# translation of et.po to eesti
# Estonian translation of Freeciv po file.
# Copyright (C) 2002,2003,2004, 2006, 2007 Free Software Foundation, Inc.
#
# Ahti Akel <akel@stallion.ee>, 2002,2003.
# Ekke Vasli <ekke@chamber.ee>, 2001,2003,2004.
# Silver Juurik <silverjuurik@gmail.com>, 2006, 2007.
# Elmo Todurov <todurov@gmail.com>, 2006, 2007, 2008.
msgid ""
msgstr ""
"Project-Id-Version: et\n"
"Report-Msgid-Bugs-To: translations@longturn.net\n"
"POT-Creation-Date: 2025-07-28 20:36+0200\n"
"PO-Revision-Date: 2013-09-09 09:58+0300\n"
"Last-Translator: Elmo Todurov <todurov@gmail.com>\n"
"Language-Team: eesti\n"
"Language: et\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms:  nplurals=2; plural=(n != 1);\n"

#: ai/default/daidiplomacy.cpp:351
#, c-format
msgid "*%s (AI)* In away mode AI can't sign such a treaty."
msgstr "*%s (AI)* Mitteaktiivses režiimis ei saa AI sellist lepet sõlmida."

#: ai/default/daidiplomacy.cpp:362
#, c-format
msgid "*%s (AI)* First break alliance with %s, %s."
msgstr "*%s (AI)* Esiteks astu %s liidust välja, %s."

#: ai/default/daidiplomacy.cpp:371
#, fuzzy, c-format
msgid ""
"*%s (AI)* I would like to see you keep your distance from %s for some time, "
"%s."
msgstr "*%s (AI)* Ma tahan praegust vaherahu natuke kauemaks jätta, %s."

#: ai/default/daidiplomacy.cpp:387
#, c-format
msgid "*%s (AI)* Let us first cease hostilities, %s."
msgstr "*%s (AI)* Lõpetame kõigepealt vaenutsemise, %s."

#: ai/default/daidiplomacy.cpp:392
#, c-format
msgid ""
"*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
"first, %s."
msgstr "*%s (AI)* Ma tahan praegust vaherahu natuke kauemaks jätta, %s."

#: ai/default/daidiplomacy.cpp:416
#, c-format
msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
msgstr "*%s (AI)* Ma lihtsalt ei usalda veel astuda sinuga liitu, %s."

#: ai/default/daidiplomacy.cpp:514
#, c-format
msgid "*%s (AI)* I do not know the city you mention."
msgstr "*%s (AI)* Ma ei tunne sellist linna."

#: ai/default/daidiplomacy.cpp:546
#, c-format
msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
msgstr "*%s (AI)* Vabanda, aga sinuga vaate jagamine ei ole ohutu."

#: ai/default/daidiplomacy.cpp:668
#, c-format
msgid "*%s (AI)* This deal was not very good for us, %s!"
msgstr "*%s (AI)* See lepe pole meile eriti hea, %s!"

#: ai/default/daidiplomacy.cpp:688
#, c-format
msgid "*%s (AI)* Welcome into our alliance %s!"
msgstr "*%s (AI)* Tere tulemast meie liitlaseks %s!"

#: ai/default/daidiplomacy.cpp:692
#, c-format
msgid "*%s (AI)* Yes, may we forever stand united, %s."
msgstr "*%s (AI)* Jah, me võime jääda alatiseks ühendatuks, %s."

#: ai/default/daidiplomacy.cpp:698
#, c-format
msgid "*%s (AI)* Yes, peace in our time!"
msgstr "*%s (AI)* Jah, rahu selleks korraks!"

#: ai/default/daidiplomacy.cpp:704
#, c-format
msgid "*%s (AI)* Agreed. No more hostilities, %s."
msgstr "*%s (AI)* Nõus, lõpetame vaenutsemise, %s."

#: ai/default/daidiplomacy.cpp:988
#, c-format
msgid ""
"*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know each "
"other better?"
msgstr ""
"*%s (AI)* Tervitus, %s! Kas me tohime ette panna sõjategevus peatada kuni "
"õpime teineteist paremini tundma?"

#: ai/default/daidiplomacy.cpp:995
#, c-format
msgid ""
"*%s (AI)* I found you %s! Now make it worth my letting you live, or be "
"crushed."
msgstr ""

#: ai/default/daidiplomacy.cpp:1329
#, c-format
msgid "*%s (AI)* Space will never be yours. "
msgstr "*%s (AI)* Kosmos ei saa iial sinu omaks. "

#: ai/default/daidiplomacy.cpp:1335
#, c-format
msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
msgstr "*%s (AI)* Ma olen sind juba piisavalt kaua kannatanud! Elagu sõda!"

#: ai/default/daidiplomacy.cpp:1341
#, c-format
msgid "*%s (AI)* Peace in ... some other time."
msgstr "*%s (AI)* Rahu ... mõni teine kord."

#: ai/default/daidiplomacy.cpp:1348
#, c-format
msgid ""
"*%s (AI)* Finally I get around to you! Did you really think you could get "
"away with your crimes?"
msgstr ""
"*%s (AI)*Lõpuks ometi sain su kätte. Kas sa tõesti arvasid, et sinu kuritöid "
"ei panda tähele?"

#: ai/default/daidiplomacy.cpp:1355
#, c-format
msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
msgstr "*%s (AI)* Sinu varjatud vaenulikkus tõi sulle selle sõja kaela!"

#: ai/default/daidiplomacy.cpp:1363
#, c-format
msgid "*%s (AI)* Your aggression against %s was your last mistake!"
msgstr "*%s (AI)* Sinu rünnakud %s vastu oli su viimane viga!"

#: ai/default/daidiplomacy.cpp:1461
#, c-format
msgid ""
"*%s (AI)* Your aid in this matter will be expected. Long live our glorious "
"alliance!"
msgstr ""
"*%s (AI)* Me ootame su abi selles asjas. Elagu meie kuulsusrikas liiit!"

#: ai/default/daidiplomacy.cpp:1490
#, c-format
msgid ""
"*%s (AI)* If you want a piece of the loot, feel free to join in the action!"
msgstr "*%s (AI)* Kui tahad ka rüüstada, löö kaasa!"

#: ai/default/daidiplomacy.cpp:1506
#, c-format
msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
msgstr ""
"*%s (AI)* Meie kuulsusrikka liidu pärast me ootame teie abi selles sõjas."

#: ai/default/daidiplomacy.cpp:1607
#, c-format
msgid ""
"*%s (AI)* Your attempt to conquer space for yourself alone betrays your true "
"intentions, and I will have no more of our alliance!"
msgstr ""
"*%s (AI)* Teie soov vallutada kosmos ainult endale reedab teie tõelisi "
"kavatsusi. Meie liit on läbi!"

#: ai/default/daidiplomacy.cpp:1623
#, c-format
msgid ""
"*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
"offensive."
msgstr "*%s (AI)* Teie katse üksi domineerida kosmoses on väga solvav."

#: ai/default/daidiplomacy.cpp:1627
#, c-format
msgid ""
"*%s (AI)* If you do not stop constructing your spaceship, I may be forced to "
"take action!"
msgstr ""
"*%s (AI)* Kui Sa ei lõpeta kosmoselaeva ehitamist, olen ma sunnitud midagi "
"ette võtma!"

#: ai/default/daidiplomacy.cpp:1758
#, c-format
msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
msgstr "*%s (AI)* Vabanda, sinuga vaate jagamine ei ole enam ohutu."

#: ai/default/daidiplomacy.cpp:1832
#, c-format
msgid ""
"*%s (AI)* Greetings our most trustworthy ally. We call upon you to destroy "
"our enemy, %s."
msgstr ""
"*%s (AI)* Tervitus, me ustavaim liitlane. Me kutsume teid üles hävitama meie "
"vaenlast %s."

#: ai/default/daidiplomacy.cpp:1840
#, c-format
msgid ""
"*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
"%s. Why do I need to remind you of your promises?"
msgstr ""
"*%s (AI)* Tervist, liitlane! Ma näen, et te pole veel kuulutanud sõda me "
"vaenlastele %s-le. Miks ma pean teile te lubadusi meelde tuletama?"

#: ai/default/daidiplomacy.cpp:1850
#, c-format
msgid ""
"*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain at "
"peace with our mortal enemy, %s! This is unacceptable; our alliance is no "
"more!"
msgstr ""
"*%s (AI)* Autu, me tegime liidu ja ikkagi on sul rahu meie surmavaenlastega "
"%s! Me ei lepi sellega, meie liitu pole enam!"

#: ai/default/daidiplomacy.cpp:1884
#, c-format
msgid ""
"*%s (AI)* Greetings friend, may we suggest making a common cause and join in "
"an alliance?"
msgstr ""
"*%s (AI)* Tervist, sõber. Kas me tohiks soovitada ühiseid eesmärke ja liitu?"

#: ai/default/daidiplomacy.cpp:1902
#, c-format
msgid "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
msgstr ""
"*%s (AI)* Tervist, sõber. Kas me tohiks soovitada rahumeelsemaid suhteid?"

#: ai/default/daidiplomacy.cpp:1921
#, c-format
msgid ""
"*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
"cessation of hostilities?"
msgstr ""
"*%s (AI)* Me oleme väsinud pidevast verevalamisest. Kas me tohiks soovitada "
"sõjategevuse peatamist?"

#: ai/default/daidiplomacy.cpp:2202
#, c-format
msgid ""
"*%s (AI)* We have been savagely attacked by %s, and we need your help! Honor "
"our glorious alliance and your name will never be forgotten!"
msgstr ""
"*%s (AI)* %s ründavad meid barbaarselt ja me vajame te abi! Austa meie "
"kuulsat liitu ja su nime ei unustata kunagi!"

#: ai/difficulty.cpp:237
#, fuzzy
msgid ""
"Toggles 'away' mode for your nation. In away mode, the AI will govern your "
"nation but make only minimal changes."
msgstr "Tehisintellekt võtab valitsuse üle, aga teeb minimaalselt muudatusi."

#: ai/difficulty.cpp:242
#, fuzzy, qt-format
msgid ""
"With no arguments, sets all AI players to skill level '%1', and sets the "
"default level for any new AI players to '%2'. With an argument, sets the "
"skill level for the specified player only."
msgstr ""
"Ilma argumentideta määrab kõigi tehismõistuste tasemeks \"lihtne\" ja "
"edaspidi kõigi uute tehismõistuste jaoks ka.  Argumendiga määrab ainult "
"selle mängija taseme."

#: ai/difficulty.cpp:261
msgid "Has erratic decision-making."
msgstr ""

#: ai/difficulty.cpp:268
#, qt-format
msgid "Research takes %1 as long as usual."
msgstr ""

#: ai/difficulty.cpp:272
msgid "Has reduced appetite for expansion."
msgstr ""

#: ai/difficulty.cpp:278
msgid ""
"\n"
"This skill level has the same features as 'Novice', but may suffer "
"additional ruleset-defined penalties."
msgstr ""

#: ai/difficulty.cpp:284
msgid ""
"\n"
"This skill level has the same features as 'Hard', but may enjoy additional "
"ruleset-defined bonuses."
msgstr ""

#: ai/difficulty.cpp:290
msgid ""
"\n"
"This skill level's features include the following. (Some rulesets may define "
"extra level-specific behavior.)"
msgstr ""

#: ai/handicaps.cpp:81
msgid "Doesn't build offensive diplomatic units."
msgstr ""

#: ai/handicaps.cpp:85
msgid "Gets reduced bonuses from huts."
msgstr ""

#: ai/handicaps.cpp:87
#, fuzzy
msgid "Prefers defensive buildings and avoids close diplomatic relations."
msgstr "* Saab diplomaatilisi tegevusi teha.\n"

#: ai/handicaps.cpp:90
msgid ""
"THIS IS ONLY FOR TESTING OF NEW AI FEATURES! For ordinary servers, this "
"level is no different to 'Hard'."
msgstr ""

#: ai/handicaps.cpp:94
msgid "Has no restrictions on national budget."
msgstr ""

#: ai/handicaps.cpp:98
msgid "Can target units and cities in unseen or unexplored territory."
msgstr ""

#: ai/handicaps.cpp:101
msgid "Knows the location of huts in unexplored territory."
msgstr ""

#: ai/handicaps.cpp:104
#, fuzzy
msgid "Can see through fog of war."
msgstr "Sõjaudu ülevaade"

#: ai/handicaps.cpp:106
#, fuzzy
msgid "Doesn't build air units."
msgstr "Linna ei saa rajada."

#: ai/handicaps.cpp:109
msgid "Has complete map knowledge, including unexplored territory."
msgstr ""

#: ai/handicaps.cpp:111
msgid "Naive at diplomacy."
msgstr ""

#: ai/handicaps.cpp:114
msgid "Can skip anarchy during revolution."
msgstr ""

#: ai/handicaps.cpp:116
#, fuzzy
msgid "Limits growth to match human players."
msgstr "%s ei ole ühendatud ühegi mängija külge."

#: ai/handicaps.cpp:118
msgid "Believes its cities are always under threat."
msgstr ""

#: ai/handicaps.cpp:120
msgid "Always offers cease-fire on first contact."
msgstr ""

#: ai/handicaps.cpp:122
msgid "Doesn't bribe worker or city founder units."
msgstr ""

#: ai/handicaps.cpp:125
msgid "Can change city production type without penalty."
msgstr ""

#: ai/handicaps.cpp:128
msgid "Limits the distance to search for threatening enemy units."
msgstr ""

#: client/attribute.cpp:314
#, fuzzy
msgid ""
"There has been a CMA error. Your citizen governor settings may be broken."
msgstr "Juhtus linnapea viga:  Su linnapea seaded võivad olla vigased."

#: client/attribute.cpp:318
msgid "Old attributes detected and removed."
msgstr "Leitud ja eemaldatud vanad atribuudid."

#: client/audio/audio.cpp:147
#, c-format
msgid "Plugin '%s' isn't available. Available are %s"
msgstr "Plugin '%s' ei ole saadaval. Saadaval on järgmised pluginad: %s"

#: client/audio/audio.cpp:271
msgid "No real audio plugin present."
msgstr "Helipluginat pole."

#: client/audio/audio.cpp:272 client/audio/audio.cpp:297
#: client/audio/audio.cpp:324 client/audio/audio.cpp:337
msgid "Proceeding with sound support disabled."
msgstr ""

#: client/audio/audio.cpp:273
#, fuzzy
msgid "For sound support, install SDL2_mixer"
msgstr "Heli toe lisamiseks paigalda SDL_mixer"

#: client/audio/audio.cpp:294
msgid "To get sound you need to download a sound set!"
msgstr "Heli jaoks on vaja alla laadida helikomplekt."

#: client/audio/audio.cpp:295
msgid ""
"Get sound sets from the Modpack Installer (freeciv21-modpack-qt) program."
msgstr ""

#: client/audio/audio.cpp:304
#, fuzzy, c-format
msgid ""
"Could not load sound spec-file '%s':\n"
"%s"
msgstr "Ei suuda laadida salvestatud faili: %s"

#: client/audio/audio.cpp:310
#, fuzzy, c-format
msgid ""
"Could not load music spec-file '%s':\n"
"%s"
msgstr "Ei suuda laadida salvestatud faili: %s"

#: client/audio/audio.cpp:335
msgid "No real audio subsystem managed to initialize!"
msgstr ""

#: client/audio/audio.cpp:336
#, fuzzy
msgid "Perhaps there is some misconfiguration or bad permissions."
msgstr "Võibolla on asi vigastes seadetes või valedes pääsuõigustes"

#: client/chatline.cpp:206
#, fuzzy
msgid "/cut <connection-name>"
msgstr "cut <ühenduse nimi>"

#: client/chatline.cpp:207
#, fuzzy
msgid "/explain <option-name>"
msgstr ""
"explain\n"
"explain <seade nimi>"

#: client/chatline.cpp:208
#, fuzzy
msgid "/show <option-name>"
msgstr "set <seade nimi> <väärtus>"

#: client/chatline.cpp:216
#, fuzzy
msgid "/wall <message>"
msgstr "wall <teade>"

#: client/chatline.cpp:217
#, fuzzy
msgid "/connectmsg <message>"
msgstr "Ühendumise/lahtiühendumise sõnumid"

#: client/chatline.cpp:218
#, fuzzy
msgid "/vote yes|no|abstain [vote number]"
msgstr "hääleta yes|no [hääletuse number]"

#: client/chatline.cpp:219
msgid "/debug diplomacy <player>"
msgstr ""

#: client/chatline.cpp:220
msgid "/debug ferries"
msgstr ""

#: client/chatline.cpp:221
#, fuzzy
msgid "/debug tech <player>"
msgstr "Vali see mängija"

#: client/chatline.cpp:222
msgid "/debug city <x> <y>"
msgstr ""

#: client/chatline.cpp:223
msgid "/debug units <x> <y>"
msgstr ""

#: client/chatline.cpp:224
#, fuzzy
msgid "/debug unit <id>"
msgstr "Su karavan saabus"

#: client/chatline.cpp:227
#, fuzzy
msgid "/set <option-name> <value>"
msgstr "set <seade nimi> <väärtus>"

#: client/chatline.cpp:228
#, fuzzy
msgid "/team <player> <team>"
msgstr "team <mängija> [meeskond]"

#: client/chatline.cpp:229
#, fuzzy
msgid "/rulesetdir <directory>"
msgstr "rulesetdir <kataloog>"

#: client/chatline.cpp:230
#, fuzzy
msgid "/metamessage <meta-line>"
msgstr "metapatch <meta-rida>"

#: client/chatline.cpp:231
#, fuzzy
msgid "/metapatches <meta-line>"
msgstr "metapatch <meta-rida>"

#: client/chatline.cpp:233
#, fuzzy
msgid "/metaserver <address>"
msgstr "metaserver <aadress>"

#: client/chatline.cpp:234
#, fuzzy
msgid "/aitoggle <player-name>"
msgstr "aitoggle <mängija nimi>"

#: client/chatline.cpp:235
#, fuzzy
msgid "/take <player-name>"
msgstr "Kasutamine: take <mängija nimi>"

#: client/chatline.cpp:236
#, fuzzy
msgid "/observe <player-name>"
msgstr "remove <mängija nimi>"

#: client/chatline.cpp:237
#, fuzzy
msgid "/detach <connection-name>"
msgstr "detach <ühenduse-nimi>"

#: client/chatline.cpp:238
#, fuzzy
msgid "/create <player-name> [ai type]"
msgstr "create <mängija nimi>"

#: client/chatline.cpp:240
#, fuzzy
msgid "/handicapped <player-name>"
msgstr ""
"novice\n"
"novice <mängija-nimi>"

#: client/chatline.cpp:241
#, fuzzy
msgid "/novice <player-name>"
msgstr ""
"novice\n"
"novice <mängija-nimi>"

#: client/chatline.cpp:242
#, fuzzy
msgid "/easy <player-name>"
msgstr ""
"easy\n"
"easy <mängija nimi>"

#: client/chatline.cpp:243
#, fuzzy
msgid "/normal <player-name>"
msgstr ""
"normal\n"
"normal <mängija-nimi>"

#: client/chatline.cpp:244
#, fuzzy
msgid "/hard <player-name>"
msgstr ""
"hard\n"
"hard <mängija-nimi>"

#: client/chatline.cpp:245
#, fuzzy
msgid "/cheating <player-name>"
msgstr "create <mängija nimi>"

#: client/chatline.cpp:246
#, fuzzy
msgid "/experimental <player-name>"
msgstr ""
"experimental\n"
"experimental <mängija-nimi>"

#: client/chatline.cpp:250
#, fuzzy
msgid "/timeoutset <time>"
msgstr "?timeout:väljas"

#: client/chatline.cpp:251
msgid "/timeoutadd <time>"
msgstr ""

#: client/chatline.cpp:252
#, fuzzy
msgid "/timeoutincrease <turn> <turninc> <value> <valuemult>"
msgstr "timeoutincrease <käik> <käiguinkrement> <väärtus> <kordaja>"

#: client/chatline.cpp:253
msgid "/cancelvote <vote number>"
msgstr ""

#: client/chatline.cpp:254
msgid "/ignore [type=]<pattern>"
msgstr ""

#: client/chatline.cpp:255
msgid "/unignore <range>"
msgstr ""

#: client/chatline.cpp:256
#, fuzzy
msgid "/playercolor <player-name> <color>"
msgstr "aitoggle <mängija nimi>"

#: client/chatline.cpp:257
msgid "/playernation <player-name> [nation] [is-male] [leader] [style]"
msgstr ""

#: client/chatline.cpp:261
#, fuzzy
msgid "/remove <player-name>"
msgstr "remove <mängija nimi>"

#: client/chatline.cpp:262
#, fuzzy
msgid "/save <file-name>"
msgstr ""
"save\n"
"save <failinimi>"

#: client/chatline.cpp:263
#, fuzzy
msgid "/scensave <file-name>"
msgstr ""
"save\n"
"save <failinimi>"

#: client/chatline.cpp:264
#, fuzzy
msgid "/load <file-name>"
msgstr "read <failinimi>"

#: client/chatline.cpp:265
#, fuzzy
msgid "/read <file-name>"
msgstr "read <failinimi>"

#: client/chatline.cpp:266
#, fuzzy
msgid "/write <file-name>"
msgstr "write <failinimi>"

#: client/chatline.cpp:268
#, fuzzy
msgid "/default <option name>"
msgstr "cut <ühenduse nimi>"

#: client/chatline.cpp:269
msgid "/lua cmd <script line>"
msgstr ""

#: client/chatline.cpp:270
msgid "/lua unsafe-cmd <script line>"
msgstr ""

#: client/chatline.cpp:271
msgid "/lua file <script file>"
msgstr ""

#: client/chatline.cpp:272
msgid "/lua unsafe-file <script file>"
msgstr ""

#: client/chatline.cpp:273
msgid "/kick <user>"
msgstr ""

#: client/chatline.cpp:274
msgid "/delegate to <username>"
msgstr ""

#: client/chatline.cpp:276
#, fuzzy
msgid "/delegate take <player-name>"
msgstr "Kasutamine: take <mängija nimi>"

#: client/chatline.cpp:278
#, fuzzy
msgid "/delegate show <player-name>"
msgstr ""
"easy\n"
"easy <mängija nimi>"

#: client/chatline.cpp:279
#, fuzzy
msgid "/aicmd <player> <command>"
msgstr "team <mängija> [meeskond]"

#: client/chatline.cpp:280
#, fuzzy
msgid "/fcdb lua <script>"
msgstr "_Lae üksus"

#: client/chatline.cpp:281
#, fuzzy
msgid "/mapimg define <mapdef>"
msgstr "(tööde nimekiri)"

#: client/chatline.cpp:282
msgid "/mapimg show <id>|all"
msgstr ""

#: client/chatline.cpp:283
msgid "/mapimg create <id>|all"
msgstr ""

#: client/chatline.cpp:284
msgid "/mapimg delete <id>|all"
msgstr ""

#: client/chatline.cpp:357
msgid "Set who can see your messages by default."
msgstr ""

#: client/chatline.cpp:374
#, fuzzy
msgid "Allies Only"
msgstr "Võitis meeskond %s"

#: client/chatline.cpp:384
msgid "Everyone"
msgstr ""

#: client/chatline.cpp:402
#, fuzzy
msgid "Clear links"
msgstr "_Tööde nimekiri:"

#: client/chatline.cpp:410
#, fuzzy
msgid "Show/hide chat"
msgstr "Käske pole"

#: client/chatline.cpp:425
msgid "Chat"
msgstr "Loba"

#: client/chatline.cpp:554
msgid "This city isn't known!"
msgstr ""

#: client/chatline.cpp:562
msgid "This tile doesn't exist in this game!"
msgstr ""

#: client/chatline.cpp:571
msgid "This unit isn't known!"
msgstr ""

#: client/chatline_common.cpp:159
#, fuzzy
msgid ""
"Freeciv21 is free software and you are welcome to distribute copies of it "
"under certain conditions;"
msgstr ""
"Freeciv on vaba tarkvara ja sa võid vabalt levitada selle koopiaid\n"
"arvestades teatud tingimusi;"

#: client/chatline_common.cpp:163
msgid "See the \"Copying\" item on the Help menu."
msgstr "Loe lähemalt Abi menüü kopeerimise osast"

#: client/chatline_common.cpp:166
msgid "See COPYING file distributed with this program."
msgstr ""

#: client/chatline_common.cpp:169
msgid "Now ... Go give 'em hell!"
msgstr "Nüüd aga... mine ja anna neile nii et tolmab!"

#: client/citybar.cpp:264
#, fuzzy
msgid "Simple"
msgstr "Tempel"

#: client/citybar.cpp:264
#, fuzzy
msgid "Traditional"
msgstr "Rahvus"

#: client/citybar.cpp:264
#, fuzzy
msgid "Polished"
msgstr "Poolakas"

#: client/citydlg.cpp:667
msgid "<b>Food:</b>"
msgstr ""

#: client/citydlg.cpp:668
msgid "Granary:"
msgstr "Viljaait:"

#: client/citydlg.cpp:669
#, fuzzy
msgid "Citizens:"
msgstr "Elanikud"

#: client/citydlg.cpp:670
msgid "Change in:"
msgstr "Muutus:"

#: client/citydlg.cpp:675
#, fuzzy
msgid "<b>Production:</b>"
msgstr "Tootmine:"

#: client/citydlg.cpp:676
msgid "Waste:"
msgstr "Jäätmed:"

#: client/citydlg.cpp:681
#, fuzzy
msgid "<b>Trade:</b>"
msgstr "Kaubandus:"

#: client/citydlg.cpp:682
msgid "Corruption:"
msgstr "Korruptsioon:"

#: client/citydlg.cpp:683 client/diplodlg.cpp:153 client/diplodlg.cpp:155
#: client/views/view_nations.cpp:551
msgid "Gold:"
msgstr "Kuld:"

#: client/citydlg.cpp:684 client/views/view_nations.cpp:553
msgid "Science:"
msgstr "Teadus:"

#: client/citydlg.cpp:685 client/views/view_nations.cpp:554
msgid "Luxury:"
msgstr "Hüved:"

#: client/citydlg.cpp:690 client/views/view_nations.cpp:556
#, fuzzy
msgid "Culture:"
msgstr "Tuleviku tehnoloogia %d"

#: client/citydlg.cpp:691
msgid "Pollution:"
msgstr "Saast:"

#: client/citydlg.cpp:692
#, fuzzy
msgid "Plague risk:"
msgstr "Mängijaid"

#: client/citydlg.cpp:693
msgid "Tech Stolen:"
msgstr ""

#: client/citydlg.cpp:694
#, fuzzy
msgid "Airlift:"
msgstr "Lennuta"

#: client/citydlg.cpp:823
msgid "Not stolen"
msgstr ""

#: client/citydlg.cpp:855
#, fuzzy
msgid "Click to change city name"
msgstr "Ei suutnud laadida reeglistiku faili \"%s\""

#: client/citydlg.cpp:864
#, fuzzy
msgid "Close city dialog"
msgstr "Sule dialoog"

#: client/citydlg.cpp:868
#, fuzzy
msgid "Show next city"
msgstr "Järgmine linn"

#: client/citydlg.cpp:875
#, fuzzy
msgid "Show previous city"
msgstr "Eelmine linn"

#: client/citydlg.cpp:884
#, fuzzy
msgid "Click to change current production"
msgstr "Ei suutnud laadida reeglistiku faili \"%s\""

#: client/citydlg.cpp:911
#, fuzzy
msgid "Presets:"
msgstr "_Mallid:"

#: client/citydlg.cpp:928 client/optiondlg.cpp:147 client/shortcuts.cpp:610
#, fuzzy
msgid "Save"
msgstr "Salvesta mäng"

#: client/citydlg.cpp:933
#, fuzzy
msgid "Nationality"
msgstr "Rahvus"

#: client/citydlg.cpp:934
msgid "Happiness"
msgstr "Rahulolu"

#: client/citydlg.cpp:935
#, fuzzy
msgid "Cities:"
msgstr "_Linnad:"

#: client/citydlg.cpp:936
#, fuzzy
msgid "Luxuries:"
msgstr "Hüved:"

#: client/citydlg.cpp:937
#, fuzzy
msgid "Buildings:"
msgstr "Ehitised: "

#: client/citydlg.cpp:938
#, fuzzy
msgid "Nationality:"
msgstr "Rahvus"

#: client/citydlg.cpp:939 client/views/view_units.cpp:53
#, fuzzy
msgid "Units:"
msgstr "Üksused: "

#: client/citydlg.cpp:940
#, fuzzy
msgid "Wonders:"
msgstr "Ilmaimed: "

#: client/citydlg.cpp:957
msgid "General"
msgstr ""

#: client/citydlg.cpp:958
msgid "Citizens"
msgstr "Elanikud"

#: client/citydlg.cpp:959 client/views/view_cities.cpp:542
#, fuzzy
msgid "Governor"
msgstr "_Valitseja"

#: client/citydlg.cpp:1138
msgid "What should we rename the city to?"
msgstr "Millise nime peaksime linnale panema ?"

#: client/citydlg.cpp:1139
msgid "Rename City"
msgstr "Muuda linna nimi"

#: client/citydlg.cpp:1162
msgid "What should we name the preset?"
msgstr "Milline oleks sobiv nimi uuele mallile?"

#: client/citydlg.cpp:1163
msgid "Name new preset"
msgstr "Anna uuele mallile nimi"

#: client/citydlg.cpp:1163
msgid "new preset"
msgstr "uus mall"

#: client/citydlg.cpp:1276
#, fuzzy
msgid "No governor defined"
msgstr "(tööde nimekiri)"

#: client/citydlg.cpp:1286
#, fuzzy, qt-format
msgid "<h3>Governor Enabled<br>(%1)</h3>"
msgstr "_Valitseja sisse lülitatud"

#: client/citydlg.cpp:1291
#, fuzzy
msgid "<h3>Governor Disabled</h3>"
msgstr "_Valitseja välja lülitatud"

#: client/citydlg.cpp:1305
#, fuzzy
msgid "Disable"
msgstr "Saada laiali"

#: client/citydlg.cpp:1307
#, fuzzy
msgid "Enable"
msgstr "Naine"

#: client/citydlg.cpp:1327
msgid "Remove this preset?"
msgstr "Eemalda see mall?"

#: client/citydlg.cpp:1367
#, fuzzy
msgid "Remove Governor"
msgstr "_Valitseja"

#: client/citydlg.cpp:1396
#, fuzzy
msgid "Change worklist"
msgstr "Nimeta tööde nimekiri ümber"

#: client/citydlg.cpp:1397
#, fuzzy
msgid "Insert worklist"
msgstr "tühi tööde nimekiri"

#: client/citydlg.cpp:1398 client/views/view_cities.cpp:506
#, fuzzy
msgid "Clear"
msgstr "Puhasta logi"

#: client/citydlg.cpp:1409 client/views/view_cities.cpp:507
#, fuzzy
msgid "(no worklists defined)"
msgstr "(tööde nimekiri)"

#: client/citydlg.cpp:1425
#, fuzzy
msgid "Save worklist"
msgstr "Tööde nimekiri"

#: client/citydlg.cpp:1427 client/page_main.cpp:25
msgid "Options"
msgstr "Seaded"

#: client/citydlg.cpp:1428
#, fuzzy
msgid "Show units"
msgstr "%s üksust"

#: client/citydlg.cpp:1429
#, fuzzy
msgid "Show buildings"
msgstr "Ehitised: "

#: client/citydlg.cpp:1430
#, fuzzy
msgid "Show wonders"
msgstr "Käske pole"

#: client/citydlg.cpp:1431
msgid "Show future targets"
msgstr "Näita tulevasi eesmärke"

#: client/citydlg.cpp:1448
#, fuzzy
msgid "Allow disbanding city"
msgstr "Raja _linn"

#: client/citydlg.cpp:1504 client/views/view_cities_data.cpp:835
msgid "Buy"
msgstr "Osta"

#: client/citydlg.cpp:1666
msgid "#"
msgstr ""

#: client/citydlg.cpp:1666 client/page_pregame.cpp:44
#: client/views/view_nations_data.cpp:471
msgid "Flag"
msgstr "Lipp"

#: client/citydlg.cpp:1666 client/endgamereport.cpp:36 client/gotodlg.cpp:44
#: client/page_load.cpp:244 client/page_network.cpp:46
#: client/page_pregame.cpp:44 client/views/view_cities_data.cpp:737
#: client/views/view_nations_data.cpp:472
msgid "Nation"
msgstr "Rahvus"

#: client/citydlg.cpp:1784
#, c-format
msgid "Supported units: %d"
msgstr "Toetatud üksusi: %d"

#: client/citydlg.cpp:1805
#, fuzzy, c-format
msgid "Present units: %d"
msgstr "Kohaleolevad väed %d"

#: client/citydlg.cpp:1819
msgid "Click to expand the present units list"
msgstr ""

#: client/citydlg.cpp:1826
msgid "Click to collapse the present units list"
msgstr ""

#: client/citydlg.cpp:1944
#, fuzzy
msgid "Yes Buy"
msgstr " Osta "

#: client/citydlg.cpp:2053
#, fuzzy, qt-format
msgid "Improvements: upkeep %1"
msgstr "Ehitised"

#: client/citydlg.cpp:2171
#, fuzzy
msgid "What should we name new worklist?"
msgstr "Milline on sobiv nimi uue mallile?"

#: client/citydlg.cpp:2172
#, fuzzy
msgid "Save current worklist"
msgstr "Hetke töönimekiri"

#: client/citydlg.cpp:2173
#, fuzzy
msgid "New worklist"
msgstr "tööde nimekiri"

#: client/citydlg.cpp:2220
#, fuzzy, qt-format
msgid "%1 - %2 citizens - DISORDER"
msgstr "<b>%s</b> - %s kodanikku"

#: client/citydlg.cpp:2225
#, fuzzy, qt-format
msgid "%1 - %2 citizens - celebrating"
msgstr "<b>%s</b> - %s kodanikku"

#: client/citydlg.cpp:2230
#, fuzzy, qt-format
msgid "%1 - %2 citizens - happy"
msgstr "<b>%s</b> - %s kodanikku"

#: client/citydlg.cpp:2235
#, fuzzy, qt-format
msgid "%1 - %2 citizens"
msgstr "%s - %s kodanikku%s"

#: client/citydlg.cpp:2398 client/dialogs.cpp:496 client/hudwidget.cpp:1265
#: client/messageoptions.cpp:56 client/optiondlg.cpp:123
#: client/page_network.cpp:106 client/page_scenario.cpp:66
#: client/ratesdlg.cpp:62 client/ratesdlg.cpp:172
#: client/unithudselector.cpp:153
msgid "Cancel"
msgstr "Katkesta"

#: client/citydlg_common.cpp:164 client/citydlg_common.cpp:874
#: client/text.cpp:969
msgid "never"
msgstr "mitte iialgi"

#: client/citydlg_common.cpp:168
#, fuzzy, c-format, qt-format
msgid "%3d/%s:%s"
msgstr "%3d/%3d:%s"

#: client/citydlg_common.cpp:171
#, fuzzy, c-format, qt-format
msgid "%3d/%s %s"
msgstr "%3d/%3d %s"

#: client/citydlg_common.cpp:466 server/stdinhand.cpp:315
msgid "(unknown)"
msgstr "(teadmata)"

#: client/citydlg_common.cpp:604
msgid "Illness deactivated in ruleset."
msgstr ""

#: client/citydlg_common.cpp:760
#, c-format
msgid "unlimited take offs%s"
msgstr ""

#: client/citydlg_common.cpp:783
#, fuzzy
msgid "unlimited landings"
msgstr "ÜRO"

#: client/citydlg_common.cpp:795
msgid "unlimited take offs and landings"
msgstr ""

#: client/citydlg_common.cpp:800
#, fuzzy, c-format
msgid "%s and %s"
msgstr "%s%d %s"

#: client/citydlg_common.cpp:820
#, qt-format
msgid "Happy: %1\n"
msgstr ""

#: client/citydlg_common.cpp:823
#, fuzzy, qt-format
msgid "Content: %1\n"
msgstr "Ühenda"

#: client/citydlg_common.cpp:826
#, qt-format
msgid "Unhappy: %1\n"
msgstr ""

#: client/citydlg_common.cpp:829
#, qt-format
msgid "Angry: %1\n"
msgstr ""

#: client/citydlg_common.cpp:850
#, fuzzy
msgid "Disorder"
msgstr "Linn: Rahutused"

#: client/citydlg_common.cpp:853 common/events.cpp:88
#, fuzzy
msgid "Celebrating"
msgstr "Pühitse"

#: client/citydlg_common.cpp:856
#, fuzzy
msgid "Happy"
msgstr " õnnelik"

#: client/citydlg_common.cpp:859
#, fuzzy
msgid "Content"
msgstr "Ühenda"

#: client/citydlg_common.cpp:871
msgid "blocked"
msgstr "blokeeritud"

#: client/citydlg_common.cpp:901
#, c-format
msgid " ∞%s"
msgstr ""

#: client/citydlg_common.cpp:906
msgid "*"
msgstr ""

#: client/citydlg_common.cpp:910 client/citydlg_common.cpp:923
#, c-format, qt-format
msgid "%2d"
msgstr ""

#: client/citydlg_common.cpp:920 client/citydlg_common.cpp:929
msgid " ∞"
msgstr ""

#: client/citydlg_common.cpp:934
#, fuzzy, c-format
msgid " s: %s d: %s"
msgstr "%s %s-s (%s)\n"

#: client/citydlg_common.cpp:938
#, fuzzy, c-format
msgid " %s"
msgstr "%s"

#: client/client_main.cpp:342
msgid "Announce"
msgstr ""

#: client/client_main.cpp:344 server/civserver.cpp:165
msgid "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)."
msgstr ""

#: client/client_main.cpp:345 server/civserver.cpp:167
msgid "PROTO"
msgstr ""

#: client/client_main.cpp:347
#, fuzzy
msgid "Skip connect dialog."
msgstr "  -a, --autoconnect\tÄra näita ühendumisdialoogi\n"

#: client/client_main.cpp:348 server/civserver.cpp:180 tools/civmanual.cpp:660
#: tools/fcmp/mpcmdline.cpp:46
msgid "debug"
msgstr ""

#: client/client_main.cpp:351 server/civserver.cpp:183 tools/civmanual.cpp:663
#: tools/fcmp/mpcmdline.cpp:49
msgid "Set debug log level (fatal/critical/warning/info/debug)."
msgstr ""

#: client/client_main.cpp:352 server/civserver.cpp:184 tools/civmanual.cpp:664
#: tools/fcmp/mpcmdline.cpp:50
msgid "LEVEL"
msgstr ""

#: client/client_main.cpp:354
msgid "Fatal"
msgstr ""

#: client/client_main.cpp:354 server/civserver.cpp:188 tools/civmanual.cpp:666
msgid "Raise a signal on failed assertion."
msgstr ""

#: client/client_main.cpp:355
#, fuzzy
msgid "Load saved game FILE."
msgstr "Lae salvestatud mäng"

#: client/client_main.cpp:358
msgid "Do not request hack access to local, but not spawned, server."
msgstr ""

#: client/client_main.cpp:361
#, fuzzy
msgid "Use FILE as logfile (spawned server also uses this)."
msgstr ""
"  -l, --log FILE\tKasuta FILE logimiseks (lokaalne server kasutab ka seda)\n"

#: client/client_main.cpp:363
#, fuzzy
msgid "Connect to the metaserver at HOST."
msgstr "  -m, --meta AADRESS\tÜhenda metaserveriga aadressil AADRESS\n"

#: client/client_main.cpp:364
#, fuzzy
msgid "Use NAME as username on server."
msgstr "  -n, --name NIMI\tKasuta NIME oma nimena\n"

#: client/client_main.cpp:366
#, fuzzy
msgid "Connect to server port PORT (usually with -a)."
msgstr ""
"  -p, --port PORT\tÜhendu serveri porti PORT (tavaliselt koos valikuga -a)\n"

#: client/client_main.cpp:368
msgid "Plugin"
msgstr ""

#: client/client_main.cpp:368
#, fuzzy
msgid "Use PLUGIN for sound output."
msgstr "  -P, --Plugin PLUGIN\tKasuta PLUGINat heli väljastamiseks %s\n"

#: client/client_main.cpp:370
#, fuzzy
msgid "Read startup script FILE (for spawned server only)."
msgstr ""
"  -r, --read FILE\tLoe stardikäske FILE-st (ainult kohalike serverite "
"jaoks)\n"

#: client/client_main.cpp:373
#, fuzzy
msgid "Connect to the server at HOST (usually with -a)."
msgstr ""
"  -s, --server AADRESS\tÜhendu serveriga AADRESSil (tavaliselt koos valikuga "
"-a)\n"

#: client/client_main.cpp:375
#, fuzzy
msgid "Read sound tags from FILE."
msgstr "  -s, --sound FAIL\tLoe hääleinfo failist FAIL\n"

#: client/client_main.cpp:376
#, fuzzy
msgid "Read music tags from FILE."
msgstr "  -s, --sound FAIL\tLoe hääleinfo failist FAIL\n"

#: client/client_main.cpp:377
#, fuzzy
msgid "Use data file FILE.tilespec for tiles."
msgstr "  -t, --tiles FILE\tKasuta FAIL.tilespeci andmeid ruutudeks\n"

#: client/client_main.cpp:378 server/civserver.cpp:235
msgid "Warn about deprecated modpack constructs."
msgstr ""

#: client/client_main.cpp:379
msgid "Prints tileset debugging information."
msgstr ""

#: client/client_main.cpp:382
#, fuzzy
msgid "url"
msgstr "Ülejääk"

#: client/client_main.cpp:382
#, fuzzy
msgid "Server information in URL format."
msgstr "Inforaport"

#: client/client_main.cpp:382
msgid "[url]"
msgstr ""

#: client/client_main.cpp:440 server/civserver.cpp:307
#, fuzzy, c-format
msgid "Invalid port number %s"
msgstr "Vigane nimi '%s'"

#: client/client_main.cpp:464 server/civserver.cpp:381
#, c-format
msgid "Illegal value \"%s\" for --Announce"
msgstr ""

#: client/client_main.cpp:471 server/civserver.cpp:388
msgid "The --warnings option is deprecated."
msgstr ""

#: client/client_main.cpp:489
msgid "Too many positional arguments."
msgstr ""

#: client/client_main.cpp:497
msgid "-f/--file and -a/--autoconnect options are incompatible\n"
msgstr ""

#: client/client_main.cpp:576
#, fuzzy, c-format
msgid "Updating old metaserver address \"%s\"."
msgstr "metaserver <aadress>"

#: client/client_main.cpp:578
#, fuzzy, c-format
msgid "Default metaserver has been set to value \"%s\"."
msgstr "Seade: %s seati \"%s\"."

#: client/client_main.cpp:603
#, fuzzy, c-format
msgid "Can't load requested tileset %s!"
msgstr "Ei saa lisada üksust %s linnale %s."

#: client/client_main.cpp:772
#, fuzzy
msgid "Failed to start local server; aborting."
msgstr "Viga uue AI mängija %s loomisel"

#: client/client_main.cpp:779
msgid "There was an error while auto connecting; aborting."
msgstr "Automaatse ühendamise käigus tekkis viga; katkestan ühendamise."

#: client/client_main.cpp:864
msgid "Game started."
msgstr "Mäng algas."

#: client/climisc.cpp:220 client/climisc.cpp:227
#, c-format
msgid "The %s give %s"
msgstr "%s annavad %s"

#: client/climisc.cpp:231
#, fuzzy, c-format
msgid "The %s give an unknown city"
msgstr "%s annavad tundmatu linna."

#: client/climisc.cpp:242
#, c-format
msgid "The %s give their worldmap"
msgstr "%s annavad oma maakaardi."

#: client/climisc.cpp:246
#, c-format
msgid "The %s give their seamap"
msgstr "%s annavad oma merekaardi"

#: client/climisc.cpp:250
msgid "The parties agree on a cease-fire"
msgstr "Osapooled teevad vaherahu"

#: client/climisc.cpp:253
msgid "The parties agree on a peace"
msgstr "Osapooled sõlmivad rahu"

#: client/climisc.cpp:256
msgid "The parties create an alliance"
msgstr "Osapooled loovad alliantsi"

#: client/climisc.cpp:259
#, c-format
msgid "The %s give shared vision"
msgstr "%s annavad jagatud vaate"

#: client/climisc.cpp:263
#, c-format
msgid "The %s give an embassy"
msgstr "%s annavad saatkonna"

#: client/climisc.cpp:913
#, fuzzy
msgid "Message"
msgstr "_Teated"

#: client/climisc.cpp:1025
#, fuzzy, c-format
msgid "You can't buy %s in %s!"
msgstr "Sa ei osta %s!"

#: client/clinet.cpp:76
#, fuzzy
msgid "unknown reason"
msgstr "teadmata"

#: client/clinet.cpp:83
#, fuzzy, c-format
msgid "Lost connection to server (%s)!"
msgstr "Kadus ühendus serveriga!"

#: client/clinet.cpp:117
msgid "Connection in progress."
msgstr "Ühendumine..."

#: client/clinet.cpp:139 client/clinet.cpp:154
#, fuzzy
msgid "Connection timed out."
msgstr "Vabanda, su ühendus aegus..."

#: client/clinet.cpp:236
msgid "Disconnected from server."
msgstr "Ühendus serveriga katkestati."

#: client/clinet.cpp:328
#, fuzzy
msgid "server disconnected"
msgstr "ühendus katkestatud"

#: client/clinet.cpp:330 server/server.cpp:653
#, fuzzy
msgid "read error"
msgstr "Meie territoorium"

#: client/clinet.cpp:353
#, fuzzy, c-format
msgid "Failed to contact server \"%s\" after %d attempts"
msgstr ""
"Ei suutnud ühenduda serveri \"%s\" porti %d mängijana \"%s\" %d katsega"

#: client/clinet.cpp:364
#, fuzzy, c-format
msgid ""
"Error contacting server \"%s\":\n"
" %s\n"
msgstr ""
"Viga ühendumisel serveri \"%s\" porti %d mängijana \"%s\":\n"
" %s\n"

#: client/clinet.cpp:381
#, fuzzy, c-format
msgid "Auto-connecting to \"%s\" every %f second(s) for %d times"
msgstr ""
"Automaatselt ühendun serveri \"%s\" porti %d mängijana \"%s\" iga %f sekundi "
"takka %d korda"

#: client/connectdlg_common.cpp:76
#, fuzzy
msgid "Freeciv21 Server"
msgstr "Freecivi server :"

#: client/connectdlg_common.cpp:190
#, fuzzy
msgid "Starting local server..."
msgstr "Käivitan serverit..."

#: client/connectdlg_common.cpp:195 client/fc_client.cpp:702
#: client/options.cpp:3749 client/options.cpp:3801
#, fuzzy
msgid "Cannot find Freeciv21 storage directory"
msgstr "Sinu kodukataloogi ei suuda leida."

#: client/connectdlg_common.cpp:197
#, fuzzy
msgid "You'll have to start server manually. Sorry..."
msgstr "Vabanda, aga sa pead ühe käsitsi käivitama."

#: client/connectdlg_common.cpp:237
#, c-format
msgid "Starting freeciv21-server at %s"
msgstr ""

#: client/connectdlg_common.cpp:241
msgid "Couldn't start the server."
msgstr "Ei suutnud käivitada serverit."

#: client/connectdlg_common.cpp:243 client/connectdlg_common.cpp:286
msgid "We probably couldn't start it from here."
msgstr ""

#: client/connectdlg_common.cpp:245 client/connectdlg_common.cpp:288
msgid "You'll have to start one manually. Sorry..."
msgstr "Vabanda, aga sa pead ühe käsitsi käivitama."

#: client/connectdlg_common.cpp:284
msgid "Couldn't connect to the server."
msgstr "Ei suutnud serverisse ühenduda."

#: client/connectdlg_common.cpp:370
#, fuzzy
msgid ""
"Established control over the server. You have command access level 'hack'."
msgstr "Meil on täielik võim serveri üle (käsutase 'hack')"

#: client/connectdlg_common.cpp:376
msgid ""
"Failed to obtain the required access level to take control of the server. "
"Attempting to shut down server."
msgstr ""

#: client/control.cpp:1040 server/unithand.cpp:2023
#, fuzzy, c-format
msgid "Only %s can do %s."
msgstr "Ainult %s saab linnale lisanduda."

#: client/control.cpp:1045 server/unithand.cpp:2029
#, fuzzy, c-format
msgid "%s can't do %s."
msgstr "Ainult %s suudab merelt rünnata."

#: client/control.cpp:1389
msgid "Only transporter units can be unloaded."
msgstr "Ainult transportivaid aluseid saab tühjaks laadida."

#: client/control.cpp:1798
#, fuzzy, c-format
msgid "Unable to get rid of %s."
msgstr "Ei õnnestunud laadida fonti: %s"

#: client/control.cpp:1942
msgid "Only settler units can be put into auto mode."
msgstr "Ainult asunikke saab panna automaatrežiimi."

#: client/control.cpp:2047
msgid "Click on a tile to paradrop to it."
msgstr ""

#: client/control.cpp:2054
msgid "Only paratrooper units can do this."
msgstr "Ainult langevarjurid saavad seda teha."

#: client/control.cpp:2680 client/control.cpp:2702 client/control.cpp:2718
msgid "Didn't find a route to the destination!"
msgstr "Sihtkohani ei leidnud teed."

#: client/control.cpp:2773
msgid "Oh my! You seem to have no capital!"
msgstr "Jama! Sul vist polegi pealinna!"

#: client/control.cpp:2887
#, c-format
msgid "Click on a tile to do %s against it."
msgstr ""

#: client/control.cpp:2899
msgid ""
"Click on a tile to act against it. Press 'd' again to act against own tile."
msgstr ""

#: client/dialogs.cpp:391
#, fuzzy
msgid "Select Nation"
msgstr "Vali rahvus"

#: client/dialogs.cpp:410
#, fuzzy
msgid "Nation Set:"
msgstr "Rahvus valitud"

#: client/dialogs.cpp:431
msgid "Female"
msgstr "Naine"

#: client/dialogs.cpp:432
msgid "Male"
msgstr "Mees"

#: client/dialogs.cpp:440
#, fuzzy
msgid "Choose nation"
msgstr "Vali stsenaarium"

#: client/dialogs.cpp:441
#, fuzzy
msgid "Your leader name"
msgstr "Pea_liku nimi"

#: client/dialogs.cpp:501 client/page_pregame.cpp:139
#: client/pregameoptions.cpp:128
msgid "Random"
msgstr "Juhuslik"

#: client/dialogs.cpp:506 client/messageoptions.cpp:61 client/optiondlg.cpp:153
#: client/ratesdlg.cpp:63 client/ratesdlg.cpp:173
msgid "Ok"
msgstr "Ok"

#: client/dialogs.cpp:526
#, fuzzy
msgid "Edit Nation"
msgstr "Politseimaja"

#: client/dialogs.cpp:528
msgid "What Nation Will You Be?"
msgstr "Mis rahvusest sa oled?"

#: client/dialogs.cpp:530
msgid "Pick Nation"
msgstr "Vali rahvus"

#: client/dialogs.cpp:556 data/civ1/nations.ruleset:87
#: data/civ2/nations.ruleset:89
#, fuzzy
msgid "All nations"
msgstr "Kõik seaded"

#: client/dialogs.cpp:777
#, fuzzy
msgid "You must select your style."
msgstr "Sa pead valima endale soo"

#: client/dialogs.cpp:782
msgid "You must type a legal name."
msgstr "Sa pead sisestama korraliku nime."

#: client/dialogs.cpp:788
msgid "Nation has been chosen by other player"
msgstr ""

#: client/dialogs.cpp:870
#, fuzzy
msgid "Goto Location"
msgstr "_Mine sinna"

#: client/dialogs.cpp:872
#, fuzzy
msgid "Inspect City"
msgstr "Vaata _linna"

#: client/dialogs.cpp:1078
#, fuzzy
msgid "Do you want to overthrow the government?"
msgstr "Sa peaks valima uue valitsusvormi valitsuse menüüst."

#: client/dialogs.cpp:1079
msgid "Revolution!"
msgstr "Revolutsioon!"

#: client/dialogs.cpp:1082
#, fuzzy
msgid "Yes Start a Revolution!"
msgstr "Revolutsioon!"

#: client/dialogs.cpp:1758
#, fuzzy, qt-format
msgid "Choose Your %1's Strategy"
msgstr "Vali spooni strateegia"

#: client/dialogs.cpp:1763
#, fuzzy, qt-format
msgid ""
"Your %1 from %2 reaches the city of %3.\n"
"What now?"
msgstr ""
"Su karavan linnast %s jõuab linna %s.\n"
"Mis nüüd?"

#: client/dialogs.cpp:1767
#, fuzzy, qt-format
msgid ""
"Your %1 has arrived at %2.\n"
"What is your command?"
msgstr ""
"Sinu %s jõudis linna %s.\n"
"Millised on edasised käsud?"

#: client/dialogs.cpp:1772
#, fuzzy, qt-format
msgid "Your %1 is ready to act against %2 %3."
msgstr "Su %s saboteeris rahvuse %s üksust %s."

#: client/dialogs.cpp:1780
#, fuzzy, qt-format
msgid "Your %1 is waiting for your command."
msgstr "Spioon ootab sinu käsklusi"

#: client/dialogs.cpp:1928
msgid "Keep moving"
msgstr "Jätka liikumist"

#: client/dialogs.cpp:1933
#, fuzzy
msgid "&Wait"
msgstr "Oota"

#: client/dialogs.cpp:1937
#, fuzzy
msgid "Do nothing"
msgstr "Monoteism"

#: client/dialogs.cpp:2536
msgid "Steal"
msgstr "Näppa"

#: client/dialogs.cpp:2536 client/menu.cpp:1041
msgid "Steal Technology"
msgstr "Näppa tehnoloogia"

#: client/dialogs.cpp:2568 client/dialogs.cpp:3304
#, qt-format
msgid "At %1's Discretion"
msgstr ""

#: client/dialogs.cpp:3021
#, c-format
msgid "You can't incite a revolt in %s."
msgstr "Sa ei saa algatada ülestõusu linnas %s."

#: client/dialogs.cpp:3033
msgid "Incite a Revolt!"
msgstr "Alusta mäss!"

#: client/dialogs.cpp:3036
#, fuzzy
msgid "Yes Incite a Revolt!"
msgstr "Alusta mäss!"

#: client/dialogs.cpp:3084
msgid "Bribe Enemy Unit"
msgstr "Paku vaenlasele pistist"

#: client/dialogs.cpp:3087
msgid "Yes Bribe!"
msgstr ""

#: client/dialogs.cpp:3099
msgid "Traitors Demand Too Much!"
msgstr "Reeturid nõuavad liiga palju!"

#: client/dialogs.cpp:3266 client/menu.cpp:991 common/events.cpp:116
#: common/events.cpp:126
msgid "Sabotage"
msgstr "Saboteerimine"

#: client/dialogs.cpp:3266
msgid "Select Improvement to Sabotage"
msgstr "Vali saboteeritav ehitis"

#: client/dialogs.cpp:3285
msgid "City Production"
msgstr "Linna toodang"

#: client/dialogs.cpp:3327
msgid "What To Pillage"
msgstr "Mida lõhkuda"

#: client/dialogs.cpp:3327
msgid "Select what to pillage:"
msgstr "Vali mille maha lõhkuda:"

#: client/dialogs.cpp:3361 client/page_pregame.cpp:183 client/text.cpp:704
#: client/voteinfo_bar.cpp:32
msgid "Yes"
msgstr "Jah"

#: client/dialogs.cpp:3362 client/page_pregame.cpp:185
#: client/voteinfo_bar.cpp:33
msgid "No"
msgstr "Ei"

#: client/dialogs.cpp:3363
#, fuzzy
msgid "Disband units"
msgstr "Saada üksus laiali"

#: client/dialogs.cpp:3406
#, qt-format
msgid "Modpack suggests using %1 tileset."
msgstr ""

#: client/dialogs.cpp:3411
msgid "Keep current tileset"
msgstr "Jäta praegune ruudustik"

#: client/dialogs.cpp:3412
msgid "Load tileset"
msgstr "Lae ruudustik"

#: client/dialogs.cpp:3420
#, fuzzy, c-format
msgid "Can't load requested tileset %s."
msgstr "Ei saa lisada üksust %s linnale %s."

#: client/dialogs.cpp:3437
#, qt-format
msgid "Modpack suggests using %1 soundset."
msgstr ""

#: client/dialogs.cpp:3442
#, fuzzy
msgid "Keep current soundset"
msgstr "Jäta praegune ruudustik"

#: client/dialogs.cpp:3443
#, fuzzy
msgid "Load soundset"
msgstr "_Lae üksus"

#: client/dialogs.cpp:3462
#, qt-format
msgid "Modpack suggests using %1 musicset."
msgstr ""

#: client/dialogs.cpp:3467
#, fuzzy
msgid "Keep current musicset"
msgstr "Jäta praegune ruudustik"

#: client/dialogs.cpp:3468
#, fuzzy
msgid "Load musicset"
msgstr "Lae ruudustik"

#: client/dialogs.cpp:3771
msgid "Upgrade Unit!"
msgstr "Uuenda üksust!"

#: client/dialogs.cpp:3774
msgid "Upgrade Obsolete Units"
msgstr "Uuenda aegunud üksuseid"

#: client/dialogs.cpp:3777 client/views/view_units.cpp:591
#, fuzzy
msgid "Yes Upgrade"
msgstr "Uuenda"

#: client/diplodlg.cpp:172 client/diplodlg.cpp:174
#, fuzzy
msgid "Add Clause..."
msgstr "Lisa tingimus..."

#: client/diplodlg.cpp:205
msgid "Accept treaty"
msgstr "Nõustu lepinguga"

#: client/diplodlg.cpp:207
msgid "Cancel meeting"
msgstr "Katkesta kohtumine"

#: client/diplodlg.cpp:316
msgid "Maps"
msgstr "Kaardid"

#: client/diplodlg.cpp:317
msgid "World-map"
msgstr "Maakaart"

#: client/diplodlg.cpp:321
msgid "Sea-map"
msgstr "Merekaart"

#: client/diplodlg.cpp:329
msgid "Advances"
msgstr "Leiutised"

#: client/diplodlg.cpp:346
#, fuzzy
msgid "All advances"
msgstr "Leiutised"

#: client/diplodlg.cpp:369 client/page_game.cpp:108 client/page_load.cpp:250
#: data/civ1/units.ruleset:26 data/civ2/units.ruleset:31
#: data/civ2civ3/units.ruleset:40 data/classic/units.ruleset:38
#: data/experimental/units.ruleset:41 data/multiplayer/units.ruleset:37
#: data/royale/units.ruleset:41 data/sandbox/units.ruleset:42
#: server/report.cpp:189
msgid "Cities"
msgstr "Linnad"

#: client/diplodlg.cpp:391
msgid "Give shared vision"
msgstr "Jaga vaadet"

#: client/diplodlg.cpp:398
msgid "Give embassy"
msgstr "Anna saatkonnale"

#: client/diplodlg.cpp:407
msgid "Pacts"
msgstr "Paktid"

#: client/diplodlg.cpp:651
msgid "--- This treaty is blank. Please add some clauses. ---"
msgstr "--- See leping on tühi. Palun lisa mõned punktid. ---"

#: client/editor.cpp:190 tools/civmanual.cpp:323
msgid "Terrain"
msgstr "Maastik"

#: client/editor.cpp:191
msgid ""
"Change tile terrain.\n"
"Shortcut: t\n"
"Select terrain type: shift+t or right-click here."
msgstr ""

#: client/editor.cpp:193
#, fuzzy
msgid "Terrain Resource"
msgstr "Maastik: %s"

#: client/editor.cpp:195
msgid ""
"Change tile terrain resources.\n"
"Shortcut: r\n"
"Select resource type: shift+r or right-click here."
msgstr ""

#: client/editor.cpp:197
#, fuzzy
msgid "Terrain Special"
msgstr "Spetsiaal"

#: client/editor.cpp:199
msgid ""
"Modify tile specials.\n"
"Shortcut: s\n"
"Select special type: shift+s or right-click here."
msgstr ""

#: client/editor.cpp:201 common/unit.cpp:625 data/civ1/terrain.ruleset:1080
#: data/civ2/terrain.ruleset:1217 data/civ2civ3/terrain.ruleset:1671
#: data/classic/terrain.ruleset:1519 data/experimental/terrain.ruleset:1494
#: data/multiplayer/terrain.ruleset:1491 data/royale/terrain.ruleset:1635
#: data/sandbox/terrain.ruleset:1704
msgid "Road"
msgstr "Tee"

#: client/editor.cpp:203
msgid ""
"Modify roads on tile.\n"
"Shortcut: p\n"
"Select road type: shift+p or right-click here."
msgstr ""

#: client/editor.cpp:205
#, fuzzy
msgid "Military Base"
msgstr "Sõjavägi"

#: client/editor.cpp:207
msgid ""
"Create a military base.\n"
"Shortcut: m\n"
"Select base type: shift+m or right-click here."
msgstr ""

#: client/editor.cpp:209 client/menu.cpp:767
msgid "Unit"
msgstr "Üksus"

#: client/editor.cpp:212
msgid ""
"Create unit.\n"
"Shortcut: u\n"
"Select unit type: shift+u or right-click here."
msgstr ""

#: client/editor.cpp:214 client/gotodlg.cpp:44
msgid "City"
msgstr "Linn"

#: client/editor.cpp:215
msgid ""
"Create city.\n"
"Shortcut: c"
msgstr ""

#: client/editor.cpp:216 client/views/view_nations_data.cpp:484
msgid "Vision"
msgstr "Vaateväli"

#: client/editor.cpp:217
msgid ""
"Modify player's tile knowledge.\n"
"Shortcut: v"
msgstr ""

#: client/editor.cpp:218
#, fuzzy
msgid "Start Position"
msgstr "Mõnikord kasutatavad seaded"

#: client/editor.cpp:219
msgid ""
"Place a start position which allows any nation to start at the tile. To "
"allow only certain nations to start there, middle click on the start "
"position on the map and use the property editor.\n"
"Shortcut: b"
msgstr ""

#: client/editor.cpp:224
#, fuzzy
msgid "Copy/Paste"
msgstr "Rannajoon"

#: client/editor.cpp:225
msgid ""
"Copy and paste tiles.\n"
"Shortcut for copy mode: shift-c\n"
"Shoftcut for paste mode: shift-v"
msgstr ""

#: client/editor.cpp:1788
#, fuzzy
msgid "Paint"
msgstr "Ping"

#: client/editor.cpp:1792
#, fuzzy
msgid "Erase Value"
msgstr "Kustuta klausel"

#: client/editor.cpp:1794
#, fuzzy
msgid "Erase"
msgstr "Lennubaas"

#: client/editor.cpp:1798
#, fuzzy
msgid "Copy"
msgstr "Koopiate tegemine"

#: client/editor.cpp:1801
#, fuzzy
msgid "Paste"
msgstr "Jäätmed"

#: client/editor.cpp:1821
msgid ""
"Toggle erase mode.\n"
"Shortcut: shift-d"
msgstr ""

#: client/editor.cpp:1824
msgid ""
"Toggle copy mode.\n"
"Shortcut: shift-c"
msgstr ""

#: client/editor.cpp:1827
msgid ""
"Toggle paste mode.\n"
"Shortcut: shift-v"
msgstr ""

#: client/editor.cpp:1882
msgid "Buffer empty."
msgstr ""

#: client/endgamereport.cpp:36
#, fuzzy
msgid "Player"
msgstr "Mängijaid"

#: client/endgamereport.cpp:36 client/views/view_nations_data.cpp:474
#: server/report.cpp:184
msgid "Score"
msgstr "Skoor"

#: client/fc_client.cpp:75
#, fuzzy
msgid "Freeciv21"
msgstr "Freeciv"

#: client/fc_client.cpp:90
#, fuzzy
msgid "Welcome to Freeciv21"
msgstr "Tere tulemast Freecivi"

#: client/fc_client.cpp:149
#, fuzzy
msgid "This is the client for Freeciv21."
msgstr "Klient Freecivile"

#: client/fc_client.cpp:548 client/menu.cpp:571 client/pregameoptions.cpp:46
#, fuzzy
msgid "Interface Options"
msgstr "Serveri seaded."

#: client/fc_client.cpp:640
#, fuzzy
msgid "Loading..."
msgstr "Laen reeglistikke"

#: client/fc_client.cpp:654
#, fuzzy
msgid "Could not find the tutorial savegame."
msgstr "Ei suuda laadida salvestatud mängu: %s"

#: client/fc_client.cpp:697
#, fuzzy
msgid "Starting the modpack installer..."
msgstr "Käivitan serverit..."

#: client/fc_client.cpp:705
#, fuzzy
msgid "You'll have to start the modpack installer manually. Sorry..."
msgstr "Vabanda, aga sa pead ühe käsitsi käivitama."

#: client/fc_client.cpp:722
#, c-format
msgid "Starting freeciv21-modpack-qt at %s"
msgstr ""

#: client/global_worklist.cpp:344
#, fuzzy
msgid "(noname)"
msgstr "(pole)"

#: client/gotodlg.cpp:45
msgid "Airlift"
msgstr "Lennuta"

#: client/gotodlg.cpp:47
#, fuzzy
msgid "&Goto"
msgstr "Mine"

#: client/gotodlg.cpp:48
#, fuzzy
msgid "&Airlift"
msgstr "Lennuta"

#: client/gotodlg.cpp:49
#, fuzzy
msgid "&Close"
msgstr "Sulge"

#: client/gotodlg.cpp:54
#, fuzzy
msgid "Show All Cities"
msgstr "Näita kõiki linnu"

#: client/governor.cpp:569 server/cityturn.cpp:408
#, c-format
msgid ""
"The citizen governor can't fulfill the requirements for %s. Passing back "
"control."
msgstr "Linnapea ei suuda täita nõudmisi linnas %s. Annab juhtimise tagasi."

#: client/governor.cpp:579 client/governor.cpp:598
#, c-format
msgid ""
"The citizen governor has gotten confused dealing with %s.  You may want to "
"have a look."
msgstr ""

#: client/governor.cpp:776 client/views/view_research.cpp:672
msgid "none"
msgstr ""

#: client/governor.cpp:792
msgid "custom"
msgstr ""

#: client/governor.cpp:841
msgid "?cma:Very happy"
msgstr "?cma:Väga õnnelik"

#: client/governor.cpp:841
#, fuzzy
msgid "?cma:Prefer food"
msgstr "?cma:Max toit"

#: client/governor.cpp:842
#, fuzzy
msgid "?cma:Prefer production"
msgstr "?cma:Max toodang"

#: client/governor.cpp:842
#, fuzzy
msgid "?cma:Prefer gold"
msgstr "?cma:Max raha"

#: client/governor.cpp:843
#, fuzzy
msgid "?cma:Prefer science"
msgstr "?cma:Max teadus"

#: client/gui_main.cpp:297
msgid "Are you sure you want to quit?"
msgstr "Ära välju veel, kogu maailm polegi sinu ideoloogiat täis."

#: client/gui_main.cpp:297 tools/fcmp/mpgui_qt.cpp:449
#, fuzzy
msgid "Quit?"
msgstr "Välju"

#: client/gui_main.cpp:300
#, fuzzy
msgid "Yes Quit"
msgstr "Välju"

#: client/gui_main.cpp:301 client/menu.cpp:2919
#, fuzzy
msgid "Keep Playing"
msgstr "Mängimine"

#: client/helpdlg.cpp:41
msgid "(Never)"
msgstr "(iialgi)"

#: client/helpdlg.cpp:42 client/tooltips.cpp:88 common/research.cpp:73
#: common/tech.cpp:455
#, fuzzy
msgid "?tech:None"
msgstr "?tehnoabi:"

#: client/helpdlg.cpp:105
#, fuzzy
msgid "Freeciv21 Help Browser"
msgstr "Freeciv'i Abi Brauser"

#: client/helpdlg.cpp:138
#, fuzzy
msgid "About Qt"
msgstr "Info"

#: client/helpdlg.cpp:142 client/shortcuts.cpp:616
msgid "Close"
msgstr "Sulge"

#: client/helpdlg.cpp:871 client/tooltips.cpp:174
msgid "Attack:"
msgstr "Rünnak:"

#: client/helpdlg.cpp:873 client/tooltips.cpp:176
msgid "Defense:"
msgstr "Kaitse:"

#: client/helpdlg.cpp:875
#, fuzzy
msgid "Moves:"
msgstr "Käike"

#: client/helpdlg.cpp:880 client/tooltips.cpp:186
msgid "Hitpoints:"
msgstr "Löögipunkte:"

#: client/helpdlg.cpp:881 client/tooltips.cpp:180
msgid "Cost:"
msgstr "Hind:"

#: client/helpdlg.cpp:883
msgid "Firepower:"
msgstr "Tulejõud:"

#: client/helpdlg.cpp:886 client/tooltips.cpp:190
msgid "Vision:"
msgstr "Nägemisulatus:"

#: client/helpdlg.cpp:898
#, fuzzy
msgid "Basic upkeep:"
msgstr "Alalhoid:"

#: client/helpdlg.cpp:910
#, fuzzy
msgid "Requires"
msgstr ""
"Vajab tehnoloogiat %s.\n"
"\n"

#: client/helpdlg.cpp:918
#, fuzzy
msgid "No technology required."
msgstr "%d raha käigus"

#: client/helpdlg.cpp:928
#, fuzzy
msgid "Obsoleted by"
msgstr "Kasutuks muudab"

#: client/helpdlg.cpp:940 client/tooltips.cpp:168
#, fuzzy, qt-format
msgid "Obsoleted by %1."
msgstr "Kasutuks muudab"

#: client/helpdlg.cpp:945
#, fuzzy
msgid "Never obsolete."
msgstr "Müü aegunud"

#: client/helpdlg.cpp:978
#, fuzzy
msgid "Base Cost:"
msgstr "Kogumaksumus:"

#: client/helpdlg.cpp:984
msgid "Upkeep:"
msgstr "Ülalpidamine:"

#: client/helpdlg.cpp:1014
msgid "Requirement:"
msgstr "Nõudmised:"

#: client/helpdlg.cpp:1033 client/tooltips.cpp:104
msgid "Obsolete by:"
msgstr "Igandatud:"

#: client/helpdlg.cpp:1073 client/helpdlg.cpp:1092 client/helpdlg.cpp:1131
msgid "Allows"
msgstr "Võimaldab"

#: client/helpdlg.cpp:1110
msgid "Obsoletes"
msgstr "Muudab kasutuks"

#: client/helpdlg.cpp:1265
msgid "Output becomes: "
msgstr ""

#: client/helpdlg.cpp:1327
msgid "Food:"
msgstr "Toit:"

#: client/helpdlg.cpp:1329
msgid "Production:"
msgstr "Tootmine:"

#: client/helpdlg.cpp:1331
msgid "Trade:"
msgstr "Kaubandus:"

#: client/helpdlg.cpp:1336
#, fuzzy
msgid "Move cost:"
msgstr "Käigu hind"

#: client/helpdlg.cpp:1338
#, fuzzy
msgid "Defense bonus:"
msgstr "Kaitseeelis"

#: client/helpdlg.cpp:1341 common/actions.cpp:1396
#, qt-format
msgid "%1%"
msgstr ""

#: client/helpdlg.cpp:1354
#, fuzzy
msgid "Cultivate Rslt/Time:"
msgstr "Kaevand. Tulem/Aeg:"

#: client/helpdlg.cpp:1370
#, fuzzy
msgid "Plant Rslt/Time:"
msgstr "Kaevand. Tulem/Aeg:"

#: client/helpdlg.cpp:1386
#, fuzzy
msgid "Transform Rslt/Time:"
msgstr "Trans. Tulem/Aeg:"

#: client/helpdlg.cpp:1399
#, fuzzy
msgid "Build as irrigation"
msgstr "Niisuta maa-ala"

#: client/helpdlg.cpp:1404
#, fuzzy
msgid "Build as mine"
msgstr "Ehita kaevandus"

#: client/helpdlg.cpp:1408
#, fuzzy
msgid "Build as road"
msgstr "Ehita tee"

#: client/helpdlg.cpp:1412
#, fuzzy
msgid "Build as base"
msgstr "Ehita lennubaas"

#: client/helpdlg.cpp:1433
msgid "Output (Food, Shields, Trade) of a tile where the resource is present."
msgstr ""

#: client/hudwidget.cpp:608 client/text.cpp:363
#, qt-format
msgid "%1 #%2"
msgstr ""

#: client/hudwidget.cpp:613
#, qt-format
msgid "%1 #%2 (%3)"
msgstr ""

#: client/hudwidget.cpp:621 client/text.cpp:368
#, qt-format
msgid "%1 #%2 \"%3\""
msgstr ""

#: client/hudwidget.cpp:627
#, fuzzy, qt-format
msgid "%1 #%2 \"%3\" (%4)"
msgstr "Aasta: %s (K%d)"

#: client/hudwidget.cpp:638 client/unitselect.cpp:166
#, qt-format
msgid "(%1T)"
msgstr ""

#: client/hudwidget.cpp:641
msgid "MP: "
msgstr ""

#: client/hudwidget.cpp:643
#, qt-format
msgid "HP:%1/%2"
msgstr ""

#: client/hudwidget.cpp:1152 client/top_bar.cpp:381 common/helpdata.cpp:4744
#, fuzzy, qt-format
msgid "%1 (%2)"
msgstr "Kulda: %d (%+d)"

#: client/hudwidget.cpp:1248
msgid "MP"
msgstr ""

#: client/hudwidget.cpp:1307
#, fuzzy, qt-format
msgid "Terrain: %1\n"
msgstr "Maastik: %s"

#: client/hudwidget.cpp:1310
#, fuzzy, qt-format
msgid "Food/Prod/Trade: %1\n"
msgstr "Toit/Tootm/Kaubandus: %s"

#: client/hudwidget.cpp:1313
#, fuzzy, qt-format
msgid "Infrastructure: %1\n"
msgstr "Infrastruktuur: %s"

#: client/hudwidget.cpp:1315
#, fuzzy, qt-format
msgid "Defense bonus: %1%\n"
msgstr "Kaitseeelis"

#: client/hudwidget.cpp:1333 client/hudwidget.cpp:1335
#, fuzzy, qt-format
msgid "Movement cost: %1"
msgstr "Käigu hind"

#: client/hudwidget.cpp:1362
#, fuzzy, qt-format
msgid "Year: %1 (Turn: %2)"
msgstr "Käik: %d"

#: client/hudwidget.cpp:1368 client/text.cpp:986
#, fuzzy, qt-format
msgid "Population: %1"
msgstr "Rahvaarv: %s"

#: client/hudwidget.cpp:1387 client/text.cpp:995
#, fuzzy, qt-format
msgid "Gold: %1 (%2)"
msgstr "Kulda: %d (%+d)"

#: client/hudwidget.cpp:1534 client/hudwidget.cpp:1536
#, qt-format
msgid "%1 HP"
msgstr ""

#: client/hudwidget.cpp:1572 client/hudwidget.cpp:1579
msgid "V"
msgstr ""

#: client/hudwidget.cpp:1587 client/hudwidget.cpp:1591
msgid "Winner"
msgstr ""

#: client/luaconsole.cpp:61
#, fuzzy
msgid "Lua scripts"
msgstr "_Lae üksus"

#: client/luaconsole.cpp:63
#, fuzzy
msgid "Load lua script"
msgstr "_Lae üksus"

#: client/luaconsole_common.cpp:99
#, fuzzy
msgid "This is the Client Lua Console."
msgstr "Seadete leht"

#: client/mapctrl.cpp:48
msgid "What should we call our new city?"
msgstr "Mis on uue linna nimi?"

#: client/mapctrl.cpp:49
msgid "Build New City"
msgstr "Raja uus linn"

#: client/mapctrl.cpp:211
#, c-format
msgid "Selected city %s. Now choose rally point."
msgstr ""

#: client/mapctrl.cpp:215
#, fuzzy
msgid "No city selected. Aborted"
msgstr "Ühtegi üksust pole valitud."

#: client/mapctrl.cpp:229
#, c-format
msgid "Tile %s set as rally point from city %s."
msgstr ""

#: client/mapctrl.cpp:234
#, fuzzy, c-format
msgid "Could not set rally point for city %s."
msgstr "Kas kuulutame neile SÕJA?"

#: client/mapctrl_common.cpp:120
#, c-format
msgid "You don't know how to build %s!"
msgstr "Sa ei tea kuidas ehitada ehitist %s!"

#: client/mapctrl_common.cpp:131
#, c-format
msgid "Copy %s to clipboard."
msgstr ""

#: client/mapctrl_common.cpp:147
msgid "Clipboard is empty."
msgstr ""

#: client/menu.cpp:140 client/views/view_nations_data.cpp:489
msgid "Government"
msgstr "Valitsus"

#: client/menu.cpp:174
#, fuzzy
msgid "Revolution..."
msgstr "_Revolutsioon..."

#: client/menu.cpp:264
#, fuzzy
msgid "Goto And..."
msgstr "Mine ja sulge"

#: client/menu.cpp:557
msgid "Game"
msgstr "Mäng"

#: client/menu.cpp:558
msgid "Save Game"
msgstr "Salvesta mäng"

#: client/menu.cpp:563 client/menu.cpp:2895
#, fuzzy
msgid "Save Game As..."
msgstr "Salvesta mäng _kui..."

#: client/menu.cpp:567
#, fuzzy
msgid "Save Map to Image"
msgstr "Salvesta mäng"

#: client/menu.cpp:573 client/menu.cpp:2780 client/pregameoptions.cpp:67
msgid "Game Options"
msgstr "Mängu seaded"

#: client/menu.cpp:575
msgid "Message Options"
msgstr "Teadete seaded"

#: client/menu.cpp:577
#, fuzzy
msgid "Shortcut Options"
msgstr "Heli seaded"

#: client/menu.cpp:579
#, fuzzy
msgid "Load Another Tileset"
msgstr "Lae ruudustik"

#: client/menu.cpp:581
#, fuzzy
msgid "Add Modpacks"
msgstr "Lisa tingimus..."

#: client/menu.cpp:583
#, fuzzy
msgid "Tileset Options"
msgstr "Linna seaded"

#: client/menu.cpp:587
#, fuzzy
msgid "Tileset Debugger"
msgstr "Ruudustik"

#: client/menu.cpp:590
#, fuzzy
msgid "Save Options Now"
msgstr "_Salvesta valikud"

#: client/menu.cpp:593
#, fuzzy
msgid "Save Options on Exit"
msgstr "Salvesta seaded _Väljumisel."

#: client/menu.cpp:598
msgid "Leave Game"
msgstr "Lahku mängust"

#: client/menu.cpp:601 client/page_main.cpp:28
msgid "Quit"
msgstr "Välju"

#: client/menu.cpp:607 client/shortcuts.cpp:56
msgid "Center View"
msgstr "Vaade Keskele"

#: client/menu.cpp:611 client/options.cpp:1848 client/shortcuts.cpp:59
#, fuzzy
msgid "Fullscreen"
msgstr "Täisekraan"

#: client/menu.cpp:617 client/options.cpp:1950
#, fuzzy
msgid "Minimap"
msgstr "Ülejääk vähemalt"

#: client/menu.cpp:623
#, fuzzy
msgid "Show New Turn Information"
msgstr "Animeeri kursor"

#: client/menu.cpp:628
#, fuzzy
msgid "Show Combat Detailed Information"
msgstr "Näita animeeritud võitlusi"

#: client/menu.cpp:632
#, fuzzy
msgid "Lock Interface"
msgstr "Liides"

#: client/menu.cpp:638
#, fuzzy
msgid "Zoom In"
msgstr "Näita lähemalt: %s"

#: client/menu.cpp:642
#, fuzzy
msgid "Zoom Default"
msgstr " (vaikimisi)"

#: client/menu.cpp:646
#, fuzzy
msgid "Zoom Out"
msgstr "Näita lähemalt: %s"

#: client/menu.cpp:650
#, fuzzy
msgid "Scale Fonts"
msgstr "Skaalaühiku info"

#: client/menu.cpp:657
#, fuzzy
msgid "City Bar Style"
msgstr "Linna stiil"

#: client/menu.cpp:670
#, fuzzy
msgid "City Outlines"
msgstr "Linna piirid"

#: client/menu.cpp:674 client/shortcuts.cpp:64
#, fuzzy
msgid "City Output"
msgstr "Linna seaded"

#: client/menu.cpp:679 client/shortcuts.cpp:66
msgid "Map Grid"
msgstr "Kaardivõrk"

#: client/menu.cpp:684 client/shortcuts.cpp:69
msgid "National Borders"
msgstr "Riigipiirid"

#: client/menu.cpp:689 client/page_game.cpp:91 client/page_load.cpp:256
#: client/views/view_cities.cpp:761 client/views/view_cities_data.cpp:777
#: client/views/view_cities_data.cpp:781
msgid "Units"
msgstr "Üksused"

#: client/menu.cpp:696
msgid "Native Tiles"
msgstr ""

#: client/menu.cpp:701 client/options.cpp:1886 client/shortcuts.cpp:102
msgid "City Names"
msgstr "Linnanimed"

#: client/menu.cpp:706
msgid "City Growth"
msgstr "Linna kasv"

#: client/menu.cpp:711 client/shortcuts.cpp:100
#, fuzzy
msgid "City Production Levels"
msgstr "Linna toodangud"

#: client/menu.cpp:716
#, fuzzy
msgid "City Buy Cost"
msgstr "Kulud kokku: "

#: client/menu.cpp:720 client/shortcuts.cpp:98
#, fuzzy
msgid "City Traderoutes"
msgstr "Kaubateed : "

#: client/menu.cpp:727 client/unithudselector.cpp:152
#: client/views/view_cities.cpp:550
msgid "Select"
msgstr "Vali"

#: client/menu.cpp:728
msgid "Single Unit (Unselect Others)"
msgstr ""

#: client/menu.cpp:732
#, fuzzy
msgid "All on Tile"
msgstr "Jõudeolekus ük_sused vahti pidama"

#: client/menu.cpp:737
#, fuzzy
msgid "Same Type on Tile"
msgstr "Salvesta mäng faili."

#: client/menu.cpp:741
#, fuzzy
msgid "Same Type on Continent"
msgstr "Salvesta mäng faili."

#: client/menu.cpp:746
#, fuzzy
msgid "Same Type Everywhere"
msgstr "Vali sama tüüp"

#: client/menu.cpp:752 client/shortcuts.cpp:140
msgid "Wait"
msgstr "Oota"

#: client/menu.cpp:756
msgid "Done"
msgstr "_Valmis"

#: client/menu.cpp:761
#, fuzzy
msgid "Advanced Unit Selection"
msgstr "Üksuse valimine"

#: client/menu.cpp:768 client/shortcuts.cpp:138
#, fuzzy
msgid "Go to Tile"
msgstr "Mine"

#: client/menu.cpp:776
#, fuzzy
msgid "Go to Nearest City"
msgstr "Naase lähimasse linna"

#: client/menu.cpp:780
#, fuzzy
msgid "Go to / Airlift to City..."
msgstr "Mine/Lenda Linna"

#: client/menu.cpp:785 client/shortcuts.cpp:108
msgid "Auto Explore"
msgstr "Automaatne avastamine"

#: client/menu.cpp:789 client/shortcuts.cpp:110
msgid "Patrol"
msgstr "Patrulli"

#: client/menu.cpp:795 client/shortcuts.cpp:134 common/unit.cpp:611
msgid "Sentry"
msgstr "Vahiteenistus"

#: client/menu.cpp:799
#, fuzzy
msgid "Unsentry All on Tile"
msgstr "Jõudeolekus ük_sused vahti pidama"

#: client/menu.cpp:804 client/page_load.cpp:87 client/shortcuts.cpp:146
msgid "Load"
msgstr "Lae"

#: client/menu.cpp:808 client/shortcuts.cpp:148
msgid "Unload"
msgstr "Lae Maha"

#: client/menu.cpp:812
#, fuzzy
msgid "Unload All From Transporter"
msgstr "Lae transporter tühjaks"

#: client/menu.cpp:823
#, fuzzy
msgid "Upgrade Unit"
msgstr "Uuenda üksust!"

#: client/menu.cpp:827
#, fuzzy
msgid "Convert Unit"
msgstr "Kindlusta üksus"

#: client/menu.cpp:831
msgid "Disband Unit"
msgstr "Saada laiali"

#: client/menu.cpp:837 client/menu.cpp:2129
#, fuzzy
msgid "Rename Unit"
msgstr "Muuda linna nimi"

#: client/menu.cpp:842
msgid "Combat"
msgstr "Lahing"

#: client/menu.cpp:843
#, fuzzy
msgid "Fortify Unit"
msgstr "Kindlusta üksus"

#: client/menu.cpp:855
#, fuzzy
msgid "Build Base"
msgstr "Ehita lennubaas"

#: client/menu.cpp:857 client/shortcuts.cpp:188 common/unit.cpp:613
msgid "Pillage"
msgstr "Rüüsta"

#: client/menu.cpp:862 client/shortcuts.cpp:115
msgid "Do..."
msgstr ""

#: client/menu.cpp:868
#, fuzzy
msgid "Work"
msgstr "_Tööde nimekirjad"

#: client/menu.cpp:874 client/menu.cpp:1808
msgid "Auto Settler"
msgstr "Automaatne asunik"

#: client/menu.cpp:879 client/shortcuts.cpp:130
msgid "Build Road"
msgstr "Ehita tee"

#: client/menu.cpp:883
#, fuzzy
msgid "Build Path"
msgstr "Ehita lennubaas"

#: client/menu.cpp:884 client/menu.cpp:1638 client/menu.cpp:1641
#: client/shortcuts.cpp:126
msgid "Build Irrigation"
msgstr "Niisuta maa-ala"

#: client/menu.cpp:888 client/menu.cpp:1662 client/menu.cpp:1665
#: client/shortcuts.cpp:128 common/unit.cpp:605 tools/civmanual.cpp:327
#, fuzzy
msgid "Cultivate"
msgstr "Aktiveeri"

#: client/menu.cpp:892 client/menu.cpp:1612 client/menu.cpp:1615
#: client/shortcuts.cpp:122
msgid "Build Mine"
msgstr "Ehita kaevandus"

#: client/menu.cpp:896 client/menu.cpp:1685 client/menu.cpp:1688
#: client/shortcuts.cpp:124 common/unit.cpp:601 tools/civmanual.cpp:327
#, fuzzy
msgid "Plant"
msgstr "Manufaktuur"

#: client/menu.cpp:901
#, fuzzy
msgid "Connect with Road"
msgstr "Ühenda tee"

#: client/menu.cpp:905
#, fuzzy
msgid "Connect with Railroad"
msgstr "Ühenda/raudtee"

#: client/menu.cpp:909
#, fuzzy
msgid "Connect with Irrigation"
msgstr "Ühenda niisutus"

#: client/menu.cpp:914 client/menu.cpp:1709
msgid "Transform Terrain"
msgstr "Muunda Maapinda"

#: client/menu.cpp:918 client/menu.cpp:1769
msgid "Clean Pollution"
msgstr "Puhasta saastast"

#: client/menu.cpp:922 client/shortcuts.cpp:190
msgid "Clean Nuclear Fallout"
msgstr "Puhasta tuumajäätmetest"

#: client/menu.cpp:937
#, fuzzy
msgid "Multiplayer"
msgstr "Kustuta mall"

#: client/menu.cpp:938
msgid "Delayed Go To"
msgstr ""

#: client/menu.cpp:941
msgid "Delayed Orders Execute"
msgstr ""

#: client/menu.cpp:944
#, fuzzy
msgid "Clear Orders"
msgstr "_Tööde nimekiri:"

#: client/menu.cpp:948
msgid "Add All Cities to Trade Planning"
msgstr ""

#: client/menu.cpp:950
msgid "Calculate Trade Planning"
msgstr ""

#: client/menu.cpp:952
#, fuzzy
msgid "Add / Remove City"
msgstr "Kustutatud"

#: client/menu.cpp:955
msgid "Clear Trade Planning"
msgstr ""

#: client/menu.cpp:957
msgid "Automatic Caravan"
msgstr ""

#: client/menu.cpp:962
msgid "Set / Unset Rally Point"
msgstr ""

#: client/menu.cpp:965
#, fuzzy
msgid "Quick Airlift"
msgstr "Lennuta"

#: client/menu.cpp:970
msgid "Unit Type for Quickairlifting"
msgstr ""

#: client/menu.cpp:975
#, fuzzy
msgid "Default Action vs Unit"
msgstr "Vali sihtkoht"

#: client/menu.cpp:977 client/menu.cpp:1006
msgid "Ask"
msgstr ""

#: client/menu.cpp:984 common/events.cpp:109 common/events.cpp:121
msgid "Bribe"
msgstr ""

#: client/menu.cpp:998
#, fuzzy
msgid "Sabotage Unit Escape"
msgstr "Saboteeri linna"

#: client/menu.cpp:1005
#, fuzzy
msgid "Default Action vs City"
msgstr "Vali sihtkoht"

#: client/menu.cpp:1013
msgid "Investigate City"
msgstr "Uuri linna"

#: client/menu.cpp:1020
#, fuzzy
msgid "Investigate City (Spends the Unit)"
msgstr "Uuri Linna (tasuta)"

#: client/menu.cpp:1027
#, fuzzy
msgid "Establish Embassy"
msgstr "Ava saatkond"

#: client/menu.cpp:1034
msgid "Become Ambassador"
msgstr ""

#: client/menu.cpp:1048
#, fuzzy
msgid "Steal Technology and Escape"
msgstr "Näppa tehnoloogia"

#: client/menu.cpp:1055
#, fuzzy
msgid "Incite a Revolt"
msgstr "Alusta mäss!"

#: client/menu.cpp:1062
#, fuzzy
msgid "Incite a Revolt and Escape"
msgstr "Alusta mäss!"

#: client/menu.cpp:1069
#, fuzzy
msgid "Poison City"
msgstr "_Mürgita linn"

#: client/menu.cpp:1076
#, fuzzy
msgid "Poison City and Escape"
msgstr "Mürgita linn"

#: client/menu.cpp:1084
#, fuzzy
msgid "Civilization"
msgstr "Miniaturiseerimine"

#: client/menu.cpp:1085
#, fuzzy
msgid "National Budget..."
msgstr "Riigipiirid"

#: client/menu.cpp:1090
#, fuzzy
msgid "Policies..."
msgstr "Poolakas"

#: client/menu.cpp:1102
#, fuzzy
msgid "Units View"
msgstr "Üksuste leht"

#: client/menu.cpp:1111
#, fuzzy
msgid "Cities View"
msgstr "Vaade Keskele"

#: client/menu.cpp:1115
#, fuzzy
msgid "Economy View"
msgstr "Majandus"

#: client/menu.cpp:1119
#, fuzzy
msgid "Research View"
msgstr "Teadus"

#: client/menu.cpp:1123
#, fuzzy
msgid "Wonders of the World Report"
msgstr "Ilmaimed"

#: client/menu.cpp:1127
#, fuzzy
msgid "Top Five Cities Report"
msgstr "Viis parimat linna"

#: client/menu.cpp:1131
#, fuzzy
msgid "Demographics Report"
msgstr "Demograafiline Raport:"

#: client/menu.cpp:1135
#, fuzzy
msgid "Spaceship View"
msgstr "Kosmoselaev"

#: client/menu.cpp:1139
#, fuzzy
msgid "Achievements Report"
msgstr "?Teadlane:S"

#: client/menu.cpp:1142
#, fuzzy
msgid "Endgame Report"
msgstr "Majanduse raport"

#: client/menu.cpp:1147
msgid "Help"
msgstr "Abi"

#: client/menu.cpp:1609 client/menu.cpp:1635 client/menu.cpp:1738
#, fuzzy, qt-format
msgid "Build %1"
msgstr "Druiid"

#: client/menu.cpp:1658
#, qt-format
msgid "Cultivate to %1"
msgstr ""

#: client/menu.cpp:1681
#, fuzzy, qt-format
msgid "Plant to %1"
msgstr "Manufaktuur"

#: client/menu.cpp:1705
#, fuzzy, qt-format
msgid "Transform to %1"
msgstr "Muuda %s-ks"

#: client/menu.cpp:1810
#, fuzzy
msgid "Auto Worker"
msgstr "Automaatne avastamine"

#: client/menu.cpp:2129
msgid "New unit name:"
msgstr ""

#: client/menu.cpp:2220
#, fuzzy
msgid "Didn't find any trade route to establish"
msgstr "Sihtkohani ei leidnud teed."

#: client/menu.cpp:2640
#, fuzzy
msgid "Available tilesets"
msgstr "Võimalikud sihtmärgid"

#: client/menu.cpp:2642
msgid "Some tilesets might not be compatible with current map topology!"
msgstr ""

#: client/menu.cpp:2862
#, fuzzy
msgid "Image saved as:\n"
msgstr "Mäng salvestati faili %s."

#: client/menu.cpp:2863
msgid "Success"
msgstr ""

#: client/menu.cpp:2865
msgid "Failed to save image of the map"
msgstr ""

#: client/menu.cpp:2866
#, fuzzy
msgid "Error"
msgstr "Meie territoorium"

#: client/menu.cpp:2892
#, fuzzy
msgid "Save Games"
msgstr "Salvesta mäng"

#: client/menu.cpp:2914
msgid ""
"Do you want to leave the game?\n"
"\n"
"Leaving a single-player game will end it. Be sure to save first."
msgstr ""

#: client/menu.cpp:2920
#, fuzzy
msgid "Leave"
msgstr "_Lahku"

#: client/messageoptions.cpp:44
msgid "Event"
msgstr "Sündmus"

#: client/messageoptions.cpp:44
msgid "Out"
msgstr "Väl"

#: client/messageoptions.cpp:44
msgid "Mes"
msgstr "Tea"

#: client/messageoptions.cpp:44
msgid "Pop"
msgstr "Uues"

#: client/messagewin.cpp:43 client/page_game.cpp:142
#: client/tileset_debugger.cpp:58
msgid "Messages"
msgstr "Teated"

#: client/minimap_panel.cpp:82
#, fuzzy
msgid "Show Relief"
msgstr "Näita kõiki linnu"

#: client/minimap_panel.cpp:91
#, fuzzy
msgid "Show Borders"
msgstr "Käske pole"

#: client/minimap_panel.cpp:101
#, fuzzy
msgid "Show Borders on Oceans"
msgstr "Käske pole"

#: client/minimap_panel.cpp:114
#, fuzzy
msgid "Show Cities"
msgstr "Näita kõiki linnu"

#: client/minimap_panel.cpp:123
#, fuzzy
msgid "Show Units"
msgstr "%s üksust"

#: client/minimap_panel.cpp:132
#, fuzzy
msgid "Show Fog of War"
msgstr "Sõjaudu ülevaade"

#: client/optiondlg.cpp:76
msgid "... read more in help"
msgstr ""

#: client/optiondlg.cpp:129 client/shortcuts.cpp:604
#, fuzzy
msgid "Reset"
msgstr "Kõrb"

#: client/optiondlg.cpp:135 client/page_network.cpp:105
#: client/views/view_research.cpp:293
msgid "Refresh"
msgstr "Värskenda"

#: client/optiondlg.cpp:141 client/ratesdlg.cpp:64
#, fuzzy
msgid "Apply"
msgstr "Kehtib vaid korra"

#: client/optiondlg.cpp:678
#, fuzzy
msgid "Select the text color"
msgstr "Vali sihtmärk: "

#: client/optiondlg.cpp:687
msgid "Select the background color"
msgstr ""

#: client/options.cpp:1294
msgid "Login name"
msgstr "Kasutajanimi"

#: client/options.cpp:1295
msgid ""
"This is the default login username that will be used in the connection "
"dialogs or with the -a command-line parameter."
msgstr ""
"Vaikimisi loginanimi, mida kasutatakse ühenduse loomise akendes ja "
"käsureavõtmega -a."

#: client/options.cpp:1300
msgid "Default to previously used server"
msgstr ""

#: client/options.cpp:1301
msgid ""
"Automatically update \"Server\" and \"Server port\" options to match your "
"latest connection, so by default you connect to the same server you used on "
"the previous run. You should enable saving options on exit too, so that the "
"automatic updates to the options get saved too."
msgstr ""

#: client/options.cpp:1309
msgid "Server"
msgstr "Server"

#: client/options.cpp:1310
msgid ""
"This is the default server hostname that will be used in the connection "
"dialogs or with the -a command-line parameter."
msgstr ""
"Vaikimisi valitav serveri nimi, kasutatakse ühenduse loomise akendes ja "
"käsureavõtmega -a."

#: client/options.cpp:1315
msgid "Server port"
msgstr "Serveri port"

#: client/options.cpp:1316
msgid ""
"This is the default server port that will be used in the connection dialogs "
"or with the -a command-line parameter."
msgstr ""
"See on vaikimisi serveriport, mida kasutatakse ühenduse loomise "
"dialoogiakendes või käsureavõtmega -a."

#: client/options.cpp:1321
msgid "Metaserver"
msgstr "Metaserver"

#: client/options.cpp:1322
msgid ""
"The metaserver is a host that the client contacts to find out about games on "
"the internet.  Don't change this from its default value unless you know what "
"you're doing."
msgstr ""
"Metaserver on host, kuhu kasutajad ühenduvad, et Internetis toimuvate "
"mängude kohta infot saada. Ära vaikimisi väärtust muuda, kui sa just täiesti "
"kindel pole, mida sa teed."

#: client/options.cpp:1328
msgid "Send heartbeat messages to server"
msgstr ""

#: client/options.cpp:1329
msgid ""
"Periodically send an empty heartbeat message to the server to probe whether "
"the connection is still up. This can help to make it obvious when the server "
"has cut the connection due to a connectivity outage, if the client would "
"otherwise sit idle for a long period."
msgstr ""

#: client/options.cpp:1336
msgid "Soundset"
msgstr "Helikomplekt"

#: client/options.cpp:1337
msgid ""
"This is the soundset that will be used.  Changing this is the same as using "
"the -S command-line parameter."
msgstr ""
"Kasutatav helikomplekt. Väärtuse muutmine annab sama efekti, kui "
"käsureavõtme -S kasutamine."

#: client/options.cpp:1342
msgid "Musicset"
msgstr ""

#: client/options.cpp:1343
#, fuzzy
msgid ""
"This is the musicset that will be used.  Changing this is the same as using "
"the -m command-line parameter."
msgstr ""
"Kasutatav helikomplekt. Väärtuse muutmine annab sama efekti, kui "
"käsureavõtme -S kasutamine."

#: client/options.cpp:1349
msgid "Sound plugin"
msgstr "Heliplugin"

#: client/options.cpp:1350
#, fuzzy
msgid ""
"If you have a problem with sound, try changing the sound plugin.  The new "
"plugin won't take effect until you restart Freeciv21.  Changing this is the "
"same as using the -P command-line option."
msgstr ""
"Kui heliga on probleeme, proovi helipluginat muuta. Uue plugina valimine ei "
"rakendu enne, kui Freecivi uuesti käivitad. Väärtuse muutmine annab sama "
"efekti, kui käsureavõtme -P kasutamine."

#: client/options.cpp:1355
#, fuzzy
msgid "The chat log file"
msgstr "Tehnoloogiad\n"

#: client/options.cpp:1356
msgid "The name of the chat log file."
msgstr ""

#: client/options.cpp:1358
msgid "Theme"
msgstr "Teema"

#: client/options.cpp:1359
msgid "By changing this option you change the active theme."
msgstr "Muudab aktiivset teemat."

#: client/options.cpp:1370
#, fuzzy
msgid "Tileset (Square)"
msgstr "Ruudustik"

#: client/options.cpp:1371
#, fuzzy
msgid ""
"Select the tileset used with Square based maps. This may change the "
"currently active tileset, if you are playing on such a map, in which case "
"this is the same as using the -t command-line parameter."
msgstr ""
"Muudab aktiivset ruudustikku. Väärtuse muutmine annab sama efekti, kui "
"käsureavõtme -t kasutamine."

#: client/options.cpp:1378
#, fuzzy
msgid "Tileset (Hex)"
msgstr "Ruudustik"

#: client/options.cpp:1379
#, fuzzy
msgid ""
"Select the tileset used with Hex maps. This may change the currently active "
"tileset, if you are playing on such a map, in which case this is the same as "
"using the -t command-line parameter."
msgstr ""
"Muudab aktiivset ruudustikku. Väärtuse muutmine annab sama efekti, kui "
"käsureavõtme -t kasutamine."

#: client/options.cpp:1387
#, fuzzy
msgid "Tileset (Iso-Hex)"
msgstr "Ruudustik"

#: client/options.cpp:1388
#, fuzzy
msgid ""
"Select the tileset used with Iso-Hex maps. This may change the currently "
"active tileset, if you are playing on such a map, in which case this is the "
"same as using the -t command-line parameter."
msgstr ""
"Muudab aktiivset ruudustikku. Väärtuse muutmine annab sama efekti, kui "
"käsureavõtme -t kasutamine."

#: client/options.cpp:1396
#, fuzzy
msgid "City bar style"
msgstr "Linna stiil"

#: client/options.cpp:1397
#, fuzzy
msgid "Selects the style of the city bar."
msgstr "Vali sihtmärk: "

#: client/options.cpp:1402
#, fuzzy
msgid "Draw city outlines"
msgstr "Linna piirid"

#: client/options.cpp:1403
#, fuzzy
msgid "Setting this option will draw a line at the city workable limit."
msgstr "Uue linna loomisel hüppab automaatselt ette uue linna kohta käiv aken."

#: client/options.cpp:1407
#, fuzzy
msgid "Draw city output"
msgstr "Linna seaded"

#: client/options.cpp:1408
#, fuzzy
msgid "Setting this option will draw city output for every citizen."
msgstr "Linnu näidatakse ka ülevaate-aknas"

#: client/options.cpp:1412
#, fuzzy
msgid "Draw the map grid"
msgstr "Joonista linna kaardivõrgu"

#: client/options.cpp:1413
msgid "Setting this option will draw a grid over the map."
msgstr ""

#: client/options.cpp:1416
#, fuzzy
msgid "Draw the city names"
msgstr "Joonista linnariba"

#: client/options.cpp:1417
#, fuzzy
msgid "Setting this option will draw the names of the cities on the map."
msgstr ""
"Selle keelamine lülitab välja üksustevahelise võitluse animeerimise "
"lahingus, kui on avatud kaardi vaade."

#: client/options.cpp:1421
#, fuzzy
msgid "Draw the city growth"
msgstr "Joonista linnariba"

#: client/options.cpp:1422
msgid ""
"Setting this option will draw in how many turns the cities will grow or "
"shrink."
msgstr ""

#: client/options.cpp:1425
#, fuzzy
msgid "Draw the city productions"
msgstr "Joonista linnariba"

#: client/options.cpp:1426
msgid ""
"Setting this option will draw what the cities are currently building on the "
"map."
msgstr ""

#: client/options.cpp:1429
#, fuzzy
msgid "Draw the city buy costs"
msgstr "Joonista linnariba"

#: client/options.cpp:1430
msgid ""
"Setting this option will draw how much gold is needed to buy the production "
"of the cities."
msgstr ""

#: client/options.cpp:1434
#, fuzzy
msgid "Draw the city trade routes"
msgstr "Joonista linnariba"

#: client/options.cpp:1435
msgid ""
"Setting this option will draw trade route lines between cities which have "
"trade routes."
msgstr ""

#: client/options.cpp:1439
#, fuzzy
msgid "Draw the coast line"
msgstr "Joonista linnariba"

#: client/options.cpp:1440
msgid ""
"Setting this option will draw a line to separate the land from the ocean."
msgstr ""

#: client/options.cpp:1444
#, fuzzy
msgid "Draw the roads and the railroads"
msgstr "* Saab ehitada teid ja raudteid.\n"

#: client/options.cpp:1445
#, fuzzy
msgid "Setting this option will draw the roads and the railroads on the map."
msgstr ""
"Selle keelamine lülitab välja üksustevahelise võitluse animeerimise "
"lahingus, kui on avatud kaardi vaade."

#: client/options.cpp:1449
#, fuzzy
msgid "Draw the irrigation"
msgstr "Ühenda niisutus"

#: client/options.cpp:1450
#, fuzzy
msgid "Setting this option will draw the irrigation systems on the map."
msgstr ""
"Selle keelamine lülitab välja üksustevahelise võitluse animeerimise "
"lahingus, kui on avatud kaardi vaade."

#: client/options.cpp:1454
#, fuzzy
msgid "Draw the mines"
msgstr "Joonista linnariba"

#: client/options.cpp:1455
#, fuzzy
msgid "Setting this option will draw the mines on the map."
msgstr "Linnu näidatakse ka ülevaate-aknas"

#: client/options.cpp:1458
#, fuzzy
msgid "Draw the bases"
msgstr "Joonista linnariba"

#: client/options.cpp:1459
#, fuzzy
msgid "Setting this option will draw the bases on the map."
msgstr "Lülita see valik välja, et peita kaardi vaates kerimisribad."

#: client/options.cpp:1462
#, fuzzy
msgid "Draw the resources"
msgstr "Joonista linnariba"

#: client/options.cpp:1463
#, fuzzy
msgid "Setting this option will draw the resources on the map."
msgstr "Lülita see valik välja, et peita kaardi vaates kerimisribad."

#: client/options.cpp:1466
#, fuzzy
msgid "Draw the huts"
msgstr "Joonista linnariba"

#: client/options.cpp:1467
#, fuzzy
msgid "Setting this option will draw the huts on the map."
msgstr "Üksusi näidatakse ka ülevaate-aknas."

#: client/options.cpp:1471
msgid "Draw the pollution/nuclear fallout"
msgstr ""

#: client/options.cpp:1472
#, fuzzy
msgid "Setting this option will draw pollution and nuclear fallout on the map."
msgstr ""
"Selle keelamine lülitab välja üksustevahelise võitluse animeerimise "
"lahingus, kui on avatud kaardi vaade."

#: client/options.cpp:1476
#, fuzzy
msgid "Draw the cities"
msgstr "Joonista linnariba"

#: client/options.cpp:1477
#, fuzzy
msgid "Setting this option will draw the cities on the map."
msgstr "Linnu näidatakse ka ülevaate-aknas"

#: client/options.cpp:1480
#, fuzzy
msgid "Draw the units"
msgstr "Joonista linnariba"

#: client/options.cpp:1481
#, fuzzy
msgid "Setting this option will draw the units on the map."
msgstr "Üksusi näidatakse ka ülevaate-aknas."

#: client/options.cpp:1484
msgid "Solid unit background color"
msgstr ""

#: client/options.cpp:1485
msgid ""
"Setting this option will cause units on the map view to be drawn with a "
"solid background color instead of the flag backdrop."
msgstr ""

#: client/options.cpp:1490
msgid "Draw shield graphics for units"
msgstr ""

#: client/options.cpp:1491
msgid ""
"Setting this option will draw a shield icon as the flags on units.  If "
"unset, the full flag will be drawn."
msgstr ""

#: client/options.cpp:1496
msgid "Draw the units in focus"
msgstr ""

#: client/options.cpp:1497
msgid ""
"Setting this option will cause the currently focused unit(s) to always be "
"drawn, even if units are not otherwise being drawn (for instance if 'Draw "
"the units' is unset)."
msgstr ""

#: client/options.cpp:1502
#, fuzzy
msgid "Draw the fog of war"
msgstr "Sõjaudu ülevaade"

#: client/options.cpp:1503
msgid "Setting this option will draw the fog of war."
msgstr ""

#: client/options.cpp:1506
#, fuzzy
msgid "Draw the borders"
msgstr "Joonista linnariba"

#: client/options.cpp:1507
msgid "Setting this option will draw the national borders."
msgstr ""

#: client/options.cpp:1511
#, fuzzy
msgid "Draw whether tiles are native to selected unit"
msgstr "Joonista linnariba"

#: client/options.cpp:1513
msgid ""
"Setting this option will highlight tiles that the currently selected unit "
"cannot enter unaided due to non-native terrain. (If multiple units are "
"selected, only tiles that all of them can enter are indicated.)"
msgstr ""

#: client/options.cpp:1519
msgid "Show dead players in Nations report"
msgstr ""

#: client/options.cpp:1520
#, fuzzy
msgid ""
"This option controls whether defeated nations are shown on the Nations "
"report page."
msgstr "See valik salvestab ekraani kõrguse"

#: client/options.cpp:1523
msgid "Scale fonts when zooming"
msgstr ""

#: client/options.cpp:1524
#, fuzzy
msgid ""
"When this option is set, the fonts and city descriptions will be scaled when "
"the map is zoomed."
msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#: client/options.cpp:1529
msgid "Sound bell at new turn"
msgstr "Helimärguanne käigu alguses"

#: client/options.cpp:1530
msgid ""
"Set this option to have a \"bell\" event be generated at the start of a new "
"turn.  You can control the behavior of the \"bell\" event by editing the "
"message options."
msgstr ""
"Tekitab helimärguande käigu alguses. Helimärguande käitumist saad muuta "
"teatevalikute juurest."

#: client/options.cpp:1537
msgid "Unit movement animation time (milliseconds)"
msgstr "Üksuse liikumise animeerimine (millisekundites)"

#: client/options.cpp:1538
msgid ""
"This option controls how long unit \"animation\" takes when a unit moves on "
"the map view.  Set it to 0 to disable animation entirely."
msgstr ""
"Näitab, kui kaua animeeritakse üksuse liikumist kaardi vaates. Sisesta "
"väärtuseks 0, et animeerimine välja lülitada."

#: client/options.cpp:1544
msgid "Mapview recentering time (milliseconds)"
msgstr "Kaardivaate tsentreerimise aeg (millisekundites)"

#: client/options.cpp:1545
msgid ""
"When the map view is recentered, it will slide smoothly over the map to its "
"new position.  This option controls how long this slide lasts.  Set it to 0 "
"to disable mapview sliding entirely."
msgstr ""
"Kui kaardi vaade on tsentreeritud, läheb vaade sujuvalt üle uude asukohta. "
"See valik määrab, kui kaua vaate liikumist animeeritakse. Sisesta väärtuseks "
"0, kui soovid vaate sujuvat liikumist keelata."

#: client/options.cpp:1552
#, fuzzy
msgid "Combat animation step time (milliseconds)"
msgstr "Üksuse liikumise animeerimine (millisekundites)"

#: client/options.cpp:1553
#, fuzzy
msgid ""
"This option controls the speed of combat animation between units on the "
"mapview.  Set it to 0 to disable animation entirely."
msgstr ""
"Näitab, kui kaua animeeritakse üksuse liikumist kaardi vaates. Sisesta "
"väärtuseks 0, et animeerimine välja lülitada."

#: client/options.cpp:1558
msgid "Show icons in the technology tree"
msgstr "Näita tehnoloogiapuus ikoone"

#: client/options.cpp:1559
msgid ""
"Setting this option will display icons on the technology tree diagram. "
"Turning this option off makes the technology tree more compact."
msgstr ""

#: client/options.cpp:1565
#, fuzzy
msgid "Use curved lines in the technology tree"
msgstr "Näita tehnoloogiapuus ikoone"

#: client/options.cpp:1566
msgid ""
"Setting this option make the technology tree diagram use curved lines to "
"show technology relations. Turning this option off causes the lines to be "
"drawn straight."
msgstr ""

#: client/options.cpp:1573
msgid "Color to highlight your player/user name"
msgstr ""

#: client/options.cpp:1574
msgid ""
"If set, your player and user name in the new chat messages will be "
"highlighted using this color as background.  If not set, it will just not "
"highlight anything."
msgstr ""

#: client/options.cpp:1579
msgid "Manual Turn Done in AI mode"
msgstr ""

#: client/options.cpp:1580
msgid ""
"Disable this option if you do not want to press the Turn Done button "
"manually when watching an AI player."
msgstr ""

#: client/options.cpp:1584
#, fuzzy
msgid "Auto center on units"
msgstr "Tsentreeri üksustele"

#: client/options.cpp:1585
msgid ""
"Set this option to have the active unit centered automatically when the unit "
"focus changes."
msgstr ""

#: client/options.cpp:1588
#, fuzzy
msgid "Show automated units"
msgstr "Toetatud väed"

#: client/options.cpp:1589
#, fuzzy
msgid ""
"Disable this option if you do not want to see automated units autocentered "
"and animated."
msgstr ""
"Selle keelamine lülitab välja üksustevahelise võitluse animeerimise "
"lahingus, kui on avatud kaardi vaade."

#: client/options.cpp:1593
#, fuzzy
msgid "Auto center on combat"
msgstr "Tsentreeri lahingutele"

#: client/options.cpp:1594
msgid ""
"Set this option to have any combat be centered automatically.  Disabling "
"this will speed up the time between turns but may cause you to miss combat "
"entirely."
msgstr ""

#: client/options.cpp:1599
#, fuzzy
msgid "Auto center on new turn"
msgstr "Tsentreeri üksustele"

#: client/options.cpp:1600
msgid ""
"Set this option to have the client automatically recenter the map on a "
"suitable location at the start of each turn."
msgstr ""

#: client/options.cpp:1604
#, fuzzy
msgid "Focus on awakened units"
msgstr "Fookus ärganud üksustele"

#: client/options.cpp:1605
msgid "Set this option to have newly awoken units be focused automatically."
msgstr ""

#: client/options.cpp:1609
msgid "Keyboardless goto"
msgstr ""

#: client/options.cpp:1610
msgid ""
"If this option is set then a goto may be initiated by left-clicking and then "
"holding down the mouse button while dragging the mouse onto a different tile."
msgstr ""

#: client/options.cpp:1616
msgid "Allow goto into the unknown"
msgstr "Luba tundmatusse rännata"

#: client/options.cpp:1617
msgid ""
"Setting this option will make the game consider moving into unknown tiles.  "
"If not, then goto routes will detour around or be blocked by unknown tiles."
msgstr ""
"Selle seade aktiveerimine võimaldab mängul kaaluda tundmatutele ruutudele "
"minemist. Muidu aga üritatakse minna ümber tundmatute ruutude või siis "
"jäävad tundmatud ruudud teed blokeerima."

#: client/options.cpp:1622
msgid "Center map when popup city"
msgstr ""

#: client/options.cpp:1623
msgid ""
"Setting this option makes the mapview center on a city when its city dialog "
"is popped up."
msgstr ""
"Selle seade aktiveerimisel liigub kaardivaade automaatselt selle linna "
"peale, mille kohta avati aken."

#: client/options.cpp:1628
msgid "Show messages from previous turn"
msgstr ""

#: client/options.cpp:1629
msgid ""
"Message Window shows messages also from previous turn. This makes sure you "
"don't miss messages received in the end of the turn, just before the window "
"gets cleared."
msgstr ""

#: client/options.cpp:1635
#, fuzzy
msgid "Concise city production"
msgstr "Linna toodang"

#: client/options.cpp:1636
msgid ""
"Set this option to make the city production (as shown in the city dialog) to "
"be more compact."
msgstr ""

#: client/options.cpp:1640
#, fuzzy
msgid "End turn when done moving"
msgstr "Lõpeta käik, kui liikumine lõpetatud"

#: client/options.cpp:1641
msgid ""
"Setting this option makes your turn end automatically when all your units "
"are done moving."
msgstr ""
"Käik lõpetatakse automaatselt, kui kõik üksused on liikumise lõpetanud."

#: client/options.cpp:1645
msgid "Prompt for city names"
msgstr "Küsi linnanimesid"

#: client/options.cpp:1646
#, fuzzy
msgid ""
"Disabling this option will make the names of newly founded cities be chosen "
"automatically by the server."
msgstr "Selle valiku keelamisel valib server ise linnadele nimed."

#: client/options.cpp:1650
msgid "Pop up city dialog for new cities"
msgstr "Hüpikaken uue linna loomisel"

#: client/options.cpp:1651
msgid ""
"Setting this option will pop up a newly-founded city's city dialog "
"automatically."
msgstr "Uue linna loomisel hüppab automaatselt ette uue linna kohta käiv aken."

#: client/options.cpp:1655
#, fuzzy
msgid "Pop up caravan and spy actions"
msgstr "Karavani tegevused"

#: client/options.cpp:1656
msgid ""
"If this option is enabled, when a unit arrives at a city where it can "
"perform an action like establishing a trade route, helping build a wonder, "
"or establishing an embassy, a window will pop up asking which action should "
"be performed. Disabling this option means you will have to do the action "
"manually by pressing either 'r' (for a trade route), 'b' (for building a "
"wonder) or 'd' (for a spy action) when the unit is in the city."
msgstr ""

#: client/options.cpp:1667
#, fuzzy
msgid "Pop up attack questions"
msgstr "Karavani tegevused"

#: client/options.cpp:1668
msgid ""
"If this option is enabled, when a unit arrives at a target it can attack, a "
"window will pop up asking which action should be performed even if an attack "
"action is legal and no other interesting action are. This allows you to "
"change your mind or to select an uninteresting action."
msgstr ""

#: client/options.cpp:1677
msgid "Pop up actions last move to allied"
msgstr ""

#: client/options.cpp:1678
msgid ""
"If this option is enabled the final move in a unit's orders to a tile with "
"allied units or cities it can perform an action to is interpreted as an "
"attempted action. This makes the action selection dialog pop up while the "
"unit is at the adjacent tile. This can, in cases where the action requires "
"that the actor unit has moves left, save a turn. The down side is that the "
"unit remains adjacent to rather than inside the protection of an allied city "
"or unit stack."
msgstr ""

#: client/options.cpp:1689
msgid "Enable cursor changing"
msgstr ""

#: client/options.cpp:1690
msgid ""
"This option controls whether the client should try to change the mouse "
"cursor depending on what is being pointed at, as well as to indicate changes "
"in the client or server state."
msgstr ""

#: client/options.cpp:1696
msgid "Select cities before units"
msgstr ""

#: client/options.cpp:1697
msgid ""
"If this option is enabled, when both cities and units are present in the "
"selection rectangle, only cities will be selected. See the help on Controls."
msgstr ""

#: client/options.cpp:1702
msgid "Clear unit orders on selection"
msgstr ""

#: client/options.cpp:1703
msgid ""
"Enabling this option will cause unit orders to be cleared as soon as one or "
"more units are selected. If this option is disabled, busy units will not "
"stop their current activity when selected. Giving them new orders will clear "
"their current ones; pressing <space> once will clear their orders and leave "
"them selected, and pressing <space> a second time will dismiss them."
msgstr ""

#: client/options.cpp:1712
msgid "Enable vote bar"
msgstr ""

#: client/options.cpp:1713
msgid ""
"If this option is turned on, the vote bar will be displayed to show vote "
"information."
msgstr ""

#: client/options.cpp:1717
msgid "Always display the vote bar"
msgstr ""

#: client/options.cpp:1718
#, fuzzy
msgid ""
"If this option is turned on, the vote bar will never be hidden, even if "
"there is no running vote."
msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#: client/options.cpp:1723
msgid "Do not show vote bar if not a player"
msgstr ""

#: client/options.cpp:1724
#, fuzzy
msgid ""
"If this option is enabled, the client won't show the vote bar if you are not "
"a player."
msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#: client/options.cpp:1728
msgid "Set new votes at front"
msgstr ""

#: client/options.cpp:1729
#, fuzzy
msgid ""
"If this option is enabled, then new votes will go to the front of the vote "
"list."
msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#: client/options.cpp:1734
msgid "Autoaccept tileset suggestions"
msgstr ""

#: client/options.cpp:1735
msgid ""
"If this option is enabled, any tileset suggested by the ruleset is "
"automatically used; otherwise you are prompted to change tileset."
msgstr ""

#: client/options.cpp:1740
msgid "Enable sound effects"
msgstr ""

#: client/options.cpp:1741
msgid ""
"Play sound effects, assuming there's suitable sound plugin and soundset with "
"the sounds."
msgstr ""

#: client/options.cpp:1745
msgid "Enable in-game music"
msgstr ""

#: client/options.cpp:1746
msgid ""
"Play music during the game, assuming there's suitable sound plugin and "
"musicset with in-game tracks."
msgstr ""

#: client/options.cpp:1750
msgid "Enable menu music"
msgstr ""

#: client/options.cpp:1751
msgid ""
"Play music while not in actual game, assuming there's suitable sound plugin "
"and musicset with menu music tracks."
msgstr ""

#: client/options.cpp:1755
#, fuzzy
msgid "Sound volume"
msgstr "Heliplugin"

#: client/options.cpp:1756
msgid "Volume scale from 0-100"
msgstr ""

#: client/options.cpp:1761
msgid "Autoaccept soundset suggestions"
msgstr ""

#: client/options.cpp:1762
#, fuzzy
msgid ""
"If this option is enabled, any soundset suggested by the ruleset is "
"automatically used."
msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#: client/options.cpp:1767
msgid "Autoaccept musicset suggestions"
msgstr ""

#: client/options.cpp:1768
#, fuzzy
msgid ""
"If this option is enabled, any musicset suggested by the ruleset is "
"automatically used."
msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#: client/options.cpp:1773
msgid "Background layer"
msgstr "Tagatausta kiht"

#: client/options.cpp:1774
msgid "The background layer of the overview shows just ocean and land."
msgstr "Tagatausta kiht näitab ülevaates ainult merd ja maad."

#: client/options.cpp:1778
msgid "Terrain relief map layer"
msgstr "Maastikureljeefi kaardi kiht"

#: client/options.cpp:1779
msgid "The relief layer shows all terrains on the map."
msgstr "Reljeefikaardi kiht näitab kaardi maastikke."

#: client/options.cpp:1782
msgid "Borders layer"
msgstr "Piiride kiht"

#: client/options.cpp:1783
msgid ""
"The borders layer of the overview shows which tiles are owned by each player."
msgstr ""
"Piiride kiht näitab ülevaates millised ruudukesed kuuluvad millisel "
"mängijale."

#: client/options.cpp:1787
#, fuzzy
msgid "Borders layer on ocean tiles"
msgstr "Piiride kiht"

#: client/options.cpp:1788
msgid ""
"The borders layer of the overview are drawn on ocean tiles as well (this may "
"look ugly with many islands). This option is only of interest if you have "
"set the option \"Borders layer\" already."
msgstr ""

#: client/options.cpp:1793
msgid "Units layer"
msgstr "Üksuste kiht"

#: client/options.cpp:1794
msgid "Enabling this will draw units on the overview."
msgstr "Üksusi näidatakse ka ülevaate-aknas."

#: client/options.cpp:1796
msgid "Cities layer"
msgstr "Linnade kiht"

#: client/options.cpp:1797
msgid "Enabling this will draw cities on the overview."
msgstr "Linnu näidatakse ka ülevaate-aknas"

#: client/options.cpp:1799
msgid "Overview fog of war"
msgstr "Sõjaudu ülevaade"

#: client/options.cpp:1800
msgid "Enabling this will show fog of war on the overview."
msgstr "Sõjaudu on ka ülevaate-aknas."

#: client/options.cpp:1849
#, fuzzy
msgid ""
"If this option is set the client will use the whole screen area for drawing."
msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#: client/options.cpp:1853
#, fuzzy
msgid "Show titlebar"
msgstr "Näita kõiki linnu"

#: client/options.cpp:1854
msgid ""
"If this option is set the client will show a titlebar. If disabled, then no "
"titlebar will be shown, and minimize/maximize/etc buttons will be placed on "
"the menu bar."
msgstr ""

#: client/options.cpp:1859
msgid "Change all fonts size"
msgstr ""

#: client/options.cpp:1860
msgid ""
"Change size of all fonts at once by given percent. This option cannot be "
"saved. Hit the Apply button after changing this."
msgstr ""

#: client/options.cpp:1865
#, fuzzy
msgid "Default font"
msgstr " (vaikimisi)"

#: client/options.cpp:1865
msgid "This is default font"
msgstr ""

#: client/options.cpp:1868
msgid "Notify Label"
msgstr ""

#: client/options.cpp:1869
msgid ""
"This font is used to display server reports such as the demographic report "
"or historian publications."
msgstr ""

#: client/options.cpp:1873
msgid "Help Label"
msgstr ""

#: client/options.cpp:1874
#, fuzzy
msgid "This font is used to display the help labels in the help window."
msgstr "Kui see seade on 1, saavad mängijad ehitada kosmoselaevu."

#: client/options.cpp:1878
#, fuzzy
msgid "Help Text"
msgstr "Abi"

#: client/options.cpp:1879
msgid "This font is used to display the help body text in the help window."
msgstr ""

#: client/options.cpp:1882
#, fuzzy
msgid "Chatline Area"
msgstr "Vestlemine"

#: client/options.cpp:1883
msgid "This font is used to display the text in the chatline area."
msgstr ""

#: client/options.cpp:1887
msgid "This font is used to the display the city names on the map."
msgstr ""

#: client/options.cpp:1891
msgid "City Productions"
msgstr "Linna toodangud"

#: client/options.cpp:1892
#, fuzzy
msgid "This font is used to display the city production on the map."
msgstr "Kui see seade on 1, saavad mängijad ehitada kosmoselaevu."

#: client/options.cpp:1896
#, fuzzy
msgid "Requirement Tree"
msgstr "Nõue"

#: client/options.cpp:1897
#, fuzzy
msgid ""
"This font is used to the display the requirement tree in the Research report."
msgstr "Kui see seade on 1, saavad mängijad ehitada kosmoselaevu."

#: client/options.cpp:1900
#, fuzzy
msgid "Show savegame information"
msgstr "Animeeri fookus"

#: client/options.cpp:1901
#, fuzzy
msgid ""
"If this option is set the client will show information and map preview of "
"current savegame."
msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#: client/options.cpp:1947
msgid "Graphics"
msgstr "Graafika"

#: client/options.cpp:1952
msgid "Sound"
msgstr "Heli"

#: client/options.cpp:1954
msgid "Interface"
msgstr "Liides"

#: client/options.cpp:1956
#, fuzzy
msgid "Map Image"
msgstr "Kaardistamine"

#: client/options.cpp:1958
msgid "Network"
msgstr "Võrk"

#: client/options.cpp:1960
#, fuzzy
msgid "Font"
msgstr "Loenda"

#: client/options.cpp:3570
msgid "Deprecated event type E_UNIT_WIN in client options."
msgstr ""

#: client/options.cpp:3578
msgid "Deprecated event type E_CITY_AQUEDUCT in client options."
msgstr ""

#: client/options.cpp:3586
msgid "Deprecated event type E_CITY_AQ_BUILDING in client options."
msgstr ""

#: client/options.cpp:3694
msgid "If you add a preset by hand, also update \"number_of_presets\""
msgstr "Kui lisad käsitsi uue malli, uuenda ka \"number_of_presets\" väärtust."

#: client/options.cpp:3819 client/options.cpp:3841 client/options.cpp:3858
#, c-format
msgid "Didn't find '%s' option file, loading from '%s' instead."
msgstr ""

#: client/options.cpp:4382
#, fuzzy
msgid "Didn't find the option file. Creating a new one."
msgstr "Sihtkohani ei leidnud teed."

#: client/options.cpp:4400 client/options.cpp:4557
#, c-format
msgid "Save failed, cannot write to file %s"
msgstr "Salvestamine ebaõnnestus, ei suutnud kirjutada faili %s"

#: client/options.cpp:4402 client/options.cpp:4560
#, c-format
msgid "Saved settings to file %s"
msgstr "Seaded salvestatud faili %s"

#: client/options.cpp:4513
msgid "Save failed, cannot find a filename."
msgstr "Salvestamine ebaõnnestus, faili nime ei suuda leida."

#: client/packhand.cpp:371 client/packhand.cpp:375
#, c-format
msgid "You were rejected from the game: %s"
msgstr ""

#: client/packhand.cpp:383
#, c-format
msgid "Client capability string: %s"
msgstr "Kliendi oskused: %s"

#: client/packhand.cpp:385
#, c-format
msgid "Server capability string: %s"
msgstr "Serveri oskused: %s"

#: client/packhand.cpp:1362
#, c-format
msgid "Start of turn %d"
msgstr "Käigu %d algus"

#: client/packhand.cpp:1527
#, fuzzy
msgid "Welcome"
msgstr "Tervist, %s"

#: client/packhand.cpp:2132 client/tileset/tilespec.cpp:993
msgid "Map topology and tileset incompatible."
msgstr ""

#: client/packhand.cpp:2175
msgid ""
"This scenario may have manually set properties the editor cannot handle."
msgstr ""

#: client/packhand.cpp:2178
msgid "They won't be saved when scenario is saved from the editor."
msgstr ""

#: client/packhand.cpp:2459
#, fuzzy
msgid "AI mode is now ON."
msgstr "Tehisintellekti režiim on nüüd %s"

#: client/packhand.cpp:2465
#, fuzzy
msgid "AI mode is now OFF."
msgstr "Tehisintellekti režiim on nüüd %s"

#: client/page_game.cpp:99
msgid "Nations"
msgstr "Rahvused"

#: client/page_game.cpp:122 client/views/view_nations_data.cpp:499
msgid "Research"
msgstr "Teadus"

#: client/page_game.cpp:314
#, qt-format
msgid ""
"%1 \n"
"T:%2"
msgstr ""

#: client/page_game.cpp:367
#, qt-format
msgid "Tax: %1% Science: %2% Luxury: %3%\n"
msgstr ""

#: client/page_game.cpp:372 client/ratesdlg.cpp:97
#, fuzzy, qt-format
msgid "%1 - max rate: %2%"
msgstr "%s maksimaalne määr: %d%%"

#: client/page_game.cpp:379
#, fuzzy, c-format
msgid "Income: %d    Total Costs: %d"
msgstr "Sissetulek: %6d    Kogu kulud: %6d"

#: client/page_game.cpp:382
#, fuzzy, qt-format
msgid "Cities: %1 total"
msgstr "Linnade raport"

#: client/page_load.cpp:57
#, fuzzy
msgid "Show preview"
msgstr "Näita kõiki linnu"

#: client/page_load.cpp:66
msgid "Choose Saved Game to Load"
msgstr "Vali salvestatud mäng laadimiseks"

#: client/page_load.cpp:66
msgid "Date"
msgstr ""

#: client/page_load.cpp:79 client/page_scenario.cpp:60
#, fuzzy
msgid "Browse..."
msgstr "Lehitse..."

#: client/page_load.cpp:138
#, fuzzy
msgid "Save Files"
msgstr "Vali see mängija"

#: client/page_load.cpp:140
#, fuzzy
msgid "Open Save File"
msgstr "Salvestise _failinimi:"

#: client/page_load.cpp:206
#, fuzzy
msgid "Turn"
msgstr "Käike"

#: client/page_load.cpp:214
msgid "Players"
msgstr "Mängijaid"

#: client/page_load.cpp:262 client/views/view_nations_data.cpp:493
#: common/city.cpp:86 data/civ1/terrain.ruleset:1172
#: data/civ2/terrain.ruleset:1313 data/civ2civ3/terrain.ruleset:1817
#: data/classic/terrain.ruleset:1614 data/experimental/terrain.ruleset:1634
#: data/multiplayer/terrain.ruleset:1586 data/royale/terrain.ruleset:1781
#: data/sandbox/terrain.ruleset:1853
msgid "Gold"
msgstr "Kuld"

#: client/page_load.cpp:326
msgid "Researching"
msgstr "Uurimisel"

#: client/page_main.cpp:22
#, fuzzy
msgid "Tutorial"
msgstr "Õppealane teade"

#: client/page_main.cpp:23
#, fuzzy
msgid "Start new game"
msgstr "Alusta uut mängu"

#: client/page_main.cpp:24
#, fuzzy
msgid "Start scenario game"
msgstr "Alusta uut s_tsenaariumi"

#: client/page_main.cpp:26
#, fuzzy
msgid "Load saved game"
msgstr "Lae salvestatud mäng"

#: client/page_main.cpp:27
#, fuzzy
msgid "Connect to network game"
msgstr "Ühendu _võrgumängu"

#: client/page_main.cpp:29
msgid "Mods"
msgstr ""

#: client/page_main.cpp:48 tools/fcmp/mpgui_qt.cpp:176
#, fuzzy, qt-format
msgid "Version %1"
msgstr "Versioon"

#: client/page_network.cpp:43
msgid "Server Name"
msgstr "Serveri nimi"

#: client/page_network.cpp:43 client/page_network.cpp:100
msgid "Port"
msgstr "Port"

#: client/page_network.cpp:43 tools/fcmp/mpgui_qt.cpp:186
msgid "Version"
msgstr "Versioon"

#: client/page_network.cpp:44
msgid "Status"
msgstr "Staatus"

#: client/page_network.cpp:44
msgid "Comment"
msgstr "Kommentaar"

#: client/page_network.cpp:46 client/page_pregame.cpp:43
#: client/views/view_units.cpp:50 client/views/view_units.cpp:71
#: tools/civmanual.cpp:465 tools/fcmp/mpgui_qt.cpp:186
msgid "Name"
msgstr "Nimi"

#: client/page_network.cpp:46 client/views/view_economics.cpp:36
#: client/views/view_units.cpp:50 client/views/view_units.cpp:71
msgid "Type"
msgstr "Tüüp"

#: client/page_network.cpp:46 client/page_pregame.cpp:45
msgid "Host"
msgstr "Host"

#: client/page_network.cpp:99 client/page_network.cpp:107
msgid "Connect"
msgstr "Ühenda"

#: client/page_network.cpp:101 client/views/view_nations_data.cpp:469
msgid "Username"
msgstr "Kasutajanimi"

#: client/page_network.cpp:102
#, fuzzy
msgid "Password"
msgstr "Parool:"

#: client/page_network.cpp:103
#, fuzzy
msgid "Confirm Password"
msgstr "Kinnita _parool:"

#: client/page_network.cpp:121
#, fuzzy
msgid "Internet servers:"
msgstr "Interneti _metaserver"

#: client/page_network.cpp:122
#, fuzzy
msgid "Local servers:"
msgstr "Vaatleja"

#: client/page_network.cpp:220 client/text.cpp:167 common/unit.cpp:639
msgid "Unknown"
msgstr "Teadmata"

#: client/page_network.cpp:466
msgid "Passwords don't match, enter password."
msgstr "Paroolid ei kattu, sisesta parool."

#: client/page_pregame.cpp:43 client/page_pregame.cpp:351
#: tools/fcmp/mpgui_qt_worker.cpp:38
msgid "Ready"
msgstr "Valmis"

#: client/page_pregame.cpp:44 client/views/view_nations_data.cpp:473
msgid "Border"
msgstr "Piir"

#: client/page_pregame.cpp:44 client/views/view_nations_data.cpp:476
msgid "Team"
msgstr "Meeskond"

#: client/page_pregame.cpp:50
msgid "Disconnect"
msgstr "Katkesta ühendus"

#: client/page_pregame.cpp:54 client/page_pregame.cpp:331
#: client/page_pregame.cpp:444 client/page_pregame.cpp:605
#, fuzzy
msgid "Observe"
msgstr "_Vaatle"

#: client/page_pregame.cpp:59 client/page_pregame.cpp:359
msgid "Start"
msgstr "Alusta"

#: client/page_pregame.cpp:239 client/page_pregame.cpp:274
msgid "Observer"
msgstr "Vaatleja"

#: client/page_pregame.cpp:258
#, fuzzy
msgid "Global observers"
msgstr "Vaatleja"

#: client/page_pregame.cpp:295
msgid "Detached"
msgstr "Lahti ühenduund"

#: client/page_pregame.cpp:329 client/page_pregame.cpp:602
#, fuzzy
msgid "Don't Observe"
msgstr "Ära _vaatle"

#: client/page_pregame.cpp:338
#, fuzzy
msgid "Not ready"
msgstr "Pole _valmis"

#: client/page_pregame.cpp:452
msgid "Remove player"
msgstr "Eemalda mängija"

#: client/page_pregame.cpp:459
msgid "Take this player"
msgstr "Vali see mängija"

#: client/page_pregame.cpp:469
msgid "Pick nation"
msgstr "Vali rahvus"

#: client/page_pregame.cpp:491
#, fuzzy
msgid "Set difficulty"
msgstr ", raskusaste %s"

#: client/page_pregame.cpp:520
#, fuzzy
msgid "Put on team"
msgstr "Lisa %s hulka"

#: client/page_pregame.cpp:550
msgid "Aitoggle player"
msgstr "Lülita tehismõistusele"

#: client/page_scenario.cpp:40
msgid "Choose a Scenario"
msgstr "Vali stsenaarium"

#: client/page_scenario.cpp:71
#, fuzzy
msgid "Load Scenario"
msgstr "Alusta uut s_tsenaariumi"

#: client/page_scenario.cpp:88
#, fuzzy
msgid "Scenarios Files"
msgstr "Alusta uut s_tsenaariumi"

#: client/page_scenario.cpp:90
#, fuzzy
msgid "Open Scenario File"
msgstr "Alusta uut s_tsenaariumi"

#: client/page_scenario.cpp:161
msgid "pre-2.6"
msgstr ""

#: client/page_scenario.cpp:188
#, fuzzy
msgid "Format:"
msgstr "tavaline"

#: client/page_scenario.cpp:191
msgid "Authors: "
msgstr ""

#: client/pregameoptions.cpp:63
#, fuzzy
msgid "More Game Options"
msgstr "Rohkem mängu_seadeid..."

#: client/pregameoptions.cpp:68 client/views/view_nations.cpp:539
#, fuzzy
msgid "Nation:"
msgstr "Rahvus"

#: client/pregameoptions.cpp:69
#, fuzzy
msgid "Rules:"
msgstr "Juht:"

#: client/pregameoptions.cpp:70
#, fuzzy
msgid "Players:"
msgstr "Mängijaid"

#: client/ratesdlg.cpp:51
#, fuzzy
msgid "National Budget"
msgstr "Riigipiirid"

#: client/ratesdlg.cpp:54
msgid "Select tax, luxury and science rates"
msgstr "Vali maksude, hüvede ja teaduse määrad"

#: client/ratesdlg.cpp:146
#, fuzzy
msgid "Change policies"
msgstr "Nimeta tööde nimekiri ümber"

#: client/repodlgs_common.cpp:67
msgid "None"
msgstr "Pole"

#: client/repodlgs_common.cpp:201
msgid "You cannot sell improvements."
msgstr "Sa ei saa müüa ehitisi."

#: client/repodlgs_common.cpp:230
#, c-format
msgid "No %s could be sold."
msgstr "Ühtegi %s ei saanud müüa"

#: client/repodlgs_common.cpp:249
msgid "You cannot disband units."
msgstr "Sa ei saa üksusi laiali saata."

#: client/repodlgs_common.cpp:254
#, c-format
msgid "%s cannot be disbanded."
msgstr "%s-t ei saa laiali saata.."

#: client/repodlgs_common.cpp:279
#, c-format
msgid "Disbanded %d %s."
msgstr "Saadeti laiali %d üksust %s."

#: client/repodlgs_common.cpp:282
#, c-format
msgid "No %s could be disbanded."
msgstr "Ühtegi %s ei saanud lahti lasta."

#: client/servers.cpp:281
#, c-format
msgid "Latest %s release of Freeciv21 is %s, this is %s."
msgstr ""

#: client/servers.cpp:287
#, c-format
msgid "There is no newer %s release of Freeciv21 available."
msgstr ""

#: client/servers.cpp:384
#, c-format
msgid ""
"Failed to parse the metaserver data from %s:\n"
"%s."
msgstr ""

#: client/servers.cpp:448 server/meta.cpp:225
#, fuzzy
msgid "Error connecting to metaserver"
msgstr "Kadus ühendus serveriga!"

#: client/servers.cpp:449 server/meta.cpp:226
#, fuzzy, c-format
msgid "Error message: %s"
msgstr "Veasõnumid"

#: client/shortcuts.cpp:54
#, fuzzy
msgid "Scroll map"
msgstr "Vali stsenaarium"

#: client/shortcuts.cpp:61
#, fuzzy
msgid "Show minimap"
msgstr "Näita pisikaart"

#: client/shortcuts.cpp:71
msgid "Quick buy from map"
msgstr ""

#: client/shortcuts.cpp:73
msgid "Quick production select from map"
msgstr ""

#: client/shortcuts.cpp:75
#, fuzzy
msgid "Select button"
msgstr "Vali rahvus"

#: client/shortcuts.cpp:77
#, fuzzy
msgid "Adjust workers"
msgstr "?Angry workers:V"

#: client/shortcuts.cpp:79
#, fuzzy
msgid "Append focus"
msgstr "Nimeta tööde nimekiri ümber"

#: client/shortcuts.cpp:81
msgid "Popup tile info"
msgstr ""

#: client/shortcuts.cpp:83
#, fuzzy
msgid "Wakeup sentries"
msgstr "Ärata"

#: client/shortcuts.cpp:85
#, fuzzy
msgid "Insert link to tile"
msgstr "Näita kõiki linnu"

#: client/shortcuts.cpp:87
#, fuzzy
msgid "Paste production"
msgstr "Muuda tootmist"

#: client/shortcuts.cpp:89
#, fuzzy
msgid "Copy production"
msgstr "Linna toodang"

#: client/shortcuts.cpp:92
#, fuzzy
msgid "Show/hide city working area"
msgstr "Käske pole"

#: client/shortcuts.cpp:95
msgid "Units selection (for tile under mouse position)"
msgstr ""

#: client/shortcuts.cpp:104
#, fuzzy
msgid "Done Moving"
msgstr "Pronksi töötlemine"

#: client/shortcuts.cpp:106
#, fuzzy
msgid "Go to/Airlift to City..."
msgstr "Mine/Lenda Linna"

#: client/shortcuts.cpp:113
msgid "Unsentry All On Tile"
msgstr ""

#: client/shortcuts.cpp:118 client/views/view_units.cpp:58
msgid "Upgrade"
msgstr "Uuenda"

#: client/shortcuts.cpp:120
#, fuzzy
msgid "Set Home City"
msgstr "Tee kodulinnaks"

#: client/shortcuts.cpp:132
msgid "Build City"
msgstr "Raja linn"

#: client/shortcuts.cpp:136
msgid "Fortify"
msgstr "Kindlusta"

#: client/shortcuts.cpp:142 common/unit.cpp:619 data/civ2/units.ruleset:25
#: data/civ2civ3/units.ruleset:31 data/classic/units.ruleset:31
#: data/experimental/units.ruleset:34 data/multiplayer/units.ruleset:31
#: data/royale/units.ruleset:31 data/sandbox/units.ruleset:31
#: tools/civmanual.cpp:328
msgid "Transform"
msgstr "Muuda"

#: client/shortcuts.cpp:144
msgid "Explode Nuclear"
msgstr "Lõhka tuumapea"

#: client/shortcuts.cpp:150
#, fuzzy
msgid "Quick buy current production from map"
msgstr "Ei suutnud laadida reeglistiku faili \"%s\""

#: client/shortcuts.cpp:153
msgid "Lock/unlock interface"
msgstr ""

#: client/shortcuts.cpp:155
#, fuzzy
msgid "Auto worker"
msgstr "Automaatne avastamine"

#: client/shortcuts.cpp:157
#, fuzzy
msgid "Paradrop/clean pollution"
msgstr "Puhasta saast"

#: client/shortcuts.cpp:160
#, fuzzy
msgid "Popup combat information"
msgstr "Näita animeeritud võitlusi"

#: client/shortcuts.cpp:163
#, fuzzy
msgid "Reload theme"
msgstr "Lae teema"

#: client/shortcuts.cpp:166
#, fuzzy
msgid "Reload tileset"
msgstr "Lae ruudustik uuesti"

#: client/shortcuts.cpp:169
msgid "Toggle city full bar visibility"
msgstr ""

#: client/shortcuts.cpp:171
msgid "Zoom in"
msgstr ""

#: client/shortcuts.cpp:173
#, fuzzy
msgid "Zoom out"
msgstr "Näita lähemalt: %s"

#: client/shortcuts.cpp:176
#, fuzzy
msgid "Load Lua script"
msgstr "_Lae üksus"

#: client/shortcuts.cpp:179
#, fuzzy
msgid "Load last loaded Lua script"
msgstr "_Lae üksus"

#: client/shortcuts.cpp:182
#, fuzzy
msgid "Reload tileset with default scale"
msgstr "Kõik seaded mitte-vaikimisi väärtustega"

#: client/shortcuts.cpp:184
#, fuzzy
msgid "Go And Build City"
msgstr "Raja _linn"

#: client/shortcuts.cpp:186
#, fuzzy
msgid "Go And Join City"
msgstr "Raja _linn"

#: client/shortcuts.cpp:194
#, fuzzy
msgid "Show link to unit"
msgstr "Näita kõiki linnu"

#: client/shortcuts.cpp:499
msgid "NoButton"
msgstr ""

#: client/shortcuts.cpp:501
msgid "LeftButton"
msgstr ""

#: client/shortcuts.cpp:503
msgid "RightButton"
msgstr ""

#: client/shortcuts.cpp:505
msgid "MiddleButton"
msgstr ""

#: client/shortcuts.cpp:507
msgid "BackButton"
msgstr ""

#: client/shortcuts.cpp:509
msgid "ForwardButton"
msgstr ""

#: client/shortcuts.cpp:511
msgid "TaskButton"
msgstr ""

#: client/shortcuts.cpp:513
msgid "ExtraButton4"
msgstr ""

#: client/shortcuts.cpp:515
msgid "ExtraButton5"
msgstr ""

#: client/shortcuts.cpp:517
msgid "ExtraButton6"
msgstr ""

#: client/shortcuts.cpp:519
msgid "ExtraButton7"
msgstr ""

#: client/shortcuts.cpp:521
msgid "ExtraButton8"
msgstr ""

#: client/shortcuts.cpp:523
msgid "ExtraButton9"
msgstr ""

#: client/shortcuts.cpp:525
msgid "ExtraButton10"
msgstr ""

#: client/shortcuts.cpp:527
msgid "ExtraButton11"
msgstr ""

#: client/shortcuts.cpp:529
msgid "ExtraButton12"
msgstr ""

#: client/shortcuts.cpp:531
msgid "ExtraButton13"
msgstr ""

#: client/shortcuts.cpp:533
msgid "ExtraButton14"
msgstr ""

#: client/shortcuts.cpp:535
msgid "ExtraButton15"
msgstr ""

#: client/shortcuts.cpp:537
msgid "ExtraButton16"
msgstr ""

#: client/shortcuts.cpp:539
msgid "ExtraButton17"
msgstr ""

#: client/shortcuts.cpp:541
msgid "ExtraButton18"
msgstr ""

#: client/shortcuts.cpp:543
msgid "ExtraButton19"
msgstr ""

#: client/shortcuts.cpp:545
msgid "ExtraButton20"
msgstr ""

#: client/shortcuts.cpp:547
msgid "ExtraButton21"
msgstr ""

#: client/shortcuts.cpp:549
msgid "ExtraButton22"
msgstr ""

#: client/shortcuts.cpp:551
msgid "ExtraButton23"
msgstr ""

#: client/shortcuts.cpp:553
msgid "ExtraButton24"
msgstr ""

#: client/shortcuts.cpp:564
#, fuzzy
msgid "Shortcuts options"
msgstr "Heli seaded"

#: client/shortcuts.cpp:660
#, fuzzy
msgid "Already in use"
msgstr "Rahvus %s on juba kasutuses."

#: client/shortcuts.cpp:662
#, fuzzy, qt-format
msgid "\"%1\" is already assigned to \"%2\""
msgstr "%s juba vaatleb %s."

#: client/spaceshipdlg.cpp:126
msgid "Launch"
msgstr "Saada välja"

#: client/text.cpp:102
#, c-format
msgid "AI %s"
msgstr ""

#: client/text.cpp:126
#, fuzzy, c-format
msgid "%s, team %s"
msgstr ", meeskond %s"

#: client/text.cpp:159
#, fuzzy, qt-format
msgid "Location: (%1, %2) [%3]\n"
msgstr "Asukoht: (%d, %d) [%d]"

#: client/text.cpp:163
#, qt-format
msgid "Native coordinates: (%1, %2)\n"
msgstr ""

#: client/text.cpp:170
#, fuzzy, qt-format
msgid "Terrain: %1"
msgstr "Maastik: %s"

#: client/text.cpp:172
#, fuzzy, qt-format
msgid "Food/Prod/Trade: %1"
msgstr "Toit/Tootm/Kaubandus: %s"

#: client/text.cpp:196
#, fuzzy
msgid "Our territory"
msgstr "Meie territoorium"

#: client/text.cpp:200
#, fuzzy, qt-format
msgid "Territory of %1 (%2)"
msgstr ""
"\n"
"Maaomanik %s %s"

#: client/text.cpp:228
#, fuzzy, qt-format
msgid "Territory of %1 (%2 | %3)"
msgstr ""
"\n"
"Maaomanik %s %s"

#: client/text.cpp:233
msgid "Unclaimed territory"
msgstr "Omanikuta territoorium"

#: client/text.cpp:248
#, fuzzy, qt-format
msgid "City: %1 | %2 (%3)"
msgstr "Linn: %s (%s, %s)"

#: client/text.cpp:278
#, fuzzy, qt-format
msgid "City: %1 | %2 (%3, %4)"
msgstr "Linn: %s (%s, %s)"

#: client/text.cpp:294 client/text.cpp:302
msgid " | Not occupied."
msgstr ""

#: client/text.cpp:299
msgid " | Occupied."
msgstr ""

#: client/text.cpp:316
#, fuzzy, qt-format
msgid "   with %1."
msgstr "( koos "

#: client/text.cpp:327
#, fuzzy, qt-format
msgid "Trade from %1: %2"
msgstr "Kaubandus linnast %s: %d"

#: client/text.cpp:339
#, fuzzy, qt-format
msgid "Infrastructure: %1"
msgstr "Infrastruktuur: %s"

#: client/text.cpp:344
#, fuzzy, qt-format
msgid "Activity: %1"
msgstr "Tegevus: %s"

#: client/text.cpp:357
#, fuzzy
msgid "Can move in "
msgstr "Muutus:"

#: client/text.cpp:377
#, fuzzy, qt-format
msgid "Unit: %1 | %2 (%3)"
msgstr "Üksus: %s (%s, %s)"

#: client/text.cpp:389
#, fuzzy, qt-format
msgid "from %1 | %2 people"
msgstr "%s kodanikku"

#: client/text.cpp:397 client/text.cpp:584
#, fuzzy, qt-format
msgid "%1 people"
msgstr "%s kodanikku"

#: client/text.cpp:403 client/text.cpp:576
#, fuzzy, qt-format
msgid "from %1"
msgstr "%s-lt"

#: client/text.cpp:431
#, fuzzy, qt-format
msgid "Unit: %1 | %2 (%3, %4)"
msgstr "Üksus: %s (%s, %s)"

#: client/text.cpp:459
#, fuzzy, qt-format
msgid "Chance to win: A:%1% D:%2%"
msgstr "Võiduvõimalus: R: %d%% K: %d%%"

#: client/text.cpp:467 client/views/view_nations_data.cpp:303
#: client/views/view_nations_data.cpp:327
#: client/views/view_nations_data.cpp:359
#: client/views/view_nations_data.cpp:383
#: client/views/view_nations_data.cpp:407
#: client/views/view_nations_data.cpp:431
#: client/views/view_nations_data.cpp:460 tools/fcmp/mpcli.cpp:58
#: tools/fcmp/mpgui_qt.cpp:346
msgid "?"
msgstr ""

#: client/text.cpp:476
#, fuzzy, qt-format
msgid "A:%1 D:%2 FP:%3 HP:%4/%5 MP:%6 of %7"
msgstr "R: %d K: %d FP: %d HP:%d/%d (%s)"

#: client/text.cpp:492
#, fuzzy
msgid "Bribing not possible."
msgstr "Diplomaatiat ei saa teha."

#: client/text.cpp:496
#, fuzzy, qt-format
msgid "Probable bribe cost: %1"
msgstr "Hind: %ld"

#: client/text.cpp:502
#, fuzzy, qt-format
msgid "Estimated bribe cost: > %1"
msgstr "Hind: %ld"

#: client/text.cpp:510
#, fuzzy, qt-format
msgid "  (%1 more)"
msgstr "  (%d veel)"

#: client/text.cpp:530
#, fuzzy, qt-format
msgid "far from %1"
msgstr "%s aadressilt %s"

#: client/text.cpp:534
#, fuzzy, qt-format
msgid "near %1"
msgstr "lähim %s"

#: client/text.cpp:538
#, fuzzy, qt-format
msgid "in %1"
msgstr "%s-s"

#: client/text.cpp:826 client/text.cpp:830
msgid "Progress: no research"
msgstr "Progress: ei jaksa midagi uurida"

#: client/text.cpp:847
#, fuzzy
msgid "Progress: decreasing!"
msgstr "Progress: ei jaksa midagi uurida"

#: client/text.cpp:849
#, fuzzy
msgid "Progress: none"
msgstr "Progress: ei jaksa midagi uurida"

#: client/text.cpp:867
#, qt-format
msgid "Bulbs produced per turn: %1"
msgstr ""

#: client/text.cpp:871
#, qt-format
msgid " (needed for technology upkeep: %1)"
msgstr ""

#: client/text.cpp:897
#, fuzzy, qt-format
msgid "%1/- (never)"
msgstr "%d/- (iialgi)"

#: client/text.cpp:916
#, fuzzy, qt-format
msgid "%1/%2 (never)"
msgstr "%d/%d (iialgi)"

#: client/text.cpp:990
#, fuzzy, qt-format
msgid "Year: %1 (T%2)"
msgstr "Aasta: %s (K%d)"

#: client/text.cpp:1000
#, fuzzy, qt-format
msgid "Tax: %1 Lux: %2 Sci: %3"
msgstr "Maksud:%d Hüved:%d Teadus:%d"

#: client/text.cpp:1008 client/text.cpp:1016
#, fuzzy
msgid "Moving: Nobody"
msgstr "Liigub: %s"

#: client/text.cpp:1010 client/text.cpp:1018
#, fuzzy, qt-format
msgid "Moving: %1"
msgstr "Liigub: %s"

#: client/text.cpp:1025
msgid "(Click for more info)"
msgstr "(Klõpsa rohkema nägemiseks)"

#: client/text.cpp:1041
#, fuzzy, qt-format
msgid "%1 People"
msgstr "%s kodanikku"

#: client/text.cpp:1045
#, fuzzy, qt-format
msgid "Year: %1"
msgstr "Aasta: %s"

#: client/text.cpp:1047
#, fuzzy, qt-format
msgid "Turn: %1"
msgstr "Käik: %d"

#: client/text.cpp:1054
#, fuzzy, qt-format
msgid "Gold: %1"
msgstr "Kulda: %d"

#: client/text.cpp:1057
#, fuzzy, qt-format
msgid "Net Income: %1"
msgstr "Kogusissetulek: %d"

#: client/text.cpp:1062
#, fuzzy, qt-format
msgid "National budget: Gold:%1% Luxury:%2% Science:%3%"
msgstr "Maksumäärad: Kuld:%d%% Hüved:%d%% Teadus:%d%%"

#: client/text.cpp:1068
#, fuzzy, qt-format
msgid "Researching %1: %2"
msgstr "Uuritakse %s: %s"

#: client/text.cpp:1075
#, qt-format
msgid "Bulbs per turn: %1 - %2 = %3"
msgstr ""

#: client/text.cpp:1081
#, qt-format
msgid "Bulbs per turn: %1"
msgstr ""

#: client/text.cpp:1091
#, qt-format
msgid "Culture: %1 (%2/turn)"
msgstr ""

#: client/text.cpp:1101
#, fuzzy, qt-format
msgid "Global warming chance: %1% (%2%/turn)"
msgstr "Tõenäosus globaalseks soojenemiseks: %d%% (%+d%%/käik)"

#: client/text.cpp:1105
#, fuzzy
msgid "Global warming deactivated."
msgstr "Globaalne soojenemine!"

#: client/text.cpp:1111
#, fuzzy, qt-format
msgid "Nuclear winter chance: %1% (%2%/turn)"
msgstr "Tõenäosus tuumatalveks: %d%% (%+d%%/käik)"

#: client/text.cpp:1115
#, fuzzy
msgid "Nuclear winter deactivated."
msgstr "Tuumatalv!"

#: client/text.cpp:1119
#, fuzzy, qt-format
msgid "Government: %1"
msgstr "Riigikord: %s"

#: client/text.cpp:1136
msgid "No units to upgrade!"
msgstr "Pole ühtki uuendamist vajavat üksust!"

#: client/text.cpp:1160
msgid "None of these units may be upgraded."
msgstr "Neid üksusi ei saa uuendada."

#: client/text.cpp:1207
#, fuzzy, qt-format
msgid "Population:      %1"
msgstr "Rahvaarv:      %5d"

#: client/text.cpp:1211
#, qt-format
msgid "Support:         %1 %"
msgstr ""

#: client/text.cpp:1217
#, qt-format
msgid "Energy:          %1 %"
msgstr ""

#: client/text.cpp:1227
#, fuzzy, qt-format
msgid "Travel time:     %1 years"
msgstr "Reisu aeg:     %5.1f aastat"

#: client/text.cpp:1233
msgid "Travel time:        N/A     "
msgstr "Reisu aeg:     Ei tea    "

#: client/text.cpp:1237
#, fuzzy, qt-format
msgid "Success prob.:   %1 %"
msgstr "Edu võimalus: %5d %%"

#: client/text.cpp:1242
#, fuzzy, qt-format
msgid "Year of arrival: %1"
msgstr "Saabumise aasta %8s"

#: client/text.cpp:1298
#, fuzzy, qt-format
msgid "%1 one time bonus + %2 trade"
msgstr "Asuta kaubatee linna %s ( %d R&G + %d kaubandust ) (R)"

#: client/text.cpp:1310
#, fuzzy, qt-format
msgid "%1 one time bonus"
msgstr "Asuta kaubatee linna %s ( %d R&G + %d kaubandust ) (R)"

#: client/text.cpp:1318
#, qt-format
msgid "%1 remaining"
msgstr ""

#: client/text.cpp:1363
#, fuzzy, qt-format
msgid "%1 by default"
msgstr " (vaikimisi)"

#: client/text.cpp:1370
#, fuzzy, qt-format
msgid "%1 from %2"
msgstr "%s aadressilt %s"

#: client/text.cpp:1397
msgid "Infrastructure can have an effect on citizen happiness."
msgstr ""

#: client/text.cpp:1404
msgid "This city doesn't receive any such bonus."
msgstr ""

#: client/text.cpp:1437
msgid "The presence of enemy citizens can create additional unhappiness."
msgstr ""

#: client/text.cpp:1442
msgid "However, it is not the case in this city."
msgstr ""

#: client/text.cpp:1467
#, fuzzy
msgid "There is <b>no enemy citizen</b> in this city."
msgstr "Vajab rahvust %s.\n"

#: client/text.cpp:1506
msgid "Up to one content citizen in this city can be made happy."
msgstr ""

#: client/text.cpp:1526
msgid ""
"No citizens in this city can ever be unhappy or angry. Any unhappy or angry "
"citizen are automatically made content."
msgstr ""

#: client/text.cpp:1547
msgid "Happiness is currently not changed at this stage."
msgstr ""

#: client/text.cpp:1566
msgid "All cities start with all citizens unhappy."
msgstr ""

#: client/text.cpp:1624
msgid ""
"If there are no more content citizens, an unhappy citizen becomes angry "
"instead."
msgstr ""

#: client/text.cpp:1671
#, qt-format
msgid "In this city of size %1, <b>all citizens are content.</b>"
msgstr ""

#: client/text.cpp:1702
#, qt-format
msgid "In this city of size %1, <b>all citizens are angry.</b>"
msgstr ""

#: client/text.cpp:1747
#, fuzzy
msgid "Having more cities would not create more unhappiness."
msgstr "* Pole õnnetuid kodanikke.\n"

#: client/text.cpp:1824
#, fuzzy
msgid "Every military unit in the city may impose martial law."
msgstr "* Tsiviilüksus (ei saa rünnata ega sõjaseisukorda kehtestada).\n"

#: client/text.cpp:1878
#, fuzzy
msgid "Military units have no happiness effect."
msgstr "Sõjaväeüksusi ei mõjuta meeleolu."

#: client/text.cpp:1882
#, fuzzy
msgid "Military units in the field may cause unhappiness."
msgstr "Sõjaväeüksusi ei mõjuta meeleolu."

#: client/text.cpp:1939
msgid ""
"Currently, military units do not cause additional unhappiness in this city."
msgstr ""

#: client/text.cpp:1954
#, qt-format
msgid "For each %1 luxury good produced in a city, a citizen becomes happier."
msgstr ""

#: client/text.cpp:1963
msgid "This city generates no luxury goods."
msgstr ""

#: client/themes.cpp:184
#, c-format
msgid ""
"No Qt-client theme was found. For instructions on how to get one, please "
"visit %s"
msgstr ""

#: client/tileset/layer_city.cpp:105
#, c-format
msgid "City style \"%s\": no city graphics."
msgstr ""

#: client/tileset/layer_city.cpp:110
#, c-format
msgid "City style \"%s\": no occupied graphics."
msgstr ""

#: client/tileset/layer_city_size.cpp:70
#, c-format
msgid ""
"Tileset \"%s\" doesn't support big city sizes, such as %d. Size not "
"displayed as expected."
msgstr ""

#: client/tileset/layer_darkness.cpp:44
msgid "Sprite tx.darkness missing."
msgstr ""

#: client/tileset/layer_darkness.cpp:65 client/tileset/layer_darkness.cpp:80
#, c-format
msgid "Sprite for tag '%s' missing."
msgstr ""

#: client/tileset/layer_goto.cpp:103
#, c-format
msgid ""
"Tileset \"%s\" doesn't support long goto paths, such as %d. Path not "
"displayed as expected."
msgstr ""

#: client/tileset/layer_overlays.cpp:62
msgid "Missing overlay-color sprite colors.overlay_0."
msgstr ""

#: client/tileset/layer_terrain.cpp:122
#, c-format
msgid "[layer%d] match_types: names cannot be empty."
msgstr ""

#: client/tileset/layer_terrain.cpp:130
#, c-format
msgid "[layer%d] match_types: \"%s\" initial ('%c') is not unique."
msgstr ""

#: client/tileset/layer_terrain.cpp:230
#, fuzzy
msgid "Blending is only supported for isometric tilesets"
msgstr ""
"Mängijal puudub isomeetrilise ruudustiku tugi. Kasutan selle asemel "
"vaikimisi ruudustikku."

#: client/tileset/layer_terrain.cpp:251
#, fuzzy, c-format
msgid "Terrain \"%s\": no graphic tile \"%s\" or \"%s\"."
msgstr "Ei suuda lugeda käsurea skriptifaili '%s'."

#: client/tileset/layer_terrain.cpp:293
msgid "Not implemented CELL_WHOLE + MATCH_FULL/MATCH_PAIR."
msgstr ""

#: client/tileset/layer_terrain.cpp:316
#, c-format
msgid ""
"Layer %d, tag \"%s\": Sprite type \"hex_corner\" is only supported for "
"isometric hexagonal tilesets"
msgstr ""

#: client/tileset/layer_terrain.cpp:356
#, fuzzy, c-format
msgid "Missing base sprite for tag \"%s\"."
msgstr "Puudu argument võtmele \"%s\".\n"

#: client/tileset/layer_terrain.cpp:759
#, c-format
msgid "No matching group called %s"
msgstr ""

#: client/tileset/tilespec.cpp:894
msgid "No usable default tileset found, aborting!"
msgstr ""
"Ei leitud kasutatavat vaikimisi valitavat ruudustikku, tegevus katkestatud!"

#: client/tileset/tilespec.cpp:923
#, fuzzy, c-format
msgid "Loading tileset \"%s\"."
msgstr "Laen reeglistikke"

#: client/tileset/tilespec.cpp:1161 client/tileset/tilespec.cpp:1195
#, fuzzy, c-format
msgid ""
"Could not open '%s':\n"
"%s"
msgstr "Ei suutnud avada \"%s\"."

#: client/tileset/tilespec.cpp:1167
msgid "Incompatible tileset capabilities"
msgstr ""

#: client/tileset/tilespec.cpp:1176
#, fuzzy, c-format
msgid "Could not load gfx file for the spec file \"%s\"."
msgstr "Ei suuda laadida salvestatud faili: %s"

#: client/tileset/tilespec.cpp:1201
#, c-format
msgid "Specfile %s has incompatible capabilities"
msgstr ""

#: client/tileset/tilespec.cpp:1954
#, c-format
msgid "No [%s] sections supported by tileset \"%s\"."
msgstr ""

#: client/tileset/tilespec.cpp:1971
#, c-format
msgid "No terrain tag given in section [%s]."
msgstr ""

#: client/tileset/tilespec.cpp:2291
#, fuzzy, c-format
msgid "Couldn't load gfx file \"%s\" for sprite '%s'."
msgstr "Ei suuda avada logifaili %s lisamaks \"%s\".\n"

#: client/tileset/tilespec.cpp:2304
#, c-format
msgid "Sprite '%s' in file \"%s\" isn't within the image!"
msgstr ""

#: client/tileset/tilespec.cpp:2344
#, fuzzy, c-format
msgid "Could not find required sprite matching %s"
msgstr "Ei suutnud lugeda skriptifaili '%s'."

#: client/tileset/tilespec.cpp:2348
#, fuzzy, c-format
msgid "Could not find optional sprite matching %s"
msgstr "Ei leidnud helikomplekti \"%s\", üritan kasutada \"%s\"."

#: client/tileset/tilespec.cpp:2481
#, fuzzy, c-format
msgid "No graphics for specialist \"%s\"."
msgstr "Sa hääletasid \"%s\" kasuks"

#: client/tileset/tilespec.cpp:2507
#, fuzzy, c-format
msgid "No graphics for citizen \"%s\"."
msgstr "Sa hääletasid \"%s\" kasuks"

#: client/tileset/tilespec.cpp:2621
msgid "Missing necessary citybar.occupancy_N sprites."
msgstr ""

#: client/tileset/tilespec.cpp:2755
#, c-format
msgid "Don't have graphics tags \"%s\" or \"%s\" for %s \"%s\"."
msgstr ""

#: client/tileset/tilespec.cpp:2856
#, c-format
msgid "Missing %s unit sprite for tags \"%s\" and alternative \"%s\"."
msgstr ""

#: client/tileset/tilespec.cpp:2954
#, c-format
msgid "Missing entry for \"%s\" or \"%s\" in extras.styles in %s."
msgstr ""

#: client/tileset/tilespec.cpp:3042
#, c-format
msgid "Nation %s: no national flag."
msgstr ""

#: client/tileset/tilespec.cpp:3898
#, fuzzy
msgid "Current tileset contains no summary."
msgstr "Praegune reeglistike kataloog on \"%s\""

#: client/tileset_debugger.cpp:45
#, fuzzy
msgid "Tileset debugger"
msgstr "Ruudustik"

#: client/tileset_debugger.cpp:72
#, fuzzy
msgid "Inspector"
msgstr "_Vaata"

#: client/tileset_debugger.cpp:81
#, fuzzy
msgid "Pick tile"
msgstr "Vali rahvus"

#: client/tileset_debugger.cpp:82
msgid "Pick a tile to inspect on the map"
msgstr ""

#: client/tileset_debugger.cpp:114
msgid "Select a tile to start debugging."
msgstr ""

#: client/tileset_debugger.cpp:118
#, qt-format
msgid "Tile at %1, %2"
msgstr ""

#: client/tileset_debugger.cpp:183
#, qt-format
msgid "Offset: %1, %2"
msgstr ""

#: client/tooltips.cpp:110
#, qt-format
msgid "Cost: %1, Upkeep: %2\n"
msgstr ""

#: client/tooltips.cpp:118
#, qt-format
msgid "Cost Estimate: %1, Upkeep: %2\n"
msgstr ""

#: client/tooltips.cpp:162
#, fuzzy, qt-format
msgid "Obsoleted by %1 (%2)."
msgstr "Kasutuks muudab"

#: client/tooltips.cpp:178
msgid "Move:"
msgstr "Käike:"

#: client/tooltips.cpp:184
msgid "Basic Upkeep:"
msgstr "Alalhoid:"

#: client/tooltips.cpp:188
msgid "FirePower:"
msgstr "Tulejõud:"

#: client/top_bar.cpp:494
#, fuzzy, qt-format
msgid "Observe %1"
msgstr "Pealtvaataja: %s"

#: client/top_bar.cpp:507
#, fuzzy
msgid "Observe globally"
msgstr "Vaatle seda mängijat"

#: client/tradecalculation.cpp:87
#, qt-format
msgid "Adding city %1 to trade planning"
msgstr ""

#: client/tradecalculation.cpp:130 client/tradecalculation.cpp:146
#, qt-format
msgid "Removing city %1 from trade planning"
msgstr ""

#: client/turn_done_button.cpp:47
msgid "Turn Done"
msgstr "Käigud käidud"

#: client/turn_done_button.cpp:149
#, fuzzy, qt-format
msgid "%1 minutes"
msgstr "Linn: Nälg"

#: client/turn_done_button.cpp:153
#, qt-format
msgid "%1h %2min"
msgstr ""

#: client/turn_done_button.cpp:178 client/turn_done_button.cpp:188
#, qt-format
msgid "until %1"
msgstr ""

#: client/turn_done_button.cpp:183
#, qt-format
msgid "until tomorrow %1"
msgstr ""

#: client/turn_done_button.cpp:200
#, fuzzy
msgid "End the current turn"
msgstr "Helimärguanne käigu alguses"

#: client/turn_done_button.cpp:204
#, qt-format
msgid "Processing... %1"
msgstr ""

#: client/turn_done_button.cpp:207
#, qt-format
msgid "Time left: %1"
msgstr ""

#: client/turn_done_button.cpp:212
#, qt-format
msgid "End the current turn (%1 remaining)"
msgstr ""

#: client/unithudselector.cpp:61
#, fuzzy
msgid "Unit type"
msgstr "Üksuse tüüp"

#: client/unithudselector.cpp:62
#, fuzzy
msgid "Selected type"
msgstr "Vali sama tüüp"

#: client/unithudselector.cpp:64
#, fuzzy
msgid "All types"
msgstr "Kõik linnad"

#: client/unithudselector.cpp:80
#, fuzzy
msgid "Unit activity"
msgstr "Tegevus: %s"

#: client/unithudselector.cpp:81
#, fuzzy
msgid "Any activity"
msgstr "Tegevus: %s"

#: client/unithudselector.cpp:83 common/unit.cpp:609
msgid "Fortified"
msgstr "Kindlustatud"

#: client/unithudselector.cpp:84 common/unit.cpp:593
msgid "Idle"
msgstr "Tegevusetu"

#: client/unithudselector.cpp:85
#, fuzzy
msgid "Sentried"
msgstr "Jõudeolekus üksused vahti pidama"

#: client/unithudselector.cpp:104
msgid "Unit HP and MP"
msgstr ""

#: client/unithudselector.cpp:105
#, fuzzy
msgid "Any unit"
msgstr " üksus"

#: client/unithudselector.cpp:106
msgid "Full HP"
msgstr ""

#: client/unithudselector.cpp:107
msgid "Full MP"
msgstr ""

#: client/unithudselector.cpp:108
msgid "Full HP and MP"
msgstr ""

#: client/unithudselector.cpp:128 client/views/view_units.cpp:71
#, fuzzy
msgid "Location"
msgstr "_Mine sinna"

#: client/unithudselector.cpp:129
msgid "Anywhere"
msgstr ""

#: client/unithudselector.cpp:130
#, fuzzy
msgid "Current tile"
msgstr "Jäta praegune ruudustik"

#: client/unithudselector.cpp:131
#, fuzzy
msgid "Current continent"
msgstr "Ühenda"

#: client/unithudselector.cpp:132
#, fuzzy
msgid "Main continent"
msgstr "Ühenda"

#: client/unitselect.cpp:169
msgid "MP:"
msgstr ""

#: client/unitselect.cpp:248
#, qt-format
msgid "%1 HP:%2/%3"
msgstr ""

#: client/utils/improvement_seller.cpp:77
#, fuzzy
msgid "Sell Improvement?"
msgstr "Müü ehitisi"

#: client/utils/improvement_seller.cpp:80 client/views/view_cities.cpp:733
#: client/views/view_economics.cpp:306 client/views/view_economics.cpp:350
#, fuzzy
msgid "Yes Sell"
msgstr " Müü "

#: client/utils/improvement_seller.cpp:107
#, fuzzy
msgid "Sell Improvement"
msgstr "Müü ehitisi"

#: client/utils/unit_quick_menu.cpp:126
#, fuzzy
msgid "Activate Unit"
msgstr "_Aktiveeri üksus"

#: client/utils/unit_quick_menu.cpp:129
#, fuzzy
msgid "Sentry Unit"
msgstr "Üksus _vahiteenistusse"

#: client/views/view_cities.cpp:501
#, fuzzy, qt-format
msgid "Buy ( Cost: %1 )"
msgstr "Kulud kokku: "

#: client/views/view_cities.cpp:505
msgid "Center"
msgstr "Keskele"

#: client/views/view_cities.cpp:511 client/views/view_cities_data.cpp:830
#: server/report.cpp:197
msgid "Production"
msgstr "Toodang"

#: client/views/view_cities.cpp:512 client/views/view_cities.cpp:536
msgid "Change"
msgstr "Muuda"

#: client/views/view_cities.cpp:515
#, fuzzy
msgid "Add next"
msgstr "Lisa mall"

#: client/views/view_cities.cpp:518
#, fuzzy
msgid "Add before last"
msgstr "Uus töödenimekiri"

#: client/views/view_cities.cpp:521
#, fuzzy
msgid "Add last"
msgstr "Lisa tingimus..."

#: client/views/view_cities.cpp:525
msgid "Worklist"
msgstr "Tööde nimekiri"

#: client/views/view_cities.cpp:529
#, fuzzy
msgid "Add"
msgstr "Lennuvägi"

#: client/views/view_cities.cpp:545
msgid "Sell"
msgstr "Müü"

#: client/views/view_cities.cpp:725
#, fuzzy, qt-format
msgid "Are you sure you want to sell the %1?"
msgstr "Ära välju veel, kogu maailm polegi sinu ideoloogiat täis."

#: client/views/view_cities.cpp:727
#, fuzzy, qt-format
msgid "Do you really wish to sell all selected %1?"
msgstr "Kas tõesti tahad müüa oma %s?\n"

#: client/views/view_cities.cpp:734
#, fuzzy
msgid "Sell?"
msgstr "Müü"

#: client/views/view_cities.cpp:742 client/views/view_economics.cpp:320
#, fuzzy
msgid "Sell Results"
msgstr "Müük: Tulemused"

#: client/views/view_cities.cpp:760
#, fuzzy
msgid "Buildings"
msgstr "Ehitised: "

#: client/views/view_cities.cpp:762 server/report.cpp:191
msgid "Wonders"
msgstr "Ilmaimed"

#: client/views/view_cities.cpp:977
msgid "All Cities"
msgstr "Kõik linnad"

#: client/views/view_cities.cpp:979
msgid "No Cities"
msgstr "Linnu pole"

#: client/views/view_cities.cpp:981
msgid "Invert Selection"
msgstr ""

#: client/views/view_cities.cpp:984
msgid "Coastal Cities"
msgstr "Rannikulinnad"

#: client/views/view_cities.cpp:986
msgid "Same Island"
msgstr "Samal saarel"

#: client/views/view_cities.cpp:992
msgid "Building Units"
msgstr "Ehitavad üksusi"

#: client/views/view_cities.cpp:996
msgid "Building Improvements"
msgstr "Ehitavad ehitisi"

#: client/views/view_cities.cpp:1000
msgid "Building Wonders"
msgstr "Ehitavad imesid"

#: client/views/view_cities.cpp:1005
msgid "Improvements in City"
msgstr "Ehitised Linnas"

#: client/views/view_cities.cpp:1009
msgid "Wonders in City"
msgstr "Ilmaimed linnas"

#: client/views/view_cities.cpp:1014
msgid "Supported Units"
msgstr "Toetatud üksused"

#: client/views/view_cities.cpp:1018
msgid "Units Present"
msgstr "Kohalolevad väed"

#: client/views/view_cities.cpp:1023
msgid "Available Units"
msgstr "Saadaolevad väed"

#: client/views/view_cities.cpp:1027
msgid "Available Improvements"
msgstr "Saadaolevad ehitised"

#: client/views/view_cities.cpp:1031
msgid "Available Wonders"
msgstr "Saadaolevad ilmaimed"

#: client/views/view_cities.cpp:1135 client/views/view_nations.cpp:384
msgid "Column visibility"
msgstr ""

#: client/views/view_cities_data.cpp:552
msgid "(worklist)"
msgstr "(tööde nimekiri)"

#: client/views/view_cities_data.cpp:735
msgid "?city:Name"
msgstr "?city:Nimi"

#: client/views/view_cities_data.cpp:735
#, fuzzy
msgid "City: Name"
msgstr "Linna nimi"

#: client/views/view_cities_data.cpp:737
#, fuzzy
msgid "City: Nation"
msgstr "Politseimaja"

#: client/views/view_cities_data.cpp:739
#, fuzzy
msgid "?Continent:Cn"
msgstr "Ühenda"

#: client/views/view_cities_data.cpp:739
#, fuzzy
msgid "City: Continent number"
msgstr "Ühenda"

#: client/views/view_cities_data.cpp:741
msgid "?size [short]:Sz"
msgstr "?size [short]:Ss"

#: client/views/view_cities_data.cpp:741
#, fuzzy
msgid "City: Size"
msgstr "Linn: Nälg"

#: client/views/view_cities_data.cpp:744
msgid "?food (population):Grow"
msgstr "?food (population):Kasvab"

#: client/views/view_cities_data.cpp:745 client/views/view_cities_data.cpp:839
msgid "?Stock/Target:(Have/Need)"
msgstr "?Stock/Target:(On/Vaja)"

#: client/views/view_cities_data.cpp:745
#, fuzzy
msgid "City: Turns until growth/famine"
msgstr "Käike kasvamise/näljani"

#: client/views/view_cities_data.cpp:747 client/views/view_nations_data.cpp:485
msgid "State"
msgstr "Staatus"

#: client/views/view_cities_data.cpp:748
#, fuzzy
msgid "City: State: Celebrating/Happy/Peace/Disorder"
msgstr "Joovastus/Rahu/Rahutused"

#: client/views/view_cities_data.cpp:751
#, fuzzy
msgid "City: Concise state: *=Celebrating, +=Happy, X=Disorder"
msgstr "+ Joovastus, - Rahutused"

#: client/views/view_cities_data.cpp:753
msgid "?cma:Governor"
msgstr "?cma:Linnapea"

#: client/views/view_cities_data.cpp:753
#, fuzzy
msgid "City: Governor"
msgstr "Linnapea"

#: client/views/view_cities_data.cpp:755
#, fuzzy
msgid "?plague risk [short]:Pla"
msgstr "?pollution [short]:Sst"

#: client/views/view_cities_data.cpp:755
msgid "(%)"
msgstr ""

#: client/views/view_cities_data.cpp:756
#, fuzzy
msgid "City: Plague risk per turn"
msgstr "Mängijaid"

#: client/views/view_cities_data.cpp:759
msgid "?Happy workers:H"
msgstr "?Happy workers:Õ"

#: client/views/view_cities_data.cpp:759
#, fuzzy
msgid "Citizens: Happy"
msgstr "Elanikud"

#: client/views/view_cities_data.cpp:761
msgid "?Content workers:C"
msgstr "?Content workers:R"

#: client/views/view_cities_data.cpp:761
#, fuzzy
msgid "Citizens: Content"
msgstr "Elanikud"

#: client/views/view_cities_data.cpp:763
msgid "?Unhappy workers:U"
msgstr "?Unhappy workers:K"

#: client/views/view_cities_data.cpp:763
#, fuzzy
msgid "Citizens: Unhappy"
msgstr "Elanikud"

#: client/views/view_cities_data.cpp:765
msgid "?Angry workers:A"
msgstr "?Angry workers:V"

#: client/views/view_cities_data.cpp:765
#, fuzzy
msgid "Citizens: Angry"
msgstr "Elanikud"

#: client/views/view_cities_data.cpp:767
#, fuzzy
msgid "?city:Citizens"
msgstr "Elanikud"

#: client/views/view_cities_data.cpp:768
msgid "?happy/content/unhappy/angry:H/C/U/A"
msgstr "?happy/content/unhappy/angry:Õ/R/K/V"

#: client/views/view_cities_data.cpp:769
#, fuzzy
msgid "Citizens: Concise: Happy/Content/Unhappy/Angry"
msgstr "Töölised: Õnnelikud, Rahul, Õnnetud, Vihased"

#: client/views/view_cities_data.cpp:773 client/views/view_cities_data.cpp:775
msgid "Best"
msgstr "Parimad"

#: client/views/view_cities_data.cpp:773
msgid "attack"
msgstr "ründe"

#: client/views/view_cities_data.cpp:773
#, fuzzy
msgid "Units: Best attackers"
msgstr "%s hävitas %s %s-is."

#: client/views/view_cities_data.cpp:775
msgid "defense"
msgstr "kaitse"

#: client/views/view_cities_data.cpp:775
#, fuzzy
msgid "Units: Best defenders"
msgstr "Üksus: Kaitsja hävitatud"

#: client/views/view_cities_data.cpp:779
msgid "?Present (units):Here"
msgstr ""

#: client/views/view_cities_data.cpp:779
#, fuzzy
msgid "Units: Number present"
msgstr "Kohalolevad väed"

#: client/views/view_cities_data.cpp:783
msgid "?Supported (units):Owned"
msgstr ""

#: client/views/view_cities_data.cpp:783
#, fuzzy
msgid "Units: Number supported"
msgstr "Toetatud üksuste arv"

#: client/views/view_cities_data.cpp:786
#, fuzzy
msgid "UpT"
msgstr "Üleval"

#: client/views/view_cities_data.cpp:787
#, fuzzy
msgid "Units: Maximum buildable per turn"
msgstr "Maksimaalne käigu aeg"

#: client/views/view_cities_data.cpp:791 client/views/view_cities_data.cpp:812
msgid "Surplus"
msgstr "Ülejääk"

#: client/views/view_cities_data.cpp:791
msgid "?food/production/trade:F/P/T"
msgstr "?food/production/trade:T/Tm/K"

#: client/views/view_cities_data.cpp:792
#, fuzzy
msgid "Resources: Surplus Food, Production, Trade"
msgstr "Ülejääk: Toit, Tootmine, Kaubandus"

#: client/views/view_cities_data.cpp:794
msgid "?Food surplus [short]:+F"
msgstr "?Food surplus [short]:+T"

#: client/views/view_cities_data.cpp:795
#, fuzzy
msgid "Resources: Surplus Food"
msgstr "Jääk: Toit"

#: client/views/view_cities_data.cpp:796
msgid "?Production surplus [short]:+P"
msgstr "?Production surplus [short]:+Tm"

#: client/views/view_cities_data.cpp:797
#, fuzzy
msgid "Resources: Surplus Production"
msgstr "Ülejääk: Tootmine"

#: client/views/view_cities_data.cpp:798
msgid "?Production loss (waste) [short]:-P"
msgstr "?Production loss (waste) [short]:-Tm"

#: client/views/view_cities_data.cpp:799
#, fuzzy
msgid "Resources: Waste (lost production)"
msgstr "Muuda tootmist"

#: client/views/view_cities_data.cpp:800
msgid "?Trade surplus [short]:+T"
msgstr "?Trade surplus [short]:+K"

#: client/views/view_cities_data.cpp:801
#, fuzzy
msgid "Resources: Surplus Trade"
msgstr "Ülejääk: Taubandus"

#: client/views/view_cities_data.cpp:802
msgid "?Trade loss (corruption) [short]:-T"
msgstr "?Trade loss (corruption) [short]:-K"

#: client/views/view_cities_data.cpp:803
msgid "Resources: Corruption (lost trade)"
msgstr ""

#: client/views/view_cities_data.cpp:805
#, fuzzy
msgid "?number_trade_routes:n"
msgstr "K"

#: client/views/view_cities_data.cpp:805
#, fuzzy
msgid "?number_trade_routes:R"
msgstr "a"

#: client/views/view_cities_data.cpp:806
#, fuzzy
msgid "Resources: Number (and total value) of trade routes"
msgstr "Kaubateede arv"

#: client/views/view_cities_data.cpp:808
msgid "?pollution [short]:Pol"
msgstr "?pollution [short]:Sst"

#: client/views/view_cities_data.cpp:809
#, fuzzy
msgid "Production: Pollution"
msgstr ""
"Toodang\n"
"(M tonni)"

#: client/views/view_cities_data.cpp:812
msgid "?gold/luxury/science:G/L/S"
msgstr "?gold/luxury/science:K/H/T"

#: client/views/view_cities_data.cpp:813
#, fuzzy
msgid "Surplus: Gold, Luxuries, Science"
msgstr "Majandus: Kuld, Hüved, Teadus"

#: client/views/view_cities_data.cpp:814
msgid "?Gold:G"
msgstr "?Gold:K"

#: client/views/view_cities_data.cpp:814
#, fuzzy
msgid "Surplus: Gold"
msgstr "Jääk: Toit"

#: client/views/view_cities_data.cpp:816
msgid "?Luxury:L"
msgstr "?Hüved:L"

#: client/views/view_cities_data.cpp:816
#, fuzzy
msgid "Surplus: Luxury Goods"
msgstr "Jääk: Toit"

#: client/views/view_cities_data.cpp:818
msgid "?Science:S"
msgstr "?Science:T"

#: client/views/view_cities_data.cpp:818
#, fuzzy
msgid "Surplus: Science"
msgstr "Ülejääk: Tootmine"

#: client/views/view_cities_data.cpp:822
#, fuzzy
msgid "?Culture:Clt"
msgstr "Tuleviku tehnoloogia %d"

#: client/views/view_cities_data.cpp:823
#, fuzzy
msgid "Culture: History + Performance"
msgstr "Vähiravi"

#: client/views/view_cities_data.cpp:824
msgid "?History:Hst"
msgstr ""

#: client/views/view_cities_data.cpp:825
msgid "Culture: History (and gain per turn)"
msgstr ""

#: client/views/view_cities_data.cpp:826
msgid "?Performance:Prf"
msgstr ""

#: client/views/view_cities_data.cpp:827
#, fuzzy
msgid "Culture: Performance"
msgstr "Vähiravi"

#: client/views/view_cities_data.cpp:830
msgid "Turns/Buy"
msgstr "Käike/Hind"

#: client/views/view_cities_data.cpp:833
msgid "Production: Turns/gold to complete"
msgstr ""

#: client/views/view_cities_data.cpp:835
#, fuzzy
msgid "(Gold)"
msgstr "Kuld"

#: client/views/view_cities_data.cpp:835
#, fuzzy
msgid "Production: Buy Cost"
msgstr "Tööde Nimekiri"

#: client/views/view_cities_data.cpp:837
#, fuzzy
msgid "Finish"
msgstr "lõpetatud"

#: client/views/view_cities_data.cpp:837
#, fuzzy
msgid "(Turns)"
msgstr "Käike"

#: client/views/view_cities_data.cpp:837
#, fuzzy
msgid "Production: Build Turns"
msgstr "Toodang : %d (%d) käigus"

#: client/views/view_cities_data.cpp:839
msgid "Currently Building"
msgstr "Hetkel ehitamisel"

#: client/views/view_cities_data.cpp:840
#, fuzzy
msgid "Production: Currently Building"
msgstr "Hetkel ehitamisel"

#: client/views/view_cities_data.cpp:884
#, fuzzy
msgid "Specialists: "
msgstr "Spetsialistid"

#: client/views/view_cities_data.cpp:895
#, fuzzy, c-format
msgid "Specialists: %s"
msgstr "Spetsialistid"

#: client/views/view_cities_data.cpp:913
msgid "Special"
msgstr "Spetsiaal"

#: client/views/view_economics.cpp:36
#, fuzzy
msgid "Redundant"
msgstr "?redundant:*"

#: client/views/view_economics.cpp:37
msgid "Count"
msgstr "Arv"

#: client/views/view_economics.cpp:37 tools/civmanual.cpp:465
msgid "Cost"
msgstr "Hind"

#: client/views/view_economics.cpp:37
#, fuzzy
msgid "Total Upkeep"
msgstr "Ülalpidamine"

#: client/views/view_economics.cpp:38
#, fuzzy
msgid "Redundant Cities"
msgstr "?redundant:*"

#: client/views/view_economics.cpp:43
#, fuzzy
msgid "Disband"
msgstr "Saada laiali"

#: client/views/view_economics.cpp:44
msgid "Sell All"
msgstr "Müü kõik"

#: client/views/view_economics.cpp:45
#, fuzzy
msgid "Sell Redundant"
msgstr "?redundant:*"

#: client/views/view_economics.cpp:178
#, fuzzy
msgid "Not Applicable"
msgstr "Ühtki üksust pole saadaval"

#: client/views/view_economics.cpp:184
#, fuzzy, qt-format
msgid "Income: %1    Total Costs: %2"
msgstr "Sissetulek: %d    Kogukulu: %d"

#: client/views/view_economics.cpp:257 client/views/view_units.cpp:510
#, fuzzy, qt-format
msgid "Do you really wish to disband every %1 (%2 total)?"
msgstr "Kas tõesti tahad müüa oma %s?\n"

#: client/views/view_economics.cpp:261 client/views/view_units.cpp:514
#, fuzzy
msgid "Disband Units?"
msgstr "Saada laiali"

#: client/views/view_economics.cpp:264 client/views/view_units.cpp:517
#, fuzzy
msgid "Yes Disband"
msgstr "Saada laiali"

#: client/views/view_economics.cpp:274 client/views/view_units.cpp:527
#, fuzzy
msgid "Disband Results"
msgstr "Saada üksus laiali"

#: client/views/view_economics.cpp:298
#, fuzzy, qt-format
msgid "Do you really wish to sell every %1 (%2 total)?"
msgstr "Kas tõesti tahad müüa oma %s?\n"

#: client/views/view_economics.cpp:303
#, fuzzy
msgid "Sell Improvements?"
msgstr "Müü ehitisi"

#: client/views/view_economics.cpp:343
#, fuzzy, c-format
msgid "Do you really wish to sell every redundant %s (%d total)?"
msgstr "Kas tõesti tahad müüa oma %s?\n"

#: client/views/view_economics.cpp:347
#, fuzzy
msgid "Sell Redundant Improvements?"
msgstr "Müü ehitisi"

#: client/views/view_economics.cpp:364
#, fuzzy
msgid "Sell Redundant Results"
msgstr "?redundant:*"

#: client/views/view_map.cpp:585
#, fuzzy
msgid "Error loading tileset"
msgstr "Lae ruudustik uuesti"

#: client/views/view_map.cpp:589
#, qt-format
msgid ""
"There was an error loading tileset \"%1\". You can still use it, but it "
"might be incomplete."
msgstr ""

#: client/views/view_map.cpp:596
msgid "Open tileset &debugger"
msgstr ""

#: client/views/view_nations.cpp:494 client/views/view_nations.cpp:500
#: client/views/view_nations.cpp:515 client/views/view_nations.cpp:516
#: client/views/view_nations.cpp:517 client/views/view_nations.cpp:522
#: client/views/view_nations.cpp:527 client/views/view_nations.cpp:532
#: client/views/view_nations.cpp:549 common/research.cpp:76
msgid "(Unknown)"
msgstr "(Teadmata)"

#: client/views/view_nations.cpp:498 common/requirements.cpp:4152
msgid "(none)"
msgstr "(pole)"

#: client/views/view_nations.cpp:543
#, fuzzy
msgid "Ruler:"
msgstr "Juht:"

#: client/views/view_nations.cpp:546
msgid "Government:"
msgstr "Valitsus:"

#: client/views/view_nations.cpp:548
#, fuzzy
msgid "Capital:"
msgstr "Pealinn:"

#: client/views/view_nations.cpp:552
msgid "Tax:"
msgstr "Maksud:"

#: client/views/view_nations.cpp:555
msgid "Researching:"
msgstr "Uurimisel:"

#: client/views/view_nations.cpp:607
#, fuzzy, qt-format
msgid "<b>Techs unknown by %1:</b> "
msgstr "teadmata"

#: client/views/view_nations.cpp:609
#, fuzzy
msgid "<b>Techs unknown by you:</b> "
msgstr "teadmata"

#: client/views/view_nations.cpp:656
#, fuzzy, qt-format
msgid "<b>Techs known by %1:</b> "
msgstr "teadmata"

#: client/views/view_nations.cpp:686
#, fuzzy, qt-format
msgid "%1 (lost)"
msgstr " (pealtvaataja)"

#: client/views/view_nations.cpp:690
#, fuzzy, qt-format
msgid "%1 (in %2)"
msgstr "Kulda: %d (%+d)"

#: client/views/view_nations.cpp:702
msgid "<b>Known Wonders: </b>"
msgstr ""

#: client/views/view_nations.cpp:739
msgid "Meet"
msgstr "Kohtu"

#: client/views/view_nations.cpp:740
msgid "Cancel Treaty"
msgstr "Katkesta kohtumine"

#: client/views/view_nations.cpp:741
#, fuzzy
msgid "Withdraw Vision"
msgstr "_Võta vaade tagasi"

#: client/views/view_nations.cpp:742 client/views/view_nations.cpp:845
#, fuzzy
msgid "Toggle AI Mode"
msgstr "_Lülita tehismõistuseks"

#: client/views/view_nations.cpp:743
#, fuzzy
msgid "Active Diplomacy"
msgstr "Diplomaatia"

#: client/views/view_nations_data.cpp:229
#, fuzzy
msgid "R.I.P."
msgstr "Puhkab rahus"

#: client/views/view_nations_data.cpp:245
msgid "noconn"
msgstr ""

#: client/views/view_nations_data.cpp:249
#: client/views/view_nations_data.cpp:258
msgid "waiting"
msgstr "ootan"

#: client/views/view_nations_data.cpp:251
#: client/views/view_nations_data.cpp:260
msgid "done"
msgstr "valmis"

#: client/views/view_nations_data.cpp:254
#, fuzzy
msgid "blocking"
msgstr "blokeeritud"

#: client/views/view_nations_data.cpp:262
msgid "moving"
msgstr "käib"

#: client/views/view_nations_data.cpp:299
#: client/views/view_nations_data.cpp:323
#: client/views/view_nations_data.cpp:355
#: client/views/view_nations_data.cpp:379
#: client/views/view_nations_data.cpp:403
#: client/views/view_nations_data.cpp:427
#: client/views/view_nations_data.cpp:441
msgid "-"
msgstr ""

#: client/views/view_nations_data.cpp:467
msgid "?Player:Name"
msgstr "?Player:Nimi"

#: client/views/view_nations_data.cpp:477 server/stdinhand.cpp:3688
#: server/stdinhand.cpp:6847
msgid "AI"
msgstr "Tehisintellekt"

#: client/views/view_nations_data.cpp:478
msgid "Attitude"
msgstr "Suhtumine"

#: client/views/view_nations_data.cpp:480 common/events.cpp:112
#: common/events.cpp:122 common/events.cpp:155
msgid "Embassy"
msgstr "Saatkond"

#: client/views/view_nations_data.cpp:482
msgid "Dipl.State"
msgstr "Dipl. olek"

#: client/views/view_nations_data.cpp:487
msgid "?Player_dlg:Idle"
msgstr "?Player_dlg:Jõudeolekus"

#: client/views/view_nations_data.cpp:491 server/report.cpp:208
msgid "Culture"
msgstr ""

#: client/views/view_nations_data.cpp:494 server/plrhand.cpp:297
msgid "Tax"
msgstr "Maksud"

#: client/views/view_nations_data.cpp:495 common/city.cpp:88
#: server/plrhand.cpp:301
msgid "Science"
msgstr "Teadus"

#: client/views/view_nations_data.cpp:497 common/city.cpp:87
#: server/plrhand.cpp:299
msgid "Luxury"
msgstr "Hüved"

#: client/views/view_research.cpp:294
msgid "Press to refresh currently researched technology calculation again."
msgstr ""

#: client/views/view_research.cpp:305
msgid "Press to locate currently researched technology in tree."
msgstr ""

#: client/views/view_research.cpp:315
#, fuzzy
msgid "Press to locate technology goal in tree."
msgstr "Näita tehnoloogiapuus ikoone"

#: client/views/view_research.cpp:690
#, fuzzy, qt-format
msgid "%1(+%2)/%3  (never)"
msgstr "%d/%d (iialgi)"

#: client/views/view_units.cpp:50
#, fuzzy
msgid "★  Upgradable"
msgstr "Uuenda"

#: client/views/view_units.cpp:51
#, fuzzy
msgid "⚒  In Progress"
msgstr "Ehitamine"

#: client/views/view_units.cpp:51
#, fuzzy
msgid "⚔  Active"
msgstr "aktiivne"

#: client/views/view_units.cpp:51
#, fuzzy
msgid "Shield Upkeep"
msgstr "Ülalpidamine"

#: client/views/view_units.cpp:52
#, fuzzy
msgid "Food Upkeep"
msgstr "Ülalpidamine"

#: client/views/view_units.cpp:52
#, fuzzy
msgid "Gold Upkeep"
msgstr "Ülalpidamine"

#: client/views/view_units.cpp:59
#, fuzzy
msgid "Upgrade selected unit."
msgstr "Uuenda aegunud üksuseid"

#: client/views/view_units.cpp:61
#, fuzzy
msgid "Find Nearest"
msgstr "Leia lähim"

#: client/views/view_units.cpp:62
msgid "Center the map on the nearest unit in relation to where the map is now."
msgstr ""

#: client/views/view_units.cpp:65
#, fuzzy
msgid "Disband All"
msgstr "Saada laiali"

#: client/views/view_units.cpp:66
msgid "Disband all of the selected unit."
msgstr ""

#: client/views/view_units.cpp:71
#, fuzzy
msgid "Time Left"
msgstr "Käike"

#: client/views/view_units.cpp:72
#, fuzzy
msgid "Id"
msgstr "Tegevusetu"

#: client/views/view_units.cpp:298
msgid ""
"--------------------\n"
"Totals:"
msgstr ""

#: client/views/view_units.cpp:303 client/views/view_units.cpp:308
#: client/views/view_units.cpp:312 client/views/view_units.cpp:316
#: client/views/view_units.cpp:320 client/views/view_units.cpp:324
#, qt-format
msgid ""
"------\n"
"%1"
msgstr ""

#: client/views/view_units.cpp:403 client/views/view_units.cpp:408
#, qt-format
msgid "%1"
msgstr ""

#: client/views/view_units.cpp:588
#, fuzzy
msgid "Upgrade Obsolete Units?"
msgstr "Uuenda aegunud üksuseid"

#: client/voteinfo_bar.cpp:34
msgid "Abstain"
msgstr ""

#: client/voteinfo_bar.cpp:116
msgid "[passed]"
msgstr ""

#: client/voteinfo_bar.cpp:120
#, fuzzy
msgid "[failed]"
msgstr "Naine"

#: client/voteinfo_bar.cpp:124
#, fuzzy
msgid "[removed]"
msgstr "Eemaldatud"

#: client/voteinfo_bar.cpp:144
#, qt-format
msgid "<b>%1 called a vote for:</b>"
msgstr ""

#: client/widgets/city/upkeep_widget.cpp:197
#: client/widgets/city/upkeep_widget.cpp:213
#, fuzzy
msgid "Show in Help"
msgstr "Näita pisikaart"

#: common/actions.cpp:281
#, c-format
msgid "All action enablers for %s must require a foreign target."
msgstr ""

#: common/actions.cpp:298
#, c-format
msgid "All action enablers for %s must require the absence of a real embassy."
msgstr ""

#: common/actions.cpp:308
#, c-format
msgid ""
"All action enablers for %s must require that the actor unit isn't already "
"fortified."
msgstr ""

#: common/actions.cpp:323
#, c-format
msgid ""
"All action enablers for %s must require a target the actor is at war with."
msgstr ""

#: common/actions.cpp:332
#, c-format
msgid "All action enablers for %s must require a domestic target."
msgstr ""

#: common/actions.cpp:341 common/actions.cpp:348 common/actions.cpp:355
#: common/actions.cpp:362 common/actions.cpp:369
#, c-format
msgid "All action enablers for %s must require a domestic or allied target."
msgstr ""

#: common/actions.cpp:380
#, c-format
msgid ""
"All action enablers for %s must require that the actor has the Settlers "
"utype flag."
msgstr ""

#: common/actions.cpp:392
#, c-format
msgid ""
"All action enablers for %s must require that the target doesn't has the "
"NoCities terrain flag."
msgstr ""

#: common/actions.cpp:404
#, fuzzy, c-format
msgid "All action enablers for %s must require that the actor has a home city."
msgstr "Vajab rahvust %s.\n"

#: common/actions.cpp:414
#, c-format
msgid ""
"All action enablers for %s must require that the actor doesn't have the "
"NoHome utype flag."
msgstr ""

#: common/actions.cpp:433
#, c-format
msgid ""
"All action enablers for %s must require that the actor has the NonMil utype "
"flag or that the target tile is unclaimed or that the diplomatic relation to "
"the target tile owner isn't peace."
msgstr ""

#: common/actions.cpp:446
#, c-format
msgid ""
"All action enablers for %s must require that the actor doesn't have the "
"NonMil utype flag."
msgstr ""

#: common/actions.cpp:456
#, c-format
msgid ""
"All action enablers for %s must require that the actor has the CanOccupyCity "
"uclass flag."
msgstr ""

#: common/actions.cpp:467
#, c-format
msgid ""
"All action enablers for %s must require that the actor is at war with the "
"target."
msgstr ""

#: common/actions.cpp:477
#, c-format
msgid ""
"All action enablers for %s must require that the actor has a movement point "
"left."
msgstr ""

#: common/actions.cpp:501
#, c-format
msgid "All action enablers for %s must require that the target city is empty."
msgstr ""

#: common/actions.cpp:513
#, fuzzy, c-format
msgid ""
"All action enablers for %s must require that the actor isn't transporting "
"another unit."
msgstr "Ei saa langevarjutada üksust, mis transpordib teisi üksusi."

#: common/actions.cpp:523
#, fuzzy, c-format
msgid ""
"All action enablers for %s must require that the target isn't transporting "
"another unit."
msgstr "Ei saa langevarjutada üksust, mis transpordib teisi üksusi."

#: common/actions.cpp:533
#, c-format
msgid ""
"All action enablers for %s must require that the target is transporting a "
"unit."
msgstr ""

#: common/actions.cpp:540
#, fuzzy, c-format
msgid "All action enablers for %s must require that the actor is transported."
msgstr "Vajab rahvust %s.\n"

#: common/actions.cpp:547
#, fuzzy, c-format
msgid ""
"All action enablers for %s must require that the actor is on a livable tile."
msgstr "Vajab rahvust %s.\n"

#: common/actions.cpp:556
#, c-format
msgid ""
"All action enablers for %s must require that the actor is transporting a "
"unit."
msgstr ""

#: common/actions.cpp:563
#, fuzzy, c-format
msgid "All action enablers for %s must require that the target is transported."
msgstr "Vajab rahvust %s.\n"

#: common/actions.cpp:570
#, fuzzy, c-format
msgid ""
"All action enablers for %s must require that the target is on a livable tile."
msgstr "Vajab rahvust %s.\n"

#: common/actions.cpp:578
#, c-format
msgid ""
"All action enablers for %s must require that the actor unit is in a city."
msgstr ""

#: common/actions.cpp:597
#, c-format
msgid "All action enablers for %s must require a non animal player actor."
msgstr ""

#: common/actions.cpp:1399
#, qt-format
msgid "[%1% - %2%]"
msgstr ""

#: common/actions.cpp:1432
#, qt-format
msgid "%1%2 (name may be wrong)"
msgstr ""

#: common/actions.cpp:1451
#, qt-format
msgid " (%1; %2)"
msgstr ""

#: common/actions.cpp:1461 common/actions.cpp:1471
#, qt-format
msgid " (%1)"
msgstr ""

#: common/actions.cpp:1513
#, qt-format
msgid "The probability of success is %1%."
msgstr ""

#: common/actions.cpp:1524
#, qt-format
msgid "The probability of success is %1%, %2% or somewhere in between.%3"
msgstr ""

#: common/actions.cpp:1532
msgid ""
" (This is the most precise interval I can calculate given the information "
"our nation has access to.)"
msgstr ""

#: common/actions.cpp:2100
#, c-format
msgid ""
"Requirement {%s} implies a claimed tile. No diplomatic relation to Nature."
msgstr ""

#: common/actions.cpp:2161
#, c-format
msgid ""
"No diplomatic relation to Nature. Requirements {%s} and {%s} contradict each "
"other."
msgstr ""

#: common/actions.cpp:2281
msgid "This action enabler is never used by any unit."
msgstr ""

#: common/actions.cpp:2354
#, fuzzy
msgid "actor_reqs"
msgstr "Faktor"

#: common/actions.cpp:2357
msgid "target_reqs"
msgstr ""

#: common/actions.cpp:6092 data/civ2/game.ruleset:340
#: data/civ2civ3/game.ruleset:365 data/classic/game.ruleset:360
#: data/experimental/game.ruleset:368 data/multiplayer/game.ruleset:363
#: data/royale/game.ruleset:376 data/sandbox/game.ruleset:358
#, fuzzy, c-format
msgid "%sPoison City%s"
msgstr "Mürgita linn"

#: common/actions.cpp:6095
#, fuzzy, c-format
msgid "%sPoison City and Escape%s"
msgstr "Mürgita linn"

#: common/actions.cpp:6098
#, fuzzy, c-format
msgid "S%sabotage Enemy Unit%s"
msgstr "Saboteeri Vastase Üksust"

#: common/actions.cpp:6101
#, fuzzy, c-format
msgid "S%sabotage Enemy Unit and Escape%s"
msgstr "Saboteeri Vastase Üksust"

#: common/actions.cpp:6104
#, fuzzy, c-format
msgid "Bribe Enemy %sUnit%s"
msgstr "Paku vaenlasele pistist"

#: common/actions.cpp:6107 data/civ1/game.ruleset:340
#: data/civ2/game.ruleset:352 data/civ2civ3/game.ruleset:374
#: data/classic/game.ruleset:369 data/experimental/game.ruleset:377
#: data/multiplayer/game.ruleset:372 data/royale/game.ruleset:385
#: data/sandbox/game.ruleset:367
#, fuzzy, c-format
msgid "%sSabotage City%s"
msgstr "Saboteeri linna"

#: common/actions.cpp:6110
#, fuzzy, c-format
msgid "%sSabotage City and Escape%s"
msgstr "Saboteeri linna"

#: common/actions.cpp:6113
#, fuzzy, c-format
msgid "Industria%sl Sabotage%s"
msgstr "Tööstussabotaaž"

#: common/actions.cpp:6116
#, fuzzy, c-format
msgid "Industria%sl Sabotage Production%s"
msgstr "Tööstussabotaaž"

#: common/actions.cpp:6119
#, fuzzy, c-format
msgid "Industria%sl Sabotage and Escape%s"
msgstr "Tööstussabotaaž"

#: common/actions.cpp:6123
#, fuzzy, c-format
msgid "Industria%sl Sabotage Production and Escape%s"
msgstr "Tööstussabotaaž"

#: common/actions.cpp:6126
#, fuzzy, c-format
msgid "Incite a Re%svolt%s"
msgstr "Õhuta Revolutsiooni"

#: common/actions.cpp:6129 data/civ2/game.ruleset:367
#: data/civ2civ3/game.ruleset:389 data/classic/game.ruleset:384
#: data/experimental/game.ruleset:392 data/multiplayer/game.ruleset:387
#: data/royale/game.ruleset:400 data/sandbox/game.ruleset:382
#, fuzzy, c-format
msgid "Incite a Re%svolt and Escape%s"
msgstr "Õhuta Revolutsiooni"

#: common/actions.cpp:6132 data/civ2/game.ruleset:370
#: data/civ2civ3/game.ruleset:392 data/classic/game.ruleset:387
#: data/experimental/game.ruleset:395 data/multiplayer/game.ruleset:390
#: data/royale/game.ruleset:403 data/sandbox/game.ruleset:385
#, fuzzy, c-format
msgid "Establish %sEmbassy%s"
msgstr "Ava saatkond"

#: common/actions.cpp:6135 data/civ1/game.ruleset:346
#: data/civ2/game.ruleset:373 data/civ2civ3/game.ruleset:395
#: data/classic/game.ruleset:390 data/experimental/game.ruleset:398
#: data/multiplayer/game.ruleset:393 data/royale/game.ruleset:406
#: data/sandbox/game.ruleset:388
#, c-format
msgid "Becom%se Ambassador%s"
msgstr ""

#: common/actions.cpp:6138 data/civ1/game.ruleset:349
#: data/civ2/game.ruleset:376 data/civ2civ3/game.ruleset:398
#: data/classic/game.ruleset:393 data/experimental/game.ruleset:401
#: data/multiplayer/game.ruleset:396 data/royale/game.ruleset:409
#: data/sandbox/game.ruleset:391
#, fuzzy, c-format
msgid "Steal %sTechnology%s"
msgstr "Näppa tehnoloogia"

#: common/actions.cpp:6141 data/civ2/game.ruleset:379
#: data/civ2civ3/game.ruleset:401 data/classic/game.ruleset:396
#: data/experimental/game.ruleset:404 data/multiplayer/game.ruleset:399
#: data/royale/game.ruleset:412 data/sandbox/game.ruleset:394
#, fuzzy, c-format
msgid "Steal %sTechnology and Escape%s"
msgstr "Näppa tehnoloogia"

#: common/actions.cpp:6144
#, fuzzy, c-format
msgid "In%sdustrial Espionage%s"
msgstr "Tööstus_sabotaaž"

#: common/actions.cpp:6147
#, fuzzy, c-format
msgid "In%sdustrial Espionage and Escape%s"
msgstr "Tööstus_sabotaaž"

#: common/actions.cpp:6150 data/civ2/game.ruleset:385
#: data/civ2civ3/game.ruleset:407 data/classic/game.ruleset:402
#: data/experimental/game.ruleset:410 data/multiplayer/game.ruleset:405
#: data/royale/game.ruleset:418 data/sandbox/game.ruleset:403
#, fuzzy, c-format
msgid "%sInvestigate City%s"
msgstr "Uuri linna"

#: common/actions.cpp:6154 data/civ1/game.ruleset:352
#: data/civ2/game.ruleset:388 data/civ2civ3/game.ruleset:410
#: data/classic/game.ruleset:405 data/experimental/game.ruleset:413
#: data/multiplayer/game.ruleset:408 data/royale/game.ruleset:421
#: data/sandbox/game.ruleset:406
#, fuzzy, c-format
msgid "%sInvestigate City (spends the unit)%s"
msgstr "Uuri linna"

#: common/actions.cpp:6157
#, fuzzy, c-format
msgid "Steal %sGold%s"
msgstr "Näppa tehnoloogia"

#: common/actions.cpp:6160
#, fuzzy, c-format
msgid "Steal %sGold and Escape%s"
msgstr "Näppa tehnoloogia"

#: common/actions.cpp:6163
#, c-format
msgid "Spread %sPlague%s"
msgstr ""

#: common/actions.cpp:6166
#, fuzzy, c-format
msgid "Steal %sMaps%s"
msgstr "Näppa tehnoloogia"

#: common/actions.cpp:6169
#, fuzzy, c-format
msgid "Steal %sMaps and Escape%s"
msgstr "Näppa tehnoloogia"

#: common/actions.cpp:6172 data/civ1/game.ruleset:355
#: data/civ2/game.ruleset:391 data/civ2civ3/game.ruleset:413
#: data/classic/game.ruleset:408 data/experimental/game.ruleset:416
#: data/royale/game.ruleset:424 data/sandbox/game.ruleset:409
#, fuzzy, c-format
msgid "Establish Trade %sRoute%s"
msgstr "_Ava kaubatee"

#: common/actions.cpp:6175 data/civ1/game.ruleset:358
#: data/civ2/game.ruleset:394 data/civ2civ3/game.ruleset:416
#: data/royale/game.ruleset:427 data/sandbox/game.ruleset:412
#, fuzzy, c-format
msgid "Enter %sMarketplace%s"
msgstr "Mine turule"

#: common/actions.cpp:6178
#, fuzzy, c-format
msgid "Help %sBuild Wonder%s"
msgstr "Aita ilmaimet ehitada"

#: common/actions.cpp:6181 data/civ2civ3/game.ruleset:428
#: data/royale/game.ruleset:439 data/sandbox/game.ruleset:424
#, fuzzy, c-format
msgid "%sCapture Units%s"
msgstr "Kohaleolevad väed %d"

#: common/actions.cpp:6184
#, fuzzy, c-format
msgid "%sExpel Unit%s"
msgstr "Paku vaenlasele pistist"

#: common/actions.cpp:6187
#, fuzzy, c-format
msgid "%sFound City%s"
msgstr "Mürgita linn"

#: common/actions.cpp:6190
#, fuzzy, c-format
msgid "%sJoin City%s"
msgstr "Mürgita linn"

#: common/actions.cpp:6193
#, c-format
msgid "B%sombard%s"
msgstr ""

#: common/actions.cpp:6196
#, fuzzy, c-format
msgid "B%sombard 2%s"
msgstr "Pommitaja"

#: common/actions.cpp:6199
#, fuzzy, c-format
msgid "B%sombard 3%s"
msgstr "Pommitaja"

#: common/actions.cpp:6202
#, c-format
msgid "Suitcase %sNuke%s"
msgstr ""

#: common/actions.cpp:6205
#, c-format
msgid "Suitcase %sNuke and Escape%s"
msgstr ""

#: common/actions.cpp:6208
#, fuzzy, c-format
msgid "Explode %sNuclear%s"
msgstr "Lõhka tuumapea"

#: common/actions.cpp:6211 data/civ1/game.ruleset:379
#: data/civ2/game.ruleset:415 data/civ2civ3/game.ruleset:443
#: data/classic/game.ruleset:432 data/experimental/game.ruleset:440
#: data/multiplayer/game.ruleset:429 data/royale/game.ruleset:454
#: data/sandbox/game.ruleset:442
#, fuzzy, c-format
msgid "%sNuke City%s"
msgstr "Mürgita linn"

#: common/actions.cpp:6214 data/civ1/game.ruleset:382
#: data/civ2/game.ruleset:418 data/civ2civ3/game.ruleset:446
#: data/classic/game.ruleset:435 data/experimental/game.ruleset:443
#: data/multiplayer/game.ruleset:432 data/royale/game.ruleset:457
#: data/sandbox/game.ruleset:445
#, fuzzy, c-format
msgid "%sNuke Units%s"
msgstr "Kohaleolevad väed %d"

#: common/actions.cpp:6217 data/sandbox/game.ruleset:436
#, fuzzy, c-format
msgid "Destroy %sCity%s"
msgstr "Hävitaja"

#: common/actions.cpp:6220 data/civ1/game.ruleset:364
#: data/civ2/game.ruleset:400 data/civ2civ3/game.ruleset:422
#: data/classic/game.ruleset:417 data/experimental/game.ruleset:425
#: data/multiplayer/game.ruleset:414 data/royale/game.ruleset:433
#: data/sandbox/game.ruleset:418
#, fuzzy, c-format
msgid "Rec%sycle Unit%s"
msgstr "Vali üksus(ed)"

#: common/actions.cpp:6223 data/civ1/game.ruleset:367
#: data/civ2civ3/game.ruleset:425 data/classic/game.ruleset:420
#: data/experimental/game.ruleset:428 data/multiplayer/game.ruleset:417
#: data/royale/game.ruleset:436 data/sandbox/game.ruleset:421
#, fuzzy, c-format
msgid "%sDisband Unit%s"
msgstr "Saada laiali"

#: common/actions.cpp:6226 data/civ1/game.ruleset:385
#: data/civ2/game.ruleset:421 data/civ2civ3/game.ruleset:449
#: data/classic/game.ruleset:438 data/experimental/game.ruleset:446
#: data/multiplayer/game.ruleset:435 data/royale/game.ruleset:460
#: data/sandbox/game.ruleset:448
#, fuzzy, c-format
msgid "Set %sHome City%s"
msgstr "Tee kodulinnaks"

#: common/actions.cpp:6229 data/civ2/game.ruleset:424
#: data/civ2civ3/game.ruleset:452 data/classic/game.ruleset:441
#: data/experimental/game.ruleset:449 data/multiplayer/game.ruleset:438
#: data/royale/game.ruleset:463 data/sandbox/game.ruleset:451
#, fuzzy, c-format
msgid "%sUpgrade Unit%s"
msgstr "Uuenda üksust!"

#: common/actions.cpp:6232 data/civ2/game.ruleset:427
#: data/civ2civ3/game.ruleset:455 data/classic/game.ruleset:444
#: data/experimental/game.ruleset:452 data/multiplayer/game.ruleset:441
#: data/royale/game.ruleset:466 data/sandbox/game.ruleset:454
#, fuzzy, c-format
msgid "Drop %sParatrooper%s"
msgstr "Langevarjurid"

#: common/actions.cpp:6235 data/civ2/game.ruleset:430
#: data/civ2civ3/game.ruleset:458 data/classic/game.ruleset:447
#: data/experimental/game.ruleset:455 data/multiplayer/game.ruleset:444
#: data/royale/game.ruleset:469 data/sandbox/game.ruleset:457
#, fuzzy, c-format
msgid "%sAirlift to City%s"
msgstr "Mine/Lenda Linna"

#: common/actions.cpp:6238 data/civ1/game.ruleset:388
#: data/civ2/game.ruleset:433 data/civ2civ3/game.ruleset:461
#: data/classic/game.ruleset:450 data/experimental/game.ruleset:458
#: data/multiplayer/game.ruleset:447 data/royale/game.ruleset:472
#: data/sandbox/game.ruleset:460
#, fuzzy, c-format
msgid "%sAttack%s"
msgstr "Rünnak:"

#: common/actions.cpp:6241
#, fuzzy, c-format
msgid "%sSuicide Attack%s"
msgstr "Rünnak:"

#: common/actions.cpp:6244
#, c-format
msgid "Surgical Str%sike Building%s"
msgstr ""

#: common/actions.cpp:6247
#, fuzzy, c-format
msgid "Surgical Str%sike Production%s"
msgstr "Ülejääk: Tootmine"

#: common/actions.cpp:6250 data/civ1/game.ruleset:394
#: data/civ2/game.ruleset:439 data/civ2civ3/game.ruleset:467
#: data/classic/game.ruleset:456 data/experimental/game.ruleset:464
#: data/multiplayer/game.ruleset:453 data/royale/game.ruleset:478
#: data/sandbox/game.ruleset:466
#, fuzzy, c-format
msgid "%sConquer City%s"
msgstr "Mürgita linn"

#: common/actions.cpp:6253
#, fuzzy, c-format
msgid "%sConquer City 2%s"
msgstr "Mürgita linn"

#: common/actions.cpp:6256
#, fuzzy, c-format
msgid "Heal %sUnit%s"
msgstr "Abi: üksused"

#: common/actions.cpp:6259 data/civ1/game.ruleset:397
#: data/civ2/game.ruleset:442 data/civ2civ3/game.ruleset:473
#: data/classic/game.ruleset:462 data/experimental/game.ruleset:470
#: data/multiplayer/game.ruleset:459 data/royale/game.ruleset:484
#: data/sandbox/game.ruleset:472
#, fuzzy, c-format
msgid "%sTransform Terrain%s"
msgstr "Muunda Maapinda"

#: common/actions.cpp:6262 data/civ1/game.ruleset:400
#: data/civ2/game.ruleset:445 data/civ2civ3/game.ruleset:476
#: data/classic/game.ruleset:465 data/experimental/game.ruleset:473
#: data/multiplayer/game.ruleset:462 data/royale/game.ruleset:487
#: data/sandbox/game.ruleset:475
#, fuzzy, c-format
msgid "Transform by %sCultivating%s"
msgstr "Muuda %s-ks"

#: common/actions.cpp:6265 data/civ1/game.ruleset:403
#: data/civ2/game.ruleset:448 data/civ2civ3/game.ruleset:479
#: data/classic/game.ruleset:468 data/experimental/game.ruleset:476
#: data/multiplayer/game.ruleset:465 data/royale/game.ruleset:490
#: data/sandbox/game.ruleset:478
#, fuzzy, c-format
msgid "Transform by %sPlanting%s"
msgstr "Muuda %s-ks"

#: common/actions.cpp:6268 data/civ1/game.ruleset:406
#: data/civ2/game.ruleset:451 data/civ2civ3/game.ruleset:482
#: data/classic/game.ruleset:471 data/experimental/game.ruleset:479
#: data/multiplayer/game.ruleset:468 data/royale/game.ruleset:493
#: data/sandbox/game.ruleset:481
#, fuzzy, c-format
msgid "Pilla%sge%s"
msgstr "Rüüsta"

#: common/actions.cpp:6271
#, fuzzy, c-format
msgid "Clean %sPollution%s"
msgstr "Puhasta saastast"

#: common/actions.cpp:6274
#, fuzzy, c-format
msgid "Clean %sFallout%s"
msgstr "Puhasta tuumajäätmetest"

#: common/actions.cpp:6277 data/civ1/game.ruleset:412
#: data/civ2/game.ruleset:457 data/civ2civ3/game.ruleset:491
#: data/classic/game.ruleset:480 data/experimental/game.ruleset:488
#: data/multiplayer/game.ruleset:477 data/royale/game.ruleset:502
#: data/sandbox/game.ruleset:490
#, fuzzy, c-format
msgid "%sFortify%s"
msgstr "Kindlusta"

#: common/actions.cpp:6280 data/civ1/game.ruleset:415
#: data/civ2/game.ruleset:460 data/civ2civ3/game.ruleset:494
#: data/classic/game.ruleset:483 data/experimental/game.ruleset:491
#: data/multiplayer/game.ruleset:480 data/royale/game.ruleset:505
#: data/sandbox/game.ruleset:493
#, fuzzy, c-format
msgid "Build %sRoad%s"
msgstr "Ehita tee"

#: common/actions.cpp:6283
#, fuzzy, c-format
msgid "%sConvert Unit%s"
msgstr "Kindlusta üksus"

#: common/actions.cpp:6286 data/civ1/game.ruleset:418
#: data/civ2/game.ruleset:463 data/civ2civ3/game.ruleset:497
#: data/classic/game.ruleset:486 data/experimental/game.ruleset:494
#: data/multiplayer/game.ruleset:483 data/royale/game.ruleset:508
#: data/sandbox/game.ruleset:496
#, fuzzy, c-format
msgid "%sBuild Base%s"
msgstr "Ehita lennubaas"

#: common/actions.cpp:6289 data/civ1/game.ruleset:421
#: data/civ2/game.ruleset:466 data/civ2civ3/game.ruleset:500
#: data/classic/game.ruleset:489 data/experimental/game.ruleset:497
#: data/multiplayer/game.ruleset:486 data/royale/game.ruleset:511
#: data/sandbox/game.ruleset:499
#, fuzzy, c-format
msgid "Build %sMine%s"
msgstr "Ehita kaevandus"

#: common/actions.cpp:6292 data/civ1/game.ruleset:424
#: data/civ2/game.ruleset:469 data/civ2civ3/game.ruleset:503
#: data/classic/game.ruleset:492 data/experimental/game.ruleset:500
#: data/multiplayer/game.ruleset:489 data/royale/game.ruleset:514
#: data/sandbox/game.ruleset:502
#, fuzzy, c-format
msgid "Build %sIrrigation%s"
msgstr "Niisuta maa-ala"

#: common/actions.cpp:6295 data/civ1/game.ruleset:427
#: data/civ2/game.ruleset:472 data/civ2civ3/game.ruleset:506
#: data/classic/game.ruleset:495 data/experimental/game.ruleset:503
#: data/multiplayer/game.ruleset:492 data/royale/game.ruleset:517
#: data/sandbox/game.ruleset:505
#, fuzzy, c-format
msgid "%sAlight%s"
msgstr "Rüütlid"

#: common/actions.cpp:6298 data/civ1/game.ruleset:430
#: data/civ2/game.ruleset:475 data/civ2civ3/game.ruleset:509
#: data/classic/game.ruleset:498 data/experimental/game.ruleset:506
#: data/multiplayer/game.ruleset:495 data/royale/game.ruleset:520
#: data/sandbox/game.ruleset:508
#, c-format
msgid "%sBoard%s"
msgstr ""

#: common/actions.cpp:6301 data/civ1/game.ruleset:439
#: data/civ2/game.ruleset:484 data/civ2civ3/game.ruleset:521
#: data/classic/game.ruleset:510 data/experimental/game.ruleset:518
#: data/multiplayer/game.ruleset:507 data/royale/game.ruleset:532
#: data/sandbox/game.ruleset:520
#, c-format
msgid "%sEmbark%s"
msgstr ""

#: common/actions.cpp:6304 data/civ1/game.ruleset:433
#: data/civ2/game.ruleset:478 data/civ2civ3/game.ruleset:512
#: data/classic/game.ruleset:501 data/experimental/game.ruleset:509
#: data/multiplayer/game.ruleset:498 data/royale/game.ruleset:523
#: data/sandbox/game.ruleset:511
#, fuzzy, c-format
msgid "%sUnload%s"
msgstr "Lae Maha"

#: common/actions.cpp:6307 data/civ1/game.ruleset:436
#: data/civ2/game.ruleset:481 data/civ2civ3/game.ruleset:515
#: data/classic/game.ruleset:504 data/experimental/game.ruleset:512
#: data/multiplayer/game.ruleset:501 data/royale/game.ruleset:526
#: data/sandbox/game.ruleset:514
#, c-format
msgid "%sDisembark%s"
msgstr ""

#: common/actions.cpp:6310
#, c-format
msgid "%sDisembark 2%s"
msgstr ""

#: common/actions.cpp:6313
#, fuzzy, c-format
msgid "%sEliminate Diplomat%s"
msgstr "Vaenlase diplomaat: Äraostmine"

#: common/actions.cpp:6316
#, c-format
msgid "%sUser Action 1%s"
msgstr ""

#: common/actions.cpp:6319
#, c-format
msgid "%sUser Action 2%s"
msgstr ""

#: common/actions.cpp:6322
#, c-format
msgid "%sUser Action 3%s"
msgstr ""

#: common/ai.cpp:78
#, c-format
msgid "Too many AI modules. Max is %d."
msgstr ""

#: common/ai.cpp:122
#, c-format
msgid "Unknown AI type %s, using \"classic\" instead"
msgstr ""

#: common/calendar.cpp:122 common/calendar.cpp:126
#, c-format
msgid "%d %s"
msgstr "%d %s"

#: common/city.cpp:83
msgid "Food"
msgstr "Toit"

#: common/city.cpp:84
msgid "Shield"
msgstr "Toodang"

#: common/city.cpp:85 data/civ1/techs.ruleset:640 data/civ2/techs.ruleset:808
#: data/civ2civ3/techs.ruleset:837 data/classic/techs.ruleset:811
#: data/experimental/techs.ruleset:891 data/multiplayer/techs.ruleset:816
#: data/royale/techs.ruleset:933 data/sandbox/techs.ruleset:844
msgid "Trade"
msgstr "Kaubandus"

#: common/clientutils.cpp:201
#, fuzzy, qt-format
msgid "Pillage %1(%2)"
msgstr "Rüüsta"

#: common/clientutils.cpp:202
#, fuzzy, qt-format
msgid "Clean %1(%2)"
msgstr "%s %s-s (%s)\n"

#: common/events.cpp:46
#, fuzzy, c-format
msgid "Technology: %s"
msgstr "Tehnoloogia"

#: common/events.cpp:46
#, fuzzy, c-format
msgid "Improvement: %s"
msgstr "Ehitised"

#: common/events.cpp:46
#, fuzzy, c-format
msgid "City: %s"
msgstr "Linn %s"

#: common/events.cpp:47
#, fuzzy, c-format
msgid "Diplomat Action: %s"
msgstr "Diplomaadi/Spiooni tegevused"

#: common/events.cpp:47
#, fuzzy, c-format
msgid "Enemy Diplomat: %s"
msgstr "Vaenlase diplomaat: Äraostmine"

#: common/events.cpp:47
#, fuzzy, c-format
msgid "Global: %s"
msgstr "Eesmärk"

#: common/events.cpp:48
#, fuzzy, c-format
msgid "Hut: %s"
msgstr "Masin: %s"

#: common/events.cpp:48
#, fuzzy, c-format
msgid "Nation: %s"
msgstr "Rahvused"

#: common/events.cpp:48
#, fuzzy, c-format
msgid "Treaty: %s"
msgstr "Suurepärased"

#: common/events.cpp:48
#, fuzzy, c-format
msgid "Unit: %s"
msgstr "Üksused: "

#: common/events.cpp:50
#, fuzzy, c-format
msgid "Vote: %s"
msgstr "Masin: %s"

#: common/events.cpp:50
#, fuzzy, c-format
msgid "Wonder: %s"
msgstr "Ilmaimed: "

#: common/events.cpp:75
#, fuzzy
msgid "Acquired a New Tech"
msgstr "Teadus: Õppisime uue tehnoloogia"

#: common/events.cpp:76
#, fuzzy
msgid "Learned a New Tech"
msgstr "Teadus: Õppisime uue tehnoloogia"

#: common/events.cpp:77
#, fuzzy
msgid "Selected a New Goal"
msgstr "Vali teadus, mida varastada"

#: common/events.cpp:78
#, fuzzy
msgid "Lost a Tech"
msgstr "Näppa tehnoloogia"

#: common/events.cpp:80
msgid "Other Player Gained / Lost a Tech"
msgstr ""

#: common/events.cpp:81 common/events.cpp:162
#, fuzzy
msgid "Bought"
msgstr "Üksus: Ostetud"

#: common/events.cpp:82 common/events.cpp:163
msgid "Built"
msgstr "Ehitatud"

#: common/events.cpp:83
#, fuzzy
msgid "Forced to Sell"
msgstr "Ehitis: Sunnitud müüma"

#: common/events.cpp:84
#, fuzzy
msgid "New Improvement Selected"
msgstr "Ehitis: Uus ehitis valitud"

#: common/events.cpp:85
#, fuzzy
msgid "Sold"
msgstr "Raha"

#: common/events.cpp:86
#, fuzzy
msgid "Building Unavailable Item"
msgstr "Linn: Ehitatav asi on aegunud"

#: common/events.cpp:87
#, fuzzy
msgid "Captured / Destroyed"
msgstr "Linn: Vallutatud/Hävitatud"

#: common/events.cpp:89
#, fuzzy
msgid "Civil Disorder"
msgstr "Linn: Rahutused"

#: common/events.cpp:90 data/civ1/game.ruleset:1034
#, fuzzy
msgid "Famine"
msgstr "Linn: Nälg"

#: common/events.cpp:91
#, fuzzy
msgid "Famine Feared"
msgstr "Linn: Näljahirm"

#: common/events.cpp:92
#, fuzzy
msgid "Growth"
msgstr "Linna kasv"

#: common/events.cpp:93
#, fuzzy
msgid "May Soon Grow"
msgstr "Linn: Võib varsti kasvada"

#: common/events.cpp:94
#, fuzzy
msgid "Needs Improvement to Grow"
msgstr "Vali saboteeritav ehitis"

#: common/events.cpp:96
#, fuzzy
msgid "Needs Improvement to Grow, Being Built"
msgstr "%s vajab edasikasvamiseks mingit ehitist."

