstr "  * Ταχύτητα δεν επηρεάζεται από το έδαφος.\n"

#: common/helpdata.cpp:1716
msgid "  * Is unreachable. Most units cannot attack this one.\n"
msgstr ""

#: common/helpdata.cpp:1720
msgid ""
"    * Doesn't prevent enemy units from attacking other units on its tile.\n"
msgstr ""

#: common/helpdata.cpp:1728 common/helpdata.cpp:2158
msgid "  * Doesn't prevent enemy cities from working the tile it's on.\n"
msgstr ""

#: common/helpdata.cpp:1734
#, fuzzy
msgid "  * Can attack units on non-native tiles.\n"
msgstr "* Μπορείς να χτίσεις ορυχεία στο τετράγωνο.\n"

#: common/helpdata.cpp:1776 common/helpdata.cpp:1798
#, c-format
msgid "* %d%% defense bonus if attacked by %s.\n"
msgstr ""

#: common/helpdata.cpp:1783
#, c-format
msgid "* Reduces target's defense to 1 / %d when attacking %s.\n"
msgstr ""

#: common/helpdata.cpp:1791
#, c-format
msgid "* Reduces target's fire power to 1 when attacking %s.\n"
msgstr ""

#: common/helpdata.cpp:1805
#, c-format
msgid "* Reduces target's defense to 1 / %.2f when attacking %s.\n"
msgstr ""

#: common/helpdata.cpp:1824
msgid "* Can escape once stack defender is lost.\n"
msgstr ""

#: common/helpdata.cpp:1827
msgid "* Can pursue escaping units and kill them.\n"
msgstr ""

#: common/helpdata.cpp:1831
msgid "* May not be built in cities.\n"
msgstr "* Δεν μπορεί να χτιστεί σε πόλεις.\n"

#: common/helpdata.cpp:1834
#, fuzzy
msgid "* Only barbarians may build this.\n"
msgstr "Μόνο μονάδες αλεξιπτωτιστών μπορούν να το κάνουν αυτό."

#: common/helpdata.cpp:1838
#, fuzzy
msgid "* Can only be built in games where new cities are allowed.\n"
msgstr "* Μπορεί να χτιστεί μόνο με κυβέρνηση %s.\n"

#: common/helpdata.cpp:1843
msgid "  - New cities are not allowed in the current game.\n"
msgstr ""

#: common/helpdata.cpp:1848
#, fuzzy
msgid "  - New cities are allowed in the current game.\n"
msgstr ""
"Εάν αυτή η επιλογή ενεργοποιηθεί τότε οι διάλογοι αναφοράς θα εμφανίζονται "
"σε ξεχωριστές καρτέλες και όχι σε αναδυόμενα παράθυρα."

#: common/helpdata.cpp:1890
#, c-format
msgid "* May be obtained by conversion of %s.\n"
msgstr ""

#: common/helpdata.cpp:1895
msgid "* Never has a home city.\n"
msgstr "* Δεν έχει πόλη αναφοράς.\n"

#: common/helpdata.cpp:1898
msgid "* Losing this unit will lose you the game!\n"
msgstr "* Αν χαθεί αυτή η μονάδα θα χαθεί το παιχνίδι!\n"

#: common/helpdata.cpp:1902
msgid "* Each player may only have one of this type of unit.\n"
msgstr "* Κάθε παίχτης μπορεί να έχει μόνο μια μονάδα αυτού του τύπου.\n"

#: common/helpdata.cpp:1968
msgid ""
"  * Some cargo cannot be loaded except in a city or a base native to this "
"transport.\n"
msgstr ""

#: common/helpdata.cpp:1974
msgid ""
"  * Cargo cannot be loaded except in a city or a base native to this "
"transport.\n"
msgstr ""

#: common/helpdata.cpp:1984
msgid ""
"  * Some cargo cannot be unloaded except in a city or a base native to this "
"transport.\n"
msgstr ""

#: common/helpdata.cpp:1990
msgid ""
"  * Cargo cannot be unloaded except in a city or a base native to this "
"transport.\n"
msgstr ""

#: common/helpdata.cpp:1997
msgid "* Must stay next to safe coast.\n"
msgstr ""

#: common/helpdata.cpp:2062
#, c-format
msgid "* May load onto and unload from %s transports even when underway.\n"
msgstr ""

#: common/helpdata.cpp:2070
#, c-format
msgid "* May load onto %s transports even when underway.\n"
msgstr ""

#: common/helpdata.cpp:2091
#, c-format
msgid "* May unload from %s transports even when underway.\n"
msgstr ""

#: common/helpdata.cpp:2097
msgid "* Strong in diplomatic battles.\n"
msgstr ""

#: common/helpdata.cpp:2101
msgid "* Defends cities against diplomatic actions.\n"
msgstr ""

#: common/helpdata.cpp:2105
msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
msgstr ""

#: common/helpdata.cpp:2109
msgid "* Will always survive a spy mission.\n"
msgstr ""

#: common/helpdata.cpp:2114
msgid "* Is invisible except when next to an enemy unit or city.\n"
msgstr ""

#: common/helpdata.cpp:2117
#, fuzzy
msgid "* Can only attack units on native tiles.\n"
msgstr "* Μπορείς να χτίσεις ύδρευση σε τετράγωνα .\n"

#: common/helpdata.cpp:2121
msgid "* Gets double firepower when attacking cities.\n"
msgstr ""

#: common/helpdata.cpp:2128
#, c-format
msgid "* Ignores terrain effects (moving costs at most %s MP per tile).\n"
msgstr ""

#: common/helpdata.cpp:2133
#, fuzzy
msgid "* Never imposes a zone of control.\n"
msgstr "* Δεν έχει πόλη αναφοράς.\n"

#: common/helpdata.cpp:2136
msgid "* May impose a zone of control on its adjacent tiles.\n"
msgstr ""

#: common/helpdata.cpp:2141
msgid "* Not subject to zones of control imposed by other units.\n"
msgstr ""

#: common/helpdata.cpp:2145
msgid "* A non-military unit:\n"
msgstr ""

#: common/helpdata.cpp:2148
#, fuzzy
msgid "  * Cannot attack.\n"
msgstr "* Δεν μπορεί να χτιστεί σε πόλεις.\n"

#: common/helpdata.cpp:2151
msgid "  * Doesn't impose martial law.\n"
msgstr ""

#: common/helpdata.cpp:2155
msgid "  * Can enter foreign territory regardless of peace treaty.\n"
msgstr ""

#: common/helpdata.cpp:2163
msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
msgstr ""

#: common/helpdata.cpp:2170
msgid ""
"* An enemy unit considering to auto attack this unit will choose to do so "
"even if it has better odds when defending against it than when attacking "
"it.\n"
msgstr ""

#: common/helpdata.cpp:2180
msgid ""
"* Under certain conditions the shield upkeep of this unit can be converted "
"to gold upkeep.\n"
msgstr ""

#: common/helpdata.cpp:2189
#, c-format
msgid "* Can attack against %s units, which are usually not reachable.\n"
msgstr ""

#: common/helpdata.cpp:2213
msgid ""
"* Unit has to end each turn next to safe coast or in a city or a base.\n"
msgstr ""

#: common/helpdata.cpp:2284
msgid ""
"* Will never be forced (by the autoattack server setting) to attack units "
"moving to an adjacent tile.\n"
msgstr ""

#: common/helpdata.cpp:2308
#, fuzzy, c-format
msgid "* Can do the action '%s'.\n"
msgstr "Αλλαγή κεντρικήςπόλης από %s σε %s."

#: common/helpdata.cpp:2319
msgid "domestic "
msgstr ""

#: common/helpdata.cpp:2323
msgid "foreign "
msgstr ""

#: common/helpdata.cpp:2331
#, fuzzy, c-format
msgid "%s "
msgstr "%s ΤΝ"

#: common/helpdata.cpp:2342
#, fuzzy, c-format
msgid "  * is done to %s%s%s.\n"
msgstr ""
"Έχει εφαρμογή μόνο σε %s.\n"
"\n"

#: common/helpdata.cpp:2350
#, fuzzy, c-format
msgid "  * uses up the %s.\n"
msgstr "%s κυβερνάει τους %s."

#: common/helpdata.cpp:2358
#, c-format
msgid "  * can lead to a %s against a defender.\n"
msgstr ""

#: common/helpdata.cpp:2370
msgid "  * may fail because of a dice throw.\n"
msgstr ""

#: common/helpdata.cpp:2379
#, c-format
msgid ""
"  * the %s may be captured while trying to escape after completing the "
"mission.\n"
msgstr ""

#: common/helpdata.cpp:2400
#, fuzzy
msgid "  * ends this unit's turn.\n"
msgstr "  * %s μονάδες\n"

#: common/helpdata.cpp:2421
msgid "  * target must be at the same tile.\n"
msgstr ""

#: common/helpdata.cpp:2438
msgid "  * target can be anywhere.\n"
msgstr ""

#: common/helpdata.cpp:2479
msgid "successfully"
msgstr ""

#: common/helpdata.cpp:2481
msgid "getting caught before"
msgstr ""

#: common/helpdata.cpp:2528
#, c-format
msgid ""
"  * %s performing this action during %s causes international outrage: the "
"whole world gets Casus Belli against you.\n"
msgstr ""

#: common/helpdata.cpp:2538
#, c-format
msgid ""
"  * %s performing this action during %s gives the victim Casus Belli against "
"you.\n"
msgstr ""

#: common/helpdata.cpp:2552
#, fuzzy, c-format
msgid "  * adds %d production.\n"
msgstr "Μαζική παραγωγή"

#: common/helpdata.cpp:2557
#, c-format
msgid "  * restores up to 25%% of the target unit's hit points.\n"
msgstr ""

#: common/helpdata.cpp:2564
msgid "  * is disabled in the current game.\n"
msgstr ""

#: common/helpdata.cpp:2594
msgid ""
"  * These attacks will only damage (never kill) defenders, but damage all "
"defenders on a tile, and have no risk for the attacker.\n"
msgstr ""

#: common/helpdata.cpp:2602
#, c-format
msgid ""
"  * upgraded to %s or, when possible, to the unit type it upgrades to.\n"
msgstr ""

#: common/helpdata.cpp:2609
msgid ""
"  * weaker when tired. If performed with less than a single move point left "
"the attack power is reduced accordingly.\n"
msgstr ""

#: common/helpdata.cpp:2630
#, c-format
msgid ""
"  * %d%% of the population of each city inside the nuclear blast dies.\n"
msgstr ""

#: common/helpdata.cpp:2636
msgid "  * all units caught in the open by the nuclear blast dies.\n"
msgstr ""

#: common/helpdata.cpp:2640
#, c-format
msgid ""
"  * a unit caught in the nuclear blast while inside a city has a %d%% chance "
"of survival.\n"
msgstr ""

#: common/helpdata.cpp:2645
msgid "  * all units caught in the nuclear blast dies.\n"
msgstr ""

#: common/helpdata.cpp:2654
#, fuzzy
msgid "  * converts target tile terrain to another type.\n"
msgstr "_Μετασχημάτισε Εδάφος"

#: common/helpdata.cpp:2673
#, fuzzy, c-format
msgid "  * builds %s on tiles.\n"
msgstr "* Μπορείς να χτίσεις ορυχεία στο τετράγωνο.\n"

#: common/helpdata.cpp:2691
#, fuzzy, c-format
msgid "  * cleans %s from tiles.\n"
msgstr "* Μπορείς να χτίσεις ορυχεία στο τετράγωνο.\n"

#: common/helpdata.cpp:2708
#, fuzzy, c-format
msgid "  * pillages %s from tiles.\n"
msgstr "* Μπορείς να χτίσεις ορυχεία στο τετράγωνο.\n"

#: common/helpdata.cpp:2730
#, fuzzy
msgid "  * to stay put. No defensive bonus.\n"
msgstr "  * Ταχύτητα δεν επηρεάζεται από το έδαφος.\n"

#: common/helpdata.cpp:2735
#, fuzzy, c-format
msgid "  * granting a %d%% defensive bonus.\n"
msgstr "  * Ταχύτητα δεν επηρεάζεται από το έδαφος.\n"

#: common/helpdata.cpp:2759
#, c-format
msgid "'%s'"
msgstr ""

#: common/helpdata.cpp:2769
#, fuzzy, c-format
msgid "  * can't be done if %s is legal.\n"
msgstr "Δεν αγοράζεις %s στη %s!"

#: common/helpdata.cpp:2810
#, fuzzy, c-format
msgid "* Doing the action '%s' to this unit is impossible.\n"
msgstr "Αλλαγή κεντρικήςπόλης από %s σε %s."

#: common/helpdata.cpp:2819
msgid "* Will never achieve veteran status.\n"
msgstr ""

#: common/helpdata.cpp:2833
msgid "* May acquire veteran status.\n"
msgstr ""

#: common/helpdata.cpp:2839
msgid "  * Veterans have increased strength in combat.\n"
msgstr ""

#: common/helpdata.cpp:2846
msgid "  * Veterans have improved chances in diplomatic contests.\n"
msgstr ""

#: common/helpdata.cpp:2851
msgid "  * Veterans are more likely to survive missions.\n"
msgstr ""

#: common/helpdata.cpp:2857
msgid "  * Veterans work faster.\n"
msgstr ""

#: common/helpdata.cpp:2869
msgid "This type of unit has its own veteran levels:"
msgstr ""

#: common/helpdata.cpp:2905
#, fuzzy
msgid ""
"Belongs to the default tech class.\n"
"\n"
msgstr "* Ανήκει στην κλάση μονάδων %s.\n"

#: common/helpdata.cpp:2907
#, fuzzy, c-format
msgid ""
"Belongs to tech class %s.\n"
"\n"
msgstr "* Ανήκει στην κλάση μονάδων %s.\n"

#: common/helpdata.cpp:2948
msgid "You cannot research this technology."
msgstr ""

#: common/helpdata.cpp:2954
msgid " This number may vary depending on what other players research.\n"
msgstr ""

#: common/helpdata.cpp:2965
#, fuzzy
msgid "Requirements to research:\n"
msgstr "Απαιτήσεις:"

#: common/helpdata.cpp:2986
#, fuzzy
msgid "* All players start the game with knowledge of this technology.\n"
msgstr ""
"* Επιτρέπει σε όλους τους παίχτες με γνώση %s να χτίσουν μονάδες %s .\n"

#: common/helpdata.cpp:3006
#, c-format
msgid "* The %s start the game with knowledge of this technology.\n"
msgstr ""

#: common/helpdata.cpp:3067
#, c-format
msgid "* Only those who know %s can acquire this technology (by any means).\n"
msgstr ""

#: common/helpdata.cpp:3075
#, fuzzy, c-format
msgid "* The first player to learn %s gets an immediate advance.\n"
msgstr ""
"Μεγάλοι φιλόοσοφοι από όλο τον κόσμο ενώνονται με τον πολιτισμό σου: αποκτάς "
"μια τεχνολογία άμμεσα."

#: common/helpdata.cpp:3099
msgid ""
"* To preserve this technology for our nation some bulbs are needed each "
"turn.\n"
msgstr ""

#: common/helpdata.cpp:3136
msgid "* You cannot build cities on this terrain."
msgstr ""

#: common/helpdata.cpp:3144
#, fuzzy
msgid "* Paths cannot be built on this terrain."
msgstr "Δεν μπορούμε να πουλήσουμε %s αυτόν τον γύρο "

#: common/helpdata.cpp:3156
#, fuzzy
msgid "* Bases cannot be built on this terrain."
msgstr "Δεν μπορούμε να πουλήσουμε %s αυτόν τον γύρο "

#: common/helpdata.cpp:3165
msgid "* The coastline of this terrain is unsafe."
msgstr ""

#: common/helpdata.cpp:3182 common/helpdata.cpp:3666
#, fuzzy, c-format
msgid "* Can be traveled by %s units.\n"
msgstr "  * Μπορεί να καταλάβει άδειες εχθρικές πόλεις.\n"

#: common/helpdata.cpp:3188
msgid ""
"* Units on this terrain neither impose zones of control nor are restricted "
"by them.\n"
msgstr ""

#: common/helpdata.cpp:3192
msgid ""
"* Units on this terrain may impose a zone of control, or be restricted by "
"one.\n"
msgstr ""

#: common/helpdata.cpp:3438
msgid "Build by issuing an \"irrigate\" order.\n"
msgstr ""

#: common/helpdata.cpp:3441
msgid "Build by issuing a \"mine\" order.\n"
msgstr ""

#: common/helpdata.cpp:3444
msgid "Build by issuing a \"road\" order.\n"
msgstr ""

#: common/helpdata.cpp:3450
msgid "Build by issuing a \"build base\" order.\n"
msgstr ""

#: common/helpdata.cpp:3467
#, c-format
msgid "Build by issuing a \"%s\" order.\n"
msgstr ""

#: common/helpdata.cpp:3473
msgid "May randomly appear around polluting city.\n"
msgstr ""

#: common/helpdata.cpp:3477
msgid "May randomly appear around nuclear blast.\n"
msgstr ""

#: common/helpdata.cpp:3484
#, fuzzy
msgid "This resource is placed by map generator.\n"
msgstr "Δεν μπορείς να απολύσεις μονάδες"

#: common/helpdata.cpp:3488
#, fuzzy
msgid "Can be explored by certain units.\n"
msgstr "  * Μπορεί να καταλάβει άδειες εχθρικές πόλεις.\n"

#: common/helpdata.cpp:3492
msgid "May appear spontaneously.\n"
msgstr ""

#: common/helpdata.cpp:3510
#, fuzzy
msgid "Requirements to build:\n"
msgstr "Απαιτήσεις:"

#: common/helpdata.cpp:3547
#, fuzzy
msgid "Can be pillaged by units (time is terrain-dependent).\n"
msgstr "  * Μπορεί να καταλάβει άδειες εχθρικές πόλεις.\n"

#: common/helpdata.cpp:3597
#, fuzzy
msgid "Can be cleaned by units (time is terrain-dependent).\n"
msgstr "  * Μπορεί να καταλάβει άδειες εχθρικές πόλεις.\n"

#: common/helpdata.cpp:3617
#, fuzzy
msgid "Requirements to remove:\n"
msgstr "Απαιτήσεις:"

#: common/helpdata.cpp:3642
#, c-format
msgid "* Visible only if %s known.\n"
msgstr ""

#: common/helpdata.cpp:3649
msgid "* Units inside are hidden from non-allied players.\n"
msgstr ""

#: common/helpdata.cpp:3670
#, fuzzy, c-format
msgid "* Native to %s units.\n"
msgstr ""
"Έχει εφαρμογή μόνο σε μονάδες %s.\n"
"\n"

#: common/helpdata.cpp:3677
msgid ""
"  * Such units can move onto this tile even if it would not normally be "
"suitable terrain.\n"
msgstr ""

#: common/helpdata.cpp:3686
msgid ""
"  * Such units situated here are not considered aggressive if this tile is "
"within 3 tiles of a friendly city.\n"
msgstr ""

#: common/helpdata.cpp:3692
msgid ""
"  * Can be captured by such units if at war with the nation that currently "
"owns it.\n"
msgstr ""

#: common/helpdata.cpp:3699
#, fuzzy, c-format
msgid "  * Such units get a %d%% defense bonus on this tile.\n"
msgstr "  * Ταχύτητα δεν επηρεάζεται από το έδαφος.\n"

#: common/helpdata.cpp:3708
msgid "* Allows infinite movement.\n"
msgstr ""

#: common/helpdata.cpp:3713
#, c-format
msgid "* Movement cost along %s is %s MP.\n"
msgstr ""

#: common/helpdata.cpp:3721
msgid ""
"* Defeat of one unit does not cause death of all other units on this tile.\n"
msgstr ""

#: common/helpdata.cpp:3727
msgid "* Extends national borders of the building nation.\n"
msgstr ""

#: common/helpdata.cpp:3731
msgid "* Grants permanent vision of an area around the tile to its owner.\n"
msgstr ""

#: common/helpdata.cpp:3736
msgid ""
"* Allows the owner to see normally invisible stealth units in an area around "
"the tile.\n"
msgstr ""

#: common/helpdata.cpp:3742
msgid ""
"* Allows the owner to see normally invisible subsurface units in an area "
"around the tile.\n"
msgstr ""

#: common/helpdata.cpp:3787
msgid ""
"\n"
"Time to build and output bonus depends on terrain:\n"
"\n"
msgstr ""

#: common/helpdata.cpp:3791
msgid ""
"Terrain       Time     Bonus F/P/T\n"
"----------------------------------\n"
msgstr ""

#: common/helpdata.cpp:3794
msgid ""
"\n"
"Time to build depends on terrain:\n"
"\n"
msgstr ""

#: common/helpdata.cpp:3798
#, fuzzy
msgid ""
"Terrain       Time\n"
"------------------\n"
msgstr ""
"Προκαθορισμένοι κανόνες μάχης\n"
"-------------------------------"

#: common/helpdata.cpp:3805
msgid ""
"\n"
"Yields an output bonus with some terrains:\n"
"\n"
msgstr ""

#: common/helpdata.cpp:3807
msgid ""
"Terrain       Bonus F/P/T\n"
"-------------------------\n"
msgstr ""

#: common/helpdata.cpp:3871
msgid ""
"There's no bonuses paid when traderoute is established.\n"
"\n"
msgstr ""

#: common/helpdata.cpp:3874
#, fuzzy, c-format
msgid "When traderoute is established, %d%% of the normal bonus is paid.\n"
msgstr "Μεταφέρθηκαν %s στο %s από %s στο %s"

#: common/helpdata.cpp:3879
#, c-format
msgid "Sending city enjoys %d%% income from the route.\n"
msgstr ""

#: common/helpdata.cpp:3882
#, c-format
msgid ""
"Receiving city enjoys %d%% income from the route.\n"
"\n"
msgstr ""

#: common/helpdata.cpp:3973
msgid "Features:\n"
msgstr ""

#: common/helpdata.cpp:4124
#, c-format
msgid ""
"* Unhappiness from foreign citizens due to war with their home state is %d%% "
"the usual value.\n"
msgstr ""

#: common/helpdata.cpp:4130
msgid ""
"* No unhappiness from foreign citizens even when at war with their home "
"state.\n"
msgstr ""

#: common/helpdata.cpp:4137
#, c-format
msgid ""
"* Each foreign citizen causes %.2g unhappiness in their city while you are "
"at war with their home state.\n"
msgstr ""

#: common/helpdata.cpp:4184
#, c-format
msgid "* You pay no %s upkeep for your units.\n"
msgstr ""

#: common/helpdata.cpp:4188
msgid "* You pay no upkeep for your units.\n"
msgstr ""

#: common/helpdata.cpp:4197
#, c-format
msgid "* You pay %.2g times normal %s upkeep for your units.\n"
msgstr ""

#: common/helpdata.cpp:4202
#, c-format
msgid "* You pay %.2g times normal upkeep for your units.\n"
msgstr ""

#: common/helpdata.cpp:4239
#, c-format
msgid "* If you lose your capital, the base chance of civil war is %d%%.\n"
msgstr ""

#: common/helpdata.cpp:4275
#, c-format
msgid ""
"* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
msgstr ""

#: common/helpdata.cpp:4280
msgid "* Has unlimited science/gold/luxuries rates.\n"
msgstr ""

#: common/helpdata.cpp:4311
msgid "* You may grow your cities by means of celebrations."
msgstr ""

#: common/helpdata.cpp:4318
#, c-format
msgid " (Cities below size %d cannot grow in this way.)"
msgstr ""

#: common/helpdata.cpp:4340
msgid "* Has a senate that may prevent declaration of war.\n"
msgstr ""

#: common/helpdata.cpp:4346
msgid "* Allows partisans when cities are taken by the enemy.\n"
msgstr ""

#: common/helpdata.cpp:4353
msgid ""
"* Buildings that normally confer bonuses against unhappiness will instead "
"give gold.\n"
msgstr ""

#: common/helpdata.cpp:4370
#, c-format
msgid "* Pays no upkeep for %s.\n"
msgstr ""

#: common/helpdata.cpp:4376
msgid "* Has no unhappy citizens.\n"
msgstr ""

#: common/helpdata.cpp:4426
msgid "* New units will be veteran.\n"
msgstr ""

#: common/helpdata.cpp:4448 common/helpdata.cpp:4469
#, c-format
msgid " (Cities below size %d will not celebrate.)"
msgstr ""

#: common/helpdata.cpp:4489
#, fuzzy, c-format
msgid "* %s production is increased %d%%.\n"
msgstr "* %s παραγωγή θα αντέξει κάποια απόβλητα.\n"

#: common/helpdata.cpp:4497
#, fuzzy, c-format
msgid "* %s production will suffer massive losses.\n"
msgstr "* %s παραγωγή θα αντέξει κάποια απόβλητα.\n"

#: common/helpdata.cpp:4502
#, fuzzy, c-format
msgid "* %s production will suffer some losses.\n"
msgstr "* %s παραγωγή θα αντέξει κάποια απόβλητα.\n"

#: common/helpdata.cpp:4507
#, fuzzy, c-format
msgid "* %s production will suffer a small amount of losses.\n"
msgstr "* %s παραγωγή θα αντέξει κάποια μικρή ποσότητα από απόβλητα.\n"

#: common/helpdata.cpp:4517
#, fuzzy
msgid "* Increases the chance of plague within your cities.\n"
msgstr "Αυξάνει την έρευνα (γλόμπους) σε μια πόλη κατά 100%. "

#: common/helpdata.cpp:4521
msgid "* Decreases the chance of plague within your cities.\n"
msgstr ""

#: common/helpdata.cpp:4537
#, fuzzy, c-format
msgid "* %s losses will increase quickly with distance from capital.\n"
msgstr ""
"* %s απόβλητα θα αυξηθούν γρήγορα ανάλογα με την απόσταση από την "
"πρωτεύουσα. \n"

#: common/helpdata.cpp:4543
#, fuzzy, c-format
msgid "* %s losses will increase with distance from capital.\n"
msgstr ""
"* %s απόβλητα θα αυξηθούν ανάλογα με την απόσταση από την πρωτεύουσα. \n"

#: common/helpdata.cpp:4549
#, fuzzy, c-format
msgid "* %s losses will increase slowly with distance from capital.\n"
msgstr ""
"* %s απόβλητα θα αυξηθούν αργά ανάλογα με την απόσταση από την πρωτεύουσα. \n"

#: common/helpdata.cpp:4559
msgid "* Increases the chance of migration into your cities.\n"
msgstr ""

#: common/helpdata.cpp:4563
msgid "* Decreases the chance of migration into your cities.\n"
msgstr ""

#: common/helpdata.cpp:4572
msgid "* All tiles inside your borders are monitored.\n"
msgstr ""

#: common/helpdata.cpp:4596
#, fuzzy, c-format
msgid "* Makes it impossible to do the action '%s' to your %s.\n"
msgstr "Αλλαγή κεντρικήςπόλης από %s σε %s."

#: common/helpdata.cpp:4629
#, c-format
msgid "%s%d %s"
msgstr ""

#: common/helpdata.cpp:4638
#, fuzzy, c-format
msgid "%s%d Unhappy"
msgstr "%s%d δυστυχισμένοι"

#: common/helpdata.cpp:4681
#, fuzzy, c-format
msgid "Initial government is %s.\n"
msgstr "Πολίτευμα: %s"

#: common/helpdata.cpp:4701
#, c-format
msgid ""
"Starts with knowledge of %s in addition to the standard starting "
"technologies.\n"
msgstr ""

#: common/helpdata.cpp:4707
#, c-format
msgid "Starts with knowledge of %s.\n"
msgstr ""

#: common/helpdata.cpp:4780
#, c-format
msgid ""
"First city will get %s for free in addition to the standard improvements.\n"
msgstr ""

#: common/helpdata.cpp:4786
#, c-format
msgid "First city will get %s for free.\n"
msgstr ""

#: common/mapimg.cpp:206
msgid "not checked"
msgstr ""

#: common/mapimg.cpp:208
msgid "OK"
msgstr "Εντάξει"

#: common/mapimg.cpp:210
msgid "error"
msgstr "σφάλμα"

#: common/mapimg.cpp:319
#, fuzzy
msgid "internal error"
msgstr "Εσωτερικά"

#: common/mapimg.cpp:436
#, fuzzy
msgid "no players, only terrain"
msgstr "Διέκοψε σύνδεση"

#: common/mapimg.cpp:438
#, fuzzy
msgid "one image per player"
msgstr "_Αποδέσμευσε παίχτη"

#: common/mapimg.cpp:440
#, fuzzy
msgid "one image per human player"
msgstr "_Αποδέσμευσε παίχτη"

#: common/mapimg.cpp:442
#, fuzzy
msgid "all players on a single image"
msgstr "Όλοι οι παίχτες είναι έτοιμοι, αρχίζει το παιχνίδι."

#: common/mapimg.cpp:444
msgid "just the player named with 'plrname'"
msgstr ""

#: common/mapimg.cpp:446
msgid "just the player specified with 'plrid'"
msgstr ""

#: common/mapimg.cpp:448
msgid "one image per player in 'plrbv'"
msgstr ""

#: common/mapimg.cpp:518
#, qt-format
msgid ""
"This command controls the creation of map images. Supported arguments:\n"
"  define <mapdef>  - define a map image; returns numeric <id>\n"
"  show <id>|all    - list map image definitions or show a specific one\n"
"  create <id>|all  - manually save image(s) for current map state\n"
"  delete <id>|all  - delete map image definition(s)\n"
"  colortest        - create test image(s) showing all colors\n"
"\n"
"Multiple definitions can be active at once. A definition <mapdef> consists "
"of colon-separated options:\n"
"\n"
"option                 (default)  description\n"
"\n"
"format=<format>        %1 file format\n"
"show=<show>            %2 which players to show\n"
"  plrname=<name>                    player name\n"
"  plrid=<id>                        numeric player id\n"
"  plrbv=<bit vector>                see example; first char = id 0\n"
"turns=<turns>          %3 save image each <turns> turns\n"
"                                  (0=no autosave, save with 'create')\n"
"zoom=<zoom>            %4 magnification factor (1-5)\n"
"map=<map>              %5 which map layers to draw\n"
"\n"
"<format> = use image format <format>. The following formats are available:\n"
"%6\n"
"\n"
"<show> determines which players are represented and how many images are "
"saved by this definition:\n"
"%7\n"
"\n"
"<map> can contain one or more of the following layers:\n"
" - 'a' show area within borders of specified players\n"
" - 'b' show borders of specified players\n"
" - 'c' show cities of specified players\n"
" - 'f' show fog of war (single-player images only)\n"
" - 'k' show only player knowledge (single-player images only)\n"
" - 't' full display of terrain types\n"
" - 'u' show units of specified players\n"
"\n"
"Examples of <mapdef>:\n"
" 'zoom=1:map=tcub:show=all:format=png'\n"
" 'zoom=2:map=tcub:show=each:format=png'\n"
" 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=bmp'\n"
" 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n"
" 'zoom=1:map=t:show=none:format=jpg'"
msgstr ""

#: common/mapimg.cpp:600
#, fuzzy
msgid "no map definition"
msgstr "Λίστα αρχικών μονάδων παιχτών"

#: common/mapimg.cpp:606
#, c-format
msgid "map definition string too long (max %d characters)"
msgstr ""

#: common/mapimg.cpp:612
#, c-format
msgid "maximum number of map definitions reached (%d)"
msgstr ""

#: common/mapimg.cpp:620
#, fuzzy, c-format
msgid "duplicate of map image definition %d ('%s')"
msgstr "Λίστα αρχικών μονάδων παιχτών"

#: common/mapimg.cpp:643 common/mapimg.cpp:647
#, fuzzy, c-format
msgid "unknown map option: '%s'"
msgstr "Λάθος: άγνωστη επιλογή '%s'\n"

#: common/mapimg.cpp:660
#, c-format
msgid "'show=%s' but no player name 'plrname'"
msgstr ""

#: common/mapimg.cpp:667
#, c-format
msgid "'show=%s' but no player id 'plrid'"
msgstr ""

#: common/mapimg.cpp:674
#, c-format
msgid "'show=%s' but no player bitvector 'plrbv'"
msgstr ""

#: common/mapimg.cpp:772
#, c-format
msgid "invalid character in bitvector: '%c' (%s)"
msgstr ""

#: common/mapimg.cpp:793
#, c-format
msgid "'plrid' should be between 0 and %d"
msgstr ""

#: common/mapimg.cpp:809
#, c-format
msgid "player name too long: '%s' (max: %lu)"
msgstr ""

#: common/mapimg.cpp:839
msgid "'turns' should be between 0 and 99"
msgstr ""

#: common/mapimg.cpp:857
msgid "'zoom' factor should be between 1 and 5"
msgstr ""

#: common/mapimg.cpp:876
#, c-format
msgid "invalid value for option '%s': '%s'"
msgstr ""

#: common/mapimg.cpp:900
msgid "map definition not checked (game not started)"
msgstr ""

#: common/mapimg.cpp:904
#, c-format
msgid "map definition deactivated: %s"
msgstr ""

#: common/mapimg.cpp:954
#, fuzzy, c-format
msgid "Detailed information for map image definition %d\n"
msgstr "Λίστα αρχικών μονάδων παιχτών"

#: common/mapimg.cpp:959
#, c-format
msgid "  - status:                   %s (%s)\n"
msgstr ""

#: common/mapimg.cpp:962
#, c-format
msgid "  - status:                   %s\n"
msgstr ""

#: common/mapimg.cpp:965
#, c-format
msgid "  - file name string:         %s\n"
msgstr ""

#: common/mapimg.cpp:967
#, c-format
msgid "  - image format:             %s\n"
msgstr ""

#: common/mapimg.cpp:969
#, c-format
msgid "  - zoom factor:              %d\n"
msgstr ""

#: common/mapimg.cpp:971
#, fuzzy, c-format
msgid "  - show area within borders: %s\n"
msgstr "Εθνικά σύνορα"

#: common/mapimg.cpp:972 common/mapimg.cpp:974 common/mapimg.cpp:976
#: common/mapimg.cpp:978 common/mapimg.cpp:981 common/mapimg.cpp:987
#, fuzzy
msgid "yes"
msgstr "Δίχτυ"

#: common/mapimg.cpp:972 common/mapimg.cpp:974 common/mapimg.cpp:976
#: common/mapimg.cpp:979 common/mapimg.cpp:982 common/mapimg.cpp:987
#, fuzzy
msgid "no"
msgstr "καμία"

#: common/mapimg.cpp:973
#, c-format
msgid "  - show borders:             %s\n"
msgstr ""

#: common/mapimg.cpp:975
#, c-format
msgid "  - show cities:              %s\n"
msgstr ""

#: common/mapimg.cpp:977
#, c-format
msgid "  - show fog of war:          %s\n"
msgstr ""

#: common/mapimg.cpp:980
#, c-format
msgid "  - show player knowledge:    %s\n"
msgstr ""

#: common/mapimg.cpp:983
#, c-format
msgid "  - show terrain:             %s\n"
msgstr ""

#: common/mapimg.cpp:984
msgid "full"
msgstr ""

#: common/mapimg.cpp:985
msgid "basic"
msgstr ""

#: common/mapimg.cpp:986
#, c-format
msgid "  - show units:               %s\n"
msgstr ""

#: common/mapimg.cpp:988
#, c-format
msgid "  - players included:         %s"
msgstr ""

#: common/mapimg.cpp:998
#, fuzzy, c-format
msgid ""
"\n"
"  - player name:              %s"
msgstr "Χρόνος ταξιδίου:    ;   "

#: common/mapimg.cpp:1002
#, c-format
msgid ""
"\n"
"  - player id:                %d"
msgstr ""

#: common/mapimg.cpp:1006
#, c-format
msgid ""
"\n"
"  - players:                  %s"
msgstr ""

#: common/mapimg.cpp:1061
msgid "map not yet created"
msgstr ""

#: common/mapimg.cpp:1069 common/mapimg.cpp:1280
msgid "map definition not checked or error"
msgstr ""

#: common/mapimg.cpp:1263
#, c-format
msgid "no map definition with id %d"
msgstr ""

#: common/mapimg.cpp:1367
#, fuzzy, c-format
msgid "unknown player name: '%s'"
msgstr "Όνομα παίχτη: %s"

#: common/mapimg.cpp:1383
#, fuzzy, c-format
msgid "invalid player id: %d"
msgstr "Γύροι για στόχο: %d μέχρι %d"

#: common/mapimg.cpp:1555
#, c-format, qt-format
msgid "Turn: %4d - Year: %10s"
msgstr ""

#: common/mapimg.cpp:1738
msgid "error generating the file name"
msgstr ""

#: common/mapimg.cpp:1745
msgid "could not allocate memory for image"
msgstr ""

#: common/networking/connection.cpp:149 server/sernet.cpp:196
msgid "network exception"
msgstr "Εξαίρεση δικτύου"

#: common/networking/connection.cpp:232
msgid "buffer overflow"
msgstr ""

#: common/networking/connection.cpp:438
#, c-format
msgid "%s from %s"
msgstr "%s από %s"

#: common/networking/connection.cpp:449
#, c-format
msgid " (%s)"
msgstr "(%s)"

#: common/networking/connection.cpp:453
msgid " (connection incomplete)"
msgstr " (ανολοκλήρωτη σύνδεση)"

#: common/networking/connection.cpp:458
#, c-format
msgid " (player %s)"
msgstr "(παίχτης %s)"

#: common/networking/connection.cpp:463
msgid " (observer)"
msgstr "  (παρατηρητής)"

#: common/networking/connection.cpp:828
#, c-format
msgid "\"%s\" is not a valid pattern type"
msgstr ""

#: common/networking/connection.cpp:839
msgid "Missing pattern type"
msgstr ""

#: common/networking/connection.cpp:852
msgid "Missing pattern"
msgstr ""

#: common/networking/packets.cpp:389
msgid "illegal packet size"
msgstr ""

#: common/networking/packets.cpp:420 common/networking/packets.cpp:470
msgid "decoding error"
msgstr ""

#: common/networking/packets.cpp:483
msgid "unsupported packet type"
msgstr ""

#: common/networking/packets.cpp:543
msgid "incompatible packet contents"
msgstr ""

#: common/reqtext.cpp:59
#, fuzzy, c-format
msgid "Requires knowledge of the technology %s."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:63
#, fuzzy, c-format
msgid "Prevented by knowledge of the technology %s."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:71
#, fuzzy, c-format
msgid "Requires that a player on your team knows the technology %s."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:76
#, fuzzy, c-format
msgid "Prevented if any player on your team knows the technology %s."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:85
#, fuzzy, c-format
msgid "Requires that a player allied to you knows the technology %s."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:90
#, fuzzy, c-format
msgid "Prevented if any player allied to you knows the technology %s."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:100
#, fuzzy, c-format
msgid "Requires that someone has discovered the technology %s."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:105
#, fuzzy, c-format
msgid "Requires that no-one has yet discovered the technology %s."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:112
#, fuzzy, c-format
msgid "Requires that some player knows the technology %s."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:117
#, fuzzy, c-format
msgid "Requires that no player knows the technology %s."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:142
#, fuzzy, c-format
msgid "Requires knowledge of a technology with the \"%s\" flag."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:149
#, fuzzy, c-format
msgid "Prevented by knowledge of any technology with the \"%s\" flag."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:160
#, fuzzy, c-format
msgid ""
"Requires that a player on your team knows a technology with the \"%s\" flag."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:167
#, fuzzy, c-format
msgid ""
"Prevented if any player on your team knows any technology with the \"%s\" "
"flag."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:178
#, fuzzy, c-format
msgid ""
"Requires that a player allied to you knows a technology with the \"%s\" flag."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:185
#, fuzzy, c-format
msgid ""
"Prevented if any player allied to you knows any technology with the \"%s\" "
"flag."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:196
#, fuzzy, c-format
msgid "Requires that some player knows a technology with the \"%s\" flag."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:203
#, fuzzy, c-format
msgid "Requires that no player knows any technology with the \"%s\" flag."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:227
#, fuzzy, c-format
msgid "Requires the %s government."
msgstr ""
"Απαιτεί το πολίτευμα %s.\n"
"\n"

#: common/reqtext.cpp:230
#, fuzzy, c-format
msgid "Not available under the %s government."
msgstr ""
"Απαιτεί το πολίτευμα %s.\n"
"\n"

#: common/reqtext.cpp:241
#, fuzzy, c-format
msgid "Requires you to have achieved \"%s\"."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:246
#, fuzzy, c-format
msgid "Not available once you have achieved \"%s\"."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:256
#, fuzzy, c-format
msgid "Requires that at least one of your team-mates has achieved \"%s\"."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:262
#, c-format
msgid "Not available if any of your team-mates has achieved \"%s\"."
msgstr ""

#: common/reqtext.cpp:272
#, fuzzy, c-format
msgid "Requires that at least one of your allies has achieved \"%s\"."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:278
#, c-format
msgid "Not available if any of your allies has achieved \"%s\"."
msgstr ""

#: common/reqtext.cpp:288
#, fuzzy, c-format
msgid "Requires that at least one player has achieved \"%s\"."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:294
#, fuzzy, c-format
msgid "Not available if any player has achieved \"%s\"."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:316
#, fuzzy, c-format
msgid "Applies to the \"%s\" action."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:321
#, fuzzy, c-format
msgid "Doesn't apply to the \"%s\" action."
msgstr ""
"Έχει εφαρμογή μόνο σε μονάδες %s.\n"
"\n"

#: common/reqtext.cpp:339
#, fuzzy, c-format
msgid "Applies to \"%s\" buildings."
msgstr ""
"Έχει εφαρμογή μόνο σε μονάδες %s.\n"
"\n"

#: common/reqtext.cpp:343
#, fuzzy, c-format
msgid "Doesn't apply to \"%s\" buildings."
msgstr ""
"Έχει εφαρμογή μόνο σε μονάδες %s.\n"
"\n"

#: common/reqtext.cpp:364
#, fuzzy, c-format
msgid ""
"Requires that %s was built at some point, and that it has not yet been "
"rendered obsolete."
msgstr ""
"Απαιτεί το κτίριο %s .\n"
"\n"

#: common/reqtext.cpp:372
#, fuzzy, c-format
msgid "Requires that %s was built at some point."
msgstr ""
"Απαιτεί το κτίριο %s .\n"
"\n"

#: common/reqtext.cpp:380
#, fuzzy, c-format
msgid "Prevented if %s has ever been built, unless it would be obsolete."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:387
#, fuzzy, c-format
msgid "Prevented if %s has ever been built."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:398
#, fuzzy, c-format
msgid "Requires %s to be owned by any player and not yet obsolete."
msgstr ""
"Απαιτεί το πολίτευμα %s.\n"
"\n"

#: common/reqtext.cpp:405
#, fuzzy, c-format
msgid "Requires %s to be owned by any player."
msgstr ""
"Απαιτεί το κτίριο %s .\n"
"\n"

#: common/reqtext.cpp:413
#, fuzzy, c-format
msgid ""
"Prevented if %s is currently owned by any player, unless it is obsolete."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:420
#, fuzzy, c-format
msgid "Prevented if %s is currently owned by any player."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:439
#, c-format
msgid ""
"Requires someone who is currently allied to you to have built %s at some "
"point, and for it not to have been rendered obsolete."
msgstr ""

#: common/reqtext.cpp:447
#, fuzzy, c-format
msgid ""
"Requires someone who is currently allied to you to have built %s at some "
"point."
msgstr ""
"Απαιτεί το πολίτευμα %s.\n"
"\n"

#: common/reqtext.cpp:456
#, fuzzy, c-format
msgid ""
"Prevented if someone currently allied to you has ever built %s, unless it "
"would be obsolete."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:464
#, fuzzy, c-format
msgid "Prevented if someone currently allied to you has ever built %s."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:476
#, fuzzy, c-format
msgid ""
"Requires someone allied to you to own %s, and for it not to have been "
"rendered obsolete."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:484
#, fuzzy, c-format
msgid "Requires someone allied to you to own %s."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:492
#, fuzzy, c-format
msgid "Prevented if someone allied to you owns %s, unless it is obsolete."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:499
#, fuzzy, c-format
msgid "Prevented if someone allied to you owns %s."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:517
#, fuzzy, c-format
msgid ""
"Requires someone on your team to have built %s at some point, and for it not "
"to have been rendered obsolete."
msgstr ""
"Απαιτεί το πολίτευμα %s.\n"
"\n"

#: common/reqtext.cpp:525
#, fuzzy, c-format
msgid "Requires someone on your team to have built %s at some point."
msgstr ""
"Απαιτεί το πολίτευμα %s.\n"
"\n"

#: common/reqtext.cpp:534
#, fuzzy, c-format
msgid ""
"Prevented if someone on your team has ever built %s, unless it would be "
"obsolete."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:541
#, fuzzy, c-format
msgid "Prevented if someone on your team has ever built %s."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:553
#, fuzzy, c-format
msgid ""
"Requires someone on your team to own %s, and for it not to have been "
"rendered obsolete."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:561
#, fuzzy, c-format
msgid "Requires someone on your team to own %s."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:569
#, fuzzy, c-format
msgid "Prevented if someone on your team owns %s, unless it is obsolete."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:576
#, fuzzy, c-format
msgid "Prevented if someone on your team owns %s."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:594
#, fuzzy, c-format
msgid ""
"Requires you to have built %s at some point, and for it not to have been "
"rendered obsolete."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:602
#, fuzzy, c-format
msgid "Requires you to have built %s at some point."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:610
#, fuzzy, c-format
msgid "Prevented if you have ever built %s, unless it would be obsolete."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:617
#, fuzzy, c-format
msgid "Prevented if you have ever built %s."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:628
#, fuzzy, c-format
msgid "Requires you to own %s, which must not be obsolete."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:635
#, fuzzy, c-format
msgid "Requires you to own %s."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:643
#, fuzzy, c-format
msgid "Prevented if you own %s, unless it is obsolete."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:650
#, fuzzy, c-format
msgid "Prevented if you own %s."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:667
#, fuzzy, c-format
msgid ""
"Requires %s in one of your cities on the same continent, and not yet "
"obsolete."
msgstr ""
"Απαιτεί το πολίτευμα %s.\n"
"\n"

#: common/reqtext.cpp:674
#, fuzzy, c-format
msgid "Requires %s in one of your cities on the same continent."
msgstr ""
"Απαιτεί το πολίτευμα %s.\n"
"\n"

#: common/reqtext.cpp:683
#, fuzzy, c-format
msgid ""
"Prevented if %s is in one of your cities on the same continent, unless it is "
"obsolete."
msgstr "Μετράει σαν τοίχοι σε όλες τις πόλεις."

#: common/reqtext.cpp:690
#, fuzzy, c-format
msgid "Prevented if %s is in one of your cities on the same continent."
msgstr "Μετράει σαν τοίχοι σε όλες τις πόλεις."

#: common/reqtext.cpp:708
#, fuzzy, c-format
msgid "Requires %s in the city or a trade partner (and not yet obsolete)."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:715
#, fuzzy, c-format
msgid "Requires %s in the city or a trade partner."
msgstr ""
"Απαιτεί το κτίριο %s .\n"
"\n"

#: common/reqtext.cpp:724
#, fuzzy, c-format
msgid "Prevented by %s in the city or a trade partner (unless it is obsolete)."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:731
#, fuzzy, c-format
msgid "Prevented by %s in the city or a trade partner."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:744
#, fuzzy, c-format
msgid "Requires %s in the city (and not yet obsolete)."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:750
#, fuzzy, c-format
msgid "Requires %s in the city."
msgstr ""
"Απαιτεί το κτίριο %s .\n"
"\n"

#: common/reqtext.cpp:759
#, fuzzy, c-format
msgid "Prevented by %s in the city (unless it is obsolete)."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:766
#, fuzzy, c-format
msgid "Prevented by %s in the city."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:775
#, fuzzy, c-format
msgid "Only applies to \"%s\" buildings."
msgstr ""
"Έχει εφαρμογή μόνο σε μονάδες %s.\n"
"\n"

#: common/reqtext.cpp:779
#, fuzzy, c-format
msgid "Does not apply to \"%s\" buildings."
msgstr ""
"Έχει εφαρμογή μόνο σε μονάδες %s.\n"
"\n"

#: common/reqtext.cpp:986
#, fuzzy, c-format
msgid "Requires that you are playing as the %s."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:991
#, fuzzy, c-format
msgid "Requires that you are not playing as the %s."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1000
#, fuzzy, c-format
msgid "Requires that you are on the same team as the %s."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1006
#, fuzzy, c-format
msgid "Requires that you are not on the same team as the %s."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1016
#, fuzzy, c-format
msgid "Requires that you are allied with the %s."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1021
#, fuzzy, c-format
msgid "Requires that you are not allied with the %s."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1031
#, fuzzy, c-format
msgid "Requires the %s to have been in the game."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1036
#, fuzzy, c-format
msgid "Requires the %s never to have been in the game."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1044
#, fuzzy, c-format
msgid "Requires the %s in the game."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1049
#, fuzzy, c-format
msgid "Requires that the %s are not in the game."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1074
#, fuzzy, c-format
msgid "Requires that you are playing %s nation."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1080
#, fuzzy, c-format
msgid "Prevented if you are playing %s nation."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1090
#, fuzzy, c-format
msgid "Requires %s nation on your team."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1096
#, fuzzy, c-format
msgid "Prevented by %s nation on your team."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1106
#, fuzzy, c-format
msgid "Requires %s nation in alliance with you."
msgstr ""
"Απαιτεί το κτίριο %s .\n"
"\n"

#: common/reqtext.cpp:1112
#, fuzzy, c-format
msgid "Prevented if %s nation is in alliance with you."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1122
#, fuzzy, c-format
msgid "Requires %s nation in the game."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1128
#, fuzzy, c-format
msgid "Prevented by %s nation in the game."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1153
#, fuzzy, c-format
msgid "Requires that you are playing %s style nation."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1159
#, fuzzy, c-format
msgid "Requires that you are not playing %s style nation."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1172
#, fuzzy, c-format
msgid "Requires at least one %s citizen in the city or a trade partner."
msgstr ""
"Απαιτεί το κτίριο %s .\n"
"\n"

#: common/reqtext.cpp:1179
#, fuzzy, c-format
msgid ""
"Requires that there are no %s citizens in the city or any trade partners."
msgstr ""
"Απαιτεί το κτίριο %s .\n"
"\n"

#: common/reqtext.cpp:1190
#, fuzzy, c-format
msgid "Requires at least one %s citizen in the city."
msgstr ""
"Απαιτεί το κτίριο %s .\n"
"\n"

#: common/reqtext.cpp:1196
#, fuzzy, c-format
msgid "Requires that there are no %s citizens in the city."
msgstr ""
"Απαιτεί το κτίριο %s .\n"
"\n"

#: common/reqtext.cpp:1226
#, fuzzy, c-format
msgid ""
"Requires that you have the relationship '%s' with at least one other living "
"player."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1231
#, fuzzy, c-format
msgid ""
"Requires that you do not have the relationship '%s' with any living player."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1240
#, fuzzy, c-format
msgid ""
"Requires that somebody on your team has the relationship '%s' with at least "
"one other living player."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1246
#, fuzzy, c-format
msgid ""
"Requires that nobody on your team has the relationship '%s' with any living "
"player."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1255
#, fuzzy, c-format
msgid ""
"Requires that somebody in your alliance has the relationship '%s' with at "
"least one other living player."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1261
#, fuzzy, c-format
msgid ""
"Requires that nobody in your alliance has the relationship '%s' with any "
"living player."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1270
#, fuzzy, c-format
msgid "Requires the relationship '%s' between two living players."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1275
#, fuzzy, c-format
msgid "Requires that no two living players have the relationship '%s'."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:1285
#, fuzzy, c-format
msgid "Requires that you have the relationship '%s' with the other player."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1290
#, fuzzy, c-format
msgid ""
"Requires that you do not have the relationship '%s' with the other player."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1459
#, fuzzy
msgid "Requires that the unit is transported."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1462
#, fuzzy
msgid "Requires that the unit isn't transported."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1469
#, fuzzy
msgid "Requires that the unit is on livable tile."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1472
#, fuzzy
msgid "Requires that the unit isn't on livable tile."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1479
#, fuzzy
msgid "Requires that the unit is on a domestic tile."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1483
#, fuzzy
msgid "Requires that the unit isn't on a domestic tile."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1491
#, fuzzy
msgid "Requires that the unit does transport one or more cargo units."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1495
#, fuzzy
msgid "Requires that the unit doesn't transport any cargo units."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1503
#, fuzzy
msgid "Requires that the unit has a home city."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1505
#, fuzzy
msgid "Requires that the unit is homeless."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1512
#, fuzzy
msgid "Requires that the unit is on native tile."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1515
#, fuzzy
msgid "Requires that the unit isn't on native tile."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1522
#, fuzzy
msgid "Requires that the unit is in a native extra."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1525
#, fuzzy
msgid "Requires that the unit isn't in a native extra."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1532
#, fuzzy
msgid "Requires that the unit has moved this turn."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1535
#, fuzzy
msgid "Requires that the unit hasn't moved this turn."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1564
#, fuzzy, c-format
msgid "Requires that the unit is performing activity %s."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1569
#, fuzzy, c-format
msgid "Requires that the unit is not performing activity %s."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1596
#, fuzzy, c-format
msgid "Requires that the unit has at least %s MP left."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:1603
#, fuzzy, c-format
msgid "Requires that the unit has less than %s MP left."
msgstr ""
"Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
"\n"

#: common/reqtext.cpp:1889
#, c-format
msgid "At least %d%% of the citizens of the city must be foreign."
msgstr ""

#: common/reqtext.cpp:1894
#, c-format
msgid "Less than %d%% of the citizens of the city must be foreign."
msgstr ""

#: common/reqtext.cpp:1903
#, fuzzy, c-format
msgid ""
"At least %d%% of the citizens of the city or some trade partner must be "
"foreign."
msgstr ""
"Απαιτεί το κτίριο %s .\n"
"\n"

#: common/reqtext.cpp:1908
#, fuzzy, c-format
msgid ""
"Less than %d%% of the citizens of the city and each trade partner must be "
"foreign."
msgstr ""
"Απαιτεί το κτίριο %s .\n"
"\n"

#: common/reqtext.cpp:2007
#, fuzzy, c-format
msgid "Applies to %s AI players."
msgstr ""
"Έχει εφαρμογή μόνο σε %s.\n"
"\n"

#: common/reqtext.cpp:2012
#, fuzzy, c-format
msgid "Does not apply to %s AI players."
msgstr ""
"Έχει εφαρμογή μόνο σε μονάδες %s.\n"
"\n"

#: common/reqtext.cpp:2132
#, fuzzy, c-format
msgid "Requires terrain with the \"%s\" flag on the tile."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2138
#, fuzzy, c-format
msgid "Prevented by terrain with the \"%s\" flag on the tile."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2149
#, fuzzy, c-format
msgid ""
"Requires terrain with the \"%s\" flag on the tile or a cardinally adjacent "
"tile."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2156
#, fuzzy, c-format
msgid ""
"Prevented by terrain with the \"%s\" flag on the tile or any cardinally "
"adjacent tile."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2167
#, fuzzy, c-format
msgid "Requires terrain with the \"%s\" flag on the tile or an adjacent tile."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2174
#, fuzzy, c-format
msgid ""
"Prevented by terrain with the \"%s\" flag on the tile or any adjacent tile."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2185
#, fuzzy, c-format
msgid "Requires terrain with the \"%s\" flag on a tile within the city radius."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2193
#, fuzzy, c-format
msgid ""
"Prevented by terrain with the \"%s\" flag on any tile within the city radius."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2204
#, fuzzy, c-format
msgid ""
"Requires terrain with the \"%s\" flag on a tile within the city radius or "
"the city radius of a trade partner."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2213
#, fuzzy, c-format
msgid ""
"Prevented by terrain with the \"%s\" flag on any tile within the city radius "
"or the city radius of a trade partner."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2238
#, fuzzy, c-format
msgid "Requires a base with the \"%s\" flag on the tile."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2244
#, fuzzy, c-format
msgid "Prevented by a base with the \"%s\" flag on the tile."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2255
#, fuzzy, c-format
msgid ""
"Requires a base with the \"%s\" flag on the tile or a cardinally adjacent "
"tile."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2262
#, fuzzy, c-format
msgid ""
"Prevented by a base with the \"%s\" flag on the tile or any cardinally "
"adjacent tile."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2273
#, fuzzy, c-format
msgid "Requires a base with the \"%s\" flag on the tile or an adjacent tile."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2280
#, fuzzy, c-format
msgid ""
"Prevented by a base with the \"%s\" flag on the tile or any adjacent tile."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2291
#, fuzzy, c-format
msgid "Requires a base with the \"%s\" flag on a tile within the city radius."
msgstr ""
"Απαιτεί το κτίριο %s .\n"
"\n"

#: common/reqtext.cpp:2299
#, fuzzy, c-format
msgid ""
"Prevented by a base with the \"%s\" flag on any tile within the city radius."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2310
#, fuzzy, c-format
msgid ""
"Requires a base with the \"%s\" flag on a tile within the city radius or the "
"city radius of a trade partner."
msgstr ""
"Απαιτεί το κτίριο %s .\n"
"\n"

#: common/reqtext.cpp:2319
#, fuzzy, c-format
msgid ""
"Prevented by a base with the \"%s\" flag on any tile within the city radius "
"or the city radius of a trade partner."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2344
#, fuzzy, c-format
msgid "Requires a road with the \"%s\" flag on the tile."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2350
#, fuzzy, c-format
msgid "Prevented by a road with the \"%s\" flag on the tile."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2361
#, fuzzy, c-format
msgid ""
"Requires a road with the \"%s\" flag on the tile or a cardinally adjacent "
"tile."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2368
#, fuzzy, c-format
msgid ""
"Prevented by a road with the \"%s\" flag on the tile or any cardinally "
"adjacent tile."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2379
#, fuzzy, c-format
msgid "Requires a road with the \"%s\" flag on the tile or an adjacent tile."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2386
#, fuzzy, c-format
msgid ""
"Prevented by a road with the \"%s\" flag on the tile or any adjacent tile."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2397
#, fuzzy, c-format
msgid "Requires a road with the \"%s\" flag on a tile within the city radius."
msgstr ""
"Απαιτεί το κτίριο %s .\n"
"\n"

#: common/reqtext.cpp:2405
#, fuzzy, c-format
msgid ""
"Prevented by a road with the \"%s\" flag on any tile within the city radius."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2416
#, fuzzy, c-format
msgid ""
"Requires a road with the \"%s\" flag on a tile within the city radius or the "
"city radius of a trade partner."
msgstr ""
"Απαιτεί το κτίριο %s .\n"
"\n"

#: common/reqtext.cpp:2425
#, fuzzy, c-format
msgid ""
"Prevented by a road with the \"%s\" flag on any tile within the city radius "
"or the city radius of a trade partner."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2451
#, fuzzy, c-format
msgid "Requires an extra with the \"%s\" flag on the tile."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2457
#, fuzzy, c-format
msgid "Prevented by an extra with the \"%s\" flag on the tile."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2468
#, fuzzy, c-format
msgid ""
"Requires an extra with the \"%s\" flag on the tile or a cardinally adjacent "
"tile."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2475
#, fuzzy, c-format
msgid ""
"Prevented by an extra with the \"%s\" flag on the tile or any cardinally "
"adjacent tile."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2486
#, fuzzy, c-format
msgid "Requires an extra with the \"%s\" flag on the tile or an adjacent tile."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2493
#, fuzzy, c-format
msgid ""
"Prevented by an extra with the \"%s\" flag on the tile or any adjacent tile."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2504
#, fuzzy, c-format
msgid ""
"Requires an extra with the \"%s\" flag on a tile within the city radius."
msgstr ""
"Απαιτεί το κτίριο %s .\n"
"\n"

#: common/reqtext.cpp:2512
#, fuzzy, c-format
msgid ""
"Prevented by an extra with the \"%s\" flag on any tile within the city "
"radius."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2523
#, fuzzy, c-format
msgid ""
"Requires an extra with the \"%s\" flag on a tile within the city radius or "
"the city radius of a trade partner."
msgstr ""
"Απαιτεί το κτίριο %s .\n"
"\n"

#: common/reqtext.cpp:2532
#, fuzzy, c-format
msgid ""
"Prevented by an extra with the \"%s\" flag on any tile within the city "
"radius or the city radius of a trade partner."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2557
#, fuzzy, c-format
msgid "Requires the game to have reached the year %s."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:2561
#, fuzzy, c-format
msgid "Requires that the game has not yet reached the year %s."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:2576
#, fuzzy, c-format
msgid "Requires the game to have reached %s."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:2582
#, fuzzy, c-format
msgid "Requires that the game has not yet reached %s."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:2595
#, fuzzy, c-format
msgid "Requires %s map."
msgstr ""
"Απαιτεί το έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2600
#, fuzzy, c-format
msgid "Prevented on %s map."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:2615
#, fuzzy, c-format
msgid "Requires that the server setting %s."
msgstr "Θέτει επιλογή εξυπηρετητή."

#: common/reqtext.cpp:2623
#, fuzzy, c-format
msgid "Requires age of %d turns."
msgstr ""
"Απαιτεί το έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2626
#, fuzzy, c-format
msgid "Prevented if age is over %d turns."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:2637
#, fuzzy, c-format
msgid "Requires %d techs to be known in the world."
msgstr ""
"Απαιτεί το κτίριο %s .\n"
"\n"

#: common/reqtext.cpp:2641
#, fuzzy, c-format
msgid "Prevented when %d techs are known in the world."
msgstr ""
"Απαιτεί το ειδικό έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2648
#, fuzzy, c-format
msgid "Requires player to know %d techs."
msgstr ""
"Απαιτεί το έδαφος %s .\n"
"\n"

#: common/reqtext.cpp:2651
#, fuzzy, c-format
msgid "Prevented when player knows %d techs."
msgstr ""
"Απαιτεί την τεχνολογία %s.\n"
"\n"

#: common/reqtext.cpp:2675
#, fuzzy, c-format
msgid "Requires terrain on which alteration %s is possible."
msgstr ""
"Απαιτεί το κτίριο %s .\n"
"\n"

#: common/reqtext.cpp:2681
#, fuzzy, c-format
msgid "Prevented by terrain on which alteration %s can be made."
msgstr ""
"Απαιτεί το κτίριο %s .\n"
"\n"

#: common/reqtext.cpp:2842
#, fuzzy, c-format
msgid "Applies to the \"%s\" vision layer."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: common/reqtext.cpp:2847
#, fuzzy, c-format
msgid "Doesn't apply to the \"%s\" vision layer."
msgstr ""
"Έχει εφαρμογή μόνο σε μονάδες %s.\n"
"\n"

#: common/reqtext.cpp:2863
#, fuzzy, c-format
msgid "For %s intelligence."
msgstr "_Υπηρεσία Πληροφοριών"

#: common/reqtext.cpp:2868
#, fuzzy, c-format
msgid "For intelligence other than %s."
msgstr "Αναφορά μυστικών υπηρεσιών"

#: common/requirements.cpp:3689
#, fuzzy
msgid "the requirement vector"
msgstr "Απαίτηση"

#: common/requirements.cpp:3704
#, fuzzy, c-format
msgid "%s %s from %s"
msgstr "%s από %s"

#: common/requirements.cpp:3716
#, fuzzy, c-format
msgid "%s %s to %s"
msgstr "Πόλη: %s (%s)"

#: common/requirements.cpp:3724
#, fuzzy, c-format
msgid "Do nothing to %s"
msgstr "Ορατότητα"

#: common/requirements.cpp:3861
#, c-format
msgid "Requirements {%s} and {%s} contradict each other."
msgstr ""

#: common/requirements.cpp:4159
#, fuzzy, c-format
msgid "\"%s\" tech"
msgstr "Έδαφός"

#: common/requirements.cpp:4200
#, fuzzy, c-format
msgid "%s citizens"
msgstr "πολίτης"

#: common/requirements.cpp:4219
#, c-format
msgid "%s units"
msgstr "%s μονάδες"

#: common/requirements.cpp:4231
#, c-format
msgid "Veteran level >=%d"
msgstr ""

#: common/requirements.cpp:4239
#, fuzzy
msgid "Transported"
msgstr "Μεταφορικό"

#: common/requirements.cpp:4245
#, fuzzy
msgid "On livable tile"
msgstr "Άποικοι"

#: common/requirements.cpp:4251
msgid "On domestic tile"
msgstr ""

#: common/requirements.cpp:4256
#, fuzzy
msgid "Transporting"
msgstr "Μεταφορικό"

#: common/requirements.cpp:4261
#, fuzzy
msgid "Has a home city"
msgstr "Βρές κεντρικήΠόλη"

#: common/requirements.cpp:4267
#, fuzzy
msgid "On native tile"
msgstr "Άποικοι"

#: common/requirements.cpp:4273
#, fuzzy
msgid "In native extra"
msgstr "Άποικοι"

#: common/requirements.cpp:4278
msgid "Has moved this turn"
msgstr ""

#: common/requirements.cpp:4287
#, fuzzy, c-format
msgid "%s activity"
msgstr "Εργασία"

#: common/requirements.cpp:4294
#, c-format
msgid "%s MP"
msgstr ""

#: common/requirements.cpp:4299
#, c-format
msgid "%d HP"
msgstr ""

#: common/requirements.cpp:4302
#, fuzzy, c-format
msgid "Age %d"
msgstr "Μέγεθος %d"

#: common/requirements.cpp:4305
#, fuzzy, c-format
msgid "%d Techs"
msgstr "_Τεχνολογίες"

#: common/requirements.cpp:4321
#, c-format
msgid "Size %d"
msgstr "Μέγεθος %d"

#: common/requirements.cpp:4324
#, fuzzy, c-format
msgid "Culture %d"
msgstr "Μελλοντική τεχνολογία  %d"

#: common/requirements.cpp:4327
#, c-format
msgid "%d%% Foreigners"
msgstr ""

#: common/requirements.cpp:4332
#, c-format
msgid "%s AI"
msgstr "%s ΤΝ"

#: common/requirements.cpp:4344
#, fuzzy, c-format
msgid "%s terrain"
msgstr "Έδαφός"

#: common/requirements.cpp:4377
#, fuzzy, c-format
msgid "After %s"
msgstr "κοντά %s"

#: common/requirements.cpp:4383
#, c-format
msgid ">=%s"
msgstr ""

#: common/requirements.cpp:4388
#, fuzzy, c-format
msgid "%s map"
msgstr "Χάρτης θάλασσας"

#: common/requirements.cpp:4399
#, fuzzy, c-format
msgid "%s possible"
msgstr "αδύνατο"

#: common/requirements.cpp:4406
#, fuzzy
msgid "City center"
msgstr "_Κεντράρισμα προβολής"

#: common/requirements.cpp:4409
#, fuzzy
msgid "Tile claimed"
msgstr "Καθάρισε μόλυνση"

#: common/requirements.cpp:4420
msgid "Owned by original"
msgstr ""

#: common/research.cpp:74
msgid "Future Tech."
msgstr "Μελλοντική τεχνολογία"

#: common/research.cpp:177
#, fuzzy, c-format
msgid "members of %s"
msgstr "Αριθμός εμπορικών διαδρομές"

#: common/research.cpp:272
#, fuzzy, c-format
msgid "Future Tech. %d"
msgstr "Μελλοντική τεχνολογία"

#: common/server_settings.cpp:160
#, qt-format
msgid "%1 is %2"
msgstr ""

#: common/server_settings.cpp:162 server/settings.cpp:561
#, fuzzy
msgid "enabled"
msgstr "_Γυναίκα"

#: common/server_settings.cpp:162 server/settings.cpp:560
#, fuzzy
msgid "disabled"
msgstr "Διέλυσε"

#: common/team.cpp:205
#, fuzzy, c-format
msgid "Team %d"
msgstr "Ομάδα 10"

#: common/team.cpp:411 common/team.cpp:414
#, fuzzy, qt-format
msgid "team %1"
msgstr "%s των %s"

#: common/unit.cpp:598 data/civ1/terrain.ruleset:938
#: data/civ2/terrain.ruleset:1010 data/civ2civ3/terrain.ruleset:1225
#: data/classic/terrain.ruleset:1199 data/experimental/terrain.ruleset:1175
#: data/multiplayer/terrain.ruleset:1173 data/royale/terrain.ruleset:1229
#: data/sandbox/terrain.ruleset:1226
msgid "Mine"
msgstr "Ορυχείο"

#: common/unit.cpp:603
#, fuzzy
msgid "Irrigate"
msgstr "_Ύδρευση"

#: common/unit.cpp:607
msgid "Fortifying"
msgstr "Οχυρώνεται"

#: common/unit.cpp:615
msgid "Goto"
msgstr "Πήγαινε"

#: common/unit.cpp:617
msgid "Explore"
msgstr "Εξερεύνησε"

#: common/unit.cpp:621 data/civ2civ3/terrain.ruleset:1436
#: data/classic/terrain.ruleset:1374 data/experimental/terrain.ruleset:1350
#: data/multiplayer/terrain.ruleset:1347 data/royale/terrain.ruleset:1440
#: data/sandbox/terrain.ruleset:1464
#, fuzzy
msgid "Fallout"
msgstr "Ραδιενεργά κατάλοιπα"

#: common/unit.cpp:623
#, fuzzy
msgid "Base"
msgstr "Βασκικό"

#: common/unit.cpp:627
#, fuzzy
msgid "Convert"
msgstr "Σ_ύνδεση"

#: common/unit.cpp:1105
#, fuzzy, qt-format
msgid "Moves: (%1T) %2"
msgstr "Κινήσεις"

#: common/unit.cpp:1110
msgid "Moves"
msgstr "Κινήσεις"

#: common/unit.cpp:1181
msgid "Food/Shield/Gold:"
msgstr ""

#: common/unit.cpp:1928
#, c-format
msgid "Sorry, cannot upgrade %s (yet)."
msgstr "Συγνώμη, αλλά δεν μπορώ να αναβαθμίσω %s (ακόμα)."

#: common/unit.cpp:1942
msgid "You can only upgrade units in your cities."
msgstr "Μπορείς να αναβαθμίσεις μόνο μονάδες που είναι μέσα στις πόλεις σου"

#: common/unit.cpp:1946
#, c-format
msgid "Upgrading this %s would strand units it transports."
msgstr "Αναβάθμιση του %s θα αποβίβαζε τις μονάδες που μεταφέρει. "

#: common/unit.cpp:1951
#, fuzzy, c-format
msgid ""
"Upgrading this %s would result in a %s which can not survive at this place."
msgstr "Αναβάθμιση του %s θα αποβίβαζε τις μονάδες που μεταφέρει. "

#: common/unit.cpp:1958
#, fuzzy, c-format
msgid ""
"Upgrading this %s would result in a %s which its current transport, %s, "
"could not transport."
msgstr "Αναβάθμιση του %s θα αποβίβαζε τις μονάδες που μεταφέρει. "

#: common/unittype.cpp:1349
#, qt-format
msgid "%1 or similar units"
msgstr ""

#: common/unittype.cpp:1352
#, fuzzy, qt-format
msgid "%1 and similar units"
msgstr "Διέλυσε μονάδα"

#: data/amplio2.tilespec:15
#, fuzzy
msgid "Large isometric tileset."
msgstr "Επαναφ_όρτωση ομάδαςΠλακιδίων"

#: data/amplio2.tilespec:349 data/hexemplio.tilespec:368
msgid "Use 3D Cimpletoon units"
msgstr ""

#: data/amplio2.tilespec:354 data/hexemplio.tilespec:373
#, fuzzy
msgid "Highly-visible Pollution"
msgstr "Πολιτισμός: Μόλυνση"

#: data/civ1/buildings.ruleset:63 data/civ2/buildings.ruleset:94
#: data/civ2civ3/buildings.ruleset:95 data/classic/buildings.ruleset:94
#: data/experimental/buildings.ruleset:96
#: data/multiplayer/buildings.ruleset:120 data/royale/buildings.ruleset:97
#: data/sandbox/buildings.ruleset:97
msgid "Aqueduct"
msgstr ""

#: data/civ1/buildings.ruleset:79
msgid "Allows a city to grow larger than size 10."
msgstr ""

#: data/civ1/buildings.ruleset:81
msgid ""
"An Aqueduct also eliminates a city's risk of plague causing loss of "
"population, and of fire causing loss of buildings."
msgstr ""

#: data/civ1/buildings.ruleset:87 data/civ2/buildings.ruleset:116
#: data/civ2civ3/buildings.ruleset:194 data/classic/buildings.ruleset:118
#: data/experimental/buildings.ruleset:123
#: data/multiplayer/buildings.ruleset:144 data/royale/buildings.ruleset:201
#: data/sandbox/buildings.ruleset:196
msgid "Bank"
msgstr "Τράπεζα"

#: data/civ1/buildings.ruleset:105 data/civ2/buildings.ruleset:134
#: data/classic/buildings.ruleset:136 data/multiplayer/buildings.ruleset:162
#, no-c-format
msgid ""
"Together with the Marketplace improvement, a Bank increases the luxury and "
"tax production within a city by 100%."
msgstr ""
"Μαζί με την Αγορά , μια Τράπεζα αυξάνει την παραγωγή ανέσεων και φόρων μέσα "
"σε μια πόλη κατά 100%."

#: data/civ1/buildings.ruleset:111 data/civ2/buildings.ruleset:140
#: data/civ2civ3/buildings.ruleset:218 data/classic/buildings.ruleset:142
#: data/experimental/buildings.ruleset:147
#: data/multiplayer/buildings.ruleset:168 data/royale/buildings.ruleset:249
#: data/sandbox/buildings.ruleset:219
msgid "Barracks"
msgstr "Στρατώνες"

#: data/civ1/buildings.ruleset:129
#, fuzzy, no-c-format
msgid ""
"With a Barracks, each new unit built in a city will automatically have "
"Veteran status, which means that its attack and defense strengths are "
"increased by 50%."
msgstr ""
"Με στρατώνες , κάθε νέα μονάδα ξηράς που χτίζεται σε μια πόλη θα αποχτά "
"αυτόματα κατάσταση Βετεράνος, που σημαίνει ότι οι επιθετικές της και "
"αμυντικές της δυνατότητες αυξάνουν κατά 50%. Επίσης χτυπημένες μονάδες ξηράς "
"που παραμείνουν μέσα στην πόλη για έναν πλήρη γύρο χωρίς να κουνηθούν "
"μπορούν να επανακτήσουν πλήρως την αντοχή τους."

#: data/civ1/buildings.ruleset:133
msgid ""
"Barracks also prevent stored food and goods in coastal cities being lost to "
"piracy."
msgstr ""

#: data/civ1/buildings.ruleset:139 data/civ2/buildings.ruleset:168
#: data/civ2civ3/buildings.ruleset:248 data/classic/buildings.ruleset:172
#: data/experimental/buildings.ruleset:177
#: data/multiplayer/buildings.ruleset:198 data/royale/buildings.ruleset:279
#: data/sandbox/buildings.ruleset:248
msgid "Barracks II"
msgstr "Στρατώνες ΙΙ"

#: data/civ1/buildings.ruleset:157
#, fuzzy, no-c-format
msgid ""
"With a Barracks II, each new unit built in a city will automatically have "
"Veteran status, which means that its attack and defense strengths are "
"increased by 50%."
msgstr ""
"Με στρατώνες , κάθε νέα μονάδα ξηράς που χτίζεται σε μια πόλη θα αποχτά "
"αυτόματα κατάσταση Βετεράνος, που σημαίνει ότι οι επιθετικές της και "
"αμυντικές της δυνατότητες αυξάνουν κατά 50%. Επίσης χτυπημένες μονάδες ξηράς "
"που παραμείνουν μέσα στην πόλη για έναν πλήρη γύρο χωρίς να κουνηθούν "
"μπορούν να επανακτήσουν πλήρως την αντοχή τους."

#: data/civ1/buildings.ruleset:161
msgid ""
"Barracks II also prevent stored food and goods in coastal cities being lost "
"to piracy."
msgstr ""

#: data/civ1/buildings.ruleset:167 data/civ2/buildings.ruleset:196
#: data/civ2civ3/buildings.ruleset:277 data/classic/buildings.ruleset:201
#: data/experimental/buildings.ruleset:206
#: data/multiplayer/buildings.ruleset:227 data/royale/buildings.ruleset:309
#: data/sandbox/buildings.ruleset:276
msgid "Barracks III"
msgstr "Στρατώνες ΙΙΙ"

#: data/civ1/buildings.ruleset:184
#, fuzzy, no-c-format
msgid ""
"With a Barracks III, each new unit built in a city will automatically have "
"Veteran status, which means that its attack and defense strengths are "
"increased by 50%."
msgstr ""
"Με στρατώνες , κάθε νέα μονάδα ξηράς που χτίζεται σε μια πόλη θα αποχτά "
"αυτόματα κατάσταση Βετεράνος, που σημαίνει ότι οι επιθετικές της και "
"αμυντικές της δυνατότητες αυξάνουν κατά 50%. Επίσης χτυπημένες μονάδες ξηράς "
"που παραμείνουν μέσα στην πόλη για έναν πλήρη γύρο χωρίς να κουνηθούν "
"μπορούν να επανακτήσουν πλήρως την αντοχή τους."

#: data/civ1/buildings.ruleset:188
msgid ""
"Barracks III also prevent stored food and goods in coastal cities being lost "
"to piracy."
msgstr ""

#: data/civ1/buildings.ruleset:194 data/civ2/buildings.ruleset:223
#: data/civ2civ3/buildings.ruleset:304 data/classic/buildings.ruleset:228
#: data/experimental/buildings.ruleset:233
#: data/multiplayer/buildings.ruleset:254 data/royale/buildings.ruleset:337
#: data/sandbox/buildings.ruleset:302
msgid "Cathedral"
msgstr "Καθεδρικός"

#: data/civ1/buildings.ruleset:210
#, fuzzy
msgid ""
"A Cathedral makes 4 unhappy citizens content in a city, making it easier to "
"maintain order in that city. However, it does not affect citizens made "
"unhappy by military activity."
msgstr ""
"Ψυχαγωγεί τους πολίτες μιας πόλης, κάνοντας 3 δυστυχισμένους πολίτες "
"ικανοποιημένους. (Τέσσερις μετά την ανακάλυψη του ηλεκτρισμού.)"

#: data/civ1/buildings.ruleset:217 data/civ2/buildings.ruleset:250
#: data/civ2civ3/buildings.ruleset:330 data/classic/buildings.ruleset:256
#: data/experimental/buildings.ruleset:261
#: data/multiplayer/buildings.ruleset:282 data/royale/buildings.ruleset:363
#: data/sandbox/buildings.ruleset:328
msgid "City Walls"
msgstr "Τοίχοι πόλης"

#: data/civ1/buildings.ruleset:234
#, fuzzy
msgid ""
"City Walls make it easier to defend a city. They triple the defense strength "
"of units within the city. They are ineffective against Artillery and "
"Bombers. City Walls also prevent the loss of population which occurs when a "
"defending unit is destroyed by a land unit."
msgstr ""
"Τα Τοίχοι διευκολύνουν την υπεράσπιση μιας πόλης. Τριπλασιάζουν την αμυντική "
"δύναμη μονάδων μέσα στην πόλη εναντίον μονάδων ξηράς και ελικοπτέρων. Είναι "
"αναποτελεσματικά ενάντια σε εναέριες και θαλάσσιες μονάδες όπως και "
"Ολμοβόλα. Επίσης τα τοίχοι εμποδίζουν την απώλεια πληθυσμού που "
"πραγματοποιείται όταν μια υπερασπίστρια μονάδα καταστραφεί από μία μονάδα "
"ξηράς."

#: data/civ1/buildings.ruleset:240
msgid ""
"For cities near rivers, City Walls also eliminate the risk of population "
"loss from flooding."
msgstr ""

#: data/civ1/buildings.ruleset:246 data/civ2/buildings.ruleset:299
#: data/classic/buildings.ruleset:305 data/experimental/buildings.ruleset:310
msgid "Colosseum"
msgstr "Κολοσσαίο"

#: data/civ1/buildings.ruleset:262
#, fuzzy
msgid ""
"Entertains the citizens of a city, making 3 unhappy citizens content.  "
"However, it does not affect citizens made unhappy by military activity."
msgstr ""
"Ψυχαγωγεί τους πολίτες μιας πόλης, κάνοντας 3 δυστυχισμένους πολίτες "
"ικανοποιημένους. (Τέσσερις μετά την ανακάλυψη του ηλεκτρισμού.)"

#: data/civ1/buildings.ruleset:268 data/civ2/buildings.ruleset:322
#: data/civ2civ3/buildings.ruleset:408 data/classic/buildings.ruleset:330
#: data/experimental/buildings.ruleset:337
#: data/multiplayer/buildings.ruleset:331 data/royale/buildings.ruleset:442
#: data/sandbox/buildings.ruleset:404
msgid "Courthouse"
msgstr "Δικαστήριο"

#: data/civ1/buildings.ruleset:285
#, no-c-format
msgid ""
"Reduces the corruption in a city by 50%. Has no effect in your capital city."
msgstr ""

#: data/civ1/buildings.ruleset:291 data/civ2/buildings.ruleset:349
#: data/civ2civ3/buildings.ruleset:436 data/classic/buildings.ruleset:357
#: data/experimental/buildings.ruleset:364
#: data/multiplayer/buildings.ruleset:358 data/royale/buildings.ruleset:470
#: data/sandbox/buildings.ruleset:432
msgid "Factory"
msgstr "Εργοστάσιο"

#: data/civ1/buildings.ruleset:308 data/civ2/buildings.ruleset:366
#: data/classic/buildings.ruleset:374 data/experimental/buildings.ruleset:381
#: data/multiplayer/buildings.ruleset:375
#, fuzzy, no-c-format
msgid ""
"Increases the shield production in a city by 50%. This increase may also "
"contribute significantly to pollution."
msgstr ""
"Αυξάνει την παραγωγή ασπίδων σε μια πόλη κατά 50%. Αυτή η αύξηση όμως μπορεί "
"να προκαλέσει και μόλυνσης."

#: data/civ1/buildings.ruleset:314 data/civ2/buildings.ruleset:372
#: data/civ2civ3/buildings.ruleset:463 data/classic/buildings.ruleset:380
#: data/experimental/buildings.ruleset:387
#: data/multiplayer/buildings.ruleset:381 data/royale/buildings.ruleset:497
#: data/sandbox/buildings.ruleset:458
msgid "Granary"
msgstr "Σιταποθήκη"

#: data/civ1/buildings.ruleset:330 data/civ2/buildings.ruleset:388
#: data/classic/buildings.ruleset:396 data/experimental/buildings.ruleset:403
#: data/multiplayer/buildings.ruleset:397
msgid ""
"The amount of stored food will be set to half full whenever a city with a "
"Granary shrinks or grows. This helps a city to grow faster and more easily "
"withstand famine."
msgstr ""
"Το ποσό του αποθηκευμένου φαγητού τα τίθεται στο μισό όποτε μιας πόλη με "
"Σιταποθήκη αυξηθεί ή συρρικνωθεί. Αυτό βοηθάει μια πόλη να αυξηθεί ποιό "
"γρήγορα και να αντέξει λιμούς."

#: data/civ1/buildings.ruleset:338
msgid ""
"Famine can occur when food stock reaches zero due to a food deficit, which a "
"Granary merely delays. A food deficit leads to the loss of any Settlers "
"consuming food, or of city population if there are none. Famine can also "
"occur at any time due to random crop failure, in which case it causes loss "
"of population and all stored food. A Granary eliminates this risk."
msgstr ""

#: data/civ1/buildings.ruleset:348 data/civ2/buildings.ruleset:422
#: data/civ2civ3/buildings.ruleset:519 data/classic/buildings.ruleset:430
#: data/experimental/buildings.ruleset:459
#: data/multiplayer/buildings.ruleset:428 data/royale/buildings.ruleset:553
#: data/sandbox/buildings.ruleset:514
msgid "Hydro Plant"
msgstr "Υδροηλεκτρικός σταθμός"

#: data/civ1/buildings.ruleset:367 data/civ2/buildings.ruleset:441
#, fuzzy, no-c-format
msgid ""
"Reduces the amount of pollution generated by production in a city by 50%.  "
"It also increases the shield production of a Factory or Mfg. Plant in the "
"city. A Factory and a Hydro Plant together give a 100% production bonus, and "
"a Factory, Mfg. Plant and Hydro Plant together give a 150% production bonus."
msgstr ""
"Μειώνει τη μόλυνση που παράγεται σε μια πόλη κατά 50%. Επίσης αυξάνει την "
"παραγωγή ασπίδων ενός εργοστασίου ή Βιομηχανίας στην πόλη: σε συνδυασμό με "
"εργοστάσιο δίνει 75% αύξηση παραγωγής, και μαζί με εργοστάσιο και βιομηχανία "
"δίνουν μια αύξηση 150% στην παραγωγή.\n"
"Μια πόλη μπορεί να έχει μόνο ένα Υδροηλεκτρικό εργοστάσιο, Σταθμό Ενέργειας "
"ή Πυρηνικό Σταθμό."

#: data/civ1/buildings.ruleset:374
msgid ""
"A city can only have one Hydro Plant, Power Plant, or Nuclear Plant. A city "
"can only build a Hydro Plant if it is next to (or on) a River tile."
msgstr ""

#: data/civ1/buildings.ruleset:383 data/civ2/buildings.ruleset:457
#: data/civ2civ3/buildings.ruleset:560 data/classic/buildings.ruleset:468
#: data/experimental/buildings.ruleset:523
#: data/multiplayer/buildings.ruleset:463 data/royale/buildings.ruleset:594
#: data/sandbox/buildings.ruleset:554
msgid "Library"
msgstr "Βιβλιοθήκη"

#: data/civ1/buildings.ruleset:400 data/civ2/buildings.ruleset:474
#, no-c-format
msgid "Increases the science output in a city by 50%."
msgstr ""

#: data/civ1/buildings.ruleset:405 data/civ2/buildings.ruleset:479
#: data/civ2civ3/buildings.ruleset:583 data/classic/buildings.ruleset:490
#: data/experimental/buildings.ruleset:547
#: data/multiplayer/buildings.ruleset:485 data/royale/buildings.ruleset:617
#: data/sandbox/buildings.ruleset:576
msgid "Marketplace"
msgstr "Αγορά"

#: data/civ1/buildings.ruleset:422 data/civ2/buildings.ruleset:496
#: data/civ2civ3/buildings.ruleset:600 data/experimental/buildings.ruleset:564
#: data/multiplayer/buildings.ruleset:502
#, no-c-format
msgid "Increases the luxury and tax output in a city by 50%."
msgstr "Αυξάνει τις ανέσεις και τους φόρους σε μια πόλη κατά 50%"

#: data/civ1/buildings.ruleset:427 data/civ2/buildings.ruleset:501
#: data/civ2civ3/buildings.ruleset:605 data/classic/buildings.ruleset:512
#: data/experimental/buildings.ruleset:569
#: data/multiplayer/buildings.ruleset:507 data/royale/buildings.ruleset:639
#: data/sandbox/buildings.ruleset:597
msgid "Mass Transit"
msgstr "Μαζικά μέσα μεταφοράς"

#: data/civ1/buildings.ruleset:443 data/classic/buildings.ruleset:528
#: data/multiplayer/buildings.ruleset:523
msgid ""
"Neutralizes the pollution generated by the population.  The population "
"simply has no effect on the pollution generated in the city."
msgstr "Εξουδετερώνει τη μόλυνση που παράγει ο πληθυσμός σε μια πόλη."

#: data/civ1/buildings.ruleset:450 data/civ2/buildings.ruleset:524
#: data/civ2civ3/buildings.ruleset:628 data/classic/buildings.ruleset:535
#: data/experimental/buildings.ruleset:595
#: data/multiplayer/buildings.ruleset:530 data/royale/buildings.ruleset:662
#: data/sandbox/buildings.ruleset:620
msgid "Mfg. Plant"
msgstr "Βιομηχανία"

#: data/civ1/buildings.ruleset:468
#, no-c-format
msgid ""
"Together with a Factory, a Manufacturing Plant increases the shield "
"production in a city by 100%."
msgstr ""
"Μαζί με ένα Εργοστάσιο, μια Βιομηχανία αυξάνει την παραγωγή ασπίδων σε μια "
"πόλη κατά 100%."

#: data/civ1/buildings.ruleset:474 data/civ2/buildings.ruleset:549
#: data/civ2civ3/buildings.ruleset:664 data/classic/buildings.ruleset:563
#: data/experimental/buildings.ruleset:623
#: data/multiplayer/buildings.ruleset:555 data/royale/buildings.ruleset:698
#: data/sandbox/buildings.ruleset:655
msgid "Nuclear Plant"
msgstr "Πυρηνικός σταθμός"

#: data/civ1/buildings.ruleset:492
#, fuzzy, no-c-format
msgid ""
"Reduces the amount of pollution generated by production in a city by 50%.  "
"It also increases the shield production of a Factory or Mfg. Plant in the "
"city. A Factory and a Nuclear Plant together give a 100% production bonus, "
"and a Factory, Mfg. Plant and Nuclear Plant together give a 150% production "
"bonus."
msgstr ""
"Μειώνει τη μόλυνση που παράγεται σε μια πόλη κατά 50%. Επίσης αυξάνει την "
"παραγωγή ασπίδων ενός εργοστασίου ή Βιομηχανίας στην πόλη: σε συνδυασμό με "
"εργοστάσιο δίνει 75% αύξηση παραγωγής, και μαζί με εργοστάσιο και βιομηχανία "
"δίνουν μια αύξηση 150% στην παραγωγή.\n"
"Μια πόλη μπορεί να έχει μόνο ένα Υδροηλεκτρικό εργοστάσιο, Σταθμό Ενέργειας "
"ή Πυρηνικό Σταθμό."

#: data/civ1/buildings.ruleset:499 data/civ1/buildings.ruleset:572
msgid "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
msgstr ""

#: data/civ1/buildings.ruleset:508 data/civ2/buildings.ruleset:606
#: data/civ2civ3/buildings.ruleset:731 data/classic/buildings.ruleset:628
#: data/experimental/buildings.ruleset:685
#: data/multiplayer/buildings.ruleset:612 data/royale/buildings.ruleset:765
#: data/sandbox/buildings.ruleset:721
msgid "Palace"
msgstr "Παλάτι"

#: data/civ1/buildings.ruleset:525 data/classic/buildings.ruleset:645
#: data/experimental/buildings.ruleset:702
#, fuzzy
msgid ""
"Makes a city the capital and the center of your government. Corruption in "
"other cities is related to how far away from the capital they are, except "
"when the government is Democracy or Communism. On top of this, corruption in "
"your capital itself is half of what it would otherwise be (as if it had a "
"Courthouse)."
msgstr ""
"Κάνει μια πόλη πρωτεύουσα και κέντρο του πολιτισμού σου, Η διαφθορά στις "
"άλλες πόλεις σου αυξάνει με την αποστασή τους από την πρωτεύουσα εκτός αν το "
"πολίτευμα είναι δημοκρατία ή κομμουνισμός. Το κόστος της παρακίνησης σε "
"στάση μια πόλη επίσης εξαρτάται από την απόσταση της πόλης από την "
"πρωτεύουσα (ανεξαρτήτως πολιτεύματος).\n"
"\n"
"Πρόσεξε καλά την πρωτεύουσά σου ,αφού η απωλειά της μπορεί να βυθίσει τον "
"πολιτισμό σου σε εμφύλιο πόλεμο και σε απώλεια τυχόν διαστημοπλοίου που "
"κατασκευάζεις. \n"
"\n"
"Με Δεσποτισμό το παλάτι δίνει μπόνους παραγωγής +75% και με μοναρχία +50%."

#: data/civ1/buildings.ruleset:531
msgid ""
"The cost to enemy Diplomats of inciting a revolt in a city also depends upon "
"the city's distance from the capital (under all forms of government). Your "
"capital city itself cannot be incited to revolt, and enjoys a bonus when "
"enemy agents try to evade your own agents stationed in the city, or sabotage "
"your buildings."
msgstr ""

#: data/civ1/buildings.ruleset:537 data/civ2/buildings.ruleset:637
#: data/civ2civ3/buildings.ruleset:758 data/classic/buildings.ruleset:658
#: data/experimental/buildings.ruleset:715
#: data/multiplayer/buildings.ruleset:643 data/royale/buildings.ruleset:792
#: data/sandbox/buildings.ruleset:748
msgid ""
"Take good care of your capital, as its loss may result in your empire "
"plunging into civil war. Losing your current palace also results in losing "
"whatever spaceship you might have."
msgstr ""

#: data/civ1/buildings.ruleset:541 data/civ2/buildings.ruleset:641
#: data/civ2civ3/buildings.ruleset:762 data/classic/buildings.ruleset:662
#: data/experimental/buildings.ruleset:719
#: data/multiplayer/buildings.ruleset:647 data/royale/buildings.ruleset:796
#: data/sandbox/buildings.ruleset:752
msgid ""
"If the capital is in a dangerous location, or a more central capital would "
"give a better corruption distribution, you can move your palace by "
"rebuilding it in another city."
msgstr ""

#: data/civ1/buildings.ruleset:548 data/civ2/buildings.ruleset:696
#: data/civ2civ3/buildings.ruleset:856 data/classic/buildings.ruleset:723
#: data/experimental/buildings.ruleset:782
#: data/multiplayer/buildings.ruleset:705 data/royale/buildings.ruleset:890
#: data/sandbox/buildings.ruleset:846
msgid "Power Plant"
msgstr "Ηλεκτρικός Σταθμός"

#: data/civ1/buildings.ruleset:566
#, fuzzy, no-c-format
msgid ""
"Increases the shield production of a Factory or Mfg. Plant in a city. A "
"Factory and a Power Plant together give a 100% production bonus, and a "
"Factory, Mfg. Plant and Power Plant together give a 150% production bonus.  "
"The extra production may lead to the city generating more pollution."
msgstr ""
"Αυξάνει την παραγωγή ασπίδων σε ένα Εργοστάσιο ή σε μια Βιομηχανία σε μια "
"πόλη: ένα Εργοστάσιο και ένας ηλεκτρικός σταθμός δίνουν μαζί 75% μπόνους "
"παραγωγής, και ένα Εργοστάσιο,Βιομηχανία και Ηλεκτρικός Σταθμός δίνουν 150% "
"μπόνους παραγωγής.Η επιπλέον παραγωγικότητα ίσως οδηγήσει στη παραγωγή "
"μόλυνσης.\n"
"\n"
"Μια πόλη μπορεί να έχει έναν Υδροηλεκτρικό Σταθμό, Ηλεκτρικό ή Πυρηνικό "
"Σταθμό."

#: data/civ1/buildings.ruleset:578 data/civ2/buildings.ruleset:726
#: data/civ2civ3/buildings.ruleset:889 data/classic/buildings.ruleset:758
#: data/experimental/buildings.ruleset:817
#: data/multiplayer/buildings.ruleset:737 data/royale/buildings.ruleset:923
#: data/sandbox/buildings.ruleset:878
msgid "Recycling Center"
msgstr "Κέντρο Ανακύκλωσης"

#: data/civ1/buildings.ruleset:595 data/civ2/buildings.ruleset:743
#: data/classic/buildings.ruleset:775 data/experimental/buildings.ruleset:834
#: data/multiplayer/buildings.ruleset:754
#, no-c-format
msgid ""
"Building a Recycling Center reduces the amount of pollution generated by "
"production in a city by 66%."
msgstr ""
"Το χτίσιμο ενός κέντρου ανακύκλωσης μειώνει στην πόλη την παραγούμενη "
"μόλυνση κατά 66%."

#: data/civ1/buildings.ruleset:601 data/civ2/buildings.ruleset:797
#: data/civ2civ3/buildings.ruleset:965 data/classic/buildings.ruleset:829
#: data/experimental/buildings.ruleset:888
#: data/multiplayer/buildings.ruleset:808 data/sandbox/buildings.ruleset:952
msgid "SDI Defense"
msgstr "Άμυνα SDI"

#: data/civ1/buildings.ruleset:617
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, is shot down and simply has no effect."
msgstr ""

#: data/civ1/buildings.ruleset:625 data/civ2/buildings.ruleset:877
#: data/civ2civ3/buildings.ruleset:1052 data/classic/buildings.ruleset:916
#: data/experimental/buildings.ruleset:975
#: data/multiplayer/buildings.ruleset:893 data/royale/buildings.ruleset:1146
#: data/sandbox/buildings.ruleset:1037
msgid "Space Component"
msgstr "Διαστημικό υπόσυστημα"

#: data/civ1/buildings.ruleset:641 data/civ2/buildings.ruleset:893
#: data/civ2civ3/buildings.ruleset:1072 data/classic/buildings.ruleset:933
#: data/experimental/buildings.ruleset:992
#: data/multiplayer/buildings.ruleset:910 data/royale/buildings.ruleset:1166
#: data/sandbox/buildings.ruleset:1057
#, fuzzy
msgid ""
"Space Components can be differentiated into Propulsion and Fuel Components. "
"Each pair of them reduces your spaceship's travel time. You can build up to "
"8 pairs."
msgstr ""
"Τα διαστημικά υποσυστήματ μπορούν να διαφοροποιηθούν σε υποσυστήματα "
"Προώθησης και υποσυστήματα Καυσίμων.  Κάθε ζέυγος από αυτά μειώνει το χρονό "
"του ταξιδίου του διαστημοπλοίου.Μπορείς να χτίσεις μέχρι 8 ζεύγη.\n"
"\n"
"Πριν μπορέσεις να χτίσεις οποιοδήποτε διαστημικό κομμάτι ,πρέπει να έχει "
"χτιστεί το θαύμα πρόγραμμα Απόλλο από οποιονδήποτε παίχτη."

#: data/civ1/buildings.ruleset:645 data/civ1/buildings.ruleset:680
#: data/civ1/buildings.ruleset:706 data/civ2/buildings.ruleset:897
#: data/civ2/buildings.ruleset:932 data/civ2/buildings.ruleset:958
#: data/civ2civ3/buildings.ruleset:1076 data/civ2civ3/buildings.ruleset:1115
#: data/civ2civ3/buildings.ruleset:1145 data/classic/buildings.ruleset:937
#: data/classic/buildings.ruleset:973 data/classic/buildings.ruleset:1000
#: data/experimental/buildings.ruleset:996
#: data/experimental/buildings.ruleset:1032
#: data/experimental/buildings.ruleset:1059 data/sandbox/buildings.ruleset:1061
#: data/sandbox/buildings.ruleset:1100 data/sandbox/buildings.ruleset:1130
#, fuzzy
msgid ""
"Before you can build any spaceship parts, the Apollo Program wonder must "
"have been built by any player."
msgstr ""
"Απαιτεί το κτίριο %s .\n"
"\n"

#: data/civ1/buildings.ruleset:651 data/civ2/buildings.ruleset:903
#: data/civ2civ3/buildings.ruleset:1082 data/classic/buildings.ruleset:943
#: data/experimental/buildings.ruleset:1002
#: data/multiplayer/buildings.ruleset:920 data/royale/buildings.ruleset:1177
#: data/sandbox/buildings.ruleset:1067
msgid "Space Module"
msgstr "Διαστημικό άρθρωμα"

#: data/civ1/buildings.ruleset:667 data/civ2/buildings.ruleset:919
#: data/civ2civ3/buildings.ruleset:1102 data/classic/buildings.ruleset:960
#: data/experimental/buildings.ruleset:1019
#: data/multiplayer/buildings.ruleset:937 data/royale/buildings.ruleset:1197
#: data/sandbox/buildings.ruleset:1087
msgid ""
"Space Modules are the most expensive parts of spaceships. There are three "
"different types of Space Module:"
msgstr ""

#: data/civ1/buildings.ruleset:670 data/civ2/buildings.ruleset:922
#: data/civ2civ3/buildings.ruleset:1105 data/classic/buildings.ruleset:963
#: data/experimental/buildings.ruleset:1022
#: data/multiplayer/buildings.ruleset:940 data/royale/buildings.ruleset:1200
#: data/sandbox/buildings.ruleset:1090
msgid "- Habitation Module: provides living space for 10,000 people."
msgstr ""

#: data/civ1/buildings.ruleset:672 data/civ2/buildings.ruleset:924
#: data/civ2civ3/buildings.ruleset:1107 data/classic/buildings.ruleset:965
#: data/experimental/buildings.ruleset:1024
#: data/multiplayer/buildings.ruleset:942 data/royale/buildings.ruleset:1202
#: data/sandbox/buildings.ruleset:1092
msgid ""
"- Life Support Module: provides food and water for the population of one "
"Habitation Module."
msgstr ""

#: data/civ1/buildings.ruleset:675 data/civ2/buildings.ruleset:927
#: data/civ2civ3/buildings.ruleset:1110 data/classic/buildings.ruleset:968
#: data/experimental/buildings.ruleset:1027
#: data/multiplayer/buildings.ruleset:945 data/royale/buildings.ruleset:1205
#: data/sandbox/buildings.ruleset:1095
msgid ""
"- Solar Panels: provides the energy needed for any two of the other Modules."
msgstr ""

#: data/civ1/buildings.ruleset:678 data/civ2/buildings.ruleset:930
#: data/civ2civ3/buildings.ruleset:1113 data/classic/buildings.ruleset:971
#: data/experimental/buildings.ruleset:1030
#: data/multiplayer/buildings.ruleset:948 data/royale/buildings.ruleset:1208
#: data/sandbox/buildings.ruleset:1098
msgid "You can build up to 4 Space Modules of each kind."
msgstr ""

#: data/civ1/buildings.ruleset:686 data/civ2/buildings.ruleset:938
#: data/civ2civ3/buildings.ruleset:1121 data/classic/buildings.ruleset:979
#: data/experimental/buildings.ruleset:1038
#: data/multiplayer/buildings.ruleset:956 data/royale/buildings.ruleset:1217
#: data/sandbox/buildings.ruleset:1106
msgid "Space Structural"
msgstr "Δισστημικός σκελετός"

#: data/civ1/buildings.ruleset:702 data/classic/buildings.ruleset:996
#: data/experimental/buildings.ruleset:1055
#: data/multiplayer/buildings.ruleset:973 data/royale/buildings.ruleset:1237
#: data/sandbox/buildings.ruleset:1126
#, fuzzy
msgid ""
"Space Structurals form the base of your spaceship. All other spaceship parts "
"need to be connected to Space Structurals in order to function. You can "
"build up to 32 Space Structurals."
msgstr ""
"Ο διαστημικός σκελετός αποτελεί τη βάση του διαστημοπλοίου σου. Όλα τα άλλα "
"κομμάτια του διαστημοπλοίου πρέπει να συνδεθούν στον σκελετό προκειμένου να "
"λειτουργήσουν. Μπορείς να χτίσεις το πολύ 32 διαστημικούς σκελετούς.\n"
"\n"
"Πριν μπορέσεις να χτίσεις οποιοδήποτε διαστημικό κομμάτι πρέπει να έχει "
"χτιστεί το θαύμα Πρόγραμμα Απόλλο από οποιοδήποτε παίχτη."

#: data/civ1/buildings.ruleset:712 data/civ2/buildings.ruleset:1037
#: data/civ2civ3/buildings.ruleset:1231 data/classic/buildings.ruleset:1081
#: data/experimental/buildings.ruleset:1143
#: data/multiplayer/buildings.ruleset:1056 data/royale/buildings.ruleset:1328
#: data/sandbox/buildings.ruleset:1214
msgid "Temple"
msgstr "Ναός"

#: data/civ1/buildings.ruleset:728
#, fuzzy
msgid ""
"Makes one unhappy citizen content. The Mysticism advance doubles this "
"effect, as does the Oracle wonder. With both Mysticism and the Oracle, 4 "
"citizens are made content. Does not affect citizens made unhappy by military "
"activity."
msgstr ""
"Κάνει έναν δυσαρεστημένο πολίτη ικανοποιημένο. Η πρόοδος Μυστικισμός και το "
"θαύμα Μαντείο διπλασιάζουν αυτό το αποτέλεσμα. Μαζί και ο Μυστικισμός και το "
"Μαντείο κάνουν 4 πολίτες ικανοποιημένους."

#: data/civ1/buildings.ruleset:733
msgid ""
"A Temple in a city near mountains additionally prevents population loss from "
"volcanic activity."
msgstr ""

#: data/civ1/buildings.ruleset:739 data/civ1/techs.ruleset:648
#: data/civ2/buildings.ruleset:1061 data/civ2/techs.ruleset:816
#: data/civ2civ3/buildings.ruleset:1255 data/civ2civ3/techs.ruleset:848
#: data/classic/buildings.ruleset:1105 data/classic/techs.ruleset:819
#: data/experimental/buildings.ruleset:1169 data/experimental/techs.ruleset:900
#: data/multiplayer/buildings.ruleset:1080 data/multiplayer/techs.ruleset:824
#: data/royale/buildings.ruleset:1352 data/royale/techs.ruleset:945
#: data/sandbox/buildings.ruleset:1238 data/sandbox/techs.ruleset:855
msgid "University"
msgstr "Πανεπιστήμιο"

#: data/civ1/buildings.ruleset:757 data/civ2/buildings.ruleset:1079
#, no-c-format
msgid ""
"Together with a Library, a University increases the science production of a "
"city by 100%."
msgstr ""

#: data/civ1/buildings.ruleset:763 data/civ2/buildings.ruleset:1085
#: data/civ2civ3/buildings.ruleset:1283 data/classic/buildings.ruleset:1129
#: data/experimental/buildings.ruleset:1195
#: data/multiplayer/buildings.ruleset:1104 data/royale/buildings.ruleset:1380
#: data/sandbox/buildings.ruleset:1265
msgid "Apollo Program"
msgstr "Πρόγραμμα Απόλλο"

#: data/civ1/buildings.ruleset:777
#, fuzzy
msgid ""
"All cities on the map become visible for the player who owns it -- the "
"player always has up-to-date knowledge of all tiles with cities despite fog-"
"of-war. It allows all players to start building spaceship parts (assuming "
"they have researched the necessary technologies)."
msgstr ""
"Όλος ο χάρτης γίνεται όρατος στον παίχτη που το έχει. Επιτρέπει σε όλους "
"τους παίχτες να χτίσουν διαστημικά μέρη (εφόσον έχουν ερευνήσει τις ανάλογες "
"τεχνολογίες)."

#: data/civ1/buildings.ruleset:786 data/civ2/buildings.ruleset:1132
#: data/civ2civ3/buildings.ruleset:1341 data/classic/buildings.ruleset:1176
#: data/experimental/buildings.ruleset:1242
#: data/multiplayer/buildings.ruleset:1151 data/royale/buildings.ruleset:1438
#: data/sandbox/buildings.ruleset:1323
msgid "Colossus"
msgstr "Κολοσσός"

#: data/civ1/buildings.ruleset:803 data/civ2/buildings.ruleset:1149
#: data/civ2civ3/buildings.ruleset:1358 data/classic/buildings.ruleset:1193
#: data/experimental/buildings.ruleset:1259
#: data/multiplayer/buildings.ruleset:1169 data/royale/buildings.ruleset:1455
#: data/sandbox/buildings.ruleset:1340
#, fuzzy
msgid ""
"Each tile around the city where this wonder is built that is already "
"generating some trade produces one extra trade resource."
msgstr ""
"Κάθε τετράγωνο μέσα στη πόλη που είναι το θαύμα το οποίο παράγει ήδη κάποιον "
"εμπορικό πόρο θα παράγει έναν επιπλέον."

#: data/civ1/buildings.ruleset:809 data/civ2/buildings.ruleset:1155
#: data/civ2civ3/buildings.ruleset:1364 data/classic/buildings.ruleset:1199
#: data/experimental/buildings.ruleset:1265
#: data/multiplayer/buildings.ruleset:1175 data/royale/buildings.ruleset:1461
#: data/sandbox/buildings.ruleset:1346
msgid "Copernicus' Observatory"
msgstr "Παρατηρητήριο Κοπέρνικου"

#: data/civ1/buildings.ruleset:827 data/civ2/buildings.ruleset:1172
#, no-c-format
msgid "Boosts science production by 50% in the city where it is built."
msgstr ""

#: data/civ1/buildings.ruleset:832 data/civ2/buildings.ruleset:1177
#: data/civ2civ3/buildings.ruleset:1387 data/classic/buildings.ruleset:1221
#: data/experimental/buildings.ruleset:1287
#: data/multiplayer/buildings.ruleset:1198 data/royale/buildings.ruleset:1484
#: data/sandbox/buildings.ruleset:1369
msgid "Cure For Cancer"
msgstr "Θεραπεία του Καρκίνου"

#: data/civ1/buildings.ruleset:848 data/civ2/buildings.ruleset:1193
#, fuzzy
msgid ""
"This stunning technological achievement makes one unhappy citizen content in "
"each of your cities, including citizens unhappy about military activity."
msgstr ""
"Αυτό το εντυπωσιακό τεχνολογικό επίτευμα κάνει έναν δυσαρεστημένο πολίτη "
"ικανοποιημένο σε κάθε μια από τις πόλεις σου."

#: data/civ1/buildings.ruleset:855 data/civ2/buildings.ruleset:1200
#: data/civ2civ3/buildings.ruleset:1413 data/classic/buildings.ruleset:1247
#: data/experimental/buildings.ruleset:1313
#: data/multiplayer/buildings.ruleset:1224 data/royale/buildings.ruleset:1510
#: data/sandbox/buildings.ruleset:1394
msgid "Darwin's Voyage"
msgstr "Το ταξίδι του Δαρβίνου"

#: data/civ1/buildings.ruleset:871 data/civ2/buildings.ruleset:1216
#: data/classic/buildings.ruleset:1263 data/experimental/buildings.ruleset:1329
#, fuzzy
msgid ""
"Charles Darwin's Voyage sparked the discovery of the evolution of the "
"species, which inspired greater confidence in science. Gives two immediate "
"technology advances."
msgstr ""
"Το ταξίδι του Κάρολου Δαρβίνου έγινε η σπίθα από'που προήρθε η θεωρία της "
"εξέλιξης, η οποία άυξησε την εμπιστοσύνη του κοινού στην επιστήμη.Δίνει "
"άμμεσα δύο τεχνολογικές πρόοδους."

#: data/civ1/buildings.ruleset:878 data/civ2/buildings.ruleset:1246
#: data/civ2civ3/buildings.ruleset:1463 data/classic/buildings.ruleset:1293
#: data/experimental/buildings.ruleset:1359
#: data/multiplayer/buildings.ruleset:1271 data/royale/buildings.ruleset:1560
#: data/sandbox/buildings.ruleset:1444
msgid "Great Library"
msgstr "Μεγάλη βιβλιοθήκη"

#: data/civ1/buildings.ruleset:895
#, fuzzy
msgid ""
"The civilization which builds the Great Library gets every advance that at "
"least two other teams have achieved."
msgstr ""
"Ο πολιτισμός που χτίζει τη Μεγάλη Βιβλιοθήκη αποκτά κάθε πρόοδο που έχουν "
"επιτύχει τουλάχιστον άλλη δύο πολιτισμοί."

#: data/civ1/buildings.ruleset:901 data/civ2/buildings.ruleset:1269
#: data/civ2civ3/buildings.ruleset:1489 data/classic/buildings.ruleset:1316
#: data/experimental/buildings.ruleset:1382
#: data/multiplayer/buildings.ruleset:1294 data/royale/buildings.ruleset:1586
#: data/sandbox/buildings.ruleset:1470
msgid "Great Wall"
msgstr "Το μεγάλο τοίχος"

#: data/civ1/buildings.ruleset:918 data/civ2/buildings.ruleset:1286
#: data/experimental/buildings.ruleset:1399
msgid "Works as a City Wall in all your cities."
msgstr "Μετράει σαν τοίχοι σε όλες τις πόλεις."

#: data/civ1/buildings.ruleset:925 data/civ2/buildings.ruleset:1293
#: data/civ2civ3/buildings.ruleset:1515 data/classic/buildings.ruleset:1341
#: data/experimental/buildings.ruleset:1407
#: data/multiplayer/buildings.ruleset:1317 data/royale/buildings.ruleset:1612
#: data/sandbox/buildings.ruleset:1495
msgid "Hanging Gardens"
msgstr "Κρεμαστοί Κήποι"

#: data/civ1/buildings.ruleset:942
#, fuzzy
msgid ""
"Makes one content citizen happy in every city. In the unlikely event where "
"there are no content citizens to get the effect of Hanging Gardens, the "
"wonder applies to unhappy citizens instead, including those unhappy about "
"military activity, making each content."
msgstr ""
"Κάνει έναν ικανοποιημένο κάτοικο χαρούμενο σε κάθε πόλη. Κάνει δύο επιπλέον "
"πολίτες χαρούμενους στην πόλη που περιέχει τους Κρεμαστούς Κήπους (δηλαδή "
"σύνολο 3). Στο απίθανο γεγονός που δεν υπάρχουν ικανοποιημένοι κάτοικοι το "
"θαύμα επιδρά στους δυσαρεστημένους πολίτες κάνοντας τους ικανοποιημένους."

#: data/civ1/buildings.ruleset:950 data/civ2/buildings.ruleset:1320
#: data/civ2civ3/buildings.ruleset:1540 data/classic/buildings.ruleset:1368
#: data/experimental/buildings.ruleset:1434
#: data/multiplayer/buildings.ruleset:1344 data/royale/buildings.ruleset:1637
#: data/sandbox/buildings.ruleset:1520
msgid "Hoover Dam"
msgstr "Μεγάλο φράγμα"

#: data/civ1/buildings.ruleset:966
#, fuzzy
msgid ""
"Works as if you had a Hydro Plant in every city on the same continent where "
"the wonder is built. This reduces pollution and increases the effects of "
"Factories and Mfg. Plants."
msgstr ""
"Λειτουργεί σαν υδροηλεκτρικός σταθμός σε κάθε πόλη. ( Αυτό μειώνει τη "
"μόλυνση και αυξάνει την παραγωγικότητα των Εργοστασίων και των Βιομηχανιών)."

#: data/civ1/buildings.ruleset:974 data/civ2/buildings.ruleset:1342
#: data/civ2civ3/buildings.ruleset:1566 data/classic/buildings.ruleset:1391
#: data/experimental/buildings.ruleset:1457
#: data/multiplayer/buildings.ruleset:1369 data/royale/buildings.ruleset:1663
#: data/sandbox/buildings.ruleset:1545
msgid "Isaac Newton's College"
msgstr "Κολλέγιο Ισαάκ Νεύτωνα"

#: data/civ1/buildings.ruleset:992 data/civ2/buildings.ruleset:1359
#: data/classic/buildings.ruleset:1216 data/experimental/buildings.ruleset:1282
#: data/multiplayer/buildings.ruleset:1193
#, no-c-format
msgid "Boosts science production by 100% in the city where it is built."
msgstr ""
"Υψώνει την επιστημονική παραγωγή (γλόμπους) κατά 100% στην πόλυ που θα "
"χτιστεί."

#: data/civ1/buildings.ruleset:997 data/civ2/buildings.ruleset:1364
#: data/civ2civ3/buildings.ruleset:1592 data/classic/buildings.ruleset:1414
#: data/experimental/buildings.ruleset:1480
#: data/multiplayer/buildings.ruleset:1393 data/royale/buildings.ruleset:1689
#: data/sandbox/buildings.ruleset:1571
msgid "J.S. Bach's Cathedral"
msgstr "Καθεδρικός του Μπαχ"

#: data/civ1/buildings.ruleset:1013
#, fuzzy
msgid ""
"Makes two unhappy citizens content in every city of yours on the same "
"continent where the wonder is built, including citizens unhappy about "
"military activity."
msgstr ""
"Μετατρέπει δύο δυστυχισμένους πολίτες σε ικανοποιημένους σε κάθε πόλη με ναό."

#: data/civ1/buildings.ruleset:1020 data/civ2/buildings.ruleset:1431
#: data/civ2civ3/buildings.ruleset:1663 data/classic/buildings.ruleset:1481
#: data/experimental/buildings.ruleset:1547
#: data/multiplayer/buildings.ruleset:1463 data/royale/buildings.ruleset:1783
#: data/sandbox/buildings.ruleset:1642
msgid "Lighthouse"
msgstr "Φάρος της Αλεξάνδρειας"

#: data/civ1/buildings.ruleset:1037 data/multiplayer/buildings.ruleset:1482
#, fuzzy
msgid "Gives all your sea units 1 additional movement point."
msgstr "Δίνει σε όλες τις θαλάσσιες μονάδες 2 επιπλέον μονάδες κίνησης"

#: data/civ1/buildings.ruleset:1042 data/civ2/buildings.ruleset:1454
#: data/civ2civ3/buildings.ruleset:1688 data/classic/buildings.ruleset:1505
#: data/experimental/buildings.ruleset:1571
#: data/multiplayer/buildings.ruleset:1487 data/royale/buildings.ruleset:1808
#: data/sandbox/buildings.ruleset:1667
msgid "Magellan's Expedition"
msgstr "Ταξίδι του Μαγγελάνου"

#: data/civ1/buildings.ruleset:1058
msgid "Gives all sea units 1 additional movement point."
msgstr ""

#: data/civ1/buildings.ruleset:1063 data/civ2/buildings.ruleset:1475
#: data/civ2civ3/buildings.ruleset:1713 data/classic/buildings.ruleset:1527
#: data/experimental/buildings.ruleset:1593
#: data/multiplayer/buildings.ruleset:1512 data/royale/buildings.ruleset:1833
#: data/sandbox/buildings.ruleset:1692
msgid "Manhattan Project"
msgstr "Μανχάταν πρότζεκτ"

#: data/civ1/buildings.ruleset:1083 data/civ2/buildings.ruleset:1517
#: data/civ2civ3/buildings.ruleset:1758 data/classic/buildings.ruleset:1569
#: data/experimental/buildings.ruleset:1636
#: data/multiplayer/buildings.ruleset:1556 data/royale/buildings.ruleset:1934
#: data/sandbox/buildings.ruleset:1737
msgid "Michelangelo's Chapel"
msgstr "Η εκκλησία του Μιχαήλ Άγγελου"

#: data/civ1/buildings.ruleset:1100
msgid "Double effects of Cathedrals, in all cities."
msgstr ""

#: data/civ1/buildings.ruleset:1105 data/civ2/buildings.ruleset:1544
#: data/classic/buildings.ruleset:1596 data/experimental/buildings.ruleset:1663
#: data/multiplayer/buildings.ruleset:1584
msgid "Oracle"
msgstr "Μαντείο"

#: data/civ1/buildings.ruleset:1122 data/civ2/buildings.ruleset:1561
#, fuzzy
msgid ""
"Doubles the effect of a Temple in every city. Does not affect citizens made "
"unhappy by military activity."
msgstr ""
"Μετατρέπει δύο δυστυχισμένους πολίτες σε ικανοποιημένους σε κάθε πόλη με ναό."

#: data/civ1/buildings.ruleset:1128 data/civ2/buildings.ruleset:1567
#: data/civ2civ3/buildings.ruleset:1856 data/classic/buildings.ruleset:1620
#: data/experimental/buildings.ruleset:1687
#: data/multiplayer/buildings.ruleset:1609 data/royale/buildings.ruleset:2032
#: data/sandbox/buildings.ruleset:1835
msgid "Pyramids"
msgstr "Πυραμίδες"

#: data/civ1/buildings.ruleset:1145 data/civ1/buildings.ruleset:1214
#: data/civ2/buildings.ruleset:1650 data/classic/buildings.ruleset:1705
#: data/experimental/buildings.ruleset:1772
#: data/multiplayer/buildings.ruleset:1698
msgid ""
"Allows you to choose any government, including those that have not yet been "
"researched by your civilization, and without the transition period of "
"Anarchy."
msgstr ""
"Σου επιτρέπει να αλλάξεις οποιαδήποτε κυβέρνηση, συμπεριλαμβανομένου αυτών "
"που δεν έχουν ανακαλυφθεί ακόμα από τον πολιτισμό σου, και χωρίς την "
"μεταβατική περίοδο της Αναρχίας."

#: data/civ1/buildings.ruleset:1152 data/civ2/buildings.ruleset:1588
#: data/classic/buildings.ruleset:1644 data/experimental/buildings.ruleset:1711
msgid "SETI Program"
msgstr "Πρόγραμμα SETI"

#: data/civ1/buildings.ruleset:1169
#, no-c-format
msgid "Boosts science production in each city by 50%."
msgstr ""

#: data/civ1/buildings.ruleset:1174 data/civ2/buildings.ruleset:1611
#: data/civ2civ3/buildings.ruleset:1909 data/classic/buildings.ruleset:1666
#: data/experimental/buildings.ruleset:1733
#: data/multiplayer/buildings.ruleset:1657 data/royale/buildings.ruleset:2085
#: data/sandbox/buildings.ruleset:1888
msgid "Shakespeare's Theater"
msgstr "Θέατρο Σέξπιρ"

#: data/civ1/buildings.ruleset:1192 data/civ2/buildings.ruleset:1628
#: data/classic/buildings.ruleset:1683 data/experimental/buildings.ruleset:1750
#: data/multiplayer/buildings.ruleset:1675
#, fuzzy
msgid ""
"Makes all angry and unhappy citizens content in the city where it is "
"located, including citizens unhappy about military activity."
msgstr ""
"Μετατρέπει όλους τους δυστυχισμένους πολίτες σε ικανοποιημένους, στην πόλη "
"που βρίσκεται."

#: data/civ1/buildings.ruleset:1198 data/civ2/buildings.ruleset:1682
#: data/civ2civ3/buildings.ruleset:1984 data/classic/buildings.ruleset:1737
#: data/experimental/buildings.ruleset:1804
#: data/multiplayer/buildings.ruleset:1730 data/royale/buildings.ruleset:2135
#: data/sandbox/buildings.ruleset:1963
msgid "United Nations"
msgstr "Ηνωμένα Έθνη"

#: data/civ1/buildings.ruleset:1226 data/civ2/buildings.ruleset:1711
#: data/civ2civ3/buildings.ruleset:2014 data/classic/buildings.ruleset:1766
#: data/experimental/buildings.ruleset:1833
#: data/multiplayer/buildings.ruleset:1753 data/sandbox/buildings.ruleset:1993
msgid "Women's Suffrage"
msgstr "Δικαιώματα Γυναικών"

#: data/civ1/buildings.ruleset:1242
msgid ""
"In all cities, the unhappiness effect of every unit is reduced by 1. This "
"means that in a Republic, units do not cause unhappiness, and in a "
"Democracy, aggressive units cause only 1 unhappy citizen each."
msgstr ""

#: data/civ1/cities.ruleset:48 data/civ2/cities.ruleset:48
#: data/civ2civ3/cities.ruleset:48 data/classic/cities.ruleset:48
#: data/experimental/cities.ruleset:50 data/multiplayer/cities.ruleset:47
#: data/royale/cities.ruleset:48 data/sandbox/cities.ruleset:48
msgid "Entertainers"
msgstr "Ψυχαγωγείς"

#: data/civ1/cities.ruleset:52 data/civ2/cities.ruleset:52
#: data/civ2civ3/cities.ruleset:52 data/classic/cities.ruleset:52
#: data/experimental/cities.ruleset:54 data/multiplayer/cities.ruleset:51
#: data/royale/cities.ruleset:52 data/sandbox/cities.ruleset:52
msgid "?Elvis:E"
msgstr "?Elvis:Ψ"

#: data/civ1/cities.ruleset:58 data/civ2/cities.ruleset:58
msgid ""
"Each entertainer produces two luxury good points for their city per turn. "
"See the section on Happiness for the effects of luxury goods."
msgstr ""

#: data/civ1/cities.ruleset:64 data/civ2/cities.ruleset:64
#: data/civ2civ3/cities.ruleset:65 data/classic/cities.ruleset:64
#: data/experimental/cities.ruleset:66 data/multiplayer/cities.ruleset:63
#: data/royale/cities.ruleset:65 data/sandbox/cities.ruleset:65
msgid "Scientists"
msgstr "Επιστήμονες"

#: data/civ1/cities.ruleset:66 data/civ2/cities.ruleset:66
#: data/civ2civ3/cities.ruleset:67 data/classic/cities.ruleset:66
#: data/experimental/cities.ruleset:68 data/multiplayer/cities.ruleset:65
#: data/royale/cities.ruleset:67 data/sandbox/cities.ruleset:67
msgid "?Scientist:S"
msgstr "?Scientist:Ε"

#: data/civ1/cities.ruleset:72 data/civ2/cities.ruleset:72
msgid ""
"Each scientist adds two bulbs to your empire's research output per turn."
msgstr ""

#: data/civ1/cities.ruleset:78 data/civ2/cities.ruleset:78
#: data/civ2civ3/cities.ruleset:80 data/classic/cities.ruleset:78
#: data/experimental/cities.ruleset:80 data/multiplayer/cities.ruleset:77
#: data/royale/cities.ruleset:80 data/sandbox/cities.ruleset:80
msgid "Taxmen"
msgstr "Φοροεισπράκτορες"

#: data/civ1/cities.ruleset:80 data/civ2/cities.ruleset:80
#: data/civ2civ3/cities.ruleset:82 data/classic/cities.ruleset:80
#: data/experimental/cities.ruleset:82 data/multiplayer/cities.ruleset:79
#: data/royale/cities.ruleset:82 data/sandbox/cities.ruleset:82
msgid "?Taxman:T"
msgstr "?Taxman:Φ"

#: data/civ1/cities.ruleset:86 data/civ2/cities.ruleset:86
msgid ""
"Each tax collector produces two extra gold for your national treasury per "
"turn."
msgstr ""

#: data/civ1/game.ruleset:26
msgid "Civ1 ruleset"
msgstr ""

#: data/civ1/game.ruleset:38
msgid ""
"You are playing with civ1 style rules. These rules are much simpler than the "
"Freeciv21 default rules. If you know only the default rules, spend some time "
"checking the differences.\n"
"\n"
" * There are fewer technologies, buildings and units.\n"
" * Units have no hitpoints. If they win a battle, they remain in full "
"health.\n"
msgstr ""

#: data/civ1/game.ruleset:337 data/civ2/game.ruleset:349
#: data/civ2civ3/game.ruleset:371 data/classic/game.ruleset:366
#: data/experimental/game.ruleset:374 data/multiplayer/game.ruleset:369
#: data/royale/game.ruleset:382 data/sandbox/game.ruleset:364
#, fuzzy, c-format
msgid "%sBribe Enemy Unit%s"
msgstr "Δωροδοκία Εχθρικής Μονάδας"

#: data/civ1/game.ruleset:343 data/civ2/game.ruleset:364
#: data/civ2civ3/game.ruleset:386 data/classic/game.ruleset:381
#: data/experimental/game.ruleset:389 data/multiplayer/game.ruleset:384
#: data/royale/game.ruleset:397 data/sandbox/game.ruleset:379
#, fuzzy, c-format
msgid "Incite a %sRevolt%s"
msgstr "Υποκίνησε εξέγερση"

#: data/civ1/game.ruleset:361 data/civ2/game.ruleset:397
#: data/civ2civ3/game.ruleset:419 data/classic/game.ruleset:414
#: data/experimental/game.ruleset:422 data/multiplayer/game.ruleset:411
#: data/royale/game.ruleset:430 data/sandbox/game.ruleset:415
#, fuzzy, c-format
msgid "Help %sbuild Wonder%s"
msgstr "Βοήθησε να χτιστεί θαύμα"

#: data/civ1/game.ruleset:370 data/civ2/game.ruleset:406
#: data/civ2civ3/game.ruleset:431 data/classic/game.ruleset:423
#: data/experimental/game.ruleset:431 data/multiplayer/game.ruleset:420
#: data/royale/game.ruleset:442 data/sandbox/game.ruleset:427
#, fuzzy, c-format
msgid "%sBuild City%s"
msgstr "_Χτίσε Πόλη"

#: data/civ1/game.ruleset:373 data/civ2/game.ruleset:409
#: data/civ2civ3/game.ruleset:434 data/classic/game.ruleset:426
#: data/experimental/game.ruleset:434 data/multiplayer/game.ruleset:423
#: data/royale/game.ruleset:445 data/sandbox/game.ruleset:430
#, fuzzy, c-format
msgid "%sAdd to City%s"
msgstr "Δηλητηρίασε πόλη"

#: data/civ1/game.ruleset:376 data/civ2/game.ruleset:412
#: data/civ2civ3/game.ruleset:440 data/classic/game.ruleset:429
#: data/experimental/game.ruleset:437 data/multiplayer/game.ruleset:426
#: data/royale/game.ruleset:451
#, fuzzy, c-format
msgid "Explode %sNuclear In Place%s"
msgstr "Πυροδότησε Πυρηνικό"

#: data/civ1/game.ruleset:391 data/civ2/game.ruleset:436
#: data/civ2civ3/game.ruleset:464 data/classic/game.ruleset:453
#: data/experimental/game.ruleset:461 data/multiplayer/game.ruleset:450
#: data/royale/game.ruleset:475 data/sandbox/game.ruleset:463
#, fuzzy, c-format
msgid "%sExplode Missile%s"
msgstr "Πυροδότησε Πυρηνικό"

#: data/civ1/game.ruleset:444 data/civ2/game.ruleset:489
#: data/civ2civ3/game.ruleset:526 data/classic/game.ruleset:515
#: data/experimental/game.ruleset:523 data/multiplayer/game.ruleset:512
#: data/royale/game.ruleset:537 data/sandbox/game.ruleset:533
#, c-format
msgid "%sDisrupt Supply Lines%s"
msgstr ""

#: data/civ1/game.ruleset:995 data/civ2/game.ruleset:1266
#: data/civ2civ3/game.ruleset:1515 data/classic/game.ruleset:1353
#: data/experimental/game.ruleset:1385 data/multiplayer/game.ruleset:1347
#: data/royale/game.ruleset:1502 data/sandbox/game.ruleset:1789
#, fuzzy
msgid "Jan"
msgstr "Ιανουάριος"

#: data/civ1/game.ruleset:996 data/civ2/game.ruleset:1267
#: data/civ2civ3/game.ruleset:1516 data/classic/game.ruleset:1354
#: data/experimental/game.ruleset:1386 data/multiplayer/game.ruleset:1348
#: data/royale/game.ruleset:1503 data/sandbox/game.ruleset:1790
msgid "Feb"
msgstr ""

#: data/civ1/game.ruleset:1001 data/civ2/game.ruleset:1272
msgid "AD"
msgstr ""

#: data/civ1/game.ruleset:1003 data/civ2/game.ruleset:1274
msgid "BC"
msgstr ""

#: data/civ1/game.ruleset:1025 data/civ2civ3/game.ruleset:1545
#: data/classic/game.ruleset:1383 data/experimental/game.ruleset:1415
#: data/royale/game.ruleset:1532 data/sandbox/game.ruleset:1819
msgid "Earthquake"
msgstr ""

#: data/civ1/game.ruleset:1043 data/civ2civ3/game.ruleset:1563
#: data/classic/game.ruleset:1393 data/experimental/game.ruleset:1420
#: data/royale/game.ruleset:1550 data/sandbox/game.ruleset:1837
msgid "Fire"
msgstr ""

#: data/civ1/game.ruleset:1052 data/civ2civ3/game.ruleset:1554
#: data/royale/game.ruleset:1541 data/sandbox/game.ruleset:1828
msgid "Flood"
msgstr ""

#: data/civ1/game.ruleset:1062
#, fuzzy
msgid "Piracy"
msgstr "Βασική εκπαίδευση"

#: data/civ1/game.ruleset:1074
#, fuzzy
msgid "Plague"
msgstr "Λεηλάτησε"

#: data/civ1/game.ruleset:1084
msgid "Volcano"
msgstr ""

#: data/civ1/game.ruleset:1197 data/civ2/game.ruleset:1400
#: data/civ2civ3/game.ruleset:1755 data/classic/game.ruleset:1511
#: data/experimental/game.ruleset:1558 data/multiplayer/game.ruleset:1474
#: data/royale/game.ruleset:1742 data/sandbox/game.ruleset:2081
msgid "Goods"
msgstr ""

#: data/civ1/game.ruleset:1292 data/civ2/game.ruleset:1495
#: data/civ2civ3/game.ruleset:1850 data/classic/game.ruleset:1607
#: data/experimental/game.ruleset:1655 data/royale/game.ruleset:1837
#: data/sandbox/game.ruleset:2205
msgid "Team 1"
msgstr "Ομάδα 1"

#: data/civ1/game.ruleset:1293 data/civ2/game.ruleset:1496
#: data/civ2civ3/game.ruleset:1851 data/classic/game.ruleset:1608
#: data/experimental/game.ruleset:1656 data/royale/game.ruleset:1838
#: data/sandbox/game.ruleset:2206
msgid "Team 2"
msgstr "Ομάδα 2"

#: data/civ1/game.ruleset:1294 data/civ2/game.ruleset:1497
#: data/civ2civ3/game.ruleset:1852 data/classic/game.ruleset:1609
#: data/experimental/game.ruleset:1657 data/royale/game.ruleset:1839
#: data/sandbox/game.ruleset:2207
msgid "Team 3"
msgstr "Ομάδα 3"

#: data/civ1/game.ruleset:1295 data/civ2/game.ruleset:1498
#: data/civ2civ3/game.ruleset:1853 data/classic/game.ruleset:1610
#: data/experimental/game.ruleset:1658 data/royale/game.ruleset:1840
#: data/sandbox/game.ruleset:2208
msgid "Team 4"
msgstr "Ομάδα 4"

#: data/civ1/governments.ruleset:66 data/civ2/governments.ruleset:64
#: data/civ2civ3/governments.ruleset:64 data/classic/governments.ruleset:64
#: data/experimental/governments.ruleset:66
#: data/multiplayer/governments.ruleset:64 data/royale/governments.ruleset:64
#: data/sandbox/governments.ruleset:64
msgid "Anarchy"
msgstr "Αναρχία"

#: data/civ1/governments.ruleset:71 data/civ2/governments.ruleset:69
#: data/civ2civ3/governments.ruleset:69 data/civ2civ3/governments.ruleset:105
#: data/classic/governments.ruleset:69 data/experimental/governments.ruleset:71
#: data/multiplayer/governments.ruleset:69 data/royale/governments.ruleset:69
#: data/royale/governments.ruleset:117 data/sandbox/governments.ruleset:69
#: data/sandbox/governments.ruleset:105
#, fuzzy, c-format
msgid "Warlord %s"
msgstr "Πολέμαρχος"

#: data/civ1/governments.ruleset:72 data/civ2/governments.ruleset:70
#: data/civ2civ3/governments.ruleset:70 data/civ2civ3/governments.ruleset:106
#: data/classic/governments.ruleset:70 data/experimental/governments.ruleset:72
#: data/multiplayer/governments.ruleset:70 data/royale/governments.ruleset:70
#: data/royale/governments.ruleset:118 data/sandbox/governments.ruleset:70
#: data/sandbox/governments.ruleset:106
#, fuzzy, c-format
msgid "Warlady %s"
msgstr "Πολέμαρχος"

#: data/civ1/governments.ruleset:74 data/civ2/governments.ruleset:72
#: data/civ2civ3/governments.ruleset:72 data/classic/governments.ruleset:72
#: data/experimental/governments.ruleset:74
#: data/multiplayer/governments.ruleset:72 data/royale/governments.ruleset:72
#: data/sandbox/governments.ruleset:72
#, fuzzy
msgid ""
"Anarchy is simply the absence of any recognizable government. Citizens are "
"disorganized and unproductive, and will spend all income as quickly as "
"possible, rather than paying taxes or conducting research."
msgstr ""
"Η Αναρχία είναι απλά η απουσία οποιουδήποτε αναγνωρήσιμου πολιτεύματος.Οι "
"πολίτες είναι ανοργάνωτοι και αντιπαραγωγικοί, και οποιοδήποτε εισόδημα το "
"ξοδεύουν όσο γίνεται ποιό γρήγορα κάνοντας αδύνατη τη συλλογή φόρων ή τη "
"διενέργεια επιστημονικής έρευνας.\n"
"\n"
"Στην αναρχία η διαφθορά είναι λίγο μικρότετη από το δεσποτισμό, αλλά έχει "
"λίγο περισσότερη δυστυχία."

#: data/civ1/governments.ruleset:79 data/classic/governments.ruleset:77
#: data/experimental/governments.ruleset:79
#: data/multiplayer/governments.ruleset:77
msgid ""
"Anarchy offers slightly less corruption than Despotism, but slightly more "
"unhappiness."
msgstr ""

#: data/civ1/governments.ruleset:87 data/civ2/governments.ruleset:85
#: data/civ2civ3/governments.ruleset:136 data/classic/governments.ruleset:85
#: data/experimental/governments.ruleset:89
#: data/multiplayer/governments.ruleset:85 data/royale/governments.ruleset:162
#: data/sandbox/governments.ruleset:136
msgid "Despotism"
msgstr "Δεσποτισμός"

#: data/civ1/governments.ruleset:93 data/civ2/governments.ruleset:91
#: data/civ2civ3/governments.ruleset:142 data/classic/governments.ruleset:91
#: data/experimental/governments.ruleset:95
#: data/multiplayer/governments.ruleset:91 data/royale/governments.ruleset:168
#: data/sandbox/governments.ruleset:142
#, fuzzy, c-format
msgid "Chief %s"
msgstr "Αρχηγός"

#: data/civ1/governments.ruleset:94 data/civ2/governments.ruleset:92
#: data/civ2civ3/governments.ruleset:143 data/classic/governments.ruleset:92
#: data/experimental/governments.ruleset:96
#: data/multiplayer/governments.ruleset:92 data/royale/governments.ruleset:169
#: data/sandbox/governments.ruleset:143
#, fuzzy, c-format
msgid "?female:Chief %s"
msgstr "?female:Χαν"

#: data/civ1/governments.ruleset:96 data/civ2/governments.ruleset:94
#: data/civ2civ3/governments.ruleset:145 data/classic/governments.ruleset:94
#: data/experimental/governments.ruleset:98
#: data/multiplayer/governments.ruleset:94 data/royale/governments.ruleset:171
#: data/sandbox/governments.ruleset:145
#, fuzzy
msgid ""
"Under Despotism, you are the absolute ruler of your people. Your control "
"over your citizens is maintained largely by martial law."
msgstr ""
"Στο Δεσποτισμό είσαι ο απόλυτος άρχοντας των ανθρώπων σου. Ο ελεγχός σου "
"στους πολίτες διατηρείται με χρήση στρατιωτικού νόμου.\n"
"\n"
"Στο δεσποτισμό υφίστασαι το μεγαλύτερο επίπεδο διαφθοράς από'λα τα "
"πολιτεύματα."

#: data/civ1/governments.ruleset:99 data/classic/governments.ruleset:97
#: data/experimental/governments.ruleset:101
#: data/multiplayer/governments.ruleset:97
msgid ""
"Despotism suffers the highest level of corruption of all forms of government."
msgstr ""

#: data/civ1/governments.ruleset:107 data/civ1/techs.ruleset:450
#: data/civ2/governments.ruleset:105 data/civ2/techs.ruleset:546
#: data/civ2civ3/governments.ruleset:171 data/civ2civ3/techs.ruleset:555
#: data/classic/governments.ruleset:105 data/classic/techs.ruleset:543
#: data/experimental/governments.ruleset:109
#: data/experimental/techs.ruleset:591 data/multiplayer/governments.ruleset:105
#: data/multiplayer/techs.ruleset:551 data/royale/governments.ruleset:209
#: data/royale/techs.ruleset:620 data/sandbox/governments.ruleset:171
#: data/sandbox/techs.ruleset:560
msgid "Monarchy"
msgstr "Μοναρχία"

#: data/civ1/governments.ruleset:115 data/civ2/governments.ruleset:113
#: data/civ2civ3/governments.ruleset:178 data/classic/governments.ruleset:113
#: data/experimental/governments.ruleset:117
#: data/multiplayer/governments.ruleset:113 data/royale/governments.ruleset:216
#: data/sandbox/governments.ruleset:178
#, fuzzy, c-format
msgid "King %s"
msgstr "στην %s"

#: data/civ1/governments.ruleset:116 data/civ2/governments.ruleset:114
#: data/civ2civ3/governments.ruleset:179 data/classic/governments.ruleset:114
#: data/experimental/governments.ruleset:118
#: data/multiplayer/governments.ruleset:114 data/royale/governments.ruleset:217
#: data/sandbox/governments.ruleset:179
#, fuzzy, c-format
msgid "Queen %s"
msgstr "Βασίλισσα"

#: data/civ1/governments.ruleset:118 data/civ2/governments.ruleset:116
#: data/civ2civ3/governments.ruleset:181 data/classic/governments.ruleset:116
#: data/experimental/governments.ruleset:120
#: data/multiplayer/governments.ruleset:116 data/royale/governments.ruleset:219
#: data/sandbox/governments.ruleset:181
#, fuzzy
msgid ""
"Under Monarchy, a king or queen serves as a hereditary figurehead for your "
"government."
msgstr ""
"Στη Μοναρχία , ο βασιλίας ή η βασίλισσα είναι κληρονομικά η κορυφή του "
"πολιτεύματος.\n"
"\n"
"Στη μοναρχία υφίστασαι το ίδιο μικρό ποσοστό διαφθοράς όπως στην ομοσπονδία."

#: data/civ1/governments.ruleset:121 data/classic/governments.ruleset:119
#: data/experimental/governments.ruleset:123
#: data/multiplayer/governments.ruleset:119
#, fuzzy
msgid ""
"Monarchy suffers the same small amount of corruption that the Republic does."
msgstr ""
"Στη Μοναρχία , ο βασιλίας ή η βασίλισσα είναι κληρονομικά η κορυφή του "
"πολιτεύματος.\n"
"\n"
"Στη μοναρχία υφίστασαι το ίδιο μικρό ποσοστό διαφθοράς όπως στην ομοσπονδία."

#: data/civ1/governments.ruleset:129 data/civ1/techs.ruleset:222
#: data/civ2/governments.ruleset:127 data/civ2/techs.ruleset:238
#: data/civ2civ3/governments.ruleset:206 data/civ2civ3/techs.ruleset:240
#: data/classic/governments.ruleset:127 data/classic/techs.ruleset:238
#: data/experimental/governments.ruleset:131
#: data/experimental/techs.ruleset:252 data/multiplayer/governments.ruleset:127
#: data/multiplayer/techs.ruleset:238 data/royale/governments.ruleset:257
#: data/royale/techs.ruleset:251 data/sandbox/governments.ruleset:206
#: data/sandbox/techs.ruleset:241
msgid "Communism"
msgstr "Κομμουνισμός"

#: data/civ1/governments.ruleset:136 data/civ2/governments.ruleset:134
#: data/civ2civ3/governments.ruleset:213 data/classic/governments.ruleset:134
#: data/experimental/governments.ruleset:138
#: data/multiplayer/governments.ruleset:134 data/royale/governments.ruleset:264
#: data/sandbox/governments.ruleset:213
#, fuzzy, c-format
msgid "Comrade %s"
msgstr "Σύντροφος"

#: data/civ1/governments.ruleset:137 data/civ2/governments.ruleset:135
#: data/civ2civ3/governments.ruleset:214 data/classic/governments.ruleset:135
#: data/experimental/governments.ruleset:139
#: data/multiplayer/governments.ruleset:135 data/royale/governments.ruleset:265
#: data/sandbox/governments.ruleset:214
#, fuzzy, c-format
msgid "?female:Comrade %s"
msgstr "?female:Συντρόφισα"

#: data/civ1/governments.ruleset:139 data/civ2/governments.ruleset:137
#: data/civ2civ3/governments.ruleset:216 data/classic/governments.ruleset:137
#: data/experimental/governments.ruleset:141
#: data/multiplayer/governments.ruleset:137 data/royale/governments.ruleset:267
#: data/sandbox/governments.ruleset:216
#, fuzzy
msgid ""
"A Communist government is based on the ideal that all people are equal. All "
"goods are owned by the state, rather than by private citizens. Communism "
"gives a balance between military and commercial styles of government."
msgstr ""
"Μια Κομμουνιστική κυβέρνηση βασίζεται στο ιδανικό  ότι όλοι οι άνθρωποι "
"είναι ίσοι. Όλα τα αγαθά είναι ιδιοκτησία του κράτους, και όχι ιδιωτών.Ο "
"κομμουνισμός δίνει μια ισορροπία ανάμεσα σε στρατιωτικά και εμπορικά στυλ "
"πολιτεύματος.\n"
"\n"
"Στον κομμουνισμό ,η διαφθορά δεν μεταβάλεται με την απόσταση από την "
"πρωτεύουσα , όλες οι πόλεις (συμπεριλαμβανομένου της πρωτεύουσας) έχουν ένα "
"μέτριο ποσοστό διαφθοράς."

#: data/civ1/governments.ruleset:144 data/classic/governments.ruleset:142
#: data/experimental/governments.ruleset:146
#: data/multiplayer/governments.ruleset:142
msgid ""
"Under Communism, corruption does not vary by distance from the capital. All "
"cities (including the capital) have a modest amount of corruption."
msgstr ""

#: data/civ1/governments.ruleset:153 data/civ2/governments.ruleset:179
#: data/civ2civ3/governments.ruleset:319 data/classic/governments.ruleset:151
#: data/experimental/governments.ruleset:155
#: data/multiplayer/governments.ruleset:151 data/royale/governments.ruleset:404
#: data/sandbox/governments.ruleset:320
msgid "Republic"
msgstr "Ρεπουμπλικανία"

#: data/civ1/governments.ruleset:160 data/civ2/governments.ruleset:186
#: data/civ2civ3/governments.ruleset:292 data/nation/byzantium.ruleset:32
#: data/nation/roman.ruleset:53 data/royale/governments.ruleset:363
#: data/sandbox/governments.ruleset:293
#, fuzzy, c-format
msgid "Consul %s"
msgstr "Πρόεδρος"

#: data/civ1/governments.ruleset:161 data/civ2/governments.ruleset:187
#: data/civ2civ3/governments.ruleset:293 data/nation/byzantium.ruleset:32
#: data/nation/roman.ruleset:53 data/royale/governments.ruleset:364
#: data/sandbox/governments.ruleset:294
#, fuzzy, c-format
msgid "?female:Consul %s"
msgstr "?female:Πρόεδρος"

#: data/civ1/governments.ruleset:163 data/civ2/governments.ruleset:189
#: data/civ2civ3/governments.ruleset:329 data/classic/governments.ruleset:161
#: data/experimental/governments.ruleset:165
#: data/multiplayer/governments.ruleset:161 data/royale/governments.ruleset:414
#: data/sandbox/governments.ruleset:330
#, fuzzy
msgid ""
"Under a Republican government, citizens hold an election to select a "
"representative who will govern them. Since elected leaders must remain "
"popular to remain in control, citizens are given a greater degree of "
"freedom. Citizens under the Republic become unhappy easily, but the self-"
"sufficiency of your citizens allows high levels of trade."
msgstr ""
"Στην Ρεπουμπλικανία οι πολίτες που έχουν δικαίωμα ψήφου επιλέγουν έναν "
"Πρόεδρο που θα τους εκπροσωπεί και θα τους κυβερνάει μετά από εκλογες. Αφού "
"οι εκλεγμένοι ηγέτες πρέπει να είναι δημοφιλής για να παραμείνουν στην "
"εξουσία, οι πολίτες έχουν περισσότερες ελευθερίες. Οι πολίτες γίνονται "
"έυκολα δυσαρεστημένοι , αλλά η αυτοπεποίθεση των πολιτών επιτρέπει υψηλά "
"επίπεδα εμπορίου. Η βασική διαφορά με τη Μοναρχία είναι ότι δεν επιλέγεται ο "
"κυβερνήτης με βάση την κληρονομικότητα σε μια οικογένεια αλλά μέσω μιας "
"εκλογής. Η διαφορά με τη Δημοκρατία είναι η διακυβέρνηση γίνεται με "
"αντιπροσώπους και όχι άμεσα από τους πολίτες."

#: data/civ1/governments.ruleset:175 data/civ1/techs.ruleset:263
#: data/civ2/governments.ruleset:201 data/civ2/techs.ruleset:280
#: data/civ2civ3/governments.ruleset:355 data/civ2civ3/techs.ruleset:285
#: data/classic/governments.ruleset:173 data/classic/techs.ruleset:283
#: data/experimental/governments.ruleset:177
#: data/experimental/techs.ruleset:302 data/multiplayer/governments.ruleset:173
#: data/multiplayer/techs.ruleset:283 data/royale/governments.ruleset:465
#: data/royale/techs.ruleset:300 data/sandbox/governments.ruleset:357
#: data/sandbox/techs.ruleset:286
msgid "Democracy"
msgstr "Δημοκρατία"

#: data/civ1/governments.ruleset:182 data/civ2/governments.ruleset:208
#: data/civ2civ3/governments.ruleset:326 data/classic/governments.ruleset:158
#: data/experimental/governments.ruleset:162
#: data/multiplayer/governments.ruleset:158 data/royale/governments.ruleset:411
#: data/sandbox/governments.ruleset:327
#, fuzzy, c-format
msgid "President %s"
msgstr "Πρόεδρος"

#: data/civ1/governments.ruleset:183 data/civ2/governments.ruleset:209
#: data/civ2civ3/governments.ruleset:327 data/classic/governments.ruleset:159
#: data/experimental/governments.ruleset:163
#: data/multiplayer/governments.ruleset:159 data/royale/governments.ruleset:412
#: data/sandbox/governments.ruleset:328
#, fuzzy, c-format
msgid "?female:President %s"
msgstr "?female:Πρόεδρος"

#: data/civ1/governments.ruleset:185 data/classic/governments.ruleset:183
#: data/experimental/governments.ruleset:187
#: data/multiplayer/governments.ruleset:183
#, fuzzy
msgid ""
"Under Democracy, citizens govern directly by voting on issues. Democracy "
"offers the highest possible level of trade, but also offers the most "
"potential for unhappiness. There is no corruption during Democracy, but "
"citizens become very upset during wars."
msgstr ""
"Στην δημοκρατία, οι πολίτες κυβερνάνε απευθείας ψηφίζοντας για ζητήματα. Η "
"δημοκρατία προσφέρει το μεγαλύτερο πιθανό επίπεδο εμπορίου, αλλά επίσης "
"προσφέρει και το μεγαλύτερο δυναμικό δυσαρέσκειας και δυστυχίας. Δεν υπάρχει "
"διαφθορά στη δημοκρατία, αλλά οι πολίτες γίνονται πολύ εκνευρισμένοι κατά τη "
"διάρκεια πολέμων. "

#: data/civ1/governments.ruleset:190 data/civ2/governments.ruleset:217
#, fuzzy
msgid ""
"Because (happy) citizens of Democracy believe strongly in the government, "
"their loyalty is unswerving. Military units of Democratic civilizations "
"cannot be bribed, and Democratic cities cannot be incited to revolt by enemy "
"Diplomats and Spies."
msgstr ""
"Στην δημοκρατία, οι πολίτες κυβερνάνε απευθείας ψηφίζοντας για ζητήματα. Η "
"δημοκρατία προσφέρει το μεγαλύτερο πιθανό επίπεδο εμπορίου, αλλά επίσης "
"προσφέρει και το μεγαλύτερο δυναμικό δυσαρέσκειας και δυστυχίας. Δεν υπάρχει "
"διαφθορά στη δημοκρατία, αλλά οι πολίτες γίνονται πολύ εκνευρισμένοι κατά τη "
"διάρκεια πολέμων. \n"
"\n"
"Επειδη οι (ευτυχισμένοι) πολίτες μιας δημοκρατίας πιστεύουν σθεναρά στην "
"κυβερνησή τους η πίστη τους είναι ακλόνητη. Στρατιωτικές μονάδες "
"δημοκρατικών πολιτισμών δεν μπορούν να δωροδοκηθούν, και οι δημοκρατικές "
"πόλεις δεν μπορούν να παρακινηθούν σε εξέργεση από εχθρικούς διπλωμάτες και "
"κατασκόπους."

#: data/civ1/nations.ruleset:102 data/civ2/nations.ruleset:104
#: data/default/nationlist.ruleset:60
msgid "?nationgroup:Ancient"
msgstr "?nationgroup:Αρχαίο"

#: data/civ1/nations.ruleset:105 data/civ2/nations.ruleset:107
#: data/default/nationlist.ruleset:69
msgid "?nationgroup:Modern"
msgstr "?nationgroup:Μοντέρνο"

#: data/civ1/nations.ruleset:108 data/civ2/nations.ruleset:110
#: data/default/nationlist.ruleset:90
#, fuzzy
msgid "?nationgroup:Barbarian"
msgstr "?nationgroup:Αφρικανοί"

#: data/civ1/nations.ruleset:116 data/civ2/nations.ruleset:118
#: data/nation/american.ruleset:5
msgid "American"
msgstr "Αμερικάνοί"

#: data/civ1/nations.ruleset:117 data/civ2/nations.ruleset:119
#: data/nation/american.ruleset:6
msgid "?plural:Americans"
msgstr "?plural:Αμερικανούς"

#: data/civ1/nations.ruleset:119 data/civ2/nations.ruleset:121
#, fuzzy
msgid ""
"Formally named the United States of America.  Independent from Great Britain "
"after a revolution in 1776-1783 AD."
msgstr ""
"Γνωστές τυπικά σαν Ηνωμένες Πολιτείες της Αμερικής. Κέρδισε την ανεξαρτησία "
"της από την Μεγάλη Βρετανία στην Αμερικανική επανάσταση το 1776-1783μΧ."

#: data/civ1/nations.ruleset:129 data/civ1/nations.ruleset:243
#: data/civ2/nations.ruleset:132 data/civ2/nations.ruleset:248
#: data/civ2/nations.ruleset:459 data/nation/american.ruleset:53
#: data/nation/aztec.ruleset:29 data/nation/celtic.ruleset:41
#, fuzzy, c-format
msgid "Speaker %s"
msgstr "Ρήτορας"

#: data/civ1/nations.ruleset:129 data/civ1/nations.ruleset:243
#: data/civ2/nations.ruleset:132 data/civ2/nations.ruleset:248
#: data/civ2/nations.ruleset:459 data/nation/american.ruleset:53
#: data/nation/aztec.ruleset:29 data/nation/celtic.ruleset:41
#, fuzzy, c-format
msgid "?female:Speaker %s"
msgstr "?female:Χάκερ"

#: data/civ1/nations.ruleset:228 data/civ2/nations.ruleset:232
#: data/nation/aztec.ruleset:5
msgid "Aztec"
msgstr "Αζτέκικο"

#: data/civ1/nations.ruleset:229 data/civ2/nations.ruleset:233
#: data/nation/aztec.ruleset:6
msgid "?plural:Aztecs"
msgstr "?plural:Αζτέκους"

#: data/civ1/nations.ruleset:231 data/civ2/nations.ruleset:235
#: data/nation/aztec.ruleset:8
msgid ""
"The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
"control of the Toltec-derived civilizations of Central Mexico during the "
"15th century, reviving the practice of human sacrifice. They were conquered "
"by the Spanish under Cortés in 1521."
msgstr ""

#: data/civ1/nations.ruleset:328 data/civ2/nations.ruleset:333
#: data/nation/babylonian.ruleset:5
msgid "Babylonian"
msgstr "Βαβυλωνιακό"

#: data/civ1/nations.ruleset:329 data/civ2/nations.ruleset:334
#: data/nation/babylonian.ruleset:6
msgid "?plural:Babylonians"
msgstr "?plural:Βαβυλώνιους"

#: data/civ1/nations.ruleset:331 data/civ2/nations.ruleset:336
msgid ""
"Babylon was the dominant city of Mesopotamia from the 18th to 7th centuries "
"BC under a succession of peoples including Amorites, Kassites, Assyrians, "
"and Chaldeans."
msgstr ""

#: data/civ1/nations.ruleset:343 data/civ2/nations.ruleset:349
#: data/nation/babylonian.ruleset:25 data/nation/sumerian.ruleset:29
#, c-format
msgid "%s Lugal"
msgstr ""

#: data/civ1/nations.ruleset:343 data/civ2/nations.ruleset:349
#: data/nation/babylonian.ruleset:25 data/nation/sumerian.ruleset:29
#, fuzzy, c-format
msgid "?female:%s Lugal"
msgstr "?female:Χάκερ"

#: data/civ1/nations.ruleset:344 data/civ2/nations.ruleset:350
#, fuzzy, c-format
msgid "%s Ensi"
msgstr "%s μονάδες"

#: data/civ1/nations.ruleset:344 data/civ2/nations.ruleset:350
#, fuzzy, c-format
msgid "?female:%s Ensi"
msgstr "?female:Πρόεδρος"

#: data/civ1/nations.ruleset:395 data/civ2/nations.ruleset:528
#: data/nation/chinese.ruleset:5
msgid "Chinese"
msgstr "Κινέζος"

#: data/civ1/nations.ruleset:396 data/civ2/nations.ruleset:529
#: data/nation/chinese.ruleset:6
msgid "?plural:Chinese"
msgstr "?plural:Κινέζους"

#: data/civ1/nations.ruleset:398 data/civ2/nations.ruleset:531
msgid ""
"China is the oldest major civilization that is still in existence today, "
"with written records dating back over 3,500 years. After first being unified "
"by the Qin dynasty in 221 BC, China alternated between periods of unity and "
"disunity, and was occasionally conquered by external ethnicities. Today, the "
"People's Republic of China, established by the Communists in 1949, occupies "
"the mainland, while the former Nationalist government of the Republic of "
"China governs the island of Taiwan."
msgstr ""

#: data/civ1/nations.ruleset:414 data/civ2/nations.ruleset:548
#: data/civ2/nations.ruleset:1427 data/nation/aztec.ruleset:30
#: data/nation/brazilian.ruleset:30 data/nation/byzantium.ruleset:31
#: data/nation/chinese.ruleset:29 data/nation/ethiopian.ruleset:27
#: data/nation/japanese.ruleset:23
#, c-format
msgid "Emperor %s"
msgstr ""

#: data/civ1/nations.ruleset:414 data/civ2/nations.ruleset:548
#: data/nation/chinese.ruleset:29
#, c-format
msgid "Empress Dowager %s"
msgstr ""

#: data/civ1/nations.ruleset:415 data/civ2/nations.ruleset:549
#: data/nation/brazilian.ruleset:31 data/nation/chinese.ruleset:30
#, fuzzy, c-format
msgid "Chairman %s"
msgstr "Προεδρεύων"

#: data/civ1/nations.ruleset:415 data/civ2/nations.ruleset:549
#, fuzzy, c-format
msgid "Chairperson %s"
msgstr "Προεδρεύων"

#: data/civ1/nations.ruleset:544 data/civ2/nations.ruleset:678
#: data/nation/egyptian.ruleset:5
msgid "Egyptian"
msgstr "Αιγυπτιακό"

#: data/civ1/nations.ruleset:545 data/civ2/nations.ruleset:679
#: data/nation/egyptian.ruleset:6
msgid "?plural:Egyptians"
msgstr "?plural:Αιγύπτιοι"

#: data/civ1/nations.ruleset:547 data/civ2/nations.ruleset:681
#: data/nation/egyptian.ruleset:8
msgid ""
"Egypt was the second-oldest of the world's civilizations.  Since ancient "
"times it has been unusually urbanized, supporting a large population on silt "
"deposited by the annual floodings of the Nile."
msgstr ""

#: data/civ1/nations.ruleset:558 data/civ2/nations.ruleset:693
#: data/nation/egyptian.ruleset:29
#, fuzzy, c-format
msgid "Pharaoh %s"
msgstr "Φαραώ"

#: data/civ1/nations.ruleset:558 data/civ2/nations.ruleset:693
#: data/nation/egyptian.ruleset:29
#, fuzzy, c-format
msgid "?female:Pharaoh %s"
msgstr "?female:Χαν"

#: data/civ1/nations.ruleset:559 data/civ2/nations.ruleset:694
#: data/nation/egyptian.ruleset:30
#, fuzzy, c-format
msgid "Great Pharaoh %s"
msgstr "Μεγάλος Φαραώ"

#: data/civ1/nations.ruleset:559 data/civ2/nations.ruleset:694
#: data/nation/egyptian.ruleset:30
#, fuzzy, c-format
msgid "?female:Great Pharaoh %s"
msgstr "?female:Χαν"

#: data/civ1/nations.ruleset:626 data/civ2/nations.ruleset:761
#: data/nation/english.ruleset:5
msgid "English"
msgstr "Άγγλος"

#: data/civ1/nations.ruleset:627 data/civ2/nations.ruleset:762
#: data/nation/english.ruleset:6
msgid "?plural:English"
msgstr "?plural:'Αγγλοι"

#: data/civ1/nations.ruleset:629 data/civ2/nations.ruleset:764
#: data/nation/english.ruleset:8
msgid ""
"England was unified by Alfred the Great of Wessex in the late 9th century, "
"only to be conquered by William of Normandy a century later, in the last "
"successful invasion of the country."
msgstr ""

#: data/civ1/nations.ruleset:640 data/civ1/nations.ruleset:1033
#: data/civ2/nations.ruleset:776 data/civ2/nations.ruleset:1175
#: data/civ2/nations.ruleset:1429 data/civ2/nations.ruleset:1941
#: data/civ2/nations.ruleset:2015 data/civ2civ3/governments.ruleset:362
#: data/classic/governments.ruleset:180
#: data/experimental/governments.ruleset:184
#: data/multiplayer/governments.ruleset:180 data/royale/governments.ruleset:472
#: data/sandbox/governments.ruleset:364
#, fuzzy, c-format
msgid "Prime Minister %s"
msgstr "Πρωθυπουργός"

#: data/civ1/nations.ruleset:640 data/civ1/nations.ruleset:1033
#: data/civ2/nations.ruleset:776 data/civ2/nations.ruleset:1175
#: data/civ2/nations.ruleset:1429 data/civ2/nations.ruleset:1941
#: data/civ2/nations.ruleset:2015 data/civ2civ3/governments.ruleset:363
#: data/classic/governments.ruleset:181
#: data/experimental/governments.ruleset:185
#: data/multiplayer/governments.ruleset:181 data/royale/governments.ruleset:473
#: data/sandbox/governments.ruleset:365
#, fuzzy, c-format
msgid "?female:Prime Minister %s"
msgstr "?female:Χαν"

#: data/civ1/nations.ruleset:739 data/civ2/nations.ruleset:876
#: data/nation/french.ruleset:5
msgid "French"
msgstr "Γάλλικό"

#: data/civ1/nations.ruleset:740 data/civ2/nations.ruleset:877
#: data/nation/french.ruleset:6
msgid "?plural:French"
msgstr "?plural:Γάλλοι"

#: data/civ1/nations.ruleset:742 data/civ2/nations.ruleset:879
#, fuzzy
msgid ""
"France has long been a major power in Europe. French conquerors like Emperor "
"Napoleon and King Charlemagne united large parts of Europe under the French "
"flag."
msgstr ""
"Η Γαλλία είναι από παλιά μια σημαντική δύναμη στην Ευρώπη. Οι Γάλλοι "
"κατακτητές όπως ο Αυτοκράτορας Ναπολέων και ο Βασιλιάς Καρλομάγνος "
"ενωποίησαν μεγάλα μέρη της Ευρώπης υπό τη γαλλική σημαία."

#: data/civ1/nations.ruleset:753 data/civ2/nations.ruleset:891
#: data/nation/french.ruleset:42
#, fuzzy, c-format
msgid "Chieftain %s"
msgstr "Χιλιανός"

#: data/civ1/nations.ruleset:753 data/civ2/nations.ruleset:891
#: data/nation/french.ruleset:42
#, fuzzy, c-format
msgid "?female:Chieftain %s"
msgstr "?female:Χαν"

#: data/civ1/nations.ruleset:754 data/civ2/nations.ruleset:892
#: data/nation/french.ruleset:43
#, c-format
msgid "Premier %s"
msgstr ""

#: data/civ1/nations.ruleset:754 data/civ2/nations.ruleset:892
#, fuzzy, c-format
msgid "?female:Premier %s"
msgstr "Προεδρεύων"

#: data/civ1/nations.ruleset:864 data/civ2/nations.ruleset:1003
#: data/nation/german.ruleset:5
msgid "German"
msgstr "Γερμανικό"

#: data/civ1/nations.ruleset:865 data/civ2/nations.ruleset:1004
#: data/nation/german.ruleset:6
msgid "?plural:Germans"
msgstr "?plural:Γερμανούς"

#: data/civ1/nations.ruleset:868 data/civ2/nations.ruleset:1007
#: data/nation/german.ruleset:9
#, fuzzy
msgid ""
"Germany was united in 1871 by the Prussian military force. After World War I "
"it became a republic, but fell into Nazism in 1933 and started World War II. "
"After the war it was split into two states, which reunited in 1990 at the "
"end of the Cold War."
msgstr ""
"Η Γερμανία ενωποιήθηκε το 1871 από την πρωσσική στρατιωτική δύναμη. Μετά τον "
"Παγκόσμιο πόλεμο έγινε ομοσπονδία, αλλά υπέκειψε στον Ναζισμό το 1933 και "
"ξεκίνησε τον δεύτερο παγκόσμιο πόλεμο.Μετά τον πόλεμο διασπάστηκε σε δύο "
"κράτη, και ξαναενωποιήθηκε μετά το τέλος του Ψυχρού πολέμου."

#: data/civ1/nations.ruleset:880 data/civ2/nations.ruleset:1020
#: data/nation/austrian.ruleset:51 data/nation/byzantium.ruleset:28
#: data/nation/egyptian.ruleset:28 data/nation/german.ruleset:33
#, fuzzy, c-format
msgid "Chancellor %s"
msgstr "Καγκελάριος"

#: data/civ1/nations.ruleset:880 data/civ2/nations.ruleset:1020
#: data/nation/austrian.ruleset:51 data/nation/byzantium.ruleset:28
#: data/nation/egyptian.ruleset:28 data/nation/german.ruleset:33
#, fuzzy, c-format
msgid "?female:Chancellor %s"
msgstr "?female:Καγκελάριος"

#: data/civ1/nations.ruleset:881 data/civ2/nations.ruleset:1021
#: data/nation/austrian.ruleset:53 data/nation/german.ruleset:35
#: data/nation/italian.ruleset:45 data/nation/polish.ruleset:38
#, fuzzy, c-format
msgid "First Secretary %s"
msgstr "Πρώτος Γραμματέας"

#: data/civ1/nations.ruleset:881 data/civ2/nations.ruleset:1021
#: data/nation/austrian.ruleset:53 data/nation/german.ruleset:35
#: data/nation/italian.ruleset:45 data/nation/polish.ruleset:38
#, fuzzy, c-format
msgid "?female:First Secretary %s"
msgstr "Πρώτος Γραμματέας"

#: data/civ1/nations.ruleset:1020 data/civ2/nations.ruleset:1161
#: data/nation/greek.ruleset:5
msgid "Greek"
msgstr "Αρχαίο Ελληνικό"

#: data/civ1/nations.ruleset:1021 data/civ2/nations.ruleset:1162
#: data/nation/greek.ruleset:6
msgid "?plural:Greeks"
msgstr "?plural:Αρχαίοι Έλληνες"

#: data/civ1/nations.ruleset:1023 data/civ2/nations.ruleset:1164
#: data/nation/greek.ruleset:8
msgid "The ancient Greeks, between Mycenae and the Roman conquest."
msgstr "Οι αρχαίοι Έλληνες,ανάμεσα στην Μυκηναική και την Ρωμαική κατάκτηση."

#: data/civ1/nations.ruleset:1032 data/civ2/nations.ruleset:1174
#: data/nation/byzantium.ruleset:29 data/nation/greek.ruleset:24
#, fuzzy, c-format
msgid "Despot %s"
msgstr "Δεσποτισμός"

#: data/civ1/nations.ruleset:1032 data/civ2/nations.ruleset:1174
#: data/nation/byzantium.ruleset:29 data/nation/greek.ruleset:24
#, fuzzy, c-format
msgid "?female:Despot %s"
msgstr "Προεδρεύων"

#: data/civ1/nations.ruleset:1172 data/civ2/nations.ruleset:1314
#: data/nation/indian.ruleset:5
msgid "Indian"
msgstr "Ινδικό"

#: data/civ1/nations.ruleset:1173 data/civ2/nations.ruleset:1315
#: data/nation/indian.ruleset:6
msgid "?plural:Indians"
msgstr "?plural:Ινδοί"

#: data/civ1/nations.ruleset:1175 data/civ2/nations.ruleset:1317
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""

#: data/civ1/nations.ruleset:1185 data/civ2/nations.ruleset:1328
#: data/nation/indian.ruleset:26 data/nation/khmer.ruleset:26
#, c-format
msgid "Raja %s"
msgstr ""

#: data/civ1/nations.ruleset:1185 data/civ2/nations.ruleset:1328
#: data/nation/indian.ruleset:26 data/nation/khmer.ruleset:26
#, fuzzy, c-format
msgid "Rani %s"
msgstr "Σιδηρόδρομος"

#: data/civ1/nations.ruleset:1186 data/civ2/nations.ruleset:1329
#: data/nation/indian.ruleset:28 data/nation/khmer.ruleset:27
#, fuzzy, c-format
msgid "Maharaja %s"
msgstr "Μαχαραγίας"

#: data/civ1/nations.ruleset:1186 data/civ2/nations.ruleset:1329
#: data/nation/indian.ruleset:28 data/nation/khmer.ruleset:27
#, fuzzy, c-format
msgid "Maharani %s"
msgstr "Μαχαραγίας"

#: data/civ1/nations.ruleset:1187 data/civ2/nations.ruleset:1330
#: data/nation/indian.ruleset:29
#, fuzzy, c-format
msgid "Mahatma %s"
msgstr "Μαχάτμα"

#: data/civ1/nations.ruleset:1187 data/civ2/nations.ruleset:1330
#: data/nation/indian.ruleset:29
#, fuzzy, c-format
msgid "?female:Mahatma %s"
msgstr "?female:Χαν"

#: data/civ1/nations.ruleset:1269 data/civ2/nations.ruleset:1530
#: data/nation/mongol.ruleset:5
msgid "Mongol"
msgstr "Μογγόλικό"

#: data/civ1/nations.ruleset:1270 data/civ2/nations.ruleset:1531
#: data/nation/mongol.ruleset:6
msgid "?plural:Mongols"
msgstr "?plural:Μογγόλοι"

#: data/civ1/nations.ruleset:1272 data/civ2/nations.ruleset:1533
#: data/nation/mongol.ruleset:8
#, fuzzy
msgid ""
"In the centuries after their unification by Chinggis Khan, the Mongols "
"conquered the largest empire in human history, encompassing most of the "
"continent of Asia. They became notorious for their utter ruthlessness in "
"warfare."
msgstr ""
"Στους αιώνες μετά την ενωποίηση από τον Τζέγκις Χαν, οι Μογγόλοι κατέκτησαν "
"την μεγαλύτερη αυτοκρατορία στην ανθρώπινη ιστορία , που περιελάλβανε την "
"μεγαλύτερη έκταση της Ασίας. Έγιναν ξακουστοί για τον αδίστακτο χαρακτήρα "
"τους στον πόλεμο."

#: data/civ1/nations.ruleset:1284 data/civ2/nations.ruleset:1546
#: data/nation/hunnic.ruleset:40 data/nation/mongol.ruleset:33
#, fuzzy, c-format
msgid "%s Khan"
msgstr "Χαν"

#: data/civ1/nations.ruleset:1284 data/civ2/nations.ruleset:1546
#: data/nation/hunnic.ruleset:40 data/nation/mongol.ruleset:33
#, fuzzy, c-format
msgid "%s Khatan"
msgstr "Χαν"

#: data/civ1/nations.ruleset:1285 data/civ2/nations.ruleset:1547
#: data/nation/hunnic.ruleset:41 data/nation/mongol.ruleset:34
#, fuzzy, c-format
msgid "%s Khagan"
msgstr "Χαν"

#: data/civ1/nations.ruleset:1285 data/civ2/nations.ruleset:1547
#: data/nation/hunnic.ruleset:41 data/nation/mongol.ruleset:34
#, fuzzy, c-format
msgid "?female:%s Khagan"
msgstr "?female:Χάκερ"

#: data/civ1/nations.ruleset:1336 data/civ2/nations.ruleset:1674
#: data/nation/roman.ruleset:5
msgid "Roman"
msgstr "Ρωμαϊκό"

#: data/civ1/nations.ruleset:1337 data/civ2/nations.ruleset:1675
#: data/nation/roman.ruleset:6
msgid "?plural:Romans"
msgstr "?plural:Ρωμαίοι"

#: data/civ1/nations.ruleset:1339 data/civ2/nations.ruleset:1677
#, fuzzy
msgid ""
"Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
"controlled nearly all of Europe, northern Africa and Mesopotamia."
msgstr ""
"Σύμφωνα με τον θρύλο,ιδρύθηκε από τον Ρωμύλο το 753 π.Χ . Στο απόγειο της "
"δυναμής της ήλεγχε όλη την Ευρώπη, τη βόρειο Αφρική και τη Μεσοποταμία."

#: data/civ1/nations.ruleset:1351 data/civ2/nations.ruleset:1689
#: data/nation/brazilian.ruleset:29 data/nation/roman.ruleset:51
#, fuzzy, c-format
msgid "Dictator %s"
msgstr "Απόλυτος Άρχοντας"

#: data/civ1/nations.ruleset:1351 data/civ2/nations.ruleset:1689
#: data/nation/brazilian.ruleset:29 data/nation/roman.ruleset:51
#, fuzzy, c-format
msgid "Dictatrix %s"
msgstr "Απόλυτη Αρχόντισσα"

#: data/civ1/nations.ruleset:1352 data/civ2/nations.ruleset:1690
#, fuzzy, c-format
msgid "Imperator %s"
msgstr "κοντά %s"

#: data/civ1/nations.ruleset:1352 data/civ2/nations.ruleset:1690
#, fuzzy, c-format
msgid "Imperatrix %s"
msgstr "κοντά %s"

#: data/civ1/nations.ruleset:1353 data/civ2/nations.ruleset:1691
#: data/nation/byzantium.ruleset:27 data/nation/carthaginian.ruleset:24
#: data/nation/egyptian.ruleset:27 data/nation/greek.ruleset:23
#: data/nation/hittite.ruleset:27 data/nation/hunnic.ruleset:39
#: data/nation/roman.ruleset:49 data/nation/sumerian.ruleset:28
#, fuzzy, c-format
msgid "Usurper %s"
msgstr "Σφετεριστής"

#: data/civ1/nations.ruleset:1353 data/civ2/nations.ruleset:1691
#: data/nation/byzantium.ruleset:27 data/nation/carthaginian.ruleset:24
#: data/nation/egyptian.ruleset:27 data/nation/greek.ruleset:23
#: data/nation/hittite.ruleset:27 data/nation/hunnic.ruleset:39
#: data/nation/roman.ruleset:49 data/nation/sumerian.ruleset:28
#, fuzzy, c-format
msgid "?female:Usurper %s"
msgstr "?female:Σφετερίστρια"

#: data/civ1/nations.ruleset:1391 data/civ2/nations.ruleset:1729
#: data/nation/russian.ruleset:5
msgid "Russian"
msgstr "Ρώσσοι"

#: data/civ1/nations.ruleset:1392 data/civ2/nations.ruleset:1730
#: data/nation/russian.ruleset:6
msgid "?plural:Russians"
msgstr "?plural:Ρώσσοι"

#: data/civ1/nations.ruleset:1394 data/civ2/nations.ruleset:1732
msgid ""
"According to legend, Slavic and Finnic tribes of Novgorod invited in the "
"year 862 the Varangian (Viking) king Rurik to bring order to their land. "
"Rurik established Kievan Rus' in this realm, the first Russian state. By the "
"11th century, Kievan Rus' had disintegrated into lesser princedoms, which "
"were once again united into one state by Ivan III in the 15th century. After "
"decisive victory over Sweden and large territorial gains, Peter I pronounced "
"the Russian Empire in 1721. The Russian Empire lasted until 1917 when a "
"socialist revolution dethroned the last Russian emperor. After USSR "
"dissolution in 1991 Russia appeared on world map again, now as a federative "
"republic."
msgstr ""

#: data/civ1/nations.ruleset:1412 data/civ2/nations.ruleset:1751
#, fuzzy, c-format
msgid "Duke %s"
msgstr "Επέλεξε αυτόν τον παίχτη"

#: data/civ1/nations.ruleset:1412 data/civ2/nations.ruleset:1751
#, fuzzy, c-format
msgid "Duchess %s"
msgstr "Μεγάλη Δούκισσα"

#: data/civ1/nations.ruleset:1413 data/civ2/nations.ruleset:1752
#: data/nation/russian.ruleset:50
#, fuzzy, c-format
msgid "Tsar %s"
msgstr "κοντά %s"

#: data/civ1/nations.ruleset:1413 data/civ2/nations.ruleset:1752
#: data/nation/russian.ruleset:50
#, fuzzy, c-format
msgid "Tsaritsa %s"
msgstr "Τσάρισα"

#: data/civ1/nations.ruleset:1488 data/civ2/nations.ruleset:2082
#: data/nation/zulu.ruleset:5
msgid "Zulu"
msgstr "Ζουλού"

#: data/civ1/nations.ruleset:1489 data/civ2/nations.ruleset:2083
#: data/nation/zulu.ruleset:6
msgid "?plural:Zulus"
msgstr "?plural:Ζουλού"

#: data/civ1/nations.ruleset:1491 data/civ2/nations.ruleset:2085
#: data/nation/zulu.ruleset:8
msgid ""
"The Zulus are a warlike Bantu people who migrated from west-central Africa "
"into southern Africa beginning in the early 1700s, conquering the native "
"Khoisan peoples and clashing with European settlers."
msgstr ""
"Οι Ζουλού ήταν πολεμική φύλα Μπαντού που μετανάστευσαν από την κεντρό-δυτική "
"Αφρική στη νότιο Αφρική από τις αρχές του 1700 κατακτώντας τους ιθαγενείς "
"Khoisan και ερχόμενοι σε σύγκρουσοι με Ευρωπαίους αποίκους."

#: data/civ1/nations.ruleset:1502 data/civ2/nations.ruleset:1843
#: data/civ2/nations.ruleset:2097 data/nation/apache.ruleset:28
#: data/nation/cherokee.ruleset:24 data/nation/iroquois.ruleset:28
#: data/nation/polynesian.ruleset:22 data/nation/sioux.ruleset:29
#: data/nation/taino.ruleset:32 data/nation/tupi.ruleset:27
#: data/nation/zulu.ruleset:40
#, fuzzy, c-format
msgid "Great Chief %s"
msgstr "Μεγάλος Αρχηγός"

#: data/civ1/nations.ruleset:1502 data/civ2/nations.ruleset:1843
#: data/civ2/nations.ruleset:2097 data/nation/apache.ruleset:28
#: data/nation/cherokee.ruleset:24 data/nation/iroquois.ruleset:28
#: data/nation/polynesian.ruleset:22 data/nation/sioux.ruleset:29
#: data/nation/taino.ruleset:32 data/nation/tupi.ruleset:27
#: data/nation/zulu.ruleset:40
#, fuzzy, c-format
msgid "?female:Great Chief %s"
msgstr "?female:Πρόεδρος"

#: data/civ1/nations.ruleset:1503 data/civ2/nations.ruleset:458
#: data/civ2/nations.ruleset:1844 data/civ2/nations.ruleset:2098
#: data/nation/celtic.ruleset:40 data/nation/cherokee.ruleset:25
#: data/nation/iroquois.ruleset:29 data/nation/polynesian.ruleset:23
#: data/nation/sioux.ruleset:30 data/nation/zulu.ruleset:41
#, fuzzy, c-format
msgid "Spokesman %s"
msgstr "Κομμουνισμός"

#: data/civ1/nations.ruleset:1503 data/civ2/nations.ruleset:458
#: data/civ2/nations.ruleset:1844 data/civ2/nations.ruleset:2098
#: data/nation/celtic.ruleset:40 data/nation/cherokee.ruleset:25
#: data/nation/iroquois.ruleset:29 data/nation/polynesian.ruleset:23
#: data/nation/sioux.ruleset:30 data/nation/zulu.ruleset:41
#, c-format
msgid "Spokeswoman %s"
msgstr ""

#: data/civ1/nations.ruleset:1504 data/civ2/nations.ruleset:1845
#: data/civ2/nations.ruleset:2099 data/nation/cherokee.ruleset:26
#: data/nation/iroquois.ruleset:30 data/nation/polynesian.ruleset:24
#: data/nation/sioux.ruleset:31 data/nation/tupi.ruleset:25
#: data/nation/zulu.ruleset:42
#, c-format
msgid "Principal Chief %s"
msgstr ""

#: data/civ1/nations.ruleset:1504 data/civ2/nations.ruleset:1845
#: data/civ2/nations.ruleset:2099 data/nation/cherokee.ruleset:26
#: data/nation/iroquois.ruleset:30 data/nation/polynesian.ruleset:24
#: data/nation/sioux.ruleset:31 data/nation/tupi.ruleset:25
#: data/nation/zulu.ruleset:42
#, fuzzy, c-format
msgid "?female:Principal Chief %s"
msgstr "Προεδρεύων"

#: data/civ1/nations.ruleset:1560 data/civ2/nations.ruleset:2155
#: data/nation/barbarian.ruleset:5 server/stdinhand.cpp:3687
#: server/stdinhand.cpp:6845
msgid "Barbarian"
msgstr ""

#: data/civ1/nations.ruleset:1561 data/civ2/nations.ruleset:2156
#: data/nation/barbarian.ruleset:6
msgid "?plural:Barbarians"
msgstr "?plural:Βάρβαροι"

#: data/civ1/nations.ruleset:1563 data/civ2/nations.ruleset:2158
#: data/nation/barbarian.ruleset:8
msgid ""
"Since the dawn of civilization, barbarians have been a threat to cultured "
"peoples everywhere."
msgstr ""
"Από την αυγή του πολιτισμού, οι βάρβαροι απότελουσαν μια απειλή στους "
"πολιτισμένους ανθρώπους παντού."

#: data/civ1/nations.ruleset:1601 data/civ2/nations.ruleset:2196
#: data/nation/pirate.ruleset:5
#, fuzzy
msgid "Pirate"
msgstr "Αεροπορική βάση"

#: data/civ1/nations.ruleset:1602 data/civ2/nations.ruleset:2197
#: data/nation/pirate.ruleset:6
#, fuzzy
msgid "?plural:Pirates"
msgstr "?plural:Πορτογάλοι"

#: data/civ1/nations.ruleset:1604 data/civ2/nations.ruleset:2199
#: data/nation/pirate.ruleset:8
msgid ""
"As long as honest men have sailed the seas, pirates have been a scourge of "
"them and of all coastal dwelling peoples."
msgstr ""

#: data/civ1/styles.ruleset:29 data/civ2/styles.ruleset:29
#: data/civ2civ3/styles.ruleset:29 data/classic/styles.ruleset:29
#: data/experimental/styles.ruleset:31 data/multiplayer/styles.ruleset:29
#: data/royale/styles.ruleset:29 data/sandbox/styles.ruleset:29
#, fuzzy
msgid "?style:European"
msgstr "?citystyle:Ευρωπαϊκό"

#: data/civ1/styles.ruleset:32 data/civ2/styles.ruleset:32
#: data/civ2civ3/styles.ruleset:32 data/classic/styles.ruleset:32
#: data/experimental/styles.ruleset:34 data/multiplayer/styles.ruleset:32
#: data/royale/styles.ruleset:32 data/sandbox/styles.ruleset:32
#, fuzzy
msgid "?style:Classical"
msgstr "?citystyle:Κλασσικό"

#: data/civ1/styles.ruleset:35 data/civ2/styles.ruleset:35
#: data/civ2civ3/styles.ruleset:35 data/classic/styles.ruleset:35
#: data/experimental/styles.ruleset:37 data/multiplayer/styles.ruleset:35
#: data/royale/styles.ruleset:35 data/sandbox/styles.ruleset:35
#, fuzzy
msgid "?style:Tropical"
msgstr "?citystyle:Τροπικό"

#: data/civ1/styles.ruleset:38 data/civ2/styles.ruleset:38
#: data/civ2civ3/styles.ruleset:38 data/classic/styles.ruleset:38
#: data/experimental/styles.ruleset:40 data/multiplayer/styles.ruleset:38
#: data/royale/styles.ruleset:38 data/sandbox/styles.ruleset:38
#, fuzzy
msgid "?style:Asian"
msgstr "?citystyle:Ασιατικό"

#: data/civ1/styles.ruleset:41 data/civ2/styles.ruleset:41
#: data/civ2civ3/styles.ruleset:41 data/classic/styles.ruleset:41
#: data/experimental/styles.ruleset:43 data/multiplayer/styles.ruleset:41
#: data/royale/styles.ruleset:41 data/sandbox/styles.ruleset:41
#, fuzzy
msgid "?style:Babylonian"
msgstr "?citystyle:Βαβυλωνιακό"

#: data/civ1/styles.ruleset:44 data/civ2/styles.ruleset:44
#: data/civ2civ3/styles.ruleset:44 data/classic/styles.ruleset:44
#: data/experimental/styles.ruleset:46 data/multiplayer/styles.ruleset:44
#: data/royale/styles.ruleset:44 data/sandbox/styles.ruleset:44
#, fuzzy
msgid "?style:Celtic"
msgstr "?citystyle:Κελτικό"

#: data/civ1/styles.ruleset:66 data/civ2/styles.ruleset:66
#: data/civ2civ3/styles.ruleset:66 data/classic/styles.ruleset:66
#: data/experimental/styles.ruleset:68 data/multiplayer/styles.ruleset:66
#: data/royale/styles.ruleset:66 data/sandbox/styles.ruleset:66
msgid "?citystyle:European"
msgstr "?citystyle:Ευρωπαϊκό"

#: data/civ1/styles.ruleset:76 data/civ2/styles.ruleset:76
#: data/civ2civ3/styles.ruleset:76 data/classic/styles.ruleset:76
#: data/experimental/styles.ruleset:78 data/multiplayer/styles.ruleset:76
#: data/royale/styles.ruleset:76 data/sandbox/styles.ruleset:76
msgid "?citystyle:Classical"
msgstr "?citystyle:Κλασσικό"

#: data/civ1/styles.ruleset:86 data/civ2/styles.ruleset:86
#: data/civ2civ3/styles.ruleset:86 data/classic/styles.ruleset:86
#: data/experimental/styles.ruleset:88 data/multiplayer/styles.ruleset:86
#: data/royale/styles.ruleset:86 data/sandbox/styles.ruleset:86
msgid "?citystyle:Tropical"
msgstr "?citystyle:Τροπικό"

#: data/civ1/styles.ruleset:96 data/civ2/styles.ruleset:96
#: data/civ2civ3/styles.ruleset:96 data/classic/styles.ruleset:96
#: data/experimental/styles.ruleset:98 data/multiplayer/styles.ruleset:96
#: data/royale/styles.ruleset:96 data/sandbox/styles.ruleset:96
msgid "?citystyle:Asian"
msgstr "?citystyle:Ασιατικό"

#: data/civ1/styles.ruleset:106 data/civ2/styles.ruleset:106
#: data/civ2civ3/styles.ruleset:106 data/classic/styles.ruleset:106
#: data/experimental/styles.ruleset:108 data/multiplayer/styles.ruleset:106
#: data/royale/styles.ruleset:106 data/sandbox/styles.ruleset:106
msgid "?citystyle:Babylonian"
msgstr "?citystyle:Βαβυλωνιακό"

#: data/civ1/styles.ruleset:116 data/civ2/styles.ruleset:116
#: data/civ2civ3/styles.ruleset:116 data/classic/styles.ruleset:116
#: data/experimental/styles.ruleset:118 data/multiplayer/styles.ruleset:116
#: data/royale/styles.ruleset:116 data/sandbox/styles.ruleset:116
msgid "?citystyle:Celtic"
msgstr "?citystyle:Κελτικό"

#: data/civ1/styles.ruleset:126 data/civ2/styles.ruleset:126
msgid "?citystyle:Renaissance"
msgstr "?citystyle:Αναγεννησιακό"

#: data/civ1/styles.ruleset:136 data/civ2/styles.ruleset:136
#: data/civ2civ3/styles.ruleset:126 data/classic/styles.ruleset:126
#: data/experimental/styles.ruleset:128 data/multiplayer/styles.ruleset:126
#: data/royale/styles.ruleset:126 data/sandbox/styles.ruleset:126
msgid "?citystyle:Industrial"
msgstr "?citystyle:Βιομηχανικό"

#: data/civ1/styles.ruleset:146 data/civ2/styles.ruleset:146
#: data/civ2civ3/styles.ruleset:146 data/classic/styles.ruleset:146
#: data/experimental/styles.ruleset:148 data/multiplayer/styles.ruleset:146
#: data/royale/styles.ruleset:146 data/sandbox/styles.ruleset:146
msgid "?citystyle:Modern"
msgstr "?citystyle:Μοντέρνου"

#: data/civ1/styles.ruleset:156 data/civ2/styles.ruleset:156
#: data/civ2civ3/styles.ruleset:156 data/classic/styles.ruleset:156
#: data/experimental/styles.ruleset:158 data/multiplayer/styles.ruleset:156
#: data/royale/styles.ruleset:156 data/sandbox/styles.ruleset:156
msgid "?citystyle:PostModern"
msgstr "?citystyle:Μεταμοντέρνου"

#: data/civ1/techs.ruleset:117 data/civ2/techs.ruleset:117
#: data/civ2civ3/techs.ruleset:117 data/classic/techs.ruleset:117
#: data/experimental/techs.ruleset:119 data/multiplayer/techs.ruleset:117
#: data/royale/techs.ruleset:117 data/sandbox/techs.ruleset:117
msgid "Advanced Flight"
msgstr "Προηγμένη πτήση"

#: data/civ1/techs.ruleset:125 data/civ2/techs.ruleset:125
#: data/civ2civ3/techs.ruleset:126 data/classic/techs.ruleset:125
#: data/experimental/techs.ruleset:128 data/multiplayer/techs.ruleset:125
#: data/royale/techs.ruleset:127 data/sandbox/techs.ruleset:127
msgid "Alphabet"
msgstr "Αλφάβητο"

#: data/civ1/techs.ruleset:133 data/civ2/techs.ruleset:141
#: data/civ2civ3/techs.ruleset:142 data/classic/techs.ruleset:141
#: data/experimental/techs.ruleset:145 data/multiplayer/techs.ruleset:141
#: data/royale/techs.ruleset:144 data/sandbox/techs.ruleset:143
msgid "Astronomy"
msgstr "Αστρονομία"

#: data/civ1/techs.ruleset:141 data/civ2/techs.ruleset:149
#: data/civ2civ3/techs.ruleset:151 data/classic/techs.ruleset:149
#: data/experimental/techs.ruleset:154 data/multiplayer/techs.ruleset:149
#: data/royale/techs.ruleset:154 data/sandbox/techs.ruleset:152
msgid "Atomic Theory"
msgstr "Ατομική Θεωρία"

#: data/civ1/techs.ruleset:149 data/civ2/techs.ruleset:157
#: data/civ2civ3/techs.ruleset:159 data/classic/techs.ruleset:157
#: data/experimental/techs.ruleset:163 data/multiplayer/techs.ruleset:157
#: data/royale/techs.ruleset:163 data/sandbox/techs.ruleset:160
msgid "Automobile"
msgstr "Αυτοκίνηση"

#: data/civ1/techs.ruleset:154 data/civ1/techs.ruleset:421
#: data/civ1/techs.ruleset:512 data/civ2/techs.ruleset:162
#: data/civ2/techs.ruleset:503 data/civ2/techs.ruleset:619
#: data/classic/techs.ruleset:162 data/classic/techs.ruleset:500
#: data/classic/techs.ruleset:616 data/experimental/techs.ruleset:169
#: data/experimental/techs.ruleset:543 data/experimental/techs.ruleset:673
#: data/multiplayer/techs.ruleset:162 data/multiplayer/techs.ruleset:508
#: data/multiplayer/techs.ruleset:624
msgid "Increases the population's contribution to pollution."
msgstr ""

#: data/civ1/techs.ruleset:157 data/civ2/techs.ruleset:165
#: data/civ2civ3/techs.ruleset:167 data/classic/techs.ruleset:165
#: data/experimental/techs.ruleset:172 data/multiplayer/techs.ruleset:165
#: data/royale/techs.ruleset:172 data/sandbox/techs.ruleset:168
msgid "Banking"
msgstr "Τραπεζική"

#: data/civ1/techs.ruleset:165 data/civ2/techs.ruleset:173
#: data/civ2civ3/techs.ruleset:175 data/classic/techs.ruleset:173
#: data/experimental/techs.ruleset:181 data/multiplayer/techs.ruleset:173
#: data/royale/techs.ruleset:181 data/sandbox/techs.ruleset:176
msgid "Bridge Building"
msgstr "Χτίσιμο γεφυρών"

#: data/civ1/techs.ruleset:171 data/civ2/techs.ruleset:179
#: data/civ2civ3/techs.ruleset:181 data/classic/techs.ruleset:179
#: data/experimental/techs.ruleset:188 data/multiplayer/techs.ruleset:179
#: data/royale/techs.ruleset:187 data/sandbox/techs.ruleset:182
#, fuzzy
msgid "Allows roads to be built on river tiles."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/civ1/techs.ruleset:174 data/civ2/techs.ruleset:182
#: data/civ2civ3/techs.ruleset:184 data/classic/techs.ruleset:182
#: data/experimental/techs.ruleset:191 data/multiplayer/techs.ruleset:182
#: data/royale/techs.ruleset:190 data/sandbox/techs.ruleset:185
msgid "Bronze Working"
msgstr "Χαλκουργία"

#: data/civ1/techs.ruleset:182 data/civ2/techs.ruleset:190
#: data/civ2civ3/techs.ruleset:192 data/classic/techs.ruleset:190
#: data/experimental/techs.ruleset:199 data/multiplayer/techs.ruleset:190
#: data/royale/techs.ruleset:198 data/sandbox/techs.ruleset:193
msgid "Ceremonial Burial"
msgstr "Τελετουργική ταφή"

#: data/civ1/techs.ruleset:190 data/civ2/techs.ruleset:198
#: data/civ2civ3/techs.ruleset:200 data/classic/techs.ruleset:198
#: data/experimental/techs.ruleset:207 data/multiplayer/techs.ruleset:198
#: data/royale/techs.ruleset:206 data/sandbox/techs.ruleset:201
msgid "Chemistry"
msgstr "Χημεία"

#: data/civ1/techs.ruleset:198 data/civ2/techs.ruleset:206
#: data/civ2civ3/techs.ruleset:208 data/classic/techs.ruleset:206
#: data/experimental/techs.ruleset:216 data/multiplayer/techs.ruleset:206
#: data/royale/techs.ruleset:215 data/sandbox/techs.ruleset:209
msgid "Chivalry"
msgstr "Ιπποσύνη"

#: data/civ1/techs.ruleset:206 data/civ2/techs.ruleset:214
#: data/civ2civ3/techs.ruleset:216 data/classic/techs.ruleset:214
#: data/experimental/techs.ruleset:225 data/multiplayer/techs.ruleset:214
#: data/royale/techs.ruleset:224 data/sandbox/techs.ruleset:217
msgid "Code of Laws"
msgstr "Νόμοι"

#: data/civ1/techs.ruleset:214 data/civ2/techs.ruleset:230
#: data/civ2civ3/techs.ruleset:232 data/classic/techs.ruleset:230
#: data/experimental/techs.ruleset:243 data/multiplayer/techs.ruleset:230
#: data/royale/techs.ruleset:242 data/sandbox/techs.ruleset:233
msgid "Combustion"
msgstr "Καύση"

#: data/civ1/techs.ruleset:230 data/civ2/techs.ruleset:247
#: data/civ2civ3/techs.ruleset:249 data/classic/techs.ruleset:247
#: data/experimental/techs.ruleset:262 data/multiplayer/techs.ruleset:247
#: data/royale/techs.ruleset:261 data/sandbox/techs.ruleset:250
msgid "Computers"
msgstr "Υπολογιστές"

#: data/civ1/techs.ruleset:238 data/civ2/techs.ruleset:255
#: data/civ2civ3/techs.ruleset:257 data/classic/techs.ruleset:255
#: data/experimental/techs.ruleset:271 data/multiplayer/techs.ruleset:255
#: data/royale/techs.ruleset:270 data/sandbox/techs.ruleset:258
msgid "Conscription"
msgstr "Στρατολογία"

#: data/civ1/techs.ruleset:246 data/civ2/techs.ruleset:263
#: data/civ2civ3/techs.ruleset:265 data/classic/techs.ruleset:263
#: data/experimental/techs.ruleset:280 data/multiplayer/techs.ruleset:263
#: data/royale/techs.ruleset:279 data/sandbox/techs.ruleset:266
msgid "Construction"
msgstr "Κατασκευές"

#: data/civ1/techs.ruleset:252
#, fuzzy
msgid "Allows Settlers to build fortresses."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/civ1/techs.ruleset:255 data/civ2/techs.ruleset:272
#: data/civ2civ3/techs.ruleset:277 data/classic/techs.ruleset:275
#: data/experimental/techs.ruleset:293 data/multiplayer/techs.ruleset:275
#: data/royale/techs.ruleset:291 data/sandbox/techs.ruleset:278
msgid "Currency"
msgstr "Νόμισμα"

#: data/civ1/techs.ruleset:271 data/civ2/techs.ruleset:296
#: data/civ2civ3/techs.ruleset:301 data/classic/techs.ruleset:299
#: data/experimental/techs.ruleset:320 data/multiplayer/techs.ruleset:299
#: data/royale/techs.ruleset:318 data/sandbox/techs.ruleset:302
msgid "Electricity"
msgstr "Ηλεκτρισμος"

#: data/civ1/techs.ruleset:279 data/civ2/techs.ruleset:305
#: data/civ2civ3/techs.ruleset:313 data/classic/techs.ruleset:308
#: data/experimental/techs.ruleset:330 data/multiplayer/techs.ruleset:308
#: data/royale/techs.ruleset:331 data/sandbox/techs.ruleset:316
msgid "Electronics"
msgstr "Ηλεκτρονικά"

#: data/civ1/techs.ruleset:287 data/civ2/techs.ruleset:313
#: data/civ2civ3/techs.ruleset:321 data/classic/techs.ruleset:316
#: data/experimental/techs.ruleset:339 data/multiplayer/techs.ruleset:316
#: data/royale/techs.ruleset:340 data/sandbox/techs.ruleset:324
msgid "Engineering"
msgstr "Μηχανολογια"

#: data/civ1/techs.ruleset:295 data/civ2/techs.ruleset:337
#: data/civ2civ3/techs.ruleset:345 data/classic/techs.ruleset:340
#: data/experimental/techs.ruleset:366 data/multiplayer/techs.ruleset:342
#: data/royale/techs.ruleset:368 data/sandbox/techs.ruleset:348
msgid "Explosives"
msgstr "Εκρηκτικά"

#: data/civ1/techs.ruleset:303 data/civ2/techs.ruleset:345
#: data/civ2civ3/techs.ruleset:353 data/classic/techs.ruleset:348
#: data/experimental/techs.ruleset:375 data/multiplayer/techs.ruleset:350
#: data/royale/techs.ruleset:377 data/sandbox/techs.ruleset:356
msgid "Feudalism"
msgstr "Φεουδαλισμός"

#: data/civ1/techs.ruleset:311 data/civ2/techs.ruleset:353
#: data/civ2civ3/techs.ruleset:361 data/classic/techs.ruleset:356
#: data/experimental/techs.ruleset:384 data/multiplayer/techs.ruleset:358
#: data/royale/techs.ruleset:386 data/sandbox/techs.ruleset:364
msgid "Flight"
msgstr "Πτήση"

#: data/civ1/techs.ruleset:317 data/civ1/techs.ruleset:531
#: data/civ2/techs.ruleset:359 data/civ2/techs.ruleset:655
#: data/classic/techs.ruleset:362 data/classic/techs.ruleset:652
#: data/experimental/techs.ruleset:391 data/experimental/techs.ruleset:712
msgid "Decreases one-time revenue from new trade routes."
msgstr ""

#: data/civ1/techs.ruleset:320 data/civ2/techs.ruleset:370
#: data/civ2civ3/techs.ruleset:369 data/classic/techs.ruleset:365
#: data/experimental/techs.ruleset:394 data/multiplayer/techs.ruleset:374
#: data/royale/techs.ruleset:395 data/sandbox/techs.ruleset:373
msgid "Fusion Power"
msgstr "Ενέργεια σύντηξης"

#: data/civ1/techs.ruleset:328 data/civ2/techs.ruleset:378
#: data/civ2civ3/techs.ruleset:378 data/classic/techs.ruleset:373
#: data/experimental/techs.ruleset:403 data/multiplayer/techs.ruleset:382
#: data/royale/techs.ruleset:426 data/sandbox/techs.ruleset:383
msgid "Genetic Engineering"
msgstr "Γενετική μηχανική"

#: data/civ1/techs.ruleset:336 data/civ2/techs.ruleset:394
#: data/civ2civ3/techs.ruleset:394 data/classic/techs.ruleset:389
#: data/experimental/techs.ruleset:421 data/multiplayer/techs.ruleset:398
#: data/royale/techs.ruleset:444 data/sandbox/techs.ruleset:399
msgid "Gunpowder"
msgstr "Πυρύτιδα"

#: data/civ1/techs.ruleset:344 data/civ2/techs.ruleset:402
#: data/civ2civ3/techs.ruleset:401 data/classic/techs.ruleset:397
#: data/experimental/techs.ruleset:430 data/multiplayer/techs.ruleset:406
#: data/royale/techs.ruleset:452 data/sandbox/techs.ruleset:406
msgid "Horseback Riding"
msgstr "Ανάβαση αλόγου"

#: data/civ1/techs.ruleset:352 data/civ2/techs.ruleset:410
#: data/civ2civ3/techs.ruleset:409 data/classic/techs.ruleset:405
#: data/experimental/techs.ruleset:438 data/multiplayer/techs.ruleset:414
#: data/royale/techs.ruleset:460 data/sandbox/techs.ruleset:414
msgid "Industrialization"
msgstr "Βιομηχανοποίηση"

#: data/civ1/techs.ruleset:357 data/civ2/techs.ruleset:415
#: data/classic/techs.ruleset:410 data/experimental/techs.ruleset:444
#: data/multiplayer/techs.ruleset:419
msgid "Population will start contributing to pollution."
msgstr ""

#: data/civ1/techs.ruleset:360 data/civ2/techs.ruleset:418
#: data/civ2civ3/techs.ruleset:416 data/classic/techs.ruleset:413
#: data/experimental/techs.ruleset:447 data/multiplayer/techs.ruleset:422
#: data/royale/techs.ruleset:468 data/sandbox/techs.ruleset:421
msgid "Invention"
msgstr "Εφεύρεση"

#: data/civ1/techs.ruleset:368 data/civ2/techs.ruleset:426
#: data/civ2civ3/techs.ruleset:425 data/classic/techs.ruleset:422
#: data/experimental/techs.ruleset:457 data/multiplayer/techs.ruleset:431
#: data/royale/techs.ruleset:478 data/sandbox/techs.ruleset:430
msgid "Iron Working"
msgstr "Σιδηρουργία"

#: data/civ1/techs.ruleset:376 data/civ2/techs.ruleset:434
#: data/civ2civ3/techs.ruleset:433 data/classic/techs.ruleset:430
#: data/experimental/techs.ruleset:466 data/multiplayer/techs.ruleset:439
#: data/royale/techs.ruleset:487 data/sandbox/techs.ruleset:438
msgid "Labor Union"
msgstr "Εργατικά συνδικάτα"

#: data/civ1/techs.ruleset:384 data/civ2/techs.ruleset:458
#: data/civ2civ3/techs.ruleset:457 data/classic/techs.ruleset:454
#: data/experimental/techs.ruleset:493 data/multiplayer/techs.ruleset:463
#: data/royale/techs.ruleset:513 data/sandbox/techs.ruleset:462
msgid "Literacy"
msgstr "Βασική εκπαίδευση"

#: data/civ1/techs.ruleset:392 data/civ2/techs.ruleset:474
#: data/civ2civ3/techs.ruleset:473 data/classic/techs.ruleset:470
#: data/experimental/techs.ruleset:511 data/multiplayer/techs.ruleset:479
#: data/royale/techs.ruleset:531 data/sandbox/techs.ruleset:478
msgid "Magnetism"
msgstr "Μαγνητισμός"

#: data/civ1/techs.ruleset:400 data/civ2/techs.ruleset:482
#: data/civ2civ3/techs.ruleset:481 data/classic/techs.ruleset:479
#: data/experimental/techs.ruleset:520 data/multiplayer/techs.ruleset:487
#: data/royale/techs.ruleset:540 data/sandbox/techs.ruleset:486
msgid "Map Making"
msgstr "Σχεδιασμός Χαρτών"

#: data/civ1/techs.ruleset:408 data/civ2/techs.ruleset:490
#: data/civ2civ3/techs.ruleset:489 data/classic/techs.ruleset:487
#: data/experimental/techs.ruleset:529 data/multiplayer/techs.ruleset:495
#: data/royale/techs.ruleset:549 data/sandbox/techs.ruleset:494
msgid "Masonry"
msgstr "Μασονία"

#: data/civ1/techs.ruleset:416 data/civ2/techs.ruleset:498
#: data/civ2civ3/techs.ruleset:497 data/classic/techs.ruleset:495
#: data/experimental/techs.ruleset:537 data/multiplayer/techs.ruleset:503
#: data/royale/techs.ruleset:557 data/sandbox/techs.ruleset:502
msgid "Mass Production"
msgstr "Μαζική παραγωγή"

#: data/civ1/techs.ruleset:424 data/civ2/techs.ruleset:506
#: data/civ2civ3/techs.ruleset:505 data/classic/techs.ruleset:503
#: data/experimental/techs.ruleset:546 data/multiplayer/techs.ruleset:511
#: data/royale/techs.ruleset:566 data/sandbox/techs.ruleset:510
msgid "Mathematics"
msgstr "Μαθηματικά"

#: data/civ1/techs.ruleset:432 data/civ2/techs.ruleset:514
#: data/civ2civ3/techs.ruleset:513 data/classic/techs.ruleset:511
#: data/experimental/techs.ruleset:555 data/multiplayer/techs.ruleset:519
#: data/royale/techs.ruleset:574 data/sandbox/techs.ruleset:518
msgid "Medicine"
msgstr "Φαρμακευτική"

#: data/civ1/techs.ruleset:438
#, fuzzy
msgid "Eliminates the risk of population loss from plague in all your cities."
msgstr "Αυξάνει την έρευνα (γλόμπους) σε μια πόλη κατά 100%. "

#: data/civ1/techs.ruleset:442 data/civ2/techs.ruleset:522
#: data/civ2civ3/techs.ruleset:526 data/classic/techs.ruleset:519
#: data/experimental/techs.ruleset:564 data/multiplayer/techs.ruleset:527
#: data/royale/techs.ruleset:588 data/sandbox/techs.ruleset:531
msgid "Metallurgy"
msgstr "Μεταλλουργία"

#: data/civ1/techs.ruleset:458 data/civ2/techs.ruleset:562
#: data/civ2civ3/techs.ruleset:571 data/classic/techs.ruleset:559
#: data/experimental/techs.ruleset:609 data/multiplayer/techs.ruleset:567
#: data/royale/techs.ruleset:638 data/sandbox/techs.ruleset:576
msgid "Mysticism"
msgstr "Μυστικισμός"

#: data/civ1/techs.ruleset:464 data/civ2/techs.ruleset:568
#: data/civ2civ3/techs.ruleset:577 data/classic/techs.ruleset:565
#: data/experimental/techs.ruleset:616 data/multiplayer/techs.ruleset:573
#: data/royale/techs.ruleset:644 data/sandbox/techs.ruleset:582
msgid "Improves the effect of Temples."
msgstr "Βελτιώνει την επίδραση των ναών"

#: data/civ1/techs.ruleset:467 data/civ2/techs.ruleset:571
#: data/civ2civ3/techs.ruleset:580 data/classic/techs.ruleset:568
#: data/experimental/techs.ruleset:619 data/multiplayer/techs.ruleset:576
#: data/royale/techs.ruleset:648 data/sandbox/techs.ruleset:585
msgid "Navigation"
msgstr "Ναυσιπλοία"

#: data/civ1/techs.ruleset:475 data/civ2/techs.ruleset:579
#: data/civ2civ3/techs.ruleset:588 data/classic/techs.ruleset:576
#: data/experimental/techs.ruleset:628 data/multiplayer/techs.ruleset:584
#: data/royale/techs.ruleset:657 data/sandbox/techs.ruleset:593
msgid "Nuclear Fission"
msgstr "Ενέργεια σχάσης"

#: data/civ1/techs.ruleset:483 data/civ2/techs.ruleset:587
#: data/civ2civ3/techs.ruleset:596 data/classic/techs.ruleset:584
#: data/experimental/techs.ruleset:637 data/multiplayer/techs.ruleset:592
#: data/royale/techs.ruleset:666 data/sandbox/techs.ruleset:601
msgid "Nuclear Power"
msgstr "Πυρηνική ενέργεια"

#: data/civ1/techs.ruleset:491 data/civ2/techs.ruleset:596
#: data/civ2civ3/techs.ruleset:605 data/classic/techs.ruleset:593
#: data/experimental/techs.ruleset:647 data/multiplayer/techs.ruleset:601
#: data/royale/techs.ruleset:676 data/sandbox/techs.ruleset:610
msgid "Philosophy"
msgstr "Φιλοσοφία"

#: data/civ1/techs.ruleset:499 data/civ2/techs.ruleset:606
#: data/civ2civ3/techs.ruleset:615 data/classic/techs.ruleset:603
#: data/experimental/techs.ruleset:658 data/multiplayer/techs.ruleset:611
#: data/royale/techs.ruleset:687 data/sandbox/techs.ruleset:620
msgid "Physics"
msgstr "Φυσική "

#: data/civ1/techs.ruleset:507 data/civ2/techs.ruleset:614
#: data/civ2civ3/techs.ruleset:623 data/classic/techs.ruleset:611
#: data/experimental/techs.ruleset:667 data/multiplayer/techs.ruleset:619
#: data/royale/techs.ruleset:696 data/sandbox/techs.ruleset:628
msgid "Plastics"
msgstr "Πλαστικά"

#: data/civ1/techs.ruleset:515 data/civ2/techs.ruleset:630
#: data/civ2civ3/techs.ruleset:639 data/classic/techs.ruleset:627
#: data/experimental/techs.ruleset:685 data/multiplayer/techs.ruleset:635
#: data/royale/techs.ruleset:714 data/sandbox/techs.ruleset:644
msgid "Pottery"
msgstr "Αγγειοπλαστική"

#: data/civ1/techs.ruleset:523 data/civ2/techs.ruleset:647
#: data/civ2civ3/techs.ruleset:658 data/classic/techs.ruleset:644
#: data/experimental/techs.ruleset:703 data/multiplayer/techs.ruleset:652
#: data/royale/techs.ruleset:735 data/sandbox/techs.ruleset:663
#, fuzzy
msgid "?tech:Railroad"
msgstr "Σιδηρόδρομος"

#: data/civ1/techs.ruleset:529
#, fuzzy
msgid "Allows Settlers to upgrade roads to railroads."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/civ1/techs.ruleset:536 data/civ2/techs.ruleset:660
#: data/civ2civ3/techs.ruleset:674 data/classic/techs.ruleset:657
#: data/experimental/techs.ruleset:717 data/multiplayer/techs.ruleset:663
#: data/royale/techs.ruleset:752 data/sandbox/techs.ruleset:681
msgid "Recycling"
msgstr "Ανακύκλωση"

#: data/civ1/techs.ruleset:544 data/civ2/techs.ruleset:668
#: data/civ2civ3/techs.ruleset:682 data/classic/techs.ruleset:665
#: data/experimental/techs.ruleset:726 data/multiplayer/techs.ruleset:671
#: data/royale/techs.ruleset:761 data/sandbox/techs.ruleset:689
msgid "Refining"
msgstr "Διύλιση"

#: data/civ1/techs.ruleset:552
msgid "Religion"
msgstr "Θρησκεία"

#: data/civ1/techs.ruleset:560 data/civ2/techs.ruleset:687
#: data/civ2civ3/techs.ruleset:707 data/classic/techs.ruleset:689
#: data/experimental/techs.ruleset:752 data/multiplayer/techs.ruleset:695
#: data/royale/techs.ruleset:788 data/sandbox/techs.ruleset:714
msgid "Robotics"
msgstr "Ρομποτική"

#: data/civ1/techs.ruleset:568 data/civ2/techs.ruleset:695
#: data/civ2civ3/techs.ruleset:715 data/classic/techs.ruleset:697
#: data/experimental/techs.ruleset:761 data/multiplayer/techs.ruleset:703
#: data/royale/techs.ruleset:797 data/sandbox/techs.ruleset:722
msgid "Rocketry"
msgstr "Πυραυλική"

#: data/civ1/techs.ruleset:576 data/civ2/techs.ruleset:719
#: data/civ2civ3/techs.ruleset:740 data/classic/techs.ruleset:721
#: data/experimental/techs.ruleset:788 data/multiplayer/techs.ruleset:727
#: data/royale/techs.ruleset:825 data/sandbox/techs.ruleset:747
msgid "Space Flight"
msgstr "Διαστημική πτήση"

#: data/civ1/techs.ruleset:584 data/civ2/techs.ruleset:735
#: data/civ2civ3/techs.ruleset:756 data/classic/techs.ruleset:737
#: data/experimental/techs.ruleset:806 data/multiplayer/techs.ruleset:743
#: data/royale/techs.ruleset:843 data/sandbox/techs.ruleset:763
msgid "Steam Engine"
msgstr "Ατμομηχανή"

#: data/civ1/techs.ruleset:592 data/civ2/techs.ruleset:743
#: data/civ2civ3/techs.ruleset:764 data/classic/techs.ruleset:745
#: data/experimental/techs.ruleset:815 data/multiplayer/techs.ruleset:751
#: data/royale/techs.ruleset:852 data/sandbox/techs.ruleset:771
msgid "Steel"
msgstr "Ατσάλι"

#: data/civ1/techs.ruleset:600 data/civ2/techs.ruleset:751
#: data/civ2civ3/techs.ruleset:772 data/classic/techs.ruleset:753
#: data/experimental/techs.ruleset:824 data/multiplayer/techs.ruleset:759
#: data/royale/techs.ruleset:861 data/sandbox/techs.ruleset:779
msgid "Superconductors"
msgstr "Υπεραγωγιμότητα"

#: data/civ1/techs.ruleset:608 data/civ2/techs.ruleset:767
#: data/civ2civ3/techs.ruleset:792 data/classic/techs.ruleset:769
#: data/experimental/techs.ruleset:845 data/multiplayer/techs.ruleset:775
#: data/royale/techs.ruleset:883 data/sandbox/techs.ruleset:799
msgid "The Corporation"
msgstr "Επιχειρηματικότητα"

#: data/civ1/techs.ruleset:616 data/civ2/techs.ruleset:775
#: data/civ2civ3/techs.ruleset:804 data/classic/techs.ruleset:778
#: data/experimental/techs.ruleset:854 data/multiplayer/techs.ruleset:783
#: data/royale/techs.ruleset:896 data/sandbox/techs.ruleset:811
msgid "The Republic"
msgstr "Η Ρεπουμπλικανία"

#: data/civ1/techs.ruleset:624 data/civ2/techs.ruleset:783
#: data/civ2civ3/techs.ruleset:812 data/classic/techs.ruleset:786
#: data/experimental/techs.ruleset:863 data/multiplayer/techs.ruleset:791
#: data/royale/techs.ruleset:905 data/sandbox/techs.ruleset:819
msgid "The Wheel"
msgstr "Ο τροχός"

#: data/civ1/techs.ruleset:632 data/civ2/techs.ruleset:800
#: data/civ2civ3/techs.ruleset:829 data/classic/techs.ruleset:803
#: data/experimental/techs.ruleset:882 data/multiplayer/techs.ruleset:808
#: data/royale/techs.ruleset:924 data/sandbox/techs.ruleset:836
msgid "Theory of Gravity"
msgstr "Θεωρία της βαρύτητας"

#: data/civ1/techs.ruleset:656 data/civ2/techs.ruleset:832
#: data/civ2civ3/techs.ruleset:864 data/classic/techs.ruleset:835
#: data/experimental/techs.ruleset:917 data/multiplayer/techs.ruleset:840
#: data/royale/techs.ruleset:962 data/sandbox/techs.ruleset:871
msgid "Writing"
msgstr "Γραφή"

#: data/civ1/terrain.ruleset:26 data/civ2/terrain.ruleset:26
#: data/civ2civ3/terrain.ruleset:29 data/classic/terrain.ruleset:28
#: data/experimental/terrain.ruleset:30 data/multiplayer/terrain.ruleset:28
#: data/royale/terrain.ruleset:29 data/sandbox/terrain.ruleset:30
#: server/rscompat.cpp:419
#, fuzzy
msgid "NoFortify"
msgstr "Οχυρούσου"

#: data/civ1/terrain.ruleset:26 data/civ2/terrain.ruleset:26
#: data/civ2civ3/terrain.ruleset:29 data/classic/terrain.ruleset:28
#: data/experimental/terrain.ruleset:30 data/multiplayer/terrain.ruleset:28
#: data/royale/terrain.ruleset:29 data/sandbox/terrain.ruleset:30
#: server/rscompat.cpp:420
#, fuzzy
msgid "No units can fortify on this terrain."
msgstr "Δεν μπορούμε να πουλήσουμε %s αυτόν τον γύρο "

#: data/civ1/terrain.ruleset:210 data/civ2/terrain.ruleset:210
#: data/civ2civ3/terrain.ruleset:309 data/classic/terrain.ruleset:302
#: data/experimental/terrain.ruleset:302 data/multiplayer/terrain.ruleset:300
#: data/royale/terrain.ruleset:309 data/sandbox/terrain.ruleset:310
msgid "Ocean"
msgstr "Ωκεανός"

#: data/civ1/terrain.ruleset:246 data/civ2/terrain.ruleset:246
msgid "Oceans cover much of the world."
msgstr ""

#: data/civ1/terrain.ruleset:248
msgid ""
"In cities built on the coast, stored food and work towards the current "
"project are at risk from piracy, unless there is any kind of Barracks in the "
"city."
msgstr ""

#: data/civ1/terrain.ruleset:255
msgid "Arctic"
msgstr "Αρκτική"

#: data/civ1/terrain.ruleset:291
#, fuzzy
msgid ""
"Arctic tiles are found only in the most northerly or southerly reaches of "
"the world. They are very cold, and hence difficult to work with."
msgstr ""
"Αρκτικά τετράγωνα  βρίσκονται μόνο στις βοριότερες ή νοτιότερες περιοχές του "
"κόσμου. Είναι πολύ κρύες, και συνεπώς αντιπαραγωγικές."

