# Swedish translation for Freeciv
# Copyright (C) 2000-2004 Erik Sigra
# This file is distributed under the same license as the Freeciv package.
# Erik Sigra <sigra@home.se>, 2000-2004.
# Daniel Markstedt <markstedt@gmail.com>, 2005-2008.
# Susanna Björverud <susanna.bjorverud@telia.com>, 2008.
# Erik Kaldo <erik@kaldo.se>, 2009.
# Jon Severinsson <jon@severinsson.net>, 2010.
#
# (Inkomplett) lista med konventioner
#  • empire -> rike
#  • nation -> folk/folkslag
#  • set -> ställa in/inställt
#  • load (data) -> läsa in
#  • load (unit) -> lasta på
#  • unhappy -> missnöjd
#  • government -> statsskick
#  • luxury -> välfärd
#  • unrest -> oro
#  • wonder -> underverk
#  • entertainer -> trubadur
#  • option -> tillval
#  • sea unit > marin enhet
#  • land unit > marktrupp
#  • air unit > stridsflyg
#  • field unit > fältenhet
#  • airborne unit > flygstridskrafter
#  • military unit > stridande enhet
#  • democracy > demokrati
#  • embassy > ambassad
#  • mercenary > legosoldat
#  • friendly > vänligt sinnad
#  • unit (förutom ovan nämnda undantag) > trupp eller truppslag
#  • combat > strid
#  • national border -> riksgräns
#  • alliance -> förbund
#  • ally -> bundsförvant
#  • civil disorder -> upplopp
#  • revolt -> uppror
#  • technology -> teknologi
#  • bulb -> glödlampa
#  • obsolete -> omodern
#  • ruleset -> regelverk
#  • edit mode -> redigeringsläge
#  • terrain -> landskap
#  • (terrain) specials -> speciella tillgångar
#  • celebrating -> hänryckta
#  • sentry -> stå vakt / vakttjänst
#
# kvarstående problem
#  • hit point = träffpunkt är inte bra. Ev. tålighetspoäng
#  • movement point = drag är tveksamt. Ev. förflyttningspoäng
#  • disband = upplös/överge fungerar inte alltid bra, ev. skulle (för trupp) avmobilisera fungera, men verkar för modernt...
#
msgid ""
msgstr ""
"Project-Id-Version: Freeciv 2.2\n"
"Report-Msgid-Bugs-To: translations@longturn.net\n"
"POT-Creation-Date: 2025-07-28 20:36+0200\n"
"PO-Revision-Date: 2010-06-20 19:43+0200\n"
"Last-Translator: Jon Severinsson <jon@severinsson.net>\n"
"Language-Team: Swedish <freeciv.sv@freelists.org>\n"
"Language: sv\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Poedit-Country: SWEDEN\n"
"X-Poedit-Language: Swedish\n"
"X-Generator: Lokalize 1.0\n"

#: ai/default/daidiplomacy.cpp:351
#, c-format
msgid "*%s (AI)* In away mode AI can't sign such a treaty."
msgstr ""
"*%s (datorstyrd)* Datorstyrd spelare i bortaläge kan inte anta ett sådant "
"avtal."

#: ai/default/daidiplomacy.cpp:362
#, c-format
msgid "*%s (AI)* First break alliance with %s, %s."
msgstr "*%s (datorstyrd)* Bryt först förbundet med %s, %s."

#: ai/default/daidiplomacy.cpp:371
#, c-format
msgid ""
"*%s (AI)* I would like to see you keep your distance from %s for some time, "
"%s."
msgstr ""
"*%s (datorstyrd)* Jag vill att du håller dig borta från %s ett tag först, %s."

#: ai/default/daidiplomacy.cpp:387
#, c-format
msgid "*%s (AI)* Let us first cease hostilities, %s."
msgstr "*%s (datorstyrd)* Låt oss först upphöra med fientligheter, %s."

#: ai/default/daidiplomacy.cpp:392
#, c-format
msgid ""
"*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
"first, %s."
msgstr ""
"*%s (datorstyrd)* Jag vill se att du kan hålla vårt vapenstillestånd först, "
"%s."

#: ai/default/daidiplomacy.cpp:416
#, c-format
msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
msgstr ""
"*%s (datorstyrd)* Jag litar ännu inte på dig såpass att jag vågar ingå ett "
"förbund med dig, %s."

#: ai/default/daidiplomacy.cpp:514
#, c-format
msgid "*%s (AI)* I do not know the city you mention."
msgstr "*%s (datorstyrd)* Jag känner inte till staden du nämner."

#: ai/default/daidiplomacy.cpp:546
#, c-format
msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
msgstr ""
"*%s (datorstyrd)* Jag är rädd att det inte är säkert att dela anblick med "
"dig."

#: ai/default/daidiplomacy.cpp:668
#, c-format
msgid "*%s (AI)* This deal was not very good for us, %s!"
msgstr "*%s (datorstyrd)* Det här är inte ett acceptabelt avtal, %s!"

#: ai/default/daidiplomacy.cpp:688
#, c-format
msgid "*%s (AI)* Welcome into our alliance %s!"
msgstr "*%s (datorstyrd)* Välkommen i vårt förbund %s!"

#: ai/default/daidiplomacy.cpp:692
#, c-format
msgid "*%s (AI)* Yes, may we forever stand united, %s."
msgstr "*%s (datorstyrd)* Ja, må vi stå enade för evigt, %s."

#: ai/default/daidiplomacy.cpp:698
#, c-format
msgid "*%s (AI)* Yes, peace in our time!"
msgstr "*%s (datorstyrd)* Ja, fred i vår tid!"

#: ai/default/daidiplomacy.cpp:704
#, c-format
msgid "*%s (AI)* Agreed. No more hostilities, %s."
msgstr "*%s (datorstyrd)* Avgjort. Inga fler fientligheter, %s."

#: ai/default/daidiplomacy.cpp:988
#, c-format
msgid ""
"*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know each "
"other better?"
msgstr ""
"*%s (datorstyrd)* Var hälsad %s! Får vi lov att föreslå ett vapenstillestånd "
"medan vi lär känna varandra bättre?"

#: ai/default/daidiplomacy.cpp:995
#, c-format
msgid ""
"*%s (AI)* I found you %s! Now make it worth my letting you live, or be "
"crushed."
msgstr ""

#: ai/default/daidiplomacy.cpp:1329
#, c-format
msgid "*%s (AI)* Space will never be yours. "
msgstr "*%s (datorstyrd)* Rymden må aldrig bli din."

#: ai/default/daidiplomacy.cpp:1335
#, c-format
msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
msgstr ""
"*%s (datorstyrd)* Jag har fått stå ut med dina nycker länge nog! Nu drar vi "
"ut i krig!"

#: ai/default/daidiplomacy.cpp:1341
#, c-format
msgid "*%s (AI)* Peace in ... some other time."
msgstr "*%s (datorstyrd)* Fred i ... någon annan tid."

#: ai/default/daidiplomacy.cpp:1348
#, c-format
msgid ""
"*%s (AI)* Finally I get around to you! Did you really think you could get "
"away with your crimes?"
msgstr ""
"*%s (datorstyrd)* Äntligen kan jag ta mig an dig! Trodde du verkligen att du "
"skulle komma undan med dina förbrytelser?"

#: ai/default/daidiplomacy.cpp:1355
#, c-format
msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
msgstr "*%s (datorstyrd)* Dina skumraskaffärer har kostat dig detta krig!"

#: ai/default/daidiplomacy.cpp:1363
#, c-format
msgid "*%s (AI)* Your aggression against %s was your last mistake!"
msgstr "*%s (datorstyrd)* Dina fientligheter mot %s var ditt sista mistag!"

#: ai/default/daidiplomacy.cpp:1461
#, c-format
msgid ""
"*%s (AI)* Your aid in this matter will be expected. Long live our glorious "
"alliance!"
msgstr ""
"*%s (datorstyrd)* Jag ser fram emot din hjälp i detta ärende. Länge leve "
"vårt storslagna förbund!"

#: ai/default/daidiplomacy.cpp:1490
#, c-format
msgid ""
"*%s (AI)* If you want a piece of the loot, feel free to join in the action!"
msgstr ""
"*%s (datorstyrd)* Önskar du ha del i krigsbytet så varsågod att ta del i "
"striden!"

#: ai/default/daidiplomacy.cpp:1506
#, c-format
msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
msgstr ""
"*%s (datorstyrd)* Jag förutsätter att ni, min betrodde bundsförvant, "
"medverkar i detta krig."

#: ai/default/daidiplomacy.cpp:1607
#, c-format
msgid ""
"*%s (AI)* Your attempt to conquer space for yourself alone betrays your true "
"intentions, and I will have no more of our alliance!"
msgstr ""
"*%s (datorstyrd)* Ditt försök att erövra utrymme för endast dig själv "
"avslöjar dina sanna avsikter, så jag har nog av vårt förbund!"

#: ai/default/daidiplomacy.cpp:1623
#, c-format
msgid ""
"*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
"offensive."
msgstr ""
"*%s (datorstyrd)* Ditt försök att ensam härska i yttre rymden är mycket "
"anstötligt."

#: ai/default/daidiplomacy.cpp:1627
#, c-format
msgid ""
"*%s (AI)* If you do not stop constructing your spaceship, I may be forced to "
"take action!"
msgstr ""
"*%s (datorstyrd)* Såvida du inte avbrytter ditt rymdskeppsbygge måste jag "
"vidta åtgärder!"

#: ai/default/daidiplomacy.cpp:1758
#, c-format
msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
msgstr ""
"*%s (datorstyrd)* Jag är rädd att det inte längre är säkert att dela anblick "
"med dig."

#: ai/default/daidiplomacy.cpp:1832
#, c-format
msgid ""
"*%s (AI)* Greetings our most trustworthy ally. We call upon you to destroy "
"our enemy, %s."
msgstr ""
"*%s (datorstyrd)* Var hälsad vår mest pålitliga bundsförvant, vi uppmanar er "
"att utplåna vår fiende, %s."

#: ai/default/daidiplomacy.cpp:1840
#, c-format
msgid ""
"*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
"%s. Why do I need to remind you of your promises?"
msgstr ""
"*%s (datorstyrd)* Vad hälsad bundsförvant, jag ser att du ännu inte har "
"förklarat krig mot vår fiende, %s. Varför behöver jag påminna dig om dina "
"löften?"

#: ai/default/daidiplomacy.cpp:1850
#, c-format
msgid ""
"*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain at "
"peace with our mortal enemy, %s! This is unacceptable; our alliance is no "
"more!"
msgstr ""
"*%s (datorstyrd)* Din usling, vi slöt ett förbund, men du har fortfarande "
"fred med vår dödsfiende, %s! Detta är inte godtagbard, vårt förbund har "
"upphört!"

#: ai/default/daidiplomacy.cpp:1884
#, c-format
msgid ""
"*%s (AI)* Greetings friend, may we suggest making a common cause and join in "
"an alliance?"
msgstr ""
"*%s (datorstyrd)* Var hälsad vän, får jag föreslå att vi ingår ett förbund "
"med varandra?"

#: ai/default/daidiplomacy.cpp:1902
#, c-format
msgid "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
msgstr "*%s (datorstyrd)* Var hälsad granne, vad sägs om ett fredsfördrag?"

#: ai/default/daidiplomacy.cpp:1921
#, c-format
msgid ""
"*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
"cessation of hostilities?"
msgstr ""
"*%s (datorstyrd)* All denna blodspillan leder ingen vart. Är det inte dags "
"att gräva ner stridsyxan?"

#: ai/default/daidiplomacy.cpp:2202
#, c-format
msgid ""
"*%s (AI)* We have been savagely attacked by %s, and we need your help! Honor "
"our glorious alliance and your name will never be forgotten!"
msgstr ""
"*%s (datorstyrd)* Jag har blivit brutalt överfallen av %s och är i behov av "
"hjälp! Hedra vårt förbund och er hjälpsamhet kommer inte gå förbi obemärkt!"

#: ai/difficulty.cpp:237
#, fuzzy
msgid ""
"Toggles 'away' mode for your nation. In away mode, the AI will govern your "
"nation but make only minimal changes."
msgstr "Datorn kommer att styra ditt folk med mista möjliga ändringar."

#: ai/difficulty.cpp:242
#, fuzzy, qt-format
msgid ""
"With no arguments, sets all AI players to skill level '%1', and sets the "
"default level for any new AI players to '%2'. With an argument, sets the "
"skill level for the specified player only."
msgstr ""
"Utan argument sätter detta kommando alla datorstyrda spelares "
"skicklighetsnivå till ”lätt” och sätter standardskicklighetsnivå för varje "
"ny datorstyrd spelare till ”lätt”. Med ett argument sätter kommandot "
"skicklighetsnivån för endast den spelaren."

#: ai/difficulty.cpp:261
msgid "Has erratic decision-making."
msgstr ""

#: ai/difficulty.cpp:268
#, qt-format
msgid "Research takes %1 as long as usual."
msgstr ""

#: ai/difficulty.cpp:272
msgid "Has reduced appetite for expansion."
msgstr ""

#: ai/difficulty.cpp:278
msgid ""
"\n"
"This skill level has the same features as 'Novice', but may suffer "
"additional ruleset-defined penalties."
msgstr ""

#: ai/difficulty.cpp:284
msgid ""
"\n"
"This skill level has the same features as 'Hard', but may enjoy additional "
"ruleset-defined bonuses."
msgstr ""

#: ai/difficulty.cpp:290
msgid ""
"\n"
"This skill level's features include the following. (Some rulesets may define "
"extra level-specific behavior.)"
msgstr ""

#: ai/handicaps.cpp:81
msgid "Doesn't build offensive diplomatic units."
msgstr ""

#: ai/handicaps.cpp:85
#, fuzzy
msgid "Gets reduced bonuses from huts."
msgstr "Hämta ljuduppsättningar från <%s>."

#: ai/handicaps.cpp:87
#, fuzzy
msgid "Prefers defensive buildings and avoids close diplomatic relations."
msgstr "* Försvarar städer mot diplomathandligar.\n"

#: ai/handicaps.cpp:90
msgid ""
"THIS IS ONLY FOR TESTING OF NEW AI FEATURES! For ordinary servers, this "
"level is no different to 'Hard'."
msgstr ""

#: ai/handicaps.cpp:94
msgid "Has no restrictions on national budget."
msgstr ""

#: ai/handicaps.cpp:98
msgid "Can target units and cities in unseen or unexplored territory."
msgstr ""

#: ai/handicaps.cpp:101
msgid "Knows the location of huts in unexplored territory."
msgstr ""

#: ai/handicaps.cpp:104
#, fuzzy
msgid "Can see through fog of war."
msgstr "Visa krigsdimman"

#: ai/handicaps.cpp:106
#, fuzzy
msgid "Doesn't build air units."
msgstr "Kan inte grundlägga en stad."

#: ai/handicaps.cpp:109
msgid "Has complete map knowledge, including unexplored territory."
msgstr ""

#: ai/handicaps.cpp:111
msgid "Naive at diplomacy."
msgstr ""

#: ai/handicaps.cpp:114
msgid "Can skip anarchy during revolution."
msgstr ""

#: ai/handicaps.cpp:116
#, fuzzy
msgid "Limits growth to match human players."
msgstr "%s är inte ansluten till någon spelare."

#: ai/handicaps.cpp:118
msgid "Believes its cities are always under threat."
msgstr ""

#: ai/handicaps.cpp:120
msgid "Always offers cease-fire on first contact."
msgstr ""

#: ai/handicaps.cpp:122
msgid "Doesn't bribe worker or city founder units."
msgstr ""

#: ai/handicaps.cpp:125
msgid "Can change city production type without penalty."
msgstr ""

#: ai/handicaps.cpp:128
msgid "Limits the distance to search for threatening enemy units."
msgstr ""

#: client/attribute.cpp:314
#, fuzzy
msgid ""
"There has been a CMA error. Your citizen governor settings may be broken."
msgstr ""
"Ett fel har inträffat i stadsförvaltningen. Det kan hända att dina val är "
"ogiltiga."

#: client/attribute.cpp:318
msgid "Old attributes detected and removed."
msgstr "Gamla attribut funna och borttagna."

#: client/audio/audio.cpp:147
#, c-format
msgid "Plugin '%s' isn't available. Available are %s"
msgstr "Insticksprogrammet ”%s” är inte tillgängligt. %s är tillgängliga."

#: client/audio/audio.cpp:271
msgid "No real audio plugin present."
msgstr "Ett riktigt insticksprogram för ljud saknas."

#: client/audio/audio.cpp:272 client/audio/audio.cpp:297
#: client/audio/audio.cpp:324 client/audio/audio.cpp:337
msgid "Proceeding with sound support disabled."
msgstr "Fortsätter med ljuded avstängt."

#: client/audio/audio.cpp:273
#, fuzzy
msgid "For sound support, install SDL2_mixer"
msgstr "För ljudstöd, installera SDL_mixer"

#: client/audio/audio.cpp:294
msgid "To get sound you need to download a sound set!"
msgstr "Man måste hämta hem en ljuduppsättning för att få ljud!"

#: client/audio/audio.cpp:295
msgid ""
"Get sound sets from the Modpack Installer (freeciv21-modpack-qt) program."
msgstr ""

#: client/audio/audio.cpp:304
#, fuzzy, c-format
msgid ""
"Could not load sound spec-file '%s':\n"
"%s"
msgstr "Kunde inte öppna ljudupplyslingsfil: %s"

#: client/audio/audio.cpp:310
#, fuzzy, c-format
msgid ""
"Could not load music spec-file '%s':\n"
"%s"
msgstr "Kunde inte öppna ljudupplyslingsfil: %s"

#: client/audio/audio.cpp:335
msgid "No real audio subsystem managed to initialize!"
msgstr "Inget ljudsystem kunde köras!"

#: client/audio/audio.cpp:336
msgid "Perhaps there is some misconfiguration or bad permissions."
msgstr "Någonting kanske är felinställt eller har felaktiga rättigheter."

#: client/chatline.cpp:206
#, fuzzy
msgid "/cut <connection-name>"
msgstr "cut <anslutningsnamn>"

#: client/chatline.cpp:207
#, fuzzy
msgid "/explain <option-name>"
msgstr ""
"explain\n"
"explain <tillval>"

#: client/chatline.cpp:208
#, fuzzy
msgid "/show <option-name>"
msgstr "set <tillval> <värde>"

#: client/chatline.cpp:216
#, fuzzy
msgid "/wall <message>"
msgstr "wall <meddelande>"

#: client/chatline.cpp:217
#, fuzzy
msgid "/connectmsg <message>"
msgstr "connectmsg <meddelande>"

#: client/chatline.cpp:218
#, fuzzy
msgid "/vote yes|no|abstain [vote number]"
msgstr "vote yes|no|abstain [omröstningsnummer]"

#: client/chatline.cpp:219
msgid "/debug diplomacy <player>"
msgstr ""

#: client/chatline.cpp:220
msgid "/debug ferries"
msgstr ""

#: client/chatline.cpp:221
#, fuzzy
msgid "/debug tech <player>"
msgstr "Ta spelaren"

#: client/chatline.cpp:222
msgid "/debug city <x> <y>"
msgstr ""

#: client/chatline.cpp:223
msgid "/debug units <x> <y>"
msgstr ""

#: client/chatline.cpp:224
#, fuzzy
msgid "/debug unit <id>"
msgstr "Vår karavan har anlänt"

#: client/chatline.cpp:227
#, fuzzy
msgid "/set <option-name> <value>"
msgstr "set <tillval> <värde>"

#: client/chatline.cpp:228
#, fuzzy
msgid "/team <player> <team>"
msgstr "team <spelare> <lag>"

#: client/chatline.cpp:229
#, fuzzy
msgid "/rulesetdir <directory>"
msgstr "rulesetdir <katalog>"

#: client/chatline.cpp:230
#, fuzzy
msgid "/metamessage <meta-line>"
msgstr "metapatch <metarad>"

#: client/chatline.cpp:231
#, fuzzy
msgid "/metapatches <meta-line>"
msgstr "metapatch <metarad>"

#: client/chatline.cpp:233
#, fuzzy
msgid "/metaserver <address>"
msgstr "metaserver <adress>"

#: client/chatline.cpp:234
#, fuzzy
msgid "/aitoggle <player-name>"
msgstr "aitoggle <spelarnamn>"

#: client/chatline.cpp:235
#, fuzzy
msgid "/take <player-name>"
msgstr "aitoggle <spelarnamn>"

#: client/chatline.cpp:236
#, fuzzy
msgid "/observe <player-name>"
msgstr "remove <spelarnamn>"

#: client/chatline.cpp:237
#, fuzzy
msgid "/detach <connection-name>"
msgstr "detach <anslutningsnamn>"

#: client/chatline.cpp:238
#, fuzzy
msgid "/create <player-name> [ai type]"
msgstr "create <spelarnamn>"

#: client/chatline.cpp:240
#, fuzzy
msgid "/handicapped <player-name>"
msgstr ""
"novice\n"
"novice <spelarnamn>"

#: client/chatline.cpp:241
#, fuzzy
msgid "/novice <player-name>"
msgstr ""
"novice\n"
"novice <spelarnamn>"

#: client/chatline.cpp:242
#, fuzzy
msgid "/easy <player-name>"
msgstr ""
"easy\n"
"easy <spelarnamn>"

#: client/chatline.cpp:243
#, fuzzy
msgid "/normal <player-name>"
msgstr ""
"normal\n"
"normal <spelarnamn>"

#: client/chatline.cpp:244
#, fuzzy
msgid "/hard <player-name>"
msgstr ""
"hard\n"
"hard <spelarnamn>"

#: client/chatline.cpp:245
#, fuzzy
msgid "/cheating <player-name>"
msgstr ""
"cheating\n"
"cheating <spelar-namn>"

#: client/chatline.cpp:246
#, fuzzy
msgid "/experimental <player-name>"
msgstr ""
"experimental\n"
"experimental <spelarnamn>"

#: client/chatline.cpp:250
#, fuzzy
msgid "/timeoutset <time>"
msgstr "av"

#: client/chatline.cpp:251
msgid "/timeoutadd <time>"
msgstr ""

#: client/chatline.cpp:252
#, fuzzy
msgid "/timeoutincrease <turn> <turninc> <value> <valuemult>"
msgstr "timeoutincrease <omgång> <omgångsökning> <värde> <värdefaktor>"

#: client/chatline.cpp:253
#, fuzzy
msgid "/cancelvote <vote number>"
msgstr ""
"cancelvote\n"
"cancelvote <omröstningsnummer>\n"
"cancelvote all\n"

#: client/chatline.cpp:254
msgid "/ignore [type=]<pattern>"
msgstr ""

#: client/chatline.cpp:255
msgid "/unignore <range>"
msgstr ""

#: client/chatline.cpp:256
#, fuzzy
msgid "/playercolor <player-name> <color>"
msgstr "aitoggle <spelarnamn>"

#: client/chatline.cpp:257
msgid "/playernation <player-name> [nation] [is-male] [leader] [style]"
msgstr ""

#: client/chatline.cpp:261
#, fuzzy
msgid "/remove <player-name>"
msgstr "remove <spelarnamn>"

#: client/chatline.cpp:262
#, fuzzy
msgid "/save <file-name>"
msgstr ""
"save\n"
"save <filnamn>"

#: client/chatline.cpp:263
#, fuzzy
msgid "/scensave <file-name>"
msgstr ""
"save\n"
"save <filnamn>"

#: client/chatline.cpp:264
#, fuzzy
msgid "/load <file-name>"
msgstr "read <filnamn>"

#: client/chatline.cpp:265
#, fuzzy
msgid "/read <file-name>"
msgstr "read <filnamn>"

#: client/chatline.cpp:266
#, fuzzy
msgid "/write <file-name>"
msgstr "write <filnamn>"

#: client/chatline.cpp:268
#, fuzzy
msgid "/default <option name>"
msgstr "cut <anslutningsnamn>"

#: client/chatline.cpp:269
msgid "/lua cmd <script line>"
msgstr ""

#: client/chatline.cpp:270
msgid "/lua unsafe-cmd <script line>"
msgstr ""

#: client/chatline.cpp:271
msgid "/lua file <script file>"
msgstr ""

#: client/chatline.cpp:272
msgid "/lua unsafe-file <script file>"
msgstr ""

#: client/chatline.cpp:273
msgid "/kick <user>"
msgstr ""

#: client/chatline.cpp:274
msgid "/delegate to <username>"
msgstr ""

#: client/chatline.cpp:276
#, fuzzy
msgid "/delegate take <player-name>"
msgstr ""
"easy\n"
"easy <spelarnamn>"

#: client/chatline.cpp:278
#, fuzzy
msgid "/delegate show <player-name>"
msgstr ""
"easy\n"
"easy <spelarnamn>"

#: client/chatline.cpp:279
#, fuzzy
msgid "/aicmd <player> <command>"
msgstr "team <spelare> <lag>"

#: client/chatline.cpp:280
#, fuzzy
msgid "/fcdb lua <script>"
msgstr "Lasta på"

#: client/chatline.cpp:281
#, fuzzy
msgid "/mapimg define <mapdef>"
msgstr "(arbetslista)"

#: client/chatline.cpp:282
msgid "/mapimg show <id>|all"
msgstr ""

#: client/chatline.cpp:283
msgid "/mapimg create <id>|all"
msgstr ""

#: client/chatline.cpp:284
msgid "/mapimg delete <id>|all"
msgstr ""

#: client/chatline.cpp:357
msgid "Set who can see your messages by default."
msgstr ""

#: client/chatline.cpp:374
msgid "Allies Only"
msgstr "Enbart bundsförvanter"

#: client/chatline.cpp:384
msgid "Everyone"
msgstr ""

#: client/chatline.cpp:402
msgid "Clear links"
msgstr ""

#: client/chatline.cpp:410
#, fuzzy
msgid "Show/hide chat"
msgstr "Inga befallningar"

# JS> Enligt svenska datatermsgruppen ska chat översättas till chatt
#     [ http://www.nada.kth.se/dataterm/rek.html#a70 ]
#: client/chatline.cpp:425
msgid "Chat"
msgstr "Chatt"

#: client/chatline.cpp:554
msgid "This city isn't known!"
msgstr ""

#: client/chatline.cpp:562
msgid "This tile doesn't exist in this game!"
msgstr ""

#: client/chatline.cpp:571
msgid "This unit isn't known!"
msgstr ""

#: client/chatline_common.cpp:159
#, fuzzy
msgid ""
"Freeciv21 is free software and you are welcome to distribute copies of it "
"under certain conditions;"
msgstr ""
"Freeciv är fri programvara och du är välkommen att kopiera och distribuera "
"den under särskilda villkor;"

#: client/chatline_common.cpp:163
msgid "See the \"Copying\" item on the Help menu."
msgstr "Se ”Kopiering” under hjälpmenyn."

#: client/chatline_common.cpp:166
msgid "See COPYING file distributed with this program."
msgstr ""

#: client/chatline_common.cpp:169
msgid "Now ... Go give 'em hell!"
msgstr "Gå nu och ge dem vad de tål!"

#: client/citybar.cpp:264
#, fuzzy
msgid "Simple"
msgstr "tempel"

#: client/citybar.cpp:264
#, fuzzy
msgid "Traditional"
msgstr "Folkslag"

#: client/citybar.cpp:264
#, fuzzy
msgid "Polished"
msgstr "polska"

#: client/citydlg.cpp:667
msgid "<b>Food:</b>"
msgstr ""

#: client/citydlg.cpp:668
msgid "Granary:"
msgstr "Sädeslager:"

#: client/citydlg.cpp:669
#, fuzzy
msgid "Citizens:"
msgstr "Medborgare"

#: client/citydlg.cpp:670
msgid "Change in:"
msgstr "Förändring om:"

#: client/citydlg.cpp:675
#, fuzzy
msgid "<b>Production:</b>"
msgstr "Tillverkning:"

#: client/citydlg.cpp:676
msgid "Waste:"
msgstr "Spill:"

#: client/citydlg.cpp:681
#, fuzzy
msgid "<b>Trade:</b>"
msgstr "Handel:"

#: client/citydlg.cpp:682
msgid "Corruption:"
msgstr "Korruption:"

#: client/citydlg.cpp:683 client/diplodlg.cpp:153 client/diplodlg.cpp:155
#: client/views/view_nations.cpp:551
msgid "Gold:"
msgstr "Guld:"

#: client/citydlg.cpp:684 client/views/view_nations.cpp:553
msgid "Science:"
msgstr "Forskning:"

#: client/citydlg.cpp:685 client/views/view_nations.cpp:554
msgid "Luxury:"
msgstr "Välfärd:"

#: client/citydlg.cpp:690 client/views/view_nations.cpp:556
#, fuzzy
msgid "Culture:"
msgstr "Framtidsteknologi %d"

#: client/citydlg.cpp:691
msgid "Pollution:"
msgstr "Utsläpp:"

#: client/citydlg.cpp:692
#, fuzzy
msgid "Plague risk:"
msgstr "Risk för pest"

#: client/citydlg.cpp:693
msgid "Tech Stolen:"
msgstr ""

#: client/citydlg.cpp:694
#, fuzzy
msgid "Airlift:"
msgstr "Flyg"

#: client/citydlg.cpp:823
msgid "Not stolen"
msgstr ""

#: client/citydlg.cpp:855
#, fuzzy
msgid "Click to change city name"
msgstr "Accepterade stadsnamn"

#: client/citydlg.cpp:864
#, fuzzy
msgid "Close city dialog"
msgstr "Stäng fönstret"

#: client/citydlg.cpp:868
#, fuzzy
msgid "Show next city"
msgstr "Nästa stad"

#: client/citydlg.cpp:875
#, fuzzy
msgid "Show previous city"
msgstr "Föregående stad"

#: client/citydlg.cpp:884
#, fuzzy
msgid "Click to change current production"
msgstr "Ändra tillverkning"

#: client/citydlg.cpp:911
#, fuzzy
msgid "Presets:"
msgstr "För_val:"

#: client/citydlg.cpp:928 client/optiondlg.cpp:147 client/shortcuts.cpp:610
#, fuzzy
msgid "Save"
msgstr "Spara spel"

#: client/citydlg.cpp:933
#, fuzzy
msgid "Nationality"
msgstr "Folkslag"

#: client/citydlg.cpp:934
msgid "Happiness"
msgstr "Belåtenhet"

#: client/citydlg.cpp:935
msgid "Cities:"
msgstr "Städer:"

#: client/citydlg.cpp:936
msgid "Luxuries:"
msgstr "Välfärd:"

#: client/citydlg.cpp:937
msgid "Buildings:"
msgstr "Byggnader:"

#: client/citydlg.cpp:938
#, fuzzy
msgid "Nationality:"
msgstr "Folkslag"

#: client/citydlg.cpp:939 client/views/view_units.cpp:53
msgid "Units:"
msgstr "Trupper:"

#: client/citydlg.cpp:940
msgid "Wonders:"
msgstr "Underverk:"

#: client/citydlg.cpp:957
msgid "General"
msgstr ""

#: client/citydlg.cpp:958
msgid "Citizens"
msgstr "Medborgare"

#: client/citydlg.cpp:959 client/views/view_cities.cpp:542
#, fuzzy
msgid "Governor"
msgstr "_Förvaltare"

#: client/citydlg.cpp:1138
msgid "What should we rename the city to?"
msgstr "Vad ska vi kalla staden?"

#: client/citydlg.cpp:1139
msgid "Rename City"
msgstr "Byt namn på staden"

#: client/citydlg.cpp:1162
msgid "What should we name the preset?"
msgstr "Vad ska vi kalla det förvalda värdet?"

#: client/citydlg.cpp:1163
msgid "Name new preset"
msgstr "Nytt förval"

#: client/citydlg.cpp:1163
msgid "new preset"
msgstr "nytt förvalt värde"

#: client/citydlg.cpp:1276
#, fuzzy
msgid "No governor defined"
msgstr "(arbetslista)"

#: client/citydlg.cpp:1286
#, fuzzy, qt-format
msgid "<h3>Governor Enabled<br>(%1)</h3>"
msgstr "Förvaltning aktiverad"

#: client/citydlg.cpp:1291
#, fuzzy
msgid "<h3>Governor Disabled</h3>"
msgstr "Förvaltning avaktiverad"

#: client/citydlg.cpp:1305
#, fuzzy
msgid "Disable"
msgstr "Upplös trupp"

#: client/citydlg.cpp:1307
#, fuzzy
msgid "Enable"
msgstr "Misslyckades"

#: client/citydlg.cpp:1327
msgid "Remove this preset?"
msgstr "Tag bort detta förvalda värde?"

#: client/citydlg.cpp:1367
#, fuzzy
msgid "Remove Governor"
msgstr "_Förvaltare"

#: client/citydlg.cpp:1396
#, fuzzy
msgid "Change worklist"
msgstr "Byt namn på arbetslista"

#: client/citydlg.cpp:1397
#, fuzzy
msgid "Insert worklist"
msgstr "tom arbetslista"

#: client/citydlg.cpp:1398 client/views/view_cities.cpp:506
#, fuzzy
msgid "Clear"
msgstr "Rensa logg"

#: client/citydlg.cpp:1409 client/views/view_cities.cpp:507
#, fuzzy
msgid "(no worklists defined)"
msgstr "(arbetslista)"

#: client/citydlg.cpp:1425
#, fuzzy
msgid "Save worklist"
msgstr "Ställ in arbetslista"

#: client/citydlg.cpp:1427 client/page_main.cpp:25
msgid "Options"
msgstr "Tillval"

#: client/citydlg.cpp:1428
#, fuzzy
msgid "Show units"
msgstr "%s trupper"

#: client/citydlg.cpp:1429
#, fuzzy
msgid "Show buildings"
msgstr "Byggnader"

#: client/citydlg.cpp:1430
#, fuzzy
msgid "Show wonders"
msgstr "Inga befallningar"

#: client/citydlg.cpp:1431
msgid "Show future targets"
msgstr "Visa framtida mål"

#: client/citydlg.cpp:1448
#, fuzzy
msgid "Allow disbanding city"
msgstr "Gå till och bygg stad"

#: client/citydlg.cpp:1504 client/views/view_cities_data.cpp:835
msgid "Buy"
msgstr "Köp"

#: client/citydlg.cpp:1666
msgid "#"
msgstr ""

#: client/citydlg.cpp:1666 client/page_pregame.cpp:44
#: client/views/view_nations_data.cpp:471
msgid "Flag"
msgstr "Flagga"

#: client/citydlg.cpp:1666 client/endgamereport.cpp:36 client/gotodlg.cpp:44
#: client/page_load.cpp:244 client/page_network.cpp:46
#: client/page_pregame.cpp:44 client/views/view_cities_data.cpp:737
#: client/views/view_nations_data.cpp:472
msgid "Nation"
msgstr "Folkslag"

#: client/citydlg.cpp:1784
#, c-format
msgid "Supported units: %d"
msgstr "Understödda trupper: %d"

#: client/citydlg.cpp:1805
#, c-format
msgid "Present units: %d"
msgstr "Närvarande trupper: %d"

#: client/citydlg.cpp:1819
msgid "Click to expand the present units list"
msgstr ""

#: client/citydlg.cpp:1826
msgid "Click to collapse the present units list"
msgstr ""

#: client/citydlg.cpp:1944
#, fuzzy
msgid "Yes Buy"
msgstr " Köp "

#: client/citydlg.cpp:2053
#, fuzzy, qt-format
msgid "Improvements: upkeep %1"
msgstr "Förbättringar"

#: client/citydlg.cpp:2171
#, fuzzy
msgid "What should we name new worklist?"
msgstr "Vad ska vi kalla det nya förvalda värdet?"

#: client/citydlg.cpp:2172
#, fuzzy
msgid "Save current worklist"
msgstr "Nuvarande arbetslista"

#: client/citydlg.cpp:2173
#, fuzzy
msgid "New worklist"
msgstr "arbetslista"

#: client/citydlg.cpp:2220
#, fuzzy, qt-format
msgid "%1 - %2 citizens - DISORDER"
msgstr "<b>%s</b> - %s invånare"

#: client/citydlg.cpp:2225
#, fuzzy, qt-format
msgid "%1 - %2 citizens - celebrating"
msgstr "<b>%s</b> - %s invånare"

#: client/citydlg.cpp:2230
#, fuzzy, qt-format
msgid "%1 - %2 citizens - happy"
msgstr "<b>%s</b> - %s invånare"

#: client/citydlg.cpp:2235
#, fuzzy, qt-format
msgid "%1 - %2 citizens"
msgstr "medborgare"

#: client/citydlg.cpp:2398 client/dialogs.cpp:496 client/hudwidget.cpp:1265
#: client/messageoptions.cpp:56 client/optiondlg.cpp:123
#: client/page_network.cpp:106 client/page_scenario.cpp:66
#: client/ratesdlg.cpp:62 client/ratesdlg.cpp:172
#: client/unithudselector.cpp:153
msgid "Cancel"
msgstr "Avbryt"

#: client/citydlg_common.cpp:164 client/citydlg_common.cpp:874
#: client/text.cpp:969
msgid "never"
msgstr "aldrig"

#: client/citydlg_common.cpp:168
#, fuzzy, c-format, qt-format
msgid "%3d/%s:%s"
msgstr "%3d/%3d:%s"

#: client/citydlg_common.cpp:171
#, fuzzy, c-format, qt-format
msgid "%3d/%s %s"
msgstr "%3d/%3d %s"

#: client/citydlg_common.cpp:466 server/stdinhand.cpp:315
msgid "(unknown)"
msgstr "(okänd)"

#: client/citydlg_common.cpp:604
msgid "Illness deactivated in ruleset."
msgstr ""

#: client/citydlg_common.cpp:760
#, c-format
msgid "unlimited take offs%s"
msgstr ""

#: client/citydlg_common.cpp:783
#, fuzzy
msgid "unlimited landings"
msgstr "Förenta nationerna"

#: client/citydlg_common.cpp:795
msgid "unlimited take offs and landings"
msgstr ""

#: client/citydlg_common.cpp:800
#, fuzzy, c-format
msgid "%s and %s"
msgstr "%s%d %s"

#: client/citydlg_common.cpp:820
#, qt-format
msgid "Happy: %1\n"
msgstr ""

#: client/citydlg_common.cpp:823
#, fuzzy, qt-format
msgid "Content: %1\n"
msgstr "An_slut"

#: client/citydlg_common.cpp:826
#, qt-format
msgid "Unhappy: %1\n"
msgstr ""

#: client/citydlg_common.cpp:829
#, qt-format
msgid "Angry: %1\n"
msgstr ""

#: client/citydlg_common.cpp:850
#, fuzzy
msgid "Disorder"
msgstr "Upplopp"

#: client/citydlg_common.cpp:853 common/events.cpp:88
msgid "Celebrating"
msgstr "Hänryckta"

#: client/citydlg_common.cpp:856
#, fuzzy
msgid "Happy"
msgstr " lycklig"

#: client/citydlg_common.cpp:859
#, fuzzy
msgid "Content"
msgstr "An_slut"

#: client/citydlg_common.cpp:871
msgid "blocked"
msgstr "hindrad"

#: client/citydlg_common.cpp:901
#, c-format
msgid " ∞%s"
msgstr ""

#: client/citydlg_common.cpp:906
msgid "*"
msgstr ""

#: client/citydlg_common.cpp:910 client/citydlg_common.cpp:923
#, c-format, qt-format
msgid "%2d"
msgstr ""

#: client/citydlg_common.cpp:920 client/citydlg_common.cpp:929
msgid " ∞"
msgstr ""

#: client/citydlg_common.cpp:934
#, fuzzy, c-format
msgid " s: %s d: %s"
msgstr "%s %s (%s)"

#: client/citydlg_common.cpp:938
#, fuzzy, c-format
msgid " %s"
msgstr "%d %s"

#: client/client_main.cpp:342
msgid "Announce"
msgstr ""

#: client/client_main.cpp:344 server/civserver.cpp:165
#, fuzzy
msgid "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)."
msgstr ""
"  -A  --Announce PROTO\tTillkännage spel över LAN via protokollet PROTO "
"(IPv4/IPv6/none)\n"

#: client/client_main.cpp:345 server/civserver.cpp:167
msgid "PROTO"
msgstr ""

#: client/client_main.cpp:347
#, fuzzy
msgid "Skip connect dialog."
msgstr "  -a, --autoconnect\tVisa inte anslutningsdialog\n"

#: client/client_main.cpp:348 server/civserver.cpp:180 tools/civmanual.cpp:660
#: tools/fcmp/mpcmdline.cpp:46
msgid "debug"
msgstr ""

#: client/client_main.cpp:351 server/civserver.cpp:183 tools/civmanual.cpp:663
#: tools/fcmp/mpcmdline.cpp:49
msgid "Set debug log level (fatal/critical/warning/info/debug)."
msgstr ""

#: client/client_main.cpp:352 server/civserver.cpp:184 tools/civmanual.cpp:664
#: tools/fcmp/mpcmdline.cpp:50
msgid "LEVEL"
msgstr ""

#: client/client_main.cpp:354
msgid "Fatal"
msgstr ""

#: client/client_main.cpp:354 server/civserver.cpp:188 tools/civmanual.cpp:666
msgid "Raise a signal on failed assertion."
msgstr ""

#: client/client_main.cpp:355
#, fuzzy
msgid "Load saved game FILE."
msgstr "Återuppta sparat spel"

#: client/client_main.cpp:358
msgid "Do not request hack access to local, but not spawned, server."
msgstr ""

#: client/client_main.cpp:361
#, fuzzy
msgid "Use FILE as logfile (spawned server also uses this)."
msgstr ""
"  -l, --log FIL\tAnvänd FIL som loggningsfil (används även av spawnad "
"server)\n"

#: client/client_main.cpp:363
#, fuzzy
msgid "Connect to the metaserver at HOST."
msgstr "  -M, --Meta VÄRD\tAnslut till metaservern på VÄRD\n"

#: client/client_main.cpp:364
#, fuzzy
msgid "Use NAME as username on server."
msgstr "  -n, --name NAMN\tAnvänd NAMN som namn\n"

#: client/client_main.cpp:366
#, fuzzy
msgid "Connect to server port PORT (usually with -a)."
msgstr "  -p, --port PORT\t\tAnslut till serverport PORT (vanligtvis med -a)\n"

#: client/client_main.cpp:368
msgid "Plugin"
msgstr ""

#: client/client_main.cpp:368
#, fuzzy
msgid "Use PLUGIN for sound output."
msgstr "  -P, --Plugin INSTICKSPROGRAM\tAnvänd INSTICKSPROGRAM för ljud %s\n"

#: client/client_main.cpp:370
#, fuzzy
msgid "Read startup script FILE (for spawned server only)."
msgstr ""
"  -r, --read FIL\tLäs FIL innehållande skript vid programkörningens början "
"(endast för spawnad server)\n"

#: client/client_main.cpp:373
#, fuzzy
msgid "Connect to the server at HOST (usually with -a)."
msgstr "  -s, --server VÄRD\tAnslut till server vid VÄRD (vanligtvis med -a)\n"

#: client/client_main.cpp:375
#, fuzzy
msgid "Read sound tags from FILE."
msgstr "  -S, --Sound FIL\tLäs ljudmärken från FIL\n"

#: client/client_main.cpp:376
#, fuzzy
msgid "Read music tags from FILE."
msgstr "  -S, --Sound FIL\tLäs ljudmärken från FIL\n"

#: client/client_main.cpp:377
#, fuzzy
msgid "Use data file FILE.tilespec for tiles."
msgstr "  -t,   --tiles FIL\tAnvänd datafilen FIL.tilespec för rutbilder\n"

#: client/client_main.cpp:378 server/civserver.cpp:235
msgid "Warn about deprecated modpack constructs."
msgstr ""

#: client/client_main.cpp:379
msgid "Prints tileset debugging information."
msgstr ""

#: client/client_main.cpp:382
#, fuzzy
msgid "url"
msgstr "Överskott"

#: client/client_main.cpp:382
#, fuzzy
msgid "Server information in URL format."
msgstr "Information"

#: client/client_main.cpp:382
msgid "[url]"
msgstr ""

#: client/client_main.cpp:440 server/civserver.cpp:307
#, fuzzy, c-format
msgid "Invalid port number %s"
msgstr "Otillåtet användarnamn ”%s”"

#: client/client_main.cpp:464 server/civserver.cpp:381
#, c-format
msgid "Illegal value \"%s\" for --Announce"
msgstr "Ogiltigt värde ”%s” för --Announce"

#: client/client_main.cpp:471 server/civserver.cpp:388
msgid "The --warnings option is deprecated."
msgstr ""

#: client/client_main.cpp:489
msgid "Too many positional arguments."
msgstr ""

#: client/client_main.cpp:497
msgid "-f/--file and -a/--autoconnect options are incompatible\n"
msgstr ""

#: client/client_main.cpp:576
#, fuzzy, c-format
msgid "Updating old metaserver address \"%s\"."
msgstr "metaserver <adress>"

#: client/client_main.cpp:578
#, fuzzy, c-format
msgid "Default metaserver has been set to value \"%s\"."
msgstr "Tillval: %s har satts till ”%s”."