#: common/events.cpp:97
#, fuzzy
msgid "Normal"
msgstr "tavaline"

#: common/events.cpp:98
#, fuzzy
msgid "Nuked"
msgstr "vürst"

#: common/events.cpp:100
#, fuzzy
msgid "Released from Citizen Governor"
msgstr "Linn: Vabastati kubernerist"

#: common/events.cpp:101
#, fuzzy
msgid "Suggest Throttling Growth"
msgstr "Linn: Soovitame kasvu piiramist"

#: common/events.cpp:102
#, fuzzy
msgid "Transfer"
msgstr "Muuda"

#: common/events.cpp:103
#, fuzzy
msgid "Was Built"
msgstr "Linn: Rajati"

#: common/events.cpp:104
#, fuzzy
msgid "Has Plague"
msgstr "Kustuta klausel"

#: common/events.cpp:105
#, fuzzy
msgid "City Map changed"
msgstr "Linn: Tootmine muutus"

#: common/events.cpp:106
#, fuzzy
msgid "Worklist Events"
msgstr "Linn: Tööjärjekorra sündmused"

#: common/events.cpp:107
#, fuzzy
msgid "Production Changed"
msgstr "Linn: Tootmine muutus"

#: common/events.cpp:108
#, fuzzy
msgid "Disaster"
msgstr "Globaalne: Keskkonnakatastroof"

#: common/events.cpp:110
#, fuzzy
msgid "Caused Incident"
msgstr "Diplomaadi tegevused: Tekitas vahejuhtumi"

#: common/events.cpp:111
msgid "Escape"
msgstr ""

#: common/events.cpp:113 common/events.cpp:123
#, fuzzy
msgid "Failed"
msgstr "Naine"

#: common/events.cpp:114 common/events.cpp:124
#, fuzzy
msgid "Incite"
msgstr "innuit"

#: common/events.cpp:115 common/events.cpp:125
#, fuzzy
msgid "Poison"
msgstr "Mürgita linn"

#: common/events.cpp:117 common/events.cpp:127
#, fuzzy
msgid "Theft"
msgstr "Tempel"

#: common/events.cpp:118 common/events.cpp:128
#, fuzzy
msgid "Gold Theft"
msgstr "Lae teema"

#: common/events.cpp:119 common/events.cpp:129
#, fuzzy
msgid "Map Theft"
msgstr "Lae teema"

#: common/events.cpp:120 common/events.cpp:130
msgid "Suitcase Nuke"
msgstr ""

#: common/events.cpp:131
#, fuzzy
msgid "Eco-Disaster"
msgstr "Globaalne: Keskkonnakatastroof"

#: common/events.cpp:132
#, fuzzy
msgid "Nuke Detonated"
msgstr "Globaalne: Lõhati tuumapomm"

#: common/events.cpp:133
#, fuzzy
msgid "Barbarians in a Hut Roused"
msgstr "Onn: Barbarid äratati onnis"

#: common/events.cpp:134
#, fuzzy
msgid "City Founded from a Hut"
msgstr "Onn: Onnist rajati linn"

#: common/events.cpp:135
#, fuzzy
msgid "Gold Found in a Hut"
msgstr "Onn: Onnist leiti kulda"

#: common/events.cpp:136
#, fuzzy
msgid "Killed by Barbarians in a Hut"
msgstr "Onn: Tapeti barbarite poolt onnis"

#: common/events.cpp:137
#, fuzzy
msgid "Mercenaries Found in a Hut"
msgstr "Onn: Onnist leiti palgasõdurid"

#: common/events.cpp:138
#, fuzzy
msgid "Settlers Found in a Hut"
msgstr "Onn: Onnist leiti asunikud"

#: common/events.cpp:139
#, fuzzy
msgid "Tech Found in a Hut"
msgstr "Onn: Onnist leiti teadust"

#: common/events.cpp:140
#, fuzzy
msgid "Unit Spared by Barbarians"
msgstr "Onn: Barbarid säästsid üksust"

#: common/events.cpp:141
msgid "Achievements"
msgstr ""

#: common/events.cpp:142
#, fuzzy
msgid "Barbarian Uprising"
msgstr "Civ: Barbarite ülestõus"

#: common/events.cpp:143
#, fuzzy
msgid "Civil War"
msgstr " Kodusõda"

#: common/events.cpp:144
#, fuzzy
msgid "Collapse to Anarchy"
msgstr "Civ: Kord kukkus kokku anarhiaks"

#: common/events.cpp:145
#, fuzzy
msgid "First Contact"
msgstr "Civ: Esimene kontakt"

#: common/events.cpp:146
#, fuzzy
msgid "Learned New Government"
msgstr "Civ: Õppisime uue valitsusetüübi"

#: common/events.cpp:147
#, fuzzy
msgid "Low Funds"
msgstr "Civ: Raha on vähe"

#: common/events.cpp:148 common/unit.cpp:595 data/civ1/terrain.ruleset:962
#: data/civ2/terrain.ruleset:1034 data/civ2civ3/terrain.ruleset:1310
#: data/classic/terrain.ruleset:1254 data/experimental/terrain.ruleset:1230
#: data/multiplayer/terrain.ruleset:1228 data/royale/terrain.ruleset:1314
#: data/sandbox/terrain.ruleset:1311 server/report.cpp:207
msgid "Pollution"
msgstr "Saast"

#: common/events.cpp:149
#, fuzzy
msgid "Revolution Ended"
msgstr "Civ: Revolutsioon lõppes"

#: common/events.cpp:150
#, fuzzy
msgid "Revolution Started"
msgstr "Civ: Revolutsioon algas"

#: common/events.cpp:151
#, fuzzy
msgid "Spaceship Events"
msgstr "Civ: Kosmoselaeva sündmused"

#: common/events.cpp:152
#, fuzzy
msgid "Alliance"
msgstr "Lepe: Liit"

#: common/events.cpp:153
#, fuzzy
msgid "Broken"
msgstr "Vend"

#: common/events.cpp:154
#, fuzzy
msgid "Cease-fire"
msgstr "Lepe: Sõjategevus peatatud"

#: common/events.cpp:156
#, fuzzy
msgid "Peace"
msgstr "Palee"

#: common/events.cpp:157
#, fuzzy
msgid "Shared Vision"
msgstr "Jagatud vaateväli"

#: common/events.cpp:158
#, fuzzy
msgid "Attack Failed"
msgstr "Üksus: Rünnak ebaõnnestus"

#: common/events.cpp:159
#, fuzzy
msgid "Attack Tied"
msgstr "Üksus: Rünnak ebaõnnestus"

#: common/events.cpp:160
#, fuzzy
msgid "Attack Succeeded"
msgstr "Üksus: Rünnak õnnestus"

#: common/events.cpp:161
msgid "Attacker Bombarding"
msgstr ""

#: common/events.cpp:164
#, fuzzy
msgid "Defender Destroyed"
msgstr "Üksus: Kaitsja hävitatud"

#: common/events.cpp:165
#, fuzzy
msgid "Defender Tied"
msgstr "Üksus: Kaitsja pidas vastu"

#: common/events.cpp:166
#, fuzzy
msgid "Defender Survived"
msgstr "Üksus: Kaitsja pidas vastu"

#: common/events.cpp:167
#, fuzzy
msgid "Defender Bombarded"
msgstr "Üksus: Kaitsja pidas vastu"

#: common/events.cpp:168
#, fuzzy
msgid "Promoted to Veteran"
msgstr "Üksus: Sai kogenumaks"

#: common/events.cpp:169
#, fuzzy
msgid "Lost Outside Battle"
msgstr " linna %s all"

#: common/events.cpp:170
#, fuzzy
msgid "Production Upgraded"
msgstr "Üksus: Tootmine uuendatud"

#: common/events.cpp:171
#, fuzzy
msgid "Relocated"
msgstr "Üksus: Üle viidud"

#: common/events.cpp:172
#, fuzzy
msgid "Orders / Goto Events"
msgstr "Üksus: Käsud / minekusündmused"

#: common/events.cpp:174
msgid "Built Unit with Population Cost"
msgstr ""

#: common/events.cpp:175
msgid "Was Expelled"
msgstr ""

#: common/events.cpp:176
msgid "Did Expel"
msgstr ""

#: common/events.cpp:177
#, fuzzy
msgid "Action Failed"
msgstr "Mängija hävitatud"

#: common/events.cpp:178
#, fuzzy
msgid "Sentried Units Awaken"
msgstr "Üksus _vahiteenistusse"

#: common/events.cpp:180
#, fuzzy
msgid "New Vote"
msgstr "%d käik"

#: common/events.cpp:182
msgid "Vote Resolved"
msgstr ""

#: common/events.cpp:184
#, fuzzy
msgid "Vote Canceled"
msgstr "Katkesta"

#: common/events.cpp:185
#, fuzzy
msgid "Finished"
msgstr "lõpetatud"

#: common/events.cpp:186
#, fuzzy
msgid "Made Obsolete"
msgstr "Müü aegunud"

#: common/events.cpp:187
#, fuzzy
msgid "Started"
msgstr "Staatus"

#: common/events.cpp:188
#, fuzzy
msgid "Stopped"
msgstr "Ilmaime: Peatatud"

#: common/events.cpp:189
#, fuzzy
msgid "Will Finish Next Turn"
msgstr "Ilmaime: Saab valmis järgmisel käigul"

#: common/events.cpp:190
#, fuzzy
msgid "AI Debug Messages"
msgstr "Tehisintellekti silumissõnumid"

#: common/events.cpp:191
msgid "Broadcast Report"
msgstr "Raport kõigile"

#: common/events.cpp:192
#, fuzzy
msgid "Caravan Actions"
msgstr "Karavani tegevused"

#: common/events.cpp:193
#, fuzzy
msgid "Chat Error Messages"
msgstr "Veasõnumid"

#: common/events.cpp:194
#, fuzzy
msgid "Chat Messages"
msgstr "Sõnumid"

#: common/events.cpp:195
#, fuzzy
msgid "Connect / Disconnect Messages"
msgstr "Ühendumise/lahtiühendumise sõnumid"

#: common/events.cpp:196
msgid "Diplomatic Message"
msgstr "Diplomaatiline teade"

#: common/events.cpp:197
#, fuzzy
msgid "Error Message from Bad Command"
msgstr "Veateade vigasest käsust"

#: common/events.cpp:198
msgid "Game Ended"
msgstr "Mäng lõppes"

#: common/events.cpp:199
msgid "Game Started"
msgstr "Mäng algas"

#: common/events.cpp:200
msgid "Nation Selected"
msgstr "Rahvus valitud"

#: common/events.cpp:201
msgid "Player Destroyed"
msgstr "Mängija hävitatud"

#: common/events.cpp:202
msgid "Report"
msgstr "Raport"

#: common/events.cpp:203
#, fuzzy
msgid "Server Aborting"
msgstr "Serveri port"

#: common/events.cpp:204
#, fuzzy
msgid "Server Problems"
msgstr "Serveri seaded."

#: common/events.cpp:205
msgid "Message from Server Operator"
msgstr "Teade serveri operaatorilt"

#: common/events.cpp:206
#, fuzzy
msgid "Server Settings Changed"
msgstr "Serveri seadeid muudeti"

#: common/events.cpp:207
msgid "Turn Bell"
msgstr "Käigulõpu heli"

#: common/events.cpp:208
#, fuzzy
msgid "Scenario / Ruleset Script Message"
msgstr "Kliendi oskused: %s"

#: common/events.cpp:210
msgid "Year Advance"
msgstr "Aasta möödus"

#: common/events.cpp:212
msgid "Deprecated Modpack Syntax Warnings"
msgstr ""

#: common/events.cpp:213
msgid "Extra Appears / Disappears"
msgstr ""

#: common/events.cpp:214
#, fuzzy
msgid "Unit Illegal Action"
msgstr "Üksuse valimine"

#: common/events.cpp:215
#, fuzzy
msgid "Unit Escaped"
msgstr "Üksus: Üle viidud"

#: common/events.cpp:216
#, fuzzy
msgid "Help for Beginners"
msgstr "Aita ilmaimet ehitada"

#: common/events.cpp:217
#, fuzzy
msgid "Unit Did Heal"
msgstr "toodang"

#: common/events.cpp:218
#, fuzzy
msgid "Unit Was Healed"
msgstr "toodang"

#: common/events.cpp:219
#, fuzzy
msgid "Multiplier Changed"
msgstr "Kustuta mall"

#: common/events.cpp:220
#, fuzzy
msgid "Your Unit Did"
msgstr "Su karavan saabus"

#: common/events.cpp:221
#, fuzzy
msgid "Your Unit Failed"
msgstr "Su karavan saabus"

#: common/events.cpp:222
#, fuzzy
msgid "Unit Did to You"
msgstr "Üksuste Nimekiri"

#: common/events.cpp:223
#, fuzzy
msgid "Unit Did"
msgstr "Üksuste Nimekiri"

#: common/featured_text.cpp:1153
#, fuzzy, c-format
msgid "v%d %d%%"
msgstr ""
"%d/%d %s\n"
"%s"

#: common/featured_text.cpp:1190
#, fuzzy, c-format
msgid ", promoted to %s"
msgstr "Üksus: Sai kogenumaks"

#: common/featured_text.cpp:1206
msgid "tired "
msgstr ""

#: common/featured_text.cpp:1229
#, c-format
msgid "FP:%d "
msgstr ""

#: common/government.cpp:385
#, fuzzy, c-format
msgid "Mr. %s"
msgstr "Haruldane"

#: common/government.cpp:387
#, fuzzy, c-format
msgid "Ms. %s"
msgstr "Mansa"

#: common/helpdata.cpp:125
msgid "Veteran level      Power factor   Move bonus\n"
msgstr ""

#: common/helpdata.cpp:128
msgid "--------------------------------------------"
msgstr ""

#: common/helpdata.cpp:182
#, fuzzy
msgid "Terrain           Cultivate        Plant            Transform\n"
msgstr "Maastik     Tee    Niisutus       Kaevandamine   Muutmine\n"

#: common/helpdata.cpp:404
msgid "Time taken for the following activities is independent of terrain:\n"
msgstr ""

#: common/helpdata.cpp:410
msgid "Activity            Time\n"
msgstr ""

#: common/helpdata.cpp:413
#, fuzzy, c-format, qt-format
msgid ""
"\n"
"Clean pollution    %3d"
msgstr "Puhasta saast"

#: common/helpdata.cpp:417
#, fuzzy, c-format, qt-format
msgid ""
"\n"
"Clean fallout      %3d"
msgstr "Puhasta tuumajäätmetest"

#: common/helpdata.cpp:421
#, fuzzy, c-format, qt-format
msgid ""
"\n"
"Pillage            %3d"
msgstr "Kokku:                     %9d%9d%9d%9d"

#: common/helpdata.cpp:451
msgid "In this ruleset, the following veteran levels are defined:"
msgstr ""

#: common/helpdata.cpp:452
msgid "This ruleset has no default veteran levels defined."
msgstr ""

#: common/helpdata.cpp:460
#, fuzzy, c-format
msgid "This is %s."
msgstr "See käsk on ainult kliendile."

#: common/helpdata.cpp:463
#, c-format
msgid ""
"\n"
"Built against Qt %s, using %s"
msgstr ""

#: common/helpdata.cpp:467
msgid ""
"This instance of Freeciv21 searches the following directories for data files:"
msgstr ""

#: common/helpdata.cpp:475
#, fuzzy
msgid "(does not exist)"
msgstr "Üksus %d ei eksisteeri."

#: common/helpdata.cpp:478
msgid "(user)"
msgstr ""

#: common/helpdata.cpp:481
msgid "(system)"
msgstr ""

#: common/helpdata.cpp:486
msgid "Note that for multiplayer games, the server may use different paths."
msgstr ""

#: common/helpdata.cpp:600
#, fuzzy, c-format
msgid "?gov:Allows %s (with %s but no %s)."
msgstr "Võimaldab ehitada %s (kui on olemas %s)."

#: common/helpdata.cpp:602
#, fuzzy, c-format
msgid "?gov:Allows %s (with %s)."
msgstr "* Võimaldab %s (kui on %s).\n"

#: common/helpdata.cpp:604
#, fuzzy, c-format
msgid "?gov:Allows %s (absent %s)."
msgstr "Võimaldab ehitada %s (kui on olemas %s)."

#: common/helpdata.cpp:606
#, fuzzy, c-format
msgid "?gov:Allows %s."
msgstr "* Võimaldab %s.\n"

#: common/helpdata.cpp:608
#, fuzzy, c-format
msgid "?gov:Prevents %s."
msgstr "Preestrinna"

#: common/helpdata.cpp:618
#, fuzzy, c-format
msgid "?improvement:Allows %s (with %s but no %s)."
msgstr "Võimaldab ehitada %s (kui on olemas %s)."

#: common/helpdata.cpp:620
#, fuzzy, c-format
msgid "?improvement:Allows %s (with %s)."
msgstr "* Võimaldab %s (kui on %s).\n"

#: common/helpdata.cpp:622
#, fuzzy, c-format
msgid "?improvement:Allows %s (absent %s)."
msgstr "Võimaldab ehitada %s (kui on olemas %s)."

#: common/helpdata.cpp:624
#, fuzzy, c-format
msgid "?improvement:Allows %s."
msgstr "Ehitised"

#: common/helpdata.cpp:626
#, fuzzy, c-format
msgid "?improvement:Prevents %s."
msgstr "Ehitised"

#: common/helpdata.cpp:637
#, fuzzy, c-format
msgid "?unittype:Allows %s (with %s but no %s)."
msgstr "Võimaldab ehitada %s (kui on olemas %s)."

#: common/helpdata.cpp:639
#, fuzzy, c-format
msgid "?unittype:Allows %s (with %s)."
msgstr "Võimaldab ehitada %s (kui on olemas %s)."

#: common/helpdata.cpp:641
#, fuzzy, c-format
msgid "?unittype:Allows %s (absent %s)."
msgstr "Võimaldab ehitada %s (kui on olemas %s)."

#: common/helpdata.cpp:643
#, fuzzy, c-format
msgid "?unittype:Allows %s."
msgstr "Ehitised"

#: common/helpdata.cpp:645
#, fuzzy, c-format
msgid "?unittype:Prevents %s."
msgstr "Ehitised"

#: common/helpdata.cpp:938
#, fuzzy
msgid "Current ruleset contains no summary."
msgstr "Praegune reeglistike kataloog on \"%s\""

#: common/helpdata.cpp:1018
msgid "The following rules contribute to the value of this effect:\n"
msgstr ""

#: common/helpdata.cpp:1023
#, fuzzy, qt-format
msgid "* %1 by default\n"
msgstr " (vaikimisi)"

#: common/helpdata.cpp:1030
#, fuzzy, qt-format
msgid "* %1 with %2\n"
msgstr "( koos "

#: common/helpdata.cpp:1147
#, c-format
msgid "Sorry, no help topic for %s.\n"
msgstr "Kahjuks pole lisainfot teemal %s.\n"

#: common/helpdata.cpp:1152
#, c-format
msgid ""
"Sorry, no help topic for %s.\n"
"This page was auto-generated.\n"
"\n"
msgstr ""
"Kahjuks pole lisainfot teemal %s.\n"
"See leht on automaatselt loodud.\n"
"\n"

#: common/helpdata.cpp:1219
#, c-format
msgid "* The discovery of %s will make %s obsolete.\n"
msgstr "* Teaduse %s avastamine muudab iganenuks teaduse %s.\n"

#: common/helpdata.cpp:1226
#, fuzzy, c-format
msgid "* The presence of %s in the city will make %s obsolete.\n"
msgstr "* Teaduse %s avastamine muudab iganenuks teaduse %s.\n"

#: common/helpdata.cpp:1236
msgid ""
"* A 'small wonder': at most one of your cities may possess this "
"improvement.\n"
msgstr ""

#: common/helpdata.cpp:1270
#, c-format
msgid "* Allows all players with knowledge of %s to build %s units.\n"
msgstr "* Võimaldab mängijal, kes omab teadust %s, ehitada %s.\n"

#: common/helpdata.cpp:1339
#, fuzzy, c-format
msgid ""
"* Makes it possible to target the city building it with the action '%s'.\n"
msgstr "%s uus kodulinn on %s."

#: common/helpdata.cpp:1348
#, fuzzy, c-format
msgid "* Makes it possible to target its city with the action '%s'.\n"
msgstr "%s uus kodulinn on %s."

#: common/helpdata.cpp:1357
#, fuzzy, c-format
msgid ""
"* Makes it possible to target its city and its trade partners with the "
"action '%s'.\n"
msgstr "%s uus kodulinn on %s."

#: common/helpdata.cpp:1366
#, c-format
msgid ""
"* Makes it possible to target all cities with its owner on its continent "
"with the action '%s'.\n"
msgstr ""

#: common/helpdata.cpp:1375
#, fuzzy, c-format
msgid ""
"* Makes it possible to target all cities with its owner with the action "
"'%s'.\n"
msgstr "%s uus kodulinn on %s."

#: common/helpdata.cpp:1384
#, fuzzy, c-format
msgid ""
"* Makes it possible to target all cities on the same team with the action "
"'%s'.\n"
msgstr "%s uus kodulinn on %s."

#: common/helpdata.cpp:1393
#, c-format
msgid ""
"* Makes it possible to target all cities owned by or allied to its owner "
"with the action '%s'.\n"
msgstr ""

#: common/helpdata.cpp:1402
#, fuzzy, c-format
msgid "* Makes it possible to target all cities with the action '%s'.\n"
msgstr "%s uus kodulinn on %s."

#: common/helpdata.cpp:1481
#, fuzzy, c-format
msgid "* Makes it impossible to do the action '%s' to the city building it.\n"
msgstr "%s uus kodulinn on %s."

#: common/helpdata.cpp:1488
#, fuzzy, c-format
msgid "* Makes it impossible to do the action '%s' to its city.\n"
msgstr "%s uus kodulinn on %s."

#: common/helpdata.cpp:1495
#, fuzzy, c-format
msgid ""
"* Makes it impossible to do the action '%s' to its city or to its city's "
"trade partners.\n"
msgstr "%s uus kodulinn on %s."

#: common/helpdata.cpp:1502
#, fuzzy, c-format
msgid ""
"* Makes it impossible to do the action '%s' to any city with its owner on "
"its continent.\n"
msgstr "%s uus kodulinn on %s."

#: common/helpdata.cpp:1509
#, fuzzy, c-format
msgid ""
"* Makes it impossible to do the action '%s' to any city with its owner.\n"
msgstr "%s uus kodulinn on %s."

#: common/helpdata.cpp:1516
#, fuzzy, c-format
msgid ""
"* Makes it impossible to do the action '%s' to any city on the same team.\n"
msgstr "%s uus kodulinn on %s."

#: common/helpdata.cpp:1523
#, fuzzy, c-format
msgid ""
"* Makes it impossible to do the action '%s' to any city allied to or owned "
"by its owner.\n"
msgstr "%s uus kodulinn on %s."

#: common/helpdata.cpp:1530
#, fuzzy, c-format
msgid "* Makes it impossible to do the action '%s' to any city in the game.\n"
msgstr "%s uus kodulinn on %s."

#: common/helpdata.cpp:1554
msgid "* All players start with this improvement in their first city.\n"
msgstr ""

#: common/helpdata.cpp:1574
#, c-format
msgid "* The %s start with this improvement in their first city.\n"
msgstr ""

#: common/helpdata.cpp:1585
msgid ""
"* If you lose the city containing this improvement, it will be rebuilt for "
"free in another of your cities (if the 'savepalace' server setting is "
"enabled).\n"
msgstr ""

#: common/helpdata.cpp:1662
#, fuzzy, c-format
msgid "* Belongs to %s unit class."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/helpdata.cpp:1674
msgid "  * Can occupy empty enemy cities.\n"
msgstr ""

#: common/helpdata.cpp:1678
msgid "  * Speed is not affected by terrain.\n"
msgstr ""

#: common/helpdata.cpp:1683
msgid "  * Does not get defense bonuses from terrain.\n"
msgstr ""

#: common/helpdata.cpp:1687
#, fuzzy
msgid "  * Not subject to zones of control.\n"
msgstr "* Ei tee välja kontrolltsoonidest.\n"

#: common/helpdata.cpp:1690
#, fuzzy
msgid "  * Subject to zones of control.\n"
msgstr "* Ei tee välja kontrolltsoonidest.\n"

#: common/helpdata.cpp:1694
msgid "  * Slowed down while damaged.\n"
msgstr ""

#: common/helpdata.cpp:1709
#, fuzzy, c-format
msgid "  * Gets a %d%% defensive bonus while in cities.\n"
msgstr "* Topelt tulejõud linnade ründamisel.\n"

#: common/helpdata.cpp:1716
msgid "  * Is unreachable. Most units cannot attack this one.\n"
msgstr ""

#: common/helpdata.cpp:1720
msgid ""
"    * Doesn't prevent enemy units from attacking other units on its tile.\n"
msgstr ""

#: common/helpdata.cpp:1728 common/helpdata.cpp:2158
msgid "  * Doesn't prevent enemy cities from working the tile it's on.\n"
msgstr ""

#: common/helpdata.cpp:1734
#, fuzzy
msgid "  * Can attack units on non-native tiles.\n"
msgstr ""
"* Saab rünnata ainult meres asuvaid üksusi (ei saa rünnata maismaaüksusi).\n"

#: common/helpdata.cpp:1776 common/helpdata.cpp:1798
#, c-format
msgid "* %d%% defense bonus if attacked by %s.\n"
msgstr ""

#: common/helpdata.cpp:1783
#, fuzzy, c-format
msgid "* Reduces target's defense to 1 / %d when attacking %s.\n"
msgstr "* Topelt tulejõud linnade ründamisel.\n"

#: common/helpdata.cpp:1791
#, fuzzy, c-format
msgid "* Reduces target's fire power to 1 when attacking %s.\n"
msgstr "* Topelt tulejõud linnade ründamisel.\n"

#: common/helpdata.cpp:1805
#, fuzzy, c-format
msgid "* Reduces target's defense to 1 / %.2f when attacking %s.\n"
msgstr "* Topelt tulejõud linnade ründamisel.\n"

#: common/helpdata.cpp:1824
msgid "* Can escape once stack defender is lost.\n"
msgstr ""

#: common/helpdata.cpp:1827
msgid "* Can pursue escaping units and kill them.\n"
msgstr ""

#: common/helpdata.cpp:1831
msgid "* May not be built in cities.\n"
msgstr "* Ei saa ehitada linnadesse.\n"

#: common/helpdata.cpp:1834
msgid "* Only barbarians may build this.\n"
msgstr ""

#: common/helpdata.cpp:1838
#, fuzzy
msgid "* Can only be built in games where new cities are allowed.\n"
msgstr "* Saab ehitada, kui linnas on olemas %s.\n"

#: common/helpdata.cpp:1843
msgid "  - New cities are not allowed in the current game.\n"
msgstr ""

#: common/helpdata.cpp:1848
msgid "  - New cities are allowed in the current game.\n"
msgstr ""

#: common/helpdata.cpp:1890
#, c-format
msgid "* May be obtained by conversion of %s.\n"
msgstr ""

#: common/helpdata.cpp:1895
msgid "* Never has a home city.\n"
msgstr "* Ei oma kodulinna.\n"

#: common/helpdata.cpp:1898
msgid "* Losing this unit will lose you the game!\n"
msgstr "* Selle üksuse kaotamisel kaotad kogu mängu!\n"

#: common/helpdata.cpp:1902
msgid "* Each player may only have one of this type of unit.\n"
msgstr "* Seda tüüpi üksusi võib igal mängijal olla vaid üks.\n"

#: common/helpdata.cpp:1968
msgid ""
"  * Some cargo cannot be loaded except in a city or a base native to this "
"transport.\n"
msgstr ""

#: common/helpdata.cpp:1974
#, fuzzy
msgid ""
"  * Cargo cannot be loaded except in a city or a base native to this "
"transport.\n"
msgstr "* Peab olema linnas või ehitises %s %d käigu järel.\n"

#: common/helpdata.cpp:1984
msgid ""
"  * Some cargo cannot be unloaded except in a city or a base native to this "
"transport.\n"
msgstr ""

#: common/helpdata.cpp:1990
msgid ""
"  * Cargo cannot be unloaded except in a city or a base native to this "
"transport.\n"
msgstr ""

#: common/helpdata.cpp:1997
msgid "* Must stay next to safe coast.\n"
msgstr ""

#: common/helpdata.cpp:2062
#, c-format
msgid "* May load onto and unload from %s transports even when underway.\n"
msgstr ""

#: common/helpdata.cpp:2070
#, c-format
msgid "* May load onto %s transports even when underway.\n"
msgstr ""

#: common/helpdata.cpp:2091
#, c-format
msgid "* May unload from %s transports even when underway.\n"
msgstr ""

#: common/helpdata.cpp:2097
#, fuzzy
msgid "* Strong in diplomatic battles.\n"
msgstr "* Saab diplomaatilisi tegevusi teha.\n"

#: common/helpdata.cpp:2101
#, fuzzy
msgid "* Defends cities against diplomatic actions.\n"
msgstr "* Saab diplomaatilisi tegevusi teha.\n"

#: common/helpdata.cpp:2105
msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
msgstr "* Ei kaota kunagi diplomaat-vs-diplomaat võitlust.\n"

#: common/helpdata.cpp:2109
msgid "* Will always survive a spy mission.\n"
msgstr ""

#: common/helpdata.cpp:2114
msgid "* Is invisible except when next to an enemy unit or city.\n"
msgstr "* Nähtamatu (välja arvatud vaenlase üksuse või linna kõrval).\n"

#: common/helpdata.cpp:2117
#, fuzzy
msgid "* Can only attack units on native tiles.\n"
msgstr ""
"* Saab rünnata ainult meres asuvaid üksusi (ei saa rünnata maismaaüksusi).\n"

#: common/helpdata.cpp:2121
msgid "* Gets double firepower when attacking cities.\n"
msgstr "* Topelt tulejõud linnade ründamisel.\n"

#: common/helpdata.cpp:2128
#, fuzzy, c-format
msgid "* Ignores terrain effects (moving costs at most %s MP per tile).\n"
msgstr "* Maastik ei mõjuta seda üksust (kõik ruudukesed käituvad teedena).\n"

#: common/helpdata.cpp:2133
#, fuzzy
msgid "* Never imposes a zone of control.\n"
msgstr "* Ei tee välja kontrolltsoonidest.\n"

#: common/helpdata.cpp:2136
msgid "* May impose a zone of control on its adjacent tiles.\n"
msgstr ""

#: common/helpdata.cpp:2141
#, fuzzy
msgid "* Not subject to zones of control imposed by other units.\n"
msgstr "* Ei tee välja kontrolltsoonidest.\n"

#: common/helpdata.cpp:2145
msgid "* A non-military unit:\n"
msgstr ""

#: common/helpdata.cpp:2148
#, fuzzy
msgid "  * Cannot attack.\n"
msgstr "Merelt ei saa rünnata."

#: common/helpdata.cpp:2151
#, fuzzy
msgid "  * Doesn't impose martial law.\n"
msgstr "* Tsiviilüksus (ei saa rünnata ega sõjaseisukorda kehtestada).\n"

#: common/helpdata.cpp:2155
msgid "  * Can enter foreign territory regardless of peace treaty.\n"
msgstr ""

#: common/helpdata.cpp:2163
msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
msgstr ""

#: common/helpdata.cpp:2170
msgid ""
"* An enemy unit considering to auto attack this unit will choose to do so "
"even if it has better odds when defending against it than when attacking "
"it.\n"
msgstr ""

#: common/helpdata.cpp:2180
msgid ""
"* Under certain conditions the shield upkeep of this unit can be converted "
"to gold upkeep.\n"
msgstr ""

#: common/helpdata.cpp:2189
#, c-format
msgid "* Can attack against %s units, which are usually not reachable.\n"
msgstr ""

#: common/helpdata.cpp:2213
#, fuzzy
msgid ""
"* Unit has to end each turn next to safe coast or in a city or a base.\n"
msgstr "* Peab olema linnas või ehitises %s %d käigu järel.\n"

#: common/helpdata.cpp:2284
msgid ""
"* Will never be forced (by the autoattack server setting) to attack units "
"moving to an adjacent tile.\n"
msgstr ""

#: common/helpdata.cpp:2308
#, fuzzy, c-format
msgid "* Can do the action '%s'.\n"
msgstr "%s uus kodulinn on %s."

#: common/helpdata.cpp:2319
msgid "domestic "
msgstr ""

#: common/helpdata.cpp:2323
#, fuzzy
msgid "foreign "
msgstr "Lisa"

#: common/helpdata.cpp:2331
#, fuzzy, c-format
msgid "%s "
msgstr "%d"

#: common/helpdata.cpp:2342
#, fuzzy, c-format
msgid "  * is done to %s%s%s.\n"
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/helpdata.cpp:2350
#, fuzzy, c-format
msgid "  * uses up the %s.\n"
msgstr "%s on %s valitseja."

#: common/helpdata.cpp:2358
#, fuzzy, c-format
msgid "  * can lead to a %s against a defender.\n"
msgstr "* Arvestatakse teatud üksuste ründamisel ratsaüksuseks.\n"

#: common/helpdata.cpp:2370
msgid "  * may fail because of a dice throw.\n"
msgstr ""

#: common/helpdata.cpp:2379
#, fuzzy, c-format
msgid ""
"  * the %s may be captured while trying to escape after completing the "
"mission.\n"
msgstr "Su %s saadi kätte pärast ülesande täitmist."

#: common/helpdata.cpp:2400
#, fuzzy
msgid "  * ends this unit's turn.\n"
msgstr "* Ründamine lõpetab selle üksuse käigu.\n"

#: common/helpdata.cpp:2421
msgid "  * target must be at the same tile.\n"
msgstr ""

#: common/helpdata.cpp:2438
msgid "  * target can be anywhere.\n"
msgstr ""

#: common/helpdata.cpp:2479
#, fuzzy
msgid "successfully"
msgstr "%s edukalt transporditud."

#: common/helpdata.cpp:2481
msgid "getting caught before"
msgstr ""

#: common/helpdata.cpp:2528
#, c-format
msgid ""
"  * %s performing this action during %s causes international outrage: the "
"whole world gets Casus Belli against you.\n"
msgstr ""

#: common/helpdata.cpp:2538
#, c-format
msgid ""
"  * %s performing this action during %s gives the victim Casus Belli against "
"you.\n"
msgstr ""

#: common/helpdata.cpp:2552
#, fuzzy, c-format
msgid "  * adds %d production.\n"
msgstr ""
"* Saab aidata kaasa ilmaimede ehitamisele (lisab toodangusse %d ühikut).\n"

#: common/helpdata.cpp:2557
#, c-format
msgid "  * restores up to 25%% of the target unit's hit points.\n"
msgstr ""

#: common/helpdata.cpp:2564
msgid "  * is disabled in the current game.\n"
msgstr ""

#: common/helpdata.cpp:2594
#, fuzzy
msgid ""
"  * These attacks will only damage (never kill) defenders, but damage all "
"defenders on a tile, and have no risk for the attacker.\n"
msgstr ""
"* Teeb pommitusrünnakuid (%d rünnakut käigus). Need rünnakud kahjustavad "
"(kuid ei tapa kunagi) kaitsjat, kuid ei ole ründajale ohtlikud.\n"

#: common/helpdata.cpp:2602
#, c-format
msgid ""
"  * upgraded to %s or, when possible, to the unit type it upgrades to.\n"
msgstr ""

#: common/helpdata.cpp:2609
msgid ""
"  * weaker when tired. If performed with less than a single move point left "
"the attack power is reduced accordingly.\n"
msgstr ""

#: common/helpdata.cpp:2630
#, c-format
msgid ""
"  * %d%% of the population of each city inside the nuclear blast dies.\n"
msgstr ""

#: common/helpdata.cpp:2636
msgid "  * all units caught in the open by the nuclear blast dies.\n"
msgstr ""

#: common/helpdata.cpp:2640
#, c-format
msgid ""
"  * a unit caught in the nuclear blast while inside a city has a %d%% chance "
"of survival.\n"
msgstr ""

#: common/helpdata.cpp:2645
msgid "  * all units caught in the nuclear blast dies.\n"
msgstr ""

#: common/helpdata.cpp:2654
#, fuzzy
msgid "  * converts target tile terrain to another type.\n"
msgstr "Muunda Maapinda"

#: common/helpdata.cpp:2673
#, fuzzy, c-format
msgid "  * builds %s on tiles.\n"
msgstr "* Saab ehitada kaevandusi.\n"

#: common/helpdata.cpp:2691
#, fuzzy, c-format
msgid "  * cleans %s from tiles.\n"
msgstr "* Võib ruutudelt eemaldada saasta.\n"

#: common/helpdata.cpp:2708
#, fuzzy, c-format
msgid "  * pillages %s from tiles.\n"
msgstr "* Võib ruutudelt eemaldada saasta.\n"

#: common/helpdata.cpp:2730
#, fuzzy
msgid "  * to stay put. No defensive bonus.\n"
msgstr "* Topelt tulejõud linnade ründamisel.\n"

#: common/helpdata.cpp:2735
#, fuzzy, c-format
msgid "  * granting a %d%% defensive bonus.\n"
msgstr "* Võib ehitada kindlustusi, lisades 50%% kaitseboonust.\n"

#: common/helpdata.cpp:2759
#, c-format
msgid "'%s'"
msgstr ""

#: common/helpdata.cpp:2769
#, fuzzy, c-format
msgid "  * can't be done if %s is legal.\n"
msgstr "Sa ei osta %s!"

#: common/helpdata.cpp:2810
#, fuzzy, c-format
msgid "* Doing the action '%s' to this unit is impossible.\n"
msgstr "%s uus kodulinn on %s."

#: common/helpdata.cpp:2819
msgid "* Will never achieve veteran status.\n"
msgstr "* Ei saavuta kunagi veterani staatust.\n"

#: common/helpdata.cpp:2833
#, fuzzy
msgid "* May acquire veteran status.\n"
msgstr "* Ei saavuta kunagi veterani staatust.\n"

#: common/helpdata.cpp:2839
msgid "  * Veterans have increased strength in combat.\n"
msgstr ""

#: common/helpdata.cpp:2846
msgid "  * Veterans have improved chances in diplomatic contests.\n"
msgstr ""

#: common/helpdata.cpp:2851
msgid "  * Veterans are more likely to survive missions.\n"
msgstr ""

#: common/helpdata.cpp:2857
#, fuzzy
msgid "  * Veterans work faster.\n"
msgstr "* Veteran-%s üksused.\n"

#: common/helpdata.cpp:2869
msgid "This type of unit has its own veteran levels:"
msgstr ""

#: common/helpdata.cpp:2905
#, fuzzy
msgid ""
"Belongs to the default tech class.\n"
"\n"
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/helpdata.cpp:2907
#, fuzzy, c-format
msgid ""
"Belongs to tech class %s.\n"
"\n"
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/helpdata.cpp:2948
msgid "You cannot research this technology."
msgstr "Seda teadust sa ei saa uurida."

#: common/helpdata.cpp:2954
#, fuzzy
msgid " This number may vary depending on what other players research.\n"
msgstr ""
"See number võib erineda, sõltuvalt sellest, millist tehnoloogiat teised "
"mängijad uurivad.\n"

#: common/helpdata.cpp:2965
#, fuzzy
msgid "Requirements to research:\n"
msgstr "Nõudmised:"

#: common/helpdata.cpp:2986
#, fuzzy
msgid "* All players start the game with knowledge of this technology.\n"
msgstr "* Võimaldab mängijal, kes omab teadust %s, ehitada %s.\n"

#: common/helpdata.cpp:3006
#, c-format
msgid "* The %s start the game with knowledge of this technology.\n"
msgstr ""

#: common/helpdata.cpp:3067
#, c-format
msgid "* Only those who know %s can acquire this technology (by any means).\n"
msgstr ""

#: common/helpdata.cpp:3075
#, fuzzy, c-format
msgid "* The first player to learn %s gets an immediate advance.\n"
msgstr "* Esimene mängija, kes avastab %s, saab kohe ühe tehnoloogia lisaks.\n"

#: common/helpdata.cpp:3099
msgid ""
"* To preserve this technology for our nation some bulbs are needed each "
"turn.\n"
msgstr ""

#: common/helpdata.cpp:3136
msgid "* You cannot build cities on this terrain."
msgstr "* Sa ei saa sellele maastikule linnu ehitada."

#: common/helpdata.cpp:3144
#, fuzzy
msgid "* Paths cannot be built on this terrain."
msgstr "* Sa ei saa sellele maastikule linnu ehitada."

#: common/helpdata.cpp:3156
#, fuzzy
msgid "* Bases cannot be built on this terrain."
msgstr "* Sa ei saa sellele maastikule linnu ehitada."

#: common/helpdata.cpp:3165
msgid "* The coastline of this terrain is unsafe."
msgstr "* Selle piirkonna rannikuala on ebaturvaline."

#: common/helpdata.cpp:3182 common/helpdata.cpp:3666
#, fuzzy, c-format
msgid "* Can be traveled by %s units.\n"
msgstr "* Saab rünnata vaenlase õhuüksusi.\n"

#: common/helpdata.cpp:3188
msgid ""
"* Units on this terrain neither impose zones of control nor are restricted "
"by them.\n"
msgstr ""

#: common/helpdata.cpp:3192
msgid ""
"* Units on this terrain may impose a zone of control, or be restricted by "
"one.\n"
msgstr ""

#: common/helpdata.cpp:3438
msgid "Build by issuing an \"irrigate\" order.\n"
msgstr ""

#: common/helpdata.cpp:3441
msgid "Build by issuing a \"mine\" order.\n"
msgstr ""

#: common/helpdata.cpp:3444
msgid "Build by issuing a \"road\" order.\n"
msgstr ""

#: common/helpdata.cpp:3450
msgid "Build by issuing a \"build base\" order.\n"
msgstr ""

#: common/helpdata.cpp:3467
#, c-format
msgid "Build by issuing a \"%s\" order.\n"
msgstr ""

#: common/helpdata.cpp:3473
msgid "May randomly appear around polluting city.\n"
msgstr ""

#: common/helpdata.cpp:3477
msgid "May randomly appear around nuclear blast.\n"
msgstr ""

#: common/helpdata.cpp:3484
#, fuzzy
msgid "This resource is placed by map generator.\n"
msgstr "Sa ei saa üksusi laiali saata."

#: common/helpdata.cpp:3488
#, fuzzy
msgid "Can be explored by certain units.\n"
msgstr "* Saab rünnata vaenlase õhuüksusi.\n"

#: common/helpdata.cpp:3492
msgid "May appear spontaneously.\n"
msgstr ""

#: common/helpdata.cpp:3510
#, fuzzy
msgid "Requirements to build:\n"
msgstr "Nõudmised:"

#: common/helpdata.cpp:3547
#, fuzzy
msgid "Can be pillaged by units (time is terrain-dependent).\n"
msgstr "* Saab rünnata vaenlase õhuüksusi.\n"

#: common/helpdata.cpp:3597
#, fuzzy
msgid "Can be cleaned by units (time is terrain-dependent).\n"
msgstr "* Saab rünnata vaenlase õhuüksusi.\n"

#: common/helpdata.cpp:3617
#, fuzzy
msgid "Requirements to remove:\n"
msgstr "Nõudmised:"

#: common/helpdata.cpp:3642
#, c-format
msgid "* Visible only if %s known.\n"
msgstr ""

#: common/helpdata.cpp:3649
msgid "* Units inside are hidden from non-allied players.\n"
msgstr ""

#: common/helpdata.cpp:3670
#, fuzzy, c-format
msgid "* Native to %s units.\n"
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/helpdata.cpp:3677
msgid ""
"  * Such units can move onto this tile even if it would not normally be "
"suitable terrain.\n"
msgstr ""

#: common/helpdata.cpp:3686
msgid ""
"  * Such units situated here are not considered aggressive if this tile is "
"within 3 tiles of a friendly city.\n"
msgstr ""

#: common/helpdata.cpp:3692
msgid ""
"  * Can be captured by such units if at war with the nation that currently "
"owns it.\n"
msgstr ""

#: common/helpdata.cpp:3699
#, c-format
msgid "  * Such units get a %d%% defense bonus on this tile.\n"
msgstr ""

#: common/helpdata.cpp:3708
msgid "* Allows infinite movement.\n"
msgstr ""

#: common/helpdata.cpp:3713
#, c-format
msgid "* Movement cost along %s is %s MP.\n"
msgstr ""

#: common/helpdata.cpp:3721
msgid ""
"* Defeat of one unit does not cause death of all other units on this tile.\n"
msgstr ""

#: common/helpdata.cpp:3727
msgid "* Extends national borders of the building nation.\n"
msgstr ""

#: common/helpdata.cpp:3731
msgid "* Grants permanent vision of an area around the tile to its owner.\n"
msgstr ""

#: common/helpdata.cpp:3736
msgid ""
"* Allows the owner to see normally invisible stealth units in an area around "
"the tile.\n"
msgstr ""

#: common/helpdata.cpp:3742
msgid ""
"* Allows the owner to see normally invisible subsurface units in an area "
"around the tile.\n"
msgstr ""

#: common/helpdata.cpp:3787
msgid ""
"\n"
"Time to build and output bonus depends on terrain:\n"
"\n"
msgstr ""

#: common/helpdata.cpp:3791
msgid ""
"Terrain       Time     Bonus F/P/T\n"
"----------------------------------\n"
msgstr ""

#: common/helpdata.cpp:3794
msgid ""
"\n"
"Time to build depends on terrain:\n"
"\n"
msgstr ""

#: common/helpdata.cpp:3798
#, fuzzy
msgid ""
"Terrain       Time\n"
"------------------\n"
msgstr ""
"Vaikimisi lahingureeglid\n"
"---------------------"

#: common/helpdata.cpp:3805
msgid ""
"\n"
"Yields an output bonus with some terrains:\n"
"\n"
msgstr ""

#: common/helpdata.cpp:3807
msgid ""
"Terrain       Bonus F/P/T\n"
"-------------------------\n"
msgstr ""

#: common/helpdata.cpp:3871
msgid ""
"There's no bonuses paid when traderoute is established.\n"
"\n"
msgstr ""

#: common/helpdata.cpp:3874
#, fuzzy, c-format
msgid "When traderoute is established, %d%% of the normal bonus is paid.\n"
msgstr "Kaubateed linnaga %s:\n"

#: common/helpdata.cpp:3879
#, c-format
msgid "Sending city enjoys %d%% income from the route.\n"
msgstr ""

#: common/helpdata.cpp:3882
#, c-format
msgid ""
"Receiving city enjoys %d%% income from the route.\n"
"\n"
msgstr ""

#: common/helpdata.cpp:3973
msgid "Features:\n"
msgstr "Omadused:\n"

#: common/helpdata.cpp:4124
#, c-format
msgid ""
"* Unhappiness from foreign citizens due to war with their home state is %d%% "
"the usual value.\n"
msgstr ""

#: common/helpdata.cpp:4130
msgid ""
"* No unhappiness from foreign citizens even when at war with their home "
"state.\n"
msgstr ""

#: common/helpdata.cpp:4137
#, c-format
msgid ""
"* Each foreign citizen causes %.2g unhappiness in their city while you are "
"at war with their home state.\n"
msgstr ""

#: common/helpdata.cpp:4184
#, c-format
msgid "* You pay no %s upkeep for your units.\n"
msgstr "* Ei maksa %s tüüpi ülalpidamiskulu oma üksuste eest.\n"

#: common/helpdata.cpp:4188
msgid "* You pay no upkeep for your units.\n"
msgstr "* Üksuste eest ei pea ülalpidamiskulu maksma.\n"

#: common/helpdata.cpp:4197
#, fuzzy, c-format
msgid "* You pay %.2g times normal %s upkeep for your units.\n"
msgstr "* Maksad %d korda tavalisest kõrgemat %s ülalpidamiskulu.\n"

#: common/helpdata.cpp:4202
#, fuzzy, c-format
msgid "* You pay %.2g times normal upkeep for your units.\n"
msgstr ""
"* Maksad tavalisest %d korda kõrgemaid ülalpidamiskulusid oma üksuste eest.\n"

#: common/helpdata.cpp:4239
#, c-format
msgid "* If you lose your capital, the base chance of civil war is %d%%.\n"
msgstr ""

#: common/helpdata.cpp:4275
#, c-format
msgid ""
"* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
msgstr ""

#: common/helpdata.cpp:4280
msgid "* Has unlimited science/gold/luxuries rates.\n"
msgstr ""

#: common/helpdata.cpp:4311
msgid "* You may grow your cities by means of celebrations."
msgstr ""

#: common/helpdata.cpp:4318
#, c-format
msgid " (Cities below size %d cannot grow in this way.)"
msgstr ""

#: common/helpdata.cpp:4340
msgid "* Has a senate that may prevent declaration of war.\n"
msgstr "* Omab senatit, mis võib ära hoida sõja kuulutamise.\n"

#: common/helpdata.cpp:4346
msgid "* Allows partisans when cities are taken by the enemy.\n"
msgstr "* Lubab partisanidel tegutsema hakata, kui linnad vallutatakse.\n"

#: common/helpdata.cpp:4353
msgid ""
"* Buildings that normally confer bonuses against unhappiness will instead "
"give gold.\n"
msgstr ""
"* Ehitised, mis muidu annaks boonuseid õnnetu meeleolu vastu, toodavad "
"hoopis raha.\n"

#: common/helpdata.cpp:4370
#, fuzzy, c-format
msgid "* Pays no upkeep for %s.\n"
msgstr "* Ei maksa fanaatikute ülalpidamiskulusid.\n"

#: common/helpdata.cpp:4376
msgid "* Has no unhappy citizens.\n"
msgstr "* Pole õnnetuid kodanikke.\n"

#: common/helpdata.cpp:4426
msgid "* New units will be veteran.\n"
msgstr ""

#: common/helpdata.cpp:4448 common/helpdata.cpp:4469
#, c-format
msgid " (Cities below size %d will not celebrate.)"
msgstr ""

#: common/helpdata.cpp:4489
#, fuzzy, c-format
msgid "* %s production is increased %d%%.\n"
msgstr "* %s tootmisel läheb väga suur osa toodangust raisku.\n"

#: common/helpdata.cpp:4497
#, fuzzy, c-format
msgid "* %s production will suffer massive losses.\n"
msgstr "* %s tootmisel läheb väga suur osa toodangust raisku.\n"

#: common/helpdata.cpp:4502
#, fuzzy, c-format
msgid "* %s production will suffer some losses.\n"
msgstr "* %s tootmisel läheb veidike toodangust raisku.\n"

#: common/helpdata.cpp:4507
#, fuzzy, c-format
msgid "* %s production will suffer a small amount of losses.\n"
msgstr "* %s tootmisel läheb väike kogus toodangust raisku.\n"

#: common/helpdata.cpp:4517
#, fuzzy
msgid "* Increases the chance of plague within your cities.\n"
msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#: common/helpdata.cpp:4521
#, fuzzy
msgid "* Decreases the chance of plague within your cities.\n"
msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#: common/helpdata.cpp:4537
#, fuzzy, c-format
msgid "* %s losses will increase quickly with distance from capital.\n"
msgstr ""
"* %s tootmisel kasvab raisku minev hulk kiiresti võrreldes kaugusega "
"pealinnast.\n"

#: common/helpdata.cpp:4543
#, fuzzy, c-format
msgid "* %s losses will increase with distance from capital.\n"
msgstr ""
"* %s tootmisel kasvab raisku minev hulk võrreldes kaugusega pealinnast.\n"

#: common/helpdata.cpp:4549
#, fuzzy, c-format
msgid "* %s losses will increase slowly with distance from capital.\n"
msgstr ""
"* %s tootmisel kasvab raisku minev hulk aeglaselt võrreldes kaugusega "
"pealinnast.\n"

#: common/helpdata.cpp:4559
#, fuzzy
msgid "* Increases the chance of migration into your cities.\n"
msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#: common/helpdata.cpp:4563
#, fuzzy
msgid "* Decreases the chance of migration into your cities.\n"
msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#: common/helpdata.cpp:4572
msgid "* All tiles inside your borders are monitored.\n"
msgstr ""

#: common/helpdata.cpp:4596
#, fuzzy, c-format
msgid "* Makes it impossible to do the action '%s' to your %s.\n"
msgstr "%s uus kodulinn on %s."

#: common/helpdata.cpp:4629
#, c-format
msgid "%s%d %s"
msgstr "%s%d %s"

#: common/helpdata.cpp:4638
#, fuzzy, c-format
msgid "%s%d Unhappy"
msgstr "%s%d õnnetus"

#: common/helpdata.cpp:4681
#, fuzzy, c-format
msgid "Initial government is %s.\n"
msgstr "Riigikord: %s"

#: common/helpdata.cpp:4701
#, c-format
msgid ""
"Starts with knowledge of %s in addition to the standard starting "
"technologies.\n"
msgstr ""

#: common/helpdata.cpp:4707
#, fuzzy, c-format
msgid "Starts with knowledge of %s.\n"
msgstr "Sulle õpetatakse %s tarkus."

#: common/helpdata.cpp:4780
#, c-format
msgid ""
"First city will get %s for free in addition to the standard improvements.\n"
msgstr ""

#: common/helpdata.cpp:4786
#, c-format
msgid "First city will get %s for free.\n"
msgstr ""

#: common/mapimg.cpp:206
msgid "not checked"
msgstr ""

#: common/mapimg.cpp:208
msgid "OK"
msgstr "Olgu"

#: common/mapimg.cpp:210
#, fuzzy
msgid "error"
msgstr "Meie territoorium"

#: common/mapimg.cpp:319
#, fuzzy
msgid "internal error"
msgstr "Sisene"

#: common/mapimg.cpp:436
#, fuzzy
msgid "no players, only terrain"
msgstr "<ühendusi ei ole>"

#: common/mapimg.cpp:438
#, fuzzy
msgid "one image per player"
msgstr "_Vabasta mängija"

#: common/mapimg.cpp:440
#, fuzzy
msgid "one image per human player"
msgstr "_Vabasta mängija"

#: common/mapimg.cpp:442
#, fuzzy
msgid "all players on a single image"
msgstr "Kõik mängijad on valmis. Mäng algab."

#: common/mapimg.cpp:444
msgid "just the player named with 'plrname'"
msgstr ""

#: common/mapimg.cpp:446
msgid "just the player specified with 'plrid'"
msgstr ""

#: common/mapimg.cpp:448
msgid "one image per player in 'plrbv'"
msgstr ""

#: common/mapimg.cpp:518
#, qt-format
msgid ""
"This command controls the creation of map images. Supported arguments:\n"
"  define <mapdef>  - define a map image; returns numeric <id>\n"
"  show <id>|all    - list map image definitions or show a specific one\n"
"  create <id>|all  - manually save image(s) for current map state\n"
"  delete <id>|all  - delete map image definition(s)\n"
"  colortest        - create test image(s) showing all colors\n"
"\n"
"Multiple definitions can be active at once. A definition <mapdef> consists "
"of colon-separated options:\n"
"\n"
"option                 (default)  description\n"
"\n"
"format=<format>        %1 file format\n"
"show=<show>            %2 which players to show\n"
"  plrname=<name>                    player name\n"
"  plrid=<id>                        numeric player id\n"
"  plrbv=<bit vector>                see example; first char = id 0\n"
"turns=<turns>          %3 save image each <turns> turns\n"
"                                  (0=no autosave, save with 'create')\n"
"zoom=<zoom>            %4 magnification factor (1-5)\n"
"map=<map>              %5 which map layers to draw\n"
"\n"
"<format> = use image format <format>. The following formats are available:\n"
"%6\n"
"\n"
"<show> determines which players are represented and how many images are "
"saved by this definition:\n"
"%7\n"
"\n"
"<map> can contain one or more of the following layers:\n"
" - 'a' show area within borders of specified players\n"
" - 'b' show borders of specified players\n"
" - 'c' show cities of specified players\n"
" - 'f' show fog of war (single-player images only)\n"
" - 'k' show only player knowledge (single-player images only)\n"
" - 't' full display of terrain types\n"
" - 'u' show units of specified players\n"
"\n"
"Examples of <mapdef>:\n"
" 'zoom=1:map=tcub:show=all:format=png'\n"
" 'zoom=2:map=tcub:show=each:format=png'\n"
" 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=bmp'\n"
" 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n"
" 'zoom=1:map=t:show=none:format=jpg'"
msgstr ""

#: common/mapimg.cpp:600
#, fuzzy
msgid "no map definition"
msgstr "Mängija algüksuste nimekiri"

#: common/mapimg.cpp:606
#, c-format
msgid "map definition string too long (max %d characters)"
msgstr ""

#: common/mapimg.cpp:612
#, c-format
msgid "maximum number of map definitions reached (%d)"
msgstr ""

#: common/mapimg.cpp:620
#, fuzzy, c-format
msgid "duplicate of map image definition %d ('%s')"
msgstr "Vigane nimi '%s'"

#: common/mapimg.cpp:643 common/mapimg.cpp:647
#, fuzzy, c-format
msgid "unknown map option: '%s'"
msgstr "Tundmatu seade '%s'."

#: common/mapimg.cpp:660
#, c-format
msgid "'show=%s' but no player name 'plrname'"
msgstr ""

#: common/mapimg.cpp:667
#, c-format
msgid "'show=%s' but no player id 'plrid'"
msgstr ""

#: common/mapimg.cpp:674
#, c-format
msgid "'show=%s' but no player bitvector 'plrbv'"
msgstr ""

#: common/mapimg.cpp:772
#, fuzzy, c-format
msgid "invalid character in bitvector: '%c' (%s)"
msgstr "Vigane nimi '%s'"

#: common/mapimg.cpp:793
#, c-format
msgid "'plrid' should be between 0 and %d"
msgstr ""

#: common/mapimg.cpp:809
#, fuzzy, c-format
msgid "player name too long: '%s' (max: %lu)"
msgstr "Stringi väärtus on liiga pikk.  Kasutus: set <seade> <väärtus>."

#: common/mapimg.cpp:839
msgid "'turns' should be between 0 and 99"
msgstr ""

#: common/mapimg.cpp:857
msgid "'zoom' factor should be between 1 and 5"
msgstr ""

#: common/mapimg.cpp:876
#, fuzzy, c-format
msgid "invalid value for option '%s': '%s'"
msgstr "Vigane nimi '%s'"

#: common/mapimg.cpp:900
msgid "map definition not checked (game not started)"
msgstr ""

#: common/mapimg.cpp:904
#, fuzzy, c-format
msgid "map definition deactivated: %s"
msgstr "Tuumatalv!"

#: common/mapimg.cpp:954
#, fuzzy, c-format
msgid "Detailed information for map image definition %d\n"
msgstr "Vigane nimi '%s'"

#: common/mapimg.cpp:959
#, fuzzy, c-format
msgid "  - status:                   %s (%s)\n"
msgstr "Kokku:                     %9d%9d%9d%9d"

#: common/mapimg.cpp:962
#, fuzzy, c-format
msgid "  - status:                   %s\n"
msgstr "Kokku:                     %9d%9d%9d%9d"

#: common/mapimg.cpp:965
#, c-format
msgid "  - file name string:         %s\n"
msgstr ""

#: common/mapimg.cpp:967
#, c-format
msgid "  - image format:             %s\n"
msgstr ""

#: common/mapimg.cpp:969
#, c-format
msgid "  - zoom factor:              %d\n"
msgstr ""

#: common/mapimg.cpp:971
#, fuzzy, c-format
msgid "  - show area within borders: %s\n"
msgstr "Joonista linnariba"

#: common/mapimg.cpp:972 common/mapimg.cpp:974 common/mapimg.cpp:976
#: common/mapimg.cpp:978 common/mapimg.cpp:981 common/mapimg.cpp:987
#, fuzzy
msgid "yes"
msgstr "Tea"

#: common/mapimg.cpp:972 common/mapimg.cpp:974 common/mapimg.cpp:976
#: common/mapimg.cpp:979 common/mapimg.cpp:982 common/mapimg.cpp:987
#, fuzzy
msgid "no"
msgstr "Info"

#: common/mapimg.cpp:973
#, c-format
msgid "  - show borders:             %s\n"
msgstr ""

#: common/mapimg.cpp:975
#, c-format
msgid "  - show cities:              %s\n"
msgstr ""

#: common/mapimg.cpp:977
#, c-format
msgid "  - show fog of war:          %s\n"
msgstr ""

#: common/mapimg.cpp:980
#, c-format
msgid "  - show player knowledge:    %s\n"
msgstr ""

#: common/mapimg.cpp:983
#, c-format
msgid "  - show terrain:             %s\n"
msgstr ""

#: common/mapimg.cpp:984
msgid "full"
msgstr ""

#: common/mapimg.cpp:985
msgid "basic"
msgstr ""

#: common/mapimg.cpp:986
#, c-format
msgid "  - show units:               %s\n"
msgstr ""

#: common/mapimg.cpp:988
#, c-format
msgid "  - players included:         %s"
msgstr ""

#: common/mapimg.cpp:998
#, fuzzy, c-format
msgid ""
"\n"
"  - player name:              %s"
msgstr "Reisu aeg:     Ei tea    "

#: common/mapimg.cpp:1002
#, fuzzy, c-format
msgid ""
"\n"
"  - player id:                %d"
msgstr "Kokku:                     %9d%9d%9d%9d"

#: common/mapimg.cpp:1006
#, fuzzy, c-format
msgid ""
"\n"
"  - players:                  %s"
msgstr "Kokku:                     %9d%9d%9d%9d"

#: common/mapimg.cpp:1061
#, fuzzy
msgid "map not yet created"
msgstr ", pole valmis"

#: common/mapimg.cpp:1069 common/mapimg.cpp:1280
msgid "map definition not checked or error"
msgstr ""

#: common/mapimg.cpp:1263
#, fuzzy, c-format
msgid "no map definition with id %d"
msgstr "Tuumatalv!"

#: common/mapimg.cpp:1367
#, fuzzy, c-format
msgid "unknown player name: '%s'"
msgstr "Mängija nimi: %s"

#: common/mapimg.cpp:1383
#, fuzzy, c-format
msgid "invalid player id: %d"
msgstr "Vigane argument %d."

#: common/mapimg.cpp:1555
#, c-format, qt-format
msgid "Turn: %4d - Year: %10s"
msgstr ""

#: common/mapimg.cpp:1738
msgid "error generating the file name"
msgstr ""

#: common/mapimg.cpp:1745
#, fuzzy
msgid "could not allocate memory for image"
msgstr "Ei suutnud avada ajutist faili."

#: common/networking/connection.cpp:149 server/sernet.cpp:196
msgid "network exception"
msgstr ""

#: common/networking/connection.cpp:232
msgid "buffer overflow"
msgstr ""

#: common/networking/connection.cpp:438
#, c-format
msgid "%s from %s"
msgstr "%s aadressilt %s"

#: common/networking/connection.cpp:449
#, fuzzy, c-format
msgid " (%s)"
msgstr " (seatud)"

#: common/networking/connection.cpp:453
msgid " (connection incomplete)"
msgstr " (ühendus ebaõnnestus)"

#: common/networking/connection.cpp:458
#, c-format
msgid " (player %s)"
msgstr " (mängija %s)"

#: common/networking/connection.cpp:463
msgid " (observer)"
msgstr " (pealtvaataja)"

#: common/networking/connection.cpp:828
#, c-format
msgid "\"%s\" is not a valid pattern type"
msgstr ""

#: common/networking/connection.cpp:839
msgid "Missing pattern type"
msgstr ""

#: common/networking/connection.cpp:852
msgid "Missing pattern"
msgstr ""

#: common/networking/packets.cpp:389
#, fuzzy
msgid "illegal packet size"
msgstr "Vigane väärtus autentimise pordile: \"%s\""

#: common/networking/packets.cpp:420 common/networking/packets.cpp:470
msgid "decoding error"
msgstr ""

#: common/networking/packets.cpp:483
#, fuzzy
msgid "unsupported packet type"
msgstr "toetatud seaded: %s"

#: common/networking/packets.cpp:543
msgid "incompatible packet contents"
msgstr ""

#: common/reqtext.cpp:59
#, fuzzy, c-format
msgid "Requires knowledge of the technology %s."
msgstr ""
"Vajab tehnoloogiat %s.\n"
"\n"

#: common/reqtext.cpp:63
#, fuzzy, c-format
msgid "Prevented by knowledge of the technology %s."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:71
#, fuzzy, c-format
msgid "Requires that a player on your team knows the technology %s."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:76
#, fuzzy, c-format
msgid "Prevented if any player on your team knows the technology %s."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:85
#, fuzzy, c-format
msgid "Requires that a player allied to you knows the technology %s."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:90
#, fuzzy, c-format
msgid "Prevented if any player allied to you knows the technology %s."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:100
#, fuzzy, c-format
msgid "Requires that someone has discovered the technology %s."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:105
#, fuzzy, c-format
msgid "Requires that no-one has yet discovered the technology %s."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:112
#, fuzzy, c-format
msgid "Requires that some player knows the technology %s."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:117
#, fuzzy, c-format
msgid "Requires that no player knows the technology %s."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:142
#, fuzzy, c-format
msgid "Requires knowledge of a technology with the \"%s\" flag."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:149
#, fuzzy, c-format
msgid "Prevented by knowledge of any technology with the \"%s\" flag."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:160
#, fuzzy, c-format
msgid ""
"Requires that a player on your team knows a technology with the \"%s\" flag."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:167
#, fuzzy, c-format
msgid ""
"Prevented if any player on your team knows any technology with the \"%s\" "
"flag."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:178
#, fuzzy, c-format
msgid ""
"Requires that a player allied to you knows a technology with the \"%s\" flag."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:185
#, fuzzy, c-format
msgid ""
"Prevented if any player allied to you knows any technology with the \"%s\" "
"flag."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:196
#, fuzzy, c-format
msgid "Requires that some player knows a technology with the \"%s\" flag."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:203
#, fuzzy, c-format
msgid "Requires that no player knows any technology with the \"%s\" flag."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:227
#, fuzzy, c-format
msgid "Requires the %s government."
msgstr "Vajab valitsusvormi %s\n"

#: common/reqtext.cpp:230
#, fuzzy, c-format
msgid "Not available under the %s government."
msgstr "Vajab valitsusvormi %s\n"

#: common/reqtext.cpp:241
#, fuzzy, c-format
msgid "Requires you to have achieved \"%s\"."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:246
#, fuzzy, c-format
msgid "Not available once you have achieved \"%s\"."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:256
#, fuzzy, c-format
msgid "Requires that at least one of your team-mates has achieved \"%s\"."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:262
#, c-format
msgid "Not available if any of your team-mates has achieved \"%s\"."
msgstr ""

#: common/reqtext.cpp:272
#, fuzzy, c-format
msgid "Requires that at least one of your allies has achieved \"%s\"."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:278
#, c-format
msgid "Not available if any of your allies has achieved \"%s\"."
msgstr ""

#: common/reqtext.cpp:288
#, fuzzy, c-format
msgid "Requires that at least one player has achieved \"%s\"."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:294
#, fuzzy, c-format
msgid "Not available if any player has achieved \"%s\"."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:316
#, fuzzy, c-format
msgid "Applies to the \"%s\" action."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/reqtext.cpp:321
#, fuzzy, c-format
msgid "Doesn't apply to the \"%s\" action."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/reqtext.cpp:339
#, fuzzy, c-format
msgid "Applies to \"%s\" buildings."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/reqtext.cpp:343
#, fuzzy, c-format
msgid "Doesn't apply to \"%s\" buildings."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/reqtext.cpp:364
#, fuzzy, c-format
msgid ""
"Requires that %s was built at some point, and that it has not yet been "
"rendered obsolete."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:372
#, fuzzy, c-format
msgid "Requires that %s was built at some point."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:380
#, fuzzy, c-format
msgid "Prevented if %s has ever been built, unless it would be obsolete."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:387
#, fuzzy, c-format
msgid "Prevented if %s has ever been built."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:398
#, fuzzy, c-format
msgid "Requires %s to be owned by any player and not yet obsolete."
msgstr "Vajab valitsusvormi %s\n"

#: common/reqtext.cpp:405
#, fuzzy, c-format
msgid "Requires %s to be owned by any player."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:413
#, fuzzy, c-format
msgid ""
"Prevented if %s is currently owned by any player, unless it is obsolete."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:420
#, fuzzy, c-format
msgid "Prevented if %s is currently owned by any player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:439
#, c-format
msgid ""
"Requires someone who is currently allied to you to have built %s at some "
"point, and for it not to have been rendered obsolete."
msgstr ""

#: common/reqtext.cpp:447
#, fuzzy, c-format
msgid ""
"Requires someone who is currently allied to you to have built %s at some "
"point."
msgstr "Vajab valitsusvormi %s\n"

#: common/reqtext.cpp:456
#, fuzzy, c-format
msgid ""
"Prevented if someone currently allied to you has ever built %s, unless it "
"would be obsolete."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:464
#, fuzzy, c-format
msgid "Prevented if someone currently allied to you has ever built %s."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:476
#, fuzzy, c-format
msgid ""
"Requires someone allied to you to own %s, and for it not to have been "
"rendered obsolete."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:484
#, fuzzy, c-format
msgid "Requires someone allied to you to own %s."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:492
#, fuzzy, c-format
msgid "Prevented if someone allied to you owns %s, unless it is obsolete."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:499
#, fuzzy, c-format
msgid "Prevented if someone allied to you owns %s."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:517
#, fuzzy, c-format
msgid ""
"Requires someone on your team to have built %s at some point, and for it not "
"to have been rendered obsolete."
msgstr "Vajab valitsusvormi %s\n"

#: common/reqtext.cpp:525
#, fuzzy, c-format
msgid "Requires someone on your team to have built %s at some point."
msgstr "Vajab valitsusvormi %s\n"

#: common/reqtext.cpp:534
#, fuzzy, c-format
msgid ""
"Prevented if someone on your team has ever built %s, unless it would be "
"obsolete."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:541
#, fuzzy, c-format
msgid "Prevented if someone on your team has ever built %s."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:553
#, fuzzy, c-format
msgid ""
"Requires someone on your team to own %s, and for it not to have been "
"rendered obsolete."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:561
#, fuzzy, c-format
msgid "Requires someone on your team to own %s."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:569
#, fuzzy, c-format
msgid "Prevented if someone on your team owns %s, unless it is obsolete."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:576
#, fuzzy, c-format
msgid "Prevented if someone on your team owns %s."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:594
#, fuzzy, c-format
msgid ""
"Requires you to have built %s at some point, and for it not to have been "
"rendered obsolete."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:602
#, fuzzy, c-format
msgid "Requires you to have built %s at some point."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:610
#, fuzzy, c-format
msgid "Prevented if you have ever built %s, unless it would be obsolete."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:617
#, fuzzy, c-format
msgid "Prevented if you have ever built %s."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:628
#, fuzzy, c-format
msgid "Requires you to own %s, which must not be obsolete."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:635
#, fuzzy, c-format
msgid "Requires you to own %s."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:643
#, fuzzy, c-format
msgid "Prevented if you own %s, unless it is obsolete."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:650
#, fuzzy, c-format
msgid "Prevented if you own %s."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:667
#, fuzzy, c-format
msgid ""
"Requires %s in one of your cities on the same continent, and not yet "
"obsolete."
msgstr "Vajab valitsusvormi %s\n"

#: common/reqtext.cpp:674
#, fuzzy, c-format
msgid "Requires %s in one of your cities on the same continent."
msgstr "Vajab valitsusvormi %s\n"

#: common/reqtext.cpp:683
#, fuzzy, c-format
msgid ""
"Prevented if %s is in one of your cities on the same continent, unless it is "
"obsolete."
msgstr "Sama efekt, kui igasse linna ehitada linnamüür"

#: common/reqtext.cpp:690
#, fuzzy, c-format
msgid "Prevented if %s is in one of your cities on the same continent."
msgstr "Sama efekt, kui igasse linna ehitada linnamüür"

#: common/reqtext.cpp:708
#, fuzzy, c-format
msgid "Requires %s in the city or a trade partner (and not yet obsolete)."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:715
#, fuzzy, c-format
msgid "Requires %s in the city or a trade partner."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:724
#, fuzzy, c-format
msgid "Prevented by %s in the city or a trade partner (unless it is obsolete)."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:731
#, fuzzy, c-format
msgid "Prevented by %s in the city or a trade partner."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:744
#, fuzzy, c-format
msgid "Requires %s in the city (and not yet obsolete)."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:750
#, fuzzy, c-format
msgid "Requires %s in the city."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:759
#, fuzzy, c-format
msgid "Prevented by %s in the city (unless it is obsolete)."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:766
#, fuzzy, c-format
msgid "Prevented by %s in the city."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:775
#, fuzzy, c-format
msgid "Only applies to \"%s\" buildings."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/reqtext.cpp:779
#, fuzzy, c-format
msgid "Does not apply to \"%s\" buildings."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/reqtext.cpp:986
#, fuzzy, c-format
msgid "Requires that you are playing as the %s."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:991
#, fuzzy, c-format
msgid "Requires that you are not playing as the %s."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1000
#, fuzzy, c-format
msgid "Requires that you are on the same team as the %s."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1006
#, fuzzy, c-format
msgid "Requires that you are not on the same team as the %s."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1016
#, fuzzy, c-format
msgid "Requires that you are allied with the %s."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1021
#, fuzzy, c-format
msgid "Requires that you are not allied with the %s."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1031
#, fuzzy, c-format
msgid "Requires the %s to have been in the game."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1036
#, fuzzy, c-format
msgid "Requires the %s never to have been in the game."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1044
#, fuzzy, c-format
msgid "Requires the %s in the game."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1049
#, fuzzy, c-format
msgid "Requires that the %s are not in the game."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1074
#, fuzzy, c-format
msgid "Requires that you are playing %s nation."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1080
#, fuzzy, c-format
msgid "Prevented if you are playing %s nation."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1090
#, fuzzy, c-format
msgid "Requires %s nation on your team."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1096
#, fuzzy, c-format
msgid "Prevented by %s nation on your team."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1106
#, fuzzy, c-format
msgid "Requires %s nation in alliance with you."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1112
#, fuzzy, c-format
msgid "Prevented if %s nation is in alliance with you."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1122
#, fuzzy, c-format
msgid "Requires %s nation in the game."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1128
#, fuzzy, c-format
msgid "Prevented by %s nation in the game."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1153
#, fuzzy, c-format
msgid "Requires that you are playing %s style nation."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1159
#, fuzzy, c-format
msgid "Requires that you are not playing %s style nation."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1172
#, fuzzy, c-format
msgid "Requires at least one %s citizen in the city or a trade partner."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1179
#, fuzzy, c-format
msgid ""
"Requires that there are no %s citizens in the city or any trade partners."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1190
#, fuzzy, c-format
msgid "Requires at least one %s citizen in the city."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1196
#, fuzzy, c-format
msgid "Requires that there are no %s citizens in the city."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1226
#, fuzzy, c-format
msgid ""
"Requires that you have the relationship '%s' with at least one other living "
"player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1231
#, fuzzy, c-format
msgid ""
"Requires that you do not have the relationship '%s' with any living player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1240
#, fuzzy, c-format
msgid ""
"Requires that somebody on your team has the relationship '%s' with at least "
"one other living player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1246
#, fuzzy, c-format
msgid ""
"Requires that nobody on your team has the relationship '%s' with any living "
"player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1255
#, fuzzy, c-format
msgid ""
"Requires that somebody in your alliance has the relationship '%s' with at "
"least one other living player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1261
#, fuzzy, c-format
msgid ""
"Requires that nobody in your alliance has the relationship '%s' with any "
"living player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1270
#, fuzzy, c-format
msgid "Requires the relationship '%s' between two living players."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1275
#, fuzzy, c-format
msgid "Requires that no two living players have the relationship '%s'."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:1285
#, fuzzy, c-format
msgid "Requires that you have the relationship '%s' with the other player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1290
#, fuzzy, c-format
msgid ""
"Requires that you do not have the relationship '%s' with the other player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1459
#, fuzzy
msgid "Requires that the unit is transported."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1462
#, fuzzy
msgid "Requires that the unit isn't transported."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1469
#, fuzzy
msgid "Requires that the unit is on livable tile."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1472
#, fuzzy
msgid "Requires that the unit isn't on livable tile."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1479
#, fuzzy
msgid "Requires that the unit is on a domestic tile."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1483
#, fuzzy
msgid "Requires that the unit isn't on a domestic tile."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1491
#, fuzzy
msgid "Requires that the unit does transport one or more cargo units."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1495
#, fuzzy
msgid "Requires that the unit doesn't transport any cargo units."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1503
#, fuzzy
msgid "Requires that the unit has a home city."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1505
#, fuzzy
msgid "Requires that the unit is homeless."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1512
#, fuzzy
msgid "Requires that the unit is on native tile."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1515
#, fuzzy
msgid "Requires that the unit isn't on native tile."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1522
#, fuzzy
msgid "Requires that the unit is in a native extra."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1525
#, fuzzy
msgid "Requires that the unit isn't in a native extra."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1532
#, fuzzy
msgid "Requires that the unit has moved this turn."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1535
#, fuzzy
msgid "Requires that the unit hasn't moved this turn."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1564
#, fuzzy, c-format
msgid "Requires that the unit is performing activity %s."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1569
#, fuzzy, c-format
msgid "Requires that the unit is not performing activity %s."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1596
#, fuzzy, c-format
msgid "Requires that the unit has at least %s MP left."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1603
#, fuzzy, c-format
msgid "Requires that the unit has less than %s MP left."
msgstr "Vajab vähemalt suurust %d.\n"

#: common/reqtext.cpp:1889
#, c-format
msgid "At least %d%% of the citizens of the city must be foreign."
msgstr ""

#: common/reqtext.cpp:1894
#, c-format
msgid "Less than %d%% of the citizens of the city must be foreign."
msgstr ""

#: common/reqtext.cpp:1903
#, fuzzy, c-format
msgid ""
"At least %d%% of the citizens of the city or some trade partner must be "
"foreign."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:1908
#, fuzzy, c-format
msgid ""
"Less than %d%% of the citizens of the city and each trade partner must be "
"foreign."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:2007
#, fuzzy, c-format
msgid "Applies to %s AI players."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/reqtext.cpp:2012
#, fuzzy, c-format
msgid "Does not apply to %s AI players."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/reqtext.cpp:2132
#, fuzzy, c-format
msgid "Requires terrain with the \"%s\" flag on the tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2138
#, fuzzy, c-format
msgid "Prevented by terrain with the \"%s\" flag on the tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2149
#, fuzzy, c-format
msgid ""
"Requires terrain with the \"%s\" flag on the tile or a cardinally adjacent "
"tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2156
#, fuzzy, c-format
msgid ""
"Prevented by terrain with the \"%s\" flag on the tile or any cardinally "
"adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2167
#, fuzzy, c-format
msgid "Requires terrain with the \"%s\" flag on the tile or an adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2174
#, fuzzy, c-format
msgid ""
"Prevented by terrain with the \"%s\" flag on the tile or any adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2185
#, fuzzy, c-format
msgid "Requires terrain with the \"%s\" flag on a tile within the city radius."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2193
#, fuzzy, c-format
msgid ""
"Prevented by terrain with the \"%s\" flag on any tile within the city radius."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2204
#, fuzzy, c-format
msgid ""
"Requires terrain with the \"%s\" flag on a tile within the city radius or "
"the city radius of a trade partner."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2213
#, fuzzy, c-format
msgid ""
"Prevented by terrain with the \"%s\" flag on any tile within the city radius "
"or the city radius of a trade partner."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2238
#, fuzzy, c-format
msgid "Requires a base with the \"%s\" flag on the tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2244
#, fuzzy, c-format
msgid "Prevented by a base with the \"%s\" flag on the tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2255
#, fuzzy, c-format
msgid ""
"Requires a base with the \"%s\" flag on the tile or a cardinally adjacent "
"tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2262
#, fuzzy, c-format
msgid ""
"Prevented by a base with the \"%s\" flag on the tile or any cardinally "
"adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2273
#, fuzzy, c-format
msgid "Requires a base with the \"%s\" flag on the tile or an adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2280
#, fuzzy, c-format
msgid ""
"Prevented by a base with the \"%s\" flag on the tile or any adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2291
#, fuzzy, c-format
msgid "Requires a base with the \"%s\" flag on a tile within the city radius."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:2299
#, fuzzy, c-format
msgid ""
"Prevented by a base with the \"%s\" flag on any tile within the city radius."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2310
#, fuzzy, c-format
msgid ""
"Requires a base with the \"%s\" flag on a tile within the city radius or the "
"city radius of a trade partner."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:2319
#, fuzzy, c-format
msgid ""
"Prevented by a base with the \"%s\" flag on any tile within the city radius "
"or the city radius of a trade partner."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2344
#, fuzzy, c-format
msgid "Requires a road with the \"%s\" flag on the tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2350
#, fuzzy, c-format
msgid "Prevented by a road with the \"%s\" flag on the tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2361
#, fuzzy, c-format
msgid ""
"Requires a road with the \"%s\" flag on the tile or a cardinally adjacent "
"tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2368
#, fuzzy, c-format
msgid ""
"Prevented by a road with the \"%s\" flag on the tile or any cardinally "
"adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2379
#, fuzzy, c-format
msgid "Requires a road with the \"%s\" flag on the tile or an adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2386
#, fuzzy, c-format
msgid ""
"Prevented by a road with the \"%s\" flag on the tile or any adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2397
#, fuzzy, c-format
msgid "Requires a road with the \"%s\" flag on a tile within the city radius."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:2405
#, fuzzy, c-format
msgid ""
"Prevented by a road with the \"%s\" flag on any tile within the city radius."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2416
#, fuzzy, c-format
msgid ""
"Requires a road with the \"%s\" flag on a tile within the city radius or the "
"city radius of a trade partner."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:2425
#, fuzzy, c-format
msgid ""
"Prevented by a road with the \"%s\" flag on any tile within the city radius "
"or the city radius of a trade partner."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2451
#, fuzzy, c-format
msgid "Requires an extra with the \"%s\" flag on the tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2457
#, fuzzy, c-format
msgid "Prevented by an extra with the \"%s\" flag on the tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2468
#, fuzzy, c-format
msgid ""
"Requires an extra with the \"%s\" flag on the tile or a cardinally adjacent "
"tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2475
#, fuzzy, c-format
msgid ""
"Prevented by an extra with the \"%s\" flag on the tile or any cardinally "
"adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2486
#, fuzzy, c-format
msgid "Requires an extra with the \"%s\" flag on the tile or an adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2493
#, fuzzy, c-format
msgid ""
"Prevented by an extra with the \"%s\" flag on the tile or any adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2504
#, fuzzy, c-format
msgid ""
"Requires an extra with the \"%s\" flag on a tile within the city radius."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:2512
#, fuzzy, c-format
msgid ""
"Prevented by an extra with the \"%s\" flag on any tile within the city "
"radius."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2523
#, fuzzy, c-format
msgid ""
"Requires an extra with the \"%s\" flag on a tile within the city radius or "
"the city radius of a trade partner."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:2532
#, fuzzy, c-format
msgid ""
"Prevented by an extra with the \"%s\" flag on any tile within the city "
"radius or the city radius of a trade partner."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2557
#, fuzzy, c-format
msgid "Requires the game to have reached the year %s."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:2561
#, fuzzy, c-format
msgid "Requires that the game has not yet reached the year %s."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:2576
#, fuzzy, c-format
msgid "Requires the game to have reached %s."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:2582
#, fuzzy, c-format
msgid "Requires that the game has not yet reached %s."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:2595
#, fuzzy, c-format
msgid "Requires %s map."
msgstr ""
"Vajab tehnoloogiat %s.\n"
"\n"

#: common/reqtext.cpp:2600
#, fuzzy, c-format
msgid "Prevented on %s map."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:2615
#, fuzzy, c-format
msgid "Requires that the server setting %s."
msgstr "Määra serveri seaded."

#: common/reqtext.cpp:2623
#, fuzzy, c-format
msgid "Requires age of %d turns."
msgstr "Vajab maastikku %s.\n"

#: common/reqtext.cpp:2626
#, fuzzy, c-format
msgid "Prevented if age is over %d turns."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.cpp:2637
#, fuzzy, c-format
msgid "Requires %d techs to be known in the world."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2641
#, fuzzy, c-format
msgid "Prevented when %d techs are known in the world."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.cpp:2648
#, fuzzy, c-format
msgid "Requires player to know %d techs."
msgstr "Vajab maastikku %s.\n"

#: common/reqtext.cpp:2651
#, fuzzy, c-format
msgid "Prevented when player knows %d techs."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.cpp:2675
#, fuzzy, c-format
msgid "Requires terrain on which alteration %s is possible."
msgstr "Vajab ehitist %s.\n"

#: common/reqtext.cpp:2681
#, fuzzy, c-format
msgid "Prevented by terrain on which alteration %s can be made."
msgstr "Vajab ehitist %s.\n"

#: common/reqtext.cpp:2842
#, fuzzy, c-format
msgid "Applies to the \"%s\" vision layer."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/reqtext.cpp:2847
#, fuzzy, c-format
msgid "Doesn't apply to the \"%s\" vision layer."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/reqtext.cpp:2863
#, fuzzy, c-format
msgid "For %s intelligence."
msgstr "Luureinfo"

#: common/reqtext.cpp:2868
#, fuzzy, c-format
msgid "For intelligence other than %s."
msgstr "Välisluure Raport"

#: common/requirements.cpp:3689
#, fuzzy
msgid "the requirement vector"
msgstr "Nõue"

#: common/requirements.cpp:3704
#, fuzzy, c-format
msgid "%s %s from %s"
msgstr "%s aadressilt %s"

#: common/requirements.cpp:3716
#, fuzzy, c-format
msgid "%s %s to %s"
msgstr "%s %s-s (%s)\n"

#: common/requirements.cpp:3724
#, fuzzy, c-format
msgid "Do nothing to %s"
msgstr "Monoteism"

#: common/requirements.cpp:3861
#, c-format
msgid "Requirements {%s} and {%s} contradict each other."
msgstr ""

#: common/requirements.cpp:4159
#, fuzzy, c-format
msgid "\"%s\" tech"
msgstr "Maastik"

#: common/requirements.cpp:4200
#, fuzzy, c-format
msgid "%s citizens"
msgstr "%s kodanikku%s"

#: common/requirements.cpp:4219
#, c-format
msgid "%s units"
msgstr "%s üksust"

#: common/requirements.cpp:4231
#, c-format
msgid "Veteran level >=%d"
msgstr ""

#: common/requirements.cpp:4239
#, fuzzy
msgid "Transported"
msgstr "Transport"

#: common/requirements.cpp:4245
#, fuzzy
msgid "On livable tile"
msgstr "Asunikud"

#: common/requirements.cpp:4251
msgid "On domestic tile"
msgstr ""

#: common/requirements.cpp:4256
#, fuzzy
msgid "Transporting"
msgstr "Transport"

#: common/requirements.cpp:4261
#, fuzzy
msgid "Has a home city"
msgstr "Leia kodulinn"

#: common/requirements.cpp:4267
#, fuzzy
msgid "On native tile"
msgstr "Asunikud"

#: common/requirements.cpp:4273
#, fuzzy
msgid "In native extra"
msgstr "Asunikud"

#: common/requirements.cpp:4278
msgid "Has moved this turn"
msgstr ""

#: common/requirements.cpp:4287
#, fuzzy, c-format
msgid "%s activity"
msgstr "Tegevus: %s"

#: common/requirements.cpp:4294
#, c-format
msgid "%s MP"
msgstr ""

#: common/requirements.cpp:4299
#, c-format
msgid "%d HP"
msgstr ""

#: common/requirements.cpp:4302
#, fuzzy, c-format
msgid "Age %d"
msgstr "Suurus %d"

#: common/requirements.cpp:4305
#, fuzzy, c-format
msgid "%d Techs"
msgstr "_Tehnoloogiad"

#: common/requirements.cpp:4321
#, c-format
msgid "Size %d"
msgstr "Suurus %d"

#: common/requirements.cpp:4324
#, fuzzy, c-format
msgid "Culture %d"
msgstr "Tuleviku tehnoloogia %d"

#: common/requirements.cpp:4327
#, c-format
msgid "%d%% Foreigners"
msgstr ""

#: common/requirements.cpp:4332
#, fuzzy, c-format
msgid "%s AI"
msgstr "%d"

#: common/requirements.cpp:4344
#, fuzzy, c-format
msgid "%s terrain"
msgstr "Maastik"

#: common/requirements.cpp:4377
#, fuzzy, c-format
msgid "After %s"
msgstr "lähim %s"

#: common/requirements.cpp:4383
#, c-format
msgid ">=%s"
msgstr ""

#: common/requirements.cpp:4388
#, fuzzy, c-format
msgid "%s map"
msgstr "Merekaart"

#: common/requirements.cpp:4399
#, fuzzy, c-format
msgid "%s possible"
msgstr "võimatu"

#: common/requirements.cpp:4406
#, fuzzy
msgid "City center"
msgstr "Vaade Keskele"

#: common/requirements.cpp:4409
#, fuzzy
msgid "Tile claimed"
msgstr "Puhasta saast"

#: common/requirements.cpp:4420
msgid "Owned by original"
msgstr ""

#: common/research.cpp:74
msgid "Future Tech."
msgstr "Tuleviku tehnoloogia."

#: common/research.cpp:177
#, fuzzy, c-format
msgid "members of %s"
msgstr "Kaubateede arv"

#: common/research.cpp:272
#, fuzzy, c-format
msgid "Future Tech. %d"
msgstr "Tuleviku tehnoloogia."

#: common/server_settings.cpp:160
#, qt-format
msgid "%1 is %2"
msgstr ""

#: common/server_settings.cpp:162 server/settings.cpp:561
#, fuzzy
msgid "enabled"
msgstr "Naine"

#: common/server_settings.cpp:162 server/settings.cpp:560
#, fuzzy
msgid "disabled"
msgstr "Saada laiali"

#: common/team.cpp:205
#, fuzzy, c-format
msgid "Team %d"
msgstr "Meeskond 0"

#: common/team.cpp:411 common/team.cpp:414
#, fuzzy, qt-format
msgid "team %1"
msgstr ", meeskond %s"

#: common/unit.cpp:598 data/civ1/terrain.ruleset:938
#: data/civ2/terrain.ruleset:1010 data/civ2civ3/terrain.ruleset:1225
#: data/classic/terrain.ruleset:1199 data/experimental/terrain.ruleset:1175
#: data/multiplayer/terrain.ruleset:1173 data/royale/terrain.ruleset:1229
#: data/sandbox/terrain.ruleset:1226
msgid "Mine"
msgstr "Kaevandus"

#: common/unit.cpp:603
#, fuzzy
msgid "Irrigate"
msgstr "_Niisuta"

#: common/unit.cpp:607
msgid "Fortifying"
msgstr "Kindlustab"

#: common/unit.cpp:615
msgid "Goto"
msgstr "Mine"

#: common/unit.cpp:617
msgid "Explore"
msgstr "Avasta"

#: common/unit.cpp:621 data/civ2civ3/terrain.ruleset:1436
#: data/classic/terrain.ruleset:1374 data/experimental/terrain.ruleset:1350
#: data/multiplayer/terrain.ruleset:1347 data/royale/terrain.ruleset:1440
#: data/sandbox/terrain.ruleset:1464
msgid "Fallout"
msgstr "Tuumajäätmed"

#: common/unit.cpp:623
#, fuzzy
msgid "Base"
msgstr "Jäätmed"

#: common/unit.cpp:627
#, fuzzy
msgid "Convert"
msgstr "_Ühendu"

#: common/unit.cpp:1105
#, fuzzy, qt-format
msgid "Moves: (%1T) %2"
msgstr "Käike"

#: common/unit.cpp:1110
msgid "Moves"
msgstr "Käike"

#: common/unit.cpp:1181
msgid "Food/Shield/Gold:"
msgstr ""

#: common/unit.cpp:1928
#, c-format
msgid "Sorry, cannot upgrade %s (yet)."
msgstr "Vabadust: ei saa (veel) uuendada %s."

#: common/unit.cpp:1942
msgid "You can only upgrade units in your cities."
msgstr "Üksuseid saab uuendada ainult oma linnades."

#: common/unit.cpp:1946
#, c-format
msgid "Upgrading this %s would strand units it transports."
msgstr "Selle %s uuendamine jätaks tema transporditud üksused maha."

#: common/unit.cpp:1951
#, fuzzy, c-format
msgid ""
"Upgrading this %s would result in a %s which can not survive at this place."
msgstr "Selle %s uuendamine jätaks tema transporditud üksused maha."

#: common/unit.cpp:1958
#, fuzzy, c-format
msgid ""
"Upgrading this %s would result in a %s which its current transport, %s, "
"could not transport."
msgstr "Selle %s uuendamine jätaks tema transporditud üksused maha."

#: common/unittype.cpp:1349
#, fuzzy, qt-format
msgid "%1 or similar units"
msgstr "Maaväed"

#: common/unittype.cpp:1352
#, fuzzy, qt-format
msgid "%1 and similar units"
msgstr "Maaväed"

#: data/amplio2.tilespec:15
#, fuzzy
msgid "Large isometric tileset."
msgstr "Lae ruudustik"

#: data/amplio2.tilespec:349 data/hexemplio.tilespec:368
msgid "Use 3D Cimpletoon units"
msgstr ""

#: data/amplio2.tilespec:354 data/hexemplio.tilespec:373
#, fuzzy
msgid "Highly-visible Pollution"
msgstr "Civ: Saast"

#: data/civ1/buildings.ruleset:63 data/civ2/buildings.ruleset:94
#: data/civ2civ3/buildings.ruleset:95 data/classic/buildings.ruleset:94
#: data/experimental/buildings.ruleset:96
#: data/multiplayer/buildings.ruleset:120 data/royale/buildings.ruleset:97
#: data/sandbox/buildings.ruleset:97
msgid "Aqueduct"
msgstr "Akvedukt"

#: data/civ1/buildings.ruleset:79
msgid "Allows a city to grow larger than size 10."
msgstr "Võimaldab linnal kasvada suuremaks, kui suurus 10.  "

#: data/civ1/buildings.ruleset:81
msgid ""
"An Aqueduct also eliminates a city's risk of plague causing loss of "
"population, and of fire causing loss of buildings."
msgstr ""

#: data/civ1/buildings.ruleset:87 data/civ2/buildings.ruleset:116
#: data/civ2civ3/buildings.ruleset:194 data/classic/buildings.ruleset:118
#: data/experimental/buildings.ruleset:123
#: data/multiplayer/buildings.ruleset:144 data/royale/buildings.ruleset:201
#: data/sandbox/buildings.ruleset:196
msgid "Bank"
msgstr "Pank"

#: data/civ1/buildings.ruleset:105 data/civ2/buildings.ruleset:134
#: data/classic/buildings.ruleset:136 data/multiplayer/buildings.ruleset:162
#, no-c-format
msgid ""
"Together with the Marketplace improvement, a Bank increases the luxury and "
"tax production within a city by 100%."
msgstr "Turuga koos tõstab pank maksudest ja hüvedest saadavat tulu 100%."

#: data/civ1/buildings.ruleset:111 data/civ2/buildings.ruleset:140
#: data/civ2civ3/buildings.ruleset:218 data/classic/buildings.ruleset:142
#: data/experimental/buildings.ruleset:147
#: data/multiplayer/buildings.ruleset:168 data/royale/buildings.ruleset:249
#: data/sandbox/buildings.ruleset:219
msgid "Barracks"
msgstr "Kasarmud"

#: data/civ1/buildings.ruleset:129
#, fuzzy, no-c-format
msgid ""
"With a Barracks, each new unit built in a city will automatically have "
"Veteran status, which means that its attack and defense strengths are "
"increased by 50%."
msgstr ""
"Kasarmutega linnas saab iga uus üksus automaatselt veterani staatuse, mis "
"tähendab, et tema löögi- ja kaitsejõud on 50% võrra suuremad.  Lisaks, "
"haavatud üksused, mis terve käigu ilma liikumata linnas seisavad, taastuvad "
"täielikult."

#: data/civ1/buildings.ruleset:133
msgid ""
"Barracks also prevent stored food and goods in coastal cities being lost to "
"piracy."
msgstr ""

#: data/civ1/buildings.ruleset:139 data/civ2/buildings.ruleset:168
#: data/civ2civ3/buildings.ruleset:248 data/classic/buildings.ruleset:172
#: data/experimental/buildings.ruleset:177
#: data/multiplayer/buildings.ruleset:198 data/royale/buildings.ruleset:279
#: data/sandbox/buildings.ruleset:248
msgid "Barracks II"
msgstr "Kasarmud II"

#: data/civ1/buildings.ruleset:157
#, fuzzy, no-c-format
msgid ""
"With a Barracks II, each new unit built in a city will automatically have "
"Veteran status, which means that its attack and defense strengths are "
"increased by 50%."
msgstr ""
"Kasarmutega linnas saab iga uus üksus automaatselt veterani staatuse, mis "
"tähendab, et tema löögi- ja kaitsejõud on 50% võrra suuremad.  Lisaks, "
"haavatud üksused, mis terve käigu ilma liikumata linnas seisavad, taastuvad "
"täielikult."

#: data/civ1/buildings.ruleset:161
msgid ""
"Barracks II also prevent stored food and goods in coastal cities being lost "
"to piracy."
msgstr ""

#: data/civ1/buildings.ruleset:167 data/civ2/buildings.ruleset:196
#: data/civ2civ3/buildings.ruleset:277 data/classic/buildings.ruleset:201
#: data/experimental/buildings.ruleset:206
#: data/multiplayer/buildings.ruleset:227 data/royale/buildings.ruleset:309
#: data/sandbox/buildings.ruleset:276
msgid "Barracks III"
msgstr "Kasarmud III"

#: data/civ1/buildings.ruleset:184
#, fuzzy, no-c-format
msgid ""
"With a Barracks III, each new unit built in a city will automatically have "
"Veteran status, which means that its attack and defense strengths are "
"increased by 50%."
msgstr ""
"Kasarmutega linnas saab iga uus üksus automaatselt veterani staatuse, mis "
"tähendab, et tema löögi- ja kaitsejõud on 50% võrra suuremad.  Lisaks, "
"haavatud üksused, mis terve käigu ilma liikumata linnas seisavad, taastuvad "
"täielikult."

#: data/civ1/buildings.ruleset:188
msgid ""
"Barracks III also prevent stored food and goods in coastal cities being lost "
"to piracy."
msgstr ""

#: data/civ1/buildings.ruleset:194 data/civ2/buildings.ruleset:223
#: data/civ2civ3/buildings.ruleset:304 data/classic/buildings.ruleset:228
#: data/experimental/buildings.ruleset:233
#: data/multiplayer/buildings.ruleset:254 data/royale/buildings.ruleset:337
#: data/sandbox/buildings.ruleset:302
msgid "Cathedral"
msgstr "Katedraal"

#: data/civ1/buildings.ruleset:210
#, fuzzy
msgid ""
"A Cathedral makes 4 unhappy citizens content in a city, making it easier to "
"maintain order in that city. However, it does not affect citizens made "
"unhappy by military activity."
msgstr ""
"Katedraal teeb 4 õnnetut kodanikku rahulolevaks antud linnas, muutes rahu "
"säilitamise seal linnas lihtamaks."

#: data/civ1/buildings.ruleset:217 data/civ2/buildings.ruleset:250
#: data/civ2civ3/buildings.ruleset:330 data/classic/buildings.ruleset:256
#: data/experimental/buildings.ruleset:261
#: data/multiplayer/buildings.ruleset:282 data/royale/buildings.ruleset:363
#: data/sandbox/buildings.ruleset:328
msgid "City Walls"
msgstr "Linnamüür"

#: data/civ1/buildings.ruleset:234
#, fuzzy
msgid ""
"City Walls make it easier to defend a city. They triple the defense strength "
"of units within the city. They are ineffective against Artillery and "
"Bombers. City Walls also prevent the loss of population which occurs when a "
"defending unit is destroyed by a land unit."
msgstr ""
"Linnamüür muudab linna kaitsmise lihtsamaks.Linnamüür kolmekordistab linnas "
"paiknevate üksuste kaitsetugevuse maa-, mere- ja helikopterirünnakute vastu. "
"Ei avalda mõju muude õhurünnakute ja haubitsa korral. Linnamüür hoiab ära "
"inimkaod, mis tekivad kaitsva üksuse hukkumisel maaüksuse rünnakus."

#: data/civ1/buildings.ruleset:240
msgid ""
"For cities near rivers, City Walls also eliminate the risk of population "
"loss from flooding."
msgstr ""

#: data/civ1/buildings.ruleset:246 data/civ2/buildings.ruleset:299
#: data/classic/buildings.ruleset:305 data/experimental/buildings.ruleset:310
msgid "Colosseum"
msgstr "Kolosseum"

#: data/civ1/buildings.ruleset:262
#, fuzzy
msgid ""
"Entertains the citizens of a city, making 3 unhappy citizens content.  "
"However, it does not affect citizens made unhappy by military activity."
msgstr ""
"Pakub kodanikele meelelahutust, muutes 3 õnnetut kodanikku rahulolevaks. "
"(Kui on avastatud elekter, siis 4 kodanikku)."

#: data/civ1/buildings.ruleset:268 data/civ2/buildings.ruleset:322
#: data/civ2civ3/buildings.ruleset:408 data/classic/buildings.ruleset:330
#: data/experimental/buildings.ruleset:337
#: data/multiplayer/buildings.ruleset:331 data/royale/buildings.ruleset:442
#: data/sandbox/buildings.ruleset:404
msgid "Courthouse"
msgstr "Kohus"

#: data/civ1/buildings.ruleset:285
#, no-c-format
msgid ""
"Reduces the corruption in a city by 50%. Has no effect in your capital city."
msgstr ""

#: data/civ1/buildings.ruleset:291 data/civ2/buildings.ruleset:349
#: data/civ2civ3/buildings.ruleset:436 data/classic/buildings.ruleset:357
#: data/experimental/buildings.ruleset:364
#: data/multiplayer/buildings.ruleset:358 data/royale/buildings.ruleset:470
#: data/sandbox/buildings.ruleset:432
msgid "Factory"
msgstr "Tehas"

#: data/civ1/buildings.ruleset:308 data/civ2/buildings.ruleset:366
#: data/classic/buildings.ruleset:374 data/experimental/buildings.ruleset:381
#: data/multiplayer/buildings.ruleset:375
#, fuzzy, no-c-format
msgid ""
"Increases the shield production in a city by 50%. This increase may also "
"contribute significantly to pollution."
msgstr ""
"Tõstab linna toodangut 50%. Samas võib see tähendada ka päris suurt "
"saastamise tõusu."

#: data/civ1/buildings.ruleset:314 data/civ2/buildings.ruleset:372
#: data/civ2civ3/buildings.ruleset:463 data/classic/buildings.ruleset:380
#: data/experimental/buildings.ruleset:387
#: data/multiplayer/buildings.ruleset:381 data/royale/buildings.ruleset:497
#: data/sandbox/buildings.ruleset:458
msgid "Granary"
msgstr "Viljaait"

#: data/civ1/buildings.ruleset:330 data/civ2/buildings.ruleset:388
#: data/classic/buildings.ruleset:396 data/experimental/buildings.ruleset:403
#: data/multiplayer/buildings.ruleset:397
msgid ""
"The amount of stored food will be set to half full whenever a city with a "
"Granary shrinks or grows. This helps a city to grow faster and more easily "
"withstand famine."
msgstr ""
"Kui viljaaidaga linn kasvab või kahaneb, pannakse olemasoleva toidu hulk "
"maksimaalsest poole peale. See aitab linnal kiiremini kasvada ja ka taluda "
"näljahäda."

#: data/civ1/buildings.ruleset:338
msgid ""
"Famine can occur when food stock reaches zero due to a food deficit, which a "
"Granary merely delays. A food deficit leads to the loss of any Settlers "
"consuming food, or of city population if there are none. Famine can also "
"occur at any time due to random crop failure, in which case it causes loss "
"of population and all stored food. A Granary eliminates this risk."
msgstr ""

#: data/civ1/buildings.ruleset:348 data/civ2/buildings.ruleset:422
#: data/civ2civ3/buildings.ruleset:519 data/classic/buildings.ruleset:430
#: data/experimental/buildings.ruleset:459
#: data/multiplayer/buildings.ruleset:428 data/royale/buildings.ruleset:553
#: data/sandbox/buildings.ruleset:514
msgid "Hydro Plant"
msgstr "Hüdroelektrijaam"

#: data/civ1/buildings.ruleset:367 data/civ2/buildings.ruleset:441
#, fuzzy, no-c-format
msgid ""
"Reduces the amount of pollution generated by production in a city by 50%.  "
"It also increases the shield production of a Factory or Mfg. Plant in the "
"city. A Factory and a Hydro Plant together give a 100% production bonus, and "
"a Factory, Mfg. Plant and Hydro Plant together give a 150% production bonus."
msgstr ""
"Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab linna "
"käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam annavad "
"100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam üheskoos annavad "
"150%-lise toodanguboonuse.\n"
"\n"
"Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
"tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
"vahetus läheduses asuvad mäed või jõgi."

#: data/civ1/buildings.ruleset:374
msgid ""
"A city can only have one Hydro Plant, Power Plant, or Nuclear Plant. A city "
"can only build a Hydro Plant if it is next to (or on) a River tile."
msgstr ""

#: data/civ1/buildings.ruleset:383 data/civ2/buildings.ruleset:457
#: data/civ2civ3/buildings.ruleset:560 data/classic/buildings.ruleset:468
#: data/experimental/buildings.ruleset:523
#: data/multiplayer/buildings.ruleset:463 data/royale/buildings.ruleset:594
#: data/sandbox/buildings.ruleset:554
msgid "Library"
msgstr "Raamatukogu"

#: data/civ1/buildings.ruleset:400 data/civ2/buildings.ruleset:474
#, no-c-format
msgid "Increases the science output in a city by 50%."
msgstr "Suurendab linna teadustööd 50% võrra."

#: data/civ1/buildings.ruleset:405 data/civ2/buildings.ruleset:479
#: data/civ2civ3/buildings.ruleset:583 data/classic/buildings.ruleset:490
#: data/experimental/buildings.ruleset:547
#: data/multiplayer/buildings.ruleset:485 data/royale/buildings.ruleset:617
#: data/sandbox/buildings.ruleset:576
msgid "Marketplace"
msgstr "Turg"

#: data/civ1/buildings.ruleset:422 data/civ2/buildings.ruleset:496
#: data/civ2civ3/buildings.ruleset:600 data/experimental/buildings.ruleset:564
#: data/multiplayer/buildings.ruleset:502
#, no-c-format
msgid "Increases the luxury and tax output in a city by 50%."
msgstr "Tõstab linna luksuskaupade ja maksude tootlikkust 50%."

#: data/civ1/buildings.ruleset:427 data/civ2/buildings.ruleset:501
#: data/civ2civ3/buildings.ruleset:605 data/classic/buildings.ruleset:512
#: data/experimental/buildings.ruleset:569
#: data/multiplayer/buildings.ruleset:507 data/royale/buildings.ruleset:639
#: data/sandbox/buildings.ruleset:597
msgid "Mass Transit"
msgstr "Ühistransport"

#: data/civ1/buildings.ruleset:443 data/classic/buildings.ruleset:528
#: data/multiplayer/buildings.ruleset:523
msgid ""
"Neutralizes the pollution generated by the population.  The population "
"simply has no effect on the pollution generated in the city."
msgstr ""
"Neutraliseerib elanike poolt tekitatava saasta. Elanikud ei mõjuta mitte "
"kuidagi linnas tekkiva saastamise hulka."

#: data/civ1/buildings.ruleset:450 data/civ2/buildings.ruleset:524
#: data/civ2civ3/buildings.ruleset:628 data/classic/buildings.ruleset:535
#: data/experimental/buildings.ruleset:595
#: data/multiplayer/buildings.ruleset:530 data/royale/buildings.ruleset:662
#: data/sandbox/buildings.ruleset:620
msgid "Mfg. Plant"
msgstr "Manufaktuur"

#: data/civ1/buildings.ruleset:468
#, no-c-format
msgid ""
"Together with a Factory, a Manufacturing Plant increases the shield "
"production in a city by 100%."
msgstr "Koos tehasega tõstab manufaktuur linna toodangut 100%."

#: data/civ1/buildings.ruleset:474 data/civ2/buildings.ruleset:549
#: data/civ2civ3/buildings.ruleset:664 data/classic/buildings.ruleset:563
#: data/experimental/buildings.ruleset:623
#: data/multiplayer/buildings.ruleset:555 data/royale/buildings.ruleset:698
#: data/sandbox/buildings.ruleset:655
msgid "Nuclear Plant"
msgstr "Tuumaelektrijaam"

#: data/civ1/buildings.ruleset:492
#, fuzzy, no-c-format
msgid ""
"Reduces the amount of pollution generated by production in a city by 50%.  "
"It also increases the shield production of a Factory or Mfg. Plant in the "
"city. A Factory and a Nuclear Plant together give a 100% production bonus, "
"and a Factory, Mfg. Plant and Nuclear Plant together give a 150% production "
"bonus."
msgstr ""
"Vähendab tootmisest tuleneva saasta hulka 50%. Samuti suurendab tehase ja "
"manufaktuuri tootlikkust: tehas ja tuumaelektrijaam annavad 100% lisa; "
"tehas, manufaktuur ja tuumaelektrijaam koos annavad 150% lisa.\n"
"\n"
"Linnas saab korraga olla ainult üks elektrijaam - päikese- , hüdro-, tuuma- "
"või tavaline elektrijaam."

#: data/civ1/buildings.ruleset:499 data/civ1/buildings.ruleset:572
msgid "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
msgstr ""

#: data/civ1/buildings.ruleset:508 data/civ2/buildings.ruleset:606
#: data/civ2civ3/buildings.ruleset:731 data/classic/buildings.ruleset:628
#: data/experimental/buildings.ruleset:685
#: data/multiplayer/buildings.ruleset:612 data/royale/buildings.ruleset:765
#: data/sandbox/buildings.ruleset:721
msgid "Palace"
msgstr "Palee"

#: data/civ1/buildings.ruleset:525 data/classic/buildings.ruleset:645
#: data/experimental/buildings.ruleset:702
#, fuzzy
msgid ""
"Makes a city the capital and the center of your government. Corruption in "
"other cities is related to how far away from the capital they are, except "
"when the government is Democracy or Communism. On top of this, corruption in "
"your capital itself is half of what it would otherwise be (as if it had a "
"Courthouse)."
msgstr ""
"Muudab linna riigi pealinnaks ja keskpunktiks. Korruptsiooni tase teistes "
"linnades sõltub sellest, kui kaugel on linn pealinnast (välja arvatud "
"demokraatlikus või kommunistlikus riigis). Mässu korraldamise maksumus "
"oleneb samuti kaugusest pealinnast (kõigi valitsusvormide puhul).\n"
"\n"
"Kanna oma pealinna eest pingsalt hoolt, kuna pealinna kaotamine võib "
"tähendada kodusõja puhkemist. Koos oma palee kaotamisega kaotad ka "
"kosmoselaeva."

#: data/civ1/buildings.ruleset:531
msgid ""
"The cost to enemy Diplomats of inciting a revolt in a city also depends upon "
"the city's distance from the capital (under all forms of government). Your "
"capital city itself cannot be incited to revolt, and enjoys a bonus when "
"enemy agents try to evade your own agents stationed in the city, or sabotage "
"your buildings."
msgstr ""

#: data/civ1/buildings.ruleset:537 data/civ2/buildings.ruleset:637
#: data/civ2civ3/buildings.ruleset:758 data/classic/buildings.ruleset:658
#: data/experimental/buildings.ruleset:715
#: data/multiplayer/buildings.ruleset:643 data/royale/buildings.ruleset:792
#: data/sandbox/buildings.ruleset:748
msgid ""
"Take good care of your capital, as its loss may result in your empire "
"plunging into civil war. Losing your current palace also results in losing "
"whatever spaceship you might have."
msgstr ""

#: data/civ1/buildings.ruleset:541 data/civ2/buildings.ruleset:641
#: data/civ2civ3/buildings.ruleset:762 data/classic/buildings.ruleset:662
#: data/experimental/buildings.ruleset:719
#: data/multiplayer/buildings.ruleset:647 data/royale/buildings.ruleset:796
#: data/sandbox/buildings.ruleset:752
msgid ""
"If the capital is in a dangerous location, or a more central capital would "
"give a better corruption distribution, you can move your palace by "
"rebuilding it in another city."
msgstr ""

#: data/civ1/buildings.ruleset:548 data/civ2/buildings.ruleset:696
#: data/civ2civ3/buildings.ruleset:856 data/classic/buildings.ruleset:723
#: data/experimental/buildings.ruleset:782
#: data/multiplayer/buildings.ruleset:705 data/royale/buildings.ruleset:890
#: data/sandbox/buildings.ruleset:846
msgid "Power Plant"
msgstr "Elektrijaam"

#: data/civ1/buildings.ruleset:566
#, fuzzy, no-c-format
msgid ""
"Increases the shield production of a Factory or Mfg. Plant in a city. A "
"Factory and a Power Plant together give a 100% production bonus, and a "
"Factory, Mfg. Plant and Power Plant together give a 150% production bonus.  "
"The extra production may lead to the city generating more pollution."
msgstr ""
"Tõstab linnas oleva vabriku või manufaktuuri toodangut. Tehas ja manufaktuur "
"koos annavad 100% toodangulisa; tehas, manufaktuur ja elektrijaam kolmekesi "
"annavad aga 150% boonuse. Toodangu kasv aga võib tekitada rohkem saasta.\n"
"\n"
"Linnas saab korraga olla ainult üks elektrijaam - päikese- , hüdro-, tuuma- "
"või tavaline elektrijaam."

#: data/civ1/buildings.ruleset:578 data/civ2/buildings.ruleset:726
#: data/civ2civ3/buildings.ruleset:889 data/classic/buildings.ruleset:758
#: data/experimental/buildings.ruleset:817
#: data/multiplayer/buildings.ruleset:737 data/royale/buildings.ruleset:923
#: data/sandbox/buildings.ruleset:878
msgid "Recycling Center"
msgstr "Ümbertöötlemise keskus"

#: data/civ1/buildings.ruleset:595 data/civ2/buildings.ruleset:743
#: data/classic/buildings.ruleset:775 data/experimental/buildings.ruleset:834
#: data/multiplayer/buildings.ruleset:754
#, no-c-format
msgid ""
"Building a Recycling Center reduces the amount of pollution generated by "
"production in a city by 66%."
msgstr "Ümbertöötlemise keskus vähendab linna poolt tekitatavat saasta 66%."

#: data/civ1/buildings.ruleset:601 data/civ2/buildings.ruleset:797
#: data/civ2civ3/buildings.ruleset:965 data/classic/buildings.ruleset:829
#: data/experimental/buildings.ruleset:888
#: data/multiplayer/buildings.ruleset:808 data/sandbox/buildings.ruleset:952
msgid "SDI Defense"
msgstr "SDI kaitse"

#: data/civ1/buildings.ruleset:617
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, is shot down and simply has no effect."
msgstr ""

#: data/civ1/buildings.ruleset:625 data/civ2/buildings.ruleset:877
#: data/civ2civ3/buildings.ruleset:1052 data/classic/buildings.ruleset:916
#: data/experimental/buildings.ruleset:975
#: data/multiplayer/buildings.ruleset:893 data/royale/buildings.ruleset:1146
#: data/sandbox/buildings.ruleset:1037
msgid "Space Component"
msgstr "Kosmoselaeva küttesüsteem"

#: data/civ1/buildings.ruleset:641 data/civ2/buildings.ruleset:893
#: data/civ2civ3/buildings.ruleset:1072 data/classic/buildings.ruleset:933
#: data/experimental/buildings.ruleset:992
#: data/multiplayer/buildings.ruleset:910 data/royale/buildings.ruleset:1166
#: data/sandbox/buildings.ruleset:1057
#, fuzzy
msgid ""
"Space Components can be differentiated into Propulsion and Fuel Components. "
"Each pair of them reduces your spaceship's travel time. You can build up to "
"8 pairs."
msgstr ""
"Kosmoselaeva küttesüsteem jaguneb reaktiivmootoriks ja kütusepaagiks. Nende "
"ehitamine vähendab kosmoselaeva kohalejõudmiseks kuluvat aega. Küttesüsteemi "
"osi saad ehitada kuni 8 paari.\n"
"\n"
"Enne kui saad hakata kosmoselaeva osi ehitama, peab üks mängijatest olema "
"ehitanud valmis Apollo programmi ilmaime."

#: data/civ1/buildings.ruleset:645 data/civ1/buildings.ruleset:680
#: data/civ1/buildings.ruleset:706 data/civ2/buildings.ruleset:897
#: data/civ2/buildings.ruleset:932 data/civ2/buildings.ruleset:958
#: data/civ2civ3/buildings.ruleset:1076 data/civ2civ3/buildings.ruleset:1115
#: data/civ2civ3/buildings.ruleset:1145 data/classic/buildings.ruleset:937
#: data/classic/buildings.ruleset:973 data/classic/buildings.ruleset:1000
#: data/experimental/buildings.ruleset:996
#: data/experimental/buildings.ruleset:1032
#: data/experimental/buildings.ruleset:1059 data/sandbox/buildings.ruleset:1061
#: data/sandbox/buildings.ruleset:1100 data/sandbox/buildings.ruleset:1130
#, fuzzy
msgid ""
"Before you can build any spaceship parts, the Apollo Program wonder must "
"have been built by any player."
msgstr "Vajab maastiku eripära %s.\n"

#: data/civ1/buildings.ruleset:651 data/civ2/buildings.ruleset:903
#: data/civ2civ3/buildings.ruleset:1082 data/classic/buildings.ruleset:943
#: data/experimental/buildings.ruleset:1002
#: data/multiplayer/buildings.ruleset:920 data/royale/buildings.ruleset:1177
#: data/sandbox/buildings.ruleset:1067
msgid "Space Module"
msgstr "Kosmosemoodul"

#: data/civ1/buildings.ruleset:667 data/civ2/buildings.ruleset:919
#: data/civ2civ3/buildings.ruleset:1102 data/classic/buildings.ruleset:960
#: data/experimental/buildings.ruleset:1019
#: data/multiplayer/buildings.ruleset:937 data/royale/buildings.ruleset:1197
#: data/sandbox/buildings.ruleset:1087
msgid ""
"Space Modules are the most expensive parts of spaceships. There are three "
"different types of Space Module:"
msgstr ""

#: data/civ1/buildings.ruleset:670 data/civ2/buildings.ruleset:922
#: data/civ2civ3/buildings.ruleset:1105 data/classic/buildings.ruleset:963
#: data/experimental/buildings.ruleset:1022
#: data/multiplayer/buildings.ruleset:940 data/royale/buildings.ruleset:1200
#: data/sandbox/buildings.ruleset:1090
msgid "- Habitation Module: provides living space for 10,000 people."
msgstr ""

#: data/civ1/buildings.ruleset:672 data/civ2/buildings.ruleset:924
#: data/civ2civ3/buildings.ruleset:1107 data/classic/buildings.ruleset:965
#: data/experimental/buildings.ruleset:1024
#: data/multiplayer/buildings.ruleset:942 data/royale/buildings.ruleset:1202
#: data/sandbox/buildings.ruleset:1092
msgid ""
"- Life Support Module: provides food and water for the population of one "
"Habitation Module."
msgstr ""

#: data/civ1/buildings.ruleset:675 data/civ2/buildings.ruleset:927
#: data/civ2civ3/buildings.ruleset:1110 data/classic/buildings.ruleset:968
#: data/experimental/buildings.ruleset:1027
#: data/multiplayer/buildings.ruleset:945 data/royale/buildings.ruleset:1205
#: data/sandbox/buildings.ruleset:1095
msgid ""
"- Solar Panels: provides the energy needed for any two of the other Modules."
msgstr ""

#: data/civ1/buildings.ruleset:678 data/civ2/buildings.ruleset:930
#: data/civ2civ3/buildings.ruleset:1113 data/classic/buildings.ruleset:971
#: data/experimental/buildings.ruleset:1030
#: data/multiplayer/buildings.ruleset:948 data/royale/buildings.ruleset:1208
#: data/sandbox/buildings.ruleset:1098
msgid "You can build up to 4 Space Modules of each kind."
msgstr ""

#: data/civ1/buildings.ruleset:686 data/civ2/buildings.ruleset:938
#: data/civ2civ3/buildings.ruleset:1121 data/classic/buildings.ruleset:979
#: data/experimental/buildings.ruleset:1038
#: data/multiplayer/buildings.ruleset:956 data/royale/buildings.ruleset:1217
#: data/sandbox/buildings.ruleset:1106
msgid "Space Structural"
msgstr "Kosmoselaeva liitekohad"

#: data/civ1/buildings.ruleset:702 data/classic/buildings.ruleset:996
#: data/experimental/buildings.ruleset:1055
#: data/multiplayer/buildings.ruleset:973 data/royale/buildings.ruleset:1237
#: data/sandbox/buildings.ruleset:1126
#, fuzzy
msgid ""
"Space Structurals form the base of your spaceship. All other spaceship parts "
"need to be connected to Space Structurals in order to function. You can "
"build up to 32 Space Structurals."
msgstr ""
"Kosmoselaeva liitekohad on kosmoselaeva tugiosad. Et kosmoselaeva osad saaks "
"korralikult töötada, peavad nad liitekohtadega ühendatud olema. Liitekohti "
"saab ehitada kuni 32 tükki.\n"
"\n"
"Enne kui saad hakata kosmoselaeva osi ehitama, peab üks mängijatest olema "
"ehitanud valmis Apollo programmi ilmaime."

#: data/civ1/buildings.ruleset:712 data/civ2/buildings.ruleset:1037
#: data/civ2civ3/buildings.ruleset:1231 data/classic/buildings.ruleset:1081
#: data/experimental/buildings.ruleset:1143
#: data/multiplayer/buildings.ruleset:1056 data/royale/buildings.ruleset:1328
#: data/sandbox/buildings.ruleset:1214
msgid "Temple"
msgstr "Tempel"

#: data/civ1/buildings.ruleset:728
#, fuzzy
msgid ""
"Makes one unhappy citizen content. The Mysticism advance doubles this "
"effect, as does the Oracle wonder. With both Mysticism and the Oracle, 4 "
"citizens are made content. Does not affect citizens made unhappy by military "
"activity."
msgstr ""
"Muudab ühe õnnetu kodaniku rahulolevaks. Müstika ja Oraakel muudavad selle "
"mõju kahekordseks. Kui on olemas nii müstika kui Oraakel, muudetakse "
"rahulolevaks 4 kodanikku."

#: data/civ1/buildings.ruleset:733
msgid ""
"A Temple in a city near mountains additionally prevents population loss from "
"volcanic activity."
msgstr ""

#: data/civ1/buildings.ruleset:739 data/civ1/techs.ruleset:648
#: data/civ2/buildings.ruleset:1061 data/civ2/techs.ruleset:816
#: data/civ2civ3/buildings.ruleset:1255 data/civ2civ3/techs.ruleset:848
#: data/classic/buildings.ruleset:1105 data/classic/techs.ruleset:819
#: data/experimental/buildings.ruleset:1169 data/experimental/techs.ruleset:900
#: data/multiplayer/buildings.ruleset:1080 data/multiplayer/techs.ruleset:824
#: data/royale/buildings.ruleset:1352 data/royale/techs.ruleset:945
#: data/sandbox/buildings.ruleset:1238 data/sandbox/techs.ruleset:855
msgid "University"
msgstr "Ülikool"

#: data/civ1/buildings.ruleset:757 data/civ2/buildings.ruleset:1079
#, no-c-format
msgid ""
"Together with a Library, a University increases the science production of a "
"city by 100%."
msgstr "Raamatukoguga koos tõstab ülikool linna teadustoodangut 100%."

#: data/civ1/buildings.ruleset:763 data/civ2/buildings.ruleset:1085
#: data/civ2civ3/buildings.ruleset:1283 data/classic/buildings.ruleset:1129
#: data/experimental/buildings.ruleset:1195
#: data/multiplayer/buildings.ruleset:1104 data/royale/buildings.ruleset:1380
#: data/sandbox/buildings.ruleset:1265
msgid "Apollo Program"
msgstr "Apollo Programm"

#: data/civ1/buildings.ruleset:777
#, fuzzy
msgid ""
"All cities on the map become visible for the player who owns it -- the "
"player always has up-to-date knowledge of all tiles with cities despite fog-"
"of-war. It allows all players to start building spaceship parts (assuming "
"they have researched the necessary technologies)."
msgstr ""
"Selle ilmaime omanik näeb kaardil kõiki linnu. Samuti võimaldab see kõigil "
"mängijatel alustada kosmoselaeva osade ehitamist (eeldusel, et vajalikud "
"tehnoloogiad on avastatud)."

#: data/civ1/buildings.ruleset:786 data/civ2/buildings.ruleset:1132
#: data/civ2civ3/buildings.ruleset:1341 data/classic/buildings.ruleset:1176
#: data/experimental/buildings.ruleset:1242
#: data/multiplayer/buildings.ruleset:1151 data/royale/buildings.ruleset:1438
#: data/sandbox/buildings.ruleset:1323
msgid "Colossus"
msgstr "Kolossus"

#: data/civ1/buildings.ruleset:803 data/civ2/buildings.ruleset:1149
#: data/civ2civ3/buildings.ruleset:1358 data/classic/buildings.ruleset:1193
#: data/experimental/buildings.ruleset:1259
#: data/multiplayer/buildings.ruleset:1169 data/royale/buildings.ruleset:1455
#: data/sandbox/buildings.ruleset:1340
#, fuzzy
msgid ""
"Each tile around the city where this wonder is built that is already "
"generating some trade produces one extra trade resource."
msgstr ""
"Linnas, kus see ilmaime on ehitatud, hakkavad kõik juba midagi tootvad "
"ruudukesed tootma kõike ühe ühiku võrra rohkem."

#: data/civ1/buildings.ruleset:809 data/civ2/buildings.ruleset:1155
#: data/civ2civ3/buildings.ruleset:1364 data/classic/buildings.ruleset:1199
#: data/experimental/buildings.ruleset:1265
#: data/multiplayer/buildings.ruleset:1175 data/royale/buildings.ruleset:1461
#: data/sandbox/buildings.ruleset:1346
msgid "Copernicus' Observatory"
msgstr "Copernicuse Observatoorium"

#: data/civ1/buildings.ruleset:827 data/civ2/buildings.ruleset:1172
#, no-c-format
msgid "Boosts science production by 50% in the city where it is built."
msgstr "Tõstab teadustoodangut 50% linnas, kuhu see on ehitatud."

#: data/civ1/buildings.ruleset:832 data/civ2/buildings.ruleset:1177
#: data/civ2civ3/buildings.ruleset:1387 data/classic/buildings.ruleset:1221
#: data/experimental/buildings.ruleset:1287
#: data/multiplayer/buildings.ruleset:1198 data/royale/buildings.ruleset:1484
#: data/sandbox/buildings.ruleset:1369
msgid "Cure For Cancer"
msgstr "Vähiravi"

#: data/civ1/buildings.ruleset:848 data/civ2/buildings.ruleset:1193
#, fuzzy
msgid ""
"This stunning technological achievement makes one unhappy citizen content in "
"each of your cities, including citizens unhappy about military activity."
msgstr ""
"See suurepärane tehnoloogiline läbimurre muudab igas su linnas ühe õnnetu "
"kodaniku rahulolevaks."

#: data/civ1/buildings.ruleset:855 data/civ2/buildings.ruleset:1200
#: data/civ2civ3/buildings.ruleset:1413 data/classic/buildings.ruleset:1247
#: data/experimental/buildings.ruleset:1313
#: data/multiplayer/buildings.ruleset:1224 data/royale/buildings.ruleset:1510
#: data/sandbox/buildings.ruleset:1394
msgid "Darwin's Voyage"
msgstr "Darwini retk"

#: data/civ1/buildings.ruleset:871 data/civ2/buildings.ruleset:1216
#: data/classic/buildings.ruleset:1263 data/experimental/buildings.ruleset:1329
#, fuzzy
msgid ""
"Charles Darwin's Voyage sparked the discovery of the evolution of the "
"species, which inspired greater confidence in science. Gives two immediate "
"technology advances."
msgstr ""
"Charles Darwini retk pani aluse liikide evolutsiooni avastamisele, mis "
"süvendas inimeste usku teadustöösse. Annab sulle koheselt kaks seni "
"avastamata tehnoloogiat."

#: data/civ1/buildings.ruleset:878 data/civ2/buildings.ruleset:1246
#: data/civ2civ3/buildings.ruleset:1463 data/classic/buildings.ruleset:1293
#: data/experimental/buildings.ruleset:1359
#: data/multiplayer/buildings.ruleset:1271 data/royale/buildings.ruleset:1560
#: data/sandbox/buildings.ruleset:1444
msgid "Great Library"
msgstr "Suur Raamatukogu"

#: data/civ1/buildings.ruleset:895
#, fuzzy
msgid ""
"The civilization which builds the Great Library gets every advance that at "
"least two other teams have achieved."
msgstr ""
"Tsivilisatsioon, mis ehitab Suure Raamatukogu, saab omale iga uue "
"tehnoloogia, mille on omale saanud vähemalt kaks muud tsivilisatsiooni."

#: data/civ1/buildings.ruleset:901 data/civ2/buildings.ruleset:1269
#: data/civ2civ3/buildings.ruleset:1489 data/classic/buildings.ruleset:1316
#: data/experimental/buildings.ruleset:1382
#: data/multiplayer/buildings.ruleset:1294 data/royale/buildings.ruleset:1586
#: data/sandbox/buildings.ruleset:1470
msgid "Great Wall"
msgstr "Suur Müür"

#: data/civ1/buildings.ruleset:918 data/civ2/buildings.ruleset:1286
#: data/experimental/buildings.ruleset:1399
msgid "Works as a City Wall in all your cities."
msgstr "Sama efekt, kui igasse linna ehitada linnamüür"

#: data/civ1/buildings.ruleset:925 data/civ2/buildings.ruleset:1293
#: data/civ2civ3/buildings.ruleset:1515 data/classic/buildings.ruleset:1341
#: data/experimental/buildings.ruleset:1407
#: data/multiplayer/buildings.ruleset:1317 data/royale/buildings.ruleset:1612
#: data/sandbox/buildings.ruleset:1495
msgid "Hanging Gardens"
msgstr "Rippaiad"

#: data/civ1/buildings.ruleset:942
#, fuzzy
msgid ""
"Makes one content citizen happy in every city. In the unlikely event where "
"there are no content citizens to get the effect of Hanging Gardens, the "
"wonder applies to unhappy citizens instead, including those unhappy about "
"military activity, making each content."
msgstr ""
"Muudab igas linnas ühe rahuloleva kodanikku õnnelikuks. Linnas, kuhu on "
"rippaiad ehitatud, muudatakse lisaks veel kaks (kokku siis 3) rahulolevat "
"kodanikku õnnelikuks. Kui juhtumisi pole linnas ühtki rahulolevat kodanikku, "
"muudetakse nende asemel õnnetuid kodanikke rahulolevaks."

#: data/civ1/buildings.ruleset:950 data/civ2/buildings.ruleset:1320
#: data/civ2civ3/buildings.ruleset:1540 data/classic/buildings.ruleset:1368
#: data/experimental/buildings.ruleset:1434
#: data/multiplayer/buildings.ruleset:1344 data/royale/buildings.ruleset:1637
#: data/sandbox/buildings.ruleset:1520
msgid "Hoover Dam"
msgstr "Hooveri tamm"

#: data/civ1/buildings.ruleset:966
#, fuzzy
msgid ""
"Works as if you had a Hydro Plant in every city on the same continent where "
"the wonder is built. This reduces pollution and increases the effects of "
"Factories and Mfg. Plants."
msgstr ""
"Annab sama efekti, nagu sul oleks hüdroelektrijaam igas linnas, mis on selle "
"ilmaimega samal mandril. (See vähendab saastamist ja suurendab vabrikute ja "
"manufaktuuride efektiivsust.)"

#: data/civ1/buildings.ruleset:974 data/civ2/buildings.ruleset:1342
#: data/civ2civ3/buildings.ruleset:1566 data/classic/buildings.ruleset:1391
#: data/experimental/buildings.ruleset:1457
#: data/multiplayer/buildings.ruleset:1369 data/royale/buildings.ruleset:1663
#: data/sandbox/buildings.ruleset:1545
msgid "Isaac Newton's College"
msgstr "Isaac Newton'i Kolledž"

#: data/civ1/buildings.ruleset:992 data/civ2/buildings.ruleset:1359
#: data/classic/buildings.ruleset:1216 data/experimental/buildings.ruleset:1282
#: data/multiplayer/buildings.ruleset:1193
#, no-c-format
msgid "Boosts science production by 100% in the city where it is built."
msgstr "Tõstab teadustoodangut 100% linnas, kuhu see ehitatakse."

#: data/civ1/buildings.ruleset:997 data/civ2/buildings.ruleset:1364
#: data/civ2civ3/buildings.ruleset:1592 data/classic/buildings.ruleset:1414
#: data/experimental/buildings.ruleset:1480
#: data/multiplayer/buildings.ruleset:1393 data/royale/buildings.ruleset:1689
#: data/sandbox/buildings.ruleset:1571
msgid "J.S. Bach's Cathedral"
msgstr "J.S. Bach'i Katedraal"

#: data/civ1/buildings.ruleset:1013
#, fuzzy
msgid ""
"Makes two unhappy citizens content in every city of yours on the same "
"continent where the wonder is built, including citizens unhappy about "
"military activity."
msgstr ""
"Muudab rahulolevaks kaks õnnetut kodanikku igas sinu linnas, mis asub "
"ilmaimega samal mandril."

#: data/civ1/buildings.ruleset:1020 data/civ2/buildings.ruleset:1431
#: data/civ2civ3/buildings.ruleset:1663 data/classic/buildings.ruleset:1481
#: data/experimental/buildings.ruleset:1547
#: data/multiplayer/buildings.ruleset:1463 data/royale/buildings.ruleset:1783
#: data/sandbox/buildings.ruleset:1642
msgid "Lighthouse"
msgstr "Tuletorn"

#: data/civ1/buildings.ruleset:1037 data/multiplayer/buildings.ruleset:1482
#, fuzzy
msgid "Gives all your sea units 1 additional movement point."
msgstr "Annab kõikidele mereüksustele 2 lisakäiku."

#: data/civ1/buildings.ruleset:1042 data/civ2/buildings.ruleset:1454
#: data/civ2civ3/buildings.ruleset:1688 data/classic/buildings.ruleset:1505
#: data/experimental/buildings.ruleset:1571
#: data/multiplayer/buildings.ruleset:1487 data/royale/buildings.ruleset:1808
#: data/sandbox/buildings.ruleset:1667
msgid "Magellan's Expedition"
msgstr "Magellani ekspeditsioon"

#: data/civ1/buildings.ruleset:1058
msgid "Gives all sea units 1 additional movement point."
msgstr "Annab mereüksustele ühe lisakäigu."

#: data/civ1/buildings.ruleset:1063 data/civ2/buildings.ruleset:1475
#: data/civ2civ3/buildings.ruleset:1713 data/classic/buildings.ruleset:1527
#: data/experimental/buildings.ruleset:1593
#: data/multiplayer/buildings.ruleset:1512 data/royale/buildings.ruleset:1833
#: data/sandbox/buildings.ruleset:1692
msgid "Manhattan Project"
msgstr "Manhattani projekt"

#: data/civ1/buildings.ruleset:1083 data/civ2/buildings.ruleset:1517
#: data/civ2civ3/buildings.ruleset:1758 data/classic/buildings.ruleset:1569
#: data/experimental/buildings.ruleset:1636
#: data/multiplayer/buildings.ruleset:1556 data/royale/buildings.ruleset:1934
#: data/sandbox/buildings.ruleset:1737
msgid "Michelangelo's Chapel"
msgstr "Michelangelo Kabel"

#: data/civ1/buildings.ruleset:1100
msgid "Double effects of Cathedrals, in all cities."
msgstr "Kahekordistab katedraalide efekti kõigis linnades."

#: data/civ1/buildings.ruleset:1105 data/civ2/buildings.ruleset:1544
#: data/classic/buildings.ruleset:1596 data/experimental/buildings.ruleset:1663
#: data/multiplayer/buildings.ruleset:1584
msgid "Oracle"
msgstr "Oraakel"

#: data/civ1/buildings.ruleset:1122 data/civ2/buildings.ruleset:1561
#, fuzzy
msgid ""
"Doubles the effect of a Temple in every city. Does not affect citizens made "
"unhappy by military activity."
msgstr ""
"Muudab rahulolevaks kaks õnnetut kodanikku igas sinu linnas, mis asub "
"ilmaimega samal mandril."

#: data/civ1/buildings.ruleset:1128 data/civ2/buildings.ruleset:1567
#: data/civ2civ3/buildings.ruleset:1856 data/classic/buildings.ruleset:1620
#: data/experimental/buildings.ruleset:1687
#: data/multiplayer/buildings.ruleset:1609 data/royale/buildings.ruleset:2032
#: data/sandbox/buildings.ruleset:1835
msgid "Pyramids"
msgstr "Püramiidid"

#: data/civ1/buildings.ruleset:1145 data/civ1/buildings.ruleset:1214
#: data/civ2/buildings.ruleset:1650 data/classic/buildings.ruleset:1705
#: data/experimental/buildings.ruleset:1772
#: data/multiplayer/buildings.ruleset:1698
msgid ""
"Allows you to choose any government, including those that have not yet been "
"researched by your civilization, and without the transition period of "
"Anarchy."
msgstr ""
"Laseb võtta suvalise valitsuse, kaasa arvatud need, mis pole veel avastatud "
"su tsivilisatsiooni poolt ja ilma anarhia-vaheperioodita."

#: data/civ1/buildings.ruleset:1152 data/civ2/buildings.ruleset:1588
#: data/classic/buildings.ruleset:1644 data/experimental/buildings.ruleset:1711
msgid "SETI Program"
msgstr "SETI programm"

#: data/civ1/buildings.ruleset:1169
#, no-c-format
msgid "Boosts science production in each city by 50%."
msgstr "Suurendab teadustegevust kõigis linnades 50% võrra."

#: data/civ1/buildings.ruleset:1174 data/civ2/buildings.ruleset:1611
#: data/civ2civ3/buildings.ruleset:1909 data/classic/buildings.ruleset:1666
#: data/experimental/buildings.ruleset:1733
#: data/multiplayer/buildings.ruleset:1657 data/royale/buildings.ruleset:2085
#: data/sandbox/buildings.ruleset:1888
msgid "Shakespeare's Theater"
msgstr "Shakespeare'i teater"

#: data/civ1/buildings.ruleset:1192 data/civ2/buildings.ruleset:1628
#: data/classic/buildings.ruleset:1683 data/experimental/buildings.ruleset:1750
#: data/multiplayer/buildings.ruleset:1675
#, fuzzy
msgid ""
"Makes all angry and unhappy citizens content in the city where it is "
"located, including citizens unhappy about military activity."
msgstr ""
"Muudab kõik rahulolematud elanikud rahulolevateks linnas, kus on ehitatud."

#: data/civ1/buildings.ruleset:1198 data/civ2/buildings.ruleset:1682
#: data/civ2civ3/buildings.ruleset:1984 data/classic/buildings.ruleset:1737
#: data/experimental/buildings.ruleset:1804
#: data/multiplayer/buildings.ruleset:1730 data/royale/buildings.ruleset:2135
#: data/sandbox/buildings.ruleset:1963
msgid "United Nations"
msgstr "ÜRO"

#: data/civ1/buildings.ruleset:1226 data/civ2/buildings.ruleset:1711
#: data/civ2civ3/buildings.ruleset:2014 data/classic/buildings.ruleset:1766
#: data/experimental/buildings.ruleset:1833
#: data/multiplayer/buildings.ruleset:1753 data/sandbox/buildings.ruleset:1993
msgid "Women's Suffrage"
msgstr "Naiste hääleõigus"

#: data/civ1/buildings.ruleset:1242
msgid ""
"In all cities, the unhappiness effect of every unit is reduced by 1. This "
"means that in a Republic, units do not cause unhappiness, and in a "
"Democracy, aggressive units cause only 1 unhappy citizen each."
msgstr ""
"Kõigis linnades väheneb üksuste õnnetu olemise mõju ühe punkti võrra. See "
"tähendab, et Vabariikliku korra ajal ei põhjusta üksused õnnetut meeleolu ja "
"demokraatlikus riigis muudab iga ründav üksus ainult ühe kodaniku õnnetuks."

#: data/civ1/cities.ruleset:48 data/civ2/cities.ruleset:48
#: data/civ2civ3/cities.ruleset:48 data/classic/cities.ruleset:48
#: data/experimental/cities.ruleset:50 data/multiplayer/cities.ruleset:47
#: data/royale/cities.ruleset:48 data/sandbox/cities.ruleset:48
msgid "Entertainers"
msgstr "Meelelahutajad"

#: data/civ1/cities.ruleset:52 data/civ2/cities.ruleset:52
#: data/civ2civ3/cities.ruleset:52 data/classic/cities.ruleset:52
#: data/experimental/cities.ruleset:54 data/multiplayer/cities.ruleset:51
#: data/royale/cities.ruleset:52 data/sandbox/cities.ruleset:52
msgid "?Elvis:E"
msgstr "?Elvis:E"

#: data/civ1/cities.ruleset:58 data/civ2/cities.ruleset:58
msgid ""
"Each entertainer produces two luxury good points for their city per turn. "
"See the section on Happiness for the effects of luxury goods."
msgstr ""

#: data/civ1/cities.ruleset:64 data/civ2/cities.ruleset:64
#: data/civ2civ3/cities.ruleset:65 data/classic/cities.ruleset:64
#: data/experimental/cities.ruleset:66 data/multiplayer/cities.ruleset:63
#: data/royale/cities.ruleset:65 data/sandbox/cities.ruleset:65
msgid "Scientists"
msgstr "Teadlased"

#: data/civ1/cities.ruleset:66 data/civ2/cities.ruleset:66
#: data/civ2civ3/cities.ruleset:67 data/classic/cities.ruleset:66
#: data/experimental/cities.ruleset:68 data/multiplayer/cities.ruleset:65
#: data/royale/cities.ruleset:67 data/sandbox/cities.ruleset:67
msgid "?Scientist:S"
msgstr "?Teadlane:S"

#: data/civ1/cities.ruleset:72 data/civ2/cities.ruleset:72
msgid ""
"Each scientist adds two bulbs to your empire's research output per turn."
msgstr ""

#: data/civ1/cities.ruleset:78 data/civ2/cities.ruleset:78
#: data/civ2civ3/cities.ruleset:80 data/classic/cities.ruleset:78
#: data/experimental/cities.ruleset:80 data/multiplayer/cities.ruleset:77
#: data/royale/cities.ruleset:80 data/sandbox/cities.ruleset:80
msgid "Taxmen"
msgstr "Maksukogujad"

#: data/civ1/cities.ruleset:80 data/civ2/cities.ruleset:80
#: data/civ2civ3/cities.ruleset:82 data/classic/cities.ruleset:80
#: data/experimental/cities.ruleset:82 data/multiplayer/cities.ruleset:79
#: data/royale/cities.ruleset:82 data/sandbox/cities.ruleset:82
msgid "?Taxman:T"
msgstr "?Maksukoguja:T"

#: data/civ1/cities.ruleset:86 data/civ2/cities.ruleset:86
msgid ""
"Each tax collector produces two extra gold for your national treasury per "
"turn."
msgstr ""

#: data/civ1/game.ruleset:26
#, fuzzy
msgid "Civ1 ruleset"
msgstr "Laen reeglistikke"

#: data/civ1/game.ruleset:38
msgid ""
"You are playing with civ1 style rules. These rules are much simpler than the "
"Freeciv21 default rules. If you know only the default rules, spend some time "
"checking the differences.\n"
"\n"
" * There are fewer technologies, buildings and units.\n"
" * Units have no hitpoints. If they win a battle, they remain in full "
"health.\n"
msgstr ""

#: data/civ1/game.ruleset:337 data/civ2/game.ruleset:349
#: data/civ2civ3/game.ruleset:371 data/classic/game.ruleset:366
#: data/experimental/game.ruleset:374 data/multiplayer/game.ruleset:369
#: data/royale/game.ruleset:382 data/sandbox/game.ruleset:364
#, fuzzy, c-format
msgid "%sBribe Enemy Unit%s"
msgstr "Paku vaenlasele pistist"

#: data/civ1/game.ruleset:343 data/civ2/game.ruleset:364
#: data/civ2civ3/game.ruleset:386 data/classic/game.ruleset:381
#: data/experimental/game.ruleset:389 data/multiplayer/game.ruleset:384
#: data/royale/game.ruleset:397 data/sandbox/game.ruleset:379
#, fuzzy, c-format
msgid "Incite a %sRevolt%s"
msgstr "Õhuta Revolutsiooni"

#: data/civ1/game.ruleset:361 data/civ2/game.ruleset:397
#: data/civ2civ3/game.ruleset:419 data/classic/game.ruleset:414
#: data/experimental/game.ruleset:422 data/multiplayer/game.ruleset:411
#: data/royale/game.ruleset:430 data/sandbox/game.ruleset:415
#, fuzzy, c-format
msgid "Help %sbuild Wonder%s"
msgstr "Aita ilmaimet ehitada"

#: data/civ1/game.ruleset:370 data/civ2/game.ruleset:406
#: data/civ2civ3/game.ruleset:431 data/classic/game.ruleset:423
#: data/experimental/game.ruleset:431 data/multiplayer/game.ruleset:420
#: data/royale/game.ruleset:442 data/sandbox/game.ruleset:427
#, fuzzy, c-format
msgid "%sBuild City%s"
msgstr "Raja linn"

#: data/civ1/game.ruleset:373 data/civ2/game.ruleset:409
#: data/civ2civ3/game.ruleset:434 data/classic/game.ruleset:426
#: data/experimental/game.ruleset:434 data/multiplayer/game.ruleset:423
#: data/royale/game.ruleset:445 data/sandbox/game.ruleset:430
#, fuzzy, c-format
msgid "%sAdd to City%s"
msgstr "Ühine linnaga"

#: data/civ1/game.ruleset:376 data/civ2/game.ruleset:412
#: data/civ2civ3/game.ruleset:440 data/classic/game.ruleset:429
#: data/experimental/game.ruleset:437 data/multiplayer/game.ruleset:426
#: data/royale/game.ruleset:451
#, fuzzy, c-format
msgid "Explode %sNuclear In Place%s"
msgstr "Lõhka tuumapea"

#: data/civ1/game.ruleset:391 data/civ2/game.ruleset:436
#: data/civ2civ3/game.ruleset:464 data/classic/game.ruleset:453
#: data/experimental/game.ruleset:461 data/multiplayer/game.ruleset:450
#: data/royale/game.ruleset:475 data/sandbox/game.ruleset:463
#, fuzzy, c-format
msgid "%sExplode Missile%s"
msgstr "Lõhka tuumapea"

#: data/civ1/game.ruleset:444 data/civ2/game.ruleset:489
#: data/civ2civ3/game.ruleset:526 data/classic/game.ruleset:515
#: data/experimental/game.ruleset:523 data/multiplayer/game.ruleset:512
#: data/royale/game.ruleset:537 data/sandbox/game.ruleset:533
#, c-format
msgid "%sDisrupt Supply Lines%s"
msgstr ""

#: data/civ1/game.ruleset:995 data/civ2/game.ruleset:1266
#: data/civ2civ3/game.ruleset:1515 data/classic/game.ruleset:1353
#: data/experimental/game.ruleset:1385 data/multiplayer/game.ruleset:1347
#: data/royale/game.ruleset:1502 data/sandbox/game.ruleset:1789
#, fuzzy
msgid "Jan"
msgstr "Ban"

#: data/civ1/game.ruleset:996 data/civ2/game.ruleset:1267
#: data/civ2civ3/game.ruleset:1516 data/classic/game.ruleset:1354
#: data/experimental/game.ruleset:1386 data/multiplayer/game.ruleset:1348
#: data/royale/game.ruleset:1503 data/sandbox/game.ruleset:1790
msgid "Feb"
msgstr ""

#: data/civ1/game.ruleset:1001 data/civ2/game.ruleset:1272
msgid "AD"
msgstr ""

#: data/civ1/game.ruleset:1003 data/civ2/game.ruleset:1274
msgid "BC"
msgstr ""

#: data/civ1/game.ruleset:1025 data/civ2civ3/game.ruleset:1545
#: data/classic/game.ruleset:1383 data/experimental/game.ruleset:1415
#: data/royale/game.ruleset:1532 data/sandbox/game.ruleset:1819
msgid "Earthquake"
msgstr ""

#: data/civ1/game.ruleset:1043 data/civ2civ3/game.ruleset:1563
#: data/classic/game.ruleset:1393 data/experimental/game.ruleset:1420
#: data/royale/game.ruleset:1550 data/sandbox/game.ruleset:1837
msgid "Fire"
msgstr ""

#: data/civ1/game.ruleset:1052 data/civ2civ3/game.ruleset:1554
#: data/royale/game.ruleset:1541 data/sandbox/game.ruleset:1828
msgid "Flood"
msgstr ""

#: data/civ1/game.ruleset:1062
#, fuzzy
msgid "Piracy"
msgstr "Kirjaoskus"

#: data/civ1/game.ruleset:1074
#, fuzzy
msgid "Plague"
msgstr "Kustuta klausel"

#: data/civ1/game.ruleset:1084
msgid "Volcano"
msgstr ""

#: data/civ1/game.ruleset:1197 data/civ2/game.ruleset:1400
#: data/civ2civ3/game.ruleset:1755 data/classic/game.ruleset:1511
#: data/experimental/game.ruleset:1558 data/multiplayer/game.ruleset:1474
#: data/royale/game.ruleset:1742 data/sandbox/game.ruleset:2081
#, fuzzy
msgid "Goods"
msgstr " M kaupa"

#: data/civ1/game.ruleset:1292 data/civ2/game.ruleset:1495
#: data/civ2civ3/game.ruleset:1850 data/classic/game.ruleset:1607
#: data/experimental/game.ruleset:1655 data/royale/game.ruleset:1837
#: data/sandbox/game.ruleset:2205
msgid "Team 1"
msgstr "Meeskond 1"

#: data/civ1/game.ruleset:1293 data/civ2/game.ruleset:1496
#: data/civ2civ3/game.ruleset:1851 data/classic/game.ruleset:1608
#: data/experimental/game.ruleset:1656 data/royale/game.ruleset:1838
#: data/sandbox/game.ruleset:2206
msgid "Team 2"
msgstr "Meeskond 2"

#: data/civ1/game.ruleset:1294 data/civ2/game.ruleset:1497
#: data/civ2civ3/game.ruleset:1852 data/classic/game.ruleset:1609
#: data/experimental/game.ruleset:1657 data/royale/game.ruleset:1839
#: data/sandbox/game.ruleset:2207
msgid "Team 3"
msgstr "Meeskond 3"

#: data/civ1/game.ruleset:1295 data/civ2/game.ruleset:1498
#: data/civ2civ3/game.ruleset:1853 data/classic/game.ruleset:1610
#: data/experimental/game.ruleset:1658 data/royale/game.ruleset:1840
#: data/sandbox/game.ruleset:2208
msgid "Team 4"
msgstr "Meeskond 4"

#: data/civ1/governments.ruleset:66 data/civ2/governments.ruleset:64
#: data/civ2civ3/governments.ruleset:64 data/classic/governments.ruleset:64
#: data/experimental/governments.ruleset:66
#: data/multiplayer/governments.ruleset:64 data/royale/governments.ruleset:64
#: data/sandbox/governments.ruleset:64
msgid "Anarchy"
msgstr "Anarhia"

#: data/civ1/governments.ruleset:71 data/civ2/governments.ruleset:69
#: data/civ2civ3/governments.ruleset:69 data/civ2civ3/governments.ruleset:105
#: data/classic/governments.ruleset:69 data/experimental/governments.ruleset:71
#: data/multiplayer/governments.ruleset:69 data/royale/governments.ruleset:69
#: data/royale/governments.ruleset:117 data/sandbox/governments.ruleset:69
#: data/sandbox/governments.ruleset:105
#, fuzzy, c-format
msgid "Warlord %s"
msgstr "Sõjapealik"

#: data/civ1/governments.ruleset:72 data/civ2/governments.ruleset:70
#: data/civ2civ3/governments.ruleset:70 data/civ2civ3/governments.ruleset:106
#: data/classic/governments.ruleset:70 data/experimental/governments.ruleset:72
#: data/multiplayer/governments.ruleset:70 data/royale/governments.ruleset:70
#: data/royale/governments.ruleset:118 data/sandbox/governments.ruleset:70
#: data/sandbox/governments.ruleset:106
#, fuzzy, c-format
msgid "Warlady %s"
msgstr "Sõjapealik"

#: data/civ1/governments.ruleset:74 data/civ2/governments.ruleset:72
#: data/civ2civ3/governments.ruleset:72 data/classic/governments.ruleset:72
#: data/experimental/governments.ruleset:74
#: data/multiplayer/governments.ruleset:72 data/royale/governments.ruleset:72
#: data/sandbox/governments.ruleset:72
#, fuzzy
msgid ""
"Anarchy is simply the absence of any recognizable government. Citizens are "
"disorganized and unproductive, and will spend all income as quickly as "
"possible, rather than paying taxes or conducting research."
msgstr ""
"Anarhia on igasuguse äratuntava valitsuse puudumine. Kodanikud ei ole "
"kuidagi organiseerunud, on vähetootlikud ja raiskavad kogu sissetuleku "
"võimalikult kiiresti selle asemel, et makse maksta või uuringuid teostada.\n"
"\n"
"Anarhia ajal on veidi väiksem korruptsiooni ja jäätmetekke tase kui "
"despotisimi ajal, samas on kodanikud vähem õnnelikud."

#: data/civ1/governments.ruleset:79 data/classic/governments.ruleset:77
#: data/experimental/governments.ruleset:79
#: data/multiplayer/governments.ruleset:77
msgid ""
"Anarchy offers slightly less corruption than Despotism, but slightly more "
"unhappiness."
msgstr ""

#: data/civ1/governments.ruleset:87 data/civ2/governments.ruleset:85
#: data/civ2civ3/governments.ruleset:136 data/classic/governments.ruleset:85
#: data/experimental/governments.ruleset:89
#: data/multiplayer/governments.ruleset:85 data/royale/governments.ruleset:162
#: data/sandbox/governments.ruleset:136
msgid "Despotism"
msgstr "Despotism"

#: data/civ1/governments.ruleset:93 data/civ2/governments.ruleset:91
#: data/civ2civ3/governments.ruleset:142 data/classic/governments.ruleset:91
#: data/experimental/governments.ruleset:95
#: data/multiplayer/governments.ruleset:91 data/royale/governments.ruleset:168
#: data/sandbox/governments.ruleset:142
#, fuzzy, c-format
msgid "Chief %s"
msgstr "Pealik"

#: data/civ1/governments.ruleset:94 data/civ2/governments.ruleset:92
#: data/civ2civ3/governments.ruleset:143 data/classic/governments.ruleset:92
#: data/experimental/governments.ruleset:96
#: data/multiplayer/governments.ruleset:92 data/royale/governments.ruleset:169
#: data/sandbox/governments.ruleset:143
#, fuzzy, c-format
msgid "?female:Chief %s"
msgstr "?female:Pealik"

#: data/civ1/governments.ruleset:96 data/civ2/governments.ruleset:94
#: data/civ2civ3/governments.ruleset:145 data/classic/governments.ruleset:94
#: data/experimental/governments.ruleset:98
#: data/multiplayer/governments.ruleset:94 data/royale/governments.ruleset:171
#: data/sandbox/governments.ruleset:145
#, fuzzy
msgid ""
"Under Despotism, you are the absolute ruler of your people. Your control "
"over your citizens is maintained largely by martial law."
msgstr ""
"Anarhia on igasuguse äratuntava valitsuse puudumine. Kodanikud ei ole "
"kuidagi organiseerunud, on vähetootlikud ja raiskavad kogu sissetuleku "
"võimalikult kiiresti selle asemel, et makse maksta või uuringuid teostada.\n"
"\n"
"Anarhia ajal on veidi väiksem korruptsiooni ja jäätmetekke tase kui "
"despotisimi ajal, samas on kodanikud vähem õnnelikud."

#: data/civ1/governments.ruleset:99 data/classic/governments.ruleset:97
#: data/experimental/governments.ruleset:101
#: data/multiplayer/governments.ruleset:97
msgid ""
"Despotism suffers the highest level of corruption of all forms of government."
msgstr ""

#: data/civ1/governments.ruleset:107 data/civ1/techs.ruleset:450
#: data/civ2/governments.ruleset:105 data/civ2/techs.ruleset:546
#: data/civ2civ3/governments.ruleset:171 data/civ2civ3/techs.ruleset:555
#: data/classic/governments.ruleset:105 data/classic/techs.ruleset:543
#: data/experimental/governments.ruleset:109
#: data/experimental/techs.ruleset:591 data/multiplayer/governments.ruleset:105
#: data/multiplayer/techs.ruleset:551 data/royale/governments.ruleset:209
#: data/royale/techs.ruleset:620 data/sandbox/governments.ruleset:171
#: data/sandbox/techs.ruleset:560
msgid "Monarchy"
msgstr "Monarhia"

#: data/civ1/governments.ruleset:115 data/civ2/governments.ruleset:113
#: data/civ2civ3/governments.ruleset:178 data/classic/governments.ruleset:113
#: data/experimental/governments.ruleset:117
#: data/multiplayer/governments.ruleset:113 data/royale/governments.ruleset:216
#: data/sandbox/governments.ruleset:178
#, fuzzy, c-format
msgid "King %s"
msgstr "%s-s"

#: data/civ1/governments.ruleset:116 data/civ2/governments.ruleset:114
#: data/civ2civ3/governments.ruleset:179 data/classic/governments.ruleset:114
#: data/experimental/governments.ruleset:118
#: data/multiplayer/governments.ruleset:114 data/royale/governments.ruleset:217
#: data/sandbox/governments.ruleset:179
#, fuzzy, c-format
msgid "Queen %s"
msgstr "Kuninganna"

#: data/civ1/governments.ruleset:118 data/civ2/governments.ruleset:116
#: data/civ2civ3/governments.ruleset:181 data/classic/governments.ruleset:116
#: data/experimental/governments.ruleset:120
#: data/multiplayer/governments.ruleset:116 data/royale/governments.ruleset:219
#: data/sandbox/governments.ruleset:181
#, fuzzy
msgid ""
"Under Monarchy, a king or queen serves as a hereditary figurehead for your "
"government."
msgstr ""
"Monarhilises valitsuses on valitsusjuhiks kuningas või kuninganna, kelle "
"ametikoht on päritav.\n"
"\n"
"Monarhial on sama korruptsiooni ja jäätmetekke tase kui Vabariigil."

#: data/civ1/governments.ruleset:121 data/classic/governments.ruleset:119
#: data/experimental/governments.ruleset:123
#: data/multiplayer/governments.ruleset:119
#, fuzzy
msgid ""
"Monarchy suffers the same small amount of corruption that the Republic does."
msgstr ""
"Monarhilises valitsuses on valitsusjuhiks kuningas või kuninganna, kelle "
"ametikoht on päritav.\n"
"\n"
"Monarhial on sama korruptsiooni ja jäätmetekke tase kui Vabariigil."

#: data/civ1/governments.ruleset:129 data/civ1/techs.ruleset:222
#: data/civ2/governments.ruleset:127 data/civ2/techs.ruleset:238
#: data/civ2civ3/governments.ruleset:206 data/civ2civ3/techs.ruleset:240
#: data/classic/governments.ruleset:127 data/classic/techs.ruleset:238
#: data/experimental/governments.ruleset:131
#: data/experimental/techs.ruleset:252 data/multiplayer/governments.ruleset:127
#: data/multiplayer/techs.ruleset:238 data/royale/governments.ruleset:257
#: data/royale/techs.ruleset:251 data/sandbox/governments.ruleset:206
#: data/sandbox/techs.ruleset:241
msgid "Communism"
msgstr "Kommunism"

#: data/civ1/governments.ruleset:136 data/civ2/governments.ruleset:134
#: data/civ2civ3/governments.ruleset:213 data/classic/governments.ruleset:134
#: data/experimental/governments.ruleset:138
#: data/multiplayer/governments.ruleset:134 data/royale/governments.ruleset:264
#: data/sandbox/governments.ruleset:213
#, fuzzy, c-format
msgid "Comrade %s"
msgstr "Seltsimees"

#: data/civ1/governments.ruleset:137 data/civ2/governments.ruleset:135
#: data/civ2civ3/governments.ruleset:214 data/classic/governments.ruleset:135
#: data/experimental/governments.ruleset:139
#: data/multiplayer/governments.ruleset:135 data/royale/governments.ruleset:265
#: data/sandbox/governments.ruleset:214
#, fuzzy, c-format
msgid "?female:Comrade %s"
msgstr "?female:Seltsimees"

#: data/civ1/governments.ruleset:139 data/civ2/governments.ruleset:137
#: data/civ2civ3/governments.ruleset:216 data/classic/governments.ruleset:137
#: data/experimental/governments.ruleset:141
#: data/multiplayer/governments.ruleset:137 data/royale/governments.ruleset:267
#: data/sandbox/governments.ruleset:216
#, fuzzy
msgid ""
"A Communist government is based on the ideal that all people are equal. All "
"goods are owned by the state, rather than by private citizens. Communism "
"gives a balance between military and commercial styles of government."
msgstr ""
"Kommunistlikus riigis lähtutakse põhimõttest, et kõik inimesed on võrdsed. "
"Kõik varad kuuluvad riigile, puudub eraomand. Kommunism on midagi "
"sõjaväelise ja kaubandusliku valitsemisstiili vahepealset.\n"
"\n"
"Kommunismi ajal ei olene korruptsiooni tase kaugusest pealinnast: kõigis "
"linnades on mõõdukas korruptsioonitase."

#: data/civ1/governments.ruleset:144 data/classic/governments.ruleset:142
#: data/experimental/governments.ruleset:146
#: data/multiplayer/governments.ruleset:142
msgid ""
"Under Communism, corruption does not vary by distance from the capital. All "
"cities (including the capital) have a modest amount of corruption."
msgstr ""

#: data/civ1/governments.ruleset:153 data/civ2/governments.ruleset:179
#: data/civ2civ3/governments.ruleset:319 data/classic/governments.ruleset:151
#: data/experimental/governments.ruleset:155
#: data/multiplayer/governments.ruleset:151 data/royale/governments.ruleset:404
#: data/sandbox/governments.ruleset:320
msgid "Republic"
msgstr "Vabariik"

#: data/civ1/governments.ruleset:160 data/civ2/governments.ruleset:186
#: data/civ2civ3/governments.ruleset:292 data/nation/byzantium.ruleset:32
#: data/nation/roman.ruleset:53 data/royale/governments.ruleset:363
#: data/sandbox/governments.ruleset:293
#, fuzzy, c-format
msgid "Consul %s"
msgstr "Konsul"

#: data/civ1/governments.ruleset:161 data/civ2/governments.ruleset:187
#: data/civ2civ3/governments.ruleset:293 data/nation/byzantium.ruleset:32
#: data/nation/roman.ruleset:53 data/royale/governments.ruleset:364
#: data/sandbox/governments.ruleset:294
#, fuzzy, c-format
msgid "?female:Consul %s"
msgstr "?female:Konsul"

#: data/civ1/governments.ruleset:163 data/civ2/governments.ruleset:189
#: data/civ2civ3/governments.ruleset:329 data/classic/governments.ruleset:161
#: data/experimental/governments.ruleset:165
#: data/multiplayer/governments.ruleset:161 data/royale/governments.ruleset:414
#: data/sandbox/governments.ruleset:330
#, fuzzy
msgid ""
"Under a Republican government, citizens hold an election to select a "
"representative who will govern them. Since elected leaders must remain "
"popular to remain in control, citizens are given a greater degree of "
"freedom. Citizens under the Republic become unhappy easily, but the self-"
"sufficiency of your citizens allows high levels of trade."
msgstr ""
"Vabariigi korraldavad kodanikud valimisi, et valida omale valitseja. Kuna "
"valitseja peab kontrolli säilitamiseks olema piisavalt populaarne, antakse "
"kodanikele suuremad vabadused. Vabariigis muutuvad kodanikud kergemini "
"õnnetuks, kuid samas on kaubandus märksa kõrgemal tasemel."

#: data/civ1/governments.ruleset:175 data/civ1/techs.ruleset:263
#: data/civ2/governments.ruleset:201 data/civ2/techs.ruleset:280
#: data/civ2civ3/governments.ruleset:355 data/civ2civ3/techs.ruleset:285
#: data/classic/governments.ruleset:173 data/classic/techs.ruleset:283
#: data/experimental/governments.ruleset:177
#: data/experimental/techs.ruleset:302 data/multiplayer/governments.ruleset:173
#: data/multiplayer/techs.ruleset:283 data/royale/governments.ruleset:465
#: data/royale/techs.ruleset:300 data/sandbox/governments.ruleset:357
#: data/sandbox/techs.ruleset:286
msgid "Democracy"
msgstr "Demokraatia"

#: data/civ1/governments.ruleset:182 data/civ2/governments.ruleset:208
#: data/civ2civ3/governments.ruleset:326 data/classic/governments.ruleset:158
#: data/experimental/governments.ruleset:162
#: data/multiplayer/governments.ruleset:158 data/royale/governments.ruleset:411
#: data/sandbox/governments.ruleset:327
#, fuzzy, c-format
msgid "President %s"
msgstr "President"

#: data/civ1/governments.ruleset:183 data/civ2/governments.ruleset:209
#: data/civ2civ3/governments.ruleset:327 data/classic/governments.ruleset:159
#: data/experimental/governments.ruleset:163
#: data/multiplayer/governments.ruleset:159 data/royale/governments.ruleset:412
#: data/sandbox/governments.ruleset:328
#, fuzzy, c-format
msgid "?female:President %s"
msgstr "?female:President"

#: data/civ1/governments.ruleset:185 data/classic/governments.ruleset:183
#: data/experimental/governments.ruleset:187
#: data/multiplayer/governments.ruleset:183
#, fuzzy
msgid ""
"Under Democracy, citizens govern directly by voting on issues. Democracy "
"offers the highest possible level of trade, but also offers the most "
"potential for unhappiness. There is no corruption during Democracy, but "
"citizens become very upset during wars."
msgstr ""
"Demokraatlikus riigis käib valitsemine erinevates küsimustes hääletamise "
"teel. Demokraatia annab kõige kõrgema kaubandustaseme, kuid samas on "
"võimalus õnnetuks meeleoluks samuti kõige suurem. Demokraatlikus riigis "
"puudub korruptsioon, kuid kodanikud ärrituvad sõdade ajal."

#: data/civ1/governments.ruleset:190 data/civ2/governments.ruleset:217
#, fuzzy
msgid ""
"Because (happy) citizens of Democracy believe strongly in the government, "
"their loyalty is unswerving. Military units of Democratic civilizations "
"cannot be bribed, and Democratic cities cannot be incited to revolt by enemy "
"Diplomats and Spies."
msgstr ""
"Demokraatlikus riigis käib valitsemine erinevates küsimustes hääletamise "
"teel. Demokraatia annab kõige kõrgema kaubandustaseme, kuid samas on "
"võimalus õnnetuks meeleoluks samuti kõige suurem. Demokraatlikus riigis "
"puudub korruptsioon, kuid kodanikud ärrituvad sõdade ajal.\n"
"\n"
"Kuna (õnnelikud) kodanikud usuvad kindlalt oma valitsusse, siis on nende "
"lojaalsus vankumatu. Demokraatliku riigi sõjaväeüksusi ei saa ära osta, "
"samuti ei saa vaenlase diplomaadid ja spioonid linnu mässule õhutada."

#: data/civ1/nations.ruleset:102 data/civ2/nations.ruleset:104
#: data/default/nationlist.ruleset:60
msgid "?nationgroup:Ancient"
msgstr "?nationgroup:Iidsed"

#: data/civ1/nations.ruleset:105 data/civ2/nations.ruleset:107
#: data/default/nationlist.ruleset:69
msgid "?nationgroup:Modern"
msgstr "?nationgroup:Tänapäev"

#: data/civ1/nations.ruleset:108 data/civ2/nations.ruleset:110
#: data/default/nationlist.ruleset:90
#, fuzzy
msgid "?nationgroup:Barbarian"
msgstr "?nationgroup:Aafrika"

#: data/civ1/nations.ruleset:116 data/civ2/nations.ruleset:118
#: data/nation/american.ruleset:5
msgid "American"
msgstr "Ameeriklane"

#: data/civ1/nations.ruleset:117 data/civ2/nations.ruleset:119
#: data/nation/american.ruleset:6
msgid "?plural:Americans"
msgstr "?plural:Ameeriklased"

#: data/civ1/nations.ruleset:119 data/civ2/nations.ruleset:121
#, fuzzy
msgid ""
"Formally named the United States of America.  Independent from Great Britain "
"after a revolution in 1776-1783 AD."
msgstr ""
"Ametliku nimetusega Ameerika Ühendriigid,  Suurbritannia võimu alt vabanes "
"pärast revoutsiooni aastatel 1776 - 1783 m.a.j."

#: data/civ1/nations.ruleset:129 data/civ1/nations.ruleset:243
#: data/civ2/nations.ruleset:132 data/civ2/nations.ruleset:248
#: data/civ2/nations.ruleset:459 data/nation/american.ruleset:53
#: data/nation/aztec.ruleset:29 data/nation/celtic.ruleset:41
#, fuzzy, c-format
msgid "Speaker %s"
msgstr "Spiiker"

#: data/civ1/nations.ruleset:129 data/civ1/nations.ruleset:243
#: data/civ2/nations.ruleset:132 data/civ2/nations.ruleset:248
#: data/civ2/nations.ruleset:459 data/nation/american.ruleset:53
#: data/nation/aztec.ruleset:29 data/nation/celtic.ruleset:41
#, fuzzy, c-format
msgid "?female:Speaker %s"
msgstr "Seltsimees"

#: data/civ1/nations.ruleset:228 data/civ2/nations.ruleset:232
#: data/nation/aztec.ruleset:5
msgid "Aztec"
msgstr "Asteek"

#: data/civ1/nations.ruleset:229 data/civ2/nations.ruleset:233
#: data/nation/aztec.ruleset:6
msgid "?plural:Aztecs"
msgstr "?plural:Asteegid"

#: data/civ1/nations.ruleset:231 data/civ2/nations.ruleset:235
#: data/nation/aztec.ruleset:8
#, fuzzy
msgid ""
"The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
"control of the Toltec-derived civilizations of Central Mexico during the "
"15th century, reviving the practice of human sacrifice. They were conquered "
"by the Spanish under Cortés in 1521."
msgstr ""
"Asteegid, nahuatli keelt rääkiv rahvus, haaras endale kontrolli Kesk-Mehhiko "
"alade üle 15. sajandi jooksul, võttes kasutusele inimohvrite toomise. "
"Asteegid vallutati hispaanlaste poolt Cortezi juhtimisel aastal 1524."

#: data/civ1/nations.ruleset:328 data/civ2/nations.ruleset:333
#: data/nation/babylonian.ruleset:5
msgid "Babylonian"
msgstr "Babüloonlane"

#: data/civ1/nations.ruleset:329 data/civ2/nations.ruleset:334
#: data/nation/babylonian.ruleset:6
msgid "?plural:Babylonians"
msgstr "?plural:Babüloonlased"

#: data/civ1/nations.ruleset:331 data/civ2/nations.ruleset:336
#, fuzzy
msgid ""
"Babylon was the dominant city of Mesopotamia from the 18th to 7th centuries "
"BC under a succession of peoples including Amorites, Kassites, Assyrians, "
"and Chaldeans."
msgstr "Babüloonia oli Mesopotaamia juhtlinn 18. - 7. sajandil e.m.a"

#: data/civ1/nations.ruleset:343 data/civ2/nations.ruleset:349
#: data/nation/babylonian.ruleset:25 data/nation/sumerian.ruleset:29
#, fuzzy, c-format
msgid "%s Lugal"
msgstr "Lugal"

#: data/civ1/nations.ruleset:343 data/civ2/nations.ruleset:349
#: data/nation/babylonian.ruleset:25 data/nation/sumerian.ruleset:29
#, fuzzy, c-format
msgid "?female:%s Lugal"
msgstr "Seltsimees"

#: data/civ1/nations.ruleset:344 data/civ2/nations.ruleset:350
#, fuzzy, c-format
msgid "%s Ensi"
msgstr "Ensi"

#: data/civ1/nations.ruleset:344 data/civ2/nations.ruleset:350
#, fuzzy, c-format
msgid "?female:%s Ensi"
msgstr "Konsul"

#: data/civ1/nations.ruleset:395 data/civ2/nations.ruleset:528
#: data/nation/chinese.ruleset:5
msgid "Chinese"
msgstr "Hiinlane"

#: data/civ1/nations.ruleset:396 data/civ2/nations.ruleset:529
#: data/nation/chinese.ruleset:6
msgid "?plural:Chinese"
msgstr "?plural:Hiinlased"

#: data/civ1/nations.ruleset:398 data/civ2/nations.ruleset:531
#, fuzzy
msgid ""
"China is the oldest major civilization that is still in existence today, "
"with written records dating back over 3,500 years. After first being unified "
"by the Qin dynasty in 221 BC, China alternated between periods of unity and "
"disunity, and was occasionally conquered by external ethnicities. Today, the "
"People's Republic of China, established by the Communists in 1949, occupies "
"the mainland, while the former Nationalist government of the Republic of "
"China governs the island of Taiwan."
msgstr ""
"Hiina on vanim suurtest tsivilisatsioonidest, mis ka praegu eksisteerib. "
"Varaseimad kirjalikud andmed Hiina kohta on üle 3500 aasta vanad. Pärast "
"seda, kui Qini dünastia ühendas aastal 221 e.m.a. Hiina ühtseks riigiks, on "
"Hiinas erinevatel perioodidel olnud ühtne riik ja killustatud riigid, samuti "
"on Hiina olnud korduvalt väliste jõudude poolt vallutatud. Tänapäeva Hiina "
"Rahvavabariik, millele panid aluse kommunistid aastal 1949, asub mandril, "
"endise Hiina Vabariigi valitsus aga põgenes pärast kodusõda Taiwanile."

#: data/civ1/nations.ruleset:414 data/civ2/nations.ruleset:548
#: data/civ2/nations.ruleset:1427 data/nation/aztec.ruleset:30
#: data/nation/brazilian.ruleset:30 data/nation/byzantium.ruleset:31
#: data/nation/chinese.ruleset:29 data/nation/ethiopian.ruleset:27
#: data/nation/japanese.ruleset:23
#, fuzzy, c-format
msgid "Emperor %s"
msgstr "Imperaator"

#: data/civ1/nations.ruleset:414 data/civ2/nations.ruleset:548
#: data/nation/chinese.ruleset:29
#, fuzzy, c-format
msgid "Empress Dowager %s"
msgstr "Imperaator"

#: data/civ1/nations.ruleset:415 data/civ2/nations.ruleset:549
#: data/nation/brazilian.ruleset:31 data/nation/chinese.ruleset:30
#, fuzzy, c-format
msgid "Chairman %s"
msgstr "Eesistuja"

#: data/civ1/nations.ruleset:415 data/civ2/nations.ruleset:549
#, fuzzy, c-format
msgid "Chairperson %s"
msgstr "Eesistuja"

#: data/civ1/nations.ruleset:544 data/civ2/nations.ruleset:678
#: data/nation/egyptian.ruleset:5
msgid "Egyptian"
msgstr "Egiptlane"

#: data/civ1/nations.ruleset:545 data/civ2/nations.ruleset:679
#: data/nation/egyptian.ruleset:6
msgid "?plural:Egyptians"
msgstr "?plural:Egiptlased"

#: data/civ1/nations.ruleset:547 data/civ2/nations.ruleset:681
#: data/nation/egyptian.ruleset:8
msgid ""
"Egypt was the second-oldest of the world's civilizations.  Since ancient "
"times it has been unusually urbanized, supporting a large population on silt "
"deposited by the annual floodings of the Nile."
msgstr ""
"Egiptus on vanuselt teine tsivilisatsioon maailmas. Iidsete aegade algusest "
"saati on Egiptus olnud ebatavaliselt kõrge linnastumistasemega, Niiluse iga-"
"aastastest üleujutustest maha jäänud viljakas muda aitas rahvaarvul jõudsalt "
"kasvada."

#: data/civ1/nations.ruleset:558 data/civ2/nations.ruleset:693
#: data/nation/egyptian.ruleset:29
#, fuzzy, c-format
msgid "Pharaoh %s"
msgstr "Vaarao"

#: data/civ1/nations.ruleset:558 data/civ2/nations.ruleset:693
#: data/nation/egyptian.ruleset:29
#, fuzzy, c-format
msgid "?female:Pharaoh %s"
msgstr "Seltsimees"

#: data/civ1/nations.ruleset:559 data/civ2/nations.ruleset:694
#: data/nation/egyptian.ruleset:30
#, fuzzy, c-format
msgid "Great Pharaoh %s"
msgstr "Suur Vaarao"

#: data/civ1/nations.ruleset:559 data/civ2/nations.ruleset:694
#: data/nation/egyptian.ruleset:30
#, fuzzy, c-format
msgid "?female:Great Pharaoh %s"
msgstr "Suurkhaan"

#: data/civ1/nations.ruleset:626 data/civ2/nations.ruleset:761
#: data/nation/english.ruleset:5
msgid "English"
msgstr "Inglane"

#: data/civ1/nations.ruleset:627 data/civ2/nations.ruleset:762
#: data/nation/english.ruleset:6
msgid "?plural:English"
msgstr "?plural:Inglased"

#: data/civ1/nations.ruleset:629 data/civ2/nations.ruleset:764
#: data/nation/english.ruleset:8
#, fuzzy
msgid ""
"England was unified by Alfred the Great of Wessex in the late 9th century, "
"only to be conquered by William of Normandy a century later, in the last "
"successful invasion of the country."
msgstr ""
"Inglismaa ühendas ühtseks riigiks Wessexist pärit Alfred Suur 9. sajandil m."
"a.j, kuid Normadia William vallutas Inglismaa kõigest sajand hiljem. See oli "
"Inglismaa ajaloos viimane kord, kui ta vallutati."

#: data/civ1/nations.ruleset:640 data/civ1/nations.ruleset:1033
#: data/civ2/nations.ruleset:776 data/civ2/nations.ruleset:1175
#: data/civ2/nations.ruleset:1429 data/civ2/nations.ruleset:1941
#: data/civ2/nations.ruleset:2015 data/civ2civ3/governments.ruleset:362
#: data/classic/governments.ruleset:180
#: data/experimental/governments.ruleset:184
#: data/multiplayer/governments.ruleset:180 data/royale/governments.ruleset:472
#: data/sandbox/governments.ruleset:364
#, fuzzy, c-format
msgid "Prime Minister %s"
msgstr "Peaminister"

#: data/civ1/nations.ruleset:640 data/civ1/nations.ruleset:1033
#: data/civ2/nations.ruleset:776 data/civ2/nations.ruleset:1175
#: data/civ2/nations.ruleset:1429 data/civ2/nations.ruleset:1941
#: data/civ2/nations.ruleset:2015 data/civ2civ3/governments.ruleset:363
#: data/classic/governments.ruleset:181
#: data/experimental/governments.ruleset:185
#: data/multiplayer/governments.ruleset:181 data/royale/governments.ruleset:473
#: data/sandbox/governments.ruleset:365
#, fuzzy, c-format
msgid "?female:Prime Minister %s"
msgstr "Peaminister"

#: data/civ1/nations.ruleset:739 data/civ2/nations.ruleset:876
#: data/nation/french.ruleset:5
msgid "French"
msgstr "Prantslane"

#: data/civ1/nations.ruleset:740 data/civ2/nations.ruleset:877
#: data/nation/french.ruleset:6
msgid "?plural:French"
msgstr "?plural:Prantslased"

#: data/civ1/nations.ruleset:742 data/civ2/nations.ruleset:879
msgid ""
"France has long been a major power in Europe. French conquerors like Emperor "
"Napoleon and King Charlemagne united large parts of Europe under the French "
"flag."
msgstr ""

#: data/civ1/nations.ruleset:753 data/civ2/nations.ruleset:891
#: data/nation/french.ruleset:42
#, fuzzy, c-format
msgid "Chieftain %s"
msgstr "Hõimupealik"

#: data/civ1/nations.ruleset:753 data/civ2/nations.ruleset:891
#: data/nation/french.ruleset:42
#, fuzzy, c-format
msgid "?female:Chieftain %s"
msgstr "President"

#: data/civ1/nations.ruleset:754 data/civ2/nations.ruleset:892
#: data/nation/french.ruleset:43
#, c-format
msgid "Premier %s"
msgstr ""

#: data/civ1/nations.ruleset:754 data/civ2/nations.ruleset:892
#, fuzzy, c-format
msgid "?female:Premier %s"
msgstr "President"

#: data/civ1/nations.ruleset:864 data/civ2/nations.ruleset:1003
#: data/nation/german.ruleset:5
msgid "German"
msgstr "Sakslane"

#: data/civ1/nations.ruleset:865 data/civ2/nations.ruleset:1004
#: data/nation/german.ruleset:6
msgid "?plural:Germans"
msgstr "?plural:Sakslased"

#: data/civ1/nations.ruleset:868 data/civ2/nations.ruleset:1007
#: data/nation/german.ruleset:9
msgid ""
"Germany was united in 1871 by the Prussian military force. After World War I "
"it became a republic, but fell into Nazism in 1933 and started World War II. "
"After the war it was split into two states, which reunited in 1990 at the "
"end of the Cold War."
msgstr ""

#: data/civ1/nations.ruleset:880 data/civ2/nations.ruleset:1020
#: data/nation/austrian.ruleset:51 data/nation/byzantium.ruleset:28
#: data/nation/egyptian.ruleset:28 data/nation/german.ruleset:33
#, fuzzy, c-format
msgid "Chancellor %s"
msgstr "Kantsler"

#: data/civ1/nations.ruleset:880 data/civ2/nations.ruleset:1020
#: data/nation/austrian.ruleset:51 data/nation/byzantium.ruleset:28
#: data/nation/egyptian.ruleset:28 data/nation/german.ruleset:33
#, fuzzy, c-format
msgid "?female:Chancellor %s"
msgstr "Konsul"

#: data/civ1/nations.ruleset:881 data/civ2/nations.ruleset:1021
#: data/nation/austrian.ruleset:53 data/nation/german.ruleset:35
#: data/nation/italian.ruleset:45 data/nation/polish.ruleset:38
#, fuzzy, c-format
msgid "First Secretary %s"
msgstr "Peasekretär"

#: data/civ1/nations.ruleset:881 data/civ2/nations.ruleset:1021
#: data/nation/austrian.ruleset:53 data/nation/german.ruleset:35
#: data/nation/italian.ruleset:45 data/nation/polish.ruleset:38
#, fuzzy, c-format
msgid "?female:First Secretary %s"
msgstr "Peasekretär"

#: data/civ1/nations.ruleset:1020 data/civ2/nations.ruleset:1161
#: data/nation/greek.ruleset:5
msgid "Greek"
msgstr "Kreeklane"

#: data/civ1/nations.ruleset:1021 data/civ2/nations.ruleset:1162
#: data/nation/greek.ruleset:6
msgid "?plural:Greeks"
msgstr "?plural:Kreeklased"

#: data/civ1/nations.ruleset:1023 data/civ2/nations.ruleset:1164
#: data/nation/greek.ruleset:8
msgid "The ancient Greeks, between Mycenae and the Roman conquest."
msgstr "Vanakreeklased Mükeene ja Rooma invasiooni vahelisel ajal"

#: data/civ1/nations.ruleset:1032 data/civ2/nations.ruleset:1174
#: data/nation/byzantium.ruleset:29 data/nation/greek.ruleset:24
#, fuzzy, c-format
msgid "Despot %s"
msgstr "Despoot"

#: data/civ1/nations.ruleset:1032 data/civ2/nations.ruleset:1174
#: data/nation/byzantium.ruleset:29 data/nation/greek.ruleset:24
#, fuzzy, c-format
msgid "?female:Despot %s"
msgstr "President"

#: data/civ1/nations.ruleset:1172 data/civ2/nations.ruleset:1314
#: data/nation/indian.ruleset:5
msgid "Indian"
msgstr "Indialane"

#: data/civ1/nations.ruleset:1173 data/civ2/nations.ruleset:1315
#: data/nation/indian.ruleset:6
msgid "?plural:Indians"
msgstr "?plural:Indialased"

#: data/civ1/nations.ruleset:1175 data/civ2/nations.ruleset:1317
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""
"Iidse India tsivilisatsiooni juured asuvad Induse jõe orus tänapäeva "
"Pakistani aladel"

#: data/civ1/nations.ruleset:1185 data/civ2/nations.ruleset:1328
#: data/nation/indian.ruleset:26 data/nation/khmer.ruleset:26
#, fuzzy, c-format
msgid "Raja %s"
msgstr "Radza"

#: data/civ1/nations.ruleset:1185 data/civ2/nations.ruleset:1328
#: data/nation/indian.ruleset:26 data/nation/khmer.ruleset:26
#, fuzzy, c-format
msgid "Rani %s"
msgstr "Raudtee[TÕLGIMIND]"

#: data/civ1/nations.ruleset:1186 data/civ2/nations.ruleset:1329
#: data/nation/indian.ruleset:28 data/nation/khmer.ruleset:27
#, fuzzy, c-format
msgid "Maharaja %s"
msgstr "Maharadza"

#: data/civ1/nations.ruleset:1186 data/civ2/nations.ruleset:1329
#: data/nation/indian.ruleset:28 data/nation/khmer.ruleset:27
#, fuzzy, c-format
msgid "Maharani %s"
msgstr "Maharadza"

#: data/civ1/nations.ruleset:1187 data/civ2/nations.ruleset:1330
#: data/nation/indian.ruleset:29
#, fuzzy, c-format
msgid "Mahatma %s"
msgstr "Mahatma"

#: data/civ1/nations.ruleset:1187 data/civ2/nations.ruleset:1330
#: data/nation/indian.ruleset:29
#, fuzzy, c-format
msgid "?female:Mahatma %s"
msgstr "Seltsimees"

#: data/civ1/nations.ruleset:1269 data/civ2/nations.ruleset:1530
#: data/nation/mongol.ruleset:5
msgid "Mongol"
msgstr "Mongol"

#: data/civ1/nations.ruleset:1270 data/civ2/nations.ruleset:1531
#: data/nation/mongol.ruleset:6
msgid "?plural:Mongols"
msgstr "?plural:Mongolid"

#: data/civ1/nations.ruleset:1272 data/civ2/nations.ruleset:1533
#: data/nation/mongol.ruleset:8
#, fuzzy
msgid ""
"In the centuries after their unification by Chinggis Khan, the Mongols "
"conquered the largest empire in human history, encompassing most of the "
"continent of Asia. They became notorious for their utter ruthlessness in "
"warfare."
msgstr ""
"Tšingiš-Khaani poolt ühendamisele järgnevatel sajanditel vallutasid mongolid "
"suurima maa-ala inimkonna ajaloos, kattes enamiku Aasia maailmajaost. "
"Mongolid said kurikuulsaks erakordse julmusega sõjategevuses."

#: data/civ1/nations.ruleset:1284 data/civ2/nations.ruleset:1546
#: data/nation/hunnic.ruleset:40 data/nation/mongol.ruleset:33
#, fuzzy, c-format
msgid "%s Khan"
msgstr "Khaan"

#: data/civ1/nations.ruleset:1284 data/civ2/nations.ruleset:1546
#: data/nation/hunnic.ruleset:40 data/nation/mongol.ruleset:33
#, fuzzy, c-format
msgid "%s Khatan"
msgstr "Khaan"

#: data/civ1/nations.ruleset:1285 data/civ2/nations.ruleset:1547
#: data/nation/hunnic.ruleset:41 data/nation/mongol.ruleset:34
#, fuzzy, c-format
msgid "%s Khagan"
msgstr "Khaan"

#: data/civ1/nations.ruleset:1285 data/civ2/nations.ruleset:1547
#: data/nation/hunnic.ruleset:41 data/nation/mongol.ruleset:34
#, fuzzy, c-format
msgid "?female:%s Khagan"
msgstr "Konsul"

#: data/civ1/nations.ruleset:1336 data/civ2/nations.ruleset:1674
#: data/nation/roman.ruleset:5
msgid "Roman"
msgstr "Roomlane"

#: data/civ1/nations.ruleset:1337 data/civ2/nations.ruleset:1675
#: data/nation/roman.ruleset:6
msgid "?plural:Romans"
msgstr "?plural:Roomlased"

#: data/civ1/nations.ruleset:1339 data/civ2/nations.ruleset:1677
#, fuzzy
msgid ""
"Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
"controlled nearly all of Europe, northern Africa and Mesopotamia."
msgstr ""
"Rooma asutas (legendi järgi) Romulus aastal 753 eKr.  Oma hiilgeajal "
"valitses Rooma peaaegu kogu Euroopat, Põhja-Aafrikat ja Mesopotaamiat."

#: data/civ1/nations.ruleset:1351 data/civ2/nations.ruleset:1689
#: data/nation/brazilian.ruleset:29 data/nation/roman.ruleset:51
#, fuzzy, c-format
msgid "Dictator %s"
msgstr "Diktaator"

#: data/civ1/nations.ruleset:1351 data/civ2/nations.ruleset:1689
#: data/nation/brazilian.ruleset:29 data/nation/roman.ruleset:51
#, fuzzy, c-format
msgid "Dictatrix %s"
msgstr "Diktatriss"

#: data/civ1/nations.ruleset:1352 data/civ2/nations.ruleset:1690
#, fuzzy, c-format
msgid "Imperator %s"
msgstr "Imperaator"

#: data/civ1/nations.ruleset:1352 data/civ2/nations.ruleset:1690
#, fuzzy, c-format
msgid "Imperatrix %s"
msgstr "Imperatriss"

#: data/civ1/nations.ruleset:1353 data/civ2/nations.ruleset:1691
#: data/nation/byzantium.ruleset:27 data/nation/carthaginian.ruleset:24
#: data/nation/egyptian.ruleset:27 data/nation/greek.ruleset:23
#: data/nation/hittite.ruleset:27 data/nation/hunnic.ruleset:39
#: data/nation/roman.ruleset:49 data/nation/sumerian.ruleset:28
#, fuzzy, c-format
msgid "Usurper %s"
msgstr "Usurpaator"

#: data/civ1/nations.ruleset:1353 data/civ2/nations.ruleset:1691
#: data/nation/byzantium.ruleset:27 data/nation/carthaginian.ruleset:24
#: data/nation/egyptian.ruleset:27 data/nation/greek.ruleset:23
#: data/nation/hittite.ruleset:27 data/nation/hunnic.ruleset:39
#: data/nation/roman.ruleset:49 data/nation/sumerian.ruleset:28
#, fuzzy, c-format
msgid "?female:Usurper %s"
msgstr "?female:Usurpaator"

#: data/civ1/nations.ruleset:1391 data/civ2/nations.ruleset:1729
#: data/nation/russian.ruleset:5
msgid "Russian"
msgstr "Venelane"

#: data/civ1/nations.ruleset:1392 data/civ2/nations.ruleset:1730
#: data/nation/russian.ruleset:6
msgid "?plural:Russians"
msgstr "?plural:Venelased"

#: data/civ1/nations.ruleset:1394 data/civ2/nations.ruleset:1732
#, fuzzy
msgid ""
"According to legend, Slavic and Finnic tribes of Novgorod invited in the "
"year 862 the Varangian (Viking) king Rurik to bring order to their land. "
"Rurik established Kievan Rus' in this realm, the first Russian state. By the "
"11th century, Kievan Rus' had disintegrated into lesser princedoms, which "
"were once again united into one state by Ivan III in the 15th century. After "
"decisive victory over Sweden and large territorial gains, Peter I pronounced "
"the Russian Empire in 1721. The Russian Empire lasted until 1917 when a "
"socialist revolution dethroned the last Russian emperor. After USSR "
"dissolution in 1991 Russia appeared on world map again, now as a federative "
"republic."
msgstr ""
"Legendi kohaselt kutsusid Novgorodis elavad slaavi ja soome hõimud aastal "
"862 varjaagide kuninga Rjuriku oma maale korda looma. Rjurik pani aluse "
"Kiievi-Vene riigile, Venemaa algsele riigile. 11. sajandiks oli Kiievi-Vene "
"riik lagunenud väiksemateks printsiriikideks, mille liitis uuesti ühtseks "
"riigiks Ivan III 15. sajandil. Pärast otsustavat võitu Rootsi vägede üle ja "
"ulatuslikke territoriaalseid vallutusi kuulutas Peeter I 1721,a, välja Vene "
"Impeeriumi. Vene Impeerium kestis 1917. aastani kui sotsialistliku "
"revolutsiooni käigus kukutati troonilt viimane Vene tsaar. Pärast NSVL "
"lagunemist 1991.a. ilmus Venemaa taas maailmakaardile, seekord föderatiivse "
"vabariigina."

#: data/civ1/nations.ruleset:1412 data/civ2/nations.ruleset:1751
#, fuzzy, c-format
msgid "Duke %s"
msgstr "vürst"

#: data/civ1/nations.ruleset:1412 data/civ2/nations.ruleset:1751
#, fuzzy, c-format
msgid "Duchess %s"
msgstr "vürstinna"

#: data/civ1/nations.ruleset:1413 data/civ2/nations.ruleset:1752
#: data/nation/russian.ruleset:50
#, fuzzy, c-format
msgid "Tsar %s"
msgstr "tsaar"

#: data/civ1/nations.ruleset:1413 data/civ2/nations.ruleset:1752
#: data/nation/russian.ruleset:50
#, fuzzy, c-format
msgid "Tsaritsa %s"
msgstr "tsarinna"

#: data/civ1/nations.ruleset:1488 data/civ2/nations.ruleset:2082
#: data/nation/zulu.ruleset:5
msgid "Zulu"
msgstr "Suulu"

#: data/civ1/nations.ruleset:1489 data/civ2/nations.ruleset:2083
#: data/nation/zulu.ruleset:6
msgid "?plural:Zulus"
msgstr "?plural:Suulud"

#: data/civ1/nations.ruleset:1491 data/civ2/nations.ruleset:2085
#: data/nation/zulu.ruleset:8
msgid ""
"The Zulus are a warlike Bantu people who migrated from west-central Africa "
"into southern Africa beginning in the early 1700s, conquering the native "
"Khoisan peoples and clashing with European settlers."
msgstr ""
"Suulud on sõjahimuline Bantu rahvas, kes tulid Kesk-Lääne-Aafrikast Lõuna- "
"Aafrikasse 1700ndate alguses vallutades kohaliku Khoisani rahva ja sõdides "
"Euroopa asunikega."

#: data/civ1/nations.ruleset:1502 data/civ2/nations.ruleset:1843
#: data/civ2/nations.ruleset:2097 data/nation/apache.ruleset:28
#: data/nation/cherokee.ruleset:24 data/nation/iroquois.ruleset:28
#: data/nation/polynesian.ruleset:22 data/nation/sioux.ruleset:29
#: data/nation/taino.ruleset:32 data/nation/tupi.ruleset:27
#: data/nation/zulu.ruleset:40
#, fuzzy, c-format
msgid "Great Chief %s"
msgstr "Suurpealik"

#: data/civ1/nations.ruleset:1502 data/civ2/nations.ruleset:1843
#: data/civ2/nations.ruleset:2097 data/nation/apache.ruleset:28
#: data/nation/cherokee.ruleset:24 data/nation/iroquois.ruleset:28
#: data/nation/polynesian.ruleset:22 data/nation/sioux.ruleset:29
#: data/nation/taino.ruleset:32 data/nation/tupi.ruleset:27
#: data/nation/zulu.ruleset:40
#, fuzzy, c-format
msgid "?female:Great Chief %s"
msgstr "President"

#: data/civ1/nations.ruleset:1503 data/civ2/nations.ruleset:458
#: data/civ2/nations.ruleset:1844 data/civ2/nations.ruleset:2098
#: data/nation/celtic.ruleset:40 data/nation/cherokee.ruleset:25
#: data/nation/iroquois.ruleset:29 data/nation/polynesian.ruleset:23
#: data/nation/sioux.ruleset:30 data/nation/zulu.ruleset:41
#, fuzzy, c-format
msgid "Spokesman %s"
msgstr "Eestkostja"

#: data/civ1/nations.ruleset:1503 data/civ2/nations.ruleset:458
#: data/civ2/nations.ruleset:1844 data/civ2/nations.ruleset:2098
#: data/nation/celtic.ruleset:40 data/nation/cherokee.ruleset:25
#: data/nation/iroquois.ruleset:29 data/nation/polynesian.ruleset:23
#: data/nation/sioux.ruleset:30 data/nation/zulu.ruleset:41
#, fuzzy, c-format
msgid "Spokeswoman %s"
msgstr "Eestkostja"

#: data/civ1/nations.ruleset:1504 data/civ2/nations.ruleset:1845
#: data/civ2/nations.ruleset:2099 data/nation/cherokee.ruleset:26
#: data/nation/iroquois.ruleset:30 data/nation/polynesian.ruleset:24
#: data/nation/sioux.ruleset:31 data/nation/tupi.ruleset:25
#: data/nation/zulu.ruleset:42
#, c-format
msgid "Principal Chief %s"
msgstr ""

#: data/civ1/nations.ruleset:1504 data/civ2/nations.ruleset:1845
#: data/civ2/nations.ruleset:2099 data/nation/cherokee.ruleset:26
#: data/nation/iroquois.ruleset:30 data/nation/polynesian.ruleset:24
#: data/nation/sioux.ruleset:31 data/nation/tupi.ruleset:25
#: data/nation/zulu.ruleset:42
#, fuzzy, c-format
msgid "?female:Principal Chief %s"
msgstr "President"

#: data/civ1/nations.ruleset:1560 data/civ2/nations.ruleset:2155
#: data/nation/barbarian.ruleset:5 server/stdinhand.cpp:3687
#: server/stdinhand.cpp:6845
msgid "Barbarian"
msgstr "Barbar"

#: data/civ1/nations.ruleset:1561 data/civ2/nations.ruleset:2156
#: data/nation/barbarian.ruleset:6
msgid "?plural:Barbarians"
msgstr "?plural:Barbarid"

#: data/civ1/nations.ruleset:1563 data/civ2/nations.ruleset:2158
#: data/nation/barbarian.ruleset:8
msgid ""
"Since the dawn of civilization, barbarians have been a threat to cultured "
"peoples everywhere."
msgstr ""
"Tsivilisatsiooni koidikust peale on barbarid olnud suur oht kultuursetele "
"inimestele igal pool."

#: data/civ1/nations.ruleset:1601 data/civ2/nations.ruleset:2196
#: data/nation/pirate.ruleset:5
msgid "Pirate"
msgstr "Piraat"

#: data/civ1/nations.ruleset:1602 data/civ2/nations.ruleset:2197
#: data/nation/pirate.ruleset:6
msgid "?plural:Pirates"
msgstr "?plural:Piraadid"

#: data/civ1/nations.ruleset:1604 data/civ2/nations.ruleset:2199
#: data/nation/pirate.ruleset:8
msgid ""
"As long as honest men have sailed the seas, pirates have been a scourge of "
"them and of all coastal dwelling peoples."
msgstr ""
"Nii kaua, kui ausad mehed on merd sõitnud, on ka piraadid nende ja "
"rannarahva nuhtluseks olnud."

#: data/civ1/styles.ruleset:29 data/civ2/styles.ruleset:29
#: data/civ2civ3/styles.ruleset:29 data/classic/styles.ruleset:29
#: data/experimental/styles.ruleset:31 data/multiplayer/styles.ruleset:29
#: data/royale/styles.ruleset:29 data/sandbox/styles.ruleset:29
#, fuzzy
msgid "?style:European"
msgstr "?citystyle:euroopalik"

#: data/civ1/styles.ruleset:32 data/civ2/styles.ruleset:32
#: data/civ2civ3/styles.ruleset:32 data/classic/styles.ruleset:32
#: data/experimental/styles.ruleset:34 data/multiplayer/styles.ruleset:32
#: data/royale/styles.ruleset:32 data/sandbox/styles.ruleset:32
#, fuzzy
msgid "?style:Classical"
msgstr "?citystyle:Klassikaline"

#: data/civ1/styles.ruleset:35 data/civ2/styles.ruleset:35
#: data/civ2civ3/styles.ruleset:35 data/classic/styles.ruleset:35
#: data/experimental/styles.ruleset:37 data/multiplayer/styles.ruleset:35
#: data/royale/styles.ruleset:35 data/sandbox/styles.ruleset:35
#, fuzzy
msgid "?style:Tropical"
msgstr "?citystyle:Troopiline"

#: data/civ1/styles.ruleset:38 data/civ2/styles.ruleset:38
#: data/civ2civ3/styles.ruleset:38 data/classic/styles.ruleset:38
#: data/experimental/styles.ruleset:40 data/multiplayer/styles.ruleset:38
#: data/royale/styles.ruleset:38 data/sandbox/styles.ruleset:38
#, fuzzy
msgid "?style:Asian"
msgstr "?citystyle:Aasia"

#: data/civ1/styles.ruleset:41 data/civ2/styles.ruleset:41
#: data/civ2civ3/styles.ruleset:41 data/classic/styles.ruleset:41
#: data/experimental/styles.ruleset:43 data/multiplayer/styles.ruleset:41
#: data/royale/styles.ruleset:41 data/sandbox/styles.ruleset:41
#, fuzzy
msgid "?style:Babylonian"
msgstr "?citystyle:Baüloonia"

#: data/civ1/styles.ruleset:44 data/civ2/styles.ruleset:44
#: data/civ2civ3/styles.ruleset:44 data/classic/styles.ruleset:44
#: data/experimental/styles.ruleset:46 data/multiplayer/styles.ruleset:44
#: data/royale/styles.ruleset:44 data/sandbox/styles.ruleset:44
#, fuzzy
msgid "?style:Celtic"
msgstr "?citystyle:Keldi"

#: data/civ1/styles.ruleset:66 data/civ2/styles.ruleset:66
#: data/civ2civ3/styles.ruleset:66 data/classic/styles.ruleset:66
#: data/experimental/styles.ruleset:68 data/multiplayer/styles.ruleset:66
#: data/royale/styles.ruleset:66 data/sandbox/styles.ruleset:66
msgid "?citystyle:European"
msgstr "?citystyle:euroopalik"

#: data/civ1/styles.ruleset:76 data/civ2/styles.ruleset:76
#: data/civ2civ3/styles.ruleset:76 data/classic/styles.ruleset:76
#: data/experimental/styles.ruleset:78 data/multiplayer/styles.ruleset:76
#: data/royale/styles.ruleset:76 data/sandbox/styles.ruleset:76
msgid "?citystyle:Classical"
msgstr "?citystyle:Klassikaline"

#: data/civ1/styles.ruleset:86 data/civ2/styles.ruleset:86
#: data/civ2civ3/styles.ruleset:86 data/classic/styles.ruleset:86
#: data/experimental/styles.ruleset:88 data/multiplayer/styles.ruleset:86
#: data/royale/styles.ruleset:86 data/sandbox/styles.ruleset:86
msgid "?citystyle:Tropical"
msgstr "?citystyle:Troopiline"

#: data/civ1/styles.ruleset:96 data/civ2/styles.ruleset:96
#: data/civ2civ3/styles.ruleset:96 data/classic/styles.ruleset:96
#: data/experimental/styles.ruleset:98 data/multiplayer/styles.ruleset:96
#: data/royale/styles.ruleset:96 data/sandbox/styles.ruleset:96
msgid "?citystyle:Asian"
msgstr "?citystyle:Aasia"

#: data/civ1/styles.ruleset:106 data/civ2/styles.ruleset:106
#: data/civ2civ3/styles.ruleset:106 data/classic/styles.ruleset:106
#: data/experimental/styles.ruleset:108 data/multiplayer/styles.ruleset:106
#: data/royale/styles.ruleset:106 data/sandbox/styles.ruleset:106
msgid "?citystyle:Babylonian"
msgstr "?citystyle:Baüloonia"

#: data/civ1/styles.ruleset:116 data/civ2/styles.ruleset:116
#: data/civ2civ3/styles.ruleset:116 data/classic/styles.ruleset:116
#: data/experimental/styles.ruleset:118 data/multiplayer/styles.ruleset:116
#: data/royale/styles.ruleset:116 data/sandbox/styles.ruleset:116
msgid "?citystyle:Celtic"
msgstr "?citystyle:Keldi"

#: data/civ1/styles.ruleset:126 data/civ2/styles.ruleset:126
msgid "?citystyle:Renaissance"
msgstr "?citystyle:Renessanss"

#: data/civ1/styles.ruleset:136 data/civ2/styles.ruleset:136
#: data/civ2civ3/styles.ruleset:126 data/classic/styles.ruleset:126
#: data/experimental/styles.ruleset:128 data/multiplayer/styles.ruleset:126
#: data/royale/styles.ruleset:126 data/sandbox/styles.ruleset:126
msgid "?citystyle:Industrial"
msgstr "?citystyle:Tööstuslik"

#: data/civ1/styles.ruleset:146 data/civ2/styles.ruleset:146
#: data/civ2civ3/styles.ruleset:146 data/classic/styles.ruleset:146
#: data/experimental/styles.ruleset:148 data/multiplayer/styles.ruleset:146
#: data/royale/styles.ruleset:146 data/sandbox/styles.ruleset:146
msgid "?citystyle:Modern"
msgstr "?citystyle:Kaasaegne"

#: data/civ1/styles.ruleset:156 data/civ2/styles.ruleset:156
#: data/civ2civ3/styles.ruleset:156 data/classic/styles.ruleset:156
#: data/experimental/styles.ruleset:158 data/multiplayer/styles.ruleset:156
#: data/royale/styles.ruleset:156 data/sandbox/styles.ruleset:156
msgid "?citystyle:PostModern"
msgstr "?citystyle:Postmodernism"

#: data/civ1/techs.ruleset:117 data/civ2/techs.ruleset:117
#: data/civ2civ3/techs.ruleset:117 data/classic/techs.ruleset:117
#: data/experimental/techs.ruleset:119 data/multiplayer/techs.ruleset:117
#: data/royale/techs.ruleset:117 data/sandbox/techs.ruleset:117
msgid "Advanced Flight"
msgstr "Arenenud lennundus"

#: data/civ1/techs.ruleset:125 data/civ2/techs.ruleset:125
#: data/civ2civ3/techs.ruleset:126 data/classic/techs.ruleset:125
#: data/experimental/techs.ruleset:128 data/multiplayer/techs.ruleset:125
#: data/royale/techs.ruleset:127 data/sandbox/techs.ruleset:127
msgid "Alphabet"
msgstr "Tähestik"

#: data/civ1/techs.ruleset:133 data/civ2/techs.ruleset:141
#: data/civ2civ3/techs.ruleset:142 data/classic/techs.ruleset:141
#: data/experimental/techs.ruleset:145 data/multiplayer/techs.ruleset:141
#: data/royale/techs.ruleset:144 data/sandbox/techs.ruleset:143
msgid "Astronomy"
msgstr "Astronoomia"

#: data/civ1/techs.ruleset:141 data/civ2/techs.ruleset:149
#: data/civ2civ3/techs.ruleset:151 data/classic/techs.ruleset:149
#: data/experimental/techs.ruleset:154 data/multiplayer/techs.ruleset:149
#: data/royale/techs.ruleset:154 data/sandbox/techs.ruleset:152
msgid "Atomic Theory"
msgstr "Aatomiteooria"

#: data/civ1/techs.ruleset:149 data/civ2/techs.ruleset:157
#: data/civ2civ3/techs.ruleset:159 data/classic/techs.ruleset:157
#: data/experimental/techs.ruleset:163 data/multiplayer/techs.ruleset:157
#: data/royale/techs.ruleset:163 data/sandbox/techs.ruleset:160
msgid "Automobile"
msgstr "Automobiil"

#: data/civ1/techs.ruleset:154 data/civ1/techs.ruleset:421
#: data/civ1/techs.ruleset:512 data/civ2/techs.ruleset:162
#: data/civ2/techs.ruleset:503 data/civ2/techs.ruleset:619
#: data/classic/techs.ruleset:162 data/classic/techs.ruleset:500
#: data/classic/techs.ruleset:616 data/experimental/techs.ruleset:169
#: data/experimental/techs.ruleset:543 data/experimental/techs.ruleset:673
#: data/multiplayer/techs.ruleset:162 data/multiplayer/techs.ruleset:508
#: data/multiplayer/techs.ruleset:624
#, fuzzy
msgid "Increases the population's contribution to pollution."
msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#: data/civ1/techs.ruleset:157 data/civ2/techs.ruleset:165
#: data/civ2civ3/techs.ruleset:167 data/classic/techs.ruleset:165
#: data/experimental/techs.ruleset:172 data/multiplayer/techs.ruleset:165
#: data/royale/techs.ruleset:172 data/sandbox/techs.ruleset:168
msgid "Banking"
msgstr "Pangandus"

#: data/civ1/techs.ruleset:165 data/civ2/techs.ruleset:173
#: data/civ2civ3/techs.ruleset:175 data/classic/techs.ruleset:173
#: data/experimental/techs.ruleset:181 data/multiplayer/techs.ruleset:173
#: data/royale/techs.ruleset:181 data/sandbox/techs.ruleset:176
msgid "Bridge Building"
msgstr "Sillaehitus"

#: data/civ1/techs.ruleset:171 data/civ2/techs.ruleset:179
#: data/civ2civ3/techs.ruleset:181 data/classic/techs.ruleset:179
#: data/experimental/techs.ruleset:188 data/multiplayer/techs.ruleset:179
#: data/royale/techs.ruleset:187 data/sandbox/techs.ruleset:182
#, fuzzy
msgid "Allows roads to be built on river tiles."
msgstr "* Võimaldab üksusel %s ehitada teid jõgedele.\n"

#: data/civ1/techs.ruleset:174 data/civ2/techs.ruleset:182
#: data/civ2civ3/techs.ruleset:184 data/classic/techs.ruleset:182
#: data/experimental/techs.ruleset:191 data/multiplayer/techs.ruleset:182
#: data/royale/techs.ruleset:190 data/sandbox/techs.ruleset:185
msgid "Bronze Working"
msgstr "Pronksi töötlemine"

#: data/civ1/techs.ruleset:182 data/civ2/techs.ruleset:190
#: data/civ2civ3/techs.ruleset:192 data/classic/techs.ruleset:190
#: data/experimental/techs.ruleset:199 data/multiplayer/techs.ruleset:190
#: data/royale/techs.ruleset:198 data/sandbox/techs.ruleset:193
msgid "Ceremonial Burial"
msgstr "Matusekombed"

#: data/civ1/techs.ruleset:190 data/civ2/techs.ruleset:198
#: data/civ2civ3/techs.ruleset:200 data/classic/techs.ruleset:198
#: data/experimental/techs.ruleset:207 data/multiplayer/techs.ruleset:198
#: data/royale/techs.ruleset:206 data/sandbox/techs.ruleset:201
msgid "Chemistry"
msgstr "Keemia"

#: data/civ1/techs.ruleset:198 data/civ2/techs.ruleset:206
#: data/civ2civ3/techs.ruleset:208 data/classic/techs.ruleset:206
#: data/experimental/techs.ruleset:216 data/multiplayer/techs.ruleset:206
#: data/royale/techs.ruleset:215 data/sandbox/techs.ruleset:209
msgid "Chivalry"
msgstr "Rüütelkond"

#: data/civ1/techs.ruleset:206 data/civ2/techs.ruleset:214
#: data/civ2civ3/techs.ruleset:216 data/classic/techs.ruleset:214
#: data/experimental/techs.ruleset:225 data/multiplayer/techs.ruleset:214
#: data/royale/techs.ruleset:224 data/sandbox/techs.ruleset:217
msgid "Code of Laws"
msgstr "Seadused"

#: data/civ1/techs.ruleset:214 data/civ2/techs.ruleset:230
#: data/civ2civ3/techs.ruleset:232 data/classic/techs.ruleset:230
#: data/experimental/techs.ruleset:243 data/multiplayer/techs.ruleset:230
#: data/royale/techs.ruleset:242 data/sandbox/techs.ruleset:233
msgid "Combustion"
msgstr "Sisepõlemine"

#: data/civ1/techs.ruleset:230 data/civ2/techs.ruleset:247
#: data/civ2civ3/techs.ruleset:249 data/classic/techs.ruleset:247
#: data/experimental/techs.ruleset:262 data/multiplayer/techs.ruleset:247
#: data/royale/techs.ruleset:261 data/sandbox/techs.ruleset:250
msgid "Computers"
msgstr "Arvutid"

#: data/civ1/techs.ruleset:238 data/civ2/techs.ruleset:255
#: data/civ2civ3/techs.ruleset:257 data/classic/techs.ruleset:255
#: data/experimental/techs.ruleset:271 data/multiplayer/techs.ruleset:255
#: data/royale/techs.ruleset:270 data/sandbox/techs.ruleset:258
msgid "Conscription"
msgstr "Ajateenistus"

#: data/civ1/techs.ruleset:246 data/civ2/techs.ruleset:263
#: data/civ2civ3/techs.ruleset:265 data/classic/techs.ruleset:263
#: data/experimental/techs.ruleset:280 data/multiplayer/techs.ruleset:263
#: data/royale/techs.ruleset:279 data/sandbox/techs.ruleset:266
msgid "Construction"
msgstr "Ehitamine"

#: data/civ1/techs.ruleset:252
#, fuzzy
msgid "Allows Settlers to build fortresses."
msgstr "* Võimaldab üksusel %s ehitada kindluseid.\n"

#: data/civ1/techs.ruleset:255 data/civ2/techs.ruleset:272
#: data/civ2civ3/techs.ruleset:277 data/classic/techs.ruleset:275
#: data/experimental/techs.ruleset:293 data/multiplayer/techs.ruleset:275
#: data/royale/techs.ruleset:291 data/sandbox/techs.ruleset:278
msgid "Currency"
msgstr "Raha"

#: data/civ1/techs.ruleset:271 data/civ2/techs.ruleset:296
#: data/civ2civ3/techs.ruleset:301 data/classic/techs.ruleset:299
#: data/experimental/techs.ruleset:320 data/multiplayer/techs.ruleset:299
#: data/royale/techs.ruleset:318 data/sandbox/techs.ruleset:302
msgid "Electricity"
msgstr "Elekter"

#: data/civ1/techs.ruleset:279 data/civ2/techs.ruleset:305
#: data/civ2civ3/techs.ruleset:313 data/classic/techs.ruleset:308
#: data/experimental/techs.ruleset:330 data/multiplayer/techs.ruleset:308
#: data/royale/techs.ruleset:331 data/sandbox/techs.ruleset:316
msgid "Electronics"
msgstr "Elektroonika"

#: data/civ1/techs.ruleset:287 data/civ2/techs.ruleset:313
#: data/civ2civ3/techs.ruleset:321 data/classic/techs.ruleset:316
#: data/experimental/techs.ruleset:339 data/multiplayer/techs.ruleset:316
#: data/royale/techs.ruleset:340 data/sandbox/techs.ruleset:324
msgid "Engineering"
msgstr "Inseneriteadus"

#: data/civ1/techs.ruleset:295 data/civ2/techs.ruleset:337
#: data/civ2civ3/techs.ruleset:345 data/classic/techs.ruleset:340
#: data/experimental/techs.ruleset:366 data/multiplayer/techs.ruleset:342
#: data/royale/techs.ruleset:368 data/sandbox/techs.ruleset:348
msgid "Explosives"
msgstr "Lõhkeained"

#: data/civ1/techs.ruleset:303 data/civ2/techs.ruleset:345
#: data/civ2civ3/techs.ruleset:353 data/classic/techs.ruleset:348
#: data/experimental/techs.ruleset:375 data/multiplayer/techs.ruleset:350
#: data/royale/techs.ruleset:377 data/sandbox/techs.ruleset:356
msgid "Feudalism"
msgstr "Feodalism"

#: data/civ1/techs.ruleset:311 data/civ2/techs.ruleset:353
#: data/civ2civ3/techs.ruleset:361 data/classic/techs.ruleset:356
#: data/experimental/techs.ruleset:384 data/multiplayer/techs.ruleset:358
#: data/royale/techs.ruleset:386 data/sandbox/techs.ruleset:364
msgid "Flight"
msgstr "Lendamine"

#: data/civ1/techs.ruleset:317 data/civ1/techs.ruleset:531
#: data/civ2/techs.ruleset:359 data/civ2/techs.ruleset:655
#: data/classic/techs.ruleset:362 data/classic/techs.ruleset:652
#: data/experimental/techs.ruleset:391 data/experimental/techs.ruleset:712
msgid "Decreases one-time revenue from new trade routes."
msgstr ""

#: data/civ1/techs.ruleset:320 data/civ2/techs.ruleset:370
#: data/civ2civ3/techs.ruleset:369 data/classic/techs.ruleset:365
#: data/experimental/techs.ruleset:394 data/multiplayer/techs.ruleset:374
#: data/royale/techs.ruleset:395 data/sandbox/techs.ruleset:373
msgid "Fusion Power"
msgstr "Tuumasüntees"

#: data/civ1/techs.ruleset:328 data/civ2/techs.ruleset:378
#: data/civ2civ3/techs.ruleset:378 data/classic/techs.ruleset:373
#: data/experimental/techs.ruleset:403 data/multiplayer/techs.ruleset:382
#: data/royale/techs.ruleset:426 data/sandbox/techs.ruleset:383
msgid "Genetic Engineering"
msgstr "Geenitehnoloogia"

#: data/civ1/techs.ruleset:336 data/civ2/techs.ruleset:394
#: data/civ2civ3/techs.ruleset:394 data/classic/techs.ruleset:389
#: data/experimental/techs.ruleset:421 data/multiplayer/techs.ruleset:398
#: data/royale/techs.ruleset:444 data/sandbox/techs.ruleset:399
msgid "Gunpowder"
msgstr "Püssirohi"

#: data/civ1/techs.ruleset:344 data/civ2/techs.ruleset:402
#: data/civ2civ3/techs.ruleset:401 data/classic/techs.ruleset:397
#: data/experimental/techs.ruleset:430 data/multiplayer/techs.ruleset:406
#: data/royale/techs.ruleset:452 data/sandbox/techs.ruleset:406
msgid "Horseback Riding"
msgstr "Ratsutamine"

#: data/civ1/techs.ruleset:352 data/civ2/techs.ruleset:410
#: data/civ2civ3/techs.ruleset:409 data/classic/techs.ruleset:405
#: data/experimental/techs.ruleset:438 data/multiplayer/techs.ruleset:414
#: data/royale/techs.ruleset:460 data/sandbox/techs.ruleset:414
msgid "Industrialization"
msgstr "Industrialisatsioon"

#: data/civ1/techs.ruleset:357 data/civ2/techs.ruleset:415
#: data/classic/techs.ruleset:410 data/experimental/techs.ruleset:444
#: data/multiplayer/techs.ruleset:419
msgid "Population will start contributing to pollution."
msgstr ""

#: data/civ1/techs.ruleset:360 data/civ2/techs.ruleset:418
#: data/civ2civ3/techs.ruleset:416 data/classic/techs.ruleset:413
#: data/experimental/techs.ruleset:447 data/multiplayer/techs.ruleset:422
#: data/royale/techs.ruleset:468 data/sandbox/techs.ruleset:421
msgid "Invention"
msgstr "Leiutamine"

#: data/civ1/techs.ruleset:368 data/civ2/techs.ruleset:426
#: data/civ2civ3/techs.ruleset:425 data/classic/techs.ruleset:422
#: data/experimental/techs.ruleset:457 data/multiplayer/techs.ruleset:431
#: data/royale/techs.ruleset:478 data/sandbox/techs.ruleset:430
msgid "Iron Working"
msgstr "Raua töötlemine"

#: data/civ1/techs.ruleset:376 data/civ2/techs.ruleset:434
#: data/civ2civ3/techs.ruleset:433 data/classic/techs.ruleset:430
#: data/experimental/techs.ruleset:466 data/multiplayer/techs.ruleset:439
#: data/royale/techs.ruleset:487 data/sandbox/techs.ruleset:438
msgid "Labor Union"
msgstr "Ametiühingud"

#: data/civ1/techs.ruleset:384 data/civ2/techs.ruleset:458
#: data/civ2civ3/techs.ruleset:457 data/classic/techs.ruleset:454
#: data/experimental/techs.ruleset:493 data/multiplayer/techs.ruleset:463
#: data/royale/techs.ruleset:513 data/sandbox/techs.ruleset:462
msgid "Literacy"
msgstr "Kirjaoskus"

#: data/civ1/techs.ruleset:392 data/civ2/techs.ruleset:474
#: data/civ2civ3/techs.ruleset:473 data/classic/techs.ruleset:470
#: data/experimental/techs.ruleset:511 data/multiplayer/techs.ruleset:479
#: data/royale/techs.ruleset:531 data/sandbox/techs.ruleset:478
msgid "Magnetism"
msgstr "Magnetism"

#: data/civ1/techs.ruleset:400 data/civ2/techs.ruleset:482
#: data/civ2civ3/techs.ruleset:481 data/classic/techs.ruleset:479
#: data/experimental/techs.ruleset:520 data/multiplayer/techs.ruleset:487
#: data/royale/techs.ruleset:540 data/sandbox/techs.ruleset:486
msgid "Map Making"
msgstr "Kaardistamine"

#: data/civ1/techs.ruleset:408 data/civ2/techs.ruleset:490
#: data/civ2civ3/techs.ruleset:489 data/classic/techs.ruleset:487
#: data/experimental/techs.ruleset:529 data/multiplayer/techs.ruleset:495
#: data/royale/techs.ruleset:549 data/sandbox/techs.ruleset:494
msgid "Masonry"
msgstr "Müüriladumine"

#: data/civ1/techs.ruleset:416 data/civ2/techs.ruleset:498
#: data/civ2civ3/techs.ruleset:497 data/classic/techs.ruleset:495
#: data/experimental/techs.ruleset:537 data/multiplayer/techs.ruleset:503
#: data/royale/techs.ruleset:557 data/sandbox/techs.ruleset:502
msgid "Mass Production"
msgstr "Masstootmine"

#: data/civ1/techs.ruleset:424 data/civ2/techs.ruleset:506
#: data/civ2civ3/techs.ruleset:505 data/classic/techs.ruleset:503
#: data/experimental/techs.ruleset:546 data/multiplayer/techs.ruleset:511
#: data/royale/techs.ruleset:566 data/sandbox/techs.ruleset:510
msgid "Mathematics"
msgstr "Matemaatika"

#: data/civ1/techs.ruleset:432 data/civ2/techs.ruleset:514
#: data/civ2civ3/techs.ruleset:513 data/classic/techs.ruleset:511
#: data/experimental/techs.ruleset:555 data/multiplayer/techs.ruleset:519
#: data/royale/techs.ruleset:574 data/sandbox/techs.ruleset:518
msgid "Medicine"
msgstr "Meditsiin"

#: data/civ1/techs.ruleset:438
#, fuzzy
msgid "Eliminates the risk of population loss from plague in all your cities."
msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#: data/civ1/techs.ruleset:442 data/civ2/techs.ruleset:522
#: data/civ2civ3/techs.ruleset:526 data/classic/techs.ruleset:519
#: data/experimental/techs.ruleset:564 data/multiplayer/techs.ruleset:527
#: data/royale/techs.ruleset:588 data/sandbox/techs.ruleset:531
msgid "Metallurgy"
msgstr "Metallurgia"

#: data/civ1/techs.ruleset:458 data/civ2/techs.ruleset:562
#: data/civ2civ3/techs.ruleset:571 data/classic/techs.ruleset:559
#: data/experimental/techs.ruleset:609 data/multiplayer/techs.ruleset:567
#: data/royale/techs.ruleset:638 data/sandbox/techs.ruleset:576
msgid "Mysticism"
msgstr "Müstika"

#: data/civ1/techs.ruleset:464 data/civ2/techs.ruleset:568
#: data/civ2civ3/techs.ruleset:577 data/classic/techs.ruleset:565
#: data/experimental/techs.ruleset:616 data/multiplayer/techs.ruleset:573
#: data/royale/techs.ruleset:644 data/sandbox/techs.ruleset:582
msgid "Improves the effect of Temples."
msgstr "Suurendab templite efekti.P"

#: data/civ1/techs.ruleset:467 data/civ2/techs.ruleset:571
#: data/civ2civ3/techs.ruleset:580 data/classic/techs.ruleset:568
#: data/experimental/techs.ruleset:619 data/multiplayer/techs.ruleset:576
#: data/royale/techs.ruleset:648 data/sandbox/techs.ruleset:585
msgid "Navigation"
msgstr "Navigatsioon"

#: data/civ1/techs.ruleset:475 data/civ2/techs.ruleset:579
#: data/civ2civ3/techs.ruleset:588 data/classic/techs.ruleset:576
#: data/experimental/techs.ruleset:628 data/multiplayer/techs.ruleset:584
#: data/royale/techs.ruleset:657 data/sandbox/techs.ruleset:593
msgid "Nuclear Fission"
msgstr "Tuumalõhustamine"

#: data/civ1/techs.ruleset:483 data/civ2/techs.ruleset:587
#: data/civ2civ3/techs.ruleset:596 data/classic/techs.ruleset:584
#: data/experimental/techs.ruleset:637 data/multiplayer/techs.ruleset:592
#: data/royale/techs.ruleset:666 data/sandbox/techs.ruleset:601
msgid "Nuclear Power"
msgstr "Tuumaenergia"

#: data/civ1/techs.ruleset:491 data/civ2/techs.ruleset:596
#: data/civ2civ3/techs.ruleset:605 data/classic/techs.ruleset:593
#: data/experimental/techs.ruleset:647 data/multiplayer/techs.ruleset:601
#: data/royale/techs.ruleset:676 data/sandbox/techs.ruleset:610
msgid "Philosophy"
msgstr "Filosoofia"

#: data/civ1/techs.ruleset:499 data/civ2/techs.ruleset:606
#: data/civ2civ3/techs.ruleset:615 data/classic/techs.ruleset:603
#: data/experimental/techs.ruleset:658 data/multiplayer/techs.ruleset:611
#: data/royale/techs.ruleset:687 data/sandbox/techs.ruleset:620
msgid "Physics"
msgstr "Füüsika"

#: data/civ1/techs.ruleset:507 data/civ2/techs.ruleset:614
#: data/civ2civ3/techs.ruleset:623 data/classic/techs.ruleset:611
#: data/experimental/techs.ruleset:667 data/multiplayer/techs.ruleset:619
#: data/royale/techs.ruleset:696 data/sandbox/techs.ruleset:628
msgid "Plastics"
msgstr "Plastid"

#: data/civ1/techs.ruleset:515 data/civ2/techs.ruleset:630
#: data/civ2civ3/techs.ruleset:639 data/classic/techs.ruleset:627
#: data/experimental/techs.ruleset:685 data/multiplayer/techs.ruleset:635
#: data/royale/techs.ruleset:714 data/sandbox/techs.ruleset:644
msgid "Pottery"
msgstr "Keraamika"

#: data/civ1/techs.ruleset:523 data/civ2/techs.ruleset:647
#: data/civ2civ3/techs.ruleset:658 data/classic/techs.ruleset:644
#: data/experimental/techs.ruleset:703 data/multiplayer/techs.ruleset:652
#: data/royale/techs.ruleset:735 data/sandbox/techs.ruleset:663
#, fuzzy
msgid "?tech:Railroad"
msgstr "Raudtee"

#: data/civ1/techs.ruleset:529
#, fuzzy
msgid "Allows Settlers to upgrade roads to railroads."
msgstr "* Võimaldab üksusel %s uuendada teed raudteedeks.\n"

#: data/civ1/techs.ruleset:536 data/civ2/techs.ruleset:660
#: data/civ2civ3/techs.ruleset:674 data/classic/techs.ruleset:657
#: data/experimental/techs.ruleset:717 data/multiplayer/techs.ruleset:663
#: data/royale/techs.ruleset:752 data/sandbox/techs.ruleset:681
msgid "Recycling"
msgstr "Korduvkasutus"

#: data/civ1/techs.ruleset:544 data/civ2/techs.ruleset:668
#: data/civ2civ3/techs.ruleset:682 data/classic/techs.ruleset:665
#: data/experimental/techs.ruleset:726 data/multiplayer/techs.ruleset:671
#: data/royale/techs.ruleset:761 data/sandbox/techs.ruleset:689
msgid "Refining"
msgstr ""

#: data/civ1/techs.ruleset:552
msgid "Religion"
msgstr "Religioon"

#: data/civ1/techs.ruleset:560 data/civ2/techs.ruleset:687
#: data/civ2civ3/techs.ruleset:707 data/classic/techs.ruleset:689
#: data/experimental/techs.ruleset:752 data/multiplayer/techs.ruleset:695
#: data/royale/techs.ruleset:788 data/sandbox/techs.ruleset:714
msgid "Robotics"
msgstr "Robootika"

#: data/civ1/techs.ruleset:568 data/civ2/techs.ruleset:695
#: data/civ2civ3/techs.ruleset:715 data/classic/techs.ruleset:697
#: data/experimental/techs.ruleset:761 data/multiplayer/techs.ruleset:703
#: data/royale/techs.ruleset:797 data/sandbox/techs.ruleset:722
msgid "Rocketry"
msgstr "Raketiehitus"

#: data/civ1/techs.ruleset:576 data/civ2/techs.ruleset:719
#: data/civ2civ3/techs.ruleset:740 data/classic/techs.ruleset:721
#: data/experimental/techs.ruleset:788 data/multiplayer/techs.ruleset:727
#: data/royale/techs.ruleset:825 data/sandbox/techs.ruleset:747
msgid "Space Flight"
msgstr "Kosmoselend"

#: data/civ1/techs.ruleset:584 data/civ2/techs.ruleset:735
#: data/civ2civ3/techs.ruleset:756 data/classic/techs.ruleset:737
#: data/experimental/techs.ruleset:806 data/multiplayer/techs.ruleset:743
#: data/royale/techs.ruleset:843 data/sandbox/techs.ruleset:763
msgid "Steam Engine"
msgstr "Aurumootor"

#: data/civ1/techs.ruleset:592 data/civ2/techs.ruleset:743
#: data/civ2civ3/techs.ruleset:764 data/classic/techs.ruleset:745
#: data/experimental/techs.ruleset:815 data/multiplayer/techs.ruleset:751
#: data/royale/techs.ruleset:852 data/sandbox/techs.ruleset:771
msgid "Steel"
msgstr "Teras"

#: data/civ1/techs.ruleset:600 data/civ2/techs.ruleset:751
#: data/civ2civ3/techs.ruleset:772 data/classic/techs.ruleset:753
#: data/experimental/techs.ruleset:824 data/multiplayer/techs.ruleset:759
#: data/royale/techs.ruleset:861 data/sandbox/techs.ruleset:779
msgid "Superconductors"
msgstr "Ülijuhid"

#: data/civ1/techs.ruleset:608 data/civ2/techs.ruleset:767
#: data/civ2civ3/techs.ruleset:792 data/classic/techs.ruleset:769
#: data/experimental/techs.ruleset:845 data/multiplayer/techs.ruleset:775
#: data/royale/techs.ruleset:883 data/sandbox/techs.ruleset:799
msgid "The Corporation"
msgstr "Korporatsioon"

#: data/civ1/techs.ruleset:616 data/civ2/techs.ruleset:775
#: data/civ2civ3/techs.ruleset:804 data/classic/techs.ruleset:778
#: data/experimental/techs.ruleset:854 data/multiplayer/techs.ruleset:783
#: data/royale/techs.ruleset:896 data/sandbox/techs.ruleset:811
msgid "The Republic"
msgstr "Vabariik"

#: data/civ1/techs.ruleset:624 data/civ2/techs.ruleset:783
#: data/civ2civ3/techs.ruleset:812 data/classic/techs.ruleset:786
#: data/experimental/techs.ruleset:863 data/multiplayer/techs.ruleset:791
#: data/royale/techs.ruleset:905 data/sandbox/techs.ruleset:819
msgid "The Wheel"
msgstr "Ratas"

#: data/civ1/techs.ruleset:632 data/civ2/techs.ruleset:800
#: data/civ2civ3/techs.ruleset:829 data/classic/techs.ruleset:803
#: data/experimental/techs.ruleset:882 data/multiplayer/techs.ruleset:808
#: data/royale/techs.ruleset:924 data/sandbox/techs.ruleset:836
msgid "Theory of Gravity"
msgstr "Gravitatsiooni teooria"

#: data/civ1/techs.ruleset:656 data/civ2/techs.ruleset:832
#: data/civ2civ3/techs.ruleset:864 data/classic/techs.ruleset:835
#: data/experimental/techs.ruleset:917 data/multiplayer/techs.ruleset:840
#: data/royale/techs.ruleset:962 data/sandbox/techs.ruleset:871
msgid "Writing"
msgstr "Kiri"

#: data/civ1/terrain.ruleset:26 data/civ2/terrain.ruleset:26
#: data/civ2civ3/terrain.ruleset:29 data/classic/terrain.ruleset:28
#: data/experimental/terrain.ruleset:30 data/multiplayer/terrain.ruleset:28
#: data/royale/terrain.ruleset:29 data/sandbox/terrain.ruleset:30
#: server/rscompat.cpp:419
#, fuzzy
msgid "NoFortify"
msgstr "Kindlusta"

#: data/civ1/terrain.ruleset:26 data/civ2/terrain.ruleset:26
#: data/civ2civ3/terrain.ruleset:29 data/classic/terrain.ruleset:28
#: data/experimental/terrain.ruleset:30 data/multiplayer/terrain.ruleset:28
#: data/royale/terrain.ruleset:29 data/sandbox/terrain.ruleset:30
#: server/rscompat.cpp:420
#, fuzzy
msgid "No units can fortify on this terrain."
msgstr "* Sa ei saa sellele maastikule linnu ehitada."