#: data/civ1/terrain.ruleset:298 data/civ2/terrain.ruleset:294
#: data/civ2civ3/terrain.ruleset:448 data/classic/terrain.ruleset:443
#: data/experimental/terrain.ruleset:437 data/multiplayer/terrain.ruleset:435
#: data/royale/terrain.ruleset:448 data/sandbox/terrain.ruleset:449
msgid "Desert"
msgstr "Έρημος"

#: data/civ1/terrain.ruleset:335 data/civ2/terrain.ruleset:332
#: data/civ2civ3/terrain.ruleset:490 data/classic/terrain.ruleset:485
#: data/experimental/terrain.ruleset:477 data/multiplayer/terrain.ruleset:475
#: data/royale/terrain.ruleset:490 data/sandbox/terrain.ruleset:491
msgid ""
"Deserts are regions of extreme dryness, making agriculture and trade very "
"difficult."
msgstr ""
"Οι ερημοι είναι περιοχές με ακραία ξηρασία , κάνοντας τη γεωργία και το "
"εμπόριο πολύ δύσκολα."

#: data/civ1/terrain.ruleset:341 data/civ2/terrain.ruleset:338
#: data/civ2civ3/terrain.ruleset:504 data/classic/terrain.ruleset:493
#: data/experimental/terrain.ruleset:485 data/multiplayer/terrain.ruleset:483
#: data/royale/terrain.ruleset:504 data/sandbox/terrain.ruleset:505
msgid "Forest"
msgstr "Δάσος"

#: data/civ1/terrain.ruleset:380 data/civ2/terrain.ruleset:377
#: data/civ2civ3/terrain.ruleset:547 data/classic/terrain.ruleset:536
#: data/experimental/terrain.ruleset:526 data/multiplayer/terrain.ruleset:524
#: data/royale/terrain.ruleset:547 data/sandbox/terrain.ruleset:548
msgid "Forests are densely wooded, making agriculture somewhat problematic."
msgstr "Τα δάση έχουν πυκνή ξυλεία, κάνοντας την γεωργία προβληματική"

#: data/civ1/terrain.ruleset:386 data/civ2/terrain.ruleset:383
#: data/civ2civ3/terrain.ruleset:553 data/classic/terrain.ruleset:542
#: data/experimental/terrain.ruleset:532 data/multiplayer/terrain.ruleset:530
#: data/royale/terrain.ruleset:553 data/sandbox/terrain.ruleset:554
msgid "Grassland"
msgstr "Χωράφι"

#: data/civ1/terrain.ruleset:423 data/civ2/terrain.ruleset:420
#: data/civ2civ3/terrain.ruleset:594 data/classic/terrain.ruleset:583
#: data/experimental/terrain.ruleset:571 data/multiplayer/terrain.ruleset:569
#: data/royale/terrain.ruleset:594 data/sandbox/terrain.ruleset:595
msgid "Grasslands afford exceptional agricultural opportunities."
msgstr "Τα χωράφια είναι εξαιρετικά για γεωργική εκμετάλλευση."

#: data/civ1/terrain.ruleset:428 data/civ2/terrain.ruleset:425
#: data/civ2civ3/terrain.ruleset:599 data/classic/terrain.ruleset:588
#: data/experimental/terrain.ruleset:576 data/multiplayer/terrain.ruleset:574
#: data/royale/terrain.ruleset:599 data/sandbox/terrain.ruleset:600
msgid "Hills"
msgstr "Λόφοι"

#: data/civ1/terrain.ruleset:465 data/civ2/terrain.ruleset:462
#: data/civ2civ3/terrain.ruleset:640 data/classic/terrain.ruleset:629
#: data/experimental/terrain.ruleset:615 data/multiplayer/terrain.ruleset:613
#: data/royale/terrain.ruleset:640 data/sandbox/terrain.ruleset:641
msgid ""
"In addition to being amenable to agriculture, Hills are frequently rich in "
"resources."
msgstr ""
"Εκτός από το ότι μπορούν να καλλιεργηθούν είναι συνήθως πλούσιοι και σε "
"πόρους."

#: data/civ1/terrain.ruleset:468
msgid ""
"A city built in or next to hills is at risk of earthquakes, which can "
"destroy buildings in that city. There is no technology or improvement which "
"can prevent this disaster."
msgstr ""

#: data/civ1/terrain.ruleset:475 data/civ2/terrain.ruleset:468
#: data/civ2civ3/terrain.ruleset:649 data/classic/terrain.ruleset:635
#: data/experimental/terrain.ruleset:621 data/multiplayer/terrain.ruleset:619
#: data/royale/terrain.ruleset:649 data/sandbox/terrain.ruleset:650
msgid "Jungle"
msgstr "Ζούνγκλα"

#: data/civ1/terrain.ruleset:511 data/civ2/terrain.ruleset:506
#: data/classic/terrain.ruleset:677 data/experimental/terrain.ruleset:661
#: data/multiplayer/terrain.ruleset:659
msgid "Jungles are densely overgrown, making agriculture somewhat problematic."
msgstr ""
"Οι ζούνγκλες έχουν πυκνή βλάστηση κάνοντας την γεωργία σχετικά δύσκολη."

#: data/civ1/terrain.ruleset:517 data/civ2/terrain.ruleset:512
#: data/civ2civ3/terrain.ruleset:698 data/classic/terrain.ruleset:683
#: data/experimental/terrain.ruleset:667 data/multiplayer/terrain.ruleset:665
#: data/royale/terrain.ruleset:698 data/sandbox/terrain.ruleset:699
msgid "Mountains"
msgstr "Βουνά"

#: data/civ1/terrain.ruleset:552 data/civ2/terrain.ruleset:548
#: data/civ2civ3/terrain.ruleset:738 data/classic/terrain.ruleset:723
#: data/experimental/terrain.ruleset:705 data/multiplayer/terrain.ruleset:703
#: data/royale/terrain.ruleset:738 data/sandbox/terrain.ruleset:739
msgid ""
"Mountains are regions of extreme altitude, making agriculture and trade very "
"difficult."
msgstr ""
"Τα βουνά είναι περιοχές με μεγάλο υψόμετρο κάνοντας τη καλλιέργεια τους και "
"το εμπόριο πολύ δύσκολα."

#: data/civ1/terrain.ruleset:555
msgid ""
"Cities built in or next to mountains are at risk from volcanic activity. A "
"Temple in the city instils sufficient respect for the forces of nature to "
"prevent population loss."
msgstr ""

#: data/civ1/terrain.ruleset:562 data/civ2/terrain.ruleset:554
#: data/civ2civ3/terrain.ruleset:749 data/classic/terrain.ruleset:729
#: data/experimental/terrain.ruleset:711 data/multiplayer/terrain.ruleset:709
#: data/royale/terrain.ruleset:749 data/sandbox/terrain.ruleset:750
msgid "Plains"
msgstr "Πεδιάδα"

#: data/civ1/terrain.ruleset:599 data/civ2/terrain.ruleset:592
#: data/civ2civ3/terrain.ruleset:790 data/classic/terrain.ruleset:770
#: data/experimental/terrain.ruleset:750 data/multiplayer/terrain.ruleset:748
#: data/royale/terrain.ruleset:790 data/sandbox/terrain.ruleset:791
msgid ""
"Plains are very broad, sparse regions, which makes trade slightly "
"inconvenient."
msgstr ""
"Οι πεδιάδες είναι πολύ πλατιές περιοχές κάνοντας το εμπόριο ελαφρός δύσκολο."

#: data/civ1/terrain.ruleset:605 data/civ2/terrain.ruleset:598
#: data/civ2civ3/terrain.ruleset:796 data/classic/terrain.ruleset:776
#: data/experimental/terrain.ruleset:756 data/multiplayer/terrain.ruleset:754
#: data/royale/terrain.ruleset:796 data/sandbox/terrain.ruleset:797
msgid "Swamp"
msgstr "Βάλτος"

#: data/civ1/terrain.ruleset:643 data/civ2/terrain.ruleset:637
#: data/classic/terrain.ruleset:819 data/experimental/terrain.ruleset:797
#: data/multiplayer/terrain.ruleset:795
msgid ""
"Swamps suffer from an over-abundance of water, making agriculture somewhat "
"problematic."
msgstr ""
"Οι βάλτοι έχουν υπερβολικό νερό, κάνοντας την καλλιεργειά τους σχετικά "
"προβληματική."

#: data/civ1/terrain.ruleset:649 data/civ2/terrain.ruleset:643
#: data/civ2civ3/terrain.ruleset:846 data/classic/terrain.ruleset:825
#: data/experimental/terrain.ruleset:803 data/multiplayer/terrain.ruleset:801
#: data/royale/terrain.ruleset:846 data/sandbox/terrain.ruleset:847
msgid "Tundra"
msgstr "Τούνδρα"

#: data/civ1/terrain.ruleset:685 data/civ2/terrain.ruleset:679
#: data/civ2civ3/terrain.ruleset:886 data/classic/terrain.ruleset:865
#: data/experimental/terrain.ruleset:841 data/multiplayer/terrain.ruleset:839
#: data/royale/terrain.ruleset:886 data/sandbox/terrain.ruleset:887
msgid ""
"Tundra are broad, cold regions, fit for some agriculture and little else."
msgstr ""
"Η τούνδρα είναι πλατυά κρύα περιοχή , λίγο καλλιεργίσιμη αλλά τίποτα άλλο."

#: data/civ1/terrain.ruleset:776
#, fuzzy
msgid "?gui_type:Build Fortress"
msgstr "Χτίσε _Φρούριο"

#: data/civ1/terrain.ruleset:779
msgid "?gui_type:Build None"
msgstr ""

#: data/civ1/terrain.ruleset:905 data/civ2/terrain.ruleset:976
#: data/civ2civ3/terrain.ruleset:1185 data/classic/terrain.ruleset:1164
#: data/experimental/terrain.ruleset:1140 data/multiplayer/terrain.ruleset:1138
#: data/royale/terrain.ruleset:1188 data/sandbox/terrain.ruleset:1186
#: tools/civmanual.cpp:327
msgid "Irrigation"
msgstr "Ύδρευση"

#: data/civ1/terrain.ruleset:919 data/civ2/terrain.ruleset:991
msgid ""
"Building an irrigation system on a suitable tile causes it to produce one "
"extra food each turn. This requires a nearby source of water: an ocean or "
"river tile, or another tile with an irrigation system, must share an edge "
"(not just a corner) with the target tile. However, once irrigated, land "
"remains so even if the water source is removed."
msgstr ""

#: data/civ1/terrain.ruleset:926 data/civ2/terrain.ruleset:998
msgid "Building irrigation on a tile with a mine will destroy the mine."
msgstr ""

#: data/civ1/terrain.ruleset:928 data/civ2/terrain.ruleset:1000
msgid ""
"City center tiles get their terrain's irrigation bonus automatically, if "
"there is no conflicting mine on the tile. However, this does not make cities "
"count as a water source for further irrigation. Irrigation can be built on "
"the city tile simply to allow building further irrigation elsewhere, but "
"will not give the tile any further bonus."
msgstr ""

#: data/civ1/terrain.ruleset:952 data/civ2/terrain.ruleset:1024
msgid ""
"Mines can be built on some types of terrain, which increases the number of "
"production points produced by that tile. Hills get an extra 3 production "
"points per tile. Other terrains get 1 extra production point."
msgstr ""

#: data/civ1/terrain.ruleset:957 data/civ2/terrain.ruleset:1029
#: data/civ2civ3/terrain.ruleset:1250 data/classic/terrain.ruleset:1222
#: data/experimental/terrain.ruleset:1198 data/multiplayer/terrain.ruleset:1196
#: data/royale/terrain.ruleset:1254 data/sandbox/terrain.ruleset:1251
msgid "Building a mine on an irrigated tile will destroy the irrigation."
msgstr ""

#: data/civ1/terrain.ruleset:979 data/civ2/terrain.ruleset:1051
msgid ""
"Pollution appears on land tiles around cities with high production or "
"population, or when a Nuclear unit is detonated. It halves all output from "
"its tile, and contributes to the risk of global warming."
msgstr ""

#: data/civ1/terrain.ruleset:984
msgid ""
"The pollution can only be cleared by dispatching Settlers with the \"clean "
"pollution\" order."
msgstr ""

#: data/civ1/terrain.ruleset:987
msgid ""
"Pollution from production is likely to start becoming important as your "
"civilization becomes more industrialized, giving you buildings such as "
"Factory and Power Plant which boost production. Replacing a Power Plant with "
"cleaner forms of energy -- a Hydro Plant / Hoover Dam or Nuclear Plant -- "
"will reduce pollution from production, as will a Recycling Center."
msgstr ""

#: data/civ1/terrain.ruleset:994
msgid ""
"The city's population starts adding to pollution with the discovery of "
"Industrialization. Automobile, Mass Production, and Plastics make this "
"worse. Building a Mass Transit in a city eliminates the population's "
"contribution to pollution."
msgstr ""

#: data/civ1/terrain.ruleset:999 data/civ2/terrain.ruleset:1071
#: data/civ2civ3/terrain.ruleset:1349 data/classic/terrain.ruleset:1291
#: data/experimental/terrain.ruleset:1267 data/multiplayer/terrain.ruleset:1266
#: data/royale/terrain.ruleset:1353 data/sandbox/terrain.ruleset:1350
msgid ""
"The contribution of these factors can be seen in the city dialog. Once it "
"exceeds a threshold, the excess is the percent chance of pollution appearing "
"each turn."
msgstr ""

#: data/civ1/terrain.ruleset:1003 data/civ2/terrain.ruleset:1075
msgid ""
"When an unused tile becomes polluted, there is the temptation to avoid the "
"effort of cleaning it, but the spread of pollution has far more terrible "
"results than the immediate economic impact -- every polluted tile increases "
"the chance of global warming. Each time global warming advances, the entire "
"world loses coastal land to jungles and swamps, and inland tiles are lost to "
"desert. This tends to devastate cities and leads to global impoverishment."
msgstr ""

#: data/civ1/terrain.ruleset:1011
msgid ""
"The risk of global warming is cumulative. The longer polluted tiles are left "
"uncleaned, the higher the risk becomes and the risk can linger for some time "
"even after all pollution has been cleaned. If a long time passes with an "
"elevated risk of warming, its effects will be all the more severe when it "
"does occur."
msgstr ""

#: data/civ1/terrain.ruleset:1020 data/civ2/terrain.ruleset:1092
#: data/civ2civ3/terrain.ruleset:1370 data/classic/terrain.ruleset:1312
#: data/experimental/terrain.ruleset:1288 data/multiplayer/terrain.ruleset:1287
#: data/royale/terrain.ruleset:1374 data/sandbox/terrain.ruleset:1371
msgid "Minor Tribe Village"
msgstr "Χωριό μικρής φυλής"

#: data/civ1/terrain.ruleset:1036 data/civ2/terrain.ruleset:1108
msgid ""
"Villages (also called \"huts\") are primitive communities spread across the "
"world at the beginning of the game. Any land unit can enter a village, "
"making the village disappear and deliver a random response. If the village "
"proves hostile, it could produce barbarians or the unit entering may simply "
"be destroyed. If they are friendly, the player could receive gold, a new "
"technology, a military unit (occasionally a settler, and sometimes a unit "
"that the player cannot yet create), or even a new city."
msgstr ""

#: data/civ1/terrain.ruleset:1045
msgid "Flying units just fly over the village, leaving it untouched."
msgstr ""

#: data/civ1/terrain.ruleset:1050 data/civ2/terrain.ruleset:1154
#: data/civ2civ3/terrain.ruleset:1500 data/classic/terrain.ruleset:1404
#: data/experimental/terrain.ruleset:1379 data/multiplayer/terrain.ruleset:1376
#: data/royale/terrain.ruleset:1505 data/sandbox/terrain.ruleset:1527
msgid "Fortress"
msgstr "Φρούριο"

#: data/civ1/terrain.ruleset:1073
msgid "Fortresses improve defense for land units outside cities."
msgstr ""

#: data/civ1/terrain.ruleset:1075 data/civ2/terrain.ruleset:1181
#: data/civ2civ3/terrain.ruleset:43 data/classic/terrain.ruleset:1432
#: data/experimental/terrain.ruleset:1407 data/multiplayer/terrain.ruleset:1404
#: data/royale/terrain.ruleset:43 data/sandbox/terrain.ruleset:44
#, fuzzy, no-c-format
msgid "Diplomatic units get a 25% defense bonus in diplomatic fights."
msgstr "  * Ταχύτητα δεν επηρεάζεται από το έδαφος.\n"

#: data/civ1/terrain.ruleset:1102
msgid ""
"Roads allow your land units to move more quickly, and on some terrain also "
"provide a trade bonus."
msgstr ""

#: data/civ1/terrain.ruleset:1105 data/civ2/terrain.ruleset:1242
msgid ""
"Building roads on river tiles requires knowledge of Bridge Building. City "
"center tiles automatically get roads, and are an exception to this "
"requirement."
msgstr ""

#: data/civ1/terrain.ruleset:1112 data/civ2/terrain.ruleset:1249
#: data/civ2civ3/terrain.ruleset:1706 data/classic/terrain.ruleset:1551
#: data/experimental/terrain.ruleset:1528 data/multiplayer/terrain.ruleset:1523
#: data/royale/terrain.ruleset:1670 data/sandbox/terrain.ruleset:1741
msgid "Railroad"
msgstr "Σιδηρόδρομος"

#: data/civ1/terrain.ruleset:1135 data/civ2/terrain.ruleset:1272
#: data/classic/terrain.ruleset:1574 data/multiplayer/terrain.ruleset:1546
msgid ""
"Once you learn the Railroad technology, you may upgrade your roads to "
"railroads. Units expend no movement points when moving along a railroad. You "
"may ride a railroad indefinitely. (As may your enemies!)"
msgstr ""

#: data/civ1/terrain.ruleset:1139
msgid ""
"A railroad also increases by half (rounding down) all kinds of resources "
"produced by a tile. A tile whose road is upgraded to a railroad retains any "
"trade bonus from the road as well."
msgstr ""

#: data/civ1/terrain.ruleset:1146 data/civ2/terrain.ruleset:1286
#: data/civ2civ3/terrain.ruleset:1784 data/classic/terrain.ruleset:1588
#: data/experimental/terrain.ruleset:1603 data/multiplayer/terrain.ruleset:1560
#: data/royale/terrain.ruleset:1748 data/sandbox/terrain.ruleset:1819
msgid "River"
msgstr "Ποταμός"

#: data/civ1/terrain.ruleset:1160
msgid "A grassland tile may have a River on it."
msgstr ""

#: data/civ1/terrain.ruleset:1162 data/civ2/terrain.ruleset:1307
#: data/classic/terrain.ruleset:1608 data/multiplayer/terrain.ruleset:1580
msgid ""
"Roads and railroads can only be built on River tiles if your civilization "
"has learned Bridge Building technology."
msgstr ""

#: data/civ1/terrain.ruleset:1165
msgid ""
"Cities built on or next to rivers are at risk of flooding, which will cause "
"a loss of population and stored food. City Walls eliminate this risk."
msgstr ""

#: data/civ1/terrain.ruleset:1183 data/civ2/terrain.ruleset:1324
#: data/civ2civ3/terrain.ruleset:1828 data/classic/terrain.ruleset:1625
#: data/experimental/terrain.ruleset:1645 data/multiplayer/terrain.ruleset:1597
#: data/royale/terrain.ruleset:1792
msgid ""
"Gold is a malleable metal that has been the source of wealth for thousands "
"of years. Due to its ubiquity in nature it has traditionally been used as a "
"hard currency (coins)."
msgstr ""

#: data/civ1/terrain.ruleset:1187 data/civ2/terrain.ruleset:1328
msgid ""
"Gold, when found on a Mountain tile, gives 6 more trade. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1193 data/civ2/terrain.ruleset:1354
#: data/civ2civ3/terrain.ruleset:1858 data/classic/terrain.ruleset:1655
#: data/experimental/terrain.ruleset:1675 data/multiplayer/terrain.ruleset:1627
#: data/royale/terrain.ruleset:1822 data/sandbox/terrain.ruleset:1879
msgid "?animals:Game"
msgstr "?animals:Θηράματα"

#: data/civ1/terrain.ruleset:1204 data/civ2/terrain.ruleset:1365
#: data/civ2civ3/terrain.ruleset:1869 data/classic/terrain.ruleset:1666
#: data/experimental/terrain.ruleset:1686 data/multiplayer/terrain.ruleset:1638
#: data/royale/terrain.ruleset:1833
msgid ""
"Wild \"Game\" has been a source of food and tools for hunter-gathers in the "
"ancient past all the way to modern times."
msgstr ""

#: data/civ1/terrain.ruleset:1207
msgid ""
"Game, when found on a Forest or Tundra tile, gives 2 more food. For more "
"information, review the help for the individual tile types."
msgstr ""

#: data/civ1/terrain.ruleset:1213 data/civ2/terrain.ruleset:1393
#: data/civ2civ3/terrain.ruleset:1897 data/classic/terrain.ruleset:1694
#: data/experimental/terrain.ruleset:1714 data/multiplayer/terrain.ruleset:1666
#: data/royale/terrain.ruleset:1862 data/sandbox/terrain.ruleset:1905
msgid "Coal"
msgstr "Άνθρακας"

#: data/civ1/terrain.ruleset:1224 data/civ2/terrain.ruleset:1404
#: data/civ2civ3/terrain.ruleset:1908 data/classic/terrain.ruleset:1705
#: data/experimental/terrain.ruleset:1725 data/multiplayer/terrain.ruleset:1677
#: data/royale/terrain.ruleset:1873
msgid ""
"Coal is a hard black ore that is easily mined. When burned it produces a "
"very hot fire useful for many purposes. In modern times, burning coal "
"produces the heat needed for the steam engine or to generate electricity."
msgstr ""

#: data/civ1/terrain.ruleset:1228 data/civ2/terrain.ruleset:1408
#: data/civ2civ3/terrain.ruleset:1912 data/classic/terrain.ruleset:1709
#: data/experimental/terrain.ruleset:1729 data/multiplayer/terrain.ruleset:1681
#: data/royale/terrain.ruleset:1877
msgid ""
"Coal, when found on a Hills tile, gives 2 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1234 data/civ2/terrain.ruleset:1414
#: data/civ2civ3/terrain.ruleset:1918 data/classic/terrain.ruleset:1715
#: data/experimental/terrain.ruleset:1735 data/multiplayer/terrain.ruleset:1687
#: data/royale/terrain.ruleset:1883 data/sandbox/terrain.ruleset:1918
msgid "Fish"
msgstr "Ψάρι"

#: data/civ1/terrain.ruleset:1245 data/civ2/terrain.ruleset:1425
#: data/civ2civ3/terrain.ruleset:1929 data/classic/terrain.ruleset:1726
#: data/experimental/terrain.ruleset:1746 data/multiplayer/terrain.ruleset:1698
#: data/royale/terrain.ruleset:1894
msgid ""
"The fishing industry has been a source of food for all civilizations for all "
"time."
msgstr ""

#: data/civ1/terrain.ruleset:1248 data/civ2/terrain.ruleset:1428
#: data/civ2civ3/terrain.ruleset:1932 data/classic/terrain.ruleset:1729
#: data/experimental/terrain.ruleset:1749 data/multiplayer/terrain.ruleset:1701
#: data/royale/terrain.ruleset:1897
msgid ""
"Fish, when found on an Ocean tile, gives 2 more food. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1254 data/civ2/terrain.ruleset:1454
#: data/civ2civ3/terrain.ruleset:1958 data/classic/terrain.ruleset:1755
#: data/experimental/terrain.ruleset:1775 data/multiplayer/terrain.ruleset:1727
#: data/royale/terrain.ruleset:1923 data/sandbox/game.ruleset:2043
#: data/sandbox/terrain.ruleset:1944
msgid "Gems"
msgstr "Πετράδια"

#: data/civ1/terrain.ruleset:1265 data/civ2/terrain.ruleset:1465
#: data/civ2civ3/terrain.ruleset:1969 data/classic/terrain.ruleset:1766
#: data/experimental/terrain.ruleset:1786 data/multiplayer/terrain.ruleset:1738
#: data/royale/terrain.ruleset:1934
msgid ""
"Freeciv21 combines all valuable stones used in jewelry and other important "
"artifacts, such as diamonds and rubies, into the word \"gems\". These "
"precious stones have been used for trade for thousands of years."
msgstr ""

#: data/civ1/terrain.ruleset:1269 data/civ2/terrain.ruleset:1469
#: data/civ2civ3/terrain.ruleset:1973 data/classic/terrain.ruleset:1770
#: data/experimental/terrain.ruleset:1790 data/multiplayer/terrain.ruleset:1742
#: data/royale/terrain.ruleset:1938
msgid ""
"Gems, when found on a Jungle tile, gives 4 more trade. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1275
msgid "Horses"
msgstr "Άλογα"

#: data/civ1/terrain.ruleset:1286
msgid "Horses have aided humans in many useful ways for thousands of years."
msgstr ""

#: data/civ1/terrain.ruleset:1288
msgid ""
"Horses, when found on a Plains tile, gives 2 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1294 data/civ2/terrain.ruleset:1515
#: data/civ2civ3/terrain.ruleset:2019 data/classic/terrain.ruleset:1816
#: data/experimental/terrain.ruleset:1836 data/multiplayer/terrain.ruleset:1788
#: data/royale/terrain.ruleset:1984 data/sandbox/terrain.ruleset:1983
msgid "Oasis"
msgstr "Όαση"

#: data/civ1/terrain.ruleset:1305 data/civ2/terrain.ruleset:1526
#: data/civ2civ3/terrain.ruleset:2031 data/classic/terrain.ruleset:1827
#: data/experimental/terrain.ruleset:1847 data/multiplayer/terrain.ruleset:1799
#: data/royale/terrain.ruleset:1996
msgid ""
"An oasis is an area of a surface fresh water spring in a desert region. The "
"oasis is an important respite, fresh water, and food source in regions that "
"have reduced rain fall."
msgstr ""

#: data/civ1/terrain.ruleset:1309 data/civ2/terrain.ruleset:1530
#: data/civ2civ3/terrain.ruleset:2035 data/classic/terrain.ruleset:1831
#: data/experimental/terrain.ruleset:1851 data/multiplayer/terrain.ruleset:1803
msgid ""
"Oasis, when found on a Desert tile, gives 3 more food. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1315 data/civ2/terrain.ruleset:1700
#: data/civ2/terrain.ruleset:1721 data/civ2civ3/terrain.ruleset:26
#: data/civ2civ3/terrain.ruleset:2205 data/classic/terrain.ruleset:26
#: data/classic/terrain.ruleset:2001 data/experimental/terrain.ruleset:28
#: data/experimental/terrain.ruleset:2021 data/multiplayer/terrain.ruleset:26
#: data/multiplayer/terrain.ruleset:1973 data/royale/terrain.ruleset:26
#: data/royale/terrain.ruleset:2170 data/sandbox/terrain.ruleset:26
#: data/sandbox/terrain.ruleset:2101
msgid "Oil"
msgstr "Πετρέλαιο"

#: data/civ1/terrain.ruleset:1326 data/civ2/terrain.ruleset:1712
#: data/civ2/terrain.ruleset:1732 data/civ2civ3/terrain.ruleset:2216
#: data/classic/terrain.ruleset:2012 data/experimental/terrain.ruleset:2032
#: data/multiplayer/terrain.ruleset:1984 data/royale/terrain.ruleset:2181
msgid ""
"The discovery of oil and the production of fuel and other derivative "
"petroleum products has revolutionized the modern world."
msgstr ""

#: data/civ1/terrain.ruleset:1329
msgid ""
"Oil, when found on a Swamp tile, gives 3 more shields. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1335 data/civ2/terrain.ruleset:1577
#: data/civ2civ3/terrain.ruleset:2082 data/classic/terrain.ruleset:1878
#: data/experimental/terrain.ruleset:1898 data/multiplayer/terrain.ruleset:1850
#: data/royale/terrain.ruleset:2047 data/sandbox/terrain.ruleset:2023
#: tools/civmanual.cpp:324
msgid "Resources"
msgstr ""

#: data/civ1/terrain.ruleset:1346 data/civ2/terrain.ruleset:1588
#: data/civ2civ3/terrain.ruleset:2093 data/classic/terrain.ruleset:1889
#: data/experimental/terrain.ruleset:1909 data/multiplayer/terrain.ruleset:1861
#: data/royale/terrain.ruleset:2058
msgid ""
"\"Bonus\" Resources is a map-tile game-play feature of Freeciv21. It is not "
"a naturally occurring resource like the other ones added to the map."
msgstr ""

#: data/civ1/terrain.ruleset:1349 data/civ2/terrain.ruleset:1591
#: data/civ2civ3/terrain.ruleset:2096 data/classic/terrain.ruleset:1892
#: data/experimental/terrain.ruleset:1912 data/multiplayer/terrain.ruleset:1864
#: data/royale/terrain.ruleset:2061
msgid ""
"Resources, when found on a Grassland tile, gives 1 more shield. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1355
msgid "Seals"
msgstr "Ειδικές δυνάμεις"

#: data/civ1/terrain.ruleset:1366
msgid ""
"The hunting of seals has been a source of food, energy, and trade for many "
"civilizations throughout history."
msgstr ""

#: data/civ1/terrain.ruleset:1369
msgid ""
"Seals, when found on an Artic tile, gives 2 more food. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1406 data/civ2/terrain.ruleset:1771
#: data/civ2civ3/terrain.ruleset:2261 data/civ2civ3/terrain.ruleset:2272
#: data/classic/terrain.ruleset:2052 data/experimental/terrain.ruleset:2072
#: data/multiplayer/terrain.ruleset:2024 data/sandbox/terrain.ruleset:2150
#: data/sandbox/terrain.ruleset:2161
#, fuzzy
msgid "NoAggressive"
msgstr "Κατασκευές"

#: data/civ1/units.ruleset:24 data/civ2/units.ruleset:29
#: data/civ2civ3/units.ruleset:35 data/classic/units.ruleset:36
#: data/experimental/units.ruleset:39 data/royale/units.ruleset:36
#: data/sandbox/units.ruleset:37
#, fuzzy
msgid "TradeRoute"
msgstr "Εμπορ/ςΔιαδρ/ς:"

#: data/civ1/units.ruleset:24 data/civ2/units.ruleset:29
#: data/civ2civ3/units.ruleset:35 data/classic/units.ruleset:36
#: data/experimental/units.ruleset:39 data/royale/units.ruleset:36
#: data/sandbox/units.ruleset:37
msgid "Can establish trade routes (must travel to target city)."
msgstr ""

#: data/civ1/units.ruleset:25 data/civ2/units.ruleset:30
#: data/civ2civ3/units.ruleset:36 data/classic/units.ruleset:37
#: data/experimental/units.ruleset:40 data/multiplayer/units.ruleset:36
#: data/royale/units.ruleset:37 data/sandbox/units.ruleset:38
#, fuzzy
msgid "HelpWonder"
msgstr "Βοήθησε να χτιστεί θαύμα"

#: data/civ1/units.ruleset:27 data/civ2/units.ruleset:32
#: data/civ2civ3/units.ruleset:41 data/classic/units.ruleset:39
#: data/experimental/units.ruleset:42 data/multiplayer/units.ruleset:38
#: data/royale/units.ruleset:42 data/sandbox/units.ruleset:43
#, fuzzy
msgid "AddToCity"
msgstr "Πόλη"

#: data/civ1/units.ruleset:28 data/civ1/units.ruleset:1179
#: data/civ2/units.ruleset:33 data/civ2/units.ruleset:1884
#: data/civ2civ3/units.ruleset:42 data/civ2civ3/units.ruleset:2138
#: data/classic/units.ruleset:40 data/classic/units.ruleset:1934
#: data/experimental/units.ruleset:43 data/experimental/units.ruleset:1961
#: data/multiplayer/units.ruleset:39 data/multiplayer/units.ruleset:2033
#: data/royale/units.ruleset:43 data/royale/units.ruleset:2669
#: data/sandbox/units.ruleset:44 data/sandbox/units.ruleset:2150
msgid "Nuclear"
msgstr "Πυρηνικά"

#: data/civ1/units.ruleset:29 data/civ2/units.ruleset:36
#: data/civ2civ3/units.ruleset:45 data/classic/units.ruleset:43
#: data/experimental/units.ruleset:46 data/multiplayer/units.ruleset:43
#: data/royale/units.ruleset:46 data/sandbox/units.ruleset:48
#: server/rscompat.cpp:336
#, fuzzy
msgid "Cant_Fortify"
msgstr "Οχυρούσου"

#: data/civ1/units.ruleset:40 data/civ2/units.ruleset:47
#: data/civ2civ3/units.ruleset:58 data/classic/units.ruleset:55
#: data/experimental/units.ruleset:59 data/multiplayer/units.ruleset:55
#: data/royale/units.ruleset:61 data/royale/units.ruleset:2476
#: data/sandbox/units.ruleset:65 server/rscompat.cpp:347
msgid "Missile"
msgstr "Πύραυλος"

#: data/civ1/units.ruleset:41 data/civ2/units.ruleset:48
#: data/civ2civ3/units.ruleset:59 data/classic/units.ruleset:56
#: data/experimental/units.ruleset:60 data/multiplayer/units.ruleset:56
#: data/royale/units.ruleset:62 data/sandbox/units.ruleset:66
#: server/rscompat.cpp:348
#, fuzzy
msgid "CanPillage"
msgstr "Λεηλάτησε"

#: data/civ1/units.ruleset:42 data/civ2/units.ruleset:49
#: data/civ2civ3/units.ruleset:60 data/classic/units.ruleset:57
#: data/experimental/units.ruleset:61 data/multiplayer/units.ruleset:57
#: data/royale/units.ruleset:63 data/sandbox/units.ruleset:67
#: server/rscompat.cpp:349
#, fuzzy
msgid "CanFortify"
msgstr "Οχυρούσου"

#: data/civ1/units.ruleset:42 data/civ2/units.ruleset:49
#: data/civ2civ3/units.ruleset:60 data/classic/units.ruleset:57
#: data/experimental/units.ruleset:61 data/multiplayer/units.ruleset:57
#: data/royale/units.ruleset:63 data/sandbox/units.ruleset:67
#: server/rscompat.cpp:349
#, fuzzy, c-format
msgid "Gets a 50% defensive bonus while in cities."
msgstr "  * Ταχύτητα δεν επηρεάζεται από το έδαφος.\n"

#: data/civ1/units.ruleset:55 data/civ1/units.ruleset:1253
#: data/civ2/units.ruleset:62 data/civ2/units.ruleset:1958
#: data/civ2/units.ruleset:2053 data/civ2civ3/units.ruleset:73
#: data/civ2civ3/units.ruleset:495 data/civ2civ3/units.ruleset:539
#: data/civ2civ3/units.ruleset:582 data/civ2civ3/units.ruleset:2086
#: data/civ2civ3/units.ruleset:2164 data/civ2civ3/units.ruleset:2534
#: data/civ2civ3/units.ruleset:2574 data/classic/units.ruleset:70
#: data/classic/units.ruleset:471 data/classic/units.ruleset:516
#: data/classic/units.ruleset:557 data/classic/units.ruleset:1960
#: data/classic/units.ruleset:2311 data/classic/units.ruleset:2351
#: data/experimental/units.ruleset:74 data/experimental/units.ruleset:483
#: data/experimental/units.ruleset:1987 data/experimental/units.ruleset:2343
#: data/experimental/units.ruleset:2383 data/multiplayer/units.ruleset:70
#: data/multiplayer/units.ruleset:471 data/multiplayer/units.ruleset:517
#: data/multiplayer/units.ruleset:558 data/multiplayer/units.ruleset:2059
#: data/multiplayer/units.ruleset:2398 data/multiplayer/units.ruleset:2438
#: data/royale/units.ruleset:507 data/royale/units.ruleset:551
#: data/royale/units.ruleset:595 data/royale/units.ruleset:638
#: data/royale/units.ruleset:2633 data/royale/units.ruleset:2695
#: data/royale/units.ruleset:3006 data/royale/units.ruleset:3067
#: data/royale/units.ruleset:3257 data/royale/units.ruleset:3297
#: data/sandbox/units.ruleset:72 data/sandbox/units.ruleset:499
#: data/sandbox/units.ruleset:543 data/sandbox/units.ruleset:586
#: data/sandbox/units.ruleset:2098 data/sandbox/units.ruleset:2176
#: data/sandbox/units.ruleset:2234 data/sandbox/units.ruleset:2610
#: data/sandbox/units.ruleset:2650
msgid "green"
msgstr "νεά"

#: data/civ1/units.ruleset:55 data/civ1/units.ruleset:1253
#: data/civ2/units.ruleset:62 data/civ2/units.ruleset:1958
#: data/civ2/units.ruleset:2053 data/civ2civ3/units.ruleset:73
#: data/civ2civ3/units.ruleset:2086 data/classic/units.ruleset:70
#: data/experimental/units.ruleset:74 data/multiplayer/units.ruleset:70
#: data/sandbox/units.ruleset:72 data/sandbox/units.ruleset:2098
msgid "veteran"
msgstr "έμπειρη"

#: data/civ1/units.ruleset:133 data/civ2/units.ruleset:148
#: data/civ2civ3/units.ruleset:159 data/classic/units.ruleset:156
#: data/experimental/units.ruleset:160 data/multiplayer/units.ruleset:156
#: data/royale/units.ruleset:163 data/sandbox/units.ruleset:158
#, fuzzy
msgid "?unitclass:Land"
msgstr "Ηγέτης"

#: data/civ1/units.ruleset:142 data/civ2/units.ruleset:160
#: data/civ2civ3/units.ruleset:192 data/classic/units.ruleset:168
#: data/experimental/units.ruleset:180 data/multiplayer/units.ruleset:168
#: data/royale/units.ruleset:204 data/sandbox/units.ruleset:193
#, fuzzy
msgid "?unitclass:Sea"
msgstr "Ηγέτης"

#: data/civ1/units.ruleset:146 data/civ2/units.ruleset:35
#: data/civ2/units.ruleset:164 data/civ2civ3/units.ruleset:44
#: data/civ2civ3/units.ruleset:57 data/classic/units.ruleset:42
#: data/classic/units.ruleset:54 data/experimental/units.ruleset:45
#: data/experimental/units.ruleset:58 data/multiplayer/units.ruleset:42
#: data/multiplayer/units.ruleset:54 data/royale/units.ruleset:45
#: data/royale/units.ruleset:60 data/sandbox/units.ruleset:47
#: data/sandbox/units.ruleset:64
#, fuzzy
msgid "Can launch attack from non-native tiles."
msgstr "* Μπορείς να χτίσεις ορυχεία στο τετράγωνο.\n"

#: data/civ1/units.ruleset:152 data/civ2/units.ruleset:177
#: data/civ2civ3/units.ruleset:213 data/classic/units.ruleset:189
#: data/experimental/units.ruleset:201 data/multiplayer/units.ruleset:189
#: data/royale/units.ruleset:225 data/sandbox/units.ruleset:217
#, fuzzy
msgid "?unitclass:Air"
msgstr "Ηγέτης"

#: data/civ1/units.ruleset:160 data/civ2/units.ruleset:140
#: data/civ2civ3/units.ruleset:151 data/classic/units.ruleset:148
#: data/experimental/units.ruleset:152 data/multiplayer/units.ruleset:148
#: data/royale/units.ruleset:155 data/sandbox/units.ruleset:150
#, fuzzy
msgid "?unitclass:Missile"
msgstr "Ηγέτης"

#: data/civ1/units.ruleset:351 data/civ2/units.ruleset:358
#: data/civ2civ3/units.ruleset:469 data/classic/units.ruleset:445
#: data/experimental/units.ruleset:457 data/multiplayer/units.ruleset:445
#: data/royale/units.ruleset:481 data/sandbox/units.ruleset:473
msgid "Settlers"
msgstr "Άποικοι"

#: data/civ1/units.ruleset:377
msgid ""
"Settlers are one of the key units in the game, as they are your main means "
"of founding new cities, and can also improve terrain; see the help on "
"Terrain and Terrain Alterations."
msgstr ""

#: data/civ1/units.ruleset:381 data/classic/units.ruleset:483
#: data/experimental/units.ruleset:495
msgid ""
"Upkeep for Settlers is in food as well as production, and a Settler can die "
"if its supporting city runs out of food. Settlers in a Republic or Democracy "
"require twice as much food per turn."
msgstr ""

#: data/civ1/units.ruleset:388
msgid "Militia"
msgstr "Στρατιωτικές ομάδες"

#: data/civ1/units.ruleset:414 data/civ2/units.ruleset:464
#: data/civ2civ3/units.ruleset:669 data/classic/units.ruleset:607
#: data/experimental/units.ruleset:629 data/multiplayer/units.ruleset:608
#: data/royale/units.ruleset:761 data/sandbox/units.ruleset:673
#, fuzzy
msgid ""
"This unit may be built from the start of the game. It is the weakest "
"offensive unit."
msgstr ""
"Αυτή η μονάδα μπορεί να χτιστεί από την αρχή του παιχνιδίου. Έιναι η "
"ασθενέστερη μονάδα."

#: data/civ1/units.ruleset:420 data/civ2/units.ruleset:470
#: data/civ2civ3/units.ruleset:675 data/classic/units.ruleset:613
#: data/experimental/units.ruleset:635 data/multiplayer/units.ruleset:614
#: data/royale/units.ruleset:767 data/sandbox/units.ruleset:679
msgid "Phalanx"
msgstr "Φάλαγγα"

#: data/civ1/units.ruleset:446 data/civ2/units.ruleset:496
#: data/civ2civ3/units.ruleset:701 data/classic/units.ruleset:639
#: data/experimental/units.ruleset:661 data/multiplayer/units.ruleset:640
#: data/royale/units.ruleset:793 data/sandbox/units.ruleset:705
msgid "The Phalanx is armored infantry, suitable for defending your cities."
msgstr ""

#: data/civ1/units.ruleset:451 data/civ2/units.ruleset:533
#: data/civ2civ3/units.ruleset:738 data/classic/units.ruleset:676
#: data/experimental/units.ruleset:698 data/multiplayer/units.ruleset:677
#: data/sandbox/units.ruleset:742
msgid "Legion"
msgstr "Λεγεώνα"

#: data/civ1/units.ruleset:477 data/civ2/units.ruleset:559
#: data/civ2civ3/units.ruleset:764 data/classic/units.ruleset:702
#: data/experimental/units.ruleset:724 data/multiplayer/units.ruleset:703
#: data/sandbox/units.ruleset:768
msgid ""
"Legions are heavily armed and well disciplined infantry units with an "
"excellent offensive value."
msgstr ""

#: data/civ1/units.ruleset:483 data/civ2/units.ruleset:601
#: data/civ2civ3/units.ruleset:802 data/classic/units.ruleset:745
#: data/experimental/units.ruleset:767 data/multiplayer/units.ruleset:746
#: data/royale/units.ruleset:898 data/sandbox/units.ruleset:806
msgid "Musketeers"
msgstr "Μουσκετοφόροι"

#: data/civ1/units.ruleset:510
msgid ""
"Musketeers are infantry equipped with early firearms and replace Phalanx as "
"the preferred city defender."
msgstr ""

#: data/civ1/units.ruleset:517 data/civ2/units.ruleset:742
#: data/civ2civ3/units.ruleset:836 data/classic/units.ruleset:851
#: data/experimental/units.ruleset:873 data/multiplayer/units.ruleset:887
#: data/royale/units.ruleset:932 data/sandbox/units.ruleset:840
msgid "Riflemen"
msgstr "Τουφεκιοφορείς"

#: data/civ1/units.ruleset:543 data/civ2/units.ruleset:768
#: data/sandbox/units.ruleset:866
msgid ""
"Riflemen are World War-era infantry, very good at defending your cities."
msgstr ""

#: data/civ1/units.ruleset:549 data/civ2/units.ruleset:842
#: data/civ2civ3/units.ruleset:1054 data/classic/units.ruleset:951
#: data/experimental/units.ruleset:973 data/multiplayer/units.ruleset:987
#: data/royale/units.ruleset:1197 data/sandbox/units.ruleset:1058
msgid "Mech. Inf."
msgstr ""

#: data/civ1/units.ruleset:575
msgid ""
"Mechanized Infantry has the strongest defense strength of any land unit, but "
"is only available near the end of the technology tree."
msgstr ""

#: data/civ1/units.ruleset:582 data/civ2/units.ruleset:1068
#: data/civ2civ3/units.ruleset:1285 data/classic/units.ruleset:1113
#: data/experimental/units.ruleset:1136 data/multiplayer/units.ruleset:1213
#: data/royale/units.ruleset:1431 data/sandbox/units.ruleset:1289
msgid "Cavalry"
msgstr "Ιππικό"

#: data/civ1/units.ruleset:608
msgid ""
"Cavalry are mounted warriors and an early shock-troop that can penetrate "
"deep into enemy territory."
msgstr ""

#: data/civ1/units.ruleset:615 data/civ2/units.ruleset:908
#: data/civ2civ3/units.ruleset:1122 data/classic/units.ruleset:1017
#: data/experimental/units.ruleset:1040 data/multiplayer/units.ruleset:1053
#: data/royale/units.ruleset:1265 data/sandbox/units.ruleset:1126
#, fuzzy
msgid "Chariot"
msgstr "Άρμα"

#: data/civ1/units.ruleset:641
msgid ""
"Chariots are horse-pulled war wagons, stronger but more expensive than "
"Cavalry."
msgstr ""

#: data/civ1/units.ruleset:647 data/civ2/units.ruleset:1004
#: data/civ2civ3/units.ruleset:1222 data/classic/units.ruleset:1049
#: data/experimental/units.ruleset:1072 data/multiplayer/units.ruleset:1149
#: data/royale/units.ruleset:1368 data/sandbox/units.ruleset:1226
msgid "Knights"
msgstr "Ιππότες"

#: data/civ1/units.ruleset:674 data/civ2/units.ruleset:1031
#: data/civ2civ3/units.ruleset:1249 data/classic/units.ruleset:1076
#: data/experimental/units.ruleset:1099 data/multiplayer/units.ruleset:1176
#: data/royale/units.ruleset:1395 data/sandbox/units.ruleset:1253
msgid "Knights are mounted and heavily armored warriors."
msgstr ""

#: data/civ1/units.ruleset:679 data/civ2/units.ruleset:1099
#: data/civ2civ3/units.ruleset:1316 data/classic/units.ruleset:1144
#: data/experimental/units.ruleset:1167 data/multiplayer/units.ruleset:1244
#: data/royale/units.ruleset:1462 data/sandbox/units.ruleset:1320
msgid "Armor"
msgstr "Τανκ"

#: data/civ1/units.ruleset:705 data/civ2/units.ruleset:1125
#: data/classic/units.ruleset:1170 data/experimental/units.ruleset:1193
#: data/multiplayer/units.ruleset:1270
msgid ""
"Armors are motorized war wagons that are faster, stronger, and can take more "
"damage than any mounted unit."
msgstr ""

#: data/civ1/units.ruleset:712 data/civ2/units.ruleset:1132
#: data/civ2civ3/units.ruleset:1351 data/classic/units.ruleset:1177
#: data/experimental/units.ruleset:1200 data/multiplayer/units.ruleset:1277
#: data/royale/units.ruleset:1497 data/sandbox/units.ruleset:1355
msgid "Catapult"
msgstr "Καταπέλτης"

#: data/civ1/units.ruleset:738 data/civ2/units.ruleset:1158
#: data/civ2civ3/units.ruleset:1377 data/classic/units.ruleset:1203
#: data/experimental/units.ruleset:1226 data/multiplayer/units.ruleset:1303
#: data/sandbox/units.ruleset:1381
msgid ""
"Catapults are large rock-throwing machines of war. They are very strong "
"attackers but equally weak defenders and will need an escort to be effective."
msgstr ""

#: data/civ1/units.ruleset:745 data/civ2/units.ruleset:1165
#: data/civ2civ3/units.ruleset:1389 data/classic/units.ruleset:1210
#: data/experimental/units.ruleset:1233 data/multiplayer/units.ruleset:1310
#: data/royale/units.ruleset:1538 data/sandbox/units.ruleset:1393
msgid "Cannon"
msgstr "Κανόνι"

#: data/civ1/units.ruleset:771 data/civ2/units.ruleset:1191
#: data/classic/units.ruleset:1236 data/experimental/units.ruleset:1259
#: data/multiplayer/units.ruleset:1336
msgid ""
"Cannons are large firearms that can fire heavy projectiles over long "
"distances. They are very strong attackers but equally weak defenders and "
"will need an escort to be effective."
msgstr ""

#: data/civ1/units.ruleset:779 data/civ2/units.ruleset:1199
#: data/civ2civ3/units.ruleset:1423 data/classic/units.ruleset:1244
#: data/experimental/units.ruleset:1267 data/multiplayer/units.ruleset:1344
#: data/royale/units.ruleset:1574 data/sandbox/units.ruleset:1427
msgid "Artillery"
msgstr "Πυροβολικό"

#: data/civ1/units.ruleset:805
msgid ""
"The artillery is an upgraded cannon with improved defensive as well as "
"offensive capabilities. It can shoot over city walls, ignoring their effect."
msgstr ""

#: data/civ1/units.ruleset:812 data/civ2/units.ruleset:1265
#: data/civ2civ3/units.ruleset:1489 data/classic/units.ruleset:1310
#: data/experimental/units.ruleset:1333 data/multiplayer/units.ruleset:1410
#: data/royale/units.ruleset:1643 data/sandbox/units.ruleset:1493
msgid "Fighter"
msgstr "Μαχητικό"

#: data/civ1/units.ruleset:839 data/civ2/units.ruleset:1297
#: data/civ2civ3/units.ruleset:1516 data/sandbox/units.ruleset:1520
msgid ""
"Fighters are your first airborne units. They can move anywhere and attack "
"any unit."
msgstr ""

#: data/civ1/units.ruleset:845 data/civ2/units.ruleset:1303
#: data/civ2civ3/units.ruleset:1525 data/classic/units.ruleset:1349
#: data/experimental/units.ruleset:1372 data/multiplayer/units.ruleset:1449
#: data/royale/units.ruleset:1678 data/sandbox/units.ruleset:1529
msgid "Bomber"
msgstr "Βομβαρδιστικό"

#: data/civ1/units.ruleset:871 data/civ2/units.ruleset:1329
#: data/civ2civ3/units.ruleset:1551 data/classic/units.ruleset:1375
#: data/experimental/units.ruleset:1399 data/multiplayer/units.ruleset:1475
#: data/royale/units.ruleset:1704 data/sandbox/units.ruleset:1555
msgid ""
"Bombers are specialized airborne units that may only attack ground targets, "
"not other airborne units."
msgstr ""

#: data/civ1/units.ruleset:879 data/civ2/units.ruleset:1443
#: data/civ2civ3/units.ruleset:1678 data/classic/units.ruleset:1492
#: data/experimental/units.ruleset:1516 data/multiplayer/units.ruleset:1591
#: data/royale/units.ruleset:1827 data/sandbox/units.ruleset:1682
msgid "Trireme"
msgstr "Τριήρης"

#: data/civ1/units.ruleset:906 data/civ2/units.ruleset:1470
msgid ""
"The Trireme is your first boat unit. It can act as a transport ship and has "
"rudimentary offensive capabilities, but may not stray too far from the shore."
msgstr ""

#: data/civ1/units.ruleset:913
msgid "Sail"
msgstr "Ιστιοφόρο"

#: data/civ1/units.ruleset:940
msgid ""
"The Sail replaces the Trireme and is much more reliable on the open seas."
msgstr ""

#: data/civ1/units.ruleset:946 data/civ2/units.ruleset:1544
#: data/civ2civ3/units.ruleset:1781 data/classic/units.ruleset:1593
#: data/experimental/units.ruleset:1618 data/multiplayer/units.ruleset:1692
#: data/royale/units.ruleset:2072 data/sandbox/units.ruleset:1786
msgid "Frigate"
msgstr "Φρεγάτα"

#: data/civ1/units.ruleset:973 data/civ2/units.ruleset:1571
#: data/classic/units.ruleset:1620 data/experimental/units.ruleset:1645
#: data/multiplayer/units.ruleset:1719
msgid ""
"The Frigate is a highly versatile boat unit, that is both a strong offensive "
"unit as well as a decent transport ship."
msgstr ""

#: data/civ1/units.ruleset:980 data/civ2/units.ruleset:1578
#: data/civ2civ3/units.ruleset:1813 data/classic/units.ruleset:1627
#: data/experimental/units.ruleset:1652 data/multiplayer/units.ruleset:1726
#: data/royale/units.ruleset:2140 data/sandbox/units.ruleset:1818
msgid "Ironclad"
msgstr "Θωρηκτό"

#: data/civ1/units.ruleset:1006 data/civ2/units.ruleset:1604
#: data/classic/units.ruleset:1653 data/experimental/units.ruleset:1678
#: data/multiplayer/units.ruleset:1752
msgid ""
"The Ironclad is an armored ship that is much more sturdy than the Frigate "
"but loses the latter's transport capability."
msgstr ""

#: data/civ1/units.ruleset:1013 data/civ2/units.ruleset:1645
#: data/civ2civ3/units.ruleset:1884 data/classic/units.ruleset:1694
#: data/experimental/units.ruleset:1719 data/multiplayer/units.ruleset:1793
#: data/royale/units.ruleset:2211 data/sandbox/units.ruleset:1889
msgid "Cruiser"
msgstr "Καταδρομικό"

#: data/civ1/units.ruleset:1039 data/civ2/units.ruleset:1671
#: data/civ2civ3/units.ruleset:1910 data/classic/units.ruleset:1720
#: data/experimental/units.ruleset:1745 data/multiplayer/units.ruleset:1819
#: data/royale/units.ruleset:2237 data/sandbox/units.ruleset:1915
msgid "The Cruiser is a strong offensive boat unit."
msgstr ""

#: data/civ1/units.ruleset:1044 data/civ2/units.ruleset:1712
#: data/civ2civ3/units.ruleset:1951 data/classic/units.ruleset:1762
#: data/experimental/units.ruleset:1787 data/multiplayer/units.ruleset:1861
#: data/royale/units.ruleset:2279 data/sandbox/units.ruleset:1957
msgid "Battleship"
msgstr "Πολεμικό πλοίο"

#: data/civ1/units.ruleset:1070 data/civ2/units.ruleset:1738
#: data/civ2civ3/units.ruleset:1977 data/classic/units.ruleset:1788
#: data/experimental/units.ruleset:1813 data/multiplayer/units.ruleset:1887
#: data/royale/units.ruleset:2305 data/sandbox/units.ruleset:1987
msgid ""
"The Battleship is the supreme naval unit with excellent offensive and "
"defensive values."
msgstr ""

#: data/civ1/units.ruleset:1076 data/civ2/units.ruleset:1744
#: data/civ2civ3/units.ruleset:33 data/civ2civ3/units.ruleset:1983
#: data/classic/units.ruleset:1794 data/experimental/units.ruleset:1819
#: data/multiplayer/units.ruleset:1893 data/royale/units.ruleset:34
#: data/royale/units.ruleset:2311 data/sandbox/units.ruleset:33
#: data/sandbox/units.ruleset:1993
msgid "Submarine"
msgstr "Υποβρύχιο"

#: data/civ1/units.ruleset:1103 data/civ2/units.ruleset:1773
#: data/civ2civ3/units.ruleset:2012 data/classic/units.ruleset:1823
#: data/experimental/units.ruleset:1848 data/multiplayer/units.ruleset:1922
#: data/royale/units.ruleset:2339 data/sandbox/units.ruleset:2022
#, fuzzy
msgid ""
"Traveling under the surface of the ocean, Submarines have a very high "
"strategic value, but a weak defense if caught off guard."
msgstr "Τα υποβρύχια έχουν μεγάλη στρατηγική σημασία ,αλλά ασθενή άμυνα."

#: data/civ1/units.ruleset:1110 data/civ2/units.ruleset:1780
#: data/civ2civ3/units.ruleset:2019 data/classic/units.ruleset:1830
#: data/experimental/units.ruleset:1855 data/multiplayer/units.ruleset:1929
#: data/royale/units.ruleset:2393 data/sandbox/units.ruleset:2029
msgid "Carrier"
msgstr "Αεροπλανοφόρο"

#: data/civ1/units.ruleset:1137 data/civ2/units.ruleset:1807
#: data/civ2civ3/units.ruleset:2046 data/classic/units.ruleset:1857
#: data/experimental/units.ruleset:1883 data/multiplayer/units.ruleset:1956
#: data/royale/units.ruleset:2420 data/sandbox/units.ruleset:2058
msgid "The Carrier is a mobile airport."
msgstr ""

#: data/civ1/units.ruleset:1139 data/civ2/units.ruleset:1809
#: data/civ2civ3/units.ruleset:2052 data/classic/units.ruleset:1859
#: data/experimental/units.ruleset:1885 data/multiplayer/units.ruleset:1958
#: data/royale/units.ruleset:2426 data/sandbox/units.ruleset:2064
#, fuzzy
msgid ""
"TIP: Guard Carriers with a handful of fast-moving ships and a battleship, as "
"losing a fully-equipped Carrier is VERY painful and expensive."
msgstr ""
"Συμβουλή: Να φυλάς τα αεροπλανοφόρα με μια ομάδα γρήγορων πλοίων και ένα "
"καταδρομικό καθώς το χάσιμο ενός αεροπλανοφόρου είναι πολύ δαπανηρό και "
"οδυνηρό."

#: data/civ1/units.ruleset:1146 data/civ2/units.ruleset:1816
#: data/civ2civ3/units.ruleset:2059 data/classic/units.ruleset:1866
#: data/experimental/units.ruleset:1892 data/multiplayer/units.ruleset:1965
#: data/royale/units.ruleset:2433 data/sandbox/units.ruleset:2071
msgid "Transport"
msgstr "Μεταφορικό"

#: data/civ1/units.ruleset:1173 data/civ2/units.ruleset:1843
#: data/civ2civ3/units.ruleset:2092 data/classic/units.ruleset:1893
#: data/experimental/units.ruleset:1919 data/multiplayer/units.ruleset:1992
#: data/royale/units.ruleset:2465 data/sandbox/units.ruleset:2104
msgid ""
"The Transport cannot attack on its own but may defend itself when under "
"attack."
msgstr ""

#: data/civ1/units.ruleset:1205 data/civ2/units.ruleset:1910
#: data/classic/units.ruleset:1966 data/experimental/units.ruleset:1993
#: data/multiplayer/units.ruleset:2065 data/sandbox/units.ruleset:2240
msgid ""
"You can build Nuclear units when you have the required advance, and the "
"Manhattan Project wonder has been built by any player."
msgstr ""

#: data/civ1/units.ruleset:1208 data/civ2/units.ruleset:1913
msgid ""
"On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
"squares for rectangular grids), including friendly units. Any city within "
"the blast area loses half its population, and land tiles within the blast "
"area are subject to nuclear fallout, which appears as pollution and "
"contributes to global warming."
msgstr ""

#: data/civ1/units.ruleset:1214
msgid ""
"TIP 1:  Nuking the ocean will not generate fallout, and is a most effective "
"(but expensive!!) way of getting rid of enemy ships."
msgstr ""

#: data/civ1/units.ruleset:1218
msgid ""
"TIP 2:  You may be involved in a situation where you have invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of Settlers next to the city and have them "
"ready to fix the fallout on the same turn it occurs!  This minimizes the "
"chance of global warming. Eco-friendly nukes!"
msgstr ""

#: data/civ1/units.ruleset:1228 data/civ2/units.ruleset:1933
#: data/civ2civ3/units.ruleset:2196 data/classic/units.ruleset:1991
#: data/experimental/units.ruleset:2018 data/multiplayer/units.ruleset:2090
#: data/royale/units.ruleset:2733 data/sandbox/units.ruleset:2268
msgid "Diplomat"
msgstr "Διπλωμάτης"

#: data/civ1/units.ruleset:1259 data/civ2civ3/units.ruleset:2237
#: data/classic/units.ruleset:2030 data/experimental/units.ruleset:2057
#: data/multiplayer/units.ruleset:2129 data/royale/units.ruleset:2773
#: data/sandbox/units.ruleset:2309
msgid ""
"A Diplomat is an official that carries your dispatches and is authorized to "
"deal with foreign dignitaries. He may also undertake various covert "
"operations with the intent of harming your opponents. Diplomats in your own "
"cities defend them against such actions."
msgstr ""

#: data/civ1/units.ruleset:1265 data/civ2/units.ruleset:1970
#: data/classic/units.ruleset:2036 data/experimental/units.ruleset:2063
#: data/multiplayer/units.ruleset:2135
msgid ""
"Many covert actions may be attempted even in peacetime, but the more "
"aggressive actions will be discovered and cause diplomatic incidents, which "
"can allow Republics and Democracies to break treaties."
msgstr ""

#: data/civ1/units.ruleset:1269 data/classic/units.ruleset:2040
#: data/experimental/units.ruleset:2067 data/multiplayer/units.ruleset:2139
msgid ""
"If a foreign unit is alone on a tile, you may attempt to bribe it with your "
"Diplomat. By paying a sum of gold the unit will immediately become yours. "
"The exact sum depends on the status of the unit and that of the civilization "
"owning it. However, units belonging to Democratic governments cannot be "
"bribed. Bribery when not at war will cause a diplomatic incident."
msgstr ""

#: data/civ1/units.ruleset:1276 data/civ2/units.ruleset:1981
msgid ""
"Diplomats can also perform a number of actions in another player's city, "
"although each Diplomat may attempt only one action. Most of these actions "
"have a chance of failure. Also, any enemy Diplomats or Spies in the city "
"will oppose hostile actions. In this case, either your unit or the defending "
"unit will die. If the defending unit dies, you lose one movement point and "
"may try again."
msgstr ""

#: data/civ1/units.ruleset:1283 data/civ2/units.ruleset:1988
#: data/civ2civ3/units.ruleset:2264 data/classic/units.ruleset:2055
#: data/experimental/units.ruleset:2082 data/multiplayer/units.ruleset:2154
#: data/royale/units.ruleset:2800 data/sandbox/units.ruleset:2336
msgid "The actions available to Diplomats in a city are:"
msgstr ""

#: data/civ1/units.ruleset:1285 data/civ2/units.ruleset:1990
#: data/classic/units.ruleset:2057 data/experimental/units.ruleset:2084
#: data/multiplayer/units.ruleset:2156 data/royale/units.ruleset:2802
msgid ""
" - \"Establish Embassy\": This action always succeeds, and gives permanent "
"contact with the city's owner, as well as intelligence on their national "
"budget and technology."
msgstr ""

#: data/civ1/units.ruleset:1289 data/civ2/units.ruleset:1994
#: data/civ2civ3/units.ruleset:2272 data/civ2civ3/units.ruleset:2499
#: data/classic/units.ruleset:2061 data/experimental/units.ruleset:2088
#: data/multiplayer/units.ruleset:2160 data/royale/units.ruleset:2806
#: data/sandbox/units.ruleset:2344 data/sandbox/units.ruleset:2575
msgid ""
" - \"Investigate City\": Your unit attempts to report detailed information "
"about the city: its status, what buildings and units are within, and what it "
"is currently producing."
msgstr ""

#: data/civ1/units.ruleset:1293 data/civ2/units.ruleset:1998
#: data/civ2civ3/units.ruleset:2276 data/classic/units.ruleset:2065
#: data/experimental/units.ruleset:2092 data/multiplayer/units.ruleset:2164
#: data/royale/units.ruleset:2810 data/sandbox/units.ruleset:2348
msgid ""
" - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
"work so far towards its current project, or to destroy an existing building "
"in the city, at random. Once built, Palaces and Wonders cannot be sabotaged, "
"and attempts to sabotage City Walls or any building in a capital each halve "
"the chance of success. Sabotage may only be attempted when openly at war."
msgstr ""

#: data/civ1/units.ruleset:1300 data/civ2/units.ruleset:2005
#: data/civ2civ3/units.ruleset:2283 data/classic/units.ruleset:2072
#: data/experimental/units.ruleset:2099 data/multiplayer/units.ruleset:2171
#: data/sandbox/units.ruleset:2355
msgid ""
" - \"Steal Technology\": Your unit attempts to learn the secrets of a random "
"technology known to the city's owner but not to you. Technology may only be "
"stolen once from a given enemy city by Diplomats. This action may be "
"attempted even when not at war, but will cause a diplomatic incident."
msgstr ""

#: data/civ1/units.ruleset:1306 data/civ2/units.ruleset:2011
#: data/classic/units.ruleset:2078 data/experimental/units.ruleset:2105
#: data/multiplayer/units.ruleset:2177
msgid ""
" - \"Incite a Revolt\": In return for gold a foreign city will change "
"allegiance and join your empire, bringing along all nearby units that call "
"it home, but reducing its size by 1. Units in other cities remain in the "
"enemy's control, but units outside cities are lost to both players. The "
"exact sum depends on the status of the city and that of the civilization "
"that owns it. It is not possible to incite a rebellion in a capital, or in "
"any city governed by a democracy. Incitement may be attempted in peacetime, "
"but will cause a diplomatic incident."
msgstr ""

#: data/civ1/units.ruleset:1316 data/classic/units.ruleset:2088
#: data/experimental/units.ruleset:2115 data/multiplayer/units.ruleset:2187
#: data/royale/units.ruleset:2827 data/sandbox/units.ruleset:2371
msgid ""
"In some game strategies, hordes of Diplomats can be used to wreak havoc on "
"the enemy. Little wonder that Diplomats are often viewed with suspicion and "
"fear!"
msgstr ""

#: data/civ1/units.ruleset:1323 data/civ2/units.ruleset:2088
#: data/civ2civ3/units.ruleset:2380 data/classic/units.ruleset:2168
#: data/experimental/units.ruleset:2195 data/multiplayer/units.ruleset:2267
#: data/royale/units.ruleset:3101 data/sandbox/units.ruleset:2455
msgid "Caravan"
msgstr "Καραβάνι"

#: data/civ1/units.ruleset:1349 data/civ2/units.ruleset:2114
#: data/classic/units.ruleset:2194 data/experimental/units.ruleset:2221
msgid ""
"A Caravan carries goods or material for trading with distant cities and "
"foreign countries, or to help build wonders in your cities."
msgstr ""

#: data/civ1/units.ruleset:1352
msgid ""
"Caravans can establish trade routes with your own cities or those of other "
"nations (even enemies) by traveling to them. A route's ongoing revenue is "
"doubled if the two cities involved are on different continents, and doubled "
"again if the cities are from different civilizations. This last condition "
"means the net benefit to your civilization of a trade route is the same "
"regardless of whether you own both cities or only one of them. If you only "
"own one city, trade in each city is doubled, but you only get the benefit "
"from one end of the route. Each city can support a maximum of three trade "
"routes."
msgstr ""

#: data/civ1/units.ruleset:1362 data/civ2/units.ruleset:2127
#: data/classic/units.ruleset:2210 data/experimental/units.ruleset:2237
msgid ""
"Every Caravan that is used to build a wonder will add 50 shields towards the "
"production of the wonder."
msgstr ""

#: data/civ1/units.ruleset:1365 data/civ2/units.ruleset:2130
#: data/civ2civ3/units.ruleset:2421 data/classic/units.ruleset:2213
#: data/experimental/units.ruleset:2240 data/multiplayer/units.ruleset:2299
#: data/royale/units.ruleset:3139 data/sandbox/units.ruleset:2497
#, fuzzy
msgid ""
"TIP: You can stockpile a stack of Caravans in advance and bring them all "
"into a city where you have started to build a wonder, and finish it in only "
"one turn!"
msgstr ""
"Κάθε καραβάνι που χρησιμοποιείται για το χτίσιμο ενός θαύματος θα "
"συνεισφέρει με 50 ασπίδες στην παραγωγή του θαύματος. \n"
"\n"
"Συμβουλή: Μπορείς να σωρεύσεις από πριν ένα συνόλο καραβανιών και να τα "
"φέρεις όλα μαζί μέσα στην πόλη που χτίζεται το θαύμα, και να το τελειώσεις "
"σε ένα γύρο:"

#: data/civ1/units.ruleset:1372 data/civ2/units.ruleset:2200
#: data/civ2civ3/units.ruleset:2547 data/classic/units.ruleset:2324
#: data/experimental/units.ruleset:2356 data/multiplayer/units.ruleset:2411
#: data/royale/units.ruleset:3270 data/sandbox/units.ruleset:2623
msgid "Barbarian Leader"
msgstr "Αρχηγός Βαρβάρων"

#: data/civ1/units.ruleset:1398 data/civ2/units.ruleset:2226
#: data/civ2civ3/units.ruleset:2580 data/classic/units.ruleset:2357
#: data/experimental/units.ruleset:2389 data/multiplayer/units.ruleset:2444
#: data/royale/units.ruleset:3303 data/sandbox/units.ruleset:2656
msgid ""
"One Barbarian Leader appears every time there is a barbarian uprising "
"somewhere in the world."
msgstr ""

#: data/civ1/units.ruleset:1401
#, fuzzy
msgid ""
"When a Barbarian Leader is killed on a tile without any defending units, the "
"100 gold ransom is paid, but only to land units."
msgstr ""
"Όταν ο Αρχηγός των Βαρβάρων σκοτωθεί σε ένα τετράγωνο που δεν περιέχει "
"άλλεςμονάδες άμυνας τότε πληρώνονται λύτρα 100 χρυσά , αλλά μόνο σε μονάδες "
"ξηράς και ελικόπτερα."

#: data/civ2/buildings.ruleset:65 data/civ2civ3/buildings.ruleset:65
#: data/classic/buildings.ruleset:65 data/experimental/buildings.ruleset:67
#: data/multiplayer/buildings.ruleset:64 data/royale/buildings.ruleset:65
#: data/sandbox/buildings.ruleset:65
msgid "Airport"
msgstr "Αεροδρόμιο"

#: data/civ2/buildings.ruleset:81
#, fuzzy
msgid ""
"Allows a city to produce veteran air units (including helicopters) and "
"missiles. Also, damaged air units (including helicopters) which stay in town "
"for one full turn without moving are completely restored."
msgstr ""
"Επιτρέπει σε μια πόλη να χτίσει θαλάσσιες μονάδες βετεράνους. Επίσης, "
"θαλάσσιες μονάδες που έχουν υποστεί ζημία αν μείνουν ακίνητα για έναν γύρο "
"επανακτούν πλήρως την αντοχή τους."

#: data/civ2/buildings.ruleset:86 data/experimental/buildings.ruleset:88
#: data/multiplayer/buildings.ruleset:85
msgid ""
"Two cities with Airports can airlift one unit per turn. Airlifting instantly "
"transports the unit from one city to another and will use all of the unit's "
"movement points. A unit must have some movement points left to be airlifted."
msgstr ""

#: data/civ2/buildings.ruleset:110 data/classic/buildings.ruleset:110
#: data/multiplayer/buildings.ruleset:136
#, fuzzy
msgid ""
"Allows a city to grow larger than size 8. A Sewer System is also required "
"for a city to grow larger than size 12."
msgstr ""
"Επιτρέπει σε μια πόλη να αυξηθεί σε μέγεθος μεγαλύτερο από 12. Προηγουμένος "
"απαιτείται υδραγωγείο ώστε η πόλη να αυξηθεί σε μέγεθος μεγαλύτερο από 8."

#: data/civ2/buildings.ruleset:158 data/civ2civ3/buildings.ruleset:238
#: data/classic/buildings.ruleset:162 data/experimental/buildings.ruleset:167
#: data/multiplayer/buildings.ruleset:188 data/sandbox/buildings.ruleset:238
#, fuzzy, no-c-format
msgid ""
"With a Barracks, each new land unit built in a city will automatically have "
"Veteran status, which means that its attack and defense strengths are "
"increased by 50%."
msgstr ""
"Με στρατώνες , κάθε νέα μονάδα ξηράς που χτίζεται σε μια πόλη θα αποχτά "
"αυτόματα κατάσταση Βετεράνος, που σημαίνει ότι οι επιθετικές της και "
"αμυντικές της δυνατότητες αυξάνουν κατά 50%. Επίσης χτυπημένες μονάδες ξηράς "
"που παραμείνουν μέσα στην πόλη για έναν πλήρη γύρο χωρίς να κουνηθούν "
"μπορούν να επανακτήσουν πλήρως την αντοχή τους."

#: data/civ2/buildings.ruleset:162 data/civ2/buildings.ruleset:190
#: data/civ2/buildings.ruleset:217 data/civ2civ3/buildings.ruleset:242
#: data/civ2civ3/buildings.ruleset:271 data/civ2civ3/buildings.ruleset:298
#: data/classic/buildings.ruleset:166 data/classic/buildings.ruleset:195
#: data/classic/buildings.ruleset:222 data/experimental/buildings.ruleset:171
#: data/experimental/buildings.ruleset:200
#: data/experimental/buildings.ruleset:227
#: data/multiplayer/buildings.ruleset:192
#: data/multiplayer/buildings.ruleset:221
#: data/multiplayer/buildings.ruleset:248 data/royale/buildings.ruleset:273
#: data/royale/buildings.ruleset:303 data/royale/buildings.ruleset:331
#: data/sandbox/buildings.ruleset:242 data/sandbox/buildings.ruleset:270
#: data/sandbox/buildings.ruleset:296
#, fuzzy
msgid ""
"Also, damaged land units which stay in town for one full turn without moving "
"are completely restored."
msgstr ""
"Επιτρέπει σε μια πόλη να χτίσει θαλάσσιες μονάδες βετεράνους. Επίσης, "
"θαλάσσιες μονάδες που έχουν υποστεί ζημία αν μείνουν ακίνητα για έναν γύρο "
"επανακτούν πλήρως την αντοχή τους."

#: data/civ2/buildings.ruleset:186 data/civ2civ3/buildings.ruleset:267
#: data/classic/buildings.ruleset:191 data/experimental/buildings.ruleset:196
#: data/multiplayer/buildings.ruleset:217 data/sandbox/buildings.ruleset:266
#, fuzzy, no-c-format
msgid ""
"With a Barracks II, each new land unit built in a city will automatically "
"have Veteran status, which means that its attack and defense strengths are "
"increased by 50%."
msgstr ""
"Με στρατώνες , κάθε νέα μονάδα ξηράς που χτίζεται σε μια πόλη θα αποχτά "
"αυτόματα κατάσταση Βετεράνος, που σημαίνει ότι οι επιθετικές της και "
"αμυντικές της δυνατότητες αυξάνουν κατά 50%. Επίσης χτυπημένες μονάδες ξηράς "
"που παραμείνουν μέσα στην πόλη για έναν πλήρη γύρο χωρίς να κουνηθούν "
"μπορούν να επανακτήσουν πλήρως την αντοχή τους."

#: data/civ2/buildings.ruleset:213 data/civ2civ3/buildings.ruleset:294
#: data/classic/buildings.ruleset:218 data/experimental/buildings.ruleset:223
#: data/multiplayer/buildings.ruleset:244 data/sandbox/buildings.ruleset:292
#, fuzzy, no-c-format
msgid ""
"With a Barracks III, each new land unit built in a city will automatically "
"have Veteran status, which means that its attack and defense strengths are "
"increased by 50%."
msgstr ""
"Με στρατώνες , κάθε νέα μονάδα ξηράς που χτίζεται σε μια πόλη θα αποχτά "
"αυτόματα κατάσταση Βετεράνος, που σημαίνει ότι οι επιθετικές της και "
"αμυντικές της δυνατότητες αυξάνουν κατά 50%. Επίσης χτυπημένες μονάδες ξηράς "
"που παραμείνουν μέσα στην πόλη για έναν πλήρη γύρο χωρίς να κουνηθούν "
"μπορούν να επανακτήσουν πλήρως την αντοχή τους."

#: data/civ2/buildings.ruleset:239 data/classic/buildings.ruleset:245
#: data/experimental/buildings.ruleset:250
#: data/multiplayer/buildings.ruleset:271
#, fuzzy
msgid ""
"A Cathedral makes 3 unhappy citizens content in a city, making it easier to "
"maintain order in that city. However, it does not affect citizens made "
"unhappy by military activity. The discovery of Theology increases the effect "
"of a Cathedral, making an additional unhappy citizen content. The discovery "
"of Communism lessens the effect of a Cathedral, reducing by one the number "
"of unhappy citizens made content."
msgstr ""
"Kάνει 3 δυστυχισμένους πολίτες ικανοποιημένους σε κάθε πόλη. Η ανακάλυψη της "
"Θεολογίας αυξάνει την επίδραση του Καθεδρικού, κάνοντας έναν επιπλέον "
"δυστυχισμένο πολίτη ικανοποιημένο. Η ανακάλυψη  του κομμουνισμού μειώνει το "
"αποτέλεσμα του Καθεδρικού , μειώνοντας κατά ένα τον αριθμό των δυστυχισμένων "
"πολιτών που γίνονται ικανοποιημένοι."

#: data/civ2/buildings.ruleset:267 data/classic/buildings.ruleset:273
#: data/experimental/buildings.ruleset:278
#, fuzzy
msgid ""
"City Walls make it easier to defend a city. They triple the defense strength "
"of units within the city against land and helicopter units. They are "
"ineffective against airborne and sea units as well as Howitzers. City Walls "
"also prevent the loss of population which occurs when a defending unit is "
"destroyed by a land unit."
msgstr ""
"Τα Τοίχοι διευκολύνουν την υπεράσπιση μιας πόλης. Τριπλασιάζουν την αμυντική "
"δύναμη μονάδων μέσα στην πόλη εναντίον μονάδων ξηράς και ελικοπτέρων. Είναι "
"αναποτελεσματικά ενάντια σε εναέριες και θαλάσσιες μονάδες όπως και "
"Ολμοβόλα. Επίσης τα τοίχοι εμποδίζουν την απώλεια πληθυσμού που "
"πραγματοποιείται όταν μια υπερασπίστρια μονάδα καταστραφεί από μία μονάδα "
"ξηράς."

#: data/civ2/buildings.ruleset:276 data/civ2civ3/buildings.ruleset:358
#: data/classic/buildings.ruleset:282 data/experimental/buildings.ruleset:287
#: data/multiplayer/buildings.ruleset:308 data/royale/buildings.ruleset:391
#: data/sandbox/buildings.ruleset:355
msgid "Coastal Defense"
msgstr "Παραλιακή Αμύνα"

#: data/civ2/buildings.ruleset:293 data/classic/buildings.ruleset:299
#: data/experimental/buildings.ruleset:304
#: data/multiplayer/buildings.ruleset:325
msgid ""
"Increases the defense strength of units within a city by a factor of 2 when "
"defending against bombardments from enemy ships."
msgstr ""
"Αυξάνει την αμυντική δύναμη των μονάδων μέσα στην πόλη κατά ένα παράγοντα 2 "
"όταν αμύνονται εναντίον βομβαρδισμών από εχθρικά πλοία."

#: data/civ2/buildings.ruleset:315
#, fuzzy
msgid ""
"Entertains the citizens of a city, making 3 unhappy citizens content (four "
"after the discovery of Electronics). However, it does not affect citizens "
"made unhappy by military activity."
msgstr ""
"Ψυχαγωγεί τους πολίτες μιας πόλης, κάνοντας 3 δυστυχισμένους πολίτες "
"ικανοποιημένους. (Τέσσερις μετά την ανακάλυψη του ηλεκτρισμού.)"

#: data/civ2/buildings.ruleset:339
#, no-c-format
msgid ""
"Reduces the corruption and waste in a city by 50%, and makes the revolt cost "
"of the city 4 times bigger. These effects are redundant in your capital city."
msgstr ""

#: data/civ2/buildings.ruleset:343
#, fuzzy
msgid ""
"Under a Democracy, a Courthouse also makes 1 unhappy citizen content, unless "
"that citizen is unhappy about military activity."
msgstr ""
"Ελαττώνει την διαφθορά και την σπατάλη σε κάθε πόλη κατά 50%. Υπό την "
"Δημοκρατία, κάνει 1 δυστυχισμένο πολίτη ικανοποιημένο. Επίσης κάνει το "
"κόστος μιας στάσης(ανταρσίας) 4 φορές μεγαλύτερο. "

#: data/civ2/buildings.ruleset:398 data/civ2civ3/buildings.ruleset:494
#: data/classic/buildings.ruleset:406 data/experimental/buildings.ruleset:413
#: data/multiplayer/buildings.ruleset:404 data/royale/buildings.ruleset:526
#: data/sandbox/buildings.ruleset:489
msgid "Harbor"
msgstr "Λιμάνι"

#: data/civ2/buildings.ruleset:416 data/classic/buildings.ruleset:424
#: data/experimental/buildings.ruleset:431
#: data/multiplayer/buildings.ruleset:422
#, fuzzy
msgid ""
"Gives one extra food resource on all Oceanic tiles. The city needs to be "
"coastal to build this improvement."
msgstr ""
"Δίνει επιπλέων μια μονάδα τροφής σε όλα τα τετράγωνα ωκεανών. Η πόλη πρέπει "
"να είναι παραλιακή για να μπορεί να χτίσει λιμάνι. "

#: data/civ2/buildings.ruleset:448
msgid ""
"A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
"Plant.  A city can only build a Hydro Plant if it is next to (or on) a River "
"tile."
msgstr ""

#: data/civ2/buildings.ruleset:517 data/experimental/buildings.ruleset:585
#, fuzzy
msgid ""
"Neutralizes the pollution generated by the population. The population simply "
"has no effect on the pollution generated in the city."
msgstr "Εξουδετερώνει τη μόλυνση που παράγει ο πληθυσμός σε μια πόλη."

#: data/civ2/buildings.ruleset:542 data/classic/buildings.ruleset:553
#: data/experimental/buildings.ruleset:613
#: data/multiplayer/buildings.ruleset:548
#, fuzzy, no-c-format
msgid ""
"Together with a Factory, a Manufacturing Plant increases the shield "
"production in a city by 100%. A Manufacturing Plant on its own increases "
"shield production by 50%."
msgstr ""
"Μαζί με ένα Εργοστάσιο, μια Βιομηχανία αυξάνει την παραγωγή ασπίδων σε μια "
"πόλη κατά 100%."

#: data/civ2/buildings.ruleset:567
#, fuzzy, no-c-format
msgid ""
"Reduces the amount of pollution generated by production in a city by 50%. It "
"also increases the shield production of a Factory or Mfg. Plant in the city. "
"A Factory and a Nuclear Plant together give a 100% production bonus, and a "
"Factory, Mfg. Plant and Nuclear Plant together give a 150% production bonus."
msgstr ""
"Μειώνει τη μόλυνση που παράγεται σε μια πόλη κατά 50%. Επίσης αυξάνει την "
"παραγωγή ασπίδων ενός εργοστασίου ή Βιομηχανίας στην πόλη: σε συνδυασμό με "
"εργοστάσιο δίνει 75% αύξηση παραγωγής, και μαζί με εργοστάσιο και βιομηχανία "
"δίνουν μια αύξηση 150% στην παραγωγή.\n"
"Μια πόλη μπορεί να έχει μόνο ένα Υδροηλεκτρικό εργοστάσιο, Σταθμό Ενέργειας "
"ή Πυρηνικό Σταθμό."

#: data/civ2/buildings.ruleset:574 data/civ2/buildings.ruleset:720
#: data/civ2/buildings.ruleset:871
msgid ""
"A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
"Plant."
msgstr ""

#: data/civ2/buildings.ruleset:583 data/civ2civ3/buildings.ruleset:704
#: data/classic/buildings.ruleset:605 data/experimental/buildings.ruleset:662
#: data/multiplayer/buildings.ruleset:589 data/royale/buildings.ruleset:738
#: data/sandbox/buildings.ruleset:694
msgid "Offshore Platform"
msgstr "Παραθαλάσσια Πλατφόρμα"

#: data/civ2/buildings.ruleset:600 data/classic/buildings.ruleset:622
#: data/experimental/buildings.ruleset:679
#: data/multiplayer/buildings.ruleset:606
#, fuzzy
msgid ""
"Adds 1 extra shield resource on all Oceanic tiles worked by a city. The city "
"needs to be coastal to build this improvement."
msgstr ""
"Προσθέτει 1 επιπλέον ασπίδα σε όλα τα τετράγωνα ωκεανού που περιβάλουν μια "
"πόλη.Η πόλη πρέπει να είναι παραθαλάσσια."

#: data/civ2/buildings.ruleset:623 data/multiplayer/buildings.ruleset:629
#, fuzzy
msgid ""
"Makes a city the capital and the center of your government. Corruption and "
"waste in other cities is related to how far away from the capital they are, "
"except when the government is Democracy or Communism. On top of this, "
"corruption and waste in your capital itself is half of what it would "
"otherwise be (as if it had a Courthouse)."
msgstr ""
"Κάνει μια πόλη πρωτεύουσα και κέντρο του πολιτισμού σου, Η διαφθορά στις "
"άλλες πόλεις σου αυξάνει με την αποστασή τους από την πρωτεύουσα εκτός αν το "
"πολίτευμα είναι δημοκρατία ή κομμουνισμός. Το κόστος της παρακίνησης σε "
"στάση μια πόλη επίσης εξαρτάται από την απόσταση της πόλης από την "
"πρωτεύουσα (ανεξαρτήτως πολιτεύματος).\n"
"\n"
"Πρόσεξε καλά την πρωτεύουσά σου ,αφού η απωλειά της μπορεί να βυθίσει τον "
"πολιτισμό σου σε εμφύλιο πόλεμο και σε απώλεια τυχόν διαστημοπλοίου που "
"κατασκευάζεις. \n"
"\n"
"Με Δεσποτισμό το παλάτι δίνει μπόνους παραγωγής +75% και με μοναρχία +50%."

#: data/civ2/buildings.ruleset:630 data/civ2civ3/buildings.ruleset:751
msgid ""
"The cost to enemy Diplomats and Spies of inciting a revolt in a city also "
"depends upon the city's distance from the capital, under all forms of "
"government. Your capital city itself cannot be incited to revolt, and enjoys "
"a bonus when enemy agents try to evade your own agents stationed in the "
"city, or sabotage your buildings."
msgstr ""

#: data/civ2/buildings.ruleset:648 data/civ2civ3/buildings.ruleset:807
#: data/classic/buildings.ruleset:672 data/experimental/buildings.ruleset:731
#: data/multiplayer/buildings.ruleset:657 data/royale/buildings.ruleset:841
#: data/sandbox/buildings.ruleset:797
msgid "Police Station"
msgstr "Αστυνομικό Τμήμα"

#: data/civ2/buildings.ruleset:664 data/classic/buildings.ruleset:688
#: data/experimental/buildings.ruleset:747
#, fuzzy
msgid ""
"Reduces the unhappiness caused by aggressively deployed military units owned "
"by the city by 2 under Democracy and 1 under Republic -- in other words, it "
"neutralizes the unhappiness caused by a single military unit. This "
"improvement has no effect under other governments."
msgstr ""
"Μειώνει την δυστυχία που προκαλείται από στρατιωτικές μονάδες έκτός πόλης "
"κατά 2 σε δημοκρατία και κατά 1 σε ομοσπονδία, Δεν έχει αποτέλεσμα σε άλλα "
"πολιτεύματα."

#: data/civ2/buildings.ruleset:672 data/civ2civ3/buildings.ruleset:830
#: data/classic/buildings.ruleset:699 data/experimental/buildings.ruleset:758
#: data/multiplayer/buildings.ruleset:681 data/royale/buildings.ruleset:864
#: data/sandbox/buildings.ruleset:820
msgid "Port Facility"
msgstr "Λιμενικές Εγκαταστάσεις"

#: data/civ2/buildings.ruleset:689 data/civ2civ3/buildings.ruleset:847
#: data/classic/buildings.ruleset:716 data/experimental/buildings.ruleset:775
#: data/multiplayer/buildings.ruleset:698 data/royale/buildings.ruleset:881
#: data/sandbox/buildings.ruleset:837
#, fuzzy
msgid ""
"Allows a city to build veteran sea units. Also, damaged sea units which stay "
"in town for one full turn without moving are completely restored."
msgstr ""
"Επιτρέπει σε μια πόλη να χτίσει θαλάσσιες μονάδες βετεράνους. Επίσης, "
"θαλάσσιες μονάδες που έχουν υποστεί ζημία αν μείνουν ακίνητα για έναν γύρο "
"επανακτούν πλήρως την αντοχή τους."

#: data/civ2/buildings.ruleset:714
#, fuzzy, no-c-format
msgid ""
"Increases the shield production of a Factory or Mfg. Plant in a city. A "
"Factory and a Power Plant together give a 100% production bonus, and a "
"Factory, Mfg. Plant, and Power Plant together give a 150% production bonus. "
"The extra production may lead to the city generating more pollution."
msgstr ""
"Αυξάνει την παραγωγή ασπίδων σε ένα Εργοστάσιο ή σε μια Βιομηχανία σε μια "
"πόλη: ένα Εργοστάσιο και ένας ηλεκτρικός σταθμός δίνουν μαζί 75% μπόνους "
"παραγωγής, και ένα Εργοστάσιο,Βιομηχανία και Ηλεκτρικός Σταθμός δίνουν 150% "
"μπόνους παραγωγής.Η επιπλέον παραγωγικότητα ίσως οδηγήσει στη παραγωγή "
"μόλυνσης.\n"
"\n"
"Μια πόλη μπορεί να έχει έναν Υδροηλεκτρικό Σταθμό, Ηλεκτρικό ή Πυρηνικό "
"Σταθμό."

#: data/civ2/buildings.ruleset:749 data/civ2civ3/buildings.ruleset:914
#: data/classic/buildings.ruleset:781 data/experimental/buildings.ruleset:840
#: data/multiplayer/buildings.ruleset:760 data/royale/buildings.ruleset:948
#: data/sandbox/buildings.ruleset:902
msgid "Research Lab"
msgstr "Ερευνητικό Eργαστήριο"

#: data/civ2/buildings.ruleset:767
#, fuzzy, no-c-format
msgid ""
"Together with a Library and a Research Lab increases the science production "
"of a city by 100%. Together with a Library and a University, a Research Lab "
"increases the science production of a city by 150%."
msgstr ""
"Μαζί με Βιβλιοθήκη, ένα Ερευνητικό  κέντρο αυξάνει την επιστημονική παραγωγή "
"(γλόμποι) κατά 200%. Μαζί μια Βιβλιοθήκη , ένα Πανεπιστήμιο και Ένα "
"ερευνητικό εργαστήριο αυξάνουν την επιστημονική παραγωγή κατά 450%."

#: data/civ2/buildings.ruleset:775 data/civ2civ3/buildings.ruleset:943
#: data/classic/buildings.ruleset:807 data/experimental/buildings.ruleset:866
#: data/multiplayer/buildings.ruleset:786 data/royale/buildings.ruleset:977
#: data/sandbox/buildings.ruleset:930
msgid "SAM Battery"
msgstr "Εκτοξευτήρας SAM"

#: data/civ2/buildings.ruleset:791 data/classic/buildings.ruleset:823
#: data/experimental/buildings.ruleset:882
#: data/multiplayer/buildings.ruleset:802
#, fuzzy
msgid ""
"Doubles the defense of all units inside the city when attacked by aircraft "
"(not including helicopters or missiles)."
msgstr ""
"Διπλασιάζει την άμυνα όλων των μονάδων μέσα στην πόλη όταν δέχονται επίθεση "
"από μη-πυρηνικές μονάδες."

#: data/civ2/buildings.ruleset:813 data/classic/buildings.ruleset:845
#: data/experimental/buildings.ruleset:904
#: data/multiplayer/buildings.ruleset:824
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, is shot down and simply has no effect. Also, doubles "
"defense for units in the city against non-nuclear missiles."
msgstr ""

#: data/civ2/buildings.ruleset:824 data/civ2civ3/buildings.ruleset:991
#: data/classic/buildings.ruleset:856 data/experimental/buildings.ruleset:915
#: data/multiplayer/buildings.ruleset:833 data/royale/buildings.ruleset:1085
#: data/sandbox/buildings.ruleset:978
msgid "Sewer System"
msgstr "Σύστημα υπονόμων"

#: data/civ2/buildings.ruleset:841 data/classic/buildings.ruleset:873
#: data/multiplayer/buildings.ruleset:850
#, fuzzy
msgid ""
"Allows a city to grow larger than size 12. An Aqueduct is first required for "
"a city to grow larger than size 8."
msgstr ""
"Επιτρέπει σε μια πόλη να αυξηθεί σε μέγεθος μεγαλύτερο από 12. Προηγουμένος "
"απαιτείται υδραγωγείο ώστε η πόλη να αυξηθεί σε μέγεθος μεγαλύτερο από 8."

#: data/civ2/buildings.ruleset:847 data/civ2civ3/buildings.ruleset:1015
#: data/classic/buildings.ruleset:881 data/experimental/buildings.ruleset:940
#: data/multiplayer/buildings.ruleset:858 data/royale/buildings.ruleset:1109
#: data/sandbox/buildings.ruleset:1001
msgid "Solar Plant"
msgstr ""

#: data/civ2/buildings.ruleset:865
#, fuzzy, no-c-format
msgid ""
"Eliminates all pollution generated by production in a city. It also "
"increases the shield production of a Factory or Mfg. Plant in the city. A "
"Factory and a Solar Plant together give a 100% production bonus, and a "
"Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
msgstr ""
"Μειώνει τη μόλυνση που παράγεται σε μια πόλη κατά 50%. Επίσης αυξάνει την "
"παραγωγή ασπίδων ενός εργοστασίου ή Βιομηχανίας στην πόλη: σε συνδυασμό με "
"εργοστάσιο δίνει 75% αύξηση παραγωγής, και μαζί με εργοστάσιο και βιομηχανία "
"δίνουν μια αύξηση 150% στην παραγωγή.\n"
"Μια πόλη μπορεί να έχει μόνο ένα Υδροηλεκτρικό εργοστάσιο, Σταθμό Ενέργειας "
"ή Πυρηνικό Σταθμό."

#: data/civ2/buildings.ruleset:954 data/civ2civ3/buildings.ruleset:1141
#, fuzzy
msgid ""
"Space Structurals form the base of your spaceship. All other spaceship parts "
"need to be connected to Structurals in order to function. You can build up "
"to 32 Space Structurals."
msgstr ""
"Ο διαστημικός σκελετός αποτελεί τη βάση του διαστημοπλοίου σου. Όλα τα άλλα "
"κομμάτια του διαστημοπλοίου πρέπει να συνδεθούν στον σκελετό προκειμένου να "
"λειτουργήσουν. Μπορείς να χτίσεις το πολύ 32 διαστημικούς σκελετούς.\n"
"\n"
"Πριν μπορέσεις να χτίσεις οποιοδήποτε διαστημικό κομμάτι πρέπει να έχει "
"χτιστεί το θαύμα Πρόγραμμα Απόλλο από οποιοδήποτε παίχτη."

#: data/civ2/buildings.ruleset:964 data/civ2civ3/buildings.ruleset:1151
#: data/classic/buildings.ruleset:1006 data/experimental/buildings.ruleset:1065
#: data/multiplayer/buildings.ruleset:983 data/royale/buildings.ruleset:1248
#: data/sandbox/buildings.ruleset:1136
msgid "Stock Exchange"
msgstr "Χρηματιστήριο"

#: data/civ2/buildings.ruleset:982 data/experimental/buildings.ruleset:1083
#, fuzzy, no-c-format
msgid ""
"Together with a Bank, a Stock Exchange boosts tax and luxury production in a "
"city by 50%. Together with a Marketplace and a Bank, a Stock Exchange boosts "
"tax and luxury production in a city by 150%."
msgstr ""
"Μαζί με μια Τράπεζα και μια Αγορά , ένα Χρηματιστήριο ανεβάζει την συλλογή "
"φόρων και ανέσεων κατά 150%."

#: data/civ2/buildings.ruleset:990 data/civ2civ3/buildings.ruleset:1177
#: data/classic/buildings.ruleset:1032 data/experimental/buildings.ruleset:1091
#: data/multiplayer/buildings.ruleset:1009 data/royale/buildings.ruleset:1274
#: data/sandbox/buildings.ruleset:1161
msgid "Super Highways"
msgstr "Σούπερ Αυτοκινητόδρομοι"

#: data/civ2/buildings.ruleset:1007 data/classic/buildings.ruleset:1049
#: data/experimental/buildings.ruleset:1108
#: data/multiplayer/buildings.ruleset:1026
#, fuzzy, no-c-format
msgid "Increases trade resources by 50% on all tiles with roads or railroads."
msgstr ""
"Αυξάνονται οι εμπορικοί πόροι κατά 50% σε όλα τα τετράγωνα με δρόμους ή "
"σιδηρόδρομους."

#: data/civ2/buildings.ruleset:1013 data/civ2civ3/buildings.ruleset:1207
#: data/classic/buildings.ruleset:1057 data/experimental/buildings.ruleset:1119
#: data/multiplayer/buildings.ruleset:1032 data/royale/buildings.ruleset:1304
#: data/sandbox/buildings.ruleset:1191
msgid "Supermarket"
msgstr "Σουπερμάρκετ"

#: data/civ2/buildings.ruleset:1030 data/civ2civ3/buildings.ruleset:1224
#: data/classic/buildings.ruleset:1074 data/experimental/buildings.ruleset:1136
#: data/royale/buildings.ruleset:1321 data/sandbox/buildings.ruleset:1207
#, fuzzy, no-c-format
msgid ""
"Increases the food resources by 50% on each farmland tile which is being "
"used around the city. Farmland tiles are those which have been irrigated a "
"second time."
msgstr ""
"Αυξάνει τους πόρους του φαγητού κατά 50% σε κάθε τετράγωνο αγρόκτημα που "
"χρησιμοποιείται γύρω από την πόλη. Τα τετράγωνα αγροκτήματα είναι αυτά στα "
"οποιά έχει εφαρμοστεί η βελτίωση της ύδρευσης για δεύτερη φορά."

#: data/civ2/buildings.ruleset:1053
#, fuzzy
msgid ""
"Makes one unhappy citizen content. The Mysticism advance doubles this "
"effect, as does Oracle wonder. With both Mysticism and the Oracle, 4 "
"citizens are made content. Does not affect citizens made unhappy by military "
"activity."
msgstr ""
"Κάνει έναν δυσαρεστημένο πολίτη ικανοποιημένο. Η πρόοδος Μυστικισμός και το "
"θαύμα Μαντείο διπλασιάζουν αυτό το αποτέλεσμα. Μαζί και ο Μυστικισμός και το "
"Μαντείο κάνουν 4 πολίτες ικανοποιημένους."

#: data/civ2/buildings.ruleset:1101 data/civ2civ3/buildings.ruleset:1299
#, fuzzy
msgid ""
"The entire map becomes permanently visible to the player who owns it -- the "
"player always has up-to-date knowledge of all terrain and cities, but not "
"units, despite fog-of-war. It allows all players to start building spaceship "
"parts (assuming they have researched the necessary technologies)."
msgstr ""
"Όλος ο χάρτης γίνεται όρατος στον παίχτη που το έχει. Επιτρέπει σε όλους "
"τους παίχτες να χτίσουν διαστημικά μέρη (εφόσον έχουν ερευνήσει τις ανάλογες "
"τεχνολογίες)."

#: data/civ2/buildings.ruleset:1110 data/civ2civ3/buildings.ruleset:1313
#: data/classic/buildings.ruleset:1154 data/experimental/buildings.ruleset:1220
#: data/multiplayer/buildings.ruleset:1128 data/royale/buildings.ruleset:1410
#: data/sandbox/buildings.ruleset:1295
msgid "A.Smith's Trading Co."
msgstr "Εμπορική επιχείρηση Α.Σμιθ"

#: data/civ2/buildings.ruleset:1126
msgid ""
"City improvements which would normally have an upkeep of 1 are free of "
"upkeep, for all cities."
msgstr ""

#: data/civ2/buildings.ruleset:1223 data/civ2civ3/buildings.ruleset:1439
#: data/classic/buildings.ruleset:1270 data/experimental/buildings.ruleset:1336
#: data/multiplayer/buildings.ruleset:1247 data/royale/buildings.ruleset:1536
#: data/sandbox/buildings.ruleset:1420
msgid "Eiffel Tower"
msgstr "Πύργος του Άϊφελ"

#: data/civ2/buildings.ruleset:1240
#, fuzzy, no-c-format
msgid ""
"Your reputation and goodwill among other nations is recovered four times as "
"fast."
msgstr ""
"Η φήμη σου και η καληθέληση ανάμεσα στα άλλα έθνη αυξάνει όσο κατέχεις αυτό "
"το θαύμα. Η φήμη σου αναπληρώνεται με διπλάσια ταχύτητα από'τι αλλίως."

#: data/civ2/buildings.ruleset:1263 data/classic/buildings.ruleset:1310
#: data/experimental/buildings.ruleset:1376
#, fuzzy
msgid ""
"The civilization which builds the Great Library gets every advance that at "
"least two other players or teams have achieved."
msgstr ""
"Ο πολιτισμός που χτίζει τη Μεγάλη Βιβλιοθήκη αποκτά κάθε πρόοδο που έχουν "
"επιτύχει τουλάχιστον άλλη δύο πολιτισμοί."

#: data/civ2/buildings.ruleset:1310
#, fuzzy
msgid ""
"Makes one content citizen happy in every city. Makes two extra content "
"citizens happy in the city containing the Hanging Gardens (that is, a total "
"of 3). In the unlikely event where there are no content citizens to get the "
"effect of Hanging Gardens, the wonder applies to unhappy citizens, including "
"those unhappy about military activity, making each content then happy."
msgstr ""
"Κάνει έναν ικανοποιημένο κάτοικο χαρούμενο σε κάθε πόλη. Κάνει δύο επιπλέον "
"πολίτες χαρούμενους στην πόλη που περιέχει τους Κρεμαστούς Κήπους (δηλαδή "
"σύνολο 3). Στο απίθανο γεγονός που δεν υπάρχουν ικανοποιημένοι κάτοικοι το "
"θαύμα επιδρά στους δυσαρεστημένους πολίτες κάνοντας τους ικανοποιημένους."

#: data/civ2/buildings.ruleset:1336 data/classic/buildings.ruleset:1385
#: data/experimental/buildings.ruleset:1451
#, fuzzy
msgid ""
"Works as if you had a Hydro Plant in every city. This reduces pollution and "
"increases the effects of Factories and Mfg. Plants."
msgstr ""
"Λειτουργεί σαν υδροηλεκτρικός σταθμός σε κάθε πόλη. ( Αυτό μειώνει τη "
"μόλυνση και αυξάνει την παραγωγικότητα των Εργοστασίων και των Βιομηχανιών)."

#: data/civ2/buildings.ruleset:1380
#, fuzzy
msgid ""
"Makes two unhappy citizens content in every city, including citizens unhappy "
"about military activity."
msgstr ""
"Μετατρέπει δύο δυστυχισμένους πολίτες σε ικανοποιημένους σε κάθε πόλη με ναό."

#: data/civ2/buildings.ruleset:1386 data/civ2civ3/buildings.ruleset:1614
#: data/classic/buildings.ruleset:1436 data/experimental/buildings.ruleset:1502
#: data/multiplayer/buildings.ruleset:1416 data/royale/buildings.ruleset:1711
#: data/sandbox/buildings.ruleset:1593
msgid "King Richard's Crusade"
msgstr "Σταυροφορία του Βασιλία Ριχάρδου"

#: data/civ2/buildings.ruleset:1403 data/classic/buildings.ruleset:1453
#: data/experimental/buildings.ruleset:1519
#: data/multiplayer/buildings.ruleset:1434
#, fuzzy
msgid ""
"Adds one extra shield resource on every tile around the city where it is "
"built."
msgstr ""
"Προσθέτει μια επιπλέον ασπίδα σε κάθε τετράγωνο γύρω από την πόλη όπου θα "
"χτιστεί."

#: data/civ2/buildings.ruleset:1409 data/civ2civ3/buildings.ruleset:1641
#: data/classic/buildings.ruleset:1459 data/experimental/buildings.ruleset:1525
#: data/multiplayer/buildings.ruleset:1440 data/royale/buildings.ruleset:1738
#: data/sandbox/buildings.ruleset:1620
msgid "Leonardo's Workshop"
msgstr "Το εργαστήριο του ΝταΒίντσι"

#: data/civ2/buildings.ruleset:1426 data/civ2civ3/buildings.ruleset:1658
msgid "Upgrades one obsolete unit per game turn."
msgstr "Αναβαθμίζει μια απαρχαιωμένη μονάδα ανά γύρο"

#: data/civ2/buildings.ruleset:1448
#, fuzzy
msgid ""
"Gives all your sea units 1 additional movement point. Makes all your new "
"military sea units veterans (for all cities)."
msgstr ""
"Δίνει σε όλες τις θαλάσσιες μονάδες 1 επιπλέον μονάδα κίνησης μειώνοντας τον "
"κίνδυνο να χάσεις μια Τρίηρη σε μεγάλες θάλασσες. Κάνει όλες τις θαλάσσιες "
"μονάδες βετεράνους (σε όλες τις πόλεις)."

#: data/civ2/buildings.ruleset:1470
msgid "Gives all sea units 2 additional movement points."
msgstr ""

#: data/civ2/buildings.ruleset:1495 data/civ2civ3/buildings.ruleset:1733
#: data/classic/buildings.ruleset:1547 data/experimental/buildings.ruleset:1613
#: data/multiplayer/buildings.ruleset:1532 data/royale/buildings.ruleset:1859
#: data/sandbox/buildings.ruleset:1712
msgid "Marco Polo's Embassy"
msgstr "Πρεσβεία Μάρκο Πόλο"

#: data/civ2/buildings.ruleset:1512 data/civ2civ3/buildings.ruleset:1750
#: data/classic/buildings.ruleset:1564 data/sandbox/buildings.ruleset:1729
msgid "The player who owns it gets an embassy with all players."
msgstr "Ο παίχτης που το έχει αποκτά αυτόματα πρεσβεία με κάθε παίχτη."

#: data/civ2/buildings.ruleset:1533 data/classic/buildings.ruleset:1585
#: data/experimental/buildings.ruleset:1652
#, fuzzy
msgid ""
"Counts as having a Cathedral in each of your cities. This makes 3 unhappy "
"citizens content in each city. However, it does not affect citizens made "
"unhappy by military activity. The discovery of Theology increases the effect "
"of a Cathedral, making an additional unhappy citizen content. The discovery "
"of Communism lessens the effect of a Cathedral, reducing by one the number "
"of unhappy citizens made content."
msgstr ""
"Μετράει σαν Καθεδρικός σε κάθε μια από τις πόλεις. Αυτό κάνει 3 "
"δυστυχισμένους πολίτες ικανοποιημένους σε κάθε πόλη. Η ανακάλυψη της "
"Θεολογίας αυξάνει την επίδραση του Καθεδρικού, κάνοντας έναν επιπλέον "
"δυστυχισμένο πολίτη ικανοποιημένο. Η ανακάλυψη του κομμουνισμού μειώνει το "
"αποτέλεσμα του Καθεδρικού , μειώνοντας κατά ένα τον αριθμό των δυστυχισμένων "
"πολιτών που γίνονται ικανοποιημένοι."

#: data/civ2/buildings.ruleset:1583
msgid "Counts as having a Granary in every city."
msgstr ""

#: data/civ2/buildings.ruleset:1605
#, fuzzy, no-c-format
msgid ""
"Boosts science production in each city with a Library by 50%. (Counts as "
"having a Research Lab in all of your cities.)"
msgstr ""
"Αυξάνει την επιστημονική παραγωγή σε κάθε πόλη με Ερευνητικό Εργαστήριο κατά "
"100%."

#: data/civ2/buildings.ruleset:1634 data/civ2civ3/buildings.ruleset:1935
#: data/classic/buildings.ruleset:1689 data/experimental/buildings.ruleset:1756
#: data/multiplayer/buildings.ruleset:1681 data/royale/buildings.ruleset:2212
#: data/sandbox/buildings.ruleset:1914
msgid "Statue of Liberty"
msgstr "Άγαλμα της Ελευθερίας"

#: data/civ2/buildings.ruleset:1657 data/civ2civ3/buildings.ruleset:1960
#: data/classic/buildings.ruleset:1712 data/experimental/buildings.ruleset:1779
#: data/multiplayer/buildings.ruleset:1705 data/royale/buildings.ruleset:2111
#: data/sandbox/buildings.ruleset:1939
msgid "Sun Tzu's War Academy"
msgstr "Πολεμική Ακαδημία Σαν Τσου"

#: data/civ2/buildings.ruleset:1675
#, fuzzy, no-c-format
msgid ""
"All your new military land units become veterans (for all cities). The "
"chance of a land unit becoming a veteran after a battle increases from 50% "
"to 100%."
msgstr ""
"Όλες οι νεές σου μονάδες ξεκινάνε στο πρώτο επίπεδο βετεράνου. Η πιθανότητα "
"μιας μονάδας να φτάσει στο επόμενο επίπεδο βετεράνων μετά από μάχη ,αυξάνει "
"στο μισό. "

#: data/civ2/buildings.ruleset:1698 data/classic/buildings.ruleset:1753
#: data/experimental/buildings.ruleset:1820
msgid "All your units regain two extra hitpoints per turn."
msgstr "Όλες οι μονάδες σου επανακτούν επιπλέον δύο μονάδες αντοχής ανά γύρο."

#: data/civ2/buildings.ruleset:1727
#, fuzzy
msgid ""
"Counts as a Police Station in every city. This means, for each city, it "
"reduces the unhappiness caused by aggressively deployed military units owned "
"by that city by 2 under Democracy and 1 under Republic -- in other words, it "
"neutralizes the unhappiness caused by a single military unit per city. This "
"wonder has no effect under other governments."
msgstr ""
"Λειτουργεί σαν Αστυνομικός Σταθμός σε κάθε πόλη. (Δηλάδη , για κάθε πόλη "
"μειώνει τους δυστυχισμένους από στρατιωτικές μονάδες έξω από την πόλη κατά 2 "
"στην Δημοκρατία και κατά 1 σε Ρεπουμπλικανία. Αυτό το θαύμα δεν έχει "
"επίδραση υπό άλλα πολιτεύματα.)"

#: data/civ2/buildings.ruleset:1737
msgid "Capitalization"
msgstr ""

#: data/civ2/buildings.ruleset:1752
#, fuzzy
msgid ""
"This is not a normal improvement. Instead, setting a city's production to "
"Capitalization means its shield production is converted to tax output (gold)."
msgstr ""
"Αυτη δεν είναι μια συνηθισμένη βελτίωση . Αντίθετα όταν θέτεις την παραγωγή "
"μιας πόλης σε Ρευστοποίηση σημαίνει ότι η παραγωγή της μετατρέπεται σε χρυσά "
"νομίσματα."

#: data/civ2/game.ruleset:26
msgid "Civ2 ruleset"
msgstr ""

#: data/civ2/game.ruleset:38
msgid ""
"You are playing with civ2 style rules. These are quite close to classic (old "
"default) Freeciv rules, but with some additions."
msgstr ""

#: data/civ2/game.ruleset:343
#, c-format
msgid "Plant %sNuclear Device%s"
msgstr ""

#: data/civ2/game.ruleset:346 data/civ2civ3/game.ruleset:368
#: data/classic/game.ruleset:363 data/experimental/game.ruleset:371
#: data/multiplayer/game.ruleset:366 data/royale/game.ruleset:379
#: data/sandbox/game.ruleset:361
#, fuzzy, c-format
msgid "%sSabotage Enemy Unit%s"
msgstr "Σαμποτάρισε Εχθρική μονάδα"

#: data/civ2/game.ruleset:355 data/civ2civ3/game.ruleset:377
#: data/classic/game.ruleset:372 data/experimental/game.ruleset:380
#: data/multiplayer/game.ruleset:375 data/royale/game.ruleset:388
#: data/sandbox/game.ruleset:370
#, fuzzy, c-format
msgid "%sSabotage City Escape%s"
msgstr "Σαμποτάρισε Πόλη"

#: data/civ2/game.ruleset:358 data/civ2civ3/game.ruleset:380
#: data/classic/game.ruleset:375 data/experimental/game.ruleset:383
#: data/multiplayer/game.ruleset:378 data/royale/game.ruleset:391
#: data/sandbox/game.ruleset:373
#, fuzzy, c-format
msgid "Industrial %sSabotage%s"
msgstr "Βιομηχανική δολιοφθορα"

#: data/civ2/game.ruleset:361 data/civ2civ3/game.ruleset:383
#: data/classic/game.ruleset:378 data/experimental/game.ruleset:386
#: data/multiplayer/game.ruleset:381 data/royale/game.ruleset:394
#: data/sandbox/game.ruleset:376
#, fuzzy, c-format
msgid "Industrial %sSabotage Production%s"
msgstr "Βιομηχανική δολιοφθορα"

#: data/civ2/game.ruleset:382 data/civ2civ3/game.ruleset:404
#: data/classic/game.ruleset:399 data/experimental/game.ruleset:407
#: data/multiplayer/game.ruleset:402 data/royale/game.ruleset:415
#: data/sandbox/game.ruleset:397
#, fuzzy, c-format
msgid "Indus%strial Espionage%s"
msgstr "Βιομηχανική δολιοφθορα"

#: data/civ2/game.ruleset:403
#, c-format
msgid "%sYou're Fired%s"
msgstr ""

#: data/civ2/governments.ruleset:77
msgid ""
"Anarchy offers slightly less corruption and waste than Despotism, but "
"slightly more unhappiness."
msgstr ""

#: data/civ2/governments.ruleset:97
msgid ""
"Despotism suffers the highest level of corruption and waste of all forms of "
"government."
msgstr ""

#: data/civ2/governments.ruleset:119
#, fuzzy
msgid ""
"Monarchy suffers the same small amount of corruption and waste that the "
"Republic does."
msgstr ""
"Στη Μοναρχία , ο βασιλίας ή η βασίλισσα είναι κληρονομικά η κορυφή του "
"πολιτεύματος.\n"
"\n"
"Στη μοναρχία υφίστασαι το ίδιο μικρό ποσοστό διαφθοράς και σπατάλης όπως "
"στην ομοσπονδία."

#: data/civ2/governments.ruleset:142
msgid ""
"Under Communism, corruption and waste does not vary by distance from the "
"capital. All cities, including the capital, have a modest amount of "
"corruption."
msgstr ""

#: data/civ2/governments.ruleset:151 data/civ2/techs.ruleset:362
#: data/civ2civ3/governments.ruleset:241
#: data/multiplayer/governments.ruleset:194 data/multiplayer/techs.ruleset:366
#: data/royale/governments.ruleset:301 data/sandbox/governments.ruleset:242
msgid "Fundamentalism"
msgstr "Φονταμενταλισμός"

#: data/civ2/governments.ruleset:158 data/civ2civ3/governments.ruleset:248
#: data/multiplayer/governments.ruleset:201 data/royale/governments.ruleset:308
#: data/sandbox/governments.ruleset:249
#, fuzzy, c-format
msgid "High Priest %s"
msgstr "Υψηλός Ιερέας"

#: data/civ2/governments.ruleset:159 data/civ2civ3/governments.ruleset:249
#: data/multiplayer/governments.ruleset:202 data/royale/governments.ruleset:309
#: data/sandbox/governments.ruleset:250
#, fuzzy, c-format
msgid "High Priestess %s"
msgstr "Υψηλή Ιέρεια"

#: data/civ2/governments.ruleset:161 data/civ2civ3/governments.ruleset:251
#: data/multiplayer/governments.ruleset:204 data/royale/governments.ruleset:311
#: data/sandbox/governments.ruleset:252
msgid ""
"Fundamentalism is a form of government organized around a central set of "
"beliefs. The beliefs, usually religious in nature, form a rigid guideline "
"for actions and reactions of both the rulers and the people."
msgstr ""

#: data/civ2/governments.ruleset:166 data/civ2civ3/governments.ruleset:256
#: data/multiplayer/governments.ruleset:209 data/royale/governments.ruleset:316
#: data/sandbox/governments.ruleset:257
msgid ""
"In a fundamentalist society, the people and the rulers are entirely devoted "
"to their beliefs, and are usually willing to die to preserve them."
msgstr ""

#: data/civ2/governments.ruleset:170 data/civ2civ3/governments.ruleset:260
#: data/multiplayer/governments.ruleset:213 data/royale/governments.ruleset:320
#: data/sandbox/governments.ruleset:261
msgid ""
"Improvements that normally convert unhappy citizens to content citizens, "
"produce \"tithes\" (gold) equivalent to the number of people they would "
"convert, and require no maintenance."
msgstr ""

#: data/civ2/governments.ruleset:211
#, fuzzy
msgid ""
"Under Democracy, citizens govern directly by voting on issues. Democracy "
"offers the highest possible level of trade, but also offers the most "
"potential for unhappiness. There is no corruption or waste during Democracy, "
"but citizens become very upset during wars."
msgstr ""
"Στην δημοκρατία, οι πολίτες κυβερνάνε απευθείας ψηφίζοντας για ζητήματα. Η "
"δημοκρατία προσφέρει το μεγαλύτερο πιθανό επίπεδο εμπορίου, αλλά επίσης "
"προσφέρει και το μεγαλύτερο δυναμικό δυσαρέσκειας και δυστυχίας. Δεν υπάρχει "
"διαφθορά στη δημοκρατία, αλλά οι πολίτες γίνονται πολύ εκνευρισμένοι κατά τη "
"διάρκεια πολέμων. "

#: data/civ2/nations.ruleset:133 data/nation/american.ruleset:54
#: data/nation/dutch.ruleset:40
#, fuzzy, c-format
msgid "Reverend %s"
msgstr "Αιδεσιμώτατος"

#: data/civ2/nations.ruleset:133 data/nation/american.ruleset:54
#: data/nation/dutch.ruleset:40
#, fuzzy, c-format
msgid "?female:Reverend %s"
msgstr "Προεδρεύων"

#: data/civ2/nations.ruleset:401 data/nation/carthaginian.ruleset:5
msgid "Carthaginian"
msgstr "Καρχιδόνιος"

#: data/civ2/nations.ruleset:402 data/nation/carthaginian.ruleset:6
msgid "?plural:Carthaginians"
msgstr "?plural:Καρχιδόνιους"

#: data/civ2/nations.ruleset:404
msgid ""
"The Carthaginians, descendants of Phoenician traders, ran a naval empire in "
"the Mediterranean from the 5th to 2nd centuries BC. Carthage was destroyed "
"by Rome in 146 BC."
msgstr ""

#: data/civ2/nations.ruleset:437 data/nation/celtic.ruleset:5
msgid "Celtic"
msgstr ""

#: data/civ2/nations.ruleset:438 data/nation/celtic.ruleset:6
#, fuzzy
msgid "?plural:Celts"
msgstr "?plural:Γαλάτες"

#: data/civ2/nations.ruleset:440 data/nation/celtic.ruleset:8
msgid ""
"The Celts were an Indo-European ethno-linguistic complex in Western Europe, "
"probably originating from the area between the upper Rhine and upper Danube, "
"from the Urnfield culture and the western group of the Hallstatt culture. "
"The Celts were known as cruel and savage warriors who terrorized the ancient "
"civilized peoples of Europe and Asia Minor. The Celts colonized much of "
"Europe and had a large influence on the development of European civilization."
msgstr ""

#: data/civ2/nations.ruleset:456 data/nation/celtic.ruleset:38
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "Μεγάλος Φαραώ"

#: data/civ2/nations.ruleset:456 data/nation/celtic.ruleset:38
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "?female:Χαν"

#: data/civ2/nations.ruleset:457 data/nation/celtic.ruleset:39
#: data/nation/khmer.ruleset:28
#, fuzzy, c-format
msgid "Brother %s"
msgstr "Αδερφός"

#: data/civ2/nations.ruleset:457 data/nation/celtic.ruleset:39
#: data/nation/khmer.ruleset:28
#, fuzzy, c-format
msgid "Sister %s"
msgstr "Αδερφή"

#: data/civ2/nations.ruleset:460 data/nation/celtic.ruleset:42
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "Δρυίδης"

#: data/civ2/nations.ruleset:460 data/nation/celtic.ruleset:42
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "?female:Χαν"

#: data/civ2/nations.ruleset:777 data/nation/english.ruleset:30
#, fuzzy, c-format
msgid "Lord Protector %s"
msgstr "Προστάτης Κύριος"

#: data/civ2/nations.ruleset:777 data/nation/english.ruleset:30
#, fuzzy, c-format
msgid "Lady Protector %s"
msgstr "Προστάτισσα Κυρία"

#: data/civ2/nations.ruleset:893 data/civ2/nations.ruleset:1022
#: data/nation/austrian.ruleset:52 data/nation/german.ruleset:34
#: data/nation/italian.ruleset:44
#, c-format
msgid "Archbishop %s"
msgstr ""

#: data/civ2/nations.ruleset:893 data/civ2/nations.ruleset:1022
#: data/nation/german.ruleset:34
#, fuzzy, c-format
msgid "?female:Archbishop %s"
msgstr "?female:Χαν"

#: data/civ2/nations.ruleset:1331 data/nation/indian.ruleset:27
#, c-format
msgid "Guru %s"
msgstr ""

#: data/civ2/nations.ruleset:1331 data/nation/indian.ruleset:27
#, fuzzy, c-format
msgid "?female:Guru %s"
msgstr "?female:Χαν"

#: data/civ2/nations.ruleset:1413 data/nation/japanese.ruleset:5
msgid "Japanese"
msgstr "Ιάπωνικό"

#: data/civ2/nations.ruleset:1414 data/nation/japanese.ruleset:6
msgid "?plural:Japanese"
msgstr "?plural:Ιάπωνες"

#: data/civ2/nations.ruleset:1416
msgid ""
"According to traditional Japanese mythology, Japan was founded in the 7th "
"century BC by the ancestral Emperor Jimmu."
msgstr ""

#: data/civ2/nations.ruleset:1427 data/nation/aztec.ruleset:30
#: data/nation/brazilian.ruleset:30 data/nation/byzantium.ruleset:31
#: data/nation/ethiopian.ruleset:27 data/nation/japanese.ruleset:23
#, c-format
msgid "Empress %s"
msgstr ""

#: data/civ2/nations.ruleset:1428 data/nation/japanese.ruleset:24
#, fuzzy, c-format
msgid "Shogun %s"
msgstr "Σογκούν"

#: data/civ2/nations.ruleset:1428 data/nation/japanese.ruleset:24
#, fuzzy, c-format
msgid "?female:Shogun %s"
msgstr "?female:Χαν"

#: data/civ2/nations.ruleset:1598 data/nation/persian.ruleset:5
msgid "Persian"
msgstr "Πέρσης"

#: data/civ2/nations.ruleset:1599 data/nation/persian.ruleset:6
msgid "?plural:Persians"
msgstr "?plural:Πέρσες"

#: data/civ2/nations.ruleset:1601
msgid ""
"The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
"second (Sassanid) from 226 AD to 642 AD."
msgstr ""

#: data/civ2/nations.ruleset:1612 data/nation/persian.ruleset:25
#, fuzzy, c-format
msgid "%s Shah"
msgstr "Σάχης"

#: data/civ2/nations.ruleset:1612 data/nation/persian.ruleset:25
#, c-format
msgid "%s Shahbanu"
msgstr ""

#: data/civ2/nations.ruleset:1613 data/nation/persian.ruleset:26
#, fuzzy, c-format
msgid "Ayatollah %s"
msgstr "Αγιατολάχ"

#: data/civ2/nations.ruleset:1613 data/nation/persian.ruleset:26
#, fuzzy, c-format
msgid "?female:Ayatollah %s"
msgstr "Αγιατολάχ"

#: data/civ2/nations.ruleset:1753 data/nation/byzantium.ruleset:30
#: data/nation/ethiopian.ruleset:26 data/nation/portuguese.ruleset:29
#: data/nation/russian.ruleset:51
#, fuzzy, c-format
msgid "Patriarch %s"
msgstr "Πατριάρχης"

#: data/civ2/nations.ruleset:1753 data/nation/byzantium.ruleset:30
#: data/nation/ethiopian.ruleset:26 data/nation/russian.ruleset:51
#, fuzzy, c-format
msgid "Matriarch %s"
msgstr "Πατριάρχης"

#: data/civ2/nations.ruleset:1828 data/nation/sioux.ruleset:5
msgid "Sioux"
msgstr ""

#: data/civ2/nations.ruleset:1829 data/nation/sioux.ruleset:6
msgid "?plural:Sioux"
msgstr ""

#: data/civ2/nations.ruleset:1831 data/nation/sioux.ruleset:8
msgid ""
"The Sioux was a North American nation that fought several decisive battles "
"against the United States. It consisted of three distinct groups of tribes: "
"the Lakota, the Dakota and the Nakota."
msgstr ""

#: data/civ2/nations.ruleset:1922 data/nation/spanish.ruleset:5
msgid "Spanish"
msgstr "Ισπανός"

#: data/civ2/nations.ruleset:1923 data/nation/spanish.ruleset:6
msgid "?plural:Spanish"
msgstr "?plural:Ισπανοί"

#: data/civ2/nations.ruleset:1925 data/nation/spanish.ruleset:8
msgid ""
"The modern Spanish nation was formed when the rulers of the kingdoms of "
"Castile and Aragon led the recapture of the Iberian peninsula from the "
"Moslems. The Reconquista was completed in 1492, the same year Columbus "
"sailed. Spain then went on to create an empire on which the sun never set."
msgstr ""

#: data/civ2/nations.ruleset:1939 data/nation/spanish.ruleset:42
#, c-format
msgid "Caudillo %s"
msgstr ""

#: data/civ2/nations.ruleset:1939 data/nation/spanish.ruleset:42
#, c-format
msgid "Caudilla %s"
msgstr ""

#: data/civ2/nations.ruleset:1940 data/nation/french.ruleset:44
#: data/nation/spanish.ruleset:43
#, fuzzy, c-format
msgid "Cardinal %s"
msgstr "στην %s"

#: data/civ2/nations.ruleset:1940
#, fuzzy, c-format
msgid "?female:Cardinal %s"
msgstr "?female:Χάκερ"

#: data/civ2/nations.ruleset:1999 data/nation/viking.ruleset:5
msgid "Viking"
msgstr "Βίκινγκ"

#: data/civ2/nations.ruleset:2000 data/nation/viking.ruleset:6
msgid "?plural:Vikings"
msgstr "?plural:Βίκινγκς"

#: data/civ2/nations.ruleset:2002
#, fuzzy
msgid ""
"The Vikings raided and traded along the coasts of Europe between 800 AD and "
"1100 AD. Viking raiders eventually became the rulers of Normandy, Russia, "
"and a short-lived kingdom in Sicily."
msgstr ""
"Οι Βίκινγκς επέδραμαν με λεηλασίες κατά μήκος των παραλίων της Ευρώπης "
"ανάμεσα στο 800 μ.Χ και το 1100 μ.Χ . Έγιναν τελικά οι ηγέτες της Νορμανδίας "
"της Ρωσίας και μια μικρή περίοδο ενός βασιλείου στη Σικελία."

#: data/civ2/nations.ruleset:2014
#, c-format
msgid "%s Jarl"
msgstr ""

#: data/civ2/nations.ruleset:2014
#, fuzzy, c-format
msgid "?female:%s Jarl"
msgstr "?female:Χάκερ"

#: data/civ2/techs.ruleset:133 data/civ2civ3/techs.ruleset:134
#: data/classic/techs.ruleset:133 data/experimental/techs.ruleset:136
#: data/multiplayer/techs.ruleset:133 data/royale/techs.ruleset:135
#: data/sandbox/techs.ruleset:135
msgid "Amphibious Warfare"
msgstr "Αμφίβιος πόλεμος"

#: data/civ2/techs.ruleset:222 data/civ2civ3/techs.ruleset:224
#: data/classic/techs.ruleset:222 data/experimental/techs.ruleset:234
#: data/multiplayer/techs.ruleset:222 data/royale/techs.ruleset:233
#: data/sandbox/techs.ruleset:225
msgid "Combined Arms"
msgstr "Συνδυασμός Όπλων"

#: data/civ2/techs.ruleset:244 data/civ2civ3/techs.ruleset:246
#: data/classic/techs.ruleset:244 data/experimental/techs.ruleset:259
#: data/multiplayer/techs.ruleset:244 data/royale/techs.ruleset:257
#: data/sandbox/techs.ruleset:247
msgid "Reduces the effect of Cathedrals."
msgstr "Μειώνει την επίδραση των καθεδρικών"

#: data/civ2/techs.ruleset:269
#, fuzzy
msgid "Allows Settlers and Engineers to build fortresses."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/civ2/techs.ruleset:288 data/civ2civ3/techs.ruleset:293
#: data/classic/techs.ruleset:291 data/experimental/techs.ruleset:311
#: data/multiplayer/techs.ruleset:291 data/royale/techs.ruleset:309
#: data/sandbox/techs.ruleset:294 server/report.cpp:198
msgid "Economics"
msgstr "Οικοναμικά"

#: data/civ2/techs.ruleset:302 data/classic/techs.ruleset:305
#: data/experimental/techs.ruleset:327
msgid "Improves the effect of Colosseums."
msgstr "Αυξάνει την επίδραση των κολοσσαίων"

#: data/civ2/techs.ruleset:321 data/civ2civ3/techs.ruleset:329
#: data/classic/techs.ruleset:324 data/experimental/techs.ruleset:348
#: data/multiplayer/techs.ruleset:324 data/royale/techs.ruleset:349
#: data/sandbox/techs.ruleset:332
msgid "Environmentalism"
msgstr "Περιβαλλοντισμός"

#: data/civ2/techs.ruleset:329 data/civ2civ3/techs.ruleset:337
#: data/classic/techs.ruleset:332 data/experimental/techs.ruleset:357
#: data/multiplayer/techs.ruleset:334 data/royale/techs.ruleset:358
#: data/sandbox/techs.ruleset:340
msgid "Espionage"
msgstr "Κατασκοπία"

#: data/civ2/techs.ruleset:386 data/civ2civ3/techs.ruleset:386
#: data/classic/techs.ruleset:381 data/experimental/techs.ruleset:412
#: data/multiplayer/techs.ruleset:390 data/royale/techs.ruleset:435
#: data/sandbox/techs.ruleset:391
msgid "Guerilla Warfare"
msgstr "Ανταρτοπόλεμος"

#: data/civ2/techs.ruleset:442 data/civ2civ3/techs.ruleset:441
#: data/classic/techs.ruleset:438 data/experimental/techs.ruleset:475
#: data/multiplayer/techs.ruleset:447 data/royale/techs.ruleset:496
#: data/sandbox/techs.ruleset:446
msgid "Laser"
msgstr "Λείζερ"

#: data/civ2/techs.ruleset:450 data/civ2civ3/techs.ruleset:449
#: data/classic/techs.ruleset:446 data/experimental/techs.ruleset:484
#: data/multiplayer/techs.ruleset:455 data/royale/techs.ruleset:504
#: data/sandbox/techs.ruleset:454
msgid "Leadership"
msgstr "Ηγεσία"

#: data/civ2/techs.ruleset:466 data/civ2civ3/techs.ruleset:465
#: data/classic/techs.ruleset:462 data/experimental/techs.ruleset:502
#: data/multiplayer/techs.ruleset:471 data/royale/techs.ruleset:522
#: data/sandbox/techs.ruleset:470
msgid "Machine Tools"
msgstr "Μηχανουργία"

#: data/civ2/techs.ruleset:530 data/civ2civ3/techs.ruleset:534
#: data/classic/techs.ruleset:527 data/experimental/techs.ruleset:573
#: data/multiplayer/techs.ruleset:535 data/royale/techs.ruleset:597
#: data/sandbox/techs.ruleset:539
msgid "Miniaturization"
msgstr "Σμίκρυνση"

#: data/civ2/techs.ruleset:538 data/civ2civ3/techs.ruleset:547
#: data/classic/techs.ruleset:535 data/experimental/techs.ruleset:582
#: data/multiplayer/techs.ruleset:543 data/royale/techs.ruleset:611
#: data/sandbox/techs.ruleset:552
msgid "Mobile Warfare"
msgstr "Γρήγορος πόλεμος"

#: data/civ2/techs.ruleset:554 data/civ2civ3/techs.ruleset:563
#: data/classic/techs.ruleset:551 data/experimental/techs.ruleset:600
#: data/multiplayer/techs.ruleset:559 data/royale/techs.ruleset:629
#: data/sandbox/techs.ruleset:568
msgid "Monotheism"
msgstr "Μονοθεϊσμός"

#: data/civ2/techs.ruleset:593 data/experimental/techs.ruleset:644
#: data/multiplayer/techs.ruleset:598 data/royale/techs.ruleset:672
#: data/sandbox/techs.ruleset:607
msgid "Gives sea units one extra move."
msgstr "Δίνει στις θαλάσσιες μονάδες μια επιπλέον μονάδα κίνησης."

#: data/civ2/techs.ruleset:600 data/civ2civ3/techs.ruleset:609
#: data/classic/techs.ruleset:597 data/experimental/techs.ruleset:652
#: data/royale/techs.ruleset:680 data/sandbox/techs.ruleset:614
#, fuzzy, c-format
msgid ""
"Great philosophers from all the world join your civilization: you learn %s "
"immediately."
msgstr ""
"Μεγάλοι φιλόοσοφοι από όλο τον κόσμο ενώνονται με τον πολιτισμό σου: αποκτάς "
"μια τεχνολογία άμμεσα."

#: data/civ2/techs.ruleset:622 data/civ2civ3/techs.ruleset:631
#: data/classic/techs.ruleset:619 data/experimental/techs.ruleset:676
#: data/multiplayer/techs.ruleset:627 data/royale/techs.ruleset:705
#: data/sandbox/techs.ruleset:636
msgid "Polytheism"
msgstr "Πολυθεισμός"

#: data/civ2/techs.ruleset:638 data/civ2civ3/techs.ruleset:647
#: data/classic/techs.ruleset:635 data/experimental/techs.ruleset:693
#: data/multiplayer/techs.ruleset:643 data/royale/techs.ruleset:722
#: data/sandbox/techs.ruleset:652
msgid "Radio"
msgstr "Ραδιόφωνο"

#: data/civ2/techs.ruleset:644
#, fuzzy
msgid "Allows Settlers and Engineers to build airbases."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/civ2/techs.ruleset:653
#, fuzzy
msgid "Allows Settlers and Engineers to upgrade roads to railroads."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/civ2/techs.ruleset:676 data/civ2civ3/techs.ruleset:695
#: data/classic/techs.ruleset:677 data/experimental/techs.ruleset:739
#: data/multiplayer/techs.ruleset:683 data/royale/techs.ruleset:775
#: data/sandbox/techs.ruleset:702
msgid "Refrigeration"
msgstr "Ψύξη"

#: data/civ2/techs.ruleset:682
#, fuzzy
msgid ""
"Allows Settlers and Engineers to upgrade irrigation systems to farmland."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/civ2/techs.ruleset:703 data/civ2civ3/techs.ruleset:724
#: data/classic/techs.ruleset:705 data/experimental/techs.ruleset:770
#: data/multiplayer/techs.ruleset:711 data/royale/techs.ruleset:807
#: data/sandbox/techs.ruleset:731
msgid "Sanitation"
msgstr "Υγιεινή"

#: data/civ2/techs.ruleset:711 data/civ2civ3/techs.ruleset:732
#: data/classic/techs.ruleset:713 data/experimental/techs.ruleset:779
#: data/multiplayer/techs.ruleset:719 data/royale/techs.ruleset:816
#: data/sandbox/techs.ruleset:739
msgid "Seafaring"
msgstr "Θαλασσοπλοία"

#: data/civ2/techs.ruleset:727 data/civ2civ3/techs.ruleset:748
#: data/classic/techs.ruleset:729 data/experimental/techs.ruleset:797
#: data/multiplayer/techs.ruleset:735 data/royale/techs.ruleset:834
#: data/sandbox/techs.ruleset:755
msgid "Stealth"
msgstr "Στεάλθ"

#: data/civ2/techs.ruleset:759 data/civ2civ3/techs.ruleset:784
#: data/classic/techs.ruleset:761 data/experimental/techs.ruleset:836
#: data/multiplayer/techs.ruleset:767 data/royale/techs.ruleset:874
#: data/sandbox/techs.ruleset:791
msgid "Tactics"
msgstr "Τακτική"

#: data/civ2/techs.ruleset:791 data/civ2civ3/techs.ruleset:820
#: data/classic/techs.ruleset:794 data/experimental/techs.ruleset:872
#: data/multiplayer/techs.ruleset:799 data/royale/techs.ruleset:914
#: data/sandbox/techs.ruleset:827
msgid "Theology"
msgstr "Θεολογία"

#: data/civ2/techs.ruleset:797 data/civ2civ3/techs.ruleset:826
#: data/classic/techs.ruleset:800 data/experimental/techs.ruleset:879
#: data/multiplayer/techs.ruleset:805 data/royale/techs.ruleset:920
#: data/sandbox/techs.ruleset:833
msgid "Improves the effect of Cathedrals."
msgstr "Αυξάνει την επίδραση των καθεδρικών"

#: data/civ2/techs.ruleset:824 data/civ2civ3/techs.ruleset:856
#: data/classic/techs.ruleset:827 data/experimental/techs.ruleset:909
#: data/multiplayer/techs.ruleset:832 data/royale/techs.ruleset:954
#: data/sandbox/techs.ruleset:863
msgid "Warrior Code"
msgstr "Πολεμικός κώδικας"

#: data/civ2/terrain.ruleset:251 data/civ2civ3/terrain.ruleset:401
#: data/classic/terrain.ruleset:394 data/experimental/terrain.ruleset:390
#: data/multiplayer/terrain.ruleset:388 data/royale/terrain.ruleset:401
#: data/sandbox/terrain.ruleset:402
msgid "Glacier"
msgstr "Παγετώνας"

#: data/civ2/terrain.ruleset:287 data/civ2civ3/terrain.ruleset:441
#: data/classic/terrain.ruleset:434 data/experimental/terrain.ruleset:428
#: data/multiplayer/terrain.ruleset:426 data/royale/terrain.ruleset:441
#: data/sandbox/terrain.ruleset:442
#, fuzzy
msgid ""
"Glaciers are found only in the most northerly or southerly reaches of the "
"world. They are very cold, and hence difficult to work with."
msgstr ""
"Οι παγετώνες βρίσκονται μόνο στις βοριότερες ή νοτιότερες περιοχές του "
"κόσμου. Είναι πολύ κρύες, και συνεπώς αντιπαραγωγικές."

#: data/civ2/terrain.ruleset:847
msgid "?gui_type:Build Land base"
msgstr ""

#: data/civ2/terrain.ruleset:850
#, fuzzy
msgid "?gui_type:Build Airforce base"
msgstr "Χτίσε _Αερ.Βάση"

#: data/civ2/terrain.ruleset:1056
msgid ""
"The pollution can only be cleared by dispatching Settlers or Engineers with "
"the \"clean pollution\" order."
msgstr ""

#: data/civ2/terrain.ruleset:1059 data/civ2civ3/terrain.ruleset:1335
#: data/classic/terrain.ruleset:1279 data/experimental/terrain.ruleset:1255
#: data/royale/terrain.ruleset:1339 data/sandbox/terrain.ruleset:1336
msgid ""
"Pollution from production is likely to start becoming important as your "
"civilization becomes more industrialized, giving you buildings such as "
"Factory and Power Plant which boost production. Replacing a Power Plant with "
"cleaner forms of energy -- a Hydro Plant / Hoover Dam, Nuclear Plant, or "
"Solar Plant -- will reduce pollution from production, as will a Recycling "
"Center."
msgstr ""

#: data/civ2/terrain.ruleset:1066 data/classic/terrain.ruleset:1286
#: data/experimental/terrain.ruleset:1262 data/multiplayer/terrain.ruleset:1261
msgid ""
"The city's population starts adding to pollution with the discovery of "
"Industrialization, and Automobile, Mass Production, and Plastics make this "
"worse. Building a Mass Transit in a city eliminates the population's "
"contribution to pollution."
msgstr ""

#: data/civ2/terrain.ruleset:1083 data/civ2civ3/terrain.ruleset:1361
#: data/classic/terrain.ruleset:1303 data/experimental/terrain.ruleset:1279
#: data/multiplayer/terrain.ruleset:1278 data/royale/terrain.ruleset:1365
#: data/sandbox/terrain.ruleset:1362
msgid ""
"The risk of global warming is cumulative. The longer polluted tiles are left "
"uncleaned, the higher the risk becomes, and the risk can linger for some "
"time even after all pollution has been cleaned. If a long time passes with "
"an elevated risk of warming, its effects will be all the more severe when it "
"does occur."
msgstr ""

#: data/civ2/terrain.ruleset:1117 data/civ2civ3/terrain.ruleset:1395
#: data/classic/terrain.ruleset:1337 data/experimental/terrain.ruleset:1313
#: data/multiplayer/terrain.ruleset:1312 data/royale/terrain.ruleset:1399
#: data/sandbox/terrain.ruleset:1396
msgid ""
"Later in the game, helicopters may also enter villages, but overflight by "
"other aircraft will cause the villagers to take fright and disband."
msgstr ""

#: data/civ2/terrain.ruleset:1123 data/civ2civ3/terrain.ruleset:1401
#: data/classic/terrain.ruleset:1343 data/experimental/terrain.ruleset:1319
#: data/multiplayer/terrain.ruleset:1318 data/royale/terrain.ruleset:1405
#: data/sandbox/terrain.ruleset:1430
msgid "Farmland"
msgstr "Αγρόκτημα"

#: data/civ2/terrain.ruleset:1143
#, no-c-format
msgid ""
"Once Refrigeration is known, irrigation systems can be upgraded to farmland "
"by irrigating them a second time. If the city working the tile has a "
"Supermarket, a farmland tile provides 50% more food. Hence, farmland is only "
"useful on tiles which with irrigation yield 2 or more food."
msgstr ""

#: data/civ2/terrain.ruleset:1149
msgid "Like irrigation, farmland is incompatible with mines."
msgstr ""

#: data/civ2/terrain.ruleset:1177
msgid ""
"Fortresses improve defense for land units outside cities. Among other "
"effects, a land unit remaining in a fortress for a whole turn without moving "
"recovers a quarter of its hit points."
msgstr ""

#: data/civ2/terrain.ruleset:1186 data/civ2/units.ruleset:24
#: data/civ2civ3/terrain.ruleset:1580 data/civ2civ3/units.ruleset:30
#: data/classic/terrain.ruleset:1437 data/classic/units.ruleset:30
#: data/experimental/terrain.ruleset:1412 data/experimental/units.ruleset:33
#: data/multiplayer/terrain.ruleset:1409 data/multiplayer/units.ruleset:30
#: data/royale/terrain.ruleset:1546 data/royale/units.ruleset:30
#: data/sandbox/terrain.ruleset:1608 data/sandbox/units.ruleset:30
msgid "Airbase"
msgstr "Αεροπορική βάση"

#: data/civ2/terrain.ruleset:1209 data/classic/terrain.ruleset:1459
#: data/experimental/terrain.ruleset:1434 data/multiplayer/terrain.ruleset:1431
msgid ""
"Airbases allow your air units to land and refuel outside cities. Air units "
"in an airbase may be attacked by land units."
msgstr ""

#: data/civ2/terrain.ruleset:1212 data/civ2civ3/terrain.ruleset:40
#: data/classic/terrain.ruleset:1462 data/experimental/terrain.ruleset:1437
#: data/multiplayer/terrain.ruleset:1434 data/royale/terrain.ruleset:40
#: data/sandbox/terrain.ruleset:41
#, fuzzy
msgid "Units can paradrop from this tile."
msgstr "* Μπορείς να χτίσεις ορυχεία στο τετράγωνο.\n"

#: data/civ2/terrain.ruleset:1239 data/classic/terrain.ruleset:1541
#: data/multiplayer/terrain.ruleset:1513
msgid ""
"Roads allow your land units to move more quickly, and on some terrain, also "
"provide a trade bonus."
msgstr ""

#: data/civ2/terrain.ruleset:1276 data/civ2civ3/terrain.ruleset:1735
#: data/classic/terrain.ruleset:1578 data/experimental/terrain.ruleset:1556
#: data/multiplayer/terrain.ruleset:1550 data/royale/terrain.ruleset:1699
#: data/sandbox/terrain.ruleset:1770
msgid ""
"A railroad also increases any shield resources produced by a tile. A tile "
"whose road is upgraded to a railroad retains any trade bonus from the road "
"as well."
msgstr ""

#: data/civ2/terrain.ruleset:1280 data/civ2civ3/terrain.ruleset:1739
#: data/classic/terrain.ruleset:1582 data/experimental/terrain.ruleset:1560
#: data/multiplayer/terrain.ruleset:1554 data/royale/terrain.ruleset:1703
#: data/sandbox/terrain.ruleset:1774
msgid ""
"City center tiles with roads are automatically upgraded to railroads when "
"you learn the Railroad technology."
msgstr ""

#: data/civ2/terrain.ruleset:1302
#, fuzzy, no-c-format
msgid ""
"Any land terrain type may have a River on it. A River adds 1 trade to the "
"resources produced by that tile. It also increases a tile's defense factor "
"by 50%. Finally, land units may move along a River, but not diagonally, for "
"fast travel."
msgstr ""
"Οποιοσδήποτε τύπος έδαφους (εκτός ωκεανού) μπορεί να διατρέχεται από ποτάμια."
"Ένας ποταμός προσθέτει 1 μονάδα εμπορίου στο ενλόγω τετράγωνο. Επίσης "
"αυξάνει τον αμυντικό παράγοντα του τετραγώνου κατά 50%. Τέλος, μονάδες ξηράς "
"μπορούν να μετακινηθούν κατά μήκος ενός ποταμού (αλλά όχι διαγώνια). Η "
"κίνηση κατά μήκος ενός ποταμού κοστίζει 1/3 μιας μονάδας κίνησης. \n"
"\n"
"Οι δρόμοι και οι σιδηρόδρομοι μπορούν να χτιστούν μόνο σε τετράγωνα με "
"ποτάμι να ο πολιτισμός σου έχει αποκτήσει τη τεχνολογία Χτίσιμο γεφυρών."

#: data/civ2/terrain.ruleset:1334 data/civ2civ3/terrain.ruleset:1838
#: data/classic/terrain.ruleset:1635 data/experimental/terrain.ruleset:1655
#: data/multiplayer/terrain.ruleset:1607 data/royale/terrain.ruleset:1802
#: data/sandbox/terrain.ruleset:1866
msgid "Iron"
msgstr "Σίδηρος"

#: data/civ2/terrain.ruleset:1345 data/civ2civ3/terrain.ruleset:1849
#: data/classic/terrain.ruleset:1646 data/experimental/terrain.ruleset:1666
#: data/multiplayer/terrain.ruleset:1618 data/royale/terrain.ruleset:1813
msgid ""
"Iron ore can be forged into a variety of metals that can be used to make "
"machines, armor, and many other useful things."
msgstr ""

#: data/civ2/terrain.ruleset:1348 data/civ2civ3/terrain.ruleset:1852
#: data/classic/terrain.ruleset:1649 data/experimental/terrain.ruleset:1669
#: data/multiplayer/terrain.ruleset:1621
msgid ""
"Iron, when found on a Mountain tile, gives 3 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1368 data/civ2civ3/terrain.ruleset:1872
#: data/classic/terrain.ruleset:1669 data/experimental/terrain.ruleset:1689
#: data/multiplayer/terrain.ruleset:1641
msgid ""
"Game, when found on a Tundra tile, gives 2 more food and 1 more shield. For "
"more information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1374 data/civ2civ3/terrain.ruleset:1878
#: data/classic/terrain.ruleset:1675 data/experimental/terrain.ruleset:1695
#: data/multiplayer/terrain.ruleset:1647 data/royale/terrain.ruleset:1842
#: data/sandbox/terrain.ruleset:1892
msgid "Furs"
msgstr "Γούνες"

#: data/civ2/terrain.ruleset:1385 data/civ2civ3/terrain.ruleset:1889
#: data/classic/terrain.ruleset:1686 data/experimental/terrain.ruleset:1706
#: data/multiplayer/terrain.ruleset:1658 data/royale/terrain.ruleset:1853
msgid "The fur trade has been source of food and trade for thousands of years."
msgstr ""

#: data/civ2/terrain.ruleset:1387
msgid ""
"Furs, when found on a Tundra tile, gives 1 more food and 1 more trade. For "
"more information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1434 data/civ2civ3/terrain.ruleset:1938
#: data/classic/terrain.ruleset:1735 data/experimental/terrain.ruleset:1755
#: data/multiplayer/terrain.ruleset:1707 data/royale/terrain.ruleset:1903
#: data/sandbox/terrain.ruleset:1931
msgid "Fruit"
msgstr "Φρούτα"

#: data/civ2/terrain.ruleset:1445 data/civ2civ3/terrain.ruleset:1949
#: data/classic/terrain.ruleset:1746 data/experimental/terrain.ruleset:1766
#: data/multiplayer/terrain.ruleset:1718 data/royale/terrain.ruleset:1914
msgid ""
"The picking and cultivation of fruit has been a source of food for hunter-"
"gathers in the ancient past all the way to modern times."
msgstr ""

#: data/civ2/terrain.ruleset:1448 data/civ2civ3/terrain.ruleset:1952
#: data/classic/terrain.ruleset:1749 data/experimental/terrain.ruleset:1769
#: data/multiplayer/terrain.ruleset:1721 data/royale/terrain.ruleset:1917
msgid ""
"Fruit, when found on a Jungle tile, gives 3 more food and 1 more trade. For "
"more information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1475 data/civ2civ3/terrain.ruleset:1979
#: data/classic/terrain.ruleset:1776 data/experimental/terrain.ruleset:1796
#: data/multiplayer/terrain.ruleset:1748 data/royale/terrain.ruleset:1944
#: data/sandbox/terrain.ruleset:1957
msgid "Buffalo"
msgstr "Μπούφαλο"

#: data/civ2/terrain.ruleset:1486 data/civ2civ3/terrain.ruleset:1990
#: data/classic/terrain.ruleset:1787 data/experimental/terrain.ruleset:1807
#: data/multiplayer/terrain.ruleset:1759 data/royale/terrain.ruleset:1955
msgid ""
"Buffalo have been a source of food and tools for thousands of years, "
"especially on the plains of North America."
msgstr ""

#: data/civ2/terrain.ruleset:1489 data/civ2civ3/terrain.ruleset:1993
#: data/classic/terrain.ruleset:1790 data/experimental/terrain.ruleset:1810
#: data/multiplayer/terrain.ruleset:1762 data/royale/terrain.ruleset:1958
msgid ""
"Buffalo, when found on a Plains tile, gives 2 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1495 data/civ2civ3/terrain.ruleset:1999
#: data/classic/terrain.ruleset:1796 data/experimental/terrain.ruleset:1816
#: data/multiplayer/terrain.ruleset:1768 data/royale/terrain.ruleset:1964
#: data/sandbox/terrain.ruleset:1970
msgid "Wheat"
msgstr "Σιτάρι"

#: data/civ2/terrain.ruleset:1506 data/civ2civ3/terrain.ruleset:2010
#: data/classic/terrain.ruleset:1807 data/experimental/terrain.ruleset:1827
#: data/multiplayer/terrain.ruleset:1779 data/royale/terrain.ruleset:1975
msgid ""
"The cultivation and discovery of wheat greatly increased the ability of "
"civilizations to produce food for ever larger nations."
msgstr ""

#: data/civ2/terrain.ruleset:1509 data/civ2civ3/terrain.ruleset:2013
#: data/classic/terrain.ruleset:1810 data/experimental/terrain.ruleset:1830
#: data/multiplayer/terrain.ruleset:1782 data/royale/terrain.ruleset:1978
msgid ""
"Wheat, when found on a Plains tile, gives 2 more food. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1536 data/civ2civ3/terrain.ruleset:2041
#: data/classic/terrain.ruleset:1837 data/experimental/terrain.ruleset:1857
#: data/multiplayer/terrain.ruleset:1809 data/royale/terrain.ruleset:2006
#: data/sandbox/terrain.ruleset:1997
msgid "Peat"
msgstr "Ποάνθρακας"

#: data/civ2/terrain.ruleset:1547 data/civ2civ3/terrain.ruleset:2052
#: data/classic/terrain.ruleset:1848 data/experimental/terrain.ruleset:1868
#: data/multiplayer/terrain.ruleset:1820 data/royale/terrain.ruleset:2017
msgid ""
"Peat is an accumulation of partially decayed vegetation or organic matter. "
"It is unique to naturally wet areas such as swamps and bogs. It can be "
"burned and has many other useful purposes."
msgstr ""

#: data/civ2/terrain.ruleset:1551 data/civ2civ3/terrain.ruleset:2056
#: data/classic/terrain.ruleset:1852 data/experimental/terrain.ruleset:1872
#: data/multiplayer/terrain.ruleset:1824 data/royale/terrain.ruleset:2021
msgid ""
"Peat, when found on a Swamp tile, gives 4 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1557 data/civ2civ3/terrain.ruleset:2062
#: data/classic/terrain.ruleset:1858 data/experimental/terrain.ruleset:1878
#: data/multiplayer/terrain.ruleset:1830 data/royale/terrain.ruleset:2027
#: data/sandbox/terrain.ruleset:2010
msgid "Pheasant"
msgstr "Φασιανός"

#: data/civ2/terrain.ruleset:1568 data/civ2civ3/terrain.ruleset:2073
#: data/classic/terrain.ruleset:1869 data/experimental/terrain.ruleset:1889
#: data/multiplayer/terrain.ruleset:1841 data/royale/terrain.ruleset:2038
msgid ""
"The hunting of Pheasant and other game birds has been a source of food for "
"many civilizations."
msgstr ""

#: data/civ2/terrain.ruleset:1571 data/civ2civ3/terrain.ruleset:2076
#: data/classic/terrain.ruleset:1872 data/experimental/terrain.ruleset:1892
#: data/multiplayer/terrain.ruleset:1844 data/royale/terrain.ruleset:2041
msgid ""
"Pheasant, when found on a Forest tile, gives 2 more food. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1597 data/civ2civ3/terrain.ruleset:2102
#: data/classic/terrain.ruleset:1898 data/experimental/terrain.ruleset:1918
#: data/multiplayer/terrain.ruleset:1870 data/royale/terrain.ruleset:2067
#: data/sandbox/terrain.ruleset:2036
msgid "Ivory"
msgstr "Ελεφαντόδοντο"

#: data/civ2/terrain.ruleset:1608 data/civ2civ3/terrain.ruleset:2113
#: data/classic/terrain.ruleset:1909 data/experimental/terrain.ruleset:1929
#: data/multiplayer/terrain.ruleset:1881 data/royale/terrain.ruleset:2078
msgid ""
"The hunting of animals with tusks such as arctic walrus has been a source of "
"food, energy, and trade for many civilizations throughout history."
msgstr ""

#: data/civ2/terrain.ruleset:1611 data/civ2civ3/terrain.ruleset:2116
#: data/classic/terrain.ruleset:1912 data/experimental/terrain.ruleset:1932
#: data/multiplayer/terrain.ruleset:1884 data/royale/terrain.ruleset:2081
msgid ""
"Ivory, when found on a Glacier tile, gives 1 more food, 1 more shield, and 4 "
"more trade. For more information, review the help for the individual tile "
"type."
msgstr ""

#: data/civ2/terrain.ruleset:1618 data/civ2civ3/terrain.ruleset:2123
#: data/classic/terrain.ruleset:1919 data/experimental/terrain.ruleset:1939
#: data/multiplayer/terrain.ruleset:1891 data/royale/terrain.ruleset:2088
#: data/sandbox/terrain.ruleset:2049
msgid "Silk"
msgstr "Μετάξι"

#: data/civ2/terrain.ruleset:1629 data/civ2civ3/terrain.ruleset:2134
#: data/classic/terrain.ruleset:1930 data/experimental/terrain.ruleset:1950
#: data/multiplayer/terrain.ruleset:1902 data/royale/terrain.ruleset:2099
msgid ""
"The discovery of the silkworm and the ability to create garments and other "
"important artifacts from the produced silk has been a source of trade for "
"many civilizations."
msgstr ""

#: data/civ2/terrain.ruleset:1633 data/civ2civ3/terrain.ruleset:2138
#: data/classic/terrain.ruleset:1934 data/experimental/terrain.ruleset:1954
#: data/multiplayer/terrain.ruleset:1906 data/royale/terrain.ruleset:2103
msgid ""
"Silk, when found on a Forest tile, gives 3 more trade. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1639 data/civ2civ3/terrain.ruleset:2144
#: data/classic/terrain.ruleset:1940 data/experimental/terrain.ruleset:1960
#: data/multiplayer/terrain.ruleset:1912 data/royale/terrain.ruleset:2109
#: data/sandbox/game.ruleset:2033 data/sandbox/terrain.ruleset:2062
msgid "Spice"
msgstr "Καρυκεύματα"

#: data/civ2/terrain.ruleset:1650 data/civ2civ3/terrain.ruleset:2155
#: data/classic/terrain.ruleset:1951 data/experimental/terrain.ruleset:1971
#: data/multiplayer/terrain.ruleset:1923 data/royale/terrain.ruleset:2120
msgid ""
"Freeciv21 combines all the varying types of valuable spices used in trade "
"into a single resource called \"Spice\"."
msgstr ""

#: data/civ2/terrain.ruleset:1653 data/classic/terrain.ruleset:1954
#: data/experimental/terrain.ruleset:1974 data/multiplayer/terrain.ruleset:1926
#: data/royale/terrain.ruleset:2123
msgid ""
"Spice(s), when found on a Swamp tile, gives 2 more food and 4 more trade. "
"For more information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1659 data/civ2civ3/terrain.ruleset:2164
#: data/classic/terrain.ruleset:1960 data/experimental/terrain.ruleset:1980
#: data/multiplayer/terrain.ruleset:1932 data/royale/terrain.ruleset:2129
#: data/sandbox/terrain.ruleset:2075
msgid "Whales"
msgstr "Φάλαινες"

#: data/civ2/terrain.ruleset:1670 data/civ2civ3/terrain.ruleset:2175
#: data/classic/terrain.ruleset:1971 data/experimental/terrain.ruleset:1991
#: data/multiplayer/terrain.ruleset:1943 data/royale/terrain.ruleset:2140
msgid ""
"The hunting of whales has been an important source of food and energy for "
"many civilizations. The modern world no longer needs the whale blubber with "
"the discovery of oil."
msgstr ""

#: data/civ2/terrain.ruleset:1674 data/civ2civ3/terrain.ruleset:2179
#: data/classic/terrain.ruleset:1975 data/experimental/terrain.ruleset:1995
#: data/multiplayer/terrain.ruleset:1947 data/royale/terrain.ruleset:2144
msgid ""
"Whales, when found on an Ocean tile, gives 1 more food and 1 more shield. "
"For more information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1680 data/civ2civ3/terrain.ruleset:2185
#: data/classic/terrain.ruleset:1981 data/experimental/terrain.ruleset:2001
#: data/multiplayer/terrain.ruleset:1953 data/royale/terrain.ruleset:2150
#: data/sandbox/terrain.ruleset:2088
msgid "Wine"
msgstr "Κρασί"

#: data/civ2/terrain.ruleset:1691 data/civ2civ3/terrain.ruleset:2196
#: data/classic/terrain.ruleset:1992 data/experimental/terrain.ruleset:2012
#: data/multiplayer/terrain.ruleset:1964 data/royale/terrain.ruleset:2161
msgid ""
"The fermentation of grapes into wine has been a source of trade between "
"nations for thousands of years."
msgstr ""

#: data/civ2/terrain.ruleset:1694 data/civ2civ3/terrain.ruleset:2199
#: data/classic/terrain.ruleset:1995 data/experimental/terrain.ruleset:2015
#: data/multiplayer/terrain.ruleset:1967 data/royale/terrain.ruleset:2164
msgid ""
"Wine, when found on a Hills tile, gives 4 more trade. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1715
msgid ""
"Oil, when found on a Glacier tile, gives 4 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1735
msgid ""
"Oil, when found on a Desert tile, gives 3 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ2/units.ruleset:26 data/civ2civ3/units.ruleset:32
#: data/classic/units.ruleset:32 data/experimental/units.ruleset:35
#: data/multiplayer/units.ruleset:32 data/royale/units.ruleset:32
#: data/sandbox/units.ruleset:32
#, fuzzy
msgid "AirAttacker"
msgstr "Επίθεση"

#: data/civ2/units.ruleset:26 data/civ2civ3/units.ruleset:32
#: data/classic/units.ruleset:32 data/experimental/units.ruleset:35
#: data/multiplayer/units.ruleset:32 data/royale/units.ruleset:32
#: data/sandbox/units.ruleset:32
msgid "Very bad at attacking AEGIS."
msgstr ""

#: data/civ2/units.ruleset:27 data/classic/units.ruleset:33
#: data/experimental/units.ruleset:36 data/multiplayer/units.ruleset:33
#: data/royale/units.ruleset:33
#, fuzzy
msgid "Horse"
msgstr "Άλογα"

#: data/civ2/units.ruleset:27 data/classic/units.ruleset:33
#: data/experimental/units.ruleset:36 data/multiplayer/units.ruleset:33
#: data/royale/units.ruleset:33
msgid "Attack value halved when attacking Pikemen."
msgstr ""

#: data/civ2/units.ruleset:28 data/civ2/units.ruleset:1337
#: data/civ2civ3/units.ruleset:1565 data/classic/units.ruleset:34
#: data/classic/units.ruleset:1383 data/experimental/units.ruleset:37
#: data/experimental/units.ruleset:1407 data/multiplayer/units.ruleset:34
#: data/multiplayer/units.ruleset:1483 data/royale/units.ruleset:1717
#: data/sandbox/units.ruleset:1569
msgid "Helicopter"
msgstr "Ελικόπτερο"

#: data/civ2/units.ruleset:28 data/classic/units.ruleset:34
#: data/experimental/units.ruleset:37 data/multiplayer/units.ruleset:34
msgid "Defends very badly against Fighters."
msgstr ""

#: data/civ2/units.ruleset:34 data/civ2/units.ruleset:805
#: data/civ2civ3/units.ruleset:43 data/civ2civ3/units.ruleset:1015
#: data/classic/units.ruleset:41 data/classic/units.ruleset:914
#: data/experimental/units.ruleset:44 data/experimental/units.ruleset:936
#: data/multiplayer/units.ruleset:41 data/multiplayer/units.ruleset:950
#: data/royale/units.ruleset:44 data/royale/units.ruleset:1156
#: data/sandbox/units.ruleset:46 data/sandbox/units.ruleset:1019
msgid "Paratroopers"
msgstr "Αλεξιπτωτιστές"

#: data/civ2/units.ruleset:34 data/civ2civ3/units.ruleset:43
#: data/classic/units.ruleset:41 data/experimental/units.ruleset:44
#: data/multiplayer/units.ruleset:41 data/royale/units.ruleset:44
#: data/sandbox/units.ruleset:46
msgid "Can be paradropped from a friendly city or suitable base."
msgstr ""

#: data/civ2/units.ruleset:35 data/civ2/units.ruleset:774
#: data/civ2civ3/units.ruleset:44 data/civ2civ3/units.ruleset:982
#: data/classic/units.ruleset:42 data/classic/units.ruleset:883
#: data/experimental/units.ruleset:45 data/experimental/units.ruleset:905
#: data/multiplayer/units.ruleset:42 data/multiplayer/units.ruleset:919
#: data/royale/units.ruleset:45 data/royale/units.ruleset:1123
#: data/sandbox/units.ruleset:47 data/sandbox/units.ruleset:986
msgid "Marines"
msgstr "Βατραχάνθωποι"

#: data/civ2/units.ruleset:154 data/classic/units.ruleset:162
#: data/multiplayer/units.ruleset:162
#, fuzzy
msgid "  * Can be airlifted from a suitable city."
msgstr "* Μπορεί να χτιστεί μόνο με κυβέρνηση %s.\n"

#: data/civ2/units.ruleset:170 data/civ2civ3/units.ruleset:206
#: data/classic/units.ruleset:182 data/experimental/units.ruleset:194
#: data/multiplayer/units.ruleset:182 data/royale/units.ruleset:218
#: data/sandbox/units.ruleset:210
#, fuzzy
msgid "?unitclass:Helicopter"
msgstr "Ελικόπτερο"

#: data/civ2/units.ruleset:384
msgid ""
"Settlers are one of the key units in the game, as they are your main means "
"of founding new cities, and can also improve terrain. See the help on "
"Terrain and Terrain Alterations."
msgstr ""

#: data/civ2/units.ruleset:388
msgid ""
"Upkeep for Settlers is in food as well as production, and a Settler can die "
"if its supporting city runs out of food. Settlers require twice as much food "
"per turn under Republic, Democracy, Communism, or Fundamentalism."
msgstr ""

#: data/civ2/units.ruleset:396 data/civ2civ3/units.ruleset:597
#: data/classic/units.ruleset:531 data/experimental/units.ruleset:548
#: data/multiplayer/units.ruleset:532 data/royale/units.ruleset:694
#: data/sandbox/units.ruleset:601
msgid "Engineers"
msgstr "Μηχανικοί"

#: data/civ2/units.ruleset:422
#, fuzzy
msgid ""
"Engineers are similar to Settlers, but they work twice as fast and move "
"twice as fast. Engineers may also perform major terrain transformations (for "
"example, converting Tundra into Desert) which are beyond the capabilities of "
"Settlers. See the Terrain Alterations section for more details."
msgstr ""
"Οι Μηχανικοί είναι παρόμοιοι με τους Εργάτες, αλλά δουλεύουν με διπλάσια "
"ταχύτητα.Επίσης οι Μηχανικοί μπορούν να πραγματοποιήσουν μεταμορφώσεις του "
"εδάφους (πχ μετατροπή Τούνδρας σε Ερήμου) που είναι πέρα από τις δυνατότητες "
"των Εργατών.\n"
"\n"
"Συμβουλή 1: Αναβάθμισε τους Εργάτες σου σε Μηχανικούς όσο το συντομότερο, "
"αφού οι Μηχανικοί χρειάζονται τους ίδιους πόρους για συντήρηση όπως και οι "
"Εργάτες. \n"
"\n"
"Συμβουλή 2: Αν καταφέρεις να χτίσεις το θαύμα Εργαστήριο ΝταΒίντσι , τότε "
"εξερεύνησε τα εκρηκτικά πριν το εργαστήρι απαρχαιωθεί. Έτσι οι Εργάτες σου "
"θα αναβαθμιστούν αυτόματα."

#: data/civ2/units.ruleset:428
msgid ""
"TIP 1: Upgrade Settlers to Engineers when possible, as Engineers require the "
"same resources as ordinary Settlers."
msgstr ""

#: data/civ2/units.ruleset:431
msgid ""
"TIP 2: If you manage to build Leonardo's Workshop, research Explosives "
"before the Workshop becomes obsolete. This way, your Settler units will be "
"upgraded for free."
msgstr ""

#: data/civ2/units.ruleset:438 data/civ2civ3/units.ruleset:643
#: data/classic/units.ruleset:581 data/experimental/units.ruleset:603
#: data/multiplayer/units.ruleset:582 data/royale/units.ruleset:735
#: data/sandbox/units.ruleset:647
msgid "Warriors"
msgstr "Πολεμιστές"

#: data/civ2/units.ruleset:501 data/civ2civ3/units.ruleset:706
#: data/classic/units.ruleset:644 data/experimental/units.ruleset:666
#: data/multiplayer/units.ruleset:645 data/royale/units.ruleset:798
#: data/sandbox/units.ruleset:710
msgid "Archers"
msgstr "Τοξοβόλοι"

#: data/civ2/units.ruleset:527 data/classic/units.ruleset:670
#: data/experimental/units.ruleset:692 data/multiplayer/units.ruleset:671
msgid ""
"Archers fight with bows and arrows and have a good offensive value as well "
"as decent defense."
msgstr ""

#: data/civ2/units.ruleset:565 data/civ2civ3/units.ruleset:770
#: data/classic/units.ruleset:708 data/experimental/units.ruleset:730
#: data/multiplayer/units.ruleset:709 data/royale/units.ruleset:862
#: data/sandbox/units.ruleset:774
msgid "Pikemen"
msgstr ""

#: data/civ2/units.ruleset:595 data/civ2civ3/units.ruleset:796
#: data/royale/units.ruleset:892 data/sandbox/units.ruleset:800
msgid ""
"Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
"defender."
msgstr ""

#: data/civ2/units.ruleset:628 data/civ2civ3/units.ruleset:829
#: data/classic/units.ruleset:772 data/experimental/units.ruleset:794
#: data/multiplayer/units.ruleset:773 data/royale/units.ruleset:925
#: data/sandbox/units.ruleset:833
msgid ""
"Musketeers are infantry equipped with early firearms and replace Pikemen as "
"the preferred city defender."
msgstr ""

#: data/civ2/units.ruleset:635 data/civ2civ3/units.ruleset:944
#: data/multiplayer/units.ruleset:780 data/royale/units.ruleset:1086
#: data/sandbox/units.ruleset:948
msgid "Fanatics"
msgstr "Φανατικοί"

#: data/civ2/units.ruleset:662 data/civ2civ3/units.ruleset:973
#: data/multiplayer/units.ruleset:807 data/royale/units.ruleset:1115
#: data/sandbox/units.ruleset:977
msgid "Fanatics are warriors extremely devoted to a higher cause."
msgstr ""

#: data/civ2/units.ruleset:664 data/multiplayer/units.ruleset:809
msgid ""
"Fundamentalist nations can maintain Fanatic units without having to pay any "
"shields for upkeep."
msgstr ""

#: data/civ2/units.ruleset:670 data/civ2civ3/units.ruleset:902
#: data/classic/units.ruleset:779 data/experimental/units.ruleset:801
#: data/multiplayer/units.ruleset:815 data/royale/units.ruleset:1043
#: data/sandbox/units.ruleset:906
msgid "Partisan"
msgstr "Παρτιζάνοι"

#: data/civ2/units.ruleset:696 data/civ2civ3/units.ruleset:930
#: data/classic/units.ruleset:805 data/experimental/units.ruleset:827
#: data/multiplayer/units.ruleset:841 data/sandbox/units.ruleset:934
msgid ""
"Partisans are guerilla fighters who are experts at using the terrain to "
"their advantage."
msgstr ""

#: data/civ2/units.ruleset:699
#, fuzzy
msgid ""
"A number of Partisans are granted free when an enemy conquers your city -- "
"they automatically assume defensive positions in the surrounding countryside "
"-- but only under these conditions:\n"
" - Guerilla Warfare must be known by at least one player.\n"
" - You must be the player who originally built the city.\n"
" - You must know about Communism and Gunpowder.\n"
" - You must run either a Democracy or a Communist government."
msgstr ""
"Ένας αριθμός από Παρτιζάνους σου δίνονται δωρεάν όταν εχθρός καταλαμβάνει "
"μια πόλη σου αλλά μόνο υπό αυτές τις συνθήκες:\n"
"\n"
" - Ένας παίχτης τουλάχιστον πρέπει να γνωρίζει τον Ανταρτοπόλεμο.\n"
"\n"
" - Πρέπει να είσαι ο παίχτης που αρχικά έχτισε την πόλη.\n"
"\n"
" - Πρέπει να ξέρεις για τον Κομμουνισμό και την πυρίτιδα.\n"
"\n"
" - Το πολίτευμά σου πρέπει να είναι είτε Δημοκρατία είτε Κομμουνισμός."

#: data/civ2/units.ruleset:710 data/civ2civ3/units.ruleset:868
#: data/classic/units.ruleset:819 data/experimental/units.ruleset:841
#: data/multiplayer/units.ruleset:855 data/royale/units.ruleset:1009
#: data/sandbox/units.ruleset:872
msgid "Alpine Troops"
msgstr "Αλπινιστές"

#: data/civ2/units.ruleset:736 data/civ2civ3/units.ruleset:896
#: data/classic/units.ruleset:845 data/experimental/units.ruleset:867
#: data/multiplayer/units.ruleset:881 data/royale/units.ruleset:1037
#: data/sandbox/units.ruleset:900
msgid "Alpine Troops are highly mobile units as well as excellent defenders."
msgstr ""

#: data/civ2/units.ruleset:800 data/civ2civ3/units.ruleset:1010
#: data/classic/units.ruleset:909 data/experimental/units.ruleset:931
#: data/multiplayer/units.ruleset:945 data/royale/units.ruleset:1151
#: data/sandbox/units.ruleset:1014
msgid "Marines are infantry who are experts at marine warfare."
msgstr ""

#: data/civ2/units.ruleset:831 data/classic/units.ruleset:940
#: data/multiplayer/units.ruleset:976
msgid ""
"Paratroopers are experts at airborne attacks. From a friendly city or "
"airbase, Paratroopers who have not expended any movement points can paradrop "
"directly to any tile in range, and be immediately ready to act there. "
"(Beware dropping into unseen territory, as Paratroopers landing on a tile "
"occupied by enemy units are easy targets!)"
msgstr ""

#: data/civ2/units.ruleset:868 data/classic/units.ruleset:977
#: data/experimental/units.ruleset:1000 data/multiplayer/units.ruleset:1013
msgid ""
"The Mechanized Infantry has the strongest defensive strength of any land "
"unit, but is only available near the end of the technology tree."
msgstr ""

#: data/civ2/units.ruleset:875 data/civ2civ3/units.ruleset:1089
#: data/classic/units.ruleset:984 data/experimental/units.ruleset:1007
#: data/multiplayer/units.ruleset:1020 data/royale/units.ruleset:1232
#: data/sandbox/units.ruleset:1093
#, fuzzy
msgid "Horsemen"
msgstr "Ιππείς"

#: data/civ2/units.ruleset:901 data/civ2civ3/units.ruleset:1115
#: data/classic/units.ruleset:1010 data/experimental/units.ruleset:1033
#: data/multiplayer/units.ruleset:1046 data/royale/units.ruleset:1258
#: data/sandbox/units.ruleset:1119
msgid ""
"Horsemen are mounted warriors and an early shock-troop that can penetrate "
"deep into enemy territory."
msgstr ""

#: data/civ2/units.ruleset:934 data/classic/units.ruleset:1043
#: data/experimental/units.ruleset:1066 data/multiplayer/units.ruleset:1079
msgid ""
"Chariots are horse-pulled war wagons, stronger but more expensive than "
"horsemen."
msgstr ""

#: data/civ2/units.ruleset:940 data/civ2civ3/units.ruleset:1158
#: data/multiplayer/units.ruleset:1085 data/royale/units.ruleset:1301
#: data/sandbox/units.ruleset:1162
msgid "Elephants"
msgstr "Ελέφαντες"

#: data/civ2/units.ruleset:966 data/multiplayer/units.ruleset:1111
msgid ""
"Elephants are towering animals trained for war that are often used as "
"powerful shock troops, but defend poorly against most other units."
msgstr ""

#: data/civ2/units.ruleset:972 data/civ2civ3/units.ruleset:1190
#: data/multiplayer/units.ruleset:1117 data/royale/units.ruleset:1333
#: data/sandbox/units.ruleset:1194
msgid "Crusaders"
msgstr "Σταυροφόροι"

#: data/civ2/units.ruleset:998 data/civ2civ3/units.ruleset:1216
#: data/sandbox/units.ruleset:1220
msgid ""
"Crusaders are highly disciplined mounted warriors driven by a higher cause."
msgstr ""

#: data/civ2/units.ruleset:1036 data/civ2civ3/units.ruleset:1254
#: data/classic/units.ruleset:1081 data/experimental/units.ruleset:1104
#: data/multiplayer/units.ruleset:1181 data/royale/units.ruleset:1400
#: data/sandbox/units.ruleset:1258
#, fuzzy
msgid "Dragoons"
msgstr "Δραγούνοι"

#: data/civ2/units.ruleset:1063 data/civ2civ3/units.ruleset:1280
#: data/classic/units.ruleset:1108 data/experimental/units.ruleset:1131
#: data/multiplayer/units.ruleset:1208 data/royale/units.ruleset:1426
#: data/sandbox/units.ruleset:1284
msgid "Dragoons are mounted warriors carrying early firearms."
msgstr ""

#: data/civ2/units.ruleset:1094 data/civ2civ3/units.ruleset:1311
#: data/classic/units.ruleset:1139 data/experimental/units.ruleset:1162
#: data/multiplayer/units.ruleset:1239 data/royale/units.ruleset:1457
#: data/sandbox/units.ruleset:1315
msgid "Cavalry are mounted and highly trained soldiers."
msgstr ""

#: data/civ2/units.ruleset:1225 data/classic/units.ruleset:1270
#: data/experimental/units.ruleset:1293 data/multiplayer/units.ruleset:1370
msgid ""
"The artillery is an upgraded cannon. It is a very strong attacker but "
"equally weak defender and will need an escort to be effective."
msgstr ""

#: data/civ2/units.ruleset:1232 data/civ2civ3/units.ruleset:1456
#: data/classic/units.ruleset:1277 data/experimental/units.ruleset:1300
#: data/multiplayer/units.ruleset:1377 data/royale/units.ruleset:1609
#: data/sandbox/units.ruleset:1460
msgid "Howitzer"
msgstr "Ολμοβόλο"

#: data/civ2/units.ruleset:1258 data/classic/units.ruleset:1303
#: data/experimental/units.ruleset:1326 data/multiplayer/units.ruleset:1403
msgid ""
"Howitzers are upgraded artillery with improved defensive as well as "
"offensive capabilities. They can shoot over city walls, ignoring their "
"effect."
msgstr ""

#: data/civ2/units.ruleset:1363 data/classic/units.ruleset:1409
#, fuzzy
msgid ""
"The Helicopter is a very powerful unit, as it can both fly and conquer "
"cities. Care must be exercised, because Helicopters lose a small amount of "
"health for every turn not spent in a city or airbase or on a Carrier, unless "
"you have the United Nations wonder, and Helicopters may be attacked by "
"ground units."
msgstr ""
"Το ελικόπτερο είναι μια πολύ ισχυρή μονάδα, αφού μπορεί να πετά και να "
"καταλαμβάνει πόλεις. Πρέπει να προσεχθεί το ότι χάνουν κάθε γύρο που δεν "
"βρίσκονται σε πόλη μικρό ποσοστό των μονάδων αντοχής τους (εκτός και αν "
"έχεις το θαύμα Ηνωμένα Έθνη."

#: data/civ2/units.ruleset:1372 data/civ2civ3/units.ruleset:1610
#: data/classic/units.ruleset:1418 data/experimental/units.ruleset:1442
#: data/multiplayer/units.ruleset:1517 data/royale/units.ruleset:1759
#: data/sandbox/units.ruleset:1614
msgid "Stealth Fighter"
msgstr "Μαχητικό Στεάλθ"

#: data/civ2/units.ruleset:1404 data/civ2civ3/units.ruleset:1638
#: data/royale/units.ruleset:1787 data/sandbox/units.ruleset:1642
msgid "An improved Fighter, with improved attack and a higher movement radius."
msgstr ""
"Ένα βελτιωμένο μαχητικό με βελτιωμένη επίθεση με μεγαλύτερη ακτίνα δράσης."

#: data/civ2/units.ruleset:1410 data/civ2civ3/units.ruleset:1644
#: data/classic/units.ruleset:1457 data/experimental/units.ruleset:1481
#: data/multiplayer/units.ruleset:1556 data/royale/units.ruleset:1793
#: data/sandbox/units.ruleset:1648
msgid "Stealth Bomber"
msgstr "Βομβαρδιστικό Στεάλθ"

#: data/civ2/units.ruleset:1436 data/civ2civ3/units.ruleset:1671
#: data/classic/units.ruleset:1485 data/experimental/units.ruleset:1509
#: data/multiplayer/units.ruleset:1584 data/royale/units.ruleset:1820
#: data/sandbox/units.ruleset:1675
msgid "An improved Bomber, with improved attack and a higher movement radius."
msgstr ""
"Ένα εξελιγμένο βομβαρδιστικό, με βελτιωμένη επίθεση με μεγαλύτερη ακτίνα "
"δράσης."

#: data/civ2/units.ruleset:1477 data/civ2civ3/units.ruleset:1713
#: data/classic/units.ruleset:1526 data/experimental/units.ruleset:1551
#: data/multiplayer/units.ruleset:1625 data/royale/units.ruleset:2004
#: data/sandbox/units.ruleset:1717
msgid "Caravel"
msgstr "Καραβέλα"

#: data/civ2/units.ruleset:1504
msgid ""
"The Caravel replaces the Trireme and is much more reliable on the open seas."
msgstr ""

#: data/civ2/units.ruleset:1510 data/civ2civ3/units.ruleset:1747
#: data/classic/units.ruleset:1559 data/experimental/units.ruleset:1584
#: data/multiplayer/units.ruleset:1658 data/royale/units.ruleset:2038
#: data/sandbox/units.ruleset:1752
msgid "Galleon"
msgstr "Γαλέρα"

#: data/civ2/units.ruleset:1537 data/classic/units.ruleset:1586
#: data/experimental/units.ruleset:1611 data/multiplayer/units.ruleset:1685
msgid ""
"The Galleon is a pure transport ship and cannot attack other ships, though "
"it may still defend itself when attacked."
msgstr ""

#: data/civ2/units.ruleset:1611 data/civ2civ3/units.ruleset:1845
#: data/classic/units.ruleset:1660 data/experimental/units.ruleset:1685
#: data/multiplayer/units.ruleset:1759 data/royale/units.ruleset:2172
#: data/sandbox/units.ruleset:1850
msgid "Destroyer"
msgstr "Αντιτορπιλικό"

#: data/civ2/units.ruleset:1637 data/classic/units.ruleset:1686
#: data/experimental/units.ruleset:1711 data/multiplayer/units.ruleset:1785
msgid "An improved Ironclad, with better move rate and vision."
msgstr ""

#: data/civ2/units.ruleset:1639 data/classic/units.ruleset:1688
#: data/experimental/units.ruleset:1713 data/multiplayer/units.ruleset:1787
#, fuzzy
msgid ""
"TIP: A very fast unit, which is very useful for hunting down enemy "
"Transports."
msgstr ""
"Συμβουλή: Μια πολύ γρήγορη μονάδα, που είναι πολύ χρήσιμη στο να κυνηγάει "
"εχθρικά μεταφορικά πλοία."

#: data/civ2/units.ruleset:1676 data/civ2civ3/units.ruleset:1915
#: data/classic/units.ruleset:1725 data/experimental/units.ruleset:1750
#: data/multiplayer/units.ruleset:1824 data/royale/units.ruleset:2242
#: data/sandbox/units.ruleset:1920
msgid "AEGIS Cruiser"
msgstr "AEGIS καταδρομικό"

#: data/civ2/units.ruleset:1706 data/civ2civ3/units.ruleset:1945
msgid ""
"The AEGIS Cruiser is equipped with an advanced defensive missile system."
msgstr ""

#: data/civ2/units.ruleset:1849 data/civ2civ3/units.ruleset:2102
#: data/classic/units.ruleset:1899 data/experimental/units.ruleset:1925
#: data/multiplayer/units.ruleset:1998 data/royale/units.ruleset:2523
#: data/sandbox/units.ruleset:2114
msgid "Cruise Missile"
msgstr "Πύραυλος Κρούζ"

#: data/civ2/units.ruleset:1875 data/civ2civ3/units.ruleset:2129
#: data/classic/units.ruleset:1925 data/experimental/units.ruleset:1952
#: data/multiplayer/units.ruleset:2024 data/royale/units.ruleset:2550
#: data/sandbox/units.ruleset:2141
#, fuzzy
msgid ""
"The Cruise Missile is a long-distance missile that can strike deep into "
"enemy territory."
msgstr ""
"Συμβουλή: Λίγοι από αυτούς μπορούν με επιτυχία να κρατήσουν τις θάλασσες "
"γύρω από τα εδάφη σου ασφαλείς από εχθρικά πλοία."

#: data/civ2/units.ruleset:1878 data/civ2civ3/units.ruleset:2132
#: data/classic/units.ruleset:1928 data/experimental/units.ruleset:1955
#: data/multiplayer/units.ruleset:2027 data/royale/units.ruleset:2553
#: data/sandbox/units.ruleset:2144
#, fuzzy
msgid ""
"TIP: A handful of these can successfully keep the waters around your "
"treasured homeland free of enemy ships."
msgstr ""
"Συμβουλή: Λίγοι από αυτούς μπορούν με επιτυχία να κρατήσουν τις θάλασσες "
"γύρω από τα εδάφη σου ασφαλείς από εχθρικά πλοία."