#: client/client_main.cpp:603
#, fuzzy, c-format
msgid "Can't load requested tileset %s!"
msgstr "Kan inte lägga %s till %s."

#: client/client_main.cpp:772
#, fuzzy
msgid "Failed to start local server; aborting."
msgstr "%s misslyckades med att ansluta till någon spelare."

#: client/client_main.cpp:779
msgid "There was an error while auto connecting; aborting."
msgstr "Ett fel uppstod vid självständig anslutning; avbryter."

#: client/client_main.cpp:864
msgid "Game started."
msgstr "Spelet är igång."

#: client/climisc.cpp:220 client/climisc.cpp:227
#, c-format
msgid "The %s give %s"
msgstr "%s ger %s"

#: client/climisc.cpp:231
#, fuzzy, c-format
msgid "The %s give an unknown city"
msgstr "%s ger okänd stad."

#: client/climisc.cpp:242
#, c-format
msgid "The %s give their worldmap"
msgstr "%s ger sin världskarta"

#: client/climisc.cpp:246
#, c-format
msgid "The %s give their seamap"
msgstr "%s ger sina sjökort"

#: client/climisc.cpp:250
msgid "The parties agree on a cease-fire"
msgstr "Parterna kommer överens om vapenstillestånd"

#: client/climisc.cpp:253
msgid "The parties agree on a peace"
msgstr "Parterna kommer överens om fred"

#: client/climisc.cpp:256
msgid "The parties create an alliance"
msgstr "Parterna skapar ett förbund"

#: client/climisc.cpp:259
#, c-format
msgid "The %s give shared vision"
msgstr "%s ger oss delad anblick"

#: client/climisc.cpp:263
#, c-format
msgid "The %s give an embassy"
msgstr "%s ger ambassad"

#: client/climisc.cpp:913
#, fuzzy
msgid "Message"
msgstr "_Meddelande"

#: client/climisc.cpp:1025
#, fuzzy, c-format
msgid "You can't buy %s in %s!"
msgstr "Vi köper inte %s i %s!"

#: client/clinet.cpp:76
#, fuzzy
msgid "unknown reason"
msgstr "okänd"

#: client/clinet.cpp:83
#, fuzzy, c-format
msgid "Lost connection to server (%s)!"
msgstr "Tappade anslutningen till servern!"

#: client/clinet.cpp:117
msgid "Connection in progress."
msgstr "Ansluter..."

#: client/clinet.cpp:139 client/clinet.cpp:154
#, fuzzy
msgid "Connection timed out."
msgstr "Din anslutning tog tyvärr för lång tid..."

#: client/clinet.cpp:236
msgid "Disconnected from server."
msgstr "Bortkopplad från servern."

#: client/clinet.cpp:328
#, fuzzy
msgid "server disconnected"
msgstr "frånkopplad"

#: client/clinet.cpp:330 server/server.cpp:653
#, fuzzy
msgid "read error"
msgstr "IO-fel"

#: client/clinet.cpp:353
#, fuzzy, c-format
msgid "Failed to contact server \"%s\" after %d attempts"
msgstr ""
"Lyckades inte ansluta till servern ”%s” vid port %d som ”%s” efter %d försök."

#: client/clinet.cpp:364
#, fuzzy, c-format
msgid ""
"Error contacting server \"%s\":\n"
" %s\n"
msgstr ""
"Fel vid anslutning till servern ”%s” vid port %d som ”%s”:\n"
" %s\n"

#: client/clinet.cpp:381
#, fuzzy, c-format
msgid "Auto-connecting to \"%s\" every %f second(s) for %d times"
msgstr ""
"Självständing anslutning till servern ”%s” vid port %d som ”%s” var %fte "
"sekund %d gånger"

#: client/connectdlg_common.cpp:76
#, fuzzy
msgid "Freeciv21 Server"
msgstr "Server :"

#: client/connectdlg_common.cpp:190
#, fuzzy
msgid "Starting local server..."
msgstr "Startar server..."

#: client/connectdlg_common.cpp:195 client/fc_client.cpp:702
#: client/options.cpp:3749 client/options.cpp:3801
#, fuzzy
msgid "Cannot find Freeciv21 storage directory"
msgstr "Kan inte finna din hemkatalog"

#: client/connectdlg_common.cpp:197
#, fuzzy
msgid "You'll have to start server manually. Sorry..."
msgstr "Du får tyvärr försöka starta en själv..."

#: client/connectdlg_common.cpp:237
#, c-format
msgid "Starting freeciv21-server at %s"
msgstr ""

#: client/connectdlg_common.cpp:241
msgid "Couldn't start the server."
msgstr "Kunde inte starta server."

#: client/connectdlg_common.cpp:243 client/connectdlg_common.cpp:286
msgid "We probably couldn't start it from here."
msgstr "Det verkar som vi inte kunde starta den härifrån."

#: client/connectdlg_common.cpp:245 client/connectdlg_common.cpp:288
msgid "You'll have to start one manually. Sorry..."
msgstr "Du får tyvärr försöka starta en själv..."

#: client/connectdlg_common.cpp:284
msgid "Couldn't connect to the server."
msgstr "Kunde inte skapa anslutning till server."

#: client/connectdlg_common.cpp:370
msgid ""
"Established control over the server. You have command access level 'hack'."
msgstr "Tagit kontroll över servern. Du har nu kontrollnivå ”hack”."

#: client/connectdlg_common.cpp:376
msgid ""
"Failed to obtain the required access level to take control of the server. "
"Attempting to shut down server."
msgstr ""

#: client/control.cpp:1040 server/unithand.cpp:2023
#, fuzzy, c-format
msgid "Only %s can do %s."
msgstr "Endast %s kan utöka städer."

#: client/control.cpp:1045 server/unithand.cpp:2029
#, fuzzy, c-format
msgid "%s can't do %s."
msgstr "Endast %s kan angripa från sjön."

#: client/control.cpp:1389
msgid "Only transporter units can be unloaded."
msgstr "Endast frakttrupper kan lastas ur."

#: client/control.cpp:1798
#, fuzzy, c-format
msgid "Unable to get rid of %s."
msgstr "Misslyckades med att läsa in typsnitt: %s"

#: client/control.cpp:1942
msgid "Only settler units can be put into auto mode."
msgstr "Endast nybyggartrupper kan försättas i självständigt läge."

#: client/control.cpp:2047
msgid "Click on a tile to paradrop to it."
msgstr ""

#: client/control.cpp:2054
msgid "Only paratrooper units can do this."
msgstr "Endast fallskärmsjägare kan göra detta."

#: client/control.cpp:2680 client/control.cpp:2702 client/control.cpp:2718
msgid "Didn't find a route to the destination!"
msgstr "Hittade ingen väg till målet!"

#: client/control.cpp:2773
msgid "Oh my! You seem to have no capital!"
msgstr "Hoppsan! Vi tycks sakna huvudstad!"

#: client/control.cpp:2887
#, c-format
msgid "Click on a tile to do %s against it."
msgstr ""

#: client/control.cpp:2899
msgid ""
"Click on a tile to act against it. Press 'd' again to act against own tile."
msgstr ""

#: client/dialogs.cpp:391
#, fuzzy
msgid "Select Nation"
msgstr "Välj ett folkslag"

#: client/dialogs.cpp:410
#, fuzzy
msgid "Nation Set:"
msgstr "Folkslag valt"

#: client/dialogs.cpp:431
msgid "Female"
msgstr "Kvinna"

#: client/dialogs.cpp:432
msgid "Male"
msgstr "Man"

#: client/dialogs.cpp:440
#, fuzzy
msgid "Choose nation"
msgstr "Öppna scenario"

#: client/dialogs.cpp:441
#, fuzzy
msgid "Your leader name"
msgstr "Vårt nya statsskick"

#: client/dialogs.cpp:501 client/page_pregame.cpp:139
#: client/pregameoptions.cpp:128
msgid "Random"
msgstr "Slumpvald"

#: client/dialogs.cpp:506 client/messageoptions.cpp:61 client/optiondlg.cpp:153
#: client/ratesdlg.cpp:63 client/ratesdlg.cpp:173
msgid "Ok"
msgstr "Ok"

#: client/dialogs.cpp:526
msgid "Edit Nation"
msgstr "Redigera folkslag"

#: client/dialogs.cpp:528
msgid "What Nation Will You Be?"
msgstr "Vilket folk ska du styra?"

#: client/dialogs.cpp:530
msgid "Pick Nation"
msgstr "Välj folkslag"

#: client/dialogs.cpp:556 data/civ1/nations.ruleset:87
#: data/civ2/nations.ruleset:89
#, fuzzy
msgid "All nations"
msgstr "Samtliga inställningar"

#: client/dialogs.cpp:777
#, fuzzy
msgid "You must select your style."
msgstr "Du måste välja ditt kön."

#: client/dialogs.cpp:782
msgid "You must type a legal name."
msgstr "Du måste skriva ett tillåtet namn."

#: client/dialogs.cpp:788
msgid "Nation has been chosen by other player"
msgstr ""

#: client/dialogs.cpp:870
#, fuzzy
msgid "Goto Location"
msgstr "_Gå till plats"

#: client/dialogs.cpp:872
#, fuzzy
msgid "Inspect City"
msgstr "Inspektera _stad"

#: client/dialogs.cpp:1078
#, fuzzy
msgid "Do you want to overthrow the government?"
msgstr "Välj ett nytt statsskick från statsskicksmenyn."

#: client/dialogs.cpp:1079
msgid "Revolution!"
msgstr "Revolution!"

#: client/dialogs.cpp:1082
#, fuzzy
msgid "Yes Start a Revolution!"
msgstr "Revolution!"

#: client/dialogs.cpp:1758
#, fuzzy, qt-format
msgid "Choose Your %1's Strategy"
msgstr "Välj vår spions strategi"

#: client/dialogs.cpp:1763
#, fuzzy, qt-format
msgid ""
"Your %1 from %2 reaches the city of %3.\n"
"What now?"
msgstr ""
"Vår karavan från %s har anlänt till %s.\n"
"Vad nu?"

#: client/dialogs.cpp:1767
#, fuzzy, qt-format
msgid ""
"Your %1 has arrived at %2.\n"
"What is your command?"
msgstr ""
"Vår %s har anlänt till %s.\n"
"Vilken är din order?"

#: client/dialogs.cpp:1772
#, fuzzy, qt-format
msgid "Your %1 is ready to act against %2 %3."
msgstr "Vår %s lyckades sabotera %s %s."

#: client/dialogs.cpp:1780
#, fuzzy, qt-format
msgid "Your %1 is waiting for your command."
msgstr "Spionen väntar på din order"

#: client/dialogs.cpp:1928
msgid "Keep moving"
msgstr "Fortsätt göra drag"

#: client/dialogs.cpp:1933
#, fuzzy
msgid "&Wait"
msgstr "Vänta"

#: client/dialogs.cpp:1937
#, fuzzy
msgid "Do nothing"
msgstr "monoteism"

#: client/dialogs.cpp:2536
msgid "Steal"
msgstr "Stjäl"

#: client/dialogs.cpp:2536 client/menu.cpp:1041
msgid "Steal Technology"
msgstr "Stjäl teknologi"

#: client/dialogs.cpp:2568 client/dialogs.cpp:3304
#, fuzzy, qt-format
msgid "At %1's Discretion"
msgstr "Låt spionen välja"

#: client/dialogs.cpp:3021
#, c-format
msgid "You can't incite a revolt in %s."
msgstr "Vi kan inte anstifta ett uppror i %s."

#: client/dialogs.cpp:3033
msgid "Incite a Revolt!"
msgstr "Anstifta ett uppror!"

#: client/dialogs.cpp:3036
#, fuzzy
msgid "Yes Incite a Revolt!"
msgstr "Anstifta ett uppror!"

#: client/dialogs.cpp:3084
msgid "Bribe Enemy Unit"
msgstr "Muta fiendetrupp"

#: client/dialogs.cpp:3087
#, fuzzy
msgid "Yes Bribe!"
msgstr "Muta"

#: client/dialogs.cpp:3099
msgid "Traitors Demand Too Much!"
msgstr "Förrädarna begär för mycket!"

#: client/dialogs.cpp:3266 client/menu.cpp:991 common/events.cpp:116
#: common/events.cpp:126
msgid "Sabotage"
msgstr "Förstör"

#: client/dialogs.cpp:3266
msgid "Select Improvement to Sabotage"
msgstr "Välj en stadsförbättring att förstöra"

#: client/dialogs.cpp:3285
msgid "City Production"
msgstr "Stadens tillverkning"

#: client/dialogs.cpp:3327
msgid "What To Pillage"
msgstr "Plundra vad?"

#: client/dialogs.cpp:3327
msgid "Select what to pillage:"
msgstr "Välj något att plundra:"

#: client/dialogs.cpp:3361 client/page_pregame.cpp:183 client/text.cpp:704
#: client/voteinfo_bar.cpp:32
msgid "Yes"
msgstr "Ja"

#: client/dialogs.cpp:3362 client/page_pregame.cpp:185
#: client/voteinfo_bar.cpp:33
msgid "No"
msgstr "Nej"

#: client/dialogs.cpp:3363
#, fuzzy
msgid "Disband units"
msgstr "Upplös trupp"

#: client/dialogs.cpp:3406
#, qt-format
msgid "Modpack suggests using %1 tileset."
msgstr ""

#: client/dialogs.cpp:3411
msgid "Keep current tileset"
msgstr "Behåll nuvarande rutbildsuppsättning"

#: client/dialogs.cpp:3412
msgid "Load tileset"
msgstr "Läs in rutbildsuppsättning"

#: client/dialogs.cpp:3420
#, fuzzy, c-format
msgid "Can't load requested tileset %s."
msgstr "Kan inte lägga %s till %s."

#: client/dialogs.cpp:3437
#, qt-format
msgid "Modpack suggests using %1 soundset."
msgstr ""

#: client/dialogs.cpp:3442
#, fuzzy
msgid "Keep current soundset"
msgstr "Behåll nuvarande rutbildsuppsättning"

#: client/dialogs.cpp:3443
#, fuzzy
msgid "Load soundset"
msgstr "Lasta på"

#: client/dialogs.cpp:3462
#, qt-format
msgid "Modpack suggests using %1 musicset."
msgstr ""

#: client/dialogs.cpp:3467
#, fuzzy
msgid "Keep current musicset"
msgstr "Behåll nuvarande rutbildsuppsättning"

#: client/dialogs.cpp:3468
#, fuzzy
msgid "Load musicset"
msgstr "Läs in rutbildsuppsättning"

#: client/dialogs.cpp:3771
msgid "Upgrade Unit!"
msgstr "Uppgradera trupp!"

#: client/dialogs.cpp:3774
msgid "Upgrade Obsolete Units"
msgstr "Ersätt omoderna trupper"

#: client/dialogs.cpp:3777 client/views/view_units.cpp:591
#, fuzzy
msgid "Yes Upgrade"
msgstr "Ersätt"

#: client/diplodlg.cpp:172 client/diplodlg.cpp:174
#, fuzzy
msgid "Add Clause..."
msgstr "Lägg till kl_ausul..."

#: client/diplodlg.cpp:205
msgid "Accept treaty"
msgstr "Godkänn avtal"

#: client/diplodlg.cpp:207
msgid "Cancel meeting"
msgstr "Avbryt möte"

#: client/diplodlg.cpp:316
msgid "Maps"
msgstr "Kartor"

#: client/diplodlg.cpp:317
msgid "World-map"
msgstr "Världskarta"

#: client/diplodlg.cpp:321
msgid "Sea-map"
msgstr "Sjökort"

#: client/diplodlg.cpp:329
msgid "Advances"
msgstr "Framsteg"

#: client/diplodlg.cpp:346
msgid "All advances"
msgstr "Alla teknologier"

#: client/diplodlg.cpp:369 client/page_game.cpp:108 client/page_load.cpp:250
#: data/civ1/units.ruleset:26 data/civ2/units.ruleset:31
#: data/civ2civ3/units.ruleset:40 data/classic/units.ruleset:38
#: data/experimental/units.ruleset:41 data/multiplayer/units.ruleset:37
#: data/royale/units.ruleset:41 data/sandbox/units.ruleset:42
#: server/report.cpp:189
msgid "Cities"
msgstr "Städer"

#: client/diplodlg.cpp:391
msgid "Give shared vision"
msgstr "Ge delad anblick"

#: client/diplodlg.cpp:398
msgid "Give embassy"
msgstr "Ge ambassad"

#: client/diplodlg.cpp:407
msgid "Pacts"
msgstr "Pakter"

#: client/diplodlg.cpp:651
msgid "--- This treaty is blank. Please add some clauses. ---"
msgstr "--- Avtalet är tomt. Lägg till några klausuler. ---"

#: client/editor.cpp:190 tools/civmanual.cpp:323
msgid "Terrain"
msgstr "Landskap"

#: client/editor.cpp:191
msgid ""
"Change tile terrain.\n"
"Shortcut: t\n"
"Select terrain type: shift+t or right-click here."
msgstr ""

#: client/editor.cpp:193
msgid "Terrain Resource"
msgstr ""

#: client/editor.cpp:195
msgid ""
"Change tile terrain resources.\n"
"Shortcut: r\n"
"Select resource type: shift+r or right-click here."
msgstr ""

#: client/editor.cpp:197
msgid "Terrain Special"
msgstr "Speciell tillgång"

#: client/editor.cpp:199
msgid ""
"Modify tile specials.\n"
"Shortcut: s\n"
"Select special type: shift+s or right-click here."
msgstr ""

#: client/editor.cpp:201 common/unit.cpp:625 data/civ1/terrain.ruleset:1080
#: data/civ2/terrain.ruleset:1217 data/civ2civ3/terrain.ruleset:1671
#: data/classic/terrain.ruleset:1519 data/experimental/terrain.ruleset:1494
#: data/multiplayer/terrain.ruleset:1491 data/royale/terrain.ruleset:1635
#: data/sandbox/terrain.ruleset:1704
msgid "Road"
msgstr "Väg"

#: client/editor.cpp:203
msgid ""
"Modify roads on tile.\n"
"Shortcut: p\n"
"Select road type: shift+p or right-click here."
msgstr ""

#: client/editor.cpp:205
msgid "Military Base"
msgstr ""

#: client/editor.cpp:207
msgid ""
"Create a military base.\n"
"Shortcut: m\n"
"Select base type: shift+m or right-click here."
msgstr ""

#: client/editor.cpp:209 client/menu.cpp:767
msgid "Unit"
msgstr "Trupp"

#: client/editor.cpp:212
msgid ""
"Create unit.\n"
"Shortcut: u\n"
"Select unit type: shift+u or right-click here."
msgstr ""

#: client/editor.cpp:214 client/gotodlg.cpp:44
msgid "City"
msgstr "Stad"

#: client/editor.cpp:215
msgid ""
"Create city.\n"
"Shortcut: c"
msgstr ""

#: client/editor.cpp:216 client/views/view_nations_data.cpp:484
msgid "Vision"
msgstr "Anblick"

#: client/editor.cpp:217
msgid ""
"Modify player's tile knowledge.\n"
"Shortcut: v"
msgstr ""

#: client/editor.cpp:218
msgid "Start Position"
msgstr "Startposition"

#: client/editor.cpp:219
msgid ""
"Place a start position which allows any nation to start at the tile. To "
"allow only certain nations to start there, middle click on the start "
"position on the map and use the property editor.\n"
"Shortcut: b"
msgstr ""

#: client/editor.cpp:224
msgid "Copy/Paste"
msgstr ""

#: client/editor.cpp:225
msgid ""
"Copy and paste tiles.\n"
"Shortcut for copy mode: shift-c\n"
"Shoftcut for paste mode: shift-v"
msgstr ""

#: client/editor.cpp:1788
msgid "Paint"
msgstr "Måla"

#: client/editor.cpp:1792
msgid "Erase Value"
msgstr ""

#: client/editor.cpp:1794
msgid "Erase"
msgstr ""

#: client/editor.cpp:1798
msgid "Copy"
msgstr "Kopiera"

#: client/editor.cpp:1801
msgid "Paste"
msgstr "Klistra in"

#: client/editor.cpp:1821
msgid ""
"Toggle erase mode.\n"
"Shortcut: shift-d"
msgstr ""

#: client/editor.cpp:1824
msgid ""
"Toggle copy mode.\n"
"Shortcut: shift-c"
msgstr ""

#: client/editor.cpp:1827
msgid ""
"Toggle paste mode.\n"
"Shortcut: shift-v"
msgstr ""

#: client/editor.cpp:1882
msgid "Buffer empty."
msgstr ""

#: client/endgamereport.cpp:36
msgid "Player"
msgstr "Spelare"

#: client/endgamereport.cpp:36 client/views/view_nations_data.cpp:474
#: server/report.cpp:184
msgid "Score"
msgstr "Poäng"

#: client/fc_client.cpp:75
#, fuzzy
msgid "Freeciv21"
msgstr "Freeciv"

#: client/fc_client.cpp:90
#, fuzzy
msgid "Welcome to Freeciv21"
msgstr "Välkommen till Freeciv"

#: client/fc_client.cpp:149
#, fuzzy
msgid "This is the client for Freeciv21."
msgstr "SDL-klient till Freeciv"

#: client/fc_client.cpp:548 client/menu.cpp:571 client/pregameoptions.cpp:46
#, fuzzy
msgid "Interface Options"
msgstr "Servertillval"

#: client/fc_client.cpp:640
#, fuzzy
msgid "Loading..."
msgstr "Läser in reglerna"

#: client/fc_client.cpp:654
#, fuzzy
msgid "Could not find the tutorial savegame."
msgstr "Kunde inte läsa in sparfil"

#: client/fc_client.cpp:697
#, fuzzy
msgid "Starting the modpack installer..."
msgstr "Startar server..."

#: client/fc_client.cpp:705
#, fuzzy
msgid "You'll have to start the modpack installer manually. Sorry..."
msgstr "Du får tyvärr försöka starta en själv..."

#: client/fc_client.cpp:722
#, c-format
msgid "Starting freeciv21-modpack-qt at %s"
msgstr ""

#: client/global_worklist.cpp:344
msgid "(noname)"
msgstr ""

#: client/gotodlg.cpp:45
msgid "Airlift"
msgstr "Flyg"

#: client/gotodlg.cpp:47
#, fuzzy
msgid "&Goto"
msgstr "Gå till"

#: client/gotodlg.cpp:48
#, fuzzy
msgid "&Airlift"
msgstr "Flyg"

#: client/gotodlg.cpp:49
#, fuzzy
msgid "&Close"
msgstr "Stäng"

#: client/gotodlg.cpp:54
#, fuzzy
msgid "Show All Cities"
msgstr "_Alla städer"

#: client/governor.cpp:569 server/cityturn.cpp:408
#, c-format
msgid ""
"The citizen governor can't fulfill the requirements for %s. Passing back "
"control."
msgstr ""
"Stadsförvaltaren kan inte utföra sitt uppdrag i %s och lämnar sin post."

#: client/governor.cpp:579 client/governor.cpp:598
#, c-format
msgid ""
"The citizen governor has gotten confused dealing with %s.  You may want to "
"have a look."
msgstr ""
"Stadsförvaltaren är osäker på att han skött sitt uppdrag i %s och ber att vi "
"tar oss en titt."

#: client/governor.cpp:776 client/views/view_research.cpp:672
msgid "none"
msgstr "ingen"

#: client/governor.cpp:792
msgid "custom"
msgstr "anpassad"

#: client/governor.cpp:841
msgid "?cma:Very happy"
msgstr "?cma:Mycket lyckliga"

#: client/governor.cpp:841
#, fuzzy
msgid "?cma:Prefer food"
msgstr "?cma:Max mat"

#: client/governor.cpp:842
#, fuzzy
msgid "?cma:Prefer production"
msgstr "?cma:Max tillverkning"

#: client/governor.cpp:842
#, fuzzy
msgid "?cma:Prefer gold"
msgstr "?cma:Max guld"

#: client/governor.cpp:843
#, fuzzy
msgid "?cma:Prefer science"
msgstr "?cma:Max forskning"

#: client/gui_main.cpp:297
msgid "Are you sure you want to quit?"
msgstr "Vill du verkligen avsluta?"

#: client/gui_main.cpp:297 tools/fcmp/mpgui_qt.cpp:449
#, fuzzy
msgid "Quit?"
msgstr "Avsluta"

#: client/gui_main.cpp:300
#, fuzzy
msgid "Yes Quit"
msgstr "Avsluta"

#: client/gui_main.cpp:301 client/menu.cpp:2919
#, fuzzy
msgid "Keep Playing"
msgstr "Fortsätt göra drag"

#: client/helpdlg.cpp:41
msgid "(Never)"
msgstr "(Aldrig)"

#: client/helpdlg.cpp:42 client/tooltips.cpp:88 common/research.cpp:73
#: common/tech.cpp:455
#, fuzzy
msgid "?tech:None"
msgstr "?techhelp:"

#: client/helpdlg.cpp:105
#, fuzzy
msgid "Freeciv21 Help Browser"
msgstr "Freeciv hjälpbläddrare"

#: client/helpdlg.cpp:138
#, fuzzy
msgid "About Qt"
msgstr "Om"

#: client/helpdlg.cpp:142 client/shortcuts.cpp:616
msgid "Close"
msgstr "Stäng"

#: client/helpdlg.cpp:871 client/tooltips.cpp:174
msgid "Attack:"
msgstr "Angrepp:"

#: client/helpdlg.cpp:873 client/tooltips.cpp:176
msgid "Defense:"
msgstr "Försvar:"

#: client/helpdlg.cpp:875
#, fuzzy
msgid "Moves:"
msgstr "Drag"

#: client/helpdlg.cpp:880 client/tooltips.cpp:186
msgid "Hitpoints:"
msgstr "Träffpunkter:"

#: client/helpdlg.cpp:881 client/tooltips.cpp:180
msgid "Cost:"
msgstr "Kostnad:"

#: client/helpdlg.cpp:883
msgid "Firepower:"
msgstr "Eldkraft:"

#: client/helpdlg.cpp:886 client/tooltips.cpp:190
msgid "Vision:"
msgstr "Sikt:"

#: client/helpdlg.cpp:898
#, fuzzy
msgid "Basic upkeep:"
msgstr "Standardunderhåll"

#: client/helpdlg.cpp:910
#, fuzzy
msgid "Requires"
msgstr "Kräver statsskicket %s.\n"

#: client/helpdlg.cpp:918
#, fuzzy
msgid "No technology required."
msgstr "%d guld per omgång"

#: client/helpdlg.cpp:928
#, fuzzy
msgid "Obsoleted by"
msgstr "Omodern i.o.m."

#: client/helpdlg.cpp:940 client/tooltips.cpp:168
#, fuzzy, qt-format
msgid "Obsoleted by %1."
msgstr "Omodern i.o.m."

#: client/helpdlg.cpp:945
#, fuzzy
msgid "Never obsolete."
msgstr "Blivit omodern"

#: client/helpdlg.cpp:978
#, fuzzy
msgid "Base Cost:"
msgstr "Sammanlagd kostnad:"

#: client/helpdlg.cpp:984
msgid "Upkeep:"
msgstr "Underhåll:"

#: client/helpdlg.cpp:1014
msgid "Requirement:"
msgstr "Krav:"

#: client/helpdlg.cpp:1033 client/tooltips.cpp:104
msgid "Obsolete by:"
msgstr "Omodern i.o.m:"

#: client/helpdlg.cpp:1073 client/helpdlg.cpp:1092 client/helpdlg.cpp:1131
msgid "Allows"
msgstr "Möjliggör"

#: client/helpdlg.cpp:1110
msgid "Obsoletes"
msgstr "Gör omodern"

#: client/helpdlg.cpp:1265
msgid "Output becomes: "
msgstr ""

#: client/helpdlg.cpp:1327
msgid "Food:"
msgstr "Mat:"

#: client/helpdlg.cpp:1329
msgid "Production:"
msgstr "Tillverkning:"

#: client/helpdlg.cpp:1331
msgid "Trade:"
msgstr "Handel:"

#: client/helpdlg.cpp:1336
#, fuzzy
msgid "Move cost:"
msgstr "Förflyttningskostnad"

#: client/helpdlg.cpp:1338
#, fuzzy
msgid "Defense bonus:"
msgstr "Försvarsbonus"

#: client/helpdlg.cpp:1341 common/actions.cpp:1396
#, qt-format
msgid "%1%"
msgstr ""

#: client/helpdlg.cpp:1354
#, fuzzy
msgid "Cultivate Rslt/Time:"
msgstr "Gruva Verkan/Tid:"

#: client/helpdlg.cpp:1370
#, fuzzy
msgid "Plant Rslt/Time:"
msgstr "Gruva Verkan/Tid:"

#: client/helpdlg.cpp:1386
#, fuzzy
msgid "Transform Rslt/Time:"
msgstr "Omvandling Verkan/Tid:"

#: client/helpdlg.cpp:1399
#, fuzzy
msgid "Build as irrigation"
msgstr "Anlägg bevattning"

#: client/helpdlg.cpp:1404
#, fuzzy
msgid "Build as mine"
msgstr "Gräv gruva"

#: client/helpdlg.cpp:1408
#, fuzzy
msgid "Build as road"
msgstr "Bygg väg"

#: client/helpdlg.cpp:1412
#, fuzzy
msgid "Build as base"
msgstr "Bygg flygbas"

#: client/helpdlg.cpp:1433
msgid "Output (Food, Shields, Trade) of a tile where the resource is present."
msgstr ""

#: client/hudwidget.cpp:608 client/text.cpp:363
#, qt-format
msgid "%1 #%2"
msgstr ""

#: client/hudwidget.cpp:613
#, qt-format
msgid "%1 #%2 (%3)"
msgstr ""

#: client/hudwidget.cpp:621 client/text.cpp:368
#, qt-format
msgid "%1 #%2 \"%3\""
msgstr ""

#: client/hudwidget.cpp:627
#, fuzzy, qt-format
msgid "%1 #%2 \"%3\" (%4)"
msgstr "Bz2: ”%s” (%d)"

#: client/hudwidget.cpp:638 client/unitselect.cpp:166
#, qt-format
msgid "(%1T)"
msgstr ""

#: client/hudwidget.cpp:641
msgid "MP: "
msgstr ""

#: client/hudwidget.cpp:643
#, qt-format
msgid "HP:%1/%2"
msgstr ""

#: client/hudwidget.cpp:1152 client/top_bar.cpp:381 common/helpdata.cpp:4744
#, fuzzy, qt-format
msgid "%1 (%2)"
msgstr "Guld: %d (%+d)"

#: client/hudwidget.cpp:1248
msgid "MP"
msgstr ""

#: client/hudwidget.cpp:1307
#, fuzzy, qt-format
msgid "Terrain: %1\n"
msgstr "Landskap: %s"

#: client/hudwidget.cpp:1310
#, fuzzy, qt-format
msgid "Food/Prod/Trade: %1\n"
msgstr "Mat/Tillv/Handel: %s"

#: client/hudwidget.cpp:1313
#, fuzzy, qt-format
msgid "Infrastructure: %1\n"
msgstr "Infrastruktur: %s"

#: client/hudwidget.cpp:1315
#, fuzzy, qt-format
msgid "Defense bonus: %1%\n"
msgstr "Försvarsbonus"

#: client/hudwidget.cpp:1333 client/hudwidget.cpp:1335
#, fuzzy, qt-format
msgid "Movement cost: %1"
msgstr "Förflyttningskostnad"

# DM> Här också..
#: client/hudwidget.cpp:1362
#, fuzzy, qt-format
msgid "Year: %1 (Turn: %2)"
msgstr "Omgång %d"

#: client/hudwidget.cpp:1368 client/text.cpp:986
#, fuzzy, qt-format
msgid "Population: %1"
msgstr "Folkmängd: %s"

#: client/hudwidget.cpp:1387 client/text.cpp:995
#, fuzzy, qt-format
msgid "Gold: %1 (%2)"
msgstr "Guld: %d (%+d)"

#: client/hudwidget.cpp:1534 client/hudwidget.cpp:1536
#, qt-format
msgid "%1 HP"
msgstr ""

#: client/hudwidget.cpp:1572 client/hudwidget.cpp:1579
msgid "V"
msgstr ""

#: client/hudwidget.cpp:1587 client/hudwidget.cpp:1591
msgid "Winner"
msgstr ""

#: client/luaconsole.cpp:61
#, fuzzy
msgid "Lua scripts"
msgstr "Lasta på"

#: client/luaconsole.cpp:63
#, fuzzy
msgid "Load lua script"
msgstr "Lasta på"

#: client/luaconsole_common.cpp:99
#, fuzzy
msgid "This is the Client Lua Console."
msgstr "Denna inställningssidan"

#: client/mapctrl.cpp:48
msgid "What should we call our new city?"
msgstr "Vad ska vi kalla vår nya stad?"

#: client/mapctrl.cpp:49
msgid "Build New City"
msgstr "Grunda stad"

#: client/mapctrl.cpp:211
#, c-format
msgid "Selected city %s. Now choose rally point."
msgstr ""

#: client/mapctrl.cpp:215
#, fuzzy
msgid "No city selected. Aborted"
msgstr "Inga trupper valda."

#: client/mapctrl.cpp:229
#, c-format
msgid "Tile %s set as rally point from city %s."
msgstr ""

#: client/mapctrl.cpp:234
#, fuzzy, c-format
msgid "Could not set rally point for city %s."
msgstr "Ogiltig stadsstorlek %d för staden %s."

#: client/mapctrl_common.cpp:120
#, c-format
msgid "You don't know how to build %s!"
msgstr "Vi vet inte hur man bygger %s!"

#: client/mapctrl_common.cpp:131
#, c-format
msgid "Copy %s to clipboard."
msgstr "Kopiera %s till klippbord."

#: client/mapctrl_common.cpp:147
msgid "Clipboard is empty."
msgstr "Klippbordet är tomt."

#: client/menu.cpp:140 client/views/view_nations_data.cpp:489
msgid "Government"
msgstr "Statsskick"

#: client/menu.cpp:174
msgid "Revolution..."
msgstr "Revolution..."

#: client/menu.cpp:264
#, fuzzy
msgid "Goto And..."
msgstr "Gå till och stäng"

#: client/menu.cpp:557
msgid "Game"
msgstr "Spel"

#: client/menu.cpp:558
msgid "Save Game"
msgstr "Spara spel"

#: client/menu.cpp:563 client/menu.cpp:2895
#, fuzzy
msgid "Save Game As..."
msgstr "Spara spel s_om..."

#: client/menu.cpp:567
#, fuzzy
msgid "Save Map to Image"
msgstr "Spara spel"

#: client/menu.cpp:573 client/menu.cpp:2780 client/pregameoptions.cpp:67
msgid "Game Options"
msgstr "Spelinställningar"

#: client/menu.cpp:575
msgid "Message Options"
msgstr "Meddelandetillval"

#: client/menu.cpp:577
#, fuzzy
msgid "Shortcut Options"
msgstr "Ljudinställningar"

#: client/menu.cpp:579
#, fuzzy
msgid "Load Another Tileset"
msgstr "Läs in rutbildsuppsättning"

#: client/menu.cpp:581
#, fuzzy
msgid "Add Modpacks"
msgstr "_Lägg till sist"

#: client/menu.cpp:583
#, fuzzy
msgid "Tileset Options"
msgstr "Stadstillval"

#: client/menu.cpp:587
#, fuzzy
msgid "Tileset Debugger"
msgstr "Rutbildsuppsättning"

#: client/menu.cpp:590
#, fuzzy
msgid "Save Options Now"
msgstr "_Spara tillval"

#: client/menu.cpp:593
#, fuzzy
msgid "Save Options on Exit"
msgstr "Spara val vid _avslut"

#: client/menu.cpp:598
msgid "Leave Game"
msgstr "Hoppa av"

#: client/menu.cpp:601 client/page_main.cpp:28
msgid "Quit"
msgstr "Avsluta"

#: client/menu.cpp:607 client/shortcuts.cpp:56
msgid "Center View"
msgstr "Centrera vy"

#: client/menu.cpp:611 client/options.cpp:1848 client/shortcuts.cpp:59
#, fuzzy
msgid "Fullscreen"
msgstr "Fullskärmsläge"

#: client/menu.cpp:617 client/options.cpp:1950
#, fuzzy
msgid "Minimap"
msgstr "Minimum:"

#: client/menu.cpp:623
#, fuzzy
msgid "Show New Turn Information"
msgstr "Aktivera marköranimering"

#: client/menu.cpp:628
#, fuzzy
msgid "Show Combat Detailed Information"
msgstr "Visa stridsanimationer"

#: client/menu.cpp:632
#, fuzzy
msgid "Lock Interface"
msgstr "Gränssnitt"

#: client/menu.cpp:638
#, fuzzy
msgid "Zoom In"
msgstr "Hoppa till : %s"

#: client/menu.cpp:642
#, fuzzy
msgid "Zoom Default"
msgstr " (standard)"

#: client/menu.cpp:646
#, fuzzy
msgid "Zoom Out"
msgstr "Hoppa till : %s"

#: client/menu.cpp:650
#, fuzzy
msgid "Scale Fonts"
msgstr "Ange truppanelens storlek"

#: client/menu.cpp:657
#, fuzzy
msgid "City Bar Style"
msgstr "Stadstyper:"

#: client/menu.cpp:670
#, fuzzy
msgid "City Outlines"
msgstr "Stadstillval"

#: client/menu.cpp:674 client/shortcuts.cpp:64
msgid "City Output"
msgstr ""

#: client/menu.cpp:679 client/shortcuts.cpp:66
msgid "Map Grid"
msgstr "Kartrutnät"

#: client/menu.cpp:684 client/shortcuts.cpp:69
msgid "National Borders"
msgstr "Riksgränser"

#: client/menu.cpp:689 client/page_game.cpp:91 client/page_load.cpp:256
#: client/views/view_cities.cpp:761 client/views/view_cities_data.cpp:777
#: client/views/view_cities_data.cpp:781
msgid "Units"
msgstr "Trupper"

#: client/menu.cpp:696
msgid "Native Tiles"
msgstr ""

#: client/menu.cpp:701 client/options.cpp:1886 client/shortcuts.cpp:102
msgid "City Names"
msgstr "Stadsnamn"

#: client/menu.cpp:706
msgid "City Growth"
msgstr "Stadstillväxt"

#: client/menu.cpp:711 client/shortcuts.cpp:100
#, fuzzy
msgid "City Production Levels"
msgstr "Stadstillverkning"

#: client/menu.cpp:716
msgid "City Buy Cost"
msgstr ""

#: client/menu.cpp:720 client/shortcuts.cpp:98
#, fuzzy
msgid "City Traderoutes"
msgstr "Handelsleder: "

#: client/menu.cpp:727 client/unithudselector.cpp:152
#: client/views/view_cities.cpp:550
msgid "Select"
msgstr "Välj"

#: client/menu.cpp:728
msgid "Single Unit (Unselect Others)"
msgstr ""

#: client/menu.cpp:732
#, fuzzy
msgid "All on Tile"
msgstr "Gå till ruta"

#: client/menu.cpp:737
#, fuzzy
msgid "Same Type on Tile"
msgstr "Sparar spelet till fil."