#: data/civ1/terrain.ruleset:210 data/civ2/terrain.ruleset:210
#: data/civ2civ3/terrain.ruleset:309 data/classic/terrain.ruleset:302
#: data/experimental/terrain.ruleset:302 data/multiplayer/terrain.ruleset:300
#: data/royale/terrain.ruleset:309 data/sandbox/terrain.ruleset:310
msgid "Ocean"
msgstr "Ookean"

#: data/civ1/terrain.ruleset:246 data/civ2/terrain.ruleset:246
msgid "Oceans cover much of the world."
msgstr ""

#: data/civ1/terrain.ruleset:248
msgid ""
"In cities built on the coast, stored food and work towards the current "
"project are at risk from piracy, unless there is any kind of Barracks in the "
"city."
msgstr ""

#: data/civ1/terrain.ruleset:255
msgid "Arctic"
msgstr "Arktiline"

#: data/civ1/terrain.ruleset:291
#, fuzzy
msgid ""
"Arctic tiles are found only in the most northerly or southerly reaches of "
"the world. They are very cold, and hence difficult to work with."
msgstr ""
"Arktilised kaardiruudud on ainult maa põhja- ja lõunaotsas. Nad on väga "
"külmad ja seega keerulised kasutada."

#: data/civ1/terrain.ruleset:298 data/civ2/terrain.ruleset:294
#: data/civ2civ3/terrain.ruleset:448 data/classic/terrain.ruleset:443
#: data/experimental/terrain.ruleset:437 data/multiplayer/terrain.ruleset:435
#: data/royale/terrain.ruleset:448 data/sandbox/terrain.ruleset:449
msgid "Desert"
msgstr "Kõrb"

#: data/civ1/terrain.ruleset:335 data/civ2/terrain.ruleset:332
#: data/civ2civ3/terrain.ruleset:490 data/classic/terrain.ruleset:485
#: data/experimental/terrain.ruleset:477 data/multiplayer/terrain.ruleset:475
#: data/royale/terrain.ruleset:490 data/sandbox/terrain.ruleset:491
msgid ""
"Deserts are regions of extreme dryness, making agriculture and trade very "
"difficult."
msgstr ""
"Kõrbed on äärmiselt kuivad, see teeb põllumajanduse ja kaubanduse väga "
"keeruliseks."

#: data/civ1/terrain.ruleset:341 data/civ2/terrain.ruleset:338
#: data/civ2civ3/terrain.ruleset:504 data/classic/terrain.ruleset:493
#: data/experimental/terrain.ruleset:485 data/multiplayer/terrain.ruleset:483
#: data/royale/terrain.ruleset:504 data/sandbox/terrain.ruleset:505
msgid "Forest"
msgstr "Mets"

#: data/civ1/terrain.ruleset:380 data/civ2/terrain.ruleset:377
#: data/civ2civ3/terrain.ruleset:547 data/classic/terrain.ruleset:536
#: data/experimental/terrain.ruleset:526 data/multiplayer/terrain.ruleset:524
#: data/royale/terrain.ruleset:547 data/sandbox/terrain.ruleset:548
msgid "Forests are densely wooded, making agriculture somewhat problematic."
msgstr "Metsades on palju puid, see teeb põllumajanduse veidi keeruliseks."

#: data/civ1/terrain.ruleset:386 data/civ2/terrain.ruleset:383
#: data/civ2civ3/terrain.ruleset:553 data/classic/terrain.ruleset:542
#: data/experimental/terrain.ruleset:532 data/multiplayer/terrain.ruleset:530
#: data/royale/terrain.ruleset:553 data/sandbox/terrain.ruleset:554
msgid "Grassland"
msgstr "Rohumaa"

#: data/civ1/terrain.ruleset:423 data/civ2/terrain.ruleset:420
#: data/civ2civ3/terrain.ruleset:594 data/classic/terrain.ruleset:583
#: data/experimental/terrain.ruleset:571 data/multiplayer/terrain.ruleset:569
#: data/royale/terrain.ruleset:594 data/sandbox/terrain.ruleset:595
msgid "Grasslands afford exceptional agricultural opportunities."
msgstr "Rohumaad annavad suurepärase võimaluse põlluharimiseks."

#: data/civ1/terrain.ruleset:428 data/civ2/terrain.ruleset:425
#: data/civ2civ3/terrain.ruleset:599 data/classic/terrain.ruleset:588
#: data/experimental/terrain.ruleset:576 data/multiplayer/terrain.ruleset:574
#: data/royale/terrain.ruleset:599 data/sandbox/terrain.ruleset:600
msgid "Hills"
msgstr "Künkad"

#: data/civ1/terrain.ruleset:465 data/civ2/terrain.ruleset:462
#: data/civ2civ3/terrain.ruleset:640 data/classic/terrain.ruleset:629
#: data/experimental/terrain.ruleset:615 data/multiplayer/terrain.ruleset:613
#: data/royale/terrain.ruleset:640 data/sandbox/terrain.ruleset:641
msgid ""
"In addition to being amenable to agriculture, Hills are frequently rich in "
"resources."
msgstr ""
"Peale selle, et seal saab põldu harida, on künkad veel tihtipeale maavarade "
"poolest rikkad."

#: data/civ1/terrain.ruleset:468
msgid ""
"A city built in or next to hills is at risk of earthquakes, which can "
"destroy buildings in that city. There is no technology or improvement which "
"can prevent this disaster."
msgstr ""

#: data/civ1/terrain.ruleset:475 data/civ2/terrain.ruleset:468
#: data/civ2civ3/terrain.ruleset:649 data/classic/terrain.ruleset:635
#: data/experimental/terrain.ruleset:621 data/multiplayer/terrain.ruleset:619
#: data/royale/terrain.ruleset:649 data/sandbox/terrain.ruleset:650
msgid "Jungle"
msgstr "Džungel"

#: data/civ1/terrain.ruleset:511 data/civ2/terrain.ruleset:506
#: data/classic/terrain.ruleset:677 data/experimental/terrain.ruleset:661
#: data/multiplayer/terrain.ruleset:659
msgid "Jungles are densely overgrown, making agriculture somewhat problematic."
msgstr "Džunglis on tihe taimestik, see teeb põllumajanduse raskemaks."

#: data/civ1/terrain.ruleset:517 data/civ2/terrain.ruleset:512
#: data/civ2civ3/terrain.ruleset:698 data/classic/terrain.ruleset:683
#: data/experimental/terrain.ruleset:667 data/multiplayer/terrain.ruleset:665
#: data/royale/terrain.ruleset:698 data/sandbox/terrain.ruleset:699
msgid "Mountains"
msgstr "Mäed"

#: data/civ1/terrain.ruleset:552 data/civ2/terrain.ruleset:548
#: data/civ2civ3/terrain.ruleset:738 data/classic/terrain.ruleset:723
#: data/experimental/terrain.ruleset:705 data/multiplayer/terrain.ruleset:703
#: data/royale/terrain.ruleset:738 data/sandbox/terrain.ruleset:739
msgid ""
"Mountains are regions of extreme altitude, making agriculture and trade very "
"difficult."
msgstr ""
"Mäed on äärmiselt kõrged, see teeb põllumajanduse ja kaubanduse väga raskeks."

#: data/civ1/terrain.ruleset:555
msgid ""
"Cities built in or next to mountains are at risk from volcanic activity. A "
"Temple in the city instils sufficient respect for the forces of nature to "
"prevent population loss."
msgstr ""

#: data/civ1/terrain.ruleset:562 data/civ2/terrain.ruleset:554
#: data/civ2civ3/terrain.ruleset:749 data/classic/terrain.ruleset:729
#: data/experimental/terrain.ruleset:711 data/multiplayer/terrain.ruleset:709
#: data/royale/terrain.ruleset:749 data/sandbox/terrain.ruleset:750
msgid "Plains"
msgstr "Tasandik"

#: data/civ1/terrain.ruleset:599 data/civ2/terrain.ruleset:592
#: data/civ2civ3/terrain.ruleset:790 data/classic/terrain.ruleset:770
#: data/experimental/terrain.ruleset:750 data/multiplayer/terrain.ruleset:748
#: data/royale/terrain.ruleset:790 data/sandbox/terrain.ruleset:791
msgid ""
"Plains are very broad, sparse regions, which makes trade slightly "
"inconvenient."
msgstr ""
"Tasandikud on väga laiad ja hõredalt asustatud alad. See teeb kaubanduse "
"veidi ebamugavaks."

#: data/civ1/terrain.ruleset:605 data/civ2/terrain.ruleset:598
#: data/civ2civ3/terrain.ruleset:796 data/classic/terrain.ruleset:776
#: data/experimental/terrain.ruleset:756 data/multiplayer/terrain.ruleset:754
#: data/royale/terrain.ruleset:796 data/sandbox/terrain.ruleset:797
msgid "Swamp"
msgstr "Soo"

#: data/civ1/terrain.ruleset:643 data/civ2/terrain.ruleset:637
#: data/classic/terrain.ruleset:819 data/experimental/terrain.ruleset:797
#: data/multiplayer/terrain.ruleset:795
msgid ""
"Swamps suffer from an over-abundance of water, making agriculture somewhat "
"problematic."
msgstr "Soodes on liiga palju vett, see teeb põllumajanduse raskemaks."

#: data/civ1/terrain.ruleset:649 data/civ2/terrain.ruleset:643
#: data/civ2civ3/terrain.ruleset:846 data/classic/terrain.ruleset:825
#: data/experimental/terrain.ruleset:803 data/multiplayer/terrain.ruleset:801
#: data/royale/terrain.ruleset:846 data/sandbox/terrain.ruleset:847
msgid "Tundra"
msgstr "Tundra"

#: data/civ1/terrain.ruleset:685 data/civ2/terrain.ruleset:679
#: data/civ2civ3/terrain.ruleset:886 data/classic/terrain.ruleset:865
#: data/experimental/terrain.ruleset:841 data/multiplayer/terrain.ruleset:839
#: data/royale/terrain.ruleset:886 data/sandbox/terrain.ruleset:887
msgid ""
"Tundra are broad, cold regions, fit for some agriculture and little else."
msgstr ""
"Tundrad on suured külmad alad. Neil võib natuke põldu harida, muud eriti "
"midagi."

#: data/civ1/terrain.ruleset:776
#, fuzzy
msgid "?gui_type:Build Fortress"
msgstr "Ehita kindlus"

#: data/civ1/terrain.ruleset:779
msgid "?gui_type:Build None"
msgstr ""

#: data/civ1/terrain.ruleset:905 data/civ2/terrain.ruleset:976
#: data/civ2civ3/terrain.ruleset:1185 data/classic/terrain.ruleset:1164
#: data/experimental/terrain.ruleset:1140 data/multiplayer/terrain.ruleset:1138
#: data/royale/terrain.ruleset:1188 data/sandbox/terrain.ruleset:1186
#: tools/civmanual.cpp:327
msgid "Irrigation"
msgstr "Niisutus"

#: data/civ1/terrain.ruleset:919 data/civ2/terrain.ruleset:991
#, fuzzy
msgid ""
"Building an irrigation system on a suitable tile causes it to produce one "
"extra food each turn. This requires a nearby source of water: an ocean or "
"river tile, or another tile with an irrigation system, must share an edge "
"(not just a corner) with the target tile. However, once irrigated, land "
"remains so even if the water source is removed."
msgstr ""
"Sobivat tüüpi pinnast saab niisutada. Selleks on vaja, et lähedal asuks mõni "
"veevõtukoht. Ookeani, jõe ruut või mõni muu niisutatud ruut peab asuma "
"niisutatava ruudu vahetus läheduses - põhjas, lõunas, idas või läänes. "
"Niisutamine tõstab ruudu toidutoodangut. Kui sul on vastav tehnoloogia "
"olemas, võid ruutu niisutada ka teistkordselt, mis teeb sellest ruudust veel "
"viljakama põllumaa."

#: data/civ1/terrain.ruleset:926 data/civ2/terrain.ruleset:998
msgid "Building irrigation on a tile with a mine will destroy the mine."
msgstr ""

#: data/civ1/terrain.ruleset:928 data/civ2/terrain.ruleset:1000
msgid ""
"City center tiles get their terrain's irrigation bonus automatically, if "
"there is no conflicting mine on the tile. However, this does not make cities "
"count as a water source for further irrigation. Irrigation can be built on "
"the city tile simply to allow building further irrigation elsewhere, but "
"will not give the tile any further bonus."
msgstr ""

#: data/civ1/terrain.ruleset:952 data/civ2/terrain.ruleset:1024
#, fuzzy
msgid ""
"Mines can be built on some types of terrain, which increases the number of "
"production points produced by that tile. Hills get an extra 3 production "
"points per tile. Other terrains get 1 extra production point."
msgstr ""
"Mõnda tüüpi maastikule saab kaevanduse ehitada, see suurendab tolle ruudu "
"toodetud ressursside (toodangu) arvu."

#: data/civ1/terrain.ruleset:957 data/civ2/terrain.ruleset:1029
#: data/civ2civ3/terrain.ruleset:1250 data/classic/terrain.ruleset:1222
#: data/experimental/terrain.ruleset:1198 data/multiplayer/terrain.ruleset:1196
#: data/royale/terrain.ruleset:1254 data/sandbox/terrain.ruleset:1251
msgid "Building a mine on an irrigated tile will destroy the irrigation."
msgstr ""

#: data/civ1/terrain.ruleset:979 data/civ2/terrain.ruleset:1051
msgid ""
"Pollution appears on land tiles around cities with high production or "
"population, or when a Nuclear unit is detonated. It halves all output from "
"its tile, and contributes to the risk of global warming."
msgstr ""

#: data/civ1/terrain.ruleset:984
msgid ""
"The pollution can only be cleared by dispatching Settlers with the \"clean "
"pollution\" order."
msgstr ""

#: data/civ1/terrain.ruleset:987
msgid ""
"Pollution from production is likely to start becoming important as your "
"civilization becomes more industrialized, giving you buildings such as "
"Factory and Power Plant which boost production. Replacing a Power Plant with "
"cleaner forms of energy -- a Hydro Plant / Hoover Dam or Nuclear Plant -- "
"will reduce pollution from production, as will a Recycling Center."
msgstr ""

#: data/civ1/terrain.ruleset:994
msgid ""
"The city's population starts adding to pollution with the discovery of "
"Industrialization. Automobile, Mass Production, and Plastics make this "
"worse. Building a Mass Transit in a city eliminates the population's "
"contribution to pollution."
msgstr ""

#: data/civ1/terrain.ruleset:999 data/civ2/terrain.ruleset:1071
#: data/civ2civ3/terrain.ruleset:1349 data/classic/terrain.ruleset:1291
#: data/experimental/terrain.ruleset:1267 data/multiplayer/terrain.ruleset:1266
#: data/royale/terrain.ruleset:1353 data/sandbox/terrain.ruleset:1350
msgid ""
"The contribution of these factors can be seen in the city dialog. Once it "
"exceeds a threshold, the excess is the percent chance of pollution appearing "
"each turn."
msgstr ""

#: data/civ1/terrain.ruleset:1003 data/civ2/terrain.ruleset:1075
msgid ""
"When an unused tile becomes polluted, there is the temptation to avoid the "
"effort of cleaning it, but the spread of pollution has far more terrible "
"results than the immediate economic impact -- every polluted tile increases "
"the chance of global warming. Each time global warming advances, the entire "
"world loses coastal land to jungles and swamps, and inland tiles are lost to "
"desert. This tends to devastate cities and leads to global impoverishment."
msgstr ""

#: data/civ1/terrain.ruleset:1011
msgid ""
"The risk of global warming is cumulative. The longer polluted tiles are left "
"uncleaned, the higher the risk becomes and the risk can linger for some time "
"even after all pollution has been cleaned. If a long time passes with an "
"elevated risk of warming, its effects will be all the more severe when it "
"does occur."
msgstr ""

#: data/civ1/terrain.ruleset:1020 data/civ2/terrain.ruleset:1092
#: data/civ2civ3/terrain.ruleset:1370 data/classic/terrain.ruleset:1312
#: data/experimental/terrain.ruleset:1288 data/multiplayer/terrain.ruleset:1287
#: data/royale/terrain.ruleset:1374 data/sandbox/terrain.ruleset:1371
msgid "Minor Tribe Village"
msgstr "Väike höimu küla"

#: data/civ1/terrain.ruleset:1036 data/civ2/terrain.ruleset:1108
msgid ""
"Villages (also called \"huts\") are primitive communities spread across the "
"world at the beginning of the game. Any land unit can enter a village, "
"making the village disappear and deliver a random response. If the village "
"proves hostile, it could produce barbarians or the unit entering may simply "
"be destroyed. If they are friendly, the player could receive gold, a new "
"technology, a military unit (occasionally a settler, and sometimes a unit "
"that the player cannot yet create), or even a new city."
msgstr ""

#: data/civ1/terrain.ruleset:1045
msgid "Flying units just fly over the village, leaving it untouched."
msgstr ""

#: data/civ1/terrain.ruleset:1050 data/civ2/terrain.ruleset:1154
#: data/civ2civ3/terrain.ruleset:1500 data/classic/terrain.ruleset:1404
#: data/experimental/terrain.ruleset:1379 data/multiplayer/terrain.ruleset:1376
#: data/royale/terrain.ruleset:1505 data/sandbox/terrain.ruleset:1527
msgid "Fortress"
msgstr "Kindlus"

#: data/civ1/terrain.ruleset:1073
msgid "Fortresses improve defense for land units outside cities."
msgstr ""

#: data/civ1/terrain.ruleset:1075 data/civ2/terrain.ruleset:1181
#: data/civ2civ3/terrain.ruleset:43 data/classic/terrain.ruleset:1432
#: data/experimental/terrain.ruleset:1407 data/multiplayer/terrain.ruleset:1404
#: data/royale/terrain.ruleset:43 data/sandbox/terrain.ruleset:44
#, no-c-format
msgid "Diplomatic units get a 25% defense bonus in diplomatic fights."
msgstr ""

#: data/civ1/terrain.ruleset:1102
msgid ""
"Roads allow your land units to move more quickly, and on some terrain also "
"provide a trade bonus."
msgstr ""

#: data/civ1/terrain.ruleset:1105 data/civ2/terrain.ruleset:1242
msgid ""
"Building roads on river tiles requires knowledge of Bridge Building. City "
"center tiles automatically get roads, and are an exception to this "
"requirement."
msgstr ""

#: data/civ1/terrain.ruleset:1112 data/civ2/terrain.ruleset:1249
#: data/civ2civ3/terrain.ruleset:1706 data/classic/terrain.ruleset:1551
#: data/experimental/terrain.ruleset:1528 data/multiplayer/terrain.ruleset:1523
#: data/royale/terrain.ruleset:1670 data/sandbox/terrain.ruleset:1741
msgid "Railroad"
msgstr "Raudtee"

#: data/civ1/terrain.ruleset:1135 data/civ2/terrain.ruleset:1272
#: data/classic/terrain.ruleset:1574 data/multiplayer/terrain.ruleset:1546
#, fuzzy
msgid ""
"Once you learn the Railroad technology, you may upgrade your roads to "
"railroads. Units expend no movement points when moving along a railroad. You "
"may ride a railroad indefinitely. (As may your enemies!)"
msgstr ""
" - Üksused ei kuluta käigupunkte liikudes raudteed pidi. Raudteel võib sõita "
"lõpmata kaua käigu jooksul."

#: data/civ1/terrain.ruleset:1139
msgid ""
"A railroad also increases by half (rounding down) all kinds of resources "
"produced by a tile. A tile whose road is upgraded to a railroad retains any "
"trade bonus from the road as well."
msgstr ""

#: data/civ1/terrain.ruleset:1146 data/civ2/terrain.ruleset:1286
#: data/civ2civ3/terrain.ruleset:1784 data/classic/terrain.ruleset:1588
#: data/experimental/terrain.ruleset:1603 data/multiplayer/terrain.ruleset:1560
#: data/royale/terrain.ruleset:1748 data/sandbox/terrain.ruleset:1819
msgid "River"
msgstr "Jõgi"

#: data/civ1/terrain.ruleset:1160
msgid "A grassland tile may have a River on it."
msgstr ""

#: data/civ1/terrain.ruleset:1162 data/civ2/terrain.ruleset:1307
#: data/classic/terrain.ruleset:1608 data/multiplayer/terrain.ruleset:1580
msgid ""
"Roads and railroads can only be built on River tiles if your civilization "
"has learned Bridge Building technology."
msgstr ""

#: data/civ1/terrain.ruleset:1165
msgid ""
"Cities built on or next to rivers are at risk of flooding, which will cause "
"a loss of population and stored food. City Walls eliminate this risk."
msgstr ""

#: data/civ1/terrain.ruleset:1183 data/civ2/terrain.ruleset:1324
#: data/civ2civ3/terrain.ruleset:1828 data/classic/terrain.ruleset:1625
#: data/experimental/terrain.ruleset:1645 data/multiplayer/terrain.ruleset:1597
#: data/royale/terrain.ruleset:1792
msgid ""
"Gold is a malleable metal that has been the source of wealth for thousands "
"of years. Due to its ubiquity in nature it has traditionally been used as a "
"hard currency (coins)."
msgstr ""

#: data/civ1/terrain.ruleset:1187 data/civ2/terrain.ruleset:1328
msgid ""
"Gold, when found on a Mountain tile, gives 6 more trade. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1193 data/civ2/terrain.ruleset:1354
#: data/civ2civ3/terrain.ruleset:1858 data/classic/terrain.ruleset:1655
#: data/experimental/terrain.ruleset:1675 data/multiplayer/terrain.ruleset:1627
#: data/royale/terrain.ruleset:1822 data/sandbox/terrain.ruleset:1879
msgid "?animals:Game"
msgstr "?animals:Ulukid"

#: data/civ1/terrain.ruleset:1204 data/civ2/terrain.ruleset:1365
#: data/civ2civ3/terrain.ruleset:1869 data/classic/terrain.ruleset:1666
#: data/experimental/terrain.ruleset:1686 data/multiplayer/terrain.ruleset:1638
#: data/royale/terrain.ruleset:1833
msgid ""
"Wild \"Game\" has been a source of food and tools for hunter-gathers in the "
"ancient past all the way to modern times."
msgstr ""

#: data/civ1/terrain.ruleset:1207
msgid ""
"Game, when found on a Forest or Tundra tile, gives 2 more food. For more "
"information, review the help for the individual tile types."
msgstr ""

#: data/civ1/terrain.ruleset:1213 data/civ2/terrain.ruleset:1393
#: data/civ2civ3/terrain.ruleset:1897 data/classic/terrain.ruleset:1694
#: data/experimental/terrain.ruleset:1714 data/multiplayer/terrain.ruleset:1666
#: data/royale/terrain.ruleset:1862 data/sandbox/terrain.ruleset:1905
msgid "Coal"
msgstr "Süsi"

#: data/civ1/terrain.ruleset:1224 data/civ2/terrain.ruleset:1404
#: data/civ2civ3/terrain.ruleset:1908 data/classic/terrain.ruleset:1705
#: data/experimental/terrain.ruleset:1725 data/multiplayer/terrain.ruleset:1677
#: data/royale/terrain.ruleset:1873
msgid ""
"Coal is a hard black ore that is easily mined. When burned it produces a "
"very hot fire useful for many purposes. In modern times, burning coal "
"produces the heat needed for the steam engine or to generate electricity."
msgstr ""

#: data/civ1/terrain.ruleset:1228 data/civ2/terrain.ruleset:1408
#: data/civ2civ3/terrain.ruleset:1912 data/classic/terrain.ruleset:1709
#: data/experimental/terrain.ruleset:1729 data/multiplayer/terrain.ruleset:1681
#: data/royale/terrain.ruleset:1877
msgid ""
"Coal, when found on a Hills tile, gives 2 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1234 data/civ2/terrain.ruleset:1414
#: data/civ2civ3/terrain.ruleset:1918 data/classic/terrain.ruleset:1715
#: data/experimental/terrain.ruleset:1735 data/multiplayer/terrain.ruleset:1687
#: data/royale/terrain.ruleset:1883 data/sandbox/terrain.ruleset:1918
msgid "Fish"
msgstr "Kala"

#: data/civ1/terrain.ruleset:1245 data/civ2/terrain.ruleset:1425
#: data/civ2civ3/terrain.ruleset:1929 data/classic/terrain.ruleset:1726
#: data/experimental/terrain.ruleset:1746 data/multiplayer/terrain.ruleset:1698
#: data/royale/terrain.ruleset:1894
msgid ""
"The fishing industry has been a source of food for all civilizations for all "
"time."
msgstr ""

#: data/civ1/terrain.ruleset:1248 data/civ2/terrain.ruleset:1428
#: data/civ2civ3/terrain.ruleset:1932 data/classic/terrain.ruleset:1729
#: data/experimental/terrain.ruleset:1749 data/multiplayer/terrain.ruleset:1701
#: data/royale/terrain.ruleset:1897
msgid ""
"Fish, when found on an Ocean tile, gives 2 more food. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1254 data/civ2/terrain.ruleset:1454
#: data/civ2civ3/terrain.ruleset:1958 data/classic/terrain.ruleset:1755
#: data/experimental/terrain.ruleset:1775 data/multiplayer/terrain.ruleset:1727
#: data/royale/terrain.ruleset:1923 data/sandbox/game.ruleset:2043
#: data/sandbox/terrain.ruleset:1944
msgid "Gems"
msgstr "Vääriskivid"

#: data/civ1/terrain.ruleset:1265 data/civ2/terrain.ruleset:1465
#: data/civ2civ3/terrain.ruleset:1969 data/classic/terrain.ruleset:1766
#: data/experimental/terrain.ruleset:1786 data/multiplayer/terrain.ruleset:1738
#: data/royale/terrain.ruleset:1934
msgid ""
"Freeciv21 combines all valuable stones used in jewelry and other important "
"artifacts, such as diamonds and rubies, into the word \"gems\". These "
"precious stones have been used for trade for thousands of years."
msgstr ""

#: data/civ1/terrain.ruleset:1269 data/civ2/terrain.ruleset:1469
#: data/civ2civ3/terrain.ruleset:1973 data/classic/terrain.ruleset:1770
#: data/experimental/terrain.ruleset:1790 data/multiplayer/terrain.ruleset:1742
#: data/royale/terrain.ruleset:1938
msgid ""
"Gems, when found on a Jungle tile, gives 4 more trade. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1275
msgid "Horses"
msgstr "Hobused"

#: data/civ1/terrain.ruleset:1286
msgid "Horses have aided humans in many useful ways for thousands of years."
msgstr ""

#: data/civ1/terrain.ruleset:1288
msgid ""
"Horses, when found on a Plains tile, gives 2 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1294 data/civ2/terrain.ruleset:1515
#: data/civ2civ3/terrain.ruleset:2019 data/classic/terrain.ruleset:1816
#: data/experimental/terrain.ruleset:1836 data/multiplayer/terrain.ruleset:1788
#: data/royale/terrain.ruleset:1984 data/sandbox/terrain.ruleset:1983
msgid "Oasis"
msgstr "Oaas"

#: data/civ1/terrain.ruleset:1305 data/civ2/terrain.ruleset:1526
#: data/civ2civ3/terrain.ruleset:2031 data/classic/terrain.ruleset:1827
#: data/experimental/terrain.ruleset:1847 data/multiplayer/terrain.ruleset:1799
#: data/royale/terrain.ruleset:1996
msgid ""
"An oasis is an area of a surface fresh water spring in a desert region. The "
"oasis is an important respite, fresh water, and food source in regions that "
"have reduced rain fall."
msgstr ""

#: data/civ1/terrain.ruleset:1309 data/civ2/terrain.ruleset:1530
#: data/civ2civ3/terrain.ruleset:2035 data/classic/terrain.ruleset:1831
#: data/experimental/terrain.ruleset:1851 data/multiplayer/terrain.ruleset:1803
msgid ""
"Oasis, when found on a Desert tile, gives 3 more food. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1315 data/civ2/terrain.ruleset:1700
#: data/civ2/terrain.ruleset:1721 data/civ2civ3/terrain.ruleset:26
#: data/civ2civ3/terrain.ruleset:2205 data/classic/terrain.ruleset:26
#: data/classic/terrain.ruleset:2001 data/experimental/terrain.ruleset:28
#: data/experimental/terrain.ruleset:2021 data/multiplayer/terrain.ruleset:26
#: data/multiplayer/terrain.ruleset:1973 data/royale/terrain.ruleset:26
#: data/royale/terrain.ruleset:2170 data/sandbox/terrain.ruleset:26
#: data/sandbox/terrain.ruleset:2101
msgid "Oil"
msgstr "Nafta"

#: data/civ1/terrain.ruleset:1326 data/civ2/terrain.ruleset:1712
#: data/civ2/terrain.ruleset:1732 data/civ2civ3/terrain.ruleset:2216
#: data/classic/terrain.ruleset:2012 data/experimental/terrain.ruleset:2032
#: data/multiplayer/terrain.ruleset:1984 data/royale/terrain.ruleset:2181
msgid ""
"The discovery of oil and the production of fuel and other derivative "
"petroleum products has revolutionized the modern world."
msgstr ""

#: data/civ1/terrain.ruleset:1329
msgid ""
"Oil, when found on a Swamp tile, gives 3 more shields. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1335 data/civ2/terrain.ruleset:1577
#: data/civ2civ3/terrain.ruleset:2082 data/classic/terrain.ruleset:1878
#: data/experimental/terrain.ruleset:1898 data/multiplayer/terrain.ruleset:1850
#: data/royale/terrain.ruleset:2047 data/sandbox/terrain.ruleset:2023
#: tools/civmanual.cpp:324
msgid "Resources"
msgstr "Loodusvarad"

#: data/civ1/terrain.ruleset:1346 data/civ2/terrain.ruleset:1588
#: data/civ2civ3/terrain.ruleset:2093 data/classic/terrain.ruleset:1889
#: data/experimental/terrain.ruleset:1909 data/multiplayer/terrain.ruleset:1861
#: data/royale/terrain.ruleset:2058
msgid ""
"\"Bonus\" Resources is a map-tile game-play feature of Freeciv21. It is not "
"a naturally occurring resource like the other ones added to the map."
msgstr ""

#: data/civ1/terrain.ruleset:1349 data/civ2/terrain.ruleset:1591
#: data/civ2civ3/terrain.ruleset:2096 data/classic/terrain.ruleset:1892
#: data/experimental/terrain.ruleset:1912 data/multiplayer/terrain.ruleset:1864
#: data/royale/terrain.ruleset:2061
msgid ""
"Resources, when found on a Grassland tile, gives 1 more shield. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1355
msgid "Seals"
msgstr "Hülged"

#: data/civ1/terrain.ruleset:1366
msgid ""
"The hunting of seals has been a source of food, energy, and trade for many "
"civilizations throughout history."
msgstr ""

#: data/civ1/terrain.ruleset:1369
msgid ""
"Seals, when found on an Artic tile, gives 2 more food. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1406 data/civ2/terrain.ruleset:1771
#: data/civ2civ3/terrain.ruleset:2261 data/civ2civ3/terrain.ruleset:2272
#: data/classic/terrain.ruleset:2052 data/experimental/terrain.ruleset:2072
#: data/multiplayer/terrain.ruleset:2024 data/sandbox/terrain.ruleset:2150
#: data/sandbox/terrain.ruleset:2161
#, fuzzy
msgid "NoAggressive"
msgstr "Ehitamine"

#: data/civ1/units.ruleset:24 data/civ2/units.ruleset:29
#: data/civ2civ3/units.ruleset:35 data/classic/units.ruleset:36
#: data/experimental/units.ruleset:39 data/royale/units.ruleset:36
#: data/sandbox/units.ruleset:37
#, fuzzy
msgid "TradeRoute"
msgstr "Kaubandusteed"

#: data/civ1/units.ruleset:24 data/civ2/units.ruleset:29
#: data/civ2civ3/units.ruleset:35 data/classic/units.ruleset:36
#: data/experimental/units.ruleset:39 data/royale/units.ruleset:36
#: data/sandbox/units.ruleset:37
#, fuzzy
msgid "Can establish trade routes (must travel to target city)."
msgstr "Kahjuks ei saa sinu %s luua kaubateed, kuna üksusel puudub kodulinn"

#: data/civ1/units.ruleset:25 data/civ2/units.ruleset:30
#: data/civ2civ3/units.ruleset:36 data/classic/units.ruleset:37
#: data/experimental/units.ruleset:40 data/multiplayer/units.ruleset:36
#: data/royale/units.ruleset:37 data/sandbox/units.ruleset:38
#, fuzzy
msgid "HelpWonder"
msgstr "Aita ilmaimet ehitada"

#: data/civ1/units.ruleset:27 data/civ2/units.ruleset:32
#: data/civ2civ3/units.ruleset:41 data/classic/units.ruleset:39
#: data/experimental/units.ruleset:42 data/multiplayer/units.ruleset:38
#: data/royale/units.ruleset:42 data/sandbox/units.ruleset:43
#, fuzzy
msgid "AddToCity"
msgstr "Ühine linnaga"

#: data/civ1/units.ruleset:28 data/civ1/units.ruleset:1179
#: data/civ2/units.ruleset:33 data/civ2/units.ruleset:1884
#: data/civ2civ3/units.ruleset:42 data/civ2civ3/units.ruleset:2138
#: data/classic/units.ruleset:40 data/classic/units.ruleset:1934
#: data/experimental/units.ruleset:43 data/experimental/units.ruleset:1961
#: data/multiplayer/units.ruleset:39 data/multiplayer/units.ruleset:2033
#: data/royale/units.ruleset:43 data/royale/units.ruleset:2669
#: data/sandbox/units.ruleset:44 data/sandbox/units.ruleset:2150
msgid "Nuclear"
msgstr "Tuumapomm"

#: data/civ1/units.ruleset:29 data/civ2/units.ruleset:36
#: data/civ2civ3/units.ruleset:45 data/classic/units.ruleset:43
#: data/experimental/units.ruleset:46 data/multiplayer/units.ruleset:43
#: data/royale/units.ruleset:46 data/sandbox/units.ruleset:48
#: server/rscompat.cpp:336
#, fuzzy
msgid "Cant_Fortify"
msgstr "_Kindlusta"

#: data/civ1/units.ruleset:40 data/civ2/units.ruleset:47
#: data/civ2civ3/units.ruleset:58 data/classic/units.ruleset:55
#: data/experimental/units.ruleset:59 data/multiplayer/units.ruleset:55
#: data/royale/units.ruleset:61 data/royale/units.ruleset:2476
#: data/sandbox/units.ruleset:65 server/rscompat.cpp:347
msgid "Missile"
msgstr "Mürsk"

#: data/civ1/units.ruleset:41 data/civ2/units.ruleset:48
#: data/civ2civ3/units.ruleset:59 data/classic/units.ruleset:56
#: data/experimental/units.ruleset:60 data/multiplayer/units.ruleset:56
#: data/royale/units.ruleset:62 data/sandbox/units.ruleset:66
#: server/rscompat.cpp:348
#, fuzzy
msgid "CanPillage"
msgstr "Rüüsta"

#: data/civ1/units.ruleset:42 data/civ2/units.ruleset:49
#: data/civ2civ3/units.ruleset:60 data/classic/units.ruleset:57
#: data/experimental/units.ruleset:61 data/multiplayer/units.ruleset:57
#: data/royale/units.ruleset:63 data/sandbox/units.ruleset:67
#: server/rscompat.cpp:349
#, fuzzy
msgid "CanFortify"
msgstr "Kindlusta"

#: data/civ1/units.ruleset:42 data/civ2/units.ruleset:49
#: data/civ2civ3/units.ruleset:60 data/classic/units.ruleset:57
#: data/experimental/units.ruleset:61 data/multiplayer/units.ruleset:57
#: data/royale/units.ruleset:63 data/sandbox/units.ruleset:67
#: server/rscompat.cpp:349
#, fuzzy, c-format
msgid "Gets a 50% defensive bonus while in cities."
msgstr "* Topelt tulejõud linnade ründamisel.\n"

#: data/civ1/units.ruleset:55 data/civ1/units.ruleset:1253
#: data/civ2/units.ruleset:62 data/civ2/units.ruleset:1958
#: data/civ2/units.ruleset:2053 data/civ2civ3/units.ruleset:73
#: data/civ2civ3/units.ruleset:495 data/civ2civ3/units.ruleset:539
#: data/civ2civ3/units.ruleset:582 data/civ2civ3/units.ruleset:2086
#: data/civ2civ3/units.ruleset:2164 data/civ2civ3/units.ruleset:2534
#: data/civ2civ3/units.ruleset:2574 data/classic/units.ruleset:70
#: data/classic/units.ruleset:471 data/classic/units.ruleset:516
#: data/classic/units.ruleset:557 data/classic/units.ruleset:1960
#: data/classic/units.ruleset:2311 data/classic/units.ruleset:2351
#: data/experimental/units.ruleset:74 data/experimental/units.ruleset:483
#: data/experimental/units.ruleset:1987 data/experimental/units.ruleset:2343
#: data/experimental/units.ruleset:2383 data/multiplayer/units.ruleset:70
#: data/multiplayer/units.ruleset:471 data/multiplayer/units.ruleset:517
#: data/multiplayer/units.ruleset:558 data/multiplayer/units.ruleset:2059
#: data/multiplayer/units.ruleset:2398 data/multiplayer/units.ruleset:2438
#: data/royale/units.ruleset:507 data/royale/units.ruleset:551
#: data/royale/units.ruleset:595 data/royale/units.ruleset:638
#: data/royale/units.ruleset:2633 data/royale/units.ruleset:2695
#: data/royale/units.ruleset:3006 data/royale/units.ruleset:3067
#: data/royale/units.ruleset:3257 data/royale/units.ruleset:3297
#: data/sandbox/units.ruleset:72 data/sandbox/units.ruleset:499
#: data/sandbox/units.ruleset:543 data/sandbox/units.ruleset:586
#: data/sandbox/units.ruleset:2098 data/sandbox/units.ruleset:2176
#: data/sandbox/units.ruleset:2234 data/sandbox/units.ruleset:2610
#: data/sandbox/units.ruleset:2650
msgid "green"
msgstr "roheline"

#: data/civ1/units.ruleset:55 data/civ1/units.ruleset:1253
#: data/civ2/units.ruleset:62 data/civ2/units.ruleset:1958
#: data/civ2/units.ruleset:2053 data/civ2civ3/units.ruleset:73
#: data/civ2civ3/units.ruleset:2086 data/classic/units.ruleset:70
#: data/experimental/units.ruleset:74 data/multiplayer/units.ruleset:70
#: data/sandbox/units.ruleset:72 data/sandbox/units.ruleset:2098
msgid "veteran"
msgstr "veteran"

#: data/civ1/units.ruleset:133 data/civ2/units.ruleset:148
#: data/civ2civ3/units.ruleset:159 data/classic/units.ruleset:156
#: data/experimental/units.ruleset:160 data/multiplayer/units.ruleset:156
#: data/royale/units.ruleset:163 data/sandbox/units.ruleset:158
#, fuzzy
msgid "?unitclass:Land"
msgstr "Juht"

#: data/civ1/units.ruleset:142 data/civ2/units.ruleset:160
#: data/civ2civ3/units.ruleset:192 data/classic/units.ruleset:168
#: data/experimental/units.ruleset:180 data/multiplayer/units.ruleset:168
#: data/royale/units.ruleset:204 data/sandbox/units.ruleset:193
#, fuzzy
msgid "?unitclass:Sea"
msgstr "Juht"

#: data/civ1/units.ruleset:146 data/civ2/units.ruleset:35
#: data/civ2/units.ruleset:164 data/civ2civ3/units.ruleset:44
#: data/civ2civ3/units.ruleset:57 data/classic/units.ruleset:42
#: data/classic/units.ruleset:54 data/experimental/units.ruleset:45
#: data/experimental/units.ruleset:58 data/multiplayer/units.ruleset:42
#: data/multiplayer/units.ruleset:54 data/royale/units.ruleset:45
#: data/royale/units.ruleset:60 data/sandbox/units.ruleset:47
#: data/sandbox/units.ruleset:64
#, fuzzy
msgid "Can launch attack from non-native tiles."
msgstr "* Võib puhastada kaardiruute tuumajäätmetest.\n"

#: data/civ1/units.ruleset:152 data/civ2/units.ruleset:177
#: data/civ2civ3/units.ruleset:213 data/classic/units.ruleset:189
#: data/experimental/units.ruleset:201 data/multiplayer/units.ruleset:189
#: data/royale/units.ruleset:225 data/sandbox/units.ruleset:217
#, fuzzy
msgid "?unitclass:Air"
msgstr "Juht"

#: data/civ1/units.ruleset:160 data/civ2/units.ruleset:140
#: data/civ2civ3/units.ruleset:151 data/classic/units.ruleset:148
#: data/experimental/units.ruleset:152 data/multiplayer/units.ruleset:148
#: data/royale/units.ruleset:155 data/sandbox/units.ruleset:150
#, fuzzy
msgid "?unitclass:Missile"
msgstr "Juht"

#: data/civ1/units.ruleset:351 data/civ2/units.ruleset:358
#: data/civ2civ3/units.ruleset:469 data/classic/units.ruleset:445
#: data/experimental/units.ruleset:457 data/multiplayer/units.ruleset:445
#: data/royale/units.ruleset:481 data/sandbox/units.ruleset:473
msgid "Settlers"
msgstr "Asunikud"

#: data/civ1/units.ruleset:377
msgid ""
"Settlers are one of the key units in the game, as they are your main means "
"of founding new cities, and can also improve terrain; see the help on "
"Terrain and Terrain Alterations."
msgstr ""

#: data/civ1/units.ruleset:381 data/classic/units.ruleset:483
#: data/experimental/units.ruleset:495
msgid ""
"Upkeep for Settlers is in food as well as production, and a Settler can die "
"if its supporting city runs out of food. Settlers in a Republic or Democracy "
"require twice as much food per turn."
msgstr ""

#: data/civ1/units.ruleset:388
msgid "Militia"
msgstr ""

#: data/civ1/units.ruleset:414 data/civ2/units.ruleset:464
#: data/civ2civ3/units.ruleset:669 data/classic/units.ruleset:607
#: data/experimental/units.ruleset:629 data/multiplayer/units.ruleset:608
#: data/royale/units.ruleset:761 data/sandbox/units.ruleset:673
#, fuzzy
msgid ""
"This unit may be built from the start of the game. It is the weakest "
"offensive unit."
msgstr ""
"Seda üksust võib ehitada kohe mängu algusest peale.  See on kõige nõrgem "
"üksus."

#: data/civ1/units.ruleset:420 data/civ2/units.ruleset:470
#: data/civ2civ3/units.ruleset:675 data/classic/units.ruleset:613
#: data/experimental/units.ruleset:635 data/multiplayer/units.ruleset:614
#: data/royale/units.ruleset:767 data/sandbox/units.ruleset:679
msgid "Phalanx"
msgstr "Faalanks"

#: data/civ1/units.ruleset:446 data/civ2/units.ruleset:496
#: data/civ2civ3/units.ruleset:701 data/classic/units.ruleset:639
#: data/experimental/units.ruleset:661 data/multiplayer/units.ruleset:640
#: data/royale/units.ruleset:793 data/sandbox/units.ruleset:705
msgid "The Phalanx is armored infantry, suitable for defending your cities."
msgstr ""

#: data/civ1/units.ruleset:451 data/civ2/units.ruleset:533
#: data/civ2civ3/units.ruleset:738 data/classic/units.ruleset:676
#: data/experimental/units.ruleset:698 data/multiplayer/units.ruleset:677
#: data/sandbox/units.ruleset:742
msgid "Legion"
msgstr "Leegion"

#: data/civ1/units.ruleset:477 data/civ2/units.ruleset:559
#: data/civ2civ3/units.ruleset:764 data/classic/units.ruleset:702
#: data/experimental/units.ruleset:724 data/multiplayer/units.ruleset:703
#: data/sandbox/units.ruleset:768
msgid ""
"Legions are heavily armed and well disciplined infantry units with an "
"excellent offensive value."
msgstr ""

#: data/civ1/units.ruleset:483 data/civ2/units.ruleset:601
#: data/civ2civ3/units.ruleset:802 data/classic/units.ruleset:745
#: data/experimental/units.ruleset:767 data/multiplayer/units.ruleset:746
#: data/royale/units.ruleset:898 data/sandbox/units.ruleset:806
msgid "Musketeers"
msgstr "Musketärid"

#: data/civ1/units.ruleset:510
msgid ""
"Musketeers are infantry equipped with early firearms and replace Phalanx as "
"the preferred city defender."
msgstr ""

#: data/civ1/units.ruleset:517 data/civ2/units.ruleset:742
#: data/civ2civ3/units.ruleset:836 data/classic/units.ruleset:851
#: data/experimental/units.ruleset:873 data/multiplayer/units.ruleset:887
#: data/royale/units.ruleset:932 data/sandbox/units.ruleset:840
msgid "Riflemen"
msgstr "Püssimehed"

#: data/civ1/units.ruleset:543 data/civ2/units.ruleset:768
#: data/sandbox/units.ruleset:866
msgid ""
"Riflemen are World War-era infantry, very good at defending your cities."
msgstr ""

#: data/civ1/units.ruleset:549 data/civ2/units.ruleset:842
#: data/civ2civ3/units.ruleset:1054 data/classic/units.ruleset:951
#: data/experimental/units.ruleset:973 data/multiplayer/units.ruleset:987
#: data/royale/units.ruleset:1197 data/sandbox/units.ruleset:1058
msgid "Mech. Inf."
msgstr "Meh. jalavägi"

#: data/civ1/units.ruleset:575
#, fuzzy
msgid ""
"Mechanized Infantry has the strongest defense strength of any land unit, but "
"is only available near the end of the technology tree."
msgstr ""
"Mehaniseeritud jalavägi; sel üksusel on kõige tugevam kaitsevõime kõigest "
"maaväest, kuid see on kättesaadav alles tehnoloogiapuu lõpus."

#: data/civ1/units.ruleset:582 data/civ2/units.ruleset:1068
#: data/civ2civ3/units.ruleset:1285 data/classic/units.ruleset:1113
#: data/experimental/units.ruleset:1136 data/multiplayer/units.ruleset:1213
#: data/royale/units.ruleset:1431 data/sandbox/units.ruleset:1289
msgid "Cavalry"
msgstr "Ratsavägi"

#: data/civ1/units.ruleset:608
msgid ""
"Cavalry are mounted warriors and an early shock-troop that can penetrate "
"deep into enemy territory."
msgstr ""

#: data/civ1/units.ruleset:615 data/civ2/units.ruleset:908
#: data/civ2civ3/units.ruleset:1122 data/classic/units.ruleset:1017
#: data/experimental/units.ruleset:1040 data/multiplayer/units.ruleset:1053
#: data/royale/units.ruleset:1265 data/sandbox/units.ruleset:1126
msgid "Chariot"
msgstr "Kaarik"

#: data/civ1/units.ruleset:641
msgid ""
"Chariots are horse-pulled war wagons, stronger but more expensive than "
"Cavalry."
msgstr ""

#: data/civ1/units.ruleset:647 data/civ2/units.ruleset:1004
#: data/civ2civ3/units.ruleset:1222 data/classic/units.ruleset:1049
#: data/experimental/units.ruleset:1072 data/multiplayer/units.ruleset:1149
#: data/royale/units.ruleset:1368 data/sandbox/units.ruleset:1226
msgid "Knights"
msgstr "Rüütlid"

#: data/civ1/units.ruleset:674 data/civ2/units.ruleset:1031
#: data/civ2civ3/units.ruleset:1249 data/classic/units.ruleset:1076
#: data/experimental/units.ruleset:1099 data/multiplayer/units.ruleset:1176
#: data/royale/units.ruleset:1395 data/sandbox/units.ruleset:1253
msgid "Knights are mounted and heavily armored warriors."
msgstr ""

#: data/civ1/units.ruleset:679 data/civ2/units.ruleset:1099
#: data/civ2civ3/units.ruleset:1316 data/classic/units.ruleset:1144
#: data/experimental/units.ruleset:1167 data/multiplayer/units.ruleset:1244
#: data/royale/units.ruleset:1462 data/sandbox/units.ruleset:1320
msgid "Armor"
msgstr "Soomuk"

#: data/civ1/units.ruleset:705 data/civ2/units.ruleset:1125
#: data/classic/units.ruleset:1170 data/experimental/units.ruleset:1193
#: data/multiplayer/units.ruleset:1270
msgid ""
"Armors are motorized war wagons that are faster, stronger, and can take more "
"damage than any mounted unit."
msgstr ""

#: data/civ1/units.ruleset:712 data/civ2/units.ruleset:1132
#: data/civ2civ3/units.ruleset:1351 data/classic/units.ruleset:1177
#: data/experimental/units.ruleset:1200 data/multiplayer/units.ruleset:1277
#: data/royale/units.ruleset:1497 data/sandbox/units.ruleset:1355
msgid "Catapult"
msgstr "Katapult"

#: data/civ1/units.ruleset:738 data/civ2/units.ruleset:1158
#: data/civ2civ3/units.ruleset:1377 data/classic/units.ruleset:1203
#: data/experimental/units.ruleset:1226 data/multiplayer/units.ruleset:1303
#: data/sandbox/units.ruleset:1381
msgid ""
"Catapults are large rock-throwing machines of war. They are very strong "
"attackers but equally weak defenders and will need an escort to be effective."
msgstr ""

#: data/civ1/units.ruleset:745 data/civ2/units.ruleset:1165
#: data/civ2civ3/units.ruleset:1389 data/classic/units.ruleset:1210
#: data/experimental/units.ruleset:1233 data/multiplayer/units.ruleset:1310
#: data/royale/units.ruleset:1538 data/sandbox/units.ruleset:1393
msgid "Cannon"
msgstr "Suurtükk"

#: data/civ1/units.ruleset:771 data/civ2/units.ruleset:1191
#: data/classic/units.ruleset:1236 data/experimental/units.ruleset:1259
#: data/multiplayer/units.ruleset:1336
msgid ""
"Cannons are large firearms that can fire heavy projectiles over long "
"distances. They are very strong attackers but equally weak defenders and "
"will need an escort to be effective."
msgstr ""

#: data/civ1/units.ruleset:779 data/civ2/units.ruleset:1199
#: data/civ2civ3/units.ruleset:1423 data/classic/units.ruleset:1244
#: data/experimental/units.ruleset:1267 data/multiplayer/units.ruleset:1344
#: data/royale/units.ruleset:1574 data/sandbox/units.ruleset:1427
msgid "Artillery"
msgstr "Kahurvägi"

#: data/civ1/units.ruleset:805
msgid ""
"The artillery is an upgraded cannon with improved defensive as well as "
"offensive capabilities. It can shoot over city walls, ignoring their effect."
msgstr ""

#: data/civ1/units.ruleset:812 data/civ2/units.ruleset:1265
#: data/civ2civ3/units.ruleset:1489 data/classic/units.ruleset:1310
#: data/experimental/units.ruleset:1333 data/multiplayer/units.ruleset:1410
#: data/royale/units.ruleset:1643 data/sandbox/units.ruleset:1493
msgid "Fighter"
msgstr "Hävitaja"

#: data/civ1/units.ruleset:839 data/civ2/units.ruleset:1297
#: data/civ2civ3/units.ruleset:1516 data/sandbox/units.ruleset:1520
msgid ""
"Fighters are your first airborne units. They can move anywhere and attack "
"any unit."
msgstr ""

#: data/civ1/units.ruleset:845 data/civ2/units.ruleset:1303
#: data/civ2civ3/units.ruleset:1525 data/classic/units.ruleset:1349
#: data/experimental/units.ruleset:1372 data/multiplayer/units.ruleset:1449
#: data/royale/units.ruleset:1678 data/sandbox/units.ruleset:1529
msgid "Bomber"
msgstr "Pommitaja"

#: data/civ1/units.ruleset:871 data/civ2/units.ruleset:1329
#: data/civ2civ3/units.ruleset:1551 data/classic/units.ruleset:1375
#: data/experimental/units.ruleset:1399 data/multiplayer/units.ruleset:1475
#: data/royale/units.ruleset:1704 data/sandbox/units.ruleset:1555
msgid ""
"Bombers are specialized airborne units that may only attack ground targets, "
"not other airborne units."
msgstr ""

#: data/civ1/units.ruleset:879 data/civ2/units.ruleset:1443
#: data/civ2civ3/units.ruleset:1678 data/classic/units.ruleset:1492
#: data/experimental/units.ruleset:1516 data/multiplayer/units.ruleset:1591
#: data/royale/units.ruleset:1827 data/sandbox/units.ruleset:1682
msgid "Trireme"
msgstr "Trireem"

#: data/civ1/units.ruleset:906 data/civ2/units.ruleset:1470
msgid ""
"The Trireme is your first boat unit. It can act as a transport ship and has "
"rudimentary offensive capabilities, but may not stray too far from the shore."
msgstr ""

#: data/civ1/units.ruleset:913
msgid "Sail"
msgstr ""

#: data/civ1/units.ruleset:940
msgid ""
"The Sail replaces the Trireme and is much more reliable on the open seas."
msgstr ""

#: data/civ1/units.ruleset:946 data/civ2/units.ruleset:1544
#: data/civ2civ3/units.ruleset:1781 data/classic/units.ruleset:1593
#: data/experimental/units.ruleset:1618 data/multiplayer/units.ruleset:1692
#: data/royale/units.ruleset:2072 data/sandbox/units.ruleset:1786
msgid "Frigate"
msgstr "Fregatt"

#: data/civ1/units.ruleset:973 data/civ2/units.ruleset:1571
#: data/classic/units.ruleset:1620 data/experimental/units.ruleset:1645
#: data/multiplayer/units.ruleset:1719
msgid ""
"The Frigate is a highly versatile boat unit, that is both a strong offensive "
"unit as well as a decent transport ship."
msgstr ""

#: data/civ1/units.ruleset:980 data/civ2/units.ruleset:1578
#: data/civ2civ3/units.ruleset:1813 data/classic/units.ruleset:1627
#: data/experimental/units.ruleset:1652 data/multiplayer/units.ruleset:1726
#: data/royale/units.ruleset:2140 data/sandbox/units.ruleset:1818
msgid "Ironclad"
msgstr "Aurik"

#: data/civ1/units.ruleset:1006 data/civ2/units.ruleset:1604
#: data/classic/units.ruleset:1653 data/experimental/units.ruleset:1678
#: data/multiplayer/units.ruleset:1752
msgid ""
"The Ironclad is an armored ship that is much more sturdy than the Frigate "
"but loses the latter's transport capability."
msgstr ""

#: data/civ1/units.ruleset:1013 data/civ2/units.ruleset:1645
#: data/civ2civ3/units.ruleset:1884 data/classic/units.ruleset:1694
#: data/experimental/units.ruleset:1719 data/multiplayer/units.ruleset:1793
#: data/royale/units.ruleset:2211 data/sandbox/units.ruleset:1889
msgid "Cruiser"
msgstr "Ristleja"

#: data/civ1/units.ruleset:1039 data/civ2/units.ruleset:1671
#: data/civ2civ3/units.ruleset:1910 data/classic/units.ruleset:1720
#: data/experimental/units.ruleset:1745 data/multiplayer/units.ruleset:1819
#: data/royale/units.ruleset:2237 data/sandbox/units.ruleset:1915
msgid "The Cruiser is a strong offensive boat unit."
msgstr ""

#: data/civ1/units.ruleset:1044 data/civ2/units.ruleset:1712
#: data/civ2civ3/units.ruleset:1951 data/classic/units.ruleset:1762
#: data/experimental/units.ruleset:1787 data/multiplayer/units.ruleset:1861
#: data/royale/units.ruleset:2279 data/sandbox/units.ruleset:1957
msgid "Battleship"
msgstr "Lahingulaev"

#: data/civ1/units.ruleset:1070 data/civ2/units.ruleset:1738
#: data/civ2civ3/units.ruleset:1977 data/classic/units.ruleset:1788
#: data/experimental/units.ruleset:1813 data/multiplayer/units.ruleset:1887
#: data/royale/units.ruleset:2305 data/sandbox/units.ruleset:1987
msgid ""
"The Battleship is the supreme naval unit with excellent offensive and "
"defensive values."
msgstr ""

#: data/civ1/units.ruleset:1076 data/civ2/units.ruleset:1744
#: data/civ2civ3/units.ruleset:33 data/civ2civ3/units.ruleset:1983
#: data/classic/units.ruleset:1794 data/experimental/units.ruleset:1819
#: data/multiplayer/units.ruleset:1893 data/royale/units.ruleset:34
#: data/royale/units.ruleset:2311 data/sandbox/units.ruleset:33
#: data/sandbox/units.ruleset:1993
msgid "Submarine"
msgstr "Allveelaev"

#: data/civ1/units.ruleset:1103 data/civ2/units.ruleset:1773
#: data/civ2civ3/units.ruleset:2012 data/classic/units.ruleset:1823
#: data/experimental/units.ruleset:1848 data/multiplayer/units.ruleset:1922
#: data/royale/units.ruleset:2339 data/sandbox/units.ruleset:2022
msgid ""
"Traveling under the surface of the ocean, Submarines have a very high "
"strategic value, but a weak defense if caught off guard."
msgstr ""

#: data/civ1/units.ruleset:1110 data/civ2/units.ruleset:1780
#: data/civ2civ3/units.ruleset:2019 data/classic/units.ruleset:1830
#: data/experimental/units.ruleset:1855 data/multiplayer/units.ruleset:1929
#: data/royale/units.ruleset:2393 data/sandbox/units.ruleset:2029
msgid "Carrier"
msgstr "Emalaev"

#: data/civ1/units.ruleset:1137 data/civ2/units.ruleset:1807
#: data/civ2civ3/units.ruleset:2046 data/classic/units.ruleset:1857
#: data/experimental/units.ruleset:1883 data/multiplayer/units.ruleset:1956
#: data/royale/units.ruleset:2420 data/sandbox/units.ruleset:2058
msgid "The Carrier is a mobile airport."
msgstr ""

#: data/civ1/units.ruleset:1139 data/civ2/units.ruleset:1809
#: data/civ2civ3/units.ruleset:2052 data/classic/units.ruleset:1859
#: data/experimental/units.ruleset:1885 data/multiplayer/units.ruleset:1958
#: data/royale/units.ruleset:2426 data/sandbox/units.ruleset:2064
#, fuzzy
msgid ""
"TIP: Guard Carriers with a handful of fast-moving ships and a battleship, as "
"losing a fully-equipped Carrier is VERY painful and expensive."
msgstr ""
"Nõuanne: Hoia emalaeva läheduses mõni kiiresti liikuv laev ja lahingulaev, "
"sest emalaeva põhjaminek on VÄGA valus ja kallis."

#: data/civ1/units.ruleset:1146 data/civ2/units.ruleset:1816
#: data/civ2civ3/units.ruleset:2059 data/classic/units.ruleset:1866
#: data/experimental/units.ruleset:1892 data/multiplayer/units.ruleset:1965
#: data/royale/units.ruleset:2433 data/sandbox/units.ruleset:2071
msgid "Transport"
msgstr "Transport"

#: data/civ1/units.ruleset:1173 data/civ2/units.ruleset:1843
#: data/civ2civ3/units.ruleset:2092 data/classic/units.ruleset:1893
#: data/experimental/units.ruleset:1919 data/multiplayer/units.ruleset:1992
#: data/royale/units.ruleset:2465 data/sandbox/units.ruleset:2104
msgid ""
"The Transport cannot attack on its own but may defend itself when under "
"attack."
msgstr ""

#: data/civ1/units.ruleset:1205 data/civ2/units.ruleset:1910
#: data/classic/units.ruleset:1966 data/experimental/units.ruleset:1993
#: data/multiplayer/units.ruleset:2065 data/sandbox/units.ruleset:2240
msgid ""
"You can build Nuclear units when you have the required advance, and the "
"Manhattan Project wonder has been built by any player."
msgstr ""

#: data/civ1/units.ruleset:1208 data/civ2/units.ruleset:1913
msgid ""
"On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
"squares for rectangular grids), including friendly units. Any city within "
"the blast area loses half its population, and land tiles within the blast "
"area are subject to nuclear fallout, which appears as pollution and "
"contributes to global warming."
msgstr ""

#: data/civ1/units.ruleset:1214
msgid ""
"TIP 1:  Nuking the ocean will not generate fallout, and is a most effective "
"(but expensive!!) way of getting rid of enemy ships."
msgstr ""

#: data/civ1/units.ruleset:1218
msgid ""
"TIP 2:  You may be involved in a situation where you have invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of Settlers next to the city and have them "
"ready to fix the fallout on the same turn it occurs!  This minimizes the "
"chance of global warming. Eco-friendly nukes!"
msgstr ""

#: data/civ1/units.ruleset:1228 data/civ2/units.ruleset:1933
#: data/civ2civ3/units.ruleset:2196 data/classic/units.ruleset:1991
#: data/experimental/units.ruleset:2018 data/multiplayer/units.ruleset:2090
#: data/royale/units.ruleset:2733 data/sandbox/units.ruleset:2268
msgid "Diplomat"
msgstr "Diplomaat"

#: data/civ1/units.ruleset:1259 data/civ2civ3/units.ruleset:2237
#: data/classic/units.ruleset:2030 data/experimental/units.ruleset:2057
#: data/multiplayer/units.ruleset:2129 data/royale/units.ruleset:2773
#: data/sandbox/units.ruleset:2309
msgid ""
"A Diplomat is an official that carries your dispatches and is authorized to "
"deal with foreign dignitaries. He may also undertake various covert "
"operations with the intent of harming your opponents. Diplomats in your own "
"cities defend them against such actions."
msgstr ""

#: data/civ1/units.ruleset:1265 data/civ2/units.ruleset:1970
#: data/classic/units.ruleset:2036 data/experimental/units.ruleset:2063
#: data/multiplayer/units.ruleset:2135
msgid ""
"Many covert actions may be attempted even in peacetime, but the more "
"aggressive actions will be discovered and cause diplomatic incidents, which "
"can allow Republics and Democracies to break treaties."
msgstr ""

#: data/civ1/units.ruleset:1269 data/classic/units.ruleset:2040
#: data/experimental/units.ruleset:2067 data/multiplayer/units.ruleset:2139
msgid ""
"If a foreign unit is alone on a tile, you may attempt to bribe it with your "
"Diplomat. By paying a sum of gold the unit will immediately become yours. "
"The exact sum depends on the status of the unit and that of the civilization "
"owning it. However, units belonging to Democratic governments cannot be "
"bribed. Bribery when not at war will cause a diplomatic incident."
msgstr ""

#: data/civ1/units.ruleset:1276 data/civ2/units.ruleset:1981
msgid ""
"Diplomats can also perform a number of actions in another player's city, "
"although each Diplomat may attempt only one action. Most of these actions "
"have a chance of failure. Also, any enemy Diplomats or Spies in the city "
"will oppose hostile actions. In this case, either your unit or the defending "
"unit will die. If the defending unit dies, you lose one movement point and "
"may try again."
msgstr ""

#: data/civ1/units.ruleset:1283 data/civ2/units.ruleset:1988
#: data/civ2civ3/units.ruleset:2264 data/classic/units.ruleset:2055
#: data/experimental/units.ruleset:2082 data/multiplayer/units.ruleset:2154
#: data/royale/units.ruleset:2800 data/sandbox/units.ruleset:2336
msgid "The actions available to Diplomats in a city are:"
msgstr ""

#: data/civ1/units.ruleset:1285 data/civ2/units.ruleset:1990
#: data/classic/units.ruleset:2057 data/experimental/units.ruleset:2084
#: data/multiplayer/units.ruleset:2156 data/royale/units.ruleset:2802
msgid ""
" - \"Establish Embassy\": This action always succeeds, and gives permanent "
"contact with the city's owner, as well as intelligence on their national "
"budget and technology."
msgstr ""

#: data/civ1/units.ruleset:1289 data/civ2/units.ruleset:1994
#: data/civ2civ3/units.ruleset:2272 data/civ2civ3/units.ruleset:2499
#: data/classic/units.ruleset:2061 data/experimental/units.ruleset:2088
#: data/multiplayer/units.ruleset:2160 data/royale/units.ruleset:2806
#: data/sandbox/units.ruleset:2344 data/sandbox/units.ruleset:2575
msgid ""
" - \"Investigate City\": Your unit attempts to report detailed information "
"about the city: its status, what buildings and units are within, and what it "
"is currently producing."
msgstr ""

#: data/civ1/units.ruleset:1293 data/civ2/units.ruleset:1998
#: data/civ2civ3/units.ruleset:2276 data/classic/units.ruleset:2065
#: data/experimental/units.ruleset:2092 data/multiplayer/units.ruleset:2164
#: data/royale/units.ruleset:2810 data/sandbox/units.ruleset:2348
msgid ""
" - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
"work so far towards its current project, or to destroy an existing building "
"in the city, at random. Once built, Palaces and Wonders cannot be sabotaged, "
"and attempts to sabotage City Walls or any building in a capital each halve "
"the chance of success. Sabotage may only be attempted when openly at war."
msgstr ""

#: data/civ1/units.ruleset:1300 data/civ2/units.ruleset:2005
#: data/civ2civ3/units.ruleset:2283 data/classic/units.ruleset:2072
#: data/experimental/units.ruleset:2099 data/multiplayer/units.ruleset:2171
#: data/sandbox/units.ruleset:2355
msgid ""
" - \"Steal Technology\": Your unit attempts to learn the secrets of a random "
"technology known to the city's owner but not to you. Technology may only be "
"stolen once from a given enemy city by Diplomats. This action may be "
"attempted even when not at war, but will cause a diplomatic incident."
msgstr ""

#: data/civ1/units.ruleset:1306 data/civ2/units.ruleset:2011
#: data/classic/units.ruleset:2078 data/experimental/units.ruleset:2105
#: data/multiplayer/units.ruleset:2177
msgid ""
" - \"Incite a Revolt\": In return for gold a foreign city will change "
"allegiance and join your empire, bringing along all nearby units that call "
"it home, but reducing its size by 1. Units in other cities remain in the "
"enemy's control, but units outside cities are lost to both players. The "
"exact sum depends on the status of the city and that of the civilization "
"that owns it. It is not possible to incite a rebellion in a capital, or in "
"any city governed by a democracy. Incitement may be attempted in peacetime, "
"but will cause a diplomatic incident."
msgstr ""

#: data/civ1/units.ruleset:1316 data/classic/units.ruleset:2088
#: data/experimental/units.ruleset:2115 data/multiplayer/units.ruleset:2187
#: data/royale/units.ruleset:2827 data/sandbox/units.ruleset:2371
msgid ""
"In some game strategies, hordes of Diplomats can be used to wreak havoc on "
"the enemy. Little wonder that Diplomats are often viewed with suspicion and "
"fear!"
msgstr ""

#: data/civ1/units.ruleset:1323 data/civ2/units.ruleset:2088
#: data/civ2civ3/units.ruleset:2380 data/classic/units.ruleset:2168
#: data/experimental/units.ruleset:2195 data/multiplayer/units.ruleset:2267
#: data/royale/units.ruleset:3101 data/sandbox/units.ruleset:2455
msgid "Caravan"
msgstr "Karavan"

#: data/civ1/units.ruleset:1349 data/civ2/units.ruleset:2114
#: data/classic/units.ruleset:2194 data/experimental/units.ruleset:2221
msgid ""
"A Caravan carries goods or material for trading with distant cities and "
"foreign countries, or to help build wonders in your cities."
msgstr ""

#: data/civ1/units.ruleset:1352
msgid ""
"Caravans can establish trade routes with your own cities or those of other "
"nations (even enemies) by traveling to them. A route's ongoing revenue is "
"doubled if the two cities involved are on different continents, and doubled "
"again if the cities are from different civilizations. This last condition "
"means the net benefit to your civilization of a trade route is the same "
"regardless of whether you own both cities or only one of them. If you only "
"own one city, trade in each city is doubled, but you only get the benefit "
"from one end of the route. Each city can support a maximum of three trade "
"routes."
msgstr ""

#: data/civ1/units.ruleset:1362 data/civ2/units.ruleset:2127
#: data/classic/units.ruleset:2210 data/experimental/units.ruleset:2237
msgid ""
"Every Caravan that is used to build a wonder will add 50 shields towards the "
"production of the wonder."
msgstr ""

#: data/civ1/units.ruleset:1365 data/civ2/units.ruleset:2130
#: data/civ2civ3/units.ruleset:2421 data/classic/units.ruleset:2213
#: data/experimental/units.ruleset:2240 data/multiplayer/units.ruleset:2299
#: data/royale/units.ruleset:3139 data/sandbox/units.ruleset:2497
msgid ""
"TIP: You can stockpile a stack of Caravans in advance and bring them all "
"into a city where you have started to build a wonder, and finish it in only "
"one turn!"
msgstr ""

#: data/civ1/units.ruleset:1372 data/civ2/units.ruleset:2200
#: data/civ2civ3/units.ruleset:2547 data/classic/units.ruleset:2324
#: data/experimental/units.ruleset:2356 data/multiplayer/units.ruleset:2411
#: data/royale/units.ruleset:3270 data/sandbox/units.ruleset:2623
msgid "Barbarian Leader"
msgstr "Barbarite pealik"

#: data/civ1/units.ruleset:1398 data/civ2/units.ruleset:2226
#: data/civ2civ3/units.ruleset:2580 data/classic/units.ruleset:2357
#: data/experimental/units.ruleset:2389 data/multiplayer/units.ruleset:2444
#: data/royale/units.ruleset:3303 data/sandbox/units.ruleset:2656
msgid ""
"One Barbarian Leader appears every time there is a barbarian uprising "
"somewhere in the world."
msgstr ""

#: data/civ1/units.ruleset:1401
#, fuzzy
msgid ""
"When a Barbarian Leader is killed on a tile without any defending units, the "
"100 gold ransom is paid, but only to land units."
msgstr ""
"Kui barbarite juht tappa ilma ühegi kaitsva üksuseta, makstakse 100 raha "
"tema pea eest, aga ainult maismaaüksustele ja helikopteritele."

#: data/civ2/buildings.ruleset:65 data/civ2civ3/buildings.ruleset:65
#: data/classic/buildings.ruleset:65 data/experimental/buildings.ruleset:67
#: data/multiplayer/buildings.ruleset:64 data/royale/buildings.ruleset:65
#: data/sandbox/buildings.ruleset:65
msgid "Airport"
msgstr "Lennujaam"

#: data/civ2/buildings.ruleset:81
#, fuzzy
msgid ""
"Allows a city to produce veteran air units (including helicopters) and "
"missiles. Also, damaged air units (including helicopters) which stay in town "
"for one full turn without moving are completely restored."
msgstr ""
"Võimaldab ehitada veteranlaevu. Samuti parandab täielikult ära viga saanud "
"laevad, mis jäävad linna vähemalt üheks käiguks."

#: data/civ2/buildings.ruleset:86 data/experimental/buildings.ruleset:88
#: data/multiplayer/buildings.ruleset:85
#, fuzzy
msgid ""
"Two cities with Airports can airlift one unit per turn. Airlifting instantly "
"transports the unit from one city to another and will use all of the unit's "
"movement points. A unit must have some movement points left to be airlifted."
msgstr ""
"Võimaldab ehitada veteran-õhuüksusi. Samuti parandatakse viga saanud "
"õhuüksused täielikult ära, kui nad püsivad linnas vähemalt ühe käigu.\n"
"\n"
"Ühest lennujaamaga linnast saab üksuse teise linna transportida kõigest ühe "
"käiguga. Lennutransport viib üksuse koheselt ühest linnast teise ja kasutab "
"ära kõik üksuse liikumispunktid. Õhutranspordi kasutamiseks peab üksusel "
"alles olema mõni liikumispunkt."

#: data/civ2/buildings.ruleset:110 data/classic/buildings.ruleset:110
#: data/multiplayer/buildings.ruleset:136
#, fuzzy
msgid ""
"Allows a city to grow larger than size 8. A Sewer System is also required "
"for a city to grow larger than size 12."
msgstr ""
"Võimaldab linnal kasvada suuremaks, kui 8. Et kasvada suuremaks, kui 12, on "
"vajalik kanalisatsiooni olemasolu."

#: data/civ2/buildings.ruleset:158 data/civ2civ3/buildings.ruleset:238
#: data/classic/buildings.ruleset:162 data/experimental/buildings.ruleset:167
#: data/multiplayer/buildings.ruleset:188 data/sandbox/buildings.ruleset:238
#, fuzzy, no-c-format
msgid ""
"With a Barracks, each new land unit built in a city will automatically have "
"Veteran status, which means that its attack and defense strengths are "
"increased by 50%."
msgstr ""
"Kasarmud muudavad iga uue üksuse koheselt veteraniks, mis tähendab, et nende "
"üksuste kaitse- ja ründejõud suurenevad 50%. Samuti paranevad viga saanud "
"maaüksused täielikult, kui nad püsivad linnas vähemalt ühe käigu."

#: data/civ2/buildings.ruleset:162 data/civ2/buildings.ruleset:190
#: data/civ2/buildings.ruleset:217 data/civ2civ3/buildings.ruleset:242
#: data/civ2civ3/buildings.ruleset:271 data/civ2civ3/buildings.ruleset:298
#: data/classic/buildings.ruleset:166 data/classic/buildings.ruleset:195
#: data/classic/buildings.ruleset:222 data/experimental/buildings.ruleset:171
#: data/experimental/buildings.ruleset:200
#: data/experimental/buildings.ruleset:227
#: data/multiplayer/buildings.ruleset:192
#: data/multiplayer/buildings.ruleset:221
#: data/multiplayer/buildings.ruleset:248 data/royale/buildings.ruleset:273
#: data/royale/buildings.ruleset:303 data/royale/buildings.ruleset:331
#: data/sandbox/buildings.ruleset:242 data/sandbox/buildings.ruleset:270
#: data/sandbox/buildings.ruleset:296
#, fuzzy
msgid ""
"Also, damaged land units which stay in town for one full turn without moving "
"are completely restored."
msgstr ""
"Võimaldab ehitada veteranlaevu. Samuti parandab täielikult ära viga saanud "
"laevad, mis jäävad linna vähemalt üheks käiguks."

#: data/civ2/buildings.ruleset:186 data/civ2civ3/buildings.ruleset:267
#: data/classic/buildings.ruleset:191 data/experimental/buildings.ruleset:196
#: data/multiplayer/buildings.ruleset:217 data/sandbox/buildings.ruleset:266
#, fuzzy, no-c-format
msgid ""
"With a Barracks II, each new land unit built in a city will automatically "
"have Veteran status, which means that its attack and defense strengths are "
"increased by 50%."
msgstr ""
"Kasarmud muudavad iga uue üksuse koheselt veteraniks, mis tähendab, et nende "
"üksuste kaitse- ja ründejõud suurenevad 50%. Samuti paranevad viga saanud "
"maaüksused täielikult, kui nad püsivad linnas vähemalt ühe käigu."

#: data/civ2/buildings.ruleset:213 data/civ2civ3/buildings.ruleset:294
#: data/classic/buildings.ruleset:218 data/experimental/buildings.ruleset:223
#: data/multiplayer/buildings.ruleset:244 data/sandbox/buildings.ruleset:292
#, fuzzy, no-c-format
msgid ""
"With a Barracks III, each new land unit built in a city will automatically "
"have Veteran status, which means that its attack and defense strengths are "
"increased by 50%."
msgstr ""
"Kasarmud muudavad iga uue üksuse koheselt veteraniks, mis tähendab, et nende "
"üksuste kaitse- ja ründejõud suurenevad 50%. Samuti paranevad viga saanud "
"maaüksused täielikult, kui nad püsivad linnas vähemalt ühe käigu."

#: data/civ2/buildings.ruleset:239 data/classic/buildings.ruleset:245
#: data/experimental/buildings.ruleset:250
#: data/multiplayer/buildings.ruleset:271
#, fuzzy
msgid ""
"A Cathedral makes 3 unhappy citizens content in a city, making it easier to "
"maintain order in that city. However, it does not affect citizens made "
"unhappy by military activity. The discovery of Theology increases the effect "
"of a Cathedral, making an additional unhappy citizen content. The discovery "
"of Communism lessens the effect of a Cathedral, reducing by one the number "
"of unhappy citizens made content."
msgstr ""
"Katedraal teeb 4 õnnetut kodanikku rahulolevaks antud linnas, muutes rahu "
"säilitamise seal linnas lihtamaks. Teoloogia avastamine suurendab katedraali "
"efekti, muutes veel ühe õnnetu kodaniku rahulolevaks. Kommunismi avastamine "
"vähendab katedraali mõju ehk rahulolevaks muudetakse üks õnnetu kodanik "
"vähem."

#: data/civ2/buildings.ruleset:267 data/classic/buildings.ruleset:273
#: data/experimental/buildings.ruleset:278
#, fuzzy
msgid ""
"City Walls make it easier to defend a city. They triple the defense strength "
"of units within the city against land and helicopter units. They are "
"ineffective against airborne and sea units as well as Howitzers. City Walls "
"also prevent the loss of population which occurs when a defending unit is "
"destroyed by a land unit."
msgstr ""
"Linnamüür muudab linna kaitsmise lihtsamaks.Linnamüür kolmekordistab linnas "
"paiknevate üksuste kaitsetugevuse maa-, mere- ja helikopterirünnakute vastu. "
"Ei avalda mõju muude õhurünnakute ja haubitsa korral. Linnamüür hoiab ära "
"inimkaod, mis tekivad kaitsva üksuse hukkumisel maaüksuse rünnakus."

#: data/civ2/buildings.ruleset:276 data/civ2civ3/buildings.ruleset:358
#: data/classic/buildings.ruleset:282 data/experimental/buildings.ruleset:287
#: data/multiplayer/buildings.ruleset:308 data/royale/buildings.ruleset:391
#: data/sandbox/buildings.ruleset:355
msgid "Coastal Defense"
msgstr "Rannakaitse"

#: data/civ2/buildings.ruleset:293 data/classic/buildings.ruleset:299
#: data/experimental/buildings.ruleset:304
#: data/multiplayer/buildings.ruleset:325
msgid ""
"Increases the defense strength of units within a city by a factor of 2 when "
"defending against bombardments from enemy ships."
msgstr ""
"Tõstab linnas olevate üksuste kaitsejõudu 2 korda, kui kaitstakse vaenlase "
"laevadelt tuleva pommitamise vastu."

#: data/civ2/buildings.ruleset:315
#, fuzzy
msgid ""
"Entertains the citizens of a city, making 3 unhappy citizens content (four "
"after the discovery of Electronics). However, it does not affect citizens "
"made unhappy by military activity."
msgstr ""
"Võimaldab linnaelanikel meelt lahutada, muudab sellega rahulolevaks 3 "
"õnnetut kodanikku (4 pärast elektroonika avastamist."

#: data/civ2/buildings.ruleset:339
#, no-c-format
msgid ""
"Reduces the corruption and waste in a city by 50%, and makes the revolt cost "
"of the city 4 times bigger. These effects are redundant in your capital city."
msgstr ""

#: data/civ2/buildings.ruleset:343
#, fuzzy
msgid ""
"Under a Democracy, a Courthouse also makes 1 unhappy citizen content, unless "
"that citizen is unhappy about military activity."
msgstr ""
"Vähendab korruptsiooni ja jäätmete hulka linnas 50%. Demokraatlikus riigis "
"muudab kohus ühe õnnetu kodaniku rahulolevaks. Samuti muudab mässu "
"algatamise kulu 4 korda suuremaks."

#: data/civ2/buildings.ruleset:398 data/civ2civ3/buildings.ruleset:494
#: data/classic/buildings.ruleset:406 data/experimental/buildings.ruleset:413
#: data/multiplayer/buildings.ruleset:404 data/royale/buildings.ruleset:526
#: data/sandbox/buildings.ruleset:489
msgid "Harbor"
msgstr "Sadam"

#: data/civ2/buildings.ruleset:416 data/classic/buildings.ruleset:424
#: data/experimental/buildings.ruleset:431
#: data/multiplayer/buildings.ruleset:422
#, fuzzy
msgid ""
"Gives one extra food resource on all Oceanic tiles. The city needs to be "
"coastal to build this improvement."
msgstr ""
"Lisab kõigile mereruudukestele ühe punkti toidutoodangut. Saab ehitada "
"ainult mereäärsetes linnades."

#: data/civ2/buildings.ruleset:448
msgid ""
"A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
"Plant.  A city can only build a Hydro Plant if it is next to (or on) a River "
"tile."
msgstr ""

#: data/civ2/buildings.ruleset:517 data/experimental/buildings.ruleset:585
#, fuzzy
msgid ""
"Neutralizes the pollution generated by the population. The population simply "
"has no effect on the pollution generated in the city."
msgstr ""
"Neutraliseerib elanike poolt tekitatava saasta. Elanikud ei mõjuta mitte "
"kuidagi linnas tekkiva saastamise hulka."

#: data/civ2/buildings.ruleset:542 data/classic/buildings.ruleset:553
#: data/experimental/buildings.ruleset:613
#: data/multiplayer/buildings.ruleset:548
#, fuzzy, no-c-format
msgid ""
"Together with a Factory, a Manufacturing Plant increases the shield "
"production in a city by 100%. A Manufacturing Plant on its own increases "
"shield production by 50%."
msgstr "Koos tehasega tõstab manufaktuur linna toodangut 100%."

#: data/civ2/buildings.ruleset:567
#, fuzzy, no-c-format
msgid ""
"Reduces the amount of pollution generated by production in a city by 50%. It "
"also increases the shield production of a Factory or Mfg. Plant in the city. "
"A Factory and a Nuclear Plant together give a 100% production bonus, and a "
"Factory, Mfg. Plant and Nuclear Plant together give a 150% production bonus."
msgstr ""
"Vähendab tootmisest tuleneva saasta hulka 50%. Samuti suurendab tehase ja "
"manufaktuuri tootlikkust: tehas ja tuumaelektrijaam annavad 100% lisa; "
"tehas, manufaktuur ja tuumaelektrijaam koos annavad 150% lisa.\n"
"\n"
"Linnas saab korraga olla ainult üks elektrijaam - päikese- , hüdro-, tuuma- "
"või tavaline elektrijaam."

#: data/civ2/buildings.ruleset:574 data/civ2/buildings.ruleset:720
#: data/civ2/buildings.ruleset:871
msgid ""
"A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
"Plant."
msgstr ""

#: data/civ2/buildings.ruleset:583 data/civ2civ3/buildings.ruleset:704
#: data/classic/buildings.ruleset:605 data/experimental/buildings.ruleset:662
#: data/multiplayer/buildings.ruleset:589 data/royale/buildings.ruleset:738
#: data/sandbox/buildings.ruleset:694
msgid "Offshore Platform"
msgstr "Mereplatvorm"

#: data/civ2/buildings.ruleset:600 data/classic/buildings.ruleset:622
#: data/experimental/buildings.ruleset:679
#: data/multiplayer/buildings.ruleset:606
#, fuzzy
msgid ""
"Adds 1 extra shield resource on all Oceanic tiles worked by a city. The city "
"needs to be coastal to build this improvement."
msgstr ""
"Lisab 1 toodangupunkti kõigile mereruudukestele linna ümbruses. Saab ehitada "
"ainult mereäärsetes linnades."

#: data/civ2/buildings.ruleset:623 data/multiplayer/buildings.ruleset:629
#, fuzzy
msgid ""
"Makes a city the capital and the center of your government. Corruption and "
"waste in other cities is related to how far away from the capital they are, "
"except when the government is Democracy or Communism. On top of this, "
"corruption and waste in your capital itself is half of what it would "
"otherwise be (as if it had a Courthouse)."
msgstr ""
"Muudab linna riigi pealinnaks ja keskpunktiks. Korruptsiooni tase teistes "
"linnades sõltub sellest, kui kaugel on linn pealinnast (välja arvatud "
"demokraatlikus või kommunistlikus riigis). Mässu korraldamise maksumus "
"oleneb samuti kaugusest pealinnast (kõigi valitsusvormide puhul).\n"
"\n"
"Kanna oma pealinna eest pingsalt hoolt, kuna pealinna kaotamine võib "
"tähendada kodusõja puhkemist. Koos oma palee kaotamisega kaotad ka "
"kosmoselaeva."

#: data/civ2/buildings.ruleset:630 data/civ2civ3/buildings.ruleset:751
msgid ""
"The cost to enemy Diplomats and Spies of inciting a revolt in a city also "
"depends upon the city's distance from the capital, under all forms of "
"government. Your capital city itself cannot be incited to revolt, and enjoys "
"a bonus when enemy agents try to evade your own agents stationed in the "
"city, or sabotage your buildings."
msgstr ""

#: data/civ2/buildings.ruleset:648 data/civ2civ3/buildings.ruleset:807
#: data/classic/buildings.ruleset:672 data/experimental/buildings.ruleset:731
#: data/multiplayer/buildings.ruleset:657 data/royale/buildings.ruleset:841
#: data/sandbox/buildings.ruleset:797
msgid "Police Station"
msgstr "Politseimaja"

#: data/civ2/buildings.ruleset:664 data/classic/buildings.ruleset:688
#: data/experimental/buildings.ruleset:747
#, fuzzy
msgid ""
"Reduces the unhappiness caused by aggressively deployed military units owned "
"by the city by 2 under Democracy and 1 under Republic -- in other words, it "
"neutralizes the unhappiness caused by a single military unit. This "
"improvement has no effect under other governments."
msgstr ""
"Vähendab võrra meeleolu langust, mis on põhjustatud linna läheduses asuvate "
"sõdurite poolt, demokraatia korral 2, vabariigi korral 1 võrra. Muude "
"valitsusvormide korral pole sellest ehitisest midagi kasu."

#: data/civ2/buildings.ruleset:672 data/civ2civ3/buildings.ruleset:830
#: data/classic/buildings.ruleset:699 data/experimental/buildings.ruleset:758
#: data/multiplayer/buildings.ruleset:681 data/royale/buildings.ruleset:864
#: data/sandbox/buildings.ruleset:820
msgid "Port Facility"
msgstr "Sõjaväesadam"

#: data/civ2/buildings.ruleset:689 data/civ2civ3/buildings.ruleset:847
#: data/classic/buildings.ruleset:716 data/experimental/buildings.ruleset:775
#: data/multiplayer/buildings.ruleset:698 data/royale/buildings.ruleset:881
#: data/sandbox/buildings.ruleset:837
#, fuzzy
msgid ""
"Allows a city to build veteran sea units. Also, damaged sea units which stay "
"in town for one full turn without moving are completely restored."
msgstr ""
"Võimaldab ehitada veteranlaevu. Samuti parandab täielikult ära viga saanud "
"laevad, mis jäävad linna vähemalt üheks käiguks."

#: data/civ2/buildings.ruleset:714
#, fuzzy, no-c-format
msgid ""
"Increases the shield production of a Factory or Mfg. Plant in a city. A "
"Factory and a Power Plant together give a 100% production bonus, and a "
"Factory, Mfg. Plant, and Power Plant together give a 150% production bonus. "
"The extra production may lead to the city generating more pollution."
msgstr ""
"Tõstab linnas oleva vabriku või manufaktuuri toodangut. Tehas ja manufaktuur "
"koos annavad 100% toodangulisa; tehas, manufaktuur ja elektrijaam kolmekesi "
"annavad aga 150% boonuse. Toodangu kasv aga võib tekitada rohkem saasta.\n"
"\n"
"Linnas saab korraga olla ainult üks elektrijaam - päikese- , hüdro-, tuuma- "
"või tavaline elektrijaam."

#: data/civ2/buildings.ruleset:749 data/civ2civ3/buildings.ruleset:914
#: data/classic/buildings.ruleset:781 data/experimental/buildings.ruleset:840
#: data/multiplayer/buildings.ruleset:760 data/royale/buildings.ruleset:948
#: data/sandbox/buildings.ruleset:902
msgid "Research Lab"
msgstr "Uuringukeskus"

#: data/civ2/buildings.ruleset:767
#, fuzzy, no-c-format
msgid ""
"Together with a Library and a Research Lab increases the science production "
"of a city by 100%. Together with a Library and a University, a Research Lab "
"increases the science production of a city by 150%."
msgstr ""
"Raamatukoguga koos tõstab uuringukeskus teadustoodangut 100%. Koos "
"raamatukogu ja ülikooliga tõstab uuringukeskus teadustoodangut 150%."

#: data/civ2/buildings.ruleset:775 data/civ2civ3/buildings.ruleset:943
#: data/classic/buildings.ruleset:807 data/experimental/buildings.ruleset:866
#: data/multiplayer/buildings.ruleset:786 data/royale/buildings.ruleset:977
#: data/sandbox/buildings.ruleset:930
msgid "SAM Battery"
msgstr "Õhutõrjesüsteem"

#: data/civ2/buildings.ruleset:791 data/classic/buildings.ruleset:823
#: data/experimental/buildings.ruleset:882
#: data/multiplayer/buildings.ruleset:802
#, fuzzy
msgid ""
"Doubles the defense of all units inside the city when attacked by aircraft "
"(not including helicopters or missiles)."
msgstr ""
"Tõstab kõigi linnas asuvate üksuste kaitsejõudu, kui neid ründab mõni "
"õhuüksus (välja arvatud tuumapomm)"

#: data/civ2/buildings.ruleset:813 data/classic/buildings.ruleset:845
#: data/experimental/buildings.ruleset:904
#: data/multiplayer/buildings.ruleset:824
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, is shot down and simply has no effect. Also, doubles "
"defense for units in the city against non-nuclear missiles."
msgstr ""

#: data/civ2/buildings.ruleset:824 data/civ2civ3/buildings.ruleset:991
#: data/classic/buildings.ruleset:856 data/experimental/buildings.ruleset:915
#: data/multiplayer/buildings.ruleset:833 data/royale/buildings.ruleset:1085
#: data/sandbox/buildings.ruleset:978
msgid "Sewer System"
msgstr "Kanalisatsioon"

#: data/civ2/buildings.ruleset:841 data/classic/buildings.ruleset:873
#: data/multiplayer/buildings.ruleset:850
#, fuzzy
msgid ""
"Allows a city to grow larger than size 12. An Aqueduct is first required for "
"a city to grow larger than size 8."
msgstr ""
"Võimaldab linnal kasvada suuremaks, kui 12. Eelnevalt peab olemas olema "
"akvedukt, et oleks võimalik kasvada suuremaks, kui 8."

#: data/civ2/buildings.ruleset:847 data/civ2civ3/buildings.ruleset:1015
#: data/classic/buildings.ruleset:881 data/experimental/buildings.ruleset:940
#: data/multiplayer/buildings.ruleset:858 data/royale/buildings.ruleset:1109
#: data/sandbox/buildings.ruleset:1001
msgid "Solar Plant"
msgstr "Päikeseelektrijaam"

#: data/civ2/buildings.ruleset:865
#, fuzzy, no-c-format
msgid ""
"Eliminates all pollution generated by production in a city. It also "
"increases the shield production of a Factory or Mfg. Plant in the city. A "
"Factory and a Solar Plant together give a 100% production bonus, and a "
"Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
msgstr ""
"Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab linna "
"käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam annavad "
"100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam üheskoos annavad "
"150%-lise toodanguboonuse.\n"
"\n"
"Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
"tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
"vahetus läheduses asuvad mäed või jõgi."

#: data/civ2/buildings.ruleset:954 data/civ2civ3/buildings.ruleset:1141
#, fuzzy
msgid ""
"Space Structurals form the base of your spaceship. All other spaceship parts "
"need to be connected to Structurals in order to function. You can build up "
"to 32 Space Structurals."
msgstr ""
"Kosmoselaeva liitekohad on kosmoselaeva tugiosad. Et kosmoselaeva osad saaks "
"korralikult töötada, peavad nad liitekohtadega ühendatud olema. Liitekohti "
"saab ehitada kuni 32 tükki.\n"
"\n"
"Enne kui saad hakata kosmoselaeva osi ehitama, peab üks mängijatest olema "
"ehitanud valmis Apollo programmi ilmaime."

#: data/civ2/buildings.ruleset:964 data/civ2civ3/buildings.ruleset:1151
#: data/classic/buildings.ruleset:1006 data/experimental/buildings.ruleset:1065
#: data/multiplayer/buildings.ruleset:983 data/royale/buildings.ruleset:1248
#: data/sandbox/buildings.ruleset:1136
msgid "Stock Exchange"
msgstr "Börs"

#: data/civ2/buildings.ruleset:982 data/experimental/buildings.ruleset:1083
#, fuzzy, no-c-format
msgid ""
"Together with a Bank, a Stock Exchange boosts tax and luxury production in a "
"city by 50%. Together with a Marketplace and a Bank, a Stock Exchange boosts "
"tax and luxury production in a city by 150%."
msgstr ""
"Turu ja pangaga üheskoos tõstab börs maksudest ja hüvedest saadavat tulu "
"150%."

#: data/civ2/buildings.ruleset:990 data/civ2civ3/buildings.ruleset:1177
#: data/classic/buildings.ruleset:1032 data/experimental/buildings.ruleset:1091
#: data/multiplayer/buildings.ruleset:1009 data/royale/buildings.ruleset:1274
#: data/sandbox/buildings.ruleset:1161
msgid "Super Highways"
msgstr "Super kiirtee"

#: data/civ2/buildings.ruleset:1007 data/classic/buildings.ruleset:1049
#: data/experimental/buildings.ruleset:1108
#: data/multiplayer/buildings.ruleset:1026
#, fuzzy, no-c-format
msgid "Increases trade resources by 50% on all tiles with roads or railroads."
msgstr ""
"Suurendab kaubanduse tootlikkust 50% ruudukestel, millel on teed või "
"raudteed."

#: data/civ2/buildings.ruleset:1013 data/civ2civ3/buildings.ruleset:1207
#: data/classic/buildings.ruleset:1057 data/experimental/buildings.ruleset:1119
#: data/multiplayer/buildings.ruleset:1032 data/royale/buildings.ruleset:1304
#: data/sandbox/buildings.ruleset:1191
msgid "Supermarket"
msgstr "Ostukeskus"

#: data/civ2/buildings.ruleset:1030 data/civ2civ3/buildings.ruleset:1224
#: data/classic/buildings.ruleset:1074 data/experimental/buildings.ruleset:1136
#: data/royale/buildings.ruleset:1321 data/sandbox/buildings.ruleset:1207
#, fuzzy, no-c-format
msgid ""
"Increases the food resources by 50% on each farmland tile which is being "
"used around the city. Farmland tiles are those which have been irrigated a "
"second time."
msgstr ""
"Tõstab linna ümbruses olevate põllumaade toidutoodangut 50%. Põllumaadeks "
"peetakse ruudukesi, mida on kaks korda niisutatud."

#: data/civ2/buildings.ruleset:1053
#, fuzzy
msgid ""
"Makes one unhappy citizen content. The Mysticism advance doubles this "
"effect, as does Oracle wonder. With both Mysticism and the Oracle, 4 "
"citizens are made content. Does not affect citizens made unhappy by military "
"activity."
msgstr ""
"Muudab ühe õnnetu kodaniku rahulolevaks. Müstika ja Oraakel muudavad selle "
"mõju kahekordseks. Kui on olemas nii müstika kui Oraakel, muudetakse "
"rahulolevaks 4 kodanikku."

#: data/civ2/buildings.ruleset:1101 data/civ2civ3/buildings.ruleset:1299
#, fuzzy
msgid ""
"The entire map becomes permanently visible to the player who owns it -- the "
"player always has up-to-date knowledge of all terrain and cities, but not "
"units, despite fog-of-war. It allows all players to start building spaceship "
"parts (assuming they have researched the necessary technologies)."
msgstr ""
"Mängija, kellel on see ilmaime, näeb kogu maailmakaarti. Samuti võimaldab "
"hakata ehitama kosmoselaeva osi (eeldusel, et vajalikud tehnoloogiad on "
"avastatud)."

#: data/civ2/buildings.ruleset:1110 data/civ2civ3/buildings.ruleset:1313
#: data/classic/buildings.ruleset:1154 data/experimental/buildings.ruleset:1220
#: data/multiplayer/buildings.ruleset:1128 data/royale/buildings.ruleset:1410
#: data/sandbox/buildings.ruleset:1295
msgid "A.Smith's Trading Co."
msgstr "A. Smithi kaubafirma"

#: data/civ2/buildings.ruleset:1126
msgid ""
"City improvements which would normally have an upkeep of 1 are free of "
"upkeep, for all cities."
msgstr ""
"Ehitised, mille ülalpidamiskulu on 1 kuldraha, vabastatakse "
"ülalpidamiskulust. Kehtib kõigis linnades."

#: data/civ2/buildings.ruleset:1223 data/civ2civ3/buildings.ruleset:1439
#: data/classic/buildings.ruleset:1270 data/experimental/buildings.ruleset:1336
#: data/multiplayer/buildings.ruleset:1247 data/royale/buildings.ruleset:1536
#: data/sandbox/buildings.ruleset:1420
msgid "Eiffel Tower"
msgstr "Eiffeli torn"

#: data/civ2/buildings.ruleset:1240
#, fuzzy, no-c-format
msgid ""
"Your reputation and goodwill among other nations is recovered four times as "
"fast."
msgstr ""
"Kui sul on see ilmaime, hindavad su vastased sind kõrgemalt ja suhtuvad "
"sinusse paremini. Su reputatsioon paraneb kaks korda kiiremini."

#: data/civ2/buildings.ruleset:1263 data/classic/buildings.ruleset:1310
#: data/experimental/buildings.ruleset:1376
#, fuzzy
msgid ""
"The civilization which builds the Great Library gets every advance that at "
"least two other players or teams have achieved."
msgstr ""
"Tsivilisatsioon, mis ehitab Suure Raamatukogu, saab omale iga uue "
"tehnoloogia, mille on omale saanud vähemalt kaks muud tsivilisatsiooni."

#: data/civ2/buildings.ruleset:1310
#, fuzzy
msgid ""
"Makes one content citizen happy in every city. Makes two extra content "
"citizens happy in the city containing the Hanging Gardens (that is, a total "
"of 3). In the unlikely event where there are no content citizens to get the "
"effect of Hanging Gardens, the wonder applies to unhappy citizens, including "
"those unhappy about military activity, making each content then happy."
msgstr ""
"Muudab igas linnas ühe rahuloleva kodanikku õnnelikuks. Linnas, kuhu on "
"rippaiad ehitatud, muudatakse lisaks veel kaks (kokku siis 3) rahulolevat "
"kodanikku õnnelikuks. Kui juhtumisi pole linnas ühtki rahulolevat kodanikku, "
"muudetakse nende asemel õnnetuid kodanikke rahulolevaks."

#: data/civ2/buildings.ruleset:1336 data/classic/buildings.ruleset:1385
#: data/experimental/buildings.ruleset:1451
#, fuzzy
msgid ""
"Works as if you had a Hydro Plant in every city. This reduces pollution and "
"increases the effects of Factories and Mfg. Plants."
msgstr ""
"Annab sama efekti, nagu sul oleks hüdroelektrijaam igas linnas. (See "
"vähendab saastamist ja suurendab vabrikute ja manufaktuuride efektiivsust.)"

#: data/civ2/buildings.ruleset:1380
#, fuzzy
msgid ""
"Makes two unhappy citizens content in every city, including citizens unhappy "
"about military activity."
msgstr ""
"Muudab rahulolevaks kaks õnnetut kodanikku igas linnas, kus on olemas tempel"

#: data/civ2/buildings.ruleset:1386 data/civ2civ3/buildings.ruleset:1614
#: data/classic/buildings.ruleset:1436 data/experimental/buildings.ruleset:1502
#: data/multiplayer/buildings.ruleset:1416 data/royale/buildings.ruleset:1711
#: data/sandbox/buildings.ruleset:1593
msgid "King Richard's Crusade"
msgstr "Kuningas Richardi ristisõda"

#: data/civ2/buildings.ruleset:1403 data/classic/buildings.ruleset:1453
#: data/experimental/buildings.ruleset:1519
#: data/multiplayer/buildings.ruleset:1434
#, fuzzy
msgid ""
"Adds one extra shield resource on every tile around the city where it is "
"built."
msgstr ""
"Lisab selle linna, kuhu see ilmaime on ehitatud, igale ruudukesele ühe "
"toodangupunkti juurde."

#: data/civ2/buildings.ruleset:1409 data/civ2civ3/buildings.ruleset:1641
#: data/classic/buildings.ruleset:1459 data/experimental/buildings.ruleset:1525
#: data/multiplayer/buildings.ruleset:1440 data/royale/buildings.ruleset:1738
#: data/sandbox/buildings.ruleset:1620
msgid "Leonardo's Workshop"
msgstr "Leonardo Töökoda"

#: data/civ2/buildings.ruleset:1426 data/civ2civ3/buildings.ruleset:1658
msgid "Upgrades one obsolete unit per game turn."
msgstr "Uuendab iga käigu jooksul ühe iganenud üksuse."

#: data/civ2/buildings.ruleset:1448
#, fuzzy
msgid ""
"Gives all your sea units 1 additional movement point. Makes all your new "
"military sea units veterans (for all cities)."
msgstr ""
"Annab kõigile mereüksustele 1 lisakäigu ja kaotab riski trireemide "
"kaotamiseks avamerel. Teeb kõik uued mereüksused veteranideks (kõigis "
"linnades)."

#: data/civ2/buildings.ruleset:1470
msgid "Gives all sea units 2 additional movement points."
msgstr "Annab kõikidele mereüksustele 2 lisakäiku."

#: data/civ2/buildings.ruleset:1495 data/civ2civ3/buildings.ruleset:1733
#: data/classic/buildings.ruleset:1547 data/experimental/buildings.ruleset:1613
#: data/multiplayer/buildings.ruleset:1532 data/royale/buildings.ruleset:1859
#: data/sandbox/buildings.ruleset:1712
msgid "Marco Polo's Embassy"
msgstr "Marco Polo Saatkond"

#: data/civ2/buildings.ruleset:1512 data/civ2civ3/buildings.ruleset:1750
#: data/classic/buildings.ruleset:1564 data/sandbox/buildings.ruleset:1729
msgid "The player who owns it gets an embassy with all players."
msgstr "Seda omav mängija saab kõigi mängijatega saatkonna."

#: data/civ2/buildings.ruleset:1533 data/classic/buildings.ruleset:1585
#: data/experimental/buildings.ruleset:1652
#, fuzzy
msgid ""
"Counts as having a Cathedral in each of your cities. This makes 3 unhappy "
"citizens content in each city. However, it does not affect citizens made "
"unhappy by military activity. The discovery of Theology increases the effect "
"of a Cathedral, making an additional unhappy citizen content. The discovery "
"of Communism lessens the effect of a Cathedral, reducing by one the number "
"of unhappy citizens made content."
msgstr ""
"Sama, mis katedraali ehitamine igasse linna ehk muudab igas linnas 3 õnnetut "
"kodanikku rahulolevaks. Teoloogia avastamine suurendab katedraali efekti, "
"muutes veel ühe õnnetu kodaniku rahulolevaks. Kommunismi avastamine vähendab "
"katedraali mõju ehk rahulolevaks muudetakse üks õnnetu kodanik vähem."

#: data/civ2/buildings.ruleset:1583
msgid "Counts as having a Granary in every city."
msgstr "Nagu igasse linna viljaaida ehitamine."

#: data/civ2/buildings.ruleset:1605
#, fuzzy, no-c-format
msgid ""
"Boosts science production in each city with a Library by 50%. (Counts as "
"having a Research Lab in all of your cities.)"
msgstr ""
"Tõstab teadustoodangut 50% kõigis linnades, kus on olemas raamatukogu. (Nagu "
"oleks igas su linnas teaduslabor.)"

#: data/civ2/buildings.ruleset:1634 data/civ2civ3/buildings.ruleset:1935
#: data/classic/buildings.ruleset:1689 data/experimental/buildings.ruleset:1756
#: data/multiplayer/buildings.ruleset:1681 data/royale/buildings.ruleset:2212
#: data/sandbox/buildings.ruleset:1914
msgid "Statue of Liberty"
msgstr "Vabadussammas"

#: data/civ2/buildings.ruleset:1657 data/civ2civ3/buildings.ruleset:1960
#: data/classic/buildings.ruleset:1712 data/experimental/buildings.ruleset:1779
#: data/multiplayer/buildings.ruleset:1705 data/royale/buildings.ruleset:2111
#: data/sandbox/buildings.ruleset:1939
msgid "Sun Tzu's War Academy"
msgstr "Sun Tzu Sõjaakadeemia"

#: data/civ2/buildings.ruleset:1675
#, fuzzy, no-c-format
msgid ""
"All your new military land units become veterans (for all cities). The "
"chance of a land unit becoming a veteran after a battle increases from 50% "
"to 100%."
msgstr ""
"Kõik uued maaüksused saavad koheselt veteranideks (kõigis linnades). "
"Tõenäosus lahingu järel veteraniks saamiseks tõuseb 50% pealt 100% peale."

#: data/civ2/buildings.ruleset:1698 data/classic/buildings.ruleset:1753
#: data/experimental/buildings.ruleset:1820
msgid "All your units regain two extra hitpoints per turn."
msgstr "Kõik su üksused taastavad kaks lisa-tervisepunkti käigus."

#: data/civ2/buildings.ruleset:1727
#, fuzzy
msgid ""
"Counts as a Police Station in every city. This means, for each city, it "
"reduces the unhappiness caused by aggressively deployed military units owned "
"by that city by 2 under Democracy and 1 under Republic -- in other words, it "
"neutralizes the unhappiness caused by a single military unit per city. This "
"wonder has no effect under other governments."
msgstr ""
"Sama, mis igas linnas politseimaja omamine. (See tähendab, vähendab igas "
"linnas linnapiiridest väljaspool olevate sõjaväeüksuste õnnetut meeleolu "
"demokraatia ajal 2, vabariigi ajal 1 võrra. Teiste valitsemisviiside puhul "
"ei ole sellest ilmaimest mitte midagi kasu.)"

#: data/civ2/buildings.ruleset:1737
msgid "Capitalization"
msgstr ""

#: data/civ2/buildings.ruleset:1752
#, fuzzy
msgid ""
"This is not a normal improvement. Instead, setting a city's production to "
"Capitalization means its shield production is converted to tax output (gold)."
msgstr ""
"See pole tavaline arengusamm. Rahatrüki alustamisel muudetakse toodang "
"maksudeks."

#: data/civ2/game.ruleset:26
#, fuzzy
msgid "Civ2 ruleset"
msgstr "Laen reeglistikke"

#: data/civ2/game.ruleset:38
msgid ""
"You are playing with civ2 style rules. These are quite close to classic (old "
"default) Freeciv rules, but with some additions."
msgstr ""

#: data/civ2/game.ruleset:343
#, c-format
msgid "Plant %sNuclear Device%s"
msgstr ""

#: data/civ2/game.ruleset:346 data/civ2civ3/game.ruleset:368
#: data/classic/game.ruleset:363 data/experimental/game.ruleset:371
#: data/multiplayer/game.ruleset:366 data/royale/game.ruleset:379
#: data/sandbox/game.ruleset:361
#, fuzzy, c-format
msgid "%sSabotage Enemy Unit%s"
msgstr "Saboteeri Vastase Üksust"

#: data/civ2/game.ruleset:355 data/civ2civ3/game.ruleset:377
#: data/classic/game.ruleset:372 data/experimental/game.ruleset:380
#: data/multiplayer/game.ruleset:375 data/royale/game.ruleset:388
#: data/sandbox/game.ruleset:370
#, fuzzy, c-format
msgid "%sSabotage City Escape%s"
msgstr "Saboteeri linna"

#: data/civ2/game.ruleset:358 data/civ2civ3/game.ruleset:380
#: data/classic/game.ruleset:375 data/experimental/game.ruleset:383
#: data/multiplayer/game.ruleset:378 data/royale/game.ruleset:391
#: data/sandbox/game.ruleset:373
#, fuzzy, c-format
msgid "Industrial %sSabotage%s"
msgstr "Tööstussabotaaž"

#: data/civ2/game.ruleset:361 data/civ2civ3/game.ruleset:383
#: data/classic/game.ruleset:378 data/experimental/game.ruleset:386
#: data/multiplayer/game.ruleset:381 data/royale/game.ruleset:394
#: data/sandbox/game.ruleset:376
#, fuzzy, c-format
msgid "Industrial %sSabotage Production%s"
msgstr "Tööstussabotaaž"

#: data/civ2/game.ruleset:382 data/civ2civ3/game.ruleset:404
#: data/classic/game.ruleset:399 data/experimental/game.ruleset:407
#: data/multiplayer/game.ruleset:402 data/royale/game.ruleset:415
#: data/sandbox/game.ruleset:397
#, fuzzy, c-format
msgid "Indus%strial Espionage%s"
msgstr "Tööstus_sabotaaž"

#: data/civ2/game.ruleset:403
#, c-format
msgid "%sYou're Fired%s"
msgstr ""

#: data/civ2/governments.ruleset:77
msgid ""
"Anarchy offers slightly less corruption and waste than Despotism, but "
"slightly more unhappiness."
msgstr ""

#: data/civ2/governments.ruleset:97
msgid ""
"Despotism suffers the highest level of corruption and waste of all forms of "
"government."
msgstr ""

#: data/civ2/governments.ruleset:119
#, fuzzy
msgid ""
"Monarchy suffers the same small amount of corruption and waste that the "
"Republic does."
msgstr ""
"Monarhilises valitsuses on valitsusjuhiks kuningas või kuninganna, kelle "
"ametikoht on päritav.\n"
"\n"
"Monarhial on sama korruptsiooni ja jäätmetekke tase kui Vabariigil."

#: data/civ2/governments.ruleset:142
msgid ""
"Under Communism, corruption and waste does not vary by distance from the "
"capital. All cities, including the capital, have a modest amount of "
"corruption."
msgstr ""

#: data/civ2/governments.ruleset:151 data/civ2/techs.ruleset:362
#: data/civ2civ3/governments.ruleset:241
#: data/multiplayer/governments.ruleset:194 data/multiplayer/techs.ruleset:366
#: data/royale/governments.ruleset:301 data/sandbox/governments.ruleset:242
msgid "Fundamentalism"
msgstr "Fundamentalism"

#: data/civ2/governments.ruleset:158 data/civ2civ3/governments.ruleset:248
#: data/multiplayer/governments.ruleset:201 data/royale/governments.ruleset:308
#: data/sandbox/governments.ruleset:249
#, fuzzy, c-format
msgid "High Priest %s"
msgstr "Ülempreester"

#: data/civ2/governments.ruleset:159 data/civ2civ3/governments.ruleset:249
#: data/multiplayer/governments.ruleset:202 data/royale/governments.ruleset:309
#: data/sandbox/governments.ruleset:250
#, fuzzy, c-format
msgid "High Priestess %s"
msgstr "Ülempreestrinna"

#: data/civ2/governments.ruleset:161 data/civ2civ3/governments.ruleset:251
#: data/multiplayer/governments.ruleset:204 data/royale/governments.ruleset:311
#: data/sandbox/governments.ruleset:252
msgid ""
"Fundamentalism is a form of government organized around a central set of "
"beliefs. The beliefs, usually religious in nature, form a rigid guideline "
"for actions and reactions of both the rulers and the people."
msgstr ""

#: data/civ2/governments.ruleset:166 data/civ2civ3/governments.ruleset:256
#: data/multiplayer/governments.ruleset:209 data/royale/governments.ruleset:316
#: data/sandbox/governments.ruleset:257
msgid ""
"In a fundamentalist society, the people and the rulers are entirely devoted "
"to their beliefs, and are usually willing to die to preserve them."
msgstr ""

#: data/civ2/governments.ruleset:170 data/civ2civ3/governments.ruleset:260
#: data/multiplayer/governments.ruleset:213 data/royale/governments.ruleset:320
#: data/sandbox/governments.ruleset:261
msgid ""
"Improvements that normally convert unhappy citizens to content citizens, "
"produce \"tithes\" (gold) equivalent to the number of people they would "
"convert, and require no maintenance."
msgstr ""

#: data/civ2/governments.ruleset:211
#, fuzzy
msgid ""
"Under Democracy, citizens govern directly by voting on issues. Democracy "
"offers the highest possible level of trade, but also offers the most "
"potential for unhappiness. There is no corruption or waste during Democracy, "
"but citizens become very upset during wars."
msgstr ""
"Demokraatlikus riigis käib valitsemine erinevates küsimustes hääletamise "
"teel. Demokraatia annab kõige kõrgema kaubandustaseme, kuid samas on "
"võimalus õnnetuks meeleoluks samuti kõige suurem. Demokraatlikus riigis "
"puudub korruptsioon, kuid kodanikud ärrituvad sõdade ajal."

#: data/civ2/nations.ruleset:133 data/nation/american.ruleset:54
#: data/nation/dutch.ruleset:40
#, fuzzy, c-format
msgid "Reverend %s"
msgstr "Pastor"

#: data/civ2/nations.ruleset:133 data/nation/american.ruleset:54
#: data/nation/dutch.ruleset:40
#, fuzzy, c-format
msgid "?female:Reverend %s"
msgstr "President"

#: data/civ2/nations.ruleset:401 data/nation/carthaginian.ruleset:5
msgid "Carthaginian"
msgstr "Kartaagolane"

#: data/civ2/nations.ruleset:402 data/nation/carthaginian.ruleset:6
msgid "?plural:Carthaginians"
msgstr "?plural:Kartaagolased"

#: data/civ2/nations.ruleset:404
#, fuzzy
msgid ""
"The Carthaginians, descendants of Phoenician traders, ran a naval empire in "
"the Mediterranean from the 5th to 2nd centuries BC. Carthage was destroyed "
"by Rome in 146 BC."
msgstr ""
"Kartaagolased, Foiniikia kaupmeeste järeltulijad, olid 5. - 2. saj. e.m.a. "
"vahemereäärse impeeriumi valitsejad. Kartaago hävitati roomlaste poolt 146."
"a. e.m.a."

#: data/civ2/nations.ruleset:437 data/nation/celtic.ruleset:5
msgid "Celtic"
msgstr ""

#: data/civ2/nations.ruleset:438 data/nation/celtic.ruleset:6
#, fuzzy
msgid "?plural:Celts"
msgstr "?plural:Gallid"

#: data/civ2/nations.ruleset:440 data/nation/celtic.ruleset:8
msgid ""
"The Celts were an Indo-European ethno-linguistic complex in Western Europe, "
"probably originating from the area between the upper Rhine and upper Danube, "
"from the Urnfield culture and the western group of the Hallstatt culture. "
"The Celts were known as cruel and savage warriors who terrorized the ancient "
"civilized peoples of Europe and Asia Minor. The Celts colonized much of "
"Europe and had a large influence on the development of European civilization."
msgstr ""

#: data/civ2/nations.ruleset:456 data/nation/celtic.ruleset:38
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "Suur Vaarao"

#: data/civ2/nations.ruleset:456 data/nation/celtic.ruleset:38
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "Suurkhaan"

#: data/civ2/nations.ruleset:457 data/nation/celtic.ruleset:39
#: data/nation/khmer.ruleset:28
#, fuzzy, c-format
msgid "Brother %s"
msgstr "Vend"

#: data/civ2/nations.ruleset:457 data/nation/celtic.ruleset:39
#: data/nation/khmer.ruleset:28
#, fuzzy, c-format
msgid "Sister %s"
msgstr "Õde"

#: data/civ2/nations.ruleset:460 data/nation/celtic.ruleset:42
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "Druiid"

#: data/civ2/nations.ruleset:460 data/nation/celtic.ruleset:42
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "President"

#: data/civ2/nations.ruleset:777 data/nation/english.ruleset:30
#, fuzzy, c-format
msgid "Lord Protector %s"
msgstr "Lordprotektor"

#: data/civ2/nations.ruleset:777 data/nation/english.ruleset:30
#, fuzzy, c-format
msgid "Lady Protector %s"
msgstr "Lordprotektor"

#: data/civ2/nations.ruleset:893 data/civ2/nations.ruleset:1022
#: data/nation/austrian.ruleset:52 data/nation/german.ruleset:34
#: data/nation/italian.ruleset:44
#, fuzzy, c-format
msgid "Archbishop %s"
msgstr "Peapiiskop"

#: data/civ2/nations.ruleset:893 data/civ2/nations.ruleset:1022
#: data/nation/german.ruleset:34
#, fuzzy, c-format
msgid "?female:Archbishop %s"
msgstr "Konsul"

#: data/civ2/nations.ruleset:1331 data/nation/indian.ruleset:27
#, fuzzy, c-format
msgid "Guru %s"
msgstr "kasutajanimi %s, "

#: data/civ2/nations.ruleset:1331 data/nation/indian.ruleset:27
#, fuzzy, c-format
msgid "?female:Guru %s"
msgstr "President"

#: data/civ2/nations.ruleset:1413 data/nation/japanese.ruleset:5
msgid "Japanese"
msgstr "Jaapanlane"

#: data/civ2/nations.ruleset:1414 data/nation/japanese.ruleset:6
msgid "?plural:Japanese"
msgstr "Jaapanlased"

#: data/civ2/nations.ruleset:1416
msgid ""
"According to traditional Japanese mythology, Japan was founded in the 7th "
"century BC by the ancestral Emperor Jimmu."
msgstr ""
"Traditsioonilise jaapani mütoloogia kohaselt loodi Jaapan 7. saj. e.m.a "
"iidse keisri Jimmu poolt."

#: data/civ2/nations.ruleset:1427 data/nation/aztec.ruleset:30
#: data/nation/brazilian.ruleset:30 data/nation/byzantium.ruleset:31
#: data/nation/ethiopian.ruleset:27 data/nation/japanese.ruleset:23
#, fuzzy, c-format
msgid "Empress %s"
msgstr "Imperaator"

#: data/civ2/nations.ruleset:1428 data/nation/japanese.ruleset:24
#, fuzzy, c-format
msgid "Shogun %s"
msgstr "Šogun"

#: data/civ2/nations.ruleset:1428 data/nation/japanese.ruleset:24
#, fuzzy, c-format
msgid "?female:Shogun %s"
msgstr "Seltsimees"

#: data/civ2/nations.ruleset:1598 data/nation/persian.ruleset:5
msgid "Persian"
msgstr "Pärslane"

#: data/civ2/nations.ruleset:1599 data/nation/persian.ruleset:6
msgid "?plural:Persians"
msgstr "Pärslased"

#: data/civ2/nations.ruleset:1601
#, fuzzy
msgid ""
"The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
"second (Sassanid) from 226 AD to 642 AD."
msgstr ""
"Esimene Pärsia (Achaemenidi) impeerium eksisteeris aastast 550 e.m.a kuni "
"330 e.m.a, teine (Sassaniidi) kestis aastast 226 m.a.j kuni 642 m.a.j."

#: data/civ2/nations.ruleset:1612 data/nation/persian.ruleset:25
#, fuzzy, c-format
msgid "%s Shah"
msgstr "šahh"

#: data/civ2/nations.ruleset:1612 data/nation/persian.ruleset:25
#, fuzzy, c-format
msgid "%s Shahbanu"
msgstr "keisrinna"

#: data/civ2/nations.ruleset:1613 data/nation/persian.ruleset:26
#, fuzzy, c-format
msgid "Ayatollah %s"
msgstr "ajatolla"

#: data/civ2/nations.ruleset:1613 data/nation/persian.ruleset:26
#, fuzzy, c-format
msgid "?female:Ayatollah %s"
msgstr "Konsul"

#: data/civ2/nations.ruleset:1753 data/nation/byzantium.ruleset:30
#: data/nation/ethiopian.ruleset:26 data/nation/portuguese.ruleset:29
#: data/nation/russian.ruleset:51
#, fuzzy, c-format
msgid "Patriarch %s"
msgstr "Patriarh"

#: data/civ2/nations.ruleset:1753 data/nation/byzantium.ruleset:30
#: data/nation/ethiopian.ruleset:26 data/nation/russian.ruleset:51
#, fuzzy, c-format
msgid "Matriarch %s"
msgstr "Matriarh"

#: data/civ2/nations.ruleset:1828 data/nation/sioux.ruleset:5
msgid "Sioux"
msgstr "Siuu"

#: data/civ2/nations.ruleset:1829 data/nation/sioux.ruleset:6
msgid "?plural:Sioux"
msgstr "Siuud"

#: data/civ2/nations.ruleset:1831 data/nation/sioux.ruleset:8
msgid ""
"The Sioux was a North American nation that fought several decisive battles "
"against the United States. It consisted of three distinct groups of tribes: "
"the Lakota, the Dakota and the Nakota."
msgstr ""
"Siuud olid Põhja-Ameerika rahvus, kes pidas mitu otsustavat lahingut "
"Ameerika Ühendriikide vastu. See rahvus koosnes kolmest erinevast hõimude "
"grupist - Lakotad, Dakotad ja Nakotad."

#: data/civ2/nations.ruleset:1922 data/nation/spanish.ruleset:5
msgid "Spanish"
msgstr "Hispaanlane"

#: data/civ2/nations.ruleset:1923 data/nation/spanish.ruleset:6
msgid "?plural:Spanish"
msgstr "Hispaanlased"

#: data/civ2/nations.ruleset:1925 data/nation/spanish.ruleset:8
#, fuzzy
msgid ""
"The modern Spanish nation was formed when the rulers of the kingdoms of "
"Castile and Aragon led the recapture of the Iberian peninsula from the "
"Moslems. The Reconquista was completed in 1492, the same year Columbus "
"sailed. Spain then went on to create an empire on which the sun never set."
msgstr ""
"Praegune Hispaania riik loodi, kui Castille'i ja Aragoni kuningriikide "
"valitsejate juhtumisel vallutati moslemitelt tagasi Ibeeria poolsaar. "
"Reconquista viidi lõpule aastal 1492 m.a.j, samal aastal, kui Kolumbus "
"lahkus Euroopa kallastelt"

#: data/civ2/nations.ruleset:1939 data/nation/spanish.ruleset:42
#, fuzzy, c-format
msgid "Caudillo %s"
msgstr "Caudillo"

#: data/civ2/nations.ruleset:1939 data/nation/spanish.ruleset:42
#, fuzzy, c-format
msgid "Caudilla %s"
msgstr "Caudilla"

#: data/civ2/nations.ruleset:1940 data/nation/french.ruleset:44
#: data/nation/spanish.ruleset:43
#, fuzzy, c-format
msgid "Cardinal %s"
msgstr "Kardinal"

#: data/civ2/nations.ruleset:1940
#, fuzzy, c-format
msgid "?female:Cardinal %s"
msgstr "Konsul"

#: data/civ2/nations.ruleset:1999 data/nation/viking.ruleset:5
msgid "Viking"
msgstr "Viiking"

#: data/civ2/nations.ruleset:2000 data/nation/viking.ruleset:6
msgid "?plural:Vikings"
msgstr "Viikingid"

#: data/civ2/nations.ruleset:2002
#, fuzzy
msgid ""
"The Vikings raided and traded along the coasts of Europe between 800 AD and "
"1100 AD. Viking raiders eventually became the rulers of Normandy, Russia, "
"and a short-lived kingdom in Sicily."
msgstr ""
"Viikingid röövisid ja kauplesid Euroopa kallastel aastate 800 AD ja 1100 AD "
"vahel. Viikingitest rüüstajad said lõpuks Normandia, Venemaa ja lühiajalise "
"Sitsiila kuningriigi valitsejateks."

#: data/civ2/nations.ruleset:2014
#, fuzzy, c-format
msgid "%s Jarl"
msgstr "Patrulli"

#: data/civ2/nations.ruleset:2014
#, fuzzy, c-format
msgid "?female:%s Jarl"
msgstr "Seltsimees"

#: data/civ2/techs.ruleset:133 data/civ2civ3/techs.ruleset:134
#: data/classic/techs.ruleset:133 data/experimental/techs.ruleset:136
#: data/multiplayer/techs.ruleset:133 data/royale/techs.ruleset:135
#: data/sandbox/techs.ruleset:135
msgid "Amphibious Warfare"
msgstr "Amfiibne sõjavarustus"

#: data/civ2/techs.ruleset:222 data/civ2civ3/techs.ruleset:224
#: data/classic/techs.ruleset:222 data/experimental/techs.ruleset:234
#: data/multiplayer/techs.ruleset:222 data/royale/techs.ruleset:233
#: data/sandbox/techs.ruleset:225
msgid "Combined Arms"
msgstr "Kombineeritud Relvad"

#: data/civ2/techs.ruleset:244 data/civ2civ3/techs.ruleset:246
#: data/classic/techs.ruleset:244 data/experimental/techs.ruleset:259
#: data/multiplayer/techs.ruleset:244 data/royale/techs.ruleset:257
#: data/sandbox/techs.ruleset:247
msgid "Reduces the effect of Cathedrals."
msgstr "Vähendab katedraalide efekti."

#: data/civ2/techs.ruleset:269
#, fuzzy
msgid "Allows Settlers and Engineers to build fortresses."
msgstr "* Võimaldab üksusel %s ehitada kindluseid.\n"

#: data/civ2/techs.ruleset:288 data/civ2civ3/techs.ruleset:293
#: data/classic/techs.ruleset:291 data/experimental/techs.ruleset:311
#: data/multiplayer/techs.ruleset:291 data/royale/techs.ruleset:309
#: data/sandbox/techs.ruleset:294 server/report.cpp:198
msgid "Economics"
msgstr "Ökonoomika"

#: data/civ2/techs.ruleset:302 data/classic/techs.ruleset:305
#: data/experimental/techs.ruleset:327
msgid "Improves the effect of Colosseums."
msgstr "Suurendab kolosseumide efekti."

#: data/civ2/techs.ruleset:321 data/civ2civ3/techs.ruleset:329
#: data/classic/techs.ruleset:324 data/experimental/techs.ruleset:348
#: data/multiplayer/techs.ruleset:324 data/royale/techs.ruleset:349
#: data/sandbox/techs.ruleset:332
msgid "Environmentalism"
msgstr "Rohelised"

#: data/civ2/techs.ruleset:329 data/civ2civ3/techs.ruleset:337
#: data/classic/techs.ruleset:332 data/experimental/techs.ruleset:357
#: data/multiplayer/techs.ruleset:334 data/royale/techs.ruleset:358
#: data/sandbox/techs.ruleset:340
msgid "Espionage"
msgstr "Spionaaž"

#: data/civ2/techs.ruleset:386 data/civ2civ3/techs.ruleset:386
#: data/classic/techs.ruleset:381 data/experimental/techs.ruleset:412
#: data/multiplayer/techs.ruleset:390 data/royale/techs.ruleset:435
#: data/sandbox/techs.ruleset:391
msgid "Guerilla Warfare"
msgstr "Geriljavõitlus"

#: data/civ2/techs.ruleset:442 data/civ2civ3/techs.ruleset:441
#: data/classic/techs.ruleset:438 data/experimental/techs.ruleset:475
#: data/multiplayer/techs.ruleset:447 data/royale/techs.ruleset:496
#: data/sandbox/techs.ruleset:446
msgid "Laser"
msgstr "Laser"

#: data/civ2/techs.ruleset:450 data/civ2civ3/techs.ruleset:449
#: data/classic/techs.ruleset:446 data/experimental/techs.ruleset:484
#: data/multiplayer/techs.ruleset:455 data/royale/techs.ruleset:504
#: data/sandbox/techs.ruleset:454
msgid "Leadership"
msgstr "Juhtimine"

#: data/civ2/techs.ruleset:466 data/civ2civ3/techs.ruleset:465
#: data/classic/techs.ruleset:462 data/experimental/techs.ruleset:502
#: data/multiplayer/techs.ruleset:471 data/royale/techs.ruleset:522
#: data/sandbox/techs.ruleset:470
msgid "Machine Tools"
msgstr ""

#: data/civ2/techs.ruleset:530 data/civ2civ3/techs.ruleset:534
#: data/classic/techs.ruleset:527 data/experimental/techs.ruleset:573
#: data/multiplayer/techs.ruleset:535 data/royale/techs.ruleset:597
#: data/sandbox/techs.ruleset:539
msgid "Miniaturization"
msgstr "Miniaturiseerimine"

#: data/civ2/techs.ruleset:538 data/civ2civ3/techs.ruleset:547
#: data/classic/techs.ruleset:535 data/experimental/techs.ruleset:582
#: data/multiplayer/techs.ruleset:543 data/royale/techs.ruleset:611
#: data/sandbox/techs.ruleset:552
msgid "Mobile Warfare"
msgstr "Mobiilne sõjandus"

#: data/civ2/techs.ruleset:554 data/civ2civ3/techs.ruleset:563
#: data/classic/techs.ruleset:551 data/experimental/techs.ruleset:600
#: data/multiplayer/techs.ruleset:559 data/royale/techs.ruleset:629
#: data/sandbox/techs.ruleset:568
msgid "Monotheism"
msgstr "Monoteism"

#: data/civ2/techs.ruleset:593 data/experimental/techs.ruleset:644
#: data/multiplayer/techs.ruleset:598 data/royale/techs.ruleset:672
#: data/sandbox/techs.ruleset:607
msgid "Gives sea units one extra move."
msgstr "Annab mereüksustele ühe lisakäigu."

#: data/civ2/techs.ruleset:600 data/civ2civ3/techs.ruleset:609
#: data/classic/techs.ruleset:597 data/experimental/techs.ruleset:652
#: data/royale/techs.ruleset:680 data/sandbox/techs.ruleset:614
#, fuzzy, c-format
msgid ""
"Great philosophers from all the world join your civilization: you learn %s "
"immediately."
msgstr ""
"Suured filosoofid üle kogu maailma ühinevad sinu tsivilisatsiooniga — sa "
"saad kohe ühe tehnoloogia."

#: data/civ2/techs.ruleset:622 data/civ2civ3/techs.ruleset:631
#: data/classic/techs.ruleset:619 data/experimental/techs.ruleset:676
#: data/multiplayer/techs.ruleset:627 data/royale/techs.ruleset:705
#: data/sandbox/techs.ruleset:636
msgid "Polytheism"
msgstr "Polüteism"

#: data/civ2/techs.ruleset:638 data/civ2civ3/techs.ruleset:647
#: data/classic/techs.ruleset:635 data/experimental/techs.ruleset:693
#: data/multiplayer/techs.ruleset:643 data/royale/techs.ruleset:722
#: data/sandbox/techs.ruleset:652
msgid "Radio"
msgstr "Raadio"

#: data/civ2/techs.ruleset:644
#, fuzzy
msgid "Allows Settlers and Engineers to build airbases."
msgstr "* Võimaldab üksusel %s ehitada lennuvälju.\n"

#: data/civ2/techs.ruleset:653
#, fuzzy
msgid "Allows Settlers and Engineers to upgrade roads to railroads."
msgstr "* Võimaldab üksusel %s ehitada lennuvälju.\n"

#: data/civ2/techs.ruleset:676 data/civ2civ3/techs.ruleset:695
#: data/classic/techs.ruleset:677 data/experimental/techs.ruleset:739
#: data/multiplayer/techs.ruleset:683 data/royale/techs.ruleset:775
#: data/sandbox/techs.ruleset:702
msgid "Refrigeration"
msgstr "Külmutamine"

#: data/civ2/techs.ruleset:682
#, fuzzy
msgid ""
"Allows Settlers and Engineers to upgrade irrigation systems to farmland."
msgstr "* Võimaldab üksusel %s uuendada niisutuse põllumaaks.\n"

#: data/civ2/techs.ruleset:703 data/civ2civ3/techs.ruleset:724
#: data/classic/techs.ruleset:705 data/experimental/techs.ruleset:770
#: data/multiplayer/techs.ruleset:711 data/royale/techs.ruleset:807
#: data/sandbox/techs.ruleset:731
msgid "Sanitation"
msgstr "Hügieen"

#: data/civ2/techs.ruleset:711 data/civ2civ3/techs.ruleset:732
#: data/classic/techs.ruleset:713 data/experimental/techs.ruleset:779
#: data/multiplayer/techs.ruleset:719 data/royale/techs.ruleset:816
#: data/sandbox/techs.ruleset:739
msgid "Seafaring"
msgstr "Merel sõitmine"

#: data/civ2/techs.ruleset:727 data/civ2civ3/techs.ruleset:748
#: data/classic/techs.ruleset:729 data/experimental/techs.ruleset:797
#: data/multiplayer/techs.ruleset:735 data/royale/techs.ruleset:834
#: data/sandbox/techs.ruleset:755
msgid "Stealth"
msgstr "Radarikaitse"

#: data/civ2/techs.ruleset:759 data/civ2civ3/techs.ruleset:784
#: data/classic/techs.ruleset:761 data/experimental/techs.ruleset:836
#: data/multiplayer/techs.ruleset:767 data/royale/techs.ruleset:874
#: data/sandbox/techs.ruleset:791
msgid "Tactics"
msgstr "Taktika"

#: data/civ2/techs.ruleset:791 data/civ2civ3/techs.ruleset:820
#: data/classic/techs.ruleset:794 data/experimental/techs.ruleset:872
#: data/multiplayer/techs.ruleset:799 data/royale/techs.ruleset:914
#: data/sandbox/techs.ruleset:827
msgid "Theology"
msgstr "Teoloogia"

#: data/civ2/techs.ruleset:797 data/civ2civ3/techs.ruleset:826
#: data/classic/techs.ruleset:800 data/experimental/techs.ruleset:879
#: data/multiplayer/techs.ruleset:805 data/royale/techs.ruleset:920
#: data/sandbox/techs.ruleset:833
msgid "Improves the effect of Cathedrals."
msgstr "Suurendab katedraalide mõju."

#: data/civ2/techs.ruleset:824 data/civ2civ3/techs.ruleset:856
#: data/classic/techs.ruleset:827 data/experimental/techs.ruleset:909
#: data/multiplayer/techs.ruleset:832 data/royale/techs.ruleset:954
#: data/sandbox/techs.ruleset:863
msgid "Warrior Code"
msgstr "Sõdalase Koodeks"

#: data/civ2/terrain.ruleset:251 data/civ2civ3/terrain.ruleset:401
#: data/classic/terrain.ruleset:394 data/experimental/terrain.ruleset:390
#: data/multiplayer/terrain.ruleset:388 data/royale/terrain.ruleset:401
#: data/sandbox/terrain.ruleset:402
msgid "Glacier"
msgstr "Liustik"

#: data/civ2/terrain.ruleset:287 data/civ2civ3/terrain.ruleset:441
#: data/classic/terrain.ruleset:434 data/experimental/terrain.ruleset:428
#: data/multiplayer/terrain.ruleset:426 data/royale/terrain.ruleset:441
#: data/sandbox/terrain.ruleset:442
#, fuzzy
msgid ""
"Glaciers are found only in the most northerly or southerly reaches of the "
"world. They are very cold, and hence difficult to work with."
msgstr ""
"Liustikud leiduvad ainult maa kõige põhja- ja lõunapoolsemates otsades.  Nad "
"on väga külmad, sellepärast on nendega keeruline tegeleda."

#: data/civ2/terrain.ruleset:847
msgid "?gui_type:Build Land base"
msgstr ""

#: data/civ2/terrain.ruleset:850
#, fuzzy
msgid "?gui_type:Build Airforce base"
msgstr "Ehita lennubaas"

#: data/civ2/terrain.ruleset:1056
msgid ""
"The pollution can only be cleared by dispatching Settlers or Engineers with "
"the \"clean pollution\" order."
msgstr ""

#: data/civ2/terrain.ruleset:1059 data/civ2civ3/terrain.ruleset:1335
#: data/classic/terrain.ruleset:1279 data/experimental/terrain.ruleset:1255
#: data/royale/terrain.ruleset:1339 data/sandbox/terrain.ruleset:1336
msgid ""
"Pollution from production is likely to start becoming important as your "
"civilization becomes more industrialized, giving you buildings such as "
"Factory and Power Plant which boost production. Replacing a Power Plant with "
"cleaner forms of energy -- a Hydro Plant / Hoover Dam, Nuclear Plant, or "
"Solar Plant -- will reduce pollution from production, as will a Recycling "
"Center."
msgstr ""

#: data/civ2/terrain.ruleset:1066 data/classic/terrain.ruleset:1286
#: data/experimental/terrain.ruleset:1262 data/multiplayer/terrain.ruleset:1261
msgid ""
"The city's population starts adding to pollution with the discovery of "
"Industrialization, and Automobile, Mass Production, and Plastics make this "
"worse. Building a Mass Transit in a city eliminates the population's "
"contribution to pollution."
msgstr ""

#: data/civ2/terrain.ruleset:1083 data/civ2civ3/terrain.ruleset:1361
#: data/classic/terrain.ruleset:1303 data/experimental/terrain.ruleset:1279
#: data/multiplayer/terrain.ruleset:1278 data/royale/terrain.ruleset:1365
#: data/sandbox/terrain.ruleset:1362
msgid ""
"The risk of global warming is cumulative. The longer polluted tiles are left "
"uncleaned, the higher the risk becomes, and the risk can linger for some "
"time even after all pollution has been cleaned. If a long time passes with "
"an elevated risk of warming, its effects will be all the more severe when it "
"does occur."
msgstr ""

#: data/civ2/terrain.ruleset:1117 data/civ2civ3/terrain.ruleset:1395
#: data/classic/terrain.ruleset:1337 data/experimental/terrain.ruleset:1313
#: data/multiplayer/terrain.ruleset:1312 data/royale/terrain.ruleset:1399
#: data/sandbox/terrain.ruleset:1396
msgid ""
"Later in the game, helicopters may also enter villages, but overflight by "
"other aircraft will cause the villagers to take fright and disband."
msgstr ""

#: data/civ2/terrain.ruleset:1123 data/civ2civ3/terrain.ruleset:1401
#: data/classic/terrain.ruleset:1343 data/experimental/terrain.ruleset:1319
#: data/multiplayer/terrain.ruleset:1318 data/royale/terrain.ruleset:1405
#: data/sandbox/terrain.ruleset:1430
msgid "Farmland"
msgstr "Põllumaa"

#: data/civ2/terrain.ruleset:1143
#, no-c-format
msgid ""
"Once Refrigeration is known, irrigation systems can be upgraded to farmland "
"by irrigating them a second time. If the city working the tile has a "
"Supermarket, a farmland tile provides 50% more food. Hence, farmland is only "
"useful on tiles which with irrigation yield 2 or more food."
msgstr ""

#: data/civ2/terrain.ruleset:1149
msgid "Like irrigation, farmland is incompatible with mines."
msgstr ""

#: data/civ2/terrain.ruleset:1177
msgid ""
"Fortresses improve defense for land units outside cities. Among other "
"effects, a land unit remaining in a fortress for a whole turn without moving "
"recovers a quarter of its hit points."
msgstr ""

#: data/civ2/terrain.ruleset:1186 data/civ2/units.ruleset:24
#: data/civ2civ3/terrain.ruleset:1580 data/civ2civ3/units.ruleset:30
#: data/classic/terrain.ruleset:1437 data/classic/units.ruleset:30
#: data/experimental/terrain.ruleset:1412 data/experimental/units.ruleset:33
#: data/multiplayer/terrain.ruleset:1409 data/multiplayer/units.ruleset:30
#: data/royale/terrain.ruleset:1546 data/royale/units.ruleset:30
#: data/sandbox/terrain.ruleset:1608 data/sandbox/units.ruleset:30
msgid "Airbase"
msgstr "Lennubaas"

#: data/civ2/terrain.ruleset:1209 data/classic/terrain.ruleset:1459
#: data/experimental/terrain.ruleset:1434 data/multiplayer/terrain.ruleset:1431
msgid ""
"Airbases allow your air units to land and refuel outside cities. Air units "
"in an airbase may be attacked by land units."
msgstr ""

#: data/civ2/terrain.ruleset:1212 data/civ2civ3/terrain.ruleset:40
#: data/classic/terrain.ruleset:1462 data/experimental/terrain.ruleset:1437
#: data/multiplayer/terrain.ruleset:1434 data/royale/terrain.ruleset:40
#: data/sandbox/terrain.ruleset:41
#, fuzzy
msgid "Units can paradrop from this tile."
msgstr "* Võib puhastada kaardiruute tuumajäätmetest.\n"

#: data/civ2/terrain.ruleset:1239 data/classic/terrain.ruleset:1541
#: data/multiplayer/terrain.ruleset:1513
msgid ""
"Roads allow your land units to move more quickly, and on some terrain, also "
"provide a trade bonus."
msgstr ""

#: data/civ2/terrain.ruleset:1276 data/civ2civ3/terrain.ruleset:1735
#: data/classic/terrain.ruleset:1578 data/experimental/terrain.ruleset:1556
#: data/multiplayer/terrain.ruleset:1550 data/royale/terrain.ruleset:1699
#: data/sandbox/terrain.ruleset:1770
msgid ""
"A railroad also increases any shield resources produced by a tile. A tile "
"whose road is upgraded to a railroad retains any trade bonus from the road "
"as well."
msgstr ""

#: data/civ2/terrain.ruleset:1280 data/civ2civ3/terrain.ruleset:1739
#: data/classic/terrain.ruleset:1582 data/experimental/terrain.ruleset:1560
#: data/multiplayer/terrain.ruleset:1554 data/royale/terrain.ruleset:1703
#: data/sandbox/terrain.ruleset:1774
msgid ""
"City center tiles with roads are automatically upgraded to railroads when "
"you learn the Railroad technology."
msgstr ""

#: data/civ2/terrain.ruleset:1302
#, fuzzy, no-c-format
msgid ""
"Any land terrain type may have a River on it. A River adds 1 trade to the "
"resources produced by that tile. It also increases a tile's defense factor "
"by 50%. Finally, land units may move along a River, but not diagonally, for "
"fast travel."
msgstr ""
"Jõgi võib olla kõigil maastiku tüüpidel peale ookeani.  Jõgi annab 1 "
"kaubanduspunkti lisaks oma kaardiruudule.  Samuti suurendab see kaardiruudu "
"kaitsefaktorit 50% võrra.  Veel saavad maaväed liikuda piki jõge (mitte "
"diagonaalis) 1/3 käigupunktiga.\n"
"\n"
"Teid ja raudteid saab jõgedele ehitada siis, kui su tsivilisatsioon avastab "
"sillaehituse kunsti."

#: data/civ2/terrain.ruleset:1334 data/civ2civ3/terrain.ruleset:1838
#: data/classic/terrain.ruleset:1635 data/experimental/terrain.ruleset:1655
#: data/multiplayer/terrain.ruleset:1607 data/royale/terrain.ruleset:1802
#: data/sandbox/terrain.ruleset:1866
msgid "Iron"
msgstr "Raud"

#: data/civ2/terrain.ruleset:1345 data/civ2civ3/terrain.ruleset:1849
#: data/classic/terrain.ruleset:1646 data/experimental/terrain.ruleset:1666
#: data/multiplayer/terrain.ruleset:1618 data/royale/terrain.ruleset:1813
msgid ""
"Iron ore can be forged into a variety of metals that can be used to make "
"machines, armor, and many other useful things."
msgstr ""

#: data/civ2/terrain.ruleset:1348 data/civ2civ3/terrain.ruleset:1852
#: data/classic/terrain.ruleset:1649 data/experimental/terrain.ruleset:1669
#: data/multiplayer/terrain.ruleset:1621
msgid ""
"Iron, when found on a Mountain tile, gives 3 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1368 data/civ2civ3/terrain.ruleset:1872
#: data/classic/terrain.ruleset:1669 data/experimental/terrain.ruleset:1689
#: data/multiplayer/terrain.ruleset:1641
msgid ""
"Game, when found on a Tundra tile, gives 2 more food and 1 more shield. For "
"more information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1374 data/civ2civ3/terrain.ruleset:1878
#: data/classic/terrain.ruleset:1675 data/experimental/terrain.ruleset:1695
#: data/multiplayer/terrain.ruleset:1647 data/royale/terrain.ruleset:1842
#: data/sandbox/terrain.ruleset:1892
msgid "Furs"
msgstr "Karusnahk"

#: data/civ2/terrain.ruleset:1385 data/civ2civ3/terrain.ruleset:1889
#: data/classic/terrain.ruleset:1686 data/experimental/terrain.ruleset:1706
#: data/multiplayer/terrain.ruleset:1658 data/royale/terrain.ruleset:1853
msgid "The fur trade has been source of food and trade for thousands of years."
msgstr ""

#: data/civ2/terrain.ruleset:1387
msgid ""
"Furs, when found on a Tundra tile, gives 1 more food and 1 more trade. For "
"more information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1434 data/civ2civ3/terrain.ruleset:1938
#: data/classic/terrain.ruleset:1735 data/experimental/terrain.ruleset:1755
#: data/multiplayer/terrain.ruleset:1707 data/royale/terrain.ruleset:1903
#: data/sandbox/terrain.ruleset:1931
msgid "Fruit"
msgstr "Puuvili"

#: data/civ2/terrain.ruleset:1445 data/civ2civ3/terrain.ruleset:1949
#: data/classic/terrain.ruleset:1746 data/experimental/terrain.ruleset:1766
#: data/multiplayer/terrain.ruleset:1718 data/royale/terrain.ruleset:1914
msgid ""
"The picking and cultivation of fruit has been a source of food for hunter-"
"gathers in the ancient past all the way to modern times."
msgstr ""

#: data/civ2/terrain.ruleset:1448 data/civ2civ3/terrain.ruleset:1952
#: data/classic/terrain.ruleset:1749 data/experimental/terrain.ruleset:1769
#: data/multiplayer/terrain.ruleset:1721 data/royale/terrain.ruleset:1917
msgid ""
"Fruit, when found on a Jungle tile, gives 3 more food and 1 more trade. For "
"more information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1475 data/civ2civ3/terrain.ruleset:1979
#: data/classic/terrain.ruleset:1776 data/experimental/terrain.ruleset:1796
#: data/multiplayer/terrain.ruleset:1748 data/royale/terrain.ruleset:1944
#: data/sandbox/terrain.ruleset:1957
msgid "Buffalo"
msgstr "Pühvel"

#: data/civ2/terrain.ruleset:1486 data/civ2civ3/terrain.ruleset:1990
#: data/classic/terrain.ruleset:1787 data/experimental/terrain.ruleset:1807
#: data/multiplayer/terrain.ruleset:1759 data/royale/terrain.ruleset:1955
msgid ""
"Buffalo have been a source of food and tools for thousands of years, "
"especially on the plains of North America."
msgstr ""

#: data/civ2/terrain.ruleset:1489 data/civ2civ3/terrain.ruleset:1993
#: data/classic/terrain.ruleset:1790 data/experimental/terrain.ruleset:1810
#: data/multiplayer/terrain.ruleset:1762 data/royale/terrain.ruleset:1958
msgid ""
"Buffalo, when found on a Plains tile, gives 2 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1495 data/civ2civ3/terrain.ruleset:1999
#: data/classic/terrain.ruleset:1796 data/experimental/terrain.ruleset:1816
#: data/multiplayer/terrain.ruleset:1768 data/royale/terrain.ruleset:1964
#: data/sandbox/terrain.ruleset:1970
msgid "Wheat"
msgstr "Nisu"

#: data/civ2/terrain.ruleset:1506 data/civ2civ3/terrain.ruleset:2010
#: data/classic/terrain.ruleset:1807 data/experimental/terrain.ruleset:1827
#: data/multiplayer/terrain.ruleset:1779 data/royale/terrain.ruleset:1975
msgid ""
"The cultivation and discovery of wheat greatly increased the ability of "
"civilizations to produce food for ever larger nations."
msgstr ""

#: data/civ2/terrain.ruleset:1509 data/civ2civ3/terrain.ruleset:2013
#: data/classic/terrain.ruleset:1810 data/experimental/terrain.ruleset:1830
#: data/multiplayer/terrain.ruleset:1782 data/royale/terrain.ruleset:1978
msgid ""
"Wheat, when found on a Plains tile, gives 2 more food. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1536 data/civ2civ3/terrain.ruleset:2041
#: data/classic/terrain.ruleset:1837 data/experimental/terrain.ruleset:1857
#: data/multiplayer/terrain.ruleset:1809 data/royale/terrain.ruleset:2006
#: data/sandbox/terrain.ruleset:1997
msgid "Peat"
msgstr "Turvas"

#: data/civ2/terrain.ruleset:1547 data/civ2civ3/terrain.ruleset:2052
#: data/classic/terrain.ruleset:1848 data/experimental/terrain.ruleset:1868
#: data/multiplayer/terrain.ruleset:1820 data/royale/terrain.ruleset:2017
msgid ""
"Peat is an accumulation of partially decayed vegetation or organic matter. "
"It is unique to naturally wet areas such as swamps and bogs. It can be "
"burned and has many other useful purposes."
msgstr ""

#: data/civ2/terrain.ruleset:1551 data/civ2civ3/terrain.ruleset:2056
#: data/classic/terrain.ruleset:1852 data/experimental/terrain.ruleset:1872
#: data/multiplayer/terrain.ruleset:1824 data/royale/terrain.ruleset:2021
msgid ""
"Peat, when found on a Swamp tile, gives 4 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1557 data/civ2civ3/terrain.ruleset:2062
#: data/classic/terrain.ruleset:1858 data/experimental/terrain.ruleset:1878
#: data/multiplayer/terrain.ruleset:1830 data/royale/terrain.ruleset:2027
#: data/sandbox/terrain.ruleset:2010
msgid "Pheasant"
msgstr "Faasan"

#: data/civ2/terrain.ruleset:1568 data/civ2civ3/terrain.ruleset:2073
#: data/classic/terrain.ruleset:1869 data/experimental/terrain.ruleset:1889
#: data/multiplayer/terrain.ruleset:1841 data/royale/terrain.ruleset:2038
msgid ""
"The hunting of Pheasant and other game birds has been a source of food for "
"many civilizations."
msgstr ""

#: data/civ2/terrain.ruleset:1571 data/civ2civ3/terrain.ruleset:2076
#: data/classic/terrain.ruleset:1872 data/experimental/terrain.ruleset:1892
#: data/multiplayer/terrain.ruleset:1844 data/royale/terrain.ruleset:2041
msgid ""
"Pheasant, when found on a Forest tile, gives 2 more food. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1597 data/civ2civ3/terrain.ruleset:2102
#: data/classic/terrain.ruleset:1898 data/experimental/terrain.ruleset:1918
#: data/multiplayer/terrain.ruleset:1870 data/royale/terrain.ruleset:2067
#: data/sandbox/terrain.ruleset:2036
msgid "Ivory"
msgstr "Elevandiluu"

#: data/civ2/terrain.ruleset:1608 data/civ2civ3/terrain.ruleset:2113
#: data/classic/terrain.ruleset:1909 data/experimental/terrain.ruleset:1929
#: data/multiplayer/terrain.ruleset:1881 data/royale/terrain.ruleset:2078
msgid ""
"The hunting of animals with tusks such as arctic walrus has been a source of "
"food, energy, and trade for many civilizations throughout history."
msgstr ""

#: data/civ2/terrain.ruleset:1611 data/civ2civ3/terrain.ruleset:2116
#: data/classic/terrain.ruleset:1912 data/experimental/terrain.ruleset:1932
#: data/multiplayer/terrain.ruleset:1884 data/royale/terrain.ruleset:2081
msgid ""
"Ivory, when found on a Glacier tile, gives 1 more food, 1 more shield, and 4 "
"more trade. For more information, review the help for the individual tile "
"type."
msgstr ""

#: data/civ2/terrain.ruleset:1618 data/civ2civ3/terrain.ruleset:2123
#: data/classic/terrain.ruleset:1919 data/experimental/terrain.ruleset:1939
#: data/multiplayer/terrain.ruleset:1891 data/royale/terrain.ruleset:2088
#: data/sandbox/terrain.ruleset:2049
msgid "Silk"
msgstr "Siid"

#: data/civ2/terrain.ruleset:1629 data/civ2civ3/terrain.ruleset:2134
#: data/classic/terrain.ruleset:1930 data/experimental/terrain.ruleset:1950
#: data/multiplayer/terrain.ruleset:1902 data/royale/terrain.ruleset:2099
msgid ""
"The discovery of the silkworm and the ability to create garments and other "
"important artifacts from the produced silk has been a source of trade for "
"many civilizations."
msgstr ""

#: data/civ2/terrain.ruleset:1633 data/civ2civ3/terrain.ruleset:2138
#: data/classic/terrain.ruleset:1934 data/experimental/terrain.ruleset:1954
#: data/multiplayer/terrain.ruleset:1906 data/royale/terrain.ruleset:2103
msgid ""
"Silk, when found on a Forest tile, gives 3 more trade. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1639 data/civ2civ3/terrain.ruleset:2144
#: data/classic/terrain.ruleset:1940 data/experimental/terrain.ruleset:1960
#: data/multiplayer/terrain.ruleset:1912 data/royale/terrain.ruleset:2109
#: data/sandbox/game.ruleset:2033 data/sandbox/terrain.ruleset:2062
msgid "Spice"
msgstr "Vürts"

#: data/civ2/terrain.ruleset:1650 data/civ2civ3/terrain.ruleset:2155
#: data/classic/terrain.ruleset:1951 data/experimental/terrain.ruleset:1971
#: data/multiplayer/terrain.ruleset:1923 data/royale/terrain.ruleset:2120
msgid ""
"Freeciv21 combines all the varying types of valuable spices used in trade "
"into a single resource called \"Spice\"."
msgstr ""

#: data/civ2/terrain.ruleset:1653 data/classic/terrain.ruleset:1954
#: data/experimental/terrain.ruleset:1974 data/multiplayer/terrain.ruleset:1926
#: data/royale/terrain.ruleset:2123
msgid ""
"Spice(s), when found on a Swamp tile, gives 2 more food and 4 more trade. "
"For more information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1659 data/civ2civ3/terrain.ruleset:2164
#: data/classic/terrain.ruleset:1960 data/experimental/terrain.ruleset:1980
#: data/multiplayer/terrain.ruleset:1932 data/royale/terrain.ruleset:2129
#: data/sandbox/terrain.ruleset:2075
msgid "Whales"
msgstr "Vaalad"

#: data/civ2/terrain.ruleset:1670 data/civ2civ3/terrain.ruleset:2175
#: data/classic/terrain.ruleset:1971 data/experimental/terrain.ruleset:1991
#: data/multiplayer/terrain.ruleset:1943 data/royale/terrain.ruleset:2140
msgid ""
"The hunting of whales has been an important source of food and energy for "
"many civilizations. The modern world no longer needs the whale blubber with "
"the discovery of oil."
msgstr ""

#: data/civ2/terrain.ruleset:1674 data/civ2civ3/terrain.ruleset:2179
#: data/classic/terrain.ruleset:1975 data/experimental/terrain.ruleset:1995
#: data/multiplayer/terrain.ruleset:1947 data/royale/terrain.ruleset:2144
msgid ""
"Whales, when found on an Ocean tile, gives 1 more food and 1 more shield. "
"For more information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1680 data/civ2civ3/terrain.ruleset:2185
#: data/classic/terrain.ruleset:1981 data/experimental/terrain.ruleset:2001
#: data/multiplayer/terrain.ruleset:1953 data/royale/terrain.ruleset:2150
#: data/sandbox/terrain.ruleset:2088
msgid "Wine"
msgstr "Vein"

#: data/civ2/terrain.ruleset:1691 data/civ2civ3/terrain.ruleset:2196
#: data/classic/terrain.ruleset:1992 data/experimental/terrain.ruleset:2012
#: data/multiplayer/terrain.ruleset:1964 data/royale/terrain.ruleset:2161
msgid ""
"The fermentation of grapes into wine has been a source of trade between "
"nations for thousands of years."
msgstr ""

#: data/civ2/terrain.ruleset:1694 data/civ2civ3/terrain.ruleset:2199
#: data/classic/terrain.ruleset:1995 data/experimental/terrain.ruleset:2015
#: data/multiplayer/terrain.ruleset:1967 data/royale/terrain.ruleset:2164
msgid ""
"Wine, when found on a Hills tile, gives 4 more trade. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1715
msgid ""
"Oil, when found on a Glacier tile, gives 4 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1735
msgid ""
"Oil, when found on a Desert tile, gives 3 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ2/units.ruleset:26 data/civ2civ3/units.ruleset:32
#: data/classic/units.ruleset:32 data/experimental/units.ruleset:35
#: data/multiplayer/units.ruleset:32 data/royale/units.ruleset:32
#: data/sandbox/units.ruleset:32
#, fuzzy
msgid "AirAttacker"
msgstr "Rünnak:"

#: data/civ2/units.ruleset:26 data/civ2civ3/units.ruleset:32
#: data/classic/units.ruleset:32 data/experimental/units.ruleset:35
#: data/multiplayer/units.ruleset:32 data/royale/units.ruleset:32
#: data/sandbox/units.ruleset:32
#, fuzzy
msgid "Very bad at attacking AEGIS."
msgstr "Parimad ründeüksused"

#: data/civ2/units.ruleset:27 data/classic/units.ruleset:33
#: data/experimental/units.ruleset:36 data/multiplayer/units.ruleset:33
#: data/royale/units.ruleset:33
#, fuzzy
msgid "Horse"
msgstr "Hobused"

#: data/civ2/units.ruleset:27 data/classic/units.ruleset:33
#: data/experimental/units.ruleset:36 data/multiplayer/units.ruleset:33
#: data/royale/units.ruleset:33
msgid "Attack value halved when attacking Pikemen."
msgstr ""

#: data/civ2/units.ruleset:28 data/civ2/units.ruleset:1337
#: data/civ2civ3/units.ruleset:1565 data/classic/units.ruleset:34
#: data/classic/units.ruleset:1383 data/experimental/units.ruleset:37
#: data/experimental/units.ruleset:1407 data/multiplayer/units.ruleset:34
#: data/multiplayer/units.ruleset:1483 data/royale/units.ruleset:1717
#: data/sandbox/units.ruleset:1569
msgid "Helicopter"
msgstr "Helikopter"

#: data/civ2/units.ruleset:28 data/classic/units.ruleset:34
#: data/experimental/units.ruleset:37 data/multiplayer/units.ruleset:34
msgid "Defends very badly against Fighters."
msgstr ""

#: data/civ2/units.ruleset:34 data/civ2/units.ruleset:805
#: data/civ2civ3/units.ruleset:43 data/civ2civ3/units.ruleset:1015
#: data/classic/units.ruleset:41 data/classic/units.ruleset:914
#: data/experimental/units.ruleset:44 data/experimental/units.ruleset:936
#: data/multiplayer/units.ruleset:41 data/multiplayer/units.ruleset:950
#: data/royale/units.ruleset:44 data/royale/units.ruleset:1156
#: data/sandbox/units.ruleset:46 data/sandbox/units.ruleset:1019
msgid "Paratroopers"
msgstr "Langevarjurid"

#: data/civ2/units.ruleset:34 data/civ2civ3/units.ruleset:43
#: data/classic/units.ruleset:41 data/experimental/units.ruleset:44
#: data/multiplayer/units.ruleset:41 data/royale/units.ruleset:44
#: data/sandbox/units.ruleset:46
#, fuzzy
msgid "Can be paradropped from a friendly city or suitable base."
msgstr "* Võib langevarjutada sõbralikust linnast (Raadius: %d).\n"

#: data/civ2/units.ruleset:35 data/civ2/units.ruleset:774
#: data/civ2civ3/units.ruleset:44 data/civ2civ3/units.ruleset:982
#: data/classic/units.ruleset:42 data/classic/units.ruleset:883
#: data/experimental/units.ruleset:45 data/experimental/units.ruleset:905
#: data/multiplayer/units.ruleset:42 data/multiplayer/units.ruleset:919
#: data/royale/units.ruleset:45 data/royale/units.ruleset:1123
#: data/sandbox/units.ruleset:47 data/sandbox/units.ruleset:986
msgid "Marines"
msgstr "Merejalaväelased"

#: data/civ2/units.ruleset:154 data/classic/units.ruleset:162
#: data/multiplayer/units.ruleset:162
#, fuzzy
msgid "  * Can be airlifted from a suitable city."
msgstr "* Saab ehitada, kui linnas on olemas %s.\n"

#: data/civ2/units.ruleset:170 data/civ2civ3/units.ruleset:206
#: data/classic/units.ruleset:182 data/experimental/units.ruleset:194
#: data/multiplayer/units.ruleset:182 data/royale/units.ruleset:218
#: data/sandbox/units.ruleset:210
#, fuzzy
msgid "?unitclass:Helicopter"
msgstr "Helikopter"

#: data/civ2/units.ruleset:384
msgid ""
"Settlers are one of the key units in the game, as they are your main means "
"of founding new cities, and can also improve terrain. See the help on "
"Terrain and Terrain Alterations."
msgstr ""

#: data/civ2/units.ruleset:388
msgid ""
"Upkeep for Settlers is in food as well as production, and a Settler can die "
"if its supporting city runs out of food. Settlers require twice as much food "
"per turn under Republic, Democracy, Communism, or Fundamentalism."
msgstr ""

#: data/civ2/units.ruleset:396 data/civ2civ3/units.ruleset:597
#: data/classic/units.ruleset:531 data/experimental/units.ruleset:548
#: data/multiplayer/units.ruleset:532 data/royale/units.ruleset:694
#: data/sandbox/units.ruleset:601
msgid "Engineers"
msgstr "Insenerid"

#: data/civ2/units.ruleset:422
#, fuzzy
msgid ""
"Engineers are similar to Settlers, but they work twice as fast and move "
"twice as fast. Engineers may also perform major terrain transformations (for "
"example, converting Tundra into Desert) which are beyond the capabilities of "
"Settlers. See the Terrain Alterations section for more details."
msgstr ""
"Insenerid on asunike sarnased, kuid nad töötavad ja liiguvad kaks korda "
"kiiremini. Insenerid oskavad ka ette võtta ulatuslikumaid maastikumuudatusi "
"(näiteks tundra kõrbeks muutmine), millega aga asunikud hakkama ei saa.\n"
"\n"
"Nõuanne 1: Uuenda asunikud võimalikult kiiresti insenerideks, kuna "
"inseneride ülalpidamine on sama kulukas, kui asunike ülalpidamine.\n"
"\n"
"Nõuanne 2: Kui sa suudad valmis ehitada Leonardo töökoja, siis avasta "
"Lõhkeained enne töökoja iganemist. Niiviisi uuendatakse su asunikud "
"insenerideks tasuta."

#: data/civ2/units.ruleset:428
msgid ""
"TIP 1: Upgrade Settlers to Engineers when possible, as Engineers require the "
"same resources as ordinary Settlers."
msgstr ""

#: data/civ2/units.ruleset:431
msgid ""
"TIP 2: If you manage to build Leonardo's Workshop, research Explosives "
"before the Workshop becomes obsolete. This way, your Settler units will be "
"upgraded for free."
msgstr ""

#: data/civ2/units.ruleset:438 data/civ2civ3/units.ruleset:643
#: data/classic/units.ruleset:581 data/experimental/units.ruleset:603
#: data/multiplayer/units.ruleset:582 data/royale/units.ruleset:735
#: data/sandbox/units.ruleset:647
msgid "Warriors"
msgstr "Sõdalased"

#: data/civ2/units.ruleset:501 data/civ2civ3/units.ruleset:706
#: data/classic/units.ruleset:644 data/experimental/units.ruleset:666
#: data/multiplayer/units.ruleset:645 data/royale/units.ruleset:798
#: data/sandbox/units.ruleset:710
msgid "Archers"
msgstr "Vibumehed"

#: data/civ2/units.ruleset:527 data/classic/units.ruleset:670
#: data/experimental/units.ruleset:692 data/multiplayer/units.ruleset:671
msgid ""
"Archers fight with bows and arrows and have a good offensive value as well "
"as decent defense."
msgstr ""

#: data/civ2/units.ruleset:565 data/civ2civ3/units.ruleset:770
#: data/classic/units.ruleset:708 data/experimental/units.ruleset:730
#: data/multiplayer/units.ruleset:709 data/royale/units.ruleset:862
#: data/sandbox/units.ruleset:774
msgid "Pikemen"
msgstr "Piigimehed"

#: data/civ2/units.ruleset:595 data/civ2civ3/units.ruleset:796
#: data/royale/units.ruleset:892 data/sandbox/units.ruleset:800
msgid ""
"Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
"defender."
msgstr ""

#: data/civ2/units.ruleset:628 data/civ2civ3/units.ruleset:829
#: data/classic/units.ruleset:772 data/experimental/units.ruleset:794
#: data/multiplayer/units.ruleset:773 data/royale/units.ruleset:925
#: data/sandbox/units.ruleset:833
msgid ""
"Musketeers are infantry equipped with early firearms and replace Pikemen as "
"the preferred city defender."
msgstr ""

#: data/civ2/units.ruleset:635 data/civ2civ3/units.ruleset:944
#: data/multiplayer/units.ruleset:780 data/royale/units.ruleset:1086
#: data/sandbox/units.ruleset:948
msgid "Fanatics"
msgstr "Fanaatikud"

#: data/civ2/units.ruleset:662 data/civ2civ3/units.ruleset:973
#: data/multiplayer/units.ruleset:807 data/royale/units.ruleset:1115
#: data/sandbox/units.ruleset:977
msgid "Fanatics are warriors extremely devoted to a higher cause."
msgstr ""

#: data/civ2/units.ruleset:664 data/multiplayer/units.ruleset:809
msgid ""
"Fundamentalist nations can maintain Fanatic units without having to pay any "
"shields for upkeep."
msgstr ""

#: data/civ2/units.ruleset:670 data/civ2civ3/units.ruleset:902
#: data/classic/units.ruleset:779 data/experimental/units.ruleset:801
#: data/multiplayer/units.ruleset:815 data/royale/units.ruleset:1043
#: data/sandbox/units.ruleset:906
msgid "Partisan"
msgstr "Sissid"

#: data/civ2/units.ruleset:696 data/civ2civ3/units.ruleset:930
#: data/classic/units.ruleset:805 data/experimental/units.ruleset:827
#: data/multiplayer/units.ruleset:841 data/sandbox/units.ruleset:934
msgid ""
"Partisans are guerilla fighters who are experts at using the terrain to "
"their advantage."
msgstr ""

#: data/civ2/units.ruleset:699
#, fuzzy
msgid ""
"A number of Partisans are granted free when an enemy conquers your city -- "
"they automatically assume defensive positions in the surrounding countryside "
"-- but only under these conditions:\n"
" - Guerilla Warfare must be known by at least one player.\n"
" - You must be the player who originally built the city.\n"
" - You must know about Communism and Gunpowder.\n"
" - You must run either a Democracy or a Communist government."
msgstr ""
"Kui sinu linn vallutatakse, antakse sulle tasuta teatav hulk sisse, kuid "
"ainult neil tingimustel:\n"
"\n"
"- Vähemalt üks mängija peab olema avastanud geriljavõitluse.\n"
"\n"
"- Sa pead olema selle linna ise ehitanud.\n"
"\n"
"- Samuti peab olema avastatud kommunism ja püssirohi.\n"
"\n"
"- SU valitsus peab olema kas demokraatlik või kommunistlik."

#: data/civ2/units.ruleset:710 data/civ2civ3/units.ruleset:868
#: data/classic/units.ruleset:819 data/experimental/units.ruleset:841
#: data/multiplayer/units.ruleset:855 data/royale/units.ruleset:1009
#: data/sandbox/units.ruleset:872
msgid "Alpine Troops"
msgstr "Alpi sõdurid"

#: data/civ2/units.ruleset:736 data/civ2civ3/units.ruleset:896
#: data/classic/units.ruleset:845 data/experimental/units.ruleset:867
#: data/multiplayer/units.ruleset:881 data/royale/units.ruleset:1037
#: data/sandbox/units.ruleset:900
msgid "Alpine Troops are highly mobile units as well as excellent defenders."
msgstr ""

#: data/civ2/units.ruleset:800 data/civ2civ3/units.ruleset:1010
#: data/classic/units.ruleset:909 data/experimental/units.ruleset:931
#: data/multiplayer/units.ruleset:945 data/royale/units.ruleset:1151
#: data/sandbox/units.ruleset:1014
msgid "Marines are infantry who are experts at marine warfare."
msgstr ""

#: data/civ2/units.ruleset:831 data/classic/units.ruleset:940
#: data/multiplayer/units.ruleset:976
msgid ""
"Paratroopers are experts at airborne attacks. From a friendly city or "
"airbase, Paratroopers who have not expended any movement points can paradrop "
"directly to any tile in range, and be immediately ready to act there. "
"(Beware dropping into unseen territory, as Paratroopers landing on a tile "
"occupied by enemy units are easy targets!)"
msgstr ""

#: data/civ2/units.ruleset:868 data/classic/units.ruleset:977
#: data/experimental/units.ruleset:1000 data/multiplayer/units.ruleset:1013
#, fuzzy
msgid ""
"The Mechanized Infantry has the strongest defensive strength of any land "
"unit, but is only available near the end of the technology tree."
msgstr ""
"Mehaniseeritud jalavägi; sel üksusel on kõige tugevam kaitsevõime kõigest "
"maaväest, kuid see on kättesaadav alles tehnoloogiapuu lõpus."

#: data/civ2/units.ruleset:875 data/civ2civ3/units.ruleset:1089
#: data/classic/units.ruleset:984 data/experimental/units.ruleset:1007
#: data/multiplayer/units.ruleset:1020 data/royale/units.ruleset:1232
#: data/sandbox/units.ruleset:1093
msgid "Horsemen"
msgstr "Ratsanikud"

#: data/civ2/units.ruleset:901 data/civ2civ3/units.ruleset:1115
#: data/classic/units.ruleset:1010 data/experimental/units.ruleset:1033
#: data/multiplayer/units.ruleset:1046 data/royale/units.ruleset:1258
#: data/sandbox/units.ruleset:1119
msgid ""
"Horsemen are mounted warriors and an early shock-troop that can penetrate "
"deep into enemy territory."
msgstr ""

#: data/civ2/units.ruleset:934 data/classic/units.ruleset:1043
#: data/experimental/units.ruleset:1066 data/multiplayer/units.ruleset:1079
msgid ""
"Chariots are horse-pulled war wagons, stronger but more expensive than "
"horsemen."
msgstr ""

#: data/civ2/units.ruleset:940 data/civ2civ3/units.ruleset:1158
#: data/multiplayer/units.ruleset:1085 data/royale/units.ruleset:1301
#: data/sandbox/units.ruleset:1162
msgid "Elephants"
msgstr "Elevandid"

#: data/civ2/units.ruleset:966 data/multiplayer/units.ruleset:1111
msgid ""
"Elephants are towering animals trained for war that are often used as "
"powerful shock troops, but defend poorly against most other units."
msgstr ""

#: data/civ2/units.ruleset:972 data/civ2civ3/units.ruleset:1190
#: data/multiplayer/units.ruleset:1117 data/royale/units.ruleset:1333
#: data/sandbox/units.ruleset:1194
msgid "Crusaders"
msgstr "Ristirüütlid"

#: data/civ2/units.ruleset:998 data/civ2civ3/units.ruleset:1216
#: data/sandbox/units.ruleset:1220
msgid ""
"Crusaders are highly disciplined mounted warriors driven by a higher cause."
msgstr ""

#: data/civ2/units.ruleset:1036 data/civ2civ3/units.ruleset:1254
#: data/classic/units.ruleset:1081 data/experimental/units.ruleset:1104
#: data/multiplayer/units.ruleset:1181 data/royale/units.ruleset:1400
#: data/sandbox/units.ruleset:1258
msgid "Dragoons"
msgstr "Tragunid"

#: data/civ2/units.ruleset:1063 data/civ2civ3/units.ruleset:1280
#: data/classic/units.ruleset:1108 data/experimental/units.ruleset:1131
#: data/multiplayer/units.ruleset:1208 data/royale/units.ruleset:1426
#: data/sandbox/units.ruleset:1284
msgid "Dragoons are mounted warriors carrying early firearms."
msgstr ""

#: data/civ2/units.ruleset:1094 data/civ2civ3/units.ruleset:1311
#: data/classic/units.ruleset:1139 data/experimental/units.ruleset:1162
#: data/multiplayer/units.ruleset:1239 data/royale/units.ruleset:1457
#: data/sandbox/units.ruleset:1315
msgid "Cavalry are mounted and highly trained soldiers."
msgstr ""

#: data/civ2/units.ruleset:1225 data/classic/units.ruleset:1270
#: data/experimental/units.ruleset:1293 data/multiplayer/units.ruleset:1370
msgid ""
"The artillery is an upgraded cannon. It is a very strong attacker but "
"equally weak defender and will need an escort to be effective."
msgstr ""

#: data/civ2/units.ruleset:1232 data/civ2civ3/units.ruleset:1456
#: data/classic/units.ruleset:1277 data/experimental/units.ruleset:1300
#: data/multiplayer/units.ruleset:1377 data/royale/units.ruleset:1609
#: data/sandbox/units.ruleset:1460
msgid "Howitzer"
msgstr "Haubits"

#: data/civ2/units.ruleset:1258 data/classic/units.ruleset:1303
#: data/experimental/units.ruleset:1326 data/multiplayer/units.ruleset:1403
msgid ""
"Howitzers are upgraded artillery with improved defensive as well as "
"offensive capabilities. They can shoot over city walls, ignoring their "
"effect."
msgstr ""

#: data/civ2/units.ruleset:1363 data/classic/units.ruleset:1409
#, fuzzy
msgid ""
"The Helicopter is a very powerful unit, as it can both fly and conquer "
"cities. Care must be exercised, because Helicopters lose a small amount of "
"health for every turn not spent in a city or airbase or on a Carrier, unless "
"you have the United Nations wonder, and Helicopters may be attacked by "
"ground units."
msgstr ""
"Helikopter on väga võimas üksus, kuna saab nii lennata kui linnu vallutada.  "
"Nendega peab hoolikalt ümber käima, kuna helikopterid kaotavad väikese osa "
"oma tervisest iga käigu eest, mis linnas väljas veedeti, kui sul pole ÜRO "
"imet."

#: data/civ2/units.ruleset:1372 data/civ2civ3/units.ruleset:1610
#: data/classic/units.ruleset:1418 data/experimental/units.ruleset:1442
#: data/multiplayer/units.ruleset:1517 data/royale/units.ruleset:1759
#: data/sandbox/units.ruleset:1614
msgid "Stealth Fighter"
msgstr "Stealth hävitaja"

#: data/civ2/units.ruleset:1404 data/civ2civ3/units.ruleset:1638
#: data/royale/units.ruleset:1787 data/sandbox/units.ruleset:1642
msgid "An improved Fighter, with improved attack and a higher movement radius."
msgstr "Parem hävitaja, millel on tugevam rünnak ja suurem tegevusraadius."

#: data/civ2/units.ruleset:1410 data/civ2civ3/units.ruleset:1644
#: data/classic/units.ruleset:1457 data/experimental/units.ruleset:1481
#: data/multiplayer/units.ruleset:1556 data/royale/units.ruleset:1793
#: data/sandbox/units.ruleset:1648
msgid "Stealth Bomber"
msgstr "Stealth pommitaja"

#: data/civ2/units.ruleset:1436 data/civ2civ3/units.ruleset:1671
#: data/classic/units.ruleset:1485 data/experimental/units.ruleset:1509
#: data/multiplayer/units.ruleset:1584 data/royale/units.ruleset:1820
#: data/sandbox/units.ruleset:1675
msgid "An improved Bomber, with improved attack and a higher movement radius."
msgstr "Parem pommitaja, millel tugevam rünnak ja suurem tegevusraadius."

#: data/civ2/units.ruleset:1477 data/civ2civ3/units.ruleset:1713
#: data/classic/units.ruleset:1526 data/experimental/units.ruleset:1551
#: data/multiplayer/units.ruleset:1625 data/royale/units.ruleset:2004
#: data/sandbox/units.ruleset:1717
msgid "Caravel"
msgstr "Karavell"

#: data/civ2/units.ruleset:1504
msgid ""
"The Caravel replaces the Trireme and is much more reliable on the open seas."
msgstr ""

#: data/civ2/units.ruleset:1510 data/civ2civ3/units.ruleset:1747
#: data/classic/units.ruleset:1559 data/experimental/units.ruleset:1584
#: data/multiplayer/units.ruleset:1658 data/royale/units.ruleset:2038
#: data/sandbox/units.ruleset:1752
msgid "Galleon"
msgstr "Galeoon"

#: data/civ2/units.ruleset:1537 data/classic/units.ruleset:1586
#: data/experimental/units.ruleset:1611 data/multiplayer/units.ruleset:1685
msgid ""
"The Galleon is a pure transport ship and cannot attack other ships, though "
"it may still defend itself when attacked."
msgstr ""

#: data/civ2/units.ruleset:1611 data/civ2civ3/units.ruleset:1845
#: data/classic/units.ruleset:1660 data/experimental/units.ruleset:1685
#: data/multiplayer/units.ruleset:1759 data/royale/units.ruleset:2172
#: data/sandbox/units.ruleset:1850
msgid "Destroyer"
msgstr "Hävitaja"

#: data/civ2/units.ruleset:1637 data/classic/units.ruleset:1686
#: data/experimental/units.ruleset:1711 data/multiplayer/units.ruleset:1785
msgid "An improved Ironclad, with better move rate and vision."
msgstr ""

#: data/civ2/units.ruleset:1639 data/classic/units.ruleset:1688
#: data/experimental/units.ruleset:1713 data/multiplayer/units.ruleset:1787
#, fuzzy
msgid ""
"TIP: A very fast unit, which is very useful for hunting down enemy "
"Transports."
msgstr ""
"Nõuanne: Väga kiire üksus, kasulik vaenlase transportüksuste rajalt maha "
"võtmiseks."

#: data/civ2/units.ruleset:1676 data/civ2civ3/units.ruleset:1915
#: data/classic/units.ruleset:1725 data/experimental/units.ruleset:1750
#: data/multiplayer/units.ruleset:1824 data/royale/units.ruleset:2242
#: data/sandbox/units.ruleset:1920
msgid "AEGIS Cruiser"
msgstr "AEGIS ristleja"

#: data/civ2/units.ruleset:1706 data/civ2civ3/units.ruleset:1945
msgid ""
"The AEGIS Cruiser is equipped with an advanced defensive missile system."
msgstr ""

#: data/civ2/units.ruleset:1849 data/civ2civ3/units.ruleset:2102
#: data/classic/units.ruleset:1899 data/experimental/units.ruleset:1925
#: data/multiplayer/units.ruleset:1998 data/royale/units.ruleset:2523
#: data/sandbox/units.ruleset:2114
msgid "Cruise Missile"
msgstr "Suundrakett"

#: data/civ2/units.ruleset:1875 data/civ2civ3/units.ruleset:2129
#: data/classic/units.ruleset:1925 data/experimental/units.ruleset:1952
#: data/multiplayer/units.ruleset:2024 data/royale/units.ruleset:2550
#: data/sandbox/units.ruleset:2141
msgid ""
"The Cruise Missile is a long-distance missile that can strike deep into "
"enemy territory."
msgstr ""

#: data/civ2/units.ruleset:1878 data/civ2civ3/units.ruleset:2132
#: data/classic/units.ruleset:1928 data/experimental/units.ruleset:1955
#: data/multiplayer/units.ruleset:2027 data/royale/units.ruleset:2553
#: data/sandbox/units.ruleset:2144
#, fuzzy
msgid ""
"TIP: A handful of these can successfully keep the waters around your "
"treasured homeland free of enemy ships."
msgstr ""
"Nõuanne: Mõnest sellisest piisab, et hoida oma kallis kodurand vaenlase "
"laevadest puhas."

#: data/civ2/units.ruleset:1919 data/classic/units.ruleset:1977
#: data/experimental/units.ruleset:2004 data/multiplayer/units.ruleset:2076
msgid ""
"TIP 1: Nuking the ocean will not generate fallout, and is a most effective "
"(but expensive!!) way of getting rid of enemy ships."
msgstr ""

#: data/civ2/units.ruleset:1923
msgid ""
"TIP 2: You may be involved in a situation where you've invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of Settlers and/or Engineers next to the city "
"and have them ready to fix the fallout on the same turn it occurs!  This "
"minimizes the chance of global warming. Eco-friendly nukes!"
msgstr ""

#: data/civ2/units.ruleset:1964
msgid ""
"A Diplomat is an official that carries your dispatches and is authorized to "
"deal with foreign dignitaries. He may also undertake various covert "
"operations with the intent of harming your opponents; Diplomats in your own "
"cities defend them against such actions."
msgstr ""

#: data/civ2/units.ruleset:1974
msgid ""
"If a foreign unit is alone on a tile, you may attempt to bribe it with your "
"Diplomat. By paying a sum of gold the unit will immediately become yours; "
"the exact sum depends on the status of the unit and that of the civilization "
"owning it. However, units belonging to Democratic governments cannot be "
"bribed. Bribery when not at war will cause a diplomatic incident."
msgstr ""

#: data/civ2/units.ruleset:2021 data/civ2civ3/units.ruleset:2299
msgid ""
"In some game strategies, hordes of Diplomats can be used to wreak havoc on "
"the enemy.  Little wonder that Diplomats are often viewed with suspicion and "
"fear!"
msgstr ""

#: data/civ2/units.ruleset:2028 data/civ2civ3/units.ruleset:2309
#: data/classic/units.ruleset:2098 data/experimental/units.ruleset:2125
#: data/multiplayer/units.ruleset:2197 data/royale/units.ruleset:2837
#: data/sandbox/units.ruleset:2381
msgid "Spy"
msgstr "Spioon"

#: data/civ2/units.ruleset:2059 data/civ2civ3/units.ruleset:2350
#: data/classic/units.ruleset:2138 data/experimental/units.ruleset:2165
#: data/multiplayer/units.ruleset:2237 data/royale/units.ruleset:2877
#: data/sandbox/units.ruleset:2422
msgid ""
"A Spy is more skilled in the arts of espionage than her Diplomat predecessor."
msgstr ""

#: data/civ2/units.ruleset:2061 data/civ2civ3/units.ruleset:2352
#: data/classic/units.ruleset:2140 data/multiplayer/units.ruleset:2239
#: data/sandbox/units.ruleset:2424
msgid ""
"She can perform all the functions of the Diplomat. Refer to the Diplomat "
"entry for more details. Unlike a Diplomat, a Spy may also survive an "
"operation in a foreign city and become more experienced as a result. Spies "
"are also more effective than Diplomats at defending cities against foreign "
"Diplomats and Spies."
msgstr ""

#: data/civ2/units.ruleset:2067 data/multiplayer/units.ruleset:2245
msgid ""
"A Spy can also be used to:\n"
"\n"
" - sabotage an enemy unit (reducing its hit points to half), if it is alone "
"on a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by "
"one);\n"
" - steal specific technology (with a reduced chance of success);\n"
" - steal further technologies from a city which has already been stolen from "
"(although cities become more resistant each time they are stolen from);\n"
" - sabotage predetermined city targets (with a reduced chance of success)."
msgstr ""

#: data/civ2/units.ruleset:2079 data/civ2civ3/units.ruleset:2370
#: data/classic/units.ruleset:2158 data/experimental/units.ruleset:2185
#: data/multiplayer/units.ruleset:2257 data/royale/units.ruleset:2893
#: data/sandbox/units.ruleset:2445
msgid ""
"A Spy that survives the more aggressive actions (sabotage, theft, inciting "
"rebellion, and poisoning) escapes to the safety of the nearest friendly city."
msgstr ""

#: data/civ2/units.ruleset:2083
msgid "Spies built under a Communist government will be built as veteran."
msgstr ""

#: data/civ2/units.ruleset:2117
msgid ""
"Caravans can establish trade routes with your own cities or those of other "
"nations (even enemies) by traveling to them. A route's ongoing revenue is "
"doubled if the two cities involved are on different continents, and doubled "
"again if the cities are from different civilizations. This last condition "
"means the net benefit to your civilization of a trade route is the same "
"regardless of whether you own both cities or only one of them; if you only "
"own one city, trade in each city is doubled, but you only get the benefit "
"from one end of the route. Each city can support a maximum of three trade "
"routes."
msgstr ""

#: data/civ2/units.ruleset:2137 data/civ2civ3/units.ruleset:2428
#: data/classic/units.ruleset:2220 data/experimental/units.ruleset:2247
#: data/multiplayer/units.ruleset:2306 data/royale/units.ruleset:3146
#: data/sandbox/units.ruleset:2504
msgid "Freight"
msgstr "Rekka"

#: data/civ2/units.ruleset:2163 data/classic/units.ruleset:2246
msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
msgstr "Rekka asendab karavani ja liigub kaks korda kiiremini."

#: data/civ2/units.ruleset:2168 data/civ2civ3/units.ruleset:2460
#: data/classic/units.ruleset:2251 data/experimental/units.ruleset:2279
#: data/multiplayer/units.ruleset:2338 data/royale/units.ruleset:3178
#: data/sandbox/units.ruleset:2536
msgid "Explorer"
msgstr "Rändur"

#: data/civ2/units.ruleset:2194 data/civ2civ3/units.ruleset:2486
#: data/classic/units.ruleset:2277 data/experimental/units.ruleset:2305
#: data/multiplayer/units.ruleset:2364 data/royale/units.ruleset:3204
#: data/sandbox/units.ruleset:2562
#, fuzzy
msgid ""
"Explorers are brave individuals that are very useful for mapping unknown "
"territory."
msgstr "Rändur on väga kasulik kaardistamata territooriumi avastamiseks."

#: data/civ2/units.ruleset:2229 data/civ2civ3/units.ruleset:2583
#: data/classic/units.ruleset:2360 data/experimental/units.ruleset:2392
#: data/multiplayer/units.ruleset:2447 data/royale/units.ruleset:3306
#: data/sandbox/units.ruleset:2659
#, fuzzy
msgid ""
"When a Barbarian Leader is killed on a tile without any defending units, the "
"100 gold ransom is paid, but only to land units and helicopters."
msgstr ""
"Kui barbarite juht tappa ilma ühegi kaitsva üksuseta, makstakse 100 raha "
"tema pea eest, aga ainult maismaaüksustele ja helikopteritele."

#: data/civ2civ3/buildings.ruleset:81 data/classic/buildings.ruleset:81
#: data/experimental/buildings.ruleset:83 data/multiplayer/buildings.ruleset:80
#: data/royale/buildings.ruleset:82 data/sandbox/buildings.ruleset:81
#, fuzzy
msgid ""
"Allows a city to produce veteran air units (including helicopters and "
"missiles). Also, damaged air units (again, including helicopters) which stay "
"in town for one full turn without moving are completely restored."
msgstr ""
"Võimaldab ehitada veteranlaevu. Samuti parandab täielikult ära viga saanud "
"laevad, mis jäävad linna vähemalt üheks käiguks."

#: data/civ2civ3/buildings.ruleset:86
#, fuzzy
msgid ""
"Two cities with Airports can airlift one unit per turn, including aircraft. "
"Airlifting instantly transports the unit from one city to another and will "
"use all of the unit's movement points. A unit must have some movement points "
"left to be airlifted, and cannot carry cargo."
msgstr ""
"Võimaldab ehitada veteran-õhuüksusi. Samuti parandatakse viga saanud "
"õhuüksused täielikult ära, kui nad püsivad linnas vähemalt ühe käigu.\n"
"\n"
"Ühest lennujaamaga linnast saab üksuse teise linna transportida kõigest ühe "
"käiguga. Lennutransport viib üksuse koheselt ühest linnast teise ja kasutab "
"ära kõik üksuse liikumispunktid. Õhutranspordi kasutamiseks peab üksusel "
"alles olema mõni liikumispunkt."

#: data/civ2civ3/buildings.ruleset:113 data/civ2civ3/buildings.ruleset:145
#: data/civ2civ3/buildings.ruleset:178 data/royale/buildings.ruleset:116
#: data/royale/buildings.ruleset:150 data/royale/buildings.ruleset:185
#: data/sandbox/buildings.ruleset:115 data/sandbox/buildings.ruleset:147
#: data/sandbox/buildings.ruleset:180
#, fuzzy
msgid ""
"Allows a city to grow larger than size 8. A Sewer System is required for a "
"city to grow larger than size 16."
msgstr ""
"Võimaldab linnal kasvada suuremaks, kui 8. Et kasvada suuremaks, kui 12, on "
"vajalik kanalisatsiooni olemasolu."

#: data/civ2civ3/buildings.ruleset:116 data/civ2civ3/buildings.ruleset:148
#: data/civ2civ3/buildings.ruleset:181 data/royale/buildings.ruleset:119
#: data/royale/buildings.ruleset:153 data/royale/buildings.ruleset:188
#: data/sandbox/buildings.ruleset:118 data/sandbox/buildings.ruleset:150
#: data/sandbox/buildings.ruleset:183
msgid ""
"These larger cities enjoy increased defense (+50%) against both land and sea "
"units. However, such large settlements have a small risk of fire, which can "
"destroy buildings in the city."
msgstr ""

#: data/civ2civ3/buildings.ruleset:120 data/royale/buildings.ruleset:123
#: data/sandbox/buildings.ruleset:122
msgid ""
"Starting at size 5, growing cities incur an increasing risk of plague due to "
"overcrowding. An Aqueduct reduces that base chance by 30%."
msgstr ""

#: data/civ2civ3/buildings.ruleset:123 data/royale/buildings.ruleset:126
#: data/sandbox/buildings.ruleset:125
msgid ""
"Building an Aqueduct in a city without access to a lake or river requires "
"knowledge of Construction, and it costs more to build and maintain."
msgstr ""

#: data/civ2civ3/buildings.ruleset:129 data/royale/buildings.ruleset:132
#: data/sandbox/buildings.ruleset:131
#, fuzzy
msgid "Aqueduct, Lake"
msgstr "Akvedukt"

#: data/civ2civ3/buildings.ruleset:152 data/royale/buildings.ruleset:157
#: data/sandbox/buildings.ruleset:154
msgid ""
"Starting at size 5, growing cities incur an increasing risk of plague due to "
"overcrowding. An Aqueduct, Lake reduces that base chance by 30%."
msgstr ""

#: data/civ2civ3/buildings.ruleset:155 data/royale/buildings.ruleset:160
#: data/sandbox/buildings.ruleset:157
msgid ""
"Aqueducts in cities with access to a lake require no special technology and "
"are cheap to build and maintain."
msgstr ""

#: data/civ2civ3/buildings.ruleset:161 data/royale/buildings.ruleset:166
#: data/sandbox/buildings.ruleset:163
#, fuzzy
msgid "Aqueduct, River"
msgstr "Akvedukt"

#: data/civ2civ3/buildings.ruleset:185 data/royale/buildings.ruleset:192
#: data/sandbox/buildings.ruleset:187
msgid ""
"Starting at size 5, growing cities incur an increasing risk of plague due to "
"overcrowding. An Aqueduct, River reduces that base chance by 30%."
msgstr ""

#: data/civ2civ3/buildings.ruleset:188 data/royale/buildings.ruleset:195
#: data/sandbox/buildings.ruleset:190
msgid ""
"Aqueducts in cities with access to a river require no special technology and "
"are cheap to build and maintain."
msgstr ""

#: data/civ2civ3/buildings.ruleset:212
#, fuzzy, no-c-format
msgid ""
"Increases the luxury and tax output in a city by an additional 50%. With "
"both a Bank and a Marketplace in a city, the total bonus is 100%."
msgstr "Tõstab linna luksuskaupade ja maksude tootlikkust 50%."

#: data/civ2civ3/buildings.ruleset:321
#, fuzzy
msgid ""
"A Cathedral makes 3 unhappy citizens content in a city, making it easier to "
"maintain order in that city, However, it does not affect citizens made "
"unhappy by aggression. Knowledge of Theology increases the effect of a "
"Cathedral, making an additional unhappy citizen content, except under "
"Communism."
msgstr ""
"Katedraal teeb 4 õnnetut kodanikku rahulolevaks antud linnas, muutes rahu "
"säilitamise seal linnas lihtamaks. Teoloogia avastamine suurendab katedraali "
"efekti, muutes veel ühe õnnetu kodaniku rahulolevaks. Kommunismi avastamine "
"vähendab katedraali mõju ehk rahulolevaks muudetakse üks õnnetu kodanik "
"vähem."

#: data/civ2civ3/buildings.ruleset:348
#, fuzzy, no-c-format
msgid ""
"City Walls make it easier to defend a city. They add a +100% bonus to the "
"intrinsic defense strength of units within the city against land units. That "
"is a two-thirds increase for small cities, or a one-half increase for cities "
"larger than size 8. They are ineffective against airborne and sea units. "
"City Walls also prevent the loss of population which occurs when a defending "
"unit is defeated by a land unit."
msgstr ""
"Linnamüür muudab linna kaitsmise lihtsamaks.Linnamüür kolmekordistab linnas "
"paiknevate üksuste kaitsetugevuse maa-, mere- ja helikopterirünnakute vastu. "
"Ei avalda mõju muude õhurünnakute ja haubitsa korral. Linnamüür hoiab ära "
"inimkaod, mis tekivad kaitsva üksuse hukkumisel maaüksuse rünnakus."

#: data/civ2civ3/buildings.ruleset:376 data/royale/buildings.ruleset:410
#: data/sandbox/buildings.ruleset:372
#, no-c-format
msgid ""
"Gives a +100% bonus to the intrinsic defense strength of units within a city "
"when defending against enemy ships. For small cities the defense strength is "
"doubled by this improvement. For cities larger than size 8, it is increased "
"by two-thirds."
msgstr ""

#: data/civ2civ3/buildings.ruleset:384 data/multiplayer/buildings.ruleset:96
#: data/royale/buildings.ruleset:418 data/sandbox/buildings.ruleset:380
msgid "Amphitheater"
msgstr ""

#: data/civ2civ3/buildings.ruleset:401 data/experimental/buildings.ruleset:326
#, fuzzy
msgid ""
"Entertains the citizens of a city, making 3 unhappy citizens content.  (Four "
"after the discovery of Electricity.)  However, it does not affect citizens "
"made unhappy by military activity."
msgstr ""
"Pakub kodanikele meelelahutust, muutes 3 õnnetut kodanikku rahulolevaks. "
"(Kui on avastatud elekter, siis 4 kodanikku)."

#: data/civ2civ3/buildings.ruleset:424 data/royale/buildings.ruleset:458
#: data/sandbox/buildings.ruleset:420
msgid ""
"Halves all kinds of waste in a city (corruption, production waste, and food "
"waste). In your capital, corruption and production waste is eliminated. A "
"Granary together with a Courthouse in a city will eliminate food waste."
msgstr ""

#: data/civ2civ3/buildings.ruleset:429 data/royale/buildings.ruleset:463
#: data/sandbox/buildings.ruleset:425
#, fuzzy
msgid ""
"Also makes one unhappy citizen content (unless that citizen is unhappy about "
"military activity), and makes the revolt cost of the city 4 times bigger."
msgstr ""
"Vähendab korruptsiooni ja jäätmete hulka linnas 50%. Demokraatlikus riigis "
"muudab kohus ühe õnnetu kodaniku rahulolevaks. Samuti muudab mässu "
"algatamise kulu 4 korda suuremaks."

#: data/civ2civ3/buildings.ruleset:453 data/sandbox/buildings.ruleset:448
#, fuzzy, no-c-format
msgid ""
"Increases the shield production in a city by 25%, or 50% with an electrical "
"plant of any kind in the same city."
msgstr ""
"Tõstab linna toodangut 50%. Samas võib see tähendada ka päris suurt "
"saastamise tõusu."

#: data/civ2civ3/buildings.ruleset:456 data/royale/buildings.ruleset:490
#: data/sandbox/buildings.ruleset:451
#, fuzzy
msgid ""
"This increase in production may contribute significantly to pollution. A "
"Factory also increases the pollution caused by the population of the city."
msgstr ""
"Tõstab linna toodangut 50%. Samas võib see tähendada ka päris suurt "
"saastamise tõusu."

#: data/civ2civ3/buildings.ruleset:479
msgid ""
"When any small city grows or shrinks, 10 food points are saved. This helps "
"cities to grow faster and more easily withstand famine. With a Granary this "
"is extended to cities of size 4 and above. 10 food points is half what a "
"small city needs to grow, but more points are needed for later growth steps."
msgstr ""

#: data/civ2civ3/buildings.ruleset:485 data/royale/buildings.ruleset:517
#: data/sandbox/buildings.ruleset:480
msgid ""
"A Granary also halves the food wasted in cities far from your capital. "
"Together with a Courthouse it eliminates food waste."
msgstr ""

#: data/civ2civ3/buildings.ruleset:488 data/royale/buildings.ruleset:520
#: data/sandbox/buildings.ruleset:483
msgid ""
"TIP: to maximise the speed with which a city grows, you should build a "
"Granary before it grows larger than size 4."
msgstr ""

#: data/civ2civ3/buildings.ruleset:512 data/sandbox/buildings.ruleset:507
#, fuzzy
msgid ""
"Gives one extra food resource on all Ocean or Deep Ocean tiles, but not "
"Lakes. The city needs to be coastal (next to one of these tiles) to build "
"this improvement."
msgstr ""
"Lisab kõigile mereruudukestele ühe punkti toidutoodangut. Saab ehitada "
"ainult mereäärsetes linnades."

#: data/civ2civ3/buildings.ruleset:538 data/civ2civ3/buildings.ruleset:682
#: data/civ2civ3/buildings.ruleset:874 data/civ2civ3/buildings.ruleset:1033
#, fuzzy, no-c-format
msgid ""
"Any kind of electrical plant increases the shield production effects of any "
"Factory or Mfg. Plant in its city by 25% each. Thus, an electrical plant in "
"combination with either a Factory or Mfg. Plant gives a 50% production bonus "
"over the level without any of these improvements. An electrical plant, "
"Factory, and Mfg. Plant together give a 100% production bonus. The extra "
"production may lead to the city generating more pollution."
msgstr ""
"Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab linna "
"käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam annavad "
"100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam üheskoos annavad "
"150%-lise toodanguboonuse.\n"
"\n"
"Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
"tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
"vahetus läheduses asuvad mäed või jõgi."

#: data/civ2civ3/buildings.ruleset:547 data/royale/buildings.ruleset:581
#: data/sandbox/buildings.ruleset:541
#, c-format
msgid ""
"However, a Hydro Plant also reduces the pollution associated with shield "
"production to 50% of its normal value, or 25% in combination with a "
"Recycling Center. Pollution is reduced further for the player who owns the "
"Hoover Dam. A Hydro Plant's effect is the same as that of a Nuclear Plant. "
"With the Hoover Dam, its effect is increased to that of a Solar Plant."
msgstr ""

#: data/civ2civ3/buildings.ruleset:554 data/civ2civ3/buildings.ruleset:698
#: data/civ2civ3/buildings.ruleset:883 data/civ2civ3/buildings.ruleset:1046
#: data/classic/buildings.ruleset:459 data/classic/buildings.ruleset:594
#: data/classic/buildings.ruleset:749 data/classic/buildings.ruleset:910
#: data/experimental/buildings.ruleset:488
#: data/experimental/buildings.ruleset:651
#: data/experimental/buildings.ruleset:808
#: data/experimental/buildings.ruleset:969
#: data/multiplayer/buildings.ruleset:457
#: data/multiplayer/buildings.ruleset:583
#: data/multiplayer/buildings.ruleset:731
#: data/multiplayer/buildings.ruleset:887 data/royale/buildings.ruleset:588
#: data/royale/buildings.ruleset:732 data/royale/buildings.ruleset:917
#: data/royale/buildings.ruleset:1140 data/sandbox/buildings.ruleset:548
#: data/sandbox/buildings.ruleset:688 data/sandbox/buildings.ruleset:872
#: data/sandbox/buildings.ruleset:1031
msgid ""
"In each city, only one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
"Plant can take effect at any one time."
msgstr ""

#: data/civ2civ3/buildings.ruleset:577 data/royale/buildings.ruleset:611
#: data/sandbox/buildings.ruleset:570
#, fuzzy, no-c-format
msgid ""
"Increases the science output in a city by 50%, or by 100% once the Great "
"Library has been built by any player."
msgstr "Tõstab linna teadustoodangut 100%."

#: data/civ2civ3/buildings.ruleset:621 data/sandbox/buildings.ruleset:613
#, fuzzy
msgid ""
"Reduces the pollution generated by the population in a city. This building "
"counteracts the additional pollution associated with any two other buildings."
msgstr ""
"Neutraliseerib elanike poolt tekitatava saasta. Elanikud ei mõjuta mitte "
"kuidagi linnas tekkiva saastamise hulka."

#: data/civ2civ3/buildings.ruleset:646 data/sandbox/buildings.ruleset:637
#, fuzzy, no-c-format
msgid ""
"Increases the shield production in a city by an additional 25%, or 50% with "
"an electrical plant of any kind in the same city. This effect is cumulative "
"with that of a Factory."
msgstr ""
"Tõstab linna toodangut 50%. Samas võib see tähendada ka päris suurt "
"saastamise tõusu."

#: data/civ2civ3/buildings.ruleset:650
msgid ""
"With sufficient shield production, cities with a Manufacturing Plant can "
"produce up to two units each turn, but only single units of types which cost "
"population."
msgstr ""

#: data/civ2civ3/buildings.ruleset:654 data/royale/buildings.ruleset:688
#: data/sandbox/buildings.ruleset:645
#, fuzzy
msgid ""
"This increase in shield production may contribute significantly to "
"pollution. A Manufacturing Plant also increases the pollution caused by the "
"population of the city."
msgstr ""
"Tõstab linna toodangut 50%. Samas võib see tähendada ka päris suurt "
"saastamise tõusu."

#: data/civ2civ3/buildings.ruleset:658 data/classic/buildings.ruleset:557
#: data/experimental/buildings.ruleset:617 data/royale/buildings.ruleset:692
#: data/sandbox/buildings.ruleset:649
msgid ""
"A Manufacturing Plant also has a small risk of suffering an industrial "
"accident, which can lead to pollution and reduce the city's population."
msgstr ""

#: data/civ2civ3/buildings.ruleset:691
#, c-format
msgid ""
"However, a Nuclear Plant also reduces the pollution associated with shield "
"production to 50% of its normal value, or 25% in combination with a "
"Recycling Center (its effect is the same as that of a Hydro Plant)."
msgstr ""

#: data/civ2civ3/buildings.ruleset:695 data/classic/buildings.ruleset:591
#: data/royale/buildings.ruleset:729 data/sandbox/buildings.ruleset:685
msgid ""
"A Nuclear Plant has a small risk of suffering a nuclear accident, which can "
"lead to fallout and reduce the city's population."
msgstr ""

#: data/civ2civ3/buildings.ruleset:721
#, fuzzy
msgid ""
"Every Ocean or Lake tile worked by the city yields one extra shield "
"resource, as well as any Deep Ocean tile containing an oil platform. The "
"city needs to be next to an ocean tile to build this improvement."
msgstr ""
"Lisab 1 toodangupunkti kõigile mereruudukestele linna ümbruses. Saab ehitada "
"ainult mereäärsetes linnades."

#: data/civ2civ3/buildings.ruleset:725 data/royale/buildings.ruleset:759
#: data/sandbox/buildings.ruleset:715
#, fuzzy
msgid ""
"Offshore Platforms also increase the pollution caused by the population of "
"the city."
msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#: data/civ2civ3/buildings.ruleset:744
#, fuzzy
msgid ""
"Makes a city the capital and the center of your government. Waste in other "
"cities (corruption, production waste, and food waste) is often related to "
"how far away from the capital they are. On top of this, corruption and "
"production waste in your capital itself is half of what it would otherwise "
"be. A Courthouse will eliminate it entirely."
msgstr ""
"Muudab linna riigi pealinnaks ja keskpunktiks. Korruptsiooni tase teistes "
"linnades sõltub sellest, kui kaugel on linn pealinnast (välja arvatud "
"demokraatlikus või kommunistlikus riigis). Mässu korraldamise maksumus "
"oleneb samuti kaugusest pealinnast (kõigi valitsusvormide puhul).\n"
"\n"
"Kanna oma pealinna eest pingsalt hoolt, kuna pealinna kaotamine võib "
"tähendada kodusõja puhkemist. Koos oma palee kaotamisega kaotad ka "
"kosmoselaeva."

#: data/civ2civ3/buildings.ruleset:766 data/civ2civ3/buildings.ruleset:801
#: data/royale/buildings.ruleset:800 data/royale/buildings.ruleset:835
#: data/sandbox/buildings.ruleset:756 data/sandbox/buildings.ruleset:791
#, c-format
msgid ""
"Under Despotism the city containing the palace gains a +75% gold bonus, and "
"under Monarchy a +50% gold bonus."
msgstr ""

#: data/civ2civ3/buildings.ruleset:772 data/sandbox/buildings.ruleset:762
msgid "Ecclesiastical Palace"
msgstr ""

#: data/civ2civ3/buildings.ruleset:788 data/sandbox/buildings.ruleset:778
msgid ""
"Makes a city the ecclesiastical capital, that acts as a second center of "
"government."
msgstr ""

#: data/civ2civ3/buildings.ruleset:791
#, fuzzy
msgid ""
"Waste in other cities (corruption, production waste, and food waste) is "
"related to how far away from the nearest capital they are. On top of this, "
"corruption and production waste in the capital itself is half of what it "
"would otherwise be. A Courthouse will eliminate it entirely."
msgstr ""
"Muudab linna riigi pealinnaks ja keskpunktiks. Korruptsiooni tase teistes "
"linnades sõltub sellest, kui kaugel on linn pealinnast (välja arvatud "
"demokraatlikus või kommunistlikus riigis). Mässu korraldamise maksumus "
"oleneb samuti kaugusest pealinnast (kõigi valitsusvormide puhul).\n"
"\n"
"Kanna oma pealinna eest pingsalt hoolt, kuna pealinna kaotamine võib "
"tähendada kodusõja puhkemist. Koos oma palee kaotamisega kaotad ka "
"kosmoselaeva."

#: data/civ2civ3/buildings.ruleset:797 data/sandbox/buildings.ruleset:787
msgid ""
"The city where this palace is located cannot be incited to revolt, and "
"enjoys a bonus when enemy agents try to evade your own agents stationed in "
"the city, or sabotage your buildings."
msgstr ""

#: data/civ2civ3/buildings.ruleset:823 data/royale/buildings.ruleset:857
#: data/sandbox/buildings.ruleset:813
msgid ""
"A Police Station neutralizes any unhappiness caused by one military unit in "
"its city. It also makes up to 2 more unhappy citizens content provided they "
"are not unhappy about aggression."
msgstr ""

#: data/civ2civ3/buildings.ruleset:906
#, fuzzy, no-c-format
msgid ""
"Building a Recycling Center reduces the amount of pollution generated by "
"shield production in a city by 50%, or by an additional 25% in cities with "
"another building which reduces pollution such as a Nuclear Plant, Hydro "
"Plant, or Solar Plant."
msgstr "Ümbertöötlemise keskus vähendab linna poolt tekitatavat saasta 66%."

#: data/civ2civ3/buildings.ruleset:932 data/royale/buildings.ruleset:966
#: data/sandbox/buildings.ruleset:919
#, fuzzy, no-c-format
msgid ""
"Increases the science output in a city by an additional 50%, or by 100% once "
"the Internet wonder has been built by any player."
msgstr "Tõstab linna teadustoodangut 100%."

#: data/civ2civ3/buildings.ruleset:935
#, c-format
msgid ""
"The total bonus is 150% if a Library, a University and a Research Lab are "
"all present in the same city, increasing to 300% once the Great Library, "
"Isaac Newton's College, and the Internet have all been built."
msgstr ""

#: data/civ2civ3/buildings.ruleset:959
#, fuzzy
msgid ""
"Doubles the intrinsic defense strength of units within a city when defending "
"against aircraft (including Helicopters)."
msgstr ""
"Tõstab kõigi linnas asuvate üksuste kaitsejõudu, kui neid ründab mõni "
"õhuüksus (välja arvatud tuumapomm)"

#: data/civ2civ3/buildings.ruleset:981 data/sandbox/buildings.ruleset:968
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, is shot down and simply has no effect. Also, doubles "
"the intrinsic defense strength of units in the city when defending against "
"conventional missiles."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1009 data/royale/buildings.ruleset:1103
#: data/sandbox/buildings.ruleset:995
#, fuzzy, no-c-format
msgid ""
"Together with an Aqueduct, allows a city to grow larger than size 16, and "
"further reduces the chance of a plague (by 30% of the base chance)."
msgstr ""
"Võimaldab linnal kasvada suuremaks, kui 12. Eelnevalt peab olemas olema "
"akvedukt, et oleks võimalik kasvada suuremaks, kui 8."

#: data/civ2civ3/buildings.ruleset:1042 data/royale/buildings.ruleset:1136
#: data/sandbox/buildings.ruleset:1027
#, c-format
msgid ""
"However, a Solar Plant also reduces the pollution associated with shield "
"production to 25% of its normal value, or eliminates it entirely in "
"combination with a Recycling Center."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1169
#, fuzzy, no-c-format
msgid ""
"Increases the luxury and tax output in a city by an additional 50%, or 100% "
"if Super Highways are also in the city. A Marketplace, Bank, and Stock "
"Exchange together in a city yield a total bonus of 150%. Adding Super "
"Highways yields a total of 200%."
msgstr "Tõstab linna luksuskaupade ja maksude tootlikkust 50%."

#: data/civ2civ3/buildings.ruleset:1193
#, fuzzy
msgid ""
"Each tile around the city with roads and without farmland, that is already "
"generating some trade, produces one extra trade resource. The same applies "
"to the city center tile, even if it is receiving a farmland bonus."
msgstr ""
"Linnas, kus see ilmaime on ehitatud, hakkavad kõik juba midagi tootvad "
"ruudukesed tootma kõike ühe ühiku võrra rohkem."

#: data/civ2civ3/buildings.ruleset:1198
msgid ""
"Also doubles the effect of any Stock Exchange in the city, increasing luxury "
"and tax output by an additional 50%."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1201 data/royale/buildings.ruleset:1298
#: data/sandbox/buildings.ruleset:1185
#, fuzzy
msgid ""
"Super Highways also increase the pollution caused by the population of the "
"city."
msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#: data/civ2civ3/buildings.ruleset:1247
#, fuzzy
msgid ""
"Makes one unhappy citizen content. The Mysticism advance doubles this "
"effect, except under a Communist government. With both Mysticism and the "
"Temple of Artemis wonder, 4 citizens are made content (3 under Communism). "
"Does not affect citizens made unhappy by aggression."
msgstr ""
"Muudab ühe õnnetu kodaniku rahulolevaks. Müstika ja Oraakel muudavad selle "
"mõju kahekordseks. Kui on olemas nii müstika kui Oraakel, muudetakse "
"rahulolevaks 4 kodanikku."

#: data/civ2civ3/buildings.ruleset:1273 data/royale/buildings.ruleset:1370
#: data/sandbox/buildings.ruleset:1255
#, fuzzy, no-c-format
msgid ""
"Increases the science output in a city by an additional 50%, or by 100% once "
"Isaac Newton's College has been built by any player."
msgstr "Tõstab linna teadustoodangut 100%."

#: data/civ2civ3/buildings.ruleset:1276 data/royale/buildings.ruleset:1373
#: data/sandbox/buildings.ruleset:1258
#, c-format
msgid ""
"The total bonus is 100% if a Library and a University are present together "
"in the same city, increasing to 200% once the Great Library and Isaac "
"Newton's College have both been built."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1305 data/royale/buildings.ruleset:1402
#: data/sandbox/buildings.ruleset:1287
msgid ""
"Completion of the Apollo Program also allows nuclear-armed powers to declare "
"war without provocation, regardless of the existence of the United Nations, "
"and AI players will no longer be friendly towards the owner of the United "
"Nations or the Eiffel Tower."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1330
#, fuzzy
msgid ""
"In every city with a Stock Exchange, city improvements which would normally "
"have an upkeep of 1 become free of upkeep. Communist governments inherently "
"give this benefit, so there is no bonus under Communism."
msgstr ""
"Ehitised, mille ülalpidamiskulu on 1 kuldraha, vabastatakse "
"ülalpidamiskulust. Kehtib kõigis linnades."

#: data/civ2civ3/buildings.ruleset:1335 data/royale/buildings.ruleset:1432
#: data/sandbox/buildings.ruleset:1317
msgid ""
"Upon completion of this wonder, tax collector specialists' gold output "
"increases to 3 permanently for every nation."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1381 data/royale/buildings.ruleset:1478
#: data/sandbox/buildings.ruleset:1363
#, fuzzy
msgid ""
"Each tile worked by the city where this wonder is built produces one extra "
"research point."
msgstr ""
"Linnas, kus see ilmaime on ehitatud, hakkavad kõik juba midagi tootvad "
"ruudukesed tootma kõike ühe ühiku võrra rohkem."

#: data/civ2civ3/buildings.ruleset:1404
#, fuzzy, no-c-format
msgid ""
"This stunning technological achievement makes one content citizen happy in "
"each of your cities producing 2 extra luxury per city. It further reduces "
"your risk of plague (by 10% of the base chance). With knowledge of Medicine, "
"any of your cities with an Aqueduct and a Sewer System will be entirely free "
"of plague."
msgstr ""
"See suurepärane tehnoloogiline läbimurre muudab igas su linnas ühe õnnetu "
"kodaniku rahulolevaks."

#: data/civ2civ3/buildings.ruleset:1429
#, fuzzy
msgid ""
"Charles Darwin's voyage sparked the discovery of the evolution of the "
"species, which inspired greater confidence in science. All your cities "
"generate 1 extra science bulb."
msgstr ""
"Charles Darwini retk pani aluse liikide evolutsiooni avastamisele, mis "
"süvendas inimeste usku teadustöösse. Annab sulle koheselt kaks seni "
"avastamata tehnoloogiat."

#: data/civ2civ3/buildings.ruleset:1433 data/royale/buildings.ruleset:1530
#: data/sandbox/buildings.ruleset:1414
msgid ""
"Upon completion of this wonder, scientist specialists' research output "
"increases to 3 permanently for every nation."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1455 data/royale/buildings.ruleset:1552
#: data/sandbox/buildings.ruleset:1436
msgid ""
"AI nations are more inclined to be friendly and forgiving toward the owner "
"of this wonder (until the Apollo Program is completed). It also reduces the "
"pollution caused by the population. It counteracts the pollution associated "
"with a single building in each of your cities."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1480 data/sandbox/buildings.ruleset:1461
msgid ""
"Gives an immediate technology advance to the player that builds it, and "
"thereafter 4 extra research points every turn to its city."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1483 data/sandbox/buildings.ruleset:1464
msgid ""
"Completion of this wonder permanently doubles the effect of Libraries for "
"every player."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1507
#, fuzzy, no-c-format
msgid ""
"Increases the defense of all your cities by adding a +50% bonus to its "
"units' intrinsic defense strength against land units. This is cumulative "
"with any City Walls, and preventing the loss of population which occurs when "
"a defending unit is defeated by a land unit."
msgstr ""
"Linnamüür muudab linna kaitsmise lihtsamaks.Linnamüür kolmekordistab linnas "
"paiknevate üksuste kaitsetugevuse maa-, mere- ja helikopterirünnakute vastu. "
"Ei avalda mõju muude õhurünnakute ja haubitsa korral. Linnamüür hoiab ära "
"inimkaod, mis tekivad kaitsva üksuse hukkumisel maaüksuse rünnakus."

#: data/civ2civ3/buildings.ruleset:1532
#, fuzzy
msgid ""
"Makes one unhappy citizen content in every city of the player that owns it, "
"not including citizens unhappy about aggression. This wonder also makes two "
"content citizens happy in the city where it is located, producing 4 extra "
"luxury good points."
msgstr ""
"Muudab rahulolevaks kaks õnnetut kodanikku igas linnas, kus on olemas tempel"

#: data/civ2civ3/buildings.ruleset:1559 data/royale/buildings.ruleset:1656
#: data/sandbox/buildings.ruleset:1538
#, no-c-format
msgid ""
"Acts as a Hydro Plant in the city where it is built, and reduces pollution "
"from shield production by a further 25% in all cities with Hydro Plants, "
"making them equivalent to Solar Plants."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1583 data/sandbox/buildings.ruleset:1562
msgid ""
"Gives an immediate technology advance to the player that builds it, and "
"thereafter 6 extra research points every turn to its city."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1586 data/sandbox/buildings.ruleset:1565
msgid ""
"Completion of this wonder permanently doubles the effect of Universities for "
"every player."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1608
#, fuzzy
msgid ""
"Makes one content citizen happy in every city of the player that owns it, "
"producing  2 extra luxury good points per city."
msgstr "Muudab igas linnas kaks õnnetut kodanikku rahulolevaks."

#: data/civ2civ3/buildings.ruleset:1631
#, fuzzy
msgid ""
"Reduces the unhappiness caused by aggressively deployed military units owned "
"by the city by 1 -- in other words, it neutralizes the unhappiness caused by "
"a single military unit, except under Democracy, where a single unit makes "
"two citizens unhappy. Under governments where unit upkeep is paid in gold, "
"it gives two free gold per city towards upkeep every turn."
msgstr ""
"Vähendab võrra meeleolu langust, mis on põhjustatud linna läheduses asuvate "
"sõdurite poolt, demokraatia korral 2, vabariigi korral 1 võrra. Muude "
"valitsusvormide korral pole sellest ehitisest midagi kasu."

#: data/civ2civ3/buildings.ruleset:1681
#, fuzzy
msgid ""
"Gives all your sea units 1 additional movement point, except Triremes while "
"moving on rivers. Makes all your new sea units veterans, for all your cities."
msgstr ""
"Annab kõigile mereüksustele 1 lisakäigu ja kaotab riski trireemide "
"kaotamiseks avamerel. Teeb kõik uued mereüksused veteranideks (kõigis "
"linnades)."

#: data/civ2civ3/buildings.ruleset:1706 data/royale/buildings.ruleset:1826
#: data/sandbox/buildings.ruleset:1685
#, fuzzy
msgid ""
"Gives all your sea units 1 additional movement point. The chance of a sea "
"unit getting the next veteran level after a battle increases by half."
msgstr ""
"Kõik su uued maismaaüksused alustavad esimese taseme veteranidena. Šanss "
"veteranitaseme suurenemisele pärast lahingut suureneb poole võrra."

#: data/civ2civ3/buildings.ruleset:1752 data/sandbox/buildings.ruleset:1731
msgid ""
"TIP: if you are behind in research, this can help you catch up, by reducing "
"the cost of technologies that other players already know."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1775 data/royale/buildings.ruleset:1951
#: data/sandbox/buildings.ruleset:1754
#, fuzzy
msgid ""
"Doubles the base effect of Cathedrals. This makes 3 additional unhappy "
"citizens content in each city with a Cathedral. However, it does not affect "
"citizens made unhappy by aggression."
msgstr ""
"Pakub kodanikele meelelahutust, muutes 3 õnnetut kodanikku rahulolevaks. "
"(Kui on avastatud elekter, siis 4 kodanikku)."

#: data/civ2civ3/buildings.ruleset:1782 data/royale/buildings.ruleset:1958
#: data/sandbox/buildings.ruleset:1761
msgid "Mausoleum of Mausolos"
msgstr ""

#: data/civ2civ3/buildings.ruleset:1799 data/royale/buildings.ruleset:1975
#: data/sandbox/buildings.ruleset:1778
#, fuzzy
msgid ""
"With this wonder, City Walls and Courthouses each make one unhappy citizen "
"content in their city, unless that citizen is unhappy about aggression. "
"Also, none of the owner's cities can be incited to revolt."
msgstr ""
"Muudab rahulolevaks kaks õnnetut kodanikku igas sinu linnas, mis asub "
"ilmaimega samal mandril."

#: data/civ2civ3/buildings.ruleset:1806 data/royale/buildings.ruleset:1982
#: data/sandbox/buildings.ruleset:1785
#, fuzzy
msgid "Statue of Zeus"
msgstr "Vabadussammas"

#: data/civ2civ3/buildings.ruleset:1823
#, fuzzy
msgid ""
"Reduces by 1 the unhappiness caused by one aggressively deployed military "
"unit per city -- in other words, in each city it neutralizes the unhappiness "
"caused by a single military unit, except under Democracy, where it just "
"halves the unhappiness from that unit. Each city also avoids one shield of "
"upkeep for units."
msgstr ""
"Vähendab võrra meeleolu langust, mis on põhjustatud linna läheduses asuvate "
"sõdurite poolt, demokraatia korral 2, vabariigi korral 1 võrra. Muude "
"valitsusvormide korral pole sellest ehitisest midagi kasu."