#: data/civ2/units.ruleset:1919 data/classic/units.ruleset:1977
#: data/experimental/units.ruleset:2004 data/multiplayer/units.ruleset:2076
msgid ""
"TIP 1: Nuking the ocean will not generate fallout, and is a most effective "
"(but expensive!!) way of getting rid of enemy ships."
msgstr ""

#: data/civ2/units.ruleset:1923
msgid ""
"TIP 2: You may be involved in a situation where you've invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of Settlers and/or Engineers next to the city "
"and have them ready to fix the fallout on the same turn it occurs!  This "
"minimizes the chance of global warming. Eco-friendly nukes!"
msgstr ""

#: data/civ2/units.ruleset:1964
msgid ""
"A Diplomat is an official that carries your dispatches and is authorized to "
"deal with foreign dignitaries. He may also undertake various covert "
"operations with the intent of harming your opponents; Diplomats in your own "
"cities defend them against such actions."
msgstr ""

#: data/civ2/units.ruleset:1974
msgid ""
"If a foreign unit is alone on a tile, you may attempt to bribe it with your "
"Diplomat. By paying a sum of gold the unit will immediately become yours; "
"the exact sum depends on the status of the unit and that of the civilization "
"owning it. However, units belonging to Democratic governments cannot be "
"bribed. Bribery when not at war will cause a diplomatic incident."
msgstr ""

#: data/civ2/units.ruleset:2021 data/civ2civ3/units.ruleset:2299
msgid ""
"In some game strategies, hordes of Diplomats can be used to wreak havoc on "
"the enemy.  Little wonder that Diplomats are often viewed with suspicion and "
"fear!"
msgstr ""

#: data/civ2/units.ruleset:2028 data/civ2civ3/units.ruleset:2309
#: data/classic/units.ruleset:2098 data/experimental/units.ruleset:2125
#: data/multiplayer/units.ruleset:2197 data/royale/units.ruleset:2837
#: data/sandbox/units.ruleset:2381
msgid "Spy"
msgstr "Kατάσκοπος"

#: data/civ2/units.ruleset:2059 data/civ2civ3/units.ruleset:2350
#: data/classic/units.ruleset:2138 data/experimental/units.ruleset:2165
#: data/multiplayer/units.ruleset:2237 data/royale/units.ruleset:2877
#: data/sandbox/units.ruleset:2422
msgid ""
"A Spy is more skilled in the arts of espionage than her Diplomat predecessor."
msgstr ""

#: data/civ2/units.ruleset:2061 data/civ2civ3/units.ruleset:2352
#: data/classic/units.ruleset:2140 data/multiplayer/units.ruleset:2239
#: data/sandbox/units.ruleset:2424
msgid ""
"She can perform all the functions of the Diplomat. Refer to the Diplomat "
"entry for more details. Unlike a Diplomat, a Spy may also survive an "
"operation in a foreign city and become more experienced as a result. Spies "
"are also more effective than Diplomats at defending cities against foreign "
"Diplomats and Spies."
msgstr ""

#: data/civ2/units.ruleset:2067 data/multiplayer/units.ruleset:2245
msgid ""
"A Spy can also be used to:\n"
"\n"
" - sabotage an enemy unit (reducing its hit points to half), if it is alone "
"on a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by "
"one);\n"
" - steal specific technology (with a reduced chance of success);\n"
" - steal further technologies from a city which has already been stolen from "
"(although cities become more resistant each time they are stolen from);\n"
" - sabotage predetermined city targets (with a reduced chance of success)."
msgstr ""

#: data/civ2/units.ruleset:2079 data/civ2civ3/units.ruleset:2370
#: data/classic/units.ruleset:2158 data/experimental/units.ruleset:2185
#: data/multiplayer/units.ruleset:2257 data/royale/units.ruleset:2893
#: data/sandbox/units.ruleset:2445
msgid ""
"A Spy that survives the more aggressive actions (sabotage, theft, inciting "
"rebellion, and poisoning) escapes to the safety of the nearest friendly city."
msgstr ""

#: data/civ2/units.ruleset:2083
msgid "Spies built under a Communist government will be built as veteran."
msgstr ""

#: data/civ2/units.ruleset:2117
msgid ""
"Caravans can establish trade routes with your own cities or those of other "
"nations (even enemies) by traveling to them. A route's ongoing revenue is "
"doubled if the two cities involved are on different continents, and doubled "
"again if the cities are from different civilizations. This last condition "
"means the net benefit to your civilization of a trade route is the same "
"regardless of whether you own both cities or only one of them; if you only "
"own one city, trade in each city is doubled, but you only get the benefit "
"from one end of the route. Each city can support a maximum of three trade "
"routes."
msgstr ""

#: data/civ2/units.ruleset:2137 data/civ2civ3/units.ruleset:2428
#: data/classic/units.ruleset:2220 data/experimental/units.ruleset:2247
#: data/multiplayer/units.ruleset:2306 data/royale/units.ruleset:3146
#: data/sandbox/units.ruleset:2504
msgid "Freight"
msgstr "Φορτηγό"

#: data/civ2/units.ruleset:2163 data/classic/units.ruleset:2246
msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
msgstr "Το Φορτηγό αντικαθιστά το Καραβάνι, και κινείται με διπλάσια ταχύτητα."

#: data/civ2/units.ruleset:2168 data/civ2civ3/units.ruleset:2460
#: data/classic/units.ruleset:2251 data/experimental/units.ruleset:2279
#: data/multiplayer/units.ruleset:2338 data/royale/units.ruleset:3178
#: data/sandbox/units.ruleset:2536
msgid "Explorer"
msgstr "Εξευρευνητής"

#: data/civ2/units.ruleset:2194 data/civ2civ3/units.ruleset:2486
#: data/classic/units.ruleset:2277 data/experimental/units.ruleset:2305
#: data/multiplayer/units.ruleset:2364 data/royale/units.ruleset:3204
#: data/sandbox/units.ruleset:2562
#, fuzzy
msgid ""
"Explorers are brave individuals that are very useful for mapping unknown "
"territory."
msgstr ""
"Οι εξευρευνητές είναι πολύ χρήσιμοι για την ανίχνευση άγνωστης περιοχής."

#: data/civ2/units.ruleset:2229 data/civ2civ3/units.ruleset:2583
#: data/classic/units.ruleset:2360 data/experimental/units.ruleset:2392
#: data/multiplayer/units.ruleset:2447 data/royale/units.ruleset:3306
#: data/sandbox/units.ruleset:2659
#, fuzzy
msgid ""
"When a Barbarian Leader is killed on a tile without any defending units, the "
"100 gold ransom is paid, but only to land units and helicopters."
msgstr ""
"Όταν ο Αρχηγός των Βαρβάρων σκοτωθεί σε ένα τετράγωνο που δεν περιέχει "
"άλλεςμονάδες άμυνας τότε πληρώνονται λύτρα 100 χρυσά , αλλά μόνο σε μονάδες "
"ξηράς και ελικόπτερα."

#: data/civ2civ3/buildings.ruleset:81 data/classic/buildings.ruleset:81
#: data/experimental/buildings.ruleset:83 data/multiplayer/buildings.ruleset:80
#: data/royale/buildings.ruleset:82 data/sandbox/buildings.ruleset:81
#, fuzzy
msgid ""
"Allows a city to produce veteran air units (including helicopters and "
"missiles). Also, damaged air units (again, including helicopters) which stay "
"in town for one full turn without moving are completely restored."
msgstr ""
"Επιτρέπει σε μια πόλη να χτίσει θαλάσσιες μονάδες βετεράνους. Επίσης, "
"θαλάσσιες μονάδες που έχουν υποστεί ζημία αν μείνουν ακίνητα για έναν γύρο "
"επανακτούν πλήρως την αντοχή τους."

#: data/civ2civ3/buildings.ruleset:86
msgid ""
"Two cities with Airports can airlift one unit per turn, including aircraft. "
"Airlifting instantly transports the unit from one city to another and will "
"use all of the unit's movement points. A unit must have some movement points "
"left to be airlifted, and cannot carry cargo."
msgstr ""

#: data/civ2civ3/buildings.ruleset:113 data/civ2civ3/buildings.ruleset:145
#: data/civ2civ3/buildings.ruleset:178 data/royale/buildings.ruleset:116
#: data/royale/buildings.ruleset:150 data/royale/buildings.ruleset:185
#: data/sandbox/buildings.ruleset:115 data/sandbox/buildings.ruleset:147
#: data/sandbox/buildings.ruleset:180
#, fuzzy
msgid ""
"Allows a city to grow larger than size 8. A Sewer System is required for a "
"city to grow larger than size 16."
msgstr ""
"Επιτρέπει σε μια πόλη να αυξηθεί σε μέγεθος μεγαλύτερο από 12. Προηγουμένος "
"απαιτείται υδραγωγείο ώστε η πόλη να αυξηθεί σε μέγεθος μεγαλύτερο από 8."

#: data/civ2civ3/buildings.ruleset:116 data/civ2civ3/buildings.ruleset:148
#: data/civ2civ3/buildings.ruleset:181 data/royale/buildings.ruleset:119
#: data/royale/buildings.ruleset:153 data/royale/buildings.ruleset:188
#: data/sandbox/buildings.ruleset:118 data/sandbox/buildings.ruleset:150
#: data/sandbox/buildings.ruleset:183
msgid ""
"These larger cities enjoy increased defense (+50%) against both land and sea "
"units. However, such large settlements have a small risk of fire, which can "
"destroy buildings in the city."
msgstr ""

#: data/civ2civ3/buildings.ruleset:120 data/royale/buildings.ruleset:123
#: data/sandbox/buildings.ruleset:122
msgid ""
"Starting at size 5, growing cities incur an increasing risk of plague due to "
"overcrowding. An Aqueduct reduces that base chance by 30%."
msgstr ""

#: data/civ2civ3/buildings.ruleset:123 data/royale/buildings.ruleset:126
#: data/sandbox/buildings.ruleset:125
msgid ""
"Building an Aqueduct in a city without access to a lake or river requires "
"knowledge of Construction, and it costs more to build and maintain."
msgstr ""

#: data/civ2civ3/buildings.ruleset:129 data/royale/buildings.ruleset:132
#: data/sandbox/buildings.ruleset:131
msgid "Aqueduct, Lake"
msgstr ""

#: data/civ2civ3/buildings.ruleset:152 data/royale/buildings.ruleset:157
#: data/sandbox/buildings.ruleset:154
msgid ""
"Starting at size 5, growing cities incur an increasing risk of plague due to "
"overcrowding. An Aqueduct, Lake reduces that base chance by 30%."
msgstr ""

#: data/civ2civ3/buildings.ruleset:155 data/royale/buildings.ruleset:160
#: data/sandbox/buildings.ruleset:157
msgid ""
"Aqueducts in cities with access to a lake require no special technology and "
"are cheap to build and maintain."
msgstr ""

#: data/civ2civ3/buildings.ruleset:161 data/royale/buildings.ruleset:166
#: data/sandbox/buildings.ruleset:163
msgid "Aqueduct, River"
msgstr ""

#: data/civ2civ3/buildings.ruleset:185 data/royale/buildings.ruleset:192
#: data/sandbox/buildings.ruleset:187
msgid ""
"Starting at size 5, growing cities incur an increasing risk of plague due to "
"overcrowding. An Aqueduct, River reduces that base chance by 30%."
msgstr ""

#: data/civ2civ3/buildings.ruleset:188 data/royale/buildings.ruleset:195
#: data/sandbox/buildings.ruleset:190
msgid ""
"Aqueducts in cities with access to a river require no special technology and "
"are cheap to build and maintain."
msgstr ""

#: data/civ2civ3/buildings.ruleset:212
#, fuzzy, no-c-format
msgid ""
"Increases the luxury and tax output in a city by an additional 50%. With "
"both a Bank and a Marketplace in a city, the total bonus is 100%."
msgstr "Αυξάνει τις ανέσεις και τους φόρους σε μια πόλη κατά 50%"

#: data/civ2civ3/buildings.ruleset:321
#, fuzzy
msgid ""
"A Cathedral makes 3 unhappy citizens content in a city, making it easier to "
"maintain order in that city, However, it does not affect citizens made "
"unhappy by aggression. Knowledge of Theology increases the effect of a "
"Cathedral, making an additional unhappy citizen content, except under "
"Communism."
msgstr ""
"Kάνει 3 δυστυχισμένους πολίτες ικανοποιημένους σε κάθε πόλη. Η ανακάλυψη της "
"Θεολογίας αυξάνει την επίδραση του Καθεδρικού, κάνοντας έναν επιπλέον "
"δυστυχισμένο πολίτη ικανοποιημένο. Η ανακάλυψη  του κομμουνισμού μειώνει το "
"αποτέλεσμα του Καθεδρικού , μειώνοντας κατά ένα τον αριθμό των δυστυχισμένων "
"πολιτών που γίνονται ικανοποιημένοι."

#: data/civ2civ3/buildings.ruleset:348
#, fuzzy, no-c-format
msgid ""
"City Walls make it easier to defend a city. They add a +100% bonus to the "
"intrinsic defense strength of units within the city against land units. That "
"is a two-thirds increase for small cities, or a one-half increase for cities "
"larger than size 8. They are ineffective against airborne and sea units. "
"City Walls also prevent the loss of population which occurs when a defending "
"unit is defeated by a land unit."
msgstr ""
"Τα Τοίχοι διευκολύνουν την υπεράσπιση μιας πόλης. Τριπλασιάζουν την αμυντική "
"δύναμη μονάδων μέσα στην πόλη εναντίον μονάδων ξηράς και ελικοπτέρων. Είναι "
"αναποτελεσματικά ενάντια σε εναέριες και θαλάσσιες μονάδες όπως και "
"Ολμοβόλα. Επίσης τα τοίχοι εμποδίζουν την απώλεια πληθυσμού που "
"πραγματοποιείται όταν μια υπερασπίστρια μονάδα καταστραφεί από μία μονάδα "
"ξηράς."

#: data/civ2civ3/buildings.ruleset:376 data/royale/buildings.ruleset:410
#: data/sandbox/buildings.ruleset:372
#, no-c-format
msgid ""
"Gives a +100% bonus to the intrinsic defense strength of units within a city "
"when defending against enemy ships. For small cities the defense strength is "
"doubled by this improvement. For cities larger than size 8, it is increased "
"by two-thirds."
msgstr ""

#: data/civ2civ3/buildings.ruleset:384 data/multiplayer/buildings.ruleset:96
#: data/royale/buildings.ruleset:418 data/sandbox/buildings.ruleset:380
msgid "Amphitheater"
msgstr ""

#: data/civ2civ3/buildings.ruleset:401 data/experimental/buildings.ruleset:326
#, fuzzy
msgid ""
"Entertains the citizens of a city, making 3 unhappy citizens content.  (Four "
"after the discovery of Electricity.)  However, it does not affect citizens "
"made unhappy by military activity."
msgstr ""
"Ψυχαγωγεί τους πολίτες μιας πόλης, κάνοντας 3 δυστυχισμένους πολίτες "
"ικανοποιημένους. (Τέσσερις μετά την ανακάλυψη του ηλεκτρισμού.)"

#: data/civ2civ3/buildings.ruleset:424 data/royale/buildings.ruleset:458
#: data/sandbox/buildings.ruleset:420
msgid ""
"Halves all kinds of waste in a city (corruption, production waste, and food "
"waste). In your capital, corruption and production waste is eliminated. A "
"Granary together with a Courthouse in a city will eliminate food waste."
msgstr ""

#: data/civ2civ3/buildings.ruleset:429 data/royale/buildings.ruleset:463
#: data/sandbox/buildings.ruleset:425
#, fuzzy
msgid ""
"Also makes one unhappy citizen content (unless that citizen is unhappy about "
"military activity), and makes the revolt cost of the city 4 times bigger."
msgstr ""
"Ελαττώνει την διαφθορά και την σπατάλη σε κάθε πόλη κατά 50%. Υπό την "
"Δημοκρατία, κάνει 1 δυστυχισμένο πολίτη ικανοποιημένο. Επίσης κάνει το "
"κόστος μιας στάσης(ανταρσίας) 4 φορές μεγαλύτερο. "

#: data/civ2civ3/buildings.ruleset:453 data/sandbox/buildings.ruleset:448
#, fuzzy, no-c-format
msgid ""
"Increases the shield production in a city by 25%, or 50% with an electrical "
"plant of any kind in the same city."
msgstr ""
"Αυξάνει την παραγωγή ασπίδων σε μια πόλη κατά 50%. Αυτή η αύξηση όμως μπορεί "
"να προκαλέσει και μόλυνσης."

#: data/civ2civ3/buildings.ruleset:456 data/royale/buildings.ruleset:490
#: data/sandbox/buildings.ruleset:451
#, fuzzy
msgid ""
"This increase in production may contribute significantly to pollution. A "
"Factory also increases the pollution caused by the population of the city."
msgstr ""
"Αυξάνει την παραγωγή ασπίδων σε μια πόλη κατά 50%. Αυτή η αύξηση όμως μπορεί "
"να προκαλέσει και μόλυνσης."

#: data/civ2civ3/buildings.ruleset:479
msgid ""
"When any small city grows or shrinks, 10 food points are saved. This helps "
"cities to grow faster and more easily withstand famine. With a Granary this "
"is extended to cities of size 4 and above. 10 food points is half what a "
"small city needs to grow, but more points are needed for later growth steps."
msgstr ""

#: data/civ2civ3/buildings.ruleset:485 data/royale/buildings.ruleset:517
#: data/sandbox/buildings.ruleset:480
msgid ""
"A Granary also halves the food wasted in cities far from your capital. "
"Together with a Courthouse it eliminates food waste."
msgstr ""

#: data/civ2civ3/buildings.ruleset:488 data/royale/buildings.ruleset:520
#: data/sandbox/buildings.ruleset:483
msgid ""
"TIP: to maximise the speed with which a city grows, you should build a "
"Granary before it grows larger than size 4."
msgstr ""

#: data/civ2civ3/buildings.ruleset:512 data/sandbox/buildings.ruleset:507
#, fuzzy
msgid ""
"Gives one extra food resource on all Ocean or Deep Ocean tiles, but not "
"Lakes. The city needs to be coastal (next to one of these tiles) to build "
"this improvement."
msgstr ""
"Δίνει επιπλέων μια μονάδα τροφής σε όλα τα τετράγωνα ωκεανών. Η πόλη πρέπει "
"να είναι παραλιακή για να μπορεί να χτίσει λιμάνι. "

#: data/civ2civ3/buildings.ruleset:538 data/civ2civ3/buildings.ruleset:682
#: data/civ2civ3/buildings.ruleset:874 data/civ2civ3/buildings.ruleset:1033
#, fuzzy, no-c-format
msgid ""
"Any kind of electrical plant increases the shield production effects of any "
"Factory or Mfg. Plant in its city by 25% each. Thus, an electrical plant in "
"combination with either a Factory or Mfg. Plant gives a 50% production bonus "
"over the level without any of these improvements. An electrical plant, "
"Factory, and Mfg. Plant together give a 100% production bonus. The extra "
"production may lead to the city generating more pollution."
msgstr ""
"Αυξάνει την παραγωγή ασπίδων σε ένα Εργοστάσιο ή σε μια Βιομηχανία σε μια "
"πόλη: ένα Εργοστάσιο και ένας ηλεκτρικός σταθμός δίνουν μαζί 75% μπόνους "
"παραγωγής, και ένα Εργοστάσιο,Βιομηχανία και Ηλεκτρικός Σταθμός δίνουν 150% "
"μπόνους παραγωγής.Η επιπλέον παραγωγικότητα ίσως οδηγήσει στη παραγωγή "
"μόλυνσης.\n"
"\n"
"Μια πόλη μπορεί να έχει έναν Υδροηλεκτρικό Σταθμό, Ηλεκτρικό ή Πυρηνικό "
"Σταθμό."

#: data/civ2civ3/buildings.ruleset:547 data/royale/buildings.ruleset:581
#: data/sandbox/buildings.ruleset:541
#, c-format
msgid ""
"However, a Hydro Plant also reduces the pollution associated with shield "
"production to 50% of its normal value, or 25% in combination with a "
"Recycling Center. Pollution is reduced further for the player who owns the "
"Hoover Dam. A Hydro Plant's effect is the same as that of a Nuclear Plant. "
"With the Hoover Dam, its effect is increased to that of a Solar Plant."
msgstr ""

#: data/civ2civ3/buildings.ruleset:554 data/civ2civ3/buildings.ruleset:698
#: data/civ2civ3/buildings.ruleset:883 data/civ2civ3/buildings.ruleset:1046
#: data/classic/buildings.ruleset:459 data/classic/buildings.ruleset:594
#: data/classic/buildings.ruleset:749 data/classic/buildings.ruleset:910
#: data/experimental/buildings.ruleset:488
#: data/experimental/buildings.ruleset:651
#: data/experimental/buildings.ruleset:808
#: data/experimental/buildings.ruleset:969
#: data/multiplayer/buildings.ruleset:457
#: data/multiplayer/buildings.ruleset:583
#: data/multiplayer/buildings.ruleset:731
#: data/multiplayer/buildings.ruleset:887 data/royale/buildings.ruleset:588
#: data/royale/buildings.ruleset:732 data/royale/buildings.ruleset:917
#: data/royale/buildings.ruleset:1140 data/sandbox/buildings.ruleset:548
#: data/sandbox/buildings.ruleset:688 data/sandbox/buildings.ruleset:872
#: data/sandbox/buildings.ruleset:1031
msgid ""
"In each city, only one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
"Plant can take effect at any one time."
msgstr ""

#: data/civ2civ3/buildings.ruleset:577 data/royale/buildings.ruleset:611
#: data/sandbox/buildings.ruleset:570
#, fuzzy, no-c-format
msgid ""
"Increases the science output in a city by 50%, or by 100% once the Great "
"Library has been built by any player."
msgstr "Αυξάνει την έρευνα (γλόμπους) σε μια πόλη κατά 100%. "

#: data/civ2civ3/buildings.ruleset:621 data/sandbox/buildings.ruleset:613
#, fuzzy
msgid ""
"Reduces the pollution generated by the population in a city. This building "
"counteracts the additional pollution associated with any two other buildings."
msgstr "Εξουδετερώνει τη μόλυνση που παράγει ο πληθυσμός σε μια πόλη."

#: data/civ2civ3/buildings.ruleset:646 data/sandbox/buildings.ruleset:637
#, fuzzy, no-c-format
msgid ""
"Increases the shield production in a city by an additional 25%, or 50% with "
"an electrical plant of any kind in the same city. This effect is cumulative "
"with that of a Factory."
msgstr ""
"Αυξάνει την παραγωγή ασπίδων σε μια πόλη κατά 50%. Αυτή η αύξηση όμως μπορεί "
"να προκαλέσει και μόλυνσης."

#: data/civ2civ3/buildings.ruleset:650
msgid ""
"With sufficient shield production, cities with a Manufacturing Plant can "
"produce up to two units each turn, but only single units of types which cost "
"population."
msgstr ""

#: data/civ2civ3/buildings.ruleset:654 data/royale/buildings.ruleset:688
#: data/sandbox/buildings.ruleset:645
#, fuzzy
msgid ""
"This increase in shield production may contribute significantly to "
"pollution. A Manufacturing Plant also increases the pollution caused by the "
"population of the city."
msgstr ""
"Αυξάνει την παραγωγή ασπίδων σε μια πόλη κατά 50%. Αυτή η αύξηση όμως μπορεί "
"να προκαλέσει και μόλυνσης."

#: data/civ2civ3/buildings.ruleset:658 data/classic/buildings.ruleset:557
#: data/experimental/buildings.ruleset:617 data/royale/buildings.ruleset:692
#: data/sandbox/buildings.ruleset:649
msgid ""
"A Manufacturing Plant also has a small risk of suffering an industrial "
"accident, which can lead to pollution and reduce the city's population."
msgstr ""

#: data/civ2civ3/buildings.ruleset:691
#, c-format
msgid ""
"However, a Nuclear Plant also reduces the pollution associated with shield "
"production to 50% of its normal value, or 25% in combination with a "
"Recycling Center (its effect is the same as that of a Hydro Plant)."
msgstr ""

#: data/civ2civ3/buildings.ruleset:695 data/classic/buildings.ruleset:591
#: data/royale/buildings.ruleset:729 data/sandbox/buildings.ruleset:685
msgid ""
"A Nuclear Plant has a small risk of suffering a nuclear accident, which can "
"lead to fallout and reduce the city's population."
msgstr ""

#: data/civ2civ3/buildings.ruleset:721
#, fuzzy
msgid ""
"Every Ocean or Lake tile worked by the city yields one extra shield "
"resource, as well as any Deep Ocean tile containing an oil platform. The "
"city needs to be next to an ocean tile to build this improvement."
msgstr ""
"Προσθέτει 1 επιπλέον ασπίδα σε όλα τα τετράγωνα ωκεανού που περιβάλουν μια "
"πόλη.Η πόλη πρέπει να είναι παραθαλάσσια."

#: data/civ2civ3/buildings.ruleset:725 data/royale/buildings.ruleset:759
#: data/sandbox/buildings.ruleset:715
#, fuzzy
msgid ""
"Offshore Platforms also increase the pollution caused by the population of "
"the city."
msgstr ""
"Το χτίσιμο ενός κέντρου ανακύκλωσης μειώνει στην πόλη την παραγούμενη "
"μόλυνση κατά 66%."

#: data/civ2civ3/buildings.ruleset:744
#, fuzzy
msgid ""
"Makes a city the capital and the center of your government. Waste in other "
"cities (corruption, production waste, and food waste) is often related to "
"how far away from the capital they are. On top of this, corruption and "
"production waste in your capital itself is half of what it would otherwise "
"be. A Courthouse will eliminate it entirely."
msgstr ""
"Κάνει μια πόλη πρωτεύουσα και κέντρο του πολιτισμού σου, Η διαφθορά στις "
"άλλες πόλεις σου αυξάνει με την αποστασή τους από την πρωτεύουσα εκτός αν το "
"πολίτευμα είναι δημοκρατία ή κομμουνισμός. Το κόστος της παρακίνησης σε "
"στάση μια πόλη επίσης εξαρτάται από την απόσταση της πόλης από την "
"πρωτεύουσα (ανεξαρτήτως πολιτεύματος).\n"
"\n"
"Πρόσεξε καλά την πρωτεύουσά σου ,αφού η απωλειά της μπορεί να βυθίσει τον "
"πολιτισμό σου σε εμφύλιο πόλεμο και σε απώλεια τυχόν διαστημοπλοίου που "
"κατασκευάζεις. \n"
"\n"
"Με Δεσποτισμό το παλάτι δίνει μπόνους παραγωγής +75% και με μοναρχία +50%."

#: data/civ2civ3/buildings.ruleset:766 data/civ2civ3/buildings.ruleset:801
#: data/royale/buildings.ruleset:800 data/royale/buildings.ruleset:835
#: data/sandbox/buildings.ruleset:756 data/sandbox/buildings.ruleset:791
#, c-format
msgid ""
"Under Despotism the city containing the palace gains a +75% gold bonus, and "
"under Monarchy a +50% gold bonus."
msgstr ""

#: data/civ2civ3/buildings.ruleset:772 data/sandbox/buildings.ruleset:762
msgid "Ecclesiastical Palace"
msgstr ""

#: data/civ2civ3/buildings.ruleset:788 data/sandbox/buildings.ruleset:778
msgid ""
"Makes a city the ecclesiastical capital, that acts as a second center of "
"government."
msgstr ""

#: data/civ2civ3/buildings.ruleset:791
#, fuzzy
msgid ""
"Waste in other cities (corruption, production waste, and food waste) is "
"related to how far away from the nearest capital they are. On top of this, "
"corruption and production waste in the capital itself is half of what it "
"would otherwise be. A Courthouse will eliminate it entirely."
msgstr ""
"Κάνει μια πόλη πρωτεύουσα και κέντρο του πολιτισμού σου, Η διαφθορά στις "
"άλλες πόλεις σου αυξάνει με την αποστασή τους από την πρωτεύουσα εκτός αν το "
"πολίτευμα είναι δημοκρατία ή κομμουνισμός. Το κόστος της παρακίνησης σε "
"στάση μια πόλη επίσης εξαρτάται από την απόσταση της πόλης από την "
"πρωτεύουσα (ανεξαρτήτως πολιτεύματος).\n"
"\n"
"Πρόσεξε καλά την πρωτεύουσά σου ,αφού η απωλειά της μπορεί να βυθίσει τον "
"πολιτισμό σου σε εμφύλιο πόλεμο και σε απώλεια τυχόν διαστημοπλοίου που "
"κατασκευάζεις. \n"
"\n"
"Με Δεσποτισμό το παλάτι δίνει μπόνους παραγωγής +75% και με μοναρχία +50%."

#: data/civ2civ3/buildings.ruleset:797 data/sandbox/buildings.ruleset:787
msgid ""
"The city where this palace is located cannot be incited to revolt, and "
"enjoys a bonus when enemy agents try to evade your own agents stationed in "
"the city, or sabotage your buildings."
msgstr ""

#: data/civ2civ3/buildings.ruleset:823 data/royale/buildings.ruleset:857
#: data/sandbox/buildings.ruleset:813
msgid ""
"A Police Station neutralizes any unhappiness caused by one military unit in "
"its city. It also makes up to 2 more unhappy citizens content provided they "
"are not unhappy about aggression."
msgstr ""

#: data/civ2civ3/buildings.ruleset:906
#, fuzzy, no-c-format
msgid ""
"Building a Recycling Center reduces the amount of pollution generated by "
"shield production in a city by 50%, or by an additional 25% in cities with "
"another building which reduces pollution such as a Nuclear Plant, Hydro "
"Plant, or Solar Plant."
msgstr ""
"Το χτίσιμο ενός κέντρου ανακύκλωσης μειώνει στην πόλη την παραγούμενη "
"μόλυνση κατά 66%."

#: data/civ2civ3/buildings.ruleset:932 data/royale/buildings.ruleset:966
#: data/sandbox/buildings.ruleset:919
#, fuzzy, no-c-format
msgid ""
"Increases the science output in a city by an additional 50%, or by 100% once "
"the Internet wonder has been built by any player."
msgstr "Αυξάνει την έρευνα (γλόμπους) σε μια πόλη κατά 100%. "

#: data/civ2civ3/buildings.ruleset:935
#, c-format
msgid ""
"The total bonus is 150% if a Library, a University and a Research Lab are "
"all present in the same city, increasing to 300% once the Great Library, "
"Isaac Newton's College, and the Internet have all been built."
msgstr ""

#: data/civ2civ3/buildings.ruleset:959
#, fuzzy
msgid ""
"Doubles the intrinsic defense strength of units within a city when defending "
"against aircraft (including Helicopters)."
msgstr ""
"Διπλασιάζει την άμυνα όλων των μονάδων μέσα στην πόλη όταν δέχονται επίθεση "
"από μη-πυρηνικές μονάδες."

#: data/civ2civ3/buildings.ruleset:981 data/sandbox/buildings.ruleset:968
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, is shot down and simply has no effect. Also, doubles "
"the intrinsic defense strength of units in the city when defending against "
"conventional missiles."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1009 data/royale/buildings.ruleset:1103
#: data/sandbox/buildings.ruleset:995
#, fuzzy, no-c-format
msgid ""
"Together with an Aqueduct, allows a city to grow larger than size 16, and "
"further reduces the chance of a plague (by 30% of the base chance)."
msgstr ""
"Επιτρέπει σε μια πόλη να αυξηθεί σε μέγεθος μεγαλύτερο από 12. Προηγουμένος "
"απαιτείται υδραγωγείο ώστε η πόλη να αυξηθεί σε μέγεθος μεγαλύτερο από 8."

#: data/civ2civ3/buildings.ruleset:1042 data/royale/buildings.ruleset:1136
#: data/sandbox/buildings.ruleset:1027
#, c-format
msgid ""
"However, a Solar Plant also reduces the pollution associated with shield "
"production to 25% of its normal value, or eliminates it entirely in "
"combination with a Recycling Center."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1169
#, fuzzy, no-c-format
msgid ""
"Increases the luxury and tax output in a city by an additional 50%, or 100% "
"if Super Highways are also in the city. A Marketplace, Bank, and Stock "
"Exchange together in a city yield a total bonus of 150%. Adding Super "
"Highways yields a total of 200%."
msgstr "Αυξάνει τις ανέσεις και τους φόρους σε μια πόλη κατά 50%"

#: data/civ2civ3/buildings.ruleset:1193
#, fuzzy
msgid ""
"Each tile around the city with roads and without farmland, that is already "
"generating some trade, produces one extra trade resource. The same applies "
"to the city center tile, even if it is receiving a farmland bonus."
msgstr ""
"Κάθε τετράγωνο μέσα στη πόλη που είναι το θαύμα το οποίο παράγει ήδη κάποιον "
"εμπορικό πόρο θα παράγει έναν επιπλέον."

#: data/civ2civ3/buildings.ruleset:1198
msgid ""
"Also doubles the effect of any Stock Exchange in the city, increasing luxury "
"and tax output by an additional 50%."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1201 data/royale/buildings.ruleset:1298
#: data/sandbox/buildings.ruleset:1185
#, fuzzy
msgid ""
"Super Highways also increase the pollution caused by the population of the "
"city."
msgstr ""
"Το χτίσιμο ενός κέντρου ανακύκλωσης μειώνει στην πόλη την παραγούμενη "
"μόλυνση κατά 66%."

#: data/civ2civ3/buildings.ruleset:1247
#, fuzzy
msgid ""
"Makes one unhappy citizen content. The Mysticism advance doubles this "
"effect, except under a Communist government. With both Mysticism and the "
"Temple of Artemis wonder, 4 citizens are made content (3 under Communism). "
"Does not affect citizens made unhappy by aggression."
msgstr ""
"Κάνει έναν δυσαρεστημένο πολίτη ικανοποιημένο. Η πρόοδος Μυστικισμός και το "
"θαύμα Μαντείο διπλασιάζουν αυτό το αποτέλεσμα. Μαζί και ο Μυστικισμός και το "
"Μαντείο κάνουν 4 πολίτες ικανοποιημένους."

#: data/civ2civ3/buildings.ruleset:1273 data/royale/buildings.ruleset:1370
#: data/sandbox/buildings.ruleset:1255
#, fuzzy, no-c-format
msgid ""
"Increases the science output in a city by an additional 50%, or by 100% once "
"Isaac Newton's College has been built by any player."
msgstr "Αυξάνει την έρευνα (γλόμπους) σε μια πόλη κατά 100%. "

#: data/civ2civ3/buildings.ruleset:1276 data/royale/buildings.ruleset:1373
#: data/sandbox/buildings.ruleset:1258
#, c-format
msgid ""
"The total bonus is 100% if a Library and a University are present together "
"in the same city, increasing to 200% once the Great Library and Isaac "
"Newton's College have both been built."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1305 data/royale/buildings.ruleset:1402
#: data/sandbox/buildings.ruleset:1287
msgid ""
"Completion of the Apollo Program also allows nuclear-armed powers to declare "
"war without provocation, regardless of the existence of the United Nations, "
"and AI players will no longer be friendly towards the owner of the United "
"Nations or the Eiffel Tower."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1330
#, fuzzy
msgid ""
"In every city with a Stock Exchange, city improvements which would normally "
"have an upkeep of 1 become free of upkeep. Communist governments inherently "
"give this benefit, so there is no bonus under Communism."
msgstr ""
"Υποδομές της πόλης που συνήθως θα χρειάζονταν ένα χρυσό για συντήρηση δεν το "
"χρειάζονται πλέον."

#: data/civ2civ3/buildings.ruleset:1335 data/royale/buildings.ruleset:1432
#: data/sandbox/buildings.ruleset:1317
msgid ""
"Upon completion of this wonder, tax collector specialists' gold output "
"increases to 3 permanently for every nation."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1381 data/royale/buildings.ruleset:1478
#: data/sandbox/buildings.ruleset:1363
#, fuzzy
msgid ""
"Each tile worked by the city where this wonder is built produces one extra "
"research point."
msgstr ""
"Κάθε τετράγωνο μέσα στη πόλη που είναι το θαύμα το οποίο παράγει ήδη κάποιον "
"εμπορικό πόρο θα παράγει έναν επιπλέον."

#: data/civ2civ3/buildings.ruleset:1404
#, fuzzy, no-c-format
msgid ""
"This stunning technological achievement makes one content citizen happy in "
"each of your cities producing 2 extra luxury per city. It further reduces "
"your risk of plague (by 10% of the base chance). With knowledge of Medicine, "
"any of your cities with an Aqueduct and a Sewer System will be entirely free "
"of plague."
msgstr ""
"Αυτό το εντυπωσιακό τεχνολογικό επίτευμα κάνει έναν δυσαρεστημένο πολίτη "
"ικανοποιημένο σε κάθε μια από τις πόλεις σου."

#: data/civ2civ3/buildings.ruleset:1429
#, fuzzy
msgid ""
"Charles Darwin's voyage sparked the discovery of the evolution of the "
"species, which inspired greater confidence in science. All your cities "
"generate 1 extra science bulb."
msgstr ""
"Το ταξίδι του Κάρολου Δαρβίνου έγινε η σπίθα από'που προήρθε η θεωρία της "
"εξέλιξης, η οποία άυξησε την εμπιστοσύνη του κοινού στην επιστήμη.Δίνει "
"άμμεσα δύο τεχνολογικές πρόοδους."

#: data/civ2civ3/buildings.ruleset:1433 data/royale/buildings.ruleset:1530
#: data/sandbox/buildings.ruleset:1414
msgid ""
"Upon completion of this wonder, scientist specialists' research output "
"increases to 3 permanently for every nation."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1455 data/royale/buildings.ruleset:1552
#: data/sandbox/buildings.ruleset:1436
msgid ""
"AI nations are more inclined to be friendly and forgiving toward the owner "
"of this wonder (until the Apollo Program is completed). It also reduces the "
"pollution caused by the population. It counteracts the pollution associated "
"with a single building in each of your cities."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1480 data/sandbox/buildings.ruleset:1461
msgid ""
"Gives an immediate technology advance to the player that builds it, and "
"thereafter 4 extra research points every turn to its city."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1483 data/sandbox/buildings.ruleset:1464
msgid ""
"Completion of this wonder permanently doubles the effect of Libraries for "
"every player."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1507
#, fuzzy, no-c-format
msgid ""
"Increases the defense of all your cities by adding a +50% bonus to its "
"units' intrinsic defense strength against land units. This is cumulative "
"with any City Walls, and preventing the loss of population which occurs when "
"a defending unit is defeated by a land unit."
msgstr ""
"Τα Τοίχοι διευκολύνουν την υπεράσπιση μιας πόλης. Τριπλασιάζουν την αμυντική "
"δύναμη μονάδων μέσα στην πόλη εναντίον μονάδων ξηράς και ελικοπτέρων. Είναι "
"αναποτελεσματικά ενάντια σε εναέριες και θαλάσσιες μονάδες όπως και "
"Ολμοβόλα. Επίσης τα τοίχοι εμποδίζουν την απώλεια πληθυσμού που "
"πραγματοποιείται όταν μια υπερασπίστρια μονάδα καταστραφεί από μία μονάδα "
"ξηράς."

#: data/civ2civ3/buildings.ruleset:1532
#, fuzzy
msgid ""
"Makes one unhappy citizen content in every city of the player that owns it, "
"not including citizens unhappy about aggression. This wonder also makes two "
"content citizens happy in the city where it is located, producing 4 extra "
"luxury good points."
msgstr ""
"Μετατρέπει δύο δυστυχισμένους πολίτες σε ικανοποιημένους σε κάθε πόλη με ναό."

#: data/civ2civ3/buildings.ruleset:1559 data/royale/buildings.ruleset:1656
#: data/sandbox/buildings.ruleset:1538
#, no-c-format
msgid ""
"Acts as a Hydro Plant in the city where it is built, and reduces pollution "
"from shield production by a further 25% in all cities with Hydro Plants, "
"making them equivalent to Solar Plants."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1583 data/sandbox/buildings.ruleset:1562
msgid ""
"Gives an immediate technology advance to the player that builds it, and "
"thereafter 6 extra research points every turn to its city."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1586 data/sandbox/buildings.ruleset:1565
msgid ""
"Completion of this wonder permanently doubles the effect of Universities for "
"every player."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1608
#, fuzzy
msgid ""
"Makes one content citizen happy in every city of the player that owns it, "
"producing  2 extra luxury good points per city."
msgstr "Κάνει δύο δυσαρεστημένους πολίτες ικανοποιημένους σε κάθε πόλη."

#: data/civ2civ3/buildings.ruleset:1631
#, fuzzy
msgid ""
"Reduces the unhappiness caused by aggressively deployed military units owned "
"by the city by 1 -- in other words, it neutralizes the unhappiness caused by "
"a single military unit, except under Democracy, where a single unit makes "
"two citizens unhappy. Under governments where unit upkeep is paid in gold, "
"it gives two free gold per city towards upkeep every turn."
msgstr ""
"Μειώνει την δυστυχία που προκαλείται από στρατιωτικές μονάδες έκτός πόλης "
"κατά 2 σε δημοκρατία και κατά 1 σε ομοσπονδία, Δεν έχει αποτέλεσμα σε άλλα "
"πολιτεύματα."

#: data/civ2civ3/buildings.ruleset:1681
#, fuzzy
msgid ""
"Gives all your sea units 1 additional movement point, except Triremes while "
"moving on rivers. Makes all your new sea units veterans, for all your cities."
msgstr ""
"Δίνει σε όλες τις θαλάσσιες μονάδες 1 επιπλέον μονάδα κίνησης μειώνοντας τον "
"κίνδυνο να χάσεις μια Τρίηρη σε μεγάλες θάλασσες. Κάνει όλες τις θαλάσσιες "
"μονάδες βετεράνους (σε όλες τις πόλεις)."

#: data/civ2civ3/buildings.ruleset:1706 data/royale/buildings.ruleset:1826
#: data/sandbox/buildings.ruleset:1685
#, fuzzy
msgid ""
"Gives all your sea units 1 additional movement point. The chance of a sea "
"unit getting the next veteran level after a battle increases by half."
msgstr ""
"Όλες οι νεές σου μονάδες ξεκινάνε στο πρώτο επίπεδο βετεράνου. Η πιθανότητα "
"μιας μονάδας να φτάσει στο επόμενο επίπεδο βετεράνων μετά από μάχη ,αυξάνει "
"στο μισό. "

#: data/civ2civ3/buildings.ruleset:1752 data/sandbox/buildings.ruleset:1731
msgid ""
"TIP: if you are behind in research, this can help you catch up, by reducing "
"the cost of technologies that other players already know."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1775 data/royale/buildings.ruleset:1951
#: data/sandbox/buildings.ruleset:1754
#, fuzzy
msgid ""
"Doubles the base effect of Cathedrals. This makes 3 additional unhappy "
"citizens content in each city with a Cathedral. However, it does not affect "
"citizens made unhappy by aggression."
msgstr ""
"Ψυχαγωγεί τους πολίτες μιας πόλης, κάνοντας 3 δυστυχισμένους πολίτες "
"ικανοποιημένους. (Τέσσερις μετά την ανακάλυψη του ηλεκτρισμού.)"

#: data/civ2civ3/buildings.ruleset:1782 data/royale/buildings.ruleset:1958
#: data/sandbox/buildings.ruleset:1761
msgid "Mausoleum of Mausolos"
msgstr ""

#: data/civ2civ3/buildings.ruleset:1799 data/royale/buildings.ruleset:1975
#: data/sandbox/buildings.ruleset:1778
#, fuzzy
msgid ""
"With this wonder, City Walls and Courthouses each make one unhappy citizen "
"content in their city, unless that citizen is unhappy about aggression. "
"Also, none of the owner's cities can be incited to revolt."
msgstr ""
"Ελαττώνει την διαφθορά και την σπατάλη σε κάθε πόλη κατά 50%. Υπό την "
"Δημοκρατία, κάνει 1 δυστυχισμένο πολίτη ικανοποιημένο. Επίσης κάνει το "
"κόστος μιας στάσης(ανταρσίας) 4 φορές μεγαλύτερο. "

#: data/civ2civ3/buildings.ruleset:1806 data/royale/buildings.ruleset:1982
#: data/sandbox/buildings.ruleset:1785
#, fuzzy
msgid "Statue of Zeus"
msgstr "Άγαλμα της Ελευθερίας"

#: data/civ2civ3/buildings.ruleset:1823
#, fuzzy
msgid ""
"Reduces by 1 the unhappiness caused by one aggressively deployed military "
"unit per city -- in other words, in each city it neutralizes the unhappiness "
"caused by a single military unit, except under Democracy, where it just "
"halves the unhappiness from that unit. Each city also avoids one shield of "
"upkeep for units."
msgstr ""
"Μειώνει την δυστυχία που προκαλείται από στρατιωτικές μονάδες έκτός πόλης "
"κατά 2 σε δημοκρατία και κατά 1 σε ομοσπονδία, Δεν έχει αποτέλεσμα σε άλλα "
"πολιτεύματα."

#: data/civ2civ3/buildings.ruleset:1832 data/royale/buildings.ruleset:2008
#: data/sandbox/buildings.ruleset:1811
msgid "Temple of Artemis"
msgstr ""

#: data/civ2civ3/buildings.ruleset:1850 data/royale/buildings.ruleset:2026
#: data/sandbox/buildings.ruleset:1829
#, fuzzy
msgid ""
"Makes 2 additional unhappy citizens content in every city with a Temple. "
"Does not affect citizens made unhappy by aggression."
msgstr ""
"Μετατρέπει δύο δυστυχισμένους πολίτες σε ικανοποιημένους σε κάθε πόλη με ναό."

#: data/civ2civ3/buildings.ruleset:1873
#, fuzzy
msgid ""
"Each tile around the city where this wonder is built that is already "
"generating some shield output produces one extra shield resource. Under "
"Despotism or Tribal governments, the Pyramids cancel the penalty to worked "
"tiles with output greater than 2 (for all kinds of output) as if all your "
"cities were always celebrating."
msgstr ""
"Κάθε τετράγωνο μέσα στη πόλη που είναι το θαύμα το οποίο παράγει ήδη κάποιον "
"εμπορικό πόρο θα παράγει έναν επιπλέον."

#: data/civ2civ3/buildings.ruleset:1882 data/royale/buildings.ruleset:2058
#: data/sandbox/buildings.ruleset:1861
#, fuzzy
msgid "Internet"
msgstr "Εσωτερικά"

#: data/civ2civ3/buildings.ruleset:1899 data/royale/buildings.ruleset:2075
#: data/sandbox/buildings.ruleset:1878
msgid ""
"Gives an immediate technology advance to the player that builds it, and "
"thereafter all cities on the map are continuously visible to its owner "
"despite fog-of-war."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1903 data/sandbox/buildings.ruleset:1882
msgid ""
"Completion of this wonder permanently doubles the effect of Research Labs "
"for every player."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1926
#, fuzzy
msgid ""
"Gives 1 additional luxury good point to every city, and 6 luxuries to the "
"city where it is located."
msgstr "Κάνει δύο δυσαρεστημένους πολίτες ικανοποιημένους σε κάθε πόλη."

#: data/civ2civ3/buildings.ruleset:1929 data/royale/buildings.ruleset:2105
#: data/sandbox/buildings.ruleset:1908
msgid ""
"Upon completion of this wonder, entertainer specialists' luxury good output "
"increases to 3 permanently for every nation."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1951 data/sandbox/buildings.ruleset:1930
#, fuzzy
msgid ""
"Allows you to choose any government, including those that have not yet been "
"researched by your civilization, and without the transition period of "
"Anarchy. It also allows unprovoked declaration of war regardless of any "
"senate instituted by a Democracy or Federation government or by the United "
"Nations."
msgstr ""
"Σου επιτρέπει να αλλάξεις οποιαδήποτε κυβέρνηση, συμπεριλαμβανομένου αυτών "
"που δεν έχουν ανακαλυφθεί ακόμα από τον πολιτισμό σου, και χωρίς την "
"μεταβατική περίοδο της Αναρχίας."

#: data/civ2civ3/buildings.ruleset:1977
#, fuzzy
msgid ""
"All your new military land units start with an additional veteran level. "
"This is cumulative with any Barracks building in a city. With both, units "
"are created as Hardened."
msgstr ""
"Όλες οι νεές σου μονάδες ξεκινάνε στο πρώτο επίπεδο βετεράνου. Η πιθανότητα "
"μιας μονάδας να φτάσει στο επόμενο επίπεδο βετεράνων μετά από μάχη ,αυξάνει "
"στο μισό. "

#: data/civ2civ3/buildings.ruleset:2000
msgid ""
"Creates a world senate that prevents unprovoked declaration of war by any "
"nuclear-capable nation. That is, any nation with knowledge of Nuclear "
"Fission, once the Manhattan Project has been built. AI players are more "
"inclined to be friendly and forgiving toward the owner of this wonder. These "
"effects last until the Apollo Program is completed."
msgstr ""

#: data/civ2civ3/buildings.ruleset:2007
msgid ""
"Also, if any player's city is in disorder for more than two turns in a row, "
"that player's government falls to Anarchy, even for governments other than "
"Republic and Democracy."
msgstr ""

#: data/civ2civ3/buildings.ruleset:2030 data/sandbox/buildings.ruleset:2009
#, fuzzy
msgid ""
"Neutralizes the unhappiness caused by one aggressively deployed military "
"unit per city. Under Democracy, it additionally halves the unhappiness "
"caused by military units (reducing it to the same level as a Republic)."
msgstr ""
"Μειώνει την δυστυχία που προκαλείται από στρατιωτικές μονάδες έκτός πόλης "
"κατά 2 σε δημοκρατία και κατά 1 σε ομοσπονδία, Δεν έχει αποτέλεσμα σε άλλα "
"πολιτεύματα."

#: data/civ2civ3/buildings.ruleset:2038 data/classic/buildings.ruleset:1795
#: data/experimental/buildings.ruleset:1862
#: data/multiplayer/buildings.ruleset:1780 data/royale/buildings.ruleset:2190
#: data/sandbox/buildings.ruleset:2017
msgid "Coinage"
msgstr "Ρευστοποιήση"

#: data/civ2civ3/buildings.ruleset:2061
#, fuzzy
msgid ""
"This is not a normal improvement. Instead, setting a city's production to "
"Coinage means its shield production is converted to tax output (gold)."
msgstr ""
"Αυτη δεν είναι μια συνηθισμένη βελτίωση . Αντίθετα όταν θέτεις την παραγωγή "
"μιας πόλης σε Ρευστοποίηση σημαίνει ότι η παραγωγή της μετατρέπεται σε χρυσά "
"νομίσματα."

#: data/civ2civ3/cities.ruleset:58
msgid ""
"Each entertainer produces two luxury points for their city per turn, "
"increasing to three once any player has built Shakespeare's Theater. See the "
"section on Happiness for the effects of luxury points."
msgstr ""

#: data/civ2civ3/cities.ruleset:73
msgid ""
"Each scientist adds two points to your empire's research output per turn, "
"increasing to three once any player has built Darwin's Voyage."
msgstr ""

#: data/civ2civ3/cities.ruleset:88 data/royale/cities.ruleset:88
#: data/sandbox/cities.ruleset:88
msgid ""
"Each tax collector produces two extra gold for your national treasury per "
"turn, increasing to three once any player has built A.Smith's Trading Co."
msgstr ""

#: data/civ2civ3/game.ruleset:26
msgid "Civ2Civ3 ruleset"
msgstr ""

#: data/civ2civ3/game.ruleset:40
msgid ""
"You are playing Freeciv21 with civ2civ3 rules:\n"
"\n"
"Gameplay is more similar to civ3, keeping the combat system from civ2.\n"
"\n"
"Adapted for single player, with AI less aggressive at the start, but more "
"challenging at the end.\n"
"\n"
"The differences from the former default ruleset, 'classic', are listed in "
"full in the detailed description (README.civ2civ3)."
msgstr ""

#: data/civ2civ3/game.ruleset:437 data/royale/game.ruleset:448
#: data/sandbox/game.ruleset:433
#, c-format
msgid "%sBombard%s"
msgstr ""

#: data/civ2civ3/game.ruleset:470 data/classic/game.ruleset:459
#: data/experimental/game.ruleset:467 data/multiplayer/game.ruleset:456
#: data/royale/game.ruleset:481 data/sandbox/game.ruleset:469
#: server/rscompat.cpp:1327
#, fuzzy, c-format
msgid "%sConquer City from non native%s"
msgstr "Δηλητηρίασε πόλη"

#: data/civ2civ3/game.ruleset:518 data/classic/game.ruleset:507
#: data/experimental/game.ruleset:515 data/multiplayer/game.ruleset:504
#: data/royale/game.ruleset:529 data/sandbox/game.ruleset:517
#: server/rscompat.cpp:1317
#, c-format
msgid "%sDisembark from non native%s"
msgstr ""

#: data/civ2civ3/game.ruleset:1521 data/classic/game.ruleset:1359
#: data/experimental/game.ruleset:1391 data/multiplayer/game.ruleset:1353
#: data/royale/game.ruleset:1508 data/sandbox/game.ruleset:1795
msgid "CE"
msgstr ""

#: data/civ2civ3/game.ruleset:1523 data/classic/game.ruleset:1361
#: data/experimental/game.ruleset:1393 data/multiplayer/game.ruleset:1355
#: data/royale/game.ruleset:1510 data/sandbox/game.ruleset:1797
msgid "BCE"
msgstr ""

#: data/civ2civ3/game.ruleset:1572 data/classic/game.ruleset:1398
#: data/experimental/game.ruleset:1425 data/royale/game.ruleset:1559
#: data/sandbox/game.ruleset:1846
#, fuzzy
msgid "Industrial Accident"
msgstr "Βιομηχανοποίηση"

#: data/civ2civ3/game.ruleset:1581 data/classic/game.ruleset:1407
#: data/royale/game.ruleset:1568 data/sandbox/game.ruleset:1855
#, fuzzy
msgid "Nuclear Accident"
msgstr "Πυρηνική ενέργεια"

#: data/civ2civ3/game.ruleset:1614 data/experimental/game.ruleset:1458
#: data/royale/game.ruleset:1601 data/sandbox/game.ruleset:1888
#, fuzzy
msgid "Spaceship Launch"
msgstr "Ετικέτα διαστημοπλοίου"

#: data/civ2civ3/game.ruleset:1618 data/experimental/game.ruleset:1460
#: data/royale/game.ruleset:1605 data/sandbox/game.ruleset:1892
#, fuzzy
msgid "You're the first one to launch a spaceship towards Alpha Centauri!"
msgstr "Οι %s δίνουν τον παγκόσμιο χάρτη τους"

#: data/civ2civ3/game.ruleset:1619 data/experimental/game.ruleset:1461
#: data/royale/game.ruleset:1606 data/sandbox/game.ruleset:1893
msgid "You have launched a spaceship towards Alpha Centauri!"
msgstr ""

#: data/civ2civ3/game.ruleset:1622 data/experimental/game.ruleset:1464
#: data/royale/game.ruleset:1609 data/sandbox/game.ruleset:1896
msgid "Entire Map Known"
msgstr ""

#: data/civ2civ3/game.ruleset:1627 data/experimental/game.ruleset:1467
#: data/royale/game.ruleset:1614 data/sandbox/game.ruleset:1901
#, fuzzy
msgid "You're the first one to have mapped the entire world!"
msgstr "Οι %s δίνουν τον παγκόσμιο χάρτη τους"

#: data/civ2civ3/game.ruleset:1628 data/experimental/game.ruleset:1468
#: data/royale/game.ruleset:1615 data/sandbox/game.ruleset:1902
#, fuzzy
msgid "You have mapped the entire world!"
msgstr "Απελευθέρωσες τη %s!  "

#: data/civ2civ3/game.ruleset:1631 data/experimental/game.ruleset:1482
#: data/royale/game.ruleset:1618 data/sandbox/game.ruleset:1905
#, fuzzy
msgid "Land Ahoy"
msgstr "Έκταση "

#: data/civ2civ3/game.ruleset:1636 data/experimental/game.ruleset:1485
#: data/royale/game.ruleset:1623 data/sandbox/game.ruleset:1910
msgid "As the first people in history, your people sight a foreign shore!"
msgstr ""

#: data/civ2civ3/game.ruleset:1637 data/experimental/game.ruleset:1486
#: data/royale/game.ruleset:1624 data/sandbox/game.ruleset:1911
msgid "You sight your first foreign shore!"
msgstr ""

#: data/civ2civ3/game.ruleset:1640 data/royale/game.ruleset:1627
#: data/sandbox/game.ruleset:1914
#, fuzzy
msgid "Literate"
msgstr "Βασική εκπαίδευση"

#: data/civ2civ3/game.ruleset:1646 data/royale/game.ruleset:1633
#: data/sandbox/game.ruleset:1920
#, fuzzy, no-c-format
msgid "Your nation is the first to reach 100% literacy!"
msgstr "Οι %s δίνουν τον παγκόσμιο χάρτη τους"

#: data/civ2civ3/game.ruleset:1648 data/royale/game.ruleset:1635
#: data/sandbox/game.ruleset:1922
#, fuzzy, no-c-format
msgid "Your nation has reached 100% literacy!"
msgstr "Απελευθέρωσες τη %s!  "

#: data/civ2civ3/game.ruleset:1651 data/royale/game.ruleset:1638
#: data/sandbox/game.ruleset:1925
msgid "Multicultural"
msgstr ""

#: data/civ2civ3/game.ruleset:1656 data/royale/game.ruleset:1643
#: data/sandbox/game.ruleset:1930
#, fuzzy
msgid "You're the first nation to have citizens of multiple nationalities!"
msgstr "Οι %s δίνουν τον παγκόσμιο χάρτη τους"

#: data/civ2civ3/game.ruleset:1657 data/royale/game.ruleset:1644
#: data/sandbox/game.ruleset:1931
#, fuzzy
msgid "Your nation now has citizens of multiple nationalities!"
msgstr "Απελευθέρωσες τη %s!  "

#: data/civ2civ3/game.ruleset:1660 data/royale/game.ruleset:1647
#: data/sandbox/game.ruleset:1934
msgid "Metropolis"
msgstr ""

#: data/civ2civ3/game.ruleset:1665 data/royale/game.ruleset:1652
#: data/sandbox/game.ruleset:1939
#, fuzzy
msgid "Your nation is the first with a city of population 20!"
msgstr ""
"Στο έθνος σου ξέσπασε εμφύλιος πόλεμος, o %s ανακυρηρίχτηκε ηγέτης των "
"επαναστατημένων κρατών."

#: data/civ2civ3/game.ruleset:1666 data/royale/game.ruleset:1653
#: data/sandbox/game.ruleset:1940
msgid "One of your cities has reached population 20!"
msgstr ""

#: data/civ2civ3/game.ruleset:1669 data/royale/game.ruleset:1656
#: data/sandbox/game.ruleset:1943
#, fuzzy
msgid "Cultured City"
msgstr "Μελλοντική τεχνολογία  %d"

#: data/civ2civ3/game.ruleset:1674 data/royale/game.ruleset:1661
#: data/sandbox/game.ruleset:1948
#, fuzzy
msgid "Your nation is the first with a city of 1000 culture points!"
msgstr ""
"Στο έθνος σου ξέσπασε εμφύλιος πόλεμος, o %s ανακυρηρίχτηκε ηγέτης των "
"επαναστατημένων κρατών."

#: data/civ2civ3/game.ruleset:1675 data/royale/game.ruleset:1662
#: data/sandbox/game.ruleset:1949
#, fuzzy
msgid "One of your cities has 1000 culture points!"
msgstr "Απελευθέρωσες τη %s!  "

#: data/civ2civ3/game.ruleset:1678 data/royale/game.ruleset:1665
#: data/sandbox/game.ruleset:1952
#, fuzzy
msgid "Cultured Nation"
msgstr "Ηνωμένα Έθνη"

#: data/civ2civ3/game.ruleset:1682 data/royale/game.ruleset:1669
#: data/sandbox/game.ruleset:1956
#, fuzzy
msgid "Your nation is the first one to achieve 10000 culture points!"
msgstr ""
"Στο έθνος σου ξέσπασε εμφύλιος πόλεμος, o %s ανακυρηρίχτηκε ηγέτης των "
"επαναστατημένων κρατών."

#: data/civ2civ3/game.ruleset:1683 data/royale/game.ruleset:1670
#: data/sandbox/game.ruleset:1957
#, fuzzy
msgid "Your nation has achieved 10000 culture points!"
msgstr "Απελευθέρωσες τη %s!  "

#: data/civ2civ3/governments.ruleset:77
msgid ""
"* Buildings and technologies do not require any upkeep.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. Cities below size 3 "
"will not celebrate.\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"shield per turn.\n"
"* Military units do not cause unhappiness even when deployed aggressively.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* You have no control over national budget. Half of the trade income is "
"simply lost to your economy (less if you have luxury-promoting buildings), "
"and the remainder all goes to luxuries. Conventional corruption increases "
"with distance from the capital (half as fast with knowledge of The "
"Corporation).\n"
"* Base production waste is 30%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/civ2civ3/governments.ruleset:99 data/royale/governments.ruleset:111
#: data/sandbox/governments.ruleset:99
msgid "Tribal"
msgstr ""

#: data/civ2civ3/governments.ruleset:108 data/royale/governments.ruleset:120
#: data/sandbox/governments.ruleset:108
#, fuzzy
msgid ""
"Under a Tribal government, you are part ruler of your people. Your control "
"over your citizens is maintained largely by spiritual counsel."
msgstr ""
"Στο Δεσποτισμό είσαι ο απόλυτος άρχοντας των ανθρώπων σου. Ο ελεγχός σου "
"στους πολίτες διατηρείται με χρήση στρατιωτικού νόμου.\n"
"\n"
"Στο δεσποτισμό υφίστασαι το μεγαλύτερο επίπεδο διαφθοράς από'λα τα "
"πολιτεύματα."

#: data/civ2civ3/governments.ruleset:111 data/sandbox/governments.ruleset:111
msgid ""
"Compared to Despotism, a Tribal economy is more shield-oriented. Its bonuses "
"to veterancy can be an advantage in wartime, but it lacks the martial law of "
"other early governments."
msgstr ""

#: data/civ2civ3/governments.ruleset:115
msgid ""
"* Increases by half the chance of land units getting the next veteran level "
"after a battle.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. Cities below size 3 "
"will not celebrate.\n"
"* Each city gets 1 extra content citizen.\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"shield per turn.\n"
"* Unlike later governments, military units do not cause unhappiness even "
"when deployed aggressively.\n"
"* Base corruption is 30% (the highest under any government). This increases "
"with distance from the capital (half as fast with knowledge of The "
"Corporation).\n"
"* There is no base level of production waste, but an increasing amount with "
"distance from the capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/civ2civ3/governments.ruleset:148 data/royale/governments.ruleset:174
#: data/sandbox/governments.ruleset:148
msgid "Compared to Tribalism, a Despotic economy is more trade-oriented."
msgstr ""

#: data/civ2civ3/governments.ruleset:150
msgid ""
"* Your centers of government (cities with Palace and Ecclesiastical Palace) "
"get a +75% bonus to gold production.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. Cities below size 3 "
"will not celebrate.\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"gold per turn.\n"
"* Unlike later governments, military units do not cause unhappiness even "
"when deployed aggressively.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 20%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 10%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/civ2civ3/governments.ruleset:184 data/royale/governments.ruleset:222
#: data/sandbox/governments.ruleset:184
msgid "Monarchy gives low unit upkeep costs."
msgstr ""

#: data/civ2civ3/governments.ruleset:186
msgid ""
"* Your centers of government (cities with Palace and Ecclesiastical Palace) "
"get a +50% bonus to gold production.\n"
"* Celebrating cities produce one extra trade point for every tile which is "
"already producing trade. Cities below size 3 will not celebrate.\n"
"* Each city can support up to 3 units for free (the maximum possible). "
"Further units each cost 1 gold per turn.\n"
"* Each city tolerates up to 3 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 10%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 20%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/civ2civ3/governments.ruleset:221 data/royale/governments.ruleset:272
#: data/sandbox/governments.ruleset:221
msgid ""
"Communism is a good government for maximizing shield production, and for "
"large empires."
msgstr ""

#: data/civ2civ3/governments.ruleset:224
msgid ""
"* City improvements which would normally have an upkeep of 1 gold are free "
"of upkeep.\n"
"* Each city can support up to 3 units for free (the maximum possible). "
"Further units each cost 1 shield per turn.\n"
"* Each city tolerates up to 3 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 2 unhappy citizens to become content (the maximum "
"possible).\n"
"* Base corruption is 30%, but is not affected by distance to the capital.\n"
"* There is no production waste."
msgstr ""

#: data/civ2civ3/governments.ruleset:264 data/royale/governments.ruleset:324
#: data/sandbox/governments.ruleset:265
msgid ""
"Fundamentalism is a good government for maximizing gold, and its Fanatics "
"are useful in wartime, but it has a heavy penalty to technological progress."
msgstr ""

#: data/civ2civ3/governments.ruleset:268
msgid ""
"* Base science production is half that of other governments. A "
"Fundamentalist city with a Library produces as much science as a city under "
"another government does alone.\n"
"* Each city can support up to 2 units for free. Further units each cost 2 "
"gold per turn, except for Fanatics.\n"
"* Each city tolerates up to 2 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Base corruption is 15%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 15%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/civ2civ3/governments.ruleset:285 data/royale/governments.ruleset:356
#: data/sandbox/governments.ruleset:286
#, fuzzy
msgid "Federation"
msgstr "Ψύξη"

#: data/civ2civ3/governments.ruleset:295 data/royale/governments.ruleset:366
msgid ""
"Federalism is a system in which the power to govern is shared between "
"national and provincial governments.  This decentralization minimizes the "
"corruption and waste caused by distance to capital, and avoids separatist "
"movements."
msgstr ""

#: data/civ2civ3/governments.ruleset:300
msgid ""
"* Each city gets 2 extra luxury points.\n"
"* Celebrating cities produce one extra trade point for every tile which is "
"already producing trade. Cities below size 3 will not celebrate.\n"
"* Each city can support up to 2 units for free. Further units each cost 2 "
"gold per turn.\n"
"* Each city tolerates up to 2 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* There is no base level of corruption, but an increasing amount with "
"distance from the capital (half as much as with most other governments). "
"Knowledge of The Corporation eliminates this corruption.\n"
"* Base production waste is 30%, but is not affected by distance to the "
"capital.\n"
"* Has a senate that may prevent declaration of war."
msgstr ""

#: data/civ2civ3/governments.ruleset:336
msgid ""
"* Cities produce an extra trade point for every worked land tile that is "
"already producing trade.\n"
"* Celebrating cities produce a further trade point for every worked tile "
"(land or water) which is already producing trade. Cities below size 3 will "
"not celebrate.\n"
"* Each city can support one unit for free. Further units each cost 1 shield "
"per turn.\n"
"* Each city tolerates a single aggressively deployed military unit. Each "
"further unit causes 1 unhappy citizen.\n"
"* Base corruption is 25%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 5%. This increases with distance from the capital "
"(half as fast with knowledge of Trade)."
msgstr ""

#: data/civ2civ3/governments.ruleset:365 data/royale/governments.ruleset:475
#: data/sandbox/governments.ruleset:367
#, fuzzy
msgid ""
"Under Democracy, citizens govern directly by voting on issues. Democracy "
"offers the highest possible level of trade, but also offers the most "
"potential for unhappiness. Citizens become very upset during wars."
msgstr ""
"Στην δημοκρατία, οι πολίτες κυβερνάνε απευθείας ψηφίζοντας για ζητήματα. Η "
"δημοκρατία προσφέρει το μεγαλύτερο πιθανό επίπεδο εμπορίου, αλλά επίσης "
"προσφέρει και το μεγαλύτερο δυναμικό δυσαρέσκειας και δυστυχίας. Δεν υπάρχει "
"διαφθορά στη δημοκρατία, αλλά οι πολίτες γίνονται πολύ εκνευρισμένοι κατά τη "
"διάρκεια πολέμων. "

#: data/civ2civ3/governments.ruleset:370
msgid ""
"* Cities produce an extra trade point for every worked land tile that is "
"already producing trade.\n"
"* Celebrating cities produce a further trade point for every worked tile "
"(land or water) which is already producing trade. Cities below size 3 will "
"not celebrate.\n"
"* Each city can support one unit for free. Further units each cost 2 gold "
"per turn.\n"
"* Each city tolerates a single aggressively deployed military unit. Each "
"further unit causes 2 unhappy citizens.\n"
"* Base corruption is 5%. This increases with distance from the capital (half "
"as fast with knowledge of The Corporation).\n"
"* Base production waste is 25%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Has a senate that may prevent declaration of war."
msgstr ""

#: data/civ2civ3/styles.ruleset:136 data/classic/styles.ruleset:136
#: data/experimental/styles.ruleset:138 data/multiplayer/styles.ruleset:136
#: data/royale/styles.ruleset:136 data/sandbox/styles.ruleset:136
#, fuzzy
msgid "?citystyle:ElectricAge"
msgstr "?citystyle:Κελτικό"

#: data/civ2civ3/techs.ruleset:123 data/royale/techs.ruleset:123
#: data/sandbox/techs.ruleset:123
msgid "Enables movement of nuclear units."
msgstr ""

#: data/civ2civ3/techs.ruleset:148 data/classic/techs.ruleset:419
#: data/experimental/techs.ruleset:454 data/multiplayer/techs.ruleset:428
#: data/royale/techs.ruleset:150 data/sandbox/techs.ruleset:149
msgid "Increases units' vision when in fortresses."
msgstr ""

#: data/civ2civ3/techs.ruleset:271
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to build forts and "
"fortresses."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/civ2civ3/techs.ruleset:307 data/royale/techs.ruleset:324
#: data/sandbox/techs.ruleset:308
#, fuzzy
msgid ""
"Allows irrigation without an adjacent water source, improves the effect of "
"Amphitheaters, and increases city vision radius."
msgstr "Αυξάνει την επίδραση των κολοσσαίων"

#: data/civ2civ3/techs.ruleset:375 data/sandbox/techs.ruleset:379
msgid "Makes it possible for Engineers to transform terrains."
msgstr ""

#: data/civ2civ3/techs.ruleset:422 data/sandbox/techs.ruleset:427
#, fuzzy
msgid "Halves the upgrade cost of your units."
msgstr "Μπορείς να αναβαθμίσεις μόνο μονάδες που είναι μέσα στις πόλεις σου"

#: data/civ2civ3/techs.ruleset:520
#, no-c-format
msgid ""
"Reduces the risk of plague in your cities by 30% of the base chance. This is "
"additive with the benefits of any buildings."
msgstr ""

#: data/civ2civ3/techs.ruleset:540 data/royale/techs.ruleset:603
#: data/sandbox/techs.ruleset:545
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers, Engineers, and Transports to build oil "
"platforms on Deep Ocean, required to get the bonus from Offshore Platforms."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/civ2civ3/techs.ruleset:602 data/classic/techs.ruleset:590
#, fuzzy
msgid "Gives sea units one extra movepoint."
msgstr "Δίνει στις θαλάσσιες μονάδες μια επιπλέον μονάδα κίνησης."

#: data/civ2civ3/techs.ruleset:653
#, fuzzy
msgid "Allows Workers and Engineers to build airstrips, airbases and buoys."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/civ2civ3/techs.ruleset:664 data/royale/techs.ruleset:741
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to upgrade roads to "
"railroads."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/civ2civ3/techs.ruleset:667 data/royale/techs.ruleset:744
#: data/sandbox/techs.ruleset:674
msgid ""
"For Despotism or Tribal governments, cancels the penalty to worked tiles "
"with output greater than 2 (as if all your cities were always celebrating)."
msgstr ""

#: data/civ2civ3/techs.ruleset:688 data/sandbox/techs.ruleset:695
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to upgrade mines to oil "
"wells on Desert and Glacier tiles, for an extra production point."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/civ2civ3/techs.ruleset:701
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to upgrade irrigation "
"systems to farmland."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/civ2civ3/techs.ruleset:721 data/royale/techs.ruleset:803
#: data/sandbox/techs.ruleset:728
msgid "Doubles movement of nuclear units."
msgstr ""

#: data/civ2civ3/techs.ruleset:778
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to upgrade railroads with "
"maglev."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/civ2civ3/techs.ruleset:798 data/royale/techs.ruleset:889
#: data/sandbox/techs.ruleset:805
msgid ""
"Halves the corruption of trade related to distance from the capital (or "
"eliminates it for Federation governments)."
msgstr ""

#: data/civ2civ3/techs.ruleset:843 data/royale/techs.ruleset:939
#: data/sandbox/techs.ruleset:850
#, fuzzy
msgid "Halves the waste of production related to distance from the capital."
msgstr ""
"* %s απόβλητα θα αυξηθούν ανάλογα με την απόσταση από την πρωτεύουσα. \n"

#: data/civ2civ3/terrain.ruleset:26 data/royale/terrain.ruleset:26
#: data/sandbox/terrain.ruleset:26
msgid "Mine can be upgraded to Oil Well."
msgstr ""

#: data/civ2civ3/terrain.ruleset:27 data/royale/terrain.ruleset:27
#: data/sandbox/terrain.ruleset:27
msgid "Sea"
msgstr "Θαλάσσας"

#: data/civ2civ3/terrain.ruleset:27 data/royale/terrain.ruleset:27
#: data/sandbox/terrain.ruleset:27
#, fuzzy
msgid "Allows cities to build Harbors and coastal wonders."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/civ2civ3/terrain.ruleset:28 data/classic/terrain.ruleset:27
#: data/experimental/terrain.ruleset:29 data/multiplayer/terrain.ruleset:27
#: data/royale/terrain.ruleset:28 data/sandbox/terrain.ruleset:28
#, fuzzy
msgid "NoPollution"
msgstr "Μόλυνση"

#: data/civ2civ3/terrain.ruleset:28 data/classic/terrain.ruleset:27
#: data/experimental/terrain.ruleset:29 data/multiplayer/terrain.ruleset:27
#: data/royale/terrain.ruleset:28 data/sandbox/terrain.ruleset:28
#, fuzzy
msgid "No Pollution nor Fallout appear here."
msgstr "Μόλυνση & Ραδ.Κατάλοιπα"

#: data/civ2civ3/terrain.ruleset:40 data/royale/terrain.ruleset:40
#: data/sandbox/terrain.ruleset:41
#, fuzzy
msgid "ParadropFrom"
msgstr "Αλεξιπτωτιστές εκεί"

#: data/civ2civ3/terrain.ruleset:41 data/royale/terrain.ruleset:41
#: data/sandbox/terrain.ruleset:42
#, fuzzy
msgid "DiplomatDefense"
msgstr "Διπλωμάτης"

#: data/civ2civ3/terrain.ruleset:44 data/royale/terrain.ruleset:44
#: data/sandbox/terrain.ruleset:45
#, fuzzy
msgid "IrrigationSource"
msgstr "Ύδρευση"

#: data/civ2civ3/terrain.ruleset:45 data/royale/terrain.ruleset:45
#: data/sandbox/terrain.ruleset:46
msgid "AllowsFarmlandOnDesert"
msgstr ""

#: data/civ2civ3/terrain.ruleset:222 data/classic/terrain.ruleset:215
#: data/experimental/terrain.ruleset:217 data/multiplayer/terrain.ruleset:215
#: data/royale/terrain.ruleset:222 data/sandbox/terrain.ruleset:223
msgid "Inaccessible"
msgstr ""

#: data/civ2civ3/terrain.ruleset:259 data/classic/terrain.ruleset:252
#: data/experimental/terrain.ruleset:254 data/multiplayer/terrain.ruleset:252
#: data/royale/terrain.ruleset:259 data/sandbox/terrain.ruleset:260
msgid "No unit can enter this terrain, nor can any city work its tiles."
msgstr ""

#: data/civ2civ3/terrain.ruleset:264 data/classic/terrain.ruleset:257
#: data/experimental/terrain.ruleset:259 data/multiplayer/terrain.ruleset:257
#: data/royale/terrain.ruleset:264 data/sandbox/terrain.ruleset:265
#, fuzzy
msgid "Lake"
msgstr "Λείζερ"

#: data/civ2civ3/terrain.ruleset:304 data/classic/terrain.ruleset:297
#: data/experimental/terrain.ruleset:297 data/multiplayer/terrain.ruleset:295
#: data/royale/terrain.ruleset:304 data/sandbox/terrain.ruleset:305
msgid "Lakes are substantial bodies of fresh water."
msgstr ""

#: data/civ2civ3/terrain.ruleset:349 data/classic/terrain.ruleset:342
#: data/experimental/terrain.ruleset:340 data/multiplayer/terrain.ruleset:338
#: data/royale/terrain.ruleset:349 data/sandbox/terrain.ruleset:350
msgid ""
"Shallow oceans are mostly found near coastlines, and are often rich sources "
"of food and other resources."
msgstr ""

#: data/civ2civ3/terrain.ruleset:355 data/classic/terrain.ruleset:348
#: data/experimental/terrain.ruleset:346 data/multiplayer/terrain.ruleset:344
#: data/royale/terrain.ruleset:355 data/sandbox/terrain.ruleset:356
#, fuzzy
msgid "Deep Ocean"
msgstr "Ωκεανός"

#: data/civ2civ3/terrain.ruleset:395
#, fuzzy
msgid ""
"Deep oceans cover much of the world away from coastlines, and only seaworthy "
"units, not including Triremes, can travel on them."
msgstr ""
"Ο ωκεανός καλύπτει μεγάλος μέρος του κόσμου και μόνο θαλάσσιες μονάδες "
"(τρίηρεις και άλλα πλεούμενα) μπορούν να ταξιδέψουν πάνω τους.\n"
"\n"
"Τα τετράγωνα ωκεανού δεν μολύνονται ποτέ ούτε είναι υποκείμενα σε ραδιενεργά "
"κατάλοιπα."

#: data/civ2civ3/terrain.ruleset:493 data/royale/terrain.ruleset:493
#: data/sandbox/terrain.ruleset:494
msgid ""
"Deserts can be irrigated for a small amount of extra food, but without an "
"oasis or river, bare desert cannot be further improved with farmland."
msgstr ""

#: data/civ2civ3/terrain.ruleset:497 data/royale/terrain.ruleset:497
#: data/sandbox/terrain.ruleset:498
msgid ""
"Rivers bring fertile soil to deserts. On a desert river not already "
"benefiting from an oasis, building irrigation will yield two extra food "
"resources rather than the usual one."
msgstr ""

#: data/civ2civ3/terrain.ruleset:643
msgid ""
"Cities built in hills are at risk of earthquakes, which can interrupt a "
"city's current production target."
msgstr ""

#: data/civ2civ3/terrain.ruleset:691 data/sandbox/terrain.ruleset:692
#, fuzzy
msgid ""
"Jungles are densely overgrown, making agriculture somewhat problematic. Big "
"Land units may not move into jungle without a road."
msgstr ""
"Οι ζούνγκλες έχουν πυκνή βλάστηση κάνοντας την γεωργία σχετικά δύσκολη."

#: data/civ2civ3/terrain.ruleset:741 data/sandbox/terrain.ruleset:742
msgid ""
"Land units that move into mountains can see an extra space, but a fast land "
"unit ending its turn in mountains without a road will start its next turn "
"with one fewer movement point. Big Land units may not move into mountains "
"without a road."
msgstr ""

#: data/civ2civ3/terrain.ruleset:839 data/sandbox/terrain.ruleset:840
#, fuzzy
msgid ""
"Swamps suffer from an over-abundance of water, making agriculture somewhat "
"problematic. Big Land units may not move in swamps without a road."
msgstr ""
"Οι βάλτοι έχουν υπερβολικό νερό, κάνοντας την καλλιεργειά τους σχετικά "
"προβληματική."

#: data/civ2civ3/terrain.ruleset:1056 data/sandbox/terrain.ruleset:1057
msgid "?gui_type:Build Fort/Fortress/Buoy"
msgstr ""

#: data/civ2civ3/terrain.ruleset:1059 data/sandbox/terrain.ruleset:1060
msgid "?gui_type:Build Airstrip/Airbase"
msgstr ""

#: data/civ2civ3/terrain.ruleset:1201 data/royale/terrain.ruleset:1204
#: data/sandbox/terrain.ruleset:1202
msgid ""
"Building an irrigation system on a suitable tile causes it to produce some "
"extra food each turn. Most tiles yield one extra food. A desert with a river "
"will yield two, if it is not already benefiting from an oasis."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1206 data/royale/terrain.ruleset:1209
#: data/sandbox/terrain.ruleset:1207
msgid ""
"Without knowledge of Electricity, irrigation requires a nearby source of "
"water: an ocean, lake, or river tile, or another tile with an irrigation "
"system, must share an edge (not just a corner) with the target tile. "
"However, once irrigated, land remains so even if the water source is "
"removed. Once Electricity is known, any suitable tile may be irrigated "
"without a water source."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1213
msgid ""
"Building irrigation on a tile with a mine or oil well will destroy the mine."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1215 data/classic/terrain.ruleset:1189
#: data/experimental/terrain.ruleset:1165 data/multiplayer/terrain.ruleset:1163
#: data/royale/terrain.ruleset:1219 data/sandbox/terrain.ruleset:1216
msgid ""
"City center tiles get their terrain's irrigation bonus automatically, if "
"there is no conflicting mine or oil well on the tile. However, this does not "
"make cities count as a water source for further irrigation. Irrigation can "
"be built on the city tile simply to allow building further irrigation "
"elsewhere, but will not give the tile any further bonus."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1245 data/royale/terrain.ruleset:1249
#: data/sandbox/terrain.ruleset:1246
msgid ""
"Mines can be built on some types of terrain, which increases the number of "
"production points produced by that tile. Hills and Mountains get an extra 2 "
"production points per tile. Other terrains get 1 extra production point."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1255 data/classic/terrain.ruleset:1227
#: data/experimental/terrain.ruleset:1203 data/multiplayer/terrain.ruleset:1201
#: data/royale/terrain.ruleset:1259 data/sandbox/terrain.ruleset:1256
msgid "Oil Well"
msgstr ""

#: data/civ2civ3/terrain.ruleset:1276 data/royale/terrain.ruleset:1280
#: data/sandbox/terrain.ruleset:1277
msgid ""
"Once Refining is known, mines on Desert and Glacier tiles can be upgraded to "
"oil wells for an extra production point."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1282 data/royale/terrain.ruleset:1286
#: data/sandbox/terrain.ruleset:1283
#, fuzzy
msgid "Oil Platform"
msgstr "Παραθαλάσσια Πλατφόρμα"

#: data/civ2civ3/terrain.ruleset:1301 data/royale/terrain.ruleset:1305
#: data/sandbox/terrain.ruleset:1302
msgid ""
"Oil platforms allow cities with Offshore Platforms to get an extra "
"production point from Deep Ocean tiles."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1304 data/royale/terrain.ruleset:1308
#: data/sandbox/terrain.ruleset:1305
msgid ""
"Oil platforms can be built by Workers and similar units on board ships, or "
"directly by Transport units."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1327 data/royale/terrain.ruleset:1331
#: data/sandbox/terrain.ruleset:1328
msgid ""
"Pollution appears on tiles around cities with high production or population, "
"or when a Mfg. Plant suffers an industrial accident. It halves all output "
"from its tile, and contributes to the risk of global warming."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1332 data/royale/terrain.ruleset:1336
#: data/sandbox/terrain.ruleset:1333
msgid ""
"The pollution can only be cleared by dispatching Workers, Migrants, "
"Settlers, Engineers, or a Transport with the \"clean pollution\" order."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1342 data/royale/terrain.ruleset:1346
#: data/sandbox/terrain.ruleset:1343
msgid ""
"The city's population starts adding to pollution with the Factory, Super "
"Highways, Offshore Platform, and Mfg. Plant buildings. Each building causes "
"the population to add more to pollution. A Mass Transit will counteract the "
"pollution from two buildings in a city, and the Eiffel Tower wonder will "
"counteract the pollution from one building in all the owner's cities."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1353 data/classic/terrain.ruleset:1295
#: data/experimental/terrain.ruleset:1271 data/multiplayer/terrain.ruleset:1270
#: data/royale/terrain.ruleset:1357 data/sandbox/terrain.ruleset:1354
msgid ""
"When an unused tile becomes polluted, there is the temptation to avoid the "
"effort of cleaning it, but the spread of pollution has far more terrible "
"results than the immediate economic impact -- every polluted tile increases "
"the chance of global warming. Each time global warming advances, the entire "
"world loses coastal land to the sea and to jungles and swamps, and inland "
"tiles are lost to desert. This tends to devastate cities and leads to global "
"impoverishment."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1386 data/classic/terrain.ruleset:1328
#: data/experimental/terrain.ruleset:1304 data/multiplayer/terrain.ruleset:1303
#: data/royale/terrain.ruleset:1390 data/sandbox/terrain.ruleset:1387
msgid ""
"Villages (also called \"huts\") are primitive communities spread across the "
"world at the beginning of the game. Any land unit can enter a village, "
"making the village disappear and deliver a random response. If the village "
"proves hostile, it could produce barbarians or the unit entering may simply "
"be destroyed. If they are friendly, the player could receive gold, a new "
"technology, a military unit (occasionally a settler; and sometimes a unit "
"that the player cannot yet create), or even a new city."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1423 data/classic/terrain.ruleset:1363
#: data/experimental/terrain.ruleset:1339 data/royale/terrain.ruleset:1427
#: data/sandbox/terrain.ruleset:1451
#, no-c-format
msgid ""
"Once Refrigeration is known, irrigation systems can be upgraded to farmland "
"by irrigating them a second time. If the city working the tile has a "
"Supermarket, a farmland tile provides 50% more food. (Hence, farmland is "
"only useful on tiles which with irrigation yield 2 or more food.)"
msgstr ""

#: data/civ2civ3/terrain.ruleset:1429 data/sandbox/terrain.ruleset:1457
msgid "Farmland on a tile prevents any trade bonus from Super Highways."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1431 data/classic/terrain.ruleset:1369
#: data/experimental/terrain.ruleset:1345 data/multiplayer/terrain.ruleset:1342
#: data/royale/terrain.ruleset:1435 data/sandbox/terrain.ruleset:1459
msgid "Like irrigation, farmland is incompatible with mines and oil wells."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1453 data/royale/terrain.ruleset:1457
#: data/sandbox/terrain.ruleset:1481
msgid ""
"Nuclear fallout can appear on tiles when a Nuclear unit is detonated, or "
"when a city's Nuclear Plant has an accident. It halves all output from its "
"tile."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1457 data/classic/terrain.ruleset:1395
#: data/experimental/terrain.ruleset:1370 data/multiplayer/terrain.ruleset:1367
#: data/royale/terrain.ruleset:1461 data/sandbox/terrain.ruleset:1485
msgid ""
"Every tile with nuclear fallout also increases the risk of global nuclear "
"winter. If nuclear winter occurs, land across the globe changes into desert, "
"tundra, and ice, and lakes and oceans freeze."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1461 data/royale/terrain.ruleset:1465
#: data/sandbox/terrain.ruleset:1489
msgid ""
"Settlers, Workers, Migrants, Engineers, and Transport units can all clean up "
"nuclear fallout."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1467 data/sandbox/terrain.ruleset:1495
#, fuzzy
msgid "Fort"
msgstr "Οχυρούσου"

#: data/civ2civ3/terrain.ruleset:1493 data/sandbox/terrain.ruleset:1520
#, no-c-format
msgid ""
"Forts are rapidly-built fortifications providing some defense (+50%) against "
"land units and boats. A fort is also necessary to start building a fortress."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1526 data/sandbox/terrain.ruleset:1554
msgid ""
"Fortresses are more permanent forts. Construction on them can only begin "
"once the underlying fort is complete. Forts on River tiles cannot be "
"upgraded to Fortresses."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1530 data/sandbox/terrain.ruleset:1558
msgid ""
"Compared to a fort, units in a fortress receive extra defense (+50%) against "
"all units (in total, their defense against land units and boats is doubled), "
"and do not count as aggressive if near a friendly city. Any kind of land "
"unit remaining in a fortress for a whole turn without moving recovers a "
"quarter of its hit points."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1536 data/royale/terrain.ruleset:1540
#: data/sandbox/terrain.ruleset:1564
msgid ""
"With Astronomy, fortresses gain watchtowers from which units can see further "
"afield."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1542 data/sandbox/terrain.ruleset:1570
#, fuzzy
msgid "Airstrip"
msgstr "Αυστριακό"

#: data/civ2civ3/terrain.ruleset:1566
msgid ""
"Airstrips are rapidly-built runways allowing air units to land, refuel, and "
"recover outside cities. An aircraft remaining on an airstrip for a whole "
"turn without moving recovers a tenth of its hit points. This is, the same "
"amount it loses each turn while airborne. However, air units on an airstrip "
"are vulnerable to attack by land units."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1572 data/sandbox/terrain.ruleset:1600
msgid ""
"Any units on an airstrip receive extra defense (+50%) against enemy aircraft."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1575 data/sandbox/terrain.ruleset:1603
msgid "An airstrip is necessary to start building an airbase."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1605 data/sandbox/terrain.ruleset:1634
msgid ""
"Airbases are more permanent airstrips. Construction on them can only begin "
"once the underlying airstrip is complete. Airstrips on River tiles cannot be "
"upgraded to Airbases."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1609
msgid ""
"Compared to an airstrip, units in an airbase receive extra defense (+50%) "
"against all units. In total, their defense against air units and missiles is "
"doubled, do not count as aggressive if near a friendly city, and can see "
"further afield. Also, air units recover more hit points -- a third per turn, "
"the same as in a city without an Airport."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1618 data/classic/terrain.ruleset:1467
#: data/experimental/terrain.ruleset:1442 data/multiplayer/terrain.ruleset:1439
#: data/royale/terrain.ruleset:1582 data/sandbox/terrain.ruleset:1647
#, fuzzy
msgid "Buoy"
msgstr "_Αγόρασε"

#: data/civ2civ3/terrain.ruleset:1640 data/classic/terrain.ruleset:1488
#: data/experimental/terrain.ruleset:1463 data/multiplayer/terrain.ruleset:1460
#: data/royale/terrain.ruleset:1604 data/sandbox/terrain.ruleset:1670
msgid ""
"Buoys may be built in the ocean (by units on a sea-going vessel) to allow "
"their owner to see the surrounding tiles."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1646 data/classic/terrain.ruleset:1494
#: data/experimental/terrain.ruleset:1469 data/multiplayer/terrain.ruleset:1466
#: data/royale/terrain.ruleset:1610 data/sandbox/terrain.ruleset:1679
#, fuzzy
msgid "Ruins"
msgstr "Διύλιση"

#: data/civ2civ3/terrain.ruleset:1665 data/classic/terrain.ruleset:1513
#: data/experimental/terrain.ruleset:1488 data/multiplayer/terrain.ruleset:1485
#: data/sandbox/terrain.ruleset:1698
msgid ""
"Ruins mark the former site of a city that was destroyed or abandoned. They "
"have no effect on gameplay."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1694
msgid ""
"Roads allow your land units to move more quickly, and allow wheeled Big Land "
"units such as Chariots and Catapults to travel through otherwise difficult "
"terrain such as Mountains, Jungle, and Swamp."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1698 data/royale/terrain.ruleset:1662
#: data/sandbox/terrain.ruleset:1733
msgid "On some terrains, roads also provide a trade bonus."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1700 data/royale/terrain.ruleset:1664
#: data/sandbox/terrain.ruleset:1735
msgid ""
"Building roads on river tiles requires knowledge of Bridge Building. City "
"center tiles automatically get roads (even on a river tile)."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1731 data/experimental/terrain.ruleset:1552
#: data/royale/terrain.ruleset:1695 data/sandbox/terrain.ruleset:1766
msgid ""
"Once you learn the Railroad technology, you may upgrade your roads to "
"railroads. Units travel considerably faster along railroads than along roads."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1745 data/experimental/terrain.ruleset:1566
#: data/royale/terrain.ruleset:1709 data/sandbox/terrain.ruleset:1780
msgid "Maglev"
msgstr ""

#: data/civ2civ3/terrain.ruleset:1769 data/sandbox/terrain.ruleset:1804
msgid ""
"With sufficient technology, you may build magnetic levitation systems along "
"your railroad routes. Land and Small Land units expend no movement points "
"when riding a maglev. You may ride indefinitely. (As may your enemies!)"
msgstr ""

#: data/civ2civ3/terrain.ruleset:1774 data/royale/terrain.ruleset:1738
#: data/sandbox/terrain.ruleset:1809
msgid ""
"Your regular railroads are still used to carry heavy Big Land and Merchant "
"units for which the maglev system is unsuitable, and they continue to "
"provide production and trade bonuses."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1778 data/experimental/terrain.ruleset:1597
#: data/royale/terrain.ruleset:1742 data/sandbox/terrain.ruleset:1813
msgid ""
"City center tiles with railroads are automatically upgraded to maglev when "
"you learn about Superconductors."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1800 data/royale/terrain.ruleset:1764
#: data/sandbox/terrain.ruleset:1834
#, fuzzy, no-c-format
msgid ""
"Any land terrain type may have a River on it. A River adds 1 trade to the "
"resources produced by that tile. It also increases a tile's defense factor "
"by 25%."
msgstr ""
"Οποιοσδήποτε τύπος έδαφους (εκτός ωκεανού) μπορεί να διατρέχεται από ποτάμια."
"Ένας ποταμός προσθέτει 1 μονάδα εμπορίου στο ενλόγω τετράγωνο. Επίσης "
"αυξάνει τον αμυντικό παράγοντα του τετραγώνου κατά 50%. Τέλος, μονάδες ξηράς "
"μπορούν να μετακινηθούν κατά μήκος ενός ποταμού (αλλά όχι διαγώνια). Η "
"κίνηση κατά μήκος ενός ποταμού κοστίζει 1/3 μιας μονάδας κίνησης. \n"
"\n"
"Οι δρόμοι και οι σιδηρόδρομοι μπορούν να χτιστούν μόνο σε τετράγωνα με "
"ποτάμι να ο πολιτισμός σου έχει αποκτήσει τη τεχνολογία Χτίσιμο γεφυρών."

#: data/civ2civ3/terrain.ruleset:1804 data/royale/terrain.ruleset:1768
msgid ""
"Land units may move along rivers for faster travel (but not diagonally). "
"Triremes may also travel up rivers (although later boats cannot)."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1807
msgid ""
"Roads and railroads can only be built on River tiles if your civilization "
"has learned the Bridge Building technology. Fortresses and Airbases cannot "
"be built on River tiles."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1811 data/royale/terrain.ruleset:1775
#: data/sandbox/terrain.ruleset:1847
msgid ""
"Cities built on or next to rivers incur a small risk of flooding, which will "
"destroy stored food."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1832 data/classic/terrain.ruleset:1629
#: data/experimental/terrain.ruleset:1649 data/multiplayer/terrain.ruleset:1601
#: data/royale/terrain.ruleset:1796
msgid ""
"Gold, when found on a Glacier, Hills, or Mountain tile, gives 6 more trade. "
"For more information, review the help for the individual tile types."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1891 data/classic/terrain.ruleset:1688
#: data/experimental/terrain.ruleset:1708 data/multiplayer/terrain.ruleset:1660
msgid ""
"Furs, when found on a Tundra tile, gives 1 more food and 3 more trade. For "
"more information, review the help for the individual tile type."
msgstr ""

#: data/civ2civ3/terrain.ruleset:2158
msgid ""
"Spice(s), when found on a Swamp tile, gives 1 more food and 4 more trade. "
"For more information, review the help for the individual tile type."
msgstr ""

#: data/civ2civ3/terrain.ruleset:2219 data/classic/terrain.ruleset:2015
#: data/experimental/terrain.ruleset:2035 data/multiplayer/terrain.ruleset:1987
#: data/royale/terrain.ruleset:2184
msgid ""
"Oil, when found on a Glacier or Desert tile, gives 3 more shields. For more "
"information, review the help for the individual tile types."
msgstr ""

#: data/civ2civ3/units.ruleset:33 data/royale/units.ruleset:34
#: data/sandbox/units.ruleset:33
msgid "Attack value halved when attacking Destroyer."
msgstr ""

#: data/civ2civ3/units.ruleset:34 data/classic/units.ruleset:35
#: data/experimental/units.ruleset:38 data/multiplayer/units.ruleset:35
#: data/royale/units.ruleset:35 data/sandbox/units.ruleset:36
#, fuzzy
msgid "Unbribable"
msgstr "_Γυναίκα"

#: data/civ2civ3/units.ruleset:37 data/royale/units.ruleset:38
#: data/sandbox/units.ruleset:39
#, fuzzy
msgid "Capturer"
msgstr "Μελλοντική τεχνολογία  %d"

#: data/civ2civ3/units.ruleset:37 data/royale/units.ruleset:38
#: data/sandbox/units.ruleset:39
#, fuzzy
msgid "Can capture some enemy units."
msgstr "  * Μπορεί να καταλάβει άδειες εχθρικές πόλεις.\n"

#: data/civ2civ3/units.ruleset:38 data/royale/units.ruleset:39
#: data/sandbox/units.ruleset:40
#, fuzzy
msgid "Capturable"
msgstr "Αναβάθμιση"

#: data/civ2civ3/units.ruleset:38 data/royale/units.ruleset:39
#: data/sandbox/units.ruleset:40
#, fuzzy
msgid "Can be captured by some enemy units."
msgstr "  * Μπορεί να καταλάβει άδειες εχθρικές πόλεις.\n"

#: data/civ2civ3/units.ruleset:39 data/royale/units.ruleset:40
#: data/sandbox/units.ruleset:41
#, fuzzy
msgid "Bombarder"
msgstr "Σύνορα"

#: data/civ2civ3/units.ruleset:56 data/experimental/units.ruleset:57
#: data/royale/units.ruleset:59
#, fuzzy
msgid "Airliftable"
msgstr "Αερομεταφόρά"

#: data/civ2civ3/units.ruleset:56 data/experimental/units.ruleset:57
#: data/royale/units.ruleset:59
#, fuzzy
msgid "Can be airlifted from a suitable city."
msgstr "* Μπορεί να χτιστεί μόνο με κυβέρνηση %s.\n"

#: data/civ2civ3/units.ruleset:57 data/classic/units.ruleset:54
#: data/experimental/units.ruleset:58 data/multiplayer/units.ruleset:54
#: data/royale/units.ruleset:60 data/sandbox/units.ruleset:64
msgid "AttFromNonNative"
msgstr ""

#: data/civ2civ3/units.ruleset:73 data/civ2civ3/units.ruleset:2086
#: data/classic/units.ruleset:70 data/experimental/units.ruleset:74
#: data/multiplayer/units.ruleset:70 data/sandbox/units.ruleset:72
#: data/sandbox/units.ruleset:2098
msgid "hardened"
msgstr "σκληραγωγημένη"

#: data/civ2civ3/units.ruleset:73 data/civ2civ3/units.ruleset:2086
#: data/classic/units.ruleset:70 data/experimental/units.ruleset:74
#: data/multiplayer/units.ruleset:70 data/sandbox/units.ruleset:72
#: data/sandbox/units.ruleset:2098
msgid "elite"
msgstr "ελίτ"

#: data/civ2civ3/units.ruleset:168 data/royale/units.ruleset:172
#: data/sandbox/units.ruleset:167
#, fuzzy
msgid "?unitclass:Small Land"
msgstr "Ηγέτης"

#: data/civ2civ3/units.ruleset:176 data/experimental/units.ruleset:171
#: data/royale/units.ruleset:180 data/sandbox/units.ruleset:176
#, fuzzy
msgid "?unitclass:Big Land"
msgstr "Ηγέτης"

#: data/civ2civ3/units.ruleset:184 data/royale/units.ruleset:196
#: data/sandbox/units.ruleset:184
#, fuzzy
msgid "?unitclass:Merchant"
msgstr "Ηγέτης"

#: data/civ2civ3/units.ruleset:199 data/classic/units.ruleset:175
#: data/experimental/units.ruleset:187 data/multiplayer/units.ruleset:175
#: data/royale/units.ruleset:211 data/sandbox/units.ruleset:202
#, fuzzy
msgid "?unitclass:Trireme"
msgstr "Ηγέτης"

#: data/civ2civ3/units.ruleset:501 data/classic/units.ruleset:477
#: data/experimental/units.ruleset:489 data/multiplayer/units.ruleset:477
#: data/royale/units.ruleset:513 data/sandbox/units.ruleset:505
msgid ""
"Settlers are one of the key units in the game, as they are your main means "
"of founding new cities."
msgstr ""

#: data/civ2civ3/units.ruleset:504
msgid ""
"Settlers can also perform some of the same terrain alterations as Workers, "
"but cannot build airstrips, airbases, or buoys."
msgstr ""

#: data/civ2civ3/units.ruleset:507 data/royale/units.ruleset:519
#: data/sandbox/units.ruleset:511
msgid ""
"TIP: optimal production of Settlers occurs in cities of at most size 4, or "
"cities with a Granary of at most size 6."
msgstr ""

#: data/civ2civ3/units.ruleset:513 data/royale/units.ruleset:525
#: data/sandbox/units.ruleset:517
#, fuzzy
msgid "Migrants"
msgstr "Ύδρευση"

#: data/civ2civ3/units.ruleset:545
msgid ""
"Migrants can be used to transfer population to other cities, but may not "
"found new cities. They can also perform some of the same terrain alterations "
"as Workers, but cannot build airstrips, airbases, or buoys."
msgstr ""

#: data/civ2civ3/units.ruleset:550 data/royale/units.ruleset:562
#: data/sandbox/units.ruleset:554
msgid ""
"TIP: Migrants can be a good alternative to Workers in overpopulated cities, "
"as they benefit from free food upkeep."
msgstr ""

#: data/civ2civ3/units.ruleset:556 data/classic/units.ruleset:490
#: data/experimental/units.ruleset:502 data/multiplayer/units.ruleset:491
#: data/royale/units.ruleset:658 data/sandbox/units.ruleset:560
#, fuzzy
msgid "?unit:Workers"
msgstr "Εργάτες"

#: data/civ2civ3/units.ruleset:588 data/classic/units.ruleset:522
#: data/experimental/units.ruleset:539 data/multiplayer/units.ruleset:523
#: data/royale/units.ruleset:685 data/sandbox/units.ruleset:592
msgid ""
"Workers have the ability to improve terrain tiles. See the help on Terrain "
"and Terrain Alterations for the effects of their actions."
msgstr ""

#: data/civ2civ3/units.ruleset:591 data/royale/units.ruleset:651
#: data/royale/units.ruleset:688 data/sandbox/units.ruleset:595
msgid ""
"Workers can build airstrips, airbases, and buoys, which Settlers and "
"Migrants cannot. Workers must be on board a ship to build buoys."
msgstr ""

#: data/civ2civ3/units.ruleset:622 data/sandbox/units.ruleset:626
msgid "beginner"
msgstr ""

#: data/civ2civ3/units.ruleset:622 data/sandbox/units.ruleset:626
msgid "seasoned"
msgstr ""

#: data/civ2civ3/units.ruleset:622 data/sandbox/units.ruleset:626
msgid "senior"
msgstr ""

#: data/civ2civ3/units.ruleset:622 data/sandbox/units.ruleset:626
msgid "expert"
msgstr ""

#: data/civ2civ3/units.ruleset:628 data/royale/units.ruleset:720
#: data/sandbox/units.ruleset:632
msgid ""
"Engineers are similar to Workers, but they work twice as fast, move twice as "
"fast, and may gain experience from work enabling them to work even faster."
msgstr ""

#: data/civ2civ3/units.ruleset:632
#, fuzzy
msgid ""
"With knowledge of Fusion Power, Engineers may also perform more radical "
"terrain transformations than Workers, Settlers, or Migrants, with the "
"\"transform\" order. Examples include conversion of Tundra into Plains, or "
"even Ocean into Swamp in some circumstances, when on board an ocean-going "
"vessel, on a tile surrounded by sufficient existing land. See the Terrain "
"Alterations section for more details."
msgstr ""
"Οι Μηχανικοί είναι παρόμοιοι με τους Εργάτες, αλλά δουλεύουν με διπλάσια "
"ταχύτητα.Επίσης οι Μηχανικοί μπορούν να πραγματοποιήσουν μεταμορφώσεις του "
"εδάφους (πχ μετατροπή Τούνδρας σε Ερήμου) που είναι πέρα από τις δυνατότητες "
"των Εργατών.\n"
"\n"
"Συμβουλή 1: Αναβάθμισε τους Εργάτες σου σε Μηχανικούς όσο το συντομότερο, "
"αφού οι Μηχανικοί χρειάζονται τους ίδιους πόρους για συντήρηση όπως και οι "
"Εργάτες. \n"
"\n"
"Συμβουλή 2: Αν καταφέρεις να χτίσεις το θαύμα Εργαστήριο ΝταΒίντσι , τότε "
"εξερεύνησε τα εκρηκτικά πριν το εργαστήρι απαρχαιωθεί. Έτσι οι Εργάτες σου "
"θα αναβαθμιστούν αυτόματα."

#: data/civ2civ3/units.ruleset:732 data/royale/units.ruleset:824
#: data/sandbox/units.ruleset:736
msgid "Archers fight with bows and arrows and have a good offensive value."
msgstr ""

#: data/civ2civ3/units.ruleset:862 data/classic/units.ruleset:877
#: data/experimental/units.ruleset:899 data/multiplayer/units.ruleset:913
#: data/royale/units.ruleset:958
msgid ""
"Riflemen are World War-era infantry and very good at defending your cities."
msgstr ""

#: data/civ2civ3/units.ruleset:933 data/experimental/units.ruleset:830
#: data/sandbox/units.ruleset:937
#, fuzzy
msgid ""
"A number of Partisans are granted free when an enemy conquers your city -- "
"they automatically assume defensive positions in the surrounding countryside "
"-- but only under these conditions:\n"
"\n"
" - Guerilla Warfare must be known by at least one player.\n"
" - At least three quarters of the citizens must have your nationality.\n"
" - You must know about Communism and Gunpowder.\n"
" - You must run either a Democracy or a Communist government."
msgstr ""
"Ένας αριθμός από Παρτιζάνους σου δίνονται δωρεάν όταν εχθρός καταλαμβάνει "
"μια πόλη σου αλλά μόνο υπό αυτές τις συνθήκες:\n"
"\n"
" - Ένας παίχτης τουλάχιστον πρέπει να γνωρίζει τον Ανταρτοπόλεμο.\n"
"\n"
" - Πρέπει να είσαι ο παίχτης που αρχικά έχτισε την πόλη.\n"
"\n"
" - Πρέπει να ξέρεις για τον Κομμουνισμό και την πυρίτιδα.\n"
"\n"
" - Το πολίτευμά σου πρέπει να είναι είτε Δημοκρατία είτε Κομμουνισμός."

#: data/civ2civ3/units.ruleset:975 data/sandbox/units.ruleset:979
msgid ""
"Fundamentalist nations can maintain Fanatic units without having to pay any "
"upkeep nor causing military unhappiness.  Instead, each unit reduces the "
"population by 1."
msgstr ""

#: data/civ2civ3/units.ruleset:1043 data/royale/units.ruleset:1184
#: data/sandbox/units.ruleset:1047
msgid ""
"Paratroopers are experts at airborne attacks. From a friendly city, airbase, "
"or airstrip, Paratroopers who have not expended any movement points can "
"paradrop directly to any tile in range, and be immediately ready to act "
"there. (Beware dropping into unseen territory, as Paratroopers landing on a "
"tile occupied by enemy units are easy targets!)"
msgstr ""

#: data/civ2civ3/units.ruleset:1080
msgid ""
"The Mechanized Infantry has the strongest inherent defensive strength of any "
"land unit, and is very fast on roads and easy terrain, but it is hindered "
"rather than helped by rough terrain. It cannot move into mountains, swamps, "
"or jungles, and it is only available near the end of the technology tree."
msgstr ""

#: data/civ2civ3/units.ruleset:1148
msgid ""
"Chariots are horse-pulled war wagons. They have a stronger attack than "
"Horsemen, but their speed comes at a cost. They are more expensive to build, "
"they cannot take advantage of terrain to defend themselves, they cannot move "
"in rough terrain (mountains, swamps, and jungles) without roads, and they "
"cannot be transported by sea using early ships (Triremes and Caravels)."
msgstr ""

#: data/civ2civ3/units.ruleset:1184 data/royale/units.ruleset:1327
#: data/sandbox/units.ruleset:1188
msgid ""
"Elephants are towering animals trained for war that are often used as "
"powerful shock troops."
msgstr ""

#: data/civ2civ3/units.ruleset:1342 data/royale/units.ruleset:1488
#: data/sandbox/units.ruleset:1346
msgid ""
"Armors are motorized war wagons that are faster, stronger, and can take more "
"damage than any mounted unit. However, they are less adaptable to very rough "
"terrain (they cannot move into mountains, swamps, or jungles without roads), "
"and unable to use less rough terrain to improve their defense."
msgstr ""

#: data/civ2civ3/units.ruleset:1381 data/sandbox/units.ruleset:1385
msgid ""
"While powerful, Catapults (and their successors) are bulky and awkward. They "
"require roads to move in rough terrain (mountains, swamps, and jungles), are "
"difficult to defend, and are too big for early ships (Triremes and Caravels)."
msgstr ""

#: data/civ2civ3/units.ruleset:1415 data/sandbox/units.ruleset:1419
msgid ""
"Cannons are large firearms that can fire heavy projectiles over long "
"distances. As with the catapults they replace, they are very strong "
"attackers but equally weak defenders and will need an escort to be "
"effective, and have limited mobility."
msgstr ""

#: data/civ2civ3/units.ruleset:1449 data/sandbox/units.ruleset:1453
msgid ""
"The artillery is an upgraded cannon. As with its predecessors, it is a very "
"strong attacker but equally weak defender and will need an escort to be "
"effective, and has limited mobility."
msgstr ""

#: data/civ2civ3/units.ruleset:1482 data/sandbox/units.ruleset:1486
msgid ""
"Howitzers are upgraded artillery with improved defensive as well as "
"offensive capabilities. However, they still have the limited mobility of "
"their predecessors."
msgstr ""

#: data/civ2civ3/units.ruleset:1519 data/sandbox/units.ruleset:1523
#, c-format
msgid ""
"Fighters and other aircraft lose 10% of their hitpoints for every turn not "
"spent in a city, airstrip, or airbase, or on a Carrier."
msgstr ""

#: data/civ2civ3/units.ruleset:1555 data/sandbox/units.ruleset:1559
msgid ""
"A Bomber's attack against units on land is a bombard attack. Against units "
"on water it has a regular attack."
msgstr ""

#: data/civ2civ3/units.ruleset:1558 data/sandbox/units.ruleset:1562
#, c-format
msgid ""
"As with other aircraft, Bombers lose 10% of their hitpoints for every turn "
"not spent in a city, airstrip, or airbase, or on a Carrier."
msgstr ""

#: data/civ2civ3/units.ruleset:1593 data/sandbox/units.ruleset:1597
msgid ""
"A Helicopter's attack against units on land is a bombard attack. Against "
"units on water it has a regular attack."
msgstr ""

#: data/civ2civ3/units.ruleset:1596 data/royale/units.ruleset:1745
#: data/sandbox/units.ruleset:1600
msgid ""
"Helicopters can also transport one military land unit. While most troops "
"must load or unload in a city, airstrip, or airbase (and not in the field or "
"onboard a Carrier), units specializing in mobility (Paratroopers, Alpine "
"Troops, Marines, Partisans, and Fanatics) can embark or disembark at any "
"time."
msgstr ""

#: data/civ2civ3/units.ruleset:1602 data/royale/units.ruleset:1751
#: data/sandbox/units.ruleset:1606
msgid ""
"Unlike other aircraft, Helicopters are not required to return to a city, "
"base, or Carrier to refuel after a set number of turns. However, care must "
"be exercised, due to the health they lose every turn."
msgstr ""

#: data/civ2civ3/units.ruleset:1705 data/experimental/units.ruleset:1543
#: data/royale/units.ruleset:1854 data/sandbox/units.ruleset:1709
msgid ""
"The Trireme is your first boat unit. It can act as a transport ship and has "
"rudimentary offensive capabilities, and unlike later boats can travel on "
"rivers, but it may not enter deep ocean tiles."
msgstr ""

#: data/civ2civ3/units.ruleset:1741 data/royale/units.ruleset:2032
msgid "The Caravel is a sailing ship that can enter any ocean tile."
msgstr ""

#: data/civ2civ3/units.ruleset:1774 data/royale/units.ruleset:2065
#: data/sandbox/units.ruleset:1779
msgid ""
"The Galleon is a pure transport ship, the first which can transport large "
"wheeled units. It cannot attack other ships, though it may still defend "
"itself when attacked."
msgstr ""

#: data/civ2civ3/units.ruleset:1807 data/royale/units.ruleset:2098
#: data/sandbox/units.ruleset:1812
msgid ""
"The Frigate is a specialized ship with a strong offensive value, and can "
"attack units on land, but it cannot transport units."
msgstr ""

#: data/civ2civ3/units.ruleset:1839 data/royale/units.ruleset:2166
#: data/sandbox/units.ruleset:1844
msgid "The Ironclad is an armored ship, more sturdy than the Frigate."
msgstr ""

#: data/civ2civ3/units.ruleset:1875 data/royale/units.ruleset:2202
#: data/sandbox/units.ruleset:1880
#, fuzzy
msgid ""
"An improved Ironclad, with better move rate and vision. Anti-submarine "
"weapons double its defense against Submarines."
msgstr ""
"Συμβουλή: Μια πολύ γρήγορη μονάδα, που είναι πολύ χρήσιμη στο να κυνηγάει "
"εχθρικά μεταφορικά πλοία."

#: data/civ2civ3/units.ruleset:1878 data/royale/units.ruleset:2205
#: data/sandbox/units.ruleset:1883
#, fuzzy
msgid ""
"TIP: A very fast unit, which is very useful for hunting down enemy "
"Transports and Submarines."
msgstr ""
"Συμβουλή: Μια πολύ γρήγορη μονάδα, που είναι πολύ χρήσιμη στο να κυνηγάει "
"εχθρικά μεταφορικά πλοία."

#: data/civ2civ3/units.ruleset:2048
msgid ""
"It can transport aircraft and military land units (not wheeled), although "
"land units cannot always be transferred to and from Helicopters while "
"onboard. See Helicopter help."
msgstr ""

#: data/civ2civ3/units.ruleset:2095
msgid ""
"Transports can also clean pollution and fallout on water tiles, and with "
"knowledge of Miniaturization, may build oil platforms on deep ocean tiles, "
"for use by Offshore Platforms."
msgstr ""

#: data/civ2civ3/units.ruleset:2170 data/royale/units.ruleset:2701
#: data/sandbox/units.ruleset:2182
msgid ""
"You can build Nuclear units when you have the required advance, and the "
"Manhattan Project wonder has been built by any player. However, without "
"further technology they cannot move on their own."
msgstr ""

#: data/civ2civ3/units.ruleset:2174 data/royale/units.ruleset:2644
#: data/sandbox/units.ruleset:2186
msgid ""
"With Advanced Flight, all Nuclear units (including those already built) gain "
"a range of 8 movement points, and Rocketry increases this to 16."
msgstr ""

#: data/civ2civ3/units.ruleset:2178 data/classic/units.ruleset:1969
#: data/experimental/units.ruleset:1996 data/multiplayer/units.ruleset:2068
#: data/sandbox/units.ruleset:2190 data/sandbox/units.ruleset:2247
msgid ""
"On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
"squares for rectangular grids), including friendly units. Any city within "
"the blast area loses half its population, and land tiles within the blast "
"area are subject to nuclear fallout."
msgstr ""

#: data/civ2civ3/units.ruleset:2183 data/classic/units.ruleset:1974
#: data/experimental/units.ruleset:2001 data/multiplayer/units.ruleset:2073
#: data/royale/units.ruleset:2656 data/sandbox/units.ruleset:2195
#: data/sandbox/units.ruleset:2252
msgid ""
"Nuclear fallout reduces tile output and increases the risk of global nuclear "
"winter. See the help on Fallout."
msgstr ""

#: data/civ2civ3/units.ruleset:2186
msgid ""
"TIP: You may be involved in a situation where you've invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of cleanup units next to the city and have "
"them ready to fix the fallout on the same turn it occurs! This minimizes the "
"chance of nuclear winter. Eco-friendly nukes!"
msgstr ""

#: data/civ2civ3/units.ruleset:2225 data/classic/units.ruleset:2018
#: data/experimental/units.ruleset:2045 data/multiplayer/units.ruleset:2117
#: data/royale/units.ruleset:2761 data/sandbox/units.ruleset:2297
#, fuzzy
msgid "?diplomatic_rank:attaché"
msgstr "?διπλωματική_κατάσταση:Ειρήνη"

#: data/civ2civ3/units.ruleset:2227 data/classic/units.ruleset:2020
#: data/experimental/units.ruleset:2047 data/multiplayer/units.ruleset:2119
#: data/royale/units.ruleset:2763 data/sandbox/units.ruleset:2299
#, fuzzy
msgid "?diplomatic_rank:secretary"
msgstr "?διπλωματική_κατάσταση:Ειρήνη"

#: data/civ2civ3/units.ruleset:2229 data/classic/units.ruleset:2022
#: data/experimental/units.ruleset:2049 data/multiplayer/units.ruleset:2121
#: data/royale/units.ruleset:2765 data/sandbox/units.ruleset:2301
#, fuzzy
msgid "?diplomatic_rank:envoy"
msgstr "?διπλωματική_κατάσταση:Ομάδα"

#: data/civ2civ3/units.ruleset:2231 data/classic/units.ruleset:2024
#: data/experimental/units.ruleset:2051 data/multiplayer/units.ruleset:2123
#: data/royale/units.ruleset:2767 data/sandbox/units.ruleset:2303
#, fuzzy
msgid "?diplomatic_rank:ambassador"
msgstr "?διπλωματική_κατάσταση:Πόλεμος"

#: data/civ2civ3/units.ruleset:2243 data/royale/units.ruleset:2779
#: data/sandbox/units.ruleset:2315
msgid ""
"Many covert actions may be attempted even in peacetime, but the more "
"aggressive actions will be discovered and cause diplomatic incidents, giving "
"an excuse for the breaking of treaties by a Federation or Democracy, or a "
"nuclear-armed regime otherwise restrained by the United Nations."
msgstr ""

#: data/civ2civ3/units.ruleset:2249 data/royale/units.ruleset:2785
#: data/sandbox/units.ruleset:2321
msgid ""
"If a foreign unit is alone on a tile, you may attempt to bribe it with your "
"Diplomat. By paying a sum of gold the unit will immediately become yours. "
"The exact sum depends on the status of the unit and that of the civilization "
"owning it. However, units belonging to Republican or Democratic governments "
"cannot be bribed. Bribery when not at war will cause a diplomatic incident."
msgstr ""

#: data/civ2civ3/units.ruleset:2256
msgid ""
"Diplomats can also perform a number of actions in another player's city, "
"although each Diplomat may attempt only one action. Most of these actions "
"have a chance of failure. Also, any enemy Diplomats or Spies in the city "
"will oppose hostile actions, as will the enemy Leader in games with leaders. "
"In this case, either your unit or the defending unit will die. If you go up "
"against the Leader you will always die. If the defending unit dies, you lose "
"one movement point and may try again."
msgstr ""

#: data/civ2civ3/units.ruleset:2266 data/civ2civ3/units.ruleset:2493
#: data/sandbox/units.ruleset:2338 data/sandbox/units.ruleset:2569
msgid ""
" - \"Establish Embassy\": This action always succeeds, and gives permanent "
"contact with the city's owner, as well as intelligence on their national "
"budget and technology. Each player you have an embassy with that knows a "
"technology reduces that technology's research cost to you."
msgstr ""

#: data/civ2civ3/units.ruleset:2289 data/royale/units.ruleset:2817
#: data/sandbox/units.ruleset:2361
msgid ""
" - \"Incite a Revolt\": In return for gold a foreign city will change "
"allegiance and join your empire, bringing along all nearby units that call "
"it home, but reducing its size by 1. Units in other cities remain in the "
"enemy's control, but units outside cities are lost to both players. The "
"exact sum depends on the status of the city and that of the civilization "
"that owns it. It is not possible to incite a rebellion in a capital, or in "
"any city governed by a Federation or Democracy. Incitement may be attempted "
"in peacetime, but will cause a diplomatic incident."
msgstr ""

#: data/civ2civ3/units.ruleset:2303 data/royale/units.ruleset:2831
#: data/sandbox/units.ruleset:2375
#, fuzzy
msgid ""
"Diplomats built under Communist or Federation governments will start at the "
"first veteran level (secretary)."
msgstr "Αναβαθμίζει μια απαρχαιωμένη μονάδα ανά γύρο"

#: data/civ2civ3/units.ruleset:2338 data/classic/units.ruleset:2126
#: data/experimental/units.ruleset:2153 data/multiplayer/units.ruleset:2225
#: data/royale/units.ruleset:2865 data/royale/units.ruleset:2932
#: data/sandbox/units.ruleset:2410
msgid "?spy_level:informant"
msgstr ""

#: data/civ2civ3/units.ruleset:2340 data/classic/units.ruleset:2128
#: data/experimental/units.ruleset:2155 data/multiplayer/units.ruleset:2227
#: data/royale/units.ruleset:2867 data/royale/units.ruleset:2934
#: data/sandbox/units.ruleset:2412
msgid "?spy_level:handler"
msgstr ""

#: data/civ2civ3/units.ruleset:2342 data/classic/units.ruleset:2130
#: data/experimental/units.ruleset:2157 data/multiplayer/units.ruleset:2229
#: data/royale/units.ruleset:2869 data/royale/units.ruleset:2936
#: data/sandbox/units.ruleset:2414
msgid "?spy_level:agent"
msgstr ""

#: data/civ2civ3/units.ruleset:2344 data/classic/units.ruleset:2132
#: data/experimental/units.ruleset:2159 data/multiplayer/units.ruleset:2231
#: data/royale/units.ruleset:2871 data/royale/units.ruleset:2938
#: data/sandbox/units.ruleset:2416
msgid "?spy_level:spymaster"
msgstr ""

#: data/civ2civ3/units.ruleset:2358
msgid ""
"A Spy can also be used to:\n"
"\n"
" - sabotage an enemy unit reducing its hitpoints to half, if it is alone on "
"a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by "
"one);\n"
" - steal specific technology, with a reduced chance of success;\n"
" - steal further technologies from a city which has already been stolen "
"from. Cities become more resistant each time they are stolen from;\n"
" - sabotage predetermined city targets (with a reduced chance of success)."
msgstr ""

#: data/civ2civ3/units.ruleset:2374 data/royale/units.ruleset:2897
#: data/sandbox/units.ruleset:2449
msgid ""
"Spies built under Communist or Federation governments will start at the "
"first veteran level (handler)."
msgstr ""

#: data/civ2civ3/units.ruleset:2406 data/royale/units.ruleset:3127
#: data/sandbox/units.ruleset:2481
msgid ""
"A Caravan carries goods or material for trading with other nations, or to "
"help build wonders in your own cities."
msgstr ""

#: data/civ2civ3/units.ruleset:2409 data/royale/units.ruleset:3130
msgid ""
"Caravans cannot take advantage of maglevs, but may travel on the railroads "
"that accompany them."
msgstr ""

#: data/civ2civ3/units.ruleset:2412 data/sandbox/units.ruleset:2488
msgid ""
"A Caravan sent to a foreign city (one not owned by an enemy) can establish a "
"trade route. The route's ongoing revenue is doubled if the two cities "
"involved are on different continents. Each city can support a maximum of two "
"trade routes."
msgstr ""

#: data/civ2civ3/units.ruleset:2417 data/royale/units.ruleset:3135
#: data/sandbox/units.ruleset:2493
msgid ""
"A Caravan sent to one of your own cities that is building a wonder can add "
"50 shields towards its production. If your city is not building a wonder, "
"the Caravan can take no special action."
msgstr ""

#: data/civ2civ3/units.ruleset:2454 data/royale/units.ruleset:3172
#: data/sandbox/units.ruleset:2530
#, fuzzy
msgid ""
"The Freight unit replaces the Caravan, and moves at twice the speed. It has "
"the same behavior and movement restrictions."
msgstr "Το Φορτηγό αντικαθιστά το Καραβάνι, και κινείται με διπλάσια ταχύτητα."

#: data/civ2civ3/units.ruleset:2489 data/sandbox/units.ruleset:2565
msgid ""
"Explorers can also perform some actions in another player's city, and like "
"Diplomats and Spies, the unit is not consumed by these harmless actions:"
msgstr ""

#: data/civ2civ3/units.ruleset:2506 data/classic/units.ruleset:2283
#: data/experimental/units.ruleset:2315 data/multiplayer/units.ruleset:2370
#: data/royale/units.ruleset:3229 data/sandbox/units.ruleset:2582
#, fuzzy
msgid "?unit:Leader"
msgstr "Ηγέτης"

#: data/civ2civ3/units.ruleset:2540 data/classic/units.ruleset:2317
#: data/experimental/units.ruleset:2349 data/multiplayer/units.ruleset:2404
#: data/royale/units.ruleset:3263 data/sandbox/units.ruleset:2616
#, fuzzy
msgid "This is you. If you lose this unit, you lose the game. So do not."
msgstr "Αν χάσεις αυτή τη μονάδα , χάνεις και το παιχνίδι.Πρόσεξε."

#: data/civ2civ3/units.ruleset:2542 data/classic/units.ruleset:2319
#: data/experimental/units.ruleset:2351 data/multiplayer/units.ruleset:2406
#: data/royale/units.ruleset:3265 data/sandbox/units.ruleset:2618
#, fuzzy
msgid "Will not unleash barbarians from huts."
msgstr "Μόνο μονάδες αλεξιπτωτιστών μπορούν να το κάνουν αυτό."

#: data/civ2civ3/units.ruleset:2589 data/classic/units.ruleset:2366
#: data/experimental/units.ruleset:2398 data/multiplayer/units.ruleset:2453
#: data/royale/units.ruleset:3312 data/sandbox/units.ruleset:2665
msgid "AWACS"
msgstr "AWACS"

#: data/civ2civ3/units.ruleset:2615 data/classic/units.ruleset:2392
#: data/experimental/units.ruleset:2424 data/multiplayer/units.ruleset:2479
#: data/royale/units.ruleset:3338 data/sandbox/units.ruleset:2691
msgid ""
"The AWACS (Airborne Warning and Control System) is an airplane with an "
"advanced radar that can determine the location of enemy units over a wide "
"area."
msgstr ""
"Το AWACS (ιπτάμενο ραντάρ) είναι ένα αεροπλάνο με ενσωματωμένο ένα προηγμένο "
"ρανταρ που μπορεί να καθορίσει την τοποθεσία κάθε εχθρικής μονάδας σε μια "
"μεγάλη περιοχή."

#: data/classic/buildings.ruleset:86
msgid ""
"Two cities with Airports can airlift one unit per turn.  Airlifting "
"instantly transports the unit from one city to another and will use all of "
"the unit's movement points. A unit must have some movement points left to be "
"airlifted."
msgstr ""

#: data/classic/buildings.ruleset:321
#, fuzzy
msgid ""
"Entertains the citizens of a city, making 3 unhappy citizens content. (Four "
"after the discovery of Electricity.) However, it does not affect citizens "
"made unhappy by military activity."
msgstr ""
"Ψυχαγωγεί τους πολίτες μιας πόλης, κάνοντας 3 δυστυχισμένους πολίτες "
"ικανοποιημένους. (Τέσσερις μετά την ανακάλυψη του ηλεκτρισμού.)"

#: data/classic/buildings.ruleset:347 data/experimental/buildings.ruleset:354
#, no-c-format
msgid ""
"Reduces the corruption in a city by 50%, and makes the revolt cost of the "
"city 4 times bigger. (These effects are redundant in your capital city.)"
msgstr ""

#: data/classic/buildings.ruleset:351 data/experimental/buildings.ruleset:358
#: data/multiplayer/buildings.ruleset:352
#, fuzzy
msgid ""
"Under a Democracy, a Courthouse also makes 1 unhappy citizen content (unless "
"that citizen is unhappy about military activity)."
msgstr ""
"Ελαττώνει την διαφθορά και την σπατάλη σε κάθε πόλη κατά 50%. Υπό την "
"Δημοκρατία, κάνει 1 δυστυχισμένο πολίτη ικανοποιημένο. Επίσης κάνει το "
"κόστος μιας στάσης(ανταρσίας) 4 φορές μεγαλύτερο. "

#: data/classic/buildings.ruleset:449 data/experimental/buildings.ruleset:478
#: data/multiplayer/buildings.ruleset:447
#, fuzzy, no-c-format
msgid ""
"Increases the effect of a Factory and Mfg. Plant on the shield production of "
"a city, and also reduces the amount of pollution generated by that "
"production. A Hydro Plant in combination with either a Factory or Mfg. Plant "
"gives a 75% production bonus over the level without any of these "
"improvements, while giving pollution only 75% of the equivalent combination "
"with a Power Plant. A Hydro Plant, Factory, and Mfg. Plant together give a "
"150% production bonus with pollution only 50% of the equivalent combination "
"with a Power Plant."
msgstr ""
"Αυξάνει την παραγωγή ασπίδων σε ένα Εργοστάσιο ή σε μια Βιομηχανία σε μια "
"πόλη: ένα Εργοστάσιο και ένας ηλεκτρικός σταθμός δίνουν μαζί 75% μπόνους "
"παραγωγής, και ένα Εργοστάσιο,Βιομηχανία και Ηλεκτρικός Σταθμός δίνουν 150% "
"μπόνους παραγωγής.Η επιπλέον παραγωγικότητα ίσως οδηγήσει στη παραγωγή "
"μόλυνσης.\n"
"\n"
"Μια πόλη μπορεί να έχει έναν Υδροηλεκτρικό Σταθμό, Ηλεκτρικό ή Πυρηνικό "
"Σταθμό."

#: data/classic/buildings.ruleset:485 data/experimental/buildings.ruleset:540
#: data/multiplayer/buildings.ruleset:480
#, no-c-format
msgid "Increases the science output in a city by 100%."
msgstr "Αυξάνει την έρευνα (γλόμπους) σε μια πόλη κατά 100%. "

#: data/classic/buildings.ruleset:507 data/royale/buildings.ruleset:634
#: data/sandbox/buildings.ruleset:592
#, fuzzy, no-c-format
msgid "Increases the luxury good and tax output in a city by 50%."
msgstr "Αυξάνει τις ανέσεις και τους φόρους σε μια πόλη κατά 50%"

#: data/classic/buildings.ruleset:581 data/multiplayer/buildings.ruleset:573
#, fuzzy, no-c-format
msgid ""
"Increases the effect of a Factory and Mfg. Plant on the shield production of "
"a city, and also reduces the amount of pollution generated by that "
"production. A Nuclear Plant in combination with either a Factory or Mfg. "
"Plant gives a 75% production bonus over the level without any of these "
"improvements, while giving pollution only 75% of the equivalent combination "
"with a Power Plant. A Nuclear Plant, Factory, and Mfg. Plant together give a "
"150% production bonus with pollution only 50% of the equivalent combination "
"with a Power Plant."
msgstr ""
"Αυξάνει την παραγωγή ασπίδων σε ένα Εργοστάσιο ή σε μια Βιομηχανία σε μια "
"πόλη: ένα Εργοστάσιο και ένας ηλεκτρικός σταθμός δίνουν μαζί 75% μπόνους "
"παραγωγής, και ένα Εργοστάσιο,Βιομηχανία και Ηλεκτρικός Σταθμός δίνουν 150% "
"μπόνους παραγωγής.Η επιπλέον παραγωγικότητα ίσως οδηγήσει στη παραγωγή "
"μόλυνσης.\n"
"\n"
"Μια πόλη μπορεί να έχει έναν Υδροηλεκτρικό Σταθμό, Ηλεκτρικό ή Πυρηνικό "
"Σταθμό."

#: data/classic/buildings.ruleset:651 data/experimental/buildings.ruleset:708
#: data/multiplayer/buildings.ruleset:636 data/royale/buildings.ruleset:785
#: data/sandbox/buildings.ruleset:741
msgid ""
"The cost to enemy Diplomats and Spies of inciting a revolt in a city also "
"depends upon the city's distance from the capital (under all forms of "
"government). Your capital city itself cannot be incited to revolt, and "
"enjoys a bonus when enemy agents try to evade your own agents stationed in "
"the city, or sabotage your buildings."
msgstr ""

#: data/classic/buildings.ruleset:666 data/experimental/buildings.ruleset:723
#: data/multiplayer/buildings.ruleset:651
#, c-format
msgid ""
"Under Despotism the city containing the palace gains a +75% production "
"bonus, and under Monarchy a +50% production bonus."
msgstr ""

#: data/classic/buildings.ruleset:741 data/experimental/buildings.ruleset:800
#: data/multiplayer/buildings.ruleset:723
#, fuzzy, no-c-format
msgid ""
"Increases the effect of a Factory and Mfg. Plant on the shield production of "
"a city. A Power Plant in combination with either a Factory or Mfg. Plant "
"gives a 75% production bonus over the level without any of these "
"improvements. A Power Plant, Factory, and Mfg. Plant together give a 150% "
"production bonus. The extra production may lead to the city generating more "
"pollution."
msgstr ""
"Αυξάνει την παραγωγή ασπίδων σε ένα Εργοστάσιο ή σε μια Βιομηχανία σε μια "
"πόλη: ένα Εργοστάσιο και ένας ηλεκτρικός σταθμός δίνουν μαζί 75% μπόνους "
"παραγωγής, και ένα Εργοστάσιο,Βιομηχανία και Ηλεκτρικός Σταθμός δίνουν 150% "
"μπόνους παραγωγής.Η επιπλέον παραγωγικότητα ίσως οδηγήσει στη παραγωγή "
"μόλυνσης.\n"
"\n"
"Μια πόλη μπορεί να έχει έναν Υδροηλεκτρικό Σταθμό, Ηλεκτρικό ή Πυρηνικό "
"Σταθμό."

#: data/classic/buildings.ruleset:799 data/experimental/buildings.ruleset:858
#: data/multiplayer/buildings.ruleset:778
#, no-c-format
msgid ""
"Together with a Library, a Research Lab increases the science production of "
"a city by 200%. Together with a Library and a University, a Research Lab "
"increases the science production of a city by 450%."
msgstr ""
"Μαζί με Βιβλιοθήκη, ένα Ερευνητικό  κέντρο αυξάνει την επιστημονική παραγωγή "
"(γλόμποι) κατά 200%. Μαζί μια Βιβλιοθήκη , ένα Πανεπιστήμιο και Ένα "
"ερευνητικό εργαστήριο αυξάνουν την επιστημονική παραγωγή κατά 450%."

#: data/classic/buildings.ruleset:899 data/experimental/buildings.ruleset:958
#: data/multiplayer/buildings.ruleset:876
#, fuzzy, no-c-format
msgid ""
"Increases the effect of a Factory and Mfg. Plant on the shield production of "
"a city, and also greatly reduces the amount of pollution generated by that "
"production. A Solar Plant leads to less overall pollution than no plant at "
"all. A Solar Plant in combination with either a Factory or Mfg. Plant gives "
"a 75% production bonus over the level without any of these improvements, "
"while giving pollution only 50% of the equivalent combination with a Power "
"Plant. A Solar Plant, Factory, and Mfg. Plant together give a 150% "
"production bonus, and eliminates all pollution generated by production in "
"that city."
msgstr ""
"Αυξάνει την παραγωγή ασπίδων σε ένα Εργοστάσιο ή σε μια Βιομηχανία σε μια "
"πόλη: ένα Εργοστάσιο και ένας ηλεκτρικός σταθμός δίνουν μαζί 75% μπόνους "
"παραγωγής, και ένα Εργοστάσιο,Βιομηχανία και Ηλεκτρικός Σταθμός δίνουν 150% "
"μπόνους παραγωγής.Η επιπλέον παραγωγικότητα ίσως οδηγήσει στη παραγωγή "
"μόλυνσης.\n"
"\n"
"Μια πόλη μπορεί να έχει έναν Υδροηλεκτρικό Σταθμό, Ηλεκτρικό ή Πυρηνικό "
"Σταθμό."

#: data/classic/buildings.ruleset:1024
#, fuzzy, no-c-format
msgid ""
"Together with a Bank, a Stock Exchange boosts tax and luxury good production "
"in a city by 50%. Together with a Marketplace and a Bank, a Stock Exchange "
"boosts tax and luxury good production in a city by 150%."
msgstr ""
"Μαζί με μια Τράπεζα και μια Αγορά , ένα Χρηματιστήριο ανεβάζει την συλλογή "
"φόρων και ανέσεων κατά 150%."

#: data/classic/buildings.ruleset:1097 data/experimental/buildings.ruleset:1159
#: data/multiplayer/buildings.ruleset:1072
#, fuzzy
msgid ""
"Makes one unhappy citizen content. The Mysticism advance doubles this "
"effect. With both Mysticism and the Oracle, 4 citizens are made content. "
"Does not affect citizens made unhappy by military activity."
msgstr ""
"Κάνει έναν δυσαρεστημένο πολίτη ικανοποιημένο. Η πρόοδος Μυστικισμός και το "
"θαύμα Μαντείο διπλασιάζουν αυτό το αποτέλεσμα. Μαζί και ο Μυστικισμός και το "
"Μαντείο κάνουν 4 πολίτες ικανοποιημένους."

#: data/classic/buildings.ruleset:1123 data/experimental/buildings.ruleset:1187
#: data/multiplayer/buildings.ruleset:1098
#, no-c-format
msgid ""
"Together with a Library, a University increases the science production of a "
"city by 250%."
msgstr ""
"Μαζί με μια βιβλιοθήκη ένα Πανεπιστήμιο αυξάνει την επιστημονική παραγωγή "
"μιας πόλης κατά 250%."

#: data/classic/buildings.ruleset:1145 data/experimental/buildings.ruleset:1211
#: data/royale/buildings.ruleset:1396 data/sandbox/buildings.ruleset:1281
#, fuzzy
msgid ""
"The entire map becomes permanently visible to the player who owns it -- the "
"player always has up-to-date knowledge of all terrain and cities (but not "
"units) despite fog-of-war. It allows all players to start building spaceship "
"parts (assuming they have researched the necessary technologies)."
msgstr ""
"Όλος ο χάρτης γίνεται όρατος στον παίχτη που το έχει. Επιτρέπει σε όλους "
"τους παίχτες να χτίσουν διαστημικά μέρη (εφόσον έχουν ερευνήσει τις ανάλογες "
"τεχνολογίες)."

#: data/classic/buildings.ruleset:1170 data/experimental/buildings.ruleset:1236
msgid ""
"City improvements which would normally have an upkeep of 1 are free of "
"upkeep, for all your cities."
msgstr ""
"Υποδομές της πόλης που συνήθως θα χρειάζονταν ένα χρυσό για συντήρηση δεν το "
"χρειάζονται πλέον."

#: data/classic/buildings.ruleset:1237
#, fuzzy
msgid ""
"This stunning technological achievement makes one unhappy citizen content in "
"each of your cities (including citizens unhappy about military activity)."
msgstr ""
"Αυτό το εντυπωσιακό τεχνολογικό επίτευμα κάνει έναν δυσαρεστημένο πολίτη "
"ικανοποιημένο σε κάθε μια από τις πόλεις σου."

#: data/classic/buildings.ruleset:1287 data/experimental/buildings.ruleset:1353
#, fuzzy, no-c-format
msgid ""
"Your reputation and goodwill among other nations is recovered twice as fast."
msgstr ""
"Η φήμη σου και η καληθέληση ανάμεσα στα άλλα έθνη αυξάνει όσο κατέχεις αυτό "
"το θαύμα. Η φήμη σου αναπληρώνεται με διπλάσια ταχύτητα από'τι αλλίως."

#: data/classic/buildings.ruleset:1333
#, fuzzy
msgid "Works as a City Wall in all of your cities."
msgstr "Μετράει σαν τοίχοι σε όλες τις πόλεις."

#: data/classic/buildings.ruleset:1358 data/experimental/buildings.ruleset:1424
#, fuzzy
msgid ""
"Makes one content citizen happy in every city. Makes two extra content "
"citizens happy in the city containing the Hanging Gardens (that is, a total "
"of 3). In the unlikely event where there are no content citizens to get the "
"effect of Hanging Gardens, the wonder applies to unhappy citizens (including "
"those unhappy about military activity), making each content then happy."
msgstr ""
"Κάνει έναν ικανοποιημένο κάτοικο χαρούμενο σε κάθε πόλη. Κάνει δύο επιπλέον "
"πολίτες χαρούμενους στην πόλη που περιέχει τους Κρεμαστούς Κήπους (δηλαδή "
"σύνολο 3). Στο απίθανο γεγονός που δεν υπάρχουν ικανοποιημένοι κάτοικοι το "
"θαύμα επιδρά στους δυσαρεστημένους πολίτες κάνοντας τους ικανοποιημένους."

#: data/classic/buildings.ruleset:1408 data/experimental/buildings.ruleset:1474
#, no-c-format
msgid ""
"Boosts science production by 100% in every city you control that has a "
"University."
msgstr ""
"Ανυψώνει την επιστημονική παραγωγή κατά 100% σε κάθε πόλη που έχει "
"Πανεπιστήμιο."

#: data/classic/buildings.ruleset:1430 data/experimental/buildings.ruleset:1496
#, fuzzy
msgid ""
"Makes two unhappy citizens content in every city (including citizens unhappy "
"about military activity)."
msgstr ""
"Μετατρέπει δύο δυστυχισμένους πολίτες σε ικανοποιημένους σε κάθε πόλη με ναό."

#: data/classic/buildings.ruleset:1476 data/experimental/buildings.ruleset:1542
#: data/sandbox/buildings.ruleset:1637
#, fuzzy
msgid "Upgrades one obsolete unit per game turn for free."
msgstr "Αναβαθμίζει μια απαρχαιωμένη μονάδα ανά γύρο"

#: data/classic/buildings.ruleset:1499 data/experimental/buildings.ruleset:1565
#, fuzzy
msgid ""
"Gives all your sea units 1 additional movement point. Makes all your new "
"military sea units veterans (for all your cities)."
msgstr ""
"Δίνει σε όλες τις θαλάσσιες μονάδες 1 επιπλέον μονάδα κίνησης μειώνοντας τον "
"κίνδυνο να χάσεις μια Τρίηρη σε μεγάλες θάλασσες. Κάνει όλες τις θαλάσσιες "
"μονάδες βετεράνους (σε όλες τις πόλεις)."

#: data/classic/buildings.ruleset:1522 data/experimental/buildings.ruleset:1588
msgid "Gives all your sea units 2 additional movement points."
msgstr "Δίνει σε όλες τις θαλάσσιες μονάδες 2 επιπλέον μονάδες κίνησης"

#: data/classic/buildings.ruleset:1613 data/experimental/buildings.ruleset:1680
#, fuzzy
msgid ""
"Makes two additional unhappy citizens content in every city with a Temple. "
"Does not affect citizens made unhappy by military activity."
msgstr ""
"Μετατρέπει δύο δυστυχισμένους πολίτες σε ικανοποιημένους σε κάθε πόλη με ναό."

#: data/classic/buildings.ruleset:1637 data/experimental/buildings.ruleset:1704
#, fuzzy, no-c-format
msgid ""
"The amount of stored food lost when one of your cities grows or shrinks is "
"reduced by 25%. This helps a city to grow faster and more easily withstand "
"famine. Cumulative with Granary."
msgstr ""
"Η ποσότητα του αποθηκευμένου φαγητού που χάνεται όταν μια πόλη σου αυξάνεται "
"η συρρικνώνεται ελαττώνεται κατά 25%. Αυτό βοηθάει σε μια πόλη να αυξηθεί "
"ποιό γρήγορα και να αντέχει ποιό εύκολα λιμούς. Επιδρά αθροιστικά με την "
"σιταποθήκη."

#: data/classic/buildings.ruleset:1661 data/experimental/buildings.ruleset:1728
#, fuzzy, no-c-format
msgid "Boosts science production in each city with a Research Lab by 100%."
msgstr ""
"Αυξάνει την επιστημονική παραγωγή σε κάθε πόλη με Ερευνητικό Εργαστήριο κατά "
"100%."

#: data/classic/buildings.ruleset:1729
#, fuzzy
msgid ""
"All your new military land units start with an additional veteran level. "
"This is cumulative with any Barracks building in a city. With both units are "
"created as Hardened. The chance of a land unit getting the next veteran "
"level after a battle increases by half."
msgstr ""
"Όλες οι νεές σου μονάδες ξεκινάνε στο πρώτο επίπεδο βετεράνου. Η πιθανότητα "
"μιας μονάδας να φτάσει στο επόμενο επίπεδο βετεράνων μετά από μάχη ,αυξάνει "
"στο μισό. "

#: data/classic/buildings.ruleset:1782 data/experimental/buildings.ruleset:1849
#, fuzzy
msgid ""
"Counts as a Police Station in every city. (That is, for each city, it "
"reduces the unhappiness caused by aggressively deployed military units owned "
"by that city by 2 under Democracy and 1 under Republic -- in other words, it "
"neutralizes the unhappiness caused by a single military unit per city. This "
"wonder has no effect under other governments.)"
msgstr ""
"Λειτουργεί σαν Αστυνομικός Σταθμός σε κάθε πόλη. (Δηλάδη , για κάθε πόλη "
"μειώνει τους δυστυχισμένους από στρατιωτικές μονάδες έξω από την πόλη κατά 2 "
"στην Δημοκρατία και κατά 1 σε Ρεπουμπλικανία. Αυτό το θαύμα δεν έχει "
"επίδραση υπό άλλα πολιτεύματα.)"

#: data/classic/buildings.ruleset:1810 data/experimental/buildings.ruleset:1877
#: data/multiplayer/buildings.ruleset:1795 data/royale/buildings.ruleset:2205
#: data/sandbox/buildings.ruleset:2032
#, fuzzy
msgid ""
"This is not a normal improvement. Instead, setting a city's production to "
"Coinage means its shield production is converted to tax output (money, "
"gold!)."
msgstr ""
"Αυτη δεν είναι μια συνηθισμένη βελτίωση . Αντίθετα όταν θέτεις την παραγωγή "
"μιας πόλης σε Ρευστοποίηση σημαίνει ότι η παραγωγή της μετατρέπεται σε χρυσά "
"νομίσματα."

#: data/classic/cities.ruleset:58 data/experimental/cities.ruleset:60
#: data/multiplayer/cities.ruleset:57
msgid ""
"Each entertainer produces two luxury good points for their city per turn. "
"See the section on Happiness for the effects of luxury good points."
msgstr ""

#: data/classic/cities.ruleset:72
msgid ""
"Each scientist adds three points to your empire's research output per turn."
msgstr ""

#: data/classic/cities.ruleset:86
msgid ""
"Each tax collector produces three extra gold for your treasury per turn."
msgstr ""

#: data/classic/game.ruleset:26
#, fuzzy
msgid "Classic ruleset"
msgstr "Κακό επίπεδο ημερολογίου \"%s\".\n"

#: data/classic/game.ruleset:38
msgid ""
"You are playing with the classic Freeciv21 ruleset for single player games. "
"Note that in addition to the ruleset, also server settings affect the rules "
"of the game. For more information refer to the detailed description (README."
"classic)."
msgstr ""

#: data/classic/game.ruleset:411 data/experimental/game.ruleset:419
#, fuzzy, c-format
msgid "Sell %sGoods%s"
msgstr "Κλέψε τεχνολογία"

#: data/classic/game.ruleset:1388
msgid "Pestilence"
msgstr ""

#: data/classic/techs.ruleset:269 data/experimental/techs.ruleset:287
#: data/multiplayer/techs.ruleset:269
#, fuzzy
msgid ""
"Allows Settlers, Workers and Engineers to build fortresses, and to build oil "
"wells on Desert tiles."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/classic/techs.ruleset:476 data/classic/techs.ruleset:775
msgid "Allows establishing one more trade route from each city."
msgstr ""

#: data/classic/techs.ruleset:641 data/experimental/techs.ruleset:700
#: data/multiplayer/techs.ruleset:649
#, fuzzy
msgid "Allows Workers and Engineers to build airbases and buoys."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/classic/techs.ruleset:650 data/experimental/techs.ruleset:710
#: data/multiplayer/techs.ruleset:658
#, fuzzy
msgid "Allows Settlers, Workers and Engineers to upgrade roads to railroads."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/classic/techs.ruleset:671 data/experimental/techs.ruleset:733
#: data/multiplayer/techs.ruleset:677
#, fuzzy
msgid ""
"Allows Settlers, Workers and Engineers to build oil wells on Glacier tiles."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/classic/techs.ruleset:683 data/experimental/techs.ruleset:746
#: data/multiplayer/techs.ruleset:689
#, fuzzy
msgid ""
"Allows Settlers, Workers and Engineers to upgrade irrigation systems to "
"farmland."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/classic/terrain.ruleset:26 data/experimental/terrain.ruleset:28
#: data/multiplayer/terrain.ruleset:26
msgid "Has Oil Well instead of Mine."
msgstr ""

#: data/classic/terrain.ruleset:388 data/experimental/terrain.ruleset:384
#: data/multiplayer/terrain.ruleset:382 data/royale/terrain.ruleset:395
#: data/sandbox/terrain.ruleset:396
#, fuzzy
msgid ""
"Deep oceans cover much of the world away from coastlines, and only seaworthy "
"units (not including Triremes) can travel on them."
msgstr ""
"Ο ωκεανός καλύπτει μεγάλος μέρος του κόσμου και μόνο θαλάσσιες μονάδες "
"(τρίηρεις και άλλα πλεούμενα) μπορούν να ταξιδέψουν πάνω τους.\n"
"\n"
"Τα τετράγωνα ωκεανού δεν μολύνονται ποτέ ούτε είναι υποκείμενα σε ραδιενεργά "
"κατάλοιπα."

#: data/classic/terrain.ruleset:438 data/multiplayer/terrain.ruleset:430
msgid "Oil wells can be built when Refining is discovered."
msgstr ""

#: data/classic/terrain.ruleset:488 data/multiplayer/terrain.ruleset:478
msgid "Oil wells can be built when Construction is discovered."
msgstr ""

#: data/classic/terrain.ruleset:1035 data/experimental/terrain.ruleset:1011
#: data/multiplayer/terrain.ruleset:1009
#, fuzzy
msgid "?gui_type:Build Fortress/Buoy"
msgstr "Χτίσε _Φρούριο"

#: data/classic/terrain.ruleset:1038 data/experimental/terrain.ruleset:1014
#: data/multiplayer/terrain.ruleset:1012 data/royale/terrain.ruleset:1062
#, fuzzy
msgid "?gui_type:Build Airbase"
msgstr "Χτίσε _Αερ.Βάση"

#: data/classic/terrain.ruleset:1179 data/experimental/terrain.ruleset:1155
#: data/multiplayer/terrain.ruleset:1153
msgid ""
"Building an irrigation system on a suitable tile causes it to produce one "
"extra food each turn. This requires a nearby source of water: an ocean, "
"lake, or river tile, or another tile with an irrigation system, must share "
"an edge (not just a corner) with the target tile. However, once irrigated, "
"land remains so even if the water source is removed."
msgstr ""

#: data/classic/terrain.ruleset:1186
msgid ""
"Building irrigation on a tile with a mine or oil well will destroy it the "
"mine or oil well."
msgstr ""

#: data/classic/terrain.ruleset:1217
msgid ""
"Mines can be built on some types of terrain, which increases the number of "
"production points produced by that tile. Hills get an extra 3 production "
"points per tile and other terrains get 1 extra production point."
msgstr ""

#: data/classic/terrain.ruleset:1245 data/experimental/terrain.ruleset:1221
#: data/multiplayer/terrain.ruleset:1219
msgid ""
"Oil wells behave like mines (giving an extra production point), but require "
"more technology. Oil wells can be built on Desert with knowledge of "
"Construction, and on Glacier with knowledge of Refining."
msgstr ""

#: data/classic/terrain.ruleset:1249 data/experimental/terrain.ruleset:1225
#: data/multiplayer/terrain.ruleset:1223
msgid "Building an oil well on an irrigated tile will destroy the irrigation."
msgstr ""

#: data/classic/terrain.ruleset:1271 data/experimental/terrain.ruleset:1247
msgid ""
"Pollution appears on land tiles around cities with high production or "
"population, or when a Mfg. Plant suffers an industrial accident. It halves "
"all output from its tile, and contributes to the risk of global warming."
msgstr ""

#: data/classic/terrain.ruleset:1276 data/experimental/terrain.ruleset:1252
#: data/multiplayer/terrain.ruleset:1250
msgid ""
"The pollution can only be cleared by dispatching Workers, Settlers, or "
"Engineers with the \"clean pollution\" order."
msgstr ""

#: data/classic/terrain.ruleset:1391
msgid ""
"Nuclear fallout can appear on land tiles when a Nuclear unit is detonated, "
"or when a city's Nuclear Plant has an accident. It halves all output from "
"its tile."
msgstr ""

#: data/classic/terrain.ruleset:1399 data/experimental/terrain.ruleset:1374
#: data/multiplayer/terrain.ruleset:1371
#, fuzzy
msgid "Settlers, Workers, and Engineers can clean up nuclear fallout."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/classic/terrain.ruleset:1427
msgid ""
"Fortresses improve defense for land units outside cities. Among other "
"effects, a land unit remaining in a fortress for a whole turn without moving "
"recovers a quarter of its hitpoints. With Invention, fortresses gain "
"watchtowers from which land units can see further afield."
msgstr ""

#: data/classic/terrain.ruleset:1544 data/experimental/terrain.ruleset:1521
#: data/multiplayer/terrain.ruleset:1516
msgid ""
"Building roads on river tiles requires knowledge of Bridge Building. City "
"center tiles automatically get roads (unless they are on a river tile and "
"you do not yet know Bridge Building)."
msgstr ""

#: data/classic/terrain.ruleset:1603 data/multiplayer/terrain.ruleset:1575
#, fuzzy, no-c-format
msgid ""
"Any land terrain type may have a River on it. A River adds 1 trade to the "
"resources produced by that tile. It also increases a tile's defense factor "
"by 50%. Finally, land units may move along a River (but not diagonally) for "
"fast travel."
msgstr ""
"Οποιοσδήποτε τύπος έδαφους (εκτός ωκεανού) μπορεί να διατρέχεται από ποτάμια."
"Ένας ποταμός προσθέτει 1 μονάδα εμπορίου στο ενλόγω τετράγωνο. Επίσης "
"αυξάνει τον αμυντικό παράγοντα του τετραγώνου κατά 50%. Τέλος, μονάδες ξηράς "
"μπορούν να μετακινηθούν κατά μήκος ενός ποταμού (αλλά όχι διαγώνια). Η "
"κίνηση κατά μήκος ενός ποταμού κοστίζει 1/3 μιας μονάδας κίνησης. \n"
"\n"
"Οι δρόμοι και οι σιδηρόδρομοι μπορούν να χτιστούν μόνο σε τετράγωνα με "
"ποτάμι να ο πολιτισμός σου έχει αποκτήσει τη τεχνολογία Χτίσιμο γεφυρών."

#: data/classic/units.ruleset:480 data/multiplayer/units.ruleset:480
msgid ""
"Settlers can also perform most of the same terrain alterations as Workers "
"(but cannot build Airbases or Buoys)."
msgstr ""

#: data/classic/units.ruleset:525 data/experimental/units.ruleset:542
#: data/multiplayer/units.ruleset:526
msgid ""
"Workers can build airbases and buoys, which Settlers cannot. Workers must be "
"on board a ship to build buoys."
msgstr ""

#: data/classic/units.ruleset:563 data/experimental/units.ruleset:585
#: data/multiplayer/units.ruleset:564
#, fuzzy
msgid ""
"Engineers are similar to Workers, but they work twice as fast and move twice "
"as fast. Engineers may also perform major terrain transformations which are "
"beyond the capabilities of Workers and Settlers, such as converting Tundra "
"into Desert, or even Ocean into Swamp in some circumstances (when on board "
"an ocean-going vessel, on a tile surrounded by sufficient existing land). "
"See the Terrain Alterations section for more details."
msgstr ""
"Οι Μηχανικοί είναι παρόμοιοι με τους Εργάτες, αλλά δουλεύουν με διπλάσια "
"ταχύτητα.Επίσης οι Μηχανικοί μπορούν να πραγματοποιήσουν μεταμορφώσεις του "
"εδάφους (πχ μετατροπή Τούνδρας σε Ερήμου) που είναι πέρα από τις δυνατότητες "
"των Εργατών.\n"
"\n"
"Συμβουλή 1: Αναβάθμισε τους Εργάτες σου σε Μηχανικούς όσο το συντομότερο, "
"αφού οι Μηχανικοί χρειάζονται τους ίδιους πόρους για συντήρηση όπως και οι "
"Εργάτες. \n"
"\n"
"Συμβουλή 2: Αν καταφέρεις να χτίσεις το θαύμα Εργαστήριο ΝταΒίντσι , τότε "
"εξερεύνησε τα εκρηκτικά πριν το εργαστήρι απαρχαιωθεί. Έτσι οι Εργάτες σου "
"θα αναβαθμιστούν αυτόματα."

#: data/classic/units.ruleset:571 data/experimental/units.ruleset:593
#: data/multiplayer/units.ruleset:572
msgid ""
"TIP 1: Upgrade Workers to Engineers when possible, as Engineers require the "
"same resources as ordinary Workers."
msgstr ""

#: data/classic/units.ruleset:574 data/experimental/units.ruleset:596
#: data/multiplayer/units.ruleset:575
msgid ""
"TIP 2: If you manage to build Leonardo's Workshop, research Explosives "
"before the Workshop becomes obsolete. This way, your Workers units will be "
"upgraded for free."
msgstr ""

#: data/classic/units.ruleset:738 data/experimental/units.ruleset:760
#: data/multiplayer/units.ruleset:739
msgid ""
"Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
"defender. Mounted units have a disadvantage against Pikemen."
msgstr ""

#: data/classic/units.ruleset:808 data/multiplayer/units.ruleset:844
#, fuzzy
msgid ""
"A number of Partisans are granted free when an enemy conquers your city -- "
"they automatically assume defensive positions in the surrounding countryside "
"-- but only under these conditions:\n"
"\n"
" - Guerilla Warfare must be known by at least one player.\n"
" - You must be the player who originally built the city.\n"
" - You must know about Communism and Gunpowder.\n"
" - You must run either a Democracy or a Communist government."
msgstr ""
"Ένας αριθμός από Παρτιζάνους σου δίνονται δωρεάν όταν εχθρός καταλαμβάνει "
"μια πόλη σου αλλά μόνο υπό αυτές τις συνθήκες:\n"
"\n"
" - Ένας παίχτης τουλάχιστον πρέπει να γνωρίζει τον Ανταρτοπόλεμο.\n"
"\n"
" - Πρέπει να είσαι ο παίχτης που αρχικά έχτισε την πόλη.\n"
"\n"
" - Πρέπει να ξέρεις για τον Κομμουνισμό και την πυρίτιδα.\n"
"\n"
" - Το πολίτευμά σου πρέπει να είναι είτε Δημοκρατία είτε Κομμουνισμός."

#: data/classic/units.ruleset:1342 data/experimental/units.ruleset:1365
#: data/multiplayer/units.ruleset:1442
msgid ""
"Fighters are your first airborne units. They can move anywhere and attack "
"any unit. Fighters have a disadvantage againt Helicopters."
msgstr ""

#: data/classic/units.ruleset:1451
#, fuzzy
msgid ""
"An improved Fighter, with improved attack and a higher movement radius. "
"Stealth Fighters have a disadvantage against Helicopters."
msgstr ""
"Ένα βελτιωμένο μαχητικό με βελτιωμένη επίθεση με μεγαλύτερη ακτίνα δράσης."

#: data/classic/units.ruleset:1519 data/multiplayer/units.ruleset:1618
msgid ""
"The Trireme is your first boat unit. It can act as a transport ship and has "
"rudimentary offensive capabilities, but may not enter deep ocean tiles."
msgstr ""

#: data/classic/units.ruleset:1553 data/experimental/units.ruleset:1578
#: data/multiplayer/units.ruleset:1652
msgid "The Caravel replaces the Trireme and can enter any ocean tile."
msgstr ""

#: data/classic/units.ruleset:1755 data/experimental/units.ruleset:1780
#: data/multiplayer/units.ruleset:1854
msgid ""
"The AEGIS Cruiser is equipped with an advanced defensive missile system. "
"Airborne units are at a disadvantage against AEGIS Cruisers."
msgstr ""

#: data/classic/units.ruleset:1981 data/multiplayer/units.ruleset:2080
msgid ""
"TIP 2: You may be involved in a situation where you have invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next to "
"the city and have them ready to fix the fallout on the same turn it occurs! "
"This minimizes the chance of nuclear winter. Eco-friendly nukes!"
msgstr ""

#: data/classic/units.ruleset:2047 data/multiplayer/units.ruleset:2146
#: data/royale/units.ruleset:2792 data/sandbox/units.ruleset:2328
msgid ""
"Diplomats can also perform a number of actions in another player's city, "
"although each Diplomat may attempt only one action. Most of these actions "
"have a chance of failure. Also, any enemy Diplomats or Spies in the city "
"will oppose hostile actions, as will the enemy Leader in games with leaders. "
"In this case, either your unit or the defending unit will die (if you go up "
"against the Leader you will always die). If the defending unit dies, you "
"lose one movement point and may try again."
msgstr ""

#: data/classic/units.ruleset:2092 data/experimental/units.ruleset:2119
#: data/multiplayer/units.ruleset:2191
#, fuzzy
msgid ""
"Diplomats built under a Communist government will start at the first veteran "
"level (secretary)."
msgstr "Αναβαθμίζει μια απαρχαιωμένη μονάδα ανά γύρο"

#: data/classic/units.ruleset:2146
msgid ""
"A Spy can also be used to:\n"
"\n"
" - sabotage an enemy unit (reducing its hitpoints to half), if it is alone "
"on a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by "
"one);\n"
" - steal specific technology (with a reduced chance of success);\n"
" - steal further technologies from a city which has already been stolen from "
"(although cities become more resistant each time they are stolen from);\n"
" - sabotage predetermined city targets (with a reduced chance of success)."
msgstr ""

#: data/classic/units.ruleset:2162 data/experimental/units.ruleset:2189
#: data/multiplayer/units.ruleset:2261
#, fuzzy
msgid ""
"Spies built under a Communist government will start at the first veteran "
"level (handler)."
msgstr "Αναβαθμίζει μια απαρχαιωμένη μονάδα ανά γύρο"

#: data/classic/units.ruleset:2197 data/experimental/units.ruleset:2224
msgid ""
"Caravans can establish trade routes with your own cities or those of other "
"nations (even enemies) by traveling to them. A route's ongoing revenue is "
"doubled if the two cities involved are on different continents, and doubled "
"again if the cities are from different civilizations. This last condition "
"means the net benefit to your civilization of a trade route is the same "
"regardless of whether you own both cities or only one of them; if you only "
"own one city, trade in each city is doubled, but you only get the benefit "
"from one end of the route."
msgstr ""

#: data/classic/units.ruleset:2206 data/experimental/units.ruleset:2233
msgid ""
"Initially cities can support a maximum of two trade routes. Knowledge of the "
"technologies Magnetism and The Corporation each increase this limit by one. "
"Knowing both allows cities to support four trade routes each."
msgstr ""

#: data/default/nationlist.ruleset:23
#, fuzzy
msgid "?nationset:Core"
msgstr "?nation:Ουδέτερο"

#: data/default/nationlist.ruleset:29
msgid ""
"A small set of playable nations that should be fully localized into "
"languages other than English."
msgstr ""

#: data/default/nationlist.ruleset:34
#, fuzzy
msgid "?nationset:Extended"
msgstr "?nation:Ουδέτερο"

#: data/default/nationlist.ruleset:42
msgid ""
"The complete set of playable nations; this allows for larger games or more "
"variety, but not all of these may have been localized into languages other "
"than English."
msgstr ""

#: data/default/nationlist.ruleset:63
msgid "?nationgroup:Medieval"
msgstr "?nationgroup:Μεσαιωνικό"

#: data/default/nationlist.ruleset:66
#, fuzzy
msgid "?nationgroup:Early Modern"
msgstr "?nationgroup:Μοντέρνο"

#: data/default/nationlist.ruleset:72
msgid "?nationgroup:African"
msgstr "?nationgroup:Αφρικανοί"

#: data/default/nationlist.ruleset:75
msgid "?nationgroup:American"
msgstr "?nationgroup:Αμερικάνοι"

#: data/default/nationlist.ruleset:78
msgid "?nationgroup:Asian"
msgstr "?nationgroup:Ασιάτες"

#: data/default/nationlist.ruleset:81
msgid "?nationgroup:European"
msgstr "?nationgroup:Ευρωπαίοι"

#: data/default/nationlist.ruleset:84
msgid "?nationgroup:Oceanian"
msgstr "?nationgroup:Ωκεάνιοι"

#: data/default/nationlist.ruleset:87
#, fuzzy
msgid "?nationgroup:Imaginary"
msgstr "?nationgroup:Ασιάτες"

#: data/experimental/buildings.ruleset:112
#, fuzzy
msgid ""
"Allows a city to grow larger than size 8 and reduces the chance of plague "
"within the city. After Industrialization is researched this effect of the "
"Aqueduct is reduced."
msgstr ""
"Επιτρέπει σε μια πόλη να αυξηθεί σε μέγεθος μεγαλύτερο από 12. Προηγουμένος "
"απαιτείται υδραγωγείο ώστε η πόλη να αυξηθεί σε μέγεθος μεγαλύτερο από 8."

#: data/experimental/buildings.ruleset:116
#, fuzzy
msgid "A Sewer System is required for a city to grow larger than size 12."
msgstr ""
"Επιτρέπει σε μια πόλη να αυξηθεί σε μέγεθος μεγαλύτερο από 12. Προηγουμένος "
"απαιτείται υδραγωγείο ώστε η πόλη να αυξηθεί σε μέγεθος μεγαλύτερο από 8."

#: data/experimental/buildings.ruleset:141
#, fuzzy, no-c-format
msgid ""
"Together with the Marketplace improvement, a Bank increases the luxury good "
"and tax production within a city by 100%."
msgstr ""
"Μαζί με την Αγορά , μια Τράπεζα αυξάνει την παραγωγή ανέσεων και φόρων μέσα "
"σε μια πόλη κατά 100%."

#: data/experimental/buildings.ruleset:330
#: data/experimental/buildings.ruleset:542
#: data/experimental/buildings.ruleset:726
msgid "Adds 2 points of culture each turn."
msgstr ""

#: data/experimental/buildings.ruleset:437
#, fuzzy
msgid "Hospital"
msgstr "Πρωτεύουσα:"

#: data/experimental/buildings.ruleset:453
msgid ""
"A Hospital is used to treat the ill, and sometimes for medical research. A "
"city with a Hospital is less likely to suffer from plagues."
msgstr ""

#: data/experimental/buildings.ruleset:497
#, fuzzy
msgid "Genetic Lab"
msgstr "Βετεράνος"

#: data/experimental/buildings.ruleset:514
#, no-c-format
msgid ""
"In a Genetic Laboratory medicaments can be researched. The possibility for "
"plagues within the city is reduced."
msgstr ""

#: data/experimental/buildings.ruleset:517
#, c-format
msgid ""
"A Genetic Laboratory allows the genetic optimization of plants and animals. "
"The food output is increased by 25% if the city size exceeds 20."
msgstr ""

#: data/experimental/buildings.ruleset:589
#: data/experimental/buildings.ruleset:1111
msgid ""
"If a metropolis (city size > 30) has a Mass Transit and a Super Highway the "
"city radius is further increased."
msgstr ""

#: data/experimental/buildings.ruleset:641
#, fuzzy, no-c-format
msgid ""
"Increases the effect of a Factory and Mfg. Plant on the shield production of "
"a city, and also reduces the amount of pollution generated by that "
"production.   Nuclear Plant in combination with either a Factory or Mfg. "
"Plant gives a 75% production bonus over the level without any of these "
"improvements, while giving pollution only 75% of the equivalent combination "
"with a Power Plant. A Nuclear Plant, Factory, and Mfg. Plant together give a "
"150% production bonus with pollution only 50% of the equivalent combination "
"with a Power Plant."
msgstr ""
"Αυξάνει την παραγωγή ασπίδων σε ένα Εργοστάσιο ή σε μια Βιομηχανία σε μια "
"πόλη: ένα Εργοστάσιο και ένας ηλεκτρικός σταθμός δίνουν μαζί 75% μπόνους "
"παραγωγής, και ένα Εργοστάσιο,Βιομηχανία και Ηλεκτρικός Σταθμός δίνουν 150% "
"μπόνους παραγωγής.Η επιπλέον παραγωγικότητα ίσως οδηγήσει στη παραγωγή "
"μόλυνσης.\n"
"\n"
"Μια πόλη μπορεί να έχει έναν Υδροηλεκτρικό Σταθμό, Ηλεκτρικό ή Πυρηνικό "
"Σταθμό."

#: data/experimental/buildings.ruleset:932
#, fuzzy
msgid ""
"Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
"for a city to grow larger than size 8. The Sewer System further reduces the "
"chance of a plague."
msgstr ""
"Επιτρέπει σε μια πόλη να αυξηθεί σε μέγεθος μεγαλύτερο από 12. Προηγουμένος "
"απαιτείται υδραγωγείο ώστε η πόλη να αυξηθεί σε μέγεθος μεγαλύτερο από 8."

#: data/experimental/buildings.ruleset:1164
msgid "The work of the priests also reduces the effect of plague in the city."
msgstr ""

#: data/experimental/buildings.ruleset:1190
msgid "Adds 1 point of culture each turn."
msgstr ""

#: data/experimental/buildings.ruleset:1303
#, fuzzy
msgid ""
"This stunning technological achievement makes one unhappy citizen content in "
"each of your cities (including citizens unhappy about military activity). It "
"further reduces the possibility for an illness in the city."
msgstr ""
"Αυτό το εντυπωσιακό τεχνολογικό επίτευμα κάνει έναν δυσαρεστημένο πολίτη "
"ικανοποιημένο σε κάθε μια από τις πόλεις σου."

#: data/experimental/buildings.ruleset:1630
#, fuzzy
msgid ""
"The player who owns it gets an embassy with all players with whom one has "
"ever had contact with."
msgstr "Ο παίχτης που το έχει αποκτά αυτόματα πρεσβεία με κάθε παίχτη."

#: data/experimental/buildings.ruleset:1796
#, fuzzy
msgid ""
"All your new military land units start with an additional veteran level. "
"This is cumulative with any Barracks building in a city. With both, units "
"are created as Hardened. The chance of a land unit getting the next veteran "
"level after a battle increases by half."
msgstr ""
"Όλες οι νεές σου μονάδες ξεκινάνε στο πρώτο επίπεδο βετεράνου. Η πιθανότητα "
"μιας μονάδας να φτάσει στο επόμενο επίπεδο βετεράνων μετά από μάχη ,αυξάνει "
"στο μισό. "

#: data/experimental/cities.ruleset:74 data/multiplayer/cities.ruleset:71
msgid ""
"Each scientist adds three bulbs to your empire's research output per turn."
msgstr ""

#: data/experimental/cities.ruleset:88 data/multiplayer/cities.ruleset:85
msgid ""
"Each tax collector produces three extra gold for your national treasury per "
"turn."
msgstr ""

#: data/experimental/game.ruleset:29
#, fuzzy
msgid "Experimental ruleset"
msgstr "πειραματικό"

#: data/experimental/game.ruleset:48
msgid ""
"You are playing with the experimental ruleset. This showcases new or unusual "
"features available in Freeciv21 without regard for strict game balancing or "
"playability. A detailed description of the differences from the classic "
"ruleset can be found in README.experimental."
msgstr ""

#: data/experimental/game.ruleset:1472
#, no-c-format
msgid "Map Known 20%"
msgstr ""

#: data/experimental/game.ruleset:1477
#, fuzzy, no-c-format
msgid "You're the first one to have 20% of the world mapped!"
msgstr "Οι %s δίνουν τον παγκόσμιο χάρτη τους"

#: data/experimental/game.ruleset:1479
#, fuzzy, no-c-format
msgid "You have 20% of the world mapped!"
msgstr "Οι %s δίνουν τον παγκόσμιο χάρτη τους"

#: data/experimental/governments.ruleset:82
msgid "Under Anarchy, technology cannot be lost due to lack of upkeep."
msgstr ""

#: data/experimental/governments.ruleset:222
#: data/sandbox/governments.ruleset:417
#, fuzzy
msgid "Personal Freedom"
msgstr "Πρώτη επαφή"

#: data/experimental/governments.ruleset:228
#: data/sandbox/governments.ruleset:422
#, no-c-format
msgid ""
"Each step of personal freedom you allow your citizens yields a 10% increase "
"in science output, but makes an additional citizen unhappy for every "
"aggressively deployed military unit."
msgstr ""

#: data/experimental/techs.ruleset:831
#, fuzzy
msgid ""
"Allows Settlers, Workers and Engineers to upgrade railroads with maglev."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/experimental/terrain.ruleset:432
msgid "Oil wells can be built when Refining is known."
msgstr ""

#: data/experimental/terrain.ruleset:480
msgid "Oil wells can be built when Construction is known."
msgstr ""

#: data/experimental/terrain.ruleset:1162 data/multiplayer/terrain.ruleset:1160
#: data/royale/terrain.ruleset:1216 data/sandbox/terrain.ruleset:1214
msgid ""
"Building irrigation on a tile with a mine or oil well will destroy the mine "
"or oil well."
msgstr ""

#: data/experimental/terrain.ruleset:1193 data/multiplayer/terrain.ruleset:1191
msgid ""
"Mines can be built on some types of terrain, which increases the number of "
"production points produced by that tile. Hills get an extra 3 production "
"points per tile, other terrains get 1 extra production point."
msgstr ""

#: data/experimental/terrain.ruleset:1367 data/multiplayer/terrain.ruleset:1364
msgid ""
"Nuclear fallout can appear on land tiles when a Nuclear unit is detonated. "
"It halves all output from its tile."
msgstr ""

#: data/experimental/terrain.ruleset:1402 data/multiplayer/terrain.ruleset:1399
msgid ""
"Fortresses improve defense for land units outside cities. Among other "
"effects, a land unit remaining in a fortress for a whole turn without moving "
"recovers a quarter of its hit points. With Invention, fortresses gain "
"watchtowers from which land units can see further afield."
msgstr ""

#: data/experimental/terrain.ruleset:1516
msgid ""
"Roads allow your land units to move more quickly, and allow heavy Big Land "
"units such as Catapults and Freight to travel through otherwise difficult "
"terrain such as Mountains and Forest. On some terrain, roads also provide a "
"trade bonus."
msgstr ""

#: data/experimental/terrain.ruleset:1589
msgid ""
"With sufficient technology, you may build magnetic levitation systems along "
"your railroad routes. Land units expend no movement points when riding a "
"maglev as you may ride indefinitely. (As may your enemies!)"
msgstr ""

#: data/experimental/terrain.ruleset:1593
msgid ""
"Your regular railroads are still used to carry heavy Big Land units for "
"which the maglev system is unsuitable, and they continue to provide "
"production and trade bonuses."
msgstr ""

#: data/experimental/terrain.ruleset:1619
#, fuzzy, no-c-format
msgid ""
"Any land terrain type may have a River on it. A River adds 1 trade to the "
"resources produced by that tile. It also increases a tile's defense factor "
"by 50%."
msgstr ""
"Οποιοσδήποτε τύπος έδαφους (εκτός ωκεανού) μπορεί να διατρέχεται από ποτάμια."
"Ένας ποταμός προσθέτει 1 μονάδα εμπορίου στο ενλόγω τετράγωνο. Επίσης "
"αυξάνει τον αμυντικό παράγοντα του τετραγώνου κατά 50%. Τέλος, μονάδες ξηράς "
"μπορούν να μετακινηθούν κατά μήκος ενός ποταμού (αλλά όχι διαγώνια). Η "
"κίνηση κατά μήκος ενός ποταμού κοστίζει 1/3 μιας μονάδας κίνησης. \n"
"\n"
"Οι δρόμοι και οι σιδηρόδρομοι μπορούν να χτιστούν μόνο σε τετράγωνα με "
"ποτάμι να ο πολιτισμός σου έχει αποκτήσει τη τεχνολογία Χτίσιμο γεφυρών."

#: data/experimental/terrain.ruleset:1623
msgid ""
"Land units may move along rivers for faster travel (but not diagonally), and "
"heavy Big Land units such as Catapults and Freight may travel along them "
"through otherwise difficult terrain. Triremes may also travel up rivers "
"(although later boats cannot)."
msgstr ""

#: data/experimental/terrain.ruleset:1628
msgid ""
"Roads, railroads, and maglev can only be built on River tiles if your "
"civilization has learned Bridge Building technology."
msgstr ""

#: data/experimental/units.ruleset:492
msgid ""
"Settlers can also perform some of the same terrain alterations as Workers "
"(but cannot build Airbases or Buoys)."
msgstr ""

#: data/experimental/units.ruleset:529 data/experimental/units.ruleset:575
msgid "?worker_level:apprentice"
msgstr ""

#: data/experimental/units.ruleset:531 data/experimental/units.ruleset:577
msgid "?worker_level:journeyman"
msgstr ""

#: data/experimental/units.ruleset:533 data/experimental/units.ruleset:579
msgid "?worker_level:master"
msgstr ""

#: data/experimental/units.ruleset:962
msgid ""
"Paratroopers are experts at airborne attacks. From a friendly city or "
"airbase, Paratroopers who have not expended any movement points can paradrop "
"directly to any tile in range (even onto ships), and be immediately ready to "
"act there. (Beware dropping into unseen territory, as Paratroopers landing "
"on a tile occupied by enemy units are easy targets!)"
msgstr ""

#: data/experimental/units.ruleset:1433
#, fuzzy
msgid ""
"The Helicopter is a very powerful unit, as it can both fly and conquer "
"cities.  Care must be exercised, because Helicopters lose a small amount of "
"health for every turn not spent in a city or airbase or on a Carrier, unless "
"you have the United Nations wonder, and Helicopters may be attacked by "
"ground units."
msgstr ""
"Το ελικόπτερο είναι μια πολύ ισχυρή μονάδα, αφού μπορεί να πετά και να "
"καταλαμβάνει πόλεις. Πρέπει να προσεχθεί το ότι χάνουν κάθε γύρο που δεν "
"βρίσκονται σε πόλη μικρό ποσοστό των μονάδων αντοχής τους (εκτός και αν "
"έχεις το θαύμα Ηνωμένα Έθνη."

#: data/experimental/units.ruleset:1475 data/multiplayer/units.ruleset:1550
#, fuzzy
msgid ""
"An improved Fighter, with improved attack and a higher movement radius. "
"Stealth Fighters have a disadvantage againt Helicopters."
msgstr ""
"Ένα βελτιωμένο μαχητικό με βελτιωμένη επίθεση με μεγαλύτερη ακτίνα δράσης."

#: data/experimental/units.ruleset:2008
msgid ""
"TIP 2: You may be involved in a situation where you have invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next to "
"the city and have them ready to fix the fallout on the same turn it occurs!  "
"This minimizes the chance of nuclear winter. Eco-friendly nukes!"
msgstr ""

#: data/experimental/units.ruleset:2074
msgid ""
"Diplomats can also perform a number of actions in another player's city, "
"although each Diplomat may attempt only one action. Most of these actions "
"have a chance of failure. Also, any enemy Diplomats or Spies in the city "
"will oppose hostile actions, as will the enemy Leader in games with leaders; "
"in this case, either your unit or the defending unit will die (if you go up "
"against the Leader you will always die). If the defending unit dies, you "
"lose one movement point and may try again."
msgstr ""

#: data/experimental/units.ruleset:2167
msgid ""
"She can perform all the functions of the Diplomat; refer to the Diplomat "
"entry for more details. Unlike a Diplomat, a Spy may also survive an "
"operation in a foreign city and become more experienced as a result. Spies "
"are also more effective than Diplomats at defending cities against foreign "
"Diplomats and Spies."
msgstr ""

#: data/experimental/units.ruleset:2173
msgid ""
"A Spy can also be used to:\n"
" - sabotage an enemy unit (reducing its hit points to half), if it is alone "
"on a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by "
"one);\n"
" - steal specific technology (with a reduced chance of success);\n"
" - steal further technologies from a city which has already been stolen from "
"(although cities become more resistant each time they are stolen from);\n"
" - sabotage predetermined city targets (with a reduced chance of success)."
msgstr ""

#: data/experimental/units.ruleset:2273
msgid ""
"The Freight is twice as fast alternative to the Caravan, but unable to move "
"at all outside flat terrains and roads."
msgstr ""

#: data/experimental/units.ruleset:2308
msgid ""
"An explorer can be ordered to remain in a foreign city as an ambassador "
"after Writing is discovered. This gives permanent contact with the city's "
"owner, as well as intelligence on their national budget and technology."
msgstr ""

#: data/hex2t.tilespec:15
#, fuzzy
msgid "Small hex tileset."
msgstr "Επέλεξε αυτόν τον παίχτη"

#: data/hexemplio.tilespec:17
msgid "Large iso-hex tileset, similar to Amplio."
msgstr ""

#: data/isophex.tilespec:15
#, fuzzy
msgid "Small iso-hex tileset."
msgstr "Επέλεξε αυτόν τον παίχτη"

#: data/isotrident.tilespec:15
msgid "Isometric tileset based on Trident tileset."
msgstr ""

#: data/multiplayer/buildings.ruleset:113 data/royale/buildings.ruleset:435
#: data/sandbox/buildings.ruleset:397
#, fuzzy
msgid ""
"Entertains the citizens of a city, making 3 unhappy citizens content.  (Four "
"after the discovery of Electricity.) However, it does not affect citizens "
"made unhappy by military activity."
msgstr ""
"Ψυχαγωγεί τους πολίτες μιας πόλης, κάνοντας 3 δυστυχισμένους πολίτες "
"ικανοποιημένους. (Τέσσερις μετά την ανακάλυψη του ηλεκτρισμού.)"

#: data/multiplayer/buildings.ruleset:299
#, fuzzy
msgid ""
"City Walls make it easier to defend a city. They triple the defense strength "
"of units within the city against land and helicopter units.  They are "
"ineffective against airborne and sea units as well as Howitzers. City Walls "
"also prevent the loss of population which occurs when a defending unit is "
"destroyed by a land unit."
msgstr ""
"Τα Τοίχοι διευκολύνουν την υπεράσπιση μιας πόλης. Τριπλασιάζουν την αμυντική "
"δύναμη μονάδων μέσα στην πόλη εναντίον μονάδων ξηράς και ελικοπτέρων. Είναι "
"αναποτελεσματικά ενάντια σε εναέριες και θαλάσσιες μονάδες όπως και "
"Ολμοβόλα. Επίσης τα τοίχοι εμποδίζουν την απώλεια πληθυσμού που "
"πραγματοποιείται όταν μια υπερασπίστρια μονάδα καταστραφεί από μία μονάδα "
"ξηράς."

#: data/multiplayer/buildings.ruleset:348
#, no-c-format
msgid ""
"Reduces the corruption and waste in a city by 50%, and makes the revolt cost "
"of the city 4 times bigger. (These effects are redundant in your capital "
"city.)"
msgstr ""

#: data/multiplayer/buildings.ruleset:673
#, fuzzy
msgid ""
"Reduces the unhappiness caused by aggressively deployed military units owned "
"by the city by 4 under Democracy and 2 under Republic -- in other words, it "
"neutralizes the unhappiness caused by two military units. This improvement "
"has no effect under other governments."
msgstr ""
"Μειώνει την δυστυχία που προκαλείται από στρατιωτικές μονάδες έκτός πόλης "
"κατά 2 σε δημοκρατία και κατά 1 σε ομοσπονδία, Δεν έχει αποτέλεσμα σε άλλα "
"πολιτεύματα."

#: data/multiplayer/buildings.ruleset:914
#: data/multiplayer/buildings.ruleset:950
#: data/multiplayer/buildings.ruleset:977
#, fuzzy
msgid ""
"Before you can build any spaceship parts, you must build the Apollo Program."
msgstr ""
"Απαιτεί το κτίριο %s .\n"
"\n"

#: data/multiplayer/buildings.ruleset:1001
#, fuzzy, no-c-format
msgid ""
"Together with a Bank, a Stock Exchange boosts tax and luxury good production "
"in a city by 50%. Together with a Marketplace and a Bank, a Stock Exchange "
"boosts tax and luxury production in a city by 150%."
msgstr ""
"Μαζί με μια Τράπεζα και μια Αγορά , ένα Χρηματιστήριο ανεβάζει την συλλογή "
"φόρων και ανέσεων κατά 150%."

#: data/multiplayer/buildings.ruleset:1049
#, fuzzy, no-c-format
msgid ""
"Increases the food resources by 100% on each farmland tile which is being "
"used around the city. Farmland tiles are those which have been irrigated a "
"second time."
msgstr ""
"Αυξάνει τους πόρους του φαγητού κατά 50% σε κάθε τετράγωνο αγρόκτημα που "
"χρησιμοποιείται γύρω από την πόλη. Τα τετράγωνα αγροκτήματα είναι αυτά στα "
"οποιά έχει εφαρμοστεί η βελτίωση της ύδρευσης για δεύτερη φορά."

#: data/multiplayer/buildings.ruleset:1121
msgid ""
"Allows you to start building spaceship parts in cities with factories "
"(assuming you have researched the necessary technologies)."
msgstr ""

#: data/multiplayer/buildings.ruleset:1145
#, fuzzy
msgid ""
"City improvements which would normally have an upkeep of 1 are free of "
"upkeep, for all your cities on the same continent."
msgstr ""
"Υποδομές της πόλης που συνήθως θα χρειάζονταν ένα χρυσό για συντήρηση δεν το "
"χρειάζονται πλέον."

#: data/multiplayer/buildings.ruleset:1214
#, fuzzy
msgid ""
"This stunning technological achievement makes two content citizens happy in "
"all cities of all players who have researched Genetic Engineering. In the "
"unlikely event where there are not enough content citizens to benefit from "
"this effect in a city, the wonder applies to unhappy citizens (including "
"those unhappy about military activity), making each content then happy."
msgstr ""
"Κάνει έναν ικανοποιημένο κάτοικο χαρούμενο σε κάθε πόλη. Κάνει δύο επιπλέον "
"πολίτες χαρούμενους στην πόλη που περιέχει τους Κρεμαστούς Κήπους (δηλαδή "
"σύνολο 3). Στο απίθανο γεγονός που δεν υπάρχουν ικανοποιημένοι κάτοικοι το "
"θαύμα επιδρά στους δυσαρεστημένους πολίτες κάνοντας τους ικανοποιημένους."

#: data/multiplayer/buildings.ruleset:1241
msgid ""
"Gives immediate technology advance the first time it is built by each player."
msgstr ""

#: data/multiplayer/buildings.ruleset:1265
#, no-c-format
msgid ""
"Each city on the same continent may support one unit free of shield upkeep."
msgstr ""

#: data/multiplayer/buildings.ruleset:1289
#, fuzzy, no-c-format
msgid "Reduces corruption by 50% in all cities on the same continent."
msgstr ""
"Απαιτεί το πολίτευμα %s.\n"
"\n"

#: data/multiplayer/buildings.ruleset:1312
#, fuzzy
msgid "Works as a City Wall in all your cities on the same continent."
msgstr "Μετράει σαν τοίχοι σε όλες τις πόλεις."

#: data/multiplayer/buildings.ruleset:1335
#, fuzzy
msgid ""
"Makes two content citizens happy in every city on the same continent. In the "
"unlikely event where there are no content citizens to get the effect of "
"Hanging Gardens, the wonder applies to unhappy citizens (including those "
"unhappy about military activity), making each content then happy."
msgstr ""
"Κάνει έναν ικανοποιημένο κάτοικο χαρούμενο σε κάθε πόλη. Κάνει δύο επιπλέον "
"πολίτες χαρούμενους στην πόλη που περιέχει τους Κρεμαστούς Κήπους (δηλαδή "
"σύνολο 3). Στο απίθανο γεγονός που δεν υπάρχουν ικανοποιημένοι κάτοικοι το "
"θαύμα επιδρά στους δυσαρεστημένους πολίτες κάνοντας τους ικανοποιημένους."

#: data/multiplayer/buildings.ruleset:1362
#, fuzzy
msgid ""
"Works as if you had a Hydro Plant in every city on the same continent. (This "
"reduces pollution and increases the effects of Factories and Mfg. Plants.)"
msgstr ""
"Λειτουργεί σαν υδροηλεκτρικός σταθμός σε κάθε πόλη. ( Αυτό μειώνει τη "
"μόλυνση και αυξάνει την παραγωγικότητα των Εργοστασίων και των Βιομηχανιών)."

#: data/multiplayer/buildings.ruleset:1387
#, fuzzy, no-c-format
msgid ""
"Boosts science production by 100% in every city on the same continent that "
"has a University."
msgstr ""
"Ανυψώνει την επιστημονική παραγωγή κατά 100% σε κάθε πόλη που έχει "
"Πανεπιστήμιο."

#: data/multiplayer/buildings.ruleset:1410
#, fuzzy
msgid ""
"Makes two unhappy citizens content in every city on the same continent "
"(including citizens unhappy about military activity)."
msgstr ""
"Μετατρέπει δύο δυστυχισμένους πολίτες σε ικανοποιημένους σε κάθε πόλη με ναό."

#: data/multiplayer/buildings.ruleset:1458
#, fuzzy
msgid "Upgrades two obsolete units per game turn."
msgstr "Αναβαθμίζει μια απαρχαιωμένη μονάδα ανά γύρο"

#: data/multiplayer/buildings.ruleset:1505
#, fuzzy
msgid ""
"All your new sea units built in cities on the same continent start with an "
"additional veteran level. This is cumulative with any Port Facility in a "
"city. With both, units are created as Hardened."
msgstr ""
"Όλες οι νεές σου μονάδες ξεκινάνε στο πρώτο επίπεδο βετεράνου. Η πιθανότητα "
"μιας μονάδας να φτάσει στο επόμενο επίπεδο βετεράνων μετά από μάχη ,αυξάνει "
"στο μισό. "

#: data/multiplayer/buildings.ruleset:1550
#, fuzzy, no-c-format
msgid "Increases trade output by 40% in all cities on the same continent."
msgstr ""
"Αυξάνονται οι εμπορικοί πόροι κατά 50% σε όλα τα τετράγωνα με δρόμους ή "
"σιδηρόδρομους."

#: data/multiplayer/buildings.ruleset:1573
#, fuzzy
msgid ""
"Counts as having a Cathedral in each of your cities on the same continent. "
"This makes 3 unhappy citizens content in each city. However, it does not "
"affect citizens made unhappy by military activity. The discovery of Theology "
"increases the effect of a Cathedral, making an additional unhappy citizen "
"content. The discovery of Communism lessens the effect of a Cathedral, "
"reducing by one the number of unhappy citizens made content."
msgstr ""
"Μετράει σαν Καθεδρικός σε κάθε μια από τις πόλεις. Αυτό κάνει 3 "
"δυστυχισμένους πολίτες ικανοποιημένους σε κάθε πόλη. Η ανακάλυψη της "
"Θεολογίας αυξάνει την επίδραση του Καθεδρικού, κάνοντας έναν επιπλέον "
"δυστυχισμένο πολίτη ικανοποιημένο. Η ανακάλυψη του κομμουνισμού μειώνει το "
"αποτέλεσμα του Καθεδρικού , μειώνοντας κατά ένα τον αριθμό των δυστυχισμένων "
"πολιτών που γίνονται ικανοποιημένοι."

#: data/multiplayer/buildings.ruleset:1602
#, fuzzy
msgid ""
"Makes two of your unhappy citizens content in every city with a Temple on "
"the same continent. Does not affect citizens made unhappy by military "
"activity."
msgstr ""
"Μετατρέπει δύο δυστυχισμένους πολίτες σε ικανοποιημένους σε κάθε πόλη με ναό."

#: data/multiplayer/buildings.ruleset:1627
#, no-c-format
msgid ""
"The city where this wonder is built will experience rapture growth when "
"celebrating."
msgstr ""

#: data/multiplayer/buildings.ruleset:1633
#, fuzzy
msgid "The Internet"
msgstr "Εσωτερικά"

#: data/multiplayer/buildings.ruleset:1651
#, fuzzy, no-c-format
msgid ""
"Boosts science production in each city on the same continent with a Research "
"Lab by 100%."
msgstr ""
"Αυξάνει την επιστημονική παραγωγή σε κάθε πόλη με Ερευνητικό Εργαστήριο κατά "
"100%."

#: data/multiplayer/buildings.ruleset:1723
#, fuzzy
msgid ""
"All your new military land units produced in cities on the same continent "
"start with an additional veteran level. This is cumulative with any Barracks "
"building in a city. With both, units are created as Hardened."
msgstr ""
"Όλες οι νεές σου μονάδες ξεκινάνε στο πρώτο επίπεδο βετεράνου. Η πιθανότητα "
"μιας μονάδας να φτάσει στο επόμενο επίπεδο βετεράνων μετά από μάχη ,αυξάνει "
"στο μισό. "

#: data/multiplayer/buildings.ruleset:1746
msgid ""
"Creates a world senate that may prevent declarations of war in some "
"circumstances. If any player's city is in revolt for more than two turns, "
"that player's government falls."
msgstr ""

#: data/multiplayer/buildings.ruleset:1770
#, fuzzy
msgid ""
"Counts as a Police Station in every city on the same continent. (That is, "
"for each city, it reduces the unhappiness caused by aggressively deployed "
"military units owned by that city by 4 under Democracy and 2 under Republic "
"-- in other words, it neutralizes the unhappiness caused by two military "
"units per city. This wonder has no effect under other governments.)"
msgstr ""
"Λειτουργεί σαν Αστυνομικός Σταθμός σε κάθε πόλη. (Δηλάδη , για κάθε πόλη "
"μειώνει τους δυστυχισμένους από στρατιωτικές μονάδες έξω από την πόλη κατά 2 "
"στην Δημοκρατία και κατά 1 σε Ρεπουμπλικανία. Αυτό το θαύμα δεν έχει "
"επίδραση υπό άλλα πολιτεύματα.)"

#: data/multiplayer/game.ruleset:26
msgid "Multiplayer ruleset"
msgstr ""

#: data/multiplayer/game.ruleset:40
msgid ""
"You are playing Freeciv21 with rules designed for multiplayer gaming. The "
"biggest differences from the classic ruleset are that trade routes are "
"disabled, and that most wonders can be built once by each player, and affect "
"only cities on the same continent. A full description of the differences can "
"be found in README.multiplayer."
msgstr ""

#: data/multiplayer/game.ruleset:1575
msgid "?team name:Red"
msgstr ""

#: data/multiplayer/game.ruleset:1577
msgid "?team name:Yellow"
msgstr ""

#: data/multiplayer/game.ruleset:1579
msgid "?team name:Blue"
msgstr ""

#: data/multiplayer/game.ruleset:1581
#, fuzzy
msgid "?team name:Purple"
msgstr "?female:Χαν"

#: data/multiplayer/game.ruleset:1583
msgid "?team name:Orange"
msgstr ""

#: data/multiplayer/game.ruleset:1585
#, fuzzy
msgid "?team name:Magenta"
msgstr "?female:Χαν"

#: data/multiplayer/game.ruleset:1587
#, fuzzy
msgid "?team name:Cornflower"
msgstr "?female:Χαν"

#: data/multiplayer/game.ruleset:1589
msgid "?team name:Emerald"
msgstr ""

#: data/multiplayer/game.ruleset:1591
#, fuzzy
msgid "?team name:Salmon"
msgstr "?female:Χαν"

#: data/multiplayer/game.ruleset:1593
msgid "?team name:Green"
msgstr ""

#: data/multiplayer/game.ruleset:1595
#, fuzzy
msgid "?team name:Burgundy"
msgstr "?female:Χαν"

#: data/multiplayer/game.ruleset:1597
msgid "?team name:Pink"
msgstr ""

#: data/multiplayer/game.ruleset:1599
msgid "?team name:Silver"
msgstr ""

#: data/multiplayer/game.ruleset:1601
msgid "?team name:Heliotrope"
msgstr ""

#: data/multiplayer/game.ruleset:1603
msgid "?team name:Fuchsia"
msgstr ""

#: data/multiplayer/game.ruleset:1605
msgid "?team name:Azure"
msgstr ""

#: data/multiplayer/game.ruleset:1607
#, fuzzy
msgid "?team name:Gold"
msgstr "?female:Χαν"

#: data/multiplayer/game.ruleset:1609
#, fuzzy
msgid "?team name:Khaki"
msgstr "?female:Χαν"

#: data/multiplayer/game.ruleset:1611
#, fuzzy
msgid "?team name:Butter"
msgstr "?female:Χαν"

#: data/multiplayer/game.ruleset:1613
#, fuzzy
msgid "?team name:Mint"
msgstr "?female:Χαν"

#: data/multiplayer/game.ruleset:1615
#, fuzzy
msgid "?team name:Lime"
msgstr "?female:Χαν"

#: data/multiplayer/game.ruleset:1617
#, fuzzy
msgid "?team name:Peach"
msgstr "?female:Χαν"

#: data/multiplayer/game.ruleset:1619
#, fuzzy
msgid "?team name:Vermilion"
msgstr "?female:Χαν"

#: data/multiplayer/game.ruleset:1621
#, fuzzy
msgid "?team name:Puce"
msgstr "?female:Χαν"

#: data/multiplayer/game.ruleset:1623
#, fuzzy
msgid "?team name:Mustard"
msgstr "?female:Χαν"

#: data/multiplayer/game.ruleset:1625
#, fuzzy
msgid "?team name:Aubergine"
msgstr "?female:Χαν"

#: data/multiplayer/game.ruleset:1627
#, fuzzy
msgid "?team name:Brown"
msgstr "?female:Χαν"

#: data/multiplayer/game.ruleset:1629
#, fuzzy
msgid "?team name:Pumpkin"
msgstr "?female:Χαν"

#: data/multiplayer/game.ruleset:1631
msgid "?team name:Turquoise"
msgstr ""

#: data/multiplayer/game.ruleset:1633
#, fuzzy
msgid "?team name:Crimson"
msgstr "?female:Χαν"

#: data/multiplayer/game.ruleset:1635
msgid "?team name:Lavender"
msgstr ""

#: data/multiplayer/game.ruleset:1637
#, fuzzy
msgid "?team name:Cream"
msgstr "?female:Χαν"

#: data/multiplayer/techs.ruleset:305
#, fuzzy
msgid "Improves the effect of Amphitheaters."
msgstr "Βελτιώνει την επίδραση των ναών"

#: data/multiplayer/techs.ruleset:330
msgid "Having this advance decreases pollution in all your cities by 50%."
msgstr ""

#: data/multiplayer/techs.ruleset:607
msgid ""
"When you research this technology, you also get one other immediate "
"technology advance."
msgstr ""

#: data/multiplayer/techs.ruleset:852
#, fuzzy
msgid "Theory of Evolution"
msgstr "Θεωρία της βαρύτητας"

#: data/multiplayer/techs.ruleset:859
msgid ""
"This technology is only acquired the first time you build Darwin's Voyage."
msgstr ""

#: data/multiplayer/terrain.ruleset:1245
msgid ""
"Pollution appears on land tiles around cities with high production or "
"population. It halves all output from its tile, and contributes to the risk "
"of global warming."
msgstr ""

#: data/multiplayer/terrain.ruleset:1253
msgid ""
"Pollution from production is likely to start becoming important as your "
"civilization becomes more industrialized, giving you buildings such as "
"Factory and Power Plant which boost production. Replacing a Power Plant with "
"cleaner forms of energy -- a Hydro Plant / Hoover Dam, Nuclear Plant, or "
"Solar Plant -- will reduce pollution from production, as will a Recycling "
"Center or knowledge of Environmentalism."
msgstr ""

#: data/multiplayer/terrain.ruleset:1338
#, no-c-format
msgid ""
"Once Refrigeration is known, irrigation systems can be upgraded to farmland "
"by irrigating them a second time. If the city working the tile has a "
"Supermarket, a farmland tile provides twice as much food."
msgstr ""

#: data/multiplayer/units.ruleset:40
msgid "Infra"
msgstr ""

#: data/multiplayer/units.ruleset:40
#, fuzzy
msgid "Can build infrastructure."
msgstr "* Μπορείς να χτίσεις ορυχεία στο τετράγωνο.\n"

#: data/multiplayer/units.ruleset:483
msgid ""
"Upkeep for Settlers is in food as well as production, and a Settler can die "
"if its supporting city runs out of food. Settlers in a Republic or Democracy "
"require twice as much food per turn, and in Fundamentalist societies, three "
"times as much."
msgstr ""

#: data/multiplayer/units.ruleset:1143
msgid ""
"Crusaders are highly disciplined mounted warriors driven by a higher, often "
"religious, cause."
msgstr ""

#: data/multiplayer/units.ruleset:1509
#, fuzzy
msgid ""
"The Helicopter is a very powerful unit, as it can both fly and conquer "
"cities. Care must be exercised, because Helicopters lose a small amount of "
"health for every turn not spent in a city or airbase or on a Carrier, and "
"they may be attacked by ground units."
msgstr ""
"Το ελικόπτερο είναι μια πολύ ισχυρή μονάδα, αφού μπορεί να πετά και να "
"καταλαμβάνει πόλεις. Πρέπει να προσεχθεί το ότι χάνουν κάθε γύρο που δεν "
"βρίσκονται σε πόλη μικρό ποσοστό των μονάδων αντοχής τους (εκτός και αν "
"έχεις το θαύμα Ηνωμένα Έθνη."

#: data/multiplayer/units.ruleset:2293
msgid ""
"A Caravan carries goods or material to help build wonders in your cities."
msgstr ""

#: data/multiplayer/units.ruleset:2296
msgid ""
"Every Caravan that is used to build a wonder will add 30 shields towards the "
"production of the wonder."
msgstr ""

#: data/multiplayer/units.ruleset:2332
#, fuzzy
msgid ""
"The Freight unit replaces the Caravan, and moves at twice the speed. Each "
"Freight used to build a wonder will add 50 shields."
msgstr "Το Φορτηγό αντικαθιστά το Καραβάνι, και κινείται με διπλάσια ταχύτητα."