#: client/menu.cpp:741
msgid "Same Type on Continent"
msgstr ""

#: client/menu.cpp:746
msgid "Same Type Everywhere"
msgstr ""

#: client/menu.cpp:752 client/shortcuts.cpp:140
msgid "Wait"
msgstr "Vänta"

#: client/menu.cpp:756
msgid "Done"
msgstr "Klar"

#: client/menu.cpp:761
#, fuzzy
msgid "Advanced Unit Selection"
msgstr "Välj trupp"

#: client/menu.cpp:768 client/shortcuts.cpp:138
msgid "Go to Tile"
msgstr "Gå till ruta"

#: client/menu.cpp:776
#, fuzzy
msgid "Go to Nearest City"
msgstr "Återvänd till närmaste stad"

#: client/menu.cpp:780
#, fuzzy
msgid "Go to / Airlift to City..."
msgstr "Gå/Flyg till stad..."

#: client/menu.cpp:785 client/shortcuts.cpp:108
msgid "Auto Explore"
msgstr "Utforska självständigt"

#: client/menu.cpp:789 client/shortcuts.cpp:110
msgid "Patrol"
msgstr "Gå vaktrunda"

#: client/menu.cpp:795 client/shortcuts.cpp:134 common/unit.cpp:611
msgid "Sentry"
msgstr "Stå vakt"

#: client/menu.cpp:799
msgid "Unsentry All on Tile"
msgstr ""

#: client/menu.cpp:804 client/page_load.cpp:87 client/shortcuts.cpp:146
#, fuzzy
msgid "Load"
msgstr "_Lasta på"

#: client/menu.cpp:808 client/shortcuts.cpp:148
#, fuzzy
msgid "Unload"
msgstr "Lasta _av"

#: client/menu.cpp:812
msgid "Unload All From Transporter"
msgstr "Lasta av alla från fraktskepp"

#: client/menu.cpp:823
#, fuzzy
msgid "Upgrade Unit"
msgstr "Uppgradera trupp!"

#: client/menu.cpp:827
#, fuzzy
msgid "Convert Unit"
msgstr "Befäst trupp"

#: client/menu.cpp:831
msgid "Disband Unit"
msgstr "Upplös trupp"

#: client/menu.cpp:837 client/menu.cpp:2129
#, fuzzy
msgid "Rename Unit"
msgstr "Byt namn på staden"

#: client/menu.cpp:842
msgid "Combat"
msgstr "Strid"

#: client/menu.cpp:843
msgid "Fortify Unit"
msgstr "Befäst trupp"

#: client/menu.cpp:855
#, fuzzy
msgid "Build Base"
msgstr "Bygg _bas"

#: client/menu.cpp:857 client/shortcuts.cpp:188 common/unit.cpp:613
msgid "Pillage"
msgstr "Plundra"

#: client/menu.cpp:862 client/shortcuts.cpp:115
msgid "Do..."
msgstr ""

#: client/menu.cpp:868
#, fuzzy
msgid "Work"
msgstr "_Arbete"

#: client/menu.cpp:874 client/menu.cpp:1808
msgid "Auto Settler"
msgstr ""

#: client/menu.cpp:879 client/shortcuts.cpp:130
msgid "Build Road"
msgstr "Bygg väg"

#: client/menu.cpp:883
#, fuzzy
msgid "Build Path"
msgstr "Bygg _bas"

#: client/menu.cpp:884 client/menu.cpp:1638 client/menu.cpp:1641
#: client/shortcuts.cpp:126
msgid "Build Irrigation"
msgstr "Anlägg bevattning"

#: client/menu.cpp:888 client/menu.cpp:1662 client/menu.cpp:1665
#: client/shortcuts.cpp:128 common/unit.cpp:605 tools/civmanual.cpp:327
#, fuzzy
msgid "Cultivate"
msgstr "Standardregelverket"

#: client/menu.cpp:892 client/menu.cpp:1612 client/menu.cpp:1615
#: client/shortcuts.cpp:122
msgid "Build Mine"
msgstr "Gräv gruva"

#: client/menu.cpp:896 client/menu.cpp:1685 client/menu.cpp:1688
#: client/shortcuts.cpp:124 common/unit.cpp:601 tools/civmanual.cpp:327
#, fuzzy
msgid "Plant"
msgstr "tillverkningsanläggning"

#: client/menu.cpp:901
#, fuzzy
msgid "Connect with Road"
msgstr "Anslut väg"

#: client/menu.cpp:905
#, fuzzy
msgid "Connect with Railroad"
msgstr "Anslut järnväg"

#: client/menu.cpp:909
#, fuzzy
msgid "Connect with Irrigation"
msgstr "Anslut bevattning"

#: client/menu.cpp:914 client/menu.cpp:1709
msgid "Transform Terrain"
msgstr "Omvandla landskap"

#: client/menu.cpp:918 client/menu.cpp:1769
msgid "Clean Pollution"
msgstr "Sanera utsläpp"

#: client/menu.cpp:922 client/shortcuts.cpp:190
msgid "Clean Nuclear Fallout"
msgstr "Sanera radioaktivt nedfall"

#: client/menu.cpp:937
#, fuzzy
msgid "Multiplayer"
msgstr "Standardregelverket"

#: client/menu.cpp:938
msgid "Delayed Go To"
msgstr ""

#: client/menu.cpp:941
msgid "Delayed Orders Execute"
msgstr ""

#: client/menu.cpp:944
#, fuzzy
msgid "Clear Orders"
msgstr "_Rensa arbetslista"

#: client/menu.cpp:948
msgid "Add All Cities to Trade Planning"
msgstr ""

#: client/menu.cpp:950
msgid "Calculate Trade Planning"
msgstr ""

#: client/menu.cpp:952
#, fuzzy
msgid "Add / Remove City"
msgstr "Tag bort"

#: client/menu.cpp:955
msgid "Clear Trade Planning"
msgstr ""

#: client/menu.cpp:957
msgid "Automatic Caravan"
msgstr ""

#: client/menu.cpp:962
msgid "Set / Unset Rally Point"
msgstr ""

#: client/menu.cpp:965
#, fuzzy
msgid "Quick Airlift"
msgstr "Flyg"

#: client/menu.cpp:970
msgid "Unit Type for Quickairlifting"
msgstr ""

#: client/menu.cpp:975
#, fuzzy
msgid "Default Action vs Unit"
msgstr "Välj mål"

#: client/menu.cpp:977 client/menu.cpp:1006
msgid "Ask"
msgstr ""

#: client/menu.cpp:984 common/events.cpp:109 common/events.cpp:121
msgid "Bribe"
msgstr "Muta"

#: client/menu.cpp:998
#, fuzzy
msgid "Sabotage Unit Escape"
msgstr "Sabotera staden"

#: client/menu.cpp:1005
#, fuzzy
msgid "Default Action vs City"
msgstr "Välj mål"

#: client/menu.cpp:1013
#, fuzzy
msgid "Investigate City"
msgstr "Undersök staden (_I)"

#: client/menu.cpp:1020
#, fuzzy
msgid "Investigate City (Spends the Unit)"
msgstr "Undersök stad (utan kostnad)"

#: client/menu.cpp:1027
#, fuzzy
msgid "Establish Embassy"
msgstr "Inrätta b_eskickning"

#: client/menu.cpp:1034
msgid "Become Ambassador"
msgstr ""

#: client/menu.cpp:1048
#, fuzzy
msgid "Steal Technology and Escape"
msgstr "Stjäl teknologi"

#: client/menu.cpp:1055
#, fuzzy
msgid "Incite a Revolt"
msgstr "Anstifta ett uppror!"

#: client/menu.cpp:1062
#, fuzzy
msgid "Incite a Revolt and Escape"
msgstr "Anstifta ett uppror!"

#: client/menu.cpp:1069
#, fuzzy
msgid "Poison City"
msgstr "Förgifta staden"

#: client/menu.cpp:1076
#, fuzzy
msgid "Poison City and Escape"
msgstr "Förgifta staden"

#: client/menu.cpp:1084
#, fuzzy
msgid "Civilization"
msgstr "R_ike"

#: client/menu.cpp:1085
#, fuzzy
msgid "National Budget..."
msgstr "Riksgränser"

#: client/menu.cpp:1090
#, fuzzy
msgid "Policies..."
msgstr "polska"

#: client/menu.cpp:1102
#, fuzzy
msgid "Units View"
msgstr "Trupper"

#: client/menu.cpp:1111
#, fuzzy
msgid "Cities View"
msgstr "Centrera vy"

#: client/menu.cpp:1115
#, fuzzy
msgid "Economy View"
msgstr "Ekonomi"

#: client/menu.cpp:1119
#, fuzzy
msgid "Research View"
msgstr "Forskning"

#: client/menu.cpp:1123
#, fuzzy
msgid "Wonders of the World Report"
msgstr "Världens underverk"

#: client/menu.cpp:1127
#, fuzzy
msgid "Top Five Cities Report"
msgstr "De fem bästa städerna"

#: client/menu.cpp:1131
#, fuzzy
msgid "Demographics Report"
msgstr "Demografiredogörelse:"

#: client/menu.cpp:1135
#, fuzzy
msgid "Spaceship View"
msgstr "Rymdskepp"

#: client/menu.cpp:1139
#, fuzzy
msgid "Achievements Report"
msgstr "V"

#: client/menu.cpp:1142
#, fuzzy
msgid "Endgame Report"
msgstr "Ekonomirapport"

#: client/menu.cpp:1147
msgid "Help"
msgstr "Hjälp"

#: client/menu.cpp:1609 client/menu.cpp:1635 client/menu.cpp:1738
#, fuzzy, qt-format
msgid "Build %1"
msgstr "druid"

#: client/menu.cpp:1658
#, qt-format
msgid "Cultivate to %1"
msgstr ""

#: client/menu.cpp:1681
#, fuzzy, qt-format
msgid "Plant to %1"
msgstr "tillverkningsanläggning"

#: client/menu.cpp:1705
#, fuzzy, qt-format
msgid "Transform to %1"
msgstr "Omvandla till %s"

#: client/menu.cpp:1810
#, fuzzy
msgid "Auto Worker"
msgstr "Utforska självständigt"

#: client/menu.cpp:2129
#, fuzzy
msgid "New unit name:"
msgstr "Ny lagomröstning"

#: client/menu.cpp:2220
#, fuzzy
msgid "Didn't find any trade route to establish"
msgstr "Hittade ingen väg till målet!"

#: client/menu.cpp:2640
#, fuzzy
msgid "Available tilesets"
msgstr "Tillgängliga mål"

#: client/menu.cpp:2642
msgid "Some tilesets might not be compatible with current map topology!"
msgstr ""

#: client/menu.cpp:2862
#, fuzzy
msgid "Image saved as:\n"
msgstr "Spelet har sparats som ”%s”."

#: client/menu.cpp:2863
msgid "Success"
msgstr ""

#: client/menu.cpp:2865
msgid "Failed to save image of the map"
msgstr ""

#: client/menu.cpp:2866
#, fuzzy
msgid "Error"
msgstr "IO-fel"

#: client/menu.cpp:2892
#, fuzzy
msgid "Save Games"
msgstr "Spara spel"

#: client/menu.cpp:2914
msgid ""
"Do you want to leave the game?\n"
"\n"
"Leaving a single-player game will end it. Be sure to save first."
msgstr ""

#: client/menu.cpp:2920
#, fuzzy
msgid "Leave"
msgstr "_Hoppa av"

#: client/messageoptions.cpp:44
msgid "Event"
msgstr "Händelse"

#: client/messageoptions.cpp:44
msgid "Out"
msgstr "Ut"

#: client/messageoptions.cpp:44
msgid "Mes"
msgstr "Med"

#: client/messageoptions.cpp:44
msgid "Pop"
msgstr "Öpp"

#: client/messagewin.cpp:43 client/page_game.cpp:142
#: client/tileset_debugger.cpp:58
msgid "Messages"
msgstr "Meddelanden"

#: client/minimap_panel.cpp:82
#, fuzzy
msgid "Show Relief"
msgstr "_Alla städer"

#: client/minimap_panel.cpp:91
#, fuzzy
msgid "Show Borders"
msgstr "Inga befallningar"

#: client/minimap_panel.cpp:101
#, fuzzy
msgid "Show Borders on Oceans"
msgstr "Inga befallningar"

#: client/minimap_panel.cpp:114
#, fuzzy
msgid "Show Cities"
msgstr "_Alla städer"

#: client/minimap_panel.cpp:123
#, fuzzy
msgid "Show Units"
msgstr "%s trupper"

#: client/minimap_panel.cpp:132
#, fuzzy
msgid "Show Fog of War"
msgstr "Krigsdimma"

#: client/optiondlg.cpp:76
msgid "... read more in help"
msgstr ""

#: client/optiondlg.cpp:129 client/shortcuts.cpp:604
#, fuzzy
msgid "Reset"
msgstr "öken"

#: client/optiondlg.cpp:135 client/page_network.cpp:105
#: client/views/view_research.cpp:293
msgid "Refresh"
msgstr "Uppdatera"

#: client/optiondlg.cpp:141 client/ratesdlg.cpp:64
#, fuzzy
msgid "Apply"
msgstr "Använd en gång"

#: client/optiondlg.cpp:678
msgid "Select the text color"
msgstr ""

#: client/optiondlg.cpp:687
msgid "Select the background color"
msgstr ""

#: client/options.cpp:1294
msgid "Login name"
msgstr "Inloggningsnamn"

#: client/options.cpp:1295
msgid ""
"This is the default login username that will be used in the connection "
"dialogs or with the -a command-line parameter."
msgstr ""
"Detta är det användarnamn som normalt kommer användas när du loggar in samt "
"med kommandoradsparametern -a."

#: client/options.cpp:1300
msgid "Default to previously used server"
msgstr ""

#: client/options.cpp:1301
msgid ""
"Automatically update \"Server\" and \"Server port\" options to match your "
"latest connection, so by default you connect to the same server you used on "
"the previous run. You should enable saving options on exit too, so that the "
"automatic updates to the options get saved too."
msgstr ""

#: client/options.cpp:1309
msgid "Server"
msgstr "Server"

#: client/options.cpp:1310
msgid ""
"This is the default server hostname that will be used in the connection "
"dialogs or with the -a command-line parameter."
msgstr ""
"Detta är det förvalda servervärdsnamnet som kommer användas i "
"anslutningsdialoger samt med kommandoradsparametern -a."

#: client/options.cpp:1315
msgid "Server port"
msgstr "Serverport"

#: client/options.cpp:1316
msgid ""
"This is the default server port that will be used in the connection dialogs "
"or with the -a command-line parameter."
msgstr ""
"Detta är den förvalda serverporten som kommer användas i anslutningsdialoger "
"samt med kommandoradsparametern -a."

#: client/options.cpp:1321
msgid "Metaserver"
msgstr "Metaserver"

#: client/options.cpp:1322
msgid ""
"The metaserver is a host that the client contacts to find out about games on "
"the internet.  Don't change this from its default value unless you know what "
"you're doing."
msgstr ""
"Metaservern är en tjänst som klienten ansluter till för att få reda på spel "
"tillgängliga på Internet. Ändra inte värdet här om du inte är helt säker på "
"din sak."

#: client/options.cpp:1328
msgid "Send heartbeat messages to server"
msgstr ""

#: client/options.cpp:1329
msgid ""
"Periodically send an empty heartbeat message to the server to probe whether "
"the connection is still up. This can help to make it obvious when the server "
"has cut the connection due to a connectivity outage, if the client would "
"otherwise sit idle for a long period."
msgstr ""

#: client/options.cpp:1336
msgid "Soundset"
msgstr "Ljuduppsättning"

#: client/options.cpp:1337
msgid ""
"This is the soundset that will be used.  Changing this is the same as using "
"the -S command-line parameter."
msgstr ""
"Detta är den ljuduppsättning som kommer användas. Detta motsvarar "
"kommandoradsparametern -S."

#: client/options.cpp:1342
msgid "Musicset"
msgstr ""

#: client/options.cpp:1343
#, fuzzy
msgid ""
"This is the musicset that will be used.  Changing this is the same as using "
"the -m command-line parameter."
msgstr ""
"Detta är den ljuduppsättning som kommer användas. Detta motsvarar "
"kommandoradsparametern -S."

#: client/options.cpp:1349
msgid "Sound plugin"
msgstr "Insticksprogram för ljud"

#: client/options.cpp:1350
#, fuzzy
msgid ""
"If you have a problem with sound, try changing the sound plugin.  The new "
"plugin won't take effect until you restart Freeciv21.  Changing this is the "
"same as using the -P command-line option."
msgstr ""
"Om du har problem att få ljudet att fungera, försök byta insticksprogram. Du "
"måste starta om klienten för att använda det nya insticksprogrammet. Detta "
"motsvarar kommandoradsparametern -P."

#: client/options.cpp:1355
#, fuzzy
msgid "The chat log file"
msgstr "Teknologier\n"

#: client/options.cpp:1356
msgid "The name of the chat log file."
msgstr ""

#: client/options.cpp:1358
msgid "Theme"
msgstr "Tema"

#: client/options.cpp:1359
msgid "By changing this option you change the active theme."
msgstr "Här kan du byta aktivt tema."

#: client/options.cpp:1370
#, fuzzy
msgid "Tileset (Square)"
msgstr "Rutbildsuppsättning"

#: client/options.cpp:1371
#, fuzzy
msgid ""
"Select the tileset used with Square based maps. This may change the "
"currently active tileset, if you are playing on such a map, in which case "
"this is the same as using the -t command-line parameter."
msgstr ""
"Här kan du byta rutbildsuppsättning. Detta motsvarar kommandoradsparametern -"
"t."

#: client/options.cpp:1378
#, fuzzy
msgid "Tileset (Hex)"
msgstr "Rutbildsuppsättning"

#: client/options.cpp:1379
#, fuzzy
msgid ""
"Select the tileset used with Hex maps. This may change the currently active "
"tileset, if you are playing on such a map, in which case this is the same as "
"using the -t command-line parameter."
msgstr ""
"Här kan du byta rutbildsuppsättning. Detta motsvarar kommandoradsparametern -"
"t."

#: client/options.cpp:1387
#, fuzzy
msgid "Tileset (Iso-Hex)"
msgstr "Rutbildsuppsättning"

#: client/options.cpp:1388
#, fuzzy
msgid ""
"Select the tileset used with Iso-Hex maps. This may change the currently "
"active tileset, if you are playing on such a map, in which case this is the "
"same as using the -t command-line parameter."
msgstr ""
"Här kan du byta rutbildsuppsättning. Detta motsvarar kommandoradsparametern -"
"t."

#: client/options.cpp:1396
#, fuzzy
msgid "City bar style"
msgstr "Stadstyper:"

#: client/options.cpp:1397
msgid "Selects the style of the city bar."
msgstr ""

#: client/options.cpp:1402
msgid "Draw city outlines"
msgstr ""

#: client/options.cpp:1403
msgid "Setting this option will draw a line at the city workable limit."
msgstr ""

#: client/options.cpp:1407
msgid "Draw city output"
msgstr ""

#: client/options.cpp:1408
msgid "Setting this option will draw city output for every citizen."
msgstr ""

#: client/options.cpp:1412
msgid "Draw the map grid"
msgstr "Visa rutnät på kartan"

#: client/options.cpp:1413
msgid "Setting this option will draw a grid over the map."
msgstr ""

#: client/options.cpp:1416
msgid "Draw the city names"
msgstr ""

#: client/options.cpp:1417
msgid "Setting this option will draw the names of the cities on the map."
msgstr ""

#: client/options.cpp:1421
msgid "Draw the city growth"
msgstr ""

#: client/options.cpp:1422
msgid ""
"Setting this option will draw in how many turns the cities will grow or "
"shrink."
msgstr ""

#: client/options.cpp:1425
msgid "Draw the city productions"
msgstr ""

#: client/options.cpp:1426
msgid ""
"Setting this option will draw what the cities are currently building on the "
"map."
msgstr ""

#: client/options.cpp:1429
msgid "Draw the city buy costs"
msgstr ""

#: client/options.cpp:1430
msgid ""
"Setting this option will draw how much gold is needed to buy the production "
"of the cities."
msgstr ""

#: client/options.cpp:1434
msgid "Draw the city trade routes"
msgstr ""

#: client/options.cpp:1435
msgid ""
"Setting this option will draw trade route lines between cities which have "
"trade routes."
msgstr ""

#: client/options.cpp:1439
msgid "Draw the coast line"
msgstr ""

#: client/options.cpp:1440
msgid ""
"Setting this option will draw a line to separate the land from the ocean."
msgstr ""

#: client/options.cpp:1444
msgid "Draw the roads and the railroads"
msgstr ""

#: client/options.cpp:1445
msgid "Setting this option will draw the roads and the railroads on the map."
msgstr ""

#: client/options.cpp:1449
msgid "Draw the irrigation"
msgstr ""

#: client/options.cpp:1450
msgid "Setting this option will draw the irrigation systems on the map."
msgstr ""

#: client/options.cpp:1454
msgid "Draw the mines"
msgstr ""

#: client/options.cpp:1455
msgid "Setting this option will draw the mines on the map."
msgstr ""

#: client/options.cpp:1458
msgid "Draw the bases"
msgstr ""

#: client/options.cpp:1459
msgid "Setting this option will draw the bases on the map."
msgstr ""

#: client/options.cpp:1462
#, fuzzy
msgid "Draw the resources"
msgstr "Visa riksgränserna"

#: client/options.cpp:1463
#, fuzzy
msgid "Setting this option will draw the resources on the map."
msgstr ""
"Är detta påslaget visas sköldikoner vid varje trupp istället för flaggor. Om "
"ej påslaget, så visas kompletta flaggor."

#: client/options.cpp:1466
#, fuzzy
msgid "Draw the huts"
msgstr "Visa landskapet"

#: client/options.cpp:1467
#, fuzzy
msgid "Setting this option will draw the huts on the map."
msgstr ""
"Är detta påslaget visas sköldikoner vid varje trupp istället för flaggor. Om "
"ej påslaget, så visas kompletta flaggor."

#: client/options.cpp:1471
msgid "Draw the pollution/nuclear fallout"
msgstr ""

#: client/options.cpp:1472
msgid "Setting this option will draw pollution and nuclear fallout on the map."
msgstr ""

#: client/options.cpp:1476
msgid "Draw the cities"
msgstr ""

#: client/options.cpp:1477
msgid "Setting this option will draw the cities on the map."
msgstr ""

#: client/options.cpp:1480
msgid "Draw the units"
msgstr ""

#: client/options.cpp:1481
msgid "Setting this option will draw the units on the map."
msgstr ""

#: client/options.cpp:1484
msgid "Solid unit background color"
msgstr "Enkel bakgrundsfärg för trupper"

#: client/options.cpp:1485
msgid ""
"Setting this option will cause units on the map view to be drawn with a "
"solid background color instead of the flag backdrop."
msgstr ""
"Är detta påslaget visas trupper på kartan med enkel bakgrundsfärg istället "
"för en flagga eller sköld."

#: client/options.cpp:1490
msgid "Draw shield graphics for units"
msgstr "Visa sköldgrafik för trupper"

#: client/options.cpp:1491
msgid ""
"Setting this option will draw a shield icon as the flags on units.  If "
"unset, the full flag will be drawn."
msgstr ""
"Är detta påslaget visas sköldikoner vid varje trupp istället för flaggor. Om "
"ej påslaget, så visas kompletta flaggor."

#: client/options.cpp:1496
msgid "Draw the units in focus"
msgstr ""

#: client/options.cpp:1497
msgid ""
"Setting this option will cause the currently focused unit(s) to always be "
"drawn, even if units are not otherwise being drawn (for instance if 'Draw "
"the units' is unset)."
msgstr ""

#: client/options.cpp:1502
msgid "Draw the fog of war"
msgstr "Visa krigsdimman"

#: client/options.cpp:1503
msgid "Setting this option will draw the fog of war."
msgstr ""

#: client/options.cpp:1506
msgid "Draw the borders"
msgstr "Visa riksgränserna"

#: client/options.cpp:1507
msgid "Setting this option will draw the national borders."
msgstr ""

#: client/options.cpp:1511
#, fuzzy
msgid "Draw whether tiles are native to selected unit"
msgstr "Visa landskapet"

#: client/options.cpp:1513
msgid ""
"Setting this option will highlight tiles that the currently selected unit "
"cannot enter unaided due to non-native terrain. (If multiple units are "
"selected, only tiles that all of them can enter are indicated.)"
msgstr ""

#: client/options.cpp:1519
msgid "Show dead players in Nations report"
msgstr ""

#: client/options.cpp:1520
#, fuzzy
msgid ""
"This option controls whether defeated nations are shown on the Nations "
"report page."
msgstr "Sparar höjden på den valda skärmupplösningen"

#: client/options.cpp:1523
msgid "Scale fonts when zooming"
msgstr ""

#: client/options.cpp:1524
#, fuzzy
msgid ""
"When this option is set, the fonts and city descriptions will be scaled when "
"the map is zoomed."
msgstr "Med detta påslaget använder klienten hela skärmen"

#: client/options.cpp:1529
msgid "Sound bell at new turn"
msgstr "Ring i klocka vid ny omgång"

#: client/options.cpp:1530
msgid ""
"Set this option to have a \"bell\" event be generated at the start of a new "
"turn.  You can control the behavior of the \"bell\" event by editing the "
"message options."
msgstr ""
"Är detta påslaget genereras en ”bell”-händelse i början av varje omgång. Du "
"kan ändra ”bell”-händelsens funktion i meddelandetillval."

#: client/options.cpp:1537
msgid "Unit movement animation time (milliseconds)"
msgstr "Animationstid vid truppförflyttning (ms)"

#: client/options.cpp:1538
msgid ""
"This option controls how long unit \"animation\" takes when a unit moves on "
"the map view.  Set it to 0 to disable animation entirely."
msgstr ""
"Detta påverkar hur lång tid animationen av trupper tar när de rör sig på "
"kartan. Sätt det till 0 för att avaktivera animationen."

#: client/options.cpp:1544
msgid "Mapview recentering time (milliseconds)"
msgstr "Återfokuseringstid för kartvyn (ms)"

#: client/options.cpp:1545
msgid ""
"When the map view is recentered, it will slide smoothly over the map to its "
"new position.  This option controls how long this slide lasts.  Set it to 0 "
"to disable mapview sliding entirely."
msgstr ""
"När kartvyn centreras någonstans, glider den över kartan till sitt nya läge. "
"Detta tillval påverkar hur lång tid denna glidning får ta. Sätt det till 0 "
"för att avaktivera effekten."

#: client/options.cpp:1552
#, fuzzy
msgid "Combat animation step time (milliseconds)"
msgstr "Animationstid vid truppförflyttning (ms)"

#: client/options.cpp:1553
#, fuzzy
msgid ""
"This option controls the speed of combat animation between units on the "
"mapview.  Set it to 0 to disable animation entirely."
msgstr ""
"Detta påverkar hur lång tid animationen av trupper tar när de rör sig på "
"kartan. Sätt det till 0 för att avaktivera animationen."

#: client/options.cpp:1558
msgid "Show icons in the technology tree"
msgstr "Visa ikoner i teknologiträdet."

#: client/options.cpp:1559
msgid ""
"Setting this option will display icons on the technology tree diagram. "
"Turning this option off makes the technology tree more compact."
msgstr ""
"Är detta påslaget visas ikoner i teknologiträdet. Utan detta blir "
"teknologiträdet kompaktare."

#: client/options.cpp:1565
msgid "Use curved lines in the technology tree"
msgstr ""

#: client/options.cpp:1566
msgid ""
"Setting this option make the technology tree diagram use curved lines to "
"show technology relations. Turning this option off causes the lines to be "
"drawn straight."
msgstr ""

#: client/options.cpp:1573
msgid "Color to highlight your player/user name"
msgstr ""

#: client/options.cpp:1574
msgid ""
"If set, your player and user name in the new chat messages will be "
"highlighted using this color as background.  If not set, it will just not "
"highlight anything."
msgstr ""

#: client/options.cpp:1579
#, fuzzy
msgid "Manual Turn Done in AI mode"
msgstr "Manuell avsluta omgång i datorstyrt läge"

#: client/options.cpp:1580
msgid ""
"Disable this option if you do not want to press the Turn Done button "
"manually when watching an AI player."
msgstr ""
"Med detta avslaget behöver du inte trycka på avsluta omgång-knappen när du "
"är betraktare av en datorspelare."

#: client/options.cpp:1584
#, fuzzy
msgid "Auto center on units"
msgstr "Automatisk centrering på trupper"

#: client/options.cpp:1585
msgid ""
"Set this option to have the active unit centered automatically when the unit "
"focus changes."
msgstr "Med detta påslaget centreras vyn automatiskt på trupp som fått fokus."

#: client/options.cpp:1588
#, fuzzy
msgid "Show automated units"
msgstr "Understödda trupper"

#: client/options.cpp:1589
#, fuzzy
msgid ""
"Disable this option if you do not want to see automated units autocentered "
"and animated."
msgstr ""
"Med detta avslaget behöver du inte trycka på avsluta omgång-knappen när du "
"är betraktare av en datorspelare."

#: client/options.cpp:1593
#, fuzzy
msgid "Auto center on combat"
msgstr "Självcentrering på strid"

#: client/options.cpp:1594
msgid ""
"Set this option to have any combat be centered automatically.  Disabling "
"this will speed up the time between turns but may cause you to miss combat "
"entirely."
msgstr ""
"Med detta påslaget fokuseras vyn på strid automatiskt. Är det inte påslaget "
"snabbas en omgång upp, men du riskerar gå miste om striderna."

#: client/options.cpp:1599
#, fuzzy
msgid "Auto center on new turn"
msgstr "Automatisk centrering vid ny omgång"

#: client/options.cpp:1600
msgid ""
"Set this option to have the client automatically recenter the map on a "
"suitable location at the start of each turn."
msgstr ""

#: client/options.cpp:1604
#, fuzzy
msgid "Focus on awakened units"
msgstr "Fokus på väckta trupper"

#: client/options.cpp:1605
msgid "Set this option to have newly awoken units be focused automatically."
msgstr "Slå på detta val så sätts fokus på nyligen väckta enheter automatiskt."

#: client/options.cpp:1609
msgid "Keyboardless goto"
msgstr "Tangentbordslöst gå-till"

#: client/options.cpp:1610
msgid ""
"If this option is set then a goto may be initiated by left-clicking and then "
"holding down the mouse button while dragging the mouse onto a different tile."
msgstr ""
"Detta tillval gör det möjligt att utfärda ett gå-till-kommando genom att "
"klicka och dra med vänsterknappen."

#: client/options.cpp:1616
msgid "Allow goto into the unknown"
msgstr "Tillåt gå-till genom okänt land"

#: client/options.cpp:1617
msgid ""
"Setting this option will make the game consider moving into unknown tiles.  "
"If not, then goto routes will detour around or be blocked by unknown tiles."
msgstr ""
"Är detta påslaget kan man utfärda gå-tillbefallningar genom okänt land. Är "
"det avslaget väljs rutten runt okänt land, eller t.o.m. blockeras av det."

#: client/options.cpp:1622
#, fuzzy
msgid "Center map when popup city"
msgstr "Centrera kartan vid öppning av stadsfönster"

#: client/options.cpp:1623
msgid ""
"Setting this option makes the mapview center on a city when its city dialog "
"is popped up."
msgstr ""
"Är detta påslaget, centreras vyn på en stad när dess stadsdialog öppnas."

#: client/options.cpp:1628
msgid "Show messages from previous turn"
msgstr ""

#: client/options.cpp:1629
msgid ""
"Message Window shows messages also from previous turn. This makes sure you "
"don't miss messages received in the end of the turn, just before the window "
"gets cleared."
msgstr ""

#: client/options.cpp:1635
#, fuzzy
msgid "Concise city production"
msgstr "Kortfattad visning av vad städer bygger"

#: client/options.cpp:1636
msgid ""
"Set this option to make the city production (as shown in the city dialog) to "
"be more compact."
msgstr ""
"Är detta påslaget visas i stadsdialogen en sammandragen version av vad "
"staden bygger."

#: client/options.cpp:1640
#, fuzzy
msgid "End turn when done moving"
msgstr "Avsluta omgången när allas drag har slutförts"

#: client/options.cpp:1641
msgid ""
"Setting this option makes your turn end automatically when all your units "
"are done moving."
msgstr ""
"Är detta påslaget avslutas omgången i samma ögonblick du flyttat färdigt din "
"sista trupp."

#: client/options.cpp:1645
msgid "Prompt for city names"
msgstr "Fråga efter stadsnamn"

#: client/options.cpp:1646
#, fuzzy
msgid ""
"Disabling this option will make the names of newly founded cities be chosen "
"automatically by the server."
msgstr "Är detta avslaget väljs stadsnamn åt dig."

#: client/options.cpp:1650
msgid "Pop up city dialog for new cities"
msgstr "Öppna stadsdialog för nya städer"

#: client/options.cpp:1651
msgid ""
"Setting this option will pop up a newly-founded city's city dialog "
"automatically."
msgstr "Är detta påslaget visas en nygrundad stads stadsdialog direkt."

#: client/options.cpp:1655
#, fuzzy
msgid "Pop up caravan and spy actions"
msgstr "Karavanhandlingar"

#: client/options.cpp:1656
msgid ""
"If this option is enabled, when a unit arrives at a city where it can "
"perform an action like establishing a trade route, helping build a wonder, "
"or establishing an embassy, a window will pop up asking which action should "
"be performed. Disabling this option means you will have to do the action "
"manually by pressing either 'r' (for a trade route), 'b' (for building a "
"wonder) or 'd' (for a spy action) when the unit is in the city."
msgstr ""

#: client/options.cpp:1667
#, fuzzy
msgid "Pop up attack questions"
msgstr "Meddelande"

#: client/options.cpp:1668
msgid ""
"If this option is enabled, when a unit arrives at a target it can attack, a "
"window will pop up asking which action should be performed even if an attack "
"action is legal and no other interesting action are. This allows you to "
"change your mind or to select an uninteresting action."
msgstr ""

#: client/options.cpp:1677
msgid "Pop up actions last move to allied"
msgstr ""

#: client/options.cpp:1678
msgid ""
"If this option is enabled the final move in a unit's orders to a tile with "
"allied units or cities it can perform an action to is interpreted as an "
"attempted action. This makes the action selection dialog pop up while the "
"unit is at the adjacent tile. This can, in cases where the action requires "
"that the actor unit has moves left, save a turn. The down side is that the "
"unit remains adjacent to rather than inside the protection of an allied city "
"or unit stack."
msgstr ""

#: client/options.cpp:1689
#, fuzzy
msgid "Enable cursor changing"
msgstr "Aktivera alpha blending"

#: client/options.cpp:1690
msgid ""
"This option controls whether the client should try to change the mouse "
"cursor depending on what is being pointed at, as well as to indicate changes "
"in the client or server state."
msgstr ""

#: client/options.cpp:1696
msgid "Select cities before units"
msgstr ""

#: client/options.cpp:1697
msgid ""
"If this option is enabled, when both cities and units are present in the "
"selection rectangle, only cities will be selected. See the help on Controls."
msgstr ""

#: client/options.cpp:1702
msgid "Clear unit orders on selection"
msgstr ""

#: client/options.cpp:1703
msgid ""
"Enabling this option will cause unit orders to be cleared as soon as one or "
"more units are selected. If this option is disabled, busy units will not "
"stop their current activity when selected. Giving them new orders will clear "
"their current ones; pressing <space> once will clear their orders and leave "
"them selected, and pressing <space> a second time will dismiss them."
msgstr ""

#: client/options.cpp:1712
msgid "Enable vote bar"
msgstr ""

#: client/options.cpp:1713
msgid ""
"If this option is turned on, the vote bar will be displayed to show vote "
"information."
msgstr ""

#: client/options.cpp:1717
msgid "Always display the vote bar"
msgstr ""

#: client/options.cpp:1718
#, fuzzy
msgid ""
"If this option is turned on, the vote bar will never be hidden, even if "
"there is no running vote."
msgstr "Med detta påslaget använder klienten hela skärmen"

#: client/options.cpp:1723
msgid "Do not show vote bar if not a player"
msgstr ""

#: client/options.cpp:1724
msgid ""
"If this option is enabled, the client won't show the vote bar if you are not "
"a player."
msgstr ""

#: client/options.cpp:1728
msgid "Set new votes at front"
msgstr ""

#: client/options.cpp:1729
#, fuzzy
msgid ""
"If this option is enabled, then new votes will go to the front of the vote "
"list."
msgstr ""
"Slå på detta för att visa redogörelser som separata flikar istället för "
"separata fönster."

#: client/options.cpp:1734
msgid "Autoaccept tileset suggestions"
msgstr ""

#: client/options.cpp:1735
msgid ""
"If this option is enabled, any tileset suggested by the ruleset is "
"automatically used; otherwise you are prompted to change tileset."
msgstr ""

#: client/options.cpp:1740
msgid "Enable sound effects"
msgstr ""

#: client/options.cpp:1741
msgid ""
"Play sound effects, assuming there's suitable sound plugin and soundset with "
"the sounds."
msgstr ""

#: client/options.cpp:1745
msgid "Enable in-game music"
msgstr ""

#: client/options.cpp:1746
msgid ""
"Play music during the game, assuming there's suitable sound plugin and "
"musicset with in-game tracks."
msgstr ""

#: client/options.cpp:1750
msgid "Enable menu music"
msgstr ""

#: client/options.cpp:1751
msgid ""
"Play music while not in actual game, assuming there's suitable sound plugin "
"and musicset with menu music tracks."
msgstr ""

#: client/options.cpp:1755
#, fuzzy
msgid "Sound volume"
msgstr "Insticksprogram för ljud"

#: client/options.cpp:1756
msgid "Volume scale from 0-100"
msgstr ""

#: client/options.cpp:1761
msgid "Autoaccept soundset suggestions"
msgstr ""

#: client/options.cpp:1762
#, fuzzy
msgid ""
"If this option is enabled, any soundset suggested by the ruleset is "
"automatically used."
msgstr "Slå på detta val så sätts fokus på nyligen väckta enheter automatiskt."

#: client/options.cpp:1767
msgid "Autoaccept musicset suggestions"
msgstr ""

#: client/options.cpp:1768
#, fuzzy
msgid ""
"If this option is enabled, any musicset suggested by the ruleset is "
"automatically used."
msgstr "Slå på detta val så sätts fokus på nyligen väckta enheter automatiskt."

#: client/options.cpp:1773
msgid "Background layer"
msgstr "Bakgrund"

#: client/options.cpp:1774
msgid "The background layer of the overview shows just ocean and land."
msgstr "Bakgrundslagret på översiktskartan visar bara vad som är hav och land."

#: client/options.cpp:1778
msgid "Terrain relief map layer"
msgstr "Landskap"

#: client/options.cpp:1779
msgid "The relief layer shows all terrains on the map."
msgstr "Landskapslagret på översiktskartan visar alla landskap."

#: client/options.cpp:1782
msgid "Borders layer"
msgstr "Riksgränser"

#: client/options.cpp:1783
msgid ""
"The borders layer of the overview shows which tiles are owned by each player."
msgstr "Riksgränslagret på översiktskartan visar vem som äger vilka rutor."

#: client/options.cpp:1787
msgid "Borders layer on ocean tiles"
msgstr ""

#: client/options.cpp:1788
msgid ""
"The borders layer of the overview are drawn on ocean tiles as well (this may "
"look ugly with many islands). This option is only of interest if you have "
"set the option \"Borders layer\" already."
msgstr ""

#: client/options.cpp:1793
msgid "Units layer"
msgstr "Trupper"

#: client/options.cpp:1794
msgid "Enabling this will draw units on the overview."
msgstr "Visar trupper på översiktskartan."

#: client/options.cpp:1796
msgid "Cities layer"
msgstr "Städer"

#: client/options.cpp:1797
msgid "Enabling this will draw cities on the overview."
msgstr "Visar städer på översiktskartan."

#: client/options.cpp:1799
msgid "Overview fog of war"
msgstr "Krigsdimma"

#: client/options.cpp:1800
msgid "Enabling this will show fog of war on the overview."
msgstr "Visar krigsdimma på översiktskartan"

#: client/options.cpp:1849
#, fuzzy
msgid ""
"If this option is set the client will use the whole screen area for drawing."
msgstr "Med detta påslaget använder klienten hela skärmen"

#: client/options.cpp:1853
#, fuzzy
msgid "Show titlebar"
msgstr "_Alla städer"

#: client/options.cpp:1854
msgid ""
"If this option is set the client will show a titlebar. If disabled, then no "
"titlebar will be shown, and minimize/maximize/etc buttons will be placed on "
"the menu bar."
msgstr ""

#: client/options.cpp:1859
#, fuzzy
msgid "Change all fonts size"
msgstr "Ändra till %s"

#: client/options.cpp:1860
msgid ""
"Change size of all fonts at once by given percent. This option cannot be "
"saved. Hit the Apply button after changing this."
msgstr ""

#: client/options.cpp:1865
#, fuzzy
msgid "Default font"
msgstr "Standard:"

#: client/options.cpp:1865
msgid "This is default font"
msgstr ""

# XX Label tycks vara platshållare för strängar ännu inte skapade?
#: client/options.cpp:1868
msgid "Notify Label"
msgstr "Meddelandeetikett"

#: client/options.cpp:1869
msgid ""
"This font is used to display server reports such as the demographic report "
"or historian publications."
msgstr ""

#: client/options.cpp:1873
msgid "Help Label"
msgstr "Hjälpetikett"

#: client/options.cpp:1874
msgid "This font is used to display the help labels in the help window."
msgstr ""

#: client/options.cpp:1878
msgid "Help Text"
msgstr "Hjälptext"

#: client/options.cpp:1879
msgid "This font is used to display the help body text in the help window."
msgstr ""

#: client/options.cpp:1882
msgid "Chatline Area"
msgstr "Kommunikationsrad"

#: client/options.cpp:1883
msgid "This font is used to display the text in the chatline area."
msgstr ""

#: client/options.cpp:1887
msgid "This font is used to the display the city names on the map."
msgstr ""

#: client/options.cpp:1891
msgid "City Productions"
msgstr "Stadstillverkning"

#: client/options.cpp:1892
msgid "This font is used to display the city production on the map."
msgstr ""

#: client/options.cpp:1896
msgid "Requirement Tree"
msgstr ""

#: client/options.cpp:1897
msgid ""
"This font is used to the display the requirement tree in the Research report."
msgstr ""

#: client/options.cpp:1900
#, fuzzy
msgid "Show savegame information"
msgstr "Aktivera fokuseringsanimation"

#: client/options.cpp:1901
#, fuzzy
msgid ""
"If this option is set the client will show information and map preview of "
"current savegame."
msgstr "Med detta påslaget använder klienten hela skärmen"

#: client/options.cpp:1947
msgid "Graphics"
msgstr "Bild"

#: client/options.cpp:1952
msgid "Sound"
msgstr "Ljud"

#: client/options.cpp:1954
msgid "Interface"
msgstr "Gränssnitt"

#: client/options.cpp:1956
#, fuzzy
msgid "Map Image"
msgstr "kartritning"

#: client/options.cpp:1958
msgid "Network"
msgstr "Nätverk"

#: client/options.cpp:1960
msgid "Font"
msgstr "Teckensnitt"

#: client/options.cpp:3570
msgid "Deprecated event type E_UNIT_WIN in client options."
msgstr ""

#: client/options.cpp:3578
msgid "Deprecated event type E_CITY_AQUEDUCT in client options."
msgstr ""

#: client/options.cpp:3586
msgid "Deprecated event type E_CITY_AQ_BUILDING in client options."
msgstr ""

#: client/options.cpp:3694
msgid "If you add a preset by hand, also update \"number_of_presets\""
msgstr ""
"Om man lägger till ett förvalt värde för hand bör man även uppdatera "
"”number_of_presets”"

#: client/options.cpp:3819 client/options.cpp:3841 client/options.cpp:3858
#, c-format
msgid "Didn't find '%s' option file, loading from '%s' instead."
msgstr ""

#: client/options.cpp:4382
#, fuzzy
msgid "Didn't find the option file. Creating a new one."
msgstr "Hittade ingen väg till målet!"