#: data/civ2civ3/buildings.ruleset:1832 data/royale/buildings.ruleset:2008
#: data/sandbox/buildings.ruleset:1811
msgid "Temple of Artemis"
msgstr ""

#: data/civ2civ3/buildings.ruleset:1850 data/royale/buildings.ruleset:2026
#: data/sandbox/buildings.ruleset:1829
#, fuzzy
msgid ""
"Makes 2 additional unhappy citizens content in every city with a Temple. "
"Does not affect citizens made unhappy by aggression."
msgstr ""
"Muudab rahulolevaks kaks õnnetut kodanikku igas sinu linnas, mis asub "
"ilmaimega samal mandril."

#: data/civ2civ3/buildings.ruleset:1873
#, fuzzy
msgid ""
"Each tile around the city where this wonder is built that is already "
"generating some shield output produces one extra shield resource. Under "
"Despotism or Tribal governments, the Pyramids cancel the penalty to worked "
"tiles with output greater than 2 (for all kinds of output) as if all your "
"cities were always celebrating."
msgstr ""
"Linnas, kus see ilmaime on ehitatud, hakkavad kõik juba midagi tootvad "
"ruudukesed tootma kõike ühe ühiku võrra rohkem."

#: data/civ2civ3/buildings.ruleset:1882 data/royale/buildings.ruleset:2058
#: data/sandbox/buildings.ruleset:1861
#, fuzzy
msgid "Internet"
msgstr "Sisene"

#: data/civ2civ3/buildings.ruleset:1899 data/royale/buildings.ruleset:2075
#: data/sandbox/buildings.ruleset:1878
msgid ""
"Gives an immediate technology advance to the player that builds it, and "
"thereafter all cities on the map are continuously visible to its owner "
"despite fog-of-war."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1903 data/sandbox/buildings.ruleset:1882
msgid ""
"Completion of this wonder permanently doubles the effect of Research Labs "
"for every player."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1926
#, fuzzy
msgid ""
"Gives 1 additional luxury good point to every city, and 6 luxuries to the "
"city where it is located."
msgstr "Muudab igas linnas kaks õnnetut kodanikku rahulolevaks."

#: data/civ2civ3/buildings.ruleset:1929 data/royale/buildings.ruleset:2105
#: data/sandbox/buildings.ruleset:1908
msgid ""
"Upon completion of this wonder, entertainer specialists' luxury good output "
"increases to 3 permanently for every nation."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1951 data/sandbox/buildings.ruleset:1930
#, fuzzy
msgid ""
"Allows you to choose any government, including those that have not yet been "
"researched by your civilization, and without the transition period of "
"Anarchy. It also allows unprovoked declaration of war regardless of any "
"senate instituted by a Democracy or Federation government or by the United "
"Nations."
msgstr ""
"Laseb võtta suvalise valitsuse, kaasa arvatud need, mis pole veel avastatud "
"su tsivilisatsiooni poolt ja ilma anarhia-vaheperioodita."

#: data/civ2civ3/buildings.ruleset:1977
#, fuzzy
msgid ""
"All your new military land units start with an additional veteran level. "
"This is cumulative with any Barracks building in a city. With both, units "
"are created as Hardened."
msgstr ""
"Kõik su uued maismaaüksused alustavad esimese taseme veteranidena. Šanss "
"veteranitaseme suurenemisele pärast lahingut suureneb poole võrra."

#: data/civ2civ3/buildings.ruleset:2000
msgid ""
"Creates a world senate that prevents unprovoked declaration of war by any "
"nuclear-capable nation. That is, any nation with knowledge of Nuclear "
"Fission, once the Manhattan Project has been built. AI players are more "
"inclined to be friendly and forgiving toward the owner of this wonder. These "
"effects last until the Apollo Program is completed."
msgstr ""

#: data/civ2civ3/buildings.ruleset:2007
msgid ""
"Also, if any player's city is in disorder for more than two turns in a row, "
"that player's government falls to Anarchy, even for governments other than "
"Republic and Democracy."
msgstr ""

#: data/civ2civ3/buildings.ruleset:2030 data/sandbox/buildings.ruleset:2009
#, fuzzy
msgid ""
"Neutralizes the unhappiness caused by one aggressively deployed military "
"unit per city. Under Democracy, it additionally halves the unhappiness "
"caused by military units (reducing it to the same level as a Republic)."
msgstr ""
"Vähendab võrra meeleolu langust, mis on põhjustatud linna läheduses asuvate "
"sõdurite poolt, demokraatia korral 2, vabariigi korral 1 võrra. Muude "
"valitsusvormide korral pole sellest ehitisest midagi kasu."

#: data/civ2civ3/buildings.ruleset:2038 data/classic/buildings.ruleset:1795
#: data/experimental/buildings.ruleset:1862
#: data/multiplayer/buildings.ruleset:1780 data/royale/buildings.ruleset:2190
#: data/sandbox/buildings.ruleset:2017
msgid "Coinage"
msgstr "Rahatrükk"

#: data/civ2civ3/buildings.ruleset:2061
#, fuzzy
msgid ""
"This is not a normal improvement. Instead, setting a city's production to "
"Coinage means its shield production is converted to tax output (gold)."
msgstr ""
"See pole tavaline arengusamm. Rahatrüki alustamisel muudetakse toodang "
"maksudeks."

#: data/civ2civ3/cities.ruleset:58
msgid ""
"Each entertainer produces two luxury points for their city per turn, "
"increasing to three once any player has built Shakespeare's Theater. See the "
"section on Happiness for the effects of luxury points."
msgstr ""

#: data/civ2civ3/cities.ruleset:73
msgid ""
"Each scientist adds two points to your empire's research output per turn, "
"increasing to three once any player has built Darwin's Voyage."
msgstr ""

#: data/civ2civ3/cities.ruleset:88 data/royale/cities.ruleset:88
#: data/sandbox/cities.ruleset:88
msgid ""
"Each tax collector produces two extra gold for your national treasury per "
"turn, increasing to three once any player has built A.Smith's Trading Co."
msgstr ""

#: data/civ2civ3/game.ruleset:26
#, fuzzy
msgid "Civ2Civ3 ruleset"
msgstr "Laen reeglistikke"

#: data/civ2civ3/game.ruleset:40
msgid ""
"You are playing Freeciv21 with civ2civ3 rules:\n"
"\n"
"Gameplay is more similar to civ3, keeping the combat system from civ2.\n"
"\n"
"Adapted for single player, with AI less aggressive at the start, but more "
"challenging at the end.\n"
"\n"
"The differences from the former default ruleset, 'classic', are listed in "
"full in the detailed description (README.civ2civ3)."
msgstr ""

#: data/civ2civ3/game.ruleset:437 data/royale/game.ruleset:448
#: data/sandbox/game.ruleset:433
#, c-format
msgid "%sBombard%s"
msgstr ""

#: data/civ2civ3/game.ruleset:470 data/classic/game.ruleset:459
#: data/experimental/game.ruleset:467 data/multiplayer/game.ruleset:456
#: data/royale/game.ruleset:481 data/sandbox/game.ruleset:469
#: server/rscompat.cpp:1327
#, fuzzy, c-format
msgid "%sConquer City from non native%s"
msgstr "Mürgita linn"

#: data/civ2civ3/game.ruleset:518 data/classic/game.ruleset:507
#: data/experimental/game.ruleset:515 data/multiplayer/game.ruleset:504
#: data/royale/game.ruleset:529 data/sandbox/game.ruleset:517
#: server/rscompat.cpp:1317
#, c-format
msgid "%sDisembark from non native%s"
msgstr ""

#: data/civ2civ3/game.ruleset:1521 data/classic/game.ruleset:1359
#: data/experimental/game.ruleset:1391 data/multiplayer/game.ruleset:1353
#: data/royale/game.ruleset:1508 data/sandbox/game.ruleset:1795
msgid "CE"
msgstr ""

#: data/civ2civ3/game.ruleset:1523 data/classic/game.ruleset:1361
#: data/experimental/game.ruleset:1393 data/multiplayer/game.ruleset:1355
#: data/royale/game.ruleset:1510 data/sandbox/game.ruleset:1797
msgid "BCE"
msgstr ""

#: data/civ2civ3/game.ruleset:1572 data/classic/game.ruleset:1398
#: data/experimental/game.ruleset:1425 data/royale/game.ruleset:1559
#: data/sandbox/game.ruleset:1846
#, fuzzy
msgid "Industrial Accident"
msgstr "Industrialisatsioon"

#: data/civ2civ3/game.ruleset:1581 data/classic/game.ruleset:1407
#: data/royale/game.ruleset:1568 data/sandbox/game.ruleset:1855
#, fuzzy
msgid "Nuclear Accident"
msgstr "Tuumaenergia"

#: data/civ2civ3/game.ruleset:1614 data/experimental/game.ruleset:1458
#: data/royale/game.ruleset:1601 data/sandbox/game.ruleset:1888
#, fuzzy
msgid "Spaceship Launch"
msgstr "Kosmoselaev"

#: data/civ2civ3/game.ruleset:1618 data/experimental/game.ruleset:1460
#: data/royale/game.ruleset:1605 data/sandbox/game.ruleset:1892
#, fuzzy
msgid "You're the first one to launch a spaceship towards Alpha Centauri!"
msgstr "%s jõudsid kosmoselaevaga Alpha Centaurile."

#: data/civ2civ3/game.ruleset:1619 data/experimental/game.ruleset:1461
#: data/royale/game.ruleset:1606 data/sandbox/game.ruleset:1893
#, fuzzy
msgid "You have launched a spaceship towards Alpha Centauri!"
msgstr "%s jõudsid kosmoselaevaga Alpha Centaurile."

#: data/civ2civ3/game.ruleset:1622 data/experimental/game.ruleset:1464
#: data/royale/game.ruleset:1609 data/sandbox/game.ruleset:1896
msgid "Entire Map Known"
msgstr ""

#: data/civ2civ3/game.ruleset:1627 data/experimental/game.ruleset:1467
#: data/royale/game.ruleset:1614 data/sandbox/game.ruleset:1901
#, fuzzy
msgid "You're the first one to have mapped the entire world!"
msgstr "Sa saad rahva %s maailmakaardi."

#: data/civ2civ3/game.ruleset:1628 data/experimental/game.ruleset:1468
#: data/royale/game.ruleset:1615 data/sandbox/game.ruleset:1902
#, fuzzy
msgid "You have mapped the entire world!"
msgstr "Sa saad rahva %s maailmakaardi."

#: data/civ2civ3/game.ruleset:1631 data/experimental/game.ruleset:1482
#: data/royale/game.ruleset:1618 data/sandbox/game.ruleset:1905
#, fuzzy
msgid "Land Ahoy"
msgstr "Pindala"

#: data/civ2civ3/game.ruleset:1636 data/experimental/game.ruleset:1485
#: data/royale/game.ruleset:1623 data/sandbox/game.ruleset:1910
msgid "As the first people in history, your people sight a foreign shore!"
msgstr ""

#: data/civ2civ3/game.ruleset:1637 data/experimental/game.ruleset:1486
#: data/royale/game.ruleset:1624 data/sandbox/game.ruleset:1911
msgid "You sight your first foreign shore!"
msgstr ""

#: data/civ2civ3/game.ruleset:1640 data/royale/game.ruleset:1627
#: data/sandbox/game.ruleset:1914
#, fuzzy
msgid "Literate"
msgstr "Kirjaoskus"

#: data/civ2civ3/game.ruleset:1646 data/royale/game.ruleset:1633
#: data/sandbox/game.ruleset:1920
#, fuzzy, no-c-format
msgid "Your nation is the first to reach 100% literacy!"
msgstr "Sa saad rahva %s maailmakaardi."

#: data/civ2civ3/game.ruleset:1648 data/royale/game.ruleset:1635
#: data/sandbox/game.ruleset:1922
#, fuzzy, no-c-format
msgid "Your nation has reached 100% literacy!"
msgstr "Sa vabastasid linna %s!"

#: data/civ2civ3/game.ruleset:1651 data/royale/game.ruleset:1638
#: data/sandbox/game.ruleset:1925
msgid "Multicultural"
msgstr ""

#: data/civ2civ3/game.ruleset:1656 data/royale/game.ruleset:1643
#: data/sandbox/game.ruleset:1930
#, fuzzy
msgid "You're the first nation to have citizens of multiple nationalities!"
msgstr "Sa saad rahva %s maailmakaardi."

#: data/civ2civ3/game.ruleset:1657 data/royale/game.ruleset:1644
#: data/sandbox/game.ruleset:1931
#, fuzzy
msgid "Your nation now has citizens of multiple nationalities!"
msgstr "Sa vabastasid linna %s!"

#: data/civ2civ3/game.ruleset:1660 data/royale/game.ruleset:1647
#: data/sandbox/game.ruleset:1934
msgid "Metropolis"
msgstr ""

#: data/civ2civ3/game.ruleset:1665 data/royale/game.ruleset:1652
#: data/sandbox/game.ruleset:1939
#, fuzzy
msgid "Your nation is the first with a city of population 20!"
msgstr "Su rahvus on kodusõjas."

#: data/civ2civ3/game.ruleset:1666 data/royale/game.ruleset:1653
#: data/sandbox/game.ruleset:1940
msgid "One of your cities has reached population 20!"
msgstr ""

#: data/civ2civ3/game.ruleset:1669 data/royale/game.ruleset:1656
#: data/sandbox/game.ruleset:1943
#, fuzzy
msgid "Cultured City"
msgstr "Tuleviku tehnoloogia %d"

#: data/civ2civ3/game.ruleset:1674 data/royale/game.ruleset:1661
#: data/sandbox/game.ruleset:1948
#, fuzzy
msgid "Your nation is the first with a city of 1000 culture points!"
msgstr "Su rahvus on kodusõjas."

#: data/civ2civ3/game.ruleset:1675 data/royale/game.ruleset:1662
#: data/sandbox/game.ruleset:1949
#, fuzzy
msgid "One of your cities has 1000 culture points!"
msgstr "Sa vabastasid linna %s!"

#: data/civ2civ3/game.ruleset:1678 data/royale/game.ruleset:1665
#: data/sandbox/game.ruleset:1952
#, fuzzy
msgid "Cultured Nation"
msgstr "ÜRO"

#: data/civ2civ3/game.ruleset:1682 data/royale/game.ruleset:1669
#: data/sandbox/game.ruleset:1956
#, fuzzy
msgid "Your nation is the first one to achieve 10000 culture points!"
msgstr "Su rahvus on kodusõjas."

#: data/civ2civ3/game.ruleset:1683 data/royale/game.ruleset:1670
#: data/sandbox/game.ruleset:1957
#, fuzzy
msgid "Your nation has achieved 10000 culture points!"
msgstr "Sa vabastasid linna %s!"

#: data/civ2civ3/governments.ruleset:77
msgid ""
"* Buildings and technologies do not require any upkeep.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. Cities below size 3 "
"will not celebrate.\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"shield per turn.\n"
"* Military units do not cause unhappiness even when deployed aggressively.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* You have no control over national budget. Half of the trade income is "
"simply lost to your economy (less if you have luxury-promoting buildings), "
"and the remainder all goes to luxuries. Conventional corruption increases "
"with distance from the capital (half as fast with knowledge of The "
"Corporation).\n"
"* Base production waste is 30%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/civ2civ3/governments.ruleset:99 data/royale/governments.ruleset:111
#: data/sandbox/governments.ruleset:99
msgid "Tribal"
msgstr ""

#: data/civ2civ3/governments.ruleset:108 data/royale/governments.ruleset:120
#: data/sandbox/governments.ruleset:108
#, fuzzy
msgid ""
"Under a Tribal government, you are part ruler of your people. Your control "
"over your citizens is maintained largely by spiritual counsel."
msgstr ""
"Anarhia on igasuguse äratuntava valitsuse puudumine. Kodanikud ei ole "
"kuidagi organiseerunud, on vähetootlikud ja raiskavad kogu sissetuleku "
"võimalikult kiiresti selle asemel, et makse maksta või uuringuid teostada.\n"
"\n"
"Anarhia ajal on veidi väiksem korruptsiooni ja jäätmetekke tase kui "
"despotisimi ajal, samas on kodanikud vähem õnnelikud."

#: data/civ2civ3/governments.ruleset:111 data/sandbox/governments.ruleset:111
msgid ""
"Compared to Despotism, a Tribal economy is more shield-oriented. Its bonuses "
"to veterancy can be an advantage in wartime, but it lacks the martial law of "
"other early governments."
msgstr ""

#: data/civ2civ3/governments.ruleset:115
msgid ""
"* Increases by half the chance of land units getting the next veteran level "
"after a battle.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. Cities below size 3 "
"will not celebrate.\n"
"* Each city gets 1 extra content citizen.\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"shield per turn.\n"
"* Unlike later governments, military units do not cause unhappiness even "
"when deployed aggressively.\n"
"* Base corruption is 30% (the highest under any government). This increases "
"with distance from the capital (half as fast with knowledge of The "
"Corporation).\n"
"* There is no base level of production waste, but an increasing amount with "
"distance from the capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/civ2civ3/governments.ruleset:148 data/royale/governments.ruleset:174
#: data/sandbox/governments.ruleset:148
msgid "Compared to Tribalism, a Despotic economy is more trade-oriented."
msgstr ""

#: data/civ2civ3/governments.ruleset:150
msgid ""
"* Your centers of government (cities with Palace and Ecclesiastical Palace) "
"get a +75% bonus to gold production.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. Cities below size 3 "
"will not celebrate.\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"gold per turn.\n"
"* Unlike later governments, military units do not cause unhappiness even "
"when deployed aggressively.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 20%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 10%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/civ2civ3/governments.ruleset:184 data/royale/governments.ruleset:222
#: data/sandbox/governments.ruleset:184
msgid "Monarchy gives low unit upkeep costs."
msgstr ""

#: data/civ2civ3/governments.ruleset:186
msgid ""
"* Your centers of government (cities with Palace and Ecclesiastical Palace) "
"get a +50% bonus to gold production.\n"
"* Celebrating cities produce one extra trade point for every tile which is "
"already producing trade. Cities below size 3 will not celebrate.\n"
"* Each city can support up to 3 units for free (the maximum possible). "
"Further units each cost 1 gold per turn.\n"
"* Each city tolerates up to 3 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 10%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 20%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/civ2civ3/governments.ruleset:221 data/royale/governments.ruleset:272
#: data/sandbox/governments.ruleset:221
msgid ""
"Communism is a good government for maximizing shield production, and for "
"large empires."
msgstr ""

#: data/civ2civ3/governments.ruleset:224
msgid ""
"* City improvements which would normally have an upkeep of 1 gold are free "
"of upkeep.\n"
"* Each city can support up to 3 units for free (the maximum possible). "
"Further units each cost 1 shield per turn.\n"
"* Each city tolerates up to 3 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 2 unhappy citizens to become content (the maximum "
"possible).\n"
"* Base corruption is 30%, but is not affected by distance to the capital.\n"
"* There is no production waste."
msgstr ""

#: data/civ2civ3/governments.ruleset:264 data/royale/governments.ruleset:324
#: data/sandbox/governments.ruleset:265
msgid ""
"Fundamentalism is a good government for maximizing gold, and its Fanatics "
"are useful in wartime, but it has a heavy penalty to technological progress."
msgstr ""

#: data/civ2civ3/governments.ruleset:268
msgid ""
"* Base science production is half that of other governments. A "
"Fundamentalist city with a Library produces as much science as a city under "
"another government does alone.\n"
"* Each city can support up to 2 units for free. Further units each cost 2 "
"gold per turn, except for Fanatics.\n"
"* Each city tolerates up to 2 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Base corruption is 15%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 15%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/civ2civ3/governments.ruleset:285 data/royale/governments.ruleset:356
#: data/sandbox/governments.ruleset:286
#, fuzzy
msgid "Federation"
msgstr "Külmutamine"

#: data/civ2civ3/governments.ruleset:295 data/royale/governments.ruleset:366
msgid ""
"Federalism is a system in which the power to govern is shared between "
"national and provincial governments.  This decentralization minimizes the "
"corruption and waste caused by distance to capital, and avoids separatist "
"movements."
msgstr ""

#: data/civ2civ3/governments.ruleset:300
msgid ""
"* Each city gets 2 extra luxury points.\n"
"* Celebrating cities produce one extra trade point for every tile which is "
"already producing trade. Cities below size 3 will not celebrate.\n"
"* Each city can support up to 2 units for free. Further units each cost 2 "
"gold per turn.\n"
"* Each city tolerates up to 2 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* There is no base level of corruption, but an increasing amount with "
"distance from the capital (half as much as with most other governments). "
"Knowledge of The Corporation eliminates this corruption.\n"
"* Base production waste is 30%, but is not affected by distance to the "
"capital.\n"
"* Has a senate that may prevent declaration of war."
msgstr ""

#: data/civ2civ3/governments.ruleset:336
msgid ""
"* Cities produce an extra trade point for every worked land tile that is "
"already producing trade.\n"
"* Celebrating cities produce a further trade point for every worked tile "
"(land or water) which is already producing trade. Cities below size 3 will "
"not celebrate.\n"
"* Each city can support one unit for free. Further units each cost 1 shield "
"per turn.\n"
"* Each city tolerates a single aggressively deployed military unit. Each "
"further unit causes 1 unhappy citizen.\n"
"* Base corruption is 25%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 5%. This increases with distance from the capital "
"(half as fast with knowledge of Trade)."
msgstr ""

#: data/civ2civ3/governments.ruleset:365 data/royale/governments.ruleset:475
#: data/sandbox/governments.ruleset:367
#, fuzzy
msgid ""
"Under Democracy, citizens govern directly by voting on issues. Democracy "
"offers the highest possible level of trade, but also offers the most "
"potential for unhappiness. Citizens become very upset during wars."
msgstr ""
"Demokraatlikus riigis käib valitsemine erinevates küsimustes hääletamise "
"teel. Demokraatia annab kõige kõrgema kaubandustaseme, kuid samas on "
"võimalus õnnetuks meeleoluks samuti kõige suurem. Demokraatlikus riigis "
"puudub korruptsioon, kuid kodanikud ärrituvad sõdade ajal."

#: data/civ2civ3/governments.ruleset:370
msgid ""
"* Cities produce an extra trade point for every worked land tile that is "
"already producing trade.\n"
"* Celebrating cities produce a further trade point for every worked tile "
"(land or water) which is already producing trade. Cities below size 3 will "
"not celebrate.\n"
"* Each city can support one unit for free. Further units each cost 2 gold "
"per turn.\n"
"* Each city tolerates a single aggressively deployed military unit. Each "
"further unit causes 2 unhappy citizens.\n"
"* Base corruption is 5%. This increases with distance from the capital (half "
"as fast with knowledge of The Corporation).\n"
"* Base production waste is 25%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Has a senate that may prevent declaration of war."
msgstr ""

#: data/civ2civ3/styles.ruleset:136 data/classic/styles.ruleset:136
#: data/experimental/styles.ruleset:138 data/multiplayer/styles.ruleset:136
#: data/royale/styles.ruleset:136 data/sandbox/styles.ruleset:136
#, fuzzy
msgid "?citystyle:ElectricAge"
msgstr "?citystyle:Keldi"

#: data/civ2civ3/techs.ruleset:123 data/royale/techs.ruleset:123
#: data/sandbox/techs.ruleset:123
msgid "Enables movement of nuclear units."
msgstr ""

#: data/civ2civ3/techs.ruleset:148 data/classic/techs.ruleset:419
#: data/experimental/techs.ruleset:454 data/multiplayer/techs.ruleset:428
#: data/royale/techs.ruleset:150 data/sandbox/techs.ruleset:149
msgid "Increases units' vision when in fortresses."
msgstr ""

#: data/civ2civ3/techs.ruleset:271
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to build forts and "
"fortresses."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/civ2civ3/techs.ruleset:307 data/royale/techs.ruleset:324
#: data/sandbox/techs.ruleset:308
#, fuzzy
msgid ""
"Allows irrigation without an adjacent water source, improves the effect of "
"Amphitheaters, and increases city vision radius."
msgstr "Suurendab kolosseumide efekti."

#: data/civ2civ3/techs.ruleset:375 data/sandbox/techs.ruleset:379
msgid "Makes it possible for Engineers to transform terrains."
msgstr ""

#: data/civ2civ3/techs.ruleset:422 data/sandbox/techs.ruleset:427
#, fuzzy
msgid "Halves the upgrade cost of your units."
msgstr "Üksuseid saab uuendada ainult oma linnades."

#: data/civ2civ3/techs.ruleset:520
#, no-c-format
msgid ""
"Reduces the risk of plague in your cities by 30% of the base chance. This is "
"additive with the benefits of any buildings."
msgstr ""

#: data/civ2civ3/techs.ruleset:540 data/royale/techs.ruleset:603
#: data/sandbox/techs.ruleset:545
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers, Engineers, and Transports to build oil "
"platforms on Deep Ocean, required to get the bonus from Offshore Platforms."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/civ2civ3/techs.ruleset:602 data/classic/techs.ruleset:590
#, fuzzy
msgid "Gives sea units one extra movepoint."
msgstr "Annab mereüksustele ühe lisakäigu."

#: data/civ2civ3/techs.ruleset:653
#, fuzzy
msgid "Allows Workers and Engineers to build airstrips, airbases and buoys."
msgstr "* Võimaldab üksusel %s ehitada lennuvälju.\n"

#: data/civ2civ3/techs.ruleset:664 data/royale/techs.ruleset:741
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to upgrade roads to "
"railroads."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/civ2civ3/techs.ruleset:667 data/royale/techs.ruleset:744
#: data/sandbox/techs.ruleset:674
msgid ""
"For Despotism or Tribal governments, cancels the penalty to worked tiles "
"with output greater than 2 (as if all your cities were always celebrating)."
msgstr ""

#: data/civ2civ3/techs.ruleset:688 data/sandbox/techs.ruleset:695
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to upgrade mines to oil "
"wells on Desert and Glacier tiles, for an extra production point."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/civ2civ3/techs.ruleset:701
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to upgrade irrigation "
"systems to farmland."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/civ2civ3/techs.ruleset:721 data/royale/techs.ruleset:803
#: data/sandbox/techs.ruleset:728
msgid "Doubles movement of nuclear units."
msgstr ""

#: data/civ2civ3/techs.ruleset:778
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to upgrade railroads with "
"maglev."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/civ2civ3/techs.ruleset:798 data/royale/techs.ruleset:889
#: data/sandbox/techs.ruleset:805
msgid ""
"Halves the corruption of trade related to distance from the capital (or "
"eliminates it for Federation governments)."
msgstr ""

#: data/civ2civ3/techs.ruleset:843 data/royale/techs.ruleset:939
#: data/sandbox/techs.ruleset:850
#, fuzzy
msgid "Halves the waste of production related to distance from the capital."
msgstr ""
"* %s tootmisel kasvab raisku minev hulk võrreldes kaugusega pealinnast.\n"

#: data/civ2civ3/terrain.ruleset:26 data/royale/terrain.ruleset:26
#: data/sandbox/terrain.ruleset:26
msgid "Mine can be upgraded to Oil Well."
msgstr ""

#: data/civ2civ3/terrain.ruleset:27 data/royale/terrain.ruleset:27
#: data/sandbox/terrain.ruleset:27
msgid "Sea"
msgstr "Merevägi"

#: data/civ2civ3/terrain.ruleset:27 data/royale/terrain.ruleset:27
#: data/sandbox/terrain.ruleset:27
#, fuzzy
msgid "Allows cities to build Harbors and coastal wonders."
msgstr "* Võimaldab üksusel %s ehitada kindluseid.\n"

#: data/civ2civ3/terrain.ruleset:28 data/classic/terrain.ruleset:27
#: data/experimental/terrain.ruleset:29 data/multiplayer/terrain.ruleset:27
#: data/royale/terrain.ruleset:28 data/sandbox/terrain.ruleset:28
#, fuzzy
msgid "NoPollution"
msgstr "Saast"

#: data/civ2civ3/terrain.ruleset:28 data/classic/terrain.ruleset:27
#: data/experimental/terrain.ruleset:29 data/multiplayer/terrain.ruleset:27
#: data/royale/terrain.ruleset:28 data/sandbox/terrain.ruleset:28
#, fuzzy
msgid "No Pollution nor Fallout appear here."
msgstr "Saast & Tuumajäätmed"

#: data/civ2civ3/terrain.ruleset:40 data/royale/terrain.ruleset:40
#: data/sandbox/terrain.ruleset:41
#, fuzzy
msgid "ParadropFrom"
msgstr "Langevarjuta"

#: data/civ2civ3/terrain.ruleset:41 data/royale/terrain.ruleset:41
#: data/sandbox/terrain.ruleset:42
#, fuzzy
msgid "DiplomatDefense"
msgstr "Diplomaat"

#: data/civ2civ3/terrain.ruleset:44 data/royale/terrain.ruleset:44
#: data/sandbox/terrain.ruleset:45
#, fuzzy
msgid "IrrigationSource"
msgstr "Niisutus"

#: data/civ2civ3/terrain.ruleset:45 data/royale/terrain.ruleset:45
#: data/sandbox/terrain.ruleset:46
msgid "AllowsFarmlandOnDesert"
msgstr ""

#: data/civ2civ3/terrain.ruleset:222 data/classic/terrain.ruleset:215
#: data/experimental/terrain.ruleset:217 data/multiplayer/terrain.ruleset:215
#: data/royale/terrain.ruleset:222 data/sandbox/terrain.ruleset:223
msgid "Inaccessible"
msgstr ""

#: data/civ2civ3/terrain.ruleset:259 data/classic/terrain.ruleset:252
#: data/experimental/terrain.ruleset:254 data/multiplayer/terrain.ruleset:252
#: data/royale/terrain.ruleset:259 data/sandbox/terrain.ruleset:260
msgid "No unit can enter this terrain, nor can any city work its tiles."
msgstr ""

#: data/civ2civ3/terrain.ruleset:264 data/classic/terrain.ruleset:257
#: data/experimental/terrain.ruleset:259 data/multiplayer/terrain.ruleset:257
#: data/royale/terrain.ruleset:264 data/sandbox/terrain.ruleset:265
#, fuzzy
msgid "Lake"
msgstr "jaapanlane"

#: data/civ2civ3/terrain.ruleset:304 data/classic/terrain.ruleset:297
#: data/experimental/terrain.ruleset:297 data/multiplayer/terrain.ruleset:295
#: data/royale/terrain.ruleset:304 data/sandbox/terrain.ruleset:305
msgid "Lakes are substantial bodies of fresh water."
msgstr ""

#: data/civ2civ3/terrain.ruleset:349 data/classic/terrain.ruleset:342
#: data/experimental/terrain.ruleset:340 data/multiplayer/terrain.ruleset:338
#: data/royale/terrain.ruleset:349 data/sandbox/terrain.ruleset:350
msgid ""
"Shallow oceans are mostly found near coastlines, and are often rich sources "
"of food and other resources."
msgstr ""

#: data/civ2civ3/terrain.ruleset:355 data/classic/terrain.ruleset:348
#: data/experimental/terrain.ruleset:346 data/multiplayer/terrain.ruleset:344
#: data/royale/terrain.ruleset:355 data/sandbox/terrain.ruleset:356
#, fuzzy
msgid "Deep Ocean"
msgstr "Ookean"

#: data/civ2civ3/terrain.ruleset:395
#, fuzzy
msgid ""
"Deep oceans cover much of the world away from coastlines, and only seaworthy "
"units, not including Triremes, can travel on them."
msgstr ""
"Ookeanid katavad suure osa maast. Ainult merevägi (trireemid ja muud paadid) "
"suudab seal liikuda.\n"
"\n"
"Ookeani kaardiruutudele ei tule kunagi tuumajäätmeid ega saasta."

#: data/civ2civ3/terrain.ruleset:493 data/royale/terrain.ruleset:493
#: data/sandbox/terrain.ruleset:494
msgid ""
"Deserts can be irrigated for a small amount of extra food, but without an "
"oasis or river, bare desert cannot be further improved with farmland."
msgstr ""

#: data/civ2civ3/terrain.ruleset:497 data/royale/terrain.ruleset:497
#: data/sandbox/terrain.ruleset:498
msgid ""
"Rivers bring fertile soil to deserts. On a desert river not already "
"benefiting from an oasis, building irrigation will yield two extra food "
"resources rather than the usual one."
msgstr ""

#: data/civ2civ3/terrain.ruleset:643
msgid ""
"Cities built in hills are at risk of earthquakes, which can interrupt a "
"city's current production target."
msgstr ""

#: data/civ2civ3/terrain.ruleset:691 data/sandbox/terrain.ruleset:692
#, fuzzy
msgid ""
"Jungles are densely overgrown, making agriculture somewhat problematic. Big "
"Land units may not move into jungle without a road."
msgstr "Džunglis on tihe taimestik, see teeb põllumajanduse raskemaks."

#: data/civ2civ3/terrain.ruleset:741 data/sandbox/terrain.ruleset:742
msgid ""
"Land units that move into mountains can see an extra space, but a fast land "
"unit ending its turn in mountains without a road will start its next turn "
"with one fewer movement point. Big Land units may not move into mountains "
"without a road."
msgstr ""

#: data/civ2civ3/terrain.ruleset:839 data/sandbox/terrain.ruleset:840
#, fuzzy
msgid ""
"Swamps suffer from an over-abundance of water, making agriculture somewhat "
"problematic. Big Land units may not move in swamps without a road."
msgstr "Soodes on liiga palju vett, see teeb põllumajanduse raskemaks."

#: data/civ2civ3/terrain.ruleset:1056 data/sandbox/terrain.ruleset:1057
msgid "?gui_type:Build Fort/Fortress/Buoy"
msgstr ""

#: data/civ2civ3/terrain.ruleset:1059 data/sandbox/terrain.ruleset:1060
msgid "?gui_type:Build Airstrip/Airbase"
msgstr ""

#: data/civ2civ3/terrain.ruleset:1201 data/royale/terrain.ruleset:1204
#: data/sandbox/terrain.ruleset:1202
#, fuzzy
msgid ""
"Building an irrigation system on a suitable tile causes it to produce some "
"extra food each turn. Most tiles yield one extra food. A desert with a river "
"will yield two, if it is not already benefiting from an oasis."
msgstr ""
"Sobivat tüüpi pinnast saab niisutada. Selleks on vaja, et lähedal asuks mõni "
"veevõtukoht. Ookeani, jõe ruut või mõni muu niisutatud ruut peab asuma "
"niisutatava ruudu vahetus läheduses - põhjas, lõunas, idas või läänes. "
"Niisutamine tõstab ruudu toidutoodangut. Kui sul on vastav tehnoloogia "
"olemas, võid ruutu niisutada ka teistkordselt, mis teeb sellest ruudust veel "
"viljakama põllumaa."

#: data/civ2civ3/terrain.ruleset:1206 data/royale/terrain.ruleset:1209
#: data/sandbox/terrain.ruleset:1207
#, fuzzy
msgid ""
"Without knowledge of Electricity, irrigation requires a nearby source of "
"water: an ocean, lake, or river tile, or another tile with an irrigation "
"system, must share an edge (not just a corner) with the target tile. "
"However, once irrigated, land remains so even if the water source is "
"removed. Once Electricity is known, any suitable tile may be irrigated "
"without a water source."
msgstr ""
"Sobivat tüüpi pinnast saab niisutada. Selleks on vaja, et lähedal asuks mõni "
"veevõtukoht. Ookeani, jõe ruut või mõni muu niisutatud ruut peab asuma "
"niisutatava ruudu vahetus läheduses - põhjas, lõunas, idas või läänes. "
"Niisutamine tõstab ruudu toidutoodangut. Kui sul on vastav tehnoloogia "
"olemas, võid ruutu niisutada ka teistkordselt, mis teeb sellest ruudust veel "
"viljakama põllumaa."

#: data/civ2civ3/terrain.ruleset:1213
msgid ""
"Building irrigation on a tile with a mine or oil well will destroy the mine."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1215 data/classic/terrain.ruleset:1189
#: data/experimental/terrain.ruleset:1165 data/multiplayer/terrain.ruleset:1163
#: data/royale/terrain.ruleset:1219 data/sandbox/terrain.ruleset:1216
msgid ""
"City center tiles get their terrain's irrigation bonus automatically, if "
"there is no conflicting mine or oil well on the tile. However, this does not "
"make cities count as a water source for further irrigation. Irrigation can "
"be built on the city tile simply to allow building further irrigation "
"elsewhere, but will not give the tile any further bonus."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1245 data/royale/terrain.ruleset:1249
#: data/sandbox/terrain.ruleset:1246
#, fuzzy
msgid ""
"Mines can be built on some types of terrain, which increases the number of "
"production points produced by that tile. Hills and Mountains get an extra 2 "
"production points per tile. Other terrains get 1 extra production point."
msgstr ""
"Mõnda tüüpi maastikule saab kaevanduse ehitada, see suurendab tolle ruudu "
"toodetud ressursside (toodangu) arvu."

#: data/civ2civ3/terrain.ruleset:1255 data/classic/terrain.ruleset:1227
#: data/experimental/terrain.ruleset:1203 data/multiplayer/terrain.ruleset:1201
#: data/royale/terrain.ruleset:1259 data/sandbox/terrain.ruleset:1256
msgid "Oil Well"
msgstr ""

#: data/civ2civ3/terrain.ruleset:1276 data/royale/terrain.ruleset:1280
#: data/sandbox/terrain.ruleset:1277
msgid ""
"Once Refining is known, mines on Desert and Glacier tiles can be upgraded to "
"oil wells for an extra production point."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1282 data/royale/terrain.ruleset:1286
#: data/sandbox/terrain.ruleset:1283
#, fuzzy
msgid "Oil Platform"
msgstr "Mereplatvorm"

#: data/civ2civ3/terrain.ruleset:1301 data/royale/terrain.ruleset:1305
#: data/sandbox/terrain.ruleset:1302
msgid ""
"Oil platforms allow cities with Offshore Platforms to get an extra "
"production point from Deep Ocean tiles."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1304 data/royale/terrain.ruleset:1308
#: data/sandbox/terrain.ruleset:1305
msgid ""
"Oil platforms can be built by Workers and similar units on board ships, or "
"directly by Transport units."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1327 data/royale/terrain.ruleset:1331
#: data/sandbox/terrain.ruleset:1328
msgid ""
"Pollution appears on tiles around cities with high production or population, "
"or when a Mfg. Plant suffers an industrial accident. It halves all output "
"from its tile, and contributes to the risk of global warming."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1332 data/royale/terrain.ruleset:1336
#: data/sandbox/terrain.ruleset:1333
msgid ""
"The pollution can only be cleared by dispatching Workers, Migrants, "
"Settlers, Engineers, or a Transport with the \"clean pollution\" order."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1342 data/royale/terrain.ruleset:1346
#: data/sandbox/terrain.ruleset:1343
msgid ""
"The city's population starts adding to pollution with the Factory, Super "
"Highways, Offshore Platform, and Mfg. Plant buildings. Each building causes "
"the population to add more to pollution. A Mass Transit will counteract the "
"pollution from two buildings in a city, and the Eiffel Tower wonder will "
"counteract the pollution from one building in all the owner's cities."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1353 data/classic/terrain.ruleset:1295
#: data/experimental/terrain.ruleset:1271 data/multiplayer/terrain.ruleset:1270
#: data/royale/terrain.ruleset:1357 data/sandbox/terrain.ruleset:1354
msgid ""
"When an unused tile becomes polluted, there is the temptation to avoid the "
"effort of cleaning it, but the spread of pollution has far more terrible "
"results than the immediate economic impact -- every polluted tile increases "
"the chance of global warming. Each time global warming advances, the entire "
"world loses coastal land to the sea and to jungles and swamps, and inland "
"tiles are lost to desert. This tends to devastate cities and leads to global "
"impoverishment."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1386 data/classic/terrain.ruleset:1328
#: data/experimental/terrain.ruleset:1304 data/multiplayer/terrain.ruleset:1303
#: data/royale/terrain.ruleset:1390 data/sandbox/terrain.ruleset:1387
msgid ""
"Villages (also called \"huts\") are primitive communities spread across the "
"world at the beginning of the game. Any land unit can enter a village, "
"making the village disappear and deliver a random response. If the village "
"proves hostile, it could produce barbarians or the unit entering may simply "
"be destroyed. If they are friendly, the player could receive gold, a new "
"technology, a military unit (occasionally a settler; and sometimes a unit "
"that the player cannot yet create), or even a new city."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1423 data/classic/terrain.ruleset:1363
#: data/experimental/terrain.ruleset:1339 data/royale/terrain.ruleset:1427
#: data/sandbox/terrain.ruleset:1451
#, no-c-format
msgid ""
"Once Refrigeration is known, irrigation systems can be upgraded to farmland "
"by irrigating them a second time. If the city working the tile has a "
"Supermarket, a farmland tile provides 50% more food. (Hence, farmland is "
"only useful on tiles which with irrigation yield 2 or more food.)"
msgstr ""

#: data/civ2civ3/terrain.ruleset:1429 data/sandbox/terrain.ruleset:1457
msgid "Farmland on a tile prevents any trade bonus from Super Highways."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1431 data/classic/terrain.ruleset:1369
#: data/experimental/terrain.ruleset:1345 data/multiplayer/terrain.ruleset:1342
#: data/royale/terrain.ruleset:1435 data/sandbox/terrain.ruleset:1459
msgid "Like irrigation, farmland is incompatible with mines and oil wells."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1453 data/royale/terrain.ruleset:1457
#: data/sandbox/terrain.ruleset:1481
msgid ""
"Nuclear fallout can appear on tiles when a Nuclear unit is detonated, or "
"when a city's Nuclear Plant has an accident. It halves all output from its "
"tile."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1457 data/classic/terrain.ruleset:1395
#: data/experimental/terrain.ruleset:1370 data/multiplayer/terrain.ruleset:1367
#: data/royale/terrain.ruleset:1461 data/sandbox/terrain.ruleset:1485
msgid ""
"Every tile with nuclear fallout also increases the risk of global nuclear "
"winter. If nuclear winter occurs, land across the globe changes into desert, "
"tundra, and ice, and lakes and oceans freeze."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1461 data/royale/terrain.ruleset:1465
#: data/sandbox/terrain.ruleset:1489
msgid ""
"Settlers, Workers, Migrants, Engineers, and Transport units can all clean up "
"nuclear fallout."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1467 data/sandbox/terrain.ruleset:1495
#, fuzzy
msgid "Fort"
msgstr "Kindlusta"

#: data/civ2civ3/terrain.ruleset:1493 data/sandbox/terrain.ruleset:1520
#, no-c-format
msgid ""
"Forts are rapidly-built fortifications providing some defense (+50%) against "
"land units and boats. A fort is also necessary to start building a fortress."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1526 data/sandbox/terrain.ruleset:1554
msgid ""
"Fortresses are more permanent forts. Construction on them can only begin "
"once the underlying fort is complete. Forts on River tiles cannot be "
"upgraded to Fortresses."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1530 data/sandbox/terrain.ruleset:1558
msgid ""
"Compared to a fort, units in a fortress receive extra defense (+50%) against "
"all units (in total, their defense against land units and boats is doubled), "
"and do not count as aggressive if near a friendly city. Any kind of land "
"unit remaining in a fortress for a whole turn without moving recovers a "
"quarter of its hit points."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1536 data/royale/terrain.ruleset:1540
#: data/sandbox/terrain.ruleset:1564
msgid ""
"With Astronomy, fortresses gain watchtowers from which units can see further "
"afield."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1542 data/sandbox/terrain.ruleset:1570
#, fuzzy
msgid "Airstrip"
msgstr "Austrialane"

#: data/civ2civ3/terrain.ruleset:1566
msgid ""
"Airstrips are rapidly-built runways allowing air units to land, refuel, and "
"recover outside cities. An aircraft remaining on an airstrip for a whole "
"turn without moving recovers a tenth of its hit points. This is, the same "
"amount it loses each turn while airborne. However, air units on an airstrip "
"are vulnerable to attack by land units."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1572 data/sandbox/terrain.ruleset:1600
msgid ""
"Any units on an airstrip receive extra defense (+50%) against enemy aircraft."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1575 data/sandbox/terrain.ruleset:1603
msgid "An airstrip is necessary to start building an airbase."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1605 data/sandbox/terrain.ruleset:1634
msgid ""
"Airbases are more permanent airstrips. Construction on them can only begin "
"once the underlying airstrip is complete. Airstrips on River tiles cannot be "
"upgraded to Airbases."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1609
msgid ""
"Compared to an airstrip, units in an airbase receive extra defense (+50%) "
"against all units. In total, their defense against air units and missiles is "
"doubled, do not count as aggressive if near a friendly city, and can see "
"further afield. Also, air units recover more hit points -- a third per turn, "
"the same as in a city without an Airport."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1618 data/classic/terrain.ruleset:1467
#: data/experimental/terrain.ruleset:1442 data/multiplayer/terrain.ruleset:1439
#: data/royale/terrain.ruleset:1582 data/sandbox/terrain.ruleset:1647
#, fuzzy
msgid "Buoy"
msgstr "Osta"

#: data/civ2civ3/terrain.ruleset:1640 data/classic/terrain.ruleset:1488
#: data/experimental/terrain.ruleset:1463 data/multiplayer/terrain.ruleset:1460
#: data/royale/terrain.ruleset:1604 data/sandbox/terrain.ruleset:1670
msgid ""
"Buoys may be built in the ocean (by units on a sea-going vessel) to allow "
"their owner to see the surrounding tiles."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1646 data/classic/terrain.ruleset:1494
#: data/experimental/terrain.ruleset:1469 data/multiplayer/terrain.ruleset:1466
#: data/royale/terrain.ruleset:1610 data/sandbox/terrain.ruleset:1679
#, fuzzy
msgid "Ruins"
msgstr "Reiting"

#: data/civ2civ3/terrain.ruleset:1665 data/classic/terrain.ruleset:1513
#: data/experimental/terrain.ruleset:1488 data/multiplayer/terrain.ruleset:1485
#: data/sandbox/terrain.ruleset:1698
msgid ""
"Ruins mark the former site of a city that was destroyed or abandoned. They "
"have no effect on gameplay."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1694
msgid ""
"Roads allow your land units to move more quickly, and allow wheeled Big Land "
"units such as Chariots and Catapults to travel through otherwise difficult "
"terrain such as Mountains, Jungle, and Swamp."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1698 data/royale/terrain.ruleset:1662
#: data/sandbox/terrain.ruleset:1733
msgid "On some terrains, roads also provide a trade bonus."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1700 data/royale/terrain.ruleset:1664
#: data/sandbox/terrain.ruleset:1735
msgid ""
"Building roads on river tiles requires knowledge of Bridge Building. City "
"center tiles automatically get roads (even on a river tile)."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1731 data/experimental/terrain.ruleset:1552
#: data/royale/terrain.ruleset:1695 data/sandbox/terrain.ruleset:1766
msgid ""
"Once you learn the Railroad technology, you may upgrade your roads to "
"railroads. Units travel considerably faster along railroads than along roads."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1745 data/experimental/terrain.ruleset:1566
#: data/royale/terrain.ruleset:1709 data/sandbox/terrain.ruleset:1780
msgid "Maglev"
msgstr ""

#: data/civ2civ3/terrain.ruleset:1769 data/sandbox/terrain.ruleset:1804
#, fuzzy
msgid ""
"With sufficient technology, you may build magnetic levitation systems along "
"your railroad routes. Land and Small Land units expend no movement points "
"when riding a maglev. You may ride indefinitely. (As may your enemies!)"
msgstr ""
" - Üksused ei kuluta käigupunkte liikudes raudteed pidi. Raudteel võib sõita "
"lõpmata kaua käigu jooksul."

#: data/civ2civ3/terrain.ruleset:1774 data/royale/terrain.ruleset:1738
#: data/sandbox/terrain.ruleset:1809
msgid ""
"Your regular railroads are still used to carry heavy Big Land and Merchant "
"units for which the maglev system is unsuitable, and they continue to "
"provide production and trade bonuses."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1778 data/experimental/terrain.ruleset:1597
#: data/royale/terrain.ruleset:1742 data/sandbox/terrain.ruleset:1813
msgid ""
"City center tiles with railroads are automatically upgraded to maglev when "
"you learn about Superconductors."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1800 data/royale/terrain.ruleset:1764
#: data/sandbox/terrain.ruleset:1834
#, fuzzy, no-c-format
msgid ""
"Any land terrain type may have a River on it. A River adds 1 trade to the "
"resources produced by that tile. It also increases a tile's defense factor "
"by 25%."
msgstr ""
"Jõgi võib olla kõigil maastiku tüüpidel peale ookeani.  Jõgi annab 1 "
"kaubanduspunkti lisaks oma kaardiruudule.  Samuti suurendab see kaardiruudu "
"kaitsefaktorit 50% võrra.  Veel saavad maaväed liikuda piki jõge (mitte "
"diagonaalis) 1/3 käigupunktiga.\n"
"\n"
"Teid ja raudteid saab jõgedele ehitada siis, kui su tsivilisatsioon avastab "
"sillaehituse kunsti."

#: data/civ2civ3/terrain.ruleset:1804 data/royale/terrain.ruleset:1768
msgid ""
"Land units may move along rivers for faster travel (but not diagonally). "
"Triremes may also travel up rivers (although later boats cannot)."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1807
msgid ""
"Roads and railroads can only be built on River tiles if your civilization "
"has learned the Bridge Building technology. Fortresses and Airbases cannot "
"be built on River tiles."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1811 data/royale/terrain.ruleset:1775
#: data/sandbox/terrain.ruleset:1847
msgid ""
"Cities built on or next to rivers incur a small risk of flooding, which will "
"destroy stored food."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1832 data/classic/terrain.ruleset:1629
#: data/experimental/terrain.ruleset:1649 data/multiplayer/terrain.ruleset:1601
#: data/royale/terrain.ruleset:1796
msgid ""
"Gold, when found on a Glacier, Hills, or Mountain tile, gives 6 more trade. "
"For more information, review the help for the individual tile types."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1891 data/classic/terrain.ruleset:1688
#: data/experimental/terrain.ruleset:1708 data/multiplayer/terrain.ruleset:1660
msgid ""
"Furs, when found on a Tundra tile, gives 1 more food and 3 more trade. For "
"more information, review the help for the individual tile type."
msgstr ""

#: data/civ2civ3/terrain.ruleset:2158
msgid ""
"Spice(s), when found on a Swamp tile, gives 1 more food and 4 more trade. "
"For more information, review the help for the individual tile type."
msgstr ""

#: data/civ2civ3/terrain.ruleset:2219 data/classic/terrain.ruleset:2015
#: data/experimental/terrain.ruleset:2035 data/multiplayer/terrain.ruleset:1987
#: data/royale/terrain.ruleset:2184
msgid ""
"Oil, when found on a Glacier or Desert tile, gives 3 more shields. For more "
"information, review the help for the individual tile types."
msgstr ""

#: data/civ2civ3/units.ruleset:33 data/royale/units.ruleset:34
#: data/sandbox/units.ruleset:33
msgid "Attack value halved when attacking Destroyer."
msgstr ""

#: data/civ2civ3/units.ruleset:34 data/classic/units.ruleset:35
#: data/experimental/units.ruleset:38 data/multiplayer/units.ruleset:35
#: data/royale/units.ruleset:35 data/sandbox/units.ruleset:36
#, fuzzy
msgid "Unbribable"
msgstr "Naine"

#: data/civ2civ3/units.ruleset:37 data/royale/units.ruleset:38
#: data/sandbox/units.ruleset:39
#, fuzzy
msgid "Capturer"
msgstr "Tuleviku tehnoloogia %d"

#: data/civ2civ3/units.ruleset:37 data/royale/units.ruleset:38
#: data/sandbox/units.ruleset:39
#, fuzzy
msgid "Can capture some enemy units."
msgstr "* Saab rünnata vaenlase õhuüksusi.\n"

#: data/civ2civ3/units.ruleset:38 data/royale/units.ruleset:39
#: data/sandbox/units.ruleset:40
#, fuzzy
msgid "Capturable"
msgstr "Uuenda"

#: data/civ2civ3/units.ruleset:38 data/royale/units.ruleset:39
#: data/sandbox/units.ruleset:40
#, fuzzy
msgid "Can be captured by some enemy units."
msgstr "* Saab rünnata vaenlase õhuüksusi.\n"

#: data/civ2civ3/units.ruleset:39 data/royale/units.ruleset:40
#: data/sandbox/units.ruleset:41
#, fuzzy
msgid "Bombarder"
msgstr "Piir"

#: data/civ2civ3/units.ruleset:56 data/experimental/units.ruleset:57
#: data/royale/units.ruleset:59
#, fuzzy
msgid "Airliftable"
msgstr "Lennuta"

#: data/civ2civ3/units.ruleset:56 data/experimental/units.ruleset:57
#: data/royale/units.ruleset:59
#, fuzzy
msgid "Can be airlifted from a suitable city."
msgstr "* Saab ehitada, kui linnas on olemas %s.\n"

#: data/civ2civ3/units.ruleset:57 data/classic/units.ruleset:54
#: data/experimental/units.ruleset:58 data/multiplayer/units.ruleset:54
#: data/royale/units.ruleset:60 data/sandbox/units.ruleset:64
msgid "AttFromNonNative"
msgstr ""

#: data/civ2civ3/units.ruleset:73 data/civ2civ3/units.ruleset:2086
#: data/classic/units.ruleset:70 data/experimental/units.ruleset:74
#: data/multiplayer/units.ruleset:70 data/sandbox/units.ruleset:72
#: data/sandbox/units.ruleset:2098
msgid "hardened"
msgstr "kogenud"

#: data/civ2civ3/units.ruleset:73 data/civ2civ3/units.ruleset:2086
#: data/classic/units.ruleset:70 data/experimental/units.ruleset:74
#: data/multiplayer/units.ruleset:70 data/sandbox/units.ruleset:72
#: data/sandbox/units.ruleset:2098
msgid "elite"
msgstr "eliit"

#: data/civ2civ3/units.ruleset:168 data/royale/units.ruleset:172
#: data/sandbox/units.ruleset:167
#, fuzzy
msgid "?unitclass:Small Land"
msgstr "Juht"

#: data/civ2civ3/units.ruleset:176 data/experimental/units.ruleset:171
#: data/royale/units.ruleset:180 data/sandbox/units.ruleset:176
#, fuzzy
msgid "?unitclass:Big Land"
msgstr "Juht"

#: data/civ2civ3/units.ruleset:184 data/royale/units.ruleset:196
#: data/sandbox/units.ruleset:184
#, fuzzy
msgid "?unitclass:Merchant"
msgstr "Juht"

#: data/civ2civ3/units.ruleset:199 data/classic/units.ruleset:175
#: data/experimental/units.ruleset:187 data/multiplayer/units.ruleset:175
#: data/royale/units.ruleset:211 data/sandbox/units.ruleset:202
#, fuzzy
msgid "?unitclass:Trireme"
msgstr "Juht"

#: data/civ2civ3/units.ruleset:501 data/classic/units.ruleset:477
#: data/experimental/units.ruleset:489 data/multiplayer/units.ruleset:477
#: data/royale/units.ruleset:513 data/sandbox/units.ruleset:505
msgid ""
"Settlers are one of the key units in the game, as they are your main means "
"of founding new cities."
msgstr ""

#: data/civ2civ3/units.ruleset:504
msgid ""
"Settlers can also perform some of the same terrain alterations as Workers, "
"but cannot build airstrips, airbases, or buoys."
msgstr ""

#: data/civ2civ3/units.ruleset:507 data/royale/units.ruleset:519
#: data/sandbox/units.ruleset:511
msgid ""
"TIP: optimal production of Settlers occurs in cities of at most size 4, or "
"cities with a Granary of at most size 6."
msgstr ""

#: data/civ2civ3/units.ruleset:513 data/royale/units.ruleset:525
#: data/sandbox/units.ruleset:517
#, fuzzy
msgid "Migrants"
msgstr "Niisutus"

#: data/civ2civ3/units.ruleset:545
msgid ""
"Migrants can be used to transfer population to other cities, but may not "
"found new cities. They can also perform some of the same terrain alterations "
"as Workers, but cannot build airstrips, airbases, or buoys."
msgstr ""

#: data/civ2civ3/units.ruleset:550 data/royale/units.ruleset:562
#: data/sandbox/units.ruleset:554
msgid ""
"TIP: Migrants can be a good alternative to Workers in overpopulated cities, "
"as they benefit from free food upkeep."
msgstr ""

#: data/civ2civ3/units.ruleset:556 data/classic/units.ruleset:490
#: data/experimental/units.ruleset:502 data/multiplayer/units.ruleset:491
#: data/royale/units.ruleset:658 data/sandbox/units.ruleset:560
#, fuzzy
msgid "?unit:Workers"
msgstr "Töölised"

#: data/civ2civ3/units.ruleset:588 data/classic/units.ruleset:522
#: data/experimental/units.ruleset:539 data/multiplayer/units.ruleset:523
#: data/royale/units.ruleset:685 data/sandbox/units.ruleset:592
msgid ""
"Workers have the ability to improve terrain tiles. See the help on Terrain "
"and Terrain Alterations for the effects of their actions."
msgstr ""

#: data/civ2civ3/units.ruleset:591 data/royale/units.ruleset:651
#: data/royale/units.ruleset:688 data/sandbox/units.ruleset:595
msgid ""
"Workers can build airstrips, airbases, and buoys, which Settlers and "
"Migrants cannot. Workers must be on board a ship to build buoys."
msgstr ""

#: data/civ2civ3/units.ruleset:622 data/sandbox/units.ruleset:626
msgid "beginner"
msgstr ""

#: data/civ2civ3/units.ruleset:622 data/sandbox/units.ruleset:626
msgid "seasoned"
msgstr ""

#: data/civ2civ3/units.ruleset:622 data/sandbox/units.ruleset:626
msgid "senior"
msgstr ""

#: data/civ2civ3/units.ruleset:622 data/sandbox/units.ruleset:626
msgid "expert"
msgstr ""

#: data/civ2civ3/units.ruleset:628 data/royale/units.ruleset:720
#: data/sandbox/units.ruleset:632
msgid ""
"Engineers are similar to Workers, but they work twice as fast, move twice as "
"fast, and may gain experience from work enabling them to work even faster."
msgstr ""

#: data/civ2civ3/units.ruleset:632
#, fuzzy
msgid ""
"With knowledge of Fusion Power, Engineers may also perform more radical "
"terrain transformations than Workers, Settlers, or Migrants, with the "
"\"transform\" order. Examples include conversion of Tundra into Plains, or "
"even Ocean into Swamp in some circumstances, when on board an ocean-going "
"vessel, on a tile surrounded by sufficient existing land. See the Terrain "
"Alterations section for more details."
msgstr ""
"Insenerid on tööliste sarnased, kuid nad töötavad ja liiguvad kaks korda "
"kiiremini. Insenerid oskavad ka ette võtta ulatuslikumaid maastikumuudatusi "
"(näiteks tundra kõrbeks muutmine), millega aga töölised hakkama ei saa.\n"
"\n"
"Nõuanne 1: Uuenda töölised võimalikult kiiresti insenerideks, kuna "
"inseneride ülalpidamine on sama kulukas, kui asunike ülalpidamine.\n"
"\n"
"Nõuanne 2: Kui sa suudad valmis ehitada Leonardo töökoja, siis avasta "
"Lõhkeained enne töökoja iganemist. Niiviisi uuendatakse su töölised "
"insenerideks tasuta."

#: data/civ2civ3/units.ruleset:732 data/royale/units.ruleset:824
#: data/sandbox/units.ruleset:736
msgid "Archers fight with bows and arrows and have a good offensive value."
msgstr ""

#: data/civ2civ3/units.ruleset:862 data/classic/units.ruleset:877
#: data/experimental/units.ruleset:899 data/multiplayer/units.ruleset:913
#: data/royale/units.ruleset:958
msgid ""
"Riflemen are World War-era infantry and very good at defending your cities."
msgstr ""

#: data/civ2civ3/units.ruleset:933 data/experimental/units.ruleset:830
#: data/sandbox/units.ruleset:937
#, fuzzy
msgid ""
"A number of Partisans are granted free when an enemy conquers your city -- "
"they automatically assume defensive positions in the surrounding countryside "
"-- but only under these conditions:\n"
"\n"
" - Guerilla Warfare must be known by at least one player.\n"
" - At least three quarters of the citizens must have your nationality.\n"
" - You must know about Communism and Gunpowder.\n"
" - You must run either a Democracy or a Communist government."
msgstr ""
"Kui sinu linn vallutatakse, antakse sulle tasuta teatav hulk sisse, kuid "
"ainult neil tingimustel:\n"
"\n"
"- Vähemalt üks mängija peab olema avastanud geriljavõitluse.\n"
"\n"
"- Sa pead olema selle linna ise ehitanud.\n"
"\n"
"- Samuti peab olema avastatud kommunism ja püssirohi.\n"
"\n"
"- SU valitsus peab olema kas demokraatlik või kommunistlik."

#: data/civ2civ3/units.ruleset:975 data/sandbox/units.ruleset:979
msgid ""
"Fundamentalist nations can maintain Fanatic units without having to pay any "
"upkeep nor causing military unhappiness.  Instead, each unit reduces the "
"population by 1."
msgstr ""

#: data/civ2civ3/units.ruleset:1043 data/royale/units.ruleset:1184
#: data/sandbox/units.ruleset:1047
msgid ""
"Paratroopers are experts at airborne attacks. From a friendly city, airbase, "
"or airstrip, Paratroopers who have not expended any movement points can "
"paradrop directly to any tile in range, and be immediately ready to act "
"there. (Beware dropping into unseen territory, as Paratroopers landing on a "
"tile occupied by enemy units are easy targets!)"
msgstr ""

#: data/civ2civ3/units.ruleset:1080
#, fuzzy
msgid ""
"The Mechanized Infantry has the strongest inherent defensive strength of any "
"land unit, and is very fast on roads and easy terrain, but it is hindered "
"rather than helped by rough terrain. It cannot move into mountains, swamps, "
"or jungles, and it is only available near the end of the technology tree."
msgstr ""
"Mehaniseeritud jalavägi; sel üksusel on kõige tugevam kaitsevõime kõigest "
"maaväest, kuid see on kättesaadav alles tehnoloogiapuu lõpus."

#: data/civ2civ3/units.ruleset:1148
msgid ""
"Chariots are horse-pulled war wagons. They have a stronger attack than "
"Horsemen, but their speed comes at a cost. They are more expensive to build, "
"they cannot take advantage of terrain to defend themselves, they cannot move "
"in rough terrain (mountains, swamps, and jungles) without roads, and they "
"cannot be transported by sea using early ships (Triremes and Caravels)."
msgstr ""

#: data/civ2civ3/units.ruleset:1184 data/royale/units.ruleset:1327
#: data/sandbox/units.ruleset:1188
msgid ""
"Elephants are towering animals trained for war that are often used as "
"powerful shock troops."
msgstr ""

#: data/civ2civ3/units.ruleset:1342 data/royale/units.ruleset:1488
#: data/sandbox/units.ruleset:1346
msgid ""
"Armors are motorized war wagons that are faster, stronger, and can take more "
"damage than any mounted unit. However, they are less adaptable to very rough "
"terrain (they cannot move into mountains, swamps, or jungles without roads), "
"and unable to use less rough terrain to improve their defense."
msgstr ""

#: data/civ2civ3/units.ruleset:1381 data/sandbox/units.ruleset:1385
msgid ""
"While powerful, Catapults (and their successors) are bulky and awkward. They "
"require roads to move in rough terrain (mountains, swamps, and jungles), are "
"difficult to defend, and are too big for early ships (Triremes and Caravels)."
msgstr ""

#: data/civ2civ3/units.ruleset:1415 data/sandbox/units.ruleset:1419
msgid ""
"Cannons are large firearms that can fire heavy projectiles over long "
"distances. As with the catapults they replace, they are very strong "
"attackers but equally weak defenders and will need an escort to be "
"effective, and have limited mobility."
msgstr ""

#: data/civ2civ3/units.ruleset:1449 data/sandbox/units.ruleset:1453
msgid ""
"The artillery is an upgraded cannon. As with its predecessors, it is a very "
"strong attacker but equally weak defender and will need an escort to be "
"effective, and has limited mobility."
msgstr ""

#: data/civ2civ3/units.ruleset:1482 data/sandbox/units.ruleset:1486
msgid ""
"Howitzers are upgraded artillery with improved defensive as well as "
"offensive capabilities. However, they still have the limited mobility of "
"their predecessors."
msgstr ""

#: data/civ2civ3/units.ruleset:1519 data/sandbox/units.ruleset:1523
#, c-format
msgid ""
"Fighters and other aircraft lose 10% of their hitpoints for every turn not "
"spent in a city, airstrip, or airbase, or on a Carrier."
msgstr ""

#: data/civ2civ3/units.ruleset:1555 data/sandbox/units.ruleset:1559
msgid ""
"A Bomber's attack against units on land is a bombard attack. Against units "
"on water it has a regular attack."
msgstr ""

#: data/civ2civ3/units.ruleset:1558 data/sandbox/units.ruleset:1562
#, c-format
msgid ""
"As with other aircraft, Bombers lose 10% of their hitpoints for every turn "
"not spent in a city, airstrip, or airbase, or on a Carrier."
msgstr ""

#: data/civ2civ3/units.ruleset:1593 data/sandbox/units.ruleset:1597
msgid ""
"A Helicopter's attack against units on land is a bombard attack. Against "
"units on water it has a regular attack."
msgstr ""

#: data/civ2civ3/units.ruleset:1596 data/royale/units.ruleset:1745
#: data/sandbox/units.ruleset:1600
msgid ""
"Helicopters can also transport one military land unit. While most troops "
"must load or unload in a city, airstrip, or airbase (and not in the field or "
"onboard a Carrier), units specializing in mobility (Paratroopers, Alpine "
"Troops, Marines, Partisans, and Fanatics) can embark or disembark at any "
"time."
msgstr ""

#: data/civ2civ3/units.ruleset:1602 data/royale/units.ruleset:1751
#: data/sandbox/units.ruleset:1606
msgid ""
"Unlike other aircraft, Helicopters are not required to return to a city, "
"base, or Carrier to refuel after a set number of turns. However, care must "
"be exercised, due to the health they lose every turn."
msgstr ""

#: data/civ2civ3/units.ruleset:1705 data/experimental/units.ruleset:1543
#: data/royale/units.ruleset:1854 data/sandbox/units.ruleset:1709
msgid ""
"The Trireme is your first boat unit. It can act as a transport ship and has "
"rudimentary offensive capabilities, and unlike later boats can travel on "
"rivers, but it may not enter deep ocean tiles."
msgstr ""

#: data/civ2civ3/units.ruleset:1741 data/royale/units.ruleset:2032
msgid "The Caravel is a sailing ship that can enter any ocean tile."
msgstr ""

#: data/civ2civ3/units.ruleset:1774 data/royale/units.ruleset:2065
#: data/sandbox/units.ruleset:1779
msgid ""
"The Galleon is a pure transport ship, the first which can transport large "
"wheeled units. It cannot attack other ships, though it may still defend "
"itself when attacked."
msgstr ""

#: data/civ2civ3/units.ruleset:1807 data/royale/units.ruleset:2098
#: data/sandbox/units.ruleset:1812
msgid ""
"The Frigate is a specialized ship with a strong offensive value, and can "
"attack units on land, but it cannot transport units."
msgstr ""

#: data/civ2civ3/units.ruleset:1839 data/royale/units.ruleset:2166
#: data/sandbox/units.ruleset:1844
msgid "The Ironclad is an armored ship, more sturdy than the Frigate."
msgstr ""

#: data/civ2civ3/units.ruleset:1875 data/royale/units.ruleset:2202
#: data/sandbox/units.ruleset:1880
msgid ""
"An improved Ironclad, with better move rate and vision. Anti-submarine "
"weapons double its defense against Submarines."
msgstr ""

#: data/civ2civ3/units.ruleset:1878 data/royale/units.ruleset:2205
#: data/sandbox/units.ruleset:1883
#, fuzzy
msgid ""
"TIP: A very fast unit, which is very useful for hunting down enemy "
"Transports and Submarines."
msgstr ""
"Nõuanne: Väga kiire üksus, kasulik vaenlase transportüksuste rajalt maha "
"võtmiseks."

#: data/civ2civ3/units.ruleset:2048
msgid ""
"It can transport aircraft and military land units (not wheeled), although "
"land units cannot always be transferred to and from Helicopters while "
"onboard. See Helicopter help."
msgstr ""

#: data/civ2civ3/units.ruleset:2095
msgid ""
"Transports can also clean pollution and fallout on water tiles, and with "
"knowledge of Miniaturization, may build oil platforms on deep ocean tiles, "
"for use by Offshore Platforms."
msgstr ""

#: data/civ2civ3/units.ruleset:2170 data/royale/units.ruleset:2701
#: data/sandbox/units.ruleset:2182
msgid ""
"You can build Nuclear units when you have the required advance, and the "
"Manhattan Project wonder has been built by any player. However, without "
"further technology they cannot move on their own."
msgstr ""

#: data/civ2civ3/units.ruleset:2174 data/royale/units.ruleset:2644
#: data/sandbox/units.ruleset:2186
msgid ""
"With Advanced Flight, all Nuclear units (including those already built) gain "
"a range of 8 movement points, and Rocketry increases this to 16."
msgstr ""

#: data/civ2civ3/units.ruleset:2178 data/classic/units.ruleset:1969
#: data/experimental/units.ruleset:1996 data/multiplayer/units.ruleset:2068
#: data/sandbox/units.ruleset:2190 data/sandbox/units.ruleset:2247
msgid ""
"On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
"squares for rectangular grids), including friendly units. Any city within "
"the blast area loses half its population, and land tiles within the blast "
"area are subject to nuclear fallout."
msgstr ""

#: data/civ2civ3/units.ruleset:2183 data/classic/units.ruleset:1974
#: data/experimental/units.ruleset:2001 data/multiplayer/units.ruleset:2073
#: data/royale/units.ruleset:2656 data/sandbox/units.ruleset:2195
#: data/sandbox/units.ruleset:2252
msgid ""
"Nuclear fallout reduces tile output and increases the risk of global nuclear "
"winter. See the help on Fallout."
msgstr ""

#: data/civ2civ3/units.ruleset:2186
msgid ""
"TIP: You may be involved in a situation where you've invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of cleanup units next to the city and have "
"them ready to fix the fallout on the same turn it occurs! This minimizes the "
"chance of nuclear winter. Eco-friendly nukes!"
msgstr ""

#: data/civ2civ3/units.ruleset:2225 data/classic/units.ruleset:2018
#: data/experimental/units.ruleset:2045 data/multiplayer/units.ruleset:2117
#: data/royale/units.ruleset:2761 data/sandbox/units.ruleset:2297
#, fuzzy
msgid "?diplomatic_rank:attaché"
msgstr "?diplomatic_state:Rahu"

#: data/civ2civ3/units.ruleset:2227 data/classic/units.ruleset:2020
#: data/experimental/units.ruleset:2047 data/multiplayer/units.ruleset:2119
#: data/royale/units.ruleset:2763 data/sandbox/units.ruleset:2299
#, fuzzy
msgid "?diplomatic_rank:secretary"
msgstr "?diplomatic_state:Rahu"

#: data/civ2civ3/units.ruleset:2229 data/classic/units.ruleset:2022
#: data/experimental/units.ruleset:2049 data/multiplayer/units.ruleset:2121
#: data/royale/units.ruleset:2765 data/sandbox/units.ruleset:2301
#, fuzzy
msgid "?diplomatic_rank:envoy"
msgstr "?diplomatic_state:Tiimikaaslane"

#: data/civ2civ3/units.ruleset:2231 data/classic/units.ruleset:2024
#: data/experimental/units.ruleset:2051 data/multiplayer/units.ruleset:2123
#: data/royale/units.ruleset:2767 data/sandbox/units.ruleset:2303
#, fuzzy
msgid "?diplomatic_rank:ambassador"
msgstr "?diplomatic_state:Sõda"

#: data/civ2civ3/units.ruleset:2243 data/royale/units.ruleset:2779
#: data/sandbox/units.ruleset:2315
msgid ""
"Many covert actions may be attempted even in peacetime, but the more "
"aggressive actions will be discovered and cause diplomatic incidents, giving "
"an excuse for the breaking of treaties by a Federation or Democracy, or a "
"nuclear-armed regime otherwise restrained by the United Nations."
msgstr ""

#: data/civ2civ3/units.ruleset:2249 data/royale/units.ruleset:2785
#: data/sandbox/units.ruleset:2321
msgid ""
"If a foreign unit is alone on a tile, you may attempt to bribe it with your "
"Diplomat. By paying a sum of gold the unit will immediately become yours. "
"The exact sum depends on the status of the unit and that of the civilization "
"owning it. However, units belonging to Republican or Democratic governments "
"cannot be bribed. Bribery when not at war will cause a diplomatic incident."
msgstr ""

#: data/civ2civ3/units.ruleset:2256
msgid ""
"Diplomats can also perform a number of actions in another player's city, "
"although each Diplomat may attempt only one action. Most of these actions "
"have a chance of failure. Also, any enemy Diplomats or Spies in the city "
"will oppose hostile actions, as will the enemy Leader in games with leaders. "
"In this case, either your unit or the defending unit will die. If you go up "
"against the Leader you will always die. If the defending unit dies, you lose "
"one movement point and may try again."
msgstr ""

#: data/civ2civ3/units.ruleset:2266 data/civ2civ3/units.ruleset:2493
#: data/sandbox/units.ruleset:2338 data/sandbox/units.ruleset:2569
msgid ""
" - \"Establish Embassy\": This action always succeeds, and gives permanent "
"contact with the city's owner, as well as intelligence on their national "
"budget and technology. Each player you have an embassy with that knows a "
"technology reduces that technology's research cost to you."
msgstr ""

#: data/civ2civ3/units.ruleset:2289 data/royale/units.ruleset:2817
#: data/sandbox/units.ruleset:2361
msgid ""
" - \"Incite a Revolt\": In return for gold a foreign city will change "
"allegiance and join your empire, bringing along all nearby units that call "
"it home, but reducing its size by 1. Units in other cities remain in the "
"enemy's control, but units outside cities are lost to both players. The "
"exact sum depends on the status of the city and that of the civilization "
"that owns it. It is not possible to incite a rebellion in a capital, or in "
"any city governed by a Federation or Democracy. Incitement may be attempted "
"in peacetime, but will cause a diplomatic incident."
msgstr ""

#: data/civ2civ3/units.ruleset:2303 data/royale/units.ruleset:2831
#: data/sandbox/units.ruleset:2375
#, fuzzy
msgid ""
"Diplomats built under Communist or Federation governments will start at the "
"first veteran level (secretary)."
msgstr "Uuendab iga käigu jooksul ühe iganenud üksuse."

#: data/civ2civ3/units.ruleset:2338 data/classic/units.ruleset:2126
#: data/experimental/units.ruleset:2153 data/multiplayer/units.ruleset:2225
#: data/royale/units.ruleset:2865 data/royale/units.ruleset:2932
#: data/sandbox/units.ruleset:2410
msgid "?spy_level:informant"
msgstr ""

#: data/civ2civ3/units.ruleset:2340 data/classic/units.ruleset:2128
#: data/experimental/units.ruleset:2155 data/multiplayer/units.ruleset:2227
#: data/royale/units.ruleset:2867 data/royale/units.ruleset:2934
#: data/sandbox/units.ruleset:2412
msgid "?spy_level:handler"
msgstr ""

#: data/civ2civ3/units.ruleset:2342 data/classic/units.ruleset:2130
#: data/experimental/units.ruleset:2157 data/multiplayer/units.ruleset:2229
#: data/royale/units.ruleset:2869 data/royale/units.ruleset:2936
#: data/sandbox/units.ruleset:2414
msgid "?spy_level:agent"
msgstr ""

#: data/civ2civ3/units.ruleset:2344 data/classic/units.ruleset:2132
#: data/experimental/units.ruleset:2159 data/multiplayer/units.ruleset:2231
#: data/royale/units.ruleset:2871 data/royale/units.ruleset:2938
#: data/sandbox/units.ruleset:2416
msgid "?spy_level:spymaster"
msgstr ""

#: data/civ2civ3/units.ruleset:2358
msgid ""
"A Spy can also be used to:\n"
"\n"
" - sabotage an enemy unit reducing its hitpoints to half, if it is alone on "
"a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by "
"one);\n"
" - steal specific technology, with a reduced chance of success;\n"
" - steal further technologies from a city which has already been stolen "
"from. Cities become more resistant each time they are stolen from;\n"
" - sabotage predetermined city targets (with a reduced chance of success)."
msgstr ""

#: data/civ2civ3/units.ruleset:2374 data/royale/units.ruleset:2897
#: data/sandbox/units.ruleset:2449
msgid ""
"Spies built under Communist or Federation governments will start at the "
"first veteran level (handler)."
msgstr ""

#: data/civ2civ3/units.ruleset:2406 data/royale/units.ruleset:3127
#: data/sandbox/units.ruleset:2481
msgid ""
"A Caravan carries goods or material for trading with other nations, or to "
"help build wonders in your own cities."
msgstr ""

#: data/civ2civ3/units.ruleset:2409 data/royale/units.ruleset:3130
msgid ""
"Caravans cannot take advantage of maglevs, but may travel on the railroads "
"that accompany them."
msgstr ""

#: data/civ2civ3/units.ruleset:2412 data/sandbox/units.ruleset:2488
msgid ""
"A Caravan sent to a foreign city (one not owned by an enemy) can establish a "
"trade route. The route's ongoing revenue is doubled if the two cities "
"involved are on different continents. Each city can support a maximum of two "
"trade routes."
msgstr ""

#: data/civ2civ3/units.ruleset:2417 data/royale/units.ruleset:3135
#: data/sandbox/units.ruleset:2493
msgid ""
"A Caravan sent to one of your own cities that is building a wonder can add "
"50 shields towards its production. If your city is not building a wonder, "
"the Caravan can take no special action."
msgstr ""

#: data/civ2civ3/units.ruleset:2454 data/royale/units.ruleset:3172
#: data/sandbox/units.ruleset:2530
#, fuzzy
msgid ""
"The Freight unit replaces the Caravan, and moves at twice the speed. It has "
"the same behavior and movement restrictions."
msgstr "Rekka asendab karavani ja liigub kaks korda kiiremini."

#: data/civ2civ3/units.ruleset:2489 data/sandbox/units.ruleset:2565
msgid ""
"Explorers can also perform some actions in another player's city, and like "
"Diplomats and Spies, the unit is not consumed by these harmless actions:"
msgstr ""

#: data/civ2civ3/units.ruleset:2506 data/classic/units.ruleset:2283
#: data/experimental/units.ruleset:2315 data/multiplayer/units.ruleset:2370
#: data/royale/units.ruleset:3229 data/sandbox/units.ruleset:2582
#, fuzzy
msgid "?unit:Leader"
msgstr "Juht"

#: data/civ2civ3/units.ruleset:2540 data/classic/units.ruleset:2317
#: data/experimental/units.ruleset:2349 data/multiplayer/units.ruleset:2404
#: data/royale/units.ruleset:3263 data/sandbox/units.ruleset:2616
#, fuzzy
msgid "This is you. If you lose this unit, you lose the game. So do not."
msgstr ""
"See oled sina. Kui sa selle üksuse kaotad, oled mängu kaotanud. Nii et ära "
"kaota!"

#: data/civ2civ3/units.ruleset:2542 data/classic/units.ruleset:2319
#: data/experimental/units.ruleset:2351 data/multiplayer/units.ruleset:2406
#: data/royale/units.ruleset:3265 data/sandbox/units.ruleset:2618
msgid "Will not unleash barbarians from huts."
msgstr ""

#: data/civ2civ3/units.ruleset:2589 data/classic/units.ruleset:2366
#: data/experimental/units.ruleset:2398 data/multiplayer/units.ruleset:2453
#: data/royale/units.ruleset:3312 data/sandbox/units.ruleset:2665
msgid "AWACS"
msgstr "LHKS"

#: data/civ2civ3/units.ruleset:2615 data/classic/units.ruleset:2392
#: data/experimental/units.ruleset:2424 data/multiplayer/units.ruleset:2479
#: data/royale/units.ruleset:3338 data/sandbox/units.ruleset:2691
msgid ""
"The AWACS (Airborne Warning and Control System) is an airplane with an "
"advanced radar that can determine the location of enemy units over a wide "
"area."
msgstr ""
"LHKS (Lendav hoiatus- ja kontrollsüsteem) on lennuk, millel on ülihea radar, "
"mille abil saab üsna suurel alal vaenlaste üksuste asukoha täpselt kindlaks "
"määrata."

#: data/classic/buildings.ruleset:86
#, fuzzy
msgid ""
"Two cities with Airports can airlift one unit per turn.  Airlifting "
"instantly transports the unit from one city to another and will use all of "
"the unit's movement points. A unit must have some movement points left to be "
"airlifted."
msgstr ""
"Võimaldab ehitada veteran-õhuüksusi. Samuti parandatakse viga saanud "
"õhuüksused täielikult ära, kui nad püsivad linnas vähemalt ühe käigu.\n"
"\n"
"Ühest lennujaamaga linnast saab üksuse teise linna transportida kõigest ühe "
"käiguga. Lennutransport viib üksuse koheselt ühest linnast teise ja kasutab "
"ära kõik üksuse liikumispunktid. Õhutranspordi kasutamiseks peab üksusel "
"alles olema mõni liikumispunkt."

#: data/classic/buildings.ruleset:321
#, fuzzy
msgid ""
"Entertains the citizens of a city, making 3 unhappy citizens content. (Four "
"after the discovery of Electricity.) However, it does not affect citizens "
"made unhappy by military activity."
msgstr ""
"Pakub kodanikele meelelahutust, muutes 3 õnnetut kodanikku rahulolevaks. "
"(Kui on avastatud elekter, siis 4 kodanikku)."

#: data/classic/buildings.ruleset:347 data/experimental/buildings.ruleset:354
#, no-c-format
msgid ""
"Reduces the corruption in a city by 50%, and makes the revolt cost of the "
"city 4 times bigger. (These effects are redundant in your capital city.)"
msgstr ""

#: data/classic/buildings.ruleset:351 data/experimental/buildings.ruleset:358
#: data/multiplayer/buildings.ruleset:352
#, fuzzy
msgid ""
"Under a Democracy, a Courthouse also makes 1 unhappy citizen content (unless "
"that citizen is unhappy about military activity)."
msgstr ""
"Vähendab korruptsiooni ja jäätmete hulka linnas 50%. Demokraatlikus riigis "
"muudab kohus ühe õnnetu kodaniku rahulolevaks. Samuti muudab mässu "
"algatamise kulu 4 korda suuremaks."

#: data/classic/buildings.ruleset:449 data/experimental/buildings.ruleset:478
#: data/multiplayer/buildings.ruleset:447
#, fuzzy, no-c-format
msgid ""
"Increases the effect of a Factory and Mfg. Plant on the shield production of "
"a city, and also reduces the amount of pollution generated by that "
"production. A Hydro Plant in combination with either a Factory or Mfg. Plant "
"gives a 75% production bonus over the level without any of these "
"improvements, while giving pollution only 75% of the equivalent combination "
"with a Power Plant. A Hydro Plant, Factory, and Mfg. Plant together give a "
"150% production bonus with pollution only 50% of the equivalent combination "
"with a Power Plant."
msgstr ""
"Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab linna "
"käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam annavad "
"100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam üheskoos annavad "
"150%-lise toodanguboonuse.\n"
"\n"
"Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
"tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
"vahetus läheduses asuvad mäed või jõgi."

#: data/classic/buildings.ruleset:485 data/experimental/buildings.ruleset:540
#: data/multiplayer/buildings.ruleset:480
#, no-c-format
msgid "Increases the science output in a city by 100%."
msgstr "Tõstab linna teadustoodangut 100%."

#: data/classic/buildings.ruleset:507 data/royale/buildings.ruleset:634
#: data/sandbox/buildings.ruleset:592
#, fuzzy, no-c-format
msgid "Increases the luxury good and tax output in a city by 50%."
msgstr "Tõstab linna luksuskaupade ja maksude tootlikkust 50%."

#: data/classic/buildings.ruleset:581 data/multiplayer/buildings.ruleset:573
#, fuzzy, no-c-format
msgid ""
"Increases the effect of a Factory and Mfg. Plant on the shield production of "
"a city, and also reduces the amount of pollution generated by that "
"production. A Nuclear Plant in combination with either a Factory or Mfg. "
"Plant gives a 75% production bonus over the level without any of these "
"improvements, while giving pollution only 75% of the equivalent combination "
"with a Power Plant. A Nuclear Plant, Factory, and Mfg. Plant together give a "
"150% production bonus with pollution only 50% of the equivalent combination "
"with a Power Plant."
msgstr ""
"Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab linna "
"käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam annavad "
"100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam üheskoos annavad "
"150%-lise toodanguboonuse.\n"
"\n"
"Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
"tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
"vahetus läheduses asuvad mäed või jõgi."

#: data/classic/buildings.ruleset:651 data/experimental/buildings.ruleset:708
#: data/multiplayer/buildings.ruleset:636 data/royale/buildings.ruleset:785
#: data/sandbox/buildings.ruleset:741
msgid ""
"The cost to enemy Diplomats and Spies of inciting a revolt in a city also "
"depends upon the city's distance from the capital (under all forms of "
"government). Your capital city itself cannot be incited to revolt, and "
"enjoys a bonus when enemy agents try to evade your own agents stationed in "
"the city, or sabotage your buildings."
msgstr ""

#: data/classic/buildings.ruleset:666 data/experimental/buildings.ruleset:723
#: data/multiplayer/buildings.ruleset:651
#, c-format
msgid ""
"Under Despotism the city containing the palace gains a +75% production "
"bonus, and under Monarchy a +50% production bonus."
msgstr ""

#: data/classic/buildings.ruleset:741 data/experimental/buildings.ruleset:800
#: data/multiplayer/buildings.ruleset:723
#, fuzzy, no-c-format
msgid ""
"Increases the effect of a Factory and Mfg. Plant on the shield production of "
"a city. A Power Plant in combination with either a Factory or Mfg. Plant "
"gives a 75% production bonus over the level without any of these "
"improvements. A Power Plant, Factory, and Mfg. Plant together give a 150% "
"production bonus. The extra production may lead to the city generating more "
"pollution."
msgstr ""
"Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab linna "
"käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam annavad "
"100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam üheskoos annavad "
"150%-lise toodanguboonuse.\n"
"\n"
"Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
"tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
"vahetus läheduses asuvad mäed või jõgi."

#: data/classic/buildings.ruleset:799 data/experimental/buildings.ruleset:858
#: data/multiplayer/buildings.ruleset:778
#, no-c-format
msgid ""
"Together with a Library, a Research Lab increases the science production of "
"a city by 200%. Together with a Library and a University, a Research Lab "
"increases the science production of a city by 450%."
msgstr ""
"Raamatukoguga koos tõstab uuringukeskus teadustoodangut 200%. Koos "
"raamatukogu ja ülikooliga tõstab uuringukeskus teadustoodangut 450%."

#: data/classic/buildings.ruleset:899 data/experimental/buildings.ruleset:958
#: data/multiplayer/buildings.ruleset:876
#, fuzzy, no-c-format
msgid ""
"Increases the effect of a Factory and Mfg. Plant on the shield production of "
"a city, and also greatly reduces the amount of pollution generated by that "
"production. A Solar Plant leads to less overall pollution than no plant at "
"all. A Solar Plant in combination with either a Factory or Mfg. Plant gives "
"a 75% production bonus over the level without any of these improvements, "
"while giving pollution only 50% of the equivalent combination with a Power "
"Plant. A Solar Plant, Factory, and Mfg. Plant together give a 150% "
"production bonus, and eliminates all pollution generated by production in "
"that city."
msgstr ""
"Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab linna "
"käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam annavad "
"100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam üheskoos annavad "
"150%-lise toodanguboonuse.\n"
"\n"
"Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
"tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
"vahetus läheduses asuvad mäed või jõgi."

#: data/classic/buildings.ruleset:1024
#, fuzzy, no-c-format
msgid ""
"Together with a Bank, a Stock Exchange boosts tax and luxury good production "
"in a city by 50%. Together with a Marketplace and a Bank, a Stock Exchange "
"boosts tax and luxury good production in a city by 150%."
msgstr ""
"Turu ja pangaga üheskoos tõstab börs maksudest ja hüvedest saadavat tulu "
"150%."

#: data/classic/buildings.ruleset:1097 data/experimental/buildings.ruleset:1159
#: data/multiplayer/buildings.ruleset:1072
#, fuzzy
msgid ""
"Makes one unhappy citizen content. The Mysticism advance doubles this "
"effect. With both Mysticism and the Oracle, 4 citizens are made content. "
"Does not affect citizens made unhappy by military activity."
msgstr ""
"Muudab ühe õnnetu kodaniku rahulolevaks. Müstika ja Oraakel muudavad selle "
"mõju kahekordseks. Kui on olemas nii müstika kui Oraakel, muudetakse "
"rahulolevaks 4 kodanikku."

#: data/classic/buildings.ruleset:1123 data/experimental/buildings.ruleset:1187
#: data/multiplayer/buildings.ruleset:1098
#, no-c-format
msgid ""
"Together with a Library, a University increases the science production of a "
"city by 250%."
msgstr "Raamatukoguga koos tõstab ülikool linna teadustoodangut 250%."

#: data/classic/buildings.ruleset:1145 data/experimental/buildings.ruleset:1211
#: data/royale/buildings.ruleset:1396 data/sandbox/buildings.ruleset:1281
#, fuzzy
msgid ""
"The entire map becomes permanently visible to the player who owns it -- the "
"player always has up-to-date knowledge of all terrain and cities (but not "
"units) despite fog-of-war. It allows all players to start building spaceship "
"parts (assuming they have researched the necessary technologies)."
msgstr ""
"Mängija, kellel on see ilmaime, näeb kogu maailmakaarti. Samuti võimaldab "
"hakata ehitama kosmoselaeva osi (eeldusel, et vajalikud tehnoloogiad on "
"avastatud)."

#: data/classic/buildings.ruleset:1170 data/experimental/buildings.ruleset:1236
msgid ""
"City improvements which would normally have an upkeep of 1 are free of "
"upkeep, for all your cities."
msgstr ""
"Ehitised, mille ülalpidamiskulu on 1 kuldraha, vabastatakse "
"ülalpidamiskulust. Kehtib kõigis linnades."

#: data/classic/buildings.ruleset:1237
#, fuzzy
msgid ""
"This stunning technological achievement makes one unhappy citizen content in "
"each of your cities (including citizens unhappy about military activity)."
msgstr ""
"See suurepärane tehnoloogiline läbimurre muudab igas su linnas ühe õnnetu "
"kodaniku rahulolevaks."

#: data/classic/buildings.ruleset:1287 data/experimental/buildings.ruleset:1353
#, fuzzy, no-c-format
msgid ""
"Your reputation and goodwill among other nations is recovered twice as fast."
msgstr ""
"Kui sul on see ilmaime, hindavad su vastased sind kõrgemalt ja suhtuvad "
"sinusse paremini. Su reputatsioon paraneb kaks korda kiiremini."

#: data/classic/buildings.ruleset:1333
#, fuzzy
msgid "Works as a City Wall in all of your cities."
msgstr "Sama efekt, kui igasse linna ehitada linnamüür"

#: data/classic/buildings.ruleset:1358 data/experimental/buildings.ruleset:1424
#, fuzzy
msgid ""
"Makes one content citizen happy in every city. Makes two extra content "
"citizens happy in the city containing the Hanging Gardens (that is, a total "
"of 3). In the unlikely event where there are no content citizens to get the "
"effect of Hanging Gardens, the wonder applies to unhappy citizens (including "
"those unhappy about military activity), making each content then happy."
msgstr ""
"Muudab igas linnas ühe rahuloleva kodanikku õnnelikuks. Linnas, kuhu on "
"rippaiad ehitatud, muudatakse lisaks veel kaks (kokku siis 3) rahulolevat "
"kodanikku õnnelikuks. Kui juhtumisi pole linnas ühtki rahulolevat kodanikku, "
"muudetakse nende asemel õnnetuid kodanikke rahulolevaks."

#: data/classic/buildings.ruleset:1408 data/experimental/buildings.ruleset:1474
#, no-c-format
msgid ""
"Boosts science production by 100% in every city you control that has a "
"University."
msgstr ""
"Tõstab teadustoodangut 100% igas sinu valduses olevas ülikooliga linnas."

#: data/classic/buildings.ruleset:1430 data/experimental/buildings.ruleset:1496
#, fuzzy
msgid ""
"Makes two unhappy citizens content in every city (including citizens unhappy "
"about military activity)."
msgstr ""
"Muudab rahulolevaks kaks õnnetut kodanikku igas linnas, kus on olemas tempel"

#: data/classic/buildings.ruleset:1476 data/experimental/buildings.ruleset:1542
#: data/sandbox/buildings.ruleset:1637
#, fuzzy
msgid "Upgrades one obsolete unit per game turn for free."
msgstr "Uuendab iga käigu jooksul ühe iganenud üksuse."

#: data/classic/buildings.ruleset:1499 data/experimental/buildings.ruleset:1565
#, fuzzy
msgid ""
"Gives all your sea units 1 additional movement point. Makes all your new "
"military sea units veterans (for all your cities)."
msgstr ""
"Annab kõigile mereüksustele 1 lisakäigu ja kaotab riski trireemide "
"kaotamiseks avamerel. Teeb kõik uued mereüksused veteranideks (kõigis "
"linnades)."

#: data/classic/buildings.ruleset:1522 data/experimental/buildings.ruleset:1588
msgid "Gives all your sea units 2 additional movement points."
msgstr "Annab kõikidele mereüksustele 2 lisakäiku."

#: data/classic/buildings.ruleset:1613 data/experimental/buildings.ruleset:1680
#, fuzzy
msgid ""
"Makes two additional unhappy citizens content in every city with a Temple. "
"Does not affect citizens made unhappy by military activity."
msgstr ""
"Muudab rahulolevaks kaks õnnetut kodanikku igas sinu linnas, mis asub "
"ilmaimega samal mandril."

#: data/classic/buildings.ruleset:1637 data/experimental/buildings.ruleset:1704
#, fuzzy, no-c-format
msgid ""
"The amount of stored food lost when one of your cities grows or shrinks is "
"reduced by 25%. This helps a city to grow faster and more easily withstand "
"famine. Cumulative with Granary."
msgstr ""
"Linna kasvamisel või kahanemisel kaotsi mineva toidu hulk väheneb 25%. See "
"aitab linnal kiiremini kasvada ja kergemini näljahäda üle elada. Mõju liitub "
"viljaaida mõjule."

#: data/classic/buildings.ruleset:1661 data/experimental/buildings.ruleset:1728
#, fuzzy, no-c-format
msgid "Boosts science production in each city with a Research Lab by 100%."
msgstr "Tõstab kõigi uuringukeskust omavate linnade teadustoodangut 100%."

#: data/classic/buildings.ruleset:1729
#, fuzzy
msgid ""
"All your new military land units start with an additional veteran level. "
"This is cumulative with any Barracks building in a city. With both units are "
"created as Hardened. The chance of a land unit getting the next veteran "
"level after a battle increases by half."
msgstr ""
"Kõik su uued maismaaüksused alustavad esimese taseme veteranidena. Šanss "
"veteranitaseme suurenemisele pärast lahingut suureneb poole võrra."

#: data/classic/buildings.ruleset:1782 data/experimental/buildings.ruleset:1849
#, fuzzy
msgid ""
"Counts as a Police Station in every city. (That is, for each city, it "
"reduces the unhappiness caused by aggressively deployed military units owned "
"by that city by 2 under Democracy and 1 under Republic -- in other words, it "
"neutralizes the unhappiness caused by a single military unit per city. This "
"wonder has no effect under other governments.)"
msgstr ""
"Sama, mis igas linnas politseimaja omamine. (See tähendab, vähendab igas "
"linnas linnapiiridest väljaspool olevate sõjaväeüksuste õnnetut meeleolu "
"demokraatia ajal 2, vabariigi ajal 1 võrra. Teiste valitsemisviiside puhul "
"ei ole sellest ilmaimest mitte midagi kasu.)"

#: data/classic/buildings.ruleset:1810 data/experimental/buildings.ruleset:1877
#: data/multiplayer/buildings.ruleset:1795 data/royale/buildings.ruleset:2205
#: data/sandbox/buildings.ruleset:2032
#, fuzzy
msgid ""
"This is not a normal improvement. Instead, setting a city's production to "
"Coinage means its shield production is converted to tax output (money, "
"gold!)."
msgstr ""
"See pole tavaline arengusamm. Rahatrüki alustamisel muudetakse toodang "
"maksudeks."

#: data/classic/cities.ruleset:58 data/experimental/cities.ruleset:60
#: data/multiplayer/cities.ruleset:57
msgid ""
"Each entertainer produces two luxury good points for their city per turn. "
"See the section on Happiness for the effects of luxury good points."
msgstr ""

#: data/classic/cities.ruleset:72
msgid ""
"Each scientist adds three points to your empire's research output per turn."
msgstr ""

#: data/classic/cities.ruleset:86
msgid ""
"Each tax collector produces three extra gold for your treasury per turn."
msgstr ""

#: data/classic/game.ruleset:26
#, fuzzy
msgid "Classic ruleset"
msgstr "Laen reeglistikke"

#: data/classic/game.ruleset:38
msgid ""
"You are playing with the classic Freeciv21 ruleset for single player games. "
"Note that in addition to the ruleset, also server settings affect the rules "
"of the game. For more information refer to the detailed description (README."
"classic)."
msgstr ""

#: data/classic/game.ruleset:411 data/experimental/game.ruleset:419
#, fuzzy, c-format
msgid "Sell %sGoods%s"
msgstr "Näppa tehnoloogia"

#: data/classic/game.ruleset:1388
msgid "Pestilence"
msgstr ""

#: data/classic/techs.ruleset:269 data/experimental/techs.ruleset:287
#: data/multiplayer/techs.ruleset:269
#, fuzzy
msgid ""
"Allows Settlers, Workers and Engineers to build fortresses, and to build oil "
"wells on Desert tiles."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/classic/techs.ruleset:476 data/classic/techs.ruleset:775
#, fuzzy
msgid "Allows establishing one more trade route from each city."
msgstr "Katse luua kaubatee linna %s ei õnnestunud."

#: data/classic/techs.ruleset:641 data/experimental/techs.ruleset:700
#: data/multiplayer/techs.ruleset:649
#, fuzzy
msgid "Allows Workers and Engineers to build airbases and buoys."
msgstr "* Võimaldab üksusel %s ehitada lennuvälju.\n"

#: data/classic/techs.ruleset:650 data/experimental/techs.ruleset:710
#: data/multiplayer/techs.ruleset:658
#, fuzzy
msgid "Allows Settlers, Workers and Engineers to upgrade roads to railroads."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/classic/techs.ruleset:671 data/experimental/techs.ruleset:733
#: data/multiplayer/techs.ruleset:677
#, fuzzy
msgid ""
"Allows Settlers, Workers and Engineers to build oil wells on Glacier tiles."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/classic/techs.ruleset:683 data/experimental/techs.ruleset:746
#: data/multiplayer/techs.ruleset:689
#, fuzzy
msgid ""
"Allows Settlers, Workers and Engineers to upgrade irrigation systems to "
"farmland."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/classic/terrain.ruleset:26 data/experimental/terrain.ruleset:28
#: data/multiplayer/terrain.ruleset:26
msgid "Has Oil Well instead of Mine."
msgstr ""

#: data/classic/terrain.ruleset:388 data/experimental/terrain.ruleset:384
#: data/multiplayer/terrain.ruleset:382 data/royale/terrain.ruleset:395
#: data/sandbox/terrain.ruleset:396
#, fuzzy
msgid ""
"Deep oceans cover much of the world away from coastlines, and only seaworthy "
"units (not including Triremes) can travel on them."
msgstr ""
"Ookeanid katavad suure osa maast. Ainult merevägi (trireemid ja muud paadid) "
"suudab seal liikuda.\n"
"\n"
"Ookeani kaardiruutudele ei tule kunagi tuumajäätmeid ega saasta."

#: data/classic/terrain.ruleset:438 data/multiplayer/terrain.ruleset:430
msgid "Oil wells can be built when Refining is discovered."
msgstr ""

#: data/classic/terrain.ruleset:488 data/multiplayer/terrain.ruleset:478
msgid "Oil wells can be built when Construction is discovered."
msgstr ""

#: data/classic/terrain.ruleset:1035 data/experimental/terrain.ruleset:1011
#: data/multiplayer/terrain.ruleset:1009
#, fuzzy
msgid "?gui_type:Build Fortress/Buoy"
msgstr "Ehita kindlus"

#: data/classic/terrain.ruleset:1038 data/experimental/terrain.ruleset:1014
#: data/multiplayer/terrain.ruleset:1012 data/royale/terrain.ruleset:1062
#, fuzzy
msgid "?gui_type:Build Airbase"
msgstr "Ehita lennubaas"

#: data/classic/terrain.ruleset:1179 data/experimental/terrain.ruleset:1155
#: data/multiplayer/terrain.ruleset:1153
#, fuzzy
msgid ""
"Building an irrigation system on a suitable tile causes it to produce one "
"extra food each turn. This requires a nearby source of water: an ocean, "
"lake, or river tile, or another tile with an irrigation system, must share "
"an edge (not just a corner) with the target tile. However, once irrigated, "
"land remains so even if the water source is removed."
msgstr ""
"Sobivat tüüpi pinnast saab niisutada. Selleks on vaja, et lähedal asuks mõni "
"veevõtukoht. Ookeani, jõe ruut või mõni muu niisutatud ruut peab asuma "
"niisutatava ruudu vahetus läheduses - põhjas, lõunas, idas või läänes. "
"Niisutamine tõstab ruudu toidutoodangut. Kui sul on vastav tehnoloogia "
"olemas, võid ruutu niisutada ka teistkordselt, mis teeb sellest ruudust veel "
"viljakama põllumaa."

#: data/classic/terrain.ruleset:1186
msgid ""
"Building irrigation on a tile with a mine or oil well will destroy it the "
"mine or oil well."
msgstr ""

#: data/classic/terrain.ruleset:1217
#, fuzzy
msgid ""
"Mines can be built on some types of terrain, which increases the number of "
"production points produced by that tile. Hills get an extra 3 production "
"points per tile and other terrains get 1 extra production point."
msgstr ""
"Mõnda tüüpi maastikule saab kaevanduse ehitada, see suurendab tolle ruudu "
"toodetud ressursside (toodangu) arvu."

#: data/classic/terrain.ruleset:1245 data/experimental/terrain.ruleset:1221
#: data/multiplayer/terrain.ruleset:1219
msgid ""
"Oil wells behave like mines (giving an extra production point), but require "
"more technology. Oil wells can be built on Desert with knowledge of "
"Construction, and on Glacier with knowledge of Refining."
msgstr ""

#: data/classic/terrain.ruleset:1249 data/experimental/terrain.ruleset:1225
#: data/multiplayer/terrain.ruleset:1223
msgid "Building an oil well on an irrigated tile will destroy the irrigation."
msgstr ""

#: data/classic/terrain.ruleset:1271 data/experimental/terrain.ruleset:1247
msgid ""
"Pollution appears on land tiles around cities with high production or "
"population, or when a Mfg. Plant suffers an industrial accident. It halves "
"all output from its tile, and contributes to the risk of global warming."
msgstr ""

#: data/classic/terrain.ruleset:1276 data/experimental/terrain.ruleset:1252
#: data/multiplayer/terrain.ruleset:1250
msgid ""
"The pollution can only be cleared by dispatching Workers, Settlers, or "
"Engineers with the \"clean pollution\" order."
msgstr ""

#: data/classic/terrain.ruleset:1391
msgid ""
"Nuclear fallout can appear on land tiles when a Nuclear unit is detonated, "
"or when a city's Nuclear Plant has an accident. It halves all output from "
"its tile."
msgstr ""

#: data/classic/terrain.ruleset:1399 data/experimental/terrain.ruleset:1374
#: data/multiplayer/terrain.ruleset:1371
#, fuzzy
msgid "Settlers, Workers, and Engineers can clean up nuclear fallout."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/classic/terrain.ruleset:1427
msgid ""
"Fortresses improve defense for land units outside cities. Among other "
"effects, a land unit remaining in a fortress for a whole turn without moving "
"recovers a quarter of its hitpoints. With Invention, fortresses gain "
"watchtowers from which land units can see further afield."
msgstr ""

#: data/classic/terrain.ruleset:1544 data/experimental/terrain.ruleset:1521
#: data/multiplayer/terrain.ruleset:1516
msgid ""
"Building roads on river tiles requires knowledge of Bridge Building. City "
"center tiles automatically get roads (unless they are on a river tile and "
"you do not yet know Bridge Building)."
msgstr ""

#: data/classic/terrain.ruleset:1603 data/multiplayer/terrain.ruleset:1575
#, fuzzy, no-c-format
msgid ""
"Any land terrain type may have a River on it. A River adds 1 trade to the "
"resources produced by that tile. It also increases a tile's defense factor "
"by 50%. Finally, land units may move along a River (but not diagonally) for "
"fast travel."
msgstr ""
"Jõgi võib olla kõigil maastiku tüüpidel peale ookeani.  Jõgi annab 1 "
"kaubanduspunkti lisaks oma kaardiruudule.  Samuti suurendab see kaardiruudu "
"kaitsefaktorit 50% võrra.  Veel saavad maaväed liikuda piki jõge (mitte "
"diagonaalis) 1/3 käigupunktiga.\n"
"\n"
"Teid ja raudteid saab jõgedele ehitada siis, kui su tsivilisatsioon avastab "
"sillaehituse kunsti."

#: data/classic/units.ruleset:480 data/multiplayer/units.ruleset:480
msgid ""
"Settlers can also perform most of the same terrain alterations as Workers "
"(but cannot build Airbases or Buoys)."
msgstr ""

#: data/classic/units.ruleset:525 data/experimental/units.ruleset:542
#: data/multiplayer/units.ruleset:526
msgid ""
"Workers can build airbases and buoys, which Settlers cannot. Workers must be "
"on board a ship to build buoys."
msgstr ""

#: data/classic/units.ruleset:563 data/experimental/units.ruleset:585
#: data/multiplayer/units.ruleset:564
#, fuzzy
msgid ""
"Engineers are similar to Workers, but they work twice as fast and move twice "
"as fast. Engineers may also perform major terrain transformations which are "
"beyond the capabilities of Workers and Settlers, such as converting Tundra "
"into Desert, or even Ocean into Swamp in some circumstances (when on board "
"an ocean-going vessel, on a tile surrounded by sufficient existing land). "
"See the Terrain Alterations section for more details."
msgstr ""
"Insenerid on tööliste sarnased, kuid nad töötavad ja liiguvad kaks korda "
"kiiremini. Insenerid oskavad ka ette võtta ulatuslikumaid maastikumuudatusi "
"(näiteks tundra kõrbeks muutmine), millega aga töölised hakkama ei saa.\n"
"\n"
"Nõuanne 1: Uuenda töölised võimalikult kiiresti insenerideks, kuna "
"inseneride ülalpidamine on sama kulukas, kui asunike ülalpidamine.\n"
"\n"
"Nõuanne 2: Kui sa suudad valmis ehitada Leonardo töökoja, siis avasta "
"Lõhkeained enne töökoja iganemist. Niiviisi uuendatakse su töölised "
"insenerideks tasuta."

#: data/classic/units.ruleset:571 data/experimental/units.ruleset:593
#: data/multiplayer/units.ruleset:572
msgid ""
"TIP 1: Upgrade Workers to Engineers when possible, as Engineers require the "
"same resources as ordinary Workers."
msgstr ""

#: data/classic/units.ruleset:574 data/experimental/units.ruleset:596
#: data/multiplayer/units.ruleset:575
msgid ""
"TIP 2: If you manage to build Leonardo's Workshop, research Explosives "
"before the Workshop becomes obsolete. This way, your Workers units will be "
"upgraded for free."
msgstr ""

#: data/classic/units.ruleset:738 data/experimental/units.ruleset:760
#: data/multiplayer/units.ruleset:739
msgid ""
"Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
"defender. Mounted units have a disadvantage against Pikemen."
msgstr ""

#: data/classic/units.ruleset:808 data/multiplayer/units.ruleset:844
#, fuzzy
msgid ""
"A number of Partisans are granted free when an enemy conquers your city -- "
"they automatically assume defensive positions in the surrounding countryside "
"-- but only under these conditions:\n"
"\n"
" - Guerilla Warfare must be known by at least one player.\n"
" - You must be the player who originally built the city.\n"
" - You must know about Communism and Gunpowder.\n"
" - You must run either a Democracy or a Communist government."
msgstr ""
"Kui sinu linn vallutatakse, antakse sulle tasuta teatav hulk sisse, kuid "
"ainult neil tingimustel:\n"
"\n"
"- Vähemalt üks mängija peab olema avastanud geriljavõitluse.\n"
"\n"
"- Sa pead olema selle linna ise ehitanud.\n"
"\n"
"- Samuti peab olema avastatud kommunism ja püssirohi.\n"
"\n"
"- SU valitsus peab olema kas demokraatlik või kommunistlik."

#: data/classic/units.ruleset:1342 data/experimental/units.ruleset:1365
#: data/multiplayer/units.ruleset:1442
msgid ""
"Fighters are your first airborne units. They can move anywhere and attack "
"any unit. Fighters have a disadvantage againt Helicopters."
msgstr ""

#: data/classic/units.ruleset:1451
#, fuzzy
msgid ""
"An improved Fighter, with improved attack and a higher movement radius. "
"Stealth Fighters have a disadvantage against Helicopters."
msgstr "Parem hävitaja, millel on tugevam rünnak ja suurem tegevusraadius."

#: data/classic/units.ruleset:1519 data/multiplayer/units.ruleset:1618
msgid ""
"The Trireme is your first boat unit. It can act as a transport ship and has "
"rudimentary offensive capabilities, but may not enter deep ocean tiles."
msgstr ""

#: data/classic/units.ruleset:1553 data/experimental/units.ruleset:1578
#: data/multiplayer/units.ruleset:1652
msgid "The Caravel replaces the Trireme and can enter any ocean tile."
msgstr ""

#: data/classic/units.ruleset:1755 data/experimental/units.ruleset:1780
#: data/multiplayer/units.ruleset:1854
msgid ""
"The AEGIS Cruiser is equipped with an advanced defensive missile system. "
"Airborne units are at a disadvantage against AEGIS Cruisers."
msgstr ""

#: data/classic/units.ruleset:1981 data/multiplayer/units.ruleset:2080
msgid ""
"TIP 2: You may be involved in a situation where you have invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next to "
"the city and have them ready to fix the fallout on the same turn it occurs! "
"This minimizes the chance of nuclear winter. Eco-friendly nukes!"
msgstr ""

#: data/classic/units.ruleset:2047 data/multiplayer/units.ruleset:2146
#: data/royale/units.ruleset:2792 data/sandbox/units.ruleset:2328
msgid ""
"Diplomats can also perform a number of actions in another player's city, "
"although each Diplomat may attempt only one action. Most of these actions "
"have a chance of failure. Also, any enemy Diplomats or Spies in the city "
"will oppose hostile actions, as will the enemy Leader in games with leaders. "
"In this case, either your unit or the defending unit will die (if you go up "
"against the Leader you will always die). If the defending unit dies, you "
"lose one movement point and may try again."
msgstr ""

#: data/classic/units.ruleset:2092 data/experimental/units.ruleset:2119
#: data/multiplayer/units.ruleset:2191
#, fuzzy
msgid ""
"Diplomats built under a Communist government will start at the first veteran "
"level (secretary)."
msgstr "Uuendab iga käigu jooksul ühe iganenud üksuse."

#: data/classic/units.ruleset:2146
msgid ""
"A Spy can also be used to:\n"
"\n"
" - sabotage an enemy unit (reducing its hitpoints to half), if it is alone "
"on a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by "
"one);\n"
" - steal specific technology (with a reduced chance of success);\n"
" - steal further technologies from a city which has already been stolen from "
"(although cities become more resistant each time they are stolen from);\n"
" - sabotage predetermined city targets (with a reduced chance of success)."
msgstr ""

#: data/classic/units.ruleset:2162 data/experimental/units.ruleset:2189
#: data/multiplayer/units.ruleset:2261
#, fuzzy
msgid ""
"Spies built under a Communist government will start at the first veteran "
"level (handler)."
msgstr "Uuendab iga käigu jooksul ühe iganenud üksuse."

#: data/classic/units.ruleset:2197 data/experimental/units.ruleset:2224
msgid ""
"Caravans can establish trade routes with your own cities or those of other "
"nations (even enemies) by traveling to them. A route's ongoing revenue is "
"doubled if the two cities involved are on different continents, and doubled "
"again if the cities are from different civilizations. This last condition "
"means the net benefit to your civilization of a trade route is the same "
"regardless of whether you own both cities or only one of them; if you only "
"own one city, trade in each city is doubled, but you only get the benefit "
"from one end of the route."
msgstr ""

#: data/classic/units.ruleset:2206 data/experimental/units.ruleset:2233
msgid ""
"Initially cities can support a maximum of two trade routes. Knowledge of the "
"technologies Magnetism and The Corporation each increase this limit by one. "
"Knowing both allows cities to support four trade routes each."
msgstr ""

#: data/default/nationlist.ruleset:23
#, fuzzy
msgid "?nationset:Core"
msgstr "?nation:Neutraalsed"

#: data/default/nationlist.ruleset:29
msgid ""
"A small set of playable nations that should be fully localized into "
"languages other than English."
msgstr ""

#: data/default/nationlist.ruleset:34
#, fuzzy
msgid "?nationset:Extended"
msgstr "?nation:Neutraalsed"

#: data/default/nationlist.ruleset:42
msgid ""
"The complete set of playable nations; this allows for larger games or more "
"variety, but not all of these may have been localized into languages other "
"than English."
msgstr ""

#: data/default/nationlist.ruleset:63
msgid "?nationgroup:Medieval"
msgstr "?nationgroup:Keskaeg"

#: data/default/nationlist.ruleset:66
#, fuzzy
msgid "?nationgroup:Early Modern"
msgstr "?nationgroup:Tänapäev"

#: data/default/nationlist.ruleset:72
msgid "?nationgroup:African"
msgstr "?nationgroup:Aafrika"

#: data/default/nationlist.ruleset:75
msgid "?nationgroup:American"
msgstr "?nationgroup:Ameerika"

#: data/default/nationlist.ruleset:78
msgid "?nationgroup:Asian"
msgstr "?nationgroup:Aasia"

#: data/default/nationlist.ruleset:81
msgid "?nationgroup:European"
msgstr "?nationgroup:Euroopa"

#: data/default/nationlist.ruleset:84
msgid "?nationgroup:Oceanian"
msgstr "?nationgroup:Okeaania"

#: data/default/nationlist.ruleset:87
#, fuzzy
msgid "?nationgroup:Imaginary"
msgstr "?nationgroup:Aasia"

#: data/experimental/buildings.ruleset:112
#, fuzzy
msgid ""
"Allows a city to grow larger than size 8 and reduces the chance of plague "
"within the city. After Industrialization is researched this effect of the "
"Aqueduct is reduced."
msgstr ""
"Võimaldab linnal kasvada suuremaks, kui 8. Et kasvada suuremaks, kui 12, on "
"vajalik kanalisatsiooni olemasolu."

#: data/experimental/buildings.ruleset:116
#, fuzzy
msgid "A Sewer System is required for a city to grow larger than size 12."
msgstr ""
"Võimaldab linnal kasvada suuremaks, kui 8. Et kasvada suuremaks, kui 12, on "
"vajalik kanalisatsiooni olemasolu."

#: data/experimental/buildings.ruleset:141
#, fuzzy, no-c-format
msgid ""
"Together with the Marketplace improvement, a Bank increases the luxury good "
"and tax production within a city by 100%."
msgstr "Turuga koos tõstab pank maksudest ja hüvedest saadavat tulu 100%."

#: data/experimental/buildings.ruleset:330
#: data/experimental/buildings.ruleset:542
#: data/experimental/buildings.ruleset:726
msgid "Adds 2 points of culture each turn."
msgstr ""

#: data/experimental/buildings.ruleset:437
#, fuzzy
msgid "Hospital"
msgstr "Pealinn:"

#: data/experimental/buildings.ruleset:453
msgid ""
"A Hospital is used to treat the ill, and sometimes for medical research. A "
"city with a Hospital is less likely to suffer from plagues."
msgstr ""

#: data/experimental/buildings.ruleset:497
#, fuzzy
msgid "Genetic Lab"
msgstr "Veteran"

#: data/experimental/buildings.ruleset:514
#, no-c-format
msgid ""
"In a Genetic Laboratory medicaments can be researched. The possibility for "
"plagues within the city is reduced."
msgstr ""

#: data/experimental/buildings.ruleset:517
#, c-format
msgid ""
"A Genetic Laboratory allows the genetic optimization of plants and animals. "
"The food output is increased by 25% if the city size exceeds 20."
msgstr ""

#: data/experimental/buildings.ruleset:589
#: data/experimental/buildings.ruleset:1111
msgid ""
"If a metropolis (city size > 30) has a Mass Transit and a Super Highway the "
"city radius is further increased."
msgstr ""

#: data/experimental/buildings.ruleset:641
#, fuzzy, no-c-format
msgid ""
"Increases the effect of a Factory and Mfg. Plant on the shield production of "
"a city, and also reduces the amount of pollution generated by that "
"production.   Nuclear Plant in combination with either a Factory or Mfg. "
"Plant gives a 75% production bonus over the level without any of these "
"improvements, while giving pollution only 75% of the equivalent combination "
"with a Power Plant. A Nuclear Plant, Factory, and Mfg. Plant together give a "
"150% production bonus with pollution only 50% of the equivalent combination "
"with a Power Plant."
msgstr ""
"Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab linna "
"käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam annavad "
"100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam üheskoos annavad "
"150%-lise toodanguboonuse.\n"
"\n"
"Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
"tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
"vahetus läheduses asuvad mäed või jõgi."

#: data/experimental/buildings.ruleset:932
#, fuzzy
msgid ""
"Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
"for a city to grow larger than size 8. The Sewer System further reduces the "
"chance of a plague."
msgstr ""
"Võimaldab linnal kasvada suuremaks, kui 12. Eelnevalt peab olemas olema "
"akvedukt, et oleks võimalik kasvada suuremaks, kui 8."

#: data/experimental/buildings.ruleset:1164
msgid "The work of the priests also reduces the effect of plague in the city."
msgstr ""

#: data/experimental/buildings.ruleset:1190
msgid "Adds 1 point of culture each turn."
msgstr ""

#: data/experimental/buildings.ruleset:1303
#, fuzzy
msgid ""
"This stunning technological achievement makes one unhappy citizen content in "
"each of your cities (including citizens unhappy about military activity). It "
"further reduces the possibility for an illness in the city."
msgstr ""
"See suurepärane tehnoloogiline läbimurre muudab igas su linnas ühe õnnetu "
"kodaniku rahulolevaks."

#: data/experimental/buildings.ruleset:1630
#, fuzzy
msgid ""
"The player who owns it gets an embassy with all players with whom one has "
"ever had contact with."
msgstr "Seda omav mängija saab kõigi mängijatega saatkonna."

#: data/experimental/buildings.ruleset:1796
#, fuzzy
msgid ""
"All your new military land units start with an additional veteran level. "
"This is cumulative with any Barracks building in a city. With both, units "
"are created as Hardened. The chance of a land unit getting the next veteran "
"level after a battle increases by half."
msgstr ""
"Kõik su uued maismaaüksused alustavad esimese taseme veteranidena. Šanss "
"veteranitaseme suurenemisele pärast lahingut suureneb poole võrra."

#: data/experimental/cities.ruleset:74 data/multiplayer/cities.ruleset:71
msgid ""
"Each scientist adds three bulbs to your empire's research output per turn."
msgstr ""

#: data/experimental/cities.ruleset:88 data/multiplayer/cities.ruleset:85
msgid ""
"Each tax collector produces three extra gold for your national treasury per "
"turn."
msgstr ""

#: data/experimental/game.ruleset:29
#, fuzzy
msgid "Experimental ruleset"
msgstr "eksperimentaalne"

#: data/experimental/game.ruleset:48
msgid ""
"You are playing with the experimental ruleset. This showcases new or unusual "
"features available in Freeciv21 without regard for strict game balancing or "
"playability. A detailed description of the differences from the classic "
"ruleset can be found in README.experimental."
msgstr ""

#: data/experimental/game.ruleset:1472
#, no-c-format
msgid "Map Known 20%"
msgstr ""

#: data/experimental/game.ruleset:1477
#, fuzzy, no-c-format
msgid "You're the first one to have 20% of the world mapped!"
msgstr "Sa saad rahva %s maailmakaardi."

#: data/experimental/game.ruleset:1479
#, fuzzy, no-c-format
msgid "You have 20% of the world mapped!"
msgstr "Sa saad rahva %s maailmakaardi."

#: data/experimental/governments.ruleset:82
msgid "Under Anarchy, technology cannot be lost due to lack of upkeep."
msgstr ""

#: data/experimental/governments.ruleset:222
#: data/sandbox/governments.ruleset:417
#, fuzzy
msgid "Personal Freedom"
msgstr "Civ: Esimene kontakt"

#: data/experimental/governments.ruleset:228
#: data/sandbox/governments.ruleset:422
#, no-c-format
msgid ""
"Each step of personal freedom you allow your citizens yields a 10% increase "
"in science output, but makes an additional citizen unhappy for every "
"aggressively deployed military unit."
msgstr ""

#: data/experimental/techs.ruleset:831
#, fuzzy
msgid ""
"Allows Settlers, Workers and Engineers to upgrade railroads with maglev."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/experimental/terrain.ruleset:432
msgid "Oil wells can be built when Refining is known."
msgstr ""

#: data/experimental/terrain.ruleset:480
msgid "Oil wells can be built when Construction is known."
msgstr ""

#: data/experimental/terrain.ruleset:1162 data/multiplayer/terrain.ruleset:1160
#: data/royale/terrain.ruleset:1216 data/sandbox/terrain.ruleset:1214
msgid ""
"Building irrigation on a tile with a mine or oil well will destroy the mine "
"or oil well."
msgstr ""

#: data/experimental/terrain.ruleset:1193 data/multiplayer/terrain.ruleset:1191
#, fuzzy
msgid ""
"Mines can be built on some types of terrain, which increases the number of "
"production points produced by that tile. Hills get an extra 3 production "
"points per tile, other terrains get 1 extra production point."
msgstr ""
"Mõnda tüüpi maastikule saab kaevanduse ehitada, see suurendab tolle ruudu "
"toodetud ressursside (toodangu) arvu."

#: data/experimental/terrain.ruleset:1367 data/multiplayer/terrain.ruleset:1364
msgid ""
"Nuclear fallout can appear on land tiles when a Nuclear unit is detonated. "
"It halves all output from its tile."
msgstr ""

#: data/experimental/terrain.ruleset:1402 data/multiplayer/terrain.ruleset:1399
msgid ""
"Fortresses improve defense for land units outside cities. Among other "
"effects, a land unit remaining in a fortress for a whole turn without moving "
"recovers a quarter of its hit points. With Invention, fortresses gain "
"watchtowers from which land units can see further afield."
msgstr ""

#: data/experimental/terrain.ruleset:1516
msgid ""
"Roads allow your land units to move more quickly, and allow heavy Big Land "
"units such as Catapults and Freight to travel through otherwise difficult "
"terrain such as Mountains and Forest. On some terrain, roads also provide a "
"trade bonus."
msgstr ""

#: data/experimental/terrain.ruleset:1589
#, fuzzy
msgid ""
"With sufficient technology, you may build magnetic levitation systems along "
"your railroad routes. Land units expend no movement points when riding a "
"maglev as you may ride indefinitely. (As may your enemies!)"
msgstr ""
" - Üksused ei kuluta käigupunkte liikudes raudteed pidi. Raudteel võib sõita "
"lõpmata kaua käigu jooksul."

#: data/experimental/terrain.ruleset:1593
msgid ""
"Your regular railroads are still used to carry heavy Big Land units for "
"which the maglev system is unsuitable, and they continue to provide "
"production and trade bonuses."
msgstr ""

#: data/experimental/terrain.ruleset:1619
#, fuzzy, no-c-format
msgid ""
"Any land terrain type may have a River on it. A River adds 1 trade to the "
"resources produced by that tile. It also increases a tile's defense factor "
"by 50%."
msgstr ""
"Jõgi võib olla kõigil maastiku tüüpidel peale ookeani.  Jõgi annab 1 "
"kaubanduspunkti lisaks oma kaardiruudule.  Samuti suurendab see kaardiruudu "
"kaitsefaktorit 50% võrra.  Veel saavad maaväed liikuda piki jõge (mitte "
"diagonaalis) 1/3 käigupunktiga.\n"
"\n"
"Teid ja raudteid saab jõgedele ehitada siis, kui su tsivilisatsioon avastab "
"sillaehituse kunsti."

#: data/experimental/terrain.ruleset:1623
msgid ""
"Land units may move along rivers for faster travel (but not diagonally), and "
"heavy Big Land units such as Catapults and Freight may travel along them "
"through otherwise difficult terrain. Triremes may also travel up rivers "
"(although later boats cannot)."
msgstr ""

#: data/experimental/terrain.ruleset:1628
msgid ""
"Roads, railroads, and maglev can only be built on River tiles if your "
"civilization has learned Bridge Building technology."
msgstr ""

#: data/experimental/units.ruleset:492
msgid ""
"Settlers can also perform some of the same terrain alterations as Workers "
"(but cannot build Airbases or Buoys)."
msgstr ""

#: data/experimental/units.ruleset:529 data/experimental/units.ruleset:575
msgid "?worker_level:apprentice"
msgstr ""

#: data/experimental/units.ruleset:531 data/experimental/units.ruleset:577
msgid "?worker_level:journeyman"
msgstr ""

#: data/experimental/units.ruleset:533 data/experimental/units.ruleset:579
msgid "?worker_level:master"
msgstr ""

#: data/experimental/units.ruleset:962
msgid ""
"Paratroopers are experts at airborne attacks. From a friendly city or "
"airbase, Paratroopers who have not expended any movement points can paradrop "
"directly to any tile in range (even onto ships), and be immediately ready to "
"act there. (Beware dropping into unseen territory, as Paratroopers landing "
"on a tile occupied by enemy units are easy targets!)"
msgstr ""

#: data/experimental/units.ruleset:1433
#, fuzzy
msgid ""
"The Helicopter is a very powerful unit, as it can both fly and conquer "
"cities.  Care must be exercised, because Helicopters lose a small amount of "
"health for every turn not spent in a city or airbase or on a Carrier, unless "
"you have the United Nations wonder, and Helicopters may be attacked by "
"ground units."
msgstr ""
"Helikopter on väga võimas üksus, kuna saab nii lennata kui linnu vallutada.  "
"Nendega peab hoolikalt ümber käima, kuna helikopterid kaotavad väikese osa "
"oma tervisest iga käigu eest, mis linnas väljas veedeti, kui sul pole ÜRO "
"imet."

#: data/experimental/units.ruleset:1475 data/multiplayer/units.ruleset:1550
#, fuzzy
msgid ""
"An improved Fighter, with improved attack and a higher movement radius. "
"Stealth Fighters have a disadvantage againt Helicopters."
msgstr "Parem hävitaja, millel on tugevam rünnak ja suurem tegevusraadius."

#: data/experimental/units.ruleset:2008
msgid ""
"TIP 2: You may be involved in a situation where you have invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next to "
"the city and have them ready to fix the fallout on the same turn it occurs!  "
"This minimizes the chance of nuclear winter. Eco-friendly nukes!"
msgstr ""

#: data/experimental/units.ruleset:2074
msgid ""
"Diplomats can also perform a number of actions in another player's city, "
"although each Diplomat may attempt only one action. Most of these actions "
"have a chance of failure. Also, any enemy Diplomats or Spies in the city "
"will oppose hostile actions, as will the enemy Leader in games with leaders; "
"in this case, either your unit or the defending unit will die (if you go up "
"against the Leader you will always die). If the defending unit dies, you "
"lose one movement point and may try again."
msgstr ""

#: data/experimental/units.ruleset:2167
msgid ""
"She can perform all the functions of the Diplomat; refer to the Diplomat "
"entry for more details. Unlike a Diplomat, a Spy may also survive an "
"operation in a foreign city and become more experienced as a result. Spies "
"are also more effective than Diplomats at defending cities against foreign "
"Diplomats and Spies."
msgstr ""

#: data/experimental/units.ruleset:2173
msgid ""
"A Spy can also be used to:\n"
" - sabotage an enemy unit (reducing its hit points to half), if it is alone "
"on a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by "
"one);\n"
" - steal specific technology (with a reduced chance of success);\n"
" - steal further technologies from a city which has already been stolen from "
"(although cities become more resistant each time they are stolen from);\n"
" - sabotage predetermined city targets (with a reduced chance of success)."
msgstr ""

#: data/experimental/units.ruleset:2273
msgid ""
"The Freight is twice as fast alternative to the Caravan, but unable to move "
"at all outside flat terrains and roads."
msgstr ""

#: data/experimental/units.ruleset:2308
msgid ""
"An explorer can be ordered to remain in a foreign city as an ambassador "
"after Writing is discovered. This gives permanent contact with the city's "
"owner, as well as intelligence on their national budget and technology."
msgstr ""

#: data/hex2t.tilespec:15
#, fuzzy
msgid "Small hex tileset."
msgstr "Vali see mängija"

#: data/hexemplio.tilespec:17
msgid "Large iso-hex tileset, similar to Amplio."
msgstr ""

#: data/isophex.tilespec:15
#, fuzzy
msgid "Small iso-hex tileset."
msgstr "Vali see mängija"

#: data/isotrident.tilespec:15
msgid "Isometric tileset based on Trident tileset."
msgstr ""

#: data/multiplayer/buildings.ruleset:113 data/royale/buildings.ruleset:435
#: data/sandbox/buildings.ruleset:397
#, fuzzy
msgid ""
"Entertains the citizens of a city, making 3 unhappy citizens content.  (Four "
"after the discovery of Electricity.) However, it does not affect citizens "
"made unhappy by military activity."
msgstr ""
"Pakub kodanikele meelelahutust, muutes 3 õnnetut kodanikku rahulolevaks. "
"(Kui on avastatud elekter, siis 4 kodanikku)."

#: data/multiplayer/buildings.ruleset:299
#, fuzzy
msgid ""
"City Walls make it easier to defend a city. They triple the defense strength "
"of units within the city against land and helicopter units.  They are "
"ineffective against airborne and sea units as well as Howitzers. City Walls "
"also prevent the loss of population which occurs when a defending unit is "
"destroyed by a land unit."
msgstr ""
"Linnamüür muudab linna kaitsmise lihtsamaks.Linnamüür kolmekordistab linnas "
"paiknevate üksuste kaitsetugevuse maa-, mere- ja helikopterirünnakute vastu. "
"Ei avalda mõju muude õhurünnakute ja haubitsa korral. Linnamüür hoiab ära "
"inimkaod, mis tekivad kaitsva üksuse hukkumisel maaüksuse rünnakus."

#: data/multiplayer/buildings.ruleset:348
#, no-c-format
msgid ""
"Reduces the corruption and waste in a city by 50%, and makes the revolt cost "
"of the city 4 times bigger. (These effects are redundant in your capital "
"city.)"
msgstr ""

#: data/multiplayer/buildings.ruleset:673
#, fuzzy
msgid ""
"Reduces the unhappiness caused by aggressively deployed military units owned "
"by the city by 4 under Democracy and 2 under Republic -- in other words, it "
"neutralizes the unhappiness caused by two military units. This improvement "
"has no effect under other governments."
msgstr ""
"Vähendab võrra meeleolu langust, mis on põhjustatud linna läheduses asuvate "
"sõdurite poolt, demokraatia korral 2, vabariigi korral 1 võrra. Muude "
"valitsusvormide korral pole sellest ehitisest midagi kasu."

#: data/multiplayer/buildings.ruleset:914
#: data/multiplayer/buildings.ruleset:950
#: data/multiplayer/buildings.ruleset:977
#, fuzzy
msgid ""
"Before you can build any spaceship parts, you must build the Apollo Program."
msgstr "Vajab maastiku eripära %s.\n"

#: data/multiplayer/buildings.ruleset:1001
#, fuzzy, no-c-format
msgid ""
"Together with a Bank, a Stock Exchange boosts tax and luxury good production "
"in a city by 50%. Together with a Marketplace and a Bank, a Stock Exchange "
"boosts tax and luxury production in a city by 150%."
msgstr ""
"Turu ja pangaga üheskoos tõstab börs maksudest ja hüvedest saadavat tulu "
"150%."

#: data/multiplayer/buildings.ruleset:1049
#, fuzzy, no-c-format
msgid ""
"Increases the food resources by 100% on each farmland tile which is being "
"used around the city. Farmland tiles are those which have been irrigated a "
"second time."
msgstr ""
"Tõstab linna ümbruses olevate põllumaade toidutoodangut 50%. Põllumaadeks "
"peetakse ruudukesi, mida on kaks korda niisutatud."

#: data/multiplayer/buildings.ruleset:1121
msgid ""
"Allows you to start building spaceship parts in cities with factories "
"(assuming you have researched the necessary technologies)."
msgstr ""

#: data/multiplayer/buildings.ruleset:1145
#, fuzzy
msgid ""
"City improvements which would normally have an upkeep of 1 are free of "
"upkeep, for all your cities on the same continent."
msgstr ""
"Ehitised, mille ülalpidamiskulu on 1 kuldraha, vabastatakse "
"ülalpidamiskulust. Kehtib kõigis linnades."

#: data/multiplayer/buildings.ruleset:1214
#, fuzzy
msgid ""
"This stunning technological achievement makes two content citizens happy in "
"all cities of all players who have researched Genetic Engineering. In the "
"unlikely event where there are not enough content citizens to benefit from "
"this effect in a city, the wonder applies to unhappy citizens (including "
"those unhappy about military activity), making each content then happy."
msgstr ""
"Muudab igas linnas ühe rahuloleva kodanikku õnnelikuks. Linnas, kuhu on "
"rippaiad ehitatud, muudatakse lisaks veel kaks (kokku siis 3) rahulolevat "
"kodanikku õnnelikuks. Kui juhtumisi pole linnas ühtki rahulolevat kodanikku, "
"muudetakse nende asemel õnnetuid kodanikke rahulolevaks."

#: data/multiplayer/buildings.ruleset:1241
msgid ""
"Gives immediate technology advance the first time it is built by each player."
msgstr ""

#: data/multiplayer/buildings.ruleset:1265
#, no-c-format
msgid ""
"Each city on the same continent may support one unit free of shield upkeep."
msgstr ""

#: data/multiplayer/buildings.ruleset:1289
#, fuzzy, no-c-format
msgid "Reduces corruption by 50% in all cities on the same continent."
msgstr "Vajab valitsusvormi %s\n"

#: data/multiplayer/buildings.ruleset:1312
#, fuzzy
msgid "Works as a City Wall in all your cities on the same continent."
msgstr "Sama efekt, kui igasse linna ehitada linnamüür"

#: data/multiplayer/buildings.ruleset:1335
#, fuzzy
msgid ""
"Makes two content citizens happy in every city on the same continent. In the "
"unlikely event where there are no content citizens to get the effect of "
"Hanging Gardens, the wonder applies to unhappy citizens (including those "
"unhappy about military activity), making each content then happy."
msgstr ""
"Muudab igas linnas ühe rahuloleva kodanikku õnnelikuks. Linnas, kuhu on "
"rippaiad ehitatud, muudatakse lisaks veel kaks (kokku siis 3) rahulolevat "
"kodanikku õnnelikuks. Kui juhtumisi pole linnas ühtki rahulolevat kodanikku, "
"muudetakse nende asemel õnnetuid kodanikke rahulolevaks."

#: data/multiplayer/buildings.ruleset:1362
#, fuzzy
msgid ""
"Works as if you had a Hydro Plant in every city on the same continent. (This "
"reduces pollution and increases the effects of Factories and Mfg. Plants.)"
msgstr ""
"Annab sama efekti, nagu sul oleks hüdroelektrijaam igas linnas. (See "
"vähendab saastamist ja suurendab vabrikute ja manufaktuuride efektiivsust.)"

#: data/multiplayer/buildings.ruleset:1387
#, fuzzy, no-c-format
msgid ""
"Boosts science production by 100% in every city on the same continent that "
"has a University."
msgstr ""
"Tõstab teadustoodangut 100% igas sinu valduses olevas ülikooliga linnas."

#: data/multiplayer/buildings.ruleset:1410
#, fuzzy
msgid ""
"Makes two unhappy citizens content in every city on the same continent "
"(including citizens unhappy about military activity)."
msgstr ""
"Muudab rahulolevaks kaks õnnetut kodanikku igas linnas, kus on olemas tempel"

#: data/multiplayer/buildings.ruleset:1458
#, fuzzy
msgid "Upgrades two obsolete units per game turn."
msgstr "Uuendab iga käigu jooksul ühe iganenud üksuse."

#: data/multiplayer/buildings.ruleset:1505
#, fuzzy
msgid ""
"All your new sea units built in cities on the same continent start with an "
"additional veteran level. This is cumulative with any Port Facility in a "
"city. With both, units are created as Hardened."
msgstr ""
"Kõik su uued maismaaüksused alustavad esimese taseme veteranidena. Šanss "
"veteranitaseme suurenemisele pärast lahingut suureneb poole võrra."

#: data/multiplayer/buildings.ruleset:1550
#, fuzzy, no-c-format
msgid "Increases trade output by 40% in all cities on the same continent."
msgstr ""
"Suurendab kaubanduse tootlikkust 50% ruudukestel, millel on teed või "
"raudteed."

#: data/multiplayer/buildings.ruleset:1573
#, fuzzy
msgid ""
"Counts as having a Cathedral in each of your cities on the same continent. "
"This makes 3 unhappy citizens content in each city. However, it does not "
"affect citizens made unhappy by military activity. The discovery of Theology "
"increases the effect of a Cathedral, making an additional unhappy citizen "
"content. The discovery of Communism lessens the effect of a Cathedral, "
"reducing by one the number of unhappy citizens made content."
msgstr ""
"Sama, mis katedraali ehitamine igasse linna ehk muudab igas linnas 3 õnnetut "
"kodanikku rahulolevaks. Teoloogia avastamine suurendab katedraali efekti, "
"muutes veel ühe õnnetu kodaniku rahulolevaks. Kommunismi avastamine vähendab "
"katedraali mõju ehk rahulolevaks muudetakse üks õnnetu kodanik vähem."

#: data/multiplayer/buildings.ruleset:1602
#, fuzzy
msgid ""
"Makes two of your unhappy citizens content in every city with a Temple on "
"the same continent. Does not affect citizens made unhappy by military "
"activity."
msgstr ""
"Muudab rahulolevaks kaks õnnetut kodanikku igas sinu linnas, mis asub "
"ilmaimega samal mandril."

#: data/multiplayer/buildings.ruleset:1627
#, no-c-format
msgid ""
"The city where this wonder is built will experience rapture growth when "
"celebrating."
msgstr ""

#: data/multiplayer/buildings.ruleset:1633
#, fuzzy
msgid "The Internet"
msgstr "Sisene"

#: data/multiplayer/buildings.ruleset:1651
#, fuzzy, no-c-format
msgid ""
"Boosts science production in each city on the same continent with a Research "
"Lab by 100%."
msgstr "Tõstab kõigi uuringukeskust omavate linnade teadustoodangut 100%."

#: data/multiplayer/buildings.ruleset:1723
#, fuzzy
msgid ""
"All your new military land units produced in cities on the same continent "
"start with an additional veteran level. This is cumulative with any Barracks "
"building in a city. With both, units are created as Hardened."
msgstr ""
"Kõik su uued maismaaüksused alustavad esimese taseme veteranidena. Šanss "
"veteranitaseme suurenemisele pärast lahingut suureneb poole võrra."

#: data/multiplayer/buildings.ruleset:1746
msgid ""
"Creates a world senate that may prevent declarations of war in some "
"circumstances. If any player's city is in revolt for more than two turns, "
"that player's government falls."
msgstr ""

#: data/multiplayer/buildings.ruleset:1770
#, fuzzy
msgid ""
"Counts as a Police Station in every city on the same continent. (That is, "
"for each city, it reduces the unhappiness caused by aggressively deployed "
"military units owned by that city by 4 under Democracy and 2 under Republic "
"-- in other words, it neutralizes the unhappiness caused by two military "
"units per city. This wonder has no effect under other governments.)"
msgstr ""
"Sama, mis igas linnas politseimaja omamine. (See tähendab, vähendab igas "
"linnas linnapiiridest väljaspool olevate sõjaväeüksuste õnnetut meeleolu "
"demokraatia ajal 2, vabariigi ajal 1 võrra. Teiste valitsemisviiside puhul "
"ei ole sellest ilmaimest mitte midagi kasu.)"

#: data/multiplayer/game.ruleset:26
#, fuzzy
msgid "Multiplayer ruleset"
msgstr "Kustuta mall"

#: data/multiplayer/game.ruleset:40
msgid ""
"You are playing Freeciv21 with rules designed for multiplayer gaming. The "
"biggest differences from the classic ruleset are that trade routes are "
"disabled, and that most wonders can be built once by each player, and affect "
"only cities on the same continent. A full description of the differences can "
"be found in README.multiplayer."
msgstr ""

#: data/multiplayer/game.ruleset:1575
#, fuzzy
msgid "?team name:Red"
msgstr "President"

#: data/multiplayer/game.ruleset:1577
msgid "?team name:Yellow"
msgstr ""

#: data/multiplayer/game.ruleset:1579
msgid "?team name:Blue"
msgstr ""

#: data/multiplayer/game.ruleset:1581
#, fuzzy
msgid "?team name:Purple"
msgstr "President"

#: data/multiplayer/game.ruleset:1583
msgid "?team name:Orange"
msgstr ""

#: data/multiplayer/game.ruleset:1585
#, fuzzy
msgid "?team name:Magenta"
msgstr "Seltsimees"

#: data/multiplayer/game.ruleset:1587
#, fuzzy
msgid "?team name:Cornflower"
msgstr "President"

#: data/multiplayer/game.ruleset:1589
#, fuzzy
msgid "?team name:Emerald"
msgstr "Konsul"

#: data/multiplayer/game.ruleset:1591
#, fuzzy
msgid "?team name:Salmon"
msgstr "Seltsimees"

#: data/multiplayer/game.ruleset:1593
msgid "?team name:Green"
msgstr ""

#: data/multiplayer/game.ruleset:1595
#, fuzzy
msgid "?team name:Burgundy"
msgstr "President"

#: data/multiplayer/game.ruleset:1597
msgid "?team name:Pink"
msgstr ""

#: data/multiplayer/game.ruleset:1599
msgid "?team name:Silver"
msgstr ""

#: data/multiplayer/game.ruleset:1601
msgid "?team name:Heliotrope"
msgstr ""

#: data/multiplayer/game.ruleset:1603
msgid "?team name:Fuchsia"
msgstr ""

#: data/multiplayer/game.ruleset:1605
msgid "?team name:Azure"
msgstr ""

#: data/multiplayer/game.ruleset:1607
#, fuzzy
msgid "?team name:Gold"
msgstr "President"

#: data/multiplayer/game.ruleset:1609
#, fuzzy
msgid "?team name:Khaki"
msgstr "Konsul"

#: data/multiplayer/game.ruleset:1611
#, fuzzy
msgid "?team name:Butter"
msgstr "President"

#: data/multiplayer/game.ruleset:1613
#, fuzzy
msgid "?team name:Mint"
msgstr "Seltsimees"

#: data/multiplayer/game.ruleset:1615
#, fuzzy
msgid "?team name:Lime"
msgstr "President"

#: data/multiplayer/game.ruleset:1617
#, fuzzy
msgid "?team name:Peach"
msgstr "President"

#: data/multiplayer/game.ruleset:1619
#, fuzzy
msgid "?team name:Vermilion"
msgstr "Konsul"

#: data/multiplayer/game.ruleset:1621
#, fuzzy
msgid "?team name:Puce"
msgstr "President"

#: data/multiplayer/game.ruleset:1623
#, fuzzy
msgid "?team name:Mustard"
msgstr "Seltsimees"

#: data/multiplayer/game.ruleset:1625
#, fuzzy
msgid "?team name:Aubergine"
msgstr "President"

#: data/multiplayer/game.ruleset:1627
#, fuzzy
msgid "?team name:Brown"
msgstr "President"

#: data/multiplayer/game.ruleset:1629
#, fuzzy
msgid "?team name:Pumpkin"
msgstr "President"

#: data/multiplayer/game.ruleset:1631
msgid "?team name:Turquoise"
msgstr ""

#: data/multiplayer/game.ruleset:1633
#, fuzzy
msgid "?team name:Crimson"
msgstr "President"

#: data/multiplayer/game.ruleset:1635
msgid "?team name:Lavender"
msgstr ""

#: data/multiplayer/game.ruleset:1637
#, fuzzy
msgid "?team name:Cream"
msgstr "President"

#: data/multiplayer/techs.ruleset:305
#, fuzzy
msgid "Improves the effect of Amphitheaters."
msgstr "Suurendab templite efekti.P"

#: data/multiplayer/techs.ruleset:330
msgid "Having this advance decreases pollution in all your cities by 50%."
msgstr ""

#: data/multiplayer/techs.ruleset:607
msgid ""
"When you research this technology, you also get one other immediate "
"technology advance."
msgstr ""

#: data/multiplayer/techs.ruleset:852
#, fuzzy
msgid "Theory of Evolution"
msgstr "Gravitatsiooni teooria"

#: data/multiplayer/techs.ruleset:859
msgid ""
"This technology is only acquired the first time you build Darwin's Voyage."
msgstr ""

#: data/multiplayer/terrain.ruleset:1245
msgid ""
"Pollution appears on land tiles around cities with high production or "
"population. It halves all output from its tile, and contributes to the risk "
"of global warming."
msgstr ""

#: data/multiplayer/terrain.ruleset:1253
msgid ""
"Pollution from production is likely to start becoming important as your "
"civilization becomes more industrialized, giving you buildings such as "
"Factory and Power Plant which boost production. Replacing a Power Plant with "
"cleaner forms of energy -- a Hydro Plant / Hoover Dam, Nuclear Plant, or "
"Solar Plant -- will reduce pollution from production, as will a Recycling "
"Center or knowledge of Environmentalism."
msgstr ""

#: data/multiplayer/terrain.ruleset:1338
#, no-c-format
msgid ""
"Once Refrigeration is known, irrigation systems can be upgraded to farmland "
"by irrigating them a second time. If the city working the tile has a "
"Supermarket, a farmland tile provides twice as much food."
msgstr ""

#: data/multiplayer/units.ruleset:40
msgid "Infra"
msgstr ""

#: data/multiplayer/units.ruleset:40
#, fuzzy
msgid "Can build infrastructure."
msgstr "* Võib ehitada lennubaase.\n"

#: data/multiplayer/units.ruleset:483
msgid ""
"Upkeep for Settlers is in food as well as production, and a Settler can die "
"if its supporting city runs out of food. Settlers in a Republic or Democracy "
"require twice as much food per turn, and in Fundamentalist societies, three "
"times as much."
msgstr ""

#: data/multiplayer/units.ruleset:1143
msgid ""
"Crusaders are highly disciplined mounted warriors driven by a higher, often "
"religious, cause."
msgstr ""

#: data/multiplayer/units.ruleset:1509
#, fuzzy
msgid ""
"The Helicopter is a very powerful unit, as it can both fly and conquer "
"cities. Care must be exercised, because Helicopters lose a small amount of "
"health for every turn not spent in a city or airbase or on a Carrier, and "
"they may be attacked by ground units."
msgstr ""
"Helikopter on väga võimas üksus, kuna saab nii lennata kui linnu vallutada.  "
"Nendega peab hoolikalt ümber käima, kuna helikopterid kaotavad väikese osa "
"oma tervisest iga käigu eest, mis linnas väljas veedeti, kui sul pole ÜRO "
"imet."

#: data/multiplayer/units.ruleset:2293
msgid ""
"A Caravan carries goods or material to help build wonders in your cities."
msgstr ""

#: data/multiplayer/units.ruleset:2296
msgid ""
"Every Caravan that is used to build a wonder will add 30 shields towards the "
"production of the wonder."
msgstr ""

#: data/multiplayer/units.ruleset:2332
#, fuzzy
msgid ""
"The Freight unit replaces the Caravan, and moves at twice the speed. Each "
"Freight used to build a wonder will add 50 shields."
msgstr "Rekka asendab karavani ja liigub kaks korda kiiremini."

#: data/nation/american.ruleset:8
msgid ""
"The United States of America achieved its independence from Great Britain "
"after a revolution in 1776-1783 CE. Its constitution was proclaimed in 1789, "
"making the country one of the first modern representative republics. The "
"United States then started to expand its territory, first on the North "
"American mainland and later also overseas. By the 20th century the country "
"had become a world superpower; its cultural, economic and political "
"influence on the rest of the world is enormous."
msgstr ""

#: data/nation/animals.ruleset:5
#, fuzzy
msgid "Animal Kingdom"
msgstr "Riik"

#: data/nation/animals.ruleset:6
#, fuzzy
msgid "?plural:Animals"
msgstr "?plural:Indialased"

#: data/nation/animals.ruleset:8
msgid ""
"Before civilization claimed the lands, ancient man had to survive the "
"wilderness with all kinds of dangerous animals."
msgstr ""

#: data/nation/apache.ruleset:5
#, fuzzy
msgid "Apache"
msgstr "Tühik"

#: data/nation/apache.ruleset:6
#, fuzzy
msgid "?plural:Apaches"
msgstr "taanlased"

#: data/nation/apache.ruleset:8
msgid ""
"The Apaches are a group of Athabascan speaking Indian tribes living in "
"Arizona, New Mexico and Oklahoma. Apache groups include the Western, "
"Chiricahua, Mescalero, Jicarilla, Lipan and Plains Apache. They came from "
"the Far North around 1000 CE. The Apache are known as fierce warriors. In "
"the 19th century it took the United States half a century to subdue them."
msgstr ""

#: data/nation/apache.ruleset:27
#, fuzzy, c-format
msgid "Great Shaman %s"
msgstr "ülemšamaan"

#: data/nation/apache.ruleset:27
#, fuzzy, c-format
msgid "?female:Great Shaman %s"
msgstr "Suurkhaan"

#: data/nation/arab.ruleset:5
msgid "Arab"
msgstr "Araablane"

#: data/nation/arab.ruleset:6
msgid "?plural:Arabs"
msgstr "?plural:Araablased"

#: data/nation/arab.ruleset:8
#, fuzzy
msgid "The Arab/Islamic civilization of 622 to 1495 CE."
msgstr "Araabia/Islamlik tsivilisatsioon aastatest 622-1495 pKr."

#: data/nation/arab.ruleset:23
#, fuzzy, c-format
msgid "Sheikh %s"
msgstr "rootslane"

#: data/nation/arab.ruleset:23
#, fuzzy, c-format
msgid "Shaykha %s"
msgstr "šahh"

#: data/nation/arab.ruleset:24
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "Laser"

#: data/nation/arab.ruleset:24
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "?female:Juht"

#: data/nation/arab.ruleset:25 data/nation/songhai.ruleset:26
#: data/nation/turk.ruleset:32
#, fuzzy, c-format
msgid "Caliph %s"
msgstr "Kaliif"

#: data/nation/arab.ruleset:25 data/nation/songhai.ruleset:26
#: data/nation/turk.ruleset:32
#, fuzzy, c-format
msgid "Calipha %s"
msgstr "Kaliif"

#: data/nation/austrian.ruleset:5
msgid "Austrian"
msgstr "Austrialane"

#: data/nation/austrian.ruleset:6
msgid "?plural:Austrians"
msgstr "?plural:Austrialased"

#: data/nation/austrian.ruleset:9
msgid ""
"The origins of Austria date back to the time of the Roman Empire when a "
"Celtic kingdom was conquered by the Romans in approximately 15 BCE, and "
"later became Noricum, a Roman province, in the mid 1st century CE - an area "
"which mostly encloses today's Austria. In 788 CE, the Frankish king "
"Charlemagne conquered the area, and introduced Christianity. Under the "
"native Habsburg dynasty, Austria became one of the great powers of Europe. "
"In 1867, the Austrian Empire was reformed into Austria-Hungary. The Austro-"
"Hungarian Empire collapsed in 1918 with the end of World War I. After "
"establishing the First Austrian Republic in 1919, Austria joined Nazi "
"Germany in the Anschluss in 1938. This lasted until the end of World War II "
"in 1945, after which Austria was occupied by the Allies."
msgstr ""

#: data/nation/austrian.ruleset:49
#, fuzzy, c-format
msgid "Archduke %s"
msgstr "Suurvürst"

#: data/nation/austrian.ruleset:49
#, fuzzy, c-format
msgid "Archduchess %s"
msgstr "vürstinna"

#: data/nation/austrian.ruleset:50 data/nation/german.ruleset:36
#, fuzzy, c-format
msgid "Kaiser %s"
msgstr "Laser"

#: data/nation/austrian.ruleset:50 data/nation/german.ruleset:36
#, fuzzy, c-format
msgid "Kaiserin %s"
msgstr "Nigeerlane"

#: data/nation/austrian.ruleset:52 data/nation/french.ruleset:44
#: data/nation/italian.ruleset:44 data/nation/polish.ruleset:37
#: data/nation/portuguese.ruleset:29 data/nation/spanish.ruleset:43
#, fuzzy, c-format
msgid "Mother Superior %s"
msgstr "Konsul"

#: data/nation/babylonian.ruleset:8
#, fuzzy
msgid ""
"Babylon was the dominant city of Mesopotamia from the 18th to 7th centuries "
"BCE under a succession of peoples including Amorites, Kassites, Assyrians, "
"and Chaldeans."
msgstr "Babüloonia oli Mesopotaamia juhtlinn 18. - 7. sajandil e.m.a"

#: data/nation/brazilian.ruleset:5
msgid "Brazilian"
msgstr "Brasiillane"

#: data/nation/brazilian.ruleset:6
msgid "?plural:Brazilians"
msgstr "?plural:Brasiillased"

#: data/nation/brazilian.ruleset:8
msgid ""
"Brazil was founded as a colony of Portugal but became independent in 1822 as "
"a result of Portugal's occupation by Napoleonic France. The country was "
"first established as an empire under the exiled Portuguese royal family. The "
"empire lasted until the establishment of a republican government in 1889."
msgstr ""

#: data/nation/brazilian.ruleset:31 data/nation/chinese.ruleset:30
#, fuzzy, c-format
msgid "Chairwoman %s"
msgstr "Eesistuja"

#: data/nation/brazilian.ruleset:32
#, fuzzy, c-format
msgid "Director-President %s"
msgstr "Direktor-President"

#: data/nation/brazilian.ruleset:32
#, fuzzy, c-format
msgid "?female:Director-President %s"
msgstr "President"

#: data/nation/byzantium.ruleset:5
msgid "Byzantine"
msgstr "Bütsantslane"

#: data/nation/byzantium.ruleset:6
msgid "?plural:Byzantines"
msgstr "?plural:Bütsantslased"

#: data/nation/byzantium.ruleset:8
msgid ""
"At the time of the decline of the old Roman empire, the Emperor Constantine "
"moved the empire's capital to Byzantium and formed a new empire mostly known "
"as the Eastern Roman empire or the Byzantine empire. This empire lasted "
"until 1453 when its capital fell to the Ottomans. At the time of Justinian "
"I, the Byzantines controlled nearly all of the Middle East, northern Africa, "
"Italy, and parts of Spain."
msgstr ""

#: data/nation/carthaginian.ruleset:10
#, fuzzy
msgid ""
"The Carthaginians, descendants of Phoenician traders, ran a naval empire in "
"the Mediterranean from the 5th to 2nd centuries BCE. Carthage was destroyed "
"by Rome in 146 BCE."
msgstr ""
"Kartaagolased, Foiniikia kaupmeeste järeltulijad, olid 5. - 2. saj. e.m.a. "
"vahemereäärse impeeriumi valitsejad. Kartaago hävitati roomlaste poolt 146."
"a. e.m.a."

#: data/nation/carthaginian.ruleset:25
#, fuzzy, c-format
msgid "Judge %s"
msgstr "_Valmis"

#: data/nation/carthaginian.ruleset:25
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "President"

#: data/nation/cherokee.ruleset:5
msgid "Cherokee"
msgstr ""

#: data/nation/cherokee.ruleset:6
#, fuzzy
msgid "?plural:Cherokees"
msgstr "kreeklased"

#: data/nation/cherokee.ruleset:8
msgid ""
"The Cherokee nation is the largest Native American nation in North America "
"today."
msgstr ""

#: data/nation/chinese.ruleset:8
#, fuzzy
msgid ""
"China is the oldest major civilization that is still in existence today, "
"with written records dating back over 3,500 years. After first being unified "
"by the Qin dynasty in 221 BCE, China alternated between periods of unity and "
"disunity, and was occasionally conquered by external ethnicities. Today, the "
"People's Republic of China, established by the Communists in 1949, occupies "
"the mainland, while the former Nationalist government of the Republic of "
"China governs the island of Taiwan."
msgstr ""
"Hiina on vanim suurtest tsivilisatsioonidest, mis ka praegu eksisteerib. "
"Varaseimad kirjalikud andmed Hiina kohta on üle 3500 aasta vanad. Pärast "
"seda, kui Qini dünastia ühendas aastal 221 e.m.a. Hiina ühtseks riigiks, on "
"Hiinas erinevatel perioodidel olnud ühtne riik ja killustatud riigid, samuti "
"on Hiina olnud korduvalt väliste jõudude poolt vallutatud. Tänapäeva Hiina "
"Rahvavabariik, millele panid aluse kommunistid aastal 1949, asub mandril, "
"endise Hiina Vabariigi valitsus aga põgenes pärast kodusõda Taiwanile."

#: data/nation/danish.ruleset:5
msgid "Danish"
msgstr "Taanlane"

#: data/nation/danish.ruleset:6
msgid "?plural:Danes"
msgstr "?plural:Taanlased"

#: data/nation/danish.ruleset:8
#, fuzzy
msgid ""
"The founding of the Danish kingdom is generally assigned to the reign of "
"Harald Blåtand, who unified what is now Denmark between 958 CE and 988 CE."
msgstr ""
"Taani kuningriigi rajamise ajaks arvatakse olevat Harald Blatandi "
"valitsusaeg -- tema ühendas aastatel 958 - 988 m.a.j ühtseks riigiks alad, "
"kus praegugi asub Taani."

#: data/nation/danish.ruleset:34 data/nation/swedish.ruleset:34
#: data/nation/viking.ruleset:29
#, fuzzy, c-format
msgid "Earl %s"
msgstr "Kardinal"

#: data/nation/danish.ruleset:34 data/nation/swedish.ruleset:34
#: data/nation/viking.ruleset:29
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "Seltsimees"

#: data/nation/dutch.ruleset:5
msgid "Dutch"
msgstr "Hollandlane"

#: data/nation/dutch.ruleset:6
msgid "?plural:Dutch"
msgstr "?plural:Hollandlased"

#: data/nation/dutch.ruleset:8
msgid ""
"When the Holy Roman Emperor sentenced the entire population to death, the "
"people of the Netherlands revolted and declared themselves independent, "
"forming the Union of Utrecht in 1579. The Netherlands grew to be a dominant "
"maritime and economic power in the 17th century."
msgstr ""
"Kui Püha Rooma Keiser määras kogu hollandi rahvale surmanuhtluse, tekkis "
"Hollandis mäss, mille tagajärjel kuulutas Holland end iseseisvaks ja 1579.a. "
"moodustatud Utrechti Liit. 17.-ks sajandiks oli Hollandist saanud juhtiv "
"merendus- ja majandusriik."

#: data/nation/dutch.ruleset:39 data/nation/polish.ruleset:36
#: data/nation/russian.ruleset:49
#, fuzzy, c-format
msgid "Prince %s"
msgstr "Printsess"

#: data/nation/dutch.ruleset:39 data/nation/polish.ruleset:36
#: data/nation/russian.ruleset:49
#, fuzzy, c-format
msgid "Princess %s"
msgstr "Printsess"

#: data/nation/dutch.ruleset:41
#, fuzzy, c-format
msgid "Stadtholder %s"
msgstr "Stealth pommitaja"

#: data/nation/dutch.ruleset:41
#, fuzzy, c-format
msgid "Stadtholdress %s"
msgstr "Diktaator"

#: data/nation/english.ruleset:27 data/nation/russian.ruleset:48
#: data/nation/spanish.ruleset:41
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "Presidente"

#: data/nation/english.ruleset:27 data/nation/russian.ruleset:48
#: data/nation/spanish.ruleset:41
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "President"

#: data/nation/english.ruleset:28 data/nation/mayan.ruleset:27
#, fuzzy, c-format
msgid "Lord %s"
msgstr "Lae"

#: data/nation/english.ruleset:28 data/nation/mayan.ruleset:27
#, fuzzy, c-format
msgid "Lady %s"
msgstr "%d %s"

#: data/nation/english.ruleset:29 data/nation/polish.ruleset:37
#, fuzzy, c-format
msgid "Bishop %s"
msgstr "Peapiiskop"

#: data/nation/english.ruleset:29
#, fuzzy, c-format
msgid "?female:Bishop %s"
msgstr "Konsul"

#: data/nation/ethiopian.ruleset:5
msgid "Ethiopian"
msgstr "Etiooplane"

#: data/nation/ethiopian.ruleset:6
msgid "?plural:Ethiopians"
msgstr "?plural:Etiooplased"

#: data/nation/ethiopian.ruleset:8
msgid ""
"Ethiopia is the oldest nation in Africa and the only one to remain "
"independent during European colonialism."
msgstr ""
"Etioopia on Aafrika vanim rahvas ja ainuke, mis jäi Euroopa kolonialismi "
"ajal iseseisvaks."

#: data/nation/french.ruleset:8
msgid ""
"France has long been a major power in Europe. French conquerors like Emperor "
"Napoleon and King Charlemagne united large parts of Europe under the French "
"flag. The country also built the world's second largest colonial empire. The "
"French kingdom first came into existence when it grew out of the western "
"part of the Frankish empire during the High Middle Ages. France - and indeed "
"the world - was shaken on its foundations by the French Revolution of 1789."
msgstr ""

#: data/nation/french.ruleset:41
#, fuzzy, c-format
msgid "Citizen %s"
msgstr "Elanikud"

#: data/nation/french.ruleset:41
#, fuzzy, c-format
msgid "?female:Citizen %s"
msgstr "President"

#: data/nation/french.ruleset:43
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "Presidente"

#: data/nation/greek.ruleset:25 data/nation/mayan.ruleset:28
#: data/nation/zulu.ruleset:39
#, fuzzy, c-format
msgid "Elder %s"
msgstr "Elekter"

#: data/nation/greek.ruleset:25 data/nation/mayan.ruleset:28
#: data/nation/zulu.ruleset:39
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "?female:Juht"

#: data/nation/hittite.ruleset:5
msgid "Hittite"
msgstr "Hitiit"

#: data/nation/hittite.ruleset:6
msgid "?plural:Hittites"
msgstr "?plural:Hitiidid"

#: data/nation/hittite.ruleset:8
#, fuzzy
msgid ""
"The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They were "
"the first civilization to discover iron working. At its height, they "
"controlled central Anatolia, north-western Syria and Mesopotamia down to "
"Babylon."
msgstr ""
"Hitiidi kuningriik püsis aastatel 1680 - 1180 e.m.a. Hitiidid olid esimesed, "
"kes avastasid raua töötlemise. Oma haripunktis oli kesk-Anatoolia, Loode-"
"Süüria ja Mesopotaamia kuni Babüloni linnani nende võimu all."

#: data/nation/hunnic.ruleset:5
#, fuzzy
msgid "Hunnic"
msgstr "Reiting"

#: data/nation/hunnic.ruleset:6
#, fuzzy
msgid "?plural:Huns"
msgstr "Keenialased"

#: data/nation/hunnic.ruleset:8
msgid ""
"The European Huns were an ancient tribal confederation who first appeared in "
"the 4th century. The Huns inhabited the Eurasian steppes and were known as "
"formidable horse archers. In the fifth century CE they created a powerful "
"military empire under the leadership of Attila, famous for his campaigns "
"against the Roman Empire. Attila died in 453, and the empire fell apart one "
"year later. The origins of the Huns are still a matter of dispute; they have "
"long been associated with the Xiongnu mentioned in Chinese sources, but that "
"link has still not been unequivocally proven. Hunnic ethnic relations and "
"language are likewise controversial."
msgstr ""

#: data/nation/inca.ruleset:5
msgid "Inca"
msgstr "Inka"

#: data/nation/inca.ruleset:6
msgid "?plural:Incas"
msgstr "Inkad"

#: data/nation/inca.ruleset:9
msgid ""
"The Inca were an Amerind people of the Northern Andes who conquered an "
"empire stretching along the west coast of South America from what is now "
"southern Chile nearly to the Equator. They had the bad timing to do it just "
"a few decades before the Spanish conquistadors arrived in their part of the "
"world in the 1530s CE. In that short time frame, the Inca were able to build "
"over 15,000 km of roads throughout their realm. Their state was the largest "
"in the Americas prior to the Spanish conquest and was maintained through a "
"complex, hierarchical and pragmatic administrative system. They were, "
"however, wracked as many kingdoms have been by crises of succession. When "
"the Spanish arrived, the Inca were in the middle of one such crisis - the "
"war between Atawallpa and Waskhar. They were the sons of the late ruler "
"Wayna Qhapaq, who had died from disease - likely smallpox - that was "
"sweeping through the land."
msgstr ""

#: data/nation/inca.ruleset:35
#, fuzzy, c-format
msgid "Inka %s"
msgstr "Khaan"

#: data/nation/inca.ruleset:35
#, fuzzy, c-format
msgid "Qoya %s"
msgstr " linna %s lähedal"

#: data/nation/inca.ruleset:36
#, fuzzy, c-format
msgid "Sapa Inka %s"
msgstr "inka"

#: data/nation/inca.ruleset:36
#, fuzzy, c-format
msgid "Sapa Qoya %s"
msgstr "inka"

#: data/nation/indian.ruleset:8
msgid ""
"The Republic of India was created in 1950 following a non-violent "
"independence movement led by Mahatma Gandhi. With more than a billion "
"inhabitants it is the world's second most populous country as well as the "
"world's largest democracy."
msgstr ""

#: data/nation/indonesian.ruleset:5
msgid "Indonesian"
msgstr "Indoneeslane"

#: data/nation/indonesian.ruleset:6
msgid "?plural:Indonesians"
msgstr "?plural:Indoneeslased"

#: data/nation/indonesian.ruleset:8
msgid ""
"Indonesia is a large country on the Malay Archipelago with central "
"government on the island of Java. The country has a Muslim majority and is "
"one of the most populous in the world."
msgstr ""

#: data/nation/indonesian.ruleset:21 data/nation/turk.ruleset:31
#, fuzzy, c-format
msgid "Sultan %s"
msgstr "Sultan"

#: data/nation/indonesian.ruleset:21 data/nation/turk.ruleset:31
#, fuzzy, c-format
msgid "Sultana %s"
msgstr "Sultana"

#: data/nation/indonesian.ruleset:22
#, fuzzy, c-format
msgid "Imam %s"
msgstr ", meeskond %s"

#: data/nation/indonesian.ruleset:22
#, fuzzy, c-format
msgid "Imama %s"
msgstr "Laama"

#: data/nation/iroquois.ruleset:5
msgid "Iroquois"
msgstr "Irokees"

#: data/nation/iroquois.ruleset:6
msgid "?plural:Iroquois"
msgstr "?plural:Irokeesid"

#: data/nation/iroquois.ruleset:8
msgid ""
"The Iroquois Confederacy - known as Haudenosaunee in their own language - "
"was a North American group of nations with common language and culture. They "
"were based in what is now upstate New York and consisted originally of five "
"nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The confederacy had a "
"written constitution and a currency system making them the most advanced "
"state in North America upon the arrival of the Europeans."
msgstr ""
"Irokeesi Konföderatsioon - nende oma keeles Haudenosaunee - oli grupp Põhja- "
"Ameerika rahvaid, kellel oli sarnane keel ja kultuur. Nad elasid praeguse "
"New Yorki asukohas, algselt koosnes konföderatsioon viiest rahvusest: "
"senecad, cayugad, onondagad, oneidad ja mohikaanlased. Neil oli kirja pandud "
"põhiseadus ja käibel ka oma raha, mistõttu nad olid arenenuim riik Põhja- "
"Ameerikas eurooplaste saabumise ajal."

#: data/nation/italian.ruleset:5
msgid "Italian"
msgstr "Itaallane"

#: data/nation/italian.ruleset:6
msgid "?plural:Italians"
msgstr "Itaallased"

#: data/nation/italian.ruleset:8
msgid ""
"The Italian nation was unified in 1870 CE after decades of campaigning by "
"indigenous nationalists. It was a monarchy under the House of Savoy until "
"1922, then a fascist state until 1945 after which democracy was restored by "
"the World War II victors."
msgstr ""

#: data/nation/italian.ruleset:43
#, fuzzy, c-format
msgid "Duce %s"
msgstr "vürst"

#: data/nation/italian.ruleset:43
#, fuzzy, c-format
msgid "Ducezza %s"
msgstr "vürst"

#: data/nation/japanese.ruleset:8
#, fuzzy
msgid ""
"According to traditional Japanese mythology, Japan was founded in the 7th "
"century BCE by the ancestral Emperor Jimmu."
msgstr ""
"Traditsioonilise jaapani mütoloogia kohaselt loodi Jaapan 7. saj. e.m.a "
"iidse keisri Jimmu poolt."

#: data/nation/khmer.ruleset:5
msgid "Khmer"
msgstr ""

#: data/nation/khmer.ruleset:6
#, fuzzy
msgid "?plural:Khmers"
msgstr "türklased"

#: data/nation/khmer.ruleset:8
msgid ""
"The Khmer Empire, established in 802 CE, dominated Southeast Asia for many "
"centuries during the Middle Ages. Heavily influenced by Indian culture, the "
"Khmers were great builders who erected innumerable stone temples to Hindu "
"deities. The Khmers today are the majority ethnicity of Cambodia."
msgstr ""

#: data/nation/korean.ruleset:5
msgid "Korean"
msgstr "Korealane"

#: data/nation/korean.ruleset:6
msgid "?plural:Koreans"
msgstr "Korealased"

#: data/nation/korean.ruleset:8
#, fuzzy
msgid ""
"According to legend, the first Korean kingdom was founded in prehistory by "
"the ancestral Tangun in southern Manchuria. The Korean kingdoms were united "
"in 668 by king Munmu. Today the Korean peninsula is divided into two states, "
"North and South Korea, as a result of the stalemate after the Korean war in "
"1953."
msgstr ""
"Legendi kohaselt rajas esialgse Korea kuningriigi eelajalooline tegelane "
"Tangun Lõuna-Mandžuurias. Kuningas Munmu ühendas Korea kuningriigid ühtseks "
"riigiks, kuid tänapäeval on ikkagi Korea poolsaar jagunenud kaheks eraldi "
"riigiks tänu teravnenud olukorrale pärast Korea sõda 1953. aastal."

#: data/nation/mali.ruleset:5
#, fuzzy
msgid "Mali"
msgstr "Malikta"

#: data/nation/mali.ruleset:6
#, fuzzy
msgid "?plural:Malis"
msgstr "Malilased"

#: data/nation/mali.ruleset:8
#, fuzzy
msgid ""
"Sub-Saharan Africa has been a cultural and ethnical melting pot for "
"millennia. In medieval times, the region was home to a succession of empires "
"called the Sahelian kingdoms. Of these, the Islamic Mali Empire was the most "
"influential. This empire reigned from the 14th to the 17th century and was "
"famed for its wealth and benevolent kings. The modern Republic of Mali "
"derives its name from this empire."
msgstr ""
"Sahhaara kõrbest lõunasse jääv piirkond on juba tuhat aastat olnud erinevate "
"rahvuste segunemise kohaks. Keskajal asusid selles piirkonnas mitmed saheli "
"kuningriigid. Mõjukaim neist oli islamistlik Mali impeerium. See kuningriik "
"püsis 14. sajandist 17. sajandini ja oli kuulus oma jõukuse ja heldete "
"kuningate poolest. Tänapäeva Mali vabariik saigi oma nime just sellelt "
"kuningriigilt."

#: data/nation/mali.ruleset:28 data/nation/songhai.ruleset:27
#, fuzzy, c-format
msgid "Mansa %s"
msgstr "Mansa"

#: data/nation/mali.ruleset:28 data/nation/songhai.ruleset:27
#, fuzzy, c-format
msgid "?female:Mansa %s"
msgstr "Seltsimees"

#: data/nation/mayan.ruleset:5
msgid "Mayan"
msgstr "Maia"

#: data/nation/mayan.ruleset:6
msgid "?plural:Mayas"
msgstr "Maiad"

#: data/nation/mayan.ruleset:8
#, fuzzy
msgid ""
"The Mayans were a Mesoamerican civilization. They are famous for building "
"great pyramids and palaces in the jungle."
msgstr ""
"Maiad olid Kesk-Ameerika tsivilisatsioon, tuntud oma hiiglaslike püramiidide "
"ja džunglis asuvate paleede poolest."

#: data/nation/persian.ruleset:8
#, fuzzy
msgid ""
"The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
"second (Sassanid) from 226 CE to 642 CE."
msgstr ""
"Esimene Pärsia (Achaemenidi) impeerium eksisteeris aastast 550 e.m.a kuni "
"330 e.m.a, teine (Sassaniidi) kestis aastast 226 m.a.j kuni 642 m.a.j."

#: data/nation/persian.ruleset:24
#, fuzzy, c-format
msgid "Satrap %s"
msgstr " linna %s lähedal"

#: data/nation/persian.ruleset:24
#, fuzzy, c-format
msgid "?female:Satrap %s"
msgstr "Seltsimees"

#: data/nation/polish.ruleset:5
msgid "Polish"
msgstr "Poolakas"

#: data/nation/polish.ruleset:6
msgid "?plural:Poles"
msgstr "Poolakad"

#: data/nation/polish.ruleset:8
msgid ""
"The Polish state was formed about a millennium ago, and reached its Golden "
"Age near the end of the 16th century."
msgstr ""
"Poola riik asutati umbes tuhat aastat tagasi ja saavutas oma kuldaja 16. "
"sajandi lõpus."

#: data/nation/polynesian.ruleset:5
msgid "Polynesian"
msgstr "Polüneeslane"

#: data/nation/polynesian.ruleset:6
#, fuzzy
msgid "?plural:Polynesians"
msgstr "?plural:Polüneeslased"

#: data/nation/polynesian.ruleset:8
msgid ""
"Polynesian culture stretches from Hawaii to New Zealand to Easter Island and "
"covers all the islands in between."
msgstr ""
"Polüneesia kultuur ulatub Havaist Uus-Meremaa ja Lihavõttesaareni, hõlmates "
"kõik saared nende vahel."

#: data/nation/portuguese.ruleset:5
msgid "Portuguese"
msgstr "Portugaallane"

#: data/nation/portuguese.ruleset:6
msgid "?plural:Portuguese"
msgstr "Portugaallased"

#: data/nation/portuguese.ruleset:8
msgid ""
"Portugal founded the first of the great mercantile empires in the 1400s on "
"the shipbuilding advances funded by Prince Henry the Navigator."
msgstr ""
"Portugal rajas esimese suurtest merkantilistlikest impeeriumidest 15. "
"sajandil, tuginedes prints Henry Meresõitja poolt rahastatud laevaehituse "
"arengule."

#: data/nation/portuguese.ruleset:28
#, fuzzy, c-format
msgid "Viscount %s"
msgstr "Vaateväli"

#: data/nation/portuguese.ruleset:28
#, fuzzy, c-format
msgid "Viscountess %s"
msgstr "Arv"

#: data/nation/roman.ruleset:8
msgid ""
"Rome was, in legend, founded by Romulus in 753 BCE. At its height, Rome "
"controlled much of Europe, northern Africa and the Near East. Roman culture "
"adopted much of the civilizations it conquered, such as the Greeks and "
"Etruscans, and forms one of the bases of the Western culture. Even today, "
"Roman influence in fields such as law, philosophy and language remains "
"enormous. The Roman civilization spanned more than a millennium; first as a "
"kingdom, later as a republic and then from 27 BCE onward as an empire. The "
"empire was split in the 4th century CE. The Western Roman Empire fell in 476 "
"CE, the Eastern Roman or Byzantine Empire survived almost a thousand years "
"more; its capital Constantinople fell to the Turks in 1453."
msgstr ""

#: data/nation/roman.ruleset:50
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "Printsess"

#: data/nation/roman.ruleset:50
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "Konsul"

#: data/nation/roman.ruleset:52
#, fuzzy, c-format
msgid "%s Augustus"
msgstr "August"

#: data/nation/roman.ruleset:52
#, fuzzy, c-format
msgid "%s Augusta"
msgstr "August"

#: data/nation/russian.ruleset:8
#, fuzzy
msgid ""
"Russia is the largest country in the world, occupying a huge part of both "
"Europe and Asia. According to legend, Slavic tribes of Novgorod invited the "
"Varangian (Viking) king Oleg to bring order to their land. Oleg established "
"the Kievan Rus' in this realm, the first Russian state. By the 11th century, "
"the Kievan Rus' had disintegrated into lesser princedoms, which were once "
"again united into one state by Ivan III in the 15th century. After a "
"decisive victory over Sweden and large territorial gains, Peter I pronounced "
"the Russian Empire in 1721. The Russian Empire lasted until 1917 when a "
"socialist revolution dethroned the last Russian emperor. After the "
"dissolution of the USSR in 1991 Russia appeared on the world map again, now "
"as a federal republic."
msgstr ""
"Legendi kohaselt kutsusid Novgorodis elavad slaavi ja soome hõimud aastal "
"862 varjaagide kuninga Rjuriku oma maale korda looma. Rjurik pani aluse "
"Kiievi-Vene riigile, Venemaa algsele riigile. 11. sajandiks oli Kiievi-Vene "
"riik lagunenud väiksemateks printsiriikideks, mille liitis uuesti ühtseks "
"riigiks Ivan III 15. sajandil. Pärast otsustavat võitu Rootsi vägede üle ja "
"ulatuslikke territoriaalseid vallutusi kuulutas Peeter I 1721,a, välja Vene "
"Impeeriumi. Vene Impeerium kestis 1917. aastani kui sotsialistliku "
"revolutsiooni käigus kukutati troonilt viimane Vene tsaar. Pärast NSVL "
"lagunemist 1991.a. ilmus Venemaa taas maailmakaardile, seekord föderatiivse "
"vabariigina."

#: data/nation/sioux.ruleset:32 data/nation/tupi.ruleset:26
#, fuzzy, c-format
msgid "Shaman %s"
msgstr "šamaan"

#: data/nation/sioux.ruleset:32 data/nation/tupi.ruleset:26
#, fuzzy, c-format
msgid "?female:Shaman %s"
msgstr "Seltsimees"

#: data/nation/songhai.ruleset:5
msgid "Songhai"
msgstr ""

#: data/nation/songhai.ruleset:6
#, fuzzy
msgid "?plural:Songhai"
msgstr "?plural:Saamid"

#: data/nation/songhai.ruleset:8
msgid ""
"The Songhai people established a state in the 11th century CE centered on "
"the city of Gao. Following the decline of the Mali empire a few hundred "
"years later, the Songhai established an empire of their own which eventually "
"grew to become one of the largest in the history of Africa. The rulers of "
"Songhai became known for their wealth as well as their devotion to the "
"Muslim faith."
msgstr ""

#: data/nation/sumerian.ruleset:5
msgid "Sumerian"
msgstr "Sumer"

#: data/nation/sumerian.ruleset:6
msgid "?plural:Sumerians"
msgstr "Sumerid"

#: data/nation/sumerian.ruleset:8
msgid ""
"Sumer controlled southern Mesopotamia until the rise of Babylonia. Tablets "
"of Sumerian writing some 5500 years old have been found, pre-dating every "
"other writing in history."
msgstr ""
"Sumer valitses Mesopotaamia üle kuni Babüloonia tõusuni. Leitud on 5500 "
"aasta vanuseid sumeri kirjadega savitahvleid , mis teeb sumeri kirjast kogu "
"ajaloo vanima kirja ."

#: data/nation/swedish.ruleset:5
msgid "Swedish"
msgstr "Rootslane"

#: data/nation/swedish.ruleset:6
msgid "?plural:Swedes"
msgstr "Rootslased"

#: data/nation/swedish.ruleset:8
#, fuzzy
msgid ""
"The Kingdom of Sweden was christianized and consolidated as a political "
"entity by the 12th century CE. The country rose to prominence as one of the "
"great powers of Europe in the 17th century, following substantial military "
"conquests by the so called Warrior Kings. However, due to a worsening "
"economy and several disastrous defeats to Russia, Sweden soon lost most of "
"its gained territory. The country has not been involved in an armed conflict "
"since 1814."
msgstr ""
"Rootsi Kuningriik ristiti ja muudeti riigiks kaheteistkümnendaks sajandiks m."
"a.j. 17. saj. tõusis Rootsi märkimisväärsete sõjaliste vallutuste järel, "
"mida juhtisid nn Sõjakuningad, üheks mõjuvõimsamaks Euroopa riigiks. Aga "
"majandusraskuste ja Venemaale hävitavalt kaotatud lahingute tõttu kaotas "
"Rootsi enamuse vallutatud aladest. Rootsi ei ole reslvastatud kokkupõrgetes "
"osalenud 1814.a. saati."

#: data/nation/taino.ruleset:5
#, fuzzy
msgid "Taino"
msgstr "Maastik"

#: data/nation/taino.ruleset:6
#, fuzzy
msgid "?plural:Taino"
msgstr "tailased"

#: data/nation/taino.ruleset:9
msgid ""
"Native inhabitants of the Bahamas, Cuba, Hispaniola, Puerto Rico, Jamaica, "
"and other Caribbean islands who gave us the root words for hurricane, "
"tobacco, potato, canoe, barbeque, hammock, and yucca. They were a "
"matrilineal people, and the first that Columbus came into contact with in "
"1492. Though numbering the hundreds of thousands, if not millions, "
"throughout the Caribbean, the Taino fell victim to slavery and disease, and "
"their population declined rapidly as a result. Spanish accounts paint them "
"as a peaceful people compared to their Carib neighbors to the south. Their "
"dugout canoes, which were often nearly as long as Columbus' ships, ferried "
"traders between islands. Recent genetic studies show that roughly half of "
"Puerto Ricans have Taino maternal descent."
msgstr ""

#: data/nation/thai.ruleset:5
msgid "Thai"
msgstr "Tailane"

#: data/nation/thai.ruleset:6
msgid "?plural:Thai"
msgstr "Tailased"

#: data/nation/thai.ruleset:8
#, fuzzy
msgid ""
"The Thai kingdom was the only country in Southeast Asia to preserve its "
"independence through the colonial era of the 18th and 19th centuries CE."
msgstr ""
"Tai kuningriik oli ainuke Kagu-Aasia riik, mis säilitas oma iseseisvuse "
"koloniaalvallutuste ajastul 18. ja 19. sajandil."

#: data/nation/tupi.ruleset:5
msgid "Tupi"
msgstr ""

#: data/nation/tupi.ruleset:6
#, fuzzy
msgid "?plural:Tupi"
msgstr "tailased"

#: data/nation/tupi.ruleset:9
msgid ""
"The Tupi are a native Brazilian people related to the Guarani who inhabited "
"the modern Brazilian states of Paraiba, Pernambuco, Ceara, Rio Grande do "
"Norte, Alagoas, Sergipe and others as well. Their chiefdoms were destroyed "
"through Portuguese slave-raids, the creation of mission-villages, and "
"disease. The Tupi intermarried with African slaves and Europeans alike and a "
"great many Brazilian place names are derived from Tupi words. "
msgstr ""

#: data/nation/turk.ruleset:5
#, fuzzy
msgid "Turkish"
msgstr "türklane"

#: data/nation/turk.ruleset:6
msgid "?plural:Turks"
msgstr "Türklased"

#: data/nation/turk.ruleset:8
#, fuzzy
msgid ""
"Modern Turkey is the successor state of the Ottoman Empire, which collapsed "
"and was dismembered by the victors in World War I after backing the Central "
"Powers. The country was subsequently reformed and secularized by Kemal "
"Mustapha, the hero of the defense of Gallipoli."
msgstr ""
"Praegune Türgi on järglane endisele Ottomani impeeriumile, mis kukkus kokku "
"ja jagati Esimese Maailmasõja võitjate vahel pärast Keskjõudude toetamist. "
"Järgnevalt viidi sisse reformid ja ilmalikustati Türgi Gallipoli kaitsmise "
"kangelane Kemal Mustapha"

#: data/nation/turk.ruleset:30
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "Jäätmed"

#: data/nation/turk.ruleset:30
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "Seltsimees"

#: data/nation/viking.ruleset:8
#, fuzzy
msgid ""
"The Vikings raided and traded along the coasts of Europe between 800 CE and "
"1100 CE. Viking raiders eventually became the rulers of Normandy, Russia, "
"and a short-lived kingdom in Sicily."
msgstr ""
"Viikingid röövisid ja kauplesid Euroopa kallastel aastate 800 AD ja 1100 AD "
"vahel. Viikingitest rüüstajad said lõpuks Normandia, Venemaa ja lühiajalise "
"Sitsiila kuningriigi valitsejateks."

#: data/royale/buildings.ruleset:87
#, fuzzy
msgid ""
"A city with Airport can airlift one unit per turn (including aircraft). "
"Airlifting instantly transports the unit from one city to another and will "
"use all of the unit's movement points. A unit must have some movement points "
"left to be airlifted, and cannot carry cargo. The current setting (unlimited "
"to destination) means that the destination city does not need to have an "
"airport."
msgstr ""
"Võimaldab ehitada veteran-õhuüksusi. Samuti parandatakse viga saanud "
"õhuüksused täielikult ära, kui nad püsivad linnas vähemalt ühe käigu.\n"
"\n"
"Ühest lennujaamaga linnast saab üksuse teise linna transportida kõigest ühe "
"käiguga. Lennutransport viib üksuse koheselt ühest linnast teise ja kasutab "
"ära kõik üksuse liikumispunktid. Õhutranspordi kasutamiseks peab üksusel "
"alles olema mõni liikumispunkt."

#: data/royale/buildings.ruleset:219
#, fuzzy, no-c-format
msgid ""
"Increases the luxury good and tax output in a city by an additional 30%. "
"With both a Bank and a Marketplace in a city, the total bonus is 80%."
msgstr "Tõstab linna luksuskaupade ja maksude tootlikkust 50%."

#: data/royale/buildings.ruleset:225
#, fuzzy
msgid "Mercantile Exchange"
msgstr "Kustuta mall"

#: data/royale/buildings.ruleset:243
#, fuzzy, no-c-format
msgid ""
"Increases the luxury good and tax output in a city by an additional 30%. "
"With a Mercantile Exchange, a Bank and a Marketplace in a city, the total "
"bonus is 110%."
msgstr "Tõstab linna luksuskaupade ja maksude tootlikkust 50%."

#: data/royale/buildings.ruleset:269
#, fuzzy, no-c-format
msgid ""
"With a Barracks, each new land unit built in a city (except siege units like "
"Catapults) will automatically have Veteran status, which means that its "
"attack and defense strengths are increased by 50%."
msgstr ""
"Kasarmud muudavad iga uue üksuse koheselt veteraniks, mis tähendab, et nende "
"üksuste kaitse- ja ründejõud suurenevad 50%. Samuti paranevad viga saanud "
"maaüksused täielikult, kui nad püsivad linnas vähemalt ühe käigu."

#: data/royale/buildings.ruleset:298
#, fuzzy, no-c-format
msgid ""
"With a Barracks II, each new land unit built in a city (except siege units "
"like Cannon and Artillery) will automatically have Veteran status, which "
"means that its attack and defense strengths are increased by 50%."
msgstr ""
"Kasarmud muudavad iga uue üksuse koheselt veteraniks, mis tähendab, et nende "
"üksuste kaitse- ja ründejõud suurenevad 50%. Samuti paranevad viga saanud "
"maaüksused täielikult, kui nad püsivad linnas vähemalt ühe käigu."

#: data/royale/buildings.ruleset:326
#, fuzzy, no-c-format
msgid ""
"With a Barracks III, each new land unit built in a city (except siege units "
"like Artillery and Howitzer) will automatically have Veteran status, which "
"means that its attack and defense strengths are increased by 50%."
msgstr ""
"Kasarmud muudavad iga uue üksuse koheselt veteraniks, mis tähendab, et nende "
"üksuste kaitse- ja ründejõud suurenevad 50%. Samuti paranevad viga saanud "
"maaüksused täielikult, kui nad püsivad linnas vähemalt ühe käigu."

#: data/royale/buildings.ruleset:354 data/sandbox/buildings.ruleset:319
#, fuzzy
msgid ""
"A Cathedral makes 3 unhappy citizens content in a city, making it easier to "
"maintain order in that city. However, it does not affect citizens made "
"unhappy by aggression. Knowledge of Theology increases the effect of a "
"Cathedral, making an additional unhappy citizen content, except under "
"Communism."
msgstr ""
"Katedraal teeb 4 õnnetut kodanikku rahulolevaks antud linnas, muutes rahu "
"säilitamise seal linnas lihtamaks. Teoloogia avastamine suurendab katedraali "
"efekti, muutes veel ühe õnnetu kodaniku rahulolevaks. Kommunismi avastamine "
"vähendab katedraali mõju ehk rahulolevaks muudetakse üks õnnetu kodanik "
"vähem."

#: data/royale/buildings.ruleset:381 data/sandbox/buildings.ruleset:345
#, fuzzy, no-c-format
msgid ""
"City Walls make it easier to defend a city. They add a +100% bonus to the "
"intrinsic defense strength of units within the city against land units (that "
"is a two-thirds increase for small cities, or a one-half increase for cities "
"larger than size 8), but are ineffective against airborne and sea units. "
"City Walls also prevent the loss of population which occurs when a defending "
"unit is defeated by a land unit."
msgstr ""
"Linnamüür muudab linna kaitsmise lihtsamaks.Linnamüür kolmekordistab linnas "
"paiknevate üksuste kaitsetugevuse maa-, mere- ja helikopterirünnakute vastu. "
"Ei avalda mõju muude õhurünnakute ja haubitsa korral. Linnamüür hoiab ära "
"inimkaod, mis tekivad kaitsva üksuse hukkumisel maaüksuse rünnakus."

#: data/royale/buildings.ruleset:487
#, fuzzy, no-c-format
msgid ""
"Increases the shield production in a city by 50%, or 100% with an electrical "
"plant of any kind in the same city."
msgstr ""
"Tõstab linna toodangut 50%. Samas võib see tähendada ka päris suurt "
"saastamise tõusu."

#: data/royale/buildings.ruleset:513
#, fuzzy, c-format
msgid ""
"When any small city grows or shrinks, 50 % of food points are saved. This "
"helps cities to grow faster and more easily withstand famine. With a Granary "
"this is extended to cities of size 4 and above. "
msgstr ""
"Linna kasvamisel või kahanemisel kaotsi mineva toidu hulk väheneb 25%. See "
"aitab linnal kiiremini kasvada ja kergemini näljahäda üle elada. Mõju liitub "
"viljaaida mõjule."

#: data/royale/buildings.ruleset:546
#, fuzzy
msgid ""
"Gives one extra food resource on all Ocean or Deep Ocean tiles (but not "
"Lakes). The city needs to be coastal (next to one of these tiles) to build "
"this improvement."
msgstr ""
"Lisab kõigile mereruudukestele ühe punkti toidutoodangut. Saab ehitada "
"ainult mereäärsetes linnades."

#: data/royale/buildings.ruleset:572 data/royale/buildings.ruleset:716
#: data/royale/buildings.ruleset:908 data/royale/buildings.ruleset:1127
#, fuzzy, no-c-format
msgid ""
"Any kind of electrical plant increases the shield production effects of a "
"Factory or Mfg. Plant in its city by 50% each. Thus, an electrical plant in "
"combination with either a Factory or Mfg. Plant gives a 100% production "
"bonus over the level without any of these improvements. An electrical plant, "
"Factory, and Mfg. Plant together give a 200% production bonus. The extra "
"production may lead to the city generating more pollution."
msgstr ""
"Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab linna "
"käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam annavad "
"100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam üheskoos annavad "
"150%-lise toodanguboonuse.\n"
"\n"
"Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
"tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
"vahetus läheduses asuvad mäed või jõgi."

#: data/royale/buildings.ruleset:655
#, fuzzy
msgid ""
"Reduces the pollution generated by the population in a city. This building "
"counteracts the additional pollution associated with any two other "
"buildings. It also increases the working area for the city."
msgstr ""
"Neutraliseerib elanike poolt tekitatava saasta. Elanikud ei mõjuta mitte "
"kuidagi linnas tekkiva saastamise hulka."

#: data/royale/buildings.ruleset:680
#, fuzzy, no-c-format
msgid ""
"Increases the shield production in a city by an additional 50%, or 100% with "
"an electrical plant of any kind in the same city. This effect is cumulative "
"with that of a Factory."
msgstr ""
"Tõstab linna toodangut 50%. Samas võib see tähendada ka päris suurt "
"saastamise tõusu."

#: data/royale/buildings.ruleset:684 data/sandbox/buildings.ruleset:641
msgid ""
"With sufficient shield production, cities with a Manufacturing Plant can "
"produce up to two units each turn (but only single units of types which cost "
"population)."
msgstr ""

#: data/royale/buildings.ruleset:725 data/sandbox/buildings.ruleset:681
#, c-format
msgid ""
"However, a Nuclear Plant also reduces the pollution associated with shield "
"production to 50% of its normal value, or 25% in combination with a "
"Recycling Center. (Its effect is the same as that of a Hydro Plant.)"
msgstr ""

#: data/royale/buildings.ruleset:755 data/sandbox/buildings.ruleset:711
#, fuzzy
msgid ""
"Every Ocean or Lake tile worked by the city yields one extra shield "
"resource, as well as any Deep Ocean tile containing an oil platform. The "
"city needs to be next to a water tile to build this improvement."
msgstr ""
"Lisab 1 toodangupunkti kõigile mereruudukestele linna ümbruses. Saab ehitada "
"ainult mereäärsetes linnades."

#: data/royale/buildings.ruleset:778 data/sandbox/buildings.ruleset:734
#, fuzzy
msgid ""
"Makes a city the capital and the center of your government. Waste in other "
"cities (corruption, production waste, and food waste) is often related to "
"how far away from the capital they are. On top of this, corruption and "
"production waste in your capital itself is half of what it would otherwise "
"be (and a Courthouse will eliminate it entirely)."
msgstr ""
"Muudab linna riigi pealinnaks ja keskpunktiks. Korruptsiooni tase teistes "
"linnades sõltub sellest, kui kaugel on linn pealinnast (välja arvatud "
"demokraatlikus või kommunistlikus riigis). Mässu korraldamise maksumus "
"oleneb samuti kaugusest pealinnast (kõigi valitsusvormide puhul).\n"
"\n"
"Kanna oma pealinna eest pingsalt hoolt, kuna pealinna kaotamine võib "
"tähendada kodusõja puhkemist. Koos oma palee kaotamisega kaotad ka "
"kosmoselaeva."

#: data/royale/buildings.ruleset:806
#, fuzzy
msgid "2nd Palace"
msgstr "Palee"

#: data/royale/buildings.ruleset:822
msgid ""
"Makes a city the 2nd capital, that acts as a second center of government."
msgstr ""

#: data/royale/buildings.ruleset:825 data/sandbox/buildings.ruleset:781
#, fuzzy
msgid ""
"Waste in other cities (corruption, production waste, and food waste) is "
"related to how far away from the nearest capital they are. On top of this, "
"corruption and production waste in the capital itself is half of what it "
"would otherwise be (and a Courthouse will eliminate it entirely)."
msgstr ""
"Muudab linna riigi pealinnaks ja keskpunktiks. Korruptsiooni tase teistes "
"linnades sõltub sellest, kui kaugel on linn pealinnast (välja arvatud "
"demokraatlikus või kommunistlikus riigis). Mässu korraldamise maksumus "
"oleneb samuti kaugusest pealinnast (kõigi valitsusvormide puhul).\n"
"\n"
"Kanna oma pealinna eest pingsalt hoolt, kuna pealinna kaotamine võib "
"tähendada kodusõja puhkemist. Koos oma palee kaotamisega kaotad ka "
"kosmoselaeva."

#: data/royale/buildings.ruleset:831
msgid ""
"The city where this second palace is located cannot be incited to revolt, "
"and enjoys a bonus when enemy agents try to evade your own agents stationed "
"in the city, or sabotage your buildings."
msgstr ""

#: data/royale/buildings.ruleset:940 data/sandbox/buildings.ruleset:894
#, fuzzy, no-c-format
msgid ""
"Building a Recycling Center reduces the amount of pollution generated by "
"shield production in a city by 50%, or by an additional 25% in cities with "
"another building which reduces pollution (Nuclear Plant, Hydro Plant, or "
"Solar Plant)."
msgstr "Ümbertöötlemise keskus vähendab linna poolt tekitatavat saasta 66%."

#: data/royale/buildings.ruleset:969 data/sandbox/buildings.ruleset:922
#, c-format
msgid ""
"The total bonus is 150% if a Library, a University, and a Research Lab are "
"all present in the same city, increasing to 300% once the Great Library, "
"Isaac Newton's College, and the Internet have all been built."
msgstr ""

#: data/royale/buildings.ruleset:993 data/sandbox/buildings.ruleset:946
#, fuzzy
msgid ""
"Doubles the intrinsic defense strength of units within a city when defending "
"against aircraft (including helicopters)."
msgstr ""
"Tõstab kõigi linnas asuvate üksuste kaitsejõudu, kui neid ründab mõni "
"õhuüksus (välja arvatud tuumapomm)"

#: data/royale/buildings.ruleset:999
#, fuzzy
msgid "SDI Defense I"
msgstr "SDI kaitse"

#: data/royale/buildings.ruleset:1015
#, c-format
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, may be shot down and simply has no effect. Also, "
"adds 30% to the intrinsic defense strength of units in the city when "
"defending against conventional missiles. SDI I + capital protects against "
"100% of the nuclear attacks while SDI I only defends against 30% of the "
"attacks. SDI I + Palace adds 100% to the defense against missiles. NOTE: The "
"Palace City gets 100% SDI defense with the Palace and with SDI I. SDI II and "
"SDI III are not needed."
msgstr ""

#: data/royale/buildings.ruleset:1027
#, fuzzy
msgid "SDI Defense II"
msgstr "SDI kaitse"

#: data/royale/buildings.ruleset:1044
#, c-format
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, may be shot down and simply has no effect. Also, "
"adds 30% to the intrinsic defense strength of units in the city when "
"defending against conventional missiles. SDI II adds another 30% against the "
"nuclear attacks. NOTE: The Palace City gets 100% SDI defense with the Palace "
"and with SDI I. SDI II and SDI III are not needed. The Palace with SDI II "
"but without SDI I doesn't give 100% defense against nukes."
msgstr ""

#: data/royale/buildings.ruleset:1056
#, fuzzy
msgid "SDI Defense III"
msgstr "SDI kaitse"

#: data/royale/buildings.ruleset:1073
#, c-format
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, may be shot down and simply has no effect. Also, "
"adds 40% to the intrinsic defense strength of units in the city when "
"defending against conventional missiles. SDI III adds another 30% against "
"the nuclear attacks. NOTE: The Palace City gets 100% SDI defense with the "
"Palace and with SDI I. SDI II and SDI III are not needed. The Palace with "
"SDI III but without SDI I doesn't give 100% defense against nukes."
msgstr ""

#: data/royale/buildings.ruleset:1170 data/royale/buildings.ruleset:1210
#: data/royale/buildings.ruleset:1241
#, fuzzy
msgid ""
"Before you can build any spaceship parts, the Apollo Program wonder must "
"have been built by any player. The city must also have a Factory, Library, "
"University, and a Research Lab."
msgstr "Vajab maastiku eripära %s.\n"

#: data/royale/buildings.ruleset:1266
#, no-c-format
msgid ""
"Increases the luxury good and tax output in a city by an additional 40%, or "
"65% if Super Highways are also in the city. A Marketplace, Bank, Mercantile "
"Exchange, and Stock Exchange together in a city yield a total bonus of 150%. "
"Adding Super Highways yields a total of 175%."
msgstr ""

#: data/royale/buildings.ruleset:1290 data/sandbox/buildings.ruleset:1177
#, fuzzy
msgid ""
"Each tile around the city with roads and without farmland, that is already "
"generating some trade, produces one extra trade resource. The same applies "
"to the city center tile (even if it is receiving a farmland bonus)."
msgstr ""
"Linnas, kus see ilmaime on ehitatud, hakkavad kõik juba midagi tootvad "
"ruudukesed tootma kõike ühe ühiku võrra rohkem."

#: data/royale/buildings.ruleset:1295 data/sandbox/buildings.ruleset:1182
msgid ""
"Also doubles the effect of any Stock Exchange in the city (increasing luxury "
"good and tax output by an additional 50%)."
msgstr ""

#: data/royale/buildings.ruleset:1344 data/sandbox/buildings.ruleset:1230
#, fuzzy
msgid ""
"Makes one unhappy citizen content. The Mysticism advance doubles this effect "
"(except under a Communist government). With both Mysticism and the Temple of "
"Artemis, 4 citizens are made content (3 under Communism). Does not affect "
"citizens made unhappy by aggression."
msgstr ""
"Muudab ühe õnnetu kodaniku rahulolevaks. Müstika ja Oraakel muudavad selle "
"mõju kahekordseks. Kui on olemas nii müstika kui Oraakel, muudetakse "
"rahulolevaks 4 kodanikku."

#: data/royale/buildings.ruleset:1427 data/sandbox/buildings.ruleset:1312
#, fuzzy
msgid ""
"In every city with a Stock Exchange, city improvements which would normally "
"have an upkeep of 1 become free of upkeep. (Communist governments inherently "
"give this benefit, so there is no bonus under Communism.)"
msgstr ""
"Ehitised, mille ülalpidamiskulu on 1 kuldraha, vabastatakse "
"ülalpidamiskulust. Kehtib kõigis linnades."

#: data/royale/buildings.ruleset:1501
#, fuzzy, no-c-format
msgid ""
"This stunning technological achievement makes one content citizen happy in "
"each of your cities (2 extra luxury per city). It further reduces your risk "
"of plague (by 10% of the base chance). With knowledge of Medicine, any of "
"your cities with an Aqueduct and a Sewer System will be entirely free of "
"plague."
msgstr ""
"See suurepärane tehnoloogiline läbimurre muudab igas su linnas ühe õnnetu "
"kodaniku rahulolevaks."

#: data/royale/buildings.ruleset:1526 data/sandbox/buildings.ruleset:1410
#, fuzzy
msgid ""
"Charles Darwin's Voyage sparked the discovery of the evolution of the "
"species, which inspired greater confidence in science. All your cities "
"generate 1 extra science bulb."
msgstr ""
"Charles Darwini retk pani aluse liikide evolutsiooni avastamisele, mis "
"süvendas inimeste usku teadustöösse. Annab sulle koheselt kaks seni "
"avastamata tehnoloogiat."

#: data/royale/buildings.ruleset:1577
msgid ""
"Gives an immediate technology advance to the player that builds it, and "
"thereafter 10 extra research points every turn to its city."
msgstr ""

#: data/royale/buildings.ruleset:1580
#, c-format
msgid ""
"Completion of this wonder permanently adds 50% to the effect of Libraries "
"for every player."
msgstr ""

#: data/royale/buildings.ruleset:1604
#, fuzzy, no-c-format
msgid ""
"Increases the defense of all your cities by adding a +40% bonus to its "
"units' intrinsic defense strength against land units (this is cumulative "
"with any City Walls), and preventing the loss of population which occurs "
"when a defending unit is defeated by a land unit."
msgstr ""
"Linnamüür muudab linna kaitsmise lihtsamaks.Linnamüür kolmekordistab linnas "
"paiknevate üksuste kaitsetugevuse maa-, mere- ja helikopterirünnakute vastu. "
"Ei avalda mõju muude õhurünnakute ja haubitsa korral. Linnamüür hoiab ära "
"inimkaod, mis tekivad kaitsva üksuse hukkumisel maaüksuse rünnakus."

#: data/royale/buildings.ruleset:1629 data/sandbox/buildings.ruleset:1512
#, fuzzy
msgid ""
"Makes one unhappy citizen content in every city of the player that owns it "
"(not including citizens unhappy about aggression). This wonder also makes "
"two content citizens happy in the city where it is located (4 extra luxury "
"good points)."
msgstr ""
"Muudab rahulolevaks kaks õnnetut kodanikku igas linnas, kus on olemas tempel"

#: data/royale/buildings.ruleset:1680
msgid ""
"Gives an immediate technology advance to the player that builds it, and "
"thereafter 12 extra research points every turn to its city."
msgstr ""

#: data/royale/buildings.ruleset:1683
#, c-format
msgid ""
"Completion of this wonder permanently adds 50% to the effect of Universities "
"for every player."
msgstr ""

#: data/royale/buildings.ruleset:1705 data/sandbox/buildings.ruleset:1587
#, fuzzy
msgid ""
"Makes one content citizen happy in every city of the player that owns it (2 "
"extra luxury good points per city)."
msgstr "Muudab igas linnas kaks õnnetut kodanikku rahulolevaks."

#: data/royale/buildings.ruleset:1728 data/sandbox/buildings.ruleset:1610
#, fuzzy
msgid ""
"Reduces the unhappiness caused by aggressively deployed military units owned "
"by the city by 1 -- in other words, it neutralizes the unhappiness caused by "
"a single military unit (except under Democracy, where a single unit makes "
"two citizens unhappy). Under governments where unit upkeep is paid in gold, "
"it gives two free gold per city towards upkeep every turn."
msgstr ""
"Vähendab võrra meeleolu langust, mis on põhjustatud linna läheduses asuvate "
"sõdurite poolt, demokraatia korral 2, vabariigi korral 1 võrra. Muude "
"valitsusvormide korral pole sellest ehitisest midagi kasu."

#: data/royale/buildings.ruleset:1755
#, fuzzy
msgid "Upgrades two obsolete units per game turn for free."
msgstr "Uuendab iga käigu jooksul ühe iganenud üksuse."

#: data/royale/buildings.ruleset:1760
#, fuzzy
msgid "Verrocchio's Workshop"
msgstr "Leonardo Töökoda"

#: data/royale/buildings.ruleset:1777
msgid ""
"Upgrades one obsolete unit per game turn for free. The workshop where "
"Leonardo da Vinci was a garzone (studio boy) before he was able to set up "
"his own workshop."
msgstr ""

#: data/royale/buildings.ruleset:1801 data/sandbox/buildings.ruleset:1660
#, fuzzy
msgid ""
"Gives all your sea units 1 additional movement point (except Triremes while "
"moving on rivers). Makes all your new sea units veterans (for all your "
"cities)."
msgstr ""
"Annab kõigile mereüksustele 1 lisakäigu ja kaotab riski trireemide "
"kaotamiseks avamerel. Teeb kõik uued mereüksused veteranideks (kõigis "
"linnades)."

#: data/royale/buildings.ruleset:1850
msgid ""
"The Manhattan Project will make it possible to build nuclear weapons. After "
"it is built, anyone with the necessary technological advances can build "
"nuclear weapons. The Nuclear Fission advance is required to build the early "
"Nuclear Bomb, which is unique to a nation: each nation can have only one at "
"a time. The Robotics advance is required to build the later Nuclear units, "
"which are not limited in number."
msgstr ""

#: data/royale/buildings.ruleset:1875
#, c-format
msgid ""
"Increases trade output by 30% in all cities for all the players. The player "
"owning this wonder is the only one able to build the Trade Company. "
msgstr ""

#: data/royale/buildings.ruleset:1878
msgid ""
"TIP: it may make sense to let someone else to build this wonder. Everyone "
"gets the effect and the Trade Conpany can't usually be instantly built after "
"Marco Polo is finished."
msgstr ""

#: data/royale/buildings.ruleset:1884
#, fuzzy
msgid "Trade Company"
msgstr "Kaubateede leht"

#: data/royale/buildings.ruleset:1901
#, c-format
msgid ""
"This wonder gives the player extra trade with far away countries. Increases "
"trade output by 10% in all cities owned by the player."
msgstr ""

#: data/royale/buildings.ruleset:1908
msgid "Atlantic Telegraph Company"
msgstr ""

#: data/royale/buildings.ruleset:1925
msgid ""
"The world will become smaller place with when the new means of communication "
"connect all the people over the globe. All the players will get an embassy "
"with all the players. The city where the wonder is located gets extra trade "
"for each tile already producing trade."
msgstr ""

#: data/royale/buildings.ruleset:1999 data/sandbox/buildings.ruleset:1802
#, fuzzy
msgid ""
"Reduces by 1 the unhappiness caused by one aggressively deployed military "
"unit per city -- in other words, in each city it neutralizes the unhappiness "
"caused by a single military unit (except under Democracy, where it just "
"halves the unhappiness from that unit). Each city also avoids one shield of "
"upkeep for units."
msgstr ""
"Vähendab võrra meeleolu langust, mis on põhjustatud linna läheduses asuvate "
"sõdurite poolt, demokraatia korral 2, vabariigi korral 1 võrra. Muude "
"valitsusvormide korral pole sellest ehitisest midagi kasu."

#: data/royale/buildings.ruleset:2049 data/sandbox/buildings.ruleset:1852
#, fuzzy
msgid ""
"Each tile around the city where this wonder is built that is already "
"generating some shield output produces one extra shield resource. Under "
"Despotism or Tribal governments, the Pyramids cancel the penalty to worked "
"tiles with output greater than 2 (for all kinds of output), as if all your "
"cities were always celebrating."
msgstr ""
"Linnas, kus see ilmaime on ehitatud, hakkavad kõik juba midagi tootvad "
"ruudukesed tootma kõike ühe ühiku võrra rohkem."

#: data/royale/buildings.ruleset:2079
#, c-format
msgid ""
"Completion of this wonder permanently adds 50% to the effect of Research "
"Labs for every player."
msgstr ""

#: data/royale/buildings.ruleset:2102
#, fuzzy
msgid ""
"Gives 1 additional luxury to every city, and 6 luxuries to the city where it "
"is located."
msgstr "Muudab igas linnas kaks õnnetut kodanikku rahulolevaks."

#: data/royale/buildings.ruleset:2128
#, fuzzy
msgid ""
"All your new military land units start with an additional veteran level This "
"is cumulative with any Barracks building in a city. With both, units are "
"created as veteran 2."
msgstr ""
"Kõik su uued maismaaüksused alustavad esimese taseme veteranidena. Šanss "
"veteranitaseme suurenemisele pärast lahingut suureneb poole võrra."

#: data/royale/buildings.ruleset:2151 data/sandbox/buildings.ruleset:1979
msgid ""
"Creates a world senate that prevents unprovoked declaration of war by any "
"nuclear-capable nation (that is, any nation with knowledge of Nuclear "
"Fission, once the Manhattan Project has been built). AI players are more "
"inclined to be friendly and forgiving toward the owner of this wonder. These "
"effects last until the Apollo Program is completed."
msgstr ""

#: data/royale/buildings.ruleset:2158 data/sandbox/buildings.ruleset:1986
msgid ""
"Also, if any player's city is in disorder for more than two turns in a row, "
"that player's government falls (even for governments other than Republic and "
"Democracy)."
msgstr ""

#: data/royale/buildings.ruleset:2165
msgid "Hal Saflieni Hypogeum"
msgstr ""

#: data/royale/buildings.ruleset:2182
msgid ""
"Ħal Saflieni Hypogeum is thought to have been a sanctuary and necropolis. It "
"pre-dates the Bronze Age and was one of the first, if not the first, shrines "
"built. With this wonder, the city having it will get +6 additional luxury "
"good points. The effect of this very early wonder ends with the invention of "
"bronze working. "
msgstr ""

#: data/royale/buildings.ruleset:2228
#, fuzzy
msgid ""
"Allows you to choose any government, including those that have not yet been "
"researched by your civilization. It also allows unprovoked declaration of "
"war regardless of any senate instituted by a Democracy or Federation "
"government or by the United Nations."
msgstr ""
"Laseb võtta suvalise valitsuse, kaasa arvatud need, mis pole veel avastatud "
"su tsivilisatsiooni poolt ja ilma anarhia-vaheperioodita."

#: data/royale/cities.ruleset:58 data/sandbox/cities.ruleset:58
msgid ""
"Each entertainer produces two luxury good points for their city per turn, "
"increasing to three once any player has built Shakespeare's Theater. See the "
"section on Happiness for the effects of luxury good points."
msgstr ""

#: data/royale/cities.ruleset:73 data/sandbox/cities.ruleset:73
msgid ""
"Each scientist adds two bulbs to your empire's research output per turn, "
"increasing to three once any player has built Darwin's Voyage."
msgstr ""

#: data/royale/game.ruleset:26
#, fuzzy
msgid "Royale ruleset"
msgstr "Kustuta mall"

#: data/royale/game.ruleset:40
msgid ""
"You are playing Freeciv21 with Royale ruleset based on Longturn Traditional "
"LTT rules (originally based on civ2civ3):\n"
"\n"
"Gameplay more similar to classic 4x empire building games, keeping it easy "
"to learn but challenging to master.\n"
"\n"
"Also suitable for single player, with AI less aggressive at start, but more "
"challenging at the end.\n"
"\n"
"The Royale ruleset is designed to be played without AI players and allows "
"very fast gameplay meaning that one game does not take too much time. For "
"similar gameplay with more turns look for the LTT ruleset. and it is "
"balanced to make the game interesting for both beginners and experienced "
"players. Everything comes with a cost. Even advancing more than your "
"opponent. This keeps it challenging and fair to everyone."
msgstr ""

#: data/royale/governments.ruleset:77
msgid ""
"* Buildings and technologies do not require any upkeep.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"shield per turn.\n"
"* Military units do not cause unhappiness even when deployed aggressively.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* You have no control over national budget. Half of the trade income is "
"simply lost to your economy (less if you have luxury-promoting buildings), "
"and the remainder all goes to luxuries. Conventional corruption increases "
"with distance from the capital (half as fast with knowledge of The "
"Corporation).\n"
"* Base production waste is 30%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks.\n"
"* The number of free units will be doubled for cities with size of 9 or more."
msgstr ""

#: data/royale/governments.ruleset:96
msgid ""
"Playing with Anarchy? \n"
"You do not usually want to play with Anarchy but you need to when there is a "
"need to switch the government. For these situations you may want to plan "
"your production so that you have some gold reserve before switching to "
"Anarchy and also not using that many trade tiles while in Anarchy. You may "
"also want to explore the options to make your cities to celebrate while in "
"Anarchy. This way you may be able to make your cities to celebrate when you "
"switch to your new government. If you have only some bulbs left from getting "
"the governent you want it may make sense to revolt early and complete the "
"research with scientists. This may be very useful especially when you switch "
"away from Tribalism or Despotism because you may get the desired government "
"a turn or two early."
msgstr ""

#: data/royale/governments.ruleset:123
msgid ""
"Compared to Despotism, a Tribal economy is more shield-oriented. Its bonuses "
"to veterancy can be an advantage in wartime."
msgstr ""

#: data/royale/governments.ruleset:126
msgid ""
"* Increases by half the chance of land units getting the next veteran level "
"after a battle.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"shield per turn.\n"
"* Unlike later governments, military units do not cause unhappiness even "
"when deployed aggressively.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 30% (the highest under any government). This increases "
"with distance from the capital (half as fast with knowledge of The "
"Corporation).\n"
"* There is no base level of production waste, but an increasing amount with "
"distance from the capital (half as fast with knowledge of Trade).\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or more."
msgstr ""

#: data/royale/governments.ruleset:145
msgid ""
"Playing with Tribal? \n"
"Tribal nations get more production and are able to maintain more units for "
"free. Tribal is a very good alternative for someone who is not planning to "
"go Monarchy first. Instead you may want to consider building Ħal Saflieni "
"Hypogeum in your capital city and also building the Pyramids as fast as "
"possible to that you will get rid of the -1 tile penalty related to Anarchy, "
"Despotism, and Tribalism. It will also make sense to revolt during the first "
"turn. This way you may lose less production because of Anarchy. If you play "
"well you will get the Pyramids around T15 - T20 and this will keep your "
"empire competive even until the mid game. The catch however is that you may "
"be too comfortable with the Tribalism and switch to another government too "
"late. This is why you may want to consider switching around T40 - T60. In "
"short Tribalism helps fast expansion more compared to Despotism."
msgstr ""

#: data/royale/governments.ruleset:176
msgid ""
"* Your centers of government (cities with Palace and 2nd Palace) get a +75% "
"bonus to gold production.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"gold per turn.\n"
"* Unlike later governments, military units do not cause unhappiness even "
"when deployed aggressively.\n"
"* Military units impose martial law. Up to 20 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 20%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 10%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or more."
msgstr ""

#: data/royale/governments.ruleset:194
msgid ""
"Playing with Despotism? \n"
"With Despotism you get slightly better science and if you plan to go for "
"Monarchy this may be your choice. Despotism is a very good alternative for "
"someone who is planning to go Monarchy first. While you may want to consider "
"building Ħal Saflieni Hypogeum in your capital city and also building the "
"Pyramids as fast as possible you may want to focus instead on maxing science "
"and using scientists for getting Monarchy really fast. In this case you may "
"want to build the Pyramids after revolting and switching to Monarchy or "
"maybe even Fudamentalism. Then again Despotism may be great if you need to "
"defend. It allows a crazy number of units to be used for keeping the people "
"content. This together with Pyramids is also great."
msgstr ""

#: data/royale/governments.ruleset:224
msgid ""
"* Your centers of government (cities with Palace and 2nd Palace) get a +50% "
"bonus to gold production.\n"
"* Celebrating cities produce one extra trade point for every tile which is "
"already producing trade. (Cities below size 3 will not celebrate.)\n"
"* Each city can support up to 3 units for free (the maximum possible). "
"Further units each cost 1 gold per turn.\n"
"* Each city tolerates up to 3 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 10%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 10%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or "
"more.  The number of units avoiding the military unhappiness will also "
"double at this size."
msgstr ""

#: data/royale/governments.ruleset:242
msgid ""
"Playing with Monarchy? \n"
"Monarchy is great for those players who want to play war. You do not get "
"that much gold of production with Monarchy but instead it is reasonably good "
"for those players who want to attack, attack, and attack. In the late early "
"game and early mid game it is a good alternative also for those who wish to "
"build and not fight wars. Switching to Monarchy will remove the -1 penalty "
"you get from Anarchy, Despotism, and Tribalism and this will allow you to "
"ramp up your economy for the better governments to come. If you go for "
"Monarchy in the early game try to do it fast. Maybe using the scientists for "
"few turns and then getting the tech by T15 - T20. However, even the farmers "
"may want to stick with Monarchy for some time because of the great unit "
"upkeep for workers and less waste."
msgstr ""

#: data/royale/governments.ruleset:275
msgid ""
"* City improvements which would normally have an upkeep of 1 gold are free "
"of upkeep.\n"
"* Each city can support up to 3 units for free (the maximum possible). "
"Further units each cost 1 shield per turn.\n"
"* Each city tolerates up to 3 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 2 unhappy citizens to become content (the maximum "
"possible).\n"
"* Base corruption is 30%, but is not affected by distance to the capital.\n"
"* There is no production waste.\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or "
"more.  The number of units avoiding the military unhappiness will also "
"double at this size."
msgstr ""

#: data/royale/governments.ruleset:290
msgid ""
"Playing with Communism? \n"
"Communistic nations are able to grow big, fast and they can have huge "
"production. The downside is that the gold production is low. If you manage "
"to get the Statue of Liberty it may make sense to switch to Communism really "
"fast. Also, if you have a vast empire and you are allied with someone who "
"has better techs, you may want to play as the commie leader."
msgstr ""

#: data/royale/governments.ruleset:328
msgid ""
"* Base science production is 40% that of other governments. (A "
"Fundamentalist city with a Library produces roughly as much science as a "
"city under another government does alone.)\n"
"* Each city can support up to 2 units for free. Further units each cost 2 "
"gold per turn (except for Fanatics).\n"
"* Each city tolerates up to 2 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Base corruption is 15%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 15%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or "
"more.  The number of units avoiding the military unhappiness will also "
"double at this size."
msgstr ""

#: data/royale/governments.ruleset:343
msgid ""
"Playing with fundamentalism? \n"
"Fundamentalism is for a player who needs to build lots funda specific units "
"(Crusaders, Fanatics) fast. This may be useful if you are defending your "
"nation or buying some time to your ally while that other nation needs to "
"focus on something else. Funda can also be used as an alternative early "
"government if you need to get lots of gold fast. With the happiness "
"buildings Funda is like a money printing machine. Choosing this government "
"also makes sense if you plan to steal your techs while fosusing on building "
"infrastructure."
msgstr ""

#: data/royale/governments.ruleset:371
msgid ""
"* Each city gets 2 extra luxury good points.\n"
"* Celebrating cities produce one extra trade point for every tile which is "
"already producing trade. (Cities below size 3 will not celebrate.)\n"
"* Each city can support up to 2 units for free. Further units each cost 2 "
"gold per turn.\n"
"* Each city tolerates up to 2 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* There is no base level of corruption, but an increasing amount with "
"distance from the capital (half as much as with most other governments). "
"Knowledge of The Corporation eliminates this corruption.\n"
"* Base production waste is 30%, but is not affected by distance to the "
"capital.\n"
"* Has a senate that may prevent declaration of war.\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or "
"more.  The number of units avoiding the military unhappiness will also "
"double at this size."
msgstr ""

#: data/royale/governments.ruleset:388
msgid ""
"Playing with federation? \n"
"Federation may work as a boost for switching into Democracy. If you need to "
"research reasonably fast and there is less need for gold, it may make sense "
"to switch to Federation before you choose another form of govermnent. With "
"Federation you get a nice boost for your science while you are still able to "
"fight wars. However there is a catch to this. You may want to carefully "
"compare your advance to the nations with the other form of government. While "
"Federation receives a generous boost to science, in addition to other "
"bonuses, in the long term it will not be able to compete against "
"Democracies. This of course depends on the game you are playing but "
"typically 20 - 30 turns with Federation should be more than enough in the "
"mid game. After that you may want to quit fighting wars and focus on "
"something else or maybe switch to another government."
msgstr ""

#: data/royale/governments.ruleset:421
msgid ""
"* Cities produce an extra trade point for every worked land tile that is "
"already producing trade.\n"
"* Celebrating cities produce a further trade point for every worked tile "
"(land or water) which is already producing trade. (Cities below size 3 will "
"not celebrate.)\n"
"* Each city can support one unit for free. further units each cost 1 shield "
"per turn.\n"
"* Each city tolerates a single aggressively deployed military unit. Each "
"further unit causes 1 unhappy citizen.\n"
"* Base corruption is 25%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 20%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or "
"more.  The number of units avoiding the military unhappiness will also "
"double at this size."
msgstr ""

#: data/royale/governments.ruleset:438
msgid ""
"Playing with Republic? \n"
"Republic is the fast lane to Democracy and it is quite bad if you plan to "
"fight wars. Unlike with some other governments you can declare wars while in "
"Republic. This however comes with a hefty price unless you manage to keep "
"the wars extremely short or you crush a very weak enemy. Republics can "
"succeed if you have a very low number of units and you can afford to focus "
"on building Markets, Mercantile Exchanges, and Banks instead of military "
"units and huge numbers of workers. One of the best ways to succeed with a "
"Republic is to make peace or alliance with everyone around you and then "
"focus on ramping up your economy. Republic may also work better if your "
"cities have overlapping tiles. If you have little space for your empire it "
"may make sense to micromanage the worked tiles as Republic as your "
"government. This will allow you to reduce the number of workers since "
"overlapping city improvements will make it possible to use the same improved "
"tile for two or more cities. For example, when one city is about to grow "
"(currently getting +3 food) and needs +2 food you may switch a grassland "
"tile (irrigated, resource +1 production, and roads) to another city and use "
"a regular plans tile (irrigated, with roads) for the city only needing +2 "
"food. This way you do not produce +1 extra food going to waste and the other "
"city will benefit from the same worker tile. Like always there are many ways "
"to deal with the governments and another way to look at this is saying that "
"in Republic you can afford more buildings, while in Monarchy you can afford "
"more units. Going from Monarchy to Democracy is a popular route even while "
"in some situations adding Fedetation between them might make sense."
msgstr ""

#: data/royale/governments.ruleset:480
msgid ""
"* Cities produce an extra trade point for every worked land tile that is "
"already producing trade.\n"
"* Celebrating cities produce a further trade point for every worked tile "
"(land or water) which is already producing trade. (Cities below size 3 will "
"not celebrate.)\n"
"* Each city can support one unit for free. Further units each cost 2 gold "
"per turn.\n"
"* Each city tolerates a single aggressively deployed military unit. Each "
"further unit causes 2 unhappy citizens.\n"
"* Base corruption is 5%. This increases with distance from the capital (half "
"as fast with knowledge of The Corporation).\n"
"* Base production waste is 25%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Has a senate that may prevent declaration of war.\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or "
"more.  Unlike with other governments, the number of units avoiding the "
"military unhappiness will NOT be doubled at this size."
msgstr ""

#: data/royale/governments.ruleset:498
#, c-format
msgid ""
"Playing with Democracy? \n"
"Playing with a Democracy is probably the most effective way of creating a "
"super power, but this comes with a price. Unlike with some other setups "
"Democracies are quite vulnerable while the player is ramping up the economy. "
"The most common reason to have Democracy as your form of goverment is to "
"build an extremely powerful economy that will simply crush those nations "
"daring to act against your happy Democracy with you as its eternal leader. "
"If you are not planning to fight wars and you can afford to build Markets "
"and other trade related buildings, Democracy is probably the best choice you "
"can make. With Democracy you will get the best possible effect for compound "
"interest and if you manage to make your cities to celebrate this effect is "
"even more powerful. Democracies are able to maintain a decent army and lots "
"of workers. One very powerful strategy for you to consider is to switch "
"between max tax and max sci. If you are confident enough you may want to "
"delay scientific advance and focus on max taxing so that your economy will "
"grow really fast. There is however a catch to this. If you postpone "
"researching too much your enemy may be able to surprise you and your "
"outdated army. With a democatic nation it is also extremely important to "
"keep your citizens not only content but happy and celebrating. Celebration "
"gives you +1 extra trade for each tile already producing trade if you manage "
"to keep your cities celebrating. On some other setups using more than "
"20% luxury is usually considered bad but with Royale's trade building setup "
"it may be worth celebrating even with +40% luxury. It all depends on the "
"situiation, but it may be worth it if you manage to avoid building some "
"happiness buildings on the new cities while focusing the resources on the "
"big and old cities producing most of your gold. Also, if you are attacked or "
"need to fight wars it may make sense to home some units on the low "
"production cities. That way if those units cause unhappiness they will do it "
"for those cities that matter less to you. "
msgstr ""

#: data/royale/techs.ruleset:285 data/sandbox/techs.ruleset:272
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers, and Engineers to build forts and "
"fortresses."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/royale/techs.ruleset:364
msgid ""
"Upgrades 2 units every turn for all players if any player knows this tech."
msgstr ""

#: data/royale/techs.ruleset:401
msgid ""
"Allows building several fusion based units. Not all fusion units are worth "
"the cost."
msgstr ""

#: data/royale/techs.ruleset:406
#, fuzzy
msgid "Advanced Espionage"
msgstr "Arenenud lennundus"

#: data/royale/techs.ruleset:412
msgid "In the digital age espionage becomes even more powerful."
msgstr ""

#: data/royale/techs.ruleset:416
msgid "Aviation Endurance"
msgstr ""

#: data/royale/techs.ruleset:422
msgid "Allows the construction of unit cargo planes."
msgstr ""

#: data/royale/techs.ruleset:474
#, c-format
msgid ""
"Makes the upgrade cost of your units 20% less expensive. Robotics makes the "
"upgrade cost 30% less expensive."
msgstr ""

#: data/royale/techs.ruleset:581 data/sandbox/techs.ruleset:525
#, no-c-format
msgid ""
"Reduces the risk of plague in your cities by 30% of the base chance (this is "
"additive with the benefits of any buildings)."
msgstr ""

#: data/royale/techs.ruleset:728
#, fuzzy
msgid ""
"Allows Workers and Engineers to build airstrips, airbases, and buoys. "
"Upgrades 2 units every turn for all players once any player knows this tech."
msgstr "* Võimaldab üksusel %s ehitada lennuvälju.\n"

#: data/royale/techs.ruleset:767
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers, and Engineers to upgrade mines to oil "
"wells on Desert and Glacier tiles, for an extra production point."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/royale/techs.ruleset:781 data/sandbox/techs.ruleset:708
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers, and Engineers to upgrade irrigation "
"systems to farmland."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/royale/techs.ruleset:867 data/sandbox/techs.ruleset:785
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers, and Engineers to upgrade railroads with "
"maglev."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/royale/terrain.ruleset:643
msgid ""
"Cities built in hills are at risk of earthquakes, which can interrupt a "
"city's current production project."
msgstr ""

#: data/royale/terrain.ruleset:691
#, fuzzy
msgid ""
"Jungles are densely overgrown, making agriculture somewhat problematic. Some "
"land units may not move into jungle without a road."
msgstr "Džunglis on tihe taimestik, see teeb põllumajanduse raskemaks."