#: data/nation/american.ruleset:8
msgid ""
"The United States of America achieved its independence from Great Britain "
"after a revolution in 1776-1783 CE. Its constitution was proclaimed in 1789, "
"making the country one of the first modern representative republics. The "
"United States then started to expand its territory, first on the North "
"American mainland and later also overseas. By the 20th century the country "
"had become a world superpower; its cultural, economic and political "
"influence on the rest of the world is enormous."
msgstr ""

#: data/nation/animals.ruleset:5
msgid "Animal Kingdom"
msgstr ""

#: data/nation/animals.ruleset:6
#, fuzzy
msgid "?plural:Animals"
msgstr "?plural:Ινδοί"

#: data/nation/animals.ruleset:8
msgid ""
"Before civilization claimed the lands, ancient man had to survive the "
"wilderness with all kinds of dangerous animals."
msgstr ""

#: data/nation/apache.ruleset:5
#, fuzzy
msgid "Apache"
msgstr "Καρυκεύματα"

#: data/nation/apache.ruleset:6
#, fuzzy
msgid "?plural:Apaches"
msgstr "?plural:Χάκερς"

#: data/nation/apache.ruleset:8
msgid ""
"The Apaches are a group of Athabascan speaking Indian tribes living in "
"Arizona, New Mexico and Oklahoma. Apache groups include the Western, "
"Chiricahua, Mescalero, Jicarilla, Lipan and Plains Apache. They came from "
"the Far North around 1000 CE. The Apache are known as fierce warriors. In "
"the 19th century it took the United States half a century to subdue them."
msgstr ""

#: data/nation/apache.ruleset:27
#, fuzzy, c-format
msgid "Great Shaman %s"
msgstr "Μεγάλος Φαραώ"

#: data/nation/apache.ruleset:27
#, fuzzy, c-format
msgid "?female:Great Shaman %s"
msgstr "?female:Χαν"

#: data/nation/arab.ruleset:5
msgid "Arab"
msgstr "Άραβικό"

#: data/nation/arab.ruleset:6
msgid "?plural:Arabs"
msgstr "?plural:Άραβες"

#: data/nation/arab.ruleset:8
msgid "The Arab/Islamic civilization of 622 to 1495 CE."
msgstr ""

#: data/nation/arab.ruleset:23
#, fuzzy, c-format
msgid "Sheikh %s"
msgstr "Σουηδός"

#: data/nation/arab.ruleset:23
#, fuzzy, c-format
msgid "Shaykha %s"
msgstr "Σάχης"

#: data/nation/arab.ruleset:24
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "Λείζερ"

#: data/nation/arab.ruleset:24
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "?female:Χάκερ"

#: data/nation/arab.ruleset:25 data/nation/songhai.ruleset:26
#: data/nation/turk.ruleset:32
#, fuzzy, c-format
msgid "Caliph %s"
msgstr "Χαλίφης"

#: data/nation/arab.ruleset:25 data/nation/songhai.ruleset:26
#: data/nation/turk.ruleset:32
#, fuzzy, c-format
msgid "Calipha %s"
msgstr "Χαλίφης"

#: data/nation/austrian.ruleset:5
msgid "Austrian"
msgstr "Αυστριακό"

#: data/nation/austrian.ruleset:6
msgid "?plural:Austrians"
msgstr "?plural:Αυστριακούς"

#: data/nation/austrian.ruleset:9
msgid ""
"The origins of Austria date back to the time of the Roman Empire when a "
"Celtic kingdom was conquered by the Romans in approximately 15 BCE, and "
"later became Noricum, a Roman province, in the mid 1st century CE - an area "
"which mostly encloses today's Austria. In 788 CE, the Frankish king "
"Charlemagne conquered the area, and introduced Christianity. Under the "
"native Habsburg dynasty, Austria became one of the great powers of Europe. "
"In 1867, the Austrian Empire was reformed into Austria-Hungary. The Austro-"
"Hungarian Empire collapsed in 1918 with the end of World War I. After "
"establishing the First Austrian Republic in 1919, Austria joined Nazi "
"Germany in the Anschluss in 1938. This lasted until the end of World War II "
"in 1945, after which Austria was occupied by the Allies."
msgstr ""

#: data/nation/austrian.ruleset:49
#, fuzzy, c-format
msgid "Archduke %s"
msgstr "Μεγάλος Δούκας"

#: data/nation/austrian.ruleset:49
#, fuzzy, c-format
msgid "Archduchess %s"
msgstr "Μεγάλη Δούκισσα"

#: data/nation/austrian.ruleset:50 data/nation/german.ruleset:36
#, fuzzy, c-format
msgid "Kaiser %s"
msgstr "Λείζερ"

#: data/nation/austrian.ruleset:50 data/nation/german.ruleset:36
#, fuzzy, c-format
msgid "Kaiserin %s"
msgstr "Νιγηριανικό"

#: data/nation/austrian.ruleset:52 data/nation/french.ruleset:44
#: data/nation/italian.ruleset:44 data/nation/polish.ruleset:37
#: data/nation/portuguese.ruleset:29 data/nation/spanish.ruleset:43
#, fuzzy, c-format
msgid "Mother Superior %s"
msgstr "Προεδρεύων"

#: data/nation/babylonian.ruleset:8
msgid ""
"Babylon was the dominant city of Mesopotamia from the 18th to 7th centuries "
"BCE under a succession of peoples including Amorites, Kassites, Assyrians, "
"and Chaldeans."
msgstr ""

#: data/nation/brazilian.ruleset:5
msgid "Brazilian"
msgstr "Βραζιλιάνικο"

#: data/nation/brazilian.ruleset:6
msgid "?plural:Brazilians"
msgstr "?plural:Βραζιλιάνους"

#: data/nation/brazilian.ruleset:8
msgid ""
"Brazil was founded as a colony of Portugal but became independent in 1822 as "
"a result of Portugal's occupation by Napoleonic France. The country was "
"first established as an empire under the exiled Portuguese royal family. The "
"empire lasted until the establishment of a republican government in 1889."
msgstr ""

#: data/nation/brazilian.ruleset:31 data/nation/chinese.ruleset:30
#, fuzzy, c-format
msgid "Chairwoman %s"
msgstr "Προεδρεύων"

#: data/nation/brazilian.ruleset:32
#, fuzzy, c-format
msgid "Director-President %s"
msgstr "Πρόεδρος"

#: data/nation/brazilian.ruleset:32
#, fuzzy, c-format
msgid "?female:Director-President %s"
msgstr "?female:Πρόεδρος"

#: data/nation/byzantium.ruleset:5
msgid "Byzantine"
msgstr "Βυζαντινός"

#: data/nation/byzantium.ruleset:6
msgid "?plural:Byzantines"
msgstr "?plural:Βυζαντινούς"

#: data/nation/byzantium.ruleset:8
msgid ""
"At the time of the decline of the old Roman empire, the Emperor Constantine "
"moved the empire's capital to Byzantium and formed a new empire mostly known "
"as the Eastern Roman empire or the Byzantine empire. This empire lasted "
"until 1453 when its capital fell to the Ottomans. At the time of Justinian "
"I, the Byzantines controlled nearly all of the Middle East, northern Africa, "
"Italy, and parts of Spain."
msgstr ""

#: data/nation/carthaginian.ruleset:10
msgid ""
"The Carthaginians, descendants of Phoenician traders, ran a naval empire in "
"the Mediterranean from the 5th to 2nd centuries BCE. Carthage was destroyed "
"by Rome in 146 BCE."
msgstr ""

#: data/nation/carthaginian.ruleset:25
#, fuzzy, c-format
msgid "Judge %s"
msgstr "Έγινε"

#: data/nation/carthaginian.ruleset:25
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "?female:Χάκερ"

#: data/nation/cherokee.ruleset:5
msgid "Cherokee"
msgstr "Τσερόκι"

#: data/nation/cherokee.ruleset:6
msgid "?plural:Cherokees"
msgstr "?plural:Τσερόκοι"

#: data/nation/cherokee.ruleset:8
msgid ""
"The Cherokee nation is the largest Native American nation in North America "
"today."
msgstr ""

#: data/nation/chinese.ruleset:8
msgid ""
"China is the oldest major civilization that is still in existence today, "
"with written records dating back over 3,500 years. After first being unified "
"by the Qin dynasty in 221 BCE, China alternated between periods of unity and "
"disunity, and was occasionally conquered by external ethnicities. Today, the "
"People's Republic of China, established by the Communists in 1949, occupies "
"the mainland, while the former Nationalist government of the Republic of "
"China governs the island of Taiwan."
msgstr ""

#: data/nation/danish.ruleset:5
msgid "Danish"
msgstr "Δανός"

#: data/nation/danish.ruleset:6
msgid "?plural:Danes"
msgstr "?plural:Δανοί"

#: data/nation/danish.ruleset:8
msgid ""
"The founding of the Danish kingdom is generally assigned to the reign of "
"Harald Blåtand, who unified what is now Denmark between 958 CE and 988 CE."
msgstr ""

#: data/nation/danish.ruleset:34 data/nation/swedish.ruleset:34
#: data/nation/viking.ruleset:29
#, fuzzy, c-format
msgid "Earl %s"
msgstr "στην %s"

#: data/nation/danish.ruleset:34 data/nation/swedish.ruleset:34
#: data/nation/viking.ruleset:29
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "?female:Χάκερ"

#: data/nation/dutch.ruleset:5
msgid "Dutch"
msgstr "Αυστριακός"

#: data/nation/dutch.ruleset:6
msgid "?plural:Dutch"
msgstr "?plural:Αυστριακούς"

#: data/nation/dutch.ruleset:8
msgid ""
"When the Holy Roman Emperor sentenced the entire population to death, the "
"people of the Netherlands revolted and declared themselves independent, "
"forming the Union of Utrecht in 1579. The Netherlands grew to be a dominant "
"maritime and economic power in the 17th century."
msgstr ""

#: data/nation/dutch.ruleset:39 data/nation/polish.ruleset:36
#: data/nation/russian.ruleset:49
#, fuzzy, c-format
msgid "Prince %s"
msgstr "στην %s"

#: data/nation/dutch.ruleset:39 data/nation/polish.ruleset:36
#: data/nation/russian.ruleset:49
#, fuzzy, c-format
msgid "Princess %s"
msgstr "Σιταποθήκη"

#: data/nation/dutch.ruleset:41
#, fuzzy, c-format
msgid "Stadtholder %s"
msgstr "Βομβαρδιστικό Στεάλθ"

#: data/nation/dutch.ruleset:41
#, fuzzy, c-format
msgid "Stadtholdress %s"
msgstr "Απόλυτη Αρχόντισσα"

#: data/nation/english.ruleset:27 data/nation/russian.ruleset:48
#: data/nation/spanish.ruleset:41
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "Πρόεδρος"

#: data/nation/english.ruleset:27 data/nation/russian.ruleset:48
#: data/nation/spanish.ruleset:41
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "?female:Πρόεδρος"

#: data/nation/english.ruleset:28 data/nation/mayan.ruleset:27
#, fuzzy, c-format
msgid "Lord %s"
msgstr "ος"

#: data/nation/english.ruleset:28 data/nation/mayan.ruleset:27
#, c-format
msgid "Lady %s"
msgstr ""

#: data/nation/english.ruleset:29 data/nation/polish.ruleset:37
#, fuzzy, c-format
msgid "Bishop %s"
msgstr "Βρετανός"

#: data/nation/english.ruleset:29
#, fuzzy, c-format
msgid "?female:Bishop %s"
msgstr "?female:Χαν"

#: data/nation/ethiopian.ruleset:5
msgid "Ethiopian"
msgstr "Αιθιοπικό"

#: data/nation/ethiopian.ruleset:6
msgid "?plural:Ethiopians"
msgstr "?plural:Αιθίοπες"

#: data/nation/ethiopian.ruleset:8
msgid ""
"Ethiopia is the oldest nation in Africa and the only one to remain "
"independent during European colonialism."
msgstr ""

#: data/nation/french.ruleset:8
msgid ""
"France has long been a major power in Europe. French conquerors like Emperor "
"Napoleon and King Charlemagne united large parts of Europe under the French "
"flag. The country also built the world's second largest colonial empire. The "
"French kingdom first came into existence when it grew out of the western "
"part of the Frankish empire during the High Middle Ages. France - and indeed "
"the world - was shaken on its foundations by the French Revolution of 1789."
msgstr ""

#: data/nation/french.ruleset:41
#, fuzzy, c-format
msgid "Citizen %s"
msgstr "Πολίτες"

#: data/nation/french.ruleset:41
#, fuzzy, c-format
msgid "?female:Citizen %s"
msgstr "?female:Χαν"

#: data/nation/french.ruleset:43
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "Πρόεδρος"

#: data/nation/greek.ruleset:25 data/nation/mayan.ruleset:28
#: data/nation/zulu.ruleset:39
#, fuzzy, c-format
msgid "Elder %s"
msgstr "Ηλεκτρισμος"

#: data/nation/greek.ruleset:25 data/nation/mayan.ruleset:28
#: data/nation/zulu.ruleset:39
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "?female:Χάκερ"

#: data/nation/hittite.ruleset:5
msgid "Hittite"
msgstr "Χιττιτικό"

#: data/nation/hittite.ruleset:6
msgid "?plural:Hittites"
msgstr "?plural:Χιττίτες"

#: data/nation/hittite.ruleset:8
msgid ""
"The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They were "
"the first civilization to discover iron working. At its height, they "
"controlled central Anatolia, north-western Syria and Mesopotamia down to "
"Babylon."
msgstr ""

#: data/nation/hunnic.ruleset:5
#, fuzzy
msgid "Hunnic"
msgstr "Διύλιση"

#: data/nation/hunnic.ruleset:6
#, fuzzy
msgid "?plural:Huns"
msgstr "?plural:Κενυάτες"

#: data/nation/hunnic.ruleset:8
msgid ""
"The European Huns were an ancient tribal confederation who first appeared in "
"the 4th century. The Huns inhabited the Eurasian steppes and were known as "
"formidable horse archers. In the fifth century CE they created a powerful "
"military empire under the leadership of Attila, famous for his campaigns "
"against the Roman Empire. Attila died in 453, and the empire fell apart one "
"year later. The origins of the Huns are still a matter of dispute; they have "
"long been associated with the Xiongnu mentioned in Chinese sources, but that "
"link has still not been unequivocally proven. Hunnic ethnic relations and "
"language are likewise controversial."
msgstr ""

#: data/nation/inca.ruleset:5
msgid "Inca"
msgstr "Ίνκας"

#: data/nation/inca.ruleset:6
msgid "?plural:Incas"
msgstr "?plural:Ίνκας"

#: data/nation/inca.ruleset:9
msgid ""
"The Inca were an Amerind people of the Northern Andes who conquered an "
"empire stretching along the west coast of South America from what is now "
"southern Chile nearly to the Equator. They had the bad timing to do it just "
"a few decades before the Spanish conquistadors arrived in their part of the "
"world in the 1530s CE. In that short time frame, the Inca were able to build "
"over 15,000 km of roads throughout their realm. Their state was the largest "
"in the Americas prior to the Spanish conquest and was maintained through a "
"complex, hierarchical and pragmatic administrative system. They were, "
"however, wracked as many kingdoms have been by crises of succession. When "
"the Spanish arrived, the Inca were in the middle of one such crisis - the "
"war between Atawallpa and Waskhar. They were the sons of the late ruler "
"Wayna Qhapaq, who had died from disease - likely smallpox - that was "
"sweeping through the land."
msgstr ""

#: data/nation/inca.ruleset:35
#, fuzzy, c-format
msgid "Inka %s"
msgstr "Τράπεζα"

#: data/nation/inca.ruleset:35
#, c-format
msgid "Qoya %s"
msgstr ""

#: data/nation/inca.ruleset:36
#, fuzzy, c-format
msgid "Sapa Inka %s"
msgstr "Ίνκας"

#: data/nation/inca.ruleset:36
#, fuzzy, c-format
msgid "Sapa Qoya %s"
msgstr "Ίνκας"

#: data/nation/indian.ruleset:8
msgid ""
"The Republic of India was created in 1950 following a non-violent "
"independence movement led by Mahatma Gandhi. With more than a billion "
"inhabitants it is the world's second most populous country as well as the "
"world's largest democracy."
msgstr ""

#: data/nation/indonesian.ruleset:5
msgid "Indonesian"
msgstr "Ινδονησιακό"

#: data/nation/indonesian.ruleset:6
msgid "?plural:Indonesians"
msgstr "?plural:Ινδονήσιοι"

#: data/nation/indonesian.ruleset:8
msgid ""
"Indonesia is a large country on the Malay Archipelago with central "
"government on the island of Java. The country has a Muslim majority and is "
"one of the most populous in the world."
msgstr ""

#: data/nation/indonesian.ruleset:21 data/nation/turk.ruleset:31
#, fuzzy, c-format
msgid "Sultan %s"
msgstr "Σουλτάνος"

#: data/nation/indonesian.ruleset:21 data/nation/turk.ruleset:31
#, fuzzy, c-format
msgid "Sultana %s"
msgstr "Σουλτάνα"

#: data/nation/indonesian.ruleset:22
#, fuzzy, c-format
msgid "Imam %s"
msgstr "%s των %s"

#: data/nation/indonesian.ruleset:22
#, fuzzy, c-format
msgid "Imama %s"
msgstr "%s των %s"

#: data/nation/iroquois.ruleset:5
msgid "Iroquois"
msgstr ""

#: data/nation/iroquois.ruleset:6
msgid "?plural:Iroquois"
msgstr ""

#: data/nation/iroquois.ruleset:8
msgid ""
"The Iroquois Confederacy - known as Haudenosaunee in their own language - "
"was a North American group of nations with common language and culture. They "
"were based in what is now upstate New York and consisted originally of five "
"nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The confederacy had a "
"written constitution and a currency system making them the most advanced "
"state in North America upon the arrival of the Europeans."
msgstr ""

#: data/nation/italian.ruleset:5
msgid "Italian"
msgstr "Ιταλικό"

#: data/nation/italian.ruleset:6
msgid "?plural:Italians"
msgstr "?plural:Ιταλοί"

#: data/nation/italian.ruleset:8
msgid ""
"The Italian nation was unified in 1870 CE after decades of campaigning by "
"indigenous nationalists. It was a monarchy under the House of Savoy until "
"1922, then a fascist state until 1945 after which democracy was restored by "
"the World War II victors."
msgstr ""

#: data/nation/italian.ruleset:43
#, fuzzy, c-format
msgid "Duce %s"
msgstr "Αυστριακός"

#: data/nation/italian.ruleset:43
#, fuzzy, c-format
msgid "Ducezza %s"
msgstr "Αυστριακός"

#: data/nation/japanese.ruleset:8
msgid ""
"According to traditional Japanese mythology, Japan was founded in the 7th "
"century BCE by the ancestral Emperor Jimmu."
msgstr ""

#: data/nation/khmer.ruleset:5
msgid "Khmer"
msgstr ""

#: data/nation/khmer.ruleset:6
#, fuzzy
msgid "?plural:Khmers"
msgstr "?plural:Βάσκους"

#: data/nation/khmer.ruleset:8
msgid ""
"The Khmer Empire, established in 802 CE, dominated Southeast Asia for many "
"centuries during the Middle Ages. Heavily influenced by Indian culture, the "
"Khmers were great builders who erected innumerable stone temples to Hindu "
"deities. The Khmers today are the majority ethnicity of Cambodia."
msgstr ""

#: data/nation/korean.ruleset:5
msgid "Korean"
msgstr "Κορεατικό"

#: data/nation/korean.ruleset:6
msgid "?plural:Koreans"
msgstr "?plural:Κορεανοί"

#: data/nation/korean.ruleset:8
msgid ""
"According to legend, the first Korean kingdom was founded in prehistory by "
"the ancestral Tangun in southern Manchuria. The Korean kingdoms were united "
"in 668 by king Munmu. Today the Korean peninsula is divided into two states, "
"North and South Korea, as a result of the stalemate after the Korean war in "
"1953."
msgstr ""

#: data/nation/mali.ruleset:5
#, fuzzy
msgid "Mali"
msgstr "Μαορικό"

#: data/nation/mali.ruleset:6
#, fuzzy
msgid "?plural:Malis"
msgstr "?plural:Πορτογάλοι"

#: data/nation/mali.ruleset:8
msgid ""
"Sub-Saharan Africa has been a cultural and ethnical melting pot for "
"millennia. In medieval times, the region was home to a succession of empires "
"called the Sahelian kingdoms. Of these, the Islamic Mali Empire was the most "
"influential. This empire reigned from the 14th to the 17th century and was "
"famed for its wealth and benevolent kings. The modern Republic of Mali "
"derives its name from this empire."
msgstr ""

#: data/nation/mali.ruleset:28 data/nation/songhai.ruleset:27
#, fuzzy, c-format
msgid "Mansa %s"
msgstr "κοντά %s"

#: data/nation/mali.ruleset:28 data/nation/songhai.ruleset:27
#, fuzzy, c-format
msgid "?female:Mansa %s"
msgstr "?female:Χαν"

#: data/nation/mayan.ruleset:5
msgid "Mayan"
msgstr "Έθνος των Μάγυα"

#: data/nation/mayan.ruleset:6
msgid "?plural:Mayas"
msgstr "?plural:Μάγιας"

#: data/nation/mayan.ruleset:8
msgid ""
"The Mayans were a Mesoamerican civilization. They are famous for building "
"great pyramids and palaces in the jungle."
msgstr ""

#: data/nation/persian.ruleset:8
msgid ""
"The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
"second (Sassanid) from 226 CE to 642 CE."
msgstr ""

#: data/nation/persian.ruleset:24
#, fuzzy, c-format
msgid "Satrap %s"
msgstr "%s των %s"

#: data/nation/persian.ruleset:24
#, fuzzy, c-format
msgid "?female:Satrap %s"
msgstr "?female:Χάκερ"

#: data/nation/polish.ruleset:5
msgid "Polish"
msgstr "Πολωνικό"

#: data/nation/polish.ruleset:6
msgid "?plural:Poles"
msgstr "?plural:Πολωνοί"

#: data/nation/polish.ruleset:8
msgid ""
"The Polish state was formed about a millennium ago, and reached its Golden "
"Age near the end of the 16th century."
msgstr ""
"Το Πολωνικό κράτος σχηματίστηκε περίπου πριν από χίλια χρόνια, και έφτασε "
"στην χρυσή του εποχή το τέλος του 16ου αιώνα."

#: data/nation/polynesian.ruleset:5
#, fuzzy
msgid "Polynesian"
msgstr "Πέρσης"

#: data/nation/polynesian.ruleset:6
#, fuzzy
msgid "?plural:Polynesians"
msgstr "?plural:Πολωνοί"

#: data/nation/polynesian.ruleset:8
msgid ""
"Polynesian culture stretches from Hawaii to New Zealand to Easter Island and "
"covers all the islands in between."
msgstr ""

#: data/nation/portuguese.ruleset:5
msgid "Portuguese"
msgstr "Πορτογάλικό"

#: data/nation/portuguese.ruleset:6
msgid "?plural:Portuguese"
msgstr "?plural:Πορτογάλοι"

#: data/nation/portuguese.ruleset:8
msgid ""
"Portugal founded the first of the great mercantile empires in the 1400s on "
"the shipbuilding advances funded by Prince Henry the Navigator."
msgstr ""
"Οι Πορτογάλοι ίδρυσαν την πρώτη μεγάλη εμπορική αυτοκρατορία τον 15ο αιώνα "
"βασισμένοι στις πρόοδους της ναυπηγικής που προώθησε ο Πρίγκιπας Χένρυ ο "
"Πλοηγός."

#: data/nation/portuguese.ruleset:28
#, fuzzy, c-format
msgid "Viscount %s"
msgstr "Ορατότητα"

#: data/nation/portuguese.ruleset:28
#, fuzzy, c-format
msgid "Viscountess %s"
msgstr "Μέτρημα"

#: data/nation/roman.ruleset:8
msgid ""
"Rome was, in legend, founded by Romulus in 753 BCE. At its height, Rome "
"controlled much of Europe, northern Africa and the Near East. Roman culture "
"adopted much of the civilizations it conquered, such as the Greeks and "
"Etruscans, and forms one of the bases of the Western culture. Even today, "
"Roman influence in fields such as law, philosophy and language remains "
"enormous. The Roman civilization spanned more than a millennium; first as a "
"kingdom, later as a republic and then from 27 BCE onward as an empire. The "
"empire was split in the 4th century CE. The Western Roman Empire fell in 476 "
"CE, the Eastern Roman or Byzantine Empire survived almost a thousand years "
"more; its capital Constantinople fell to the Turks in 1453."
msgstr ""

#: data/nation/roman.ruleset:50
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "στην %s"

#: data/nation/roman.ruleset:50
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "?female:Χαν"

#: data/nation/roman.ruleset:52
#, fuzzy, c-format
msgid "%s Augustus"
msgstr "Αύγουστος"

#: data/nation/roman.ruleset:52
#, fuzzy, c-format
msgid "%s Augusta"
msgstr "Αύγουστος"

#: data/nation/russian.ruleset:8
msgid ""
"Russia is the largest country in the world, occupying a huge part of both "
"Europe and Asia. According to legend, Slavic tribes of Novgorod invited the "
"Varangian (Viking) king Oleg to bring order to their land. Oleg established "
"the Kievan Rus' in this realm, the first Russian state. By the 11th century, "
"the Kievan Rus' had disintegrated into lesser princedoms, which were once "
"again united into one state by Ivan III in the 15th century. After a "
"decisive victory over Sweden and large territorial gains, Peter I pronounced "
"the Russian Empire in 1721. The Russian Empire lasted until 1917 when a "
"socialist revolution dethroned the last Russian emperor. After the "
"dissolution of the USSR in 1991 Russia appeared on the world map again, now "
"as a federal republic."
msgstr ""

#: data/nation/sioux.ruleset:32 data/nation/tupi.ruleset:26
#, fuzzy, c-format
msgid "Shaman %s"
msgstr "Σαμανός"

#: data/nation/sioux.ruleset:32 data/nation/tupi.ruleset:26
#, fuzzy, c-format
msgid "?female:Shaman %s"
msgstr "?female:Χαν"

#: data/nation/songhai.ruleset:5
msgid "Songhai"
msgstr ""

#: data/nation/songhai.ruleset:6
#, fuzzy
msgid "?plural:Songhai"
msgstr "?plural"

#: data/nation/songhai.ruleset:8
msgid ""
"The Songhai people established a state in the 11th century CE centered on "
"the city of Gao. Following the decline of the Mali empire a few hundred "
"years later, the Songhai established an empire of their own which eventually "
"grew to become one of the largest in the history of Africa. The rulers of "
"Songhai became known for their wealth as well as their devotion to the "
"Muslim faith."
msgstr ""

#: data/nation/sumerian.ruleset:5
msgid "Sumerian"
msgstr "Σουμέριος"

#: data/nation/sumerian.ruleset:6
msgid "?plural:Sumerians"
msgstr "?plural:Σουμέριοι"

#: data/nation/sumerian.ruleset:8
msgid ""
"Sumer controlled southern Mesopotamia until the rise of Babylonia. Tablets "
"of Sumerian writing some 5500 years old have been found, pre-dating every "
"other writing in history."
msgstr ""

#: data/nation/swedish.ruleset:5
msgid "Swedish"
msgstr "Σουηδός"

#: data/nation/swedish.ruleset:6
msgid "?plural:Swedes"
msgstr "?plural:Σουηδοί"

#: data/nation/swedish.ruleset:8
msgid ""
"The Kingdom of Sweden was christianized and consolidated as a political "
"entity by the 12th century CE. The country rose to prominence as one of the "
"great powers of Europe in the 17th century, following substantial military "
"conquests by the so called Warrior Kings. However, due to a worsening "
"economy and several disastrous defeats to Russia, Sweden soon lost most of "
"its gained territory. The country has not been involved in an armed conflict "
"since 1814."
msgstr ""

#: data/nation/taino.ruleset:5
#, fuzzy
msgid "Taino"
msgstr "Έδαφός"

#: data/nation/taino.ruleset:6
#, fuzzy
msgid "?plural:Taino"
msgstr "?plural"

#: data/nation/taino.ruleset:9
msgid ""
"Native inhabitants of the Bahamas, Cuba, Hispaniola, Puerto Rico, Jamaica, "
"and other Caribbean islands who gave us the root words for hurricane, "
"tobacco, potato, canoe, barbeque, hammock, and yucca. They were a "
"matrilineal people, and the first that Columbus came into contact with in "
"1492. Though numbering the hundreds of thousands, if not millions, "
"throughout the Caribbean, the Taino fell victim to slavery and disease, and "
"their population declined rapidly as a result. Spanish accounts paint them "
"as a peaceful people compared to their Carib neighbors to the south. Their "
"dugout canoes, which were often nearly as long as Columbus' ships, ferried "
"traders between islands. Recent genetic studies show that roughly half of "
"Puerto Ricans have Taino maternal descent."
msgstr ""

#: data/nation/thai.ruleset:5
msgid "Thai"
msgstr ""

#: data/nation/thai.ruleset:6
msgid "?plural:Thai"
msgstr "?plural"

#: data/nation/thai.ruleset:8
msgid ""
"The Thai kingdom was the only country in Southeast Asia to preserve its "
"independence through the colonial era of the 18th and 19th centuries CE."
msgstr ""

#: data/nation/tupi.ruleset:5
msgid "Tupi"
msgstr ""

#: data/nation/tupi.ruleset:6
#, fuzzy
msgid "?plural:Tupi"
msgstr "?plural"

#: data/nation/tupi.ruleset:9
msgid ""
"The Tupi are a native Brazilian people related to the Guarani who inhabited "
"the modern Brazilian states of Paraiba, Pernambuco, Ceara, Rio Grande do "
"Norte, Alagoas, Sergipe and others as well. Their chiefdoms were destroyed "
"through Portuguese slave-raids, the creation of mission-villages, and "
"disease. The Tupi intermarried with African slaves and Europeans alike and a "
"great many Brazilian place names are derived from Tupi words. "
msgstr ""

#: data/nation/turk.ruleset:5
#, fuzzy
msgid "Turkish"
msgstr "Τούρκος"

#: data/nation/turk.ruleset:6
msgid "?plural:Turks"
msgstr "?plural:Τουρκοι"

#: data/nation/turk.ruleset:8
#, fuzzy
msgid ""
"Modern Turkey is the successor state of the Ottoman Empire, which collapsed "
"and was dismembered by the victors in World War I after backing the Central "
"Powers. The country was subsequently reformed and secularized by Kemal "
"Mustapha, the hero of the defense of Gallipoli."
msgstr ""
"Η μοντέρνα Τουρκία είναι το διάδοχο κράτος της Οθωμανικής Αυτοκρατορίας, το "
"οποίο κατεύρρευσε και διαλύθηκε από τους νικητές του πρώτου παγκοσμίου "
"πολέμου. Κατόπιν η χώρα μεταρρυθμίστηκε και μετατράπικε σε κοσμικό κράτος "
"από τον Κεμάλ Μουσταφά, τον ήρωα της άμυνας της Καλίππολις."

#: data/nation/turk.ruleset:30
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "Βασκικό"

#: data/nation/turk.ruleset:30
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "?female:Χαν"

#: data/nation/viking.ruleset:8
#, fuzzy
msgid ""
"The Vikings raided and traded along the coasts of Europe between 800 CE and "
"1100 CE. Viking raiders eventually became the rulers of Normandy, Russia, "
"and a short-lived kingdom in Sicily."
msgstr ""
"Οι Βίκινγκς επέδραμαν με λεηλασίες κατά μήκος των παραλίων της Ευρώπης "
"ανάμεσα στο 800 μ.Χ και το 1100 μ.Χ . Έγιναν τελικά οι ηγέτες της Νορμανδίας "
"της Ρωσίας και μια μικρή περίοδο ενός βασιλείου στη Σικελία."

#: data/royale/buildings.ruleset:87
msgid ""
"A city with Airport can airlift one unit per turn (including aircraft). "
"Airlifting instantly transports the unit from one city to another and will "
"use all of the unit's movement points. A unit must have some movement points "
"left to be airlifted, and cannot carry cargo. The current setting (unlimited "
"to destination) means that the destination city does not need to have an "
"airport."
msgstr ""

#: data/royale/buildings.ruleset:219
#, fuzzy, no-c-format
msgid ""
"Increases the luxury good and tax output in a city by an additional 30%. "
"With both a Bank and a Marketplace in a city, the total bonus is 80%."
msgstr "Αυξάνει τις ανέσεις και τους φόρους σε μια πόλη κατά 50%"

#: data/royale/buildings.ruleset:225
#, fuzzy
msgid "Mercantile Exchange"
msgstr "Δημιούργησε _παίχτη"

#: data/royale/buildings.ruleset:243
#, fuzzy, no-c-format
msgid ""
"Increases the luxury good and tax output in a city by an additional 30%. "
"With a Mercantile Exchange, a Bank and a Marketplace in a city, the total "
"bonus is 110%."
msgstr "Αυξάνει τις ανέσεις και τους φόρους σε μια πόλη κατά 50%"

#: data/royale/buildings.ruleset:269
#, fuzzy, no-c-format
msgid ""
"With a Barracks, each new land unit built in a city (except siege units like "
"Catapults) will automatically have Veteran status, which means that its "
"attack and defense strengths are increased by 50%."
msgstr ""
"Με στρατώνες , κάθε νέα μονάδα ξηράς που χτίζεται σε μια πόλη θα αποχτά "
"αυτόματα κατάσταση Βετεράνος, που σημαίνει ότι οι επιθετικές της και "
"αμυντικές της δυνατότητες αυξάνουν κατά 50%. Επίσης χτυπημένες μονάδες ξηράς "
"που παραμείνουν μέσα στην πόλη για έναν πλήρη γύρο χωρίς να κουνηθούν "
"μπορούν να επανακτήσουν πλήρως την αντοχή τους."

#: data/royale/buildings.ruleset:298
#, fuzzy, no-c-format
msgid ""
"With a Barracks II, each new land unit built in a city (except siege units "
"like Cannon and Artillery) will automatically have Veteran status, which "
"means that its attack and defense strengths are increased by 50%."
msgstr ""
"Με στρατώνες , κάθε νέα μονάδα ξηράς που χτίζεται σε μια πόλη θα αποχτά "
"αυτόματα κατάσταση Βετεράνος, που σημαίνει ότι οι επιθετικές της και "
"αμυντικές της δυνατότητες αυξάνουν κατά 50%. Επίσης χτυπημένες μονάδες ξηράς "
"που παραμείνουν μέσα στην πόλη για έναν πλήρη γύρο χωρίς να κουνηθούν "
"μπορούν να επανακτήσουν πλήρως την αντοχή τους."

#: data/royale/buildings.ruleset:326
#, fuzzy, no-c-format
msgid ""
"With a Barracks III, each new land unit built in a city (except siege units "
"like Artillery and Howitzer) will automatically have Veteran status, which "
"means that its attack and defense strengths are increased by 50%."
msgstr ""
"Με στρατώνες , κάθε νέα μονάδα ξηράς που χτίζεται σε μια πόλη θα αποχτά "
"αυτόματα κατάσταση Βετεράνος, που σημαίνει ότι οι επιθετικές της και "
"αμυντικές της δυνατότητες αυξάνουν κατά 50%. Επίσης χτυπημένες μονάδες ξηράς "
"που παραμείνουν μέσα στην πόλη για έναν πλήρη γύρο χωρίς να κουνηθούν "
"μπορούν να επανακτήσουν πλήρως την αντοχή τους."

#: data/royale/buildings.ruleset:354 data/sandbox/buildings.ruleset:319
#, fuzzy
msgid ""
"A Cathedral makes 3 unhappy citizens content in a city, making it easier to "
"maintain order in that city. However, it does not affect citizens made "
"unhappy by aggression. Knowledge of Theology increases the effect of a "
"Cathedral, making an additional unhappy citizen content, except under "
"Communism."
msgstr ""
"Kάνει 3 δυστυχισμένους πολίτες ικανοποιημένους σε κάθε πόλη. Η ανακάλυψη της "
"Θεολογίας αυξάνει την επίδραση του Καθεδρικού, κάνοντας έναν επιπλέον "
"δυστυχισμένο πολίτη ικανοποιημένο. Η ανακάλυψη  του κομμουνισμού μειώνει το "
"αποτέλεσμα του Καθεδρικού , μειώνοντας κατά ένα τον αριθμό των δυστυχισμένων "
"πολιτών που γίνονται ικανοποιημένοι."

#: data/royale/buildings.ruleset:381 data/sandbox/buildings.ruleset:345
#, fuzzy, no-c-format
msgid ""
"City Walls make it easier to defend a city. They add a +100% bonus to the "
"intrinsic defense strength of units within the city against land units (that "
"is a two-thirds increase for small cities, or a one-half increase for cities "
"larger than size 8), but are ineffective against airborne and sea units. "
"City Walls also prevent the loss of population which occurs when a defending "
"unit is defeated by a land unit."
msgstr ""
"Τα Τοίχοι διευκολύνουν την υπεράσπιση μιας πόλης. Τριπλασιάζουν την αμυντική "
"δύναμη μονάδων μέσα στην πόλη εναντίον μονάδων ξηράς και ελικοπτέρων. Είναι "
"αναποτελεσματικά ενάντια σε εναέριες και θαλάσσιες μονάδες όπως και "
"Ολμοβόλα. Επίσης τα τοίχοι εμποδίζουν την απώλεια πληθυσμού που "
"πραγματοποιείται όταν μια υπερασπίστρια μονάδα καταστραφεί από μία μονάδα "
"ξηράς."

#: data/royale/buildings.ruleset:487
#, fuzzy, no-c-format
msgid ""
"Increases the shield production in a city by 50%, or 100% with an electrical "
"plant of any kind in the same city."
msgstr ""
"Αυξάνει την παραγωγή ασπίδων σε μια πόλη κατά 50%. Αυτή η αύξηση όμως μπορεί "
"να προκαλέσει και μόλυνσης."

#: data/royale/buildings.ruleset:513
#, fuzzy, c-format
msgid ""
"When any small city grows or shrinks, 50 % of food points are saved. This "
"helps cities to grow faster and more easily withstand famine. With a Granary "
"this is extended to cities of size 4 and above. "
msgstr ""
"Η ποσότητα του αποθηκευμένου φαγητού που χάνεται όταν μια πόλη σου αυξάνεται "
"η συρρικνώνεται ελαττώνεται κατά 25%. Αυτό βοηθάει σε μια πόλη να αυξηθεί "
"ποιό γρήγορα και να αντέχει ποιό εύκολα λιμούς. Επιδρά αθροιστικά με την "
"σιταποθήκη."

#: data/royale/buildings.ruleset:546
#, fuzzy
msgid ""
"Gives one extra food resource on all Ocean or Deep Ocean tiles (but not "
"Lakes). The city needs to be coastal (next to one of these tiles) to build "
"this improvement."
msgstr ""
"Δίνει επιπλέων μια μονάδα τροφής σε όλα τα τετράγωνα ωκεανών. Η πόλη πρέπει "
"να είναι παραλιακή για να μπορεί να χτίσει λιμάνι. "

#: data/royale/buildings.ruleset:572 data/royale/buildings.ruleset:716
#: data/royale/buildings.ruleset:908 data/royale/buildings.ruleset:1127
#, fuzzy, no-c-format
msgid ""
"Any kind of electrical plant increases the shield production effects of a "
"Factory or Mfg. Plant in its city by 50% each. Thus, an electrical plant in "
"combination with either a Factory or Mfg. Plant gives a 100% production "
"bonus over the level without any of these improvements. An electrical plant, "
"Factory, and Mfg. Plant together give a 200% production bonus. The extra "
"production may lead to the city generating more pollution."
msgstr ""
"Αυξάνει την παραγωγή ασπίδων σε ένα Εργοστάσιο ή σε μια Βιομηχανία σε μια "
"πόλη: ένα Εργοστάσιο και ένας ηλεκτρικός σταθμός δίνουν μαζί 75% μπόνους "
"παραγωγής, και ένα Εργοστάσιο,Βιομηχανία και Ηλεκτρικός Σταθμός δίνουν 150% "
"μπόνους παραγωγής.Η επιπλέον παραγωγικότητα ίσως οδηγήσει στη παραγωγή "
"μόλυνσης.\n"
"\n"
"Μια πόλη μπορεί να έχει έναν Υδροηλεκτρικό Σταθμό, Ηλεκτρικό ή Πυρηνικό "
"Σταθμό."

#: data/royale/buildings.ruleset:655
#, fuzzy
msgid ""
"Reduces the pollution generated by the population in a city. This building "
"counteracts the additional pollution associated with any two other "
"buildings. It also increases the working area for the city."
msgstr "Εξουδετερώνει τη μόλυνση που παράγει ο πληθυσμός σε μια πόλη."

#: data/royale/buildings.ruleset:680
#, fuzzy, no-c-format
msgid ""
"Increases the shield production in a city by an additional 50%, or 100% with "
"an electrical plant of any kind in the same city. This effect is cumulative "
"with that of a Factory."
msgstr ""
"Αυξάνει την παραγωγή ασπίδων σε μια πόλη κατά 50%. Αυτή η αύξηση όμως μπορεί "
"να προκαλέσει και μόλυνσης."

#: data/royale/buildings.ruleset:684 data/sandbox/buildings.ruleset:641
msgid ""
"With sufficient shield production, cities with a Manufacturing Plant can "
"produce up to two units each turn (but only single units of types which cost "
"population)."
msgstr ""

#: data/royale/buildings.ruleset:725 data/sandbox/buildings.ruleset:681
#, c-format
msgid ""
"However, a Nuclear Plant also reduces the pollution associated with shield "
"production to 50% of its normal value, or 25% in combination with a "
"Recycling Center. (Its effect is the same as that of a Hydro Plant.)"
msgstr ""

#: data/royale/buildings.ruleset:755 data/sandbox/buildings.ruleset:711
#, fuzzy
msgid ""
"Every Ocean or Lake tile worked by the city yields one extra shield "
"resource, as well as any Deep Ocean tile containing an oil platform. The "
"city needs to be next to a water tile to build this improvement."
msgstr ""
"Προσθέτει 1 επιπλέον ασπίδα σε όλα τα τετράγωνα ωκεανού που περιβάλουν μια "
"πόλη.Η πόλη πρέπει να είναι παραθαλάσσια."

#: data/royale/buildings.ruleset:778 data/sandbox/buildings.ruleset:734
#, fuzzy
msgid ""
"Makes a city the capital and the center of your government. Waste in other "
"cities (corruption, production waste, and food waste) is often related to "
"how far away from the capital they are. On top of this, corruption and "
"production waste in your capital itself is half of what it would otherwise "
"be (and a Courthouse will eliminate it entirely)."
msgstr ""
"Κάνει μια πόλη πρωτεύουσα και κέντρο του πολιτισμού σου, Η διαφθορά στις "
"άλλες πόλεις σου αυξάνει με την αποστασή τους από την πρωτεύουσα εκτός αν το "
"πολίτευμα είναι δημοκρατία ή κομμουνισμός. Το κόστος της παρακίνησης σε "
"στάση μια πόλη επίσης εξαρτάται από την απόσταση της πόλης από την "
"πρωτεύουσα (ανεξαρτήτως πολιτεύματος).\n"
"\n"
"Πρόσεξε καλά την πρωτεύουσά σου ,αφού η απωλειά της μπορεί να βυθίσει τον "
"πολιτισμό σου σε εμφύλιο πόλεμο και σε απώλεια τυχόν διαστημοπλοίου που "
"κατασκευάζεις. \n"
"\n"
"Με Δεσποτισμό το παλάτι δίνει μπόνους παραγωγής +75% και με μοναρχία +50%."

#: data/royale/buildings.ruleset:806
#, fuzzy
msgid "2nd Palace"
msgstr "Παλάτι"

#: data/royale/buildings.ruleset:822
msgid ""
"Makes a city the 2nd capital, that acts as a second center of government."
msgstr ""

#: data/royale/buildings.ruleset:825 data/sandbox/buildings.ruleset:781
#, fuzzy
msgid ""
"Waste in other cities (corruption, production waste, and food waste) is "
"related to how far away from the nearest capital they are. On top of this, "
"corruption and production waste in the capital itself is half of what it "
"would otherwise be (and a Courthouse will eliminate it entirely)."
msgstr ""
"Κάνει μια πόλη πρωτεύουσα και κέντρο του πολιτισμού σου, Η διαφθορά στις "
"άλλες πόλεις σου αυξάνει με την αποστασή τους από την πρωτεύουσα εκτός αν το "
"πολίτευμα είναι δημοκρατία ή κομμουνισμός. Το κόστος της παρακίνησης σε "
"στάση μια πόλη επίσης εξαρτάται από την απόσταση της πόλης από την "
"πρωτεύουσα (ανεξαρτήτως πολιτεύματος).\n"
"\n"
"Πρόσεξε καλά την πρωτεύουσά σου ,αφού η απωλειά της μπορεί να βυθίσει τον "
"πολιτισμό σου σε εμφύλιο πόλεμο και σε απώλεια τυχόν διαστημοπλοίου που "
"κατασκευάζεις. \n"
"\n"
"Με Δεσποτισμό το παλάτι δίνει μπόνους παραγωγής +75% και με μοναρχία +50%."

#: data/royale/buildings.ruleset:831
msgid ""
"The city where this second palace is located cannot be incited to revolt, "
"and enjoys a bonus when enemy agents try to evade your own agents stationed "
"in the city, or sabotage your buildings."
msgstr ""

#: data/royale/buildings.ruleset:940 data/sandbox/buildings.ruleset:894
#, fuzzy, no-c-format
msgid ""
"Building a Recycling Center reduces the amount of pollution generated by "
"shield production in a city by 50%, or by an additional 25% in cities with "
"another building which reduces pollution (Nuclear Plant, Hydro Plant, or "
"Solar Plant)."
msgstr ""
"Το χτίσιμο ενός κέντρου ανακύκλωσης μειώνει στην πόλη την παραγούμενη "
"μόλυνση κατά 66%."

#: data/royale/buildings.ruleset:969 data/sandbox/buildings.ruleset:922
#, c-format
msgid ""
"The total bonus is 150% if a Library, a University, and a Research Lab are "
"all present in the same city, increasing to 300% once the Great Library, "
"Isaac Newton's College, and the Internet have all been built."
msgstr ""

#: data/royale/buildings.ruleset:993 data/sandbox/buildings.ruleset:946
#, fuzzy
msgid ""
"Doubles the intrinsic defense strength of units within a city when defending "
"against aircraft (including helicopters)."
msgstr ""
"Διπλασιάζει την άμυνα όλων των μονάδων μέσα στην πόλη όταν δέχονται επίθεση "
"από μη-πυρηνικές μονάδες."

#: data/royale/buildings.ruleset:999
#, fuzzy
msgid "SDI Defense I"
msgstr "Άμυνα SDI"

#: data/royale/buildings.ruleset:1015
#, c-format
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, may be shot down and simply has no effect. Also, "
"adds 30% to the intrinsic defense strength of units in the city when "
"defending against conventional missiles. SDI I + capital protects against "
"100% of the nuclear attacks while SDI I only defends against 30% of the "
"attacks. SDI I + Palace adds 100% to the defense against missiles. NOTE: The "
"Palace City gets 100% SDI defense with the Palace and with SDI I. SDI II and "
"SDI III are not needed."
msgstr ""

#: data/royale/buildings.ruleset:1027
#, fuzzy
msgid "SDI Defense II"
msgstr "Άμυνα SDI"

#: data/royale/buildings.ruleset:1044
#, c-format
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, may be shot down and simply has no effect. Also, "
"adds 30% to the intrinsic defense strength of units in the city when "
"defending against conventional missiles. SDI II adds another 30% against the "
"nuclear attacks. NOTE: The Palace City gets 100% SDI defense with the Palace "
"and with SDI I. SDI II and SDI III are not needed. The Palace with SDI II "
"but without SDI I doesn't give 100% defense against nukes."
msgstr ""

#: data/royale/buildings.ruleset:1056
#, fuzzy
msgid "SDI Defense III"
msgstr "Άμυνα SDI"

#: data/royale/buildings.ruleset:1073
#, c-format
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, may be shot down and simply has no effect. Also, "
"adds 40% to the intrinsic defense strength of units in the city when "
"defending against conventional missiles. SDI III adds another 30% against "
"the nuclear attacks. NOTE: The Palace City gets 100% SDI defense with the "
"Palace and with SDI I. SDI II and SDI III are not needed. The Palace with "
"SDI III but without SDI I doesn't give 100% defense against nukes."
msgstr ""

#: data/royale/buildings.ruleset:1170 data/royale/buildings.ruleset:1210
#: data/royale/buildings.ruleset:1241
#, fuzzy
msgid ""
"Before you can build any spaceship parts, the Apollo Program wonder must "
"have been built by any player. The city must also have a Factory, Library, "
"University, and a Research Lab."
msgstr ""
"Απαιτεί το κτίριο %s .\n"
"\n"

#: data/royale/buildings.ruleset:1266
#, no-c-format
msgid ""
"Increases the luxury good and tax output in a city by an additional 40%, or "
"65% if Super Highways are also in the city. A Marketplace, Bank, Mercantile "
"Exchange, and Stock Exchange together in a city yield a total bonus of 150%. "
"Adding Super Highways yields a total of 175%."
msgstr ""

#: data/royale/buildings.ruleset:1290 data/sandbox/buildings.ruleset:1177
#, fuzzy
msgid ""
"Each tile around the city with roads and without farmland, that is already "
"generating some trade, produces one extra trade resource. The same applies "
"to the city center tile (even if it is receiving a farmland bonus)."
msgstr ""
"Κάθε τετράγωνο μέσα στη πόλη που είναι το θαύμα το οποίο παράγει ήδη κάποιον "
"εμπορικό πόρο θα παράγει έναν επιπλέον."

#: data/royale/buildings.ruleset:1295 data/sandbox/buildings.ruleset:1182
msgid ""
"Also doubles the effect of any Stock Exchange in the city (increasing luxury "
"good and tax output by an additional 50%)."
msgstr ""

#: data/royale/buildings.ruleset:1344 data/sandbox/buildings.ruleset:1230
#, fuzzy
msgid ""
"Makes one unhappy citizen content. The Mysticism advance doubles this effect "
"(except under a Communist government). With both Mysticism and the Temple of "
"Artemis, 4 citizens are made content (3 under Communism). Does not affect "
"citizens made unhappy by aggression."
msgstr ""
"Κάνει έναν δυσαρεστημένο πολίτη ικανοποιημένο. Η πρόοδος Μυστικισμός και το "
"θαύμα Μαντείο διπλασιάζουν αυτό το αποτέλεσμα. Μαζί και ο Μυστικισμός και το "
"Μαντείο κάνουν 4 πολίτες ικανοποιημένους."

#: data/royale/buildings.ruleset:1427 data/sandbox/buildings.ruleset:1312
#, fuzzy
msgid ""
"In every city with a Stock Exchange, city improvements which would normally "
"have an upkeep of 1 become free of upkeep. (Communist governments inherently "
"give this benefit, so there is no bonus under Communism.)"
msgstr ""
"Υποδομές της πόλης που συνήθως θα χρειάζονταν ένα χρυσό για συντήρηση δεν το "
"χρειάζονται πλέον."

#: data/royale/buildings.ruleset:1501
#, fuzzy, no-c-format
msgid ""
"This stunning technological achievement makes one content citizen happy in "
"each of your cities (2 extra luxury per city). It further reduces your risk "
"of plague (by 10% of the base chance). With knowledge of Medicine, any of "
"your cities with an Aqueduct and a Sewer System will be entirely free of "
"plague."
msgstr ""
"Αυτό το εντυπωσιακό τεχνολογικό επίτευμα κάνει έναν δυσαρεστημένο πολίτη "
"ικανοποιημένο σε κάθε μια από τις πόλεις σου."

#: data/royale/buildings.ruleset:1526 data/sandbox/buildings.ruleset:1410
#, fuzzy
msgid ""
"Charles Darwin's Voyage sparked the discovery of the evolution of the "
"species, which inspired greater confidence in science. All your cities "
"generate 1 extra science bulb."
msgstr ""
"Το ταξίδι του Κάρολου Δαρβίνου έγινε η σπίθα από'που προήρθε η θεωρία της "
"εξέλιξης, η οποία άυξησε την εμπιστοσύνη του κοινού στην επιστήμη.Δίνει "
"άμμεσα δύο τεχνολογικές πρόοδους."

#: data/royale/buildings.ruleset:1577
msgid ""
"Gives an immediate technology advance to the player that builds it, and "
"thereafter 10 extra research points every turn to its city."
msgstr ""

#: data/royale/buildings.ruleset:1580
#, c-format
msgid ""
"Completion of this wonder permanently adds 50% to the effect of Libraries "
"for every player."
msgstr ""

#: data/royale/buildings.ruleset:1604
#, fuzzy, no-c-format
msgid ""
"Increases the defense of all your cities by adding a +40% bonus to its "
"units' intrinsic defense strength against land units (this is cumulative "
"with any City Walls), and preventing the loss of population which occurs "
"when a defending unit is defeated by a land unit."
msgstr ""
"Τα Τοίχοι διευκολύνουν την υπεράσπιση μιας πόλης. Τριπλασιάζουν την αμυντική "
"δύναμη μονάδων μέσα στην πόλη εναντίον μονάδων ξηράς και ελικοπτέρων. Είναι "
"αναποτελεσματικά ενάντια σε εναέριες και θαλάσσιες μονάδες όπως και "
"Ολμοβόλα. Επίσης τα τοίχοι εμποδίζουν την απώλεια πληθυσμού που "
"πραγματοποιείται όταν μια υπερασπίστρια μονάδα καταστραφεί από μία μονάδα "
"ξηράς."

#: data/royale/buildings.ruleset:1629 data/sandbox/buildings.ruleset:1512
#, fuzzy
msgid ""
"Makes one unhappy citizen content in every city of the player that owns it "
"(not including citizens unhappy about aggression). This wonder also makes "
"two content citizens happy in the city where it is located (4 extra luxury "
"good points)."
msgstr ""
"Μετατρέπει δύο δυστυχισμένους πολίτες σε ικανοποιημένους σε κάθε πόλη με ναό."

#: data/royale/buildings.ruleset:1680
msgid ""
"Gives an immediate technology advance to the player that builds it, and "
"thereafter 12 extra research points every turn to its city."
msgstr ""

#: data/royale/buildings.ruleset:1683
#, c-format
msgid ""
"Completion of this wonder permanently adds 50% to the effect of Universities "
"for every player."
msgstr ""

#: data/royale/buildings.ruleset:1705 data/sandbox/buildings.ruleset:1587
#, fuzzy
msgid ""
"Makes one content citizen happy in every city of the player that owns it (2 "
"extra luxury good points per city)."
msgstr "Κάνει δύο δυσαρεστημένους πολίτες ικανοποιημένους σε κάθε πόλη."

#: data/royale/buildings.ruleset:1728 data/sandbox/buildings.ruleset:1610
#, fuzzy
msgid ""
"Reduces the unhappiness caused by aggressively deployed military units owned "
"by the city by 1 -- in other words, it neutralizes the unhappiness caused by "
"a single military unit (except under Democracy, where a single unit makes "
"two citizens unhappy). Under governments where unit upkeep is paid in gold, "
"it gives two free gold per city towards upkeep every turn."
msgstr ""
"Μειώνει την δυστυχία που προκαλείται από στρατιωτικές μονάδες έκτός πόλης "
"κατά 2 σε δημοκρατία και κατά 1 σε ομοσπονδία, Δεν έχει αποτέλεσμα σε άλλα "
"πολιτεύματα."

#: data/royale/buildings.ruleset:1755
#, fuzzy
msgid "Upgrades two obsolete units per game turn for free."
msgstr "Αναβαθμίζει μια απαρχαιωμένη μονάδα ανά γύρο"

#: data/royale/buildings.ruleset:1760
#, fuzzy
msgid "Verrocchio's Workshop"
msgstr "Το εργαστήριο του ΝταΒίντσι"

#: data/royale/buildings.ruleset:1777
msgid ""
"Upgrades one obsolete unit per game turn for free. The workshop where "
"Leonardo da Vinci was a garzone (studio boy) before he was able to set up "
"his own workshop."
msgstr ""

#: data/royale/buildings.ruleset:1801 data/sandbox/buildings.ruleset:1660
#, fuzzy
msgid ""
"Gives all your sea units 1 additional movement point (except Triremes while "
"moving on rivers). Makes all your new sea units veterans (for all your "
"cities)."
msgstr ""
"Δίνει σε όλες τις θαλάσσιες μονάδες 1 επιπλέον μονάδα κίνησης μειώνοντας τον "
"κίνδυνο να χάσεις μια Τρίηρη σε μεγάλες θάλασσες. Κάνει όλες τις θαλάσσιες "
"μονάδες βετεράνους (σε όλες τις πόλεις)."

#: data/royale/buildings.ruleset:1850
msgid ""
"The Manhattan Project will make it possible to build nuclear weapons. After "
"it is built, anyone with the necessary technological advances can build "
"nuclear weapons. The Nuclear Fission advance is required to build the early "
"Nuclear Bomb, which is unique to a nation: each nation can have only one at "
"a time. The Robotics advance is required to build the later Nuclear units, "
"which are not limited in number."
msgstr ""

#: data/royale/buildings.ruleset:1875
#, c-format
msgid ""
"Increases trade output by 30% in all cities for all the players. The player "
"owning this wonder is the only one able to build the Trade Company. "
msgstr ""

#: data/royale/buildings.ruleset:1878
msgid ""
"TIP: it may make sense to let someone else to build this wonder. Everyone "
"gets the effect and the Trade Conpany can't usually be instantly built after "
"Marco Polo is finished."
msgstr ""

#: data/royale/buildings.ruleset:1884
msgid "Trade Company"
msgstr ""

#: data/royale/buildings.ruleset:1901
#, c-format
msgid ""
"This wonder gives the player extra trade with far away countries. Increases "
"trade output by 10% in all cities owned by the player."
msgstr ""

#: data/royale/buildings.ruleset:1908
msgid "Atlantic Telegraph Company"
msgstr ""

#: data/royale/buildings.ruleset:1925
msgid ""
"The world will become smaller place with when the new means of communication "
"connect all the people over the globe. All the players will get an embassy "
"with all the players. The city where the wonder is located gets extra trade "
"for each tile already producing trade."
msgstr ""

#: data/royale/buildings.ruleset:1999 data/sandbox/buildings.ruleset:1802
#, fuzzy
msgid ""
"Reduces by 1 the unhappiness caused by one aggressively deployed military "
"unit per city -- in other words, in each city it neutralizes the unhappiness "
"caused by a single military unit (except under Democracy, where it just "
"halves the unhappiness from that unit). Each city also avoids one shield of "
"upkeep for units."
msgstr ""
"Μειώνει την δυστυχία που προκαλείται από στρατιωτικές μονάδες έκτός πόλης "
"κατά 2 σε δημοκρατία και κατά 1 σε ομοσπονδία, Δεν έχει αποτέλεσμα σε άλλα "
"πολιτεύματα."

#: data/royale/buildings.ruleset:2049 data/sandbox/buildings.ruleset:1852
#, fuzzy
msgid ""
"Each tile around the city where this wonder is built that is already "
"generating some shield output produces one extra shield resource. Under "
"Despotism or Tribal governments, the Pyramids cancel the penalty to worked "
"tiles with output greater than 2 (for all kinds of output), as if all your "
"cities were always celebrating."
msgstr ""
"Κάθε τετράγωνο μέσα στη πόλη που είναι το θαύμα το οποίο παράγει ήδη κάποιον "
"εμπορικό πόρο θα παράγει έναν επιπλέον."

#: data/royale/buildings.ruleset:2079
#, c-format
msgid ""
"Completion of this wonder permanently adds 50% to the effect of Research "
"Labs for every player."
msgstr ""

#: data/royale/buildings.ruleset:2102
#, fuzzy
msgid ""
"Gives 1 additional luxury to every city, and 6 luxuries to the city where it "
"is located."
msgstr "Κάνει δύο δυσαρεστημένους πολίτες ικανοποιημένους σε κάθε πόλη."

#: data/royale/buildings.ruleset:2128
#, fuzzy
msgid ""
"All your new military land units start with an additional veteran level This "
"is cumulative with any Barracks building in a city. With both, units are "
"created as veteran 2."
msgstr ""
"Όλες οι νεές σου μονάδες ξεκινάνε στο πρώτο επίπεδο βετεράνου. Η πιθανότητα "
"μιας μονάδας να φτάσει στο επόμενο επίπεδο βετεράνων μετά από μάχη ,αυξάνει "
"στο μισό. "

#: data/royale/buildings.ruleset:2151 data/sandbox/buildings.ruleset:1979
msgid ""
"Creates a world senate that prevents unprovoked declaration of war by any "
"nuclear-capable nation (that is, any nation with knowledge of Nuclear "
"Fission, once the Manhattan Project has been built). AI players are more "
"inclined to be friendly and forgiving toward the owner of this wonder. These "
"effects last until the Apollo Program is completed."
msgstr ""

#: data/royale/buildings.ruleset:2158 data/sandbox/buildings.ruleset:1986
msgid ""
"Also, if any player's city is in disorder for more than two turns in a row, "
"that player's government falls (even for governments other than Republic and "
"Democracy)."
msgstr ""

#: data/royale/buildings.ruleset:2165
msgid "Hal Saflieni Hypogeum"
msgstr ""

#: data/royale/buildings.ruleset:2182
msgid ""
"Ħal Saflieni Hypogeum is thought to have been a sanctuary and necropolis. It "
"pre-dates the Bronze Age and was one of the first, if not the first, shrines "
"built. With this wonder, the city having it will get +6 additional luxury "
"good points. The effect of this very early wonder ends with the invention of "
"bronze working. "
msgstr ""

#: data/royale/buildings.ruleset:2228
#, fuzzy
msgid ""
"Allows you to choose any government, including those that have not yet been "
"researched by your civilization. It also allows unprovoked declaration of "
"war regardless of any senate instituted by a Democracy or Federation "
"government or by the United Nations."
msgstr ""
"Σου επιτρέπει να αλλάξεις οποιαδήποτε κυβέρνηση, συμπεριλαμβανομένου αυτών "
"που δεν έχουν ανακαλυφθεί ακόμα από τον πολιτισμό σου, και χωρίς την "
"μεταβατική περίοδο της Αναρχίας."

#: data/royale/cities.ruleset:58 data/sandbox/cities.ruleset:58
msgid ""
"Each entertainer produces two luxury good points for their city per turn, "
"increasing to three once any player has built Shakespeare's Theater. See the "
"section on Happiness for the effects of luxury good points."
msgstr ""

#: data/royale/cities.ruleset:73 data/sandbox/cities.ruleset:73
msgid ""
"Each scientist adds two bulbs to your empire's research output per turn, "
"increasing to three once any player has built Darwin's Voyage."
msgstr ""

#: data/royale/game.ruleset:26
#, fuzzy
msgid "Royale ruleset"
msgstr "Προκαθορισμένο σύνολο κανόνων"

#: data/royale/game.ruleset:40
msgid ""
"You are playing Freeciv21 with Royale ruleset based on Longturn Traditional "
"LTT rules (originally based on civ2civ3):\n"
"\n"
"Gameplay more similar to classic 4x empire building games, keeping it easy "
"to learn but challenging to master.\n"
"\n"
"Also suitable for single player, with AI less aggressive at start, but more "
"challenging at the end.\n"
"\n"
"The Royale ruleset is designed to be played without AI players and allows "
"very fast gameplay meaning that one game does not take too much time. For "
"similar gameplay with more turns look for the LTT ruleset. and it is "
"balanced to make the game interesting for both beginners and experienced "
"players. Everything comes with a cost. Even advancing more than your "
"opponent. This keeps it challenging and fair to everyone."
msgstr ""

#: data/royale/governments.ruleset:77
msgid ""
"* Buildings and technologies do not require any upkeep.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"shield per turn.\n"
"* Military units do not cause unhappiness even when deployed aggressively.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* You have no control over national budget. Half of the trade income is "
"simply lost to your economy (less if you have luxury-promoting buildings), "
"and the remainder all goes to luxuries. Conventional corruption increases "
"with distance from the capital (half as fast with knowledge of The "
"Corporation).\n"
"* Base production waste is 30%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks.\n"
"* The number of free units will be doubled for cities with size of 9 or more."
msgstr ""

#: data/royale/governments.ruleset:96
msgid ""
"Playing with Anarchy? \n"
"You do not usually want to play with Anarchy but you need to when there is a "
"need to switch the government. For these situations you may want to plan "
"your production so that you have some gold reserve before switching to "
"Anarchy and also not using that many trade tiles while in Anarchy. You may "
"also want to explore the options to make your cities to celebrate while in "
"Anarchy. This way you may be able to make your cities to celebrate when you "
"switch to your new government. If you have only some bulbs left from getting "
"the governent you want it may make sense to revolt early and complete the "
"research with scientists. This may be very useful especially when you switch "
"away from Tribalism or Despotism because you may get the desired government "
"a turn or two early."
msgstr ""

#: data/royale/governments.ruleset:123
msgid ""
"Compared to Despotism, a Tribal economy is more shield-oriented. Its bonuses "
"to veterancy can be an advantage in wartime."
msgstr ""

#: data/royale/governments.ruleset:126
msgid ""
"* Increases by half the chance of land units getting the next veteran level "
"after a battle.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"shield per turn.\n"
"* Unlike later governments, military units do not cause unhappiness even "
"when deployed aggressively.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 30% (the highest under any government). This increases "
"with distance from the capital (half as fast with knowledge of The "
"Corporation).\n"
"* There is no base level of production waste, but an increasing amount with "
"distance from the capital (half as fast with knowledge of Trade).\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or more."
msgstr ""

#: data/royale/governments.ruleset:145
msgid ""
"Playing with Tribal? \n"
"Tribal nations get more production and are able to maintain more units for "
"free. Tribal is a very good alternative for someone who is not planning to "
"go Monarchy first. Instead you may want to consider building Ħal Saflieni "
"Hypogeum in your capital city and also building the Pyramids as fast as "
"possible to that you will get rid of the -1 tile penalty related to Anarchy, "
"Despotism, and Tribalism. It will also make sense to revolt during the first "
"turn. This way you may lose less production because of Anarchy. If you play "
"well you will get the Pyramids around T15 - T20 and this will keep your "
"empire competive even until the mid game. The catch however is that you may "
"be too comfortable with the Tribalism and switch to another government too "
"late. This is why you may want to consider switching around T40 - T60. In "
"short Tribalism helps fast expansion more compared to Despotism."
msgstr ""

#: data/royale/governments.ruleset:176
msgid ""
"* Your centers of government (cities with Palace and 2nd Palace) get a +75% "
"bonus to gold production.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"gold per turn.\n"
"* Unlike later governments, military units do not cause unhappiness even "
"when deployed aggressively.\n"
"* Military units impose martial law. Up to 20 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 20%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 10%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or more."
msgstr ""

#: data/royale/governments.ruleset:194
msgid ""
"Playing with Despotism? \n"
"With Despotism you get slightly better science and if you plan to go for "
"Monarchy this may be your choice. Despotism is a very good alternative for "
"someone who is planning to go Monarchy first. While you may want to consider "
"building Ħal Saflieni Hypogeum in your capital city and also building the "
"Pyramids as fast as possible you may want to focus instead on maxing science "
"and using scientists for getting Monarchy really fast. In this case you may "
"want to build the Pyramids after revolting and switching to Monarchy or "
"maybe even Fudamentalism. Then again Despotism may be great if you need to "
"defend. It allows a crazy number of units to be used for keeping the people "
"content. This together with Pyramids is also great."
msgstr ""

#: data/royale/governments.ruleset:224
msgid ""
"* Your centers of government (cities with Palace and 2nd Palace) get a +50% "
"bonus to gold production.\n"
"* Celebrating cities produce one extra trade point for every tile which is "
"already producing trade. (Cities below size 3 will not celebrate.)\n"
"* Each city can support up to 3 units for free (the maximum possible). "
"Further units each cost 1 gold per turn.\n"
"* Each city tolerates up to 3 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 10%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 10%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or "
"more.  The number of units avoiding the military unhappiness will also "
"double at this size."
msgstr ""

#: data/royale/governments.ruleset:242
msgid ""
"Playing with Monarchy? \n"
"Monarchy is great for those players who want to play war. You do not get "
"that much gold of production with Monarchy but instead it is reasonably good "
"for those players who want to attack, attack, and attack. In the late early "
"game and early mid game it is a good alternative also for those who wish to "
"build and not fight wars. Switching to Monarchy will remove the -1 penalty "
"you get from Anarchy, Despotism, and Tribalism and this will allow you to "
"ramp up your economy for the better governments to come. If you go for "
"Monarchy in the early game try to do it fast. Maybe using the scientists for "
"few turns and then getting the tech by T15 - T20. However, even the farmers "
"may want to stick with Monarchy for some time because of the great unit "
"upkeep for workers and less waste."
msgstr ""

#: data/royale/governments.ruleset:275
msgid ""
"* City improvements which would normally have an upkeep of 1 gold are free "
"of upkeep.\n"
"* Each city can support up to 3 units for free (the maximum possible). "
"Further units each cost 1 shield per turn.\n"
"* Each city tolerates up to 3 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 2 unhappy citizens to become content (the maximum "
"possible).\n"
"* Base corruption is 30%, but is not affected by distance to the capital.\n"
"* There is no production waste.\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or "
"more.  The number of units avoiding the military unhappiness will also "
"double at this size."
msgstr ""

#: data/royale/governments.ruleset:290
msgid ""
"Playing with Communism? \n"
"Communistic nations are able to grow big, fast and they can have huge "
"production. The downside is that the gold production is low. If you manage "
"to get the Statue of Liberty it may make sense to switch to Communism really "
"fast. Also, if you have a vast empire and you are allied with someone who "
"has better techs, you may want to play as the commie leader."
msgstr ""

#: data/royale/governments.ruleset:328
msgid ""
"* Base science production is 40% that of other governments. (A "
"Fundamentalist city with a Library produces roughly as much science as a "
"city under another government does alone.)\n"
"* Each city can support up to 2 units for free. Further units each cost 2 "
"gold per turn (except for Fanatics).\n"
"* Each city tolerates up to 2 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Base corruption is 15%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 15%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or "
"more.  The number of units avoiding the military unhappiness will also "
"double at this size."
msgstr ""

#: data/royale/governments.ruleset:343
msgid ""
"Playing with fundamentalism? \n"
"Fundamentalism is for a player who needs to build lots funda specific units "
"(Crusaders, Fanatics) fast. This may be useful if you are defending your "
"nation or buying some time to your ally while that other nation needs to "
"focus on something else. Funda can also be used as an alternative early "
"government if you need to get lots of gold fast. With the happiness "
"buildings Funda is like a money printing machine. Choosing this government "
"also makes sense if you plan to steal your techs while fosusing on building "
"infrastructure."
msgstr ""

#: data/royale/governments.ruleset:371
msgid ""
"* Each city gets 2 extra luxury good points.\n"
"* Celebrating cities produce one extra trade point for every tile which is "
"already producing trade. (Cities below size 3 will not celebrate.)\n"
"* Each city can support up to 2 units for free. Further units each cost 2 "
"gold per turn.\n"
"* Each city tolerates up to 2 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* There is no base level of corruption, but an increasing amount with "
"distance from the capital (half as much as with most other governments). "
"Knowledge of The Corporation eliminates this corruption.\n"
"* Base production waste is 30%, but is not affected by distance to the "
"capital.\n"
"* Has a senate that may prevent declaration of war.\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or "
"more.  The number of units avoiding the military unhappiness will also "
"double at this size."
msgstr ""

#: data/royale/governments.ruleset:388
msgid ""
"Playing with federation? \n"
"Federation may work as a boost for switching into Democracy. If you need to "
"research reasonably fast and there is less need for gold, it may make sense "
"to switch to Federation before you choose another form of govermnent. With "
"Federation you get a nice boost for your science while you are still able to "
"fight wars. However there is a catch to this. You may want to carefully "
"compare your advance to the nations with the other form of government. While "
"Federation receives a generous boost to science, in addition to other "
"bonuses, in the long term it will not be able to compete against "
"Democracies. This of course depends on the game you are playing but "
"typically 20 - 30 turns with Federation should be more than enough in the "
"mid game. After that you may want to quit fighting wars and focus on "
"something else or maybe switch to another government."
msgstr ""

#: data/royale/governments.ruleset:421
msgid ""
"* Cities produce an extra trade point for every worked land tile that is "
"already producing trade.\n"
"* Celebrating cities produce a further trade point for every worked tile "
"(land or water) which is already producing trade. (Cities below size 3 will "
"not celebrate.)\n"
"* Each city can support one unit for free. further units each cost 1 shield "
"per turn.\n"
"* Each city tolerates a single aggressively deployed military unit. Each "
"further unit causes 1 unhappy citizen.\n"
"* Base corruption is 25%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 20%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or "
"more.  The number of units avoiding the military unhappiness will also "
"double at this size."
msgstr ""

#: data/royale/governments.ruleset:438
msgid ""
"Playing with Republic? \n"
"Republic is the fast lane to Democracy and it is quite bad if you plan to "
"fight wars. Unlike with some other governments you can declare wars while in "
"Republic. This however comes with a hefty price unless you manage to keep "
"the wars extremely short or you crush a very weak enemy. Republics can "
"succeed if you have a very low number of units and you can afford to focus "
"on building Markets, Mercantile Exchanges, and Banks instead of military "
"units and huge numbers of workers. One of the best ways to succeed with a "
"Republic is to make peace or alliance with everyone around you and then "
"focus on ramping up your economy. Republic may also work better if your "
"cities have overlapping tiles. If you have little space for your empire it "
"may make sense to micromanage the worked tiles as Republic as your "
"government. This will allow you to reduce the number of workers since "
"overlapping city improvements will make it possible to use the same improved "
"tile for two or more cities. For example, when one city is about to grow "
"(currently getting +3 food) and needs +2 food you may switch a grassland "
"tile (irrigated, resource +1 production, and roads) to another city and use "
"a regular plans tile (irrigated, with roads) for the city only needing +2 "
"food. This way you do not produce +1 extra food going to waste and the other "
"city will benefit from the same worker tile. Like always there are many ways "
"to deal with the governments and another way to look at this is saying that "
"in Republic you can afford more buildings, while in Monarchy you can afford "
"more units. Going from Monarchy to Democracy is a popular route even while "
"in some situations adding Fedetation between them might make sense."
msgstr ""

#: data/royale/governments.ruleset:480
msgid ""
"* Cities produce an extra trade point for every worked land tile that is "
"already producing trade.\n"
"* Celebrating cities produce a further trade point for every worked tile "
"(land or water) which is already producing trade. (Cities below size 3 will "
"not celebrate.)\n"
"* Each city can support one unit for free. Further units each cost 2 gold "
"per turn.\n"
"* Each city tolerates a single aggressively deployed military unit. Each "
"further unit causes 2 unhappy citizens.\n"
"* Base corruption is 5%. This increases with distance from the capital (half "
"as fast with knowledge of The Corporation).\n"
"* Base production waste is 25%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Has a senate that may prevent declaration of war.\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or "
"more.  Unlike with other governments, the number of units avoiding the "
"military unhappiness will NOT be doubled at this size."
msgstr ""

#: data/royale/governments.ruleset:498
#, c-format
msgid ""
"Playing with Democracy? \n"
"Playing with a Democracy is probably the most effective way of creating a "
"super power, but this comes with a price. Unlike with some other setups "
"Democracies are quite vulnerable while the player is ramping up the economy. "
"The most common reason to have Democracy as your form of goverment is to "
"build an extremely powerful economy that will simply crush those nations "
"daring to act against your happy Democracy with you as its eternal leader. "
"If you are not planning to fight wars and you can afford to build Markets "
"and other trade related buildings, Democracy is probably the best choice you "
"can make. With Democracy you will get the best possible effect for compound "
"interest and if you manage to make your cities to celebrate this effect is "
"even more powerful. Democracies are able to maintain a decent army and lots "
"of workers. One very powerful strategy for you to consider is to switch "
"between max tax and max sci. If you are confident enough you may want to "
"delay scientific advance and focus on max taxing so that your economy will "
"grow really fast. There is however a catch to this. If you postpone "
"researching too much your enemy may be able to surprise you and your "
"outdated army. With a democatic nation it is also extremely important to "
"keep your citizens not only content but happy and celebrating. Celebration "
"gives you +1 extra trade for each tile already producing trade if you manage "
"to keep your cities celebrating. On some other setups using more than "
"20% luxury is usually considered bad but with Royale's trade building setup "
"it may be worth celebrating even with +40% luxury. It all depends on the "
"situiation, but it may be worth it if you manage to avoid building some "
"happiness buildings on the new cities while focusing the resources on the "
"big and old cities producing most of your gold. Also, if you are attacked or "
"need to fight wars it may make sense to home some units on the low "
"production cities. That way if those units cause unhappiness they will do it "
"for those cities that matter less to you. "
msgstr ""

#: data/royale/techs.ruleset:285 data/sandbox/techs.ruleset:272
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers, and Engineers to build forts and "
"fortresses."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/royale/techs.ruleset:364
msgid ""
"Upgrades 2 units every turn for all players if any player knows this tech."
msgstr ""

#: data/royale/techs.ruleset:401
msgid ""
"Allows building several fusion based units. Not all fusion units are worth "
"the cost."
msgstr ""

#: data/royale/techs.ruleset:406
#, fuzzy
msgid "Advanced Espionage"
msgstr "Προηγμένη πτήση"

#: data/royale/techs.ruleset:412
msgid "In the digital age espionage becomes even more powerful."
msgstr ""

#: data/royale/techs.ruleset:416
msgid "Aviation Endurance"
msgstr ""

#: data/royale/techs.ruleset:422
msgid "Allows the construction of unit cargo planes."
msgstr ""

#: data/royale/techs.ruleset:474
#, c-format
msgid ""
"Makes the upgrade cost of your units 20% less expensive. Robotics makes the "
"upgrade cost 30% less expensive."
msgstr ""

#: data/royale/techs.ruleset:581 data/sandbox/techs.ruleset:525
#, no-c-format
msgid ""
"Reduces the risk of plague in your cities by 30% of the base chance (this is "
"additive with the benefits of any buildings)."
msgstr ""

#: data/royale/techs.ruleset:728
#, fuzzy
msgid ""
"Allows Workers and Engineers to build airstrips, airbases, and buoys. "
"Upgrades 2 units every turn for all players once any player knows this tech."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/royale/techs.ruleset:767
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers, and Engineers to upgrade mines to oil "
"wells on Desert and Glacier tiles, for an extra production point."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/royale/techs.ruleset:781 data/sandbox/techs.ruleset:708
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers, and Engineers to upgrade irrigation "
"systems to farmland."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/royale/techs.ruleset:867 data/sandbox/techs.ruleset:785
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers, and Engineers to upgrade railroads with "
"maglev."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/royale/terrain.ruleset:643
msgid ""
"Cities built in hills are at risk of earthquakes, which can interrupt a "
"city's current production project."
msgstr ""

#: data/royale/terrain.ruleset:691
#, fuzzy
msgid ""
"Jungles are densely overgrown, making agriculture somewhat problematic. Some "
"land units may not move into jungle without a road."
msgstr ""
"Οι ζούνγκλες έχουν πυκνή βλάστηση κάνοντας την γεωργία σχετικά δύσκολη."

#: data/royale/terrain.ruleset:741
msgid ""
"Land units that move into mountains can see an extra space, but a fast land "
"unit ending its turn in mountains without a road will start its next turn "
"with one fewer movement point. Some land units may not move into mountains "
"without a road."
msgstr ""

#: data/royale/terrain.ruleset:839
#, fuzzy
msgid ""
"Swamps suffer from an over-abundance of water, making agriculture somewhat "
"problematic. Some land units may not move in swamps without a road."
msgstr ""
"Οι βάλτοι έχουν υπερβολικό νερό, κάνοντας την καλλιεργειά τους σχετικά "
"προβληματική."

#: data/royale/terrain.ruleset:1059
#, fuzzy
msgid "?gui_type:Build Pre-Fortress/Fortress/Buoy"
msgstr "Χτίσε _Φρούριο"

#: data/royale/terrain.ruleset:1433
msgid "NOTE: Farmland on a tile prevents any trade bonus from Super Highways."
msgstr ""

#: data/royale/terrain.ruleset:1472
#, fuzzy
msgid "Pre-Fortress"
msgstr "Φρούριο"

#: data/royale/terrain.ruleset:1498
#, no-c-format
msgid ""
"A Pre-Fortress is the groundwork for a Fortress, and in itself does nothing "
"but allow further expansion to a Fortress."
msgstr ""

#: data/royale/terrain.ruleset:1531
msgid ""
"Fortresses are more permanent forts; construction on them can only begin "
"once the underlying fort is complete. Forts on River tiles cannot be "
"upgraded to Fortresses."
msgstr ""

#: data/royale/terrain.ruleset:1535
msgid ""
"Units in a fortress receive extra defense (+100%) against land units and "
"boats, and do not count as aggressive if near a friendly city. Any kind of "
"land unit remaining in a fortress for a whole turn without moving recovers a "
"quarter of its hit points."
msgstr ""

#: data/royale/terrain.ruleset:1570
msgid ""
"An Airbase provides permanent support for air units and missiles. Air units "
"can land and refuel on an Airbase and Paratroopers can be sent from "
"Airbases. "
msgstr ""

#: data/royale/terrain.ruleset:1573
msgid ""
"Units in Airbases do not count as aggressive if near a friendly city, and "
"can see further afield. Also, air units recover more hit points (a third per "
"turn, the same as in a city without an Airport)."
msgstr ""

#: data/royale/terrain.ruleset:1578
msgid ""
"Airbases have efficient anti-air weapons: units in an Airbase receive extra "
"defense (+100%) against air units and missiles. "
msgstr ""

#: data/royale/terrain.ruleset:1629
msgid ""
"Ruins mark the former site of a city that was destroyed or abandoned. They "
"have no effect on gameplay other than giving +1 trade bonus for the tile "
"with the ruins."
msgstr ""

#: data/royale/terrain.ruleset:1658
msgid ""
"Roads allow your land units to move more quickly, and allow wheeled Big Land "
"units such as Chariots and Catapults to travel through otherwise difficult "
"terrain (Mountains, Jungle, and Swamp)."
msgstr ""

#: data/royale/terrain.ruleset:1733
msgid ""
"With sufficient technology, you may build magnetic levitation systems along "
"your railroad routes. Land units expend no movement points when riding a "
"maglev, you may ride indefinitely. (As may your enemies!)"
msgstr ""

#: data/royale/terrain.ruleset:1771 data/sandbox/terrain.ruleset:1843
msgid ""
"Roads and railroads can only be built on River tiles if your civilization "
"has learned Bridge Building technology. Fortresses and Airbases cannot be "
"built on River tiles."
msgstr ""

#: data/royale/terrain.ruleset:1816
msgid ""
"Iron, when found on a Mountain tile, gives 4 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/royale/terrain.ruleset:1836
msgid ""
"Game, when found on a Tundra tile, gives 3 more food and 1 more shield. For "
"more information, review the help for the individual tile type."
msgstr ""

#: data/royale/terrain.ruleset:1855
msgid ""
"Furs, when found on a Tundra tile, gives 1 more food, 1 more shield, and 3 "
"more trade. For more information, review the help for the individual tile "
"type."
msgstr ""

#: data/royale/terrain.ruleset:2000
msgid ""
"Oasis, when found on a Desert tile, gives 3 more food and 4 more trade. For "
"more information, review the help for the individual tile type."
msgstr ""

#: data/royale/units.ruleset:47
msgid "RealSpy"
msgstr ""

#: data/royale/units.ruleset:47
msgid "Can do real spy actions, unlike tech transfer units."
msgstr ""

#: data/royale/units.ruleset:48
#, fuzzy
msgid "RealDiplomat"
msgstr "Διπλωμάτης"

#: data/royale/units.ruleset:48
msgid "Can do real diplomat actions, unlike tech transfer units."
msgstr ""

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
msgid "green (100%)"
msgstr ""

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
#, fuzzy
msgid "veteran 1 (150%)"
msgstr "έμπειρη"

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
#, fuzzy
msgid "veteran 2 (175%)"
msgstr "έμπειρη"

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
#, fuzzy
msgid "veteran 3 (200%)"
msgstr "έμπειρη"

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
#, fuzzy
msgid "hardened 1 (225%)"
msgstr "σκληραγωγημένη"

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
#, fuzzy
msgid "hardened 2 (250%)"
msgstr "σκληραγωγημένη"

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
#, fuzzy
msgid "hardened 3 (275%)"
msgstr "σκληραγωγημένη"

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
msgid "elite 1 (300%)"
msgstr ""

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
msgid "elite 2 (325%)"
msgstr ""

#: data/royale/units.ruleset:76
msgid "elite 3 royale (350%)"
msgstr ""

#: data/royale/units.ruleset:188
#, fuzzy
msgid "?unitclass:Big Siege"
msgstr "Ηγέτης"

#: data/royale/units.ruleset:516 data/sandbox/units.ruleset:508
msgid ""
"Settlers can also perform some of the same terrain alterations as Workers "
"(but cannot build airstrips, airbases, or buoys)."
msgstr ""

#: data/royale/units.ruleset:557 data/sandbox/units.ruleset:549
msgid ""
"Migrants can be used to transfer population to other cities, but may not "
"found new cities. They can also perform some of the same terrain alterations "
"as Workers (but cannot build airstrips, airbases, or buoys)."
msgstr ""

#: data/royale/units.ruleset:569
#, fuzzy
msgid "Immigrants"
msgstr "Ύδρευση"

#: data/royale/units.ruleset:601
msgid ""
"Immigrants can be used to transfer population to other cities, but may not "
"found new cities. They can also perform some of the same terrain alterations "
"as Workers."
msgstr ""

#: data/royale/units.ruleset:605
msgid ""
"TIP: Immigrants can be a good alternative to Workers in overpopulated "
"cities, as they benefit from free food upkeep."
msgstr ""

#: data/royale/units.ruleset:612
#, fuzzy
msgid "?unit:Tribal Workers"
msgstr "Εργάτες"

#: data/royale/units.ruleset:644
msgid ""
"The original workers are those you start the game with. You cannot build "
"original workers. While the original workers have less moves compared to the "
"workers the original workers have one major advantage. The enemy is not able "
"to capture the original workers. Only the workers you can build can be "
"captured. Workers have the ability to improve terrain tiles. See the help on "
"Terrain and Terrain Alterations for the effects of their actions."
msgstr ""

#: data/royale/units.ruleset:724
#, fuzzy
msgid ""
"If the player knows Invention, Engineers may also perform more radical "
"terrain transformations than Workers, Settlers, or Migrants, with the "
"\"transform\" order. Examples include conversion of Tundra into Plains, or "
"even Ocean into Swamp in some circumstances (when on board an ocean-going "
"vessel, on a tile surrounded by sufficient existing land). See the Terrain "
"Alterations section for more details."
msgstr ""
"Οι Μηχανικοί είναι παρόμοιοι με τους Εργάτες, αλλά δουλεύουν με διπλάσια "
"ταχύτητα.Επίσης οι Μηχανικοί μπορούν να πραγματοποιήσουν μεταμορφώσεις του "
"εδάφους (πχ μετατροπή Τούνδρας σε Ερήμου) που είναι πέρα από τις δυνατότητες "
"των Εργατών.\n"
"\n"
"Συμβουλή 1: Αναβάθμισε τους Εργάτες σου σε Μηχανικούς όσο το συντομότερο, "
"αφού οι Μηχανικοί χρειάζονται τους ίδιους πόρους για συντήρηση όπως και οι "
"Εργάτες. \n"
"\n"
"Συμβουλή 2: Αν καταφέρεις να χτίσεις το θαύμα Εργαστήριο ΝταΒίντσι , τότε "
"εξερεύνησε τα εκρηκτικά πριν το εργαστήρι απαρχαιωθεί. Έτσι οι Εργάτες σου "
"θα αναβαθμιστούν αυτόματα."

#: data/royale/units.ruleset:830
msgid "Swordsmen"
msgstr ""

#: data/royale/units.ruleset:856
msgid ""
"Swordsmen are heavily armed and well disciplined infantry units with an "
"excellent offensive value."
msgstr ""

#: data/royale/units.ruleset:965
msgid "Infantry"
msgstr ""

#: data/royale/units.ruleset:991
msgid ""
"Infantry are modern version of Riflemen, relatively good at defending your "
"cities.\n"
"\n"
"Why: This unit is the end of an upgrade path all the way from Warriors. It "
"is the best non-armored unit for defending your cities. This was added so "
"that the Riflemen could be upgraded into something else than Marines. "
"Upgading those and the previous units into Marines created issues to the "
"gameplay. The players were taking huge risks by building lots of cheap early "
"units. The plan was to uprade the early units at a later time for offensive "
"purposes. Upgrading the early units into Marines created situations where "
"the game ended (for some players) in a turn or two with no real warning. "
"With this one as the final upgrade the problem is no more because of this "
"upgrade path. The Infantry unit also allows an alternative research path "
"because of the reasonably good defense value."
msgstr ""

#: data/royale/units.ruleset:1072
msgid ""
"Partisans are guerilla fighters who are experts at using the terrain to "
"their advantage. Partisans have no home city and units outside cities will "
"not be killed if the city building them is lost. Since partisans are "
"citizens trained to fight the oppressor they can once again become part of "
"the normal population when the war is over. The partisans are almost "
"invisible to the enemy but this comes with a cost. The partisans are not "
"that fast when moving to a new loaction."
msgstr ""

#: data/royale/units.ruleset:1117
msgid ""
"Fundamentalist nations can maintain Fanatic units without having to pay any "
"upkeep nor causing military unhappiness. "
msgstr ""

#: data/royale/units.ruleset:1223 data/sandbox/units.ruleset:1084
msgid ""
"The Mechanized Infantry has the strongest inherent defensive strength of any "
"land unit, and is very fast on roads and easy terrain, but it is hindered "
"rather than helped by rough terrain (it cannot move into mountains, swamps, "
"or jungles), and it is only available near the end of the technology tree."
msgstr ""

#: data/royale/units.ruleset:1291 data/sandbox/units.ruleset:1152
msgid ""
"Chariots are horse-pulled war wagons. They have a stronger attack than "
"Horsemen, but their speed comes at a cost: they are more expensive to build, "
"they cannot take advantage of terrain to defend themselves, they cannot move "
"in rough terrain (mountains, swamps, and jungles) without roads, and they "
"cannot be transported by sea using early ships (Triremes and Caravels)."
msgstr ""

#: data/royale/units.ruleset:1360
msgid ""
"Crusaders are highly disciplined mounted warriors driven by a higher cause. "
"Fundamentalist nations can maintain Crusader units without having to pay any "
"upkeep nor causing military unhappiness. "
msgstr ""

#: data/royale/units.ruleset:1523
msgid ""
"Catapults are large rock-throwing machines of war. They are very strong "
"attackers -- and even more powerful against cities -- but equally weak "
"defenders and will need an escort to be effective. Unescorted catapults may "
"be captured by the enemy."
msgstr ""

#: data/royale/units.ruleset:1529
msgid ""
"While powerful, Catapults (and their successors) are bulky and awkward. They "
"require roads to move in rough terrain (mountains, swamps, and jungles), are "
"difficult to defend, and are too big for early ships (Triremes and "
"Caravels). Catapults and later siege units do not gain benefits from "
"Barracks. "
msgstr ""

#: data/royale/units.ruleset:1564
msgid ""
"Cannons are large firearms that can fire heavy projectiles over long "
"distances. As with the Catapults they replace, they are very strong "
"attackers -- and even more powerful against cities -- but equally weak "
"defenders and will need an escort to be effective, and have limited "
"mobility. Cannon and other siege units do not gain benefits from Barracks. "
"Unescorted cannons may be captured by the enemy. "
msgstr ""

#: data/royale/units.ruleset:1600
msgid ""
"The artillery is an upgraded cannon. As with its predecessors, it is a very "
"strong attacker -- and even more powerful against cities -- but equally weak "
"defender and will need an escort to be effective, and has limited mobility. "
"Artillery and other siege units do not gain benefits from Barracks. "
"Unescorted artilleries may be captured by the enemy."
msgstr ""

#: data/royale/units.ruleset:1635
msgid ""
"Howitzers are upgraded artillery with improved defensive as well as "
"offensive capabilities. However, they still have the limited mobility of "
"their predecessors. Like earlier siege units, Howitzers do not gain benefits "
"from Barracks."
msgstr ""

#: data/royale/units.ruleset:1670
msgid ""
"Fighters are your first airborne units. They can move anywhere and attack "
"any unit. The fighter will lose all moves when attacking another unit."
msgstr ""

#: data/royale/units.ruleset:1673
msgid ""
"Fighters are very good for securing access from nations with no air units."
msgstr ""

#: data/royale/units.ruleset:1708
msgid ""
"A Bomber's attack against units on land is a bombard attack; against units "
"on water it has a regular attack."
msgstr ""

#: data/royale/units.ruleset:1711
msgid ""
"Bombers are very good for securing access from nations with no air units."
msgstr ""

#: data/royale/units.ruleset:1859
msgid ""
"GUIDE: Since the Triremes are able to travel on rivers, the players are able "
"to use them for transporting military units for attacking riverside cities "
"deep inside homeland. The Trireme can only transport smaller units but the "
"Barge (obsoleting the Trireme) is able to move big siege units. Because of "
"the river travelling ability it is important to guard the coastal tiles with "
"rivers on them. The units loaded on triremes cannot attack (only Marines "
"can) from the ship if the ship is on an ocean tile, but if the ship moves on "
"a river tile the land units will be able to attack and also move without "
"losing all of the movepoints when unloading from the trireme. The same thing "
"applies to the Barge unit."
msgstr ""

#: data/royale/units.ruleset:1874
msgid "Barge"
msgstr ""

#: data/royale/units.ruleset:1901
msgid ""
"The Barge can travel on Ocean (but not Deep Ocean) and it can clean up "
"pollution. It is also able to move on rivers."
msgstr ""

#: data/royale/units.ruleset:1909
msgid "Longboat"
msgstr ""

#: data/royale/units.ruleset:1936
msgid ""
"The Longboat is your first deep ocean capable boat unit that only can carry "
"one Merchant or Small Land unit. It can act as a transport ship and has "
"rudimentary defensive and offensive capabilities. It is also unique and you "
"can only have one Longboat at a time. The Longboat is heavier than the  "
"Trireme and this allows it to travel on Deep Ocean but  not on rivers."
msgstr ""

#: data/royale/units.ruleset:1945
msgid ""
"GUIDE: The longboat is very useful for exploring the oceans and since it is "
"able to carry Settlers, it can be used for establishing early colonies far "
"away from home. You can only have one Longboat at a time, but this is not as "
"limiting as you may think. The Longboat can take a Settler to a far away "
"land, unload the Settler, build a city with it and then you can disband the "
"Longboat in the new city. This way you can build a new Longboat at home and "
"will also get half of the shields back. Those can be used for building a "
"defensive unit or maybe a Workers for the new colony city."
msgstr ""

#: data/royale/units.ruleset:1958
msgid "Square-Rigged Caravel"
msgstr ""

#: data/royale/units.ruleset:1985
msgid ""
"A much larger version of the Caravel, it is most notorious because of heavy "
"offensive capabilities. Much of the focus on the design is on combat and "
"because of that it only has limited transport capacity even while it can "
"also carry those land units the regular Caravel cannot. In the early ages of "
"exploration it is great for keeping your coastals free of enemy ships."
msgstr ""

#: data/royale/units.ruleset:1992
msgid ""
"GUIDE: The Square-Rigged Caravel is able to carry only one unit but the unit "
"can be one of the heavy ones. This allows small and middle scale military "
"operations that may surprise your enemy. A fleet of these ships is expensive "
"to build, but the surprise attack may cripple an unprepared nation. This is "
"why a single ship loaded with a puny Warrior may devastate the enemy "
"economy. The enemy cannot see what is loaded on the ship and this is why "
"bluffing with this ship loaded with a weak unit may make your enemy afraid "
"and waste resources on building defenses."
msgstr ""

#: data/royale/units.ruleset:2105
#, fuzzy
msgid "Flagship Frigate"
msgstr "Φρεγάτα"

#: data/royale/units.ruleset:2131
msgid ""
"The Frigate is a specialized ship with a strong offensive value, and can "
"attack units on land, but it cannot transport units. A Flagship Frigate is "
"more powerful, slightly faster and more expensive. You can have only one "
"unit of this type at a time and it cannot be bribed."
msgstr ""

#: data/royale/units.ruleset:2272
msgid ""
"The AEGIS Cruiser is equipped with an advanced defensive missile system.  "
"Airborne units are at a disadvantage against AEGIS Cruisers."
msgstr ""

#: data/royale/units.ruleset:2348
#, fuzzy
msgid "Nuclear Submarine"
msgstr "Πυρηνική ενέργεια"

#: data/royale/units.ruleset:2376
#, fuzzy
msgid ""
"Traveling under the surface of the ocean, Submarines have a very high "
"strategic value, but a weak defense if caught off guard. The Nuclear "
"Submarine is also able to carry <issiles."
msgstr "Τα υποβρύχια έχουν μεγάλη στρατηγική σημασία ,αλλά ασθενή άμυνα."

#: data/royale/units.ruleset:2380
msgid ""
"GUIDE: The Nuclear Submarine is able to carry Missile units. A chain of "
"several Nuclear Submarines can be used to transport Nuclear Missiles almost "
"anywhere really fast. This makes them extremely dangerous. Like the Non-"
"nuclear Submarines these units use fuel and need refueling. This is why you "
"may need allies for refueling the submarines if they are far from home. "
"Another option is to get remote colony cities you can use as Submarine "
"bases. Since the Nuclear Submarines have no home city they can retaliate "
"even if you lose all your coastal cities supporting your other naval units."
msgstr ""

#: data/royale/units.ruleset:2422 data/sandbox/units.ruleset:2060
msgid ""
"It can transport aircraft and military land units (not wheeled), although "
"land units cannot always be transferred to and from Helicopters while "
"onboard (see Helicopter help)."
msgstr ""

#: data/royale/units.ruleset:2459
msgid "elite 3 (350%)"
msgstr ""

#: data/royale/units.ruleset:2468 data/sandbox/units.ruleset:2107
msgid ""
"Transports can also clean pollution and fallout on water tiles, and with "
"knowledge of Miniaturization, may build oil platforms on deep ocean tiles "
"(for use by Offshore Platforms)."
msgstr ""

#: data/royale/units.ruleset:2503
msgid "The Missile is a missile unit able to shoot down enemy air units."
msgstr ""

#: data/royale/units.ruleset:2505
#, fuzzy
msgid ""
"TIP: A handful of these may successfully keep the air around your treasured "
"homeland free of enemy air units."
msgstr ""
"Συμβουλή: Λίγοι από αυτούς μπορούν με επιτυχία να κρατήσουν τις θάλασσες "
"γύρω από τα εδάφη σου ασφαλείς από εχθρικά πλοία."

#: data/royale/units.ruleset:2508
msgid ""
"GUIDE: The Missile units have poor vision so you may want to use Fighters or "
"other air units for scouting the area before attacking. Few Missile units "
"can be used as the backbone of your air defense strategy before you get "
"better Fighters. The enemy Fighters and Bombers will lose all moves when "
"attacking so they will remain at the same place until the next turn. This is "
"when you can use the Missile for shooting down the airplanes attacking you. "
"The Nuclear Submarines and Carriers can also move the Missile units. Use "
"this to your advantage and you may need less Missiles to cover your air "
"defense needs with the short range missile units."
msgstr ""

#: data/royale/units.ruleset:2560
#, fuzzy
msgid "Intercontinental Missile"
msgstr "Πύραυλος Κρούζ"

#: data/royale/units.ruleset:2587
#, fuzzy
msgid ""
"The Intercontinental Missile is an ultra long-distance missile that can "
"strike extremely deep into enemy territory."
msgstr ""
"Συμβουλή: Λίγοι από αυτούς μπορούν με επιτυχία να κρατήσουν τις θάλασσες "
"γύρω από τα εδάφη σου ασφαλείς από εχθρικά πλοία."

#: data/royale/units.ruleset:2590
msgid ""
"TIP: These extremely powerful missiles can reach almost any place on the map."
msgstr ""

#: data/royale/units.ruleset:2593
msgid ""
"GUIDE: The missile units have poor vision so you may want to use Fighters or "
"other air units for scouting the area before attacking. The Intercontinental "
"Missiles can remain in air for several turns. Together with AWACS planes or "
"maybe hidden Submarines (for vision) on the enemy coastal areas it is "
"possible to launch a devastating attack virtually anywhere on the map. Since "
"the Intercontinental Missile can be killed by a missile unit, you may want "
"to launch several of them at once so that the enemy is not able to kill them "
"all if the attack is noticed. This late game unit is also very good at "
"sinking the enemy ships. This is why extra caution is needed if your enemy "
"is able to build these beasts."
msgstr ""

#: data/royale/units.ruleset:2607
#, fuzzy
msgid "Nuclear Bomb"
msgstr "Πυρηνικά"

#: data/royale/units.ruleset:2639
msgid ""
"You can build the Nuclear Bomb unit when you have the required advance, and "
"the Manhattan Project wonder has been built by any player. However, without "
"further technology the nuclear units cannot move on their own.  The Nuclear "
"Bomb is unique and each nation can have only one at a time."
msgstr ""

#: data/royale/units.ruleset:2648
#, c-format
msgid ""
"On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
"squares for rectangular grids), including friendly units. Any city within "
"the blast area loses 30% of its population, and land tiles within the blast "
"area are subject to nuclear fallout. The tiles have 20% chance of losing "
"infrastructure and has a 20% chance of destroying city improvements. "
"(Improvements which have less than 100% sabotage chance are not destroyed)"
msgstr ""

#: data/royale/units.ruleset:2659 data/royale/units.ruleset:2723
msgid ""
"TIP: You may be involved in a situation where you have invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of cleanup units next to the city and have "
"them ready to fix the fallout on the same turn it occurs! This minimizes the "
"chance of nuclear winter."
msgstr ""

#: data/royale/units.ruleset:2705
msgid ""
"With Advanced Flight, all Nuclear units (including those already built) gain "
"a range of 9 movement points, and Rocketry increases this to 18."
msgstr ""

#: data/royale/units.ruleset:2709
#, c-format
msgid ""
"On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
"squares for rectangular grids), including friendly units. Any city within "
"the blast area loses 30% of its population, and land tiles within the blast "
"area are subject to nuclear fallout. The tiles have 20% chance of losing "
"infrastructure and  has a 20% chance of destroying city improvements. "
"(Improvements which have less than 100% sabotage chance are not destroyed)"
msgstr ""

#: data/royale/units.ruleset:2717
msgid ""
"Similar to pollution and global warming, the risk of global nuclear winter "
"increases with fallout. If nuclear winter occurs, terrain across the globe "
"changes into desert, tundra, and ice. Settlers, Migrants, Workers, and "
"Engineers and (for fallout on water) Transports can clean up nuclear fallout."
msgstr ""

#: data/royale/units.ruleset:2879
msgid ""
"She can perform all the functions of the Diplomat. Refer to the Diplomat "
"entry for more details. Unlike a Diplomat, a Spy may also survive an "
"operation in a foreign city and become more experienced as a result. Spies "
"are also more effective than Diplomats at defending cities against foreign "
"Diplomats and Spies. "
msgstr ""

#: data/royale/units.ruleset:2885
msgid ""
"A Spy can also be used to:\n"
"\n"
" - sabotage an enemy unit (reducing its hit points to half), if it is alone "
"on a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by one "
"and emptying the granary);\n"
" - sabotage predetermined city targets (with a reduced chance of success)."
msgstr ""

#: data/royale/units.ruleset:2904
#, fuzzy
msgid "Operative"
msgstr "ενεργός"

#: data/royale/units.ruleset:2944
msgid ""
"An Operative is more skilled in the arts of espionage than her Diplomat "
"predecessor or the Spy."
msgstr ""

#: data/royale/units.ruleset:2946
msgid ""
"Operatives will be able to use many means for trasportation and will ignore "
"terrain when moving. She can perform all the functions of the Spy. Refer to "
"the Spy and Diplomat entries for more details. Unlike a Diplomat, an "
"Operative may also survive an operation in a foreign city and become more "
"experienced as a result. Operatives are also more effective than Diplomats "
"at defending cities against foreign Diplomats, Spies and Operatives. If you "
"steal a random tech, the probability for succeeding is a probability between "
"0-1 and it is typically something like 0.08- 0.12. However if you choose a "
"tech to be stolen the chance to succeed is much lower and is n*n instead of "
"n. With the  probability of 0.08 the chance to succeed to steal a specific "
"tech would be  a very low 0.0064 = one successful attempt out of every 156 "
"attempts."
msgstr ""

#: data/royale/units.ruleset:2959
msgid ""
"An Operative can also be used to:\n"
"\n"
" - sabotage an enemy unit (reducing its hit points to half), if it is alone "
"on a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by one "
"and emptying the granary);\n"
" - sabotage predetermined city targets (with a reduced chance of success)."
msgstr ""

#: data/royale/units.ruleset:2967
msgid ""
"An Operative that survives the more aggressive actions (sabotage, theft, "
"inciting rebellion, and poisoning) escapes to the safety of the nearest "
"friendly city."
msgstr ""

#: data/royale/units.ruleset:2971
#, fuzzy
msgid ""
"Operatives built under Communist or Federation governments will start at the "
"first veteran level (handler)."
msgstr "Αναβαθμίζει μια απαρχαιωμένη μονάδα ανά γύρο"

#: data/royale/units.ruleset:2980
#, fuzzy
msgid "Scribe"
msgstr "Δωροδοκώ"

#: data/royale/units.ruleset:3012
msgid ""
"The Scribe wanders foreign lands seeking new knowledge to share in his "
"native country."
msgstr ""

#: data/royale/units.ruleset:3014
msgid "The actions available to Scribes in a foreign city are:"
msgstr ""

#: data/royale/units.ruleset:3016
msgid ""
"  - \"Steal Technology\" / \"Industrial Espionage\": Your unit attempts to "
"learn the secrets of a random or chosen technology known to the city's owner "
"but not to you. Trying to steal a  particular technology is much less likely "
"to succeed than trying to steal a random  technology (\"At Scribe's "
"discretion\"). Also, every time technology is stolen from a city, the "
"chances of further espionage attempts succeeding at that particular city go "
"down. This action may be attempted even when not at war, but will cause a "
"diplomatic incident."
msgstr ""

#: data/royale/units.ruleset:3024
msgid ""
"Like Spies, Scribes have small chance of returning after a successful "
"mission, but are often lost after a mission. Foreign Diplomats and Spies "
"will defend against the Scribe as against other Spy actions."
msgstr ""

#: data/royale/units.ruleset:3028
msgid ""
"GUIDE: With no traditional tech trading the only way to get techs from other "
"players is using the Scribe unit. Instead trading through diplomacy the "
"players can trade or steal techs by using the Scribe unit. Diplomats, Spies, "
"and Operatives cannot steal techs, but they can defend the cities against "
"Scribes trying to steal techs. This is why it is best to use those units for "
"investigating the city and also for killing the defending Diplomats, Spies, "
"and Operatives. Only the Scribe and other units like it are able to steal "
"techs."
msgstr ""

#: data/royale/units.ruleset:3041
msgid "Scholar"
msgstr ""

#: data/royale/units.ruleset:3073
msgid ""
"The Scholar wanders foreign lands seeking new knowledge to share in his "
"native country."
msgstr ""

#: data/royale/units.ruleset:3075
msgid "The actions available to Scholar in a foreign city are:"
msgstr ""

#: data/royale/units.ruleset:3077
msgid ""
"  - \"Steal Technology\" / \"Industrial Espionage\": Your unit attempts to "
"learn the secrets of a random or chosen technology known to the city's owner "
"but not to you. Trying to steal a particular technology is much less likely "
"to succeed than trying to steal a random technology (\"At Scholar's "
"discretion\"). Also, every time technology is stolen from a city, the "
"chances of further espionage attempts succeeding at that particular city go "
"down. This action may be attempted even when not at war, but will cause a "
"diplomatic incident."
msgstr ""

#: data/royale/units.ruleset:3085
msgid ""
"Like Spies, Scholars have small chance of returning after a successful "
"mission, but are often lost after a mission. Foreign Diplomats and Spies "
"will defend against the Scholar as against other Spy actions."
msgstr ""

#: data/royale/units.ruleset:3088
msgid ""
"GUIDE: With no traditional tech trading the only way to get techs from other "
"players is using the Scholar or other tech trading unit. Instead trading "
"through diplomacy the players can trade or steal techs by using the Scholar "
"unit. Diplomats, Spies, and Operatives cannot steal techs, but they can "
"defend the cities against Scholars trying to steal techs. This is why it is "
"best to use those units for investigating the city and also for killing the "
"defending Diplomats, Spies, and Operatives. Only the Scholar and other units "
"like it are able to steal techs."
msgstr ""

#: data/royale/units.ruleset:3133
msgid "Establishing trade routes is not enabled in this ruleset."
msgstr ""

#: data/royale/units.ruleset:3207
msgid ""
"Explorers can also perform some actions in another player's city, although "
"the unit disappears after the action is complete. This text is left here  as "
"a reminder that they could do this if the ruleset would allow it."
msgstr ""

#: data/royale/units.ruleset:3211
msgid " - \"Establish Embassy\": This action is not enabled in this game."
msgstr ""

#: data/royale/units.ruleset:3213
msgid " - \"Investigate City\": This action is not enabled in this game."
msgstr ""

#: data/royale/units.ruleset:3215
msgid ""
"GUIDE: The Explorer can be used to break the Zones of Control (ZoC) if an "
"enemy unit is blocking you. This can be very useful in situations where the "
"enemy is trying to limit your options by placing fortified units in "
"strategic locations next to rivers or roads. Simply move the Explorer to a "
"tile you want to go to and you can move unit(s) to a tile already occupied "
"by your own unit. The Explorer is also very good for checking who is next to "
"you and how far your enemies have already expanded. Many players consider "
"killing an Explorer as an act of war. This is why it sometimes makes sense "
"to warn before killing the explorer."
msgstr ""

#: data/royale/units.ruleset:3347
#, fuzzy
msgid "Fusion Fighter"
msgstr "Ενέργεια σύντηξης"

#: data/royale/units.ruleset:3375
#, fuzzy
msgid "An improved Stealth Fighter, with a higher movement radius."
msgstr ""
"Ένα βελτιωμένο μαχητικό με βελτιωμένη επίθεση με μεγαλύτερη ακτίνα δράσης."

#: data/royale/units.ruleset:3383
#, fuzzy
msgid "Fusion Bomber"
msgstr "Ενέργεια σύντηξης"

#: data/royale/units.ruleset:3410
#, fuzzy
msgid "An improved Stealth Bomber, with a higher movement radius."
msgstr ""
"Ένα εξελιγμένο βομβαρδιστικό, με βελτιωμένη επίθεση με μεγαλύτερη ακτίνα "
"δράσης."

#: data/royale/units.ruleset:3419
#, fuzzy
msgid "Fusion Battleship"
msgstr "Πολεμικό πλοίο"

#: data/royale/units.ruleset:3445
msgid ""
"A battleship powered by fusion power that attacks with triple firepower."
msgstr ""

#: data/royale/units.ruleset:3453
#, fuzzy
msgid "Fusion Armor"
msgstr "Ενέργεια σύντηξης"

#: data/royale/units.ruleset:3479
msgid "A fusion powered Armor attacking with double firepower."
msgstr ""

#: data/royale/units.ruleset:3487
msgid "Cargo Aircraft"
msgstr ""

#: data/royale/units.ruleset:3514
msgid ""
"The Cargo Aircraft is an airplane with an exceptionally high range while "
"carrying a heavy cargo. It is able to transport a wide range of units able "
"to surprise your enemy. This exceptionally heavy airplane has no offecive "
"capabilities but is able to defend."
msgstr ""

#: data/sandbox/buildings.ruleset:86
msgid ""
"A city with an Airport can airlift an extra unit per turn. Airlifting "
"instantly transports the unit from one city to another and will use  all of "
"the unit's movement points. A unit must have some movement  points left to "
"be airlifted, and cannot carry cargo."
msgstr ""

#: data/sandbox/buildings.ruleset:91
msgid ""
"Two cities with Airports can airlift medium and heavy weight units once "
"Advanced Flight and Fusion Power are discovered."
msgstr ""

#: data/sandbox/buildings.ruleset:213
#, fuzzy
msgid ""
"Increases the luxury good and tax output in a city by an additional 50%. "
"With both a Bank and a Marketplace in a city, the total bonus is 100%."
msgstr "Αυξάνει τις ανέσεις και τους φόρους σε μια πόλη κατά 50%"

#: data/sandbox/buildings.ruleset:474
msgid ""
"When any small city grows or shrinks, 10 food points are saved. This helps "
"cities to grow faster and more easily withstand famine. With a Granary this "
"is extended to cities of size 4 and above. (10 food points is half what a "
"small city needs to grow, but more points are needed for later growth steps.)"
msgstr ""

#: data/sandbox/buildings.ruleset:532 data/sandbox/buildings.ruleset:672
#: data/sandbox/buildings.ruleset:863 data/sandbox/buildings.ruleset:1018
#, fuzzy, c-format
msgid ""
"Any kind of electrical plant increases the shield production effects of a "
"Factory or Mfg. Plant in its city by 25% each. Thus, an electrical plant in "
"combination with either a Factory or Mfg. Plant gives a 50% production bonus "
"over the level without any of these improvements. An electrical plant, "
"Factory, and Mfg. Plant together give a 100% production bonus. The extra "
"production may lead to the city generating more pollution."
msgstr ""
"Αυξάνει την παραγωγή ασπίδων σε ένα Εργοστάσιο ή σε μια Βιομηχανία σε μια "
"πόλη: ένα Εργοστάσιο και ένας ηλεκτρικός σταθμός δίνουν μαζί 75% μπόνους "
"παραγωγής, και ένα Εργοστάσιο,Βιομηχανία και Ηλεκτρικός Σταθμός δίνουν 150% "
"μπόνους παραγωγής.Η επιπλέον παραγωγικότητα ίσως οδηγήσει στη παραγωγή "
"μόλυνσης.\n"
"\n"
"Μια πόλη μπορεί να έχει έναν Υδροηλεκτρικό Σταθμό, Ηλεκτρικό ή Πυρηνικό "
"Σταθμό."

#: data/sandbox/buildings.ruleset:1153
#, fuzzy
msgid ""
"Increases the luxury good and tax output in a city by an additional 50%, or "
"100% if Super Highways are also in the city. A Marketplace, Bank, and Stock "
"Exchange together in a city yield a total bonus of 150%. Adding Super "
"Highways yields a total of 200%."
msgstr "Αυξάνει τις ανέσεις και τους φόρους σε μια πόλη κατά 50%"

#: data/sandbox/buildings.ruleset:1385
#, fuzzy, c-format
msgid ""
"This stunning technological achievement makes one content citizen happy in "
"each of your cities (2 extra luxury goods per city). It further reduces your "
"risk of plague (by 10% of the base chance). With knowledge of Medicine, any "
"of your cities with an Aqueduct and a Sewer System will be entirely free of "
"plague."
msgstr ""
"Αυτό το εντυπωσιακό τεχνολογικό επίτευμα κάνει έναν δυσαρεστημένο πολίτη "
"ικανοποιημένο σε κάθε μια από τις πόλεις σου."

#: data/sandbox/buildings.ruleset:1487
#, fuzzy
msgid ""
"Increases the defense of all your cities by adding a +50% bonus to its "
"units' intrinsic defense strength against land units (this is cumulative "
"with any City Walls), and preventing the loss of population which occurs "
"when a defending unit is defeated by a land unit."
msgstr ""
"Τα Τοίχοι διευκολύνουν την υπεράσπιση μιας πόλης. Τριπλασιάζουν την αμυντική "
"δύναμη μονάδων μέσα στην πόλη εναντίον μονάδων ξηράς και ελικοπτέρων. Είναι "
"αναποτελεσματικά ενάντια σε εναέριες και θαλάσσιες μονάδες όπως και "
"Ολμοβόλα. Επίσης τα τοίχοι εμποδίζουν την απώλεια πληθυσμού που "
"πραγματοποιείται όταν μια υπερασπίστρια μονάδα καταστραφεί από μία μονάδα "
"ξηράς."

#: data/sandbox/buildings.ruleset:1905
#, fuzzy
msgid ""
"Gives 1 additional luxury good to every city, and 6 luxuries to the city "
"where it is located."
msgstr "Κάνει δύο δυσαρεστημένους πολίτες ικανοποιημένους σε κάθε πόλη."

#: data/sandbox/buildings.ruleset:1956
#, fuzzy
msgid ""
"All your new military land units start with an additional veteran level "
"(this is cumulative with any Barracks building in a city. With both, units "
"are created as Hardened)."
msgstr ""
"Όλες οι νεές σου μονάδες ξεκινάνε στο πρώτο επίπεδο βετεράνου. Η πιθανότητα "
"μιας μονάδας να φτάσει στο επόμενο επίπεδο βετεράνων μετά από μάχη ,αυξάνει "
"στο μισό. "

#: data/sandbox/game.ruleset:26
#, fuzzy
msgid "Sandbox ruleset"
msgstr "Κακό επίπεδο ημερολογίου \"%s\".\n"

#: data/sandbox/game.ruleset:40
msgid ""
"You are playing Freeciv21 with sandbox ruleset. This showcases new or "
"unusual features available in Freeciv21 without regard for strict game "
"balancing, playability, AI performance, availability of graphics, or "
"savegame compatibility between versions. For more informatoin, see the "
"detailed description (README.sandbox)."
msgstr ""

#: data/sandbox/game.ruleset:400
#, fuzzy, c-format
msgid "Steal %sMap Fragments and Escape%s"
msgstr "Κλέψε τεχνολογία"

#: data/sandbox/game.ruleset:439
#, c-format
msgid "%sNuke Target Tile%s"
msgstr ""

#: data/sandbox/game.ruleset:523
#, c-format
msgid "Eliminate %sSpy%s"
msgstr ""

#: data/sandbox/game.ruleset:526
#, fuzzy, c-format
msgid "Release %sPlague%s"
msgstr "_Αποδέσμευσε παίχτη"

#: data/sandbox/game.ruleset:2029
msgid "Wares"
msgstr ""

#: data/sandbox/game.ruleset:2053
msgid "Jewelry"
msgstr ""

#: data/sandbox/game.ruleset:2063
#, fuzzy
msgid "Ore"
msgstr "Μαντείο"

#: data/sandbox/game.ruleset:2071
#, fuzzy
msgid "Metal"
msgstr "Μεταλλουργία"

#: data/sandbox/game.ruleset:2092
#, fuzzy
msgid "Equipment"
msgstr "Απαίτηση"

#: data/sandbox/governments.ruleset:77
msgid ""
"* Buildings and technologies do not require any upkeep.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"shield per turn.\n"
"* Military units do not cause unhappiness even when deployed aggressively.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* You have no control over national budget. Half of the trade income is "
"simply lost to your economy (less if you have luxury-promoting buildings), "
"and the remainder all goes to luxuries. Conventional corruption increases "
"with distance from the capital (half as fast with knowledge of The "
"Corporation).\n"
"* Base production waste is 30%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:115
msgid ""
"* Increases by half the chance of land units getting the next veteran level "
"after a battle.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city gets 1 extra content citizen.\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"shield per turn.\n"
"* Unlike later governments, military units do not cause unhappiness even "
"when deployed aggressively.\n"
"* Base corruption is 30% (the highest under any government). This increases "
"with distance from the capital (half as fast with knowledge of The "
"Corporation).\n"
"* There is no base level of production waste, but an increasing amount with "
"distance from the capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:150
msgid ""
"* Your centers of government (cities with Palace and Ecclesiastical Palace) "
"get a +75% bonus to gold production.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"gold per turn.\n"
"* Unlike later governments, military units do not cause unhappiness even "
"when deployed aggressively.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 20%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 10%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:186
msgid ""
"* Your centers of government (cities with Palace and Ecclesiastical Palace) "
"get a +50% bonus to gold production.\n"
"* Celebrating cities produce one extra trade point for every tile which is "
"already producing trade. (Cities below size 3 will not celebrate.)\n"
"* Each city can support up to 3 units for free (the maximum possible). "
"Further units each cost 1 gold per turn.\n"
"* Each city tolerates up to 3 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 10%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 20%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:224
msgid ""
"* City improvements which would normally have an upkeep of 1 gold are free "
"of upkeep.\n"
"* Each city can support up to 3 units for free (the maximum possible). "
"Further units each cost 1 shield per turn.\n"
"* Each city tolerates up to 3 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 2 unhappy citizens to become content (the maximum "
"possible).\n"
"* Base corruption is 30%, but is not affected by distance to the capital.\n"
"* There is no production waste.\n"
"* Your bureaucracy can prevent you from disbanding certain units."
msgstr ""

#: data/sandbox/governments.ruleset:269
msgid ""
"* Base science production is half that of other governments. (A "
"Fundamentalist city with a Library produces as much science as a city under "
"another government does alone.)\n"
"* Each city can support up to 2 units for free. Further units each cost 2 "
"gold per turn (except for Fanatics).\n"
"* Each city tolerates up to 2 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Base corruption is 15%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 15%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:296
msgid ""
"Federalism is a system in which the power to govern is shared between "
"national and provincial governments. This decentralization minimizes the "
"corruption and waste caused by distance to capital, and avoids separatist "
"movements."
msgstr ""

#: data/sandbox/governments.ruleset:301
msgid ""
"* Each city gets 2 extra luxury points.\n"
"* Celebrating cities produce one extra trade point for every tile which is "
"already producing trade. (Cities below size 3 will not celebrate.)\n"
"* Each city can support up to 2 units for free. Further units each cost 2 "
"gold per turn.\n"
"* Each city tolerates up to 2 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* There is no base level of corruption, but an increasing amount with "
"distance from the capital (half as much as with most other governments). "
"Knowledge of The Corporation eliminates this corruption.\n"
"* Base production waste is 30%, but is not affected by distance to the "
"capital.\n"
"* Has a senate that may prevent declaration of war."
msgstr ""

#: data/sandbox/governments.ruleset:337
msgid ""
"* Cities produce an extra trade point for every worked land tile that is "
"already producing trade.\n"
"* Celebrating cities produce a further trade point for every worked tile "
"(land or water) which is already producing trade. (Cities below size 3 will "
"not celebrate.)\n"
"* Each city can support one unit for free. Further units each cost 1 shield "
"per turn.\n"
"* Each city tolerates a single aggressively deployed military unit. Each "
"further unit causes 1 unhappy citizen.\n"
"* Base corruption is 25%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 5%. This increases with distance from the capital "
"(half as fast with knowledge of Trade).\n"
"* Your bureaucracy can prevent you from disbanding certain units."
msgstr ""

#: data/sandbox/governments.ruleset:372
msgid ""
"* Cities produce an extra trade point for every worked land tile that is "
"already producing trade.\n"
"* Celebrating cities produce a further trade point for every worked tile "
"(land or water) which is already producing trade. (Cities below size 3 will "
"not celebrate.)\n"
"* Each city can support one unit for free. Further units each cost 2 gold "
"per turn.\n"
"* Each city tolerates a single aggressively deployed military unit. Each "
"further unit causes 2 unhappy citizens.\n"
"* Base corruption is 5%. This increases with distance from the capital (half "
"as fast with knowledge of The Corporation).\n"
"* Base production waste is 25%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Has a senate that may prevent declaration of war.\n"
"* Your bureaucracy can prevent you from disbanding certain units."
msgstr ""

#: data/sandbox/techs.ruleset:124
msgid "Enables airlift of medium weight units."
msgstr ""

#: data/sandbox/techs.ruleset:311
msgid "Grants you vision inside your borders."
msgstr ""

#: data/sandbox/techs.ruleset:370
msgid "Enables airlift of light weight units."
msgstr ""

#: data/sandbox/techs.ruleset:380
msgid "Enables airlift of heavy weight units."
msgstr ""

#: data/sandbox/techs.ruleset:658
#, fuzzy
msgid "Allows Workers and Engineers to build airstrips, airbases, and buoys."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/sandbox/techs.ruleset:669
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers, and Engineers to upgrade roads to "
"railroads."
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: data/sandbox/techs.ruleset:672
msgid "Halves one-time revenue from new trade routes."
msgstr ""

#: data/sandbox/terrain.ruleset:29
msgid "DifficultLanding"
msgstr ""

#: data/sandbox/terrain.ruleset:29
#, fuzzy
msgid "Only veterans can paradrop here."
msgstr "Μόνο πυρηνικές μονάδες μπορούν να το κάνουν αυτό."

#: data/sandbox/terrain.ruleset:644
msgid ""
"Cities built in hills are at risk of earthquakes, which can interrupt a "
"city's current project."
msgstr ""

#: data/sandbox/terrain.ruleset:1402
msgid "Hermit's Place"
msgstr ""

#: data/sandbox/terrain.ruleset:1421
#, c-format
msgid ""
"One can explore Hermit's Places once the philosopher has abandoned them. In "
"most cases one can learn some of the wisdom of the former inhabitant, with "
"the cost of 20% of the normal price. After year 1000 there is no more such "
"individuals figuring entire technologies out in the solitude. "
msgstr ""

#: data/sandbox/terrain.ruleset:1594
msgid ""
"Airstrips are rapidly-built runways allowing air units to land, refuel, and "
"recover outside cities. An aircraft remaining on an airstrip for a whole "
"turn without moving recovers a tenth of its hit points (that is, the same "
"amount it loses each turn while airborne). However, air units on an airstrip "
"are vulnerable to attack by land units."
msgstr ""

#: data/sandbox/terrain.ruleset:1638
msgid ""
"Compared to an airstrip, units in an airbase receive extra defense (+50%) "
"against all units (in total, their defense against air units and missiles is "
"doubled), do not count as aggressive if near a friendly city, and can see "
"further afield. Also, air units recover more hit points (a third per turn, "
"the same as in a city without an Airport)."
msgstr ""

#: data/sandbox/terrain.ruleset:1673
msgid ""
"Only those players that already know Radio can see Buoys of any players."
msgstr ""

#: data/sandbox/terrain.ruleset:1727
msgid ""
"Roads allow your land units to move more quickly, allow wheeled Big Land "
"units such as Chariots and Catapults to travel through otherwise difficult "
"terrain (Mountains, Jungle, and Swamp), and Merchant units (Caravans and "
"Freight) can only travel on roads, railroads, rivers, or ships."
msgstr ""

#: data/sandbox/terrain.ruleset:1838
msgid ""
"Land units may move along rivers for faster travel (but not diagonally), and "
"Merchant units (Caravans and Freight) may require rivers to travel along in "
"the absence of roads. Triremes may also travel up rivers (although later "
"boats cannot)."
msgstr ""

#: data/sandbox/units.ruleset:34
#, fuzzy
msgid "SupplyLines"
msgstr "Ευτυχία"

#: data/sandbox/units.ruleset:34
msgid ""
"Can slow down (take 1 MP from) an enemy unit by disrupting its supply lines."
msgstr ""

#: data/sandbox/units.ruleset:35
#, fuzzy
msgid "Consensus"
msgstr "Πρόεδρος"

#: data/sandbox/units.ruleset:35
msgid "Undisbandable when your bureaucracy has a veto."
msgstr ""

#: data/sandbox/units.ruleset:45
#, fuzzy
msgid "NuclearOP"
msgstr "Πυρηνικά"

#: data/sandbox/units.ruleset:59
msgid "LightWeight"
msgstr ""

#: data/sandbox/units.ruleset:59
msgid "Airliftable once you learn Flight."
msgstr ""

#: data/sandbox/units.ruleset:60
msgid "MediumWeight"
msgstr ""

#: data/sandbox/units.ruleset:60
msgid "Airliftable from Airport after you learn Advanced Flight."
msgstr ""

#: data/sandbox/units.ruleset:61
#, fuzzy
msgid "HeavyWeight"
msgstr "Ύψος"

#: data/sandbox/units.ruleset:61
msgid "Airliftable from Airport after you learn Fusion Power."
msgstr ""

#: data/sandbox/units.ruleset:62
#, fuzzy
msgid "BorderPolice"
msgstr "Σύνορα"

#: data/sandbox/units.ruleset:62
msgid "Can peacefully expel certain foreign units."
msgstr ""

#: data/sandbox/units.ruleset:63
#, fuzzy
msgid "Expellable"
msgstr "_Γυναίκα"

#: data/sandbox/units.ruleset:63
msgid "Can be peacefully expelled from foreign tiles."
msgstr ""

#: data/sandbox/units.ruleset:636
#, fuzzy
msgid ""
"With knowledge of Fusion Power, Engineers may also perform more radical "
"terrain transformations than Workers, Settlers, or Migrants, with the "
"\"transform\" order. Examples include conversion of Tundra into Plains, or "
"even Ocean into Swamp in some circumstances (when on board an ocean-going "
"vessel, on a tile surrounded by sufficient existing land). See the Terrain "
"Alterations section for more details."
msgstr ""
"Οι Μηχανικοί είναι παρόμοιοι με τους Εργάτες, αλλά δουλεύουν με διπλάσια "
"ταχύτητα.Επίσης οι Μηχανικοί μπορούν να πραγματοποιήσουν μεταμορφώσεις του "
"εδάφους (πχ μετατροπή Τούνδρας σε Ερήμου) που είναι πέρα από τις δυνατότητες "
"των Εργατών.\n"
"\n"
"Συμβουλή 1: Αναβάθμισε τους Εργάτες σου σε Μηχανικούς όσο το συντομότερο, "
"αφού οι Μηχανικοί χρειάζονται τους ίδιους πόρους για συντήρηση όπως και οι "
"Εργάτες. \n"
"\n"
"Συμβουλή 2: Αν καταφέρεις να χτίσεις το θαύμα Εργαστήριο ΝταΒίντσι , τότε "
"εξερεύνησε τα εκρηκτικά πριν το εργαστήρι απαρχαιωθεί. Έτσι οι Εργάτες σου "
"θα αναβαθμιστούν αυτόματα."

#: data/sandbox/units.ruleset:1054
msgid "Veteran Paratroopers can land on forest and jungle tiles."
msgstr ""

#: data/sandbox/units.ruleset:1745
msgid ""
"The Caravel is a sailing ship that can enter any ocean tile, but have to "
"spend at least every third turn change next to land to load supplies for the "
"crew."
msgstr ""

#: data/sandbox/units.ruleset:1950
msgid ""
"The AEGIS Cruiser is equipped with an advanced defensive missile system. "
"Airborne units are at a disvantage against AEGIS Cruisers."
msgstr ""

#: data/sandbox/units.ruleset:2198 data/sandbox/units.ruleset:2258
msgid ""
"TIP: You may be involved in a situation where you have invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of cleanup units next to the city and have "
"them ready to fix the fallout on the same turn it occurs! This minimizes the "
"chance of nuclear winter. Eco-friendly nukes!"
msgstr ""

#: data/sandbox/units.ruleset:2208
msgid "ICBM"
msgstr ""

#: data/sandbox/units.ruleset:2243
msgid ""
"Has unlimited range but 0 moves. Specify the target tile by selecting the "
"ICBM, ordering `Do...` (or by pressing `d`) and then clicking at the target "
"tile."
msgstr ""

#: data/sandbox/units.ruleset:2255
msgid ""
"Make sure that the upkeep (gold and shield) of your ICBM is payed. A non "
"maintained nuke will detonate in place."
msgstr ""

#: data/sandbox/units.ruleset:2430
msgid ""
"A Spy can also be used to:\n"
"\n"
" - sabotage an enemy unit (reducing its hit points to half), if it is alone "
"on a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by "
"one);\n"
" - steal specific technology (with a reduced chance of success);\n"
" - steal further technologies from a city which has already been stolen from "
"(although cities become more resistant each time they are stolen from);\n"
" - sabotage predetermined city targets (with a reduced chance of success);\n"
" - release plague in an enemy city if it has a Research Lab and the Spy's "
"owner knows Medicine. Be careful! Plague spreads along trade routes."
msgstr ""

#: data/sandbox/units.ruleset:2484
msgid ""
"Caravans can only travel on roads, railroads, rivers, or ships. (Caravans "
"cannot take advantage of maglevs, but may travel on the railroads that "
"accompany them.)"
msgstr ""

#: data/trident.tilespec:14
#, fuzzy
msgid "Small overhead tileset."
msgstr "Επέλεξε αυτόν τον παίχτη"

#: server/actiontools.cpp:207
#, fuzzy, c-format
msgid "You have caused an incident getting caught trying to do %s to %s."
msgstr "Οι  %s τελείωσαν να χτίζουν %s στο %s."

#: server/actiontools.cpp:216
#, fuzzy, c-format
msgid "You have caused an incident getting caught trying to do %s to %s %s."
msgstr "Οι  %s τελείωσαν να χτίζουν %s στο %s."

#: server/actiontools.cpp:224
#, fuzzy, c-format
msgid "You have caused an incident getting caught trying to do %s at %s."
msgstr "Οι  %s τελείωσαν να χτίζουν %s στο %s."

#: server/actiontools.cpp:257
#, fuzzy, c-format
msgid "The %s have caused an incident getting caught trying to do %s to %s."
msgstr "Οι  %s τελείωσαν να χτίζουν %s στο %s."

#: server/actiontools.cpp:267
#, fuzzy, c-format
msgid ""
"The %s have caused an incident getting caught trying to do %s to your %s."
msgstr "Οι  %s τελείωσαν να χτίζουν %s στο %s."

#: server/actiontools.cpp:276
#, fuzzy, c-format
msgid "The %s have caused an incident getting caught trying to do %s at %s."
msgstr "Οι  %s τελείωσαν να χτίζουν %s στο %s."

#: server/actiontools.cpp:303
#, c-format
msgid ""
"Getting caught while trying to do %s gives everyone a casus belli against "
"you."
msgstr ""

#: server/actiontools.cpp:309
#, c-format
msgid ""
"Getting caught while trying to do %s to you gives everyone a casus belli "
"against the %s."
msgstr ""

#: server/actiontools.cpp:316
#, c-format
msgid ""
"You now have a casus belli against the %s. They got caught trying to do %s."
msgstr ""

#: server/actiontools.cpp:323
#, fuzzy, c-format
msgid ""
"You now have a casus belli against the %s. They got caught trying to do %s "
"to the %s."
msgstr "Οι  %s τελείωσαν να χτίζουν %s στο %s."

#: server/actiontools.cpp:368
#, fuzzy, c-format
msgid "You have caused an incident doing %s to %s."
msgstr "Οι  %s τελείωσαν να χτίζουν %s στο %s."

#: server/actiontools.cpp:376
#, fuzzy, c-format
msgid "You have caused an incident doing %s to %s %s."
msgstr "Οι  %s τελείωσαν να χτίζουν %s στο %s."

#: server/actiontools.cpp:383
#, fuzzy, c-format
msgid "You have caused an incident doing %s at %s."
msgstr "Οι  %s τελείωσαν να χτίζουν %s στο %s."

#: server/actiontools.cpp:417
#, fuzzy, c-format
msgid "The %s have caused an incident doing %s to %s."
msgstr "Οι  %s τελείωσαν να χτίζουν %s στο %s."

#: server/actiontools.cpp:426
#, fuzzy, c-format
msgid "The %s have caused an incident doing %s to your %s."
msgstr "Οι  %s τελείωσαν να χτίζουν %s στο %s."

#: server/actiontools.cpp:435
#, fuzzy, c-format
msgid "The %s have caused an incident doing %s at %s."
msgstr "Οι  %s τελείωσαν να χτίζουν %s στο %s."

#: server/actiontools.cpp:463
#, c-format
msgid "Doing %s gives everyone a casus belli against you."
msgstr ""

#: server/actiontools.cpp:468
#, c-format
msgid "Doing %s to you gives everyone a casus belli against the %s."
msgstr ""

#: server/actiontools.cpp:475
#, c-format
msgid "You now have a casus belli against the %s. They did %s."
msgstr ""

#: server/actiontools.cpp:482
#, fuzzy, c-format
msgid "You now have a casus belli against the %s. They did %s to the %s."
msgstr "Οι  %s τελείωσαν να χτίζουν %s στο %s."

#: server/aiiface.cpp:89
#, c-format
msgid "Cannot open AI module %s (%s)"
msgstr ""

#: server/aiiface.cpp:97
#, fuzzy, c-format
msgid "Cannot find capstr function from ai module %s (%s)"
msgstr "Δεν μπόρεσα να φορτώσω αρχείο σεναρίου συνόλου-κανόνων \"%s\"."

#: server/aiiface.cpp:104
#, c-format
msgid "Incompatible ai module %s:"
msgstr ""

#: server/aiiface.cpp:105
#, fuzzy, c-format
msgid "  Module options:    %s"
msgstr "επιλογές αρχείου: %s "

#: server/aiiface.cpp:106
#, fuzzy, c-format
msgid "  Supported options: %s"
msgstr "Υποστηριγμένες %d"

#: server/aiiface.cpp:114
#, fuzzy, c-format
msgid "Cannot find setup function from ai module %s (%s)"
msgstr "Δεν μπόρεσα να φορτώσω αρχείο σεναρίου συνόλου-κανόνων \"%s\"."

#: server/aiiface.cpp:121
#, c-format
msgid "Setup of ai module %s failed."
msgstr ""

#: server/aiiface.cpp:173 server/aiiface.cpp:184 server/aiiface.cpp:195
#: server/aiiface.cpp:206
#, fuzzy, c-format
msgid "Failed to setup \"%s\" AI module"
msgstr "αποκόλληση από ένα παίχτη"

#: server/aiiface.cpp:226
#, fuzzy, c-format
msgid "Failed to setup default AI module \"%s\", cannot continue."
msgstr "αποκόλληση από ένα παίχτη"

#: server/auth.cpp:68
#, c-format
msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
msgstr ""
"Προειδοποίηση: το όνομα επισκέπτη '%s' έχει παρθεί, μετονομασία σε χρήστη "
"'%s'."

#: server/auth.cpp:75
msgid "Guests are not allowed on this server. Sorry."
msgstr "Δεν επιτρέπονται επισκεπτες σε αυτόν τον εξυπηρετητή. Συγνώμη."

#: server/auth.cpp:78
#, c-format
msgid "%s was rejected: Guests not allowed."
msgstr "%s απορρίφθηκε: Δεν επιτρέπονται οι επισκέπτες."

#: server/auth.cpp:98
#, c-format
msgid ""
"There was an error reading the user database, logging in as guest connection "
"'%s'."
msgstr ""
"Υπήρχε ένα λάθος κατά την ανάγνωση της βάσης δεδομένων, σύνδεση σαν "
"επισκέπτης '%s'."

#: server/auth.cpp:104
msgid ""
"There was an error reading the user database and guest logins are not "
"allowed. Sorry"
msgstr ""
"Υπήρχε ένα λάθος κατά την ανάγνωση της βάσης δεδομένων χρηστών και δεν "
"επιτρέπονται συνδέσεις επισκεπτών. Συγνώμη."

#: server/auth.cpp:107
#, c-format
msgid "%s was rejected: Database error and guests not allowed."
msgstr "%s απορρίφθηκε: Λάθος βάσηςδεδομένων και δεν επιτρέπονται επισκέπτες."

#: server/auth.cpp:114
#, c-format
msgid "Enter password for %s:"
msgstr "Εισήγαγε συνθηματικό για %s:"

#: server/auth.cpp:126
#, fuzzy
msgid "First time login. Set a new password and confirm it."
msgstr "Εισήγαγε καινούργιο συνθηματικό (και απομνημόνευσέ το)."

#: server/auth.cpp:131
msgid "This server allows only preregistered users. Sorry."
msgstr ""
"Αυτός ο εξυπηρετητής επιτρέπει μόνο προκαθορισμένους χρήστες. Συγνώμη. "

#: server/auth.cpp:134
#, fuzzy, c-format
msgid "%s was rejected: Only preregistered users allowed."
msgstr "%s απορρίφθηκε: Μόνο προκαθορισμένοι χρήστες επιτρέπονται."

#: server/auth.cpp:155 server/auth.cpp:210
msgid "Sorry, too many wrong tries..."
msgstr "Συγνώμη, πολλές λανθασμένες προσπάθειες..."

#: server/auth.cpp:156
#, c-format
msgid "%s was rejected: Too many wrong password verifies for new user."
msgstr ""
"%s απορρίφθηκε: Πολλές λανθασμένες επαληθεύσεις συνθηματικών για νέο χρήστη."

#: server/auth.cpp:169
msgid ""
"Warning: There was an error in saving to the database. Continuing, but your "
"stats will not be saved."
msgstr ""
"Προειδοποίηση: Υπήρχε ένα λάθος στο σώσιμο της βιβλιοθήκης. Συνεχίζουμε, "
"αλλά τα στατιστικά σου δεν θα σωθούν."

#: server/auth.cpp:211
#, c-format
msgid "%s was rejected: Too many wrong password tries."
msgstr "%s δεν έγινε δεκτό: Πολλές αποτυχημένες προσπάθειες συνθηματικού."

#: server/auth.cpp:213 server/auth.cpp:234
#, fuzzy
msgid "auth failed"
msgstr "_Γυναίκα"

#: server/auth.cpp:220
msgid "Your password is incorrect. Try again."
msgstr "Το συνθηματικό σου είναι λανθασμένο. Ξαναπροσπάθησε."

#: server/auth.cpp:230
msgid "Sorry, your connection timed out..."
msgstr "Συγνώμη, η σύνδεσή σου έλλειξε..."

#: server/auth.cpp:231
#, c-format
msgid "%s was rejected: Connection timeout waiting for password."
msgstr "%s απορρίφθηκε: Πέρασε ο χρόνος αναμονής για συνθηματικό. "

#: server/auth.cpp:296
#, c-format
msgid "Your password is too short, the minimum length is %d. Try again."
msgstr ""
"Το συνθηματικό σου είναι πολύ μικρό, το ελάχιστο μήκος είναι %d. "
"Ξαναπροσπάθησε."

#: server/auth.cpp:304
#, fuzzy
msgid "Your password contains illegal characters. Try again."
msgstr "Το συνθηματικό σου είναι λανθασμένο. Ξαναπροσπάθησε."

#: server/barbarian.cpp:187
#, fuzzy, c-format
msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
msgstr ""
"Οι βάρβαροι απέχτησαν ηγέτη με το όνομα %s. Επικίνδυνοι καιροί μας "
"περιμένουν.."

#: server/barbarian.cpp:698
#, c-format
msgid "Native unrest near %s led by %s."
msgstr "Αναταραχές ιθαγενών κοντα σε  %s καθοδηγούμενη από %s "

#: server/barbarian.cpp:702
#, c-format
msgid "Sea raiders seen near %s!"
msgstr "Εντοπίστηκαν θαλάσσιοι εισβολείς κοντά στο %s!"

#: server/cityhand.cpp:235
msgid "You have already sold something here this turn."
msgstr "Έχεις ήδη πουλήσεις κάτι εδώ σε αυτόν τον γύρο."

#: server/cityhand.cpp:288
msgid "Cannot buy in city created this turn."
msgstr "Δεν μπορείς να αγοράσεις σε πόλη που δημιουργήθηκε αυτόν τον γύρο."

#: server/cityhand.cpp:294
msgid "You have already bought this turn."
msgstr "Έχεις ήδη αγοράσει αυτόν τον γύρο."

#: server/cityhand.cpp:301
#, c-format
msgid "You don't buy %s!"
msgstr "Δεν αγοράζεις %s!"

#: server/cityhand.cpp:308
msgid "Can't buy units when city is in disorder."
msgstr "Δεν μπορείς να αγοράσεις μονάδες όταν η πόλη είναι σε αναταραχή."

#: server/cityhand.cpp:458
msgid "You have bought this turn, can't change."
msgstr "Έχεις αγοράσει αυτόν τον γύρο, δεν αλλάζει."

#: server/citytools.cpp:365
msgid "City names may not contain leading, trailing, or consecutive spaces."
msgstr ""

#: server/citytools.cpp:375
#, c-format
msgid "You already have a city called %s."
msgstr "Έχεις ήδη μια πόλη που καλείται %s."

#: server/citytools.cpp:386
#, c-format
msgid "A city called %s already exists."
msgstr "Μια πόλη που καλείται %s υπάρχει ήδη."

#: server/citytools.cpp:417
#, c-format
msgid "Can't use %s as a city name. It is reserved for %s."
msgstr ""
"Δεν μπορείς να χρησιμοποιήσεις το %s σαν όνομα πόλης. Είναι δεσμευμένο για "
"%s."

#: server/citytools.cpp:435
#, c-format
msgid ""
"%s is not a valid name. Only ASCII or ruleset names are allowed for cities."
msgstr ""
"%s δεν είναι έγκυρο όνομα. Μόνο ASCII ή ονόματα του συνόλου κανόνων "
"επιτρέπονται για πόλεις."

#: server/citytools.cpp:560
#, c-format
msgid "City no. %d"
msgstr "Πόλη νούμερο  %d"

#: server/citytools.cpp:567
msgid "A poorly-named city"
msgstr "Μια πόλη φτωχά ονοματισμένη."

#: server/citytools.cpp:607
#, c-format
msgid "Changed homecity of %s to %s."
msgstr "Αλλαγή κεντρικήςπόλης από %s σε %s."

#: server/citytools.cpp:639
#, c-format
msgid "The %s already have a %s. Can't transfer yours."
msgstr ""

#: server/citytools.cpp:656
#, c-format
msgid "Transferred %s in %s from %s to %s."
msgstr "Μεταφέρθηκαν %s στο %s από %s στο %s"

#: server/citytools.cpp:667
#, c-format
msgid "Transferred %s from %s to %s."
msgstr "Μεταφέρθηκαν %s από %s στο %s"

#: server/citytools.cpp:680
#, fuzzy, c-format
msgid "%s %s lost in transfer to %s %s"
msgstr "%s από %s χάθηκαν στην μεταφορά προς του %s την  %s"

#: server/citytools.cpp:815
#, c-format
msgid "%s lost along with control of %s."
msgstr "%s χάθηκαν μαζί με τον έλεγχο της %s."

#: server/citytools.cpp:1070
#, fuzzy, c-format
msgid "A replacement %s was built in %s."
msgstr "Έχασες %s. Νέο %s χτίζετε στην %s."

#: server/citytools.cpp:1200
#, c-format
msgid "You already had a city called %s. The city was renamed to %s."
msgstr "Έχεις ήδη μια πόλη που καλείτε %s. Η πόλη μετονομάστηκε σε %s."

#: server/citytools.cpp:1318
#, fuzzy, c-format
msgid "The people in %s are stunned by your technological insight!"
msgstr ""
"Οι άνθρωποι στη %s έχουν μείνει έκθαμβοι από την τεχνολογική σου "
"διορατικότητα!\n"
"      Οι εργάτες αυτόματα συγκεντρώθηκαν και αναβάθμισαν την πόλη με "
"σιδηρόδρομους."

#: server/citytools.cpp:1324
#, c-format
msgid "Workers spontaneously gather and upgrade %s with %s."
msgstr ""

#: server/citytools.cpp:1329
#, c-format
msgid "Workers spontaneously gather and upgrade %s infrastructure."
msgstr ""

#: server/citytools.cpp:1649
#, c-format
msgid "You have founded %s."
msgstr "Ίδρυσες το %s. "

#: server/citytools.cpp:1758
#, fuzzy, c-format
msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
msgstr ""
"Μετακινήθηκαν %s έξω από διασκορπισθείσα πόλη %s για την αποφυγή "
"αποκλεισμού. "

#: server/citytools.cpp:1771
#, c-format
msgid ""
"When %s was disbanded your %s could not get out, and it was therefore lost."
msgstr ""
"Όταν %s διασκορπίσθηκε οι  %s δεν μπόρεσαν να βγούν έξω και γι'αυτό χάθηκαν. "

#: server/citytools.cpp:1808
#, fuzzy, c-format
msgid ""
"When %s was disbanded your %s in %s was trapped, and it was therefore lost."
msgstr ""
"Όταν %s διασκορπίσθηκε οι  %s δεν μπόρεσαν να βγούν έξω και γι'αυτό χάθηκαν. "

#: server/citytools.cpp:2017 server/unithand.cpp:3910
#, c-format
msgid "You destroy %s completely."
msgstr "Κατέστρεψες τη %s ολοκληρωτικά."

#: server/citytools.cpp:2019 server/unithand.cpp:3915
#, c-format
msgid "%s has been destroyed by %s."
msgstr "%s καταστράφηκε από %s "

#: server/citytools.cpp:2036
#, fuzzy, c-format
msgid "You conquer %s."
msgstr "Κατέκτησες %s"

#: server/citytools.cpp:2038
#, c-format
msgid "%s conquered %s."
msgstr "%s κατέκτησε %s."

#: server/citytools.cpp:2042
#, c-format
msgid "You have liberated %s!"
msgstr "Απελευθέρωσες τη %s!  "

#: server/citytools.cpp:2044
#, c-format
msgid "%s liberated %s."
msgstr "%s απελευθερώθηκε από %s"

#: server/citytools.cpp:2721
#, c-format
msgid "Trade between %s and %s lost along with city."
msgstr ""

#: server/citytools.cpp:2725
#, c-format
msgid "Trade route between %s and %s canceled."
msgstr ""

#: server/citytools.cpp:2732
#, c-format
msgid "Trade between %s city %s and %s lost along with their city."
msgstr ""

#: server/citytools.cpp:2740
#, c-format
msgid "Sorry, the %s canceled the trade route from %s to your city %s."
msgstr ""

#: server/citytools.cpp:2745
#, fuzzy, c-format
msgid "We canceled the trade route from %s to %s city %s."
msgstr "Μεταφέρθηκαν %s στο %s από %s στο %s"

#: server/citytools.cpp:2803
#, c-format
msgid "%s has been struck by a plague! Population lost!"
msgstr ""

#: server/citytools.cpp:2976
#, c-format
msgid "The %s have stopped building The %s in %s."
msgstr "Το  %s έχει σταματήσει να χτίζει το  %s στο %s."

#: server/citytools.cpp:3000
msgid " from the worklist"
msgstr " από τη λίστα εργασίας"

#: server/citytools.cpp:3005
msgid " as suggested by the advisor"
msgstr ""

#: server/citytools.cpp:3022
#, c-format
msgid "%s is building %s%s."
msgstr "%s χτίζει %s%s"

#: server/citytools.cpp:3029
#, c-format
msgid "The %s have started building The %s in %s."
msgstr "Το  %s έχει αρχίσει να χτίζει το  %s στο %s."

#: server/citytools.cpp:3352
#, fuzzy, c-format
msgid "The size of the city map of %s is %s."
msgstr "Ο %s του %s (%s)"

#: server/citytools.cpp:3353
#, fuzzy
msgid "increased"
msgstr "Αεροπορική βάση"

#: server/citytools.cpp:3353
msgid "reduced"
msgstr ""

#: server/cityturn.cpp:472
#, c-format
msgid "Notice: Wonder %s in %s will be finished next turn."
msgstr "Σημείωση: Το Θαύμα %s στη %s θα τελειώσει στον επόμενο γύρο. "

#: server/cityturn.cpp:510
#, c-format
msgid ""
"Suggest throttling growth in %s to use %s (being built) more effectively."
msgstr ""
"Προτείνεται η παρεμπόδιση ανάπτυξης στην %s για να χρησιμοποίηση %s (που "
"χτίζεται) ποιό αποτελεσματικά."

#: server/cityturn.cpp:523
#, c-format
msgid "%s may soon grow to size %i."
msgstr "%s ίσως σύντομα φτάσει σε μέγεθος %i."

#: server/cityturn.cpp:534
#, c-format
msgid "Warning: Famine feared in %s."
msgstr "Προειδοποίηση: Φόβος λιμού στη %s."

#: server/cityturn.cpp:718
#, fuzzy, c-format
msgid "WARNING, we're LOW on FUNDS %s."
msgstr "ΠΡΟΕΙΔΟΠΟΊΗΣΗ, το ταμείο είναι σχεδόν άδειο κύριε."

#: server/cityturn.cpp:984
#, fuzzy, c-format
msgid "%s needs %s (being built) to grow beyond size %d."
msgstr "%s χρειάζεται %s (που χτίζεται) για να αναπτυχθεί παραπάνω."

#: server/cityturn.cpp:989
#, fuzzy, c-format
msgid "%s needs an improvement to grow beyond size %d."
msgstr "%s χρειάζεται υποδομή για να αναπτυχθεί παραπέρα."

#: server/cityturn.cpp:1048
#, c-format
msgid "%s grows to size %d."
msgstr "%s αναπτύσσεται σε μέγεθος %d"

#: server/cityturn.cpp:1124
#, c-format
msgid "A recent plague outbreak prevents growth in %s."
msgstr ""

#: server/cityturn.cpp:1155
#, c-format
msgid "Famine feared in %s, %s lost!"
msgstr "Φόβος λιμού στη  %s, %s χάθηκε!"

#: server/cityturn.cpp:1168
#, c-format
msgid "Famine causes population loss in %s."
msgstr "Λιμός προκαλεί μείωση πληθυσμού στη %s."

#: server/cityturn.cpp:1172
#, c-format
msgid "Famine destroys %s entirely."
msgstr "Λιμός καταστρέφει %s ολοκληρωτικά."

#: server/cityturn.cpp:1233 server/cityturn.cpp:1952
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; tech %s not yet available. Postponing..."
msgstr ""
"%s δεν μπορεί να χτιστεί %s από την λίστα εργασίων,η τεχνολογία %s δεν είναι "
"διαθέσιμη ακόμα.  Ακυρώνεται..."

#: server/cityturn.cpp:1248
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; no tech with flag \"%s\" yet available. "
"Postponing..."
msgstr ""
"%s δεν μπορεί να χτίσει %s από λίστα εργασίας; τεχνολογία μη διαθέσιμη "
"ακόμα. Ακυρώνεται..."

#: server/cityturn.cpp:1264 server/cityturn.cpp:1287
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; need to have %s first. Postponing..."
msgstr ""
"%s δεν μπορεί να χτιστεί %s από την λίστα εργασίων, πρέπει να έχεις πρώτα τη "
"%s . Ακυρώνεται..."

#: server/cityturn.cpp:1274 server/cityturn.cpp:1296
#, fuzzy, c-format
msgid "%s can't build %s from the worklist; need to not have %s. Postponing..."
msgstr ""
"%s δεν μπορεί να χτιστεί %s από την λίστα εργασίων, πρέπει να έχεις πρώτα τη "
"%s . Ακυρώνεται..."

#: server/cityturn.cpp:1308
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; it needs %s government. Postponing..."
msgstr ""
"%s δεν μπορεί να χτισεί %s από την λίστα εργασίων, απαιτείται κυβέρνηση %s.  "
"Ακυρώνεται..."

#: server/cityturn.cpp:1317
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; it cannot have %s government. "
"Postponing..."
msgstr ""
"%s δεν μπορεί να χτισεί %s από την λίστα εργασίων, απαιτείται κυβέρνηση %s.  "
"Ακυρώνεται..."

#: server/cityturn.cpp:1329
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; it needs \"%s\" achievement. "
"Postponing..."
msgstr ""
"%s δεν μπορεί να χτισεί %s από την λίστα εργασίων, απαιτείται κυβέρνηση %s.  "
"Ακυρώνεται..."

#: server/cityturn.cpp:1457
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only %s style cities may build this. "
"Postponing..."
msgstr ""
"%s δεν μπορεί να χτίσει %s από την λίστα εργασίων,μπορεί να χτιστεί μόνο "
"από  %s.  Ακυρώνεται..."

#: server/cityturn.cpp:1466
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; %s style cities may not build this. "
"Postponing..."
msgstr ""
"%s δεν μπορεί να χτίσει %s από την λίστα εργασίων,μπορεί να χτιστεί μόνο "
"από  %s.  Ακυρώνεται..."

#: server/cityturn.cpp:1481
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only city with %s may build this. "
"Postponing..."
msgstr ""
"%s δεν μπορεί να χτίσει %s από την λίστα εργασίων,μπορεί να χτιστεί μόνο "
"από  %s.  Ακυρώνεται..."

#: server/cityturn.cpp:1491
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only city without %s may build this. "
"Postponing..."
msgstr ""
"%s δεν μπορεί να χτίσει %s από την λίστα εργασίων,μπορεί να χτιστεί μόνο "
"από  %s.  Ακυρώνεται..."

#: server/cityturn.cpp:1506
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; the relationship '%s' is required.  "
"Postponing..."
msgstr ""
"%s δεν μπορεί να χτίσει %s από λίστα εργασίας; τεχνολογία μη διαθέσιμη "
"ακόμα. Ακυρώνεται..."

#: server/cityturn.cpp:1516
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; the relationship '%s' is prohibited.  "
"Postponing..."
msgstr ""
"%s δεν μπορεί να χτίσει %s από λίστα εργασίας; τεχνολογία μη διαθέσιμη "
"ακόμα. Ακυρώνεται..."

#: server/cityturn.cpp:1529
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; city must be of size %d or larger. "
"Postponing..."
msgstr ""
"%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, η πόλη πρέπει να έχει "
"μέγεθος  %d.  Ακυρώνεται..."

#: server/cityturn.cpp:1538
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; city must be of size %d or smaller."
"Postponing..."
msgstr ""
"%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, η πόλη πρέπει να έχει "
"μέγεθος  %d.  Ακυρώνεται..."

#: server/cityturn.cpp:1550
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; city must have culture of %d. "
"Postponing..."
msgstr ""
"%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, η πόλη πρέπει να έχει "
"μέγεθος  %d.  Ακυρώνεται..."

#: server/cityturn.cpp:1564
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; city must have %d%% foreign population. "
"Postponing..."
msgstr ""
"%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, η πόλη πρέπει να έχει "
"μέγεθος  %d.  Ακυρώνεται..."

#: server/cityturn.cpp:1572
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; city must have %d%% native population. "
"Postponing..."
msgstr ""
"%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, η πόλη πρέπει να έχει "
"μέγεθος  %d.  Ακυρώνεται..."

#: server/cityturn.cpp:1584
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; %d techs must be known. Postponing..."
msgstr ""
"%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, Λόγος άγνωστος.  "
"Ακυρώνεται..."

#: server/cityturn.cpp:1656
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; terrain with \"%s\" flag is required. "
"Postponing..."
msgstr ""
"%s δεν μπορεί να χτίσει %s από λίστα εργασίας; τεχνολογία μη διαθέσιμη "
"ακόμα. Ακυρώνεται..."

#: server/cityturn.cpp:1667
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; terrain with \"%s\" flag is prohibited. "
"Postponing..."
msgstr ""
"%s δεν μπορεί να χτίσει %s από λίστα εργασίας; τεχνολογία μη διαθέσιμη "
"ακόμα. Ακυρώνεται..."

#: server/cityturn.cpp:1681
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; base with \"%s\" flag is required. "
"Postponing..."
msgstr ""
"%s δεν μπορεί να χτίσει %s από λίστα εργασίας; τεχνολογία μη διαθέσιμη "
"ακόμα. Ακυρώνεται..."

#: server/cityturn.cpp:1691
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; base with \"%s\" flag is prohibited. "
"Postponing..."
msgstr ""
"%s δεν μπορεί να χτίσει %s από λίστα εργασίας; τεχνολογία μη διαθέσιμη "
"ακόμα. Ακυρώνεται..."

#: server/cityturn.cpp:1704
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; road with \"%s\" flag is required. "
"Postponing..."
msgstr ""
"%s δεν μπορεί να χτίσει %s από λίστα εργασίας; τεχνολογία μη διαθέσιμη "
"ακόμα. Ακυρώνεται..."

#: server/cityturn.cpp:1714
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; road with \"%s\" flag is prohibited. "
"Postponing..."
msgstr ""
"%s δεν μπορεί να χτίσει %s από λίστα εργασίας; τεχνολογία μη διαθέσιμη "
"ακόμα. Ακυρώνεται..."

#: server/cityturn.cpp:1727
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; extra with \"%s\" flag is required. "
"Postponing..."
msgstr ""
"%s δεν μπορεί να χτίσει %s από λίστα εργασίας; τεχνολογία μη διαθέσιμη "
"ακόμα. Ακυρώνεται..."

#: server/cityturn.cpp:1738
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; extra with \"%s\" flag is prohibited. "
"Postponing..."
msgstr ""
"%s δεν μπορεί να χτίσει %s από λίστα εργασίας; τεχνολογία μη διαθέσιμη "
"ακόμα. Ακυρώνεται..."

#: server/cityturn.cpp:1773 server/cityturn.cpp:1792
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only available from %s. Postponing..."
msgstr ""
"%s δεν μπορεί να χτίσει %s από λίστα εργασίας; τεχνολογία μη διαθέσιμη "
"ακόμα. Ακυρώνεται..."

#: server/cityturn.cpp:1804
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; not available after %s. Postponing..."
msgstr ""
"%s δεν μπορεί να χτίσει %s από λίστα εργασίας; τεχνολογία μη διαθέσιμη "
"ακόμα. Ακυρώνεται..."

#: server/cityturn.cpp:1818
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only available in worlds with %s map."
msgstr ""
"%s δεν μπορεί να χτίσει %s από λίστα εργασίας; τεχνολογία μη διαθέσιμη "
"ακόμα. Ακυρώνεται..."

#: server/cityturn.cpp:1835
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only available when the server setting "
"%s."
msgstr ""
"%s δεν μπορεί να χτίσει %s από λίστα εργασίας; τεχνολογία μη διαθέσιμη "
"ακόμα. Ακυρώνεται..."

#: server/cityturn.cpp:1850
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only available once %d turns old. "
"Postponing..."
msgstr ""
"%s δεν μπορεί να χτίσει %s από λίστα εργασίας; τεχνολογία μη διαθέσιμη "
"ακόμα. Ακυρώνεται..."

#: server/cityturn.cpp:1884
#, fuzzy, c-format
msgid "%s can't build %s from the worklist; reason unknown! Postponing..."
msgstr ""
"%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, Λόγος άγνωστος.  "
"Ακυρώνεται..."

#: server/cityturn.cpp:1974 server/cityturn.cpp:2039
#, fuzzy, c-format
msgid "%s can't build %s from the worklist. Purging..."
msgstr "%s δεν μπορεί να χτιστεί  %s από την λίστα εργασίων. Εκκαθάριση.."

#: server/cityturn.cpp:1993 server/cityturn.cpp:2028 server/cityturn.cpp:2164
#: server/cityturn.cpp:2208
#, c-format
msgid "Production of %s is upgraded to %s in %s."
msgstr "Η παραγωγή του %s αναβαθμίζεται σε %s σε %s."

#: server/cityturn.cpp:2078
#, c-format
msgid "The %s worklist is now empty."
msgstr "Η  %s λίστα εργασίας είναι τώρα κενή"

#: server/cityturn.cpp:2249
#, c-format
msgid "%s can't upkeep %s, unit disbanded."
msgstr "%s δεν μπορει'να συντηρηθεί %s, η μονάδα διαλύεται."

#: server/cityturn.cpp:2272
#, c-format
msgid "Citizens in %s perish for their failure to upkeep %s!"
msgstr "Οι πολίτες της %s χάθηκαν λόγω αδυναμίας τους να συντηρήσουν %s!"

#: server/cityturn.cpp:2337 server/cityturn.cpp:2541
#, c-format
msgid "%s is building %s, which is no longer available."
msgstr "%s χτίζει %s, που δεν είναι πλέον διαθέσιμο."

#: server/cityturn.cpp:2384
#, c-format
msgid "The %s have finished building %s in %s."
msgstr "Οι  %s τελείωσαν να χτίζουν %s στο %s."

#: server/cityturn.cpp:2391
#, c-format
msgid "%s has finished building %s."
msgstr "%s τελείωσαν να χτίζουν %s."

#: server/cityturn.cpp:2442
#, c-format
msgid "The %s have started building a spaceship!"
msgstr "Οι  %s άρχισαν να χτίζουν διαστημόπλοιο!"

#: server/cityturn.cpp:2566
#, c-format
msgid "%s can't build %s yet. (city size: %d, unit population cost: %d)"
msgstr ""

#: server/cityturn.cpp:2599
#, c-format
msgid "%s is finished building %s."
msgstr "%s τελείωσε το χτίσιμο %s."

#: server/cityturn.cpp:2708
#, c-format
msgid "Can't afford to maintain %s in %s, building sold!"
msgstr "Δεν μπορεί να διατηρεί %s στο %s, πωλείται το κτίριο !"

#: server/cityturn.cpp:2863
#, fuzzy, c-format
msgid "Not enough gold. %s disbanded."
msgstr "%s δεν μπορει'να συντηρηθεί %s, η μονάδα διαλύεται."

#: server/cityturn.cpp:3123 server/cityturn.cpp:4028
#, c-format
msgid "Pollution near %s."
msgstr "Μόλυνση κοντά %s."

#: server/cityturn.cpp:3296
msgid " Unrest threatens to spread beyond the city."
msgstr ""

#: server/cityturn.cpp:3303
#, fuzzy, c-format
msgid "Civil disorder in %s.%s"
msgstr "Αναταραχές στη %s."

#: server/cityturn.cpp:3308
#, fuzzy, c-format
msgid "CIVIL DISORDER CONTINUES in %s.%s"
msgstr "ΣΥΝΕΧΙΖΟΝΤΑΙ ΟΙ ΑΝΑΤΑΡΑΧΕΣ στη %s."

#: server/cityturn.cpp:3315
#, c-format
msgid "Order restored in %s."
msgstr "Αποκαταστάθηκε η τάξη στη %s."

#: server/cityturn.cpp:3323
#, c-format
msgid "The people have overthrown your %s, your country is in turmoil."
msgstr "Οι πολίτες κατέλυσαν την %s, η χώρα σου είναι σε αναβρασμό."

#: server/cityturn.cpp:3365
#, c-format
msgid "Celebrations in your honor in %s."
msgstr "Εορτασμοί στο όνομά σας στην %s."

#: server/cityturn.cpp:3371
#, fuzzy, c-format
msgid "Celebrations canceled in %s."
msgstr "το %s έθνος χρησιμοποιείται ήδη."

#: server/cityturn.cpp:3510
#, fuzzy, c-format
msgid "%s can't build %s yet, as we can't disband our only city."
msgstr ""
"%s δεν μπορεί να χτισεί ακόμα %s , και δεν μπορούμε να διαλύσουμε την "
"μοναδική μας πόλη."

#: server/cityturn.cpp:3539
#, c-format
msgid "%s is disbanded into %s."
msgstr "%s διαλύεται σε  %s."

#: server/cityturn.cpp:3764
#, c-format
msgid ""
"Migrants from %s can't go to %s because there is not enough food available!"
msgstr ""

#: server/cityturn.cpp:3772
#, c-format
msgid ""
"Migrants from %s can't go to %s (%s) because there is not enough food "
"available!"
msgstr ""

#: server/cityturn.cpp:3778
#, c-format
msgid ""
"Migrants from %s (%s) can't go to %s because there is not enough food "
"available!"
msgstr ""

#: server/cityturn.cpp:3793
#, c-format
msgid ""
"Migrants from %s can't go to %s because it needs an improvement to grow!"
msgstr ""

#: server/cityturn.cpp:3801
#, c-format
msgid ""
"Migrants from %s can't go to %s (%s) because it needs an improvement to grow!"
msgstr ""

#: server/cityturn.cpp:3807
#, c-format
msgid ""
"Migrants from %s (%s) can't go to %s because it needs an improvement to grow!"
msgstr ""

#: server/cityturn.cpp:3857
#, fuzzy, c-format
msgid "%s was disbanded by its citizens."
msgstr "%s διαλύεται σε  %s."

#: server/cityturn.cpp:3894
#, c-format
msgid "Migrants from %s moved to %s in search of a better life."
msgstr ""

#: server/cityturn.cpp:3902
#, c-format
msgid "Migrants from %s moved to %s (%s) in search of a better life."
msgstr ""

#: server/cityturn.cpp:3908
#, c-format
msgid "Migrants from %s (%s) moved to %s in search of a better life."
msgstr ""

#: server/cityturn.cpp:4001
#, fuzzy, c-format
msgid "All stored food destroyed in %s."
msgstr "Αποκαταστάθηκε η τάξη στη %s."

#: server/cityturn.cpp:4022
#, fuzzy, c-format
msgid "%s was hit by %s."
msgstr "%s καταστράφηκε από %s "

#: server/cityturn.cpp:4036
#, fuzzy, c-format
msgid "Fallout near %s."
msgstr "Μόλυνση κοντά %s."

#: server/cityturn.cpp:4046
#, fuzzy, c-format
msgid "%s destroys %s entirely."
msgstr "Λιμός καταστρέφει %s ολοκληρωτικά."

#: server/cityturn.cpp:4052
#, fuzzy, c-format
msgid "%s causes population loss in %s."
msgstr "Λιμός προκαλεί μείωση πληθυσμού στη %s."

#: server/cityturn.cpp:4080
#, fuzzy, c-format
msgid "%s destroys %s in %s."
msgstr "Αντιτορπιλικό"

#: server/cityturn.cpp:4103
#, fuzzy, c-format
msgid "Production of %s in %s destroyed."
msgstr "Η παραγωγή του %s αναβαθμίζεται σε %s σε %s."

#: server/cityturn.cpp:4286
#, c-format
msgid "Citizens of %s are thinking about migrating to %s for a better life."
msgstr ""

#: server/cityturn.cpp:4309
#, c-format
msgid ""
"Citizens of %s are thinking about migrating to %s (%s) for a better life."
msgstr ""

#: server/civserver.cpp:71
#, fuzzy
msgid "Setting timeout to 0. Autogame will stop."
msgstr ""
"Το χρονικό περιθώριο τίθεταθ σε 0. Το αυτόματο παιχνίδι θα τελειώσει. \n"

#: server/civserver.cpp:75
#, fuzzy
msgid "You must interrupt Freeciv21 twice within one second to make it exit."
msgstr ""
"Πρέπει να διακόψεις το Freeciv δύο φορές μέσα σε ένα δευτερόλεπτο για να το "
"τερματίσεις.\n"

#: server/civserver.cpp:117
#, c-format
msgid "Failed to install SIGINT handler: %s\n"
msgstr ""

#: server/civserver.cpp:124
#, c-format
msgid "Failed to install SIGHUP handler: %s\n"
msgstr ""

#: server/civserver.cpp:131
#, c-format
msgid "Failed to install SIGTERM handler: %s\n"
msgstr ""

#: server/civserver.cpp:140
#, c-format
msgid "Failed to ignore SIGPIPE: %s\n"
msgstr ""

#: server/civserver.cpp:170
#, fuzzy
msgid "Connect to metaserver from this address."
msgstr "metaserver <διεύθυνση>"

#: server/civserver.cpp:172 server/civserver.cpp:176 server/civserver.cpp:196
#: server/civserver.cpp:207
msgid "ADDR"
msgstr ""

#: server/civserver.cpp:174
#, fuzzy
msgid "Listen for clients on ADDR."
msgstr "-b  --bind ΔΙΕΥΘ\tΆκουσε για πελάτες στην διεύθυνση ΔΙΕΥΘ\n"

#: server/civserver.cpp:177
msgid "Listens to the local socket NAME"
msgstr ""

#: server/civserver.cpp:179
msgid "NAME"
msgstr ""

#: server/civserver.cpp:187
#, fuzzy
msgid "When a game ends, exit instead of restarting."
msgstr ""
"  -e, --exit-on-end\tΌταν ένα παιχνίδι τελειώνει,τερμάτισε αντί για "
"επανεκκίνηση\n"

#: server/civserver.cpp:190
#, fuzzy
msgid "Load saved game."
msgstr "_Φόρτωσε αποθηκευμένο παιχνίδι"

#: server/civserver.cpp:192 server/civserver.cpp:203 server/civserver.cpp:220
#: server/civserver.cpp:224 server/civserver.cpp:247 tools/civmanual.cpp:670
msgid "FILE"
msgstr ""

#: server/civserver.cpp:194
#, fuzzy
msgid "Be known as ADDR at metaserver or LAN client."
msgstr ""
"-M, --Metaserver ΔΙΕΥΘ\tΘέσε την ΔΙΕΥΘ σαν διεύθυνση του μεταεξυπηρετητή\n"

#: server/civserver.cpp:198
msgid "Keep updating game information on metaserver even after failure."
msgstr ""

#: server/civserver.cpp:201 tools/civmanual.cpp:668
#, fuzzy
msgid "Use FILE as logfile."
msgstr "-l, --log ΑΡΧΕΙΟ\tΧρησιμοποίησε ΑΡΧΕΙΟ σαν αρχείο ημερολογίου\n"

#: server/civserver.cpp:205
#, fuzzy
msgid "Set ADDR as metaserver address."
msgstr "metaserver <διεύθυνση>"

#: server/civserver.cpp:208
#, fuzzy
msgid "Notify metaserver and send server's info."
msgstr ""
"-m, --meta\t\tΕιδοποίησε τον μεταεξυπηρετητή και στείλε την πληροφορία του "
"εξυπηρετητή\n"

#: server/civserver.cpp:210
#, fuzzy
msgid "Listen for clients on port PORT."
msgstr "  -p, --port ΘΥΡΑ\tΆκουσε για πελάτες στη θύρα ΘΥΡΑ\n"

#: server/civserver.cpp:212
msgid "PORT"
msgstr ""

#: server/civserver.cpp:214
#, fuzzy
msgid "Quit if no players for TIME seconds."
msgstr ""
"  -q, --quitidle ΧΡΟΝΟΣ\tΤερμάτισε αν δεν υπάρχουν παίχτες για ΧΡΟΝ "
"δευτερόλεπτα\n"

#: server/civserver.cpp:216
msgid "TIME"
msgstr ""

#: server/civserver.cpp:218
#, fuzzy
msgid "Use FILE as ranking logfile."
msgstr ""
"  -R, --Ranklog ΑΡΧΕΙΟ\tΧρησιμοποίησε ΑΡΧΕΙΟ σαν αρχείο ημερολογίο "
"κατάταξης\n"

#: server/civserver.cpp:222
#, fuzzy
msgid "Read startup file FILE."
msgstr "  -r, --read ΑΡΧΕΙΟ\tΔιάβασε το σενάριο εκκίνησης ΑΡΧΕΙΟ\n"

#: server/civserver.cpp:226
#, fuzzy
msgid "Sets the server id to ID."
msgstr ""
"  -S, --Serverid ΑΝΑΓΝ\tΘέσε το αναγνωριστικό του εξυπηρετητή σε ΑΝΑΓΝ\n"

#: server/civserver.cpp:228
msgid "ID"
msgstr ""

#: server/civserver.cpp:230
#, fuzzy
msgid "Save games to directory DIR."
msgstr "  -s, --saves ΚΑΤΑΛ\tΣώσε παιχνίδια στον κατάλογο ΚΑΤΑΛ\n"

#: server/civserver.cpp:232 server/civserver.cpp:241
#: tools/fcmp/mpcmdline.cpp:63
msgid "DIR"
msgstr ""

#: server/civserver.cpp:234
msgid "Prints stats about elapsed time on misc tasks."
msgstr ""

#: server/civserver.cpp:236
#, fuzzy
msgid "Load ruleset RULESET."
msgstr "Κακό επίπεδο ημερολογίου \"%s\".\n"

#: server/civserver.cpp:238 tools/civmanual.cpp:674 tools/ruleup.cpp:61
#, fuzzy
msgid "RULESET"
msgstr "Ανανέωση"

#: server/civserver.cpp:239
#, fuzzy
msgid "Save scenarios to directory DIR."
msgstr "  -s, --saves ΚΑΤΑΛ\tΣώσε παιχνίδια στον κατάλογο ΚΑΤΑΛ\n"

#: server/civserver.cpp:243
msgid "Enable database authentication (requires --Database)."
msgstr ""

#: server/civserver.cpp:245
#, fuzzy
msgid "Enable database connection with configuration from FILE."
msgstr "  -a  --auth\t\tΕπέτρεψε πιστοποίηση εξυπηρετητή.\n"

#: server/civserver.cpp:248
#, fuzzy
msgid "Allow guests to login if auth is enabled."
msgstr ""
" -G  --Guests\t\tΕπέτρεψε επισκέπτες να συνδεθούν αν είναι ενεργοποιημένη η "
"επιλογή auth  .\n"

#: server/civserver.cpp:249
#, fuzzy
msgid "Allow new users to login if auth is enabled."
msgstr ""
" -N  --Newusers\tΕπέτρεψε σε νέους χρήστες να συνδεθούν αν είναι "
"ενεργοποιημένη η επιλογή auth   .\n"

#: server/civserver.cpp:251
msgid "Load ai module MODULE. Can appear multiple times."
msgstr ""

#: server/civserver.cpp:253
msgid "MODULE"
msgstr ""

#: server/civserver.cpp:299
msgid "Cannot use --port with --local"
msgstr ""

#: server/civserver.cpp:316
#, c-format
msgid "Not a valid IP address: %s"
msgstr ""

#: server/civserver.cpp:320
msgid "Cannot use --bind with --local"
msgstr ""

#: server/civserver.cpp:335
#, c-format
msgid "Invalid number %s"
msgstr ""

#: server/civserver.cpp:394
#, fuzzy, c-format
msgid "Failed to load AI module \"%s\"\n"
msgstr "αποκόλληση από ένα παίχτη"

#: server/civserver.cpp:401
#, c-format
msgid "This is the server for %s"
msgstr "Αυτός είναι ο εξυπηρετητής για %s"

#: server/civserver.cpp:404
#, fuzzy, c-format
msgid "You can learn a lot about Freeciv21 at %s"
msgstr "Μπορείς να μάθεις πολλά για το Freeciv στο %s"

#: server/civserver.cpp:407
msgid "Requested authentication with --auth, but no --Database given\n"
msgstr ""

#: server/commands.cpp:50
msgid "Start the game, or restart after loading a savegame."
msgstr ""
"Άρχισε το παιχνίδι ή επανεκκίνησε μετά την φόρτωση ενός σωσμένου παιχνιδίου."

#: server/commands.cpp:51
#, fuzzy
msgid ""
"This command starts the game. When starting a new game, it should be used "
"after all human players have connected, and AI players have been created (if "
"required), and any desired changes to initial server options have been made. "
"After 'start', each human player will be able to choose their nation, and "
"then the game will begin. This command is also required after loading a "
"savegame for the game to recommence. Once the game is running this command "
"is no longer available, since it would have no effect."
msgstr ""
"Αυτή η εντολή αρχίζει το παιχνίδι.Όταν αρχίζεις ένα νέο παιχνίδι,πρέπει να "
"χρησιμοποιηθεί αφού έχουν συνδεθεί όλοι οι παίχτες, και αφού έχουν "
"δημιουργηθεί παίχτες ΤΝ (εάν απαιτείται),και έχει γίνει οποιαδήποτε "
"επιθυμητή αλλαγή στις αρχικές παραμέτρους του εξυπηρετητή.Μετά την εντολή "
"'start',οποιοσδήποτε ανθρώπινος παίχτης μπορεί να επιλέξει έθνος, και μετά "
"το παιχνίδι θα αρχίσει. Αυτή η εντολή επίσης απαιτείται μετά τη φόρτωση ενός "
"σωσμένου παιχνιδίου προκειμένου να αρχίσει το παιχνίδι. Από την στιγμή που "
"αρχίσει το παιχνίδι αυτή η εντολή δεν είναι πλέον διαθέσιμη, αφού δεν έχει "
"κάποιο αποτέλεσμα."

#: server/commands.cpp:64
msgid ""
"help\n"
"help commands\n"
"help options\n"
"help <command-name>\n"
"help <option-name>"
msgstr ""
"help\n"
"help εντολές\n"
"help επιλογές\n"
"help <όνομα-εντολής>\n"
"help <όνομα-επιλογής>"

#: server/commands.cpp:69
msgid "Show help about server commands and server options."
msgstr "Δείξε βοήθεια για εντολές εξυπηρετητή και επιλογές εξυπηρετητή."

#: server/commands.cpp:70
#, fuzzy
msgid ""
"With no arguments gives some introductory help. With argument \"commands\" "
"or \"options\" gives respectively a list of all commands or all options. "
"Otherwise the argument is taken as a command name or option name, and help "
"is given for that command or option. For options, the help information "
"includes the current and default values for that option. The argument may be "
"abbreviated where unambiguous."
msgstr ""
"Χωρίς ορίσματα δίνει μια σύντομη εισαγωγική βοήθεια. Με όρισμα \"commands\" "
"ή \"options\" δίνει αντίστοιχα μια λίστα με όλες τις εντολές και τις "
"επιλογές. Διαφορετικά το όρισμα θεωρείται ότι είναι όνομα εντολής ή όνομα "
"επιλογής , και δίνεται βοήθεια για αυτή την εντολή ή επιλογή. Για επιλογές, "
"η βοήθεια περιλαμβάνει πληροφορίες που περιλαμβάνουν την τρέχουσες και "
"προκαθορισμένες τιμές για μια επιλογή. Το όρισμα μπορεί να συντομευθεί όταν "
"δεν υπάρχει ασάφεια."

#: server/commands.cpp:95
msgid "Show a list of various things."
msgstr ""

#: server/commands.cpp:97
#, fuzzy
msgid ""
"Show a list of:\n"
" - the player colors,\n"
" - connections to the server,\n"
" - all player delegations,\n"
" - your ignore list,\n"
" - the list of defined map images,\n"
" - the list of the players in the game,\n"
" - the available rulesets (for 'read' command),\n"
" - the available scenarios,\n"
" - the available nation sets in this ruleset,\n"
" - the teams of players or\n"
" - the running votes.\n"
"The argument may be abbreviated, and defaults to 'players' if absent."
msgstr ""
"Δείχνει μια λίστα από παίχτες στο παιχνίδι, ομάδες παιχτών, συνδέσεις σε "
"εξυπηρετητές, ή διαθέσιμα σενάρια. Το όρισμα μπορεί να συντομευθεί, και η "
"προκαθορισμένη τιμή είναι 'players' αν δεν δωθεί όρισμα."

#: server/commands.cpp:114
msgid "Quit the game and shutdown the server."
msgstr "Τερμάτιζει το παιχνίδι και κλείνει τον εξυπηρετητή."

#: server/commands.cpp:118
msgid "cut <connection-name>"
msgstr "cut <όνομα σύνδεσης>"

#: server/commands.cpp:118
msgid "Cut a client's connection to server."
msgstr "Τερματίζει την σύνδεση του πελάτη στον εξυπηρετητή."

#: server/commands.cpp:119
#, fuzzy
msgid ""
"Cut specified client's connection to the server, removing that client from "
"the game. If the game has not yet started that client's player is removed "
"from the game, otherwise there is no effect on the player. Note that this "
"command now takes connection names, not player names."
msgstr ""
"Τερματίζει την σύνδεση ορισμένων πελατών στον εξυπηρετητή, αφαιρώντας τους "
"από το παιχνίδι. Αν το παιχνίδι δεν έχει αρχίσει ακόμα ο παίχτης του πελάτη  "
"αφαιρείται από το παιχνίδι, ειδάλλως δεν υπάρχει επίπτωση στον παίχτη. Να "
"σημειωθεί ότι η εντολή παίρνει σαν ορίσματα ονόματα συνδέσεων, όχι ονόματα "
"παιχτών."

#: server/commands.cpp:130
msgid ""
"explain\n"
"explain <option-name>"
msgstr ""
"explain\n"
"explain <όνομα-επιλογής>"

#: server/commands.cpp:132
msgid "Explain server options."
msgstr "Εξηγεί επιλογές εξυπηρετητή."

#: server/commands.cpp:133
#, fuzzy
msgid ""
"The 'explain' command gives a subset of the functionality of 'help', and is "
"included for backward compatibility. With no arguments it gives a list of "
"options (like 'help options'), and with an argument it gives help for a "
"particular option (like 'help <option-name>')."
msgstr ""
"Η εντολή 'explain' παρέχει ένα υποσύνολο της λειτουργικότητας της εντολής "
"'help', και υπάρχει για λόγους προθύστερης-συμβατότητας. Χωρίς όρισματα "
"δίνει μια λίστα με επιλογές και με ένα όρισμα δίνει βοήθεια για μια "
"συγκεκριμένη επιλογή. "

#: server/commands.cpp:143
msgid ""
"show\n"
"show <option-name>\n"
"show <option-prefix>\n"
"show all\n"
"show vital\n"
"show situational\n"
"show rare\n"
"show changed\n"
"show locked\n"
"show rulesetdir"
msgstr ""

#: server/commands.cpp:153
msgid "Show server options."
msgstr "Δείχνει επιλογές εξυπηρετητή."

#: server/commands.cpp:154
msgid ""
"With no arguments, shows vital server options (or available options, when "
"used by clients). With an option name argument, show only the named option, "
"or options with that prefix. With \"all\", it shows all options. With "
"\"vital\", \"situational\" or \"rare\", a set of options with this level. "
"With \"changed\", it shows only the options which have been modified, while "
"with \"locked\" all settings locked by the ruleset will be listed. With "
"\"ruleset\", it will show the current ruleset directory name."
msgstr ""

#: server/commands.cpp:168
msgid "wall <message>"
msgstr "wall <μήνυμα>"

#: server/commands.cpp:168
msgid "Send message to all connections."
msgstr "Στέλνει το μήνυμα σε όλες τις συνδέσεις."

#: server/commands.cpp:169
msgid ""
"For each connected client, pops up a window showing the message entered."
msgstr ""
"Για κάθε συνδεδεμένο πελάτη, εμφανίζει ένα παράθυρο που δείχνει το "
"εισαγώμενο μήνυμα."

#: server/commands.cpp:174
#, fuzzy
msgid "connectmsg <message>"
msgstr "Μηνύματα σύνδεσης/αποσύνδεσης"

#: server/commands.cpp:175
#, fuzzy
msgid "Set message to show to connecting players."
msgstr "Στέλνει το μήνυμα σε όλες τις συνδέσεις."

#: server/commands.cpp:176
msgid ""
"Set message to send to clients when they connect.\n"
"Empty message means that no message is sent."
msgstr ""

#: server/commands.cpp:181
#, fuzzy
msgid "vote yes|no|abstain [vote number]"
msgstr "vote yes|no [ψήφος αριθμός]"

#: server/commands.cpp:183
msgid "Cast a vote."
msgstr "Ρίχνει μια ψήφο."

#: server/commands.cpp:185
#, fuzzy, no-c-format
msgid ""
"A player with basic level access issuing a control level command starts a "
"new vote for the command. The /vote command followed by \"yes\", \"no\", or "
"\"abstain\", and optionally a vote number, gives your vote. If you do not "
"add a vote number, your vote applies to the latest vote. You can only "
"suggest one vote at a time. The vote will pass immediately if more than half "
"of the voters who have not abstained vote for it, or fail immediately if at "
"least half of the voters who have not abstained vote against it."
msgstr ""
"Ένας παίχτης με επίπεδο πρόσβασης πληροφοριών που εκδίδει μια εντολή "
"επιπέδου ελέγχου αρχίζει μια νεα ψηφοφορία για την εντολή. Η /vote εντολή "
"ακολοθούμενη από  \"yes\" ή \"no\", και προαιρετικά ένα αριθμό ψήφου , δίνει "
"την ψήφο σου. Αν δεν προσθέσεις αριθμό ψήφου η ψήφος σου αφορά την τελευταία "
"εντολή. Μπορείς να προτείνεις μόνο μια ψηφοφορία κάθε φορά. Η ψηφοφορία "
"θεωρείται υπέρ άμμεσα αν περισσότεροι από τους μισούς παίχτες ψηφίσουν υπερ, "
"η θα αποτύχει αμμέσως αν τουλάχιστον οι μισοί ψηφίσουν κατά. Αν περάσει ένας "
"γύρος η ψηφοφορία μπορεί να περάσει υπέρ αν δεν ψηφίσει κανένας κατά."

#: server/commands.cpp:197
msgid ""
"debug diplomacy <player>\n"
"debug ferries\n"
"debug tech <player>\n"
"debug city <x> <y>\n"
"debug units <x> <y>\n"
"debug unit <id>\n"
"debug timing\n"
"debug info"
msgstr ""

#: server/commands.cpp:205
msgid "Turn on or off AI debugging of given entity."
msgstr ""
"Ενεργοποιεί ή απανεργοποιεί την αποσφαλμάτωση της Τ.Ν για μια δοσμένη "
"οντότητα."

#: server/commands.cpp:206
#, fuzzy
msgid ""
"Print AI debug information about given entity and turn continuous debugging "
"output for this entity on or off."
msgstr ""
"Τυπώνει πληροφορίες απασφαλμάτωσης Τ.Ν για την δοσμένη οντότητα και "
"ενεργοποιεί ή απενεργοποιεί  την συνεχή εμφάνιση πληροφοριών απασφαλμάτωσης "
"για αυτή την οντότητα."

#: server/commands.cpp:211
msgid "set <option-name> <value>"
msgstr "set <όνομα-επιλογής> <τιμή>"

#: server/commands.cpp:211
msgid "Set server option."
msgstr "Θέτει επιλογή εξυπηρετητή."

#: server/commands.cpp:213
msgid ""
"Set an option on the server. The syntax and legal values depend on the "
"option; see the help for each option. Some options are \"bitwise\", in that "
"they consist of a choice from a set of values; separate these with |, for "
"instance, '/set topology wrapx|iso'. For these options, use syntax like '/"
"set topology \"\"' to set no values."
msgstr ""

#: server/commands.cpp:224
#, fuzzy
msgid "team <player> <team>"
msgstr "team <παίχτης> [ομάδα]"

#: server/commands.cpp:224
#, fuzzy
msgid "Change a player's team affiliation."
msgstr "Αλλάζει, προσθέτει ή αφαιρεί την σχέση ενός παίχτη με μία ομάδα."

#: server/commands.cpp:225
msgid ""
"A team is a group of players that start out allied, with shared vision and "
"embassies, and fight together to achieve team victory with averaged "
"individual scores. Each player is always a member of a team (possibly the "
"only member). This command changes which team a player is a member of. Use "
"\"\" if names contain whitespace."
msgstr ""

#: server/commands.cpp:234
msgid "rulesetdir <directory>"
msgstr "rulesetdir <κατάλογος>"

#: server/commands.cpp:235
msgid "Choose new ruleset directory or modpack."
msgstr "Επέλεξε νέο σύνολο κανόνων ή πακέτο τροποποιήσεων."

#: server/commands.cpp:239
#, fuzzy
msgid "metamessage <meta-line>"
msgstr "metapatch <meta-line>"

#: server/commands.cpp:239
msgid "Set metaserver info line."
msgstr "Θέτει γραμμή πληροφοριών του μετά-εξυπηρετητή."

#: server/commands.cpp:240
#, fuzzy
msgid ""
"Set user defined metaserver info line. If parameter is omitted, previously "
"set metamessage will be removed. For most of the time user defined "
"metamessage will be used instead of automatically generated messages, if it "
"is available."
msgstr ""
"Θέτει την καθορισμένη απο το χρήστη γραμμή πληροφοριών του "
"μεταεξυπηρετητή. \n"
"Αν δεν δοθούν παράμετροι τα προηγούμενα τιθέντα μετάμηνύματα θα αφαιρεθούν.\n"
"Τις περισσότερες φορές τα μεταμηνύματα που καθόρισε ο χρήστης θα "
"χρησιμοποιηθούν \n"
"αντί για αυτόματα παραγώμενα μηνύματα, αν είναι διαθέσιμα."

#: server/commands.cpp:247
#, fuzzy
msgid "metapatches <meta-line>"
msgstr "metapatch <meta-line>"

#: server/commands.cpp:247
msgid "Set metaserver patches line."
msgstr "Θέσε την επιδιορθωτική γραμμή του μεταεξυπηρετητή."

#: server/commands.cpp:254
msgid "Control metaserver connection."
msgstr "Έλενξε τη σύνδεση του μεταεξυπηρετητή."

#: server/commands.cpp:255
msgid ""
"'metaconnection ?' reports on the status of the connection to metaserver. "
"'metaconnection down' or 'metac d' brings the metaserver connection down. "
"'metaconnection up' or 'metac u' brings the metaserver connection up. "
"'metaconnection persistent' or 'metac p' is like 'up', but keeps trying "
"after failures. "
msgstr ""

#: server/commands.cpp:266
msgid "metaserver <address>"
msgstr "metaserver <διεύθυνση>"

#: server/commands.cpp:267
msgid "Set address (URL) for metaserver to report to."
msgstr "Θέσε διεύθυνση (URL) στην οποία θα αναφέρει ο μεταεξυπηρετητής."

#: server/commands.cpp:271
msgid "aitoggle <player-name>"
msgstr "aitoggle <όνομα-παίχτη>"

#: server/commands.cpp:271
msgid "Toggle AI status of player."
msgstr "Εναλλαγή κατάστασης Τ.Ν του παίχτη."

#: server/commands.cpp:275
msgid "take [connection-name] <player-name>"
msgstr "take [ονομα-σύνδεσης] <όνομα-παίχτη>"

#: server/commands.cpp:276
msgid "Take over a player's place in the game."
msgstr "Πάρε τη θέση ενός παίχτη στο παιχνίδι."

#: server/commands.cpp:278
#, fuzzy
msgid ""
"Only the console and connections with cmdlevel 'hack' can force other "
"connections to take over a player. If you're not one of these, only the "
"<player-name> argument is allowed. If '-' is given for the player name and "
"the connection does not already control a player, one is created and "
"assigned to the connection. The 'allowtake' option controls which players "
"may be taken and in what circumstances."
msgstr ""
"Μόνο η κονσόλα και συνδέσεις από το επίπεδο εντολών 'hack'  μπορούν να "
"εξαναγκάσουν άλλες συνδέσεις να πάρουν τη θέση ενός παίχτη. Αν δεν είσαι "
"κάτι από αυτά ,μόνο το όρισμα <όνομα-παίχτη> επιτρέπεται. Αν δωθεί '-' για "
"το όνομα του παίχτη και η σύνδεση δεν ελέγχει ήδη έναν παίχτη , "
"δημιουργείται  ένας και ανατίθεται στη σύνδεση."

#: server/commands.cpp:290
msgid "observe [connection-name] [player-name]"
msgstr "observe [όνομα-σύνδεσης] [όνομα-παίχτη]"

#: server/commands.cpp:291
msgid "Observe a player or the whole game."
msgstr "Παρατήρησε ένα παίχτη για όλο το παιχνίδι."

#: server/commands.cpp:293
#, fuzzy
msgid ""
"Only the console and connections with cmdlevel 'hack' can force other "
"connections to observe a player. If you're not one of these, only the "
"[player-name] argument is allowed. If the console gives no player-name or "
"the connection uses no arguments, then the connection is attached to a "
"global observer. The 'allowtake' option controls which players may be "
"observed and in what circumstances."
msgstr ""
"Μόνο η κονσόλα και συνδέσεις με επίπεδο εντολών 'hack'  μπορούν να "
"εξαναγκάσουν άλλες συνδέσεις να παρατηρήσουν έναν παίχτη. Αν δεν είσαι κάτι "
"από αυτά ,μόνο το όρισμα <όνομα-παίχτη> επιτρέπεται. Αν η κονσόλα δεν δώσει "
"όνομα  παίχτη ή η σύνδεση δεν χρησιμοποιεί ορίσματα, τότε η σύνδεση "
"προσκολλείται σε έναν καθολικό παρατηρητή."

#: server/commands.cpp:304
msgid "detach <connection-name>"
msgstr "detach <όνομα-σύνδεσης>"

#: server/commands.cpp:304
#, fuzzy
msgid "Detach from a player."
msgstr "αποκόλληση από ένα παίχτη"

#: server/commands.cpp:305
msgid ""
"Only the console and connections with cmdlevel 'hack' can force other "
"connections to detach from a player."
msgstr ""
"Μόνο η κονσόλα και σύνδέσεις με cmdlevel 'hack' μπορούν να αναγκάσουν άλλες "
"συνδέσεις να αποκολληθούν από έναν παίχτη"

#: server/commands.cpp:310
#, fuzzy
msgid "create <player-name> [ai type]"
msgstr "create <όνομα-παίχτη>"

#: server/commands.cpp:311
msgid "Create an AI player with a given name."
msgstr "Δημιουργεί έναν παίχτη ΤΝ με το δωθέν όνομα."

#: server/commands.cpp:313
msgid ""
"With the 'create' command a new player with the given name is created.\n"
"If 'player-name' is empty, a random name will be assigned when the game "
"begins. Until then the player will be known by a name derived from its "
"type.\n"
"The 'ai type' parameter can be used to select which AI module will be used "
"for the created player. This requires that the respective module has been "
"loaded or built in to the server.\n"
"If the game has already started, the new player will have no units or "
"cities; also, if no free player slots are available, the slot of a dead "
"player can be reused (removing all record of that player from the running "
"game)."
msgstr ""

#: server/commands.cpp:333
msgid "Set yourself in away mode. The AI will watch your back."
msgstr ""
"Θέσε τον ευατό σου σε απομακρυσμένο τρόπο παιχνιδιού. Η ΤΝ θα καλύψει τη "
"θέση σου!"

#: server/commands.cpp:337
#, fuzzy
msgid ""
"handicapped\n"
"handicapped <player-name>"
msgstr ""
"novice\n"
"novice <όνομα-παίχτη>"

#: server/commands.cpp:340
#, fuzzy
msgid "Set one or all AI players to 'Handicapped'."
msgstr "Θέσε έναν ή όλους του παίχτες ΤΝ σε 'αρχάριους'."

#: server/commands.cpp:344
msgid ""
"novice\n"
"novice <player-name>"
msgstr ""
"novice\n"
"novice <όνομα-παίχτη>"

#: server/commands.cpp:347
#, fuzzy
msgid "Set one or all AI players to 'Novice'."
msgstr "Θέσε έναν ή όλους του παίχτες ΤΝ σε 'αρχάριους'."

#: server/commands.cpp:351
msgid ""
"easy\n"
"easy <player-name>"
msgstr ""
"easy\n"
"easy <όνομα-παίχτη>"

#: server/commands.cpp:354
#, fuzzy
msgid "Set one or all AI players to 'Easy'."
msgstr "Θέτει έναν ή όλους του παίχτες ΤΝ σε επίπεδο ικανοτήτων 'εύκολη'"

#: server/commands.cpp:358
msgid ""
"normal\n"
"normal <player-name>"
msgstr ""
"normal\n"
"normal <όνομα-παίχτη>"

#: server/commands.cpp:361
#, fuzzy
msgid "Set one or all AI players to 'Normal'."
msgstr "Θέτει έναν ή όλους του παίχτες ΤΝ σε επίπεδο ικανοτήτων 'κανονική'"

#: server/commands.cpp:365
msgid ""
"hard\n"
"hard <player-name>"
msgstr ""
"hard\n"
"hard <όνομα-παίχτη>"

#: server/commands.cpp:368
#, fuzzy
msgid "Set one or all AI players to 'Hard'."
msgstr "Θέτει έναν ή όλους του παίχτες ΤΝ σε επίπεδο ικανοτήτων 'δύσκολη'"

#: server/commands.cpp:372
#, fuzzy
msgid ""
"cheating\n"
"cheating <player-name>"
msgstr ""
"novice\n"
"novice <όνομα-παίχτη>"

#: server/commands.cpp:375
#, fuzzy
msgid "Set one or all AI players to 'Cheating'."
msgstr "Θέσε έναν ή όλους του παίχτες ΤΝ σε 'αρχάριους'."

#: server/commands.cpp:380
msgid ""
"experimental\n"
"experimental <player-name>"
msgstr ""
"experimental\n"
"experimental <όνομα-παίχτη>"

#: server/commands.cpp:383
#, fuzzy
msgid "Set one or all AI players to 'Experimental'."
msgstr "Θέτει έναν ή όλους του παίχτες ΤΝ σε επίπεδο ικανοτήτων 'πειραματική'"

#: server/commands.cpp:388
msgid ""
"cmdlevel\n"
"cmdlevel <level>\n"
"cmdlevel <level> new\n"
"cmdlevel <level> first\n"
"cmdlevel <level> <connection-name>"
msgstr ""
"cmdlevel\n"
"cmdlevel <επίπεδο>\n"
"cmdlevel <επίπεδο> new\n"
"cmdlevel <επίπεδο> first\n"
"cmdlevel <επίπεδο> <όνομα-σύνδεσης>"

#: server/commands.cpp:393
msgid "Query or set command access level access."
msgstr "Θέτει ή διαβάζει επίπεδα πρόσβασης εντολών."

#: server/commands.cpp:394
#, fuzzy
msgid ""
"The command access level controls which server commands are available to "
"users via the client chatline. The available levels are:\n"
"    none  -  no commands\n"
"    info  -  informational or observer commands only\n"
"    basic -  commands available to players in the game\n"
"    ctrl  -  commands that affect the game and users\n"
"    admin -  commands that affect server operation\n"
"    hack  -  *all* commands - dangerous!\n"
"With no arguments, the current command access levels are reported. With a "
"single argument, the level is set for all existing connections, and the "
"default is set for future connections. If 'new' is specified, the level is "
"set for newly connecting clients. If 'first come' is specified, the 'first "
"come' level is set; it will be granted to the first client to connect, or if "
"there are connections already, the first client to issue the 'first' "
"command. If a connection name is specified, the level is set for that "
"connection only.\n"
"Command access levels do not persist if a client disconnects, because some "
"untrusted person could reconnect with the same name. Note that this command "
"now takes connection names, not player names."
msgstr ""
"Το επίπεδο πρόσβασης εντολής ελέγχει ποιές εντολές εξυπηρετητή είναι "
"διαθέσιμες\n"
"σε χρήστες μέσω της γραμμής συζητήσεων του πελάτη. Τα επίπεδα είναι τα: \n"
"    none  - καμία εντολή \n"
"    info   - μόνο πληροφοριακές εντολές\n"
"    ctrl   - εντολές που επηρεάζουν μόνο το παιχνίδι και χρήστες\n"
"    hack  -*όλες* οι εντολές - επικίνδυνο!\n"
"Χωρίς παράμετρο, αναφέρεται το τρέχων επίπεδο πρόσβασης.\n"
"Με μια παράμετρο, τίθεταθ το επίπεδο για όλες τις υπάρχουσες συνδέσεις\n"
"και γίνεται το  προκαθορισμένο για μελλοντικές συνδέσεις.\n"
"Αν δοθεί προσδιοριστικό 'new' τότε το επίπεδο  τίθεται μόνο για νέες "
"συνδέσεις.\n"
"Αν δοθεί προσδιοριστικό 'first come'  τότε το επίπεδο θα δοθεί στον \n"
"πρώτο πελάτην που θα συνδεθεί ή  αν  υπάρχουν συνδέσεις στον πρώτο πελάτη\n"
"που θα δώσει την εντολή 'first'.\n"
"Αν προσδιοριστεί όνομα σύνδεσης , το επίπεδο τίθεται μόνο γι'αυτή τη "
"σύνδεση.\n"
"Τα επίπεδα πρόσβαση εντολών δεν διατηρούνται αν αποσυνδεθεί έναςπελάτης, "
"γιατί κάποιοι αναξιόπιστοι παίχτες θα μπορούσαν να συνδεθούνμε το ίδιο "
"όνομα. Ας σημειωθεί ότι η εντολή πέρνει πλεόν ονόματα συνδέσεωνόχι ονόματα "
"παιχτών. "

#: server/commands.cpp:423
msgid "If there is none, become the game organizer with increased permissions."
msgstr ""
"Αν δεν υπάρχε κανένας, γίνε ο οργανωτής του παιχνιδίου με αυξημένες άδειες."

#: server/commands.cpp:427
msgid "Show timeout settings and timers."
msgstr ""

#: server/commands.cpp:428
msgid ""
"Shows information about the timeout for the current turn, for instance how "
"much time is left."
msgstr ""

#: server/commands.cpp:433
#, fuzzy
msgid "timeoutset <time>"
msgstr "?timeout:κλειστό"

#: server/commands.cpp:434
#, fuzzy
msgid "Changes the timeout for the current turn."
msgstr "Αλλαγή κεντρικήςπόλης από %s σε %s."