#: client/options.cpp:4400 client/options.cpp:4557
#, c-format
msgid "Save failed, cannot write to file %s"
msgstr "Sparning misslyckades, kan inte skriva till fil %s"

#: client/options.cpp:4402 client/options.cpp:4560
#, c-format
msgid "Saved settings to file %s"
msgstr "Sparade inställningar i filen %s"

#: client/options.cpp:4513
msgid "Save failed, cannot find a filename."
msgstr "Sparning misslyckades, kan inte hitta ett filnamn."

#: client/packhand.cpp:371 client/packhand.cpp:375
#, c-format
msgid "You were rejected from the game: %s"
msgstr "Du avvisades från spelet: %s"

#: client/packhand.cpp:383
#, c-format
msgid "Client capability string: %s"
msgstr "Klientförmåga-sträng: %s"

#: client/packhand.cpp:385
#, c-format
msgid "Server capability string: %s"
msgstr "Serverförmåga-sträng: %s"

#: client/packhand.cpp:1362
#, c-format
msgid "Start of turn %d"
msgstr "Början av omgång %d"

#: client/packhand.cpp:1527
msgid "Welcome"
msgstr "Välkommen"

#: client/packhand.cpp:2132 client/tileset/tilespec.cpp:993
msgid "Map topology and tileset incompatible."
msgstr ""

#: client/packhand.cpp:2175
msgid ""
"This scenario may have manually set properties the editor cannot handle."
msgstr ""

#: client/packhand.cpp:2178
msgid "They won't be saved when scenario is saved from the editor."
msgstr ""

#: client/packhand.cpp:2459
msgid "AI mode is now ON."
msgstr "Datorstyrt läge är nu PÅ."

#: client/packhand.cpp:2465
msgid "AI mode is now OFF."
msgstr "Datorstyrt läge är nu AV."

#: client/page_game.cpp:99
msgid "Nations"
msgstr "Folkslag"

#: client/page_game.cpp:122 client/views/view_nations_data.cpp:499
msgid "Research"
msgstr "Forskning"

#: client/page_game.cpp:314
#, qt-format
msgid ""
"%1 \n"
"T:%2"
msgstr ""

#: client/page_game.cpp:367
#, qt-format
msgid "Tax: %1% Science: %2% Luxury: %3%\n"
msgstr ""

#: client/page_game.cpp:372 client/ratesdlg.cpp:97
#, fuzzy, qt-format
msgid "%1 - max rate: %2%"
msgstr "%s, högsta sats: %d%%"

#: client/page_game.cpp:379
#, fuzzy, c-format
msgid "Income: %d    Total Costs: %d"
msgstr "Inkomst: %6d Sammanlagt kostnad: %6d"

#: client/page_game.cpp:382
#, fuzzy, qt-format
msgid "Cities: %1 total"
msgstr "Stadsrapport"

#: client/page_load.cpp:57
#, fuzzy
msgid "Show preview"
msgstr "_Alla städer"

#: client/page_load.cpp:66
msgid "Choose Saved Game to Load"
msgstr "Välj sparat spel att läsa in"

#: client/page_load.cpp:66
msgid "Date"
msgstr ""

#: client/page_load.cpp:79 client/page_scenario.cpp:60
#, fuzzy
msgid "Browse..."
msgstr "_Bläddra..."

#: client/page_load.cpp:138
#, fuzzy
msgid "Save Files"
msgstr "Filnamn:"

#: client/page_load.cpp:140
#, fuzzy
msgid "Open Save File"
msgstr "Filnamn:"

#: client/page_load.cpp:206
#, fuzzy
msgid "Turn"
msgstr "Omgångar"

#: client/page_load.cpp:214
msgid "Players"
msgstr "Spelare"

#: client/page_load.cpp:262 client/views/view_nations_data.cpp:493
#: common/city.cpp:86 data/civ1/terrain.ruleset:1172
#: data/civ2/terrain.ruleset:1313 data/civ2civ3/terrain.ruleset:1817
#: data/classic/terrain.ruleset:1614 data/experimental/terrain.ruleset:1634
#: data/multiplayer/terrain.ruleset:1586 data/royale/terrain.ruleset:1781
#: data/sandbox/terrain.ruleset:1853
msgid "Gold"
msgstr "Guld"

#: client/page_load.cpp:326
msgid "Researching"
msgstr "Forskar fram"

#: client/page_main.cpp:22
#, fuzzy
msgid "Tutorial"
msgstr "Nybörjarhandledning"

#: client/page_main.cpp:23
#, fuzzy
msgid "Start new game"
msgstr "Påbörja nytt spel"

#: client/page_main.cpp:24
#, fuzzy
msgid "Start scenario game"
msgstr "Påbörja _scenariospel"

#: client/page_main.cpp:26
#, fuzzy
msgid "Load saved game"
msgstr "Återuppta sparat spel"

#: client/page_main.cpp:27
#, fuzzy
msgid "Connect to network game"
msgstr "_Anslut till nätverksspel"

#: client/page_main.cpp:29
msgid "Mods"
msgstr ""

#: client/page_main.cpp:48 tools/fcmp/mpgui_qt.cpp:176
#, fuzzy, qt-format
msgid "Version %1"
msgstr "Version"

#: client/page_network.cpp:43
msgid "Server Name"
msgstr "Servernamn"

#: client/page_network.cpp:43 client/page_network.cpp:100
msgid "Port"
msgstr "Port"

#: client/page_network.cpp:43 tools/fcmp/mpgui_qt.cpp:186
msgid "Version"
msgstr "Version"

#: client/page_network.cpp:44
msgid "Status"
msgstr "Status"

#: client/page_network.cpp:44
msgid "Comment"
msgstr "Anmärkning"

#: client/page_network.cpp:46 client/page_pregame.cpp:43
#: client/views/view_units.cpp:50 client/views/view_units.cpp:71
#: tools/civmanual.cpp:465 tools/fcmp/mpgui_qt.cpp:186
msgid "Name"
msgstr "Namn"

#: client/page_network.cpp:46 client/views/view_economics.cpp:36
#: client/views/view_units.cpp:50 client/views/view_units.cpp:71
msgid "Type"
msgstr "Typ"

#: client/page_network.cpp:46 client/page_pregame.cpp:45
msgid "Host"
msgstr "Värd"

#: client/page_network.cpp:99 client/page_network.cpp:107
msgid "Connect"
msgstr "Anslut"

#: client/page_network.cpp:101 client/views/view_nations_data.cpp:469
msgid "Username"
msgstr "Användarnamn"

#: client/page_network.cpp:102
#, fuzzy
msgid "Password"
msgstr "Lösenord:"

#: client/page_network.cpp:103
#, fuzzy
msgid "Confirm Password"
msgstr "_Bekräfta lösenord:"

#: client/page_network.cpp:121
#, fuzzy
msgid "Internet servers:"
msgstr "Internet _metaserver"

#: client/page_network.cpp:122
#, fuzzy
msgid "Local servers:"
msgstr "Globala iakttagare"

#: client/page_network.cpp:220 client/text.cpp:167 common/unit.cpp:639
msgid "Unknown"
msgstr "Okänd"

#: client/page_network.cpp:466
msgid "Passwords don't match, enter password."
msgstr "Lösenorden är olika, ange lösenord."

#: client/page_pregame.cpp:43 client/page_pregame.cpp:351
#: tools/fcmp/mpgui_qt_worker.cpp:38
msgid "Ready"
msgstr "Redo"

#: client/page_pregame.cpp:44 client/views/view_nations_data.cpp:473
msgid "Border"
msgstr "Gräns"

#: client/page_pregame.cpp:44 client/views/view_nations_data.cpp:476
msgid "Team"
msgstr "Lag"

#: client/page_pregame.cpp:50
msgid "Disconnect"
msgstr "Koppla från"

#: client/page_pregame.cpp:54 client/page_pregame.cpp:331
#: client/page_pregame.cpp:444 client/page_pregame.cpp:605
#, fuzzy
msgid "Observe"
msgstr "_Iakttag"

#: client/page_pregame.cpp:59 client/page_pregame.cpp:359
msgid "Start"
msgstr "Sätt igång"

#: client/page_pregame.cpp:239 client/page_pregame.cpp:274
msgid "Observer"
msgstr "Iakttagare"

#: client/page_pregame.cpp:258
#, fuzzy
msgid "Global observers"
msgstr "Globala iakttagare"

#: client/page_pregame.cpp:295
msgid "Detached"
msgstr "Frånkopplad"

#: client/page_pregame.cpp:329 client/page_pregame.cpp:602
#, fuzzy
msgid "Don't Observe"
msgstr "_Iakttag ej"

#: client/page_pregame.cpp:338
#, fuzzy
msgid "Not ready"
msgstr "Inte _redo"

#: client/page_pregame.cpp:452
msgid "Remove player"
msgstr "Avlägsna spelaren"

#: client/page_pregame.cpp:459
msgid "Take this player"
msgstr "Ta spelaren"

#: client/page_pregame.cpp:469
msgid "Pick nation"
msgstr "Välj folkslag"

#: client/page_pregame.cpp:491
#, fuzzy
msgid "Set difficulty"
msgstr ", skicklighetsläge %s"

#: client/page_pregame.cpp:520
#, fuzzy
msgid "Put on team"
msgstr "Gör till medlem i %s"

#: client/page_pregame.cpp:550
msgid "Aitoggle player"
msgstr "Slå av/på datorstyrning"

#: client/page_scenario.cpp:40
msgid "Choose a Scenario"
msgstr "Öppna scenario"

#: client/page_scenario.cpp:71
#, fuzzy
msgid "Load Scenario"
msgstr "_Spara Scenario"

#: client/page_scenario.cpp:88
#, fuzzy
msgid "Scenarios Files"
msgstr "Scenarionamn"

#: client/page_scenario.cpp:90
#, fuzzy
msgid "Open Scenario File"
msgstr "Scenarionamn"

#: client/page_scenario.cpp:161
msgid "pre-2.6"
msgstr ""

#: client/page_scenario.cpp:188
#, fuzzy
msgid "Format:"
msgstr "Normal"

#: client/page_scenario.cpp:191
msgid "Authors: "
msgstr ""

#: client/pregameoptions.cpp:63
#, fuzzy
msgid "More Game Options"
msgstr "_Fler spelinställningar..."

#: client/pregameoptions.cpp:68 client/views/view_nations.cpp:539
#, fuzzy
msgid "Nation:"
msgstr "Folkslag"

#: client/pregameoptions.cpp:69
#, fuzzy
msgid "Rules:"
msgstr "Härskare:"

#: client/pregameoptions.cpp:70
#, fuzzy
msgid "Players:"
msgstr "Spelare"

#: client/ratesdlg.cpp:51
#, fuzzy
msgid "National Budget"
msgstr "Riksgränser"

#: client/ratesdlg.cpp:54
msgid "Select tax, luxury and science rates"
msgstr "Välj skatte-, välfärds- och forskningssatser"

#: client/ratesdlg.cpp:146
#, fuzzy
msgid "Change policies"
msgstr "Byt namn på arbetslista"

# DM> Jag tror att detta genus passar bättre
#: client/repodlgs_common.cpp:67
msgid "None"
msgstr "Inget"

#: client/repodlgs_common.cpp:201
msgid "You cannot sell improvements."
msgstr "Vi kunde inte sälja stadsförbättringar"

#: client/repodlgs_common.cpp:230
#, c-format
msgid "No %s could be sold."
msgstr "Inga %s kunde säljas."

#: client/repodlgs_common.cpp:249
msgid "You cannot disband units."
msgstr "Du kan inte upplösa trupper."

#: client/repodlgs_common.cpp:254
#, c-format
msgid "%s cannot be disbanded."
msgstr "%s kunde inte upplösas"

#: client/repodlgs_common.cpp:279
#, c-format
msgid "Disbanded %d %s."
msgstr "Upplöste %d %s."

#: client/repodlgs_common.cpp:282
#, c-format
msgid "No %s could be disbanded."
msgstr "Inga %s kunde upplösas."

#: client/servers.cpp:281
#, c-format
msgid "Latest %s release of Freeciv21 is %s, this is %s."
msgstr ""

#: client/servers.cpp:287
#, c-format
msgid "There is no newer %s release of Freeciv21 available."
msgstr ""

#: client/servers.cpp:384
#, c-format
msgid ""
"Failed to parse the metaserver data from %s:\n"
"%s."
msgstr ""

#: client/servers.cpp:448 server/meta.cpp:225
#, fuzzy
msgid "Error connecting to metaserver"
msgstr "Tappade anslutningen till servern!"

#: client/servers.cpp:449 server/meta.cpp:226
#, fuzzy, c-format
msgid "Error message: %s"
msgstr "Kommunikationsfelmeddelanden"

#: client/shortcuts.cpp:54
#, fuzzy
msgid "Scroll map"
msgstr "Scenario"

#: client/shortcuts.cpp:61
#, fuzzy
msgid "Show minimap"
msgstr "Visa översiktskartan"

#: client/shortcuts.cpp:71
msgid "Quick buy from map"
msgstr ""

#: client/shortcuts.cpp:73
msgid "Quick production select from map"
msgstr ""

#: client/shortcuts.cpp:75
#, fuzzy
msgid "Select button"
msgstr "Välj ett folkslag"

#: client/shortcuts.cpp:77
#, fuzzy
msgid "Adjust workers"
msgstr "?Arga arbetare:A"

#: client/shortcuts.cpp:79
#, fuzzy
msgid "Append focus"
msgstr "Lägg till arbetslista"

#: client/shortcuts.cpp:81
msgid "Popup tile info"
msgstr ""

#: client/shortcuts.cpp:83
msgid "Wakeup sentries"
msgstr ""

#: client/shortcuts.cpp:85
#, fuzzy
msgid "Insert link to tile"
msgstr "_Alla städer"

#: client/shortcuts.cpp:87
#, fuzzy
msgid "Paste production"
msgstr "Ändra tillverkning"

#: client/shortcuts.cpp:89
#, fuzzy
msgid "Copy production"
msgstr "Stadens tillverkning"

#: client/shortcuts.cpp:92
#, fuzzy
msgid "Show/hide city working area"
msgstr "Inga befallningar"

#: client/shortcuts.cpp:95
msgid "Units selection (for tile under mouse position)"
msgstr ""

#: client/shortcuts.cpp:104
msgid "Done Moving"
msgstr ""

#: client/shortcuts.cpp:106
msgid "Go to/Airlift to City..."
msgstr "Gå/Flyg till stad..."

#: client/shortcuts.cpp:113
msgid "Unsentry All On Tile"
msgstr ""

#: client/shortcuts.cpp:118 client/views/view_units.cpp:58
msgid "Upgrade"
msgstr "Ersätt"

#: client/shortcuts.cpp:120
msgid "Set Home City"
msgstr "Gör till hemstad"

#: client/shortcuts.cpp:132
msgid "Build City"
msgstr "Bygg stad"

#: client/shortcuts.cpp:136
msgid "Fortify"
msgstr "Befäst"

#: client/shortcuts.cpp:142 common/unit.cpp:619 data/civ2/units.ruleset:25
#: data/civ2civ3/units.ruleset:31 data/classic/units.ruleset:31
#: data/experimental/units.ruleset:34 data/multiplayer/units.ruleset:31
#: data/royale/units.ruleset:31 data/sandbox/units.ruleset:31
#: tools/civmanual.cpp:328
msgid "Transform"
msgstr "Förändra"

#: client/shortcuts.cpp:144
msgid "Explode Nuclear"
msgstr "Utlös kärnvapen"

#: client/shortcuts.cpp:150
#, fuzzy
msgid "Quick buy current production from map"
msgstr "Ändra tillverkning"

#: client/shortcuts.cpp:153
msgid "Lock/unlock interface"
msgstr ""

#: client/shortcuts.cpp:155
#, fuzzy
msgid "Auto worker"
msgstr "Utforska självständigt"

#: client/shortcuts.cpp:157
#, fuzzy
msgid "Paradrop/clean pollution"
msgstr "Sanera utsläpp"

#: client/shortcuts.cpp:160
#, fuzzy
msgid "Popup combat information"
msgstr "Visa stridsanimationer"

#: client/shortcuts.cpp:163
#, fuzzy
msgid "Reload theme"
msgstr "Läs in tema"

#: client/shortcuts.cpp:166
#, fuzzy
msgid "Reload tileset"
msgstr "Ladda om _rutbildsuppsättning"

#: client/shortcuts.cpp:169
msgid "Toggle city full bar visibility"
msgstr ""

#: client/shortcuts.cpp:171
msgid "Zoom in"
msgstr ""

#: client/shortcuts.cpp:173
#, fuzzy
msgid "Zoom out"
msgstr "Hoppa till : %s"

#: client/shortcuts.cpp:176
#, fuzzy
msgid "Load Lua script"
msgstr "Lasta på"

#: client/shortcuts.cpp:179
#, fuzzy
msgid "Load last loaded Lua script"
msgstr "Lasta på"

#: client/shortcuts.cpp:182
#, fuzzy
msgid "Reload tileset with default scale"
msgstr "Alla inställningar med ändrade värden"

#: client/shortcuts.cpp:184
#, fuzzy
msgid "Go And Build City"
msgstr "Gå till och bygg stad"

#: client/shortcuts.cpp:186
#, fuzzy
msgid "Go And Join City"
msgstr "Gå till och bygg stad"

#: client/shortcuts.cpp:194
#, fuzzy
msgid "Show link to unit"
msgstr "_Alla städer"

#: client/shortcuts.cpp:499
msgid "NoButton"
msgstr ""

#: client/shortcuts.cpp:501
msgid "LeftButton"
msgstr ""

#: client/shortcuts.cpp:503
msgid "RightButton"
msgstr ""

#: client/shortcuts.cpp:505
msgid "MiddleButton"
msgstr ""

#: client/shortcuts.cpp:507
msgid "BackButton"
msgstr ""

#: client/shortcuts.cpp:509
msgid "ForwardButton"
msgstr ""

#: client/shortcuts.cpp:511
msgid "TaskButton"
msgstr ""

#: client/shortcuts.cpp:513
msgid "ExtraButton4"
msgstr ""

#: client/shortcuts.cpp:515
msgid "ExtraButton5"
msgstr ""

#: client/shortcuts.cpp:517
msgid "ExtraButton6"
msgstr ""

#: client/shortcuts.cpp:519
msgid "ExtraButton7"
msgstr ""

#: client/shortcuts.cpp:521
msgid "ExtraButton8"
msgstr ""

#: client/shortcuts.cpp:523
msgid "ExtraButton9"
msgstr ""

#: client/shortcuts.cpp:525
msgid "ExtraButton10"
msgstr ""

#: client/shortcuts.cpp:527
msgid "ExtraButton11"
msgstr ""

#: client/shortcuts.cpp:529
msgid "ExtraButton12"
msgstr ""

#: client/shortcuts.cpp:531
msgid "ExtraButton13"
msgstr ""

#: client/shortcuts.cpp:533
msgid "ExtraButton14"
msgstr ""

#: client/shortcuts.cpp:535
msgid "ExtraButton15"
msgstr ""

#: client/shortcuts.cpp:537
msgid "ExtraButton16"
msgstr ""

#: client/shortcuts.cpp:539
msgid "ExtraButton17"
msgstr ""

#: client/shortcuts.cpp:541
msgid "ExtraButton18"
msgstr ""

#: client/shortcuts.cpp:543
msgid "ExtraButton19"
msgstr ""

#: client/shortcuts.cpp:545
msgid "ExtraButton20"
msgstr ""

#: client/shortcuts.cpp:547
msgid "ExtraButton21"
msgstr ""

#: client/shortcuts.cpp:549
msgid "ExtraButton22"
msgstr ""

#: client/shortcuts.cpp:551
msgid "ExtraButton23"
msgstr ""

#: client/shortcuts.cpp:553
msgid "ExtraButton24"
msgstr ""

#: client/shortcuts.cpp:564
#, fuzzy
msgid "Shortcuts options"
msgstr "Ljudinställningar"

#: client/shortcuts.cpp:660
#, fuzzy
msgid "Already in use"
msgstr "Folkslaget %s är upptaget."

#: client/shortcuts.cpp:662
#, fuzzy, qt-format
msgid "\"%1\" is already assigned to \"%2\""
msgstr "%s iaktar redan %s."

#: client/spaceshipdlg.cpp:126
msgid "Launch"
msgstr "Sänd iväg"

#: client/text.cpp:102
#, c-format
msgid "AI %s"
msgstr ""

#: client/text.cpp:126
#, fuzzy, c-format
msgid "%s, team %s"
msgstr "%ss %s"

#: client/text.cpp:159
#, fuzzy, qt-format
msgid "Location: (%1, %2) [%3]\n"
msgstr "Plats: (%d, %d) [%d]"

#: client/text.cpp:163
#, qt-format
msgid "Native coordinates: (%1, %2)\n"
msgstr ""

#: client/text.cpp:170
#, fuzzy, qt-format
msgid "Terrain: %1"
msgstr "Landskap: %s"

#: client/text.cpp:172
#, fuzzy, qt-format
msgid "Food/Prod/Trade: %1"
msgstr "Mat/Tillv/Handel: %s"

#: client/text.cpp:196
msgid "Our territory"
msgstr "Vårt land"

#: client/text.cpp:200
#, fuzzy, qt-format
msgid "Territory of %1 (%2)"
msgstr ""
"\n"
"De %s %ss land"

#: client/text.cpp:228
#, fuzzy, qt-format
msgid "Territory of %1 (%2 | %3)"
msgstr ""
"\n"
"De %s %ss land"

#: client/text.cpp:233
msgid "Unclaimed territory"
msgstr "Land utan anspråk"

#: client/text.cpp:248
#, fuzzy, qt-format
msgid "City: %1 | %2 (%3)"
msgstr "Stad: %s (%s, %s)"

#: client/text.cpp:278
#, fuzzy, qt-format
msgid "City: %1 | %2 (%3, %4)"
msgstr "Stad: %s (%s, %s)"

#: client/text.cpp:294 client/text.cpp:302
msgid " | Not occupied."
msgstr ""

#: client/text.cpp:299
msgid " | Occupied."
msgstr ""

#: client/text.cpp:316
#, fuzzy, qt-format
msgid "   with %1."
msgstr "( med "

#: client/text.cpp:327
#, fuzzy, qt-format
msgid "Trade from %1: %2"
msgstr "Handel från %s: %d"

#: client/text.cpp:339
#, fuzzy, qt-format
msgid "Infrastructure: %1"
msgstr "Infrastruktur: %s"

# SB>Detta verkar syfta till vad arbetare m m sysslar med på en terrängruta, och då är väl Uppgift bättre än Verksamhet?
#: client/text.cpp:344
#, fuzzy, qt-format
msgid "Activity: %1"
msgstr "Uppgift: %s"

#: client/text.cpp:357
#, fuzzy
msgid "Can move in "
msgstr "Förändring om:"

#: client/text.cpp:377
#, fuzzy, qt-format
msgid "Unit: %1 | %2 (%3)"
msgstr "Trupp: %s (%s, %s)"

# DM> Tyckte det ser bättre ut så här
#: client/text.cpp:389
#, fuzzy, qt-format
msgid "from %1 | %2 people"
msgstr "Folkmängd: %s"

# DM> Tyckte det ser bättre ut så här
#: client/text.cpp:397 client/text.cpp:584
#, fuzzy, qt-format
msgid "%1 people"
msgstr "Folkmängd: %s"

#: client/text.cpp:403 client/text.cpp:576
#, fuzzy, qt-format
msgid "from %1"
msgstr "från %s"

#: client/text.cpp:431
#, fuzzy, qt-format
msgid "Unit: %1 | %2 (%3, %4)"
msgstr "Trupp: %s (%s, %s)"

#: client/text.cpp:459
#, fuzzy, qt-format
msgid "Chance to win: A:%1% D:%2%"
msgstr "Sannolikhet att segra: A:%d%% F:%d%%"

#: client/text.cpp:467 client/views/view_nations_data.cpp:303
#: client/views/view_nations_data.cpp:327
#: client/views/view_nations_data.cpp:359
#: client/views/view_nations_data.cpp:383
#: client/views/view_nations_data.cpp:407
#: client/views/view_nations_data.cpp:431
#: client/views/view_nations_data.cpp:460 tools/fcmp/mpcli.cpp:58
#: tools/fcmp/mpgui_qt.cpp:346
msgid "?"
msgstr ""

#: client/text.cpp:476
#, fuzzy, qt-format
msgid "A:%1 D:%2 FP:%3 HP:%4/%5 MP:%6 of %7"
msgstr "A:%d F:%d EK:%d TP:%d/%d (%s)"

#: client/text.cpp:492
#, fuzzy
msgid "Bribing not possible."
msgstr "Ingen diplomathandling kan utföras."

#: client/text.cpp:496
#, qt-format
msgid "Probable bribe cost: %1"
msgstr ""

#: client/text.cpp:502
#, qt-format
msgid "Estimated bribe cost: > %1"
msgstr ""

#: client/text.cpp:510
#, fuzzy, qt-format
msgid "  (%1 more)"
msgstr "  (%d fler)"

#: client/text.cpp:530
#, fuzzy, qt-format
msgid "far from %1"
msgstr "långt från %s"

#: client/text.cpp:534
#, fuzzy, qt-format
msgid "near %1"
msgstr "nära %s"

#: client/text.cpp:538
#, fuzzy, qt-format
msgid "in %1"
msgstr "i %s"

#: client/text.cpp:826 client/text.cpp:830
msgid "Progress: no research"
msgstr "Framsteg: ingen forskning"

#: client/text.cpp:847
#, fuzzy
msgid "Progress: decreasing!"
msgstr "Framsteg: ingen forskning"

#: client/text.cpp:849
#, fuzzy
msgid "Progress: none"
msgstr "Framsteg: ingen forskning"

#: client/text.cpp:867
#, qt-format
msgid "Bulbs produced per turn: %1"
msgstr ""

#: client/text.cpp:871
#, qt-format
msgid " (needed for technology upkeep: %1)"
msgstr ""

#: client/text.cpp:897
#, fuzzy, qt-format
msgid "%1/- (never)"
msgstr "%d/- (aldrig)"

#: client/text.cpp:916
#, fuzzy, qt-format
msgid "%1/%2 (never)"
msgstr "%d/%d (aldrig)"

#: client/text.cpp:990
#, fuzzy, qt-format
msgid "Year: %1 (T%2)"
msgstr "År %s (O%d)"

#: client/text.cpp:1000
#, fuzzy, qt-format
msgid "Tax: %1 Lux: %2 Sci: %3"
msgstr "Skt: %d Väl: %d For: %d"

#: client/text.cpp:1008 client/text.cpp:1016
msgid "Moving: Nobody"
msgstr "Flyttar: Ingen"

# Blir detta rätt?
#: client/text.cpp:1010 client/text.cpp:1018
#, fuzzy, qt-format
msgid "Moving: %1"
msgstr "Flyttar: %s"

#: client/text.cpp:1025
msgid "(Click for more info)"
msgstr "(Klicka här för detaljer)"

# DM> Tyckte det ser bättre ut så här
#: client/text.cpp:1041
#, fuzzy, qt-format
msgid "%1 People"
msgstr "Folkmängd: %s"

#: client/text.cpp:1045
#, fuzzy, qt-format
msgid "Year: %1"
msgstr "År: %s"

# DM> Här också..
#: client/text.cpp:1047
#, fuzzy, qt-format
msgid "Turn: %1"
msgstr "Omgång %d"

#: client/text.cpp:1054
#, fuzzy, qt-format
msgid "Gold: %1"
msgstr "Guld: %d"

#: client/text.cpp:1057
#, fuzzy, qt-format
msgid "Net Income: %1"
msgstr "Nettoinkomst: %d"

#: client/text.cpp:1062
#, fuzzy, qt-format
msgid "National budget: Gold:%1% Luxury:%2% Science:%3%"
msgstr "Skattesatser: Guld: %d%% Välfärd: %d%% Forskning: %d%%"

#: client/text.cpp:1068
#, fuzzy, qt-format
msgid "Researching %1: %2"
msgstr "Forskar fram %s: %s"

#: client/text.cpp:1075
#, qt-format
msgid "Bulbs per turn: %1 - %2 = %3"
msgstr ""

#: client/text.cpp:1081
#, qt-format
msgid "Bulbs per turn: %1"
msgstr ""

#: client/text.cpp:1091
#, qt-format
msgid "Culture: %1 (%2/turn)"
msgstr ""

#: client/text.cpp:1101
#, fuzzy, qt-format
msgid "Global warming chance: %1% (%2%/turn)"
msgstr "Risk för global uppvärmning: %d%% (%+d%%/omgång)"

#: client/text.cpp:1105
#, fuzzy
msgid "Global warming deactivated."
msgstr "Global uppvärmning har inträffat!"

#: client/text.cpp:1111
#, fuzzy, qt-format
msgid "Nuclear winter chance: %1% (%2%/turn)"
msgstr "Risk för atomvinter: %d%% (%+d%%/omgång)"

#: client/text.cpp:1115
#, fuzzy
msgid "Nuclear winter deactivated."
msgstr "Vi har drabbats av atomvinter!"

#: client/text.cpp:1119
#, fuzzy, qt-format
msgid "Government: %1"
msgstr "Statsskick: %s"

#: client/text.cpp:1136
msgid "No units to upgrade!"
msgstr "Inga trupper att uppgradera!"

#: client/text.cpp:1160
msgid "None of these units may be upgraded."
msgstr "Inga av dessa trupper kan uppgraderas."

#: client/text.cpp:1207
#, fuzzy, qt-format
msgid "Population:      %1"
msgstr "Folkmängd:       %5d"

#: client/text.cpp:1211
#, fuzzy, qt-format
msgid "Support:         %1 %"
msgstr "Underhåll:         %5d %%"

#: client/text.cpp:1217
#, fuzzy, qt-format
msgid "Energy:          %1 %"
msgstr "Energi:          %5d %%"

#: client/text.cpp:1227
#, fuzzy, qt-format
msgid "Travel time:     %1 years"
msgstr "Restid:          %5.1f år"

#: client/text.cpp:1233
msgid "Travel time:        N/A     "
msgstr "Restid:             E/A     "

#: client/text.cpp:1237
#, fuzzy, qt-format
msgid "Success prob.:   %1 %"
msgstr "Sannolikh.lyck.: %5d %%"

#: client/text.cpp:1242
#, fuzzy, qt-format
msgid "Year of arrival: %1"
msgstr "Ankomstår:       %8s"

#: client/text.cpp:1298
#, fuzzy, qt-format
msgid "%1 one time bonus + %2 trade"
msgstr "Handla med %s ( %d bonus ) (R)"

#: client/text.cpp:1310
#, fuzzy, qt-format
msgid "%1 one time bonus"
msgstr "Handla med %s ( %d bonus ) (R)"

#: client/text.cpp:1318
#, fuzzy, qt-format
msgid "%1 remaining"
msgstr "raffinering"

#: client/text.cpp:1363
#, fuzzy, qt-format
msgid "%1 by default"
msgstr " (standard)"

#: client/text.cpp:1370
#, fuzzy, qt-format
msgid "%1 from %2"
msgstr "%s från %s"

#: client/text.cpp:1397
msgid "Infrastructure can have an effect on citizen happiness."
msgstr ""

#: client/text.cpp:1404
msgid "This city doesn't receive any such bonus."
msgstr ""

#: client/text.cpp:1437
msgid "The presence of enemy citizens can create additional unhappiness."
msgstr ""

#: client/text.cpp:1442
msgid "However, it is not the case in this city."
msgstr ""

#: client/text.cpp:1467
#, fuzzy
msgid "There is <b>no enemy citizen</b> in this city."
msgstr "Kräver byggnaden %s i staden.\n"

#: client/text.cpp:1506
msgid "Up to one content citizen in this city can be made happy."
msgstr ""

#: client/text.cpp:1526
msgid ""
"No citizens in this city can ever be unhappy or angry. Any unhappy or angry "
"citizen are automatically made content."
msgstr ""

#: client/text.cpp:1547
msgid "Happiness is currently not changed at this stage."
msgstr ""

#: client/text.cpp:1566
msgid "All cities start with all citizens unhappy."
msgstr ""

#: client/text.cpp:1624
msgid ""
"If there are no more content citizens, an unhappy citizen becomes angry "
"instead."
msgstr ""

#: client/text.cpp:1671
#, qt-format
msgid "In this city of size %1, <b>all citizens are content.</b>"
msgstr ""

#: client/text.cpp:1702
#, qt-format
msgid "In this city of size %1, <b>all citizens are angry.</b>"
msgstr ""

#: client/text.cpp:1747
#, fuzzy
msgid "Having more cities would not create more unhappiness."
msgstr "* Saknar missnöjda medborgare.\n"

#: client/text.cpp:1824
#, fuzzy
msgid "Every military unit in the city may impose martial law."
msgstr "* Icke-stridande enhet (kan inte anfalla; inget undantagstillstånd).\n"

#: client/text.cpp:1878
#, fuzzy
msgid "Military units have no happiness effect."
msgstr "Stridande enheter påverkar inte belåtenhet."

#: client/text.cpp:1882
#, fuzzy
msgid "Military units in the field may cause unhappiness."
msgstr "Stridande enheter i fält kan orsaka missnöje. "

#: client/text.cpp:1939
msgid ""
"Currently, military units do not cause additional unhappiness in this city."
msgstr ""

#: client/text.cpp:1954
#, qt-format
msgid "For each %1 luxury good produced in a city, a citizen becomes happier."
msgstr ""

#: client/text.cpp:1963
msgid "This city generates no luxury goods."
msgstr ""

#: client/themes.cpp:184
#, c-format
msgid ""
"No Qt-client theme was found. For instructions on how to get one, please "
"visit %s"
msgstr ""

#: client/tileset/layer_city.cpp:105
#, c-format
msgid "City style \"%s\": no city graphics."
msgstr ""

#: client/tileset/layer_city.cpp:110
#, c-format
msgid "City style \"%s\": no occupied graphics."
msgstr ""

#: client/tileset/layer_city_size.cpp:70
#, c-format
msgid ""
"Tileset \"%s\" doesn't support big city sizes, such as %d. Size not "
"displayed as expected."
msgstr ""

#: client/tileset/layer_darkness.cpp:44
msgid "Sprite tx.darkness missing."
msgstr ""

#: client/tileset/layer_darkness.cpp:65 client/tileset/layer_darkness.cpp:80
#, c-format
msgid "Sprite for tag '%s' missing."
msgstr ""

#: client/tileset/layer_goto.cpp:103
#, c-format
msgid ""
"Tileset \"%s\" doesn't support long goto paths, such as %d. Path not "
"displayed as expected."
msgstr ""

#: client/tileset/layer_overlays.cpp:62
msgid "Missing overlay-color sprite colors.overlay_0."
msgstr ""

#: client/tileset/layer_terrain.cpp:122
#, c-format
msgid "[layer%d] match_types: names cannot be empty."
msgstr ""

#: client/tileset/layer_terrain.cpp:130
#, c-format
msgid "[layer%d] match_types: \"%s\" initial ('%c') is not unique."
msgstr ""

#: client/tileset/layer_terrain.cpp:230
#, fuzzy
msgid "Blending is only supported for isometric tilesets"
msgstr "Klienten klarar inte av att visa rätvinkliga rutbilder."

#: client/tileset/layer_terrain.cpp:251
#, fuzzy, c-format
msgid "Terrain \"%s\": no graphic tile \"%s\" or \"%s\"."
msgstr "Kunde inte ladda skriptfilen ”%s”"

#: client/tileset/layer_terrain.cpp:293
msgid "Not implemented CELL_WHOLE + MATCH_FULL/MATCH_PAIR."
msgstr ""

#: client/tileset/layer_terrain.cpp:316
#, c-format
msgid ""
"Layer %d, tag \"%s\": Sprite type \"hex_corner\" is only supported for "
"isometric hexagonal tilesets"
msgstr ""

#: client/tileset/layer_terrain.cpp:356
#, fuzzy, c-format
msgid "Missing base sprite for tag \"%s\"."
msgstr "Argument saknas för ”%s”.\n"

#: client/tileset/layer_terrain.cpp:759
#, c-format
msgid "No matching group called %s"
msgstr ""

#: client/tileset/tilespec.cpp:894
msgid "No usable default tileset found, aborting!"
msgstr "Hittade ingen användbar standardrutbildsuppsättning; avbryter!"

#: client/tileset/tilespec.cpp:923
#, c-format
msgid "Loading tileset \"%s\"."
msgstr "Laddar rutbildsuppsättning ”%s”."

#: client/tileset/tilespec.cpp:1161 client/tileset/tilespec.cpp:1195
#, fuzzy, c-format
msgid ""
"Could not open '%s':\n"
"%s"
msgstr "Kunde inte öppna ”%s”."

#: client/tileset/tilespec.cpp:1167
msgid "Incompatible tileset capabilities"
msgstr ""

#: client/tileset/tilespec.cpp:1176
#, fuzzy, c-format
msgid "Could not load gfx file for the spec file \"%s\"."
msgstr "Kunde inte öppna ljudupplyslingsfil: %s"

#: client/tileset/tilespec.cpp:1201
#, c-format
msgid "Specfile %s has incompatible capabilities"
msgstr ""

#: client/tileset/tilespec.cpp:1954
#, c-format
msgid "No [%s] sections supported by tileset \"%s\"."
msgstr ""

#: client/tileset/tilespec.cpp:1971
#, c-format
msgid "No terrain tag given in section [%s]."
msgstr ""

#: client/tileset/tilespec.cpp:2291
#, fuzzy, c-format
msgid "Couldn't load gfx file \"%s\" for sprite '%s'."
msgstr "Kunde inte öppna loggfilen: %s för tillfogning ”%s”.\n"

#: client/tileset/tilespec.cpp:2304
#, c-format
msgid "Sprite '%s' in file \"%s\" isn't within the image!"
msgstr ""

#: client/tileset/tilespec.cpp:2344
#, fuzzy, c-format
msgid "Could not find required sprite matching %s"
msgstr "Kunde inte läsa skriptfilen ”%s”."

#: client/tileset/tilespec.cpp:2348
#, c-format
msgid "Could not find optional sprite matching %s"
msgstr ""

#: client/tileset/tilespec.cpp:2481
#, fuzzy, c-format
msgid "No graphics for specialist \"%s\"."
msgstr "Du röstade för ”%s”."

#: client/tileset/tilespec.cpp:2507
#, fuzzy, c-format
msgid "No graphics for citizen \"%s\"."
msgstr "Du röstade för ”%s”."

#: client/tileset/tilespec.cpp:2621
msgid "Missing necessary citybar.occupancy_N sprites."
msgstr ""

#: client/tileset/tilespec.cpp:2755
#, c-format
msgid "Don't have graphics tags \"%s\" or \"%s\" for %s \"%s\"."
msgstr ""

#: client/tileset/tilespec.cpp:2856
#, c-format
msgid "Missing %s unit sprite for tags \"%s\" and alternative \"%s\"."
msgstr ""

#: client/tileset/tilespec.cpp:2954
#, c-format
msgid "Missing entry for \"%s\" or \"%s\" in extras.styles in %s."
msgstr ""

#: client/tileset/tilespec.cpp:3042
#, c-format
msgid "Nation %s: no national flag."
msgstr ""

#: client/tileset/tilespec.cpp:3898
msgid "Current tileset contains no summary."
msgstr ""

#: client/tileset_debugger.cpp:45
#, fuzzy
msgid "Tileset debugger"
msgstr "Rutbildsuppsättning"

#: client/tileset_debugger.cpp:72
#, fuzzy
msgid "Inspector"
msgstr "_Inspektera"

#: client/tileset_debugger.cpp:81
#, fuzzy
msgid "Pick tile"
msgstr "Välj folkslag"

#: client/tileset_debugger.cpp:82
msgid "Pick a tile to inspect on the map"
msgstr ""

#: client/tileset_debugger.cpp:114
msgid "Select a tile to start debugging."
msgstr ""

#: client/tileset_debugger.cpp:118
#, qt-format
msgid "Tile at %1, %2"
msgstr ""

#: client/tileset_debugger.cpp:183
#, qt-format
msgid "Offset: %1, %2"
msgstr ""

#: client/tooltips.cpp:110
#, qt-format
msgid "Cost: %1, Upkeep: %2\n"
msgstr ""

#: client/tooltips.cpp:118
#, qt-format
msgid "Cost Estimate: %1, Upkeep: %2\n"
msgstr ""

#: client/tooltips.cpp:162
#, fuzzy, qt-format
msgid "Obsoleted by %1 (%2)."
msgstr "Omodern i.o.m."