#: data/royale/terrain.ruleset:741
msgid ""
"Land units that move into mountains can see an extra space, but a fast land "
"unit ending its turn in mountains without a road will start its next turn "
"with one fewer movement point. Some land units may not move into mountains "
"without a road."
msgstr ""

#: data/royale/terrain.ruleset:839
#, fuzzy
msgid ""
"Swamps suffer from an over-abundance of water, making agriculture somewhat "
"problematic. Some land units may not move in swamps without a road."
msgstr "Soodes on liiga palju vett, see teeb põllumajanduse raskemaks."

#: data/royale/terrain.ruleset:1059
#, fuzzy
msgid "?gui_type:Build Pre-Fortress/Fortress/Buoy"
msgstr "Ehita kindlus"

#: data/royale/terrain.ruleset:1433
msgid "NOTE: Farmland on a tile prevents any trade bonus from Super Highways."
msgstr ""

#: data/royale/terrain.ruleset:1472
#, fuzzy
msgid "Pre-Fortress"
msgstr "Kindlus"

#: data/royale/terrain.ruleset:1498
#, no-c-format
msgid ""
"A Pre-Fortress is the groundwork for a Fortress, and in itself does nothing "
"but allow further expansion to a Fortress."
msgstr ""

#: data/royale/terrain.ruleset:1531
msgid ""
"Fortresses are more permanent forts; construction on them can only begin "
"once the underlying fort is complete. Forts on River tiles cannot be "
"upgraded to Fortresses."
msgstr ""

#: data/royale/terrain.ruleset:1535
msgid ""
"Units in a fortress receive extra defense (+100%) against land units and "
"boats, and do not count as aggressive if near a friendly city. Any kind of "
"land unit remaining in a fortress for a whole turn without moving recovers a "
"quarter of its hit points."
msgstr ""

#: data/royale/terrain.ruleset:1570
msgid ""
"An Airbase provides permanent support for air units and missiles. Air units "
"can land and refuel on an Airbase and Paratroopers can be sent from "
"Airbases. "
msgstr ""

#: data/royale/terrain.ruleset:1573
msgid ""
"Units in Airbases do not count as aggressive if near a friendly city, and "
"can see further afield. Also, air units recover more hit points (a third per "
"turn, the same as in a city without an Airport)."
msgstr ""

#: data/royale/terrain.ruleset:1578
msgid ""
"Airbases have efficient anti-air weapons: units in an Airbase receive extra "
"defense (+100%) against air units and missiles. "
msgstr ""

#: data/royale/terrain.ruleset:1629
msgid ""
"Ruins mark the former site of a city that was destroyed or abandoned. They "
"have no effect on gameplay other than giving +1 trade bonus for the tile "
"with the ruins."
msgstr ""

#: data/royale/terrain.ruleset:1658
msgid ""
"Roads allow your land units to move more quickly, and allow wheeled Big Land "
"units such as Chariots and Catapults to travel through otherwise difficult "
"terrain (Mountains, Jungle, and Swamp)."
msgstr ""

#: data/royale/terrain.ruleset:1733
#, fuzzy
msgid ""
"With sufficient technology, you may build magnetic levitation systems along "
"your railroad routes. Land units expend no movement points when riding a "
"maglev, you may ride indefinitely. (As may your enemies!)"
msgstr ""
" - Üksused ei kuluta käigupunkte liikudes raudteed pidi. Raudteel võib sõita "
"lõpmata kaua käigu jooksul."

#: data/royale/terrain.ruleset:1771 data/sandbox/terrain.ruleset:1843
msgid ""
"Roads and railroads can only be built on River tiles if your civilization "
"has learned Bridge Building technology. Fortresses and Airbases cannot be "
"built on River tiles."
msgstr ""

#: data/royale/terrain.ruleset:1816
msgid ""
"Iron, when found on a Mountain tile, gives 4 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/royale/terrain.ruleset:1836
msgid ""
"Game, when found on a Tundra tile, gives 3 more food and 1 more shield. For "
"more information, review the help for the individual tile type."
msgstr ""

#: data/royale/terrain.ruleset:1855
msgid ""
"Furs, when found on a Tundra tile, gives 1 more food, 1 more shield, and 3 "
"more trade. For more information, review the help for the individual tile "
"type."
msgstr ""

#: data/royale/terrain.ruleset:2000
msgid ""
"Oasis, when found on a Desert tile, gives 3 more food and 4 more trade. For "
"more information, review the help for the individual tile type."
msgstr ""

#: data/royale/units.ruleset:47
msgid "RealSpy"
msgstr ""

#: data/royale/units.ruleset:47
msgid "Can do real spy actions, unlike tech transfer units."
msgstr ""

#: data/royale/units.ruleset:48
#, fuzzy
msgid "RealDiplomat"
msgstr "Diplomaat"

#: data/royale/units.ruleset:48
#, fuzzy
msgid "Can do real diplomat actions, unlike tech transfer units."
msgstr "* Oskab lisaks diplomaatilistele tegevustele ka spiooni tegevusi.\n"

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
msgid "green (100%)"
msgstr ""

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
#, fuzzy
msgid "veteran 1 (150%)"
msgstr "veteran"

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
#, fuzzy
msgid "veteran 2 (175%)"
msgstr "veteran"

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
#, fuzzy
msgid "veteran 3 (200%)"
msgstr "veteran"

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
#, fuzzy
msgid "hardened 1 (225%)"
msgstr "kogenud"

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
#, fuzzy
msgid "hardened 2 (250%)"
msgstr "kogenud"

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
#, fuzzy
msgid "hardened 3 (275%)"
msgstr "kogenud"

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
msgid "elite 1 (300%)"
msgstr ""

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
msgid "elite 2 (325%)"
msgstr ""

#: data/royale/units.ruleset:76
msgid "elite 3 royale (350%)"
msgstr ""

#: data/royale/units.ruleset:188
#, fuzzy
msgid "?unitclass:Big Siege"
msgstr "Juht"

#: data/royale/units.ruleset:516 data/sandbox/units.ruleset:508
msgid ""
"Settlers can also perform some of the same terrain alterations as Workers "
"(but cannot build airstrips, airbases, or buoys)."
msgstr ""

#: data/royale/units.ruleset:557 data/sandbox/units.ruleset:549
msgid ""
"Migrants can be used to transfer population to other cities, but may not "
"found new cities. They can also perform some of the same terrain alterations "
"as Workers (but cannot build airstrips, airbases, or buoys)."
msgstr ""

#: data/royale/units.ruleset:569
#, fuzzy
msgid "Immigrants"
msgstr "Niisutus"

#: data/royale/units.ruleset:601
msgid ""
"Immigrants can be used to transfer population to other cities, but may not "
"found new cities. They can also perform some of the same terrain alterations "
"as Workers."
msgstr ""

#: data/royale/units.ruleset:605
msgid ""
"TIP: Immigrants can be a good alternative to Workers in overpopulated "
"cities, as they benefit from free food upkeep."
msgstr ""

#: data/royale/units.ruleset:612
#, fuzzy
msgid "?unit:Tribal Workers"
msgstr "Töölised"

#: data/royale/units.ruleset:644
msgid ""
"The original workers are those you start the game with. You cannot build "
"original workers. While the original workers have less moves compared to the "
"workers the original workers have one major advantage. The enemy is not able "
"to capture the original workers. Only the workers you can build can be "
"captured. Workers have the ability to improve terrain tiles. See the help on "
"Terrain and Terrain Alterations for the effects of their actions."
msgstr ""

#: data/royale/units.ruleset:724
#, fuzzy
msgid ""
"If the player knows Invention, Engineers may also perform more radical "
"terrain transformations than Workers, Settlers, or Migrants, with the "
"\"transform\" order. Examples include conversion of Tundra into Plains, or "
"even Ocean into Swamp in some circumstances (when on board an ocean-going "
"vessel, on a tile surrounded by sufficient existing land). See the Terrain "
"Alterations section for more details."
msgstr ""
"Insenerid on tööliste sarnased, kuid nad töötavad ja liiguvad kaks korda "
"kiiremini. Insenerid oskavad ka ette võtta ulatuslikumaid maastikumuudatusi "
"(näiteks tundra kõrbeks muutmine), millega aga töölised hakkama ei saa.\n"
"\n"
"Nõuanne 1: Uuenda töölised võimalikult kiiresti insenerideks, kuna "
"inseneride ülalpidamine on sama kulukas, kui asunike ülalpidamine.\n"
"\n"
"Nõuanne 2: Kui sa suudad valmis ehitada Leonardo töökoja, siis avasta "
"Lõhkeained enne töökoja iganemist. Niiviisi uuendatakse su töölised "
"insenerideks tasuta."

#: data/royale/units.ruleset:830
msgid "Swordsmen"
msgstr ""

#: data/royale/units.ruleset:856
msgid ""
"Swordsmen are heavily armed and well disciplined infantry units with an "
"excellent offensive value."
msgstr ""

#
#: data/royale/units.ruleset:965
#, fuzzy
msgid "Infantry"
msgstr "kirje"

#: data/royale/units.ruleset:991
msgid ""
"Infantry are modern version of Riflemen, relatively good at defending your "
"cities.\n"
"\n"
"Why: This unit is the end of an upgrade path all the way from Warriors. It "
"is the best non-armored unit for defending your cities. This was added so "
"that the Riflemen could be upgraded into something else than Marines. "
"Upgading those and the previous units into Marines created issues to the "
"gameplay. The players were taking huge risks by building lots of cheap early "
"units. The plan was to uprade the early units at a later time for offensive "
"purposes. Upgrading the early units into Marines created situations where "
"the game ended (for some players) in a turn or two with no real warning. "
"With this one as the final upgrade the problem is no more because of this "
"upgrade path. The Infantry unit also allows an alternative research path "
"because of the reasonably good defense value."
msgstr ""

#: data/royale/units.ruleset:1072
msgid ""
"Partisans are guerilla fighters who are experts at using the terrain to "
"their advantage. Partisans have no home city and units outside cities will "
"not be killed if the city building them is lost. Since partisans are "
"citizens trained to fight the oppressor they can once again become part of "
"the normal population when the war is over. The partisans are almost "
"invisible to the enemy but this comes with a cost. The partisans are not "
"that fast when moving to a new loaction."
msgstr ""

#: data/royale/units.ruleset:1117
msgid ""
"Fundamentalist nations can maintain Fanatic units without having to pay any "
"upkeep nor causing military unhappiness. "
msgstr ""

#: data/royale/units.ruleset:1223 data/sandbox/units.ruleset:1084
#, fuzzy
msgid ""
"The Mechanized Infantry has the strongest inherent defensive strength of any "
"land unit, and is very fast on roads and easy terrain, but it is hindered "
"rather than helped by rough terrain (it cannot move into mountains, swamps, "
"or jungles), and it is only available near the end of the technology tree."
msgstr ""
"Mehaniseeritud jalavägi; sel üksusel on kõige tugevam kaitsevõime kõigest "
"maaväest, kuid see on kättesaadav alles tehnoloogiapuu lõpus."

#: data/royale/units.ruleset:1291 data/sandbox/units.ruleset:1152
msgid ""
"Chariots are horse-pulled war wagons. They have a stronger attack than "
"Horsemen, but their speed comes at a cost: they are more expensive to build, "
"they cannot take advantage of terrain to defend themselves, they cannot move "
"in rough terrain (mountains, swamps, and jungles) without roads, and they "
"cannot be transported by sea using early ships (Triremes and Caravels)."
msgstr ""

#: data/royale/units.ruleset:1360
msgid ""
"Crusaders are highly disciplined mounted warriors driven by a higher cause. "
"Fundamentalist nations can maintain Crusader units without having to pay any "
"upkeep nor causing military unhappiness. "
msgstr ""

#: data/royale/units.ruleset:1523
msgid ""
"Catapults are large rock-throwing machines of war. They are very strong "
"attackers -- and even more powerful against cities -- but equally weak "
"defenders and will need an escort to be effective. Unescorted catapults may "
"be captured by the enemy."
msgstr ""

#: data/royale/units.ruleset:1529
msgid ""
"While powerful, Catapults (and their successors) are bulky and awkward. They "
"require roads to move in rough terrain (mountains, swamps, and jungles), are "
"difficult to defend, and are too big for early ships (Triremes and "
"Caravels). Catapults and later siege units do not gain benefits from "
"Barracks. "
msgstr ""

#: data/royale/units.ruleset:1564
msgid ""
"Cannons are large firearms that can fire heavy projectiles over long "
"distances. As with the Catapults they replace, they are very strong "
"attackers -- and even more powerful against cities -- but equally weak "
"defenders and will need an escort to be effective, and have limited "
"mobility. Cannon and other siege units do not gain benefits from Barracks. "
"Unescorted cannons may be captured by the enemy. "
msgstr ""

#: data/royale/units.ruleset:1600
msgid ""
"The artillery is an upgraded cannon. As with its predecessors, it is a very "
"strong attacker -- and even more powerful against cities -- but equally weak "
"defender and will need an escort to be effective, and has limited mobility. "
"Artillery and other siege units do not gain benefits from Barracks. "
"Unescorted artilleries may be captured by the enemy."
msgstr ""

#: data/royale/units.ruleset:1635
msgid ""
"Howitzers are upgraded artillery with improved defensive as well as "
"offensive capabilities. However, they still have the limited mobility of "
"their predecessors. Like earlier siege units, Howitzers do not gain benefits "
"from Barracks."
msgstr ""

#: data/royale/units.ruleset:1670
msgid ""
"Fighters are your first airborne units. They can move anywhere and attack "
"any unit. The fighter will lose all moves when attacking another unit."
msgstr ""

#: data/royale/units.ruleset:1673
msgid ""
"Fighters are very good for securing access from nations with no air units."
msgstr ""

#: data/royale/units.ruleset:1708
msgid ""
"A Bomber's attack against units on land is a bombard attack; against units "
"on water it has a regular attack."
msgstr ""

#: data/royale/units.ruleset:1711
msgid ""
"Bombers are very good for securing access from nations with no air units."
msgstr ""

#: data/royale/units.ruleset:1859
msgid ""
"GUIDE: Since the Triremes are able to travel on rivers, the players are able "
"to use them for transporting military units for attacking riverside cities "
"deep inside homeland. The Trireme can only transport smaller units but the "
"Barge (obsoleting the Trireme) is able to move big siege units. Because of "
"the river travelling ability it is important to guard the coastal tiles with "
"rivers on them. The units loaded on triremes cannot attack (only Marines "
"can) from the ship if the ship is on an ocean tile, but if the ship moves on "
"a river tile the land units will be able to attack and also move without "
"losing all of the movepoints when unloading from the trireme. The same thing "
"applies to the Barge unit."
msgstr ""

#: data/royale/units.ruleset:1874
msgid "Barge"
msgstr ""

#: data/royale/units.ruleset:1901
msgid ""
"The Barge can travel on Ocean (but not Deep Ocean) and it can clean up "
"pollution. It is also able to move on rivers."
msgstr ""

#: data/royale/units.ruleset:1909
msgid "Longboat"
msgstr ""

#: data/royale/units.ruleset:1936
msgid ""
"The Longboat is your first deep ocean capable boat unit that only can carry "
"one Merchant or Small Land unit. It can act as a transport ship and has "
"rudimentary defensive and offensive capabilities. It is also unique and you "
"can only have one Longboat at a time. The Longboat is heavier than the  "
"Trireme and this allows it to travel on Deep Ocean but  not on rivers."
msgstr ""

#: data/royale/units.ruleset:1945
msgid ""
"GUIDE: The longboat is very useful for exploring the oceans and since it is "
"able to carry Settlers, it can be used for establishing early colonies far "
"away from home. You can only have one Longboat at a time, but this is not as "
"limiting as you may think. The Longboat can take a Settler to a far away "
"land, unload the Settler, build a city with it and then you can disband the "
"Longboat in the new city. This way you can build a new Longboat at home and "
"will also get half of the shields back. Those can be used for building a "
"defensive unit or maybe a Workers for the new colony city."
msgstr ""

#: data/royale/units.ruleset:1958
msgid "Square-Rigged Caravel"
msgstr ""

#: data/royale/units.ruleset:1985
msgid ""
"A much larger version of the Caravel, it is most notorious because of heavy "
"offensive capabilities. Much of the focus on the design is on combat and "
"because of that it only has limited transport capacity even while it can "
"also carry those land units the regular Caravel cannot. In the early ages of "
"exploration it is great for keeping your coastals free of enemy ships."
msgstr ""

#: data/royale/units.ruleset:1992
msgid ""
"GUIDE: The Square-Rigged Caravel is able to carry only one unit but the unit "
"can be one of the heavy ones. This allows small and middle scale military "
"operations that may surprise your enemy. A fleet of these ships is expensive "
"to build, but the surprise attack may cripple an unprepared nation. This is "
"why a single ship loaded with a puny Warrior may devastate the enemy "
"economy. The enemy cannot see what is loaded on the ship and this is why "
"bluffing with this ship loaded with a weak unit may make your enemy afraid "
"and waste resources on building defenses."
msgstr ""

#: data/royale/units.ruleset:2105
#, fuzzy
msgid "Flagship Frigate"
msgstr "Fregatt"

#: data/royale/units.ruleset:2131
msgid ""
"The Frigate is a specialized ship with a strong offensive value, and can "
"attack units on land, but it cannot transport units. A Flagship Frigate is "
"more powerful, slightly faster and more expensive. You can have only one "
"unit of this type at a time and it cannot be bribed."
msgstr ""

#: data/royale/units.ruleset:2272
msgid ""
"The AEGIS Cruiser is equipped with an advanced defensive missile system.  "
"Airborne units are at a disadvantage against AEGIS Cruisers."
msgstr ""

#: data/royale/units.ruleset:2348
#, fuzzy
msgid "Nuclear Submarine"
msgstr "Tuumaenergia"

#: data/royale/units.ruleset:2376
msgid ""
"Traveling under the surface of the ocean, Submarines have a very high "
"strategic value, but a weak defense if caught off guard. The Nuclear "
"Submarine is also able to carry <issiles."
msgstr ""

#: data/royale/units.ruleset:2380
msgid ""
"GUIDE: The Nuclear Submarine is able to carry Missile units. A chain of "
"several Nuclear Submarines can be used to transport Nuclear Missiles almost "
"anywhere really fast. This makes them extremely dangerous. Like the Non-"
"nuclear Submarines these units use fuel and need refueling. This is why you "
"may need allies for refueling the submarines if they are far from home. "
"Another option is to get remote colony cities you can use as Submarine "
"bases. Since the Nuclear Submarines have no home city they can retaliate "
"even if you lose all your coastal cities supporting your other naval units."
msgstr ""

#: data/royale/units.ruleset:2422 data/sandbox/units.ruleset:2060
msgid ""
"It can transport aircraft and military land units (not wheeled), although "
"land units cannot always be transferred to and from Helicopters while "
"onboard (see Helicopter help)."
msgstr ""

#: data/royale/units.ruleset:2459
msgid "elite 3 (350%)"
msgstr ""

#: data/royale/units.ruleset:2468 data/sandbox/units.ruleset:2107
msgid ""
"Transports can also clean pollution and fallout on water tiles, and with "
"knowledge of Miniaturization, may build oil platforms on deep ocean tiles "
"(for use by Offshore Platforms)."
msgstr ""

#: data/royale/units.ruleset:2503
msgid "The Missile is a missile unit able to shoot down enemy air units."
msgstr ""

#: data/royale/units.ruleset:2505
#, fuzzy
msgid ""
"TIP: A handful of these may successfully keep the air around your treasured "
"homeland free of enemy air units."
msgstr ""
"Nõuanne: Mõnest sellisest piisab, et hoida oma kallis kodurand vaenlase "
"laevadest puhas."

#: data/royale/units.ruleset:2508
msgid ""
"GUIDE: The Missile units have poor vision so you may want to use Fighters or "
"other air units for scouting the area before attacking. Few Missile units "
"can be used as the backbone of your air defense strategy before you get "
"better Fighters. The enemy Fighters and Bombers will lose all moves when "
"attacking so they will remain at the same place until the next turn. This is "
"when you can use the Missile for shooting down the airplanes attacking you. "
"The Nuclear Submarines and Carriers can also move the Missile units. Use "
"this to your advantage and you may need less Missiles to cover your air "
"defense needs with the short range missile units."
msgstr ""

#: data/royale/units.ruleset:2560
#, fuzzy
msgid "Intercontinental Missile"
msgstr "Suundrakett"

#: data/royale/units.ruleset:2587
msgid ""
"The Intercontinental Missile is an ultra long-distance missile that can "
"strike extremely deep into enemy territory."
msgstr ""

#: data/royale/units.ruleset:2590
msgid ""
"TIP: These extremely powerful missiles can reach almost any place on the map."
msgstr ""

#: data/royale/units.ruleset:2593
msgid ""
"GUIDE: The missile units have poor vision so you may want to use Fighters or "
"other air units for scouting the area before attacking. The Intercontinental "
"Missiles can remain in air for several turns. Together with AWACS planes or "
"maybe hidden Submarines (for vision) on the enemy coastal areas it is "
"possible to launch a devastating attack virtually anywhere on the map. Since "
"the Intercontinental Missile can be killed by a missile unit, you may want "
"to launch several of them at once so that the enemy is not able to kill them "
"all if the attack is noticed. This late game unit is also very good at "
"sinking the enemy ships. This is why extra caution is needed if your enemy "
"is able to build these beasts."
msgstr ""

#: data/royale/units.ruleset:2607
#, fuzzy
msgid "Nuclear Bomb"
msgstr "Tuumapomm"

#: data/royale/units.ruleset:2639
msgid ""
"You can build the Nuclear Bomb unit when you have the required advance, and "
"the Manhattan Project wonder has been built by any player. However, without "
"further technology the nuclear units cannot move on their own.  The Nuclear "
"Bomb is unique and each nation can have only one at a time."
msgstr ""

#: data/royale/units.ruleset:2648
#, c-format
msgid ""
"On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
"squares for rectangular grids), including friendly units. Any city within "
"the blast area loses 30% of its population, and land tiles within the blast "
"area are subject to nuclear fallout. The tiles have 20% chance of losing "
"infrastructure and has a 20% chance of destroying city improvements. "
"(Improvements which have less than 100% sabotage chance are not destroyed)"
msgstr ""

#: data/royale/units.ruleset:2659 data/royale/units.ruleset:2723
msgid ""
"TIP: You may be involved in a situation where you have invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of cleanup units next to the city and have "
"them ready to fix the fallout on the same turn it occurs! This minimizes the "
"chance of nuclear winter."
msgstr ""

#: data/royale/units.ruleset:2705
msgid ""
"With Advanced Flight, all Nuclear units (including those already built) gain "
"a range of 9 movement points, and Rocketry increases this to 18."
msgstr ""

#: data/royale/units.ruleset:2709
#, c-format
msgid ""
"On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
"squares for rectangular grids), including friendly units. Any city within "
"the blast area loses 30% of its population, and land tiles within the blast "
"area are subject to nuclear fallout. The tiles have 20% chance of losing "
"infrastructure and  has a 20% chance of destroying city improvements. "
"(Improvements which have less than 100% sabotage chance are not destroyed)"
msgstr ""

#: data/royale/units.ruleset:2717
msgid ""
"Similar to pollution and global warming, the risk of global nuclear winter "
"increases with fallout. If nuclear winter occurs, terrain across the globe "
"changes into desert, tundra, and ice. Settlers, Migrants, Workers, and "
"Engineers and (for fallout on water) Transports can clean up nuclear fallout."
msgstr ""

#: data/royale/units.ruleset:2879
msgid ""
"She can perform all the functions of the Diplomat. Refer to the Diplomat "
"entry for more details. Unlike a Diplomat, a Spy may also survive an "
"operation in a foreign city and become more experienced as a result. Spies "
"are also more effective than Diplomats at defending cities against foreign "
"Diplomats and Spies. "
msgstr ""

#: data/royale/units.ruleset:2885
msgid ""
"A Spy can also be used to:\n"
"\n"
" - sabotage an enemy unit (reducing its hit points to half), if it is alone "
"on a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by one "
"and emptying the granary);\n"
" - sabotage predetermined city targets (with a reduced chance of success)."
msgstr ""

#: data/royale/units.ruleset:2904
#, fuzzy
msgid "Operative"
msgstr "aktiivne"

#: data/royale/units.ruleset:2944
msgid ""
"An Operative is more skilled in the arts of espionage than her Diplomat "
"predecessor or the Spy."
msgstr ""

#: data/royale/units.ruleset:2946
msgid ""
"Operatives will be able to use many means for trasportation and will ignore "
"terrain when moving. She can perform all the functions of the Spy. Refer to "
"the Spy and Diplomat entries for more details. Unlike a Diplomat, an "
"Operative may also survive an operation in a foreign city and become more "
"experienced as a result. Operatives are also more effective than Diplomats "
"at defending cities against foreign Diplomats, Spies and Operatives. If you "
"steal a random tech, the probability for succeeding is a probability between "
"0-1 and it is typically something like 0.08- 0.12. However if you choose a "
"tech to be stolen the chance to succeed is much lower and is n*n instead of "
"n. With the  probability of 0.08 the chance to succeed to steal a specific "
"tech would be  a very low 0.0064 = one successful attempt out of every 156 "
"attempts."
msgstr ""

#: data/royale/units.ruleset:2959
msgid ""
"An Operative can also be used to:\n"
"\n"
" - sabotage an enemy unit (reducing its hit points to half), if it is alone "
"on a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by one "
"and emptying the granary);\n"
" - sabotage predetermined city targets (with a reduced chance of success)."
msgstr ""

#: data/royale/units.ruleset:2967
msgid ""
"An Operative that survives the more aggressive actions (sabotage, theft, "
"inciting rebellion, and poisoning) escapes to the safety of the nearest "
"friendly city."
msgstr ""

#: data/royale/units.ruleset:2971
#, fuzzy
msgid ""
"Operatives built under Communist or Federation governments will start at the "
"first veteran level (handler)."
msgstr "Uuendab iga käigu jooksul ühe iganenud üksuse."

#: data/royale/units.ruleset:2980
msgid "Scribe"
msgstr ""

#: data/royale/units.ruleset:3012
msgid ""
"The Scribe wanders foreign lands seeking new knowledge to share in his "
"native country."
msgstr ""

#: data/royale/units.ruleset:3014
msgid "The actions available to Scribes in a foreign city are:"
msgstr ""

#: data/royale/units.ruleset:3016
msgid ""
"  - \"Steal Technology\" / \"Industrial Espionage\": Your unit attempts to "
"learn the secrets of a random or chosen technology known to the city's owner "
"but not to you. Trying to steal a  particular technology is much less likely "
"to succeed than trying to steal a random  technology (\"At Scribe's "
"discretion\"). Also, every time technology is stolen from a city, the "
"chances of further espionage attempts succeeding at that particular city go "
"down. This action may be attempted even when not at war, but will cause a "
"diplomatic incident."
msgstr ""

#: data/royale/units.ruleset:3024
msgid ""
"Like Spies, Scribes have small chance of returning after a successful "
"mission, but are often lost after a mission. Foreign Diplomats and Spies "
"will defend against the Scribe as against other Spy actions."
msgstr ""

#: data/royale/units.ruleset:3028
msgid ""
"GUIDE: With no traditional tech trading the only way to get techs from other "
"players is using the Scribe unit. Instead trading through diplomacy the "
"players can trade or steal techs by using the Scribe unit. Diplomats, Spies, "
"and Operatives cannot steal techs, but they can defend the cities against "
"Scribes trying to steal techs. This is why it is best to use those units for "
"investigating the city and also for killing the defending Diplomats, Spies, "
"and Operatives. Only the Scribe and other units like it are able to steal "
"techs."
msgstr ""

#: data/royale/units.ruleset:3041
msgid "Scholar"
msgstr ""

#: data/royale/units.ruleset:3073
msgid ""
"The Scholar wanders foreign lands seeking new knowledge to share in his "
"native country."
msgstr ""

#: data/royale/units.ruleset:3075
msgid "The actions available to Scholar in a foreign city are:"
msgstr ""

#: data/royale/units.ruleset:3077
msgid ""
"  - \"Steal Technology\" / \"Industrial Espionage\": Your unit attempts to "
"learn the secrets of a random or chosen technology known to the city's owner "
"but not to you. Trying to steal a particular technology is much less likely "
"to succeed than trying to steal a random technology (\"At Scholar's "
"discretion\"). Also, every time technology is stolen from a city, the "
"chances of further espionage attempts succeeding at that particular city go "
"down. This action may be attempted even when not at war, but will cause a "
"diplomatic incident."
msgstr ""

#: data/royale/units.ruleset:3085
msgid ""
"Like Spies, Scholars have small chance of returning after a successful "
"mission, but are often lost after a mission. Foreign Diplomats and Spies "
"will defend against the Scholar as against other Spy actions."
msgstr ""

#: data/royale/units.ruleset:3088
msgid ""
"GUIDE: With no traditional tech trading the only way to get techs from other "
"players is using the Scholar or other tech trading unit. Instead trading "
"through diplomacy the players can trade or steal techs by using the Scholar "
"unit. Diplomats, Spies, and Operatives cannot steal techs, but they can "
"defend the cities against Scholars trying to steal techs. This is why it is "
"best to use those units for investigating the city and also for killing the "
"defending Diplomats, Spies, and Operatives. Only the Scholar and other units "
"like it are able to steal techs."
msgstr ""

#: data/royale/units.ruleset:3133
#, fuzzy
msgid "Establishing trade routes is not enabled in this ruleset."
msgstr "Kahjuks ei saa sinu %s luua kaubateed, kuna üksusel puudub kodulinn"

#: data/royale/units.ruleset:3207
msgid ""
"Explorers can also perform some actions in another player's city, although "
"the unit disappears after the action is complete. This text is left here  as "
"a reminder that they could do this if the ruleset would allow it."
msgstr ""

#: data/royale/units.ruleset:3211
msgid " - \"Establish Embassy\": This action is not enabled in this game."
msgstr ""

#: data/royale/units.ruleset:3213
msgid " - \"Investigate City\": This action is not enabled in this game."
msgstr ""

#: data/royale/units.ruleset:3215
msgid ""
"GUIDE: The Explorer can be used to break the Zones of Control (ZoC) if an "
"enemy unit is blocking you. This can be very useful in situations where the "
"enemy is trying to limit your options by placing fortified units in "
"strategic locations next to rivers or roads. Simply move the Explorer to a "
"tile you want to go to and you can move unit(s) to a tile already occupied "
"by your own unit. The Explorer is also very good for checking who is next to "
"you and how far your enemies have already expanded. Many players consider "
"killing an Explorer as an act of war. This is why it sometimes makes sense "
"to warn before killing the explorer."
msgstr ""

#: data/royale/units.ruleset:3347
#, fuzzy
msgid "Fusion Fighter"
msgstr "Tuumasüntees"

#: data/royale/units.ruleset:3375
#, fuzzy
msgid "An improved Stealth Fighter, with a higher movement radius."
msgstr "Parem hävitaja, millel on tugevam rünnak ja suurem tegevusraadius."

#: data/royale/units.ruleset:3383
#, fuzzy
msgid "Fusion Bomber"
msgstr "Tuumasüntees"

#: data/royale/units.ruleset:3410
#, fuzzy
msgid "An improved Stealth Bomber, with a higher movement radius."
msgstr "Parem pommitaja, millel tugevam rünnak ja suurem tegevusraadius."

#: data/royale/units.ruleset:3419
#, fuzzy
msgid "Fusion Battleship"
msgstr "Lahingulaev"

#: data/royale/units.ruleset:3445
msgid ""
"A battleship powered by fusion power that attacks with triple firepower."
msgstr ""

#: data/royale/units.ruleset:3453
#, fuzzy
msgid "Fusion Armor"
msgstr "Tuumasüntees"

#: data/royale/units.ruleset:3479
msgid "A fusion powered Armor attacking with double firepower."
msgstr ""

#: data/royale/units.ruleset:3487
msgid "Cargo Aircraft"
msgstr ""

#: data/royale/units.ruleset:3514
msgid ""
"The Cargo Aircraft is an airplane with an exceptionally high range while "
"carrying a heavy cargo. It is able to transport a wide range of units able "
"to surprise your enemy. This exceptionally heavy airplane has no offecive "
"capabilities but is able to defend."
msgstr ""

#: data/sandbox/buildings.ruleset:86
#, fuzzy
msgid ""
"A city with an Airport can airlift an extra unit per turn. Airlifting "
"instantly transports the unit from one city to another and will use  all of "
"the unit's movement points. A unit must have some movement  points left to "
"be airlifted, and cannot carry cargo."
msgstr ""
"Võimaldab ehitada veteran-õhuüksusi. Samuti parandatakse viga saanud "
"õhuüksused täielikult ära, kui nad püsivad linnas vähemalt ühe käigu.\n"
"\n"
"Ühest lennujaamaga linnast saab üksuse teise linna transportida kõigest ühe "
"käiguga. Lennutransport viib üksuse koheselt ühest linnast teise ja kasutab "
"ära kõik üksuse liikumispunktid. Õhutranspordi kasutamiseks peab üksusel "
"alles olema mõni liikumispunkt."

#: data/sandbox/buildings.ruleset:91
msgid ""
"Two cities with Airports can airlift medium and heavy weight units once "
"Advanced Flight and Fusion Power are discovered."
msgstr ""

#: data/sandbox/buildings.ruleset:213
#, fuzzy
msgid ""
"Increases the luxury good and tax output in a city by an additional 50%. "
"With both a Bank and a Marketplace in a city, the total bonus is 100%."
msgstr "Tõstab linna luksuskaupade ja maksude tootlikkust 50%."

#: data/sandbox/buildings.ruleset:474
msgid ""
"When any small city grows or shrinks, 10 food points are saved. This helps "
"cities to grow faster and more easily withstand famine. With a Granary this "
"is extended to cities of size 4 and above. (10 food points is half what a "
"small city needs to grow, but more points are needed for later growth steps.)"
msgstr ""

#: data/sandbox/buildings.ruleset:532 data/sandbox/buildings.ruleset:672
#: data/sandbox/buildings.ruleset:863 data/sandbox/buildings.ruleset:1018
#, fuzzy, c-format
msgid ""
"Any kind of electrical plant increases the shield production effects of a "
"Factory or Mfg. Plant in its city by 25% each. Thus, an electrical plant in "
"combination with either a Factory or Mfg. Plant gives a 50% production bonus "
"over the level without any of these improvements. An electrical plant, "
"Factory, and Mfg. Plant together give a 100% production bonus. The extra "
"production may lead to the city generating more pollution."
msgstr ""
"Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab linna "
"käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam annavad "
"100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam üheskoos annavad "
"150%-lise toodanguboonuse.\n"
"\n"
"Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
"tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
"vahetus läheduses asuvad mäed või jõgi."

#: data/sandbox/buildings.ruleset:1153
#, fuzzy
msgid ""
"Increases the luxury good and tax output in a city by an additional 50%, or "
"100% if Super Highways are also in the city. A Marketplace, Bank, and Stock "
"Exchange together in a city yield a total bonus of 150%. Adding Super "
"Highways yields a total of 200%."
msgstr "Tõstab linna luksuskaupade ja maksude tootlikkust 50%."

#: data/sandbox/buildings.ruleset:1385
#, fuzzy, c-format
msgid ""
"This stunning technological achievement makes one content citizen happy in "
"each of your cities (2 extra luxury goods per city). It further reduces your "
"risk of plague (by 10% of the base chance). With knowledge of Medicine, any "
"of your cities with an Aqueduct and a Sewer System will be entirely free of "
"plague."
msgstr ""
"See suurepärane tehnoloogiline läbimurre muudab igas su linnas ühe õnnetu "
"kodaniku rahulolevaks."

#: data/sandbox/buildings.ruleset:1487
#, fuzzy
msgid ""
"Increases the defense of all your cities by adding a +50% bonus to its "
"units' intrinsic defense strength against land units (this is cumulative "
"with any City Walls), and preventing the loss of population which occurs "
"when a defending unit is defeated by a land unit."
msgstr ""
"Linnamüür muudab linna kaitsmise lihtsamaks.Linnamüür kolmekordistab linnas "
"paiknevate üksuste kaitsetugevuse maa-, mere- ja helikopterirünnakute vastu. "
"Ei avalda mõju muude õhurünnakute ja haubitsa korral. Linnamüür hoiab ära "
"inimkaod, mis tekivad kaitsva üksuse hukkumisel maaüksuse rünnakus."

#: data/sandbox/buildings.ruleset:1905
#, fuzzy
msgid ""
"Gives 1 additional luxury good to every city, and 6 luxuries to the city "
"where it is located."
msgstr "Muudab igas linnas kaks õnnetut kodanikku rahulolevaks."

#: data/sandbox/buildings.ruleset:1956
#, fuzzy
msgid ""
"All your new military land units start with an additional veteran level "
"(this is cumulative with any Barracks building in a city. With both, units "
"are created as Hardened)."
msgstr ""
"Kõik su uued maismaaüksused alustavad esimese taseme veteranidena. Šanss "
"veteranitaseme suurenemisele pärast lahingut suureneb poole võrra."

#: data/sandbox/game.ruleset:26
#, fuzzy
msgid "Sandbox ruleset"
msgstr "Laen reeglistikke"

#: data/sandbox/game.ruleset:40
msgid ""
"You are playing Freeciv21 with sandbox ruleset. This showcases new or "
"unusual features available in Freeciv21 without regard for strict game "
"balancing, playability, AI performance, availability of graphics, or "
"savegame compatibility between versions. For more informatoin, see the "
"detailed description (README.sandbox)."
msgstr ""

#: data/sandbox/game.ruleset:400
#, fuzzy, c-format
msgid "Steal %sMap Fragments and Escape%s"
msgstr "Näppa tehnoloogia"

#: data/sandbox/game.ruleset:439
#, c-format
msgid "%sNuke Target Tile%s"
msgstr ""

#: data/sandbox/game.ruleset:523
#, c-format
msgid "Eliminate %sSpy%s"
msgstr ""

#: data/sandbox/game.ruleset:526
#, fuzzy, c-format
msgid "Release %sPlague%s"
msgstr "_Vabasta mängija"

#: data/sandbox/game.ruleset:2029
msgid "Wares"
msgstr ""

#: data/sandbox/game.ruleset:2053
msgid "Jewelry"
msgstr ""

#: data/sandbox/game.ruleset:2063
#, fuzzy
msgid "Ore"
msgstr "Anna käsk"

#: data/sandbox/game.ruleset:2071
#, fuzzy
msgid "Metal"
msgstr "Metallurgia"

#: data/sandbox/game.ruleset:2092
#, fuzzy
msgid "Equipment"
msgstr "Nõue"

#: data/sandbox/governments.ruleset:77
msgid ""
"* Buildings and technologies do not require any upkeep.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"shield per turn.\n"
"* Military units do not cause unhappiness even when deployed aggressively.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* You have no control over national budget. Half of the trade income is "
"simply lost to your economy (less if you have luxury-promoting buildings), "
"and the remainder all goes to luxuries. Conventional corruption increases "
"with distance from the capital (half as fast with knowledge of The "
"Corporation).\n"
"* Base production waste is 30%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:115
msgid ""
"* Increases by half the chance of land units getting the next veteran level "
"after a battle.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city gets 1 extra content citizen.\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"shield per turn.\n"
"* Unlike later governments, military units do not cause unhappiness even "
"when deployed aggressively.\n"
"* Base corruption is 30% (the highest under any government). This increases "
"with distance from the capital (half as fast with knowledge of The "
"Corporation).\n"
"* There is no base level of production waste, but an increasing amount with "
"distance from the capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:150
msgid ""
"* Your centers of government (cities with Palace and Ecclesiastical Palace) "
"get a +75% bonus to gold production.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"gold per turn.\n"
"* Unlike later governments, military units do not cause unhappiness even "
"when deployed aggressively.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 20%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 10%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:186
msgid ""
"* Your centers of government (cities with Palace and Ecclesiastical Palace) "
"get a +50% bonus to gold production.\n"
"* Celebrating cities produce one extra trade point for every tile which is "
"already producing trade. (Cities below size 3 will not celebrate.)\n"
"* Each city can support up to 3 units for free (the maximum possible). "
"Further units each cost 1 gold per turn.\n"
"* Each city tolerates up to 3 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 10%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 20%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:224
msgid ""
"* City improvements which would normally have an upkeep of 1 gold are free "
"of upkeep.\n"
"* Each city can support up to 3 units for free (the maximum possible). "
"Further units each cost 1 shield per turn.\n"
"* Each city tolerates up to 3 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 2 unhappy citizens to become content (the maximum "
"possible).\n"
"* Base corruption is 30%, but is not affected by distance to the capital.\n"
"* There is no production waste.\n"
"* Your bureaucracy can prevent you from disbanding certain units."
msgstr ""

#: data/sandbox/governments.ruleset:269
msgid ""
"* Base science production is half that of other governments. (A "
"Fundamentalist city with a Library produces as much science as a city under "
"another government does alone.)\n"
"* Each city can support up to 2 units for free. Further units each cost 2 "
"gold per turn (except for Fanatics).\n"
"* Each city tolerates up to 2 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Base corruption is 15%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 15%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:296
msgid ""
"Federalism is a system in which the power to govern is shared between "
"national and provincial governments. This decentralization minimizes the "
"corruption and waste caused by distance to capital, and avoids separatist "
"movements."
msgstr ""

#: data/sandbox/governments.ruleset:301
msgid ""
"* Each city gets 2 extra luxury points.\n"
"* Celebrating cities produce one extra trade point for every tile which is "
"already producing trade. (Cities below size 3 will not celebrate.)\n"
"* Each city can support up to 2 units for free. Further units each cost 2 "
"gold per turn.\n"
"* Each city tolerates up to 2 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* There is no base level of corruption, but an increasing amount with "
"distance from the capital (half as much as with most other governments). "
"Knowledge of The Corporation eliminates this corruption.\n"
"* Base production waste is 30%, but is not affected by distance to the "
"capital.\n"
"* Has a senate that may prevent declaration of war."
msgstr ""

#: data/sandbox/governments.ruleset:337
msgid ""
"* Cities produce an extra trade point for every worked land tile that is "
"already producing trade.\n"
"* Celebrating cities produce a further trade point for every worked tile "
"(land or water) which is already producing trade. (Cities below size 3 will "
"not celebrate.)\n"
"* Each city can support one unit for free. Further units each cost 1 shield "
"per turn.\n"
"* Each city tolerates a single aggressively deployed military unit. Each "
"further unit causes 1 unhappy citizen.\n"
"* Base corruption is 25%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 5%. This increases with distance from the capital "
"(half as fast with knowledge of Trade).\n"
"* Your bureaucracy can prevent you from disbanding certain units."
msgstr ""

#: data/sandbox/governments.ruleset:372
msgid ""
"* Cities produce an extra trade point for every worked land tile that is "
"already producing trade.\n"
"* Celebrating cities produce a further trade point for every worked tile "
"(land or water) which is already producing trade. (Cities below size 3 will "
"not celebrate.)\n"
"* Each city can support one unit for free. Further units each cost 2 gold "
"per turn.\n"
"* Each city tolerates a single aggressively deployed military unit. Each "
"further unit causes 2 unhappy citizens.\n"
"* Base corruption is 5%. This increases with distance from the capital (half "
"as fast with knowledge of The Corporation).\n"
"* Base production waste is 25%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Has a senate that may prevent declaration of war.\n"
"* Your bureaucracy can prevent you from disbanding certain units."
msgstr ""

#: data/sandbox/techs.ruleset:124
msgid "Enables airlift of medium weight units."
msgstr ""

#: data/sandbox/techs.ruleset:311
#, fuzzy
msgid "Grants you vision inside your borders."
msgstr "Siia ei saa linna rajada."

#: data/sandbox/techs.ruleset:370
msgid "Enables airlift of light weight units."
msgstr ""

#: data/sandbox/techs.ruleset:380
msgid "Enables airlift of heavy weight units."
msgstr ""

#: data/sandbox/techs.ruleset:658
#, fuzzy
msgid "Allows Workers and Engineers to build airstrips, airbases, and buoys."
msgstr "* Võimaldab üksusel %s ehitada lennuvälju.\n"

#: data/sandbox/techs.ruleset:669
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers, and Engineers to upgrade roads to "
"railroads."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/sandbox/techs.ruleset:672
#, fuzzy
msgid "Halves one-time revenue from new trade routes."
msgstr "Kokku kaupa kaubateedelt: %d"

#: data/sandbox/terrain.ruleset:29
msgid "DifficultLanding"
msgstr ""

#: data/sandbox/terrain.ruleset:29
#, fuzzy
msgid "Only veterans can paradrop here."
msgstr "Ainult tuumarelvad saavad seda teha."

#: data/sandbox/terrain.ruleset:644
msgid ""
"Cities built in hills are at risk of earthquakes, which can interrupt a "
"city's current project."
msgstr ""

#: data/sandbox/terrain.ruleset:1402
msgid "Hermit's Place"
msgstr ""

#: data/sandbox/terrain.ruleset:1421
#, c-format
msgid ""
"One can explore Hermit's Places once the philosopher has abandoned them. In "
"most cases one can learn some of the wisdom of the former inhabitant, with "
"the cost of 20% of the normal price. After year 1000 there is no more such "
"individuals figuring entire technologies out in the solitude. "
msgstr ""

#: data/sandbox/terrain.ruleset:1594
msgid ""
"Airstrips are rapidly-built runways allowing air units to land, refuel, and "
"recover outside cities. An aircraft remaining on an airstrip for a whole "
"turn without moving recovers a tenth of its hit points (that is, the same "
"amount it loses each turn while airborne). However, air units on an airstrip "
"are vulnerable to attack by land units."
msgstr ""

#: data/sandbox/terrain.ruleset:1638
msgid ""
"Compared to an airstrip, units in an airbase receive extra defense (+50%) "
"against all units (in total, their defense against air units and missiles is "
"doubled), do not count as aggressive if near a friendly city, and can see "
"further afield. Also, air units recover more hit points (a third per turn, "
"the same as in a city without an Airport)."
msgstr ""

#: data/sandbox/terrain.ruleset:1673
msgid ""
"Only those players that already know Radio can see Buoys of any players."
msgstr ""

#: data/sandbox/terrain.ruleset:1727
msgid ""
"Roads allow your land units to move more quickly, allow wheeled Big Land "
"units such as Chariots and Catapults to travel through otherwise difficult "
"terrain (Mountains, Jungle, and Swamp), and Merchant units (Caravans and "
"Freight) can only travel on roads, railroads, rivers, or ships."
msgstr ""

#: data/sandbox/terrain.ruleset:1838
msgid ""
"Land units may move along rivers for faster travel (but not diagonally), and "
"Merchant units (Caravans and Freight) may require rivers to travel along in "
"the absence of roads. Triremes may also travel up rivers (although later "
"boats cannot)."
msgstr ""

#: data/sandbox/units.ruleset:34
#, fuzzy
msgid "SupplyLines"
msgstr "Rahulolu"

#: data/sandbox/units.ruleset:34
msgid ""
"Can slow down (take 1 MP from) an enemy unit by disrupting its supply lines."
msgstr ""

#: data/sandbox/units.ruleset:35
#, fuzzy
msgid "Consensus"
msgstr "Konsul"

#: data/sandbox/units.ruleset:35
msgid "Undisbandable when your bureaucracy has a veto."
msgstr ""

#: data/sandbox/units.ruleset:45
#, fuzzy
msgid "NuclearOP"
msgstr "Tuumapomm"

#: data/sandbox/units.ruleset:59
msgid "LightWeight"
msgstr ""

#: data/sandbox/units.ruleset:59
msgid "Airliftable once you learn Flight."
msgstr ""

#: data/sandbox/units.ruleset:60
msgid "MediumWeight"
msgstr ""

#: data/sandbox/units.ruleset:60
msgid "Airliftable from Airport after you learn Advanced Flight."
msgstr ""

#: data/sandbox/units.ruleset:61
#, fuzzy
msgid "HeavyWeight"
msgstr "Kõrgus"

#: data/sandbox/units.ruleset:61
msgid "Airliftable from Airport after you learn Fusion Power."
msgstr ""

#: data/sandbox/units.ruleset:62
#, fuzzy
msgid "BorderPolice"
msgstr "Piir"

#: data/sandbox/units.ruleset:62
msgid "Can peacefully expel certain foreign units."
msgstr ""

#: data/sandbox/units.ruleset:63
#, fuzzy
msgid "Expellable"
msgstr "Naine"

#: data/sandbox/units.ruleset:63
msgid "Can be peacefully expelled from foreign tiles."
msgstr ""

#: data/sandbox/units.ruleset:636
#, fuzzy
msgid ""
"With knowledge of Fusion Power, Engineers may also perform more radical "
"terrain transformations than Workers, Settlers, or Migrants, with the "
"\"transform\" order. Examples include conversion of Tundra into Plains, or "
"even Ocean into Swamp in some circumstances (when on board an ocean-going "
"vessel, on a tile surrounded by sufficient existing land). See the Terrain "
"Alterations section for more details."
msgstr ""
"Insenerid on tööliste sarnased, kuid nad töötavad ja liiguvad kaks korda "
"kiiremini. Insenerid oskavad ka ette võtta ulatuslikumaid maastikumuudatusi "
"(näiteks tundra kõrbeks muutmine), millega aga töölised hakkama ei saa.\n"
"\n"
"Nõuanne 1: Uuenda töölised võimalikult kiiresti insenerideks, kuna "
"inseneride ülalpidamine on sama kulukas, kui asunike ülalpidamine.\n"
"\n"
"Nõuanne 2: Kui sa suudad valmis ehitada Leonardo töökoja, siis avasta "
"Lõhkeained enne töökoja iganemist. Niiviisi uuendatakse su töölised "
"insenerideks tasuta."

#: data/sandbox/units.ruleset:1054
msgid "Veteran Paratroopers can land on forest and jungle tiles."
msgstr ""

#: data/sandbox/units.ruleset:1745
msgid ""
"The Caravel is a sailing ship that can enter any ocean tile, but have to "
"spend at least every third turn change next to land to load supplies for the "
"crew."
msgstr ""

#: data/sandbox/units.ruleset:1950
msgid ""
"The AEGIS Cruiser is equipped with an advanced defensive missile system. "
"Airborne units are at a disvantage against AEGIS Cruisers."
msgstr ""

#: data/sandbox/units.ruleset:2198 data/sandbox/units.ruleset:2258
msgid ""
"TIP: You may be involved in a situation where you have invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of cleanup units next to the city and have "
"them ready to fix the fallout on the same turn it occurs! This minimizes the "
"chance of nuclear winter. Eco-friendly nukes!"
msgstr ""

#: data/sandbox/units.ruleset:2208
msgid "ICBM"
msgstr ""

#: data/sandbox/units.ruleset:2243
msgid ""
"Has unlimited range but 0 moves. Specify the target tile by selecting the "
"ICBM, ordering `Do...` (or by pressing `d`) and then clicking at the target "
"tile."
msgstr ""

#: data/sandbox/units.ruleset:2255
msgid ""
"Make sure that the upkeep (gold and shield) of your ICBM is payed. A non "
"maintained nuke will detonate in place."
msgstr ""

#: data/sandbox/units.ruleset:2430
msgid ""
"A Spy can also be used to:\n"
"\n"
" - sabotage an enemy unit (reducing its hit points to half), if it is alone "
"on a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by "
"one);\n"
" - steal specific technology (with a reduced chance of success);\n"
" - steal further technologies from a city which has already been stolen from "
"(although cities become more resistant each time they are stolen from);\n"
" - sabotage predetermined city targets (with a reduced chance of success);\n"
" - release plague in an enemy city if it has a Research Lab and the Spy's "
"owner knows Medicine. Be careful! Plague spreads along trade routes."
msgstr ""

#: data/sandbox/units.ruleset:2484
msgid ""
"Caravans can only travel on roads, railroads, rivers, or ships. (Caravans "
"cannot take advantage of maglevs, but may travel on the railroads that "
"accompany them.)"
msgstr ""

#: data/trident.tilespec:14
#, fuzzy
msgid "Small overhead tileset."
msgstr "Vali see mängija"

#: server/actiontools.cpp:207
#, fuzzy, c-format
msgid "You have caused an incident getting caught trying to do %s to %s."
msgstr "Sa põhjustasid intsidendi üritades ära osta rahvuse %s üksust %s."

#: server/actiontools.cpp:216
#, fuzzy, c-format
msgid "You have caused an incident getting caught trying to do %s to %s %s."
msgstr "Sa põhjustasid intsidendi üritades ära osta rahvuse %s üksust %s."

#: server/actiontools.cpp:224
#, fuzzy, c-format
msgid "You have caused an incident getting caught trying to do %s at %s."
msgstr "Sa põhjustasid intsidendi üritades ära osta rahvuse %s üksust %s."

#: server/actiontools.cpp:257
#, fuzzy, c-format
msgid "The %s have caused an incident getting caught trying to do %s to %s."
msgstr "%s põhjustasid intsidendi, kui üritasid revolutsiooni süüdata %s-s."

#: server/actiontools.cpp:267
#, fuzzy, c-format
msgid ""
"The %s have caused an incident getting caught trying to do %s to your %s."
msgstr "%s põhjustas intsidendi, kui üritas osta ära su %s."

#: server/actiontools.cpp:276
#, fuzzy, c-format
msgid "The %s have caused an incident getting caught trying to do %s at %s."
msgstr "%s põhjustasid intsidendi, kui üritasid revolutsiooni süüdata %s-s."

#: server/actiontools.cpp:303
#, c-format
msgid ""
"Getting caught while trying to do %s gives everyone a casus belli against "
"you."
msgstr ""

#: server/actiontools.cpp:309
#, c-format
msgid ""
"Getting caught while trying to do %s to you gives everyone a casus belli "
"against the %s."
msgstr ""

#: server/actiontools.cpp:316
#, c-format
msgid ""
"You now have a casus belli against the %s. They got caught trying to do %s."
msgstr ""

#: server/actiontools.cpp:323
#, fuzzy, c-format
msgid ""
"You now have a casus belli against the %s. They got caught trying to do %s "
"to the %s."
msgstr "Sa põhjustasid intsidendi üritades ära osta rahvuse %s üksust %s."

#: server/actiontools.cpp:368
#, fuzzy, c-format
msgid "You have caused an incident doing %s to %s."
msgstr "Sa põhjustasid intsidendi üritades ära osta rahvuse %s üksust %s."

#: server/actiontools.cpp:376
#, fuzzy, c-format
msgid "You have caused an incident doing %s to %s %s."
msgstr "Sa põhjustasid intsidendi üritades ära osta rahvuse %s üksust %s."

#: server/actiontools.cpp:383
#, fuzzy, c-format
msgid "You have caused an incident doing %s at %s."
msgstr "Sa põhjustasid intsidendi üritades ära osta rahvuse %s üksust %s."

#: server/actiontools.cpp:417
#, fuzzy, c-format
msgid "The %s have caused an incident doing %s to %s."
msgstr "%s põhjustasid intsidendi, kui üritasid revolutsiooni süüdata %s-s."

#: server/actiontools.cpp:426
#, fuzzy, c-format
msgid "The %s have caused an incident doing %s to your %s."
msgstr "%s põhjustas intsidendi, kui üritas osta ära su %s."

#: server/actiontools.cpp:435
#, fuzzy, c-format
msgid "The %s have caused an incident doing %s at %s."
msgstr "%s põhjustasid intsidendi, kui üritasid revolutsiooni süüdata %s-s."

#: server/actiontools.cpp:463
#, c-format
msgid "Doing %s gives everyone a casus belli against you."
msgstr ""

#: server/actiontools.cpp:468
#, c-format
msgid "Doing %s to you gives everyone a casus belli against the %s."
msgstr ""

#: server/actiontools.cpp:475
#, c-format
msgid "You now have a casus belli against the %s. They did %s."
msgstr ""

#: server/actiontools.cpp:482
#, fuzzy, c-format
msgid "You now have a casus belli against the %s. They did %s to the %s."
msgstr "Sa põhjustasid intsidendi üritades ära osta rahvuse %s üksust %s."

#: server/aiiface.cpp:89
#, c-format
msgid "Cannot open AI module %s (%s)"
msgstr ""

#: server/aiiface.cpp:97
#, fuzzy, c-format
msgid "Cannot find capstr function from ai module %s (%s)"
msgstr "Ei leia helifaili %s"

#: server/aiiface.cpp:104
#, c-format
msgid "Incompatible ai module %s:"
msgstr ""

#: server/aiiface.cpp:105
#, fuzzy, c-format
msgid "  Module options:    %s"
msgstr "faili seaded: %s"

#: server/aiiface.cpp:106
#, fuzzy, c-format
msgid "  Supported options: %s"
msgstr "toetatud seaded: %s"

#: server/aiiface.cpp:114
#, fuzzy, c-format
msgid "Cannot find setup function from ai module %s (%s)"
msgstr "Ei leia helifaili %s"

#: server/aiiface.cpp:121
#, fuzzy, c-format
msgid "Setup of ai module %s failed."
msgstr "Katse ehitada ilmaime linna %s ei õnnestunud."

#: server/aiiface.cpp:173 server/aiiface.cpp:184 server/aiiface.cpp:195
#: server/aiiface.cpp:206
#, fuzzy, c-format
msgid "Failed to setup \"%s\" AI module"
msgstr "Viga uue AI mängija %s loomisel"

#: server/aiiface.cpp:226
#, fuzzy, c-format
msgid "Failed to setup default AI module \"%s\", cannot continue."
msgstr "Viga uue AI mängija %s loomisel"

#: server/auth.cpp:68
#, c-format
msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
msgstr "Hoiatus: külalisnimi '%s' on juba võetud, uueks nimeks saab '%s'."

#: server/auth.cpp:75
msgid "Guests are not allowed on this server. Sorry."
msgstr "Siia serverisse pole külalised lubatud. Vabanda."

#: server/auth.cpp:78
#, c-format
msgid "%s was rejected: Guests not allowed."
msgstr "%s-le öeldi ära. Külalisi ei lubata."

#: server/auth.cpp:98
#, c-format
msgid ""
"There was an error reading the user database, logging in as guest connection "
"'%s'."
msgstr "Viga kasutajabaasi lugemisel, logib sisse külalisena '%s'."

#: server/auth.cpp:104
msgid ""
"There was an error reading the user database and guest logins are not "
"allowed. Sorry"
msgstr ""
"Kasutajate andmebaasi lugemisel juhtus mingi viga ja külalisi ei lubata "
"seetõttu sisse. Vabanda"

#: server/auth.cpp:107
#, c-format
msgid "%s was rejected: Database error and guests not allowed."
msgstr "%s-le keelduti: Andmebaasi viga ja külalised pole lubatud."

#: server/auth.cpp:114
#, c-format
msgid "Enter password for %s:"
msgstr "Sisesta kasutaja %s parool:"

#: server/auth.cpp:126
#, fuzzy
msgid "First time login. Set a new password and confirm it."
msgstr "Sisesta parool (ja jäta meelde)."

#: server/auth.cpp:131
msgid "This server allows only preregistered users. Sorry."
msgstr "Siia serveri on lubatud ainult registreeritud kasutajad."

#: server/auth.cpp:134
#, fuzzy, c-format
msgid "%s was rejected: Only preregistered users allowed."
msgstr "%s-le öeldi ära. Lubatud on ainult registreeritud kasutajad."

#: server/auth.cpp:155 server/auth.cpp:210
msgid "Sorry, too many wrong tries..."
msgstr "Dang, liiga palju vigaseid katseid..."

#: server/auth.cpp:156
#, c-format
msgid "%s was rejected: Too many wrong password verifies for new user."
msgstr "%s-le keelduti: Liiga palju uue kasutaja paroolivigu."

#: server/auth.cpp:169
msgid ""
"Warning: There was an error in saving to the database. Continuing, but your "
"stats will not be saved."
msgstr ""
"Hoiatus: Andmebaasi salvestamine ei õnnestunud. Jätkan, kuid su statistikat "
"ei salvestata."

#: server/auth.cpp:211
#, c-format
msgid "%s was rejected: Too many wrong password tries."
msgstr "%s-le öeldi ära. Liiga palju katseid parooli sisestamisel."

#: server/auth.cpp:213 server/auth.cpp:234
#, fuzzy
msgid "auth failed"
msgstr "Naine"

#: server/auth.cpp:220
msgid "Your password is incorrect. Try again."
msgstr "Parool on vale. Proovi uuesti."

#: server/auth.cpp:230
msgid "Sorry, your connection timed out..."
msgstr "Vabanda, su ühendus aegus..."

#: server/auth.cpp:231
#, c-format
msgid "%s was rejected: Connection timeout waiting for password."
msgstr "%s-le keelduti: Ühendus aegus parooli ootamisel."

#: server/auth.cpp:296
#, c-format
msgid "Your password is too short, the minimum length is %d. Try again."
msgstr "Parool liiga lühike, vähim pikkus on %d. Proovi uuesti."

#: server/auth.cpp:304
#, fuzzy
msgid "Your password contains illegal characters. Try again."
msgstr "Parool on vale. Proovi uuesti."

#: server/barbarian.cpp:187
#, c-format
msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
msgstr "%s saavad juhi nimega %s. Asi võib ohtlikuks minna."

#: server/barbarian.cpp:698
#, c-format
msgid "Native unrest near %s led by %s."
msgstr "Pärismaalaste rahutused %s lähedal juhituna %s poolt."

#: server/barbarian.cpp:702
#, c-format
msgid "Sea raiders seen near %s!"
msgstr "Merel seilajaid märgatud %s lähistel!"

#: server/cityhand.cpp:235
msgid "You have already sold something here this turn."
msgstr "Sa oled selle käigu jooksul juba midagi müünud."

#: server/cityhand.cpp:288
msgid "Cannot buy in city created this turn."
msgstr "Ei ole võimalik osta sellel käigul loodud linnas."

#: server/cityhand.cpp:294
msgid "You have already bought this turn."
msgstr "Sa oled juba ostnud selle käigu jooksul."

#: server/cityhand.cpp:301
#, c-format
msgid "You don't buy %s!"
msgstr "Sa ei osta %s!"

#: server/cityhand.cpp:308
msgid "Can't buy units when city is in disorder."
msgstr "Ei saa osta üksuseid, kui linnas on rahutused."

#: server/cityhand.cpp:458
msgid "You have bought this turn, can't change."
msgstr "Sa oled selle käigu jooksul juba ostnud, muutmine pole võimalik."

#: server/citytools.cpp:365
msgid "City names may not contain leading, trailing, or consecutive spaces."
msgstr ""

#: server/citytools.cpp:375
#, c-format
msgid "You already have a city called %s."
msgstr "Sul on juba linn nimega %s."

#: server/citytools.cpp:386
#, c-format
msgid "A city called %s already exists."
msgstr "Linn nimega %s on juba olemas."

#: server/citytools.cpp:417
#, c-format
msgid "Can't use %s as a city name. It is reserved for %s."
msgstr "%s ei saa kasutada linna nimena. See on reserveeritud %s jaoks."

#: server/citytools.cpp:435
#, c-format
msgid ""
"%s is not a valid name. Only ASCII or ruleset names are allowed for cities."
msgstr ""
"%s ei ole lubatud nimi. Linna nimeks sobib ainult ASCII või standartne nimi."

#: server/citytools.cpp:560
#, c-format
msgid "City no. %d"
msgstr "Linn nr. %d"

#: server/citytools.cpp:567
msgid "A poorly-named city"
msgstr "Halvasti nimetatud linn"

#: server/citytools.cpp:607
#, c-format
msgid "Changed homecity of %s to %s."
msgstr "%s uus kodulinn on %s."

#: server/citytools.cpp:639
#, c-format
msgid "The %s already have a %s. Can't transfer yours."
msgstr ""

#: server/citytools.cpp:656
#, c-format
msgid "Transferred %s in %s from %s to %s."
msgstr "%s %s-s liigutati %s-lt %s-le."

#: server/citytools.cpp:667
#, c-format
msgid "Transferred %s from %s to %s."
msgstr "%s liigutati %s-lt %s-le."

#: server/citytools.cpp:680
#, c-format
msgid "%s %s lost in transfer to %s %s"
msgstr "Rahva %s %s läks kaduma üleviimisel rahva %s linna %s"

#: server/citytools.cpp:815
#, c-format
msgid "%s lost along with control of %s."
msgstr "%s kaotatud koos kontrolliga linna %s üle."

#: server/citytools.cpp:1070
#, fuzzy, c-format
msgid "A replacement %s was built in %s."
msgstr "Uus %s rajati linna %s."

#: server/citytools.cpp:1200
#, c-format
msgid "You already had a city called %s. The city was renamed to %s."
msgstr "Sul on juba linn nimega %s. Linn nimetati ümber %s."

#: server/citytools.cpp:1318
#, fuzzy, c-format
msgid "The people in %s are stunned by your technological insight!"
msgstr ""
"%s elanikud on meeletus vaimustuses su tehnotaibust!\n"
"      Töötajad spontaanselt koguneved ja sutsti! uuendavad linna raudteedega."

#: server/citytools.cpp:1324
#, c-format
msgid "Workers spontaneously gather and upgrade %s with %s."
msgstr ""

#: server/citytools.cpp:1329
#, c-format
msgid "Workers spontaneously gather and upgrade %s infrastructure."
msgstr ""

#: server/citytools.cpp:1649
#, c-format
msgid "You have founded %s."
msgstr "Sa rajasid linna %s."

#: server/citytools.cpp:1758
#, fuzzy, c-format
msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
msgstr "Viisin %s välja laiali saadetavast linnast %s, et ta kuivale ei jääks."

#: server/citytools.cpp:1771
#, c-format
msgid ""
"When %s was disbanded your %s could not get out, and it was therefore lost."
msgstr "Kui %s saadeti laiali, su %s ei suutnud välja saada ja hukkus."

#: server/citytools.cpp:1808
#, fuzzy, c-format
msgid ""
"When %s was disbanded your %s in %s was trapped, and it was therefore lost."
msgstr "Kui %s saadeti laiali, su %s ei suutnud välja saada ja hukkus."

#: server/citytools.cpp:2017 server/unithand.cpp:3910
#, c-format
msgid "You destroy %s completely."
msgstr "Sa hävitasid linna %s täielikult."

#: server/citytools.cpp:2019 server/unithand.cpp:3915
#, c-format
msgid "%s has been destroyed by %s."
msgstr "Linna %s hävitas %s."

#: server/citytools.cpp:2036
#, fuzzy, c-format
msgid "You conquer %s."
msgstr "Vallutasid %s"

#: server/citytools.cpp:2038
#, c-format
msgid "%s conquered %s."
msgstr "%s vallutasid %s."

#: server/citytools.cpp:2042
#, c-format
msgid "You have liberated %s!"
msgstr "Sa vabastasid linna %s!"

#: server/citytools.cpp:2044
#, c-format
msgid "%s liberated %s."
msgstr "%s vabastas %s."

#: server/citytools.cpp:2721
#, c-format
msgid "Trade between %s and %s lost along with city."
msgstr ""

#: server/citytools.cpp:2725
#, c-format
msgid "Trade route between %s and %s canceled."
msgstr ""

#: server/citytools.cpp:2732
#, c-format
msgid "Trade between %s city %s and %s lost along with their city."
msgstr ""

#: server/citytools.cpp:2740
#, fuzzy, c-format
msgid "Sorry, the %s canceled the trade route from %s to your city %s."
msgstr "Kahjuks katkestas %s kaubatee linnast %s sinu linna %s."

#: server/citytools.cpp:2745
#, fuzzy, c-format
msgid "We canceled the trade route from %s to %s city %s."
msgstr "Kahjuks katkestas %s kaubatee linnast %s sinu linna %s."

#: server/citytools.cpp:2803
#, c-format
msgid "%s has been struck by a plague! Population lost!"
msgstr ""

#: server/citytools.cpp:2976
#, c-format
msgid "The %s have stopped building The %s in %s."
msgstr "%s on lõpetanud %s ehitamise linnas %s."

#: server/citytools.cpp:3000
msgid " from the worklist"
msgstr " tööde nimekirjast"

#: server/citytools.cpp:3005
msgid " as suggested by the advisor"
msgstr ""

#: server/citytools.cpp:3022
#, c-format
msgid "%s is building %s%s."
msgstr "%s ehitab %s%s."

#: server/citytools.cpp:3029
#, c-format
msgid "The %s have started building The %s in %s."
msgstr "%s on alustanud %s ehitamist linnas %s."

#: server/citytools.cpp:3352
#, fuzzy, c-format
msgid "The size of the city map of %s is %s."
msgstr "%s rahvusel %s (%s)"

#: server/citytools.cpp:3353
#, fuzzy
msgid "increased"
msgstr "Lennubaas"

#: server/citytools.cpp:3353
msgid "reduced"
msgstr ""

#: server/cityturn.cpp:472
#, c-format
msgid "Notice: Wonder %s in %s will be finished next turn."
msgstr "Tähelepanek: Ilmaime %s linnas %s saab valmis järgmisel käigul."

#: server/cityturn.cpp:510
#, c-format
msgid ""
"Suggest throttling growth in %s to use %s (being built) more effectively."
msgstr ""
"Soovitatakse pidurdada kasvu %s's et kasutada %s (juba ehituses) "
"efektiivsemalt."

#: server/cityturn.cpp:523
#, c-format
msgid "%s may soon grow to size %i."
msgstr "%s võib varsti kasvada suurusele %i."

#: server/cityturn.cpp:534
#, c-format
msgid "Warning: Famine feared in %s."
msgstr "Hoiatus: Näljahäda linnas %s."

#: server/cityturn.cpp:718
#, fuzzy, c-format
msgid "WARNING, we're LOW on FUNDS %s."
msgstr "HOIATAN, meie VARA on KAHANEMAS, härra."

#: server/cityturn.cpp:984
#, fuzzy, c-format
msgid "%s needs %s (being built) to grow beyond size %d."
msgstr "%s vajab edasikasvamiseks, et ehitataks %s (parasjagu ehitamisel)."

#: server/cityturn.cpp:989
#, fuzzy, c-format
msgid "%s needs an improvement to grow beyond size %d."
msgstr "%s vajab edasikasvamiseks mingit ehitist."

#: server/cityturn.cpp:1048
#, c-format
msgid "%s grows to size %d."
msgstr "%s uus suurus on %d."

#: server/cityturn.cpp:1124
#, c-format
msgid "A recent plague outbreak prevents growth in %s."
msgstr ""

#: server/cityturn.cpp:1155
#, c-format
msgid "Famine feared in %s, %s lost!"
msgstr "Näljahirm linnas %s, %s saadeti laiali!"

#: server/cityturn.cpp:1168
#, c-format
msgid "Famine causes population loss in %s."
msgstr "Näljahäda põhjustab rahvastiku vähenemise linnas %s."

#: server/cityturn.cpp:1172
#, c-format
msgid "Famine destroys %s entirely."
msgstr "Nälg hävitas linna %s täielikult."

#: server/cityturn.cpp:1233 server/cityturn.cpp:1952
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; tech %s not yet available. Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - tehnoloogia %s pole veel "
"kättesaadav.  Lükkan edasi..."

#: server/cityturn.cpp:1248
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; no tech with flag \"%s\" yet available. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast ehitist %s; pole veel tehnoloogiliselt "
"võimalik.  Lükkan edasi..."

#: server/cityturn.cpp:1264 server/cityturn.cpp:1287
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; need to have %s first. Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i; enne peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.cpp:1274 server/cityturn.cpp:1296
#, fuzzy, c-format
msgid "%s can't build %s from the worklist; need to not have %s. Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i; enne peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.cpp:1308
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; it needs %s government. Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - vajab %s valitsust.  Lükkan "
"edasi..."

#: server/cityturn.cpp:1317
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; it cannot have %s government. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - vajab %s valitsust.  Lükkan "
"edasi..."

#: server/cityturn.cpp:1329
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; it needs \"%s\" achievement. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - vajab %s valitsust.  Lükkan "
"edasi..."

#: server/cityturn.cpp:1457
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only %s style cities may build this. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - ainult %s võivad ehitada seda.  "
"Lükkan edasi..."

#: server/cityturn.cpp:1466
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; %s style cities may not build this. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - ainult %s võivad ehitada seda.  "
"Lükkan edasi..."

#: server/cityturn.cpp:1481
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only city with %s may build this. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - ainult %s võivad ehitada seda.  "
"Lükkan edasi..."

#: server/cityturn.cpp:1491
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only city without %s may build this. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - ainult %s võivad ehitada seda.  "
"Lükkan edasi..."

#: server/cityturn.cpp:1506
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; the relationship '%s' is required.  "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.cpp:1516
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; the relationship '%s' is prohibited.  "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.cpp:1529
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; city must be of size %d or larger. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - linna suurus peab olema %d.  "
"Lükkan edasi..."

#: server/cityturn.cpp:1538
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; city must be of size %d or smaller."
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - linna suurus peab olema %d.  "
"Lükkan edasi..."

#: server/cityturn.cpp:1550
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; city must have culture of %d. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - linna suurus peab olema %d.  "
"Lükkan edasi..."

#: server/cityturn.cpp:1564
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; city must have %d%% foreign population. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - linna suurus peab olema %d.  "
"Lükkan edasi..."

#: server/cityturn.cpp:1572
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; city must have %d%% native population. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - linna suurus peab olema %d.  "
"Lükkan edasi..."

#: server/cityturn.cpp:1584
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; %d techs must be known. Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i; põhjust ei tea!  Lükkan edasi..."

#: server/cityturn.cpp:1656
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; terrain with \"%s\" flag is required. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.cpp:1667
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; terrain with \"%s\" flag is prohibited. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.cpp:1681
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; base with \"%s\" flag is required. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.cpp:1691
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; base with \"%s\" flag is prohibited. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.cpp:1704
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; road with \"%s\" flag is required. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.cpp:1714
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; road with \"%s\" flag is prohibited. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.cpp:1727
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; extra with \"%s\" flag is required. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.cpp:1738
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; extra with \"%s\" flag is prohibited. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.cpp:1773 server/cityturn.cpp:1792
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only available from %s. Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast ehitist %s; pole veel tehnoloogiliselt "
"võimalik.  Lükkan edasi..."

#: server/cityturn.cpp:1804
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; not available after %s. Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast ehitist %s; pole veel tehnoloogiliselt "
"võimalik.  Lükkan edasi..."

#: server/cityturn.cpp:1818
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only available in worlds with %s map."
msgstr ""
"%s ei saa ehitada tööde nimekirjast ehitist %s; pole veel tehnoloogiliselt "
"võimalik.  Lükkan edasi..."

#: server/cityturn.cpp:1835
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only available when the server setting "
"%s."
msgstr ""
"%s ei saa ehitada tööde nimekirjast ehitist %s; pole veel tehnoloogiliselt "
"võimalik.  Lükkan edasi..."

#: server/cityturn.cpp:1850
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only available once %d turns old. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast ehitist %s; pole veel tehnoloogiliselt "
"võimalik.  Lükkan edasi..."

#: server/cityturn.cpp:1884
#, fuzzy, c-format
msgid "%s can't build %s from the worklist; reason unknown! Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i; põhjust ei tea!  Lükkan edasi..."

#: server/cityturn.cpp:1974 server/cityturn.cpp:2039
#, fuzzy, c-format
msgid "%s can't build %s from the worklist. Purging..."
msgstr "%s ei saa ehitada tööde nimekirjast ehitist %s.  Eemaldan..."

#: server/cityturn.cpp:1993 server/cityturn.cpp:2028 server/cityturn.cpp:2164
#: server/cityturn.cpp:2208
#, c-format
msgid "Production of %s is upgraded to %s in %s."
msgstr "%s tootmine uuendatud %s'ks %s-s."

#: server/cityturn.cpp:2078
#, c-format
msgid "The %s worklist is now empty."
msgstr "Linna %s tööde nimekiri on nüüd tühi."

#: server/cityturn.cpp:2249
#, c-format
msgid "%s can't upkeep %s, unit disbanded."
msgstr "%s ei suuda alal hoida %s't, üksus saadeti laiali."

#: server/cityturn.cpp:2272
#, c-format
msgid "Citizens in %s perish for their failure to upkeep %s!"
msgstr "Linna %s rahvastik väheneb, kuna ei jaksanud üleval hoida %s!"

#: server/cityturn.cpp:2337 server/cityturn.cpp:2541
#, c-format
msgid "%s is building %s, which is no longer available."
msgstr "%s ehitab %s, mis ei ole enam saadaval."

#: server/cityturn.cpp:2384
#, c-format
msgid "The %s have finished building %s in %s."
msgstr "%s on lõpetanud %s ehitamise linnas %s."

#: server/cityturn.cpp:2391
#, c-format
msgid "%s has finished building %s."
msgstr "%s lõpetas ehitise %s ehitamise."

#: server/cityturn.cpp:2442
#, c-format
msgid "The %s have started building a spaceship!"
msgstr "%s alustasid kosmoselaeva ehitamist!"

#: server/cityturn.cpp:2566
#, fuzzy, c-format
msgid "%s can't build %s yet. (city size: %d, unit population cost: %d)"
msgstr "* Saab ehitada uusi linnu.\n"

#: server/cityturn.cpp:2599
#, c-format
msgid "%s is finished building %s."
msgstr "%s sai valmis %s."

#: server/cityturn.cpp:2708
#, c-format
msgid "Can't afford to maintain %s in %s, building sold!"
msgstr "Pole raha, et käigus hoida %s linnas %s, ehitis müüdud!"

#: server/cityturn.cpp:2863
#, fuzzy, c-format
msgid "Not enough gold. %s disbanded."
msgstr "Raha on otsakorral. %s saadeti laiali"

#: server/cityturn.cpp:3123 server/cityturn.cpp:4028
#, c-format
msgid "Pollution near %s."
msgstr "Saast linna %s lähedal."

#: server/cityturn.cpp:3296
msgid " Unrest threatens to spread beyond the city."
msgstr ""

#: server/cityturn.cpp:3303
#, fuzzy, c-format
msgid "Civil disorder in %s.%s"
msgstr "Rahutused linnas %s."

#: server/cityturn.cpp:3308
#, fuzzy, c-format
msgid "CIVIL DISORDER CONTINUES in %s.%s"
msgstr "RAHUTUSED JÄTKUVAD linnas %s."

#: server/cityturn.cpp:3315
#, c-format
msgid "Order restored in %s."
msgstr "Kord taastatud linnas %s."

#: server/cityturn.cpp:3323
#, c-format
msgid "The people have overthrown your %s, your country is in turmoil."
msgstr "Rahvas on su %s kukutanud, riigis lokkab mäss."

#: server/cityturn.cpp:3365
#, fuzzy, c-format
msgid "Celebrations in your honor in %s."
msgstr "Metsikud peod sinu auks linnas %s."

#: server/cityturn.cpp:3371
#, fuzzy, c-format
msgid "Celebrations canceled in %s."
msgstr "Pidu linnas %s jäeti ära."

#: server/cityturn.cpp:3510
#, fuzzy, c-format
msgid "%s can't build %s yet, as we can't disband our only city."
msgstr ""
"%s ei saa veel %s't ehitada, ja me ei saa oma ainsat linna laiali saata."

#: server/cityturn.cpp:3539
#, c-format
msgid "%s is disbanded into %s."
msgstr "%s saadeti laiali %s'ks."

#: server/cityturn.cpp:3764
#, c-format
msgid ""
"Migrants from %s can't go to %s because there is not enough food available!"
msgstr ""

#: server/cityturn.cpp:3772
#, c-format
msgid ""
"Migrants from %s can't go to %s (%s) because there is not enough food "
"available!"
msgstr ""

#: server/cityturn.cpp:3778
#, c-format
msgid ""
"Migrants from %s (%s) can't go to %s because there is not enough food "
"available!"
msgstr ""

#: server/cityturn.cpp:3793
#, c-format
msgid ""
"Migrants from %s can't go to %s because it needs an improvement to grow!"
msgstr ""

#: server/cityturn.cpp:3801
#, c-format
msgid ""
"Migrants from %s can't go to %s (%s) because it needs an improvement to grow!"
msgstr ""

#: server/cityturn.cpp:3807
#, c-format
msgid ""
"Migrants from %s (%s) can't go to %s because it needs an improvement to grow!"
msgstr ""

#: server/cityturn.cpp:3857
#, fuzzy, c-format
msgid "%s was disbanded by its citizens."
msgstr "%s saadeti laiali %s'ks."

#: server/cityturn.cpp:3894
#, c-format
msgid "Migrants from %s moved to %s in search of a better life."
msgstr ""

#: server/cityturn.cpp:3902
#, c-format
msgid "Migrants from %s moved to %s (%s) in search of a better life."
msgstr ""

#: server/cityturn.cpp:3908
#, c-format
msgid "Migrants from %s (%s) moved to %s in search of a better life."
msgstr ""

#: server/cityturn.cpp:4001
#, fuzzy, c-format
msgid "All stored food destroyed in %s."
msgstr "Su %s hävitas %s linnas %s."

#: server/cityturn.cpp:4022
#, fuzzy, c-format
msgid "%s was hit by %s."
msgstr "%s sai pihta %s tuumapommiga."

#: server/cityturn.cpp:4036
#, fuzzy, c-format
msgid "Fallout near %s."
msgstr "Saast linna %s lähedal."

#: server/cityturn.cpp:4046
#, fuzzy, c-format
msgid "%s destroys %s entirely."
msgstr "Nälg hävitas linna %s täielikult."

#: server/cityturn.cpp:4052
#, fuzzy, c-format
msgid "%s causes population loss in %s."
msgstr "Näljahäda põhjustab rahvastiku vähenemise linnas %s."

#: server/cityturn.cpp:4080
#, fuzzy, c-format
msgid "%s destroys %s in %s."
msgstr "%s hävitas %s %s-is."

#: server/cityturn.cpp:4103
#, fuzzy, c-format
msgid "Production of %s in %s destroyed."
msgstr "%s tootmine uuendatud %s'ks %s-s."

#: server/cityturn.cpp:4286
#, c-format
msgid "Citizens of %s are thinking about migrating to %s for a better life."
msgstr ""

#: server/cityturn.cpp:4309
#, c-format
msgid ""
"Citizens of %s are thinking about migrating to %s (%s) for a better life."
msgstr ""

#: server/civserver.cpp:71
msgid "Setting timeout to 0. Autogame will stop."
msgstr ""

#: server/civserver.cpp:75
#, fuzzy
msgid "You must interrupt Freeciv21 twice within one second to make it exit."
msgstr ""
"Sa pead Freecivi 2 korda ühe sekundi jooksul katkestama, et teda väljuma "
"panna.\n"

#: server/civserver.cpp:117
#, c-format
msgid "Failed to install SIGINT handler: %s\n"
msgstr ""

#: server/civserver.cpp:124
#, c-format
msgid "Failed to install SIGHUP handler: %s\n"
msgstr ""

#: server/civserver.cpp:131
#, c-format
msgid "Failed to install SIGTERM handler: %s\n"
msgstr ""

#: server/civserver.cpp:140
#, c-format
msgid "Failed to ignore SIGPIPE: %s\n"
msgstr ""

#: server/civserver.cpp:170
#, fuzzy
msgid "Connect to metaserver from this address."
msgstr "Selles mängus metaserverile ei raporteerita."

#: server/civserver.cpp:172 server/civserver.cpp:176 server/civserver.cpp:196
#: server/civserver.cpp:207
msgid "ADDR"
msgstr ""

#: server/civserver.cpp:174
#, fuzzy
msgid "Listen for clients on ADDR."
msgstr "  -b  --bind ADDR\tootab kliente aadressil ADDR\n"

#: server/civserver.cpp:177
msgid "Listens to the local socket NAME"
msgstr ""

#: server/civserver.cpp:179
msgid "NAME"
msgstr ""

#: server/civserver.cpp:187
#, fuzzy
msgid "When a game ends, exit instead of restarting."
msgstr "  -e, --exit-on-end\tMängu lõppedes välju taaskäivituse asemel\n"

#: server/civserver.cpp:190
#, fuzzy
msgid "Load saved game."
msgstr "Lae salvestatud mäng"

#: server/civserver.cpp:192 server/civserver.cpp:203 server/civserver.cpp:220
#: server/civserver.cpp:224 server/civserver.cpp:247 tools/civmanual.cpp:670
msgid "FILE"
msgstr ""

#: server/civserver.cpp:194
#, fuzzy
msgid "Be known as ADDR at metaserver or LAN client."
msgstr "  -M, --Metaserver ADDR\tMäära metaserveri aadressiks ADDR\n"

#: server/civserver.cpp:198
msgid "Keep updating game information on metaserver even after failure."
msgstr ""

#: server/civserver.cpp:201 tools/civmanual.cpp:668
#, fuzzy
msgid "Use FILE as logfile."
msgstr "  -l, --log FILE\tLogi faili FILE\n"

#: server/civserver.cpp:205
#, fuzzy
msgid "Set ADDR as metaserver address."
msgstr "metaserver <aadress>"

#: server/civserver.cpp:208
#, fuzzy
msgid "Notify metaserver and send server's info."
msgstr "  -m, --meta\t\tSaada teave metaserverile\n"

#: server/civserver.cpp:210
#, fuzzy
msgid "Listen for clients on port PORT."
msgstr "  -p, --port PORT\tKuula pordil PORT\n"

#: server/civserver.cpp:212
msgid "PORT"
msgstr ""

#: server/civserver.cpp:214
#, fuzzy
msgid "Quit if no players for TIME seconds."
msgstr "  -q, --quitidle AEG\tVälju, kui AEG sekundit ei ole ühtegi mängijat\n"

#: server/civserver.cpp:216
msgid "TIME"
msgstr ""

#: server/civserver.cpp:218
#, fuzzy
msgid "Use FILE as ranking logfile."
msgstr "  -R, --Ranklog FILE\tKasuta FILEi kui edetabeli logifaili\n"

#: server/civserver.cpp:222
#, fuzzy
msgid "Read startup file FILE."
msgstr "  -r, --read FAIL\tLoe käivitusskript FAIL\n"

#: server/civserver.cpp:226
#, fuzzy
msgid "Sets the server id to ID."
msgstr "  -S, --Serverid ID\tSäti serveri identifikatsioon ID-ks\n"

#: server/civserver.cpp:228
msgid "ID"
msgstr ""

#: server/civserver.cpp:230
#, fuzzy
msgid "Save games to directory DIR."
msgstr "  -s, --saves DIR\tSalvesta mängud kataloogi DIR\n"

#: server/civserver.cpp:232 server/civserver.cpp:241
#: tools/fcmp/mpcmdline.cpp:63
msgid "DIR"
msgstr ""

#: server/civserver.cpp:234
msgid "Prints stats about elapsed time on misc tasks."
msgstr ""

#: server/civserver.cpp:236
#, fuzzy
msgid "Load ruleset RULESET."
msgstr "Laen reeglistikke"

#: server/civserver.cpp:238 tools/civmanual.cpp:674 tools/ruleup.cpp:61
#, fuzzy
msgid "RULESET"
msgstr "Värskenda vaadet"

#: server/civserver.cpp:239
#, fuzzy
msgid "Save scenarios to directory DIR."
msgstr "  -s, --saves DIR\tSalvesta mängud kataloogi DIR\n"

#: server/civserver.cpp:243
msgid "Enable database authentication (requires --Database)."
msgstr ""

#: server/civserver.cpp:245
#, fuzzy
msgid "Enable database connection with configuration from FILE."
msgstr ""
"  -a  --auth FAIL\tLülita sisse serveri autentimine konfiga mis tuleb "
"FAIList.\n"

#: server/civserver.cpp:248
#, fuzzy
msgid "Allow guests to login if auth is enabled."
msgstr ""
"  -G  --Guests\t\tLuba külalistel sisse logistada, kui autentimine on sisse "
"lülitatud.\n"

#: server/civserver.cpp:249
#, fuzzy
msgid "Allow new users to login if auth is enabled."
msgstr ""
"  -N  --Newusers\tLuba uutel kasutajatel sisse logistada, kui autentimine on "
"sisse lülitatud.\n"

#: server/civserver.cpp:251
msgid "Load ai module MODULE. Can appear multiple times."
msgstr ""

#: server/civserver.cpp:253
msgid "MODULE"
msgstr ""

#: server/civserver.cpp:299
msgid "Cannot use --port with --local"
msgstr ""

#: server/civserver.cpp:316
#, c-format
msgid "Not a valid IP address: %s"
msgstr ""

#: server/civserver.cpp:320
msgid "Cannot use --bind with --local"
msgstr ""

#: server/civserver.cpp:335
#, fuzzy, c-format
msgid "Invalid number %s"
msgstr "Vigane nimi '%s'"

#: server/civserver.cpp:394
#, fuzzy, c-format
msgid "Failed to load AI module \"%s\"\n"
msgstr "Viga uue AI mängija %s loomisel"

#: server/civserver.cpp:401
#, c-format
msgid "This is the server for %s"
msgstr "See on %s server"

#: server/civserver.cpp:404
#, fuzzy, c-format
msgid "You can learn a lot about Freeciv21 at %s"
msgstr "Sa võid Freecivi kohta juurde õppida siin: %s"

#: server/civserver.cpp:407
msgid "Requested authentication with --auth, but no --Database given\n"
msgstr ""

#: server/commands.cpp:50
msgid "Start the game, or restart after loading a savegame."
msgstr "Alusta mänguga või jätka salvestatud mängu."

#: server/commands.cpp:51
#, fuzzy
msgid ""
"This command starts the game. When starting a new game, it should be used "
"after all human players have connected, and AI players have been created (if "
"required), and any desired changes to initial server options have been made. "
"After 'start', each human player will be able to choose their nation, and "
"then the game will begin. This command is also required after loading a "
"savegame for the game to recommence. Once the game is running this command "
"is no longer available, since it would have no effect."
msgstr ""
"See käsk alustab mängu.  Seda käsku peaks kasutama kui kõik mängijad on "
"ühendatud serveriga ja arvuti juhitud mängijad loodud (kui vaja), ja "
"igasugused muudatused serveri konfiguratsioonis tehtud. Peale 'start'-i "
"saavad inimmängijad valida oma rahvuse ja seejärel mäng algab.  Sedakäsku "
"kasutatakse ka peale salvestatud mängu laadimist selle jätkamiseks.  Kui "
"mäng juba käib, seda käsku enam kasutada ei saa, kuna tal poleks mingit "
"toimet."

#: server/commands.cpp:64
msgid ""
"help\n"
"help commands\n"
"help options\n"
"help <command-name>\n"
"help <option-name>"
msgstr ""
"help\n"
"help commands\n"
"help options\n"
"help <käsu nimi>\n"
"help <lipu nimi>"

#: server/commands.cpp:69
msgid "Show help about server commands and server options."
msgstr "Näita abi serveri käskude ja lippude (seadete) kohta."

#: server/commands.cpp:70
#, fuzzy
msgid ""
"With no arguments gives some introductory help. With argument \"commands\" "
"or \"options\" gives respectively a list of all commands or all options. "
"Otherwise the argument is taken as a command name or option name, and help "
"is given for that command or option. For options, the help information "
"includes the current and default values for that option. The argument may be "
"abbreviated where unambiguous."
msgstr ""
"Ilma argumentideta annab tiba üldist abi. Argumendiga \"commands\" või "
"\"options\" kuvab vastaval nimekirja kõikidest käskudest või seadetest.  "
"Muul juhul on argument kas käsu või lipu nimi ja näidatakse selle "
"kohtakäivat abi.  Lippude puhul näidab abi ka praegust ja vaikeväärtust.  "
"Argumenti võib lühendada kuni ei kattu mõne teisega."

#: server/commands.cpp:95
msgid "Show a list of various things."
msgstr ""

#: server/commands.cpp:97
#, fuzzy
msgid ""
"Show a list of:\n"
" - the player colors,\n"
" - connections to the server,\n"
" - all player delegations,\n"
" - your ignore list,\n"
" - the list of defined map images,\n"
" - the list of the players in the game,\n"
" - the available rulesets (for 'read' command),\n"
" - the available scenarios,\n"
" - the available nation sets in this ruleset,\n"
" - the teams of players or\n"
" - the running votes.\n"
"The argument may be abbreviated, and defaults to 'players' if absent."
msgstr ""
"Näita mängijate nimekirja, meeskondi, ühendusi serverisse või saadavaid "
"stsenaariume. Argumenti võib lühendada ja kui seda mitte määrata, on see "
"vaikimisi \"players\"."

#: server/commands.cpp:114
msgid "Quit the game and shutdown the server."
msgstr "Lõpeta mäng ja pane server kinni."

#: server/commands.cpp:118
msgid "cut <connection-name>"
msgstr "cut <ühenduse nimi>"

#: server/commands.cpp:118
msgid "Cut a client's connection to server."
msgstr "Katkestab kliendi ühenduse."

#: server/commands.cpp:119
#, fuzzy
msgid ""
"Cut specified client's connection to the server, removing that client from "
"the game. If the game has not yet started that client's player is removed "
"from the game, otherwise there is no effect on the player. Note that this "
"command now takes connection names, not player names."
msgstr ""
"Katkesta selle kliendi ühendus serverisse, sellega ta mängust eemaldades. "
"Kui mäng ei ole veel alanud, selle kliendi taga olev mängija eemaldatakse "
"mängust, muidu ei juhtu talle midagi.  Pane tähele, see käsk võtab "
"argumendiks nüüd ühenduste, mitte mängijate nimed."

#: server/commands.cpp:130
msgid ""
"explain\n"
"explain <option-name>"
msgstr ""
"explain\n"
"explain <seade nimi>"

#: server/commands.cpp:132
msgid "Explain server options."
msgstr "Seletab serveri seadeid."

#: server/commands.cpp:133
#, fuzzy
msgid ""
"The 'explain' command gives a subset of the functionality of 'help', and is "
"included for backward compatibility. With no arguments it gives a list of "
"options (like 'help options'), and with an argument it gives help for a "
"particular option (like 'help <option-name>')."
msgstr ""
"'explain' käsk annab osa 'help' infost ja on kasutusel ainult tagurpidi "
"ühildavuse huvides.  Ilma argumentiteda annab seadete nimekira (nagu 'help "
"options'), argumendiga toimib nagu 'help <seade nimi>'."

#: server/commands.cpp:143
msgid ""
"show\n"
"show <option-name>\n"
"show <option-prefix>\n"
"show all\n"
"show vital\n"
"show situational\n"
"show rare\n"
"show changed\n"
"show locked\n"
"show rulesetdir"
msgstr ""

#: server/commands.cpp:153
msgid "Show server options."
msgstr "Näita serveri seadeid."

#: server/commands.cpp:154
msgid ""
"With no arguments, shows vital server options (or available options, when "
"used by clients). With an option name argument, show only the named option, "
"or options with that prefix. With \"all\", it shows all options. With "
"\"vital\", \"situational\" or \"rare\", a set of options with this level. "
"With \"changed\", it shows only the options which have been modified, while "
"with \"locked\" all settings locked by the ruleset will be listed. With "
"\"ruleset\", it will show the current ruleset directory name."
msgstr ""

#: server/commands.cpp:168
msgid "wall <message>"
msgstr "wall <teade>"

#: server/commands.cpp:168
msgid "Send message to all connections."
msgstr "Saada sõnum kõigile ühendustele."

#: server/commands.cpp:169
msgid ""
"For each connected client, pops up a window showing the message entered."
msgstr ""
"Iga ühendunud kliendi kohta hüppab välja kast, kus kirjas sisestatud sõnum."

#: server/commands.cpp:174
#, fuzzy
msgid "connectmsg <message>"
msgstr "Ühendumise/lahtiühendumise sõnumid"

#: server/commands.cpp:175
#, fuzzy
msgid "Set message to show to connecting players."
msgstr "Saada sõnum kõigile ühendustele."

#: server/commands.cpp:176
msgid ""
"Set message to send to clients when they connect.\n"
"Empty message means that no message is sent."
msgstr ""

#: server/commands.cpp:181
#, fuzzy
msgid "vote yes|no|abstain [vote number]"
msgstr "hääleta yes|no [hääletuse number]"

#: server/commands.cpp:183
msgid "Cast a vote."
msgstr "Hääleta."

#: server/commands.cpp:185
#, fuzzy, no-c-format
msgid ""
"A player with basic level access issuing a control level command starts a "
"new vote for the command. The /vote command followed by \"yes\", \"no\", or "
"\"abstain\", and optionally a vote number, gives your vote. If you do not "
"add a vote number, your vote applies to the latest vote. You can only "
"suggest one vote at a time. The vote will pass immediately if more than half "
"of the voters who have not abstained vote for it, or fail immediately if at "
"least half of the voters who have not abstained vote against it."
msgstr ""
"Mängija, kel on info-taseme juurdepääs alustab juht-taseme käsu andmisel "
"hääletuse selle käsu kohta.  /vote-käsk, millele järgneb \"yes\" või "
"\"no\" (ja vabatahtlikus korras ka hääletuse number) annab su hääle.  Kui sa "
"ei anna hääletuse numbrit, läheb hääl viimasesse hääletusse.  Korraga saab "
"hääletusele panna ainult ühe ettepaneku.  Hääletus on automaatselt võidetud, "
"kui rohkem kui pooled mängijad hääletavad poolt või automaatselt kaotatud, "
"kui üle poole mängijatest hääletab vastu."

#: server/commands.cpp:197
#, fuzzy
msgid ""
"debug diplomacy <player>\n"
"debug ferries\n"
"debug tech <player>\n"
"debug city <x> <y>\n"
"debug units <x> <y>\n"
"debug unit <id>\n"
"debug timing\n"
"debug info"
msgstr ""
"debug [ player <mängija> | city <x> <y> | units <x> <y> | unit <id> | tech "
"<mängija> | timing | info]"

#: server/commands.cpp:205
msgid "Turn on or off AI debugging of given entity."
msgstr "Lülita antud isendi tehismõistuse silumine sisse või välja."

#: server/commands.cpp:206
#, fuzzy
msgid ""
"Print AI debug information about given entity and turn continuous debugging "
"output for this entity on or off."
msgstr ""
"Näita antud isendi tehismõistuse silumisinfot ja lülita pidev silumisväljund "
"selle isendi kohta sisse või välja."

#: server/commands.cpp:211
msgid "set <option-name> <value>"
msgstr "set <seade nimi> <väärtus>"

#: server/commands.cpp:211
msgid "Set server option."
msgstr "Määra serveri seaded."

#: server/commands.cpp:213
msgid ""
"Set an option on the server. The syntax and legal values depend on the "
"option; see the help for each option. Some options are \"bitwise\", in that "
"they consist of a choice from a set of values; separate these with |, for "
"instance, '/set topology wrapx|iso'. For these options, use syntax like '/"
"set topology \"\"' to set no values."
msgstr ""

#: server/commands.cpp:224
#, fuzzy
msgid "team <player> <team>"
msgstr "team <mängija> [meeskond]"

#: server/commands.cpp:224
#, fuzzy
msgid "Change a player's team affiliation."
msgstr "Muuda, lisa või eemalda mängija meeskonda kuuluvust."

#: server/commands.cpp:225
msgid ""
"A team is a group of players that start out allied, with shared vision and "
"embassies, and fight together to achieve team victory with averaged "
"individual scores. Each player is always a member of a team (possibly the "
"only member). This command changes which team a player is a member of. Use "
"\"\" if names contain whitespace."
msgstr ""

#: server/commands.cpp:234
msgid "rulesetdir <directory>"
msgstr "rulesetdir <kataloog>"

#: server/commands.cpp:235
msgid "Choose new ruleset directory or modpack."
msgstr "Vali uus reeglistik või modifikatsioon."

#: server/commands.cpp:239
#, fuzzy
msgid "metamessage <meta-line>"
msgstr "metapatch <meta-rida>"

#: server/commands.cpp:239
msgid "Set metaserver info line."
msgstr "Määra metaserveri info-rida."

#: server/commands.cpp:240
#, fuzzy
msgid ""
"Set user defined metaserver info line. If parameter is omitted, previously "
"set metamessage will be removed. For most of the time user defined "
"metamessage will be used instead of automatically generated messages, if it "
"is available."
msgstr ""
"Määra metaserveri info-rea. Kui parameetrit mitte anda, viimati\n"
"seatud metasõnum eemaldatakse. Üldjuhul kasutatakse kasutaja seatud\n"
"metasõnumit automaatselt genereeritu asemel, kui see on olemas."

#: server/commands.cpp:247
#, fuzzy
msgid "metapatches <meta-line>"
msgstr "metapatch <meta-rida>"

#: server/commands.cpp:247
msgid "Set metaserver patches line."
msgstr "Määra metaserveri lapirida."

#: server/commands.cpp:254
msgid "Control metaserver connection."
msgstr "Kontrolli ühendust metaserveriga."

#: server/commands.cpp:255
#, fuzzy
msgid ""
"'metaconnection ?' reports on the status of the connection to metaserver. "
"'metaconnection down' or 'metac d' brings the metaserver connection down. "
"'metaconnection up' or 'metac u' brings the metaserver connection up. "
"'metaconnection persistent' or 'metac p' is like 'up', but keeps trying "
"after failures. "
msgstr ""
"'metaconnection ?' näitab metaserverisse ühendumise staatust.\n"
"'metaconnection down' ehk 'metac d' ühendub metaserverist lahti.\n"
"'metaconnection up' ehk 'metac up' ühendub metaserverisse."

#: server/commands.cpp:266
msgid "metaserver <address>"
msgstr "metaserver <aadress>"

#: server/commands.cpp:267
msgid "Set address (URL) for metaserver to report to."
msgstr "Määrab aadressi (URL), millele metaserver raporti saadab."

#: server/commands.cpp:271
msgid "aitoggle <player-name>"
msgstr "aitoggle <mängija nimi>"

#: server/commands.cpp:271
msgid "Toggle AI status of player."
msgstr "Lülitab mängija AI-oleku."

#: server/commands.cpp:275
msgid "take [connection-name] <player-name>"
msgstr "take [ühenduse-nimi] <mängija-nimi>"

#: server/commands.cpp:276
msgid "Take over a player's place in the game."
msgstr "Võta mängija positsioon mängus endale."

#: server/commands.cpp:278
#, fuzzy
msgid ""
"Only the console and connections with cmdlevel 'hack' can force other "
"connections to take over a player. If you're not one of these, only the "
"<player-name> argument is allowed. If '-' is given for the player name and "
"the connection does not already control a player, one is created and "
"assigned to the connection. The 'allowtake' option controls which players "
"may be taken and in what circumstances."
msgstr ""
"Ainult konsool ja 'hack'-käsutasemega ühendused saavad sundida teisi "
"ühendusi üle võtma mängijat. Kui sa pole üks neist, on ainult <mängija-nimi> "
"lubatud argument.  Kui '-' on mängija nimeks antud ja see ühendus ei juhi "
"juba mängijat, luuakse uus mängija ja antakse tollele ühendusele."

#: server/commands.cpp:290
msgid "observe [connection-name] [player-name]"
msgstr "observe [ühenduse-nimi] [mängija-nimi]"

#: server/commands.cpp:291
msgid "Observe a player or the whole game."
msgstr "Piilu mängijat või tervet mängu."

#: server/commands.cpp:293
#, fuzzy
msgid ""
"Only the console and connections with cmdlevel 'hack' can force other "
"connections to observe a player. If you're not one of these, only the "
"[player-name] argument is allowed. If the console gives no player-name or "
"the connection uses no arguments, then the connection is attached to a "
"global observer. The 'allowtake' option controls which players may be "
"observed and in what circumstances."
msgstr ""
"Ainult konsool ja 'hack'-käsutasemega ühendused saavad sundida teisi "
"ühendusi piiluma kedagi. Kui sa pole üks neist, on ainult [mängija-nimi] "
"lubatud argument.  Kui konsool ei anna mängija nime või ühendus ei kasuta "
"argumente, siis ühendus pannakse globaalse vaatleja külge."

#: server/commands.cpp:304
msgid "detach <connection-name>"
msgstr "detach <ühenduse-nimi>"

#: server/commands.cpp:304
#, fuzzy
msgid "Detach from a player."
msgstr "ühendub mängijast lahti."

#: server/commands.cpp:305
msgid ""
"Only the console and connections with cmdlevel 'hack' can force other "
"connections to detach from a player."
msgstr ""
"Ainult konsool ja 'hack'-käsutasemega ühendused saavad sundida teisi "
"ühendusi ühenduma lahti mängijast."

#: server/commands.cpp:310
#, fuzzy
msgid "create <player-name> [ai type]"
msgstr "create <mängija nimi>"

#: server/commands.cpp:311
msgid "Create an AI player with a given name."
msgstr "Loob selle nimega AI-mängija."

#: server/commands.cpp:313
msgid ""
"With the 'create' command a new player with the given name is created.\n"
"If 'player-name' is empty, a random name will be assigned when the game "
"begins. Until then the player will be known by a name derived from its "
"type.\n"
"The 'ai type' parameter can be used to select which AI module will be used "
"for the created player. This requires that the respective module has been "
"loaded or built in to the server.\n"
"If the game has already started, the new player will have no units or "
"cities; also, if no free player slots are available, the slot of a dead "
"player can be reused (removing all record of that player from the running "
"game)."
msgstr ""

#: server/commands.cpp:333
msgid "Set yourself in away mode. The AI will watch your back."
msgstr "Paneb su eemalolekurežiimi. Tehisintellekt hoolitseb su eest seni."

#: server/commands.cpp:337
#, fuzzy
msgid ""
"handicapped\n"
"handicapped <player-name>"
msgstr ""
"novice\n"
"novice <mängija-nimi>"

#: server/commands.cpp:340
#, fuzzy
msgid "Set one or all AI players to 'Handicapped'."
msgstr "Märgib ühe või kõik tehismõistuse mängijatest algajaks."

#: server/commands.cpp:344
msgid ""
"novice\n"
"novice <player-name>"
msgstr ""
"novice\n"
"novice <mängija-nimi>"

#: server/commands.cpp:347
#, fuzzy
msgid "Set one or all AI players to 'Novice'."
msgstr "Märgib ühe või kõik tehismõistuse mängijatest algajaks."

#: server/commands.cpp:351
msgid ""
"easy\n"
"easy <player-name>"
msgstr ""
"easy\n"
"easy <mängija nimi>"

#: server/commands.cpp:354
#, fuzzy
msgid "Set one or all AI players to 'Easy'."
msgstr "Märgib ühe või kõik tehismõistuse mängijatest lihtsateks."

#: server/commands.cpp:358
msgid ""
"normal\n"
"normal <player-name>"
msgstr ""
"normal\n"
"normal <mängija-nimi>"

#: server/commands.cpp:361
#, fuzzy
msgid "Set one or all AI players to 'Normal'."
msgstr "Märgib ühe või kõik AI mängijatest normaalseteks."

#: server/commands.cpp:365
msgid ""
"hard\n"
"hard <player-name>"
msgstr ""
"hard\n"
"hard <mängija-nimi>"

#: server/commands.cpp:368
#, fuzzy
msgid "Set one or all AI players to 'Hard'."
msgstr "Märgib ühe või kõik tehismõistuse mängijatest rasketeks."

#: server/commands.cpp:372
#, fuzzy
msgid ""
"cheating\n"
"cheating <player-name>"
msgstr "create <mängija nimi>"

#: server/commands.cpp:375
#, fuzzy
msgid "Set one or all AI players to 'Cheating'."
msgstr "Märgib ühe või kõik tehisintellekti mängijatest lihtsateks."

#: server/commands.cpp:380
msgid ""
"experimental\n"
"experimental <player-name>"
msgstr ""
"experimental\n"
"experimental <mängija-nimi>"

#: server/commands.cpp:383
#, fuzzy
msgid "Set one or all AI players to 'Experimental'."
msgstr "Märgib ühe või kõik AI mängijatest eksperimentaalseks."

#: server/commands.cpp:388
msgid ""
"cmdlevel\n"
"cmdlevel <level>\n"
"cmdlevel <level> new\n"
"cmdlevel <level> first\n"
"cmdlevel <level> <connection-name>"
msgstr ""
"cmdlevel\n"
"cmdlevel <tase>\n"
"cmdlevel <tase> new\n"
"cmdlevel <tase> first\n"
"cmdlevel <tase> <ühenduse-nimi>"

#: server/commands.cpp:393
msgid "Query or set command access level access."
msgstr "Päri või määra käsutaseme ligipääsu."

#: server/commands.cpp:394
#, fuzzy
msgid ""
"The command access level controls which server commands are available to "
"users via the client chatline. The available levels are:\n"
"    none  -  no commands\n"
"    info  -  informational or observer commands only\n"
"    basic -  commands available to players in the game\n"
"    ctrl  -  commands that affect the game and users\n"
"    admin -  commands that affect server operation\n"
"    hack  -  *all* commands - dangerous!\n"
"With no arguments, the current command access levels are reported. With a "
"single argument, the level is set for all existing connections, and the "
"default is set for future connections. If 'new' is specified, the level is "
"set for newly connecting clients. If 'first come' is specified, the 'first "
"come' level is set; it will be granted to the first client to connect, or if "
"there are connections already, the first client to issue the 'first' "
"command. If a connection name is specified, the level is set for that "
"connection only.\n"
"Command access levels do not persist if a client disconnects, because some "
"untrusted person could reconnect with the same name. Note that this command "
"now takes connection names, not player names."
msgstr ""
"Käsutase määrab, milliseid serveri käske saavad\n"
"kasutajad kliendi lobisemiserea kaudu käivitada.  Võimalikud tasemed on:\n"
"    none  -  midagi ei saa\n"
"    info  -  saavad infot pärida\n"
"    ctrl  -  käsud, mis mõjutavad mängu ja kasutajaid\n"
"    hack  -  *kõik* käsud - ohtlik!\n"
"Kui argumente mitte anda, näidatakse praegust käsutaset.\n"
"Ühe argumendiga seatakse käsutase kõigile olemasolevatele ühendustele\n"
"ja tulevastele ühendustele seatakse vaikimisi käsutase.\n"
"Kui anda argument 'new', seatakse käsutase uutele ühenduvatele klientidele.\n"
"Kui seada 'first come' ,siis esimene ühenduv klient saab selle\n"
"käsutaseme. Kui kliendid on juba ühendunud, siis saab selle \n"
"käsutaseme klient, kes esimesena laseb käima käsu 'first'.\n"
"Kui määrata ühenduse nimi, seatakse käsutase ainult sellele ühendusele.\n"
"Käsutasemed ei ela lahtiühendumist üle, kuna nii võiks keegi paha inimene "
"ühenduda privilegeeritud mängijaga sama nimega.  Pane tähele, see käsk võtab "
"nüüd argumendiks ühenduste, mitte mängijate nimesid."

#: server/commands.cpp:423
msgid "If there is none, become the game organizer with increased permissions."
msgstr "Kui sellist ei leidu, hakka suuremate õigustega mängujuhiks."

#: server/commands.cpp:427
msgid "Show timeout settings and timers."
msgstr ""

#: server/commands.cpp:428
msgid ""
"Shows information about the timeout for the current turn, for instance how "
"much time is left."
msgstr ""

#: server/commands.cpp:433
#, fuzzy
msgid "timeoutset <time>"
msgstr "?timeout:väljas"

#: server/commands.cpp:434
#, fuzzy
msgid "Changes the timeout for the current turn."
msgstr "Ei saa seada lõpuaastat varasemaks praegusest aastast."

#: server/commands.cpp:436
msgid ""
"This command changes the remaining time for the current turn. Passing a "
"value of 0 ends the turn immediately.\n"
"The time is specified as hours, minutes, and seconds using the format hh:mm:"
"ss (minutes and hours are optional)."
msgstr ""

#: server/commands.cpp:443
#, fuzzy
msgid "timeoutadd <time>"
msgstr "?timeout:väljas"

#: server/commands.cpp:443
msgid "Adds more time to the current turn."
msgstr ""

#: server/commands.cpp:445
msgid ""
"This increases the timeout for the current turn, giving players more time to "
"finish their actions.\n"
"The time is specified as hours, minutes, and seconds using the format hh:mm:"
"ss (minutes and hours are optional). Negative values are allowed."
msgstr ""

#: server/commands.cpp:453
msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
msgstr "timeoutincrease <käik> <käiguinkrement> <väärtus> <kordaja>"

#: server/commands.cpp:454
#, fuzzy
msgid "See \"/help timeoutincrease\"."
msgstr "Vaata \"help timeoutincrease\"."

#: server/commands.cpp:455
#, fuzzy
msgid ""
"Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
"<turn> and multiply <value> by <valuemult>. Use this command in concert with "
"the option \"timeout\". Defaults are 0 0 0 1"
msgstr ""
"Iga <käik> käigu tagant lisa <väärtus> ajalimiidi taimerile, siis liida "
"<käiguinkrement> <käik>-ule ja korruta <väärtus>t <kordaja>ga.  Kasuta seda "
"käsku koos \"timeout\" seadega. Vaikimisi väärtused on 0 0 0 1"

#: server/commands.cpp:462
msgid ""
"cancelvote\n"
"cancelvote <vote number>\n"
"cancelvote all\n"
msgstr ""

#: server/commands.cpp:466
msgid "Cancel a running vote."
msgstr ""

#: server/commands.cpp:468
msgid ""
"With no arguments this command removes your own vote. If you have an admin "
"access level, you can cancel any vote by vote number, or all votes with the "
"'all' argument."
msgstr ""

#: server/commands.cpp:474
msgid "ignore [type=]<pattern>"
msgstr ""

#: server/commands.cpp:475
msgid "Block all messages from users matching the pattern."
msgstr ""

#: server/commands.cpp:476
msgid ""
"The given pattern will be added to your ignore list; you will not receive "
"any messages from users matching this pattern. The type may be either "
"\"user\", \"host\", or \"ip\". The default type (if omitted) is to match "
"against the username. The pattern supports unix glob style wildcards, i.e., "
"* matches zero or more character, ? exactly one character, [abc] exactly one "
"of 'a' 'b' or 'c', etc. To access your current ignore list, issue \"/list "
"ignore\"."
msgstr ""

#: server/commands.cpp:488
msgid "unignore <range>"
msgstr ""

#: server/commands.cpp:488
#, fuzzy
msgid "Remove ignore list entries."
msgstr "Eemalda mall"

#: server/commands.cpp:489
msgid ""
"The ignore list entries in the given range will be removed; you will be able "
"to receive messages from the respective users. The range argument may be a "
"single number or a pair of numbers separated by a dash '-'. If the first "
"number is omitted, it is assumed to be 1; if the last is omitted, it is "
"assumed to be the last valid ignore list index. To access your current "
"ignore list, issue \"/list ignore\"."
msgstr ""

#: server/commands.cpp:499
msgid ""
"playercolor <player-name> <color>\n"
"playercolor <player-name> reset"
msgstr ""

#: server/commands.cpp:501
#, fuzzy
msgid "Define the color of a player."
msgstr "ühendub mängijast lahti."

#: server/commands.cpp:502
msgid ""
"This command sets the color of a specific player, overriding any color "
"assigned according to the 'plrcolormode' setting.\n"
"The color is defined using hexadecimal notation (hex) for the combination of "
"Red, Green, and Blue color components (RGB), similarly to HTML. For each "
"component, the lowest (darkest) value is 0 (in hex: 00), and the highest "
"value is 255 (in hex: FF). The color definition is simply the three hex "
"values concatenated together (RRGGBB). For example, the following command "
"sets Caesar to pure red:\n"
"  playercolor Caesar ff0000\n"
"Before the game starts, this command can only be used if the 'plrcolormode' "
"setting is set to 'PLR_SET'; a player's color can be unset again by "
"specifying 'reset'.\n"
"Once the game has started and colors have been assigned, this command "
"changes the player color in any mode; 'reset' cannot be used.\n"
"To list the player colors, use 'list colors'."
msgstr ""

#: server/commands.cpp:525
msgid "playernation <player-name> [nation] [is-male] [leader] [style]"
msgstr ""

#: server/commands.cpp:526
#, fuzzy
msgid "Define the nation of a player."
msgstr "ühendub mängijast lahti."

#: server/commands.cpp:527
msgid ""
"This command sets the nation, leader name, style, and gender of a specific "
"player. The string \"random\" can be used to select a random nation.\n"
"The gender parameter should be 1 if male, otherwise 0. Omitting any of the "
"player settings will reset the player to defaults.\n"
"This command may not be used once the game has started."
msgstr ""

#: server/commands.cpp:536
msgid "End the game immediately in a draw."
msgstr "Lõpeta mäng kohe viigiga."

#: server/commands.cpp:540
msgid "Concede the game."
msgstr "Anna alla."

#: server/commands.cpp:541
msgid ""
"This tells everyone else that you concede the game, and if all but one "
"player (or one team) have conceded the game in this way then the game ends."
msgstr ""
"See teatab kõigile, et sa annad alla ja kui kõik peale ühe mängija on alla "
"andnud, mäng lõpeb."

#: server/commands.cpp:547
msgid "remove <player-name>"
msgstr "remove <mängija nimi>"

#: server/commands.cpp:547
msgid "Fully remove player from game."
msgstr "Korista mängija täielikult mängust ära."

#: server/commands.cpp:548
#, fuzzy
msgid ""
"This *completely* removes a player from the game, including all cities and "
"units etc. Use with care!"
msgstr ""
"See koristab *täielikult* mängija mängust, ka tema linnad ja üksused jne.  "
"Kasuta ettevaatlikult!"

#: server/commands.cpp:553
msgid ""
"save\n"
"save <file-name>"
msgstr ""
"save\n"
"save <failinimi>"

#: server/commands.cpp:555
msgid "Save game to file."
msgstr "Salvesta mäng faili."

#: server/commands.cpp:556
#, fuzzy
msgid ""
"Save the current game to file <file-name>. If no file-name argument is given "
"saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a savegame "
"created by 'save', start the server with the command-line argument:\n"
"    '--file <filename>' or '-f <filename>'\n"
"and use the 'start' command once players have reconnected."
msgstr ""
"Salvesta praegune mäng faili <failinimi>. Kui failinime mitte anda, "
"salvestatakse faili \"<autosalvesuse nime prefix><aasta>m.sav[.gz]\".\n"
"Salvestatud mängu laadimiseks lase server käima käsureaargumendiga\n"
"    --file <failinimi>\n"
"ja lase käima käsk 'start', kui mängijad on ühendunud."

#: server/commands.cpp:566
#, fuzzy
msgid ""
"scensave\n"
"scensave <file-name>"
msgstr ""
"save\n"
"save <failinimi>"

#: server/commands.cpp:568
#, fuzzy
msgid "Save game to file as scenario."
msgstr "Salvesta mäng faili."

#: server/commands.cpp:569
#, fuzzy
msgid ""
"Save the current game to file <file-name> as scenario. If no file-name "
"argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To "
"reload a savegame created by 'scensave', start the server with the command-"
"line argument:\n"
"    '--file <filename>' or '-f <filename>'\n"
"and use the 'start' command once players have reconnected."
msgstr ""
"Salvesta praegune mäng faili <failinimi>. Kui failinime mitte anda, "
"salvestatakse faili \"<autosalvesuse nime prefix><aasta>m.sav[.gz]\".\n"
"Salvestatud mängu laadimiseks lase server käima käsureaargumendiga\n"
"    --file <failinimi>\n"
"ja lase käima käsk 'start', kui mängijad on ühendunud."

#: server/commands.cpp:580
msgid ""
"load\n"
"load <file-name>"
msgstr "load <failinimi>"

#: server/commands.cpp:582
msgid "Load game from file."
msgstr "Lae mäng failist."

#: server/commands.cpp:583
#, fuzzy
msgid ""
"Load a game from <file-name>. Any current data including players, rulesets "
"and server options are lost."
msgstr ""
"Lae mäng failist <failinimi>. Kõik praegused andmed, sh. mängijad, "
"reeglistikud ja serveri seaded on kaovad.\n"

#: server/commands.cpp:588
msgid "read <file-name>"
msgstr "read <failinimi>"

#: server/commands.cpp:588
msgid "Process server commands from file."
msgstr "Loe serveri käsud failist."

#: server/commands.cpp:592
msgid "write <file-name>"
msgstr "write <failinimi>"

#: server/commands.cpp:593
msgid "Write current settings as server commands to file."
msgstr "Salvesta praegused seaded serveri käskudena faili."

#: server/commands.cpp:598
#, fuzzy
msgid "Reset all server settings."
msgstr "Määra serveri seaded."

#: server/commands.cpp:599
msgid ""
"Reset all settings if it is possible. The following levels are supported:\n"
"  game     - using the values defined at the game start\n"
"  ruleset  - using the values defined in the ruleset\n"
"  script   - using default values and rereading the start script\n"
"  default  - using default values\n"
msgstr ""

#: server/commands.cpp:608
#, fuzzy
msgid "default <option name>"
msgstr "cut <ühenduse nimi>"

#: server/commands.cpp:608
#, fuzzy
msgid "Set option to its default value"
msgstr "Kõik seaded mitte-vaikimisi väärtustega"

#: server/commands.cpp:609
msgid ""
"Reset the option to its default value. If the default ever changes in a "
"future version, the option's value will follow that change."
msgstr ""

#: server/commands.cpp:614
msgid ""
"lua cmd <script line>\n"
"lua unsafe-cmd <script line>\n"
"lua file <script file>\n"
"lua unsafe-file <script file>\n"
"lua <script line> (deprecated)"
msgstr ""

#: server/commands.cpp:619
msgid ""
"Evaluate a line of Freeciv21 script or a Freeciv21 script file in the "
"current game."
msgstr ""

#: server/commands.cpp:621
msgid ""
"The unsafe prefix runs the script in an instance separate from the ruleset. "
"This instance doesn't restrict access to Lua functions that can be used to "
"hack the computer running the Freeciv21 server. Access to it is therefore "
"limited to the console and connections with cmdlevel 'hack'"
msgstr ""

#: server/commands.cpp:629
msgid "kick <user>"
msgstr ""

#: server/commands.cpp:629
#, fuzzy
msgid "Cut a connection and disallow reconnect."
msgstr "Metaserveri ühendus on juba suletud."

#: server/commands.cpp:630
msgid ""
"The connection given by the 'user' argument will be cut from the server and "
"not allowed to reconnect. The time the user wouldn't be able to reconnect is "
"controlled by the 'kicktime' setting."
msgstr ""

#: server/commands.cpp:636
msgid ""
"delegate to <username> [player-name]\n"
"delegate cancel [player-name]\n"
"delegate take <player-name>\n"
"delegate restore\n"
"delegate show <player-name>"
msgstr ""

#: server/commands.cpp:641
msgid "Delegate control to another user."
msgstr ""

#: server/commands.cpp:642
msgid ""
"Delegation allows a user to nominate another user who can temporarily take "
"over control of their player while they are away.\n"
"'delegate to <username>': allow <username> to 'delegate take' your player.\n"
"'delegate cancel': nominated user can no longer take your player.\n"
"'delegate take <player-name>': take control of a player who has been "
"delegated to you. (Behaves like 'take', except that the 'allowtake' "
"restrictions are not enforced.)\n"
"'delegate restore': relinquish control of a delegated player (opposite of "
"'delegate take') and restore your previous view, if any. (This also happens "
"automatically if the player's owner reconnects.)\n"
"'delegate show': show who control of your player is currently delegated to, "
"if anyone.\n"
"The [player-name] argument can only be used by connections with cmdlevel "
"'admin' or above to force the corresponding change of the delegation status."
msgstr ""

#: server/commands.cpp:666
#, fuzzy
msgid "aicmd <player> <command>"
msgstr "team <mängija> [meeskond]"

#: server/commands.cpp:666
msgid "Execute AI command"
msgstr ""

#: server/commands.cpp:667
msgid "Execute a command in the context of the AI for the given player"
msgstr ""

#: server/commands.cpp:671
msgid ""
"fcdb reload\n"
"fcdb lua <script>"
msgstr ""

#: server/commands.cpp:673
msgid "Manage the authentication database."
msgstr ""

#: server/commands.cpp:674
msgid ""
"The argument 'reload' causes the database script file to be re-read after a "
"change, while the argument 'lua' evaluates a line of Lua script in the "
"context of the Lua instance for the database."
msgstr ""

#: server/commands.cpp:681
msgid ""
"mapimg define <mapdef>\n"
"mapimg show <id>|all\n"
"mapimg create <id>|all\n"
"mapimg delete <id>|all\n"
"mapimg colortest"
msgstr ""

#: server/commands.cpp:686
msgid "Create image files of the world/player map."
msgstr ""

#: server/commands.cpp:691
msgid "Switch server output between 'RFC-style' and normal style."
msgstr "Lülita serveri väljund 'RFC-stiil'ilt tavalise stiilile või vastupidi."

#: server/commands.cpp:695
msgid "Simply returns the id of the server."
msgstr "Lihtsalt annab serveri ID."

#: server/connecthand.cpp:139
#, c-format
msgid "%s Welcome"
msgstr "Tervist, %s"

#: server/connecthand.cpp:164
#, c-format
msgid "Welcome to the %s Server running at %s port %d."
msgstr "Tere tulemast %s serverisse %s port %d."

#: server/connecthand.cpp:168
#, c-format
msgid "Welcome to the %s Server at port %d."
msgstr "Tere tulemast %s serverisse pordil %d."

#: server/connecthand.cpp:176
#, c-format
msgid "%s has connected from %s."
msgstr "%s ühines aadressilt %s."

#: server/connecthand.cpp:200
#, c-format
msgid "Your delegate %s was controlling your player '%s'; now detached."
msgstr ""

#: server/connecthand.cpp:204
#, c-format
msgid "%s reconnected, ending your delegated control of player '%s'."
msgstr ""

#: server/connecthand.cpp:214
#, c-format
msgid "Couldn't get control of '%s' from delegation to %s."
msgstr ""

#: server/connecthand.cpp:238
msgid "Couldn't attach your connection to new player."
msgstr "Ei suutnud siduda su ühendust uue mängijaga."

#: server/connecthand.cpp:256
#, c-format
msgid "You are logged in as '%s' connected to no player."
msgstr "Oled sees kui '%s' aga pole seotud ühegi mängijaga."

#: server/connecthand.cpp:260
#, c-format
msgid "You are logged in as '%s' connected to %s."
msgstr "Oled sees kui '%s' ja oled seotud mängijaga %s."

#: server/connecthand.cpp:273
#, fuzzy, c-format
msgid "%s has connected (player %s)."
msgstr "%s ühines aadressilt %s."

#: server/connecthand.cpp:277
#, fuzzy, c-format
msgid "%s has connected."
msgstr "%s ei ole ühendatud."

#: server/connecthand.cpp:296
#, c-format
msgid "Turn-blocking game play: waiting on %s to finish turn..."
msgstr "Blokeerivate käikudega mäng: ootame, et %s lõpetaks käigu..."

#: server/connecthand.cpp:306
msgid " *** Server is in edit mode. *** "
msgstr ""

#: server/connecthand.cpp:336
#, c-format
msgid "Client rejected: %s."
msgstr "Klient tagasi lükatud: %s."

#: server/connecthand.cpp:356
#, c-format
msgid "Connection request from %s from %s"
msgstr "Kasutaja %s proovib ühenduda aadressilt %s"

#: server/connecthand.cpp:360
#, c-format
msgid "%s has client version %d.%d.%d%s"
msgstr "%s kliendi versioon on %d.%d.%d%s"

#: server/connecthand.cpp:371
#, c-format
msgid ""
"The client is missing a capability that this server needs.\n"
"Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may help!"
msgstr ""
"Sellel kliendil pole kõiki võimalusi, mida server vajab.\n"
"Serveri versioon: %d.%d.%d%s Kliendi versioon: %d.%d.%d%s.  Versiooniuuendus "
"aitaks (võibolla)!"

#: server/connecthand.cpp:378 server/connecthand.cpp:393
#, c-format
msgid "%s was rejected: Mismatched capabilities."
msgstr "%s saadeti ära: Kokkusobimatud võimed"

#: server/connecthand.cpp:386
#, c-format
msgid ""
"The server is missing a capability that the client needs.\n"
"Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may help!"
msgstr ""
"Serveril pole kõiki võimalusi, mida see klient vajab.\n"
"Serveri versioon: %d.%d.%d%s Kliendi versioon: %d.%d.%d%s.  Versiooniuuendus "
"aitaks (võibolla)!"

#: server/connecthand.cpp:414
#, c-format
msgid "Invalid username '%s'"
msgstr "Vigane nimi '%s'"

#: server/connecthand.cpp:416
#, c-format
msgid "%s was rejected: Invalid name [%s]."
msgstr "%s saadeti kukele, nimi [%s] on invaliidne."

#: server/connecthand.cpp:423
#, c-format
msgid ""
"You have been kicked from this server and cannot reconnect for %d seconds."
msgstr ""

#: server/connecthand.cpp:427
#, fuzzy, c-format
msgid "%s was rejected: Connection kicked (%d seconds remaining)."
msgstr "%s-le keelduti: Ühendus aegus parooli ootamisel."

#: server/connecthand.cpp:437
#, c-format
msgid "'%s' already connected."
msgstr "'%s' on juba ühendatud"

#: server/connecthand.cpp:440
#, c-format
msgid "%s was rejected: Duplicate login name [%s]."
msgstr "%s saadeti kukele: selline loginanimi ([%s]) on juba olemas."

#: server/connecthand.cpp:482 server/connecthand.cpp:487
#, c-format
msgid "Lost connection: %s."
msgstr "Kadus ühendus: %s."

#: server/connecthand.cpp:809
#, fuzzy, c-format
msgid "Detaching from %s."
msgstr "ühendun lahti %s-st."

#: server/console.cpp:68 utility/bugs.cpp:21
#, c-format
msgid "Please report this message at %s"
msgstr ""

#: server/console.cpp:103
#, c-format, qt-format
msgid "T%03d: "
msgstr ""

#: server/console.cpp:192
msgid "Ok. RFC-style set."
msgstr "Ok. RFC-stiil seatud."

#: server/console.cpp:194
msgid "Ok. Standard style set."
msgstr "Ok. Standardstiil seatud."

#: server/console.cpp:212
msgid "For introductory help, type 'help'."
msgstr "Sissejuhatavaks abiks trüki 'help'."

#: server/diplhand.cpp:218
#, c-format
msgid "The %s can't accept %s."
msgstr "%s ei suuda vastu võtta %s."

#: server/diplhand.cpp:231
#, c-format
msgid "You don't have tech %s, you can't accept treaty."
msgstr "Sul pole tehnoloogiat %s, ei saa lepingut sõlmida."

#: server/diplhand.cpp:240
msgid "City you are trying to give no longer exists, you can't accept treaty."
msgstr ""
"Linna, mida püüad anda, enam ei eksisteeri. Sa ei saa lepingut sõlmida."

#: server/diplhand.cpp:247
#, c-format
msgid "You are not owner of %s, you can't accept treaty."
msgstr "Sa ei ole linna %s omanik. Ei saa lepingut sõlmida."

#: server/diplhand.cpp:253 server/diplhand.cpp:389
#, c-format
msgid "Your capital (%s) is requested, you can't accept treaty."
msgstr "Küsitakse su pealinna (%s), ei saa lepingut sõlmida."

#: server/diplhand.cpp:275
#, c-format
msgid "You cannot form an alliance because you are at war with an ally of %s."
msgstr ""

#: server/diplhand.cpp:280
#, c-format
msgid "You cannot form an alliance because %s is at war with an ally of yours."
msgstr ""

#: server/diplhand.cpp:291
msgid "You don't have enough gold, you can't accept treaty."
msgstr "Sul pole piisavalt raha, et lepingut sõlmida."

#: server/diplhand.cpp:348 server/diplhand.cpp:352
#, c-format
msgid "Clause requirements are no longer fulfilled. Treaty with %s canceled!"
msgstr ""

#: server/diplhand.cpp:365 server/diplhand.cpp:369
#, c-format
msgid "One of the cities the %s are giving away is destroyed! Treaty canceled!"
msgstr "Linn, mille %s ära annavad, on hävitatud! Lepe tühistatud!"

#: server/diplhand.cpp:376 server/diplhand.cpp:381
#, c-format
msgid "The %s no longer control %s! Treaty canceled!"
msgstr "%s ei valitse enam linnas %s! Lepe tühistatud!"

#: server/diplhand.cpp:419 server/diplhand.cpp:423
#, c-format
msgid "The %s don't have the promised amount of gold! Treaty canceled!"
msgstr "%s ei oma lubatud koguses raha! Lepe tühistatud!"

#: server/diplhand.cpp:454
#, c-format
msgid "You gave an embassy to %s."
msgstr "Sa andsid saatkonna %s-le."

#: server/diplhand.cpp:456
#, c-format
msgid "%s allowed you to create an embassy!"
msgstr "%s lubas sul teha saatkonna!"

#: server/diplhand.cpp:478
#, c-format
msgid "You are taught the knowledge of %s."
msgstr "Sulle õpetatakse %s tarkus."

#: server/diplhand.cpp:487
#, fuzzy, c-format
msgid "You have acquired %s thanks to the %s treaty with the %s."
msgstr "Sa põhjustasid intsidendi üritades ära osta rahvuse %s üksust %s."

#: server/diplhand.cpp:517
#, c-format
msgid "You receive the %s worldmap."
msgstr "Sa saad rahva %s maailmakaardi."

#: server/diplhand.cpp:526
#, c-format
msgid "You receive the %s seamap."
msgstr "Sa saad rahva %s merekaardi."

#: server/diplhand.cpp:541
#, fuzzy, c-format
msgid "You receive the city of %s from %s."
msgstr "Saad linna %s rahvalt %s."

#: server/diplhand.cpp:545
#, fuzzy, c-format
msgid "You give the city of %s to %s."
msgstr "Sa annad linna %s rahvale %s."

#: server/diplhand.cpp:565 server/diplhand.cpp:568
#, c-format
msgid "You agree on a cease-fire with %s."
msgstr "Sa sõlmid %s'ga vaherahu."

#: server/diplhand.cpp:637 server/diplhand.cpp:640
#, c-format
msgid "You agree on an alliance with %s."
msgstr "Sa astusid %s-tega liitu."

#: server/diplhand.cpp:650
#, c-format
msgid "You give shared vision to %s."
msgstr "Sa annad %s-tele jagatud vaate."

#: server/diplhand.cpp:653
#, c-format
msgid "%s gives you shared vision."
msgstr "%s annavad sulle jagatud vaate."

#: server/diplhand.cpp:793
#, c-format
msgid "%s canceled the meeting!"
msgstr "%s jättis kohtumise ära!"

#: server/diplhand.cpp:798
#, c-format
msgid "Meeting with %s canceled."
msgstr "Kohtumine %s-iga katkestati."

#: server/diplhand.cpp:839
msgid "Your diplomatic envoy was decapitated!"
msgstr "Su saadikud tehti peajagu lühemaks."

#: server/diplomats.cpp:118
#, c-format
msgid "Your %s poisoned the water supply of %s."
msgstr "Sinu %s mürgitas vee linnas %s."

#: server/diplomats.cpp:121
#, c-format
msgid "%s is suspected of poisoning the water supply of %s."
msgstr "Su %s kahtlustatakse vee mürgitamises linnas %s."

#: server/diplomats.cpp:135
#, fuzzy, c-format
msgid "Your %s destroyed %s by poisoning its water supply."
msgstr "Su %s ei suutnud mürgitada vett linnas %s."

#: server/diplomats.cpp:138
#, fuzzy, c-format
msgid "%s is suspected of destroying %s by poisoning its water supply."
msgstr "Su %s kahtlustatakse vee mürgitamises linnas %s."

#: server/diplomats.cpp:207
#, fuzzy, c-format
msgid "Your %s was caught attempting to do %s!"
msgstr "Su %s püüti kinni sabotaažikatsel!"

#: server/diplomats.cpp:213
#, fuzzy, c-format
msgid "You caught %s %s attempting to do %s in %s!"
msgstr "Sa püüdsid kinni %s-te %s, kes üritas saboteerida %s-i %s-is!"

#: server/diplomats.cpp:240
#, fuzzy, c-format
msgid "Your %s did %s to %s."
msgstr "Sa said %d raha."

#: server/diplomats.cpp:245
#, fuzzy, c-format
msgid "%s done to %s, %s suspected."
msgstr "Nälg hävitas linna %s täielikult."

#: server/diplomats.cpp:446
#, c-format
msgid "You have established an embassy in %s."
msgstr "Sa avasid saatkonna linnas %s."

#: server/diplomats.cpp:449
#, c-format
msgid "The %s have established an embassy in %s."
msgstr "%s avas saatkonna linnas %s."

#: server/diplomats.cpp:513
#, fuzzy, c-format
msgid "Your %s's successful sabotage killed the %s %s."
msgstr "Su %s saboteeris rahvuse %s üksust %s."

#: server/diplomats.cpp:519
#, fuzzy, c-format
msgid "Your %s was killed by %s sabotage!"
msgstr "Sinu linn %s sai  pihta %s tuumapommiga."

#: server/diplomats.cpp:529
#, c-format
msgid "Your %s succeeded in sabotaging the %s %s."
msgstr "Su %s saboteeris rahvuse %s üksust %s."

#: server/diplomats.cpp:535
#, c-format
msgid "Your %s was sabotaged by the %s!"
msgstr "Su %s saboteerisid %s!"

#: server/diplomats.cpp:602
#, c-format
msgid "You don't have enough gold to bribe the %s %s."
msgstr "Sul pole piisavalt raha et osta ära rahvuse %s üksust %s."

#: server/diplomats.cpp:631
#, c-format
msgid "Your %s succeeded in bribing the %s."
msgstr "Su %s ostis ära üksuse %s."

#: server/diplomats.cpp:638
#, c-format
msgid "Your %s was bribed by the %s."
msgstr "Su %s ostsid ära %s."

#: server/diplomats.cpp:916
#, c-format
msgid ""
"%s was expecting your attempt to steal technology again. Your %s was caught "
"and executed."
msgstr ""
"%s arvas ära, et sa võid veel korra tehnoloogiat varastada üritada. Su %s "
"püüti kinni ja tehti peajagu lühemaks."

#: server/diplomats.cpp:922
#, fuzzy, c-format
msgid ""
"The %s %s failed to steal technology again from %s. We were prepared for the "
"attempt."
msgstr "Rahvuse %s %s ei suutnud varastada tehnoloogiat linnast %s."

#: server/diplomats.cpp:930
#, c-format
msgid "Your %s was caught in the attempt of stealing technology from %s."
msgstr "Su %s jäi vahele kui püüdis varastada tehnoloogiat linnast %s."

#: server/diplomats.cpp:936
#, c-format
msgid "The %s %s failed to steal technology from %s."
msgstr "Rahvuse %s %s ei suutnud varastada tehnoloogiat linnast %s."

#: server/diplomats.cpp:952
#, c-format
msgid "No new technology found in %s."
msgstr "Linnas %s uusi tehnoloogilisi avastusi ei leitud."

#: server/diplomats.cpp:995
#, fuzzy, c-format
msgid "Your %d gold prepared to incite the revolt was lost!"
msgstr "Su üksus %s langevarjutati linna %s ja kaotati."

#: server/diplomats.cpp:1004
#, c-format
msgid "Your security service captured %d gold prepared to incite your town!"
msgstr ""

#: server/diplomats.cpp:1070
#, c-format
msgid "You don't have enough gold to subvert %s."
msgstr "Sul pole piisavalt raha, et õõnestada %s."

#: server/diplomats.cpp:1087
#, c-format
msgid "Your %s was caught in the attempt of inciting a revolt!"
msgstr "Su %s jäi vahele kui üritas ülestõusu korraldada!"

#: server/diplomats.cpp:1091
#, c-format
msgid "You caught %s %s attempting to incite a revolt in %s!"
msgstr "Püüti kinni rahvuse %s %s, kes üritas linnas %s mässu algatada"

#: server/diplomats.cpp:1119
#, c-format
msgid "Revolt incited in %s, you now rule the city!"
msgstr "Mäss linnas %s, nüüdsest valitsed linna sina!"

#: server/diplomats.cpp:1121
#, c-format
msgid "%s has revolted, %s influence suspected."
msgstr "%s-is on revolutsioon. Kahtlustatakse et %s on asjaosalised."

#: server/diplomats.cpp:1201
#, c-format
msgid "Your %s was caught in the attempt of industrial sabotage!"
msgstr "Su %s püüti tööstussabotaaži katses kinni!"

#: server/diplomats.cpp:1206
#, c-format
msgid "You caught %s %s attempting sabotage in %s!"
msgstr "Sa püüdsid kinni %s-te %s, kes üritasid saboteerida %s-t!"

#: server/diplomats.cpp:1243
#, c-format
msgid "Your %s could not find anything to sabotage in %s."
msgstr "Su %s ei leidnud midagi saboteeritavat linnas %s!"

#: server/diplomats.cpp:1301
#, c-format
msgid "You cannot sabotage a %s!"
msgstr "Saboteeritav asi ei saa olla %s!"

#: server/diplomats.cpp:1312
#, c-format
msgid "Your %s could not find the %s to sabotage in %s."
msgstr "Su %s ei suutnud leida saboteerimiseks ehitist %s linnas %s!"

#: server/diplomats.cpp:1336 server/unithand.cpp:4432
#, c-format
msgid "Your %s succeeded in destroying the production of %s in %s."
msgstr "Su %s oli edukas %s toomise lõpetamises linnas %s."

#: server/diplomats.cpp:1341 server/unithand.cpp:4437
#, c-format
msgid "The production of %s was destroyed in %s, %s are suspected."
msgstr "%s tootmine %s-is hävitati. Kahtlusalusteks on %s."

#: server/diplomats.cpp:1362
#, c-format
msgid "Your %s was caught in the attempt of sabotage!"
msgstr "Su %s püüti kinni sabotaažikatsel!"

#: server/diplomats.cpp:1366
#, c-format
msgid "You caught %s %s attempting to sabotage the %s in %s!"
msgstr "Sa püüdsid kinni %s-te %s, kes üritas saboteerida %s-i %s-is!"

#: server/diplomats.cpp:1382 server/unithand.cpp:4518
#, c-format
msgid "Your %s destroyed the %s in %s."
msgstr "Su %s hävitas %s linnas %s."

#: server/diplomats.cpp:1386 server/unithand.cpp:4523
#, c-format
msgid "The %s destroyed the %s in %s."
msgstr "%s hävitas %s %s-is."

#: server/diplomats.cpp:1476
#, fuzzy, c-format
msgid "Your %s was caught attempting to steal gold!"
msgstr "Su %s püüti kinni sabotaažikatsel!"

#: server/diplomats.cpp:1480
#, fuzzy, c-format
msgid "You caught %s %s attempting to steal your gold in %s!"
msgstr "Püüti kinni rahvuse %s %s, kes üritas linnas %s mässu algatada"

#: server/diplomats.cpp:1605
#, fuzzy, c-format
msgid "Your %s was caught in an attempt of stealing parts of the %s world map!"
msgstr "Su %s püüti kinni sabotaažikatsel!"

#: server/diplomats.cpp:1610
#, fuzzy, c-format
msgid "You caught %s %s attempting to steal parts of your world map in %s!"
msgstr "Püüti kinni rahvuse %s %s, kes üritas linnas %s mässu algatada"

#: server/diplomats.cpp:1652
#, fuzzy, c-format
msgid "Your %s stole parts of the %s world map in %s."
msgstr "Su %s ei suutnud leida saboteerimiseks ehitist %s linnas %s!"

#: server/diplomats.cpp:1656
#, fuzzy, c-format
msgid "The %s are suspected of stealing parts of your world map in %s."
msgstr "Rahvuse %s %s ei suutnud varastada tehnoloogiat linnast %s."

#: server/diplomats.cpp:1718
#, fuzzy, c-format
msgid "Your %s was caught in an attempt of hiding a nuke in %s!"
msgstr "Su %s jäi vahele kui üritas ülestõusu korraldada!"

#: server/diplomats.cpp:1722
#, fuzzy, c-format
msgid "You caught %s %s attempting to hide a nuke in %s!"
msgstr "Püüti kinni rahvuse %s %s, kes üritas linnas %s mässu algatada"

#: server/diplomats.cpp:1740
#, fuzzy, c-format
msgid "Your %s hid a nuke in %s."
msgstr "Sinu linn %s sai  pihta %s tuumapommiga."

#: server/diplomats.cpp:1743
#, fuzzy, c-format
msgid "The %s are suspected of hiding a nuke in %s."
msgstr "%s on alustanud %s ehitamist linnas %s."

#: server/diplomats.cpp:1888
#, c-format
msgid "An enemy %s has been eliminated by your %s."
msgstr "Vaenlase üksus %s hävitati sinu üksuse %s poolt."

#: server/diplomats.cpp:1895
#, c-format
msgid "Your %s has been eliminated defending %s against a %s."
msgstr "Su %s hävitati, kui ta üritas kaitsta %s-i %s-ide vastu."

#: server/diplomats.cpp:1902
#, fuzzy, c-format
msgid "A %s %s has been eliminated defending %s against a %s."
msgstr "Su %s hävitati, kui ta üritas kaitsta %s-i %s-ide vastu."

#: server/diplomats.cpp:1909
#, fuzzy, c-format
msgid "Your %s has been eliminated defending %s %s against a %s."
msgstr "Su %s hävitati, kui ta üritas kaitsta %s-i %s-ide vastu."

#: server/diplomats.cpp:1918 server/diplomats.cpp:1930
#, c-format
msgid "Your %s has been eliminated defending against a %s."
msgstr "Su %s langes kaitses üksuse %s vastu."

#: server/diplomats.cpp:1924
#, fuzzy, c-format
msgid "A %s %s has been eliminated defending against a %s."
msgstr "Su %s langes kaitses üksuse %s vastu."

#: server/diplomats.cpp:1955
#, c-format
msgid "Your %s was eliminated by a defending %s."
msgstr "Su %s elimineeriti kaitsva %s poolt."

#: server/diplomats.cpp:1961
#, fuzzy, c-format
msgid "Eliminated a %s %s while infiltrating %s."
msgstr "Elimineeriti %s-te %s, kes üritas hiilida %s-sse."

#: server/diplomats.cpp:1966
#, fuzzy, c-format
msgid "A %s %s eliminated a %s %s while infiltrating %s."
msgstr "Elimineeriti %s-te %s, kes üritas hiilida %s-sse."

#: server/diplomats.cpp:1972
#, fuzzy, c-format
msgid "Your %s eliminated a %s %s while infiltrating %s."
msgstr "Elimineeriti %s-te %s, kes üritas hiilida %s-sse."

#: server/diplomats.cpp:1981
#, fuzzy, c-format
msgid "Eliminated a %s %s while infiltrating our troops."
msgstr "Elimineeriti %s-te %s, kes üritas me üksustega midagi teha."

#: server/diplomats.cpp:1986
#, fuzzy, c-format
msgid "A %s %s eliminated a %s %s while infiltrating our troops."
msgstr "Elimineeriti %s-te %s, kes üritas me üksustega midagi teha."

#: server/diplomats.cpp:1993
#, fuzzy, c-format
msgid "Your %s eliminated a %s %s while infiltrating our troops."
msgstr "Elimineeriti %s-te %s, kes üritas me üksustega midagi teha."

#: server/diplomats.cpp:2110
#, c-format
msgid ""
"Your %s has successfully completed the mission and returned unharmed to %s."
msgstr "Su %s lõpetas edukalt oma missiooni ja naases vigastamatult linna %s."

#: server/diplomats.cpp:2128
#, c-format
msgid "Your %s was captured after completing the mission in %s."
msgstr "Su %s saadi kätte, aga ta jõudis oma ülesande täita linnas %s."

#: server/diplomats.cpp:2133
#, c-format
msgid "Your %s was captured after completing the mission."
msgstr "Su %s saadi kätte pärast ülesande täitmist."

#: server/edithand.cpp:184
#, c-format
msgid " *** Server set to edit mode by %s! *** "
msgstr ""

#: server/edithand.cpp:190
#, c-format
msgid " *** Edit mode canceled by %s. *** "
msgstr ""

#: server/edithand.cpp:285 server/edithand.cpp:325 server/edithand.cpp:369
#, c-format
msgid "Cannot edit the tile because %d is not a valid tile index on this map!"
msgstr ""

#: server/edithand.cpp:295
#, c-format
msgid ""
"Cannot modify terrain for the tile %s because %d is not a valid terrain id."
msgstr ""

#: server/edithand.cpp:334
#, c-format
msgid ""
"Cannot modify extras for the tile %s because %d is not a valid extra id."
msgstr ""

#: server/edithand.cpp:430
#, c-format
msgid "Cannot create units because %d is not a valid tile index on this map!"
msgstr ""

#: server/edithand.cpp:440
#, fuzzy, c-format
msgid ""
"Cannot create a unit at %s because the given unit type id %d is invalid."
msgstr "Mäng: Sa ei saa selle rahvuse üksust ära osta."

#: server/edithand.cpp:450
#, fuzzy, c-format
msgid ""
"Cannot create a unit of type %s at %s because the given owner's player id %d "
"is invalid."
msgstr "Mäng: Sa ei saa selle rahvuse üksust ära osta."

#: server/edithand.cpp:463
#, fuzzy, c-format
msgid "Cannot create unit of type %s on enemy tile %s."
msgstr "Ei suuda luua toru"

#: server/edithand.cpp:473
#, fuzzy, c-format
msgid "Cannot create a unit of type %s on the terrain at %s."
msgstr "Mäng: Sa ei saa selle rahvuse üksust ära osta."

#: server/edithand.cpp:516
#, c-format
msgid "Cannot remove units because %d is not a valid tile index on this map!"
msgstr ""

#: server/edithand.cpp:526
#, c-format
msgid ""
"Cannot remove a unit at %s because the given unit type id %d is invalid."
msgstr ""

#: server/edithand.cpp:537
#, c-format
msgid ""
"Cannot remove a unit of type %s at %s because the given owner's player id %d "
"is invalid."
msgstr ""

#: server/edithand.cpp:569 server/edithand.cpp:592
#, fuzzy, c-format
msgid "No such unit (ID %d)."
msgstr "Pole sellist hääletust (%d)."

#: server/edithand.cpp:629
#, c-format
msgid "Invalid veteran level %d for unit %d (%s)."
msgstr ""

#: server/edithand.cpp:664
#, c-format
msgid "Cannot create a city because %d is not a valid tile index on this map!"
msgstr ""

#: server/edithand.cpp:674
#, c-format
msgid ""
"Cannot create a city at %s because the given owner's player id %d is invalid"
msgstr ""

#: server/edithand.cpp:684
#, fuzzy, c-format
msgid "A city may not be built at %s."
msgstr "* Ei saa ehitada linnadesse.\n"

#: server/edithand.cpp:730
#, c-format
msgid "Cannot edit city with invalid city ID %d."
msgstr ""

#: server/edithand.cpp:742
#, fuzzy, c-format
msgid "Cannot edit city name: %s"
msgstr "Ühenduse nimi: %s"

#: server/edithand.cpp:753
#, c-format
msgid "Invalid city size %d for city %s."
msgstr ""

#: server/edithand.cpp:776
#, c-format
msgid "It is impossible for a city to have %s!"
msgstr ""

#: server/edithand.cpp:824
#, c-format
msgid ""
"Invalid city food stock amount %d for city %s (allowed range is %d to %d)."
msgstr ""

#: server/edithand.cpp:838
#, c-format
msgid ""
"Invalid city shield stock amount %d for city %s (allowed range is %d to %d)."
msgstr ""

#: server/edithand.cpp:887
#, c-format
msgid ""
"No more players can be added because the maximum number of players (%d) has "
"been reached."
msgstr ""

#: server/edithand.cpp:895
#, c-format
msgid ""
"No more players can be added because there are no available nations (%d "
"used)."
msgstr ""

#: server/edithand.cpp:904
#, fuzzy
msgid "Player cannot be created because random nation selection failed."
msgstr "Mängijaid ei saa eemaldada kui mäng juba käib."

#: server/edithand.cpp:912
#, fuzzy
msgid "Player creation failed."
msgstr "Mängija hävitatud"

#: server/edithand.cpp:954
#, fuzzy, c-format
msgid "No such player (ID %d)."
msgstr "Pole sellist hääletust (%d)."

#: server/edithand.cpp:984
#, c-format
msgid "Cannot edit player with invalid player ID %d."
msgstr ""

#: server/edithand.cpp:1000
#, c-format
msgid "Cannot change name of player (%d) '%s' to '%s': %s"
msgstr ""

#: server/edithand.cpp:1011
#, c-format
msgid ""
"Cannot change nation for player %d (%s) because the given nation ID %d is "
"invalid."
msgstr ""

#: server/edithand.cpp:1017
#, c-format
msgid ""
"Cannot change nation for player %d (%s) to nation %d (%s) because that "
"nation is already assigned to player %d (%s)."
msgstr ""

#: server/edithand.cpp:1026
#, fuzzy, c-format
msgid ""
"Cannot change nation for player %d (%s) to nation %d (%s) because that "
"nation is not in the current nation set."
msgstr "Mäng: Sa ei saa selle rahvuse üksust ära osta."

#: server/edithand.cpp:1035
#, c-format
msgid ""
"Cannot change nation for player %d (%s) to nation %d (%s) because that "
"nation is unsuitable for this player."
msgstr ""

#: server/edithand.cpp:1077
#, c-format
msgid ""
"Cannot set gold for player %d (%s) because the value %d is outside the "
"allowed range."
msgstr ""

#: server/edithand.cpp:1179
#, c-format
msgid "Cannot edit vision because %d is not a valid tile index on this map!"
msgstr ""

#: server/edithand.cpp:1189
#, c-format
msgid ""
"Cannot edit vision for the tile at %s because given player id %d is invalid."
msgstr ""

#: server/edithand.cpp:1265
#, fuzzy, c-format
msgid "No such city (ID %d)."
msgstr "Pole sellist hääletust (%d)."

#: server/edithand.cpp:1291
#, fuzzy
msgid "Cannot toggle fog-of-war when it is already disabled."
msgstr "Mängu ei saa alustada, see juba käib."

#: server/edithand.cpp:1299
#, fuzzy, c-format
msgid "Cannot toggle fog-of-war for invalid player ID %d."
msgstr "Ei saa ümber lülitada barbar-mängijat."

#: server/edithand.cpp:1327 server/edithand.cpp:1367
#, c-format
msgid "Invalid tile index %d for start position."
msgstr ""

#: server/edithand.cpp:1374
#, c-format
msgid ""
"Cannot edit start position nations at (%d, %d) because there is no start "
"position there."
msgstr ""

#: server/edithand.cpp:1475
msgid "No permissions to remotely save scenario."
msgstr ""

#: server/edithand.cpp:1482
msgid "Scenario information not set. Cannot save scenario."
msgstr ""

#: server/fcdb.cpp:86
#, fuzzy, c-format
msgid ""
"Cannot load fcdb config file '%s':\n"
"%s"
msgstr "Ei suutnud laadida autentimise konfifaili \"%s\""

#: server/gamehand.cpp:403
#, fuzzy, c-format
msgid "Didn't find optimal solution for team placement in %d iterations."
msgstr "Sihtkohani ei leidnud teed."

#: server/gamehand.cpp:871
#, fuzzy, c-format
msgid "No units placed for %s!"
msgstr "Ühtegi üksust pole valitud."

#: server/gamehand.cpp:894
#, c-format
msgid "Year: %s"
msgstr "Aasta: %s"

#: server/gamehand.cpp:1005
#, fuzzy
msgid "The turn timeout has exceeded its maximum value, fixing at its maximum."
msgstr ""
"Käigu ajalimiit läks üle maksimaalse lubatud väärtuse. Fikseerin ta "
"maksimumile."

#: server/gamehand.cpp:1013
msgid "The turn timeout is smaller than zero, fixing at zero."
msgstr "Käigu tegemise aeg on nullist väiksem, sean nulliks."

#: server/generator/islands.cpp:180
msgid "High landmass - this may take a few seconds."
msgstr "Massiivne maa - see võib võtta mõni sekund."

#: server/generator/islands.cpp:465
msgid "Generator 3 didn't place all big islands."
msgstr "Generaator 3 ei paigutanud kõiki suuri saari."

#: server/generator/islands.cpp:494
#, c-format
msgid "Generator 3 left %li landmass unplaced."
msgstr "Generaator 3 jättis %li maad paigutamata."

#: server/generator/mapgen.cpp:1391
msgid "The server couldn't allocate starting positions."
msgstr ""

#: server/generator/mapgen_topology.cpp:244
#, c-format
msgid "Creating a map of size %d x %d = %d tiles (%d requested)."
msgstr ""

#: server/generator/mapgen_topology.cpp:303
#, c-format
msgid "Creating a map of size %d x %d = %d tiles (map size: %d)."
msgstr ""

#: server/generator/mapgen_topology.cpp:317
#, c-format
msgid ""
"Map size calculated for %d (land) tiles per player and %d player(s) too "
"small. Setting map size to the minimal size %d."
msgstr ""

#: server/generator/mapgen_topology.cpp:325
#, c-format
msgid ""
"Map size calculated for %d (land) tiles per player and %d player(s) too "
"large. Setting map size to the maximal size %d."
msgstr ""

#: server/generator/mapgen_topology.cpp:332
#, c-format
msgid ""
"Setting map size to %d (approx. %d (land) tiles for each of the %d "
"player(s))."
msgstr ""

#: server/generator/startpos.cpp:524
#, fuzzy
msgid ""
"The server appears to have gotten into an infinite loop in the allocation of "
"starting positions.\n"
"Maybe the number of players is too high for this map."
msgstr ""
"Server paistab olevat sattunud lõpmatusse tsüklisse lähtepositsioonide "
"reserveerimise käigus.\n"
"Võimalik, et mängijate arv on selle kaardi jaoks liiga suur,\n"
"Palun anna sellest veast teada aadressil %s."

#: server/handchat.cpp:104
#, c-format
msgid "%s is an ambiguous player name-prefix."
msgstr "%s on segane nime eesliide"

#: server/handchat.cpp:108
#, c-format
msgid "%s is an ambiguous connection name-prefix."
msgstr "%s on segane ühenduse nime eesliide."

#: server/handchat.cpp:112
#, fuzzy, c-format
msgid "%s is an anonymous name. Use connection name."
msgstr "%s on anonüümne nimi. Kasuta ühenduse nime."

#: server/handchat.cpp:131 server/handchat.cpp:170
#, c-format
msgid "You cannot send messages to %s; you are ignored."
msgstr ""

#: server/handchat.cpp:231
#, c-format
msgid "%s to allies: %s"
msgstr "%s liidule: %s"

#: server/handchat.cpp:268
#, fuzzy, c-format
msgid "%s to global observers: %s"
msgstr "%s vaatleb nüüd %s"

#: server/handchat.cpp:359
msgid "You are not attached to a player."
msgstr "Sa pole seotud ühegi mängijaga."

#: server/handchat.cpp:450
#, c-format
msgid "There is no connection by the name %s."
msgstr "Ei leidu ühendust nimega %s."

#: server/handchat.cpp:453
#, c-format
msgid "There is no player nor connection by the name %s."
msgstr "Ei leidu mängijat ega ühendust nimega %s"

#: server/maphand.cpp:100
msgid "Global warming has occurred!"
msgstr "Globaalne soojenemine!"

#: server/maphand.cpp:102
msgid ""
"Coastlines have been flooded and vast ranges of grassland have become "
"deserts."
msgstr ""
"Rannaalad on üleujutatud ja tohutul hulgal rohumaid on muutunud kõrbeks."

#: server/maphand.cpp:113
msgid "Nuclear winter has occurred!"
msgstr "Tuumatalv!"

#: server/maphand.cpp:115
msgid "Wetlands have dried up and vast ranges of grassland have become tundra."
msgstr ""
"Mäng Märgalad on kuivanud ja tohutul hulgal rohumaad on muutunud tundraks."

#: server/maphand.cpp:293
#, fuzzy
msgid ""
"New hope sweeps like fire through the country as the discovery of new "
"infrastructure building technology is announced."
msgstr ""
"Uus lootus levis kulutulena läbi riigi, kui teatati raudtee leiutamisest.\n"
"      Töötajad kogunevad spontaanselt ja uuendavad kõik linnad raudteedega."

#: server/maphand.cpp:301
#, fuzzy
msgid ""
"The people are pleased to hear that your scientists finally know about new "
"infrastructure building technology."
msgstr ""
"äng: Rahval on heameel kuulda, et teadlased lõpuks teavad midagi raudteest.\n"
"      Töötajad kogunevad spontaanselt ja uuendavad kõiki linnu raudteedega."

#: server/maphand.cpp:309
msgid ""
"Workers spontaneously gather and upgrade all possible cities with better "
"infrastructure."
msgstr ""

#: server/maphand.cpp:313
#, c-format
msgid "Workers spontaneously gather and upgrade all possible cities with %s."
msgstr ""

#: server/maphand.cpp:1796
#, c-format
msgid "Moved your %s due to changing terrain."
msgstr "Su %s nihutati, kuna maastik muutus."

#: server/maphand.cpp:1802
#, c-format
msgid "Disbanded your %s due to changing terrain."
msgstr "Su %s lasti lahti, kuna maastik muutus."

#: server/meta.cpp:172
msgid "Not reporting to the metaserver in this game."
msgstr "Selles mängus metaserverile ei raporteerita."

#: server/meta.cpp:177
#, fuzzy
msgid "Metaserver connection currently failing."
msgstr "Metaserveri ühendus on juba avatud."

#: server/plrhand.cpp:149
#, c-format
msgid "The %s are no more!"
msgstr "%s lõppesid otsa!"

#: server/plrhand.cpp:281
msgid "Cannot change rates before game start."
msgstr "Enne mängu algust ei saa määrasid muuta."

#: server/plrhand.cpp:305
#, c-format
msgid "%s rate exceeds the max rate for %s."
msgstr "%s määr ületab %s maksimummäära."

#: server/plrhand.cpp:347
#, c-format
msgid "%s now governs the %s as a %s."
msgstr "%s valitseb rahvust %s valitsusvormiga %s."

#: server/plrhand.cpp:369
#, c-format, qt-format
msgid ""
"The national budget for the %s are changed from %3d%%/%3d%%/%3d%% (tax/"
"luxury/science) to %3d%%/%3d%%/%3d%%."
msgstr ""

#: server/plrhand.cpp:399
msgid "You can't revolt without selecting target government."
msgstr ""

#: server/plrhand.cpp:470
msgid "You can't revolt the same turn you finished previous revolution."
msgstr ""

#: server/plrhand.cpp:508
msgid "Revolution: returning to anarchy."
msgstr "Revolutsioon: langesime uuesti anarhiasse."

#: server/plrhand.cpp:573
msgid "You should choose a new government from the government menu."
msgstr "Sa peaks valima uue valitsusvormi valitsuse menüüst."

#: server/plrhand.cpp:644
#, fuzzy
msgid "Tax rate exceeded the max rate; adjusted."
msgstr "Maksumäär ületas %s maksimummäära; kohandati."

#: server/plrhand.cpp:648
#, fuzzy
msgid "Science rate exceeded the max rate; adjusted."
msgstr "Teaduse määr ületas %s maksimummäära; kohandati."

#: server/plrhand.cpp:652
#, fuzzy
msgid "Luxury rate exceeded the max rate; adjusted."
msgstr "Hüvede määr ületas %s maksimummäära; kohandati."

#: server/plrhand.cpp:786
#, c-format
msgid "%s no longer gives us shared vision!"
msgstr "%s ei anna enam meile jagatud vaatevälja!"

#: server/plrhand.cpp:797
#, c-format
msgid ""
"The senate will not allow you to break treaty with the %s.  You must either "
"dissolve the senate or wait until a more timely moment."
msgstr ""
"Senat ei luba sul murda lepet %s-dega.  Sa pead kas senati laiali saatma või "
"ootama paremat aega."

#: server/plrhand.cpp:830
#, c-format
msgid ""
"Your advisors discourage you from cancelling your pact with the %s, as this "
"would force your team mate %s to break their alliance with the %s."
msgstr ""

#: server/plrhand.cpp:837
#, c-format
msgid ""
"Your advisors discourage you from cancelling your pact with the %s, as this "
"would break your alliance with the %s."
msgstr ""

#: server/plrhand.cpp:900
#, c-format
msgid ""
"The senate passes your bill because of the constant provocations of the %s."
msgstr "Senat nõustub su ettepanekuga, kuna %s käib pidevalt närvidele."

#: server/plrhand.cpp:905
#, c-format
msgid ""
"The senate refuses to break treaty with the %s, but you have no trouble "
"finding a new senate."
msgstr ""
"Senat keeldub murdmast lepet %s-dega, kuid ega uue senati leidmine polegi "
"nii raske.."

#: server/plrhand.cpp:929
#, c-format
msgid "The diplomatic state between the %s and the %s is now %s."
msgstr " %s ja %s diplomaatiline suhe on nüüd %s."

#: server/plrhand.cpp:935
#, c-format
msgid ""
" %s canceled the diplomatic agreement! The diplomatic state between the %s "
"and the %s is now %s."
msgstr " %s lõpetasid leppe! %s ja %s diplomaatiline suhe on nüüd %s."

#: server/plrhand.cpp:955
#, c-format
msgid ""
"%s has attacked your ally %s! You cancel your alliance to the aggressor."
msgstr "%s ründasid su liitlast %s! Sa lõpetad oma liidu agressoriga."

#: server/plrhand.cpp:967
#, c-format
msgid ""
"Your team mate %s declared war on %s. You are obligated to cancel alliance "
"with %s."
msgstr ""
"Su meeskonnakaaslane %s kuulutas sõja %s-le. Sa oled kohustatud lõpetama "
"liidu %s-ga."

#: server/plrhand.cpp:1595
msgid ""
"Can only set player color prior to game start if 'plrcolormode' is PLR_SET."
msgstr ""

#: server/plrhand.cpp:1742
msgid "no color"
msgstr ""

#: server/plrhand.cpp:1834
#, c-format
msgid "Removing player %s."
msgstr "Eemaldan mängija %s."

#: server/plrhand.cpp:1837
msgid "You've been removed from the game!"
msgstr "Sind eemaldati mängust!"

#: server/plrhand.cpp:1840
#, c-format
msgid "%s has been removed from the game."
msgstr "%s eemaldati mängust."

#: server/plrhand.cpp:2002
msgid "Please choose a non-blank name."
msgstr "Palun vali mittetühi nimi."

#: server/plrhand.cpp:2016
msgid "That nation is already in use."
msgstr "See rahvus on juba kasutusel."

#: server/plrhand.cpp:2021
#, fuzzy, c-format
msgid "Another player already has the name '%s'. Please choose another name."
msgstr "Nimi '%s' on juba kasutusel. Palun vali mõni teine nimi."

#: server/plrhand.cpp:2047
msgid "Please choose a name containing only ASCII characters."
msgstr "Palun vali nimi, mis sisaldab ainult ASCII märke."

#: server/plrhand.cpp:2121 server/plrhand.cpp:2136
#, fuzzy, c-format
msgid "Player no. %d"
msgstr "Mängija %d"

#: server/plrhand.cpp:2151
#, fuzzy
msgid "A poorly-named player"
msgstr "Halvasti nimetatud linn"

#: server/plrhand.cpp:2228 server/plrhand.cpp:2231
#, c-format
msgid "You have made contact with the %s, ruled by %s."
msgstr "Lõid kontakti rahvusega %s, valitseja %s."

#: server/plrhand.cpp:2957
#, c-format
msgid "Could not throw %s into civil war - too many players"
msgstr "Ei saanud %s kodusõtta ajada - liiga palju mängijaid"

#: server/plrhand.cpp:2963
#, fuzzy, c-format
msgid "Could not throw %s into civil war - no available nations"
msgstr "Ei saanud %s kodusõtta ajada - liiga palju mängijaid"

#: server/plrhand.cpp:3001
#, fuzzy, c-format
msgid "Could not throw %s into civil war - no available cities"
msgstr "Ei saanud %s kodusõtta ajada - liiga palju mängijaid"

#: server/plrhand.cpp:3034
#, fuzzy
msgid "Your nation is thrust into civil war."
msgstr "Su rahvus on kodusõjas."

#: server/plrhand.cpp:3038
#, fuzzy, c-format
msgid "%s is the rebellious leader of the %s."
msgstr "%s kuulutati ülestõusnute juhiks %s."

#: server/plrhand.cpp:3060
#, fuzzy, c-format
msgid "%s declares allegiance to the %s."
msgstr "%s vannub truudust %s'le."

#: server/plrhand.cpp:3218
#, c-format
msgid ""
"User '%s' is currently allowed to take control of your player while you are "
"away. Use '/delegate cancel' to revoke this access."
msgstr ""

#: server/plrhand.cpp:3231
#, fuzzy, c-format
msgid "Control of player '%s' is delegated to you."
msgstr "Mängija %s liidetud meeskonda %s."

#: server/plrhand.cpp:3241
msgid "Use '/delegate take <player>' to take control of a delegated player."
msgstr ""

#: server/report.cpp:90
#, c-format
msgid "%s %s reports on the RICHEST Civilizations in the World."
msgstr "%s %s raporteerib RIKKAIMATEST tsivilisatsioonidest maailmas"

#: server/report.cpp:92
#, c-format
msgid "%s %s reports on the most ADVANCED Civilizations in the World."
msgstr "%s %s raporteerib ARENENUIMATEST tsivilisatsioonidest maailmas."

#: server/report.cpp:94
#, c-format
msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
msgstr "%s %s raporteerib MILITAARSEIMATEST tsivilisatsioonidest maailmas."

#: server/report.cpp:96
#, c-format
msgid "%s %s reports on the HAPPIEST Civilizations in the World."
msgstr "%s %s raporteerib ÕNNELIKEIMATEST tsivilisatsioonidest maailmas."

#: server/report.cpp:98
#, c-format
msgid "%s %s reports on the LARGEST Civilizations in the World."
msgstr "%s %s raporteerib SUURIMATEST tsivilisatsioonidest maailmas."

#: server/report.cpp:102
msgid "Herodotus"
msgstr "Lauda-Mati"

#: server/report.cpp:104
msgid "Thucydides"
msgstr "Üks naine saunast"

#: server/report.cpp:106
msgid "Pliny the Elder"
msgstr "Külavanema Edgar"

#: server/report.cpp:108
msgid "Livy"
msgstr "Suur Udmurt"

#: server/report.cpp:110
msgid "Toynbee"
msgstr "Hillar Palamets ja Ajalootund"

#: server/report.cpp:112
msgid "Gibbon"
msgstr "Lennart Meri"

#: server/report.cpp:114
msgid "Ssu-ma Ch'ien"
msgstr "Hiina Jumal"

#: server/report.cpp:116
msgid "Pan Ku"
msgstr "Naabri Muri"

#: server/report.cpp:185
msgid "League Score"
msgstr ""

#: server/report.cpp:187 server/report.cpp:188
msgid "Population"
msgstr "Rahvaarv"

#: server/report.cpp:190
msgid "Improvements"
msgstr "Ehitised"

#: server/report.cpp:192
msgid "Land Area"
msgstr "Pindala"

#: server/report.cpp:193
msgid "Settled Area"
msgstr "Asustatud ala"

#: server/report.cpp:195
#, fuzzy
msgid "?ability:Literacy"
msgstr "Kirjaoskus"

#: server/report.cpp:196
#, fuzzy
msgid "Agriculture"
msgstr "Tuleviku tehnoloogia %d"

#: server/report.cpp:199
#, fuzzy
msgid "Gold Income"
msgstr "Tulud kokku: "

#: server/report.cpp:200
msgid "Research Speed"
msgstr "Teadustöö kiirus"

#: server/report.cpp:201
msgid "Military Service"
msgstr "Ajateenistus"

#: server/report.cpp:203
#, fuzzy
msgid "Military Units"
msgstr "Sõjavägi"

#: server/report.cpp:204
#, fuzzy
msgid "Built Units"
msgstr "Ehitavad üksusi"

#: server/report.cpp:205
#, fuzzy
msgid "Killed Units"
msgstr "Saadaolevad väed"

#: server/report.cpp:206
#, fuzzy
msgid "Lost Units"
msgstr "_Lae üksus"

#: server/report.cpp:220
#, fuzzy, c-format, qt-format
msgid "%2d: The Supreme %s"
msgstr "%2d: %s %s\n"

#: server/report.cpp:222
#, fuzzy, c-format, qt-format
msgid "%2d: The Magnificent %s"
msgstr "Hiilgavad"

#: server/report.cpp:224
#, fuzzy, c-format, qt-format
msgid "%2d: The Great %s"
msgstr "%2d: %s %s\n"

#: server/report.cpp:226
#, fuzzy, c-format, qt-format
msgid "%2d: The Glorious %s"
msgstr "%2d: %s %s\n"

#: server/report.cpp:228
#, fuzzy, c-format, qt-format
msgid "%2d: The Excellent %s"
msgstr "%2d: %s %s\n"

#: server/report.cpp:230
#, fuzzy, c-format, qt-format
msgid "%2d: The Eminent %s"
msgstr "%2d: %s %s\n"

#: server/report.cpp:232
#, fuzzy, c-format, qt-format
msgid "%2d: The Distinguished %s"
msgstr "%2d: %s %s\n"

#: server/report.cpp:234
#, fuzzy, c-format, qt-format
msgid "%2d: The Average %s"
msgstr "%2d: %s %s\n"

#: server/report.cpp:236
#, fuzzy, c-format, qt-format
msgid "%2d: The Mediocre %s"
msgstr "%2d: %s %s\n"

#: server/report.cpp:238
#, fuzzy, c-format, qt-format
msgid "%2d: The Ordinary %s"
msgstr "%2d: %s %s\n"

#: server/report.cpp:240
#, fuzzy, c-format, qt-format
msgid "%2d: The Pathetic %s"
msgstr "%2d: %s %s\n"

#: server/report.cpp:242
#, fuzzy, c-format, qt-format
msgid "%2d: The Useless %s"
msgstr "%2d: %s %s\n"

#: server/report.cpp:244
#, fuzzy, c-format, qt-format
msgid "%2d: The Valueless %s"
msgstr "%2d: %s %s\n"

#: server/report.cpp:246
#, fuzzy, c-format, qt-format
msgid "%2d: The Worthless %s"
msgstr "%2d: %s %s\n"

#: server/report.cpp:248
#, fuzzy, c-format, qt-format
msgid "%2d: The Wretched %s"
msgstr "%2d: %s %s\n"

#: server/report.cpp:327
msgid "Historian Publishes!"
msgstr "Ajaloolane Avaldab!"

#: server/report.cpp:404
#, fuzzy, c-format, qt-format
msgid "%2d: The %s City of %s (%s) of size %d, "
msgstr "%2d: %s linn %s suurusega %d, "

#: server/report.cpp:410
#, c-format, qt-format
msgid "%2d: The %s City of %s of size %d, "
msgstr "%2d: %s linn %s suurusega %d, "

#: server/report.cpp:417
#, fuzzy
msgid "with no Great Wonders\n"
msgstr "ilma ilmaimedeta\n"

#: server/report.cpp:425 server/report.cpp:507
msgid "Traveler's Report:"
msgstr "Reisumees jutustab:"

#: server/report.cpp:426
msgid "The Five Greatest Cities in the World!"
msgstr "Viis parimat linna maailmas!"

#: server/report.cpp:452
#, fuzzy, c-format
msgid "%s in %s (%s, %s)\n"
msgstr "%s %s-s (%s)\n"

#: server/report.cpp:458
#, c-format
msgid "%s in %s (%s)\n"
msgstr "%s %s-s (%s)\n"

#: server/report.cpp:464
#, c-format
msgid "%s has been DESTROYED\n"
msgstr "%s on HÄVITATUD\n"

#: server/report.cpp:487
#, fuzzy, c-format
msgid "(building %s in %s (%s, %s))\n"
msgstr "(ehitatamisel, %s linnas %s (%s))\n"

#: server/report.cpp:494
#, c-format
msgid "(building %s in %s (%s))\n"
msgstr "(ehitatamisel, %s linnas %s (%s))\n"

#: server/report.cpp:507
msgid "Wonders of the World"
msgstr "Ilmaimed"

#: server/report.cpp:1088
#, c-format
msgid "(ranked %d)"
msgstr ""

#: server/report.cpp:1204 server/report.cpp:1231
msgid "Demographics Report:"
msgstr "Demograafiline Raport:"

#: server/report.cpp:1205
msgid "Sorry, the Demographics report is unavailable."
msgstr "Vabandame, Demograafiline raport pole kättesaadav."

#: server/report.cpp:1210 server/report.cpp:1247
#, fuzzy, c-format
msgid "%s %s (%s)"
msgstr "%s %s-s (%s)\n"

#: server/report.cpp:1262
#, fuzzy
msgid "Achievements List:"
msgstr "?Teadlane:S"

#: server/report.cpp:1747
msgid "Population\n"
msgstr "Rahvaarv\n"

#: server/report.cpp:1749
msgid ""
"Trade\n"
"(M goods)"
msgstr ""

#: server/report.cpp:1751
msgid ""
"Production\n"
"(M tons)"
msgstr ""
"Toodang\n"
"(M tonni)"

#: server/report.cpp:1752
msgid "Cities\n"
msgstr "Linnad\n"

#: server/report.cpp:1753
msgid "Technologies\n"
msgstr "Tehnoloogiad\n"

#: server/report.cpp:1754
msgid ""
"Military Service\n"
"(months)"
msgstr ""
"Ajateenistus\n"
"(kuud)"

#: server/report.cpp:1755
msgid "Wonders\n"
msgstr "Ilmaimed\n"

#: server/report.cpp:1756
#, fuzzy
msgid ""
"Research Speed\n"
"(bulbs)"
msgstr ""
"Teadustöö kiirus\n"
"(%)"

#: server/report.cpp:1758
msgid ""
"Land Area\n"
"(sq. mi.)"
msgstr ""
"Pindala\n"
"(ruutmiili)"

#: server/report.cpp:1760
msgid ""
"Settled Area\n"
"(sq. mi.)"
msgstr ""
"Asustatud ala\n"
"(ruutmiili)"

#: server/report.cpp:1761
msgid ""
"Literacy\n"
"(%)"
msgstr ""
"Kirjaoskus\n"
"(%)"

#: server/report.cpp:1762
msgid "Culture\n"
msgstr ""

#: server/report.cpp:1763
msgid "Spaceship\n"
msgstr "Kosmoselaev\n"

#: server/report.cpp:1764
#, fuzzy
msgid "Built Units\n"
msgstr "Ehitavad üksusi"

#: server/report.cpp:1765
#, fuzzy
msgid "Killed Units\n"
msgstr "Saadaolevad väed"

#: server/report.cpp:1766
#, fuzzy
msgid "Unit Losses\n"
msgstr "toodang"

#: server/rscompat.cpp:333
#, fuzzy
msgid "BeachLander"
msgstr "Juht"

#: server/rscompat.cpp:334
msgid ""
"Won't lose all movement when moving from non-native terrain to native "
"terrain."
msgstr ""

#: server/rscompat.cpp:347
#, fuzzy
msgid "Unit is destroyed when it attacks"
msgstr "%s hävitas %s %s-is."

#: server/rscompat.cpp:348
#, fuzzy
msgid "Can pillage tile improvements."
msgstr "Saadaolevad ehitised"

#: server/ruleset.cpp:233
#, c-format
msgid "Could not find a readable \"%s.%s\" ruleset file."
msgstr "Ei suutnud leida loetavat \"%s.%s\" reeglistiku faili."

#: server/ruleset.cpp:2879
#, fuzzy
msgid "?gui_type:Build Type A Base"
msgstr "Ehita lennubaas"

#: server/ruleset.cpp:2883
#, fuzzy
msgid "?gui_type:Build Type B Base"
msgstr "Ehita lennubaas"

#: server/ruleset.cpp:8597
msgid "Ruleset couldn't be loaded. Keeping previous one."
msgstr ""

#: server/ruleset.cpp:8617
#, fuzzy
msgid "Ruleset couldn't be loaded. Switching to default one."
msgstr "Kõik seaded mitte-vaikimisi väärtustega"

#: server/ruleset.cpp:8661
#, fuzzy
msgid "Loading rulesets."
msgstr "Laen reeglistikke"

#: server/savegame/savecompat.cpp:166
#, c-format
msgid ""
"Run compatibility function for version: <%d (save file: %d; server: %d)."
msgstr ""

#: server/savegame/savecompat.cpp:202
#, c-format
msgid ""
"Run post load compatibility function for version: <%d (save file: %d; "
"server: %d)."
msgstr ""

#: server/savegame/savecompat.cpp:1269
#, c-format
msgid ""
"The save game is wrong about what the closest relationship %s (player %d) "
"and %s (player %d) have had is. Fixing it..."
msgstr ""

#: server/savegame/savegame2.cpp:230 server/savegame/savegame3.cpp:244
#, fuzzy
msgid ""
"Saved game contains incomplete map data. This can happen with old saved "
"games, or it may indicate an invalid saved game file. Proceed at your own "
"risk."
msgstr ""
"Mängu salvestises on kaart mittetäielik.  See saab juhtuda vanade "
"salvestatud mängudega või on salvestis lihtsalt vigane.  Jätka omal riisikol."

#: server/savegame/savegame2.cpp:1088 server/savegame/savegame3.cpp:1241
#, fuzzy, c-format
msgid "Failed to load ruleset '%s' needed for savegame."
msgstr "Viga uue AI mängija %s loomisel"

#: server/savegame/savegame2.cpp:1617 server/savegame/savegame3.cpp:2206
msgid "Cannot load old random generator state. Seeding a new one."
msgstr ""

#: server/savegame/savegame2.cpp:1628 server/savegame/savegame3.cpp:2216
msgid "Cannot load the random generator state. Seeding a new one."
msgstr ""

#: server/savegame/savegame2.cpp:2593 server/savegame/savegame3.cpp:3602
#: server/srv_main.cpp:2516 server/srv_main.cpp:2522
#, fuzzy, c-format
msgid "%s has been added as %s level AI-controlled player (%s)."
msgstr "%s liideti kui %s arvuti juhitud mängijana."

#: server/savegame/savegame2.cpp:2599 server/savegame/savegame3.cpp:3608
#, fuzzy, c-format
msgid "%s has been added as human player."
msgstr "%s liitus arvuti juhitud mängijana."

#: server/savegame/savegame2.cpp:2626 server/savegame/savegame3.cpp:3635
#, c-format
msgid "%s had invalid nation; changing to %s."
msgstr "%s sattus vigase rahva juhiks. Annan talle rahva %s."

#: server/savegame/savegame2.cpp:5131 server/savegame/savegame3.cpp:7576
#, fuzzy, c-format
msgid "%s had invalid researching technology."
msgstr "Seda teadust sa ei saa uurida."

#: server/savegame/savegame2.cpp:5142 server/savegame/savegame3.cpp:7587
#, fuzzy, c-format
msgid "%s had invalid technology goal."
msgstr "%s sattus vigase rahva juhiks. Annan talle rahva %s."

#: server/savegame/savegame2.cpp:5187 server/savegame/savegame3.cpp:7611
#, c-format
msgid ""
"%s has multiple units of type %s though it should be possible to have only "
"one."
msgstr ""

#: server/savegame/savegame3.cpp:1236
#, c-format
msgid "Failed to load either of rulesets '%s' or '%s' needed for savegame."
msgstr ""

#: server/savegame/savegame3.cpp:1249
#, fuzzy, c-format
msgid "Failed to load ruleset '%s'."
msgstr "Viga uue AI mängija %s loomisel"

#: server/savegame/savegame3.cpp:1269
#, fuzzy, c-format
msgid "Scenario requires ruleset capabilities: %s"
msgstr "Kliendi oskused: %s"

#: server/savegame/savegame3.cpp:1270
#, fuzzy, c-format
msgid "Ruleset has capabilities: %s"
msgstr "Kliendi oskused: %s"

#: server/savegame/savegame3.cpp:1271
#, fuzzy
msgid "Current ruleset not compatible with the scenario."
msgstr "Praegune reeglistike kataloog on \"%s\""

#: server/savegame/savegame3.cpp:1291
#, c-format
msgid "Can't find scenario luadata file %s.luadata."
msgstr ""

#: server/savegame/savegame3.cpp:1299
#, fuzzy, c-format
msgid "Failed to load scenario luadata file %s.luadata"
msgstr "Viga uue AI mängija %s loomisel"

#: server/savegame/savemain.cpp:123
#, c-format
msgid "Failed saving game as %s"
msgstr "Ei suutnud salvestada mängu faili %s"

#: server/savegame/savemain.cpp:126
#, fuzzy
msgid "Failed saving game."
msgstr "Ei suutnud salvestada mängu faili %s"

#: server/savegame/savemain.cpp:128
#, c-format
msgid "Game saved as %s"
msgstr "Mäng salvestati faili %s."

#: server/savegame/savemain.cpp:239 server/savegame/savemain.cpp:242
#, fuzzy, c-format
msgid "Unsupported compression type %d."
msgstr "toetatud seaded: %s"

#: server/sernet.cpp:268
msgid "rejected"
msgstr ""

#: server/sernet.cpp:383
#, qt-format
msgid "Server: cannot listen on local socket %1: %2"
msgstr ""

#: server/sernet.cpp:408
#, qt-format
msgid "Server: cannot listen on port %1: %2"
msgstr ""

#: server/sernet.cpp:643
msgid "Pregame"
msgstr "Mänguootel"

#: server/sernet.cpp:647
#, fuzzy
msgid "Running"
msgstr "Reiting"

#: server/sernet.cpp:651 server/settings.cpp:345
#, fuzzy
msgid "Game over"
msgstr "Mäng lõppes"

#: server/server.cpp:178 server/stdinhand.cpp:4059
#, c-format
msgid "Ruleset directory \"%s\" not found"
msgstr "Reeglistike kataloogi \"%s\" ei leitud"

#: server/server.cpp:197
#, fuzzy, c-format
msgid "Sending info to metaserver <%s>."
msgstr "Saadan infot metaserverile [%s]"

#: server/server.cpp:202
msgid "Not starting without explicitly requested metaserver connection."
msgstr ""

#: server/server.cpp:583
msgid "ping timeout"
msgstr ""

#: server/server.cpp:650
#, fuzzy
msgid "client disconnected"
msgstr "ühendus katkestatud"

#: server/server.cpp:719
msgid "Reached end of standard input."
msgstr ""

#: server/server.cpp:762
#, fuzzy, c-format
msgid "Now accepting new client connections on port %d."
msgstr "Ootan klientprogrammide ühendusi."

#: server/server.cpp:1020
#, fuzzy, c-format
msgid "Shutting down in %d seconds for lack of players."
msgstr "taaskäivitun mängijate vähesuse tõttu"

#: server/server.cpp:1023
#, fuzzy
msgid "shutting down soon for lack of players"
msgstr "taaskäivitun mängijate vähesuse tõttu"

#: server/server.cpp:1025
#, fuzzy, c-format
msgid "Restarting in %d seconds for lack of players."
msgstr "taaskäivitun mängijate vähesuse tõttu"

#: server/server.cpp:1028
#, fuzzy
msgid "restarting soon for lack of players"
msgstr "taaskäivitun mängijate vähesuse tõttu"

#: server/server.cpp:1086
#, fuzzy
msgid "Shutting down for lack of players."
msgstr "taaskäivitun mängijate vähesuse tõttu"

#: server/server.cpp:1089
#, fuzzy
msgid "Restarting for lack of players."
msgstr "taaskäivitun mängijate vähesuse tõttu"

#: server/settings.cpp:211 server/settings.cpp:253
#, fuzzy
msgid "Classic Freeciv"
msgstr "Laen reeglistikke"

#: server/settings.cpp:212
msgid "Log^2 N style"
msgstr ""

#: server/settings.cpp:213
msgid "Linear max trade"
msgstr ""

#: server/settings.cpp:214
msgid "Pure distance"
msgstr ""

#: server/settings.cpp:226
#, fuzzy
msgid "Number of tiles"
msgstr "Kaubateede arv"

#: server/settings.cpp:227
#, fuzzy
msgid "Tiles per player"
msgstr "_Vabasta mängija"

#: server/settings.cpp:228
msgid "Width and height"
msgstr ""

#: server/settings.cpp:239
msgid "Wrap East-West"
msgstr ""

#: server/settings.cpp:240
msgid "Wrap North-South"
msgstr ""

#: server/settings.cpp:241
#, fuzzy
msgid "Isometric"
msgstr "Imperatriss"

#: server/settings.cpp:242
msgid "Hexagonal"
msgstr ""

#: server/settings.cpp:254
msgid "Proportional to tile trade"
msgstr ""

#: server/settings.cpp:265
#, fuzzy
msgid "Scenario map"
msgstr "Vali stsenaarium"

#: server/settings.cpp:266
msgid "Fully random height"
msgstr ""

#: server/settings.cpp:267
msgid "Pseudo-fractal height"
msgstr ""

#: server/settings.cpp:268
msgid "Island-based"
msgstr ""

#: server/settings.cpp:269
#, fuzzy
msgid "Fair islands"
msgstr "Põllumaa"

#: server/settings.cpp:270
msgid "Fracture map"
msgstr ""

#: server/settings.cpp:281
msgid "Generator's choice"
msgstr ""

#: server/settings.cpp:282
msgid "One player per continent"
msgstr ""

#: server/settings.cpp:284
#, fuzzy
msgid "Two or three players per continent"
msgstr "Kas poolused on eraldi kontinendid"

#: server/settings.cpp:286
#, fuzzy
msgid "All players on a single continent"
msgstr "Kõik mängijad on valmis. Mäng algab."

#: server/settings.cpp:288
msgid "Depending on size of continents"
msgstr ""

#: server/settings.cpp:299 server/settings.cpp:316 server/settings.cpp:360
#, fuzzy
msgid "Disabled"
msgstr "Saada laiali"

#: server/settings.cpp:300
#, fuzzy
msgid "As close as possible"
msgstr "võimatu"

#: server/settings.cpp:302
#, fuzzy
msgid "On the same continent"
msgstr "Kas poolused on eraldi kontinendid"

#: server/settings.cpp:304
msgid "Horizontal placement"
msgstr ""

#: server/settings.cpp:305
msgid "Vertical placement"
msgstr ""

#: server/settings.cpp:318
#, fuzzy
msgid "As long as connected"
msgstr "ühendus katkestatud"

#: server/settings.cpp:330
#, fuzzy
msgid "Spacerace"
msgstr "Kosmose võidujooks"

#: server/settings.cpp:331
#, fuzzy
msgid "Allied victory"
msgstr "Võitis meeskond %s"

#: server/settings.cpp:332
msgid "Culture victory"
msgstr ""

#: server/settings.cpp:344
#, fuzzy
msgid "New turn"
msgstr "%d käik"

#: server/settings.cpp:346
#, fuzzy
msgid "No player connections"
msgstr "<ühendusi ei ole>"

#: server/settings.cpp:347
#, fuzzy
msgid "Server interrupted"
msgstr "ühendus katkestatud"

#: server/settings.cpp:348
msgid "Timer"
msgstr ""

#: server/settings.cpp:361
#, fuzzy
msgid "Enabled"
msgstr "Naine"

#: server/settings.cpp:363
msgid "See everything inside borders"
msgstr ""

#: server/settings.cpp:365
#, fuzzy
msgid "Borders expand to unknown, revealing tiles"
msgstr "Piiride kiht"

#: server/settings.cpp:376
#, fuzzy
msgid "Fixed"
msgstr "fikseeritud"

#: server/settings.cpp:377
#, fuzzy
msgid "Even"
msgstr "Sündmus"

#: server/settings.cpp:388
#, fuzzy
msgid "Per-player, in order"
msgstr "Mängija %d"

#: server/settings.cpp:389
msgid "Per-player, random"
msgstr ""

#: server/settings.cpp:390
msgid "Set manually"
msgstr ""

#: server/settings.cpp:391
msgid "Per-team, in order"
msgstr ""

#: server/settings.cpp:393
#, fuzzy
msgid "Per-nation, in order"
msgstr "Riigipiirid"

#: server/settings.cpp:404
msgid "Borders are not helping"
msgstr ""

#: server/settings.cpp:405
#, fuzzy
msgid "Happy within own borders"
msgstr "Joonista linnariba"

#: server/settings.cpp:406
#, fuzzy
msgid "Happy within allied borders"
msgstr "Riigipiirid"

#: server/settings.cpp:417
msgid "Enabled for everyone"
msgstr ""

#: server/settings.cpp:419
msgid "Only allowed between human players"
msgstr ""

#: server/settings.cpp:420
msgid "Only allowed between AI players"
msgstr ""

#: server/settings.cpp:421
msgid "Only allowed when human involved"
msgstr ""

#: server/settings.cpp:423
msgid "Only allowed between two humans, or two AI players"
msgstr ""

#: server/settings.cpp:424
#, fuzzy
msgid "Restricted to teams"
msgstr "Meeskondade nimekiri:"

#: server/settings.cpp:425
msgid "Disabled for everyone"
msgstr ""

#: server/settings.cpp:436
#, fuzzy
msgid "No restrictions"
msgstr "Ehitamine"

#: server/settings.cpp:437
#, fuzzy
msgid "Unique to a player"
msgstr "Üksuste kiht"

#: server/settings.cpp:438
msgid "Globally unique"
msgstr ""

#: server/settings.cpp:439
#, fuzzy
msgid "No city name stealing"
msgstr "Lubatud linnanimed"

#: server/settings.cpp:450
#, fuzzy
msgid "No barbarians"
msgstr "Barbar"

#: server/settings.cpp:451
msgid "Only in huts"
msgstr ""

#: server/settings.cpp:452
msgid "Normal rate of appearance"
msgstr ""

#: server/settings.cpp:453
#, fuzzy
msgid "Frequent barbarian uprising"
msgstr "Civ: Barbarite ülestõus"

#: server/settings.cpp:454
#, fuzzy
msgid "Raging hordes"
msgstr "Rippaiad"

#: server/settings.cpp:465
msgid "Fixed to 'revolen' turns"
msgstr ""

#: server/settings.cpp:466
msgid "Randomly 1-'revolen' turns"
msgstr ""

#: server/settings.cpp:468
msgid "First time 'revolen', then always quicker"
msgstr ""

#: server/settings.cpp:470
msgid "Random, max always quicker"
msgstr ""

#: server/settings.cpp:481
msgid "Reveal map at game start"
msgstr ""

#: server/settings.cpp:482
msgid "Unfog map for dead players"
msgstr ""

#: server/settings.cpp:494
#, fuzzy
msgid "Allows units to be airlifted from allied cities"
msgstr "* Võimaldab üksusel %s ehitada teid jõgedele.\n"

#: server/settings.cpp:496
msgid "Allows units to be airlifted to allied cities"
msgstr ""

#: server/settings.cpp:498
msgid "Unlimited units from source city"
msgstr ""

#: server/settings.cpp:500
#, fuzzy
msgid "Unlimited units to destination city"
msgstr "Vali sihtkoht"

#: server/settings.cpp:511
msgid "All players move concurrently"
msgstr ""

#: server/settings.cpp:513
msgid "All players alternate movement"
msgstr ""

#: server/settings.cpp:514
msgid "Team alternate movement"
msgstr ""

#: server/settings.cpp:526
#, fuzzy
msgid "All players"
msgstr "<mängijaid ei ole>"

#: server/settings.cpp:527
#, fuzzy
msgid "Human players only"
msgstr "<ühendusi ei ole>"

#: server/settings.cpp:539
#, fuzzy
msgid "No compression"
msgstr "Ehitamine"

#: server/settings.cpp:540
msgid "Using zlib (gzip format)"
msgstr ""

#: server/settings.cpp:542
msgid "Using bzip2 (deprecated)"
msgstr ""

#: server/settings.cpp:545
msgid "Using xz"
msgstr ""

#: server/settings.cpp:548
msgid "Using Zstandard"
msgstr ""

#: server/settings.cpp:573
msgid "Wait time applies to activity completion at turn change"
msgstr ""

#: server/settings.cpp:594
#, c-format
msgid ""
"This setting controls whether players may make moves at the same time during "
"a turn. Change in setting takes effect next turn. Currently, at least to the "
"end of this turn, mode is \"%s\"."
msgstr ""

#: server/settings.cpp:612
#, c-format
msgid ""
"%s\n"
"Currently this setting is being overridden by an old scenario or savegame, "
"which has set the absolute number of huts to %d. Explicitly set this setting "
"again to make it take effect instead."
msgstr ""

#: server/settings.cpp:648 server/settings.cpp:650
#, fuzzy, c-format
msgid "Warning: aifill not met: %s."
msgstr "Hoiatus: Näljahäda linnas %s."

#: server/settings.cpp:681
#, fuzzy
msgid "Warning: not enough nations in this nation set for all current players."
msgstr "Pole piisavalt mängijaid, mäng ei alga."

#: server/settings.cpp:816
#, c-format
msgid "Invalid save name definition: '%s' (resolves to '%s')."
msgstr ""

#: server/settings.cpp:835
#, fuzzy
msgid "You cannot disable the map generator."
msgstr "Sa ei saa üksusi laiali saata."

#: server/settings.cpp:843
msgid "You cannot require a map generator when a map is loaded."
msgstr ""

#: server/settings.cpp:858
#, fuzzy, c-format
msgid "Invalid score name definition: '%s'."
msgstr "Vigane nimi '%s'"

#: server/settings.cpp:878
#, fuzzy, c-format
msgid ""
"Demography string validation failed at character: '%c'. Try \"/help "
"demography\"."
msgstr "Demograafia stringis on imelikud tähed. Proovi \"help demography\"."

#: server/settings.cpp:941
#, fuzzy, c-format
msgid ""
"Allowed take string validation failed at character: '%c'. Try \"/help "
"allowtake\"."
msgstr ""
"\"Allowed take string\"is on keelatud\n"
"märgid.  Vaata \"help startunits\"."

#: server/settings.cpp:970
#, fuzzy, c-format
msgid ""
"Starting units string validation failed at character '%c'. Try \"/help "
"startunits\"."
msgstr ""
"Algüksuste stringis on keelatud\n"
"märgid.  Vaata \"help startunits\"."

#: server/settings.cpp:993
#, fuzzy
msgid ""
"The first starting unit must be native to at least one \"Starter\" terrain. "
"Try \"/help startunits\"."
msgstr ""
"Algüksuste stringis pole vähemalt\n"
"ühte linnaasutajat.  Vaata\n"
"\"help startunits\"."

#: server/settings.cpp:1011
#, fuzzy
msgid "Cannot set endturn earlier than current turn."
msgstr "Ei saa seada lõpuaastat varasemaks praegusest aastast."

#: server/settings.cpp:1025
#, fuzzy, c-format
msgid ""
"Number of players (%d) is higher than requested value (%d). Keeping old "
"value."
msgstr ""
"Mängijate arv on suurem kui küsitud väärtus.\n"
" Jätan vana väärtuse."

#: server/settings.cpp:1035
#, fuzzy, c-format
msgid ""
"Requested value (%d) is greater than number of available start positions "
"(%d). Keeping old value."
msgstr ""
"Mängijate arv on suurem kui küsitud väärtus.\n"
" Jätan vana väärtuse."

#: server/settings.cpp:1057
#, c-format
msgid "Unknown nation set \"%s\". See '%slist nationsets' for possible values."
msgstr ""

#: server/settings.cpp:1074 server/settings.cpp:1113
#, fuzzy
msgid "You are not allowed to set timeout values less than 30 seconds."
msgstr "Sa ei tohi seda seadet muuta."

#: server/settings.cpp:1083 server/settings.cpp:1130
msgid ""
"For autogames ('timeout' = -1) 'unitwaittime' should be deactivated (= 0)."
msgstr ""

#: server/settings.cpp:1094
#, c-format
msgid ""
"'timeout' can not be lower than 3/2 of the 'unitwaittime' setting (= %d). "
"Please change 'unitwaittime' first."
msgstr ""

#: server/settings.cpp:1139
#, c-format
msgid ""
"'unitwaittime' has to be lower than 2/3 of the 'timeout' setting (= %d). "
"Please change 'timeout' first."
msgstr ""

#: server/settings.cpp:1160 server/settings.cpp:1218 server/settings.cpp:1238
msgid "For an isometric or hexagonal map the ysize must be even."
msgstr ""

#: server/settings.cpp:1178 server/settings.cpp:1203
#, c-format
msgid "The map size (%d * %d = %d) must be larger than %d tiles."
msgstr ""

#: server/settings.cpp:1184 server/settings.cpp:1209
#, c-format
msgid "The map size (%d * %d = %d) must be lower than %d tiles."
msgstr ""

#: server/settings.cpp:1254
msgid "Bzip2 is deprecated as compresstype. Consider other options."
msgstr ""

#: server/settings.cpp:1276
msgid "No nations in the currently loaded ruleset have associated colors."
msgstr ""

#: server/settings.cpp:1344
msgid "Map size definition"
msgstr ""

#: server/settings.cpp:1349
msgid ""
"Chooses the method used to define the map size. Other options specify the "
"parameters for each method.\n"
"- \"Number of tiles\" (FULLSIZE): Map area (option 'size').\n"
"- \"Tiles per player\" (PLAYER): Number of (land) tiles per player (option "
"'tilesperplayer').\n"
"- \"Width and height\" (XYSIZE): Map width and height in tiles (options "
"'xsize' and 'ysize')."
msgstr ""

#: server/settings.cpp:1361
#, fuzzy
msgid "Map area (in thousands of tiles)"
msgstr "Kaardi suurus (tuhandetes ruutudes)"

#: server/settings.cpp:1366
#, fuzzy
msgid ""
"This value is used to determine the map area.\n"
"  size = 4 is a normal map of 4,000 tiles (default)\n"
"  size = 20 is a huge map of 20,000 tiles\n"
"For this option to take effect, the \"Map size definition\" option "
"('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
msgstr ""
"See väärtus määrab kaardi mõõtmed.\n"
"  size = 4 on tavaline kaart 4000 ruuduga (vaikimisi)\n"
"  size = 20 on hiiglaslik kaart 20 000 ruuduga"

#: server/settings.cpp:1378
#, fuzzy
msgid "Number of (land) tiles per player"
msgstr "Algteaduste arv mängija kohta"

#: server/settings.cpp:1383
#, fuzzy
msgid ""
"This value is used to determine the map dimensions. It calculates the map "
"size at game start based on the number of players and the value of the "
"setting 'landmass'.\n"
"For this option to take effect, the \"Map size definition\" option "
"('mapsize') must be set to \"Tiles per player\" (PLAYER)."
msgstr ""
"See väärtus määrab kaardi mõõtmed.\n"
"  size = 4 on tavaline kaart 4000 ruuduga (vaikimisi)\n"
"  size = 20 on hiiglaslik kaart 20 000 ruuduga"

#: server/settings.cpp:1394
#, fuzzy
msgid "Map width in tiles"
msgstr "Joonista linnariba"

#: server/settings.cpp:1399
msgid ""
"Defines the map width.\n"
"For this option to take effect, the \"Map size definition\" option "
"('mapsize') must be set to \"Width and height\" (XYSIZE)."
msgstr ""

#: server/settings.cpp:1407
msgid "Map height in tiles"
msgstr ""

#: server/settings.cpp:1412
msgid ""
"Defines the map height.\n"
"For this option to take effect, the \"Map size definition\" option "
"('mapsize') must be set to \"Width and height\" (XYSIZE)."
msgstr ""

#: server/settings.cpp:1421
#, fuzzy
msgid "Map topology"
msgstr "Kaardi topoloogia indeks"

#: server/settings.cpp:1423
#, fuzzy
msgid ""
"Freeciv21 maps are always two-dimensional. They may wrap at the north-south "
"and east-west directions to form a flat map, a cylinder, or a torus (donut). "
"Individual tiles may be rectangular or hexagonal, with either an overhead "
"(\"classic\") or isometric alignment.\n"
"To play with a particular topology, clients will need a matching tileset.\n"
"Overhead rectangular:      Isometric rectangular:\n"
"      _________               /\\/\\/\\/\\/\\\n"
"     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
"     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
"     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
"                             \\/\\/\\/\\/\\/\n"
"Hex:                       Iso-hex:\n"
"  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
"  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
"  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
"   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
"   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
msgstr ""
"Freecivi kaardid on alati kahemõõtmelised. Kaardid võivad keerduda põhja-"
"lõuna ja ida-lääne suunas tasase kaardi, silindri või toori (sõõriku) "
"tekitamiseks. Ühikruudud võivad olla ruudukujulised või kuusnurksed, kas "
"klassikalise või isomeetrilise paigutusega - seda peaks sättima vastavalt "
"kasutatavale ruudustikule.\n"
"   0 Tasane Maa (keerdumata)\n"
"   1 Maa (keerdub E-W)\n"
"   2 Uraan (keerdub N-S)\n"
"   3 Sõõrikplaneet (keerdub N-S, E-W)\n"
"   4 Tasane Maa (isomeetriline)\n"
"   5 Maa (isomeetriline)\n"
"   6 Uraan (isomeetriline)\n"
"   7 Sõõrikplaneet (isomeetriline)\n"
"   8 Flat Earth (kuusnurkne)\n"
"   9 Maa (kuusnurkne)\n"
"  10 Uraan (kuusnurkne)\n"
"  11 Sõõrikplaneet (kuusnurkne)\n"
"  12 Flat Earth (iso-kuusnurk)\n"
"  13 Maa (iso-kuusnurk)\n"
"  14 Uraan (iso-kuusnurk)\n"
"  15 Sõõrikplaneet (iso-kuusnurk)\n"
"Klassikaline ruudustik:       Isomeetriline ruudustik:\n"
"      _________               /\\/\\/\\/\\/\\ \n"
"     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
"     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
"     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
"                             \\/\\/\\/\\/\\/  \n"
"Kuusnurkne:                 Isomeetriline kuusnurkne:\n"
"  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
"  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
"  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
"   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
"   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#: server/settings.cpp:1448
msgid "Method used to generate map"
msgstr "Kaardi tekitamise meetod"

#: server/settings.cpp:1454
msgid ""
"Specifies the algorithm used to generate the map. If the default value of "
"the 'startpos' option is used, then the chosen generator chooses an "
"appropriate 'startpos' setting; otherwise, the generated map tries to "
"accommodate the chosen 'startpos' setting.\n"
"- \"Scenario map\" (SCENARIO): indicates a pre-generated map. By default, if "
"the scenario does not specify start positions, they will be allocated "
"depending on the size of continents.\n"
"- \"Fully random height\" (RANDOM): generates maps with a number of equally "
"spaced, relatively small islands. By default, start positions are allocated "
"depending on continent size.\n"
"- \"Pseudo-fractal height\" (FRACTAL): generates Earthlike worlds with one "
"or more large continents and a scattering of smaller islands. By default, "
"players are all placed on a single continent.\n"
"- \"Island-based\" (ISLAND): generates 'fair' maps with a number of "
"similarly-sized and -shaped islands, each with approximately the same ratios "
"of terrain types. By default, each player gets their own island.\n"
"- \"Fair islands\" (FAIR): generates the exact copy of the same island for "
"every player or every team.\n"
"- \"Fracture map\" (FRACTURE): generates maps from a fracture pattern. Tends "
"to place hills and mountains along the edges of the continents.\n"
"If the requested generator is incompatible with other server settings, the "
"server may fall back to another generator."
msgstr ""

#: server/settings.cpp:1486
msgid "Method used to choose start positions"
msgstr "Algasukohtade valimise meetod"

#: server/settings.cpp:1492
msgid ""
"The method used to choose where each player's initial units start on the "
"map. (For scenarios which include pre-set start positions, this setting is "
"ignored.)\n"
"- \"Generator's choice\" (DEFAULT): the start position placement will depend "
"on the map generator chosen. See the 'generator' setting.\n"
"- \"One player per continent\" (SINGLE): one player is placed on each of a "
"set of continents of approximately equivalent value (if possible).\n"
"- \"Two or three players per continent\" (2or3): similar to SINGLE except "
"that two players will be placed on each continent, with three on the 'best' "
"continent if there is an odd number of players.\n"
"- \"All players on a single continent\" (ALL): all players will start on the "
"'best' available continent.\n"
"- \"Depending on size of continents\" (VARIABLE): players will be placed on "
"the 'best' available continents such that, as far as possible, the number of "
"players on each continent is proportional to its value.\n"
"If the server cannot satisfy the requested setting due to there being too "
"many players for continents, it may fall back to one of the others. "
"(However, map generators try to create the right number of continents for "
"the choice of this 'startpos' setting and the number of players, so this is "
"unlikely to occur.)"
msgstr ""

#: server/settings.cpp:1521
#, fuzzy
msgid "Method used for placement of team mates"
msgstr "Kaardi tekitamise meetod"

#: server/settings.cpp:1526
msgid ""
"After start positions have been generated thanks to the 'startpos' setting, "
"this setting controls how the start positions will be assigned to the "
"different players of the same team.\n"
"- \"Disabled\" (DISABLED): the start positions will be randomly assigned to "
"players, regardless of teams.\n"
"- \"As close as possible\" (CLOSEST): players will be placed as close as "
"possible, regardless of continents.\n"
"- \"On the same continent\" (CONTINENT): if possible, place all players of "
"the same team onto the same island/continent.\n"
"- \"Horizontal placement\" (HORIZONTAL): players of the same team will be "
"placed horizontally.\n"
"- \"Vertical placement\" (VERTICAL): players of the same team will be placed "
"vertically."
msgstr ""

#: server/settings.cpp:1545
msgid "Presence of 1x1 islands"
msgstr "1x1 saarte olemasolu"

#: server/settings.cpp:1546
msgid ""
"This setting controls whether the map generator is allowed to make islands "
"of one only tile size."
msgstr ""

#: server/settings.cpp:1552
msgid "Whether the poles are separate continents"
msgstr "Kas poolused on eraldi kontinendid"

#: server/settings.cpp:1553
msgid "If this setting is disabled, the continents may attach to poles."
msgstr ""

#: server/settings.cpp:1560
msgid "How much the land at the poles is flattened"
msgstr ""

#: server/settings.cpp:1564
msgid ""
"Controls how much the height of the poles is flattened during map "
"generation, preventing a diversity of land terrain there. 0 is no "
"flattening, 100 is maximum flattening. Only affects the 'RANDOM' and "
"'FRACTAL' map generators."
msgstr ""

#: server/settings.cpp:1573
msgid "Whether there's just one pole generated"
msgstr ""

#: server/settings.cpp:1574
msgid ""
"If this setting is enabled, only one side of the map will have a pole. This "
"setting has no effect if the map wraps both directions."
msgstr ""

#: server/settings.cpp:1581
msgid "All the map is temperate"
msgstr "Kogu kaart on mõõduka kliimaga"

#: server/settings.cpp:1582
#, fuzzy
msgid ""
"If this setting is enabled, the temperature will be equivalent everywhere on "
"the map. As a result, the poles won't be generated."
msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#: server/settings.cpp:1589
msgid "Average temperature of the planet"
msgstr "Planeedi keskmine temperatuur"

#: server/settings.cpp:1590
#, fuzzy
msgid ""
"Small values will give a cold map, while larger values will give a hotter "
"map.\n"
"\n"
"100 means a very dry and hot planet with no polar arctic zones, only "
"tropical and dry zones.\n"
" 70 means a hot planet with little polar ice.\n"
" 50 means a temperate planet with normal polar, cold, temperate, and "
"tropical zones; a desert zone overlaps tropical and temperate zones.\n"
" 30 means a cold planet with small tropical zones.\n"
"  0 means a very cold planet with large polar zones and no tropics."
msgstr ""
"Väikesed väärtused annavad külma kaardi, suuremad annavad kuumema kaardi.\n"
"\n"
"100 tähendab, et tuleb väga kuum ja kuiv planeet ilma arktiliste "
"piirkondadeta poolustel - ainult troopilised ja kuivad alad.\n"
"\n"
"70 tähendab kuuma planeeti vähese polaarjääga.\n"
"\n"
"50 tähendab mõõdukat planeeti normaalse polaarse, külma, mõõduka ja "
"troopilise alaga, kõrbetsoon kattub mõõduka ja troopilise alaga.\n"
"\n"
"30 tähendab külma planeeti väihese troopilise alaga.\n"
"\n"
"\n"
"0 tähendab väga külma planeeti suurte polaaraladega, kus pole troopikat."

#: server/settings.cpp:1607
msgid "Percentage of the map that is land"
msgstr "Maismaa protsent kaardist"

#: server/settings.cpp:1608
msgid ""
"This setting gives the approximate percentage of the map that will be made "
"into land."
msgstr "See seade määrab umbkaudu maismaa osa kaardil."

#: server/settings.cpp:1615
msgid "Amount of hills/mountains"
msgstr "Mägede ja küngaste hulk"

#: server/settings.cpp:1616
msgid ""
"Small values give flat maps, while higher values give a steeper map with "
"more hills and mountains."
msgstr ""
"Väike väärtus tekitab tasase kaardi, suurem annab järsema kaardi rohkemate "
"küngaste ja mägedega."

#: server/settings.cpp:1624
#, fuzzy
msgid "Amount of water on landmasses"
msgstr "Vee hulk kontinentidel"

#: server/settings.cpp:1625
msgid ""
"Small values mean lots of dry, desert-like land; higher values give a wetter "
"map with more swamps, jungles, and rivers."
msgstr ""
"Väikesed väärtused tähendavad paljut kuiva, kõrbe moodi maad. Kõrgemad "
"väärtused annavad niiskema maa rohkemate soode, džunglite ja jõgedega."

#: server/settings.cpp:1632
#, fuzzy
msgid "Global warming"
msgstr "Globaalne soojenemine!"

#: server/settings.cpp:1633
msgid ""
"If turned off, global warming will not occur as a result of pollution. This "
"setting does not affect pollution."
msgstr ""

#: server/settings.cpp:1639
#, fuzzy
msgid "Global warming percent"
msgstr "Globaalne soojenemine!"

#: server/settings.cpp:1640
msgid "This is a multiplier for the rate of accumulation of global warming."
msgstr ""

#: server/settings.cpp:1648
#, fuzzy
msgid "Nuclear winter"
msgstr "Tuumaenergia"

#: server/settings.cpp:1649
msgid ""
"If turned off, nuclear winter will not occur as a result of nuclear war."
msgstr ""

#: server/settings.cpp:1655
#, fuzzy
msgid "Nuclear winter percent"
msgstr "Tuumaenergia"

#: server/settings.cpp:1656
msgid "This is a multiplier for the rate of accumulation of nuclear winter."
msgstr ""

#: server/settings.cpp:1664
msgid "Map generation random seed"
msgstr "Kaardi loomisel kasutatav suvaline 11-kohaline algarv (või mõni muu)"

#: server/settings.cpp:1665
#, fuzzy
msgid ""
"The same seed will always produce the same map; for zero (the default) a "
"seed will be chosen based on the time to give a random map."
msgstr ""
"Sama seeme annab alati sama kaardi. Nullväärtuse (vaikimisi) puhul valitakse "
"arv olenevalt kellaajast, et tekiks juhuslik kaart. Seda seadet kasutatakse "
"tavaliselt ainult silumisel."

#: server/settings.cpp:1678
msgid "Game random seed"
msgstr "Mängu juhuslikkuse seeme"

#: server/settings.cpp:1679
#, fuzzy
msgid "For zero (the default) a seed will be chosen based on the current time."
msgstr ""
"Nulli (vaikimisi) korral valitakse seeme kellaaja järgi. Seda seadet "
"kasutatakse tavaliselt ainult mängu silumisel"

#: server/settings.cpp:1686
#, fuzzy
msgid "Amount of \"special\" resource tiles"
msgstr "\"Spetsiaalsete\" resurssidega ruutude arv"

#: server/settings.cpp:1687
msgid ""
"Special resources improve the basic terrain type they are on. The server "
"variable's scale is parts per thousand."
msgstr ""
"Spetsiaalsed resurssid parendavad pinnatüüpi, millel nad on. Serveri muutuja "
"skaala ühik on tükki tuhande kohta."

#: server/settings.cpp:1694
#, fuzzy
msgid "Amount of huts (bonus extras)"
msgstr "Onnide (pärismaalaste külade) arv"

#: server/settings.cpp:1695
#, fuzzy
msgid ""
"Huts are tile extras that usually may be investigated by units.The server "
"variable's scale is huts per thousand tiles."
msgstr ""
"Spetsiaalsed resurssid parendavad pinnatüüpi, millel nad on. Serveri muutuja "
"skaala ühik on tükki tuhande kohta."

#: server/settings.cpp:1701
#, fuzzy
msgid "Amount of animals"
msgstr "Mägede ja küngaste hulk"

#: server/settings.cpp:1702
#, fuzzy
msgid ""
"Number of animals initially created on terrains defined for them in the "
"ruleset (if the ruleset supports it). The server variable's scale is animals "
"per thousand tiles."
msgstr ""
"Spetsiaalsed resurssid parendavad pinnatüüpi, millel nad on. Serveri muutuja "
"skaala ühik on tükki tuhande kohta."

#: server/settings.cpp:1713
msgid "Minimum number of players"
msgstr "Minimaalne mängijate arv"

#: server/settings.cpp:1714
#, fuzzy
msgid ""
"There must be at least this many players (connected human players) before "
"the game can start."
msgstr ""
"Mängu alustamiseks peab olema vähemalt nii palju mängijaid (kas siis "
"ühendunud inimesi või tehismõistusi)."

#: server/settings.cpp:1721
msgid "Maximum number of players"
msgstr "Maksimaalne mängijate arv"

#: server/settings.cpp:1722
#, fuzzy
msgid ""
"The maximal number of human and AI players who can be in the game. When this "
"number of players are connected in the pregame state, any new players who "
"try to connect will be rejected.\n"
"When playing a scenario which defines player start positions, this setting "
"cannot be set to greater than the number of defined start positions."
msgstr ""
"Maksimaalne inimeste ja tehismõistuste arv, kes saavad mängida. Kui nii mitu "
"mängijat on ühendunud mängueelses seisus, ei anta edaspidi uutele "
"üritajatele võimalust ühenduda."

#: server/settings.cpp:1733
#, fuzzy
msgid "Limited number of AI players"
msgstr "Minimaalne mängijate arv"

#: server/settings.cpp:1734
#, fuzzy
msgid ""
"If set to a positive value, then AI players will be automatically created or "
"removed to keep the total number of players at this amount. As more players "
"join, these AI players will be replaced. When set to zero, all AI players "
"will be removed."
msgstr ""
"Kui seatud positiivsele väärtusele, luuakse või eemaldatakse tehismõistusi "
"parajasti nii palju, et mängijate koguarv oleks see väärtus."

#: server/settings.cpp:1745
msgid "When the Readiness of a player gets autotoggled off"
msgstr ""

#: server/settings.cpp:1746
msgid ""
"In pre-game, usually when new players join or old ones leave, those who have "
"already accepted game to start by toggling \"Ready\" get that autotoggled "
"off in the changed situation. This setting can be used to make readiness "
"more persistent."
msgstr ""

#: server/settings.cpp:1756
#, fuzzy
msgid "Set of nations to choose from"
msgstr "Nimekiri ühendustest serverisse:"

#: server/settings.cpp:1758
msgid ""
"Controls the set of nations allowed in the game. The choices are defined by "
"the ruleset.\n"
"Only nations in the set selected here will be allowed in any circumstances, "
"including new players and civil war; small sets may thus limit the number of "
"players in a game.\n"
"If this is left blank, the ruleset's default nation set is used.\n"
"See '/list nationsets' for possible choices for the currently loaded ruleset."
msgstr ""

#: server/settings.cpp:1771
msgid "Event cache for this number of turns"
msgstr ""

#: server/settings.cpp:1772
msgid ""
"Event messages are saved for this number of turns. A value of 0 deactivates "
"the event cache."
msgstr ""

#: server/settings.cpp:1780
msgid "Size of the event cache"
msgstr ""

#: server/settings.cpp:1781
msgid "This defines the maximal number of events in the event cache."
msgstr ""

#: server/settings.cpp:1788
msgid "Save chat messages in the event cache"
msgstr ""

#: server/settings.cpp:1789
msgid "If turned on, chat messages will be saved in the event cache."
msgstr ""

#: server/settings.cpp:1794
msgid "Print turn and time for each cached event"
msgstr ""

#: server/settings.cpp:1797
msgid ""
"If turned on, all cached events will be marked by the turn and time of the "
"event like '(T2 - 15:29:52)'."
msgstr ""

#: server/settings.cpp:1807
msgid "List of players' initial units"
msgstr "Mängija algüksuste nimekiri"

#: server/settings.cpp:1808
#, fuzzy
msgid ""
"This should be a string of characters, each of which specifies a unit role. "
"The first character must be native to at least one \"Starter\" terrain. The "
"characters and their meanings are:\n"
"    c   = City founder (eg., Settlers)\n"
"    w   = Terrain worker (eg., Engineers)\n"
"    x   = Explorer (eg., Explorer)\n"
"    k   = Gameloss (eg., King)\n"
"    s   = Diplomat (eg., Diplomat)\n"
"    f   = Ferryboat (eg., Trireme)\n"
"    d   = Ok defense unit (eg., Warriors)\n"
"    D   = Good defense unit (eg., Phalanx)\n"
"    a   = Fast attack unit (eg., Horsemen)\n"
"    A   = Strong attack unit (eg., Catapult)\n"
msgstr ""
"Siin peaks olema string märkidest, millest igaüks märgib üksust. Stringis "
"peab olema vähemalt üks linnaehitaja. Märgid ja nende tähendused on:\n"
"    c   = Linnaehitaja (nt. Asunikud)\n"
"    w   = Maaparandaja (nt. Insenerid)\n"
"    x   = Maadeuurija (nt. Maadeuurija)\n"
"    k   = Mängukaotaja (nt. Juht)\n"
"    s   = Diplomaat (nt. Diplomaat)\n"
"    d   = Käib-küll kaitsja (nt. Sõdalased)\n"
"    D   = Hea kaitsja (nt. Faalanks)\n"
"    a   = Kiire ründaja (nt. Ratsanikud)\n"
"    A   = Tugev ründaja (nt. Katapult)\n"

#: server/settings.cpp:1825
#, fuzzy
msgid "Whether player starts with a city"
msgstr "Kas logida mängijate statistika"

#: server/settings.cpp:1826
msgid ""
"If this is set, game will start with player's first city already founded to "
"starting location."
msgstr ""

#: server/settings.cpp:1832
msgid "Area where initial units are located"
msgstr "Ala, millel esialgsed üksused paiknevad"

#: server/settings.cpp:1833
msgid "This is the radius within which the initial units are dispersed."
msgstr "See on raadius, mille piires hajutatakse algüksused."

#: server/settings.cpp:1840
msgid "Starting gold per player"
msgstr "Kuld mängu alguses"

#: server/settings.cpp:1841
msgid "At the beginning of the game, each player is given this much gold."
msgstr "Mängu alguses antakse igale mängijale nii palju raha."

#: server/settings.cpp:1848
msgid "Number of initial techs per player"
msgstr "Algteaduste arv mängija kohta"

#: server/settings.cpp:1851
#, fuzzy
msgid ""
"At the beginning of the game, each player is given this many technologies. "
"The technologies chosen are random for each player. Depending on the value "
"of tech_cost_style in the ruleset, a big value for 'techlevel' can make the "
"next techs really expensive."
msgstr ""
"Mängu alguses antakse igale mängijale nii mitu tehnoloogiat. Tehnoloogiad "
"valitakse juhuslikult iga mängija puhul. Sõltuvalt tech_cost_style "
"väärtusest reeglistikus võib suur techlevel'i väärtus muuta järgmise "
"tehnoloogia saamise väga kalliks."

#: server/settings.cpp:1861
msgid "Technology cost multiplier percentage"
msgstr "Tehnoloogia hinna kordaja protsent"

#: server/settings.cpp:1862
msgid ""
"This affects how quickly players can research new technology. All tech costs "
"are multiplied by this amount (as a percentage). The base tech costs are "
"determined by the ruleset or other game settings."
msgstr ""
"Mõjutab seda, kui kiiresti mängijad suudavad avastada uusi tehnoloogiaid. "
"Kõigi tehnoloogiate hinnad korrutatakse läbi selle väärtusega (kui "
"protsendiga). Tehnoloogiate baashinnad määratakse reeglistikuga või muude "
"mänguseadetega."

#: server/settings.cpp:1872
#, fuzzy
msgid "Allow researching multiple technologies"
msgstr "Seda teadust sa ei saa uurida."

#: server/settings.cpp:1873
msgid ""
"Allows switching to any technology without wasting old research. Bulbs are "
"never transfered to new technology. Techpenalty options are inefective after "
"enabling that option."
msgstr ""

#: server/settings.cpp:1880
msgid "Percentage penalty when changing tech"
msgstr "Protsendiline trahv tehnoloogia muutmise eest"

#: server/settings.cpp:1881
msgid ""
"If you change your current research technology, and you have positive "
"research points, you lose this percentage of those research points. This "
"does not apply when you have just gained a technology this turn."
msgstr ""
"Kui muudad oma uuritavat tehnoloogiat ja omad juba positiivseid "
"teaduspunkte, kaotad selle protsendi neist. See ei kehti, kui oled sellel "
"käigul just avastanud uue tehnoloogia."

#: server/settings.cpp:1890
msgid "Chance to lose a technology while receiving it"
msgstr ""

#: server/settings.cpp:1891
msgid "The chance that learning a technology by treaty or theft will fail."
msgstr ""

#: server/settings.cpp:1898
msgid "Chance to lose a technology while giving it"
msgstr ""

#: server/settings.cpp:1899
msgid ""
"The chance that your civilization will lose a technology if you teach it to "
"someone else by treaty, or if it is stolen from you."
msgstr ""

#: server/settings.cpp:1906
msgid "Tech leakage percent"
msgstr ""

#: server/settings.cpp:1907
msgid "The rate of the tech leakage."
msgstr ""

#: server/settings.cpp:1912
msgid "Team pooled research"
msgstr ""

#: server/settings.cpp:1913
msgid ""
"If this setting is turned on, then the team mates will share the science "
"research. Else, every player of the team will have to make its own."
msgstr ""

#: server/settings.cpp:1920
#, fuzzy
msgid "Penalty when getting tech from treaty"
msgstr "Trahv lepingust tehnoloogia saamise eest"

#: server/settings.cpp:1921
#, fuzzy
msgid ""
"For each technology you gain from a diplomatic treaty, you lose research "
"points equal to this percentage of the cost to research a new technology. If "
"this is non-zero, you can end up with negative research points."
msgstr ""
"Iga leiutise eest, mille sa saad läbi vastase linna vallutamise, kaotad "
"teaduspunkte nõnda palju kui on see protsent korda uue leiutise hind.  Kui "
"see väärtus ei ole null, võid omada negatiivseid teaduspunkte."