#: server/commands.cpp:436
msgid ""
"This command changes the remaining time for the current turn. Passing a "
"value of 0 ends the turn immediately.\n"
"The time is specified as hours, minutes, and seconds using the format hh:mm:"
"ss (minutes and hours are optional)."
msgstr ""

#: server/commands.cpp:443
#, fuzzy
msgid "timeoutadd <time>"
msgstr "?timeout:κλειστό"

#: server/commands.cpp:443
msgid "Adds more time to the current turn."
msgstr ""

#: server/commands.cpp:445
msgid ""
"This increases the timeout for the current turn, giving players more time to "
"finish their actions.\n"
"The time is specified as hours, minutes, and seconds using the format hh:mm:"
"ss (minutes and hours are optional). Negative values are allowed."
msgstr ""

#: server/commands.cpp:453
msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
msgstr "timeoutincrease <γύρος> <αύξηση-γύρου> <τιμή> <πολλαπλασιαστής-τιμής>"

#: server/commands.cpp:454
#, fuzzy
msgid "See \"/help timeoutincrease\"."
msgstr "Δες \"help timeoutincrease\"."

#: server/commands.cpp:455
#, fuzzy
msgid ""
"Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
"<turn> and multiply <value> by <valuemult>. Use this command in concert with "
"the option \"timeout\". Defaults are 0 0 0 1"
msgstr ""
"Κάθε <γύρος> γύρους, πρόσθεσε <τιμή> στο χρονόμετρο τέλους χρόνου,  και  "
"μετά πρόσθεσε  <αύξηση-γύρου>  στο <γύρος>  και πολλαπλασίασε  <τιμή> με  "
"<πολλαπλασιαστής-τιμής>.  Χρησιμοποίηση αυτή την εντολή μαζί με την επιλογή  "
"\"timeout\".  Προκαθορισμένες τιμές: 0 0 0 1"

#: server/commands.cpp:462
msgid ""
"cancelvote\n"
"cancelvote <vote number>\n"
"cancelvote all\n"
msgstr ""

#: server/commands.cpp:466
msgid "Cancel a running vote."
msgstr ""

#: server/commands.cpp:468
msgid ""
"With no arguments this command removes your own vote. If you have an admin "
"access level, you can cancel any vote by vote number, or all votes with the "
"'all' argument."
msgstr ""

#: server/commands.cpp:474
msgid "ignore [type=]<pattern>"
msgstr ""

#: server/commands.cpp:475
msgid "Block all messages from users matching the pattern."
msgstr ""

#: server/commands.cpp:476
msgid ""
"The given pattern will be added to your ignore list; you will not receive "
"any messages from users matching this pattern. The type may be either "
"\"user\", \"host\", or \"ip\". The default type (if omitted) is to match "
"against the username. The pattern supports unix glob style wildcards, i.e., "
"* matches zero or more character, ? exactly one character, [abc] exactly one "
"of 'a' 'b' or 'c', etc. To access your current ignore list, issue \"/list "
"ignore\"."
msgstr ""

#: server/commands.cpp:488
msgid "unignore <range>"
msgstr ""

#: server/commands.cpp:488
msgid "Remove ignore list entries."
msgstr ""

#: server/commands.cpp:489
msgid ""
"The ignore list entries in the given range will be removed; you will be able "
"to receive messages from the respective users. The range argument may be a "
"single number or a pair of numbers separated by a dash '-'. If the first "
"number is omitted, it is assumed to be 1; if the last is omitted, it is "
"assumed to be the last valid ignore list index. To access your current "
"ignore list, issue \"/list ignore\"."
msgstr ""

#: server/commands.cpp:499
msgid ""
"playercolor <player-name> <color>\n"
"playercolor <player-name> reset"
msgstr ""

#: server/commands.cpp:501
#, fuzzy
msgid "Define the color of a player."
msgstr "αποκόλληση από ένα παίχτη"

#: server/commands.cpp:502
msgid ""
"This command sets the color of a specific player, overriding any color "
"assigned according to the 'plrcolormode' setting.\n"
"The color is defined using hexadecimal notation (hex) for the combination of "
"Red, Green, and Blue color components (RGB), similarly to HTML. For each "
"component, the lowest (darkest) value is 0 (in hex: 00), and the highest "
"value is 255 (in hex: FF). The color definition is simply the three hex "
"values concatenated together (RRGGBB). For example, the following command "
"sets Caesar to pure red:\n"
"  playercolor Caesar ff0000\n"
"Before the game starts, this command can only be used if the 'plrcolormode' "
"setting is set to 'PLR_SET'; a player's color can be unset again by "
"specifying 'reset'.\n"
"Once the game has started and colors have been assigned, this command "
"changes the player color in any mode; 'reset' cannot be used.\n"
"To list the player colors, use 'list colors'."
msgstr ""

#: server/commands.cpp:525
msgid "playernation <player-name> [nation] [is-male] [leader] [style]"
msgstr ""

#: server/commands.cpp:526
#, fuzzy
msgid "Define the nation of a player."
msgstr "αποκόλληση από ένα παίχτη"

#: server/commands.cpp:527
msgid ""
"This command sets the nation, leader name, style, and gender of a specific "
"player. The string \"random\" can be used to select a random nation.\n"
"The gender parameter should be 1 if male, otherwise 0. Omitting any of the "
"player settings will reset the player to defaults.\n"
"This command may not be used once the game has started."
msgstr ""

#: server/commands.cpp:536
msgid "End the game immediately in a draw."
msgstr "Τερμάτισε το παιχνίδι άμμεσα με ισοπαλία."

#: server/commands.cpp:540
msgid "Concede the game."
msgstr ""

#: server/commands.cpp:541
msgid ""
"This tells everyone else that you concede the game, and if all but one "
"player (or one team) have conceded the game in this way then the game ends."
msgstr ""

#: server/commands.cpp:547
msgid "remove <player-name>"
msgstr "remove <όνομα-παίχτη>"

#: server/commands.cpp:547
msgid "Fully remove player from game."
msgstr "Αφαίρεσε πλήρως τον παίχτη από το παιχνίδι."

#: server/commands.cpp:548
#, fuzzy
msgid ""
"This *completely* removes a player from the game, including all cities and "
"units etc. Use with care!"
msgstr ""
"Αυτή η εντολή  *πλήρως* αφαιρεί έναν παίχτη από το παιχνίδι,  "
"συμπεριλαμβανομένου, συμπεριλαμβανομένου όλες τις πόλεις και μονάδες κτλ. "
"Χρησιμοποιήσε την εντολή με προσοχή."

#: server/commands.cpp:553
msgid ""
"save\n"
"save <file-name>"
msgstr ""
"save\n"
"save <όνομα-αρχείου>"

#: server/commands.cpp:555
msgid "Save game to file."
msgstr "Σώσιμο του παιχνιδίου σε αρχείο."

#: server/commands.cpp:556
#, fuzzy
msgid ""
"Save the current game to file <file-name>. If no file-name argument is given "
"saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a savegame "
"created by 'save', start the server with the command-line argument:\n"
"    '--file <filename>' or '-f <filename>'\n"
"and use the 'start' command once players have reconnected."
msgstr ""
"Σώζει το παιχνίδι στο αρχείο <όνομα-αρχείου> , αν δεν δωθεί όρισμα όνομα-"
"αρχείου σώζεται στο \"< πρόθεμα ονόματος αυτόματου σώσιμου><χρονιά>m.sav[."
"gz]\".\n"
"Για να επαναφορτωθεί ένα σωσμένο παιχνίδι από την εντολή 'save', ξεκίνησε "
"τον εξυπηρετητή μετο όρισμα  της γραμμής εντολών :\n"
"    --file <όνομα-αρχείου>\n"
"και χρησιμοποίησε την εντολή 'start' όταν συνδεθούν ξανά οι παίχτες."

#: server/commands.cpp:566
#, fuzzy
msgid ""
"scensave\n"
"scensave <file-name>"
msgstr ""
"save\n"
"save <όνομα-αρχείου>"

#: server/commands.cpp:568
#, fuzzy
msgid "Save game to file as scenario."
msgstr "Σώσιμο του παιχνιδίου σε αρχείο."

#: server/commands.cpp:569
#, fuzzy
msgid ""
"Save the current game to file <file-name> as scenario. If no file-name "
"argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To "
"reload a savegame created by 'scensave', start the server with the command-"
"line argument:\n"
"    '--file <filename>' or '-f <filename>'\n"
"and use the 'start' command once players have reconnected."
msgstr ""
"Σώζει το παιχνίδι στο αρχείο <όνομα-αρχείου> , αν δεν δωθεί όρισμα όνομα-"
"αρχείου σώζεται στο \"< πρόθεμα ονόματος αυτόματου σώσιμου><χρονιά>m.sav[."
"gz]\".\n"
"Για να επαναφορτωθεί ένα σωσμένο παιχνίδι από την εντολή 'save', ξεκίνησε "
"τον εξυπηρετητή μετο όρισμα  της γραμμής εντολών :\n"
"    --file <όνομα-αρχείου>\n"
"και χρησιμοποίησε την εντολή 'start' όταν συνδεθούν ξανά οι παίχτες."

#: server/commands.cpp:580
msgid ""
"load\n"
"load <file-name>"
msgstr ""
"load\n"
"load <όνομα-αρχείου>"

#: server/commands.cpp:582
msgid "Load game from file."
msgstr "Φόρτωσε παιχνίδι από αρχείο."

#: server/commands.cpp:583
#, fuzzy
msgid ""
"Load a game from <file-name>. Any current data including players, rulesets "
"and server options are lost."
msgstr ""
"Φόρτωσε παιχνίδι από <όνομα-αρχείου>. Οποιαδήποτε δεδομένα "
"συμπεριλαμβανομένου παίχτες, σύνολα-κανόνων και ρυθμίσεις εξυπηρετητή θα "
"χαθούν. \n"

#: server/commands.cpp:588
msgid "read <file-name>"
msgstr "read <όνομα-αρχείου>"

#: server/commands.cpp:588
msgid "Process server commands from file."
msgstr "Επεξεργάσου επιλογές εξυπηρετητή από αρχείο."

#: server/commands.cpp:592
msgid "write <file-name>"
msgstr "write <όνομα-αρχείου>"

#: server/commands.cpp:593
msgid "Write current settings as server commands to file."
msgstr "Γράψε τρέχουσες ρυθμίσεις σαν εντολές εξυπηρετητή σε αρχείο."

#: server/commands.cpp:598
#, fuzzy
msgid "Reset all server settings."
msgstr "Θέτει επιλογή εξυπηρετητή."

#: server/commands.cpp:599
msgid ""
"Reset all settings if it is possible. The following levels are supported:\n"
"  game     - using the values defined at the game start\n"
"  ruleset  - using the values defined in the ruleset\n"
"  script   - using default values and rereading the start script\n"
"  default  - using default values\n"
msgstr ""

#: server/commands.cpp:608
#, fuzzy
msgid "default <option name>"
msgstr "cut <όνομα σύνδεσης>"

#: server/commands.cpp:608
msgid "Set option to its default value"
msgstr ""

#: server/commands.cpp:609
msgid ""
"Reset the option to its default value. If the default ever changes in a "
"future version, the option's value will follow that change."
msgstr ""

#: server/commands.cpp:614
msgid ""
"lua cmd <script line>\n"
"lua unsafe-cmd <script line>\n"
"lua file <script file>\n"
"lua unsafe-file <script file>\n"
"lua <script line> (deprecated)"
msgstr ""

#: server/commands.cpp:619
msgid ""
"Evaluate a line of Freeciv21 script or a Freeciv21 script file in the "
"current game."
msgstr ""

#: server/commands.cpp:621
msgid ""
"The unsafe prefix runs the script in an instance separate from the ruleset. "
"This instance doesn't restrict access to Lua functions that can be used to "
"hack the computer running the Freeciv21 server. Access to it is therefore "
"limited to the console and connections with cmdlevel 'hack'"
msgstr ""

#: server/commands.cpp:629
msgid "kick <user>"
msgstr ""

#: server/commands.cpp:629
msgid "Cut a connection and disallow reconnect."
msgstr ""

#: server/commands.cpp:630
msgid ""
"The connection given by the 'user' argument will be cut from the server and "
"not allowed to reconnect. The time the user wouldn't be able to reconnect is "
"controlled by the 'kicktime' setting."
msgstr ""

#: server/commands.cpp:636
msgid ""
"delegate to <username> [player-name]\n"
"delegate cancel [player-name]\n"
"delegate take <player-name>\n"
"delegate restore\n"
"delegate show <player-name>"
msgstr ""

#: server/commands.cpp:641
msgid "Delegate control to another user."
msgstr ""

#: server/commands.cpp:642
msgid ""
"Delegation allows a user to nominate another user who can temporarily take "
"over control of their player while they are away.\n"
"'delegate to <username>': allow <username> to 'delegate take' your player.\n"
"'delegate cancel': nominated user can no longer take your player.\n"
"'delegate take <player-name>': take control of a player who has been "
"delegated to you. (Behaves like 'take', except that the 'allowtake' "
"restrictions are not enforced.)\n"
"'delegate restore': relinquish control of a delegated player (opposite of "
"'delegate take') and restore your previous view, if any. (This also happens "
"automatically if the player's owner reconnects.)\n"
"'delegate show': show who control of your player is currently delegated to, "
"if anyone.\n"
"The [player-name] argument can only be used by connections with cmdlevel "
"'admin' or above to force the corresponding change of the delegation status."
msgstr ""

#: server/commands.cpp:666
#, fuzzy
msgid "aicmd <player> <command>"
msgstr "team <παίχτης> [ομάδα]"

#: server/commands.cpp:666
msgid "Execute AI command"
msgstr ""

#: server/commands.cpp:667
msgid "Execute a command in the context of the AI for the given player"
msgstr ""

#: server/commands.cpp:671
msgid ""
"fcdb reload\n"
"fcdb lua <script>"
msgstr ""

#: server/commands.cpp:673
msgid "Manage the authentication database."
msgstr ""

#: server/commands.cpp:674
msgid ""
"The argument 'reload' causes the database script file to be re-read after a "
"change, while the argument 'lua' evaluates a line of Lua script in the "
"context of the Lua instance for the database."
msgstr ""

#: server/commands.cpp:681
msgid ""
"mapimg define <mapdef>\n"
"mapimg show <id>|all\n"
"mapimg create <id>|all\n"
"mapimg delete <id>|all\n"
"mapimg colortest"
msgstr ""

#: server/commands.cpp:686
msgid "Create image files of the world/player map."
msgstr ""

#: server/commands.cpp:691
msgid "Switch server output between 'RFC-style' and normal style."
msgstr "Εναλλαγή εξόδου εξυπηρετητή ανάμεσα σε στυλ RFC και κανονικό στυλ."

#: server/commands.cpp:695
msgid "Simply returns the id of the server."
msgstr "Απλά επέστρεψε το id του εξυπηρετητή."

#: server/connecthand.cpp:139
#, c-format
msgid "%s Welcome"
msgstr "%s Καλώς ήρθες"

#: server/connecthand.cpp:164
#, c-format
msgid "Welcome to the %s Server running at %s port %d."
msgstr "Καλώς ήρθες στον  %s εξυπηρετητή που τρέχει στο %s στη θύρα %d."

#: server/connecthand.cpp:168
#, c-format
msgid "Welcome to the %s Server at port %d."
msgstr "Καλώς ήρθες στον %s εξυπηρετητή στή θύρα %d."

#: server/connecthand.cpp:176
#, c-format
msgid "%s has connected from %s."
msgstr "%s συνδέθηκε από %s."

#: server/connecthand.cpp:200
#, c-format
msgid "Your delegate %s was controlling your player '%s'; now detached."
msgstr ""

#: server/connecthand.cpp:204
#, c-format
msgid "%s reconnected, ending your delegated control of player '%s'."
msgstr ""

#: server/connecthand.cpp:214
#, c-format
msgid "Couldn't get control of '%s' from delegation to %s."
msgstr ""

#: server/connecthand.cpp:238
msgid "Couldn't attach your connection to new player."
msgstr "Δεν μπορεί να εφαρμόσουμε τη σύνδεσή σου σε νέο παίχτη."

#: server/connecthand.cpp:256
#, c-format
msgid "You are logged in as '%s' connected to no player."
msgstr "Έχεις μπει σαν '%s' συνδεδεμένος με κανένα παίχτη."

#: server/connecthand.cpp:260
#, c-format
msgid "You are logged in as '%s' connected to %s."
msgstr "Έχεις μπεί  σαν '%s' συνδεδεμένος με τον %s."

#: server/connecthand.cpp:273
#, fuzzy, c-format
msgid "%s has connected (player %s)."
msgstr "%s συνδέθηκε από %s."

#: server/connecthand.cpp:277
#, fuzzy, c-format
msgid "%s has connected."
msgstr "%s συνδέθηκε από %s."

#: server/connecthand.cpp:296
#, c-format
msgid "Turn-blocking game play: waiting on %s to finish turn..."
msgstr ""

#: server/connecthand.cpp:306
msgid " *** Server is in edit mode. *** "
msgstr ""

#: server/connecthand.cpp:336
#, c-format
msgid "Client rejected: %s."
msgstr ""

#: server/connecthand.cpp:356
#, c-format
msgid "Connection request from %s from %s"
msgstr ""

#: server/connecthand.cpp:360
#, c-format
msgid "%s has client version %d.%d.%d%s"
msgstr ""

#: server/connecthand.cpp:371
#, c-format
msgid ""
"The client is missing a capability that this server needs.\n"
"Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may help!"
msgstr ""

#: server/connecthand.cpp:378 server/connecthand.cpp:393
#, c-format
msgid "%s was rejected: Mismatched capabilities."
msgstr ""

#: server/connecthand.cpp:386
#, c-format
msgid ""
"The server is missing a capability that the client needs.\n"
"Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may help!"
msgstr ""

#: server/connecthand.cpp:414
#, c-format
msgid "Invalid username '%s'"
msgstr ""

#: server/connecthand.cpp:416
#, c-format
msgid "%s was rejected: Invalid name [%s]."
msgstr ""

#: server/connecthand.cpp:423
#, c-format
msgid ""
"You have been kicked from this server and cannot reconnect for %d seconds."
msgstr ""

#: server/connecthand.cpp:427
#, fuzzy, c-format
msgid "%s was rejected: Connection kicked (%d seconds remaining)."
msgstr "%s απορρίφθηκε: Πέρασε ο χρόνος αναμονής για συνθηματικό. "

#: server/connecthand.cpp:437
#, c-format
msgid "'%s' already connected."
msgstr ""

#: server/connecthand.cpp:440
#, c-format
msgid "%s was rejected: Duplicate login name [%s]."
msgstr ""

#: server/connecthand.cpp:482 server/connecthand.cpp:487
#, c-format
msgid "Lost connection: %s."
msgstr ""

#: server/connecthand.cpp:809
#, fuzzy, c-format
msgid "Detaching from %s."
msgstr "%s αποκτήθηκε από %s!"

#: server/console.cpp:68 utility/bugs.cpp:21
#, c-format
msgid "Please report this message at %s"
msgstr "Παρακαλώ αναφέρετε αυτό το μήνυμα στο %s"

#: server/console.cpp:103
#, c-format, qt-format
msgid "T%03d: "
msgstr ""

#: server/console.cpp:192
msgid "Ok. RFC-style set."
msgstr ""

#: server/console.cpp:194
msgid "Ok. Standard style set."
msgstr ""

#: server/console.cpp:212
msgid "For introductory help, type 'help'."
msgstr ""

#: server/diplhand.cpp:218
#, c-format
msgid "The %s can't accept %s."
msgstr ""

#: server/diplhand.cpp:231
#, c-format
msgid "You don't have tech %s, you can't accept treaty."
msgstr ""

#: server/diplhand.cpp:240
msgid "City you are trying to give no longer exists, you can't accept treaty."
msgstr ""

#: server/diplhand.cpp:247
#, c-format
msgid "You are not owner of %s, you can't accept treaty."
msgstr ""

#: server/diplhand.cpp:253 server/diplhand.cpp:389
#, c-format
msgid "Your capital (%s) is requested, you can't accept treaty."
msgstr ""

#: server/diplhand.cpp:275
#, c-format
msgid "You cannot form an alliance because you are at war with an ally of %s."
msgstr ""

#: server/diplhand.cpp:280
#, c-format
msgid "You cannot form an alliance because %s is at war with an ally of yours."
msgstr ""

#: server/diplhand.cpp:291
msgid "You don't have enough gold, you can't accept treaty."
msgstr ""

#: server/diplhand.cpp:348 server/diplhand.cpp:352
#, c-format
msgid "Clause requirements are no longer fulfilled. Treaty with %s canceled!"
msgstr ""

#: server/diplhand.cpp:365 server/diplhand.cpp:369
#, c-format
msgid "One of the cities the %s are giving away is destroyed! Treaty canceled!"
msgstr ""

#: server/diplhand.cpp:376 server/diplhand.cpp:381
#, c-format
msgid "The %s no longer control %s! Treaty canceled!"
msgstr ""

#: server/diplhand.cpp:419 server/diplhand.cpp:423
#, c-format
msgid "The %s don't have the promised amount of gold! Treaty canceled!"
msgstr ""

#: server/diplhand.cpp:454
#, fuzzy, c-format
msgid "You gave an embassy to %s."
msgstr "Ίδρυσες το %s. "

#: server/diplhand.cpp:456
#, c-format
msgid "%s allowed you to create an embassy!"
msgstr ""

#: server/diplhand.cpp:478
#, c-format
msgid "You are taught the knowledge of %s."
msgstr ""

#: server/diplhand.cpp:487
#, fuzzy, c-format
msgid "You have acquired %s thanks to the %s treaty with the %s."
msgstr "Οι  %s τελείωσαν να χτίζουν %s στο %s."

#: server/diplhand.cpp:517
#, c-format
msgid "You receive the %s worldmap."
msgstr ""

#: server/diplhand.cpp:526
#, c-format
msgid "You receive the %s seamap."
msgstr ""

#: server/diplhand.cpp:541
#, fuzzy, c-format
msgid "You receive the city of %s from %s."
msgstr "Ο %s του %s (%s)"

#: server/diplhand.cpp:545
#, fuzzy, c-format
msgid "You give the city of %s to %s."
msgstr "Αλλαγή κεντρικήςπόλης από %s σε %s."

#: server/diplhand.cpp:565 server/diplhand.cpp:568
#, c-format
msgid "You agree on a cease-fire with %s."
msgstr ""

#: server/diplhand.cpp:637 server/diplhand.cpp:640
#, c-format
msgid "You agree on an alliance with %s."
msgstr ""

#: server/diplhand.cpp:650
#, c-format
msgid "You give shared vision to %s."
msgstr ""

#: server/diplhand.cpp:653
#, c-format
msgid "%s gives you shared vision."
msgstr ""

#: server/diplhand.cpp:793
#, c-format
msgid "%s canceled the meeting!"
msgstr ""

#: server/diplhand.cpp:798
#, c-format
msgid "Meeting with %s canceled."
msgstr ""

#: server/diplhand.cpp:839
msgid "Your diplomatic envoy was decapitated!"
msgstr ""

#: server/diplomats.cpp:118
#, c-format
msgid "Your %s poisoned the water supply of %s."
msgstr ""

#: server/diplomats.cpp:121
#, c-format
msgid "%s is suspected of poisoning the water supply of %s."
msgstr ""

#: server/diplomats.cpp:135
#, c-format
msgid "Your %s destroyed %s by poisoning its water supply."
msgstr ""

#: server/diplomats.cpp:138
#, c-format
msgid "%s is suspected of destroying %s by poisoning its water supply."
msgstr ""

#: server/diplomats.cpp:207
#, fuzzy, c-format
msgid "Your %s was caught attempting to do %s!"
msgstr "Το καραβάνι σου έφτασε στο %s"

#: server/diplomats.cpp:213
#, c-format
msgid "You caught %s %s attempting to do %s in %s!"
msgstr ""

#: server/diplomats.cpp:240
#, fuzzy, c-format
msgid "Your %s did %s to %s."
msgstr "Ο %s του %s (%s)"

#: server/diplomats.cpp:245
#, fuzzy, c-format
msgid "%s done to %s, %s suspected."
msgstr "Λιμός καταστρέφει %s ολοκληρωτικά."

#: server/diplomats.cpp:446
#, c-format
msgid "You have established an embassy in %s."
msgstr ""

#: server/diplomats.cpp:449
#, fuzzy, c-format
msgid "The %s have established an embassy in %s."
msgstr "Οι  %s τελείωσαν να χτίζουν %s στο %s."

#: server/diplomats.cpp:513
#, c-format
msgid "Your %s's successful sabotage killed the %s %s."
msgstr ""

#: server/diplomats.cpp:519
#, fuzzy, c-format
msgid "Your %s was killed by %s sabotage!"
msgstr "Το καραβάνι σου έφτασε στο %s"

#: server/diplomats.cpp:529
#, c-format
msgid "Your %s succeeded in sabotaging the %s %s."
msgstr ""

#: server/diplomats.cpp:535
#, c-format
msgid "Your %s was sabotaged by the %s!"
msgstr ""

#: server/diplomats.cpp:602
#, fuzzy, c-format
msgid "You don't have enough gold to bribe the %s %s."
msgstr "Δεν έχεις εργάτη εδώ."

#: server/diplomats.cpp:631
#, c-format
msgid "Your %s succeeded in bribing the %s."
msgstr ""

#: server/diplomats.cpp:638
#, c-format
msgid "Your %s was bribed by the %s."
msgstr ""

#: server/diplomats.cpp:916
#, c-format
msgid ""
"%s was expecting your attempt to steal technology again. Your %s was caught "
"and executed."
msgstr ""

#: server/diplomats.cpp:922
#, c-format
msgid ""
"The %s %s failed to steal technology again from %s. We were prepared for the "
"attempt."
msgstr ""

#: server/diplomats.cpp:930
#, c-format
msgid "Your %s was caught in the attempt of stealing technology from %s."
msgstr ""

#: server/diplomats.cpp:936
#, c-format
msgid "The %s %s failed to steal technology from %s."
msgstr ""

#: server/diplomats.cpp:952
#, c-format
msgid "No new technology found in %s."
msgstr ""

#: server/diplomats.cpp:995
#, c-format
msgid "Your %d gold prepared to incite the revolt was lost!"
msgstr ""

#: server/diplomats.cpp:1004
#, c-format
msgid "Your security service captured %d gold prepared to incite your town!"
msgstr ""

#: server/diplomats.cpp:1070
#, c-format
msgid "You don't have enough gold to subvert %s."
msgstr ""

#: server/diplomats.cpp:1087
#, c-format
msgid "Your %s was caught in the attempt of inciting a revolt!"
msgstr ""

#: server/diplomats.cpp:1091
#, c-format
msgid "You caught %s %s attempting to incite a revolt in %s!"
msgstr ""

#: server/diplomats.cpp:1119
#, c-format
msgid "Revolt incited in %s, you now rule the city!"
msgstr ""

#: server/diplomats.cpp:1121
#, c-format
msgid "%s has revolted, %s influence suspected."
msgstr ""

#: server/diplomats.cpp:1201
#, c-format
msgid "Your %s was caught in the attempt of industrial sabotage!"
msgstr ""

#: server/diplomats.cpp:1206
#, c-format
msgid "You caught %s %s attempting sabotage in %s!"
msgstr ""

#: server/diplomats.cpp:1243
#, c-format
msgid "Your %s could not find anything to sabotage in %s."
msgstr ""

#: server/diplomats.cpp:1301
#, c-format
msgid "You cannot sabotage a %s!"
msgstr ""

#: server/diplomats.cpp:1312
#, c-format
msgid "Your %s could not find the %s to sabotage in %s."
msgstr ""

#: server/diplomats.cpp:1336 server/unithand.cpp:4432
#, c-format
msgid "Your %s succeeded in destroying the production of %s in %s."
msgstr ""

#: server/diplomats.cpp:1341 server/unithand.cpp:4437
#, c-format
msgid "The production of %s was destroyed in %s, %s are suspected."
msgstr ""

#: server/diplomats.cpp:1362
#, c-format
msgid "Your %s was caught in the attempt of sabotage!"
msgstr ""

#: server/diplomats.cpp:1366
#, c-format
msgid "You caught %s %s attempting to sabotage the %s in %s!"
msgstr ""

#: server/diplomats.cpp:1382 server/unithand.cpp:4518
#, c-format
msgid "Your %s destroyed the %s in %s."
msgstr ""

#: server/diplomats.cpp:1386 server/unithand.cpp:4523
#, c-format
msgid "The %s destroyed the %s in %s."
msgstr ""

#: server/diplomats.cpp:1476
#, c-format
msgid "Your %s was caught attempting to steal gold!"
msgstr ""

#: server/diplomats.cpp:1480
#, c-format
msgid "You caught %s %s attempting to steal your gold in %s!"
msgstr ""

#: server/diplomats.cpp:1605
#, c-format
msgid "Your %s was caught in an attempt of stealing parts of the %s world map!"
msgstr ""

#: server/diplomats.cpp:1610
#, c-format
msgid "You caught %s %s attempting to steal parts of your world map in %s!"
msgstr ""

#: server/diplomats.cpp:1652
#, fuzzy, c-format
msgid "Your %s stole parts of the %s world map in %s."
msgstr "Το καραβάνι σου έφτασε στο %s"

#: server/diplomats.cpp:1656
#, c-format
msgid "The %s are suspected of stealing parts of your world map in %s."
msgstr ""

#: server/diplomats.cpp:1718
#, c-format
msgid "Your %s was caught in an attempt of hiding a nuke in %s!"
msgstr ""

#: server/diplomats.cpp:1722
#, c-format
msgid "You caught %s %s attempting to hide a nuke in %s!"
msgstr ""

#: server/diplomats.cpp:1740
#, fuzzy, c-format
msgid "Your %s hid a nuke in %s."
msgstr "Το καραβάνι σου έφτασε στο %s"

#: server/diplomats.cpp:1743
#, fuzzy, c-format
msgid "The %s are suspected of hiding a nuke in %s."
msgstr "Το  %s έχει αρχίσει να χτίζει το  %s στο %s."

#: server/diplomats.cpp:1888
#, fuzzy, c-format
msgid "An enemy %s has been eliminated by your %s."
msgstr "%s καταστράφηκε από %s "

#: server/diplomats.cpp:1895
#, c-format
msgid "Your %s has been eliminated defending %s against a %s."
msgstr ""

#: server/diplomats.cpp:1902
#, fuzzy, c-format
msgid "A %s %s has been eliminated defending %s against a %s."
msgstr "%s καταστράφηκε από %s "

#: server/diplomats.cpp:1909
#, fuzzy, c-format
msgid "Your %s has been eliminated defending %s %s against a %s."
msgstr "%s απομακρύνθηκε από το παιχνίδι."

#: server/diplomats.cpp:1918 server/diplomats.cpp:1930
#, c-format
msgid "Your %s has been eliminated defending against a %s."
msgstr ""

#: server/diplomats.cpp:1924
#, fuzzy, c-format
msgid "A %s %s has been eliminated defending against a %s."
msgstr "%s καταστράφηκε από %s "

#: server/diplomats.cpp:1955
#, c-format
msgid "Your %s was eliminated by a defending %s."
msgstr ""

#: server/diplomats.cpp:1961
#, c-format
msgid "Eliminated a %s %s while infiltrating %s."
msgstr ""

#: server/diplomats.cpp:1966
#, fuzzy, c-format
msgid "A %s %s eliminated a %s %s while infiltrating %s."
msgstr "%s απομακρύνθηκε από το παιχνίδι."

#: server/diplomats.cpp:1972
#, fuzzy, c-format
msgid "Your %s eliminated a %s %s while infiltrating %s."
msgstr "%s απομακρύνθηκε από το παιχνίδι."

#: server/diplomats.cpp:1981
#, c-format
msgid "Eliminated a %s %s while infiltrating our troops."
msgstr ""

#: server/diplomats.cpp:1986
#, c-format
msgid "A %s %s eliminated a %s %s while infiltrating our troops."
msgstr ""

#: server/diplomats.cpp:1993
#, c-format
msgid "Your %s eliminated a %s %s while infiltrating our troops."
msgstr ""

#: server/diplomats.cpp:2110
#, c-format
msgid ""
"Your %s has successfully completed the mission and returned unharmed to %s."
msgstr ""

#: server/diplomats.cpp:2128
#, c-format
msgid "Your %s was captured after completing the mission in %s."
msgstr ""

#: server/diplomats.cpp:2133
#, c-format
msgid "Your %s was captured after completing the mission."
msgstr ""

#: server/edithand.cpp:184
#, c-format
msgid " *** Server set to edit mode by %s! *** "
msgstr ""

#: server/edithand.cpp:190
#, c-format
msgid " *** Edit mode canceled by %s. *** "
msgstr ""

#: server/edithand.cpp:285 server/edithand.cpp:325 server/edithand.cpp:369
#, c-format
msgid "Cannot edit the tile because %d is not a valid tile index on this map!"
msgstr ""

#: server/edithand.cpp:295
#, c-format
msgid ""
"Cannot modify terrain for the tile %s because %d is not a valid terrain id."
msgstr ""

#: server/edithand.cpp:334
#, c-format
msgid ""
"Cannot modify extras for the tile %s because %d is not a valid extra id."
msgstr ""

#: server/edithand.cpp:430
#, c-format
msgid "Cannot create units because %d is not a valid tile index on this map!"
msgstr ""

#: server/edithand.cpp:440
#, c-format
msgid ""
"Cannot create a unit at %s because the given unit type id %d is invalid."
msgstr ""

#: server/edithand.cpp:450
#, c-format
msgid ""
"Cannot create a unit of type %s at %s because the given owner's player id %d "
"is invalid."
msgstr ""

#: server/edithand.cpp:463
#, c-format
msgid "Cannot create unit of type %s on enemy tile %s."
msgstr ""

#: server/edithand.cpp:473
#, c-format
msgid "Cannot create a unit of type %s on the terrain at %s."
msgstr ""

#: server/edithand.cpp:516
#, c-format
msgid "Cannot remove units because %d is not a valid tile index on this map!"
msgstr ""

#: server/edithand.cpp:526
#, c-format
msgid ""
"Cannot remove a unit at %s because the given unit type id %d is invalid."
msgstr ""

#: server/edithand.cpp:537
#, c-format
msgid ""
"Cannot remove a unit of type %s at %s because the given owner's player id %d "
"is invalid."
msgstr ""

#: server/edithand.cpp:569 server/edithand.cpp:592
#, c-format
msgid "No such unit (ID %d)."
msgstr ""

#: server/edithand.cpp:629
#, c-format
msgid "Invalid veteran level %d for unit %d (%s)."
msgstr ""

#: server/edithand.cpp:664
#, c-format
msgid "Cannot create a city because %d is not a valid tile index on this map!"
msgstr ""

#: server/edithand.cpp:674
#, c-format
msgid ""
"Cannot create a city at %s because the given owner's player id %d is invalid"
msgstr ""

#: server/edithand.cpp:684
#, fuzzy, c-format
msgid "A city may not be built at %s."
msgstr "* Δεν μπορεί να χτιστεί σε πόλεις.\n"

#: server/edithand.cpp:730
#, c-format
msgid "Cannot edit city with invalid city ID %d."
msgstr ""

#: server/edithand.cpp:742
#, fuzzy, c-format
msgid "Cannot edit city name: %s"
msgstr "Όνομα σύνδεσης: %s"

#: server/edithand.cpp:753
#, c-format
msgid "Invalid city size %d for city %s."
msgstr ""

#: server/edithand.cpp:776
#, c-format
msgid "It is impossible for a city to have %s!"
msgstr ""

#: server/edithand.cpp:824
#, c-format
msgid ""
"Invalid city food stock amount %d for city %s (allowed range is %d to %d)."
msgstr ""

#: server/edithand.cpp:838
#, c-format
msgid ""
"Invalid city shield stock amount %d for city %s (allowed range is %d to %d)."
msgstr ""

#: server/edithand.cpp:887
#, c-format
msgid ""
"No more players can be added because the maximum number of players (%d) has "
"been reached."
msgstr ""

#: server/edithand.cpp:895
#, c-format
msgid ""
"No more players can be added because there are no available nations (%d "
"used)."
msgstr ""

#: server/edithand.cpp:904
msgid "Player cannot be created because random nation selection failed."
msgstr ""

#: server/edithand.cpp:912
#, fuzzy
msgid "Player creation failed."
msgstr "Καταστράφηκε παίχτης"

#: server/edithand.cpp:954
#, c-format
msgid "No such player (ID %d)."
msgstr ""

#: server/edithand.cpp:984
#, c-format
msgid "Cannot edit player with invalid player ID %d."
msgstr ""

#: server/edithand.cpp:1000
#, c-format
msgid "Cannot change name of player (%d) '%s' to '%s': %s"
msgstr ""

#: server/edithand.cpp:1011
#, c-format
msgid ""
"Cannot change nation for player %d (%s) because the given nation ID %d is "
"invalid."
msgstr ""

#: server/edithand.cpp:1017
#, c-format
msgid ""
"Cannot change nation for player %d (%s) to nation %d (%s) because that "
"nation is already assigned to player %d (%s)."
msgstr ""

#: server/edithand.cpp:1026
#, fuzzy, c-format
msgid ""
"Cannot change nation for player %d (%s) to nation %d (%s) because that "
"nation is not in the current nation set."
msgstr "Αλλάζει, προσθέτει ή αφαιρεί την σχέση ενός παίχτη με μία ομάδα."

#: server/edithand.cpp:1035
#, c-format
msgid ""
"Cannot change nation for player %d (%s) to nation %d (%s) because that "
"nation is unsuitable for this player."
msgstr ""

#: server/edithand.cpp:1077
#, c-format
msgid ""
"Cannot set gold for player %d (%s) because the value %d is outside the "
"allowed range."
msgstr ""

#: server/edithand.cpp:1179
#, c-format
msgid "Cannot edit vision because %d is not a valid tile index on this map!"
msgstr ""

#: server/edithand.cpp:1189
#, c-format
msgid ""
"Cannot edit vision for the tile at %s because given player id %d is invalid."
msgstr ""

#: server/edithand.cpp:1265
#, c-format
msgid "No such city (ID %d)."
msgstr ""

#: server/edithand.cpp:1291
msgid "Cannot toggle fog-of-war when it is already disabled."
msgstr ""

#: server/edithand.cpp:1299
#, c-format
msgid "Cannot toggle fog-of-war for invalid player ID %d."
msgstr ""

#: server/edithand.cpp:1327 server/edithand.cpp:1367
#, c-format
msgid "Invalid tile index %d for start position."
msgstr ""

#: server/edithand.cpp:1374
#, c-format
msgid ""
"Cannot edit start position nations at (%d, %d) because there is no start "
"position there."
msgstr ""

#: server/edithand.cpp:1475
msgid "No permissions to remotely save scenario."
msgstr ""

#: server/edithand.cpp:1482
msgid "Scenario information not set. Cannot save scenario."
msgstr ""

#: server/fcdb.cpp:86
#, fuzzy, c-format
msgid ""
"Cannot load fcdb config file '%s':\n"
"%s"
msgstr "Δεν μπόρεσα να φορτώσω αρχείο σεναρίου συνόλου-κανόνων \"%s\"."

#: server/gamehand.cpp:403
#, fuzzy, c-format
msgid "Didn't find optimal solution for team placement in %d iterations."
msgstr "Δεν βρήκα διαδρομή για προορισμό!"

#: server/gamehand.cpp:871
#, fuzzy, c-format
msgid "No units placed for %s!"
msgstr "Καμία μονάδα επιλεγμένη."

#: server/gamehand.cpp:894
#, c-format
msgid "Year: %s"
msgstr ""

#: server/gamehand.cpp:1005
msgid "The turn timeout has exceeded its maximum value, fixing at its maximum."
msgstr ""

#: server/gamehand.cpp:1013
msgid "The turn timeout is smaller than zero, fixing at zero."
msgstr ""

#: server/generator/islands.cpp:180
msgid "High landmass - this may take a few seconds."
msgstr ""

#: server/generator/islands.cpp:465
msgid "Generator 3 didn't place all big islands."
msgstr ""

#: server/generator/islands.cpp:494
#, c-format
msgid "Generator 3 left %li landmass unplaced."
msgstr ""

#: server/generator/mapgen.cpp:1391
msgid "The server couldn't allocate starting positions."
msgstr ""

#: server/generator/mapgen_topology.cpp:244
#, c-format
msgid "Creating a map of size %d x %d = %d tiles (%d requested)."
msgstr ""

#: server/generator/mapgen_topology.cpp:303
#, c-format
msgid "Creating a map of size %d x %d = %d tiles (map size: %d)."
msgstr ""

#: server/generator/mapgen_topology.cpp:317
#, c-format
msgid ""
"Map size calculated for %d (land) tiles per player and %d player(s) too "
"small. Setting map size to the minimal size %d."
msgstr ""

#: server/generator/mapgen_topology.cpp:325
#, c-format
msgid ""
"Map size calculated for %d (land) tiles per player and %d player(s) too "
"large. Setting map size to the maximal size %d."
msgstr ""

#: server/generator/mapgen_topology.cpp:332
#, c-format
msgid ""
"Setting map size to %d (approx. %d (land) tiles for each of the %d "
"player(s))."
msgstr ""

#: server/generator/startpos.cpp:524
msgid ""
"The server appears to have gotten into an infinite loop in the allocation of "
"starting positions.\n"
"Maybe the number of players is too high for this map."
msgstr ""

#: server/handchat.cpp:104
#, c-format
msgid "%s is an ambiguous player name-prefix."
msgstr ""

#: server/handchat.cpp:108
#, c-format
msgid "%s is an ambiguous connection name-prefix."
msgstr ""

#: server/handchat.cpp:112
#, c-format
msgid "%s is an anonymous name. Use connection name."
msgstr ""

#: server/handchat.cpp:131 server/handchat.cpp:170
#, c-format
msgid "You cannot send messages to %s; you are ignored."
msgstr ""

#: server/handchat.cpp:231
#, c-format
msgid "%s to allies: %s"
msgstr ""

#: server/handchat.cpp:268
#, fuzzy, c-format
msgid "%s to global observers: %s"
msgstr "Παρακολούθησε"

#: server/handchat.cpp:359
msgid "You are not attached to a player."
msgstr ""

#: server/handchat.cpp:450
#, c-format
msgid "There is no connection by the name %s."
msgstr ""

#: server/handchat.cpp:453
#, c-format
msgid "There is no player nor connection by the name %s."
msgstr ""

#: server/maphand.cpp:100
msgid "Global warming has occurred!"
msgstr ""

#: server/maphand.cpp:102
msgid ""
"Coastlines have been flooded and vast ranges of grassland have become "
"deserts."
msgstr ""

#: server/maphand.cpp:113
msgid "Nuclear winter has occurred!"
msgstr ""

#: server/maphand.cpp:115
msgid "Wetlands have dried up and vast ranges of grassland have become tundra."
msgstr ""

#: server/maphand.cpp:293
#, fuzzy
msgid ""
"New hope sweeps like fire through the country as the discovery of new "
"infrastructure building technology is announced."
msgstr ""
"Οι άνθρωποι στη %s έχουν μείνει έκθαμβοι από την τεχνολογική σου "
"διορατικότητα!\n"
"      Οι εργάτες αυτόματα συγκεντρώθηκαν και αναβάθμισαν την πόλη με "
"σιδηρόδρομους."

#: server/maphand.cpp:301
#, fuzzy
msgid ""
"The people are pleased to hear that your scientists finally know about new "
"infrastructure building technology."
msgstr ""
"Οι άνθρωποι στη %s έχουν μείνει έκθαμβοι από την τεχνολογική σου "
"διορατικότητα!\n"
"      Οι εργάτες αυτόματα συγκεντρώθηκαν και αναβάθμισαν την πόλη με "
"σιδηρόδρομους."

#: server/maphand.cpp:309
msgid ""
"Workers spontaneously gather and upgrade all possible cities with better "
"infrastructure."
msgstr ""

#: server/maphand.cpp:313
#, c-format
msgid "Workers spontaneously gather and upgrade all possible cities with %s."
msgstr ""

#: server/maphand.cpp:1796
#, c-format
msgid "Moved your %s due to changing terrain."
msgstr ""

#: server/maphand.cpp:1802
#, c-format
msgid "Disbanded your %s due to changing terrain."
msgstr ""

#: server/meta.cpp:172
msgid "Not reporting to the metaserver in this game."
msgstr ""

#: server/meta.cpp:177
#, fuzzy
msgid "Metaserver connection currently failing."
msgstr "Έλενξε τη σύνδεση του μεταεξυπηρετητή."

#: server/plrhand.cpp:149
#, c-format
msgid "The %s are no more!"
msgstr ""

#: server/plrhand.cpp:281
msgid "Cannot change rates before game start."
msgstr ""

#: server/plrhand.cpp:305
#, c-format
msgid "%s rate exceeds the max rate for %s."
msgstr "%s ποσοστό υπερβαίνει το μέγιστο ποσόστο για %s"

#: server/plrhand.cpp:347
#, c-format
msgid "%s now governs the %s as a %s."
msgstr "ο %s κυβερνάει τώρα τους %s σαν %s."

#: server/plrhand.cpp:369
#, c-format, qt-format
msgid ""
"The national budget for the %s are changed from %3d%%/%3d%%/%3d%% (tax/"
"luxury/science) to %3d%%/%3d%%/%3d%%."
msgstr ""

#: server/plrhand.cpp:399
msgid "You can't revolt without selecting target government."
msgstr ""

#: server/plrhand.cpp:470
msgid "You can't revolt the same turn you finished previous revolution."
msgstr ""

#: server/plrhand.cpp:508
msgid "Revolution: returning to anarchy."
msgstr "Επανάσταση: επιστροφή στην αναρχία."

#: server/plrhand.cpp:573
msgid "You should choose a new government from the government menu."
msgstr "Πρέπει να επιλέξεις μια νέα κυβέρνηση από το μενού των πολιτευμάτων."

#: server/plrhand.cpp:644
#, fuzzy
msgid "Tax rate exceeded the max rate; adjusted."
msgstr "Το ποσοστό ανέσεων που υπερβαίνε το μέγιστο όριο για %s ρυθμίστηκε."

#: server/plrhand.cpp:648
#, fuzzy
msgid "Science rate exceeded the max rate; adjusted."
msgstr "Το ποσοστό επιστήμης που υπερβαίνε το μέγιστο όριο για %s ρυθμίστηκε."

#: server/plrhand.cpp:652
#, fuzzy
msgid "Luxury rate exceeded the max rate; adjusted."
msgstr "Το ποσοστό ανέσεων που υπερβαίνε το μέγιστο όριο για %s ρυθμίστηκε."

#: server/plrhand.cpp:786
#, c-format
msgid "%s no longer gives us shared vision!"
msgstr "%s δεν σου δίνει πλέον κοινή ορατότητα!"

#: server/plrhand.cpp:797
#, c-format
msgid ""
"The senate will not allow you to break treaty with the %s.  You must either "
"dissolve the senate or wait until a more timely moment."
msgstr ""
"Η γερουσία δεν θα σου επιτρέψει να ακυρώσεις τη συνθήκη  με τον %s. Πρέπει "
"είτε να διαλύσεις τη γερουσία είτε να περιμένεις μια ποιό κατάλληλη στιγμή."

#: server/plrhand.cpp:830
#, c-format
msgid ""
"Your advisors discourage you from cancelling your pact with the %s, as this "
"would force your team mate %s to break their alliance with the %s."
msgstr ""

#: server/plrhand.cpp:837
#, c-format
msgid ""
"Your advisors discourage you from cancelling your pact with the %s, as this "
"would break your alliance with the %s."
msgstr ""

#: server/plrhand.cpp:900
#, c-format
msgid ""
"The senate passes your bill because of the constant provocations of the %s."
msgstr ""
"Η γερουσία θα ψηφίσει την προτασή σου εξαιτίας των συνεχών προκλήσεων του "
"%s. "

#: server/plrhand.cpp:905
#, c-format
msgid ""
"The senate refuses to break treaty with the %s, but you have no trouble "
"finding a new senate."
msgstr ""
"Η γερουσία αρνείται να ακυρώσει τη συνθήκη με τον %s, αλλά εσυ δεν έχεις "
"πρόβλημα "

#: server/plrhand.cpp:929
#, c-format
msgid "The diplomatic state between the %s and the %s is now %s."
msgstr "Η διπλωματική κατάσταση ανάμεσα σε %s και σε %s είναι τώρα %s."

#: server/plrhand.cpp:935
#, c-format
msgid ""
" %s canceled the diplomatic agreement! The diplomatic state between the %s "
"and the %s is now %s."
msgstr ""
" %s ακύρωσε τη διπλωματική συμφωνία! Πλέον η διπλωματική κατάσταση ανάμεσα "
"στο %s και στον %s είναι τώρα  %s."

#: server/plrhand.cpp:955
#, c-format
msgid ""
"%s has attacked your ally %s! You cancel your alliance to the aggressor."
msgstr ""
"%s επιτέθηκε στον σύμμαχό σου %s! Ακυρώνεις τη συμμαχία σου με τον "
"επιτιθέμενο."

#: server/plrhand.cpp:967
#, c-format
msgid ""
"Your team mate %s declared war on %s. You are obligated to cancel alliance "
"with %s."
msgstr ""
"Ο φίλος %s της ομάδας σου κήρυξε πόλεμο στον %s. Υποχρεώνεσαι να ακυρώσεις "
"συμμαχία με τον %s."

#: server/plrhand.cpp:1595
msgid ""
"Can only set player color prior to game start if 'plrcolormode' is PLR_SET."
msgstr ""

#: server/plrhand.cpp:1742
msgid "no color"
msgstr "χωρίς χρώμα"

#: server/plrhand.cpp:1834
#, c-format
msgid "Removing player %s."
msgstr "Απομακρύνεται ο παίχτης %s."

#: server/plrhand.cpp:1837
msgid "You've been removed from the game!"
msgstr "Απομακρύνθηκες από το παιχνίδι!"

#: server/plrhand.cpp:1840
#, c-format
msgid "%s has been removed from the game."
msgstr "%s απομακρύνθηκε από το παιχνίδι."

#: server/plrhand.cpp:2002
msgid "Please choose a non-blank name."
msgstr "[αρακαλώ επιλέξτε ένα μη κενό όνομα"

#: server/plrhand.cpp:2016
msgid "That nation is already in use."
msgstr "Αυτό το έθνος χρησιμοποιείται ήδη."

#: server/plrhand.cpp:2021
#, fuzzy, c-format
msgid "Another player already has the name '%s'. Please choose another name."
msgstr "Άλλος παίχτης έχει το όνομα '%s'.Παρακαλώ επιλέξτε άλλο όνομα."

#: server/plrhand.cpp:2047
msgid "Please choose a name containing only ASCII characters."
msgstr "Παρακαλώ επιλέξτε ένα όνομα που να περιέχει μόνο ASCII χαρακτήρες."

#: server/plrhand.cpp:2121 server/plrhand.cpp:2136
#, fuzzy, c-format
msgid "Player no. %d"
msgstr "Παίχτης %d"

#: server/plrhand.cpp:2151
#, fuzzy
msgid "A poorly-named player"
msgstr "Μια πόλη φτωχά ονοματισμένη."

#: server/plrhand.cpp:2228 server/plrhand.cpp:2231
#, c-format
msgid "You have made contact with the %s, ruled by %s."
msgstr "Έκανες επαφή με τους %s που κυβερνώνται από τον %s  "

#: server/plrhand.cpp:2957
#, c-format
msgid "Could not throw %s into civil war - too many players"
msgstr "Δεν μπορώ να προκαλέσω εμφύλιο πόλεμο στον %s - πολύ παίχτες"

#: server/plrhand.cpp:2963
#, fuzzy, c-format
msgid "Could not throw %s into civil war - no available nations"
msgstr "Δεν μπορώ να προκαλέσω εμφύλιο πόλεμο στον %s - πολύ παίχτες"

#: server/plrhand.cpp:3001
#, fuzzy, c-format
msgid "Could not throw %s into civil war - no available cities"
msgstr "Δεν μπορώ να προκαλέσω εμφύλιο πόλεμο στον %s - πολύ παίχτες"

#: server/plrhand.cpp:3034
#, fuzzy
msgid "Your nation is thrust into civil war."
msgstr ""
"Στο έθνος σου ξέσπασε εμφύλιος πόλεμος, o %s ανακυρηρίχτηκε ηγέτης των "
"επαναστατημένων κρατών."

#: server/plrhand.cpp:3038
#, fuzzy, c-format
msgid "%s is the rebellious leader of the %s."
msgstr "%s είναι ο %s ηγέτης %s"

#: server/plrhand.cpp:3060
#, fuzzy, c-format
msgid "%s declares allegiance to the %s."
msgstr "Ο %s δηλώνει πίστη στον  %s"

#: server/plrhand.cpp:3218
#, c-format
msgid ""
"User '%s' is currently allowed to take control of your player while you are "
"away. Use '/delegate cancel' to revoke this access."
msgstr ""

#: server/plrhand.cpp:3231
#, c-format
msgid "Control of player '%s' is delegated to you."
msgstr ""

#: server/plrhand.cpp:3241
msgid "Use '/delegate take <player>' to take control of a delegated player."
msgstr ""

#: server/report.cpp:90
#, fuzzy, c-format
msgid "%s %s reports on the RICHEST Civilizations in the World."
msgstr "%s αναφέρει για τους ΠΛΟΥΣΙΕΣΤΕΡΟΥΣ πολιτισμούς του κόσμου."

#: server/report.cpp:92
#, fuzzy, c-format
msgid "%s %s reports on the most ADVANCED Civilizations in the World."
msgstr "%s αναφέρει για τους ποιό ΠΡΟΗΓΜΕΝΟΥΣ πολιτισμούς του κόσμου."

#: server/report.cpp:94
#, fuzzy, c-format
msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
msgstr "%s αναφέρει για τους ΣΤΡΑΤΙΚΟΠΟΙΗΜΕΝΟΥΣ πολιτισμούς του κόσμου."

#: server/report.cpp:96
#, fuzzy, c-format
msgid "%s %s reports on the HAPPIEST Civilizations in the World."
msgstr "%s αναφέρει για τους ποιό ΧΑΡΟΥΜΕΝΟΥΣ πολιτισμούς του κόσμου."

#: server/report.cpp:98
#, fuzzy, c-format
msgid "%s %s reports on the LARGEST Civilizations in the World."
msgstr "%s αναφέρει για τους ΜΕΓΑΛΥΤΕΡΟΥΣ πολιτισμούς του κόσμου."

#: server/report.cpp:102
#, fuzzy
msgid "Herodotus"
msgstr "Ο Ηρόδοτος"

#: server/report.cpp:104
#, fuzzy
msgid "Thucydides"
msgstr "Ο Θουκιδίδης"

#: server/report.cpp:106
#, fuzzy
msgid "Pliny the Elder"
msgstr "Ο Πλίνος ο πρεσβύτερος"

#: server/report.cpp:108
#, fuzzy
msgid "Livy"
msgstr "Ο Λίβιος"

#: server/report.cpp:110
#, fuzzy
msgid "Toynbee"
msgstr "Ο Τόινμπι"

#: server/report.cpp:112
#, fuzzy
msgid "Gibbon"
msgstr "Ο Γκίμμπονς"

#: server/report.cpp:114
#, fuzzy
msgid "Ssu-ma Ch'ien"
msgstr "Ο Σου-μα Τσιν"

#: server/report.cpp:116
#, fuzzy
msgid "Pan Ku"
msgstr "Ο Παν Κου"

#: server/report.cpp:185
msgid "League Score"
msgstr ""

#: server/report.cpp:187 server/report.cpp:188
msgid "Population"
msgstr "Πληθυσμός"

#: server/report.cpp:190
msgid "Improvements"
msgstr "Υποδομές"

#: server/report.cpp:192
msgid "Land Area"
msgstr "Έκταση "

#: server/report.cpp:193
msgid "Settled Area"
msgstr "Κατοικημένη έκταση"

#: server/report.cpp:195
#, fuzzy
msgid "?ability:Literacy"
msgstr "Βασική εκπαίδευση"

#: server/report.cpp:196
#, fuzzy
msgid "Agriculture"
msgstr "Μελλοντική τεχνολογία  %d"

#: server/report.cpp:199
#, fuzzy
msgid "Gold Income"
msgstr "Συνολικό Εισόδημα: "

#: server/report.cpp:200
msgid "Research Speed"
msgstr "Ταχύτητα έρευνας"

#: server/report.cpp:201
msgid "Military Service"
msgstr "Στρατιωτική υπηρεσία"

#: server/report.cpp:203
#, fuzzy
msgid "Military Units"
msgstr "Στρατιωτικά"

#: server/report.cpp:204
#, fuzzy
msgid "Built Units"
msgstr "Μονάδες υπό παραγωγή"

#: server/report.cpp:205
#, fuzzy
msgid "Killed Units"
msgstr "Διαθέσιμες μονάδες"

#: server/report.cpp:206
#, fuzzy
msgid "Lost Units"
msgstr "_Φόρτωσε μονάδα"

#: server/report.cpp:220
#, fuzzy, c-format, qt-format
msgid "%2d: The Supreme %s"
msgstr "%2d: Ο %s %s\n"

#: server/report.cpp:222
#, fuzzy, c-format, qt-format
msgid "%2d: The Magnificent %s"
msgstr "Μεγαλιώδης"

#: server/report.cpp:224
#, fuzzy, c-format, qt-format
msgid "%2d: The Great %s"
msgstr "%2d: Ο %s %s\n"

#: server/report.cpp:226
#, fuzzy, c-format, qt-format
msgid "%2d: The Glorious %s"
msgstr "%2d: Ο %s %s\n"

#: server/report.cpp:228
#, fuzzy, c-format, qt-format
msgid "%2d: The Excellent %s"
msgstr "%2d: Ο %s %s\n"

#: server/report.cpp:230
#, fuzzy, c-format, qt-format
msgid "%2d: The Eminent %s"
msgstr "%2d: Ο %s %s\n"

#: server/report.cpp:232
#, fuzzy, c-format, qt-format
msgid "%2d: The Distinguished %s"
msgstr "%2d: Ο %s %s\n"

#: server/report.cpp:234
#, fuzzy, c-format, qt-format
msgid "%2d: The Average %s"
msgstr "%2d: Ο %s %s\n"

#: server/report.cpp:236
#, fuzzy, c-format, qt-format
msgid "%2d: The Mediocre %s"
msgstr "%2d: Ο %s %s\n"

#: server/report.cpp:238
#, fuzzy, c-format, qt-format
msgid "%2d: The Ordinary %s"
msgstr "%2d: Ο %s %s\n"

#: server/report.cpp:240
#, fuzzy, c-format, qt-format
msgid "%2d: The Pathetic %s"
msgstr "%2d: Ο %s %s\n"

#: server/report.cpp:242
#, fuzzy, c-format, qt-format
msgid "%2d: The Useless %s"
msgstr "%2d: Ο %s %s\n"

#: server/report.cpp:244
#, fuzzy, c-format, qt-format
msgid "%2d: The Valueless %s"
msgstr "%2d: Ο %s %s\n"

#: server/report.cpp:246
#, fuzzy, c-format, qt-format
msgid "%2d: The Worthless %s"
msgstr "%2d: Ο %s %s\n"

#: server/report.cpp:248
#, fuzzy, c-format, qt-format
msgid "%2d: The Wretched %s"
msgstr "%2d: Ο %s %s\n"

#: server/report.cpp:327
msgid "Historian Publishes!"
msgstr "Ο Ιστορικός καταγράφει!"

#: server/report.cpp:404
#, fuzzy, c-format, qt-format
msgid "%2d: The %s City of %s (%s) of size %d, "
msgstr "%2d: H %s Πόλη του %s με μέγεθος %d, "

#: server/report.cpp:410
#, c-format, qt-format
msgid "%2d: The %s City of %s of size %d, "
msgstr "%2d: H %s Πόλη του %s με μέγεθος %d, "

#: server/report.cpp:417
#, fuzzy
msgid "with no Great Wonders\n"
msgstr "χωρίς θαύματα\n"

#: server/report.cpp:425 server/report.cpp:507
msgid "Traveler's Report:"
msgstr ""

#: server/report.cpp:426
msgid "The Five Greatest Cities in the World!"
msgstr ""

#: server/report.cpp:452
#, fuzzy, c-format
msgid "%s in %s (%s, %s)\n"
msgstr "Πόλη: %s (%s, %s)"

#: server/report.cpp:458
#, c-format
msgid "%s in %s (%s)\n"
msgstr ""

#: server/report.cpp:464
#, c-format
msgid "%s has been DESTROYED\n"
msgstr ""

#: server/report.cpp:487
#, fuzzy, c-format
msgid "(building %s in %s (%s, %s))\n"
msgstr "Πόλη: %s (%s, %s)"

#: server/report.cpp:494
#, c-format
msgid "(building %s in %s (%s))\n"
msgstr ""

#: server/report.cpp:507
msgid "Wonders of the World"
msgstr "Θαύματα του Κόσμου"

#: server/report.cpp:1088
#, c-format
msgid "(ranked %d)"
msgstr ""

#: server/report.cpp:1204 server/report.cpp:1231
msgid "Demographics Report:"
msgstr "Δημογραφική Αναφορά:"

#: server/report.cpp:1205
msgid "Sorry, the Demographics report is unavailable."
msgstr "Συγνώμη, αλλά η Δημογραφική αναφορά δεν είναι διαθέσιμη"

#: server/report.cpp:1210 server/report.cpp:1247
#, fuzzy, c-format
msgid "%s %s (%s)"
msgstr "Πόλη: %s (%s)"

#: server/report.cpp:1262
#, fuzzy
msgid "Achievements List:"
msgstr "?Scientist:Ε"

#: server/report.cpp:1747
msgid "Population\n"
msgstr "Πληθυσμός\n"

#: server/report.cpp:1749
msgid ""
"Trade\n"
"(M goods)"
msgstr ""
"Εμπόριο\n"
"(Εκατ. αγαθά)"

#: server/report.cpp:1751
msgid ""
"Production\n"
"(M tons)"
msgstr ""
"Παραγωγή\n"
"(Μετρ. τόνοι)"

#: server/report.cpp:1752
msgid "Cities\n"
msgstr "Πόλεις\n"

#: server/report.cpp:1753
msgid "Technologies\n"
msgstr "Τεχνολογίες\n"

#: server/report.cpp:1754
msgid ""
"Military Service\n"
"(months)"
msgstr ""
"Στρατιωτική Θητεία\n"
"(μήνες)"

#: server/report.cpp:1755
msgid "Wonders\n"
msgstr "Θαύματα\n"

#: server/report.cpp:1756
#, fuzzy
msgid ""
"Research Speed\n"
"(bulbs)"
msgstr ""
"Ταχύτητα έρευνας\n"
"(%)"

#: server/report.cpp:1758
msgid ""
"Land Area\n"
"(sq. mi.)"
msgstr ""
"Έκταση\n"
"(τετρ. μίλια.)"

#: server/report.cpp:1760
msgid ""
"Settled Area\n"
"(sq. mi.)"
msgstr ""
"Κατοικιμένη έκταση\n"
"(τετρ. μίλια.)"

#: server/report.cpp:1761
#, fuzzy
msgid ""
"Literacy\n"
"(%)"
msgstr ""
"Βασική μόρφωση\n"
"(%)"

#: server/report.cpp:1762
msgid "Culture\n"
msgstr ""

#: server/report.cpp:1763
msgid "Spaceship\n"
msgstr "Διαστημόπλοιο\n"

#: server/report.cpp:1764
#, fuzzy
msgid "Built Units\n"
msgstr "Μονάδες υπό παραγωγή"

#: server/report.cpp:1765
#, fuzzy
msgid "Killed Units\n"
msgstr "Διαθέσιμες μονάδες"

#: server/report.cpp:1766
#, fuzzy
msgid "Unit Losses\n"
msgstr "ασπίδα"

#: server/rscompat.cpp:333
#, fuzzy
msgid "BeachLander"
msgstr "Ηγέτης"

#: server/rscompat.cpp:334
msgid ""
"Won't lose all movement when moving from non-native terrain to native "
"terrain."
msgstr ""

#: server/rscompat.cpp:347
msgid "Unit is destroyed when it attacks"
msgstr ""

#: server/rscompat.cpp:348
#, fuzzy
msgid "Can pillage tile improvements."
msgstr "Διαθέσιμες υποδομές"

#: server/ruleset.cpp:233
#, c-format
msgid "Could not find a readable \"%s.%s\" ruleset file."
msgstr ""

#: server/ruleset.cpp:2879
#, fuzzy
msgid "?gui_type:Build Type A Base"
msgstr "Χτίσε _Αερ.Βάση"

#: server/ruleset.cpp:2883
#, fuzzy
msgid "?gui_type:Build Type B Base"
msgstr "Χτίσε _Αερ.Βάση"

#: server/ruleset.cpp:8597
msgid "Ruleset couldn't be loaded. Keeping previous one."
msgstr ""

#: server/ruleset.cpp:8617
msgid "Ruleset couldn't be loaded. Switching to default one."
msgstr ""

#: server/ruleset.cpp:8661
#, fuzzy
msgid "Loading rulesets."
msgstr "Κακό επίπεδο ημερολογίου \"%s\".\n"

#: server/savegame/savecompat.cpp:166
#, c-format
msgid ""
"Run compatibility function for version: <%d (save file: %d; server: %d)."
msgstr ""

#: server/savegame/savecompat.cpp:202
#, c-format
msgid ""
"Run post load compatibility function for version: <%d (save file: %d; "
"server: %d)."
msgstr ""

#: server/savegame/savecompat.cpp:1269
#, c-format
msgid ""
"The save game is wrong about what the closest relationship %s (player %d) "
"and %s (player %d) have had is. Fixing it..."
msgstr ""

#: server/savegame/savegame2.cpp:230 server/savegame/savegame3.cpp:244
msgid ""
"Saved game contains incomplete map data. This can happen with old saved "
"games, or it may indicate an invalid saved game file. Proceed at your own "
"risk."
msgstr ""

#: server/savegame/savegame2.cpp:1088 server/savegame/savegame3.cpp:1241
#, fuzzy, c-format
msgid "Failed to load ruleset '%s' needed for savegame."
msgstr "αποκόλληση από ένα παίχτη"

#: server/savegame/savegame2.cpp:1617 server/savegame/savegame3.cpp:2206
msgid "Cannot load old random generator state. Seeding a new one."
msgstr ""

#: server/savegame/savegame2.cpp:1628 server/savegame/savegame3.cpp:2216
msgid "Cannot load the random generator state. Seeding a new one."
msgstr ""

#: server/savegame/savegame2.cpp:2593 server/savegame/savegame3.cpp:3602
#: server/srv_main.cpp:2516 server/srv_main.cpp:2522
#, fuzzy, c-format
msgid "%s has been added as %s level AI-controlled player (%s)."
msgstr "%s προστέθηκε σαν  %s επιπέδου παίχτης ελεγχόμενος από ΤΝ."

#: server/savegame/savegame2.cpp:2599 server/savegame/savegame3.cpp:3608
#, fuzzy, c-format
msgid "%s has been added as human player."
msgstr "%s προστέθηκε σαν  %s επιπέδου παίχτης ελεγχόμενος από ΤΝ."

#: server/savegame/savegame2.cpp:2626 server/savegame/savegame3.cpp:3635
#, c-format
msgid "%s had invalid nation; changing to %s."
msgstr ""

#: server/savegame/savegame2.cpp:5131 server/savegame/savegame3.cpp:7576
#, fuzzy, c-format
msgid "%s had invalid researching technology."
msgstr "Δείχνει την προοδό σου στην αναζήτηση της τρέχουσας τεχνολογίας"

#: server/savegame/savegame2.cpp:5142 server/savegame/savegame3.cpp:7587
#, c-format
msgid "%s had invalid technology goal."
msgstr ""

#: server/savegame/savegame2.cpp:5187 server/savegame/savegame3.cpp:7611
#, c-format
msgid ""
"%s has multiple units of type %s though it should be possible to have only "
"one."
msgstr ""

#: server/savegame/savegame3.cpp:1236
#, c-format
msgid "Failed to load either of rulesets '%s' or '%s' needed for savegame."
msgstr ""

#: server/savegame/savegame3.cpp:1249
#, fuzzy, c-format
msgid "Failed to load ruleset '%s'."
msgstr "αποκόλληση από ένα παίχτη"

#: server/savegame/savegame3.cpp:1269
#, fuzzy, c-format
msgid "Scenario requires ruleset capabilities: %s"
msgstr "Αλφαρηθμητικό δυνατοτήτων πελάτη: %s"

#: server/savegame/savegame3.cpp:1270
#, fuzzy, c-format
msgid "Ruleset has capabilities: %s"
msgstr "Αλφαρηθμητικό δυνατοτήτων πελάτη: %s"

#: server/savegame/savegame3.cpp:1271
msgid "Current ruleset not compatible with the scenario."
msgstr ""

#: server/savegame/savegame3.cpp:1291
#, c-format
msgid "Can't find scenario luadata file %s.luadata."
msgstr ""

#: server/savegame/savegame3.cpp:1299
#, fuzzy, c-format
msgid "Failed to load scenario luadata file %s.luadata"
msgstr "αποκόλληση από ένα παίχτη"

#: server/savegame/savemain.cpp:123
#, c-format
msgid "Failed saving game as %s"
msgstr "Αποτυχία αποθήκευσης παιχνιδίου σαν %s"

#: server/savegame/savemain.cpp:126
#, fuzzy
msgid "Failed saving game."
msgstr "Αποτυχία αποθήκευσης παιχνιδίου σαν %s"

#: server/savegame/savemain.cpp:128
#, c-format
msgid "Game saved as %s"
msgstr "Το παιχνίδι σώθηκε σαν %s"

#: server/savegame/savemain.cpp:239 server/savegame/savemain.cpp:242
#, c-format
msgid "Unsupported compression type %d."
msgstr ""

#: server/sernet.cpp:268
msgid "rejected"
msgstr ""

#: server/sernet.cpp:383
#, qt-format
msgid "Server: cannot listen on local socket %1: %2"
msgstr ""

#: server/sernet.cpp:408
#, qt-format
msgid "Server: cannot listen on port %1: %2"
msgstr ""

#: server/sernet.cpp:643
msgid "Pregame"
msgstr "Πριν το παιχνίδι"

#: server/sernet.cpp:647
#, fuzzy
msgid "Running"
msgstr "Διύλιση"

#: server/sernet.cpp:651 server/settings.cpp:345
#, fuzzy
msgid "Game over"
msgstr "Τέλος παιχνιδίου"

#: server/server.cpp:178 server/stdinhand.cpp:4059
#, c-format
msgid "Ruleset directory \"%s\" not found"
msgstr ""

#: server/server.cpp:197
#, fuzzy, c-format
msgid "Sending info to metaserver <%s>."
msgstr "metaserver <διεύθυνση>"

#: server/server.cpp:202
msgid "Not starting without explicitly requested metaserver connection."
msgstr ""

#: server/server.cpp:583
msgid "ping timeout"
msgstr ""

#: server/server.cpp:650
#, fuzzy
msgid "client disconnected"
msgstr "Αποσυνδεδεμένος"

#: server/server.cpp:719
msgid "Reached end of standard input."
msgstr ""

#: server/server.cpp:762
#, fuzzy, c-format
msgid "Now accepting new client connections on port %d."
msgstr "Τώρα αποδέχομαι συνδέσεις πελάτη."

#: server/server.cpp:1020
#, fuzzy, c-format
msgid "Shutting down in %d seconds for lack of players."
msgstr "Αρχικός χρυσός ανά παίχτη"

#: server/server.cpp:1023
#, fuzzy
msgid "shutting down soon for lack of players"
msgstr "Αρχικός χρυσός ανά παίχτη"

#: server/server.cpp:1025
#, fuzzy, c-format
msgid "Restarting in %d seconds for lack of players."
msgstr "Αρχικός χρυσός ανά παίχτη"

#: server/server.cpp:1028
#, fuzzy
msgid "restarting soon for lack of players"
msgstr "Αρχικός χρυσός ανά παίχτη"

#: server/server.cpp:1086
#, fuzzy
msgid "Shutting down for lack of players."
msgstr "Αρχικός χρυσός ανά παίχτη"

#: server/server.cpp:1089
#, fuzzy
msgid "Restarting for lack of players."
msgstr "Αρχικός χρυσός ανά παίχτη"

#: server/settings.cpp:211 server/settings.cpp:253
#, fuzzy
msgid "Classic Freeciv"
msgstr "Κακό επίπεδο ημερολογίου \"%s\".\n"

#: server/settings.cpp:212
msgid "Log^2 N style"
msgstr ""

#: server/settings.cpp:213
msgid "Linear max trade"
msgstr ""

#: server/settings.cpp:214
msgid "Pure distance"
msgstr ""

#: server/settings.cpp:226
#, fuzzy
msgid "Number of tiles"
msgstr "Αριθμός εμπορικών διαδρομές"

#: server/settings.cpp:227
#, fuzzy
msgid "Tiles per player"
msgstr "_Αποδέσμευσε παίχτη"

#: server/settings.cpp:228
msgid "Width and height"
msgstr ""

#: server/settings.cpp:239
msgid "Wrap East-West"
msgstr ""

#: server/settings.cpp:240
msgid "Wrap North-South"
msgstr ""

#: server/settings.cpp:241
#, fuzzy
msgid "Isometric"
msgstr "Γή (κλασσικό, μέσο)"

#: server/settings.cpp:242
msgid "Hexagonal"
msgstr ""

#: server/settings.cpp:254
msgid "Proportional to tile trade"
msgstr ""

#: server/settings.cpp:265
#, fuzzy
msgid "Scenario map"
msgstr "Επέλεξε ένα σενάριο"

#: server/settings.cpp:266
msgid "Fully random height"
msgstr ""

#: server/settings.cpp:267
msgid "Pseudo-fractal height"
msgstr ""

#: server/settings.cpp:268
msgid "Island-based"
msgstr ""

#: server/settings.cpp:269
#, fuzzy
msgid "Fair islands"
msgstr "Αγρόκτημα"

#: server/settings.cpp:270
msgid "Fracture map"
msgstr ""

#: server/settings.cpp:281
msgid "Generator's choice"
msgstr ""

#: server/settings.cpp:282
msgid "One player per continent"
msgstr ""

#: server/settings.cpp:284
#, fuzzy
msgid "Two or three players per continent"
msgstr "Εάν οι πόλοι είναι ξεχωριστοί ήπειροι"

#: server/settings.cpp:286
#, fuzzy
msgid "All players on a single continent"
msgstr "Όλοι οι παίχτες είναι έτοιμοι, αρχίζει το παιχνίδι."

#: server/settings.cpp:288
msgid "Depending on size of continents"
msgstr ""

#: server/settings.cpp:299 server/settings.cpp:316 server/settings.cpp:360
#, fuzzy
msgid "Disabled"
msgstr "Διέλυσε"

#: server/settings.cpp:300
#, fuzzy
msgid "As close as possible"
msgstr "αδύνατο"

#: server/settings.cpp:302
#, fuzzy
msgid "On the same continent"
msgstr "Εάν οι πόλοι είναι ξεχωριστοί ήπειροι"

#: server/settings.cpp:304
msgid "Horizontal placement"
msgstr ""

#: server/settings.cpp:305
msgid "Vertical placement"
msgstr ""

#: server/settings.cpp:318
#, fuzzy
msgid "As long as connected"
msgstr "Αποσυνδεδεμένος"

#: server/settings.cpp:330
#, fuzzy
msgid "Spacerace"
msgstr "Διαστημική κούρσα"

#: server/settings.cpp:331
#, fuzzy
msgid "Allied victory"
msgstr "Περιοχή των  %s"

#: server/settings.cpp:332
msgid "Culture victory"
msgstr ""

#: server/settings.cpp:344
#, fuzzy
msgid "New turn"
msgstr "%d γύρος"

#: server/settings.cpp:346
#, fuzzy
msgid "No player connections"
msgstr "Διέκοψε σύνδεση"

#: server/settings.cpp:347
#, fuzzy
msgid "Server interrupted"
msgstr "Αποσυνδεδεμένος"

#: server/settings.cpp:348
msgid "Timer"
msgstr ""

#: server/settings.cpp:361
#, fuzzy
msgid "Enabled"
msgstr "_Γυναίκα"

#: server/settings.cpp:363
msgid "See everything inside borders"
msgstr ""

#: server/settings.cpp:365
msgid "Borders expand to unknown, revealing tiles"
msgstr ""

#: server/settings.cpp:376
msgid "Fixed"
msgstr ""

#: server/settings.cpp:377
msgid "Even"
msgstr ""

#: server/settings.cpp:388
#, fuzzy
msgid "Per-player, in order"
msgstr "Παίχτης %d"

#: server/settings.cpp:389
msgid "Per-player, random"
msgstr ""

#: server/settings.cpp:390
msgid "Set manually"
msgstr ""

#: server/settings.cpp:391
msgid "Per-team, in order"
msgstr ""

#: server/settings.cpp:393
#, fuzzy
msgid "Per-nation, in order"
msgstr "Εθνικά σύνορα"

#: server/settings.cpp:404
msgid "Borders are not helping"
msgstr ""

#: server/settings.cpp:405
#, fuzzy
msgid "Happy within own borders"
msgstr "Εθνικά σύνορα"

#: server/settings.cpp:406
#, fuzzy
msgid "Happy within allied borders"
msgstr "Εθνικά σύνορα"

#: server/settings.cpp:417
msgid "Enabled for everyone"
msgstr ""

#: server/settings.cpp:419
msgid "Only allowed between human players"
msgstr ""

#: server/settings.cpp:420
msgid "Only allowed between AI players"
msgstr ""

#: server/settings.cpp:421
msgid "Only allowed when human involved"
msgstr ""

#: server/settings.cpp:423
msgid "Only allowed between two humans, or two AI players"
msgstr ""

#: server/settings.cpp:424
msgid "Restricted to teams"
msgstr ""

#: server/settings.cpp:425
msgid "Disabled for everyone"
msgstr ""

#: server/settings.cpp:436
#, fuzzy
msgid "No restrictions"
msgstr "Κατασκευές"

#: server/settings.cpp:437
#, fuzzy
msgid "Unique to a player"
msgstr "αποκόλληση από ένα παίχτη"

#: server/settings.cpp:438
msgid "Globally unique"
msgstr ""

#: server/settings.cpp:439
#, fuzzy
msgid "No city name stealing"
msgstr "Επιτρεπόμενα ονόματα πόλεων"

#: server/settings.cpp:450
msgid "No barbarians"
msgstr ""

#: server/settings.cpp:451
msgid "Only in huts"
msgstr ""

#: server/settings.cpp:452
msgid "Normal rate of appearance"
msgstr ""

#: server/settings.cpp:453
#, fuzzy
msgid "Frequent barbarian uprising"
msgstr "Πολιτισμός: Ξεσηκωμός βαρβάρων"

#: server/settings.cpp:454
#, fuzzy
msgid "Raging hordes"
msgstr "Κρεμαστοί Κήποι"

#: server/settings.cpp:465
msgid "Fixed to 'revolen' turns"
msgstr ""

#: server/settings.cpp:466
msgid "Randomly 1-'revolen' turns"
msgstr ""

#: server/settings.cpp:468
msgid "First time 'revolen', then always quicker"
msgstr ""

#: server/settings.cpp:470
msgid "Random, max always quicker"
msgstr ""

#: server/settings.cpp:481
msgid "Reveal map at game start"
msgstr ""

#: server/settings.cpp:482
msgid "Unfog map for dead players"
msgstr ""

#: server/settings.cpp:494
#, fuzzy
msgid "Allows units to be airlifted from allied cities"
msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#: server/settings.cpp:496
msgid "Allows units to be airlifted to allied cities"
msgstr ""

#: server/settings.cpp:498
msgid "Unlimited units from source city"
msgstr ""

#: server/settings.cpp:500
#, fuzzy
msgid "Unlimited units to destination city"
msgstr "Επέλεξε προορισμό"

#: server/settings.cpp:511
msgid "All players move concurrently"
msgstr ""

#: server/settings.cpp:513
msgid "All players alternate movement"
msgstr ""

#: server/settings.cpp:514
msgid "Team alternate movement"
msgstr ""

#: server/settings.cpp:526
#, fuzzy
msgid "All players"
msgstr "(παίχτης %s)"

#: server/settings.cpp:527
#, fuzzy
msgid "Human players only"
msgstr "Διέκοψε σύνδεση"

#: server/settings.cpp:539
#, fuzzy
msgid "No compression"
msgstr "Κατασκευές"

#: server/settings.cpp:540
msgid "Using zlib (gzip format)"
msgstr ""

#: server/settings.cpp:542
msgid "Using bzip2 (deprecated)"
msgstr ""

#: server/settings.cpp:545
msgid "Using xz"
msgstr ""

#: server/settings.cpp:548
msgid "Using Zstandard"
msgstr ""

#: server/settings.cpp:573
msgid "Wait time applies to activity completion at turn change"
msgstr ""

#: server/settings.cpp:594
#, c-format
msgid ""
"This setting controls whether players may make moves at the same time during "
"a turn. Change in setting takes effect next turn. Currently, at least to the "
"end of this turn, mode is \"%s\"."
msgstr ""

#: server/settings.cpp:612
#, c-format
msgid ""
"%s\n"
"Currently this setting is being overridden by an old scenario or savegame, "
"which has set the absolute number of huts to %d. Explicitly set this setting "
"again to make it take effect instead."
msgstr ""

#: server/settings.cpp:648 server/settings.cpp:650
#, fuzzy, c-format
msgid "Warning: aifill not met: %s."
msgstr "Προειδοποίηση: Φόβος λιμού στη %s."

#: server/settings.cpp:681
msgid "Warning: not enough nations in this nation set for all current players."
msgstr ""

#: server/settings.cpp:816
#, c-format
msgid "Invalid save name definition: '%s' (resolves to '%s')."
msgstr ""

#: server/settings.cpp:835
#, fuzzy
msgid "You cannot disable the map generator."
msgstr "Δεν μπορείς να απολύσεις μονάδες"

#: server/settings.cpp:843
msgid "You cannot require a map generator when a map is loaded."
msgstr ""

#: server/settings.cpp:858
#, c-format
msgid "Invalid score name definition: '%s'."
msgstr ""

#: server/settings.cpp:878
#, fuzzy, c-format
msgid ""
"Demography string validation failed at character: '%c'. Try \"/help "
"demography\"."
msgstr ""
"Το δημογραφικό αλφαριθμητικό περιέχει άκυρους χαρακτήρες. Δώσε εντολή \"help "
"demography\"."

#: server/settings.cpp:941
#, fuzzy, c-format
msgid ""
"Allowed take string validation failed at character: '%c'. Try \"/help "
"allowtake\"."
msgstr ""
"Το δημογραφικό αλφαριθμητικό περιέχει άκυρους χαρακτήρες. Δώσε εντολή \"help "
"demography\"."

#: server/settings.cpp:970
#, fuzzy, c-format
msgid ""
"Starting units string validation failed at character '%c'. Try \"/help "
"startunits\"."
msgstr ""
"Το δημογραφικό αλφαριθμητικό περιέχει άκυρους χαρακτήρες. Δώσε εντολή \"help "
"demography\"."

#: server/settings.cpp:993
#, fuzzy
msgid ""
"The first starting unit must be native to at least one \"Starter\" terrain. "
"Try \"/help startunits\"."
msgstr ""
"Το δημογραφικό αλφαριθμητικό περιέχει άκυρους χαρακτήρες. Δώσε εντολή \"help "
"demography\"."

#: server/settings.cpp:1011
msgid "Cannot set endturn earlier than current turn."
msgstr ""

#: server/settings.cpp:1025
#, fuzzy, c-format
msgid ""
"Number of players (%d) is higher than requested value (%d). Keeping old "
"value."
msgstr ""
"Ο αριθμός των παιχτών είναι υψηλότερος από την ζητούμενη τιμή. Κρατιέται η "
"παλιά τιμή"

#: server/settings.cpp:1035
#, fuzzy, c-format
msgid ""
"Requested value (%d) is greater than number of available start positions "
"(%d). Keeping old value."
msgstr ""
"Ο αριθμός των παιχτών είναι υψηλότερος από την ζητούμενη τιμή. Κρατιέται η "
"παλιά τιμή"

#: server/settings.cpp:1057
#, c-format
msgid "Unknown nation set \"%s\". See '%slist nationsets' for possible values."
msgstr ""

#: server/settings.cpp:1074 server/settings.cpp:1113
msgid "You are not allowed to set timeout values less than 30 seconds."
msgstr ""

#: server/settings.cpp:1083 server/settings.cpp:1130
msgid ""
"For autogames ('timeout' = -1) 'unitwaittime' should be deactivated (= 0)."
msgstr ""

#: server/settings.cpp:1094
#, c-format
msgid ""
"'timeout' can not be lower than 3/2 of the 'unitwaittime' setting (= %d). "
"Please change 'unitwaittime' first."
msgstr ""

#: server/settings.cpp:1139
#, c-format
msgid ""
"'unitwaittime' has to be lower than 2/3 of the 'timeout' setting (= %d). "
"Please change 'timeout' first."
msgstr ""

#: server/settings.cpp:1160 server/settings.cpp:1218 server/settings.cpp:1238
msgid "For an isometric or hexagonal map the ysize must be even."
msgstr ""

#: server/settings.cpp:1178 server/settings.cpp:1203
#, c-format
msgid "The map size (%d * %d = %d) must be larger than %d tiles."
msgstr ""

#: server/settings.cpp:1184 server/settings.cpp:1209
#, c-format
msgid "The map size (%d * %d = %d) must be lower than %d tiles."
msgstr ""

#: server/settings.cpp:1254
msgid "Bzip2 is deprecated as compresstype. Consider other options."
msgstr ""

#: server/settings.cpp:1276
msgid "No nations in the currently loaded ruleset have associated colors."
msgstr ""

#: server/settings.cpp:1344
msgid "Map size definition"
msgstr ""

#: server/settings.cpp:1349
msgid ""
"Chooses the method used to define the map size. Other options specify the "
"parameters for each method.\n"
"- \"Number of tiles\" (FULLSIZE): Map area (option 'size').\n"
"- \"Tiles per player\" (PLAYER): Number of (land) tiles per player (option "
"'tilesperplayer').\n"
"- \"Width and height\" (XYSIZE): Map width and height in tiles (options "
"'xsize' and 'ysize')."
msgstr ""

#: server/settings.cpp:1361
#, fuzzy
msgid "Map area (in thousands of tiles)"
msgstr "Μέγεθος χάρτη (σε χιλιάδες πλακάκια)"

#: server/settings.cpp:1366
#, fuzzy
msgid ""
"This value is used to determine the map area.\n"
"  size = 4 is a normal map of 4,000 tiles (default)\n"
"  size = 20 is a huge map of 20,000 tiles\n"
"For this option to take effect, the \"Map size definition\" option "
"('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
msgstr ""
"Αυτή η τιμή χρησιμοποιείται για τον καθορισμό της διάστασης του χάρτη.\n"
"  μέγεθος = 4 είναι ένας κανονικός χάρτης από 4.000 πλακάκια (προκαθορισμένη "
"τιμή)\n"
"  μέγεθος = 20 είναι ένας τεράστιος χάρτης από 20.000 πλακάκια"

#: server/settings.cpp:1378
#, fuzzy
msgid "Number of (land) tiles per player"
msgstr "Αρχικός αριθμός τεχνολογιών ανά παίχτη"

#: server/settings.cpp:1383
#, fuzzy
msgid ""
"This value is used to determine the map dimensions. It calculates the map "
"size at game start based on the number of players and the value of the "
"setting 'landmass'.\n"
"For this option to take effect, the \"Map size definition\" option "
"('mapsize') must be set to \"Tiles per player\" (PLAYER)."
msgstr ""
"Αυτή η τιμή χρησιμοποιείται για τον καθορισμό της διάστασης του χάρτη.\n"
"  μέγεθος = 4 είναι ένας κανονικός χάρτης από 4.000 πλακάκια (προκαθορισμένη "
"τιμή)\n"
"  μέγεθος = 20 είναι ένας τεράστιος χάρτης από 20.000 πλακάκια"

#: server/settings.cpp:1394
msgid "Map width in tiles"
msgstr ""

#: server/settings.cpp:1399
msgid ""
"Defines the map width.\n"
"For this option to take effect, the \"Map size definition\" option "
"('mapsize') must be set to \"Width and height\" (XYSIZE)."
msgstr ""

#: server/settings.cpp:1407
msgid "Map height in tiles"
msgstr ""

#: server/settings.cpp:1412
msgid ""
"Defines the map height.\n"
"For this option to take effect, the \"Map size definition\" option "
"('mapsize') must be set to \"Width and height\" (XYSIZE)."
msgstr ""

#: server/settings.cpp:1421
#, fuzzy
msgid "Map topology"
msgstr "Ευρετηριο τοπολογίων χάρτη"

#: server/settings.cpp:1423
#, fuzzy
msgid ""
"Freeciv21 maps are always two-dimensional. They may wrap at the north-south "
"and east-west directions to form a flat map, a cylinder, or a torus (donut). "
"Individual tiles may be rectangular or hexagonal, with either an overhead "
"(\"classic\") or isometric alignment.\n"
"To play with a particular topology, clients will need a matching tileset.\n"
"Overhead rectangular:      Isometric rectangular:\n"
"      _________               /\\/\\/\\/\\/\\\n"
"     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
"     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
"     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
"                             \\/\\/\\/\\/\\/\n"
"Hex:                       Iso-hex:\n"
"  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
"  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
"  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
"   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
"   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
msgstr ""
"Οι χάρτες του Freeciv είναι πάντα δύο διαστάσεων. Μπορεί να 'τυλίγωνται' "
"βόρια-νότια και ανατολικά-δυτικά για τη δημιουργία ενός επίπεδου, ενός "
"κυλίνδρου ή ενός σχήματος λουκουμά. Το κάθε πλακίδιο μπορεί να είναι "
"ορθογώνιο ή εξαγωνικό με κλασική ή ισομετρική ευθυγράμμιση- αυτό μπορείτεθεί "
"ανάλογα με το σύνολο-πλακιδίων που χρησιμοποιείται.\n"
"   0 Επίπεδη γή (μή τυλιγμένη)\n"
"   1 Γή (τυλίγει Α-Δ)\n"
"   2 Ουρανός (τυλίγει Β-Ν)\n"
"   3 Κόσμος λουκουμάς (τυλίγει Β-Ν, Α-Δ)\n"
"   4 Επίπεδη γή (ισομετρική)\n"
"   5 Γη (ισομετρική)\n"
"   6 Ουρανός (ισοσετρική)\n"
"   7 Κόσμος λουκουμάς (ισομετρική)\n"
"   8 Επίπεδη Γη (εξαγωνική)\n"
"   9 Γη (εξαγωνική)\n"
"  10 Ουρανός (εξαγωνική)\n"
"  11 Κόσμος λουκουμάς (εξαγωνική)\n"
"  12 Επίπεδη Γη (ισομ-εξαγ)\n"
"  13 Γη (ισομ-εξαγ)\n"
"  14 Ουρανός (ισομ-εξαγ)\n"
"  15 Κόσμος λουκουμάς (ισομ-εξαγ)\n"
"Κλασική - Ορθογώνια :       Ισομετρική - Ορθογώνια:\n"
"      _________               /\\/\\/\\/\\/\\ \n"
"     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
"     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
"     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
"                             \\/\\/\\/\\/\\/  \n"
"Κλασική - Εξαγωνικά  :       Ισομετρική - Εξαγωνικά :\n"
"  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
"  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
"  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
"   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
"   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#: server/settings.cpp:1448
msgid "Method used to generate map"
msgstr "Μέθοδος που χρησιμοποιείται για τη δημιουργία του χάρτη"

#: server/settings.cpp:1454
msgid ""
"Specifies the algorithm used to generate the map. If the default value of "
"the 'startpos' option is used, then the chosen generator chooses an "
"appropriate 'startpos' setting; otherwise, the generated map tries to "
"accommodate the chosen 'startpos' setting.\n"
"- \"Scenario map\" (SCENARIO): indicates a pre-generated map. By default, if "
"the scenario does not specify start positions, they will be allocated "
"depending on the size of continents.\n"
"- \"Fully random height\" (RANDOM): generates maps with a number of equally "
"spaced, relatively small islands. By default, start positions are allocated "
"depending on continent size.\n"
"- \"Pseudo-fractal height\" (FRACTAL): generates Earthlike worlds with one "
"or more large continents and a scattering of smaller islands. By default, "
"players are all placed on a single continent.\n"
"- \"Island-based\" (ISLAND): generates 'fair' maps with a number of "
"similarly-sized and -shaped islands, each with approximately the same ratios "
"of terrain types. By default, each player gets their own island.\n"
"- \"Fair islands\" (FAIR): generates the exact copy of the same island for "
"every player or every team.\n"
"- \"Fracture map\" (FRACTURE): generates maps from a fracture pattern. Tends "
"to place hills and mountains along the edges of the continents.\n"
"If the requested generator is incompatible with other server settings, the "
"server may fall back to another generator."
msgstr ""

#: server/settings.cpp:1486
msgid "Method used to choose start positions"
msgstr "Μέθοδος που χρησιμοποιείται για την αρχική τοποθέτηση των παιχτών"

#: server/settings.cpp:1492
msgid ""
"The method used to choose where each player's initial units start on the "
"map. (For scenarios which include pre-set start positions, this setting is "
"ignored.)\n"
"- \"Generator's choice\" (DEFAULT): the start position placement will depend "
"on the map generator chosen. See the 'generator' setting.\n"
"- \"One player per continent\" (SINGLE): one player is placed on each of a "
"set of continents of approximately equivalent value (if possible).\n"
"- \"Two or three players per continent\" (2or3): similar to SINGLE except "
"that two players will be placed on each continent, with three on the 'best' "
"continent if there is an odd number of players.\n"
"- \"All players on a single continent\" (ALL): all players will start on the "
"'best' available continent.\n"
"- \"Depending on size of continents\" (VARIABLE): players will be placed on "
"the 'best' available continents such that, as far as possible, the number of "
"players on each continent is proportional to its value.\n"
"If the server cannot satisfy the requested setting due to there being too "
"many players for continents, it may fall back to one of the others. "
"(However, map generators try to create the right number of continents for "
"the choice of this 'startpos' setting and the number of players, so this is "
"unlikely to occur.)"
msgstr ""

#: server/settings.cpp:1521
#, fuzzy
msgid "Method used for placement of team mates"
msgstr "Μέθοδος που χρησιμοποιείται για τη δημιουργία του χάρτη"

#: server/settings.cpp:1526
msgid ""
"After start positions have been generated thanks to the 'startpos' setting, "
"this setting controls how the start positions will be assigned to the "
"different players of the same team.\n"
"- \"Disabled\" (DISABLED): the start positions will be randomly assigned to "
"players, regardless of teams.\n"
"- \"As close as possible\" (CLOSEST): players will be placed as close as "
"possible, regardless of continents.\n"
"- \"On the same continent\" (CONTINENT): if possible, place all players of "
"the same team onto the same island/continent.\n"
"- \"Horizontal placement\" (HORIZONTAL): players of the same team will be "
"placed horizontally.\n"
"- \"Vertical placement\" (VERTICAL): players of the same team will be placed "
"vertically."
msgstr ""

#: server/settings.cpp:1545
msgid "Presence of 1x1 islands"
msgstr "Παρουσία νησιών 1x1"

#: server/settings.cpp:1546
msgid ""
"This setting controls whether the map generator is allowed to make islands "
"of one only tile size."
msgstr ""

#: server/settings.cpp:1552
msgid "Whether the poles are separate continents"
msgstr "Εάν οι πόλοι είναι ξεχωριστοί ήπειροι"

#: server/settings.cpp:1553
#, fuzzy
msgid "If this setting is disabled, the continents may attach to poles."
msgstr ""
"Εάν αυτή η επιλογή ενεργοποιηθεί τότε οι διάλογοι αναφοράς θα εμφανίζονται "
"σε ξεχωριστές καρτέλες και όχι σε αναδυόμενα παράθυρα."

#: server/settings.cpp:1560
msgid "How much the land at the poles is flattened"
msgstr ""

#: server/settings.cpp:1564
msgid ""
"Controls how much the height of the poles is flattened during map "
"generation, preventing a diversity of land terrain there. 0 is no "
"flattening, 100 is maximum flattening. Only affects the 'RANDOM' and "
"'FRACTAL' map generators."
msgstr ""

#: server/settings.cpp:1573
msgid "Whether there's just one pole generated"
msgstr ""

#: server/settings.cpp:1574
msgid ""
"If this setting is enabled, only one side of the map will have a pole. This "
"setting has no effect if the map wraps both directions."
msgstr ""

#: server/settings.cpp:1581
msgid "All the map is temperate"
msgstr "Όλος ο χάρτης είνα εύκρατος"

#: server/settings.cpp:1582
#, fuzzy
msgid ""
"If this setting is enabled, the temperature will be equivalent everywhere on "
"the map. As a result, the poles won't be generated."
msgstr ""
"Εάν αυτή η επιλογή ενεργοποιηθεί τότε οι διάλογοι αναφοράς θα εμφανίζονται "
"σε ξεχωριστές καρτέλες και όχι σε αναδυόμενα παράθυρα."

#: server/settings.cpp:1589
msgid "Average temperature of the planet"
msgstr "Μέση θερμοκρασία στον πλανήτη"

#: server/settings.cpp:1590
#, fuzzy
msgid ""
"Small values will give a cold map, while larger values will give a hotter "
"map.\n"
"\n"
"100 means a very dry and hot planet with no polar arctic zones, only "
"tropical and dry zones.\n"
" 70 means a hot planet with little polar ice.\n"
" 50 means a temperate planet with normal polar, cold, temperate, and "
"tropical zones; a desert zone overlaps tropical and temperate zones.\n"
" 30 means a cold planet with small tropical zones.\n"
"  0 means a very cold planet with large polar zones and no tropics."
msgstr ""
"Μικρές τιμές θα δώσουν έναν κρύο πλανήτη, ενώ μεγάλες τιμές ποιό ζεστό \n"
"100 σημαίνει πολύ ξηρό και ζεστό πλανήτη χωρίς αρκτικές πολικές περιοχές "
"μόνο τροπικές και ξερές ζώνες.\n"
"\n"
"70 σημαίνει ένας εύκρατος πλανήτης με λίγους πολικούς πάγους.\n"
"\n"
"50 σημαίνει ένας εύκρατος πλανήτης με συνηθισμένες πολικές, κρύες, εύκρατες ,"
"και τροπικές περιοχές, και μια ζώνη ερήμου που εκτείνεται ανάμεσα στις "
"τροπικές και τις εύκρατες ζώνες\n"
"\n"
"30 σημαίνει ένας πολύ κρύος πλανήτης με μικρές τροπικές ζώνες \n"
"\n"
"0 σημαίνει ένας πολύ κρύος πλανήτης με μεγάλες πολικές ζώνες και καθόλου "
"τροπικές περιοχές"

#: server/settings.cpp:1607
msgid "Percentage of the map that is land"
msgstr "Ποσοστό του χάρτη που είναι ξηρά"

#: server/settings.cpp:1608
msgid ""
"This setting gives the approximate percentage of the map that will be made "
"into land."
msgstr ""
"Αυτή η ρύθμιση δίνει κατά προσέγγιση το ποσοστό του χάρτη που θα είναι ξηρά."

#: server/settings.cpp:1615
msgid "Amount of hills/mountains"
msgstr "Έκταση λόφων/βουνών"

#: server/settings.cpp:1616
msgid ""
"Small values give flat maps, while higher values give a steeper map with "
"more hills and mountains."
msgstr ""
"Μικρές τιμές δίνουν επίπεδους χάρτες, ενώ μεγάλες τιμές δίνουν ποιό "
"επικλινείς με περισσότερα βουνά και λόφους."

#: server/settings.cpp:1624
#, fuzzy
msgid "Amount of water on landmasses"
msgstr "Ποσότητα νερών στη ξηρά"

#: server/settings.cpp:1625
msgid ""
"Small values mean lots of dry, desert-like land; higher values give a wetter "
"map with more swamps, jungles, and rivers."
msgstr ""
"Μικρές τιμές σημαίνουν μεγάλες εκτάσεις ξηράς και ερήμου, ενώ υψηλότερες "
"τιμές δίνουν έναν ποιό υδάτινο χάρτη με πολλούς βάλτους , ζούγκλες και "
"ποτάμια."

#: server/settings.cpp:1632
msgid "Global warming"
msgstr ""

#: server/settings.cpp:1633
msgid ""
"If turned off, global warming will not occur as a result of pollution. This "
"setting does not affect pollution."
msgstr ""

#: server/settings.cpp:1639
msgid "Global warming percent"
msgstr ""

#: server/settings.cpp:1640
msgid "This is a multiplier for the rate of accumulation of global warming."
msgstr ""

#: server/settings.cpp:1648
#, fuzzy
msgid "Nuclear winter"
msgstr "Πυρηνική ενέργεια"

#: server/settings.cpp:1649
msgid ""
"If turned off, nuclear winter will not occur as a result of nuclear war."
msgstr ""

#: server/settings.cpp:1655
#, fuzzy
msgid "Nuclear winter percent"
msgstr "Πυρηνική ενέργεια"

#: server/settings.cpp:1656
msgid "This is a multiplier for the rate of accumulation of nuclear winter."
msgstr ""

#: server/settings.cpp:1664
msgid "Map generation random seed"
msgstr "Τυχαίος σπόρος δημιουργίας χάρτη"

#: server/settings.cpp:1665
#, fuzzy
msgid ""
"The same seed will always produce the same map; for zero (the default) a "
"seed will be chosen based on the time to give a random map."
msgstr ""
"Ο ίδιος σπορος παράγει πάντα τον ίδιο χάρτη, με μηδέν (προκαθορισμένη τιμή) "
"θα επιλεχτεί ένας σπόρος βασισμένος στο χρόνο για να πάρουμε ένα τυχαίο "
"χάρτη. Αυτή η ρύθμιση είναι χρήσιμη μόνο κατά την αποσφαλμάτωση του "
"παιχνιδίου."

#: server/settings.cpp:1678
msgid "Game random seed"
msgstr "Σπόρος τυχαίου παιχνιδίου"

#: server/settings.cpp:1679
#, fuzzy
msgid "For zero (the default) a seed will be chosen based on the current time."
msgstr ""
"Για μηδέν (προκαθορισμένη τιμή) θα επιλεχτεί ένας σπόρος βασισμένος στον "
"χρόνο. Αυτή η ρύθμιση είναι χρήσιμή μόνο κατά την αποσφαλμάτωση του "
"παιχνιδίου."

#: server/settings.cpp:1686
#, fuzzy
msgid "Amount of \"special\" resource tiles"
msgstr "Ποσότητα \"ειδικών\" πόρων τετραγώνων"

#: server/settings.cpp:1687
msgid ""
"Special resources improve the basic terrain type they are on. The server "
"variable's scale is parts per thousand."
msgstr ""
"Οι ειδικοί πόροι βελτιώνουν τον βασικό τύπο του εδάφους πάνω στο οποίο "
"βρίσκονται.Ο εξυπηρετητής χρησιμοποιεί μια μεταβλητή με κλίμακα τιμής  μέρη "
"ανά χιλιάδα."

#: server/settings.cpp:1694
#, fuzzy
msgid "Amount of huts (bonus extras)"
msgstr "Ποσότητα από καλύβες (μικρά χωριά από φυλές)"

#: server/settings.cpp:1695
#, fuzzy
msgid ""
"Huts are tile extras that usually may be investigated by units.The server "
"variable's scale is huts per thousand tiles."
msgstr ""
"Οι ειδικοί πόροι βελτιώνουν τον βασικό τύπο του εδάφους πάνω στο οποίο "
"βρίσκονται.Ο εξυπηρετητής χρησιμοποιεί μια μεταβλητή με κλίμακα τιμής  μέρη "
"ανά χιλιάδα."

#: server/settings.cpp:1701
#, fuzzy
msgid "Amount of animals"
msgstr "Έκταση λόφων/βουνών"

#: server/settings.cpp:1702
#, fuzzy
msgid ""
"Number of animals initially created on terrains defined for them in the "
"ruleset (if the ruleset supports it). The server variable's scale is animals "
"per thousand tiles."
msgstr ""
"Οι ειδικοί πόροι βελτιώνουν τον βασικό τύπο του εδάφους πάνω στο οποίο "
"βρίσκονται.Ο εξυπηρετητής χρησιμοποιεί μια μεταβλητή με κλίμακα τιμής  μέρη "
"ανά χιλιάδα."

#: server/settings.cpp:1713
msgid "Minimum number of players"
msgstr "Ελάχιστος αριθμός παιχτών"

#: server/settings.cpp:1714
#, fuzzy
msgid ""
"There must be at least this many players (connected human players) before "
"the game can start."
msgstr ""
"Πρέπει να υπάρχει τουλάχιστον τόσοι παίχτες (συνδεδεμένοι ανθρώποι οι "
"ελεγχόμενοι από ΤΝ) πρίν ξεκινήσει το παιχνίδι."

#: server/settings.cpp:1721
msgid "Maximum number of players"
msgstr "Μέγιστος αριθμός παιχτών"

#: server/settings.cpp:1722
#, fuzzy
msgid ""
"The maximal number of human and AI players who can be in the game. When this "
"number of players are connected in the pregame state, any new players who "
"try to connect will be rejected.\n"
"When playing a scenario which defines player start positions, this setting "
"cannot be set to greater than the number of defined start positions."
msgstr ""
"Ο μέγιστος αριθμός ανθρώπων και παιχτών ελεγχόμενων από ΤΝ που μπορούν να "
"υπάρχουν στο παιχνίδι. Όταν αυτός ο αριθμός παιχτών υπάρχει πριν ξεκινήσει "
"το παιχνίδι τότε αίτησεις για σύνδεση από νέους παίχτες θα απορρίπτονται."

#: server/settings.cpp:1733
#, fuzzy
msgid "Limited number of AI players"
msgstr "Ελάχιστος αριθμός παιχτών"

#: server/settings.cpp:1734
#, fuzzy
msgid ""
"If set to a positive value, then AI players will be automatically created or "
"removed to keep the total number of players at this amount. As more players "
"join, these AI players will be replaced. When set to zero, all AI players "
"will be removed."
msgstr ""
"Αν τεθεί σε θετική τιμή, τότε αυτόματα θα δημιουργηθεί ή θα αφαιρεθεί ο "
"απαιτούμενος αριθμός παιχτών ΤΝ προκειμένου ο συνολικός αριθμός παιχτών να "
"είναι αυτός που καθορίστηκε."

#: server/settings.cpp:1745
msgid "When the Readiness of a player gets autotoggled off"
msgstr ""

#: server/settings.cpp:1746
msgid ""
"In pre-game, usually when new players join or old ones leave, those who have "
"already accepted game to start by toggling \"Ready\" get that autotoggled "
"off in the changed situation. This setting can be used to make readiness "
"more persistent."
msgstr ""

#: server/settings.cpp:1756
msgid "Set of nations to choose from"
msgstr ""

#: server/settings.cpp:1758
msgid ""
"Controls the set of nations allowed in the game. The choices are defined by "
"the ruleset.\n"
"Only nations in the set selected here will be allowed in any circumstances, "
"including new players and civil war; small sets may thus limit the number of "
"players in a game.\n"
"If this is left blank, the ruleset's default nation set is used.\n"
"See '/list nationsets' for possible choices for the currently loaded ruleset."
msgstr ""

#: server/settings.cpp:1771
msgid "Event cache for this number of turns"
msgstr ""

#: server/settings.cpp:1772
msgid ""
"Event messages are saved for this number of turns. A value of 0 deactivates "
"the event cache."
msgstr ""

#: server/settings.cpp:1780
msgid "Size of the event cache"
msgstr ""

#: server/settings.cpp:1781
msgid "This defines the maximal number of events in the event cache."
msgstr ""

#: server/settings.cpp:1788
msgid "Save chat messages in the event cache"
msgstr ""

#: server/settings.cpp:1789
msgid "If turned on, chat messages will be saved in the event cache."
msgstr ""

#: server/settings.cpp:1794
msgid "Print turn and time for each cached event"
msgstr ""

#: server/settings.cpp:1797
msgid ""
"If turned on, all cached events will be marked by the turn and time of the "
"event like '(T2 - 15:29:52)'."
msgstr ""

#: server/settings.cpp:1807
msgid "List of players' initial units"
msgstr "Λίστα αρχικών μονάδων παιχτών"

#: server/settings.cpp:1808
#, fuzzy
msgid ""
"This should be a string of characters, each of which specifies a unit role. "
"The first character must be native to at least one \"Starter\" terrain. The "
"characters and their meanings are:\n"
"    c   = City founder (eg., Settlers)\n"
"    w   = Terrain worker (eg., Engineers)\n"
"    x   = Explorer (eg., Explorer)\n"
"    k   = Gameloss (eg., King)\n"
"    s   = Diplomat (eg., Diplomat)\n"
"    f   = Ferryboat (eg., Trireme)\n"
"    d   = Ok defense unit (eg., Warriors)\n"
"    D   = Good defense unit (eg., Phalanx)\n"
"    a   = Fast attack unit (eg., Horsemen)\n"
"    A   = Strong attack unit (eg., Catapult)\n"
msgstr ""
"Αυτή είναι μια σειρά από χαρακτήρες, ο καθένας από τους οποίους αντιστοχεί "
"σε έναν τύπο μονάδας. Πρέπει να υπάρχει τουλάχιστον ένας θεμελιωτής πόλης σε "
"κάθε σειρά. Οι χαρακτήρες με τις σημασίες τους είναι οι ακόλουθοι: \n"
"    c   = θεμελιωτής πόλης (πχ., Άποικοι)\n"
"    w   = Εργάτης εδάφους  (πχ., Μηχανικοί)\n"
"    x   = Εξερευνητής   (πχ., Εξερευνητής)\n"
"    k   = ΧάσιμοΠαιχνιδίου (πχ., Βασιλίας)\n"
"    s   = Διπλωμάτης   (πχ., Διπλωμάτης)\n"
"    d   = Μέτρια αμυντική μονάδα (πχ., Πολεμιστές)\n"
"    D   = Καλή αμυντική μονάδα  (πχ., Φάλαγγα)\n"
"    a   = Γρήγορη επιθετική μονάδα (πχ., Καβαλάρηδες)\n"
"    A   = Δυνατή επιθετική μονάδα  (πχ., Καταπέλτης)\n"

#: server/settings.cpp:1825
#, fuzzy
msgid "Whether player starts with a city"
msgstr "Εαν θα καταγράφονται τα στατιστικά παιχτών"

#: server/settings.cpp:1826
msgid ""
"If this is set, game will start with player's first city already founded to "
"starting location."
msgstr ""

#: server/settings.cpp:1832
msgid "Area where initial units are located"
msgstr "Περιοχή όπου θα βρίσκονται αρχικά οι μονάδες"

#: server/settings.cpp:1833
msgid "This is the radius within which the initial units are dispersed."
msgstr ""
"Αυτή είναι η ακτίνα μέσα στην οποία θα διασκορπισθούν αρχικά οι μονάδες."

#: server/settings.cpp:1840
msgid "Starting gold per player"
msgstr "Αρχικός χρυσός ανά παίχτη"

#: server/settings.cpp:1841
msgid "At the beginning of the game, each player is given this much gold."
msgstr "Στην αρχή του παιχνιδίου δίνεται τόσος χρυσός στον κάθε παίχτη."

#: server/settings.cpp:1848
msgid "Number of initial techs per player"
msgstr "Αρχικός αριθμός τεχνολογιών ανά παίχτη"

#: server/settings.cpp:1851
#, fuzzy
msgid ""
"At the beginning of the game, each player is given this many technologies. "
"The technologies chosen are random for each player. Depending on the value "
"of tech_cost_style in the ruleset, a big value for 'techlevel' can make the "
"next techs really expensive."
msgstr ""
"Στην αρχή του παιχνιδίου , κάθε παίχτης αποκτά τόσες τεχνολογίες. Αυτές "
"επιλέγονται τυχαία για κάθε παίχτη. Ανάλογα με την τιμή της ρύθμισης "
"κόστος_τεχνολογίας_στυλ στο σύνολο κανόνων, μια μεγάλη τιμή μπορεί να κάνει "
"τις επόμενες τεχνολογίες αρκετά ακριβές."

#: server/settings.cpp:1861
msgid "Technology cost multiplier percentage"
msgstr "Πολλαπλασιαστής ποσοστού κόστους τεχνολογίας"

#: server/settings.cpp:1862
msgid ""
"This affects how quickly players can research new technology. All tech costs "
"are multiplied by this amount (as a percentage). The base tech costs are "
"determined by the ruleset or other game settings."
msgstr ""
"Αυτή η ρύθμιση επηρεάζει το πόσο γρήγορα μπορούν οι παίχτες να κάνουν έρευνα "
"για νέα τεχνολογία. Όλα τα κόστη των τεχνολογιών πολλαπλασιάζονται με αυτή "
"την τιμή (σαν ποσοστό). Τα βασικά κόστη των τεχνολογιών καθορίζονται από το "
"σύνολο-κανόνων ή άλλες ρυθμίσεις στο παιχνίδι."

#: server/settings.cpp:1872
msgid "Allow researching multiple technologies"
msgstr ""

#: server/settings.cpp:1873
msgid ""
"Allows switching to any technology without wasting old research. Bulbs are "
"never transfered to new technology. Techpenalty options are inefective after "
"enabling that option."
msgstr ""

#: server/settings.cpp:1880
msgid "Percentage penalty when changing tech"
msgstr "Ποσοστό ποινής με αλλαγή τεχνολογίας"

#: server/settings.cpp:1881
#, fuzzy
msgid ""
"If you change your current research technology, and you have positive "
"research points, you lose this percentage of those research points. This "
"does not apply when you have just gained a technology this turn."
msgstr ""
"Αν αλλάξεις την τεχνολογία που ερευνάς , και έχεις θετικούς βαθμούς έρευνας, "
"χάνεις ποσοστό αυτών που καθορίζεται στη ρύθμιση αυτή. Αυτό δεν ισχύει αν "
"μόλις απέκτησες μια τεχνολογία αυτόν τον γύρο."

#: server/settings.cpp:1890
msgid "Chance to lose a technology while receiving it"
msgstr ""

#: server/settings.cpp:1891
msgid "The chance that learning a technology by treaty or theft will fail."
msgstr ""

#: server/settings.cpp:1898
msgid "Chance to lose a technology while giving it"
msgstr ""

#: server/settings.cpp:1899
msgid ""
"The chance that your civilization will lose a technology if you teach it to "
"someone else by treaty, or if it is stolen from you."
msgstr ""

#: server/settings.cpp:1906
msgid "Tech leakage percent"
msgstr ""

#: server/settings.cpp:1907
msgid "The rate of the tech leakage."
msgstr ""

#: server/settings.cpp:1912
msgid "Team pooled research"
msgstr ""

#: server/settings.cpp:1913
msgid ""
"If this setting is turned on, then the team mates will share the science "
"research. Else, every player of the team will have to make its own."
msgstr ""

#: server/settings.cpp:1920
#, fuzzy
msgid "Penalty when getting tech from treaty"
msgstr "Ποινή όταν αποκτάς μια τεχνολογία με συνθήκη ή χρυσό"

#: server/settings.cpp:1921
#, fuzzy
msgid ""
"For each technology you gain from a diplomatic treaty, you lose research "
"points equal to this percentage of the cost to research a new technology. If "
"this is non-zero, you can end up with negative research points."
msgstr ""
"Για κάθε τεχνολογία που αποχτάς κατακτώντας μιας εχθρική πόλη, χάνεις "
"πόντους έρευνας που υπολογίζονται σαν το ποσοστό (αυτή η ρύθμιση) του "
"κόστους έρευνας μιας νέας τεχνολογίας . Μπορείς να καταλήξεις με αρνητικούς "
"πόντους έρευνας αν αυτή η ρύθμιση είναι θετική."

#: server/settings.cpp:1930
#, fuzzy
msgid "Penalty when getting gold from treaty"
msgstr "Ποινή όταν αποκτάς μια τεχνολογία με συνθήκη ή χρυσό"

#: server/settings.cpp:1931
msgid ""
"When transferring gold in diplomatic treaties, this percentage of the agreed "
"sum is lost to both parties; it is deducted from the donor but not received "
"by the recipient."
msgstr ""

#: server/settings.cpp:1939
msgid "Probability of gold loss during inciting revolt"
msgstr ""

#: server/settings.cpp:1940
msgid ""
"When unit trying to incite revolt is eliminated, half of the gold (or "
"quarter, if unit was caught), prepared to bribe citizens, can be lost or "
"captured by enemy."
msgstr ""

#: server/settings.cpp:1950
msgid "Probability of gold capture during inciting revolt"
msgstr ""

#: server/settings.cpp:1951
msgid ""
"When unit trying to incite revolt is eliminated and lose its gold, there is "
"chance that this gold would be captured by city defender. Transfer tax would "
"be applied, though. This setting is irrevelant, if incite_gold_loss_chance "
"is zero."
msgstr ""

#: server/settings.cpp:1961
msgid "Penalty when getting tech from conquering"
msgstr "Ποινή όταν αποχτάς τεχνολογία με κατακτήσεις"

#: server/settings.cpp:1962
#, fuzzy
msgid ""
"For each technology you gain by conquering an enemy city, you lose research "
"points equal to this percentage of the cost to research a new technology. If "
"this is non-zero, you can end up with negative research points."
msgstr ""
"Για κάθε τεχνολογία που αποχτάς κατακτώντας μιας εχθρική πόλη, χάνεις "
"πόντους έρευνας που υπολογίζονται σαν το ποσοστό (αυτή η ρύθμιση) του "
"κόστους έρευνας μιας νέας τεχνολογίας . Μπορείς να καταλήξεις με αρνητικούς "
"πόντους έρευνας αν αυτή η ρύθμιση είναι θετική."

#: server/settings.cpp:1972
msgid "Penalty when getting a free tech"
msgstr "Ποινή όταν αποχτάς μια δωρεάν τεχνολογία"

#: server/settings.cpp:1975
#, fuzzy
msgid ""
"For each technology you gain \"for free\" (other than covered by 'diplcost' "
"or 'conquercost': for instance, from huts or from Great Library effects), "
"you lose research points equal to this percentage of the cost to research a "
"new technology. If this is non-zero, you can end up with negative research "
"points."
msgstr ""
"Για κάθε τεχνολογία που αποχτάς \"δωρεάν\" (πχ από καλύβες ή την Μεγάλη "
"βιβλιοθήκη),  χάνεις πόντους έρευνας που υπολογίζονται σαν το ποσοστό (αυτή "
"η ρύθμιση) του κόστους έρευνας μιας νέας τεχνολογίας . Μπορείς να καταλήξεις "
"με αρνητικούς πόντους έρευνας αν αυτή η ρύθμιση είναι θετική."

#: server/settings.cpp:1985
msgid "Research point debt threshold for losing tech"
msgstr ""

#: server/settings.cpp:1986
msgid ""
"When you have negative research points, and your shortfall is greater than "
"this percentage of the cost of your current research, you forget a "
"technology you already knew.\n"
"The special value -1 prevents loss of technology regardless of research "
"points."
msgstr ""

#: server/settings.cpp:1997
msgid "Research points restored after losing a tech"
msgstr ""

#: server/settings.cpp:1998
msgid ""
"When you lose a technology due to a negative research balance (see "
"'techlossforgiveness'), this percentage of its research cost is credited to "
"your research balance (this may not be sufficient to make it positive).\n"
"The special value -1 means that your research balance is always restored to "
"zero, regardless of your previous shortfall."
msgstr ""

#: server/settings.cpp:2009
msgid "Food required for a city to grow"
msgstr "Φαγητό που χρειάζεται μια πόλη για να αυξηθεί"

#: server/settings.cpp:2010
msgid ""
"This is the base amount of food required to grow a city. This value is "
"multiplied by another factor that comes from the ruleset and is dependent on "
"the size of the city."
msgstr ""
"Αυτή είναι η βασική ποσότητα φαγητού που χρειάζεται μια πόλη για να αυξηθεί. "
"Αυτή η τιμή πολλαπλασιάζεται με ένα άλλο παράγοντα από το σύνολο-κανόνων και "
"εξαρτάται από το μέγεθος της πόλης."

#: server/settings.cpp:2018
#, fuzzy
msgid "Percentage food lost when city can't grow"
msgstr "Ποσοστό φαγητού που χάνεται όταν απαιτείται υδραγωγείο"

#: server/settings.cpp:2019
#, fuzzy
msgid ""
"If a city would expand, but it can't because it lacks some prerequisite "
"(traditionally an Aqueduct or Sewer System), this is the base percentage of "
"its foodbox that is lost each turn; the penalty may be reduced by buildings "
"or other circumstances, depending on the ruleset."
msgstr ""
"Αν μια πόλη πληρεί τις προυποθέσεις να αυξηθεί αλλά δεν αυξάνεται επειδή "
"χρειάζεται υδραγωγείο (ή σύστημα υπονόμων), τότε χάνει αυτό το ποσοστό από "
"το κουτί των τροφίμων (η μισό από αυτό αν έχει σιταποθήκη)."

#: server/settings.cpp:2030
msgid "Multiplier percentage for production costs"
msgstr "Ποσοστό πολλαπλασιαστής  για κόστη παραγωγής"

#: server/settings.cpp:2031
msgid ""
"This affects how quickly units and buildings can be produced.  The base "
"costs are multiplied by this value (as a percentage)."
msgstr ""
"Αυτό επηρεάζει πόσο γρήγορα μονάδες και κτήρια μπορούν να παραχθούν. Τα "
"βασικά κόστη πολλαπλασιάζονται με αυτή την τιμή (σαν ποσοστό)."

#: server/settings.cpp:2044
msgid "Minimum city size to get full trade"
msgstr "Ελάχιστο μέγεθος πόλης για να αποκτήσει πλήρες εμπόριο"

#: server/settings.cpp:2047
#, fuzzy
msgid ""
"There is a trade penalty in all cities smaller than this. The penalty is "
"100% (no trade at all) for sizes up to 'notradesize', and decreases "
"gradually to 0% (no penalty except the normal corruption) for "
"size='fulltradesize'. See also 'notradesize'."
msgstr ""
"Αυτή είναι μια ποινή εμπορίου για πόλεις με μέγεθος μικρότερο από αυτό. Αυτή "
"η ποινή είναι 100% (καθόλου εμπόριο) για μεγεθη μέχρι -μέγεθοςΌχιΕμπόριου- "
"(δες ρύθμισημέγεθοςΌχιΕμπόριου  ), και μειώνεται σταδιακά στο 0% (καμιά "
"ποινή εκτός από διαφθορά) για μέγεθος=μέγεθοςΠλήρεςΕμπόριου."

#: server/settings.cpp:2057
msgid "Maximum size of a city without trade"
msgstr "Μέγιστο μέγεθος πόλης χωρίς εμπόριο"

#: server/settings.cpp:2060
#, fuzzy
msgid ""
"Cities do not produce any trade at all unless their size is larger than this "
"amount. The produced trade increases gradually for cities larger than "
"'notradesize' and smaller than 'fulltradesize'. See also 'fulltradesize'."
msgstr ""
"Οι πόλεις δεν παράγουν καθόλου εμπόριο εκτός αν το μεγεθός τους είναι "
"μεγαλύτερο από αυτή την τιμή. Το παραγόμενο εμπόριο αυξάνει σταδιακά για "
"πόλεις μεγαλύτερες από μέγεθοςΌχιΕμπόριου και μικρότερες από "
"μέγεθοςΠλήρεςΕμπόριου. Δες και ρύθμιση μέγεθοςΠλήρεςΕμπόριου."

#: server/settings.cpp:2069
msgid "How largely trade distance is relative to world size"
msgstr ""

#: server/settings.cpp:2072
msgid ""
"When determining trade between cities, the distance factor can be partly or "
"fully relative to world size. This setting determines how big percentage of "
"the bonus calculation is relative to world size, and how much only absolute "
"distance matters."
msgstr ""

#: server/settings.cpp:2082
msgid "Minimum distance between cities"
msgstr "Ελάχιστη απόσταση μεταξύ πόλεων"

#: server/settings.cpp:2083
#, fuzzy
msgid ""
"When a player attempts to found a new city, it is prevented if the distance "
"from any existing city is less than this setting. For example, when this "
"setting is 3, there must be at least two clear tiles in any direction "
"between all existing cities and the new city site. A value of 1 removes any "
"such restriction on city placement."
msgstr ""
"Όταν ένας παίχτης ιδρύει μια νέα πόλη, γίνεται έλεγχος αν υπάρχει άλλη πόλη "
"σε αυτή την απόσταση."

#: server/settings.cpp:2094
#, fuzzy
msgid "Technology trading"
msgstr "Τεχνολογία"

#: server/settings.cpp:2095
msgid ""
"If turned off, trading technologies in the diplomacy dialog is not allowed."
msgstr ""

#: server/settings.cpp:2101
#, fuzzy
msgid "Gold trading"
msgstr "Χρυσός: %d"

#: server/settings.cpp:2102
msgid "If turned off, trading gold in the diplomacy dialog is not allowed."
msgstr ""

#: server/settings.cpp:2108
#, fuzzy
msgid "City trading"
msgstr "Πολή: Γιορτάζει"

#: server/settings.cpp:2109
msgid "If turned off, trading cities in the diplomacy dialog is not allowed."
msgstr ""

#: server/settings.cpp:2115
#, fuzzy
msgid "Caravan bonus style"
msgstr "Ενέργειες καραβανίου"

#: server/settings.cpp:2116
msgid ""
"The formula for the bonus when a caravan enters a city. CLASSIC bonuses are "
"proportional to distance and trade of source and destination with "
"multipliers for overseas and international destinations. LOGARITHMIC bonuses "
"are proportional to log^2(distance + trade). LINEAR bonuses are similar to "
"CLASSIC, but (like LOGARITHMIC) use the max trade of the city rather than "
"current. DISTANCE bonuses are proportional only to distance."
msgstr ""

#: server/settings.cpp:2130
#, fuzzy
msgid "Trade revenue style"
msgstr "Εμπορ/ςΔιαδρ/ς:"

#: server/settings.cpp:2131
msgid ""
"The formula for the trade a city receives from a traderoute. CLASSIC "
"revenues depend on distance and trade with multipliers for overseas and "
"international routes. SIMPLE revenues are proportional to the average trade "
"of the two cities."
msgstr ""

#: server/settings.cpp:2140
#, fuzzy
msgid "Minimum distance for trade routes"
msgstr "Ελάχιστη απόσταση μεταξύ πόλεων"

#: server/settings.cpp:2141
msgid ""
"In order for two cities in the same civilization to establish a trade route, "
"they must be at least this far apart on the map. For square grids, the "
"distance is calculated as \"Manhattan distance\", that is, the sum of the "
"displacements along the x and y directions."
msgstr ""

#: server/settings.cpp:2152
msgid "Number of turns between rapture effect"
msgstr "Αριθμός γύρων μεταξύ αποτελεσμάτων αγαλλίασης"

#: server/settings.cpp:2153
msgid ""
"Sets the number of turns between rapture growth of a city. If set to n a "
"city will grow after celebrating for n+1 turns."
msgstr ""
"Θέτει τον αριθμό των γύρων μεταξύ αύξηση λόγω αγαλλίασης.Αν τεθεί σε ν τότε "
"μια πόλη θα αυξηθεί μετά από εορτασμό ν+1 γύρων."

#: server/settings.cpp:2160
msgid "Frequency of disasters"
msgstr ""

#: server/settings.cpp:2161
msgid ""
"Affects how often random disasters happen to cities, if any are defined by "
"the ruleset. The relative frequency of disaster types is set by the ruleset. "
"Zero prevents any random disasters from occurring."
msgstr ""

#: server/settings.cpp:2170
msgid "AI trait distribution method"
msgstr ""

#: server/settings.cpp:2171
msgid "How trait values are given to AI players."
msgstr ""

#: server/settings.cpp:2177
msgid "Chance for conquered building destruction"
msgstr "Πιθανότητα καταστροφής κατακτημένου κτιρίου"

#: server/settings.cpp:2178
msgid ""
"When a player conquers a city, each city improvement has this percentage "
"chance to be destroyed."
msgstr ""
"Όταν ένας παίχτης κατακτά μια πόλη, τότε κάθε υποδομή της πόλης έχει αυτή "
"την πιθανότητα να καταστραφεί."

#: server/settings.cpp:2185
msgid "Chance of moving into tile after attack"
msgstr "Πιθανότητα να μετακινηθείς σε ένα πλακίδιο μετά από επίθεση"

#: server/settings.cpp:2186
#, fuzzy
msgid ""
"If set to 0, combat is Civ1/2-style (when you attack, you remain in place). "
"If set to 100, attacking units will always move into the tile they attacked "
"when they win the combat (and no enemy units remain in the tile). If set to "
"a value between 0 and 100, this will be used as the percent chance of "
"\"occupying\" territory."
msgstr ""
"Αν τεθεί σε 0, τότε μια μάχη γίνεται στο Civ1/2 στυλ. (όταν επιτίθεσε "
"παραμένεις στη θέση σου). Αν τεθεί σε 100, τότε οι επιτιθέμενες μονάδες θα "
"μετακινούνται πάντα στο τετράγωνο που επιτίθονται αν κερδίσουν τη μάχη (και "
"δεν παραμένουν εχθρικές μονάδες στο τετράγωνο).Αν τεθεί σε μια τιμή μεταξύ 0 "
"και 100, αυτή θα χρησιμοποιηθεί σαν πιθανότητα να \"καταληφθεί\" το τετράγωνο"

#: server/settings.cpp:2198
msgid "Turn on/off server-side autoattack"
msgstr "Ενεργ/Απενεργ αυτόματη επίθεση"

#: server/settings.cpp:2199
#, fuzzy
msgid ""
"If set to on, units with moves left will automatically consider attacking "
"enemy units that move adjacent to them."
msgstr ""
"Αν ενεργοποιηθεί αυτή η επιλογή, τότε για μονάδες με διαθέσιμες μονάδες "
"κίνησεις θα υπάρχει η πιθανότητα να επιτεθούν σε μονάδες που περνούν από "
"γειτονικά τετράγωνα."

#: server/settings.cpp:2206
msgid "Do all units in tile die with defender"
msgstr ""

#: server/settings.cpp:2207
#, fuzzy
msgid ""
"If this is enabled, each time a defender unit loses in combat, and is not "
"inside a city or suitable base, all units in the same tile are destroyed "
"along with the defender. If this is disabled, only the defender unit is "
"destroyed."
msgstr ""
"Εάν ο αμυνόμενος χάσει, και δεν είναι μέσα σε πόλη ή φρούριο, όλες οι άλλες "
"μονάδες μέσα στο τετράγωνο του αμυνομένου καταστρέφονται μαζί με τον "
"αμυνόμενο."

#: server/settings.cpp:2215
msgid "Reduce city population after attack"
msgstr "Μείωσε τον πληθυσμό πόλης που δέχεται επίθεση"

#: server/settings.cpp:2216
#, fuzzy
msgid ""
"This flag indicates whether a city's population is reduced after a "
"successful attack by an enemy unit. If this is disabled, population is never "
"reduced. Even when this is enabled, only some units may kill citizens."
msgstr ""
"Αυτή η επιλογή δηλώνει αν θα μειωθεί ο πληθυσμός μετά από μια πετυχημένη "
"επίθεση από εχθρική μονάδα, ανάλογα με τον τύπο μετακίνησής της (Η'):\n"
"  1 = ξηράς\n"
"  2 = θάλασσας\n"
"  4 = ελικόπτερο\n"
"  8 = αέρα"

#: server/settings.cpp:2225
msgid "Slowly kill units without home cities (e.g., starting units)"
msgstr ""

#: server/settings.cpp:2226
msgid ""
"If greater than 0, then every unit without a homecity will lose hitpoints "
"each turn. The number of hitpoints lost is given by 'killunhomed' percent of "
"the hitpoints of the unit type. At least one hitpoint is lost every turn "
"until the death of the unit."
msgstr ""

#: server/settings.cpp:2236
#, fuzzy
msgid "National borders"
msgstr "Εθνικά σύνορα"

#: server/settings.cpp:2237
msgid ""
"If this is not disabled, then any land tiles around a city or border-"
"claiming extra (like the classic ruleset's Fortress base) will be owned by "
"that nation. SEE_INSIDE and EXPAND makes everything inside a player's "
"borders visible at once. ENABLED will, in some rulesets, grant the same "
"visibility if certain conditions are met."
msgstr ""

#: server/settings.cpp:2248
msgid "Units inside borders cause no unhappiness"
msgstr "Μονάδες μέσα στα σύνορα δεν προκαλούν δυστυχία"

#: server/settings.cpp:2249
#, fuzzy
msgid ""
"If this is set, units will not cause unhappiness when inside your borders, "
"or even allies borders, depending on value."
msgstr "Αν τεθεί τότε μονάδες μέσα στα συνορά σου δεν θα προκαλούν δυστυχία."

#: server/settings.cpp:2256
msgid "Ability to do diplomacy with other players"
msgstr "Δυνατότητα για διπλωματία με άλλους παίχτες"

#: server/settings.cpp:2257
#, fuzzy
msgid "This setting controls the ability to do diplomacy with other players."
msgstr "Δυνατότητα για διπλωματία με άλλους παίχτες"

#: server/settings.cpp:2264
msgid "Allowed city names"
msgstr "Επιτρεπόμενα ονόματα πόλεων"

#: server/settings.cpp:2269
#, fuzzy
msgid ""
"- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
"with the same names.\n"
"- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
"cities with the same name.\n"
"- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
"different names.\n"
"- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but a "
"player isn't allowed to use a default city name of another nation unless it "
"is a default for their nation also."
msgstr ""
"0 = Δεν υπάρχουν περιορισμοί: οι παίχτες μπορούν να έχουν πολλές πόλεις με  "
"το ίδιο όνομα.\n"
"\n"
"1 = τα ονόματα πόλεων πρέπει να είναι μοναδικά ανά παίχτη: ένας παίχτης δεν "
"μπορεί να έχει πολλές πόλεις με το ίδιο όνομα.\n"
"\n"
"2 = Ονόματα πόλεων πρέπει να είναι παγκοσμίως μοναδικά: όλες οι πόλεις σε "
"ένα παιχνίδι πρέπει να έχουν διαφορετικά όνοματα.\n"
"\n"
"3 = Όπως η ρύθμιση 2, αλλά ένας παίχτης δεν επιτρέπετε να χρησιμοποιήσει το "
"προκαθορισμένο όνομα πόλης από ένα άλλο έθνος εκτός αν είναι το "
"προκαθορισμένο και για το δικό του έθνος."

#: server/settings.cpp:2284
#, fuzzy
msgid "How to pick player colors"
msgstr "Λίστα αρχικών μονάδων παιχτών"

#: server/settings.cpp:2290
msgid ""
"This setting determines how player colors are chosen. Player colors are used "
"in the Nations report, for national borders on the map, and so on.\n"
"- \"Per-player, in order\" (PLR_ORDER): colors are assigned to individual "
"players in order from a list defined by the ruleset.\n"
"- \"Per-player, random\" (PLR_RANDOM): colors are assigned to individual "
"players randomly from the set defined by the ruleset.\n"
"- \"Set manually\" (PLR_SET): colors can be set with the 'playercolor' "
"command before the game starts; these are not restricted to the ruleset "
"colors. Any players for which no color is set when the game starts get a "
"random color from the ruleset.\n"
"- \"Per-team, in order\" (TEAM_ORDER): colors are assigned to teams from the "
"list in the ruleset. Every player on the same team gets the same color.\n"
"- \"Per-nation, in order\" (NATION_ORDER): if the ruleset defines a color "
"for a player's nation, the player takes that color. Any players whose "
"nations don't have associated colors get a random color from the list in the "
"ruleset.\n"
"Regardless of this setting, individual player colors can be changed after "
"the game starts with the 'playercolor' command."
msgstr ""

#: server/settings.cpp:2329
msgid "Barbarian appearance frequency"
msgstr "Συχνότητα εμφάνισης βαρβάρων"

#: server/settings.cpp:2332
msgid ""
"This setting controls how frequently the barbarians appear in the game. See "
"also the 'onsetbarbs' setting."
msgstr ""

#: server/settings.cpp:2339
#, fuzzy
msgid "Barbarian onset turn"
msgstr "Έτος εμφάνισης βαρβάρων"

#: server/settings.cpp:2340
#, fuzzy
msgid "Barbarians will not appear before this turn."
msgstr "Βάρβαροι δεν θα εμφανιστούν πριν από αυτό το έτος"

#: server/settings.cpp:2347
msgid "Way to determine revolution length"
msgstr ""

#: server/settings.cpp:2348
msgid ""
"Which method is used in determining how long period of anarchy lasts when "
"changing government. The actual value is set with 'revolen' setting. The "
"'quickening' methods depend on how many times any player has changed to this "
"type of government before, so it becomes easier to establish a new system of "
"government if it has been done before."
msgstr ""

#: server/settings.cpp:2359
#, fuzzy
msgid "Length of revolution"
msgstr "Διάρκεια επανάστασης σε γύρους"

#: server/settings.cpp:2360
#, fuzzy
msgid ""
"When changing governments, a period of anarchy will occur. Value of this "
"setting, used the way 'revolentype' setting dictates, defines the length of "
"the anarchy."
msgstr ""
"Όταν αλλάζεις κυβέρνηση, προκύπτει μια περίοδος αναρχίας που διαρκεί τόσους "
"γύρους. Τιμή 0 θα δώσει μια τυχαία διάρκεια 1-6 γύρων."

#: server/settings.cpp:2368
msgid "Whether to enable fog of war"
msgstr "Ενεργ/Απενεργ ομίχλης πολέμου"

#: server/settings.cpp:2369
#, fuzzy
msgid ""
"If this is enabled, only those units and cities within the vision range of "
"your own units and cities will be revealed to you. You will not see new "
"cities or terrain changes in tiles not observed."
msgstr ""
"Αν τεθεί σε 1 , μόνο αυτές οι μονάδες και πόλεις που βρίσκονται στο πεδίο "
"ορατότητας των μονάδων και των πολεών σου θα σου αποκαλυφθούν. Δεν θα δείς "
"τυχών νέες πόλεις ,μονάδες ή αλλαγές στο έδαφος πλακιδίων που δεν είναι "
"παρατηρήσιμα."

#: server/settings.cpp:2377
msgid "Whether fog of war applies to border changes"
msgstr ""

#: server/settings.cpp:2378
msgid ""
"If this setting is enabled, players will not be able to see changes in tile "
"ownership if they do not have direct sight of the affected tiles. Otherwise, "
"players can see any or all changes to borders as long as they have "
"previously seen the tiles."
msgstr ""

#: server/settings.cpp:2388
#, fuzzy
msgid "Airlifting style"
msgstr "Αερομεταφόρά"

#: server/settings.cpp:2393
msgid ""
"This setting affects airlifting units between cities. It can be a set of the "
"following values:\n"
"- \"Allows units to be airlifted from allied cities\" (FROM_ALLIES).\n"
"- \"Allows units to be airlifted to allied cities\" (TO_ALLIES).\n"
"- \"Unlimited units from source city\" (SRC_UNLIMITED): note that airlifting "
"from a city doesn't reduce the airlifted counter, but still needs airlift "
"capacity of at least 1.\n"
"- \"Unlimited units to destination city\" (DEST_UNLIMITED): note that "
"airlifting to a city doesn't reduce the airlifted counter, and doesn't need "
"any airlift capacity."
msgstr ""

#: server/settings.cpp:2411
#, fuzzy
msgid "Base chance for diplomats and spies to succeed"
msgstr "Βασική πιθανότητα για διπλωμάτες και κατασκόπους να πετύχουν."

#: server/settings.cpp:2412
#, fuzzy
msgid ""
"The base chance of a spy returning from a successful mission and the base "
"chance of success for diplomats and spies."
msgstr ""
"Η πιθανότητα ενός κατασκόπου να επιστρέψει επιτυχώς από μια από αποστολή και "
"η βασική πιθανότητα επιτυχίας διπλωματών και κατασκόπων."

#: server/settings.cpp:2420
msgid "What kinds of victories are possible"
msgstr ""

#: server/settings.cpp:2425
msgid ""
"This setting controls how game can be won. One can always win by conquering "
"entire planet, but other victory conditions can be enabled or disabled:\n"
"- \"Spacerace\" (SPACERACE): Spaceship is built and travels to Alpha "
"Centauri.\n"
"- \"Allied\" (ALLIED): After defeating enemies, all remaining players are "
"allied.\n"
"- \"Culture\" (CULTURE): Player meets ruleset defined cultural domination "
"criteria.\n"
msgstr ""

#: server/settings.cpp:2439
msgid "Should the game end if the spaceship arrives?"
msgstr ""

#: server/settings.cpp:2440
#, fuzzy
msgid ""
"If this option is turned on, the game will end with the arrival of a "
"spaceship at Alpha Centauri."
msgstr "Αν τεθεί σε 1 ,τότε οι παίχτες μπορούν να χτίσουν διαστημόπλοια"

#: server/settings.cpp:2447
msgid "Percentage to multiply spaceship travel time by"
msgstr ""

#: server/settings.cpp:2448
#, fuzzy
msgid ""
"This percentage is multiplied onto the time it will take for a spaceship to "
"arrive at Alpha Centauri."
msgstr "Αν τεθεί σε 1 ,τότε οι παίχτες μπορούν να χτίσουν διαστημόπλοια"

#: server/settings.cpp:2455
msgid "Minimum number of cities for civil war"
msgstr "Ελάχιστος αριθμός πόλεων για εμφύλιο πόλεμο"

#: server/settings.cpp:2456
#, fuzzy
msgid ""
"A civil war is triggered when a player has at least this many cities and the "
"player's capital is captured. If this option is set to the maximum value, "
"civil wars are turned off altogether."
msgstr ""
"Ένας εμφύλιος πόλεμος προκαλείται αν ένας παίχτης έχει τουλάχιστον τόσες "
"πόλεις και η πρωτεύουσά του αιχμαλωτιστεί. Αν αυτή η επιλογή τεθεί στην "
"μέγιστή της τιμή τότε απενεργοποιούνται πλήρως οι εμφύλιοι πόλεμοι."

#: server/settings.cpp:2465
msgid "Restrict the use of the infrastructure for enemy units"
msgstr ""

#: server/settings.cpp:2466
#, fuzzy
msgid ""
"If this option is enabled, the use of roads and rails will be restricted for "
"enemy units."
msgstr ""
"Εάν αυτή η επιλογή ενεργοποιηθεί τότε οι διάλογοι αναφοράς θα εμφανίζονται "
"σε ξεχωριστές καρτέλες και όχι σε αναδυόμενα παράθυρα."

#: server/settings.cpp:2472
msgid "Does unreachable unit protect reachable ones"
msgstr ""

#: server/settings.cpp:2473
msgid ""
"This option controls whether tiles with both unreachable and reachable units "
"can be attacked. If disabled, any tile with reachable units can be attacked. "
"If enabled, tiles with an unreachable unit in them cannot be attacked. Some "
"units in some rulesets may override this, never protecting reachable units "
"on their tile."
msgstr ""

#: server/settings.cpp:2483
msgid "Turns until player contact is lost"
msgstr "Γύροι κατά τους οποίους χάνεται επαφή με παίχτη"

#: server/settings.cpp:2484
#, fuzzy
msgid ""
"Players may meet for diplomacy this number of turns after their units have "
"last met, even when they do not have an embassy. If set to zero, then "
"players cannot meet unless they have an embassy."
msgstr ""
"Οι παίχτες μπορούν να συναντηθούν για διπλωματία τόσους γύρους μετά από τον "
"γύρο που συναντήθηκαν για τελευταία φορά, ακόμα και αν δεν έχουν πρεσβεία. "
"Αν τεθεί σε 0 τότε οι παίχτες πρέπει να έχουν πρεσβεία για να συναντηθούνε. "

#: server/settings.cpp:2494
#, fuzzy
msgid "Rebuild palace whenever capital is conquered"
msgstr "Επαναχτίσιμο παλατίου αν κατακτηθεί "

#: server/settings.cpp:2495
#, fuzzy
msgid ""
"If this is turned on, when the capital is conquered the palace is "
"automatically rebuilt for free in another randomly chosen city. This is "
"significant because the technology requirement for building a palace will be "
"ignored. (In some rulesets, buildings other than the palace are affected by "
"this setting.)"
msgstr ""
"Αν τεθεί σε 1, τότε όταν η πρωτεύουσα κατακτηθεί το παλάτι κτίζεται πάλι "
"αυτόματα χωρίς κόστος σε κάποια τυχαία επιλεγμένη πόλη. Αυτό είναι σημαντικό "
"αφού θα αγνοηθεί η προαπαιτούμενη τεχνολογία για το χτισιμό του. "

#: server/settings.cpp:2504
#, fuzzy
msgid "Give caught units a homecity"
msgstr "* Δεν έχει πόλη αναφοράς.\n"

#: server/settings.cpp:2508
msgid ""
"If unset, caught units will have no homecity and will be subject to the "
"'killunhomed' option."
msgstr ""

#: server/settings.cpp:2514
msgid "Whether to use natural city names"
msgstr "Ενεργ/Απενερ φυσικά ονόματα πόλεων"

#: server/settings.cpp:2515
msgid ""
"If enabled, the default city names will be determined based on the "
"surrounding terrain."
msgstr ""
"Αν ενεργοποιηθεί τότε τα προτεινόμενα ονόματα πόλεων θα καθορισθούν ανάλογα "
"με το έδαφος που τις περιβάλλει."

#: server/settings.cpp:2522
#, fuzzy
msgid "Whether to enable citizen migration"
msgstr "Ενεργ/Απενεργ ομίχλης πολέμου"

#: server/settings.cpp:2525
msgid ""
"This is the master setting that controls whether citizen migration is active "
"in the game. If enabled, citizens may automatically move from less desirable "
"cities to more desirable ones. The \"desirability\" of a given city is "
"calculated from a number of factors. In general larger cities with more "
"income and improvements will be preferred. Citizens will never migrate out "
"of the capital, or cause a wonder to be lost by disbanding a city. A number "
"of other settings control how migration behaves:\n"
"  'mgr_turninterval' - How often citizens try to migrate.\n"
"  'mgr_foodneeded'   - Whether destination food is checked.\n"
"  'mgr_distance'     - How far citizens will migrate.\n"
"  'mgr_worldchance'  - Chance for inter-nation migration.\n"
"  'mgr_nationchance' - Chance for intra-nation migration."
msgstr ""

#: server/settings.cpp:2544
#, fuzzy
msgid "Number of turns between migrations from a city"
msgstr "Αριθμός γύρων μεταξύ αποτελεσμάτων αγαλλίασης"

#: server/settings.cpp:2547
msgid ""
"This setting controls the number of turns between migration checks for a "
"given city. The interval is calculated from the founding turn of the city. "
"So for example if this setting is 5, citizens will look for a suitable "
"migration destination every five turns from the founding of their current "
"city. Migration will never occur the same turn that a city is built. This "
"setting has no effect unless migration is enabled by the 'migration' setting."
msgstr ""

#: server/settings.cpp:2560
msgid "Whether migration is limited by food"
msgstr ""

#: server/settings.cpp:2563
msgid ""
"If this setting is enabled, citizens will not migrate to cities which would "
"not have enough food to support them. This setting has no effect unless "
"migration is enabled by the 'migration' setting."
msgstr ""

#: server/settings.cpp:2572
#, fuzzy
msgid "Maximum distance citizens may migrate"
msgstr "Ελάχιστη απόσταση μεταξύ πόλεων"

#: server/settings.cpp:2575
msgid ""
"This setting controls how far citizens may look for a suitable migration "
"destination when deciding which city to migrate to. The value is added to "
"the candidate target city's radius and compared to the distance between the "
"two cities. If the distance is lower or equal, migration is possible. (So "
"with a setting of 0, citizens will only consider migrating if their city's "
"center is within the destination city's working radius.) This setting has no "
"effect unless migration is enabled by the 'migration' setting."
msgstr ""

#: server/settings.cpp:2590
msgid "Percent probability for migration within the same nation"
msgstr ""

#: server/settings.cpp:2593
msgid ""
"This setting controls how likely it is for citizens to migrate between "
"cities owned by the same player. Zero indicates migration will never occur, "
"100 means that migration will always occur if the citizens find a suitable "
"destination. This setting has no effect unless migration is activated by the "
"'migration' setting."
msgstr ""

#: server/settings.cpp:2605
msgid "Percent probability for migration between foreign cities"
msgstr ""

#: server/settings.cpp:2608
msgid ""
"This setting controls how likely it is for migration to occur between cities "
"owned by different players. Zero indicates migration will never occur, 100 "
"means that citizens will always migrate if they find a suitable destination. "
"This setting has no effect if migration is not enabled by the 'migration' "
"setting."
msgstr ""

#: server/settings.cpp:2626
msgid "Players that users are allowed to take"
msgstr "Παίχτες που οι παίχτες επιτρέπονται να πάρουν"

#: server/settings.cpp:2629
#, fuzzy
msgid ""
"This should be a string of characters, each of which specifies a type or "
"status of a civilization (player).\n"
"Clients will only be permitted to take or observe those players which match "
"one of the specified letters. This only affects future uses of the \"take\" "
"or \"observe\" commands; it is not retroactive. The characters and their "
"meanings are:\n"
"    o,O = Global observer\n"
"    b   = Barbarian players\n"
"    d   = Dead players\n"
"    a,A = AI players\n"
"    h,H = Human players\n"
"The first description on this list which matches a player is the one which "
"applies. Thus 'd' does not include dead barbarians, 'a' does not include "
"dead AI players, and so on. Upper case letters apply before the game has "
"started, lower case letters afterwards.\n"
"Each character above may be followed by one of the following numbers to "
"allow or restrict the manner of connection:\n"
"(none) = Controller allowed, observers allowed, can displace connections. "
"(Displacing a connection means that you may take over a player, even when "
"another user already controls that player.)\n"
"     1 = Controller allowed, observers allowed, can't displace connections;\n"
"     2 = Controller allowed, no observers allowed, can displace "
"connections;\n"
"     3 = Controller allowed, no observers allowed, can't displace "
"connections;\n"
"     4 = No controller allowed, observers allowed.\n"
"The limits do not affect clients with HACK access level."
msgstr ""
"Αυτή η επιλογή είναι μια ακολουθία γραμμάτων ,καθένα από τα οποία καθορίζει "
"έναν τύπο ή την κατάσταση ενός πολιτισμού(παίχτη). Στους πελάτες θα "
"επιτραπεί να πάρουν ή να παρατηρήσουν αυτούς τους παίχτες που αντιστοιχούν "
"σε ένα από αυτά τα γράμματα. Αυτό επηρεάζει μόνο μελλοντικές χρήσεις των "
"εντολών επιλογής ή παρατήρησης παίχτη, δεν είναι αναδρομική.Οι χαρακτήρες "
"και η σημασία τους είναι :\n"
"    o,O = Παγκόσμιος παρατηρητής\n"
"    b   = Βάρβαροι παίχτες\n"
"    d   = Πεθαμένοι παίχτες\n"
"    a,A = Παίχτες ΤΝ\n"
"    h,H = Ανθρώπινοι παίχτες\n"
"Η πρώτη επιλογή αυτής της ακολουθίας που θα ταιριάξει σε ένα παίχτη είναι "
"και αυτή που θα εφαρμοστεί. Έτσι το 'd' δεν περιλαμβάνει νεκρούς βάρβαρους "
"και το 'α' δεν περιλαμβάνει νεκρούς παίχτες ΤΝ κτλ. Κεφαλαία γράμματα "
"ισχύουν πρίν αρχίσει το παιχνίδι , και μικρά μετά.\n"
"\n"
"Κάθε γράμμα μπορεί να ακολουθείται από ένα από τους ακόλουθους αριθμούς για "
"επιτρέψει ή να περιορίσει τον τρόπο της σύνδεσης:\n"
"\n"
"(κανένα) = Ελεκτής επιτρέπεται , παρατηρητές επιτρέπονται, μπορούν να "
"εκτοπίσουν συνδέσεις. (Εκτόπιση σύνδεσης σημαίνει ότι μπορείς να αναλάβεις "
"έναν πολιτισμό παρόλο που τον ελέγχει άλλος παίχτης.\n"
"\n"
"1 = Ελεκτής επιτρέπεται, παρατηρητές επιτρέπονται, δεν μπορεί να εκτοπίσει "
"συνδέσεις.\n"
"\n"
"2 = Ελεκτής επιτρέπεται, παρατηρητές δεν επιτρέπονται, μπορεί να εκτοπίσει "
"συνδέσεις.\n"
"\n"
"3 = Ελεκτής επιτρέπεται, παρατηρητές δεν επιτρέπονται, δεν μπορεί να "
"εκτοπίσει συνδέσεις.\n"
"\n"
"4 = Ελεκτής δεν επιτρέπεται, παρατηρητές επιτρέπονται.\n"
"\n"

#: server/settings.cpp:2663
msgid "Whether AI-status toggles with connection"
msgstr "Καταπόσο κατάσταση ΤΝ ενεργ/απενερ με τη σύνδεση"

#: server/settings.cpp:2664
#, fuzzy
msgid ""
"If enabled, AI status is turned off when a player connects, and on when a "
"player disconnects."
msgstr ""
"Αν τεθεί σε 1, τότε η κατάσταση ΤΝ απενεργοποιείται όταν ένας παίχτης "
"συνδέεται και ενεργοποιείται όταν αποσυνδέεται."

#: server/settings.cpp:2669
#, fuzzy
msgid "Turn the game ends"
msgstr "Χρόνος που τελειώνει το παιχνίδι"

#: server/settings.cpp:2670
#, fuzzy
msgid "The game will end at the end of the given turn."
msgstr "Το παιχνίδι θα τελειώσει το τέλος αυτού του έτους."

#: server/settings.cpp:2676
msgid "Reveal the map"
msgstr ""

#: server/settings.cpp:2681
msgid ""
"If \"Reveal map at game start\" (START) is set, the initial state of the "
"entire map will be known to all players from the start of the game, although "
"it may still be fogged (depending on the 'fogofwar' setting). If \"Unfog map "
"for dead players\" (DEAD) is set, dead players can see the entire map, if "
"they are alone in their team."
msgstr ""

#: server/settings.cpp:2691
msgid "Maximum seconds per turn"
msgstr "Μέγιστη διάρκεια σε δευτερόλεπτα κάθε γύρου"

#: server/settings.cpp:2696
#, fuzzy
msgid ""
"If all players have not hit \"Turn Done\" before this time is up, then the "
"turn ends automatically. Zero means there is no timeout. In servers compiled "
"with debugging, a timeout of -1 sets the autogame test mode. Only "
"connections with hack level access may set the timeout to fewer than 30 "
"seconds. Use this with the command \"timeoutincrease\" to have a dynamic "
"timer. The first turn is treated as a special case and is controlled by the "
"'first_timeout' setting."
msgstr ""
"Αν δεν έχουν όλοι οι παίχτες πατήσει το κουμπί \"Τέλος γύρου\" πρίν "
"τελείωσει αυτός ο χρόνος τότε ο γύρος τελείωνει αυτόματα. Μηδέν σημαίνει ότι "
"δεν υπάρχει χρονικό όριο, ενώ -1 θέτει το παιχνίδι σε αυτόματο λειτουργία "
"για τέστ. Χρησιμοποίησε αυτή την ρύθμιση μαζί με την εντολή "
"\"αύξησηΧρονικούΟρίου\" για να αποκτήσεις ένα δυναμικό χρονόμετρο."

#: server/settings.cpp:2709
msgid "First turn timeout"
msgstr ""

#: server/settings.cpp:2712
msgid ""
"If greater than 0, T1 will last for 'first_timeout' seconds.\n"
"If set to 0, T1 will not have a timeout.\n"
"If set to -1, the special treatment of T1 will be disabled.\n"
"See also 'timeout'."
msgstr ""

#: server/settings.cpp:2722
msgid "Timeout at least n seconds when enemy moved"
msgstr "Χρονικό όριο ν δευτερολέπτων τουλάχιστον όταν μετακινείται ο εχθρός"

#: server/settings.cpp:2723
#, fuzzy
msgid ""
"Any time a unit moves while in sight of an enemy player, the remaining "
"timeout is increased to this value."
msgstr ""
"Όποια χρονική στιγμή μετακινείται μια μονάδα στην θέα εχθρικού παίχτη, ο "
"εναπομείνων χρόνος τίθεται σε αυτή την τιμή αν ήταν χαμηλότερος. "

#: server/settings.cpp:2730
msgid "Minimum time between unit actions over turn change"
msgstr ""

#: server/settings.cpp:2733
msgid ""
"This setting gives the minimum amount of time in seconds between unit moves "
"and other significant actions (such as building cities) after a turn change "
"occurs. For example, if this setting is set to 20 and a unit moves 5 seconds "
"before the turn change, it will not be able to move or act in the next turn "
"for at least 15 seconds. This value is limited to a maximum value of 2/3 "
"'timeout'."
msgstr ""

#: server/settings.cpp:2746
#, fuzzy
msgid "Unitwaittime style"
msgstr "Μονάδα:"

#: server/settings.cpp:2752
msgid ""
"This setting affects unitwaittime:\n"
"- \"Activities\" (ACTIVITIES): Units moved less than 'unitwaittime' seconds "
"from turn change will not complete activities such as pillaging and building "
"roads during turn change, but during the next turn when their wait expires."
msgstr ""

#: server/settings.cpp:2765
msgid "Unitwaittime also applies to newly-built and captured/bribed units."
msgstr ""

#: server/settings.cpp:2767
msgid ""
"If set, newly-built units are subject to unitwaittime so that the moment the "
"city production was last touched counts as their last \"action\". Also, "
"getting captured/bribed counts as action for the victim. "
msgstr ""

#: server/settings.cpp:2778
#, fuzzy
msgid "Control of simultaneous player/team phases"
msgstr "Αν θα επιτραπούν φάσεις ταυτόχρονου παιχνιδιού."

#: server/settings.cpp:2779
msgid ""
"This setting controls whether players may make moves at the same time during "
"a turn. Change in setting takes effect next turn."
msgstr ""

#: server/settings.cpp:2787
msgid "Max seconds for network buffers to drain"
msgstr "Μέγ δευτ. για άδειασμα δικτυακ μπαφερ"

#: server/settings.cpp:2788
msgid ""
"The server will wait for up to the value of this parameter in seconds, for "
"all client connection network buffers to unblock. Zero means the server will "
"not wait at all."
msgstr ""
"Ο εξυπηρετητής θα περιμένει μέχρι αυτή την τιμή για τους δικτυακούς μπάφερς "
"των συνδέσεων των πελατών για να ξεμπλοκαριστούν. Μηδέν σημαίνει ότι δεν θα "
"περιμένει καθόλου."

#: server/settings.cpp:2795
msgid "Seconds between PINGs"
msgstr "Δευτ. ανάμεσα σε PINGs"

#: server/settings.cpp:2796
#, fuzzy
msgid ""
"The server will poll the clients with a PING request each time this period "
"elapses."
msgstr ""
"Ο civserver (civ-εξυπηρετητής) θα κάνει δειγματοληψία ζητώντας PING κάθε "
"φορά που τελειώνει αυτή η περιόδος."

#: server/settings.cpp:2802
msgid "Time to cut a client"
msgstr "Χρόνος διακοπής πελάτη"

#: server/settings.cpp:2803
msgid ""
"If a client doesn't reply to a PING in this time the client is disconnected."
msgstr ""
"Έαν ο πελάτης δεν απαντήσει με ένα PING μέσα σε αυτόν το χρόνο ο πελάτες "
"αποσυνδέεται."

#: server/settings.cpp:2810
msgid "Turn-blocking game play mode"
msgstr "Παιχνίδι με μπλοκάρισμα-γύρων"

#: server/settings.cpp:2811
#, fuzzy
msgid ""
"If this is turned on, the game turn is not advanced until all players have "
"finished their turn, including disconnected players."
msgstr ""
"Εάν τεθεί σε 1 τότε ένας γύρος δεν τελειώνει παρά μόνο όταν όλοι οι παίχτες "
"έχουν τελειώσει τους γύρους τους, συμπεριλαμβανομένου των αποσυνδεδεμένων "
"παιχτών."

#: server/settings.cpp:2818
msgid "Fixed-length turns play mode"
msgstr "Παιχνίδι γύρων σταθερής διάρκειας"

#: server/settings.cpp:2821
#, fuzzy
msgid ""
"If this is turned on the game turn will not advance until the timeout has "
"expired, even after all players have clicked on \"Turn Done\"."
msgstr ""
"Εάν τεθεί σε 1 τότε ο γύρος δεν θα τερματίσει παρά αφού τελειώσει το χρονικό "
"όριο , ακόμα και αν όλοι οι παίχτες έχουν πατήσει \"Τέλος γύρου\" ."

#: server/settings.cpp:2829
msgid "What is in the Demographics report"
msgstr "Τι είναι μέσα στην δημογραφική αναφορά"

#: server/settings.cpp:2831
#, fuzzy
msgid ""
"This should be a string of characters, each of which specifies the inclusion "
"of a line of information in the Demographics report.\n"
"The characters and their meanings are:\n"
"    s = include Score\n"
"    z = include League Score\n"
"    N = include Population\n"
"    n = include Population in Citizen Units\n"
"    c = include Cities\n"
"    i = include Improvements\n"
"    w = include Wonders\n"
"    A = include Land Area\n"
"    S = include Settled Area\n"
"    L = include Literacy\n"
"    a = include Agriculture\n"
"    P = include Production\n"
"    E = include Economics\n"
"    g = include Gold Income\n"
"    R = include Research Speed\n"
"    M = include Military Service\n"
"    m = include Military Units\n"
"    u = include Built Units\n"
"    k = include Killed Units\n"
"    l = include Lost Units\n"
"    O = include Pollution\n"
"    C = include Culture\n"
"Additionally, the following characters control whether or not certain "
"columns are displayed in the report:\n"
"    q = display \"quantity\" column\n"
"    r = display \"rank\" column\n"
"    b = display \"best nation\" column\n"
"The order of characters is not significant, but their capitalization is."
msgstr ""
"Είναι μια ακολουθία γραμμάτων,καθένας από τους οποίους καθορίζει την "
"συμπερίληψη μιας γραμμής πληροφορίας στην δημογραφική αναφορά.\n"
"Οι χαρακτήρες και η σημασία τους είναι:\n"
"    N = συμπεριέλαβε πληθυσμό\n"
"    P = συμπεριέλαβε παραγωγή\n"
"    A = συμπεριέλαβε έκταση\n"
"    L = συμπεριέλαβε βασική μόρφωση\n"
"    R = συμπεριέλαβε ταχύτητα έρευνας\n"
"    S = συμπεριέλαβε κατοικημένη έκταση\n"
"    E = συμπεριέλαβε οικονομία\n"
"    M = συμπεριέλαβε στρατιωτική θητεία\n"
"    O = συμπεριέλαβε Μόλυνση\n"
"Επιπλέον οι ακόλουθοι χαρακτήρες ελέγχουν εάν θα εμφανιστούν ή όχι κάποιες "
"στήλες στην αναφορά:\n"
"    q = προβολή στήλη \"ποσότητα\" \n"
"    r = προβολή στήλη \"κατάταξη\" \n"
"    b = προβολή στήλη \"καλύτερο έθνος\" \n"
"Η σειρά των γραμμάτων δεν έχει σημασία αλλά το αν είναι κεφαλαία έχει."

#: server/settings.cpp:2867
msgid "Turns per auto-save"
msgstr "Γύροι ανά αυτόματη αποθήκευση"

#: server/settings.cpp:2871
msgid ""
"How many turns elapse between automatic game saves. This setting only has an "
"effect when the 'autosaves' setting includes \"New turn\"."
msgstr ""

#: server/settings.cpp:2879
#, fuzzy
msgid "Minutes per auto-save"
msgstr "Γύροι ανά αυτόματη αποθήκευση"

#: server/settings.cpp:2883
msgid ""
"How many minutes elapse between automatic game saves. Unlike other save "
"types, this save is only meant as backup for computer memory, and it always "
"uses the same name, older saves are not kept. This setting only has an "
"effect when the 'autosaves' setting includes \"Timer\"."
msgstr ""

#: server/settings.cpp:2894
msgid "Which savegames are generated automatically"
msgstr ""

#: server/settings.cpp:2899
msgid ""
"This setting controls which autosave types get generated:\n"
"- \"New turn\" (TURN): Save when turn begins, once every 'saveturns' turns.\n"
"- \"Game over\" (GAMEOVER): Final save when game ends.\n"
"- \"No player connections\" (QUITIDLE): Save before server restarts due to "
"lack of players.\n"
"- \"Server interrupted\" (INTERRUPT): Save when server quits due to "
"interrupt.\n"
"- \"Timer\" (TIMER): Save every 'savefrequency' minutes."
msgstr ""

#: server/settings.cpp:2912
#, fuzzy
msgid "Whether to do saving in separate thread"
msgstr "Εάν οι πόλοι είναι ξεχωριστοί ήπειροι"

#: server/settings.cpp:2915
msgid ""
"If this is turned in, compressing and saving the actual file containing the "
"game situation takes place in the background while game otherwise continues. "
"This way users are not required to wait for the save to finish."
msgstr ""

#: server/settings.cpp:2923
#, fuzzy
msgid "Savegame compression algorithm"
msgstr "Επίπεδο συμπίεσης αποθηκευμένου παιχνιδίου"

#: server/settings.cpp:2924
msgid "Compression library to use for savegames."
msgstr ""

#: server/settings.cpp:2931
msgid "Definition of the save file name"
msgstr ""

#: server/settings.cpp:2936
#, no-c-format, qt-format
msgid ""
"Within the string the following custom formats are allowed:\n"
"  %R = <reason>\n"
"  %S = <suffix>\n"
"  %T = <turn-number>\n"
"  %Y = <game-year>\n"
"\n"
"Example: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-manual'\n"
"\n"
"Be careful to use at least one of %T and %Y, else newer savegames will "
"overwrite old ones. If none of the formats is used '-T%04T-Y%05Y-%R' is "
"appended to the value of 'savename'."
msgstr ""

#: server/settings.cpp:2953
msgid "Whether to log player statistics"
msgstr "Εαν θα καταγράφονται τα στατιστικά παιχτών"

#: server/settings.cpp:2957
#, fuzzy
msgid ""
"If this is turned on, player statistics are appended to the file defined by "
"the option 'scorefile' every turn. These statistics can be used to create "
"power graphs after the game."
msgstr ""
"Εάν τεθεί σε 1, τότε τα στατιστικά παιχτών θα προσκολλούνται στο αρχείο "
"\"civscore.log\" κάθε γύρο. Αυτά τα στατιστικά μπορούν να χρησιμοποιηθούν "
"για τη δημιουργία γραφημάτων στο τέλος του παιχνιδίου."

#: server/settings.cpp:2964
#, fuzzy
msgid "Scorelog level"
msgstr "Επίπεδο συμπίεσης αποθηκευμένου παιχνιδίου"

#: server/settings.cpp:2965
msgid ""
"Whether scores are logged for all players including AIs, or only for human "
"players."
msgstr ""

#: server/settings.cpp:2972
msgid "Name for the score log file"
msgstr ""

#: server/settings.cpp:2982
msgid "The default name for the score log file is 'freeciv-score.log'."
msgstr ""

#: server/settings.cpp:2989
msgid "Maximum number of connections to the server per host"
msgstr ""

#: server/settings.cpp:2990
msgid ""
"New connections from a given host will be rejected if the total number of "
"connections from the very same host equals or exceeds this value. A value of "
"0 means that there is no limit, at least up to the maximum number of "
"connections supported by the server."
msgstr ""

#: server/settings.cpp:3001
msgid "Time before a kicked user can reconnect"
msgstr ""

#: server/settings.cpp:3004
msgid ""
"Gives the time in seconds before a user kicked using the \"kick\" command "
"may reconnect. Changing this setting will affect users kicked in the past."
msgstr ""

#: server/settings.cpp:3013
#, fuzzy
msgid "Metaserver info line"
msgstr "Θέτει γραμμή πληροφοριών του μετά-εξυπηρετητή."

#: server/settings.cpp:3014
#, fuzzy
msgid ""
"User defined metaserver info line. For most of the time a user defined "
"metamessage will be used instead of an automatically generated message. Set "
"to empty (\"\", not \"empty\") to always use an automatically generated meta "
"server message."
msgstr ""
"Θέτει την καθορισμένη απο το χρήστη γραμμή πληροφοριών του "
"μεταεξυπηρετητή. \n"
"Αν δεν δοθούν παράμετροι τα προηγούμενα τιθέντα μετάμηνύματα θα αφαιρεθούν.\n"
"Τις περισσότερες φορές τα μεταμηνύματα που καθόρισε ο χρήστης θα "
"χρησιμοποιηθούν \n"
"αντί για αυτόματα παραγώμενα μηνύματα, αν είναι διαθέσιμα."

#: server/settings.cpp:3133
#, c-format
msgid "The setting '%s' can't be modified after the map is fixed."
msgstr ""

#: server/settings.cpp:3170
#, fuzzy, c-format
msgid "The setting '%s' can't be modified after the game has started."
msgstr ""
"Η εντολή 'create' (δημιούργησε) είναι διαθέσιμη μόνο πριν αρχίσει το "
"παιχνίδι."

#: server/settings.cpp:3182
#, fuzzy
msgid "Internal error."
msgstr "Εσωτερικά"

#: server/settings.cpp:3198
#, fuzzy, c-format
msgid "You are not allowed to change the setting '%s'."
msgstr "Δεν επιτρέπονται επισκεπτες σε αυτόν τον εξυπηρετητή. Συγνώμη."

#: server/settings.cpp:3206
#, c-format
msgid "The setting '%s' is locked by the ruleset."
msgstr ""

#: server/settings.cpp:3302
#, c-format
msgid "\"%s\" prefix is ambiguous. Candidates are: %s."
msgstr ""

#: server/settings.cpp:3307
#, fuzzy
msgid "Missing value."
msgstr "Πύραυλος"

#: server/settings.cpp:3315
#, fuzzy, c-format
msgid "No match for \"%s\"."
msgstr "Κενό όρισμα για  \"%s\".\n"

#: server/settings.cpp:3354
#, fuzzy
msgid "This setting is not a boolean."
msgstr "Αυτή η σελίδα ρυθμίσεων"

#: server/settings.cpp:3484
#, fuzzy
msgid "This setting is not an integer."
msgstr "Αυτή η σελίδα ρυθμίσεων"

#: server/settings.cpp:3490
#, c-format
msgid "Value out of range: %d (min: %d; max: %d)."
msgstr ""

#: server/settings.cpp:3555
#, fuzzy
msgid "This setting is not a string."
msgstr "Αυτή η σελίδα ρυθμίσεων"

#: server/settings.cpp:3561
#, c-format
msgid "String value too long (max length: %lu)."
msgstr ""

#: server/settings.cpp:3648
#, fuzzy
msgid "This setting is not an enumerator."
msgstr "Αυτή η σελίδα ρυθμίσεων"

#: server/settings.cpp:3811
#, fuzzy, c-format
msgid "\"%s\""
msgstr "%s"

#: server/settings.cpp:3820
#, fuzzy
msgid "empty value"
msgstr "Πύραυλος"

#: server/settings.cpp:3865
#, fuzzy
msgid "This setting is not a bitwise."
msgstr "Αυτή η σελίδα ρυθμίσεων"

#: server/settings.cpp:4151 server/settings.cpp:4168 server/settings.cpp:4185
#: server/settings.cpp:4206 server/settings.cpp:4227
#, fuzzy, c-format
msgid "Ruleset: '%s' has been set to %s."
msgstr "%s απομακρύνθηκε από το παιχνίδι."

#: server/settings.cpp:4248
#, fuzzy, c-format
msgid "Ruleset: '%s' has been locked by the ruleset."
msgstr "%s απομακρύνθηκε από το παιχνίδι."

#: server/settings.cpp:4535 server/settings.cpp:4566 server/settings.cpp:4594
#: server/settings.cpp:4627 server/settings.cpp:4660
#, fuzzy, c-format
msgid "Savegame: '%s' has been set to %s."
msgstr "%s απομακρύνθηκε από το παιχνίδι."

#: server/settings.cpp:4544 server/settings.cpp:4575 server/settings.cpp:4603
#: server/settings.cpp:4636 server/settings.cpp:4669
#, c-format
msgid "Savegame: '%s' explicitly set to value same as default."
msgstr ""

#: server/spacerace.cpp:167
msgid "You need to have a capital in order to launch your spaceship."
msgstr ""

#: server/spacerace.cpp:173
msgid "Your spaceship is already launched!"
msgstr ""

#: server/spacerace.cpp:178
msgid "Your spaceship can't be launched yet!"
msgstr ""

#: server/spacerace.cpp:187
#, c-format
msgid ""
"The %s have launched a spaceship!  It is estimated to arrive at Alpha "
"Centauri in %s."
msgstr ""

#: server/spacerace.cpp:214
msgid "Spaceship action received, but you don't have a spaceship!"
msgstr ""

#: server/spacerace.cpp:224
msgid "You can't modify your spaceship after launch!"
msgstr ""

#: server/spacerace.cpp:238
msgid "You don't have any unplaced Space Structurals!"
msgstr ""

#: server/spacerace.cpp:247
msgid "That Space Structural would not be connected!"
msgstr ""

#: server/spacerace.cpp:266 server/spacerace.cpp:294
msgid "You don't have any unplaced Space Components!"
msgstr ""

#: server/spacerace.cpp:274
msgid "Your spaceship already has the maximum number of Fuel Components!"
msgstr ""

#: server/spacerace.cpp:303
msgid "Your spaceship already has the maximum number of Propulsion Components!"
msgstr ""

#: server/spacerace.cpp:324 server/spacerace.cpp:353 server/spacerace.cpp:382
msgid "You don't have any unplaced Space Modules!"
msgstr ""

#: server/spacerace.cpp:332
msgid "Your spaceship already has the maximum number of Habitation Modules!"
msgstr ""

#: server/spacerace.cpp:361
msgid "Your spaceship already has the maximum number of Life Support Modules!"
msgstr ""

#: server/spacerace.cpp:390
msgid "Your spaceship already has the maximum number of Solar Panel Modules!"
msgstr ""

#: server/spacerace.cpp:414
#, c-format
msgid "The %s spaceship has arrived at Alpha Centauri."
msgstr ""

#: server/spacerace.cpp:425
#, c-format
msgid "Without guidance from the capital, the %s spaceship is lost!"
msgstr ""

#: server/srv_main.cpp:296
#, c-format
msgid "Scenario victory to %s."
msgstr ""

#: server/srv_main.cpp:324 server/stdinhand.cpp:4808
#, fuzzy
msgid "Game is over."
msgstr "Τέλος παιχνιδίου"

#: server/srv_main.cpp:360 server/srv_main.cpp:557
#, fuzzy, c-format
msgid "Team victory to %s."
msgstr "Περιοχή των  %s"

#: server/srv_main.cpp:426
#, fuzzy, c-format
msgid "Allied victory to %s."
msgstr "Περιοχή των  %s"

#: server/srv_main.cpp:452
#, c-format
msgid "Game ended in conquest victory for %s."
msgstr ""

#: server/srv_main.cpp:486
#, c-format
msgid "Game ended in cultural domination victory for %s."
msgstr ""

#: server/srv_main.cpp:497
msgid "Game ended as the turn limit was exceeded."
msgstr ""

#: server/srv_main.cpp:502
#, fuzzy
msgid ""
"Notice: game will end at the end of this turn due to 'endturn' server "
"setting."
msgstr "Το παιχνίδι θα τελειώσει το τέλος αυτού του έτους."

#: server/srv_main.cpp:567
#, c-format
msgid "Game ended in victory for %s."
msgstr ""

#: server/srv_main.cpp:594
#, c-format
msgid ""
"Notice: the %s spaceship will likely arrive at Alpha Centauri next turn."
msgstr ""

#: server/srv_main.cpp:812 server/srv_main.cpp:823
#, c-format
msgid "Your %s was disbanded in accordance with your peace treaty with the %s."
msgstr ""

#: server/srv_main.cpp:878
#, c-format
msgid ""
"Concerned citizens point out that the cease-fire with %s will run out soon."
msgstr ""

#: server/srv_main.cpp:902
#, c-format
msgid ""
"The cease-fire with %s would have run out, but your common ally %s convinces "
"you to extend it."
msgstr ""

#: server/srv_main.cpp:920 server/srv_main.cpp:924
#, c-format
msgid "The cease-fire with %s has run out. You are now at war with the %s."
msgstr ""

#: server/srv_main.cpp:964 server/srv_main.cpp:974
#, fuzzy, c-format
msgid ""
"The cease-fire between %s and %s has run out. They are at war. You cancel "
"your alliance with %s."
msgstr ""
"Η κατάπαυση πυρός μεταξύ %s και %s έχει λήξει. Είναι σε πόλεμο. Ακυρώνεις "
"συμμαχία με %s. "

#: server/srv_main.cpp:984
#, fuzzy, c-format
msgid ""
"The cease-fire between %s and %s has run out. They are at war. You cancel "
"your alliance with both."
msgstr ""
"Η κατάπαυση πυρός μεταξύ %s και %s έχει λήξει. Είναι σε πόλεμο. Ακυρώνεις "
"συμμαχία με %s. "

#: server/srv_main.cpp:1144
#, c-format
msgid "%s retired!"
msgstr ""

#: server/srv_main.cpp:1430
#, c-format
msgid "%s restored to the default value %d"
msgstr ""

#: server/srv_main.cpp:1437
#, fuzzy, c-format
msgid "%s now at value %d"
msgstr "%s αναπτύσσεται σε μέγεθος %d"

#: server/srv_main.cpp:1508
msgid "Automatically placed spaceship parts that were still not placed."
msgstr ""

#: server/srv_main.cpp:1710
#, fuzzy, c-format
msgid "%s disappears from %s."
msgstr "Οι  %s απέκτησαν %s από %s."

#: server/srv_main.cpp:1740
#, fuzzy, c-format
msgid "%s appears to %s."
msgstr "%s κατέκτησε %s."

#: server/srv_main.cpp:1834
msgid "The game is already running."
msgstr "Το παιχνίδι τρέχει ήδη."

#: server/srv_main.cpp:1843
#, c-format
msgid "%s lost control cmdlevel on game start.  Use voting from now on."
msgstr ""
"%s έχασε έλεγχο cmdlevel κατά την εκκίνηση του παιχνιδίου. Χρησιμοποίησε "
"ψηφοφορία από δώ και πέρα."

#: server/srv_main.cpp:1852
msgid "Starting game."
msgstr "Αρχίζει το παιχνίδι. "

#: server/srv_main.cpp:1959
#, c-format
msgid "request for unknown report (type %d)"
msgstr "αίτηση για αγνώστη αναφορά (τύπου %d)"

#: server/srv_main.cpp:2044
#, c-format
msgid "Warning: rejecting old client %s"
msgstr "Προειδοποίηση: απορρίπτεται ο παλιός πελάτης %s"

#: server/srv_main.cpp:2054
#, fuzzy
msgid ""
"Your client is too old. To use this server, please upgrade your client to a "
"more recent Freeciv21 release."
msgstr ""
"Η εκδοσή σου είναι πολύ παλία. Για να χρησιμοποιήσεις αυτόν τον εξυπηρετητή "
"παρακαλώ αναβάθμισε τον πελάτη σου σε μια CVS έκδοση ύστερη από 2003-11-28 ή "
"Freeciv 2.2 ή μετά."

#: server/srv_main.cpp:2108
#, fuzzy
msgid "You are not allowed to edit."
msgstr "Δεν επιτρέπονται επισκεπτες σε αυτόν τον εξυπηρετητή. Συγνώμη."

#: server/srv_main.cpp:2327 server/stdinhand.cpp:4380
#, fuzzy, c-format
msgid "%s nation is not available for user selection."
msgstr "το %s έθνος δεν είναι διαθέσιμο σε αυτό το σενάριο."

#: server/srv_main.cpp:2333 server/stdinhand.cpp:4387
#, c-format
msgid "%s nation is already in use."
msgstr "το %s έθνος χρησιμοποιείται ήδη."

#: server/srv_main.cpp:2349
#, c-format
msgid "%s is the %s ruler %s."
msgstr "%s είναι ο %s ηγέτης %s"

#: server/srv_main.cpp:2426
#, c-format
msgid "Waiting to start game: %d out of %d players are ready to start."
msgstr ""
"Περιμένοντας να αρχίσει το παιχνίδι: %d από τους %d παίχτες είναι έτοιμοι να "
"αρχίσουν. "

#: server/srv_main.cpp:2452
msgid "requested more than 'maxplayers' setting"
msgstr ""

#: server/srv_main.cpp:2459
msgid ""
"not enough playable nations in this nation set (see 'nationset' setting)"
msgstr ""

#: server/srv_main.cpp:2462
msgid "not enough playable nations"
msgstr ""

#: server/srv_main.cpp:2819 server/srv_main.cpp:2823
#, c-format
msgid "%s rules the %s."
msgstr "%s κυβερνάει τους %s."

#: server/srv_main.cpp:2846
msgid "The game is over..."
msgstr "Το παιχνίδι τελείωσε..."

#: server/srv_main.cpp:2981
msgid "Failed to create suitable map, retrying with another mapseed."
msgstr ""

#: server/srv_main.cpp:2988
#, c-format
msgid "Attempt %d/%d"
msgstr ""

#: server/srv_main.cpp:3013
msgid "Cannot create suitable map with given settings."
msgstr ""

#: server/srv_main.cpp:3036 server/srv_main.cpp:3038
#, fuzzy, c-format
msgid "Setting '%s' has been adjusted from %s to %s."
msgstr "%s απομακρύνθηκε από το παιχνίδι."

#: server/stdinhand.cpp:186
msgid "Can't use an empty name."
msgstr ""

#: server/stdinhand.cpp:189
#, c-format
msgid "That name exceeds the maximum of %d chars."
msgstr ""

#: server/stdinhand.cpp:194
msgid "That name is not allowed."
msgstr ""

#: server/stdinhand.cpp:312
msgid "(ambiguous)"
msgstr ""

#: server/stdinhand.cpp:415
msgid "Name is empty, so cannot be a player."
msgstr ""

#: server/stdinhand.cpp:419
msgid "Name is too long, so cannot be a player."
msgstr ""

#: server/stdinhand.cpp:423
#, c-format
msgid "Player name prefix '%s' is ambiguous."
msgstr ""

#: server/stdinhand.cpp:426
#, c-format
msgid "No player by the name of '%s'."
msgstr ""

#: server/stdinhand.cpp:431 server/stdinhand.cpp:466
#, c-format
msgid "Unexpected match_result %d (%s) for '%s'."
msgstr ""

#: server/stdinhand.cpp:450
msgid "Name is empty, so cannot be a connection."
msgstr ""

#: server/stdinhand.cpp:454
msgid "Name is too long, so cannot be a connection."
msgstr ""

#: server/stdinhand.cpp:458
#, c-format
msgid "Connection name prefix '%s' is ambiguous."
msgstr ""

#: server/stdinhand.cpp:461
#, c-format
msgid "No connection by the name of '%s'."
msgstr ""

#: server/stdinhand.cpp:482
#, c-format
msgid "Open metaserver connection to [%s]."
msgstr ""

#: server/stdinhand.cpp:495
#, c-format
msgid "Close metaserver connection to [%s]."
msgstr ""

#: server/stdinhand.cpp:511
msgid "Metaserver connection is open."
msgstr ""

#: server/stdinhand.cpp:514
msgid "Metaserver connection is closed."
msgstr ""

#: server/stdinhand.cpp:530
msgid "Metaserver connection is already open."
msgstr ""

#: server/stdinhand.cpp:540
msgid "Metaserver connection is already closed."
msgstr ""

#: server/stdinhand.cpp:545
msgid "Argument must be 'u', 'up', 'd', 'down', 'p', 'persistent', or '?'."
msgstr ""

#: server/stdinhand.cpp:567
#, c-format
msgid "Metaserver patches string set to '%s'."
msgstr ""

#: server/stdinhand.cpp:570
#, c-format
msgid "Metaserver patches string set to '%s', not reporting to metaserver."
msgstr ""

#: server/stdinhand.cpp:594
#, c-format
msgid "Metaserver message string set to '%s'."
msgstr ""

#: server/stdinhand.cpp:597
#, c-format
msgid "Metaserver message string set to '%s', not reporting to metaserver."
msgstr ""

#: server/stdinhand.cpp:623
#, c-format
msgid "Metaserver is now [%s]."
msgstr ""

#: server/stdinhand.cpp:633
#, c-format
msgid "Server id: %s"
msgstr ""

#: server/stdinhand.cpp:647 server/stdinhand.cpp:665
msgid "You cannot save games manually on this server."
msgstr ""

#: server/stdinhand.cpp:683
#, c-format
msgid "%s is now under AI control."
msgstr ""

#: server/stdinhand.cpp:692
#, c-format
msgid "%s is now under human control."
msgstr ""

#: server/stdinhand.cpp:744
msgid "Wrong number of arguments to create command."
msgstr ""

#: server/stdinhand.cpp:801
msgid "A living user already exists by that name."
msgstr ""

#: server/stdinhand.cpp:809
#, fuzzy
msgid "A living player already exists by that name."
msgstr "Όλοι οι παίχτες είναι έτοιμοι, αρχίζει το παιχνίδι."

#: server/stdinhand.cpp:816
#, fuzzy, c-format
msgid "Can't create player, requested nation %s not in current nation set."
msgstr "Αλλάζει, προσθέτει ή αφαιρεί την σχέση ενός παίχτη με μία ομάδα."

#: server/stdinhand.cpp:825
#, c-format
msgid "Can't create players, nation %s conflicts with %s."
msgstr ""

#: server/stdinhand.cpp:837
#, fuzzy
msgid "Can't create players, no nations available."
msgstr "Αλλάζει, προσθέτει ή αφαιρεί την σχέση ενός παίχτη με μία ομάδα."

#: server/stdinhand.cpp:854 server/stdinhand.cpp:866
#, fuzzy, c-format
msgid "%s is replacing dead player %s as an AI-controlled player."
msgstr "%s προστέθηκε σαν  %s επιπέδου παίχτης ελεγχόμενος από ΤΝ."

#: server/stdinhand.cpp:891 server/stdinhand.cpp:1034
#, fuzzy, c-format
msgid "Failed to create new player %s."
msgstr "αποκόλληση από ένα παίχτη"

#: server/stdinhand.cpp:897
#, fuzzy, c-format
msgid "New player %s created."
msgstr "Κάνε παίχτη ενεργό"

#: server/stdinhand.cpp:913
#, fuzzy, c-format
msgid " Nation of the new player: %s."
msgstr "αποκόλληση από ένα παίχτη"

#: server/stdinhand.cpp:971
msgid "A player already exists by that name."
msgstr ""

#: server/stdinhand.cpp:975
msgid "A user already exists by that name."
msgstr ""

#: server/stdinhand.cpp:985
msgid "Can't add more players, server is full."
msgstr ""

#: server/stdinhand.cpp:992
#, fuzzy
msgid ""
"Can't add more players, not enough playable nations in current nation set "
"(see 'nationset' setting)."
msgstr "Αλλάζει, προσθέτει ή αφαιρεί την σχέση ενός παίχτη με μία ομάδα."

#: server/stdinhand.cpp:997
#, fuzzy
msgid "Can't add more players, not enough playable nations."
msgstr "Αλλάζει, προσθέτει ή αφαιρεί την σχέση ενός παίχτη με μία ομάδα."

#: server/stdinhand.cpp:1007
#, c-format
msgid "There is no AI type %s."
msgstr ""

#: server/stdinhand.cpp:1024
#, fuzzy, c-format
msgid "%s replacing %s as an AI-controlled player."
msgstr "%s προστέθηκε σαν  %s επιπέδου παίχτης ελεγχόμενος από ΤΝ."

#: server/stdinhand.cpp:1039
#, fuzzy, c-format
msgid "%s has been added as an AI-controlled player (%s)."
msgstr "%s προστέθηκε σαν  %s επιπέδου παίχτης ελεγχόμενος από ΤΝ."

#: server/stdinhand.cpp:1084
#, c-format
msgid ""
"Command level '%s' or greater needed to remove a player once the game has "
"started."
msgstr ""

#: server/stdinhand.cpp:1097
#, c-format
msgid "Removed player %s from the game."
msgstr ""

#: server/stdinhand.cpp:1157 server/stdinhand.cpp:3830
#: server/stdinhand.cpp:4051
#, c-format
msgid "Name \"%s\" disallowed for security reasons."
msgstr ""

#: server/stdinhand.cpp:1170
#, c-format
msgid "No command script found by the name \"%s\"."
msgstr ""

#: server/stdinhand.cpp:1178
#, fuzzy, c-format
msgid "Loading script file '%s'."
msgstr "Δεν μπόρεσα να φορτώσω αρχείο σεναρίου συνόλου-κανόνων \"%s\"."

#: server/stdinhand.cpp:1203
#, c-format
msgid "Cannot read command line scriptfile '%s'."
msgstr ""

#: server/stdinhand.cpp:1206 server/stdinhand.cpp:4967
#, c-format
msgid "Could not read script file '%s'."
msgstr ""

#: server/stdinhand.cpp:1289
#, c-format
msgid "Could not write script file '%s'."
msgstr ""

#: server/stdinhand.cpp:1301
msgid "You cannot use the write command on this server for security reasons."
msgstr ""

#: server/stdinhand.cpp:1329
#, c-format
msgid ""
"Cannot decrease command access level '%s' for connection '%s'; you only have "
"'%s'."
msgstr ""

#: server/stdinhand.cpp:1337
#, c-format
msgid "Command access level set to '%s' for connection %s."
msgstr ""

#: server/stdinhand.cpp:1388
#, c-format
msgid ""
"Anyone can now become game organizer '%s' by issuing the 'first' command."
msgstr ""

#: server/stdinhand.cpp:1412
msgid "Command access levels in effect:"
msgstr ""

#: server/stdinhand.cpp:1427
#, c-format
msgid "Command access level for new connections: %s"
msgstr ""

#: server/stdinhand.cpp:1430
#, c-format
msgid "Command access level for first player to take it: %s"
msgstr ""

#: server/stdinhand.cpp:1448
#, fuzzy, c-format
msgid "Command access level must be one of %s."
msgstr "Θέτει ή διαβάζει επίπεδα πρόσβασης εντολών."

#: server/stdinhand.cpp:1453
#, c-format
msgid ""
"Cannot increase command access level to '%s'; you only have '%s' yourself."
msgstr ""

#: server/stdinhand.cpp:1483 server/stdinhand.cpp:1497
#: server/stdinhand.cpp:1518
#, c-format
msgid "Command access level set to '%s' for new players."
msgstr ""

#: server/stdinhand.cpp:1488 server/stdinhand.cpp:1502
#: server/stdinhand.cpp:1512
#, c-format
msgid "Command access level set to '%s' for first player to grab it."
msgstr ""

#: server/stdinhand.cpp:1547
msgid "The 'first' command makes no sense from the server command line."
msgstr ""

#: server/stdinhand.cpp:1552
#, c-format
msgid "You already have command access level '%s' or better."
msgstr ""

#: server/stdinhand.cpp:1557
msgid "Someone else is already game organizer."
msgstr ""

#: server/stdinhand.cpp:1562
#, c-format
msgid "Connection %s has opted to become the game organizer."
msgstr ""

#: server/stdinhand.cpp:1575
msgid "Default cmdlevel lowered to 'basic' on game start."
msgstr ""

#: server/stdinhand.cpp:1616
#, fuzzy
msgid "The timeout is currently disabled."
msgstr "Διέλυσε"

#: server/stdinhand.cpp:1623
#, c-format, qt-format
msgid "The 'timeout' setting is:          %6d s = %s"
msgstr ""

#: server/stdinhand.cpp:1628
#, fuzzy
msgid "The game is currently not running."
msgstr "Το παιχνίδι τρέχει ήδη."

#: server/stdinhand.cpp:1636
#, c-format, qt-format
msgid "The current phase has now lasted:  %6d s = %s"
msgstr ""

#: server/stdinhand.cpp:1641
#, c-format, qt-format
msgid "Time left:                         %6d s = %s"
msgstr ""

#: server/stdinhand.cpp:1656
msgid "Cannot change the turn timeout while the game is not running."
msgstr ""

#: server/stdinhand.cpp:1661
msgid "The timeout is disabled, use /set timeout."
msgstr ""

#: server/stdinhand.cpp:1668 server/stdinhand.cpp:1677
#, fuzzy
msgid "Invalid time specified."
msgstr "Καθορίστηκε λάθος ποσό χρυσού."

#: server/stdinhand.cpp:1684
msgid "Time too big."
msgstr ""

#: server/stdinhand.cpp:1698
#, c-format
msgid "Adding %d seconds to the current timeout"
msgstr ""

#: server/stdinhand.cpp:1702
#, c-format
msgid "Setting the remaining time to %d seconds"
msgstr ""

#: server/stdinhand.cpp:1732
#, c-format
msgid "Invalid argument %d."
msgstr ""

#: server/stdinhand.cpp:1737 server/stdinhand.cpp:3370
#: server/stdinhand.cpp:3515 server/stdinhand.cpp:3527
#: server/stdinhand.cpp:3720 server/stdinhand.cpp:3818
#, c-format
msgid ""
"Usage:\n"
"%s"
msgstr ""

#: server/stdinhand.cpp:1745
#, c-format
msgid "Dynamic timeout set to %d %d %d %d"
msgstr ""

#: server/stdinhand.cpp:1823
#, fuzzy, c-format
msgid "Option: %s  -  %s"
msgstr "Πληθυσμός:       %5d"

#: server/stdinhand.cpp:1828
#, fuzzy, c-format
msgid "Option: %s"
msgstr "Πληθυσμός: %s"

#: server/stdinhand.cpp:1836 server/stdinhand.cpp:6502
msgid "Description:"
msgstr ""

#: server/stdinhand.cpp:1841
#, c-format
msgid "Status: %s"
msgstr ""

#: server/stdinhand.cpp:1843
msgid "changeable"
msgstr ""

#: server/stdinhand.cpp:1844
msgid "fixed"
msgstr ""

#: server/stdinhand.cpp:1853 server/stdinhand.cpp:1870
#: server/stdinhand.cpp:1883
#, fuzzy
msgid "Value:"
msgstr "Αρσενικό"

#: server/stdinhand.cpp:1853 tools/civmanual.cpp:236
msgid "Minimum:"
msgstr ""

#: server/stdinhand.cpp:1854 server/stdinhand.cpp:1871
#: server/stdinhand.cpp:1884 tools/civmanual.cpp:236 tools/civmanual.cpp:268
msgid "Default:"
msgstr "Προκαθορισμένo:"

#: server/stdinhand.cpp:1854 tools/civmanual.cpp:237
msgid "Maximum:"
msgstr "Μέγιστο,"

#: server/stdinhand.cpp:1861 tools/civmanual.cpp:243
msgid "Possible values:"
msgstr ""

#: server/stdinhand.cpp:1878 tools/civmanual.cpp:254
msgid "Possible values (option can take any number of these):"
msgstr ""

#: server/stdinhand.cpp:1905
msgid "Explanations are available for the following server options:"
msgstr ""

#: server/stdinhand.cpp:1954
msgid "No explanation for that yet."
msgstr ""

#: server/stdinhand.cpp:1957 server/stdinhand.cpp:3001
msgid "Ambiguous option name."
msgstr ""

#: server/stdinhand.cpp:1977
#, c-format
msgid "Server Operator: %s"
msgstr ""

#: server/stdinhand.cpp:2016
#, c-format
msgid "Connectmsg truncated to %u bytes."
msgstr ""

#: server/stdinhand.cpp:2062 server/stdinhand.cpp:2098
#: server/stdinhand.cpp:2115
#, c-format
msgid "Player '%s' now has AI skill level '%s'."
msgstr ""

#: server/stdinhand.cpp:2102
#, c-format
msgid "%s is not controlled by the AI."
msgstr ""

#: server/stdinhand.cpp:2123
#, c-format
msgid "Default AI skill level set to '%s'."
msgstr ""

#: server/stdinhand.cpp:2141
msgid "This command is client only."
msgstr ""

#: server/stdinhand.cpp:2148
msgid "Only players may use the away command."
msgstr ""

#: server/stdinhand.cpp:2158
#, c-format
msgid "%s set to away mode."
msgstr ""

#: server/stdinhand.cpp:2163
#, c-format
msgid "%s returned to game."
msgstr ""

#: server/stdinhand.cpp:2232
#, c-format
msgid "Sorry, you do not have access to view option '%s'."
msgstr ""

#: server/stdinhand.cpp:2241
#, c-format
msgid "Unknown option '%s'."
msgstr ""

#: server/stdinhand.cpp:2254
#, c-format
msgid "Current ruleset directory is \"%s\""
msgstr ""

#: server/stdinhand.cpp:2279
msgid "All options with non-default values"
msgstr ""

#: server/stdinhand.cpp:2282
msgid "All options"
msgstr ""

#: server/stdinhand.cpp:2285
msgid "Vital options"
msgstr ""

#: server/stdinhand.cpp:2288
msgid "Situational options"
msgstr ""

#: server/stdinhand.cpp:2291
msgid "Rarely used options"
msgstr ""

#: server/stdinhand.cpp:2294
msgid "Options locked by the ruleset"
msgstr ""

#: server/stdinhand.cpp:2306
msgid "In the column '##' the status of the option is shown:"
msgstr ""

#: server/stdinhand.cpp:2307
#, fuzzy
msgid " - a '!' means the option is locked by the ruleset."
msgstr "%s απομακρύνθηκε από το παιχνίδι."

#: server/stdinhand.cpp:2308
msgid " - a '+' means you may change the option."
msgstr ""

#: server/stdinhand.cpp:2309
#, fuzzy
msgid " - a '~' means that option follows default value."
msgstr "%s απομακρύνθηκε από το παιχνίδι."

#: server/stdinhand.cpp:2310
#, fuzzy
msgid " - a '=' means the value is same as default."
msgstr "%s απομακρύνθηκε από το παιχνίδι."

#: server/stdinhand.cpp:2312
#, c-format
msgid "%-*s ## value (min, max)"
msgstr ""

#: server/stdinhand.cpp:2313
msgid "Option"
msgstr ""

#: server/stdinhand.cpp:2358
msgid "A help text for each option is available via 'help <option>'."
msgstr ""

#: server/stdinhand.cpp:2362
msgid ""
"Try 'show situational' or 'show rare' to show more options.\n"
"Try 'show changed' to show settings with non-default values.\n"
"Try 'show locked' to show settings locked by the ruleset."
msgstr ""

#: server/stdinhand.cpp:2461
msgid "Cannot change teams once game has begun."
msgstr ""

#: server/stdinhand.cpp:2476 server/stdinhand.cpp:2604
#: server/stdinhand.cpp:2790 server/stdinhand.cpp:2818
#: server/stdinhand.cpp:2866 server/stdinhand.cpp:2901
#: server/stdinhand.cpp:2951 server/stdinhand.cpp:2977
#: server/stdinhand.cpp:3038
#, c-format
msgid ""
"Undefined argument.  Usage:\n"
"%s"
msgstr ""

#: server/stdinhand.cpp:2498
#, c-format
msgid "No such team %s.  Please give a valid team name or number."
msgstr ""

#: server/stdinhand.cpp:2506
msgid "Cannot team a barbarian."
msgstr ""

#: server/stdinhand.cpp:2512
#, c-format
msgid "Player %s set to team %s."
msgstr ""

#: server/stdinhand.cpp:2536 server/voting.cpp:547
#, fuzzy
msgid "Teamvote"
msgstr "Ομάδα"

#: server/stdinhand.cpp:2536 server/voting.cpp:552
msgid "Vote"
msgstr ""

#: server/stdinhand.cpp:2539
#, c-format, qt-format
msgid ""
"%s %d \"%s\" (needs %0.0f%%%s): %d for, %d against, and %d abstained out of "
"%d players."
msgstr ""

#: server/stdinhand.cpp:2544
msgid " no dissent"
msgstr ""

#: server/stdinhand.cpp:2553
msgid "There are no votes going on."
msgstr ""

#: server/stdinhand.cpp:2589 server/stdinhand.cpp:2712
#: server/stdinhand.cpp:4624 server/stdinhand.cpp:4833
msgid "You are not allowed to use this command."
msgstr ""

#: server/stdinhand.cpp:2598
#, c-format
msgid "The argument \"%s\" is ambiguous."
msgstr ""

#: server/stdinhand.cpp:2617
#, fuzzy
msgid "There are no votes running."
msgstr "Το παιχνίδι τρέχει ήδη."

#: server/stdinhand.cpp:2621
#, c-format
msgid "No legal last vote (%d %s)."
msgstr ""

#: server/stdinhand.cpp:2629
msgid "Value must be an integer."
msgstr ""

#: server/stdinhand.cpp:2636 server/stdinhand.cpp:2721
#, c-format
msgid "No such vote (%d)."
msgstr ""

#: server/stdinhand.cpp:2642
#, fuzzy
msgid "You are not allowed to vote on that."
msgstr "Δεν επιτρέπονται επισκεπτες σε αυτόν τον εξυπηρετητή. Συγνώμη."

#: server/stdinhand.cpp:2647
#, c-format
msgid "You voted for \"%s\""
msgstr ""

#: server/stdinhand.cpp:2651
#, c-format
msgid "You voted against \"%s\""
msgstr ""

#: server/stdinhand.cpp:2656
#, c-format
msgid "You abstained from voting on \"%s\""
msgstr ""

#: server/stdinhand.cpp:2688
msgid "Missing argument <vote number> or the string \"all\"."
msgstr ""

#: server/stdinhand.cpp:2695
#, fuzzy
msgid "You don't have any vote going on."
msgstr "Δεν έχεις εργάτη εδώ."

#: server/stdinhand.cpp:2702
#, fuzzy
msgid "There isn't any vote going on."
msgstr "Το παιχνίδι τρέχει ήδη."

#: server/stdinhand.cpp:2708
msgid "All votes have been removed."
msgstr ""

#: server/stdinhand.cpp:2727
#, fuzzy, c-format
msgid "You are not allowed to cancel this vote (%d)."
msgstr "Δεν επιτρέπονται επισκεπτες σε αυτόν τον εξυπηρετητή. Συγνώμη."