#: client/tooltips.cpp:178
msgid "Move:"
msgstr "Rörlighet:"

#: client/tooltips.cpp:184
msgid "Basic Upkeep:"
msgstr "Standardunderhåll"

#: client/tooltips.cpp:188
msgid "FirePower:"
msgstr "Eldkraft:"

#: client/top_bar.cpp:494
#, fuzzy, qt-format
msgid "Observe %1"
msgstr "Iakttagare: %s"

#: client/top_bar.cpp:507
#, fuzzy
msgid "Observe globally"
msgstr "Iakttag spelareen"

#: client/tradecalculation.cpp:87
#, qt-format
msgid "Adding city %1 to trade planning"
msgstr ""

#: client/tradecalculation.cpp:130 client/tradecalculation.cpp:146
#, qt-format
msgid "Removing city %1 from trade planning"
msgstr ""

#: client/turn_done_button.cpp:47
msgid "Turn Done"
msgstr "Avsluta omgång"

#: client/turn_done_button.cpp:149
#, fuzzy, qt-format
msgid "%1 minutes"
msgstr "Hungersnöd"

#: client/turn_done_button.cpp:153
#, qt-format
msgid "%1h %2min"
msgstr ""

#: client/turn_done_button.cpp:178 client/turn_done_button.cpp:188
#, qt-format
msgid "until %1"
msgstr ""

#: client/turn_done_button.cpp:183
#, qt-format
msgid "until tomorrow %1"
msgstr ""

#: client/turn_done_button.cpp:200
msgid "End the current turn"
msgstr ""

#: client/turn_done_button.cpp:204
#, qt-format
msgid "Processing... %1"
msgstr ""

#: client/turn_done_button.cpp:207
#, qt-format
msgid "Time left: %1"
msgstr ""

#: client/turn_done_button.cpp:212
#, qt-format
msgid "End the current turn (%1 remaining)"
msgstr ""

#: client/unithudselector.cpp:61
#, fuzzy
msgid "Unit type"
msgstr "Truppslag"

#: client/unithudselector.cpp:62
#, fuzzy
msgid "Selected type"
msgstr "Valde nytt mål"

#: client/unithudselector.cpp:64
#, fuzzy
msgid "All types"
msgstr "Alla städer"

# SB>Detta verkar syfta till vad arbetare m m sysslar med på en terrängruta, och då är väl Uppgift bättre än Verksamhet?
#: client/unithudselector.cpp:80
#, fuzzy
msgid "Unit activity"
msgstr "Uppgift: %s"

# SB>Detta verkar syfta till vad arbetare m m sysslar med på en terrängruta, och då är väl Uppgift bättre än Verksamhet?
#: client/unithudselector.cpp:81
#, fuzzy
msgid "Any activity"
msgstr "Uppgift: %s"

#: client/unithudselector.cpp:83 common/unit.cpp:609
msgid "Fortified"
msgstr "Befäst"

#: client/unithudselector.cpp:84 common/unit.cpp:593
msgid "Idle"
msgstr "Overksam"

#: client/unithudselector.cpp:85
#, fuzzy
msgid "Sentried"
msgstr "Sätt overksamma i vakttjänst"

#: client/unithudselector.cpp:104
msgid "Unit HP and MP"
msgstr ""

#: client/unithudselector.cpp:105
#, fuzzy
msgid "Any unit"
msgstr "Ge trupp vakttjänst"

#: client/unithudselector.cpp:106
msgid "Full HP"
msgstr ""

#: client/unithudselector.cpp:107
msgid "Full MP"
msgstr ""

#: client/unithudselector.cpp:108
msgid "Full HP and MP"
msgstr ""

#: client/unithudselector.cpp:128 client/views/view_units.cpp:71
#, fuzzy
msgid "Location"
msgstr "_Gå till plats"

#: client/unithudselector.cpp:129
msgid "Anywhere"
msgstr ""

#: client/unithudselector.cpp:130
#, fuzzy
msgid "Current tile"
msgstr "Behåll nuvarande rutbildsuppsättning"

#: client/unithudselector.cpp:131
#, fuzzy
msgid "Current continent"
msgstr "An_slut"

#: client/unithudselector.cpp:132
#, fuzzy
msgid "Main continent"
msgstr "An_slut"

#: client/unitselect.cpp:169
msgid "MP:"
msgstr ""

#: client/unitselect.cpp:248
#, qt-format
msgid "%1 HP:%2/%3"
msgstr ""

#: client/utils/improvement_seller.cpp:77
#, fuzzy
msgid "Sell Improvement?"
msgstr "Sälj stadsförbättringar"

#: client/utils/improvement_seller.cpp:80 client/views/view_cities.cpp:733
#: client/views/view_economics.cpp:306 client/views/view_economics.cpp:350
#, fuzzy
msgid "Yes Sell"
msgstr " Sälj "

#: client/utils/improvement_seller.cpp:107
#, fuzzy
msgid "Sell Improvement"
msgstr "Sälj stadsförbättringar"

#: client/utils/unit_quick_menu.cpp:126
#, fuzzy
msgid "Activate Unit"
msgstr "Gör trupp _aktiv"

#: client/utils/unit_quick_menu.cpp:129
msgid "Sentry Unit"
msgstr "Ge trupp vakttjänst"

#: client/views/view_cities.cpp:501
#, fuzzy, qt-format
msgid "Buy ( Cost: %1 )"
msgstr "Sammanlagd kostnad: "

#: client/views/view_cities.cpp:505
msgid "Center"
msgstr "Centrera"

#: client/views/view_cities.cpp:511 client/views/view_cities_data.cpp:830
#: server/report.cpp:197
msgid "Production"
msgstr "Tillverkning"

#: client/views/view_cities.cpp:512 client/views/view_cities.cpp:536
msgid "Change"
msgstr "Ändra"

#: client/views/view_cities.cpp:515
#, fuzzy
msgid "Add next"
msgstr "Lägg till som _nästa"

#: client/views/view_cities.cpp:518
#, fuzzy
msgid "Add before last"
msgstr "Lägg till arbetslista"

#: client/views/view_cities.cpp:521
#, fuzzy
msgid "Add last"
msgstr "_Lägg till sist"

#: client/views/view_cities.cpp:525
msgid "Worklist"
msgstr "Arbetslista"

#: client/views/view_cities.cpp:529
#, fuzzy
msgid "Add"
msgstr "luft"

#: client/views/view_cities.cpp:545
msgid "Sell"
msgstr "Sälj"

#: client/views/view_cities.cpp:725
#, fuzzy, qt-format
msgid "Are you sure you want to sell the %1?"
msgstr "Vill du verkligen avsluta?"

# Används när du säljer alla byggnader av en sort
#: client/views/view_cities.cpp:727
#, fuzzy, qt-format
msgid "Do you really wish to sell all selected %1?"
msgstr "Vill du verkligen sälja dina %s?\n"

#: client/views/view_cities.cpp:734
#, fuzzy
msgid "Sell?"
msgstr "Sälj"

#: client/views/view_cities.cpp:742 client/views/view_economics.cpp:320
#, fuzzy
msgid "Sell Results"
msgstr "Avsäljning: Utfall"

#: client/views/view_cities.cpp:760
msgid "Buildings"
msgstr "Byggnader"

#: client/views/view_cities.cpp:762 server/report.cpp:191
msgid "Wonders"
msgstr "Underverk"

#: client/views/view_cities.cpp:977
msgid "All Cities"
msgstr "Alla städer"

#: client/views/view_cities.cpp:979
msgid "No Cities"
msgstr "Inga städer"

#: client/views/view_cities.cpp:981
msgid "Invert Selection"
msgstr "Invertera val"

#: client/views/view_cities.cpp:984
msgid "Coastal Cities"
msgstr "Kuststäder"

#: client/views/view_cities.cpp:986
msgid "Same Island"
msgstr "Samma ö"

#: client/views/view_cities.cpp:992
msgid "Building Units"
msgstr "Bygger trupper"

#: client/views/view_cities.cpp:996
msgid "Building Improvements"
msgstr "Bygger stadsförbättringar"

#: client/views/view_cities.cpp:1000
msgid "Building Wonders"
msgstr "Bygger underverk"

#: client/views/view_cities.cpp:1005
msgid "Improvements in City"
msgstr "Förbättringar i stad"

#: client/views/view_cities.cpp:1009
msgid "Wonders in City"
msgstr "Underverk i stad"

#: client/views/view_cities.cpp:1014
msgid "Supported Units"
msgstr "Understödda trupper"

#: client/views/view_cities.cpp:1018
msgid "Units Present"
msgstr "Närvarande trupper"

#: client/views/view_cities.cpp:1023
msgid "Available Units"
msgstr "Tillgängliga trupper"

#: client/views/view_cities.cpp:1027
msgid "Available Improvements"
msgstr "Tillgängliga stadsförbättringar"

#: client/views/view_cities.cpp:1031
msgid "Available Wonders"
msgstr "Tillgängliga underverk"

#: client/views/view_cities.cpp:1135 client/views/view_nations.cpp:384
msgid "Column visibility"
msgstr ""

#: client/views/view_cities_data.cpp:552
msgid "(worklist)"
msgstr "(arbetslista)"

#: client/views/view_cities_data.cpp:735
msgid "?city:Name"
msgstr "Stadsnamn"

#: client/views/view_cities_data.cpp:735
#, fuzzy
msgid "City: Name"
msgstr "Stadsnamn"

#: client/views/view_cities_data.cpp:737
#, fuzzy
msgid "City: Nation"
msgstr "Redigera folkslag"

#: client/views/view_cities_data.cpp:739
#, fuzzy
msgid "?Continent:Cn"
msgstr "An_slut"

#: client/views/view_cities_data.cpp:739
#, fuzzy
msgid "City: Continent number"
msgstr "An_slut"

#: client/views/view_cities_data.cpp:741
msgid "?size [short]:Sz"
msgstr "St"

#: client/views/view_cities_data.cpp:741
#, fuzzy
msgid "City: Size"
msgstr "Stad: %s"

#: client/views/view_cities_data.cpp:744
msgid "?food (population):Grow"
msgstr "Växer"

#: client/views/view_cities_data.cpp:745 client/views/view_cities_data.cpp:839
msgid "?Stock/Target:(Have/Need)"
msgstr "(har/behöver)"

#: client/views/view_cities_data.cpp:745
#, fuzzy
msgid "City: Turns until growth/famine"
msgstr "Omgångar till tillväxt/hungersnöd"

#: client/views/view_cities_data.cpp:747 client/views/view_nations_data.cpp:485
msgid "State"
msgstr "Tillstånd"

#: client/views/view_cities_data.cpp:748
#, fuzzy
msgid "City: State: Celebrating/Happy/Peace/Disorder"
msgstr "Hänryckta/Frid/Upplopp"

#: client/views/view_cities_data.cpp:751
#, fuzzy
msgid "City: Concise state: *=Celebrating, +=Happy, X=Disorder"
msgstr "Kortfattad: *=Hänryckta, X=Upplopp"

#: client/views/view_cities_data.cpp:753
msgid "?cma:Governor"
msgstr "Förvaltare"

#: client/views/view_cities_data.cpp:753
#, fuzzy
msgid "City: Governor"
msgstr "Stadsförvaltare"

#: client/views/view_cities_data.cpp:755
msgid "?plague risk [short]:Pla"
msgstr "Pest"

#: client/views/view_cities_data.cpp:755
msgid "(%)"
msgstr "(%)"

#: client/views/view_cities_data.cpp:756
#, fuzzy
msgid "City: Plague risk per turn"
msgstr "Risk för pest"

#: client/views/view_cities_data.cpp:759
msgid "?Happy workers:H"
msgstr "?Lyckliga arbetare:L"

#: client/views/view_cities_data.cpp:759
#, fuzzy
msgid "Citizens: Happy"
msgstr "Medborgare"

#: client/views/view_cities_data.cpp:761
msgid "?Content workers:C"
msgstr "?Nöjda arbetare:N"

#: client/views/view_cities_data.cpp:761
#, fuzzy
msgid "Citizens: Content"
msgstr "Medborgare"

#: client/views/view_cities_data.cpp:763
msgid "?Unhappy workers:U"
msgstr "?Missnöjda arbetare:M"

#: client/views/view_cities_data.cpp:763
#, fuzzy
msgid "Citizens: Unhappy"
msgstr "Medborgare"

#: client/views/view_cities_data.cpp:765
msgid "?Angry workers:A"
msgstr "?Arga arbetare:A"

#: client/views/view_cities_data.cpp:765
#, fuzzy
msgid "Citizens: Angry"
msgstr "Medborgare"

#: client/views/view_cities_data.cpp:767
#, fuzzy
msgid "?city:Citizens"
msgstr "Medborgare"

#: client/views/view_cities_data.cpp:768
msgid "?happy/content/unhappy/angry:H/C/U/A"
msgstr "?lyckliga/nöjda/missnöjda/arga:L/N/M/A"

#: client/views/view_cities_data.cpp:769
#, fuzzy
msgid "Citizens: Concise: Happy/Content/Unhappy/Angry"
msgstr "Arbetare: Lyckliga, Nöjda, Missnöjda, Arga"

#: client/views/view_cities_data.cpp:773 client/views/view_cities_data.cpp:775
msgid "Best"
msgstr "Bäst"

#: client/views/view_cities_data.cpp:773
msgid "attack"
msgstr "anfall"

#: client/views/view_cities_data.cpp:773
#, fuzzy
msgid "Units: Best attackers"
msgstr "%s förstörde %s i %s."

#: client/views/view_cities_data.cpp:775
msgid "defense"
msgstr "försvar"

#: client/views/view_cities_data.cpp:775
msgid "Units: Best defenders"
msgstr ""

#: client/views/view_cities_data.cpp:779
msgid "?Present (units):Here"
msgstr "Här"

#: client/views/view_cities_data.cpp:779
#, fuzzy
msgid "Units: Number present"
msgstr "Närvarande trupper"

#: client/views/view_cities_data.cpp:783
msgid "?Supported (units):Owned"
msgstr "Understöd"

#: client/views/view_cities_data.cpp:783
#, fuzzy
msgid "Units: Number supported"
msgstr "Antal understödda trupper"

#: client/views/view_cities_data.cpp:786
#, fuzzy
msgid "UpT"
msgstr "Upp"

#: client/views/view_cities_data.cpp:787
#, fuzzy
msgid "Units: Maximum buildable per turn"
msgstr "Högsta möjliga antalet sekunder per omgång"

#: client/views/view_cities_data.cpp:791 client/views/view_cities_data.cpp:812
msgid "Surplus"
msgstr "Överskott"

#: client/views/view_cities_data.cpp:791
msgid "?food/production/trade:F/P/T"
msgstr "M/S/H"

#: client/views/view_cities_data.cpp:792
#, fuzzy
msgid "Resources: Surplus Food, Production, Trade"
msgstr "Överskott: Mat, Sköldar, Handel"

#: client/views/view_cities_data.cpp:794
msgid "?Food surplus [short]:+F"
msgstr "+M"

#: client/views/view_cities_data.cpp:795
#, fuzzy
msgid "Resources: Surplus Food"
msgstr "Överskott: Mat"

#: client/views/view_cities_data.cpp:796
msgid "?Production surplus [short]:+P"
msgstr "+S"

#: client/views/view_cities_data.cpp:797
#, fuzzy
msgid "Resources: Surplus Production"
msgstr "Överskott: Sköldar"

#: client/views/view_cities_data.cpp:798
msgid "?Production loss (waste) [short]:-P"
msgstr "-S"

#: client/views/view_cities_data.cpp:799
#, fuzzy
msgid "Resources: Waste (lost production)"
msgstr "Ändra tillverkning"

#: client/views/view_cities_data.cpp:800
msgid "?Trade surplus [short]:+T"
msgstr "+H"

#: client/views/view_cities_data.cpp:801
#, fuzzy
msgid "Resources: Surplus Trade"
msgstr "Överskott: Handel"

#: client/views/view_cities_data.cpp:802
msgid "?Trade loss (corruption) [short]:-T"
msgstr "-H"

#: client/views/view_cities_data.cpp:803
msgid "Resources: Corruption (lost trade)"
msgstr ""

#: client/views/view_cities_data.cpp:805
msgid "?number_trade_routes:n"
msgstr "a"

#: client/views/view_cities_data.cpp:805
msgid "?number_trade_routes:R"
msgstr "L"

#: client/views/view_cities_data.cpp:806
#, fuzzy
msgid "Resources: Number (and total value) of trade routes"
msgstr "Antal handelsleder"

#: client/views/view_cities_data.cpp:808
msgid "?pollution [short]:Pol"
msgstr "?pollution [short]:Uts"

#: client/views/view_cities_data.cpp:809
#, fuzzy
msgid "Production: Pollution"
msgstr ""
"tillverkning\n"
"(M ton)"

#: client/views/view_cities_data.cpp:812
msgid "?gold/luxury/science:G/L/S"
msgstr "?guld/välfärd/forskning:G/V/F"

#: client/views/view_cities_data.cpp:813
#, fuzzy
msgid "Surplus: Gold, Luxuries, Science"
msgstr "Ekonomi: Guld, Välfärd, Forskning"

#: client/views/view_cities_data.cpp:814
msgid "?Gold:G"
msgstr "?guld:G"

#: client/views/view_cities_data.cpp:814
#, fuzzy
msgid "Surplus: Gold"
msgstr "Överskott: Mat"

#: client/views/view_cities_data.cpp:816
msgid "?Luxury:L"
msgstr "?välfärd:V"

#: client/views/view_cities_data.cpp:816
#, fuzzy
msgid "Surplus: Luxury Goods"
msgstr "Överskott: Mat"

#: client/views/view_cities_data.cpp:818
msgid "?Science:S"
msgstr "?forskning:F"

#: client/views/view_cities_data.cpp:818
#, fuzzy
msgid "Surplus: Science"
msgstr "Överskott: Sköldar"

#: client/views/view_cities_data.cpp:822
#, fuzzy
msgid "?Culture:Clt"
msgstr "Framtidsteknologi %d"

#: client/views/view_cities_data.cpp:823
#, fuzzy
msgid "Culture: History + Performance"
msgstr "Bot mot cancer"

#: client/views/view_cities_data.cpp:824
msgid "?History:Hst"
msgstr ""

#: client/views/view_cities_data.cpp:825
msgid "Culture: History (and gain per turn)"
msgstr ""

#: client/views/view_cities_data.cpp:826
msgid "?Performance:Prf"
msgstr ""

#: client/views/view_cities_data.cpp:827
#, fuzzy
msgid "Culture: Performance"
msgstr "Bot mot cancer"

#: client/views/view_cities_data.cpp:830
msgid "Turns/Buy"
msgstr "Omgångar/Köp"

#: client/views/view_cities_data.cpp:833
msgid "Production: Turns/gold to complete"
msgstr ""

#: client/views/view_cities_data.cpp:835
#, fuzzy
msgid "(Gold)"
msgstr "Guld"

#: client/views/view_cities_data.cpp:835
#, fuzzy
msgid "Production: Buy Cost"
msgstr "Byggnadsarbetslista"

#: client/views/view_cities_data.cpp:837
#, fuzzy
msgid "Finish"
msgstr "Slutförd"

#: client/views/view_cities_data.cpp:837
#, fuzzy
msgid "(Turns)"
msgstr "Omgångar"

#: client/views/view_cities_data.cpp:837
#, fuzzy
msgid "Production: Build Turns"
msgstr "Tillverkning: %d (%d) per omg"

#: client/views/view_cities_data.cpp:839
msgid "Currently Building"
msgstr "Bygger"

#: client/views/view_cities_data.cpp:840
#, fuzzy
msgid "Production: Currently Building"
msgstr "Bygger"

#: client/views/view_cities_data.cpp:884
#, fuzzy
msgid "Specialists: "
msgstr "Specialister: %s"

#: client/views/view_cities_data.cpp:895
#, c-format
msgid "Specialists: %s"
msgstr "Specialister: %s"

#: client/views/view_cities_data.cpp:913
msgid "Special"
msgstr "Specialister"

#: client/views/view_economics.cpp:36
#, fuzzy
msgid "Redundant"
msgstr "*"

#: client/views/view_economics.cpp:37
msgid "Count"
msgstr "Antal"

#: client/views/view_economics.cpp:37 tools/civmanual.cpp:465
msgid "Cost"
msgstr "Kostnad"

#: client/views/view_economics.cpp:37
#, fuzzy
msgid "Total Upkeep"
msgstr "Underhåll"

#: client/views/view_economics.cpp:38
#, fuzzy
msgid "Redundant Cities"
msgstr "*"

#: client/views/view_economics.cpp:43
#, fuzzy
msgid "Disband"
msgstr "Upplös trupp"

#: client/views/view_economics.cpp:44
msgid "Sell All"
msgstr "Sälj alla"

#: client/views/view_economics.cpp:45
#, fuzzy
msgid "Sell Redundant"
msgstr "*"

#: client/views/view_economics.cpp:178
#, fuzzy
msgid "Not Applicable"
msgstr "Inga trupper är tillgängliga."

#: client/views/view_economics.cpp:184
#, fuzzy, qt-format
msgid "Income: %1    Total Costs: %2"
msgstr "Inkomst: %d Sammanlagt kostnad: %d"

# Används när du säljer alla byggnader av en sort
#: client/views/view_economics.cpp:257 client/views/view_units.cpp:510
#, fuzzy, qt-format
msgid "Do you really wish to disband every %1 (%2 total)?"
msgstr "Vill du verkligen sälja dina %s?\n"

#: client/views/view_economics.cpp:261 client/views/view_units.cpp:514
#, fuzzy
msgid "Disband Units?"
msgstr "Upplös trupp"

#: client/views/view_economics.cpp:264 client/views/view_units.cpp:517
#, fuzzy
msgid "Yes Disband"
msgstr "Upplös trupp"

#: client/views/view_economics.cpp:274 client/views/view_units.cpp:527
#, fuzzy
msgid "Disband Results"
msgstr "Upplös trupp"

# Används när du säljer alla byggnader av en sort
#: client/views/view_economics.cpp:298
#, fuzzy, qt-format
msgid "Do you really wish to sell every %1 (%2 total)?"
msgstr "Vill du verkligen sälja dina %s?\n"

#: client/views/view_economics.cpp:303
#, fuzzy
msgid "Sell Improvements?"
msgstr "Sälj stadsförbättringar"

# Används när du säljer alla byggnader av en sort
#: client/views/view_economics.cpp:343
#, fuzzy, c-format
msgid "Do you really wish to sell every redundant %s (%d total)?"
msgstr "Vill du verkligen sälja dina %s?\n"

#: client/views/view_economics.cpp:347
#, fuzzy
msgid "Sell Redundant Improvements?"
msgstr "Sälj stadsförbättringar"

#: client/views/view_economics.cpp:364
#, fuzzy
msgid "Sell Redundant Results"
msgstr "*"

#: client/views/view_map.cpp:585
#, fuzzy
msgid "Error loading tileset"
msgstr "Ladda om _rutbildsuppsättning"

#: client/views/view_map.cpp:589
#, qt-format
msgid ""
"There was an error loading tileset \"%1\". You can still use it, but it "
"might be incomplete."
msgstr ""

#: client/views/view_map.cpp:596
msgid "Open tileset &debugger"
msgstr ""

#: client/views/view_nations.cpp:494 client/views/view_nations.cpp:500
#: client/views/view_nations.cpp:515 client/views/view_nations.cpp:516
#: client/views/view_nations.cpp:517 client/views/view_nations.cpp:522
#: client/views/view_nations.cpp:527 client/views/view_nations.cpp:532
#: client/views/view_nations.cpp:549 common/research.cpp:76
msgid "(Unknown)"
msgstr "(Okänd)"

#: client/views/view_nations.cpp:498 common/requirements.cpp:4152
msgid "(none)"
msgstr "(ingen)"

#: client/views/view_nations.cpp:543
#, fuzzy
msgid "Ruler:"
msgstr "Härskare:"

#: client/views/view_nations.cpp:546
msgid "Government:"
msgstr "Statsskick:"

#: client/views/view_nations.cpp:548
#, fuzzy
msgid "Capital:"
msgstr "Huvudstad:"

#: client/views/view_nations.cpp:552
msgid "Tax:"
msgstr "Skatt:"

#: client/views/view_nations.cpp:555
msgid "Researching:"
msgstr "Forskar fram:"

#: client/views/view_nations.cpp:607
#, fuzzy, qt-format
msgid "<b>Techs unknown by %1:</b> "
msgstr "okänd"

#: client/views/view_nations.cpp:609
#, fuzzy
msgid "<b>Techs unknown by you:</b> "
msgstr "okänd"

#: client/views/view_nations.cpp:656
#, fuzzy, qt-format
msgid "<b>Techs known by %1:</b> "
msgstr "okänd"

#: client/views/view_nations.cpp:686
#, fuzzy, qt-format
msgid "%1 (lost)"
msgstr " (iakttagare)"

#: client/views/view_nations.cpp:690
#, fuzzy, qt-format
msgid "%1 (in %2)"
msgstr "Guld: %d (%+d)"

#: client/views/view_nations.cpp:702
msgid "<b>Known Wonders: </b>"
msgstr ""

#: client/views/view_nations.cpp:739
msgid "Meet"
msgstr "Möt"

#: client/views/view_nations.cpp:740
msgid "Cancel Treaty"
msgstr "Avbryt avtal"

#: client/views/view_nations.cpp:741
#, fuzzy
msgid "Withdraw Vision"
msgstr "_Återkalla anblick"

#: client/views/view_nations.cpp:742 client/views/view_nations.cpp:845
#, fuzzy
msgid "Toggle AI Mode"
msgstr "Växla datorstyrning"

#: client/views/view_nations.cpp:743
#, fuzzy
msgid "Active Diplomacy"
msgstr "Diplomati"

#: client/views/view_nations_data.cpp:229
msgid "R.I.P."
msgstr "Vila i frid"

#: client/views/view_nations_data.cpp:245
msgid "noconn"
msgstr ""

#: client/views/view_nations_data.cpp:249
#: client/views/view_nations_data.cpp:258
msgid "waiting"
msgstr "väntar"

#: client/views/view_nations_data.cpp:251
#: client/views/view_nations_data.cpp:260
msgid "done"
msgstr "klar"

#: client/views/view_nations_data.cpp:254
#, fuzzy
msgid "blocking"
msgstr "hindrad"

#: client/views/view_nations_data.cpp:262
msgid "moving"
msgstr "gör sitt drag"

#: client/views/view_nations_data.cpp:299
#: client/views/view_nations_data.cpp:323
#: client/views/view_nations_data.cpp:355
#: client/views/view_nations_data.cpp:379
#: client/views/view_nations_data.cpp:403
#: client/views/view_nations_data.cpp:427
#: client/views/view_nations_data.cpp:441
msgid "-"
msgstr ""

#: client/views/view_nations_data.cpp:467
msgid "?Player:Name"
msgstr "Namn"

#: client/views/view_nations_data.cpp:477 server/stdinhand.cpp:3688
#: server/stdinhand.cpp:6847
msgid "AI"
msgstr "Datorstyrd"

#: client/views/view_nations_data.cpp:478
msgid "Attitude"
msgstr "Attityd"

#: client/views/view_nations_data.cpp:480 common/events.cpp:112
#: common/events.cpp:122 common/events.cpp:155
msgid "Embassy"
msgstr "Ambassad"

#: client/views/view_nations_data.cpp:482
msgid "Dipl.State"
msgstr "Dipl. förh."

#: client/views/view_nations_data.cpp:487
msgid "?Player_dlg:Idle"
msgstr "?Player_dlg:Overksam"

#: client/views/view_nations_data.cpp:491 server/report.cpp:208
msgid "Culture"
msgstr ""

#: client/views/view_nations_data.cpp:494 server/plrhand.cpp:297
msgid "Tax"
msgstr "Skatt"

#: client/views/view_nations_data.cpp:495 common/city.cpp:88
#: server/plrhand.cpp:301
msgid "Science"
msgstr "Forskning"

#: client/views/view_nations_data.cpp:497 common/city.cpp:87
#: server/plrhand.cpp:299
msgid "Luxury"
msgstr "Välfärd"

#: client/views/view_research.cpp:294
msgid "Press to refresh currently researched technology calculation again."
msgstr ""

#: client/views/view_research.cpp:305
msgid "Press to locate currently researched technology in tree."
msgstr ""

#: client/views/view_research.cpp:315
#, fuzzy
msgid "Press to locate technology goal in tree."
msgstr "Visa ikoner i teknologiträdet."

#: client/views/view_research.cpp:690
#, fuzzy, qt-format
msgid "%1(+%2)/%3  (never)"
msgstr "%d/%d (aldrig)"

#: client/views/view_units.cpp:50
#, fuzzy
msgid "★  Upgradable"
msgstr "Ersätt"

#: client/views/view_units.cpp:51
#, fuzzy
msgid "⚒  In Progress"
msgstr "byggnadskonst"

# DM> FIXME
#: client/views/view_units.cpp:51
#, fuzzy
msgid "⚔  Active"
msgstr "aktiv"

#: client/views/view_units.cpp:51
#, fuzzy
msgid "Shield Upkeep"
msgstr "Underhåll"

#: client/views/view_units.cpp:52
#, fuzzy
msgid "Food Upkeep"
msgstr "Underhåll"

#: client/views/view_units.cpp:52
#, fuzzy
msgid "Gold Upkeep"
msgstr "Underhåll"

#: client/views/view_units.cpp:59
#, fuzzy
msgid "Upgrade selected unit."
msgstr "Ersätt omoderna trupper"

#: client/views/view_units.cpp:61
#, fuzzy
msgid "Find Nearest"
msgstr "Hitta _närmaste"

#: client/views/view_units.cpp:62
msgid "Center the map on the nearest unit in relation to where the map is now."
msgstr ""

#: client/views/view_units.cpp:65
#, fuzzy
msgid "Disband All"
msgstr "Upplös trupp"

#: client/views/view_units.cpp:66
msgid "Disband all of the selected unit."
msgstr ""

#: client/views/view_units.cpp:71
msgid "Time Left"
msgstr ""

#: client/views/view_units.cpp:72
#, fuzzy
msgid "Id"
msgstr "Overksam"

#: client/views/view_units.cpp:298
msgid ""
"--------------------\n"
"Totals:"
msgstr ""

#: client/views/view_units.cpp:303 client/views/view_units.cpp:308
#: client/views/view_units.cpp:312 client/views/view_units.cpp:316
#: client/views/view_units.cpp:320 client/views/view_units.cpp:324
#, qt-format
msgid ""
"------\n"
"%1"
msgstr ""

#: client/views/view_units.cpp:403 client/views/view_units.cpp:408
#, qt-format
msgid "%1"
msgstr ""

#: client/views/view_units.cpp:588
#, fuzzy
msgid "Upgrade Obsolete Units?"
msgstr "Ersätt omoderna trupper"

#: client/voteinfo_bar.cpp:34
msgid "Abstain"
msgstr ""

#: client/voteinfo_bar.cpp:116
msgid "[passed]"
msgstr "[bifallen]"

#: client/voteinfo_bar.cpp:120
msgid "[failed]"
msgstr "[avslagen]"

#: client/voteinfo_bar.cpp:124
msgid "[removed]"
msgstr "[borttagen]"

#: client/voteinfo_bar.cpp:144
#, qt-format
msgid "<b>%1 called a vote for:</b>"
msgstr ""

#: client/widgets/city/upkeep_widget.cpp:197
#: client/widgets/city/upkeep_widget.cpp:213
#, fuzzy
msgid "Show in Help"
msgstr "Visa översiktskartan"

#: common/actions.cpp:281
#, c-format
msgid "All action enablers for %s must require a foreign target."
msgstr ""

#: common/actions.cpp:298
#, c-format
msgid "All action enablers for %s must require the absence of a real embassy."
msgstr ""

#: common/actions.cpp:308
#, c-format
msgid ""
"All action enablers for %s must require that the actor unit isn't already "
"fortified."
msgstr ""

#: common/actions.cpp:323
#, c-format
msgid ""
"All action enablers for %s must require a target the actor is at war with."
msgstr ""

#: common/actions.cpp:332
#, c-format
msgid "All action enablers for %s must require a domestic target."
msgstr ""

#: common/actions.cpp:341 common/actions.cpp:348 common/actions.cpp:355
#: common/actions.cpp:362 common/actions.cpp:369
#, c-format
msgid "All action enablers for %s must require a domestic or allied target."
msgstr ""

#: common/actions.cpp:380
#, c-format
msgid ""
"All action enablers for %s must require that the actor has the Settlers "
"utype flag."
msgstr ""

#: common/actions.cpp:392
#, c-format
msgid ""
"All action enablers for %s must require that the target doesn't has the "
"NoCities terrain flag."
msgstr ""

#: common/actions.cpp:404
#, fuzzy, c-format
msgid "All action enablers for %s must require that the actor has a home city."
msgstr "Kräver folkslaget %s.\n"

#: common/actions.cpp:414
#, c-format
msgid ""
"All action enablers for %s must require that the actor doesn't have the "
"NoHome utype flag."
msgstr ""

#: common/actions.cpp:433
#, c-format
msgid ""
"All action enablers for %s must require that the actor has the NonMil utype "
"flag or that the target tile is unclaimed or that the diplomatic relation to "
"the target tile owner isn't peace."
msgstr ""

#: common/actions.cpp:446
#, c-format
msgid ""
"All action enablers for %s must require that the actor doesn't have the "
"NonMil utype flag."
msgstr ""

#: common/actions.cpp:456
#, c-format
msgid ""
"All action enablers for %s must require that the actor has the CanOccupyCity "
"uclass flag."
msgstr ""

#: common/actions.cpp:467
#, c-format
msgid ""
"All action enablers for %s must require that the actor is at war with the "
"target."
msgstr ""

#: common/actions.cpp:477
#, c-format
msgid ""
"All action enablers for %s must require that the actor has a movement point "
"left."
msgstr ""

#: common/actions.cpp:501
#, c-format
msgid "All action enablers for %s must require that the target city is empty."
msgstr ""

#: common/actions.cpp:513
#, fuzzy, c-format
msgid ""
"All action enablers for %s must require that the actor isn't transporting "
"another unit."
msgstr "En trupp som transporterar en annan kan inte hoppa fallskärm."

#: common/actions.cpp:523
#, fuzzy, c-format
msgid ""
"All action enablers for %s must require that the target isn't transporting "
"another unit."
msgstr "En trupp som transporterar en annan kan inte hoppa fallskärm."

#: common/actions.cpp:533
#, c-format
msgid ""
"All action enablers for %s must require that the target is transporting a "
"unit."
msgstr ""

#: common/actions.cpp:540
#, fuzzy, c-format
msgid "All action enablers for %s must require that the actor is transported."
msgstr "Kräver folkslaget %s.\n"

#: common/actions.cpp:547
#, fuzzy, c-format
msgid ""
"All action enablers for %s must require that the actor is on a livable tile."
msgstr "Kräver folkslaget %s.\n"

#: common/actions.cpp:556
#, c-format
msgid ""
"All action enablers for %s must require that the actor is transporting a "
"unit."
msgstr ""

#: common/actions.cpp:563
#, fuzzy, c-format
msgid "All action enablers for %s must require that the target is transported."
msgstr "Kräver folkslaget %s.\n"

#: common/actions.cpp:570
#, fuzzy, c-format
msgid ""
"All action enablers for %s must require that the target is on a livable tile."
msgstr "Kräver folkslaget %s.\n"

#: common/actions.cpp:578
#, c-format
msgid ""
"All action enablers for %s must require that the actor unit is in a city."
msgstr ""

#: common/actions.cpp:597
#, c-format
msgid "All action enablers for %s must require a non animal player actor."
msgstr ""

#: common/actions.cpp:1399
#, qt-format
msgid "[%1% - %2%]"
msgstr ""

#: common/actions.cpp:1432
#, qt-format
msgid "%1%2 (name may be wrong)"
msgstr ""

#: common/actions.cpp:1451
#, qt-format
msgid " (%1; %2)"
msgstr ""

#: common/actions.cpp:1461 common/actions.cpp:1471
#, qt-format
msgid " (%1)"
msgstr ""

#: common/actions.cpp:1513
#, qt-format
msgid "The probability of success is %1%."
msgstr ""

#: common/actions.cpp:1524
#, qt-format
msgid "The probability of success is %1%, %2% or somewhere in between.%3"
msgstr ""

#: common/actions.cpp:1532
msgid ""
" (This is the most precise interval I can calculate given the information "
"our nation has access to.)"
msgstr ""

#: common/actions.cpp:2100
#, c-format
msgid ""
"Requirement {%s} implies a claimed tile. No diplomatic relation to Nature."
msgstr ""

#: common/actions.cpp:2161
#, c-format
msgid ""
"No diplomatic relation to Nature. Requirements {%s} and {%s} contradict each "
"other."
msgstr ""

#: common/actions.cpp:2281
msgid "This action enabler is never used by any unit."
msgstr ""

#: common/actions.cpp:2354
#, fuzzy
msgid "actor_reqs"
msgstr "Faktor"

#: common/actions.cpp:2357
msgid "target_reqs"
msgstr ""

#: common/actions.cpp:6092 data/civ2/game.ruleset:340
#: data/civ2civ3/game.ruleset:365 data/classic/game.ruleset:360
#: data/experimental/game.ruleset:368 data/multiplayer/game.ruleset:363
#: data/royale/game.ruleset:376 data/sandbox/game.ruleset:358
#, fuzzy, c-format
msgid "%sPoison City%s"
msgstr "Förgifta staden"

#: common/actions.cpp:6095
#, fuzzy, c-format
msgid "%sPoison City and Escape%s"
msgstr "Förgifta staden"

#: common/actions.cpp:6098
#, fuzzy, c-format
msgid "S%sabotage Enemy Unit%s"
msgstr "Sabotera fiendetrupp"

#: common/actions.cpp:6101
#, fuzzy, c-format
msgid "S%sabotage Enemy Unit and Escape%s"
msgstr "Sabotera fiendetrupp"

#: common/actions.cpp:6104
#, fuzzy, c-format
msgid "Bribe Enemy %sUnit%s"
msgstr "Muta fiendetrupp"

#: common/actions.cpp:6107 data/civ1/game.ruleset:340
#: data/civ2/game.ruleset:352 data/civ2civ3/game.ruleset:374
#: data/classic/game.ruleset:369 data/experimental/game.ruleset:377
#: data/multiplayer/game.ruleset:372 data/royale/game.ruleset:385
#: data/sandbox/game.ruleset:367
#, fuzzy, c-format
msgid "%sSabotage City%s"
msgstr "Sabotera staden"

#: common/actions.cpp:6110
#, fuzzy, c-format
msgid "%sSabotage City and Escape%s"
msgstr "Sabotera staden"

#: common/actions.cpp:6113
#, fuzzy, c-format
msgid "Industria%sl Sabotage%s"
msgstr "Förstör industri"

#: common/actions.cpp:6116
#, fuzzy, c-format
msgid "Industria%sl Sabotage Production%s"
msgstr "Förstör industri"

#: common/actions.cpp:6119
#, fuzzy, c-format
msgid "Industria%sl Sabotage and Escape%s"
msgstr "Förstör industri"

#: common/actions.cpp:6123
#, fuzzy, c-format
msgid "Industria%sl Sabotage Production and Escape%s"
msgstr "Förstör industri"

#: common/actions.cpp:6126
#, fuzzy, c-format
msgid "Incite a Re%svolt%s"
msgstr "Anstifta ett uppror"

#: common/actions.cpp:6129 data/civ2/game.ruleset:367
#: data/civ2civ3/game.ruleset:389 data/classic/game.ruleset:384
#: data/experimental/game.ruleset:392 data/multiplayer/game.ruleset:387
#: data/royale/game.ruleset:400 data/sandbox/game.ruleset:382
#, fuzzy, c-format
msgid "Incite a Re%svolt and Escape%s"
msgstr "Anstifta ett uppror"

#: common/actions.cpp:6132 data/civ2/game.ruleset:370
#: data/civ2civ3/game.ruleset:392 data/classic/game.ruleset:387
#: data/experimental/game.ruleset:395 data/multiplayer/game.ruleset:390
#: data/royale/game.ruleset:403 data/sandbox/game.ruleset:385
#, fuzzy, c-format
msgid "Establish %sEmbassy%s"
msgstr "Inrätta ambassad"

#: common/actions.cpp:6135 data/civ1/game.ruleset:346
#: data/civ2/game.ruleset:373 data/civ2civ3/game.ruleset:395
#: data/classic/game.ruleset:390 data/experimental/game.ruleset:398
#: data/multiplayer/game.ruleset:393 data/royale/game.ruleset:406
#: data/sandbox/game.ruleset:388
#, c-format
msgid "Becom%se Ambassador%s"
msgstr ""

#: common/actions.cpp:6138 data/civ1/game.ruleset:349
#: data/civ2/game.ruleset:376 data/civ2civ3/game.ruleset:398
#: data/classic/game.ruleset:393 data/experimental/game.ruleset:401
#: data/multiplayer/game.ruleset:396 data/royale/game.ruleset:409
#: data/sandbox/game.ruleset:391
#, fuzzy, c-format
msgid "Steal %sTechnology%s"
msgstr "Stjäl teknologi"

#: common/actions.cpp:6141 data/civ2/game.ruleset:379
#: data/civ2civ3/game.ruleset:401 data/classic/game.ruleset:396
#: data/experimental/game.ruleset:404 data/multiplayer/game.ruleset:399
#: data/royale/game.ruleset:412 data/sandbox/game.ruleset:394
#, fuzzy, c-format
msgid "Steal %sTechnology and Escape%s"
msgstr "Stjäl teknologi"

#: common/actions.cpp:6144
#, fuzzy, c-format
msgid "In%sdustrial Espionage%s"
msgstr "Förstör industri"

#: common/actions.cpp:6147
#, fuzzy, c-format
msgid "In%sdustrial Espionage and Escape%s"
msgstr "Förstör industri"