#: server/settings.cpp:1930
#, fuzzy
msgid "Penalty when getting gold from treaty"
msgstr "Trahv lepingust tehnoloogia saamise eest"

#: server/settings.cpp:1931
msgid ""
"When transferring gold in diplomatic treaties, this percentage of the agreed "
"sum is lost to both parties; it is deducted from the donor but not received "
"by the recipient."
msgstr ""

#: server/settings.cpp:1939
msgid "Probability of gold loss during inciting revolt"
msgstr ""

#: server/settings.cpp:1940
msgid ""
"When unit trying to incite revolt is eliminated, half of the gold (or "
"quarter, if unit was caught), prepared to bribe citizens, can be lost or "
"captured by enemy."
msgstr ""

#: server/settings.cpp:1950
msgid "Probability of gold capture during inciting revolt"
msgstr ""

#: server/settings.cpp:1951
msgid ""
"When unit trying to incite revolt is eliminated and lose its gold, there is "
"chance that this gold would be captured by city defender. Transfer tax would "
"be applied, though. This setting is irrevelant, if incite_gold_loss_chance "
"is zero."
msgstr ""

#: server/settings.cpp:1961
msgid "Penalty when getting tech from conquering"
msgstr "Protsendiline trahv tehnoloogia saamisel vallutusest"

#: server/settings.cpp:1962
msgid ""
"For each technology you gain by conquering an enemy city, you lose research "
"points equal to this percentage of the cost to research a new technology. If "
"this is non-zero, you can end up with negative research points."
msgstr ""
"Iga leiutise eest, mille sa saad läbi vastase linna vallutamise, kaotad "
"teaduspunkte nõnda palju kui on see protsent korda uue leiutise hind.  Kui "
"see väärtus ei ole null, võid omada negatiivseid teaduspunkte."

#: server/settings.cpp:1972
msgid "Penalty when getting a free tech"
msgstr "Protsendiline trahv tehnoloogia tasuta saamise eest"

#: server/settings.cpp:1975
#, fuzzy
msgid ""
"For each technology you gain \"for free\" (other than covered by 'diplcost' "
"or 'conquercost': for instance, from huts or from Great Library effects), "
"you lose research points equal to this percentage of the cost to research a "
"new technology. If this is non-zero, you can end up with negative research "
"points."
msgstr ""
"Iga leituse eest, mille sa saad \"tasuta\" (peale nende mida ei kata "
"diplcost või conquercost: täpsemalt onnidest või Suurest Raamatukogust "
"saadud), kaotad teaduspunkte see protsent korda uue leiutise hind. Kui see "
"väärtus ei ole null, võid omada negatiivseid teaduspunkte."

#: server/settings.cpp:1985
msgid "Research point debt threshold for losing tech"
msgstr ""

#: server/settings.cpp:1986
msgid ""
"When you have negative research points, and your shortfall is greater than "
"this percentage of the cost of your current research, you forget a "
"technology you already knew.\n"
"The special value -1 prevents loss of technology regardless of research "
"points."
msgstr ""

#: server/settings.cpp:1997
msgid "Research points restored after losing a tech"
msgstr ""

#: server/settings.cpp:1998
msgid ""
"When you lose a technology due to a negative research balance (see "
"'techlossforgiveness'), this percentage of its research cost is credited to "
"your research balance (this may not be sufficient to make it positive).\n"
"The special value -1 means that your research balance is always restored to "
"zero, regardless of your previous shortfall."
msgstr ""

#: server/settings.cpp:2009
msgid "Food required for a city to grow"
msgstr "Linna kasvuks vajaliku toidu hulk"

#: server/settings.cpp:2010
msgid ""
"This is the base amount of food required to grow a city. This value is "
"multiplied by another factor that comes from the ruleset and is dependent on "
"the size of the city."
msgstr ""
"See on toidu baaskogus, mis on vajalik linna kasvatamiseks. See väärtus "
"korrutatakse läbi teise teguriga, mis tuleb reeglistikust ja sõltub linna "
"suurusest."

#: server/settings.cpp:2018
#, fuzzy
msgid "Percentage food lost when city can't grow"
msgstr "Toidu kaotus protsentides, kui puudub vajalik ehitis"

#: server/settings.cpp:2019
#, fuzzy
msgid ""
"If a city would expand, but it can't because it lacks some prerequisite "
"(traditionally an Aqueduct or Sewer System), this is the base percentage of "
"its foodbox that is lost each turn; the penalty may be reduced by buildings "
"or other circumstances, depending on the ruleset."
msgstr ""
"Kui linn kasvaks, kuid ei saa (sest vajab akvedukti või kanalisatsiooni), "
"siis kaotab ta nii mitu protsenti oma toiduvarust. Kui linnal on viljaait, "
"kaotab ta poole sellest arvust."

#: server/settings.cpp:2030
msgid "Multiplier percentage for production costs"
msgstr "Tootmiskulude kordaja-protsent"

#: server/settings.cpp:2031
msgid ""
"This affects how quickly units and buildings can be produced.  The base "
"costs are multiplied by this value (as a percentage)."
msgstr ""
"See mõjutab üksuste ja ehitiste valmistamise kiirust.  Alushinda "
"korrutatakse selle väärtusega (kui protsendiga)."

#: server/settings.cpp:2044
msgid "Minimum city size to get full trade"
msgstr "Linna miinimumsuurus täieliku kaubanduse saamiseks"

#: server/settings.cpp:2047
#, fuzzy
msgid ""
"There is a trade penalty in all cities smaller than this. The penalty is "
"100% (no trade at all) for sizes up to 'notradesize', and decreases "
"gradually to 0% (no penalty except the normal corruption) for "
"size='fulltradesize'. See also 'notradesize'."
msgstr ""
"Kõik linnad, mis on väiksemad kui see, saavad kaubandusetrahvi. Trahv on "
"100% (polegi mingit kaubandust) kuni suuruseni notradesize ja väheneb "
"sujuvalt 0%-ni (pole trahvi välja arvatud tavaline korruptsioon) suuruse "
"fulltradesize korral. Vaata ka notradesize."

#: server/settings.cpp:2057
msgid "Maximum size of a city without trade"
msgstr "Kaubanduseta linna maksimaalne suurus"

#: server/settings.cpp:2060
#, fuzzy
msgid ""
"Cities do not produce any trade at all unless their size is larger than this "
"amount. The produced trade increases gradually for cities larger than "
"'notradesize' and smaller than 'fulltradesize'. See also 'fulltradesize'."
msgstr ""
"Linnad ei tooda ühtegi kaubanduspunkti, kui nende suurus pole suurem sellest "
"väärtusest. Linnade puhul, mis on suuremad kui 'notradesize' ja väiksemad "
"kui 'fulltradesize', on toodetud kaubanduspunktide hulk kusagil 0 ja "
"maksimumi vahel. Vaata ka 'fulltradesize'."

#: server/settings.cpp:2069
msgid "How largely trade distance is relative to world size"
msgstr ""

#: server/settings.cpp:2072
msgid ""
"When determining trade between cities, the distance factor can be partly or "
"fully relative to world size. This setting determines how big percentage of "
"the bonus calculation is relative to world size, and how much only absolute "
"distance matters."
msgstr ""

#: server/settings.cpp:2082
msgid "Minimum distance between cities"
msgstr "Minimaalne linnadevaheline kaugus"

#: server/settings.cpp:2083
#, fuzzy
msgid ""
"When a player attempts to found a new city, it is prevented if the distance "
"from any existing city is less than this setting. For example, when this "
"setting is 3, there must be at least two clear tiles in any direction "
"between all existing cities and the new city site. A value of 1 removes any "
"such restriction on city placement."
msgstr ""
"Kui mängija asutab uue linna, kontrollitakse, ega muid linnu kaugusel "
"'citymindist' ei ole. Näiteks, kui 'citymindist' on 3, kahe linna vahel peab "
"vähemalt 2 tühja ruutu igas suunas olema. Kui see väärtus on 0 (vaikimisi), "
"kasutatakse reeglistiku väärtust."

#: server/settings.cpp:2094
#, fuzzy
msgid "Technology trading"
msgstr "Tehnoloogia"

#: server/settings.cpp:2095
msgid ""
"If turned off, trading technologies in the diplomacy dialog is not allowed."
msgstr ""

#: server/settings.cpp:2101
#, fuzzy
msgid "Gold trading"
msgstr "Kulda: %d"

#: server/settings.cpp:2102
msgid "If turned off, trading gold in the diplomacy dialog is not allowed."
msgstr ""

#: server/settings.cpp:2108
#, fuzzy
msgid "City trading"
msgstr "Linn: Pühitseb"

#: server/settings.cpp:2109
msgid "If turned off, trading cities in the diplomacy dialog is not allowed."
msgstr ""

#: server/settings.cpp:2115
#, fuzzy
msgid "Caravan bonus style"
msgstr "Karavani tegevused"

#: server/settings.cpp:2116
msgid ""
"The formula for the bonus when a caravan enters a city. CLASSIC bonuses are "
"proportional to distance and trade of source and destination with "
"multipliers for overseas and international destinations. LOGARITHMIC bonuses "
"are proportional to log^2(distance + trade). LINEAR bonuses are similar to "
"CLASSIC, but (like LOGARITHMIC) use the max trade of the city rather than "
"current. DISTANCE bonuses are proportional only to distance."
msgstr ""

#: server/settings.cpp:2130
#, fuzzy
msgid "Trade revenue style"
msgstr "Kaubateed : "

#: server/settings.cpp:2131
msgid ""
"The formula for the trade a city receives from a traderoute. CLASSIC "
"revenues depend on distance and trade with multipliers for overseas and "
"international routes. SIMPLE revenues are proportional to the average trade "
"of the two cities."
msgstr ""

#: server/settings.cpp:2140
#, fuzzy
msgid "Minimum distance for trade routes"
msgstr "Minimaalne linnadevaheline kaugus"

#: server/settings.cpp:2141
msgid ""
"In order for two cities in the same civilization to establish a trade route, "
"they must be at least this far apart on the map. For square grids, the "
"distance is calculated as \"Manhattan distance\", that is, the sum of the "
"displacements along the x and y directions."
msgstr ""

#: server/settings.cpp:2152
msgid "Number of turns between rapture effect"
msgstr "Käikude arv joovastuse efekti vahel"

#: server/settings.cpp:2153
msgid ""
"Sets the number of turns between rapture growth of a city. If set to n a "
"city will grow after celebrating for n+1 turns."
msgstr ""
"Määra käikude arv, mis jääb linna joovastusest tuleneva kasvu vahele. Kui "
"seatud n-iks, siis joovastuses linn kasvab iga n+1 käigu tagant."

#: server/settings.cpp:2160
msgid "Frequency of disasters"
msgstr ""

#: server/settings.cpp:2161
msgid ""
"Affects how often random disasters happen to cities, if any are defined by "
"the ruleset. The relative frequency of disaster types is set by the ruleset. "
"Zero prevents any random disasters from occurring."
msgstr ""

#: server/settings.cpp:2170
msgid "AI trait distribution method"
msgstr ""

#: server/settings.cpp:2171
msgid "How trait values are given to AI players."
msgstr ""

#: server/settings.cpp:2177
msgid "Chance for conquered building destruction"
msgstr "Võimalus vallutatud ehitise hävitamisele"

#: server/settings.cpp:2178
msgid ""
"When a player conquers a city, each city improvement has this percentage "
"chance to be destroyed."
msgstr ""
"Kui mängija vallutab linna on igal linna ehitisel nii mitu protsenti šanssi "
"saada hävitatud."

#: server/settings.cpp:2185
msgid "Chance of moving into tile after attack"
msgstr "Võimalus peale rünnakut ruutu liikumisele"

#: server/settings.cpp:2186
msgid ""
"If set to 0, combat is Civ1/2-style (when you attack, you remain in place). "
"If set to 100, attacking units will always move into the tile they attacked "
"when they win the combat (and no enemy units remain in the tile). If set to "
"a value between 0 and 100, this will be used as the percent chance of "
"\"occupying\" territory."
msgstr ""
"Kui seade on 0, käib võitlus Civ1/2 stiilis (kui ründad, jääd omale kohale). "
"Kui 100, /iiguvad ründavad üksused ruutu, kuhu nad ründasid kui nad võidavad "
"lahingu (ruutu ei jää ühtegi vastase üksust). Kui arv on 0 ja 100 vahel, "
"näitab see protsendilist võimalust territooriumi \"hõivamiseks\"."

#: server/settings.cpp:2198
msgid "Turn on/off server-side autoattack"
msgstr "Lülita serveripoolne automaatne ründamine sisse/välja"

#: server/settings.cpp:2199
#, fuzzy
msgid ""
"If set to on, units with moves left will automatically consider attacking "
"enemy units that move adjacent to them."
msgstr ""
"Kui see on sisse lülitatud, kaaluvad üksused, mil on ülejäänud käike "
"automaatselt, kas rünnata vaenlase üksusi, mis nende kõrval liiguvad."

#: server/settings.cpp:2206
msgid "Do all units in tile die with defender"
msgstr ""

#: server/settings.cpp:2207
#, fuzzy
msgid ""
"If this is enabled, each time a defender unit loses in combat, and is not "
"inside a city or suitable base, all units in the same tile are destroyed "
"along with the defender. If this is disabled, only the defender unit is "
"destroyed."
msgstr ""
"Kui kaitsja kaotab ja ta pole linnas ega kindluses, siis hävinevad kõik "
"kaitsjaga samal ruudul olevad üksused."

#: server/settings.cpp:2215
msgid "Reduce city population after attack"
msgstr "Linna rahvaarvu vähenemine peale rünnakut"

#: server/settings.cpp:2216
#, fuzzy
msgid ""
"This flag indicates whether a city's population is reduced after a "
"successful attack by an enemy unit. If this is disabled, population is never "
"reduced. Even when this is enabled, only some units may kill citizens."
msgstr ""
"See lipp näitab, kas linna rahvaarvu vähendatakse eduka rünnaku tagajärjel, "
"sõltub ründaja üksuse tüübist (OR-tehe):\n"
"  1 = land\n"
"  2 = sea\n"
"  4 = heli\n"
"  8 = air"

#: server/settings.cpp:2225
msgid "Slowly kill units without home cities (e.g., starting units)"
msgstr ""

#: server/settings.cpp:2226
msgid ""
"If greater than 0, then every unit without a homecity will lose hitpoints "
"each turn. The number of hitpoints lost is given by 'killunhomed' percent of "
"the hitpoints of the unit type. At least one hitpoint is lost every turn "
"until the death of the unit."
msgstr ""

#: server/settings.cpp:2236
#, fuzzy
msgid "National borders"
msgstr "Riigipiirid"

#: server/settings.cpp:2237
msgid ""
"If this is not disabled, then any land tiles around a city or border-"
"claiming extra (like the classic ruleset's Fortress base) will be owned by "
"that nation. SEE_INSIDE and EXPAND makes everything inside a player's "
"borders visible at once. ENABLED will, in some rulesets, grant the same "
"visibility if certain conditions are met."
msgstr ""

#: server/settings.cpp:2248
msgid "Units inside borders cause no unhappiness"
msgstr "Territooriumil asuvad üksused ei põhjusta rahulolematust."

#: server/settings.cpp:2249
#, fuzzy
msgid ""
"If this is set, units will not cause unhappiness when inside your borders, "
"or even allies borders, depending on value."
msgstr ""
"Kui see on seatud, ei põhjusta kodumaa territooriumil asuvad üksused "
"rahulolematust."

#: server/settings.cpp:2256
msgid "Ability to do diplomacy with other players"
msgstr "Võime diplomaatiat teha teiste mängijatega"

#: server/settings.cpp:2257
#, fuzzy
msgid "This setting controls the ability to do diplomacy with other players."
msgstr "Võime diplomaatiat teha teiste mängijatega"

#: server/settings.cpp:2264
msgid "Allowed city names"
msgstr "Lubatud linnanimed"

#: server/settings.cpp:2269
#, fuzzy
msgid ""
"- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
"with the same names.\n"
"- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
"cities with the same name.\n"
"- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
"different names.\n"
"- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but a "
"player isn't allowed to use a default city name of another nation unless it "
"is a default for their nation also."
msgstr ""
"0 = Piiranguid pole - mängijatel võb olla mitu linna sama nimega.\n"
"\n"
"1 = Linnanimed peavad olema unikaalsed mängija piires, teisel mängijal võib "
"olla sama nimega linn.\n"
"\n"
"2 = Linnanimed peavad olema unikaalsed - kõik mängu linnad peavad olema eri "
"nimedega.\n"
"\n"
"3 = Nagu valik 2, ainult mängijad ei tohi valida võõra rahvuse vaikimisi "
"linnanime, kui see ei ole samas ka nende enda vaikimisi linnanimi."

#: server/settings.cpp:2284
#, fuzzy
msgid "How to pick player colors"
msgstr "Mängijate nimekiri:"

#: server/settings.cpp:2290
msgid ""
"This setting determines how player colors are chosen. Player colors are used "
"in the Nations report, for national borders on the map, and so on.\n"
"- \"Per-player, in order\" (PLR_ORDER): colors are assigned to individual "
"players in order from a list defined by the ruleset.\n"
"- \"Per-player, random\" (PLR_RANDOM): colors are assigned to individual "
"players randomly from the set defined by the ruleset.\n"
"- \"Set manually\" (PLR_SET): colors can be set with the 'playercolor' "
"command before the game starts; these are not restricted to the ruleset "
"colors. Any players for which no color is set when the game starts get a "
"random color from the ruleset.\n"
"- \"Per-team, in order\" (TEAM_ORDER): colors are assigned to teams from the "
"list in the ruleset. Every player on the same team gets the same color.\n"
"- \"Per-nation, in order\" (NATION_ORDER): if the ruleset defines a color "
"for a player's nation, the player takes that color. Any players whose "
"nations don't have associated colors get a random color from the list in the "
"ruleset.\n"
"Regardless of this setting, individual player colors can be changed after "
"the game starts with the 'playercolor' command."
msgstr ""

#: server/settings.cpp:2329
msgid "Barbarian appearance frequency"
msgstr "Barbarite ilmumise sagedus"

#: server/settings.cpp:2332
msgid ""
"This setting controls how frequently the barbarians appear in the game. See "
"also the 'onsetbarbs' setting."
msgstr ""

#: server/settings.cpp:2339
#, fuzzy
msgid "Barbarian onset turn"
msgstr "Barbarite tuleku aasta"

#: server/settings.cpp:2340
#, fuzzy
msgid "Barbarians will not appear before this turn."
msgstr "Barbarid ei ilmu enne seda aastat."

#: server/settings.cpp:2347
msgid "Way to determine revolution length"
msgstr ""

#: server/settings.cpp:2348
msgid ""
"Which method is used in determining how long period of anarchy lasts when "
"changing government. The actual value is set with 'revolen' setting. The "
"'quickening' methods depend on how many times any player has changed to this "
"type of government before, so it becomes easier to establish a new system of "
"government if it has been done before."
msgstr ""

#: server/settings.cpp:2359
#, fuzzy
msgid "Length of revolution"
msgstr "Revolutsiooni pikkus käikudes"

#: server/settings.cpp:2360
#, fuzzy
msgid ""
"When changing governments, a period of anarchy will occur. Value of this "
"setting, used the way 'revolentype' setting dictates, defines the length of "
"the anarchy."
msgstr ""
"Valitsust vahetades on nii mitu käiku kestev anarhia. Seade 0 tähendab, et "
"valitakse juhuslik arv 1 ja 6 vahel."

#: server/settings.cpp:2368
msgid "Whether to enable fog of war"
msgstr "Kas kasutada 'sõja udu'"

#: server/settings.cpp:2369
#, fuzzy
msgid ""
"If this is enabled, only those units and cities within the vision range of "
"your own units and cities will be revealed to you. You will not see new "
"cities or terrain changes in tiles not observed."
msgstr ""
"Kui see on 1, on näha ainult need linnad ja üksused, mis on oma linnade ja "
"üksuste nägemispiirkonnas. Sa ei näe uusi linnu või territooriumi muutusi "
"ruutudes, mis ei ole nägemispiirkonnas."

#: server/settings.cpp:2377
msgid "Whether fog of war applies to border changes"
msgstr ""

#: server/settings.cpp:2378
msgid ""
"If this setting is enabled, players will not be able to see changes in tile "
"ownership if they do not have direct sight of the affected tiles. Otherwise, "
"players can see any or all changes to borders as long as they have "
"previously seen the tiles."
msgstr ""

#: server/settings.cpp:2388
#, fuzzy
msgid "Airlifting style"
msgstr "Lennuta"

#: server/settings.cpp:2393
msgid ""
"This setting affects airlifting units between cities. It can be a set of the "
"following values:\n"
"- \"Allows units to be airlifted from allied cities\" (FROM_ALLIES).\n"
"- \"Allows units to be airlifted to allied cities\" (TO_ALLIES).\n"
"- \"Unlimited units from source city\" (SRC_UNLIMITED): note that airlifting "
"from a city doesn't reduce the airlifted counter, but still needs airlift "
"capacity of at least 1.\n"
"- \"Unlimited units to destination city\" (DEST_UNLIMITED): note that "
"airlifting to a city doesn't reduce the airlifted counter, and doesn't need "
"any airlift capacity."
msgstr ""

#: server/settings.cpp:2411
#, fuzzy
msgid "Base chance for diplomats and spies to succeed"
msgstr "Diplomaatide ja spioonide edu baasšanss"

#: server/settings.cpp:2412
#, fuzzy
msgid ""
"The base chance of a spy returning from a successful mission and the base "
"chance of success for diplomats and spies."
msgstr ""
"Tõenäosus, et spioon jõuab edukalt missioonilt tagasi ja diplomaatide ja "
"spioonide edu baasšanss."

#: server/settings.cpp:2420
msgid "What kinds of victories are possible"
msgstr ""

#: server/settings.cpp:2425
msgid ""
"This setting controls how game can be won. One can always win by conquering "
"entire planet, but other victory conditions can be enabled or disabled:\n"
"- \"Spacerace\" (SPACERACE): Spaceship is built and travels to Alpha "
"Centauri.\n"
"- \"Allied\" (ALLIED): After defeating enemies, all remaining players are "
"allied.\n"
"- \"Culture\" (CULTURE): Player meets ruleset defined cultural domination "
"criteria.\n"
msgstr ""

#: server/settings.cpp:2439
msgid "Should the game end if the spaceship arrives?"
msgstr ""

#: server/settings.cpp:2440
#, fuzzy
msgid ""
"If this option is turned on, the game will end with the arrival of a "
"spaceship at Alpha Centauri."
msgstr "Kui see seade on 1, saavad mängijad ehitada kosmoselaevu."

#: server/settings.cpp:2447
msgid "Percentage to multiply spaceship travel time by"
msgstr ""

#: server/settings.cpp:2448
#, fuzzy
msgid ""
"This percentage is multiplied onto the time it will take for a spaceship to "
"arrive at Alpha Centauri."
msgstr "Kui see seade on 1, saavad mängijad ehitada kosmoselaevu."

#: server/settings.cpp:2455
msgid "Minimum number of cities for civil war"
msgstr "Minimaalne linnade arv kodusõja puhkemiseks"

#: server/settings.cpp:2456
msgid ""
"A civil war is triggered when a player has at least this many cities and the "
"player's capital is captured. If this option is set to the maximum value, "
"civil wars are turned off altogether."
msgstr ""
"Kodusõda läheb lahti kui mängijal on vähemalt niipalju linnu ja pealinn "
"vallutatakse.  Kui see seade on maksimumis siis ei toimu üldse kodusõdu."

#: server/settings.cpp:2465
msgid "Restrict the use of the infrastructure for enemy units"
msgstr ""

#: server/settings.cpp:2466
#, fuzzy
msgid ""
"If this option is enabled, the use of roads and rails will be restricted for "
"enemy units."
msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#: server/settings.cpp:2472
msgid "Does unreachable unit protect reachable ones"
msgstr ""

#: server/settings.cpp:2473
msgid ""
"This option controls whether tiles with both unreachable and reachable units "
"can be attacked. If disabled, any tile with reachable units can be attacked. "
"If enabled, tiles with an unreachable unit in them cannot be attacked. Some "
"units in some rulesets may override this, never protecting reachable units "
"on their tile."
msgstr ""

#: server/settings.cpp:2483
msgid "Turns until player contact is lost"
msgstr "Käikude arv, kuni mängija ühendus loetakse katkenuks"

#: server/settings.cpp:2484
msgid ""
"Players may meet for diplomacy this number of turns after their units have "
"last met, even when they do not have an embassy. If set to zero, then "
"players cannot meet unless they have an embassy."
msgstr ""
"Mängijad võivad diplomaatilisi kohtumisi teha nii mitu käiku pärast nende "
"viimast kohtumist - isegi, kui neil saatkonda pole. Kui seade on 0, siis "
"mängijad ei saa kohtuda, kui neil pole saatkonda."

#: server/settings.cpp:2494
msgid "Rebuild palace whenever capital is conquered"
msgstr "Ehita palee uuesti, kui pealinn vallutatakse"

#: server/settings.cpp:2495
#, fuzzy
msgid ""
"If this is turned on, when the capital is conquered the palace is "
"automatically rebuilt for free in another randomly chosen city. This is "
"significant because the technology requirement for building a palace will be "
"ignored. (In some rulesets, buildings other than the palace are affected by "
"this setting.)"
msgstr ""
"Kui seatud 1-ks, siis pealinna vallutamisel ehitatakse automaatselt tasuta "
"palee juhuslikult valitud linnas. See on oluline, kuna nii ignoreeritakse "
"palee tehnoloogilisi nõudmisi."

#: server/settings.cpp:2504
#, fuzzy
msgid "Give caught units a homecity"
msgstr "* Ei oma kodulinna.\n"

#: server/settings.cpp:2508
msgid ""
"If unset, caught units will have no homecity and will be subject to the "
"'killunhomed' option."
msgstr ""

#: server/settings.cpp:2514
msgid "Whether to use natural city names"
msgstr "Kas kasutada loomulikke linnanimesid"

#: server/settings.cpp:2515
msgid ""
"If enabled, the default city names will be determined based on the "
"surrounding terrain."
msgstr "Kui sees, määratakse vaikimisi linnanimed ümbritseva maastiku järgi."

#: server/settings.cpp:2522
#, fuzzy
msgid "Whether to enable citizen migration"
msgstr "Kas kasutada 'sõja udu'"

#: server/settings.cpp:2525
msgid ""
"This is the master setting that controls whether citizen migration is active "
"in the game. If enabled, citizens may automatically move from less desirable "
"cities to more desirable ones. The \"desirability\" of a given city is "
"calculated from a number of factors. In general larger cities with more "
"income and improvements will be preferred. Citizens will never migrate out "
"of the capital, or cause a wonder to be lost by disbanding a city. A number "
"of other settings control how migration behaves:\n"
"  'mgr_turninterval' - How often citizens try to migrate.\n"
"  'mgr_foodneeded'   - Whether destination food is checked.\n"
"  'mgr_distance'     - How far citizens will migrate.\n"
"  'mgr_worldchance'  - Chance for inter-nation migration.\n"
"  'mgr_nationchance' - Chance for intra-nation migration."
msgstr ""

#: server/settings.cpp:2544
#, fuzzy
msgid "Number of turns between migrations from a city"
msgstr "Käikude arv joovastuse efekti vahel"

#: server/settings.cpp:2547
msgid ""
"This setting controls the number of turns between migration checks for a "
"given city. The interval is calculated from the founding turn of the city. "
"So for example if this setting is 5, citizens will look for a suitable "
"migration destination every five turns from the founding of their current "
"city. Migration will never occur the same turn that a city is built. This "
"setting has no effect unless migration is enabled by the 'migration' setting."
msgstr ""

#: server/settings.cpp:2560
msgid "Whether migration is limited by food"
msgstr ""

#: server/settings.cpp:2563
msgid ""
"If this setting is enabled, citizens will not migrate to cities which would "
"not have enough food to support them. This setting has no effect unless "
"migration is enabled by the 'migration' setting."
msgstr ""

#: server/settings.cpp:2572
#, fuzzy
msgid "Maximum distance citizens may migrate"
msgstr "Minimaalne linnadevaheline kaugus"

#: server/settings.cpp:2575
msgid ""
"This setting controls how far citizens may look for a suitable migration "
"destination when deciding which city to migrate to. The value is added to "
"the candidate target city's radius and compared to the distance between the "
"two cities. If the distance is lower or equal, migration is possible. (So "
"with a setting of 0, citizens will only consider migrating if their city's "
"center is within the destination city's working radius.) This setting has no "
"effect unless migration is enabled by the 'migration' setting."
msgstr ""

#: server/settings.cpp:2590
msgid "Percent probability for migration within the same nation"
msgstr ""

#: server/settings.cpp:2593
msgid ""
"This setting controls how likely it is for citizens to migrate between "
"cities owned by the same player. Zero indicates migration will never occur, "
"100 means that migration will always occur if the citizens find a suitable "
"destination. This setting has no effect unless migration is activated by the "
"'migration' setting."
msgstr ""

#: server/settings.cpp:2605
msgid "Percent probability for migration between foreign cities"
msgstr ""

#: server/settings.cpp:2608
msgid ""
"This setting controls how likely it is for migration to occur between cities "
"owned by different players. Zero indicates migration will never occur, 100 "
"means that citizens will always migrate if they find a suitable destination. "
"This setting has no effect if migration is not enabled by the 'migration' "
"setting."
msgstr ""

#: server/settings.cpp:2626
msgid "Players that users are allowed to take"
msgstr "Mängijad ,mida kasutajad võivad võtta"

#: server/settings.cpp:2629
#, fuzzy
msgid ""
"This should be a string of characters, each of which specifies a type or "
"status of a civilization (player).\n"
"Clients will only be permitted to take or observe those players which match "
"one of the specified letters. This only affects future uses of the \"take\" "
"or \"observe\" commands; it is not retroactive. The characters and their "
"meanings are:\n"
"    o,O = Global observer\n"
"    b   = Barbarian players\n"
"    d   = Dead players\n"
"    a,A = AI players\n"
"    h,H = Human players\n"
"The first description on this list which matches a player is the one which "
"applies. Thus 'd' does not include dead barbarians, 'a' does not include "
"dead AI players, and so on. Upper case letters apply before the game has "
"started, lower case letters afterwards.\n"
"Each character above may be followed by one of the following numbers to "
"allow or restrict the manner of connection:\n"
"(none) = Controller allowed, observers allowed, can displace connections. "
"(Displacing a connection means that you may take over a player, even when "
"another user already controls that player.)\n"
"     1 = Controller allowed, observers allowed, can't displace connections;\n"
"     2 = Controller allowed, no observers allowed, can displace "
"connections;\n"
"     3 = Controller allowed, no observers allowed, can't displace "
"connections;\n"
"     4 = No controller allowed, observers allowed.\n"
"The limits do not affect clients with HACK access level."
msgstr ""
"Siin peab olema string märkidest, millest igaüks näitab tsivilisatsiooni "
"(mängija) tüüpi või olekut. Klientidel on lubatud võtta või vaadelda ainult "
"neid mängijaid, mis on nende tähtedega märgitud. See mõjutab ainult tulevasi "
"'take' ja 'observe' käske ega ole retroaktiivne. Märgid ja nende "
"tähendused:\n"
"    o,O = Globaalne vaatleja\n"
"    b   = Barbarid\n"
"    d   = Surnud mängijad\n"
"    a,A = Tehismõistused\n"
"    h,H = Inimmängijad\n"
"Esimene kirjeldus, mis sobib antud mängijaga, läheb käiku. Seega, 'd' ei "
"hõlma surnud barbareid, 'a' ei hõlma surnud tehismõistusi jne. Suurtähed "
"mõjuvad enne mängu algust, väiketähed pärast.\n"
"\n"
"Iga sellise tähe järele võib panna ühe järgnevatest numbritest, see lubab "
"või keelab ühendusviise:\n"
"\n"
"(mitte midagi) = Controller allowed, observers allowed, can displace "
"connections. (Displacing a connection means that you may take over a player, "
"even if another user already controls that player.) TÕLGIMIND\n"
"\n"
"1 = Controller allowed, observers allowed, can't displace connections;\n"
"\n"
"2 = Controller allowed, no observers allowed, can displace connections;\n"
"\n"
"3 = Controller allowed, no observers allowed, can't displace connections;\n"
"\n"
"4 = No controller allowed, observers allowed;\n"
"\n"

#: server/settings.cpp:2663
msgid "Whether AI-status toggles with connection"
msgstr "Kas AI-staatus muutub ühendusega"

#: server/settings.cpp:2664
#, fuzzy
msgid ""
"If enabled, AI status is turned off when a player connects, and on when a "
"player disconnects."
msgstr ""
"Kui see on1, AI-d ei kasutata, kui mängija ühendub ja kasutatakse kui "
"mängija lahkub."

#: server/settings.cpp:2669
#, fuzzy
msgid "Turn the game ends"
msgstr "Mängu lõppemise aasta"

#: server/settings.cpp:2670
#, fuzzy
msgid "The game will end at the end of the given turn."
msgstr "Mäng lõpeb sellel aastal."

#: server/settings.cpp:2676
msgid "Reveal the map"
msgstr ""

#: server/settings.cpp:2681
msgid ""
"If \"Reveal map at game start\" (START) is set, the initial state of the "
"entire map will be known to all players from the start of the game, although "
"it may still be fogged (depending on the 'fogofwar' setting). If \"Unfog map "
"for dead players\" (DEAD) is set, dead players can see the entire map, if "
"they are alone in their team."
msgstr ""

#: server/settings.cpp:2691
msgid "Maximum seconds per turn"
msgstr "Maksimaalne käigu aeg"

#: server/settings.cpp:2696
#, fuzzy
msgid ""
"If all players have not hit \"Turn Done\" before this time is up, then the "
"turn ends automatically. Zero means there is no timeout. In servers compiled "
"with debugging, a timeout of -1 sets the autogame test mode. Only "
"connections with hack level access may set the timeout to fewer than 30 "
"seconds. Use this with the command \"timeoutincrease\" to have a dynamic "
"timer. The first turn is treated as a special case and is controlled by the "
"'first_timeout' setting."
msgstr ""
"Kui kõik mängijad pole vajutanud \"Käik sooritatud\" enne kui see aeg saab "
"otsa, siis käik lõpeb automaatselt. Null tähendab ajalimiidi puudumist. "
"Serveritel, mis kompileeritud silumise toega tähendab ajalimiit -1 "
"automaatse mängu testrežiimi sisse lülitamist. Kasuta seda seadet koostöös "
"käsuga \"timeoutincrease\", et saada dünaamiline taimer."

#: server/settings.cpp:2709
msgid "First turn timeout"
msgstr ""

#: server/settings.cpp:2712
msgid ""
"If greater than 0, T1 will last for 'first_timeout' seconds.\n"
"If set to 0, T1 will not have a timeout.\n"
"If set to -1, the special treatment of T1 will be disabled.\n"
"See also 'timeout'."
msgstr ""

#: server/settings.cpp:2722
msgid "Timeout at least n seconds when enemy moved"
msgstr "Vähemalt n sekundit ajalimiiti kui vaenlane käis"

#: server/settings.cpp:2723
#, fuzzy
msgid ""
"Any time a unit moves while in sight of an enemy player, the remaining "
"timeout is increased to this value."
msgstr ""
"Iga kord, kui nähtav vaenlane liigub, seatakse taimer selle väärtuse peale, "
"kui taimer oli allpool seda."

#: server/settings.cpp:2730
msgid "Minimum time between unit actions over turn change"
msgstr ""

#: server/settings.cpp:2733
msgid ""
"This setting gives the minimum amount of time in seconds between unit moves "
"and other significant actions (such as building cities) after a turn change "
"occurs. For example, if this setting is set to 20 and a unit moves 5 seconds "
"before the turn change, it will not be able to move or act in the next turn "
"for at least 15 seconds. This value is limited to a maximum value of 2/3 "
"'timeout'."
msgstr ""

#: server/settings.cpp:2746
#, fuzzy
msgid "Unitwaittime style"
msgstr "Üksuste kiht"

#: server/settings.cpp:2752
msgid ""
"This setting affects unitwaittime:\n"
"- \"Activities\" (ACTIVITIES): Units moved less than 'unitwaittime' seconds "
"from turn change will not complete activities such as pillaging and building "
"roads during turn change, but during the next turn when their wait expires."
msgstr ""

#: server/settings.cpp:2765
msgid "Unitwaittime also applies to newly-built and captured/bribed units."
msgstr ""

#: server/settings.cpp:2767
msgid ""
"If set, newly-built units are subject to unitwaittime so that the moment the "
"city production was last touched counts as their last \"action\". Also, "
"getting captured/bribed counts as action for the victim. "
msgstr ""

#: server/settings.cpp:2778
#, fuzzy
msgid "Control of simultaneous player/team phases"
msgstr "Kas lubada mängijate samaaegsed käigud"

#: server/settings.cpp:2779
msgid ""
"This setting controls whether players may make moves at the same time during "
"a turn. Change in setting takes effect next turn."
msgstr ""

#: server/settings.cpp:2787
msgid "Max seconds for network buffers to drain"
msgstr "Maksimaalne sekundite arv võrgu puhvrite tühjenemiseks"

#: server/settings.cpp:2788
msgid ""
"The server will wait for up to the value of this parameter in seconds, for "
"all client connection network buffers to unblock. Zero means the server will "
"not wait at all."
msgstr ""
"Server ootab nii mitu sekundit kõigi klientide võrguühenduste puhvrite "
"tühjenemiseks. Null tähenab, et server ei oota üldse."

#: server/settings.cpp:2795
msgid "Seconds between PINGs"
msgstr "Sekundite arv pingide vahel"

#: server/settings.cpp:2796
#, fuzzy
msgid ""
"The server will poll the clients with a PING request each time this period "
"elapses."
msgstr "civserver saadab klientidele PING-päringuid iga selle aja järel."

#: server/settings.cpp:2802
msgid "Time to cut a client"
msgstr "Aeg kliendi lahtiühendamiseks"

#: server/settings.cpp:2803
msgid ""
"If a client doesn't reply to a PING in this time the client is disconnected."
msgstr ""
"Kui klient ei vasta pingile selle aja jooksul, katkestatakse ta ühendus."

#: server/settings.cpp:2810
msgid "Turn-blocking game play mode"
msgstr "Blokeeriva käiguga mängu režiim"

#: server/settings.cpp:2811
#, fuzzy
msgid ""
"If this is turned on, the game turn is not advanced until all players have "
"finished their turn, including disconnected players."
msgstr ""
"Kui see on 1 ei lõpe käik enne, kui kõik mängijad on oma käigu lõpetanud, "
"kaasaarvatud lahti ühendatud mängijad."

#: server/settings.cpp:2818
msgid "Fixed-length turns play mode"
msgstr "Määratud pikkusega käigud"

#: server/settings.cpp:2821
#, fuzzy
msgid ""
"If this is turned on the game turn will not advance until the timeout has "
"expired, even after all players have clicked on \"Turn Done\"."
msgstr ""
"Kui see on 1, ei lõpe mängu käik enne, kui käik on kestnud kindla aja, "
"isegi, kui kõik mängijad on vajutanud \"Käik käidud\"."

#: server/settings.cpp:2829
msgid "What is in the Demographics report"
msgstr "Mida näidata Demograafilises rapordis"

#: server/settings.cpp:2831
#, fuzzy
msgid ""
"This should be a string of characters, each of which specifies the inclusion "
"of a line of information in the Demographics report.\n"
"The characters and their meanings are:\n"
"    s = include Score\n"
"    z = include League Score\n"
"    N = include Population\n"
"    n = include Population in Citizen Units\n"
"    c = include Cities\n"
"    i = include Improvements\n"
"    w = include Wonders\n"
"    A = include Land Area\n"
"    S = include Settled Area\n"
"    L = include Literacy\n"
"    a = include Agriculture\n"
"    P = include Production\n"
"    E = include Economics\n"
"    g = include Gold Income\n"
"    R = include Research Speed\n"
"    M = include Military Service\n"
"    m = include Military Units\n"
"    u = include Built Units\n"
"    k = include Killed Units\n"
"    l = include Lost Units\n"
"    O = include Pollution\n"
"    C = include Culture\n"
"Additionally, the following characters control whether or not certain "
"columns are displayed in the report:\n"
"    q = display \"quantity\" column\n"
"    r = display \"rank\" column\n"
"    b = display \"best nation\" column\n"
"The order of characters is not significant, but their capitalization is."
msgstr ""
"See on tähtede sõne, millest igaüks tähendab selle info lisamist demograafia "
"raportisse.\n"
"Tähtede tähendused on:\n"
"    N = näita rahvaarvu\n"
"    P = näita toodangut\n"
"    A = näita riigi pindala\n"
"    L = näita kirjaoskust\n"
"    R = näita teadustöö kiirust\n"
"    S = näita asustatud pindala\n"
"    R = näita teadustöö kiirust\n"
"    E = näita majandust\n"
"    M = näita sõjaväeteenistust\n"
"    O = näita saastamist\n"
"Lisaks tähistavad järgnevad tähed, kas vastavaid tulpi näidatakse või "
"mitte:\n"
"    q = näita \"hulk\"-tulpa\n"
"    r = näita \"koht\"-tulpa\n"
"    b = näita \"parim\"-tulpa\n"
"Tähtede järekord ei ole oluline, aga suur- ja väiketähed on."

#: server/settings.cpp:2867
msgid "Turns per auto-save"
msgstr "Käike automaatse salvestuse kohta"

#: server/settings.cpp:2871
msgid ""
"How many turns elapse between automatic game saves. This setting only has an "
"effect when the 'autosaves' setting includes \"New turn\"."
msgstr ""

#: server/settings.cpp:2879
#, fuzzy
msgid "Minutes per auto-save"
msgstr "Käike automaatse salvestuse kohta"

#: server/settings.cpp:2883
msgid ""
"How many minutes elapse between automatic game saves. Unlike other save "
"types, this save is only meant as backup for computer memory, and it always "
"uses the same name, older saves are not kept. This setting only has an "
"effect when the 'autosaves' setting includes \"Timer\"."
msgstr ""

#: server/settings.cpp:2894
msgid "Which savegames are generated automatically"
msgstr ""

#: server/settings.cpp:2899
msgid ""
"This setting controls which autosave types get generated:\n"
"- \"New turn\" (TURN): Save when turn begins, once every 'saveturns' turns.\n"
"- \"Game over\" (GAMEOVER): Final save when game ends.\n"
"- \"No player connections\" (QUITIDLE): Save before server restarts due to "
"lack of players.\n"
"- \"Server interrupted\" (INTERRUPT): Save when server quits due to "
"interrupt.\n"
"- \"Timer\" (TIMER): Save every 'savefrequency' minutes."
msgstr ""

#: server/settings.cpp:2912
#, fuzzy
msgid "Whether to do saving in separate thread"
msgstr "Kas poolused on eraldi kontinendid"

#: server/settings.cpp:2915
msgid ""
"If this is turned in, compressing and saving the actual file containing the "
"game situation takes place in the background while game otherwise continues. "
"This way users are not required to wait for the save to finish."
msgstr ""

#: server/settings.cpp:2923
msgid "Savegame compression algorithm"
msgstr "Salvestatud mängu kokkupakkimise algoritm"

#: server/settings.cpp:2924
msgid "Compression library to use for savegames."
msgstr ""

#: server/settings.cpp:2931
msgid "Definition of the save file name"
msgstr ""

#: server/settings.cpp:2936
#, no-c-format, qt-format
msgid ""
"Within the string the following custom formats are allowed:\n"
"  %R = <reason>\n"
"  %S = <suffix>\n"
"  %T = <turn-number>\n"
"  %Y = <game-year>\n"
"\n"
"Example: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-manual'\n"
"\n"
"Be careful to use at least one of %T and %Y, else newer savegames will "
"overwrite old ones. If none of the formats is used '-T%04T-Y%05Y-%R' is "
"appended to the value of 'savename'."
msgstr ""

#: server/settings.cpp:2953
msgid "Whether to log player statistics"
msgstr "Kas logida mängijate statistika"

#: server/settings.cpp:2957
#, fuzzy
msgid ""
"If this is turned on, player statistics are appended to the file defined by "
"the option 'scorefile' every turn. These statistics can be used to create "
"power graphs after the game."
msgstr ""
"Kui see on 1, lisatakse faili \"civscore.log\" iga käigu järel mängijate "
"statistika. Selle abil saab peale mängu luua võimsuse graafikuid."

#: server/settings.cpp:2964
#, fuzzy
msgid "Scorelog level"
msgstr "Salvestatud mängu kokkupakkimise tase"

#: server/settings.cpp:2965
msgid ""
"Whether scores are logged for all players including AIs, or only for human "
"players."
msgstr ""

#: server/settings.cpp:2972
msgid "Name for the score log file"
msgstr ""

#: server/settings.cpp:2982
msgid "The default name for the score log file is 'freeciv-score.log'."
msgstr ""

#: server/settings.cpp:2989
#, fuzzy
msgid "Maximum number of connections to the server per host"
msgstr "Nimekiri ühendustest serverisse:"

#: server/settings.cpp:2990
msgid ""
"New connections from a given host will be rejected if the total number of "
"connections from the very same host equals or exceeds this value. A value of "
"0 means that there is no limit, at least up to the maximum number of "
"connections supported by the server."
msgstr ""

#: server/settings.cpp:3001
msgid "Time before a kicked user can reconnect"
msgstr ""

#: server/settings.cpp:3004
msgid ""
"Gives the time in seconds before a user kicked using the \"kick\" command "
"may reconnect. Changing this setting will affect users kicked in the past."
msgstr ""

#: server/settings.cpp:3013
#, fuzzy
msgid "Metaserver info line"
msgstr "Määra metaserveri info-rida."

#: server/settings.cpp:3014
#, fuzzy
msgid ""
"User defined metaserver info line. For most of the time a user defined "
"metamessage will be used instead of an automatically generated message. Set "
"to empty (\"\", not \"empty\") to always use an automatically generated meta "
"server message."
msgstr ""
"Määra metaserveri info-rea. Kui parameetrit mitte anda, viimati\n"
"seatud metasõnum eemaldatakse. Üldjuhul kasutatakse kasutaja seatud\n"
"metasõnumit automaatselt genereeritu asemel, kui see on olemas."

#: server/settings.cpp:3133
#, fuzzy, c-format
msgid "The setting '%s' can't be modified after the map is fixed."
msgstr "Seda seadet ei saa muuta pärast mängu algust."

#: server/settings.cpp:3170
#, fuzzy, c-format
msgid "The setting '%s' can't be modified after the game has started."
msgstr "Seda seadet ei saa muuta pärast mängu algust."

#: server/settings.cpp:3182
#, fuzzy
msgid "Internal error."
msgstr "Sisene"

#: server/settings.cpp:3198
#, fuzzy, c-format
msgid "You are not allowed to change the setting '%s'."
msgstr "Sa ei tohi seda seadet muuta."

#: server/settings.cpp:3206
#, c-format
msgid "The setting '%s' is locked by the ruleset."
msgstr ""

#: server/settings.cpp:3302
#, c-format
msgid "\"%s\" prefix is ambiguous. Candidates are: %s."
msgstr ""

#: server/settings.cpp:3307
#, fuzzy
msgid "Missing value."
msgstr "Mürsk"

#: server/settings.cpp:3315
#, fuzzy, c-format
msgid "No match for \"%s\"."
msgstr "Sa hääletasid \"%s\" kasuks"

#: server/settings.cpp:3354
#, fuzzy
msgid "This setting is not a boolean."
msgstr "Seadete leht"

#: server/settings.cpp:3484
#, fuzzy
msgid "This setting is not an integer."
msgstr "Seadete leht"

#: server/settings.cpp:3490
#, fuzzy, c-format
msgid "Value out of range: %d (min: %d; max: %d)."
msgstr "Väärtus lubatud vahemikust väljas (miinimum: %d, maksimum: %d)."

#: server/settings.cpp:3555
#, fuzzy
msgid "This setting is not a string."
msgstr "Seadete leht"

#: server/settings.cpp:3561
#, fuzzy, c-format
msgid "String value too long (max length: %lu)."
msgstr "Stringi väärtus on liiga pikk.  Kasutus: set <seade> <väärtus>."

#: server/settings.cpp:3648
#, fuzzy
msgid "This setting is not an enumerator."
msgstr "Seadete leht"

#: server/settings.cpp:3811
#, fuzzy, c-format
msgid "\"%s\""
msgstr "%s"

#: server/settings.cpp:3820
#, fuzzy
msgid "empty value"
msgstr "Mürsk"

#: server/settings.cpp:3865
#, fuzzy
msgid "This setting is not a bitwise."
msgstr "Seadete leht"

#: server/settings.cpp:4151 server/settings.cpp:4168 server/settings.cpp:4185
#: server/settings.cpp:4206 server/settings.cpp:4227
#, fuzzy, c-format
msgid "Ruleset: '%s' has been set to %s."
msgstr "Seade: %s seati \"%s\"."

#: server/settings.cpp:4248
#, fuzzy, c-format
msgid "Ruleset: '%s' has been locked by the ruleset."
msgstr "Seade: %s seati \"%s\"."

#: server/settings.cpp:4535 server/settings.cpp:4566 server/settings.cpp:4594
#: server/settings.cpp:4627 server/settings.cpp:4660
#, fuzzy, c-format
msgid "Savegame: '%s' has been set to %s."
msgstr "Seade: %s seati \"%s\"."

#: server/settings.cpp:4544 server/settings.cpp:4575 server/settings.cpp:4603
#: server/settings.cpp:4636 server/settings.cpp:4669
#, c-format
msgid "Savegame: '%s' explicitly set to value same as default."
msgstr ""

#: server/spacerace.cpp:167
msgid "You need to have a capital in order to launch your spaceship."
msgstr "Kosmoselaeva välja saatmiseks peab sul olema pealinn."

#: server/spacerace.cpp:173
msgid "Your spaceship is already launched!"
msgstr "Su kosmoselaev on juba lennus!"

#: server/spacerace.cpp:178
msgid "Your spaceship can't be launched yet!"
msgstr "Su kosmoselaeva ei saa veel välja saata!"

#: server/spacerace.cpp:187
#, fuzzy, c-format
msgid ""
"The %s have launched a spaceship!  It is estimated to arrive at Alpha "
"Centauri in %s."
msgstr "%s saatsid välja kosmoselaeva!  See jõuab Alpha Centaurile aastaks %s."

#: server/spacerace.cpp:214
msgid "Spaceship action received, but you don't have a spaceship!"
msgstr "Saadeti kosmoselaeva aktsioon, aga sul ei ole kosmoselaeva!"

#: server/spacerace.cpp:224
msgid "You can't modify your spaceship after launch!"
msgstr "Ei saa lennus kosmoselaeva ehitada!"

#: server/spacerace.cpp:238
msgid "You don't have any unplaced Space Structurals!"
msgstr "Sul ei ole paigutamata Laeva struktuurijuppe!"

#: server/spacerace.cpp:247
msgid "That Space Structural would not be connected!"
msgstr "See jupp ei oleks ühendatud!"

#: server/spacerace.cpp:266 server/spacerace.cpp:294
msgid "You don't have any unplaced Space Components!"
msgstr "Sul ei ole paigutamata Laeva komponente!"

#: server/spacerace.cpp:274
msgid "Your spaceship already has the maximum number of Fuel Components!"
msgstr "Su laeval on juba maksimaalselt kütusekomponente!"

#: server/spacerace.cpp:303
msgid "Your spaceship already has the maximum number of Propulsion Components!"
msgstr "Su laeval on juba maksimaalselt liikumiskomponente!"

#: server/spacerace.cpp:324 server/spacerace.cpp:353 server/spacerace.cpp:382
msgid "You don't have any unplaced Space Modules!"
msgstr "Sul ei ole paigutamata Laeva mooduleid!"

#: server/spacerace.cpp:332
msgid "Your spaceship already has the maximum number of Habitation Modules!"
msgstr "Su laeval on juba maksimaalselt elumooduleid!"

#: server/spacerace.cpp:361
msgid "Your spaceship already has the maximum number of Life Support Modules!"
msgstr "Su laeval on juba maksimaalselt elutagamismooduleid!"

#: server/spacerace.cpp:390
msgid "Your spaceship already has the maximum number of Solar Panel Modules!"
msgstr "Su laeval on juba maksimaalselt päikesepaneele!"

#: server/spacerace.cpp:414
#, c-format
msgid "The %s spaceship has arrived at Alpha Centauri."
msgstr "%s jõudsid kosmoselaevaga Alpha Centaurile."

#: server/spacerace.cpp:425
#, c-format
msgid "Without guidance from the capital, the %s spaceship is lost!"
msgstr "%s kosmoselaev läks kaotsi, kuna side pealinnaga katkes!"

#: server/srv_main.cpp:296
#, fuzzy, c-format
msgid "Scenario victory to %s."
msgstr "Võitis meeskond %s"

#: server/srv_main.cpp:324 server/stdinhand.cpp:4808
#, fuzzy
msgid "Game is over."
msgstr "Mäng lõppes"

#: server/srv_main.cpp:360 server/srv_main.cpp:557
#, fuzzy, c-format
msgid "Team victory to %s."
msgstr "Võitis meeskond %s"

#: server/srv_main.cpp:426
#, fuzzy, c-format
msgid "Allied victory to %s."
msgstr "Võitis meeskond %s"

#: server/srv_main.cpp:452
#, fuzzy, c-format
msgid "Game ended in conquest victory for %s."
msgstr "Mäng lõppes %s võiduga"

#: server/srv_main.cpp:486
#, fuzzy, c-format
msgid "Game ended in cultural domination victory for %s."
msgstr "Mäng lõppes %s võiduga"

#: server/srv_main.cpp:497
#, fuzzy
msgid "Game ended as the turn limit was exceeded."
msgstr "Mäng lõppes viigiga, kuna lõpuaasta saabus"

#: server/srv_main.cpp:502
#, fuzzy
msgid ""
"Notice: game will end at the end of this turn due to 'endturn' server "
"setting."
msgstr "Mäng lõpeb sellel aastal."

#: server/srv_main.cpp:567
#, fuzzy, c-format
msgid "Game ended in victory for %s."
msgstr "Mäng lõppes %s võiduga"

#: server/srv_main.cpp:594
#, fuzzy, c-format
msgid ""
"Notice: the %s spaceship will likely arrive at Alpha Centauri next turn."
msgstr "%s jõudsid kosmoselaevaga Alpha Centaurile."

#: server/srv_main.cpp:812 server/srv_main.cpp:823
#, c-format
msgid "Your %s was disbanded in accordance with your peace treaty with the %s."
msgstr "Su üksus %s lasti lahti, kuna nii nõudis rahulepe rahvusega %s."

#: server/srv_main.cpp:878
#, c-format
msgid ""
"Concerned citizens point out that the cease-fire with %s will run out soon."
msgstr "Ärevuses kodanikud märgivad ära, et vaherahu %s'ga lõpeb varsti."

#: server/srv_main.cpp:902
#, fuzzy, c-format
msgid ""
"The cease-fire with %s would have run out, but your common ally %s convinces "
"you to extend it."
msgstr "Vaherahu %s'ga on lõpenud. Oled nüüd %s-ga sõjas."

#: server/srv_main.cpp:920 server/srv_main.cpp:924
#, c-format
msgid "The cease-fire with %s has run out. You are now at war with the %s."
msgstr "Vaherahu %s'ga on lõpenud. Oled nüüd %s-ga sõjas."

#: server/srv_main.cpp:964 server/srv_main.cpp:974
#, fuzzy, c-format
msgid ""
"The cease-fire between %s and %s has run out. They are at war. You cancel "
"your alliance with %s."
msgstr ""
"Vaherahu %s ja %s vahel on lõppenud. Nad on nüüd sõjas. Sa katkestad liidu "
"mõlemaga."

#: server/srv_main.cpp:984
#, fuzzy, c-format
msgid ""
"The cease-fire between %s and %s has run out. They are at war. You cancel "
"your alliance with both."
msgstr ""
"Vaherahu %s ja %s vahel on lõppenud. Nad on nüüd sõjas. Sa katkestad liidu "
"mõlemaga."

#: server/srv_main.cpp:1144
#, c-format
msgid "%s retired!"
msgstr ""

#: server/srv_main.cpp:1430
#, fuzzy, c-format
msgid "%s restored to the default value %d"
msgstr "Kõik seaded mitte-vaikimisi väärtustega"

#: server/srv_main.cpp:1437
#, fuzzy, c-format
msgid "%s now at value %d"
msgstr "%s uus suurus on %d."

#: server/srv_main.cpp:1508
msgid "Automatically placed spaceship parts that were still not placed."
msgstr ""

#: server/srv_main.cpp:1710
#, fuzzy, c-format
msgid "%s disappears from %s."
msgstr "%s ühendub lahti %s-st"

#: server/srv_main.cpp:1740
#, fuzzy, c-format
msgid "%s appears to %s."
msgstr "%s vallutasid %s."

#: server/srv_main.cpp:1834
msgid "The game is already running."
msgstr "Mäng juba käib."

#: server/srv_main.cpp:1843
#, c-format
msgid "%s lost control cmdlevel on game start.  Use voting from now on."
msgstr "%s kaotas käsutaseme mängu alguses.  Edaspidi peab hääletama."

#: server/srv_main.cpp:1852
msgid "Starting game."
msgstr "Alustame mänguga."

#: server/srv_main.cpp:1959
#, c-format
msgid "request for unknown report (type %d)"
msgstr "küsiti tundmatut raportit (tüüp %d)"

#: server/srv_main.cpp:2044
#, c-format
msgid "Warning: rejecting old client %s"
msgstr "Hoiatus: ei luba sisse vana klienti %s"

#: server/srv_main.cpp:2054
#, fuzzy
msgid ""
"Your client is too old. To use this server, please upgrade your client to a "
"more recent Freeciv21 release."
msgstr ""
"Su klient on liiga vana. Et seda serverit kasutada, pead uuendama oma "
"kliendi versioonile Freeciv 2.1 või hilisemale."

#: server/srv_main.cpp:2108
#, fuzzy
msgid "You are not allowed to edit."
msgstr "Sa ei tohi seda seadet muuta."

#: server/srv_main.cpp:2327 server/stdinhand.cpp:4380
#, fuzzy, c-format
msgid "%s nation is not available for user selection."
msgstr "Rahvus %s ei ole saadaval selles stsenaariumis."

#: server/srv_main.cpp:2333 server/stdinhand.cpp:4387
#, c-format
msgid "%s nation is already in use."
msgstr "Rahvus %s on juba kasutuses."

#: server/srv_main.cpp:2349
#, c-format
msgid "%s is the %s ruler %s."
msgstr "%s on rahvuse %s valitseja %s."

#: server/srv_main.cpp:2426
#, c-format
msgid "Waiting to start game: %d out of %d players are ready to start."
msgstr "Ootan mängu alustamist: %d %d-st mängijast on juba valmis alustama."

#: server/srv_main.cpp:2452
msgid "requested more than 'maxplayers' setting"
msgstr ""

#: server/srv_main.cpp:2459
msgid ""
"not enough playable nations in this nation set (see 'nationset' setting)"
msgstr ""

#: server/srv_main.cpp:2462
msgid "not enough playable nations"
msgstr ""

#: server/srv_main.cpp:2819 server/srv_main.cpp:2823
#, c-format
msgid "%s rules the %s."
msgstr "%s on %s valitseja."

#: server/srv_main.cpp:2846
msgid "The game is over..."
msgstr "Mäng on läbi..."

#: server/srv_main.cpp:2981
#, fuzzy
msgid "Failed to create suitable map, retrying with another mapseed."
msgstr "Mäng: Sa ei saa selle rahvuse üksust ära osta."

#: server/srv_main.cpp:2988
#, c-format
msgid "Attempt %d/%d"
msgstr ""

#: server/srv_main.cpp:3013
#, fuzzy
msgid "Cannot create suitable map with given settings."
msgstr "Mäng: Sa ei saa selle rahvuse üksust ära osta."

#: server/srv_main.cpp:3036 server/srv_main.cpp:3038
#, fuzzy, c-format
msgid "Setting '%s' has been adjusted from %s to %s."
msgstr "Seade: %s seati \"%s\"."

#: server/stdinhand.cpp:186
msgid "Can't use an empty name."
msgstr "Tühja nime ei saa kasutada."

#: server/stdinhand.cpp:189
#, c-format
msgid "That name exceeds the maximum of %d chars."
msgstr "See nimi ületab piirpikkust %d märki."

#: server/stdinhand.cpp:194
msgid "That name is not allowed."
msgstr "See nimi pole lubatud."

#: server/stdinhand.cpp:312
msgid "(ambiguous)"
msgstr "(mitmetähenduslik)"

#: server/stdinhand.cpp:415
msgid "Name is empty, so cannot be a player."
msgstr "Nimi on tühi, järelikult ei saa olla mängija."

#: server/stdinhand.cpp:419
msgid "Name is too long, so cannot be a player."
msgstr "Nimi on liiga pikk, järelikult ei saa olla mängija."

#: server/stdinhand.cpp:423
#, c-format
msgid "Player name prefix '%s' is ambiguous."
msgstr "Mängija nime prefix '%s' on mitmesti mõistetav."

#: server/stdinhand.cpp:426
#, c-format
msgid "No player by the name of '%s'."
msgstr "Pole mängijat nimega '%s'."

#: server/stdinhand.cpp:431 server/stdinhand.cpp:466
#, c-format
msgid "Unexpected match_result %d (%s) for '%s'."
msgstr "Ootamatu match_result %d (%s) '%s' kohta."

#: server/stdinhand.cpp:450
msgid "Name is empty, so cannot be a connection."
msgstr "Nimi on tühi, seega see ei saa olla ühendus."

#: server/stdinhand.cpp:454
msgid "Name is too long, so cannot be a connection."
msgstr "Nimi on liiga pikk, seega ei saa olla ühendus."

#: server/stdinhand.cpp:458
#, c-format
msgid "Connection name prefix '%s' is ambiguous."
msgstr "Ühenduse nimi '%s' on mitmesti mõistetav."

#: server/stdinhand.cpp:461
#, c-format
msgid "No connection by the name of '%s'."
msgstr "Pole ühendust nimega '%s'."

#: server/stdinhand.cpp:482
#, c-format
msgid "Open metaserver connection to [%s]."
msgstr "Ava metaserveri ühendus masinasse [%s]."

#: server/stdinhand.cpp:495
#, c-format
msgid "Close metaserver connection to [%s]."
msgstr "Sule metaserveri ühendus masinasse [%s]."

#: server/stdinhand.cpp:511
msgid "Metaserver connection is open."
msgstr "Metaserveri ühendus on avatud."

#: server/stdinhand.cpp:514
msgid "Metaserver connection is closed."
msgstr "Metaserveri ühendus on suletud."

#: server/stdinhand.cpp:530
msgid "Metaserver connection is already open."
msgstr "Metaserveri ühendus on juba avatud."

#: server/stdinhand.cpp:540
msgid "Metaserver connection is already closed."
msgstr "Metaserveri ühendus on juba suletud."

#: server/stdinhand.cpp:545
#, fuzzy
msgid "Argument must be 'u', 'up', 'd', 'down', 'p', 'persistent', or '?'."
msgstr "Argument peab olema 'u', 'up', 'd', 'down' või '?'."

#: server/stdinhand.cpp:567
#, c-format
msgid "Metaserver patches string set to '%s'."
msgstr "Metaserveri lappide string seatud väärtusele '%s'."

#: server/stdinhand.cpp:570
#, c-format
msgid "Metaserver patches string set to '%s', not reporting to metaserver."
msgstr "Metaserveri lappide string seatud '%s', ei kanna ette metaserverile."

#: server/stdinhand.cpp:594
#, c-format
msgid "Metaserver message string set to '%s'."
msgstr "Metaserveri sõnumi string seatud väärtusele '%s'."

#: server/stdinhand.cpp:597
#, c-format
msgid "Metaserver message string set to '%s', not reporting to metaserver."
msgstr ""
"Metaserveri sõnumi string seatud väärtusele '%s', ei kanna ette "
"metaserverile."

#: server/stdinhand.cpp:623
#, c-format
msgid "Metaserver is now [%s]."
msgstr "Metaserver on nüüd [%s]."

#: server/stdinhand.cpp:633
#, c-format
msgid "Server id: %s"
msgstr "Serveri ID: %s"

#: server/stdinhand.cpp:647 server/stdinhand.cpp:665
msgid "You cannot save games manually on this server."
msgstr "Selles serveris ei saa mänge käsitsi salvestada."

#: server/stdinhand.cpp:683
#, c-format
msgid "%s is now under AI control."
msgstr "%s on nüüd tehismõistuse juhitud."

#: server/stdinhand.cpp:692
#, c-format
msgid "%s is now under human control."
msgstr "%s on nüüd inimese juhitud."

#: server/stdinhand.cpp:744
msgid "Wrong number of arguments to create command."
msgstr ""

#: server/stdinhand.cpp:801
#, fuzzy
msgid "A living user already exists by that name."
msgstr "Sellise nimega mängija on juba olemas."

#: server/stdinhand.cpp:809
#, fuzzy
msgid "A living player already exists by that name."
msgstr "Sellise nimega mängija on juba olemas."

#: server/stdinhand.cpp:816
#, fuzzy, c-format
msgid "Can't create player, requested nation %s not in current nation set."
msgstr "Mäng: Sa ei saa selle rahvuse üksust ära osta."

#: server/stdinhand.cpp:825
#, fuzzy, c-format
msgid "Can't create players, nation %s conflicts with %s."
msgstr "Mäng: Sa ei saa selle rahvuse üksust ära osta."

#: server/stdinhand.cpp:837
#, fuzzy
msgid "Can't create players, no nations available."
msgstr "Rohkem mängijaid ei saa lisada, serveril on kuhi peal."

#: server/stdinhand.cpp:854 server/stdinhand.cpp:866
#, fuzzy, c-format
msgid "%s is replacing dead player %s as an AI-controlled player."
msgstr "%s liitus arvuti juhitud mängijana."

#: server/stdinhand.cpp:891 server/stdinhand.cpp:1034
#, fuzzy, c-format
msgid "Failed to create new player %s."
msgstr "Viga uue AI mängija %s loomisel"

#: server/stdinhand.cpp:897
#, fuzzy, c-format
msgid "New player %s created."
msgstr "Lülita mängija valmidust"

#: server/stdinhand.cpp:913
#, fuzzy, c-format
msgid " Nation of the new player: %s."
msgstr "Viga uue AI mängija %s loomisel"

#: server/stdinhand.cpp:971
msgid "A player already exists by that name."
msgstr "Sellise nimega mängija on juba olemas."

#: server/stdinhand.cpp:975
msgid "A user already exists by that name."
msgstr "Sellise nimega mängija on juba olemas."

#: server/stdinhand.cpp:985
msgid "Can't add more players, server is full."
msgstr "Rohkem mängijaid ei saa lisada, serveril on kuhi peal."

#: server/stdinhand.cpp:992
#, fuzzy
msgid ""
"Can't add more players, not enough playable nations in current nation set "
"(see 'nationset' setting)."
msgstr "Mäng: Sa ei saa selle rahvuse üksust ära osta."

#: server/stdinhand.cpp:997
#, fuzzy
msgid "Can't add more players, not enough playable nations."
msgstr "Rohkem mängijaid ei saa lisada, serveril on kuhi peal."

#: server/stdinhand.cpp:1007
#, fuzzy, c-format
msgid "There is no AI type %s."
msgstr "Mängijale %s pole vaba mängijakohta."

#: server/stdinhand.cpp:1024
#, fuzzy, c-format
msgid "%s replacing %s as an AI-controlled player."
msgstr "%s liitus arvuti juhitud mängijana."

#: server/stdinhand.cpp:1039
#, fuzzy, c-format
msgid "%s has been added as an AI-controlled player (%s)."
msgstr "%s liitus arvuti juhitud mängijana."

#: server/stdinhand.cpp:1084
#, fuzzy, c-format
msgid ""
"Command level '%s' or greater needed to remove a player once the game has "
"started."
msgstr "Mängijaid ei saa eemaldada kui mäng juba käib."

#: server/stdinhand.cpp:1097
#, c-format
msgid "Removed player %s from the game."
msgstr "Mängija %s eemaldati mängust."

#: server/stdinhand.cpp:1157 server/stdinhand.cpp:3830
#: server/stdinhand.cpp:4051
#, c-format
msgid "Name \"%s\" disallowed for security reasons."
msgstr "Nime \"%s\" ei lubata turvapõhjustel."

#: server/stdinhand.cpp:1170
#, c-format
msgid "No command script found by the name \"%s\"."
msgstr "Ei leidu käsuskripti nimega \"%s\"."

#: server/stdinhand.cpp:1178
#, fuzzy, c-format
msgid "Loading script file '%s'."
msgstr "Loen skriptifaili: %s"

#: server/stdinhand.cpp:1203
#, c-format
msgid "Cannot read command line scriptfile '%s'."
msgstr "Ei suuda lugeda käsurea skriptifaili '%s'."

#: server/stdinhand.cpp:1206 server/stdinhand.cpp:4967
#, c-format
msgid "Could not read script file '%s'."
msgstr "Ei suutnud lugeda skriptifaili '%s'."

#: server/stdinhand.cpp:1289
#, c-format
msgid "Could not write script file '%s'."
msgstr "Ei suutnud kirjutada skriptifaili '%s'."

#: server/stdinhand.cpp:1301
msgid "You cannot use the write command on this server for security reasons."
msgstr "Sa ei saa kasudada 'write' käsku siin serveris turvapõhjustel."

#: server/stdinhand.cpp:1329
#, c-format
msgid ""
"Cannot decrease command access level '%s' for connection '%s'; you only have "
"'%s'."
msgstr "Ei saa alandada käsutasest '%s' ühendusel '%s' — sul on ainult '%s'."

#: server/stdinhand.cpp:1337
#, c-format
msgid "Command access level set to '%s' for connection %s."
msgstr "Käsutase seatud '%s'-iks ühendusel %s."

#: server/stdinhand.cpp:1388
#, c-format
msgid ""
"Anyone can now become game organizer '%s' by issuing the 'first' command."
msgstr "Ükskõik kes võib nüüd saada mängujuhiks '%s' andes käsu 'first'."

#: server/stdinhand.cpp:1412
msgid "Command access levels in effect:"
msgstr "Hetkel aktiivsed käsutasemed:"

#: server/stdinhand.cpp:1427
#, c-format
msgid "Command access level for new connections: %s"
msgstr "Käsutase uutele ühendustele: %s"

#: server/stdinhand.cpp:1430
#, c-format
msgid "Command access level for first player to take it: %s"
msgstr "Käsutase esimesele võtjale: %s"

#: server/stdinhand.cpp:1448
#, fuzzy, c-format
msgid "Command access level must be one of %s."
msgstr ""
"Viga: käsutase peab olema üks neist: 'none', 'info', 'ctrl' või 'hack'."

#: server/stdinhand.cpp:1453
#, c-format
msgid ""
"Cannot increase command access level to '%s'; you only have '%s' yourself."
msgstr "Ei saa tõsta käsutaset '%s' peale, sul on endal ainult '%s'."

#: server/stdinhand.cpp:1483 server/stdinhand.cpp:1497
#: server/stdinhand.cpp:1518
#, c-format
msgid "Command access level set to '%s' for new players."
msgstr "Käsutase seatud '%s'-iks uutele mängijatele."

#: server/stdinhand.cpp:1488 server/stdinhand.cpp:1502
#: server/stdinhand.cpp:1512
#, c-format
msgid "Command access level set to '%s' for first player to grab it."
msgstr "Käsutase seatud '%s' esimesele mängijale, kes selle võtab."

#: server/stdinhand.cpp:1547
msgid "The 'first' command makes no sense from the server command line."
msgstr "Käsk 'first' on mõttetu serveri käsureal."

#: server/stdinhand.cpp:1552
#, c-format
msgid "You already have command access level '%s' or better."
msgstr "Sul on juba käsutase '%s' või parem."

#: server/stdinhand.cpp:1557
#, fuzzy
msgid "Someone else is already game organizer."
msgstr "Keegi teine on juba mängujuht."

#: server/stdinhand.cpp:1562
#, c-format
msgid "Connection %s has opted to become the game organizer."
msgstr "Ühendus %s on vabatahtlik mängujuhiks saama."

#: server/stdinhand.cpp:1575
msgid "Default cmdlevel lowered to 'basic' on game start."
msgstr ""

#: server/stdinhand.cpp:1616
#, fuzzy
msgid "The timeout is currently disabled."
msgstr "Saada laiali"

#: server/stdinhand.cpp:1623
#, c-format, qt-format
msgid "The 'timeout' setting is:          %6d s = %s"
msgstr ""

#: server/stdinhand.cpp:1628
#, fuzzy
msgid "The game is currently not running."
msgstr "Mäng juba käib."

#: server/stdinhand.cpp:1636
#, c-format, qt-format
msgid "The current phase has now lasted:  %6d s = %s"
msgstr ""

#: server/stdinhand.cpp:1641
#, fuzzy, c-format, qt-format
msgid "Time left:                         %6d s = %s"
msgstr "Kokku:                     %9d%9d%9d%9d"

#: server/stdinhand.cpp:1656
#, fuzzy
msgid "Cannot change the turn timeout while the game is not running."
msgstr "Mängu ei saa laadida, teine juba käib."

#: server/stdinhand.cpp:1661
msgid "The timeout is disabled, use /set timeout."
msgstr ""

#: server/stdinhand.cpp:1668 server/stdinhand.cpp:1677
#, fuzzy
msgid "Invalid time specified."
msgstr "Määratud vigane hulk raha."

#: server/stdinhand.cpp:1684
msgid "Time too big."
msgstr ""

#: server/stdinhand.cpp:1698
#, c-format
msgid "Adding %d seconds to the current timeout"
msgstr ""

#: server/stdinhand.cpp:1702
#, c-format
msgid "Setting the remaining time to %d seconds"
msgstr ""

#: server/stdinhand.cpp:1732
#, c-format
msgid "Invalid argument %d."
msgstr "Vigane argument %d."

#: server/stdinhand.cpp:1737 server/stdinhand.cpp:3370
#: server/stdinhand.cpp:3515 server/stdinhand.cpp:3527
#: server/stdinhand.cpp:3720 server/stdinhand.cpp:3818
#, fuzzy, c-format
msgid ""
"Usage:\n"
"%s"
msgstr "Kasutus: away"

#: server/stdinhand.cpp:1745
#, c-format
msgid "Dynamic timeout set to %d %d %d %d"
msgstr "Dünaamiline ajapiirang seatud %d %d %d %d"

#: server/stdinhand.cpp:1823
#, fuzzy, c-format
msgid "Option: %s  -  %s"
msgstr "Seade: %s  -  %s."

#: server/stdinhand.cpp:1828
#, fuzzy, c-format
msgid "Option: %s"
msgstr "Seaded: %s"

#: server/stdinhand.cpp:1836 server/stdinhand.cpp:6502
msgid "Description:"
msgstr "Kirjeldus:"

#: server/stdinhand.cpp:1841
#, c-format
msgid "Status: %s"
msgstr "Staatus: %s"

#: server/stdinhand.cpp:1843
msgid "changeable"
msgstr "muudetav"

#: server/stdinhand.cpp:1844
msgid "fixed"
msgstr "fikseeritud"

#: server/stdinhand.cpp:1853 server/stdinhand.cpp:1870
#: server/stdinhand.cpp:1883
#, fuzzy
msgid "Value:"
msgstr "Mees"

#: server/stdinhand.cpp:1853 tools/civmanual.cpp:236
msgid "Minimum:"
msgstr ""

#: server/stdinhand.cpp:1854 server/stdinhand.cpp:1871
#: server/stdinhand.cpp:1884 tools/civmanual.cpp:236 tools/civmanual.cpp:268
#, fuzzy
msgid "Default:"
msgstr " (vaikimisi)"

#: server/stdinhand.cpp:1854 tools/civmanual.cpp:237
#, fuzzy
msgid "Maximum:"
msgstr "maksimumi pole, "

#: server/stdinhand.cpp:1861 tools/civmanual.cpp:243
msgid "Possible values:"
msgstr ""

#: server/stdinhand.cpp:1878 tools/civmanual.cpp:254
msgid "Possible values (option can take any number of these):"
msgstr ""

#: server/stdinhand.cpp:1905
msgid "Explanations are available for the following server options:"
msgstr "Selgitused on saadaval järgnevatele serveri seadetele:"

#: server/stdinhand.cpp:1954
msgid "No explanation for that yet."
msgstr "Sellele ei ole veel selgitust."

#: server/stdinhand.cpp:1957 server/stdinhand.cpp:3001
msgid "Ambiguous option name."
msgstr "Mitmesti mõistetav seade nimi."

#: server/stdinhand.cpp:1977
#, c-format
msgid "Server Operator: %s"
msgstr "Serveri operaator: %s"

#: server/stdinhand.cpp:2016
#, c-format
msgid "Connectmsg truncated to %u bytes."
msgstr ""

#: server/stdinhand.cpp:2062 server/stdinhand.cpp:2098
#: server/stdinhand.cpp:2115
#, c-format
msgid "Player '%s' now has AI skill level '%s'."
msgstr "Mängijal '%s' on nüüd tehismõistuse mänguoskus '%s'."

#: server/stdinhand.cpp:2102
#, c-format
msgid "%s is not controlled by the AI."
msgstr "%s ei ole tehismõistuse juhitud."

#: server/stdinhand.cpp:2123
#, c-format
msgid "Default AI skill level set to '%s'."
msgstr "Tehismõistuse vaikimisi mänguoskus '%s'."

#: server/stdinhand.cpp:2141
msgid "This command is client only."
msgstr "See käsk on ainult kliendile."

#: server/stdinhand.cpp:2148
msgid "Only players may use the away command."
msgstr "Ainult mängijad võivad away-käsku käivitada."

#: server/stdinhand.cpp:2158
#, c-format
msgid "%s set to away mode."
msgstr "%s seatud eemalolekurežiimi."

#: server/stdinhand.cpp:2163
#, c-format
msgid "%s returned to game."
msgstr "%s taasühines mänguga."

#: server/stdinhand.cpp:2232
#, c-format
msgid "Sorry, you do not have access to view option '%s'."
msgstr "Vabanda, sul ei ole ligipääsu seade '%s' nägemiseks."

#: server/stdinhand.cpp:2241
#, c-format
msgid "Unknown option '%s'."
msgstr "Tundmatu seade '%s'."

#: server/stdinhand.cpp:2254
#, c-format
msgid "Current ruleset directory is \"%s\""
msgstr "Praegune reeglistike kataloog on \"%s\""

#: server/stdinhand.cpp:2279
msgid "All options with non-default values"
msgstr "Kõik seaded mitte-vaikimisi väärtustega"

#: server/stdinhand.cpp:2282
msgid "All options"
msgstr "Kõik seaded"

#: server/stdinhand.cpp:2285
msgid "Vital options"
msgstr "Eluliselt tähtsad seaded"

#: server/stdinhand.cpp:2288
msgid "Situational options"
msgstr "Mõnikord kasutatavad seaded"

#: server/stdinhand.cpp:2291
msgid "Rarely used options"
msgstr "Harva kasutatavad seaded"

#: server/stdinhand.cpp:2294
msgid "Options locked by the ruleset"
msgstr ""

#: server/stdinhand.cpp:2306
msgid "In the column '##' the status of the option is shown:"
msgstr ""

#: server/stdinhand.cpp:2307
#, fuzzy
msgid " - a '!' means the option is locked by the ruleset."
msgstr "= tähendab, et see seade on vaikimisi väärtusega"

#: server/stdinhand.cpp:2308
#, fuzzy
msgid " - a '+' means you may change the option."
msgstr "+ tähendab, et sa võid muuta seda seadet"

#: server/stdinhand.cpp:2309
#, fuzzy
msgid " - a '~' means that option follows default value."
msgstr "= tähendab, et see seade on vaikimisi väärtusega"

#: server/stdinhand.cpp:2310
#, fuzzy
msgid " - a '=' means the value is same as default."
msgstr "= tähendab, et see seade on vaikimisi väärtusega"

#: server/stdinhand.cpp:2312
#, fuzzy, c-format
msgid "%-*s ## value (min, max)"
msgstr "%-*s väärtus   (min,max)      "

#: server/stdinhand.cpp:2313
msgid "Option"
msgstr "Seade"

#: server/stdinhand.cpp:2358
msgid "A help text for each option is available via 'help <option>'."
msgstr ""

#: server/stdinhand.cpp:2362
#, fuzzy
msgid ""
"Try 'show situational' or 'show rare' to show more options.\n"
"Try 'show changed' to show settings with non-default values.\n"
"Try 'show locked' to show settings locked by the ruleset."
msgstr ""
"Proovi 'show situational' või 'show rare', näitamaks muid valikuid.\n"
"Proovi 'show changed', näitamaks muudetud seadeid."

#: server/stdinhand.cpp:2461
msgid "Cannot change teams once game has begun."
msgstr "Ei saa muuta meeskondi peale mängu algust."

#: server/stdinhand.cpp:2476 server/stdinhand.cpp:2604
#: server/stdinhand.cpp:2790 server/stdinhand.cpp:2818
#: server/stdinhand.cpp:2866 server/stdinhand.cpp:2901
#: server/stdinhand.cpp:2951 server/stdinhand.cpp:2977
#: server/stdinhand.cpp:3038
#, fuzzy, c-format
msgid ""
"Undefined argument.  Usage:\n"
"%s"
msgstr "Defineerimata argument.  Kasutus: set <seade> <väärtus>."

#: server/stdinhand.cpp:2498
#, c-format
msgid "No such team %s.  Please give a valid team name or number."
msgstr "Pole meeskonda %s.  Palun anna kobe meeskonna nimi või number."

#: server/stdinhand.cpp:2506
msgid "Cannot team a barbarian."
msgstr "Ei saa võtta meeskonda barbarit."

#: server/stdinhand.cpp:2512
#, c-format
msgid "Player %s set to team %s."
msgstr "Mängija %s liidetud meeskonda %s."

#: server/stdinhand.cpp:2536 server/voting.cpp:547
#, fuzzy
msgid "Teamvote"
msgstr "Meeskond"

#: server/stdinhand.cpp:2536 server/voting.cpp:552
msgid "Vote"
msgstr ""

#: server/stdinhand.cpp:2539
#, c-format, qt-format
msgid ""
"%s %d \"%s\" (needs %0.0f%%%s): %d for, %d against, and %d abstained out of "
"%d players."
msgstr ""

#: server/stdinhand.cpp:2544
msgid " no dissent"
msgstr ""

#: server/stdinhand.cpp:2553
msgid "There are no votes going on."
msgstr "Hetkel pole ühtegi hääletust."

#: server/stdinhand.cpp:2589 server/stdinhand.cpp:2712
#: server/stdinhand.cpp:4624 server/stdinhand.cpp:4833
msgid "You are not allowed to use this command."
msgstr "Sul pole lubatud seda käsku kasutada."

#: server/stdinhand.cpp:2598
#, fuzzy, c-format
msgid "The argument \"%s\" is ambiguous."
msgstr "Abi argument '%s' on mitmesti mõistetav."

#: server/stdinhand.cpp:2617
#, fuzzy
msgid "There are no votes running."
msgstr "Hetkel pole ühtegi hääletust."

#: server/stdinhand.cpp:2621
#, fuzzy, c-format
msgid "No legal last vote (%d %s)."
msgstr "Pole kobedat viimast hääletust."

#: server/stdinhand.cpp:2629
msgid "Value must be an integer."
msgstr "Väärtus peab olema täisarv."

#: server/stdinhand.cpp:2636 server/stdinhand.cpp:2721
#, c-format
msgid "No such vote (%d)."
msgstr "Pole sellist hääletust (%d)."

#: server/stdinhand.cpp:2642
#, fuzzy
msgid "You are not allowed to vote on that."
msgstr "Sa ei tohi seda seadet muuta."

#: server/stdinhand.cpp:2647
#, c-format
msgid "You voted for \"%s\""
msgstr "Sa hääletasid \"%s\" kasuks"

#: server/stdinhand.cpp:2651
#, c-format
msgid "You voted against \"%s\""
msgstr "Sa hääletasid \"%s\" vastu."

#: server/stdinhand.cpp:2656
#, c-format
msgid "You abstained from voting on \"%s\""
msgstr ""

#: server/stdinhand.cpp:2688
msgid "Missing argument <vote number> or the string \"all\"."
msgstr ""

#: server/stdinhand.cpp:2695
#, fuzzy
msgid "You don't have any vote going on."
msgstr "Sul ei ole siin töölist."

#: server/stdinhand.cpp:2702
#, fuzzy
msgid "There isn't any vote going on."
msgstr "Hetkel pole ühtegi hääletust."

#: server/stdinhand.cpp:2708
msgid "All votes have been removed."
msgstr ""

#: server/stdinhand.cpp:2727
#, fuzzy, c-format
msgid "You are not allowed to cancel this vote (%d)."
msgstr "Sa ei tohi seda seadet muuta."

#: server/stdinhand.cpp:2733
msgid "Usage: /cancelvote [<vote number>|all]"
msgstr ""

#: server/stdinhand.cpp:2743
#, fuzzy, c-format
msgid "%s has canceled the vote \"%s\" (number %d)."
msgstr "Kahjuks katkestas %s kaubatee linnast %s sinu linna %s."

#: server/stdinhand.cpp:2750
#, c-format
msgid "The vote \"%s\" (number %d) has been canceled."
msgstr ""

#: server/stdinhand.cpp:2769
msgid "Can only use this command once game has begun."
msgstr "Seda käsku saab kasutada ainult pärast mängu algust."

#: server/stdinhand.cpp:2804
#, c-format
msgid "%s diplomacy no longer debugged"
msgstr "%s diplomaatiat ei debugita enam"

#: server/stdinhand.cpp:2807
#, c-format
msgid "%s diplomacy debugged"
msgstr "%s diplomaatiat debugitakse"

#: server/stdinhand.cpp:2831
#, c-format
msgid "%s tech no longer debugged"
msgstr "%s teadust ei debugita enam"

#: server/stdinhand.cpp:2835
#, c-format
msgid "%s tech debugged"
msgstr "%s teadust debugitakse"

#: server/stdinhand.cpp:2854 server/stdinhand.cpp:2857
#, c-format
msgid "players=%d cities=%d citizens=%d units=%d"
msgstr ""

#: server/stdinhand.cpp:2873 server/stdinhand.cpp:2908
msgid "Value 2 & 3 must be integer."
msgstr "Väärtus 2 & 3 peab olema täisarv"

#: server/stdinhand.cpp:2877 server/stdinhand.cpp:2912
msgid "Bad map coordinates."
msgstr "Vigased kaardi koordinaadid."

#: server/stdinhand.cpp:2883
msgid "No city at this coordinate."
msgstr "Pole linna neil koordinaatidel."

#: server/stdinhand.cpp:2888
#, c-format
msgid "%s no longer debugged"
msgstr "%s ei debugita enam."

#: server/stdinhand.cpp:2919 server/stdinhand.cpp:2966
#, fuzzy, c-format
msgid "%s %s no longer debugged."
msgstr "Rahva %s %s'i ei debugita enam."

#: server/stdinhand.cpp:2938
msgid "Ferry system is no longer in debug mode."
msgstr ""

#: server/stdinhand.cpp:2942
msgid "Ferry system in debug mode."
msgstr ""

#: server/stdinhand.cpp:2956
msgid "Value 2 must be integer."
msgstr "Väärtus 2 peab olema täisarv."

#: server/stdinhand.cpp:2960
#, c-format
msgid "Unit %d does not exist."
msgstr "Üksus %d ei eksisteeri."

#: server/stdinhand.cpp:2997
#, c-format
msgid "Option '%s' not recognized."
msgstr ""

#: server/stdinhand.cpp:3006
#, c-format
msgid "Use the '%srulesetdir' command to change the ruleset directory."
msgstr ""

#: server/stdinhand.cpp:3082
#, c-format
msgid "The parameter %s should only contain +- and 0-9."
msgstr "Parameeter %s peaks sisaldama ainult märke +- ja 0-9."

#: server/stdinhand.cpp:3176
#, fuzzy, c-format
msgid "Console: '%s' has been set to %s."
msgstr "Seade: %s seati \"%s\"."

#: server/stdinhand.cpp:3222
#, fuzzy
msgid "You cannot take a new player at this time."
msgstr "Vabanda, selles mängus ei saa hakata inimmängijaks."

#: server/stdinhand.cpp:3243
msgid "You cannot take a new player because there are no free player slots."
msgstr ""

#: server/stdinhand.cpp:3264
msgid "Sorry, one can't observe globally in this game."
msgstr "Vabanda, selles mängus ei saa olla globaalne vaatleja."

#: server/stdinhand.cpp:3272
msgid "Sorry, one can't observe barbarians in this game."
msgstr "Vabanda, selles mängus ei saa vaadelda barbareid."

#: server/stdinhand.cpp:3275
msgid "Sorry, one can't take barbarians in this game."
msgstr "Vabanda, selles mängus ei saa hakata barbariks."

#: server/stdinhand.cpp:3284
msgid "Sorry, one can't observe dead players in this game."
msgstr "Vabanda, selles mängus ei saa vaadelda surnud mängijaid."

#: server/stdinhand.cpp:3288
msgid "Sorry, one can't take dead players in this game."
msgstr "Vabanda, selles mängus ei saa hakata surnud mängijaks."

#: server/stdinhand.cpp:3298
msgid "Sorry, one can't observe AI players in this game."
msgstr "Vabanda, selles mängus ei saa vaadelda tehismõistusi."

#: server/stdinhand.cpp:3301
msgid "Sorry, one can't take AI players in this game."
msgstr "Vabanda, selles mängijas ei saa hakata tehismõistuseks."

#: server/stdinhand.cpp:3311
msgid "Sorry, one can't observe human players in this game."
msgstr "Vabanda, selles mängus ei saa vaadelda inimmängijaid."

#: server/stdinhand.cpp:3315
msgid "Sorry, one can't take human players in this game."
msgstr "Vabanda, selles mängus ei saa hakata inimmängijaks."

#: server/stdinhand.cpp:3325
msgid "Sorry, one can't observe in this game."
msgstr "Vabanda, seda mängu ei saa vaadelda."

#: server/stdinhand.cpp:3330
msgid "Sorry, one can't take players in this game."
msgstr "Vabanda, selles mängus ei saa mängijaks hakata."

#: server/stdinhand.cpp:3338
msgid "Sorry, one can't take players already connected in this game."
msgstr ""
"Vabanda, selles mängus ei saa hakata mängijateks, kes on juba ühendunud "
"mängu."

#: server/stdinhand.cpp:3377 server/stdinhand.cpp:3522
#, fuzzy
msgid "Only the player name form is allowed."
msgstr "See nimi pole lubatud."

#: server/stdinhand.cpp:3433
#, c-format
msgid "%s already controls %s. Using 'observe' would remove %s"
msgstr "%s juba juhib %s. 'observe' kasutamine eemaldaks %s"

#: server/stdinhand.cpp:3442
#, c-format
msgid "%s is already observing %s."
msgstr "%s juba vaatleb %s."

#: server/stdinhand.cpp:3445
#, c-format
msgid "%s is already observing."
msgstr "%s juba vaatleb."

#: server/stdinhand.cpp:3472
#, c-format
msgid "%s now observes %s"
msgstr "%s vaatleb nüüd %s"

#: server/stdinhand.cpp:3475
#, c-format
msgid "%s now observes"
msgstr "%s on nüüd pealtvaataja"

#: server/stdinhand.cpp:3536
#, fuzzy, c-format
msgid "\"%s\" is not a valid username."
msgstr "Üksus %s kaotati rahva %s rünnakus üksusega %s."

#: server/stdinhand.cpp:3557
#, fuzzy
msgid "You cannot issue \"/take -\" when the game has already started."
msgstr "Mängijaid ei saa eemaldada kui mäng juba käib."

#: server/stdinhand.cpp:3584
#, c-format
msgid "A delegation is active for player '%s'. /take not possible."
msgstr ""

#: server/stdinhand.cpp:3602
#, fuzzy, c-format
msgid "%s already controls %s."
msgstr "%s juba juhib %s"

#: server/stdinhand.cpp:3615
#, fuzzy, c-format
msgid "There is no free player slot for %s."
msgstr "Mängijale %s pole vaba mängijakohta."

#: server/stdinhand.cpp:3630
#, fuzzy, c-format
msgid "Reassigned nation to %s by server console."
msgstr "Saab kasutada ainult serveri käsureal."

#: server/stdinhand.cpp:3633
#, c-format
msgid "Reassigned nation to %s by %s."
msgstr ""

#: server/stdinhand.cpp:3685
#, fuzzy, c-format
msgid "%s now controls %s (%s, %s)."
msgstr " %s juhib nüüd %s (%s, %s)"

#: server/stdinhand.cpp:3689 server/stdinhand.cpp:6849
msgid "Human"
msgstr "inimene"

#: server/stdinhand.cpp:3690
msgid "Alive"
msgstr "Elus"

#: server/stdinhand.cpp:3690
msgid "Dead"
msgstr "Surnud"

#: server/stdinhand.cpp:3693
#, fuzzy, c-format
msgid "%s failed to attach to any player."
msgstr "%s ei ole ühendatud ühegi mängija külge."

#: server/stdinhand.cpp:3743
msgid "You can not detach other users."
msgstr "Sa ei saa teisi kasutajaid lahti ühendada."

#: server/stdinhand.cpp:3752
#, c-format
msgid "%s is not attached to any player."
msgstr "%s ei ole ühendatud ühegi mängija külge."

#: server/stdinhand.cpp:3762
#, c-format
msgid "%s detaching from %s"
msgstr "%s ühendub lahti %s-st"

#: server/stdinhand.cpp:3765
#, c-format
msgid "%s no longer observing."
msgstr "%s ei jälgi enam."

#: server/stdinhand.cpp:3824
msgid "Cannot load a game while another is running."
msgstr "Mängu ei saa laadida, teine juba käib."

#: server/stdinhand.cpp:3884
#, c-format
msgid "Cannot find savegame or scenario with the name \"%s\"."
msgstr "Ei leia salvestust või stsenaariumi nimega \"%s\"."

#: server/stdinhand.cpp:3899
#, c-format
msgid "Could not load savefile: %s"
msgstr "Ei suuda laadida salvestatud faili: %s"

#: server/stdinhand.cpp:4031
msgid ""
"You must provide a ruleset name. Use \"/show ruleset\" to see what is the "
"current ruleset."
msgstr ""

#: server/stdinhand.cpp:4038
msgid "This setting can't be modified after the game has started."
msgstr "Seda seadet ei saa muuta pärast mängu algust."

#: server/stdinhand.cpp:4044
#, c-format
msgid "Ruleset directory is already \"%s\""
msgstr "Reeglistike kataloog on juba \"%s\""

#: server/stdinhand.cpp:4092
#, c-format
msgid "Ruleset directory set to \"%s\""
msgstr "Reeglistiku kataloog seatud väärtusele \"%s\""

#: server/stdinhand.cpp:4096
#, fuzzy, c-format
msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
msgstr "Praegune reeglistike kataloog on \"%s\""

#: server/stdinhand.cpp:4116 server/stdinhand.cpp:4151
#: server/stdinhand.cpp:6763
msgid "That would be rather silly, since you are not a player."
msgstr ""

#: server/stdinhand.cpp:4122
#, c-format
msgid "%s. Try /help ignore"
msgstr ""

#: server/stdinhand.cpp:4134
#, c-format
msgid "Added pattern %s as entry %d to your ignore list."
msgstr ""

#: server/stdinhand.cpp:4160 server/stdinhand.cpp:6768
#, fuzzy
msgid "Your ignore list is empty."
msgstr "Linna %s tööde nimekiri on nüüd tühi."

#: server/stdinhand.cpp:4167
msgid "Missing range. Try /help unignore."
msgstr ""

#: server/stdinhand.cpp:4176 server/stdinhand.cpp:4184
#: server/stdinhand.cpp:4190
#, c-format
msgid "\"%s\" is not a valid range. Try /help unignore."
msgstr ""

#: server/stdinhand.cpp:4198
#, fuzzy, c-format
msgid "Invalid entry number: %d."
msgstr "Vigane nimi '%s'"

#: server/stdinhand.cpp:4201
#, fuzzy, c-format
msgid "Invalid range: %d to %d."
msgstr "Vigane argument %d."

#: server/stdinhand.cpp:4217
#, c-format
msgid "Removed pattern %s (entry %d) from your ignore list."
msgstr ""

#: server/stdinhand.cpp:4249
msgid "Two arguments needed. See '/help playercolor'."
msgstr ""

#: server/stdinhand.cpp:4278
#, fuzzy
msgid "Can only unset player color before game starts."
msgstr "Enne mängu algust ei saa määrasid muuta."

#: server/stdinhand.cpp:4286
msgid "Invalid player color definition. See '/help playercolor'."
msgstr ""

#: server/stdinhand.cpp:4299
#, c-format
msgid "Warning: new color [%s] for %s is identical to %s."
msgstr ""

#: server/stdinhand.cpp:4314
#, fuzzy, c-format
msgid "Color of player %s set to [%s]."
msgstr "Mängija %s liidetud meeskonda %s."

#: server/stdinhand.cpp:4340
msgid "At least one argument needed. See '/help playernation'."
msgstr ""

#: server/stdinhand.cpp:4346
#, fuzzy
msgid "Can only set player nation before game starts."
msgstr "Enne mängu algust ei saa määrasid muuta."

#: server/stdinhand.cpp:4363
#, fuzzy, c-format
msgid "Nation of player %s reset."
msgstr "Viga uue AI mängija %s loomisel"

#: server/stdinhand.cpp:4373
#, fuzzy, c-format
msgid "Unrecognized nation: %s."
msgstr "Tundmatu võti: \"%s\"\n"

#: server/stdinhand.cpp:4397
msgid "Player sex must be given when setting nation."
msgstr ""

#: server/stdinhand.cpp:4407
#, c-format
msgid "Unrecognized gender: %s, expecting 1 or 0."
msgstr ""

#: server/stdinhand.cpp:4416
#, fuzzy, c-format
msgid "Unrecognized style: %s."
msgstr "Tundmatu võti: \"%s\"\n"

#: server/stdinhand.cpp:4444
#, fuzzy, c-format
msgid "Nation of player %s set to [%s]."
msgstr "Mängija %s liidetud meeskonda %s."

#: server/stdinhand.cpp:4460
msgid "Goodbye."
msgstr "Head aega."

#: server/stdinhand.cpp:4524
msgid "Sorry, you are not allowed to use server commands."
msgstr "Vabanda, sa ei tohi serveri käske käivitada."

#: server/stdinhand.cpp:4550
#, c-format
msgid "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
msgstr ""
"Hoiatus: '%s' interpreteeriti kui '%s', kuid see on mitmesti mõistetav.  "
"Vaata '%shelp'."

#: server/stdinhand.cpp:4555
#, fuzzy, c-format
msgid "Unknown command '%s%s'.  Try '%shelp'."
msgstr "Tundmatu käsk.  Vaata '%shelp'"

#: server/stdinhand.cpp:4583
#, fuzzy
msgid "Your new vote canceled your previous vote."
msgstr "Sinu uus hääletus anulleeris su eelmise hääletuse."

#: server/stdinhand.cpp:4590
msgid "New teamvote"
msgstr ""

#: server/stdinhand.cpp:4595
msgid "New vote"
msgstr ""

#: server/stdinhand.cpp:4602
#, fuzzy, c-format
msgid "%s (number %d) by %s: %s"
msgstr "Uus hääletus (number %d) mängijalt %s: %s."

#: server/stdinhand.cpp:4612
#, c-format
msgid "Your new vote (\"%s\") was not legal or was not recognized."
msgstr "Su uus hääletus (\"%s\") oli segane."

#: server/stdinhand.cpp:4659
msgid "(server prompt)"
msgstr "(serveri käsurida)"

#: server/stdinhand.cpp:4812
msgid ""
"Ending the game. The server will restart once all clients have disconnected."
msgstr ""
"Lõpetame mängu. Server taaskäivitub peale kõigi klientide lahtiühendumist."

#: server/stdinhand.cpp:4817
msgid "Cannot end the game: no game running."
msgstr "Mängu ei saa lõpetada, mäng ei käi."

#: server/stdinhand.cpp:4838
msgid "You cannot surrender now."
msgstr "Sa ei saa praegu alla anda."

#: server/stdinhand.cpp:4845
#, fuzzy
msgid "You have already conceded the game."
msgstr "Sa oled juba ostnud selle käigu jooksul."

#: server/stdinhand.cpp:4854
#, c-format
msgid "%s has conceded the game and can no longer win."
msgstr "%s andis alla ega saa enam võita."

#: server/stdinhand.cpp:4905
#, fuzzy
msgid "Guessing argument 'ruleset'."
msgstr "Puudu argument võtmele \"%s\".\n"

#: server/stdinhand.cpp:4909
#, fuzzy
msgid "Guessing argument 'game'."
msgstr "Puudu argument võtmele \"%s\".\n"

#: server/stdinhand.cpp:4917
msgid "The valid arguments are: 'game', 'ruleset', 'script' or 'default'."
msgstr ""

#: server/stdinhand.cpp:4932
#, fuzzy
msgid "Reset all settings to the values at the game start."
msgstr "Seda seadet ei saa muuta pärast mängu algust."

#: server/stdinhand.cpp:4935
msgid "No saved settings from the game start available."
msgstr ""

#: server/stdinhand.cpp:4939
#, fuzzy
msgid "No game started..."
msgstr "Mäng algas."

#: server/stdinhand.cpp:4948
msgid "Reset all settings to ruleset values."
msgstr ""

#: server/stdinhand.cpp:4951
#, fuzzy
msgid "Failed to reset settings to ruleset values."
msgstr "Kõik seaded mitte-vaikimisi väärtustega"

#: server/stdinhand.cpp:4957
msgid "Reset all settings and rereading the server start script."
msgstr ""

#: server/stdinhand.cpp:4976
#, fuzzy
msgid "Reset all settings to default values."
msgstr "Kõik seaded mitte-vaikimisi väärtustega"

#: server/stdinhand.cpp:4982
msgid "Settings re-initialized."
msgstr ""

#: server/stdinhand.cpp:5014
#, fuzzy, c-format
msgid "Option '%s' reset to default value, and will track any default changes."
msgstr "Kõik seaded mitte-vaikimisi väärtustega"

#: server/stdinhand.cpp:5084
#, c-format
msgid "Fall back to old syntax '%slua <script command>'."
msgstr ""

#: server/stdinhand.cpp:5094
#, fuzzy, c-format
msgid "No lua command or lua script file. See '%shelp lua'."
msgstr "Ei suuda lugeda käsurea skriptifaili '%s'."

#: server/stdinhand.cpp:5106 server/stdinhand.cpp:5117
msgid "Unsafe Lua code can only be run by explicit command."
msgstr ""

#: server/stdinhand.cpp:5110 server/stdinhand.cpp:5121
#, fuzzy
msgid "You aren't allowed to run unsafe Lua code."
msgstr "Sul pole lubatud seda käsku kasutada."

#: server/stdinhand.cpp:5136
#, fuzzy, c-format
msgid "Freeciv21 script '%s' disallowed for security reasons."
msgstr "Nime \"%s\" ei lubata turvapõhjustel."

#: server/stdinhand.cpp:5150
#, fuzzy, c-format
msgid "No Freeciv21 script found by the name '%s'."
msgstr "Ei leidu käsuskripti nimega \"%s\"."

#: server/stdinhand.cpp:5173 server/stdinhand.cpp:5190
#, fuzzy, c-format
msgid "Loading Freeciv21 script file '%s'."
msgstr "Loen skriptifaili: %s"

#: server/stdinhand.cpp:5183 server/stdinhand.cpp:5201
#, fuzzy, c-format
msgid "Cannot read Freeciv21 script '%s'."
msgstr "Ei suuda lugeda käsurea skriptifaili '%s'."

#: server/stdinhand.cpp:5249
msgid "Game not started - cannot delegate yet."
msgstr ""

#: server/stdinhand.cpp:5308
#, c-format
msgid "Valid arguments for 'delegate' are: %s."
msgstr ""

#: server/stdinhand.cpp:5328
#, fuzzy, c-format
msgid "Command level '%s' or greater needed to modify others' delegations."
msgstr "Mängijaid ei saa eemaldada kui mäng juba käib."

#: server/stdinhand.cpp:5337
msgid "Please specify a player for whom delegation should be canceled."
msgstr ""

#: server/stdinhand.cpp:5347 server/stdinhand.cpp:5375
#, fuzzy
msgid "You can't switch players from the console."
msgstr "Vabanda, selles mängus ei saa hakata inimmängijaks."

#: server/stdinhand.cpp:5365
msgid "Please specify a player for whom the delegation should be shown."
msgstr ""

#: server/stdinhand.cpp:5388
#, fuzzy
msgid "Please specify a player to take control of."
msgstr "Viga uue AI mängija %s loomisel"

#: server/stdinhand.cpp:5411
msgid "Please specify a user to whom control is to be delegated."
msgstr ""

#: server/stdinhand.cpp:5430
#, fuzzy, c-format
msgid ""
"Command level '%s' or greater or special permission needed to modify others' "
"delegations."
msgstr "Mängijaid ei saa eemaldada kui mäng juba käib."

#: server/stdinhand.cpp:5441
#, fuzzy
msgid "You do not control a player."
msgstr "Sa pole seotud ühegi mängijaga."

#: server/stdinhand.cpp:5466
#, c-format
msgid ""
"Can't delegate control of '%s' belonging to %s while they are controlling "
"another player."
msgstr ""

#: server/stdinhand.cpp:5472
#, c-format
msgid "Can't change delegation of '%s' while controlled by delegate %s."
msgstr ""

#: server/stdinhand.cpp:5480
msgid ""
"You can't delegate control while you are controlling a delegated player "
"yourself."
msgstr ""

#: server/stdinhand.cpp:5495
#, c-format
msgid ""
"%s already owns '%s', so cannot also be delegate. Use '%sdelegate cancel' to "
"cancel an existing delegation."
msgstr ""

#: server/stdinhand.cpp:5506
msgid ""
"You can't delegate control to yourself. Use '/delegate cancel' to cancel an "
"existing delegation."
msgstr ""

#: server/stdinhand.cpp:5519 server/stdinhand.cpp:5534
#, fuzzy, c-format
msgid "Control of player '%s' delegated to user %s."
msgstr "Mängija %s liidetud meeskonda %s."

#: server/stdinhand.cpp:5531 server/stdinhand.cpp:5544
#, fuzzy, c-format
msgid "No delegation defined for '%s'."
msgstr "Pole ühendust nimega '%s'."

#: server/stdinhand.cpp:5565 server/stdinhand.cpp:5640
#: server/stdinhand.cpp:5671
msgid "Unexpected failure."
msgstr ""

#: server/stdinhand.cpp:5570
#, c-format
msgid "Your delegated control of player '%s' was canceled."
msgstr ""

#: server/stdinhand.cpp:5575
#, fuzzy, c-format
msgid "Delegation of '%s' canceled."
msgstr "Pidu linnas %s jäeti ära."

#: server/stdinhand.cpp:5588
msgid ""
"You are already controlling a delegated player. Use '/delegate restore' to "
"relinquish control of your current player first."
msgstr ""

#: server/stdinhand.cpp:5602
msgid ""
"Can't take player while you have delegated control yourself. Use '/delegate "
"cancel' to cancel your own delegation first."
msgstr ""

#: server/stdinhand.cpp:5611
#, fuzzy, c-format
msgid "You already control '%s'."
msgstr "%s juba juhib %s"

#: server/stdinhand.cpp:5621
#, fuzzy, c-format
msgid "Control of player '%s' has not been delegated to you."
msgstr "Seade: %s seati \"%s\"."

#: server/stdinhand.cpp:5630
#, fuzzy, c-format
msgid "Another user already controls player '%s'."
msgstr "%s juba juhib %s"

#: server/stdinhand.cpp:5646
#, fuzzy, c-format
msgid "%s is now controlling player '%s'."
msgstr "%s ei ole tehismõistuse juhitud."

#: server/stdinhand.cpp:5658
#, fuzzy
msgid "You are not currently controlling a delegated player."
msgstr "Sa pole seotud ühegi mängijaga."

#: server/stdinhand.cpp:5679
#, fuzzy, c-format
msgid "%s is now connected as %s."
msgstr "%s ei ole ühendatud."

#: server/stdinhand.cpp:5698
#, fuzzy, qt-format
msgid "%1 (observer)"
msgstr " (pealtvaataja)"

#: server/stdinhand.cpp:5703
#, fuzzy
msgid "global observer"
msgstr "Vaatleja"

#: server/stdinhand.cpp:5706
msgid "nothing"
msgstr ""

#: server/stdinhand.cpp:5762
#, fuzzy
msgid "Ambiguous 'mapimg' command."
msgstr "Mitmesti mõistetav seade nimi."

#: server/stdinhand.cpp:5784 server/stdinhand.cpp:6107
#, fuzzy, c-format
msgid "The valid arguments are: %s."
msgstr "Vigane argument %d."

#: server/stdinhand.cpp:5797
#, fuzzy
msgid "Missing argument for 'mapimg define'."
msgstr "Puudu argument võtmele \"%s\".\n"

#: server/stdinhand.cpp:5802 server/stdinhand.cpp:5811
#, fuzzy, c-format
msgid "Can't use definition: %s."
msgstr "Vigane nimi '%s'"

#: server/stdinhand.cpp:5821
#, fuzzy, c-format
msgid "Defined as map image definition %d: '%s'."
msgstr "Vigane nimi '%s'"

#: server/stdinhand.cpp:5831
#, fuzzy
msgid "Missing argument for 'mapimg delete'."
msgstr "Puudu argument võtmele \"%s\".\n"

#: server/stdinhand.cpp:5844
msgid "All map image definitions deleted."
msgstr ""

#: server/stdinhand.cpp:5855
#, fuzzy, c-format
msgid "Couldn't delete definition: %s."
msgstr "Vigane nimi '%s'"

#: server/stdinhand.cpp:5859
#, c-format
msgid "Map image definition %d deleted."
msgstr ""

#: server/stdinhand.cpp:5865
#, fuzzy, c-format
msgid "Bad argument for 'mapimg delete': '%s'."
msgstr "Puudu argument võtmele \"%s\".\n"

#: server/stdinhand.cpp:5892
#, fuzzy, c-format
msgid "Couldn't show definition: %s."
msgstr "Vigane nimi '%s'"

#: server/stdinhand.cpp:5897
#, fuzzy, c-format
msgid "Bad argument for 'mapimg show': '%s'."
msgstr "Puudu argument võtmele \"%s\".\n"

#: server/stdinhand.cpp:5909
msgid "Map color test images saved."
msgstr ""

#: server/stdinhand.cpp:5915
#, fuzzy
msgid "Missing argument for 'mapimg create'."
msgstr "Puudu argument võtmele \"%s\".\n"

#: server/stdinhand.cpp:5932 server/stdinhand.cpp:5949
#, fuzzy, c-format
msgid "Error saving map image %d: %s."
msgstr "Loen skriptifaili: %s"

#: server/stdinhand.cpp:5954
#, fuzzy, c-format
msgid "Bad argument for 'mapimg create': '%s'."
msgstr "Puudu argument võtmele \"%s\".\n"

#: server/stdinhand.cpp:5980
msgid "No player given for aicmd."
msgstr ""

#: server/stdinhand.cpp:5999
msgid "No command for the AI console defined."
msgstr ""

#: server/stdinhand.cpp:6012
#, c-format
msgid "AI console for player %s. Command: '%s'."
msgstr ""

#: server/stdinhand.cpp:6018
#, c-format
msgid "No AI console defined for the AI '%s' of player %s."
msgstr ""

#: server/stdinhand.cpp:6022
#, fuzzy, c-format
msgid "No AI defined for player %s."
msgstr "Pole ühendust nimega '%s'."

#: server/stdinhand.cpp:6061
msgid ""
"Freeciv21 database script not activated at server start. See the Freeciv21 "
"server's --auth command line option."
msgstr ""

#: server/stdinhand.cpp:6081
msgid "Ambiguous fcdb command."
msgstr ""

#: server/stdinhand.cpp:6208
#, fuzzy, c-format
msgid ""
"Not enough human players ('minplayers' server setting has value %d); game "
"will not start."
msgstr "Pole piisavalt mängijaid, mäng ei alga."

#: server/stdinhand.cpp:6215
#, fuzzy
msgid "No players; game will not start."
msgstr "Pole piisavalt mängijaid, mäng ei alga."

#: server/stdinhand.cpp:6220
#, fuzzy
msgid ""
"Not enough nations in the current nation set for all players; game will not "
"start. (See 'nationset' setting.)"
msgstr "Pole piisavalt mängijaid, mäng ei alga."

#: server/stdinhand.cpp:6225
#, fuzzy
msgid "Not enough nations for all players; game will not start."
msgstr "Pole piisavalt mängijaid, mäng ei alga."

#: server/stdinhand.cpp:6232
msgid ""
"Neither 'startcity' nor 'startunits' setting gives players anything to start "
"game with; game will not start."
msgstr ""

#: server/stdinhand.cpp:6243
msgid "All players are ready; starting game."
msgstr "Kõik mängijad on valmis. Mäng algab."

#: server/stdinhand.cpp:6261
msgid ""
"Cannot start the game: the game is waiting for all clients to disconnect."
msgstr "Ei saa mängu alustada: mäng ootab kõigi klientide lahtiühendumist."

#: server/stdinhand.cpp:6268
msgid "Cannot start the game: it is already running."
msgstr "Mängu ei saa alustada, see juba käib."

#: server/stdinhand.cpp:6299
#, c-format
msgid "Cutting connection %s."
msgstr "Lõikas %s ühenduse."

#: server/stdinhand.cpp:6301
#, fuzzy
msgid "connection cut"
msgstr "Katkesta ühendus"

#: server/stdinhand.cpp:6378
#, fuzzy
msgid "You may not kick yourself."
msgstr "Sa pead valima endale soo"

#: server/stdinhand.cpp:6396
#, c-format
msgid ""
"There must be at least %d unique connections to the server for this command "
"to be valid."
msgstr ""

#: server/stdinhand.cpp:6425
#, fuzzy
msgid "kicked"
msgstr "blokeeritud"

#: server/stdinhand.cpp:6441
#, fuzzy
msgid ""
"Welcome - this is the introductory help text for the Freeciv21 server.\n"
"\n"
"Two important server concepts are Commands and Options. Commands, such as "
"'help', are used to interact with the server. Some commands take one or more "
"arguments, separated by spaces. In many cases commands and command arguments "
"may be abbreviated. Options are settings which control the server as it is "
"running.\n"
"\n"
"To find out how to get more information about commands and options, use "
"'help help'.\n"
"\n"
"For the impatient, the main commands to get going are:\n"
"  show   -  to see current options\n"
"  set    -  to set options\n"
"  start  -  to start the game once players have connected\n"
"  save   -  to save the current game\n"
"  quit   -  to exit"
msgstr ""
"Tervitus! See on Freeciv serveri sissejuhatav abitekst.\n"
"\n"
"Kaks olulist mõistet serveris on Käsud ja Seaded.\n"
"Käsud nagu 'help' on serveriga suhtlemiseks.\n"
"Mõned käsud võtavad ühe või rohkem argumente, eraldatud komadega.\n"
"Paljudel juhtudel võib käske ja argumente lühendada.\n"
"Seaded on valikud, mis võimaldavad juhtida serveri käitumist.\n"
"\n"
"Teada saamaks, kuidas saab rohkem infot käskude ja seadete kohta,\n"
"toksi 'help help'.\n"
"\n"
"Kannatamatutele: põhilised käsud minema saamiseks on:\n"
"  show   -  praeguste seadete nägemiseks\n"
"  set    -  seadete muutmiseks\n"
"  start  -  mängu alustamiseks, kui mängijad on ühendunud\n"
"  save   -  praeguse mängu salvestamiseks\n"
"  quit   -  väljumiseks"

#: server/stdinhand.cpp:6477
#, fuzzy, c-format
msgid "Command: %s  -  %s"
msgstr "Käsk: %s  -  %s"

#: server/stdinhand.cpp:6482
#, fuzzy, c-format
msgid "Command: %s"
msgstr "Käsk: %s"

#: server/stdinhand.cpp:6486
msgid "Synopsis: "
msgstr "Kokkuvõte:"

#: server/stdinhand.cpp:6495
#, c-format
msgid "Level: %s"
msgstr "Tase: %s"

#: server/stdinhand.cpp:6520
msgid "The following server commands are available:"
msgstr "Järgmised serveri käsud on saadaval:"

#: server/stdinhand.cpp:6582
#, c-format
msgid "Possible matches: %s"
msgstr ""

#: server/stdinhand.cpp:6644
#, c-format
msgid "Help argument '%s' is ambiguous."
msgstr "Abi argument '%s' on mitmesti mõistetav."

#: server/stdinhand.cpp:6651
#, c-format
msgid "No match for help argument '%s'."
msgstr "Pole vasteid abi argumendile '%s'."

#: server/stdinhand.cpp:6692
msgid "List of connections to server:"
msgstr "Nimekiri ühendustest serverisse:"

#: server/stdinhand.cpp:6696
msgid "<no connections>"
msgstr "<ühendusi ei ole>"

#: server/stdinhand.cpp:6724
#, fuzzy
msgid "List of all delegations:"
msgstr "Meeskondade nimekiri:"

#: server/stdinhand.cpp:6737
#, c-format
msgid "%s delegates control over player '%s' to user %s%s."
msgstr ""

#: server/stdinhand.cpp:6740
#, fuzzy
msgid " (active)"
msgstr "aktiivne"

#: server/stdinhand.cpp:6747
msgid "No delegations defined."
msgstr ""

#: server/stdinhand.cpp:6772
msgid "Your ignore list:"
msgstr ""

#: server/stdinhand.cpp:6790
msgid "List of players:"
msgstr "Mängijate nimekiri:"

#: server/stdinhand.cpp:6794 server/stdinhand.cpp:7034
msgid "<no players>"
msgstr "<mängijaid ei ole>"

#: server/stdinhand.cpp:6825
#, fuzzy, c-format
msgid ", user %s"
msgstr "kasutajanimi %s, "

#: server/stdinhand.cpp:6829
msgid ", ready"
msgstr ", valmis"

#: server/stdinhand.cpp:6833
msgid ", not ready"
msgstr ", pole valmis"

#: server/stdinhand.cpp:6838
msgid ", Dead"
msgstr ", Surnud"

#: server/stdinhand.cpp:6852
#, c-format
msgid ", %s"
msgstr ""

#: server/stdinhand.cpp:6854
#, c-format
msgid ", difficulty level %s"
msgstr ", raskusaste %s"

#: server/stdinhand.cpp:6868
#, fuzzy, c-format
msgid "%s from %s (command access level %s), bufsize=%lukb"
msgstr " %s %s-ist (käsutase %s), puhver=%dkb"

#: server/stdinhand.cpp:6875
msgid " (observer mode)"
msgstr " (vaatlejarežiim)"

#: server/stdinhand.cpp:6896
#, fuzzy, c-format
msgid "List of rulesets available with '%sread' command:"
msgstr "Selgitused on saadaval järgnevatele serveri seadetele:"

#: server/stdinhand.cpp:6914
msgid "List of scenarios available:"
msgstr "Nimekiri saadaolevatest stsenaariumidest:"

#: server/stdinhand.cpp:6940
#, fuzzy
msgid "List of nation sets available for 'nationset' option:"
msgstr "Selgitused on saadaval järgnevatele serveri seadetele:"

#: server/stdinhand.cpp:6979
msgid "List of teams:"
msgstr "Meeskondade nimekiri:"

#: server/stdinhand.cpp:7013
#, fuzzy
msgid "No map image definitions."
msgstr "Mängija algüksuste nimekiri"

#: server/stdinhand.cpp:7015
#, fuzzy
msgid "List of map image definitions:"
msgstr "Mängija algüksuste nimekiri"

#: server/stdinhand.cpp:7020
#, c-format, qt-format
msgid "[%2d] %s"
msgstr ""

#: server/stdinhand.cpp:7031
#, fuzzy
msgid "List of player colors:"
msgstr "Mängijate nimekiri:"

#: server/stdinhand.cpp:7038
#, fuzzy, c-format
msgid "%s (user %s): [%s]"
msgstr "Uus hääletus (number %d) mängijalt %s: %s."

#: server/stdinhand.cpp:7100
#, c-format
msgid "Bad list argument: '%s'.  Try '%shelp list'."
msgstr "Halb listi argument: '%s'.  Vaata '%shelp list'."

#: server/techtools.cpp:113
#, c-format
msgid "The %s have researched %s."
msgstr "%s teavad kõike teemal %s."

#: server/techtools.cpp:375
#, c-format
msgid "Discovery of %s OBSOLETES %s in %s!"
msgstr "Teaduse %s avastamine IGANDAB %s linnas %s!"

#: server/techtools.cpp:477
#, c-format
msgid ""
"Discovery of %s makes the government form %s available. You may want to "
"start a revolution."
msgstr ""
"Teaduse %s avastamine võimaldab valida valitsusvormi %s. Võid tahta alustada "
"revolutsiooni."

#: server/techtools.cpp:528
#, c-format
msgid "Learned %s. Our scientists focus on %s; goal is %s."
msgstr ""
"%s selgeks saadud. Teadlased fokuseerivad tehnoloogiale %s, sihtmärk on %s."

#: server/techtools.cpp:554
#, fuzzy, c-format
msgid "Learned %s. Scientists do not know what to research next."
msgstr "%s selgeks saadud.  Teadlased ei tea, mida edasi uurida."

#: server/techtools.cpp:559
#, fuzzy, c-format
msgid "Learned %s. Scientists choose to research %s."
msgstr "%s selgeks saadud.  Teadlased valivad uurimiseks %s."

#: server/techtools.cpp:601
#, fuzzy, c-format
msgid ""
"Great scientists from all the world join your civilization: you learn %s "
"immediately."
msgstr ""
"Suured teadlased üle kogu maa ühinevad sinu tsivilisatsiooniga ja saad kohe "
"uue tehnoloogia."

#: server/techtools.cpp:608
#, c-format
msgid "%s acquire %s as a result of learning %s."
msgstr ""

#: server/techtools.cpp:701
#, fuzzy, c-format
msgid "Insufficient science output. We lost %s."
msgstr "Suurendab linna teadustööd 50% võrra."

#: server/techtools.cpp:808 server/techtools.cpp:819
#, fuzzy, c-format
msgid "The %s have lost %s."
msgstr "%s teavad kõike teemal %s."

#: server/techtools.cpp:840
#, c-format
msgid ""
"The required technology for our government '%s' was lost. The country has "
"fallen into %s."
msgstr ""

#: server/techtools.cpp:853
#, c-format
msgid ""
"The required technology for our new government '%s' was lost. The country "
"has fallen into %s."
msgstr ""

#: server/techtools.cpp:884 server/techtools.cpp:897
#, c-format
msgid "%s can't build %s. The required technology was lost."
msgstr ""

#: server/techtools.cpp:1068
#, c-format
msgid "Technology goal is %s."
msgstr "Tehnoloogiline eesmärk on %s."

#: server/techtools.cpp:1295
#, c-format
msgid "You steal %s from the %s."
msgstr "Varastad %s %s-telt."

#: server/techtools.cpp:1298
#, fuzzy, c-format
msgid "The %s stole %s from the %s and shared it with you."
msgstr "%s varastasid tehnoloogia %s rahvuselt %s."

#: server/techtools.cpp:1304
#, c-format
msgid "The %s stole %s from you!"
msgstr "%s varastasid sult %s!"

#: server/techtools.cpp:1309
#, c-format
msgid "The %s have stolen %s from the %s."
msgstr "%s varastasid tehnoloogia %s rahvuselt %s."

#: server/techtools.cpp:1417
#, c-format
msgid "Too bad! You made a mistake transferring the tech %s and lost it."
msgstr ""

#: server/techtools.cpp:1422
#, c-format
msgid "Too bad! The %s made a mistake transferring the tech %s and lost it."
msgstr ""

#: server/unithand.cpp:177
#, c-format
msgid "Illegal packet, can't upgrade %s (yet)."
msgstr "Vigane pakett, ei saa uuendada üksust %s (veel)."

#: server/unithand.cpp:222
msgid "No units could be upgraded."
msgstr "Ühtki üksust ei saanud uuendada."

#: server/unithand.cpp:308
#, fuzzy, c-format
msgid "You can only have one %s."
msgstr "Sa rajasid linna %s."

#: server/unithand.cpp:338
#, fuzzy, c-format
msgid "Your %s succeeded in capturing the %s %s."
msgstr "Su %s ostis ära üksuse %s."

#: server/unithand.cpp:343
#, fuzzy, c-format
msgid "Your %s was captured by the %s."
msgstr "Su %s ostsid ära %s."

#: server/unithand.cpp:460
#, c-format
msgid "The %s don't have a capital to expel their %s to."
msgstr ""

#: server/unithand.cpp:474
#, fuzzy, c-format
msgid "Your %s succeeded in expelling the %s %s."
msgstr "Su %s saboteeris rahvuse %s üksust %s."

#: server/unithand.cpp:479
#, fuzzy, c-format
msgid "Your %s was expelled by the %s."
msgstr "Su %s ostsid ära %s."

#: server/unithand.cpp:552
#, fuzzy
msgid "your"
msgstr "iseennast"

#: server/unithand.cpp:560
#, fuzzy, c-format
msgid "Your %s heals %s %s."
msgstr "Sa said %d raha."

#: server/unithand.cpp:566
#, fuzzy, c-format
msgid "%s %s heals your %s."
msgstr "%s on rahvuse %s valitseja %s."

#: server/unithand.cpp:1489
#, fuzzy
msgid "Unit cannot do anything."
msgstr "Merelt ei saa rünnata."

#: server/unithand.cpp:1493 server/unithand.cpp:1503
#, fuzzy, c-format
msgid "Your %s found no suitable target."
msgstr "Su %s ei suutnud saboteerida rahvuse %s üksust %s."

#: server/unithand.cpp:1529
#, c-format
msgid "Your %s cannot act from %s. Only %s can act from a non livable tile."
msgstr ""

#: server/unithand.cpp:1537
#, fuzzy, c-format
msgid "Unit cannot act from %s."
msgstr "Merelt ei saa rünnata."

#: server/unithand.cpp:1544
#, fuzzy, c-format
msgid "Unit cannot act against %s."
msgstr "Merelt ei saa rünnata."

#: server/unithand.cpp:1549
#, fuzzy
msgid "This unit is being transported, and so cannot act."
msgstr "Seda üksust transporditakse, seega ta ei saa pommitada."

#: server/unithand.cpp:1554
#, fuzzy
msgid "This unit cannot act when it isn't being transported."
msgstr "Vajab rahvust %s.\n"

#: server/unithand.cpp:1559
#, fuzzy
msgid "This unit is transporting, and so cannot act."
msgstr "Seda üksust transporditakse, seega ta ei saa pommitada."

#: server/unithand.cpp:1564
#, fuzzy
msgid "This unit cannot act when it isn't transporting."
msgstr "Vajab rahvust %s.\n"

#: server/unithand.cpp:1568
#, fuzzy
msgid "This unit has a home city, and so cannot act."
msgstr "Seda üksust transporditakse, seega ta ei saa pommitada."

#: server/unithand.cpp:1572
#, fuzzy
msgid "This unit cannot act unless it has a home city."
msgstr "Seda üksus ei saa langevarjutada linna %s."

#: server/unithand.cpp:1576
#, fuzzy, c-format
msgid "You must declare war on %s first.  Try using the Nations report."
msgstr "Sa pead rahvusele %s enne sõja kuulutama.  Vaata mängijate akent (F3)."

#: server/unithand.cpp:1582
#, fuzzy, c-format
msgid "You must break peace with %s first.  Try using the Nations report."
msgstr "Sa pead rahvusele %s enne sõja kuulutama.  Vaata mängijate akent (F3)."

#: server/unithand.cpp:1588
#, fuzzy
msgid "This unit cannot act against domestic targets."
msgstr "Seda üksus ei saa langevarjutada linna %s."

#: server/unithand.cpp:1592
#, fuzzy
msgid "This unit cannot act against foreign targets."
msgstr "Seda üksus ei saa langevarjutada linna %s."

#: server/unithand.cpp:1597
#, fuzzy, c-format
msgid "%s %s cannot act."
msgstr "%s-t ei saa laiali saata.."

#: server/unithand.cpp:1604
#, fuzzy, c-format
msgid "This unit cannot act against %s targets."
msgstr "Seda üksus ei saa langevarjutada linna %s."

#: server/unithand.cpp:1609
#, fuzzy
msgid "This unit has too few moves left to act."
msgstr "Üksusel on käigud otsas."

#: server/unithand.cpp:1613
#, fuzzy
msgid "This unit cannot act against city centers."
msgstr "Seda üksus ei saa langevarjutada linna %s."

#: server/unithand.cpp:1617
#, fuzzy
msgid "This unit cannot act against non city centers."
msgstr "Seda üksus ei saa langevarjutada linna %s."

#: server/unithand.cpp:1621
#, fuzzy
msgid "This unit cannot act against claimed tiles."
msgstr "Seda üksus ei saa langevarjutada linna %s."

#: server/unithand.cpp:1625
#, fuzzy
msgid "This unit cannot act against unclaimed tiles."
msgstr "Seda üksus ei saa langevarjutada linna %s."

#: server/unithand.cpp:1629
#, fuzzy
msgid "This unit is too near its target to act."
msgstr "Üksusel on käigud otsas."

#: server/unithand.cpp:1633
#, fuzzy
msgid "This unit is too far away from its target to act."
msgstr "Üksusel on käigud otsas."

#: server/unithand.cpp:1637
msgid "Can't perform any action this scenario permits."
msgstr ""

#: server/unithand.cpp:1641
msgid "Can't perform any action this close to a city."
msgstr ""

#: server/unithand.cpp:1646
#, c-format
msgid "%s can't do anything to %s. It is too big."
msgstr ""

#: server/unithand.cpp:1652
#, fuzzy, c-format
msgid "%s needs an improvement to grow, so %s cannot do anything to it."
msgstr "%s vajab ehitist kasvamiseks, seega sa ei saa lisada sinna %s."

#: server/unithand.cpp:1659
#, fuzzy, c-format
msgid "%s don't have enough capacity, so %s cannot do anything."
msgstr "%s vajab ehitist kasvamiseks, seega sa ei saa lisada sinna %s."

#: server/unithand.cpp:1667
#, fuzzy, c-format
msgid "%s can't do anything to an unknown target tile."
msgstr "Su %s ei suutnud leida saboteerimiseks ehitist %s linnas %s!"

#: server/unithand.cpp:1673
#, c-format
msgid "You can't afford having your %s do anything. %d gold needed."
msgstr ""

#: server/unithand.cpp:1698 server/unithand.cpp:2364 server/unithand.cpp:4599
#, c-format
msgid "%s cannot move that far from the coast line."
msgstr ""

#: server/unithand.cpp:1704 server/unithand.cpp:2372 server/unithand.cpp:4615
#, c-format
msgid "%s cannot disembark outside of a city or a native base for %s."
msgstr ""

#: server/unithand.cpp:1711
#, c-format
msgid "%s can't do anything since there is an unreachable unit."
msgstr ""

#: server/unithand.cpp:1717
#, fuzzy, c-format
msgid "%s can't do anything since you already have a %s."
msgstr "Su %s ei suutnud leida saboteerimiseks ehitist %s linnas %s!"

#: server/unithand.cpp:1728
#, fuzzy
msgid "No action possible."
msgstr "Diplomaatiat ei saa teha."

#: server/unithand.cpp:1801
#, fuzzy
msgid "Target not at target tile."
msgstr "Sa pole seotud ühegi mängijaga."

#: server/unithand.cpp:2038
#, fuzzy, c-format
msgid "Your %s found no target suitable for %s."
msgstr "Su %s ei suutnud saboteerida rahvuse %s üksust %s."

#: server/unithand.cpp:2047
#, c-format
msgid "Having your %s do %s to this target is redundant."
msgstr ""

#: server/unithand.cpp:2076
#, fuzzy, c-format
msgid "Your %s can't do %s from %s. Only %s can do %s from a non livable tile."
msgstr "%s sai hukka, kuna rändas ringi ohtlikus piirkonnas."

#: server/unithand.cpp:2088
#, fuzzy, c-format
msgid "Your %s can't do %s from %s."
msgstr "Sa said %d raha."

#: server/unithand.cpp:2097
#, fuzzy, c-format
msgid "Your %s can't do %s to %s."
msgstr "Sa said %d raha."

#: server/unithand.cpp:2106
#, fuzzy, c-format
msgid "Your %s can't do %s while being transported."
msgstr "Elimineeriti %s-te %s, kes üritas hiilida %s-sse."

#: server/unithand.cpp:2116
#, fuzzy, c-format
msgid "Your %s can't do %s while not being transported."
msgstr "Muuda %s-ks"

#: server/unithand.cpp:2125
#, fuzzy, c-format
msgid "Your %s can't do %s while transporting."
msgstr "Elimineeriti %s-te %s, kes üritas hiilida %s-sse."

#: server/unithand.cpp:2134
#, fuzzy, c-format
msgid "Your %s can't do %s while not transporting."
msgstr "Muuda %s-ks"

#: server/unithand.cpp:2143
#, fuzzy, c-format
msgid "Your %s can't do %s because it has a home city."
msgstr "Kahjuks ei saa sinu %s luua kaubateed, kuna üksusel puudub kodulinn"

#: server/unithand.cpp:2152
#, fuzzy, c-format
msgid "Your %s can't do %s because it is homeless."
msgstr "Sinu karavan saabus linnas %s"

#: server/unithand.cpp:2161
#, c-format
msgid "Your %s can't do %s while you aren't at war with %s."
msgstr ""

#: server/unithand.cpp:2173
#, fuzzy, c-format
msgid ""
"Your %s can't do %s while you are at peace with %s. Try using the Nations "
"report."
msgstr "Muuda %s-ks"

#: server/unithand.cpp:2185
#, fuzzy, c-format
msgid "Your %s can't do %s to domestic %s."
msgstr "Sa said %d raha."

#: server/unithand.cpp:2196
#, fuzzy, c-format
msgid "Your %s can't do %s to foreign %s."
msgstr "Su %s ei suutnud leida saboteerimiseks ehitist %s linnas %s!"

#: server/unithand.cpp:2207
#, fuzzy, c-format
msgid "%s %s can't do %s."
msgstr "Ainult %s suudab merelt rünnata."

#: server/unithand.cpp:2216
#, fuzzy, c-format
msgid "Your %s can't do %s to %s %s."
msgstr "Sa said %d raha."

#: server/unithand.cpp:2228
#, fuzzy, c-format
msgid "Your %s has too few moves left to do %s."
msgstr "Üksusel %s pole käike, mida üle anda üksusele %s."

#: server/unithand.cpp:2237
#, fuzzy, c-format
msgid "Your %s can't do %s to city centers."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: server/unithand.cpp:2247
#, fuzzy, c-format
msgid "Your %s can only do %s to city centers."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: server/unithand.cpp:2256
#, fuzzy, c-format
msgid "Your %s can't do %s to claimed tiles."
msgstr "Sinu karavan saabus linnas %s"

#: server/unithand.cpp:2266
#, fuzzy, c-format
msgid "Your %s can't do %s to unclaimed tiles."
msgstr "%s sai hukka, kuna rändas ringi ohtlikus piirkonnas."

#: server/unithand.cpp:2298
#, fuzzy, c-format
msgid "Can't do %s in this scenario."
msgstr "Ei saa lisada üksust %s linnale %s."

#: server/unithand.cpp:2305
#, fuzzy, c-format
msgid "Can't do %s this close to a city."
msgstr "Ei saa lisada üksust %s linnale %s."

#: server/unithand.cpp:2311
#, fuzzy, c-format
msgid "%s can't do %s to %s. It is too big."
msgstr "%s ei saa ehitada tööde nimekirjast ehitist %s.  Eemaldan..."

#: server/unithand.cpp:2320
#, fuzzy, c-format
msgid "%s needs an improvement to grow, so %s cannot do %s."
msgstr "%s vajab ehitist kasvamiseks, seega sa ei saa lisada sinna %s."

#: server/unithand.cpp:2328
#, fuzzy, c-format
msgid "%s has no capacity to %s %s."
msgstr "Üksus %s kaotati rahva %s rünnakus üksusega %s."

#: server/unithand.cpp:2337
#, fuzzy, c-format
msgid "%s can't do %s to an unknown tile."
msgstr "%s sai hukka, kuna rändas ringi ohtlikus piirkonnas."

#: server/unithand.cpp:2381
#, fuzzy, c-format
msgid "Your %s can't do %s there since there's an unreachable unit."
msgstr "Sa ei osta %s!"

#: server/unithand.cpp:2389
#, fuzzy, c-format
msgid "You already have a %s."
msgstr "Sul on juba linn nimega %s."

#: server/unithand.cpp:2396
#, fuzzy, c-format
msgid "Your %s can't do %s when %s is legal."
msgstr "Sa ei osta %s!"

#: server/unithand.cpp:2406
#, fuzzy, c-format
msgid "Your %s was unable to do %s."
msgstr "Sinu linn %s sai  pihta %s tuumapommiga."

#: server/unithand.cpp:2480
#, fuzzy, c-format
msgid "Your %s lost %d hit points while attempting to do %s."
msgstr "Su %s jäi vahele kui püüdis varastada tehnoloogiat linnast %s."

#: server/unithand.cpp:2493
#, fuzzy, c-format
msgid "Your %s was killed while attempting to do %s."
msgstr "Su %s jäi vahele kui püüdis varastada tehnoloogiat linnast %s."

#: server/unithand.cpp:2524
#, c-format
msgid "Your %s lost %s MP for attempting an illegal action."
msgstr ""

#: server/unithand.cpp:2579
#, c-format
msgid ""
"No explanation why you couldn't do %s. This is a bug. Sorry about that. -- "
"Sveinung"
msgstr ""

#: server/unithand.cpp:3355
#, fuzzy, c-format
msgid "%s transferred control over a %s to you in %s."
msgstr "%s liigutati %s-lt %s-le."

#: server/unithand.cpp:3392
#, c-format
msgid "%s added to aid %s in growing."
msgstr "%s lisatud aitamaks linnal %s kasvada."

#: server/unithand.cpp:3399
#, fuzzy, c-format
msgid "%s adds %s to your city %s."
msgstr "Sa pead valima linnade stiili"

#: server/unithand.cpp:3770
#, fuzzy, c-format
msgid "Your units at %s were bombarded by a %s %s %s [id:%d]."
msgstr "Su %s ostsid ära %s."

#: server/unithand.cpp:3779
#, fuzzy, c-format
msgid "Your %s %s [id:%d] bombarded the units at %s."
msgstr "Su %s ostsid ära %s."

#: server/unithand.cpp:3819
#, fuzzy, c-format
msgid "Your %s was shot down by SDI defenses, what a waste."
msgstr "SDI kaitse lasi su tuumapommi alla. Milline raiskamine."

#: server/unithand.cpp:3823
#, c-format
msgid "The nuclear attack on %s was avoided by your SDI defense."
msgstr "Tuumarünnak linnale %s hoiti ära su SDI kaitse poolt."

#: server/unithand.cpp:4086
#, c-format
msgid ""
"Your %s %s [id:%d %sA:%.1f, lost %d HP, %d HP remaining] failed to hit the "
"%s %s %s [id:%d %sD:%.1f HP:%d%s]!"
msgstr ""

#: server/unithand.cpp:4104
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f HP:%d] brushed off a pathetic attack from the %s "
"%s %s [id:%d %sA:%.1f, lost %d HP, %d HP remaining%s]!"
msgstr ""

#: server/unithand.cpp:4123
#, c-format
msgid ""
"Your %s %s [id:%d %sA:%.1f, lost %d HP, %d HP remaining] attacked the %s %s "
"%s [id:%d %sD:%.1f, lost %d HP, %d HP remaining%s]!"
msgstr ""

#: server/unithand.cpp:4143
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f, lost %d HP, %d HP remaining] fought back the "
"attacking %s %s %s [id:%d %sA:%.1f, lost %d HP, %d HP remaining%s]!"
msgstr ""

#: server/unithand.cpp:4188
#, c-format
msgid ""
"Your %s %s [id:%d %s%sA:%.1f, HP:%d] eliminated the worthless %s %s %s [id:"
"%d %sD:%.1f, lost %d HP]."
msgstr ""

#: server/unithand.cpp:4203
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f HP:%d] helplessly perished in an attack by the %s "
"%s %s [id:%d %s%sA:%.1f HP:%d%s]."
msgstr ""

#: server/unithand.cpp:4219
#, c-format
msgid ""
"Your %s %s [id:%d %s%sA:%.1f, lost %d HP, has %d remaining] eliminated the "
"%s %s %s [id:%d %sD:%.1f, lost %d HP]."
msgstr ""

#: server/unithand.cpp:4236
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f HP:%d] perished in an attack by the %s %s %s [id:"
"%d %s%sA:%.1f, lost %d HP, has %d HP remaining%s]."
msgstr ""

#: server/unithand.cpp:4304
#, c-format
msgid ""
"Your %s %s [id:%d %sA:%.1f, lost %d HP] failed terribly against the %s %s %s "
"[id:%d %sD:%.1f HP:%d%s]!"
msgstr ""

#: server/unithand.cpp:4320
#, fuzzy, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f HP:%d] stopped the pathetic %sattack from the %s "
"%s %s [id:%d %sA:%.1f HP:%d]."
msgstr "Su %s lõi tagasi %s üksuse %s rünnaku."

#: server/unithand.cpp:4336
#, c-format
msgid ""
"Your %s %s [id:%d %sA:%.1f, lost %d HP] perished while attacking the %s %s "
"%s [id:%d %sD:%.1f, lost %d HP, %d HP remaining%s]!"
msgstr ""

#: server/unithand.cpp:4353
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f lost %d HP, %d HP remaining] stopped the %sattack "
"from the %s %s %s [id:%d %sA:%.1f HP:%d]."
msgstr ""

#: server/unithand.cpp:4411 server/unithand.cpp:4482
#, fuzzy, c-format
msgid "Your %s failed to do %s in %s."
msgstr "Sa said %d raha."

#: server/unithand.cpp:4499
#, fuzzy, c-format
msgid "Your %s didn't find a %s to %s in %s."
msgstr "Sa said %d raha."

#: server/unithand.cpp:4588 server/unittools.cpp:3163
msgid "Cannot attack unless you declare war first."
msgstr "Rünnata ei saa, selleks peab enne sõja kuulutama."

#: server/unithand.cpp:4593
#, c-format
msgid "%s can only move into your own zone of control."
msgstr "%s võib liikuda ainult oma kontrolltsoonis."

#: server/unithand.cpp:4606
#, fuzzy, c-format
msgid "Cannot invade unless you break peace with %s first."
msgstr "Ei saa territooriumile tungida, peab enne sõja kuulutama %s-tele."

#: server/unithand.cpp:4623
#, fuzzy, c-format
msgid "Terrain is unsuitable for %s units."
msgstr "* See maastik on üksustele liikumiseks ohtlik."

#: server/unithand.cpp:4670
msgid "This unit has no moves left."
msgstr "Üksusel on käigud otsas."

#: server/unithand.cpp:4759
msgid "A transported unit is not allied to all units or city on target tile."
msgstr "Transporditav üksus pole liidus kõigi teiste üksustega sihtruudul."

#: server/unithand.cpp:4843
#, fuzzy
msgid "current production"
msgstr "Kiirusta tootmisega"

#: server/unithand.cpp:4850
#, fuzzy
msgid "remaining"
msgstr "Kaevandamine"

#: server/unithand.cpp:4855
#, fuzzy
msgid "surplus"
msgstr "Ülejääk"

#: server/unithand.cpp:4862
#, fuzzy, c-format
msgid "Your %s does %s to help build the %s in %s (%d %s)."
msgstr "Su %s aitab ehitada ilmaimet %s linnas %s (%d jäi üle)."

#: server/unithand.cpp:4877
#, c-format
msgid "Help building the %s in %s received from %s %s (%d %s)."
msgstr ""

#: server/unithand.cpp:4926
#, fuzzy, c-format
msgid ""
"Sorry, your %s cannot establish a trade route because it has no home city."
msgstr "Kahjuks ei saa sinu %s luua kaubateed, kuna üksusel puudub kodulinn"

#: server/unithand.cpp:4939
#, fuzzy, c-format
msgid ""
"Sorry, your %s cannot establish a trade route because it's not carrying any "
"goods."
msgstr "Kahjuks ei saa sinu %s luua kaubateed, kuna üksusel puudub kodulinn"

#: server/unithand.cpp:4950
#, fuzzy, c-format
msgid "Sorry, your %s cannot establish a trade route between %s and %s."
msgstr "Kahjuks ei saa su %s luua kaubateed linnade %s ja %s vahel"

#: server/unithand.cpp:4983 server/unithand.cpp:5007
#, c-format
msgid "Sorry, your %s cannot establish a trade route here!"
msgstr "Kahjuks ei saa sinu %s siia kaubateed luua."

#: server/unithand.cpp:5047
#, fuzzy, c-format
msgid "Your %s from %s has arrived in %s carrying %s."
msgstr "Sinu karavan saabus linnas %s"

#: server/unithand.cpp:5113
#, fuzzy, c-format
msgid "New trade route established from %s to %s."
msgstr "Kaubateed linnaga %s:\n"

#: server/unithand.cpp:5118
#, fuzzy, c-format
msgid "The %s established a trade route between their city %s and %s."
msgstr "Kahjuks ei saa su %s luua kaubateed linnade %s ja %s vahel"

#: server/unittools.cpp:430
#, c-format
msgid "%s was upgraded for free to %s."
msgstr "Üksus %s uuendati tasuta üksuseks %s."

#: server/unittools.cpp:501
#, fuzzy, c-format
msgid ""
"Your %s has run out of hit points because it was not supported by a city."
msgstr "%s hukkus elupunktide lõppemise tõttu."

#: server/unittools.cpp:506
#, c-format
msgid "Your %s has run out of hit points."
msgstr "%s hukkus elupunktide lõppemise tõttu."

#: server/unittools.cpp:584
#, c-format
msgid "Your %s has returned to refuel."
msgstr "Üksus %s tuli tankima."

#: server/unittools.cpp:617
#, c-format
msgid "Your %s has run out of fuel."
msgstr "Üksusel %s sai bensiin otsa."

#: server/unittools.cpp:743
#, fuzzy, c-format
msgid "Your %s became more experienced and achieved the rank of %s."
msgstr "Üksus %s sai kogenumaks!"

#: server/unittools.cpp:762
#, fuzzy, c-format
msgid "%s converted to %s."
msgstr "%s vallutasid %s."

#: server/unittools.cpp:767
#, fuzzy, c-format
msgid "%s cannot be converted."
msgstr "%s-t ei saa laiali saata.."

#: server/unittools.cpp:783
#, fuzzy, c-format
msgid "Orders for %s aborted because activity is no longer available."
msgstr "Käsk üksusele %s katkestatud, kuna ei õnnestunud liikuda."

#: server/unittools.cpp:1224
#, c-format
msgid "Teleported your %s to %s."
msgstr "Sinu %s teleporditi linna %s."

#: server/unittools.cpp:1459
#, c-format
msgid "Moved your %s."
msgstr "Sinu üksust %s nihutati."

#: server/unittools.cpp:1472
#, c-format
msgid "Disbanded your %s."
msgstr "Sinu %s saadeti laiali."

#: server/unittools.cpp:2029
#, c-format
msgid "Unable to defend %s, %s has lost the game."
msgstr "Kuna %s kaitsmine ei õnnestunud, siis kaotas %s mängu."

#: server/unittools.cpp:2032
#, c-format
msgid "Losing %s meant losing the game! Be more careful next time!"
msgstr ""
"Kuna kaotasid %s, siis kaotasid ka kogu mängu! Ole järgmine kord hoolikam!"

#: server/unittools.cpp:2089
#, c-format
msgid "%s lost when %s was lost."
msgstr "Üksus %s kaotati koos üksusega %s."

#: server/unittools.cpp:2342
#, c-format
msgid "%s escaped the destruction of %s, and fled to %s."
msgstr "Üksus %s pääses üksuse %s hävitamisest ja põgenes linna %s."

#: server/unittools.cpp:2962
#, c-format
msgid "Your %s was nuked by %s."
msgstr "Sinu linn %s sai  pihta %s tuumapommiga."

#: server/unittools.cpp:2964 server/unittools.cpp:2980
msgid "yourself"
msgstr "iseennast"

#: server/unittools.cpp:2968
#, fuzzy, c-format
msgid "The %s %s was nuked."
msgstr "Mängija %s %s sai tuumapommiga pihta."

#: server/unittools.cpp:2978
#, c-format
msgid "%s was nuked by %s."
msgstr "%s sai pihta %s tuumapommiga."

#: server/unittools.cpp:2985
#, c-format
msgid "You nuked %s."
msgstr "Sa lasid %s tuumapommiga õhku."

#: server/unittools.cpp:2996
#, fuzzy, c-format
msgid "%s destroyed in nuclear explosion!"
msgstr "* Selle üksuse rünnak põhjustab tuumaplahvatuse!\n"

#: server/unittools.cpp:3064
#, fuzzy, c-format
msgid "The %s detonated a nuke!"
msgstr "Rahvus %s lasi tuumapommi õhku!"

#: server/unittools.cpp:3078
#, c-format
msgid "%s transported successfully."
msgstr "%s edukalt transporditud."

#: server/unittools.cpp:3155
#, c-format
msgid "This unit cannot paradrop into %s."
msgstr "Seda üksus ei saa langevarjutada linna %s."

#: server/unittools.cpp:3176
#, c-format
msgid "Your %s paradropped into the %s and was lost."
msgstr "Su üksus %s langevarjutati linna %s ja kaotati."

#: server/unittools.cpp:3193
#, c-format
msgid "Your %s was killed by enemy units at the paradrop destination."
msgstr "Su üksus %s tapeti vaenlase poolt langevarjutamise sihtkohas."

#: server/unittools.cpp:3246
msgid "An abandoned village is here."
msgstr "Siin on mahajäetud küla."

#: server/unittools.cpp:3249
#, c-format
msgid "Your %s has been killed by barbarians!"
msgstr "Barbarid lõikasid su üksuse %s kõri!"

#: server/unittools.cpp:3634
#, c-format
msgid "Your sentried %s spotted a %s %s %s [id:%d, %s, hp:%d] at %s."
msgstr ""

#: server/unittools.cpp:3659
#, c-format
msgid "Orders for %s aborted after enemy movement was spotted."
msgstr "Käsk üksusele %s katkestatud, kuna märgati vaenlase liikumist."

#: server/unittools.cpp:4481
#, c-format
msgid "Orders for %s aborted as there are units nearby."
msgstr "Käsk üksusele %s katkestatud, kuna läheduses on vastaste mehed."

#: server/unittools.cpp:4568
#, c-format
msgid "Orders for %s aborted since they give an invalid activity."
msgstr "Käsk üksusele %s katkestatud, kuna seesugust tegevust ei saa teha."

#: server/unittools.cpp:4578
#, c-format
msgid "Orders for %s aborted since they give an invalid location."
msgstr "Käsk üksusele %s katkestatud, kuna anti ette vigane asukoht."

#: server/unittools.cpp:4589
#, c-format
msgid "Orders for %s aborted as there are units in the way."
msgstr "Käsk üksusele %s katkestatud, kuna teised üksused on tee peal ees."

#: server/unittools.cpp:4632
#, c-format
msgid "Orders for %s aborted because of failed move."
msgstr "Käsk üksusele %s katkestatud, kuna ei õnnestunud liikuda."

#: server/unittools.cpp:4762
#, fuzzy, c-format
msgid "%s could not do %s to %s."
msgstr "%s vallutasid %s."

#: server/unittools.cpp:4795
#, fuzzy, c-format
msgid "Orders for %s aborted because doing %s to %s failed."
msgstr "Käsk üksusele %s katkestatud, kuna linna ehitamine ebaõnnestus."

#: server/unittools.cpp:4819
#, c-format
msgid "Your %s has invalid orders."
msgstr "Su üksusel %s on vigased käsud."

#: server/unittools.cpp:4920
#, c-format
msgid "Your unit may not act for another %s this turn. See /help unitwaittime."
msgstr ""

#: server/voting.cpp:559
#, fuzzy, c-format
msgid ""
"%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not vote."
msgstr "Hääletus \"%s\" läks läbi häältega %d %d vastu, %d jätsid hääletamata."

#: server/voting.cpp:566
#, fuzzy, c-format
msgid ""
"%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who did "
"not vote."
msgstr ""
"Hääletus \"%s\" lükati tagasi häältega %d %d vastu, %d jätsid hääletamata."

#: server/voting.cpp:587
#, c-format
msgid "%s %d: %s voted yes."
msgstr ""

#: server/voting.cpp:592
#, c-format
msgid "%s %d: %s voted no."
msgstr ""

#: server/voting.cpp:597
#, c-format
msgid "%s %d: %s chose to abstain."
msgstr ""

#: server/voting.cpp:774
#, c-format, qt-format
msgid "%s (needs %0.0f%% and no dissent)."
msgstr ""

#: server/voting.cpp:780
#, c-format, qt-format
msgid "%s (needs %0.0f%% in favor)."
msgstr ""

#: tools/civmanual.cpp:186
#, c-format
msgid "Could not write manual file %s."
msgstr "Ei suutnud laadida reeglistiku faili \"%s\""

#: tools/civmanual.cpp:198
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s server options (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv'i serveri %s seaded</h1>\n"
"\n"

#: tools/civmanual.cpp:218
#, c-format
msgid "Level: %s.<br>"
msgstr "Tase: %s.<br>"

#: tools/civmanual.cpp:220
#, c-format
msgid "Category: %s.<br>"
msgstr "Kategooria: %s.<br>"

#: tools/civmanual.cpp:226
#, c-format
msgid "Is locked by the ruleset."
msgstr ""

#: tools/civmanual.cpp:228
#, fuzzy, c-format
msgid "Can only be used in server console."
msgstr "Saab kasutada ainult serveri käsureal."

#: tools/civmanual.cpp:272
#, fuzzy, c-format
msgid ""
"\n"
"<p class=\"changed\">Value set to %s</p>\n"
msgstr ""
"<p class=\"changed\">Väärtuseks seati %s</p>\n"
"\n"

#: tools/civmanual.cpp:283
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s server commands%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s serverikäsud</h1>\n"
"\n"

#: tools/civmanual.cpp:296
#, c-format
msgid ""
"<table>\n"
"<tr>\n"
"<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
"<td>"
msgstr ""
"<table>\n"
"<tr>\n"
"<td valign=\"top\"><pre>Üldine kirjeldus:</pre></td>\n"
"<td>"

#: tools/civmanual.cpp:301
#, fuzzy, c-format
msgid "<p class=\"level\">Level: %s</p>\n"
msgstr ""
"<p class=\"level\">Tase: %s</p>\n"
"\n"

#: tools/civmanual.cpp:309
#, c-format
msgid ""
"<p>Description:</p>\n"
"\n"
msgstr ""
"<p>Kirjeldus:</p>\n"
"\n"

#: tools/civmanual.cpp:320
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s terrain help (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s maastiku abiinfo</h1>\n"
"\n"

#: tools/civmanual.cpp:325
msgid "Move cost"
msgstr "Käigu hind"

#: tools/civmanual.cpp:325
msgid "Defense bonus"
msgstr "Kaitseeelis"

#: tools/civmanual.cpp:327
msgid "Mining"
msgstr "Kaevandamine"

#: tools/civmanual.cpp:330
#, no-c-format
msgid "% of Road bonus"
msgstr ""

#: tools/civmanual.cpp:330
msgid "turns"
msgstr "käiku[TÕLGIMIND]"

#: tools/civmanual.cpp:331
msgid "Clean pollution"
msgstr "Puhasta saast"

#: tools/civmanual.cpp:332
msgid "Clean fallout"
msgstr "Puhasta tuumajäätmetest"

#: tools/civmanual.cpp:381 tools/civmanual.cpp:389 tools/civmanual.cpp:396
#: tools/civmanual.cpp:404
msgid "impossible"
msgstr "võimatu"

#: tools/civmanual.cpp:452
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s buildings help (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s ehitiste lisainfo</h1>\n"
"\n"

#: tools/civmanual.cpp:457
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s wonders help (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s ilmaimede lisainfo</h1>\n"
"\n"

#: tools/civmanual.cpp:465
msgid "Upkeep"
msgstr "Ülalpidamine"

#: tools/civmanual.cpp:465
msgid "Requirement"
msgstr "Nõue"

#: tools/civmanual.cpp:466
msgid "Obsolete by"
msgstr "Kasutuks muudab"

#: tools/civmanual.cpp:466
msgid "More info"
msgstr "Lisainfo"

#: tools/civmanual.cpp:492
#, fuzzy, c-format
msgid "no %s"
msgstr "Nabongo"

#: tools/civmanual.cpp:524
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s governments help (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s ilmaimede lisainfo</h1>\n"
"\n"

#: tools/civmanual.cpp:546
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s unit types help (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s ilmaimede lisainfo</h1>\n"
"\n"

#: tools/civmanual.cpp:563
#, fuzzy, c-format
msgid "Upkeep: %s"
msgstr "Ülalpidamine : %d"

#: tools/civmanual.cpp:566
#, fuzzy, c-format
msgid "Moves: %s"
msgstr "Käike"

#: tools/civmanual.cpp:570
#, fuzzy, c-format
msgid "Vision: %d"
msgstr "Nägemisulatus:"

#: tools/civmanual.cpp:574
#, fuzzy, c-format
msgid "Attack: %d"
msgstr "Rünnak:"

#: tools/civmanual.cpp:577
#, fuzzy, c-format
msgid "Defense: %d"
msgstr "Kaitse:"

#: tools/civmanual.cpp:580
#, fuzzy, c-format
msgid "Firepower: %d"
msgstr "Tulejõud:"

#: tools/civmanual.cpp:583
#, fuzzy, c-format
msgid "Hitpoints: %d"
msgstr "Löögipunkte:"

#: tools/civmanual.cpp:586
#, fuzzy, c-format
msgid "Obsolete by: %s"
msgstr "Igandatud:"

#: tools/civmanual.cpp:603
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s tech help (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s maastiku abiinfo</h1>\n"
"\n"

#: tools/civmanual.cpp:634
#, c-format
msgid "Manual file %s successfully written."
msgstr ""

#: tools/civmanual.cpp:672
msgid "Make manual for RULESET."
msgstr ""

#: tools/civmanual.cpp:675
msgid "Write manual in wiki format."
msgstr ""

#: tools/civmanual.cpp:691 tools/ruleup.cpp:79
msgid "Multiple rulesets requested. Only one ruleset at time supported.\n"
msgstr ""

#: tools/fcmp/download.cpp:71
msgid "Invalid file"
msgstr ""

#: tools/fcmp/download.cpp:96
msgid "Empty path"
msgstr ""

#: tools/fcmp/download.cpp:100
#, fuzzy, qt-format
msgid "Illegal path \"%1\""
msgstr "Vigane väärtus autentimise pordile: \"%s\""

#: tools/fcmp/download.cpp:122
msgid "Missing \"dest\" field"
msgstr ""

#: tools/fcmp/download.cpp:133
#, fuzzy
msgid "\"url\" field is not a string"
msgstr "Seadete leht"

#: tools/fcmp/download.cpp:155
msgid "Recursive dependencies too deep"
msgstr ""

#: tools/fcmp/download.cpp:159
msgid "No valid URL given"
msgstr ""

#: tools/fcmp/download.cpp:163
msgid "This does not look like modpack URL"
msgstr ""

#: tools/fcmp/download.cpp:166
#, qt-format
msgid "Installing modpack %1 from %2"
msgstr ""

#: tools/fcmp/download.cpp:171
#, fuzzy
msgid "Cannot install to given directory hierarchy"
msgstr "Sinu kodukataloogi ei suuda leida."

#: tools/fcmp/download.cpp:176
#, qt-format
msgid "Downloading \"%1\" control file."
msgstr ""

#: tools/fcmp/download.cpp:182 tools/fcmp/download.cpp:423
msgid "Cannot fetch and parse modpack list"
msgstr ""

#: tools/fcmp/download.cpp:188 tools/fcmp/download.cpp:429
msgid "\"info\" is not an object"
msgstr ""

#: tools/fcmp/download.cpp:194 tools/fcmp/download.cpp:434
#, fuzzy
msgid "\"info.options\" is not a string"
msgstr "Seadete leht"

#: tools/fcmp/download.cpp:204
msgid "Modpack control file is incompatible"
msgstr ""

#: tools/fcmp/download.cpp:209
#, fuzzy
msgid "\"info.name\" is not a string"
msgstr "Seadete leht"

#: tools/fcmp/download.cpp:213 tools/fcmp/download.cpp:472
msgid "Modpack name is empty"
msgstr ""

#: tools/fcmp/download.cpp:218
#, fuzzy
msgid "\"info.version\" is not a string"
msgstr "Seadete leht"

#: tools/fcmp/download.cpp:224
#, fuzzy
msgid "\"info.type\" is not a string"
msgstr "Seadete leht"

#: tools/fcmp/download.cpp:229 tools/fcmp/download.cpp:288
#: tools/fcmp/download.cpp:500
msgid "Illegal modpack type"
msgstr ""

#: tools/fcmp/download.cpp:234
#, fuzzy
msgid "\"info.base_url\" is not a string"
msgstr "Seadete leht"

#: tools/fcmp/download.cpp:253
msgid "\"dependencies\" is not an array"
msgstr ""

#: tools/fcmp/download.cpp:259
msgid "\"dependencies\" contains a non-object"
msgstr ""

#: tools/fcmp/download.cpp:267
msgid "Dependency has no \"url\" field or it is not a string"
msgstr ""

#: tools/fcmp/download.cpp:274
msgid "Dependency has no \"modpack\" field or it is not a string"
msgstr ""

#: tools/fcmp/download.cpp:280
msgid "Dependency has no \"type\" field or it is not a string"
msgstr ""

#: tools/fcmp/download.cpp:294
msgid "Dependency has no \"version\" field or it is not a string"
msgstr ""

#: tools/fcmp/download.cpp:306
msgid "Download dependency modpack"
msgstr ""

#: tools/fcmp/download.cpp:333
msgid "\"files\" is not an array"
msgstr ""

#: tools/fcmp/download.cpp:344
#, fuzzy, qt-format
msgid "Error parsing modpack control file: file %1:"
msgstr "Viga uue AI mängija %s loomisel"

#: tools/fcmp/download.cpp:350
#, fuzzy
msgid "Error parsing modpack control file"
msgstr "Viga uue AI mängija %s loomisel"

#: tools/fcmp/download.cpp:377
#, fuzzy
msgid "Cannot create required directories"
msgstr "Sinu kodukataloogi ei suuda leida."

#: tools/fcmp/download.cpp:381
#, qt-format
msgid "Downloading %1"
msgstr ""

#: tools/fcmp/download.cpp:392
#, fuzzy, qt-format
msgid "Failed to download %1"
msgstr "Viga uue AI mängija %s loomisel"

#: tools/fcmp/download.cpp:406
msgid "Some parts of the modpack failed to install."
msgstr ""

#: tools/fcmp/download.cpp:444
msgid "Modpack list is incompatible"
msgstr ""

#: tools/fcmp/download.cpp:454
msgid "\"modpacks\" is not an array"
msgstr ""

#: tools/fcmp/download.cpp:461
msgid "\"modpacks\" contains a non-object"
msgstr ""

#: tools/fcmp/download.cpp:468
#, fuzzy
msgid "Modpack \"name\" is missing or is not a string"
msgstr "Seadete leht"

#: tools/fcmp/download.cpp:478
#, fuzzy
msgid "Modpack \"version\" is missing or is not a string"
msgstr "Seadete leht"

#: tools/fcmp/download.cpp:485
#, fuzzy
msgid "Modpack \"license\" is missing or is not a string"
msgstr "Kliendi oskused: %s"

#: tools/fcmp/download.cpp:492
#, fuzzy
msgid "Modpack \"type\" is missing or is not a string"
msgstr "Seadete leht"

#: tools/fcmp/download.cpp:506
#, fuzzy
msgid "Modpack \"subtype\" is not a string"
msgstr "Kliendi oskused: %s"

#: tools/fcmp/download.cpp:513
#, fuzzy
msgid "Modpack \"url\" is missing or is not a string"
msgstr "Seadete leht"

#: tools/fcmp/download.cpp:519
msgid "Invalid URL"
msgstr ""

#: tools/fcmp/download.cpp:526
#, fuzzy
msgid "Modpack \"notes\" is not a string"
msgstr "Kliendi oskused: %s"

#: tools/fcmp/mpcli.cpp:64 tools/fcmp/mpgui_qt.cpp:319
#: tools/fcmp/mpgui_qt.cpp:352
msgid "Not installed"
msgstr ""

#: tools/fcmp/mpcli.cpp:67
#, fuzzy
msgid "Name="
msgstr "Nimi"

#: tools/fcmp/mpcli.cpp:68
#, fuzzy
msgid "Version="
msgstr "Versioon"

#: tools/fcmp/mpcli.cpp:69
msgid "Installed="
msgstr ""

#: tools/fcmp/mpcli.cpp:70
#, fuzzy
msgid "Type="
msgstr "Tüüp"

#: tools/fcmp/mpcli.cpp:71
msgid "License="
msgstr ""

#: tools/fcmp/mpcli.cpp:72
#, fuzzy
msgid "URL="
msgstr "%s"

#: tools/fcmp/mpcli.cpp:74
#, fuzzy
msgid "Comment="
msgstr "Kommentaar"

#: tools/fcmp/mpcli.cpp:95
#, fuzzy
msgid "Freeciv21 modpack installer (command line version)"
msgstr "Vali teadus, mida varastada"

#: tools/fcmp/mpcli.cpp:96
#, fuzzy, c-format
msgid "Version %s"
msgstr "Versioon"

#: tools/fcmp/mpcli.cpp:108
#, fuzzy
msgid "Modpack installed successfully"
msgstr "%s edukalt transporditud."

#: tools/fcmp/mpcli.cpp:110
#, c-format
msgid "Modpack install failed: %s"
msgstr ""

#: tools/fcmp/mpcmdline.cpp:53
msgid "Automatically install modpack from a given URL."
msgstr ""

#: tools/fcmp/mpcmdline.cpp:55 tools/fcmp/mpcmdline.cpp:59
#: tools/fcmp/mpgui_qt.cpp:191
msgid "URL"
msgstr ""

#: tools/fcmp/mpcmdline.cpp:57
msgid "Load modpack list from given URL."
msgstr ""

#: tools/fcmp/mpcmdline.cpp:61
#, fuzzy
msgid "Install modpacks to given directory hierarchy."
msgstr "Sinu kodukataloogi ei suuda leida."

#: tools/fcmp/mpdb.cpp:139
#, fuzzy, c-format
msgid "Can't create directory \"%s\" for modpack database."
msgstr "Vali uus reeglistik või modifikatsioon."

#: tools/fcmp/mpdb.cpp:169
#, fuzzy, c-format
msgid "Creating \"%s\" failed: %s"
msgstr "Viga PNG faili lugemisel: %s"

#: tools/fcmp/mpdb.cpp:191
#, c-format
msgid "Opening \"%s\" failed: %s"
msgstr ""

#: tools/fcmp/mpdb.cpp:241
#, fuzzy, c-format
msgid "Failed to insert modpack '%s' information"
msgstr "Viga uue AI mängija %s loomisel"

#: tools/fcmp/mpgui_qt.cpp:109
#, fuzzy
msgid "Freeciv21 modpack installer (Qt)"
msgstr "Vali teadus, mida varastada"

#: tools/fcmp/mpgui_qt.cpp:167
msgid "Modpack URL"
msgstr ""

#: tools/fcmp/mpgui_qt.cpp:171
msgid "Install modpack"
msgstr ""

#: tools/fcmp/mpgui_qt.cpp:187
msgid "Installed"
msgstr ""

#: tools/fcmp/mpgui_qt.cpp:189
msgid "Subtype"
msgstr ""

#: tools/fcmp/mpgui_qt.cpp:190
msgid "License"
msgstr ""

#: tools/fcmp/mpgui_qt.cpp:234
#, fuzzy
msgid "Select modpack to install"
msgstr "Vali teadus, mida varastada"

#: tools/fcmp/mpgui_qt.cpp:286
msgid "Another download already active"
msgstr ""

#: tools/fcmp/mpgui_qt.cpp:445
#, fuzzy
msgid ""
"Modpack installation in progress.\n"
"Are you sure you want to quit?"
msgstr "Ära välju veel, kogu maailm polegi sinu ideoloogiat täis."

#: tools/ruleup.cpp:57
msgid "Raise a signal on failed assertion"
msgstr ""

#: tools/ruleup.cpp:59
#, fuzzy
msgid "Update RULESET"
msgstr "Värskenda vaadet"

#: tools/ruleup.cpp:63
msgid "Create directory DIRECTORY for output"
msgstr ""

#: tools/ruleup.cpp:65
msgid "DIRECTORY"
msgstr ""

#: tools/ruleup.cpp:88
msgid "Multiple output directories given.\n"
msgstr ""

#: tools/ruleup.cpp:158
#, fuzzy, c-format
msgid "Can't load ruleset %s"
msgstr "Ei saa lisada üksust %s linnale %s."

#: translations/Strings.txt:12
msgid "?vertag:stable"
msgstr ""

#: translations/Strings.txt:13
msgid "?vertag:windows"
msgstr ""

#: translations/Strings.txt:14
msgid "?vertag:win32"
msgstr ""

#: translations/Strings.txt:15
msgid "?vertag:S3_0"
msgstr ""

#: translations/Strings.txt:16
msgid "?vertag:S3_1"
msgstr ""

#: translations/Strings.txt:17
msgid "?vertag:crosser"
msgstr ""

#: translations/Strings.txt:18
msgid "?vertag:windows-S3_0"
msgstr ""

#: translations/Strings.txt:19
msgid "?vertag:windows-S3_1"
msgstr ""

#: translations/Strings.txt:27
#, fuzzy
msgid "modified "
msgstr "Kindlustatud"

#: translations/Strings.txt:33
#, fuzzy
msgid "iso"
msgstr "Vaateväli"

#: translations/Strings.txt:35
#, fuzzy
msgid "hex"
msgstr "Rei"

#: translations/Strings.txt:37
msgid "hex & iso"
msgstr ""

#: translations/Strings.txt:39
#, fuzzy
msgid "overhead"
msgstr "Governador"

#: utility/inputfile.cpp:472
#, fuzzy, qt-format
msgid "Error reading %1: %2"
msgstr "Loen skriptifaili: %s"

#: utility/inputfile.cpp:801
#, fuzzy, c-format
msgid "Cannot find stringfile \"%s\"."
msgstr "Ei leidnud heli speki-faili \"%s\"."

#: utility/inputfile.cpp:808
#, fuzzy, c-format
msgid "Cannot open stringfile \"%s\"."
msgstr "Ei leidnud heli speki-faili \"%s\"."

#: utility/log.cpp:133
#, c-format
msgid ""
"\"%s\" is not a valid log level name (valid names are fatal/critical/warning/"
"info/debug)"
msgstr ""

#: utility/log.cpp:191
#, fuzzy, qt-format
msgid "Could not open log file for writing: %1"
msgstr "Ei suutnud avada \"%s\"."

#: utility/log.cpp:247
#, qt-format
msgid "Please report this message at %1"
msgstr ""

#: utility/log.cpp:249
#, fuzzy
msgid "Assertion failed"
msgstr "Mängija hävitatud"

#: utility/netfile.cpp:75
#, fuzzy, qt-format
msgid "Failed to fetch %1: %2"
msgstr "Viga uue AI mängija %s loomisel"

#: utility/netfile.cpp:109
#, qt-format
msgid "Error parsing JSON: %1"
msgstr ""

#: utility/netfile.cpp:145
#, fuzzy, qt-format
msgid "Could not open %1 for writing"
msgstr "Ei suutnud avada \"%s\"."

#: utility/registry_ini.cpp:627
#, fuzzy, c-format
msgid "Could not open %s for writing"
msgstr "Ei suutnud avada \"%s\"."

#: utility/shared.cpp:430
#, fuzzy
msgid "Storage dir:"
msgstr "Laen reeglistikke"

#: utility/shared.cpp:529
#, fuzzy, c-format
msgid "\"%s\" is set but empty; using default data directories instead."
msgstr ""
"Keskkonnamuutuja FREECIV_PATH on määratud, kuid tühi. Kasutan vaikimisi "
"andmete asukohta."

#: utility/shared.cpp:975
#, c-format
msgid "%s: Fatal error: you're trying to run me as superuser!\n"
msgstr "%s: VIGA: Sa proovid mind käivitada administraatori õigustega!\n"

#: utility/shared.cpp:979
msgid "Use a non-privileged account instead.\n"
msgstr "Kasuta selle asemel mittepriviligeeritud kontot.\n"

#: utility/shared.cpp:996
msgid "exact match"
msgstr "täpne vaste"

#: utility/shared.cpp:996
msgid "only match"
msgstr "ainus vaste"

#: utility/shared.cpp:996
msgid "ambiguous"
msgstr "ebaselge"

#: utility/shared.cpp:997
msgid "empty"
msgstr "tühi"

#: utility/shared.cpp:997
msgid "too long"
msgstr "liiga pikk"

#: utility/shared.cpp:997
msgid "non-match"
msgstr "mittevastav"

#: utility/shared.cpp:1506
msgid "TRUE"
msgstr ""

#: utility/shared.cpp:1506
msgid "FALSE"
msgstr ""

#: utility/support.cpp:337
#, c-format
msgid "error %ld (failed FormatMessage)"
msgstr "viga %ld (FormatMessage andis vea)"

#: utility/version.cpp:38
#, fuzzy, c-format
msgid "Freeciv21 version %s"
msgstr "Freeciv versioon %s"

#, fuzzy
#~ msgid ""
#~ "This is not a normal improvement.  nstead, setting a city's production to "
#~ "Coinage means its shield production is converted to tax output (money, "
#~ "gold!)."
#~ msgstr ""
#~ "See pole tavaline arengusamm. Rahatrüki alustamisel muudetakse toodang "
#~ "maksudeks."

#~ msgid "Activate unit"
#~ msgstr "Aktiveeri üksus"

#~ msgid "Fortify unit"
#~ msgstr "Kindlusta üksus"

#~ msgid "Disband unit"
#~ msgstr "Saada üksus laiali"

#, fuzzy
#~ msgid "Set homecity"
#~ msgstr "Tee kodulinnaks"

#, fuzzy
#~ msgid "Unload Transporter"
#~ msgstr "_Lae transporter tühjaks"

#, fuzzy
#~ msgid "Sell improvement?"
#~ msgstr "Müü ehitisi"

#~ msgid "Prod:"
#~ msgstr "Tootm:"

#, fuzzy, c-format
#~ msgid "%d times"
#~ msgstr "Lae ruudustik"

#~ msgid "Celebrate"
#~ msgstr "Pühitse"

#~ msgid "Minimal Surplus"
#~ msgstr "Ülejääk vähemalt"

#, fuzzy
#~ msgid "Governor settings"
#~ msgstr "Salvesta Linnapea seaded"

#, c-format
#~ msgid "Supported units %d"
#~ msgstr "Toetatud väed %d"

#, c-format
#~ msgid "Present units %d"
#~ msgstr "Kohaleolevad väed %d"

#~ msgid "Size"
#~ msgstr "Suurus"

#~ msgid "Workers: Happy"
#~ msgstr "Töölised: õnnelikud"

#~ msgid "Workers: Content"
#~ msgstr "Töölised: Rahul"

#~ msgid "Workers: Unhappy"
#~ msgstr "Töölised: Kurvad"

#~ msgid "Workers: Angry"
#~ msgstr "Töölised: vihased"

#, fuzzy
#~ msgid "?city:Workers"
#~ msgstr "Töölised"

#~ msgid "Best attacking units"
#~ msgstr "Parimad ründeüksused"

#~ msgid "Best defending units"
#~ msgstr "Parimad kaitseüksused"

#~ msgid "Number of units present"
#~ msgstr "Kohalolevad väed"

#~ msgid "Waste"
#~ msgstr "Jäätmed"

#~ msgid "Corruption"
#~ msgstr "Korruptsioon"

#~ msgid "Economy: Gold"
#~ msgstr "Majandus: Kuld"

#~ msgid "Economy: Luxury"
#~ msgstr "Majandus: Hüved"

#~ msgid "Economy: Science"
#~ msgstr "Majandus: Teadus"

#~ msgid "You must select your sex."
#~ msgstr "Sa pead valima endale soo"

#~ msgid "You say you wanna revolution?"
#~ msgstr "Ütlesid, et tahad revolutsiooni?"

#~ msgid "U Total"
#~ msgstr "Kogumaksumus"

#~ msgid "Set local options"
#~ msgstr "Määra kohalikke seadeid"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Kaevand. Tulem/Aeg:"

#, fuzzy
#~ msgid "Leave game"
#~ msgstr "Lahku mängust"

#~ msgid "Rename..."
#~ msgstr "Nimeta ümber..."

#, fuzzy
#~ msgid "Investigate city"
#~ msgstr "Uuri l_inna"

#, fuzzy
#~ msgid "Establish embassy"
#~ msgstr "Ava saatkond"

#, fuzzy
#~ msgid "Steal technology"
#~ msgstr "Varasta tehnoloogia"

#, fuzzy
#~ msgid "Steal technology and escape"
#~ msgstr "Varasta tehnoloogia"

#, fuzzy
#~ msgid "Incite a revolt"
#~ msgstr "Õhuta revolutsiooni"

#, fuzzy
#~ msgid "Poison city"
#~ msgstr "Mürgita linn"

#, fuzzy
#~ msgid "Poison City Escape"
#~ msgstr "Mürgita linn"

#, fuzzy
#~ msgid "Tax Rates..."
#~ msgstr "Maksumäär..."

#~ msgid "Demographics"
#~ msgstr "Demograafia"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "Määra serveri seaded."

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Kohalikust mängust lahkumine lõpetab selle!"

#, fuzzy
#~ msgid "Show area within borders"
#~ msgstr "Joonista linnariba"

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr "Joonista linnariba"

#, fuzzy
#~ msgid "Map image file name"
#~ msgstr "write <failinimi>"

#, fuzzy, qt-format
#~ msgid "%1%2, Qt client"
#~ msgstr "See käsk on ainult kliendile."

#, fuzzy, qt-format
#~ msgid "commit: %1"
#~ msgstr "Üksused: "

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "Maksumäärad"

#, fuzzy, qt-format
#~ msgid "Unit: %1 #%2 | %3 (%4)"
#~ msgstr "Üksus: %s (%s, %s)"

#, fuzzy, qt-format
#~ msgid "Unit: %1 #%2 \"%3\" | %4 (%5)"
#~ msgstr "Üksus: %s (%s, %s)"

#, fuzzy, c-format
#~ msgid "No extra style for \"%s\" or \"%s\"."
#~ msgstr "Sa hääletasid \"%s\" kasuks"

#, fuzzy, c-format
#~ msgid "No cardinal-style graphics \"%s*\" for extra \"%s\""
#~ msgstr "Sa hääletasid \"%s\" kasuks"

#, fuzzy, c-format
#~ msgid "No river-style graphics \"%s*\" for extra \"%s\""
#~ msgstr "Sa hääletasid \"%s\" kasuks"

#, fuzzy
#~ msgid "Mp"
#~ msgstr "Kaardid"

#, fuzzy
#~ msgid "a unit"
#~ msgstr "%d üksus"

#, fuzzy
#~ msgid "individual units"
#~ msgstr "Saada üksus laiali"

#, fuzzy
#~ msgid "unit stacks"
#~ msgstr "Auto Rünnak"

#, fuzzy
#~ msgid "tiles"
#~ msgstr "Ruudustik"

#, fuzzy
#~ msgid "itself"
#~ msgstr "toodang"

#, fuzzy
#~ msgid "buildings in"
#~ msgstr "Ehitised: "

#, fuzzy
#~ msgid "techs from"
#~ msgstr "%s aadressilt %s"

#, fuzzy
#~ msgid "battle"
#~ msgstr "Lahingulaev"

#, fuzzy
#~ msgid "diplomatic battle"
#~ msgstr "Diplomaatiline teade"

#, fuzzy
#~ msgid "teleport"
#~ msgstr "Raport"

#, fuzzy
#~ msgid "escape"
#~ msgstr "Üksus: Üle viidud"

#, fuzzy
#~ msgid "unrepresentable"
#~ msgstr "uus mall"

#, fuzzy
#~ msgid "the player"
#~ msgstr "Loo _mängija"

#, fuzzy
#~ msgid "the game rules"
#~ msgstr "Mängu lõppemise aasta"

#, fuzzy
#~ msgid "a server agent"
#~ msgstr "Serveri nimi"

#, fuzzy
#~ msgid "mandatory"
#~ msgstr "Imparator"

#, fuzzy
#~ msgid "Moved Adjacent"
#~ msgstr "Käigu hind"

#, fuzzy
#~ msgid "Needs Aqueduct"
#~ msgstr "Linn: Vajab akvedukti"

#, fuzzy
#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "Linn: Vajab akvedukti, mida juba rajatakse"

#, fuzzy
#~ msgid "Message from server operator"
#~ msgstr "Teade serveri operaatorilt"

#, fuzzy
#~ msgid "?extraflag:ConnectLand"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?extraflag:GlobalWarming"
#~ msgstr "Globaalne soojenemine!"

#, fuzzy
#~ msgid "?extraflag:NuclearWinter"
#~ msgstr "Tuumaenergia"

#, fuzzy
#~ msgid "Novice"
#~ msgstr "algaja"

#, fuzzy
#~ msgid "Easy"
#~ msgstr "kerge"

#, fuzzy
#~ msgid "Hard"
#~ msgstr "raske"

#, fuzzy
#~ msgid "Cheating"
#~ msgstr "Lobariba"

#, fuzzy
#~ msgid "Experimental"
#~ msgstr "eksperimentaalne"

#, fuzzy
#~ msgid "Hex"
#~ msgstr "Rei"

#, fuzzy, c-format
#~ msgid "  * %d per turn.\n"
#~ msgstr "Toit : %d käigus"

#, fuzzy, c-format
#~ msgid "Cost: %d\n"
#~ msgstr "Hind:"

#, fuzzy
#~ msgid "toolkit not defined"
#~ msgstr "(tööde nimekiri)"

#, fuzzy, c-format
#~ msgid "error saving map image '%s'"
#~ msgstr "Loen skriptifaili: %s"

#, fuzzy, c-format
#~ msgid "could not open file: %s"
#~ msgstr "Ei suutnud avada \"%s\"."

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "?diplomatic_state:Vaherahu"

#~ msgid "?diplomatic_state:War"
#~ msgstr "?diplomatic_state:Sõda"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "?diplomatic_state:Peatatud sõjategevus"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "?diplomatic_state:Rahu"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "?diplomatic_state:Liitlane"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "?diplomatic_state:Pole kohtunud"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "?diplomatic_state:Tiimikaaslane"

#, fuzzy
#~ msgid "Gives shared vision"
#~ msgstr "Jaga vaadet"

#, fuzzy
#~ msgid "Receives shared vision"
#~ msgstr "Jaga vaadet"

#, fuzzy
#~ msgid "Hosts embassy"
#~ msgstr "Ava saatkond"

#, fuzzy
#~ msgid "Has embassy"
#~ msgstr "Anna saatkonnale"

#, fuzzy
#~ msgid "Hosts real embassy"
#~ msgstr "Ava saatkond"

#, fuzzy
#~ msgid "Has real embassy"
#~ msgstr "Ava saatkond"

#, fuzzy
#~ msgid "Foreign"
#~ msgstr "Lisa"

#, fuzzy
#~ msgid "Bonus_Tech"
#~ msgstr "_Tehnoloogiad"

#, fuzzy
#~ msgid "Build_Airborne"
#~ msgstr "Ehita lennubaas"

#, fuzzy
#~ msgid "Claim_Ocean"
#~ msgstr "Ookean"

#~ msgid "Land"
#~ msgstr "Maavägi"

#, fuzzy
#~ msgid "Oceanic"
#~ msgstr "Ookean"

#, fuzzy
#~ msgid "CanIrrigate"
#~ msgstr "_Niisuta"

#, fuzzy
#~ msgid "CanMine"
#~ msgstr "Kaevandus"

#, fuzzy
#~ msgid "CanRoad"
#~ msgstr "Tee"

#, fuzzy
#~ msgid "NoCities"
#~ msgstr "Linnu pole"

#, fuzzy
#~ msgid "Starter"
#~ msgstr "Staatus"

#, fuzzy
#~ msgid "?uclassflag:TerrainSpeed"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?uclassflag:AttackNonNative"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "Reserved 2"
#~ msgstr "_Vaatle"

#, fuzzy
#~ msgid "?unitflag:NonMil"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitflag:IgTer"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitflag:OneAttack"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitflag:FieldUnit"
#~ msgstr "Helikopter"

#, fuzzy
#~ msgid "?unitflag:Provoking"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitflag:NeverProtects"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitflag:Settlers"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitflag:Diplomat"
#~ msgstr "Diplomaat"

#, fuzzy
#~ msgid "?unitflag:CoastStrict"
#~ msgstr "%s üksust"

#, fuzzy
#~ msgid "?unitflag:Coast"
#~ msgstr "Diplomaat"

#, fuzzy
#~ msgid "?unitflag:Spy"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitflag:Only_Native_Attack"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitflag:Fanatic"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitflag:Unique"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitflag:EvacuateFirst"
#~ msgstr "Helikopter"

#, fuzzy
#~ msgid "?unitflag:SuperSpy"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitflag:NoHome"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitflag:NoVeteran"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitflag:NoBuild"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitflag:BarbarianOnly"
#~ msgstr "?plural:Barbarid"

#, fuzzy
#~ msgid "Reserved 1"
#~ msgstr "_Vaatle"

#, fuzzy
#~ msgid "?unitflag:CanEscape"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitflag:CanKillEscaping"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitflag:FirstBuild"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitflag:Explorer"
#~ msgstr "Töölised"

#, fuzzy
#~ msgid "?unitflag:Hut"
#~ msgstr "%s üksust"

#, fuzzy
#~ msgid "?unitflag:HutTech"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitflag:Partisan"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitflag:DefendOk"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitflag:FerryBoat"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitflag:Barbarian"
#~ msgstr "?plural:Barbarid"

#, fuzzy
#~ msgid "?unitflag:BarbarianTech"
#~ msgstr "?plural:Barbarid"

#, fuzzy
#~ msgid "?unitflag:BarbarianBoat"
#~ msgstr "?plural:Barbarid"

#, fuzzy
#~ msgid "BarbarianBuild"
#~ msgstr "Barbar"

#, fuzzy
#~ msgid "?unitflag:BarbarianLeader"
#~ msgstr "Barbarite pealik"

#, fuzzy
#~ msgid "?unitflag:BarbarianSea"
#~ msgstr "?plural:Barbarid"

#, fuzzy
#~ msgid "?unitflag:CitiesStartunit"
#~ msgstr "%s üksust"

#, fuzzy
#~ msgid "?unitflag:WorkerStartunit"
#~ msgstr "Töölised"

#, fuzzy
#~ msgid "?unitflag:FerryStartunit"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitflag:Hunter"
#~ msgstr "Helikopter"

#, fuzzy, c-format
#~ msgid "Freeciv21 version %s %s"
#~ msgstr "Freeciv versioon %s %s"

#~ msgid "(beta version)"
#~ msgstr "(beetaversioon)"

#, fuzzy, c-format
#~ msgid "Freeciv21 version %s (%s)"
#~ msgstr "Freeciv versioon %s %s"

#~ msgid "betatest version "
#~ msgstr "beetatest versioon "

#~ msgid "version "
#~ msgstr "versioon "

#~ msgid "January"
#~ msgstr "Jaanuar"

#~ msgid "February"
#~ msgstr "Veebruar"

#~ msgid "March"
#~ msgstr "Märts"

#~ msgid "April"
#~ msgstr "Aprill"

#~ msgid "May"
#~ msgstr "Mai"

#~ msgid "June"
#~ msgstr "Juuni"

#~ msgid "July"
#~ msgstr "Juuli"

#~ msgid "August"
#~ msgstr "August"

#~ msgid "September"
#~ msgstr "September"

#~ msgid "October"
#~ msgstr "Oktoober"

#~ msgid "November"
#~ msgstr "November"

#~ msgid "December"
#~ msgstr "Detsember"

#, fuzzy, c-format
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv21 %s will be released in %s, at %s"
#~ msgstr ""
#~ "SEE ON BEETAVERSIOON\n"
#~ "Freeciv %s valmib\n"
#~ "%s, vt %s"

#, fuzzy, c-format
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv21 %s will be released at %s"
#~ msgstr ""
#~ "SEE ON BEETAVERSIOON\n"
#~ "Freeciv %s valmib\n"
#~ "%s, vt %s"

#, fuzzy
#~ msgid "Archive"
#~ msgstr "Vibumehed"

#, fuzzy, no-c-format
#~ msgid "Increases the science production of a city by 75%."
#~ msgstr "Suurendab linna teadustööd 50% võrra."

#, fuzzy
#~ msgid "Basic Infrastructure"
#~ msgstr "Infrastruktuur: "

#, fuzzy
#~ msgid "Central Mine"
#~ msgstr "Ameeriklane"

#, fuzzy, no-c-format
#~ msgid "Increases the tax output in a city by 75%."
#~ msgstr "Suurendab linna teadustööd 50% võrra."

#, fuzzy
#~ msgid "Filter"
#~ msgstr "Hävitaja"

#, fuzzy
#~ msgid "Force Walls"
#~ msgstr "Suur Müür"

#, fuzzy
#~ msgid "Information Distillery"
#~ msgstr "Inforaport"

#, fuzzy
#~ msgid "Mood Center"
#~ msgstr "Keskele"

#, fuzzy, no-c-format
#~ msgid "Makes 3 unhappy citizens content."
#~ msgstr "Lõbustab linnaelanikke, tehes 3 õnnetut kodanikku rahulolevaks."

#, fuzzy
#~ msgid "Training Facility"
#~ msgstr "Sõjaväesadam"

#, fuzzy
#~ msgid "Transportation"
#~ msgstr "Transport"

#, fuzzy, no-c-format
#~ msgid "Increases the science production of a city by 100%."
#~ msgstr "Tõstab linna teadustoodangut 100%."

#, fuzzy, no-c-format
#~ msgid "Makes two unhappy citizens content."
#~ msgstr "* Pole õnnetuid kodanikke.\n"

#, fuzzy
#~ msgid "Earth Monument"
#~ msgstr "Maa (klassikaline, keskmine)"

#, fuzzy
#~ msgid ""
#~ "Monument to celebrate our true home planet, Earth.\n"
#~ "\n"
#~ "Each square around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Linnas, kus see ilmaime on ehitatud, hakkavad kõik juba midagi tootvad "
#~ "ruudukesed tootma kõike ühe ühiku võrra rohkem."

#, fuzzy
#~ msgid "Great Tunnel"
#~ msgstr "Ilmaime"

#, fuzzy
#~ msgid ""
#~ "Real deep mining.\n"
#~ "\n"
#~ "Each square around the city where this wonder is built that is already "
#~ "generating some production produces one extra shield resource."
#~ msgstr ""
#~ "Linnas, kus see ilmaime on ehitatud, hakkavad kõik juba midagi tootvad "
#~ "ruudukesed tootma kõike ühe ühiku võrra rohkem."

#, fuzzy, no-c-format
#~ msgid ""
#~ "All player's antigravity units will regenerate 50% of their hitpoints "
#~ "each turn."
#~ msgstr "Kõik su üksused taastavad kaks lisa-tervisepunkti käigus."

#, fuzzy
#~ msgid "Oceanic Downtown"
#~ msgstr "Ookean"

#, fuzzy, no-c-format
#~ msgid ""
#~ "All player's native alien units will regenerate 50% of their hitpoints "
#~ "each turn."
#~ msgstr "Kõik su üksused taastavad kaks lisa-tervisepunkti käigus."

#, fuzzy
#~ msgid "Protector"
#~ msgstr "Toodang"

#, fuzzy
#~ msgid "Government Merchants"
#~ msgstr "Riigikord: %s"

#, fuzzy
#~ msgid "?Merchant:M"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "Alien World"
#~ msgstr "Nimeta tööde nimekiri ümber"

#, fuzzy, c-format
#~ msgid "Copy Research %sData%s"
#~ msgstr "Uuritakse %s: %s"

#, fuzzy
#~ msgid "Commodities"
#~ msgstr "Linnad"

#, fuzzy, c-format
#~ msgid "Leader %s"
#~ msgstr "Suur Juht"

#, fuzzy, c-format
#~ msgid "?female:Leader %s"
#~ msgstr "?female:Juht"

#, fuzzy
#~ msgid "Dual Communism"
#~ msgstr "Kommunism"

#, fuzzy
#~ msgid "Dual Democracy"
#~ msgstr "Demokraatia"

#, fuzzy
#~ msgid "?plural:Adventurers"
#~ msgstr "?plural:Argentiinlased"

#, fuzzy
#~ msgid "?plural:Fans"
#~ msgstr "Pärslased"

#, fuzzy
#~ msgid "J&W Corporation"
#~ msgstr "Korporatsioon"

#, fuzzy
#~ msgid "?plural:JeeWees"
#~ msgstr "?plural:Ueilslased"

#, fuzzy
#~ msgid "?plural:Children"
#~ msgstr "?plural:Tšiillased"

#, fuzzy
#~ msgid "Lunatic"
#~ msgstr "Fanaatikud"

#, fuzzy
#~ msgid "?plural:Lunatics"
#~ msgstr "lätlased"

#, fuzzy
#~ msgid "?plural:Madmen"
#~ msgstr "?plural:Mantšud"

#, fuzzy
#~ msgid "?plural:Mathematicians"
#~ msgstr "?plural:Ameeriklased"

#, fuzzy
#~ msgid "?plural:Billionaries"
#~ msgstr "?plural:Britid"

#, fuzzy
#~ msgid "?plural:Athletes"
#~ msgstr "Poolakad"

#, fuzzy, c-format
#~ msgid "The %s have acquired %s from Space Capsule they found."
#~ msgstr "%s said teaduse %s rahvuselt %s."

#, fuzzy
#~ msgid "You found a base starting kit."
#~ msgstr "Sa leidsid sõbraliku linna."

#, fuzzy, c-format
#~ msgid "Your %s has been killed by outcasts!"
#~ msgstr "Barbarid lõikasid su üksuse %s kõri!"

#, fuzzy
#~ msgid "?style:Human"
#~ msgstr "?citystyle:euroopalik"

#, fuzzy
#~ msgid "?citystyle:Human"
#~ msgstr "?citystyle:Aasia"

#, fuzzy
#~ msgid "?citystyle:Dual"
#~ msgstr "?citystyle:Tööstuslik"

#, fuzzy
#~ msgid "?citystyle:Oceanic"
#~ msgstr "?citystyle:Keldi"

#, fuzzy
#~ msgid "Alien Rights"
#~ msgstr "Rüütlid"

#, fuzzy
#~ msgid "Amphibious Tactics"
#~ msgstr "Amfiibne sõjavarustus"

#, fuzzy
#~ msgid "Antigravity"
#~ msgstr "Tegevus: %s"

#, fuzzy
#~ msgid "Brute Force"
#~ msgstr "Vähiravi"

#, fuzzy
#~ msgid "City Defense"
#~ msgstr "Rannakaitse"

#, fuzzy
#~ msgid "Communication"
#~ msgstr "Sisepõlemine"

#, fuzzy
#~ msgid "Composites"
#~ msgstr "Arvutid"

#, fuzzy
#~ msgid "Controlled Biomass"
#~ msgstr "Juhtnupud"

#, fuzzy
#~ msgid "Crust Defense"
#~ msgstr "Rannakaitse"

#, fuzzy
#~ msgid "Cybernetics"
#~ msgstr "Veteran"

#, fuzzy
#~ msgid "Deep Pumping"
#~ msgstr "Jätka liikumist"

#, fuzzy
#~ msgid "Dual Government"
#~ msgstr "Valitsus"

#, fuzzy
#~ msgid "Faction Government"
#~ msgstr "_Muuda valitsust"

#, fuzzy
#~ msgid "Food Regeneration"
#~ msgstr "Külmutamine"

#, fuzzy
#~ msgid "Global Knowledge"
#~ msgstr "Vaatleja"

#, fuzzy
#~ msgid "Manufacturing"
#~ msgstr "Merel sõitmine"

#, fuzzy
#~ msgid "Martial Law"
#~ msgstr "Marslane"

#, fuzzy
#~ msgid "Mental Powers"
#~ msgstr "Tuumaenergia"

#, fuzzy
#~ msgid "?tech:Mining"
#~ msgstr "Kaevandamine"

#, fuzzy
#~ msgid "Mood Manipulation"
#~ msgstr "Rahvaarv"

#, fuzzy
#~ msgid "Ocean Cities"
#~ msgstr "Linnu pole"

#, fuzzy
#~ msgid "Organic Structures"
#~ msgstr "Kosmoselaeva liitekohad"

#~ msgid "Paradrop"
#~ msgstr "Langevarjuta"

#, fuzzy
#~ msgid "Personal Contact"
#~ msgstr "Civ: Esimene kontakt"

#, fuzzy
#~ msgid "Regeneration"
#~ msgstr "Külmutamine"

#, fuzzy
#~ msgid "Research Methods"
#~ msgstr "Teadustöö kiirus"

#, fuzzy
#~ msgid "Specialist Training"
#~ msgstr "Spetsialistid"

#, fuzzy
#~ msgid "Spitter Control"
#~ msgstr "Juhtnupud"

#, fuzzy
#~ msgid "Stealth Module"
#~ msgstr "Stealth pommitaja"

#, fuzzy
#~ msgid "Supermodule"
#~ msgstr "Kosmosemoodul"

#, fuzzy
#~ msgid "Teleportation"
#~ msgstr "Korporatsioon"

#, fuzzy
#~ msgid "Thermal Module"
#~ msgstr "Kosmosemoodul"

#, fuzzy
#~ msgid "Travel"
#~ msgstr "Karavell"

#, fuzzy
#~ msgid "Virtual Entertainment"
#~ msgstr "Meelelahutajad"

#, fuzzy
#~ msgid "War Monsters"
#~ msgstr "Peaminister"

#, fuzzy
#~ msgid "Radiating"
#~ msgstr "Reiting"

#, fuzzy
#~ msgid "Terrain has alien radiation."
#~ msgstr "Maastiku muutmine"

#, fuzzy
#~ msgid "Alien Forest"
#~ msgstr "Istuta mets"

#, fuzzy
#~ msgid "Thick Mountains"
#~ msgstr "Mäed"

#, fuzzy
#~ msgid "This is normal oceanic terrain."
#~ msgstr "* Maaüksused ei saa liikuda mere aladel."

#, fuzzy
#~ msgid "Boiling Ocean"
#~ msgstr "Ehitavad seda üksust"

#, fuzzy
#~ msgid "Space Capsule"
#~ msgstr "Kosmosemoodul"

#, fuzzy
#~ msgid "Force Fortress"
#~ msgstr "Kindlus"

#, fuzzy
#~ msgid "Highway"
#~ msgstr "Super kiirtee"

#, fuzzy
#~ msgid "You can upgrade Roads to Highways."
#~ msgstr "Üksuseid saab uuendada ainult oma linnades."

#, fuzzy
#~ msgid "Green River"
#~ msgstr "  Jõed"

#, fuzzy, no-c-format
#~ msgid ""
#~ "Any river increases a tile's natural defense factor by 50%. Native and "
#~ "Amphibious units may move along a River (but not diagonally) for fast "
#~ "travel."
#~ msgstr ""
#~ "Jõgi võib olla kõigil maastiku tüüpidel peale ookeani.  Jõgi annab 1 "
#~ "kaubanduspunkti lisaks oma kaardiruudule.  Samuti suurendab see "
#~ "kaardiruudu kaitsefaktorit 50% võrra.  Veel saavad maaväed liikuda piki "
#~ "jõge (mitte diagonaalis) 1/3 käigupunktiga.\n"
#~ "\n"
#~ "Teid ja raudteid saab jõgedele ehitada siis, kui su tsivilisatsioon "
#~ "avastab sillaehituse kunsti."

#, fuzzy
#~ msgid "Brown River"
#~ msgstr "  Jõed"

#, fuzzy
#~ msgid "Alien Mine"
#~ msgstr "Ehita kaevandus"

#, fuzzy
#~ msgid "Huge Plant"
#~ msgstr "Manufaktuur"

#, fuzzy
#~ msgid "Elite"
#~ msgstr "eliit"

#, fuzzy
#~ msgid "?unitclass:Earthly"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitclass:Native"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitclass:Amphibious"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitclass:Antigravity"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitclass:Burrowing"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "Native Settlers"
#~ msgstr "Asunikud"

#, fuzzy
#~ msgid "Engineer"
#~ msgstr "Insenerid"

#, fuzzy
#~ msgid "Native Engineer"
#~ msgstr "Insenerid"

#, fuzzy
#~ msgid "Native version of the Engineer unit."
#~ msgstr "Viga uue AI mängija %s loomisel"

#, fuzzy
#~ msgid "Water Engineer"
#~ msgstr "Insenerid"

#, fuzzy
#~ msgid "Star Marines"
#~ msgstr "Merejalaväelased"

#, fuzzy
#~ msgid "Crusher"
#~ msgstr "Ristirüütlid"

#, fuzzy
#~ msgid "Rex"
#~ msgstr "Rei"

#, fuzzy
#~ msgid "Paradropper"
#~ msgstr "Langevarjuta"

#, fuzzy
#~ msgid "Turtle Defender"
#~ msgstr "Rannakaitse"

#, fuzzy
#~ msgid "Hunter"
#~ msgstr "Keskele"

#, fuzzy
#~ msgid "Light Saucer"
#~ msgstr "Tuletorn"

#, fuzzy
#~ msgid "Bomb Saucer"
#~ msgstr "Pommitaja"

#, fuzzy
#~ msgid "Battle Unit"
#~ msgstr "Lahingulaev"

#, fuzzy
#~ msgid "Amphibious battle machine."
#~ msgstr "Amfiibne sõjavarustus"

#, fuzzy
#~ msgid "Amphibious Transport"
#~ msgstr "Amfiibne sõjavarustus"

#, fuzzy
#~ msgid "Native caravan unit, that can move on all land terrains."
#~ msgstr "* Maaüksused ei saa liikuda mere aladel."

#, fuzzy
#~ msgid "Stealth Spy"
#~ msgstr "Radarikaitse"

#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Mehaniseeritud jalavägi; sel üksusel on kõige tugevam kaitsevõime kõigest "
#~ "maaväest, kuid see on kättesaadav alles tehnoloogiapuu lõpus."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Mängija, kellel on see ilmaime, näeb kogu maailmakaarti. Samuti võimaldab "
#~ "hakata ehitama kosmoselaeva osi (eeldusel, et vajalikud tehnoloogiad on "
#~ "avastatud)."

#, fuzzy
#~ msgid "Grand Canyon"
#~ msgstr "Gran Bardo"

#, fuzzy
#~ msgid "Deep Gorge"
#~ msgstr "Ookean"

#, fuzzy
#~ msgid "Deep Trench"
#~ msgstr "Ookean"

#, fuzzy
#~ msgid "Great Barrier Reef"
#~ msgstr "Suur Vaarao"

#, fuzzy
#~ msgid "Great Blue Hole"
#~ msgstr "Ilmaime"

#, fuzzy
#~ msgid "Great Lakes"
#~ msgstr "Suurvürst"

#, fuzzy
#~ msgid "Dead Sea"
#~ msgstr "Surnud"

#, fuzzy
#~ msgid "Rift Lake"
#~ msgstr "jaapanlane"

#, fuzzy
#~ msgid "Mangrove Forest"
#~ msgstr "Istuta mets"

#, fuzzy
#~ msgid "Glacier Bay"
#~ msgstr "Liustik"

#, fuzzy
#~ msgid "Sand Sea"
#~ msgstr "Pindala"

#, fuzzy
#~ msgid "White Desert"
#~ msgstr "Kõrb"

#, fuzzy
#~ msgid "Rock Formation"
#~ msgstr "Vali rahvus"

#, fuzzy
#~ msgid "Rainforest"
#~ msgstr "Istuta mets"

#, fuzzy
#~ msgid "Subterranean River"
#~ msgstr "  Jõed"

#, fuzzy
#~ msgid "Stone Forest"
#~ msgstr "Istuta mets"

#, fuzzy
#~ msgid "Sequoia Forest"
#~ msgstr "Istuta mets"

#, fuzzy
#~ msgid "Table Mountain"
#~ msgstr "Mäed"

#, fuzzy
#~ msgid "Inselberg"
#~ msgstr "Lisa"

#, fuzzy
#~ msgid "Highest Peak"
#~ msgstr "Ülempreester"

#, fuzzy
#~ msgid "Sacred Mount"
#~ msgstr "Jagatud vaateväli"

#, fuzzy
#~ msgid "Active Volcano"
#~ msgstr "Aktiivne"

#, c-format
#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "Sa leidsid tehnoloogia %s iidsetest tarkuserullidest."

#, fuzzy, c-format
#~ msgid "The %s found %s in ancient scrolls of wisdom for you."
#~ msgstr "Sa leidsid tehnoloogia %s iidsetest tarkuserullidest."

#, c-format
#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "%s leidsid tehnoloogia %s iidsetest tarkuserullidest."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "Jõuk sõbralikke kõrilõikajad liituvad su vägedega."

#~ msgid "You found a friendly city."
#~ msgstr "Sa leidsid sõbraliku linna."

#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr "Sa vaimustasid sõbralikke nomaade, nad ühinevad sinuga."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "Sa vallandasid barbarite hordi viha!"

#, fuzzy
#~ msgid "Your overflight frightens the tribe;"
#~ msgstr "Su ülelend ehmatab hõimu, nad jooksevad paanikas laiali."

#, fuzzy
#~ msgid "?help:Overview"
#~ msgstr "Ülevaade"

#, fuzzy
#~ msgid "Strategy and Tactics"
#~ msgstr "Strateegia ja taktika"

#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "Iga mäng on erinev, kuid siiski kasutab enamus mängijaid kindlat "
#~ "strateegiat, eriti mängu algfaasis."

#, fuzzy
#~ msgid ""
#~ "These steps may vary depending upon the server or ruleset options, but in "
#~ "general, the steps are: "
#~ msgstr ""
#~ "Olenevalt serveri seadetest võivad need sammud erineda, kuid üldiselt on "
#~ "need sammud järgmised:"

#, fuzzy
#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game."
#~ msgstr ""
#~ " 0. Esimese linna asukoha valik.\n"
#~ " 1. Ümbruse kaardistamine.\n"
#~ " 2. Linnade kaitse.\n"
#~ " 3. Otsustamine, milliseid üksusi kõigepealt ehitada.\n"
#~ " 4. Põlluharimise täiustamine.\n"
#~ " 5. Otsustamine, kuhu järgmine linn ehitada.\n"
#~ " 6. Linnade eest hoolitsemine.\n"
#~ " 7. Maadeavastamine.\n"
#~ " 8. Mida meeles pidada.\n"
#~ " 9. Oma strateegia väljamõtlemine.\n"
#~ "10. Teiste mängijatega suhtlemine (Diplomaatia).\n"

#, fuzzy
#~ msgid ""
#~ "Start the game by wandering around BRIEFLY to find a good place to build "
#~ "the first city. Don't feel tempted to investigate any yellow-roofed "
#~ "villages yet, they might contain barbarian tribes. Build the city close "
#~ "to resources and perhaps close to fresh water (river or lake). Keep in "
#~ "mind that the first city you build will be your capital! The idea is to "
#~ "balance the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ "0. Esimese linna asukoha valik.\n"
#~ "\n"
#~ "    Mängu alguses rända LÜHIAJALISELT ringi, et leida esimese linna jaoks "
#~ "sobiv asukoht. Ei ole soovitav kohe hakata kollase katusega hüttide sisu "
#~ "uurima, kuna neis võivad sind varitseda barbarid. Ehita linn "
#~ "ressursirikkasse kohta, võibolla ka mere äärde. Sinu esimesest linnast "
#~ "saab su pealinn, pea seda meeles! Asja iva seisneb selles, et on vaja "
#~ "leida mingisugune tasakaal linna asukoha kvaliteedi ja linna rajamiseni "
#~ "kuluva aja vahel."

#, fuzzy
#~ msgid ""
#~ "After the capital city has been founded, it will start producing a "
#~ "Warrior unit by default. These units can be used to rove around exploring "
#~ "the countryside, especially if you do not have any Explorers. Remember, "
#~ "it is risky to leave a city undefended, so perhaps keep the first Warrior "
#~ "in the city, and use the following one to explore. If you started the "
#~ "game with an Explorer unit, use that to explore, obviously!"
#~ msgstr ""
#~ "1. Ümbruse kaardistamine.\n"
#~ "\n"
#~ "    Kui pealinn on rajatud, hakkab ta sõdalasi treenima. Nende abil saad "
#~ "ümbruses ringi rännata ja samas ümbrust avastada. Pea aga meeles, et ei "
#~ "tasu oma linnu kaitseta jätta, niisiis on mõistlik esimene sõdalane linna "
#~ "jätta ja teisega ringi rändama hakata. Kui sul juba alguses on olemas "
#~ "rändur, kasuta ringi rändamiseks  loomulikult teda."

#, fuzzy
#~ msgid " 2. Defending the cities."
#~ msgstr "Joonista linnariba"

#, fuzzy
#~ msgid ""
#~ "At this point, defend your cities by always leaving a Warrior unit in "
#~ "them. As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense. The units most often used for defense are (in order "
#~ "of strength): Warrior, Phalanx, Pikemen, Musketeers, Riflemen, and "
#~ "Mechanized Infantry."
#~ msgstr ""
#~ "2. Linnade kaitsmine.\n"
#~ "\n"
#~ "    Alguses piisab linna kaitsmiseks sinna ühe sõdalase jätmisest. Arengu "
#~ "käigus uuenda kindlasti iganenud üksusi, sest uued üksused on suuremad ja "
#~ "tugevamad ja kaitsevad su linna paremini. Tavalisemad üksused, mida "
#~ "kaitsesse jäetakse, on (tugevuse järjekorras) sõdalane, faalanks, "
#~ "piigimees, musketär ja püssimees."

#, fuzzy, c-format
#~ msgid ""
#~ "Keep in mind that with some types of government, military units inside or "
#~ "outside cities can reduce or create unhappiness. Also remember that when "
#~ "a land unit is inside a city, it gets a 50% defensive bonus, as if "
#~ "fortified. This happens automatically. When a new city is built, the city "
#~ "starts to build the best available defensive unit from the above list."
#~ msgstr ""
#~ "   Pea meeles, et mõne valitsustüübi puhul muutuvad kodanikud õnnetuks, "
#~ "kui sõdurid on linnas või linna läheduses. Samuti on hea teada, et linnas "
#~ "olles on üksused kaitses 50% tugevamad, just nagu kindlustatud olekus. "
#~ "Uue linna ehitamisel hakatakse kohe treenima ülalpool nimetatud üksustest "
#~ "parimat saadaolevat."

#, fuzzy
#~ msgid ""
#~ "After building one or two Warrior units, start building Settlers. "
#~ "Settlers take city population, but if you picked a good city site, your "
#~ "city should be big enough by now. The amount of population that it takes "
#~ "to build a Settler is ruleset dependent, so read the help item for "
#~ "Settlers as part of initial growth planning. Settlers are best put to use "
#~ "founding new cities, while they can also build agricultural improvements "
#~ "(see the next section), it is better to use Workers for this when "
#~ "available, as unlike Settlers, Workers do not consume food from their "
#~ "parent city. Keep in mind that a large population increases both the "
#~ "amount of productivity and your civilization's research rate, not to "
#~ "mention that cities secure land for your empire, so founding new cities "
#~ "should be a high priority in the early game."
#~ msgstr ""
#~ "3. Otsustamine, milliseid üksusi kõigepealt ehitada.\n"
#~ "\n"
#~ "    Kui oled valmis saanud mõned sõdalased, hakka treenima asunikke. Oma "
#~ "teise asunikuga võid ehitada teid ja niisutada linna lähedal asuvat "
#~ "põllumaad. Kolmanda asunikuga võid luua uue linna. Või siis võid kasutada "
#~ "oma teist asunikku uue linna rajamiseks ja kolmandat põllumajanduse "
#~ "edasiarendamiseks linnade ümbruses. Tasub meeles pidada, et suurem "
#~ "rahvaarv tõstab nii su linna tootlikkust kui teadusuuringute kiirust."

#, fuzzy
#~ msgid ""
#~ "Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade. This output can be increased "
#~ "by using Workers (or Settlers) to improve the land close to your cities. "
#~ "The land can be improved with irrigation (increasing food), roads "
#~ "(allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements. The ability to do some "
#~ "improvements on some tiles may require technology."
#~ msgstr ""
#~ "4. Põlluharimise täiustamine.\n"
#~ "\n"
#~ "    Iga linna vahetus ümbruses on põllumaad, mida saab kasutada toidu ja "
#~ "kaupade tootmiseks või kaubandustegevuseks. Asunike abil saad põllumaade "
#~ "tootlikkust suurendada, kui ehitad teid, niisutust, kaevandusi jms."

#, fuzzy
#~ msgid ""
#~ "The best location for a city is a matter of taste. A city which is placed "
#~ "near the sea is easier to spot by opponents, but can also serve as a port "
#~ "for sea-going units. They also usually need a Coastal Defense city "
#~ "improvement later on. The best strategy is to build a few of both, but "
#~ "keep in mind that your opponents will find it harder to locate your city "
#~ "if you don't build it by the sea. Another thing to consider is the land "
#~ "around the city in it's \"vision radius\". The vision radius is the the "
#~ "map tiles that the city's population can work as it grows. Many land "
#~ "tiles will have resources on them (called specials) that give food, "
#~ "production or trade upgrades. Use the middle-click on your mouse to see. "
#~ "The more resources a city can utilize the better."
#~ msgstr ""
#~ "5. Otsustamine, kuhu järgmine linn ehitada.\n"
#~ "\n"
#~ "    Parim asukoht linna rajamiseks on maitse küsimus. Mereäärsed linnad "
#~ "paistavad vaenlastele paremini silma, samas saab neid kasutada ka "
#~ "sadamana su laevadele.(Mereäärsetes linnades on mõistlik ehitada kaitseks "
#~ "rannakaitsed.) Parim strateegia on ehitada nii mereäärseid kui sisemaal "
#~ "asuvaid linnu, kuid pea siiski meeles, et sisemaal asuvaid linnu on "
#~ "hoopis raskem avastada."

#, fuzzy
#~ msgid ""
#~ "Every city has a band of citizens. The number of citizens depends on the "
#~ "city's population. When you click on a city, you can see how the land "
#~ "around the city is being used. You can assign your citizens to work the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways. Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ "6. Linnade eest hoolitsemine.\n"
#~ "\n"
#~ "    Igas linnas on teatav hulk kodanikke. Kodanike arv sõltub linna "
#~ "rahvaarvust. Linna peal klõpsates näed, kuidas kasutatakse linna ümbruses "
#~ "asuvaid põllumaid. Samuti võid panna oma kodanikud põldu harima, "
#~ "teadustööd tegema, meelelahutust pakkuma või makse koguma. Just mängu "
#~ "alguses peaksid hoolikalt jälgima, et kõigil kodanikel leiduks tööd, kuna "
#~ "nii tagad maksimaalse tootlikkuse ja kasvukiiruse."

#, fuzzy
#~ msgid ""
#~ "If too much food is being generated, a citizen can be taken off the land "
#~ "by clicking on the occupied land tile. This citizen can then be "
#~ "transferred to a specialist. There are three specialists: Taxmen (collect "
#~ "Gold), Entertainers (create Happiness), or Scientist (create Bulbs). By "
#~ "default, Freeciv21 will add an Entertainer when you take a citizen off "
#~ "the land."
#~ msgstr ""
#~ "    Kui toodetakse liiga palju toitu, siis võib kodaniku eemaldada "
#~ "põllumaalt, klõpsates selleks põllumaale, kus mõni kodanik töötab. "
#~ "Vabanenud kodaniku võid rakendada mõnes eelnevalt mainitud ametis."

#, fuzzy
#~ msgid ""
#~ "The golden rule of taking care of a city is that there should be at least "
#~ "as many happy citizens as unhappy citizens. A city where this is not so "
#~ "falls into disorder. Such cities are labeled with a raised fist or a "
#~ "lightning bolt (depending on the tileset). Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr ""
#~ "    Linna eest hoolitsemise kuldreegel on, et linnas peaks olema vähemalt "
#~ "sama palju õnnelikke kodanikke, kui on õnnetuid. Linn, kus see pole "
#~ "täidetud, märgitakse äiksenoole kujutisega. Vaata et seda sinu linnadega "
#~ "ei juhtuks, kuna õnnetud kodanikud ei tooda midagi ja hakkavad üpris "
#~ "kiiresti mässama."

#, fuzzy
#~ msgid ""
#~ "If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting. From the 'Nations' page, this is done by clicking on "
#~ "the nation with whom you wish to meet and selecting 'Meet'. If the entry "
#~ "under the embassy column is not blank and the other player is connected "
#~ "(or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ "10. Teiste mängijatega suhtlemine (Diplomaatia).\n"
#~ "\n"
#~ "    Kui oled teise mängijaga kontakteerunud (või saatkonna loonud), siis "
#~ "saad korraldada diplomaatilise kohtumise. Seda saad teha, kui valid "
#~ "raportite menüü, sealt \"mängijad\", siis valid mängija, kellega soovid "
#~ "kohtumise korraldada, ja vajutad nuppu \"Kohta\". Kui saatkonna lahter on "
#~ "täidetud ja mängija on serveriga ühendatud (või on arvuti poolt juhitav), "
#~ "siis avaneb diplomaatia aken."

#, fuzzy
#~ msgid ""
#~ "After you have fortified your cities with troops, build Triremes in the "
#~ "cities near the sea. Use the Triremes to map the world in search of "
#~ "opponents and new lands. If you are on an island, you should spend less "
#~ "on military and more on expansion. Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 7. Maadeavastamine.\n"
#~ "\n"
#~ "    Kui oled oma linnad üksustega kindlustanud, ehita sadamalinnades "
#~ "trireeme. Trireemide abil kaardista kogu maailm, et leida uusi maid ja "
#~ "määrata kindlaks vaenlaste asukoht.  Kui asud saarel, peaksid kulutama "
#~ "vähem sõjaväele ja keskenduma laienemisele. Kui aga oled vastase lähedal, "
#~ "on mõistlik sõlmida rahuleping ja jagada avastatud teadusi. Diplomaadid "
#~ "on siinkohal väga kasulikud ja tasuvad kindlasti hiljem ära."

#, fuzzy
#~ msgid ""
#~ "  - What the next advance you'll need is.\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "  - Treaties are often broken, so don't neglect defense!\n"
#~ "  - Some wonders can be made obsolete by a new technology."
#~ msgstr ""
#~ " 8. Mida meeles pidada.\n"
#~ "\n"
#~ " - mis on järgmine avastus, mida sul vaja läheb.\n"
#~ "\n"
#~ " - kui kõrged on hetkel maksu- hüvede ja teadusavastuste määrad.\n"
#~ "\n"
#~ " - lepinguid tihtipeale murtakse, nii et ära oma kaitset ära unusta...\n"
#~ "\n"
#~ " - mõned ilmaimed muutuvad iganenuks, kui teatud teadused avastada."

#, fuzzy
#~ msgid ""
#~ "These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game. But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE! "
#~ "Freeciv21 has many twists, so if you haven't played a similar game "
#~ "before, try consulting the Freeciv21 documentation pages at:"
#~ msgstr ""
#~ " 9. Oma strateegia väljamõtlemine.\n"
#~ "\n"
#~ "    Eelnevalt väljatoodud põhimõtted võimaldavad päris heal tasemel "
#~ "mängida, eriti mängu algfaasis. Et edasi areneda, pead uurima erinevaid "
#~ "üksuseid ja teadusi ning loomulikult teeb harjutamine meistriks. Freeciv-"
#~ "is on mõned iseärasused, nii et kui sa pole ühtki sarnast mängu varem "
#~ "mänginud, siis loe eelnevalt Freecivi veebilehekülge aadressil http://www."
#~ "freeciv.org/\n"
#~ "Sealt leiad rohkelt nõuandeid mängimiseks, samuti on seal olemas info "
#~ "teiste mängijatega kontakteerumiseks."

#, fuzzy
#~ msgid " Resources"
#~ msgstr "Loodusvarad"

#~ msgid " Terrain Alterations"
#~ msgstr "Maastiku muutmine"

#, fuzzy
#~ msgid ""
#~ "Terrain conversions cannot be undone in this way. For example, in the "
#~ "classic ruleset, if a Forest tile has been irrigated to convert it into "
#~ "Plains, you cannot convert it back into a Forest by pillaging. To do so, "
#~ "you would have to convert the tile again with a suitable unit."
#~ msgstr ""
#~ "Kui ruudukesel pole tehtud muudatusi (ehitatud põllumaa, niisutus, "
#~ "kaevandus, kindlus, lennubaas, raudtee, tee), siis ei saa seda ruudukest "
#~ "rüüstada. Samuti ei saa rüüstamise abil maastikumuudatusi tagasi võtta. "
#~ "Näiteks kui oled niisutamise abil muutnud metsaruudu lagendikuks, siis "
#~ "rüüstamine ei tee sellest ruudust jälle metsa -- selle jaoks peaksid "
#~ "kasutama asunikku või inseneri."

#, fuzzy
#~ msgid ""
#~ "The time it takes a unit to alter terrain depends on its movement rate. "
#~ "The following table shows the number of turns required for a unit with 1 "
#~ "movement point to complete an activity. These numbers are reduced for "
#~ "units with faster move rates, such as Engineers in the classic ruleset. "
#~ "The time taken can be reduced further by several units working together "
#~ "as a team. If two or more units are working on the same task on the same "
#~ "tile, their efforts will be added together each turn until the task is "
#~ "finished. Be careful not to dedicate too many units to one task though, "
#~ "excess effort can be wasted, and groups of terrain improving units are "
#~ "often vulnerable to enemy attacks."
#~ msgstr ""
#~ "Töölised on ühed tähtsamad üksused kogu mängus. Asunike abil saab maid "
#~ "niisutada, ehitada teid, raudteid, kindlusi, kaevandusi ja lennuväebaase. "
#~ "Samuti saavad asunikud maad puhastada saastast ja tuumajäätmetest. "
#~ "Asunike ülalpidamiseks kulub nii toitu kui toodangut, asunik võib nälga "
#~ "surra, kui tema kodulinnas saab toit otsa.\n"
#~ "\n"
#~ "Asunikud, töölised ja insenerid oskavad suuremate projektide kiirema "
#~ "valmimise huvides koostööd teha. Kui kaks või rohkem töölist ja/või "
#~ "inseneri töötavad sama ruudukese kallal, siis nende panus töö valmimisse "
#~ "summeeritakse iga käigu lõpus kuni töö valmimiseni. Ole aga ettevaatlik "
#~ "liiga paljude asunike korraga samasse kohta tööle panemisel - üleliigne "
#~ "tööjõud läheb lihtsalt raisku, samuti on töölised ja insenerid "
#~ "vaenlastele kerge saak."

#, fuzzy
#~ msgid " National Borders"
#~ msgstr "Riigipiirid"

#, fuzzy
#~ msgid " Food"
#~ msgstr "Toit"

#, fuzzy
#~ msgid " Production"
#~ msgstr "Toodang"

#, fuzzy
#~ msgid " Trade"
#~ msgstr "Kaubandus"

#, fuzzy
#~ msgid " Goods"
#~ msgstr " M kaupa"

#, fuzzy
#~ msgid " Specialists"
#~ msgstr "Spetsialistid"

#, fuzzy
#~ msgid " Happiness"
#~ msgstr "Rahulolu"

#, fuzzy
#~ msgid ""
#~ "Keeping your citizens happy (or at least content) is one of the most "
#~ "important objectives in Freeciv21. When your citizens become unhappy your "
#~ "cities will fall into disorder, which disrupts production. When your "
#~ "citizens are happy your cities will celebrate and your output will "
#~ "increase greatly depending on the ruleset and government. If migration is "
#~ "enabled, happiness also affects the relative desirability of cities. See "
#~ "the section on Migration for details."
#~ msgstr ""
#~ "Kodanikud võivad olla õnnelikud, rahulolevad või õnnetud. Kodanike "
#~ "õnnelikuna (või vähemalt rahulolevana) hoidmine on üks olulisemaid "
#~ "eesmärke Freecivis. Kui kodanikud on õnnetud, tekivad linnades rahutused "
#~ "(mis halvavad linna toodangu), kuid kui su kodanikud on õnnelikud, "
#~ "suureneb toodang märkimisväärselt."

#, fuzzy
#~ msgid ""
#~ "If the number of unhappy citizens in a city exceeds the number of happy "
#~ "citizens, the city falls into disorder. A city in disorder produces no "
#~ "food, production, science, or taxes. Only luxury production remains. "
#~ "Cities which are in disorder are also easier for enemy agents to incite "
#~ "to revolt. Prolonged disorder under certain governments can lead to a "
#~ "spontaneous national revolution, overthrowing your government. Obviously "
#~ "this is an extremely undesirable event, so do your best to manage your "
#~ "cities as best you can. In some rulesets, when a city is celebrating, you "
#~ "get additional luxury bonuses, which greatly impact your civilization's "
#~ "ability to generate gold and science output."
#~ msgstr ""
#~ "Kui linnas on rohkem õnnetuid kodanikke, kui õnnelikke, siis tekivad "
#~ "linnas rahutused. Rahutuste ajal ei tooda linn midagi. Rahutuste ajal on "
#~ "vaenlase spioonidel ja diplomaatidel palju lihtsam mässu tekitada. "
#~ "Demokraatia ajal võivad pikaajalised rahutused põhjustada iseeneslikku "
#~ "revolutsiooni, mis kukutab su valitsuse."

#, fuzzy
#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade).\n"
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade.\n"
#~ " - Under a Republic or a Democracy, your city will enter \"Rapture\": its "
#~ "population will increase by 1 each turn until there is no excess food or "
#~ "until the number of happy citizens is no longer sufficient for "
#~ "celebration. Without rapture, large cities can grow only by struggling to "
#~ "produce a food surplus, which can be difficult enough, and then waiting "
#~ "dozens of turns for their granary to fill. It should be noted that "
#~ "rapture is ruleset defined and disabled for many human-to-human online "
#~ "games."
#~ msgstr ""
#~ "- Vabariigi või demokraatia ajal suureneb su linna rahvaarv igal käigul "
#~ "ühe võrra, kuni toitu enam üle ei jää või pole enam piisavalt õnnelikke "
#~ "kodanikke pidustuste korraldamiseks."

#, fuzzy
#~ msgid " Plague"
#~ msgstr "Kustuta klausel"

#, fuzzy
#~ msgid " Migration"
#~ msgstr "Niisutus"

#~ msgid "City Improvements"
#~ msgstr "Linna ehitised"

#, fuzzy
#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate. For instance, fortresses in the classic ruleset have this "
#~ "effect. Units must stay on the tile for a whole turn to get this recovery "
#~ "bonus. Wonders can also boost recovery, such as the United Nations in the "
#~ "classic ruleset. Damaged units in Sentry mode will wake up when they have "
#~ "regained all of their hit points."
#~ msgstr ""
#~ "Lahingus viga saanud üksused saavad tagasi elupunkte igal käigul, kui nad "
#~ "ei liigu. Tavatingimustes saab paigale jäänud üksus igal käigul tagasi "
#~ "ühe elupunkti. Täielikult saavad oma elupunktid tagasi maaüksused linnas, "
#~ "kus on kasarmud, laevad sõjaväesadamaga linnas ja lennukid lennujaamas -- "
#~ "seda juhul, kui nad käigu jooksul ei liigu. Muudel juhtudel saavad "
#~ "liikumatuks jäädes tagasi kolmandiku esialgsetest elupunktidest, kui nad "
#~ "on linnas. Kindluses ühe käigu veetnud üksused saavad tagasi neljandiku "
#~ "elupunktidest. Kindlustatud üksused saavad tagasi ühe elupunkti lisaks. "
#~ "Kui aga mängija on ehitanud ÜRO ilmaime, saavad tema üksused igal käigul "
#~ "tagasi kaks elupunkti, ka siis, kui üksused liiguvad. Helikopterid, mis "
#~ "ei lõpeta käiku linnas, kaotavad kaks elupunkti (või siis saavad juurde "
#~ "kaks punkti vähem). Sentry olekust ärkavad viga saanud üksused üles, kui "
#~ "nad on oma elupunktid täielikult taastanud."