#: server/stdinhand.cpp:2733
msgid "Usage: /cancelvote [<vote number>|all]"
msgstr ""

#: server/stdinhand.cpp:2743
#, c-format
msgid "%s has canceled the vote \"%s\" (number %d)."
msgstr ""

#: server/stdinhand.cpp:2750
#, c-format
msgid "The vote \"%s\" (number %d) has been canceled."
msgstr ""

#: server/stdinhand.cpp:2769
msgid "Can only use this command once game has begun."
msgstr ""

#: server/stdinhand.cpp:2804
#, c-format
msgid "%s diplomacy no longer debugged"
msgstr ""

#: server/stdinhand.cpp:2807
#, c-format
msgid "%s diplomacy debugged"
msgstr ""

#: server/stdinhand.cpp:2831
#, c-format
msgid "%s tech no longer debugged"
msgstr ""

#: server/stdinhand.cpp:2835
#, c-format
msgid "%s tech debugged"
msgstr ""

#: server/stdinhand.cpp:2854 server/stdinhand.cpp:2857
#, c-format
msgid "players=%d cities=%d citizens=%d units=%d"
msgstr ""

#: server/stdinhand.cpp:2873 server/stdinhand.cpp:2908
msgid "Value 2 & 3 must be integer."
msgstr ""

#: server/stdinhand.cpp:2877 server/stdinhand.cpp:2912
msgid "Bad map coordinates."
msgstr ""

#: server/stdinhand.cpp:2883
msgid "No city at this coordinate."
msgstr ""

#: server/stdinhand.cpp:2888
#, c-format
msgid "%s no longer debugged"
msgstr ""

#: server/stdinhand.cpp:2919 server/stdinhand.cpp:2966
#, c-format
msgid "%s %s no longer debugged."
msgstr ""

#: server/stdinhand.cpp:2938
msgid "Ferry system is no longer in debug mode."
msgstr ""

#: server/stdinhand.cpp:2942
msgid "Ferry system in debug mode."
msgstr ""

#: server/stdinhand.cpp:2956
msgid "Value 2 must be integer."
msgstr ""

#: server/stdinhand.cpp:2960
#, c-format
msgid "Unit %d does not exist."
msgstr ""

#: server/stdinhand.cpp:2997
#, c-format
msgid "Option '%s' not recognized."
msgstr ""

#: server/stdinhand.cpp:3006
#, c-format
msgid "Use the '%srulesetdir' command to change the ruleset directory."
msgstr ""

#: server/stdinhand.cpp:3082
#, c-format
msgid "The parameter %s should only contain +- and 0-9."
msgstr ""

#: server/stdinhand.cpp:3176
#, fuzzy, c-format
msgid "Console: '%s' has been set to %s."
msgstr "%s απομακρύνθηκε από το παιχνίδι."

#: server/stdinhand.cpp:3222
msgid "You cannot take a new player at this time."
msgstr ""

#: server/stdinhand.cpp:3243
msgid "You cannot take a new player because there are no free player slots."
msgstr ""

#: server/stdinhand.cpp:3264
msgid "Sorry, one can't observe globally in this game."
msgstr ""

#: server/stdinhand.cpp:3272
msgid "Sorry, one can't observe barbarians in this game."
msgstr ""

#: server/stdinhand.cpp:3275
msgid "Sorry, one can't take barbarians in this game."
msgstr ""

#: server/stdinhand.cpp:3284
msgid "Sorry, one can't observe dead players in this game."
msgstr ""

#: server/stdinhand.cpp:3288
msgid "Sorry, one can't take dead players in this game."
msgstr ""

#: server/stdinhand.cpp:3298
msgid "Sorry, one can't observe AI players in this game."
msgstr ""

#: server/stdinhand.cpp:3301
msgid "Sorry, one can't take AI players in this game."
msgstr ""

#: server/stdinhand.cpp:3311
msgid "Sorry, one can't observe human players in this game."
msgstr ""

#: server/stdinhand.cpp:3315
msgid "Sorry, one can't take human players in this game."
msgstr ""

#: server/stdinhand.cpp:3325
msgid "Sorry, one can't observe in this game."
msgstr ""

#: server/stdinhand.cpp:3330
msgid "Sorry, one can't take players in this game."
msgstr ""

#: server/stdinhand.cpp:3338
msgid "Sorry, one can't take players already connected in this game."
msgstr ""

#: server/stdinhand.cpp:3377 server/stdinhand.cpp:3522
msgid "Only the player name form is allowed."
msgstr ""

#: server/stdinhand.cpp:3433
#, c-format
msgid "%s already controls %s. Using 'observe' would remove %s"
msgstr ""

#: server/stdinhand.cpp:3442
#, c-format
msgid "%s is already observing %s."
msgstr ""

#: server/stdinhand.cpp:3445
#, c-format
msgid "%s is already observing."
msgstr ""

#: server/stdinhand.cpp:3472
#, c-format
msgid "%s now observes %s"
msgstr ""

#: server/stdinhand.cpp:3475
#, c-format
msgid "%s now observes"
msgstr ""

#: server/stdinhand.cpp:3536
#, fuzzy, c-format
msgid "\"%s\" is not a valid username."
msgstr "Καλύτερες επιθετικές μονάδες"

#: server/stdinhand.cpp:3557
msgid "You cannot issue \"/take -\" when the game has already started."
msgstr ""

#: server/stdinhand.cpp:3584
#, c-format
msgid "A delegation is active for player '%s'. /take not possible."
msgstr ""

#: server/stdinhand.cpp:3602
#, fuzzy, c-format
msgid "%s already controls %s."
msgstr "%s χάθηκαν μαζί με τον έλεγχο της %s."

#: server/stdinhand.cpp:3615
#, c-format
msgid "There is no free player slot for %s."
msgstr ""

#: server/stdinhand.cpp:3630
#, c-format
msgid "Reassigned nation to %s by server console."
msgstr ""

#: server/stdinhand.cpp:3633
#, c-format
msgid "Reassigned nation to %s by %s."
msgstr ""

#: server/stdinhand.cpp:3685
#, fuzzy, c-format
msgid "%s now controls %s (%s, %s)."
msgstr "ο %s κυβερνάει τώρα τους %s σαν %s."

#: server/stdinhand.cpp:3689 server/stdinhand.cpp:6849
msgid "Human"
msgstr ""

#: server/stdinhand.cpp:3690
msgid "Alive"
msgstr ""

#: server/stdinhand.cpp:3690
msgid "Dead"
msgstr ""

#: server/stdinhand.cpp:3693
#, fuzzy, c-format
msgid "%s failed to attach to any player."
msgstr "αποκόλληση από ένα παίχτη"

#: server/stdinhand.cpp:3743
msgid "You can not detach other users."
msgstr ""

#: server/stdinhand.cpp:3752
#, c-format
msgid "%s is not attached to any player."
msgstr ""

#: server/stdinhand.cpp:3762
#, c-format
msgid "%s detaching from %s"
msgstr ""

#: server/stdinhand.cpp:3765
#, c-format
msgid "%s no longer observing."
msgstr ""

#: server/stdinhand.cpp:3824
msgid "Cannot load a game while another is running."
msgstr ""

#: server/stdinhand.cpp:3884
#, c-format
msgid "Cannot find savegame or scenario with the name \"%s\"."
msgstr ""

#: server/stdinhand.cpp:3899
#, c-format
msgid "Could not load savefile: %s"
msgstr ""

#: server/stdinhand.cpp:4031
msgid ""
"You must provide a ruleset name. Use \"/show ruleset\" to see what is the "
"current ruleset."
msgstr ""

#: server/stdinhand.cpp:4038
msgid "This setting can't be modified after the game has started."
msgstr ""

#: server/stdinhand.cpp:4044
#, c-format
msgid "Ruleset directory is already \"%s\""
msgstr ""

#: server/stdinhand.cpp:4092
#, c-format
msgid "Ruleset directory set to \"%s\""
msgstr ""

#: server/stdinhand.cpp:4096
#, fuzzy, c-format
msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
msgstr "αποκόλληση από ένα παίχτη"

#: server/stdinhand.cpp:4116 server/stdinhand.cpp:4151
#: server/stdinhand.cpp:6763
msgid "That would be rather silly, since you are not a player."
msgstr ""

#: server/stdinhand.cpp:4122
#, c-format
msgid "%s. Try /help ignore"
msgstr ""

#: server/stdinhand.cpp:4134
#, c-format
msgid "Added pattern %s as entry %d to your ignore list."
msgstr ""

#: server/stdinhand.cpp:4160 server/stdinhand.cpp:6768
#, fuzzy
msgid "Your ignore list is empty."
msgstr "Η  %s λίστα εργασίας είναι τώρα κενή"

#: server/stdinhand.cpp:4167
msgid "Missing range. Try /help unignore."
msgstr ""

#: server/stdinhand.cpp:4176 server/stdinhand.cpp:4184
#: server/stdinhand.cpp:4190
#, c-format
msgid "\"%s\" is not a valid range. Try /help unignore."
msgstr ""

#: server/stdinhand.cpp:4198
#, c-format
msgid "Invalid entry number: %d."
msgstr ""

#: server/stdinhand.cpp:4201
#, fuzzy, c-format
msgid "Invalid range: %d to %d."
msgstr "Γύροι για στόχο: %d μέχρι %d"

#: server/stdinhand.cpp:4217
#, c-format
msgid "Removed pattern %s (entry %d) from your ignore list."
msgstr ""

#: server/stdinhand.cpp:4249
msgid "Two arguments needed. See '/help playercolor'."
msgstr ""

#: server/stdinhand.cpp:4278
msgid "Can only unset player color before game starts."
msgstr ""

#: server/stdinhand.cpp:4286
msgid "Invalid player color definition. See '/help playercolor'."
msgstr ""

#: server/stdinhand.cpp:4299
#, c-format
msgid "Warning: new color [%s] for %s is identical to %s."
msgstr ""

#: server/stdinhand.cpp:4314
#, c-format
msgid "Color of player %s set to [%s]."
msgstr ""

#: server/stdinhand.cpp:4340
msgid "At least one argument needed. See '/help playernation'."
msgstr ""

#: server/stdinhand.cpp:4346
msgid "Can only set player nation before game starts."
msgstr ""

#: server/stdinhand.cpp:4363
#, fuzzy, c-format
msgid "Nation of player %s reset."
msgstr "αποκόλληση από ένα παίχτη"

#: server/stdinhand.cpp:4373
#, fuzzy, c-format
msgid "Unrecognized nation: %s."
msgstr "Ηνωμένα Έθνη"

#: server/stdinhand.cpp:4397
msgid "Player sex must be given when setting nation."
msgstr ""

#: server/stdinhand.cpp:4407
#, c-format
msgid "Unrecognized gender: %s, expecting 1 or 0."
msgstr ""

#: server/stdinhand.cpp:4416
#, c-format
msgid "Unrecognized style: %s."
msgstr ""

#: server/stdinhand.cpp:4444
#, fuzzy, c-format
msgid "Nation of player %s set to [%s]."
msgstr "αποκόλληση από ένα παίχτη"

#: server/stdinhand.cpp:4460
msgid "Goodbye."
msgstr ""

#: server/stdinhand.cpp:4524
msgid "Sorry, you are not allowed to use server commands."
msgstr ""

#: server/stdinhand.cpp:4550
#, c-format
msgid "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
msgstr ""

#: server/stdinhand.cpp:4555
#, c-format
msgid "Unknown command '%s%s'.  Try '%shelp'."
msgstr ""

#: server/stdinhand.cpp:4583
msgid "Your new vote canceled your previous vote."
msgstr ""

#: server/stdinhand.cpp:4590
msgid "New teamvote"
msgstr ""

#: server/stdinhand.cpp:4595
msgid "New vote"
msgstr "Νέα ψήφος"

#: server/stdinhand.cpp:4602
#, c-format
msgid "%s (number %d) by %s: %s"
msgstr ""

#: server/stdinhand.cpp:4612
#, c-format
msgid "Your new vote (\"%s\") was not legal or was not recognized."
msgstr ""

#: server/stdinhand.cpp:4659
msgid "(server prompt)"
msgstr ""

#: server/stdinhand.cpp:4812
msgid ""
"Ending the game. The server will restart once all clients have disconnected."
msgstr ""

#: server/stdinhand.cpp:4817
msgid "Cannot end the game: no game running."
msgstr ""

#: server/stdinhand.cpp:4838
msgid "You cannot surrender now."
msgstr ""

#: server/stdinhand.cpp:4845
#, fuzzy
msgid "You have already conceded the game."
msgstr "Έχεις ήδη αγοράσει αυτόν τον γύρο."

#: server/stdinhand.cpp:4854
#, c-format
msgid "%s has conceded the game and can no longer win."
msgstr ""

#: server/stdinhand.cpp:4905
#, fuzzy
msgid "Guessing argument 'ruleset'."
msgstr "Λείπει όρισμα για \"%s\".\n"

#: server/stdinhand.cpp:4909
#, fuzzy
msgid "Guessing argument 'game'."
msgstr "Λείπει όρισμα για \"%s\".\n"

#: server/stdinhand.cpp:4917
msgid "The valid arguments are: 'game', 'ruleset', 'script' or 'default'."
msgstr ""

#: server/stdinhand.cpp:4932
msgid "Reset all settings to the values at the game start."
msgstr ""

#: server/stdinhand.cpp:4935
msgid "No saved settings from the game start available."
msgstr ""

#: server/stdinhand.cpp:4939
#, fuzzy
msgid "No game started..."
msgstr "Το παιχνίδι ξεκίνησε"

#: server/stdinhand.cpp:4948
msgid "Reset all settings to ruleset values."
msgstr ""

#: server/stdinhand.cpp:4951
#, fuzzy
msgid "Failed to reset settings to ruleset values."
msgstr "αποκόλληση από ένα παίχτη"

#: server/stdinhand.cpp:4957
msgid "Reset all settings and rereading the server start script."
msgstr ""

#: server/stdinhand.cpp:4976
msgid "Reset all settings to default values."
msgstr ""

#: server/stdinhand.cpp:4982
msgid "Settings re-initialized."
msgstr ""

#: server/stdinhand.cpp:5014
#, c-format
msgid "Option '%s' reset to default value, and will track any default changes."
msgstr ""

#: server/stdinhand.cpp:5084
#, c-format
msgid "Fall back to old syntax '%slua <script command>'."
msgstr ""

#: server/stdinhand.cpp:5094
#, c-format
msgid "No lua command or lua script file. See '%shelp lua'."
msgstr ""

#: server/stdinhand.cpp:5106 server/stdinhand.cpp:5117
msgid "Unsafe Lua code can only be run by explicit command."
msgstr ""

#: server/stdinhand.cpp:5110 server/stdinhand.cpp:5121
#, fuzzy
msgid "You aren't allowed to run unsafe Lua code."
msgstr "Δεν επιτρέπονται επισκεπτες σε αυτόν τον εξυπηρετητή. Συγνώμη."

#: server/stdinhand.cpp:5136
#, c-format
msgid "Freeciv21 script '%s' disallowed for security reasons."
msgstr ""

#: server/stdinhand.cpp:5150
#, fuzzy, c-format
msgid "No Freeciv21 script found by the name '%s'."
msgstr "Δεν μπόρεσα να φορτώσω αρχείο σεναρίου συνόλου-κανόνων \"%s\"."

#: server/stdinhand.cpp:5173 server/stdinhand.cpp:5190
#, fuzzy, c-format
msgid "Loading Freeciv21 script file '%s'."
msgstr "Δεν μπόρεσα να φορτώσω αρχείο σεναρίου συνόλου-κανόνων \"%s\"."

#: server/stdinhand.cpp:5183 server/stdinhand.cpp:5201
#, fuzzy, c-format
msgid "Cannot read Freeciv21 script '%s'."
msgstr "Δεν μπόρεσα να φορτώσω αρχείο σεναρίου συνόλου-κανόνων \"%s\"."

#: server/stdinhand.cpp:5249
msgid "Game not started - cannot delegate yet."
msgstr ""

#: server/stdinhand.cpp:5308
#, c-format
msgid "Valid arguments for 'delegate' are: %s."
msgstr ""

#: server/stdinhand.cpp:5328
#, c-format
msgid "Command level '%s' or greater needed to modify others' delegations."
msgstr ""

#: server/stdinhand.cpp:5337
msgid "Please specify a player for whom delegation should be canceled."
msgstr ""

#: server/stdinhand.cpp:5347 server/stdinhand.cpp:5375
#, fuzzy
msgid "You can't switch players from the console."
msgstr "Δεν μπορείς να υποκινήσεις ανταρσία στην %s"

#: server/stdinhand.cpp:5365
msgid "Please specify a player for whom the delegation should be shown."
msgstr ""

#: server/stdinhand.cpp:5388
#, fuzzy
msgid "Please specify a player to take control of."
msgstr "αποκόλληση από ένα παίχτη"

#: server/stdinhand.cpp:5411
msgid "Please specify a user to whom control is to be delegated."
msgstr ""

#: server/stdinhand.cpp:5430
#, c-format
msgid ""
"Command level '%s' or greater or special permission needed to modify others' "
"delegations."
msgstr ""

#: server/stdinhand.cpp:5441
msgid "You do not control a player."
msgstr ""

#: server/stdinhand.cpp:5466
#, c-format
msgid ""
"Can't delegate control of '%s' belonging to %s while they are controlling "
"another player."
msgstr ""

#: server/stdinhand.cpp:5472
#, c-format
msgid "Can't change delegation of '%s' while controlled by delegate %s."
msgstr ""

#: server/stdinhand.cpp:5480
msgid ""
"You can't delegate control while you are controlling a delegated player "
"yourself."
msgstr ""

#: server/stdinhand.cpp:5495
#, c-format
msgid ""
"%s already owns '%s', so cannot also be delegate. Use '%sdelegate cancel' to "
"cancel an existing delegation."
msgstr ""

#: server/stdinhand.cpp:5506
msgid ""
"You can't delegate control to yourself. Use '/delegate cancel' to cancel an "
"existing delegation."
msgstr ""

#: server/stdinhand.cpp:5519 server/stdinhand.cpp:5534
#, c-format
msgid "Control of player '%s' delegated to user %s."
msgstr ""

#: server/stdinhand.cpp:5531 server/stdinhand.cpp:5544
#, c-format
msgid "No delegation defined for '%s'."
msgstr ""

#: server/stdinhand.cpp:5565 server/stdinhand.cpp:5640
#: server/stdinhand.cpp:5671
msgid "Unexpected failure."
msgstr ""

#: server/stdinhand.cpp:5570
#, c-format
msgid "Your delegated control of player '%s' was canceled."
msgstr ""

#: server/stdinhand.cpp:5575
#, fuzzy, c-format
msgid "Delegation of '%s' canceled."
msgstr "το %s έθνος χρησιμοποιείται ήδη."

#: server/stdinhand.cpp:5588
msgid ""
"You are already controlling a delegated player. Use '/delegate restore' to "
"relinquish control of your current player first."
msgstr ""

#: server/stdinhand.cpp:5602
msgid ""
"Can't take player while you have delegated control yourself. Use '/delegate "
"cancel' to cancel your own delegation first."
msgstr ""

#: server/stdinhand.cpp:5611
#, fuzzy, c-format
msgid "You already control '%s'."
msgstr "%s χάθηκαν μαζί με τον έλεγχο της %s."

#: server/stdinhand.cpp:5621
#, fuzzy, c-format
msgid "Control of player '%s' has not been delegated to you."
msgstr "%s απομακρύνθηκε από το παιχνίδι."

#: server/stdinhand.cpp:5630
#, fuzzy, c-format
msgid "Another user already controls player '%s'."
msgstr "%s χάθηκαν μαζί με τον έλεγχο της %s."

#: server/stdinhand.cpp:5646
#, fuzzy, c-format
msgid "%s is now controlling player '%s'."
msgstr "%s προστέθηκε σαν  %s επιπέδου παίχτης ελεγχόμενος από ΤΝ."

#: server/stdinhand.cpp:5658
msgid "You are not currently controlling a delegated player."
msgstr ""

#: server/stdinhand.cpp:5679
#, fuzzy, c-format
msgid "%s is now connected as %s."
msgstr "%s συνδέθηκε από %s."

#: server/stdinhand.cpp:5698
#, fuzzy, qt-format
msgid "%1 (observer)"
msgstr "  (παρατηρητής)"

#: server/stdinhand.cpp:5703
#, fuzzy
msgid "global observer"
msgstr "Παρακολούθησε"

#: server/stdinhand.cpp:5706
#, fuzzy
msgid "nothing"
msgstr "Ορατότητα"

#: server/stdinhand.cpp:5762
msgid "Ambiguous 'mapimg' command."
msgstr ""

#: server/stdinhand.cpp:5784 server/stdinhand.cpp:6107
#, c-format
msgid "The valid arguments are: %s."
msgstr ""

#: server/stdinhand.cpp:5797
#, fuzzy
msgid "Missing argument for 'mapimg define'."
msgstr "Λείπει όρισμα για \"%s\".\n"

#: server/stdinhand.cpp:5802 server/stdinhand.cpp:5811
#, fuzzy, c-format
msgid "Can't use definition: %s."
msgstr "Δεν μπόρεσα να ανοίξω το προσωρινό αρχείο"

#: server/stdinhand.cpp:5821
#, fuzzy, c-format
msgid "Defined as map image definition %d: '%s'."
msgstr "Λίστα αρχικών μονάδων παιχτών"

#: server/stdinhand.cpp:5831
#, fuzzy
msgid "Missing argument for 'mapimg delete'."
msgstr "Λείπει όρισμα για \"%s\".\n"

#: server/stdinhand.cpp:5844
msgid "All map image definitions deleted."
msgstr ""

#: server/stdinhand.cpp:5855
#, fuzzy, c-format
msgid "Couldn't delete definition: %s."
msgstr "Δεν μπόρεσα να ανοίξω το προσωρινό αρχείο"

#: server/stdinhand.cpp:5859
#, c-format
msgid "Map image definition %d deleted."
msgstr ""

#: server/stdinhand.cpp:5865
#, fuzzy, c-format
msgid "Bad argument for 'mapimg delete': '%s'."
msgstr "Λείπει όρισμα για \"%s\".\n"

#: server/stdinhand.cpp:5892
#, fuzzy, c-format
msgid "Couldn't show definition: %s."
msgstr "Δεν μπόρεσα να ανοίξω το προσωρινό αρχείο"

#: server/stdinhand.cpp:5897
#, fuzzy, c-format
msgid "Bad argument for 'mapimg show': '%s'."
msgstr "Λείπει όρισμα για \"%s\".\n"

#: server/stdinhand.cpp:5909
msgid "Map color test images saved."
msgstr ""

#: server/stdinhand.cpp:5915
#, fuzzy
msgid "Missing argument for 'mapimg create'."
msgstr "Λείπει όρισμα για \"%s\".\n"

#: server/stdinhand.cpp:5932 server/stdinhand.cpp:5949
#, fuzzy, c-format
msgid "Error saving map image %d: %s."
msgstr "Δεν μπόρεσα να φορτώσω αρχείο σεναρίου συνόλου-κανόνων \"%s\"."

#: server/stdinhand.cpp:5954
#, fuzzy, c-format
msgid "Bad argument for 'mapimg create': '%s'."
msgstr "Λείπει όρισμα για \"%s\".\n"

#: server/stdinhand.cpp:5980
msgid "No player given for aicmd."
msgstr ""

#: server/stdinhand.cpp:5999
msgid "No command for the AI console defined."
msgstr ""

#: server/stdinhand.cpp:6012
#, c-format
msgid "AI console for player %s. Command: '%s'."
msgstr ""

#: server/stdinhand.cpp:6018
#, c-format
msgid "No AI console defined for the AI '%s' of player %s."
msgstr ""

#: server/stdinhand.cpp:6022
#, fuzzy, c-format
msgid "No AI defined for player %s."
msgstr "%s συνδέθηκε από %s."

#: server/stdinhand.cpp:6061
msgid ""
"Freeciv21 database script not activated at server start. See the Freeciv21 "
"server's --auth command line option."
msgstr ""

#: server/stdinhand.cpp:6081
msgid "Ambiguous fcdb command."
msgstr ""

#: server/stdinhand.cpp:6208
#, c-format
msgid ""
"Not enough human players ('minplayers' server setting has value %d); game "
"will not start."
msgstr ""

#: server/stdinhand.cpp:6215
msgid "No players; game will not start."
msgstr ""

#: server/stdinhand.cpp:6220
msgid ""
"Not enough nations in the current nation set for all players; game will not "
"start. (See 'nationset' setting.)"
msgstr ""

#: server/stdinhand.cpp:6225
msgid "Not enough nations for all players; game will not start."
msgstr ""

#: server/stdinhand.cpp:6232
msgid ""
"Neither 'startcity' nor 'startunits' setting gives players anything to start "
"game with; game will not start."
msgstr ""

#: server/stdinhand.cpp:6243
msgid "All players are ready; starting game."
msgstr "Όλοι οι παίχτες είναι έτοιμοι, αρχίζει το παιχνίδι."

#: server/stdinhand.cpp:6261
msgid ""
"Cannot start the game: the game is waiting for all clients to disconnect."
msgstr ""

#: server/stdinhand.cpp:6268
msgid "Cannot start the game: it is already running."
msgstr ""

#: server/stdinhand.cpp:6299
#, c-format
msgid "Cutting connection %s."
msgstr ""

#: server/stdinhand.cpp:6301
#, fuzzy
msgid "connection cut"
msgstr "Διέκοψε σύνδεση"

#: server/stdinhand.cpp:6378
#, fuzzy
msgid "You may not kick yourself."
msgstr "Πρέπει να επιλέξεις φύλο"

#: server/stdinhand.cpp:6396
#, c-format
msgid ""
"There must be at least %d unique connections to the server for this command "
"to be valid."
msgstr ""

#: server/stdinhand.cpp:6425
#, fuzzy
msgid "kicked"
msgstr "μπλοκαρισμένο"

#: server/stdinhand.cpp:6441
#, fuzzy
msgid ""
"Welcome - this is the introductory help text for the Freeciv21 server.\n"
"\n"
"Two important server concepts are Commands and Options. Commands, such as "
"'help', are used to interact with the server. Some commands take one or more "
"arguments, separated by spaces. In many cases commands and command arguments "
"may be abbreviated. Options are settings which control the server as it is "
"running.\n"
"\n"
"To find out how to get more information about commands and options, use "
"'help help'.\n"
"\n"
"For the impatient, the main commands to get going are:\n"
"  show   -  to see current options\n"
"  set    -  to set options\n"
"  start  -  to start the game once players have connected\n"
"  save   -  to save the current game\n"
"  quit   -  to exit"
msgstr ""
"Καλώς ήρθες - αυτή είναι η εισαγωγική βοήθεια για τον εξυπηρετητή Freeciv.\n"
"\n"
"Δυο σημαντικές έννοιες του εξυπηρετητή είναι οι Εντολές και οι Επιλογές.\n"
"Εντολές, όπως η 'help' (βοήθεια) χρησιμοποιούνται για αλληλεπίδραση με τον "
"εξυπηρετητή.\n"
"Μερικές εντολές δέχονται ένα ή περισσότερα ορίσματα χωρισμένα με κενά.\n"
"Σε πολλές περιπτώσεις εντολές και ορίσματα μπορούν να συντομευθούν.\n"
"Οι Επιλογές είναι ρυθμίσεις του εξυπηρετητή καθώς τρέχει .\n"
"\n"
"Για να μάθεις περισσότερα για τις διαθέσιμες εντολές και επιλογές ,\n"
"εκτέλεσε την εντολή  'help help'.\n"
"\n"
"Για τον ανυπόμονο, οι ποιό σημαντικές εντολές για να ξεκινήσει είναι οι:\n"
"  show   - για να δει τρέχουσες επιλογές\n"
"  set      - για να θέσει τρέχουσες επιλογές\n"
"  start   - για να ξεκινήσει το παιχνίδι αφού συνδεθούν οι παίχτες\n"
"  save   - για να σώσει το τρέχων παιχνίδι\n"
"  quit    -  για έξοδο"

#: server/stdinhand.cpp:6477
#, c-format
msgid "Command: %s  -  %s"
msgstr ""

#: server/stdinhand.cpp:6482
#, fuzzy, c-format
msgid "Command: %s"
msgstr "Κομμουνισμός"

#: server/stdinhand.cpp:6486
msgid "Synopsis: "
msgstr ""

#: server/stdinhand.cpp:6495
#, c-format
msgid "Level: %s"
msgstr ""

#: server/stdinhand.cpp:6520
msgid "The following server commands are available:"
msgstr ""

#: server/stdinhand.cpp:6582
#, c-format
msgid "Possible matches: %s"
msgstr ""

#: server/stdinhand.cpp:6644
#, c-format
msgid "Help argument '%s' is ambiguous."
msgstr ""

#: server/stdinhand.cpp:6651
#, c-format
msgid "No match for help argument '%s'."
msgstr ""

#: server/stdinhand.cpp:6692
msgid "List of connections to server:"
msgstr ""

#: server/stdinhand.cpp:6696
msgid "<no connections>"
msgstr ""

#: server/stdinhand.cpp:6724
msgid "List of all delegations:"
msgstr ""

#: server/stdinhand.cpp:6737
#, c-format
msgid "%s delegates control over player '%s' to user %s%s."
msgstr ""

#: server/stdinhand.cpp:6740
#, fuzzy
msgid " (active)"
msgstr "ενεργός"

#: server/stdinhand.cpp:6747
msgid "No delegations defined."
msgstr ""

#: server/stdinhand.cpp:6772
msgid "Your ignore list:"
msgstr ""

#: server/stdinhand.cpp:6790
msgid "List of players:"
msgstr ""

#: server/stdinhand.cpp:6794 server/stdinhand.cpp:7034
msgid "<no players>"
msgstr ""

#: server/stdinhand.cpp:6825
#, fuzzy, c-format
msgid ", user %s"
msgstr "Λείζερ"

#: server/stdinhand.cpp:6829
msgid ", ready"
msgstr ""

#: server/stdinhand.cpp:6833
msgid ", not ready"
msgstr ""

#: server/stdinhand.cpp:6838
msgid ", Dead"
msgstr ""

#: server/stdinhand.cpp:6852
#, c-format
msgid ", %s"
msgstr ""

#: server/stdinhand.cpp:6854
#, c-format
msgid ", difficulty level %s"
msgstr ""

#: server/stdinhand.cpp:6868
#, fuzzy, c-format
msgid "%s from %s (command access level %s), bufsize=%lukb"
msgstr "Θέτει ή διαβάζει επίπεδα πρόσβασης εντολών."

#: server/stdinhand.cpp:6875
msgid " (observer mode)"
msgstr ""

#: server/stdinhand.cpp:6896
#, c-format
msgid "List of rulesets available with '%sread' command:"
msgstr ""

#: server/stdinhand.cpp:6914
msgid "List of scenarios available:"
msgstr ""

#: server/stdinhand.cpp:6940
msgid "List of nation sets available for 'nationset' option:"
msgstr ""

#: server/stdinhand.cpp:6979
msgid "List of teams:"
msgstr ""

#: server/stdinhand.cpp:7013
#, fuzzy
msgid "No map image definitions."
msgstr "Λίστα αρχικών μονάδων παιχτών"

#: server/stdinhand.cpp:7015
#, fuzzy
msgid "List of map image definitions:"
msgstr "Λίστα αρχικών μονάδων παιχτών"

#: server/stdinhand.cpp:7020
#, c-format, qt-format
msgid "[%2d] %s"
msgstr ""

#: server/stdinhand.cpp:7031
#, fuzzy
msgid "List of player colors:"
msgstr "Λίστα αρχικών μονάδων παιχτών"

#: server/stdinhand.cpp:7038
#, c-format
msgid "%s (user %s): [%s]"
msgstr ""

#: server/stdinhand.cpp:7100
#, c-format
msgid "Bad list argument: '%s'.  Try '%shelp list'."
msgstr ""

#: server/techtools.cpp:113
#, c-format
msgid "The %s have researched %s."
msgstr "Οι %s ερεύνησαν το %s."

#: server/techtools.cpp:375
#, c-format
msgid "Discovery of %s OBSOLETES %s in %s!"
msgstr "Η ανακάλυψη του %s ΑΠΑΡΧΑΙΩΝΕΙ  %s στην %s!"

#: server/techtools.cpp:477
#, c-format
msgid ""
"Discovery of %s makes the government form %s available. You may want to "
"start a revolution."
msgstr ""
"Ανακάλυψη του %s κάνει διαθέσιμο το πολίτευμα %s . Μπορείς αν θέλεις να "
"ξεκινήσεις επανάσταση."

#: server/techtools.cpp:528
#, c-format
msgid "Learned %s. Our scientists focus on %s; goal is %s."
msgstr " %s μαθεύτηκε. Οι επιστήμονες μας εστιάζουν σε %s, στόχος  %s."

#: server/techtools.cpp:554
#, fuzzy, c-format
msgid "Learned %s. Scientists do not know what to research next."
msgstr " %s μαθεύτηκε. Οι επιστήμονες μας εστιάζουν σε %s, στόχος  %s."

#: server/techtools.cpp:559
#, fuzzy, c-format
msgid "Learned %s. Scientists choose to research %s."
msgstr " %s μαθεύτηκε. Οι επιστήμονες μας εστιάζουν σε %s, στόχος  %s."

#: server/techtools.cpp:601
#, fuzzy, c-format
msgid ""
"Great scientists from all the world join your civilization: you learn %s "
"immediately."
msgstr ""
"Μεγάλοι φιλόοσοφοι από όλο τον κόσμο ενώνονται με τον πολιτισμό σου: αποκτάς "
"μια τεχνολογία άμμεσα."

#: server/techtools.cpp:608
#, c-format
msgid "%s acquire %s as a result of learning %s."
msgstr ""

#: server/techtools.cpp:701
#, c-format
msgid "Insufficient science output. We lost %s."
msgstr ""

#: server/techtools.cpp:808 server/techtools.cpp:819
#, fuzzy, c-format
msgid "The %s have lost %s."
msgstr "Οι %s ερεύνησαν το %s."

#: server/techtools.cpp:840
#, c-format
msgid ""
"The required technology for our government '%s' was lost. The country has "
"fallen into %s."
msgstr ""

#: server/techtools.cpp:853
#, c-format
msgid ""
"The required technology for our new government '%s' was lost. The country "
"has fallen into %s."
msgstr ""

#: server/techtools.cpp:884 server/techtools.cpp:897
#, c-format
msgid "%s can't build %s. The required technology was lost."
msgstr ""

#: server/techtools.cpp:1068
#, c-format
msgid "Technology goal is %s."
msgstr ""

#: server/techtools.cpp:1295
#, c-format
msgid "You steal %s from the %s."
msgstr ""

#: server/techtools.cpp:1298
#, c-format
msgid "The %s stole %s from the %s and shared it with you."
msgstr ""

#: server/techtools.cpp:1304
#, c-format
msgid "The %s stole %s from you!"
msgstr ""

#: server/techtools.cpp:1309
#, c-format
msgid "The %s have stolen %s from the %s."
msgstr ""

#: server/techtools.cpp:1417
#, c-format
msgid "Too bad! You made a mistake transferring the tech %s and lost it."
msgstr ""

#: server/techtools.cpp:1422
#, c-format
msgid "Too bad! The %s made a mistake transferring the tech %s and lost it."
msgstr ""

#: server/unithand.cpp:177
#, c-format
msgid "Illegal packet, can't upgrade %s (yet)."
msgstr ""

#: server/unithand.cpp:222
msgid "No units could be upgraded."
msgstr ""

#: server/unithand.cpp:308
#, fuzzy, c-format
msgid "You can only have one %s."
msgstr "Ίδρυσες το %s. "

#: server/unithand.cpp:338
#, fuzzy, c-format
msgid "Your %s succeeded in capturing the %s %s."
msgstr "Το καραβάνι σου έφτασε στο %s"

#: server/unithand.cpp:343
#, c-format
msgid "Your %s was captured by the %s."
msgstr ""

#: server/unithand.cpp:460
#, c-format
msgid "The %s don't have a capital to expel their %s to."
msgstr ""

#: server/unithand.cpp:474
#, c-format
msgid "Your %s succeeded in expelling the %s %s."
msgstr ""

#: server/unithand.cpp:479
#, fuzzy, c-format
msgid "Your %s was expelled by the %s."
msgstr "Το καραβάνι σου έφτασε στο %s"

#: server/unithand.cpp:552
msgid "your"
msgstr ""

#: server/unithand.cpp:560
#, fuzzy, c-format
msgid "Your %s heals %s %s."
msgstr "Ο %s του %s (%s)"

#: server/unithand.cpp:566
#, fuzzy, c-format
msgid "%s %s heals your %s."
msgstr "%s είναι ο %s ηγέτης %s"

#: server/unithand.cpp:1489
#, fuzzy
msgid "Unit cannot do anything."
msgstr "* Μπορείς να χτίσεις ορυχεία στο τετράγωνο.\n"

#: server/unithand.cpp:1493 server/unithand.cpp:1503
#, c-format
msgid "Your %s found no suitable target."
msgstr ""

#: server/unithand.cpp:1529
#, c-format
msgid "Your %s cannot act from %s. Only %s can act from a non livable tile."
msgstr ""

#: server/unithand.cpp:1537
#, fuzzy, c-format
msgid "Unit cannot act from %s."
msgstr "* Μπορείς να χτίσεις ορυχεία στο τετράγωνο.\n"

#: server/unithand.cpp:1544
#, fuzzy, c-format
msgid "Unit cannot act against %s."
msgstr "* Μπορείς να χτίσεις ορυχεία στο τετράγωνο.\n"

#: server/unithand.cpp:1549
msgid "This unit is being transported, and so cannot act."
msgstr ""

#: server/unithand.cpp:1554
#, fuzzy
msgid "This unit cannot act when it isn't being transported."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: server/unithand.cpp:1559
msgid "This unit is transporting, and so cannot act."
msgstr ""

#: server/unithand.cpp:1564
#, fuzzy
msgid "This unit cannot act when it isn't transporting."
msgstr ""
"Απαιτεί το έθνος %s.\n"
"\n"

#: server/unithand.cpp:1568
msgid "This unit has a home city, and so cannot act."
msgstr ""

#: server/unithand.cpp:1572
#, fuzzy
msgid "This unit cannot act unless it has a home city."
msgstr "Αυτή η μονάδα δεν μπορεί να δωροδοκηθεί!"

#: server/unithand.cpp:1576
#, c-format
msgid "You must declare war on %s first.  Try using the Nations report."
msgstr ""

#: server/unithand.cpp:1582
#, c-format
msgid "You must break peace with %s first.  Try using the Nations report."
msgstr ""

#: server/unithand.cpp:1588
msgid "This unit cannot act against domestic targets."
msgstr ""

#: server/unithand.cpp:1592
msgid "This unit cannot act against foreign targets."
msgstr ""

#: server/unithand.cpp:1597
#, fuzzy, c-format
msgid "%s %s cannot act."
msgstr "%s δεν μπορεί να απολυθεί"

#: server/unithand.cpp:1604
#, fuzzy, c-format
msgid "This unit cannot act against %s targets."
msgstr ""
"Έχει εφαρμογή μόνο σε %s.\n"
"\n"

#: server/unithand.cpp:1609
msgid "This unit has too few moves left to act."
msgstr ""

#: server/unithand.cpp:1613
#, fuzzy
msgid "This unit cannot act against city centers."
msgstr ""
"Έχει εφαρμογή μόνο σε %s.\n"
"\n"

#: server/unithand.cpp:1617
#, fuzzy
msgid "This unit cannot act against non city centers."
msgstr ""
"Έχει εφαρμογή μόνο σε %s.\n"
"\n"

#: server/unithand.cpp:1621
#, fuzzy
msgid "This unit cannot act against claimed tiles."
msgstr "Αυτή η μονάδα δεν μπορεί να δωροδοκηθεί!"

#: server/unithand.cpp:1625
msgid "This unit cannot act against unclaimed tiles."
msgstr ""

#: server/unithand.cpp:1629
#, fuzzy
msgid "This unit is too near its target to act."
msgstr ""
"Έχει εφαρμογή μόνο σε %s.\n"
"\n"

#: server/unithand.cpp:1633
#, fuzzy
msgid "This unit is too far away from its target to act."
msgstr ""
"Έχει εφαρμογή μόνο σε %s.\n"
"\n"

#: server/unithand.cpp:1637
msgid "Can't perform any action this scenario permits."
msgstr ""

#: server/unithand.cpp:1641
msgid "Can't perform any action this close to a city."
msgstr ""

#: server/unithand.cpp:1646
#, c-format
msgid "%s can't do anything to %s. It is too big."
msgstr ""

#: server/unithand.cpp:1652
#, fuzzy, c-format
msgid "%s needs an improvement to grow, so %s cannot do anything to it."
msgstr "%s χρειάζεται υποδομή για να αναπτυχθεί παραπέρα."

#: server/unithand.cpp:1659
#, fuzzy, c-format
msgid "%s don't have enough capacity, so %s cannot do anything."
msgstr "%s χρειάζεται υποδομή για να αναπτυχθεί παραπέρα."

#: server/unithand.cpp:1667
#, fuzzy, c-format
msgid "%s can't do anything to an unknown target tile."
msgstr "Δεν μπόρεσα να ανοίξω το προσωρινό αρχείο"

#: server/unithand.cpp:1673
#, c-format
msgid "You can't afford having your %s do anything. %d gold needed."
msgstr ""

#: server/unithand.cpp:1698 server/unithand.cpp:2364 server/unithand.cpp:4599
#, c-format
msgid "%s cannot move that far from the coast line."
msgstr ""

#: server/unithand.cpp:1704 server/unithand.cpp:2372 server/unithand.cpp:4615
#, c-format
msgid "%s cannot disembark outside of a city or a native base for %s."
msgstr ""

#: server/unithand.cpp:1711
#, c-format
msgid "%s can't do anything since there is an unreachable unit."
msgstr ""

#: server/unithand.cpp:1717
#, fuzzy, c-format
msgid "%s can't do anything since you already have a %s."
msgstr "Δεν μπόρεσα να ανοίξω το προσωρινό αρχείο"

#: server/unithand.cpp:1728
#, fuzzy
msgid "No action possible."
msgstr "αδύνατο"

#: server/unithand.cpp:1801
msgid "Target not at target tile."
msgstr ""

#: server/unithand.cpp:2038
#, fuzzy, c-format
msgid "Your %s found no target suitable for %s."
msgstr "Το καραβάνι σου έφτασε στο %s"

#: server/unithand.cpp:2047
#, c-format
msgid "Having your %s do %s to this target is redundant."
msgstr ""

#: server/unithand.cpp:2076
#, fuzzy, c-format
msgid "Your %s can't do %s from %s. Only %s can do %s from a non livable tile."
msgstr "Το καραβάνι σου έφτασε στο %s"

#: server/unithand.cpp:2088
#, fuzzy, c-format
msgid "Your %s can't do %s from %s."
msgstr "Ο %s του %s (%s)"

#: server/unithand.cpp:2097
#, fuzzy, c-format
msgid "Your %s can't do %s to %s."
msgstr "Ο %s του %s (%s)"

#: server/unithand.cpp:2106
#, fuzzy, c-format
msgid "Your %s can't do %s while being transported."
msgstr "%s απομακρύνθηκε από το παιχνίδι."

#: server/unithand.cpp:2116
#, fuzzy, c-format
msgid "Your %s can't do %s while not being transported."
msgstr "Μετασχημάτισε σε"

#: server/unithand.cpp:2125
#, fuzzy, c-format
msgid "Your %s can't do %s while transporting."
msgstr "%s απομακρύνθηκε από το παιχνίδι."

#: server/unithand.cpp:2134
#, fuzzy, c-format
msgid "Your %s can't do %s while not transporting."
msgstr "Μετασχημάτισε σε"

#: server/unithand.cpp:2143
#, fuzzy, c-format
msgid "Your %s can't do %s because it has a home city."
msgstr ""
"Έχει εφαρμογή μόνο σε %s.\n"
"\n"

#: server/unithand.cpp:2152
#, fuzzy, c-format
msgid "Your %s can't do %s because it is homeless."
msgstr "Το καραβάνι σου έφτασε στο %s"

#: server/unithand.cpp:2161
#, c-format
msgid "Your %s can't do %s while you aren't at war with %s."
msgstr ""

#: server/unithand.cpp:2173
#, fuzzy, c-format
msgid ""
"Your %s can't do %s while you are at peace with %s. Try using the Nations "
"report."
msgstr "Μετασχημάτισε σε"

#: server/unithand.cpp:2185
#, fuzzy, c-format
msgid "Your %s can't do %s to domestic %s."
msgstr "Δεν αγοράζεις %s στη %s!"

#: server/unithand.cpp:2196
#, fuzzy, c-format
msgid "Your %s can't do %s to foreign %s."
msgstr "Δεν αγοράζεις %s στη %s!"

#: server/unithand.cpp:2207
#, fuzzy, c-format
msgid "%s %s can't do %s."
msgstr "%s δεν μπορεί ακόμα να χτιστεί %s ."

#: server/unithand.cpp:2216
#, fuzzy, c-format
msgid "Your %s can't do %s to %s %s."
msgstr "Ο %s του %s (%s)"

#: server/unithand.cpp:2228
#, fuzzy, c-format
msgid "Your %s has too few moves left to do %s."
msgstr "Το καραβάνι σου έφτασε στο %s"

#: server/unithand.cpp:2237
#, fuzzy, c-format
msgid "Your %s can't do %s to city centers."
msgstr ""
"Έχει εφαρμογή μόνο σε %s.\n"
"\n"

#: server/unithand.cpp:2247
#, fuzzy, c-format
msgid "Your %s can only do %s to city centers."
msgstr ""
"Έχει εφαρμογή μόνο σε %s.\n"
"\n"

#: server/unithand.cpp:2256
#, fuzzy, c-format
msgid "Your %s can't do %s to claimed tiles."
msgstr "Το καραβάνι σου έφτασε στο %s"

#: server/unithand.cpp:2266
#, fuzzy, c-format
msgid "Your %s can't do %s to unclaimed tiles."
msgstr "Το καραβάνι σου έφτασε στο %s"

#: server/unithand.cpp:2298
#, fuzzy, c-format
msgid "Can't do %s in this scenario."
msgstr "Δεν μπορούμε να πουλήσουμε %s αυτόν τον γύρο "

#: server/unithand.cpp:2305
#, fuzzy, c-format
msgid "Can't do %s this close to a city."
msgstr "Δεν μπορούμε να πουλήσουμε %s αυτόν τον γύρο "

#: server/unithand.cpp:2311
#, fuzzy, c-format
msgid "%s can't do %s to %s. It is too big."
msgstr "%s δεν μπορεί να χτιστεί  %s από την λίστα εργασίων. Εκκαθάριση.."

#: server/unithand.cpp:2320
#, fuzzy, c-format
msgid "%s needs an improvement to grow, so %s cannot do %s."
msgstr "%s χρειάζεται υποδομή για να αναπτυχθεί παραπέρα."

#: server/unithand.cpp:2328
#, fuzzy, c-format
msgid "%s has no capacity to %s %s."
msgstr "%s δεν μπορεί ακόμα να χτιστεί %s ."

#: server/unithand.cpp:2337
#, fuzzy, c-format
msgid "%s can't do %s to an unknown tile."
msgstr "Το καραβάνι σου έφτασε στο %s"

#: server/unithand.cpp:2381
#, fuzzy, c-format
msgid "Your %s can't do %s there since there's an unreachable unit."
msgstr "Δεν αγοράζεις %s στη %s!"

#: server/unithand.cpp:2389
#, fuzzy, c-format
msgid "You already have a %s."
msgstr "Έχεις ήδη μια πόλη που καλείται %s."

#: server/unithand.cpp:2396
#, fuzzy, c-format
msgid "Your %s can't do %s when %s is legal."
msgstr "Δεν αγοράζεις %s στη %s!"

#: server/unithand.cpp:2406
#, fuzzy, c-format
msgid "Your %s was unable to do %s."
msgstr "Το καραβάνι σου έφτασε στο %s"

#: server/unithand.cpp:2480
#, c-format
msgid "Your %s lost %d hit points while attempting to do %s."
msgstr ""

#: server/unithand.cpp:2493
#, fuzzy, c-format
msgid "Your %s was killed while attempting to do %s."
msgstr "Το καραβάνι σου έφτασε στο %s"

#: server/unithand.cpp:2524
#, c-format
msgid "Your %s lost %s MP for attempting an illegal action."
msgstr ""

#: server/unithand.cpp:2579
#, c-format
msgid ""
"No explanation why you couldn't do %s. This is a bug. Sorry about that. -- "
"Sveinung"
msgstr ""

#: server/unithand.cpp:3355
#, fuzzy, c-format
msgid "%s transferred control over a %s to you in %s."
msgstr "Μεταφέρθηκαν %s από %s στο %s"

#: server/unithand.cpp:3392
#, c-format
msgid "%s added to aid %s in growing."
msgstr ""

#: server/unithand.cpp:3399
#, fuzzy, c-format
msgid "%s adds %s to your city %s."
msgstr "Πρέπει να επιλέξεις στυλ πόλης."

#: server/unithand.cpp:3770
#, fuzzy, c-format
msgid "Your units at %s were bombarded by a %s %s %s [id:%d]."
msgstr "Το καραβάνι σου έφτασε στο %s"

#: server/unithand.cpp:3779
#, fuzzy, c-format
msgid "Your %s %s [id:%d] bombarded the units at %s."
msgstr "Το καραβάνι σου έφτασε στο %s"

#: server/unithand.cpp:3819
#, c-format
msgid "Your %s was shot down by SDI defenses, what a waste."
msgstr ""

#: server/unithand.cpp:3823
#, c-format
msgid "The nuclear attack on %s was avoided by your SDI defense."
msgstr ""

#: server/unithand.cpp:4086
#, c-format
msgid ""
"Your %s %s [id:%d %sA:%.1f, lost %d HP, %d HP remaining] failed to hit the "
"%s %s %s [id:%d %sD:%.1f HP:%d%s]!"
msgstr ""

#: server/unithand.cpp:4104
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f HP:%d] brushed off a pathetic attack from the %s "
"%s %s [id:%d %sA:%.1f, lost %d HP, %d HP remaining%s]!"
msgstr ""

#: server/unithand.cpp:4123
#, c-format
msgid ""
"Your %s %s [id:%d %sA:%.1f, lost %d HP, %d HP remaining] attacked the %s %s "
"%s [id:%d %sD:%.1f, lost %d HP, %d HP remaining%s]!"
msgstr ""

#: server/unithand.cpp:4143
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f, lost %d HP, %d HP remaining] fought back the "
"attacking %s %s %s [id:%d %sA:%.1f, lost %d HP, %d HP remaining%s]!"
msgstr ""

#: server/unithand.cpp:4188
#, c-format
msgid ""
"Your %s %s [id:%d %s%sA:%.1f, HP:%d] eliminated the worthless %s %s %s [id:"
"%d %sD:%.1f, lost %d HP]."
msgstr ""

#: server/unithand.cpp:4203
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f HP:%d] helplessly perished in an attack by the %s "
"%s %s [id:%d %s%sA:%.1f HP:%d%s]."
msgstr ""

#: server/unithand.cpp:4219
#, c-format
msgid ""
"Your %s %s [id:%d %s%sA:%.1f, lost %d HP, has %d remaining] eliminated the "
"%s %s %s [id:%d %sD:%.1f, lost %d HP]."
msgstr ""

#: server/unithand.cpp:4236
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f HP:%d] perished in an attack by the %s %s %s [id:"
"%d %s%sA:%.1f, lost %d HP, has %d HP remaining%s]."
msgstr ""

#: server/unithand.cpp:4304
#, c-format
msgid ""
"Your %s %s [id:%d %sA:%.1f, lost %d HP] failed terribly against the %s %s %s "
"[id:%d %sD:%.1f HP:%d%s]!"
msgstr ""

#: server/unithand.cpp:4320
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f HP:%d] stopped the pathetic %sattack from the %s "
"%s %s [id:%d %sA:%.1f HP:%d]."
msgstr ""

#: server/unithand.cpp:4336
#, c-format
msgid ""
"Your %s %s [id:%d %sA:%.1f, lost %d HP] perished while attacking the %s %s "
"%s [id:%d %sD:%.1f, lost %d HP, %d HP remaining%s]!"
msgstr ""

#: server/unithand.cpp:4353
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f lost %d HP, %d HP remaining] stopped the %sattack "
"from the %s %s %s [id:%d %sA:%.1f HP:%d]."
msgstr ""

#: server/unithand.cpp:4411 server/unithand.cpp:4482
#, fuzzy, c-format
msgid "Your %s failed to do %s in %s."
msgstr "Ο %s του %s (%s)"

#: server/unithand.cpp:4499
#, fuzzy, c-format
msgid "Your %s didn't find a %s to %s in %s."
msgstr "Ο %s του %s (%s)"

#: server/unithand.cpp:4588 server/unittools.cpp:3163
msgid "Cannot attack unless you declare war first."
msgstr ""

#: server/unithand.cpp:4593
#, c-format
msgid "%s can only move into your own zone of control."
msgstr ""

#: server/unithand.cpp:4606
#, c-format
msgid "Cannot invade unless you break peace with %s first."
msgstr ""

#: server/unithand.cpp:4623
#, c-format
msgid "Terrain is unsuitable for %s units."
msgstr ""

#: server/unithand.cpp:4670
msgid "This unit has no moves left."
msgstr ""

#: server/unithand.cpp:4759
msgid "A transported unit is not allied to all units or city on target tile."
msgstr ""

#: server/unithand.cpp:4843
#, fuzzy
msgid "current production"
msgstr "Επιτάχυνε παραγωγή"

#: server/unithand.cpp:4850
#, fuzzy
msgid "remaining"
msgstr "Διύλιση"

#: server/unithand.cpp:4855
#, fuzzy
msgid "surplus"
msgstr "Πλεόνασμα"

#: server/unithand.cpp:4862
#, fuzzy, c-format
msgid "Your %s does %s to help build the %s in %s (%d %s)."
msgstr "Το  %s έχει σταματήσει να χτίζει το  %s στο %s."

#: server/unithand.cpp:4877
#, c-format
msgid "Help building the %s in %s received from %s %s (%d %s)."
msgstr ""

#: server/unithand.cpp:4926
#, c-format
msgid ""
"Sorry, your %s cannot establish a trade route because it has no home city."
msgstr ""

#: server/unithand.cpp:4939
#, c-format
msgid ""
"Sorry, your %s cannot establish a trade route because it's not carrying any "
"goods."
msgstr ""

#: server/unithand.cpp:4950
#, c-format
msgid "Sorry, your %s cannot establish a trade route between %s and %s."
msgstr ""

#: server/unithand.cpp:4983 server/unithand.cpp:5007
#, c-format
msgid "Sorry, your %s cannot establish a trade route here!"
msgstr ""

#: server/unithand.cpp:5047
#, fuzzy, c-format
msgid "Your %s from %s has arrived in %s carrying %s."
msgstr "Το καραβάνι σου έφτασε στο %s"

#: server/unithand.cpp:5113
#, fuzzy, c-format
msgid "New trade route established from %s to %s."
msgstr "Μεταφέρθηκαν %s στο %s από %s στο %s"

#: server/unithand.cpp:5118
#, c-format
msgid "The %s established a trade route between their city %s and %s."
msgstr ""

#: server/unittools.cpp:430
#, c-format
msgid "%s was upgraded for free to %s."
msgstr ""

#: server/unittools.cpp:501
#, c-format
msgid ""
"Your %s has run out of hit points because it was not supported by a city."
msgstr ""

#: server/unittools.cpp:506
#, c-format
msgid "Your %s has run out of hit points."
msgstr ""

#: server/unittools.cpp:584
#, c-format
msgid "Your %s has returned to refuel."
msgstr ""

#: server/unittools.cpp:617
#, c-format
msgid "Your %s has run out of fuel."
msgstr ""

#: server/unittools.cpp:743
#, c-format
msgid "Your %s became more experienced and achieved the rank of %s."
msgstr ""

#: server/unittools.cpp:762
#, fuzzy, c-format
msgid "%s converted to %s."
msgstr "%s κατέκτησε %s."

#: server/unittools.cpp:767
#, fuzzy, c-format
msgid "%s cannot be converted."
msgstr "%s δεν μπορεί να απολυθεί"

#: server/unittools.cpp:783
#, fuzzy, c-format
msgid "Orders for %s aborted because activity is no longer available."
msgstr "%s χτίζει %s, που δεν είναι πλέον διαθέσιμο."

#: server/unittools.cpp:1224
#, c-format
msgid "Teleported your %s to %s."
msgstr ""

#: server/unittools.cpp:1459
#, c-format
msgid "Moved your %s."
msgstr ""

#: server/unittools.cpp:1472
#, c-format
msgid "Disbanded your %s."
msgstr ""

#: server/unittools.cpp:2029
#, c-format
msgid "Unable to defend %s, %s has lost the game."
msgstr ""

#: server/unittools.cpp:2032
#, c-format
msgid "Losing %s meant losing the game! Be more careful next time!"
msgstr ""

#: server/unittools.cpp:2089
#, c-format
msgid "%s lost when %s was lost."
msgstr ""

#: server/unittools.cpp:2342
#, c-format
msgid "%s escaped the destruction of %s, and fled to %s."
msgstr ""

#: server/unittools.cpp:2962
#, c-format
msgid "Your %s was nuked by %s."
msgstr ""

#: server/unittools.cpp:2964 server/unittools.cpp:2980
msgid "yourself"
msgstr ""

#: server/unittools.cpp:2968
#, c-format
msgid "The %s %s was nuked."
msgstr ""

#: server/unittools.cpp:2978
#, c-format
msgid "%s was nuked by %s."
msgstr ""

#: server/unittools.cpp:2985
#, c-format
msgid "You nuked %s."
msgstr ""

#: server/unittools.cpp:2996
#, c-format
msgid "%s destroyed in nuclear explosion!"
msgstr ""

#: server/unittools.cpp:3064
#, c-format
msgid "The %s detonated a nuke!"
msgstr ""

#: server/unittools.cpp:3078
#, c-format
msgid "%s transported successfully."
msgstr ""

#: server/unittools.cpp:3155
#, c-format
msgid "This unit cannot paradrop into %s."
msgstr ""

#: server/unittools.cpp:3176
#, c-format
msgid "Your %s paradropped into the %s and was lost."
msgstr ""

#: server/unittools.cpp:3193
#, c-format
msgid "Your %s was killed by enemy units at the paradrop destination."
msgstr ""

#: server/unittools.cpp:3246
msgid "An abandoned village is here."
msgstr ""

#: server/unittools.cpp:3249
#, c-format
msgid "Your %s has been killed by barbarians!"
msgstr ""

#: server/unittools.cpp:3634
#, c-format
msgid "Your sentried %s spotted a %s %s %s [id:%d, %s, hp:%d] at %s."
msgstr ""

#: server/unittools.cpp:3659
#, c-format
msgid "Orders for %s aborted after enemy movement was spotted."
msgstr ""

#: server/unittools.cpp:4481
#, c-format
msgid "Orders for %s aborted as there are units nearby."
msgstr ""

#: server/unittools.cpp:4568
#, c-format
msgid "Orders for %s aborted since they give an invalid activity."
msgstr ""

#: server/unittools.cpp:4578
#, c-format
msgid "Orders for %s aborted since they give an invalid location."
msgstr ""

#: server/unittools.cpp:4589
#, c-format
msgid "Orders for %s aborted as there are units in the way."
msgstr ""

#: server/unittools.cpp:4632
#, c-format
msgid "Orders for %s aborted because of failed move."
msgstr ""

#: server/unittools.cpp:4762
#, fuzzy, c-format
msgid "%s could not do %s to %s."
msgstr "%s κατέκτησε %s."

#: server/unittools.cpp:4795
#, fuzzy, c-format
msgid "Orders for %s aborted because doing %s to %s failed."
msgstr "%s χτίζει %s, που δεν είναι πλέον διαθέσιμο."

#: server/unittools.cpp:4819
#, c-format
msgid "Your %s has invalid orders."
msgstr ""

#: server/unittools.cpp:4920
#, c-format
msgid "Your unit may not act for another %s this turn. See /help unitwaittime."
msgstr ""

#: server/voting.cpp:559
#, c-format
msgid ""
"%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not vote."
msgstr ""

#: server/voting.cpp:566
#, c-format
msgid ""
"%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who did "
"not vote."
msgstr ""

#: server/voting.cpp:587
#, c-format
msgid "%s %d: %s voted yes."
msgstr ""

#: server/voting.cpp:592
#, c-format
msgid "%s %d: %s voted no."
msgstr ""

#: server/voting.cpp:597
#, c-format
msgid "%s %d: %s chose to abstain."
msgstr ""

#: server/voting.cpp:774
#, c-format, qt-format
msgid "%s (needs %0.0f%% and no dissent)."
msgstr ""

#: server/voting.cpp:780
#, c-format, qt-format
msgid "%s (needs %0.0f%% in favor)."
msgstr ""

#: tools/civmanual.cpp:186
#, c-format
msgid "Could not write manual file %s."
msgstr ""

#: tools/civmanual.cpp:198
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s server options (%s)%s\n"
"\n"
msgstr "Freeciv έκδοση %s %s"

#: tools/civmanual.cpp:218
#, c-format
msgid "Level: %s.<br>"
msgstr ""

#: tools/civmanual.cpp:220
#, c-format
msgid "Category: %s.<br>"
msgstr ""

#: tools/civmanual.cpp:226
#, c-format
msgid "Is locked by the ruleset."
msgstr ""

#: tools/civmanual.cpp:228
#, c-format
msgid "Can only be used in server console."
msgstr ""

#: tools/civmanual.cpp:272
#, c-format
msgid ""
"\n"
"<p class=\"changed\">Value set to %s</p>\n"
msgstr ""

#: tools/civmanual.cpp:283
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s server commands%s\n"
"\n"
msgstr "Freeciv έκδοση %s %s"

#: tools/civmanual.cpp:296
#, c-format
msgid ""
"<table>\n"
"<tr>\n"
"<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
"<td>"
msgstr ""

#: tools/civmanual.cpp:301
#, c-format
msgid "<p class=\"level\">Level: %s</p>\n"
msgstr ""

#: tools/civmanual.cpp:309
#, c-format
msgid ""
"<p>Description:</p>\n"
"\n"
msgstr ""

#: tools/civmanual.cpp:320
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s terrain help (%s)%s\n"
"\n"
msgstr "Freeciv έκδοση %s"

#: tools/civmanual.cpp:325
msgid "Move cost"
msgstr ""

#: tools/civmanual.cpp:325
msgid "Defense bonus"
msgstr ""

#: tools/civmanual.cpp:327
msgid "Mining"
msgstr ""

#: tools/civmanual.cpp:330
#, no-c-format
msgid "% of Road bonus"
msgstr ""

#: tools/civmanual.cpp:330
msgid "turns"
msgstr "γύροι"

#: tools/civmanual.cpp:331
msgid "Clean pollution"
msgstr "Καθάρισε μόλυνση"

#: tools/civmanual.cpp:332
msgid "Clean fallout"
msgstr "Καθάρισε ραδιενέργεια"

#: tools/civmanual.cpp:381 tools/civmanual.cpp:389 tools/civmanual.cpp:396
#: tools/civmanual.cpp:404
msgid "impossible"
msgstr "αδύνατο"

#: tools/civmanual.cpp:452
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s buildings help (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s βοήθεια για κτίρια</h1>\n"
"\n"

#: tools/civmanual.cpp:457
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s wonders help (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s βοήθεια για θαύματα</h1>\n"
"\n"

#: tools/civmanual.cpp:465
msgid "Upkeep"
msgstr ""

#: tools/civmanual.cpp:465
msgid "Requirement"
msgstr "Απαίτηση"

#: tools/civmanual.cpp:466
msgid "Obsolete by"
msgstr "Απαρχαιώθηκε από"

#: tools/civmanual.cpp:466
msgid "More info"
msgstr "Περισσότερη πληροφορία"

#: tools/civmanual.cpp:492
#, fuzzy, c-format
msgid "no %s"
msgstr "Έθνος"

#: tools/civmanual.cpp:524
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s governments help (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s βοήθεια για θαύματα</h1>\n"
"\n"

#: tools/civmanual.cpp:546
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s unit types help (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s βοήθεια για θαύματα</h1>\n"
"\n"

#: tools/civmanual.cpp:563
#, fuzzy, c-format
msgid "Upkeep: %s"
msgstr "Συντήρηση: %d"

#: tools/civmanual.cpp:566
#, fuzzy, c-format
msgid "Moves: %s"
msgstr "Κινήσεις"

#: tools/civmanual.cpp:570
#, fuzzy, c-format
msgid "Vision: %d"
msgstr "Ορατότητα"

#: tools/civmanual.cpp:574
#, fuzzy, c-format
msgid "Attack: %d"
msgstr "Επίθεση"

#: tools/civmanual.cpp:577
#, fuzzy, c-format
msgid "Defense: %d"
msgstr "Άμυνα"

#: tools/civmanual.cpp:580
#, fuzzy, c-format
msgid "Firepower: %d"
msgstr "ΔύναμηΠυρός"

#: tools/civmanual.cpp:583
#, fuzzy, c-format
msgid "Hitpoints: %d"
msgstr "ΜονάδεςΑντοχής"

#: tools/civmanual.cpp:586
#, fuzzy, c-format
msgid "Obsolete by: %s"
msgstr "Απαρχαιώθηκε από:"

#: tools/civmanual.cpp:603
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s tech help (%s)%s\n"
"\n"
msgstr "Freeciv έκδοση %s"

#: tools/civmanual.cpp:634
#, c-format
msgid "Manual file %s successfully written."
msgstr ""

#: tools/civmanual.cpp:672
msgid "Make manual for RULESET."
msgstr ""

#: tools/civmanual.cpp:675
msgid "Write manual in wiki format."
msgstr ""

#: tools/civmanual.cpp:691 tools/ruleup.cpp:79
msgid "Multiple rulesets requested. Only one ruleset at time supported.\n"
msgstr ""

#: tools/fcmp/download.cpp:71
msgid "Invalid file"
msgstr ""

#: tools/fcmp/download.cpp:96
msgid "Empty path"
msgstr ""

#: tools/fcmp/download.cpp:100
#, qt-format
msgid "Illegal path \"%1\""
msgstr ""

#: tools/fcmp/download.cpp:122
msgid "Missing \"dest\" field"
msgstr ""

#: tools/fcmp/download.cpp:133
#, fuzzy
msgid "\"url\" field is not a string"
msgstr "Αυτή η σελίδα ρυθμίσεων"

#: tools/fcmp/download.cpp:155
msgid "Recursive dependencies too deep"
msgstr ""

#: tools/fcmp/download.cpp:159
msgid "No valid URL given"
msgstr ""

#: tools/fcmp/download.cpp:163
msgid "This does not look like modpack URL"
msgstr ""

#: tools/fcmp/download.cpp:166
#, qt-format
msgid "Installing modpack %1 from %2"
msgstr ""

#: tools/fcmp/download.cpp:171
#, fuzzy
msgid "Cannot install to given directory hierarchy"
msgstr "δεν μπορώ να βρω προσωπικό κατάλογο"

#: tools/fcmp/download.cpp:176
#, qt-format
msgid "Downloading \"%1\" control file."
msgstr ""

#: tools/fcmp/download.cpp:182 tools/fcmp/download.cpp:423
msgid "Cannot fetch and parse modpack list"
msgstr ""

#: tools/fcmp/download.cpp:188 tools/fcmp/download.cpp:429
msgid "\"info\" is not an object"
msgstr ""

#: tools/fcmp/download.cpp:194 tools/fcmp/download.cpp:434
#, fuzzy
msgid "\"info.options\" is not a string"
msgstr "Αυτή η σελίδα ρυθμίσεων"

#: tools/fcmp/download.cpp:204
msgid "Modpack control file is incompatible"
msgstr ""

#: tools/fcmp/download.cpp:209
#, fuzzy
msgid "\"info.name\" is not a string"
msgstr "Αυτή η σελίδα ρυθμίσεων"

#: tools/fcmp/download.cpp:213 tools/fcmp/download.cpp:472
msgid "Modpack name is empty"
msgstr ""

#: tools/fcmp/download.cpp:218
#, fuzzy
msgid "\"info.version\" is not a string"
msgstr "Αυτή η σελίδα ρυθμίσεων"

#: tools/fcmp/download.cpp:224
#, fuzzy
msgid "\"info.type\" is not a string"
msgstr "Αυτή η σελίδα ρυθμίσεων"

#: tools/fcmp/download.cpp:229 tools/fcmp/download.cpp:288
#: tools/fcmp/download.cpp:500
msgid "Illegal modpack type"
msgstr ""

#: tools/fcmp/download.cpp:234
#, fuzzy
msgid "\"info.base_url\" is not a string"
msgstr "Αυτή η σελίδα ρυθμίσεων"

#: tools/fcmp/download.cpp:253
msgid "\"dependencies\" is not an array"
msgstr ""

#: tools/fcmp/download.cpp:259
msgid "\"dependencies\" contains a non-object"
msgstr ""

#: tools/fcmp/download.cpp:267
msgid "Dependency has no \"url\" field or it is not a string"
msgstr ""

#: tools/fcmp/download.cpp:274
msgid "Dependency has no \"modpack\" field or it is not a string"
msgstr ""

#: tools/fcmp/download.cpp:280
msgid "Dependency has no \"type\" field or it is not a string"
msgstr ""

#: tools/fcmp/download.cpp:294
msgid "Dependency has no \"version\" field or it is not a string"
msgstr ""

#: tools/fcmp/download.cpp:306
msgid "Download dependency modpack"
msgstr ""

#: tools/fcmp/download.cpp:333
msgid "\"files\" is not an array"
msgstr ""

#: tools/fcmp/download.cpp:344
#, fuzzy, qt-format
msgid "Error parsing modpack control file: file %1:"
msgstr "αποκόλληση από ένα παίχτη"

#: tools/fcmp/download.cpp:350
#, fuzzy
msgid "Error parsing modpack control file"
msgstr "αποκόλληση από ένα παίχτη"

#: tools/fcmp/download.cpp:377
#, fuzzy
msgid "Cannot create required directories"
msgstr "δεν μπορώ να βρω προσωπικό κατάλογο"

#: tools/fcmp/download.cpp:381
#, qt-format
msgid "Downloading %1"
msgstr ""

#: tools/fcmp/download.cpp:392
#, fuzzy, qt-format
msgid "Failed to download %1"
msgstr "αποκόλληση από ένα παίχτη"

#: tools/fcmp/download.cpp:406
msgid "Some parts of the modpack failed to install."
msgstr ""

#: tools/fcmp/download.cpp:444
msgid "Modpack list is incompatible"
msgstr ""

#: tools/fcmp/download.cpp:454
msgid "\"modpacks\" is not an array"
msgstr ""

#: tools/fcmp/download.cpp:461
msgid "\"modpacks\" contains a non-object"
msgstr ""

#: tools/fcmp/download.cpp:468
#, fuzzy
msgid "Modpack \"name\" is missing or is not a string"
msgstr "Αυτή η σελίδα ρυθμίσεων"

#: tools/fcmp/download.cpp:478
#, fuzzy
msgid "Modpack \"version\" is missing or is not a string"
msgstr "Αυτή η σελίδα ρυθμίσεων"

#: tools/fcmp/download.cpp:485
#, fuzzy
msgid "Modpack \"license\" is missing or is not a string"
msgstr "Αλφαρηθμητικό δυνατοτήτων πελάτη: %s"

#: tools/fcmp/download.cpp:492
#, fuzzy
msgid "Modpack \"type\" is missing or is not a string"
msgstr "Αυτή η σελίδα ρυθμίσεων"

#: tools/fcmp/download.cpp:506
#, fuzzy
msgid "Modpack \"subtype\" is not a string"
msgstr "Αλφαρηθμητικό δυνατοτήτων πελάτη: %s"

#: tools/fcmp/download.cpp:513
#, fuzzy
msgid "Modpack \"url\" is missing or is not a string"
msgstr "Αυτή η σελίδα ρυθμίσεων"

#: tools/fcmp/download.cpp:519
msgid "Invalid URL"
msgstr ""

#: tools/fcmp/download.cpp:526
#, fuzzy
msgid "Modpack \"notes\" is not a string"
msgstr "Αλφαρηθμητικό δυνατοτήτων πελάτη: %s"

#: tools/fcmp/mpcli.cpp:64 tools/fcmp/mpgui_qt.cpp:319
#: tools/fcmp/mpgui_qt.cpp:352
msgid "Not installed"
msgstr ""

#: tools/fcmp/mpcli.cpp:67
#, fuzzy
msgid "Name="
msgstr "Όνομα"

#: tools/fcmp/mpcli.cpp:68
#, fuzzy
msgid "Version="
msgstr "Έκδοση"

#: tools/fcmp/mpcli.cpp:69
msgid "Installed="
msgstr ""

#: tools/fcmp/mpcli.cpp:70
#, fuzzy
msgid "Type="
msgstr "Τύπος"

#: tools/fcmp/mpcli.cpp:71
msgid "License="
msgstr ""

#: tools/fcmp/mpcli.cpp:72
#, fuzzy
msgid "URL="
msgstr "%s"

#: tools/fcmp/mpcli.cpp:74
#, fuzzy
msgid "Comment="
msgstr "Σχόλιο"

#: tools/fcmp/mpcli.cpp:95
#, fuzzy
msgid "Freeciv21 modpack installer (command line version)"
msgstr "Επέλεξε Προόδο για να κλέψεις"

#: tools/fcmp/mpcli.cpp:96
#, fuzzy, c-format
msgid "Version %s"
msgstr "Έκδοση"

#: tools/fcmp/mpcli.cpp:108
msgid "Modpack installed successfully"
msgstr ""

#: tools/fcmp/mpcli.cpp:110
#, c-format
msgid "Modpack install failed: %s"
msgstr ""

#: tools/fcmp/mpcmdline.cpp:53
msgid "Automatically install modpack from a given URL."
msgstr ""

#: tools/fcmp/mpcmdline.cpp:55 tools/fcmp/mpcmdline.cpp:59
#: tools/fcmp/mpgui_qt.cpp:191
msgid "URL"
msgstr ""

#: tools/fcmp/mpcmdline.cpp:57
msgid "Load modpack list from given URL."
msgstr ""

#: tools/fcmp/mpcmdline.cpp:61
#, fuzzy
msgid "Install modpacks to given directory hierarchy."
msgstr "δεν μπορώ να βρω προσωπικό κατάλογο"

#: tools/fcmp/mpdb.cpp:139
#, fuzzy, c-format
msgid "Can't create directory \"%s\" for modpack database."
msgstr "Επέλεξε νέο σύνολο κανόνων ή πακέτο τροποποιήσεων."

#: tools/fcmp/mpdb.cpp:169
#, fuzzy, c-format
msgid "Creating \"%s\" failed: %s"
msgstr "Αποθηκεύτηκαν οι ρυθμίσεις στο αρχείο %s"

#: tools/fcmp/mpdb.cpp:191
#, c-format
msgid "Opening \"%s\" failed: %s"
msgstr ""

#: tools/fcmp/mpdb.cpp:241
#, fuzzy, c-format
msgid "Failed to insert modpack '%s' information"
msgstr "αποκόλληση από ένα παίχτη"

#: tools/fcmp/mpgui_qt.cpp:109
#, fuzzy
msgid "Freeciv21 modpack installer (Qt)"
msgstr "Επέλεξε Προόδο για να κλέψεις"

#: tools/fcmp/mpgui_qt.cpp:167
msgid "Modpack URL"
msgstr ""

#: tools/fcmp/mpgui_qt.cpp:171
msgid "Install modpack"
msgstr ""

#: tools/fcmp/mpgui_qt.cpp:187
msgid "Installed"
msgstr ""

#: tools/fcmp/mpgui_qt.cpp:189
msgid "Subtype"
msgstr ""

#: tools/fcmp/mpgui_qt.cpp:190
msgid "License"
msgstr ""

#: tools/fcmp/mpgui_qt.cpp:234
#, fuzzy
msgid "Select modpack to install"
msgstr "Επέλεξε Προόδο για να κλέψεις"

#: tools/fcmp/mpgui_qt.cpp:286
msgid "Another download already active"
msgstr ""

#: tools/fcmp/mpgui_qt.cpp:445
#, fuzzy
msgid ""
"Modpack installation in progress.\n"
"Are you sure you want to quit?"
msgstr "Είσαι σίγουρος ότι θέλεις να τερματίσεις;"

#: tools/ruleup.cpp:57
msgid "Raise a signal on failed assertion"
msgstr ""

#: tools/ruleup.cpp:59
#, fuzzy
msgid "Update RULESET"
msgstr "Ανανέωση"

#: tools/ruleup.cpp:63
msgid "Create directory DIRECTORY for output"
msgstr ""

#: tools/ruleup.cpp:65
msgid "DIRECTORY"
msgstr ""

#: tools/ruleup.cpp:88
msgid "Multiple output directories given.\n"
msgstr ""

#: tools/ruleup.cpp:158
#, fuzzy, c-format
msgid "Can't load ruleset %s"
msgstr "αποκόλληση από ένα παίχτη"

#: translations/Strings.txt:12
msgid "?vertag:stable"
msgstr ""

#: translations/Strings.txt:13
msgid "?vertag:windows"
msgstr ""

#: translations/Strings.txt:14
msgid "?vertag:win32"
msgstr ""

#: translations/Strings.txt:15
msgid "?vertag:S3_0"
msgstr ""

#: translations/Strings.txt:16
msgid "?vertag:S3_1"
msgstr ""

#: translations/Strings.txt:17
msgid "?vertag:crosser"
msgstr ""

#: translations/Strings.txt:18
msgid "?vertag:windows-S3_0"
msgstr ""

#: translations/Strings.txt:19
msgid "?vertag:windows-S3_1"
msgstr ""

#: translations/Strings.txt:27
#, fuzzy
msgid "modified "
msgstr "Οχυρομένο"

#: translations/Strings.txt:33
#, fuzzy
msgid "iso"
msgstr "Ορατότητα"

#: translations/Strings.txt:35
msgid "hex"
msgstr ""

#: translations/Strings.txt:37
msgid "hex & iso"
msgstr ""

#: translations/Strings.txt:39
msgid "overhead"
msgstr ""

#: utility/inputfile.cpp:472
#, fuzzy, qt-format
msgid "Error reading %1: %2"
msgstr "Δεν μπόρεσα να φορτώσω αρχείο σεναρίου συνόλου-κανόνων \"%s\"."

#: utility/inputfile.cpp:801
#, fuzzy, c-format
msgid "Cannot find stringfile \"%s\"."
msgstr "Δεν μπόρεσα να φορτώσω αρχείο σεναρίου συνόλου-κανόνων \"%s\"."

#: utility/inputfile.cpp:808
#, fuzzy, c-format
msgid "Cannot open stringfile \"%s\"."
msgstr "Δεν μπόρεσα να φορτώσω αρχείο σεναρίου συνόλου-κανόνων \"%s\"."

#: utility/log.cpp:133
#, c-format
msgid ""
"\"%s\" is not a valid log level name (valid names are fatal/critical/warning/"
"info/debug)"
msgstr ""

#: utility/log.cpp:191
#, fuzzy, qt-format
msgid "Could not open log file for writing: %1"
msgstr "Δεν μπόρεσα να ανοίξω το προσωρινό αρχείο"

#: utility/log.cpp:247
#, fuzzy, qt-format
msgid "Please report this message at %1"
msgstr "Παρακαλώ αναφέρετε αυτό το μήνυμα στο %s"

#: utility/log.cpp:249
#, fuzzy
msgid "Assertion failed"
msgstr "Καταστράφηκε παίχτης"

#: utility/netfile.cpp:75
#, fuzzy, qt-format
msgid "Failed to fetch %1: %2"
msgstr "αποκόλληση από ένα παίχτη"

#: utility/netfile.cpp:109
#, qt-format
msgid "Error parsing JSON: %1"
msgstr ""

#: utility/netfile.cpp:145
#, fuzzy, qt-format
msgid "Could not open %1 for writing"
msgstr "Δεν μπόρεσα να ανοίξω το προσωρινό αρχείο"

#: utility/registry_ini.cpp:627
#, fuzzy, c-format
msgid "Could not open %s for writing"
msgstr "Δεν μπόρεσα να ανοίξω το προσωρινό αρχείο"

#: utility/shared.cpp:430
#, fuzzy
msgid "Storage dir:"
msgstr "Κακό επίπεδο ημερολογίου \"%s\".\n"

#: utility/shared.cpp:529
#, fuzzy, c-format
msgid "\"%s\" is set but empty; using default data directories instead."
msgstr ""
"\"%s\" έχει τεθεί αλλά είναι κενό; χρησιμοποιείται το προκαθορισμένο \"%s\" ."

#: utility/shared.cpp:975
#, c-format
msgid "%s: Fatal error: you're trying to run me as superuser!\n"
msgstr "%s: Θανάσιμο σφάλμα: προσπαθείς να με εκτελέσεις σαν υπερχρήστης!\n"

#: utility/shared.cpp:979
msgid "Use a non-privileged account instead.\n"
msgstr "Χρησιμοποιήσε μη-προνομιούχο λογαριασμό.\n"

#: utility/shared.cpp:996
msgid "exact match"
msgstr "ακριβές ταίριασμα"

#: utility/shared.cpp:996
msgid "only match"
msgstr "απλό ταίριασμα"

#: utility/shared.cpp:996
msgid "ambiguous"
msgstr "αμφίσημο"

#: utility/shared.cpp:997
msgid "empty"
msgstr "άδειο"

#: utility/shared.cpp:997
msgid "too long"
msgstr "πολύ μακρύ"

#: utility/shared.cpp:997
msgid "non-match"
msgstr "μη-ταίριασμα"

#: utility/shared.cpp:1506
msgid "TRUE"
msgstr ""

#: utility/shared.cpp:1506
msgid "FALSE"
msgstr ""

#: utility/support.cpp:337
#, c-format
msgid "error %ld (failed FormatMessage)"
msgstr "σφάλμα %ld (αποτυχημένο ΜήνυμαΦορμαρίσματος)"

#: utility/version.cpp:38
#, fuzzy, c-format
msgid "Freeciv21 version %s"
msgstr "Freeciv έκδοση %s"

#, fuzzy
#~ msgid ""
#~ "This is not a normal improvement.  nstead, setting a city's production to "
#~ "Coinage means its shield production is converted to tax output (money, "
#~ "gold!)."
#~ msgstr ""
#~ "Αυτη δεν είναι μια συνηθισμένη βελτίωση . Αντίθετα όταν θέτεις την "
#~ "παραγωγή μιας πόλης σε Ρευστοποίηση σημαίνει ότι η παραγωγή της "
#~ "μετατρέπεται σε χρυσά νομίσματα."

#~ msgid "Activate unit"
#~ msgstr "Ενεργοποίησε μονάδα"

#~ msgid "Sentry unit"
#~ msgstr "Θέσε Μονάδα φρουρό"

#~ msgid "Fortify unit"
#~ msgstr "Οχύρωσε Μονάδα"

#~ msgid "Disband unit"
#~ msgstr "Διέλυσε μονάδα"

#, fuzzy
#~ msgid "Set homecity"
#~ msgstr "Μετονόμασε πόλη"

#, fuzzy
#~ msgid "Unload Transporter"
#~ msgstr "_Ξεφόρτωσε Μεταφορικό"

#, fuzzy
#~ msgid "Sell improvement?"
#~ msgstr "Πούλησε υποδομές"

#~ msgid "Prod:"
#~ msgstr "Παραγωγή:"

#, fuzzy, c-format
#~ msgid "%d times"
#~ msgstr "Επαναφ_όρτωση ομάδαςΠλακιδίων"

#~ msgid "Celebrate"
#~ msgstr "Εορτασμός"

#~ msgid "Minimal Surplus"
#~ msgstr "Ελάχιστο πλεόνασμα"

#, fuzzy
#~ msgid "Governor settings"
#~ msgstr "Άλλαξε ρυθμίσεις κυβερνήτη πόλης"

#, c-format
#~ msgid "Supported units %d"
#~ msgstr "Υποστηριγμένες %d"

#, c-format
#~ msgid "Present units %d"
#~ msgstr "Παρόντες %d"

#~ msgid "Size"
#~ msgstr "Μέγεθος"

#~ msgid "Workers: Happy"
#~ msgstr "Εργάτες: Χαρούμενοι"

#~ msgid "Workers: Content"
#~ msgstr "Εργάτες: Ικανοποιημένοι"

#~ msgid "Workers: Unhappy"
#~ msgstr "Εργάτες:Δυστυχισμένοι"

#~ msgid "Workers: Angry"
#~ msgstr "Εργάτες:Θυμωμένοι"

#, fuzzy
#~ msgid "?city:Workers"
#~ msgstr "Εργάτες"

#~ msgid "Best attacking units"
#~ msgstr "Καλύτερες επιθετικές μονάδες"

#~ msgid "Best defending units"
#~ msgstr "Καλύτερες αμυντικές μονάδες"

#~ msgid "Number of units present"
#~ msgstr "Αριθμός παρόντων μονάδων"

#~ msgid "Waste"
#~ msgstr "Σπατάλη"

#~ msgid "Corruption"
#~ msgstr "Διαφθορά"

#~ msgid "Economy: Gold"
#~ msgstr "Οικονομία: Χρυσός"

#~ msgid "Economy: Luxury"
#~ msgstr "Οικονομία: Ανέσεις"

#~ msgid "Economy: Science"
#~ msgstr "Οικονομία: Επιστήμη"

#~ msgid "Popup Request"
#~ msgstr "Εμφάνισε Αίτημα"

#~ msgid "You must select your sex."
#~ msgstr "Πρέπει να επιλέξεις φύλο"

#~ msgid "You say you wanna revolution?"
#~ msgstr "Λές ότι θέλεις επανάσταση;"

#~ msgid "U Total"
#~ msgstr "U Συνολικό"

#~ msgid "Set local options"
#~ msgstr "Θέσε τοπικές επιλογές"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Ορυχείο Αποτέλεσμα/Χρόνος"

#, fuzzy
#~ msgid "Leave game"
#~ msgstr "Αποθήκευση παιχνίδι"

#~ msgid "Rename..."
#~ msgstr "Επανονόμασε..."

#, fuzzy
#~ msgid "Investigate city"
#~ msgstr "Ερεύνησε πόλη"

#, fuzzy
#~ msgid "Establish embassy"
#~ msgstr "Ίδρυσε _Πρεσβεία"

#, fuzzy
#~ msgid "Steal technology"
#~ msgstr "Κλέψε τεχνολογία"

#, fuzzy
#~ msgid "Steal technology and escape"
#~ msgstr "Κλέψε τεχνολογία"

#, fuzzy
#~ msgid "Incite a revolt"
#~ msgstr "Υποκίνησε στάση "

#, fuzzy
#~ msgid "Poison City Escape"
#~ msgstr "_Δηλητηρίασε πόλη"

#, fuzzy
#~ msgid "Tax Rates..."
#~ msgstr "Ποσοστό _φόρων"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "Θέτει επιλογή εξυπηρετητή."

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Φεύγοντας από ένα τοπικό παιχνίδι θα το τερματίσετε!"

#, fuzzy
#~ msgid "Show area within borders"
#~ msgstr "Εθνικά σύνορα"

#, fuzzy
#~ msgid "If set, cities are shown on the saved image."
#~ msgstr ""
#~ "Εάν αυτή η επιλογή ενεργοποιηθεί τότε οι διάλογοι αναφοράς θα "
#~ "εμφανίζονται σε ξεχωριστές καρτέλες και όχι σε αναδυόμενα παράθυρα."

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr ""
#~ "Απαιτεί το έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "If set, units are shown in the saved image."
#~ msgstr ""
#~ "Εάν αυτή η επιλογή ενεργοποιηθεί τότε οι διάλογοι αναφοράς θα "
#~ "εμφανίζονται σε ξεχωριστές καρτέλες και όχι σε αναδυόμενα παράθυρα."

#, fuzzy
#~ msgid "Map image file name"
#~ msgstr "write <όνομα-αρχείου>"

#, fuzzy, qt-format
#~ msgid "%1%2, Qt client"
#~ msgstr "Freeciv έκδοση %s %s"

#, fuzzy, qt-format
#~ msgid "commit: %1"
#~ msgstr "Μονάδες: %s"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "Ποσοστό _φόρων"

#, fuzzy, qt-format
#~ msgid "Unit: %1 #%2 | %3 (%4)"
#~ msgstr "Μονάδα: %s (%s, %s)"

#, fuzzy, qt-format
#~ msgid "Unit: %1 #%2 \"%3\" | %4 (%5)"
#~ msgstr "Μονάδα: %s (%s, %s)"

#, fuzzy, c-format
#~ msgid "Couldn't find a supported gfx file extension for \"%s\"."
#~ msgstr "Δεν μπόρεσα να ανοίξω αρχείο ημερολογιου: %s για πρόσθεση \"%s\".\n"

#, fuzzy, c-format
#~ msgid "No extra style for \"%s\" or \"%s\"."
#~ msgstr "Κενό όρισμα για  \"%s\".\n"

#, fuzzy, c-format
#~ msgid "No cardinal-style graphics \"%s*\" for extra \"%s\""
#~ msgstr "Κενό όρισμα για  \"%s\".\n"

#, fuzzy, c-format
#~ msgid "No river-style graphics \"%s*\" for extra \"%s\""
#~ msgstr "Κενό όρισμα για  \"%s\".\n"

#, fuzzy
#~ msgid "Mp"
#~ msgstr "Χάρτες"

#, fuzzy
#~ msgid "a unit"
#~ msgstr "%d μονάδα"

#, fuzzy
#~ msgid "individual units"
#~ msgstr "Διέλυσε μονάδα"

#, fuzzy
#~ msgid "itself"
#~ msgstr "ασπίδα"

#, fuzzy
#~ msgid "buildings in"
#~ msgstr "Κτήρια: "

#, fuzzy
#~ msgid "techs from"
#~ msgstr "%s από %s"

#, fuzzy
#~ msgid "battle"
#~ msgstr "Πολεμικό πλοίο"

#, fuzzy
#~ msgid "diplomatic battle"
#~ msgstr "Διπλωματικό μήνυμα"

#, fuzzy
#~ msgid "teleport"
#~ msgstr "Αναφορά"

#, fuzzy
#~ msgid "escape"
#~ msgstr "Απόδραση "

#, fuzzy
#~ msgid "unrepresentable"
#~ msgstr "Νεός κυβερνητικός στόχος"

#, fuzzy
#~ msgid "the player"
#~ msgstr "Δημιούργησε _παίχτη"

#, fuzzy
#~ msgid "the game rules"
#~ msgstr "Χρόνος που τελειώνει το παιχνίδι"

#, fuzzy
#~ msgid "a server agent"
#~ msgstr "Όνομα εξυπηρετητή"

#, fuzzy
#~ msgid "mandatory"
#~ msgstr "Εργοστάσιο"

#~ msgid "Needs Aqueduct"
#~ msgstr "Χρειάζεται υδραγωγείο"

#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "Χρειάζεται να χτιστεί υδραγωγείο"

#~ msgid "Message from server operator"
#~ msgstr "Μήνυμα από τον διαχειριστή του εξυπηρετητή"

#, fuzzy
#~ msgid "?extraflag:ConnectLand"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?extraflag:NuclearWinter"
#~ msgstr "Πυρηνική ενέργεια"

#~ msgid "Away"
#~ msgstr "Μακριά"

#~ msgid "Novice"
#~ msgstr "Αρχάριο"

#~ msgid "Easy"
#~ msgstr "Εύκολο"

#~ msgid "Hard"
#~ msgstr "Δύσκολο"

#~ msgid "Cheating"
#~ msgstr "Κλέβοντας!"

#~ msgid "Experimental"
#~ msgstr "Πειραματικό"

#, fuzzy, c-format
#~ msgid "  * %d per turn.\n"
#~ msgstr "Φαγητό: %d ανά γύρο"

#, fuzzy, c-format
#~ msgid "Cost: %d\n"
#~ msgstr "Κόστος:"

#, fuzzy
#~ msgid "toolkit not defined"
#~ msgstr "(λίστα εργασιών)"

#, fuzzy, c-format
#~ msgid "error saving map image '%s'"
#~ msgstr "Δεν μπόρεσα να φορτώσω αρχείο σεναρίου συνόλου-κανόνων \"%s\"."

#, fuzzy, c-format
#~ msgid "could not open file: %s"
#~ msgstr "Δεν μπόρεσα να ανοίξω το προσωρινό αρχείο"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "?διπλωματική_κατάσταση:Προσωρινή κατάπαυση πυρός"

#~ msgid "?diplomatic_state:War"
#~ msgstr "?διπλωματική_κατάσταση:Πόλεμος"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "?διπλωματική_κατάσταση:Κατάπαυση πυρός"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "?διπλωματική_κατάσταση:Ειρήνη"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "?διπλωματική_κατάσταση:Συμμαχία"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "?διπλωματική_κατάσταση:Δεν έχουν συναντηθεί"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "?διπλωματική_κατάσταση:Ομάδα"

#, fuzzy
#~ msgid "Gives shared vision"
#~ msgstr "Δώσε κοινή όραση "

#, fuzzy
#~ msgid "Receives shared vision"
#~ msgstr "Δώσε κοινή όραση "

#, fuzzy
#~ msgid "Hosts embassy"
#~ msgstr "Ίδρυσε _Πρεσβεία"

#, fuzzy
#~ msgid "Has embassy"
#~ msgstr "Δώσε πρέσ_βεια"

#, fuzzy
#~ msgid "Hosts real embassy"
#~ msgstr "Ίδρυσε _Πρεσβεία"

#, fuzzy
#~ msgid "Has real embassy"
#~ msgstr "Συνθήκη: Πρεσβεία"

#, fuzzy
#~ msgid "Foreign"
#~ msgstr "Φορτηγό"

#, fuzzy
#~ msgid "Bonus_Tech"
#~ msgstr "_Τεχνολογίες"

#, fuzzy
#~ msgid "Build_Airborne"
#~ msgstr "Χτίσε _Ορυχείο"

#, fuzzy
#~ msgid "Claim_Ocean"
#~ msgstr "Ωκεανός"

#~ msgid "Land"
#~ msgstr "Ξηράς"

#, fuzzy
#~ msgid "Oceanic"
#~ msgstr "Ωκεανός"

#, fuzzy
#~ msgid "CanIrrigate"
#~ msgstr "_Ύδρευση"

#, fuzzy
#~ msgid "CanMine"
#~ msgstr "Ορυχείο"

#, fuzzy
#~ msgid "CanRoad"
#~ msgstr "Δρόμος"

#, fuzzy
#~ msgid "NoCities"
#~ msgstr "Καμία πόλη"

#, fuzzy
#~ msgid "Starter"
#~ msgstr "Ξεκίνησε"

#, fuzzy
#~ msgid "?uclassflag:TerrainSpeed"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?uclassflag:AttackNonNative"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "Reserved 2"
#~ msgstr "_Παρακολoύθησε"

#, fuzzy
#~ msgid "?unitflag:NonMil"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitflag:IgTer"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitflag:OneAttack"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitflag:FieldUnit"
#~ msgstr "Ελικόπτερο"

#, fuzzy
#~ msgid "?unitflag:Provoking"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitflag:NeverProtects"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitflag:Settlers"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitflag:Diplomat"
#~ msgstr "Διπλωμάτης"

#, fuzzy
#~ msgid "?unitflag:CoastStrict"
#~ msgstr "%s μονάδες"

#, fuzzy
#~ msgid "?unitflag:Coast"
#~ msgstr "Διπλωμάτης"

#, fuzzy
#~ msgid "?unitflag:Spy"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitflag:Only_Native_Attack"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitflag:Fanatic"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitflag:Unique"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitflag:EvacuateFirst"
#~ msgstr "Ελικόπτερο"

#, fuzzy
#~ msgid "?unitflag:SuperSpy"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitflag:NoHome"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitflag:NoVeteran"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitflag:NoBuild"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitflag:BarbarianOnly"
#~ msgstr "?plural:Βάρβαροι"

#, fuzzy
#~ msgid "Reserved 1"
#~ msgstr "_Παρακολoύθησε"

#, fuzzy
#~ msgid "?unitflag:CanEscape"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitflag:CanKillEscaping"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitflag:FirstBuild"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitflag:Explorer"
#~ msgstr "Εργάτες"

#, fuzzy
#~ msgid "?unitflag:Hut"
#~ msgstr "%s μονάδες"

#, fuzzy
#~ msgid "?unitflag:HutTech"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitflag:Partisan"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitflag:DefendOk"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitflag:FerryBoat"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitflag:Barbarian"
#~ msgstr "?plural:Βάρβαροι"

#, fuzzy
#~ msgid "?unitflag:BarbarianTech"
#~ msgstr "?plural:Βάρβαροι"

#, fuzzy
#~ msgid "?unitflag:BarbarianBoat"
#~ msgstr "?plural:Βάρβαροι"

#, fuzzy
#~ msgid "BarbarianBuild"
#~ msgstr "Αρχηγός Βαρβάρων"

#, fuzzy
#~ msgid "?unitflag:BarbarianLeader"
#~ msgstr "Αρχηγός Βαρβάρων"

#, fuzzy
#~ msgid "?unitflag:BarbarianSea"
#~ msgstr "?plural:Βάρβαροι"

#, fuzzy
#~ msgid "?unitflag:CitiesStartunit"
#~ msgstr "%s μονάδες"

#, fuzzy
#~ msgid "?unitflag:WorkerStartunit"
#~ msgstr "Εργάτες"

#, fuzzy
#~ msgid "?unitflag:FerryStartunit"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitflag:Hunter"
#~ msgstr "Ελικόπτερο"

#, fuzzy, c-format
#~ msgid "Freeciv21 version %s %s"
#~ msgstr "Freeciv έκδοση %s %s"

#, fuzzy
#~ msgid "(beta version)"
#~ msgstr "(έκδοση βήτα)"

#, fuzzy, c-format
#~ msgid "Freeciv21 version %s (%s)"
#~ msgstr "Freeciv έκδοση %s %s"

#~ msgid "betatest version "
#~ msgstr "έκδοση βήτα-τεστ"

#~ msgid "version "
#~ msgstr "έκδοση "

#~ msgid "January"
#~ msgstr "Ιανουάριος"

#~ msgid "February"
#~ msgstr "Φεβρουάριος"

#~ msgid "March"
#~ msgstr "Μάρτιος"

#~ msgid "April"
#~ msgstr "Απρίλιος"

#~ msgid "May"
#~ msgstr "Μάιος"

#~ msgid "June"
#~ msgstr "Ιούνιος"

#~ msgid "July"
#~ msgstr "Ιούλιος"

#~ msgid "August"
#~ msgstr "Αύγουστος"

#~ msgid "September"
#~ msgstr "Σεπτέμβριος"

#~ msgid "October"
#~ msgstr "Οχτώμβριος"

#~ msgid "November"
#~ msgstr "Νοέμβριος"

#~ msgid "December"
#~ msgstr "Δεκέμβριος"

#, fuzzy, c-format
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv21 %s will be released in %s, at %s"
#~ msgstr ""
#~ "Αυτή είναι μια Βήτα έκδοση\n"
#~ "Το Freeciv %s θα εκδοθεί στις\n"
#~ "%s, την %s"

#, fuzzy, c-format
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv21 %s will be released at %s"
#~ msgstr ""
#~ "Αυτή είναι μια Βήτα έκδοση\n"
#~ "Το Freeciv %s θα εκδοθεί στις\n"
#~ "%s, την %s"

#, fuzzy
#~ msgid "Archive"
#~ msgstr "Τοξοβόλοι"

#, fuzzy, no-c-format
#~ msgid "Increases the science production of a city by 75%."
#~ msgstr "Αυξάνει την έρευνα (γλόμπους) σε μια πόλη κατά 100%. "

#, fuzzy
#~ msgid "Basic Infrastructure"
#~ msgstr "Υποδομές: %s"

#, fuzzy
#~ msgid "Central Mine"
#~ msgstr "Αμερικάνοί"

#, fuzzy, no-c-format
#~ msgid "Increases the tax output in a city by 75%."
#~ msgstr "Αυξάνει τις ανέσεις και τους φόρους σε μια πόλη κατά 50%"

#, fuzzy
#~ msgid "Filter"
#~ msgstr "Μαχητικό"

#, fuzzy
#~ msgid "Force Walls"
#~ msgstr "Το μεγάλο τοίχος"

#, fuzzy
#~ msgid "Information Distillery"
#~ msgstr "Αναφορά πληροφοριών"

#, fuzzy
#~ msgid "Mood Center"
#~ msgstr "_Κεντράρισμα προβολής"

#, fuzzy
#~ msgid "Training Facility"
#~ msgstr "Λιμενικές Εγκαταστάσεις"

#, fuzzy
#~ msgid "Transportation"
#~ msgstr "Μεταφορικό"

#, fuzzy, no-c-format
#~ msgid "Increases the science production of a city by 100%."
#~ msgstr "Αυξάνει την έρευνα (γλόμπους) σε μια πόλη κατά 100%. "

#, fuzzy, no-c-format
#~ msgid "Makes two unhappy citizens content."
#~ msgstr "%d επιπρόσθετοι δυστυχισμένοι πολίτες."

#, fuzzy
#~ msgid ""
#~ "Monument to celebrate our true home planet, Earth.\n"
#~ "\n"
#~ "Each square around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Κάθε τετράγωνο μέσα στη πόλη που είναι το θαύμα το οποίο παράγει ήδη "
#~ "κάποιον εμπορικό πόρο θα παράγει έναν επιπλέον."

#, fuzzy
#~ msgid "Great Tunnel"
#~ msgstr "Μεγάλο Θαύμα"

#, fuzzy
#~ msgid ""
#~ "Real deep mining.\n"
#~ "\n"
#~ "Each square around the city where this wonder is built that is already "
#~ "generating some production produces one extra shield resource."
#~ msgstr ""
#~ "Κάθε τετράγωνο μέσα στη πόλη που είναι το θαύμα το οποίο παράγει ήδη "
#~ "κάποιον εμπορικό πόρο θα παράγει έναν επιπλέον."

#, fuzzy, no-c-format
#~ msgid ""
#~ "All player's antigravity units will regenerate 50% of their hitpoints "
#~ "each turn."
#~ msgstr ""
#~ "Όλες οι μονάδες σου επανακτούν επιπλέον δύο μονάδες αντοχής ανά γύρο."

#, fuzzy
#~ msgid "Oceanic Downtown"
#~ msgstr "Μεγαλιώδης"

#, fuzzy, no-c-format
#~ msgid ""
#~ "All player's native alien units will regenerate 50% of their hitpoints "
#~ "each turn."
#~ msgstr ""
#~ "Όλες οι μονάδες σου επανακτούν επιπλέον δύο μονάδες αντοχής ανά γύρο."

#, fuzzy
#~ msgid "Protector"
#~ msgstr "Προστάτης Κύριος"

#, fuzzy
#~ msgid "Government Merchants"
#~ msgstr "Πολίτευμα: %s"

#, fuzzy
#~ msgid "?Merchant:M"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "Alien World"
#~ msgstr "ΛίστεςΕργασιών"

#, fuzzy, c-format
#~ msgid "Copy Research %sData%s"
#~ msgstr "Ερευνάται %s: %s"

#, fuzzy
#~ msgid "Commodities"
#~ msgstr "Πόλεις"

#, fuzzy, c-format
#~ msgid "Leader %s"
#~ msgstr "Μεγάλο Θαύμα"

#, fuzzy, c-format
#~ msgid "?female:Leader %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "Dual Communism"
#~ msgstr "Κομμουνισμός"

#, fuzzy
#~ msgid "Dual Democracy"
#~ msgstr "Δημοκρατία"

#, fuzzy
#~ msgid "?plural:Adventurers"
#~ msgstr "?plural:Αργεντίνους"

#, fuzzy
#~ msgid "?plural:Fans"
#~ msgstr "?plural:Πέρσες"

#, fuzzy
#~ msgid "J&W Corporation"
#~ msgstr "Επιχειρηματικότητα"

#, fuzzy
#~ msgid "?plural:JeeWees"
#~ msgstr "?plural:Ουαλοί"

#, fuzzy
#~ msgid "?plural:Children"
#~ msgstr "?plural:Χιλιανούς"

#, fuzzy
#~ msgid "Lunatic"
#~ msgstr "Φανατικοί"

#, fuzzy
#~ msgid "?plural:Lunatics"
#~ msgstr "?plural:Λετονοί"

#, fuzzy
#~ msgid "?plural:Madmen"
#~ msgstr "?plural:Μαόροι"

#, fuzzy
#~ msgid "?plural:Mathematicians"
#~ msgstr "?plural:Αμερικανούς"

#, fuzzy
#~ msgid "?plural:Billionaries"
#~ msgstr "?plural:Βρετανούς"

#, fuzzy
#~ msgid "?plural:Athletes"
#~ msgstr "?plural:Πολωνοί"

#, fuzzy, c-format
#~ msgid "The %s have acquired %s from Space Capsule they found."
#~ msgstr "Οι  %s απέκτησαν %s από %s."

#, fuzzy, c-format
#~ msgid "Your %s has been killed by outcasts!"
#~ msgstr "Το καραβάνι σου έφτασε στο %s"

#, fuzzy
#~ msgid "?style:Human"
#~ msgstr "?citystyle:Ευρωπαϊκό"

#, fuzzy
#~ msgid "?citystyle:Human"
#~ msgstr "?citystyle:Ασιατικό"

#, fuzzy
#~ msgid "?citystyle:Dual"
#~ msgstr "?citystyle:Βιομηχανικό"

#, fuzzy
#~ msgid "?citystyle:Oceanic"
#~ msgstr "?citystyle:Κελτικό"

#, fuzzy
#~ msgid "Alien Rights"
#~ msgstr "Ιππότες"

#, fuzzy
#~ msgid "Amphibious Tactics"
#~ msgstr "Αμφίβιος πόλεμος"

#, fuzzy
#~ msgid "Antigravity"
#~ msgstr "Εργασία"

#, fuzzy
#~ msgid "Brute Force"
#~ msgstr "Θεραπεία του Καρκίνου"

#, fuzzy
#~ msgid "City Defense"
#~ msgstr "Παραλιακή Αμύνα"

#, fuzzy
#~ msgid "Communication"
#~ msgstr "Καύση"

#, fuzzy
#~ msgid "Composites"
#~ msgstr "Υπολογιστές"

#, fuzzy
#~ msgid "Controlled Biomass"
#~ msgstr "Πλήκτρα"

#, fuzzy
#~ msgid "Crust Defense"
#~ msgstr "Παραλιακή Αμύνα"

#, fuzzy
#~ msgid "Cybernetics"
#~ msgstr "Βετεράνος"

#, fuzzy
#~ msgid "Deep Pumping"
#~ msgstr "Συνέχισε να μετακινήσε"

#, fuzzy
#~ msgid "Dual Government"
#~ msgstr "Πολίτευμα"

#, fuzzy
#~ msgid "Faction Government"
#~ msgstr "_Αλλαγή πολιτεύματος"

#, fuzzy
#~ msgid "Food Regeneration"
#~ msgstr "Ψύξη"

#, fuzzy
#~ msgid "Global Knowledge"
#~ msgstr "Παρακολούθησε"

#, fuzzy
#~ msgid "Manufacturing"
#~ msgstr "Θαλασσοπλοία"

#, fuzzy
#~ msgid "Martial Law"
#~ msgstr "Αριανικό"

#, fuzzy
#~ msgid "Mental Powers"
#~ msgstr "Πυρηνική ενέργεια"

#, fuzzy
#~ msgid "?tech:Mining"
#~ msgstr "Διύλιση"

#, fuzzy
#~ msgid "Mood Manipulation"
#~ msgstr "Πληθυσμός"

#, fuzzy
#~ msgid "New Frontier"
#~ msgstr "Νέα ψήφος"

#, fuzzy
#~ msgid "Ocean Cities"
#~ msgstr "Καμία πόλη"

#, fuzzy
#~ msgid "Organic Structures"
#~ msgstr "Δισστημικός σκελετός"

#, fuzzy
#~ msgid "Paradrop"
#~ msgstr "Αλεξιπτωτιστές εκεί"

#, fuzzy
#~ msgid "Personal Contact"
#~ msgstr "Πρώτη επαφή"

#, fuzzy
#~ msgid "Regeneration"
#~ msgstr "Ψύξη"

#, fuzzy
#~ msgid "Research Methods"
#~ msgstr "Ταχύτητα έρευνας"

#, fuzzy
#~ msgid "Specialist Training"
#~ msgstr "Ειδικοί:"

#, fuzzy
#~ msgid "Spitter Control"
#~ msgstr "Πλήκτρα"

#, fuzzy
#~ msgid "Stealth Module"
#~ msgstr "Βομβαρδιστικό Στεάλθ"

#, fuzzy
#~ msgid "Supermodule"
#~ msgstr "Διαστημικό άρθρωμα"

#, fuzzy
#~ msgid "Teleportation"
#~ msgstr "Επιχειρηματικότητα"

#, fuzzy
#~ msgid "Thermal Module"
#~ msgstr "Διαστημικό άρθρωμα"

#, fuzzy
#~ msgid "Travel"
#~ msgstr "Καραβέλα"

#, fuzzy
#~ msgid "Virtual Entertainment"
#~ msgstr "Ψυχαγωγείς"

#, fuzzy
#~ msgid "War Monsters"
#~ msgstr "Πρωθυπουργός"

#, fuzzy
#~ msgid "Water Flow"
#~ msgstr "Σπατάλη"

#, fuzzy
#~ msgid "Radiating"
#~ msgstr "Βαθμολογία"

#, fuzzy
#~ msgid "Terrain has alien radiation."
#~ msgstr " Μετασχηματισμοί Εδάφους"

#, fuzzy
#~ msgid "Alien Forest"
#~ msgstr "Αλπινιστές"

#, fuzzy
#~ msgid "Radiating Rocks"
#~ msgstr "Εργαλεία επεξεργασίας"

#, fuzzy
#~ msgid "Thick Mountains"
#~ msgstr "Βουνά"

#, fuzzy
#~ msgid "This is normal oceanic terrain."
#~ msgstr "Αυτή η σελίδα ρυθμίσεων"

#, fuzzy
#~ msgid "Boiling Ocean"
#~ msgstr "Μονάδα υπό παραγωγή"

#, fuzzy
#~ msgid "Space Capsule"
#~ msgstr "Διαστημικό άρθρωμα"

#, fuzzy
#~ msgid "Force Fortress"
#~ msgstr "Φρούριο"

#, fuzzy
#~ msgid "Highway"
#~ msgstr "Σούπερ Αυτοκινητόδρομοι"

#, fuzzy
#~ msgid "You can upgrade Roads to Highways."
#~ msgstr "Μπορείς να αναβαθμίσεις μόνο μονάδες που είναι μέσα στις πόλεις σου"

#, fuzzy
#~ msgid "Green River"
#~ msgstr " Ποταμοί"

#, fuzzy, no-c-format
#~ msgid ""
#~ "Any river increases a tile's natural defense factor by 50%. Native and "
#~ "Amphibious units may move along a River (but not diagonally) for fast "
#~ "travel."
#~ msgstr ""
#~ "Οποιοσδήποτε τύπος έδαφους (εκτός ωκεανού) μπορεί να διατρέχεται από "
#~ "ποτάμια.Ένας ποταμός προσθέτει 1 μονάδα εμπορίου στο ενλόγω τετράγωνο. "
#~ "Επίσης αυξάνει τον αμυντικό παράγοντα του τετραγώνου κατά 50%. Τέλος, "
#~ "μονάδες ξηράς μπορούν να μετακινηθούν κατά μήκος ενός ποταμού (αλλά όχι "
#~ "διαγώνια). Η κίνηση κατά μήκος ενός ποταμού κοστίζει 1/3 μιας μονάδας "
#~ "κίνησης. \n"
#~ "\n"
#~ "Οι δρόμοι και οι σιδηρόδρομοι μπορούν να χτιστούν μόνο σε τετράγωνα με "
#~ "ποτάμι να ο πολιτισμός σου έχει αποκτήσει τη τεχνολογία Χτίσιμο γεφυρών."

#, fuzzy
#~ msgid "Brown River"
#~ msgstr " Ποταμοί"

#, fuzzy
#~ msgid "Alien Mine"
#~ msgstr "Χτίσε Ορυχείο"

#, fuzzy
#~ msgid "Huge Plant"
#~ msgstr "Βιομηχανία"

#, fuzzy
#~ msgid "Elite"
#~ msgstr "ελίτ"

#, fuzzy
#~ msgid "?unitclass:Earthly"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitclass:Native"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitclass:Amphibious"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitclass:Antigravity"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitclass:Burrowing"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "Native Settlers"
#~ msgstr "Άποικοι"

#, fuzzy
#~ msgid "Engineer"
#~ msgstr "Μηχανικοί"

#, fuzzy
#~ msgid "Native Engineer"
#~ msgstr "Μηχανικοί"

#, fuzzy
#~ msgid "Native version of the Engineer unit."
#~ msgstr "αποκόλληση από ένα παίχτη"

#, fuzzy
#~ msgid "Water Engineer"
#~ msgstr "Μηχανικοί"

#, fuzzy
#~ msgid "Star Marines"
#~ msgstr "Βατραχάνθωποι"

#, fuzzy
#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "military unit."
#~ msgstr ""
#~ "Αυτή η μονάδα μπορεί να χτιστεί από την αρχή του παιχνιδίου. Έιναι η "
#~ "ασθενέστερη μονάδα."

#, fuzzy
#~ msgid "Crusher"
#~ msgstr "Σταυροφόροι"

#, fuzzy
#~ msgid "Paradropper"
#~ msgstr "Αλεξιπτωτιστές εκεί"

#, fuzzy
#~ msgid "Turtle Defender"
#~ msgstr "Παραλιακή Αμύνα"

#, fuzzy
#~ msgid "Hunter"
#~ msgstr "_Κεντράρισμα προβολής"

#, fuzzy
#~ msgid "Light Saucer"
#~ msgstr "Φάρος της Αλεξάνδρειας"

#, fuzzy
#~ msgid "Bomb Saucer"
#~ msgstr "Βομβαρδιστικό"

#, fuzzy
#~ msgid "Battle Unit"
#~ msgstr "Πολεμικό πλοίο"

#, fuzzy
#~ msgid "Amphibious battle machine."
#~ msgstr "Αμφίβιος πόλεμος"

#, fuzzy
#~ msgid "Amphibious Transport"
#~ msgstr "Αμφίβιος πόλεμος"

#, fuzzy
#~ msgid "Stealth Spy"
#~ msgstr "Στεάλθ"

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Όλος ο χάρτης γίνεται όρατος στον παίχτη που το έχει. Επιτρέπει σε όλους "
#~ "τους παίχτες να χτίσουν διαστημικά μέρη (εφόσον έχουν ερευνήσει τις "
#~ "ανάλογες τεχνολογίες)."

#, fuzzy
#~ msgid "Grand Canyon"
#~ msgstr "Σιταποθήκη"

#, fuzzy
#~ msgid "Deep Gorge"
#~ msgstr "Ωκεανός"

#, fuzzy
#~ msgid "Waterfalls"
#~ msgstr "Σπατάλη"

#, fuzzy
#~ msgid "Deep Trench"
#~ msgstr "Ωκεανός"

#, fuzzy
#~ msgid "Great Barrier Reef"
#~ msgstr "Μεγάλος Φαραώ"

#, fuzzy
#~ msgid "Great Blue Hole"
#~ msgstr "Μεγάλο Θαύμα"

#, fuzzy
#~ msgid "Great Lakes"
#~ msgstr "Μεγάλος Δούκας"

#, fuzzy
#~ msgid "Rift Lake"
#~ msgstr "Λείζερ"

#, fuzzy
#~ msgid "Mangrove Forest"
#~ msgstr "Φύτεψε δάσος"

#, fuzzy
#~ msgid "Glacier Bay"
#~ msgstr "Παγετώνας"

#, fuzzy
#~ msgid "Sand Sea"
#~ msgstr "Έκταση "

#, fuzzy
#~ msgid "White Desert"
#~ msgstr "Έρημος"

#, fuzzy
#~ msgid "Rock Formation"
#~ msgstr "Επέλεξε έθνος"

#, fuzzy
#~ msgid "Rainforest"
#~ msgstr "Φύτεψε δάσος"

#, fuzzy
#~ msgid "Subterranean River"
#~ msgstr " Ποταμοί"

#, fuzzy
#~ msgid "Stone Forest"
#~ msgstr "Φύτεψε δάσος"

#, fuzzy
#~ msgid "Sequoia Forest"
#~ msgstr "Φύτεψε δάσος"

#, fuzzy
#~ msgid "Table Mountain"
#~ msgstr "Βουνά"

#, fuzzy
#~ msgid "Highest Peak"
#~ msgstr "Υψηλός Ιερέας"

#, fuzzy
#~ msgid "Sacred Mount"
#~ msgstr "Κοινή όραση"

#, fuzzy
#~ msgid "Active Volcano"
#~ msgstr "Ενεργός"

#, fuzzy, c-format
#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "Οι  %s απέκτησαν %s από %s."

#, fuzzy, c-format
#~ msgid "The %s found %s in ancient scrolls of wisdom for you."
#~ msgstr "Οι  %s απέκτησαν %s από %s."

#, fuzzy, c-format
#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "Οι  %s απέκτησαν %s από %s."

#, fuzzy
#~ msgid "?help:Overview"
#~ msgstr "Γενική εικόνα"

#, fuzzy
#~ msgid "Strategy and Tactics"
#~ msgstr "Στρατηγική και τακτικές"

#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "Αν και το κάθε παιχνίδι είναι διαφορετικό, υπάρχει μια βασική στρατηγική "
#~ "που ακολουθούνε οι περισσότεροι παίχτες ιδίως στην αρχή του παιχνιδίου."

#, fuzzy
#~ msgid ""
#~ "These steps may vary depending upon the server or ruleset options, but in "
#~ "general, the steps are: "
#~ msgstr ""
#~ "Αυτά τα βήματα μπορεί να αλλάζουν ανάλογα με τις ρυθμίσεις του "
#~ "εξυπηρετητή, αλλά σε γενικές γραμμές τα βήματα είναι: "

#, fuzzy
#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game."
#~ msgstr ""
#~ " 0. Επέλεξε τοποθεσία της πρώτης πόλης.\n"
#~ " 1. Χαρτογράφησε την περιοχή.\n"
#~ " 2. Υπεράσπισε τις πόλεις.\n"
#~ " 3. Αποφάσισε ποιές μονάδες να χτίσεις πρώτα.\n"
#~ " 4. Χτίσε γεωργικές υποδομές.\n"
#~ " 5. Αποφάσισε που να χτίσεις πόλεις.\n"
#~ " 6. Φρόντισε τις πόλεις σου.\n"
#~ " 7. Εξευρεύνησε τον κόσμο.\n"
#~ " 8. Τι πρέπει να θυμάσαι.\n"
#~ " 9. Σχεδιάζωντας τη δική σου στρατηγική στο παιχνίδι.\n"
#~ "10. Αλληλεπίδραση με άλλους παίχτες(Διπλωματία).\n"

#, fuzzy
#~ msgid ""
#~ "Start the game by wandering around BRIEFLY to find a good place to build "
#~ "the first city. Don't feel tempted to investigate any yellow-roofed "
#~ "villages yet, they might contain barbarian tribes. Build the city close "
#~ "to resources and perhaps close to fresh water (river or lake). Keep in "
#~ "mind that the first city you build will be your capital! The idea is to "
#~ "balance the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ " 0. Επιλέγοντας την τοποθεσία της πρώτης πόλης.\n"
#~ "\n"
#~ "    Άρχισε το παιχνίδι τριγυρνώντας για να βρεις ΣΥΝΤΟΜΑ μια καλή θέση "
#~ "για να χτίσεις την πρώτη σου πόλη. Μην μπεις στον πειρασμό να "
#~ "εξερευνήσεις ακόμα τις καλύβες με τις κίτρινες οροφές ακόμα - ίσως "
#~ "περιέχουν βάρβαρα φύλα. Χτίσε την πόλη κοντά σε πόρους και ίσως κοντά στη "
#~ "θάλασσα. Θυμίσου ότι η πρώτη πόλη που θα χτίσεις θα γίνει η πρωτευουσά "
#~ "σου! Η ιδέα είναι να διατηρήσεις μια ισορροπία ανάμεσα στην καλύτερη "
#~ "τοποθεσία που μπορεί να βρεθεί και στο να τη βρεις το συντομότερο δυνατό."

#, fuzzy
#~ msgid ""
#~ "After the capital city has been founded, it will start producing a "
#~ "Warrior unit by default. These units can be used to rove around exploring "
#~ "the countryside, especially if you do not have any Explorers. Remember, "
#~ "it is risky to leave a city undefended, so perhaps keep the first Warrior "
#~ "in the city, and use the following one to explore. If you started the "
#~ "game with an Explorer unit, use that to explore, obviously!"
#~ msgstr ""
#~ " 1. Χαρτογράφηση της περιοχής.\n"
#~ "\n"
#~ "   Αφού ιδρύσεις την πρωτευουσά σου, θα αρχίσεις να παράγεις μια μονάδα "
#~ "πολεμιστών. Αυτές οι μονάδες μπορούν να χρησιμοποιηθούν για να "
#~ "εξερευνήσειςτην περιοχή. Θυμίσου, ότι είναι επικίνδυνο να αφήσεις μια "
#~ "πόλη ανυπεράσπιστη,γι΄αυτό ίσως θα ήταν καλύτερο να αφήσεις την πρώτη "
#~ "μονάδα πολεμιστών στην πολη, και να χρησιμοποιήσεις την επόμενη για "
#~ "εξερεύνηση. Αν ξεκίνησες το παιχνίδι με μια μονάδα εξερευνητή "
#~ "χρησιμοποίησε αυτή προφανώς για να εξερευνήσεις."

#, fuzzy
#~ msgid ""
#~ "At this point, defend your cities by always leaving a Warrior unit in "
#~ "them. As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense. The units most often used for defense are (in order "
#~ "of strength): Warrior, Phalanx, Pikemen, Musketeers, Riflemen, and "
#~ "Mechanized Infantry."
#~ msgstr ""
#~ "2. Υπερασπίσου τις πόλεις.\n"
#~ "\n"
#~ "   Σε αυτό το σημείο, υπεράσπισε τις πόλεις σου αφήνωντας πάντα μέσα μια "
#~ "μονάδα Πολεμιστής. Καθώς ο πολιτισμός σου παράγει μονάδες με μεγαλύτερη "
#~ "αμυντική δύναμη αντικατέστησε τις απαρχαιωμένες μονάδες με νέες για να "
#~ "διασφαλίσεις την καλύτερη δυνατή άμυνα για τις πόλεις σου. Οι μονάδες που "
#~ "χρησιμοποιούνται ποιό συχνά για την άμυνα μιας πόλης είναι (σε σειρά "
#~ "αυξανόμενης δύναμης):Πολεμιστές,Φάλαγγα,Λογχοφόροι ,Μουσκετοφόροι, και "
#~ "Τουφεκιοφόροι."

#, fuzzy, c-format
#~ msgid ""
#~ "Keep in mind that with some types of government, military units inside or "
#~ "outside cities can reduce or create unhappiness. Also remember that when "
#~ "a land unit is inside a city, it gets a 50% defensive bonus, as if "
#~ "fortified. This happens automatically. When a new city is built, the city "
#~ "starts to build the best available defensive unit from the above list."
#~ msgstr ""
#~ "   Έχε κατά νου ότι σε μερικά πολιτεύματα, οι στρατιωτικές μονάδες που "
#~ "βρίσκονται μέσα ή έξω από τις πόλεις μπορεί να μειώσουν ή να αυξήσουν τη "
#~ "δυσαρέσκια. Επίσης θυμίσου ότι όταν μια μονάδα είναι μέσα σε πόλη αποκτά "
#~ "αμυντικό πλεονέκτημα της τάξης του 50% σαν να ήταν οχυρωμένο.  Όταν "
#~ "χτίζεται μια πόλη, αυτή αρχίζει να χτίζει αυτόματα την καλύτερη αμυντική "
#~ "μονάδα που υπάρχει διαθέσιμη από την προαναφερθέντα λίστα."

#, fuzzy
#~ msgid ""
#~ "After building one or two Warrior units, start building Settlers. "
#~ "Settlers take city population, but if you picked a good city site, your "
#~ "city should be big enough by now. The amount of population that it takes "
#~ "to build a Settler is ruleset dependent, so read the help item for "
#~ "Settlers as part of initial growth planning. Settlers are best put to use "
#~ "founding new cities, while they can also build agricultural improvements "
#~ "(see the next section), it is better to use Workers for this when "
#~ "available, as unlike Settlers, Workers do not consume food from their "
#~ "parent city. Keep in mind that a large population increases both the "
#~ "amount of productivity and your civilization's research rate, not to "
#~ "mention that cities secure land for your empire, so founding new cities "
#~ "should be a high priority in the early game."
#~ msgstr ""
#~ "  3. Αποφάσισε ποιές μονάδες θα χτίσεις πρώτα.\n"
#~ "\n"
#~ "   Αφού χτίσεις μιά η δύο μονάδες Πολεμιστές, άρχισε να φτιάχνεις "
#~ "Αποίκους. Η δεύτερη μονάδα Αποίκων μπορεί να χρησιμοποιηθεί για κατασκευή "
#~ "δρόμων και ύδρευσης στην περιφέρεια της πόλης, και η τρίτη για το χτίσιμο "
#~ "νέας πόλης. Ή μπορείς να χρησιμοποιήσεις τη δεύτερη μονάδα αποίκων για "
#~ "χτίσιμο νέας πόλης και την τρίτη για βελτιώσεις στην περιφέρεια της "
#~ "πόλης. Έχε κατά νου ότι ένας μεγάλος πληθυσμός αυξάνει την παραγωγικοτητά "
#~ "σου και επιταχύνει την επιστημονική έρευνα."

#, fuzzy
#~ msgid ""
#~ "Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade. This output can be increased "
#~ "by using Workers (or Settlers) to improve the land close to your cities. "
#~ "The land can be improved with irrigation (increasing food), roads "
#~ "(allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements. The ability to do some "
#~ "improvements on some tiles may require technology."
#~ msgstr ""
#~ " 4. Χτίσε γεωργικές υποδομές. \n"
#~ "\n"
#~ "   Κάθε πόλη περιβάλλεται από μια περιοχή(περιφέρεια) την οποιά μπορεί να "
#~ "εκμεταλλευτεί για να παράγει φαγητό , αγαθά και εμπορίο. Αυτή η παραγωγή  "
#~ "μπορεί να αυξηθεί με χρήση μονάδων Αποίκων ή Εργατών οι οποίες θα "
#~ "βελτιώσουν την περιοχή αυτή. Η γή μπορεί να βελτιωθεί με δρόμους, "
#~ "ύδρευση, ορυχεία και άλλα."

#, fuzzy
#~ msgid ""
#~ "The best location for a city is a matter of taste. A city which is placed "
#~ "near the sea is easier to spot by opponents, but can also serve as a port "
#~ "for sea-going units. They also usually need a Coastal Defense city "
#~ "improvement later on. The best strategy is to build a few of both, but "
#~ "keep in mind that your opponents will find it harder to locate your city "
#~ "if you don't build it by the sea. Another thing to consider is the land "
#~ "around the city in it's \"vision radius\". The vision radius is the the "
#~ "map tiles that the city's population can work as it grows. Many land "
#~ "tiles will have resources on them (called specials) that give food, "
#~ "production or trade upgrades. Use the middle-click on your mouse to see. "
#~ "The more resources a city can utilize the better."
#~ msgstr ""
#~ " 5. Αποφασίζοντας που να χτίσεις πόλεις.\n"
#~ "\n"
#~ "   Οι καλύτερες τοποθεσία για μια πόλη είναι θέμα γούστου. Μια πόλη που "
#~ "είναι κοντά σε θάλασσα εντοπίζεται ποιό εύκολα από τους αντιπάλους, αλλά "
#~ "μπορεί να χρησιμοποιηθεί και σαν λιμάνι διερχομένων θαλασσινών μονάδων. "
#~ "(Χρειάζονται συνήθως Παράκτια Άμυνα αργότερα στο παιχνίδι.) Η καλύτερη "
#~ "στρατηγική είναι να χτίσεις πόλεις και των δυο τύπων, έχοντας κατά νου "
#~ "ότι οι αντίπαλοι θα δυσκολευτούν να εντοπίσουν την πόλη σου αν δεν τη "
#~ "χτίσεις κοντά στη θάλασσα."

#, fuzzy
#~ msgid ""
#~ "Every city has a band of citizens. The number of citizens depends on the "
#~ "city's population. When you click on a city, you can see how the land "
#~ "around the city is being used. You can assign your citizens to work the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways. Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ " 6. Φροντίζωντας τις πόλεις.\n"
#~ "\n"
#~ "   Κάθε πόλη έχει ένα λωρίδα από εικονίδια πολιτών. Ο αριθμός τους "
#~ "αντιστοιχεί στον πληθυσμό της πόλης. Όταν κάνεις κλικ σε μια πόλη, πως "
#~ "αξιοποιούνται τα περίχωρα-περιφέρεια της πόλης. Μπορείς να αναθέσεις "
#~ "στους πολίτες να δουλεύουν στην περιφέρεια της πόλης είτε μπορούν να "
#~ "είναι επιστήμονες, ψυχαγωγείς ή φοροεισπράκτορες. Ιδιαίτερα στην αρχή του "
#~ "παιχνιδίου, πρέπει να φροντίσεις να διανείμεις τους πολίτες ώστε να "
#~ "μεγιστοποιήσεις πληθυσμιακή αύξηση, εμπόριο και παραγωγή."

#, fuzzy
#~ msgid ""
#~ "If too much food is being generated, a citizen can be taken off the land "
#~ "by clicking on the occupied land tile. This citizen can then be "
#~ "transferred to a specialist. There are three specialists: Taxmen (collect "
#~ "Gold), Entertainers (create Happiness), or Scientist (create Bulbs). By "
#~ "default, Freeciv21 will add an Entertainer when you take a citizen off "
#~ "the land."
#~ msgstr ""
#~ "    Αν παράγεται πολύ φαγητό, μπορείς να αφαιρέσεις έναν πολίτη από τα "
#~ "περιχωρά της κάνοντας κλικ στο τετράγωνο που καταλαμβάνει. Αυτός ο "
#~ "πολίτης μπορεί να μετακινηθεί σε άλλα καθήκοντα που προαναφέρθησαν."

#, fuzzy
#~ msgid ""
#~ "The golden rule of taking care of a city is that there should be at least "
#~ "as many happy citizens as unhappy citizens. A city where this is not so "
#~ "falls into disorder. Such cities are labeled with a raised fist or a "
#~ "lightning bolt (depending on the tileset). Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr ""
#~ "    Ο χρυσός κανόνας είναι να φροντίζεις ώστε κάθε πόλη να έχει "
#~ "τουλάχιστον τόσους χαρούμενους πολίτες όσους δυσαρεστημένους. Μια πόλη "
#~ "όπου δεν συμβαίνει αυτό ξεχωρίζει από μια ετικέτα-εικονίδιο αστραπή "
#~ "σημάδι ότι έχουν ξεσπάσει ταραχές.Φρόντισε ώστε να μην συμβεί αυτό σε "
#~ "καμία από τις πόλεις σου αφού δυσαρεστημένες πόλεις δεν παράγουν τίποτα "
#~ "και σύντομα θα στασιάσουν."

#, fuzzy
#~ msgid ""
#~ "If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting. From the 'Nations' page, this is done by clicking on "
#~ "the nation with whom you wish to meet and selecting 'Meet'. If the entry "
#~ "under the embassy column is not blank and the other player is connected "
#~ "(or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ " 10. Αλληλεπίδραση με άλλους παίχτες (Διπλωματία)\n"
#~ "\n"
#~ "   Αν έχεις πρόσφατα επικοινωνήσει (ή ιδρύσεις πρεσβεία με) άλλον παίχτη, "
#~ "τότε μπορείς να κανονίσεις ένα διπλωματικό ραντεβού. Αυτό γίνεται με το "
#~ "να πάς στο μενού `Αναφορές' και επιλέγοντας `Παίχτες', κάνοντας κλικ στον "
#~ "παίχτη με τον οποίο θέλεις να συναντηθείς, και επιλέγοντας `Συνάντησε' "
#~ "από το μενού `Παίχτης'. Αν η καταχώριση κάτω από την στήλη πρεσβεία δεν "
#~ "είναι κενή και ο άλλος παίχτης είναι συνδεδεμένος (ή είναι ΤΝ του "
#~ "εξυπηρετητή) τότε θα ανοίξει ένα παράθυρο διαλόγου διπλωματίας."

#, fuzzy
#~ msgid ""
#~ "After you have fortified your cities with troops, build Triremes in the "
#~ "cities near the sea. Use the Triremes to map the world in search of "
#~ "opponents and new lands. If you are on an island, you should spend less "
#~ "on military and more on expansion. Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 7. Εξερεύνησε τον κόσμο.\n"
#~ "\n"
#~ "   Αφού οχυρώσεις τις πόλεις σου με στρατιώτες , χτίσε τρίηρεις στις "
#~ "κοντινές θάλασσες. Χρησιμοποιησέτες για να ψάξεις για αντιπάλους και νέα "
#~ "ξηρά. Αν είσαι σε νησί, θα πρέπει να ξοδέψεις λιγότερα στον στρατιωτικό "
#~ "τομέα και περισσότερα στην επεκτασή σου. Ή αν βρίσκεσαι κοντά σε "
#~ "αντίπαλο, είναι καλή ιδέα να κάνεις μια συμφωνία ειρήνης και να "
#~ "μοιραστείτε τις τεχνολογίες που έχετε. Οι διπλωματικές μονάδες είναι πολύ "
#~ "χρήσιμες εδώ, και ΘΑ αποδώσουν αργότερα."

#, fuzzy
#~ msgid ""
#~ "  - What the next advance you'll need is.\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "  - Treaties are often broken, so don't neglect defense!\n"
#~ "  - Some wonders can be made obsolete by a new technology."
#~ msgstr ""
#~ " 8. Τι να θυμάσαι.\n"
#~ "\n"
#~ "  - Ποιά είναι η επόμενη τεχνολογία που θα χρειαστείς.\n"
#~ "\n"
#~ "  - Τα ποσοστά στα οποία έχεις ρυθμίσει φόρους ,ανέσεις ,και επιστημονική "
#~ "έρευνα.\n"
#~ "\n"
#~ "  - Συμφωνίες αθετούνται συχνά ,γι'αυτό μην παραμελείς την άμυνά σου...\n"
#~ "\n"
#~ "  - Μερικά θαύματα μπορεί να απαρχαιωθούν από την ανάπτυξη κάποιων "
#~ "τεχνολογιών."

#, fuzzy
#~ msgid ""
#~ "These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game. But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE! "
#~ "Freeciv21 has many twists, so if you haven't played a similar game "
#~ "before, try consulting the Freeciv21 documentation pages at:"
#~ msgstr ""
#~ " 9. Σχεδιάζωντας τη στρατηγική σου στο παιχνίδι.\n"
#~ "\n"
#~ "   Αυτές οι βασικές έννοιες θα σου επιτρέψουν να παίξεις αρκετά καλά, "
#~ "ιδιαίτερα στην αρχή του παιχνιδίου. Αλλά για να βελτιωθείς πρέπει να "
#~ "μελετήσεις καλά τις διάφορες μονάδες και τεχνολογίες, και να εξασκηθείς."
#~ "Το Freeciv έχει αρκετά να μάθεις , οπότε αν δεν έχεις παίξει παρόμοιο "
#~ "παιχνίδι πριν προσπάθησε να συμβουλευτείς τον ιστότοπο του Freeciv στη "
#~ "διεύθυνση  http://www.freeciv.org/\n"
#~ "Εκεί θα βρεις πολλές συμβουλές και λεπτομέρειες του πως να επικοινωνήσεις "
#~ "με άλλους παίχτες. "

#, fuzzy
#~ msgid " Resources"
#~ msgstr "Πόροι:"

#~ msgid " Terrain Alterations"
#~ msgstr " Μετασχηματισμοί Εδάφους"

#, fuzzy
#~ msgid ""
#~ "The time it takes a unit to alter terrain depends on its movement rate. "
#~ "The following table shows the number of turns required for a unit with 1 "
#~ "movement point to complete an activity. These numbers are reduced for "
#~ "units with faster move rates, such as Engineers in the classic ruleset. "
#~ "The time taken can be reduced further by several units working together "
#~ "as a team. If two or more units are working on the same task on the same "
#~ "tile, their efforts will be added together each turn until the task is "
#~ "finished. Be careful not to dedicate too many units to one task though, "
#~ "excess effort can be wasted, and groups of terrain improving units are "
#~ "often vulnerable to enemy attacks."
#~ msgstr ""
#~ "Οι εργάτες είναι μια από τις μονάδες κλειδιά στο παιχνίδι. Μπορεί να "
#~ "χρησιμοποιηθούν για ύδρευση γης, χτίσιμο δρόμων, σιδηροδρόμων , "
#~ "φρουρίων , αεροπορικών βάσεων και ορυχείων καθώς και για καθαρίσουν "
#~ "μόλυσμένες περιοχές και περιοχές με ραδιενεργά κατάλοιπα.\n"
#~ "\n"
#~ "Άποικοι,εργάτες και μηχανικοί μπορεί να δουλέψουν μαζί για να μειώσουν "
#~ "τον χρόνο που απαιτείται για την εργασία που ανέλαβαν. Αν δύο οι "
#~ "περισσότεροι Εργάτες και/ή Μηχανικοί δουλεύουν στην ίδια εργασία στο ίδιο "
#~ "τετράγωνο, τότε οι προσπαθιές τους θα προστεθούν κάθε γύρο μέχρι να "
#~ "τελειώσει η εργασία. Πρόσεχε να μην το παρακάνεις και βάλεις πολλούς μαζί "
#~ "γιατί μπορεί να σπαταλήσεις παραπανίσια δουλειά και υπάρχει και ο "
#~ "κίνδυνος σε περίπτωση επίθεσης να χάσεις όλες τις μονάδες μαζί!."

#, fuzzy
#~ msgid " National Borders"
#~ msgstr "Εθνικά σύνορα"

#, fuzzy
#~ msgid " Food"
#~ msgstr "Φαγητό"

#, fuzzy
#~ msgid " Production"
#~ msgstr "Παραγωγή"

#, fuzzy
#~ msgid " Trade"
#~ msgstr "Εμπόριο"

#, fuzzy
#~ msgid " Specialists"
#~ msgstr "Ειδικοί πόροι"

#, fuzzy
#~ msgid " Happiness"
#~ msgstr "Ευτυχία"

#, fuzzy
#~ msgid ""
#~ "Keeping your citizens happy (or at least content) is one of the most "
#~ "important objectives in Freeciv21. When your citizens become unhappy your "
#~ "cities will fall into disorder, which disrupts production. When your "
#~ "citizens are happy your cities will celebrate and your output will "
#~ "increase greatly depending on the ruleset and government. If migration is "
#~ "enabled, happiness also affects the relative desirability of cities. See "
#~ "the section on Migration for details."
#~ msgstr ""
#~ "Οι πολίτες μπορεί να είναι είτε χαρούμενοι,ικανοποιημένοι ή "
#~ "δυσαρεστημένοι.Το να κρατάς τους πολίτες χαρούμενους (ή τουλάχιστον "
#~ "ικανοποιημένους) είναι ένας από τους ποιό σημαντικούς σου σκοπούς στο "
#~ "Freeciv. Όταν οι πολίτες γίνουν δυσαρεστημένοι τότε οι πόλεις μεταπίπτουν "
#~ "σε αταξία (που επιβαρύνει την παραγωγή),αλλά όταν οι πολίτες είναι "
#~ "χαρούμενοι τότε η πόλη θα γιορτάσει και η παραγωγή σου θα αυξηθεί "
#~ "σημαντικά."

#, fuzzy
#~ msgid ""
#~ "If the number of unhappy citizens in a city exceeds the number of happy "
#~ "citizens, the city falls into disorder. A city in disorder produces no "
#~ "food, production, science, or taxes. Only luxury production remains. "
#~ "Cities which are in disorder are also easier for enemy agents to incite "
#~ "to revolt. Prolonged disorder under certain governments can lead to a "
#~ "spontaneous national revolution, overthrowing your government. Obviously "
#~ "this is an extremely undesirable event, so do your best to manage your "
#~ "cities as best you can. In some rulesets, when a city is celebrating, you "
#~ "get additional luxury bonuses, which greatly impact your civilization's "
#~ "ability to generate gold and science output."
#~ msgstr ""
#~ "Αν ο αριθμός των δυσαρεστημένων  πολιτών σε μια πόλη ξεπερνά τον αριθμό "
#~ "των χαρούμενων πολιτών τότε η πόλη μεταπίπτει σε αναταραχή. Όταν μια πόλη "
#~ "είναι σε αναταραχή δεν παράγει τίποτα. Πόλεις που είναι σε αναταραχή "
#~ "παρακινούνται ευκολότερα σε στάση από εχθρικούς διπλωμάτες ή κατασκόπους. "
#~ "Παρατεταμένη περίοδος αναταραχής σε Δημοκρατία μπορεί να οδηγήσει σε "
#~ "ξαφνική επανάσταση. "

#, fuzzy
#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade).\n"
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade.\n"
#~ " - Under a Republic or a Democracy, your city will enter \"Rapture\": its "
#~ "population will increase by 1 each turn until there is no excess food or "
#~ "until the number of happy citizens is no longer sufficient for "
#~ "celebration. Without rapture, large cities can grow only by struggling to "
#~ "produce a food surplus, which can be difficult enough, and then waiting "
#~ "dozens of turns for their granary to fill. It should be noted that "
#~ "rapture is ruleset defined and disabled for many human-to-human online "
#~ "games."
#~ msgstr ""
#~ " - Με Ρεπουμπλικανία ή Δημοκρατία, ο πληθυσμός της πόλης σου θα αυξηθεί "
#~ "κατά 1 κάθε γύρο μέχρι να μην υπάρχει πλεόνασμα φαγητού ή ο αριθμός των "
#~ "χαρούμενων πολιτών να μην είναι πλέον αρκετός για εορτασμό."

#, fuzzy
#~ msgid " Plague"
#~ msgstr "Λεηλάτησε"

#, fuzzy
#~ msgid " Migration"
#~ msgstr "Ύδρευση"

#~ msgid "City Improvements"
#~ msgstr "Υποδομές πόλης"

#, fuzzy
#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate. For instance, fortresses in the classic ruleset have this "
#~ "effect. Units must stay on the tile for a whole turn to get this recovery "
#~ "bonus. Wonders can also boost recovery, such as the United Nations in the "
#~ "classic ruleset. Damaged units in Sentry mode will wake up when they have "
#~ "regained all of their hit points."
#~ msgstr ""
#~ "Μονάδες που έχουν υποστεί ζημιά σε μάχη θα επανακτήσουν μονάδες αντοχής "
#~ "σε κάθε γύρο που παραμένουν ακίνητες. Συνήθως, μια μονάδα που παραμένει "
#~ "ακίνητη θα επανακτήσει μια μονάδα αντοχής ανά γύρο. Μια μονάδα ξηράς σε "
#~ "πόλη με στρατώνες , ή μια θαλάσσια μονάδα σε πόλη με λιμάνι , ή μια "
#~ "εναέρια μονάδα σε πόλη με αεροδρόμιο , θα επανακτήσει όλες τις μονάδες "
#~ "αντοχής σε έναν γύρο εφόσον παραμείνει στην πόλη ακίνητη. Ειδάλλως μια "
#~ "μονάδα που παραμένει έναν γύρο σε μια πόλη θα επανακτήσει το ένα τρίτο "
#~ "των βασικών της μονάδων αντοχής. Μια μονάδα που παραμένει έναν γύρο σε "
#~ "ένα φρούριο επανακτά   επιπλέον ένα τέταρτο από τις βασικές μονάδες "
#~ "αντοχής της. Μονάδες που οχυρώνονται επανακτούν μια επιπλέον μονάδα "
#~ "αντοχής. Άν ένας παίχτης έχει το θαύμα ΗνωμέναΕθνη, τότε οι μονάδες του "
#~ "επανακτούν επιπλέον δύο μονάδες αντοχής ανά γύρο, ακόμα και αν "
#~ "μετακινήθηκαν. Επιπρόσθετα σε όλες τις επιδράσεις , τα ελικόπτερα χάνουν "
#~ "δύο μονάδες αντοχής (η κερδίζουν δυο μονάδες λιγότερες από τι θα κέρδιζαν "
#~ "αλλιώς) κάθε γύρο που δεν τον τερματίζουν σε μια πόλη. Μονάδες που έχουν "
#~ "υποστεί ζημιά καθώς φρουρούνε θα ανεργοποιηθούν αφού επανακτήσουν όλες "
#~ "τις μονάδες αντοχής τους."

#, fuzzy
#~ msgid ""
#~ "In standard combat, when one unit attacks another unit, either the "
#~ "attacker will be destroyed, or the defender will be destroyed. Never "
#~ "both, unless the attacker was a missile or other \"single use\" type of "
#~ "unit."
#~ msgstr ""
#~ "Όταν μια μονάδα επιτεθεί σε άλλη μονάδα, τότε θα καταστραφεί είτε ο "
#~ "επιτιθέμενος είτε ο αμυνόμενος --ποτέ και οι δύο(εκτός αν ο επιτιθέμενος "
#~ "είναι πύραυλος). Η έκβαση της μάχης θα εξαρτηθεί από πολλούς παράγοντες, "
#~ "συμπεριλαμβανομένου του παράγοντα τύχη."

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "Πρώτα, η δύναμη του επιτιθέμενου τροποποιειται."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "Κατόπιν, η δύναμη του αμυνόμενου τροποποιείται."

#, fuzzy
#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses and is destroyed. Otherwise, if the defender has a "
#~ "strength of 0, the defender loses and is likewise destroyed. Under most "
#~ "circumstances only one or the other will be destroyed per attack, unless "
#~ "the attacking unit is specifically single use."
#~ msgstr ""
#~ "Εάν μετά από αυτές τις μετατροπές, ο επιτιθέμενος έχει δύναμη 0μ χάνει "
#~ "αυτόματα. Ειδάλλως, αν ο αμυνόμενος έχει δύναμη 0 τότε χάνει αυτός."

#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr ""
#~ "Η δύναμη πυρός του επιτιθέμενου και του αμυνόμενου τροποιούνται και αυτές."

#, fuzzy
#~ msgid ""
#~ "After these preliminaries, combat occurs as long as both units are still "
#~ "alive (i.e. hit points are greater than 0). Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths "
#~ "multiplied by 100 is generated. If this number is greater than the "
#~ "defender's strength, the defender loses hit points equal to the "
#~ "attacker's firepower. Otherwise, the attacker loses hit points equal to "
#~ "the defender's firepower. The first unit to reach 0 hit points (or "
#~ "negative hit points) loses and is destroyed."
#~ msgstr ""
#~ "Μετά από αυτές τις μετατροπές αρχίζει η μάχη η οποία συνεχίζεται όσο και "
#~ "οι δύο μονάδες παραμένουν ζωντανές (δηλ. έχουν μονάδες αντοχής "
#~ "περισσότερες από 0).Κάθε γύρο της μάχης, ένας τυχαίος αριθμός ανάμεσα στο "
#~ "1 και το άθροισμα των δυνάμεων του επιτιθέμενου και του αμυνόμενου "
#~ "παράγεται. Εάν αυτός ο αριθμός είναι μεγαλύτερος από τη δύναμη του "
#~ "αμυνομένου τότε ο αμυνόμενος χάνει μονάδες αντοχής ίσες με τη  δύναμη "
#~ "πυρός του επιτιθέμενου. Ειδάλλως ο επιτιθέμενος χάνει μονάδες αντοχής "
#~ "ίσες με τη δύναμη πυρός του αμυνομένου. Η πρώτη μονάδα που φτάσει πρώτη "
#~ "σε 0 (ή αρνητικές) μονάδες αντοχής χάνει."

#, fuzzy
#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level. In the classic ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half in case of land units."
#~ msgstr ""
#~ "Όποια μονάδα επιβιώσει της μάχης έχει την πιθανότητα να γίνει βετεράνος,"
#~ "εάν δεν ήταν ήδη. Εάν ο πολιτισμός του νικητή έχει το θαύμα Ακαδημία "
#~ "ΣανΤσου (και αυτό δεν είναι απαρχαιωμένο), τότε η μονάδα θα γίνεται πάντα "
#~ "βετεράνος.Αλλιώς η πιθανότητα να γίνει βετεράνος είναι 50%."

#, fuzzy
#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1 via the "
#~ "\"KillCitizen\" unit type flag."
#~ msgstr ""
#~ "Εάν ο επιτιθέμενος είναι μονάδα ξηράς και κερδίσει, τότε εάν ο αμυνόμενος "
#~ "ήταν μέσα σε πόλη, ο πληθυσμός της πόλης μειώνεται κατά μια μονάδα."

#, fuzzy
#~ msgid ""
#~ "If the defender loses and is not inside a city, fortress, or airbase, all "
#~ "other units at the defender's location may be destroyed along with the "
#~ "defender via the \"killstack\" server option."
#~ msgstr ""
#~ "Εάν ο αμυνόμενος χάσει, και δεν είναι μέσα σε πόλη ή φρούριο, όλες οι "
#~ "άλλες μονάδες μέσα στο τετράγωνο του αμυνομένου καταστρέφονται μαζί με "
#~ "τον αμυνόμενο."

#, fuzzy
#~ msgid " Combat Example 1"
#~ msgstr " Παράδειγμα μάχης 1"

#, fuzzy
#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, H:20, F:1) attacks a Musketeer (A:3, D:3, "
#~ "H:20, F:1) inside a city with City Walls built on a Forest tile. Neither "
#~ "are veteran."
#~ msgstr ""
#~ "Υπόθεσε ότι ένα Κανόνι (Ε:8, Α:1, ΜΑ:20, ΔΠ:1) επιτίθεται σε ένα "
#~ "Μουσκετοφόρο Ε:3, Α:3, ΜΑ:20, ΔΠ:1) μέσα σε μια πολη με Τοίχοι και σε ένα "
#~ "τετράγωνο δάσους.Κανένας τους δεν είναι βετεράνος."

#, fuzzy
#~ msgid ""
#~ "The defender's base strength is 3. Since it is on a Forest tile, its "
#~ "strength becomes 4.5 (3 * 1.5). It is behind City Walls, so its strength "
#~ "is tripled to 13.5 (4.5 * 3). It is a ground unit inside a city, so its "
#~ "strength is increased to 20.25 (13.5 * 1.5)."
#~ msgstr ""
#~ "Η βάση της δύναμης του αμυνομένου είναι 3. Επειδή είναι σε ένα τετράγωνο "
#~ "δάσους, η δυναμή του γίνεται 4.5. Είναι πίσω από Τοίχοι, άρα "
#~ "τριπλασιάζεται η δυναμή του σε 13.5. Είναι σε έδαφος μέσα σε πόλη , οπότε "
#~ "η δυναμή του αυξάνεται σε 20.25."

#, fuzzy
#~ msgid ""
#~ "Strength values inside the game code are actually multiplied by 100 with "
#~ "fractions dropped. In this example, the attacker's strength is 800 and "
#~ "the defender's strength is 2,025 for a total combined value of 2,825."
#~ msgstr ""
#~ "Οι δυνάμεις μέσα στο παιχνίδι πολλαπλασιάζονται στην πραγματικότητα με "
#~ "10, και αγνοούνται τα δεκαδικά , συνεπώς η δύναμη του επιτιθέμενου είναι "
#~ "80, και του αμυνόμενου 202."

#, fuzzy
#~ msgid ""
#~ "Both units keep their firepower of 1 unchanged so nothing else happens "
#~ "here."
#~ msgstr "Και οι δυο μονάδες διατηρούν τη δύναμη πυρός 1 αμετάβλητη."

#, fuzzy, c-format
#~ msgid ""
#~ "Each round of combat, a random number between 1 and 2,825 is generated. "
#~ "If the number is greater than 2,025 (about a 28% chance), the defender "
#~ "loses 1 hit point. Otherwise (about a 72% chance), the attacker loses 1 "
#~ "hit point."
#~ msgstr ""
#~ "Κάθε γύρο μάχης , ένας τυχαίος αριθμός μεταξύ 1 και 282 παράγεται. Εάν ο "
#~ "αριθμός είναι μεγαλύτερος από 202 (πιθανότητα 28%), τότε ο αμυνόμενος "
#~ "χάνει 1 μονάδα αντοχής. Αλλιώς (περίπου 72% πιθανότητα), ο επιτιθέμενος "
#~ "χάνει μια μονάδα αντοχής."

#, fuzzy, c-format
#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender. The defender will probably lose somewhere around 40% of its hit "
#~ "points during the fight. But the outcome is never certain as long as both "
#~ "units have non-zero strengths. The defender might emerge untouched, or it "
#~ "might lose most of its hit points, or it might even lose the battle."
#~ msgstr ""
#~ "Αφού και οι δύο μονάδες έχουν 20 μονάδες αντοχής, οι πιθανότητες νίκης "
#~ "είναι με τον αμυνόμενο. Ο αμυνόμενος πιθανώς θα χάσει περίπου 40% των "
#~ "μονάδων αντοχής του κατά τη μάχη. Αλλά το αποτέλεσμα δεν είναι ποτέ "
#~ "βέβαιο όσο και οι δυο μονάδες έχουν μη-μηδενικές δυνάμεις. Ο αμυνόμενος "
#~ "μπορεί να μείνει άθικτος,ή μπορεί να χάσει πολλές μονάδες αντοχής ή ακόμα "
#~ "και να χάσει τη μάχη. "

#, fuzzy
#~ msgid " Combat Example 2"
#~ msgstr "Παράδειγμα μάχης 2"

#, fuzzy
#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, H:40, F:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, H:20, F:1) inside a "
#~ "city built on a Grassland tile with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "Ας υποθέσουμε ότι ΠολεμικόΠλοίο βετεράνος (Ε:12, Α:12, ΜΑ:40, ΔΠ:2) με 3 "
#~ "μονάδες κίνησης επιτίθεται σε Αλπινιστές (Ε:5, Α:5, ΜΑ:20, ΔΠ:1) μέσα σε "
#~ "πόλη χτισμένη σε Χωράφι τετράγωνο, με Τοίχοι και Παράκτια Άμυνα."

#, fuzzy
#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 (12 * 150%) because of "
#~ "veteran status."
#~ msgstr ""
#~ "Η δύναμη του επιτιθέμενου είναι 12, και υψώνεται σε 18 επειδή είναι "
#~ "βετεράνος."

#, fuzzy
#~ msgid ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status (5 * "
#~ "150%). The terrain's defense factor is 1 (no effect). The Coastal Defense "
#~ "doubles the defender's strength to 15 (7.5 * 2). In this case, the City "
#~ "Walls have no effect against attacking sea units. The defender is a "
#~ "ground unit inside a city, so its total strength is 22.5 (15 * 1.5)."
#~ msgstr ""
#~ "Η δύναμη του αμυνομένου είναι 5,υψωμένη σε 7.5 επειδή είναι βετεράνος. Ο "
#~ "αμυντικός παράγοντας του εδάφους είναι 1 (καμιά επίδραση). Η Παράκτια "
#~ "Αμύνα διπλασιάζει τη δύναμη του αμυνομένου σε 15. (Τα τοίχοι δεν έχουν "
#~ "επίδραση ενάντια σε επιτιθέμενη θαλάσσια μονάδα.) Ο αμυνόμενος είναι σε "
#~ "τετράγωνο μέσα σε πόλη, άρα η συνολική του δύναμη γίνεται 22.5. "

#, fuzzy
#~ msgid ""
#~ "Strength values inside the game code are actually multiplied by 100 with "
#~ "fractions dropped. In this example, the attacker's strength is 1,200 and "
#~ "the defender's strength is 2,250 for a total combined value of 3,450."
#~ msgstr ""
#~ "Οι δυνάμεις μέσα στο παιχνίδι πολλαπλασιάζονται στην πραγματικότητα με "
#~ "10, και αγνοούνται τα δεκαδικά , συνεπώς η δύναμη του επιτιθέμενου είναι "
#~ "80, και του αμυνόμενου 202."

#, fuzzy
#~ msgid ""
#~ "The firepower of the Battleship is set from 2 to 1 because it is almost "
#~ "out of moves (e.g. tired attack)."
#~ msgstr "Η δύναμη πυρός του ΠολεμικούΠλοίου γίνεται 2 από 1."

#, fuzzy, c-format
#~ msgid ""
#~ "Each round, a random number from 1 to 3450 is generated. If it is greater "
#~ "than 2,250 (about a 44% chance) the defender loses 1 hit point. Otherwise "
#~ "(about a 66% chance), the attacker loses 1 hit point."
#~ msgstr ""
#~ "Κάθε γύρο, ένας τυχαίος αριθμός ανάμεσα στο 1 και το 405 παράγεται. Εάν "
#~ "είναι μεγαλύτερος από 225 (πιθανότητα 44%) ο αμυνόμενος χάνει 1 μονάδα "
#~ "αντοχής. Αλλιώς ο επιτιθέμενος χάνει 1 μονάδα αντοχής."

#, fuzzy, c-format
#~ msgid ""
#~ "In this case, the odds greatly favor the attacker winning. The Battleship "
#~ "is 25% less likely to score a hit in any given round, but the Battleship "
#~ "has twice as many hit points. The Battleship should expect to lose about "
#~ "60% of its hit points during the fight, and should expect to have no "
#~ "movement points left."
#~ msgstr ""
#~ "Σε αυτή την περίπτωση οι πιθανότητες είναι σημαντικά υπέρ της νίκης του "
#~ "επιτιθέμενου. Το ΠολεμικόΠλοίο είναι 25% λιγότερο πιθανό να κερδίσει κάθε "
#~ "ξεχωριστό γύρο μάχης αλλά έχει διπλάσιες μονάδες αντοχής. Αναμένεται ότι "
#~ "το ΠολεμικόΠλοίο θα χάσει περίπου το 60% των μονάδων αντοχής του και δεν "
#~ "θα του μείνει κάποια μονάδα κίνησης."

#~ msgid "Zones of Control"
#~ msgstr "Ζώνες Ελέγχου"

#, fuzzy
#~ msgid ""
#~ "Zones of Control (abbreviated as ZOC) is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "Οι Ζώνες Ελέγχου (ΖΕ) είναι μια έννοια του παιχνιδίου που σε εμποδίζει να "
#~ "κινήσε ελεύθερα σε ζώνες ελεγχόμενες(ή μερικά ελεγχόμενες) από εχθρικές "
#~ "δυνάμεις."

#, fuzzy
#~ msgid ""
#~ "Zones of control are only enforceable on some terrain. In the classic "
#~ "rules only on land tiles. When ZOC applies, the general rule is that a "
#~ "unit which is adjacent to an enemy occupied tile cannot move directly to "
#~ "another tile which is also adjacent to an enemy occupied tile. An enemy "
#~ "occupied tile is one with a foreign unit of a type that imposes ZOC, "
#~ "unless you have an Alliance pact with that nation. Adjacency means any of "
#~ "the eight tiles surrounding a unit for rectangular grids, or six tiles "
#~ "for hexagonal grids."
#~ msgstr ""
#~ "Ο γενικός κανόνας είναι ότι μια μονάδα ξηράς που βρίσκεται γειτονικά σε "
#~ "ένα τετράγωνο κατελλειμένο από τον εχθρό δεν μπορεί να κινηθεί απευθείας "
#~ "σε άλλο τετράγωνο που είναι επίσης γειτονικό σε τετράγωνο κατελλειμένο "
#~ "από εχθρό."

#, fuzzy
#~ msgid ""
#~ " - A unit moving directly into or out of a city.\n"
#~ " - A unit moving onto a tile already occupied by a friendly unit.\n"
#~ " - A unit moving to or from a terrain where ZOC cannot be enforced. For "
#~ "instance, in the classic rules, a land unit disembarking from a boat "
#~ "which is on an ocean tile.\n"
#~ " - A unit type which explicitly ignores ZOC, such as Diplomats and Spies "
#~ "in the classic rules."
#~ msgstr ""
#~ "Στις ακόλουθες περιπτώσεις δεν έχουν ισχύ οι ΖΕ:\n"
#~ "- Μια μονάδα κινείται κατευθείαν πρός ή εκτός μιας πόλης.\n"
#~ "- Μια μονάδα που κινείται προς τετράγωνο κατελλειμένο από φιλική μονάδα.\n"
#~ "- Μια μονάδα αποβιβαζόμενη από ένα πλεούμενο σε τετράγωνο ωκεανού.\n"
#~ "- Μια μονάδα τύπου που αγνοεί ΖΕ πχ διπλωμάτες και κατάσκοποι."

#, fuzzy
#~ msgid ""
#~ "TIP: You can infiltrate enemy zones by first moving in a Diplomat (or "
#~ "some other unit which ignores ZOC), and then moving regular units onto "
#~ "the tile now occupied by the Diplomat. By repeating this process (and "
#~ "optionally leaving some units behind to keep tiles occupied), you can "
#~ "make a path through enemy territory."
#~ msgstr ""
#~ "Συμβουλή: Μπορείς να διειδύσεις σε εχθρικές ζώνες μετακινώντας πρώτα έναν "
#~ "διπλωμάτη (ή άλλη μονάδα που αγνοεί ΖΕ),και μετά μετακινώντας κανονικές "
#~ "μονάδες στο τετράγωνο που κατέλεβε ο Διπλωμάτης. Επαναλβάνοντας αυτή τη "
#~ "διαδικασία (και αφήνωντας πιθανών πίσω μερικές μονάδες για να κρατάνε "
#~ "κατελλειμένα τετράγωνα), μπορείς να κάνεις ένα μονοπάτι μέσα στην εχθρική "
#~ "περιοχή."

#, fuzzy
#~ msgid ""
#~ "TIP 1: Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy. When conquering other civilizations, it may be helpful "
#~ "to switch to one of the more militant styles of government."
#~ msgstr ""
#~ "Συμβουλή 1: Επιθετικές εκστρατείες είναι δύσκολες σε μια Ρεπουμπλικανία ή "
#~ "Δημοκρατία εκτός αν έχεις δώσει αρκετές ανέσεις στους πολίτες σου για να "
#~ "είναι χαρούμενοι. Όταν κατακτάς άλλους πολιτισμούς, ίσως είναι χρήσιμο να "
#~ "αλλάξεις σε ένα ποιό στρατοκρατικό πολίτευμα."

#, fuzzy
#~ msgid ""
#~ "TIP 2: Scientific advancement requires high levels of trade, which are "
#~ "much easier to achieve under Republican and Democratic governments. "
#~ "Consider switching to the Republic as soon as you can; gaining advanced "
#~ "technology early in the game puts you at an advantage."
#~ msgstr ""
#~ "Συμβουλή 2: Η επιστημονική πρόοδος απαιτεί υψηλά επίπεδα εμπορίου, τα "
#~ "οποία είναι ποιό εύκολο να αποκτήσεις με Ρεπουμπλικανία ή Δημοκρατία. "
#~ "Σκέψου να αλλάξεις σε κάποιο από αυτά τα πολιτεύματα όσο νωρίτερα "
#~ "μπορείς, αφού η απόκτηση μιας τεχνολογίας νωρίς στο παιχνίδι θα σου δώσει "
#~ "πλεονέκτημα."

#~ msgid " Civil War"
#~ msgstr "Εμφύλιος Πόλεμος"

#, fuzzy
#~ msgid ""
#~ "Civil war is devastating to any empire. In rulesets with civil war, it is "
#~ "triggered by the loss of your capital. Up to half of your cities will "
#~ "rebel and declare allegiance to a new (AI) leader, who will loot half of "
#~ "your treasury and retain all of your scientific advances."
#~ msgstr ""
#~ "Ο Εμφύλιος πόλεμος μπορεί να έχει καταστρεπτικές συνέπειες για μια "
#~ "αυτοκρατορία και προκαλείται από το χάσιμο της πρωτεύουσας (παλάτι). "
#~ "Μέχρι μισές από τις πόλεις σου θα επαναστατήσουν και δηλώσουν υποταγή σε "
#~ "κάποιον άλλο ηγέτη (ΤΝ), ο οποίος θα αποκτήσει σαν λάφυρα το μισό "
#~ "θησαυροφυλακιό σου και θα αποκτήσει όλες σου τις επιστημονικές "
#~ "ανακαλύψεις."

#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr ""
#~ "Οι παίχτες παραμένουν σε εμφύλιο πόλεμο μόνο για ένα γύρο , έπειτα από "
#~ "τον οποίο η αυτοκρατορία περιέρχεται σε κατάσταση αναρχίας."

#, fuzzy
#~ msgid ""
#~ "The capture of your capital does not always lead to civil war. If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty. Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."
#~ msgstr ""
#~ "Η αιχμαλωσία της πρωτεύουσάς σου δεν οδηγεί πάντα σε εμφύλιο πόλεμο. Αν "
#~ "έχεις φερθεί στους πολίτες σου με καλοσύνη , υπάρχει πιθανότητα να "
#~ "διατηρήσεις την καλοσύνη τους. Κάθε πόλη που γιορτάζει μειώνει την "
#~ "πιθανότητα εμφύλιου πολέμου, ενώ κάθε πόλη που στασιάζει αυξάνει την "
#~ "πιθανότητα."

#, fuzzy
#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war. Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~ msgstr ""
#~ "Επιπρόσθετα , η μορφή του πολιτεύματός σου συνεισφέρει άμμεσα στην "
#~ "πιθανότητα εμφύλιου πολέμου.Σε πολιτεύματα ποιό φιλελεύθερα η πιθανότητα "
#~ "είναι μικρότερη από'τι σε πολιτεύματα δεσποτικά."

#, fuzzy
#~ msgid ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10. That is, empires with fewer than 10 cities are immune "
#~ "from civil war. However, this is a server option ('civilwarsize'), and "
#~ "may vary upwards from a minimum of 6."
#~ msgstr ""
#~ "Ο αριθμός των πόλεων που χρειάζονται για μια αυτοκρατορία ώστε να μπορεί "
#~ "να ξεσπάσει εμφύλιος πόλεμος είναι προκαθορισμένος σε 10. Δηλαδή ,"
#~ "αυτοκρατορίες με λιγότερες από 10 πόλεις έχουν ανοσία στον εμφύλιο "
#~ "πόλεμο. Παρόλαυτά υπάρχει μια ρύθμιση στον εξυπηρετητή, που μπορεί να "
#~ "θέσει τιμή από 6 και πάνω."

#, fuzzy
#~ msgid "Policies"
#~ msgstr "Πολωνικό"

#~ msgid "Technology"
#~ msgstr "Τεχνολογία"

#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr ""
#~ "Η τεχνολογική έρευνα είναι αναγκαία για να βελτιώσεις την ικανότητα του "
#~ "πολιτισμού σου να αναπτύσει νέες στρατιωτικές μονάδες και νέες υποδομές "
#~ "στις πόλεις."

#~ msgid "Space Race"
#~ msgstr "Διαστημική κούρσα"

#, fuzzy
#~ msgid ""
#~ "The Space Race is a second option to win the game besides eliminating all "
#~ "other civilizations. If your spaceship arrives first at Alpha Centauri, "
#~ "the game is over and you have won. However it is possible for this to be "
#~ "disabled on the server and various rulesets."
#~ msgstr ""
#~ "Η Διαστημική Κούρσα είναι ο δεύτερος τρόπος να κερδίσεις το παιχνίδι, "
#~ "πέρα από την εξολόθρευση των άλλων πολιτισμών. Αν το διαστημοπλοιό σου "
#~ "φτάσει πρώτο στο Αλφα του Κενταύρου, τότε το παιχνίδι τελειώνει και έχεις "
#~ "κερδίσει. (Παρολαυτά υπάρχει το ενδεχόμενο αυτός ο τρόπος νίκης να έχει "
#~ "απενεργοποιηθεί στον εξυπηρετητή)."

#, fuzzy
#~ msgid ""
#~ "In the classic rules, before you can build spaceship parts, the Apollo "
#~ "Program wonder must have been built by any player. You also need specific "
#~ "technologies to build the different spaceship parts: see the help texts "
#~ "for Space Structural, Space Component, and Space Module under City "
#~ "Improvements. NOTE: If there are no help texts for these items, it "
#~ "probably means the 'SPACERACE' victory type is not enabled in the "
#~ "'victories' server setting for your game."
#~ msgstr ""
#~ "Πριν μπορέσεις να χτίσεις τα μέρη του διαστημοπλοίου, πρέπει πρώτα να "
#~ "χτιστεί το θαύμα Πρόγραμμα Απόλλο από οποιονδήποτε παίχτη. Χρειάζεσαι "
#~ "ακόμα μερικές συγκεκριμένες τεχνολογίες για να χτίσεις τα διάφορα μέρη "
#~ "του διαστημοπλοίου: δες σχετικές σελίδες βοήθειας για Διαστημικός "
#~ "Σκελετός, Διαστημικό Συστατικό και Διαστημικό Άρθρωμα, στις υποδομές "
#~ "πόλεις (Αν δεν υπάρχει σελίδα βοήθειας γι΄αυτά τα θέματα , αυτό πιθανώς "
#~ "σημαίνει ότι έχει απενεργοποιηθεί η δυνατότητα διαστημοπλοίου για το "
#~ "παιχνίδι σου.)"

#, fuzzy
#~ msgid ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Civilization menu."
#~ msgstr ""
#~ "Όταν έχεις ξεκινήσει να χτίζεις το διαστημόπλοιό σου, μπορείς να το δείς "
#~ "από την εντολή \"Διαστημόπλοιο\" στο μενού Αναφορές. Για να δεις "
#~ "διαστημόπλοια άλλων παιχτών ,επέλεξε τον παίχτη από το διάλογο των "
#~ "παιχτών και κάνε κλικ \"Διαστημόπλοιο\"."

#, fuzzy
#~ msgid ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey. This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."
#~ msgstr ""
#~ "Εάν η πιθανότητα επιτυχίας είναι κάτω από 100%, τότε κάποιο ποσοστό των "
#~ "ανθρώπων στο διαστημόπλοιο ίσως δεν επιβιώσουν στο ταξίδι. Αυτό θα "
#~ "μειώσει τους βαθμούς που δίνει το διαστημόπλοιο αλλά μετρά ακόμα για νίκη."

#, fuzzy
#~ msgid ""
#~ "If the capital of a civilization is captured a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr ""
#~ "Εάν η πρωτεύουσα ενός πολιτισμού αιχμαλωτιστείμ τότε το διαστημόπλοιο που "
#~ "είχε εκτοξευτεί θα χαθεί ,γι'αυτό υπερασπίσου καλά την πρωτεύουσα!"

#, fuzzy
#~ msgid ""
#~ "TIP: If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier. The only other option is to capture their capital."
#~ msgstr ""
#~ "Συμβουλή: Εάν ένας εχθρικός πολιτισμός εκτοξεύσει πρώτος διαστημόπλοιο, "
#~ "προσπάθησε γρήγορα να εκτοξεύσεις ένα πολλές μονάδες προώθησης ώστε να "
#~ "φτάσει γρηγορότερα."

#, fuzzy
#~ msgid "About Nations"
#~ msgstr "Έθνη"

#~ msgid "Connecting"
#~ msgstr "Σύνδεδη"

#, fuzzy
#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "Πριν αρχήσει το παιχνίδι οποιοσδήποτε μπορεί να συνδεθεί με τον "
#~ "εξυπηρετητή δίνοντας όνομα υπολογιστή και αριθμό θύρας (προκαθορισμένη "
#~ "5555). Αν ο εξυπηρετητής έχει αρχίσει με τον προσδιοριστή -m , θα "
#~ "αναφέρει στον μέταεξυπηρετητή."

#, fuzzy
#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog. If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "Ο πελάτης μπορεί να φέρει επίσης αυτήν την ιστοσελίδα: χρησιμοποίησε το "
#~ "κουμπί Μεταεξυπηρετητής στο διάλογο σύνδεσης. Αν δεν δείξει ποτέ "
#~ "απότέλεσμα , τότε έλεγξε αν ο πλοηγός σου χρησιμοποιεί HTTP proxy, για να "
#~ "κάνεις τον civclient να χρησιμοποιήσει τον ίδιο proxy θέσε την μεταβλητή "
#~ "περιβάλλοντος $http_proxy στην τιμή \n"
#~ "\n"
#~ "  http://proxyhost:proxyportnumber/\n"
#~ "\n"
#~ "πριν αρχίσεις τον civclient (πρόγραμμα πελάτη freeciv)."

#~ msgid "Controls"
#~ msgstr "Πλήκτρα"

#, fuzzy
#~ msgid ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "  a: (a)uto-settler (settler/worker units)\n"
#~ "  b: (b)uild city (settler units)\n"
#~ "  b: help (b)uild wonder (caravan/freight units)\n"
#~ "  B: go to and (B)uild city on target tile (settler units)\n"
#~ "  d: (d)o an action to the selected tile (press twice to target own "
#~ "tile)\n"
#~ "  d: (d)o the action to the selected tile (when in go-to mode)\n"
#~ "  D: (D)isband unit\n"
#~ "  E: build airbas(e) (airbase units)\n"
#~ "  f: (f)ortify unit (military units)\n"
#~ "  F: build (f)ortress (settler/worker units)\n"
#~ "  g: (g)o to tile (then left-click mouse to select target tile)\n"
#~ "  g: add a (g)o-to waypoint (when in go-to mode)\n"
#~ "  G: return unit to nearest friendly city\n"
#~ "  h: set unit's (h)omecity (to city on current tile)\n"
#~ "  i: build (i)rrigation or convert terrain (settler/worker units)\n"
#~ "  I: change terrain by cultivating\n"
#~ "  Ctrl+I: connect current and target tile with (I)rrigation\n"
#~ "  Ctrl+I: set an (I)rrigation waypoint (when connecting with irrigation)\n"
#~ "  l: (l)oad unit on transporter\n"
#~ "  Ctrl+L: connect current and target tile with rai(L)\n"
#~ "  Ctrl+L: set a rai(L) waypoint (when connecting with rail)\n"
#~ "  m: build (m)ine or convert terrain (settler/worker units)\n"
#~ "  M: change terrain by planting\n"
#~ "  n: clean (n)uclear fallout\n"
#~ "  N: explode (N)uclear\n"
#~ "  o: transf(o)rm terrain (engineer unit)\n"
#~ "  O: c(O)nvert to another kind of unit\n"
#~ "  p: clean (p)ollution (settler/worker units)\n"
#~ "  p: drop (p)aratrooper (paratroop units)\n"
#~ "  P: (P)illage (destroy terrain alteration)\n"
#~ "  q: patrol with unit (then left-click mouse to select other endpoint)\n"
#~ "  q: add a patrol waypoint (when in patrol mode)\n"
#~ "  r: build (r)oad/railroad (settler/worker units)\n"
#~ "  r: establish trade (r)oute (caravan/freight units)\n"
#~ "  Ctrl+R: connect current and target tile with (R)oad\n"
#~ "  Ctrl+R: set a (R)oad waypoint (when connecting with road)\n"
#~ "  s: (s)entry unit\n"
#~ "  S: un(S)entry all units on tile\n"
#~ "  t: unit go (t)o/airlift to city\n"
#~ "  T: unload all units from (T)ransporter\n"
#~ "  u: (u)nload unit from transporter\n"
#~ "  U: (U)pgrade unit\n"
#~ "  x: unit auto e(x)plore"
#~ msgstr ""
#~ "Εντολές μονάδας:\n"
#~ "================\n"
#~ "    a: (a)utosettler  - αυτόματη λειτουργία αποίκων-εργατών\n"
#~ "    b: (b)uild city   - χτίσε πόλη  (μονάδες αποίκων)\n"
#~ "    b: help(b)uild  -βοήθησε να χτιστεί θαύμα  (καραβάνια)\n"
#~ "    C: (C)onnect  - συνέδεσε μονάδα (μετά αριστερό-κλικ για επιλογή "
#~ "προορισμού)\n"
#~ "    d: (d)iplomat  - ενέργειες διπλωμάτη/κατασκόπου (μονάδες διπλωμάτη/"
#~ "κατασκόπου)\n"
#~ "    D: (D)isband  - Απέλυσε μονάδα\n"
#~ "    e: airbas(e)  - Aχτίσε αεροπορική βάση \n"
#~ "    f: (f)ortify  - οχύρωσε μονάδα (στρατιωτικές μονάδες)\n"
#~ "    f: (f)ortress - χτίσε φρούριο (μονάδες άποικοι/εργάτες)\n"
#~ "    g: (g)oto     - μονάδα πήγαινε (μετά αριστερό-κλικ για επιλογή "
#~ "προορισμού)\n"
#~ "    g: add (g)oto - πρόσθεσε ενδιάμεσο σταθμό όταν σε λειτουργία -"
#~ "πήγαινε-\n"
#~ "    G: (G)oto nearest -επέστρεψε στην πλησιέστερη πόλη\n"
#~ "    h: (h)omecity - άλλαξε πόλη-βάση (στην πόλη της τρέχουσα θέση)\n"
#~ "    i: (i)rrigation - χτίσε ύδρευση ή άλλαξε έδαφος -(άποικοι/εργάτες)\n"
#~ "    l: (l)oad - επιβίβασε μονάδα σε βάρκα\n"
#~ "    L: air(l)ift - πήγαινε αεροπορικώς σε πόλη\n"
#~ "    m: (m)ine - χτίσε ορυχείο ή μετέτρεψε έδαφός (μονάδες άποικοι/"
#~ "εργάτες)\n"
#~ "    n: (n)uclear fallout - καθάρισε πυρηνικά κατάλοιπα\n"
#~ "    N: (N)uclear - πυροδότησε πυρηνική μονάδα\n"
#~ "    o: transf(o)rm - μετασχημάτισε έδαφος (μονάδα μηχανικοί)\n"
#~ "    p: (p)ollution - καθάρισε μόλυνση (άποικοι/εργάτες)\n"
#~ "    p: (p)aradrop  - ρίξε αλεξιπτωτιστές(μονάδες αλεξιπτωτιστές)\n"
#~ "    P: (P)illage  - λεηλάτησε άλλαζόντας έδαφος\n"
#~ "    q: περιπολία μονάδας (μετά αριστερό-κλικ για επιλογή προορισμού)\n"
#~ "    q: πρόσθεσε ενδιάμεσο σταθμό σε περιπολία (όταν σε λειτουργία "
#~ "περιπολίας)\n"
#~ "    r: (r)oad - χτίσε δρόμο/σιδηρόδρομο (άποικοι/εργάτες)\n"
#~ "    r: trade (r)oute  - εγκαθίδρυσε εμπορική διαδρομή (καραβάνια)\n"
#~ "    s: (s)entry - βάλε φρουρό τη μονάδα\n"
#~ "    u: (u)nload - αποβίβασε μονάδα\n"
#~ "    U: (U)nload all - αποβίβασε όλες τις μονάδες από βάρκα\n"
#~ "    W: (W)ake up - ενεργοποίησε όλες τις άλλες μονάδες στο τετράγωνο\n"
#~ "    x: auto-e(x)plore - εξερεύνησε αυτόματα\n"
#~ "    y: Επέλεξε όλες τις αδρανές μονάδες του ίδιου τύπου όπως η ενεργή "
#~ "μονάδα.\n"
#~ "space: μονάδα μείνε στάσιμη\n"
#~ "\n"
#~ "      Ctrl-U: (u)pgrade - αναβάθμισε μονάδα\n"
#~ "Shift-Ctrl-B: (B)uild  -  πήγαινε και χτίσε πόλη στον στόχο\n"
#~ "Shift-Ctrl-R: (R)oad   -  συνέδεσε τρέχων και τετράγωνο στόχο με δρόμο\n"
#~ "Shift-Ctrl-L: rai(L)   -  συνέδεσε τρέχων και τετράγωνο στόχο με "
#~ "σιδηρόδρομο\n"
#~ "Shift-Ctrl-I: (I)rrigation - συνέδεσε τρέχων και τετράγωνο στόχο με "
#~ "ύδρευση\n"

#, fuzzy
#~ msgid ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "Works on a numeric keypad or regular number keys if on a laptop without a "
#~ "keypad.\n"
#~ "\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  9: move north-east"
#~ msgstr ""
#~ "Κίνηση μονάδας:\n"
#~ "==============\n"
#~ "  1: πήγαινε νότιο-δυτικά\n"
#~ "  2: πήγαινε νότια\n"
#~ "  3: πήγαινε νότιο-ανατολικά\n"
#~ "  4: πήγαινε δυτικά\n"
#~ "  6: πήγαινε ανατολικά\n"
#~ "  7: πήγαινε βόρειο-δυτικά\n"
#~ "  8: πήγαινε βόρεια\n"
#~ "  9: πήγαινε βόρειο-ανατολικά\n"
#~ "\n"
#~ "  5: εστίασε σε προηγούμενη μονάδα\n"
#~ "  w: εστίασε σε επόμενη μονάδα (περίμενε)\n"
#~ "  c: κεντράρισε σε μονάδα\n"

#, fuzzy
#~ msgid ""
#~ "  Ctrl-B: show/hide national borders\n"
#~ "  Ctrl-D: show/hide city trade routes\n"
#~ "  Ctrl-G: show/hide map grid lines\n"
#~ "  Ctrl-N: show/hide city names\n"
#~ "  Ctrl-P: show/hide city production\n"
#~ "  Ctrl-O: show/hide city growth\n"
#~ "  Ctrl-W: show/hide city output\n"
#~ "  Ctrl-Y: show/hide city outlines"
#~ msgstr ""
#~ "Κεντρικός χάρτης (Πλήκτρα):\n"
#~ "================\n"
#~ "    Shift-home:  κεντράρισε στην πρωτεύουσα\n"
#~ " Shift-βελάκια:  κύλισε χάρτη\n"
#~ "        Ctrl-G:  εμφάνισε/κρύψε γραμμές πλέγματος \n"
#~ "        Ctrl-B:  εμφάνισε/κρύψε εθνικά σύνορα\n"
#~ "        Ctrl-N:  εμφάνισε/κρύψε ονόματα πόλης\n"
#~ "        Ctrl-R:  εμφάνισε/κρύψε αύξηση πόλης\n"
#~ "        Ctrl-P:  εμφάνισε/κρύψε παραγωγή πόλης\n"
#~ "             t:  εμφάνισε εργάτες πόλης (κουμπί πάνω ή κοντά σε πόλη)\n"

#~ msgid "Chatline"
#~ msgstr "ΓραμμήΚουβεντούλας"

#, fuzzy
#~ msgid ""
#~ "The client has a primitive chat interface. The lines you type are sent to "
#~ "all players, or only to your allies if the client is configured for that, "
#~ "except:"
#~ msgstr ""
#~ "Ο πελάτης έχει μια απλοϊκή διασύνδεση για κουβεντούλα. Οι γραμμές που "
#~ "τυπώνεις στέλνονται στους άλλους παίχτες, εκτός:"

#~ msgid "Worklist Editor"
#~ msgstr "Επεξεργαστής λίστας εργασιών"

#, fuzzy
#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the top of the the Production tab in the city dialog."
#~ msgstr ""
#~ "Αν θέλεις να αγοράσεις τη μονάδα που είναι πρώτη στη λίστα, μπορείς να το "
#~ "κάνεις από το παράθυρο γενικής εικόνας της πόλης."

#~ msgid "Languages"
#~ msgstr "Γλώσσες"

#~ msgid "Copying"
#~ msgstr "Αντιγραφή"

#, fuzzy
#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv21 Bug Tracking System, at:"
#~ msgstr ""
#~ "Αν βρείτε οποιοδήποτε λάθος ,τότε παρακαλώ στείλτε μας μια αναφορά "
#~ "σφάλματος. Αυτό γίνεται καλύτερα με το να επισκεπτείτε το σύστημα "
#~ "παρακολούθησης σφαλμάτων: \n"
#~ "\n"
#~ "  http://bugs.freeciv.org/\n"
#~ "\n"
#~ "ή στέλνοντας email στην ηλ.διεύθυνση :  bugs@freeciv.org"

#~ msgid "  Present administrators: "
#~ msgstr "  Τωρινοί διαχιριστές: "

#, fuzzy, c-format
#~ msgid "%s boosts research; you gain the immediate advance %s."
#~ msgstr "%s εκτυνάσσει την έρευνα, κερδίζεις άμμεσα %d επίτευμα"

#, fuzzy, c-format
#~ msgid "%s boosts %s research; you gain the immediate advance %s."
#~ msgstr "%s εκτυνάσσει την έρευνα, κερδίζεις άμμεσα %d επίτευμα"

#, fuzzy, c-format
#~ msgid "The %s gain %s from %s."
#~ msgstr "Οι  %s απέκτησαν %s από %s."

#, fuzzy, c-format
#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get the "
#~ "immediate advance %s."
#~ msgstr ""
#~ "Μεγάλοι φιλόοσοφοι από όλο τον κόσμο ενώνονται με τον πολιτισμό σου: "
#~ "αποκτάς μια τεχνολογία άμμεσα."

#, fuzzy, c-format
#~ msgid ""
#~ "Great philosophers from all the world join the %s: you get the immediate "
#~ "advance %s."
#~ msgstr ""
#~ "Μεγάλοι φιλόοσοφοι από όλο τον κόσμο ενώνονται με τον πολιτισμό σου: "
#~ "αποκτάς μια τεχνολογία άμμεσα."

#, fuzzy, c-format
#~ msgid ""
#~ "Great philosophers from all the world join the %s: they get %s as an "
#~ "immediate advance."
#~ msgstr ""
#~ "Μεγάλοι φιλόοσοφοι από όλο τον κόσμο ενώνονται με τον πολιτισμό σου: "
#~ "αποκτάς μια τεχνολογία άμμεσα."

#, fuzzy, c-format
#~ msgid "Your %s does %s to %s %s."
#~ msgstr "Ο %s του %s (%s)"

#, fuzzy, c-format
#~ msgid "%s %s does %s to your %s."
#~ msgstr "Πρέπει να επιλέξεις στυλ πόλης."

#, fuzzy
#~ msgid "British Isles (classic/medium)"
#~ msgstr "Βρετανικές νήσοι (μεσαίο/κλασικό)"

#, fuzzy
#~ msgid "Overhead 73x81 map of the British Isles."
#~ msgstr "Κλασσικό-στύλ 120x60 χάρτης των Βρετανικών νήσων"

#, fuzzy
#~ msgid "Earth (classic/large)"
#~ msgstr "Γή (κλασσικό, μεγάλο)"

#, fuzzy
#~ msgid "Overhead 160x90 map of the Earth."
#~ msgstr "Κλασσικό-στύλ 120x60 χάρτης των Βρετανικών νήσων"

#, fuzzy
#~ msgid "Earth (classic/small)"
#~ msgstr "Γή (κλασσικό, μικρό)"

#, fuzzy
#~ msgid "Overhead 80x50 map of the Earth."
#~ msgstr "Κλασσικό-στύλ 120x60 χάρτης των Βρετανικών νήσων"

#, fuzzy
#~ msgid "Europe (classic/giant)"
#~ msgstr "Ευρώπη (γιγάντιο/κλασσικό)"

#, fuzzy
#~ msgid "Overhead 177x100 map of Europe."
#~ msgstr "Πολύ μεγάλος χάρτης της Ευρώπης ,κλασσικού στυλ."

#, fuzzy
#~ msgid "France (classic/large)"
#~ msgstr "Γή (κλασσικό, μεγάλο)"

#, fuzzy
#~ msgid "Overhead 140x90 map of France."
#~ msgstr "Κλασσικό-στύλ 160x90 Γήινο σενάριο."

#, fuzzy
#~ msgid "Earth (classic/medium)"
#~ msgstr "Γή (κλασσικό, μέσο)"

#, fuzzy
#~ msgid "Overhead 120x60 map of the Earth."
#~ msgstr "Κλασσικό-στύλ 120x60 χάρτης της Γής"

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "Ιβηρικός χερσόνησος (κλασσικό/μεγάλο)"

#, fuzzy
#~ msgid ""
#~ "Overhead 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr ""
#~ "Μεγάλο κλασσικό-στυλ χάρτης της Ιβηρικής χερσονήσου (σημερινή Ισπανία και "
#~ "Πορτογαλία)."

#~ msgid "Italy (classic/medium)"
#~ msgstr "Ιταλία (κλασσικό, μέσο)"

#, fuzzy
#~ msgid "Overhead 100x100 map of Italy."
#~ msgstr "Κλασσικό-στύλ 100x100 χάρτης της Ιταλίας"

#~ msgid "Japan (classic/medium)"
#~ msgstr "Ιαπωνίας (κλασσικό, μέσο)"

#~ msgid "North America (classic/medium)"
#~ msgstr "Βόρεια Αμερική (κλασσικό, μέσο)"

#, fuzzy
#~ msgid "Overhead 116x100 map of North America (conical projection)."
#~ msgstr "Κλασσικό-στύλ 116x100 χάρτης της Βόρειας Αμερικής."

#, fuzzy
#~ msgid "Freeciv21 Tutorial"
#~ msgstr "Παιχνίδι εκμάθησης"

#, fuzzy
#~ msgid ""
#~ "Play this tutorial scenario to get an introduction to Freeciv21. This is "
#~ "intended for single-player games. It uses the default (civ2civ3) rules."
#~ msgstr "Παίξε αυτό το παιχνίδι εκμάθησης για μάθεις τα βασικά του Freeciv."

#, fuzzy
#~ msgid ""
#~ "Settler finds grassland or plains: This looks like a good place to build "
#~ "a city. The next time this unit gets a chance to move, press (b) to found "
#~ "a city. In general you want to build cities on open ground near water. "
#~ "Food is the most important resource for any city's growth. Grassland and "
#~ "plains provide plenty of food. Other good places for a city is on or "
#~ "adjacent to a source of fresh water such as a river or lake. You will be "
#~ "able to construct a cheap aqueduct that way to help grow your city larger "
#~ "than size 8 before researching Construction."
#~ msgstr ""
#~ "Αυτό φαίνεται με καλό μέρος για να χτίσεις μια πόλη. Την επόμενη φορά\n"
#~ "που αυτή η μονάδα θα έχει τη δυνατότητα να κουνηθεί πάτησε το πλήκτρο \n"
#~ "(b) για να ιδρύσεις μια πόλη.\n"
#~ "\n"
#~ "Γενικά θέλουμε να χτίσουμε πόλεις κοντά σε ανοιχτό έδαφος κοντά σε νε-\n"
#~ "ρό. Το φαγητό είναι ο ποιός σημαντικός πόρος για μια πόλη.Οι πεδιάδες \n"
#~ "και τα λιβάδια παρέχουν αρκετό φαγητό."

#, fuzzy
#~ msgid ""
#~ "First city is founded: Now you have built your first city. The city "
#~ "dialog window should have opened automatically; if not click on the city "
#~ "to open it. Cities are a fundamental concept in Freeciv21, so you should "
#~ "familiarize yourself with them by playing around in the window. See the "
#~ "help -> cities for more information. You probably want to build a "
#~ "military unit for defense first and then a Settler, so as to expand your "
#~ "civilization further. Click on the production tab. You should notice a "
#~ "Warrior unit is already started. That's a good early defender. Now click "
#~ "the plus (+) icon to select a Settler unit from the list of possible "
#~ "productions. When you are done, close the city dialog. If all goes well "
#~ "the city should display the Warrior production on the map view. Note: "
#~ "Settlers cost 2 population to complete. Keep an eye on the city's growth "
#~ "rate. Pro Tip: Now that you have founded a city, you need to figure out "
#~ "what technology to learn first. Press F6 to bring up the Research report "
#~ "[or click on the tab to the left]. The technology tree is an extrememly "
#~ "important aspect of a Freeciv21 game. Have a look at help -> technology "
#~ "for more information."
#~ msgstr ""
#~ "Τώρα έχεις χτίσει την πρώτη σου πόλη. Το παράθυρο της πόλης θα πρέπει\n"
#~ "να άνοιξε αυτόματα, αν όχι τότε κάνε κλικ πάνω στην πόλη για να το α-\n"
#~ "νοίξεις. Οι πόλεις αποτελούν βασική έννοια του παιχνιδίου και θα πρέ-\n"
#~ "πει νωρίς να εξοικιωθείς μαζί τους παίζωντας λίγο στο παράθυρο της.\n"
#~ "Δες το μενού της βοήθεας για περισσότερα.\n"
#~ "\n"
#~ "Πιθανών θα θέλεις να δημιουργήσεις μερικούς άποικους πρώτα , προκει-\n"
#~ "μένου να επεκτείνεις τον πολιτισμό σου ποιό μακρυά. Κάνε κλικ στην \n"
#~ "καρτέλα της παραγωγής, και μετά κλικ στο εικονίδιο των Άποικων από \n"
#~ "τη λίστα των επιτρεπούμενων για την ώρα παραγόμενων έργων/μονάδων .\n"
#~ "Κατόπιν όταν ολοκληρώσετε κλείστε το διάλογο της πόλης. Αν όλα πά-\n"
#~ "νε καλά στο χάρτη στην πόλη σας στο τμήμα της ράβδου που απεικονί-\n"
#~ "ζεται η τρέχουσα παραγωγή θα πρέπει να δείτε το όνομα του έργου-\n"
#~ "μονάδας που παράγεται τώρα."

#, fuzzy
#~ msgid ""
#~ "Third city is founded: You have built your third city! Your civilization "
#~ "seems to be thriving. It might be time to think about a military. Pick "
#~ "one of the cities that has a high production rate, and turn it into a "
#~ "military center. Build a Barracks there first, then start work on a "
#~ "military unit. Pick the best unit you have available -- at the beginning "
#~ "of the game, Warriors will be the only choice, but soon you will have "
#~ "plenty of options. This might also be a good time to use the worklist "
#~ "feature of the city dialog. Select Barracks and select military units one "
#~ "at a time to queue them up in a row to create a worklist. As soon as the "
#~ "Barracks is complete the city will automatically switch over to producing "
#~ "the unit. As was prescribed for the first two cities you will have built "
#~ "Warriors right away. In this step start thinking about better defenders "
#~ "for your cities. Phalanx are a good start. Read more about units in the "
#~ "game help under help -> units. Pro tip: This is where the technology tree "
#~ "is very important as you need to learn newer technologies in order to "
#~ "build better and more powerful units."
#~ msgstr ""
#~ "Έχεις χτίσει και την τρίτη σου πόλη! Ο πολιτισμός σου γαίνεται να ανα-\n"
#~ "πτύσεται. Ίσως είναι καιρός να σκεφτείς για στρατό. Επέλεξε μια από \n"
#~ "τις πόλεις σου με υψηλή παραγωγή,και μετέτρεψέ τη σε στρατιωτική βά-\n"
#~ "ση. Χτίσε πρώτα Στρατώνες στη πόλη,και μετά δημιούργησε μια στρατιω-\n"
#~ "τική μονάδα. Διάλεξε την καλύτερη μονάδα που υπάρχει διαθέσιμη για \n"
#~ "παραγωγή. Στην αρχή θα είναι διαθέσιμοι μόνο οι Πολεμιστές,αλλά σύ-\n"
#~ "ντομα θα έχεις και άλλες επιλογές.\n"
#~ "\n"
#~ "Αυτή είναι ίσως καλή στιγμή για να χρησιμοποιήσεις και τη λειτουργία\n"
#~ "της λίσταςπαραγωγής μέσα από την καρτέλα της αναφοράς της παραγωγής \n"
#~ "που είναι προσβάσιμη από το παράθυρο διαλόγου της πόλης. Στη  λίστα\n"
#~ "κάνωντας διπλό κλικ σε μιά από τις διαθέσιμες προς παραγωγή μονάδες\n"
#~ "την προσθέτεις  στη λίστα των εργασιών.Κάνε διπλό κλικ σε μια στρα-\n"
#~ "τιωτική μονάδα  για να την προσθέσεις στη λίστα. Μόλις οι στρατώνες\n"
#~ "ολοκληρωθούνε τότε η παραγωγή της πόλης θα αλλάξει αυτόματα στην μο-\n"
#~ "νάδα αυτή. "

#, fuzzy
#~ msgid ""
#~ "Forth city is founded: Another city! You are really getting the hang of "
#~ "this. You probably have a pretty good idea what to do with new cities by "
#~ "now. Take a moment to look at the bar below the city on the map view. "
#~ "This display shows some useful information about the city. The flag and "
#~ "background color indicate what civilization the city belongs to [this "
#~ "will be useful when you meet other civilizations]. The top row of the bar "
#~ "also shows the name and size of the city, and will show one or more stars "
#~ "to indicate if there are units in the city. The bottom row shows what the "
#~ "city is building, and how long it will take; it also shows how long the "
#~ "city will take to grow to the next largest size. If you don't see all of "
#~ "this information; from the view menu select citybar style -> tradtional."
#~ msgstr ""
#~ "Aκόμα μια πόλη! Αρχίζεις πραγματικά να καταλαβαίνεις το παιχνιδι! \n"
#~ "Μάλλον θα έχεις τώρα μια πολύ καλή ιδέα τι να κάνεις με τις και-\n"
#~ "νούργιες πόλεις. Πάρε μια ανάσα και κοίτα στη ράβδο κάτω από την \n"
#~ "πόλη σου στο χάρτη. Εκεί εμφανίζονται συνοπτικά μερικε χρήσιμες \n"
#~ "και σημαντικές πληροφορίες για την πόλη. Η σημαία και το χρώμα υ-\n"
#~ "ποδηλώνουν το έθνος στο οποίο ανήκει η πόλη (αυτό θα είναι χρήσι-\n"
#~ "μο όταν συναντήσεις άλλους πολιτισμούς). Η πάνω σειρά της ράβδου\n"
#~ "περιέχει το όνομα και το μέγεθος της πόλης, καθώς και ένα ή πε-\n"
#~ "ρισσότερα αστεράκια για κάθε μονάδα εντός της πόλης. Η κάτω σει-\n"
#~ "ρά μας δείχνει την τρέχουσα παραγωγή της πόλης και το χρόνο μέχ-\n"
#~ "ρι να ολοκληρωθεί (σε γύρους), επίσης μας δείχνει το χρόνο σε \n"
#~ "γύρους που θα χρειαστεί για να αυξηθεί ο πληθυσμός κατά ένα."

#, fuzzy
#~ msgid ""
#~ "Fifth city is founded: You should now have 5 cities! Congratulations. As "
#~ "the number of cities in your empire grows, it becomes harder to manage "
#~ "individual cities. This is where the Cities report becomes useful. Press "
#~ "F4 to bring it up [you can also click the cities tab on the left]. This "
#~ "report shows a list of cities with various statistics about each. Play "
#~ "around with it a bit if you like [return to the map view by pressing F1 "
#~ "or clicking on the View tab]. With a bit of practice it is possible to "
#~ "control almost every aspect of the cities from this report. Pro tip: "
#~ "Right-click in the cities report to get a menu to help with filtering. "
#~ "You can also right-click on the top bar to bring up a list of other "
#~ "fields to see in the report and those column headers can be clicked for "
#~ "quick sorting."
#~ msgstr ""
#~ "Καθώς ο αριθμός των πόλεων στον πολιτισμό σου μεγενθύνεται , γίνεται\n"
#~ "όλο και ποιό δύσκολο να διαχειριστείς ξεχωριστά τις πόλεις. Εδώ  α-\n"
#~ "κριβώς μπορεί να μας φανεί χρήσιμη η αναφορά των πόλεων. Πάτησε F4\n"
#~ "για να εμφανιστεί. Αυτή η αναφορά περιέχει μια λίτα των πόλεων σου \n"
#~ "με διάφορα στατιστικά για την κάθε μια. Παίξε λίγο με αυτή αν  θέ-\n"
#~ "λεις  (επέστρεψε στην όψη του χάρτη πατώντας F1 ή με κλικ στην κα-\n"
#~ "ρτέλα 'όψη πόλης'.) Αν και δεν είναι αντικείμενο του  παρόντος με\n"
#~ "λίγη εξάσκηση μπορείτε να καθορίσετε κάθε  συμπεριφορά της  πόλης\n"
#~ "μέσα από αυτήν την αναφορά.   "

#, fuzzy
#~ msgid ""
#~ "First size 2 city: Your city has grown! As a city grows, more citizens "
#~ "become available that can be put to work in the fields or dedicated as "
#~ "citizen specialists. A city with two citizens can to work two different "
#~ "tiles in the city's vision radius, in addition to its center tile which "
#~ "is worked for free. In the city dialog, the map shows which tiles are "
#~ "worked and how much food, shields, and trade each provides. Food is used "
#~ "to grow your city, shields are used for production of buildings and "
#~ "units, while trade provides taxable revenue that can be turned into "
#~ "science research, gold, or luxuries. Click on a worked tile to remove the "
#~ "citizen from that tile. Then click on an unworked tile to place a citizen "
#~ "there. You can only place up to two citizens on tiles, of course. If you "
#~ "remove a citizen it becomes a specialist. By default they are "
#~ "entertainers which provide only luxuries, which will not be useful until "
#~ "later. Pro tip: You can click on the right-most specialist [entertainer] "
#~ "to change it to a tax man or scientist."
#~ msgstr ""
#~ "Η πόλη σου μεγάλωσε πάλι!Τώρα με τρείς κάτοικους έχεις περισσότερες \n"
#~ "ακόμα επιλογές για ποιούς πόρους θα εκμεταλλευτεί η πόλη. Μια πόλη\n"
#~ "με τρείς κατοίκους μπορεί να χρησιμοποιήσει  τρία διαφορετικά τετ-\n"
#~ "ράγωνα του εδάφους επιπλέον του κεντρικού το οποίο χρησιμοποιείται\n"
#~ "πάντα.Στον οθόνη της πόλη στο μικρό χάρτη που περιέχει μπορούμε να\n"
#~ "δούμε ποιά τετράγωνα χρησιμοποιούνται και πόσο φαγητό ,παραγωγή,ε-\n"
#~ "μπόριο παράγουν το καθένα. Το φαγητό χρησιμοποιείται για την αύξη-\n"
#~ "ση του πληθυσμού, η παραγωγή (αναφερόμαστε σε ύλη-ενέργεια που δεν\n"
#~ "προορίζεται για τροφή,πχ μέταλλα κτλ) χρησιμοποιείται για δημιου-\n"
#~ "ργία κτηρίων και μονάδων, ενώ το εμπόριο χρησιμοποιείται για φορο-\n"
#~ "λογίσιμο εισόδημα που μπορεί να μετατραπεί σε επιστήμονική έρευνα\n"
#~ ", χρυσό ή ανέσεις.\n"
#~ "\n"
#~ "Κάνε κλικ σε ένα χρησιμοποιούμενο τετράγωνο για να σταματήσει η \n"
#~ "χρήση του. Κατόπιν κάνε κλικ σε ένα μη χρησιμοποιούμε για να αρχί-\n"
#~ "σει η χρήση του. Μπορείς για την ώρα να χρησιμοποιήσεις το πολύ\n"
#~ "τρία τετράγωνο(όσοι και οι 'κάτοικοι').Αν δεν δουλέψει ένας κά-\n"
#~ "τοικος'τότε αυτός θα γίνει ειδικός και μπορεί να παρέχει άλλους \n"
#~ "πόρους.Για την ώρα μπορεί να είναι μόνο ψυχαγωγός και να παρέχει\n"
#~ "μόνο ανέσεις (που θα είναι χρήσιμες ποιό έπειτα στο παιχνίδι)."