#: common/actions.cpp:6150 data/civ2/game.ruleset:385
#: data/civ2civ3/game.ruleset:407 data/classic/game.ruleset:402
#: data/experimental/game.ruleset:410 data/multiplayer/game.ruleset:405
#: data/royale/game.ruleset:418 data/sandbox/game.ruleset:403
#, fuzzy, c-format
msgid "%sInvestigate City%s"
msgstr "Undersök staden"

#: common/actions.cpp:6154 data/civ1/game.ruleset:352
#: data/civ2/game.ruleset:388 data/civ2civ3/game.ruleset:410
#: data/classic/game.ruleset:405 data/experimental/game.ruleset:413
#: data/multiplayer/game.ruleset:408 data/royale/game.ruleset:421
#: data/sandbox/game.ruleset:406
#, fuzzy, c-format
msgid "%sInvestigate City (spends the unit)%s"
msgstr "Undersök staden"

#: common/actions.cpp:6157
#, fuzzy, c-format
msgid "Steal %sGold%s"
msgstr "Stjäl teknologi"

#: common/actions.cpp:6160
#, fuzzy, c-format
msgid "Steal %sGold and Escape%s"
msgstr "Stjäl teknologi"

#: common/actions.cpp:6163
#, c-format
msgid "Spread %sPlague%s"
msgstr ""

#: common/actions.cpp:6166
#, fuzzy, c-format
msgid "Steal %sMaps%s"
msgstr "Stjäl teknologi"

#: common/actions.cpp:6169
#, fuzzy, c-format
msgid "Steal %sMaps and Escape%s"
msgstr "Stjäl teknologi"

#: common/actions.cpp:6172 data/civ1/game.ruleset:355
#: data/civ2/game.ruleset:391 data/civ2civ3/game.ruleset:413
#: data/classic/game.ruleset:408 data/experimental/game.ruleset:416
#: data/royale/game.ruleset:424 data/sandbox/game.ruleset:409
#, fuzzy, c-format
msgid "Establish Trade %sRoute%s"
msgstr "Inrätta handelsled"

#: common/actions.cpp:6175 data/civ1/game.ruleset:358
#: data/civ2/game.ruleset:394 data/civ2civ3/game.ruleset:416
#: data/royale/game.ruleset:427 data/sandbox/game.ruleset:412
#, fuzzy, c-format
msgid "Enter %sMarketplace%s"
msgstr "Beträd marknadsplats"

#: common/actions.cpp:6178
#, fuzzy, c-format
msgid "Help %sBuild Wonder%s"
msgstr "Hjälp till att bygga underverk"

#: common/actions.cpp:6181 data/civ2civ3/game.ruleset:428
#: data/royale/game.ruleset:439 data/sandbox/game.ruleset:424
#, fuzzy, c-format
msgid "%sCapture Units%s"
msgstr "Närvarande trupper %d"

#: common/actions.cpp:6184
#, fuzzy, c-format
msgid "%sExpel Unit%s"
msgstr "Muta fiendetrupp"

#: common/actions.cpp:6187
#, fuzzy, c-format
msgid "%sFound City%s"
msgstr "Förgifta staden"

#: common/actions.cpp:6190
#, fuzzy, c-format
msgid "%sJoin City%s"
msgstr "Förgifta staden"

#: common/actions.cpp:6193
#, c-format
msgid "B%sombard%s"
msgstr ""

#: common/actions.cpp:6196
#, fuzzy, c-format
msgid "B%sombard 2%s"
msgstr "bombflygplan"

#: common/actions.cpp:6199
#, fuzzy, c-format
msgid "B%sombard 3%s"
msgstr "bombflygplan"

#: common/actions.cpp:6202
#, c-format
msgid "Suitcase %sNuke%s"
msgstr ""

#: common/actions.cpp:6205
#, c-format
msgid "Suitcase %sNuke and Escape%s"
msgstr ""

#: common/actions.cpp:6208
#, fuzzy, c-format
msgid "Explode %sNuclear%s"
msgstr "Utlös kärnvapen"

#: common/actions.cpp:6211 data/civ1/game.ruleset:379
#: data/civ2/game.ruleset:415 data/civ2civ3/game.ruleset:443
#: data/classic/game.ruleset:432 data/experimental/game.ruleset:440
#: data/multiplayer/game.ruleset:429 data/royale/game.ruleset:454
#: data/sandbox/game.ruleset:442
#, fuzzy, c-format
msgid "%sNuke City%s"
msgstr "Förgifta staden"

#: common/actions.cpp:6214 data/civ1/game.ruleset:382
#: data/civ2/game.ruleset:418 data/civ2civ3/game.ruleset:446
#: data/classic/game.ruleset:435 data/experimental/game.ruleset:443
#: data/multiplayer/game.ruleset:432 data/royale/game.ruleset:457
#: data/sandbox/game.ruleset:445
#, fuzzy, c-format
msgid "%sNuke Units%s"
msgstr "Närvarande trupper %d"

#: common/actions.cpp:6217 data/sandbox/game.ruleset:436
#, c-format
msgid "Destroy %sCity%s"
msgstr ""

#: common/actions.cpp:6220 data/civ1/game.ruleset:364
#: data/civ2/game.ruleset:400 data/civ2civ3/game.ruleset:422
#: data/classic/game.ruleset:417 data/experimental/game.ruleset:425
#: data/multiplayer/game.ruleset:414 data/royale/game.ruleset:433
#: data/sandbox/game.ruleset:418
#, fuzzy, c-format
msgid "Rec%sycle Unit%s"
msgstr "Välj trupp(er)"

#: common/actions.cpp:6223 data/civ1/game.ruleset:367
#: data/civ2civ3/game.ruleset:425 data/classic/game.ruleset:420
#: data/experimental/game.ruleset:428 data/multiplayer/game.ruleset:417
#: data/royale/game.ruleset:436 data/sandbox/game.ruleset:421
#, fuzzy, c-format
msgid "%sDisband Unit%s"
msgstr "Upplös trupp"

#: common/actions.cpp:6226 data/civ1/game.ruleset:385
#: data/civ2/game.ruleset:421 data/civ2civ3/game.ruleset:449
#: data/classic/game.ruleset:438 data/experimental/game.ruleset:446
#: data/multiplayer/game.ruleset:435 data/royale/game.ruleset:460
#: data/sandbox/game.ruleset:448
#, fuzzy, c-format
msgid "Set %sHome City%s"
msgstr "Gör till hemstad"

#: common/actions.cpp:6229 data/civ2/game.ruleset:424
#: data/civ2civ3/game.ruleset:452 data/classic/game.ruleset:441
#: data/experimental/game.ruleset:449 data/multiplayer/game.ruleset:438
#: data/royale/game.ruleset:463 data/sandbox/game.ruleset:451
#, fuzzy, c-format
msgid "%sUpgrade Unit%s"
msgstr "Uppgradera trupp!"

#: common/actions.cpp:6232 data/civ2/game.ruleset:427
#: data/civ2civ3/game.ruleset:455 data/classic/game.ruleset:444
#: data/experimental/game.ruleset:452 data/multiplayer/game.ruleset:441
#: data/royale/game.ruleset:466 data/sandbox/game.ruleset:454
#, fuzzy, c-format
msgid "Drop %sParatrooper%s"
msgstr "Släpp fallskärmsjägare"

#: common/actions.cpp:6235 data/civ2/game.ruleset:430
#: data/civ2civ3/game.ruleset:458 data/classic/game.ruleset:447
#: data/experimental/game.ruleset:455 data/multiplayer/game.ruleset:444
#: data/royale/game.ruleset:469 data/sandbox/game.ruleset:457
#, fuzzy, c-format
msgid "%sAirlift to City%s"
msgstr "Gå/Flyg till stad"

#: common/actions.cpp:6238 data/civ1/game.ruleset:388
#: data/civ2/game.ruleset:433 data/civ2civ3/game.ruleset:461
#: data/classic/game.ruleset:450 data/experimental/game.ruleset:458
#: data/multiplayer/game.ruleset:447 data/royale/game.ruleset:472
#: data/sandbox/game.ruleset:460
#, fuzzy, c-format
msgid "%sAttack%s"
msgstr "Angrepp:"

#: common/actions.cpp:6241
#, fuzzy, c-format
msgid "%sSuicide Attack%s"
msgstr "Angrepp:"

#: common/actions.cpp:6244
#, c-format
msgid "Surgical Str%sike Building%s"
msgstr ""

#: common/actions.cpp:6247
#, fuzzy, c-format
msgid "Surgical Str%sike Production%s"
msgstr "Överskott: Sköldar"

#: common/actions.cpp:6250 data/civ1/game.ruleset:394
#: data/civ2/game.ruleset:439 data/civ2civ3/game.ruleset:467
#: data/classic/game.ruleset:456 data/experimental/game.ruleset:464
#: data/multiplayer/game.ruleset:453 data/royale/game.ruleset:478
#: data/sandbox/game.ruleset:466
#, fuzzy, c-format
msgid "%sConquer City%s"
msgstr "Förgifta staden"

#: common/actions.cpp:6253
#, fuzzy, c-format
msgid "%sConquer City 2%s"
msgstr "Förgifta staden"

#: common/actions.cpp:6256
#, fuzzy, c-format
msgid "Heal %sUnit%s"
msgstr "Hjälp : trupper"

#: common/actions.cpp:6259 data/civ1/game.ruleset:397
#: data/civ2/game.ruleset:442 data/civ2civ3/game.ruleset:473
#: data/classic/game.ruleset:462 data/experimental/game.ruleset:470
#: data/multiplayer/game.ruleset:459 data/royale/game.ruleset:484
#: data/sandbox/game.ruleset:472
#, fuzzy, c-format
msgid "%sTransform Terrain%s"
msgstr "Omvandla landskap"

#: common/actions.cpp:6262 data/civ1/game.ruleset:400
#: data/civ2/game.ruleset:445 data/civ2civ3/game.ruleset:476
#: data/classic/game.ruleset:465 data/experimental/game.ruleset:473
#: data/multiplayer/game.ruleset:462 data/royale/game.ruleset:487
#: data/sandbox/game.ruleset:475
#, fuzzy, c-format
msgid "Transform by %sCultivating%s"
msgstr "Omvandla till %s"

#: common/actions.cpp:6265 data/civ1/game.ruleset:403
#: data/civ2/game.ruleset:448 data/civ2civ3/game.ruleset:479
#: data/classic/game.ruleset:468 data/experimental/game.ruleset:476
#: data/multiplayer/game.ruleset:465 data/royale/game.ruleset:490
#: data/sandbox/game.ruleset:478
#, fuzzy, c-format
msgid "Transform by %sPlanting%s"
msgstr "Omvandla till %s"

#: common/actions.cpp:6268 data/civ1/game.ruleset:406
#: data/civ2/game.ruleset:451 data/civ2civ3/game.ruleset:482
#: data/classic/game.ruleset:471 data/experimental/game.ruleset:479
#: data/multiplayer/game.ruleset:468 data/royale/game.ruleset:493
#: data/sandbox/game.ruleset:481
#, fuzzy, c-format
msgid "Pilla%sge%s"
msgstr "Plundra"

#: common/actions.cpp:6271
#, fuzzy, c-format
msgid "Clean %sPollution%s"
msgstr "Sanera utsläpp"

#: common/actions.cpp:6274
#, fuzzy, c-format
msgid "Clean %sFallout%s"
msgstr "Sanera nedfall"

#: common/actions.cpp:6277 data/civ1/game.ruleset:412
#: data/civ2/game.ruleset:457 data/civ2civ3/game.ruleset:491
#: data/classic/game.ruleset:480 data/experimental/game.ruleset:488
#: data/multiplayer/game.ruleset:477 data/royale/game.ruleset:502
#: data/sandbox/game.ruleset:490
#, fuzzy, c-format
msgid "%sFortify%s"
msgstr "Befäst"

#: common/actions.cpp:6280 data/civ1/game.ruleset:415
#: data/civ2/game.ruleset:460 data/civ2civ3/game.ruleset:494
#: data/classic/game.ruleset:483 data/experimental/game.ruleset:491
#: data/multiplayer/game.ruleset:480 data/royale/game.ruleset:505
#: data/sandbox/game.ruleset:493
#, fuzzy, c-format
msgid "Build %sRoad%s"
msgstr "Bygg väg"

#: common/actions.cpp:6283
#, fuzzy, c-format
msgid "%sConvert Unit%s"
msgstr "Befäst trupp"

#: common/actions.cpp:6286 data/civ1/game.ruleset:418
#: data/civ2/game.ruleset:463 data/civ2civ3/game.ruleset:497
#: data/classic/game.ruleset:486 data/experimental/game.ruleset:494
#: data/multiplayer/game.ruleset:483 data/royale/game.ruleset:508
#: data/sandbox/game.ruleset:496
#, fuzzy, c-format
msgid "%sBuild Base%s"
msgstr "Bygg _bas"

#: common/actions.cpp:6289 data/civ1/game.ruleset:421
#: data/civ2/game.ruleset:466 data/civ2civ3/game.ruleset:500
#: data/classic/game.ruleset:489 data/experimental/game.ruleset:497
#: data/multiplayer/game.ruleset:486 data/royale/game.ruleset:511
#: data/sandbox/game.ruleset:499
#, fuzzy, c-format
msgid "Build %sMine%s"
msgstr "Gräv gruva"

#: common/actions.cpp:6292 data/civ1/game.ruleset:424
#: data/civ2/game.ruleset:469 data/civ2civ3/game.ruleset:503
#: data/classic/game.ruleset:492 data/experimental/game.ruleset:500
#: data/multiplayer/game.ruleset:489 data/royale/game.ruleset:514
#: data/sandbox/game.ruleset:502
#, fuzzy, c-format
msgid "Build %sIrrigation%s"
msgstr "Anlägg bevattning"

#: common/actions.cpp:6295 data/civ1/game.ruleset:427
#: data/civ2/game.ruleset:472 data/civ2civ3/game.ruleset:506
#: data/classic/game.ruleset:495 data/experimental/game.ruleset:503
#: data/multiplayer/game.ruleset:492 data/royale/game.ruleset:517
#: data/sandbox/game.ruleset:505
#, fuzzy, c-format
msgid "%sAlight%s"
msgstr "riddare"

#: common/actions.cpp:6298 data/civ1/game.ruleset:430
#: data/civ2/game.ruleset:475 data/civ2civ3/game.ruleset:509
#: data/classic/game.ruleset:498 data/experimental/game.ruleset:506
#: data/multiplayer/game.ruleset:495 data/royale/game.ruleset:520
#: data/sandbox/game.ruleset:508
#, c-format
msgid "%sBoard%s"
msgstr ""

#: common/actions.cpp:6301 data/civ1/game.ruleset:439
#: data/civ2/game.ruleset:484 data/civ2civ3/game.ruleset:521
#: data/classic/game.ruleset:510 data/experimental/game.ruleset:518
#: data/multiplayer/game.ruleset:507 data/royale/game.ruleset:532
#: data/sandbox/game.ruleset:520
#, c-format
msgid "%sEmbark%s"
msgstr ""

#: common/actions.cpp:6304 data/civ1/game.ruleset:433
#: data/civ2/game.ruleset:478 data/civ2civ3/game.ruleset:512
#: data/classic/game.ruleset:501 data/experimental/game.ruleset:509
#: data/multiplayer/game.ruleset:498 data/royale/game.ruleset:523
#: data/sandbox/game.ruleset:511
#, fuzzy, c-format
msgid "%sUnload%s"
msgstr "Lasta _av"

#: common/actions.cpp:6307 data/civ1/game.ruleset:436
#: data/civ2/game.ruleset:481 data/civ2civ3/game.ruleset:515
#: data/classic/game.ruleset:504 data/experimental/game.ruleset:512
#: data/multiplayer/game.ruleset:501 data/royale/game.ruleset:526
#: data/sandbox/game.ruleset:514
#, c-format
msgid "%sDisembark%s"
msgstr ""

#: common/actions.cpp:6310
#, c-format
msgid "%sDisembark 2%s"
msgstr ""

#: common/actions.cpp:6313
#, fuzzy, c-format
msgid "%sEliminate Diplomat%s"
msgstr "Fiendediplomat: %s"

#: common/actions.cpp:6316
#, c-format
msgid "%sUser Action 1%s"
msgstr ""

#: common/actions.cpp:6319
#, c-format
msgid "%sUser Action 2%s"
msgstr ""

#: common/actions.cpp:6322
#, c-format
msgid "%sUser Action 3%s"
msgstr ""

#: common/ai.cpp:78
#, c-format
msgid "Too many AI modules. Max is %d."
msgstr ""

#: common/ai.cpp:122
#, c-format
msgid "Unknown AI type %s, using \"classic\" instead"
msgstr ""

#: common/calendar.cpp:122 common/calendar.cpp:126
#, c-format
msgid "%d %s"
msgstr "%d %s"

#: common/city.cpp:83
msgid "Food"
msgstr "Mat"

#: common/city.cpp:84
msgid "Shield"
msgstr "Sköld"

#: common/city.cpp:85 data/civ1/techs.ruleset:640 data/civ2/techs.ruleset:808
#: data/civ2civ3/techs.ruleset:837 data/classic/techs.ruleset:811
#: data/experimental/techs.ruleset:891 data/multiplayer/techs.ruleset:816
#: data/royale/techs.ruleset:933 data/sandbox/techs.ruleset:844
msgid "Trade"
msgstr "handel"

#: common/clientutils.cpp:201
#, fuzzy, qt-format
msgid "Pillage %1(%2)"
msgstr "Plundra"

#: common/clientutils.cpp:202
#, fuzzy, qt-format
msgid "Clean %1(%2)"
msgstr "%s %s (%s)"

#: common/events.cpp:46
#, c-format
msgid "Technology: %s"
msgstr "Teknologi: %s"

#: common/events.cpp:46
#, c-format
msgid "Improvement: %s"
msgstr "Förbättring: %s"

#: common/events.cpp:46
#, c-format
msgid "City: %s"
msgstr "Stad: %s"

#: common/events.cpp:47
#, c-format
msgid "Diplomat Action: %s"
msgstr "Diplomathandlingar: %s"

#: common/events.cpp:47
#, c-format
msgid "Enemy Diplomat: %s"
msgstr "Fiendediplomat: %s"

#: common/events.cpp:47
#, c-format
msgid "Global: %s"
msgstr "Global: %s"

#: common/events.cpp:48
#, c-format
msgid "Hut: %s"
msgstr "Hydda: %s"

#: common/events.cpp:48
#, c-format
msgid "Nation: %s"
msgstr "Folkslag: %s"

#: common/events.cpp:48
#, c-format
msgid "Treaty: %s"
msgstr "Fördrag: %s"

#: common/events.cpp:48
#, c-format
msgid "Unit: %s"
msgstr "Trupp: %s"

#: common/events.cpp:50
#, c-format
msgid "Vote: %s"
msgstr "Omröstning: %s"

#: common/events.cpp:50
#, c-format
msgid "Wonder: %s"
msgstr "Underverk: %s"

#: common/events.cpp:75
#, fuzzy
msgid "Acquired a New Tech"
msgstr "Forskat fram ny teknologi"

#: common/events.cpp:76
#, fuzzy
msgid "Learned a New Tech"
msgstr "Forskat fram ny teknologi"

#: common/events.cpp:77
#, fuzzy
msgid "Selected a New Goal"
msgstr "Valde nytt mål"

#: common/events.cpp:78
#, fuzzy
msgid "Lost a Tech"
msgstr "Stjäl teknologi"

#: common/events.cpp:80
msgid "Other Player Gained / Lost a Tech"
msgstr ""

#: common/events.cpp:81 common/events.cpp:162
msgid "Bought"
msgstr "Köpt"

#: common/events.cpp:82 common/events.cpp:163
msgid "Built"
msgstr "Färdigställt"

#: common/events.cpp:83
msgid "Forced to Sell"
msgstr "Tvingas sälja"

#: common/events.cpp:84
msgid "New Improvement Selected"
msgstr "Ny förbättring vald"

#: common/events.cpp:85
msgid "Sold"
msgstr "Såld"

#: common/events.cpp:86
msgid "Building Unavailable Item"
msgstr "Bygger otillgängligt objekt"

#: common/events.cpp:87
#, fuzzy
msgid "Captured / Destroyed"
msgstr "Erövrad/Raserad"

#: common/events.cpp:89
msgid "Civil Disorder"
msgstr "Upplopp"

#: common/events.cpp:90 data/civ1/game.ruleset:1034
msgid "Famine"
msgstr "Hungersnöd"

#: common/events.cpp:91
msgid "Famine Feared"
msgstr "Risk för hungersnöd"

#: common/events.cpp:92
msgid "Growth"
msgstr "Stadstillväxt"

#: common/events.cpp:93
msgid "May Soon Grow"
msgstr "Tillväxt förväntas"

#: common/events.cpp:94
#, fuzzy
msgid "Needs Improvement to Grow"
msgstr "Välj en stadsförbättring att förstöra"

#: common/events.cpp:96
#, fuzzy
msgid "Needs Improvement to Grow, Being Built"
msgstr "%s behöver en stadsförbättring för att växa vidare."

#: common/events.cpp:97
msgid "Normal"
msgstr "Normal"

#: common/events.cpp:98
msgid "Nuked"
msgstr "Atombombad"

#: common/events.cpp:100
#, fuzzy
msgid "Released from Citizen Governor"
msgstr "Stadsförvaltare överlämnar kontroll"

#: common/events.cpp:101
#, fuzzy
msgid "Suggest Throttling Growth"
msgstr "Föreslår hindrad tillväxt"

#: common/events.cpp:102
msgid "Transfer"
msgstr "Överför"

#: common/events.cpp:103
msgid "Was Built"
msgstr "Byggdes"

#: common/events.cpp:104
msgid "Has Plague"
msgstr "Drabbad av pest"

#: common/events.cpp:105
#, fuzzy
msgid "City Map changed"
msgstr "Ändrad"

#: common/events.cpp:106
msgid "Worklist Events"
msgstr "Arbetslisterelaterade händelser"

#: common/events.cpp:107
#, fuzzy
msgid "Production Changed"
msgstr "Tillverkning ändrad"

#: common/events.cpp:108
#, fuzzy
msgid "Disaster"
msgstr "Ekokatastrof"

#: common/events.cpp:110
msgid "Caused Incident"
msgstr "Orsakade incident"

#: common/events.cpp:111
msgid "Escape"
msgstr "Undkom"

#: common/events.cpp:113 common/events.cpp:123
msgid "Failed"
msgstr "Misslyckades"

#: common/events.cpp:114 common/events.cpp:124
msgid "Incite"
msgstr "Anstifta ett uppror"

#: common/events.cpp:115 common/events.cpp:125
msgid "Poison"
msgstr "Förgifta staden"

#: common/events.cpp:117 common/events.cpp:127
msgid "Theft"
msgstr "Stöld"

#: common/events.cpp:118 common/events.cpp:128
#, fuzzy
msgid "Gold Theft"
msgstr "Läs in tema"

#: common/events.cpp:119 common/events.cpp:129
#, fuzzy
msgid "Map Theft"
msgstr "Läs in tema"

#: common/events.cpp:120 common/events.cpp:130
msgid "Suitcase Nuke"
msgstr ""

#: common/events.cpp:131
msgid "Eco-Disaster"
msgstr "Ekokatastrof"

#: common/events.cpp:132
msgid "Nuke Detonated"
msgstr "Kärnvapen avfyrat"

#: common/events.cpp:133
msgid "Barbarians in a Hut Roused"
msgstr "Uppretade barbarer fanns i hydda"

#: common/events.cpp:134
#, fuzzy
msgid "City Founded from a Hut"
msgstr "Ny stad grundad från hydda"

#: common/events.cpp:135
#, fuzzy
msgid "Gold Found in a Hut"
msgstr "Guld återfanns i hydda"

#: common/events.cpp:136
msgid "Killed by Barbarians in a Hut"
msgstr "Slaktad av infödingar i hydda"

#: common/events.cpp:137
#, fuzzy
msgid "Mercenaries Found in a Hut"
msgstr "Legosoldater fanns i hydda"

#: common/events.cpp:138
#, fuzzy
msgid "Settlers Found in a Hut"
msgstr "Nybyggare fanns i hydda"

#: common/events.cpp:139
#, fuzzy
msgid "Tech Found in a Hut"
msgstr "Teknologi funnen i hydda"

#: common/events.cpp:140
msgid "Unit Spared by Barbarians"
msgstr "Skonad av infödingarna"

#: common/events.cpp:141
msgid "Achievements"
msgstr ""

#: common/events.cpp:142
msgid "Barbarian Uprising"
msgstr "Barbaruppror"

#: common/events.cpp:143
msgid "Civil War"
msgstr "Inbördeskrig"

#: common/events.cpp:144
msgid "Collapse to Anarchy"
msgstr "Anarki"

#: common/events.cpp:145
msgid "First Contact"
msgstr "Första kontakten"

#: common/events.cpp:146
msgid "Learned New Government"
msgstr "Lärde oss nytt statsskick"

#: common/events.cpp:147
msgid "Low Funds"
msgstr "Dåligt med pengar"

#: common/events.cpp:148 common/unit.cpp:595 data/civ1/terrain.ruleset:962
#: data/civ2/terrain.ruleset:1034 data/civ2civ3/terrain.ruleset:1310
#: data/classic/terrain.ruleset:1254 data/experimental/terrain.ruleset:1230
#: data/multiplayer/terrain.ruleset:1228 data/royale/terrain.ruleset:1314
#: data/sandbox/terrain.ruleset:1311 server/report.cpp:207
msgid "Pollution"
msgstr "Utsläpp"

#: common/events.cpp:149
msgid "Revolution Ended"
msgstr "Revolution avslutad"

#: common/events.cpp:150
msgid "Revolution Started"
msgstr "Revolution påbörjad"

#: common/events.cpp:151
msgid "Spaceship Events"
msgstr "Rymdskeppshändelser"

#: common/events.cpp:152
msgid "Alliance"
msgstr "Förbund"

#: common/events.cpp:153
msgid "Broken"
msgstr "Brutet"

#: common/events.cpp:154
msgid "Cease-fire"
msgstr "Vapenstillestånd"

#: common/events.cpp:156
msgid "Peace"
msgstr "Fred"

#: common/events.cpp:157
msgid "Shared Vision"
msgstr "Delad anblick"

#: common/events.cpp:158
msgid "Attack Failed"
msgstr "Angrepp misslyckades"

#: common/events.cpp:159
#, fuzzy
msgid "Attack Tied"
msgstr "Angrepp misslyckades"

#: common/events.cpp:160
msgid "Attack Succeeded"
msgstr "Angrepp lyckades"

#: common/events.cpp:161
msgid "Attacker Bombarding"
msgstr ""

#: common/events.cpp:164
msgid "Defender Destroyed"
msgstr "Försvarare besegrad"

#: common/events.cpp:165
#, fuzzy
msgid "Defender Tied"
msgstr "Försvarare överlevde"

#: common/events.cpp:166
msgid "Defender Survived"
msgstr "Försvarare överlevde"

#: common/events.cpp:167
#, fuzzy
msgid "Defender Bombarded"
msgstr "Försvarare överlevde"

#: common/events.cpp:168
msgid "Promoted to Veteran"
msgstr "Blev mer erfaren"

#: common/events.cpp:169
#, fuzzy
msgid "Lost Outside Battle"
msgstr "Förlorad utanför strid"

#: common/events.cpp:170
msgid "Production Upgraded"
msgstr "Tillverkning uppgraderad"

#: common/events.cpp:171
msgid "Relocated"
msgstr "Förflyttad"

#: common/events.cpp:172
#, fuzzy
msgid "Orders / Goto Events"
msgstr "Befallningar / gå-tillhändelser"

#: common/events.cpp:174
msgid "Built Unit with Population Cost"
msgstr ""

#: common/events.cpp:175
msgid "Was Expelled"
msgstr ""

#: common/events.cpp:176
msgid "Did Expel"
msgstr ""

#: common/events.cpp:177
#, fuzzy
msgid "Action Failed"
msgstr "Misslyckades att skapa en spelare."

#: common/events.cpp:178
#, fuzzy
msgid "Sentried Units Awaken"
msgstr "Ge trupp vakttjänst"

#: common/events.cpp:180
#, fuzzy
msgid "New Vote"
msgstr "Ny omröstning"

#: common/events.cpp:182
#, fuzzy
msgid "Vote Resolved"
msgstr "Omröstning avklarad"

#: common/events.cpp:184
#, fuzzy
msgid "Vote Canceled"
msgstr "Omröstning avbruten"

#: common/events.cpp:185
msgid "Finished"
msgstr "Slutförd"

#: common/events.cpp:186
msgid "Made Obsolete"
msgstr "Blivit omodern"

#: common/events.cpp:187
msgid "Started"
msgstr "Påbörjats"

#: common/events.cpp:188
msgid "Stopped"
msgstr "Avbrutits"

#: common/events.cpp:189
msgid "Will Finish Next Turn"
msgstr "Blir färdigt nästa omgång"

# DM> Vilket monster! ;)
#: common/events.cpp:190
#, fuzzy
msgid "AI Debug Messages"
msgstr "Datorstyrningsavlusningsmeddelanden"

#: common/events.cpp:191
msgid "Broadcast Report"
msgstr "Allmän kommuniké"

#: common/events.cpp:192
#, fuzzy
msgid "Caravan Actions"
msgstr "Karavanhandlingar"

#: common/events.cpp:193
#, fuzzy
msgid "Chat Error Messages"
msgstr "Kommunikationsfelmeddelanden"

#: common/events.cpp:194
#, fuzzy
msgid "Chat Messages"
msgstr "Kommunikationsmeddelanden"

#: common/events.cpp:195
#, fuzzy
msgid "Connect / Disconnect Messages"
msgstr "Anslutnings- och frånkopplingsmeddelanden"

#: common/events.cpp:196
msgid "Diplomatic Message"
msgstr "Diplomatmeddelanden"

#: common/events.cpp:197
#, fuzzy
msgid "Error Message from Bad Command"
msgstr "Felmeddelande orsakat av ogiltigt kommando"

#: common/events.cpp:198
msgid "Game Ended"
msgstr "Spelet är slut"

#: common/events.cpp:199
msgid "Game Started"
msgstr "Spelet är igång"

#: common/events.cpp:200
msgid "Nation Selected"
msgstr "Folkslag valt"

#: common/events.cpp:201
msgid "Player Destroyed"
msgstr "Spelare utplånad"

#: common/events.cpp:202
msgid "Report"
msgstr "Redogörelse"

#: common/events.cpp:203
msgid "Server Aborting"
msgstr "Servern avbryter"

#: common/events.cpp:204
msgid "Server Problems"
msgstr "Server-problem"

#: common/events.cpp:205
#, fuzzy
msgid "Message from Server Operator"
msgstr "Meddelande från serverhandhavare"

#: common/events.cpp:206
#, fuzzy
msgid "Server Settings Changed"
msgstr "Serverinställningar ändrade"

#: common/events.cpp:207
msgid "Turn Bell"
msgstr "Ny omgång"

#: common/events.cpp:208
#, fuzzy
msgid "Scenario / Ruleset Script Message"
msgstr "Skriptmeddelande från scenario eller regelverk"

#: common/events.cpp:210
msgid "Year Advance"
msgstr "Nytt år"

#: common/events.cpp:212
msgid "Deprecated Modpack Syntax Warnings"
msgstr ""

#: common/events.cpp:213
msgid "Extra Appears / Disappears"
msgstr ""

#: common/events.cpp:214
#, fuzzy
msgid "Unit Illegal Action"
msgstr "Välj trupp"

#: common/events.cpp:215
#, fuzzy
msgid "Unit Escaped"
msgstr "Truppslag"

#: common/events.cpp:216
#, fuzzy
msgid "Help for Beginners"
msgstr "Hjälp till att bygga underverk"

#: common/events.cpp:217
#, fuzzy
msgid "Unit Did Heal"
msgstr "Trupplista"

#: common/events.cpp:218
#, fuzzy
msgid "Unit Was Healed"
msgstr "Truppslag"

#: common/events.cpp:219
#, fuzzy
msgid "Multiplier Changed"
msgstr "Standardregelverket"

#: common/events.cpp:220
#, fuzzy
msgid "Your Unit Did"
msgstr "Vår karavan har anlänt"

#: common/events.cpp:221
#, fuzzy
msgid "Your Unit Failed"
msgstr "Vår karavan har anlänt"

#: common/events.cpp:222
#, fuzzy
msgid "Unit Did to You"
msgstr "Trupplista"

#: common/events.cpp:223
#, fuzzy
msgid "Unit Did"
msgstr "Trupplista"

#: common/featured_text.cpp:1153
#, fuzzy, c-format
msgid "v%d %d%%"
msgstr ""
"%d/%d %s\n"
"%s"

#: common/featured_text.cpp:1190
#, fuzzy, c-format
msgid ", promoted to %s"
msgstr "Blev mer erfaren"

#: common/featured_text.cpp:1206
msgid "tired "
msgstr ""

#: common/featured_text.cpp:1229
#, c-format
msgid "FP:%d "
msgstr ""

#: common/government.cpp:385
#, fuzzy, c-format
msgid "Mr. %s"
msgstr "Ovanlig"

#: common/government.cpp:387
#, fuzzy, c-format
msgid "Ms. %s"
msgstr "mansa"

#: common/helpdata.cpp:125
msgid "Veteran level      Power factor   Move bonus\n"
msgstr ""

#: common/helpdata.cpp:128
msgid "--------------------------------------------"
msgstr ""

#: common/helpdata.cpp:182
#, fuzzy
msgid "Terrain           Cultivate        Plant            Transform\n"
msgstr "Landskap    Väg    Bevattning     Gruva          Omvandling\n"

#: common/helpdata.cpp:404
msgid "Time taken for the following activities is independent of terrain:\n"
msgstr ""

#: common/helpdata.cpp:410
msgid "Activity            Time\n"
msgstr ""

#: common/helpdata.cpp:413
#, c-format, qt-format
msgid ""
"\n"
"Clean pollution    %3d"
msgstr ""
"\n"
"Sanera utsläpp     %3d"

#: common/helpdata.cpp:417
#, c-format, qt-format
msgid ""
"\n"
"Clean fallout      %3d"
msgstr ""
"\n"
"Sanera nedfall     %3d"

#: common/helpdata.cpp:421
#, fuzzy, c-format, qt-format
msgid ""
"\n"
"Pillage            %3d"
msgstr "Sammanlagt:                 %9d%9d%9d%9d"

#: common/helpdata.cpp:451
msgid "In this ruleset, the following veteran levels are defined:"
msgstr ""

#: common/helpdata.cpp:452
msgid "This ruleset has no default veteran levels defined."
msgstr ""

#: common/helpdata.cpp:460
#, fuzzy, c-format
msgid "This is %s."
msgstr "Detta kommando kan endast utföras i klienten."

#: common/helpdata.cpp:463
#, c-format
msgid ""
"\n"
"Built against Qt %s, using %s"
msgstr ""

#: common/helpdata.cpp:467
msgid ""
"This instance of Freeciv21 searches the following directories for data files:"
msgstr ""

#: common/helpdata.cpp:475
#, fuzzy
msgid "(does not exist)"
msgstr "Trupp %d finns ej."

#: common/helpdata.cpp:478
msgid "(user)"
msgstr ""

#: common/helpdata.cpp:481
msgid "(system)"
msgstr ""

#: common/helpdata.cpp:486
msgid "Note that for multiplayer games, the server may use different paths."
msgstr ""

#: common/helpdata.cpp:600
#, fuzzy, c-format
msgid "?gov:Allows %s (with %s but no %s)."
msgstr "Möjliggör %s (med %s)."

#: common/helpdata.cpp:602
#, fuzzy, c-format
msgid "?gov:Allows %s (with %s)."
msgstr "* Möjliggör %s (med %s).\n"

#: common/helpdata.cpp:604
#, fuzzy, c-format
msgid "?gov:Allows %s (absent %s)."
msgstr "Möjliggör %s (med %s)."

#: common/helpdata.cpp:606
#, fuzzy, c-format
msgid "?gov:Allows %s."
msgstr "* Möjliggör %s.\n"

#: common/helpdata.cpp:608
#, fuzzy, c-format
msgid "?gov:Prevents %s."
msgstr "prästinna"

#: common/helpdata.cpp:618
#, fuzzy, c-format
msgid "?improvement:Allows %s (with %s but no %s)."
msgstr "Möjliggör %s (med %s)."

#: common/helpdata.cpp:620
#, fuzzy, c-format
msgid "?improvement:Allows %s (with %s)."
msgstr "* Möjliggör %s (med %s).\n"

#: common/helpdata.cpp:622
#, fuzzy, c-format
msgid "?improvement:Allows %s (absent %s)."
msgstr "Möjliggör %s (med %s)."

#: common/helpdata.cpp:624
#, fuzzy, c-format
msgid "?improvement:Allows %s."
msgstr "Förbättring: %s"

#: common/helpdata.cpp:626
#, fuzzy, c-format
msgid "?improvement:Prevents %s."
msgstr "Förbättring: %s"

#: common/helpdata.cpp:637
#, fuzzy, c-format
msgid "?unittype:Allows %s (with %s but no %s)."
msgstr "Möjliggör %s (med %s)."

#: common/helpdata.cpp:639
#, fuzzy, c-format
msgid "?unittype:Allows %s (with %s)."
msgstr "Möjliggör %s (med %s)."

#: common/helpdata.cpp:641
#, fuzzy, c-format
msgid "?unittype:Allows %s (absent %s)."
msgstr "Möjliggör %s (med %s)."

#: common/helpdata.cpp:643
#, fuzzy, c-format
msgid "?unittype:Allows %s."
msgstr "Förbättring: %s"

#: common/helpdata.cpp:645
#, fuzzy, c-format
msgid "?unittype:Prevents %s."
msgstr "Förbättring: %s"

#: common/helpdata.cpp:938
#, fuzzy
msgid "Current ruleset contains no summary."
msgstr "Den nuvarande katalogen för regler är ”%s”."

#: common/helpdata.cpp:1018
msgid "The following rules contribute to the value of this effect:\n"
msgstr ""

#: common/helpdata.cpp:1023
#, fuzzy, qt-format
msgid "* %1 by default\n"
msgstr " (standard)"

#: common/helpdata.cpp:1030
#, fuzzy, qt-format
msgid "* %1 with %2\n"
msgstr "( med "

#: common/helpdata.cpp:1147
#, c-format
msgid "Sorry, no help topic for %s.\n"
msgstr "Hjälpavsnitt saknas för %s.\n"

#: common/helpdata.cpp:1152
#, c-format
msgid ""
"Sorry, no help topic for %s.\n"
"This page was auto-generated.\n"
"\n"
msgstr ""
"Inget hjälpavsnitt för %s.\n"
"Denna sida har skapats automatiskt.\n"
"\n"

#: common/helpdata.cpp:1219
#, c-format
msgid "* The discovery of %s will make %s obsolete.\n"
msgstr "* Upptäckten av %s gör %s omodern.\n"

#: common/helpdata.cpp:1226
#, fuzzy, c-format
msgid "* The presence of %s in the city will make %s obsolete.\n"
msgstr "* Upptäckten av %s gör %s omodern.\n"

#: common/helpdata.cpp:1236
msgid ""
"* A 'small wonder': at most one of your cities may possess this "
"improvement.\n"
msgstr ""

#: common/helpdata.cpp:1270
#, c-format
msgid "* Allows all players with knowledge of %s to build %s units.\n"
msgstr "* Möjliggör för alla spelare med kunskap om %s att bygga %s-trupper.\n"

#: common/helpdata.cpp:1339
#, fuzzy, c-format
msgid ""
"* Makes it possible to target the city building it with the action '%s'.\n"
msgstr "Ändrade hemstad för %s till %s."

#: common/helpdata.cpp:1348
#, fuzzy, c-format
msgid "* Makes it possible to target its city with the action '%s'.\n"
msgstr "Ändrade hemstad för %s till %s."

#: common/helpdata.cpp:1357
#, fuzzy, c-format
msgid ""
"* Makes it possible to target its city and its trade partners with the "
"action '%s'.\n"
msgstr "Ändrade hemstad för %s till %s."

#: common/helpdata.cpp:1366
#, c-format
msgid ""
"* Makes it possible to target all cities with its owner on its continent "
"with the action '%s'.\n"
msgstr ""

#: common/helpdata.cpp:1375
#, fuzzy, c-format
msgid ""
"* Makes it possible to target all cities with its owner with the action "
"'%s'.\n"
msgstr "Ändrade hemstad för %s till %s."

#: common/helpdata.cpp:1384
#, fuzzy, c-format
msgid ""
"* Makes it possible to target all cities on the same team with the action "
"'%s'.\n"
msgstr "Ändrade hemstad för %s till %s."

#: common/helpdata.cpp:1393
#, c-format
msgid ""
"* Makes it possible to target all cities owned by or allied to its owner "
"with the action '%s'.\n"
msgstr ""

#: common/helpdata.cpp:1402
#, fuzzy, c-format
msgid "* Makes it possible to target all cities with the action '%s'.\n"
msgstr "Ändrade hemstad för %s till %s."

#: common/helpdata.cpp:1481
#, fuzzy, c-format
msgid "* Makes it impossible to do the action '%s' to the city building it.\n"
msgstr "Ändrade hemstad för %s till %s."

#: common/helpdata.cpp:1488
#, fuzzy, c-format
msgid "* Makes it impossible to do the action '%s' to its city.\n"
msgstr "Ändrade hemstad för %s till %s."

#: common/helpdata.cpp:1495
#, fuzzy, c-format
msgid ""
"* Makes it impossible to do the action '%s' to its city or to its city's "
"trade partners.\n"
msgstr "Ändrade hemstad för %s till %s."

#: common/helpdata.cpp:1502
#, fuzzy, c-format
msgid ""
"* Makes it impossible to do the action '%s' to any city with its owner on "
"its continent.\n"
msgstr "Ändrade hemstad för %s till %s."

#: common/helpdata.cpp:1509
#, fuzzy, c-format
msgid ""
"* Makes it impossible to do the action '%s' to any city with its owner.\n"
msgstr "Ändrade hemstad för %s till %s."

#: common/helpdata.cpp:1516
#, fuzzy, c-format
msgid ""
"* Makes it impossible to do the action '%s' to any city on the same team.\n"
msgstr "Ändrade hemstad för %s till %s."