#, fuzzy
#~ msgid ""
#~ "In standard combat, when one unit attacks another unit, either the "
#~ "attacker will be destroyed, or the defender will be destroyed. Never "
#~ "both, unless the attacker was a missile or other \"single use\" type of "
#~ "unit."
#~ msgstr ""
#~ "Kui üksus ründab teist üksust, saab tulemuseks olla ainult ühe üksuse "
#~ "hukkumine -- mitte kunagi ei saa surma mõlemad korraga (kui just ründaja "
#~ "pole rakett). Lahingu tulemus sõltub mitmest faktorist, kaasa arvatud "
#~ "õnnest."

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "Esiteks muudetakse ründaja jõudu."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "Järgmisena muudetakse kaitsja jõudu."

#, fuzzy
#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses and is destroyed. Otherwise, if the defender has a "
#~ "strength of 0, the defender loses and is likewise destroyed. Under most "
#~ "circumstances only one or the other will be destroyed per attack, unless "
#~ "the attacking unit is specifically single use."
#~ msgstr ""
#~ "Kui pärast neid muudatusi on ründajal ikka ründejõud 0, siis ta saab "
#~ "automaatselt pähe. Kui kaitsjal jääb jõud nulli peale, saab tema kotti."

#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr "Muutub ka nii kaitsja kui ründaja tulejõud."

#, fuzzy
#~ msgid ""
#~ "After these preliminaries, combat occurs as long as both units are still "
#~ "alive (i.e. hit points are greater than 0). Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths "
#~ "multiplied by 100 is generated. If this number is greater than the "
#~ "defender's strength, the defender loses hit points equal to the "
#~ "attacker's firepower. Otherwise, the attacker loses hit points equal to "
#~ "the defender's firepower. The first unit to reach 0 hit points (or "
#~ "negative hit points) loses and is destroyed."
#~ msgstr ""
#~ "Võttes arvesse eelnevad muudatused, toimub lahing nii kaua, kui mõlemad "
#~ "üksused on elus (s.t. elupunkte on rohkem, kui 0). Igal ringil "
#~ "genereeritakse suvaline number, mis vahemikus 1 kuni kaitsja ja ründaja "
#~ "jõudude summa. Kui valitud number on suurem, kui kaitsja jõud, kaotab ta "
#~ "ründaja tulejõu jagu elupunkte. Vastasel juhul kaotab ründaja kaitsja "
#~ "tulejõu jagu elupunkte. Kes esimesena elupunktidega nulli jõuab (või "
#~ "jõuab negatiivse arvuni), on kaotanud."

#, fuzzy
#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level. In the classic ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half in case of land units."
#~ msgstr ""
#~ "Kui lahingu võitja pole juba veteran, siis tal on võimalus selleks saada. "
#~ "Kui võitja riigil on Sun Tzu akadeemia (ja see pole iganenud), siis saab "
#~ "võitjaüksus alati veteraniks. Muudel juhtudel on veteraniks saamise "
#~ "tõenäosus 50%."

#, fuzzy
#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1 via the "
#~ "\"KillCitizen\" unit type flag."
#~ msgstr ""
#~ "Kui ründaja on maaüksus ja võidab ning kaitsja on linnas, kus pole "
#~ "linnamüüri, siis väheneb linna suurus ühe võrra."

#, fuzzy
#~ msgid ""
#~ "If the defender loses and is not inside a city, fortress, or airbase, all "
#~ "other units at the defender's location may be destroyed along with the "
#~ "defender via the \"killstack\" server option."
#~ msgstr ""
#~ "Kui kaitsja kaotab ja ta pole linnas ega kindluses, siis hävinevad kõik "
#~ "kaitsjaga samal ruudul olevad üksused."

#, fuzzy
#~ msgid " Combat Example 1"
#~ msgstr "Lahingunäide 1"

#, fuzzy
#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, H:20, F:1) attacks a Musketeer (A:3, D:3, "
#~ "H:20, F:1) inside a city with City Walls built on a Forest tile. Neither "
#~ "are veteran."
#~ msgstr ""
#~ "Oletame, et Kahur (A:8, D:1, HP:20, F:1) ründab musketäri (A:3, D:3, "
#~ "HP:20, F:1), kes on linnas, millel on kaitsemüür ja mis asub metsas. "
#~ "Kumbki pole veteran."

#, fuzzy
#~ msgid ""
#~ "The defender's base strength is 3. Since it is on a Forest tile, its "
#~ "strength becomes 4.5 (3 * 1.5). It is behind City Walls, so its strength "
#~ "is tripled to 13.5 (4.5 * 3). It is a ground unit inside a city, so its "
#~ "strength is increased to 20.25 (13.5 * 1.5)."
#~ msgstr ""
#~ "Kaitsva üksuse tugevus on 3. Metsas asumise tõttu tõuseb 4,5 peale. Kuna "
#~ "linnal on kaitsemüür, tõuseb tugevus kolmekordseks, 13,5 peale. Musketär "
#~ "on maaüksus ja asub linnas, seega tõuseb kaitsetugevus 20,25 peale."

#, fuzzy
#~ msgid ""
#~ "Strength values inside the game code are actually multiplied by 100 with "
#~ "fractions dropped. In this example, the attacker's strength is 800 and "
#~ "the defender's strength is 2,025 for a total combined value of 2,825."
#~ msgstr ""
#~ "Mängusiseselt korrutatakse tegelikult tugevused 10-ga ja komakohad "
#~ "jäetakse ära, seega on ründaja tugevus 80 ja kaitsja tugevus 202. "

#, fuzzy
#~ msgid ""
#~ "Both units keep their firepower of 1 unchanged so nothing else happens "
#~ "here."
#~ msgstr "Mõlema üksuse tulejõud jääb samale tasemele, milleks on 1."

#, fuzzy, c-format
#~ msgid ""
#~ "Each round of combat, a random number between 1 and 2,825 is generated. "
#~ "If the number is greater than 2,025 (about a 28% chance), the defender "
#~ "loses 1 hit point. Otherwise (about a 72% chance), the attacker loses 1 "
#~ "hit point."
#~ msgstr ""
#~ "Iga käigu ajal lahingus valitakse suvaline number 1 ja 282 vahel. Kui see "
#~ "number on suurem, kui 202 (umbes 28% tõenäosus), siis kaotab kaitsja 1 "
#~ "elupunkti. Vastasel juhul (tõenäosus 72%) kaotab elupunkti ründaja."

#, fuzzy, c-format
#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender. The defender will probably lose somewhere around 40% of its hit "
#~ "points during the fight. But the outcome is never certain as long as both "
#~ "units have non-zero strengths. The defender might emerge untouched, or it "
#~ "might lose most of its hit points, or it might even lose the battle."
#~ msgstr ""
#~ "Kuna mõlemal üksusel on 20 elupunkti, on tõenäolisem, et võidab kaitsja. "
#~ "Samas kaotab kaitsja lahingus tõenäoliselt ligikaudu 40% elupunktidest. "
#~ "Tulemus ei ole kunagi kindel, kui lahingus osalejatel on tugevus kõrgem, "
#~ "kui 0. Kaitsja võib lahingust täiesti tervelt väljuda, või siis kaotada "
#~ "enamuse elupunktidest või hoopis lahingu kaotada."

#, fuzzy
#~ msgid " Combat Example 2"
#~ msgstr "Lahingunäide 2"

#, fuzzy
#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, H:40, F:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, H:20, F:1) inside a "
#~ "city built on a Grassland tile with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "Oletame, et veteranist sõjalaev (A:12, D:12, HP:40, F:2), kellel on 3 "
#~ "liikumispunkti, ründab veteranidest Alpi Sõdureid (A:5, D:5, HP:20, F:1), "
#~ "kes on rohumaale ehitatud linnas, mida kaitsevad linnamüür ja rannakaitse."

#, fuzzy
#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 (12 * 150%) because of "
#~ "veteran status."
#~ msgstr ""
#~ "Ründaja ründejõud on 12, veterani staatuse tõttu tõuseb see 18 peale."

#, fuzzy
#~ msgid ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status (5 * "
#~ "150%). The terrain's defense factor is 1 (no effect). The Coastal Defense "
#~ "doubles the defender's strength to 15 (7.5 * 2). In this case, the City "
#~ "Walls have no effect against attacking sea units. The defender is a "
#~ "ground unit inside a city, so its total strength is 22.5 (15 * 1.5)."
#~ msgstr ""
#~ "Kaitsja kaitsejõud on 5, mis tõuseb veterani staatuse tõttu 7,5 peale. "
#~ "Maastiku kaitsefaktor on 1 (ei avalda mingit mõju). Rannakaitse tõstab "
#~ "kaitsja jõu kahekordseks 15 peale. (Linnamüür ei avalda mereüksuste "
#~ "rünnakutele mingit mõju.) Kaitsja on maaüksus ja asub linnas, mis teeb "
#~ "tema tugevuseks kokku 22,5."

#, fuzzy
#~ msgid ""
#~ "Strength values inside the game code are actually multiplied by 100 with "
#~ "fractions dropped. In this example, the attacker's strength is 1,200 and "
#~ "the defender's strength is 2,250 for a total combined value of 3,450."
#~ msgstr ""
#~ "Mängusiseselt korrutatakse tegelikult tugevused 10-ga ja komakohad "
#~ "jäetakse ära, seega on ründaja tugevus 80 ja kaitsja tugevus 202. "

#, fuzzy
#~ msgid ""
#~ "The firepower of the Battleship is set from 2 to 1 because it is almost "
#~ "out of moves (e.g. tired attack)."
#~ msgstr "Lahingulaeva tulejõud väheneb 2 pealt 1 peale."

#, fuzzy, c-format
#~ msgid ""
#~ "Each round, a random number from 1 to 3450 is generated. If it is greater "
#~ "than 2,250 (about a 44% chance) the defender loses 1 hit point. Otherwise "
#~ "(about a 66% chance), the attacker loses 1 hit point."
#~ msgstr ""
#~ "Iga käigu ajal valitakse suvaline number 1 ja 405 vahel. Kui valitud "
#~ "number on suurem, kui 225 (umbes 44% tõenäosus), kaotab kaitsja "
#~ "elupunkti. Vastasel juhul kaotab elupunkti ründaja."

#, fuzzy, c-format
#~ msgid ""
#~ "In this case, the odds greatly favor the attacker winning. The Battleship "
#~ "is 25% less likely to score a hit in any given round, but the Battleship "
#~ "has twice as many hit points. The Battleship should expect to lose about "
#~ "60% of its hit points during the fight, and should expect to have no "
#~ "movement points left."
#~ msgstr ""
#~ "Antud juhul on ründajal suuremad šansid võitmiseks. Lahingulaeval on "
#~ "vastase tabamise tõenäosus 25% väiksem, kuid samas on tal kaks korda "
#~ "rohkem elupunkte. Lahingu tulemusena kaotab lahingulaev tõenäoliselt 60% "
#~ "elupunktidest ja ei saa lahingu lõppedes samal käigul enam liikuda."

#~ msgid "Zones of Control"
#~ msgstr "Kontrolltsoonid"

#, fuzzy
#~ msgid ""
#~ "Zones of Control (abbreviated as ZOC) is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "Kontrolltsoonid ehk lühendatult KTS on mängu põhimõte, mis takistab sul "
#~ "vabalt liikumast piirkondades, mis on sinu vastaste (osalise) kontrolli "
#~ "all."

#~ msgid ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."
#~ msgstr ""
#~ "Valitsuse tüüp mõjutab su linnade tootlikkust ja kaubandust, kodanike "
#~ "meeleolu ja palju muid mängu tegureid."

#, fuzzy
#~ msgid ""
#~ "In the classic rules, your start out ruling your civilization through "
#~ "Despotism. As your technology improves, you can select other forms of "
#~ "government (listed below). In order to change your form of government, "
#~ "you must start a revolution. This will cause your civilization to undergo "
#~ "a period of Anarchy (lasting a ruleset defined number of turns). At the "
#~ "end of this time, you will be able to choose your new government."
#~ msgstr ""
#~ "Mängu alguses on valitsusvormiks despootlus. Teaduse arenedes võid aga "
#~ "allpool olevate valitsusvormide hulgast omale mõne muu valida. Valitsuse "
#~ "muutmiseks pead korraldama revolutsiooni, mis tähendab, et su riigis "
#~ "valitseb mõnda aega anarhia (1 kuni 5 käiku). Seejärel saad omale uue "
#~ "valitsusvormi valida."

#, fuzzy
#~ msgid ""
#~ "TIP 1: Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy. When conquering other civilizations, it may be helpful "
#~ "to switch to one of the more militant styles of government."
#~ msgstr ""
#~ "Nõuanne 1: sõdaderohket mängu on raske mängida vabariikliku või "
#~ "demokraatliku valitsusega, kui sa just ei taha oma kodanikele hulganisti "
#~ "hüvesid pakkuda, et neid õnnelikuna hoida. Vastaste vallutamisel võibki "
#~ "olla mõistlik vahetada valitsus mõne sõjalembelisema vastu."

#, fuzzy
#~ msgid ""
#~ "TIP 2: Scientific advancement requires high levels of trade, which are "
#~ "much easier to achieve under Republican and Democratic governments. "
#~ "Consider switching to the Republic as soon as you can; gaining advanced "
#~ "technology early in the game puts you at an advantage."
#~ msgstr ""
#~ "Nõuanne 2: Kiire teadustöö jaoks on vajalik kõrge kaubandustase -- seda "
#~ "on märksa lihtsam saavutada vabariikliku või demokraatliku valitsusega. "
#~ "Mõistlik on võimalikult kiiresti muuta valitsus vabariigiks, kuna mängu "
#~ "varajases faasis kuluvad teadusavastused marjaks ära."

#~ msgid " Civil War"
#~ msgstr " Kodusõda"

#, fuzzy
#~ msgid ""
#~ "Civil war is devastating to any empire. In rulesets with civil war, it is "
#~ "triggered by the loss of your capital. Up to half of your cities will "
#~ "rebel and declare allegiance to a new (AI) leader, who will loot half of "
#~ "your treasury and retain all of your scientific advances."
#~ msgstr ""
#~ "Kodusõda on iga impeeriumi jaoks hävitav, kodusõda põhjustab pealinna (ja "
#~ "palee) kaotamine. Kuni pooled su linnad alustavad mässu ja vannuvad "
#~ "truudust uuele (arvutist) juhile, kes aga paneb pihta poole su rahast ja "
#~ "võtab omale kõik su teadusavastused."

#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr ""
#~ "Kodusõda kestab ainult ühe käigu, misjärel langeb impeerium anarhiasse."

#, fuzzy
#~ msgid ""
#~ "The capture of your capital does not always lead to civil war. If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty. Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."
#~ msgstr ""
#~ "Pealinna vallutamisel ei puhke alati kodusõda. Kui oled oma rahva vastu "
#~ "lahke olnud, siis nad on sulle ka lojaalsemad. Iga pidutsev linn vähendab "
#~ "kodusõja puhkemise tõenäosust, samas kui rahutustega linnad seda "
#~ "tõenäosust tõstavad."

#, fuzzy
#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war. Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~ msgstr ""
#~ "Lisaks sõltub kodusõja puhkemise tõenäosus ka valitsusvormist. "
#~ "Mitmekülgsemate valitsusvormide puhul on kodusõja tõenäosus tunduvalt "
#~ "väiksem, kui despootlikku tüüpi valitsusvormide korral."

#, fuzzy
#~ msgid ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10. That is, empires with fewer than 10 cities are immune "
#~ "from civil war. However, this is a server option ('civilwarsize'), and "
#~ "may vary upwards from a minimum of 6."
#~ msgstr ""
#~ "Kodusõja puhkemiseks peab riigil olema vähemalt 10 linna. See tähendab, "
#~ "et kui riigil on vähem, kui 10 linna, siis selles riigis kodusõda puhkeda "
#~ "ei saa. See on serveri seade, nii et linnade arvu väärtus võib olla "
#~ "vabalt valitud arv, mis on suurem, kui 6."

#, fuzzy
#~ msgid "Policies"
#~ msgstr "Poolakas"

#, fuzzy
#~ msgid ""
#~ "There are five diplomatic states between players: War, Cease-fire, "
#~ "Armistice, Peace, and Alliance. The first is the natural state in the "
#~ "classic rules, while the others can be achieved by signing diplomatic "
#~ "treaties."
#~ msgstr ""
#~ "    Mängijate vahel saab olla viit tüüpi suhteid: sõda, vaherahu, "
#~ "relvarahu, rahu ja liitlane. Vaikimisi on kõik mängijad üksteisega "
#~ "sõjajalal, muid suhteid saab luua diplomaatilisi lepinguid sõlmides."

#, fuzzy
#~ msgid ""
#~ "During War, you can freely move your units inside enemy territory and "
#~ "attack their units and cities at will."
#~ msgstr ""
#~ "    Vaikimisi on mängijad üksteisega sõjajalal. Sõja ajal võid vabalt "
#~ "liikuda vastase maadel ringi ja tema üksusi ja linnu rünnata."

#, fuzzy
#~ msgid ""
#~ "When two players decide to end hostilities between them, they can agree "
#~ "on a Cease-fire treaty. This prevents each player from attacking the "
#~ "other, but you can still move your units inside the other player's "
#~ "borders. After a set number of turns, the Cease-fire will lead back to "
#~ "War. Upon first contact with an AI player, it will automatically offer "
#~ "you a Cease-fire treaty."
#~ msgstr ""
#~ "    Kui kaks mängijat on otsustanud sõdimise lõpetada, saavad nad sõlmida "
#~ "vaherahu. Teatud arvu käikude möödudes aga saab vaherahu läbi ja sõda "
#~ "hakkab uuesti pihta. Arvuti poolt juhitava mängijaga esmakordsel "
#~ "kohtumisel pakub ta automaatselt vaherahu sõlmimist."

#, fuzzy
#~ msgid ""
#~ "If you wish for a more permanent peaceful coexistence with another "
#~ "player, you may sign a peace pact. This will enter a transitional "
#~ "Armistice state, which after another set number of turns will turn into a "
#~ "permanent Peace. Breaking an Armistice will drop you directly back to War."
#~ msgstr ""
#~ "    Kui soovid pikemaajalist rahumeelset läbisaamist teise mängijaga, "
#~ "võid sõlmida relvarahu, mis muutub teatud arvu käikude möödudes "
#~ "rahulepinguks. Relvarahu rikkumisel oled koheselt sõjajalal tagasi."

#, fuzzy
#~ msgid ""
#~ "At the moment two players enter into the diplomatic state of Peace, all "
#~ "military units belonging to either player that happen to be within the "
#~ "other's borders will be automatically disbanded according to the treaty. "
#~ "After this, you may not move military units into the other's territory "
#~ "until you either declare War, or forge an Alliance. Breaking a Peace "
#~ "treaty will drop you directly back to War."
#~ msgstr ""
#~ "    Kui kaks mängijat sõlmivad rahu, siis -- nagu näeb ette rahuleping -- "
#~ "saadetakse laiali kõik üksused, mis on mängijal lepingu teiseks pooleks "
#~ "oleva mängija aladel. Pärast lepingu sõlmimist ei tohi sa viia oma üksusi "
#~ "teise mängija aladele, kui sa just ei kuuluta talle sõda või ei hakka "
#~ "tema liitlaseks. Rahulepingu rikkumisel kaevatakse jälle sõjakirves välja "
#~ "ja oled tagasi sõjajalal."

#~ msgid "Technology"
#~ msgstr "Tehnoloogia"

#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr ""
#~ "Selle tehnoloogia avastamine on vajalik, et su riik saaks arendada uusi "
#~ "ehitisi ja sõjaväeüksusi."

#~ msgid "Space Race"
#~ msgstr "Kosmose võidujooks"

#, fuzzy
#~ msgid ""
#~ "The Space Race is a second option to win the game besides eliminating all "
#~ "other civilizations. If your spaceship arrives first at Alpha Centauri, "
#~ "the game is over and you have won. However it is possible for this to be "
#~ "disabled on the server and various rulesets."
#~ msgstr ""
#~ "Lisaks kõigi vastaste hävitamisele on mängu võitmiseks võimalik võita "
#~ "kosmosevõidujooks. Kui sinu kosmoselaev jõuab esimesena Alfa Centaurini, "
#~ "siis ongi mäng läbi ja sa oled võitnud. (Siiski on võimalik, et serveri "
#~ "seadetes ei ole kosmosevõidujooks võimaldatud.)"

#, fuzzy
#~ msgid ""
#~ "In the classic rules, before you can build spaceship parts, the Apollo "
#~ "Program wonder must have been built by any player. You also need specific "
#~ "technologies to build the different spaceship parts: see the help texts "
#~ "for Space Structural, Space Component, and Space Module under City "
#~ "Improvements. NOTE: If there are no help texts for these items, it "
#~ "probably means the 'SPACERACE' victory type is not enabled in the "
#~ "'victories' server setting for your game."
#~ msgstr ""
#~ "Enne, kui saad hakata kosmoselaeva osi ehitama, peab üks mängija (ükskõik "
#~ "kes) ehitama Apollo programmi. Samuti peavad sul olema avastatud "
#~ "spetsiifilised tehnoloogiad: vaata abitekste kosmoselaeva küttesüsteemi, "
#~ "liitekohtade ja kosmosemooduli kohta linna ehitiste alt. (Kui abitekste "
#~ "nende ehitiste kohta pole, siis tõenäoliselt ei ole selles serveri "
#~ "seadetes võimaldatud kosmosevõidujooks.)"

#, fuzzy
#~ msgid ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Civilization menu."
#~ msgstr ""
#~ "Kui oled alustanud kosmoselaeva ehitamist, näed seda Raporti menüüs "
#~ "Kosmoselaeva osas. Teiste mängijate kosmoselaeva nägemiseks vali "
#~ "mängijate aknast soovitud mängija ja vajuta nupule \"Kosmoselaev\"."

#, fuzzy
#~ msgid ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey. This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."
#~ msgstr ""
#~ "Kui õnnestumise tõenäosus on alla 100%, ei pruugi kõik inimesed reisi üle "
#~ "elada. See võtab kosmoselaeva eest saadavaid punkte maha, kuid läheb "
#~ "siiski võiduna kirja."

#, fuzzy
#~ msgid ""
#~ "If the capital of a civilization is captured a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr ""
#~ "Kui tsivilisatsiooni pealinn kaotatakse, kaotatakse ka õhku tõusnud "
#~ "kosmoselaev, nii et kaitse oma pealinna hoolikalt!"

#, fuzzy
#~ msgid ""
#~ "TIP: If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier. The only other option is to capture their capital."
#~ msgstr ""
#~ "Nõuanne: kui vastane saadab kosmoselaeva teele, ürita kiiresti ehitada "
#~ "väike kosmoselaev, millel on mitu reaktiivmootorit ja mis seega jõuab "
#~ "kiiremini kohale. Ainus alternatiiv on vastase pealinn ära vallutada."

#, fuzzy
#~ msgid "About Nations"
#~ msgstr "Rahvused"

#~ msgid "Connecting"
#~ msgstr "Ühendamine"

#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "Enne mängu alustamist võib igaüks serverisse ühenduda, andes ette serveri "
#~ "aadressi ja pordi (vaikimisi 5556). Kui server käivitatakse -m võtmega, "
#~ "annab ta endast teada metaserverile."

#, fuzzy
#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog. If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "Klient võib samuti seda lehekülge näha: kasuta Metaserveri nuppu ühenduse "
#~ "loomise aknas. Kui mingeid tulemusi ei ilmu, kontrolli, kas su "
#~ "veebilehitseja kasutab HTTP proxyt. Kui soovid, et civclient kasutaks "
#~ "sama proxyt, anna enne civclienti käivitamist keskkonnamuutujale "
#~ "$http_proxy seesugune väärtus: \n"
#~ "\n"
#~ "  http://proxyaadress:proxypordinumber/"

#, fuzzy
#~ msgid ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players. Merely connecting to an AI "
#~ "player doesn't make it human controlled. This is an independent server "
#~ "setting. If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname! If the server "
#~ "is reporting on the metaserver, the player names can be found there."
#~ msgstr ""
#~ "Kui mäng on alanud, võib igaüks ühenduda ja mängida kui mängija, kes ei "
#~ "ole juba ühendunud, kaasa arvatud arvuti poolt juhitavad mängijad. Kas "
#~ "arvuti poolt juhitava mängijana ühendumine annab mängija kontrolli "
#~ "inimesele, sõltub juba eraldi serveriseadetest. Kui kaotad mängu "
#~ "algfaasis ühenduse ja ühendud uuesti, kasuta ühendumisel oma valitseja "
#~ "nime, mitte oma kasutajanime! Kui server raporteerib metaserverile, siis "
#~ "leiad sealt mängijate nimed."

#~ msgid "Controls"
#~ msgstr "Juhtnupud"

#, fuzzy
#~ msgid ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "  a: (a)uto-settler (settler/worker units)\n"
#~ "  b: (b)uild city (settler units)\n"
#~ "  b: help (b)uild wonder (caravan/freight units)\n"
#~ "  B: go to and (B)uild city on target tile (settler units)\n"
#~ "  d: (d)o an action to the selected tile (press twice to target own "
#~ "tile)\n"
#~ "  d: (d)o the action to the selected tile (when in go-to mode)\n"
#~ "  D: (D)isband unit\n"
#~ "  E: build airbas(e) (airbase units)\n"
#~ "  f: (f)ortify unit (military units)\n"
#~ "  F: build (f)ortress (settler/worker units)\n"
#~ "  g: (g)o to tile (then left-click mouse to select target tile)\n"
#~ "  g: add a (g)o-to waypoint (when in go-to mode)\n"
#~ "  G: return unit to nearest friendly city\n"
#~ "  h: set unit's (h)omecity (to city on current tile)\n"
#~ "  i: build (i)rrigation or convert terrain (settler/worker units)\n"
#~ "  I: change terrain by cultivating\n"
#~ "  Ctrl+I: connect current and target tile with (I)rrigation\n"
#~ "  Ctrl+I: set an (I)rrigation waypoint (when connecting with irrigation)\n"
#~ "  l: (l)oad unit on transporter\n"
#~ "  Ctrl+L: connect current and target tile with rai(L)\n"
#~ "  Ctrl+L: set a rai(L) waypoint (when connecting with rail)\n"
#~ "  m: build (m)ine or convert terrain (settler/worker units)\n"
#~ "  M: change terrain by planting\n"
#~ "  n: clean (n)uclear fallout\n"
#~ "  N: explode (N)uclear\n"
#~ "  o: transf(o)rm terrain (engineer unit)\n"
#~ "  O: c(O)nvert to another kind of unit\n"
#~ "  p: clean (p)ollution (settler/worker units)\n"
#~ "  p: drop (p)aratrooper (paratroop units)\n"
#~ "  P: (P)illage (destroy terrain alteration)\n"
#~ "  q: patrol with unit (then left-click mouse to select other endpoint)\n"
#~ "  q: add a patrol waypoint (when in patrol mode)\n"
#~ "  r: build (r)oad/railroad (settler/worker units)\n"
#~ "  r: establish trade (r)oute (caravan/freight units)\n"
#~ "  Ctrl+R: connect current and target tile with (R)oad\n"
#~ "  Ctrl+R: set a (R)oad waypoint (when connecting with road)\n"
#~ "  s: (s)entry unit\n"
#~ "  S: un(S)entry all units on tile\n"
#~ "  t: unit go (t)o/airlift to city\n"
#~ "  T: unload all units from (T)ransporter\n"
#~ "  u: (u)nload unit from transporter\n"
#~ "  U: (U)pgrade unit\n"
#~ "  x: unit auto e(x)plore"
#~ msgstr ""
#~ "Üksuste käsud:\n"
#~ "============\n"
#~ "    a: (a)utomaat-asunik  (asunikud/töölised)\n"
#~ "    b: ehita linn  (asunikud)\n"
#~ "    b: aita ilmaime ehitada (karavanid)\n"
#~ "    C: unit (c)onnect  (then left-click mouse to select destination)\n"
#~ "    d: diplomaadi/spiooni tegevused  (diplomaadid/spioonid)\n"
#~ "    D: saada üksus laiali\n"
#~ "    e: (e)hita lennujaam  (lennujaamad)\n"
#~ "    f: (f)ortify unit  (military units)\n"
#~ "    f: ehit kindlus  (asunikud/töölised)\n"
#~ "    g: unit (g)oto  (then left-click mouse to select destination)\n"
#~ "    g: add a (g)oto waypoint (when in goto mode)\n"
#~ "    G: mine lähimasse linna\n"
#~ "    h: change (h)omecity  (to city at current location)\n"
#~ "    i: build (i)rrigation or convert terrain (settler/worker units)\n"
#~ "    l: laadi üksus laevale\n"
#~ "    L: go/air(l)ift to city\n"
#~ "    m: build (m)ine or convert terrain (settler/worker units)\n"
#~ "    n: puhasta tuumajäätmed\n"
#~ "    N: lõhka tuumapomm\n"
#~ "    o: transf(o)rm terrain (engineer unit)\n"
#~ "    p: puhasta saastast  (asunikud/töölised)\n"
#~ "    p: (p)aradrop  (paratroop units)\n"
#~ "    P: (P)illage terrain alteration\n"
#~ "    q: unit patrol  (then left-click mouse to select destination)\n"
#~ "    q: add a patrol waypoint (when in patrol mode)\n"
#~ "    r: build (r)oad/railroad  (settler/worker units)\n"
#~ "    r: establish trade (r)oute  (caravan units)\n"
#~ "    s: (s)entry unit\n"
#~ "    u: lae üksus maha\n"
#~ "    U: lae kõik üksused laevalt maha\n"
#~ "    W: (W)ake up other units on tile\n"
#~ "    x: auto-e(x)plore\n"
#~ "    y: vali kõik üksusega sama tüüpi jõudeoleksu üksused\n"
#~ "tühik: üksus jääb paigale\n"
#~ "\n"
#~ "      Ctrl-U: (u)uenda üksust\n"
#~ "Shift-Ctrl-B: Goto and (B)uild city on target\n"
#~ "Shift-Ctrl-R: Connect current and target tile with (R)oad\n"
#~ "Shift-Ctrl-L: Connect current and target tile with rai(L)\n"
#~ "Shift-Ctrl-I: Connect current and target tile with (I)rrigation\n"

#, fuzzy
#~ msgid ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "Works on a numeric keypad or regular number keys if on a laptop without a "
#~ "keypad.\n"
#~ "\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  9: move north-east"
#~ msgstr ""
#~ "Üksuste liigutamine:\n"
#~ "==============\n"
#~ "  1: liigu edelasse\n"
#~ "  2: liigu lõunasse\n"
#~ "  3: liigu kagu suunas\n"
#~ "  4: liigu läände\n"
#~ "  6: liigu itta\n"
#~ "  7: liigu loodesse\n"
#~ "  8: liigu põhja\n"
#~ "  9: liigu kirdesse\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ "  Ctrl-B: show/hide national borders\n"
#~ "  Ctrl-D: show/hide city trade routes\n"
#~ "  Ctrl-G: show/hide map grid lines\n"
#~ "  Ctrl-N: show/hide city names\n"
#~ "  Ctrl-P: show/hide city production\n"
#~ "  Ctrl-O: show/hide city growth\n"
#~ "  Ctrl-W: show/hide city output\n"
#~ "  Ctrl-Y: show/hide city outlines"
#~ msgstr ""
#~ "Kaart (nuppudega):\n"
#~ "================\n"
#~ "    Shift-home: center on capital\n"
#~ "  Shift-noolenupud: liiguta vaadet\n"
#~ "        Ctrl-G: näita/peida kaardi ruudustik\n"
#~ "        Ctrl-B: näita/peida valduste piirid\n"
#~ "        Ctrl-N: näita/peida linnanimed\n"
#~ "        Ctrl-R: näita/peida linna kasv\n"
#~ "        Ctrl-P: näita peida linna tootmise info\n"
#~ "             t: näita linna töölisi (linna lähedal või hiirega linna "
#~ "kohal)\n"

#~ msgid "Chatline"
#~ msgstr "Lobariba"

#, fuzzy
#~ msgid ""
#~ "The client has a primitive chat interface. The lines you type are sent to "
#~ "all players, or only to your allies if the client is configured for that, "
#~ "except:"
#~ msgstr ""
#~ "Mängul on primitiivne jutuka-liides. Sissetrükitud read saadetakse "
#~ "kõigile mängijatele, välja arvatud:"

#~ msgid "Worklist Editor"
#~ msgstr "Töönimekiri"

#~ msgid ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."
#~ msgstr ""
#~ "Töönimekirja redaktoriga saab muuta nii iga linna töönimekirja (linna "
#~ "aknas) kui globaalset töönimekirja. Selle redaktori abil saad kindlaks "
#~ "määrata, mida su linnad järgnevate käikude jooksul ehitama hakkavad."

#~ msgid ""
#~ "To remove an item from the worklist simply double-click the item to "
#~ "remove. Use the buttons below the worklist to move items up and/or down "
#~ "in the list."
#~ msgstr ""
#~ "Töönimekirjast elementide eemaldamiseks tee neil lihtsalt topeltklõps. "
#~ "Töönimekirja allotsas olevate nuppudega saad nimekirjas olevaid asju "
#~ "liigutada nimekirjas üles ja alla."

#, fuzzy
#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the top of the the Production tab in the city dialog."
#~ msgstr ""
#~ "Kui soovid töönimekirjas esimesel kohal olevat üksust osta, saad sed teha "
#~ "linna ülevaate aknas."

#~ msgid "Languages"
#~ msgstr "Keeled"

#, fuzzy
#~ msgid ""
#~ "Freeciv21 supports several local languages. See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages."
#~ msgstr ""
#~ "Freeciv toetab mitmeid erinevaid keeli. Loe README failist peatükki "
#~ "Native Language Support, et teada saada, kuidas mõnd keelt kasutusele "
#~ "võtta.\n"
#~ "\n"
#~ "Kui soovid lisada tõlke oma emakeelde, loe instruktsioone sellelt "
#~ "aadressilt:\n"
#~ "\n"
#~ "  http://www.freeciv.org/index.php/Localization\n"
#~ "\n"
#~ "Enne tee aga kindlaks, kas sellesse keelde tõlkimine juba alanud pole:\n"
#~ "\n"
#~ "  http://www.freeciv.org/index.php/Translations\n"
#~ "\n"
#~ "Samuti võid saata tekkinud küsimused freeciv-i18n meililisti:\n"
#~ "\n"
#~ "  freeciv-i18n@freeciv.org"

#~ msgid "Copying"
#~ msgstr "Koopiate tegemine"

#, fuzzy
#~ msgid "About Freeciv21"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv21 Bug Tracking System, at:"
#~ msgstr ""
#~ "Kui leiad Freecivis vigu, siis palun saada vearaport.  Parim on, kui teed "
#~ "seda spetsiaalse Freecivi vigadejahtimissüsteemi kaudu:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"

#, fuzzy
#~ msgid ""
#~ "Please quote the above version information. For more information about "
#~ "submitting bug reports see https://longturn.readthedocs.io/en/latest/"
#~ "Contributing/bugs.html."
#~ msgstr ""
#~ "Vigade edastamise kohta saab lisainfot failist BUGS, mis on Freeciv-iga "
#~ "kaasas. Igasugu muud infot saab Freecivi kodulehelt aadressil:"

#~ msgid "  Present administrators: "
#~ msgstr "  Praegused haldajad:"

#, fuzzy, c-format
#~ msgid "%s boosts research; you gain the immediate advance %s."
#~ msgstr "%s annab uuringutele tõuke, saad kohe %d avastuse."

#, fuzzy, c-format
#~ msgid "%s boosts %s research; you gain the immediate advance %s."
#~ msgstr "%s annab uuringutele tõuke, saad kohe %d avastuse."

#, fuzzy, c-format
#~ msgid "The %s gain %s from %s."
#~ msgstr "%s õppisid %s-lt %s."

#, fuzzy, c-format
#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get the "
#~ "immediate advance %s."
#~ msgstr ""
#~ "Suured filosoofid üle kogu maailma ühinevad sinu tsivilisatsiooniga — sa "
#~ "saad kohe ühe tehnoloogia."

#, fuzzy, c-format
#~ msgid ""
#~ "Great philosophers from all the world join the %s: you get the immediate "
#~ "advance %s."
#~ msgstr ""
#~ "Suured filosoofid üle kogu maailma ühinevad sinu tsivilisatsiooniga — sa "
#~ "saad kohe ühe tehnoloogia."

#, fuzzy, c-format
#~ msgid ""
#~ "Great philosophers from all the world join the %s: they get %s as an "
#~ "immediate advance."
#~ msgstr ""
#~ "Suured filosoofid üle kogu maailma ühinevad sinu tsivilisatsiooniga — sa "
#~ "saad kohe ühe tehnoloogia."

#, fuzzy
#~ msgid "You found Hermit's Place."
#~ msgstr "Sa leidsid %d raha."

#, fuzzy, c-format
#~ msgid "Your %s has overflied a Hermit's Place"
#~ msgstr "Sa leidsid %d raha."

#, fuzzy, c-format
#~ msgid "Your %s does %s to %s %s."
#~ msgstr "Sa said %d raha."

#, fuzzy, c-format
#~ msgid "%s %s does %s to your %s."
#~ msgstr "Sa pead valima linnade stiili"

#, fuzzy
#~ msgid "British Isles (classic/medium)"
#~ msgstr "Briti saared (keskmine/klassikaline)"

#, fuzzy
#~ msgid "Overhead 73x81 map of the British Isles."
#~ msgstr "Klassikalises stiilis 85x80 Briti saarte kaart."

#, fuzzy
#~ msgid "Earth (classic/large)"
#~ msgstr "Maa (klassikaline, suur)"

#, fuzzy
#~ msgid "Overhead 160x90 map of the Earth."
#~ msgstr "Klassikalises stiilis 85x80 Briti saarte kaart."

#, fuzzy
#~ msgid "Earth (classic/small)"
#~ msgstr "Maa (klassikaline, väike)"

#, fuzzy
#~ msgid "Overhead 80x50 map of the Earth."
#~ msgstr "Klassikalises stiilis 85x80 Briti saarte kaart."

#, fuzzy
#~ msgid "Europe (classic/giant)"
#~ msgstr "Euroopa (hiiglaslik/klassikaline)"

#, fuzzy
#~ msgid "Overhead 177x100 map of Europe."
#~ msgstr "Väga suur klassikalises stiilis Euroopa kaart."

#, fuzzy
#~ msgid "France (classic/large)"
#~ msgstr "Maa (klassikaline, suur)"

#, fuzzy
#~ msgid "Overhead 140x90 map of France."
#~ msgstr "Klassikalises stiilis 160x90 Maa stsenaarium."

#, fuzzy
#~ msgid "Earth (classic/medium)"
#~ msgstr "Maa (klassikaline, keskmine)"

#, fuzzy
#~ msgid "Overhead 120x60 map of the Earth."
#~ msgstr "Klassikalises stiilis 85x80 Briti saarte kaart."

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "Ibeeria poolsaar (klassikaline/suur)"

#, fuzzy
#~ msgid ""
#~ "Overhead 136x100 map of the Iberian Peninsula (modern-day Spain and "
#~ "Portugal)."
#~ msgstr ""
#~ "Suur klassikalises stiilis Ibeeria poolsaare kaart (tänapäeva Hispaania "
#~ "ja Portugal)."

#, fuzzy
#~ msgid "Italy (classic/medium)"
#~ msgstr "Maa (klassikaline, keskmine)"

#, fuzzy
#~ msgid "Overhead 100x100 map of Italy."
#~ msgstr "Klassikalises stiilis 85x80 Briti saarte kaart."

#, fuzzy
#~ msgid "Japan (classic/medium)"
#~ msgstr "Maa (klassikaline, keskmine)"

#, fuzzy
#~ msgid "North America (classic/medium)"
#~ msgstr "Maa (klassikaline, keskmine)"

#, fuzzy
#~ msgid "Overhead 116x100 map of North America (conical projection)."
#~ msgstr "Klassikalises stiilis 160x90 Maa stsenaarium."

#, fuzzy
#~ msgid "Freeciv21 Tutorial"
#~ msgstr "Õpe"

#, fuzzy
#~ msgid ""
#~ "Settler finds grassland or plains: This looks like a good place to build "
#~ "a city. The next time this unit gets a chance to move, press (b) to found "
#~ "a city. In general you want to build cities on open ground near water. "
#~ "Food is the most important resource for any city's growth. Grassland and "
#~ "plains provide plenty of food. Other good places for a city is on or "
#~ "adjacent to a source of fresh water such as a river or lake. You will be "
#~ "able to construct a cheap aqueduct that way to help grow your city larger "
#~ "than size 8 before researching Construction."
#~ msgstr ""
#~ "See paistab olevat hea koht linna ehitamiseks. Järgmine kord, kui \n"
#~ "see üksus saab liikuda, vajuta (b), et rajada linn.\n"
#~ "\n"
#~ "Üldiselt on mõistlik ehitada linn avamaale vee lähedale. Toit \n"
#~ "on iga linna kõige väärtuslikum resurss. Rohumaadel ja lagendikel on "
#~ "küllaldaselt toitu."

#, fuzzy
#~ msgid ""
#~ "First city is founded: Now you have built your first city. The city "
#~ "dialog window should have opened automatically; if not click on the city "
#~ "to open it. Cities are a fundamental concept in Freeciv21, so you should "
#~ "familiarize yourself with them by playing around in the window. See the "
#~ "help -> cities for more information. You probably want to build a "
#~ "military unit for defense first and then a Settler, so as to expand your "
#~ "civilization further. Click on the production tab. You should notice a "
#~ "Warrior unit is already started. That's a good early defender. Now click "
#~ "the plus (+) icon to select a Settler unit from the list of possible "
#~ "productions. When you are done, close the city dialog. If all goes well "
#~ "the city should display the Warrior production on the map view. Note: "
#~ "Settlers cost 2 population to complete. Keep an eye on the city's growth "
#~ "rate. Pro Tip: Now that you have founded a city, you need to figure out "
#~ "what technology to learn first. Press F6 to bring up the Research report "
#~ "[or click on the tab to the left]. The technology tree is an extrememly "
#~ "important aspect of a Freeciv21 game. Have a look at help -> technology "
#~ "for more information."
#~ msgstr ""
#~ "Nüüd on sul valmis oma esimene linn. Linna aken avanes \n"
#~ "tõenäoliselt automaatselt; kui ei, siis vajuta linna peal, et seda "
#~ "avada.\n"
#~ "Linnad on Freecivi lahutamatuks osaks, niisiis peaksid linnaga tutvuma\n"
#~ "avanenud aknas ringi vaadates. Lisainfo saamiseks vaata Abi menüüd.\n"
#~ "\n"
#~ "Arvatavasti tahad sa kõigepealt luua mõned asunikud, et oma\n"
#~ "tsivilisatsiooni laiendada. Vajuta toodangu sakil, seejärel vali "
#~ "võimalike\n"
#~ "toodangu variantide hulgast Asunik ja vajuta Muuda toodangut nuppu.\n"
#~ "Kui see on tehtud, sulge linna dialoogiaken. Kui kõik läks korda, peaks\n"
#~ "linn kuvama kaardi vaates, et toodetakse Asunikke."

#, fuzzy
#~ msgid ""
#~ "Third city is founded: You have built your third city! Your civilization "
#~ "seems to be thriving. It might be time to think about a military. Pick "
#~ "one of the cities that has a high production rate, and turn it into a "
#~ "military center. Build a Barracks there first, then start work on a "
#~ "military unit. Pick the best unit you have available -- at the beginning "
#~ "of the game, Warriors will be the only choice, but soon you will have "
#~ "plenty of options. This might also be a good time to use the worklist "
#~ "feature of the city dialog. Select Barracks and select military units one "
#~ "at a time to queue them up in a row to create a worklist. As soon as the "
#~ "Barracks is complete the city will automatically switch over to producing "
#~ "the unit. As was prescribed for the first two cities you will have built "
#~ "Warriors right away. In this step start thinking about better defenders "
#~ "for your cities. Phalanx are a good start. Read more about units in the "
#~ "game help under help -> units. Pro tip: This is where the technology tree "
#~ "is very important as you need to learn newer technologies in order to "
#~ "build better and more powerful units."
#~ msgstr ""
#~ "Sa oled ehitanud oma kolmanda linna! Su tsivilisatsioon\n"
#~ "paistab õitsevat. Nüüd võib olla õige aeg hakata mõtlema\n"
#~ "sõjaväe peale. Vali üks oma linn, millel on kõrge toodang, ja\n"
#~ "muuda see oma sõjaväebaasiks. Ehita kõigepealt Kasarmud,\n"
#~ "seejärel alusta sõjaüksuste treenimist. Vali parimad saada-\n"
#~ "olevad üksused - mängu alguses on valida ainult Sõdalased, hiljem on "
#~ "valikuid juba palju rohkem.\n"
#~ "\n"
#~ "Samuti on mõistlik hakata kasutama toodanguraporti töönimekirja.\n"
#~ "Vali Kasarmud, siis vajuta Muuda tootmist, et alustada ehitamist.\n"
#~ "Seejärel tee topeltklõps sõjaüksusel, et ta lisada töönimekirja.\n"
#~ "Kui Kasarmud saavad valmis, hakatakse kohe treenima sõjaüksusi."

#, fuzzy
#~ msgid ""
#~ "Forth city is founded: Another city! You are really getting the hang of "
#~ "this. You probably have a pretty good idea what to do with new cities by "
#~ "now. Take a moment to look at the bar below the city on the map view. "
#~ "This display shows some useful information about the city. The flag and "
#~ "background color indicate what civilization the city belongs to [this "
#~ "will be useful when you meet other civilizations]. The top row of the bar "
#~ "also shows the name and size of the city, and will show one or more stars "
#~ "to indicate if there are units in the city. The bottom row shows what the "
#~ "city is building, and how long it will take; it also shows how long the "
#~ "city will take to grow to the next largest size. If you don't see all of "
#~ "this information; from the view menu select citybar style -> tradtional."
#~ msgstr ""
#~ "Järjekordne linn! Sul on asi juba päris käpas. Tõenäoliselt\n"
#~ "on sul praeguseks olemas ettekujutus, mida uute linnadega\n"
#~ "peale hakata. Viska korraks pilk peale linna nime sisaldavale\n"
#~ "kastikesele. Lipp ja kasti värv näitavad, millisele tsivilisatsioonile\n"
#~ "linn kuulub (hea teada uute tsivilisatsioonidega kohtumisel).\n"
#~ "Kasti ülemises osas on linna nimi ja suurus, väikesed tähekesed\n"
#~ "lipu kõrval näitavad, kui palju sinu mehi linnas asub. Kasti alumises\n"
#~ "osas on näha toodetav objekt ja mitu ringi veel tootmiseks kulub.\n"
#~ "Parempoolseim number näitab mitu ringi on jäänud linna suuremaks\n"
#~ "kasvamiseni."

#, fuzzy
#~ msgid ""
#~ "Fifth city is founded: You should now have 5 cities! Congratulations. As "
#~ "the number of cities in your empire grows, it becomes harder to manage "
#~ "individual cities. This is where the Cities report becomes useful. Press "
#~ "F4 to bring it up [you can also click the cities tab on the left]. This "
#~ "report shows a list of cities with various statistics about each. Play "
#~ "around with it a bit if you like [return to the map view by pressing F1 "
#~ "or clicking on the View tab]. With a bit of practice it is possible to "
#~ "control almost every aspect of the cities from this report. Pro tip: "
#~ "Right-click in the cities report to get a menu to help with filtering. "
#~ "You can also right-click on the top bar to bring up a list of other "
#~ "fields to see in the report and those column headers can be clicked for "
#~ "quick sorting."
#~ msgstr ""
#~ "Sinu impeeriumi kasvades on aina raskem kõigil linnadel korraga\n"
#~ "silma peal hoida. Siinkohal on abiks linnaraport. Vajuta F1, et see\n"
#~ "avada. Linnaraport näitab sinu valduses olevate linnade kohta\n"
#~ "infot. Soovi korral võid raportiaknas ringi vaadata (kaardi vaatesse\n"
#~ "tagasi pöördumiseks vajuta Kaardi sakil), Mõningase harjutamisega\n"
#~ "on võimalik kogu linna selle raporti kaudu juhtida. Linnaraportiga\n"
#~ "saab veel igasugu toredaid asju teha, aga see pole praeguse õppe\n"
#~ "eesmärk."

#, fuzzy
#~ msgid ""
#~ "First size 2 city: Your city has grown! As a city grows, more citizens "
#~ "become available that can be put to work in the fields or dedicated as "
#~ "citizen specialists. A city with two citizens can to work two different "
#~ "tiles in the city's vision radius, in addition to its center tile which "
#~ "is worked for free. In the city dialog, the map shows which tiles are "
#~ "worked and how much food, shields, and trade each provides. Food is used "
#~ "to grow your city, shields are used for production of buildings and "
#~ "units, while trade provides taxable revenue that can be turned into "
#~ "science research, gold, or luxuries. Click on a worked tile to remove the "
#~ "citizen from that tile. Then click on an unworked tile to place a citizen "
#~ "there. You can only place up to two citizens on tiles, of course. If you "
#~ "remove a citizen it becomes a specialist. By default they are "
#~ "entertainers which provide only luxuries, which will not be useful until "
#~ "later. Pro tip: You can click on the right-most specialist [entertainer] "
#~ "to change it to a tax man or scientist."
#~ msgstr ""
#~ "Su linn kasvas jälle suuremaks! Kolme kodanikuga on juba\n"
#~ "võimalik valida, kuidas linn peaks oma resursse jaotama.\n"
#~ "Kolme elanikuga linn saab ära kasutada kolm erinevat ruudukest,\n"
#~ "lisaks linna keskel olevale ruudule, millel töötatakse tasuta.\n"
#~ "Linna aknas näha oleval kaardilt saab vaadata millistel ruutudel\n"
#~ "töötatakse ja kui palju toitu, toodangut ja kaubandust ruut pakub.\n"
#~ "Toitu kasutatakse linna kasvamisel, toodang kulub ehitiste ja\n"
#~ "üksuste tootmiseks, kaubandusest saab makse, mida kasutatakse\n"
#~ "teadustööks, raha saamiseks või naudinguteks.\n"
#~ "\n"
#~ "Vajuta kasutusel oleval ruudul, et ruut vabastada. Seejärel vajuta\n"
#~ "tühjal ruudul, et tööline sinna tööle saata. Otse loomulikult saad\n"
#~ "tööle rakendada maksimaalselt kolm töölist. Ülejäänud kodanikud\n"
#~ "on kõik spetsialistid - hetkel on kõik meelelahutajad, kelle eesmärk\n"
#~ "on pakkuda naudinguid (naudingutest pole hetkel kasu, hiljem aga küll)."

#, fuzzy
#~ msgid ""
#~ "First size 3 city: Your city has grown again!  Now with three citizens "
#~ "you have a fair amount of choice over where the city should focus its "
#~ "resources. A city of size three or more may also build Settlers, which "
#~ "costs two units of population. If your city is building Settlers, you "
#~ "should consider buying them now. Open the city dialog and click on the "
#~ "Buy button. This trades in gold [if you have enough of it] to instantly "
#~ "complete the production."
#~ msgstr ""
#~ "Sinu linn on kasvanud! Linna kasvades tekib rohkem elanikke,\n"
#~ "keda rakendada tööle põldudel või keda panna spetsialistideks.\n"
#~ "Linn suurusega kaks ja rohkem saab toota asunikke, mis \n"
#~ "vajavad üht ühikut populatsioonist.\n"
#~ "\n"
#~ "Kui su linn toodab asunikke, siis peaksid praegu mõtlema \n"
#~ "hoopis nende ostmisele. Ava linna dialoogiaken ja vajuta Osta \n"
#~ "nuppu. Sellega saad tootmise raha eest (kui sul seda piisavalt \n"
#~ "on) koheselt lõpule viia."

#, fuzzy
#~ msgid ""
#~ "First size 5 city: Now your city has grown to size five. As cities get "
#~ "larger unrest becomes a problem. A city of this size will usually have "
#~ "one unhappy citizen unless pacifying effects are used; meaning one "
#~ "entertainer specialist is required to keep your citizens content. This is "
#~ "basically a wasted citizen. There are several things that can be done "
#~ "about this. One quick fix is to build a temple [or other cultural "
#~ "building] that will make an unhappy citizen content. See the help on City "
#~ "Improvements for specs on each building type. As you get more large "
#~ "cities, it may pay off to change your tax rates [by pressing ctrl-T or "
#~ "clicking the icons on the left] to dedicate some of your taxes directly "
#~ "to luxuries. Every two luxuries will pacify one citizen. Building a "
#~ "marketplace enhances the benefit from this by providing +50 percent "
#~ "luxuries to the city. Pro tip: In the city dialog, you can click on the "
#~ "city center and the game will automatically arrange the citizens to work "
#~ "the land with max food in mind. It will also keep an entertainer if "
#~ "needed."
#~ msgstr ""
#~ "Nüüd on sinu linna suuruseks 5. Linna kasvades tekib uus\n"
#~ "probleem - rahutused. Sellise suurusega linnas on tavaliselt\n"
#~ "üks õnnetu kodanik, kui just selle vastu pole midagi ette võetud.\n"
#~ "See tähendab, vaja läheb üht meelelahutusega tegelevat\n"
#~ "kodanikku. Põhimõtteliselt on see kodanik kasutu.\n"
#~ "\n"
#~ "Rahutuste vastu annab mitmeid asju ette võtta. Üheks lahenduseks\n"
#~ "on templi (või mõne muu kultuuriehitise) ehitamine, misjärel\n"
#~ "muudetakse üks õnnetu kodanik rahulolevaks. Erinevate hoonete\n"
#~ "kohta saab lisainfot Abimenüüst. Linna kasvades võib osutuda\n"
#~ "mõistlikuks maksude jaotamine ümber jagada (selleks vajuta\n"
#~ "shift-T) et mingi osa maksudest läheks naudinguteks (kaks\n"
#~ "ühikut naudinguid rahustab ühe kodaniku). Turu ehitamine\n"
#~ "tõstab naudingute tootlikkust 50%%."

#, fuzzy
#~ msgid ""
#~ "First size 8 city: Finally you have grown a city to size eight. A size "
#~ "eight city can provide substantial output provided you have enough "
#~ "luxuries to keep your population content. To grow a city beyond size "
#~ "eight requires an Aqueduct. If your city is going to continue to grow you "
#~ "should start building one soon. Building an Aqueduct requires the "
#~ "Construction technology, unless your city is next to lake or river. Pro "
#~ "tip: You should have a look at the small and great wonders. Small wonders "
#~ "are large buildings that give a bigger effect than a regular building and "
#~ "often work across all of your cities and citizens. Every player can build "
#~ "small wonders. Great wonders are game unique buildings that offer one "
#~ "player to have a big possitive effect across his nation. Great wonders "
#~ "can be expensive to build, but are often worth the effort."
#~ msgstr ""
#~ "Lõpuks on su linn kasvanud suuruseni 8. Sellise suurusega linn\n"
#~ "on väga tootlik, kui suudad naudingute abil oma rahva rahulolevana\n"
#~ "hoida.\n"
#~ "\n"
#~ "Et kasvada suuremaks, kui 8, pead ehitama akvedukti. Kui arvad, et\n"
#~ "su linn kasvab lähiajal suuremaks, peaksid seda kohe ehitama\n"
#~ "hakkama. Akvedukti ehitamiseks läheb vaja Ehitamisteadust."

#, fuzzy
#~ msgid ""
#~ "First size 13 city: Congratulations, you have grown a city to size 13. A "
#~ "city this large can provide a tremendous amount of output if properly "
#~ "upgraded and managed. Make sure you have enough taxes and cultural "
#~ "buildings to keep your citizens content. You should also make sure the "
#~ "city is upgraded with buildings that provide bonuses to its output. "
#~ "Library, Marketplace, Factory, and Offshore Platform are four good "
#~ "buildings that provide a large bonus to big cities. Consider how much "
#~ "benefit each building will provide and weigh this against its cost -- for "
#~ "very large cities almost all buildings are worthwhile. Such large cities "
#~ "will also provide enough taxable revenue (gold) to allow you to purchase "
#~ "some buildings to accelerate their productions."
#~ msgstr ""
#~ "Õnnitlused - oled kasvatanud linna suuruseni 13. Nii suur linn\n"
#~ "annab meeletu koguse toodangut, kui korralikult vajalikke uuendusi\n"
#~ "teha. Vaata, et sul kogutaks piisavalt makse ja et oleks piisaval\n"
#~ "hulgal kultuurihooneid, et rahvas rahul oleks. Soovitav on ka ehitada\n"
#~ "hooneid, mis tõstavad linna tootlikkust. Raamatukogu, turg, tehas ja\n"
#~ "mereplatvorm on neli paremat ehitist, mis annavad suurtele linnadele\n"
#~ "kõvasti boonuseid. Muidugi pead vaatama, kas ehitise poolt antavad\n"
#~ "boonused on suuremad, kui kulud. Nii suurtest linnadest kogutakse\n"
#~ "piisavalt maksusid, et sul oleks võimalik ehitada toodangu\n"
#~ "kiirendamiseks erinevaid hooneid,"

#, fuzzy
#~ msgid ""
#~ "First size 16 city: You have grown a city to size 16. To grow it larger, "
#~ "however, you will need to build a Sewer System. This requires the "
#~ "Sanitation technology."
#~ msgstr ""
#~ "Sa oled linna kasvatanud suuruseni 12. Linna suurendamiseks\n"
#~ "pead ehitama Kanalisatsiooni. Selleks on vajalik \n"
#~ "Hügieeni tehnoloogia."

#, fuzzy
#~ msgid ""
#~ "First Settler: You have built a Settler unit. Settlers are best used to "
#~ "build new cities, so as to expand your civilization. Move your settler "
#~ "away from your existing cities to find a spot for a new city. When you "
#~ "have picked a spot press (b) to build the city. Again, cities are best "
#~ "built on open ground near water. Grassland and plains provide food for "
#~ "the city. Forests and hills provide the resources (shields) needed for "
#~ "constructing things. Rivers and ocean give trade bonuses that provide "
#~ "civilization-wide benefits. Desert, tundra, and mountains generally "
#~ "provide little output and are not of much use to small cities. See the "
#~ "help on Terrain for more information about terrain specs."
#~ msgstr ""
#~ "Sa tootsid asuniku. Asunike abil saad oma tsivilisatsiooni laienemise\n"
#~ "tarvis linnu ehitada. Vii oma asunik olemasolevatest linnadest eemale,\n"
#~ "et leida sobiv koht uue linna jaoks. Kui koht on olemas, vajuta linna\n"
#~ "rajamiseks B.\n"
#~ "\n"
#~ "Jällegi, parimad kohad linnade jaoks on avamaad vee lähedal.\n"
#~ "Rohumaad ja lagendikud annavad linnale toitu. Metsad ja mäed\n"
#~ "annavad ehitamiseks vajalikke resursse (toodangut). Jõed ja\n"
#~ "ookeanid annavad kaubandusboonuseid kogu tsivilisatsioonile.\n"
#~ "Kõrb, tundra ja mäed annavad üldiselt vähe ja neist pole väikestele\n"
#~ "linnadele suurt kasu. Vaata lisainfot erinevate maastike kohta abi-\n"
#~ "infost maastiku peatükist."

#, fuzzy
#~ msgid ""
#~ "Second Settler: Your second Settlers should also be used to build a new "
#~ "city. Notice how when you move the Settlers away from your existing "
#~ "cities an outline is drawn around them?  This shows the area that would "
#~ "be covered by a city [also known as the city radius] built at this "
#~ "location; it fits in with the outline already on the map view that shows "
#~ "which tiles are covered by your existing cities. Generally when building "
#~ "new cities you want to make sure that all tiles are covered by at least "
#~ "one city, but after that it is best that your cities overlap as little as "
#~ "possible. Spreading out cities properly gives each city access to more "
#~ "resources, allowing them to grow to larger sizes."
#~ msgstr ""
#~ "Asunikke on mõistlik kasutada linnade rajamiseks. Loodetavasti\n"
#~ "märkasid asunike liikumisel nende ümber tekkivat piirjoont.\n"
#~ "See piirjoon näitab ala, mis jääks linna alla, kui linn sellesse kohta\n"
#~ "ehitada. Üldiselt on hea, kui kogu kaardi kõik ruudud on mõne linna\n"
#~ "poolt kaetud, kuid mida vähem linnade ala kattub, seda parem.\n"
#~ "Linnade korralik paigutus tagab linnadele piisava ligipääsu \n"
#~ "erinevatele resurssidele, mis omakorda võimaldab linnadel suuremaks\n"
#~ "kasvada."

#, fuzzy
#~ msgid ""
#~ "First military unit: You have built your first military unit! Military "
#~ "units have two basic purposes: attack and defense. Each unit has an "
#~ "attack strength and a defense strength. While a Warrior is a measly 1 "
#~ "attack and 1 defense [noted as 1/1], a Phalanx is a much stronger "
#~ "defender with 2 defense (1/2). A Catapult is a good attacking unit "
#~ "because it has 6 attack (6/1). Usually it is a good idea to keep one or "
#~ "two defenders in each city. Important cities like your capital may "
#~ "deserve extra protection. Units built in one city may be sent to another "
#~ "city to defend [press the (g) key to enter goto mode to move units easily "
#~ "over distances]. If you are at war, however, you may wish to move your "
#~ "unit toward an enemy city to attack. Be careful not to lose it though! To "
#~ "increase the capabilities of your units, you can construct a Barracks "
#~ "building. At some point you should consider learning Map Making to make "
#~ "your first waterborne unit - the Trireme."
#~ msgstr ""
#~ "Sa oled valmis saanud oma esimese sõjaväeüksuse! Üksustel on \n"
#~ "kaks põhieesmärki: rünnak ja kaitse. Igal üksusel on oma rünnaku- \n"
#~ "ja kaitsetugevus. Kui Sõdalastel on tugevuseks hädised 1/1, siis \n"
#~ "Faalanks on kaitses palju tugevam oma 2 ühikuga (1/2). Katapult on \n"
#~ "hea rünnakuüksus, kuna tal on rünnakutugevus 6 (6/1).\n"
#~ "\n"
#~ "Mõistlik on jätta igasse linna mõned üksused kaitsesse. Tähtsad linnad \n"
#~ "nagu su pealinn võivad olla tugevamalt kaitstud. Ühe linna üksusi võib \n"
#~ "saata teise linna kaitsesse (vajuta G, et minna liikumise töörežiimi \n"
#~ "üksuste lihtsamaks liigutamiseks pikkade vahemaade vahel). \n"
#~ "Sõja ajal võib olla tarvis viia üksused vaenlase linnale lähemale, et \n"
#~ "rünnakut alustada. Aga pane tähele, et sa oma üksusi ei kaotaks!"

#, fuzzy
#~ msgid ""
#~ "Barracks constructed: You have built a Barracks. This building will make "
#~ "any military units you build in the city to start out as veterans. "
#~ "Veteran units are stronger than inexperienced (green) troops, and will "
#~ "survive longer in combat. See the help on City Improvements for more "
#~ "information about this and other buildings. You probably want to start "
#~ "building a military unit in the city that built the Barracks. A barracks "
#~ "are a significant investment and have a small upkeep as well, so it is "
#~ "not a good idea to let them go to waste. Pro tip: You can see what the "
#~ "upkeep is for your buildings by going to the Economy report by pressing "
#~ "F5 or clicking on the tab to the left."
#~ msgstr ""
#~ "Sa oled valmis saanud kasarmud. Nüüd on kõik üksused kohe\n"
#~ "pärast treenimist veteranid. Veteranid on kogenematutest\n"
#~ "(kollanokkadest) üksustest tugevamad ja peavad lahingus\n"
#~ "kauem vastu. Kasarmute ja muude ehitiste kohta leiad lisainfot\n"
#~ "Abist.\n"
#~ "\n"
#~ "Mõistlik on hakata treenima sõjaväge linnas, kuhu ehitasid\n"
#~ "kasarmud. Kasarmud nõuavad üsna suurt investeeringut ja\n"
#~ "nõuavad ülalpidamiseks vähe kulutusi, seega pole kuigi mõttekas\n"
#~ "neil lasta raisku minna."

#, fuzzy
#~ msgid ""
#~ "No Settler at size 2 city: Your city cannot build a Settler at this time. "
#~ "Settlers take two units of population to build, so a city of size one or "
#~ "two cannot build one without disbanding the city. To remedy this, you "
#~ "need to adjust the citizens in the city to provide more food so as to "
#~ "grow the city faster. Cities that do not have much food should not try to "
#~ "build settlers right away. When founding a new city, make sure it is "
#~ "built on terrain that provides enough food -- grassland is best; plains "
#~ "or hills are almost as good expecially if they have resources on them "
#~ "such as buffalo or coal."
#~ msgstr ""
#~ "Su linn ei saa toota uut asunikku. Asuniku tootmiseks on vaja\n"
#~ "üht ühikut populatsioonist, niisiis ei saa toota asunikku\n"
#~ "ilma et keegi peaks lahkuma.\n"
#~ "\n"
#~ "Olukorra leevendamiseks pead linnaelanikke ümber \n"
#~ "organiseerima, et toodetaks rohkem toitu ja linn kasvaks\n"
#~ "kiiremini. Linnades, kus pole kuigi palju toitu, ei peaks\n"
#~ "üritama toota asunikke. Uue linna loomisel pane tähele,\n"
#~ "et  see oleks rajatud pinnasele, mis pakub piisavalt toitu -\n"
#~ "rohumaad on parim koht; lagendikud ja mäed on veidi \n"
#~ "halvemad."

#, fuzzy
#~ msgid ""
#~ "First tech researched: You have gained your first technology! "
#~ "Technological advances are an integral concept in Freeciv21. As you "
#~ "increase your technology level new units, buildings, governments, and "
#~ "various free bonuses will become available to you. For now, go over into "
#~ "the Research report and play around a little. Press F6 to open the "
#~ "Research report [or click on the Research tab]. Find the technology "
#~ "called Republic and click on it. Now Republic has been set as your "
#~ "technology goal; this means the next advance on the path toward this "
#~ "technology will automatically be chosen to research. In the top of the "
#~ "window it shows how much scientific research you are accomplishing each "
#~ "turn -- research (bulbs) comes from the taxable trade in your cities. In "
#~ "the bottom of the window is the tech tree; here you may left-click to set "
#~ "the research target or research goal. You can also hover your mouse to "
#~ "get help about a particular technology. When you are done playing around "
#~ "click on the View tab (F1) to return to the map view."
#~ msgstr ""
#~ "Sa oled avastanud oma esimese tehnoloogia! Tehnoloogilised uuendused\n"
#~ "on Freeciv-is tähtis osa. Tehnoloogilist taset täiustades saad kasutada\n"
#~ "uusi üksusi, ehitisi, valitsusi ja mitmeid erinevaid tasuta boonuseid.\n"
#~ "\n"
#~ "Nüüd võid minna Teaduste Aknasse ja seal ringi vaadata.\n"
#~ "Vajuta F6, et avada teaduste aken (või vajuta Teaduste sakile "
#~ "põhiaknas).\n"
#~ "Otsi üles Vabariigi nimeline tehnoloogia ja vajuta sellele. Sellega on \n"
#~ "Vabariik seatud sinu tehnoloogiliseks eesmärgiks; see tähendab, et \n"
#~ "järgmine samm selle tehnoloogia suunas valitakse automaatselt \n"
#~ "avastamiseks. Akna ülaosas on näha, kui palju teadustööd \n"
#~ "sa teed iga ringi jooksul - teadustöö kiirus sõltub maksustatavast \n"
#~ "kaubandusest su linnades. Akna alaosas on näha tehnoloogiapuu; \n"
#~ "vasaku hiireklõpsu abil saad valida avastatava tehnoloogia või \n"
#~ "tehnoloogilise eesmärgi, parema hiireklõpsu abil saad lisainfot kindla \n"
#~ "tehnoloogia kohta. Kui oled lõpetanud ringi vaatamise, vajuta Kaardi \n"
#~ "sakile (Alt-M) et pöörduda tagasi kaardi vaatesse."

#, fuzzy
#~ msgid ""
#~ "Second tech researched: Now you have gained your second technology. Go "
#~ "back into the Research report (F6) and take a quick look at your "
#~ "progress. If you set Republic as your technology goal earlier, a new "
#~ "research target should have been chosen for you automatically. If you do "
#~ "not have any goal set, however, there will not be any new target chosen "
#~ "until the end of the turn. In the turn when you complete your research, "
#~ "you can pick a new tech to research. However, switching targets midway "
#~ "through researching a particular technology costs you all of the research "
#~ "done on it so far. Setting your technology goal wisely means you do not "
#~ "have to worry about picking a new research target each time you finish "
#~ "researching a technology."
#~ msgstr ""
#~ "Nüüd oled avastanud oma teise tehnoloogia. Ava teaduste dialoogi-\n"
#~ "aken ja viska edusammudele pilk peale. Kui seadsid varemalt\n"
#~ "tehnoloogiliseks eesmärgiks Vabariigi, siis valiti järgmine tehnoloogia\n"
#~ "automaatselt. Kui aga eesmärki valitud pole, ei valita uut eesmärki\n"
#~ "enne ringi lõppu.\n"
#~ "\n"
#~ "Sel ringil, kui uue tehnoloogia oled avastanud, saad valida uue "
#~ "tehnoloogia.\n"
#~ "Poole uuringu pealt eesmärgi vahetamisega kaotad kogu senise\n"
#~ "progressi. Valides hoolikalt tehnoloogilise eesmärgi ei pea sa\n"
#~ "muretsema järgmise uuritava tehnoloogia valimise pärast, kui mõne\n"
#~ "tehnoloogia uurimine lõppeb."

#, fuzzy
#~ msgid ""
#~ "Republic: You have successfully completed research to The Republic. This "
#~ "technology is particularly useful because it allows a new form of "
#~ "government. The government your civilization follows is very important in "
#~ "determining your development. In the beginning you started in Despotism, "
#~ "a very inefficient form of government. Later government options will give "
#~ "you some choice of whether your civilization is to be a peaceful trading "
#~ "nation or a conquering juggernaut. Each has advantages and disadvantages. "
#~ "For now, you probably want to switch straight into Republic. In the "
#~ "Civilization menu, go to the Government submenu and choose Republic. Yes "
#~ "you want a revolution! Changing governments means going through a few "
#~ "turns of anarchy, so it is not without cost. However, Republic is a "
#~ "substantially better form of government than Despotism so the investment "
#~ "will soon pay off."
#~ msgstr ""
#~ "Nüüdseks oled avastanud Vabariigi. See on kasulik avastus\n"
#~ "seetõttu, et nüüd saad muuta oma riigi valitsemisviisi. \n"
#~ "Valitsemisviisi valik on sinu edasise arengu suhtes väga oluline.\n"
#~ "Mängu alguses oli sul valitsemisviisiks despotism, mis on\n"
#~ "väga ebaefektiivne valitsemisviis. Hiljem võimaldavad erinevad\n"
#~ "valitsemisviisid valida, kas tahad oma riigist arendada\n"
#~ "rahumeelse kaubandusriigi või kavatsed kõvasti sõdima hakata.\n"
#~ "Mõlemal on omad head ja vead.\n"
#~ "\n"
#~ "Praegu tahad sa tõenäoliselt üle minna vabariigile. \n"
#~ "Valitsemismenüüs vali Vaheta valitsus ja sealt vali vabariik.\n"
#~ "Jah, sa tahad alustada revolutsiooni! Valitsemisviisi vahetamise\n"
#~ "järel kestab mõned käigud anarhia, nii et päris niisama valitsust\n"
#~ "vahetada ikka ei saa. Aga vabariik on despotismist kõvasti parem,\n"
#~ "nii et asi on seda väärt."

#, fuzzy
#~ msgid ""
#~ "The Hut: Your unit has found a Hut. These are small villages scattered "
#~ "across the landscape by the map generator. When a unit enters one, "
#~ "several things may happen. The most likely outcome is that you will find "
#~ "resources worth a small amount of gold. However, it is also possible to "
#~ "find technologies or mercenary units to join your cause inside a hut. "
#~ "Some huts contain native settlers that will join your civilization and "
#~ "bring a new city into your empire. Finally, some huts contain barbarians "
#~ "which will kill your unit instantly. On average, it is beneficial to "
#~ "search out and enter any huts you find as soon as possible."
#~ msgstr ""
#~ "Su üksus avastas Hüti. Hütid on väikesed külad, mida leidub hajali\n"
#~ "kogu kaardi ulatuses. Kui üksus siseneb hütti, võib juhtuda mitu asja.\n"
#~ "Kõige tõenäolisemalt leiad väikese koguse raha. Samas on võimalik\n"
#~ "hüttidest leida ka tehnoloogiaid või palgasõdureid. Mõnes hütis on\n"
#~ "kohalikke asunikke, kes liituvad sinu tsivilisatsiooniga ja toovad su \n"
#~ "impeeriumile juurde uue linna. Viimasena on võimalik hütist leida\n"
#~ "barbareid, kes su üksuse tapavad. Tavaliselt  on kasulik võimalikult\n"
#~ "palju hütte üles otsida ja neid külastada niipea, kui võimalik."

#~ msgid "Loading tutorial events."
#~ msgstr "Laen õppestsenaariumi sündmusi."

#, fuzzy, c-format
#~ msgid "Cannot place %s to unseen tile."
#~ msgstr "%s sai hukka, kuna rändas ringi ohtlikus piirkonnas."

#, fuzzy, c-format
#~ msgid "Cannot place unbuildable %s."
#~ msgstr "Ei leidnud heli speki-faili \"%s\"."

#, fuzzy
#~ msgid "Starting infrapoints per player"
#~ msgstr "Kuld mängu alguses"

#, fuzzy
#~ msgid ""
#~ "At the beginning of the game, each player is given this many infrapoints."
#~ msgstr "Mängu alguses antakse igale mängijale nii palju raha."

#~ msgid "Seconds to let a client's network connection block"
#~ msgstr "Sekundite arv, kui kaua võib kliendi võrguühendus blokeerida"

#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr ""
#~ "Kui võrguühendus blokeerib sellest väärtusest kauem, siis see ühendus "
#~ "suletakse. Null tähendab, et ajalimiiti pole, kuid ühendused suletakse "
#~ "niikuinii varem või hiljem automaatselt."

#~ msgid "Geological"
#~ msgstr "Geoloogia"

#~ msgid "Sociological"
#~ msgstr "Sotsioloogia"

#~ msgid "Economic"
#~ msgstr "Majandus"

#~ msgid "Military"
#~ msgstr "Sõjavägi"

#~ msgid "Scientific"
#~ msgstr "Teadus"

#, fuzzy
#~ msgid "Internal"
#~ msgstr "Liides"

#~ msgid "Networking"
#~ msgstr "Võrgundus"

#~ msgid "All"
#~ msgstr "Kõik"

#~ msgid "Vital"
#~ msgstr "Eluliselt vajalik"

#~ msgid "Situational"
#~ msgstr "Mõnikord kasutatav"

#~ msgid "Rare"
#~ msgstr "Haruldane"

#~ msgid "Changed"
#~ msgstr "Muudetud"

#, fuzzy
#~ msgid "Locked"
#~ msgstr "Lukusta"

#, fuzzy, c-format
#~ msgid "Your %s bombards the %s %s."
#~ msgstr "Su %s hävitas %s linnas %s."

#, c-format
#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "Üksus %s kaotati rahva %s rünnakus üksusega %s."

#, c-format
#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "Kaotati üksus %s, kui rahva %s üksus %s ründas rahva %s üksust %s."

#, c-format
#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "Ükss %s (ja üksus%s) kaotati rahva %s üksuse %s rünnakus."

#, fuzzy
#~ msgid "Ruleset"
#~ msgstr "Kõrb"

#~ msgid "Tileset"
#~ msgstr "Ruudustik"

#, fuzzy
#~ msgid "Scenario"
#~ msgstr "Vali stsenaarium"

#, fuzzy, c-format
#~ msgid "commit: %s"
#~ msgstr "Üksused: "

#, fuzzy
#~ msgid "Citybar style"
#~ msgstr "Linna stiil"

#, fuzzy, c-format
#~| msgid "%s is selling %s (obsolete) for %d."
#~ msgid "%s is selling %s for %d."
#~ msgstr "%s müüb %s (iganenud) %d eest."

#, c-format
#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (AI)* Me alustame meeleheitlikku sõda %s vastu %d käigu pärast, et "
#~ "takistada teda saatmast välja kosmoselaeva."
#~ msgstr[1] ""
#~ "*%s (AI)* Me alustame meeleheitlikku sõda %s vastu %d käigu pärast, et "
#~ "takistada teda saatmast välja kosmoselaeva."

#, c-format
#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (AI)* %s rikkus jämedalt oma leppeid omakasu pärast. Me vastame "
#~ "sellele sõjalise jõuga %d käigu pärast ja ootame, et te austaks meie "
#~ "liitu ja teeks samamoodi!"
#~ msgstr[1] ""
#~ "*%s (AI)* %s rikkus jämedalt oma leppeid omakasu pärast. Me vastame "
#~ "sellele sõjalise jõuga %d käigu pärast ja ootame, et te austaks meie "
#~ "liitu ja teeks samamoodi!"

#, c-format
#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* Me kavatseme rüüstada %s rikast tsivilisatsioon. Me kuulutame "
#~ "sõja %d käigu pärast."
#~ msgstr[1] ""
#~ "*%s (AI)* Me kavatseme rüüstada %s rikast tsivilisatsioon. Me kuulutame "
#~ "sõja %d käigu pärast."

#, c-format
#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (AI)* Meil on kopp ees %s-idest. Rebime ta haleda tsivilisatsiooni "
#~ "tükkideks. Me kuulutame sõja %d käigu pärast."
#~ msgstr[1] ""
#~ "*%s (AI)* Meil on kopp ees %s-idest. Rebime ta haleda tsivilisatsiooni "
#~ "tükkideks. Me kuulutame sõja %d käigu pärast."

#, c-format
#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (AI)* Me austame oma liitu ja kuulutame sõja %s-le %d käigu pärast. "
#~ "Pidage vastu - me tuleme!"
#~ msgstr[1] ""
#~ "*%s (AI)* Me austame oma liitu ja kuulutame sõja %s-le %d käigu pärast. "
#~ "Pidage vastu - me tuleme!"

#, c-format
#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (AI)* Me austame oma liitu %s-ga ja kuulutame sõja %s-le %d käigu "
#~ "pärast. Me ootame, et te samamoodi käituks."
#~ msgstr[1] ""
#~ "*%s (AI)* Me austame oma liitu %s-ga ja kuulutame sõja %s-le %d käigu "
#~ "pärast. Me ootame, et te samamoodi käituks."

#, c-format
#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d käik"
#~ msgstr[1] "%d käiku"

#~ msgid " happy"
#~ msgstr " õnnelik"

#, fuzzy, c-format
#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Nimi: %s\n"
#~ "Toit:       %10s Raha:    %10s\n"
#~ "Toodang: %10s Hüved:  %10s\n"
#~ "Kaubandus:      %10s Teadus: %10s\n"
#~ "\n"
#~ "    Rahvas (Tö/Lõ/Te/Ma): %s\n"
#~ "          Linn kasvab: %s\n"
#~ "Toodang valmis: %s"

#, fuzzy, c-format
#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "Ekspordin väljundakna sisu faili civgame.log ..."

#~ msgid "Export complete."
#~ msgstr "Eksportimine valmis."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "Eksportimine ebaõnnestus, ei suutnud kirjutada faili."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "?filler:XXX/XXX XXX käiku"

#, fuzzy, c-format
#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d raha käigus"
#~ msgstr[1] "%3d raha käigus"

#, c-format
#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d käik"
#~ msgstr[1] "%3d käiku"

#, c-format
#~ msgid "%d/turn"
#~ msgstr "%d/käik"

#~ msgid "Obsolete"
#~ msgstr "Aegunud"

#, fuzzy
#~ msgid "Destroyed"
#~ msgstr "Hävitaja"

#~ msgid "Great Wonder"
#~ msgstr "Ilmaime"

#~ msgid "Small Wonder"
#~ msgstr "Väike ilmaime"

#, c-format
#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : Kodanikud\n"

#, c-format
#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : Maksud kaubandusest\n"

#, fuzzy, c-format
#~| msgid "%+4d : Trade route with %s\n"
#~ msgid "%+4d : Trading %s with %s\n"
#~ msgstr "%+4d : Kaubatee linnaga %s\n"

#, fuzzy, c-format
#~ msgid "%+4d : Trading %s to %s\n"
#~ msgstr "%+4d : Saast\n"

#, fuzzy, c-format
#~| msgid "%+4d : Taxed from trade\n"
#~ msgid "%+4d : Trading %s from %s\n"
#~ msgstr "%+4d : Maksud kaubandusest\n"

#, fuzzy, c-format
#~ msgid "%+4d : Loss from %s (%+d%%)\n"
#~ msgstr "%s aadressilt %s"

#, fuzzy, c-format
#~ msgid "%+4d : Size penalty\n"
#~ msgstr "%+4d : Kodanikud\n"

#, fuzzy, c-format
#~ msgid "%+4d : Waste%s\n"
#~ msgstr "%+4d : Saast\n"

#, fuzzy, c-format
#~ msgid "%+4d : Corruption%s\n"
#~ msgstr "Korruptsioon"

#, c-format
#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Rahutused\n"

#, c-format
#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : Kasutatud\n"

#, fuzzy, c-format
#~ msgid "%+4d : (unknown)\n"
#~ msgstr "(teadmata)"

#~ msgid "==== : Adds up to\n"
#~ msgstr "====: Kokku\n"

#, c-format
#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : Kogu ülejääk"

#, fuzzy, c-format
#~ msgid "%+5.1f : Risk from overcrowding\n"
#~ msgstr "%+4d : Maksud kaubandusest\n"

#, fuzzy, c-format
#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+4d : Maksud kaubandusest\n"

#, fuzzy, c-format
#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%+4d : Maksud kaubandusest\n"

#, fuzzy, c-format
#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%s aadressilt %s"

#, fuzzy, c-format
#~ msgid "%+5.1f : Risk from %s\n"
#~ msgstr "%+4d : Maksud kaubandusest\n"

#, fuzzy, c-format
#~ msgid "%+4d : Pollution from shields\n"
#~ msgstr "* Võib ruutudelt eemaldada saasta.\n"

#, fuzzy, c-format
#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "* Võib ruutudelt eemaldada saasta.\n"

#, fuzzy, c-format
#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "Korruptsioon"

#, fuzzy, c-format
#~| msgid "%+4d : Disorder\n"
#~ msgid "%4d : History\n"
#~ msgstr "%+4d : Rahutused\n"

#, fuzzy, c-format
#~| msgid "%+4d : Used\n"
#~ msgid "%4d : %s\n"
#~ msgstr "%+4d : Kasutatud\n"

#, fuzzy, c-format
#~| msgid "%4d : Total surplus"
#~ msgid "%4d : Total culture"
#~ msgstr "%4d : Kogu ülejääk"

#, fuzzy
#~ msgid "?city_state:Celebrating"
#~ msgstr "Linn: Pühitseb"

#~ msgid "?city_state:Disorder"
#~ msgstr "?city_state:Rahutused"

#~ msgid "?city_state:Peace"
#~ msgstr "?city_state:Rahu"

#~ msgid "?specialist:S"
#~ msgstr "?specialist:S"

#, fuzzy, c-format
#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr ""
#~ "  -d, --debug NUM\tMäära silumise logimistase (0 - 4 või 4:file1,min, "
#~ "max:...)\n"

#, fuzzy, c-format
#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "  -d, --debug NUM\tMäära logimistase (0 - 3)\n"

#, fuzzy
#~ msgid "Print a summary of the options"
#~ msgstr "  -h, --help\t\tVõtmete ülevaade\n"

#, fuzzy
#~ msgid "server HOST"
#~ msgstr "Vaatleja"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "Heli"

#, fuzzy
#~ msgid "music FILE"
#~ msgstr "Heli"

#, fuzzy
#~ msgid "Print the version number"
#~ msgstr "  -v, --version\t\tNäita versiooninumbrit\n"

#, fuzzy, c-format
#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "Vigane nimi '%s'"

#~ msgid "Try using --help.\n"
#~ msgstr "Proovi --help.\n"

#, c-format
#~ msgid "Invalid port \"%s\" specified with --port option.\n"
#~ msgstr "Võtme --port abil ette antud port \"%s\" on vigane.\n"

#, c-format
#~ msgid "Invalid debug level \"%s\" specified with --debug option.\n"
#~ msgstr "Võtme --debug abil ette antud silumistase \"%s\" on vigane.\n"

#, c-format
#~ msgid "Changing production of every %s into %s."
#~ msgstr "Iga %s asemel hakatakse tootma %s."

#~ msgid "?embassy:Both"
#~ msgstr "?embassy:Mõlemal"

#~ msgid "?embassy:Yes"
#~ msgstr "?embassy:Jah"

#~ msgid "?embassy:With Us"
#~ msgstr "?embassy:Meiega"

#~ msgid "?embassy:Contact"
#~ msgstr "?embassy:Kontakt"

#~ msgid "?embassy:No Contact"
#~ msgstr "?embassy:Kontakt puudub"

#~ msgid "?vision:Both"
#~ msgstr "?vision:Mõlemal"

#~ msgid "?vision:To Them"
#~ msgstr "?vision:Neile"

#~ msgid "?vision:To Us"
#~ msgstr "?vision:Meile"

#, fuzzy, c-format
#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "%s annavad %d raha"
#~ msgstr[1] "%s annavad %d raha"

#, fuzzy, c-format
#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "Müü %s %d raha eest?"
#~ msgstr[1] "Müü %s %d raha eest?"

#, fuzzy, c-format
#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s maksab %d raha, aga meil on ainult %d raha."
#~ msgstr[1] "%s maksab %d raha, aga meil on ainult %d raha."

#~ msgid "Failed looking up host."
#~ msgstr "Ei suutnud hosti nime resolvida."

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "Serveriga ühendamisest keelduti. Palun käivita server."

#, fuzzy, c-format
#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "%s maksab %d raha.\n"
#~ "Meil on %d raha."
#~ msgstr[1] ""
#~ "%s maksab %d raha.\n"
#~ "Meil on %d raha."

#, fuzzy, c-format
#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Anna üksusele pistist %d raha?\n"
#~ "Meil on %d raha."
#~ msgstr[1] ""
#~ "Anna üksusele pistist %d raha?\n"
#~ "Meil on %d raha."

#, fuzzy, c-format
#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Pistise pakkumine läheb maksma %d raha.\n"
#~ "Meil on %d raha."
#~ msgstr[1] ""
#~ "Pistise pakkumine läheb maksma %d raha.\n"
#~ "Meil on %d raha."

#~ msgid "_Steal"
#~ msgstr "_Näppa"

#~ msgid "Select Advance to Steal"
#~ msgstr "Vali teadus, mida varastada"

#~ msgid "_Advances:"
#~ msgstr "_Leiutised:"

#~ msgid "Sabotage Improvements"
#~ msgstr "Saboteeri ehitisi"

#~ msgid "_Sabotage"
#~ msgstr "_Saboteeri"

#~ msgid "_Improvements:"
#~ msgstr "_Ehitised:"

#, fuzzy, c-format
#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Algata %d raha eest ülestõus?\n"
#~ "Meil on %d raha."
#~ msgstr[1] ""
#~ "Algata %d raha eest ülestõus?\n"
#~ "Meil on %d raha."

#, fuzzy, c-format
#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Mässu alustamine maksab %d raha.\n"
#~ "Meil on %d raha."
#~ msgstr[1] ""
#~ "Mässu alustamine maksab %d raha.\n"
#~ "Meil on %d raha."

#~ msgid "_Keep moving"
#~ msgstr "Jät_ka liikumist"

#~ msgid "_Wait"
#~ msgstr "_Oota"

#, fuzzy, c-format
#~ msgid "Suggestions: %s."
#~ msgstr "faili seaded: %s"

#, fuzzy
#~ msgid "No visible unit on this tile."
#~ msgstr "Sa ei saa selle rahvuse üksust ära osta."

#~ msgid "Cleared output window."
#~ msgstr "Väljundi aken puhastatud"

#, fuzzy
#~ msgid "background"
#~ msgstr "Tagatausta kiht"

#~ msgid "_Overview"
#~ msgstr "_Linna ülevaade"

#~ msgid "City map"
#~ msgstr "Linna kaart"

#, fuzzy
#~| msgid "Press ENTER or double-click to sell an improvement."
#~ msgid "Press <b>ENTER</b> or double-click to sell an improvement."
#~ msgstr "Ehitise müümiseks vajuta ENTER või tee topeltklõps."

#, c-format
#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d käiku"

#~ msgid "_Buy"
#~ msgstr "_Osta"

#, fuzzy
#~ msgid "I_mprovements:"
#~ msgstr "_Ehitised:"

#~ msgid "Info"
#~ msgstr "Info"

#, fuzzy
#~ msgid "P_roduction"
#~ msgstr "Toodang"

#, fuzzy
#~ msgid "Happ_iness"
#~ msgstr "Rahulolu"

#~ msgid "_Governor"
#~ msgstr "_Valitseja"

#~ msgid "_Settings"
#~ msgstr "Seaded"

#~ msgid "Overview page"
#~ msgstr "Ülevaate leht"

#~ msgid "Production page"
#~ msgstr "Toodangu leht"

#~ msgid "Happiness page"
#~ msgstr "Meeleolu leht"

#~ msgid "Governor page"
#~ msgstr "Valitseja leht"

#~ msgid "This Settings page"
#~ msgstr "Seadete leht"

#~ msgid "Last active page"
#~ msgstr "Viimane aktiivne leht"

#, fuzzy
#~| msgid "New citizens are"
#~ msgid "New citizens produce"
#~ msgstr "Uued elanikud on"

#~ msgid "Next time open"
#~ msgstr "Järgmine kord ava"

#, fuzzy
#~ msgid "R_ename..."
#~ msgstr "Nimeta ümber..."

#~ msgid "_List present units..."
#~ msgstr "_Kohalolevate üksuste nimekiri..."

#~ msgid "_Prev city"
#~ msgstr "_Eelmine linn"

#~ msgid "_Next city"
#~ msgstr "_Järgmine linn"

#, fuzzy, c-format
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> - %s kodanikku"

#, fuzzy, c-format
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> - %s kodanikku"

#, fuzzy, c-format
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> - %s kodanikku"

#, c-format
#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s kodanikku"

#, fuzzy, c-format
#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Toodang : %d (%d) käigus"
#~ msgstr[1] "Toodang : %d (%d) käigus"

#~ msgid "Cen_ter"
#~ msgstr "Keskele"

#~ msgid "_Activate unit"
#~ msgstr "_Aktiveeri üksus"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Aktiveeri üksus, _sulge dialoog"

#~ msgid "_Disband unit"
#~ msgstr "Saada üksus laiali"

#~ msgid "_Load unit"
#~ msgstr "_Lae üksus"

#~ msgid "_Unload unit"
#~ msgstr "L_ae üksus maha"

#~ msgid "_Sentry unit"
#~ msgstr "Üksus _vahiteenistusse"

#~ msgid "_Fortify unit"
#~ msgstr "_Kindlusta üksus"

#~ msgid "U_pgrade unit"
#~ msgstr "_Uuenda üksust"

#, fuzzy, c-format
#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Müü %s %d raha eest?"
#~ msgstr[1] "Müü %s %d raha eest?"

#~ msgid "Buy It!"
#~ msgstr "Osta see!"

#, fuzzy, c-format
#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] "Sa said %d raha."
#~ msgstr[1] "Sa said %d raha."

#, fuzzy, c-format
#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "Müü %s %d raha eest?"
#~ msgstr[1] "Müü %s %d raha eest?"

#~ msgid "Sell It!"
#~ msgstr "Müü see!"

#, fuzzy, c-format
#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "Müüsid %d %s %d raha eest."
#~ msgstr[1] "Müüsid %d %s %d raha eest."

#~ msgid "_Production"
#~ msgstr "_Toodang"

#~ msgid "Chan_ge"
#~ msgstr "Vaheta"

#, fuzzy
#~ msgid "Set Worklist"
#~ msgstr "Tööde nimekiri"

#, fuzzy
#~ msgid "Append Worklist"
#~ msgstr "Nimeta tööde nimekiri ümber"

#, fuzzy
#~ msgid "Clear _Worklist"
#~ msgstr "_Tööde nimekiri:"

#, fuzzy
#~ msgid "Gover_nor"
#~ msgstr "Kuberner"

#, fuzzy
#~ msgid "S_ell"
#~ msgstr "Müü"

#~ msgid "_Select"
#~ msgstr "_Vali"

#~ msgid "_Display"
#~ msgstr "_Näita"

#~ msgid "_Inspect"
#~ msgstr "_Vaata"

#~ msgid "Building Unit"
#~ msgstr "Ehitavad seda üksust"

#~ msgid "Building Improvement"
#~ msgstr "Ehitavad seda ehitist"

#~ msgid "Building Wonder"
#~ msgstr "Ehitavad seda imet"

#, fuzzy, c-format
#~ msgid "Total Buy Cost: %d"
#~ msgstr "Kulud kokku: "

#, fuzzy
#~| msgid ""
#~| "For information on\n"
#~| "the citizen governor and governor presets,\n"
#~| "including sample presets,\n"
#~| "see README.cma."
#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.governor."
#~ msgstr ""
#~ "Linnapea, linnapea mallide ja\n"
#~ "näidismallide kohta leiad infot \n"
#~ "README.cma failist"

#, fuzzy
#~ msgid "Prese_ts:"
#~ msgstr "_Mallid:"

#, fuzzy
#~ msgid "Ne_w"
#~ msgstr "Uus"

#~ msgid "Results"
#~ msgstr "Tulemused"

#~ msgid "Governor Enabl_ed"
#~ msgstr "_Valitseja sisse lülitatud"

#~ msgid "Governor Disabl_ed"
#~ msgstr "_Valitseja välja lülitatud"

#~ msgid "Goto _Location"
#~ msgstr "_Mine sinna"

#, fuzzy
#~ msgid "I_nspect City"
#~ msgstr "Vaata _linna"

#~ msgid "_Random Nation"
#~ msgstr "_Juhuslik rahvus"

#~ msgid "Select a nation"
#~ msgstr "Vali rahvus"

#, fuzzy, c-format
#~ msgid "<b>%s</b> (%d nation)"
#~ msgid_plural "<b>%s</b> (%d nations)"
#~ msgstr[0] "<b>%s</b> - %s kodanikku"
#~ msgstr[1] "<b>%s</b> - %s kodanikku"

#, fuzzy
#~ msgid "_Nation Set:"
#~ msgstr "Rahvus valitud"

#, fuzzy
#~ msgid "Nation _Groups:"
#~ msgstr "_Rahvused:"

#~ msgid "_Properties"
#~ msgstr "_Omadused"

#~ msgid "_Leader:"
#~ msgstr "_Juht:"

#~ msgid "_Female"
#~ msgstr "_Naine"

#~ msgid "_Male"
#~ msgstr "_Mees"

#~ msgid "City _Styles:"
#~ msgstr "Linnade _stiil:"

#, fuzzy
#~ msgid "_Description"
#~ msgstr "L_egend"

#~ msgid "_Maps"
#~ msgstr "_Kaardid"

#~ msgid "_Cities"
#~ msgstr "_Linnad"

#~ msgid "_Give shared vision"
#~ msgstr "Jaga vaadet"

#~ msgid "Give _embassy"
#~ msgstr "Anna _saatkond"

#~ msgid "_Pacts"
#~ msgstr "_Paktid"

#, fuzzy
#~ msgid "Cancel _all meetings"
#~ msgstr "Katkesta kohtumine"

#, fuzzy, c-format
#~ msgid "Diplomacy [%d]"
#~ msgstr "Diplomaatia: %s"

#~ msgid "C_lauses:"
#~ msgstr "_Tingimused:"

#, fuzzy
#~ msgid "Global Observer"
#~ msgstr "Vaatleja"

#, fuzzy
#~ msgid "Select Tool Value"
#~ msgstr "Vali"

#, fuzzy
#~ msgid "Editor Tool"
#~ msgstr "Kokku"

#, fuzzy
#~ msgid "Click to change tool mode."
#~ msgstr "Ei suutnud laadida reeglistiku faili \"%s\""

#, fuzzy
#~ msgid "Mode"
#~ msgstr "Käike"

#, fuzzy
#~ msgid "Tile"
#~ msgstr "Ruudustik"

#, fuzzy
#~ msgid "?play:Game"
#~ msgstr "?Player:Nimi"

#, fuzzy, c-format
#~ msgid "%db %ds %dW"
#~ msgstr "%d %s"

#, fuzzy, c-format
#~ msgid "%d known"
#~ msgstr "Teadmata"

#, fuzzy, c-format
#~ msgid "%d present"
#~ msgstr "Lis_a mall"

#, fuzzy, c-format
#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "Teadmata"
#~ msgstr[1] "Teadmata"

#, fuzzy, c-format
#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d samm"
#~ msgstr[1] "%d sammu"

#, fuzzy
#~ msgid "(never)"
#~ msgstr "(iialgi)"

#, fuzzy
#~ msgid "(destroyed)"
#~ msgstr "Hävitaja"

#, fuzzy
#~ msgid "?verb:View"
#~ msgstr "Ülevaade"

#~ msgid "Edit"
#~ msgstr "Redigeeri"

#, fuzzy
#~ msgid "Present"
#~ msgstr "President"

#, fuzzy
#~ msgid "Known"
#~ msgstr "Teadmata"

#, fuzzy
#~ msgid "Turn Built"
#~ msgstr "Käigulõpu heli"

#, fuzzy
#~ msgid "Set"
#~ msgstr "Vahiteenistus"

#, fuzzy
#~ msgid "Resource"
#~ msgstr "Loodusvarad"

#, fuzzy
#~ msgid "Index"
#~ msgstr "Tegevusetu"

#, fuzzy
#~ msgid "?coordinate:X"
#~ msgstr "Vigased kaardi koordinaadid."

#, fuzzy
#~ msgid "?coordinate:Y"
#~ msgstr "Vigased kaardi koordinaadid."

#, fuzzy
#~ msgid "?coordinates:X,Y"
#~ msgstr "Vigased kaardi koordinaadid."

#~ msgid "Specials"
#~ msgstr "Spetsiaalid"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "Tee"

#, fuzzy
#~ msgid "Bases"
#~ msgstr "Jäätmed"

#, fuzzy
#~ msgid "Address"
#~ msgstr "Lisa mall"

#, fuzzy
#~ msgid "Exclude Nations"
#~ msgstr "Politseimaja"

#, fuzzy
#~ msgid "Fuel"
#~ msgstr "Naine"

#, fuzzy
#~ msgid "Moved"
#~ msgstr "Käike"

#~ msgid "Veteran"
#~ msgstr "Veteran"

#, fuzzy
#~ msgid "Food Stock"
#~ msgstr "Toiduvaru"

#, fuzzy
#~ msgid "Shield Stock"
#~ msgstr "Toodang"

#, fuzzy
#~ msgid "Inventions"
#~ msgstr "Leiutamine"

#, fuzzy
#~ msgid "Year"
#~ msgstr "Aasta: %s"

#, fuzzy
#~ msgid "Scenario Name"
#~ msgstr "Alusta uut s_tsenaariumi"

#, fuzzy
#~ msgid "Scenario Authors"
#~ msgstr "Võitis meeskond %s"

#, fuzzy
#~ msgid "Scenario Description"
#~ msgstr "Kirjeldus:"

#, fuzzy
#~ msgid "Save Players"
#~ msgstr "Vali see mängija"

#, fuzzy
#~ msgid "Nation Start Positions"
#~ msgstr "Mõnikord kasutatavad seaded"

#, fuzzy
#~| msgid "Present units"
#~ msgid "Prevent New Cities"
#~ msgstr "Kohaleolevad väed"

#, fuzzy
#~| msgid "Keep current tileset"
#~ msgid "Lock to current Ruleset"
#~ msgstr "Jäta praegune ruudustik"

#, fuzzy
#~ msgid "Destroy"
#~ msgstr "Hävitaja"

#, fuzzy
#~ msgid "Create"
#~ msgstr "Suurepärased"

#, fuzzy, c-format
#~ msgid "%s Properties"
#~ msgstr "_Omadused"

#, fuzzy
#~ msgid "Filter:"
#~ msgstr "Hävitaja"

#, fuzzy
#~ msgid "Property Editor"
#~ msgstr "Töönimekiri"

#, fuzzy
#~ msgid "Seen (Invis)"
#~ msgstr "Vali üksus(ed)"

#~ msgid "Find City"
#~ msgstr "Leia linn"

#~ msgid "Ci_ties:"
#~ msgstr "_Linnad:"

#, fuzzy
#~ msgid "Changes will not take effect until next turn."
#~ msgstr "Barbarid ei ilmu enne seda aastat."

#~ msgid "Lock"
#~ msgstr "Lukusta"

#, c-format
#~ msgid "%s max rate: %d%%"
#~ msgstr "%s maksimaalne määr: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Liiguta/Lennuta Üksust"

#~ msgid "Air_lift"
#~ msgstr "Lenda"

#~ msgid "_Goto"
#~ msgstr "_Mine"

#, fuzzy
#~ msgid "Select destination ci_ty"
#~ msgstr "Vali sihtkoht"

#~ msgid "Show _All Cities"
#~ msgstr "Näita kõiki linnu"

#~ msgid "No units selected."
#~ msgstr "Ühtegi üksust pole valitud."

#, fuzzy, c-format
#~ msgid "%s (airlift: %s)"
#~ msgstr "%s liidule: %s"

#, fuzzy
#~ msgid "?gotodlg:more"
#~ msgstr "Juhi linna"

#, fuzzy
#~ msgid "?gotodlg:no city"
#~ msgstr "Juhi linna"

#, fuzzy, c-format
#~ msgid "Currently in: %s"
#~ msgstr "Hetkel ehitamisel"

#, fuzzy, c-format
#~ msgid "Report bugs at %s\n"
#~ msgstr "Teata vigadest aadressile %s.\n"

#~ msgid "Shift+Return"
#~ msgstr "Shift+Return"

#, fuzzy
#~ msgid "?noun:View"
#~ msgstr "_Vaade"

#, c-format
#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Sulge kaart:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Ctrl+W"

#~ msgid "Move/Defense:"
#~ msgstr "Liikumine/Kaitse:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Toit/Res/Kaubandus:"

#~ msgid "Resources:"
#~ msgstr "Resurssid:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Niisut. Tulem/Aeg:"

#, fuzzy
#~ msgid "Build:"
#~ msgstr "Ehitised: "

#~ msgid "Removed"
#~ msgstr "Eemaldatud"

#~ msgid "Expand All"
#~ msgstr "Ava kõik"

#~ msgid "Collapse All"
#~ msgstr "Sulge kõik"

#~ msgid "with"
#~ msgstr "kui on"

#~ msgid "?techhelp:"
#~ msgstr "?tehnoabi:"

#~ msgid "n/a"
#~ msgstr "n/a"

#, fuzzy, c-format
#~ msgid "Terrain specific"
#~ msgstr "Spetsiaal"

#, fuzzy
#~| msgid "Resources"
#~ msgid "Other Resources"
#~ msgstr "Loodusvarad"

#, fuzzy
#~| msgid "Wonders: "
#~ msgid "?bonus:None"
#~ msgstr "Ilmaimed: "

#~ msgid "_Diplomacy"
#~ msgstr "_Diplomaatia"

#~ msgid "_Techs"
#~ msgstr "_Tehnoloogiad"

#, c-format
#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Välisluure: %s impeerium"

#, fuzzy
#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "Näitab su praegusi hüve/teaduse/maksude määrasid. Klõpsa nende "
#~ "ümberlülitamiseks."

#, fuzzy
#~ msgid "Better fog will only work in truecolor. Disabling it"
#~ msgstr "Parem udu töötab ainult truecolor-režiimis.  Lülitan välja"

#~ msgid "Game Settings"
#~ msgstr "Mängu seaded"

#~ msgid "_Game"
#~ msgstr "_Mäng"

#, fuzzy
#~ msgid "_Options"
#~ msgstr "Seaded"

#~ msgid "_Edit"
#~ msgstr "R_edigeeri"

#, fuzzy
#~ msgid "?verb:_View"
#~ msgstr "Ülevaade"

#, fuzzy
#~ msgid "_Improvements"
#~ msgstr "_Ehitised:"

#, fuzzy
#~ msgid "C_ivilization"
#~ msgstr "Miniaturiseerimine"

#~ msgid "_Help"
#~ msgstr "_Abi"

#, fuzzy
#~ msgid "_Clear Chat Log"
#~ msgstr "_Puhasta logi"

#, fuzzy
#~ msgid "_Local Client"
#~ msgstr "Kohalikud seaded"

#, fuzzy
#~ msgid "_Message"
#~ msgstr "_Teated"

#, fuzzy
#~ msgid "_Remote Server"
#~ msgstr "Kustuta"

#, fuzzy
#~ msgid "Save Options _Now"
#~ msgstr "_Salvesta valikud"

#~ msgid "_Reload Tileset"
#~ msgstr "Lae ruudustik uuesti"

#~ msgid "_Save Game"
#~ msgstr "_Salvesta mäng"

#~ msgid "Save Game _As..."
#~ msgstr "Salvesta mäng _kui..."

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "Salvesta mäng"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "Salvesta mäng _kui..."

#~ msgid "_Leave"
#~ msgstr "_Lahku"

#~ msgid "_Quit"
#~ msgstr "_Välju"

#~ msgid "_Find City"
#~ msgstr "_Leia linn"

#~ msgid "Work_lists"
#~ msgstr "_Tööde nimekirjad"

#, fuzzy
#~ msgid "?noun:_View"
#~ msgstr "_Vaade"

#~ msgid "_Units"
#~ msgstr "Üks_used"

#~ msgid "_Nations"
#~ msgstr "_Rahvad"

#~ msgid "_Wonders of the World"
#~ msgstr "_Ilmaimed"

#, fuzzy
#~ msgid "Top _Five Cities"
#~ msgstr "Viis parimat linna"

#~ msgid "_Messages"
#~ msgstr "_Teated"

#~ msgid "_Demographics"
#~ msgstr "_Demograafia"

#, fuzzy
#~| msgid "Keep current tileset"
#~ msgid "About Current Ruleset"
#~ msgstr "Jäta praegune ruudustik"

#, fuzzy
#~| msgid "Keep current tileset"
#~ msgid "About Current Tileset"
#~ msgstr "Jäta praegune ruudustik"

#~ msgid "Save Options on _Exit"
#~ msgstr "Salvesta seaded _Väljumisel."

#, fuzzy
#~ msgid "Cit_y Outlines"
#~ msgstr "Linna piirid"

#~ msgid "Map _Grid"
#~ msgstr "_Kaardiruudustik"

#~ msgid "National _Borders"
#~ msgstr "_Riigipiirid"

#, fuzzy
#~ msgid "City Full Bar"
#~ msgstr "Linnamüür"

#~ msgid "City _Names"
#~ msgstr "Linna_nimed"

#~ msgid "City G_rowth"
#~ msgstr "Linna kasv"

#, fuzzy
#~ msgid "City _Production Levels"
#~ msgstr "Linna toodang"

#, fuzzy
#~ msgid "City Tra_deroutes"
#~ msgstr "Kaubateed : "

#~ msgid "_Terrain"
#~ msgstr "Maas_tik"

#, fuzzy
#~ msgid "C_oastline"
#~ msgstr "Rannajoon"

#, fuzzy
#~ msgid "_Paths"
#~ msgstr "Patrulli"

#, fuzzy
#~ msgid "_Irrigation"
#~ msgstr "Niisutus"

#, fuzzy
#~ msgid "_Mines"
#~ msgstr "Kaevandused"

#, fuzzy
#~ msgid "_Bases"
#~ msgstr "Jäätmed"

#, fuzzy
#~| msgid "Resources"
#~ msgid "_Resources"
#~ msgstr "Loodusvarad"

#, fuzzy
#~ msgid "Po_llution & Fallout"
#~ msgstr "Saast & Tuumajäätmed"

#, fuzzy
#~ msgid "Citi_es"
#~ msgstr "Linnad"

#, fuzzy
#~ msgid "Focu_s Unit"
#~ msgstr "Fokusseeri üksus"

#, fuzzy
#~ msgid "Fog of _War"
#~ msgstr "Sõjaudu"

#, fuzzy
#~ msgid "Better Fog of War"
#~ msgstr "Sõjaudu"

#, fuzzy
#~ msgid "_Fullscreen"
#~ msgstr "Täisekraan"

#, fuzzy
#~ msgid "Toggle Fog of _War"
#~ msgstr "Sõjaudu"

#, fuzzy
#~ msgid "Save Scenario"
#~ msgstr "Alusta uut s_tsenaariumi"

#, fuzzy
#~ msgid "_Unit"
#~ msgstr "Üks_used"

#, fuzzy
#~ msgid "_Work"
#~ msgstr "_Tööde nimekirjad"

#, fuzzy
#~ msgid "_Combat"
#~ msgstr "Lahing"

#, fuzzy
#~ msgid "Build _Base"
#~ msgstr "Ehita lennubaas"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "Ehita lennubaas"

#, fuzzy
#~ msgid "Same Type on _Tile"
#~ msgstr "Salvesta mäng faili."

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "Üksuse valimine"

#, fuzzy
#~ msgid "_Done"
#~ msgstr "_Valmis"

#~ msgid "_Go to"
#~ msgstr "_Mine"

#, fuzzy
#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Mine/Lenda Linna"

#, fuzzy
#~ msgid "_Return to Nearest City"
#~ msgstr "Naase lähimasse linna"

#~ msgid "Auto E_xplore"
#~ msgstr "Automaatne avastamin_e"

#, fuzzy
#~ msgid "_Patrol"
#~ msgstr "Patrulli"

#~ msgid "_Sentry"
#~ msgstr "Pea vahti"

#~ msgid "_Load"
#~ msgstr "_Lae"

#~ msgid "_Unload"
#~ msgstr "Lae maha"

#, fuzzy
#~ msgid "U_nload All From Transporter"
#~ msgstr "Lae transporter tühjaks"

#, fuzzy
#~ msgid "Set _Home City"
#~ msgstr "Tee kodulinnaks"

#, fuzzy
#~ msgid "Upgr_ade"
#~ msgstr "Uuenda"

#, fuzzy
#~ msgid "C_onvert"
#~ msgstr "_Ühendu"

#, fuzzy
#~ msgid "_Disband"
#~ msgstr "Saada laiali"

#~ msgid "_Build City"
#~ msgstr "Raja _linn"

#, fuzzy
#~ msgid "Go _to and Build city"
#~ msgstr "Raja _linn"

#~ msgid "_Auto Settler"
#~ msgstr "Automaatne asunik"

#~ msgid "Build _Road"
#~ msgstr "Ehita Tee"

#~ msgid "Build _Irrigation"
#~ msgstr "_Niisuta maa-ala"

#~ msgid "Build _Mine"
#~ msgstr "Ehita Kaevandus"

#, fuzzy
#~ msgid "Connect With Roa_d"
#~ msgstr "Ühenda tee"

#, fuzzy
#~ msgid "Connect With Rai_l"
#~ msgstr "Ühenda/raudtee"

#, fuzzy
#~ msgid "Connect With Irri_gation"
#~ msgstr "Ühenda niisutus"

#~ msgid "Transf_orm Terrain"
#~ msgstr "_Muuda maastikku"

#~ msgid "Clean _Pollution"
#~ msgstr "_Puhasta saast"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Puhasta _tuumajäätmetest"

#~ msgid "Build Fortress"
#~ msgstr "Ehita kindlus"

#~ msgid "Build Airbase"
#~ msgstr "Ehita lennubaas"

#, fuzzy
#~ msgid "_Pillage"
#~ msgstr "Rüüsta"

#, fuzzy
#~| msgid "Explode Nuclear"
#~ msgid "Explode Nuke"
#~ msgstr "Lõhka tuumapea"

#~ msgid "_Government"
#~ msgstr "_Valitsus"

#, fuzzy
#~ msgid "_Tax Rates..."
#~ msgstr "Maksumäär..."

#~ msgid "_Revolution..."
#~ msgstr "_Revolutsioon..."

#~ msgid "_Center View"
#~ msgstr "_Tsentreeri vaade"

#~ msgid "_Economy"
#~ msgstr "M_ajandus"

#~ msgid "_Research"
#~ msgstr "_Teadus"

#, fuzzy
#~| msgid "Polish"
#~ msgid "_Policies..."
#~ msgstr "Poolakas"

#~ msgid "_Spaceship"
#~ msgstr "Ko_smoselaev"

#, fuzzy
#~ msgid "_Achievements"
#~ msgstr "_Ehitised:"

#, fuzzy, c-format
#~ msgid "Connect With %s"
#~ msgstr "Ühenda siia"

#, fuzzy, c-format
#~ msgid "Build %s"
#~ msgstr "Druiid"

#, fuzzy, c-format
#~ msgid "Upgr_ade to %s"
#~ msgstr "Uuenda"

#, fuzzy, c-format
#~ msgid "C_onvert to %s"
#~ msgstr "Arvutid"

#, c-format
#~ msgid "Transf_orm to %s"
#~ msgstr "_Muuda %s-iks"

#, c-format
#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "Kus näidata teateid?\n"
#~ "<b>Väl</b>jundaknas ; <b>Tea</b>deteaknas ; <b>Uues</b> aknas"

#, fuzzy
#~ msgid "Refresh this option"
#~ msgstr "Harva kasutatavad seaded"

#, fuzzy
#~ msgid "Reset this option"
#~ msgstr "Mine asukohta"

#, fuzzy
#~ msgid "Select a color"
#~ msgstr "Vali sihtmärk: "

#, fuzzy, c-format
#~ msgid "%s%s, %s client"
#~ msgstr "See käsk on ainult kliendile."

#, fuzzy, c-format
#~ msgid ""
#~ "%s%s\n"
#~ "commit: %s\n"
#~ "%s client"
#~ msgstr "See käsk on ainult kliendile."

#, fuzzy, c-format
#~ msgid "%s%s (%s), %s client"
#~ msgstr "See käsk on ainult kliendile."

#~ msgid "Start _New Game"
#~ msgstr "_Alusta uut mängu"

#~ msgid "Start _Scenario Game"
#~ msgstr "Alusta uut s_tsenaariumi"

#~ msgid "_Load Saved Game"
#~ msgstr "Lae _salvestatud mäng"

#~ msgid "C_onnect to Network Game"
#~ msgstr "Ühendu _võrgumängu"

#, fuzzy
#~| msgid "Delete settings"
#~ msgid "Client Settings"
#~ msgstr "Kustuta seaded"

#~ msgid "Select Location to Save"
#~ msgstr "Vali koht salvestamiseks"

#~ msgid "_Browse..."
#~ msgstr "Lehitse..."

#, fuzzy
#~| msgid "Players"
#~ msgid "?count:Players"
#~ msgstr "Mängijaid"

#, fuzzy
#~ msgid "Humans"
#~ msgstr "inimene"

#~ msgid "Local _Area Network"
#~ msgstr "_Kohtvõrk"

#~ msgid "Internet _Metaserver"
#~ msgstr "Interneti _metaserver"

#~ msgid "_Host:"
#~ msgstr "_Host:"

#~ msgid "_Port:"
#~ msgstr "_Port:"

#~ msgid "_Login:"
#~ msgstr "K_asutajanimi:"

#~ msgid "Pass_word:"
#~ msgstr "_Parool:"

#~ msgid "Conf_irm Password:"
#~ msgstr "Kinnita _parool:"

#~ msgid "C_onnect"
#~ msgstr "_Ühendu"

#, c-format
#~ msgid "Connection name: %s"
#~ msgstr "Ühenduse nimi: %s"

#, c-format
#~ msgid "Player name: %s"
#~ msgstr "Mängija nimi: %s"

#, c-format
#~ msgid "Host: %s"
#~ msgstr "Masin: %s"

#~ msgid "Player/conn info"
#~ msgstr "Mängija/ühenduse info"

#, c-format
#~ msgid "%s info"
#~ msgstr "%s info"

#~ msgid "Toggle player ready"
#~ msgstr "Lülita mängija valmidust"

#~ msgid "Cut connection"
#~ msgstr "Katkesta ühendus"

#, fuzzy, c-format
#~ msgid "Give %s access"
#~ msgstr "Anna käsutase info "

#, c-format
#~ msgid "Put on %s"
#~ msgstr "Lisa %s hulka"

#~ msgid "Not _ready"
#~ msgstr "Pole _valmis"

#~ msgid "_Ready"
#~ msgstr "_Valmis"

#~ msgid "_Start"
#~ msgstr "_Alusta"

#, fuzzy, c-format
#~ msgid "_Take %s"
#~ msgstr "Vali see mängija"

#~ msgid "Pick _Nation"
#~ msgstr "Vali _Rahvus"

#, fuzzy
#~ msgid "_Take a Player"
#~ msgstr "Vali see mängija"

#~ msgid "_Observe"
#~ msgstr "_Vaatle"

#~ msgid "Do not _observe"
#~ msgstr "Ära _vaatle"

#, fuzzy, c-format
#~ msgid "<%s AI>"
#~ msgstr "<Kerge tehisintellekt>"

#, fuzzy
#~| msgid "Number of _Players (including AI):"
#~ msgid ""
#~ "Number of _Players\n"
#~ "(including AI):"
#~ msgstr "_Mängijate arv (tehismõistus kaasa arvatud):"

#~ msgid "AI Skill _Level:"
#~ msgstr "_Tehisintellekti tase:"

#, fuzzy
#~ msgid "Ruleset:"
#~ msgstr "Kõrb"

#~ msgid "_More Game Options..."
#~ msgstr "Rohkem mängu_seadeid..."

#, fuzzy
#~ msgid "?player:Leader"
#~ msgstr "?Player:Nimi"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Vali salvestatud mäng _laadimiseks:"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Vali _stsenaarium:"

#, fuzzy
#~ msgid "Filename:"
#~ msgstr "Salvestise _failinimi:"

#~ msgid "Saved _Games:"
#~ msgstr "_Salvestatud mängud:"

#~ msgid "Save _Filename:"
#~ msgstr "Salvestise _failinimi:"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "Alusta uut s_tsenaariumi"

#, fuzzy
#~ msgid "Save Sc_enario:"
#~ msgstr "Alusta uut s_tsenaariumi"

#, fuzzy
#~ msgid "Save Map Image"
#~ msgstr "Salvesta mäng"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "_Salvestatud mängud:"

#, fuzzy
#~ msgid "Save _Map Images:"
#~ msgstr "_Salvestatud mängud:"

#~ msgid "_Meet"
#~ msgstr "_Kohta"

#~ msgid "Cancel _Treaty"
#~ msgstr "Katkesta _leping"

#, fuzzy
#~ msgid "_Withdraw Vision"
#~ msgstr "_Võta vaade tagasi"

#, fuzzy
#~ msgid "_Report"
#~ msgstr "_Raportid"

#~ msgid "?show:Dead Players"
#~ msgstr "?show:Surnud mängijad"

#, fuzzy
#~ msgid "Di_plomacy"
#~ msgstr "Diplomaatia"

#~ msgid "_Intelligence"
#~ msgstr "Luure_info"

#~ msgid "_AI"
#~ msgstr "_Tehismõistus"

#, fuzzy, c-format
#~ msgid "Cancel %s"
#~ msgstr "Kantsler"

#, fuzzy, c-format
#~| msgid "Shall we declare WAR on them?"
#~ msgid "Really declare war on the %s?"
#~ msgstr "Kas kuulutame neile SÕJA?"

#, fuzzy, c-format
#~| msgid "The %s have stolen %s from the %s."
#~ msgid "Withdraw shared vision from the %s?"
#~ msgstr "%s varastasid tehnoloogia %s rahvuselt %s."

#, fuzzy
#~ msgid "Withdraw Shared Vision"
#~ msgstr "_Võta vaade tagasi"

#~ msgid "Goal"
#~ msgstr "Eesmärk"

#, fuzzy
#~ msgid "?Building or Unit type:Name"
#~ msgstr "?Building: Nimi"

#~ msgid "Sell _All"
#~ msgstr "Müü kõik"

#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "?Upgradable unit [short]:U"

#~ msgid "In-Prog"
#~ msgstr "Tegemisel"

#~ msgid "Totals:"
#~ msgstr "Kokku:"

#, fuzzy, c-format
#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Kas uuendada võimalikult palju üksusi %s üksusteks %s %d raha eest "
#~ "näkku?\n"
#~ "Meil on %d raha."
#~ msgstr[1] ""
#~ "Kas uuendada võimalikult palju üksusi %s üksusteks %s %d raha eest "
#~ "näkku?\n"
#~ "Meil on %d raha."

#~ msgid "Find _Nearest"
#~ msgstr "Leia lähim"

#~ msgid "_Upgrade"
#~ msgstr "_Uuenda"

#~ msgid "Player\n"
#~ msgstr "Mängija\n"

#, fuzzy
#~ msgid "Nation\n"
#~ msgstr "Rahvus"

#~ msgid "Score\n"
#~ msgstr "Skoor\n"

#, fuzzy
#~ msgid "Preferred soundset"
#~ msgstr "Soovituslik ruudustik"

#, fuzzy, c-format
#~ msgid ""
#~ "Modpack suggests using %s soundset.\n"
#~ "It might not work with other soundsets.\n"
#~ "You are currently using soundset %s."
#~ msgstr ""
#~ "Ruudustik soovitab kasutada %s teemat.\n"
#~ "Sul on kasutusel %s."

#, fuzzy
#~ msgid "Preferred musicset"
#~ msgstr "Soovituslik ruudustik"

#, fuzzy, c-format
#~ msgid ""
#~ "Modpack suggests using %s musicset.\n"
#~ "It might not work with other musicsets.\n"
#~ "You are currently using musicset %s."
#~ msgstr ""
#~ "Ruudustik soovitab kasutada %s teemat.\n"
#~ "Sul on kasutusel %s."

#~ msgid "_Launch"
#~ msgstr "_Saada välja"

#~ msgid "Theme suggested"
#~ msgstr "Soovituslik teema"

#~ msgid "Load theme"
#~ msgstr "Lae teema"

#~ msgid "Keep current theme"
#~ msgstr "Jäta praegune teema"

#, c-format
#~ msgid ""
#~ "Tileset suggests using %s theme.\n"
#~ "You are currently using %s."
#~ msgstr ""
#~ "Ruudustik soovitab kasutada %s teemat.\n"
#~ "Sul on kasutusel %s."

#~ msgid "Preferred tileset"
#~ msgstr "Soovituslik ruudustik"

#, fuzzy
#~ msgid "Description"
#~ msgstr "Kirjeldus:"

#~ msgid "Unit selection"
#~ msgstr "Üksuse valimine"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "Ruudustik"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "Ühenda"

#, fuzzy
#~ msgid "_Land"
#~ msgstr "Maavägi"

#, fuzzy
#~ msgid "_World"
#~ msgstr "_Tööde nimekirjad"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "_Vali"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "Keskele"

#, fuzzy
#~ msgid "_Focus"
#~ msgstr "Fokusseeri üksus"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "Leia kodulinn"

#~ msgid "unknown"
#~ msgstr "teadmata"

#, fuzzy, c-format
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%s %s-s (%s)\n"

#, fuzzy
#~ msgid "_NO"
#~ msgstr "Ei"

#, fuzzy, c-format
#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "Uus hääletus (number %d) mängijalt %s: %s."

#~ msgid "new"
#~ msgstr "uus"

#~ msgid "Edit worklists"
#~ msgstr "Muuda töönimekirju"

#~ msgid "_Worklists:"
#~ msgstr "Tööde nimekirjad"

#~ msgid "Edit Global _Worklists"
#~ msgstr "_Muuda üldiseid tööde nimekirju"

#~ msgid "Source _Tasks:"
#~ msgstr "_Võimalikud tööd:"

#~ msgid "Show _Future Targets"
#~ msgstr "Näita _tuleviku sihtmärke:"

#~ msgid "Target _Worklist:"
#~ msgstr "_Tööde nimekiri:"

#~ msgid "_Add Global Worklist"
#~ msgstr "_Lisa tööde nimekiri"

#, fuzzy
#~ msgid "Change Prod_uction"
#~ msgstr "Muuda tootmist"

#, fuzzy
#~| msgid "Unit selection"
#~ msgid "Target unit selection"
#~ msgstr "Üksuse valimine"

#, fuzzy
#~| msgid "Current Targets"
#~ msgid "Change unit target"
#~ msgstr "Praegused eesmärgid"

#~ msgid "Citymap"
#~ msgstr "Linnakaart"

#, fuzzy
#~ msgid "There's no suitable extra to order."
#~ msgstr "Mängijale %s pole vaba mängijakohta."

#, fuzzy
#~| msgid "Select a city:"
#~ msgid "Select autosettler activity:"
#~ msgstr "Vali linn:"

#, fuzzy
#~ msgid "Clear request"
#~ msgstr "_Tööde nimekiri:"

#, fuzzy, c-format
#~ msgid "Illegal video mode '%s'"
#~ msgstr "Vigane väärtus autentimise pordile: \"%s\""

#, fuzzy
#~ msgid "Clear Chat Log"
#~ msgstr "_Puhasta logi"

#, fuzzy
#~ msgid "Save Chat Log"
#~ msgstr "_Puhasta logi"

#, fuzzy
#~ msgid "Local Client"
#~ msgstr "Kohalikud seaded"

#, fuzzy
#~ msgid "Remote Server"
#~ msgstr "Kustuta"

#, fuzzy
#~| msgid "_Reload Tileset"
#~ msgid "Reload Tileset"
#~ msgstr "Lae ruudustik uuesti"

#, fuzzy
#~ msgid "Save Map Image As..."
#~ msgstr "Salvesta mäng _kui..."

#~ msgid "Worklists"
#~ msgstr "Tööde nimekirjad"

#, fuzzy
#~ msgid "Client Lua Script"
#~ msgstr "_Lae üksus"

#~ msgid "Coastline"
#~ msgstr "Rannajoon"

#, fuzzy
#~ msgid "Paths"
#~ msgstr "Haletsusväärsed"

#~ msgid "Mines"
#~ msgstr "Kaevandused"

#~ msgid "Pollution & Fallout"
#~ msgstr "Saast & Tuumajäätmed"

#~ msgid "Focus Unit"
#~ msgstr "Fokusseeri üksus"

#~ msgid "Fog of War"
#~ msgstr "Sõjaudu"

#, fuzzy
#~ msgid "Toggle Fog of War"
#~ msgstr "Sõjaudu"

#, fuzzy
#~ msgid "Unit Selection Dialog"
#~ msgstr "Üksuse valimine"

#, fuzzy
#~| msgid "_Go to"
#~ msgid "Go to"
#~ msgstr "_Mine"

#, fuzzy
#~ msgid "Go to/Airlift to City"
#~ msgstr "Mine/Lenda Linna"

#, fuzzy
#~ msgid "Return to Nearest City"
#~ msgstr "Naase lähimasse linna"

#, fuzzy
#~ msgid "Go to and Build city"
#~ msgstr "Raja _linn"

#, fuzzy
#~ msgid "Connect With Rail"
#~ msgstr "Ühenda/raudtee"

#, fuzzy
#~| msgid "_Tax Rates"
#~ msgid "Tax Rates"
#~ msgstr "_Maksumäärad"

#~ msgid "Revolution"
#~ msgstr "Revolutsioon"

#, fuzzy, c-format
#~ msgid "Upgrade to %s"
#~ msgstr "Uuenda"

#, fuzzy, c-format
#~ msgid "Convert to %s"
#~ msgstr "Arvutid"

#, fuzzy
#~| msgid "Pass_word:"
#~ msgid "New Pass_word:"
#~ msgstr "_Parool:"

#, fuzzy, c-format
#~| msgid "Can't add %s to %s."
#~ msgid "Can't load %s: %s"
#~ msgstr "Ei saa lisada üksust %s linnale %s."

#, fuzzy
#~ msgid "Transport selection"
#~ msgstr "Transport"

#, fuzzy
#~| msgid "All resolutions available."
#~ msgid "Transports available:"
#~ msgstr "Kõik eraldustasemed võimalikud."

#, fuzzy
#~| msgid "Italian"
#~ msgid "Italic"
#~ msgstr "Itaallane"

#, fuzzy
#~| msgid "Colossus"
#~ msgid "Color"
#~ msgstr "Kolossus"

#~ msgid "Delete"
#~ msgstr "Kustuta"

#, fuzzy
#~| msgid "Find City"
#~ msgid "Find"
#~ msgstr "Leia linn"

#~ msgid "Back"
#~ msgstr "Tagasi"

#~ msgid "Exit"
#~ msgstr "Välju"

#~ msgid "New"
#~ msgstr "Uus"

#, fuzzy
#~| msgid "_Properties"
#~ msgid "Properties"
#~ msgstr "_Omadused"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "Aktiveeri üksus, sulge aken"

#, fuzzy
#~| msgid "_Governor"
#~ msgid "Governor %1"
#~ msgstr "_Valitseja"

#, fuzzy
#~| msgid "Select a city:"
#~ msgid "Autosettler activity:"
#~ msgstr "Vali linn:"

#, fuzzy
#~ msgid "Worklist Option"
#~ msgstr "Töönimekiri"

#, fuzzy
#~ msgid "Insert Before"
#~ msgstr "Lisa"

#, fuzzy
#~ msgid "Insert After"
#~ msgstr "Lisa"

#, fuzzy
#~ msgid "Add Last"
#~ msgstr "Lisa mall"

#, fuzzy
#~ msgid "Worklist menu"
#~ msgstr "Linn: Tööjärjekorra sündmused"

#, fuzzy
#~ msgid "Results:"
#~ msgstr "Tulemused"

#, fuzzy
#~| msgid "Show cursors animation"
#~ msgid "Show happiness information"
#~ msgstr "Animeeri kursor"

#, fuzzy
#~ msgid "Show city production"
#~ msgstr "Linna toodang"

#, fuzzy
#~ msgid "Disband at size 1"
#~ msgstr "Saada laiali"

#, fuzzy
#~ msgid "Buy (%1 gold)"
#~ msgid_plural "Buy (%1 gold)"
#~ msgstr[0] " Osta "
#~ msgstr[1] " Osta "

#, fuzzy, c-format
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] "Müü %s %d raha eest?"
#~ msgstr[1] "Müü %s %d raha eest?"

#, fuzzy
#~ msgid "Are you sure you want to disband that %1 unit?"
#~ msgid_plural "Are you sure you want to disband those %1 units?"
#~ msgstr[0] "Ära välju veel, kogu maailm polegi sinu ideoloogiat täis."
#~ msgstr[1] "Ära välju veel, kogu maailm polegi sinu ideoloogiat täis."

#, fuzzy
#~| msgid "%d unit"
#~| msgid_plural "%d units"
#~ msgid "%1 unit"
#~ msgid_plural "%1 units"
#~ msgstr[0] "%d üksus"
#~ msgstr[1] "%d üksust"

#, fuzzy
#~| msgid "Gold: %d (%+d)"
#~ msgid "%1 (+%2)"
#~ msgstr "Kulda: %d (%+d)"

#, fuzzy, c-format
#~ msgid "City %s - 1 free trade route."
#~ msgid_plural "City %s - %d free trade routes."
#~ msgstr[0] "Kaubateed : "
#~ msgstr[1] "Kaubateed : "

#, fuzzy
#~| msgid "?show:Dead Players"
#~ msgid "?header:Players"
#~ msgstr "?show:Surnud mängijad"

#, fuzzy
#~ msgid "Qt client"
#~ msgstr "See käsk on ainult kliendile."

#, fuzzy, c-format
#~ msgid "%s%s (%s), Qt client"
#~ msgstr "See käsk on ainult kliendile."

#, fuzzy
#~ msgid "Login"
#~ msgstr "Kasutajanimi:"

#~ msgid "View"
#~ msgstr "Vaade"

#~ msgid "Close Dialog (Esc)"
#~ msgstr "Sulge dialoog (Esc)"

#, c-format
#~ msgid "Total users logged in : %d"
#~ msgstr "Sisseloginud kasutajaid : %d"

#~ msgid "Load Game"
#~ msgstr "Lae mäng"

#~ msgid "Server Settings"
#~ msgstr "Serveri seaded"

#, fuzzy
#~ msgid "Unit commands"
#~ msgstr "Üksus %s"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Aktiveeri üksus, sulge aken"

#~ msgid "Upgrade unit"
#~ msgstr "Uuenda üksust"

#, fuzzy
#~| msgid "?city:Name"
#~ msgid "?homecity:None"
#~ msgstr "?city:Nimi"

#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Vabanda, sa oled juba ostnud siin sel käigul."

#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Vabanda, sa ei saa osta siin sel käigul."

#~ msgid "Buy it?"
#~ msgstr "Ostad?"

#, fuzzy
#~ msgid "Sell it?"
#~ msgstr "Müüd?"

#~ msgid "City options"
#~ msgstr "Linna seaded"

#~ msgid "City info"
#~ msgstr "Linna info"

#, c-format
#~ msgid "Pollution: %d"
#~ msgstr "Saast : %d"

#~ msgid "Pollution: none"
#~ msgstr "Saast: puudub"

#, c-format
#~ msgid "Trade: +%d"
#~ msgstr "Kaubandus : +%d"

#~ msgid "City improvements"
#~ msgstr "Ehitised"

#, c-format
#~ msgid "Food: %d per turn"
#~ msgstr "Toit : %d käigus"

#, c-format
#~ msgid "?food:Surplus: %d"
#~ msgstr "?food:Ülejääk : %d"

#, c-format
#~ msgid "?production:Support: %d"
#~ msgstr "?production:Toetus: %d"

#, c-format
#~ msgid "Trade: %d per turn"
#~ msgstr "Kaubandus: %d käigus"

#, c-format
#~ msgid "Corruption: %d"
#~ msgstr "Korruptsioon: %d"

#, c-format
#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Kulda: %d (%d) käigus"

#, c-format
#~ msgid "Upkeep: %d"
#~ msgstr "Ülalpidamine : %d"

#, c-format
#~ msgid "Science: %d per turn"
#~ msgstr "Teadus: %d käigus"

#, c-format
#~ msgid "Luxury: %d per turn"
#~ msgstr "Hüved: %d käigus"

#~ msgid "City growth: blocked"
#~ msgstr "Linna kasv: blokeeritud"

#~ msgid "City growth: never"
#~ msgstr "Linna kasv: mitte kunagi"

#, c-format
#~ msgid "City shrinks: %d %s"
#~ msgstr "Linn kahaneb: %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "käiku"
#~ msgstr[1] "käiku"

#, c-format
#~ msgid "City growth: %d %s"
#~ msgstr "Linn kasvab: %d %s"

#~ msgid "Stock"
#~ msgstr "Toiduvaru"

#~ msgid "finished"
#~ msgstr "lõpetatud"

#, c-format
#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "%s (rahvaarv %s kodanikku)"

#~ msgid " - DISORDER"
#~ msgstr "- RAHUTUSED"

#~ msgid " - celebrating"
#~ msgstr "- pidustused"

#~ msgid " - happy"
#~ msgstr "- õnnelik"

#~ msgid " - under Citizen Governor control."
#~ msgstr " - linnapea juhtimise all."

#~ msgid "Present units"
#~ msgstr "Kohaleolevad väed"

#~ msgid "Supported units"
#~ msgstr "Toetatud väed"

#~ msgid "Change production"
#~ msgstr "Muuda tootmist"

#~ msgid "Previous city"
#~ msgstr "Eelmine linn"

#~ msgid "Next city"
#~ msgstr "Järgmine linn"

#~ msgid "size"
#~ msgstr "suurus"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "aeg\n"
#~ "kasvada"

#~ msgid "Cities Report"
#~ msgstr "Linnade raport"

#~ msgid "Close Dialog"
#~ msgstr "Sule dialoog"

#~ msgid "Happiness Report"
#~ msgstr "Rahulolu raport"

#~ msgid "Garrison Report"
#~ msgstr "Garnisoni raport"

#~ msgid "Maintenance Report"
#~ msgstr "Hooldusraport"

#~ msgid "worklist"
#~ msgstr "tööde nimekiri"

#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr ""
#~ "\n"
#~ "lõpetatud"

#~ msgid "Presets"
#~ msgstr "Mallid"

#, c-format
#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "Linn %s (rahvaarv %s kodanikku) : %s"

#~ msgid "Save settings as..."
#~ msgstr "Salvesta seaded kui..."

#~ msgid "Load settings"
#~ msgstr "Lae seaded"

#~ msgid "Delete settings"
#~ msgstr "Kustuta seaded"

#~ msgid "Control city"
#~ msgstr "Juhi linna"

#~ msgid "Apply once"
#~ msgstr "Kehtib vaid korra"

#~ msgid "Release city"
#~ msgstr "Vabasta linn"

#~ msgid "Creating Server List..."
#~ msgstr "Tekitan serverite nimekirja..."

#~ msgid "No LAN servers found"
#~ msgstr "Ei leidnud kohtvõrgus servereid"

#~ msgid "No public servers found"
#~ msgstr "Avalikke servereid ei leitud"

#, fuzzy, c-format
#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr "Uus hääletus (number %d) mängijalt %s: %s."

#~ msgid "Player Name :"
#~ msgstr "Mängija nimi :"

#~ msgid "Port :"
#~ msgstr "Port :"

#~ msgid "Next"
#~ msgstr "Järgmine"

#, fuzzy, c-format
#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "Kontakt %s (%d / %d) %s(%d,%d,%d) %s"

#, fuzzy, c-format
#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "R: %d K: %d FP: %d HP:%d/%d (%s)"

#, c-format
#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr " CtWTÕLGIMIND: Rün:%d%% Kts:%d%%"

#~ msgid "Terrain Info"
#~ msgstr "Maastiku Info"

#~ msgid "Advanced Menu"
#~ msgstr "Detailsem menüü"

#, c-format
#~ msgid "Zoom to : %s"
#~ msgstr "Näita lähemalt: %s"

#~ msgid "Change Production"
#~ msgstr "Muuda tootmist"

#~ msgid "Change City Governor settings"
#~ msgstr "Salvesta Linnapea seaded"

#~ msgid "Goto here"
#~ msgstr "Mine siia"

#~ msgid "Patrol here"
#~ msgstr "Patrulli siin"

#~ msgid "Connect here"
#~ msgstr "Ühenda siia"

#~ msgid "Paradrop here"
#~ msgstr "Langevarjuga siia"

#, fuzzy, c-format
#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "Ärata %s (%d / %d) %s (%d,%d,%d) %s"

#, fuzzy, c-format
#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "R: %d K: %d FP: %d HP:%d/%d (%s)"

#~ msgid "Ready all"
#~ msgstr "Kõik valmis"

#~ msgid "Sentry idle"
#~ msgstr "Jõudeolekus üksused vahti pidama"

#~ msgid "Choose Your New Government"
#~ msgstr "Vali omale uus valitsus"

#~ msgid "REVOLUTION!"
#~ msgstr "REVOLUTSIOON!"

#~ msgid "What nation will you be?"
#~ msgstr "Mis rahvusest Sa oled ?"

#, fuzzy
#~| msgid "Nations"
#~ msgid "Nation set"
#~ msgstr "Rahvused"

#~ msgid "World map"
#~ msgstr "Maailma kaart"

#~ msgid "Sea map"
#~ msgstr "Merekaart"

#, c-format
#~ msgid "Gold(max %d)"
#~ msgstr "Kulda (max %d)"

#~ msgid "Diplomacy meeting"
#~ msgstr "Diplomaatiline kohtumine"

#, c-format
#~ msgid "%s incident !"
#~ msgstr "%s vahejuhtum!"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "Kas kuulutame neile SÕJA?"

#~ msgid "Foreign Minister"
#~ msgstr "Välisminister"

#, c-format
#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Härra, %s suursaadik jõudis kohale\n"
#~ "Millised on teie soovid?"

#, fuzzy, c-format
#~ msgid ""
#~ "Ma'am!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Härra, %s suursaadik jõudis kohale\n"
#~ "Millised on teie soovid?"

#~ msgid "Declare WAR"
#~ msgstr "Kuuluta SÕDA"

#~ msgid "Withdraw vision"
#~ msgstr "Võta vaade tagasi"

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Kutsu kokku diplomaatiline kohtumine"

#~ msgid "Send him back"
#~ msgstr "Saada ta tagasi"

#~ msgid "Select destination"
#~ msgstr "Vali sihtkoht"

#, c-format
#~ msgid "load_surf: Failed to load graphic file %s!"
#~ msgstr "load_surf: Ei õnnestunud laadida graafikafaili %s!"

#, fuzzy, c-format
#~ msgid "Unable to initialize SDL2 library: %s"
#~ msgstr "Ei suutnud käivitada SDL librat: %s"

#, fuzzy, c-format
#~ msgid "Unable to initialize SDL2_ttf library: %s"
#~ msgstr "Ei suutnud käivitada SDL_ttf librat: %s"

#, fuzzy
#~ msgid "SDL2 Client for Freeciv"
#~ msgstr "Klient Freecivile"

#~ msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
#~ msgstr "-f, --fullscreen \tKäivita klient täisekraani režiimis\n"

#~ msgid "  -t,  --theme THEME\tUse GUI theme THEME\n"
#~ msgstr "  -t,  --theme TEEMA\tKasuta kasutajaliidese teemat TEEMA\n"

#, fuzzy, c-format
#~ msgid "Making screenshot %s"
#~ msgstr "Teen ekraanipildi fc_%05d.bmp"

#, c-format
#~ msgid "Using Video Output: %s"
#~ msgstr "Kasutan videoväljundit %s"

#~ msgid "FT"
#~ msgstr "TT"

#~ msgid "Help : Improvements"
#~ msgstr "Abi: Ehitised"

#, fuzzy
#~| msgid "None"
#~ msgid "?req:None"
#~ msgstr "Pole"

#~ msgid "Never"
#~ msgstr "Iialgi"

#~ msgid "Help : Units"
#~ msgstr "Abi: üksused"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "toodang"
#~ msgstr[1] "toodangut"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "kodanik"
#~ msgstr[1] "kodanikud"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "toit"
#~ msgstr[1] "toidud"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "raha"
#~ msgstr[1] "raha"

#~ msgid "( with "
#~ msgstr "( koos "

#~ msgid " )"
#~ msgstr " )"

#~ msgid "Help : Advances Tree"
#~ msgstr "Abi : Tehnoloogiate puu"

#, c-format
#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Luureinfo %s kosmoselaeva kohta"

#, c-format
#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "%s impeeriumi luureinfo"

#, fuzzy, c-format
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "Juht: %s %s  Valitsus: %s\n"
#~ "Pealinn: %s  Raha: %d\n"
#~ "Maksud: %d%% Teadus: %d%% Hüved: %d%%\n"
#~ "Uurivad: teadmata"

#, fuzzy, c-format
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "Juht: %s %s  Valitsus: %s\n"
#~ "Pealinn: %s  Raha: %d\n"
#~ "Maksud: %d%% Teadus: %d%% Hüved: %d%%\n"
#~ "Uurivad: %s(%d/%d)"

#~ msgid "Their techs that we don't have :"
#~ msgstr "Nende tehnoloogiad, mida meil ei ole :"

#~ msgid "Show Unit Info Window"
#~ msgstr "Näita üksuse infot"

#~ msgid "Hide Unit Info Window"
#~ msgstr "Peida üksuse info"

#, fuzzy
#~ msgid "Hide Mini Map"
#~ msgstr "Peida pisikaart"

#, fuzzy
#~ msgid "Show Messages (F9)"
#~ msgstr "Näita sõnumeid (F10)"

#, fuzzy
#~ msgid "Hide Messages (F9)"
#~ msgstr "Peida sõnumid (F10)"

#, fuzzy
#~ msgid "Scale Mini Map"
#~ msgstr "Muuda pisikaardi suurust"

#~ msgid "Single Tile Width"
#~ msgstr "Ühe ruudukese laius"

#~ msgid "Single Tile Height"
#~ msgstr "Ühe ruudukese kõrgus"

#~ msgid "Width"
#~ msgstr "Laius"

#~ msgid "Height"
#~ msgstr "Kõrgus"

#~ msgid "or"
#~ msgstr "või"

#~ msgid "Hide Messages"
#~ msgstr "Peida teated"

#, fuzzy
#~ msgid "Toggle Mini Map Mode"
#~ msgstr "Lülita pisikaardi režiim"

#, fuzzy, c-format
#~ msgid "Failed to add events to SDL2 event buffer: %s"
#~ msgstr "Viga uue AI mängija %s loomisel"

#, fuzzy
#~| msgid "None"
#~ msgid "?gov:None"
#~ msgstr "Pole"

#, c-format
#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "%s rahvaarv: %s  Aasta: %s  Raha %d "

#, c-format
#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr "%s Rahvaarv: %s  Aasta: %s  Raha %d Maks: %d Hüve: %d Tead: %d "

#~ msgid "?nation:Hostile"
#~ msgstr "?nation:Vaenulikud"

#~ msgid "?nation:Peaceful"
#~ msgstr "?nation:Rahumeelsed"

#~ msgid "?nation:Friendly"
#~ msgstr "?nation:Sõbralikud"

#~ msgid "?nation:Mysterious"
#~ msgstr "?nation:Saladuslikud"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "Meie territoorium"

#, c-format
#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] ""
#~ "\n"
#~ "%s territoorium (%d käiku vaherahu)"
#~ msgstr[1] ""
#~ "\n"
#~ "%s territoorium (%d käiku vaherahu)"

#, fuzzy, c-format
#~| msgid ""
#~| "\n"
#~| "%s territory (%d turn ceasefire)"
#~| msgid_plural ""
#~| "\n"
#~| "%s territory (%d turn ceasefire)"
#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn armistice)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn armistice)"
#~ msgstr[0] ""
#~ "\n"
#~ "%s territoorium (%d käiku vaherahu)"
#~ msgstr[1] ""
#~ "\n"
#~ "%s territoorium (%d käiku vaherahu)"

#, c-format
#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "Maaomanik %s %s"

#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "Hõivamata maa"

#~ msgid "?city:Neutral"
#~ msgstr "?city:Neutraalne"

#~ msgid "?city:Hostile"
#~ msgstr "?city:Vaenulik"

#~ msgid "?city:Peaceful"
#~ msgstr "?city:Rahumeelne"

#~ msgid "?city:Friendly"
#~ msgstr "?city:Sõbralik"

#~ msgid "?city:Mysterious"
#~ msgstr "?city:Saladuslik"

#, c-format
#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "Linn %s"

#~ msgid "?blistbegin: with "
#~ msgstr " koos "

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#, c-format
#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s,%s)"

#, c-format
#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "Toit/Tootm/Kaubandus: %s"

#~ msgid "End of Turn"
#~ msgstr "Käigu lõpp"

#~ msgid "Press"
#~ msgstr "Vajuta"

#, fuzzy
#~ msgid "No Orders"
#~ msgstr "Käske pole"

#~ msgid "Space"
#~ msgstr "Tühik"

#, fuzzy
#~ msgid "Go to City"
#~ msgstr "Mine linna"

#, fuzzy
#~ msgid "Airlift to City"
#~ msgstr "Mine/Lenda Linna"

#, fuzzy, c-format
#~ msgid "Connect With %s (%s)"
#~ msgstr "Ühenda siia"

#, fuzzy
#~ msgid "Unload Unit"
#~ msgstr "L_ae üksus maha"

#~ msgid "Transform Tile"
#~ msgstr "Muuda kaardiruutu"

#, fuzzy, c-format
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "(ehitatamisel, %s linnas %s (%s))\n"

#~ msgid "Irrigate to"
#~ msgstr "Tekita siia"

#~ msgid "Transform to"
#~ msgstr "Tekita siia"

#~ msgid "Auto Attack"
#~ msgstr "Auto rünnak"

#~ msgid "Local Options"
#~ msgstr "Kohalikud seaded"

#, fuzzy
#~ msgid "Server options"
#~ msgstr "Serveri seaded."

#, fuzzy
#~ msgid "Local options"
#~ msgstr "Kohalikud seaded"

#, fuzzy
#~ msgid "Save Local Options"
#~ msgstr "Kohalikud seaded"

#, fuzzy
#~| msgid "Freeciv Help Browser"
#~ msgid "Help Browser"
#~ msgstr "Freeciv'i Abi Brauser"

#, fuzzy
#~ msgid "Apply changes"
#~ msgstr "Kehtib vaid korra"

#~ msgid "empty worklist"
#~ msgstr "tühi tööde nimekiri"

#~ msgid "Add new worklist"
#~ msgstr "Uus töödenimekiri"

#, fuzzy, c-format
#~ msgid "Freeciv %s"
#~ msgstr "Freeciv"

#, fuzzy, c-format
#~ msgid "Freeciv %s (%s)"
#~ msgstr "Freeciv versioon %s %s"

#, fuzzy, c-format
#~ msgid "%s client"
#~ msgstr "See käsk on ainult kliendile."

#~ msgid "Start New Game"
#~ msgstr "Alusta uut mängu"

#~ msgid "Join Game"
#~ msgstr "Ühine mänguga"

#~ msgid "Join Pubserver"
#~ msgstr "Ühine avaliku serveriga"

#~ msgid "Join LAN Server"
#~ msgstr "Ühine LANi serveriga"

#, fuzzy
#~ msgid "SDL2-client welcomes you..."
#~ msgstr "Tervitus SDLClient poolt..."

#, fuzzy, c-format
#~ msgid "Commit: %s"
#~ msgstr "Linn %s"

#~ msgid "disconnected"
#~ msgstr "ühendus katkestatud"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr "Ehitamisel"

#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr ""
#~ "valmimis-\n"
#~ "aeg"

#~ msgid "Total"
#~ msgstr "Kokku"

#~ msgid "Units Report"
#~ msgstr "Üksuste raport"

#, c-format
#~ msgid "We can't sell any %s in this turn."
#~ msgstr "Me ei saa müüa ühtegi %s sellel käigul."

#~ msgid "Sell It?"
#~ msgstr "Müüd?"

#~ msgid "Economy Report"
#~ msgstr "Majanduse raport"

#~ msgid "Treasury: "
#~ msgstr "Rahasalv:"

#~ msgid "Tax Rate: "
#~ msgstr "Maksumäär: "

#~ msgid "Total Cost: "
#~ msgstr "Kulud kokku: "

#~ msgid "Net Income: "
#~ msgstr "Sissetulek (neto): "

#, c-format
#~ msgid "%s max rate : %d%%"
#~ msgstr "%s maksimaalne määr: %d%%"

#~ msgid "Update"
#~ msgstr "Värskenda vaadet"

#~ msgid "Wonder"
#~ msgstr "Ilmaime"

#~ msgid "What should we focus on now?"
#~ msgstr "Millele me peaksime pühenduma?"

#~ msgid "Select target :"
#~ msgstr "Vali sihtmärk: "

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "samm"
#~ msgstr[1] "sammu"

#, c-format
#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%2d: %s oma juhiga %s kogusid %d punkti\n"
#~ msgstr[1] "%2d: %s oma juhiga %s kogusid %d punkti\n"

#~ msgid "Final Report:"
#~ msgstr "Lõppraport:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "Vingeimad rahvused maailmas."

#, c-format
#~ msgid "The %s Spaceship"
#~ msgstr "Rahva %s komsoselaev"

#, c-format
#~ msgid "load_gfxfile: Unable to load graphic file %s!"
#~ msgstr "load_gfxfile: Ei suutnud laadida graafikafaili %s!"

#, fuzzy, c-format
#~ msgid "Loading theme \"%s\"."
#~ msgstr "Laen reeglistikke"

#, fuzzy, c-format
#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "%d raha käigus"
#~ msgstr[1] ""
#~ "%s\n"
#~ "%d raha käigus"

#, c-format
#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr ""
#~ "%s\n"
#~ "blokeeritud!"

#, c-format
#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#, c-format
#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "valmis!"

#, c-format
#~ msgid "( %d entries )"
#~ msgstr "( %d kirjet )"

#, c-format
#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "Linna %s\n"
#~ "tööde nimekiri"

#, c-format
#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#, c-format
#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#, c-format
#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy, c-format
#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%d raha käigus"
#~ msgstr[1] "%d raha käigus"

#, c-format
#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "shields into gold"
#~ msgstr "toodang rahaks"

#, fuzzy, c-format
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "mitte kunagi"

#, fuzzy, c-format
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy, c-format
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d %s"

#, c-format
#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* Võimaldab %s (kui on %s).\n"

#, c-format
#~ msgid "* Allows %s.\n"
#~ msgstr "* Võimaldab %s.\n"

#, c-format
#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* Saab ehitada, kui linnas on olemas %s.\n"

#, c-format
#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "* Saab ehitada, kui valitsuseks on %s.\n"

#, fuzzy, c-format
#~ msgid "* May be converted into %s (takes %d MP).\n"
#~ msgid_plural "* May be converted into %s (takes %d MP).\n"
#~ msgstr[0] "%s ühines aadressilt %s."
#~ msgstr[1] "%s ühines aadressilt %s."

#, fuzzy, c-format
#~ msgid "* Costs %d population to build.\n"
#~ msgid_plural "* Costs %d population to build.\n"
#~ msgstr[0] "* Vajab ehitamiseks rahvaarvu %d.\n"
#~ msgstr[1] "* Vajab ehitamiseks rahvaarvu %d.\n"

#, fuzzy, c-format
#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "* Saab kanda ja tankida %d õhuüksust.\n"
#~ msgstr[1] "* Saab kanda ja tankida %d õhuüksust.\n"

#, fuzzy, c-format
#~ msgid "* Unit has to be next to coast, in a city or a base after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be next to coast, in a city or a base after %d turns.\n"
#~ msgstr[0] "* Peab olema linnas või ehitises %s %d käigu järel.\n"
#~ msgstr[1] "* Peab olema linnas või ehitises %s %d käigu järel.\n"

#, fuzzy, c-format
#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] "* Peab olema linnas või ehitises %s %d käigu järel.\n"
#~ msgstr[1] "* Peab olema linnas või ehitises %s %d käigu järel.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "* Unit has to be next to coast, in a city, a base, or on a %s after %d "
#~ "turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be next to coast, in a city, a base, or on a %s after %d "
#~ "turns.\n"
#~ msgstr[0] "* Peab olema linnas või ehitises %s %d käigu järel.\n"
#~ msgstr[1] "* Peab olema linnas või ehitises %s %d käigu järel.\n"

#, fuzzy, c-format
#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] "* Peab olema linnas või ehitises %s %d käigu järel.\n"
#~ msgstr[1] "* Peab olema linnas või ehitises %s %d käigu järel.\n"

#, fuzzy, c-format
#~ msgid "  * initial population: %d.\n"
#~ msgid_plural "  * initial population: %d.\n"
#~ msgstr[0] "* Saab ehitada uusi linnu.\n"
#~ msgstr[1] "* Saab ehitada uusi linnu.\n"

#, fuzzy, c-format
#~ msgid "  * adds %d population.\n"
#~ msgid_plural "  * adds %d population.\n"
#~ msgstr[0] "* Vajab ehitamiseks rahvaarvu %d.\n"
#~ msgstr[1] "* Vajab ehitamiseks rahvaarvu %d.\n"

#, fuzzy, c-format
#~ msgid "Starting now, researching %s would need %d bulb."
#~ msgid_plural "Starting now, researching %s would need %d bulbs."
#~ msgstr[0] ""
#~ "Kui me nüüd hakkaks pihta teadusega %s, oleks meil tarvis %d pirni."
#~ msgstr[1] ""
#~ "Kui me nüüd hakkaks pihta teadusega %s, oleks meil tarvis %d pirni."

#, fuzzy, c-format
#~ msgid " The whole project will require %d bulb to complete."
#~ msgid_plural " The whole project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "Et jõuda tehnoloogiani %s, peame me enne %d muud tehnoloogiat saama. Kogu "
#~ "selle projekti peale läheb %d pirni."
#~ msgstr[1] ""
#~ "Et jõuda tehnoloogiani %s, peame me enne %d muud tehnoloogiat saama. Kogu "
#~ "selle projekti peale läheb %d pirni."

#, fuzzy, c-format
#~ msgid "To reach %s you need to obtain %d other technology first.%s"
#~ msgid_plural "To reach %s you need to obtain %d other technologies first.%s"
#~ msgstr[0] ""
#~ "Et jõuda tehnoloogiani %s, peame me enne %d muud tehnoloogiat saama. Kogu "
#~ "selle projekti peale läheb %d pirni."
#~ msgstr[1] ""
#~ "Et jõuda tehnoloogiani %s, peame me enne %d muud tehnoloogiat saama. Kogu "
#~ "selle projekti peale läheb %d pirni."

#, fuzzy
#~| msgid "* You cannot build cities on this terrain."
#~ msgid "* Units able to fortify may do so on this terrain.\n"
#~ msgstr "* Sa ei saa sellele maastikule linnu ehitada."

#, fuzzy
#~ msgid "?outputlist: Nothing "
#~ msgstr ""
#~ "Vajab ehitist %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgstr[0] ""
#~ "* Igas su linnas muutub %d kodanikku vähem sõjaväeüksuste tõttu "
#~ "õnnetuks.\n"
#~ msgstr[1] ""
#~ "* Igas su linnas muutub %d kodanikku vähem sõjaväeüksuste tõttu "
#~ "õnnetuks.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by aggression.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by aggression.\n"
#~ msgstr[0] ""
#~ "* Igas su linnas muutub %d kodanikku vähem sõjaväeüksuste tõttu "
#~ "õnnetuks.\n"
#~ msgstr[1] ""
#~ "* Igas su linnas muutub %d kodanikku vähem sõjaväeüksuste tõttu "
#~ "õnnetuks.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, including that caused by "
#~ "aggression.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, including that caused by "
#~ "aggression.\n"
#~ msgstr[0] ""
#~ "* Igas su linnas muutub %d kodanikku vähem sõjaväeüksuste tõttu "
#~ "õnnetuks.\n"
#~ msgstr[1] ""
#~ "* Igas su linnas muutub %d kodanikku vähem sõjaväeüksuste tõttu "
#~ "õnnetuks.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "* You can have %d city before an additional unhappy citizen appears in "
#~ "each city due to civilization size.\n"
#~ msgid_plural ""
#~ "* You can have up to %d cities before an additional unhappy citizen "
#~ "appears in each city due to civilization size.\n"
#~ msgstr[0] ""
#~ "* Esimene kodanik, kes on õnnetu rahvaarvu suuruse tõttu, ilmub siis, kui "
#~ "sul on %d linna.\n"
#~ msgstr[1] ""
#~ "* Esimene kodanik, kes on õnnetu rahvaarvu suuruse tõttu, ilmub siis, kui "
#~ "sul on %d linna.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "* After the first unhappy citizen due to civilization size, for each %d "
#~ "additional city another unhappy citizen will appear.\n"
#~ msgid_plural ""
#~ "* After the first unhappy citizen due to civilization size, for each %d "
#~ "additional cities another unhappy citizen will appear.\n"
#~ msgstr[0] ""
#~ "* Esimene kodanik, kes on õnnetu rahvaarvu suuruse tõttu, ilmub siis, kui "
#~ "sul on %d linna.\n"
#~ msgstr[1] ""
#~ "* Esimene kodanik, kes on õnnetu rahvaarvu suuruse tõttu, ilmub siis, kui "
#~ "sul on %d linna.\n"

#, c-format
#~ msgid "* Allows you to build %s.\n"
#~ msgstr "* Võimaldab ehitada ehitise %s.\n"

#, fuzzy, c-format
#~ msgid "%s (%d)"
#~ msgstr "%s %s-s (%s)\n"

#, fuzzy
#~ msgid "Tileset (Isometric)"
#~ msgstr "Imperatriss"

#, fuzzy
#~ msgid ""
#~ "Select the tileset used with Isometric maps. This may change currently "
#~ "active tileset, if you are playing on such a map, in which case this is "
#~ "the same as using the -t command-line parameter."
#~ msgstr ""
#~ "Muudab aktiivset ruudustikku. Väärtuse muutmine annab sama efekti, kui "
#~ "käsureavõtme -t kasutamine."

#, fuzzy
#~ msgid ""
#~ "Select the tileset used with Isometric Hex maps. This may change "
#~ "currently active tileset, if you are playing on such a map, in which case "
#~ "this is the same as using the -t command-line parameter."
#~ msgstr ""
#~ "Muudab aktiivset ruudustikku. Väärtuse muutmine annab sama efekti, kui "
#~ "käsureavõtme -t kasutamine."

#, fuzzy
#~ msgid "Draw the city bar"
#~ msgstr "Joonista linnariba"

#, fuzzy
#~ msgid "Draw the terrain"
#~ msgstr "Joonista linnariba"

#, fuzzy
#~ msgid "Setting this option will draw the terrain."
#~ msgstr "Üksusi näidatakse ka ülevaate-aknas."

#, fuzzy
#~ msgid "Show map scrollbars"
#~ msgstr "Näita kaardi kerimisribasid"

#~ msgid "Disable this option to hide the scrollbars on the map view."
#~ msgstr "Lülita see valik välja, et peita kaardi vaates kerimisribad."

#~ msgid "Keep dialogs on top"
#~ msgstr "Hoia aknad kõige peal"

#~ msgid ""
#~ "If this option is set then dialog windows will always remain in front of "
#~ "the main Freeciv window. Disabling this has no effect in fullscreen mode."
#~ msgstr ""
#~ "Kui see valik on aktiivne, siis jäävad avanenud aknad Freecivi põhiakna "
#~ "peale. Täisekraani korral ei muuda selle valiku keelamine midagi."

#~ msgid "Better fog-of-war drawing"
#~ msgstr "Parem sõjaudu joonistamine"

#~ msgid ""
#~ "If this is enabled then a better method is used for drawing fog-of-war.  "
#~ "It is not any slower but will consume about twice as much memory."
#~ msgstr ""
#~ "Selle valiku sisselülitamisel kasutatakse paremat meetodit sõjaudu "
#~ "joonistamiseks. See meetod ei ole aeglasem, kuid nõuab umbes kaks korda "
#~ "rohkem mälu."

#, fuzzy
#~ msgid "City Label"
#~ msgstr "Linna nimi"

#, fuzzy
#~ msgid "Spaceship Label"
#~ msgstr "Kosmoselaev"

#, fuzzy
#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr "Kui see seade on 1, saavad mängijad ehitada kosmoselaevu."

#, fuzzy
#~ msgid "Help Link"
#~ msgstr "Abi"

#, fuzzy
#~ msgid "Small Font"
#~ msgstr "Saadaolevad ilmaimed"

#, fuzzy
#~ msgid "Comment Label"
#~ msgstr "Kommentaar"

#, fuzzy
#~ msgid "Screen resolution"
#~ msgstr "Vali uus produkt"

#, fuzzy
#~ msgid "This option controls the resolution of the selected screen."
#~ msgstr "See valik salvestab ekraani kõrguse"

#, fuzzy
#~ msgid "Do cursor animation"
#~ msgstr "Animeeri kursor"

#~ msgid "Use color cursors"
#~ msgstr "Kasuta värvilisi kursoreid"

#, fuzzy
#~ msgid "Help Title"
#~ msgstr "Abi"

#, fuzzy
#~ msgid "Sidebar position"
#~ msgstr "Mõnikord kasutatavad seaded"

#, fuzzy
#~| msgid "Wake up"
#~ msgid "Wake up sequence"
#~ msgstr "Ärata"

#, fuzzy
#~ msgid "?map:Overview"
#~ msgstr "Ülevaade"

#~ msgid "Cannot find your home directory"
#~ msgstr "Sinu kodukataloogi ei suuda leida."

#~ msgid "?Player_dlg:Host"
#~ msgstr "?Player_dlg:Masin"

#~ msgid "Ping"
#~ msgstr "Ping"

#, fuzzy, c-format
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "Viga uue AI mängija %s loomisel"

#~ msgid "?nation:Friendly(team)"
#~ msgstr "?nation:Sõbralikud (meeskond)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "?city:Sõbralik (meeskond)"

#, fuzzy, c-format
#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "Linn: %s (%s, %d käigu pikkune vaherahu)"
#~ msgstr[1] "Linn: %s (%s, %d käigu pikkune vaherahu)"

#, fuzzy, c-format
#~ msgid "Territory of %s (%s) (%d turn armistice)"
#~ msgid_plural "Territory of %s (%s) (%d turn armistice)"
#~ msgstr[0] "Linn: %s (%s, %d käigu pikkune vaherahu)"
#~ msgstr[1] "Linn: %s (%s, %d käigu pikkune vaherahu)"

#, fuzzy, c-format
#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Linn: %s (%s, %d käigu pikkune vaherahu)"
#~ msgstr[1] "Linn: %s (%s, %d käigu pikkune vaherahu)"

#, fuzzy, c-format
#~ msgid "City: %s | %s (%s, %d turn armistice)"
#~ msgid_plural "City: %s | %s (%s, %d turn armistice)"
#~ msgstr[0] "Linn: %s (%s, %d käigu pikkune vaherahu)"
#~ msgstr[1] "Linn: %s (%s, %d käigu pikkune vaherahu)"

#, fuzzy, c-format
#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Üksus: %s (%s, %d-käigune sõjategevuse peatamine)"
#~ msgstr[1] "Üksus: %s (%s, %d-käigune sõjategevuse peatamine)"

#, fuzzy, c-format
#~ msgid "Unit: %s | %s (%s, %d turn armistice)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn armistice)"
#~ msgstr[0] "Üksus: %s (%s, %d-käigune sõjategevuse peatamine)"
#~ msgstr[1] "Üksus: %s (%s, %d-käigune sõjategevuse peatamine)"

#, c-format
#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Progress: %d käik avastuseni"
#~ msgstr[1] "Progress: %d käiku avastuseni"

#, fuzzy, c-format
#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "Progress: %d käik avastuseni"
#~ msgstr[1] "Progress: %d käiku avastuseni"

#, c-format
#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d pirn käigus"
#~ msgstr[1] "%d pirni käigus"

#, c-format
#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", %d pirn/käigus meeskonnalt"
#~ msgstr[1] ", %d pirni/käigus meeskonnalt"

#, c-format
#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d käik)"
#~ msgstr[1] "%d/%d (%d käiku)"

#, c-format
#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d samm"
#~ msgstr[1] "%d sammu"

#, c-format
#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d pirn"
#~ msgstr[1] "%d pirni"

#, c-format
#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d üksus"
#~ msgstr[1] "%d üksust"

#, c-format
#~ msgid "Turns to target: %d"
#~ msgstr "Käike sihtmärgini: %d"

#, c-format
#~ msgid "Turns to target: %d to %d"
#~ msgstr "Käike sihtmärgini: %d kuni %d"

#, c-format
#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%d üksus valitud"
#~ msgstr[1] "%d üksust valitud"

#, fuzzy, c-format
#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Uuenda üksust"
#~ msgstr[1] "Uuenda üksust"

#, fuzzy, c-format
#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Müü %s %d raha eest?"
#~ msgstr[1] "Müü %s %d raha eest?"

#, fuzzy
#~ msgid "No units to disband!"
#~ msgstr "Pole ühtki uuendamist vajavat üksust!"

#, c-format
#~ msgid "%s refuses to disband!"
#~ msgstr "Üksus %s keeldub laiali minemast!"

#, fuzzy, c-format
#~ msgid "Disband %s?"
#~ msgstr "Saada laiali"

#, fuzzy
#~ msgid "None of these units may be disbanded."
#~ msgstr "Neid üksusi ei saa uuendada."

#, fuzzy, c-format
#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "Saada üksus laiali"
#~ msgstr[1] "Saada üksus laiali"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "Näitab tehnoloogia avastamise hetkeseisu."

#, fuzzy, c-format
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s %s-s (%s)\n"

#~ msgid "Shows the progress of global warming:"
#~ msgstr "Näitab globaalse soojenemise arengut:"

#, c-format
#~ msgid "Pollution rate: %d%%"
#~ msgstr "Saastamise määr: %d%%"

#, c-format
#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Tõenäosus katastroofiliseks soojenemiseks igal käigul: %d%%"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "Näitab tuumatalve arengut:"

#, c-format
#~ msgid "Fallout rate: %d%%"
#~ msgstr "Tuumajäätmete määr: %d%%"

#, c-format
#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "Tõenäosus katastroofiliseks talveks igal käigul: %d"

#~ msgid "Shows your current government:"
#~ msgstr "Näitab su praegust valitsus:"

#, c-format
#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Mass:            %5d tonn"
#~ msgstr[1] "Mass:            %5d tonni"

#~ msgid "?timeout:off"
#~ msgstr "?timeout:väljas"

#, c-format
#~ msgid "?seconds:%02ds"
#~ msgstr "%02ds"

#, c-format
#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "%02dm %02ds"

#, c-format
#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "%02dh %02dm"

#, c-format
#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "%02dd %02dh"

#, fuzzy
#~| msgid "?nation:Neutral"
#~ msgid "?duration:overflow"
#~ msgstr "?nation:Neutraalsed"

#, c-format
#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d ms"

#, fuzzy, c-format
#~ msgid "?nationgovernment:%s %s"
#~ msgstr "Riigikord: %s"

#, fuzzy, c-format
#~ msgid "%s - %s"
#~ msgstr "%s%d %s"

#, fuzzy, c-format
#~ msgid "Observer - %s"
#~ msgstr "Pealtvaataja: %s"

#, fuzzy, c-format
#~| msgid "Buildings: "
#~ msgid "Buildings: %s."
#~ msgstr "Ehitised: "

#, fuzzy
#~| msgid "Buildings: "
#~ msgid "Buildings: None."
#~ msgstr "Ehitised: "

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "Rahvused"

#, fuzzy, c-format
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "Teadmata"
#~ msgstr[1] "Teadmata"

#, fuzzy
#~ msgid "None."
#~ msgstr "Puudub."

#, fuzzy
#~ msgid "Disabled."
#~ msgstr "Saada laiali"

#, fuzzy, c-format
#~ msgid "Wonders: %s."
#~ msgstr "Ilmaimed: "

#, fuzzy
#~| msgid "Wonders: "
#~ msgid "Wonders: None."
#~ msgstr "Ilmaimed: "

#, fuzzy, c-format
#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "%d uut õnnetut kodanikku."
#~ msgstr[1] "%d uut õnnetut kodanikku."

#, fuzzy, c-format
#~ msgid "%d angry citizen."
#~ msgid_plural "%d angry citizens."
#~ msgstr[0] "%s kodanikku%s"
#~ msgstr[1] "%s kodanikku%s"

#, fuzzy
#~ msgid "Unlimited martial law in effect."
#~ msgstr "Kehtib sõjaolukord ("

#, fuzzy, c-format
#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] "Lõbustab linnaelanikke, tehes 3 õnnetut kodanikku rahulolevaks."
#~ msgstr[1] "Lõbustab linnaelanikke, tehes 3 õnnetut kodanikku rahulolevaks."

#, c-format
#~ msgid "Luxury: %d total."
#~ msgstr "Hüved: kokku %d."

#, fuzzy, c-format
#~ msgid " (%s; %s)"
#~ msgstr "%s %s-s (%s)\n"

#, fuzzy
#~ msgid "?wonder:W"
#~ msgstr "?wonder:ime"

#, fuzzy
#~ msgid "?destroyed:D"
#~ msgstr "Hävitaja"

#~ msgid "?built:B"
#~ msgstr "?built:B"

#~ msgid "?obsolete:O"
#~ msgstr "?obsolete:O"

#~ msgid "?redundant:*"
#~ msgstr "?redundant:*"

#, fuzzy, c-format
#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Kasutamine: %s [võti ...]\n"
#~ "Võimalikud võtmed on:\n"

#, fuzzy
#~ msgid "Pass any following options to the UI."
#~ msgstr ""
#~ "      --\t\tAnna mõni järgnevatest valikutest kasutajaliidesele.\n"
#~ "\t\t\tProovi \"%s -- --help\" lisainfo saamiseks.\n"

#~ msgid "?attitude:Genocidal"
#~ msgstr "?attitude:Genotsiidne"

#~ msgid "?attitude:Belligerent"
#~ msgstr "?attitude:Sõjahimuline"

#~ msgid "?attitude:Hostile"
#~ msgstr "?attitude:Vaenulik"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "?attitude:Ebaabivalmis"

#~ msgid "?attitude:Uneasy"
#~ msgstr "?attitude:Murelik"

#~ msgid "?attitude:Neutral"
#~ msgstr "?attitude:Neutraalne"

#~ msgid "?attitude:Respectful"
#~ msgstr "?attitude:Aupaklik"

#~ msgid "?attitude:Helpful"
#~ msgstr "?attitude:Abivalmis"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "?attitude:Entusiastlik"

#~ msgid "?attitude:Admiring"
#~ msgstr "?attitude:Imetlev"

#~ msgid "?attitude:Worshipful"
#~ msgstr "?attitude:Jumaldav"

#, fuzzy
#~ msgid "Is foreign"
#~ msgstr "Lisa"

#, fuzzy, c-format
#~ msgid "?extra:Requires %s on the tile."
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy, c-format
#~ msgid "?extra:Prevented by %s on the tile."
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy, c-format
#~ msgid "?extra:Requires %s on the tile or a cardinally adjacent tile."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid "?extra:Prevented by %s on the tile or any cardinally adjacent tile."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid "?extra:Requires %s on the tile or an adjacent tile."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid "?extra:Prevented by %s on the tile or any adjacent tile."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid "?extra:Requires %s on a tile within the city radius."
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy, c-format
#~ msgid "?extra:Prevented by %s on any tile within the city radius."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?extra:Requires %s on a tile within the city radius, or the city radius "
#~ "of a trade partner."
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?extra:Prevented by %s on any tile within the city radius or the city "
#~ "radius of a trade partner."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid "?good:Requires import of %s ."
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy, c-format
#~ msgid "?goods:Prevented by import of %s."
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy, c-format
#~ msgid "?terrain:Requires %s on the tile."
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy, c-format
#~ msgid "?terrain:Prevented by %s on the tile."
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy, c-format
#~ msgid "?terrain:Requires %s on the tile or a cardinally adjacent tile."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrain:Prevented by %s on the tile or any cardinally adjacent tile."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid "?terrain:Requires %s on the tile or an adjacent tile."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid "?terrain:Prevented by %s on the tile or any adjacent tile."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid "?terrain:Requires %s on a tile within the city radius."
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy, c-format
#~ msgid "?terrain:Prevented by %s on any tile within the city radius."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrain:Requires %s on a tile within the city radius, or the city radius "
#~ "of a trade partner."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrain:Prevented by %s on any tile within the city radius or the city "
#~ "radius of a trade partner."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid "?unit:Requires %s."
#~ msgstr ""
#~ "Vajab tehnoloogiat %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?unit:Does not apply to %s."
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?ulist:Requires %s."
#~ msgstr ""
#~ "Vajab tehnoloogiat %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?ulist:Does not apply to %s."
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?uclass:Requires %s units."
#~ msgstr ""
#~ "Vajab tehnoloogiat %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?uclass:Does not apply to %s units."
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?uclasslist:Requires %s units."
#~ msgstr ""
#~ "Vajab tehnoloogiat %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?uclasslist:Does not apply to %s units."
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "Requires a unit with at least %d veteran level."
#~ msgid_plural "Requires a unit with at least %d veteran levels."
#~ msgstr[0] "Vajab maastiku eripära %s.\n"
#~ msgstr[1] "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid "Requires a unit with fewer than %d veteran level."
#~ msgid_plural "Requires a unit with fewer than %d veteran levels."
#~ msgstr[0] "Vajab vähemalt suurust %d.\n"
#~ msgstr[1] "Vajab vähemalt suurust %d.\n"

#, fuzzy, c-format
#~ msgid "Requires a unit with at least %d hit point left."
#~ msgid_plural "Requires a unit with at least %d hit points left."
#~ msgstr[0] "Vajab ehitist %s.\n"
#~ msgstr[1] "Vajab ehitist %s.\n"

#, fuzzy, c-format
#~ msgid "Requires a unit with fewer than %d hit point left."
#~ msgid_plural "Requires a unit with fewer than %d hit points left."
#~ msgstr[0] "Vajab ehitist %s.\n"
#~ msgstr[1] "Vajab ehitist %s.\n"

#, fuzzy, c-format
#~ msgid "?output:Applies only to %s."
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?output:Does not apply to %s."
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?specialist:Applies only to %s."
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?specialist:Does not apply to %s."
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "Requires a minimum city size of %d for this city or a trade partner."
#~ msgid_plural ""
#~ "Requires a minimum city size of %d for this city or a trade partner."
#~ msgstr[0] "Vajab vähemalt suurust %d.\n"
#~ msgstr[1] "Vajab vähemalt suurust %d.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "Requires the city size to be less than %d for this city and all trade "
#~ "partners."
#~ msgid_plural ""
#~ "Requires the city size to be less than %d for this city and all trade "
#~ "partners."
#~ msgstr[0] "Vajab vähemalt suurust %d.\n"
#~ msgstr[1] "Vajab vähemalt suurust %d.\n"

#, fuzzy, c-format
#~ msgid "Requires a minimum city size of %d."
#~ msgid_plural "Requires a minimum city size of %d."
#~ msgstr[0] "Vajab vähemalt suurust %d.\n"
#~ msgstr[1] "Vajab vähemalt suurust %d.\n"

#, fuzzy, c-format
#~ msgid "Requires the city size to be less than %d."
#~ msgid_plural "Requires the city size to be less than %d."
#~ msgstr[0] "Vajab vähemalt suurust %d.\n"
#~ msgstr[1] "Vajab vähemalt suurust %d.\n"

#, fuzzy, c-format
#~ msgid "Requires a minimum culture of %d in the city."
#~ msgid_plural "Requires a minimum culture of %d in the city."
#~ msgstr[0] "Vajab vähemalt suurust %d.\n"
#~ msgstr[1] "Vajab vähemalt suurust %d.\n"

#, fuzzy, c-format
#~ msgid "Requires the culture in the city to be less than %d."
#~ msgid_plural "Requires the culture in the city to be less than %d."
#~ msgstr[0] "Vajab vähemalt suurust %d.\n"
#~ msgstr[1] "Vajab vähemalt suurust %d.\n"

#, fuzzy, c-format
#~ msgid "Requires a minimum culture of %d in this city or a trade partner."
#~ msgid_plural ""
#~ "Requires a minimum culture of %d in this city or a trade partner."
#~ msgstr[0] "Vajab vähemalt suurust %d.\n"
#~ msgstr[1] "Vajab vähemalt suurust %d.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "Requires the culture in this city and all trade partners to be less than "
#~ "%d."
#~ msgid_plural ""
#~ "Requires the culture in this city and all trade partners to be less than "
#~ "%d."
#~ msgstr[0] "Vajab vähemalt suurust %d.\n"
#~ msgstr[1] "Vajab vähemalt suurust %d.\n"

#, fuzzy, c-format
#~ msgid "Requires your nation to have culture of at least %d."
#~ msgid_plural "Requires your nation to have culture of at least %d."
#~ msgstr[0] "Vajab rahvust %s.\n"
#~ msgstr[1] "Vajab rahvust %s.\n"

#, fuzzy, c-format
#~ msgid "Prevented if your nation has culture of %d or more."
#~ msgid_plural "Prevented if your nation has culture of %d or more."
#~ msgstr[0] "Vajab rahvust %s.\n"
#~ msgstr[1] "Vajab rahvust %s.\n"

#, fuzzy, c-format
#~ msgid "Requires someone on your team to have culture of at least %d."
#~ msgid_plural "Requires someone on your team to have culture of at least %d."
#~ msgstr[0] "Vajab valitsusvormi %s\n"
#~ msgstr[1] "Vajab valitsusvormi %s\n"

#, fuzzy, c-format
#~ msgid "Prevented if anyone on your team has culture of %d or more."
#~ msgid_plural "Prevented if anyone on your team has culture of %d or more."
#~ msgstr[0] "Vajab rahvust %s.\n"
#~ msgstr[1] "Vajab rahvust %s.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "Requires someone in your current alliance to have culture of at least %d."
#~ msgid_plural ""
#~ "Requires someone in your current alliance to have culture of at least %d."
#~ msgstr[0] "Vajab valitsusvormi %s\n"
#~ msgstr[1] "Vajab valitsusvormi %s\n"

#, fuzzy, c-format
#~ msgid ""
#~ "Prevented if anyone in your current alliance has culture of %d or more."
#~ msgid_plural ""
#~ "Prevented if anyone in your current alliance has culture of %d or more."
#~ msgstr[0] "Vajab rahvust %s.\n"
#~ msgstr[1] "Vajab rahvust %s.\n"

#, fuzzy, c-format
#~ msgid "Requires that some player has culture of at least %d."
#~ msgid_plural "Requires that some player has culture of at least %d."
#~ msgstr[0] "Vajab tehnoloogiat %s.\n"
#~ msgstr[1] "Vajab tehnoloogiat %s.\n"

#, fuzzy, c-format
#~ msgid "Requires that no player has culture of %d or more."
#~ msgid_plural "Requires that no player has culture of %d or more."
#~ msgstr[0] "Vajab tehnoloogiat %s.\n"
#~ msgstr[1] "Vajab tehnoloogiat %s.\n"

#, fuzzy, c-format
#~ msgid "At most %d unit may be present on the tile."
#~ msgid_plural "At most %d units may be present on the tile."
#~ msgstr[0] "Vajab maastiku eripära %s.\n"
#~ msgstr[1] "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid "There must be more than %d unit present on the tile."
#~ msgid_plural "There must be more than %d units present on the tile."
#~ msgstr[0] "Vajab maastiku eripära %s.\n"
#~ msgstr[1] "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "The tile or at least one cardinally adjacent tile must have %d unit or "
#~ "fewer."
#~ msgid_plural ""
#~ "The tile or at least one cardinally adjacent tile must have %d units or "
#~ "fewer."
#~ msgstr[0] "Vajab rahvust %s.\n"
#~ msgstr[1] "Vajab rahvust %s.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "The tile and all cardinally adjacent tiles must have more than %d unit "
#~ "each."
#~ msgid_plural ""
#~ "The tile and all cardinally adjacent tiles must have more than %d units "
#~ "each."
#~ msgstr[0] "Vajab rahvust %s.\n"
#~ msgstr[1] "Vajab rahvust %s.\n"

#, fuzzy, c-format
#~ msgid "The tile or at least one adjacent tile must have %d unit or fewer."
#~ msgid_plural ""
#~ "The tile or at least one adjacent tile must have %d units or fewer."
#~ msgstr[0] "Vajab rahvust %s.\n"
#~ msgstr[1] "Vajab rahvust %s.\n"

#, fuzzy, c-format
#~ msgid "The tile and all adjacent tiles must have more than %d unit each."
#~ msgid_plural ""
#~ "The tile and all adjacent tiles must have more than %d units each."
#~ msgstr[0] "Vajab rahvust %s.\n"
#~ msgstr[1] "Vajab rahvust %s.\n"

#, fuzzy, c-format
#~ msgid "?terrainclass:Requires %s terrain on the tile."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid "?terrainclass:Prevented by %s terrain on the tile."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:Requires %s terrain on the tile or a cardinally adjacent "
#~ "tile."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:Prevented by %s terrain on the tile or any cardinally "
#~ "adjacent tile."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid "?terrainclass:Requires %s terrain on the tile or an adjacent tile."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:Prevented by %s terrain on the tile or any adjacent tile."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid "?terrainclass:Requires %s terrain on a tile within the city radius."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:Prevented by %s terrain on any tile within the city radius."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:Requires %s terrain on a tile within the city radius or the "
#~ "city radius of a trade partner."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:Prevented by %s terrain on any tile within the city radius "
#~ "or the city radius of a trade partner."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid "?tileprop:Applies only to %s."
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?tileprop:Does not apply to %s."
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?tileprop:Applies only to %s and cardinally adjacent tiles."
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy, c-format
#~ msgid "?tileprop:Does not apply to %s or cardinally adjacent tiles."
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?tileprop:Applies only to %s and adjacent tiles."
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?tileprop:Does not apply to %s or adjacent tiles."
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#, fuzzy, c-format
#~ msgid "?utflag:\"%s\" units"
#~ msgstr "%s üksust"

#, fuzzy, c-format
#~ msgid "?ucflag:\"%s\" units"
#~ msgstr "%s üksust"

#, fuzzy, c-format
#~ msgid "<=%d unit"
#~ msgid_plural "<=%d units"
#~ msgstr[0] "%d üksus"
#~ msgstr[1] "%d üksust"

#, fuzzy, c-format
#~ msgid "?terrflag:\"%s\" terrain"
#~ msgstr "Maastik"

#, fuzzy, c-format
#~ msgid "?baseflag:\"%s\" base"
#~ msgstr "%s üksust"

#, fuzzy, c-format
#~ msgid "?roadflag:\"%s\" road"
#~ msgstr "Maastik"

#, fuzzy, c-format
#~ msgid "?extraflag:\"%s\" extra"
#~ msgstr "Maastik"

#, fuzzy, c-format
#~ msgid "team %d"
#~ msgstr "Aurumootor"

#, fuzzy, c-format
#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "%s uuendatud üksuseks %s %d raha eest."
#~ msgstr[1] "%s uuendatud üksuseks %s %d raha eest."

#, fuzzy, c-format
#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "%s %s-iks uuendamine maksab %d.\n"
#~ "Meil on %d raha."
#~ msgstr[1] ""
#~ "%s %s-iks uuendamine maksab %d.\n"
#~ "Meil on %d raha."

#, fuzzy
#~ msgid "?uclassflag:Missile"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?uclassflag:CanFortify"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitflag:Cant_Fortify"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitflag:Partial_Invis"
#~ msgstr "Juht"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "Sest tsivilisatsioon peaks vaba olema!"

#, fuzzy
#~ msgid "lagging connection"
#~ msgstr "<ühendusi ei ole>"

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Linnamüür muudab linna kaitsmise lihtsamaks.Linnamüür kolmekordistab "
#~ "linnas paiknevate üksuste kaitsetugevuse maa-, mere- ja "
#~ "helikopterirünnakute vastu. Ei avalda mõju muude õhurünnakute ja "
#~ "suurtükirünnaku korral. Linnamüür hoiab ära inimkaod, mis tekivad kaitsva "
#~ "üksuse hukkumisel maaüksuse rünnakus."

#, fuzzy
#~ msgid ""
#~ "Building a mine on suitable terrain increases the number of production "
#~ "points produced by that tile. However, it is not possible to have an "
#~ "irrigation system and a mine on the same tile."
#~ msgstr ""
#~ "Mõnda tüüpi maastikule saab kaevanduse ehitada, see suurendab tolle ruudu "
#~ "toodetud ressursside (toodangu) arvu."

#, fuzzy
#~ msgid ""
#~ "Building an irrigation system on a suitable tile causes it to produce "
#~ "some extra food each turn. This requires a nearby source of water: an "
#~ "ocean or river tile, or another tile with an irrigation system, must "
#~ "share an edge (not just a corner) with the target tile. Once irrigated, "
#~ "land remains so even if the water source is removed. When Refrigeration "
#~ "is known, irrigation systems can be upgraded to Farmland by irrigating "
#~ "them a second time; this provides more food to a city if it has a "
#~ "Supermarket."
#~ msgstr ""
#~ "Sobivat tüüpi pinnast saab niisutada. Selleks on vaja, et lähedal asuks "
#~ "mõni veevõtukoht. Ookeani, jõe ruut või mõni muu niisutatud ruut peab "
#~ "asuma niisutatava ruudu vahetus läheduses - põhjas, lõunas, idas või "
#~ "läänes. Niisutamine tõstab ruudu toidutoodangut. Kui sul on vastav "
#~ "tehnoloogia olemas, võid ruutu niisutada ka teistkordselt, mis teeb "
#~ "sellest ruudust veel viljakama põllumaa."

#, fuzzy, c-format
#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "Sa leidsid %d raha."
#~ msgstr[1] "Sa leidsid %d raha."

#, fuzzy
#~ msgid "Workers have the ability to improve terrain tiles."
#~ msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#, fuzzy
#~ msgid "You're the first one to launch spaceship towards Alpha Centauri!"
#~ msgstr "%s jõudsid kosmoselaevaga Alpha Centaurile."

#, fuzzy
#~ msgid "You have launched spaceship towards Alpha Centauri!"
#~ msgstr "%s jõudsid kosmoselaevaga Alpha Centaurile."

#, fuzzy
#~ msgid "You have entire world mapped!"
#~ msgstr "Sa saad rahva %s maailmakaardi."

#, fuzzy
#~ msgid "Your city is the first one to achieve 1000 culture points!"
#~ msgstr "Sa annad linna %s rahvale %s."

#, fuzzy
#~ msgid ""
#~ "Building an irrigation system on a suitable tile causes it to produce "
#~ "some extra food each turn. Without knowledge of Electricity, this "
#~ "requires a nearby source of water: an ocean, lake, or river tile, or "
#~ "another tile with an irrigation system, must share an edge (not just a "
#~ "corner) with the target tile. Once Electricity is known, irrigation "
#~ "systems may be built without a water source. Once irrigated, land remains "
#~ "so even if the water source is removed. When Refrigeration is known, "
#~ "irrigation systems can be upgraded to Farmland by irrigating them a "
#~ "second time; this provides more food to a city if it has a Supermarket."
#~ msgstr ""
#~ "Sobivat tüüpi pinnast saab niisutada. Selleks on vaja, et lähedal asuks "
#~ "mõni veevõtukoht. Ookeani, jõe ruut või mõni muu niisutatud ruut peab "
#~ "asuma niisutatava ruudu vahetus läheduses - põhjas, lõunas, idas või "
#~ "läänes. Niisutamine tõstab ruudu toidutoodangut. Kui sul on vastav "
#~ "tehnoloogia olemas, võid ruutu niisutada ka teistkordselt, mis teeb "
#~ "sellest ruudust veel viljakama põllumaa."

#, fuzzy
#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:\n"
#~ "\n"
#~ "- Habitation Module: provides living space for 10,000 people.\n"
#~ "\n"
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module.\n"
#~ "\n"
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules.\n"
#~ "\n"
#~ "You can build up to 4 Space Modules of each kind."
#~ msgstr ""
#~ "Kosmosemoodulid on kosmoselaeva kõige kallimad osad. Mooduleid on kolme "
#~ "tüüpi:\n"
#~ "\n"
#~ "- Elamismoodul: suudab majutada 10 000 inimest.\n"
#~ "\n"
#~ "- \n"
#~ "- Päikesepaneelid: annavad eelnevale kahele moodulile töös püsimiseks "
#~ "energiat.\n"
#~ "\n"
#~ "Igat moodulit võid ehitada kuni 4 tükki.\n"
#~ "\n"
#~ "Enne kui saad hakata kosmoselaeva osi ehitama, peab üks mängijatest olema "
#~ "ehitanud valmis Apollo programmi ilmaime."

#, fuzzy, c-format
#~ msgid "It was a safe containing %d gold."
#~ msgid_plural "It was a safe containing %d gold."
#~ msgstr[0] ""
#~ "%s maksab %d raha.\n"
#~ "Meil on %d raha."
#~ msgstr[1] ""
#~ "%s maksab %d raha.\n"
#~ "Meil on %d raha."

#, fuzzy
#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr ""
#~ "    Kui viid kõik oma kodanikud linna ja teed klõpsu parema hiirenupuga "
#~ "keskmisel põllumaa-ruudukesel, siis korraldatakse nad ringi nii, et "
#~ "toodetaks maksimaalne kogus toitu."

#, fuzzy
#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr ""
#~ "    Muidugi võib linna omanik ikkagi linna sulle anda, misjärel muutub "
#~ "linna ümbrus kaardil nähtavaks. Olgu ära mainitud, et linnaga koos "
#~ "antakse üle ka linnas elavad sõjaüksused (välja arvatud need, kes on "
#~ "teistes linnades). Nii et pane tähele, et teine mängija ei saa tehingust "
#~ "magusamat tükki, kui sa anda plaanisid."

#, fuzzy
#~ msgid ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr ""
#~ "Ruudukese toodangu hulk sõltub nii valitsuse tüübist, kui linnas "
#~ "olevatest ehitistest ja ilmaimedest."

#, fuzzy
#~ msgid ""
#~ "Mines can be built on some types of terrain, which increases the number "
#~ "of production points (shields) produced by that tile."
#~ msgstr ""
#~ "Mõnda tüüpi maastikule saab kaevanduse ehitada, see suurendab tolle ruudu "
#~ "toodetud ressursside (toodangu) arvu."

#, fuzzy
#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade)."
#~ msgstr ""
#~ "- Anarhia ja despootluse korral ei kaota sa sellest midagi, kui mõni "
#~ "ruuduke toodab  (toitu, toodangut või kaubandust) rohkem, kui 2 ühikut."

#, fuzzy
#~ msgid ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade."
#~ msgstr ""
#~ "- Monarhia või kommunismi korral saab su linn kaubandusboonuse, kui teeb "
#~ "kaupa teise vabariikliku/demokraatliku riigiga: lisandub 1 kaubaühik iga "
#~ "ruudu kohta, mis juba annab vähemalt ühe ühiku kaupa."

#, fuzzy
#~ msgid " Pollution"
#~ msgstr "Saast"

#, fuzzy
#~ msgid " - City size."
#~ msgstr "Linn %s"

#, fuzzy
#~ msgid " - Trade surplus."
#~ msgstr "%4d : Kogu ülejääk"

#, fuzzy
#~ msgid " - Luxury and science output."
#~ msgstr "Vali maksu, hüvede ja teaduse määrad"

#, fuzzy
#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr "- kui ründaja on veteran, kasvab jõud 1,5-kordseks."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr "- kui kaitsja on veteran, kasvab jõud 1,5-kordseks."

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr ""
#~ "- kaitsja kaitsejõud korrutatakse maastiku, millel kaitsja asub, "
#~ "kaitseteguriga."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ "- viimaseks, kui kaitsja on maaüksus ja ta on kindlustatud või linnas, "
#~ "siis ta jõud korrutatakse 1,5-ga."

#, fuzzy
#~ msgid ""
#~ "   - The defender's strength is doubled if it is a Pikeman unit defending "
#~ "against a mounted unit."
#~ msgstr ""
#~ "- Kaitsja jõud kahekordistub, kui ta on piigimees ja kaitseb ratsaüksuse "
#~ "vastu."

#, fuzzy
#~ msgid ""
#~ "   - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ "- Kui kaitsja on AEGIS ristleja ja tõrjub lennukite, helikopterite või "
#~ "rakettide rünnakut, siis kaitsejõud neljakordistub."

#, fuzzy
#~ msgid ""
#~ "   - The defender's strength is doubled again if it is in a city with a "
#~ "SAM Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ "- kaitsja jõud kahekordistub, kui ta on linnas, kus on õhutõrjepatarei ja "
#~ "ründaja on lennuk või rakett."

#, fuzzy
#~ msgid ""
#~ "   - An SDI Defense doubles the defender's strength against missile "
#~ "attacks."
#~ msgstr ""
#~ "- SDI kaitse kahekordistab veelkord kaitsja jõu raketirünnakute vastu."

#, fuzzy
#~ msgid ""
#~ "   - If the attacker is a ship and the defender is in a city with a "
#~ "Coastal Defense, the defender's strength is doubled."
#~ msgstr ""
#~ "- kui ründaja on laev ja kaitsja on linnas, millel on rannakaitse, siis "
#~ "kaitsja jõud kahekordistub."

#, fuzzy
#~ msgid ""
#~ "   - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ "- maaüksuste (välja arvatud haubitsad) ja helikopterite rünnakute "
#~ "tõrjumisel linnas, kus on linnamüür, kaitsja jõud kolmekordistub."

#, fuzzy
#~ msgid ""
#~ "   - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr ""
#~ "- Kui kaitsja on kindluses (mitte linnas), tema tugevus kahekordistub."

#, fuzzy
#~ msgid ""
#~ "   - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ "- kui ründaja on laev ja kaitsja on linnas, millel on rannakaitse, siis "
#~ "kaitsja jõud kahekordistub."

#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr ""
#~ "- kui kaitsja on laev ja ta on linnas, siis ründaja tulejõud "
#~ "kahekordistub ja laeva tulejõud seatakse tasemele 1."

#, fuzzy
#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."
#~ msgstr ""
#~ "- kui hävitaja ründab helikopterit, seatakse helikopteri tulejõud "
#~ "tasemele 1."

#, fuzzy
#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr "- kui laev ründab maaüksust, seatakse mõlema tulejõud tasemele 1."

#~ msgid ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."
#~ msgstr "Mängusiseselt on ründaja ja kaitsja tugevus vastavalt 180 ja 225."

#, fuzzy
#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: show Map View\n"
#~ "     F2: open Units Report\n"
#~ "     F3: open Nations Report\n"
#~ "     F4: open Cities Report\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Research Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "        Ctrl-F: open Find City dialog\n"
#~ "        Ctrl-L: open Worklists dialog\n"
#~ "        Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
#~ "  Shift-Ctrl-R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Aknad ja raportid:\n"
#~ "====================\n"
#~ "     F1: ava linnaraport\n"
#~ "     F2: ava üksuste raport\n"
#~ "     F3: ava mängijate aken\n"
#~ "     F5: ava majandusraport\n"
#~ "     F6: ava teadusraport\n"
#~ "     F7: ava ilmaimed\n"
#~ "     F8: ava viis vingemat linna\n"
#~ "     F9: ava teadete aken\n"
#~ "    F11: ava demograafia\n"
#~ "    F12: ava kosmoselaev\n"
#~ "\n"
#~ "      T: ava Tax/Lux/Sci Rates aken\n"
#~ "      F: ava linna otsimise aken\n"
#~ " Ctrl-L: ava töönimekirjade aken\n"
#~ "      R: ava revolutsiooni aken\n"
#~ "\n"
#~ "Shift-Return: Käigu lõpp"

#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ "- Kaldkriipsuga (/) algavaid teateid peetakse serverikäskudeks ja "
#~ "täidetakse, kui sul on selleks piisavalt õigusi."

#, fuzzy
#~| msgid ""
#~| "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~| "can be abbreviated. The server looks for players named 'John' and if "
#~| "that fails tries to match a username beginning with 'John' (like "
#~| "'Johnathan')."
#~ msgid ""
#~ "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~ "can be abbreviated, or surrounded with double-quotes if they have spaces. "
#~ "The server looks for players named 'John' and if that fails tries to "
#~ "match a username beginning with 'John' (like 'Johnathan')."
#~ msgstr ""
#~ "- Teated algusega 'Jaan:' on erateated kasutajale 'Jaan'. Nimesid võib "
#~ "lühendada. Server otsib mängijat nimega 'Jaan', kui sellist ei leita, "
#~ "üritatakse leida mängija, kelle nime alguses on 'Jaan' (näiteks "
#~ "'Jaanson')."

#, fuzzy
#~| msgid ""
#~| "  - Messages starting with 'John::' are private messages as above, but "
#~| "will match only users (not players) named 'John'.  'Johnathan' will "
#~| "still match."
#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'. A user name 'Johnathan' "
#~ "will still be matched."
#~ msgstr ""
#~ "- Teated algusega 'Jaan::' on samamoodi erateated, aga otsitakse ainult "
#~ "kasutajat (mitte mängijat) nimega 'Jaan'. 'Jaanson' leitakse sel moel "
#~ "endiselt."

#, fuzzy
#~| msgid ""
#~| "  - Messages starting with '.' will be sent only to all your allies."
#~ msgid ""
#~ "  - Messages starting with ':' will be sent to everyone (even if your "
#~ "client is configured to send only to allies by default)."
#~ msgstr ""
#~ "- Teated, mis algavad punktiga (.), saadetakse kõigile sinu liitlastele."

#, fuzzy
#~| msgid ""
#~| "  - Messages starting with '.' will be sent only to all your allies."
#~ msgid ""
#~ "  - Messages starting with '.' will be sent only to all your allies (or, "
#~ "if you're a global observer, only to other global observers)."
#~ msgstr ""
#~ "- Teated, mis algavad punktiga (.), saadetakse kõigile sinu liitlastele."

#~ msgid ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."
#~ msgstr ""
#~ "Uue elemendi töönimekirja lisamiseks tee topeltklõps saadaolevate asjade "
#~ "nimekirjas oleval soovitud asjal. Samas saad vajutada ka Lisainfo nupul, "
#~ "et saada lähemat infot "

#, fuzzy
#~ msgid ""
#~ "Keyboard shortcuts: Home to focus the worklist, End to focus the "
#~ "available list, Up/Down arrows to select previous/next item in worklist "
#~ "or available list, PageUp/Down to move items up/down in the worklist, "
#~ "Insert to insert items from the available list into the worklist and "
#~ "Delete to delete the selected item from the worklist."
#~ msgstr ""
#~ "Klaviatuuri lühiteed: Home valub töönimekirja, End valib saadaolevate "
#~ "asjade nimekirja, Üles/alla nooleklahvidega saad valida eelmise/järgmise "
#~ "asja töönimekirjas või saadaolevate asjade nimekirjas. PageUp/PageDown "
#~ "liigutavad elemente töönimekirjas üles/alla, Insert lisab elemente "
#~ "töönimekirja ja Delete kustutab valitud elemendi töönimekirjast."

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  Esimesed autorid:\n"
#~ "    (enam projektiga ei tegele, ärge neile kirjutage!)"

#, fuzzy
#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "Klassikalises stiilis 85x80 Briti saarte kaart."

#~ msgid ""
#~ "Welcome to Freeciv.  You lead a civilization.  Your\n"
#~ "task is to conquer the world!  You should start by\n"
#~ "exploring the land around you with your explorer,\n"
#~ "and using your settlers to find a good place to build\n"
#~ "a city.  Use the number pad to move units around."
#~ msgstr ""
#~ "Teretulemast Freeciv'i. Sa juhid üht tsivilisatsiooni. \n"
#~ "Sinu ülesanne on vallutada maailm. Sa peaks \n"
#~ "alustama end ümbritseva maa avastamisest \n"
#~ "maadeuurijaga, asunike abil saad otsida sobiva paiga linna ehitamiseks. "
#~ "Üksuste liigutamiseks \n"
#~ "kasuta numbriklahve."

#~ msgid ""
#~ "Congratulations, you have founded your second city.  This city will\n"
#~ "behave almost exactly like the first one - it will be slightly different\n"
#~ "because of the terrain around it.  You probably want to build\n"
#~ "settlers here too."
#~ msgstr ""
#~ "Õnnitlused, oled rajanud oma teise linna. See linn käitub peaaegu\n"
#~ "samamoodi, kui esimene - erinevused võivad olla põhjustatud\n"
#~ " ümbritsevast maastikust. Mõistlik on ka siin ehitada asunikke."

#, fuzzy, c-format
#~| msgid "Host: %s"
#~ msgid "Cost: %d shield"
#~ msgid_plural "Cost: %d shields"
#~ msgstr[0] "Masin: %s"
#~ msgstr[1] "Masin: %s"

#, fuzzy
#~ msgid "Modpack control file has no capability string"
#~ msgstr "Kliendi oskused: %s"

#, fuzzy, c-format
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "Viga uue AI mängija %s loomisel"

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "Teadmata"

#, fuzzy, c-format
#~ msgid "Name=\"%s\""
#~ msgstr "Nimi"

#, fuzzy, c-format
#~ msgid "Version=\"%s\""
#~ msgstr "Versioon"

#, fuzzy, c-format
#~ msgid "Comment=\"%s\""
#~ msgstr "Kommentaar"

#, fuzzy, c-format
#~| msgid "Unknown option '%s'."
#~ msgid "Unknown option '--' '%s'"
#~ msgstr "Tundmatu seade '%s'."

#, fuzzy
#~ msgid "Failed to start downloader"
#~ msgstr "Viga uue AI mängija %s loomisel"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk2)"
#~ msgstr "Vali teadus, mida varastada"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk3)"
#~ msgstr "Vali teadus, mida varastada"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk3x)"
#~ msgstr "Vali teadus, mida varastada"

#, c-format
#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "Paroolis peab olema vähemalt %d suurtähte, %d numbrit ja kokku vähemalt "
#~ "%d [nähtavat] tähte pikk. Proovi uuesti."

#, fuzzy, c-format
#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "Müüd %s %s-s %d raha eest."
#~ msgstr[1] "Müüd %s %s-s %d raha eest."

#, fuzzy, c-format
#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "%d raha käigus"
#~ msgstr[1] "%d raha käigus"

#, fuzzy, c-format
#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "On vaja %d raha. Sul on ainult %d."
#~ msgstr[1] "On vaja %d raha. Sul on ainult %d."

#, fuzzy, c-format
#~ msgid "?unit:You bought %s in %s."
#~ msgstr "Sa ei osta %s!"

#, fuzzy, c-format
#~ msgid "?improvement:You bought %s in %s."
#~ msgstr "Sa ei osta %s!"

#, c-format
#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "Vallutasid linna %s. Saagiks said %d raha!"
#~ msgstr[1] "Vallutasid linna %s. Saagiks said %d raha!"

#, c-format
#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s vallutasid %s ja said %d raha linnast saagiks."
#~ msgstr[1] "%s vallutasid %s ja said %d raha linnast saagiks."

#, c-format
#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "Vabastasid oma linna %s! Saagiks %d raha."
#~ msgstr[1] "Vabastasid oma linna %s! Saagiks %d raha."

#, c-format
#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "%s vabastas %s ja röövis linnast %d raha."
#~ msgstr[1] "%s vabastas %s ja sai linnast %d raha."

#, fuzzy, c-format
#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "Linn %s (nüüd ilma merele pääsuta) müüb %s %d raha eest."
#~ msgstr[1] "Linn %s (nüüd ilma merele pääsuta) müüb %s %d raha eest."

#, fuzzy, c-format
#~| msgid "%s is selling %s (obsolete) for %d."
#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgid_plural "%s is selling %s (obsolete) for %d."
#~ msgstr[0] "%s müüb %s (iganenud) %d eest."
#~ msgstr[1] "%s müüb %s (iganenud) %d eest."

#, fuzzy, c-format
#~ msgid ""
#~ "?extra:%s can't build %s from the worklist; %s is required. Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  "
#~ "Lükkan edasi..."

#, fuzzy, c-format
#~ msgid ""
#~ "?extra:%s can't build %s from the worklist; %s is prohibited. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  "
#~ "Lükkan edasi..."

#, fuzzy, c-format
#~ msgid ""
#~ "?terrain:%s can't build %s from the worklist; %s terrain is required. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  "
#~ "Lükkan edasi..."

#, fuzzy, c-format
#~ msgid ""
#~ "?terrain:%s can't build %s from the worklist; %s terrain is prohibited. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  "
#~ "Lükkan edasi..."

#, fuzzy, c-format
#~ msgid ""
#~ "?nation:%s can't build %s from the worklist; %s nation is required. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  "
#~ "Lükkan edasi..."

#, fuzzy, c-format
#~ msgid ""
#~ "?nation:%s can't build %s from the worklist; %s nation is prohibited. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  "
#~ "Lükkan edasi..."

#, fuzzy, c-format
#~ msgid ""
#~ "?ngroup:%s can't build %s from the worklist; %s nation is required. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  "
#~ "Lükkan edasi..."

#, fuzzy, c-format
#~ msgid ""
#~ "?ngroup:%s can't build %s from the worklist; %s nation is prohibited. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  "
#~ "Lükkan edasi..."

#, fuzzy, c-format
#~ msgid ""
#~ "%s can't build %s from the worklist; more than %d unit on tile.  "
#~ "Postponing..."
#~ msgid_plural ""
#~ "%s can't build %s from the worklist; more than %d units on tile.  "
#~ "Postponing..."
#~ msgstr[0] ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i; põhjust ei tea!  Lükkan edasi..."
#~ msgstr[1] ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i; põhjust ei tea!  Lükkan edasi..."

#, fuzzy, c-format
#~ msgid ""
#~ "%s can't build %s from the worklist; fewer than %d unit on tile.  "
#~ "Postponing..."
#~ msgid_plural ""
#~ "%s can't build %s from the worklist; fewer than %d units on tile.  "
#~ "Postponing..."
#~ msgstr[0] ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i; enne peab olema %s.  Lükkan "
#~ "edasi..."
#~ msgstr[1] ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i; enne peab olema %s.  Lükkan "
#~ "edasi..."

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:%s can't build %s from the worklist; %s terrain is "
#~ "required.  Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  "
#~ "Lükkan edasi..."

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:%s can't build %s from the worklist; %s terrain is "
#~ "prohibited.  Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  "
#~ "Lükkan edasi..."

#, c-format
#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] "%s annab uuringutele tõuke, saad kohe %d avastuse."
#~ msgstr[1] "%s annab uuringutele tõuke, saad kohe %d avastuse."

#, fuzzy, c-format
#~| msgid "The %s have acquired %s from %s."
#~ msgid "?frombldg:Acquired %s from %s."
#~ msgstr "%s õppisid %s-lt %s."

#, fuzzy, c-format
#~| msgid "The %s have acquired %s from %s."
#~ msgid "?frombldg:The %s have acquired %s from %s."
#~ msgstr "%s õppisid %s-lt %s."

#, c-format
#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr "Hoiatus: võti %s on iganenud.  Metaserveri jaoks kasuta -m lippu.\n"

#, c-format
#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Viga: teadmata võti '%s'\n"

#, fuzzy
#~ msgid "Metaserver ADDR"
#~ msgstr "Metaserver"

#, fuzzy
#~| msgid "Type"
#~ msgid "type TYPE"
#~ msgstr "Tüüp"

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "Vali stsenaarium"

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "Serveri ID: %s"

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'handicapped', and "
#~ "sets the default level for any new AI players to 'handicapped'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks \"algaja\" ja "
#~ "edaspidi kõigi uute tehismõistuste jaoks ka.  Argumendiga määrab ainult "
#~ "selle mängija taseme."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks \"algaja\" ja "
#~ "edaspidi kõigi uute tehismõistuste jaoks ka.  Argumendiga määrab ainult "
#~ "selle mängija taseme."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks \"tavaline\" ja "
#~ "edaspidi kõigi uute tehismõistuste jaoks ka.  Argumendiga määrab ainult "
#~ "selle mängija taseme."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks \"keeruline\" ja "
#~ "edaspidi kõigi uute tehismõistuste jaoks ka.  Argumendiga määrab ainult "
#~ "selle mängija taseme."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehisintellektide tasemeks \"lihtne\" ja "
#~ "edaspidi kõigi uute tehisintellektide jaoks ka.  Argumendiga määrab "
#~ "ainult selle mängija taseme."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks "
#~ "\"eksperimentaalne\" ja edaspidi kõigi uute tehismõistuste jaoks ka.  "
#~ "Argumendiga määrab ainult selle mängija taseme. SEE ON AINULT "
#~ "TEHISINTELLEKTI UUTE VÕIMALUSTE TESTIMISEKS! Tavalistel serveritel ei "
#~ "tähenda see seade midagi."

#, c-format
#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "Nõustuti leppega, milles on %d tingimus."
#~ msgstr[1] "Nõustuti leppega, milles on %d tingimust."

#, fuzzy, c-format
#~| msgid "The %s have acquired %s from the %s."
#~ msgid "?fromplr:The %s have acquired %s from the %s."
#~ msgstr "%s said teaduse %s rahvuselt %s."

#, fuzzy, c-format
#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "Sa said %d raha."
#~ msgstr[1] "Sa said %d raha."

#, fuzzy, c-format
#~ msgid ""
#~ "You agree on an armistice with the %s. In %d turn, it will become a peace "
#~ "treaty. Move your units out of %s territory."
#~ msgid_plural ""
#~ "You agree on an armistice with the %s. In %d turns, it will become a "
#~ "peace treaty. Move your units out of %s territory."
#~ msgstr[0] ""
#~ "Sinu ja %s vahel on nüüd relvarahu. %d käigu pärast muutub see "
#~ "rahuleppeks. Korista oma üksused %s-te territooriumilt ära."
#~ msgstr[1] ""
#~ "Sinu ja %s vahel on nüüd relvarahu. %d käigu pärast muutub see "
#~ "rahuleppeks. Korista oma üksused %s-te territooriumilt ära."

#, fuzzy, c-format
#~ msgid "Your %s stole %d gold from %s."
#~ msgid_plural "Your %s stole %d gold from %s."
#~ msgstr[0] "Sa said %d raha."
#~ msgstr[1] "Sa said %d raha."

#, fuzzy, c-format
#~| msgid "The %s %s failed to steal technology from %s."
#~ msgid "The %s are suspected of stealing %d gold from %s."
#~ msgid_plural "The %s are suspected of stealing %d gold from %s."
#~ msgstr[0] "Rahvuse %s %s ei suutnud varastada tehnoloogiat linnast %s."
#~ msgstr[1] "Rahvuse %s %s ei suutnud varastada tehnoloogiat linnast %s."

#, fuzzy
#~ msgid ""
#~ "Saved game uses the ancient format terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "Salvestatud mäng kasutab \"klassikalist\" maastiku reeglite seadistust, "
#~ "mis ei ole enam toetaud."

#, c-format
#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "Hoiatus: Erinevad reeglistike kataloogid ('%s' ja '%s') ei ole enam "
#~ "toetatud. Kasutan '%s'."

#, fuzzy
#~ msgid "Saved game is too old, at least version 2.0.0 required."
#~ msgstr "Salvestatud mäng on liiga vana, vaja on vähemalt versiooni 1.9.0."

#, c-format
#~ msgid ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgid_plural ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[0] ""
#~ "%s algatasid mässu! %d käik anarhiat ootab ees. Eesmärgiks saada "
#~ "valitsuseks %s."
#~ msgstr[1] ""
#~ "%s algatasid mässu! %d käiku anarhiat ootab ees. Eesmärgiks saada "
#~ "valitsuseks %s."

#, c-format
#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] "Kodusõda lõhestab rahva %s. Rahva %s käes on nüüd %d linn."
#~ msgstr[1] "Kodusõda lõhestab rahva %s. Rahva %s käes on nüüd %d linna."

#, c-format
#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "%d imega\n"
#~ msgstr[1] "%d imega\n"

#, fuzzy
#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " ruutmiili"
#~ msgstr[1] " ruutmiili"

#, fuzzy
#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " M tonni"
#~ msgstr[1] " M tonni"

#, fuzzy
#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " M kaupa"
#~ msgstr[1] " M kaupa"

#, fuzzy
#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " pirni"
#~ msgstr[1] " pirni"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " kuu"
#~ msgstr[1] " kuud"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " tonn"
#~ msgstr[1] " tonni"

#, fuzzy
#~ msgid "Can found cities."
#~ msgstr "* Võib ehitada lennubaase.\n"

#, fuzzy, c-format
#~ msgid "?fromscript:You acquire %s."
#~ msgstr ""
#~ "Linna %s\n"
#~ "tööde nimekiri"

#, fuzzy, c-format
#~ msgid "?fromscript:The %s acquire %s."
#~ msgstr ""
#~ "Linna %s\n"
#~ "tööde nimekiri"

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr "Server ei suuda standardsisendit lugeda. Ignoreerin sisendit."

#, fuzzy, c-format
#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Server: halb aadress: [%s:%d]."

#, fuzzy
#~| msgid ""
#~| "This setting gives the exact number of huts that will be placed on the "
#~| "entire map. Huts are small tribal villages that may be investigated by "
#~| "units."
#~ msgid ""
#~ "This setting gives number of huts that will be placed on every one "
#~ "thousand tiles. Huts are tile extras that may be investigated by units."
#~ msgstr ""
#~ "See säting annab täpse onnide arvu, mis kogu kaardile pannakse. Onnid on "
#~ "väikesed hõimude külad, mida üksused võivad uurida."

#~ msgid "Savegame compression level"
#~ msgstr "Salvestatud mängu kokkupakkimise tase"

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "Kui suurem kui null, pakitakse salvestatavad mängud zlibi abil (gzipi "
#~ "formaati). Suuremad väärtuseda annavad väiksema faili, kuid võtavad "
#~ "kauema aega. Kui maksimum on null, ei kompileeritud serverit zlib toega."

#, fuzzy
#~ msgid ""
#~ "This freeciv-server program has player authentication support, but it's "
#~ "currently not in use."
#~ msgstr ""
#~ "See civserver'i programm toetab mängijate autentimist, kuid see pole "
#~ "hetkel kasutuses."

#, fuzzy, c-format
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] " %d ühendus:"
#~ msgstr[1] " %d ühendust:"

#, fuzzy, c-format
#~ msgid " %-10s  %s (%d playable)"
#~ msgid_plural " %-10s  %s (%d playable)"
#~ msgstr[0] "%2d : '%s' : %d mängija"
#~ msgstr[1] "%2d : '%s' : %d mängijat"

#, fuzzy, c-format
#~ msgid "%2d : '%s' : %d player :"
#~ msgid_plural "%2d : '%s' : %d players :"
#~ msgstr[0] "%2d : '%s' : %d mängija"
#~ msgstr[1] "%2d : '%s' : %d mängijat"

#, fuzzy, c-format
#~| msgid "%s acquired from %s!"
#~ msgid "?fromeffect:%s acquired from %s!"
#~ msgstr "Said %s %s-telt."

#, fuzzy, c-format
#~| msgid "%s acquired from %s!"
#~ msgid "?fromeffect:%s acquired from %s's %s!"
#~ msgstr "Said %s %s-telt."

#, fuzzy, c-format
#~| msgid "The %s have acquired %s from %s."
#~ msgid "?fromeffect:The %s have acquired %s from %s."
#~ msgstr "%s õppisid %s-lt %s."

#, fuzzy, c-format
#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d üksust %s uuendatud üksusteks %s %d raha eest."
#~ msgstr[1] "%d üksust %s uuendatud üksusteks %s %d raha eest."

#, fuzzy, c-format
#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%s uuendatud üksuseks %s %d raha eest."
#~ msgstr[1] "%s uuendatud üksuseks %s %d raha eest."

#, fuzzy, c-format
#~ msgid "Your %s can't be more than %d tile away to do %s."
#~ msgid_plural "Your %s can't be more than %d tiles away to do %s."
#~ msgstr[0] "Sa said %d raha."
#~ msgstr[1] "Sa said %d raha."

#, fuzzy, c-format
#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "Su ründav üksus %s sai lüüa %s üksuselt %s!"

#, fuzzy, c-format
#~| msgid "      The city of %s already has %d better trade routes!"
#~ msgid "      The city of %s already has %d better trade route!"
#~ msgid_plural "      The city of %s already has %d better trade routes!"
#~ msgstr[0] "Linnal %s on juba %d paremat kaubateed olemas!"
#~ msgstr[1] "Linnal %s on juba %d paremat kaubateed olemas!"

#, fuzzy
#~| msgid "Progress: no research"
#~ msgid "?tradebonustype:gold and research"
#~ msgstr "Progress: ei jaksa midagi uurida"

#, fuzzy, c-format
#~ msgid ""
#~ "Your %s from %s has arrived in %s carrying %s, and revenues amount to %d "
#~ "in %s."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s carrying %s, and revenues amount to %d "
#~ "in %s."
#~ msgstr[0] ""
#~ "Sinu %s linnast %s jõudis linna %s, maksudeks koguti %d raha ja teadust."
#~ msgstr[1] ""
#~ "Sinu %s linnast %s jõudis linna %s, maksudeks koguti %d raha ja teadust."

#, fuzzy, c-format
#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] "Barbarite juht vangistatud, maksti lunaraha %d raha."
#~ msgstr[1] "Barbarite juht vangistatud, maksti lunaraha %d raha."

#, c-format
#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "Sinu ründav üksus %s võitis lahingu rahva %s üksuse %s vastu!"

#, fuzzy, c-format
#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] "Kaotasime %d üksuse, kui %s-ide %s ründas %s-ide %s."
#~ msgstr[1] "Kaotasime %d üksust, kui %s-ide %s ründas %s-ide %s."

#, fuzzy, c-format
#~ msgid "%d unit escaped from attack by %s %s"
#~ msgid_plural "%d units escaped from attack by %s %s"
#~ msgstr[0] "Kaotasime %d üksuse, kui %s-ide %s ründas %s-ide %s."
#~ msgstr[1] "Kaotasime %d üksust, kui %s-ide %s ründas %s-ide %s."

#, fuzzy, c-format
#~| msgid "Your %s could not find the %s to sabotage in %s."
#~ msgid "%s could not do %s. No target tile."
#~ msgstr "Su %s ei suutnud leida saboteerimiseks ehitist %s linnas %s!"

#, fuzzy, c-format
#~| msgid "Your %s could not find the %s to sabotage in %s."
#~ msgid "%s could not do %s. No target city."
#~ msgstr "Su %s ei suutnud leida saboteerimiseks ehitist %s linnas %s!"

#, fuzzy, c-format
#~| msgid "Your %s could not find the %s to sabotage in %s."
#~ msgid "%s could not do %s. No target unit."
#~ msgstr "Su %s ei suutnud leida saboteerimiseks ehitist %s linnas %s!"

#, fuzzy, c-format
#~ msgid "?or-list-single:%s"
#~ msgstr "Tööde nimekirjad"

#, fuzzy, c-format
#~ msgid "?or-list:%s or %s"
#~ msgstr ""
#~ "Linna %s\n"
#~ "tööde nimekiri"

#, fuzzy, c-format
#~ msgid "?or-list:%s"
#~ msgstr "Tööde nimekirjad"

#, fuzzy, c-format
#~ msgid "?or-list:, %s"
#~ msgstr ", %s"

#, fuzzy, c-format
#~ msgid "?or-list:, or %s"
#~ msgstr ""
#~ "Linna %s\n"
#~ "tööde nimekiri"

#, fuzzy, c-format
#~ msgid "?and-list-single:%s"
#~ msgstr "Viljaait"

#, fuzzy, c-format
#~ msgid "?and-list:%s and %s"
#~ msgstr "Spetsialistid"

#, fuzzy, c-format
#~ msgid "?and-list:%s"
#~ msgstr "Viljaait"

#, fuzzy, c-format
#~ msgid "?and-list:, %s"
#~ msgstr ", %s"

#, fuzzy, c-format
#~ msgid "?and-list:, and %s"
#~ msgstr "Spetsialistid"

#, c-format
#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Puudu argument võtmele \"%s\".\n"

#, c-format
#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Puudu argument võtmele \"%s\".\n"

#, fuzzy, c-format
#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the UTF-8 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Freeciv töötab ilma iconv'i toeta. Kui su character set\n"
#~ "pole latin1 võivad mõned märgid valesti välja tulla.\n"
#~ "iconv asub http://gnu.org.\n"

#, fuzzy, c-format
#~| msgid "Could not convert text from %s to %s: %s"
#~ msgid "Could not convert text from %s to %s: %s.\n"
#~ msgstr "Ei suuda teisendada teksti  %s %s-ks: %s"

#, c-format
#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "Vigane logimistase \"%s\".\n"

#, c-format
#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "Vigane logimistase %d - \"%s\" \n"

#, fuzzy, c-format
#~| msgid ""
#~| "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgid ""
#~ "Freeciv must be compiled with the FREECIV_DEBUG flag to use debug level "
#~ "%d.\n"
#~ msgstr ""
#~ "Freeciv tuleb kompileerida DEBUG võtmega, et saaks kasutada silumistaset "
#~ "%d\n"

#, fuzzy, c-format
#~| msgid "Bad log level %d in \"%s\".\n"
#~ msgid "Bad log level %c in \"%s\".\n"
#~ msgstr "Vigane logimistase %d - \"%s\" \n"

#, c-format
#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "Halvasti formuleeritud logimistaseme argument \"%s\".\n"

#, c-format
#~ msgid "Not an integer: '%s'\n"
#~ msgstr "'%s' ei ole täisarv\n"

#, c-format
#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "Tühi failinimi logimistaseme argumendis \"%s\" \n"

#, fuzzy
#~ msgid ""
#~ "Freeciv must be compiled with the FREECIV_DEBUG flag to use advanced log "
#~ "levels based on files.\n"
#~ msgstr ""
#~ "Freeciv tuleb kompileerida DEBUG võtmega, et saaks kasutada silumistaset "
#~ "%d\n"

#, c-format
#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "Ei suuda avada logifaili %s lisamaks \"%s\".\n"

#, c-format
#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "viimast teadet korrati %d kord"
#~ msgstr[1] "viimast teadet korrati %d korda"

#, c-format
#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (kokku %d kordus)"
#~ msgstr[1] " (kokku %d kordust)"

#, fuzzy
#~ msgid "XML-file has no capabilities defined!"
#~ msgstr "Kliendi oskused: %s"

#, fuzzy, c-format
#~| msgid "Server capability string: %s"
#~ msgid "Freeciv capabilities: %s"
#~ msgstr "Serveri oskused: %s"

#, fuzzy, c-format
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr ""
#~ "Keskkonnamuutuja FREECIV_PATH on määratud, kuid tühi. Kasutan vaikimisi "
#~ "andmete asukohta."

#, fuzzy, c-format
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr ""
#~ "Keskkonnamuutuja FREECIV_PATH on määratud, kuid tühi. Kasutan vaikimisi "
#~ "andmete asukohta."

#, c-format
#~ msgid "Could not read data directory %s: %s."
#~ msgstr "Ei suuda lugeda andmekataloogi %s: %s."

#, fuzzy
#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "Mai"
#~ msgstr[1] "Mai"

#, fuzzy
#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "või"
#~ msgstr[1] "või"

#, fuzzy
#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "Salvesta"
#~ msgstr[1] "Salvesta"

#, c-format
#~ msgid "error %d (compiled without strerror)"
#~ msgstr "viga %d (kompileeritud ilma strerror'ita)"

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s müüb %s (ebavajalik) %d eest."

#, fuzzy
#~ msgid "Drop _Paratrooper"
#~ msgstr "Langevarjurid"

#~ msgid "Ruleset _Version:"
#~ msgstr "_Reeglistiku versioon:"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "Tee uueks kodulinnaks"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "_Linna ülevaade"

#, fuzzy
#~ msgid "Click to change worklist production"
#~ msgstr "Ei suutnud laadida reeglistiku faili \"%s\""

#, fuzzy
#~ msgid "Next City"
#~ msgstr "Järgmine linn"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "Eelmine linn"

#, fuzzy
#~| msgid "Buy it?"
#~ msgid "Buy ?"
#~ msgstr "Ostad?"

#, fuzzy
#~| msgid "Number of _Players (including AI):"
#~ msgid ""
#~ "Number of Players\n"
#~ "(including AI):"
#~ msgstr "_Mängijate arv (tehismõistus kaasa arvatud):"

#, fuzzy
#~| msgid "AI Skill _Level:"
#~ msgid "AI Skill Level:"
#~ msgstr "_Tehisintellekti tase:"

#, fuzzy
#~| msgid "Ruleset _Version:"
#~ msgid "Ruleset Version:"
#~ msgstr "_Reeglistiku versioon:"

#, fuzzy
#~ msgid ""
#~ "Shows your current luxury/science/tax rates. Use mouse wheel to change "
#~ "them"
#~ msgstr ""
#~ "Näitab su praegusi hüve/teaduse/maksude määrasid. Klõpsa nende "
#~ "ümberlülitamiseks."

#~ msgid "load_surf: Unable to convert file %s into screen's format!"
#~ msgstr ""
#~ "load_surf: Ei suutnud konvertida faili %s ekraani formaadile sobivaks!"

#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "load_surf_with_flags: Ei suutnud laadida faili %s."

#~ msgid "Unable to convert image from file %s into format %d."
#~ msgstr "Ei suutnud konvertida pilti failist %s formaati %d."