#, fuzzy
#~ msgid ""
#~ "First size 3 city: Your city has grown again!  Now with three citizens "
#~ "you have a fair amount of choice over where the city should focus its "
#~ "resources. A city of size three or more may also build Settlers, which "
#~ "costs two units of population. If your city is building Settlers, you "
#~ "should consider buying them now. Open the city dialog and click on the "
#~ "Buy button. This trades in gold [if you have enough of it] to instantly "
#~ "complete the production."
#~ msgstr ""
#~ "Η πόλη σου μεγάλωσε! Καθώς μεγαλώνει περισσότεροι πολίτες γί-\n"
#~ "ντονται διαθέσιμοι οι οποίοι μπορούν να εργαστούν στη γή εί-\n"
#~ "τε να  γίνουν ειδικοί . Μια πόλη με μέγεθος δυο ή μεγαλύτερο \n"
#~ "μπορεί επίσης να φτιάξει μονάδα άποικων, η οποία όμως θα κο-\n"
#~ "στίσει μια μονάδα πληθυσμού.\n"
#~ "\n"
#~ "Αν η πόλη ετοιμάζει άποικους, τότε σκέψου τη δυνατότητα να \n"
#~ "τους αγοράσεις τώρα. Άνοιξε την οθόνη της πόλης και πάτησε\n"
#~ "το κουμπί Αγορά. Εφόσον έχεις αρκετό χρυσό διαθέσιμο θα το\n"
#~ "υπόλοιπο  της  δουλειάς θα 'αγοραστεί'  και θα ολοκληρωθεί \n"
#~ "αμέσως."

#, fuzzy
#~ msgid ""
#~ "First size 5 city: Now your city has grown to size five. As cities get "
#~ "larger unrest becomes a problem. A city of this size will usually have "
#~ "one unhappy citizen unless pacifying effects are used; meaning one "
#~ "entertainer specialist is required to keep your citizens content. This is "
#~ "basically a wasted citizen. There are several things that can be done "
#~ "about this. One quick fix is to build a temple [or other cultural "
#~ "building] that will make an unhappy citizen content. See the help on City "
#~ "Improvements for specs on each building type. As you get more large "
#~ "cities, it may pay off to change your tax rates [by pressing ctrl-T or "
#~ "clicking the icons on the left] to dedicate some of your taxes directly "
#~ "to luxuries. Every two luxuries will pacify one citizen. Building a "
#~ "marketplace enhances the benefit from this by providing +50 percent "
#~ "luxuries to the city. Pro tip: In the city dialog, you can click on the "
#~ "city center and the game will automatically arrange the citizens to work "
#~ "the land with max food in mind. It will also keep an entertainer if "
#~ "needed."
#~ msgstr ""
#~ "Τώρα η πόλη σου έχει φτάσει σε μέγεθος πέντε . Καθώς οι  πό-\n"
#~ "λεις μεγαλώνουν ίσως προκύψει πρόβλημα με ταραχές. Μια πόλη\n"
#~ "με αυτό το μέγεθος θα έχει συνήθως έναν 'πολίτη' δυστυχισμ-\n"
#~ "μένο εκτός αν  τεθούν σε εφαρμογή πολιτικές που αναστρέφουν \n"
#~ "αυτή την εξέλιξη , που σημαίνει ότι ένας ειδικός ή  ψυχαγω-\n"
#~ "γέας  χρειάζεται για να μετατραπεί ο 'πολίτης' σε ικανοποι-\n"
#~ "μένος. Αυτός όμως  ο 'πολίτης' δεν μπορεί πλεον να έχει πα-\n"
#~ "ραγωγική συνεισφορά.\n"
#~ "\n"
#~ "Υπάρχουν όμως και άλλες  λύσεις . Ή ποιό κοινή και γρήγορη \n"
#~ "είναι να χτιστεί ένας ναός (ή άλλα πολιτιστικά κτήρια ) τα \n"
#~ "οποία θα κάνουν έναν δυστυχισμένο πολίτη ικανοποιημένο(δες\n"
#~ "σχετικά στη βοήθεια για τις υποδομές πόλης για τις προδια-\n"
#~ "γραφές σχετικά κάθε τύπου κτηρίου). Καθώς οι πόλεις σου θα\n"
#~ "γίνονται  μεγαλύτερες ίσως είναι αποδοτικό  να αλλάξεις τη\n"
#~ "φορολογία και να αφιερώσεις μερικά από  τα έσοδα απευθείας\n"
#~ "σε ανέσεις(κάθε δυο μονάδες ανέσεων θα ηρεμήσουν ένα πολί-\n"
#~ "τή) . Το χτίσιμο μιας  αγοράς αυξάνει αυτό το  όφελως αφού \n"
#~ "παρέχει  επιπλέον +50%% ανέσεις στην πόλη."

#, fuzzy
#~ msgid ""
#~ "First size 8 city: Finally you have grown a city to size eight. A size "
#~ "eight city can provide substantial output provided you have enough "
#~ "luxuries to keep your population content. To grow a city beyond size "
#~ "eight requires an Aqueduct. If your city is going to continue to grow you "
#~ "should start building one soon. Building an Aqueduct requires the "
#~ "Construction technology, unless your city is next to lake or river. Pro "
#~ "tip: You should have a look at the small and great wonders. Small wonders "
#~ "are large buildings that give a bigger effect than a regular building and "
#~ "often work across all of your cities and citizens. Every player can build "
#~ "small wonders. Great wonders are game unique buildings that offer one "
#~ "player to have a big possitive effect across his nation. Great wonders "
#~ "can be expensive to build, but are often worth the effort."
#~ msgstr ""
#~ "Επιτέλους η πόλη σου έφτασε στο μέγεθος οχτώ. Μια πόλη αυτού \n"
#~ "του μεγέθους μπορεί να παρέχει αρκετούς πόρους αλλά πρέπει ε-\n"
#~ "πίσης να έχεις αρκετές ανέσεις για να είναι ικανοποιημένος ο\n"
#~ "πληθυσμός.\n"
#~ "\n"
#~ "Για να αυξηθεί η πόλη παραπάνω θα χρειαστεί ένα φράγμα. Αν \n"
#~ "θέλεις η πόλη να συνεχίσει να μεγαλώνει θα πρέπει νωρίς να \n"
#~ "έχεις ξεκινήσει την κατασκευή του. Το χτίσιμο ενός φράγματος\n"
#~ "προαπαιτεί την ερεύνηση της τεχνολογίας των κατασκευών."

#, fuzzy
#~ msgid ""
#~ "First size 13 city: Congratulations, you have grown a city to size 13. A "
#~ "city this large can provide a tremendous amount of output if properly "
#~ "upgraded and managed. Make sure you have enough taxes and cultural "
#~ "buildings to keep your citizens content. You should also make sure the "
#~ "city is upgraded with buildings that provide bonuses to its output. "
#~ "Library, Marketplace, Factory, and Offshore Platform are four good "
#~ "buildings that provide a large bonus to big cities. Consider how much "
#~ "benefit each building will provide and weigh this against its cost -- for "
#~ "very large cities almost all buildings are worthwhile. Such large cities "
#~ "will also provide enough taxable revenue (gold) to allow you to purchase "
#~ "some buildings to accelerate their productions."
#~ msgstr ""
#~ "Συγχαρητήρια, έχεις φτάσει το μέγεθος της πόλης σε 13. Μια \n"
#~ "τόσο μεγάλη πόλη μπορεί να παρέχει αρκετούς πόρους αν ανα-\n"
#~ "βαθμιστεί σωστά. Σιγουρέψου ότι έχεις αρκετούς φόρους και \n"
#~ "πολιτιστικά  κτήρια για να έχεις ικανοποιημένους του πολί-\n"
#~ "τες. Πρέπει  επίσεης να έχεις σιγουρευτεί ότι η πόλη έχει\n"
#~ "αναβαθμιστεί με  κτήρια που επαυξάνουν την παραγωγική δύ-\n"
#~ "ναμη της πόλης  με διάφορα μπόνους. Η Βιβλιοθήκη η Αγορά\n"
#~ "το Εργοστάσιο και  ο πλατφόρμα εξόρυξης είναι τέσσερα κα-\n"
#~ "λά κτήρια που παρέχουν  σημαντικές προσαυξήσεις σε  μεγά-\n"
#~ "κες πόλεις. Σκεφτείτε  το μπόνους που θα προσφέρει  κάθε\n"
#~ "κτήριο και  το πώς θα επηρεάσει  γενικά την παραγωγή σας\n"
#~ "και αντιπαραβάλετέ το με τα κόστη που τυχών έχει. "

#, fuzzy
#~ msgid ""
#~ "First size 16 city: You have grown a city to size 16. To grow it larger, "
#~ "however, you will need to build a Sewer System. This requires the "
#~ "Sanitation technology."
#~ msgstr ""
#~ "Έχεις μια πόλη με μέγεθος δώδεκα. Για να αναπτυχθεί και άλλο\n"
#~ "η πόλη θα χρειαστεί σύστημα υπονόμων. Αυτό προαπαιτεί να έ-\n"
#~ "χεις ερευνήσει το τεχνολογία της υγιεινής."

#, fuzzy
#~ msgid ""
#~ "First Settler: You have built a Settler unit. Settlers are best used to "
#~ "build new cities, so as to expand your civilization. Move your settler "
#~ "away from your existing cities to find a spot for a new city. When you "
#~ "have picked a spot press (b) to build the city. Again, cities are best "
#~ "built on open ground near water. Grassland and plains provide food for "
#~ "the city. Forests and hills provide the resources (shields) needed for "
#~ "constructing things. Rivers and ocean give trade bonuses that provide "
#~ "civilization-wide benefits. Desert, tundra, and mountains generally "
#~ "provide little output and are not of much use to small cities. See the "
#~ "help on Terrain for more information about terrain specs."
#~ msgstr ""
#~ "Έχεις χτίσει μια μονάδα άποικων. Οι άποικοι χρησιμοποιούνται\n"
#~ "για την ίδρυση νέων πόλεων ώστε να επεκτείνετε τον πολιτισμό\n"
#~ "σας. Μετακινήστε  τους  μακρύα από τις υπάρχων πόλις σας προ-\n"
#~ "κειμένου να βρείτε ένα σημείο για να χτίσετε μια νέα πόλη.\n"
#~ "\n"
#~ "Οι πόλεις είναι καλό να έχουν πρόσβαση στο νερό και να έχουν \n"
#~ "ανοιχτό έδαφος . Οι πεδιάδες  και τα λιβάδια παρέχουν φαγητό \n"
#~ "στην πόλη . Τα δάση και  οι λόφοι παρέχουν τους παραγωγικούς\n"
#~ "πόρους (για να χτιστούν κτήρια,μονάδες κτλ). Τα ποτάμια και \n"
#~ "οι ωκεανοί παρέχουν εμπορικά μπόνους που βοηθάνε σε όλον το\n"
#~ "πολιτισμό σας και όχι μόνο σε συγκεκριμένη πόλη . Οι έρημοι\n"
#~ "η τούνδρα και τα  βουνά είναι γενικά μη-παραγωγικά  τετράγω-\n"
#~ "να και άχρηστα σε  μια πόλη . Δείτε και Βοήθεια->Έδαφος για\n"
#~ "πληροφορίες για τα χαρακτηριστικά κάθε τύπου εδάφους."

#, fuzzy
#~ msgid ""
#~ "Second Settler: Your second Settlers should also be used to build a new "
#~ "city. Notice how when you move the Settlers away from your existing "
#~ "cities an outline is drawn around them?  This shows the area that would "
#~ "be covered by a city [also known as the city radius] built at this "
#~ "location; it fits in with the outline already on the map view that shows "
#~ "which tiles are covered by your existing cities. Generally when building "
#~ "new cities you want to make sure that all tiles are covered by at least "
#~ "one city, but after that it is best that your cities overlap as little as "
#~ "possible. Spreading out cities properly gives each city access to more "
#~ "resources, allowing them to grow to larger sizes."
#~ msgstr ""
#~ "Η δεύτερη μονάδα άποικων θα πρέπει να χρησιμοποιηθεί για να \n"
#~ "χτιστεί μια νέα πόλη .  Παρατήρησε ότι όταν μετακινείς τους\n"
#~ "άποικους μακρυά από μια πόλη εμφανίζεται ένα περίγραμμα γύ-\n"
#~ "ρω από τη μονάδα. Αυτό δείχνει την περιοχή που θα καλύπτει\n"
#~ "μια πόλη εφοσον χτιστεί στην τοποθεσία που βρίσκονται οι ά-\n"
#~ "ποικοι. Αυτό  το περίγραμμα ταιριάζει και με τα περιγράμμα-\n"
#~ "τα που έχουν οι  υπαρκτές πόλεις σας και τα  οποία δείχνουν \n"
#~ "τις περιοχές που καταλαμβάνουν και μπορούν  να χρησιμοποιή-\n"
#~ "σουν. Γενικά όταν χτίζετε μια καινούργια πόλη θα θέλετε να\n"
#~ "σιγουρευτείτε ότι η περιοχή της δεν θα επικαλύπτει περιοχές\n"
#~ "γειτονικών πόλεων (αν και αυτό δεν μπορείς να το αποφύγεις\n"
#~ "πάντα). Η καλύτερη κατανομή των πόλεων θα δώσει στον πολι-\n"
#~ "τισμό σας πρόσβαση σε περισσότερους πόρους."

#, fuzzy
#~ msgid ""
#~ "First military unit: You have built your first military unit! Military "
#~ "units have two basic purposes: attack and defense. Each unit has an "
#~ "attack strength and a defense strength. While a Warrior is a measly 1 "
#~ "attack and 1 defense [noted as 1/1], a Phalanx is a much stronger "
#~ "defender with 2 defense (1/2). A Catapult is a good attacking unit "
#~ "because it has 6 attack (6/1). Usually it is a good idea to keep one or "
#~ "two defenders in each city. Important cities like your capital may "
#~ "deserve extra protection. Units built in one city may be sent to another "
#~ "city to defend [press the (g) key to enter goto mode to move units easily "
#~ "over distances]. If you are at war, however, you may wish to move your "
#~ "unit toward an enemy city to attack. Be careful not to lose it though! To "
#~ "increase the capabilities of your units, you can construct a Barracks "
#~ "building. At some point you should consider learning Map Making to make "
#~ "your first waterborne unit - the Trireme."
#~ msgstr ""
#~ "Μόλις έφτιαξες την πρώτη σου στρατιωτική μονάδα! Οι στρατιω-\n"
#~ "τικές μονάδες έχουν δυο βασικούς σκοπούς: επίθεση και άμυνα.\n"
#~ "Κάθε μονάδα έχει μια επιθετική και μια αμυντική δύναμη. Ενώ\n"
#~ "η μονάδα Πολεμιστές έχουν 1 επίθεση /1 άμυνα , η  Φάλλαγα \n"
#~ "είναι αρκετά ποιό δυνατή στην άμυνα και έχει χαρακτηριστικά\n"
#~ "μάχης 1/2. Από την άλλη ο Καταπέλτης έχει 6/1 (Καθαρά επιθε-\n"
#~ "τική μονάδα).\n"
#~ "\n"
#~ "Συνήθως είναι καλή ιδέα να έχετε δυο μονάδες για άμυνα μέσα\n"
#~ "σε κάθε πόλη και η πρωτεύουσά σας ίσως χρειάζεται περισσό-\n"
#~ "τερή προστασία. Η μονάδα που έφτιαξε μια πόλη μπορεί να με-\n"
#~ "τακινηθεί σε μια άλλη πόλη για να την προστατεύσει (πάτησε \n"
#~ "το G και κάνε κλικ στο τετράγωνο προορισμού. Μπορεί επίσης\n"
#~ "να επιτεθεί σε έναν εχθρο. Προσοχή όμως μη τη χάσετε! "

#, fuzzy
#~ msgid ""
#~ "Barracks constructed: You have built a Barracks. This building will make "
#~ "any military units you build in the city to start out as veterans. "
#~ "Veteran units are stronger than inexperienced (green) troops, and will "
#~ "survive longer in combat. See the help on City Improvements for more "
#~ "information about this and other buildings. You probably want to start "
#~ "building a military unit in the city that built the Barracks. A barracks "
#~ "are a significant investment and have a small upkeep as well, so it is "
#~ "not a good idea to let them go to waste. Pro tip: You can see what the "
#~ "upkeep is for your buildings by going to the Economy report by pressing "
#~ "F5 or clicking on the tab to the left."
#~ msgstr ""
#~ "Έχεις χτίσει Στρατώνες. Αυτό το κτήριο θα κάνει κάθε στρατιω-\n"
#~ "τική μονάδα που  δημιουργείς από εδώ και ξεκινά σε κατάσταση\n"
#~ "Βετεράνος. Οι μονάδες που είναι βετεράνοι είναι ποιό δυνατές\n"
#~ "από άπειρους στρατιώτες, και θα έχουν περισσότερες πιθανότη-\n"
#~ "τες να επιζήσουν  σε μια μάχη . Δες σχετικά στην ενότητα για\n"
#~ "τις υποδομές πόλης στην βοήθεια για περισσότερες πληροφορίες\n"
#~ "γι'αυτό και παρόμοια κτήρια.\n"
#~ "\n"
#~ "Πιθανών να θέλεις να ξεκινήσεις να χτίσεις μια πολεμική μονά-\n"
#~ "δα στην πόλη με τους στρατώνες. Οι στρατώνες αποτελούν σημα-\n"
#~ "ντική  έπενδυση έχουν όμως και ένα μικρό κόστος συντήρησης,ο-\n"
#~ "πότε μην τις αφήσετε ανεκμετάλλευτες.."

#, fuzzy
#~ msgid ""
#~ "No Settler at size 2 city: Your city cannot build a Settler at this time. "
#~ "Settlers take two units of population to build, so a city of size one or "
#~ "two cannot build one without disbanding the city. To remedy this, you "
#~ "need to adjust the citizens in the city to provide more food so as to "
#~ "grow the city faster. Cities that do not have much food should not try to "
#~ "build settlers right away. When founding a new city, make sure it is "
#~ "built on terrain that provides enough food -- grassland is best; plains "
#~ "or hills are almost as good expecially if they have resources on them "
#~ "such as buffalo or coal."
#~ msgstr ""
#~ "Η πόλη δεν μπορεί να δημιουργήσει άποικους.Οι άποικοι χρειά-\n"
#~ "ζονται μια μονάδα πληθυσμού για να χτιστούν, οπότε μια πόλη \n"
#~ "με μέγεθος ένα δεν μπορεί να δημιουργήσει άποικους εκτός αν \n"
#~ "διαλυθεί.\n"
#~ "\n"
#~ "Για να το  διορθώσετε αυτό ίσως  χρειαστεί να  αναδιατάξετε \n"
#~ "την παραγωγή της πόλης ώστε να παράγεται περισσότερο φαγητό\n"
#~ "ανά  γύρο οπότε να αυξηθεί ποιό γρήγορα ο πληθυσμός της. Οι \n"
#~ "πόλεις  χωρίς αρκετό  φαγητό δεν θα πρέπει να επιχειρούν να \n"
#~ "φτιάξουν άποικους. Όταν ιδρύετε μια νέα πόλη  σιγουρευτείτε\n"
#~ "ότι το έδαφος της μπορεί να παράσχει αρκετό φαγητό, το λι-\n"
#~ "βάδι είναι το ποιό αποδοτικό σε φαγητό και ακολουθούν η πε-\n"
#~ "διάδα και ο λόφος."

#, fuzzy
#~ msgid ""
#~ "First tech researched: You have gained your first technology! "
#~ "Technological advances are an integral concept in Freeciv21. As you "
#~ "increase your technology level new units, buildings, governments, and "
#~ "various free bonuses will become available to you. For now, go over into "
#~ "the Research report and play around a little. Press F6 to open the "
#~ "Research report [or click on the Research tab]. Find the technology "
#~ "called Republic and click on it. Now Republic has been set as your "
#~ "technology goal; this means the next advance on the path toward this "
#~ "technology will automatically be chosen to research. In the top of the "
#~ "window it shows how much scientific research you are accomplishing each "
#~ "turn -- research (bulbs) comes from the taxable trade in your cities. In "
#~ "the bottom of the window is the tech tree; here you may left-click to set "
#~ "the research target or research goal. You can also hover your mouse to "
#~ "get help about a particular technology. When you are done playing around "
#~ "click on the View tab (F1) to return to the map view."
#~ msgstr ""
#~ "Έχεις ερευνήσει την πρώτη σου τεχνολογία! Οι τεχνολογικές καινοτομίες \n"
#~ "αποτελούν βασική έννοια στο Freeciv.Καθώς αυξάνεις το τεχνολογικό ε-\n"
#~ "πίπεδό σου νέες μονάδες,κτήρια,κυβερνήσεις,και διάφορα δωρέαν βραβεία \n"
#~ "θα σου γίνου διαθέσιμα.\n"
#~ "\n"
#~ "Για τώρα πήγαινει στην αναφορά Έρευνας και παίξε λίγο.Πάτησε   F6 για\n"
#~ "να ανοίξεις την αναφορά Έρευνας(ή κάνε κλικ πάνω στην καρτέλα 'Έρευνα' \n"
#~ "στο κύριο παράθυρο εφόσον έχει ήδη ανοιχτεί). Βρές την τεχνολογία  που \n"
#~ "λέγεται  Ρεπουμπλικανία και κάνε κλικ πάνω της . Τώρα έχετε θέσει σαν \n"
#~ "τεχνολογικό σας στόχο την Ρεπουμπλικανία και αυτό σημαίνει ότι αυτόμα-\n"
#~ "τα θα επιλεχθεί σαν ο επόμενος ερευνητικός στόχος  σας η πρώτη έρευνα \n"
#~ "στο μονοπάτι προς την Ρεπουμπλικανία  που δεν έχει  ερευνηθεί. Στο πά-\n"
#~ "νω μέρος του παραθύρου βλέπετε  πόση έρευνα διεξάγει κάθε γύρο  το έθ-\n"
#~ "νος σας (μετριέται σε γλόμπους) . Η  έρευνα (γλόμποι) προέρχονται από \n"
#~ "τη φορολόγηση του εμπορίου στις πόλεις σας. Στο κεντρικό μέρος του πα-\n"
#~ "ραθύρου που  είναι το τεχνολογικό  δένδρο μπορείτε να κάνετε κλικ για \n"
#~ "να θέσετε τον επόμενο ερευνητικό  σας στόχο, ή με δεξί κλικ να εμφανι-\n"
#~ "στεί βοήθεια  για κάποια συγκεκριμένη τεχνολογία. Όταν έχετε ολοκλη-\n"
#~ "ρώσει με το διερευνητικό σας παιχνίδι πατήσε στην καρτέλα Όψη ή (F1)\n"
#~ " για να επιστρέψετε στο χάρτη."

#, fuzzy
#~ msgid ""
#~ "Second tech researched: Now you have gained your second technology. Go "
#~ "back into the Research report (F6) and take a quick look at your "
#~ "progress. If you set Republic as your technology goal earlier, a new "
#~ "research target should have been chosen for you automatically. If you do "
#~ "not have any goal set, however, there will not be any new target chosen "
#~ "until the end of the turn. In the turn when you complete your research, "
#~ "you can pick a new tech to research. However, switching targets midway "
#~ "through researching a particular technology costs you all of the research "
#~ "done on it so far. Setting your technology goal wisely means you do not "
#~ "have to worry about picking a new research target each time you finish "
#~ "researching a technology."
#~ msgstr ""
#~ "Τώρα έχεις εξερευνήσει και τη δεύτερη σου τεχνολογία.Πήγαι-\n"
#~ "νε πίσω στην αναφορά έρευνας(F6)καί ρίξε μια σύντομη ματία\n"
#~ "στην πρόοδο σου.Αν είχες θέσει προηγούμενα την Ρεπουμπλικα-\n"
#~ "νιά σαν ερευνητικό στόχο τότε ένας νέος ερευνητικός στόχος \n"
#~ "θα επιλεχθεί αυτόματα.Αν δεν έχεις θέσει ακόμα κάποιον στό-\n"
#~ "χο τότε δεν θα επιλεχθεί κάποιος άλλος στόχος μέχρι το τέ-\n"
#~ "λος του γύρου. Οπότε η σοφή επιλογή ενός μακροπρόθεσμου ε-\n"
#~ "ρευνητικού στόχου μπορεί να σε απαλλάξει από την ενόχληση \n"
#~ "της επιλογής νέου  ερευνητικού αντικειμένου κάθε φορά που \n"
#~ "ολοκληρώνεται μια έρευνα.\n"
#~ "\n"
#~ "\n"
#~ "Στον γύρο μέσα στον οποίο ολοκληρώθηκε μια έρευνα μπορείτε \n"
#~ "να επιλέξετε ένα νέο ερευνητικό αντικείμενο. Όμως η αλλαγή \n"
#~ "στόχων στο μέσο μιας τρέχουσας έρευνας θα σου κοστίσει όλη \n"
#~ "την έρευνα που έχει γίνει μέχρι τώρα!  "

#, fuzzy
#~ msgid ""
#~ "Republic: You have successfully completed research to The Republic. This "
#~ "technology is particularly useful because it allows a new form of "
#~ "government. The government your civilization follows is very important in "
#~ "determining your development. In the beginning you started in Despotism, "
#~ "a very inefficient form of government. Later government options will give "
#~ "you some choice of whether your civilization is to be a peaceful trading "
#~ "nation or a conquering juggernaut. Each has advantages and disadvantages. "
#~ "For now, you probably want to switch straight into Republic. In the "
#~ "Civilization menu, go to the Government submenu and choose Republic. Yes "
#~ "you want a revolution! Changing governments means going through a few "
#~ "turns of anarchy, so it is not without cost. However, Republic is a "
#~ "substantially better form of government than Despotism so the investment "
#~ "will soon pay off."
#~ msgstr ""
#~ "Με επιτυχία ολοκλήρωσες την έρευνα της Ρεπουμπλικανίας. Αυτή\n"
#~ "η  πολιτική πρόοδος  είναι ιδιαίτερα χρήσιμη αφού σου επιτρέ-\n"
#~ "πει να χρησιμοποιήσεις μια νέα μορφή κυβέρνησης. Ο τύπος της\n"
#~ "κυβέρνησης  που  χρησιμοποιεί ο πολιτισμός σου είναι πολύ σή-\n"
#~ "μαντικός  και επηρεάζει την ανάπτυξη σου. Αρχικά αρχιζεις με \n"
#~ "κυβέρνηση Δεσποτίας  που αποτελεί ένα πολίτευμα αρκετά χαμη-\n"
#~ "λής παραγωγικότητας . Μετέπειτα όμως που  θα έχεις ερευνήσει \n"
#~ "και τα άλλα  πολιτεύματα θα έχεις τη  δυνατότητα επιλέγοντας \n"
#~ "το πολίτευμα  σου να  σφραγίσεις τη μοίρα του πολιτισμού σου \n"
#~ "είτε σαν φιλοπόλεμο είτε σαν ειρηνικό εμπορικό έθνος.\n"
#~ "\n"
#~ "Για την ώρα μπορείς να αλλάξεις τη κυβέρνηση σου σε ρεπου-\n"
#~ "μπλικανία.  Από το  μενού Πολιτισμός πήγαινε  στο υπομενού \n"
#~ "Πολίτευμα   και επέλεξε  Ρεπουμπλικανία. Ναί επιθυμείς μια \n"
#~ "επανάσταση !  Η αλλαγή κυβέρνησης σημαίνει και μια περίοδο \n"
#~ "αναρχίας που  διαρκεί μερικούς γύρους ,οπότε η αλλαγή έχει \n"
#~ "κόστος . Παρόλαυτά η Ρεπουμπλικανία είναι  αρκετά καλύτερη \n"
#~ "μορφή πολιτεύματος από τη Δεσποτεία οπότε αυτή σας η κίνη-\n"
#~ "ση θα σας το ξεπληρώσει το κόστος αυτό σύντομα. "

#, fuzzy
#~ msgid ""
#~ "The Hut: Your unit has found a Hut. These are small villages scattered "
#~ "across the landscape by the map generator. When a unit enters one, "
#~ "several things may happen. The most likely outcome is that you will find "
#~ "resources worth a small amount of gold. However, it is also possible to "
#~ "find technologies or mercenary units to join your cause inside a hut. "
#~ "Some huts contain native settlers that will join your civilization and "
#~ "bring a new city into your empire. Finally, some huts contain barbarians "
#~ "which will kill your unit instantly. On average, it is beneficial to "
#~ "search out and enter any huts you find as soon as possible."
#~ msgstr ""
#~ "Η μονάδα σου βρήκε μια Καλύβα(χωριό). Υπάρχουν πολλά μικρά χωριά διά-\n"
#~ "σπαρτα στον περίγυρο. Όταν μια μονάδα εισέρχεται σε ένα μπορεί να \n"
#~ "συμβούν διάφορα πράγματα. Το ποιό πιθανό αποτέλεσμα είναι ότι  θα\n"
#~ "βρείς πόρους που αξίζουν μια μικρή ποσότητα σε χρυσό. Παρόλαυτα εί-\n"
#~ "ναι επίσης πιθανό να βρεις τεχνολογίες ή μονάδες μισθοφόρων. Μερι-\n"
#~ "κές καλύβες περιέχουν άποικους που θα ενωθούν με τον πολιτισμό σας \n"
#~ "και θα δημιουργήσουν μια νέα πόλη για εσάς. Τέλος μερικές  καλύβες\n"
#~ "περιέχουν βάρβαρους που θα σκοτώσουν άμμεσα την μονάδα σας που τό-\n"
#~ "λμησε να διαταράξει την ηρεμία τους! Σχετικά όμως είναι θετικό να \n"
#~ "αναζητάς και να μπαίνεις στις καλύβες όσο σύντομα μπορείς.   "

#, fuzzy
#~ msgid "Loading tutorial events."
#~ msgstr "Κακό επίπεδο ημερολογίου \"%s\".\n"

#, fuzzy, c-format
#~ msgid "Cannot place %s to unseen tile."
#~ msgstr "Το καραβάνι σου έφτασε στο %s"

#, fuzzy, c-format
#~ msgid "Cannot place unbuildable %s."
#~ msgstr "Δεν μπόρεσα να φορτώσω αρχείο σεναρίου συνόλου-κανόνων \"%s\"."

#, fuzzy
#~ msgid "Starting infrapoints per player"
#~ msgstr "Αρχικός χρυσός ανά παίχτη"

#, fuzzy
#~ msgid ""
#~ "At the beginning of the game, each player is given this many infrapoints."
#~ msgstr "Στην αρχή του παιχνιδίου δίνεται τόσος χρυσός στον κάθε παίχτη."

#~ msgid "Seconds to let a client's network connection block"
#~ msgstr ""
#~ "Δευτερόλεπτα που επιτρέπεται η σύνδεση δικτύου του πελάτη να μπλοκαριστεί"

#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr ""
#~ "Αν μια σύνδεση δικτύου μπλοκάρει για χρονική διάρκεια μεγαλύτερη από αυτή "
#~ "την τιμή τότε κλείνει η σύνδεση. Μηδέν σημαίνει ότι δεν υπάρχει όριο (αν "
#~ "και συνδέσεις θα αποσυνδέονται αυτόματα τελικά)."

#~ msgid "Geological"
#~ msgstr "Γεωλογικά"

#~ msgid "Sociological"
#~ msgstr "Κοινωνιολογικά"

#~ msgid "Economic"
#~ msgstr "Οικονομικά"

#~ msgid "Military"
#~ msgstr "Στρατιωτικά"

#~ msgid "Scientific"
#~ msgstr "Επιστημονικά"

#, fuzzy
#~ msgid "Internal"
#~ msgstr "Διασύνδεση"

#~ msgid "Networking"
#~ msgstr "Δικτύου"

#~ msgid "All"
#~ msgstr "Όλα"

#~ msgid "Vital"
#~ msgstr "Ζωτικά"

#~ msgid "Situational"
#~ msgstr "Περιστασιακά"

#~ msgid "Rare"
#~ msgstr "Σπάνιο"

#~ msgid "Changed"
#~ msgstr "Άλλαγμένο"

#, fuzzy
#~ msgid "Locked"
#~ msgstr "Κλείδωσε"

#, fuzzy, c-format
#~ msgid "Your %s bombards the %s %s."
#~ msgstr "Ο %s του %s (%s)"

#, fuzzy, c-format
#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "ο %s κυβερνάει τώρα τους %s σαν %s."

#, fuzzy, c-format
#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "%s από %s χάθηκαν στην μεταφορά προς του %s την  %s"

#, fuzzy
#~ msgid "Ruleset"
#~ msgstr "Έρημος"

#, fuzzy
#~ msgid "Scenario"
#~ msgstr "Επέλεξε ένα σενάριο"

#, fuzzy, c-format
#~ msgid "commit: %s"
#~ msgstr "Μονάδες: %s"

#, fuzzy
#~ msgid "Citybar style"
#~ msgstr "_Στυλ πόλης"

#, fuzzy, c-format
#~| msgid "%s is selling %s (obsolete) for %d."
#~ msgid "%s is selling %s for %d."
#~ msgstr "%s πουλάει %s (απαρχαιωμένο) για %d."

#, c-format
#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (AI)* Θα ξεκινήσουμε έναν ολοκληρωτικό πόλεμο εναντίον %s σταματώντας "
#~ "σε %d γύρο."
#~ msgstr[1] ""
#~ "*%s (AI)* Θα ξεκινήσουμε έναν ολοκληρωτικό πόλεμο εναντίον %s σταματώντας "
#~ "σε %d γύρους."

#, c-format
#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (AI)* %s έχει χυδαία παραβιάσει τις συνθήκες μαζί μας για δικό του "
#~ "όφελως. Θααπαντήσουμε με ισχύ σε %d γύρο και περιμένουμε να τιμήσεις την "
#~ "συμμαχία σου μαζί μας και πράξεις παρομοίως!"
#~ msgstr[1] ""
#~ "*%s (AI)* %s έχει χυδαία παραβιάσει τις συνθήκες μαζί μας για δικό του "
#~ "όφελως. Θααπαντήσουμε με ισχύ σε %d γύρο και περιμένουμε να τιμήσεις την "
#~ "συμμαχία σου μαζί μας και πράξεις παρομοίως!"

#, c-format
#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* Σκοπεύουμε να λεηλατήσουμε και να ληστεύσουμε τον πλούσιο "
#~ "πολιτισμό των %sΘα κηρύξουμε πόλεμο σε %d γύρο."
#~ msgstr[1] ""
#~ "*%s (AI)* Σκοπεύουμε να λεηλατήσουμε και να ληστεύσουμε τον πλούσιο "
#~ "πολιτισμό των %sΘα κηρύξουμε πόλεμο σε %d γύρους."

#, c-format
#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* Αρκετά ανεχτήκαμε τον %s. Επετρεψέ μας να διαλύσουμε αυτόν τον "
#~ "παθητικό πολιτισμό. Θα κηρύξουμε πόλεμο σε %d γύρο."
#~ msgstr[1] ""
#~ "*%s (AI)* Αρκετά ανεχτήκαμε τον %s. Επετρεψέ μας να διαλύσουμε αυτόν τον "
#~ "παθητικό πολιτισμό. Θα κηρύξουμε πόλεμο σε %d γύρους."

#, c-format
#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (AI)* Θα τιμίσουμε τη συμμαχία μας και θα κηρύξουμε πόλεμο στον %s σε "
#~ "%d γύρο. Κρατήσου γερά - ερχόμαστε!"
#~ msgstr[1] ""
#~ "*%s (AI)* Θα τιμίσουμε τη συμμαχία μας και θα κηρύξουμε πόλεμο στον %s σε "
#~ "%d γύρους. Κρατήσου γερά - ερχόμαστε!"

#, fuzzy, c-format
#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (TN)*  θα τιμήσουμε τη συμμαχία μας με το έθνος %s και θα κηρύξουμε "
#~ "πόλεμο στο έθνος %s σε %d στροφή. Περιμένουμε να πράξεις παρομοίως.  "
#~ msgstr[1] ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."

#~ msgid ""
#~ "This Freeciv compilation has no full threads implementation, threaded ai "
#~ "cannot be used."
#~ msgstr ""
#~ "Αυτή η μεταγλώττιση του Freeciv δεν έχει υποστήρικη πλήρων νημάμων,και "
#~ "άρα νηματική ΤΝ δεν μπορεί να χρησιμοποιηθεί"

#, fuzzy
#~| msgid ""
#~| "This Freeciv compilation has no full threads implementation, threaded ai "
#~| "cannot be used."
#~ msgid ""
#~ "This Freeciv compilation has no full threads implementation, threxpr ai "
#~ "cannot be used."
#~ msgstr ""
#~ "Αυτή η μεταγλώττιση του Freeciv δεν έχει υποστήρικη πλήρων νημάμων,και "
#~ "άρα νηματική ΤΝ δεν μπορεί να χρησιμοποιηθεί"

#, c-format
#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d γύρος"
#~ msgstr[1] "%d γύρους"

#, c-format
#~ msgid "People (W/%s)"
#~ msgstr "Πολίτες (Δ/%s)"

#~ msgid " happy"
#~ msgstr " χαρούμενοι"

#, fuzzy, c-format
#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Όνομα: %s\n"
#~ "Φαγητό:   %10s Χρυσός:  %10s\n"
#~ "Παραγωγή: %10s Ανέσεις: %10s\n"
#~ "Εμπόριο:  %10s Επιστήμη:%10s\n"
#~ "\n"
#~ " Άνθρωποι(ΕΡ/Ψ/ΕΠ/Φ): %s\n"
#~ "         Άυξηση πόλης: %s\n"
#~ "Παραγωγή ολοκληρώθηκε: %s"

#, c-format
#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "Εξαγωγή παραθύρου εξόδου σε '%s' ..."

#~ msgid "Export complete."
#~ msgstr "Ολοκληρώθηκε η εξαγωγή"

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "Απέτυχε η εξαγωγή, δεν ήταν δυνατή η εγγραφή στο αρχείο"

#, fuzzy, c-format
#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d χρυσά ανά γύρο"
#~ msgstr[1] "%3d χρυσά ανά γύρο"

#, c-format
#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d γύρος"
#~ msgstr[1] "%3d γύροι"

#, c-format
#~ msgid "%d/turn"
#~ msgstr "%d/γύρο"

#~ msgid "Obsolete"
#~ msgstr "Απαρχαιωμένο"

#, fuzzy
#~ msgid "Destroyed"
#~ msgstr "Αντιτορπιλικό"

#~ msgid "Great Wonder"
#~ msgstr "Μεγάλο Θαύμα"

#~ msgid "Small Wonder"
#~ msgstr "Μικρό Θαύμα"

#, c-format
#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : Πολίτες\n"

#, c-format
#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : φόροι από εμπόριο\n"

#, fuzzy, c-format
#~| msgid "%+4d : Trade route with %s\n"
#~ msgid "%+4d : Trading %s with %s\n"
#~ msgstr "%+4d : Εμπορική διαδρομή με  %s\n"

#, fuzzy, c-format
#~ msgid "%+4d : Trading %s to %s\n"
#~ msgstr "%+4d : Σπατάλη\n"

#, fuzzy, c-format
#~| msgid "%+4d : Taxed from trade\n"
#~ msgid "%+4d : Trading %s from %s\n"
#~ msgstr "%+4d : φόροι από εμπόριο\n"

#, c-format
#~ msgid "%+4d : Building tithes\n"
#~ msgstr "%+4d : Χτίζεται  δεκάτη\n"

#, c-format
#~ msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgstr "%+4d : Μπόνους από %s (%+d%%)\n"

#, fuzzy, c-format
#~| msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgid "%+4d : Loss from %s (%+d%%)\n"
#~ msgstr "%+4d : Μπόνους από %s (%+d%%)\n"

#, fuzzy, c-format
#~ msgid "%+4d : Size penalty\n"
#~ msgstr "%+4d : Πολίτες\n"

#, fuzzy, c-format
#~ msgid "%+4d : Waste%s\n"
#~ msgstr "%+4d : Σπατάλη\n"

#, fuzzy, c-format
#~ msgid "%+4d : Corruption%s\n"
#~ msgstr "%+4d : Διαφθορά\n"

#, c-format
#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Αναταραχή\n"

#, c-format
#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : Χρησιμοποιημένο\n"

#, fuzzy, c-format
#~ msgid "%+4d : (unknown)\n"
#~ msgstr "(άγνωστη)"

#~ msgid "==== : Adds up to\n"
#~ msgstr "==== : Προστίθεται στο \n"

#, c-format
#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : Συνολικό πλεόνασμα"

#, fuzzy, c-format
#~ msgid "%+5.1f : Risk from overcrowding\n"
#~ msgstr "%+4d : φόροι από εμπόριο\n"

#, fuzzy, c-format
#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+4d : φόροι από εμπόριο\n"

#, fuzzy, c-format
#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%+4d : φόροι από εμπόριο\n"

#, fuzzy, c-format
#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%s από %s"

#, fuzzy, c-format
#~ msgid "%+5.1f : Risk from %s\n"
#~ msgstr "%+4d : φόροι από εμπόριο\n"

#, c-format
#~ msgid "%5.1f : Total chance for a plague"
#~ msgstr "%5.1f : Συνολική πιθανότητα για λειμό"

#, c-format
#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "%+4d : Μόλυνση από παραγωγή\n"

#, fuzzy, c-format
#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "%+4d : Πολίτες\n"

#, fuzzy, c-format
#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "Διαφθορά"

#, fuzzy, c-format
#~| msgid "%+4d : Disorder\n"
#~ msgid "%4d : History\n"
#~ msgstr "%+4d : Αναταραχή\n"

#, fuzzy, c-format
#~| msgid "%+4d : Used\n"
#~ msgid "%4d : %s\n"
#~ msgstr "%+4d : Χρησιμοποιημένο\n"

#, fuzzy, c-format
#~| msgid "%4d : Total surplus"
#~ msgid "%4d : Total culture"
#~ msgstr "%4d : Συνολικό πλεόνασμα"

#, fuzzy
#~ msgid "?city_state:Celebrating"
#~ msgstr "Πολή: Γιορτάζει"

#~ msgid "?city_state:Disorder"
#~ msgstr "?κατάσταση_πόλης:Αναταραχή"

#~ msgid "?city_state:Peace"
#~ msgstr "?κατάσταση_πόλης:Ειρήνη"

#~ msgid "?specialist:S"
#~ msgstr "?ειδικός:Ε"

#, fuzzy, c-format
#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr ""
#~ "  -d, --debug ΑΡΙΘΜ\tΘέσε επίπεδο αποσφαλμάτωσης ημερολογίου (0 εώς 4, ή "
#~ "4:αρχείο1,ελάχιστο,μέγιστο:...)\n"

#, fuzzy, c-format
#~ msgid "Set debug log level (%d to %d)"
#~ msgstr ""
#~ "-d, --debug ΑΡΙΘΜ\tΘέσε επίπεδο αποσφαλμάτωσης ημερολίου (0 εώς 3)\n"

#~ msgid "Print a summary of the options"
#~ msgstr "Τύπωσε μια σύνοψη των επιλογών"

#, fuzzy
#~ msgid "server HOST"
#~ msgstr "Παρακολούθησε"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "Ήχος"

#, fuzzy
#~ msgid "music FILE"
#~ msgstr "Ήχος"

#, fuzzy
#~ msgid "Print the version number"
#~ msgstr "  -v, --version\t\tΤύπωσε τον αριθμό έκδοσης\n"

#, c-format
#~ msgid "Changing production of every %s into %s."
#~ msgstr "Αλλάζωντας παραγωγή του κάθε %s σε %s."

#~ msgid "?embassy:Both"
#~ msgstr "?Πρεσβεία:Αμοιβαία"

#~ msgid "?embassy:Yes"
#~ msgstr "?Πρεσβεία:Ναι"

#~ msgid "?embassy:With Us"
#~ msgstr "?Πρεσβεία:Με εμάς"

#~ msgid "?embassy:Contact"
#~ msgstr "?πρεσβεία:Με επικοινωνία"

#~ msgid "?embassy:No Contact"
#~ msgstr "?πρεσβεία:Καμιά επικοινωνία"

#~ msgid "?vision:Both"
#~ msgstr "Αμοιβαία"

#~ msgid "?vision:To Them"
#~ msgstr "Σε αυτούς"

#~ msgid "?vision:To Us"
#~ msgstr "?όραση:Σε μάς"

#, c-format
#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "Οι %s δίνουν %d χρυσό νόμισμα"
#~ msgstr[1] "Οι %s δίνουν %d χρυσά νομίσματα"

#, fuzzy, c-format
#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "Πούλησε %s για %d χρυσά;"
#~ msgstr[1] "Πούλησε %s για %d χρυσά;"

#, fuzzy, c-format
#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%d χρυσός απαιτείται. Έχεις μόνο %d χρυσό."
#~ msgstr[1] "%d χρυσός απαιτείται. Έχεις μόνο %d χρυσό."

#, fuzzy, c-format
#~| msgid "Refining"
#~ msgid "%d remaining"
#~ msgstr "Διύλιση"

#, fuzzy, c-format
#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "%s κοστίζει %d χρυσά.\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."
#~ msgstr[1] ""
#~ "%s κοστίζει %d χρυσά.\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."

#, fuzzy, c-format
#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Δωροδόκησε μονάδα για %d χρυσά;\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."
#~ msgstr[1] ""
#~ "Δωροδόκησε μονάδα για %d χρυσά;\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."

#, fuzzy, c-format
#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Η δωροδοκία της μονάδας κοστίζει %d χρυσά.\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."
#~ msgstr[1] ""
#~ "Η δωροδοκία της μονάδας κοστίζει %d χρυσά.\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."

#~ msgid "_Steal"
#~ msgstr "_Κλέψε"

#~ msgid "Select Advance to Steal"
#~ msgstr "Επέλεξε Προόδο για να κλέψεις"

#, fuzzy
#~ msgid "_Advances:"
#~ msgstr "_Προόδοι"

#~ msgid "Sabotage Improvements"
#~ msgstr "Προκάλεσε δολιοφθορά σε υποδομές"

#~ msgid "_Sabotage"
#~ msgstr "_Δολιοφθορά"

#~ msgid "_Improvements:"
#~ msgstr "_Υποδομές"

#~ msgid "City can't be incited!"
#~ msgstr "Η πόλη δεν μπορεί να υποκινηθεί!"

#, fuzzy, c-format
#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Υποκίνησε έναν στασιαστή για %d χρυσά;\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."
#~ msgstr[1] ""
#~ "Υποκίνησε έναν στασιαστή για %d χρυσά;\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."

#, fuzzy, c-format
#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Η υποκίνηση στάσης κοστίζει %d χρυσά;\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."
#~ msgstr[1] ""
#~ "Η υποκίνηση στάσης κοστίζει %d χρυσά;\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."

#~ msgid "_Keep moving"
#~ msgstr "_Συνέχισε να μετακινήσε"

#~ msgid "_Wait"
#~ msgstr "Περίμενε"

#, fuzzy, c-format
#~ msgid "Suggestions: %s."
#~ msgstr "επιλογές αρχείου: %s "

#~ msgid "No visible unit on this tile."
#~ msgstr "Δεν υπάρχει ορατή μονάδα σ'αυτό το τετράγωνο"

#~ msgid "Cleared output window."
#~ msgstr "Καθαρισμένο παράθυρο εξόδου."

#, fuzzy, c-format
#~ msgid "Select the %s color"
#~ msgstr "Επιλέχτηκε νεος στόχος"

#~ msgid "_Overview"
#~ msgstr "_Γενική εικόνα"

#~ msgid "City map"
#~ msgstr "Χάρτης πόλης"

#, fuzzy
#~| msgid "Press ENTER or double-click to sell an improvement."
#~ msgid "Press <b>ENTER</b> or double-click to sell an improvement."
#~ msgstr "Πάτησε ENTER ή διπλό-κλικ για να πουλήσεις μια υποδομή"

#, c-format
#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d γύροι"

#~ msgid "_Buy"
#~ msgstr "_Αγόρασε"

#, fuzzy
#~ msgid "I_mprovements:"
#~ msgstr "_Υποδομές"

#~ msgid "Info"
#~ msgstr "Βασικοί δείκτες"

#, fuzzy
#~ msgid "P_roduction"
#~ msgstr "Παραγωγή"

#, fuzzy
#~ msgid "Happ_iness"
#~ msgstr "Ευτυχία"

#~ msgid "_Governor"
#~ msgstr "_Κυβέρνήτης"

#~ msgid "_Settings"
#~ msgstr "_Ρυθμίσεις"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Διασκόρπισε αν δημιουργηθούν άποικοι με μέγεθος πόλης 1"

#~ msgid "Overview page"
#~ msgstr "Σελίδα γενικής εικόνας"

#~ msgid "Production page"
#~ msgstr "Σελίδα παραγωγής"

#~ msgid "Happiness page"
#~ msgstr "Σελίδα ευτυχίας"

#~ msgid "Governor page"
#~ msgstr "Σελίδα κυβέρνησης"

#~ msgid "This Settings page"
#~ msgstr "Αυτή η σελίδα ρυθμίσεων"

#~ msgid "Last active page"
#~ msgstr "Τελευταία ενεργή σελίδα"

#, fuzzy
#~| msgid "New citizens are"
#~ msgid "New citizens produce"
#~ msgstr "Νέοι πολίτες είναι"

#~ msgid "Next time open"
#~ msgstr "Την επόμενη φορά άνοιξε"

#, fuzzy
#~ msgid "R_ename..."
#~ msgstr "Επανονόμασε..."

#~ msgid "_List present units..."
#~ msgstr "_Εμφάνισε παρόντες μονάδες"

#~ msgid "_Prev city"
#~ msgstr "_Προηγούμενη πόλη"

#~ msgid "_Next city"
#~ msgstr "_Επόμενη πόλη"

#, fuzzy, c-format
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> - %s πολίτες"

#, fuzzy, c-format
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> - %s πολίτες"

#, fuzzy, c-format
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> - %s πολίτες"

#, c-format
#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s πολίτες"

#, fuzzy, c-format
#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Παραγωγή: %d(%d) ανά γύρο"
#~ msgstr[1] "Παραγωγή: %d(%d) ανά γύρο"

#~ msgid "Cen_ter"
#~ msgstr "_Κέντράρισε"

#~ msgid "_Activate unit"
#~ msgstr "_Ενεργοποίησε μονάδα"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Ενεργοποίησε μονάδα, κ_λείσε διάλογο"

#~ msgid "_Disband unit"
#~ msgstr "_Απέλυσε μονάδα"

#~ msgid "_Load unit"
#~ msgstr "_Φόρτωσε μονάδα"

#~ msgid "_Unload unit"
#~ msgstr "_Ξεφόρτωσε μονάδα"

#~ msgid "_Sentry unit"
#~ msgstr "Κάνε μονάδα φρο_υρό"

#~ msgid "_Fortify unit"
#~ msgstr "_Οχύρωσε μονάδα"

#~ msgid "U_pgrade unit"
#~ msgstr "_Αναβάθμισε μονάδα"

#, fuzzy, c-format
#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Πούλησε %s για %d χρυσά;"
#~ msgstr[1] "Πούλησε %s για %d χρυσά;"

#~ msgid "Buy It!"
#~ msgstr "Αγορασέ το!"

#, fuzzy, c-format
#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] "Πουλήθηκε %d %s για %d χρυσά"
#~ msgstr[1] "Πουλήθηκε %d %s για %d χρυσά"

#, fuzzy, c-format
#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "Πούλησε %s για %d χρυσά;"
#~ msgstr[1] "Πούλησε %s για %d χρυσά;"

#~ msgid "Sell It!"
#~ msgstr "Πουλησέ το!"

#, fuzzy, c-format
#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "Πουλήθηκε %d %s για %d χρυσά"
#~ msgstr[1] "Πουλήθηκε %d %s για %d χρυσά"

#, fuzzy
#~ msgid "_Production"
#~ msgstr "Παραγωγή"

#~ msgid "Chan_ge"
#~ msgstr "Ά_λλαξε"

#~ msgid "Add _First"
#~ msgstr "Πρόσθεσε _Πρώτη"

#~ msgid "Add _Next"
#~ msgstr "Πρόσθεσε _Επόμενη"

#, fuzzy
#~ msgid "Add _2nd Last"
#~ msgstr "Πρόσθεσε _Τελευταία"

#~ msgid "Add _Last"
#~ msgstr "Πρόσθεσε _Τελευταία"

#, fuzzy
#~ msgid "Set Worklist"
#~ msgstr "ΛίστεςΕργασιών"

#, fuzzy
#~ msgid "Append Worklist"
#~ msgstr "ΛίστεςΕργασιών"

#, fuzzy
#~ msgid "Clear _Worklist"
#~ msgstr "Εργασίες σε αναμονή"

#, fuzzy
#~ msgid "Gover_nor"
#~ msgstr "_Κυβέρνήτης"

#, fuzzy
#~ msgid "S_ell"
#~ msgstr "Πούλησε"

#~ msgid "_Select"
#~ msgstr "Επέλε_ξε"

#, fuzzy
#~ msgid "_Display"
#~ msgstr "_Διπλωματία"

#, fuzzy
#~ msgid "_Inspect"
#~ msgstr "_Σύνδεσε"

#~ msgid "Building Unit"
#~ msgstr "Μονάδα υπό παραγωγή"

#~ msgid "Building Improvement"
#~ msgstr "Υποδομή υπό παραγωγή"

#~ msgid "Building Wonder"
#~ msgstr "Θαύμα υπό παραγωγή"

#, fuzzy, c-format
#~ msgid "Total Buy Cost: %d"
#~ msgstr "Συνολικό κόστος: "

#, fuzzy
#~| msgid ""
#~| "For information on\n"
#~| "the citizen governor and governor presets,\n"
#~| "including sample presets,\n"
#~| "see README.cma."
#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.governor."
#~ msgstr ""
#~ "Για πληροφορίες πάνω\n"
#~ "στην κυβέρνηση πολιτών και στους γενικούς στόχους,\n"
#~ "συμπεριλαμβανομένου μερικών δειγμάτων γενικών στόχων,\n"
#~ "δες README.cma."

#, fuzzy
#~ msgid "Prese_ts:"
#~ msgstr "Κυβερνητικοί στόχοι για την πόλη"

#~ msgid "Results"
#~ msgstr "Αποτελέσματα"

#~ msgid "Governor Enabl_ed"
#~ msgstr "Κυβερνήτης ενεργοποιημ_ένος"

#~ msgid "Governor Disabl_ed"
#~ msgstr "Κυβερνήτης απε_νεργοποιημένος"

#, fuzzy
#~ msgid "Goto _Location"
#~ msgstr "Πήγαινε σε περιοχή"

#, fuzzy
#~ msgid "I_nspect City"
#~ msgstr "_Ερεύνησε την πόλη"

#, fuzzy
#~ msgid "_Random Nation"
#~ msgstr "Τυχαίο έθνος"

#~ msgid "Select a nation"
#~ msgstr "Διάλεξε ένα έθνος"

#, fuzzy, c-format
#~ msgid "<b>%s</b> (%d nation)"
#~ msgid_plural "<b>%s</b> (%d nations)"
#~ msgstr[0] "<b>%s</b> - %s πολίτες"
#~ msgstr[1] "<b>%s</b> - %s πολίτες"

#, fuzzy
#~ msgid "_Nation Set:"
#~ msgstr "Επιλέχτηκε Έθνος "

#, fuzzy
#~ msgid "Nation _Groups:"
#~ msgstr "_Έθνη"

#~ msgid "_Properties"
#~ msgstr "_Ιδιότητες"

#~ msgid "_Leader:"
#~ msgstr "_Ηγέτης"

#~ msgid "_Female"
#~ msgstr "_Γυναίκα"

#~ msgid "_Male"
#~ msgstr "_Άνδρας"

#, fuzzy
#~ msgid "_Description"
#~ msgstr "Στρατολογία"

#~ msgid "_Maps"
#~ msgstr "_Χάρτες"

#~ msgid "_Advances"
#~ msgstr "_Πρόοδοι"

#~ msgid "_Cities"
#~ msgstr "Πό_λεις"

#~ msgid "_Give shared vision"
#~ msgstr "_Δώσε κοινή ορατότητα"

#~ msgid "Give _embassy"
#~ msgstr "Δώσε πρέσ_βεια"

#~ msgid "_Pacts"
#~ msgstr "_Σύμφωνα"

#, fuzzy
#~ msgid "Cancel _all meetings"
#~ msgstr "Ακύρωσε συνάντηση "

#, fuzzy, c-format
#~ msgid "Diplomacy [%d]"
#~ msgstr "Διπλωματία %s"

#~ msgid "C_lauses:"
#~ msgstr "_Όροι"

#, fuzzy
#~ msgid "Global Observer"
#~ msgstr "Παρακολούθησε"

#, fuzzy
#~ msgid "Select Tool Value"
#~ msgstr "Πουλησέ τα _όλα"

#, fuzzy
#~ msgid "Editor Tool"
#~ msgstr "Εργαλεία επεξεργασίας"

#, fuzzy
#~ msgid "Mode"
#~ msgstr "Σύνορα"

#, fuzzy
#~ msgid "Tile"
#~ msgstr "Ζούνγκλα"

#, fuzzy
#~ msgid "?play:Game"
#~ msgstr "?Player:Όνομα"

#, fuzzy, c-format
#~ msgid "%d known"
#~ msgstr "Άγνωστο"

#, fuzzy, c-format
#~ msgid "%d present"
#~ msgstr "Νεός κυβερνητικός στόχος"

#, fuzzy, c-format
#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "Άγνωστο"
#~ msgstr[1] "Άγνωστο"

#, fuzzy, c-format
#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d βήματα"
#~ msgstr[1] "%d βήματα"

#, fuzzy
#~ msgid "(never)"
#~ msgstr "ποτέ"

#, fuzzy
#~ msgid "(destroyed)"
#~ msgstr "Αντιτορπιλικό"

#, fuzzy
#~ msgid "?verb:View"
#~ msgstr "Γενική εικόνα"

#, fuzzy
#~ msgid "Present"
#~ msgstr "Πρόεδρος"

#, fuzzy
#~ msgid "Known"
#~ msgstr "Άγνωστο"

#, fuzzy
#~ msgid "Turn Built"
#~ msgstr "Κουδούνι γύρου"

#, fuzzy
#~ msgid "Set"
#~ msgstr "Φρουρός"

#, fuzzy
#~ msgid "Resource"
#~ msgstr "Πόροι:"

#, fuzzy
#~ msgid "Index"
#~ msgstr "Αδρανής"

#~ msgid "Specials"
#~ msgstr "Ειδικοί πόροι"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "Δρόμος"

#, fuzzy
#~ msgid "Bases"
#~ msgstr "Βασκικό"

#, fuzzy
#~ msgid "Address"
#~ msgstr "Πάτησε"

#, fuzzy
#~ msgid "Exclude Nations"
#~ msgstr "Διόρθωσε έθνος"

#, fuzzy
#~ msgid "Fuel"
#~ msgstr "Θηλυκό"

#, fuzzy
#~ msgid "Moved"
#~ msgstr "Κινήσεις"

#~ msgid "Veteran"
#~ msgstr "Βετεράνος"

#~ msgid "Food Stock"
#~ msgstr "Απόθεμα τροφής"

#, fuzzy
#~ msgid "Shield Stock"
#~ msgstr "Ασπίδα"

#, fuzzy
#~ msgid "Inventions"
#~ msgstr "Εφεύρεση"

#, fuzzy
#~ msgid "Scenario Name"
#~ msgstr "Ξεκίνησέ _σενάριο"

#, fuzzy
#~ msgid "Scenario Authors"
#~ msgstr "Επέλεξε ένα σενάριο"

#, fuzzy
#~ msgid "Scenario Description"
#~ msgstr "Στρατολογία"

#, fuzzy
#~ msgid "Save Players"
#~ msgstr "Επέλεξε αυτόν τον παίχτη"

#, fuzzy
#~ msgid "Nation Start Positions"
#~ msgstr "Αρχή %d γύρου"

#, fuzzy
#~| msgid "Present units"
#~ msgid "Prevent New Cities"
#~ msgstr "Παρόντες μονάδες"

#, fuzzy
#~| msgid "Keep current tileset"
#~ msgid "Lock to current Ruleset"
#~ msgstr "Κράτα το τρέχων σύνολο-πλακιδίων."

#, fuzzy
#~ msgid "Destroy"
#~ msgstr "Αντιτορπιλικό"

#, fuzzy
#~ msgid "Create"
#~ msgstr "νεά"

#, fuzzy, c-format
#~ msgid "%s Properties"
#~ msgstr "_Ιδιότητες"

#, fuzzy
#~ msgid "Filter:"
#~ msgstr "Μαχητικό"

#, fuzzy
#~ msgid "Property Editor"
#~ msgstr "Επεξεργαστής λίστας εργασιών"

#~ msgid "Find City"
#~ msgstr "Βρες πόλη"

#~ msgid "Ci_ties:"
#~ msgstr "Πό_λεις"

#, fuzzy
#~ msgid "Changes will not take effect until next turn."
#~ msgstr "Βάρβαροι δεν θα εμφανιστούν πριν από αυτό το έτος"

#~ msgid "Lock"
#~ msgstr "Κλείδωσε"

#, c-format
#~ msgid "%s max rate: %d%%"
#~ msgstr "%s μέγιστο ποσοστό: %d%%"

#, fuzzy
#~ msgid "Goto/Airlift Unit"
#~ msgstr "Πήγαινε/Πέταξε μονάδα"

#~ msgid "Air_lift"
#~ msgstr "Πέτα_ξε"

#, fuzzy
#~ msgid "_Goto"
#~ msgstr "Πή_γαινε"

#, fuzzy
#~ msgid "Select destination ci_ty"
#~ msgstr "Επέλεξε προορισμό"

#~ msgid "Show _All Cities"
#~ msgstr "Δείξε _Όλες τις πόλεις"

#~ msgid "No units selected."
#~ msgstr "Καμία μονάδα επιλεγμένη."

#, fuzzy, c-format
#~ msgid "%s (airlift: %s)"
#~ msgstr "Βραζιλιάνικο"

#, fuzzy
#~ msgid "?gotodlg:more"
#~ msgstr "Έλεχξε πόλη"

#, fuzzy
#~ msgid "?gotodlg:no city"
#~ msgstr "Έλεχξε πόλη"

#, fuzzy, c-format
#~ msgid "Currently in: %s"
#~ msgstr "υπό παραγωγή"

#, fuzzy, c-format
#~ msgid "Report bugs at %s\n"
#~ msgstr "Ανέφερε λάθη σε <%s>.\n"

#~ msgid "Shift+Return"
#~ msgstr "Shift+Έντερ"

#, fuzzy
#~ msgid "?noun:View"
#~ msgstr "Π_ροβολή"

#, c-format
#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Κλείσε καρτέλα:\n"
#~ "%s"

#~ msgid "Move/Defense:"
#~ msgstr "Κίνηση/Άμυνα"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Φαγητό/Πόροι/Εμπόριο"

#~ msgid "Resources:"
#~ msgstr "Πόροι:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Ύδρευση Άποτελεσμα/Χρόνος:"

#, fuzzy
#~ msgid "Build:"
#~ msgstr "Κτήρια: "

#~ msgid "Removed"
#~ msgstr "Αποκακρύνθηκε"

#~ msgid "Expand All"
#~ msgstr "Επέκταση όλων"

#~ msgid "Collapse All"
#~ msgstr "Σύμπτυξη όλων"

#~ msgid "with"
#~ msgstr "με"

#, fuzzy
#~ msgid "n/a"
#~ msgstr "μ/ε"

#, fuzzy, c-format
#~ msgid "Terrain specific"
#~ msgstr "Ειδικός"

#, fuzzy
#~ msgid "Other Resources"
#~ msgstr "Εθνικά σύνορα"

#, fuzzy
#~| msgid "Wonders: "
#~ msgid "?bonus:None"
#~ msgstr "Θαύματα: "

#~ msgid "_Techs"
#~ msgstr "_Τεχνολογίες"

#, c-format
#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Υπηρεσία πληροφοριών: %s Αυτοκρατορία"

#, fuzzy
#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "Δείχνει τα τρέχοντα ποσοστά ανέσεις/επιστήμη/φόροι-κλίκ για να τα "
#~ "αλλάξεις."

#, fuzzy
#~ msgid "Better fog will only work in truecolor. Disabling it"
#~ msgstr ""
#~ "Καλύτερη ομίχλη θα δουλεύει μόνο σε πραγματικό χρώμα. Απενεργοποιείται."

#~ msgid "Game Settings"
#~ msgstr "Ρυθμίσεις παιχνιδίου"

#~ msgid "_Game"
#~ msgstr "_Παιχνίδι"

#, fuzzy
#~ msgid "_Options"
#~ msgstr "Σ_ώσε Επιλογές"

#, fuzzy
#~ msgid "?verb:_View"
#~ msgstr "Γενική εικόνα"

#, fuzzy
#~ msgid "_Improvements"
#~ msgstr "_Υποδομές"

#, fuzzy
#~ msgid "C_ivilization"
#~ msgstr "Σμίκρυνση"

#~ msgid "_Help"
#~ msgstr "_Βοήθεια"

#, fuzzy
#~ msgid "_Clear Chat Log"
#~ msgstr "_Καθαρισμός ημερολογίου"

#, fuzzy
#~ msgid "_Local Client"
#~ msgstr "_Φόρτωσε μονάδα"

#, fuzzy
#~ msgid "_Message"
#~ msgstr "Μη_νύματα"

#, fuzzy
#~ msgid "Save Options _Now"
#~ msgstr "Σ_ώσε Επιλογές"

#, fuzzy
#~ msgid "_Reload Tileset"
#~ msgstr "Επαναφ_όρτωση ομάδαςΠλακιδίων"

#~ msgid "_Save Game"
#~ msgstr "_Σώσε παιχνίδι"

#~ msgid "Save Game _As..."
#~ msgstr "Σώσε παιχνίδι Σ_αν..."

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "Αποθήκευση παιχνίδι"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "Σώσε παιχνίδι Σ_αν..."

#~ msgid "_Leave"
#~ msgstr "_Παραιτήσου"

#~ msgid "_Quit"
#~ msgstr "_Τερματισμός"

#~ msgid "_Find City"
#~ msgstr "_Βρες πόλη"

#, fuzzy
#~ msgid "Work_lists"
#~ msgstr "ΛίστεςΕργασιών"

#, fuzzy
#~ msgid "?noun:_View"
#~ msgstr "Π_ροβολή"

#~ msgid "_Units"
#~ msgstr "_Μονάδες"

#, fuzzy
#~ msgid "_Nations"
#~ msgstr "_Έθνη"

#~ msgid "_Wonders of the World"
#~ msgstr "_Θαύματα του κόσμου"

#~ msgid "_Messages"
#~ msgstr "Μη_νύματα"

#~ msgid "_Demographics"
#~ msgstr "_Δημογραφικά στατιστικά"

#, fuzzy
#~| msgid "Keep current tileset"
#~ msgid "About Current Ruleset"
#~ msgstr "Κράτα το τρέχων σύνολο-πλακιδίων."

#, fuzzy
#~| msgid "Keep current tileset"
#~ msgid "About Current Tileset"
#~ msgstr "Κράτα το τρέχων σύνολο-πλακιδίων."

#~ msgid "Save Options on _Exit"
#~ msgstr "Σώσε Επιλογές με την Έξ_οδο"

#~ msgid "_Editing Mode"
#~ msgstr "Λειτουργία _Επεξεργασίας"

#~ msgid "Cit_y Outlines"
#~ msgstr "Περ_ιγράμματα πόλεων"

#~ msgid "Map _Grid"
#~ msgstr "Πλέ_γμα χάρτη"

#~ msgid "National _Borders"
#~ msgstr "Εθνικά _σύνορα"

#, fuzzy
#~ msgid "City Full Bar"
#~ msgstr "Τοίχοι πόλης"

#~ msgid "City _Names"
#~ msgstr "_Ονόματα πόλεων"

#~ msgid "City G_rowth"
#~ msgstr "_Ανάπτυξη πόλης"

#, fuzzy
#~ msgid "City _Production Levels"
#~ msgstr "_Παραγωγή πόλης"

#, fuzzy
#~ msgid "City Tra_deroutes"
#~ msgstr "Εμπορ/ςΔιαδρ/ς:"

#~ msgid "_Terrain"
#~ msgstr "Έ_δαφος"

#, fuzzy
#~ msgid "C_oastline"
#~ msgstr "Ακτογραμμή"

#, fuzzy
#~ msgid "_Paths"
#~ msgstr "Πε_ριπόλησε"

#, fuzzy
#~ msgid "_Irrigation"
#~ msgstr "Ύδρευση"

#, fuzzy
#~ msgid "_Mines"
#~ msgstr "Ορυχεία"

#, fuzzy
#~ msgid "_Bases"
#~ msgstr "Βασκικό"

#, fuzzy
#~| msgid "Resources:"
#~ msgid "_Resources"
#~ msgstr "Πόροι:"

#, fuzzy
#~ msgid "Po_llution & Fallout"
#~ msgstr "Μόλυνση & Ραδ.Κατάλοιπα"

#, fuzzy
#~ msgid "Citi_es"
#~ msgstr "Πόλεις"

#, fuzzy
#~ msgid "Focu_s Unit"
#~ msgstr "Εστιάση μονάδα"

#, fuzzy
#~ msgid "Fog of _War"
#~ msgstr "Ομίχλη πολέμου"

#, fuzzy
#~ msgid "Better Fog of War"
#~ msgstr "Ομίχλη πολέμου"

#, fuzzy
#~ msgid "_Fullscreen"
#~ msgstr "Μέγιστη οθόνη"

#, fuzzy
#~ msgid "Recalculate _Borders"
#~ msgstr "Επαναυπολογισμός _Συνόρων"

#, fuzzy
#~ msgid "Toggle Fog of _War"
#~ msgstr "Ομίχλη πολέμου"

#, fuzzy
#~ msgid "Save Scenario"
#~ msgstr "Ξεκίνησέ _σενάριο"

#~ msgid "_Unit"
#~ msgstr "_Μονάδα"

#, fuzzy
#~ msgid "_Work"
#~ msgstr "_ΛίσταΕργασιών"

#, fuzzy
#~ msgid "_Combat"
#~ msgstr "Μάχη"

#, fuzzy
#~ msgid "Build _Base"
#~ msgstr "Χτίσε _Αερ.Βάση"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "Χτίσε _Αερ.Βάση"

#, fuzzy
#~ msgid "Same Type on _Tile"
#~ msgstr "Επέλεξε ίδιο τύπο"

#, fuzzy
#~ msgid "Same Type on _Continent"
#~ msgstr "Επέλεξε ίδιο τύπο"

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "Επιλογή μονάδας"

#, fuzzy
#~ msgid "_Done"
#~ msgstr "Έγινε"

#~ msgid "_Go to"
#~ msgstr "Πή_γαινε"

#, fuzzy
#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Πήγαινε\\/Πέταξε προς Πόλη"

#, fuzzy
#~ msgid "_Return to Nearest City"
#~ msgstr "Επέστρεψε στην πλησιέστερη πόλη"

#~ msgid "Auto E_xplore"
#~ msgstr "Εξερεύν_ησε αυτόματα"

#, fuzzy
#~ msgid "_Patrol"
#~ msgstr "Πε_ριπόλησε"

#~ msgid "_Sentry"
#~ msgstr "Φυλλ_αγε"

#~ msgid "_Load"
#~ msgstr "Φόρτ_ωσε"

#~ msgid "_Unload"
#~ msgstr "_Ξεφόρτωσε"

#, fuzzy
#~ msgid "U_nload All From Transporter"
#~ msgstr "_Ξεφόρτωσε Μεταφορικό"

#, fuzzy
#~ msgid "Set _Home City"
#~ msgstr "Κάνε _Πρωτεύουσα"

#, fuzzy
#~ msgid "Upgr_ade"
#~ msgstr "Αναβάθμιση"

#, fuzzy
#~ msgid "C_onvert"
#~ msgstr "Σ_ύνδεση"

#, fuzzy
#~ msgid "_Disband"
#~ msgstr "Διέλυσε"

#~ msgid "_Build City"
#~ msgstr "_Χτίσε Πόλη"

#, fuzzy
#~ msgid "Go _to and Build city"
#~ msgstr "_Χτίσεις πόλη"

#~ msgid "_Auto Settler"
#~ msgstr "Αποίκισ_ε αυτόματα"

#~ msgid "Build _Road"
#~ msgstr "Χτίσε _Δρόμο"

#~ msgid "Build _Irrigation"
#~ msgstr "Χτίσε _Ύδρευση"

#~ msgid "Build _Mine"
#~ msgstr "Χτίσε _Ορυχείο"

#, fuzzy
#~ msgid "Connect With Roa_d"
#~ msgstr "Σύνδεσε δρόμο"

#, fuzzy
#~ msgid "Connect With Rai_l"
#~ msgstr "Σύνδεδη"

#, fuzzy
#~ msgid "Connect With Irri_gation"
#~ msgstr "Στρατολογία"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Καθάρισε Ραδιε_νεργά κατάλοιπα"

#, fuzzy
#~ msgid "_Pillage"
#~ msgstr "Λεηλάτησε"

#, fuzzy
#~| msgid "Explode Nuclear"
#~ msgid "Explode Nuke"
#~ msgstr "Πυροδότησε Πυρηνικό"

#~ msgid "_Government"
#~ msgstr "Π_ολίτευμα"

#, fuzzy
#~ msgid "_Tax Rates..."
#~ msgstr "Ποσοστό _φόρων"

#~ msgid "_Revolution..."
#~ msgstr "_Επανάσταση"

#~ msgid "_Center View"
#~ msgstr "_Κεντράρισμα προβολής"

#~ msgid "_Economy"
#~ msgstr "_Οικονομία"

#, fuzzy
#~| msgid "Polish"
#~ msgid "_Policies..."
#~ msgstr "Πολωνικό"

#~ msgid "_Spaceship"
#~ msgstr "_Διαστημόπλοιο"

#, fuzzy
#~ msgid "_Achievements"
#~ msgstr "_Υποδομές"

#, fuzzy, c-format
#~ msgid "Connect With %s"
#~ msgstr "Σύνδεσε εκεί"

#, fuzzy, c-format
#~ msgid "Build %s"
#~ msgstr "Δρυίδης"

#, fuzzy, c-format
#~ msgid "Upgr_ade to %s"
#~ msgstr "Αναβάθμιση"

#, fuzzy, c-format
#~ msgid "C_onvert to %s"
#~ msgstr "Υπολογιστές"

#, fuzzy
#~ msgid "Refresh this option"
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Reset this option"
#~ msgstr "Θέτει επιλογή εξυπηρετητή."

#, fuzzy
#~ msgid "Select a color"
#~ msgstr "Επιλέχτηκε νεος στόχος"

#, fuzzy, c-format
#~ msgid ""
#~ "%s%s\n"
#~ "commit: %s\n"
#~ "%s client"
#~ msgstr "Freeciv έκδοση %s %s"

#, fuzzy, c-format
#~ msgid "%s%s (%s), %s client"
#~ msgstr "Freeciv έκδοση %s %s"

#~ msgid "Start _New Game"
#~ msgstr "Ξεκίνησε _νέο παιχνίδι"

#~ msgid "Start _Scenario Game"
#~ msgstr "Ξεκίνησέ _σενάριο"

#~ msgid "_Load Saved Game"
#~ msgstr "_Φόρτωσε αποθηκευμένο παιχνίδι"

#~ msgid "C_onnect to Network Game"
#~ msgstr "_Σύνδεση σε δικτυακό παιχνίδι"

#, fuzzy
#~| msgid "Delete settings"
#~ msgid "Client Settings"
#~ msgstr "Διέγραψε ρυθμίσεις"

#~ msgid "Select Location to Save"
#~ msgstr "Επέλεξε κατάλογο αποθήκευσης"

#~ msgid "_Browse..."
#~ msgstr "_Περιηγήσου"

#, fuzzy
#~| msgid "Players"
#~ msgid "?count:Players"
#~ msgstr "Παίχτες"

#, fuzzy
#~ msgid "Humans"
#~ msgstr "Καλύβα: %s"

#~ msgid "Local _Area Network"
#~ msgstr "Τοπικό _δίκτυο"

#~ msgid "Internet _Metaserver"
#~ msgstr "_ΜετάΕξυπηρετητής διαδικτύου"

#~ msgid "_Host:"
#~ msgstr "_Υπολογιστής:"

#~ msgid "_Port:"
#~ msgstr "_Θύρα"

#~ msgid "_Login:"
#~ msgstr "_Είσοδος"

#~ msgid "Pass_word:"
#~ msgstr "Συν_θηματικό"

#~ msgid "Conf_irm Password:"
#~ msgstr "Επι_βεβαίωσε συνθηματικό"

#~ msgid "C_onnect"
#~ msgstr "Σ_ύνδεση"

#, c-format
#~ msgid "Connection name: %s"
#~ msgstr "Όνομα σύνδεσης: %s"

#, c-format
#~ msgid "Player name: %s"
#~ msgstr "Όνομα παίχτη: %s"

#, c-format
#~ msgid "Host: %s"
#~ msgstr "Υπολογιστής: %s"

#~ msgid "Player/conn info"
#~ msgstr "Πληροφορίες παίχτη/σύνδεσης"

#, c-format
#~ msgid "%s info"
#~ msgstr "%s πληροφορίες"

#~ msgid "Toggle player ready"
#~ msgstr "Κάνε παίχτη ενεργό"

#~ msgid "Cut connection"
#~ msgstr "Διέκοψε σύνδεση"

#, fuzzy, c-format
#~ msgid "Give %s access"
#~ msgstr "Δώσε πρόσβαση σε πληροφορία"

#, c-format
#~ msgid "Put on %s"
#~ msgstr "Βάλε σε %s"

#~ msgid "Not _ready"
#~ msgstr "Όχι έ_τοιμος"

#~ msgid "_Ready"
#~ msgstr "_Έτοιμος"

#~ msgid "_Start"
#~ msgstr "_Εκκίνηση"

#, fuzzy, c-format
#~ msgid "_Take %s"
#~ msgstr "Επέλεξε αυτόν τον παίχτη"

#~ msgid "Pick _Nation"
#~ msgstr "Διάλεξε _Εθνος"

#, fuzzy
#~ msgid "_Take a Player"
#~ msgstr "Επέλεξε αυτόν τον παίχτη"

#~ msgid "_Observe"
#~ msgstr "_Παρακολoύθησε"

#, fuzzy
#~ msgid "Do not _observe"
#~ msgstr "_Μην παρακολουθείς"

#, fuzzy, c-format
#~ msgid "<%s AI>"
#~ msgstr "<Εύκολη ΤΝ>"

#, fuzzy
#~| msgid "Number of _Players (including AI):"
#~ msgid ""
#~ "Number of _Players\n"
#~ "(including AI):"
#~ msgstr "_Αριθμός παιχτών (συμπεριλαμβανομένων ΤΝ):"

#~ msgid "AI Skill _Level:"
#~ msgstr "Επίπεδο επιδεξιότητας _ΤΝ"

#, fuzzy
#~ msgid "Ruleset:"
#~ msgstr "Έρημος"

#~ msgid "_More Game Options..."
#~ msgstr "Περισσότερες επι_λογές παιχνιδίου..."

#~ msgid "?player:Leader"
#~ msgstr "?Player:Όνομα"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Διάλεξε αποθηκευμένο παιχνίδι για _φόρτωμα"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Επέλεξε _σενάριο"

#, fuzzy
#~ msgid "Filename:"
#~ msgstr "Αποθήκευση _ΌνομαΑρχείου"

#~ msgid "Saved _Games:"
#~ msgstr "Αποθηκευμένα _Παιχνίδια"

#~ msgid "Save _Filename:"
#~ msgstr "Αποθήκευση _ΌνομαΑρχείου"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "Ξεκίνησέ _σενάριο"

#~ msgid "Save Sc_enario:"
#~ msgstr "Αποθήκευσε _σενάριο"

#~ msgid "Save Map Image"
#~ msgstr "Αποθήκευσε εικόνα χάρτη"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "Αποθηκευμένες _εικόνες χάρτων"

#~ msgid "Save _Map Images:"
#~ msgstr "Αποθηκευμένα _Παιχνίδια"

#~ msgid "_Meet"
#~ msgstr "_Συνάντηση"

#~ msgid "Cancel _Treaty"
#~ msgstr "_Ακύρωσε συμφωνία"

#~ msgid "_Withdraw Vision"
#~ msgstr "_Απέσυρε ορατότητα"

#~ msgid "_Report"
#~ msgstr "_Αναφορές"

#~ msgid "?show:Dead Players"
#~ msgstr "?δείξε:Νεκροί παίχτες."

#~ msgid "Di_plomacy"
#~ msgstr "_Διπλωματία"

#~ msgid "_AI"
#~ msgstr "_TN"

#, fuzzy, c-format
#~ msgid "Cancel %s"
#~ msgstr "Καγκελάριος"

#, fuzzy, c-format
#~| msgid "Shall we declare WAR on them?"
#~ msgid "Really declare war on the %s?"
#~ msgstr "Να τους κηρύξουμε ΠΟΛΕΜΟ;"

#, fuzzy, c-format
#~| msgid "Withdraw vision"
#~ msgid "Withdraw shared vision from the %s?"
#~ msgstr "Απέσυρε όραση "

#, fuzzy
#~ msgid "Withdraw Shared Vision"
#~ msgstr "_Απέσυρε ορατότητα"

#~ msgid "Goal"
#~ msgstr "Στόχος"

#, fuzzy
#~ msgid "Show all"
#~ msgstr "Εμ_φάνισε"

#, fuzzy
#~ msgid "?Building or Unit type:Name"
#~ msgstr "?Building:Κατηγορία"

#~ msgid "Sell _All"
#~ msgstr "Πουλησέ τα _όλα"

#, fuzzy
#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "Αναβάθμισε μονάδα"

#~ msgid "In-Prog"
#~ msgstr "Εκκρεμεί"

#~ msgid "Totals:"
#~ msgstr "Σύνολα:"

#, fuzzy, c-format
#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Αναβάθμισε όσο πολλά %s σε %s είναι δυνατό για %d χρυσά το καθένα;\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."
#~ msgstr[1] ""
#~ "Αναβάθμισε όσο πολλά %s σε %s είναι δυνατό για %d χρυσά το καθένα;\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."

#~ msgid "Find _Nearest"
#~ msgstr "Βρές _κοντινότερο"

#~ msgid "_Upgrade"
#~ msgstr "_Αναβάθμιση"

#~ msgid "Player\n"
#~ msgstr "Παίχτης\n"

#, fuzzy
#~ msgid "Nation\n"
#~ msgstr "Έθνος"

#~ msgid "Score\n"
#~ msgstr "Βαθμοί\n"

#, fuzzy
#~ msgid "Preferred soundset"
#~ msgstr "Προτιμητέο σύνολο-πλακιδίων."

#, fuzzy, c-format
#~ msgid ""
#~ "Modpack suggests using %s soundset.\n"
#~ "It might not work with other soundsets.\n"
#~ "You are currently using soundset %s."
#~ msgstr ""
#~ "Το πακέτο τροποποιήσεων προτείνει τη χρήση του συνόλου πλακιδίων %s .\n"
#~ "Ίσως δεν δουλέψει με άλλα σύνολα-πλακιδίων.\n"
#~ "Τώρα χρησιμοποιείς το σύνολο-πλακιδίων %s."

#, fuzzy
#~ msgid "Preferred musicset"
#~ msgstr "Προτιμητέο σύνολο-πλακιδίων."

#, fuzzy, c-format
#~ msgid ""
#~ "Modpack suggests using %s musicset.\n"
#~ "It might not work with other musicsets.\n"
#~ "You are currently using musicset %s."
#~ msgstr ""
#~ "Το πακέτο τροποποιήσεων προτείνει τη χρήση του συνόλου πλακιδίων %s .\n"
#~ "Ίσως δεν δουλέψει με άλλα σύνολα-πλακιδίων.\n"
#~ "Τώρα χρησιμοποιείς το σύνολο-πλακιδίων %s."

#~ msgid "_Launch"
#~ msgstr "_Εκτόξευση "

#~ msgid "Theme suggested"
#~ msgstr "Προτεινόμενο θέμα"

#, fuzzy
#~ msgid "Load theme"
#~ msgstr "_Φόρτωσε αποθηκευμένο παιχνίδι"

#~ msgid "Keep current theme"
#~ msgstr "Διατήρησε το τρέχων θέμα"

#, c-format
#~ msgid ""
#~ "Tileset suggests using %s theme.\n"
#~ "You are currently using %s."
#~ msgstr ""
#~ "Το σύνολο πλακιδίων προτείνει τη χρήση του θέματος %s .\n"
#~ "Τώρα χρησιμοποιείς %s."

#~ msgid "Preferred tileset"
#~ msgstr "Προτιμητέο σύνολο-πλακιδίων."

#, c-format
#~ msgid ""
#~ "Modpack suggests using %s tileset.\n"
#~ "It might not work with other tilesets.\n"
#~ "You are currently using tileset %s."
#~ msgstr ""
#~ "Το πακέτο τροποποιήσεων προτείνει τη χρήση του συνόλου πλακιδίων %s .\n"
#~ "Ίσως δεν δουλέψει με άλλα σύνολα-πλακιδίων.\n"
#~ "Τώρα χρησιμοποιείς το σύνολο-πλακιδίων %s."

#, fuzzy
#~ msgid "Description"
#~ msgstr "Στρατολογία"

#~ msgid "Unit selection"
#~ msgstr "Επιλογή μονάδας"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "Ζούνγκλα"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "Σύνδεση "

#, fuzzy
#~ msgid "_Land"
#~ msgstr "Ξηράς"

#, fuzzy
#~ msgid "_World"
#~ msgstr "_ΛίσταΕργασιών"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "Επέλε_ξε"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "_Κεντράρισμα προβολής"

#, fuzzy
#~ msgid "_Focus"
#~ msgstr "Εστιάση μονάδα"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "Βρές κεντρικήΠόλη"

#, fuzzy, c-format
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "Πόλη: %s (%s)"

#~ msgid "new"
#~ msgstr "νέο"

#~ msgid "Edit worklists"
#~ msgstr "Διόρθωσε λίστες εργασιών"

#~ msgid "_Worklists:"
#~ msgstr "_ΛίστεςΕργασιών"

#~ msgid "Edit Global _Worklists"
#~ msgstr "Διόρθωσε καθολικές λ_ίστες εργασιών"

#~ msgid "Source _Tasks:"
#~ msgstr "Διαθέσιμες _εργασίες"

#~ msgid "Show _Future Targets"
#~ msgstr "_Δείξε όλες τις εργασίες"

#~ msgid "Target _Worklist:"
#~ msgstr "Εργασίες σε αναμονή"

#~ msgid "_Add Global Worklist"
#~ msgstr "Πρόσ_θεσε καθολική λίστα εργασιών"

#, fuzzy
#~ msgid "Change Prod_uction"
#~ msgstr "Άλλαξε παραγωγή"

#, fuzzy
#~| msgid "Unit selection"
#~ msgid "Target unit selection"
#~ msgstr "Επιλογή μονάδας"

#, fuzzy
#~| msgid "City map"
#~ msgid "Citymap"
#~ msgstr "Χάρτης πόλης"

#, fuzzy
#~ msgid "Clear request"
#~ msgstr "Εργασίες σε αναμονή"

#, fuzzy
#~ msgid "Clear Chat Log"
#~ msgstr "_Καθαρισμός ημερολογίου"

#, fuzzy
#~ msgid "Save Chat Log"
#~ msgstr "_Καθαρισμός ημερολογίου"

#, fuzzy
#~ msgid "Local Client"
#~ msgstr "_Φόρτωσε μονάδα"

#, fuzzy
#~| msgid "Freeciv Server :"
#~ msgid "Remote Server"
#~ msgstr "Όνομα εξυπηρετητή Freeciv :"

#, fuzzy
#~ msgid "Reload Tileset"
#~ msgstr "Επαναφ_όρτωση ομάδαςΠλακιδίων"

#, fuzzy
#~ msgid "Save Map Image As..."
#~ msgstr "Σώσε παιχνίδι Σ_αν..."

#~ msgid "Worklists"
#~ msgstr "ΛίστεςΕργασιών"

#, fuzzy
#~ msgid "Client Lua Script"
#~ msgstr "_Φόρτωσε μονάδα"

#~ msgid "Coastline"
#~ msgstr "Ακτογραμμή"

#, fuzzy
#~ msgid "Paths"
#~ msgstr "Παθητικός"

#~ msgid "Mines"
#~ msgstr "Ορυχεία"

#~ msgid "Pollution & Fallout"
#~ msgstr "Μόλυνση & Ραδ.Κατάλοιπα"

#~ msgid "Focus Unit"
#~ msgstr "Εστιάση μονάδα"

#~ msgid "Fog of War"
#~ msgstr "Ομίχλη πολέμου"

#, fuzzy
#~ msgid "Recalculate Borders"
#~ msgstr "Επαναυπολογισμός _Συνόρων"

#, fuzzy
#~ msgid "Toggle Fog of War"
#~ msgstr "Ομίχλη πολέμου"

#, fuzzy
#~ msgid "Unit Selection Dialog"
#~ msgstr "Επιλογή μονάδας"

#, fuzzy
#~| msgid "_Go to"
#~ msgid "Go to"
#~ msgstr "Πή_γαινε"

#, fuzzy
#~ msgid "Go to/Airlift to City"
#~ msgstr "Πήγαινε\\/Πέταξε προς Πόλη"

#, fuzzy
#~ msgid "Return to Nearest City"
#~ msgstr "Επέστρεψε στην πλησιέστερη πόλη"

#, fuzzy
#~ msgid "Go to and Build city"
#~ msgstr "_Χτίσεις πόλη"

#, fuzzy
#~ msgid "Connect With Rail"
#~ msgstr "Σύνδεδη"

#, fuzzy
#~ msgid "Tax Rates"
#~ msgstr "Ποσοστό _φόρων"

#~ msgid "Revolution"
#~ msgstr "Επανάσταση"

#, fuzzy, c-format
#~ msgid "Upgrade to %s"
#~ msgstr "Αναβάθμιση"

#, fuzzy, c-format
#~ msgid "Convert to %s"
#~ msgstr "Υπολογιστές"

#, fuzzy
#~| msgid "Pass_word:"
#~ msgid "New Pass_word:"
#~ msgstr "Συν_θηματικό"

#, fuzzy
#~ msgid "Transport selection"
#~ msgstr "Μεταφορικό"

#, fuzzy
#~| msgid "All resolutions available."
#~ msgid "Transports available:"
#~ msgstr "Όλες οι αναλύσεις είναι διαθέσιμες."

#, fuzzy
#~| msgid "Italian"
#~ msgid "Italic"
#~ msgstr "Ιταλικό"

#, fuzzy
#~| msgid "Colossus"
#~ msgid "Color"
#~ msgstr "Κολοσσός"

#~ msgid "Delete"
#~ msgstr "Διέγραψε"

#, fuzzy
#~| msgid "Find City"
#~ msgid "Find"
#~ msgstr "Βρες πόλη"

#~ msgid "Back"
#~ msgstr "Πίσω"

#~ msgid "Exit"
#~ msgstr "Έξοδος"

#, fuzzy
#~| msgid "new"
#~ msgid "New"
#~ msgstr "νέο"

#, fuzzy
#~| msgid "_Properties"
#~ msgid "Properties"
#~ msgstr "_Ιδιότητες"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "Ενεργοποίησε μονάδα, κλείσε διάλογο"

#, fuzzy
#~| msgid "_Governor"
#~ msgid "Governor %1"
#~ msgstr "_Κυβέρνήτης"

#, fuzzy
#~ msgid "Worklist Option"
#~ msgstr "Επεξεργαστής λίστας εργασιών"

#, fuzzy
#~ msgid "Add Last"
#~ msgstr "Πρόσθεσε _Τελευταία"

#, fuzzy
#~| msgid "Worklist Events"
#~ msgid "Worklist menu"
#~ msgstr "Γεγονότα λίστας εργασιών"

#, fuzzy
#~ msgid "Results:"
#~ msgstr "Αποτελέσματα"

#, fuzzy
#~| msgid "Show cursors animation"
#~ msgid "Show happiness information"
#~ msgstr "Δείξε εμψύχωση δεικτών"

#, fuzzy
#~ msgid "Show city production"
#~ msgstr "Παραγωγή πόλης"

#, fuzzy
#~| msgid "Disband if build settler at size 1"
#~ msgid "Disband at size 1"
#~ msgstr "Διασκόρπισε αν δημιουργηθούν άποικοι με μέγεθος πόλης 1"

#, fuzzy
#~ msgid "Buy (%1 gold)"
#~ msgid_plural "Buy (%1 gold)"
#~ msgstr[0] " Αγόρασε "
#~ msgstr[1] " Αγόρασε "

#, fuzzy, c-format
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] "Πούλησε %s για %d χρυσά;"
#~ msgstr[1] "Πούλησε %s για %d χρυσά;"

#, fuzzy
#~ msgid "Are you sure you want to disband that %1 unit?"
#~ msgid_plural "Are you sure you want to disband those %1 units?"
#~ msgstr[0] "Είσαι σίγουρος ότι θέλεις να τερματίσεις;"
#~ msgstr[1] "Είσαι σίγουρος ότι θέλεις να τερματίσεις;"

#, fuzzy
#~| msgid "%d unit"
#~| msgid_plural "%d units"
#~ msgid "%1 unit"
#~ msgid_plural "%1 units"
#~ msgstr[0] "%d μονάδα"
#~ msgstr[1] "%d μονάδες"

#, fuzzy
#~| msgid "Gold: %d (%+d)"
#~ msgid "%1 (+%2)"
#~ msgstr "Χρυσός: %d (%+d)"

#, fuzzy, c-format
#~ msgid "City %s - 1 free trade route."
#~ msgid_plural "City %s - %d free trade routes."
#~ msgstr[0] "Εμπορ/ςΔιαδρ/ς:"
#~ msgstr[1] "Εμπορ/ςΔιαδρ/ς:"

#, fuzzy
#~| msgid "?show:Dead Players"
#~ msgid "?header:Players"
#~ msgstr "?δείξε:Νεκροί παίχτες."

#, fuzzy
#~ msgid "Qt client"
#~ msgstr "επιστήμονας"

#, fuzzy, c-format
#~ msgid "%s%s (%s), Qt client"
#~ msgstr "Πόλη: %s (%s)"

#, fuzzy
#~ msgid "Login"
#~ msgstr "_Είσοδος"

#~ msgid "View"
#~ msgstr "Προβολή"

#~ msgid "Close Dialog (Esc)"
#~ msgstr "Κλείσε διαλόγο (Esc)"

#~ msgid "Subvert Enemy Unit"
#~ msgstr "Φέρε με το μέρος σου εχθρική μονάδα"

#, c-format
#~ msgid "Total users logged in : %d"
#~ msgstr "Σύνολο χρηστών που είναι συνδεδεμένοι στο : %d"

#~ msgid "Load Game"
#~ msgstr "Φόρτωσε παιχνίδι"

#, fuzzy
#~ msgid "Server Settings"
#~ msgstr "Άλλαξαν οι ρυθμίσεις του εξυπηρετητή"

#~ msgid "Unit commands"
#~ msgstr "Εντολές μονάδας  "

#~ msgid "Activate unit, close dialog"
#~ msgstr "Ενεργοποίησε μονάδα, κλείσε διάλογο"

#~ msgid "Upgrade unit"
#~ msgstr "Αναβάθμισε μονάδα"

#, fuzzy
#~| msgid "?city:Name"
#~ msgid "?homecity:None"
#~ msgstr "?πόλη:Όνομα"

#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr ""
#~ "Διέλυσε αν χτίσεις\n"
#~ "αποίκους σε μέγεθος 1"

#, fuzzy
#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Έχεις ήδη αγοράσει αυτόν τον γύρο."

#, fuzzy
#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Δεν μπορούμε να πουλήσουμε %s αυτόν τον γύρο "

#, fuzzy
#~ msgid "Buy it?"
#~ msgstr "Αγορασέ το!"

#, fuzzy
#~ msgid "Sell it?"
#~ msgstr "Πουλησέ το!"

#~ msgid "City options"
#~ msgstr "Επιλογές πόλης"

#~ msgid "City info"
#~ msgstr "Πόλης πληροφ/ς"

#, c-format
#~ msgid "Pollution: %d"
#~ msgstr "Μόλυνση: %d"

#~ msgid "Pollution: none"
#~ msgstr "Μόλυνση: καμία"

#, c-format
#~ msgid "Trade: +%d"
#~ msgstr "Εμπόριο: +%d"

#~ msgid "City improvements"
#~ msgstr "Υποδομές πόλης"

#, c-format
#~ msgid "Food: %d per turn"
#~ msgstr "Φαγητό: %d ανά γύρο"

#, c-format
#~ msgid "?food:Surplus: %d"
#~ msgstr "?Φαγητό:Πλεόνασμα: %d"

#, c-format
#~ msgid "?production:Support: %d"
#~ msgstr "?παραγωγή:Συντήρηση: %d"

#, c-format
#~ msgid "Trade: %d per turn"
#~ msgstr "Εμπόριο: %d ανά γύρο"

#, c-format
#~ msgid "Corruption: %d"
#~ msgstr "Διαφθορά: %d"

#, c-format
#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Χρυσός: %d (%d) ανά γύρο"

#, c-format
#~ msgid "Upkeep: %d"
#~ msgstr "Συντήρηση: %d"

#, c-format
#~ msgid "Science: %d per turn"
#~ msgstr "Επιστήμη : %d ανά γύρο"

#, c-format
#~ msgid "Luxury: %d per turn"
#~ msgstr "Ανέσεις : %d ανά γύρο"

#~ msgid "City growth: blocked"
#~ msgstr "Ανάπτυξη πόλης: μπλοκαρισμένη"

#~ msgid "City growth: never"
#~ msgstr "Ανάπτυξη πόλης: ποτέ"

#, c-format
#~ msgid "City shrinks: %d %s"
#~ msgstr "Συρρίκνωση πόλης: %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "γύρος"
#~ msgstr[1] "γύροι"

#, fuzzy, c-format
#~ msgid "City growth: %d %s"
#~ msgstr "Ανάπτυξη πόλης: %d γύρος"

#~ msgid "Stock"
#~ msgstr "Απόθεμα"

#~ msgid "finished"
#~ msgstr "Τελειωμένο"

#, c-format
#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "Πόλη %s (Πληθυσμός %s πολίτες)"

#~ msgid " - DISORDER"
#~ msgstr " - ΑΝΑΤΑΡΑΧΗ"

#~ msgid " - celebrating"
#~ msgstr " - γιορτασμός"

#~ msgid " - happy"
#~ msgstr "- χαρούμενοι"

#~ msgid " - under Citizen Governor control."
#~ msgstr " - υπό τον έλεγχο κυβερνήτη πολιτών"

#~ msgid "Present units"
#~ msgstr "Παρόντες μονάδες"

#~ msgid "Supported units"
#~ msgstr "Υποστηριζόμενες μονάδες"

#~ msgid "Change production"
#~ msgstr "Άλλαξε παραγωγή"

#~ msgid "Previous city"
#~ msgstr "Προηγούμενη πόλη"

#~ msgid "Next city"
#~ msgstr "Επόμενη πόλη"

#~ msgid "size"
#~ msgstr "μέγεθος"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "χρόνος\n"
#~ "για μεγένθυση"

#~ msgid "Cities Report"
#~ msgstr "Αναφορές πόλεων"

#~ msgid "Close Dialog"
#~ msgstr "Κλείσε διάλογο"

#~ msgid "Happiness Report"
#~ msgstr "Αναφορά ευτυχίας"

#~ msgid "Garrison Report"
#~ msgstr "Αναφορά φρουράς"

#~ msgid "Maintenance Report"
#~ msgstr "Αναφορά συντηρήσεως."

#~ msgid "worklist"
#~ msgstr "λίστα εργασιών"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr "Φιλανδικό"

#~ msgid "Presets"
#~ msgstr "Προκαθορισμένα"

#, c-format
#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "Πόλη  %s (Πληθυσμός %s πολίτες) : %s"

#~ msgid "Save settings as..."
#~ msgstr "Σώσε ρυθμίσεις σαν..."

#~ msgid "Load settings"
#~ msgstr "Φόρτωσε ρυθμίσεις"

#~ msgid "Delete settings"
#~ msgstr "Διέγραψε ρυθμίσεις"

#~ msgid "Control city"
#~ msgstr "Έλεχξε πόλη"

#~ msgid "Apply once"
#~ msgstr "Εφάρμοσε μια φορά"

#~ msgid "Release city"
#~ msgstr "Άφησε πόλη"

#~ msgid "Creating Server List..."
#~ msgstr "Δημιουργία λίστα εξυπηρετητών..."

#~ msgid "No LAN servers found"
#~ msgstr "Δεν βρέθηκαν εξυπηρετητές τοπικού δικτύου"

#~ msgid "No public servers found"
#~ msgstr "Δεν βρέθηκαν δημόσιοι εξυπηρετητές"

#~ msgid "Player Name :"
#~ msgstr "Όνομα Παίχτη :"

#~ msgid "Port :"
#~ msgstr "Θύρα :"

#~ msgid "Next"
#~ msgstr "Επόμενο"

#, fuzzy, c-format
#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "Επικοινώνησε %s (%d / %d) %s(%d,%d,%d) %s"

#, fuzzy, c-format
#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "Ε:%d Α:%d ΔΠ:%d ΜΑ:%d/%d (%s)"

#~ msgid "Terrain Info"
#~ msgstr "Πληροφορίες εδάφους"

#~ msgid "Advanced Menu"
#~ msgstr "Προηγμένο μενού"

#, c-format
#~ msgid "Zoom to : %s"
#~ msgstr "Μεγένθυνε σε : %s"

#~ msgid "Change Production"
#~ msgstr "Άλλαξε παραγωγή"

#~ msgid "Change City Governor settings"
#~ msgstr "Άλλαξε ρυθμίσεις κυβερνήτη πόλης"

#~ msgid "Goto here"
#~ msgstr "Πήγαινε εκεί"

#~ msgid "Patrol here"
#~ msgstr "Περιπόλησε εκεί"

#~ msgid "Connect here"
#~ msgstr "Σύνδεσε εκεί"

#~ msgid "Paradrop here"
#~ msgstr "Αλεξιπτωτιστές εκεί"

#, fuzzy, c-format
#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "Ενεργοποίησε %s (%d / %d) %s (%d,%d,%d) %s"

#, fuzzy, c-format
#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "Ε:%d Α:%d ΔΠ:%d ΜΑ:%d/%d (%s)"

#~ msgid "Ready all"
#~ msgstr "Έτοιμοι όλοί"

#~ msgid "Sentry idle"
#~ msgstr "Φρουρός ανενεργός"

#~ msgid "Choose Your New Government"
#~ msgstr "Επέλεξε τη νέα σου κυβέρνηση"

#~ msgid "REVOLUTION!"
#~ msgstr "ΕΠΑΝΑΣΤΑΣΗ!"

#~ msgid "What nation will you be?"
#~ msgstr "Ποιό έθνος θα είσαι;"

#, fuzzy
#~| msgid "Nations"
#~ msgid "Nation set"
#~ msgstr "Έθνη"

#~ msgid "World map"
#~ msgstr "Παγκόσμιος χάρτης"

#~ msgid "Sea map"
#~ msgstr "Χάρτης θάλασσας"

#, c-format
#~ msgid "Gold(max %d)"
#~ msgstr "Χρυσός(μέγιστο %d)"

#~ msgid "Diplomacy meeting"
#~ msgstr "Διπλωματική συνάντηση"

#, c-format
#~ msgid "%s incident !"
#~ msgstr "%s  συμβάν !"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "Να τους κηρύξουμε ΠΟΛΕΜΟ;"

#~ msgid "Foreign Minister"
#~ msgstr "Υπουργός εξωτερικών"

#, c-format
#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Κύριε!, ο %s πρέσβης έχει φτάσει\n"
#~ "Ποιές είναι οι επιθυμίες σας?"

#, fuzzy, c-format
#~ msgid ""
#~ "Ma'am!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Κύριε!, ο %s πρέσβης έχει φτάσει\n"
#~ "Ποιές είναι οι επιθυμίες σας?"

#~ msgid "Declare WAR"
#~ msgstr "Κήρυξε ΠΟΛΕΜΟ"

#~ msgid "Withdraw vision"
#~ msgstr "Απέσυρε όραση "

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Κάλεσε διπλωματική συνάντηση "

#~ msgid "Send him back"
#~ msgstr "Στείλε τον πίσω"

#~ msgid "Select destination"
#~ msgstr "Επέλεξε προορισμό"

#, c-format
#~ msgid "load_surf: Failed to load graphic file %s!"
#~ msgstr "load_surf: Αποτυχία φόρτωσης αρχείου γραφικών %s!"

#, c-format
#~ msgid ""
#~ "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
#~ msgstr ""
#~ "Αδυναμία για δημιουργία Sprite (Surface) μεγέθους %d x %d %d Bits στο "
#~ "φορμάτ %d"

#, fuzzy, c-format
#~ msgid "Unable to initialize SDL2 library: %s"
#~ msgstr "Αδυναμία αρχικοποίησης βιβλιοθήκης SDL: %s"

#, fuzzy, c-format
#~ msgid "Unable to initialize SDL2_ttf library: %s"
#~ msgstr "Αδυναμία αρχικοποίησης βιβλιοθήκης SDL_ttf: %s"

#, fuzzy
#~ msgid "SDL2 Client for Freeciv"
#~ msgstr "Καλώς ήρθες στο Freeciv"

#~ msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
#~ msgstr "  -f,  --fullscreen\tΞεκίνησε τον πελάτη σε πλήρες οθόνη\n"

#, fuzzy
#~ msgid "Help : Improvements"
#~ msgstr "Πούλησε υποδομές"

#, fuzzy
#~| msgid "None"
#~ msgid "?req:None"
#~ msgstr "Καμία"

#, fuzzy
#~ msgid "Never"
#~ msgstr "Νοέμβριος"

#~ msgid "Help : Units"
#~ msgstr "Βοήθεια : Μονάδες"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "ασπίδα"
#~ msgstr[1] "ασπίδες"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "πολίτης"
#~ msgstr[1] "πολίτες"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "φαγητό"
#~ msgstr[1] "φαγητά"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "χρυσός"
#~ msgstr[1] "χρυσός"

#, fuzzy
#~ msgid "( with "
#~ msgstr " με "

#, c-format
#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Πληροφορίες μυστικών υπηρεσιών για %s  Διαστημόπλοιο"

#, c-format
#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "Πληροφορίες μυστικών υπηρεσιών για την αυτοκρατορία %s"

#, fuzzy, c-format
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "Κυβερνήτης: %s %s  Πολίτευμα: %s\n"
#~ "Πρωτεύουσα: %s  Χρυσός: %d\n"
#~ "Φόροι: %d%% Επιστήμη: %d%% Ανέσεις: %d%%\n"
#~ "Έρευνα: άγνωστη"

#, fuzzy, c-format
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "Κυβερνήτης: %s %s  Πολίτευμα: %s\n"
#~ "Πρωτεύουσα: %s  Χρυσός: %d\n"
#~ "Φόροι: %d%% Επιστήμη: %d%% Ανέσεις: %d%%\n"
#~ "Έρευνα: %s(%d/%d)"

#~ msgid "Their techs that we don't have :"
#~ msgstr "Οι τεχνολογίες τους που δεν έχουμε :"

#~ msgid "Show Unit Info Window"
#~ msgstr "Εμφάνισε παράθυρο πληροφοριών μονάδας"

#~ msgid "Hide Unit Info Window"
#~ msgstr "Κρύψε παράθυρο πληροφοριών μονάδας"

#, fuzzy
#~ msgid "Hide Mini Map"
#~ msgstr "Κρύψε μίνι-χάρτη"

#, fuzzy
#~ msgid "Show Messages (F9)"
#~ msgstr "Δείξε μηνύματα (F10)"

#, fuzzy
#~ msgid "Hide Messages (F9)"
#~ msgstr "Κρύψε μηνύματα (F10)"

#, fuzzy
#~ msgid "Scale Mini Map"
#~ msgstr "Κλιμάκωσε μίνι-χάρτη"

#~ msgid "Single Tile Width"
#~ msgstr "Πλάτος ενός πλακιδίου"

#~ msgid "Single Tile Height"
#~ msgstr "Ύψος ενός πλακιδίου"

#~ msgid "Width"
#~ msgstr "Πλάτος"

#~ msgid "Height"
#~ msgstr "Ύψος"

#, fuzzy
#~ msgid "or"
#~ msgstr "Θύρα"

#~ msgid "Hide Messages"
#~ msgstr "Κρύψε μηνύματα"

#, fuzzy
#~ msgid "Toggle Mini Map Mode"
#~ msgstr "Τρόπος εναλλαγής μίνιΧάρτη"

#, fuzzy, c-format
#~ msgid "Failed to add events to SDL2 event buffer: %s"
#~ msgstr "αποκόλληση από ένα παίχτη"

#, fuzzy
#~| msgid "None"
#~ msgid "?gov:None"
#~ msgstr "Καμία"

#, fuzzy, c-format
#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "Πληθυσμός:       %5d"

#, c-format
#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr ""
#~ "%s Πληθυσμός: %s  Χρονία: %s  Χρυσός %d Φόρος: %d Ανέσεις: %d Επιστήμη: "
#~ "%d "

#~ msgid "?nation:Hostile"
#~ msgstr "?nation:Εχθρικό"

#~ msgid "?nation:Peaceful"
#~ msgstr "?nation:Ειρηνικό"

#~ msgid "?nation:Friendly"
#~ msgstr "?nation:Φιλικό"

#~ msgid "?nation:Mysterious"
#~ msgstr "?nation:Μυστήριο"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "η περιοχή μας"

#, c-format
#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] ""
#~ "\n"
#~ "%s περιοχή  (%d γύρος κατάπαυση πυρός)"
#~ msgstr[1] ""
#~ "\n"
#~ "%s περιοχή  (%d γύροι κατάπαυση πυρός)"

#, fuzzy, c-format
#~| msgid ""
#~| "\n"
#~| "%s territory (%d turn ceasefire)"
#~| msgid_plural ""
#~| "\n"
#~| "%s territory (%d turn ceasefire)"
#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn armistice)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn armistice)"
#~ msgstr[0] ""
#~ "\n"
#~ "%s περιοχή  (%d γύρος κατάπαυση πυρός)"
#~ msgstr[1] ""
#~ "\n"
#~ "%s περιοχή  (%d γύροι κατάπαυση πυρός)"

#, c-format
#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "Περιοχή of the %s %s"

#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "Διεκδικίσιμη περιοχή"

#~ msgid "?city:Neutral"
#~ msgstr "?city:Ουδέτερη"

#~ msgid "?city:Hostile"
#~ msgstr "?city:Εχθρική"

#~ msgid "?city:Peaceful"
#~ msgstr "?city:Ειρηνική"

#~ msgid "?city:Friendly"
#~ msgstr "?city:Φιλική"

#~ msgid "?city:Mysterious"
#~ msgstr "?city:Μυστήρια"

#, c-format
#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "Πόλη του %s"

#, fuzzy
#~ msgid "?blistbegin: with "
#~ msgstr "Ειδικοί πόροι"

#, fuzzy
#~ msgid "?blistmore:, "
#~ msgstr "Ειδικοί πόροι"

#, fuzzy
#~ msgid "?blistend:"
#~ msgstr "Ειδικοί πόροι"

#~ msgid "End of Turn"
#~ msgstr "Τέλος γύρου"

#~ msgid "Press"
#~ msgstr "Πάτησε"

#, fuzzy
#~ msgid "No Orders"
#~ msgstr "Καμία διαταγή"

#, fuzzy
#~ msgid "Space"
#~ msgstr "Καρυκεύματα"

#, fuzzy
#~ msgid "Go to City"
#~ msgstr "Πήγαινε σε Πόλη"

#, fuzzy
#~ msgid "Airlift to City"
#~ msgstr "Πήγαινε\\/Πέταξε προς Πόλη"

#, fuzzy, c-format
#~ msgid "Connect With %s (%s)"
#~ msgstr "Σύνδεσε εκεί"

#, fuzzy
#~ msgid "Unload Unit"
#~ msgstr "_Ξεφόρτωσε μονάδα"

#~ msgid "Transform Tile"
#~ msgstr "Μετασχημάτισε τετράγωνο"

#, fuzzy, c-format
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "Πόλη: %s (%s, %s)"

#~ msgid "Irrigate to"
#~ msgstr "Ύδρευσε σε"

#~ msgid "Transform to"
#~ msgstr "Μετασχημάτισε σε"

#, fuzzy
#~ msgid "Server options"
#~ msgstr "Επιλογές Εξυπ_ηρετητή"

#, fuzzy
#~ msgid "Local options"
#~ msgstr "Τοπικές _Επιλογές"

#, fuzzy
#~ msgid "Save Local Options"
#~ msgstr "Τοπικές _Επιλογές"

#, fuzzy
#~| msgid "Freeciv Help Browser"
#~ msgid "Help Browser"
#~ msgstr "Πλοηγός βοηθείας Freeciv"

#, fuzzy
#~ msgid "Apply changes"
#~ msgstr "Εφάρμοσε μια φορά"

#~ msgid "Add new worklist"
#~ msgstr "Πρόσθεσε νεα λίστα εργασιών"

#, fuzzy, c-format
#~ msgid "Freeciv %s"
#~ msgstr "Freeciv έκδοση %s"

#, fuzzy, c-format
#~ msgid "Freeciv %s (%s)"
#~ msgstr "Freeciv έκδοση %s %s"

#, fuzzy, c-format
#~ msgid "%s client"
#~ msgstr "επιστήμονας"

#~ msgid "Start New Game"
#~ msgstr "Ξεκίνησε νεο παιχνίδι"

#~ msgid "Join Game"
#~ msgstr "Μπες στο παιχνίδι"

#~ msgid "Join Pubserver"
#~ msgstr "Μπες στον Pubserver"

#~ msgid "Join LAN Server"
#~ msgstr "Μπες στον τοπικό εξυπηρετητή"

#, fuzzy
#~ msgid "SDL2-client welcomes you..."
#~ msgstr "Ο πελάτης SDL σε καλοσορίζει..."

#, fuzzy, c-format
#~| msgid "City: %s"
#~ msgid "Commit: %s"
#~ msgstr "Πόλη: %s"

#~ msgid "disconnected"
#~ msgstr "Αποσυνδεδεμένος"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr ""
#~ "υπό\n"
#~ "κατασκευή"

#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr ""
#~ "το συντομότερο\n"
#~ "ολοκλήρωση"

#~ msgid "Total"
#~ msgstr "Σύνολο"

#~ msgid "Units Report"
#~ msgstr "Αναφορά μονάδων"

#, fuzzy, c-format
#~ msgid ""
#~ "We have %d of %s\n"
#~ "(total value is : %d)\n"
#~ "We can sell %d of them for %d gold."
#~ msgstr ""
#~ "Έχουμε %d από %s\n"
#~ "(συνολική αξία είναι : %d)\n"
#~ "Μπορούμε να πουλήσουμε %d από αυτά για %d χρυσό"

#, fuzzy, c-format
#~ msgid "We can't sell any %s in this turn."
#~ msgstr "Δεν μπορούμε να πουλήσουμε %s αυτόν τον γύρο "

#~ msgid "Economy Report"
#~ msgstr "Οικονομική αναφορά"

#~ msgid "Treasury: "
#~ msgstr "Θησαυροφυλάκιο: "

#~ msgid "Tax Rate: "
#~ msgstr "Ποσοστό φόρων: "

#~ msgid "Total Cost: "
#~ msgstr "Συνολικό κόστος: "

#~ msgid "Net Income: "
#~ msgstr "Καθαρό Εισόδημα: "

#, c-format
#~ msgid "%s max rate : %d%%"
#~ msgstr "%s μέγιστο ποσοστό : %d%%"

#~ msgid "Update"
#~ msgstr "Ανανέωση"

#, fuzzy
#~ msgid "Select target :"
#~ msgstr "Επέλεξε ίδιο τύπο"

#, c-format
#~ msgid "The %s Spaceship"
#~ msgstr "Το %s διαστημόπλοιο"

#, fuzzy, c-format
#~ msgid "Loading theme \"%s\"."
#~ msgstr "Κακό επίπεδο ημερολογίου \"%s\".\n"

#, fuzzy, c-format
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr "%3d/%3d %s"

#, c-format
#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* Επιτρέπει %s (με %s).\n"

#, c-format
#~ msgid "* Allows %s.\n"
#~ msgstr "* Επιτρέπει %s.\n"

#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr "  * Καταναλώνεται στην εκτέλεση της επίθεσης .\n"

#, fuzzy, c-format
#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* Μπορεί να χτιστεί μόνο με κυβέρνηση %s.\n"

#, c-format
#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "* Μπορεί να χτιστεί μόνο με κυβέρνηση %s.\n"

#, fuzzy, c-format
#~ msgid "* May be converted into %s (takes %d MP).\n"
#~ msgid_plural "* May be converted into %s (takes %d MP).\n"
#~ msgstr[0] "%s συνδέθηκε από %s."
#~ msgstr[1] "%s συνδέθηκε από %s."

#, fuzzy, c-format
#~ msgid "* Costs %d population to build.\n"
#~ msgid_plural "* Costs %d population to build.\n"
#~ msgstr[0] "* Απαιτεί %d πληθυσμό για να χτιστεί.\n"
#~ msgstr[1] "* Απαιτεί %d πληθυσμό για να χτιστεί.\n"

#, fuzzy, c-format
#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] ""
#~ "* Δεν μπορεί να μεταφέρει και να ανεφοδιάσει %d μονάδα από τις κλάσεις:\n"
#~ msgstr[1] ""
#~ "* Δεν μπορεί να μεταφέρει και να ανεφοδιάσει %d μονάδες από τις κλάσεις:\n"

#, fuzzy, c-format
#~ msgid "  * initial population: %d.\n"
#~ msgid_plural "  * initial population: %d.\n"
#~ msgstr[0] "* Απαιτεί %d πληθυσμό για να χτιστεί.\n"
#~ msgstr[1] "* Απαιτεί %d πληθυσμό για να χτιστεί.\n"

#, fuzzy, c-format
#~ msgid "  * adds %d population.\n"
#~ msgid_plural "  * adds %d population.\n"
#~ msgstr[0] "* Απαιτεί %d πληθυσμό για να χτιστεί.\n"
#~ msgstr[1] "* Απαιτεί %d πληθυσμό για να χτιστεί.\n"

#, fuzzy
#~ msgid "?outputlist: Nothing "
#~ msgstr ""
#~ "Απαιτεί το κτίριο %s .\n"
#~ "\n"

#, c-format
#~ msgid "* Allows you to build %s.\n"
#~ msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#, fuzzy, c-format
#~ msgid "%s (%d)"
#~ msgstr "Πόλη: %s (%s)"

#, fuzzy
#~ msgid ""
#~ "Select the tileset used with Isometric maps. This may change currently "
#~ "active tileset, if you are playing on such a map, in which case this is "
#~ "the same as using the -t command-line parameter."
#~ msgstr ""
#~ "Με την αλλαγή αυτής της επιλογής αλλάζει το τρέχων ενεργό θέμα. Αυτό "
#~ "είναι το ίδιο σαν ναχρησιμοποιείς -- --theme command-line parameter."

#, fuzzy
#~ msgid ""
#~ "Select the tileset used with Isometric Hex maps. This may change "
#~ "currently active tileset, if you are playing on such a map, in which case "
#~ "this is the same as using the -t command-line parameter."
#~ msgstr ""
#~ "Με την αλλαγή αυτής της επιλογής αλλάζει το τρέχων ενεργό θέμα. Αυτό "
#~ "είναι το ίδιο σαν ναχρησιμοποιείς -- --theme command-line parameter."

#, fuzzy
#~ msgid "Draw the city bar"
#~ msgstr "Επιτρεπόμενα ονόματα πόλεων"

#, fuzzy
#~ msgid "Draw the terrain"
#~ msgstr ""
#~ "Απαιτεί το έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Show map scrollbars"
#~ msgstr "Δείξε μπάρες κύλισης χάρτη"

#~ msgid "Disable this option to hide the scrollbars on the map view."
#~ msgstr ""
#~ "Απενεργοποίησε αυτή την επιλογή για να κρύψεις τις ράβδους κύλισης του "
#~ "χάρτη."

#~ msgid "Keep dialogs on top"
#~ msgstr "Διατήρησε τους διαλόγους στο προσκήνιο"

#~ msgid ""
#~ "If this option is set then dialog windows will always remain in front of "
#~ "the main Freeciv window. Disabling this has no effect in fullscreen mode."
#~ msgstr ""
#~ "Εάν αυτή η επιλογή έχει τεθεί τότε τα παράθυρα διαλόγου θα παραμένουν "
#~ "μπροστά από το κεντρικό παράθυρο του Freeciv. Απενεργοποίησή της δεν θα "
#~ "έχει αποτέλεσμα σε εμφάνιση πλήρους οθόνης"

#, fuzzy
#~ msgid "Show worklist task icons"
#~ msgstr "Δείξε εικονίδια λίστας εργασιών"

#~ msgid ""
#~ "Disabling this will turn off the unit and building icons in the worklist "
#~ "dialog and the production tab of the city dialog."
#~ msgstr ""
#~ "Απενεργοποιώντας αυτή την επιλογή θα απομακρυνθούν τα εικονίδια των "
#~ "μονάδων και των κτηρίων από την λίστα εργασίων."

#~ msgid "Enable status report tabs"
#~ msgstr "Ενεργοποίησε καρτέλες αναφοράς κατάστασης"

#~ msgid ""
#~ "If this option is enabled then report dialogs will be shown as separate "
#~ "tabs rather than in popup dialogs."
#~ msgstr ""
#~ "Εάν αυτή η επιλογή ενεργοποιηθεί τότε οι διάλογοι αναφοράς θα "
#~ "εμφανίζονται σε ξεχωριστές καρτέλες και όχι σε αναδυόμενα παράθυρα."

#, fuzzy
#~ msgid "Better fog-of-war drawing"
#~ msgstr "Καλύτερη απεικόνιση της ομίχλης του πολέμου"

#~ msgid ""
#~ "If this is enabled then a better method is used for drawing fog-of-war.  "
#~ "It is not any slower but will consume about twice as much memory."
#~ msgstr ""
#~ "Εάν αυτή η επιλογή ενεργοποιηθεί τότε θα χρησιμοποιηθεί μια καλύτερη "
#~ "μέθοδος για το σχεδιασμό της ομίχλης του πολέμου που χρειάζεται όμως "
#~ "διπλάσια μνήμη."

#~ msgid "City Label"
#~ msgstr "Ετικετα πόλης"

#, fuzzy
#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr "Αν τεθεί σε 1 ,τότε οι παίχτες μπορούν να χτίσουν διαστημόπλοια"

#~ msgid "Help Link"
#~ msgstr "Σύνδεσμος βοήθειας"

#~ msgid "Beta Label"
#~ msgstr "Ετικέτα Βήτα"

#~ msgid "Small Font"
#~ msgstr "Μικρή γραμματοσειρά"

#~ msgid "Comment Label"
#~ msgstr "Ετικέτα σχολίου"

#, fuzzy
#~ msgid "Screen resolution"
#~ msgstr "Επέλεξε νέα παραγωγή"

#, fuzzy
#~ msgid "This option controls the resolution of the selected screen."
#~ msgstr "Αυτή η επιλογή σώζει το ύψος της επιλεγμένης ανάλυσης οθόνης"

#, fuzzy
#~ msgid "Do cursor animation"
#~ msgstr "Δείξε εμψύχωση δεικτών"

#, fuzzy
#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed as static."
#~ msgstr ""
#~ "Εάν αυτή η επιλογή ενεργοποιηθεί τότε οι διάλογοι αναφοράς θα "
#~ "εμφανίζονται σε ξεχωριστές καρτέλες και όχι σε αναδυόμενα παράθυρα."

#~ msgid "Use color cursors"
#~ msgstr "Χρησιμοποίησε έγχρωμους δείκτες"

#, fuzzy
#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed in black "
#~ "and white."
#~ msgstr ""
#~ "Εάν αυτή η επιλογή ενεργοποιηθεί τότε οι διάλογοι αναφοράς θα "
#~ "εμφανίζονται σε ξεχωριστές καρτέλες και όχι σε αναδυόμενα παράθυρα."

#, fuzzy
#~| msgid "Help Text"
#~ msgid "Help Title"
#~ msgstr "Κείμενο βοήθειας"

#, fuzzy
#~ msgid "Sidebar position"
#~ msgstr "Αρχή %d γύρου"

#, fuzzy
#~ msgid "?map:Overview"
#~ msgstr "Γενική εικόνα"

#~ msgid "Cannot find your home directory"
#~ msgstr "δεν μπορώ να βρω προσωπικό κατάλογο"

#~ msgid "?Player_dlg:Host"
#~ msgstr "?Player_dlg:Υπολογιστής"

#~ msgid "Ping"
#~ msgstr "Ping"

#, fuzzy, c-format
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "αποκόλληση από ένα παίχτη"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "?nation:Φιλικό(ομάδα)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "?city:Φιλική(ομάδα)"

#, fuzzy, c-format
#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "Πόλη: %s (%s,κατάπαυση πυρός %d γύρος)  "
#~ msgstr[1] "Πόλη: %s (%s,κατάπαυση πυρός %d γύροι) "

#, fuzzy, c-format
#~ msgid "Territory of %s (%s) (%d turn armistice)"
#~ msgid_plural "Territory of %s (%s) (%d turn armistice)"
#~ msgstr[0] "Πόλη: %s (%s,κατάπαυση πυρός %d γύρος)  "
#~ msgstr[1] "Πόλη: %s (%s,κατάπαυση πυρός %d γύροι) "

#, fuzzy, c-format
#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Πόλη: %s (%s,κατάπαυση πυρός %d γύρος)  "
#~ msgstr[1] "Πόλη: %s (%s,κατάπαυση πυρός %d γύροι) "

#, fuzzy, c-format
#~ msgid "City: %s | %s (%s, %d turn armistice)"
#~ msgid_plural "City: %s | %s (%s, %d turn armistice)"
#~ msgstr[0] "Πόλη: %s (%s,κατάπαυση πυρός %d γύρος)  "
#~ msgstr[1] "Πόλη: %s (%s,κατάπαυση πυρός %d γύροι) "

#, fuzzy, c-format
#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Μονάδα: %s (%s,κατάπαυση πυρός %d γύρος)"
#~ msgstr[1] "Μονάδα: %s (%s,κατάπαυση πυρός %d γύροι)"

#, fuzzy, c-format
#~ msgid "Unit: %s | %s (%s, %d turn armistice)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn armistice)"
#~ msgstr[0] "Μονάδα: %s (%s,κατάπαυση πυρός %d γύρος)"
#~ msgstr[1] "Μονάδα: %s (%s,κατάπαυση πυρός %d γύροι)"

#, c-format
#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Πρόοδος: %d γύρος/τεχνολογία"
#~ msgstr[1] "Πρόοδος: %d γύροι/τεχνολογία"

#, fuzzy, c-format
#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "Πρόοδος: %d γύρος/τεχνολογία"
#~ msgstr[1] "Πρόοδος: %d γύροι/τεχνολογία"

#, c-format
#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d γλόμπος/γύρο"
#~ msgstr[1] "%d γλόμποι/γύρο"

#, c-format
#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", %d γλόμπο/γύρο από ομάδα"
#~ msgstr[1] ", %d γλόμποι/γύρο από ομάδα"

#, c-format
#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d γύρο)"
#~ msgstr[1] "%d/%d (%d γύρους)"

#, c-format
#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d βήματα"
#~ msgstr[1] "%d βήματα"

#, c-format
#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d γλόμποι"
#~ msgstr[1] "%d γλόμποι"

#, c-format
#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d μονάδα"
#~ msgstr[1] "%d μονάδες"

#, c-format
#~ msgid "Turns to target: %d"
#~ msgstr "Γύροι για στόχο: %d"

#, c-format
#~ msgid "Turns to target: %d to %d"
#~ msgstr "Γύροι για στόχο: %d μέχρι %d"

#, c-format
#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%d μονάδα επιλεγμένη"
#~ msgstr[1] "%d μονάδες επιλεγμένες"

#, c-format
#~ msgid "Others: %d civil; %d military"
#~ msgstr "Άλλοι: %d πολίτες,%d στρατιωτικοί"

#, c-format
#~ msgid "Others: %d civilian"
#~ msgstr "Άλλοι: %d πολίτες"

#, c-format
#~ msgid "Others: %d military"
#~ msgstr "Άλλοι: %d στρατιωτικοί"

#, fuzzy, c-format
#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Αναβάθμισε μονάδα"
#~ msgstr[1] "Αναβάθμισε μονάδα"

#, fuzzy, c-format
#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Πούλησε %s για %d χρυσά;"
#~ msgstr[1] "Πούλησε %s για %d χρυσά;"

#, fuzzy
#~ msgid "No units to disband!"
#~ msgstr "Καμία μονάδα για αναβάθμιση!"

#, fuzzy, c-format
#~ msgid "Disband %s?"
#~ msgstr "Απέλυσε μόνάδα"

#, fuzzy
#~ msgid "None of these units may be disbanded."
#~ msgstr "Καμία απο αυτές τις μονάδες δεν αναβαθμίζεται."

#, fuzzy, c-format
#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "Διέλυσε μονάδα"
#~ msgstr[1] "Διέλυσε μονάδα"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "Δείχνει την προοδό σου στην αναζήτηση της τρέχουσας τεχνολογίας"

#~ msgid "no research target."
#~ msgstr "κανένας στόχος έρευνας"

#, fuzzy, c-format
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "Πόλη: %s (%s, %s)"

#, c-format
#~ msgid "Pollution rate: %d%%"
#~ msgstr "Ποσοστό μόλυνσης: %d%%"

#, c-format
#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Πιθανότητα καταστροφικής θέρμανσης κάθε γύρο: %d%%"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "Δείχνει την πρόοδο του πυρηνικού χειμώνα:"

#, c-format
#~ msgid "Fallout rate: %d%%"
#~ msgstr "Ποσοστό πυρην.καταλ:%d%%"

#, c-format
#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "Πιθανότητα καταστροφικού χειμώνα κάθε γύρου: %d%%"

#~ msgid "Shows your current government:"
#~ msgstr "Δείχνει την τωρινή σου κυβέρνηση:"

#~ msgid "?timeout:off"
#~ msgstr "?timeout:κλειστό"

#, c-format
#~ msgid "?seconds:%02ds"
#~ msgstr "?seconds:%02dδ"

#, c-format
#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "?mins/secs:%02dλ %02dδ"

#, c-format
#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "?ώρες/λεπτά:%02dω %02dλ"

#, fuzzy, c-format
#~| msgid "?hrs/mns:%02dh %02dm"
#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "?ώρες/λεπτά:%02dω %02dλ"

#, fuzzy
#~| msgid "?nation:Neutral"
#~ msgid "?duration:overflow"
#~ msgstr "?nation:Ουδέτερο"

#, fuzzy, c-format
#~ msgid "?nationgovernment:%s %s"
#~ msgstr "Πολίτευμα: %s"

#, fuzzy, c-format
#~ msgid "%s - %s"
#~ msgstr "Υπολογιστής: %s"

#, fuzzy, c-format
#~ msgid "Observer - %s"
#~ msgstr "Παρατηρητής: %s"

#, fuzzy, c-format
#~| msgid "Buildings: "
#~ msgid "Buildings: %s."
#~ msgstr "Κτήρια: "

#, fuzzy
#~| msgid "Buildings: "
#~ msgid "Buildings: None."
#~ msgstr "Κτήρια: "

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "Έθνη: %s"

#, fuzzy, c-format
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "Άγνωστο"
#~ msgstr[1] "Άγνωστο"

#, fuzzy
#~ msgid "None."
#~ msgstr "Κανένα. "

#, fuzzy
#~ msgid "Disabled."
#~ msgstr "Διέλυσε"

#, fuzzy, c-format
#~| msgid "Wonder: %s"
#~ msgid "Wonders: %s."
#~ msgstr "Θαύμα: %s"

#, fuzzy
#~| msgid "Wonders: "
#~ msgid "Wonders: None."
#~ msgstr "Θαύματα: "

#, fuzzy, c-format
#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgid_plural "Cities: %d total, but no penalty for empire size."
#~ msgstr[0] "Πόλεις: %d σύνολο, %d πάνω από όριο από  %d πόλεις.\n"
#~ msgstr[1] "Πόλεις: %d σύνολο, %d πάνω από όριο από  %d πόλεις.\n"

#, fuzzy, c-format
#~ msgid "%d content per city."
#~ msgid_plural "%d content per city."
#~ msgstr[0] "%d ικανοποιημένοι πρίν από ποινή από "
#~ msgstr[1] "%d ικανοποιημένοι πρίν από ποινή από "

#, fuzzy, c-format
#~ msgid " %d over nearest threshold of %d city."
#~ msgid_plural " %d over nearest threshold of %d cities."
#~ msgstr[0] "Πόλεις: %d σύνολο, %d πάνω από όριο από  %d πόλεις.\n"
#~ msgstr[1] "Πόλεις: %d σύνολο, %d πάνω από όριο από  %d πόλεις.\n"

#, fuzzy, c-format
#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "%d ικανοποιημένοι πρίν από ποινή από "
#~ msgstr[1] "%d ικανοποιημένοι πρίν από ποινή από "

#, fuzzy, c-format
#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "%d επιπρόσθετοι δυστυχισμένοι πολίτες."
#~ msgstr[1] "%d επιπρόσθετοι δυστυχισμένοι πολίτες."

#, fuzzy, c-format
#~ msgid "%d angry citizen."
#~ msgid_plural "%d angry citizens."
#~ msgstr[0] "πολίτης"
#~ msgstr[1] "πολίτης"

#, fuzzy
#~ msgid "Unlimited martial law in effect."
#~ msgstr "Στρατιωτικός νόμος σε ισχύ ("

#, c-format
#~ msgid "Luxury: %d total."
#~ msgstr "Ανέσεις: %d σύνολο"

#, fuzzy, c-format
#~ msgid " (%s; %s)"
#~ msgstr "Πόλη: %s (%s)"

#, fuzzy
#~ msgid "?wonder:W"
#~ msgstr "?θαύμα:Θ"

#, fuzzy
#~ msgid "?destroyed:D"
#~ msgstr "Αντιτορπιλικό"

#~ msgid "?built:B"
#~ msgstr "?κτίριο:Κ"

#~ msgid "?obsolete:O"
#~ msgstr "?απαρχαιωμένο:Α"

#~ msgid "?redundant:*"
#~ msgstr "?πλεονάζων:*"

#, fuzzy, c-format
#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Χρήση: %s [επιλογή ...]\n"
#~ "Έγκυρες επιλογές είναι:\n"

#~ msgid "?attitude:Genocidal"
#~ msgstr "?συμπεριφορά:Γενοκτονικός"

#~ msgid "?attitude:Belligerent"
#~ msgstr "?συμπεριφορά:Εμπόλεμος"

#~ msgid "?attitude:Hostile"
#~ msgstr "?συμπεριφορά:Εχθρικός"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "?συμπεριφορά:Μη συνεργάσιμος"

#~ msgid "?attitude:Uneasy"
#~ msgstr "?συμπεριφορά:Μη Βολικός"

#~ msgid "?attitude:Neutral"
#~ msgstr "?συμπεριφορά:Ουδέτερος"

#~ msgid "?attitude:Respectful"
#~ msgstr "?συμπεριφορά:Αξιοσέβαστος"

#~ msgid "?attitude:Helpful"
#~ msgstr "?συμπεριφορά:Βοηθητικός"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "?συμπεριφορά:Ενθουσιώδης"

#~ msgid "?attitude:Admiring"
#~ msgstr "?συμπεριφορά:Αξιοθαύμαστος"

#~ msgid "?attitude:Worshipful"
#~ msgstr "?συμπεριφορά:Αξιολάτρευτος"

#, fuzzy, c-format
#~ msgid "?extra:Requires %s on the tile."
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?extra:Prevented by %s on the tile."
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?extra:Requires %s on the tile or a cardinally adjacent tile."
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?extra:Prevented by %s on the tile or any cardinally adjacent tile."
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?extra:Requires %s on the tile or an adjacent tile."
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?extra:Prevented by %s on the tile or any adjacent tile."
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?extra:Requires %s on a tile within the city radius."
#~ msgstr ""
#~ "Απαιτεί το κτίριο %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?extra:Prevented by %s on any tile within the city radius."
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?extra:Requires %s on a tile within the city radius, or the city radius "
#~ "of a trade partner."
#~ msgstr ""
#~ "Απαιτεί το κτίριο %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?extra:Prevented by %s on any tile within the city radius or the city "
#~ "radius of a trade partner."
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?good:Requires import of %s ."
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?goods:Prevented by import of %s."
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?terrain:Requires %s on the tile."
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?terrain:Prevented by %s on the tile."
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?terrain:Requires %s on the tile or a cardinally adjacent tile."
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrain:Prevented by %s on the tile or any cardinally adjacent tile."
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?terrain:Requires %s on the tile or an adjacent tile."
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?terrain:Prevented by %s on the tile or any adjacent tile."
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?terrain:Requires %s on a tile within the city radius."
#~ msgstr ""
#~ "Απαιτεί το κτίριο %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?terrain:Prevented by %s on any tile within the city radius."
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrain:Requires %s on a tile within the city radius, or the city radius "
#~ "of a trade partner."
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrain:Prevented by %s on any tile within the city radius or the city "
#~ "radius of a trade partner."
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?unit:Requires %s."
#~ msgstr ""
#~ "Απαιτεί το έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?unit:Does not apply to %s."
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?ulist:Requires %s."
#~ msgstr ""
#~ "Απαιτεί το έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?ulist:Does not apply to %s."
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?uclass:Requires %s units."
#~ msgstr ""
#~ "Απαιτεί το έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?uclass:Does not apply to %s units."
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε μονάδες %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?uclasslist:Requires %s units."
#~ msgstr ""
#~ "Απαιτεί το έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?uclasslist:Does not apply to %s units."
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε μονάδες %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "Requires a unit with at least %d veteran level."
#~ msgid_plural "Requires a unit with at least %d veteran levels."
#~ msgstr[0] ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "Requires a unit with fewer than %d veteran level."
#~ msgid_plural "Requires a unit with fewer than %d veteran levels."
#~ msgstr[0] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "Requires a unit with at least %d hit point left."
#~ msgid_plural "Requires a unit with at least %d hit points left."
#~ msgstr[0] ""
#~ "Απαιτεί το κτίριο %s .\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί το κτίριο %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "Requires a unit with fewer than %d hit point left."
#~ msgid_plural "Requires a unit with fewer than %d hit points left."
#~ msgstr[0] ""
#~ "Απαιτεί το κτίριο %s .\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί το κτίριο %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?output:Applies only to %s."
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?output:Does not apply to %s."
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?specialist:Applies only to %s."
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?specialist:Does not apply to %s."
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "Requires a minimum city size of %d for this city or a trade partner."
#~ msgid_plural ""
#~ "Requires a minimum city size of %d for this city or a trade partner."
#~ msgstr[0] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid ""
#~ "Requires the city size to be less than %d for this city and all trade "
#~ "partners."
#~ msgid_plural ""
#~ "Requires the city size to be less than %d for this city and all trade "
#~ "partners."
#~ msgstr[0] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "Requires a minimum city size of %d."
#~ msgid_plural "Requires a minimum city size of %d."
#~ msgstr[0] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "Requires the city size to be less than %d."
#~ msgid_plural "Requires the city size to be less than %d."
#~ msgstr[0] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "Requires a minimum culture of %d in the city."
#~ msgid_plural "Requires a minimum culture of %d in the city."
#~ msgstr[0] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "Requires the culture in the city to be less than %d."
#~ msgid_plural "Requires the culture in the city to be less than %d."
#~ msgstr[0] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "Requires a minimum culture of %d in this city or a trade partner."
#~ msgid_plural ""
#~ "Requires a minimum culture of %d in this city or a trade partner."
#~ msgstr[0] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid ""
#~ "Requires the culture in this city and all trade partners to be less than "
#~ "%d."
#~ msgid_plural ""
#~ "Requires the culture in this city and all trade partners to be less than "
#~ "%d."
#~ msgstr[0] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "Requires your nation to have culture of at least %d."
#~ msgid_plural "Requires your nation to have culture of at least %d."
#~ msgstr[0] ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "Prevented if your nation has culture of %d or more."
#~ msgid_plural "Prevented if your nation has culture of %d or more."
#~ msgstr[0] ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "Requires someone on your team to have culture of at least %d."
#~ msgid_plural "Requires someone on your team to have culture of at least %d."
#~ msgstr[0] ""
#~ "Απαιτεί το πολίτευμα %s.\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί το πολίτευμα %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "Prevented if anyone on your team has culture of %d or more."
#~ msgid_plural "Prevented if anyone on your team has culture of %d or more."
#~ msgstr[0] ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid ""
#~ "Requires someone in your current alliance to have culture of at least %d."
#~ msgid_plural ""
#~ "Requires someone in your current alliance to have culture of at least %d."
#~ msgstr[0] ""
#~ "Απαιτεί το πολίτευμα %s.\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί το πολίτευμα %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid ""
#~ "Prevented if anyone in your current alliance has culture of %d or more."
#~ msgid_plural ""
#~ "Prevented if anyone in your current alliance has culture of %d or more."
#~ msgstr[0] ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "Requires that some player has culture of at least %d."
#~ msgid_plural "Requires that some player has culture of at least %d."
#~ msgstr[0] ""
#~ "Απαιτεί την τεχνολογία %s.\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί την τεχνολογία %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "Requires that no player has culture of %d or more."
#~ msgid_plural "Requires that no player has culture of %d or more."
#~ msgstr[0] ""
#~ "Απαιτεί την τεχνολογία %s.\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί την τεχνολογία %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "At most %d unit may be present on the tile."
#~ msgid_plural "At most %d units may be present on the tile."
#~ msgstr[0] ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "There must be more than %d unit present on the tile."
#~ msgid_plural "There must be more than %d units present on the tile."
#~ msgstr[0] ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid ""
#~ "The tile or at least one cardinally adjacent tile must have %d unit or "
#~ "fewer."
#~ msgid_plural ""
#~ "The tile or at least one cardinally adjacent tile must have %d units or "
#~ "fewer."
#~ msgstr[0] ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid ""
#~ "The tile and all cardinally adjacent tiles must have more than %d unit "
#~ "each."
#~ msgid_plural ""
#~ "The tile and all cardinally adjacent tiles must have more than %d units "
#~ "each."
#~ msgstr[0] ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "The tile or at least one adjacent tile must have %d unit or fewer."
#~ msgid_plural ""
#~ "The tile or at least one adjacent tile must have %d units or fewer."
#~ msgstr[0] ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "The tile and all adjacent tiles must have more than %d unit each."
#~ msgid_plural ""
#~ "The tile and all adjacent tiles must have more than %d units each."
#~ msgstr[0] ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?terrainclass:Requires %s terrain on the tile."
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?terrainclass:Prevented by %s terrain on the tile."
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:Requires %s terrain on the tile or a cardinally adjacent "
#~ "tile."
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:Prevented by %s terrain on the tile or any cardinally "
#~ "adjacent tile."
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?terrainclass:Requires %s terrain on the tile or an adjacent tile."
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:Prevented by %s terrain on the tile or any adjacent tile."
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?terrainclass:Requires %s terrain on a tile within the city radius."
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:Prevented by %s terrain on any tile within the city radius."
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:Requires %s terrain on a tile within the city radius or the "
#~ "city radius of a trade partner."
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:Prevented by %s terrain on any tile within the city radius "
#~ "or the city radius of a trade partner."
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?tileprop:Applies only to %s."
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?tileprop:Does not apply to %s."
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?tileprop:Applies only to %s and cardinally adjacent tiles."
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?tileprop:Does not apply to %s or cardinally adjacent tiles."
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?tileprop:Applies only to %s and adjacent tiles."
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?tileprop:Does not apply to %s or adjacent tiles."
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?utflag:\"%s\" units"
#~ msgstr "%s μονάδες"

#, fuzzy, c-format
#~ msgid "?ucflag:\"%s\" units"
#~ msgstr "%s μονάδες"

#, fuzzy, c-format
#~ msgid "<=%d unit"
#~ msgid_plural "<=%d units"
#~ msgstr[0] "%d μονάδα"
#~ msgstr[1] "%d μονάδες"

#, fuzzy, c-format
#~ msgid "?terrflag:\"%s\" terrain"
#~ msgstr "Έδαφός"

#, fuzzy, c-format
#~ msgid "?baseflag:\"%s\" base"
#~ msgstr "%s μονάδες"

#, fuzzy, c-format
#~ msgid "?roadflag:\"%s\" road"
#~ msgstr "Έδαφός"

#, fuzzy, c-format
#~ msgid "?extraflag:\"%s\" extra"
#~ msgstr "Έδαφός"

#, fuzzy, c-format
#~ msgid "team %d"
#~ msgstr "Ατμομηχανή"

#, fuzzy, c-format
#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Αναβάθμισε %s σε %s για %d χρυσά νομίσματα?\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά νομίσματα."
#~ msgstr[1] ""
#~ "Αναβάθμισε %s σε %s για %d χρυσά νομίσματα?\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά νομίσματα."

#, fuzzy, c-format
#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Αναβάθμιση %s σε %s κοστίζει %d χρυσά.\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."
#~ msgstr[1] ""
#~ "Αναβάθμιση %s σε %s κοστίζει %d χρυσά.\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."

#, fuzzy
#~ msgid "?uclassflag:Missile"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?uclassflag:CanFortify"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitflag:Cant_Fortify"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "?unitflag:Partial_Invis"
#~ msgstr "Ηγέτης"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "`Γιατί ο πολιτισμός θα'πρεπε να είναι δωρεάν!"

#~ msgid "lagging connection"
#~ msgstr "αργή  σύνδεση"

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Τα Τοίχοι διευκολύνουν την υπεράσπιση μιας πόλης. Τριπλασιάζουν την "
#~ "αμυντική δύναμη μονάδων μέσα στην πόλη εναντίον μονάδων ξηράς και "
#~ "ελικοπτέρων. Είναι αναποτελεσματικά ενάντια σε εναέριες και θαλάσσιες "
#~ "μονάδες όπως και Ολμοβόλα. Επίσης τα τοίχοι εμποδίζουν την απώλεια "
#~ "πληθυσμού που πραγματοποιείται όταν μια υπερασπίστρια μονάδα καταστραφεί "
#~ "από μία μονάδα ξηράς."

#, fuzzy
#~ msgid "You're the first one to launch spaceship towards Alpha Centauri!"
#~ msgstr "Οι %s δίνουν τον παγκόσμιο χάρτη τους"

#, fuzzy
#~ msgid "You have launched spaceship towards Alpha Centauri!"
#~ msgstr "Οι %s δίνουν τον παγκόσμιο χάρτη τους"

#, fuzzy
#~ msgid "You have entire world mapped!"
#~ msgstr "Οι %s δίνουν τον παγκόσμιο χάρτη τους"

#, fuzzy
#~ msgid "Your city is the first one to achieve 1000 culture points!"
#~ msgstr "Αλλαγή κεντρικήςπόλης από %s σε %s."

#, fuzzy
#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:\n"
#~ "\n"
#~ "- Habitation Module: provides living space for 10,000 people.\n"
#~ "\n"
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module.\n"
#~ "\n"
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules.\n"
#~ "\n"
#~ "You can build up to 4 Space Modules of each kind."
#~ msgstr ""
#~ "Τα διαστημικά αρθρώματα είναι τα ποιό ακριβά μέρη του διαστημοπλοίου. "
#~ "Υπάρχουν τρεις διαφορετικοί τύποι διαστημικών αρθρωμάτων:\n"
#~ "\n"
#~ "- Άρθρωμα κατοικιών: παρέχει κατοικίσιμο χώρο σε 10.000 ανθρώπους.\n"
#~ "\n"
#~ "- Άρθρωμα υποστήριξης ζωής: παρέχει τροφή και φαγητό για τον πληθυσμό "
#~ "ενός αρθρώματος κατοικιών.\n"
#~ "\n"
#~ "- Ηλιακοί συλλέκτες: παρέχουν την ενέργεια που χρειάζονται οποιαδήποτε "
#~ "δύο από τα άλλα αρθρώματα.\n"
#~ "\n"
#~ "Μπορείς να χτίσεις 4 διαστημικά αρθρώματα από τον κάθε τύπο.\n"
#~ "\n"
#~ "Πριν μπορέσεις να χτίσεις οποιοδήποτε διαστημικό κομμάτι ,πρέπει να έχει "
#~ "χτιστεί το θαύμα πρόγραμμα Απόλλο από οποιονδήποτε παίχτη."

#, fuzzy, c-format
#~ msgid "It was a safe containing %d gold."
#~ msgid_plural "It was a safe containing %d gold."
#~ msgstr[0] ""
#~ "%s κοστίζει %d χρυσά.\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."
#~ msgstr[1] ""
#~ "%s κοστίζει %d χρυσά.\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."

#, fuzzy
#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr ""
#~ "    Αν μετακινήσεις όλους τους πολίτες σου μέσα στην πόλη και κάνεις δεξί "
#~ "κλικ στο κεντρικό της τετράγωνο, τότε οι πολίτες θα διανεμηθούν ώστε να "
#~ "μεγιστοποιηθεί η παραγωγή."

#, fuzzy
#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr ""
#~ "     Φυσικά, ο ιδιοκτήτης της πόλης μπορεί να σου τη δώσει ,οπότε η "
#~ "περιοχή γύρω από την πόλη φαίνεται στο χάρτη. Κάτι σημαντικό που πρέπει "
#~ "να θυμάσαι:κάθε μονάδα στο πεδίο που υποστηρίζεται από την πόλη "
#~ "μεταφέρεται επίσης στον ελεγχό σου (αλλά όχι αν βρίσκονται σε άλλες "
#~ "πόλεις). Οπότε σιγουρέψου ότι ο άλλος παίχτης δεν θα κάνει μια συμφωνία "
#~ "καλύτερη γι'αυτον από'τι περίμενες."

#, fuzzy
#~ msgid ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr ""
#~ "Το καθαρό πλεονέκτημα ενός τετραγώνου για την πόλη σου εξαρτάται από το "
#~ "τύπο του πολιτεύματος , υποδομές και θαύματα. "

#, fuzzy
#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade)."
#~ msgstr ""
#~ " - Με Αναρχία ή Δεσποτισμό, δεν θα υποστείς τη σύνηθη ποινή παραγωγης για "
#~ "κάθε τετράγωνο που παράγει παραπάνω από 2 μονάδες οποιουδήποτε πορου "
#~ "(φαγητό, ασπίδα ή εμπόριο)."

#, fuzzy
#~ msgid ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade."
#~ msgstr ""
#~ " - Με Μοναρχία ή Κομμουνισμό, η πόλη σου θα αποκτήσει εμπορικό μπόνους "
#~ "των πολιτευμάτων Ρεπουμπλικανία/Δημοκρατία: 1 μονάδα εμπορίου επιπλέον σε "
#~ "κάθε τετράγωνο που παράγει τουλάχιστον 1 μονάδα εμπορίου."

#, fuzzy
#~ msgid " Pollution"
#~ msgstr "Μόλυνση"

#, fuzzy
#~ msgid " - Trade surplus."
#~ msgstr "?Εμπόριο πλεόνασμα [σύντομευση]:+Ε"

#, fuzzy
#~ msgid " - Luxury and science output."
#~ msgstr "Επέλεξε ποσοστα φόρων , ανέσεων , επιστήμης"

#, fuzzy
#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr ""
#~ " - Εάν ο επιτιθέμενος είναι βετεράνος, η δυναμή του πολλαπλασιάζεται με "
#~ "1.5."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr ""
#~ " - Εάν ο υπερασπιστής είναι βετεράνος, η δυναμή του πολλαπλασιάζεται με "
#~ "1.5."

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr ""
#~ " - Μετά η δύναμη του αμυνομένου πολλαπλασιάζεται από τον αμυντικό "
#~ "παράγοντα του εδάφους που καταλαμβάνει."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " - Τελικά, εάν ο αμυνόμενος είναι μονάδα ξηράς , και είναι είτε οχυρωμένη "
#~ "ειτε μέσα σε πόλη, τότε η δυναμή του πολλαπλασιάζεται με 1.5."

#, fuzzy
#~ msgid ""
#~ "   - The defender's strength is doubled if it is a Pikeman unit defending "
#~ "against a mounted unit."
#~ msgstr ""
#~ " - Μετά, η δύναμη του αμυνομένου πολλαπλασιάζεται αν είναι μονάδα "
#~ "Λογχηφόροι ενάντια σε καβαλεμένη μονάδα."

#, fuzzy
#~ msgid ""
#~ "   - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ " - Εάν ο αμυνόμενος είναι AEGIS Καταδιωχτικό αμυνόμενο ενάντια σε "
#~ "αεροπορικές μονάδες (συμπεριλαμβανομένου πυραύλους και ελικόπτερα), η "
#~ "άμυνα πενταπλασιάζεται."

#, fuzzy
#~ msgid ""
#~ "   - The defender's strength is doubled again if it is in a city with a "
#~ "SAM Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ " - Η δύναμη του αμυνομένου διπλασιάζεται ξανά εάν βρίσκεται σε μία πόλη "
#~ "με SAM συστοιχία και ο επιτιθέμενος είναι εναέρια μονάδα (άλλη από "
#~ "Ελικόπτερο ) ή πύραυλος."

#, fuzzy
#~ msgid ""
#~ "   - An SDI Defense doubles the defender's strength against missile "
#~ "attacks."
#~ msgstr ""
#~ " - Άμυνα SDI διπλασιάζει την δύναμη του αμυνομένου εναντίον οποιουδήποτε "
#~ "επιτιθέμενου πυραύλου "

#, fuzzy
#~ msgid ""
#~ "   - If the attacker is a ship and the defender is in a city with a "
#~ "Coastal Defense, the defender's strength is doubled."
#~ msgstr ""
#~ " - Αν ο επιτιθέμενος είναι πλοίο και ο αμυνόμενος είναι σε πόλη με "
#~ "Παράκτια Άμυνα, τότε η δύναμη του αμυνομένου διπλασιάζετια."

#, fuzzy
#~ msgid ""
#~ "   - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ " - Ενάντια σε μονάδες ξηράς (άλλες από ολμοβόλο) και Ελικόπτερα, "
#~ "αμυνόμενες μονάδες που βρίσκονται σε πόλη με Τοίχοι θα έχουν τριπλάσια "
#~ "δύναμη."

#, fuzzy
#~ msgid ""
#~ "   - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr ""
#~ " - Εάν ο αμυνόμενος είναι σε φρούριο (και όχι πόλη), η δυναμή του  "
#~ "διπλασιάζεται."

#, fuzzy
#~ msgid ""
#~ "   - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ " - Αν ο επιτιθέμενος είναι πλοίο και ο αμυνόμενος είναι σε πόλη με "
#~ "Παράκτια Άμυνα, τότε η δύναμη του αμυνομένου διπλασιάζετια."

#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr ""
#~ " - Εάν ο αμυνόμενος είναι πλοίο και είναι μέσα σε πόλη η δύναμη πυρός του "
#~ "επιτιθέμενου διπλασιάζεται και η δύναμη πυρός του πλοίου τίθεται σε 1."

#, fuzzy
#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."
#~ msgstr ""
#~ " - Εάν ένα Μαχητικό επιτίθεται σε ένα Ελικόπτερο η δύναμη πυρός του "
#~ "Ελικοπτέρου τίθεται σε 1"

#, fuzzy
#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr ""
#~ " - Εάν ένα πλοίο επιτίθεται σε μονάδα ξηράς στη ξηρά τότε η δύναμη πυρός "
#~ "και των δύο τίθεται σε 1."

#~ msgid ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."
#~ msgstr ""
#~ "Εσωτερικά, οι τιμές για τον επιτιθέμενο και τον αμυνόμενο είναι 180 και "
#~ "225 αντίστοιχα."

#, fuzzy
#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: show Map View\n"
#~ "     F2: open Units Report\n"
#~ "     F3: open Nations Report\n"
#~ "     F4: open Cities Report\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Research Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "        Ctrl-F: open Find City dialog\n"
#~ "        Ctrl-L: open Worklists dialog\n"
#~ "        Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
#~ "  Shift-Ctrl-R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Διάλογοι και αναφορές:\n"
#~ "====================\n"
#~ "     F1: άνοιξε αναφορά πόλης\n"
#~ "     F2: άνοιξε αναφορά μονάδων\n"
#~ "     F3: άνοιξε διάλογο παιχτών\n"
#~ "     F5: άνοιξε αναφορά οικονομίας\n"
#~ "     F6: άνοιξε αναφορά επιστήμης\n"
#~ "     F7: άνοιξε παγκόσμια θαύματα\n"
#~ "     F8: άνοιξε πέντε καλύτερες πόλεις\n"
#~ "     F9: άνοιξε διάλογο μηνυμάτων\n"
#~ "    F11: άνοιξε δημογραφικά\n"
#~ "    F12: άνοιξε διαστημόπλοιο\n"
#~ "\n"
#~ "      T: άνοιξε διάλογο Φορ/Ανσ/Επσ\n"
#~ "      F: άνοιξε διάλογο εύρεση πόλη\n"
#~ " Ctrl-L: άνοιξε διάλογο λίστας εργασιών\n"
#~ "      R: άνοιξε διάλογο επανάστασης \n"
#~ "\n"
#~ "Shift-Return: Τέλος γύρου"

#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ "  - Μηνύματα που αρχίζουν με '/' θα ερμηνεύονται σαν εντολές προς τον "
#~ "εξυπηρετητή και θα εκτελούνται αν έχεις την απαραίτητο άδεια πρόσβασης."

#, fuzzy
#~| msgid ""
#~| "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~| "can be abbreviated. The server looks for players named 'John' and if "
#~| "that fails tries to match a username beginning with 'John' (like "
#~| "'Johnathan')."
#~ msgid ""
#~ "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~ "can be abbreviated, or surrounded with double-quotes if they have spaces. "
#~ "The server looks for players named 'John' and if that fails tries to "
#~ "match a username beginning with 'John' (like 'Johnathan')."
#~ msgstr ""
#~ "  - Μηνύματα που αρχίζουν με ':John' είναι ιδιωτικά μηνύματα στην 'John' "
#~ "Ονόματα μπορεί να συντομευθούν. Ο εξυπηρετητής ψάχνει για παίχτες όπως "
#~ "'John' και αν αποτυχει προσπαθεί να το ταιριάξει με ένα όνομα που αρχίζει "
#~ "από 'John' ( όπως 'Johnathan')."

#, fuzzy
#~| msgid ""
#~| "  - Messages starting with 'John::' are private messages as above, but "
#~| "will match only users (not players) named 'John'.  'Johnathan' will "
#~| "still match."
#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'. A user name 'Johnathan' "
#~ "will still be matched."
#~ msgstr ""
#~ " - Μηνύματα που αρχίζουν με 'John::' είναι ιδιωτικά μηνύματα όπως "
#~ "παραπάνω αλλά αντιστοιχούν μόνο σε χρήστες (όχι παίχτες) που ονομάζονται "
#~ "'John'."

#, fuzzy
#~| msgid ""
#~| "  - Messages starting with '.' will be sent only to all your allies."
#~ msgid ""
#~ "  - Messages starting with ':' will be sent to everyone (even if your "
#~ "client is configured to send only to allies by default)."
#~ msgstr " - Μηνύματα που αρχίζουν με '.' θα στέλνονται στους συμμαχούς σου."

#, fuzzy
#~| msgid ""
#~| "  - Messages starting with '.' will be sent only to all your allies."
#~ msgid ""
#~ "  - Messages starting with '.' will be sent only to all your allies (or, "
#~ "if you're a global observer, only to other global observers)."
#~ msgstr " - Μηνύματα που αρχίζουν με '.' θα στέλνονται στους συμμαχούς σου."

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  Αρχικοί προγραμματιστές:\n"
#~ "    (δεν συμμετέχουν πλέον , παρακαλούμε μην τους στέλνετε μηνύματα!)"

#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "Κλασσικό-στύλ 88x100  χάρτης της Ιαπωνίας"

#, fuzzy
#~ msgid ""
#~ "Welcome to Freeciv.  You lead a civilization.  Your\n"
#~ "task is to conquer the world!  You should start by\n"
#~ "exploring the land around you with your explorer,\n"
#~ "and using your settlers to find a good place to build\n"
#~ "a city.  Use the number pad to move units around."
#~ msgstr ""
#~ "Καλώς ήρθατε στο Freeciv . Ηγήστε ενός  πολιτισμού. \n"
#~ "Ο στόχος σας είναι να κατακτήσετε τον κόσμο! Αρχί-\n"
#~ "στε εξερευνώντας την περιοχή γύρω σας με τους εξε-\n"
#~ "ρευνητές, και χρησιμοποιώντας τους άποικους βρείτε\n"
#~ "ένα καλό μέρος να χτίσετε μια πόλη. Χρησιμοποιήστε \n"
#~ "τα βελάκια  στο πληκτρολόγιο  για να μετακινήσετε \n"
#~ "τις μονάδες."

#~ msgid ""
#~ "Congratulations, you have founded your second city.  This city will\n"
#~ "behave almost exactly like the first one - it will be slightly different\n"
#~ "because of the terrain around it.  You probably want to build\n"
#~ "settlers here too."
#~ msgstr ""
#~ "Συγχαρητήρια, ίδρυσες τη δεύτερη σου πόλη. Αυτή η πόλη θα συ-\n"
#~ "μπεριφερθεί σχεδόν όπως η πρώτη. Οι διαφορές οφείλωνται στο \n"
#~ "διαφορετικό έδαφος που έχει γύρω της. Πιθανών θα θέλεις και \n"
#~ "εδώ να χτίσεις αποίκους."

#, fuzzy, c-format
#~| msgid "Host: %s"
#~ msgid "Cost: %d shield"
#~ msgid_plural "Cost: %d shields"
#~ msgstr[0] "Υπολογιστής: %s"
#~ msgstr[1] "Υπολογιστής: %s"

#, fuzzy
#~ msgid "Modpack control file has no capability string"
#~ msgstr "Αλφαρηθμητικό δυνατοτήτων πελάτη: %s"

#, fuzzy, c-format
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "αποκόλληση από ένα παίχτη"

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "Άγνωστο"

#, fuzzy, c-format
#~ msgid "Name=\"%s\""
#~ msgstr "Όνομα"

#, fuzzy, c-format
#~ msgid "Version=\"%s\""
#~ msgstr "Έκδοση"

#, fuzzy, c-format
#~ msgid "Comment=\"%s\""
#~ msgstr "Σχόλιο"

#, fuzzy, c-format
#~ msgid "Unknown option '--' '%s'"
#~ msgstr "Λάθος: άγνωστη επιλογή '%s'\n"

#, fuzzy
#~ msgid "Failed to start downloader"
#~ msgstr "αποκόλληση από ένα παίχτη"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk2)"
#~ msgstr "Επέλεξε Προόδο για να κλέψεις"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk3)"
#~ msgstr "Επέλεξε Προόδο για να κλέψεις"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk3x)"
#~ msgstr "Επέλεξε Προόδο για να κλέψεις"

#, c-format
#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "Το συνθηματικό πρέπει να έχει τουλάχιστον  %d κεφαλαία ,  %d αριθμούς, "
#~ "και να είναι τουλάχιστον  %d [τυπώσιμους] χαρακτήρες μακρύ. Προσπάθησε "
#~ "ξανά."

#, fuzzy, c-format
#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "Πούλησες %s σε  %s για %d χρυσό."
#~ msgstr[1] "Πούλησες %s σε  %s για %d χρυσό."

#, fuzzy, c-format
#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "%3d χρυσά ανά γύρο"
#~ msgstr[1] "%3d χρυσά ανά γύρο"

#, fuzzy, c-format
#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%d χρυσός απαιτείται. Έχεις μόνο %d χρυσό."
#~ msgstr[1] "%d χρυσός απαιτείται. Έχεις μόνο %d χρυσό."

#, fuzzy, c-format
#~ msgid "?unit:You bought %s in %s."
#~ msgstr "Δεν αγοράζεις %s!"

#, fuzzy, c-format
#~ msgid "?improvement:You bought %s in %s."
#~ msgstr "Δεν αγοράζεις %s!"

#, c-format
#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "Κατέκτησες %s: τα λάφυρά σου συνολικά είναι %d χρυσό!"
#~ msgstr[1] "Κατέκτησες %s: τα λάφυρά σου συνολικά είναι %d χρυσά!"

#, c-format
#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s κατακτήσε %s και λαφυραγώγησε  %d χρυσό από την πόλη. "
#~ msgstr[1] "%s κατακτήσε %s και λαφυραγώγησε  %d χρυσά από την πόλη. "

#, c-format
#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "Απελευθέρωσες τη %s! Τα λάφυρα είναι συνολικά %d χρυσό. "
#~ msgstr[1] "Απελευθέρωσες τη %s! Τα λάφυρα είναι συνολικά %d χρυσά. "

#, c-format
#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "%s απελευθέρωσε τη %s και λαφυραγώγησε %d χρυσό από την πόλη. "
#~ msgstr[1] "%s απελευθέρωσε τη %s και λαφυραγώγησε %d χρυσά από την πόλη. "

#, fuzzy, c-format
#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "Πουλάς %s στην %s (τώρα αποκλεισμένο) για %d χρυσά."
#~ msgstr[1] "Πουλάς %s στην %s (τώρα αποκλεισμένο) για %d χρυσά."

#, fuzzy, c-format
#~| msgid "%s is selling %s (obsolete) for %d."
#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgid_plural "%s is selling %s (obsolete) for %d."
#~ msgstr[0] "%s πουλάει %s (απαρχαιωμένο) για %d."
#~ msgstr[1] "%s πουλάει %s (απαρχαιωμένο) για %d."

#, fuzzy, c-format
#~ msgid ""
#~ "?extra:%s can't build %s from the worklist; %s is required. Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, απαιτείται τύπος "
#~ "εδάφος %s.  Ακυρώνεται..."

#, fuzzy, c-format
#~ msgid ""
#~ "?extra:%s can't build %s from the worklist; %s is prohibited. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, απαιτείται τύπος "
#~ "εδάφος %s.  Ακυρώνεται..."

#, fuzzy, c-format
#~ msgid ""
#~ "?terrain:%s can't build %s from the worklist; %s terrain is required. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, απαιτείται τύπος "
#~ "εδάφος %s.  Ακυρώνεται..."

#, fuzzy, c-format
#~ msgid ""
#~ "?terrain:%s can't build %s from the worklist; %s terrain is prohibited. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, απαιτείται τύπος "
#~ "εδάφος %s.  Ακυρώνεται..."

#, fuzzy, c-format
#~ msgid ""
#~ "?nation:%s can't build %s from the worklist; %s nation is required. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, απαιτείται τύπος "
#~ "εδάφος %s.  Ακυρώνεται..."

#, fuzzy, c-format
#~ msgid ""
#~ "?nation:%s can't build %s from the worklist; %s nation is prohibited. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, απαιτείται τύπος "
#~ "εδάφος %s.  Ακυρώνεται..."

#, fuzzy, c-format
#~ msgid ""
#~ "?ngroup:%s can't build %s from the worklist; %s nation is required. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, απαιτείται τύπος "
#~ "εδάφος %s.  Ακυρώνεται..."

#, fuzzy, c-format
#~ msgid ""
#~ "?ngroup:%s can't build %s from the worklist; %s nation is prohibited. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, απαιτείται τύπος "
#~ "εδάφος %s.  Ακυρώνεται..."

#, fuzzy, c-format
#~ msgid ""
#~ "%s can't build %s from the worklist; more than %d unit on tile.  "
#~ "Postponing..."
#~ msgid_plural ""
#~ "%s can't build %s from the worklist; more than %d units on tile.  "
#~ "Postponing..."
#~ msgstr[0] ""
#~ "%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, Λόγος άγνωστος.  "
#~ "Ακυρώνεται..."
#~ msgstr[1] ""
#~ "%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, Λόγος άγνωστος.  "
#~ "Ακυρώνεται..."

#, fuzzy, c-format
#~ msgid ""
#~ "%s can't build %s from the worklist; fewer than %d unit on tile.  "
#~ "Postponing..."
#~ msgid_plural ""
#~ "%s can't build %s from the worklist; fewer than %d units on tile.  "
#~ "Postponing..."
#~ msgstr[0] ""
#~ "%s δεν μπορεί να χτιστεί %s από την λίστα εργασίων, πρέπει να έχεις πρώτα "
#~ "τη %s . Ακυρώνεται..."
#~ msgstr[1] ""
#~ "%s δεν μπορεί να χτιστεί %s από την λίστα εργασίων, πρέπει να έχεις πρώτα "
#~ "τη %s . Ακυρώνεται..."

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:%s can't build %s from the worklist; %s terrain is "
#~ "required.  Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, απαιτείται τύπος "
#~ "εδάφος %s.  Ακυρώνεται..."

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:%s can't build %s from the worklist; %s terrain is "
#~ "prohibited.  Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, απαιτείται τύπος "
#~ "εδάφος %s.  Ακυρώνεται..."

#, c-format
#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] "%s εκτυνάσσει την έρευνα, κερδίζεις άμμεσα %d επίτευμα"
#~ msgstr[1] "%s εκτυνάσσει την έρευνα, κερδίζεις άμμεσα %d επιτεύματα"

#, fuzzy, c-format
#~| msgid "The %s have acquired %s from %s."
#~ msgid "?frombldg:Acquired %s from %s."
#~ msgstr "Οι  %s απέκτησαν %s από %s."

#, fuzzy, c-format
#~| msgid "The %s have acquired %s from %s."
#~ msgid "?frombldg:The %s have acquired %s from %s."
#~ msgstr "Οι  %s απέκτησαν %s από %s."

#, c-format
#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "Προειδοποίηση: η επιλογή %s είναι απαρχαιωμένη. Χρησιμοποίησε -m για να "
#~ "ενεργοποιήσεις τον μεταεξυπηρετητή.\n"

#, c-format
#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Λάθος: άγνωστη επιλογή '%s'\n"

#, fuzzy
#~| msgid "Type"
#~ msgid "type TYPE"
#~ msgstr "Τύπος"

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "Επέλεξε ένα σενάριο"

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "Όνομα εξυπηρετητή"

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'handicapped', and "
#~ "sets the default level for any new AI players to 'handicapped'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Χωρίς ορίσματα, θέτει όλους τους παίχτες ΤΝ σε επίπεδο 'αρχάριος' και "
#~ "θέτει το προκαθορισμένο επίπεδο για όλους τους νέους παίχτες ΤΝ σε "
#~ "'αρχάριος'. Με όρισμα , θέτει  το επίπεδο ικανότητας μόνο για αυτόν τον "
#~ "παίχτη. "

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Χωρίς ορίσματα, θέτει όλους τους παίχτες ΤΝ σε επίπεδο 'αρχάριος' και "
#~ "θέτει το προκαθορισμένο επίπεδο για όλους τους νέους παίχτες ΤΝ σε "
#~ "'αρχάριος'. Με όρισμα , θέτει  το επίπεδο ικανότητας μόνο για αυτόν τον "
#~ "παίχτη. "

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Χωρίς ορίσματα, θέτει όλους τους παίχτες ΤΝ σε επίπεδο ικανοτήτων  "
#~ "'κανονική' και θέτει το προκαθορισμένο επίπεδο για όλους τους νέους "
#~ "παίχτες ΤΝ σε 'κανονική'. Με όρισμα , θέτει  το επίπεδο ικανότητας μόνο "
#~ "για αυτόν τον παίχτη. "

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Χωρίς ορίσματα, θέτει όλους τους παίχτες ΤΝ σε επίπεδο ικανοτήτων "
#~ "'δύσκολη' και θέτει το προκαθορισμένο επίπεδο για όλους τους νέους "
#~ "παίχτες ΤΝ σε 'δύσκολη'. Με όρισμα , θέτει  το επίπεδο ικανότητας μόνο "
#~ "για αυτόν τον παίχτη. "

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Χωρίς ορίσματα, θέτει όλους τους παίχτες ΤΝ σε επίπεδο ικανοτήτων "
#~ "'ζαβολιάρα' και θέτει το προκαθορισμένο επίπεδο για όλους τους νέους "
#~ "παίχτες ΤΝ σε 'ζαβολιάρα'. Με όρισμα , θέτει  το επίπεδο ικανότητας μόνο "
#~ "για αυτόν τον παίχτη."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Χωρίς ορίσματα, θέτει όλους τους παίχτες ΤΝ σε επίπεδο ικανοτήτων  "
#~ "'πειραματική' και θέτει το προκαθορισμένο επίπεδο για όλους τους νέους "
#~ "παίχτες ΤΝ σε 'πειραματική'. Με όρισμα , θέτει  το επίπεδο ικανότητας "
#~ "μόνο για αυτόν τον παίχτη. ΑΥΤΟ ΧΡΗΣΙΜΟΠΟΙΕΊΤΑΙ ΜΟΝΟ ΓΙΑ ΠΕΙΡΑΜΑΤΙΣΜΟ "
#~ "ΝΕΩΝ ΔΥΝΑΤΟΤΗΤΩΝ ΤΗΣ Τεχνιτής Νοημοσύνης. ! Για κανονικούς εξυπηρετητές "
#~ "αυτή η επιλογή δεν έχει κανένα αποτέλεσμα."

#, fuzzy, c-format
#~| msgid "The %s have acquired %s from %s."
#~ msgid "?fromplr:The %s have acquired %s from the %s."
#~ msgstr "Οι  %s απέκτησαν %s από %s."

#, fuzzy, c-format
#~ msgid "Your %s stole %d gold from %s."
#~ msgid_plural "Your %s stole %d gold from %s."
#~ msgstr[0] "Ο %s του %s (%s)"
#~ msgstr[1] "Ο %s του %s (%s)"

#, fuzzy, c-format
#~ msgid "The %s are suspected of stealing %d gold from %s."
#~ msgid_plural "The %s are suspected of stealing %d gold from %s."
#~ msgstr[0] "Οι  %s τελείωσαν να χτίζουν %s στο %s."
#~ msgstr[1] "Οι  %s τελείωσαν να χτίζουν %s στο %s."

#, fuzzy, c-format
#~ msgid ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgid_plural ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[0] ""
#~ "Ο %s έχει παρακινήσει ανταρσία! %d γύρος αναρχίας θα επακολουθήσει! "
#~ "Πολίτευμα στόχος είναι %s."
#~ msgstr[1] ""
#~ "Ο %s έχει παρακινήσει ανταρσία! %d γύροι αναρχίας θα επακολουθήσουν! "
#~ "Πολίτευμα στόχος είναι %s."

#, fuzzy
#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " γλόμποι"
#~ msgstr[1] " γλόμποι"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " μήνας"
#~ msgstr[1] " μήνες"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] "τόνος"
#~ msgstr[1] "τόνοι"

#, fuzzy
#~ msgid "Can found cities."
#~ msgstr "* Μπορείς να χτίσεις ορυχεία στο τετράγωνο.\n"

#, fuzzy, c-format
#~ msgid "?fromscript:You acquire %s."
#~ msgstr "Ειδικοί πόροι"

#, fuzzy, c-format
#~ msgid "?fromscript:The %s acquire %s."
#~ msgstr "Ειδικοί πόροι"

#, fuzzy
#~ msgid ""
#~ "This setting gives number of huts that will be placed on every one "
#~ "thousand tiles. Huts are tile extras that may be investigated by units."
#~ msgstr ""
#~ "Αυτή η ρύθμιση δίνει τον ακριβή αριθμό από καλύβες που θα τοποθετηθούν "
#~ "πάνω σε όλο τον χάρτη. Οι καλύβες αντιστοιχούν σε μικρά χωρία φυλών που "
#~ "μπορούν να ερευνηθούν από μονάδες"

#~ msgid "Savegame compression level"
#~ msgstr "Επίπεδο συμπίεσης αποθηκευμένου παιχνιδίου"

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "Αν μη-μηδενικό, αποθηκευμένα παιχνίδια θα συμπιέζονται με χρήση της zlib "
#~ "(gzip φορμάτ). Μεγαλύτερες τιμές θα δώσουν καλύτερη συμπίεση που θα "
#~ "διαρκεί όμως περισσότερο, Αν το μέγιστο είναι μηδέν τότε ο εξυπηρετητής "
#~ "δεν μεταγλωτίστηκε με τη zlib."

#, fuzzy, c-format
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] "Διέκοψε σύνδεση"
#~ msgstr[1] "Διέκοψε σύνδεση"

#, fuzzy, c-format
#~| msgid "%s acquired from %s!"
#~ msgid "?fromeffect:%s acquired from %s!"
#~ msgstr "%s αποκτήθηκε από %s!"

#, fuzzy, c-format
#~| msgid "%s acquired from %s!"
#~ msgid "?fromeffect:%s acquired from %s's %s!"
#~ msgstr "%s αποκτήθηκε από %s!"

#, fuzzy, c-format
#~| msgid "The %s have acquired %s from %s."
#~ msgid "?fromeffect:The %s have acquired %s from %s."
#~ msgstr "Οι  %s απέκτησαν %s από %s."

#, fuzzy, c-format
#~| msgid "You can't buy %s in %s!"
#~ msgid "Your %s can't be more than %d tile away to do %s."
#~ msgid_plural "Your %s can't be more than %d tiles away to do %s."
#~ msgstr[0] "Δεν αγοράζεις %s στη %s!"
#~ msgstr[1] "Δεν αγοράζεις %s στη %s!"

#, fuzzy
#~| msgid "Progress: no research"
#~ msgid "?tradebonustype:gold and research"
#~ msgstr "Πρόοδος: καμία έρευνα"

#, fuzzy, c-format
#~ msgid ""
#~ "Your %s from %s has arrived in %s carrying %s, and revenues amount to %d "
#~ "in %s."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s carrying %s, and revenues amount to %d "
#~ "in %s."
#~ msgstr[0] "Το καραβάνι σου έφτασε στο %s"
#~ msgstr[1] "Το καραβάνι σου έφτασε στο %s"

#, fuzzy, c-format
#~| msgid "Could not open temp file."
#~ msgid "%s could not do %s. No target tile."
#~ msgstr "Δεν μπόρεσα να ανοίξω το προσωρινό αρχείο"

#, fuzzy, c-format
#~ msgid "?or-list-single:%s"
#~ msgstr "ΛίστεςΕργασιών"

#, fuzzy, c-format
#~ msgid "?or-list:%s or %s"
#~ msgstr "Ειδικοί πόροι"

#, fuzzy, c-format
#~ msgid "?or-list:%s"
#~ msgstr "ΛίστεςΕργασιών"

#, fuzzy, c-format
#~ msgid "?or-list:, %s"
#~ msgstr "Ειδικοί πόροι"

#, fuzzy, c-format
#~ msgid "?or-list:, or %s"
#~ msgstr "Ειδικοί πόροι"

#, fuzzy, c-format
#~ msgid "?and-list-single:%s"
#~ msgstr "Σιταποθήκη"

#, fuzzy, c-format
#~ msgid "?and-list:%s and %s"
#~ msgstr "Ειδικοί πόροι"

#, fuzzy, c-format
#~ msgid "?and-list:%s"
#~ msgstr "Σιταποθήκη"

#, fuzzy, c-format
#~ msgid "?and-list:, %s"
#~ msgstr "Ειδικοί πόροι"

#, fuzzy, c-format
#~ msgid "?and-list:, and %s"
#~ msgstr "Ειδικοί πόροι"

#, c-format
#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Κενό όρισμα για  \"%s\".\n"

#, c-format
#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Λείπει όρισμα για \"%s\".\n"

#, fuzzy, c-format
#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the UTF-8 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Χρησιμοποιείς το Freeciv χωρίς να χρησιμοποιείες την βιβλιοθήκη iconv. "
#~ "Αν\n"
#~ "δεν χρησιμοποιείς το σύνολο χαρακτήρων latin1, μερικοί χαρακτήρες ίσως\n"
#~ "δεν εμφανιστούν σωστά. Μπορείς να κατεβάσεις την iconv\n"
#~ "από τον ιστότοπο http://gnu.org/.\n"

#, fuzzy, c-format
#~| msgid "Could not convert text from %s to %s: %s"
#~ msgid "Could not convert text from %s to %s: %s.\n"
#~ msgstr "Δεν μπορεί να γίνει η μετατροπή από %s σε %s: %s"

#, c-format
#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "Κακό επίπεδο ημερολογίου \"%s\".\n"

#, c-format
#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "Κακό επίπεδο ημερολογίου %d στην  \"%s\".\n"

#, fuzzy, c-format
#~| msgid ""
#~| "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgid ""
#~ "Freeciv must be compiled with the FREECIV_DEBUG flag to use debug level "
#~ "%d.\n"
#~ msgstr ""
#~ "Το Freeciv πρέπει να μεταγλωτιστεί με τον προσδιοριστή DEBUG για να "
#~ "χρησιμοποιήσεις το επίπεδο απασφαλμάτωσης %d.\n"

#, fuzzy, c-format
#~| msgid "Bad log level %d in \"%s\".\n"
#~ msgid "Bad log level %c in \"%s\".\n"
#~ msgstr "Κακό επίπεδο ημερολογίου %d στην  \"%s\".\n"

#, c-format
#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "Κακώς σχηματισμένη παράμετρος ημερολογίου t \"%s\".\n"

#, c-format
#~ msgid "Not an integer: '%s'\n"
#~ msgstr "Όχι ακέραιος: '%s'\n"

#, c-format
#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "Κενό ονόμα αρχείου σε παράμετρο επιπέδου ημερολογίου \"%s\".\n"

#, fuzzy
#~ msgid ""
#~ "Freeciv must be compiled with the FREECIV_DEBUG flag to use advanced log "
#~ "levels based on files.\n"
#~ msgstr ""
#~ "Το Freeciv πρέπει να μεταγλωτιστεί με τον προσδιοριστή DEBUG για να "
#~ "χρησιμοποιήσεις το επίπεδο απασφαλμάτωσης %d.\n"

#, c-format
#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "Δεν μπόρεσα να ανοίξω αρχείο ημερολογιου: %s για πρόσθεση \"%s\".\n"

#, c-format
#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "το τελευταίο μήνυμα επαναλήφθηκε %d φορά"
#~ msgstr[1] "το τελευταίο μήνυμα επαναλήφθηκε %d φορές"

#, c-format
#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] "(συνολικά %d επανάληψη)"
#~ msgstr[1] "(συνολικά %d επανάληψεις)"

#, fuzzy
#~ msgid "XML-file has no capabilities defined!"
#~ msgstr "Αλφαρηθμητικό δυνατοτήτων πελάτη: %s"

#, fuzzy, c-format
#~| msgid "Server capability string: %s"
#~ msgid "Freeciv capabilities: %s"
#~ msgstr "Αλφαρηθμητικό δυνατοτήτων εξυπηρετητή: %s"

#, fuzzy, c-format
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr ""
#~ "\"%s\" έχει τεθεί αλλά είναι κενό; χρησιμοποιείται το προκαθορισμένο "
#~ "\"%s\" ."

#, fuzzy, c-format
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr ""
#~ "\"%s\" έχει τεθεί αλλά είναι κενό; χρησιμοποιείται το προκαθορισμένο "
#~ "\"%s\" ."

#, c-format
#~ msgid "Could not read data directory %s: %s."
#~ msgstr "Δεν μπορεί να γίνει ανάγνωση καταλάγου δεδομένων %s: %s."

#, fuzzy
#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "Μάιος"
#~ msgstr[1] "Μάιος"

#, fuzzy
#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "Θύρα"
#~ msgstr[1] "Θύρα"

#, fuzzy
#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "Καταγραφή"
#~ msgstr[1] "Καταγραφή"

#, c-format
#~ msgid "error %d (compiled without strerror)"
#~ msgstr "σφάλμα %d (μεταγλωττισμένο χωρίς strerror)"

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s πουλάει  %s (δεν το χρειάζομαστε) για %d."

#, fuzzy
#~ msgid "Drop _Paratrooper"
#~ msgstr "Αλεξιπτωτιστές"

#~ msgid "Ruleset _Version:"
#~ msgstr "_ΣύνολοΚανόνων Έκδοση:"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "Όρισε νεα πρωτεύουσα"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "_Γενική εικόνα"

#, fuzzy
#~ msgid "Click to change worklist production"
#~ msgstr "Άλλαξε παραγωγή"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "Επόμενη πόλη"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "Προηγούμενη πόλη"

#, fuzzy
#~ msgid "Buy ?"
#~ msgstr "Αγορασέ το!"

#, fuzzy
#~| msgid "Number of _Players (including AI):"
#~ msgid ""
#~ "Number of Players\n"
#~ "(including AI):"
#~ msgstr "_Αριθμός παιχτών (συμπεριλαμβανομένων ΤΝ):"

#, fuzzy
#~| msgid "AI Skill _Level:"
#~ msgid "AI Skill Level:"
#~ msgstr "Επίπεδο επιδεξιότητας _ΤΝ"

#, fuzzy
#~ msgid ""
#~ "Shows your current luxury/science/tax rates. Use mouse wheel to change "
#~ "them"
#~ msgstr ""
#~ "Δείχνει τα τρέχοντα ποσοστά ανέσεις/επιστήμη/φόροι-κλίκ για να τα "
#~ "αλλάξεις."

#~ msgid "load_surf: Unable to convert file %s into screen's format!"
#~ msgstr "load_surf: Αδυναμία μετατροπής αρχείου %s σε φορμάτ  οθόνης!"

#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "load_surf_with_flags: Αδυναμία να φορτώσει αρχείο %s."

#~ msgid "Unable to convert image from file %s into format %d."
#~ msgstr "Αδυναμία να μετατρέψει εικόνα από αρχείο %s σε φορμάτ %d."

#~ msgid "No available mode for this resolution : %d x %d %d bpp"
#~ msgstr "Δεν υπάρχει διαθέσιμο mode σε αυτή την ανάλυση : %d x %d %d bpp"

#~ msgid "Setting default resolution to : 640 x 480 16 bpp SW"
#~ msgstr "Τίθεται προκαθορισμένη ανάλυση σε  640 x 480 16 bpp SW"

#~ msgid "Unable to set this resolution: %d x %d %d bpp %s"
#~ msgstr "Αδυναμία να τεθεί η ανάλυση : %d x %d %d bpp %s"

#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr "Τίθεται ανάλυση σε : %d x %d %d bpp"

#, fuzzy
#~ msgid "Find Home City"
#~ msgstr "Βρές κεντρικήΠόλη"

#, fuzzy
#~ msgid "?resource:Requires %s on the tile.\n"
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?resource:Prevented by %s on the tile.\n"
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "?resource:Requires %s on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "?resource:Prevented by %s on the tile or any cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "?resource:Requires %s on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "?resource:Prevented by %s on the tile or any adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "?resource:Requires %s on a tile within the city radius.\n"
#~ msgstr ""
#~ "Απαιτεί το κτίριο %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "?resource:Prevented by %s on any tile within the city radius.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "?resource:Requires %s on a tile within the city radius or the city radius "
#~ "of a trade partner.\n"
#~ msgstr ""
#~ "Απαιτεί το κτίριο %s .\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "?resource:Prevented by %s on any tile within the city radius or the city "
#~ "radius of a trade partner.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires that your diplomatic relationship to the other player isn't %s.\n"
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Does not apply to %s.\n"
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "* Μπορείς να χτίσεις ορυχεία στο τετράγωνο.\n"

#, fuzzy
#~ msgid "* Can do the action '%s' to some %s (adds %d production).\n"
#~ msgstr "Αλλαγή κεντρικήςπόλης από %s σε %s."

#, fuzzy
#~ msgid "* Can do the action '%s' to some %s (initial population %d).%s\n"
#~ msgid_plural ""
#~ "* Can do the action '%s' to some %s (initial population %d).%s\n"
#~ msgstr[0] "Αλλαγή κεντρικήςπόλης από %s σε %s."
#~ msgstr[1] "Αλλαγή κεντρικήςπόλης από %s σε %s."

#, fuzzy
#~ msgid ""
#~ "* Can do the action '%s' to some %s of no more than size %d (adds %d "
#~ "population).\n"
#~ msgid_plural ""
#~ "* Can do the action '%s' to some %s of no more than size %d (adds %d "
#~ "population).\n"
#~ msgstr[0] "Αλλαγή κεντρικήςπόλης από %s σε %s."
#~ msgstr[1] "Αλλαγή κεντρικήςπόλης από %s σε %s."

#, fuzzy
#~ msgid "Steal Gold"
#~ msgstr "Βομβαρδιστικό Στεάλθ"

#~ msgid "Sabotage City"
#~ msgstr "Σαμποτάρισε Πόλη"

#, fuzzy
#~ msgid "Targeted Sabotage City"
#~ msgstr "Σαμποτάρισε Πόλη"

#, fuzzy
#~ msgid "Steal Tech"
#~ msgstr "Κλέψε τεχνολογία"

#, fuzzy
#~ msgid "Targeted Steal Tech"
#~ msgstr "Μαθεύτηκε νέα τεχνολογία"

#, fuzzy
#~ msgid "Incite City"
#~ msgstr "_Ερεύνησε την πόλη"

#, fuzzy
#~ msgid "Establish Trade Route"
#~ msgstr "Καθιέρωση _Εμπορικής διαδρομής"

#~ msgid "Enter Marketplace"
#~ msgstr "Μπές στην αγορά"

#, fuzzy
#~ msgid "Bribe Unit"
#~ msgstr "Δωροδοκία Εχθρικής Μονάδας"

#, fuzzy
#~ msgid "Capture Units"
#~ msgstr "Πολεμικό πλοίο"

#, fuzzy
#~| msgid "Find City"
#~ msgid "Found City"
#~ msgstr "Βρες πόλη"

#, fuzzy
#~| msgid "Poison City"
#~ msgid "Join City"
#~ msgstr "Δηλητηρίασε πόλη"

#, fuzzy
#~ msgid "Steal Maps"
#~ msgstr "Στεάλθ"

#, fuzzy
#~ msgid "Destroy City"
#~ msgstr "Αντιτορπιλικό"

#, fuzzy
#~ msgid "Expel Unit"
#~ msgstr "Αναβάθμισε μονάδα!"

#, fuzzy
#~| msgid "Recycling"
#~ msgid "Recycle Unit"
#~ msgstr "Ανακύκλωση"

#, fuzzy
#~| msgid "Learned New Tech"
#~ msgid "Gain of new Tech"
#~ msgstr "Μαθεύτηκε νέα τεχνολογία"

#, fuzzy
#~ msgid "?unitflag:Trireme"
#~ msgstr "Ηγέτης"

#, fuzzy
#~| msgid "Paratroopers"
#~ msgid "?unitflag:Paratroopers"
#~ msgstr "Αλεξιπτωτιστές"

#, fuzzy
#~ msgid "Team 0"
#~ msgstr "Ομάδα 10"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Επιτρέπει σε μια πόλη να αυξηθεί σε μέγεθος μεγαλύτερο από 12. "
#~ "Προηγουμένος απαιτείται υδραγωγείο ώστε η πόλη να αυξηθεί σε μέγεθος "
#~ "μεγαλύτερο από 8."

#, fuzzy
#~ msgid ""
#~ "?resource:%s can't build %s from the worklist; %s is required. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, απαιτείται τύπος "
#~ "εδάφος %s.  Ακυρώνεται..."

#, fuzzy
#~ msgid ""
#~ "?resource:%s can't build %s from the worklist; %s is prohibited. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, απαιτείται τύπος "
#~ "εδάφος %s.  Ακυρώνεται..."

#~ msgid "%s can't build %s yet."
#~ msgstr "%s δεν μπορεί ακόμα να χτιστεί %s ."

#, fuzzy
#~ msgid "Scorelog only human players"
#~ msgstr "_Αποδέσμευσε παίχτη"

#, fuzzy
#~ msgid "Unknown option %s"
#~ msgstr "Λάθος: άγνωστη επιλογή '%s'\n"

#, fuzzy
#~ msgid "Can't build a city on %s."
#~ msgstr "* Μπορείς να χτίσεις ορυχεία στο τετράγωνο.\n"

#, fuzzy
#~ msgid "Only %s can conquer from a non-native tile."
#~ msgstr "* Μπορείς να χτίσεις ορυχεία στο τετράγωνο.\n"

#, fuzzy
#~ msgid "Cannot conquer from a non-native tile."
#~ msgstr "* Μπορείς να χτίσεις ορυχεία στο τετράγωνο.\n"

#, fuzzy
#~ msgid "%s can't launch attack from %s."
#~ msgstr "* Μπορείς να χτίσεις ορυχεία στο τετράγωνο.\n"

#, fuzzy
#~| msgid "Research"
#~ msgid "research"
#~ msgstr "Έρευνα"

#, fuzzy
#~ msgid "%s cannot be transported to %s."
#~ msgstr "Μετασχημάτισε σε"

#~ msgid "+%d Food / %d"
#~ msgstr "+%d Φαγητό / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d Πόροι. / %d"

#, fuzzy
#~ msgid "_Specials"
#~ msgstr "Ειδικοί πόροι"

#, fuzzy
#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "Ενέργειες Διπλωμάτη\\/Κατασκόπου"

#, fuzzy
#~ msgid "Explode _Nuclear"
#~ msgstr "Πυροδότησε Πυρηνικό"

#~ msgid "Help _Build Wonder"
#~ msgstr "Βοήθησε να _χτιστεί Θαύμα"

#, fuzzy
#~ msgid "Establish Trade _Route"
#~ msgstr "Καθιέρωση _Εμπορικής διαδρομής"

#, fuzzy
#~ msgid "%s%s(%s), %s client"
#~ msgstr "Freeciv έκδοση %s %s"

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "Είσαι σίγουρος ότι θέλεις να τερματίσεις;"

#, fuzzy
#~ msgid "Diplomat/Spy actions"
#~ msgstr "Ενέργειες Διπλωμάτη\\/Κατασκόπου"

#~ msgid "Help build Wonder"
#~ msgstr "Βοήθησε να χτιστεί θαύμα"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "_Ηγέτης"

#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "Αδυναμία αρχικοποίησης βιβλιοθήκης SDL: %s"

#, fuzzy
#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "Αδυναμία αρχικοποίησης βιβλιοθήκης SDL_ttf: %s"

#, fuzzy
#~ msgid "SDL Client for Freeciv"
#~ msgstr "Καλώς ήρθες στο Freeciv"

#~ msgid "Initializing Client"
#~ msgstr "Αρχικοποίηση πελάτη"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "Αναμονή για την εκκίνηση του παιχνιδίου"

#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors as a result."
#~ msgstr ""
#~ "Ο μπάφερ γεγονότων SDL έχει γεμίσει, μπορεί να δείς σχεδιαστικά λάθη."

#, fuzzy
#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Καθιερώθηκε εμπορική-διαδρομή με %s ( %d Ε&Α + %d εμπόριο )"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "Ο πελάτης SDL σε καλοσορίζει..."

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "%s Πληθυσμός: %s  Χρονία: %s  Χρυσός %d Φόρος: %d Ανέσεις: %d Επιστήμη: "
#~ "%d "

#~ msgid "No trade routes exist.\n"
#~ msgstr "Δεν υπάρχουν εμπορικές διαδρομές.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Συνολικό εμπόριο %d Εμπόριο/Έτος\n"

#, fuzzy
#~ msgid "Workers"
#~ msgstr "Θαύματα"

#~ msgid "LAN Servers"
#~ msgstr "Εξυπηρετητές LAN"

#, fuzzy
#~ msgid "Build: %d MP\n"
#~ msgstr "Χτίσε Ορυχείο"

#, fuzzy
#~ msgid "Ruler: %s"
#~ msgstr "Ηγέτης:"

#, fuzzy
#~ msgid "Researching: (Unknown)"
#~ msgstr "Έρευνα:"

#, fuzzy
#~ msgid "Select Same Type Everywhere"
#~ msgstr "Επέλεξε ίδιο τύπο"

#~ msgid "ZOC"
#~ msgstr "ΖΕ"

#, fuzzy
#~ msgid "Applies only to city centers.\n"
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε %s.\n"
#~ "\n"

#~ msgid "Allows %s."
#~ msgstr "Επιτρέπει %s."

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* Δεν μπορούν να χτιστούν δρόμοι και σιδηρόδρομοι .\n"

#, fuzzy
#~ msgid "* Can build irrigation and farmland on tiles.\n"
#~ msgstr "* Μπορείς να χτίσεις ύδρευση σε τετράγωνα .\n"

#, fuzzy
#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr ""
#~ "Απενεργοποίησε αυτή την επιλογή για να κρύψεις τις ράβδους κύλισης του "
#~ "χάρτη."

#, fuzzy
#~ msgid "cities"
#~ msgstr "πολίτης"

#, fuzzy
#~| msgid "Transport"
#~ msgid "Needs transport"
#~ msgstr "Μεταφορικό"

#, fuzzy
#~ msgid "Settlers can also build roads, railroads, or fortresses."
#~ msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#, fuzzy
#~ msgid "Can build airbases and buoys."
#~ msgstr "* Μπορείς να χτίσεις ορυχεία στο τετράγωνο.\n"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "Επιτρέπει σε μια πόλη να αυξηθεί σε μέγεθος μεγαλύτερο από 12. "
#~ "Προηγουμένος απαιτείται υδραγωγείο ώστε η πόλη να αυξηθεί σε μέγεθος "
#~ "μεγαλύτερο από 8."

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "Το ποσό του αποθηκευμένου φαγητού τα τίθεται στο μισό όποτε μιας πόλη με "
#~ "Σιταποθήκη αυξηθεί ή συρρικνωθεί. Αυτό βοηθάει μια πόλη να αυξηθεί ποιό "
#~ "γρήγορα και να αντέξει λιμούς."

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need to be mined in order to take advantage of the shield bonus."
#~ msgstr ""
#~ "Προσθέτει 1 επιπλέον ασπίδα σε όλα τα τετράγωνα ωκεανού που περιβάλουν "
#~ "μια πόλη.Η πόλη πρέπει να είναι παραθαλάσσια."

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr ""
#~ "Μετατρέπει δύο δυστυχισμένους πολίτες σε ικανοποιημένους σε κάθε πόλη με "
#~ "ναό."

#, fuzzy
#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Αυξάνει την παραγωγή ασπίδων σε ένα Εργοστάσιο ή σε μια Βιομηχανία σε μια "
#~ "πόλη: ένα Εργοστάσιο και ένας ηλεκτρικός σταθμός δίνουν μαζί 75% μπόνους "
#~ "παραγωγής, και ένα Εργοστάσιο,Βιομηχανία και Ηλεκτρικός Σταθμός δίνουν "
#~ "150% μπόνους παραγωγής.Η επιπλέον παραγωγικότητα ίσως οδηγήσει στη "
#~ "παραγωγή μόλυνσης.\n"
#~ "\n"
#~ "Μια πόλη μπορεί να έχει έναν Υδροηλεκτρικό Σταθμό, Ηλεκτρικό ή Πυρηνικό "
#~ "Σταθμό."

#, fuzzy
#~ msgid ""
#~ "Increases the luxury and tax output in a city by an additional 50% (by "
#~ "100% if Super Highways were built in the city)."
#~ msgstr "Αυξάνει τις ανέσεις και τους φόρους σε μια πόλη κατά 50%"

#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by an additional 50% (by 100% if "
#~ "the Great Library wonder was built by any player)."
#~ msgstr "Αυξάνει την έρευνα (γλόμπους) σε μια πόλη κατά 100%. "

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr ""
#~ "Υποδομές της πόλης που συνήθως θα χρειάζονταν ένα χρυσό για συντήρηση δεν "
#~ "το χρειάζονται πλέον."

#, fuzzy
#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science.  All your cities "
#~ "generate 1 extra science bulb.  It also increases to 3 the output of "
#~ "Scientist specialists for every nation."
#~ msgstr ""
#~ "Το ταξίδι του Κάρολου Δαρβίνου έγινε η σπίθα από'που προήρθε η θεωρία της "
#~ "εξέλιξης, η οποία άυξησε την εμπιστοσύνη του κοινού στην επιστήμη.Δίνει "
#~ "άμμεσα δύο τεχνολογικές πρόοδους."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast.  It also reduces the pollution caused by the population (-25% "
#~ "pollution) in all your cities."
#~ msgstr ""
#~ "Η φήμη σου και η καληθέληση ανάμεσα στα άλλα έθνη αυξάνει όσο κατέχεις "
#~ "αυτό το θαύμα. Η φήμη σου αναπληρώνεται με διπλάσια ταχύτητα από'τι "
#~ "αλλίως."

#, fuzzy
#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr "Μετράει σαν τοίχοι σε όλες τις πόλεις."