#: common/helpdata.cpp:1523
#, fuzzy, c-format
msgid ""
"* Makes it impossible to do the action '%s' to any city allied to or owned "
"by its owner.\n"
msgstr "Ändrade hemstad för %s till %s."

#: common/helpdata.cpp:1530
#, fuzzy, c-format
msgid "* Makes it impossible to do the action '%s' to any city in the game.\n"
msgstr "Ändrade hemstad för %s till %s."

#: common/helpdata.cpp:1554
msgid "* All players start with this improvement in their first city.\n"
msgstr ""

#: common/helpdata.cpp:1574
#, c-format
msgid "* The %s start with this improvement in their first city.\n"
msgstr ""

#: common/helpdata.cpp:1585
msgid ""
"* If you lose the city containing this improvement, it will be rebuilt for "
"free in another of your cities (if the 'savepalace' server setting is "
"enabled).\n"
msgstr ""

#: common/helpdata.cpp:1662
#, fuzzy, c-format
msgid "* Belongs to %s unit class."
msgstr "Gäller endast %s-trupper.\n"

#: common/helpdata.cpp:1674
msgid "  * Can occupy empty enemy cities.\n"
msgstr "  * Kan inta tomma fiendestäder.\n"

#: common/helpdata.cpp:1678
msgid "  * Speed is not affected by terrain.\n"
msgstr "  * Hastighet påverkas inte av landskap.\n"

#: common/helpdata.cpp:1683
msgid "  * Does not get defense bonuses from terrain.\n"
msgstr "  * Får inte försvarsbonus av landskap.\n"

#: common/helpdata.cpp:1687
msgid "  * Not subject to zones of control.\n"
msgstr "  * Påverkas inte av kontrollområden.\n"

#: common/helpdata.cpp:1690
#, fuzzy
msgid "  * Subject to zones of control.\n"
msgstr "  * Påverkas inte av kontrollområden.\n"

# JS> Käns som dålig svenska, men kommer inte på något bättre...
#: common/helpdata.cpp:1694
msgid "  * Slowed down while damaged.\n"
msgstr "  * Rör sig saktare när skadad\n"

#: common/helpdata.cpp:1709
#, fuzzy, c-format
msgid "  * Gets a %d%% defensive bonus while in cities.\n"
msgstr "  * Får inte försvarsbonus av landskap.\n"

#: common/helpdata.cpp:1716
msgid "  * Is unreachable. Most units cannot attack this one.\n"
msgstr "  * Kan inte nås. Det flesta trupper kan inte anfalla den här.\n"

#: common/helpdata.cpp:1720
msgid ""
"    * Doesn't prevent enemy units from attacking other units on its tile.\n"
msgstr ""

#: common/helpdata.cpp:1728 common/helpdata.cpp:2158
msgid "  * Doesn't prevent enemy cities from working the tile it's on.\n"
msgstr ""

#: common/helpdata.cpp:1734
#, fuzzy
msgid "  * Can attack units on non-native tiles.\n"
msgstr "* Kan endast angripa trupper på havsrutor (inga landangrepp).\n"

#: common/helpdata.cpp:1776 common/helpdata.cpp:1798
#, c-format
msgid "* %d%% defense bonus if attacked by %s.\n"
msgstr ""

#: common/helpdata.cpp:1783
#, fuzzy, c-format
msgid "* Reduces target's defense to 1 / %d when attacking %s.\n"
msgstr "* Erhåller dubbel eldkraft vid attack mot städer.\n"

#: common/helpdata.cpp:1791
#, fuzzy, c-format
msgid "* Reduces target's fire power to 1 when attacking %s.\n"
msgstr "* Erhåller dubbel eldkraft vid attack mot städer.\n"

#: common/helpdata.cpp:1805
#, fuzzy, c-format
msgid "* Reduces target's defense to 1 / %.2f when attacking %s.\n"
msgstr "* Erhåller dubbel eldkraft vid attack mot städer.\n"

#: common/helpdata.cpp:1824
msgid "* Can escape once stack defender is lost.\n"
msgstr ""

#: common/helpdata.cpp:1827
msgid "* Can pursue escaping units and kill them.\n"
msgstr ""

#: common/helpdata.cpp:1831
msgid "* May not be built in cities.\n"
msgstr "* Kan inte byggas i städer.\n"

#: common/helpdata.cpp:1834
msgid "* Only barbarians may build this.\n"
msgstr "* Endast barbarer kan bygga detta.\n"

#: common/helpdata.cpp:1838
#, fuzzy
msgid "* Can only be built in games where new cities are allowed.\n"
msgstr "* Kan endast byggas om det finns %s i staden.\n"

#: common/helpdata.cpp:1843
msgid "  - New cities are not allowed in the current game.\n"
msgstr ""

#: common/helpdata.cpp:1848
#, fuzzy
msgid "  - New cities are allowed in the current game.\n"
msgstr ""
"Slå på detta för att visa redogörelser som separata flikar istället för "
"separata fönster."

#: common/helpdata.cpp:1890
#, c-format
msgid "* May be obtained by conversion of %s.\n"
msgstr ""

#: common/helpdata.cpp:1895
msgid "* Never has a home city.\n"
msgstr "* Har aldrig hemstad.\n"

#: common/helpdata.cpp:1898
msgid "* Losing this unit will lose you the game!\n"
msgstr "* Förlust av denna trupp innebär förlust av spelet!\n"

#: common/helpdata.cpp:1902
msgid "* Each player may only have one of this type of unit.\n"
msgstr "* En spelare kan endast ha en av detta truppslag.\n"

#: common/helpdata.cpp:1968
msgid ""
"  * Some cargo cannot be loaded except in a city or a base native to this "
"transport.\n"
msgstr ""

#: common/helpdata.cpp:1974
#, fuzzy
msgid ""
"  * Cargo cannot be loaded except in a city or a base native to this "
"transport.\n"
msgstr "* Trupp måste vara i en stad, eller på en bas efter %d omgång.\n"

#: common/helpdata.cpp:1984
msgid ""
"  * Some cargo cannot be unloaded except in a city or a base native to this "
"transport.\n"
msgstr ""

#: common/helpdata.cpp:1990
msgid ""
"  * Cargo cannot be unloaded except in a city or a base native to this "
"transport.\n"
msgstr ""

#: common/helpdata.cpp:1997
msgid "* Must stay next to safe coast.\n"
msgstr ""

#: common/helpdata.cpp:2062
#, c-format
msgid "* May load onto and unload from %s transports even when underway.\n"
msgstr ""

#: common/helpdata.cpp:2070
#, c-format
msgid "* May load onto %s transports even when underway.\n"
msgstr ""

#: common/helpdata.cpp:2091
#, c-format
msgid "* May unload from %s transports even when underway.\n"
msgstr ""

#: common/helpdata.cpp:2097
#, fuzzy
msgid "* Strong in diplomatic battles.\n"
msgstr "* Kan utföra diplomathandlingar.\n"

#: common/helpdata.cpp:2101
msgid "* Defends cities against diplomatic actions.\n"
msgstr "* Försvarar städer mot diplomathandligar.\n"

#: common/helpdata.cpp:2105
msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
msgstr "* Förlorar aldrig en strid mellan diplomater.\n"

#: common/helpdata.cpp:2109
msgid "* Will always survive a spy mission.\n"
msgstr ""

#: common/helpdata.cpp:2114
msgid "* Is invisible except when next to an enemy unit or city.\n"
msgstr "* Är osynlig utom intill fiendetrupper eller fiendestäder.\n"

#: common/helpdata.cpp:2117
#, fuzzy
msgid "* Can only attack units on native tiles.\n"
msgstr "* Kan endast angripa trupper på havsrutor (inga landangrepp).\n"

#: common/helpdata.cpp:2121
msgid "* Gets double firepower when attacking cities.\n"
msgstr "* Erhåller dubbel eldkraft vid attack mot städer.\n"

#: common/helpdata.cpp:2128
#, fuzzy, c-format
msgid "* Ignores terrain effects (moving costs at most %s MP per tile).\n"
msgstr ""
"* Landskapet påverkar inte denna trupps rörlighet (behandlar alla rutor som "
"vägar).\n"

#: common/helpdata.cpp:2133
#, fuzzy
msgid "* Never imposes a zone of control.\n"
msgstr "* Påverkas inte av kontrollområden.\n"

#: common/helpdata.cpp:2136
msgid "* May impose a zone of control on its adjacent tiles.\n"
msgstr ""

#: common/helpdata.cpp:2141
#, fuzzy
msgid "* Not subject to zones of control imposed by other units.\n"
msgstr "  * Påverkas inte av kontrollområden.\n"

#: common/helpdata.cpp:2145
msgid "* A non-military unit:\n"
msgstr ""

#: common/helpdata.cpp:2148
#, fuzzy
msgid "  * Cannot attack.\n"
msgstr "Kan inte angripa från sjön."

#: common/helpdata.cpp:2151
#, fuzzy
msgid "  * Doesn't impose martial law.\n"
msgstr "* Icke-stridande enhet (kan inte anfalla; inget undantagstillstånd).\n"

#: common/helpdata.cpp:2155
msgid "  * Can enter foreign territory regardless of peace treaty.\n"
msgstr ""

#: common/helpdata.cpp:2163
msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
msgstr ""
"* En fältenhet: gör 1 medborgare missnöjd även när truppen är fredlig.\n"

#: common/helpdata.cpp:2170
msgid ""
"* An enemy unit considering to auto attack this unit will choose to do so "
"even if it has better odds when defending against it than when attacking "
"it.\n"
msgstr ""

#: common/helpdata.cpp:2180
msgid ""
"* Under certain conditions the shield upkeep of this unit can be converted "
"to gold upkeep.\n"
msgstr ""

#: common/helpdata.cpp:2189
#, c-format
msgid "* Can attack against %s units, which are usually not reachable.\n"
msgstr ""

#: common/helpdata.cpp:2213
#, fuzzy
msgid ""
"* Unit has to end each turn next to safe coast or in a city or a base.\n"
msgstr "* Trupp måste vara i en stad, eller på en bas efter %d omgång.\n"

#: common/helpdata.cpp:2284
msgid ""
"* Will never be forced (by the autoattack server setting) to attack units "
"moving to an adjacent tile.\n"
msgstr ""

#: common/helpdata.cpp:2308
#, fuzzy, c-format
msgid "* Can do the action '%s'.\n"
msgstr "Ändrade hemstad för %s till %s."

#: common/helpdata.cpp:2319
msgid "domestic "
msgstr ""

#: common/helpdata.cpp:2323
#, fuzzy
msgid "foreign "
msgstr "Infoga"

#: common/helpdata.cpp:2331
#, fuzzy, c-format
msgid "%s "
msgstr "%s datorstyrd"

#: common/helpdata.cpp:2342
#, fuzzy, c-format
msgid "  * is done to %s%s%s.\n"
msgstr "Gäller endast %s.\n"

#: common/helpdata.cpp:2350
#, fuzzy, c-format
msgid "  * uses up the %s.\n"
msgstr "%s regerar %s."

#: common/helpdata.cpp:2358
#, fuzzy, c-format
msgid "  * can lead to a %s against a defender.\n"
msgstr "* Räknas som ”ridande” mot vissa försvarare.\n"

#: common/helpdata.cpp:2370
msgid "  * may fail because of a dice throw.\n"
msgstr ""

#: common/helpdata.cpp:2379
#, fuzzy, c-format
msgid ""
"  * the %s may be captured while trying to escape after completing the "
"mission.\n"
msgstr "Vår %s tillfångatogs efter att ha utfört sitt uppdrag."

#: common/helpdata.cpp:2400
#, fuzzy
msgid "  * ends this unit's turn.\n"
msgstr "* Angrepp avslutar denna trupps omgång.\n"

#: common/helpdata.cpp:2421
msgid "  * target must be at the same tile.\n"
msgstr ""

#: common/helpdata.cpp:2438
msgid "  * target can be anywhere.\n"
msgstr ""

#: common/helpdata.cpp:2479
#, fuzzy
msgid "successfully"
msgstr "Frakten av %s genomfördes utan komplikationer."

#: common/helpdata.cpp:2481
msgid "getting caught before"
msgstr ""

#: common/helpdata.cpp:2528
#, c-format
msgid ""
"  * %s performing this action during %s causes international outrage: the "
"whole world gets Casus Belli against you.\n"
msgstr ""

#: common/helpdata.cpp:2538
#, c-format
msgid ""
"  * %s performing this action during %s gives the victim Casus Belli against "
"you.\n"
msgstr ""

#: common/helpdata.cpp:2552
#, fuzzy, c-format
msgid "  * adds %d production.\n"
msgstr "* Kan hjälpa till med underverksbyggen (lägger till %d sköldar).\n"

#: common/helpdata.cpp:2557
#, c-format
msgid "  * restores up to 25%% of the target unit's hit points.\n"
msgstr ""

#: common/helpdata.cpp:2564
msgid "  * is disabled in the current game.\n"
msgstr ""

#: common/helpdata.cpp:2594
#, fuzzy
msgid ""
"  * These attacks will only damage (never kill) defenders, but damage all "
"defenders on a tile, and have no risk for the attacker.\n"
msgstr ""
"* Utför bombardemang (%d per omgång). Dessa attacker har aldrig dödlig "
"utgång, men skadar försvararen och innebär ingen fara för angriparen.\n"

#: common/helpdata.cpp:2602
#, c-format
msgid ""
"  * upgraded to %s or, when possible, to the unit type it upgrades to.\n"
msgstr ""

#: common/helpdata.cpp:2609
msgid ""
"  * weaker when tired. If performed with less than a single move point left "
"the attack power is reduced accordingly.\n"
msgstr ""

#: common/helpdata.cpp:2630
#, c-format
msgid ""
"  * %d%% of the population of each city inside the nuclear blast dies.\n"
msgstr ""

#: common/helpdata.cpp:2636
msgid "  * all units caught in the open by the nuclear blast dies.\n"
msgstr ""

#: common/helpdata.cpp:2640
#, c-format
msgid ""
"  * a unit caught in the nuclear blast while inside a city has a %d%% chance "
"of survival.\n"
msgstr ""

#: common/helpdata.cpp:2645
msgid "  * all units caught in the nuclear blast dies.\n"
msgstr ""

#: common/helpdata.cpp:2654
#, fuzzy
msgid "  * converts target tile terrain to another type.\n"
msgstr "Omvandla landskap"

#: common/helpdata.cpp:2673
#, fuzzy, c-format
msgid "  * builds %s on tiles.\n"
msgstr "* Kan gräva gruvor.\n"

#: common/helpdata.cpp:2691
#, fuzzy, c-format
msgid "  * cleans %s from tiles.\n"
msgstr "* Kan sanera utsläpp.\n"

#: common/helpdata.cpp:2708
#, fuzzy, c-format
msgid "  * pillages %s from tiles.\n"
msgstr "* Kan sanera utsläpp.\n"

#: common/helpdata.cpp:2730
#, fuzzy
msgid "  * to stay put. No defensive bonus.\n"
msgstr "  * Får inte försvarsbonus av landskap.\n"

#: common/helpdata.cpp:2735
#, fuzzy, c-format
msgid "  * granting a %d%% defensive bonus.\n"
msgstr "  * Får inte försvarsbonus av landskap.\n"

#: common/helpdata.cpp:2759
#, c-format
msgid "'%s'"
msgstr ""

#: common/helpdata.cpp:2769
#, fuzzy, c-format
msgid "  * can't be done if %s is legal.\n"
msgstr "Vi köper inte %s i %s!"

#: common/helpdata.cpp:2810
#, fuzzy, c-format
msgid "* Doing the action '%s' to this unit is impossible.\n"
msgstr "Ändrade hemstad för %s till %s."

#: common/helpdata.cpp:2819
msgid "* Will never achieve veteran status.\n"
msgstr "* Blir aldrig mer erfaren.\n"

#: common/helpdata.cpp:2833
#, fuzzy
msgid "* May acquire veteran status.\n"
msgstr "* Blir aldrig mer erfaren.\n"

#: common/helpdata.cpp:2839
msgid "  * Veterans have increased strength in combat.\n"
msgstr ""

#: common/helpdata.cpp:2846
msgid "  * Veterans have improved chances in diplomatic contests.\n"
msgstr ""

#: common/helpdata.cpp:2851
msgid "  * Veterans are more likely to survive missions.\n"
msgstr ""

#: common/helpdata.cpp:2857
#, fuzzy
msgid "  * Veterans work faster.\n"
msgstr "* Erfarna %s-trupper.\n"

#: common/helpdata.cpp:2869
msgid "This type of unit has its own veteran levels:"
msgstr ""

#: common/helpdata.cpp:2905
#, fuzzy
msgid ""
"Belongs to the default tech class.\n"
"\n"
msgstr "Gäller endast %s-trupper.\n"

#: common/helpdata.cpp:2907
#, fuzzy, c-format
msgid ""
"Belongs to tech class %s.\n"
"\n"
msgstr "Gäller endast %s-trupper.\n"

#: common/helpdata.cpp:2948
msgid "You cannot research this technology."
msgstr "Vi kan inte forska fram denna teknologi."

#: common/helpdata.cpp:2954
msgid " This number may vary depending on what other players research.\n"
msgstr " Detta tal kan ändras beroende på vad andra spelare forskar fram.\n"

#: common/helpdata.cpp:2965
#, fuzzy
msgid "Requirements to research:\n"
msgstr "Krav:"

#: common/helpdata.cpp:2986
#, fuzzy
msgid "* All players start the game with knowledge of this technology.\n"
msgstr "* Möjliggör för alla spelare med kunskap om %s att bygga %s-trupper.\n"

#: common/helpdata.cpp:3006
#, c-format
msgid "* The %s start the game with knowledge of this technology.\n"
msgstr ""

#: common/helpdata.cpp:3067
#, c-format
msgid "* Only those who know %s can acquire this technology (by any means).\n"
msgstr ""

#: common/helpdata.cpp:3075
#, fuzzy, c-format
msgid "* The first player to learn %s gets an immediate advance.\n"
msgstr ""
"* Den första spelaren att forska fram %s får ett omedelbart framsteg.\n"

#: common/helpdata.cpp:3099
msgid ""
"* To preserve this technology for our nation some bulbs are needed each "
"turn.\n"
msgstr ""

#: common/helpdata.cpp:3136
msgid "* You cannot build cities on this terrain."
msgstr "* Det går inte att grunda nya städer på detta landskap."

#: common/helpdata.cpp:3144
#, fuzzy
msgid "* Paths cannot be built on this terrain."
msgstr "* Det går inte att grunda nya städer på detta landskap."

#: common/helpdata.cpp:3156
#, fuzzy
msgid "* Bases cannot be built on this terrain."
msgstr "* Det går inte att grunda nya städer på detta landskap."

#: common/helpdata.cpp:3165
msgid "* The coastline of this terrain is unsafe."
msgstr "* Denna kustlinje är riskabel."

#: common/helpdata.cpp:3182 common/helpdata.cpp:3666
#, fuzzy, c-format
msgid "* Can be traveled by %s units.\n"
msgstr "  * Kan inta tomma fiendestäder.\n"

#: common/helpdata.cpp:3188
msgid ""
"* Units on this terrain neither impose zones of control nor are restricted "
"by them.\n"
msgstr ""

#: common/helpdata.cpp:3192
msgid ""
"* Units on this terrain may impose a zone of control, or be restricted by "
"one.\n"
msgstr ""

#: common/helpdata.cpp:3438
msgid "Build by issuing an \"irrigate\" order.\n"
msgstr ""

#: common/helpdata.cpp:3441
msgid "Build by issuing a \"mine\" order.\n"
msgstr ""

#: common/helpdata.cpp:3444
msgid "Build by issuing a \"road\" order.\n"
msgstr ""

#: common/helpdata.cpp:3450
msgid "Build by issuing a \"build base\" order.\n"
msgstr ""

#: common/helpdata.cpp:3467
#, c-format
msgid "Build by issuing a \"%s\" order.\n"
msgstr ""

#: common/helpdata.cpp:3473
msgid "May randomly appear around polluting city.\n"
msgstr ""

#: common/helpdata.cpp:3477
msgid "May randomly appear around nuclear blast.\n"
msgstr ""

#: common/helpdata.cpp:3484
#, fuzzy
msgid "This resource is placed by map generator.\n"
msgstr "Du kan inte upplösa trupper."

#: common/helpdata.cpp:3488
#, fuzzy
msgid "Can be explored by certain units.\n"
msgstr "  * Kan inta tomma fiendestäder.\n"

#: common/helpdata.cpp:3492
msgid "May appear spontaneously.\n"
msgstr ""

#: common/helpdata.cpp:3510
#, fuzzy
msgid "Requirements to build:\n"
msgstr "Krav:"

#: common/helpdata.cpp:3547
#, fuzzy
msgid "Can be pillaged by units (time is terrain-dependent).\n"
msgstr "  * Kan inta tomma fiendestäder.\n"

#: common/helpdata.cpp:3597
#, fuzzy
msgid "Can be cleaned by units (time is terrain-dependent).\n"
msgstr "  * Kan inta tomma fiendestäder.\n"

#: common/helpdata.cpp:3617
#, fuzzy
msgid "Requirements to remove:\n"
msgstr "Krav:"

#: common/helpdata.cpp:3642
#, c-format
msgid "* Visible only if %s known.\n"
msgstr ""

#: common/helpdata.cpp:3649
msgid "* Units inside are hidden from non-allied players.\n"
msgstr ""

#: common/helpdata.cpp:3670
#, fuzzy, c-format
msgid "* Native to %s units.\n"
msgstr "Gäller endast %s-trupper.\n"

#: common/helpdata.cpp:3677
msgid ""
"  * Such units can move onto this tile even if it would not normally be "
"suitable terrain.\n"
msgstr ""

#: common/helpdata.cpp:3686
msgid ""
"  * Such units situated here are not considered aggressive if this tile is "
"within 3 tiles of a friendly city.\n"
msgstr ""

#: common/helpdata.cpp:3692
msgid ""
"  * Can be captured by such units if at war with the nation that currently "
"owns it.\n"
msgstr ""

#: common/helpdata.cpp:3699
#, fuzzy, c-format
msgid "  * Such units get a %d%% defense bonus on this tile.\n"
msgstr "  * Får inte försvarsbonus av landskap.\n"

#: common/helpdata.cpp:3708
msgid "* Allows infinite movement.\n"
msgstr ""

#: common/helpdata.cpp:3713
#, c-format
msgid "* Movement cost along %s is %s MP.\n"
msgstr ""

#: common/helpdata.cpp:3721
msgid ""
"* Defeat of one unit does not cause death of all other units on this tile.\n"
msgstr ""

#: common/helpdata.cpp:3727
msgid "* Extends national borders of the building nation.\n"
msgstr ""

#: common/helpdata.cpp:3731
msgid "* Grants permanent vision of an area around the tile to its owner.\n"
msgstr ""

#: common/helpdata.cpp:3736
msgid ""
"* Allows the owner to see normally invisible stealth units in an area around "
"the tile.\n"
msgstr ""

#: common/helpdata.cpp:3742
msgid ""
"* Allows the owner to see normally invisible subsurface units in an area "
"around the tile.\n"
msgstr ""

#: common/helpdata.cpp:3787
msgid ""
"\n"
"Time to build and output bonus depends on terrain:\n"
"\n"
msgstr ""

#: common/helpdata.cpp:3791
msgid ""
"Terrain       Time     Bonus F/P/T\n"
"----------------------------------\n"
msgstr ""

#: common/helpdata.cpp:3794
msgid ""
"\n"
"Time to build depends on terrain:\n"
"\n"
msgstr ""

#: common/helpdata.cpp:3798
#, fuzzy
msgid ""
"Terrain       Time\n"
"------------------\n"
msgstr ""
"Standarduppsättning stridsregler\n"
"---------------------------"

#: common/helpdata.cpp:3805
msgid ""
"\n"
"Yields an output bonus with some terrains:\n"
"\n"
msgstr ""

#: common/helpdata.cpp:3807
msgid ""
"Terrain       Bonus F/P/T\n"
"-------------------------\n"
msgstr ""

#: common/helpdata.cpp:3871
msgid ""
"There's no bonuses paid when traderoute is established.\n"
"\n"
msgstr ""

#: common/helpdata.cpp:3874
#, fuzzy, c-format
msgid "When traderoute is established, %d%% of the normal bonus is paid.\n"
msgstr "Ny handelsleder har inrättats från %s till %s."

#: common/helpdata.cpp:3879
#, c-format
msgid "Sending city enjoys %d%% income from the route.\n"
msgstr ""

#: common/helpdata.cpp:3882
#, c-format
msgid ""
"Receiving city enjoys %d%% income from the route.\n"
"\n"
msgstr ""

# ?
#: common/helpdata.cpp:3973
msgid "Features:\n"
msgstr "Innehåller:\n"

#: common/helpdata.cpp:4124
#, c-format
msgid ""
"* Unhappiness from foreign citizens due to war with their home state is %d%% "
"the usual value.\n"
msgstr ""

#: common/helpdata.cpp:4130
msgid ""
"* No unhappiness from foreign citizens even when at war with their home "
"state.\n"
msgstr ""

#: common/helpdata.cpp:4137
#, c-format
msgid ""
"* Each foreign citizen causes %.2g unhappiness in their city while you are "
"at war with their home state.\n"
msgstr ""

#: common/helpdata.cpp:4184
#, c-format
msgid "* You pay no %s upkeep for your units.\n"
msgstr "* Du betalar inget %s-underhåll för dina trupper.\n"

#: common/helpdata.cpp:4188
msgid "* You pay no upkeep for your units.\n"
msgstr "* Du betalar inget underhåll för dina trupper.\n"

#: common/helpdata.cpp:4197
#, fuzzy, c-format
msgid "* You pay %.2g times normal %s upkeep for your units.\n"
msgstr "* Du betalar %d gånger vanligt %s-underhåll för dina trupper.\n"

#: common/helpdata.cpp:4202
#, fuzzy, c-format
msgid "* You pay %.2g times normal upkeep for your units.\n"
msgstr "* Du betalar %d gånger normalt underhåll för dina trupper.\n"

#: common/helpdata.cpp:4239
#, fuzzy, c-format
msgid "* If you lose your capital, the base chance of civil war is %d%%.\n"
msgstr "* Om du förlorar din huvudstad så är risken för inbördeskrig %d%%.\n"

#: common/helpdata.cpp:4275
#, c-format
msgid ""
"* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
msgstr ""
"* Den högsta tillåtna forsknings- skatte- eller välfärdssatsen är %d%%.\n"

#: common/helpdata.cpp:4280
msgid "* Has unlimited science/gold/luxuries rates.\n"
msgstr "* Har obegränsade forsknings/skatte/välfärdssatser.\n"

#: common/helpdata.cpp:4311
#, fuzzy
msgid "* You may grow your cities by means of celebrations."
msgstr ""
"* Du kan låta dina städer växa genom hänryckning. En stad måste minst vara "
"av storlek %d innan de kan växa på detta sätt.\n"

#: common/helpdata.cpp:4318
#, c-format
msgid " (Cities below size %d cannot grow in this way.)"
msgstr ""

#: common/helpdata.cpp:4340
msgid "* Has a senate that may prevent declaration of war.\n"
msgstr "* Har en senat som kan förhindra krigsförklaring.\n"

#: common/helpdata.cpp:4346
msgid "* Allows partisans when cities are taken by the enemy.\n"
msgstr "* Gerillasoldater uppenbarar sig när städer erövras av en fiende.\n"

#: common/helpdata.cpp:4353
msgid ""
"* Buildings that normally confer bonuses against unhappiness will instead "
"give gold.\n"
msgstr "* Byggnader som vanligtvis motarbetar missnöje ger istället guld.\n"

#: common/helpdata.cpp:4370
#, fuzzy, c-format
msgid "* Pays no upkeep for %s.\n"
msgstr "* Betalar inget underhåll för fanatiker.\n"

#: common/helpdata.cpp:4376
msgid "* Has no unhappy citizens.\n"
msgstr "* Saknar missnöjda medborgare.\n"

#: common/helpdata.cpp:4426
msgid "* New units will be veteran.\n"
msgstr ""

#: common/helpdata.cpp:4448 common/helpdata.cpp:4469
#, c-format
msgid " (Cities below size %d will not celebrate.)"
msgstr ""

#: common/helpdata.cpp:4489
#, c-format
msgid "* %s production is increased %d%%.\n"
msgstr "* Tillverkningen av %s ökas med %d%%.\n"

#: common/helpdata.cpp:4497
#, c-format
msgid "* %s production will suffer massive losses.\n"
msgstr "* Tillverkningen av %s kommer att drabbas av omfattande spill.\n"

#: common/helpdata.cpp:4502
#, c-format
msgid "* %s production will suffer some losses.\n"
msgstr "* Tillverkningen av %s kommer att drabbas av visst spill.\n"

#: common/helpdata.cpp:4507
#, c-format
msgid "* %s production will suffer a small amount of losses.\n"
msgstr ""
"* Tillverkningen av %s kommeer att drabbas av drabbas av en liten aning "
"spill.\n"

#: common/helpdata.cpp:4517
msgid "* Increases the chance of plague within your cities.\n"
msgstr ""

#: common/helpdata.cpp:4521
msgid "* Decreases the chance of plague within your cities.\n"
msgstr ""

#: common/helpdata.cpp:4537
#, c-format
msgid "* %s losses will increase quickly with distance from capital.\n"
msgstr ""
"* Spill vid produktion av %s ökar drastiskt vid större avstånd från "
"huvudstaden.\n"

#: common/helpdata.cpp:4543
#, c-format
msgid "* %s losses will increase with distance from capital.\n"
msgstr ""
"* Spill vid produktion av %s ökar vid större avstånd från huvudstaden.\n"

#: common/helpdata.cpp:4549
#, c-format
msgid "* %s losses will increase slowly with distance from capital.\n"
msgstr ""
"* Spill vid produktion av %s ökar något vid större avstånd från "
"huvudstaden.\n"

#: common/helpdata.cpp:4559
msgid "* Increases the chance of migration into your cities.\n"
msgstr ""

#: common/helpdata.cpp:4563
msgid "* Decreases the chance of migration into your cities.\n"
msgstr ""

#: common/helpdata.cpp:4572
msgid "* All tiles inside your borders are monitored.\n"
msgstr ""

#: common/helpdata.cpp:4596
#, fuzzy, c-format
msgid "* Makes it impossible to do the action '%s' to your %s.\n"
msgstr "Ändrade hemstad för %s till %s."

#: common/helpdata.cpp:4629
#, c-format
msgid "%s%d %s"
msgstr "%s%d %s"

#: common/helpdata.cpp:4638
#, c-format
msgid "%s%d Unhappy"
msgstr "%s%d missnöjda"

#: common/helpdata.cpp:4681
#, fuzzy, c-format
msgid "Initial government is %s.\n"
msgstr "Statsskick: %s"

#: common/helpdata.cpp:4701
#, c-format
msgid ""
"Starts with knowledge of %s in addition to the standard starting "
"technologies.\n"
msgstr ""

#: common/helpdata.cpp:4707
#, fuzzy, c-format
msgid "Starts with knowledge of %s.\n"
msgstr "Vi blev undervisade i %s."

#: common/helpdata.cpp:4780
#, c-format
msgid ""
"First city will get %s for free in addition to the standard improvements.\n"
msgstr ""

#: common/helpdata.cpp:4786
#, c-format
msgid "First city will get %s for free.\n"
msgstr ""

#: common/mapimg.cpp:206
msgid "not checked"
msgstr ""

#: common/mapimg.cpp:208
msgid "OK"
msgstr "OK"

#: common/mapimg.cpp:210
#, fuzzy
msgid "error"
msgstr "IO-fel"

#: common/mapimg.cpp:319
#, fuzzy
msgid "internal error"
msgstr "Internt"

#: common/mapimg.cpp:436
#, fuzzy
msgid "no players, only terrain"
msgstr "<inga anslutningar>"

#: common/mapimg.cpp:438
#, fuzzy
msgid "one image per player"
msgstr "Tilldelad mängd guld per spelare"

#: common/mapimg.cpp:440
#, fuzzy
msgid "one image per human player"
msgstr "Tilldelad mängd guld per spelare"

#: common/mapimg.cpp:442
#, fuzzy
msgid "all players on a single image"
msgstr "Alla spelare är redo; nu kör vi."

#: common/mapimg.cpp:444
msgid "just the player named with 'plrname'"
msgstr ""

#: common/mapimg.cpp:446
msgid "just the player specified with 'plrid'"
msgstr ""

#: common/mapimg.cpp:448
msgid "one image per player in 'plrbv'"
msgstr ""

#: common/mapimg.cpp:518
#, qt-format
msgid ""
"This command controls the creation of map images. Supported arguments:\n"
"  define <mapdef>  - define a map image; returns numeric <id>\n"
"  show <id>|all    - list map image definitions or show a specific one\n"
"  create <id>|all  - manually save image(s) for current map state\n"
"  delete <id>|all  - delete map image definition(s)\n"
"  colortest        - create test image(s) showing all colors\n"
"\n"
"Multiple definitions can be active at once. A definition <mapdef> consists "
"of colon-separated options:\n"
"\n"
"option                 (default)  description\n"
"\n"
"format=<format>        %1 file format\n"
"show=<show>            %2 which players to show\n"
"  plrname=<name>                    player name\n"
"  plrid=<id>                        numeric player id\n"
"  plrbv=<bit vector>                see example; first char = id 0\n"
"turns=<turns>          %3 save image each <turns> turns\n"
"                                  (0=no autosave, save with 'create')\n"
"zoom=<zoom>            %4 magnification factor (1-5)\n"
"map=<map>              %5 which map layers to draw\n"
"\n"
"<format> = use image format <format>. The following formats are available:\n"
"%6\n"
"\n"
"<show> determines which players are represented and how many images are "
"saved by this definition:\n"
"%7\n"
"\n"
"<map> can contain one or more of the following layers:\n"
" - 'a' show area within borders of specified players\n"
" - 'b' show borders of specified players\n"
" - 'c' show cities of specified players\n"
" - 'f' show fog of war (single-player images only)\n"
" - 'k' show only player knowledge (single-player images only)\n"
" - 't' full display of terrain types\n"
" - 'u' show units of specified players\n"
"\n"
"Examples of <mapdef>:\n"
" 'zoom=1:map=tcub:show=all:format=png'\n"
" 'zoom=2:map=tcub:show=each:format=png'\n"
" 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=bmp'\n"
" 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n"
" 'zoom=1:map=t:show=none:format=jpg'"
msgstr ""

#: common/mapimg.cpp:600
#, fuzzy
msgid "no map definition"
msgstr "Lista över spelares starttrupper"

#: common/mapimg.cpp:606
#, c-format
msgid "map definition string too long (max %d characters)"
msgstr ""

#: common/mapimg.cpp:612
#, c-format
msgid "maximum number of map definitions reached (%d)"
msgstr ""

#: common/mapimg.cpp:620
#, fuzzy, c-format
msgid "duplicate of map image definition %d ('%s')"
msgstr "Otillåtet användarnamn ”%s”"

#: common/mapimg.cpp:643 common/mapimg.cpp:647
#, fuzzy, c-format
msgid "unknown map option: '%s'"
msgstr "Okänt tillval ”%s”."

#: common/mapimg.cpp:660
#, c-format
msgid "'show=%s' but no player name 'plrname'"
msgstr ""

#: common/mapimg.cpp:667
#, c-format
msgid "'show=%s' but no player id 'plrid'"
msgstr ""

#: common/mapimg.cpp:674
#, c-format
msgid "'show=%s' but no player bitvector 'plrbv'"
msgstr ""

#: common/mapimg.cpp:772
#, fuzzy, c-format
msgid "invalid character in bitvector: '%c' (%s)"
msgstr "Otillåtet användarnamn ”%s”"

#: common/mapimg.cpp:793
#, c-format
msgid "'plrid' should be between 0 and %d"
msgstr ""

#: common/mapimg.cpp:809
#, fuzzy, c-format
msgid "player name too long: '%s' (max: %lu)"
msgstr "Strängvärdet är för långt."

#: common/mapimg.cpp:839
msgid "'turns' should be between 0 and 99"
msgstr ""

#: common/mapimg.cpp:857
msgid "'zoom' factor should be between 1 and 5"
msgstr ""

#: common/mapimg.cpp:876
#, fuzzy, c-format
msgid "invalid value for option '%s': '%s'"
msgstr "Otillåtet användarnamn ”%s”"

#: common/mapimg.cpp:900
msgid "map definition not checked (game not started)"
msgstr ""

#: common/mapimg.cpp:904
#, fuzzy, c-format
msgid "map definition deactivated: %s"
msgstr "Vi har drabbats av atomvinter!"

#: common/mapimg.cpp:954
#, fuzzy, c-format
msgid "Detailed information for map image definition %d\n"
msgstr "Otillåtet användarnamn ”%s”"

#: common/mapimg.cpp:959
#, fuzzy, c-format
msgid "  - status:                   %s (%s)\n"
msgstr "Sammanlagt:                 %9d%9d%9d%9d"

#: common/mapimg.cpp:962
#, fuzzy, c-format
msgid "  - status:                   %s\n"
msgstr "Sammanlagt:                 %9d%9d%9d%9d"

#: common/mapimg.cpp:965
#, c-format
msgid "  - file name string:         %s\n"
msgstr ""

#: common/mapimg.cpp:967
#, c-format
msgid "  - image format:             %s\n"
msgstr ""

#: common/mapimg.cpp:969
#, c-format
msgid "  - zoom factor:              %d\n"
msgstr ""

#: common/mapimg.cpp:971
#, fuzzy, c-format
msgid "  - show area within borders: %s\n"
msgstr "Visa riksgränserna"

#: common/mapimg.cpp:972 common/mapimg.cpp:974 common/mapimg.cpp:976
#: common/mapimg.cpp:978 common/mapimg.cpp:981 common/mapimg.cpp:987
#, fuzzy
msgid "yes"
msgstr "Med"

#: common/mapimg.cpp:972 common/mapimg.cpp:974 common/mapimg.cpp:976
#: common/mapimg.cpp:979 common/mapimg.cpp:982 common/mapimg.cpp:987
#, fuzzy
msgid "no"
msgstr "ingen"

#: common/mapimg.cpp:973
#, c-format
msgid "  - show borders:             %s\n"
msgstr ""

#: common/mapimg.cpp:975
#, c-format
msgid "  - show cities:              %s\n"
msgstr ""

#: common/mapimg.cpp:977
#, c-format
msgid "  - show fog of war:          %s\n"
msgstr ""

#: common/mapimg.cpp:980
#, c-format
msgid "  - show player knowledge:    %s\n"
msgstr ""

#: common/mapimg.cpp:983
#, c-format
msgid "  - show terrain:             %s\n"
msgstr ""

#: common/mapimg.cpp:984
msgid "full"
msgstr ""

#: common/mapimg.cpp:985
msgid "basic"
msgstr ""

#: common/mapimg.cpp:986
#, c-format
msgid "  - show units:               %s\n"
msgstr ""

#: common/mapimg.cpp:988
#, c-format
msgid "  - players included:         %s"
msgstr ""

#: common/mapimg.cpp:998
#, fuzzy, c-format
msgid ""
"\n"
"  - player name:              %s"
msgstr "Restid:             E/A     "

#: common/mapimg.cpp:1002
#, fuzzy, c-format
msgid ""
"\n"
"  - player id:                %d"
msgstr "Sammanlagt:                 %9d%9d%9d%9d"

#: common/mapimg.cpp:1006
#, fuzzy, c-format
msgid ""
"\n"
"  - players:                  %s"
msgstr "Sammanlagt:                 %9d%9d%9d%9d"

#: common/mapimg.cpp:1061
#, fuzzy
msgid "map not yet created"
msgstr ", ej redo"

#: common/mapimg.cpp:1069 common/mapimg.cpp:1280
msgid "map definition not checked or error"
msgstr ""

#: common/mapimg.cpp:1263
#, fuzzy, c-format
msgid "no map definition with id %d"
msgstr "Vi har drabbats av atomvinter!"

#: common/mapimg.cpp:1367
#, fuzzy, c-format
msgid "unknown player name: '%s'"
msgstr "Spelarnamn: %s"

#: common/mapimg.cpp:1383
#, fuzzy, c-format
msgid "invalid player id: %d"
msgstr "”%d” är ett ogiltigt argument."

#: common/mapimg.cpp:1555
#, c-format, qt-format
msgid "Turn: %4d - Year: %10s"
msgstr ""

#: common/mapimg.cpp:1738
msgid "error generating the file name"
msgstr ""

#: common/mapimg.cpp:1745
#, fuzzy
msgid "could not allocate memory for image"
msgstr "Kunde inte öppna tempfilen."

#: common/networking/connection.cpp:149 server/sernet.cpp:196
#, fuzzy
msgid "network exception"
msgstr "Invertera val"

# DM> FIXME
#: common/networking/connection.cpp:232
#, fuzzy
msgid "buffer overflow"
msgstr "överflöde"

#: common/networking/connection.cpp:438
#, c-format
msgid "%s from %s"
msgstr "%s från %s"

#: common/networking/connection.cpp:449
#, fuzzy, c-format
msgid " (%s)"
msgstr "(%)"

#: common/networking/connection.cpp:453
msgid " (connection incomplete)"
msgstr " (ofullständig anslutning)"

#: common/networking/connection.cpp:458
#, c-format
msgid " (player %s)"
msgstr " (spelare %s)"

#: common/networking/connection.cpp:463
msgid " (observer)"
msgstr " (iakttagare)"

#: common/networking/connection.cpp:828
#, fuzzy, c-format
msgid "\"%s\" is not a valid pattern type"
msgstr "Folkslaget %s är inte tillgängligt i scenariot."