#~ msgid "No available mode for this resolution : %d x %d %d bpp"
#~ msgstr "Sellele resolutsioonile pole saadaval töörežiimi: %d x %d %d bpp"

#~ msgid "Setting default resolution to : 640 x 480 16 bpp SW"
#~ msgstr "Sean vailimisi resolutsiooniks : 640 x 480 16 bpp SW"

#~ msgid "Unable to set this resolution: %d x %d %d bpp %s"
#~ msgstr "Ei suutnud rakendada resolutsiooni : %d x %d %d bpp %s"

#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr "Sean resolutsiooniks : %d x %d %d bpp"

#, fuzzy
#~ msgid "Find Home City"
#~ msgstr "Leia kodulinn"

#, fuzzy
#~ msgid "?resource:Requires %s on the tile.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "?resource:Prevented by %s on the tile.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "?resource:Requires %s on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid ""
#~ "?resource:Prevented by %s on the tile or any cardinally adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "?resource:Requires %s on the tile or an adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "?resource:Prevented by %s on the tile or any adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "?resource:Requires %s on a tile within the city radius.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "?resource:Prevented by %s on any tile within the city radius.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid ""
#~ "?resource:Requires %s on a tile within the city radius or the city radius "
#~ "of a trade partner.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid ""
#~ "?resource:Prevented by %s on any tile within the city radius or the city "
#~ "radius of a trade partner.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid ""
#~ "Requires that your diplomatic relationship to the other player isn't %s.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "Does not apply to %s.\n"
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "* Võib puhastada kaardiruute tuumajäätmetest.\n"

#, fuzzy
#~ msgid "* Can do the action '%s' to some %s (adds %d production).\n"
#~ msgstr "%s uus kodulinn on %s."

#, fuzzy
#~ msgid "* Can do the action '%s' to some %s (initial population %d).%s\n"
#~ msgid_plural ""
#~ "* Can do the action '%s' to some %s (initial population %d).%s\n"
#~ msgstr[0] "%s uus kodulinn on %s."
#~ msgstr[1] "%s uus kodulinn on %s."

#, fuzzy
#~ msgid ""
#~ "* Can do the action '%s' to some %s of no more than size %d (adds %d "
#~ "population).\n"
#~ msgid_plural ""
#~ "* Can do the action '%s' to some %s of no more than size %d (adds %d "
#~ "population).\n"
#~ msgstr[0] ""
#~ "* Võib lisada %d rahvaarvule linnades, mille suurus on ülimalt %d.\n"
#~ msgstr[1] ""
#~ "* Võib lisada %d rahvaarvule linnades, mille suurus on ülimalt %d.\n"

#, fuzzy
#~ msgid "Steal Gold"
#~ msgstr "Stealth pommitaja"

#~ msgid "Sabotage City"
#~ msgstr "Saboteeri linna"

#, fuzzy
#~ msgid "Targeted Sabotage City"
#~ msgstr "Saboteeri linna"

#, fuzzy
#~ msgid "Steal Tech"
#~ msgstr "Näppa tehnoloogia"

#, fuzzy
#~ msgid "Targeted Steal Tech"
#~ msgstr "Teadus: Õppisime uue tehnoloogia"

#, fuzzy
#~ msgid "Incite City"
#~ msgstr "Vaata _linna"

#, fuzzy
#~ msgid "Establish Trade Route"
#~ msgstr "_Ava kaubatee"

#~ msgid "Enter Marketplace"
#~ msgstr "Mine turule"

#, fuzzy
#~ msgid "Bribe Unit"
#~ msgstr "Paku vaenlasele pistist"

#, fuzzy
#~| msgid "Activate Units"
#~ msgid "Capture Units"
#~ msgstr "Aktiveeri Üksused"

#, fuzzy
#~| msgid "Find City"
#~ msgid "Found City"
#~ msgstr "Leia linn"

#, fuzzy
#~| msgid "Poison City"
#~ msgid "Join City"
#~ msgstr "Mürgita linn"

#, fuzzy
#~| msgid "Steal"
#~ msgid "Steal Maps"
#~ msgstr "Näppa"

#, fuzzy
#~ msgid "Destroy City"
#~ msgstr "Hävitaja"

#, fuzzy
#~ msgid "Expel Unit"
#~ msgstr "Uuenda üksust!"

#, fuzzy
#~| msgid "Recycling"
#~ msgid "Recycle Unit"
#~ msgstr "Korduvkasutus"

#, fuzzy
#~ msgid "Gain of new Tech"
#~ msgstr "Teadus: Õppisime uue tehnoloogia"

#, fuzzy
#~ msgid "?unitflag:Trireme"
#~ msgstr "Juht"

#, fuzzy
#~| msgid "Paratroopers"
#~ msgid "?unitflag:Paratroopers"
#~ msgstr "Langevarjurid"

#~ msgid "Team 0"
#~ msgstr "Meeskond 0"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Võimaldab linnal kasvada suuremaks, kui 8. Et kasvada suuremaks, kui 12, "
#~ "on vajalik kanalisatsiooni olemasolu."

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr ""
#~ "Freeciv on kaitstud litsentsiga GPL, mis on siinkohal välja toodud: "

#, fuzzy
#~ msgid ""
#~ "?resource:%s can't build %s from the worklist; %s is required. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  "
#~ "Lükkan edasi..."

#, fuzzy
#~ msgid ""
#~ "?resource:%s can't build %s from the worklist; %s is prohibited. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  "
#~ "Lükkan edasi..."

#~ msgid "%s can't build %s yet."
#~ msgstr "%s ei saa veel ehitada üksust %s."

#, fuzzy
#~ msgid "Scorelog only human players"
#~ msgstr "_Vabasta mängija"

#, fuzzy
#~| msgid "Unknown option '%s'."
#~ msgid "Unknown option %s"
#~ msgstr "Tundmatu seade '%s'."

#, fuzzy
#~ msgid "Can't build a city on %s."
#~ msgstr "Linna ei saa rajada."

#, fuzzy
#~ msgid "%s can't build a city on %s."
#~ msgstr "Linna ei saa rajada."

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Seda tüüpi väed ei saa linna üle võtta."

#, fuzzy
#~ msgid "%s can't launch attack from %s."
#~ msgstr "Ainult %s suudab merelt rünnata."

#, fuzzy
#~ msgid "%s can't attack to %s."
#~ msgstr "Ainult %s suudab merelt rünnata."

#, fuzzy
#~| msgid "Research"
#~ msgid "research"
#~ msgstr "Teadus"

#, fuzzy
#~ msgid "%s cannot be transported to %s."
#~ msgstr "Muuda %s-ks"

#~ msgid "This unit type can not be paradropped."
#~ msgstr "Seda tüüpi üksust ei saa langevarjutada."

#~ msgid "The destination location is not known."
#~ msgstr "Sihtkoht on tundmatu."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr "Kaugus sihtmärgini (%i) on suurem, kui üksuse laskeulatus (%i)."

#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "Katse muuta %s kodulinna ei õnnestunud."

#~ msgid "+%d Food / %d"
#~ msgstr "+%d Toit / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+ %d Res. / %d"

#, fuzzy
#~ msgid "_Specials"
#~ msgstr "Spetsiaalid"

#, fuzzy
#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "Diplomaadi/Spiooni tegevused"

#, fuzzy
#~ msgid "Explode _Nuclear"
#~ msgstr "Lõhka tuumapea"

#~ msgid "Help _Build Wonder"
#~ msgstr "Aita ilmaimet ehitada"

#, fuzzy
#~ msgid "Establish Trade _Route"
#~ msgstr "_Ava kaubatee"

#, fuzzy
#~ msgid "%s%s(%s), %s client"
#~ msgstr "See käsk on ainult kliendile."

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "Ära välju veel, kogu maailm polegi sinu ideoloogiat täis."

#, fuzzy
#~| msgid "Diplomat/Spy Actions"
#~ msgid "Diplomat/Spy actions"
#~ msgstr "Diplomaadi/Spiooni tegevused"

#~ msgid "Help build Wonder"
#~ msgstr "Aita ilmaimet ehitada"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "Juhtija:"

#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "Ei suutnud käivitada SDL librat: %s"

#, fuzzy
#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "Ei suutnud käivitada SDL_ttf librat: %s"

#~ msgid ""
#~ "  -e,  --eventthread\tInit Event Subsystem in other thread (only Linux "
#~ "and BeOS)\n"
#~ msgstr ""
#~ "  -e,  --eventthread\tInitsialiseeri sündmuste allsüsteemi eraldi lõimes "
#~ "(ainult Linuxis ja BeOSis)\n"

#, fuzzy
#~ msgid "SDL Client for Freeciv"
#~ msgstr "Klient Freecivile"

#~ msgid "Initializing Client"
#~ msgstr "Initsialiseerin klienti"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "Ootan mängu algust"

#, fuzzy
#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors as a result."
#~ msgstr ""
#~ "SDL'i sündmustepuhver on täis, seetõttu võib esineda vigu\n"
#~ "joonistamisel. Kui antud teade esineb tihti, palun teate sellest\n"
#~ "aadressile %s."

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Diplomaadi/Spiooni tegevused"

#~ msgid "Help Build Wonder"
#~ msgstr "Aita ilmaimet ehitada"

#, fuzzy
#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Ava kaubatee linna %s ( %d T&K + %d kaubandust )"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "Tervitus SDLClient poolt..."

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "Rahvaarv: %s\n"
#~ "Aasta: %s\n"
#~ "Kulda: %d\n"
#~ "Maks: %d Hüve: %d Tead: %d"

#, fuzzy
#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr "Viljaait:  %3d/%-3d"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "Toit:  %3d (%+-4d)\n"
#~ "Toodang:  %3d (%+-4d)\n"
#~ "Kaup: %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Kuld:  %3d (%+-4d)\n"
#~ "Hüved:   %3d\n"
#~ "Teadus:   %3d"

#~ msgid "(is empty)"
#~ msgstr "(on tühi)"

#~ msgid "(in prog.)"
#~ msgstr "(käigus)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "Kaubateed linnaga %s:\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "Kaubateid ei eksisteeri.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Kokku kaubandust %d aastas\n"

#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s linnaelanikku  Valitseja: %s"

#, fuzzy
#~ msgid "Workers"
#~ msgstr "Ilmaimed"

#~ msgid "What should we name the new preset?"
#~ msgstr "Milline on sobiv nimi uue mallile?"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "Kas tõesti tahad eemaldada '%s'?"

#~ msgid "LAN Servers"
#~ msgstr "Serverid kohtvõrgus"

#~ msgid "You must select a nation."
#~ msgstr "Sa pead valima rahvuse"

#~ msgid "The %s offerings"
#~ msgstr "%s pakub"

#, fuzzy
#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "See Igavene Leping\n"
#~ "on raske diplomaatilise\n"
#~ "töö tulemuseks\n"
#~ "%s %s %s\n"
#~ "ja %s %s %s vahel"

#~ msgid "%s view:"
#~ msgstr "%s vaade:"

#~ msgid "NONE"
#~ msgstr "POLE"

#~ msgid "No version number in resources."
#~ msgstr "Ressurssidel pole versiooninumbrit."

#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr "Sul on kuskil ilmselt vana (umbes V1.0) Freecivi ressursifail."

#~ msgid "Game version does not match Resource version."
#~ msgstr "Mängu ja ressursside versioonid ei klapi."

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "Mängu versioon: %s - Ressursside versioon: %s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr ""
#~ "Võib-olla on sul vana Freecivi ressursifail kataloogis /usr/lib/X11/app-"
#~ "defaults"

#~ msgid "Using fallback resources - which is OK"
#~ msgstr "Kasutame tagasikukkuvaid resursse - mis on OK"

#~ msgid "Only color displays are supported for now..."
#~ msgstr "Ainult värvilised ekraanid on toetatud..."

#~ msgid "Doing 'xset fp rehash' may temporarily solve a problem."
#~ msgstr "Käsk 'xset fp rehash' võib ajutiselt probleemi lahendada."

#~ msgid "Allows %s.\n"
#~ msgstr "Lubab %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Muudab kasutuks: %s.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "Lubab %s (kui on %s).\n"

#, fuzzy
#~ msgid "Build: %d MP\n"
#~ msgstr "Ehita kaevandus"

#, fuzzy
#~ msgid "Ruler: %s"
#~ msgstr "Juht: %s %s"

#~ msgid "Tax: %d%%"
#~ msgstr "Maksud: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "Teadus: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "Hüved: %d%%"

#~ msgid "Researching: (Unknown)"
#~ msgstr "Uuritakse: (Teadmata)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "Uuritakse: Teadmata(%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "Uuritakse: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Pealinn: %s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "%s impeeriumi luureinfo"

#~ msgid "Save Settings"
#~ msgstr "Salvesta seaded"

#~ msgid "Export Log"
#~ msgstr "Ekspordi logi"

#~ msgid "Clear Log"
#~ msgstr "Puhasta logi"

#, fuzzy
#~ msgid "Select Same Type Everywhere"
#~ msgstr "Vali sama tüüp"

#, fuzzy
#~ msgid "Tools"
#~ msgstr "Kokku"

#~ msgid "ZOC"
#~ msgstr "Kontrolltsoon"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(jõude %d käik)"
#~ msgstr[1] "(jõude %d käiku)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr "Diplomaatilise kohtumise organiseerimiseks on vaja saatkonda,"

#~ msgid "Researching %s: %d/%s"
#~ msgstr "Uuritakse %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "Uuritakse %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Sihtmärk: %s (%d sammu)"

#~ msgid "Totals: ..."
#~ msgstr "Kokku: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Kokku:                     %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "Mis peaks saama uueks nimeks ?"

#, fuzzy
#~ msgid "Applies only to city centers.\n"
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#~ msgid "Allows %s."
#~ msgstr "Võimaldab ehitada teadust %s."

#~ msgid "* May not be disbanded.\n"
#~ msgstr "* Ei saa laiali saata.\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* Saab ehitada teid ja raudteid.\n"

#, fuzzy
#~ msgid "* Can build irrigation and farmland on tiles.\n"
#~ msgstr "* Saab ehitada niisutust.\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "* Võib puhastada kaardiruute tuumajäätmetest.\n"

#, fuzzy
#~ msgid "Draw the specials"
#~ msgstr "Joonista linnariba"

#, fuzzy
#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr "Lülita see valik välja, et peita kaardi vaates kerimisribad."

#, fuzzy
#~ msgid "units"
#~ msgstr "üksus"

#, fuzzy
#~ msgid "cities"
#~ msgstr "kodanik"

#, fuzzy
#~| msgid "Transport"
#~ msgid "Needs transport"
#~ msgstr "Transport"

#, fuzzy
#~ msgid "Settlers can also build roads, railroads, or fortresses."
#~ msgstr "* Võimaldab üksusel %s ehitada kindluseid.\n"

#, fuzzy
#~ msgid "Can build airbases and buoys."
#~ msgstr "* Võib ehitada lennubaase.\n"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "Võimaldab linnal kasvada suuremaks, kui 8. Et kasvada suuremaks, kui 12, "
#~ "on vajalik kanalisatsiooni olemasolu."

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "Kui viljaaidaga linn kasvab või kahaneb, pannakse olemasoleva toidu hulk "
#~ "maksimaalsest poole peale. See aitab linnal kiiremini kasvada ja ka "
#~ "taluda näljahäda."

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#, fuzzy
#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need to be mined in order to take advantage of the shield bonus."
#~ msgstr ""
#~ "Lisab 1 toodangupunkti kõigile mereruudukestele linna ümbruses. Saab "
#~ "ehitada ainult mereäärsetes linnades."

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr ""
#~ "Muudab rahulolevaks kaks õnnetut kodanikku igas linnas, kus on olemas "
#~ "tempel"

#, fuzzy
#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab "
#~ "linna käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam "
#~ "annavad 100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam "
#~ "üheskoos annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#, fuzzy
#~ msgid ""
#~ "Increases the luxury and tax output in a city by an additional 50% (by "
#~ "100% if Super Highways were built in the city)."
#~ msgstr "Tõstab linna luksuskaupade ja maksude tootlikkust 50%."

#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by an additional 50% (by 100% if "
#~ "the Great Library wonder was built by any player)."
#~ msgstr "Tõstab linna teadustoodangut 100%."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr ""
#~ "Ehitised, mille ülalpidamiskulu on 1 kuldraha, vabastatakse "
#~ "ülalpidamiskulust. Kehtib kõigis linnades."

#, fuzzy
#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science.  All your cities "
#~ "generate 1 extra science bulb.  It also increases to 3 the output of "
#~ "Scientist specialists for every nation."
#~ msgstr ""
#~ "Charles Darwini retk pani aluse liikide evolutsiooni avastamisele, mis "
#~ "süvendas inimeste usku teadustöösse. Annab sulle koheselt kaks seni "
#~ "avastamata tehnoloogiat."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast.  It also reduces the pollution caused by the population (-25% "
#~ "pollution) in all your cities."
#~ msgstr ""
#~ "Kui sul on see ilmaime, hindavad su vastased sind kõrgemalt ja suhtuvad "
#~ "sinusse paremini. Su reputatsioon paraneb kaks korda kiiremini."

#, fuzzy
#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr "Sama efekt, kui igasse linna ehitada linnamüür"

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by one military unit per city, and "
#~ "it gives two free gold per city for upkeep of units."
#~ msgstr ""
#~ "Vähendab võrra meeleolu langust, mis on põhjustatud linna läheduses "
#~ "asuvate sõdurite poolt, demokraatia korral 2, vabariigi korral 1 võrra. "
#~ "Muude valitsusvormide korral pole sellest ehitisest midagi kasu."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Annab kõigile mereüksustele 1 lisakäigu ja kaotab riski trireemide "
#~ "kaotamiseks avamerel. Teeb kõik uued mereüksused veteranideks (kõigis "
#~ "linnades)."

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by one military unit per city, and "
#~ "it gives one free shield per city for upkeep of units."
#~ msgstr ""
#~ "Vähendab võrra meeleolu langust, mis on põhjustatud linna läheduses "
#~ "asuvate sõdurite poolt, demokraatia korral 2, vabariigi korral 1 võrra. "
#~ "Muude valitsusvormide korral pole sellest ehitisest midagi kasu."

#, fuzzy
#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is low corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "Demokraatlikus riigis käib valitsemine erinevates küsimustes hääletamise "
#~ "teel. Demokraatia annab kõige kõrgema kaubandustaseme, kuid samas on "
#~ "võimalus õnnetuks meeleoluks samuti kõige suurem. Demokraatlikus riigis "
#~ "puudub korruptsioon, kuid kodanikud ärrituvad sõdade ajal."

#, fuzzy
#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#, fuzzy
#~ msgid ""
#~ "Allows Settlers, Workers and Engineers to build railroads. Decreases one-"
#~ "time revenue from new trade routes."
#~ msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#, fuzzy
#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier."
#~ msgstr ""
#~ "Helikopter on väga võimas üksus, kuna saab nii lennata kui linnu "
#~ "vallutada.  Nendega peab hoolikalt ümber käima, kuna helikopterid "
#~ "kaotavad väikese osa oma tervisest iga käigu eest, mis linnas väljas "
#~ "veedeti, kui sul pole ÜRO imet."

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Ühenda Freecivi Serveriga"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Freeciv'i serveri valik"

#~ msgid "Verify Password"
#~ msgstr "Kinnita parool"

#~ msgid "Freeciv Server List"
#~ msgstr "Freecivi serverite nimekiri"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "Serveri Nimi                        Port  Versioon    Olek   Mängijaid  "
#~ "Kommentaar"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "Järgnevates punktides on jõutud kokkuleppele:"

#~ msgid "Erase clause"
#~ msgstr "Kustuta klausel"

#~ msgid "Shared vision"
#~ msgstr "Jagatud vaateväli"

#~ msgid "Variant:"
#~ msgstr "Variant:"

#~ msgid "Movement/Defense:"
#~ msgstr "Liikumine/Kaitse"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Toit/Resurssid/Kaubandus:"

#~ msgid "Road Result/Time:"
#~ msgstr "Tee tulemus/aeg:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "Niis. tulemus/aeg"

#~ msgid "Mine Result/Time:"
#~ msgstr "Kaev. tulemus/aeg:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "Trans. Tulemus/aeg:"

#~ msgid "Select a city:"
#~ msgstr "Vali linn:"

#~ msgid "Select destination:"
#~ msgstr "Vali sihtkoht:"

#~ msgid "Make new homecity"
#~ msgstr "Tee uueks kodulinnaks"

#~ msgid "Where to Display Messages"
#~ msgstr "Kus näidata teateid"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Väl = Väljundaken, Tea = Teadeteaken, \n"
#~ "Uue = Uues aknas"

#~ msgid " Out Mes Pop"
#~ msgstr "Väl Tea Uue"

#~ msgid "Rates"
#~ msgstr "Määrad"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Vali maksu, hüvede ja teaduse määrad:"

#~ msgid "Help:"
#~ msgstr "Abi:"

#~ msgid "Citizen governor..."
#~ msgstr "Linnapea..."

#~ msgid "Add Preset"
#~ msgstr "Lisa mall"

#~ msgid "Remove Preset"
#~ msgstr "Eemalda mall"

#~ msgid "Control City"
#~ msgstr "Juhi linna"

#~ msgid "Release City"
#~ msgstr "Vabasta linn"

#~ msgid "Minimal Surplus:"
#~ msgstr "Vähim ülejääk:"

#~ msgid "Factor:"
#~ msgstr "Faktor:"

#~ msgid "Remove preset?"
#~ msgstr "Eemaldan malli?"

#~ msgid "Make new citizens into:     "
#~ msgstr "Uued kodanikud hakkavad ametilt:     "

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Koli ära, kui tehakse asunikud suuruse 1 puhul:"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "Auto ründamine maaüksuste vastu:    "

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "Auto ründamine veeüksuste vastu:    "

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "Auto ründamine õhuüksuste vastu:    "

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "Auto ründamine helikopterite vastu:    "

#~ msgid "Popup"
#~ msgstr "Hüpik"

#~ msgid "Change All..."
#~ msgstr "Vaheta kõik..."

#~ msgid "Configure..."
#~ msgstr "Seadista..."

#~ msgid "Configure Cities Report"
#~ msgstr "Seadista linnade raportit"

#~ msgid "Set columns shown"
#~ msgstr "Vali näidatavad tulbad"

#~ msgid "Change Production Everywhere"
#~ msgstr "Muuda Tootmist Kõikjal"

#~ msgid "From:"
#~ msgstr "Kust:"

#~ msgid "To:"
#~ msgstr "Kuhu:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "Ehitise Nimi        Hulk  Hind Kokku"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr "Üksuse tüüp      Uuendus Tegemisel Aktiivne Kaitse     Toit"

#~ msgid "Available worklists"
#~ msgstr "Olemasolevad töönimekirjad"

#~ msgid "Rename"
#~ msgstr "Nimeta ümber"

#~ msgid "Rename worklist"
#~ msgstr "Nimeta tööde nimekiri ümber"

#~ msgid "Orders"
#~ msgstr "Käsud"

#~ msgid "Reports"
#~ msgstr "Raportid"

#, fuzzy
#~ msgid "Editor"
#~ msgstr "R_edigeeri"

#~ msgid "Select new production"
#~ msgstr "Vali uus produkt"

#~ msgid "Current worklist"
#~ msgstr "Hetke töönimekiri"

#~ msgid "Prepend"
#~ msgstr "Lisa esimeseks"

#~ msgid "Down"
#~ msgstr "All"

#~ msgid "  Ok  "
#~ msgstr "  Ok  "

#~ msgid "Show future targets:"
#~ msgstr "Näita tulevasi töid:"

#~ msgid "Trade Routes"
#~ msgstr "Kaubandusteed"

#~ msgid "Darn"
#~ msgstr "Põrgut"

#, fuzzy
#~ msgid "Establish trade route"
#~ msgstr "Ava kaubatee"

#~ msgid "Your New Government"
#~ msgstr "Sinu uus valitsus"

#~ msgid "Select government type:"
#~ msgstr "Vali riigikord:"

#~ msgid "Choose unit activity:"
#~ msgstr "Vali üksuse tegevus:"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "Freeciv on vaba tarkvara ja sa võid vabalt levitada selle koopiaid\n"
#~ "arvestades teatud tingimusi; Loe Abi menüüst \"Koopiate tegemine\".\n"
#~ "Aga nüüd mine ja tiri nendel närakatel tsivilisatsioon üle kõrvade!"

#~ msgid "Unit List..."
#~ msgstr "Üksuste nimekiri..."

#~ msgid "City Options..."
#~ msgstr "Linna seaded..."

#~ msgid "Change..."
#~ msgstr "Muuda..."

#~ msgid "Worklist..."
#~ msgstr "Tööde nimekiri..."

#~ msgid "Supported units:"
#~ msgstr "Toetatud üksused:"

#~ msgid "Units present:"
#~ msgstr "Kohalolevad üksused:"

#~ msgid "Select nation and name:"
#~ msgstr "Vali rahvus ja nimi:"

#~ msgid "Pick Name"
#~ msgstr "Vali nimi"

#~ msgid "Select your sex:"
#~ msgstr "Vali oma sugu:"

#~ msgid "Male  "
#~ msgstr "Mees  "

#~ msgid "Select city style:"
#~ msgstr "Vali linna stiil:"

#~ msgid " Ok "
#~ msgstr " Ok "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Nimi             Rahvus       Esindus  Dipl.Olek      Visioon   "
#~ "Reputatsioon    Olek     Host"

#~ msgid "Cancel pact"
#~ msgstr "Tühista lepe"

#~ msgid "Goto location"
#~ msgstr "Mine teise kohta"

#, fuzzy
#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "Nimi              Olek   Juht          Rahvus          "

#, fuzzy
#~ msgid "Take Player"
#~ msgstr "Vali see mängija"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "Sa hävitasid linna %s täielikult."

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "Näljahäda põhjustab rahvastiku vähenemise linnas %s."

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "Hävitaja"

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Tootmine valmis"

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "%s põhjustas intsidendi, kui üritas osta ära su %s."

#, fuzzy
#~ msgid "You have caused an incident while sabotaging the %s %s."
#~ msgstr "Sa põhjustasid intsidendi üritades ära osta rahvuse %s üksust %s."

#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr "Sa põhjustasid intsidendi, kui üritasid varastada teadust %s-ilt."

#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr "%s põhjustas intsidendi üritades varastada sult teadust."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr "Sa põhjustasid intsidendi, kui üritasid revolutsiooni süüdata %s-s."

#, fuzzy
#~ msgid "You have caused an incident while stealing gold from %s."
#~ msgstr "Sa põhjustasid intsidendi üritades ära osta rahvuse %s üksust %s."

#, fuzzy
#~ msgid "The %s have caused an incident while stealing gold from %s."
#~ msgstr "%s põhjustas intsidendi, kui üritas osta ära su %s."

#~ msgid "Only %s can build a city."
#~ msgstr "Ainult %s saab rajada linna."

#~ msgid "Can't add to a city."
#~ msgstr "Ei saa linnale lisanduda."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr "Üksusel %s pole käike linna asutamiseks."

#, fuzzy
#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "%s on liiga suur, et lisada %s."

#~ msgid "%s is too big to add %s."
#~ msgstr "%s on liiga suur, et lisada %s."

#, fuzzy
#~| msgid "Orders for %s aborted since they give an invalid activity."
#~ msgid "Orders for %s aborted since they give a location without a city."
#~ msgstr "Käsk üksusele %s katkestatud, kuna seesugust tegevust ei saa teha."

#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "Katse luua kaubatee linna %s ei õnnestunud."

#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "Katse ehitada ilmaime linna %s ei õnnestunud."

#, fuzzy
#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr ""
#~ "Keskkonnamuutuja FREECIV_PATH on määratud, kuid tühi. Kasutan vaikimisi "
#~ "andmete asukohta."

#~ msgid "Too far for this unit."
#~ msgstr "Liiga kaugel selle üksuse jaoks."

#, fuzzy
#~ msgid "Only the GGZ client must call freeciv-client in ggz mode!\n"
#~ msgstr "Ainult GGZ klient saab kutsuda välja civclienti ggz-režiimis!\n"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "Aita ilmaimet ehitada (%d jäänud)"

#~ msgid "Help build _Wonder"
#~ msgstr "Aita _ilmaimet ehitada"

#, fuzzy
#~ msgid "Your %s Has Arrived"
#~ msgstr "Su karavan saabus"

#, fuzzy
#~ msgid "Establish _Trade route"
#~ msgstr "_Ava kaubatee"

#, fuzzy
#~ msgid "_Fortify Unit"
#~ msgstr "_Kindlusta üksus"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Ühendu Gaming _Zone'sse"

#~ msgid "Record"
#~ msgstr "Salvesta"

#, fuzzy
#~ msgid "CMA settings"
#~ msgstr "Lae seaded"

#, fuzzy
#~ msgid "CMA is enabled"
#~ msgstr "Naine"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "kodanik"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr "- RAHUTUSED"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr "Pühitse"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "Kõik seaded"

#, fuzzy
#~ msgid "Are you sure you want to disband those %1 units?"
#~ msgstr "Ära välju veel, kogu maailm polegi sinu ideoloogiat täis."

#, fuzzy
#~ msgid "Disband unit(s)"
#~ msgstr "Saada üksus laiali"

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "Käigu lõpp"

#, fuzzy
#~ msgid "from"
#~ msgstr "%s-lt"

#, fuzzy
#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr ""
#~ "Freeciv on kaitstud litsentsiga GPL, mis on siinkohal välja toodud: "

#, fuzzy
#~ msgid "Qt-client is experimental!"
#~ msgstr "eksperimentaalne"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "Värskenda"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "Katkesta"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "Ühenda"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "Lehitse..."

#, fuzzy
#~ msgid "nation"
#~ msgstr "Rahvus"

#, fuzzy
#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "Ava kaubatee linna %s ( %d T&K + %d kaubandust )"

#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Mine turule ( %d T&K boonust)"

#, fuzzy
#~ msgid "Requires the culture in the nation to be less than %d.\n"
#~ msgid_plural "Requires the culture in the nation to be less than %d.\n"
#~ msgstr[0] "Vajab vähemalt suurust %d.\n"
#~ msgstr[1] "Vajab vähemalt suurust %d.\n"

#, fuzzy
#~ msgid "Requires a minimum culture of %d in some allied nation.\n"
#~ msgid_plural "Requires a minimum culture of %d in some allied nation.\n"
#~ msgstr[0] "Vajab vähemalt suurust %d.\n"
#~ msgstr[1] "Vajab vähemalt suurust %d.\n"

#, fuzzy
#~ msgid "Requires the culture in all allied nations to be less than %d.\n"
#~ msgid_plural ""
#~ "Requires the culture in all allied nations to be less than %d.\n"
#~ msgstr[0] "Vajab vähemalt suurust %d.\n"
#~ msgstr[1] "Vajab vähemalt suurust %d.\n"

#, fuzzy
#~ msgid "Requires a minimum culture of %d in some teamed nation.\n"
#~ msgid_plural "Requires a minimum culture of %d in some teamed nation.\n"
#~ msgstr[0] "Vajab vähemalt suurust %d.\n"
#~ msgstr[1] "Vajab vähemalt suurust %d.\n"

#, fuzzy
#~ msgid "Requires a minimum culture of %d in some nation.\n"
#~ msgid_plural "Requires a minimum culture of %d in some nation.\n"
#~ msgstr[0] "Vajab vähemalt suurust %d.\n"
#~ msgstr[1] "Vajab vähemalt suurust %d.\n"

#, fuzzy
#~ msgid "Requires the culture in all nations to be less than %d.\n"
#~ msgid_plural "Requires the culture in all nations to be less than %d.\n"
#~ msgstr[0] "Vajab vähemalt suurust %d.\n"
#~ msgstr[1] "Vajab vähemalt suurust %d.\n"

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "* Sellel pinnasel ei saa tekitada saasta."

#, fuzzy
#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "* Sellel pinnasel ei saa tekitada saasta."

#, fuzzy
#~ msgid "* Cannot be built.\n"
#~ msgstr "* Ei saa ära osta.\n"

#~ msgid "None. "
#~ msgstr "Puudub."

#~ msgid "?clistend:."
#~ msgstr "."

#, fuzzy
#~ msgid "You have %d different nationalities in your cities!"
#~ msgstr "Üksuseid saab uuendada ainult oma linnades."

#, fuzzy
#~ msgid "Learned From Great Library"
#~ msgstr "Teadus: Õpitud Suurest Raamatukogust"

#, fuzzy
#~ msgid "Trench"
#~ msgstr "Prantslane"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it. A River adds 1 trade to the "
#~ "resources produced by that tile, and 1 food to Desert tiles. It also "
#~ "increases a tile's defense factor by 25%."
#~ msgstr ""
#~ "Jõgi võib olla kõigil maastiku tüüpidel peale ookeani.  Jõgi annab 1 "
#~ "kaubanduspunkti lisaks oma kaardiruudule.  Samuti suurendab see "
#~ "kaardiruudu kaitsefaktorit 50% võrra.  Veel saavad maaväed liikuda piki "
#~ "jõge (mitte diagonaalis) 1/3 käigupunktiga.\n"
#~ "\n"
#~ "Teid ja raudteid saab jõgedele ehitada siis, kui su tsivilisatsioon "
#~ "avastab sillaehituse kunsti."

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Vali oma diplomaadi strateegia"

#, fuzzy
#~ msgid " Villages"
#~ msgstr "Rüüsta"

#, fuzzy
#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr "Uuendab iga käigu jooksul ühe iganenud üksuse."

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr "Oled sees kui '%s' ja oled seotud anonüümse mängijaga."

#~ msgid "Cannot change maxplayers in GGZ mode."
#~ msgstr "Pole võimalik muuta maxplayers'i GGZ-režiimis."

#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "Iga leiutise eest, mille sa saad läbi diplomaatilise leppe kaotad "
#~ "teaduspunkte nõnda palju kui on see protsent korda uue leiutise hind.  "
#~ "Kui see väärtus ei ole null, võid omada negatiivseid teaduspunkte. See "
#~ "seade muudab samuti raha ülekandeid diplomaatilistes lepetes."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "Ei saa ümber lülitada barbar-mängijat."

#~ msgid "Learned %s. "
#~ msgstr "%s selgeks saadud."

#~ msgid "Researching %s."
#~ msgstr "Uuritakse %s."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "Su %s aitab ehitada ilmaimet %s linnas %s (%d veel)."

#~ msgid "Ooops..."
#~ msgstr "Oih..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "Sellele üksusele ei saa pistist anda!"

#~ msgid "_Investigate City"
#~ msgstr "Uuri linna"

#~ msgid "_Sabotage City"
#~ msgstr "_Saboteeri linna"

#~ msgid "Steal _Technology"
#~ msgstr "Varasta _Tehnoloogia"

#~ msgid "Incite a _Revolt"
#~ msgstr "Alusta mäss"

#~ msgid "Industrial _Sabotage"
#~ msgstr "_Tööstussabotaaž"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "_Paku vaenlase üksusele pistist"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "_Saboteeri vaenlase üksust"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Teega Tulem/Aeg:"

#, fuzzy
#~ msgid "_Roads & Rails"
#~ msgstr "Teed & Raudteed"

#~ msgid "Bu_ild Farmland"
#~ msgstr "Raja põllumaa"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "Aktiveeri üksus"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Aktiveeri üksus, sulge aken"

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "%s uus kodulinn on %s."

#, fuzzy
#~ msgid "Build city"
#~ msgstr "Raja linn"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "veteran"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "Freecivi klient"

#~ msgid "Roads & Rails"
#~ msgstr "Teed & Raudteed"

#~ msgid "Build Farmland"
#~ msgstr "Ehita põllumaa"

#, fuzzy
#~ msgid "Requires that the %s wonder has not yet been built by any player.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr "Vajab valitsusvormi %s\n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on the tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "* Saab luua kaubateid (selleks peab rändama mõnda linna, mis asub üksuse "
#~ "kodulinnast vähemalt 9 ruudukese kaugusel.\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "* Saab ehitada põllumaad.\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* Saab ehitada põllumaad (kui on teada %s).\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr "* Saab ehitada põllumaad (kui on teada üks järgnevaist: %s).\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "* Ei saa ära osta.\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* Linnamüüride mõju ei lähe arvesse.\n"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Igas su linnas muutub %d kodanikku vähem sõjaväeüksuste tõttu "
#~ "õnnetuks.\n"
#~ msgstr[1] ""
#~ "* Igas su linnas muutub %d kodanikku vähem sõjaväeüksuste tõttu "
#~ "õnnetuks.\n"

#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "* Su üksusi ei saa ära osta.\n"

#, fuzzy
#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "* Su linnu ei saa mässule õhutada.\n"

#~ msgid "* Veteran %s units.\n"
#~ msgstr "* Veteran-%s üksused.\n"

#~ msgid "* Veteran units.\n"
#~ msgstr "* Veteranid.\n"

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr "Maailma tasandil nõudmisi toetatakse ainult ilmaimede puhul."

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr "Mängija tasandil nõudmisi toetatakse ainult ilmaimede puhul."

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "Saare tasandil nõudmisi toetatakse ainult ilmaimede puhul."

#, fuzzy
#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr "Ellujäämise nõudmisi toetakse ainult maailma lõikes."

#~ msgid "Hut"
#~ msgstr "Onn"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Vähendab linnas korruptsiooni 50%. Demokraatliku korra ajal muudab "
#~ "kohtumaja ühe õnnetu kodaniku rahulolevaks. Samuti vähendab mässu "
#~ "alustamise tasu arvutamisel arvesse võetavat kaugust pealinnast poole "
#~ "võrra."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Vähendab korruptsiooni ja jäätmete tekke hulka 50%. Demokraatlikus riigis "
#~ "muudab kohtumaja ühe õnnetu kodaniku rahulolevaks. Samuti vähendab poole "
#~ "võrra mässu tekitamise arvesse võetavat kaugust pealinnast."

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Kõik su uued maismaaüksused alustavad esimese taseme veteranidena. Šanss "
#~ "veteranitaseme suurenemisele pärast lahingut suureneb poole võrra."

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "Shakespeare'i teater"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Kõik su uued maismaaüksused alustavad esimese taseme veteranidena. Šanss "
#~ "veteranitaseme suurenemisele pärast lahingut suureneb poole võrra."

#, fuzzy
#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "Vähendab võrra meeleolu langust, mis on põhjustatud linna läheduses "
#~ "asuvate sõdurite poolt, demokraatia korral 2, vabariigi korral 1 võrra. "
#~ "Muude valitsusvormide korral pole sellest ehitisest midagi kasu."

#, fuzzy
#~ msgid ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railroads. Roads and railroads allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."
#~ msgstr ""
#~ "Sõidu- ja raudteid saab ehitada kõikjale, välja arvatud ookeani. (Siiski "
#~ "pead oskama ehitada Silda, et teed ehitada üle jõe.) Teed võimaldavad su "
#~ "üksustel liikuda kiiremini, samuti tõstavad need linnade tootlikkust."

#, fuzzy
#~ msgid ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."
#~ msgstr ""
#~ " - Üksused kasutavad ära ainult kolmandiku käigupunktist liikudes teega "
#~ "ruudult teisele teega ruudule."

#, fuzzy
#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railroad."
#~ msgstr " - Mõnel maastiku tüübil suurendab tee saadavaid kaubandusressurse."

#, fuzzy
#~ msgid ""
#~ " - A railroad additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railroads may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"
#~ msgstr ""
#~ " - Raudtee suurendab saadavat toodangumahtu 50% võrra. (Serveri seadetest "
#~ "olenevalt võivab raudtee ka toidu ja kaubanduse hulka suurendada või "
#~ "suurendada kaubanduse boonust muu koguse kui võrra.)"

#~ msgid "  Pillaging"
#~ msgstr "  Rüüstamine"

#, fuzzy
#~ msgid ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"
#~ msgstr ""
#~ "Kõik maaüksused oskavad rüüstamise abil maastikumuudatusi lõhkuda. "
#~ "Rüüstamine purustab igal käigul ühe maastikumuudatuse. Olenevalt "
#~ "serveriseadetest võidakse sulle anda valida, millist muudatust hävitada, "
#~ "või siis rüüstatakse ruudul olemvad muudatused selles järjekorras:"

#, fuzzy
#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " - põllumaa\n"
#~ " - niisutus\n"
#~ " - kaevandus\n"
#~ " - kindlus\n"
#~ " - lennubaas\n"
#~ " - raudtee\n"
#~ " - tee"

#~ msgid " Modifying Combat Rules"
#~ msgstr "Lahingureeglite muutmine"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Lahingureeglite muutmine\n"
#~ "----------------------"

#, fuzzy
#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr ""
#~ "Eelnevalt kirjeldatud lahingureegleid saab muuta, kui muudad järgnevaid "
#~ "väärtusi game.ruleset failis, combat_rules peatükis:"

#, fuzzy
#~ msgid ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."
#~ msgstr ""
#~ "- killstack. (vaikimisi 1) Kui väärtus on 0, siis kaitseüksuse hukkumisel "
#~ "ei hävine samal ruudul olevad kaitseüksused."

#, fuzzy
#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr ""
#~ "Need reeglid erinevad veidi eelmiste Freecivi  versioonide (1.8.0 ja "
#~ "varasemad) reeglitest sel moel:\n"
#~ "- Vaenlase linnad, kus pole kedagi sees, ei kehtesta kontrolltsooni.\n"
#~ "- The special case for land units disembarking is new."

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr "Uuendab iga käigu jooksul ühe iganenud üksuse."

#, fuzzy
#~ msgid "Ruthenian"
#~ msgstr "Leedukas"

#, fuzzy
#~ msgid "?plural:Ruthenians"
#~ msgstr "?plural:Venelased"

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i — enne peab olema %s.  Lükkan "
#~ "edasi..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i — enne peab olema %s.  Lükkan "
#~ "edasi..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - ainult %s võivad ehitada "
#~ "seda.  Lükkan edasi..."

#, fuzzy
#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "  -s, --saves DIR\tSalvesta mängud kataloogi DIR\n"

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "Su %s hukkasid linnas %s primitiivsed %s."

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "Sa ei saa selle rahvuse üksust ära osta."

#~ msgid "You cannot bribe the %s!"
#~ msgstr "Sa ei ära osta üksust %s!"

#~ msgid "You can't subvert this city."
#~ msgstr "Sa ei saa seda linna õõnestada."

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "Autentimise seade \"%s\":"

#~ msgid " missing from config file (using default)"
#~ msgstr " puuub konfifailist (kasutan vaikimisi väärtust)"

#~ msgid " (config)"
#~ msgstr " (konfist)"

#~ msgid " (set)"
#~ msgstr " (seatud)"

#, fuzzy
#~ msgid "Illegal value for fcdb port: \"%s\""
#~ msgstr "Vigane väärtus autentimise pordile: \"%s\""

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr ""
#~ "Merel sõitvad algüksused ei ole veel toetatud. Keegi ei saanud %s-t."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "Uus lootus levis kulutulena läbi riigi, kui teatati raudtee "
#~ "leiutamisest.\n"
#~ "      Töötajad kogunevad spontaanselt ja uuendavad kõik linnad "
#~ "raudteedega."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "äng: Rahval on heameel kuulda, et teadlased lõpuks teavad midagi "
#~ "raudteest.\n"
#~ "      Töötajad kogunevad spontaanselt ja uuendavad kõiki linnu "
#~ "raudteedega."

#~ msgid "Whether to allow space race"
#~ msgstr "Kas lubada võidujooksu kosmosesse"

#, fuzzy
#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr "Kui see seade on 1, saavad mängijad ehitada kosmoselaevu."

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "%s on avastanud Tuleviku Tehnoloogia %d."

#~ msgid "You can't attack there."
#~ msgstr "Sinna ei saa rünnata."

#, fuzzy
#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr "Andmete asukohta saab määrata keskkonnamuutuja FREECIV_PATH abil."

#, fuzzy
#~ msgid "Current path is: \"%s\""
#~ msgstr "Praegune andmete asukoht on: \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "\"%s\" fail on puudu ... katkestan!"

#~ msgid "_Cancel meeting"
#~ msgstr "_Katkesta kohtumine"

#~ msgid "Accept _treaty"
#~ msgstr "Võta vastu"

#~ msgid "_Gold:"
#~ msgstr "Kulda:"

#~ msgid "The diplomat is waiting for your command"
#~ msgstr "Diplomaat ootab sinu käsklusi"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d Kaubandus / %d"

#~ msgid "no extra / %d"
#~ msgstr "ei lisandu / %d"

#, fuzzy
#~ msgid "_Fortress & Airbase"
#~ msgstr "Kindlused & Lennubaasid"

#, fuzzy
#~ msgid "Nation's Legend"
#~ msgstr "Rahvus valitud"

#~ msgid "Fortress & Airbase"
#~ msgstr "Kindlused & Lennubaasid"

#~ msgid "Build Railroad"
#~ msgstr "Ehita raudtee"

#, fuzzy
#~ msgid "%*sRivers"
#~ msgstr "  Jõed"

#~ msgid "* Can transform tiles.\n"
#~ msgstr "* Võib muuta kaardiruute.\n"

#, fuzzy
#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr "* Saab rünnata laevade pealt linnu ja maaüksusi.\n"

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr "* Kahekordne kaitsejõud ratsaüksuste vastu kaitstes.\n"

#, fuzzy
#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "Parimad ründeüksused"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr "* Neljakordselt tugev kaitse õhurünnakute vastu.\n"

#, fuzzy
#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr ""
#~ "* Võib treenimise või võitluste tulemusena saavutada veterani staatuse.\n"

#, fuzzy
#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr ""
#~ "* Võib treenimise või võitluste tulemusena saavutada veterani staatuse.\n"

#, fuzzy
#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr "Üksusi näidatakse ka ülevaate-aknas."

#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr ""
#~ "Vigane $http_proxy või metaserver, nimi peab algama stringiga 'http://'"

#~ msgid "Failed looking up metaserver's host"
#~ msgstr "Metaserveri hosti lahendamine ebaõnnestus"

#, fuzzy
#~ msgid "Unknown player name: '%s'."
#~ msgstr "Tundmatu seade '%s'."

#, fuzzy
#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "Ookeanid katavad suure osa maast. Ainult merevägi (trireemid ja muud "
#~ "paadid) suudab seal liikuda.\n"
#~ "\n"
#~ "Ookeani kaardiruutudele ei tule kunagi tuumajäätmeid ega saasta."

#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems.  The Reconquista was completed in 1492 AD, the same year "
#~ "Columbus sailed."
#~ msgstr ""
#~ "Praegune Hispaania riik loodi, kui Castille'i ja Aragoni kuningriikide "
#~ "valitsejate juhtumisel vallutati moslemitelt tagasi Ibeeria poolsaar. "
#~ "Reconquista viidi lõpule aastal 1492 m.a.j, samal aastal, kui Kolumbus "
#~ "lahkus Euroopa kallastelt"

#, fuzzy
#~ msgid "working man"
#~ msgstr "Võrgundus"

#, fuzzy
#~ msgid "Dictatress %s"
#~ msgstr "Diktaator"

#, fuzzy
#~ msgid "?female:Empress %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "?female:Popess %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Motswana"
#~ msgstr "Mansa"

#, fuzzy
#~ msgid "?female:Sheikh %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Mother Superior"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "Diktaator"

#~ msgid "Rail"
#~ msgstr "Raudtee[TÕLGIMIND]"

#, fuzzy
#~ msgid "Cannot determine control directory"
#~ msgstr "Sinu kodukataloogi ei suuda leida."

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <meta-rida>"

#, fuzzy
#~ msgid "Save game to file using the old format."
#~ msgstr "Salvesta mäng faili."

#, fuzzy
#~ msgid "current version"
#~ msgstr "(beetaversioon)"

#, fuzzy
#~ msgid "freeciv 2.3.0"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "freeciv 2.4.0 (development)"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "Land moving units"
#~ msgstr "Maaväed"

#, fuzzy
#~ msgid "Sea moving units"
#~ msgstr "Mereväed"

#, fuzzy
#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "Mäng salvestatakse automaatselt iga selle arvu käikude järel. Null "
#~ "tähendab, et automaatselt ei salvestata."

#~ msgid "Game ended in a draw."
#~ msgstr "Mäng lõppes viigiga."

#, fuzzy
#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr "Pole mängijat nimega '%s'."

#, fuzzy
#~ msgid "A user is connect to player '%s'."
#~ msgstr "%s ühines aadressilt %s."

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file FAIL\tLae salvestatud mäng FAIL\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr "  -M, --Metaserver ADDR\tMäära metaserveri aadressiks ADDR\n"

#~ msgid "  -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
#~ msgstr "  -P, --Ppm\t\tSalvesta kaardi ppm-id mängu salvestamisel.\n"

#, fuzzy
#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Metaserver: halb aadress: [%s:%d]."

#, fuzzy
#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ " Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Server paistab olevat sattunud lõpmatusse tsüklisse lähtepositsioonide "
#~ "reserveerimise käigus.\n"
#~ "Võimalik, et mängijate arv on selle kaardi jaoks liiga suur,\n"
#~ "Palun anna sellest veast teada aadressil %s."

#~ msgid "_Ready all"
#~ msgstr "Pane kõik valmis"

#~ msgid "_Sentry idle"
#~ msgstr "Jõudeolekus ük_sused vahti pidama"

#, fuzzy
#~ msgid "Select _all"
#~ msgstr "Vali"

#~ msgid "Build _Railroad"
#~ msgstr "Ehita _raudtee"

#~ msgid "Strategy and tactics"
#~ msgstr "Strateegia ja taktika"

#, fuzzy
#~ msgid "Cannot determine user home directory"
#~ msgstr "Sinu kodukataloogi ei suuda leida."

#, fuzzy
#~ msgid "Amir Al-Muminin %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Sheik %s"
#~ msgstr "rootslane"

#, fuzzy
#~ msgid "Malik %s"
#~ msgstr "Malikta"

#, fuzzy
#~ msgid "Malika %s"
#~ msgstr "Malikta"

#, fuzzy
#~ msgid "Presidenta %s"
#~ msgstr "Presidenta"

#, fuzzy
#~ msgid "Mallku %s"
#~ msgstr "Mees"

#, fuzzy
#~ msgid "Ttalla %s"
#~ msgstr "Kokku"

#, fuzzy
#~ msgid "?title:Leader %s"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "Liberator %s"
#~ msgstr "Raamatukogu"

#, fuzzy
#~ msgid "?female:Liberator %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Mwami %s"
#~ msgstr "All"

#, fuzzy
#~ msgid "Mwamikazi %s"
#~ msgstr "All"

#, fuzzy
#~ msgid "Basileus %s"
#~ msgstr "Basileus"

#, fuzzy
#~ msgid "Basilissa %s"
#~ msgstr "Basileus"

#, fuzzy
#~ msgid "Father %s"
#~ msgstr "Vend"

#, fuzzy
#~ msgid "Mother %s"
#~ msgstr "Vend"

#~ msgid ""
#~ "The Confederate States of America was a splinter nation of the United "
#~ "States during the American Civil War. It was formed in 1861 by six "
#~ "Southern states but had to abandon their claims of independence a few "
#~ "years later after several military defeats by United States troops."
#~ msgstr ""
#~ "Ameerika konföderatsioon eraldus Ameerika Ühendriikidest kodusõja ajal. "
#~ "Konföderatsiooni lõid kuus osariiki 1861. aastal, kuid juba mõni aasta "
#~ "hiljem pidid nad iseseisvusest loobuma, kuna nad kaotasid mitu otsustavat "
#~ "lahingut Ühendriikide vägedega."

#, fuzzy
#~ msgid "Thane %s"
#~ msgstr "Vabamees"

#, fuzzy
#~ msgid "Ratu %s"
#~ msgstr " linna %s lähedal"

#, fuzzy
#~ msgid "Adi %s"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "Potestate %s"
#~ msgstr "Portugaallane"

#, fuzzy
#~ msgid "?female:Potestate %s"
#~ msgstr "?female:President"

#, fuzzy
#~ msgid "Don %s"
#~ msgstr "%s-s"

#, fuzzy
#~ msgid "Dona %s"
#~ msgstr "All"

#, fuzzy
#~ msgid "Mencey %s"
#~ msgstr "Teadus"

#, fuzzy
#~ msgid "?female:Mencey %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Kikmongwi %s"
#~ msgstr "Kuningas"

#, fuzzy
#~ msgid "?female:Kikmongwi %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Manikongo %s"
#~ msgstr "Kaevandamine"

#, fuzzy
#~ msgid "?female:Manikongo %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Mirza %s"
#~ msgstr "Emiir"

#, fuzzy
#~ msgid "Great Duchess %s"
#~ msgstr "Suurvürstinna"

#, fuzzy
#~ msgid "Tun %s"
#~ msgstr "%s-s"

#, fuzzy
#~ msgid "Toqui %s"
#~ msgstr "Irokees"

#, fuzzy
#~ msgid "?female:Toqui %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Ajaw %s"
#~ msgstr "Ajaw"

#, fuzzy
#~ msgid "?female:Ajaw %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "?Female:Bailiff %s"
#~ msgstr "brasiillane"

#, fuzzy
#~ msgid "Perfect %s"
#~ msgstr "Toodang"

#, fuzzy
#~ msgid "Perfectae %s"
#~ msgstr "Toodang"

#, fuzzy
#~ msgid "Corrector %s"
#~ msgstr "Lordprotektor"

#, fuzzy
#~ msgid "Correctrix %s"
#~ msgstr "Korruptsioon"

#~ msgid "The Papuans are a Melanesian people on the island of New Guinea."
#~ msgstr "Paapualased on Uus-Guinea saarel elava Melaneesia rahvus"

#, fuzzy
#~ msgid "Noaidi %s"
#~ msgstr "Rahvused"

#, fuzzy
#~ msgid "?female:Noaidi %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Chogyal %s"
#~ msgstr "Eesmärk"

#, fuzzy
#~ msgid "?female:Chogyal %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Encik %s"
#~ msgstr "Encik"

#, fuzzy
#~ msgid "Datu %s"
#~ msgstr " linna %s lähedal"

#, fuzzy
#~ msgid "?female:Datu %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "%s Beg"
#~ msgstr "Bey"

#, fuzzy
#~ msgid "?female:%s Beg"
#~ msgstr "?female:Pealik"

#, fuzzy
#~ msgid "?female:Chairperson %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Dictador %s"
#~ msgstr "Dictador"

#, fuzzy
#~ msgid "Dictadora %s"
#~ msgstr "Dictadora"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Kas uuendada %s %s-ks %d raha eest?\n"
#~ "Meil on %d raha."

#, fuzzy
#~ msgid "?bzip2error:Finish ok"
#~ msgstr "Soomlane"

#, fuzzy
#~ msgid "?bzip2error:Stream end"
#~ msgstr "Aurumootor"

#, fuzzy
#~ msgid "?bzip2error:Config error"
#~ msgstr "Seadista"

#, fuzzy
#~ msgid "?bzip2error:Sequence error"
#~ msgstr "Teaduse raport"

#, fuzzy
#~ msgid "?bzip2error:Mem error"
#~ msgstr "Imperaator"

#~ msgid "* A non-military unit (cannot attack; no martial law).\n"
#~ msgstr "* Tsiviilüksus (ei saa rünnata ega sõjaseisukorda kehtestada).\n"

#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "Kas uuendada %d üksuse %d raha eest?\n"
#~ "Meil on hetkel %d raha."
#~ msgstr[1] ""
#~ "Kas uuendada %d üksust %d raha eest?\n"
#~ "Meil on hetkel %d raha."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Ostan %s %d raha eest?\n"
#~ "Meil on %d raha. "

#~ msgid "Build _Fortress"
#~ msgstr "Ehita _kindlus"

#~ msgid "Build Airbas_e"
#~ msgstr "Ehita _lennubaas"

#~ msgid "Add to City (_B)"
#~ msgstr "Ühine linnaga (_B)"

#~ msgid "Change to %s (_I)"
#~ msgstr "Tekita %s (_I)"

#~ msgid "Change to %s (_M)"
#~ msgstr "Tekita %s (_M)"

#~ msgid "Sell _Obsolete"
#~ msgstr "Müü iganenud"

#~ msgid "Upkeep (Total: %d)"
#~ msgstr "Ülalpidamine (kokku: %d)"

#~ msgid "City Overview"
#~ msgstr "Linna ülevaade"

#~ msgid "Misc. Settings"
#~ msgstr "Muud seaded"

#~ msgid "Improvement"
#~ msgstr "Ehitis"

#~ msgid "_Yes"
#~ msgstr "Jah"

#~ msgid "_No"
#~ msgstr "Ei"

#~ msgid "Trade with %s gives %d trade.\n"
#~ msgstr "Linnaga %s kauplemine annab %d ühikut kaupa.\n"

#~ msgid "No trade routes exist."
#~ msgstr "Kaubateid ei ole."

#~ msgid "_Cancel"
#~ msgstr "Katkesta"

#, fuzzy
#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "Aktiveeri üksus, _sulge dialoog"

#, fuzzy
#~ msgid "_Sentry Unit"
#~ msgstr "Üksus _vahiteenistusse"

#, fuzzy
#~ msgid "_Disband Unit"
#~ msgstr "Saada laiali"

#, fuzzy
#~ msgid "_Upgrade Unit"
#~ msgstr "Uuenda üksust!"

#~ msgid "Elvises"
#~ msgstr "Elvised"

#~ msgid "Configure City Report"
#~ msgstr "Konfigureeri Linna Raporti"

#~ msgid "No Buildings Available"
#~ msgstr "Ühtki ehitist pole saadaval"

#~ msgid "No Wonders Available"
#~ msgstr "Ühtki ilmaime pole saadaval"

#~ msgid "Available To Build"
#~ msgstr "Ehitamiseks valmis:"

#~ msgid "Select a unit or improvement to change production from."
#~ msgstr "Vali ehitis või üksus, mille tootmist muuta."

#~ msgid "Select a unit or improvement to change production to."
#~ msgstr "Vali ehitis või üksus, mida tootma hakata."

#~ msgid "That's the same thing!"
#~ msgstr "See on sama asi!"

#~ msgid "Change All"
#~ msgstr "Muuda kõik"

#~ msgid "Configure"
#~ msgstr "Seadista"

#~ msgid "City Advisor"
#~ msgstr "Linna nõunik"

#~ msgid "City Report"
#~ msgstr "Linna raport"

#~ msgid "CMA and presets"
#~ msgstr "Linnapea ja mallid"

#~ msgid "see README.cma."
#~ msgstr "vaata faili README.cma."

#~ msgid "Local Area Network"
#~ msgstr "Kohtvõrk"

#~ msgid "Connect To Network Game"
#~ msgstr "Ühenda võrgumänguga"

#~ msgid "Choose a nation to play"
#~ msgstr "Vali omale rahvus"

#~ msgid "Number of players (Including AI):"
#~ msgstr "Mängijate hulk (kaasa arvatud arvuti):"

#~ msgid "AI skill level:"
#~ msgstr "Arvuti mänguoskus:"

#~ msgid "Start Game"
#~ msgstr "Alusta mängu"

#~ msgid "Host:"
#~ msgstr "Server:"

#~ msgid "Port:"
#~ msgstr "Port:"

#~ msgid "Unit Selection"
#~ msgstr "Üksuse valik"

#~ msgid "Erase Clause"
#~ msgstr "Kustuta klausel"

#~ msgid "Allows "
#~ msgstr "Lubab"

#~ msgid "Obsoletes "
#~ msgstr "Muudab kasutuks"

#~ msgid "?techhelp:)."
#~ msgstr "?techhelp:)."

#~ msgid "Ruler: %s %s"
#~ msgstr "Juht: %s %s"

#~ msgid "Local _Options"
#~ msgstr "Lokaalsed _Seaded"

#~ msgid "_Message Options"
#~ msgstr "_Teadete seaded"

#~ msgid "Sa_ve Settings"
#~ msgstr "Sal_vesta seaded"

#~ msgid "Server O_ptions"
#~ msgstr "Serveri v_alikud"

#~ msgid "_Write Log"
#~ msgstr "Kirjuta _logi"

#~ msgid "_Clear Log"
#~ msgstr "_Puhasta logi"

#~ msgid "_Disconnect"
#~ msgstr "Katkesta ühendus"

#~ msgid "_Orders"
#~ msgstr "_Käsud"

#~ msgid "Transf_orm to Hills"
#~ msgstr "Muuda mägedeks"

#~ msgid "_Road"
#~ msgstr "_Tee"

#~ msgid "Rai_l"
#~ msgstr "_Raudtee"

#, fuzzy
#~ msgid "_Go to Tile"
#~ msgstr "_Mine"

#~ msgid "_Reports"
#~ msgstr "_Raportid"

#~ msgid "Out:"
#~ msgstr "Väl:"

#~ msgid "Mes:"
#~ msgstr "Tea:"

#~ msgid "Pop:"
#~ msgstr "Uue:"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window, Pop = Popup individual window"
#~ msgstr ""
#~ "Teateid näidatakse:\n"
#~ "Väl = väljundaknas, Tea = Teateaknas, Uue = Uues aknas"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(%d samm)"
#~ msgstr[1] "(%d sammu)"

#~ msgid "Trade Report"
#~ msgstr "Kaubanduse raport"

#~ msgid "Sell Obsolete"
#~ msgstr "Müü aegunud"

#~ msgid "Building Name"
#~ msgstr "Ehituse nimi"

#~ msgid "Totals"
#~ msgstr "Kokku"

#~ msgid "Rename Worklist"
#~ msgstr "Nimeta tööde nimekiri ümber"

#~ msgid "Undo"
#~ msgstr "Tagasi"

#, fuzzy
#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Go-to command for unit\n"
#~ "                               (if keyboardless goto enabled in options)\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "  Shift-Alt-Right-click:       Show city workers (mouse over or near "
#~ "city)\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "Kaart (hiirega):\n"
#~ "=================\n"
#~ "  Vasak klõps linna peal:        näita linna akent\n"
#~ "  Vasak klõps üksusel :          vali üksus\n"
#~ "  Vasak-klõps-ja-hiire-liigutus üksusel: määra üksuse teekond\n"
#~ "  Keskmine klõps:                näita ruudukese kohta infot\n"
#~ "  Parem klõps:                 ruuduke vaate keskele\n"
#~ "\n"
#~ "  Shift-vasak-klõps:            kopeeri tootmine (GTK)\n"
#~ "  Shift-parem-klõps linna peal:  rakenda linnas kopeeritud tootmine "
#~ "(GTK)\n"
#~ "\n"
#~ "  Shift-Control-vasak-klõps:    muuda linna tööliste asetust\n"
#~ "  Control-keskmine-klõps:        Wake up sentried units\n"
#~ "\n"
#~ "  Piirkonna valimine (GTK):\n"
#~ "  ==========================\n"
#~ "  Parem-klõps-ja-hiire-liigutus: vali piirkond\n"
#~ "  Vasak klõps:           näita/peida valitud piirkond\n"
#~ "  Shift-parem-klõps:    rakenda kopeeritud toomine valitud linnades\n"
#~ "  Parem klõps:          katkesta piirkonna valik\n"
#~ "\n"
#~ "  Linnad, mis on kaardil valitud, on esile tõstetud\n"
#~ "  ka linnaraportis."

#, fuzzy
#~ msgid ""
#~ "Selecting \"Generator's choice\" (DEFAULT) means the default value will "
#~ "be picked based on the generator chosen. See the 'generator' setting.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Generaatori valik.  Selle seade valimine tähendab, et\n"
#~ "    kasutatakse generaatori vaikimisi valikut.\n"
#~ "    Vaata ka \"generator\" seadet.\n"
#~ "1 = Püüa panna ühe mängija igale kontinendile.\n"
#~ "2 = Püüa panna kaks mängijat igale kontinendile.\n"
#~ "3 = Püüa panna kõik mängijad samale kontinendile.\n"
#~ "4 = Jaota mängijad vastavalt kontinentide suurusele.\n"
#~ "NB: generaatorid püüavad teha õige arvu kontinente vastavalt startpos "
#~ "väärtusele ja mängijate arvule."

#~ msgid "Falling back to generator %d."
#~ msgstr "Kasutan ikkagi generaatorit %d."

#~ msgid "Air"
#~ msgstr "Lennuvägi"

#, fuzzy
#~ msgid "Big Land"
#~ msgstr "Maavägi"

#, fuzzy
#~ msgid "Whether border changes are seen through fog of war"
#~ msgstr "Kas kasutada 'sõja udu'"

#~ msgid "_Full Screen"
#~ msgstr "_Täisekraan"

#~ msgid "View Civiliopedia entry for %s"
#~ msgstr "Vaata Civilopedia sissekannet teemal %s"

#~ msgid "Pollution:    %3d"
#~ msgstr "Saast:    %3d"

#~ msgid "<AI>"
#~ msgstr "<tehismõistus>"

#, fuzzy
#~ msgid "  -h, --help             Print a summary of the options\n"
#~ msgstr "  -h, --help\t\tVõtmete ülevaade\n"

#, fuzzy
#~ msgid "  -v, --version          Print the version number\n"
#~ msgstr "  -v, --version\t\tNäita versiooninumbrit\n"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)"
#~ msgstr "Lõbustab linnaelanikke, tehes 3 õnnetut kodanikku rahulolevaks."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two citizens happy in all "
#~ "cities of all players who have researched Genetic Engineering."
#~ msgstr ""
#~ "See imeline tehnoloogiline saavutus muudab kõigis linnades ühe õnnetu "
#~ "kodaniku rahulolevaks."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Sama, mis katedraali ehitamine igasse linna ehk muudab igas linnas 3 "
#~ "õnnetut kodanikku rahulolevaks. Teoloogia avastamine suurendab katedraali "
#~ "efekti, muutes veel ühe õnnetu kodaniku rahulolevaks. Kommunismi "
#~ "avastamine vähendab katedraali mõju ehk rahulolevaks muudetakse üks "
#~ "õnnetu kodanik vähem."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a temple on "
#~ "the same continent."
#~ msgstr ""
#~ "Muudab rahulolevaks kaks õnnetut kodanikku igas sinu linnas, mis asub "
#~ "ilmaimega samal mandril."

#~ msgid " or "
#~ msgstr "või"

#~ msgid " and "
#~ msgstr " ja "

#~ msgid "?or:, "
#~ msgstr "?or:,"

#~ msgid "?and:, "
#~ msgstr "?and:, "

#, fuzzy
#~ msgid "freeciv 2.2.x"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "?clistbegin:\"%s\""
#~ msgstr " koos %s"

#, fuzzy
#~ msgid "?clistmore:, \"%s\""
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?clistlast:, and \"%s\""
#~ msgstr "Spetsialistid"

#, fuzzy
#~ msgid "?clistnone:none"
#~ msgstr "."

#, fuzzy
#~ msgid "?clistbegin: with %s"
#~ msgstr " koos %s"

#, fuzzy
#~ msgid "Trans_form"
#~ msgstr "Muuda"

#, fuzzy
#~ msgid "?plural:Holy See"
#~ msgstr "Poolakad"

#, fuzzy
#~ msgid "?female:Patriarch %s"
#~ msgstr "Seltsimees"

#~ msgid "Game ended in a draw"
#~ msgstr "Mäng lõppes viigiga"

#, fuzzy
#~ msgid "?female:Imam %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "?female:%s Nipa"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "%s Nipsa"
#~ msgstr "%s üksust"

#, fuzzy
#~ msgid "?female:%s Nipsa"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "He'a %s"
#~ msgstr "Hetman"

#, fuzzy
#~ msgid "?female:He'a %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Cap de Govern %s"
#~ msgstr "_Muuda valitsust"

#, fuzzy
#~ msgid "Bisbe %s"
#~ msgstr "Jäätmed"

#, fuzzy
#~ msgid "Gran Bruixa %s"
#~ msgstr "Gran Bruixa"

#, fuzzy
#~ msgid "Malka %s"
#~ msgstr "Malka"

#, fuzzy
#~ msgid "Malikta %s"
#~ msgstr "Malikta"

#, fuzzy
#~ msgid "Cabezaleru %s"
#~ msgstr "lähim %s"

#, fuzzy
#~ msgid "Cabezalera %s"
#~ msgstr "?female:Juht"

#, fuzzy
#~ msgid "Rei %s"
#~ msgstr "%s-s"

#, fuzzy
#~ msgid "Reina %s"
#~ msgstr "%s-s"

#, fuzzy
#~ msgid "Tlahtoani %s"
#~ msgstr "Tlatoani"

#, fuzzy
#~ msgid "Cihuatlahtoani %s"
#~ msgstr "Tlatoani"

#, fuzzy
#~ msgid "Hueyi Tlahtoani %s"
#~ msgstr "Huey Tlatoani"

#, fuzzy
#~ msgid "Hueyi Cihuatlahtoani %s"
#~ msgstr "Tlatoani"

#, fuzzy
#~ msgid "Oba %s"
#~ msgstr " linna %s lähedal"

#, fuzzy
#~ msgid "Iye Oba %s"
#~ msgstr " linna %s lähedal"

#, fuzzy
#~ msgid "Dug %s"
#~ msgstr "Masin: %s"

#, fuzzy
#~ msgid "Dugez %s"
#~ msgstr "vürst"

#, fuzzy
#~ msgid "Roue %s"
#~ msgstr "Valitseja: %s %s"

#, fuzzy
#~ msgid "Rouanez %s"
#~ msgstr "roomlane"

#, fuzzy
#~ msgid "Drugariat %s"
#~ msgstr "Drugariat"

#, fuzzy
#~ msgid "Drugarkata %s"
#~ msgstr "Drugarkata"

#, fuzzy
#~ msgid "Sveta Maika %s"
#~ msgstr "Sveta Maika"

#, fuzzy
#~ msgid "Bohmugyi %s"
#~ msgstr "Bohmugyi"

#, fuzzy
#~ msgid "?female:Bohmugyi %s"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "Comunera %s"
#~ msgstr "Arvutid"

#, fuzzy
#~ msgid "Arquebisbe %s"
#~ msgstr "Arquebisbe"

#, fuzzy
#~ msgid "Wot %s"
#~ msgstr "Masin: %s"

#, fuzzy
#~ msgid "?female:Wot %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Paraivo %s"
#~ msgstr "Vaarao"

#, fuzzy
#~ msgid "?female:Paraivo %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Ataman %s"
#~ msgstr "maksukoguja"

#, fuzzy
#~ msgid "?female:Ataman %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Landmeisterin %s"
#~ msgstr "Nigeerlane"

#, fuzzy
#~ msgid "Ahosu %s"
#~ msgstr "või"

#, fuzzy
#~ msgid "Kpojito %s"
#~ msgstr "Seaded: %s"

#, fuzzy
#~ msgid "Zilach %s"
#~ msgstr "Diplomaatia: %s"

#, fuzzy
#~ msgid "?female:Zilach %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "?female:%s Yabgu"
#~ msgstr "?female:Usurpaator"

#, fuzzy
#~ msgid "?female:Mbuyape %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Maharajadhiraja %s"
#~ msgstr "Maharadza"

#, fuzzy
#~ msgid "Maharanidhirani %s"
#~ msgstr "Maharadza"

#, fuzzy
#~ msgid "Caddi %s"
#~ msgstr "Caudillo"

#, fuzzy
#~ msgid "Raiis Jomhoor %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "?female:Raiis Jomhoor %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "%s Taishi"
#~ msgstr "Taanlane"

#, fuzzy
#~ msgid "?female:%s Taishi"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "?female:Nabongo %s"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "Laibon %s"
#~ msgstr "Lennart Meri"

#, fuzzy
#~ msgid "?female:Laibon %s"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "Mahapatih %s"
#~ msgstr "Mahatma"

#, fuzzy
#~ msgid "?female:Mahapatih %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Saudeleur %s"
#~ msgstr "Stealth pommitaja"

#, fuzzy
#~ msgid "?female:Saudeleur %s"
#~ msgstr "?female:Juht"

#, fuzzy
#~ msgid "Saqmaw %s"
#~ msgstr "šamaan"

#, fuzzy
#~ msgid "?female:Saqmaw %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Voievod %s"
#~ msgstr "vojevood"

#, fuzzy
#~ msgid "Doamna %s"
#~ msgstr "Doamna"

#, fuzzy
#~ msgid "Tovaras %s"
#~ msgstr "Tovaras"

#, fuzzy
#~ msgid "Tovarasa %s"
#~ msgstr "Tovarasa"

#, fuzzy
#~ msgid "Inazor %s"
#~ msgstr "lähim %s"

#, fuzzy
#~ msgid "?female:Inazor %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Kgosi %s"
#~ msgstr "mongol"

#, fuzzy
#~ msgid "?female:Kgosi %s"
#~ msgstr "?female:Konsul"

#, fuzzy
#~ msgid "Usaque %s"
#~ msgstr "Usurpaator"

#, fuzzy
#~ msgid "?female:Usaque %s"
#~ msgstr "?female:Usurpaator"

#, fuzzy
#~ msgid "Theod %s"
#~ msgstr "Teoloogia"

#, fuzzy
#~ msgid "?female:Theod %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Cyning %s"
#~ msgstr "Kaevandamine"

#, fuzzy
#~ msgid "Cwene %s"
#~ msgstr "lähim %s"

#, fuzzy
#~ msgid "Chaabat %s"
#~ msgstr "_Loba"

#, fuzzy
#~ msgid "?female:Chaabat %s"
#~ msgstr "Maharadza"

#, fuzzy
#~ msgid "Reiks %s"
#~ msgstr "Rei"

#, fuzzy
#~ msgid "?female:Reiks %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Thiud %s"
#~ msgstr "Tailane"

#, fuzzy
#~ msgid "Qens %s"
#~ msgstr "Kuninganna"

#, fuzzy
#~ msgid "Hakan %s"
#~ msgstr "Hakan"

#, fuzzy
#~ msgid "?female:Hakan %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Milkot %s"
#~ msgstr "Milkot"

#, fuzzy
#~ msgid "Prymas %s"
#~ msgstr "Prymas"

#, fuzzy
#~ msgid "?female:Prymas %s"
#~ msgstr "?female:Prymas"

#, fuzzy
#~ msgid "Kasonsi %s"
#~ msgstr "mongol"

#, fuzzy
#~ msgid "?female:Kasonsi %s"
#~ msgstr "?female:Konsul"

#, fuzzy
#~ msgid "Ngwenyama %s"
#~ msgstr "Ngwenyama"

#, fuzzy
#~ msgid "Indovuzaki %s"
#~ msgstr "Indovuzaki"

#, fuzzy
#~ msgid "?female:Hankwa %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Rhesos %s"
#~ msgstr "Resurssid:"

#, fuzzy
#~ msgid "?female:Rhesos %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Lantsa %s"
#~ msgstr "Mereväelased"

#, fuzzy
#~ msgid "Morubixaba %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "?female:Morubixaba %s"
#~ msgstr "Seltsimees"

#~ msgid "st"
#~ msgstr "."

#~ msgid "nd"
#~ msgstr "."

#~ msgid "rd"
#~ msgstr "."

#~ msgid "th"
#~ msgstr "."

#~ msgid "0 = no 1x1 islands; 1 = some 1x1 islands"
#~ msgstr "0 = pole 1x1 saari, 1 = mõned 1x1 saared"

#~ msgid ""
#~ "0 = continents may attach to poles; 1 = poles will usually be separate"
#~ msgstr ""
#~ "0 = kontinendid võivad pooluste külge ühenduda, 1 = poolused on "
#~ "tavaliselt eraldi"

#~ msgid "0 = normal Earth-like planet; 1 = all-temperate planet "
#~ msgstr ""
#~ "0 = tavaline Maa-moodi planeet, 1 = kogu planeet on mõõduka kliimaga"

#, fuzzy
#~ msgid "Paths longer than 99 turns are not supported."
#~ msgstr ""
#~ "Teekond, mis on pikem, kui 99 käiku, ei ole toetatud.\n"
#~ "Teata sellest veast sinna: %s"

#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "scientists, taxmen, or entertainers, if appropriate. And the governor has "
#~ "another ability: whenever possible, it keeps your cities content.\n"
#~ "\n"
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs.\n"
#~ "\n"
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals.\n"
#~ "\n"
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'.\n"
#~ "\n"
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you.\n"
#~ "\n"
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset.\n"
#~ "\n"
#~ "Use 'Game' --> 'Save Settings' to store your presets permanently.\n"
#~ "\n"
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv.\n"
#~ msgstr ""
#~ "Linnapea (endise nimega CMA) aitab sul linnade eest hoolt kanda. Ta "
#~ "jaotab töölised linna ümbrusse vabadele ruutudele niiviisi, et oleks "
#~ "tagatud maksimaalne tootlikkus. Samuti võib ta töölisi muuta teadlasteks, "
#~ "maksukogujateks või meelelahutajateks, olenevalt vajadusest. Samuti oskab "
#~ "linnapea su linna hoida rahulolevana.\n"
#~ "\n"
#~ "Linnapeale saab mitut moodi selgeks teha, millist toodangut sa eelistad. "
#~ "Ava linna aken ja vali linnapea sakk. Seal on näha kaht eri tüüpi "
#~ "liugurit: vasakpoolse abil saad kindlaks määrata minimaalse ülejäägi iga "
#~ "toodetava asja kohta. Näiteks raha = +3 tähendab, et linn teenib 3 "
#~ "rahaühikut rohkem, kui ülalpidamiskuludeks vaja läheb. Parempoolsete "
#~ "liuguritega saad määrata, kui palju sa üht toodangut teisele eelistad. "
#~ "Näiteks teaduste juures väärtus 3 tähendaks, et sa eelistad üht "
#~ "lambipirni kolmele toodangu- (või kauba- või raha-)ühikule. Vastavalt "
#~ "vajadusele saad iga toodangutüübi kohta määrata eraldi faktorid. \n"
#~ "\n"
#~ "Kui oled kindlaks määranud minimaalsed ülejäägid, mida ei ole võimalik "
#~ "täita, siis ei saa linnapea teeneid kasutada. Kui linnapea avastab, et ta "
#~ "ei saa talle määratud ülesannete täitmisega hakkama, siis ta astub tagasi "
#~ "ja annab kontrolli linna asjade üle sulle. Seega ei ole mõistlik liiga "
#~ "kõrgeid ülejääke määrata. Selle asemel on parem kasutada faktoreid.\n"
#~ "\n"
#~ "Pidutsemise kastikese abil saad --üllatus, üllatus -- pidustusi "
#~ "korraldada. Seda saab aga teha ainult siis, kui on määratud kõrge hüvede "
#~ "tase. Lisainfot vaata meeleolude peatükist.\n"
#~ ". \n"
#~ "Nupu 'Juhi linna' abil saad anda kontrolli linna üle linnapeale, 'Vabasta "
#~ "linn' annab kontrolli sulle tagasi.\n"
#~ "\n"
#~ "Lihtsuse huvides saad liugurite asendi salvestada eraldi nimega "
#~ "eelseadeks. Vajuta 'Lisa uus eelseade' ja vali seadetele nimi. Eelseadeid "
#~ "saad linnaraporti lehelt kontrollida linnapea tulbas. Kui seaded on "
#~ "salvestatud eelseadena, siis saad sealtsamast neid muuta (vali 'muuda' -> "
#~ "'Linnapea').\n"
#~ "\n"
#~ "Eelseadete jäävaks salvestamiseks kasuta 'mäng' --> 'salvesta seaded'.\n"
#~ "\n"
#~ "Hoiatuseks olgu öeldud, et kui kasutad mõnes oma linnas linnapead, siis "
#~ "võivad tekkida mõned probleemid linnades, mida juhid käsitsi. Kõige "
#~ "mõttekam on kas lasta linnapeadel kontrollida kõiki linnu või juhtida "
#~ "kõiki linnu ise. Nõuandeid, taustainformatsiooni ja näidis-eelseadeid "
#~ "leiad Freeciv-iga kaasas olevast README.cma failist.\n"

#~ msgid "King"
#~ msgstr "Kuningas"

#~ msgid "elvis"
#~ msgstr "elvis"

#~ msgid "scientist"
#~ msgstr "teadlane"

#~ msgid "taxman"
#~ msgstr "maksukoguja"

#~ msgid "Prince"
#~ msgstr "Prints"

#~ msgid "Reina"
#~ msgstr "Reina"

#, fuzzy
#~ msgid "?female:Iye Oba"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "?female:Khan"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "Great Khan"
#~ msgstr "ülemšamaan"

#, fuzzy
#~ msgid "?female:Great Khan"
#~ msgstr "Suurkhaan"

#, fuzzy
#~ msgid "?female:Kpojito"
#~ msgstr "?female:Konsul"

#~ msgid "Pope"
#~ msgstr "Paavst"

#, fuzzy
#~ msgid "Grand Prince"
#~ msgstr "Prints"

#~ msgid "Raina"
#~ msgstr "Raina"

#, fuzzy
#~ msgid "Mai"
#~ msgstr "Maoor"

#, fuzzy
#~ msgid "Great Khatan"
#~ msgstr "ülemšamaan"

#~ msgid "Tun"
#~ msgstr "Tun"

#~ msgid "Milk"
#~ msgstr "Milk"

#, fuzzy
#~ msgid "?female:Elector"
#~ msgstr "Seltsimees"

#~ msgid "Noaydde"
#~ msgstr "noaiid"

#, fuzzy
#~ msgid "Datu"
#~ msgstr "Staatus"

#, fuzzy
#~ msgid "Lant"
#~ msgstr "Tee"

#~ msgid ""
#~ "You are running Freeciv without using iconv.  Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly.  You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Freeciv töötab ilma iconv'i toeta. Kui su character set\n"
#~ "pole latin1 võivad mõned märgid valesti välja tulla.\n"
#~ "iconv asub http://gnu.org.\n"

#, fuzzy
#~ msgid "Duplicate filename \"%s\" in log level argument.\n"
#~ msgstr "Tühi failinimi logimistaseme argumendis \"%s\" \n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; using default \"%s\" instead."
#~ msgstr ""
#~ "Keskkonnamuutuja FREECIV_PATH on määratud, kuid tühi. Kasutan vaikimisi "
#~ "andmete asukohta."

#, fuzzy
#~ msgid "The data path may be set via the \"%s\" environment variable."
#~ msgstr "Andmete asukohta saab määrata keskkonnamuutuja FREECIV_PATH abil."

#~ msgid "Current data path is: \"%s\""
#~ msgstr "Praegune andmete asukoht on: \"%s\""

#~ msgid "Cannot load auth config file \"%s\"!"
#~ msgstr "Ei suutnud laadida autentimise konfifaili \"%s\""

#~ msgid ""
#~ "You must interrupt Freeciv twice within one second to make it exit.\n"
#~ msgstr ""
#~ "Sa pead Freecivi 2 korda ühe sekundi jooksul katkestama, et teda väljuma "
#~ "panna.\n"

#~ msgid ""
#~ "  -d, --debug NUM\tSet debug log level (0 to 4, or 4:file1,min,max:...)\n"
#~ msgstr ""
#~ "  -d, --debug NUM\tMäära silumise logimistase (0 - 4 või 4:file1,min, "
#~ "max:...)\n"

#~ msgid "  -d, --debug NUM\tSet debug log level (0 to 3)\n"
#~ msgstr "  -d, --debug NUM\tMäära logimistase (0 - 3)\n"

#~ msgid ""
#~ "This command starts the game.  When starting a new game, it should be "
#~ "used after all human players have connected, and AI players have been "
#~ "created (if required), and any desired changes to initial server options "
#~ "have been made.  After 'start', each human player will be able to choose "
#~ "their nation, and then the game will begin.  This command is also "
#~ "required after loading a savegame for the game to recommence.  Once the "
#~ "game is running this command is no longer available, since it would have "
#~ "no effect."
#~ msgstr ""
#~ "See käsk alustab mängu.  Seda käsku peaks kasutama kui kõik mängijad on "
#~ "ühendatud serveriga ja arvuti juhitud mängijad loodud (kui vaja), ja "
#~ "igasugused muudatused serveri konfiguratsioonis tehtud. Peale 'start'-i "
#~ "saavad inimmängijad valida oma rahvuse ja seejärel mäng algab.  Sedakäsku "
#~ "kasutatakse ka peale salvestatud mängu laadimist selle jätkamiseks.  Kui "
#~ "mäng juba käib, seda käsku enam kasutada ei saa, kuna tal poleks mingit "
#~ "toimet."

#~ msgid ""
#~ "With no arguments gives some introductory help.  With argument "
#~ "\"commands\" or \"options\" gives respectively a list of all commands or "
#~ "all options.  Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option.  For options, the "
#~ "help information includes the current and default values for that "
#~ "option.  The argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Ilma argumentideta annab tiba üldist abi. Argumendiga \"commands\" või "
#~ "\"options\" kuvab vastaval nimekirja kõikidest käskudest või seadetest.  "
#~ "Muul juhul on argument kas käsu või lipu nimi ja näidatakse selle "
#~ "kohtakäivat abi.  Lippude puhul näidab abi ka praegust ja vaikeväärtust.  "
#~ "Argumenti võib lühendada kuni ei kattu mõne teisega."

#~ msgid "Show a list of players, teams, connections, or scenarios."
#~ msgstr ""
#~ "Näita mängijate, meeskondade, ühenduste või stsenaariumite nimekirja."

#~ msgid ""
#~ "Show a list of players in the game, teams of players, connections to the "
#~ "server, or available scenarios.  The argument may be abbreviated, and "
#~ "defaults to 'players' if absent."
#~ msgstr ""
#~ "Näita mängijate nimekirja, meeskondi, ühendusi serverisse või saadavaid "
#~ "stsenaariume. Argumenti võib lühendada ja kui seda mitte määrata, on see "
#~ "vaikimisi \"players\"."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game.  If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player.  Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Katkesta selle kliendi ühendus serverisse, sellega ta mängust eemaldades. "
#~ "Kui mäng ei ole veel alanud, selle kliendi taga olev mängija eemaldatakse "
#~ "mängust, muidu ei juhtu talle midagi.  Pane tähele, see käsk võtab "
#~ "argumendiks nüüd ühenduste, mitte mängijate nimed."

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility.  With no arguments it gives a "
#~ "list of options (like 'help options'), and with an argument it gives help "
#~ "for a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "'explain' käsk annab osa 'help' infost ja on kasutusel ainult tagurpidi "
#~ "ühildavuse huvides.  Ilma argumentiteda annab seadete nimekira (nagu "
#~ "'help options'), argumendiga toimib nagu 'help <seade nimi>'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified."
#~ msgstr ""
#~ "Ilma argumentiteta näitab kõiki võimalikke serveri seadeid.  Argumendiga "
#~ "näitab ainult nimetet seadet või nõnda algavaid seadeid."

#, fuzzy
#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command.  The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote.  If you do "
#~ "not add a vote number, your vote applies to the latest vote.  You can "
#~ "only suggest one vote at a time.  The vote will pass immediately if more "
#~ "than half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "Mängija, kel on info-taseme juurdepääs alustab juht-taseme käsu andmisel "
#~ "hääletuse selle käsu kohta.  /vote-käsk, millele järgneb \"yes\" või "
#~ "\"no\" (ja vabatahtlikus korras ka hääletuse number) annab su hääle.  Kui "
#~ "sa ei anna hääletuse numbrit, läheb hääl viimasesse hääletusse.  Korraga "
#~ "saab hääletusele panna ainult ühe ettepaneku.  Hääletus on automaatselt "
#~ "võidetud, kui rohkem kui pooled mängijad hääletavad poolt või "
#~ "automaatselt kaotatud, kui üle poole mängijatest hääletab vastu."

#~ msgid ""
#~ "Choose new ruleset directory or modpack. Calling this\n"
#~ " without any arguments will show you the currently selected ruleset."
#~ msgstr ""
#~ "Vali uus reeglistik või modifikatsioon. Selle käivitamine\n"
#~ " ilma argumentideta näitab praegust reeglistikku."

#~ msgid ""
#~ "Set user defined metaserver info line. If parameter is omitted,\n"
#~ "previously set metamessage will be removed. For most of the time\n"
#~ "user defined metamessage will be used instead of automatically\n"
#~ "generated messages, if it is available."
#~ msgstr ""
#~ "Määra metaserveri info-rea. Kui parameetrit mitte anda, viimati\n"
#~ "seatud metasõnum eemaldatakse. Üldjuhul kasutatakse kasutaja seatud\n"
#~ "metasõnumit automaatselt genereeritu asemel, kui see on olemas."

#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to "
#~ "metaserver.\n"
#~ "'metaconnection down' or 'metac d' brings the metaserver connection "
#~ "down.\n"
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metaconnection ?' näitab metaserverisse ühendumise staatust.\n"
#~ "'metaconnection down' ehk 'metac d' ühendub metaserverist lahti.\n"
#~ "'metaconnection up' ehk 'metac up' ühendub metaserverisse."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed.  If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection."
#~ msgstr ""
#~ "Ainult konsool ja 'hack'-käsutasemega ühendused saavad sundida teisi "
#~ "ühendusi üle võtma mängijat. Kui sa pole üks neist, on ainult <mängija-"
#~ "nimi> lubatud argument.  Kui '-' on mängija nimeks antud ja see ühendus "
#~ "ei juhi juba mängijat, luuakse uus mängija ja antakse tollele ühendusele."

#~ msgid ""
#~ "The 'create' command is only available before the game has been started."
#~ msgstr "'create' käsk on kasutatav ainult enne mängu algust."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks \"algaja\" ja "
#~ "edaspidi kõigi uute tehismõistuste jaoks ka.  Argumendiga määrab ainult "
#~ "selle mängija taseme."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks \"lihtne\" ja "
#~ "edaspidi kõigi uute tehismõistuste jaoks ka.  Argumendiga määrab ainult "
#~ "selle mängija taseme."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks \"tavaline\" ja "
#~ "edaspidi kõigi uute tehismõistuste jaoks ka.  Argumendiga määrab ainult "
#~ "selle mängija taseme."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks \"keeruline\" ja "
#~ "edaspidi kõigi uute tehismõistuste jaoks ka.  Argumendiga määrab ainult "
#~ "selle mängija taseme."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'.  With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehisintellektide tasemeks \"lihtne\" ja "
#~ "edaspidi kõigi uute tehisintellektide jaoks ka.  Argumendiga määrab "
#~ "ainult selle mängija taseme."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this.  With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks "
#~ "\"eksperimentaalne\" ja edaspidi kõigi uute tehismõistuste jaoks ka.  "
#~ "Argumendiga määrab ainult selle mängija taseme. SEE ON AINULT "
#~ "TEHISINTELLEKTI UUTE VÕIMALUSTE TESTIMISEKS! Tavalistel serveritel ei "
#~ "tähenda see seade midagi."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available\n"
#~ "to users via the client chatline.  The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported.\n"
#~ "With a single argument, the level is set for all existing connections,\n"
#~ "and the default is set for future connections.\n"
#~ "If 'new' is specified, the level is set for newly connecting clients.\n"
#~ "If 'first come' is specified, the 'first come' level is set; it will be\n"
#~ "granted to the first client to connect, or if there are connections\n"
#~ "already, the first client to issue the 'first' command.\n"
#~ "If a connection name is specified, the level is set for that connection "
#~ "only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name.  Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Käsutase määrab, milliseid serveri käske saavad\n"
#~ "kasutajad kliendi lobisemiserea kaudu käivitada.  Võimalikud tasemed on:\n"
#~ "    none  -  midagi ei saa\n"
#~ "    info  -  saavad infot pärida\n"
#~ "    ctrl  -  käsud, mis mõjutavad mängu ja kasutajaid\n"
#~ "    hack  -  *kõik* käsud - ohtlik!\n"
#~ "Kui argumente mitte anda, näidatakse praegust käsutaset.\n"
#~ "Ühe argumendiga seatakse käsutase kõigile olemasolevatele ühendustele\n"
#~ "ja tulevastele ühendustele seatakse vaikimisi käsutase.\n"
#~ "Kui anda argument 'new', seatakse käsutase uutele ühenduvatele "
#~ "klientidele.\n"
#~ "Kui seada 'first come' ,siis esimene ühenduv klient saab selle\n"
#~ "käsutaseme. Kui kliendid on juba ühendunud, siis saab selle \n"
#~ "käsutaseme klient, kes esimesena laseb käima käsu 'first'.\n"
#~ "Kui määrata ühenduse nimi, seatakse käsutase ainult sellele ühendusele.\n"
#~ "Käsutasemed ei ela lahtiühendumist üle, kuna nii võiks keegi paha inimene "
#~ "ühenduda privilegeeritud mängijaga sama nimega.  Pane tähele, see käsk "
#~ "võtab nüüd argumendiks ühenduste, mitte mängijate nimesid."

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>.  Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Iga <käik> käigu tagant lisa <väärtus> ajalimiidi taimerile, siis liida "
#~ "<käiguinkrement> <käik>-ule ja korruta <väärtus>t <kordaja>ga.  Kasuta "
#~ "seda käsku koos \"timeout\" seadega. Vaikimisi väärtused on 0 0 0 1"

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc.  Use with care!"
#~ msgstr ""
#~ "See koristab *täielikult* mängija mängust, ka tema linnad ja üksused "
#~ "jne.  Kasuta ettevaatlikult!"

#~ msgid ""
#~ "Save the current game to file <file-name>.  If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\".\n"
#~ "To reload a savegame created by 'save', start the server with the command-"
#~ "line argument:\n"
#~ "    --file <filename>\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Salvesta praegune mäng faili <failinimi>. Kui failinime mitte anda, "
#~ "salvestatakse faili \"<autosalvesuse nime prefix><aasta>m.sav[.gz]\".\n"
#~ "Salvestatud mängu laadimiseks lase server käima käsureaargumendiga\n"
#~ "    --file <failinimi>\n"
#~ "ja lase käima käsk 'start', kui mängijad on ühendunud."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost.\n"
#~ msgstr ""
#~ "Lae mäng failist <failinimi>. Kõik praegused andmed, sh. mängijad, "
#~ "reeglistikud ja serveri seaded on kaovad.\n"

#, fuzzy
#~ msgid "No such tile (ID %d)."
#~ msgstr "Pole sellist hääletust (%d)."

#~ msgid ""
#~ "Demography string contains invalid characters. Try \"help demography\"."
#~ msgstr "Demograafia stringis on imelikud tähed. Proovi \"help demography\"."

#~ msgid ""
#~ "Saved game contains incomplete map data.  This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file.  Proceed at your "
#~ "own risk."
#~ msgstr ""
#~ "Mängu salvestises on kaart mittetäielik.  See saab juhtuda vanade "
#~ "salvestatud mängudega või on salvestis lihtsalt vigane.  Jätka omal "
#~ "riisikol."

#~ msgid ""
#~ "Allowed take string contains invalid\n"
#~ "characters.  Try \"help allowtake\"."
#~ msgstr ""
#~ "\"Allowed take string\"is on keelatud\n"
#~ "märgid.  Vaata \"help startunits\"."

#~ msgid ""
#~ "Starting units string contains invalid\n"
#~ "characters.  Try \"help startunits\"."
#~ msgstr ""
#~ "Algüksuste stringis on keelatud\n"
#~ "märgid.  Vaata \"help startunits\"."

#~ msgid ""
#~ "Number of players is higher than requested value;\n"
#~ "Keeping old value."
#~ msgstr ""
#~ "Mängijate arv on suurem kui küsitud väärtus.\n"
#~ " Jätan vana väärtuse."

#~ msgid ""
#~ "This value is used to determine the map dimensions.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles"
#~ msgstr ""
#~ "See väärtus määrab kaardi mõõtmed.\n"
#~ "  size = 4 on tavaline kaart 4000 ruuduga (vaikimisi)\n"
#~ "  size = 20 on hiiglaslik kaart 20 000 ruuduga"

#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "   0 Flat Earth (unwrapped)\n"
#~ "   1 Earth (wraps E-W)\n"
#~ "   2 Uranus (wraps N-S)\n"
#~ "   3 Donut World (wraps N-S, E-W)\n"
#~ "   4 Flat Earth (isometric)\n"
#~ "   5 Earth (isometric)\n"
#~ "   6 Uranus (isometric)\n"
#~ "   7 Donut World (isometric)\n"
#~ "   8 Flat Earth (hexagonal)\n"
#~ "   9 Earth (hexagonal)\n"
#~ "  10 Uranus (hexagonal)\n"
#~ "  11 Donut World (hexagonal)\n"
#~ "  12 Flat Earth (iso-hex)\n"
#~ "  13 Earth (iso-hex)\n"
#~ "  14 Uranus (iso-hex)\n"
#~ "  15 Donut World (iso-hex)\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"
#~ msgstr ""
#~ "Freecivi kaardid on alati kahemõõtmelised. Kaardid võivad keerduda põhja-"
#~ "lõuna ja ida-lääne suunas tasase kaardi, silindri või toori (sõõriku) "
#~ "tekitamiseks. Ühikruudud võivad olla ruudukujulised või kuusnurksed, kas "
#~ "klassikalise või isomeetrilise paigutusega - seda peaks sättima vastavalt "
#~ "kasutatavale ruudustikule.\n"
#~ "   0 Tasane Maa (keerdumata)\n"
#~ "   1 Maa (keerdub E-W)\n"
#~ "   2 Uraan (keerdub N-S)\n"
#~ "   3 Sõõrikplaneet (keerdub N-S, E-W)\n"
#~ "   4 Tasane Maa (isomeetriline)\n"
#~ "   5 Maa (isomeetriline)\n"
#~ "   6 Uraan (isomeetriline)\n"
#~ "   7 Sõõrikplaneet (isomeetriline)\n"
#~ "   8 Flat Earth (kuusnurkne)\n"
#~ "   9 Maa (kuusnurkne)\n"
#~ "  10 Uraan (kuusnurkne)\n"
#~ "  11 Sõõrikplaneet (kuusnurkne)\n"
#~ "  12 Flat Earth (iso-kuusnurk)\n"
#~ "  13 Maa (iso-kuusnurk)\n"
#~ "  14 Uraan (iso-kuusnurk)\n"
#~ "  15 Sõõrikplaneet (iso-kuusnurk)\n"
#~ "Klassikaline ruudustik:       Isomeetriline ruudustik:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Kuusnurkne:                 Isomeetriline kuusnurkne:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid ""
#~ "0 = Scenario map - no generator;\n"
#~ "1 = Fully random height generator;              [4]\n"
#~ "2 = Pseudo-fractal height generator;             [3]\n"
#~ "3 = Island-based generator (fairer but boring)   [1]\n"
#~ "\n"
#~ "Numbers in [] give the default values for placement of starting "
#~ "positions.  If the default value of startpos is used then a startpos "
#~ "setting will be chosen based on the generator.  See the \"startpos\" "
#~ "setting."
#~ msgstr ""
#~ "0 = Stsenaariumi kaart - pole generaatorit;\n"
#~ "1 = Täiesti juhuslik kõrguste generaator;       [4]\n"
#~ "2 = Pseudofraktaalne kõrguste generaator;       [3]\n"
#~ "3 = Saartepõhine generaator (ausam, aga igav)   [1]\n"
#~ "\n"
#~ "Arvud kantsulgude [] vahel näitavad algasukohtade valimise vaikimisi "
#~ "väärtusi. Kui startpos'i väärtuseks on vaikimisi seade, siis määrab "
#~ "algasukoha generaator. Vaata ka \"startpos\" seadet."

#~ msgid ""
#~ "0 = Generator's choice.  Selecting this setting means\n"
#~ "    the default value will be picked based on the generator\n"
#~ "    chosen.  See the \"generator\" setting.\n"
#~ "1 = Try to place one player per continent.\n"
#~ "2 = Try to place two players per continent.\n"
#~ "3 = Try to place all players on a single continent.\n"
#~ "4 = Place players depending on size of continents.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Generaatori valik.  Selle seade valimine tähendab, et\n"
#~ "    kasutatakse generaatori vaikimisi valikut.\n"
#~ "    Vaata ka \"generator\" seadet.\n"
#~ "1 = Püüa panna ühe mängija igale kontinendile.\n"
#~ "2 = Püüa panna kaks mängijat igale kontinendile.\n"
#~ "3 = Püüa panna kõik mängijad samale kontinendile.\n"
#~ "4 = Jaota mängijad vastavalt kontinentide suurusele.\n"
#~ "NB: generaatorid püüavad teha õige arvu kontinente vastavalt startpos "
#~ "väärtusele ja mängijate arvule."

#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ "\n"
#~ "70 means a hot planet with little polar ice.\n"
#~ "\n"
#~ "50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ "\n"
#~ "30 means a cold planet with small tropical zones.\n"
#~ "\n"
#~ "0 means a very cold planet with large polar zones and no tropics"
#~ msgstr ""
#~ "Väikesed väärtused annavad külma kaardi, suuremad annavad kuumema "
#~ "kaardi.\n"
#~ "\n"
#~ "100 tähendab, et tuleb väga kuum ja kuiv planeet ilma arktiliste "
#~ "piirkondadeta poolustel - ainult troopilised ja kuivad alad.\n"
#~ "\n"
#~ "70 tähendab kuuma planeeti vähese polaarjääga.\n"
#~ "\n"
#~ "50 tähendab mõõdukat planeeti normaalse polaarse, külma, mõõduka ja "
#~ "troopilise alaga, kõrbetsoon kattub mõõduka ja troopilise alaga.\n"
#~ "\n"
#~ "30 tähendab külma planeeti väihese troopilise alaga.\n"
#~ "\n"
#~ "\n"
#~ "0 tähendab väga külma planeeti suurte polaaraladega, kus pole troopikat."

#, fuzzy
#~ msgid ""
#~ "If this is set to greater than 0, then any land tiles around a fortress "
#~ "or city will be owned by that nation.\n"
#~ "  0 = Disabled\n"
#~ "  1 = Enabled\n"
#~ "  2 = See everything inside borders\n"
#~ "  3 = Borders expand to unknown, revealing tiles"
#~ msgstr ""
#~ "Kui see seade > 0, siis kaardiruudud, mis on selle raadiuse kaugusel "
#~ "linnast, on linna rahvuse omad. Ookeani kaardiruutude ja kaardiruutude, "
#~ "mis on rohkem kui ühe rahvuse linna mõjusfääris, kohta käivad eraldi "
#~ "reeglid."

#~ msgid ""
#~ "0 = default; diplomacy is enabled for everyone.\n"
#~ "1 = diplomacy is only allowed between human players.\n"
#~ "2 = diplomacy is only allowed between AI players.\n"
#~ "3 = diplomacy is restricted to teams.\n"
#~ "4 = diplomacy is disabled for everyone."
#~ msgstr ""
#~ "0 = vaikimisi, diplomaatia on lubatud kõigile.\n"
#~ "1 = diplomaatia on lubatud ainult inimestele.\n"
#~ "2 = diplomaatia on lubatud ainult tehismõistuste vahel.\n"
#~ "3 = diplomaatia on piiratud meeskondadega.\n"
#~ "4 = diplomaatia on välja lülitatud."

#~ msgid ""
#~ "0 = There are no restrictions: players can have multiple cities with the "
#~ "same names.\n"
#~ "\n"
#~ "1 = City names have to be unique to a player: one player can't have "
#~ "multiple cities with the same name.\n"
#~ "\n"
#~ "2 = City names have to be globally unique: all cities in a game have to "
#~ "have different names.\n"
#~ "\n"
#~ "3 = Like setting 2, but a player isn't allowed to use a default city name "
#~ "of another nations unless it is a default for their nation also."
#~ msgstr ""
#~ "0 = Piiranguid pole - mängijatel võb olla mitu linna sama nimega.\n"
#~ "\n"
#~ "1 = Linnanimed peavad olema unikaalsed mängija piires, teisel mängijal "
#~ "võib olla sama nimega linn.\n"
#~ "\n"
#~ "2 = Linnanimed peavad olema unikaalsed - kõik mängu linnad peavad olema "
#~ "eri nimedega.\n"
#~ "\n"
#~ "3 = Nagu valik 2, ainult mängijad ei tohi valida võõra rahvuse vaikimisi "
#~ "linnanime, kui see ei ole samas ka nende enda vaikimisi linnanimi."

#~ msgid ""
#~ "0 = no barbarians \n"
#~ "1 = barbarians only in huts \n"
#~ "2 = normal rate of barbarian appearance \n"
#~ "3 = frequent barbarian uprising \n"
#~ "4 = raging hordes, lots of barbarians"
#~ msgstr ""
#~ "0 - barbareid pole\n"
#~ "1 - barbarid ilmuvad ainult onnidest\n"
#~ "2 - normaalne barbarite ilmumise määr\n"
#~ "3 - sagedased barbarite ülestõusud4 - märatsevad barbarite hordid, palju-"
#~ "palju"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player). Clients will only be permitted to take "
#~ "or observe those players which match one of the specified letters. This "
#~ "only affects future uses of the take or observe command; it is not "
#~ "retroactive. The characters and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "\n"
#~ "1 = Controller allowed, observers allowed, can't displace connections;\n"
#~ "\n"
#~ "2 = Controller allowed, no observers allowed, can displace connections;\n"
#~ "\n"
#~ "3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "\n"
#~ "4 = No controller allowed, observers allowed;\n"
#~ "\n"
#~ msgstr ""
#~ "Siin peab olema string märkidest, millest igaüks näitab tsivilisatsiooni "
#~ "(mängija) tüüpi või olekut. Klientidel on lubatud võtta või vaadelda "
#~ "ainult neid mängijaid, mis on nende tähtedega märgitud. See mõjutab "
#~ "ainult tulevasi 'take' ja 'observe' käske ega ole retroaktiivne. Märgid "
#~ "ja nende tähendused:\n"
#~ "    o,O = Globaalne vaatleja\n"
#~ "    b   = Barbarid\n"
#~ "    d   = Surnud mängijad\n"
#~ "    a,A = Tehismõistused\n"
#~ "    h,H = Inimmängijad\n"
#~ "Esimene kirjeldus, mis sobib antud mängijaga, läheb käiku. Seega, 'd' ei "
#~ "hõlma surnud barbareid, 'a' ei hõlma surnud tehismõistusi jne. Suurtähed "
#~ "mõjuvad enne mängu algust, väiketähed pärast.\n"
#~ "\n"
#~ "Iga sellise tähe järele võib panna ühe järgnevatest numbritest, see lubab "
#~ "või keelab ühendusviise:\n"
#~ "\n"
#~ "(mitte midagi) = Controller allowed, observers allowed, can displace "
#~ "connections. (Displacing a connection means that you may take over a "
#~ "player, even if another user already controls that player.) TÕLGIMIND\n"
#~ "\n"
#~ "1 = Controller allowed, observers allowed, can't displace connections;\n"
#~ "\n"
#~ "2 = Controller allowed, no observers allowed, can displace connections;\n"
#~ "\n"
#~ "3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "\n"
#~ "4 = No controller allowed, observers allowed;\n"
#~ "\n"

#~ msgid ""
#~ "If this is set to 1, player statistics are appended to the file "
#~ "\"civscore.log\" every turn. These statistics can be used to create power "
#~ "graphs after the game."
#~ msgstr ""
#~ "Kui see on 1, lisatakse faili \"civscore.log\" iga käigu järel mängijate "
#~ "statistika. Selle abil saab peale mängu luua võimsuse graafikuid."

#~ msgid "You are not allowed to set this option."
#~ msgstr "Sa ei tohi seda seadet muuta."

#, fuzzy
#~ msgid "Value out of range."
#~ msgstr "Väärtus peab olema täisarv."

#, fuzzy
#~ msgid "String value too long."
#~ msgstr "Stringi väärtus on liiga pikk.  Kasutus: set <seade> <väärtus>."

#~ msgid "restarting for lack of players"
#~ msgstr "taaskäivitun mängijate vähesuse tõttu"

#, fuzzy
#~ msgid "Waiting"
#~ msgstr "ootan"

#~ msgid "Can't add AI players once the game has begun."
#~ msgstr "Ei saa lisada tehismõistusi, kui mäng juba käib."

#~ msgid "description"
#~ msgstr "kirjeldus"

#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values."
#~ msgstr ""
#~ "Proovi 'show situational' või 'show rare', näitamaks muid valikuid.\n"
#~ "Proovi 'show changed', näitamaks muudetud seadeid."

#~ msgid "The parameter %s should only contain digits 0-1."
#~ msgstr "Parameeter %s võib sisaldada ainult numbreid 0-1."

#~ msgid "Value out of range (minimum: 0, maximum: 1)."
#~ msgstr "Väärtus lubatud vahemikust väljas (miinimum: 0, maksimum: 1)."

#~ msgid "Option: %s has been set to %d."
#~ msgstr "Seade: %s seati %d-ks."

#~ msgid "Value out of range (minimum: %d, maximum: %d)."
#~ msgstr "Väärtus lubatud vahemikust väljas (miinimum: %d, maksimum: %d)."

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options.\n"
#~ "Commands, such as 'help', are used to interact with the server.\n"
#~ "Some commands take one or more arguments, separated by spaces.\n"
#~ "In many cases commands and command arguments may be abbreviated.\n"
#~ "Options are settings which control the server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options,\n"
#~ "use 'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Tervitus! See on Freeciv serveri sissejuhatav abitekst.\n"
#~ "\n"
#~ "Kaks olulist mõistet serveris on Käsud ja Seaded.\n"
#~ "Käsud nagu 'help' on serveriga suhtlemiseks.\n"
#~ "Mõned käsud võtavad ühe või rohkem argumente, eraldatud komadega.\n"
#~ "Paljudel juhtudel võib käske ja argumente lühendada.\n"
#~ "Seaded on valikud, mis võimaldavad juhtida serveri käitumist.\n"
#~ "\n"
#~ "Teada saamaks, kuidas saab rohkem infot käskude ja seadete kohta,\n"
#~ "toksi 'help help'.\n"
#~ "\n"
#~ "Kannatamatutele: põhilised käsud minema saamiseks on:\n"
#~ "  show   -  praeguste seadete nägemiseks\n"
#~ "  set    -  seadete muutmiseks\n"
#~ "  start  -  mängu alustamiseks, kui mängijad on ühendunud\n"
#~ "  save   -  praeguse mängu salvestamiseks\n"
#~ "  quit   -  väljumiseks"

#~ msgid "%2d : '%s' : 1 player : %s"
#~ msgstr "%2d : '%s' : 1 mängija : %s"

#~ msgid "Empty team: %s"
#~ msgstr "Tühi meeskond: %s"

#~ msgid ""
#~ "There has been a CMA error.  Your citizen governor settings may be broken."
#~ msgstr "Juhtus linnapea viga:  Su linnapea seaded võivad olla vigased."

#~ msgid "Exporting output window to civgame.log ..."
#~ msgstr "Ekspordin väljundakna sisu faili civgame.log ..."

#~ msgid "%3d/%3d:%s"
#~ msgstr "%3d/%3d:%s"

#~ msgid "%3d/%3d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "%+2.1f : Risk from trade\n"
#~ msgstr "%+4d : Maksud kaubandusest\n"

#, fuzzy
#~ msgid "%+2.1f : Bonus from %s\n"
#~ msgstr "%s aadressilt %s"

#~ msgid "?entertainers/scientists/taxmen:E/S/T"
#~ msgstr "?entertainers/scientists/taxmen:E/T/M"

#~ msgid "Entertainers, Scientists, Taxmen"
#~ msgstr "Esinejad, Teadlased, Maksukogujad"

#, fuzzy
#~ msgid "  * %s units\n"
#~ msgstr "%s üksust"

#~ msgid "* Can build fortresses.\n"
#~ msgstr "* Saab ehitada kindlusi.\n"

#~ msgid "Screen width"
#~ msgstr "Ekraani laius"

#~ msgid "This option saves the width of the selected screen resolution"
#~ msgstr "See valik salvestab ekraani laiuse"

#~ msgid "Screen height"
#~ msgstr "Ekraani kõrgus"

#~ msgid "This option saves the height of the selected screen resolution"
#~ msgstr "See valik salvestab ekraani kõrguse"

#~ msgid "Progress: no research target"
#~ msgstr "Progress: pole teadustöö eesmärki"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "    People (W/E/S/T): %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Nimi: %s\n"
#~ "Toit:       %10s Raha:    %10s\n"
#~ "Toodang: %10s Hüved:  %10s\n"
#~ "Kaubandus:      %10s Teadus: %10s\n"
#~ "\n"
#~ "    Rahvas (Tö/Lõ/Te/Ma): %s\n"
#~ "          Linn kasvab: %s\n"
#~ "Toodang valmis: %s"

#~ msgid "Better fog will only work in truecolor.  Disabling it"
#~ msgstr "Parem udu töötab ainult truecolor-režiimis.  Lülitan välja"

#~ msgid "_View"
#~ msgstr "_Vaade"

#~ msgid "Give info access"
#~ msgstr "Anna käsutase info "

#~ msgid "Give ctrl access"
#~ msgstr "Anna käsutase ctrl"

#~ msgid "?Building:Name"
#~ msgstr "?Building: Nimi"

#~ msgid "true"
#~ msgstr "tõene"

#~ msgid "false"
#~ msgstr "väär"

#~ msgid "(hidden)"
#~ msgstr "(peidetud)"

#~ msgid ""
#~ "Current Setup\n"
#~ "Fullscreen %dx%d"
#~ msgstr ""
#~ "Praegune seadistus\n"
#~ "Täisekraan %dx%d"

#~ msgid ""
#~ "Current Setup\n"
#~ "%dx%d"
#~ msgstr ""
#~ "Praegune seadistus\n"
#~ "%dx%d"

#~ msgid "Fullscreen Mode"
#~ msgstr "Täisekraan"

#~ msgid "Smooth unit move steps"
#~ msgstr "Üksuste liikumise silumine"

#, fuzzy
#~ msgid "City Trade Routes"
#~ msgstr "Kaubateed : "

#~ msgid "Draw city map grid"
#~ msgstr "Joonista linna kaardivõrgu"

#~ msgid "Draw city worker map grid"
#~ msgstr "Joonista linna tööliste kaardiruudud"

#~ msgid "Special Resources"
#~ msgstr "Eriressursid"

#~ msgid "Roads and Rails"
#~ msgstr "Teed ja raudteed"

#~ msgid "Fortress and Airbase"
#~ msgstr "Kindlus ja lennubaas"

#~ msgid "Civ3 city text style"
#~ msgstr "Civ3 linna teksti stiil"

#~ msgid "Video options"
#~ msgstr "Video seaded"

#~ msgid "Game options"
#~ msgstr "Mängu seaded"

#~ msgid "Map options"
#~ msgstr "Kaardi seaded"

#~ msgid "Can only be used in server console. "
#~ msgstr "Saab kasutada ainult serveri käsureal."

#~ msgid ""
#~ "<p class=\"changed\">Value set to %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Väärtuseks seati %d</p>\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ " - Fortresses improve defense. Units inside a fortress defend at twice "
#~ "their normal strength; also, units inside a fortress must be destroyed "
#~ "one at a time. See the Combat help section for further details. Occupied "
#~ "fortresses also extend your borders (see the section on National Borders)."
#~ msgstr ""
#~ "Asunikud ja insenerid võivad ka kindlusi ehitada. Kindluses asuvad "
#~ "üksused kaitsevad kahekordse jõuga, samuti langevad kindluses olevad "
#~ "üksused ühekaupa. Vaata Lahingu osast täpsemaid detaile."

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government).\n"
#~ "\n"
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have.\n"
#~ "\n"
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "Muudab linna pealinnaks ja su riigi keskuseks. Korruptsiooni tase sõltub "
#~ "sellest, kui kaugel on su linnad  pealinnast, välja arvatud demokraatia "
#~ "ja kommunismi korral. Mässu algatamine sõltub samuti sellest, kui kaugel "
#~ "on linn pealinnast (kõigi valitsusvormide korral).\n"
#~ "\n"
#~ "Hoolitse oma pealinna eest hästi, kuna selle kaotamine võib põhjustada "
#~ "kodusõja. Palee kaotamine tähendab ka seda, et kaotad kõik oma "
#~ "kosmoselaeva osad.\n"
#~ "\n"
#~ "Despootlikus riigis annab palee 75% toodangulisa, monarhia korral 50% "
#~ "toodangulisa."

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other civilizations have achieved."
#~ msgstr ""
#~ "Tsivilisatsioon, mis ehitab Suure Raamatukogu, saab omale iga uue "
#~ "tehnoloogia, mille on omale saanud vähemalt kaks muud tsivilisatsiooni."

#~ msgid "?nationgroup:Fictional"
#~ msgstr "?nationgroup:Ulme"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a Mountain or River tile."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab "
#~ "linna käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam "
#~ "annavad 100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam "
#~ "üheskoos annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab "
#~ "linna käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam "
#~ "annavad 100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam "
#~ "üheskoos annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab "
#~ "linna käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam "
#~ "annavad 100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam "
#~ "üheskoos annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all cities)."
#~ msgstr ""
#~ "Annab kõigile mereüksustele 1 lisakäigu ja kaotab riski trireemide "
#~ "kaotamiseks avamerel. Teeb kõik uued mereüksused veteranideks (kõigis "
#~ "linnades)."

#, fuzzy
#~ msgid ""
#~ "All your new land units become veterans (for all cities).  The chance of "
#~ "a land unit becoming a veteran after a battle increases from 50% to 100%."
#~ msgstr ""
#~ "Kõik uued maaüksused saavad koheselt veteranideks (kõigis linnades). "
#~ "Tõenäosus lahingu järel veteraniks saamiseks tõuseb 50% pealt 100% peale."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat saasta 50%. Samutis suurendab linna "
#~ "tehase ja manufaktuuri kogutoodangut: tehas ja hüdroelektrijaam annavad "
#~ "100% boonuse, kuid tehas, manufaktuur ja hüdroelektrijaam üheskoos "
#~ "annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."
#~ msgstr ""
#~ "Anarhia on igasuguse äratuntava valitsuse puudumine. Kodanikud ei ole "
#~ "kuidagi organiseerunud, on vähetootlikud ja raiskavad kogu sissetuleku "
#~ "võimalikult kiiresti selle asemel, et makse maksta või uuringuid "
#~ "teostada.\n"
#~ "\n"
#~ "Anarhia ajal on veidi väiksem korruptsiooni ja jäätmetekke tase kui "
#~ "despotisimi ajal, samas on kodanikud vähem õnnelikud."

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "Despootliku valitsuse ajal oled sina oma rahva absoluutne valitseja. "
#~ "Rahva üle hoitakse kontrolli suures osas sõjaseisukorra rakendamisega.\n"
#~ "\n"
#~ "Despotismil on kõigist valitsusvormidest kõrgeim korruptsiooni ja "
#~ "jäätmetekke tase."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "Kommunistlik valitsemisviis põhineb ideel, et kõik inimesed on võrdsed. "
#~ "Kogu vara kuulub riigile ehk puudub eraomand. Kommunism on midagi  "
#~ "vahepealset sõjalise ja kaubandusliku valitsemiskorra vahel.\n"
#~ "\n"
#~ "Kommunismi ajal ei olene jäätmete tekke hulk kaugusest pealinnast. Kõigis "
#~ "linnades (ka pealinnas) on tagasihoidlikul määral korruptsiooni."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Demokraatlikus riigis käib valitsemine erinevates küsimustes hääletamise "
#~ "teel. Demokraatia annab kõige kõrgema kaubandustaseme, kuid samas on "
#~ "võimalus õnnetuks meeleoluks samuti kõige suurem. Demokraatlikus riigis "
#~ "puudub korruptsioon ja ei teki jäätmeid, kuid kodanikud ärrituvad sõdade "
#~ "ajal.\n"
#~ "\n"
#~ "Kuna (õnnelikud) kodanikud usuvad kindlalt oma valitsusse, siis on nende "
#~ "lojaalsus vankumatu. Demokraatliku riigi sõjaväeüksusi ei saa ära osta, "
#~ "samuti ei saa vaenlase diplomaadid ja spioonid linnu mässule õhutada."

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Tuumapomme saad ehitada siis, kui vajalikud teadused on avastatud ja mõni "
#~ "mängija on ehitanud Manhattani Projekti.\n"
#~ "\n"
#~ "Lõhkemisel hävitab tuumapomm kõik (ka sõbralikud) üksused 3x3 ruudu "
#~ "suurusel alal. Kui tuumapomm tabab linna, siis linna suurus väheneb poole "
#~ "võrra ja ümbritsevaid ruudukesi tabab tuumareostus.\n"
#~ "\n"
#~ "Nõuanne 1: Ookeanis tuumapommi lõhkamine ei tekita tuumajäätmeid ja on "
#~ "kõige efektiivsem (ja ka kallim!) viis vaenlase laevade hävitamiseks.\n"
#~ "\n"
#~ "Nõuanne 2: On võimalik, et tekib olukord, kus oled vallutanud enamuse "
#~ "vastase maadest, kuid vastase linnad on vallutamiseks liiga tugevad. Enne "
#~ "tuumapommi kasutamist kogu grupp asunikke ja/või insenere linna lähedusse "
#~ "ja korista tuumajäätmed tuumapommi lõhkamisega samal käigul! Niiviisi "
#~ "vähendad tunduvalt tuumatalve tekkimise tõenäosust. Öko-tuumapommid!"

#, fuzzy
#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities.\n"
#~ "\n"
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder.\n"
#~ "\n"
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "Iga karavan, mida sa kasutad ilmaime ehitamisel, annab ilmaime "
#~ "ehitamisele juurde 50 toodanguühikut.\n"
#~ "\n"
#~ "Soovitus: Võid koguda suurema hulga karavane ja siis need viia linna, kus "
#~ "oled asunud ilmaime ehitama. Niiviisi on võimalik ilmaime valmis ehitada "
#~ "ühe käiguga!"

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Tuumapomme saad ehitada siis, kui vajalikud teadused on avastatud ja mõni "
#~ "mängija on ehitanud Manhattani Projekti.\n"
#~ "\n"
#~ "Lõhkemisel hävitab tuumapomm kõik (ka sõbralikud) üksused 3x3 ruudu "
#~ "suurusel alal. Kui tuumapomm tabab linna, siis linna suurus väheneb poole "
#~ "võrra ja ümbritsevaid ruudukesi tabab tuumareostus.\n"
#~ "\n"
#~ "Nõuanne 1: Ookeanis tuumapommi lõhkamine ei tekita tuumajäätmeid ja on "
#~ "kõige efektiivsem (ja ka kallim!) viis vaenlase laevade hävitamiseks.\n"
#~ "\n"
#~ "Nõuanne 2: On võimalik, et tekib olukord, kus oled vallutanud enamuse "
#~ "vastase maadest, kuid vastase linnad on vallutamiseks liiga tugevad. Enne "
#~ "tuumapommi kasutamist kogu grupp asunikke ja/või insenere linna lähedusse "
#~ "ja korista tuumajäätmed tuumapommi lõhkamisega samal käigul! Niiviisi "
#~ "vähendad tunduvalt tuumatalve tekkimise tõenäosust. Öko-tuumapommid!"

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Tuumapomme saad ehitada siis, kui on olemas vajalikud teadusavastused ja "
#~ "mõni mängija on ehitanud Manhattani projekti.\n"
#~ "\n"
#~ "Lõhkemisel hävitab tuumapomm 3x3 suurusel alal kõik üksused, ka sinu ja "
#~ "su liitlaste omad. Kui tuumapomm tabab linna, väheneb linna suurus poole "
#~ "võrra ja ümbritsevaid alasid tabab tuumareostus.\n"
#~ "\n"
#~ "Nõuanne 1: Tuumapommi lõhkamine ookeanis ei tekita tuumareostust ja on "
#~ "kõige tõhusam (aga jubedalt kallis) viis  vaenlase laevade "
#~ "häävitamiseks.\n"
#~ "\n"
#~ "Nõuanne 2: Võib tekkida olukord, kui oled vallutanud vastase maad, kuid "
#~ "linnade kaitse on liiga tugev, Enne tuumapommi viskamist linnale kogu "
#~ "linna ümber asunikke, et tuumajäätmed eemaldada lõhkamisega samal käigul. "
#~ "Tuumapommid loodussõbralikuks!"

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Kui barbarite juht tapetakse ruudul, kus pole kaitseüksusi, makstakse "
#~ "maaüksustele lunaraha 100 raha."

#, fuzzy
#~ msgid "Shaykhah"
#~ msgstr "šahh"

#, fuzzy
#~ msgid "Malikah"
#~ msgstr "Malikta"

#, fuzzy
#~ msgid "?female:Caliph"
#~ msgstr "Seltsimees"

#~ msgid ""
#~ "Austria means Eastern Realm, given its position as the far east territory "
#~ "of the medieval Holy Roman Empire."
#~ msgstr ""
#~ "Austria nimi tähendab \"idapoolne riik\", see nimi tuleb tema asukohast "
#~ "Vana-Rooma impeeriumi aegadel."

#, fuzzy
#~ msgid "Cihualahtoani"
#~ msgstr "Tlatoani"

#, fuzzy
#~ msgid "?plural:Burundi"
#~ msgstr "?plural:Britid"

#~ msgid "Chile is located on the south-western coast of South America."
#~ msgstr "Tšiili asub Lõuna-Ameerika edelaosas."

#~ msgid ""
#~ "Mexico borrows its name from the Mexica people, another name for the "
#~ "Aztecs."
#~ msgstr ""
#~ "Mehhiko sai oma nime mexica inimestelt. Mexica on asteekide teine nimi."

#~ msgid "Caconzi"
#~ msgstr "Caconzi"

#, fuzzy
#~ msgid "?female:Caconzi"
#~ msgstr "?female:Konsul"

#~ msgid ""
#~ "Switzerland is a federation of cantons, some of which have more than 700 "
#~ "years of history as a confederacy."
#~ msgstr ""
#~ "Šveits on kantonitest koosnev föderatsioon, mõned kantonid on üle 700 "
#~ "aasta vanad."

#~ msgid ""
#~ "When the Chinese nationalists lost the armed struggle against the Chinese "
#~ "communists, the nationalist government evacuated to the island of Taiwan "
#~ "where they formed the Republic of China."
#~ msgstr ""
#~ "Kui hiina natsionalistid jäid alla relvastatud vastupanus hiina "
#~ "kommunistidele, natsionalistlik valitsus kolis Taiwani saarele, kus nad "
#~ "asutasid Hiina Vabariigi."

#~ msgid "Governadora"
#~ msgstr "Governadora"

#~ msgid ""
#~ "Congratulations; you have grown a city to size 13.  A city this\n"
#~ "large can provide a tremendous amount of output if properly upgraded.\n"
#~ "Make sure you have enough taxes and cultural buildings to keep your\n"
#~ "citizens content.  You should also make sure the city is upgraded\n"
#~ "with buildings that provide bonuses to its output.  Library, "
#~ "Marketplace,\n"
#~ "Factory, and Offshore Platform are four good buildings that provide a\n"
#~ "large bonus to big cities.  Consider how much benefit each building\n"
#~ "will provide and weigh this against its cost - for very large cities\n"
#~ "almost all buildings are worthwhile.  Such large cities will also\n"
#~ "provide enough taxable revenue (gold) to allow you to purchase some\n"
#~ "buildings to accelerate their productions."
#~ msgstr ""
#~ "Õnnitlused - oled kasvatanud linna suuruseni 13. Nii suur linn\n"
#~ "annab meeletu koguse toodangut, kui korralikult vajalikke uuendusi\n"
#~ "teha. Vaata, et sul kogutaks piisavalt makse ja et oleks piisaval\n"
#~ "hulgal kultuurihooneid, et rahvas rahul oleks. Soovitav on ka ehitada\n"
#~ "hooneid, mis tõstavad linna tootlikkust. Raamatukogu, turg, tehas ja\n"
#~ "mereplatvorm on neli paremat ehitist, mis annavad suurtele linnadele\n"
#~ "kõvasti boonuseid. Muidugi pead vaatama, kas ehitise poolt antavad\n"
#~ "boonused on suuremad, kui kulud. Nii suurtest linnadest kogutakse\n"
#~ "piisavalt maksusid, et sul oleks võimalik ehitada toodangu\n"
#~ "kiirendamiseks erinevaid hooneid,"

#~ msgid "Team 5"
#~ msgstr "Meeskond 5"

#~ msgid "Team 6"
#~ msgstr "Meeskond 6"

#~ msgid "Team 7"
#~ msgstr "Meeskond 7"

#~ msgid "Team 8"
#~ msgstr "Meeskond 8"

#~ msgid "Team 9"
#~ msgstr "Meeskond 9"

#~ msgid "Team 10"
#~ msgstr "Meeskond 10"

#~ msgid "Team 11"
#~ msgstr "Meeskond 11"

#~ msgid "Team 12"
#~ msgstr "Meeskond 12"

#~ msgid "Team 13"
#~ msgstr "Meeskond 13"

#~ msgid "Team 14"
#~ msgstr "Meeskond 14"

#~ msgid "Team 15"
#~ msgstr "Meeskond 15"

#~ msgid "Team 16"
#~ msgstr "Meeskond 16"

#~ msgid "Team 17"
#~ msgstr "Meeskond 17"

#~ msgid "Team 18"
#~ msgstr "Meeskond 18"

#~ msgid "Team 19"
#~ msgstr "Meeskond 19"

#~ msgid "Team 20"
#~ msgstr "Meeskond 20"

#~ msgid "Team 21"
#~ msgstr "Meeskond 21"

#~ msgid "Team 22"
#~ msgstr "Meeskond 22"

#~ msgid "Team 23"
#~ msgstr "Meeskond 23"

#~ msgid "Team 24"
#~ msgstr "Meeskond 24"

#~ msgid "Team 25"
#~ msgstr "Meeskond 25"

#~ msgid "Team 26"
#~ msgstr "Meeskond 26"

#~ msgid "Team 27"
#~ msgstr "Meeskond 27"

#~ msgid "Team 28"
#~ msgstr "Meeskond 28"

#~ msgid "Team 29"
#~ msgstr "Meeskond 29"

#~ msgid "Team 30"
#~ msgstr "Meeskond 30"

#~ msgid "Team 31"
#~ msgstr "Meeskond 31"

#~ msgid ""
#~ "Sets a player as member of a team. If no team specified, the player is "
#~ "set teamless. Use \"\" if names contain whitespace. A team is a group of "
#~ "players that start out allied, with shared vision and embassies, and "
#~ "fight together to achieve team victory with averaged individual scores."
#~ msgstr ""
#~ "Määrab mängija meeskonna osaks. Kui meeskonda ei valita, jääb mängija "
#~ "üksikuks. Kasuta \"\", kui nimes on tühikuid. Meeskond on grupp "
#~ "mängijaid, kes alustavad liitlastena, jagatud vaatega ja saatkondadega ja "
#~ "võitlevad koos meeskonnavõidu nimel. Punktid jagatakse võrdselt liikmete "
#~ "vahel."

#~ msgid "Auto-save name prefix"
#~ msgstr "Automaatselt salvestatud mängu nime prefix"

#, fuzzy
#~ msgid ""
#~ "Automatically saved games will have name \"<prefix>-T<turn>-Y<year>."
#~ "sav\". This setting sets the <prefix> part."
#~ msgstr ""
#~ "Automaatselt salvestatud mängude nimeks tuleb \"<prefix><year>.sav\". See "
#~ "seade määrab <prefix>i."

#~ msgid "Got a packet of type %d from a dead or observer player"
#~ msgstr "Sain paketi tüübiga %d surnud mängijalt või vaatlejalt"

#, fuzzy
#~ msgid "Wonders of the WOrld"
#~ msgstr "Ilmaimed"

#~ msgid "?city_state:Rapture"
#~ msgstr "?city_state:Joovastus"

#, fuzzy
#~ msgid "Requires the %s terrain special near the tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires the %s terrain near the tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires %s terrain class near the tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires a %s near the tile.\n"
#~ msgstr "Vajab rahvust %s.\n"

#~ msgid "Language_s"
#~ msgstr "_Keeled"

#~ msgid "Co_nnecting"
#~ msgstr "Ü_hendumine"

#~ msgid "C_hatline"
#~ msgstr "Vestlus"

#~ msgid "_Worklist Editor"
#~ msgstr "_Tööde nimekirja redaktor"

#~ msgid "Citizen _Management"
#~ msgstr "Kodanike _haldus"

#~ msgid "_Playing"
#~ msgstr "_Mängimine"

#~ msgid "City _Improvements"
#~ msgstr "_Ehitised"

#~ msgid "Com_bat"
#~ msgstr "Võitlemine"

#~ msgid "_ZOC"
#~ msgstr "Kontrollitavad alad"

#~ msgid "Techno_logy"
#~ msgstr "Tehno_loogia"

#~ msgid "Won_ders"
#~ msgstr "Ilmaime_d"

#, fuzzy
#~ msgid "Diplomac_y"
#~ msgstr "Diplomaatia"

#~ msgid "Happin_ess"
#~ msgstr "Õnn"

#~ msgid "Space _Race"
#~ msgstr "Kosmose _ralli"

#~ msgid "_Copying"
#~ msgstr "Koopiate tegemine"

#~ msgid "_About"
#~ msgstr "_Info"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization, fighting to obtain the ultimate goal: the "
#~ "extinction of all other civilizations."
#~ msgstr ""
#~ "Freeciv on käigupõhine mäng, kus iga mängija on oma tsivilisatsiooni "
#~ "juht, võideldes teistega Suure Eesmärgi poole: kõikide teiste "
#~ "tsivilisatsioonide häving."

#~ msgid ""
#~ "City improvements are built in each of your cities to improve trade "
#~ "revenue, science production, etc.  Most improvements require you to pay "
#~ "an upkeep every turn.  If you can't afford the upkeep for a building, "
#~ "then it'll be automatically sold."
#~ msgstr ""
#~ "Ehitisi ehitatakse linnadesse, et suurendada kaubanduse tulu, "
#~ "teadustoodangut jms sissetulekuid. Enamusel ehitistest on ka teatav "
#~ "ülalpidamiskulu, mida makstakse igal käigul. Kui sul pole piisavalt raha, "
#~ "et ehitise ülalpidamiskulu maksta, müüakse see ehitis automaatselt maha."

#, fuzzy
#~ msgid ""
#~ "City centers (the tile a city is on) are special. A city center is worked "
#~ "for free in the default rules. When a city is built a road is "
#~ "automatically put on the city, and a railroad will also be placed there "
#~ "whenever possible. City centers are auto-irrigated: they get the benefits "
#~ "of irrigation, although they are not actually irrigated -- they cannot "
#~ "serve as the water source for other irrigation systems. Finally, the city "
#~ "center may have a ruleset-dependent minimum for food, shield, and trade "
#~ "output."
#~ msgstr ""
#~ "Linna keskus (ruuduke, millele on ehitatud linn) on eriline. Linna "
#~ "keskuses tehakse vaikimisi reeglite korral tööd tasuta. Linna ehitamisel "
#~ "ehitatakse automaatselt linna ka tee ja kui raudtee ehitamine on "
#~ "võimalik, siis ehitatakse linna ka raudtee. Linna keskused on automaatse "
#~ "niisutusega: neil on niisutatud maa boonused, kuigi linna keskusi ei saa "
#~ "niisutada. Linna keskusel on ka reeglistikuga määratud minimaalne toidu, "
#~ "toodangu ja kaubanduse tootmise tase."

#~ msgid ""
#~ "Corruption is the loss of trade due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more trade will be lost to corruption.  (If you do not have a capital, "
#~ "your cities will suffer extremely high levels of corruption.)  A "
#~ "Courthouse will reduce the level of corruption in a city."
#~ msgstr ""
#~ "Korruptsioon tähendab kaubanduse kadu ahnuse ja halva töökorralduse "
#~ "tõttu. Enamiku valitsusvormide korral on korruptsiooni tase vastavuses "
#~ "kaugusega pealinnast. (Kui sul aga pealinna pole, siis on "
#~ "korruptsioonitase hirmsalt kõrge.) Kohtumaja ehitamisega saad natuke "
#~ "korruptsioonitaset vähendada."

#~ msgid ""
#~ "Waste is the loss of shields due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more shields will be lost to waste.  (If you do not have a capital, your "
#~ "cities will suffer extremely high levels of waste.)  A Courthouse will "
#~ "reduce the level of waste in a city. Waste can result in your cities not "
#~ "building anything."
#~ msgstr ""
#~ "Jäätmed tekivad ahnuse ja toodangu tootmise halva korralduse tõttu. "
#~ "Enamiku valitsusvormide korral on jäätmete tekke tase vastavuses "
#~ "kaugusega pealinnast. (Kui sul aga pealinna pole, siis on jäätmete tekke "
#~ "tase hirmsalt kõrge.) Kohtumaja ehitamisega saad natuke jäätmete "
#~ "tekkimist vähendada."

#~ msgid ""
#~ "However, if the number of happy citizens in a city is at least as great "
#~ "as the number of content citizens, and you have no unhappy citizens in "
#~ "that city, and the city has at least 3 citizens, then the city "
#~ "celebrates.  This is designated by the term \"Rapture\" on the City "
#~ "Report.  The effects of celebration vary depending on your government "
#~ "type:"
#~ msgstr ""
#~ "Kui aga su linnas on vähemalt sama palju õnnelikke inimesi, kui on "
#~ "rahulolevaid, ja pole ühtki õnnetut kodanikku ning linnas on vähemalt 3 "
#~ "kodanikku, siis korraldatakse pidustused. Linnaraportis on see näha "
#~ "nimetuse \"Pidustused\" all. Pidustuste mõju on erinevate valitsuste "
#~ "korral erinev:"

#~ msgid ""
#~ "The normal state of a citizen is contentment.  However, as your cities "
#~ "grow larger, crowding causes citizens to become unhappy. Each citizen in "
#~ "a city after the 4th (that is, the default value of the option "
#~ "unhappysize in the server) will be generated unhappy, instead of "
#~ "content.  If you have a large number of cities (depending on your "
#~ "government as well as the server option cityfactor), the limit on content "
#~ "citizens is reduced to 3."
#~ msgstr ""
#~ "Kõige tavalisem kodaniku meeleolu on rahulolu. Aga mida suuremaks su linn "
#~ "kasvab, seda rohkem kodanikke muutub rahvaarvu suurenemise tõttu "
#~ "õnnetuks. Pärast neljandat kodanikku juurde tulevad kodanikud on kohe "
#~ "alguses õnnetud (see oleneb serveri seade unhappysize väärtusest). Kui "
#~ "sul on väga palju linnu (sõltuvalt valitsuse tüübist ja serveri seadest "
#~ "cityfactor), siis on pärast kolmandat kodanikku juurde tulevad kodanikud "
#~ "õnnetud."

#~ msgid ""
#~ "In order to offset unhappiness, you may build city improvements that make "
#~ "unhappy citizens content  (such as, a Temple, a Colosseum, or a Cathedral "
#~ "- or even a Courthouse if your government is a Democracy), and/or "
#~ "relevant wonders of the world, and/or convert part of your trade into "
#~ "luxuries.  For every two luxuries produced in a city, one content citizen "
#~ "is made happy.  After converting all content citizens to happy citizens, "
#~ "unhappy citizens are converted to happy and/or content.  Some wonders of "
#~ "the world have also effects on citizens' happiness (see the appropriate "
#~ "sections for details)."
#~ msgstr ""
#~ "Et õnnetust meeleolust lahti saada, võid ehitada maju, mis muudavad "
#~ "õnnetuid kodanikke rahulolevateks (näiteks tempel, Kolosseum või "
#~ "katedraal, või isega kohtumaja, kui sul on demokraatlik valitsus), ja/või "
#~ "vastavaid ilmaimesid ja/või muuta osa kaubandusest hüvedeks.Kaks ühikut "
#~ "hüvesid muudab ühe rahuloleva kodaniku õnnelikuks. Kui kõik rahulolevad "
#~ "kodanikud on õnnetuks muudetud, hakatakse õnnetuid rahulolevateks/"
#~ "õnnelikeks muutma. Mõned ilmaimed avaldavad samuti meeleolule mõju (vaata "
#~ "vastavat sektsiooni lisainfo saamiseks)."

#~ msgid "Doubles the effect of Temples, in all cities."
#~ msgstr "Kahekordistab templite efekti kõigis linnades."

#, fuzzy
#~ msgid "Willka"
#~ msgstr "Rüüsta"

#, fuzzy
#~ msgid "Tata"
#~ msgstr "Tsarinna"

#, fuzzy
#~ msgid "Mama"
#~ msgstr "All"

#, fuzzy
#~ msgid "Markachiri"
#~ msgstr "Märts"

#, fuzzy
#~ msgid "?female:Buruzagi"
#~ msgstr "President"

#, fuzzy
#~ msgid "Errege"
#~ msgstr "Mänguootel"

#, fuzzy
#~ msgid "Erregina"
#~ msgstr "Tsarinna"

#~ msgid "Major"
#~ msgstr "Major"

#~ msgid "Tzar"
#~ msgstr "Tsaar"

#~ msgid "Tzaritza"
#~ msgstr "Tsarinna"

#~ msgid "Saya"
#~ msgstr "Saya"

#~ msgid "Sayama"
#~ msgstr "Sayama"

#, fuzzy
#~ msgid "Ganwa"
#~ msgstr "Khaan"

#, fuzzy
#~ msgid "?female:Ganwa"
#~ msgstr "Seltsimees"

#~ msgid "Primer Ministre"
#~ msgstr "Primer Ministre"

#~ msgid "Primera Ministre"
#~ msgstr "Primera Ministre"

#~ msgid "Primeiro Ministro"
#~ msgstr "Primeiro Ministro"

#~ msgid "Primeira Ministra"
#~ msgstr "Primeira Ministra"

#~ msgid "Grande Bardesa"
#~ msgstr "Grande Bardesa"

#, fuzzy
#~ msgid "?female:Maharajadhiraja"
#~ msgstr "Maharadza"

#, fuzzy
#~ msgid "Inka"
#~ msgstr "inka"

#, fuzzy
#~ msgid "Willaq Umu"
#~ msgstr "Rüüsta"

#, fuzzy
#~ msgid "Lonko"
#~ msgstr "Lukusta"

#, fuzzy
#~ msgid "Machi"
#~ msgstr "Märts"

#, fuzzy
#~ msgid "?female:Ah kin"
#~ msgstr "Konsul"

#~ msgid "Suffet"
#~ msgstr "Suffet"

#~ msgid "Dyktator"
#~ msgstr "Dyktator"

#~ msgid "Dyktatorka"
#~ msgstr "Dyktatorka"

#~ msgid "Pierwszy Sekretarz"
#~ msgstr "Pierwszy Sekretarz"

#~ msgid "?female:Pierwszy Sekretarz"
#~ msgstr "?female:Pierwszy Sekretarz"

#~ msgid "Rege"
#~ msgstr "Kuningas"

#~ msgid "Regina"
#~ msgstr "Kuninganna"

#~ msgid "Koku-o"
#~ msgstr "Koku-o"

#~ msgid "Jo-o"
#~ msgstr "Jo-o"

#~ msgid "?male:Leader"
#~ msgstr "?male:Juht"

#, fuzzy
#~ msgid "Nin"
#~ msgstr "Rahvus"

#~ msgid "President of the Confederation"
#~ msgstr "Konföderatsiooni president"

#~ msgid "Federal Chancellor"
#~ msgstr "riiklik nõustaja"

#, fuzzy
#~ msgid "Bohike"
#~ msgstr "Vend"

#, fuzzy
#~ msgid "?female:Guacanaoma"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Paje"
#~ msgstr "Mängijaid"

#, fuzzy
#~ msgid "?female:Representative"
#~ msgstr "?female:President"

#~ msgid "Terrateniente"
#~ msgstr "Terrateniente"

#, fuzzy
#~ msgid "Terratenienta"
#~ msgstr "Maastik"

#~ msgid "Classic-style 80x50 Earth scenario."
#~ msgstr "Klassikalises stiilis 80x50 Maa stsenaarium."

#~ msgid "Classic-style 120x60 Earth scenario."
#~ msgstr "Klassikalises stiilis 120x60 Maa stsenaarium."

#~ msgid "Tutorial Scenario."
#~ msgstr "Õppestsenaarium"

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>"
#~ msgstr ""
#~ "show\n"
#~ "show <seade nimi>\n"
#~ "show <seade prefiks>"

#~ msgid ""
#~ "%s and %s meet and go to instant war. You cancel your alliance with both."
#~ msgstr ""
#~ "%s ja %s kohtuvad ja hakkavad kohe sõdima. Sa lõpetad liidu mõlemaga."

#~ msgid "Choose a _nation to play:"
#~ msgstr "Vali _rahvus, mida mängida:"

#~ msgid "* May pillage to destroy infrastructure from tiles.\n"
#~ msgstr "* Võib ruudukesi infrastruktuuri hävitamiseks rüüstada.\n"

#~ msgid ""
#~ "Units can be used for three purposes: attack, defense, and "
#~ "reconnaissance.  How useful a particular unit is for each of these roles "
#~ "depends on the unit's strength in attack and defense, and its ability to "
#~ "move."
#~ msgstr ""
#~ "Üksusi saab kasutada kolmer erineval eesmärgil: rünnak, kaitse ja luure. "
#~ "Selle, kui hästi mingi üksus millekski sobib, määravad ära tema kaitse- "
#~ "ja rünnakujõud ning liikumisoskus."

#~ msgid ""
#~ "There are four general types of unit: Land, Sea, Air, and Helicopter.  "
#~ "(Helicopters are sufficiently different from other air units that it is "
#~ "easiest to think of them as a separate unit type.)"
#~ msgstr ""
#~ "Üksusi on nelja põhilist tüüpi: maa-, mere-, õhu- ja helikoperiüksused. "
#~ "(Helikopterid on õhuüksustest piisavalt erinevad, et neid eraldi tüübiks "
#~ "pidada.)"

#, fuzzy
#~ msgid ""
#~ "Land units move on land, and suffer the movement effects of terrain, but "
#~ "benefit from roads and railroads.  They cannot move on ocean tiles except "
#~ "when carried by an appropriate sea unit.  When at sea, they cannot attack "
#~ "or defend for themselves, but rely on the sea unit carrying them.  Land "
#~ "units are the only units subject to zones of control.  On land, land "
#~ "units can fortify to get a 50% defensive bonus; land units in cities "
#~ "automatically get this bonus, whether fortified or not.  When a land unit "
#~ "successfully attacks a city without City Walls, the city is reduced by "
#~ "one population point.  Land units with zero attack strength are non-"
#~ "military units: they require no upkeep, have no happiness effects, and "
#~ "cannot attack enemy units or capture enemy cities."
#~ msgstr ""
#~ "Maaüksused liiguvad maad mööda, nende liikumisele avaldab maastik mõju, "
#~ "kuid seda aitavad leevendada teed ja raudteed. Merel saavad nad liikuda "
#~ "ainult vastavas laevas. Ja kui nad juba merel on, ei suuda nad rünnata "
#~ "ega end kaitsta, vaid peavad lootma, et neid kandev laev neid kaitseb. "
#~ "Maaüksused on ainsad, kellele avaldavad kontrolltsoonid mõju. Maa peal "
#~ "olles võivad maaüksused jääda kindlustatud asendisse, mis annab 50% "
#~ "kaitseboonuse. Linnas saavad maaüksused selle boonuse nii kui nii. Kui "
#~ "maaüksus vallutab linna, kus pole linnamüüri, kaotab linn ühe "
#~ "elanikupunkti. Maaüksused, kellel on ründejõud null, polegi üldse "
#~ "sõjaväeüksused - neil ülalpidamiskulud puuduvad, meeleolu neid ei mõjuta, "
#~ "samuti ei saa nad vastaseid rünnata ega linnu vallutada."

#, fuzzy
#~ msgid ""
#~ "Sea units move on Ocean tiles and into cities next to Ocean tiles.  They "
#~ "can only be built by such cities.  The movement rate of sea units is "
#~ "affected by several wonders (Lighthouse, Magellan's Expedition) and by "
#~ "the advance of Nuclear Power.  Most sea units can attack units on the "
#~ "coast and in coastal cities, but they cannot enter an enemy city to "
#~ "capture it, even if the city is undefended."
#~ msgstr ""
#~ "Mereüksused liiguvad mööda merd ja saavad siseneda mereäärsetesse "
#~ "linnadesse. Laevu saab ehitada ainult mereäärsetes linnades. Laevade "
#~ "liikumisvõimet mõjutavad mitmed ilmaimed (tuletorn, Magellani "
#~ "ekspeditsioon) ja ka tuumaenergia tundmine. Enamus laevu saavad rünnata "
#~ "rannikul olevaid vaenlase üksusi ja ka rannaäärseid linnu, kuid nad ei "
#~ "saa neisse linnadesse isegi siis siseneda, kui kedagi linnas pole."

#, fuzzy
#~ msgid ""
#~ "Air units can move on any tiles not occupied by an enemy unit or enemy "
#~ "city.  The movement rate of air units is not affected by loss of "
#~ "hitpoints.  Air units require fuel, which is obtained by ending their "
#~ "turn in a friendly city, Airbase or Carrier (or a Submarine for missile "
#~ "units).  The number of turns an air unit can last without fuel varies by "
#~ "the unit type (see the individual units). Like sea units, air units are "
#~ "unable to enter an empty enemy city to capture it.  When outside cities, "
#~ "air units can only be attacked by Fighters (or Stealth Fighters).  Air "
#~ "units cannot be used to explore villages; depending upon server options, "
#~ "an overflown village may disband."
#~ msgstr ""
#~ "Õhuüksused saavad liikuda igal ruudul, kus parasjagu pole vastaste üksust "
#~ "ega linna. Liikumisvõime ei olene sellest, kui palju elupunkte õhuüksusel "
#~ "on.Õhuüksused vajavad aga liikumiseks kütust, mida tangitakse, kui üksus "
#~ "maandub mõnes sinu või su liitlase linnas, lennuväljal või lennukikandjal "
#~ "(või hoopis allveelaeval, kui on tegemist raketiga). Kui kaua õhuüksus "
#~ "suudab tankimata õhus püsida, sõltub juba konkreetsest üksusest (vaata "
#~ "üksuste lisainfot). Nagu ka laevad, ei suuda lennukid siseneda vastaste "
#~ "linna, et seda omale saada. Väljaspool linnu saavad õhuüksusi rünnata "
#~ "ainult hävitajad (ja Stealth hävitajad). Lennukitega ei saa uurida ka "
#~ "leitud külasid. Olenevalt serveri seadetest võib külast lennukiga üle "
#~ "lendamisel küla ka laiali joosta."

#, fuzzy
#~ msgid ""
#~ "Like air units, Helicopters can move on any tile not occupied by an enemy "
#~ "unit or enemy city, and their movement rate is not affected by loss of "
#~ "hitpoints.  Helicopters do not require fuel, but they lose a small amount "
#~ "of health for every turn not spent in a city or an Airbase, unless you "
#~ "have the United Nations wonder.  Unlike other air units, Helicopters can "
#~ "capture enemy cities."
#~ msgstr ""
#~ "Nagu ka lennukid, saavad helikopterid liikuda igal ruudul, kus pole "
#~ "vaenlase üksust ega linna, ning nende liikumist ei mõjuta elupunktide "
#~ "arv. Helikopterid ei vaja lendamiseks kütust, kuid nad kaotavad väikese "
#~ "osa elupunktidest igal käigul, mida nad ei lõpeta linnas ega lennujaamas "
#~ "-- välja arvatud juhul, kui sa oled ehitanud ÜRO ilmaime. Helikopterid "
#~ "saavad vastase linnu okupeerida."

#~ msgid ""
#~ "Depending upon server options, any set of unit types may reduce the "
#~ "population of a City without City Walls by one point upon a successful "
#~ "attack."
#~ msgstr ""
#~ "Olenevalt serveri seadetest võib iga üksusetüüp vähendada linna "
#~ "ründamisel selle linna elanike arvu ühe võrra, kui sellel linnal puudub "
#~ "linnamüür ja rünnak õnnestub."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Asunikud on mängu üks tähtsamaid üksusi.  Nad võivad asustada uusi linnu, "
#~ "rajada niisutuskanaleid, ehitada sõidu- ja raudteid, rajada kindlustusi "
#~ "ja kaevandusi ning koristada saasta ning tuumajäätmeid.\n"
#~ "\n"
#~ "Asunikud ja insenerid võivad teha koostööd, et vähendada pikkadele "
#~ "projektidele kuluvat aega. Kui kaks või enam asunikku ja/või inseneri "
#~ "töötavad sama asja kallal samal ruudul, nende pingutused liituvad iga "
#~ "käigu lõpus kuni lõpuks ülesanne valmis saab. Aga vaata ette, et liiga "
#~ "palju töölisi sama ülesannet tegema poleks pandud, kuna liigsed "
#~ "pingutused võivad raisku minna, samuti on asunike ja/või inseneride "
#~ "grupid vaenlase rünnakutele heaks sihtmärgiks."

#, fuzzy
#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents.\n"
#~ "\n"
#~ "If an enemy unit is alone on a tile, you may attempt to bribe it with "
#~ "your diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours.\n"
#~ "\n"
#~ "The diplomat can also perform a number of actions in another player's "
#~ "city:\n"
#~ "- \"Investigate\" Reveal detailed information about the city.\n"
#~ "- \"Establish Embassy\" Get permanent intelligence on the player.\n"
#~ "- \"Sabotage\" Ruin any production in the city.\n"
#~ "- \"Steal Technology\" Acquire an advance from the city's owner.\n"
#~ "- \"Incite a Revolt\" Make a city your own by paying a sum of gold. Note "
#~ "that you cannot incite a revolt in a capital city.\n"
#~ "\n"
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "- Diplomaat võib rajada saatkondi teiste tsivilisatsioonidega, kui ta "
#~ "rändab teiste mängijate linnadesse.\n"
#~ "\n"
#~ "- diplomaadid võivad ka vastaste toodangut saboteerida või varastada "
#~ "vastase linnast mõni tehnoloogia. (Igast linnast saab pihta panna ainult "
#~ "ühe tehnoloogia).\n"
#~ "\n"
#~ "- diplomaat võib samuti pakkuda vastase üksusele pistist, kui see üksus "
#~ "on ainukesena oma ruudul.\n"
#~ "\n"
#~ "- kui sul on piisavalt raha, võivad diplomaadid alustada vastase linnas "
#~ "revolutsiooni ja muuta see linn sinu omaks.\n"
#~ "\n"
#~ "- osad mängustrateegiad näevad ette suure hulga diplomaatide treenimist "
#~ "ja nende abil vastaste purustamist. Pole siis ime, et diplomaate "
#~ "kardetakse ja umbusaldatakse."

#, fuzzy
#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor.\n"
#~ "\n"
#~ "She can perform all the functions of the Diplomat, but with a higher rate "
#~ "of success. Refer to the Diplomat entry for an outline.\n"
#~ "\n"
#~ "She can also be used to: poison the water supply of an enemy city "
#~ "(reducing the population); steal specific technology; and sabotage "
#~ "predetermined city targets (note: sabotaging improvements in a capital or "
#~ "sabotaging City Walls increases the risks of capture). A Spy can also "
#~ "infiltrate a city and ferment a revolt.\n"
#~ "\n"
#~ "A Spy can also be of aid on the battlefield - sabotaging enemy units as "
#~ "well as bribing them to change allegiance."
#~ msgstr ""
#~ "Spioon on täielik professionaal ja seega on ta ka osavam, kui tema "
#~ "töökaaslane diplomaat.\n"
#~ "\n"
#~ "Kõige rahumeelsem spiooni oskus on võime koguda linnade uurimine - "
#~ "detailse info kogumine ja saatkondade loomine. Kui aga su spioon on "
#~ "saanud kurikuulsaks oma salapärase käitumise tõttu ja ta üritab saatkonda "
#~ "luua, siis ta hukatakse.\n"
#~ "\n"
#~ "Spiooni abil saab veel vaenlase linna veevarud mürgitada (vähendab "
#~ "rahvaarvu); varastada mingi kindla tehnoloogia ja saboteerida eelnevalt "
#~ "määratud sihtmärki (olgu öeldud, et linnamüüride ja pealinna ehitiste "
#~ "saboteerimisel on vahele jäämise tõenäosus palju suurem). Spioon võib ka "
#~ "linnas mässu alustada.\n"
#~ "\n"
#~ "Spiooni saab kasutada ka lahingus - kas siis vaenlase üksuste "
#~ "saboteerijana või siis pistise pakkujana, et vaenlase üksusi oma poolele "
#~ "saada."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses, airbases "
#~ "and mines, and clean up pollution and nuclear fallout.  Upkeep for "
#~ "Settlers is in food as well as production, and a Settler can die if its "
#~ "supporting city runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Asunikud on ühed tähtsamad üksused kogu mängus. Asunike abil saad luua "
#~ "uusi linnu, maid niisutada, ehitada teid, raudteid, kaevandusi, "
#~ "lennuväebaase ja kindlusi. Samuti saavad asunikud maad puhastada saastast "
#~ "ja tuumajäätmetest. Asunike ülalpidamiseks kulub nii toitu kui toodangut, "
#~ "asunik võib nälga surra, kui tema kodulinnas saab toit otsa.\n"
#~ "\n"
#~ "Asunikud ja insenerid oskavad suuremate projektide kiirema valmimise "
#~ "huvides koostööd teha. Kui kaks või rohkem asunikku ja/või inseneri "
#~ "töötavad sama ruudukese kallal, siis nende panus töö valmimisse "
#~ "summeeritakse iga käigu lõpus kuni töö valmimiseni. Ole aga ettevaatlik "
#~ "liiga paljude asunike korraga samasse kohta tööle panemisel - üleliigne "
#~ "tööjõud läheb lihtsalt raisku, samuti on asunikud ja insenerid "
#~ "vaenlastele kerge saak."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers may work together to decrease the amount of time required for "
#~ "long projects.  If two or more Settlers are both working on the same task "
#~ "in the same tile, their efforts will be added together each turn until "
#~ "the task is finished.  Be careful not to dedicate too many workers to one "
#~ "task, though; excess effort can be wasted, and a group of Settlers is "
#~ "highly vulnerable to enemy attacks."
#~ msgstr ""
#~ "Asunikud on ühed tähtsamad üksused kogu mängus. Asunike abil saad luua "
#~ "uusi linnu, maid niisutada, ehitada teid, raudteid ja kindlusi. Samuti "
#~ "saavad asunikud maad puhastada saastast ja tuumajäätmetest. Asunike "
#~ "ülalpidamiseks kulub nii toitu kui toodangut, asunik võib nälga surra, "
#~ "kui tema kodulinnas saab toit otsa.\n"
#~ "\n"
#~ "Asunikud oskavad suuremate projektide kiirema valmimise huvides koostööd "
#~ "teha. Kui kaks või rohkem asunikku töötavad sama ruudukese kallal, siis "
#~ "nende panus töö valmimisse summeeritakse iga käigu lõpus kuni töö "
#~ "valmimiseni. Ole aga ettevaatlik liiga paljude asunike korraga samasse "
#~ "kohta tööle panemisel - üleliigne tööjõud läheb lihtsalt raisku, samuti "
#~ "on asunikud vaenlastele kerge saak."

#~ msgid "Server: %s has connected from %s."
#~ msgstr "Server: %s ühines aadressilt %s."

#~ msgid "Command access level could not be set to '%s' for connection %s."
#~ msgstr "Ei saanud seada käsutaset '%s'-iks ühendusele %s."

#~ msgid "Value: %d, Minimum: 0, Default: %d, Maximum: 1"
#~ msgstr "Väärtus: %d, miinimum: 0, vaikimisi: %d, maksimum: 1"

#~ msgid "Value: %d, Minimum: %d, Default: %d, Maximum: %d"
#~ msgstr "Väärtus: %d, miinimum: %d, vaikimisi %d, maksimum: %d"

#~ msgid "Value: \"%s\", Default: \"%s\""
#~ msgstr "Väärtus: \"%s\", vaikimisi \"%s\""

#~ msgid "Sorry, you can't take a global observer. Observe it instead."
#~ msgstr ""
#~ "Vabanda, selles mängus ei saa võtta globaalset vaatlejat. Vaatle hoopis "
#~ "seda."

#~ msgid "(Railroads and fortresses require 3 turns, regardless of terrain.)"
#~ msgstr ""
#~ "(Raudteede ja kindlustuste peale läheb 3 käiku, sõltumata maastikust.)"

#~ msgid "Make new _homecity"
#~ msgstr "Määra _uus kodulinn"

#~ msgid "_Chat"
#~ msgstr "_Loba"

#, fuzzy
#~ msgid "City _Traderoutes"
#~ msgstr "Kaubateed : "

#~ msgid "Wake up o_thers"
#~ msgstr "Ärata teised"

#~ msgid "_Connect"
#~ msgstr "Ü_henda"

#~ msgid "Go _to"
#~ msgstr "_Mine"

#~ msgid "Patrol (_Q)"
#~ msgstr "Patrulli (_Q)"

#~ msgid "Go\\/Airlift to City"
#~ msgstr "Mine/lenda linna"

#~ msgid "Diplomat\\/Spy Actions"
#~ msgstr "diplomaadi\\/spiooni tegevused"

#, fuzzy
#~ msgid "Single"
#~ msgstr "Džungel"

#~ msgid "_Top Five Cities"
#~ msgstr "_Viis vingeimat linna"

#~ msgid "Make Trade _Route"
#~ msgstr "Ava kaubatee"

#~ msgid "_Paradrop"
#~ msgstr "Viska _langevarjuga"

#~ msgid ""
#~ "By changing this option you change the active theme. This is the same as "
#~ "using the -- --theme command-line parameter."
#~ msgstr ""
#~ "Selle valiku muutmisega muudad aktiivset teemat. Sama efekti annab "
#~ "käsureavõtme -- --theme kasutamine."

#~ msgid "Diplomat|Spy Actions"
#~ msgstr "Diplomaadi|Spiooni tegevused"

#~ msgid "Connect railroad"
#~ msgstr "Ühenda raudtee"

#~ msgid "Auto-Explore"
#~ msgstr "Automaatne avastamine"

#~ msgid "Auto-Attack"
#~ msgstr "Auto rünnak"

#~ msgid "Auto-Settler"
#~ msgstr "Automaatne asunik"

#~ msgid "Wake Up Others"
#~ msgstr "Ärata teised"

#~ msgid "Form Traderoute"
#~ msgstr "Loo kaubatee"

#~ msgid "_Upgrade unit"
#~ msgstr "_Uuenda üksust"

#~ msgid "_Revolution"
#~ msgstr "_Revolutsioon"

#~ msgid "Make Trade Route"
#~ msgstr "Ava kaubandustee"

#~ msgid "Wake up others"
#~ msgstr "Ärata Teised"

#~ msgid "Connect/Road"
#~ msgstr "Ühenda/Tee"

#~ msgid "Connect/Irrigation"
#~ msgstr "Ühenda/Niisutus"

#~ msgid "Can be changed during a game. "
#~ msgstr "Saab muuta mängu kestel."

#~ msgid "Can <b>not</b> be changed during a game. "
#~ msgstr "<b>Ei saa</b> muuta mängu kestel."

#~ msgid ""
#~ "<p class=\"bounds\">Minimum: 0, Default: %d, Maximum: 1</p>\n"
#~ "\n"
#~ msgstr "<p class=\"bounds\">Miinimum: 0, vaikimisi: %d, maksimum: 1</p>\n"

#~ msgid ""
#~ "<p class=\"bounds\">Minimum: %d, Default: %d, Maximum: %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Miinimum: %d, vaikimisi: %d, maksimum: %d</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p class=\"bounds\">Default: \"%s\"</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Vaikimisi: \"%s\"</p>\n"
#~ "\n"

#~ msgid ""
#~ "    In this menu you can choose to:\n"
#~ "\n"
#~ "   - Trade Maps (Sea or entire map),\n"
#~ "\n"
#~ "   - Trade Advances,\n"
#~ "\n"
#~ "   - Trade Cities,\n"
#~ "\n"
#~ "   - Trade Shared Vision,\n"
#~ "\n"
#~ "   - Exchange Embassies,\n"
#~ "\n"
#~ "   - Create Treaties,\n"
#~ "\n"
#~ "   - and Give Gold."
#~ msgstr ""
#~ "    Sellest aknast saad valida järgnevate tegevuste vahel:\n"
#~ "\n"
#~ "   - kaartide vahetamine (mere- või kogu maailma kaart),\n"
#~ "\n"
#~ "   - teaduste javamine,\n"
#~ "\n"
#~ "   - linnade vahetamine,\n"
#~ "\n"
#~ "   - vaate jagamine,\n"
#~ "\n"
#~ "   - saatkondade loomine,\n"
#~ "\n"
#~ "   - paktide sõlmimine,\n"
#~ "\n"
#~ "   - ja raha andmine."

#~ msgid ""
#~ "    A couple of notes:\n"
#~ "\n"
#~ "   - You can't give away your capital.\n"
#~ "\n"
#~ "   - If you can't see a city on your map, then you can't request it."
#~ msgstr ""
#~ "    Mõned märkused:\n"
#~ "\n"
#~ "    - pealinna ei saa ära anda.\n"
#~ "\n"
#~ "    - kui sa oma linna kaardil ei näe, siis ei saa sa seda küsida. "

#~ msgid ""
#~ "Each wonder has specific benefits for your civilization. Each wonder is "
#~ "unique and is placed in the city which constructed it."
#~ msgstr ""
#~ "Iga ime annab su tsivilisatsioonile mingi eelise. Iga ime on ainulaadne "
#~ "ja pannakse linna, kus ta ehitati."

#~ msgid ""
#~ "The different types of terrain each have different strengths and "
#~ "drawbacks.  When choosing a place for a new city, make sure there are "
#~ "enough food-producing squares nearby to support your growing population."
#~ msgstr ""
#~ "Igal maastikutüübil on oma head ja vead. Linna asukoha valimisel veendu, "
#~ "et läheduses oleks ikka piisavalt ruudukesi, kust saab linna "
#~ "kasvatamiseks küllaldaselt toitu."

#~ msgid ""
#~ "You may also build Airbases, at which your air units may land and refuel."
#~ msgstr ""
#~ "Võid ehitada ka Lennubaase, kus su õhuüksused võivad maanduda ja tankida."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab "
#~ "linna käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam "
#~ "annavad 100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam "
#~ "üheskoos annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#~ msgid ""
#~ "Protects a city from attacks from Nuclear units.  Nuclear attacks simply "
#~ "have no effect on the city.  Also, doubles defence against non-nuclear "
#~ "missiles."
#~ msgstr ""
#~ "Kaitseb linna tuumarünnakute eest. Kui SDI kaitse on olemas, ei tee "
#~ "tuumapommid linnale mitte kui midagi. Samuti tõstab kaitset rakettide "
#~ "(välja arvatud tuumapommid) vastu kaks korda."

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab "
#~ "linna käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam "
#~ "annavad 100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam "
#~ "üheskoos annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#~ msgid ""
#~ "Together with a Marketplace and a Bank, a Stock Exchange boosts tax and "
#~ "luxury production in a city by 150%."
#~ msgstr ""
#~ "Turu ja pangaga üheskoos tõstab börs maksudest ja hüvedest saadavat tulu "
#~ "150%."

#~ msgid "Works as a City Wall in all cities."
#~ msgstr "Töötab nagu linnamüür kõigis linnades."

#~ msgid "Units regain two extra hitpoints per turn."
#~ msgstr "Üksused taastavad lisaks kaks tervisepunkti igal käigul."

#, fuzzy
#~ msgid "Asian"
#~ msgstr "Assüürlane"

#, fuzzy
#~ msgid "Medieval"
#~ msgstr "Keskpärased"

#~ msgid "City: Building Unavailable Item"
#~ msgstr "Linn: Ehitatav asi on aegunud"

#~ msgid "City: Captured/Destroyed"
#~ msgstr "Linn: Vallutatud/Hävitatud"

#~ msgid "City: Civil Disorder"
#~ msgstr "Linn: Rahutused"

#~ msgid "City: Famine Feared"
#~ msgstr "Linn: Näljahirm"

#~ msgid "City: Growth"
#~ msgstr "Linn: Kasv"

#~ msgid "City: May Soon Grow"
#~ msgstr "Linn: Võib varsti kasvada"

#~ msgid "City: Needs Aqueduct"
#~ msgstr "Linn: Vajab akvedukti"

#~ msgid "City: Needs Aqueduct Being Built"
#~ msgstr "Linn: Vajab akvedukti, mida juba rajatakse"

#~ msgid "City: Normal"
#~ msgstr "Linn: Normaalne"

#~ msgid "City: Nuked"
#~ msgstr "Linn: Sai tuumapommiga"

#~ msgid "City: Released from citizen governor"
#~ msgstr "Linn: Linnapea lasti lahti"

#~ msgid "City: Suggest Growth Throttling"
#~ msgstr "Linn: Soovitame kasvu piiramist"

#~ msgid "City: Transfer"
#~ msgstr "Linn: Üle viimine"

#~ msgid "City: Was Built"
#~ msgstr "Linn: Rajati"

#~ msgid "City: Worklist Events"
#~ msgstr "Linn: Tööjärjekorra sündmused"

#~ msgid "City: Production changed"
#~ msgstr "Linn: Tootmine muutus"

#~ msgid "Civ: Barbarian Uprising"
#~ msgstr "Civ: Barbarite ülestõus"

#~ msgid "Civ: Civil War"
#~ msgstr "Civ: Kodusõda"

#~ msgid "Civ: Collapse to Anarchy"
#~ msgstr "Civ: Kord kukkus kokku anarhiaks"

#~ msgid "Civ: First Contact"
#~ msgstr "Civ: Esimene kontakt"

#~ msgid "Civ: Learned New Government"
#~ msgstr "Civ: Õppisime uue valitsusetüübi"

#~ msgid "Civ: Low Funds"
#~ msgstr "Civ: Raha on vähe"

#~ msgid "Civ: Revolt Ended"
#~ msgstr "Civ: Revolutsioon lõppes"

#~ msgid "Civ: Revolt Started"
#~ msgstr "Civ: Revolutsioon algas"

#~ msgid "Civ: Spaceship Events"
#~ msgstr "Civ: Kosmoselaeva sündmused"

#~ msgid "Diplomat Action: Bribe"
#~ msgstr "Diplomaadi tegevused: Äraostmine"

#~ msgid "Diplomat Action: Caused Incident"
#~ msgstr "Diplomaadi tegevused: Tekitas vahejuhtumi"

#~ msgid "Diplomat Action: Escape"
#~ msgstr "Diplomaadi tegevused: Pääsemine"

#~ msgid "Diplomat Action: Embassy"
#~ msgstr "Diplomaadi tegevused: Saatkond"

#~ msgid "Diplomat Action: Failed"
#~ msgstr "Diplomaadi tegevused: Kukkus läbi"

#~ msgid "Diplomat Action: Incite"
#~ msgstr "Diplomaadi tegevused: Mäss"

#~ msgid "Diplomat Action: Poison"
#~ msgstr "Diplomaadi tegevused: Mürgitamine"

#~ msgid "Diplomat Action: Sabotage"
#~ msgstr "Diplomaadi tegevused: Sabotaaž"

#~ msgid "Diplomat Action: Theft"
#~ msgstr "Diplomaadi tegevused: Vargus"

#~ msgid "Enemy Diplomat: Bribe"
#~ msgstr "Vaenlase diplomaat: Äraostmine"

#~ msgid "Enemy Diplomat: Embassy"
#~ msgstr "Vaenlase diplomaat: Saatkond"

#~ msgid "Enemy Diplomat: Failed"
#~ msgstr "Vaenlase diplomaat: Kukkus läbi"

#~ msgid "Enemy Diplomat: Incite"
#~ msgstr "Vaenlase diplomaat: Mässule õhutamine"

#~ msgid "Enemy Diplomat: Poison"
#~ msgstr "Vaenlase diplomaat: Mürgitamine"

#~ msgid "Enemy Diplomat: Sabotage"
#~ msgstr "Vaenlase diplomaat: Sabotaaž"

#~ msgid "Enemy Diplomat: Theft"
#~ msgstr "Vaenlase diplomaat: Vargus"

#~ msgid "Global: Eco-Disaster"
#~ msgstr "Globaalne: Keskkonnakatastroof"

#~ msgid "Global: Nuke Detonated"
#~ msgstr "Globaalne: Lõhati tuumapomm"

#~ msgid "Hut: Barbarians in a Hut Roused"
#~ msgstr "Onn: Barbarid äratati onnis"

#~ msgid "Hut: City Founded from Hut"
#~ msgstr "Onn: Onnist rajati linn"

#~ msgid "Hut: Gold Found in Hut"
#~ msgstr "Onn: Onnist leiti raha"

#~ msgid "Hut: Killed by Barbarians in a Hut"
#~ msgstr "Onn: Tapeti barbarite poolt onnis"

#~ msgid "Hut: Mercenaries Found in Hut"
#~ msgstr "Onn: Onnist leiti palgasõdurid"

#~ msgid "Hut: Settler Found in Hut"
#~ msgstr "Onn: Onnist leiti asunikud"

#~ msgid "Hut: Tech Found in Hut"
#~ msgstr "Onn: Onnist leiti teadust"

#~ msgid "Hut: Unit Spared by Barbarians"
#~ msgstr "Onn: Barbarid säästsid üksust"

#~ msgid "Improvement: Bought"
#~ msgstr "Ehitis: ostetud"

#~ msgid "Improvement: Built"
#~ msgstr "Ehitis: valmis"

#~ msgid "Improvement: Forced to Sell"
#~ msgstr "Ehitis: Sunnitud müüma"

#~ msgid "Improvement: New Improvement Selected"
#~ msgstr "Ehitis: Uus ehitis valitud"

#~ msgid "Improvement: Sold"
#~ msgstr "Ehitis: Müüdud"

#~ msgid "Tech: Learned From Great Library"
#~ msgstr "Teadus: Õpitud Suurest Raamatukogust"

#~ msgid "Treaty: Alliance"
#~ msgstr "Lepe: Liit"

#~ msgid "Treaty: Broken"
#~ msgstr "Lepe: Murtud"

#~ msgid "Treaty: Cease-fire"
#~ msgstr "Lepe: Sõjategevus peatatud"

#~ msgid "Treaty: Peace"
#~ msgstr "Lepe: Rahu"

#~ msgid "Treaty: Shared Vision"
#~ msgstr "Lepe: Jagatud vaateväli"

#~ msgid "Unit: Attack Failed"
#~ msgstr "Üksus: Rünnak ebaõnnestus"

#~ msgid "Unit: Attack Succeeded"
#~ msgstr "Üksus: Rünnak õnnestus"

#~ msgid "Unit: Bought"
#~ msgstr "Üksus: Ostetud"

#~ msgid "Unit: Built"
#~ msgstr "Üksus: Valmis"

#~ msgid "Unit: Defender Survived"
#~ msgstr "Üksus: Kaitsja pidas vastu"

#~ msgid "Unit: Promoted to Veteran"
#~ msgstr "Üksus: Edutatud veteraniks"

#~ msgid "Unit: Production Upgraded"
#~ msgstr "Üksus: Tootmine uuendatud"

#~ msgid "Unit: Orders / goto events"
#~ msgstr "Üksus: Käsud / minekusündmused"

#~ msgid "Wonder: Finished"
#~ msgstr "Ilmaime: Lõpetatud"

#~ msgid "Wonder: Made Obsolete"
#~ msgstr "Ilmaime: Aegunud"

#~ msgid "Wonder: Started"
#~ msgstr "Ilmaime: Alustatud"

#~ msgid "Wonder: Stopped"
#~ msgstr "Ilmaime: Peatatud"

#~ msgid "Wonder: Will Finish Next Turn"
#~ msgstr "Ilmaime: Saab valmis järgmisel käigul"

#~ msgid "Treaty: Embassy"
#~ msgstr "Lepe: Saatkond"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in\n"
#~ "%s, at %s"
#~ msgstr ""
#~ "SEE ON BEETAVERSIOON\n"
#~ "Freeciv %s valmib\n"
#~ "%s, vt %s"

#~ msgid "%d BC"
#~ msgstr "%d eKr"

#~ msgid "%d AD"
#~ msgstr "%d"

#~ msgid "FREECIV_PATH is set but empty; using default path instead."
#~ msgstr ""
#~ "Keskkonnamuutuja FREECIV_PATH on määratud, kuid tühi. Kasutan vaikimisi "
#~ "andmete asukohta."

#~ msgid "The data path may be set via the environment variable FREECIV_PATH."
#~ msgstr "Andmete asukohta saab määrata keskkonnamuutuja FREECIV_PATH abil."

#~ msgid "%s was rejected: Only preregister users allowed."
#~ msgstr "%s-le öeldi ära. Lubatud on ainult registreeritud kasutajad."

#~ msgid "You lost %s. A new %s was built in %s."
#~ msgstr "Kaotasid %s. Uus %s rajati linna %s."

#~ msgid "Moved %s out of disbanded city %s to avoid being landlocked."
#~ msgstr ""
#~ "Viisin %s välja laiali saadetavast linnast %s, et ta kuivale ei jääks."

#~ msgid "We Love The %s Day celebrated in %s."
#~ msgstr "Tähistati 'Me Armastame %s Päeva' linnas %s."

#~ msgid "We Love The %s Day canceled in %s."
#~ msgstr "'Me Armastame %s Päev' linnas %s jäeti ära."

#~ msgid "Report bugs at %s.\n"
#~ msgstr "Teata vigadest aadressile %s.\n"

#~ msgid ""
#~ "away\n"
#~ "away"
#~ msgstr ""
#~ "eemal\n"
#~ "eemal"

#~ msgid "endgame"
#~ msgstr "mängu lõpuosa"

#~ msgid "surrender"
#~ msgstr "alistu"

#~ msgid "(%d) %s: connected [%s]"
#~ msgstr "(%d) %s ühines aadressilt %s."

#~ msgid "(%d) %s: connection request [%s]"
#~ msgstr "(%d) %s: ühendumise katse [%s]"

#~ msgid "The client is missing a capability that this server needs."
#~ msgstr "Sellel kliendil pole mingit võimet, mida server vajab."

#~ msgid "(%d) %s rejected: mismatched capabilities!"
#~ msgstr "(%d) %s saadeti ära: kokkusobimatud võimed!"

#~ msgid "This server is missing a capability that the client needs."
#~ msgstr "Serveril pole mingit võimet, mida see klient vajab."

#~ msgid "The username is invalid!"
#~ msgstr "Vigane loginanimi!"

#~ msgid "(%d) %s rejected: invalid username [%s]"
#~ msgstr "(%d) %s saadeti kukele, loginanimi [%s] on invaliidne"

#~ msgid "Your username is already connected!"
#~ msgstr "Su loginanimi on juba ühendunud!"

#~ msgid "(%d) %s rejected: duplicate username [%s]"
#~ msgstr "(%d) %s saadeti kukele: selline loginanimi [%s] on juba olemas."

#, fuzzy
#~ msgid ""
#~ "Your nation is thrust into civil war! %s is declared the leader of the "
#~ "rebel states."
#~ msgstr "Su rahvus on kodusõjas, %s kuulutati ülestõusnute juhiks."

#~ msgid "%s declares allegiance to %s."
#~ msgstr "%s vannub truudust %s'le."

#, fuzzy
#~ msgid ""
#~ "Capture of the %s capital and destruction of the empire's administrative\n"
#~ "      structures have sparked a civil war.  Opportunists have flocked to "
#~ "the rebel cause,\n"
#~ "      and the upstart %s now holds power in %d rebel provinces."
#~ msgstr ""
#~ "%s'i pealinna vallutamine ja riigi administratiivstruktuuride hävitamine\n"
#~ "      on käivitanud kodusõja.  Oportunistid on liikunud ülestõusnute "
#~ "ridadesse,\n"
#~ "      ja %s omab nüüd võimu %d-s mässajate provintsis."

#~ msgid "%s report on the RICHEST Civilizations in the World."
#~ msgstr "%s raporteerib RIKKAMATEST tsivilisatsioonidest maailmas"

#~ msgid "%s report on the most ADVANCED Civilizations in the World."
#~ msgstr "%s raporteerib ARENENUIMATEST tsivilisatsioonidest maailmas."

#~ msgid "%s report on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s raporteerib MILITAARSEIMATEST tsivilisatsioonidest maailmas."

#~ msgid "%s report on the HAPPIEST Civilizations in the World."
#~ msgstr "%s raporteerib ÕNNELIKEIMATEST tsivilisatsioonidest maailmas."

#~ msgid "%s report on the LARGEST Civilizations in the World."
#~ msgstr "%s raporteerib SUURIMATEST tsivilisatsioonidest maailmas."

#~ msgid "Herodotus'"
#~ msgstr "Lauda-Mati"

#~ msgid "Thucydides'"
#~ msgstr "Üks naine saunast"

#~ msgid "Pliny the Elder's"
#~ msgstr "Külavanema Edgar"

#~ msgid "Livy's"
#~ msgstr "Suur Udmurt"

#~ msgid "Toynbee's"
#~ msgstr "Hillar Palamets ja Ajalootund"

#~ msgid "Gibbon's"
#~ msgstr "Lennart Meri"

#~ msgid "Ssu-ma Ch'ien's"
#~ msgstr "Hiina Jumal"

#~ msgid "Pan Ku's"
#~ msgstr "Naabri Muri"

#~ msgid "Magnificent"
#~ msgstr "Hiilgavad"

#~ msgid "Glorious"
#~ msgstr "Toredad"

#~ msgid "Decent"
#~ msgstr "Korralikud"

#~ msgid "Mediocre"
#~ msgstr "Keskpärased"

#~ msgid "Hilarious"
#~ msgstr "Näeruväärsed"

#~ msgid "Worthless"
#~ msgstr "Väärtusetud"

#~ msgid "Useless"
#~ msgstr "Kasutud"

#~ msgid "%2d: The %s %s\n"
#~ msgstr "%2d: %s %s\n"

#~ msgid "No barbarian nation in rulesets, at least one required!"
#~ msgstr ""
#~ "Reeglistikus pole ühtki barbari rahvust, vähemalt üks barbari rahvus on "
#~ "kohustuslik!"

#~ msgid "Total number of players (including AI players)"
#~ msgstr "Mängijate koguarv (koos tehismõistustega)"

#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount."
#~ msgstr ""
#~ "Kui seatud positiivsele väärtusele, luuakse või eemaldatakse "
#~ "tehismõistusi parajasti nii palju, et mängijate koguarv oleks see väärtus."

#~ msgid "City size before people become unhappy"
#~ msgstr "Linna suurus enne rahvas õnnetuks muutumist"

#~ msgid ""
#~ "Before other adjustments, the first unhappysize citizens in a city are "
#~ "content, and subsequent citizens are unhappy. See also cityfactor."
#~ msgstr ""
#~ "Enne muid muudatusi on esimesed 'unhappysize' elanikud linnas rahul, "
#~ "järgmised on õnnetud. Vaata ka 'cityfactor'."

#~ msgid "Number of cities for higher unhappiness"
#~ msgstr "Rohkemate õnnetutega linnade arv"

#~ msgid ""
#~ "When the number of cities a player owns is greater than cityfactor, one "
#~ "extra citizen is unhappy before other adjustments; see also unhappysize. "
#~ "This assumes a Democracy; for other governments the effect occurs at "
#~ "smaller numbers of cities."
#~ msgstr ""
#~ "Kui mängija linnade arv on suurem kui 'cityfactor' ,muutub veel üks "
#~ "elanik õnnetuks enne muid muudatusi. Vaata ka 'unhappysize'.  See eeldab "
#~ "demokraatiat - teiste riigikordadega avaldub see fenomen väiksema arvu "
#~ "linnade korral."

#~ msgid "National borders radius"
#~ msgstr "Riigipiiride raadius"

#~ msgid ""
#~ "If true, all players' movement phases will occur simultaneously; if "
#~ "false, then players will alternate movement."
#~ msgstr ""
#~ "Kui lubatud, kõigi mängijate käigud toimuvad korraga. Kui mitte, siis "
#~ "mängijad käivad järjestikku."

#~ msgid ""
#~ "If non-zero, saved games will be compressed using zlib (gzip format). "
#~ "Larger values will give better compression but take longer. If the "
#~ "maximum is zero this server was not compiled to use zlib."
#~ msgstr ""
#~ "Kui suurem kui null, pakitakse salvestatavad mängud zlibi abil (gzipi "
#~ "formaati). Suuremad väärtuseda annavad väiksema faili, kuid võtavad "
#~ "kauema aega. Kui maksimum on null, ei kompileeritud serverit zlib toega."

#~ msgid "Usage: timeoutincrease <turn> <turnadd> <value> <valuemult>."
#~ msgstr ""
#~ "Kasutamine: timeoutincrease <käik> <käigulisand> <väärtus> <väärtusetegur>"

#~ msgid "Option:"
#~ msgstr "Seade:"

#~ msgid "Usage: away"
#~ msgstr "Kasutus: away"

#~ msgid "Undefined argument.  Usage: team <player> <team>."
#~ msgstr "Defineerimata argument.  Kasutus: team <mängija> <meeskond>."

#~ msgid "Undefined arguments. Usage: vote yes|no [vote number]."
#~ msgstr "Defineerimata argumendid. Kasutus: vote yes|no [hääletuse nr]."

#~ msgid "Observers cannot vote."
#~ msgstr "Vaatlejad ei saa hääletada."

#~ msgid ""
#~ "You can only vote in a running game.  Use 'first' to become the game "
#~ "organizer if there currently is none."
#~ msgstr ""
#~ "Hääletada saab ainult käimas olevas mängus.  Kasuta käsku 'first' saamaks "
#~ "mängujuhiks, kui hetkel pole mängujuhti."

#~ msgid "Vote %d \"%s\": %d for, %d against"
#~ msgstr "Hääletus %d \"%s\": %d poolt, %d vastu"

#~ msgid ""
#~ "Undefined arguments. Usage: debug <diplomacy <player> | city <x> <y> | "
#~ "units <x> <y> | unit <id> | tech <player> | timing | info>."
#~ msgstr ""
#~ "Defineerimata argumendid. Kasutus: debug <diplomaatia <mängija> | city "
#~ "<x> <y> | units <x> <y> | unit <id> | tech <mängija> | timing | info>."

#, fuzzy
#~ msgid "%s %s debugged."
#~ msgstr "Rahva %s %s'i debugitakse."

#~ msgid "Undefined argument.  Usage: set <option> <value>."
#~ msgstr "Defineerimata argument.  Kasutus: set <seade> <väärtus>."

#~ msgid "String value too long.  Usage: set <option> <value>."
#~ msgstr "Stringi väärtus on liiga pikk.  Kasutus: set <seade> <väärtus>."

#~ msgid "Usage: observe [connection-name [player-name]]"
#~ msgstr "Kasutus: observe [ühenduse nimi [mängija nimi]]"

#~ msgid "Usage: observe [player-name]"
#~ msgstr "Kasutus: observe [mängija nimi]"

#~ msgid "Usage: take <connection-name> <player-name>"
#~ msgstr "Kasutamine: take <ühenduse-nimi> <mängija-nimi>"

#~ msgid "Usage: take [connection-name] <player-name>"
#~ msgstr "Kasutus: take [ühenduse nimi] <mängija nimi>"

#~ msgid "being detached from %s."
#~ msgstr "ühendub lahti %s-st"

#~ msgid "Usage: detach <connection-name>"
#~ msgstr "Kasutus: detach <ühenduse nimi>"

#~ msgid "Usage: load <game name>"
#~ msgstr "Kasutamine: load <mängu nimi>"

#~ msgid "Command:"
#~ msgstr "Käsk:"

#~ msgid "Unit must be on land to perform diplomatic action."
#~ msgstr "Üksus peab asuma maapinnal, et diplomaatiaga tegeleda."

#, fuzzy
#~ msgid "Not enough gold to pay upkeep for %s. Unit disbanded."
#~ msgstr "Raha on otsakorral. %s saadeti laiali"

#~ msgid "Your %s has been lost on the high seas."
#~ msgstr "Sinu %s läks avamerel põhja."

#~ msgid "Your %s survived on the high seas and became more experienced!"
#~ msgstr "Sinu %s sai tänu osavale seilamisele tugevamaks!"

#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map.\n"
#~ "Please report this bug at %s."
#~ msgstr ""
#~ "Server paistab olevat sattunud lõpmatusse tsüklisse lähtepositsioonide "
#~ "reserveerimise käigus.\n"
#~ "Võimalik, et mängijate arv on selle kaardi jaoks liiga suur,\n"
#~ "Palun anna sellest veast teada aadressil %s."

#~ msgid "Plugin %s found but can't be initialized."
#~ msgstr "Plugin %s leiti, aga ei suudetud käivitada."

#~ msgid "Proceeding with sound support disabled"
#~ msgstr "Jätkan ilma heli toeta."

#~ msgid "No sound spec-file given!"
#~ msgstr "Heli speki-faili ei antud!"

#~ msgid "Perhaps there is some misconfiguration or bad permissions"
#~ msgstr "Võibolla on asi vigastes seadetes või valedes pääsuõigustes"

#~ msgid "%s (XX) %d/turn"
#~ msgstr "%s (XX) %d/käik"

#~ msgid "%s (%d) %d turn"
#~ msgid_plural "%s (%d) %d turns"
#~ msgstr[0] "%s (%d) %d/käik"
#~ msgstr[1] "%s (%d) %d/käiku"

#~ msgid "novice"
#~ msgstr "algaja"

#~ msgid "easy"
#~ msgstr "kerge"

#~ msgid "normal"
#~ msgstr "tavaline"

#~ msgid "hard"
#~ msgstr "raske"

#~ msgid "* Can carry and refuel %d missile unit.\n"
#~ msgid_plural "* Can carry and refuel %d missile units.\n"
#~ msgstr[0] "* Suudab kanda ja tankida %d raketi.\n"
#~ msgstr[1] "* Suudab kanda ja tankida %d raketti.\n"

#~ msgid "* Can carry %d ground unit across water.\n"
#~ msgid_plural "* Can carry %d ground units across water.\n"
#~ msgstr[0] "* Saab kanda %d üksuse üle vee.\n"
#~ msgstr[1] "* Saab kanda %d üksuse üle vee.\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50%% of the production cost.\n"
#~ msgstr "* Linnas laiali saates annab tagasi 50%% toodangukuludest.\n"

#~ msgid "* Can build fortresses (if %s is known).\n"
#~ msgstr "* Saab ehitada kindlusi (kui on olemas %s).\n"

#~ msgid "* Can build fortresses (if any of the following are known: %s).\n"
#~ msgstr "* Saab ehitada kindlusi (kui üks järgnevatest on olemas: %s).\n"

#~ msgid "* Can attack enemy air units.\n"
#~ msgstr "* Saab rünnata vaenlase õhuüksusi.\n"

#~ msgid "* A missile unit: gets used up in making an attack.\n"
#~ msgstr "* Rakett: ründamisel ei saa uuesti kasutada.\n"

#~ msgid ""
#~ "* Must end turn in a city or next to land, or has a 50%% risk of being "
#~ "lost at sea.\n"
#~ msgstr ""
#~ "* Peab käigu lõpetama linna või maismaa lähedal, muidu on 50%% võimalus "
#~ "põhjaminekuks.\n"

#~ msgid "* The discovery of %s reduces the risk to 25%%.\n"
#~ msgstr "* %s avastamine vähendab riski 25%%-ni.\n"

#~ msgid "* %s reduces the risk to 12%%.\n"
#~ msgstr "* %s vähendab riski 12%%-ni.\n"

#~ msgid "* Reduces the chance of losing boats on the high seas to 25%%.\n"
#~ msgstr "* Vähendab laevade põhjamineku tõenäosust 25%%.\n"

#~ msgid "* Reduces the chance of losing boats on the high seas to 12%%.\n"
#~ msgstr "* Vähendab laevade põhjamineku tõenäosust 12%%.\n"

#~ msgid "* Chance of civil war is %d%% if you lose your capital.\n"
#~ msgstr "* Tõenäosus kodusõjaks pealinna kaotamisel on %d%%.\n"

#~ msgid ""
#~ "The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
#~ msgstr "Maksimaalne teaduse, maksude või hüvede määr on  %d%%.\n"

#~ msgid "Has unlimited science/gold/luxuries rates.\n"
#~ msgstr "Piiramata suurusega teaduse/maksude/hüvede määr.\n"

#~ msgid ""
#~ "* You may grow your cities by means of celebrations.  Your cities must be "
#~ "at least size %d before they can grow in this manner.\n"
#~ msgstr ""
#~ "* Kasvada saab ka pidustuste korraldamise abil. Su linna suurus peab "
#~ "olema vähemalt %d, et sel viisil kasvada.\n"

#~ msgid ""
#~ "* Government will fall into anarchy if any city is in disorder for more "
#~ "than two turns in a row.\n"
#~ msgstr ""
#~ "* Valitsus langeb anarhiasse, kui mõnes linnas on rahutused kauem, kui "
#~ "kaks käiku järjest.\n"

#, fuzzy
#~ msgid "You were rejected from the game...."
#~ msgstr "Sind ei võetud mängu:"

#~ msgid "ON"
#~ msgstr "SEES"

#~ msgid "OFF"
#~ msgstr "VÄLJAS"

#~ msgid "R.I.P"
#~ msgstr "Puhkab rahus"

#~ msgid ""
#~ "Paths longer than 99 turns are not supported.\n"
#~ "Report this bug at %s"
#~ msgstr ""
#~ "Teekond, mis on pikem, kui 99 käiku, ei ole toetatud.\n"
#~ "Teata sellest veast sinna: %s"

#~ msgid "_Happiness"
#~ msgstr "_Rahulolu"

#~ msgid "_Rename..."
#~ msgstr "Nimeta ümber..."

#~ msgid "<Novice AI>"
#~ msgstr "<Algaja tehismõistus>"

#~ msgid "<Easy AI>"
#~ msgstr "<Kerge tehismõistus>"

#~ msgid "<Normal AI>"
#~ msgstr "<Normaalne tehismõistus>"

#~ msgid "<Hard AI>"
#~ msgstr "<Raske tehismõistus>"

#~ msgid "Sa_ve Options"
#~ msgstr "_Salvesta seaded"

#~ msgid "Gov_ernment"
#~ msgstr "Valitsus"

#~ msgid "Chan_ge Production"
#~ msgstr "_Muuda tootmist"

#~ msgid "Making screenshot fc_%05d.bmp"
#~ msgstr "Teen ekraanipildi fc_%05d.bmp"

#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors\n"
#~ "as a result.  If you see this message often, please\n"
#~ "report it at %s. Thank you."
#~ msgstr ""
#~ "SDL'i sündmustepuhver on täis, seetõttu võib esineda vigu\n"
#~ "joonistamisel. Kui antud teade esineb tihti, palun teate sellest\n"
#~ "aadressile %s."

#~ msgid "Now.. Go give'em hell!"
#~ msgstr "Nüüd aga... mine ja anna neile nii et tolmab!"

#~ msgid ""
#~ "%s file appears incompatible:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "%s fail paistab olevat ebasobiv:\n"
#~ "fail: \"%s\"\n"
#~ "fail valikud: %s\n"
#~ "toetatud valikud: %s"

#~ msgid ""
#~ "%s file claims required option(s) which we don't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "%s fail nõuab seadet (seadeid), mida me ei toeta:\n"
#~ "fail: \"%s\"\n"
#~ "faili seaded: %s\n"
#~ "toetatud seaded: %s"

#~ msgid "Trying \"%s\" theme."
#~ msgstr "Proovime teemat \"%s\"."

#~ msgid "Failed creating PNG struct"
#~ msgstr "Viga PNG andmestruktuuri loomisel"

#~ msgid "Failed while reading PNG file: %s"
#~ msgstr "Viga PNG faili lugemisel: %s"

#~ msgid "PNG file has no palette: %s"
#~ msgstr "PNG failil puudub palett: %s"

#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"
#~ msgstr ""
#~ "Kui leiad Freecivis vigu, siis palun saada vearaport.  Parim on, kui teed "
#~ "seda spetsiaalse Freecivi vigadejahtimissüsteemi kaudu:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"

#, fuzzy
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Localization\n"
#~ "\n"
#~ "Check first if a localization is already in progress for your language:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Translations\n"
#~ "\n"
#~ "You are also welcome to send any questions to the freeciv-i18n mailing "
#~ "list:\n"
#~ "\n"
#~ "  freeciv-i18n@gna.org"
#~ msgstr ""
#~ "Freeciv toetab mitmeid erinevaid keeli. Loe README failist peatükki "
#~ "Native Language Support, et teada saada, kuidas mõnd keelt kasutusele "
#~ "võtta.\n"
#~ "\n"
#~ "Kui soovid lisada tõlke oma emakeelde, loe instruktsioone sellelt "
#~ "aadressilt:\n"
#~ "\n"
#~ "  http://www.freeciv.org/index.php/Localization\n"
#~ "\n"
#~ "Enne tee aga kindlaks, kas sellesse keelde tõlkimine juba alanud pole:\n"
#~ "\n"
#~ "  http://www.freeciv.org/index.php/Translations\n"
#~ "\n"
#~ "Samuti võid saata tekkinud küsimused freeciv-i18n meililisti:\n"
#~ "\n"
#~ "  freeciv-i18n@freeciv.org"

#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check if your WWW "
#~ "browser is using a HTTP proxy; to make civclient use the same proxy, set "
#~ "the $http_proxy environment variable to\n"
#~ "\n"
#~ "  http://proxyhost:proxyportnumber/\n"
#~ "\n"
#~ "before starting civclient."
#~ msgstr ""
#~ "Klient võib samuti seda lehekülge näha: kasuta Metaserveri nuppu ühenduse "
#~ "loomise aknas. Kui mingeid tulemusi ei ilmu, kontrolli, kas su "
#~ "veebilehitseja kasutab HTTP proxyt. Kui soovid, et civclient kasutaks "
#~ "sama proxyt, anna enne civclienti käivitamist keskkonnamuutujale "
#~ "$http_proxy seesugune väärtus: \n"
#~ "\n"
#~ "  http://proxyaadress:proxypordinumber/"

#~ msgid ""
#~ " 9. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at http://www.freeciv.org/\n"
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ " 9. Oma strateegia väljamõtlemine.\n"
#~ "\n"
#~ "    Eelnevalt väljatoodud põhimõtted võimaldavad päris heal tasemel "
#~ "mängida, eriti mängu algfaasis. Et edasi areneda, pead uurima erinevaid "
#~ "üksuseid ja teadusi ning loomulikult teeb harjutamine meistriks. Freeciv-"
#~ "is on mõned iseärasused, nii et kui sa pole ühtki sarnast mängu varem "
#~ "mänginud, siis loe eelnevalt Freecivi veebilehekülge aadressil http://www."
#~ "freeciv.org/\n"
#~ "Sealt leiad rohkelt nõuandeid mängimiseks, samuti on seal olemas info "
#~ "teiste mängijatega kontakteerumiseks."

#, fuzzy
#~ msgid ""
#~ "     To have a diplomatic relationship with another player, you must "
#~ "first establish contact with that player. To establish contact, you have "
#~ "to move one of your units next to a city or unit belonging to that "
#~ "player, or vice versa. Unless you establish an embassy with that player, "
#~ "you may again lose contact with them after a set number of turns without "
#~ "direct physical contact."
#~ msgstr ""
#~ "    Et teise mängijaga diplomaatilised suhted luua, pead temaga "
#~ "kõigepealt kokku saama. Selleks pead oma üksusega minema tema linna või "
#~ "üksuse lähedusse, või vastupidi. Kui sa just selle mängijaga saatkonda ei "
#~ "loo, siis võib teievaheline leping katkeda, kui möödub teatav arv käike, "
#~ "mil puudub teievaheline otsene kontakt."

#~ msgid ""
#~ "     An Alliance is the ultimate diplomatic relationship between two "
#~ "players. In this state, you may move units into each other's cities and "
#~ "your units may share the same square. An allied AI player will freely "
#~ "give you its world maps, shared vision, as well as seriously consider "
#~ "trading technologies and cities. The only drawback with an alliance, is "
#~ "that it will draw you into to any wars your ally enters against other "
#~ "players. Breaking an Alliance will drop you to an Armistice treaty."
#~ msgstr ""
#~ "    Kõige paremad on diplomaatilised suhted kahe mängija vahel siis, kui "
#~ "nad on liitlased. Sel korral võite oma üksustega siseneda üksteise "
#~ "linnadesse ja olla samal ajal samal ruudul. Arvutist liitlane annab hea "
#~ "meelega sulle maailmakaardi, jagatud vaate ning on valmis vahetama "
#~ "tehnoloogiaid ning linnu. Liitlussuhte ainsaks miinuseks on see, et kui "
#~ "liitlane alustab mõne teise mängijaga sõda, oled ka sina selle mängijaga "
#~ "sõjajalal. Liitlassuhete rikkumise korral hakkab kehtima relvarahu."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat saastamist 50%. Samutis suurendab "
#~ "linna käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam "
#~ "annavad 100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam "
#~ "üheskoos annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Vähendab tootmisest tuleneva saastamise hulka 50%. Samuti suurendab "
#~ "tehase ja manufaktuuri tootlikkust: vabrik ja tuumaelektrijaam annavad "
#~ "75% lisa; teahs, manufaktuur ja tuumaelektrijaam koos annavad 150% lisa.\n"
#~ "\n"
#~ "Linnas saab korraga olla ainult üks elektrijaam - päikese- , hüdro-, "
#~ "tuuma- või tavaline elektrijaam."

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Tõstab linnas oleva vabriku või manufaktuuri toodangut. Tehas ja "
#~ "manufaktuur koos annavad 75% toodangulisa; tehas, manufaktuur ja "
#~ "elektrijaam kolmekesi annavad aga 150% boonuse. Toodangu kasv aga võib "
#~ "tekitada rohkem saasta.\n"
#~ "\n"
#~ "Linnas saab korraga olla ainult üks elektrijaam - päikese- , hüdro-, "
#~ "tuuma- või tavaline elektrijaam."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point and eliminates the "
#~ "risk of losing Triremes on the high seas.  Makes all your new sea units "
#~ "veterans (for all your cities)."
#~ msgstr ""
#~ "Annab kõigile mereüksustele 1 lisakäigu ja kaotab riski trireemide "
#~ "kaotamiseks avamerel. Teeb kõik uued mereüksused veteranideks (kõigis "
#~ "linnades)."

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city.  It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Solar Plant, Hydro Plant, Power Plant, or "
#~ "Nuclear Plant."
#~ msgstr ""
#~ "Eemaldab kogu saasta, mis tuleneb linnas tootmisest. Samuti suurendab "
#~ "tehase ja manufaktuuri toodangut. Tehas ja päikeseelektrijaam lisavad "
#~ "toodangule 100%; manufaktuur, tehas ja päikeseelektrijaam koos annavad "
#~ "lisa 150%.\n"
#~ "\n"
#~ "Linnas saab korraga olla ainult üks elektrijaam - päikese- , hüdro-, "
#~ "tuuma- või tavaline elektrijaam."

#~ msgid ""
#~ "Gives all sea units 1 additional movement point and eliminates the risk "
#~ "of losing Triremes on the high seas.  Makes all new sea units veterans "
#~ "(for all cities)."
#~ msgstr ""
#~ "Annab laevadele ühe lisapunkti liikumiseks ja välistab trireemide "
#~ "põhjamineku. Muudab kõik uued laevad koheselt veteranideks (kõigis "
#~ "linnades)."

#~ msgid "Petroleum"
#~ msgstr "Petrooleum"

#~ msgid ""
#~ "Submarines have a very high strategic value, but have a weak defence."
#~ msgstr "Allveelaevadel on väga suur strateegiline väärtus, aga nõrk kaitse."

#~ msgid "Explorers are very useful for mapping unknown territory."
#~ msgstr "Rändur on väga kasulik kaardistamata territooriumi avastamiseks."

#~ msgid ""
#~ "Australia was founded as a British penal colony in 1788AD. It is the only "
#~ "country on earth to occupy an entire continent."
#~ msgstr ""
#~ "Austraalia riik rajati 1788.a. kui briti vangikoloonia. Austraalia on "
#~ "ainus riik maailmas, mis hõlmab kogu mannert."

#~ msgid "Bosnia & Herzegovina"
#~ msgstr "Bosnia & Hertsegoviina"

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in "
#~ "1822AD. It is the only country in the New World that has been the seat of "
#~ "a monarchy."
#~ msgstr ""
#~ "Brasiilia oli algselt Portugali koloonia, kuid saavutas iseseisvuse 1822."
#~ "a. Brasiilia on ainus Uue Maailma riik, mida on valitsenud monarh."

#~ msgid ""
#~ "Catalunya (aka Catalonia in English) is the north-eastern-most coastal "
#~ "region of Spain near the southern foot of the Pyrenees."
#~ msgstr ""
#~ "Catalunya (Kataloonia) on Hispaania loodetipus asuv rannikuala Püreneede "
#~ "lõunajalamil."

#~ msgid ""
#~ "Colombia is a country in northern South America. The region was an "
#~ "Amerindian cultural center in pre-European time. The Spanish began "
#~ "settling Colombia's north coast around 1500. In 1819 the The Republic of "
#~ "Colombia gained independence."
#~ msgstr ""
#~ "Kolumbia on riik Lõuna-Ameerikas. Enne eurooplaste sisserännakut oli "
#~ "Kolumbia aladel ameerika indiaanlaste kultuurikeskus. Hispaanlased asusid "
#~ "Kolumbia aladele elama arvatavasti 16. sajandi alguses. 1819. aastal "
#~ "saavutas Kolumbia Vabariik iseseisvuse. "

#~ msgid "Emporer"
#~ msgstr "Emporer"

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerer kings like "
#~ "Napoleon and Charlemagne each united large parts of Europe under the "
#~ "French flag."
#~ msgstr ""
#~ "Prantsusmaa on kaua olnud suuri jõude Euroopas. Prantsuse vallutajatest "
#~ "kuningad (näiteks Napoleon ja Charlemagne) ühendasid suuri osi Euroopast "
#~ "Prantsuse lipu alla."

#~ msgid ""
#~ "The Gauls were a Celtic people occupying what is now France and Belgium."
#~ msgstr ""
#~ "Gallid olid Kelti rahvas, kes elasid praegustel Prantsusmaa ja Belgia "
#~ "aladel."

#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the mid-1500s AD."
#~ msgstr ""
#~ "Inkad olid Amerindi rahvus Põhja-Andides, kelle vallutused ulatusid Lõuna-"
#~ "Ameerika läänekaldalt - tänapäeva Tšiili aladelt - kuni ekvaatorini. Neil "
#~ "aga ei vedanud, kuna nad olid vallutustega ametis kõigest mõnikümmend "
#~ "aastat enne, kui konkistadoorid sinnasamma 16. sajandi keskel jõudsid."

#~ msgid "Sapa Inca"
#~ msgstr "Sapa Inca"

#~ msgid ""
#~ "The Inuit people inhabits northern Canada and Greenland. Legend says that "
#~ "the Great Shaman Qitdlarssuaq lead his people to Thule (Qaanaaq) on the "
#~ "west coast of Greenland in the 10th century. All Inuit of today are "
#~ "descendents of the Thule culture."
#~ msgstr ""
#~ "Innuitid elavad Kanada põhjaosas ja Gröönimaal. Legendi kohaselt juhtis "
#~ "Suur Šamaan Qitdlarssuaq 10. sajandil oma rahva Thule-sse (teise nimega "
#~ "Qaanaaq), mis asub Gröönimaa läänekaldal. Kõik praeguse aja innuitid on "
#~ "seal loodud kultuuri pärijad."

#~ msgid "Kampuchean"
#~ msgstr "Kampuchealane"

#~ msgid "?plural:Kampucheans"
#~ msgstr "?plural:Kampuchealased"

#~ msgid ""
#~ "Kampuchea is the modern successor state of the mighty Khmer Empire, which "
#~ "ruled most of the Indochinese Peninsula between the 11th and 14th "
#~ "centuries."
#~ msgstr ""
#~ "Kampuchea on järeltulijaks võimsale Khmeri impeeriumile, mis valitses "
#~ "suurt osa Indo-Hiina poolsaarest 11. sajandist 14. sajandini."

#~ msgid ""
#~ "Phoenicia was an ancient civilization, based in what is now the coastal "
#~ "regions of Lebanon and Syria."
#~ msgstr ""
#~ "Foniikia oli iidne tsivilisatsioon praeguste Liibanoni ja Süüria "
#~ "rannapiirkonnas."

#~ msgid ""
#~ "Romania as a nation was formed at the beginning of the 20th century, when "
#~ "the states of Transylvania, Wallachia, and Moldavia merged. It is a "
#~ "country inhabited by people speaking a language reminiscent from the time "
#~ "of ancient Rome. It's history is convoluted as it was always at the "
#~ "borders of great empires: Roman, Ottoman, Austro-Hungarian, and Russian."
#~ msgstr ""
#~ "Rumeenia riik loodi 20. sajandi alguses, kui Transilvaania, Wallachia ja "
#~ "Moldaavia ühinesid. Rumeenias elavad inimesed, kes räägivad Vana-Rooma "
#~ "aega meenutavat keelt. Ajalooliselt on Rumeenia olnud alati suurte "
#~ "impeeriumide piirialal: Rooma, Ottomani, Austria-Ungari ja Vene "
#~ "impeeriumide."

#~ msgid "Presedinte"
#~ msgstr "President"

#~ msgid ""
#~ "The Sami are a people of northern Scandinavia. Their nation spans over "
#~ "the northernmost regions of the Scandinavian countries: Finnmark of "
#~ "Norway and Lapland of Sweden and Finland."
#~ msgstr ""
#~ "Saamid on Põhja-Skandinaavia rahvus. Nad elavad põhjapoolseimates "
#~ "skandinaavia riikide osades - Norra Finnmarki regioonis ning Rootsi ja "
#~ "Soome Laplandi regioonis."

#~ msgid "Elected King"
#~ msgstr "Valitud kuningas"

#~ msgid "Elected Queen"
#~ msgstr "Valitud kuninganna"

#~ msgid "Elected Priest"
#~ msgstr "Valitud preester"

#~ msgid "Elected Priestess"
#~ msgstr "Valitud preestrinna"

#~ msgid ""
#~ "Texas is second largest and second most populous state of the USA, famous "
#~ "for it's \"larger than life\" cowboy mentality."
#~ msgstr ""
#~ "Texas on suuruselt teine ja suurima rahvaarvuga osariik USAs, kuulus oma "
#~ "\"suurem kui elu\"-kauboimõtteviisi poolest."

#~ msgid "Turk"
#~ msgstr "Türklane"

#~ msgid "Venezuela"
#~ msgstr "Venetsueellane"

#, fuzzy
#~ msgid ""
#~ "Westphalia, before becoming a Prussian province, was the western region "
#~ "of the duchy of Saxony. Today it makes up the northern part of the "
#~ "largest German federal state, North Rhine-Westphalia."
#~ msgstr ""
#~ "Vestfaal oli enne Preisimaa provintsiks saamist Saksi hertsogiriigi "
#~ "läänepiirkond. Tänapäeval hõlmab see Saksamaa suurima fõderaalosariigi "
#~ "Põhja-Reini-Vestfaali."

#, fuzzy
#~ msgid "%s territory"
#~ msgstr "%s-ide territoorium"

#~ msgid "%s territory (%d turn cease-fire)"
#~ msgid_plural "%s territory (%d turn cease-fire)"
#~ msgstr[0] "Rahvuse %s territoorium (%d käigu pikkune vaherahu)"
#~ msgstr[1] "Rahvuse %s territoorium (%d käigu pikkune vaherahu)"

#, fuzzy
#~ msgid "%s territory (%s)"
#~ msgstr "Maaomanik %s %s"

#~ msgid "City: %s (%s)"
#~ msgstr "Linn: %s (%s)"

#, fuzzy
#~ msgid "Unit: %s (%s)"
#~ msgstr "Üksus: %s (%s)"

#, fuzzy
#~ msgid "Auth config filename \"%s\" not allowed!"
#~ msgstr "See nimi pole lubatud."

#~ msgid "The %s of the %s (%s)"
#~ msgstr "%s rahvusel %s (%s)"

#~ msgid ""
#~ "Illegal alliance structure detected: %s alliance to %s reduced to peace "
#~ "treaty."
#~ msgstr ""
#~ "Leitud vigane liitlaste struktuur: rahva %s liit rahvaga %s muudeti "
#~ "rahuleppeks."

#~ msgid "And, became more experienced!"
#~ msgstr " ja sai kogenumaks!"

#~ msgid "We can't take control of server, attempting to kill it."
#~ msgstr "Me ei saa serveri üle võimu, üritan maha tappa."

#~ msgid "%s of the %s"
#~ msgstr "%s %s-te hulgast"

#~ msgid "%d unit maximum, "
#~ msgid_plural "%d units maximum, "
#~ msgstr[0] "%d üksust maks, "
#~ msgstr[1] "%d üksust maks, "

#~ msgid "%d per unit). "
#~ msgstr "%d üksuse kohta). "

#~ msgid ""
#~ "Couldn't find stdfont.ttf file. Please link/copy/move anyunicode ttf font "
#~ "to data dir as stdfont.ttf"
#~ msgstr ""
#~ "Ei leidnud faili stdfont.ttf. Palun lingi/kopeeri/liiguta ükskõik milline "
#~ "unicode ttf font andmekataloogi selliselt, et ta oleks nimega stdfont.ttf"

#~ msgid ""
#~ "%s%s  -  %s%s\n"
#~ "\n"
#~ msgstr ""
#~ "%s%s  -  %s%s\n"
#~ "\n"

#~ msgid ", "
#~ msgstr "."

#~ msgid "Your %s succeeded in bribing %s's %s and became more experienced."
#~ msgstr "Su %s ostis ära %s-te %s ja sai kogenumaks."

#~ msgid ""
#~ "Your %s has successfully completed her mission and returned unharmed to "
#~ "%s and has become more experienced."
#~ msgstr ""
#~ "Su %s lõpetas edukalt oma missiooni ja naases vigastamatult %s-sse, "
#~ "muutudes vahepeal kogenumaks."

#~ msgid "Your bombarding %s%s became more experienced!"
#~ msgstr "Su pommitav %s%s sai kogenumaks!"

#~ msgid ""
#~ "Your %s%s survived the pathetic attack from %s's %s and became more "
#~ "experienced!"
#~ msgstr "Su %s%s lõi tagasi %s üksuse %s rünnaku ja sai kogenumaks!"

#~ msgid " in %s"
#~ msgstr " linnas %s"

#~ msgid " near %s"
#~ msgstr " linna %s lähedal"

#~ msgid ""
#~ "Your attacking %s succeeded against %s's %s (and %d other unit)%s and "
#~ "became more experienced!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against %s's %s (and %d other units)%s and "
#~ "became more experienced!"
#~ msgstr[0] ""
#~ "Su ründav %s sai hakkama %s-te %s-iga (ja %d muu üksusega)%s ja sai "
#~ "kogenumaks!"
#~ msgstr[1] ""
#~ "Su ründav %s sai hakkama %s-te %s-iga (ja %d muu üksusega)%s ja sai "
#~ "kogenumaks!"

#~ msgid "%s lost to an attack from %s's %s."
#~ msgstr "Üksus %s hukkus võitluses mängija %s üksusega %s."

#~ msgid " Choose Your Diplomat's Strategy"
#~ msgstr " Vali oma diplomaadi strateegia"

#~ msgid ""
#~ "Eliminated %s %s while infiltrating %s. The defender became more "
#~ "experienced."
#~ msgstr ""
#~ "Elimineeriti %s-de %s, kes üritas hiilida %s-sse. Kaitsja sai kogenumaks."

#~ msgid ""
#~ "Eliminated %s %s while infiltrating our troops. The defender became more "
#~ "experienced."
#~ msgstr ""
#~ "Elimineeriti %s-te %s, kes üritas meie üksustega midagi teha. Kaitsja sai "
#~ "kogenumaks."

#~ msgid "Ruleset directory name \"%s\" disallowed for security reasons."
#~ msgstr "Reeglistike kataloog \"%s\" keelatud turvapõhjustel."

#~ msgid ", nation %s"
#~ msgstr ", rahvus %s"

#~ msgid "_Map"
#~ msgstr "_Kaart"

#~ msgid "Gover_nment"
#~ msgstr "_Valitsus"

#~ msgid "_Players"
#~ msgstr "_Mängijad"

#~ msgid "_Science"
#~ msgstr "Teadu_s"

#~ msgid "S_paceship"
#~ msgstr "_Kosmoselaev"

#~ msgid "Game _Options..."
#~ msgstr "Mängu _seaded..."

#~ msgid "Clear _Log"
#~ msgstr "Puhasta _Logi"

#~ msgid "Science Report"
#~ msgstr "Teaduse raport"

#~ msgid "Reason: line not found"
#~ msgstr "Põhjus: rida ei leitud"

#~ msgid "Reason: line too short (expected %d got %lu"
#~ msgstr "Põhjus: rida on liiga lühike (loodeti %d, saadi %lu"

#~ msgid "Plugin '%s' is now selected"
#~ msgstr "Plugin '%s' valitud."

#~ msgid "No real audio plugin present, proceeding with sound support disabled"
#~ msgstr "Ühtki audio-plugina ei leitud, jätkan heli toeta."

#~ msgid "http://www.libsdl.org/projects/SDL_mixer/index.html"
#~ msgstr "http://www.libsdl.org/projects/SDL_mixer/index.html"

#~ msgid "Will continue with disabled sounds."
#~ msgstr "Jätkan ilma heliefektideta."

#~ msgid "file: \"%s\""
#~ msgstr "fail: \"%s\""

#~ msgid "Goto _location"
#~ msgstr "Mine _kohta"

#~ msgid "Error in create_string16: Aborting ..."
#~ msgstr "Viga funktsioonis create_string16: katkestan tegevuse  ..."

#~ msgid "Couldn't blit text to display: %s"
#~ msgstr "Ei suuda teskti ekraanile kuvada: %s."

#~ msgid ""
#~ "Error in SDL_create_str16_surf: Couldn't convert text to display format: "
#~ "%s"
#~ msgstr ""
#~ "Viga funktsioonis SDL_create_str16_surf: ei suudetud muuta teksti "
#~ "kuvatavale kujule: %s"

#~ msgid "SDL_create_str16_surf: String is %d lenght"
#~ msgstr "SDL_create_str16_surf: String on %d märki pikk"

#~ msgid "Error in load_font: Couldn't load %d pt font from %s: %s"
#~ msgstr ""
#~ "Viga kohas load_font: ei suutnud laadida %d pt fonti asukohast %s: %s"

#~ msgid ""
#~ "When built, every civilization's attitude toward you is improved by 25%."
#~ msgstr "Tõstab kõigi tsivilisatsioonide suhtumist sinusse 25%."

#~ msgid ""
#~ "- A Diplomat can establish embassies with other civilizations by moving "
#~ "into another player's city.\n"
#~ "\n"
#~ "- Diplomats can also try to sabotage enemy production, or steal an "
#~ "advance from an enemy city.  (An advance can only be stolen once per "
#~ "city).\n"
#~ "\n"
#~ "- A Diplomat can also bribe an enemy unit, if that unit is the only unit "
#~ "on its square.\n"
#~ "\n"
#~ "- Diplomats can even start a revolution in an enemy city and turn it into "
#~ "your own, if you have the money!\n"
#~ "\n"
#~ "- In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "- Diplomaat võib rajada saatkondi teiste tsivilisatsioonidega, kui ta "
#~ "rändab teiste mängijate linnadesse.\n"
#~ "\n"
#~ "- diplomaadid võivad ka vastaste toodangut saboteerida või varastada "
#~ "vastase linnast mõni tehnoloogia. (Igast linnast saab pihta panna ainult "
#~ "ühe tehnoloogia).\n"
#~ "\n"
#~ "- diplomaat võib samuti pakkuda vastase üksusele pistist, kui see üksus "
#~ "on ainukesena oma ruudul.\n"
#~ "\n"
#~ "- kui sul on piisavalt raha, võivad diplomaadid alustada vastase linnas "
#~ "revolutsiooni ja muuta see linn sinu omaks.\n"
#~ "\n"
#~ "- osad mängustrateegiad näevad ette suure hulga diplomaatide treenimist "
#~ "ja nende abil vastaste purustamist. Pole siis ime, et diplomaate "
#~ "kardetakse ja umbusaldatakse."

#~ msgid "Team 32"
#~ msgstr "Meeskond 32"

#~ msgid "_Darn"
#~ msgstr "Paran_da"

#~ msgid "Shields"
#~ msgstr "Toodang"

#~ msgid "City Overview page"
#~ msgstr "Linna ülevaate leht"

#~ msgid "Worklist page"
#~ msgstr "Tööde nimekirja leht"

#~ msgid "Freeciv - Cityview"
#~ msgstr "Freeciv - Linna vaade"

#~ msgid "_Sell"
#~ msgstr "Müü"

#~ msgid "Name:"
#~ msgstr "Nimi:"

#~ msgid "City grows:"
#~ msgstr "Linn kasvab:"

#~ msgid "_Change"
#~ msgstr "_Muuda"

#~ msgid "_Release city"
#~ msgstr "_Vabasta linn"

#~ msgid "Helicopters"
#~ msgstr "Helikopterid"

#~ msgid "Air units"
#~ msgstr "Õhuväed"

#~ msgid "_Close"
#~ msgstr "Sulge"

#~ msgid "%s (%s) (worklist)"
#~ msgstr "%s (%s) (nimekirjast)"

#~ msgid "_Ok"
#~ msgstr "_Ok"

#~ msgid "_Refresh"
#~ msgstr "Vä_rskenda"

#~ msgid "Con_figure"
#~ msgstr "Seadista"

#~ msgid "Server Selection"
#~ msgstr "Serveri valik"

#~ msgid "_Name"
#~ msgstr "_Nimi"

#~ msgid "_Host"
#~ msgstr "_Host"

#~ msgid "_Port"
#~ msgstr "_Port"

#~ msgid "_Goto and Close"
#~ msgstr "Mine ja sul_ge"

#~ msgid "_Sabotage city"
#~ msgstr "_Saboteeri linna"

#~ msgid "_Establish traderoute"
#~ msgstr "Ava kaubat_ee"

#~ msgid "_Enter Marketplace"
#~ msgstr "Mine _turule"

#~ msgid "_Help build Wonder"
#~ msgstr "Aita kaasa ilmaime e_hitamisele"

#~ msgid "Freeciv - Pillage"
#~ msgstr "Freeciv - Rüüstamine"

#~ msgid "Freeciv - Connect"
#~ msgstr "Freeciv - Ühenda"

#~ msgid "Freeciv - Select an unit"
#~ msgstr "Freeciv - Vali üksus"

#~ msgid "_Ready All"
#~ msgstr "Kõik valmis"

#~ msgid "Freeciv - Select a Nation"
#~ msgstr "Freeciv - Vali rahvus"

#~ msgid "_City Style"
#~ msgstr "Linna stiil"

#~ msgid "Sorry: cannot upgrade %s."
#~ msgstr "Vabadust: ei saa uuendada %s."

#~ msgid "No city"
#~ msgstr "Linna pole"

#~ msgid "_Accept treaty"
#~ msgstr "Nõustu lepinguga"

#~ msgid "World-Map"
#~ msgstr "Maakaart"

#~ msgid "Sea-Map"
#~ msgstr "Merekaart"

#~ msgid "Select a city"
#~ msgstr "Vali linn"

#~ msgid "_Airlift"
#~ msgstr "Lenda"

#~ msgid "Options..."
#~ msgstr "Seaded..."

#~ msgid "Message Options..."
#~ msgstr "Teadete seaded..."

#~ msgid "Players..."
#~ msgstr "Mängijad..."

#~ msgid "Message..."
#~ msgstr "Teade..."

#~ msgid "Server opt initial..."
#~ msgstr "Serveri val. alguses"

#~ msgid "Server opt ongoing..."
#~ msgstr "Serveri val. praegu"

#~ msgid "Find City..."
#~ msgstr "Leia linn..."

#~ msgid "Worklists..."
#~ msgstr "Tööde nimekirjad..."

#~ msgid "REVOLUTION..."
#~ msgstr "REVOLUTSIOON..."

#~ msgid "Road & Rails"
#~ msgstr "Teed & Raudteed"

#~ msgid "City Report..."
#~ msgstr "Linna raport..."

#~ msgid "Science Report..."
#~ msgstr "Teaduse raport..."

#~ msgid "Trade Report..."
#~ msgstr "Kaubanduse raport..."

#~ msgid "Military Report..."
#~ msgstr "Sõjaväe raport..."

#~ msgid ""
#~ "Turn\n"
#~ "Done"
#~ msgstr ""
#~ "Käigud\n"
#~ "tehtud"

#~ msgid ""
#~ "Couldn't open the main window (Gfx memory problem or screensize too "
#~ "small)\n"
#~ msgstr ""
#~ "Ei suutnud avada põhiakent (graafikamälu probleem või ekraan liiga "
#~ "väike)\n"

#~ msgid " wonder"
#~ msgstr " ilmaime"

#~ msgid " improvement"
#~ msgstr "ehitis"

#~ msgid "Defense: %ld.%ld"
#~ msgstr "Kaitse: %ld.%ld"

#~ msgid ""
#~ "Food:   %d\n"
#~ "Shield: %d\n"
#~ "Trade:  %d"
#~ msgstr ""
#~ "Toit:   %d\n"
#~ "Toodang: %d\n"
#~ "Kaubandus:  %d"

#~ msgid "City: %s(%s)"
#~ msgstr "Linn: %s(%s)"

#~ msgid "with City Walls"
#~ msgstr "linnamüüridega"

#~ msgid "Unit: %s(%s%s)"
#~ msgstr "Üksus: %s (%s%s)"

#~ msgid "List all units"
#~ msgstr "Kõikide üksuste nimekiri"

#~ msgid "Connect to this location"
#~ msgstr "Ühenda siia"

#~ msgid "Goto this location"
#~ msgstr "Mine asukohta"

#~ msgid "City_name"
#~ msgstr "Li_nna nimi"

#~ msgid "Tax:%d Lux:%d Sci:%d"
#~ msgstr "Maksud:%d Hüved:%d Teadus:%d"

#~ msgid "Reputation"
#~ msgstr "Reputatsioon"

#~ msgid "(%ld steps)"
#~ msgstr "(%ld sammu)"

#~ msgid "Science Advisor"
#~ msgstr "Teaduste nõunik"

#~ msgid ""
#~ "%s\n"
#~ "(no research)"
#~ msgstr ""
#~ "%s\n"
#~ "(teadustööd ei tehta)"

#~ msgid ""
#~ "%s\n"
#~ "(%d turn/advance)"
#~ msgid_plural ""
#~ "%s\n"
#~ "(%d turns/advance)"
#~ msgstr[0] ""
#~ "%s\n"
#~ "(%d käik/avastus)"
#~ msgstr[1] ""
#~ "%s\n"
#~ "(%d käiku/avastus)"

#~ msgid "_Goal"
#~ msgstr "Eesmärk"

#~ msgid "Trade Advisor"
#~ msgstr "Kaubanduse nõunik"

#~ msgid "Military Report"
#~ msgstr "Sõjaväe Raport"

#~ msgid ""
#~ "Population:\n"
#~ "Support:\n"
#~ "Energy:\n"
#~ "Mass:\n"
#~ "Travel time:\n"
#~ "Success prob.:\n"
#~ "Year of arrival:"
#~ msgstr ""
#~ "Rahvaarv:\n"
#~ "Support:\n"
#~ "Energia:\n"
#~ "Mass:\n"
#~ "Lennuaeg:\n"
#~ "Õnnestumise tõen.:\n"
#~ "Saabumisaasta:"

#~ msgid ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d tons\n"
#~ "%5.1f years\n"
#~ "%5d %%\n"
#~ "%8s"
#~ msgstr ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d tonni\n"
#~ "%5.1f aastat\n"
#~ "%5d %%\n"
#~ "%8s"

#~ msgid "Freeciv - Edit Worklists"
#~ msgstr "Freeciv - muuda töönimekirju"

#~ msgid "Available Worklists"
#~ msgstr "Tööde nimekirjad"

#~ msgid "_New"
#~ msgstr "Uus"

#~ msgid "_Remove"
#~ msgstr "Kustuta"

#~ msgid "Freeciv - Edit Worklist"
#~ msgstr "Freeciv - muuda töönimekirja"

#~ msgid "Accept"
#~ msgstr "Nõustu"

#~ msgid "Available Targets"
#~ msgstr "Saadaolevad eesmärgid"

#~ msgid "Worklist for city"
#~ msgstr "Linna tööde nimekiri"

#~ msgid "Name of Worklist"
#~ msgstr "Töönimekirja nimi"

#~ msgid "Options panel"
#~ msgstr "Seadete paneel"

#~ msgid "Garrison Panel (%d %s)"
#~ msgstr "Garnisonipaneel (%d %s)"

#~ msgid "Info Panel"
#~ msgstr "Infopaneel"

#~ msgid "Happiness panel"
#~ msgstr "Rahulolu paneel"

#~ msgid "Maintenance panel"
#~ msgstr "Hoolduspaneel"

#~ msgid "Garrison panel"
#~ msgstr "Garnisonipaneel"

#~ msgid "Information panel"
#~ msgstr "Infopaneel"

#~ msgid "Exit Report"
#~ msgstr "Välju: raportid"

#~ msgid ""
#~ "\n"
#~ "finshed"
#~ msgstr ""
#~ "\n"
#~ "lõpetatud"