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by one military unit per city, and "
#~ "it gives two free gold per city for upkeep of units."
#~ msgstr ""
#~ "Μειώνει την δυστυχία που προκαλείται από στρατιωτικές μονάδες έκτός πόλης "
#~ "κατά 2 σε δημοκρατία και κατά 1 σε ομοσπονδία, Δεν έχει αποτέλεσμα σε "
#~ "άλλα πολιτεύματα."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Δίνει σε όλες τις θαλάσσιες μονάδες 1 επιπλέον μονάδα κίνησης μειώνοντας "
#~ "τον κίνδυνο να χάσεις μια Τρίηρη σε μεγάλες θάλασσες. Κάνει όλες τις "
#~ "θαλάσσιες μονάδες βετεράνους (σε όλες τις πόλεις)."

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by one military unit per city, and "
#~ "it gives one free shield per city for upkeep of units."
#~ msgstr ""
#~ "Μειώνει την δυστυχία που προκαλείται από στρατιωτικές μονάδες έκτός πόλης "
#~ "κατά 2 σε δημοκρατία και κατά 1 σε ομοσπονδία, Δεν έχει αποτέλεσμα σε "
#~ "άλλα πολιτεύματα."

#, fuzzy
#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Ο Φονταμενταλισμός είναι μια μορφή πολιτεύματος οργανωμένου σε έναν "
#~ "πυρήνα πίστεων. Αυτές είναι συνήθως θρησκευτικού χαρακτήρα στη φύση τους, "
#~ "και συνθέτουν ένα αυστηρό ηθικό πλαίσιο που καθορίζει τις αντιδράσεις του "
#~ "ηγέτη και των ανθρώπων του.\n"
#~ "\n"
#~ "Σε μια φονταμενταλιστική κοινωνία, οι άνθρωποι και ο ηγέτης είνα αυστηρά "
#~ "προσκολλημένη στα πιστεύω τους και είναι συνήθως πρόθυμοι να πεθάνουν για "
#~ "να τα διατηρήσουν. \n"
#~ "\n"
#~ "Υποδομές που συνήθως θα μετέτρεπαν δυστυχισμένους πολίτες σε "
#~ "ικανοποιημένους, παράγουν χρυσό , ισοδύναμο με τον αριθμό των πολιτών που "
#~ "θα μετέτρεπαν, και δεν απαιτούν συντήρηση."

#, fuzzy
#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is low corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "Στην δημοκρατία, οι πολίτες κυβερνάνε απευθείας ψηφίζοντας για ζητήματα. "
#~ "Η δημοκρατία προσφέρει το μεγαλύτερο πιθανό επίπεδο εμπορίου, αλλά επίσης "
#~ "προσφέρει και το μεγαλύτερο δυναμικό δυσαρέσκειας και δυστυχίας. Δεν "
#~ "υπάρχει διαφθορά στη δημοκρατία, αλλά οι πολίτες γίνονται πολύ "
#~ "εκνευρισμένοι κατά τη διάρκεια πολέμων. "

#, fuzzy
#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "Αυξάνει την έρευνα (γλόμπους) σε μια πόλη κατά 100%. "

#, fuzzy
#~ msgid ""
#~ "Allows Settlers, Workers and Engineers to build railroads. Decreases one-"
#~ "time revenue from new trade routes."
#~ msgstr "* Σου επιτρέπει να χτίσεις  %s.\n"

#, fuzzy
#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier."
#~ msgstr ""
#~ "Το ελικόπτερο είναι μια πολύ ισχυρή μονάδα, αφού μπορεί να πετά και να "
#~ "καταλαμβάνει πόλεις. Πρέπει να προσεχθεί το ότι χάνουν κάθε γύρο που δεν "
#~ "βρίσκονται σε πόλη μικρό ποσοστό των μονάδων αντοχής τους (εκτός και αν "
#~ "έχεις το θαύμα Ηνωμένα Έθνη."

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Συνδέσου στον εξυπηρετητή Freeciv."

#~ msgid "Freeciv Server List"
#~ msgstr "Λίστα εξυπηρετητών Freeciv"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr "Όνομα εξυπηρετητή           Θύρα  Έκδοση Κατάσταση Παίχτες Σχόλιο"

#~ msgid "Make new homecity"
#~ msgstr "Όρισε νεα πρωτεύουσα"

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Διαλύεται αν χτίσεις άποικους σε μέγεθος 1:"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr "Μονάδα Τύπος        Αναβάθμιση Σε-Παραγ  Ενεργό  Ασπίδα  Φαγητό"

#~ msgid "Rename worklist"
#~ msgstr "Επανονόμασε λιστα εργασιών"

#~ msgid "Orders"
#~ msgstr "Διαταγές"

#~ msgid "Reports"
#~ msgstr "Αναφορές"

#~ msgid "Editor"
#~ msgstr "Επεξεργαστής"

#~ msgid "Select new production"
#~ msgstr "Επέλεξε νέα παραγωγή"

#~ msgid "Prepend"
#~ msgstr "Προσχεδίασε"

#~ msgid "  Ok  "
#~ msgstr " Εντάξει "

#~ msgid "Show future targets:"
#~ msgstr "Δείξε μελλοντικούς στόχους:"

#, fuzzy
#~ msgid "Establish trade route"
#~ msgstr "Καθιέρωσε εμπορική διαδρομή"

#~ msgid "Your New Government"
#~ msgstr "Η νέα σου κυβέρνηση "

#~ msgid "Select government type:"
#~ msgstr "Επέλεξε τύπο κυβέρνησης :"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "Το Freeciv είναι ελεύθερο λογισμικό και είσαι καλοδεχούμενος να "
#~ "διανέμεις\n"
#~ "αντιγραφά του κάτω από ορισμένες προυποθέσεις. Δες και την καταχώσηση\n"
#~ " \"Αντιγραφή\" στο μενού Βοήθεια. Tώρα... ώρα για αγώνα! "

#~ msgid "Unit List..."
#~ msgstr "Λίστα μονάδων..."

#~ msgid "City Options..."
#~ msgstr "Επιλογές πόλης..."

#~ msgid "Change..."
#~ msgstr "Άλλαξε..."

#~ msgid "Worklist..."
#~ msgstr "Λίστα εργασιών..."

#~ msgid "Supported units:"
#~ msgstr "Υποστηριζόμενες μονάδες:"

#~ msgid "Select nation and name:"
#~ msgstr "Διάλεξε έθνος και όνομα:"

#~ msgid "Pick Name"
#~ msgstr "Διάλεξε όνομα"

#~ msgid "Select your sex:"
#~ msgstr "Επέλεξε φύλο:"

#~ msgid "Male  "
#~ msgstr "Αρσενικό "

#~ msgid "Select city style:"
#~ msgstr "Επέλεξε στυλ πολης"

#~ msgid " Ok "
#~ msgstr " Εντάξει "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Όνομα            Έθνος       Πρεσβεία  Διπλ.Κατάσταση  ΟρατότηταΦήμη   "
#~ "Κατάσταση   Υπόλογιστής"

#~ msgid "Cancel pact"
#~ msgstr "Ακύρωσε συμφωνια"

#~ msgid "Goto location"
#~ msgstr "Πήγαινε σε περιοχή"

#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "Όνομα           Έτοιμος Ηγέτης         Έθνος             Ομάδα"

#, fuzzy
#~ msgid "Take Player"
#~ msgstr "Επέλεξε αυτόν τον παίχτη"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "Κατέστρεψες τη %s ολοκληρωτικά."

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "Λιμός προκαλεί μείωση πληθυσμού στη %s."

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Σελίδα παραγωγής"

#, fuzzy
#~ msgid "You have caused an incident while stealing gold from %s."
#~ msgstr "Οι  %s τελείωσαν να χτίζουν %s στο %s."

#, fuzzy
#~ msgid "Orders for %s aborted since they give a location without a city."
#~ msgstr "%s χτίζει %s, που δεν είναι πλέον διαθέσιμο."

#, fuzzy
#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr ""
#~ "\"%s\" έχει τεθεί αλλά είναι κενό; χρησιμοποιείται το προκαθορισμένο "
#~ "\"%s\" ."

#~ msgid "Too far for this unit."
#~ msgstr "Πολύ μακρία για αυτή τη μονάδα"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "Βοήθησε να χτιστεί θαύμα (απομένουν %d)"

#~ msgid "Help build _Wonder"
#~ msgstr "Βοήθησε να χτιστεί _Θαύμα"

#, fuzzy
#~ msgid "Your %s Has Arrived"
#~ msgstr "Το καραβάνι σου έφτασε"

#, fuzzy
#~ msgid "Establish _Trade route"
#~ msgstr "Καθιέρωση _Εμπορικής διαδρομής"

#, fuzzy
#~ msgid "_Fortify Unit"
#~ msgstr "_Οχύρωσε μονάδα"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Σύνδεση σε ζώνη παιχνιδίων"

#~ msgid "Record"
#~ msgstr "Καταγραφή"

#, fuzzy
#~ msgid "CMA settings"
#~ msgstr "Φόρτωσε ρυθμίσεις"

#, fuzzy
#~ msgid "CMA is enabled"
#~ msgstr "_Γυναίκα"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "πολίτης"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " - ΑΝΑΤΑΡΑΧΗ"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr "Εορτασμός"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "Όλες οι πόλεις"

#, fuzzy
#~ msgid "Are you sure you want to disband those %1 units?"
#~ msgstr "Είσαι σίγουρος ότι θέλεις να τερματίσεις;"

#, fuzzy
#~ msgid "Disband unit(s)"
#~ msgstr "Διέλυσε μονάδα"

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "Τέλος γύρου"

#, fuzzy
#~ msgid "from"
#~ msgstr "από %s"

#, fuzzy
#~ msgid "Qt-client is experimental!"
#~ msgstr "πειραματικό"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "Ακύρωσε"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "Σύνδεση "

#, fuzzy
#~ msgid "Browse"
#~ msgstr "_Περιηγήσου"

#, fuzzy
#~ msgid "nation"
#~ msgstr "Έθνος"

#, fuzzy
#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "Καθιερώθηκε εμπορική-διαδρομή με %s ( %d Ε&Α + %d εμπόριο )"

#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Είσοδος στην Αγορά  ( %d Ε&Α μπόνους )"

#, fuzzy
#~ msgid "Requires the culture in the nation to be less than %d.\n"
#~ msgid_plural "Requires the culture in the nation to be less than %d.\n"
#~ msgstr[0] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a minimum culture of %d in some allied nation.\n"
#~ msgid_plural "Requires a minimum culture of %d in some allied nation.\n"
#~ msgstr[0] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the culture in all allied nations to be less than %d.\n"
#~ msgid_plural ""
#~ "Requires the culture in all allied nations to be less than %d.\n"
#~ msgstr[0] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a minimum culture of %d in some teamed nation.\n"
#~ msgid_plural "Requires a minimum culture of %d in some teamed nation.\n"
#~ msgstr[0] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a minimum culture of %d in some nation.\n"
#~ msgid_plural "Requires a minimum culture of %d in some nation.\n"
#~ msgstr[0] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the culture in all nations to be less than %d.\n"
#~ msgid_plural "Requires the culture in all nations to be less than %d.\n"
#~ msgstr[0] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"
#~ msgstr[1] ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"

#, fuzzy
#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "Δεν μπορούμε να πουλήσουμε %s αυτόν τον γύρο "

#, fuzzy
#~ msgid "* Cannot be built.\n"
#~ msgstr "* Δεν μπορεί να χτιστεί σε πόλεις.\n"

#~ msgid "None. "
#~ msgstr "Κανένα. "

#, fuzzy
#~ msgid "You have %d different nationalities in your cities!"
#~ msgstr "Μπορείς να αναβαθμίσεις μόνο μονάδες που είναι μέσα στις πόλεις σου"

#~ msgid "Learned From Great Library"
#~ msgstr " Μαθεύτηκε από μεγάλη βιβλιοθήκη"

#, fuzzy
#~ msgid "Trench"
#~ msgstr "Γάλλικό"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it. A River adds 1 trade to the "
#~ "resources produced by that tile, and 1 food to Desert tiles. It also "
#~ "increases a tile's defense factor by 25%."
#~ msgstr ""
#~ "Οποιοσδήποτε τύπος έδαφους (εκτός ωκεανού) μπορεί να διατρέχεται από "
#~ "ποτάμια.Ένας ποταμός προσθέτει 1 μονάδα εμπορίου στο ενλόγω τετράγωνο. "
#~ "Επίσης αυξάνει τον αμυντικό παράγοντα του τετραγώνου κατά 50%. Τέλος, "
#~ "μονάδες ξηράς μπορούν να μετακινηθούν κατά μήκος ενός ποταμού (αλλά όχι "
#~ "διαγώνια). Η κίνηση κατά μήκος ενός ποταμού κοστίζει 1/3 μιας μονάδας "
#~ "κίνησης. \n"
#~ "\n"
#~ "Οι δρόμοι και οι σιδηρόδρομοι μπορούν να χτιστούν μόνο σε τετράγωνα με "
#~ "ποτάμι να ο πολιτισμός σου έχει αποκτήσει τη τεχνολογία Χτίσιμο γεφυρών."

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Επέλεξε τη στρατηγική του κστασκόπου σου"

#, fuzzy
#~ msgid " Villages"
#~ msgstr "Λεηλάτησε"

#, fuzzy
#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr "Αναβαθμίζει μια απαρχαιωμένη μονάδα ανά γύρο"

#, fuzzy
#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "Για κάθε τεχνολογία που αποχτάς από μια διπλωματική συνθήκη, χάνεις "
#~ "πόντους έρευνας που υπολογίζονται σαν το ποσοστό (αυτή η ρύθμιση) του "
#~ "κόστους έρευνας μιας νέας τεχνολογίας. Μπορείς να καταλήξεις με "
#~ "αρνητικούς πόντους έρευνας αν αυτή η ρύθμιση είναι θετική. Επίσης "
#~ "παρόμοια επιβαρύνονται μεταφορές χρυσού κατά τις διπλωματικές συμφωνίες."

#~ msgid "Ooops..."
#~ msgstr "Όπα..."

#~ msgid "_Sabotage City"
#~ msgstr "_Προκάλε δολιοφθορά στην Πόλη"

#~ msgid "Steal _Technology"
#~ msgstr "Κλέψε _Τεχνολογία"

#~ msgid "Incite a _Revolt"
#~ msgstr "Υποκίνησε στάση"

#~ msgid "Industrial _Sabotage"
#~ msgstr "_Δολιοφθορά στη βιομηχανία"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "_Δωροδόκησε εχθρική μονάδα"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "_Προκάλεσε δολιοφθορά σε εχθρική μονάδα"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Δρόμος Αποτέλεσμα/Χρόνος"

#, fuzzy
#~ msgid "_Roads & Rails"
#~ msgstr "Δρόμοι & Σιδηρόδρομοι"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "Ενεργοποίησε μονάδα"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Ενεργοποίησε μονάδα, κλείσε διάλογο"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "_Χτίσε Πόλη"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "βετεράνος"

#~ msgid "Roads & Rails"
#~ msgstr "Δρόμοι & Σιδηρόδρομοι"

#, fuzzy
#~ msgid "Requires that the %s wonder has not yet been built by any player.\n"
#~ msgstr ""
#~ "Απαιτεί το κτίριο %s .\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr ""
#~ "Απαιτεί το πολίτευμα %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr ""
#~ "Απαιτεί το κτίριο %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr ""
#~ "Απαιτεί το κτίριο %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "* Μπορεί να εγκαθιδρύσει εμπορικές διαδρομές (πρέπει να ταξιδέψει στη "
#~ "πόλη στόχο και πρέπει να είναι 9 τετράγωνα [σε απόσταση Μανχάταν] από την "
#~ "πόλη αναφοράς της μονάδας)\n"

#, fuzzy
#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "Δεν μπορείς να υποκινήσεις ανταρσία στην %s"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr "Απαιτήσεις παγκόσμιας εμβέλιας υποστηρίζονται μόνο για τα θαύματα"

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr "Απαιτήσεις εμβέλιας παίχτη υποστηρίζονται μόνο για τα θαύματα"

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "Απαιτήσεις  εμβέλιας νησίου υποστηρίζονται μόνο για τα θαύματα"

#, fuzzy
#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr "Απαιτήσεις επιβίωσης υποστηρίζονται μόνο σε παγκόσμια εμβέλεια"

#~ msgid "Hut"
#~ msgstr "Καλύβα"

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Ελαττώνει την διαφθορά και την σπατάλη σε κάθε πόλη κατά 50%. Υπό την "
#~ "Δημοκρατία, κάνει 1 δυστυχισμένο πολίτη ικανοποιημένο. Επίσης κάνει το "
#~ "κόστος μιας στάσης(ανταρσίας) 4 φορές μεγαλύτερο. "

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Όλες οι νεές σου μονάδες ξεκινάνε στο πρώτο επίπεδο βετεράνου. Η "
#~ "πιθανότητα μιας μονάδας να φτάσει στο επόμενο επίπεδο βετεράνων μετά από "
#~ "μάχη ,αυξάνει στο μισό. "

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "Θέατρο Σέξπιρ"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Όλες οι νεές σου μονάδες ξεκινάνε στο πρώτο επίπεδο βετεράνου. Η "
#~ "πιθανότητα μιας μονάδας να φτάσει στο επόμενο επίπεδο βετεράνων μετά από "
#~ "μάχη ,αυξάνει στο μισό. "

#, fuzzy
#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "Μειώνει την δυστυχία που προκαλείται από στρατιωτικές μονάδες έκτός πόλης "
#~ "κατά 2 σε δημοκρατία και κατά 1 σε ομοσπονδία, Δεν έχει αποτέλεσμα σε "
#~ "άλλα πολιτεύματα."

#~ msgid " Modifying Combat Rules"
#~ msgstr " Τροποποιήση κανόνων μάχης"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Τροποποιώντας τους κανόνες μάχης\n"
#~ "--------------------------------"

#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr ""
#~ "Οι κανόνες μάχης που περιγράφτηκαν πριν μπορούν να αλλάξουν από τους "
#~ "ακόλουθους παράγοντες στο game.ruleset, section combat_rules: "

#, fuzzy
#~ msgid ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."
#~ msgstr ""
#~ " - killstack. (προκαθορισμένη: 1) Εάν τεθεί σε 0, μονάδες στο ίδιο "
#~ "τετράγωνο ενός χαμένου αμυνομένου δεν καταστρέφονται."

#, fuzzy
#~ msgid ""
#~ "Notes:\n"
#~ "\n"
#~ "- Only land units are restricted by ZOC.\n"
#~ "\n"
#~ "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
#~ "but only if they are on a land tile.  So effectively sea units cannot "
#~ "impose ZOC (unless they are in a city), and air units (including "
#~ "helicopters) do not impose ZOC if they are over ocean tiles.\n"
#~ "\n"
#~ "- ZOC does not restrict unit attacks, only movement.\n"
#~ "\n"
#~ "- An enemy city counts as an enemy occupied tile if there are any units "
#~ "inside the city, but not if the city is empty. (This is the same rule as "
#~ "for any other tile).\n"
#~ "\n"
#~ "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
#~ "(moving back onto a boat) is also permitted, by the special case of "
#~ "moving onto a friendly unit (the boat)."
#~ msgstr ""
#~ " - Μόνο μονάδες ξηράς περιορίζοντα από ΖΕ.\n"
#~ "\n"
#~ " - Μονάδες μη-ξηράς μπορούν να επιβάλουν ΖΕ αλλά μόνο αν είναι σε "
#~ "τετράγωνο ξηράς.Συνεπώς οι θαλάσσιες μονάδες δεν μπορούν να επιβάλλουν ΖΕ "
#~ "(εκτός αν είναι σε πόλη),και εναέριες μονάδες (συμπεριλαμβανομένου των "
#~ "Ελικοπτέρων) δεν επιβάλουν ΖΕ όταν είναι σε θαλάσσια τετράγωνα.\n"
#~ "\n"
#~ " - Οι ΖΕ επηρεάζουν μόνο την κίνηση δεν εμποδίζουν μια επίθεση.\n"
#~ "\n"
#~ " - Μια εχθρική πόλη μετράει σαν ένα εχθρικά κατελλειμένο τετράγωνο αν "
#~ "υπάρχουν μονάδες μέσα στην πόλη, αλλά όχι αν είναι άδεια. (Αυτός είναι ο "
#~ "ίδιος κανόνας όπως για κάθε τετράγωνο).\n"
#~ "\n"
#~ " - Μετακίνηση από ένα τετράγωνο ωκεανού είναι ειδική περίπτωση. "
#~ "Μετακίνηση σε ένα τετράγωνο ωκεανού (επιβίβαση σε πλεούμενο) επιτρέπεται "
#~ "στη ειδική περίπτωση μετακίνησηε σε φιλική μονάδα (το πλεούμενο)."

#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr ""
#~ "Αυτοί οι κανόνες διαφέρουν ελαφρά από προηγούμενες εκδόσεις του Freeciv "
#~ "έκδοση ( 1.8.0 και πρίν) στους ακόλουθους τρόπους:\n"
#~ " - Εχθρικές πόλεις χωρίς μονάδες δεν επιβάλουν ΖΕ. \n"
#~ " - Η ειδική περίπτωση για αποβίβαση είναι καινούργια."

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr "Αναβαθμίζει μια απαρχαιωμένη μονάδα ανά γύρο"

#, fuzzy
#~ msgid "Ruthenian"
#~ msgstr "Λιθουανικό"

#, fuzzy
#~ msgid "?plural:Ruthenians"
#~ msgstr "?plural:Ρώσσοι"

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, απαιτείται ο ειδικός  "
#~ "%s.  Ακυρώνεται..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτίσει %s από την λίστα εργασίων, απαιτείται τύπος "
#~ "εδάφος %s.  Ακυρώνεται..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s δεν μπορεί να χτίσει %s από λίστα εργασίας; τεχνολογία μη διαθέσιμη "
#~ "ακόμα. Ακυρώνεται..."

#, fuzzy
#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "  -s, --saves ΚΑΤΑΛ\tΣώσε παιχνίδια στον κατάλογο ΚΑΤΑΛ\n"

#, fuzzy
#~ msgid "You cannot bribe the %s!"
#~ msgstr "Δεν μπορείς να απολύσεις μονάδες"

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "Βάλε σε %s"

#~ msgid " missing from config file (using default)"
#~ msgstr "λείπει από το αρχείο διαμόρφωσης (χρήση προκαθορισμένου)"

#~ msgid " (config)"
#~ msgstr "(διαμόρφωση)"

#~ msgid " (set)"
#~ msgstr "(τίθεται)"

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "Οι άνθρωποι στη %s έχουν μείνει έκθαμβοι από την τεχνολογική σου "
#~ "διορατικότητα!\n"
#~ "      Οι εργάτες αυτόματα συγκεντρώθηκαν και αναβάθμισαν την πόλη με "
#~ "σιδηρόδρομους."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "Οι άνθρωποι στη %s έχουν μείνει έκθαμβοι από την τεχνολογική σου "
#~ "διορατικότητα!\n"
#~ "      Οι εργάτες αυτόματα συγκεντρώθηκαν και αναβάθμισαν την πόλη με "
#~ "σιδηρόδρομους."

#~ msgid "Whether to allow space race"
#~ msgstr "Ενεργ/Απεργ διαστημικής κούρσας"

#, fuzzy
#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr "Αν τεθεί σε 1 ,τότε οι παίχτες μπορούν να χτίσουν διαστημόπλοια"

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "Οι %s ερεύνησαν μελλοντική τεχνολογία. %d."

#, fuzzy
#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr ""
#~ "Το μονοπάτι καταλόγου μπορεί να τεθεί μέσω της \"%s\" μεταβλητής "
#~ "περιβάλλοντος."

#, fuzzy
#~ msgid "Current path is: \"%s\""
#~ msgstr "Τρέχων μονοπάτι δεδομένων είναι : \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "Το \"%s\" αρχείο απατείται... έξοδος!"

#, fuzzy
#~ msgid "%*sRivers"
#~ msgstr " Ποταμοί"

#, fuzzy
#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr ""
#~ "Απενεργοποίησε αυτή την επιλογή για να κρύψεις τις ράβδους κύλισης του "
#~ "χάρτη."

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force.  After World "
#~ "War I it became a republic, but fell into Nazism 1933 and started World "
#~ "War II.  After the war it was split into two states, which reunited in "
#~ "1990 at the end of the Cold War."
#~ msgstr ""
#~ "Η Γερμανία ενωποιήθηκε το 1871 από την πρωσσική στρατιωτική δύναμη. Μετά "
#~ "τον Παγκόσμιο πόλεμο έγινε ομοσπονδία, αλλά υπέκειψε στον Ναζισμό το 1933 "
#~ "και ξεκίνησε τον δεύτερο παγκόσμιο πόλεμο.Μετά τον πόλεμο διασπάστηκε σε "
#~ "δύο κράτη, και ξαναενωποιήθηκε μετά το τέλος του Ψυχρού πολέμου."

#, fuzzy
#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "Ο ωκεανός καλύπτει μεγάλος μέρος του κόσμου και μόνο θαλάσσιες μονάδες "
#~ "(τρίηρεις και άλλα πλεούμενα) μπορούν να ταξιδέψουν πάνω τους.\n"
#~ "\n"
#~ "Τα τετράγωνα ωκεανού δεν μολύνονται ποτέ ούτε είναι υποκείμενα σε "
#~ "ραδιενεργά κατάλοιπα."

#, fuzzy
#~ msgid "working man"
#~ msgstr "Δικτύου"

#, fuzzy
#~ msgid "Dictatress %s"
#~ msgstr "Απόλυτη Αρχόντισσα"

#, fuzzy
#~ msgid "?female:Empress %s"
#~ msgstr "Προεδρεύων"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "Προεδρεύων"

#, fuzzy
#~ msgid "?female:Calipha %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "?female:Popess %s"
#~ msgstr "Προεδρεύων"

#, fuzzy
#~ msgid "?female:Sheikh %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "Απόλυτη Αρχόντισσα"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <μετά-γραμμή>"

#, fuzzy
#~ msgid "current version"
#~ msgstr "(έκδοση βήτα)"

#, fuzzy
#~ msgid "Sea moving units"
#~ msgstr "Καλύτερες επιθετικές μονάδες"

#, fuzzy
#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "Το παιχνίδι θα αποθηκευτεί αυτόματα ανά τόσους γύρους. Μηδέν σημαίνει ότι "
#~ "δεν γίνονται αυτόματες αποθηκεύσεις."

#, fuzzy
#~ msgid "Unknown player name: '%s'"
#~ msgstr "Όνομα παίχτη: %s"

#, fuzzy
#~ msgid "Couldn't add definition: %s."
#~ msgstr "Δεν μπορεί να γίνει ανάγνωση καταλάγου δεδομένων %s: %s."

#, fuzzy
#~ msgid "?female:Sister %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "?female:Countess %s"
#~ msgstr "Προεδρεύων"

#~ msgid "Rail"
#~ msgstr "Σιδηρόδρομος"

#, fuzzy
#~ msgid "Cannot determine control directory"
#~ msgstr "δεν μπορώ να βρω προσωπικό κατάλογο"

#, fuzzy
#~ msgid "The diplomat is waiting for your command"
#~ msgstr "Κύριε, ο διπλωμάτης περιμένει τις διαταγές σας"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d Εμπόριο / %d"

#~ msgid "no extra / %d"
#~ msgstr "όχι επιπλέον / %d"

#, fuzzy
#~ msgid "_Fortress & Airbase"
#~ msgstr "Φρούρια & Αερ.Βάσεις"

#~ msgid "Fortress & Airbase"
#~ msgstr "Φρούρια & Αερ.Βάσεις"

#, fuzzy
#~ msgid "Save game to file using the old format."
#~ msgstr "Σώσιμο του παιχνιδίου σε αρχείο."

#~ msgid "_Cancel meeting"
#~ msgstr "_Ακύρωσε συνάντηση"

#~ msgid "Accept _treaty"
#~ msgstr "Αποδέ_ξου συμφωνία"

#~ msgid "_Gold:"
#~ msgstr "_Χρυσός"

#, fuzzy
#~ msgid "Nation's Legend"
#~ msgstr "Επιλέχτηκε Έθνος "

#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr ""
#~ "Άκυρος $http_proxy ή τιμή μετάΕξυπηρετητή, πρέπει να αρχίζει με'http://' "

#~ msgid "Failed looking up metaserver's host"
#~ msgstr "Απορυχία εύρεσης υπολογιστή μετάΕξυπηρετητή  "

#, fuzzy
#~ msgid "Unknown player name: '%s'."
#~ msgstr "Όνομα παίχτη: %s"

#, fuzzy
#~ msgid "Mother Superior"
#~ msgstr "Προεδρεύων"

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "-f, --file ΑΡΧΕΙΟ\tΦόρτωσε σωσμένο παιχνίδι ΑΡΧΕΙΟ\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr ""
#~ "-M, --Metaserver ΔΙΕΥΘ\tΘέσε την ΔΙΕΥΘ σαν διεύθυνση του μεταεξυπηρετητή\n"

#~ msgid "  -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
#~ msgstr "  -P, --Ppm\t\tΣώσε ppms του χάρτη όταν σώζεις το παιχνίδι.\n"

#, fuzzy
#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "metaserver <διεύθυνση>"

#~ msgid "_Ready all"
#~ msgstr "_Έτοιμες όλες"

#~ msgid "_Sentry idle"
#~ msgstr "_Φρουρός αδρανής"

#, fuzzy
#~ msgid "Select _all"
#~ msgstr "Πουλησέ τα _όλα"

#~ msgid "Strategy and tactics"
#~ msgstr "Στρατηγική και τακτικές"

#, fuzzy
#~ msgid "Cannot determine user home directory"
#~ msgstr "δεν μπορώ να βρω προσωπικό κατάλογο"

#, fuzzy
#~ msgid "Amir Al-Muminin %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "Sheik %s"
#~ msgstr "Σουηδός"

#, fuzzy
#~ msgid "Malik %s"
#~ msgstr "Μαορικό"

#, fuzzy
#~ msgid "Malika %s"
#~ msgstr "Μαλαισιανικό"

#, fuzzy
#~ msgid "Presidenta %s"
#~ msgstr "Πρόεδρος"

#, fuzzy
#~ msgid "Ttalla %s"
#~ msgstr "%s των %s"

#, fuzzy
#~ msgid "?title:Leader %s"
#~ msgstr "Ηγέτης"

#, fuzzy
#~ msgid "Liberator %s"
#~ msgstr "Βιβλιοθήκη"

#, fuzzy
#~ msgid "?female:Liberator %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "Mwami %s"
#~ msgstr "Βάλτος"

#, fuzzy
#~ msgid "Basileus %s"
#~ msgstr "Βραζιλιάνικο"

#, fuzzy
#~ msgid "Basilissa %s"
#~ msgstr "Βραζιλιάνικο"

#, fuzzy
#~ msgid "Father %s"
#~ msgstr "Αδερφός"

#, fuzzy
#~ msgid "Mother %s"
#~ msgstr "Αδερφός"

#, fuzzy
#~ msgid "Thane %s"
#~ msgstr "Επέλεξε αυτόν τον παίχτη"

#, fuzzy
#~ msgid "Ratu %s"
#~ msgstr "Κατάσταση"

#, fuzzy
#~ msgid "Adi %s"
#~ msgstr "στην %s"

#, fuzzy
#~ msgid "Potestate %s"
#~ msgstr "Πορτογάλικό"

#, fuzzy
#~ msgid "?female:Potestate %s"
#~ msgstr "?female:Πρόεδρος"

#, fuzzy
#~ msgid "Don %s"
#~ msgstr "στην %s"

#, fuzzy
#~ msgid "Dona %s"
#~ msgstr "Ντόμνα"

#, fuzzy
#~ msgid "Mencey %s"
#~ msgstr "Επιστήμη"

#, fuzzy
#~ msgid "?female:Mencey %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "Kikmongwi %s"
#~ msgstr "Βασιλίας"

#, fuzzy
#~ msgid "?female:Kikmongwi %s"
#~ msgstr "Μογγόλικό"

#, fuzzy
#~ msgid "Manikongo %s"
#~ msgstr "Μογγόλικό"

#, fuzzy
#~ msgid "?female:Manikongo %s"
#~ msgstr "Μογγόλικό"

#, fuzzy
#~ msgid "Mirza %s"
#~ msgstr "Εμίρης"

#, fuzzy
#~ msgid "Great Duchess %s"
#~ msgstr "Μεγάλη Δούκισσα"

#, fuzzy
#~ msgid "Tun %s"
#~ msgstr "στην %s"

#, fuzzy
#~ msgid "Toqui %s"
#~ msgstr "στην %s"

#, fuzzy
#~ msgid "?female:Toqui %s"
#~ msgstr "?female:Πρόεδρος"

#, fuzzy
#~ msgid "?female:Ajaw %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "?Female:Bailiff %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "Perfect %s"
#~ msgstr "Προστάτης Κύριος"

#, fuzzy
#~ msgid "Perfectae %s"
#~ msgstr "Προστάτης Κύριος"

#, fuzzy
#~ msgid "Corrector %s"
#~ msgstr "Προστάτης Κύριος"

#, fuzzy
#~ msgid "Correctrix %s"
#~ msgstr "Διαφθορά"

#~ msgid "The Papuans are a Melanesian people on the island of New Guinea."
#~ msgstr "Οι Παπούα είναι Μαλαίσιοι κάτοικοι του νησίου Νέα Γουινέα."

#, fuzzy
#~ msgid "Noaidi %s"
#~ msgstr "Έθνη: %s"

#, fuzzy
#~ msgid "?female:Noaidi %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "Chogyal %s"
#~ msgstr "Παγκόσμιο: %s"

#, fuzzy
#~ msgid "?female:Chogyal %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "Encik %s"
#~ msgstr "Μονάδες: %s"

#, fuzzy
#~ msgid "Datu %s"
#~ msgstr "Κατάσταση"

#, fuzzy
#~ msgid "?female:Datu %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "?female:%s Beg"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "?female:Chairperson %s"
#~ msgstr "Προεδρεύων"

#, fuzzy
#~ msgid "Dictador %s"
#~ msgstr "Δικτάτορας"

#, fuzzy
#~ msgid "Dictadora %s"
#~ msgstr "Δικτάτορας"

#, fuzzy
#~ msgid "?bzip2error:Finish ok"
#~ msgstr "Φιλανδικό"

#, fuzzy
#~ msgid "?bzip2error:Stream end"
#~ msgstr "Ατμομηχανή"

#, fuzzy
#~ msgid "?bzip2error:Config error"
#~ msgstr "Λάθος διαμόρφωσης"

#, fuzzy
#~ msgid "?bzip2error:Sequence error"
#~ msgstr "Λάθος ακολουθίας"

#, fuzzy
#~ msgid "?bzip2error:Parameter error"
#~ msgstr "Λάθος παραμέτρου"

#, fuzzy
#~ msgid "?bzip2error:Mem error"
#~ msgstr "Λάθος μνήμης"

#, fuzzy
#~ msgid "?bzip2error:Data error"
#~ msgstr "Λάθος δεδομένων"

#, fuzzy
#~ msgid "?bzip2error:Not bzip2 file"
#~ msgstr "Μη bzip2 αρχείο"

#, fuzzy
#~ msgid "?bzip2error:Unexpected EOF"
#~ msgstr "Μη αναμενόμενο EOF"

#, fuzzy
#~ msgid "?bzip2error:Output buffer full"
#~ msgstr "Εξωτερικός buffer γεμάτος"

#~ msgid "Bz2 error %d"
#~ msgstr "Λάθος Bz2 %d"

#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "Αναβάθμιση  %d μονάδας για %d χρυσά;\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."
#~ msgstr[1] ""
#~ "Αναβάθμιση  %d μονάδων για %d χρυσά;\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Αγόρασε %s για %d χρυσά?\n"
#~ "Το θησαυροφυλάκιο περιέχει %d χρυσά."

#~ msgid "Sell _Obsolete"
#~ msgstr "Πούλησε α_παρχαιωμένα"

#, fuzzy
#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "Ενεργοποίησε μονάδα, κ_λείσε διάλογο"

#, fuzzy
#~ msgid "_Sentry Unit"
#~ msgstr "Κάνε μονάδα φρο_υρό"

#, fuzzy
#~ msgid "_Disband Unit"
#~ msgstr "Απέλυσε μόνάδα"

#, fuzzy
#~ msgid "_Upgrade Unit"
#~ msgstr "Αναβάθμισε μονάδα!"

#~ msgid "Local _Options"
#~ msgstr "Τοπικές _Επιλογές"

#~ msgid "Server O_ptions"
#~ msgstr "Επιλογές Εξυπ_ηρετητή"

#, fuzzy
#~ msgid "_Write Log"
#~ msgstr "Εξα_γωγή ημερολογίου"

#~ msgid "_Orders"
#~ msgstr "_Διαταγές"

#~ msgid "_Road"
#~ msgstr "_Δρόμο"

#~ msgid "Rai_l"
#~ msgstr "_Σιδηρόδρομο"

#, fuzzy
#~ msgid "_Go to Tile"
#~ msgstr "Πή_γαινε"

#~ msgid "_Reports"
#~ msgstr "_Αναφορές"

#, fuzzy
#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Go-to command for unit\n"
#~ "                               (if keyboardless goto enabled in options)\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "  Shift-Alt-Right-click:       Show city workers (mouse over or near "
#~ "city)\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "Κεντρικός χάρτης (Ποντίκι):\n"
#~ "===========================\n"
#~ "  Αριστερό-κλικ στην πόλη:          Εμφάνισε διάλογο πόλης\n"
#~ "  Αριστερό-κλικ σε μονάδα:          Ενεργοποιήσε μονάδα\n"
#~ "  Αριστερό-κλικ και σύρε σε μονάδα: Εντολή πήγαινε σε μονάδα\n"
#~ "  Κεντρικό-κλικ:                    Εμφάνισε πληροφορίες τετραγώνου\n"
#~ "  Δεξί-κλικ:                        Κεντράρισε τετράγωνο σε οθόνη\n"
#~ "\n"
#~ "  Shift-Αριστερό-κλικ:              Αντέγραψε παραγωγή (GTK)\n"
#~ "  Shift-Δεξί-κλικ σε πόλη:          Επικόλλησε παραγωγή σε πόλη (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Αριστερό-κλικ:      Προσάσμοσε εργάτες πόλης\n"
#~ "  Control-κεντρικό-κλικ:            Ενεργοποίησε μονάδες φρουρούς\n"
#~ "\n"
#~ "  Λειτουργία επιλογής περιοχής (GTK):\n"
#~ "  ===================================\n"
#~ "  Δεξί-κλικ-και-σύρε:     Ενεργοποίησε λειτουργία επιλογής περιοχής\n"
#~ "  Αριστερό-κλικ:          Ενεργ/Απενργ επισήμανσης τετραγώνων\n"
#~ "  Shift-δεξί-κλικ:        Επικόλλησε παραγωγή σε επισημανσμένες πόλεις\n"
#~ "  Δεξί-κλικ:              Απενεργοποίησε λειτουργία επιλογής περιοχής\n"
#~ "\n"
#~ "  Οι πόλεις που επισημαίνονται στον χάρτη ,\n"
#~ "  θα επισημαίνονται και στην αναφορά πόλης."

#, fuzzy
#~ msgid ""
#~ "Selecting \"Generator's choice\" (DEFAULT) means the default value will "
#~ "be picked based on the generator chosen. See the 'generator' setting.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Επιλογή δημιουργού. Η επιλογή αυτής της ρύθμισης σημαίνει\n"
#~ "    ότι η προκαθορισμένη τιμή θα επιλεχτεί με βάση των Δημιουργό\n"
#~ "    που επιλέχτηκε. Δες τη ρύθμιση \"δημιουργός\".\n"
#~ "1 = Προσπάθησε να τοποθετήσεις ένα παίχτη ανά ήπειρο.\n"
#~ "2 = Προσπάθησε να τοποθετήσεις δύο παίχτες ανά ήπειρο.\n"
#~ "3 = Προσπάθησε να τοποθετήσεις όλους τους παίχτες σε μια ήπειρο.\n"
#~ "4 = Τοποθέτησε τους παίχτες ανάλογα με το μέγεθος των ηπείρων.\n"
#~ "Σημείωση: ο δημιουργός προσπαθεί να δημιουργήσει το σωστό αριθμό ηπείρων "
#~ "αναλογικά με την επιλογή του πλήθος των παιχτών και του τρόπου αρχικ."
#~ "τοποθέτησης που έγιναν."

#~ msgid "Air"
#~ msgstr "Αεροπορία"

#, fuzzy
#~ msgid "Big Land"
#~ msgstr "Ξηράς"

#, fuzzy
#~ msgid "Whether border changes are seen through fog of war"
#~ msgstr "Ενεργ/Απενεργ ομίχλης πολέμου"

#~ msgid "_Full Screen"
#~ msgstr "Π_λήρης οθόνη"

#~ msgid "View Civiliopedia entry for %s"
#~ msgstr "Δες καταχώρηση εγκυκλοπαίδειας του freeciv για  %s"

#~ msgid "<AI>"
#~ msgstr "<ΤΝ>"

#, fuzzy
#~ msgid "  -h, --help             Print a summary of the options\n"
#~ msgstr "-h, --help\t\tΤύπωσε μια σύνοψη των επιλογών\n"

#, fuzzy
#~ msgid "  -v, --version          Print the version number\n"
#~ msgstr "  -v, --version\t\tΤύπωσε τον αριθμό έκδοσης\n"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)"
#~ msgstr ""
#~ "Ψυχαγωγεί τους πολίτες μιας πόλης, κάνοντας 3 δυστυχισμένους πολίτες "
#~ "ικανοποιημένους. (Τέσσερις μετά την ανακάλυψη του ηλεκτρισμού.)"

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Μετράει σαν Καθεδρικός σε κάθε μια από τις πόλεις. Αυτό κάνει 3 "
#~ "δυστυχισμένους πολίτες ικανοποιημένους σε κάθε πόλη. Η ανακάλυψη της "
#~ "Θεολογίας αυξάνει την επίδραση του Καθεδρικού, κάνοντας έναν επιπλέον "
#~ "δυστυχισμένο πολίτη ικανοποιημένο. Η ανακάλυψη του κομμουνισμού μειώνει "
#~ "το αποτέλεσμα του Καθεδρικού , μειώνοντας κατά ένα τον αριθμό των "
#~ "δυστυχισμένων πολιτών που γίνονται ικανοποιημένοι."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a temple on "
#~ "the same continent."
#~ msgstr ""
#~ "Μετατρέπει δύο δυστυχισμένους πολίτες σε ικανοποιημένους σε κάθε πόλη με "
#~ "ναό."

#~ msgid "?and:, "
#~ msgstr "?και:, "

#, fuzzy
#~ msgid "?clistmore:, \"%s\""
#~ msgstr "Ειδικοί πόροι"

#, fuzzy
#~ msgid "?clistlast:, and \"%s\""
#~ msgstr "Ειδικοί πόροι"

#, fuzzy
#~ msgid "?clistnone:none"
#~ msgstr "Ειδικοί πόροι"

#, fuzzy
#~ msgid "Trans_form"
#~ msgstr "Μετασχημάτισε"

#, fuzzy
#~ msgid "?plural:Holy See"
#~ msgstr "?plural:Πολωνοί"

#, fuzzy
#~ msgid "?female:Patriarch %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "?female:Imam %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "?female:%s Nipa"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "%s Nipsa"
#~ msgstr "%s μονάδες"

#, fuzzy
#~ msgid "?female:%s Nipsa"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "He'a %s"
#~ msgstr "%s των %s"

#, fuzzy
#~ msgid "?female:He'a %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "Cap de Govern %s"
#~ msgstr "_Αλλαγή πολιτεύματος"

#, fuzzy
#~ msgid "Bisbe %s"
#~ msgstr "Δωροδοκώ"

#, fuzzy
#~ msgid "Malka %s"
#~ msgstr "Μαλαισιανικό"

#, fuzzy
#~ msgid "Malikta %s"
#~ msgstr "Μαλαισιανικό"

#, fuzzy
#~ msgid "Cabezaleru %s"
#~ msgstr "κοντά %s"

#, fuzzy
#~ msgid "Cabezalera %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "Rei %s"
#~ msgstr "στην %s"

#, fuzzy
#~ msgid "Reina %s"
#~ msgstr "στην %s"

#, fuzzy
#~ msgid "Tlahtoani %s"
#~ msgstr "Έθνη: %s"

#, fuzzy
#~ msgid "Oba %s"
#~ msgstr "Παγκόσμιο: %s"

#, fuzzy
#~ msgid "Dug %s"
#~ msgstr "Καλύβα: %s"

#, fuzzy
#~ msgid "Roue %s"
#~ msgstr "Ηγέτης:"

#, fuzzy
#~ msgid "Rouanez %s"
#~ msgstr "Ρωμαϊκό"

#, fuzzy
#~ msgid "?female:Bohmugyi %s"
#~ msgstr "?female:Πρόεδρος"

#, fuzzy
#~ msgid "Comunera %s"
#~ msgstr "Υπολογιστές"

#, fuzzy
#~ msgid "Wot %s"
#~ msgstr "Υπολογιστής: %s"

#, fuzzy
#~ msgid "?female:Wot %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "Paraivo %s"
#~ msgstr "Φαραώ"

#, fuzzy
#~ msgid "?female:Paraivo %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "Ataman %s"
#~ msgstr "φοροεισπράκτορας"

#, fuzzy
#~ msgid "?female:Ataman %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "Landmeisterin %s"
#~ msgstr "Νιγηριανικό"

#, fuzzy
#~ msgid "Ahosu %s"
#~ msgstr "Θύρα"

#, fuzzy
#~ msgid "Kpojito %s"
#~ msgstr "Πληθυσμός: %s"

#, fuzzy
#~ msgid "Zilach %s"
#~ msgstr "Διπλωματία %s"

#, fuzzy
#~ msgid "?female:Zilach %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "?female:%s Yabgu"
#~ msgstr "?female:Σφετερίστρια"

#, fuzzy
#~ msgid "?female:Mbuyape %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "Maharajadhiraja %s"
#~ msgstr "Μαχαραγίας"

#, fuzzy
#~ msgid "Maharanidhirani %s"
#~ msgstr "Μαχαραγίας"

#, fuzzy
#~ msgid "Caddi %s"
#~ msgstr "Καναδός"

#, fuzzy
#~ msgid "Raiis Jomhoor %s"
#~ msgstr "Μογγόλικό"

#, fuzzy
#~ msgid "?female:Raiis Jomhoor %s"
#~ msgstr "Μογγόλικό"

#, fuzzy
#~ msgid "%s Taishi"
#~ msgstr "Δανός"

#, fuzzy
#~ msgid "?female:%s Taishi"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "?female:Nabongo %s"
#~ msgstr "Μογγόλικό"

#, fuzzy
#~ msgid "Laibon %s"
#~ msgstr "Ο Γκίμμπονς"

#, fuzzy
#~ msgid "?female:Laibon %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "Mahapatih %s"
#~ msgstr "Μαχάτμα"

#, fuzzy
#~ msgid "?female:Mahapatih %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "Saudeleur %s"
#~ msgstr "Βομβαρδιστικό Στεάλθ"

#, fuzzy
#~ msgid "?female:Saudeleur %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "Saqmaw %s"
#~ msgstr "Σαμανός"

#, fuzzy
#~ msgid "?female:Saqmaw %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "Voievod %s"
#~ msgstr "Βοιβόδας"

#, fuzzy
#~ msgid "Doamna %s"
#~ msgstr "Ντόμνα"

#, fuzzy
#~ msgid "Tovaras %s"
#~ msgstr "Συνθήκη: %s"

#, fuzzy
#~ msgid "Inazor %s"
#~ msgstr "κοντά %s"

#, fuzzy
#~ msgid "?female:Inazor %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "Kgosi %s"
#~ msgstr "Μογγόλικό"

#, fuzzy
#~ msgid "?female:Kgosi %s"
#~ msgstr "?female:Πρόεδρος"

#, fuzzy
#~ msgid "Usaque %s"
#~ msgstr "Βασκικό"

#, fuzzy
#~ msgid "?female:Usaque %s"
#~ msgstr "?female:Σφετερίστρια"

#, fuzzy
#~ msgid "Theod %s"
#~ msgstr "Θεολογία"

#, fuzzy
#~ msgid "?female:Theod %s"
#~ msgstr "Προεδρεύων"

#, fuzzy
#~ msgid "Cyning %s"
#~ msgstr "Διύλιση"

#, fuzzy
#~ msgid "Cwene %s"
#~ msgstr "κοντά %s"

#, fuzzy
#~ msgid "Chaabat %s"
#~ msgstr "_Κουβεντούλα"

#, fuzzy
#~ msgid "?female:Chaabat %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "Reiks %s"
#~ msgstr "ψυχαγωγός"

#, fuzzy
#~ msgid "?female:Reiks %s"
#~ msgstr "Προεδρεύων"

#, fuzzy
#~ msgid "Thiud %s"
#~ msgstr "στην %s"

#, fuzzy
#~ msgid "Qens %s"
#~ msgstr "Βασίλισσα"

#, fuzzy
#~ msgid "Hakan %s"
#~ msgstr "Επέλεξε αυτόν τον παίχτη"

#, fuzzy
#~ msgid "?female:Hakan %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "Milkot %s"
#~ msgstr "Στρατιωτικές ομάδες"

#, fuzzy
#~ msgid "Prymas %s"
#~ msgstr "από %s"

#, fuzzy
#~ msgid "?female:Prymas %s"
#~ msgstr "Προεδρεύων"

#, fuzzy
#~ msgid "Kasonsi %s"
#~ msgstr "Μογγόλικό"

#, fuzzy
#~ msgid "?female:Kasonsi %s"
#~ msgstr "?female:Πρόεδρος"

#, fuzzy
#~ msgid "Ngwenyama %s"
#~ msgstr "%s των %s"

#, fuzzy
#~ msgid "?female:Hankwa %s"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "?female:Rhesos %s"
#~ msgstr "Προεδρεύων"

#, fuzzy
#~ msgid "Lantsa %s"
#~ msgstr "Λετονικό"

#, fuzzy
#~ msgid "Morubixaba %s"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "?female:Morubixaba %s"
#~ msgstr "?female:Χαν"

#~ msgid "Run ok"
#~ msgstr "Τρέχει εντάξεθ"

#~ msgid "Flush ok"
#~ msgstr "Εκκαθάριση εντάξει"

#~ msgid "st"
#~ msgstr "ος"

#~ msgid "nd"
#~ msgstr "ος"

#~ msgid "rd"
#~ msgstr "ος"

#~ msgid "th"
#~ msgstr "ος"

#~ msgid "0 = no 1x1 islands; 1 = some 1x1 islands"
#~ msgstr "0 = όχι νησία 1x1, 1 = μερικά νησία 1x1"

#~ msgid ""
#~ "0 = continents may attach to poles; 1 = poles will usually be separate"
#~ msgstr ""
#~ "0 = οι ήπειροι μπορεί να ενώνονται στους πόλους, 1 = οι πόλοι είναι "
#~ "συνήθως ξεχωρισμένοι"

#~ msgid "0 = normal Earth-like planet; 1 = all-temperate planet "
#~ msgstr ""
#~ "0 = πλανήτης παρόμοιος με τη Γη, 1 = όλος ο πλανήητης είναι εύκρατος "

#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "scientists, taxmen, or entertainers, if appropriate. And the governor has "
#~ "another ability: whenever possible, it keeps your cities content.\n"
#~ "\n"
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs.\n"
#~ "\n"
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals.\n"
#~ "\n"
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'.\n"
#~ "\n"
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you.\n"
#~ "\n"
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset.\n"
#~ "\n"
#~ "Use 'Game' --> 'Save Settings' to store your presets permanently.\n"
#~ "\n"
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv.\n"
#~ msgstr ""
#~ "Ο κυβερνήτης της πόλης ( Κ.Π ) σε βοηθάει να διαχειρίζεσαι τις πόλεις "
#~ "σου. Κατανέμειτους διαθέσιμους εργάτες σε ελεύθερα τετράγωνα γύρω από την "
#~ "πόλη για να επιτύχει τημέγιστη παραγωγικότητα. Επίσης αλλάζει τους "
#~ "εργάτες σε επιστήμονες , φοροεισπράχτορες ή διασκεδαστές,αν είναι "
#~ "αναγκαίο. Και έχει ακόμα την δυνατότητα να κρατάει χαρούμενες τιςπόλεις.\n"
#~ "\n"
#~ "Υπάρχουν πολλοί τρόποι να πεις στον κυβερνήτη τι είδους διαχείρισης "
#~ "επιθυμείς. Άνοιξετο παράθυρο της πόλης και κάνε κλικ στην καρτέλα του "
#~ "κυβερνήτη. Υπάρχουν δύο  είδη ολισθητών:  Στα αριστερά, μπορείς να θέσεις "
#~ "ένα ελάχιστο πλεόνασμα για κάθε είδοςπαραγωγής , π.χ Χρυσός = +3 σημαίνει "
#~ "ότι η πόλη θα κερδίζει 3 χρυσά περισσότερα από τι χρειάζεται για να "
#~ "διατηρεί τις βελτιώσεις της. Στα δεξιά , οι ολισθητές σου επιτρέπουν να "
#~ "ορίσεις πόσο προτιμάς ένα είδος παραγωγής από ένα άλλο , αν θέσεις πχ την "
#~ "επιστήμη σε 3 σημαίνει ότι προτιμάς ένα γλόμπο από τρεις ασπίδες (ή "
#~ "χρυσό, εμπόριο...). Μπορείς να θέσεις διαφορετικούς συντελεστές για κάθε "
#~ "παραγωγή ανάλογα με  τις ανάγκες σου.\n"
#~ "\n"
#~ "Αν θέσεις μερικά ελάχιστα πλεονάσματα που δεν είναι δυνατό να "
#~ "πραγματοποιηθούν , ο κυβερνήτης δεν θα μπορέσει να ενεργοποιηθεί. Όποτε ο "
#~ "κυβερνήτης δεν μπορεί να εκπληρώσει κάποιο καθήκον που του ανέθεσες "
#~ "παραδίδει τον έλεγχο σε σένα. Γι'αυτό καλύτερα να μην ορίσεις πολύ υψηλό "
#~ "πλεόνασμα. αλλά χρησιμοποιήσε τους συντελεστές για να πετύχεις τους "
#~ "στόχους σου.\n"
#~ "\n"
#~ "Το κουτάκι ελέγχου Εορτασμός επιτρέπει την πόλη να εορτάσει. Αυτό θα "
#~ "συμβεί μόνο σε πολύ υψηλά ποσοστά ανέσεων. Δες σχετικά τη βοήθεια "
#~ "'Ευτυχία'.\n"
#~ "\n"
#~ "Κάνοντας κλικ στο εικονίδιο 'έλεγξε πόλη' βάζει την πόλη υπό τον έλεγχο "
#~ "του κυβερνήτη. Το κουμπί 'Άφησε πόλη' σου επιστρέφει τον έλεγχό της.\n"
#~ "\n"
#~ "Για ευκολία χρήσης, μπορείς να σώσεις τις ρυθμίσεις τον ολισθητών και να "
#~ "της τις ξαναχρησιμοποιήσεις φορτώνοντάς τες. Επίσης μπορείς να ελέγξεις "
#~ "κεντρικά τις ρυθμίσεις του κυβερνήτη κάθε πόλης μέσα από το παράθυρο "
#~ "διαλόγου πόλεων.\n"
#~ "\n"
#~ "Πρόσεξε ,είναι καλό να διαχειρίζεσε όλες τις πόλεις με κυβερνήτη ή όλες "
#~ "με το χέρι αλλίως μπορεί να μπερδευτείς. Διάβασε και το αρχείο README."
#~ "cma  για μερικά παραδείγματα.\n"

#~ msgid "King"
#~ msgstr "Βασιλίας"

#~ msgid "elvis"
#~ msgstr "ψυχαγωγός"

#~ msgid "taxman"
#~ msgstr "φοροεισπράκτορας"

#, fuzzy
#~ msgid "?female:Iye Oba"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "?female:Khan"
#~ msgstr "?female:Χαν"

#, fuzzy
#~ msgid "Great Khan"
#~ msgstr "Το μεγάλο τοίχος"

#, fuzzy
#~ msgid "?female:Kpojito"
#~ msgstr "?female:Πρόεδρος"

#~ msgid "Pope"
#~ msgstr "Πάπας"

#, fuzzy
#~ msgid "Grand Prince"
#~ msgstr "Σιταποθήκη"

#, fuzzy
#~ msgid "Mai"
#~ msgstr "Μαορικό"

#, fuzzy
#~ msgid "Milk"
#~ msgstr "Μετάξι"

#, fuzzy
#~ msgid "?female:Elector"
#~ msgstr "?female:Χάκερ"

#~ msgid "Lant"
#~ msgstr "Λαντ"

#~ msgid ""
#~ "You are running Freeciv without using iconv.  Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly.  You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Χρησιμοποιείς το Freeciv χωρίς να χρησιμοποιείες την βιβλιοθήκη iconv. "
#~ "Αν\n"
#~ "δεν χρησιμοποιείς το σύνολο χαρακτήρων latin1, μερικοί χαρακτήρες ίσως\n"
#~ "δεν εμφανιστούν σωστά. Μπορείς να κατεβάσεις την iconv\n"
#~ "από τον ιστότοπο http://gnu.org/.\n"

#, fuzzy
#~ msgid "Duplicate filename \"%s\" in log level argument.\n"
#~ msgstr "Κενό ονόμα αρχείου σε παράμετρο επιπέδου ημερολογίου \"%s\".\n"

#~ msgid "\"%s\" is set but empty; using default \"%s\" instead."
#~ msgstr ""
#~ "\"%s\" έχει τεθεί αλλά είναι κενό; χρησιμοποιείται το προκαθορισμένο "
#~ "\"%s\" ."

#~ msgid "The data path may be set via the \"%s\" environment variable."
#~ msgstr ""
#~ "Το μονοπάτι καταλόγου μπορεί να τεθεί μέσω της \"%s\" μεταβλητής "
#~ "περιβάλλοντος."

#~ msgid "Current data path is: \"%s\""
#~ msgstr "Τρέχων μονοπάτι δεδομένων είναι : \"%s\""

#, fuzzy
#~ msgid "Cannot load auth config file \"%s\"!"
#~ msgstr "Δεν μπόρεσα να φορτώσω αρχείο σεναρίου συνόλου-κανόνων \"%s\"."

#~ msgid "Setting timeout to 0. Autogame will stop.\n"
#~ msgstr ""
#~ "Το χρονικό περιθώριο τίθεταθ σε 0. Το αυτόματο παιχνίδι θα τελειώσει. \n"

#~ msgid ""
#~ "You must interrupt Freeciv twice within one second to make it exit.\n"
#~ msgstr ""
#~ "Πρέπει να διακόψεις το Freeciv δύο φορές μέσα σε ένα δευτερόλεπτο για να "
#~ "το τερματίσεις.\n"

#~ msgid ""
#~ "  -d, --debug NUM\tSet debug log level (0 to 4, or 4:file1,min,max:...)\n"
#~ msgstr ""
#~ "  -d, --debug ΑΡΙΘΜ\tΘέσε επίπεδο αποσφαλμάτωσης ημερολογίου (0 εώς 4, ή "
#~ "4:αρχείο1,ελάχιστο,μέγιστο:...)\n"

#~ msgid "  -d, --debug NUM\tSet debug log level (0 to 3)\n"
#~ msgstr ""
#~ "-d, --debug ΑΡΙΘΜ\tΘέσε επίπεδο αποσφαλμάτωσης ημερολίου (0 εώς 3)\n"

#~ msgid ""
#~ "This command starts the game.  When starting a new game, it should be "
#~ "used after all human players have connected, and AI players have been "
#~ "created (if required), and any desired changes to initial server options "
#~ "have been made.  After 'start', each human player will be able to choose "
#~ "their nation, and then the game will begin.  This command is also "
#~ "required after loading a savegame for the game to recommence.  Once the "
#~ "game is running this command is no longer available, since it would have "
#~ "no effect."
#~ msgstr ""
#~ "Αυτή η εντολή αρχίζει το παιχνίδι.Όταν αρχίζεις ένα νέο παιχνίδι,πρέπει "
#~ "να χρησιμοποιηθεί αφού έχουν συνδεθεί όλοι οι παίχτες, και αφού έχουν "
#~ "δημιουργηθεί παίχτες ΤΝ (εάν απαιτείται),και έχει γίνει οποιαδήποτε "
#~ "επιθυμητή αλλαγή στις αρχικές παραμέτρους του εξυπηρετητή.Μετά την εντολή "
#~ "'start',οποιοσδήποτε ανθρώπινος παίχτης μπορεί να επιλέξει έθνος, και "
#~ "μετά το παιχνίδι θα αρχίσει. Αυτή η εντολή επίσης απαιτείται μετά τη "
#~ "φόρτωση ενός σωσμένου παιχνιδίου προκειμένου να αρχίσει το παιχνίδι. Από "
#~ "την στιγμή που αρχίσει το παιχνίδι αυτή η εντολή δεν είναι πλέον "
#~ "διαθέσιμη, αφού δεν έχει κάποιο αποτέλεσμα."

#~ msgid ""
#~ "With no arguments gives some introductory help.  With argument "
#~ "\"commands\" or \"options\" gives respectively a list of all commands or "
#~ "all options.  Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option.  For options, the "
#~ "help information includes the current and default values for that "
#~ "option.  The argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Χωρίς ορίσματα δίνει μια σύντομη εισαγωγική βοήθεια. Με όρισμα "
#~ "\"commands\" ή \"options\" δίνει αντίστοιχα μια λίστα με όλες τις εντολές "
#~ "και τις επιλογές. Διαφορετικά το όρισμα θεωρείται ότι είναι όνομα εντολής "
#~ "ή όνομα επιλογής , και δίνεται βοήθεια για αυτή την εντολή ή επιλογή. Για "
#~ "επιλογές, η βοήθεια περιλαμβάνει πληροφορίες που περιλαμβάνουν την "
#~ "τρέχουσες και προκαθορισμένες τιμές για μια επιλογή. Το όρισμα μπορεί να "
#~ "συντομευθεί όταν δεν υπάρχει ασάφεια."

#~ msgid "Show a list of players, teams, connections, or scenarios."
#~ msgstr "Δείχνει μια λίστα παιχτών, ομάδων, συνδέσεων, ή σεναρίων."

#~ msgid ""
#~ "Show a list of players in the game, teams of players, connections to the "
#~ "server, or available scenarios.  The argument may be abbreviated, and "
#~ "defaults to 'players' if absent."
#~ msgstr ""
#~ "Δείχνει μια λίστα από παίχτες στο παιχνίδι, ομάδες παιχτών, συνδέσεις σε "
#~ "εξυπηρετητές, ή διαθέσιμα σενάρια. Το όρισμα μπορεί να συντομευθεί, και η "
#~ "προκαθορισμένη τιμή είναι 'players' αν δεν δωθεί όρισμα."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game.  If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player.  Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Τερματίζει την σύνδεση ορισμένων πελατών στον εξυπηρετητή, αφαιρώντας "
#~ "τους από το παιχνίδι. Αν το παιχνίδι δεν έχει αρχίσει ακόμα ο παίχτης του "
#~ "πελάτη  αφαιρείται από το παιχνίδι, ειδάλλως δεν υπάρχει επίπτωση στον "
#~ "παίχτη. Να σημειωθεί ότι η εντολή παίρνει σαν ορίσματα ονόματα συνδέσεων, "
#~ "όχι ονόματα παιχτών."

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility.  With no arguments it gives a "
#~ "list of options (like 'help options'), and with an argument it gives help "
#~ "for a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "Η εντολή 'explain' παρέχει ένα υποσύνολο της λειτουργικότητας της εντολής "
#~ "'help', και υπάρχει για λόγους προθύστερης-συμβατότητας. Χωρίς όρισματα "
#~ "δίνει μια λίστα με επιλογές και με ένα όρισμα δίνει βοήθεια για μια "
#~ "συγκεκριμένη επιλογή. "

#, fuzzy
#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified."
#~ msgstr ""
#~ "Χωρίς ορίσματα δείχνει όλες τις επιλογές του εξυπηρετητή (ή  διαθέσιμες "
#~ "επιλογές, όταν χρησιμοποιείται από πελάτες). Με ένα όρισμα , δείχνει μόνο "
#~ "τη συγκεκριμένη επιλογή , οι επιλογές με αυτό το πρόθεμα."

#, fuzzy
#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command.  The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote.  If you do "
#~ "not add a vote number, your vote applies to the latest vote.  You can "
#~ "only suggest one vote at a time.  The vote will pass immediately if more "
#~ "than half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "Ένας παίχτης με επίπεδο πρόσβασης πληροφοριών που εκδίδει μια εντολή "
#~ "επιπέδου ελέγχου αρχίζει μια νεα ψηφοφορία για την εντολή. Η /vote εντολή "
#~ "ακολοθούμενη από  \"yes\" ή \"no\", και προαιρετικά ένα αριθμό ψήφου , "
#~ "δίνει την ψήφο σου. Αν δεν προσθέσεις αριθμό ψήφου η ψήφος σου αφορά την "
#~ "τελευταία εντολή. Μπορείς να προτείνεις μόνο μια ψηφοφορία κάθε φορά. Η "
#~ "ψηφοφορία θεωρείται υπέρ άμμεσα αν περισσότεροι από τους μισούς παίχτες "
#~ "ψηφίσουν υπερ, η θα αποτύχει αμμέσως αν τουλάχιστον οι μισοί ψηφίσουν "
#~ "κατά. Αν περάσει ένας γύρος η ψηφοφορία μπορεί να περάσει υπέρ αν δεν "
#~ "ψηφίσει κανένας κατά."

#~ msgid ""
#~ "Choose new ruleset directory or modpack. Calling this\n"
#~ " without any arguments will show you the currently selected ruleset."
#~ msgstr ""
#~ "Επέλεξε νέο κατάλογο  σύνολου κανόνων ή πακέτων τροποποιήσεων. \n"
#~ "Η εκτέλεση της χωρις ορίσματα σου δείχνει το τρέχων επιλεγμένο σύνολο "
#~ "κανόνων."

#~ msgid ""
#~ "Set user defined metaserver info line. If parameter is omitted,\n"
#~ "previously set metamessage will be removed. For most of the time\n"
#~ "user defined metamessage will be used instead of automatically\n"
#~ "generated messages, if it is available."
#~ msgstr ""
#~ "Θέτει την καθορισμένη απο το χρήστη γραμμή πληροφοριών του "
#~ "μεταεξυπηρετητή. \n"
#~ "Αν δεν δοθούν παράμετροι τα προηγούμενα τιθέντα μετάμηνύματα θα "
#~ "αφαιρεθούν.\n"
#~ "Τις περισσότερες φορές τα μεταμηνύματα που καθόρισε ο χρήστης θα "
#~ "χρησιμοποιηθούν \n"
#~ "αντί για αυτόματα παραγώμενα μηνύματα, αν είναι διαθέσιμα."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed.  If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection."
#~ msgstr ""
#~ "Μόνο η κονσόλα και συνδέσεις από το επίπεδο εντολών 'hack'  μπορούν να "
#~ "εξαναγκάσουν άλλες συνδέσεις να πάρουν τη θέση ενός παίχτη. Αν δεν είσαι "
#~ "κάτι από αυτά ,μόνο το όρισμα <όνομα-παίχτη> επιτρέπεται. Αν δωθεί '-' "
#~ "για το όνομα του παίχτη και η σύνδεση δεν ελέγχει ήδη έναν παίχτη , "
#~ "δημιουργείται  ένας και ανατίθεται στη σύνδεση."

#~ msgid ""
#~ "The 'create' command is only available before the game has been started."
#~ msgstr ""
#~ "Η εντολή 'create' (δημιούργησε) είναι διαθέσιμη μόνο πριν αρχίσει το "
#~ "παιχνίδι."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Χωρίς ορίσματα, θέτει όλους τους παίχτες ΤΝ σε επίπεδο 'αρχάριος' και "
#~ "θέτει το προκαθορισμένο επίπεδο για όλους τους νέους παίχτες ΤΝ σε "
#~ "'αρχάριος'. Με όρισμα , θέτει  το επίπεδο ικανότητας μόνο για αυτόν τον "
#~ "παίχτη. "

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Χωρίς ορίσματα, θέτει όλους τους παίχτες ΤΝ σε επίπεδο 'έυκολη' και θέτει "
#~ "το προκαθορισμένο επίπεδο για όλους τους νέους παίχτες ΤΝ σε 'αρχάρια'. "
#~ "Με όρισμα , θέτει  το επίπεδο ικανότητας μόνο για αυτόν τον παίχτη. "

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Χωρίς ορίσματα, θέτει όλους τους παίχτες ΤΝ σε επίπεδο ικανοτήτων  "
#~ "'κανονική' και θέτει το προκαθορισμένο επίπεδο για όλους τους νέους "
#~ "παίχτες ΤΝ σε 'κανονική'. Με όρισμα , θέτει  το επίπεδο ικανότητας μόνο "
#~ "για αυτόν τον παίχτη. "

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Χωρίς ορίσματα, θέτει όλους τους παίχτες ΤΝ σε επίπεδο ικανοτήτων "
#~ "'δύσκολη' και θέτει το προκαθορισμένο επίπεδο για όλους τους νέους "
#~ "παίχτες ΤΝ σε 'δύσκολη'. Με όρισμα , θέτει  το επίπεδο ικανότητας μόνο "
#~ "για αυτόν τον παίχτη. "

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'.  With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Χωρίς ορίσματα, θέτει όλους τους παίχτες ΤΝ σε επίπεδο ικανοτήτων "
#~ "'ζαβολιάρα' και θέτει το προκαθορισμένο επίπεδο για όλους τους νέους "
#~ "παίχτες ΤΝ σε 'ζαβολιάρα'. Με όρισμα , θέτει  το επίπεδο ικανότητας μόνο "
#~ "για αυτόν τον παίχτη."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this.  With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Χωρίς ορίσματα, θέτει όλους τους παίχτες ΤΝ σε επίπεδο ικανοτήτων  "
#~ "'πειραματική' και θέτει το προκαθορισμένο επίπεδο για όλους τους νέους "
#~ "παίχτες ΤΝ σε 'πειραματική'. Με όρισμα , θέτει  το επίπεδο ικανότητας "
#~ "μόνο για αυτόν τον παίχτη. ΑΥΤΟ ΧΡΗΣΙΜΟΠΟΙΕΊΤΑΙ ΜΟΝΟ ΓΙΑ ΠΕΙΡΑΜΑΤΙΣΜΟ "
#~ "ΝΕΩΝ ΔΥΝΑΤΟΤΗΤΩΝ ΤΗΣ Τεχνιτής Νοημοσύνης. ! Για κανονικούς εξυπηρετητές "
#~ "αυτή η επιλογή δεν έχει κανένα αποτέλεσμα."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available\n"
#~ "to users via the client chatline.  The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported.\n"
#~ "With a single argument, the level is set for all existing connections,\n"
#~ "and the default is set for future connections.\n"
#~ "If 'new' is specified, the level is set for newly connecting clients.\n"
#~ "If 'first come' is specified, the 'first come' level is set; it will be\n"
#~ "granted to the first client to connect, or if there are connections\n"
#~ "already, the first client to issue the 'first' command.\n"
#~ "If a connection name is specified, the level is set for that connection "
#~ "only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name.  Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Το επίπεδο πρόσβασης εντολής ελέγχει ποιές εντολές εξυπηρετητή είναι "
#~ "διαθέσιμες\n"
#~ "σε χρήστες μέσω της γραμμής συζητήσεων του πελάτη. Τα επίπεδα είναι τα: \n"
#~ "    none  - καμία εντολή \n"
#~ "    info   - μόνο πληροφοριακές εντολές\n"
#~ "    ctrl   - εντολές που επηρεάζουν μόνο το παιχνίδι και χρήστες\n"
#~ "    hack  -*όλες* οι εντολές - επικίνδυνο!\n"
#~ "Χωρίς παράμετρο, αναφέρεται το τρέχων επίπεδο πρόσβασης.\n"
#~ "Με μια παράμετρο, τίθεταθ το επίπεδο για όλες τις υπάρχουσες συνδέσεις\n"
#~ "και γίνεται το  προκαθορισμένο για μελλοντικές συνδέσεις.\n"
#~ "Αν δοθεί προσδιοριστικό 'new' τότε το επίπεδο  τίθεται μόνο για νέες "
#~ "συνδέσεις.\n"
#~ "Αν δοθεί προσδιοριστικό 'first come'  τότε το επίπεδο θα δοθεί στον \n"
#~ "πρώτο πελάτην που θα συνδεθεί ή  αν  υπάρχουν συνδέσεις στον πρώτο "
#~ "πελάτη\n"
#~ "που θα δώσει την εντολή 'first'.\n"
#~ "Αν προσδιοριστεί όνομα σύνδεσης , το επίπεδο τίθεται μόνο γι'αυτή τη "
#~ "σύνδεση.\n"
#~ "Τα επίπεδα πρόσβαση εντολών δεν διατηρούνται αν αποσυνδεθεί έναςπελάτης, "
#~ "γιατί κάποιοι αναξιόπιστοι παίχτες θα μπορούσαν να συνδεθούνμε το ίδιο "
#~ "όνομα. Ας σημειωθεί ότι η εντολή πέρνει πλεόν ονόματα συνδέσεωνόχι "
#~ "ονόματα παιχτών. "

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>.  Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Κάθε <γύρος> γύρους, πρόσθεσε <τιμή> στο χρονόμετρο τέλους χρόνου,  και  "
#~ "μετά πρόσθεσε  <αύξηση-γύρου>  στο <γύρος>  και πολλαπλασίασε  <τιμή> με  "
#~ "<πολλαπλασιαστής-τιμής>.  Χρησιμοποίηση αυτή την εντολή μαζί με την "
#~ "επιλογή  \"timeout\".  Προκαθορισμένες τιμές: 0 0 0 1"

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc.  Use with care!"
#~ msgstr ""
#~ "Αυτή η εντολή  *πλήρως* αφαιρεί έναν παίχτη από το παιχνίδι,  "
#~ "συμπεριλαμβανομένου, συμπεριλαμβανομένου όλες τις πόλεις και μονάδες κτλ. "
#~ "Χρησιμοποιήσε την εντολή με προσοχή."

#~ msgid ""
#~ "Save the current game to file <file-name>.  If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\".\n"
#~ "To reload a savegame created by 'save', start the server with the command-"
#~ "line argument:\n"
#~ "    --file <filename>\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Σώζει το παιχνίδι στο αρχείο <όνομα-αρχείου> , αν δεν δωθεί όρισμα όνομα-"
#~ "αρχείου σώζεται στο \"< πρόθεμα ονόματος αυτόματου σώσιμου><χρονιά>m.sav[."
#~ "gz]\".\n"
#~ "Για να επαναφορτωθεί ένα σωσμένο παιχνίδι από την εντολή 'save', ξεκίνησε "
#~ "τον εξυπηρετητή μετο όρισμα  της γραμμής εντολών :\n"
#~ "    --file <όνομα-αρχείου>\n"
#~ "και χρησιμοποίησε την εντολή 'start' όταν συνδεθούν ξανά οι παίχτες."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost.\n"
#~ msgstr ""
#~ "Φόρτωσε παιχνίδι από <όνομα-αρχείου>. Οποιαδήποτε δεδομένα "
#~ "συμπεριλαμβανομένου παίχτες, σύνολα-κανόνων και ρυθμίσεις εξυπηρετητή θα "
#~ "χαθούν. \n"

#~ msgid ""
#~ "Demography string contains invalid characters. Try \"help demography\"."
#~ msgstr ""
#~ "Το δημογραφικό αλφαριθμητικό περιέχει άκυρους χαρακτήρες. Δώσε εντολή "
#~ "\"help demography\"."

#, fuzzy
#~ msgid ""
#~ "Number of players is higher than requested value;\n"
#~ "Keeping old value."
#~ msgstr ""
#~ "Ο αριθμός των παιχτών είναι υψηλότερος από την ζητούμενη τιμή. Κρατιέται "
#~ "η παλιά τιμή"

#~ msgid ""
#~ "This value is used to determine the map dimensions.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles"
#~ msgstr ""
#~ "Αυτή η τιμή χρησιμοποιείται για τον καθορισμό της διάστασης του χάρτη.\n"
#~ "  μέγεθος = 4 είναι ένας κανονικός χάρτης από 4.000 πλακάκια "
#~ "(προκαθορισμένη τιμή)\n"
#~ "  μέγεθος = 20 είναι ένας τεράστιος χάρτης από 20.000 πλακάκια"

#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "   0 Flat Earth (unwrapped)\n"
#~ "   1 Earth (wraps E-W)\n"
#~ "   2 Uranus (wraps N-S)\n"
#~ "   3 Donut World (wraps N-S, E-W)\n"
#~ "   4 Flat Earth (isometric)\n"
#~ "   5 Earth (isometric)\n"
#~ "   6 Uranus (isometric)\n"
#~ "   7 Donut World (isometric)\n"
#~ "   8 Flat Earth (hexagonal)\n"
#~ "   9 Earth (hexagonal)\n"
#~ "  10 Uranus (hexagonal)\n"
#~ "  11 Donut World (hexagonal)\n"
#~ "  12 Flat Earth (iso-hex)\n"
#~ "  13 Earth (iso-hex)\n"
#~ "  14 Uranus (iso-hex)\n"
#~ "  15 Donut World (iso-hex)\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"
#~ msgstr ""
#~ "Οι χάρτες του Freeciv είναι πάντα δύο διαστάσεων. Μπορεί να 'τυλίγωνται' "
#~ "βόρια-νότια και ανατολικά-δυτικά για τη δημιουργία ενός επίπεδου, ενός "
#~ "κυλίνδρου ή ενός σχήματος λουκουμά. Το κάθε πλακίδιο μπορεί να είναι "
#~ "ορθογώνιο ή εξαγωνικό με κλασική ή ισομετρική ευθυγράμμιση- αυτό "
#~ "μπορείτεθεί ανάλογα με το σύνολο-πλακιδίων που χρησιμοποιείται.\n"
#~ "   0 Επίπεδη γή (μή τυλιγμένη)\n"
#~ "   1 Γή (τυλίγει Α-Δ)\n"
#~ "   2 Ουρανός (τυλίγει Β-Ν)\n"
#~ "   3 Κόσμος λουκουμάς (τυλίγει Β-Ν, Α-Δ)\n"
#~ "   4 Επίπεδη γή (ισομετρική)\n"
#~ "   5 Γη (ισομετρική)\n"
#~ "   6 Ουρανός (ισοσετρική)\n"
#~ "   7 Κόσμος λουκουμάς (ισομετρική)\n"
#~ "   8 Επίπεδη Γη (εξαγωνική)\n"
#~ "   9 Γη (εξαγωνική)\n"
#~ "  10 Ουρανός (εξαγωνική)\n"
#~ "  11 Κόσμος λουκουμάς (εξαγωνική)\n"
#~ "  12 Επίπεδη Γη (ισομ-εξαγ)\n"
#~ "  13 Γη (ισομ-εξαγ)\n"
#~ "  14 Ουρανός (ισομ-εξαγ)\n"
#~ "  15 Κόσμος λουκουμάς (ισομ-εξαγ)\n"
#~ "Κλασική - Ορθογώνια :       Ισομετρική - Ορθογώνια:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Κλασική - Εξαγωνικά  :       Ισομετρική - Εξαγωνικά :\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid ""
#~ "0 = Scenario map - no generator;\n"
#~ "1 = Fully random height generator;              [4]\n"
#~ "2 = Pseudo-fractal height generator;             [3]\n"
#~ "3 = Island-based generator (fairer but boring)   [1]\n"
#~ "\n"
#~ "Numbers in [] give the default values for placement of starting "
#~ "positions.  If the default value of startpos is used then a startpos "
#~ "setting will be chosen based on the generator.  See the \"startpos\" "
#~ "setting."
#~ msgstr ""
#~ "0 = Χάρτης σεναρίου - δεν γίνεται δημιουργία.\n"
#~ "1 = Πλήρης τυχαία υψομετρική δημιουργία.\t\t \t[4]\n"
#~ "1 = Ψευδό-φράκταλ υψομετριή δημιουργία.\t\t\t[3] \n"
#~ "1 = Δημιουργία βασισμένη σε νησία(δικαιότερο αλλά βαρετό).\t[1]\n"
#~ "\n"
#~ "Οι αριθμοί στις [] δίνουν τις προκαθορισμένες τιμές για το τρόπο "
#~ "τοποθέτησης των παιχτών αρχικά. Εάν χρησιμοποιηθεί η προκαθορισμένη τιμή "
#~ "τοποθ-εκκίνησης τότε θα επιλεχτεί μια ρύθμιση τοποθ-εκκίνησης βασισμένη "
#~ "στην αυτόματη δημιουργία.Δες και την ρύθμιση \"τοποθ-εκκίνησης\"."

#~ msgid ""
#~ "0 = Generator's choice.  Selecting this setting means\n"
#~ "    the default value will be picked based on the generator\n"
#~ "    chosen.  See the \"generator\" setting.\n"
#~ "1 = Try to place one player per continent.\n"
#~ "2 = Try to place two players per continent.\n"
#~ "3 = Try to place all players on a single continent.\n"
#~ "4 = Place players depending on size of continents.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Επιλογή δημιουργού. Η επιλογή αυτής της ρύθμισης σημαίνει\n"
#~ "    ότι η προκαθορισμένη τιμή θα επιλεχτεί με βάση των Δημιουργό\n"
#~ "    που επιλέχτηκε. Δες τη ρύθμιση \"δημιουργός\".\n"
#~ "1 = Προσπάθησε να τοποθετήσεις ένα παίχτη ανά ήπειρο.\n"
#~ "2 = Προσπάθησε να τοποθετήσεις δύο παίχτες ανά ήπειρο.\n"
#~ "3 = Προσπάθησε να τοποθετήσεις όλους τους παίχτες σε μια ήπειρο.\n"
#~ "4 = Τοποθέτησε τους παίχτες ανάλογα με το μέγεθος των ηπείρων.\n"
#~ "Σημείωση: ο δημιουργός προσπαθεί να δημιουργήσει το σωστό αριθμό ηπείρων "
#~ "αναλογικά με την επιλογή του πλήθος των παιχτών και του τρόπου αρχικ."
#~ "τοποθέτησης που έγιναν."

#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ "\n"
#~ "70 means a hot planet with little polar ice.\n"
#~ "\n"
#~ "50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ "\n"
#~ "30 means a cold planet with small tropical zones.\n"
#~ "\n"
#~ "0 means a very cold planet with large polar zones and no tropics"
#~ msgstr ""
#~ "Μικρές τιμές θα δώσουν έναν κρύο πλανήτη, ενώ μεγάλες τιμές ποιό ζεστό \n"
#~ "100 σημαίνει πολύ ξηρό και ζεστό πλανήτη χωρίς αρκτικές πολικές περιοχές "
#~ "μόνο τροπικές και ξερές ζώνες.\n"
#~ "\n"
#~ "70 σημαίνει ένας εύκρατος πλανήτης με λίγους πολικούς πάγους.\n"
#~ "\n"
#~ "50 σημαίνει ένας εύκρατος πλανήτης με συνηθισμένες πολικές, κρύες, "
#~ "εύκρατες ,και τροπικές περιοχές, και μια ζώνη ερήμου που εκτείνεται "
#~ "ανάμεσα στις τροπικές και τις εύκρατες ζώνες\n"
#~ "\n"
#~ "30 σημαίνει ένας πολύ κρύος πλανήτης με μικρές τροπικές ζώνες \n"
#~ "\n"
#~ "0 σημαίνει ένας πολύ κρύος πλανήτης με μεγάλες πολικές ζώνες και καθόλου "
#~ "τροπικές περιοχές"

#, fuzzy
#~ msgid ""
#~ "If this is set to greater than 0, then any land tiles around a fortress "
#~ "or city will be owned by that nation.\n"
#~ "  0 = Disabled\n"
#~ "  1 = Enabled\n"
#~ "  2 = See everything inside borders\n"
#~ "  3 = Borders expand to unknown, revealing tiles"
#~ msgstr ""
#~ "Αν αυτή τεθεί σε μεγαλύτερη από 0, τότε κάθε τετράγωνο ξηράς μέσα στη "
#~ "ακτίνα της πόλης θα ανήκει στο έθνος. Ειδικοί κανόνες ισχύουν για τους "
#~ "τετράγωνα ωκεανών ή πλακίδια που βρίσκονται ταυτόχρονα στην ακτίνα πόλεων "
#~ "από διαφορετικά έθνη."

#~ msgid ""
#~ "0 = default; diplomacy is enabled for everyone.\n"
#~ "1 = diplomacy is only allowed between human players.\n"
#~ "2 = diplomacy is only allowed between AI players.\n"
#~ "3 = diplomacy is restricted to teams.\n"
#~ "4 = diplomacy is disabled for everyone."
#~ msgstr ""
#~ "0 = προκαθορισμένη, η διπλωματία είναι ενεργοποιημένη για όλους.\n"
#~ "1 = η διπλωματία επιτρέπεται μόνο ανάμεσα σε ανθρώπινους παίχτες.\n"
#~ "2 = η διπλωματία επιτρέπεται μόνό ανάμεσα σε παίχτες ΤΝ .\n"
#~ "3 = η διπλωματία περιορίζεται στις ομάδες.\n"
#~ "4 = η διπλωματία είναι απενεργοποιημένη για όλους."

#~ msgid ""
#~ "0 = There are no restrictions: players can have multiple cities with the "
#~ "same names.\n"
#~ "\n"
#~ "1 = City names have to be unique to a player: one player can't have "
#~ "multiple cities with the same name.\n"
#~ "\n"
#~ "2 = City names have to be globally unique: all cities in a game have to "
#~ "have different names.\n"
#~ "\n"
#~ "3 = Like setting 2, but a player isn't allowed to use a default city name "
#~ "of another nations unless it is a default for their nation also."
#~ msgstr ""
#~ "0 = Δεν υπάρχουν περιορισμοί: οι παίχτες μπορούν να έχουν πολλές πόλεις "
#~ "με  το ίδιο όνομα.\n"
#~ "\n"
#~ "1 = τα ονόματα πόλεων πρέπει να είναι μοναδικά ανά παίχτη: ένας παίχτης "
#~ "δεν μπορεί να έχει πολλές πόλεις με το ίδιο όνομα.\n"
#~ "\n"
#~ "2 = Ονόματα πόλεων πρέπει να είναι παγκοσμίως μοναδικά: όλες οι πόλεις σε "
#~ "ένα παιχνίδι πρέπει να έχουν διαφορετικά όνοματα.\n"
#~ "\n"
#~ "3 = Όπως η ρύθμιση 2, αλλά ένας παίχτης δεν επιτρέπετε να χρησιμοποιήσει "
#~ "το προκαθορισμένο όνομα πόλης από ένα άλλο έθνος εκτός αν είναι το "
#~ "προκαθορισμένο και για το δικό του έθνος."

#~ msgid ""
#~ "0 = no barbarians \n"
#~ "1 = barbarians only in huts \n"
#~ "2 = normal rate of barbarian appearance \n"
#~ "3 = frequent barbarian uprising \n"
#~ "4 = raging hordes, lots of barbarians"
#~ msgstr ""
#~ "0 = καθόλου βάρβαροι\n"
#~ "1 = βάρβαροι μόνο σε καλύβες \n"
#~ "2 = κανονική συχνότητα εμφάνισης βαρβάρων \n"
#~ "3 = συχνά ξεσηκώματα βαρβάρων \n"
#~ "4 = οργισμένες ορδές βαρβάρων, πολλοί βάρβαροι"

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player). Clients will only be permitted to take "
#~ "or observe those players which match one of the specified letters. This "
#~ "only affects future uses of the take or observe command; it is not "
#~ "retroactive. The characters and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "\n"
#~ "1 = Controller allowed, observers allowed, can't displace connections;\n"
#~ "\n"
#~ "2 = Controller allowed, no observers allowed, can displace connections;\n"
#~ "\n"
#~ "3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "\n"
#~ "4 = No controller allowed, observers allowed;\n"
#~ "\n"
#~ msgstr ""
#~ "Αυτή η επιλογή είναι μια ακολουθία γραμμάτων ,καθένα από τα οποία "
#~ "καθορίζει έναν τύπο ή την κατάσταση ενός πολιτισμού(παίχτη). Στους "
#~ "πελάτες θα επιτραπεί να πάρουν ή να παρατηρήσουν αυτούς τους παίχτες που "
#~ "αντιστοιχούν σε ένα από αυτά τα γράμματα. Αυτό επηρεάζει μόνο μελλοντικές "
#~ "χρήσεις των εντολών επιλογής ή παρατήρησης παίχτη, δεν είναι αναδρομική."
#~ "Οι χαρακτήρες και η σημασία τους είναι :\n"
#~ "    o,O = Παγκόσμιος παρατηρητής\n"
#~ "    b   = Βάρβαροι παίχτες\n"
#~ "    d   = Πεθαμένοι παίχτες\n"
#~ "    a,A = Παίχτες ΤΝ\n"
#~ "    h,H = Ανθρώπινοι παίχτες\n"
#~ "Η πρώτη επιλογή αυτής της ακολουθίας που θα ταιριάξει σε ένα παίχτη είναι "
#~ "και αυτή που θα εφαρμοστεί. Έτσι το 'd' δεν περιλαμβάνει νεκρούς "
#~ "βάρβαρους και το 'α' δεν περιλαμβάνει νεκρούς παίχτες ΤΝ κτλ. Κεφαλαία "
#~ "γράμματα ισχύουν πρίν αρχίσει το παιχνίδι , και μικρά μετά.\n"
#~ "\n"
#~ "Κάθε γράμμα μπορεί να ακολουθείται από ένα από τους ακόλουθους αριθμούς "
#~ "για επιτρέψει ή να περιορίσει τον τρόπο της σύνδεσης:\n"
#~ "\n"
#~ "(κανένα) = Ελεκτής επιτρέπεται , παρατηρητές επιτρέπονται, μπορούν να "
#~ "εκτοπίσουν συνδέσεις. (Εκτόπιση σύνδεσης σημαίνει ότι μπορείς να "
#~ "αναλάβεις έναν πολιτισμό παρόλο που τον ελέγχει άλλος παίχτης.\n"
#~ "\n"
#~ "1 = Ελεκτής επιτρέπεται, παρατηρητές επιτρέπονται, δεν μπορεί να "
#~ "εκτοπίσει συνδέσεις.\n"
#~ "\n"
#~ "2 = Ελεκτής επιτρέπεται, παρατηρητές δεν επιτρέπονται, μπορεί να "
#~ "εκτοπίσει συνδέσεις.\n"
#~ "\n"
#~ "3 = Ελεκτής επιτρέπεται, παρατηρητές δεν επιτρέπονται, δεν μπορεί να "
#~ "εκτοπίσει συνδέσεις.\n"
#~ "\n"
#~ "4 = Ελεκτής δεν επιτρέπεται, παρατηρητές επιτρέπονται.\n"
#~ "\n"

#~ msgid ""
#~ "If this is set to 1, player statistics are appended to the file "
#~ "\"civscore.log\" every turn. These statistics can be used to create power "
#~ "graphs after the game."
#~ msgstr ""
#~ "Εάν τεθεί σε 1, τότε τα στατιστικά παιχτών θα προσκολλούνται στο αρχείο "
#~ "\"civscore.log\" κάθε γύρο. Αυτά τα στατιστικά μπορούν να χρησιμοποιηθούν "
#~ "για τη δημιουργία γραφημάτων στο τέλος του παιχνιδίου."

#, fuzzy
#~ msgid "restarting for lack of players"
#~ msgstr "Αρχικός χρυσός ανά παίχτη"

#, fuzzy
#~ msgid "Waiting"
#~ msgstr "περιμένει"

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options.\n"
#~ "Commands, such as 'help', are used to interact with the server.\n"
#~ "Some commands take one or more arguments, separated by spaces.\n"
#~ "In many cases commands and command arguments may be abbreviated.\n"
#~ "Options are settings which control the server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options,\n"
#~ "use 'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Καλώς ήρθες - αυτή είναι η εισαγωγική βοήθεια για τον εξυπηρετητή "
#~ "Freeciv.\n"
#~ "\n"
#~ "Δυο σημαντικές έννοιες του εξυπηρετητή είναι οι Εντολές και οι Επιλογές.\n"
#~ "Εντολές, όπως η 'help' (βοήθεια) χρησιμοποιούνται για αλληλεπίδραση με "
#~ "τον εξυπηρετητή.\n"
#~ "Μερικές εντολές δέχονται ένα ή περισσότερα ορίσματα χωρισμένα με κενά.\n"
#~ "Σε πολλές περιπτώσεις εντολές και ορίσματα μπορούν να συντομευθούν.\n"
#~ "Οι Επιλογές είναι ρυθμίσεις του εξυπηρετητή καθώς τρέχει .\n"
#~ "\n"
#~ "Για να μάθεις περισσότερα για τις διαθέσιμες εντολές και επιλογές ,\n"
#~ "εκτέλεσε την εντολή  'help help'.\n"
#~ "\n"
#~ "Για τον ανυπόμονο, οι ποιό σημαντικές εντολές για να ξεκινήσει είναι οι:\n"
#~ "  show   - για να δει τρέχουσες επιλογές\n"
#~ "  set      - για να θέσει τρέχουσες επιλογές\n"
#~ "  start   - για να ξεκινήσει το παιχνίδι αφού συνδεθούν οι παίχτες\n"
#~ "  save   - για να σώσει το τρέχων παιχνίδι\n"
#~ "  quit    -  για έξοδο"

#~ msgid "%3d/%3d:%s"
#~ msgstr "%3d/%3d:%s"

#~ msgid "%3d/%3d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "%+2.1f : Risk from trade\n"
#~ msgstr "%+4d : φόροι από εμπόριο\n"

#, fuzzy
#~ msgid "%+2.1f : Bonus from %s\n"
#~ msgstr "%s από %s"

#~ msgid "?entertainers/scientists/taxmen:E/S/T"
#~ msgstr "?ψυχαγωγείς/επιστήμονες/φοροεισπράκτορες:Ψ/Ε/Φ"

#~ msgid "Entertainers, Scientists, Taxmen"
#~ msgstr "Ψυχαγωγείς, Επιστήμονες, Φοροεισπράχτορας"

#, fuzzy
#~ msgid "Only applies to \"%s\" units.\n"
#~ msgstr ""
#~ "Έχει εφαρμογή μόνο σε μονάδες %s.\n"
#~ "\n"

#~ msgid "* Can carry and refuel %d unit from classes:\n"
#~ msgid_plural "* Can carry and refuel up to %d units from classes:\n"
#~ msgstr[0] ""
#~ "* Δεν μπορεί να μεταφέρει και να ανεφοδιάσει %d μονάδα από τις κλάσεις:\n"
#~ msgstr[1] ""
#~ "* Δεν μπορεί να μεταφέρει και να ανεφοδιάσει %d μονάδες από τις κλάσεις:\n"

#~ msgid "Screen width"
#~ msgstr "Πλάτος οθόνης"

#~ msgid "This option saves the width of the selected screen resolution"
#~ msgstr "Αυτή η επιλογή σώζει το πλατος της επιλεγμένης ανάλυσης οθόνης"

#~ msgid "Screen height"
#~ msgstr "Ύψος οθόνης"

#~ msgid "This option saves the height of the selected screen resolution"
#~ msgstr "Αυτή η επιλογή σώζει το ύψος της επιλεγμένης ανάλυσης οθόνης"

#~ msgid "Progress: no research target"
#~ msgstr "Πρόοδος: κανένας ερευνητικός στόχος"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "    People (W/E/S/T): %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Όνομα: %s\n"
#~ "Φαγητό:   %10s Χρυσός:  %10s\n"
#~ "Παραγωγή: %10s Ανέσεις: %10s\n"
#~ "Εμπόριο:  %10s Επιστήμη:%10s\n"
#~ "\n"
#~ " Άνθρωποι(ΕΡ/Ψ/ΕΠ/Φ): %s\n"
#~ "         Άυξηση πόλης: %s\n"
#~ "Παραγωγή ολοκληρώθηκε: %s"

#~ msgid "Better fog will only work in truecolor.  Disabling it"
#~ msgstr ""
#~ "Καλύτερη ομίχλη θα δουλεύει μόνο σε πραγματικό χρώμα. Απενεργοποιείται."

#~ msgid "_View"
#~ msgstr "Π_ροβολή"

#~ msgid "Give info access"
#~ msgstr "Δώσε πρόσβαση σε πληροφορία"

#, fuzzy
#~ msgid "Give ctrl access"
#~ msgstr "Δώσε πρόσβαση ελέγχου"

#~ msgid "?Building:Name"
#~ msgstr "?Building:Κατηγορία"

#~ msgid "true"
#~ msgstr "Αληθές"

#~ msgid "false"
#~ msgstr "Ψευδές"

#~ msgid "(hidden)"
#~ msgstr "(κρυφό)"

#~ msgid ""
#~ "Current Setup\n"
#~ "Fullscreen %dx%d"
#~ msgstr ""
#~ "Τρέχουσα διαμόρφωση\n"
#~ "Πλήρης οθόνη  %dx%d"

#~ msgid ""
#~ "Current Setup\n"
#~ "%dx%d"
#~ msgstr ""
#~ "Τρέχουσε διαμόρφωση\n"
#~ "%dx%d"

#~ msgid "No modes available!"
#~ msgstr "Δεν υπάρχουν διαθέσιμες κινήσεις!"

#~ msgid "Fullscreen Mode"
#~ msgstr "Λειτουργία πλήρης οθόνης"

#~ msgid "Smooth unit move steps"
#~ msgstr "Άμβλυνε τα βήματα κίνησης των μονάδων"

#, fuzzy
#~ msgid "City Trade Routes"
#~ msgstr "Εμπορ/ςΔιαδρ/ς:"

#~ msgid "Draw city map grid"
#~ msgstr "Ζωγράφισε το πλέγμα του χάρτη πόλης"

#~ msgid "Draw city worker map grid"
#~ msgstr "Ζωγράφισε το πλέγμα του χάρτη εργατών πόλης"

#~ msgid "Special Resources"
#~ msgstr "Ειδικοί πόροι"

#~ msgid "Roads and Rails"
#~ msgstr "Δρόμοι και σιδηρόδρομοι"

#~ msgid "Fortress and Airbase"
#~ msgstr "Κάστρα και αεροπορικές βάσεις"

#~ msgid "Civ3 city text style"
#~ msgstr "Στυλ κειμένου Civ3"

#~ msgid "Video options"
#~ msgstr "Επιλογές απεικόνισης"

#~ msgid "Map options"
#~ msgstr "Επιλογές χάρτη"

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other civilizations have achieved."
#~ msgstr ""
#~ "Ο πολιτισμός που χτίζει τη Μεγάλη Βιβλιοθήκη αποκτά κάθε πρόοδο που έχουν "
#~ "επιτύχει τουλάχιστον άλλη δύο πολιτισμοί."

#~ msgid "?nationgroup:Fictional"
#~ msgstr "?nationgroup:Φανταστικά"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a Mountain or River tile."
#~ msgstr ""
#~ "Μειώνει τη μόλυνση που παράγεται σε μια πόλη κατά 50%. Επίσης αυξάνει την "
#~ "παραγωγή ασπίδων ενός Εργοστασίου ή Βιομηχανίας στην πόλη: Σε συνδυασμό "
#~ "με εργοστάσιο αυξάνει κατά 75% την παραγωγή και σε συνδυασμό με "
#~ "εργοστάσιο και βιομηχανία δίνουν 150% αύξηση της παραγωγής. \n"
#~ "\n"
#~ "Μια πόλη μπορεί να έχει μόνο ένα Υδροηλεκτρικό εργοστάσιο, Σταθμό "
#~ "Ενέργειας ή Πυρηνικό Σταθμό. Μια πόλη μπορεί να χτίσει  Υδροηλεκτρικό "
#~ "εργοστάσιο αν είναι κοντά σε βουνό ή ποτάμι."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Μειώνει τη μόλυνση που παράγεται σε μια πόλη κατά 50%. Επίσης αυξάνει την "
#~ "παραγωγή ασπίδων ενός εργοστασίου ή Βιομηχανίας στην πόλη: σε συνδυασμό "
#~ "με εργοστάσιο δίνει 75% αύξηση παραγωγής, και μαζί με εργοστάσιο και "
#~ "βιομηχανία δίνουν μια αύξηση 150% στην παραγωγή.\n"
#~ "Μια πόλη μπορεί να έχει μόνο ένα Υδροηλεκτρικό εργοστάσιο, Σταθμό "
#~ "Ενέργειας ή Πυρηνικό Σταθμό."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Αυξάνει την παραγωγή ασπίδων σε ένα Εργοστάσιο ή σε μια Βιομηχανία σε μια "
#~ "πόλη: ένα Εργοστάσιο και ένας ηλεκτρικός σταθμός δίνουν μαζί 75% μπόνους "
#~ "παραγωγής, και ένα Εργοστάσιο,Βιομηχανία και Ηλεκτρικός Σταθμός δίνουν "
#~ "150% μπόνους παραγωγής.Η επιπλέον παραγωγικότητα ίσως οδηγήσει στη "
#~ "παραγωγή μόλυνσης.\n"
#~ "\n"
#~ "Μια πόλη μπορεί να έχει έναν Υδροηλεκτρικό Σταθμό, Ηλεκτρικό ή Πυρηνικό "
#~ "Σταθμό."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all cities)."
#~ msgstr ""
#~ "Δίνει σε όλες τις θαλάσσιες μονάδες 1 επιπλέον μονάδα κίνησης μειώνοντας "
#~ "τον κίνδυνο να χάσεις μια Τρίηρη σε μεγάλες θάλασσες. Κάνει όλες τις "
#~ "θαλάσσιες μονάδες βετεράνους (σε όλες τις πόλεις)."

#, fuzzy
#~ msgid ""
#~ "All your new land units become veterans (for all cities).  The chance of "
#~ "a land unit becoming a veteran after a battle increases from 50% to 100%."
#~ msgstr ""
#~ "Όλες οι νεές σου μονάδες ξεκινάνε στο πρώτο επίπεδο βετεράνου. Η "
#~ "πιθανότητα μιας μονάδας να φτάσει στο επόμενο επίπεδο βετεράνων μετά από "
#~ "μάχη ,αυξάνει στο μισό. "

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."
#~ msgstr ""
#~ "Η Αναρχία είναι απλά η απουσία οποιουδήποτε αναγνωρήσιμου πολιτεύματος.Οι "
#~ "πολίτες είναι ανοργάνωτοι και αντιπαραγωγικοί, και οποιοδήποτε εισόδημα "
#~ "το ξοδεύουν όσο γίνεται ποιό γρήγορα κάνοντας αδύνατη τη συλλογή φόρων ή "
#~ "τη διενέργεια επιστημονικής έρευνας.\n"
#~ "\n"
#~ "Στην αναρχία η διαφθορά είναι λίγο μικρότετη από το δεσποτισμό, αλλά έχει "
#~ "λίγο περισσότερη δυστυχία."

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "Στο Δεσποτισμό είσαι ο απόλυτος άρχοντας των ανθρώπων σου. Ο ελεγχός σου "
#~ "στους πολίτες διατηρείται με χρήση στρατιωτικού νόμου.\n"
#~ "\n"
#~ "Στο δεσποτισμό υφίστασαι το μεγαλύτερο επίπεδο διαφθοράς από'λα τα "
#~ "πολιτεύματα."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "Μια Κομμουνιστική κυβέρνηση βασίζεται στο ιδανικό  ότι όλοι οι άνθρωποι "
#~ "είναι ίσοι. Όλα τα αγαθά είναι ιδιοκτησία του κράτους, και όχι ιδιωτών.Ο "
#~ "κομμουνισμός δίνει μια ισορροπία ανάμεσα σε στρατιωτικά και εμπορικά στυλ "
#~ "πολιτεύματος.\n"
#~ "\n"
#~ "Στον κομμουνισμό ,η διαφθορά και η σπατάλη δεν μεταβάλεται με την "
#~ "απόσταση από την πρωτεύουσα , όλες οι πόλεις (συμπεριλαμβανομένου της "
#~ "πρωτεύουσας) έχουν ένα μέτριο ποσοστό διαφθοράς."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Στην δημοκρατία, οι πολίτες κυβερνάνε απευθείας ψηφίζοντας για ζητήματα. "
#~ "Η δημοκρατία προσφέρει το μεγαλύτερο πιθανό επίπεδο εμπορίου, αλλά επίσης "
#~ "προσφέρει και το μεγαλύτερο δυναμικό δυσαρέσκειας και δυστυχίας. Δεν "
#~ "υπάρχει διαφθορά ή σπατάλη αλλά οι πολίτες γίνονται πολύ εκνευρισμένοι "
#~ "κατά τη διάρκεια πολέμων. \n"
#~ "\n"
#~ "Επειδη οι (ευτυχισμένοι) πολίτες μιας δημοκρατίας πιστεύουν σθεναρά στην "
#~ "κυβερνησή τους η πίστη τους είναι ακλόνητη. Στρατιωτικές μονάδες "
#~ "δημοκρατικών πολιτισμών δεν μπορούν να δωροδοκηθούν, και οι δημοκρατικές "
#~ "πόλεις δεν μπορούν να παρακινηθούν σε εξέργεση από εχθρικούς διπλωμάτες "
#~ "και κατασκόπους."

#, fuzzy
#~ msgid ""
#~ "The Carrier is a mobile airport.\n"
#~ "\n"
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "Συμβουλή: Να φυλάς τα αεροπλανοφόρα με μια ομάδα γρήγορων πλοίων και ένα "
#~ "καταδρομικό καθώς το χάσιμο ενός αεροπλανοφόρου είναι πολύ δαπανηρό και "
#~ "οδυνηρό."

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Μπορείς να κατασκευάσεις Πυρηνικές μονάδες όταν έχεις την απαιτούμενη "
#~ "τεχνολογία και εφόσον έχει χτιστεί το θαύμα Μανχάταν Πρότζεκτ από "
#~ "οποιονδήποτε παίχτη. \n"
#~ "\n"
#~ "Με την πυροδότηση , η έκρηξη θα καταστρέψει κάθε μονάδα σε μια τετράγωνη "
#~ "περιοχή 3x3, συμπεριλαμβανομένου φιλικών μονάδων. Όταν πυροδοτείται σε  "
#~ "τετράγωνο πόλης τότε ο πληθυσμός της μειώνεται στο μισό, και τα "
#~ "περιβάλλοντα τετράγωνα μολύνονται από ραδιενέργεια. \n"
#~ "\n"
#~ "Συμβουλή 1: Πυροδότηση πάνω από τον ωκεανό δεν θα παράγει ραδιενεργά "
#~ "κατάλοιπα, και είναι ο ποιό αποτελεσματικός (αλλά ακριβός!!)τρόπος να "
#~ "ξεφορτωθείς εχθρικά πλοία. \n"
#~ "\n"
#~ "Συμβουλή 2: Μπορείς να εμπλακείς σε μια κατάσταση όπου έχεις εισβάλει "
#~ "μαζικά σε μια εχθρική χώρα, αλλά οι εχθρικές πόλεις είναι πολύ δυνατές. "
#~ "Πριν χρησιμοποιήσεις μια Πυρηνική μονάδα, μάζεψε μια ομάδα από Αποίκους "
#~ "και/ή Μηχανικούς κοντά στην πόλη και κράτα τους έτοιμους να καθαρίσουν τα "
#~ "ραδιενεργά κατάλοιπα τη στιγμή που δημιουργούνται! Έτσι μειώνεται η "
#~ "πιθανότητα πυρηνικού χειμώνα."

#, fuzzy
#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities.\n"
#~ "\n"
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder.\n"
#~ "\n"
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "Κάθε καραβάνι που χρησιμοποιείται για το χτίσιμο ενός θαύματος θα "
#~ "συνεισφέρει με 50 ασπίδες στην παραγωγή του θαύματος. \n"
#~ "\n"
#~ "Συμβουλή: Μπορείς να σωρεύσεις από πριν ένα συνόλο καραβανιών και να τα "
#~ "φέρεις όλα μαζί μέσα στην πόλη που χτίζεται το θαύμα, και να το "
#~ "τελειώσεις σε ένα γύρο:"

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Όταν ο Αρχηγός των Βαρβάρων σκοτωθεί σε ένα τετράγωνο που δεν περιέχει "
#~ "άλλεςμονάδες άμυνας τότε πληρώνονται λύτρα 100 χρυσά , αλλά μόνο σε "
#~ "μονάδες ξηράς και ελικόπτερα."

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Μπορείς να κατασκευάσεις Πυρηνικές μονάδες όταν έχεις την απαιτούμενη "
#~ "τεχνολογία και εφόσον έχει χτιστεί το θαύμα Μανχάταν Πρότζεκτ από "
#~ "οποιονδήποτε παίχτη. \n"
#~ "\n"
#~ "Με την πυροδότηση , η έκρηξη θα καταστρέψει κάθε μονάδα σε μια τετράγωνη "
#~ "περιοχή 3x3, συμπεριλαμβανομένου φιλικών μονάδων. Όταν πυροδοτείται σε  "
#~ "τετράγωνο πόλης τότε ο πληθυσμός της μειώνεται στο μισό, και τα "
#~ "περιβάλλοντα τετράγωνα μολύνονται από ραδιενέργεια. \n"
#~ "\n"
#~ "Συμβουλή 1: Πυροδότηση πάνω από τον ωκεανό δεν θα παράγει ραδιενεργά "
#~ "κατάλοιπα, και είναι ο ποιό αποτελεσματικός (αλλά ακριβός!!)τρόπος να "
#~ "ξεφορτωθείς εχθρικά πλοία. \n"
#~ "\n"
#~ "Συμβουλή 2: Μπορείς να εμπλακείς σε μια κατάσταση όπου έχεις εισβάλει "
#~ "μαζικά σε μια εχθρική χώρα, αλλά οι εχθρικές πόλεις είναι πολύ δυνατές. "
#~ "Πριν χρησιμοποιήσεις μια Πυρηνική μονάδα, μάζεψε μια ομάδα από Αποίκους "
#~ "και/ή Μηχανικούς κοντά στην πόλη και κράτα τους έτοιμους να καθαρίσουν τα "
#~ "ραδιενεργά κατάλοιπα τη στιγμή που δημιουργούνται! Έτσι μειώνεται η "
#~ "πιθανότητα πυρηνικού χειμώνα."

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Μπορείς να κατασκευάσεις Πυρηνικές μονάδες όταν έχεις την απαιτούμενη "
#~ "τεχνολογία και εφόσον έχει χτιστεί το θαύμα Μανχάταν Πρότζεκτ από "
#~ "οποιονδήποτε παίχτη. \n"
#~ "\n"
#~ "Με την πυροδότηση , η έκρηξη θα καταστρέψει κάθε μονάδα σε μια τετράγωνη "
#~ "περιοχή 3x3, συμπεριλαμβανομένου φιλικών μονάδων. Όταν πυροδοτείται σε  "
#~ "τετράγωνο πόλης τότε ο πληθυσμός της μειώνεται στο μισό, και τα "
#~ "περιβάλλοντα τετράγωνα μολύνονται από ραδιενέργεια. \n"
#~ "\n"
#~ "Συμβουλή 1: Πυροδότηση πάνω από τον ωκεανό δεν θα παράγει ραδιενεργά "
#~ "κατάλοιπα, και είναι ο ποιό αποτελεσματικός (αλλά ακριβός!!)τρόπος να "
#~ "ξεφορτωθείς εχθρικά πλοία. \n"
#~ "\n"
#~ "Συμβουλή 2: Μπορείς να εμπλακείς σε μια κατάσταση όπου έχεις εισβάλει "
#~ "μαζικά σε μια εχθρική χώρα, αλλά οι εχθρικές πόλεις είναι πολύ δυνατές. "
#~ "Πριν χρησιμοποιήσεις μια Πυρηνική μονάδα, μάζεψε μια ομάδα από Αποίκους "
#~ "και/ή Μηχανικούς κοντά στην πόλη και κράτα τους έτοιμους να καθαρίσουν τα "
#~ "ραδιενεργά κατάλοιπα τη στιγμή που δημιουργούνται! Έτσι μειώνεται η "
#~ "πιθανότητα πυρηνικού χειμώνα."

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Όταν ο Αρχηγός των Βαρβάρων σκοτωθεί σε ένα τετράγωνο που δεν περιέχει "
#~ "άλλεςμονάδες άμυνας τότε πληρώνονται λύτρα 100 χρυσά , αλλά μόνο σε "
#~ "μονάδες ξηράς και ελικόπτερα."

#, fuzzy
#~ msgid "Shaykhah"
#~ msgstr "Σάχης"

#, fuzzy
#~ msgid "Malikah"
#~ msgstr "Μαλαισιανικό"

#, fuzzy
#~ msgid "?plural:Burundi"
#~ msgstr "?plural:Βρετανούς"

#~ msgid ""
#~ "Mexico borrows its name from the Mexica people, another name for the "
#~ "Aztecs."
#~ msgstr ""
#~ "Το Μεξικό δανείσθηκε το όνομά του από τους Μέξικα, ένα άλλο όνομα των "
#~ "Αζτέκων."

#, fuzzy
#~ msgid "Caconzi"
#~ msgstr "Κανόνι"

#, fuzzy
#~ msgid "?female:Caconzi"
#~ msgstr "?female:Πρόεδρος"

#~ msgid "Team 5"
#~ msgstr "Ομάδα 5"

#~ msgid "Team 6"
#~ msgstr "Ομάδα 6"

#~ msgid "Team 7"
#~ msgstr "Ομάδα 7"

#~ msgid "Team 8"
#~ msgstr "Ομάδα 8"

#~ msgid "Team 9"
#~ msgstr "Ομάδα 9"

#~ msgid "Team 10"
#~ msgstr "Ομάδα 10"

#~ msgid "Team 11"
#~ msgstr "Ομάδα 11"

#~ msgid "Team 12"
#~ msgstr "Ομάδα 12"

#~ msgid "Team 13"
#~ msgstr "Ομάδα 13"

#~ msgid "Team 14"
#~ msgstr "Ομάδα 14"

#~ msgid "Team 15"
#~ msgstr "Ομάδα 15"

#~ msgid "Team 16"
#~ msgstr "Ομάδα 16"

#~ msgid "Team 17"
#~ msgstr "Ομάδα 17"

#~ msgid "Team 18"
#~ msgstr "Ομάδα 18"

#~ msgid "Team 19"
#~ msgstr "Ομάδα 19"

#~ msgid "Team 20"
#~ msgstr "Ομάδα 20"

#~ msgid "Team 21"
#~ msgstr "Ομάδα 21"

#~ msgid "Team 22"
#~ msgstr "Ομάδα 22"

#~ msgid "Team 23"
#~ msgstr "Ομάδα 23"

#~ msgid "Team 24"
#~ msgstr "Ομάδα 24"

#~ msgid "Team 25"
#~ msgstr "Ομάδα 25"

#~ msgid "Team 26"
#~ msgstr "Ομάδα 26"

#~ msgid "Team 27"
#~ msgstr "Ομάδα 27"

#~ msgid "Team 28"
#~ msgstr "Ομάδα 28"

#~ msgid "Team 29"
#~ msgstr "Ομάδα 29"

#~ msgid "Team 30"
#~ msgstr "Ομάδα 30"

#~ msgid "Team 31"
#~ msgstr "Ομάδα 31"

#~ msgid ""
#~ "Sets a player as member of a team. If no team specified, the player is "
#~ "set teamless. Use \"\" if names contain whitespace. A team is a group of "
#~ "players that start out allied, with shared vision and embassies, and "
#~ "fight together to achieve team victory with averaged individual scores."
#~ msgstr ""
#~ "Θέτει έναν παίχτη σαν μέλος μιας ομάδας. Αν δεν καθοριστεί ομάδα, ο "
#~ "παίχτης τίθεται χωρίς ομάδα. Χρησιμοποίησε \"\" αν τα ονόματα περιέχουν "
#~ "κενά. Μια ομάδα είναι ένα σύνολο παιχτών που αρχίζει σαν συμμαχία , με "
#~ "διαμοιραζόμενη όραση και πρεσβείες και πολεμά μαζί για να πετύχει την "
#~ "νίκη της ομάδας με κριτήριο τον μέσο όρο των βαθμολογιών των μελών της."

#~ msgid "Auto-save name prefix"
#~ msgstr "Πρόθεμα ονόματος αυτόματης αποθήκευσης"

#, fuzzy
#~ msgid ""
#~ "Automatically saved games will have name \"<prefix>-T<turn>-Y<year>."
#~ "sav\". This setting sets the <prefix> part."
#~ msgstr ""
#~ "Αυτόματα αποθηκευμένα παιχνίδια θα έχουν το όνομα \"<πρόθεμα><έτος>."
#~ "sav\". Η επιλογή αυτή καθορίζει το τμήμα <πρόθεμα>."

#~ msgid "Got a packet of type %d from a dead or observer player"
#~ msgstr "Έλαβα πακέτο τύπου  %d από νεκρό ή παρακολουθητέο παίχτη"

#, fuzzy
#~ msgid "Wonders of the WOrld"
#~ msgstr "Θαύματα του Κόσμου"

#~ msgid "?city_state:Rapture"
#~ msgstr "?κατάσταση_πόλης:Εορτασμός"

#, fuzzy
#~ msgid "Requires the %s terrain special near the tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires the %s terrain near the tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires %s terrain class near the tile.\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#, fuzzy
#~ msgid "Requires a %s near the tile.\n"
#~ msgstr ""
#~ "Απαιτεί το έθνος %s.\n"
#~ "\n"

#~ msgid "Language_s"
#~ msgstr "Γλώσσε_ς"

#~ msgid "Co_nnecting"
#~ msgstr "_Σύνδεση"

#~ msgid "C_ontrols"
#~ msgstr "_Έλεγχος"

#~ msgid "C_hatline"
#~ msgstr "Γραμμή _κουβεντούλας"

#~ msgid "_Worklist Editor"
#~ msgstr "Επεξεργαστής _ΛίσταςΕργασιών"

#~ msgid "Citizen _Management"
#~ msgstr "Κυβέρνηση π_ολιτών"

#~ msgid "_Playing"
#~ msgstr "_Παίξιμο"

#~ msgid "City _Improvements"
#~ msgstr "_Υποδομές πόλης"

#~ msgid "Com_bat"
#~ msgstr "Μά_χη"

#~ msgid "_ZOC"
#~ msgstr "_Ζ.Ε"

#~ msgid "Techno_logy"
#~ msgstr "_Τεχνολογία"

#~ msgid "Won_ders"
#~ msgstr "_Θαύματα"

#, fuzzy
#~ msgid "Diplomac_y"
#~ msgstr "_Διπλωματία"

#~ msgid "Happin_ess"
#~ msgstr "Ε_υτυχία"

#~ msgid "Space _Race"
#~ msgstr "_Διαστημική κούρσα"

#~ msgid "_Copying"
#~ msgstr "Αντιγρα_φή"

#~ msgid "_About"
#~ msgstr "_Σχετικά"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization, fighting to obtain the ultimate goal: the "
#~ "extinction of all other civilizations."
#~ msgstr ""
#~ "Το Freeciv είναι ένα παιχνίδι στρατηγικής, στο οποίο κάθε παίχτης γίνεται "
#~ "ο ηγέτης ενός πολιτισμού, και αγωνίζεται για να επιτύχει τον τελικό "
#~ "στόχο: τηνεπικράτηση έναντι των άλλων πολιτισμών."

#~ msgid ""
#~ "City improvements are built in each of your cities to improve trade "
#~ "revenue, science production, etc.  Most improvements require you to pay "
#~ "an upkeep every turn.  If you can't afford the upkeep for a building, "
#~ "then it'll be automatically sold."
#~ msgstr ""
#~ "Υποδομές πόλης μπορούν να χτιστούν σε κάθε μία από τις πόλεις σου για να "
#~ "αυξηθούν τα εμπορικά έσοδα, η επιστημονική έρευνα κτλ. Οι ποιό πολλές "
#~ "υποδομές απαιτούν από εσένα να πληρώσεις κάποια έξοδα συντήρησης κάθε "
#~ "γύρο. Αν δεν μπορείς να αντεπεξέλθεις στα έξοδα αυτά τότε η υποδομή θα "
#~ "πουληθεί αυτόματα."

#~ msgid ""
#~ "Waste is the loss of shields due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more shields will be lost to waste.  (If you do not have a capital, your "
#~ "cities will suffer extremely high levels of waste.)  A Courthouse will "
#~ "reduce the level of waste in a city. Waste can result in your cities not "
#~ "building anything."
#~ msgstr ""
#~ "Σπατάλη είναι το χάσιμο ασπίδων εξαιτίας αναποτελεσματικότητας και "
#~ "απληστίας. Στα ποιό πολλά πολιτεύματα , όσο μεγαλύτερη είναι η απόσταση "
#~ "από την πρωτεύσουσα , περισσότερες ασπίδες θα σπαταληθούν. (Αν δεν έχεις "
#~ "πρωτεύουσα τότε οι πόλεις σου θα υποστούν μεγάλα επίπεδα σπατάλης.) Ένα "
#~ "δικαστήριο μπορεί να μειώσει το επίπεδο σπατάλης σε μια πόλη. Η σπατάλη "
#~ "μπορεί να σταματήσει την παραγωγή σε μια πόλη."

#~ msgid ""
#~ "However, if the number of happy citizens in a city is at least as great "
#~ "as the number of content citizens, and you have no unhappy citizens in "
#~ "that city, and the city has at least 3 citizens, then the city "
#~ "celebrates.  This is designated by the term \"Rapture\" on the City "
#~ "Report.  The effects of celebration vary depending on your government "
#~ "type:"
#~ msgstr ""
#~ "Παρολαυτά , αν ο αριθμός των χαρούμενων πολιτών σε μια πόλη είναι "
#~ "τουλάχιστον τόσο μεγάλος όσος ο αριθμός των ικανοποιημένων πολιτών , και "
#~ "δεν έχεις δυσαρεστημένους πολίτες , και η πόλη σου έχει τουλάχιστον 3 "
#~ "πολίτες, τότε η πόλη γιορτάζει. Αυτό δηλώνεται από τον όρο \"Εορτασμός\" "
#~ "στην αναφορά της πόλης. Η επίδραση του εορτασμού κυμαίνεται ανάλογα με το "
#~ "πολίτευμα: "

#~ msgid ""
#~ "The normal state of a citizen is contentment.  However, as your cities "
#~ "grow larger, crowding causes citizens to become unhappy. Each citizen in "
#~ "a city after the 4th (that is, the default value of the option "
#~ "unhappysize in the server) will be generated unhappy, instead of "
#~ "content.  If you have a large number of cities (depending on your "
#~ "government as well as the server option cityfactor), the limit on content "
#~ "citizens is reduced to 3."
#~ msgstr ""
#~ "Η συνήθης κατάσταση ενός πολίτη είναι ικανοποίηση. Εντούτοις, καθώς οι "
#~ "πόλεις αυξάνουν, ο συνωστισμός μετατρέπει τους πολίτες σε "
#~ "δυσαρεστημένους. Κάθε πολίτης σε μια πόλη μετά τον 4ο (που είναι η "
#~ "προκαθορισμένη τιμή της ρύθμισης πλήθοςδυσαρεστημένων στον εξυπηρετητή) "
#~ "θα παράγεται δυσαρεστημένος αντί για ικανοποιημένος. Αν έχεις μεγάλο "
#~ "αριθμό πόλεων (ανάλογα με το πολιτευμά σου καθώς και την τιμή της "
#~ "ρύθμισης παράγονταςπόλης του εξυπηρετητή), το όριο των ικανοποιημένων "
#~ "πολιτών μειώνεται σε 3. "

#~ msgid ""
#~ "In order to offset unhappiness, you may build city improvements that make "
#~ "unhappy citizens content  (such as, a Temple, a Colosseum, or a Cathedral "
#~ "- or even a Courthouse if your government is a Democracy), and/or "
#~ "relevant wonders of the world, and/or convert part of your trade into "
#~ "luxuries.  For every two luxuries produced in a city, one content citizen "
#~ "is made happy.  After converting all content citizens to happy citizens, "
#~ "unhappy citizens are converted to happy and/or content.  Some wonders of "
#~ "the world have also effects on citizens' happiness (see the appropriate "
#~ "sections for details)."
#~ msgstr ""
#~ "Προκειμένου να επηρεάσεις τη διάθεση των πολιτών, μπορείς να χτίσεις "
#~ "υποδομές που μετατρέπουν δυσαρεστημένους πολίτες σε χαρούμενους (όπως Ναό,"
#~ "Κολοσαίο, Καθεδρικό ή ακόμα και Δικαστήριο αν το πολίτευμά σου είναι "
#~ "Δημοκρατία) και/ή σχετικά θαύματα του κόσμου, και/ή να μετατρέψεις μέρος "
#~ "του εμπορίου σου σε ανέσεις. Για κάθε δύο μονάδες ανέσεων που παράγονται "
#~ "σε μια πόλη, ένας ικανοποιημένος πολίτης γίνεται χαρούμενος. Αφού "
#~ "μετατραπούν όλοι οι ικανοποιημένοι πολίτες σε χαρούμενους, δυσαρεστημένοι "
#~ "πολίτες μετατρέπονται σε χαρούμενους και/ή ικανοποιημένους. Μερικά "
#~ "θαύματα του κόσμου μπορούν επίσης να έχουν επίδραση στη διάθεση των "
#~ "πολιτών (δες σχετική σελίδα για λεπτομέριες."

#, fuzzy
#~ msgid ""
#~ "Under many forms of government, the presence of military units in a city "
#~ "can create contentment by imposing martial law.  Under a Republic or a "
#~ "Democracy, however, military units can cause unhappiness if deployed "
#~ "outside your borders (see Government for details).  It is noted that, in "
#~ "this case, city improvements, such as those mentioned above, do not have "
#~ "any effect on citizens' unhappiness.  This form of unhappiness can be "
#~ "offset by building a Police Station, relevant wonders of the world (such "
#~ "as the Hanging Gardens, J.S. Bach's Cathedral, the Cure for Cancer, "
#~ "Shakespeare's Theatre, and, of course, the Women's Suffrage; note, "
#~ "however, that the Michelangelo's Chapel will not have an effect in this "
#~ "case, since it counts as a Cathedral in every city or double effects of "
#~ "Cathedrals, depending on ruleset), or converting part of your trade into "
#~ "luxuries."
#~ msgstr ""
#~ "Σε πολλά πολιτεύματα ,η παρουσία στρατιωτικών μονάδων σε μια πόλη μπορεί "
#~ "να προκαλέσει ικανοποίηση μέσω της επιβολής στρατιωτικού νόμου. Όμως σε "
#~ "μια Ρεπουμπλικανία  ή Δημοκρατία, στρατιωτικές μονάδες μπορούν να "
#~ "προκαλέσουν δυσαρέσκεια αν τοποθετηθούν εκτός συνόρων (δες Πολίτευμα για "
#~ "λεπτομέρειες). Ας σημειωθεί, ότι σε αυτή την περίπτωση , υποδομές πόλης, "
#~ "όπως αυτές που αναφέρθηκαν παραπάνω, δεν έχουν επίδραση στη δυσαρέσκια "
#~ "των πολιτών. Αυτή η μορφή δυσαρέσκιας μπορεί μόνο να αντισταθμιστεί "
#~ "(μειωθεί) με το χτίσιμο ενός Αστυνομικού Τμήματος, σχετικά θαύματα του "
#~ "κόσμου (όπως Κρεμαστοί Κήποι, Καθεδρικός του Μπαχ, Θεραπεία Καρκίνου, "
#~ "Θέατρο Σαίξπηρ, και Δικαιώματα Γυναικών. Σημείωσε όμως ότι το Εκκλησάκι "
#~ "του ΜιχαήλΑγγέλου δεν θα έχει επίδραση σε αυτήν την περίπτωση, αφού "
#~ "μετράει σαν Καθεδρικός σε κάθε πόλη ή διπλασιάζει την επίδραση των "
#~ "Καθεδρικών ανάλογα με το σύνολο-κανόνων), ή με τη μετατροπή μέρους του "
#~ "εμπόριού σου σε ανέσεις."

#~ msgid "Tzar"
#~ msgstr "Τσάρος"

#, fuzzy
#~ msgid "Ganwa"
#~ msgstr "Τράπεζα"

#, fuzzy
#~ msgid "?female:Ganwa"
#~ msgstr "?female:Χαν"

#~ msgid "Primer Ministre"
#~ msgstr "Πρωθυπουργός"

#~ msgid "President of the Commission"
#~ msgstr "Πρόεδρος της Κομμισιόν"

#, fuzzy
#~ msgid "?female:Maharajadhiraja"
#~ msgstr "Μαχαραγίας"

#, fuzzy
#~ msgid "Inka"
#~ msgstr "Ίνκας"

#, fuzzy
#~ msgid "Lonko"
#~ msgstr "Κλείδωσε"

#, fuzzy
#~ msgid "Machi"
#~ msgstr "Μάρτιος"

#, fuzzy
#~ msgid "?male:Leader"
#~ msgstr "?female:Χάκερ"

#, fuzzy
#~ msgid "Nin"
#~ msgstr "Έθνος"

#, fuzzy
#~ msgid "Bohike"
#~ msgstr "Αδερφός"

#, fuzzy
#~ msgid "?female:Guacanaoma"
#~ msgstr "?female:Συντρόφισα"

#, fuzzy
#~ msgid "Paje"
#~ msgstr "Παίχτης"

#, fuzzy
#~ msgid "?female:Representative"
#~ msgstr "?female:Πρόεδρος"

#~ msgid "Classic-style 80x50 Earth scenario."
#~ msgstr "Κλασσικό-στύλ 80x50 Γήινο σενάριο."

#~ msgid "Classic-style 120x60 Earth scenario."
#~ msgstr "Κλασσικό-στύλ 120x60 Γήινο σενάριο."

#~ msgid "Tutorial Scenario."
#~ msgstr "Σενάριο εκμάθησης."

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>"
#~ msgstr ""
#~ "show\n"
#~ "show <όνομα-επιλογής>\n"
#~ "show <πρόθεμα-επιλογής>"

#~ msgid ""
#~ "%s and %s meet and go to instant war. You cancel your alliance with both."
#~ msgstr ""
#~ "%s και %s συναντήθηκαν και πάνε σε άμμεσο πόλεμο. Ακυρώνεις τη συμμαχία "
#~ "σου και με τους δύο."

#~ msgid "Choose a _nation to play:"
#~ msgstr "Επέλεξε το _έθνος σου:"

#~ msgid ""
#~ "Units can be used for three purposes: attack, defense, and "
#~ "reconnaissance.  How useful a particular unit is for each of these roles "
#~ "depends on the unit's strength in attack and defense, and its ability to "
#~ "move."
#~ msgstr ""
#~ "Μονάδες μπορούν να χρησιμοποιηθούν για τρείς σκοπούς: επίθεση , άμυνα και "
#~ "αναγνώριση. Το πόσο αποτελεσματική είναι μια μονάδα σε καθέναν από αυτούς "
#~ "τους ρόλους εξαρτάται από την δύναμη της μονάδας στην επίθεση και την "
#~ "άμυνα καθώς και στην ευκινησία του."

#~ msgid ""
#~ "There are four general types of unit: Land, Sea, Air, and Helicopter.  "
#~ "(Helicopters are sufficiently different from other air units that it is "
#~ "easiest to think of them as a separate unit type.)"
#~ msgstr ""
#~ "Υπάρχουνε τέσσερις βασικοί τύποι μονάδων: Ξηράς, Θάλασσα , Αέρα, και "
#~ "Ελικόπτερα. (Τα ελικόπτερα είναι αρκούντως διαφορετικά από τις άλλες "
#~ "εναέριες μονάδες ώστε είναι ευκολότερο να τις θεωρούμε σαν ξεχωριστές "
#~ "μονάδες."

#, fuzzy
#~ msgid ""
#~ "Land units move on land, and suffer the movement effects of terrain, but "
#~ "benefit from roads and railroads.  They cannot move on ocean tiles except "
#~ "when carried by an appropriate sea unit.  When at sea, they cannot attack "
#~ "or defend for themselves, but rely on the sea unit carrying them.  Land "
#~ "units are the only units subject to zones of control.  On land, land "
#~ "units can fortify to get a 50% defensive bonus; land units in cities "
#~ "automatically get this bonus, whether fortified or not.  When a land unit "
#~ "successfully attacks a city without City Walls, the city is reduced by "
#~ "one population point.  Land units with zero attack strength are non-"
#~ "military units: they require no upkeep, have no happiness effects, and "
#~ "cannot attack enemy units or capture enemy cities."
#~ msgstr ""
#~ "Οι μονάδες ξηράς μετακινούνται στην ξηρά και θα υποστούν τις επιδράσεις "
#~ "στην κίνηση ανάλογα με το έδαφος αλλά επωφελούνται από δρόμους και "
#~ "σιδηρόδρομους.Δεν μπορούν να μετακινηθούν σε τετράγωνα θάλασσας εκτός αν "
#~ "μεταφερθούνε από κατάλληλη θαλάσσια μονάδα. Όταν βρίσκονται στη θάλασσα "
#~ "δεν μπορούν να επιτεθούνε ή να αμυνθούνε, αλλά βασίζονται στη θαλάσσια "
#~ "μονάδα που τα μεταφέρει. Οι μονάδες ξηράς είναι οι μόνες που υπόκεινται "
#~ "σε ζώνες ελέγχου.Στη ξηρά , οι μονάδες ξηράς μπορούν να οχυρωθούνε ώστε "
#~ "να αποχτήσουνε ένα αμυντικό μπόνους 50%, και όταν είναι μέσα σε πόλεις "
#~ "παίρνουν αυτόματα αυτό το μπόνους είτε οχυρωθούνε είτε όχι. Όταν μια "
#~ "μονάδα ξηράς επιτεθεί επιτυχώς σε μια πόλη χωρίς τοίχοι, τότε η πόλη "
#~ "ελλατώνεται κατά μια πληθυσμιακή μονάδα.Μονάδες ξηράς με μηδέν δύναμη "
#~ "επίθεσης είναι μη-στρατιωτικές μονάδες: δεν απαιτουν συντήρηση, δεν "
#~ "επιδρούν στην ευτυχία του πληθυσμού, και δεν μπορούν να επιτεθούν σε "
#~ "εχθρικές μονάδες ή να αιχμαλωτίσουν εχθρικές πόλεις."

#, fuzzy
#~ msgid ""
#~ "Sea units move on Ocean tiles and into cities next to Ocean tiles.  They "
#~ "can only be built by such cities.  The movement rate of sea units is "
#~ "affected by several wonders (Lighthouse, Magellan's Expedition) and by "
#~ "the advance of Nuclear Power.  Most sea units can attack units on the "
#~ "coast and in coastal cities, but they cannot enter an enemy city to "
#~ "capture it, even if the city is undefended."
#~ msgstr ""
#~ "Οι θαλάσσιες μονάδες μετακινούνται σε τετράγωνα ωκεανού κσι σε πολεις που "
#~ "βρίσκονται κοντά σε τετράγωνα ωκεανών. Μπορούν να χτιστούν μόνο από "
#~ "τέτοιες πόλεις. Ο ρυθμός κίνησης του επηρεάζεται από διάφορα θαύματα "
#~ "(Φάρος, Ταξίδι του Μαγκελάνου) και από τεχνολογία της πυρηνικής ισχύς. Οι "
#~ "ποιό πολλές θαλάσσιες μονάδες μπορούν να επιτεθούν σε μονάδες στην "
#~ "παραλία και σε παραλιακές πόλεις, αλλά δεν μπορούν να εισέρθουν σε μια "
#~ "εχθρική πόλη για νατην αιχμαλωτίσουνε, ακόμα και αν είναι ανυπεράσπιστη."

#, fuzzy
#~ msgid ""
#~ "Air units can move on any tiles not occupied by an enemy unit or enemy "
#~ "city.  The movement rate of air units is not affected by loss of "
#~ "hitpoints.  Air units require fuel, which is obtained by ending their "
#~ "turn in a friendly city, Airbase or Carrier (or a Submarine for missile "
#~ "units).  The number of turns an air unit can last without fuel varies by "
#~ "the unit type (see the individual units). Like sea units, air units are "
#~ "unable to enter an empty enemy city to capture it.  When outside cities, "
#~ "air units can only be attacked by Fighters (or Stealth Fighters).  Air "
#~ "units cannot be used to explore villages; depending upon server options, "
#~ "an overflown village may disband."
#~ msgstr ""
#~ "Οι εναέριες μονάδες μπορούν να μετακινηθούν σε οποιοδήποτε τετράγωνο που "
#~ "δεν καταλαμβάνεται από εχθρική μονάδα ή εχθρική πόλη. Ο ρυθμός κίνησης "
#~ "τους δεν επηρεάζεται από απώλεια μονάδων αντοχής. Οι εναέριες μονάδες "
#~ "χρειάζονται καύσιμα , τα οποία τα αποκτούνε όταν τελειώνουν τον γύρο τους "
#~ "σε κάποια φιλική πόλη, αεροπορική βάση ή αεροπλανοφόρο ( ή σε υποβρύχιο "
#~ "αν είναι πυραυλικές μονάδες ). Ο αριθμός των γύρων που μια εναέρια μονάδα "
#~ "μπορεί να αντέξει χωρίς καύσιμα εξαρτάται από τον τύπο της (δες ξεχωριστά "
#~ "για την κάθε μονάδα. Όπως και με τις θαλάσσιες μονάδες , οι εναέριες "
#~ "μονάδες δεν μπορούν να εισέρθουν σε μια πόλη και να την αιχμαλωτίσουν. "
#~ "Όταν είναι έξω από πόλεις , μπορούν να δεχτούν επίθεση μόνο από Μαχητικά "
#~ "(ή στεάλθ μαχητικά).Επίσης δεν μπορούν να χρησιμοποιηθούν για την "
#~ "εξερεύνηση χωριών , και ανάλογα με τις ρυθμίσεις του εξυπηρετητή ,όταν "
#~ "περάσουν πάνω από καλύβα μπορεί να προκαλέσουν τη διασκόρπισή της."

#, fuzzy
#~ msgid ""
#~ "Like air units, Helicopters can move on any tile not occupied by an enemy "
#~ "unit or enemy city, and their movement rate is not affected by loss of "
#~ "hitpoints.  Helicopters do not require fuel, but they lose a small amount "
#~ "of health for every turn not spent in a city or an Airbase, unless you "
#~ "have the United Nations wonder.  Unlike other air units, Helicopters can "
#~ "capture enemy cities."
#~ msgstr ""
#~ "Όπως και οι εναέριες μονάδες, τα Ελικόπτερα κινούνται μόνο σε τετράγωνα "
#~ "που δεν καταλαμβάνονται από εχθρική μονάδα ή εχθρική πόλη. Ο ρυθμός "
#~ "κίνησης τους δεν επηρεάζεται από απώλεια μονάδων αντοχής. Τα ελικόπτερα "
#~ "δεν  χρειάζονται καύσιμα , αλλά χάνουν κάποιο μικρό ποσό αντοχής για κάθε "
#~ "γύρο που δεν βρίσκονται σε μια πόλη ή αεροπορική βάση, εκτός και αν έχεις "
#~ "το θαύμα -Ηνωμένα Έθνη-. Σε αντίθεση με άλλες αεροπορικές μονάδες τα "
#~ "ελικόπτερα μπορούν να αιχμαλωτίσουν εχθρικές πόλεις."

#~ msgid ""
#~ "Depending upon server options, any set of unit types may reduce the "
#~ "population of a City without City Walls by one point upon a successful "
#~ "attack."
#~ msgstr ""
#~ "Ανάλογα με τις ρυθμίσεις του εξυπηρετητή, κάθε σύνολο από τύπους μονάδων "
#~ "μπορεί να μειώσει τον πληθυσμό μιας πόλης που δεν έχει τοίχοι κατά μια "
#~ "πληθυσμιακή μονάδα μετά από επιτυχημένη επίθεση."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Οι Άποικοι είναι μια μονάδα κλειδί στο παιχνίδι. Μπορούν να "
#~ "χρησιμοποιηθούν για την ίδρυση νέων πόλεων ,ύδρευση γης, χτίσιμο δρόμων, "
#~ "σιδηροδρόμων , φρουρίων , αεροπορικών βάσεων και ορυχείων καθώς και για "
#~ "καθαρίσουν μόλυσμένες περιοχές και περιοχές με ραδιενεργά κατάλοιπα.Το "
#~ "κόστος συντήρησης για τους Άποικους σε φαγητό και σε παραγωγή, και μια "
#~ "μονάδα Αποίκων μπορεί να χαθεί αν η πόλη που την υποστηρίζει μείνει χωρίς "
#~ "φαγητό.\n"
#~ "\n"
#~ "Άποικοι  και Μηχανικοί μπορεί να δουλέψουν μαζί για να μειώσουν τον χρόνο "
#~ "που απαιτείται για την εργασία που ανέλαβαν. Αν δύο οι περισσότεροι "
#~ "Άποικοι και/ή Μηχανικοί δουλεύουν στην ίδια εργασία στο ίδιο τετράγωνο, "
#~ "τότε οι προσπαθιές τους θα προστεθούν κάθε γύρο μέχρι να τελειώσει η "
#~ "εργασία. Πρόσεχε να μην το παρακάνεις και βάλεις πολλούς μαζί γιατί "
#~ "μπορεί να σπαταλήσεις παραπανίσια δουλειά και υπάρχει και ο κίνδυνος σε "
#~ "περίπτωση επίθεσης να χάσεις όλες τις μονάδες μαζί!."

#, fuzzy
#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents.\n"
#~ "\n"
#~ "If an enemy unit is alone on a tile, you may attempt to bribe it with "
#~ "your diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours.\n"
#~ "\n"
#~ "The diplomat can also perform a number of actions in another player's "
#~ "city:\n"
#~ "- \"Investigate\" Reveal detailed information about the city.\n"
#~ "- \"Establish Embassy\" Get permanent intelligence on the player.\n"
#~ "- \"Sabotage\" Ruin any production in the city.\n"
#~ "- \"Steal Technology\" Acquire an advance from the city's owner.\n"
#~ "- \"Incite a Revolt\" Make a city your own by paying a sum of gold. Note "
#~ "that you cannot incite a revolt in a capital city.\n"
#~ "\n"
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "- Ένας διπλωμάτης μπορεί να ιδρύσει πρεσβείες σε άλλους πολιτισμούς με το "
#~ "που εισέρχεται σε μια πόλη.\n"
#~ "\n"
#~ "Ένας διπλωμάτης μπορεί επίσης να σαμποτάρει την εχθρική παραγωγή, ή να "
#~ "κλέψει μια τεχνολογία από την πόλη. (Μπορεί να κλαπεί μόνο μια τεχνολογία "
#~ "ανά πόλη). \n"
#~ "\n"
#~ "- Ένας διπλωμάτης μπορεί επίσης να δωροδοκήσει μια εχθρική μονάδα , αν "
#~ "αυτή η μονάδα είναι μόνη της στο τετράγωνο που καταλαμβάνει.\n"
#~ "\n"
#~ "- Διπλωμάτες μπορούν ακόμα και να ξεκινήσουν επανάσταση σε μια εχθρική "
#~ "πόλη και να την πάρουν με το μέρος τους, αν έχουν αρκετά λεφτά! \n"
#~ "\n"
#~ "- Σε μερικές στρατηγικές, ορδές διπλωματών μπορούν να χρησιμοποιηθούν για "
#~ "να προκαλέσουν χάος στον εχθρό. Δεν είναι λοιπόν παράξενο που οι "
#~ "διπλωμάτες αντιμετωπίζονται συχνά με καχυποψία και φόβο!"

#, fuzzy
#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor.\n"
#~ "\n"
#~ "She can perform all the functions of the Diplomat, but with a higher rate "
#~ "of success. Refer to the Diplomat entry for an outline.\n"
#~ "\n"
#~ "She can also be used to: poison the water supply of an enemy city "
#~ "(reducing the population); steal specific technology; and sabotage "
#~ "predetermined city targets (note: sabotaging improvements in a capital or "
#~ "sabotaging City Walls increases the risks of capture). A Spy can also "
#~ "infiltrate a city and ferment a revolt.\n"
#~ "\n"
#~ "A Spy can also be of aid on the battlefield - sabotaging enemy units as "
#~ "well as bribing them to change allegiance."
#~ msgstr ""
#~ "Ένας κατάσκοπος είναι ένας πλήρης απασχόλησης επαγγελματίας και σαν "
#~ "τέτοιος είναι ποιό επιδέξιος στην κατασκοπευτική τέχνη από'τι ο "
#~ "προγενέστερός του διπλωμάτης.\n"
#~ "\n"
#~ "Οι λιγότερο επιθετικές ικανότητες που έχει στο ρεπερτοριό του ένας "
#~ "κατάσκοπος είναι η δυνατότητά του να εξερευνά πόλεις αποκαλύπτοντας "
#~ "λεπτομερείς πληροφορίες,και η ίδρυση πρεσβειών.Παρολαυτά, αν ο κατάσκοπος "
#~ "αποκτήσει φήμη για μυστική συμπεριφορά θα εκτελεστεί αν προσπαθήσει να "
#~ "ιδρύσει πρεσβεία.\n"
#~ "\n"
#~ "Μπορεί επίσης να χρησιμοποιηθεί για να: δηλητηριάσει την παροχή νερού "
#~ "μιας πόλης (ελατώνοντας τον πληθυσμό της), να κλέψει συγκεκριμένη "
#~ "τεχνολογία, και να σαμποτάρει προκαθορισμένους στόχους σε μια πόλη "
#~ "(σημείωση: η δολιοφθορά μιας υποδομής στην πρωτεύουσα ή η δολιοφθορά των "
#~ "τοιχών πόλης αυξάνει την πιθανότητα αιχμαλωσίας). Ένας κατάσκοπος μπορεί "
#~ "να διεισδύσει σε μια πόλη και να υποκινήσει τον πληθυσμό της σε "
#~ "εξέργεση.\n"
#~ "\n"
#~ "Ένας Κατάσκοπος επίσης μπορεί να βοηθήσει στο πεδίο της μάχης - "
#~ "προκαλώντας δολιοφθορές ή δωροδοκώντας εχθρικές μονάδες ώστε να αλλάξουν "
#~ "στρατόπεδο."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses, airbases "
#~ "and mines, and clean up pollution and nuclear fallout.  Upkeep for "
#~ "Settlers is in food as well as production, and a Settler can die if its "
#~ "supporting city runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Οι Άποικοι είναι μια μονάδα κλειδί στο παιχνίδι. Μπορούν να "
#~ "χρησιμοποιηθούν για την ίδρυση νέων πόλεων ,ύδρευση γης, χτίσιμο δρόμων, "
#~ "σιδηροδρόμων , φρουρίων , αεροπορικών βάσεων και ορυχείων καθώς και για "
#~ "καθαρίσουν μόλυσμένες περιοχές και περιοχές με ραδιενεργά κατάλοιπα.Το "
#~ "κόστος συντήρησης για τους Άποικους σε φαγητό και σε παραγωγή, και μια "
#~ "μονάδα Αποίκων μπορεί να χαθεί αν η πόλη που την υποστηρίζει μείνει χωρίς "
#~ "φαγητό.\n"
#~ "\n"
#~ "Άποικοι  και Μηχανικοί μπορεί να δουλέψουν μαζί για να μειώσουν τον χρόνο "
#~ "που απαιτείται για την εργασία που ανέλαβαν. Αν δύο οι περισσότεροι "
#~ "Άποικοι και/ή Μηχανικοί δουλεύουν στην ίδια εργασία στο ίδιο τετράγωνο, "
#~ "τότε οι προσπαθιές τους θα προστεθούν κάθε γύρο μέχρι να τελειώσει η "
#~ "εργασία. Πρόσεχε να μην το παρακάνεις και βάλεις πολλούς μαζί γιατί "
#~ "μπορεί να σπαταλήσεις παραπανίσια δουλειά και υπάρχει και ο κίνδυνος σε "
#~ "περίπτωση επίθεσης να χάσεις όλες τις μονάδες μαζί!."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers may work together to decrease the amount of time required for "
#~ "long projects.  If two or more Settlers are both working on the same task "
#~ "in the same tile, their efforts will be added together each turn until "
#~ "the task is finished.  Be careful not to dedicate too many workers to one "
#~ "task, though; excess effort can be wasted, and a group of Settlers is "
#~ "highly vulnerable to enemy attacks."
#~ msgstr ""
#~ "Οι Άποικοι είναι μια μονάδα κλειδί στο παιχνίδι. Μπορούν να "
#~ "χρησιμοποιηθούν για την ίδρυση νέων πόλεων ,ύδρευση γης, χτίσιμο δρόμων, "
#~ "σιδηροδρόμων , φρουρίων , αεροπορικών βάσεων και ορυχείων καθώς και για "
#~ "καθαρίσουν μόλυσμένες περιοχές και περιοχές με ραδιενεργά κατάλοιπα.Το "
#~ "κόστος συντήρησης για τους Άποικους σε φαγητό και σε παραγωγή, και μια "
#~ "μονάδα Αποίκων μπορεί να χαθεί αν η πόλη που την υποστηρίζει μείνει χωρίς "
#~ "φαγητό.\n"
#~ "\n"
#~ "Άποικοι  και Μηχανικοί μπορεί να δουλέψουν μαζί για να μειώσουν τον χρόνο "
#~ "που απαιτείται για την εργασία που ανέλαβαν. Αν δύο οι περισσότεροι "
#~ "Άποικοι και/ή Μηχανικοί δουλεύουν στην ίδια εργασία στο ίδιο τετράγωνο, "
#~ "τότε οι προσπαθιές τους θα προστεθούν κάθε γύρο μέχρι να τελειώσει η "
#~ "εργασία. Πρόσεχε να μην το παρακάνεις και βάλεις πολλούς μαζί γιατί "
#~ "μπορεί να σπαταλήσεις παραπανίσια δουλειά και υπάρχει και ο κίνδυνος σε "
#~ "περίπτωση επίθεσης να χάσεις όλες τις μονάδες μαζί!."

#~ msgid "Server: %s has connected from %s."
#~ msgstr "Εξυπηρετητής: %s συνδέθηκε από %s."

#~ msgid "(Railroads and fortresses require 3 turns, regardless of terrain.)"
#~ msgstr "(Σιδηρόδρομοι και φρούρια απαιτούν 3 γύρους, ανεξαρτήτως εδάφους.)"

#~ msgid ""
#~ "Requires the %s government.\n"
#~ "\n"
#~ msgstr ""
#~ "Απαιτεί το πολίτευμα %s.\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s building.\n"
#~ "\n"
#~ msgstr ""
#~ "Απαιτεί το κτίριο %s .\n"
#~ "\n"

#~ msgid ""
#~ "Requires the %s terrain special.\n"
#~ "\n"
#~ msgstr ""
#~ "Απαιτεί το ειδικό έδαφος %s .\n"
#~ "\n"

#~ msgid ""
#~ "Requires a minimum size of %d.\n"
#~ "\n"
#~ msgstr ""
#~ "Απαιτεί ένα ελάχιστο μέγεθος από %d.\n"
#~ "\n"

#~ msgid "Make new _homecity"
#~ msgstr "Κάνε νέα _πρωτεύουσα"

#~ msgid "FIXME"
#~ msgstr "ΦΤΙΑΞΕ ΜΕ"

#~ msgid "_Chat"
#~ msgstr "_Κουβεντούλα"

#, fuzzy
#~ msgid "City _Traderoutes"
#~ msgstr "Εμπορ/ςΔιαδρ/ς:"

#~ msgid "_Connect"
#~ msgstr "_Σύνδεσε"

#~ msgid "Go _to"
#~ msgstr "Πήγαινε _να"

#, fuzzy
#~ msgid "Single"
#~ msgstr "Ζούνγκλα"

#~ msgid "Diplomat|Spy Actions"
#~ msgstr "Ενέργειες Διπλωμάτη|Κατασκόπου"

#~ msgid "Auto-Explore"
#~ msgstr "Αυτό-εξερεύνησε"

#~ msgid "Auto-Attack"
#~ msgstr "Αυτό-επίθεση"

#~ msgid "Auto-Settler"
#~ msgstr "Αυτό-αποίκιση"

#~ msgid "Wake Up Others"
#~ msgstr "Ξύπνα του υπόλοιπους"

#~ msgid "Form Traderoute"
#~ msgstr "Σχημάτισε εμπορική διαδρομή"

#, fuzzy
#~ msgid ""
#~ "    In this menu you can choose to:\n"
#~ "\n"
#~ "   - Trade Maps (Sea or entire map),\n"
#~ "\n"
#~ "   - Trade Advances,\n"
#~ "\n"
#~ "   - Trade Cities,\n"
#~ "\n"
#~ "   - Trade Shared Vision,\n"
#~ "\n"
#~ "   - Exchange Embassies,\n"
#~ "\n"
#~ "   - Create Treaties,\n"
#~ "\n"
#~ "   - and Give Gold."
#~ msgstr ""
#~ "     Σε αυτό το μενού μπορείς να επιλέξεις να :\n"
#~ "\n"
#~ "   - Ανταλλάξεις χάρτες (Θάλασσας ή ολόκληρους),\n"
#~ "\n"
#~ "   - Ανταλλάξεις τεχνολογίες,\n"
#~ "\n"
#~ "   - Ανταλλάξεις Πόλεις,\n"
#~ "\n"
#~ "   - και να δώσεις χρυσό."

#~ msgid ""
#~ "    There is no need to trade like for like, by trading say, an advance "
#~ "or city for gold - you can consider this buying and selling."
#~ msgstr ""
#~ "    Δεν υπάρχει ανάγκη να ανταλλάξεις ίδια πράγματα. Με το να ανταλλάξεις "
#~ "πχ πόλη για χρυσό μπορείς να θεωρήσεις ότι έγινε μια αγοροπωλησία."

#~ msgid ""
#~ "    A couple of notes:\n"
#~ "\n"
#~ "   - You can't give away your capital.\n"
#~ "\n"
#~ "   - If you can't see a city on your map, then you can't request it."
#~ msgstr ""
#~ "     Μερικές σημειώσεις:\n"
#~ "\n"
#~ "   - Δεν μπορείς να δώσεις την πρωτευουσά σου.\n"
#~ "\n"
#~ "   - Αν δεν μπορείς να δεις μια πόλη στον χάρτη τότε δεν μπορείς να τη "
#~ "ζητήσεις."

#~ msgid ""
#~ "Each wonder has specific benefits for your civilization. Each wonder is "
#~ "unique and is placed in the city which constructed it."
#~ msgstr ""
#~ "Κάθε θαύμα έχει συγκεκριμένα ωφέλη για τον πολιτισμό σου. Κάθε θαύμα "
#~ "είναι μοναδικό και τοποθετείται στην πόλη που το κατασκεύασε."

#~ msgid ""
#~ "The different types of terrain each have different strengths and "
#~ "drawbacks.  When choosing a place for a new city, make sure there are "
#~ "enough food-producing squares nearby to support your growing population."
#~ msgstr ""
#~ "Οι διαφορετικοί τύποι εδάφους έχουν διαφορετικά πλεονεκτήματα και "
#~ "μειωνεκτήματα. Όταν επιλέγεις τοποθεσία για μια καινούργια πόλη, "
#~ "σιγουρέψου ότι υπάρχει αρκετά τετράγωνα που παράγουν φαγητό εκεί κοντά "
#~ "ώστε να τροφοδοτήσουν τον αυξανόμενο πληθυσμό."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Μειώνει τη μόλυνση που παράγεται σε μια πόλη κατά 50%. Επίσης αυξάνει την "
#~ "παραγωγή ασπίδων ενός εργοστασίου ή Βιομηχανίας στην πόλη: σε συνδυασμό "
#~ "με εργοστάσιο δίνει 75% αύξηση παραγωγής, και μαζί με εργοστάσιο και "
#~ "βιομηχανία δίνουν μια αύξηση 150% στην παραγωγή.\n"
#~ "Μια πόλη μπορεί να έχει μόνο ένα Υδροηλεκτρικό εργοστάσιο, Σταθμό "
#~ "Ενέργειας ή Πυρηνικό Σταθμό."

#~ msgid ""
#~ "Protects a city from attacks from Nuclear units.  Nuclear attacks simply "
#~ "have no effect on the city.  Also, doubles defence against non-nuclear "
#~ "missiles."
#~ msgstr ""
#~ "Προστατεύει μια πόλη από επιθέσεις από Πυρηνικές μονάδες. Πλέον οι "
#~ "επιθέσεις πυρηνικών μονάδων δεν έχουν επίδραση σε πόλεις. Επίσης, "
#~ "διπλασιάζει την άμυνα ενάντια σε μη-πυρηνικές κεφαλές."

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Μειώνει τη μόλυνση που παράγεται σε μια πόλη κατά 50%. Επίσης αυξάνει την "
#~ "παραγωγή ασπίδων ενός εργοστασίου ή Βιομηχανίας στην πόλη: σε συνδυασμό "
#~ "με εργοστάσιο δίνει 75% αύξηση παραγωγής, και μαζί με εργοστάσιο και "
#~ "βιομηχανία δίνουν μια αύξηση 150% στην παραγωγή.\n"
#~ "Μια πόλη μπορεί να έχει μόνο ένα Υδροηλεκτρικό εργοστάσιο, Σταθμό "
#~ "Ενέργειας ή Πυρηνικό Σταθμό."

#~ msgid ""
#~ "Together with a Marketplace and a Bank, a Stock Exchange boosts tax and "
#~ "luxury production in a city by 150%."
#~ msgstr ""
#~ "Μαζί με μια Τράπεζα και μια Αγορά , ένα Χρηματιστήριο ανεβάζει την "
#~ "συλλογή φόρων και ανέσεων κατά 150%."

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When barbarian leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Όταν ο Αρχηγός των Βαρβάρων σκοτωθεί σε ένα τετράγωνο που δεν περιέχει "
#~ "άλλεςμονάδες άμυνας τότε πληρώνονται λύτρα 100 χρυσά , αλλά μόνο σε "
#~ "μονάδες ξηράς και ελικόπτερα."

#, fuzzy
#~ msgid "Asian"
#~ msgstr "Ασσύριακό"

#, fuzzy
#~ msgid "Medieval"
#~ msgstr "Μέτριος"

#, fuzzy
#~ msgid "City: Building Unavailable Item"
#~ msgstr "Πόλη: Χτίζεται μη διαθέσιμο αντικείμενο"

#, fuzzy
#~ msgid "City: Captured/Destroyed"
#~ msgstr "Πολή: Αιχμαλωτισμένη/Κατεστραμμένη"

#, fuzzy
#~ msgid "City: Civil Disorder"
#~ msgstr "Πολή: Αναταραχές"

#, fuzzy
#~ msgid "City: Famine Feared"
#~ msgstr "Πολή: Φόβος πείνας"

#, fuzzy
#~ msgid "City: Growth"
#~ msgstr "Άυξηση πόλης"

#, fuzzy
#~ msgid "City: May Soon Grow"
#~ msgstr "Πολή: Ίσως αυξηθεί σύντομα"

#, fuzzy
#~ msgid "City: Needs Aqueduct"
#~ msgstr "Πόλη: Χρειάζεται υδραγωγείο"

#, fuzzy
#~ msgid "City: Needs Aqueduct Being Built"
#~ msgstr "Πολή: Χρειάζεται να χτιστεί υδραγωγείο"

#~ msgid "City: Normal"
#~ msgstr "Πολή: Όλα εντάξει"

#, fuzzy
#~ msgid "City: Nuked"
#~ msgstr "Όνομα πόλης"

#, fuzzy
#~ msgid "City: Released from citizen governor"
#~ msgstr "Πολή: Απελευθερώθηκε από κυβέρνηση πολιτών"

#, fuzzy
#~ msgid "City: Suggest Growth Throttling"
#~ msgstr "Πολή: Προτείνει ενίσχυση αύξησης "

#~ msgid "City: Transfer"
#~ msgstr "Πόλη: Μεταφορά"

#, fuzzy
#~ msgid "City: Was Built"
#~ msgstr "Πόλη: Χτίστηκε"

#, fuzzy
#~ msgid "City: Worklist Events"
#~ msgstr "Πόλη: Γεγονότα λίστας εργασιών"

#, fuzzy
#~ msgid "City: Production changed"
#~ msgstr "Πόλη: Άλλαξε η παραγωγή"

#, fuzzy
#~ msgid "Civ: Barbarian Uprising"
#~ msgstr "Πολιτισμός: Ξεσηκωμός βαρβάρων"

#~ msgid "Civ: Civil War"
#~ msgstr "Πολιτισμός: Εμφύλιος πόλεμος"

#, fuzzy
#~ msgid "Civ: Collapse to Anarchy"
#~ msgstr "Πολιτισμός: Κατάρρευση σε αναρχία"

#, fuzzy
#~ msgid "Civ: First Contact"
#~ msgstr "Πολιτισμός: Πρώτη επαφή"

#, fuzzy
#~ msgid "Civ: Learned New Government"
#~ msgstr "Πολιτισμός: Μαθεύτηκε νέα μορφή κυβέρνησης"

#, fuzzy
#~ msgid "Civ: Low Funds"
#~ msgstr "Πολιτισμός: Χαμηλά κεφάλαια"

#, fuzzy
#~ msgid "Civ: Revolt Ended"
#~ msgstr "Πολιτισμός: Ο ξεσηκωμός τελείωσε"

#, fuzzy
#~ msgid "Civ: Revolt Started"
#~ msgstr "Πολιτισμός: Άρχισε ξεσηκωμός"

#, fuzzy
#~ msgid "Civ: Spaceship Events"
#~ msgstr "Πολιτισμός: Γεγονότα διαστημοπλοίου"

#~ msgid "Diplomat Action: Bribe"
#~ msgstr "Διπλωματική ενέργεια:"

#, fuzzy
#~ msgid "Diplomat Action: Caused Incident"
#~ msgstr "Διπλωματική ενέργεια:"

#~ msgid "Diplomat Action: Escape"
#~ msgstr "Διπλωματική ενέργεια:"

#~ msgid "Diplomat Action: Embassy"
#~ msgstr "Διπλωματική ενέργεια:"

#~ msgid "Diplomat Action: Failed"
#~ msgstr "Διπλωματική ενέργεια:"

#~ msgid "Diplomat Action: Incite"
#~ msgstr "Διπλωματική ενέργεια:"

#~ msgid "Diplomat Action: Poison"
#~ msgstr "Διπλωματική ενέργεια:"

#~ msgid "Diplomat Action: Sabotage"
#~ msgstr "Διπλωματική ενέργεια:"

#~ msgid "Diplomat Action: Theft"
#~ msgstr "Διπλωματική ενέργεια:"

#, fuzzy
#~ msgid "Enemy Diplomat: Bribe"
#~ msgstr "Εχθρικός διπλωμάτης:"

#~ msgid "Enemy Diplomat: Embassy"
#~ msgstr "Εχθρικός διπλωμάτης:"

#~ msgid "Enemy Diplomat: Failed"
#~ msgstr "Εχθρικός διπλωμάτης:"

#~ msgid "Enemy Diplomat: Incite"
#~ msgstr "Εχθρικός διπλωμάτης:"

#~ msgid "Enemy Diplomat: Poison"
#~ msgstr "Εχθρικός διπλωμάτης:"

#~ msgid "Enemy Diplomat: Sabotage"
#~ msgstr "Εχθρικός διπλωμάτης:"

#~ msgid "Enemy Diplomat: Theft"
#~ msgstr "Εχθρικός διπλωμάτης:"

#, fuzzy
#~ msgid "Global: Eco-Disaster"
#~ msgstr "Παγκόσμια: Οικό-Καταστροφή"

#, fuzzy
#~ msgid "Global: Nuke Detonated"
#~ msgstr "Παγκόσμια: Πυροδοτήθηκε Πυρηνικό"

#, fuzzy
#~ msgid "Hut: Barbarians in a Hut Roused"
#~ msgstr "Καλύβα:"

#, fuzzy
#~ msgid "Hut: City Founded from Hut"
#~ msgstr "Καλύβα:"

#, fuzzy
#~ msgid "Hut: Gold Found in Hut"
#~ msgstr "Καλύβα:"

#, fuzzy
#~ msgid "Hut: Killed by Barbarians in a Hut"
#~ msgstr "Καλύβα:"

#, fuzzy
#~ msgid "Hut: Mercenaries Found in Hut"
#~ msgstr "Καλύβα:"

#, fuzzy
#~ msgid "Hut: Settler Found in Hut"
#~ msgstr "Καλύβα:"

#, fuzzy
#~ msgid "Hut: Tech Found in Hut"
#~ msgstr "Καλύβα: Βρέθηκε τεχνολογία στην Καλύβα"

#, fuzzy
#~ msgid "Hut: Unit Spared by Barbarians"
#~ msgstr "Καλύβα: Περισσευούμενη Βάρβαρη μονάδα"

#, fuzzy
#~ msgid "Improvement: Bought"
#~ msgstr "Έργο: Αγοράστηκε"

#~ msgid "Improvement: Built"
#~ msgstr "Έργο: Χτίστηκε"

#, fuzzy
#~ msgid "Improvement: Forced to Sell"
#~ msgstr "Πουλήθηκε αναγκαστικά"

#, fuzzy
#~ msgid "Improvement: New Improvement Selected"
#~ msgstr " Επιλέχτηκε νεο έργο"

#~ msgid "Improvement: Sold"
#~ msgstr "Έργο: Πουλήθηκε"

#, fuzzy
#~ msgid "Tech: Learned From Great Library"
#~ msgstr " Μαθεύτηκε από μεγάλη βιβλιοθήκη"

#, fuzzy
#~ msgid "Treaty: Alliance"
#~ msgstr "Συνθήκη: Ειρήνη"

#, fuzzy
#~ msgid "Treaty: Broken"
#~ msgstr "Συνθήκη: Χάλασε"

#, fuzzy
#~ msgid "Treaty: Cease-fire"
#~ msgstr "Συνθήκη: Κατάπαυση πυρός"

#~ msgid "Treaty: Peace"
#~ msgstr "Συνθήκη: Ειρήνη"

#, fuzzy
#~ msgid "Treaty: Shared Vision"
#~ msgstr "Συνθήκη: Κοινά οράματα"

#, fuzzy
#~ msgid "Unit: Attack Failed"
#~ msgstr "Μονάδα:"

#, fuzzy
#~ msgid "Unit: Attack Succeeded"
#~ msgstr "Μονάδα:"

#, fuzzy
#~ msgid "Unit: Bought"
#~ msgstr "Μονάδα:"

#, fuzzy
#~ msgid "Unit: Defender Survived"
#~ msgstr "Μονάδα:"

#, fuzzy
#~ msgid "Unit: Promoted to Veteran"
#~ msgstr "Μονάδα:"

#, fuzzy
#~ msgid "Unit: Production Upgraded"
#~ msgstr "Μονάδα:"

#, fuzzy
#~ msgid "Unit: Orders / goto events"
#~ msgstr "Μονάδα:"

#~ msgid "Wonder: Finished"
#~ msgstr "Θαύμα:"

#, fuzzy
#~ msgid "Wonder: Made Obsolete"
#~ msgstr "Θαύμα:"

#~ msgid "Wonder: Started"
#~ msgstr "Θαύμα:"

#, fuzzy
#~ msgid "Wonder: Stopped"
#~ msgstr "Θαύμα:"

#, fuzzy
#~ msgid "Wonder: Will Finish Next Turn"
#~ msgstr "Θα τελειώσει στον επόμενο γύρο"

#, fuzzy
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in\n"
#~ "%s, at %s"
#~ msgstr ""
#~ "Αυτή είναι μια Βήτα έκδοση\n"
#~ "Το Freeciv %s θα εκδοθεί στις\n"
#~ "%s, την %s"

#~ msgid "%d BC"
#~ msgstr "%d Π.Χ"

#~ msgid "%d AD"
#~ msgstr "%d Μ.Χ"

#, fuzzy
#~ msgid "FREECIV_PATH is set but empty; using default path instead."
#~ msgstr ""
#~ "\"%s\" έχει τεθεί αλλά είναι κενό; χρησιμοποιείται το προκαθορισμένο "
#~ "\"%s\" ."

#, fuzzy
#~ msgid "The data path may be set via the environment variable FREECIV_PATH."
#~ msgstr ""
#~ "Το μονοπάτι καταλόγου μπορεί να τεθεί μέσω της \"%s\" μεταβλητής "
#~ "περιβάλλοντος."

#, fuzzy
#~ msgid "%s was rejected: Only preregister users allowed."
#~ msgstr "%s απορρίφθηκε: Μόνο προκαθορισμένοι χρήστες επιτρέπονται."

#, fuzzy
#~ msgid "You lost %s. A new %s was built in %s."
#~ msgstr "Έχασες %s. Νέο %s χτίζετε στην %s."

#, fuzzy
#~ msgid "Moved %s out of disbanded city %s to avoid being landlocked."
#~ msgstr ""
#~ "Μετακινήθηκαν %s έξω από διασκορπισθείσα πόλη %s για την αποφυγή "
#~ "αποκλεισμού. "

#, fuzzy
#~ msgid "We Love The %s Day canceled in %s."
#~ msgstr "το %s έθνος χρησιμοποιείται ήδη."

#, fuzzy
#~ msgid "Report bugs at %s.\n"
#~ msgstr "Ανέφερε λάθη σε <%s>.\n"

#, fuzzy
#~ msgid "endgame"
#~ msgstr "Πριν το παιχνίδι"

#, fuzzy
#~ msgid "surrender"
#~ msgstr "Σφετεριστής"

#, fuzzy
#~ msgid "(%d) %s: connected [%s]"
#~ msgstr "%s συνδέθηκε από %s."

#, fuzzy
#~ msgid ""
#~ "Your nation is thrust into civil war! %s is declared the leader of the "
#~ "rebel states."
#~ msgstr ""
#~ "Στο έθνος σου ξέσπασε εμφύλιος πόλεμος, o %s ανακυρηρίχτηκε ηγέτης των "
#~ "επαναστατημένων κρατών."

#, fuzzy
#~ msgid "%s declares allegiance to %s."
#~ msgstr "Ο %s δηλώνει πίστη στον  %s"

#, fuzzy
#~ msgid ""
#~ "Capture of the %s capital and destruction of the empire's administrative\n"
#~ "      structures have sparked a civil war.  Opportunists have flocked to "
#~ "the rebel cause,\n"
#~ "      and the upstart %s now holds power in %d rebel provinces."
#~ msgstr ""
#~ "Η αιχμαλωσία της πρωτεύουσας του %s και η καταστροφή των διοικητικών "
#~ "δομών αυτοκρατορίας\n"
#~ "      προκάλεσε εμφύλιο πόλεμο. Τυχωδιόκτες στρατεύθηκαν στο πλευρό των  "
#~ "επαναστατών ,\n"
#~ "      και ο υποκινητής %s έχει πλέον τον έλεγχι σε  %d επαναστατημένες "
#~ "επαρχίες."

#, fuzzy
#~ msgid "%s report on the RICHEST Civilizations in the World."
#~ msgstr "%s αναφέρει για τους ΠΛΟΥΣΙΕΣΤΕΡΟΥΣ πολιτισμούς του κόσμου."

#, fuzzy
#~ msgid "%s report on the most ADVANCED Civilizations in the World."
#~ msgstr "%s αναφέρει για τους ποιό ΠΡΟΗΓΜΕΝΟΥΣ πολιτισμούς του κόσμου."

#, fuzzy
#~ msgid "%s report on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s αναφέρει για τους ΣΤΡΑΤΙΚΟΠΟΙΗΜΕΝΟΥΣ πολιτισμούς του κόσμου."

#, fuzzy
#~ msgid "%s report on the HAPPIEST Civilizations in the World."
#~ msgstr "%s αναφέρει για τους ποιό ΧΑΡΟΥΜΕΝΟΥΣ πολιτισμούς του κόσμου."

#, fuzzy
#~ msgid "%s report on the LARGEST Civilizations in the World."
#~ msgstr "%s αναφέρει για τους ΜΕΓΑΛΥΤΕΡΟΥΣ πολιτισμούς του κόσμου."

#, fuzzy
#~ msgid "Herodotus'"
#~ msgstr "Ο Ηρόδοτος"

#, fuzzy
#~ msgid "Thucydides'"
#~ msgstr "Ο Θουκιδίδης"

#, fuzzy
#~ msgid "Pliny the Elder's"
#~ msgstr "Ο Πλίνος ο πρεσβύτερος"

#, fuzzy
#~ msgid "Livy's"
#~ msgstr "Ο Λίβιος"

#, fuzzy
#~ msgid "Toynbee's"
#~ msgstr "Ο Τόινμπι"

#, fuzzy
#~ msgid "Gibbon's"
#~ msgstr "Ο Γκίμμπονς"

#, fuzzy
#~ msgid "Ssu-ma Ch'ien's"
#~ msgstr "Ο Σου-μα Τσιν"

#, fuzzy
#~ msgid "Pan Ku's"
#~ msgstr "Ο Παν Κου"

#, fuzzy
#~ msgid "Magnificent"
#~ msgstr "Μεγαλιώδης"

#~ msgid "Glorious"
#~ msgstr "Δοξασμένος"

#~ msgid "Great"
#~ msgstr "Μεγάλος"

#~ msgid "Decent"
#~ msgstr "Καλός"

#~ msgid "Mediocre"
#~ msgstr "Μέτριος"

#~ msgid "Hilarious"
#~ msgstr "Γελοίος"

#~ msgid "Worthless"
#~ msgstr "Ανάξιος"

#~ msgid "Useless"
#~ msgstr "Άχρηστος"

#, fuzzy
#~ msgid "%2d: The %s %s\n"
#~ msgstr "%2d: Ο %s %s\n"

#~ msgid "Total number of players (including AI players)"
#~ msgstr "Συνολικός αριθμός παιχτών (συμπεριλαμβανομένου παιχτών ΤΝ)"

#, fuzzy
#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount."
#~ msgstr ""
#~ "Αν τεθεί σε θετική τιμή, τότε αυτόματα θα δημιουργηθεί ή θα αφαιρεθεί ο "
#~ "απαιτούμενος αριθμός παιχτών ΤΝ προκειμένου ο συνολικός αριθμός παιχτών "
#~ "να είναι αυτός που καθορίστηκε."

#~ msgid "National borders radius"
#~ msgstr "Ακτίνα εθνικών συνόρων"

#, fuzzy
#~ msgid ""
#~ "If true, all players' movement phases will occur simultaneously; if "
#~ "false, then players will alternate movement."
#~ msgstr ""
#~ "Αν τεθεί σε αληθές τότε όλες οι κινήσεις των παιχτών θα γίνουν "
#~ "ταυτόχρονα, ενώ εαν είναι ψευδές τότε οι παίχτες θα μετακινηθούν με τη "
#~ "σειρά."

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed using zlib (gzip format). "
#~ "Larger values will give better compression but take longer. If the "
#~ "maximum is zero this server was not compiled to use zlib."
#~ msgstr ""
#~ "Αν μη-μηδενικό, αποθηκευμένα παιχνίδια θα συμπιέζονται με χρήση της zlib "
#~ "(gzip φορμάτ). Μεγαλύτερες τιμές θα δώσουν καλύτερη συμπίεση που θα "
#~ "διαρκεί όμως περισσότερο, Αν το μέγιστο είναι μηδέν τότε ο εξυπηρετητής "
#~ "δεν μεταγλωτίστηκε με τη zlib."

#, fuzzy
#~ msgid "Usage: timeoutincrease <turn> <turnadd> <value> <valuemult>."
#~ msgstr ""
#~ "timeoutincrease <γύρος> <αύξηση-γύρου> <τιμή> <πολλαπλασιαστής-τιμής>"

#, fuzzy
#~ msgid "Option:"
#~ msgstr "Επιλογές"

#, fuzzy
#~ msgid "Undefined arguments. Usage: vote yes|no [vote number]."
#~ msgstr "vote yes|no [ψήφος αριθμός]"

#, fuzzy
#~ msgid "Usage: observe [connection-name [player-name]]"
#~ msgstr "observe [όνομα-σύνδεσης] [όνομα-παίχτη]"

#, fuzzy
#~ msgid "Usage: observe [player-name]"
#~ msgstr "remove <όνομα-παίχτη>"

#, fuzzy
#~ msgid "Usage: take <connection-name> <player-name>"
#~ msgstr "take [ονομα-σύνδεσης] <όνομα-παίχτη>"

#, fuzzy
#~ msgid "Usage: take [connection-name] <player-name>"
#~ msgstr "take [ονομα-σύνδεσης] <όνομα-παίχτη>"

#, fuzzy
#~ msgid "Usage: detach <connection-name>"
#~ msgstr "detach <όνομα-σύνδεσης>"

#, fuzzy
#~ msgid "Command:"
#~ msgstr "Κομμουνισμός"

#, fuzzy
#~ msgid "%s (XX) %d/turn"
#~ msgstr "%d/γύρο"

#, fuzzy
#~ msgid "%s (%d) %d turn"
#~ msgid_plural "%s (%d) %d turns"
#~ msgstr[0] "%d/%d %d γύροι"
#~ msgstr[1] "%d/%d %d γύροι"

#, fuzzy
#~ msgid "novice"
#~ msgstr "αρχάριο"

#, fuzzy
#~ msgid "easy"
#~ msgstr "εύκολο"

#, fuzzy
#~ msgid "normal"
#~ msgstr "κανονικό"

#, fuzzy
#~ msgid "hard"
#~ msgstr "δύσκολο"

#, fuzzy
#~ msgid "* Can carry and refuel %d missile unit.\n"
#~ msgid_plural "* Can carry and refuel %d missile units.\n"
#~ msgstr[0] ""
#~ "* Δεν μπορεί να μεταφέρει και να ανεφοδιάσει %d μονάδα από τις κλάσεις:\n"
#~ msgstr[1] ""
#~ "* Δεν μπορεί να μεταφέρει και να ανεφοδιάσει %d μονάδες από τις κλάσεις:\n"

#, fuzzy
#~ msgid "* Can carry %d ground unit across water.\n"
#~ msgid_plural "* Can carry %d ground units across water.\n"
#~ msgstr[0] ""
#~ "* Δεν μπορεί να μεταφέρει και να ανεφοδιάσει %d μονάδα από τις κλάσεις:\n"
#~ msgstr[1] ""
#~ "* Δεν μπορεί να μεταφέρει και να ανεφοδιάσει %d μονάδες από τις κλάσεις:\n"

#, fuzzy
#~ msgid "* A missile unit: gets used up in making an attack.\n"
#~ msgstr "  * Καταναλώνεται στην εκτέλεση της επίθεσης .\n"

#, fuzzy
#~ msgid "* The discovery of %s reduces the risk to 25%%.\n"
#~ msgstr "* Η ανακάλυψη του  %s θα κάνει απαρχαιωμένο το %s .\n"

#, fuzzy
#~ msgid "You were rejected from the game...."
#~ msgstr "Αποβλήθηκες από το παιχνίδι: %s"

#~ msgid "ON"
#~ msgstr "Ανοιχτό"

#~ msgid "OFF"
#~ msgstr "Κλειστό"

#, fuzzy
#~ msgid "R.I.P"
#~ msgstr "Ταφόπλακα"

#~ msgid "_Happiness"
#~ msgstr "_Ευτυχία"

#~ msgid "_Rename..."
#~ msgstr "_Μετονόμασε"

#~ msgid "<Novice AI>"
#~ msgstr "<Αρχάρια ΤΝ>"

#, fuzzy
#~ msgid "<Easy AI>"
#~ msgstr "<Εύκολη ΤΝ>"

#~ msgid "<Normal AI>"
#~ msgstr "<Δύσκολη ΤΝ>"

#~ msgid "<Hard AI>"
#~ msgstr "<Σκληρή ΤΝ>"

#, fuzzy
#~ msgid "Sa_ve Options"
#~ msgstr "Σ_ώσε Επιλογές"

#, fuzzy
#~ msgid "Gov_ernment"
#~ msgstr "Πολίτευμα"

#~ msgid "Chan_ge Production"
#~ msgstr "Άλλα_ξε παραγωγή"

#, fuzzy
#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors\n"
#~ "as a result.  If you see this message often, please\n"
#~ "report it at %s. Thank you."
#~ msgstr ""
#~ "Ο μπάφερ γεγονότων SDL έχει γεμίσει, μπορεί να δείς σχεδιαστικά λάθη."

#, fuzzy
#~ msgid "Now.. Go give'em hell!"
#~ msgstr "Τώρα ... Δώς  τους να καταλάβουν!"

#~ msgid ""
#~ "%s file appears incompatible:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "%s αρχείο μοιάζει ασύμβατο:\n"
#~ "αρχείο: \"%s\"\n"
#~ "επιλογές αρχείου: %s\n"
#~ "υποστηριζόμενες επιλογές: %s"

#, fuzzy
#~ msgid ""
#~ "%s file claims required option(s) which we don't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "%s αρχείο μοιάζει ασύμβατο:\n"
#~ "αρχείο: \"%s\"\n"
#~ "επιλογές αρχείου: %s\n"
#~ "υποστηριζόμενες επιλογές: %s"

#, fuzzy
#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"
#~ msgstr ""
#~ "Αν βρείτε οποιοδήποτε λάθος ,τότε παρακαλώ στείλτε μας μια αναφορά "
#~ "σφάλματος. Αυτό γίνεται καλύτερα με το να επισκεπτείτε το σύστημα "
#~ "παρακολούθησης σφαλμάτων: \n"
#~ "\n"
#~ "  http://bugs.freeciv.org/\n"
#~ "\n"
#~ "ή στέλνοντας email στην ηλ.διεύθυνση :  bugs@freeciv.org"

#, fuzzy
#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check if your WWW "
#~ "browser is using a HTTP proxy; to make civclient use the same proxy, set "
#~ "the $http_proxy environment variable to\n"
#~ "\n"
#~ "  http://proxyhost:proxyportnumber/\n"
#~ "\n"
#~ "before starting civclient."
#~ msgstr ""
#~ "Ο πελάτης μπορεί να φέρει επίσης αυτήν την ιστοσελίδα: χρησιμοποίησε το "
#~ "κουμπί Μεταεξυπηρετητής στο διάλογο σύνδεσης. Αν δεν δείξει ποτέ "
#~ "απότέλεσμα , τότε έλεγξε αν ο πλοηγός σου χρησιμοποιεί HTTP proxy, για να "
#~ "κάνεις τον civclient να χρησιμοποιήσει τον ίδιο proxy θέσε την μεταβλητή "
#~ "περιβάλλοντος $http_proxy στην τιμή \n"
#~ "\n"
#~ "  http://proxyhost:proxyportnumber/\n"
#~ "\n"
#~ "πριν αρχίσεις τον civclient (πρόγραμμα πελάτη freeciv)."

#, fuzzy
#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "    Shift-home: center on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "        Ctrl-G: show grid lines on/off\n"
#~ "        Ctrl-B: show national borders on/off\n"
#~ "        Ctrl-N: show city names on/off\n"
#~ "        Ctrl-R: show city growth on/off\n"
#~ "        Ctrl-P: show city production on/off\n"
#~ "             t: show city workers (mouse over or near city)\n"
#~ msgstr ""
#~ "Κεντρικός χάρτης (Πλήκτρα):\n"
#~ "================\n"
#~ "    Shift-home:  κεντράρισε στην πρωτεύουσα\n"
#~ " Shift-βελάκια:  κύλισε χάρτη\n"
#~ "        Ctrl-G:  εμφάνισε/κρύψε γραμμές πλέγματος \n"
#~ "        Ctrl-B:  εμφάνισε/κρύψε εθνικά σύνορα\n"
#~ "        Ctrl-N:  εμφάνισε/κρύψε ονόματα πόλης\n"
#~ "        Ctrl-R:  εμφάνισε/κρύψε αύξηση πόλης\n"
#~ "        Ctrl-P:  εμφάνισε/κρύψε παραγωγή πόλης\n"
#~ "             t:  εμφάνισε εργάτες πόλης (κουμπί πάνω ή κοντά σε πόλη)\n"

#, fuzzy
#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Goto command for unit\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "Κεντρικός χάρτης (Ποντίκι):\n"
#~ "===========================\n"
#~ "  Αριστερό-κλικ στην πόλη:          Εμφάνισε διάλογο πόλης\n"
#~ "  Αριστερό-κλικ σε μονάδα:          Ενεργοποιήσε μονάδα\n"
#~ "  Αριστερό-κλικ και σύρε σε μονάδα: Εντολή πήγαινε σε μονάδα\n"
#~ "  Κεντρικό-κλικ:                    Εμφάνισε πληροφορίες τετραγώνου\n"
#~ "  Δεξί-κλικ:                        Κεντράρισε τετράγωνο σε οθόνη\n"
#~ "\n"
#~ "  Shift-Αριστερό-κλικ:              Αντέγραψε παραγωγή (GTK)\n"
#~ "  Shift-Δεξί-κλικ σε πόλη:          Επικόλλησε παραγωγή σε πόλη (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Αριστερό-κλικ:      Προσάσμοσε εργάτες πόλης\n"
#~ "  Control-κεντρικό-κλικ:            Ενεργοποίησε μονάδες φρουρούς\n"
#~ "\n"
#~ "  Λειτουργία επιλογής περιοχής (GTK):\n"
#~ "  ===================================\n"
#~ "  Δεξί-κλικ-και-σύρε:     Ενεργοποίησε λειτουργία επιλογής περιοχής\n"
#~ "  Αριστερό-κλικ:          Ενεργ/Απενργ επισήμανσης τετραγώνων\n"
#~ "  Shift-δεξί-κλικ:        Επικόλλησε παραγωγή σε επισημανσμένες πόλεις\n"
#~ "  Δεξί-κλικ:              Απενεργοποίησε λειτουργία επιλογής περιοχής\n"
#~ "\n"
#~ "  Οι πόλεις που επισημαίνονται στον χάρτη ,\n"
#~ "  θα επισημαίνονται και στην αναφορά πόλης."

#, fuzzy
#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: open City Report\n"
#~ "     F2: open Unit Report\n"
#~ "     F3: open Players dialog\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Science Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "      T: open Tax/Lux/Sci Rates dialog\n"
#~ "      F: open Find City dialog\n"
#~ " Ctrl-L: open Worklists dialog\n"
#~ "      R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Διάλογοι και αναφορές:\n"
#~ "====================\n"
#~ "     F1: άνοιξε αναφορά πόλης\n"
#~ "     F2: άνοιξε αναφορά μονάδων\n"
#~ "     F3: άνοιξε διάλογο παιχτών\n"
#~ "     F5: άνοιξε αναφορά οικονομίας\n"
#~ "     F6: άνοιξε αναφορά επιστήμης\n"
#~ "     F7: άνοιξε παγκόσμια θαύματα\n"
#~ "     F8: άνοιξε πέντε καλύτερες πόλεις\n"
#~ "     F9: άνοιξε διάλογο μηνυμάτων\n"
#~ "    F11: άνοιξε δημογραφικά\n"
#~ "    F12: άνοιξε διαστημόπλοιο\n"
#~ "\n"
#~ "      T: άνοιξε διάλογο Φορ/Ανσ/Επσ\n"
#~ "      F: άνοιξε διάλογο εύρεση πόλη\n"
#~ " Ctrl-L: άνοιξε διάλογο λίστας εργασιών\n"
#~ "      R: άνοιξε διάλογο επανάστασης \n"
#~ "\n"
#~ "Shift-Return: Τέλος γύρου"

#, fuzzy
#~ msgid ""
#~ " 9. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at http://www.freeciv.org/\n"
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ " 9. Σχεδιάζωντας τη στρατηγική σου στο παιχνίδι.\n"
#~ "\n"
#~ "   Αυτές οι βασικές έννοιες θα σου επιτρέψουν να παίξεις αρκετά καλά, "
#~ "ιδιαίτερα στην αρχή του παιχνιδίου. Αλλά για να βελτιωθείς πρέπει να "
#~ "μελετήσεις καλά τις διάφορες μονάδες και τεχνολογίες, και να εξασκηθείς."
#~ "Το Freeciv έχει αρκετά να μάθεις , οπότε αν δεν έχεις παίξει παρόμοιο "
#~ "παιχνίδι πριν προσπάθησε να συμβουλευτείς τον ιστότοπο του Freeciv στη "
#~ "διεύθυνση  http://www.freeciv.org/\n"
#~ "Εκεί θα βρεις πολλές συμβουλές και λεπτομέρειες του πως να επικοινωνήσεις "
#~ "με άλλους παίχτες. "

#, fuzzy
#~ msgid ""
#~ "Gives one extra food resource on all Ocean squares.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Δίνει επιπλέων μια μονάδα τροφής σε όλα τα τετράγωνα ωκεανών. Η πόλη "
#~ "πρέπει να είναι παραλιακή για να μπορεί να χτίσει λιμάνι. "

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Μειώνει τη μόλυνση που παράγεται σε μια πόλη κατά 50%. Επίσης αυξάνει την "
#~ "παραγωγή ασπίδων ενός Εργοστασίου ή Βιομηχανίας στην πόλη: Σε συνδυασμό "
#~ "με εργοστάσιο αυξάνει κατά 75% την παραγωγή και σε συνδυασμό με "
#~ "εργοστάσιο και βιομηχανία δίνουν 150% αύξηση της παραγωγής. \n"
#~ "\n"
#~ "Μια πόλη μπορεί να έχει μόνο ένα Υδροηλεκτρικό εργοστάσιο, Σταθμό "
#~ "Ενέργειας ή Πυρηνικό Σταθμό. Μια πόλη μπορεί να χτίσει  Υδροηλεκτρικό "
#~ "εργοστάσιο αν είναι κοντά σε βουνό ή ποτάμι."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point and eliminates the "
#~ "risk of losing Triremes on the high seas.  Makes all your new sea units "
#~ "veterans (for all your cities)."
#~ msgstr ""
#~ "Δίνει σε όλες τις θαλάσσιες μονάδες 1 επιπλέον μονάδα κίνησης μειώνοντας "
#~ "τον κίνδυνο να χάσεις μια Τρίηρη σε μεγάλες θάλασσες. Κάνει όλες τις "
#~ "θαλάσσιες μονάδες βετεράνους (σε όλες τις πόλεις)."

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city.  It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Solar Plant, Hydro Plant, Power Plant, or "
#~ "Nuclear Plant."
#~ msgstr ""
#~ "Μειώνει τη μόλυνση που παράγεται σε μια πόλη κατά 50%. Επίσης αυξάνει την "
#~ "παραγωγή ασπίδων ενός εργοστασίου ή Βιομηχανίας στην πόλη: σε συνδυασμό "
#~ "με εργοστάσιο δίνει 75% αύξηση παραγωγής, και μαζί με εργοστάσιο και "
#~ "βιομηχανία δίνουν μια αύξηση 150% στην παραγωγή.\n"
#~ "Μια πόλη μπορεί να έχει μόνο ένα Υδροηλεκτρικό εργοστάσιο, Σταθμό "
#~ "Ενέργειας ή Πυρηνικό Σταθμό."

#, fuzzy
#~ msgid ""
#~ "Gives all sea units 1 additional movement point and eliminates the risk "
#~ "of losing Triremes on the high seas.  Makes all new sea units veterans "
#~ "(for all cities)."
#~ msgstr ""
#~ "Δίνει σε όλες τις θαλάσσιες μονάδες 1 επιπλέον μονάδα κίνησης μειώνοντας "
#~ "τον κίνδυνο να χάσεις μια Τρίηρη σε μεγάλες θάλασσες. Κάνει όλες τις "
#~ "θαλάσσιες μονάδες βετεράνους (σε όλες τις πόλεις)."

#, fuzzy
#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvement that normally convert unhappy citizens to content citizens, "
#~ "produces `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Ο Φονταμενταλισμός είναι μια μορφή πολιτεύματος οργανωμένου σε έναν "
#~ "πυρήνα πίστεων. Αυτές είναι συνήθως θρησκευτικού χαρακτήρα στη φύση τους, "
#~ "και συνθέτουν ένα αυστηρό ηθικό πλαίσιο που καθορίζει τις αντιδράσεις του "
#~ "ηγέτη και των ανθρώπων του.\n"
#~ "\n"
#~ "Σε μια φονταμενταλιστική κοινωνία, οι άνθρωποι και ο ηγέτης είνα αυστηρά "
#~ "προσκολλημένη στα πιστεύω τους και είναι συνήθως πρόθυμοι να πεθάνουν για "
#~ "να τα διατηρήσουν. \n"
#~ "\n"
#~ "Υποδομές που συνήθως θα μετέτρεπαν δυστυχισμένους πολίτες σε "
#~ "ικανοποιημένους, παράγουν χρυσό , ισοδύναμο με τον αριθμό των πολιτών που "
#~ "θα μετέτρεπαν, και δεν απαιτούν συντήρηση."

#~ msgid "Petroleum"
#~ msgstr "Πετρέλαιο"

#, fuzzy
#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city, "
#~ "but only under these conditions:\n"
#~ "\n"
#~ " - Guerilla Warfare must be known by at least 1 player.\n"
#~ "\n"
#~ " - You must be the player who originally built the city.\n"
#~ "\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ "\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Ένας αριθμός από Παρτιζάνους σου δίνονται δωρεάν όταν εχθρός καταλαμβάνει "
#~ "μια πόλη σου αλλά μόνο υπό αυτές τις συνθήκες:\n"
#~ "\n"
#~ " - Ένας παίχτης τουλάχιστον πρέπει να γνωρίζει τον Ανταρτοπόλεμο.\n"
#~ "\n"
#~ " - Πρέπει να είσαι ο παίχτης που αρχικά έχτισε την πόλη.\n"
#~ "\n"
#~ " - Πρέπει να ξέρεις για τον Κομμουνισμό και την πυρίτιδα.\n"
#~ "\n"
#~ " - Το πολίτευμά σου πρέπει να είναι είτε Δημοκρατία είτε Κομμουνισμός."

#, fuzzy
#~ msgid ""
#~ "Submarines have a very high strategic value, but have a weak defence."
#~ msgstr "Τα υποβρύχια έχουν μεγάλη στρατηγική σημασία ,αλλά ασθενή άμυνα."

#, fuzzy
#~ msgid "Explorers are very useful for mapping unknown territory."
#~ msgstr ""
#~ "Οι εξευρευνητές είναι πολύ χρήσιμοι για την ανίχνευση άγνωστης περιοχής."

#, fuzzy
#~ msgid "Bosnia & Herzegovina"
#~ msgstr "Βόσνιο"

#~ msgid ""
#~ "Catalunya (aka Catalonia in English) is the north-eastern-most coastal "
#~ "region of Spain near the southern foot of the Pyrenees."
#~ msgstr ""
#~ "Η Καταλονούνια (Καταλονία στα αγγλικά) είναι το το ποιό βορειό-ανατολικό "
#~ "παραθαλλάσιο κομμάτι της Ισπανίας κοντά στους νότιους πρόποδες των "
#~ "Πυρηναίων."

#, fuzzy
#~ msgid ""
#~ "Colombia is a country in northern South America. The region was an "
#~ "Amerindian cultural center in pre-European time. The Spanish began "
#~ "settling Colombia's north coast around 1500. In 1819 the The Republic of "
#~ "Colombia gained independence."
#~ msgstr ""
#~ "Η Κολομβία είναι μια χώρα της νότιας Αμερικής. Η περιοχή ήταν Αμερινδιανό "
#~ "πολιτιστικό κέντρο τα προ-ευρωπαικά χρόνια. Οι ισπανοί άρχισαν να "
#~ "αποικίζουν τα βόρεια παράλιο της Κολομβίας γύρω στο 1500. Το 1819 η "
#~ "δημοκρατία της Κολομβίας απέκτησε ανεξαρτησία."

#, fuzzy
#~ msgid "Emporer"
#~ msgstr "Εξευρευνητής"

#, fuzzy
#~ msgid ""
#~ "France has long been a major power in Europe. French conquerer kings like "
#~ "Napoleon and Charlemagne each united large parts of Europe under the "
#~ "French flag."
#~ msgstr ""
#~ "Η Γαλλία είναι από παλιά μια σημαντική δύναμη στην Ευρώπη. Οι Γάλλοι "
#~ "κατακτητές όπως ο Αυτοκράτορας Ναπολέων και ο Βασιλιάς Καρλομάγνος "
#~ "ενωποίησαν μεγάλα μέρη της Ευρώπης υπό τη γαλλική σημαία."

#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the mid-1500s AD."
#~ msgstr ""
#~ "Οι Ίνκας ήταν κάτοικοι των βόρειων Άνδεων που δημιουργήσαν μια "
#~ "αυτοκρατορία που απλώνονταν σε μια έκταση που καταλαμβάνει η σημερινή "
#~ "Χιλή. Αλλά ήταν άτυχοι στο ότι έφτασαν στο απώγειο της δυναμής τους λίγες "
#~ "δεκαετίες πριν την άφιξη των ισπανών κονκισταδόρων τα μέσα του 1500 μ.Χ "

#, fuzzy
#~ msgid "Kampuchean"
#~ msgstr "Καμποτζιανό"

#, fuzzy
#~ msgid "?plural:Kampucheans"
#~ msgstr "?plural:Καμποτζιανοί"

#, fuzzy
#~ msgid "Elected Priest"
#~ msgstr "Ηλεκτρισμος"

#, fuzzy
#~ msgid "Elected Priestess"
#~ msgstr "Υψηλή Ιέρεια"

#, fuzzy
#~ msgid "Turk"
#~ msgstr "Τούρκος"

#~ msgid "Auth config filename \"%s\" not allowed!"
#~ msgstr "Όνομα αρχείο διαμόρφωσης πρόσβασιμότητας \"%s\"  δεν επιτρέπεται!"

#~ msgid "The %s of the %s (%s)"
#~ msgstr "Ο %s του %s (%s)"

#~ msgid "We can't take control of server, attempting to kill it."
#~ msgstr ""
#~ "Δεν μπορούμε να πάρουμε τον έλεγχο του εξυπηρετητή, προσπάθεια εκτέλεσής "
#~ "του."

#, fuzzy
#~ msgid "%s territory"
#~ msgstr "Έδαφός"

#~ msgid "%s territory (%d turn cease-fire)"
#~ msgid_plural "%s territory (%d turn cease-fire)"
#~ msgstr[0] "%s περιοχή  (κατάπαυση πυρός %d γύρος)"
#~ msgstr[1] "%s περιοχή  (κατάπαυση πυρός %d γύροι)"

#, fuzzy
#~ msgid "%s territory (%s)"
#~ msgstr "%s περιοχή  (κατάπαυση πυρός %d γύρος)"

#, fuzzy
#~ msgid "Unit: %s (%s)"
#~ msgstr "Μονάδα:%s (%s%s)  "

#~ msgid "%d unit maximum, "
#~ msgid_plural "%d units maximum, "
#~ msgstr[0] "%d μονάδα μέγιστο, "
#~ msgstr[1] "%d μονάδες μέγιστο,"

#~ msgid "%d per unit). "
#~ msgstr "%d ανά μονάδα). "

#~ msgid "clear all"
#~ msgstr "καθάραρισε τα όλα"

#~ msgid "Activity Target"
#~ msgstr "Εργασία Στόχος"

#~ msgid "Activity Count"
#~ msgstr "Μετρητής εργασιών"

#~ msgid "Owner"
#~ msgstr "Ιδιοκτήτης"

#~ msgid "_Editor"
#~ msgstr "_Επεξεργαστής"

#~ msgid "_Edit Nation..."
#~ msgstr "_Ρύθμιση έθνους"

#, fuzzy
#~ msgid "Desert hills"
#~ msgstr "Έρημος"

#~ msgid "Evergreen forest"
#~ msgstr "Καταπράσινο δάσος"

#~ msgid "Wooded hills"
#~ msgstr "Δασώδεις λόφοι"

#, fuzzy
#~ msgid "Forested hills"
#~ msgstr "Δάσος"

#, fuzzy
#~ msgid "Glacial peaks"
#~ msgstr "Παγετώνας"

#, fuzzy
#~ msgid "Alpine tundra"
#~ msgstr "Αλπινιστές"

#~ msgid "Volcanic peaks"
#~ msgstr "Ηφαιστειακές κορυφές"

#~ msgid "Player settings"
#~ msgstr "Ρυθμίσεις παιχνιδίου"

#~ msgid "file: \"%s\""
#~ msgstr "αρχείο: \"%s\""

#~ msgid "."
#~ msgstr "."

#~ msgid " Choose Your Diplomat's Strategy"
#~ msgstr " Επέλεξε την στρατηγική του διπλωμάτη σου"

#~ msgid "Pro_duction"
#~ msgstr "_Παραγωγή"

#~ msgid "_Popup"
#~ msgstr "Ά_νοιξε"

#~ msgid "_Goto location"
#~ msgstr "_Πήγαινε στην τοποθεσία"

#~ msgid "_Popup City"
#~ msgstr "_Άνοιξε πόλη"

#~ msgid "L_egend"
#~ msgstr "Λε_ζάντα"

#~ msgid "_Map"
#~ msgstr "_Χάρτης"

#~ msgid "Gover_nment"
#~ msgstr "Π_ολίτευμα"

#~ msgid "_Players"
#~ msgstr "_Παίχτες"

#~ msgid "_Science"
#~ msgstr "_Επιστήμη"

#~ msgid "_Tools"
#~ msgstr "_Εργαλεία"

#~ msgid "Game _Options..."
#~ msgstr "_Επιλογές παιχνιδίου"

#~ msgid "U"
#~ msgstr "U"

#~ msgid "Cleared output window.\n"
#~ msgstr "Καθάρισε παράθυρο εξόδου. \n"

#~ msgid "Team 32"
#~ msgstr "Ομάδα 32 "

#~ msgid "Trying alternative ruleset filename syntax."
#~ msgstr "Προσπαθώ εναλλακτικό συντακτικό ονόματος αρχείου συνόλου-κανόνων."

#~ msgid "Ruleset datafile appears incompatible:"
#~ msgstr "Το αρχείο δεδομένων του συνόλου-κανόνων φαίνεται ασύμβατο:"

#~ msgid "Log"
#~ msgstr "Ηερολόγιο"

#~ msgid ""
#~ "Name : %s\n"
#~ "Nation : %s\n"
#~ "Team : %s\n"
#~ "Embassy :%s\n"
#~ "State : %s\n"
#~ "Idle : %d %s"
#~ msgstr ""
#~ "Όνομα : %s\n"
#~ "Έθνος : %s\n"
#~ "Ομάδα : %s\n"
#~ "Πρεσβεία :%s\n"
#~ "Κατάσταση : %s\n"
#~ "Ανενεργός : %d %s"