#: common/networking/connection.cpp:839
msgid "Missing pattern type"
msgstr ""

#: common/networking/connection.cpp:852
msgid "Missing pattern"
msgstr ""

#: common/networking/packets.cpp:389
#, fuzzy
msgid "illegal packet size"
msgstr "Ogiltigt värde för rättighetsport: ”%s”"

#: common/networking/packets.cpp:420 common/networking/packets.cpp:470
msgid "decoding error"
msgstr ""

#: common/networking/packets.cpp:483
#, fuzzy
msgid "unsupported packet type"
msgstr "Stöder inte komprimeringstyp %d"

#: common/networking/packets.cpp:543
msgid "incompatible packet contents"
msgstr ""

#: common/reqtext.cpp:59
#, fuzzy, c-format
msgid "Requires knowledge of the technology %s."
msgstr "Kräver att du har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:63
#, fuzzy, c-format
msgid "Prevented by knowledge of the technology %s."
msgstr "Kräver att du har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:71
#, fuzzy, c-format
msgid "Requires that a player on your team knows the technology %s."
msgstr "Kräver att någon spelare har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:76
#, fuzzy, c-format
msgid "Prevented if any player on your team knows the technology %s."
msgstr "Kräver att du har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:85
#, fuzzy, c-format
msgid "Requires that a player allied to you knows the technology %s."
msgstr "Kräver att någon spelare har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:90
#, fuzzy, c-format
msgid "Prevented if any player allied to you knows the technology %s."
msgstr "Kräver att du har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:100
#, fuzzy, c-format
msgid "Requires that someone has discovered the technology %s."
msgstr "Kräver att någon spelare har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:105
#, fuzzy, c-format
msgid "Requires that no-one has yet discovered the technology %s."
msgstr "Kräver att någon spelare har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:112
#, fuzzy, c-format
msgid "Requires that some player knows the technology %s."
msgstr "Kräver att någon spelare har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:117
#, fuzzy, c-format
msgid "Requires that no player knows the technology %s."
msgstr "Kräver att någon spelare har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:142
#, fuzzy, c-format
msgid "Requires knowledge of a technology with the \"%s\" flag."
msgstr "Kräver att någon spelare har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:149
#, fuzzy, c-format
msgid "Prevented by knowledge of any technology with the \"%s\" flag."
msgstr "Kräver att du har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:160
#, fuzzy, c-format
msgid ""
"Requires that a player on your team knows a technology with the \"%s\" flag."
msgstr "Kräver att någon spelare har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:167
#, fuzzy, c-format
msgid ""
"Prevented if any player on your team knows any technology with the \"%s\" "
"flag."
msgstr "Kräver att någon spelare har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:178
#, fuzzy, c-format
msgid ""
"Requires that a player allied to you knows a technology with the \"%s\" flag."
msgstr "Kräver att någon spelare har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:185
#, fuzzy, c-format
msgid ""
"Prevented if any player allied to you knows any technology with the \"%s\" "
"flag."
msgstr "Kräver att någon spelare har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:196
#, fuzzy, c-format
msgid "Requires that some player knows a technology with the \"%s\" flag."
msgstr "Kräver att någon spelare har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:203
#, fuzzy, c-format
msgid "Requires that no player knows any technology with the \"%s\" flag."
msgstr "Kräver att någon spelare har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:227
#, fuzzy, c-format
msgid "Requires the %s government."
msgstr "Kräver statsskicket %s.\n"

#: common/reqtext.cpp:230
#, fuzzy, c-format
msgid "Not available under the %s government."
msgstr "Kräver statsskicket %s.\n"

#: common/reqtext.cpp:241
#, fuzzy, c-format
msgid "Requires you to have achieved \"%s\"."
msgstr "Kräver att du har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:246
#, fuzzy, c-format
msgid "Not available once you have achieved \"%s\"."
msgstr "Kräver att du har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:256
#, fuzzy, c-format
msgid "Requires that at least one of your team-mates has achieved \"%s\"."
msgstr "Kräver att någon spelare har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:262
#, c-format
msgid "Not available if any of your team-mates has achieved \"%s\"."
msgstr ""

#: common/reqtext.cpp:272
#, fuzzy, c-format
msgid "Requires that at least one of your allies has achieved \"%s\"."
msgstr "Kräver att någon spelare har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:278
#, c-format
msgid "Not available if any of your allies has achieved \"%s\"."
msgstr ""

#: common/reqtext.cpp:288
#, fuzzy, c-format
msgid "Requires that at least one player has achieved \"%s\"."
msgstr "Kräver att någon spelare har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:294
#, fuzzy, c-format
msgid "Not available if any player has achieved \"%s\"."
msgstr "Kräver att någon spelare har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:316
#, fuzzy, c-format
msgid "Applies to the \"%s\" action."
msgstr "Gäller endast ”%s”-byggnader.\n"

#: common/reqtext.cpp:321
#, fuzzy, c-format
msgid "Doesn't apply to the \"%s\" action."
msgstr "Gäller endast ”%s”-byggnader.\n"

#: common/reqtext.cpp:339
#, fuzzy, c-format
msgid "Applies to \"%s\" buildings."
msgstr "Gäller endast ”%s”-byggnader.\n"

#: common/reqtext.cpp:343
#, fuzzy, c-format
msgid "Doesn't apply to \"%s\" buildings."
msgstr "Gäller endast ”%s”-byggnader.\n"

#: common/reqtext.cpp:364
#, fuzzy, c-format
msgid ""
"Requires that %s was built at some point, and that it has not yet been "
"rendered obsolete."
msgstr "Kräver byggnaden %s i staden.\n"

#: common/reqtext.cpp:372
#, fuzzy, c-format
msgid "Requires that %s was built at some point."
msgstr "Kräver byggnaden %s i staden.\n"

#: common/reqtext.cpp:380
#, fuzzy, c-format
msgid "Prevented if %s has ever been built, unless it would be obsolete."
msgstr "Kräver att du har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:387
#, fuzzy, c-format
msgid "Prevented if %s has ever been built."
msgstr "Kräver landskapet %s på rutan.\n"

#: common/reqtext.cpp:398
#, fuzzy, c-format
msgid "Requires %s to be owned by any player and not yet obsolete."
msgstr "Kräver byggnaden %s i staden.\n"

#: common/reqtext.cpp:405
#, fuzzy, c-format
msgid "Requires %s to be owned by any player."
msgstr "Kräver byggnaden %s i staden.\n"

#: common/reqtext.cpp:413
#, fuzzy, c-format
msgid ""
"Prevented if %s is currently owned by any player, unless it is obsolete."
msgstr "Kräver landskapet %s på rutan.\n"

#: common/reqtext.cpp:420
#, fuzzy, c-format
msgid "Prevented if %s is currently owned by any player."
msgstr "Kräver byggnaden %s i staden.\n"

#: common/reqtext.cpp:439
#, c-format
msgid ""
"Requires someone who is currently allied to you to have built %s at some "
"point, and for it not to have been rendered obsolete."
msgstr ""

#: common/reqtext.cpp:447
#, fuzzy, c-format
msgid ""
"Requires someone who is currently allied to you to have built %s at some "
"point."
msgstr "Kräver att du har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:456
#, fuzzy, c-format
msgid ""
"Prevented if someone currently allied to you has ever built %s, unless it "
"would be obsolete."
msgstr "Kräver att du har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:464
#, fuzzy, c-format
msgid "Prevented if someone currently allied to you has ever built %s."
msgstr "Kräver att du har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:476
#, c-format
msgid ""
"Requires someone allied to you to own %s, and for it not to have been "
"rendered obsolete."
msgstr ""

#: common/reqtext.cpp:484
#, fuzzy, c-format
msgid "Requires someone allied to you to own %s."
msgstr "Kräver datorspelare med skicklighetsnivå %s.\n"

#: common/reqtext.cpp:492
#, fuzzy, c-format
msgid "Prevented if someone allied to you owns %s, unless it is obsolete."
msgstr "Kräver landskapet %s på rutan.\n"

#: common/reqtext.cpp:499
#, fuzzy, c-format
msgid "Prevented if someone allied to you owns %s."
msgstr "Kräver landskapet %s på rutan.\n"

#: common/reqtext.cpp:517
#, fuzzy, c-format
msgid ""
"Requires someone on your team to have built %s at some point, and for it not "
"to have been rendered obsolete."
msgstr "Fungerar som stadsmurar i alla våra städer."

#: common/reqtext.cpp:525
#, fuzzy, c-format
msgid "Requires someone on your team to have built %s at some point."
msgstr "Kräver att du har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:534
#, fuzzy, c-format
msgid ""
"Prevented if someone on your team has ever built %s, unless it would be "
"obsolete."
msgstr "Kräver att du har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:541
#, fuzzy, c-format
msgid "Prevented if someone on your team has ever built %s."
msgstr "Kräver att du har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:553
#, fuzzy, c-format
msgid ""
"Requires someone on your team to own %s, and for it not to have been "
"rendered obsolete."
msgstr "Fungerar som stadsmurar i alla våra städer."

#: common/reqtext.cpp:561
#, fuzzy, c-format
msgid "Requires someone on your team to own %s."
msgstr "Fungerar som stadsmurar i alla våra städer."

#: common/reqtext.cpp:569
#, fuzzy, c-format
msgid "Prevented if someone on your team owns %s, unless it is obsolete."
msgstr "Kräver landskapet %s på rutan.\n"

#: common/reqtext.cpp:576
#, fuzzy, c-format
msgid "Prevented if someone on your team owns %s."
msgstr "Kräver landskapet %s på rutan.\n"

#: common/reqtext.cpp:594
#, fuzzy, c-format
msgid ""
"Requires you to have built %s at some point, and for it not to have been "
"rendered obsolete."
msgstr "Kräver att du har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:602
#, fuzzy, c-format
msgid "Requires you to have built %s at some point."
msgstr "Kräver att du har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:610
#, fuzzy, c-format
msgid "Prevented if you have ever built %s, unless it would be obsolete."
msgstr "Kräver att du har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:617
#, fuzzy, c-format
msgid "Prevented if you have ever built %s."
msgstr "Kräver att du har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:628
#, fuzzy, c-format
msgid "Requires you to own %s, which must not be obsolete."
msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#: common/reqtext.cpp:635
#, fuzzy, c-format
msgid "Requires you to own %s."
msgstr "Kräver datorspelare med skicklighetsnivå %s.\n"

#: common/reqtext.cpp:643
#, fuzzy, c-format
msgid "Prevented if you own %s, unless it is obsolete."
msgstr "Kräver landskapet %s på rutan.\n"

#: common/reqtext.cpp:650
#, fuzzy, c-format
msgid "Prevented if you own %s."
msgstr "Kräver landskapet %s på rutan.\n"

#: common/reqtext.cpp:667
#, fuzzy, c-format
msgid ""
"Requires %s in one of your cities on the same continent, and not yet "
"obsolete."
msgstr "Fungerar som stadsmurar i alla våra städer."

#: common/reqtext.cpp:674
#, fuzzy, c-format
msgid "Requires %s in one of your cities on the same continent."
msgstr "Fungerar som stadsmurar i alla våra städer."

#: common/reqtext.cpp:683
#, fuzzy, c-format
msgid ""
"Prevented if %s is in one of your cities on the same continent, unless it is "
"obsolete."
msgstr "Fungerar som stadsmurar i alla våra städer."

#: common/reqtext.cpp:690
#, fuzzy, c-format
msgid "Prevented if %s is in one of your cities on the same continent."
msgstr "Fungerar som stadsmurar i alla våra städer."

#: common/reqtext.cpp:708
#, fuzzy, c-format
msgid "Requires %s in the city or a trade partner (and not yet obsolete)."
msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#: common/reqtext.cpp:715
#, fuzzy, c-format
msgid "Requires %s in the city or a trade partner."
msgstr "Kräver byggnaden %s i staden.\n"

#: common/reqtext.cpp:724
#, fuzzy, c-format
msgid "Prevented by %s in the city or a trade partner (unless it is obsolete)."
msgstr "Kräver landskapet %s på rutan.\n"

#: common/reqtext.cpp:731
#, fuzzy, c-format
msgid "Prevented by %s in the city or a trade partner."
msgstr "Kräver landskapet %s på rutan.\n"

#: common/reqtext.cpp:744
#, fuzzy, c-format
msgid "Requires %s in the city (and not yet obsolete)."
msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#: common/reqtext.cpp:750
#, fuzzy, c-format
msgid "Requires %s in the city."
msgstr "Kräver byggnaden %s i staden.\n"

#: common/reqtext.cpp:759
#, fuzzy, c-format
msgid "Prevented by %s in the city (unless it is obsolete)."
msgstr "Kräver landskapet %s på rutan.\n"

#: common/reqtext.cpp:766
#, fuzzy, c-format
msgid "Prevented by %s in the city."
msgstr "Kräver landskapet %s på rutan.\n"

#: common/reqtext.cpp:775
#, fuzzy, c-format
msgid "Only applies to \"%s\" buildings."
msgstr "Gäller endast ”%s”-byggnader.\n"

#: common/reqtext.cpp:779
#, fuzzy, c-format
msgid "Does not apply to \"%s\" buildings."
msgstr "Gäller endast ”%s”-byggnader.\n"

#: common/reqtext.cpp:986
#, fuzzy, c-format
msgid "Requires that you are playing as the %s."
msgstr "Kräver att du spelar folkslaget %s.\n"

#: common/reqtext.cpp:991
#, fuzzy, c-format
msgid "Requires that you are not playing as the %s."
msgstr "Kräver att du spelar folkslaget %s.\n"

#: common/reqtext.cpp:1000
#, fuzzy, c-format
msgid "Requires that you are on the same team as the %s."
msgstr "Kräver att du spelar folkslaget %s.\n"

#: common/reqtext.cpp:1006
#, fuzzy, c-format
msgid "Requires that you are not on the same team as the %s."
msgstr "Kräver att du spelar folkslaget %s.\n"

#: common/reqtext.cpp:1016
#, fuzzy, c-format
msgid "Requires that you are allied with the %s."
msgstr "Kräver att du spelar folkslaget %s.\n"

#: common/reqtext.cpp:1021
#, fuzzy, c-format
msgid "Requires that you are not allied with the %s."
msgstr "Kräver att du spelar folkslaget %s.\n"

#: common/reqtext.cpp:1031
#, fuzzy, c-format
msgid "Requires the %s to have been in the game."
msgstr "Kräver folkslaget %s.\n"

#: common/reqtext.cpp:1036
#, fuzzy, c-format
msgid "Requires the %s never to have been in the game."
msgstr "Kräver folkslaget %s.\n"

#: common/reqtext.cpp:1044
#, fuzzy, c-format
msgid "Requires the %s in the game."
msgstr "Kräver folkslaget %s.\n"

#: common/reqtext.cpp:1049
#, fuzzy, c-format
msgid "Requires that the %s are not in the game."
msgstr "Kräver folkslaget %s.\n"

#: common/reqtext.cpp:1074
#, fuzzy, c-format
msgid "Requires that you are playing %s nation."
msgstr "Kräver att du spelar folkslaget %s.\n"

#: common/reqtext.cpp:1080
#, fuzzy, c-format
msgid "Prevented if you are playing %s nation."
msgstr "Kräver att du spelar folkslaget %s.\n"

#: common/reqtext.cpp:1090
#, fuzzy, c-format
msgid "Requires %s nation on your team."
msgstr "Kräver folkslaget %s.\n"

#: common/reqtext.cpp:1096
#, fuzzy, c-format
msgid "Prevented by %s nation on your team."
msgstr "Kräver landskapet %s på rutan.\n"

#: common/reqtext.cpp:1106
#, fuzzy, c-format
msgid "Requires %s nation in alliance with you."
msgstr "Kräver byggnaden %s i staden.\n"

#: common/reqtext.cpp:1112
#, fuzzy, c-format
msgid "Prevented if %s nation is in alliance with you."
msgstr "Kräver landskapet %s på rutan.\n"

#: common/reqtext.cpp:1122
#, fuzzy, c-format
msgid "Requires %s nation in the game."
msgstr "Kräver folkslaget %s.\n"

#: common/reqtext.cpp:1128
#, fuzzy, c-format
msgid "Prevented by %s nation in the game."
msgstr "Kräver landskapet %s på rutan.\n"

#: common/reqtext.cpp:1153
#, fuzzy, c-format
msgid "Requires that you are playing %s style nation."
msgstr "Kräver att du spelar folkslaget %s.\n"

#: common/reqtext.cpp:1159
#, fuzzy, c-format
msgid "Requires that you are not playing %s style nation."
msgstr "Kräver att du spelar folkslaget %s.\n"

#: common/reqtext.cpp:1172
#, fuzzy, c-format
msgid "Requires at least one %s citizen in the city or a trade partner."
msgstr "Kräver byggnaden %s i staden.\n"

#: common/reqtext.cpp:1179
#, fuzzy, c-format
msgid ""
"Requires that there are no %s citizens in the city or any trade partners."
msgstr "Kräver byggnaden %s i staden.\n"

#: common/reqtext.cpp:1190
#, fuzzy, c-format
msgid "Requires at least one %s citizen in the city."
msgstr "Kräver byggnaden %s i staden.\n"

#: common/reqtext.cpp:1196
#, fuzzy, c-format
msgid "Requires that there are no %s citizens in the city."
msgstr "Kräver byggnaden %s i staden.\n"

#: common/reqtext.cpp:1226
#, fuzzy, c-format
msgid ""
"Requires that you have the relationship '%s' with at least one other living "
"player."
msgstr "Kräver att du spelar folkslaget %s.\n"

#: common/reqtext.cpp:1231
#, fuzzy, c-format
msgid ""
"Requires that you do not have the relationship '%s' with any living player."
msgstr "Kräver att du spelar folkslaget %s.\n"

#: common/reqtext.cpp:1240
#, fuzzy, c-format
msgid ""
"Requires that somebody on your team has the relationship '%s' with at least "
"one other living player."
msgstr "Kräver att du spelar folkslaget %s.\n"

#: common/reqtext.cpp:1246
#, fuzzy, c-format
msgid ""
"Requires that nobody on your team has the relationship '%s' with any living "
"player."
msgstr "Kräver att du spelar folkslaget %s.\n"

#: common/reqtext.cpp:1255
#, fuzzy, c-format
msgid ""
"Requires that somebody in your alliance has the relationship '%s' with at "
"least one other living player."
msgstr "Kräver att du spelar folkslaget %s.\n"

#: common/reqtext.cpp:1261
#, fuzzy, c-format
msgid ""
"Requires that nobody in your alliance has the relationship '%s' with any "
"living player."
msgstr "Kräver att du spelar folkslaget %s.\n"

#: common/reqtext.cpp:1270
#, fuzzy, c-format
msgid "Requires the relationship '%s' between two living players."
msgstr "Kräver att du spelar folkslaget %s.\n"

#: common/reqtext.cpp:1275
#, fuzzy, c-format
msgid "Requires that no two living players have the relationship '%s'."
msgstr "Kräver att någon spelare har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:1285
#, fuzzy, c-format
msgid "Requires that you have the relationship '%s' with the other player."
msgstr "Kräver att du spelar folkslaget %s.\n"

#: common/reqtext.cpp:1290
#, fuzzy, c-format
msgid ""
"Requires that you do not have the relationship '%s' with the other player."
msgstr "Kräver att du spelar folkslaget %s.\n"

#: common/reqtext.cpp:1459
#, fuzzy
msgid "Requires that the unit is transported."
msgstr "Kräver folkslaget %s.\n"

#: common/reqtext.cpp:1462
#, fuzzy
msgid "Requires that the unit isn't transported."
msgstr "Kräver folkslaget %s.\n"

#: common/reqtext.cpp:1469
#, fuzzy
msgid "Requires that the unit is on livable tile."
msgstr "Kräver folkslaget %s.\n"

#: common/reqtext.cpp:1472
#, fuzzy
msgid "Requires that the unit isn't on livable tile."
msgstr "Kräver folkslaget %s.\n"

#: common/reqtext.cpp:1479
#, fuzzy
msgid "Requires that the unit is on a domestic tile."
msgstr "Kräver folkslaget %s.\n"

#: common/reqtext.cpp:1483
#, fuzzy
msgid "Requires that the unit isn't on a domestic tile."
msgstr "Kräver folkslaget %s.\n"

#: common/reqtext.cpp:1491
#, fuzzy
msgid "Requires that the unit does transport one or more cargo units."
msgstr "Kräver folkslaget %s.\n"

#: common/reqtext.cpp:1495
#, fuzzy
msgid "Requires that the unit doesn't transport any cargo units."
msgstr "Kräver folkslaget %s.\n"

#: common/reqtext.cpp:1503
#, fuzzy
msgid "Requires that the unit has a home city."
msgstr "Kräver folkslaget %s.\n"

#: common/reqtext.cpp:1505
#, fuzzy
msgid "Requires that the unit is homeless."
msgstr "Kräver folkslaget %s.\n"

#: common/reqtext.cpp:1512
#, fuzzy
msgid "Requires that the unit is on native tile."
msgstr "Kräver folkslaget %s.\n"

#: common/reqtext.cpp:1515
#, fuzzy
msgid "Requires that the unit isn't on native tile."
msgstr "Kräver folkslaget %s.\n"

#: common/reqtext.cpp:1522
#, fuzzy
msgid "Requires that the unit is in a native extra."
msgstr "Kräver folkslaget %s.\n"

#: common/reqtext.cpp:1525
#, fuzzy
msgid "Requires that the unit isn't in a native extra."
msgstr "Kräver folkslaget %s.\n"

#: common/reqtext.cpp:1532
#, fuzzy
msgid "Requires that the unit has moved this turn."
msgstr "Kräver folkslaget %s.\n"

#: common/reqtext.cpp:1535
#, fuzzy
msgid "Requires that the unit hasn't moved this turn."
msgstr "Kräver folkslaget %s.\n"

#: common/reqtext.cpp:1564
#, fuzzy, c-format
msgid "Requires that the unit is performing activity %s."
msgstr "Kräver folkslaget %s.\n"

#: common/reqtext.cpp:1569
#, fuzzy, c-format
msgid "Requires that the unit is not performing activity %s."
msgstr "Kräver folkslaget %s.\n"

#: common/reqtext.cpp:1596
#, fuzzy, c-format
msgid "Requires that the unit has at least %s MP left."
msgstr "Kräver folkslaget %s.\n"

#: common/reqtext.cpp:1603
#, fuzzy, c-format
msgid "Requires that the unit has less than %s MP left."
msgstr "Kräver minst storlek %d.\n"

#: common/reqtext.cpp:1889
#, c-format
msgid "At least %d%% of the citizens of the city must be foreign."
msgstr ""

#: common/reqtext.cpp:1894
#, c-format
msgid "Less than %d%% of the citizens of the city must be foreign."
msgstr ""

#: common/reqtext.cpp:1903
#, fuzzy, c-format
msgid ""
"At least %d%% of the citizens of the city or some trade partner must be "
"foreign."
msgstr "Kräver byggnaden %s i staden.\n"

#: common/reqtext.cpp:1908
#, fuzzy, c-format
msgid ""
"Less than %d%% of the citizens of the city and each trade partner must be "
"foreign."
msgstr "Kräver byggnaden %s i staden.\n"

#: common/reqtext.cpp:2007
#, fuzzy, c-format
msgid "Applies to %s AI players."
msgstr "Kräver datorspelare med skicklighetsnivå %s.\n"

#: common/reqtext.cpp:2012
#, fuzzy, c-format
msgid "Does not apply to %s AI players."
msgstr "Kräver datorspelare med skicklighetsnivå %s.\n"

#: common/reqtext.cpp:2132
#, fuzzy, c-format
msgid "Requires terrain with the \"%s\" flag on the tile."
msgstr "Kräver landskapet %s på rutan.\n"

#: common/reqtext.cpp:2138
#, fuzzy, c-format
msgid "Prevented by terrain with the \"%s\" flag on the tile."
msgstr "Kräver landskapet %s på rutan.\n"

#: common/reqtext.cpp:2149
#, fuzzy, c-format
msgid ""
"Requires terrain with the \"%s\" flag on the tile or a cardinally adjacent "
"tile."
msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#: common/reqtext.cpp:2156
#, fuzzy, c-format
msgid ""
"Prevented by terrain with the \"%s\" flag on the tile or any cardinally "
"adjacent tile."
msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#: common/reqtext.cpp:2167
#, fuzzy, c-format
msgid "Requires terrain with the \"%s\" flag on the tile or an adjacent tile."
msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#: common/reqtext.cpp:2174
#, fuzzy, c-format
msgid ""
"Prevented by terrain with the \"%s\" flag on the tile or any adjacent tile."
msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#: common/reqtext.cpp:2185
#, fuzzy, c-format
msgid "Requires terrain with the \"%s\" flag on a tile within the city radius."
msgstr ""
"Kräver den speciella tillgången %s i rutan eller en intilliggande ruta.\n"

#: common/reqtext.cpp:2193
#, fuzzy, c-format
msgid ""
"Prevented by terrain with the \"%s\" flag on any tile within the city radius."
msgstr "Kräver den speciella tillgången %s i rutan.\n"

#: common/reqtext.cpp:2204
#, fuzzy, c-format
msgid ""
"Requires terrain with the \"%s\" flag on a tile within the city radius or "
"the city radius of a trade partner."
msgstr ""
"Kräver den speciella tillgången %s i rutan eller en intilliggande ruta.\n"

#: common/reqtext.cpp:2213
#, fuzzy, c-format
msgid ""
"Prevented by terrain with the \"%s\" flag on any tile within the city radius "
"or the city radius of a trade partner."
msgstr "Kräver den speciella tillgången %s i rutan.\n"

#: common/reqtext.cpp:2238
#, fuzzy, c-format
msgid "Requires a base with the \"%s\" flag on the tile."
msgstr "Kräver landskapet %s på rutan.\n"

#: common/reqtext.cpp:2244
#, fuzzy, c-format
msgid "Prevented by a base with the \"%s\" flag on the tile."
msgstr "Kräver landskapet %s på rutan.\n"

#: common/reqtext.cpp:2255
#, fuzzy, c-format
msgid ""
"Requires a base with the \"%s\" flag on the tile or a cardinally adjacent "
"tile."
msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#: common/reqtext.cpp:2262
#, fuzzy, c-format
msgid ""
"Prevented by a base with the \"%s\" flag on the tile or any cardinally "
"adjacent tile."
msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#: common/reqtext.cpp:2273
#, fuzzy, c-format
msgid "Requires a base with the \"%s\" flag on the tile or an adjacent tile."
msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#: common/reqtext.cpp:2280
#, fuzzy, c-format
msgid ""
"Prevented by a base with the \"%s\" flag on the tile or any adjacent tile."
msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#: common/reqtext.cpp:2291
#, fuzzy, c-format
msgid "Requires a base with the \"%s\" flag on a tile within the city radius."
msgstr "Kräver byggnaden %s i staden.\n"

#: common/reqtext.cpp:2299
#, fuzzy, c-format
msgid ""
"Prevented by a base with the \"%s\" flag on any tile within the city radius."
msgstr "Kräver den speciella tillgången %s i rutan.\n"

#: common/reqtext.cpp:2310
#, fuzzy, c-format
msgid ""
"Requires a base with the \"%s\" flag on a tile within the city radius or the "
"city radius of a trade partner."
msgstr "Kräver byggnaden %s i staden.\n"

#: common/reqtext.cpp:2319
#, fuzzy, c-format
msgid ""
"Prevented by a base with the \"%s\" flag on any tile within the city radius "
"or the city radius of a trade partner."
msgstr "Kräver den speciella tillgången %s i rutan.\n"

#: common/reqtext.cpp:2344
#, fuzzy, c-format
msgid "Requires a road with the \"%s\" flag on the tile."
msgstr "Kräver landskapet %s på rutan.\n"

#: common/reqtext.cpp:2350
#, fuzzy, c-format
msgid "Prevented by a road with the \"%s\" flag on the tile."
msgstr "Kräver landskapet %s på rutan.\n"

#: common/reqtext.cpp:2361
#, fuzzy, c-format
msgid ""
"Requires a road with the \"%s\" flag on the tile or a cardinally adjacent "
"tile."
msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#: common/reqtext.cpp:2368
#, fuzzy, c-format
msgid ""
"Prevented by a road with the \"%s\" flag on the tile or any cardinally "
"adjacent tile."
msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#: common/reqtext.cpp:2379
#, fuzzy, c-format
msgid "Requires a road with the \"%s\" flag on the tile or an adjacent tile."
msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#: common/reqtext.cpp:2386
#, fuzzy, c-format
msgid ""
"Prevented by a road with the \"%s\" flag on the tile or any adjacent tile."
msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#: common/reqtext.cpp:2397
#, fuzzy, c-format
msgid "Requires a road with the \"%s\" flag on a tile within the city radius."
msgstr "Kräver byggnaden %s i staden.\n"

#: common/reqtext.cpp:2405
#, fuzzy, c-format
msgid ""
"Prevented by a road with the \"%s\" flag on any tile within the city radius."
msgstr "Kräver den speciella tillgången %s i rutan.\n"

#: common/reqtext.cpp:2416
#, fuzzy, c-format
msgid ""
"Requires a road with the \"%s\" flag on a tile within the city radius or the "
"city radius of a trade partner."
msgstr "Kräver byggnaden %s i staden.\n"

#: common/reqtext.cpp:2425
#, fuzzy, c-format
msgid ""
"Prevented by a road with the \"%s\" flag on any tile within the city radius "
"or the city radius of a trade partner."
msgstr "Kräver den speciella tillgången %s i rutan.\n"

#: common/reqtext.cpp:2451
#, fuzzy, c-format
msgid "Requires an extra with the \"%s\" flag on the tile."
msgstr "Kräver landskapet %s på rutan.\n"

#: common/reqtext.cpp:2457
#, fuzzy, c-format
msgid "Prevented by an extra with the \"%s\" flag on the tile."
msgstr "Kräver landskapet %s på rutan.\n"

#: common/reqtext.cpp:2468
#, fuzzy, c-format
msgid ""
"Requires an extra with the \"%s\" flag on the tile or a cardinally adjacent "
"tile."
msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#: common/reqtext.cpp:2475
#, fuzzy, c-format
msgid ""
"Prevented by an extra with the \"%s\" flag on the tile or any cardinally "
"adjacent tile."
msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#: common/reqtext.cpp:2486
#, fuzzy, c-format
msgid "Requires an extra with the \"%s\" flag on the tile or an adjacent tile."
msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#: common/reqtext.cpp:2493
#, fuzzy, c-format
msgid ""
"Prevented by an extra with the \"%s\" flag on the tile or any adjacent tile."
msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#: common/reqtext.cpp:2504
#, fuzzy, c-format
msgid ""
"Requires an extra with the \"%s\" flag on a tile within the city radius."
msgstr "Kräver byggnaden %s i staden.\n"

#: common/reqtext.cpp:2512
#, fuzzy, c-format
msgid ""
"Prevented by an extra with the \"%s\" flag on any tile within the city "
"radius."
msgstr "Kräver den speciella tillgången %s i rutan.\n"

#: common/reqtext.cpp:2523
#, fuzzy, c-format
msgid ""
"Requires an extra with the \"%s\" flag on a tile within the city radius or "
"the city radius of a trade partner."
msgstr "Kräver byggnaden %s i staden.\n"

#: common/reqtext.cpp:2532
#, fuzzy, c-format
msgid ""
"Prevented by an extra with the \"%s\" flag on any tile within the city "
"radius or the city radius of a trade partner."
msgstr "Kräver den speciella tillgången %s i rutan.\n"

#: common/reqtext.cpp:2557
#, fuzzy, c-format
msgid "Requires the game to have reached the year %s."
msgstr "Kräver att du har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:2561
#, fuzzy, c-format
msgid "Requires that the game has not yet reached the year %s."
msgstr "Kräver att du har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:2576
#, fuzzy, c-format
msgid "Requires the game to have reached %s."
msgstr "Kräver att du har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:2582
#, fuzzy, c-format
msgid "Requires that the game has not yet reached %s."
msgstr "Kräver att du har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:2595
#, fuzzy, c-format
msgid "Requires %s map."
msgstr "Kräver statsskicket %s.\n"

#: common/reqtext.cpp:2600
#, fuzzy, c-format
msgid "Prevented on %s map."
msgstr "Kräver landskapet %s på rutan.\n"

#: common/reqtext.cpp:2615
#, fuzzy, c-format
msgid "Requires that the server setting %s."
msgstr "Återställ alla serverinställningar."

#: common/reqtext.cpp:2623
#, fuzzy, c-format
msgid "Requires age of %d turns."
msgstr "Kräver datorspelare med skicklighetsnivå %s.\n"

#: common/reqtext.cpp:2626
#, fuzzy, c-format
msgid "Prevented if age is over %d turns."
msgstr "Kräver landskapet %s på rutan.\n"

#: common/reqtext.cpp:2637
#, fuzzy, c-format
msgid "Requires %d techs to be known in the world."
msgstr "Kräver byggnaden %s i staden.\n"

#: common/reqtext.cpp:2641
#, fuzzy, c-format
msgid "Prevented when %d techs are known in the world."
msgstr "Kräver landskapet %s på rutan.\n"

#: common/reqtext.cpp:2648
#, fuzzy, c-format
msgid "Requires player to know %d techs."
msgstr "Kräver datorspelare med skicklighetsnivå %s.\n"

#: common/reqtext.cpp:2651
#, fuzzy, c-format
msgid "Prevented when player knows %d techs."
msgstr "Kräver att du har forskat fram teknologin %s.\n"

#: common/reqtext.cpp:2675
#, fuzzy, c-format
msgid "Requires terrain on which alteration %s is possible."
msgstr "Kräver landskapet %s på rutan.\n"

#: common/reqtext.cpp:2681
#, fuzzy, c-format
msgid "Prevented by terrain on which alteration %s can be made."
msgstr "Kräver den speciella tillgången %s i rutan.\n"

#: common/reqtext.cpp:2842
#, fuzzy, c-format
msgid "Applies to the \"%s\" vision layer."
msgstr "Gäller endast ”%s”-byggnader.\n"

#: common/reqtext.cpp:2847
#, fuzzy, c-format
msgid "Doesn't apply to the \"%s\" vision layer."
msgstr "Gäller endast ”%s”-byggnader.\n"

#: common/reqtext.cpp:2863
#, fuzzy, c-format
msgid "For %s intelligence."
msgstr "Underrättelse"

#: common/reqtext.cpp:2868
#, fuzzy, c-format
msgid "For intelligence other than %s."
msgstr "Underrättelser om utlandet"

#: common/requirements.cpp:3689
#, fuzzy
msgid "the requirement vector"
msgstr "Krav"

#: common/requirements.cpp:3704
#, fuzzy, c-format
msgid "%s %s from %s"
msgstr "%s från %s"

#: common/requirements.cpp:3716
#, fuzzy, c-format
msgid "%s %s to %s"
msgstr "%s %s (%s)"

#: common/requirements.cpp:3724
#, fuzzy, c-format
msgid "Do nothing to %s"
msgstr "monoteism"

#: common/requirements.cpp:3861
#, c-format
msgid "Requirements {%s} and {%s} contradict each other."
msgstr ""

# TRANS hjälper inte riktigt här; källfilen tycks visa att variablen skall fyllas av en terrängtyp.
# Hm, blir Hav-terräng i vissa fall. Hur lösa? Så här kanske?
#: common/requirements.cpp:4159
#, fuzzy, c-format
msgid "\"%s\" tech"
msgstr "Landskap av typen %s"

#: common/requirements.cpp:4200
#, fuzzy, c-format
msgid "%s citizens"
msgstr "medborgare"

#: common/requirements.cpp:4219
#, c-format
msgid "%s units"
msgstr "%s trupper"

#: common/requirements.cpp:4231
#, c-format
msgid "Veteran level >=%d"
msgstr ""

#: common/requirements.cpp:4239
#, fuzzy
msgid "Transported"
msgstr "fraktskepp"

#: common/requirements.cpp:4245
#, fuzzy
msgid "On livable tile"
msgstr "nybyggare"

#: common/requirements.cpp:4251
msgid "On domestic tile"
msgstr ""

#: common/requirements.cpp:4256
#, fuzzy
msgid "Transporting"
msgstr "fraktskepp"

#: common/requirements.cpp:4261
#, fuzzy
msgid "Has a home city"
msgstr "Hitta hemstad"

#: common/requirements.cpp:4267
#, fuzzy
msgid "On native tile"
msgstr "nybyggare"

#: common/requirements.cpp:4273
#, fuzzy
msgid "In native extra"
msgstr "nybyggare"

#: common/requirements.cpp:4278
msgid "Has moved this turn"
msgstr ""

# SB>Detta verkar syfta till vad arbetare m m sysslar med på en terrängruta, och då är väl Uppgift bättre än Verksamhet?
#: common/requirements.cpp:4287
#, fuzzy, c-format
msgid "%s activity"
msgstr "Uppgift: %s"

#: common/requirements.cpp:4294
#, c-format
msgid "%s MP"
msgstr ""

#: common/requirements.cpp:4299
#, c-format
msgid "%d HP"
msgstr ""

#: common/requirements.cpp:4302
#, fuzzy, c-format
msgid "Age %d"
msgstr "Storlek %d"

#: common/requirements.cpp:4305
#, fuzzy, c-format
msgid "%d Techs"
msgstr "_Teknologi"

#: common/requirements.cpp:4321
#, c-format
msgid "Size %d"
msgstr "Storlek %d"

#: common/requirements.cpp:4324
#, fuzzy, c-format
msgid "Culture %d"
msgstr "Framtidsteknologi %d"

#: common/requirements.cpp:4327
#, c-format
msgid "%d%% Foreigners"
msgstr ""

#: common/requirements.cpp:4332
#, c-format
msgid "%s AI"
msgstr "%s datorstyrd"

# TRANS hjälper inte riktigt här; källfilen tycks visa att variablen skall fyllas av en terrängtyp.
# Hm, blir Hav-terräng i vissa fall. Hur lösa? Så här kanske?
#: common/requirements.cpp:4344
#, c-format
msgid "%s terrain"
msgstr "Landskap av typen %s"

#: common/requirements.cpp:4377
#, c-format
msgid "After %s"
msgstr "Efter %s"

#: common/requirements.cpp:4383
#, c-format
msgid ">=%s"
msgstr ""

#: common/requirements.cpp:4388
#, fuzzy, c-format
msgid "%s map"
msgstr "Sjökort"

#: common/requirements.cpp:4399
#, c-format
msgid "%s possible"
msgstr "%s möjlig"

#: common/requirements.cpp:4406
#, fuzzy
msgid "City center"
msgstr "Stadens mittenruta"

#: common/requirements.cpp:4409
#, fuzzy
msgid "Tile claimed"
msgstr "Sanera utsläpp"

#: common/requirements.cpp:4420
msgid "Owned by original"
msgstr ""

#: common/research.cpp:74
msgid "Future Tech."
msgstr "Framtidsteknologi"

#: common/research.cpp:177
#, fuzzy, c-format
msgid "members of %s"
msgstr "Antal handelsleder"

#: common/research.cpp:272
#, fuzzy, c-format
msgid "Future Tech. %d"
msgstr "Framtidsteknologi"

#: common/server_settings.cpp:160
#, qt-format
msgid "%1 is %2"
msgstr ""

#: common/server_settings.cpp:162 server/settings.cpp:561
#, fuzzy
msgid "enabled"
msgstr "Misslyckades"

#: common/server_settings.cpp:162 server/settings.cpp:560
#, fuzzy
msgid "disabled"
msgstr "Upplös trupp"

#: common/team.cpp:205
#, fuzzy, c-format
msgid "Team %d"
msgstr "Lag 0"

#: common/team.cpp:411 common/team.cpp:414
#, fuzzy, qt-format
msgid "team %1"
msgstr "%ss %s"

#: common/unit.cpp:598 data/civ1/terrain.ruleset:938
#: data/civ2/terrain.ruleset:1010 data/civ2civ3/terrain.ruleset:1225
#: data/classic/terrain.ruleset:1199 data/experimental/terrain.ruleset:1175
#: data/multiplayer/terrain.ruleset:1173 data/royale/terrain.ruleset:1229
#: data/sandbox/terrain.ruleset:1226
msgid "Mine"
msgstr "Gruva"

#: common/unit.cpp:603
#, fuzzy
msgid "Irrigate"
msgstr "_Bevattning"

#: common/unit.cpp:607
msgid "Fortifying"
msgstr "Befästande"

#: common/unit.cpp:615
msgid "Goto"
msgstr "Gå till"

#: common/unit.cpp:617
msgid "Explore"
msgstr "Utforska"

#: common/unit.cpp:621 data/civ2civ3/terrain.ruleset:1436
#: data/classic/terrain.ruleset:1374 data/experimental/terrain.ruleset:1350
#: data/multiplayer/terrain.ruleset:1347 data/royale/terrain.ruleset:1440
#: data/sandbox/terrain.ruleset:1464
msgid "Fallout"
msgstr "Nedfall"

#: common/unit.cpp:623
msgid "Base"
msgstr "Bas"

#: common/unit.cpp:627
#, fuzzy
msgid "Convert"
msgstr "An_slut"

#: common/unit.cpp:1105
#, fuzzy, qt-format
msgid "Moves: (%1T) %2"
msgstr "Drag"

#: common/unit.cpp:1110
msgid "Moves"
msgstr "Drag"

#: common/unit.cpp:1181
msgid "Food/Shield/Gold:"
msgstr "Mat/Sköld/Guld:"

#: common/unit.cpp:1928
#, c-format
msgid "Sorry, cannot upgrade %s (yet)."
msgstr "Kan (ännu) inte ersätta %s."

#: common/unit.cpp:1942
msgid "You can only upgrade units in your cities."
msgstr "Kan endast ersätta trupper i städer."

#: common/unit.cpp:1946
#, c-format
msgid "Upgrading this %s would strand units it transports."
msgstr "Ersättande av denna %s skulle strandsätta trupper ombord."

#: common/unit.cpp:1951
#, fuzzy, c-format
msgid ""
"Upgrading this %s would result in a %s which can not survive at this place."
msgstr "Ersättande av denna %s skulle strandsätta trupper ombord."

#: common/unit.cpp:1958
#, fuzzy, c-format
msgid ""
"Upgrading this %s would result in a %s which its current transport, %s, "
"could not transport."
msgstr "Ersättande av denna %s skulle strandsätta trupper ombord."

#: common/unittype.cpp:1349
#, fuzzy, qt-format
msgid "%1 or similar units"
msgstr "Läser in reglerna"

#: common/unittype.cpp:1352
#, fuzzy, qt-format
msgid "%1 and similar units"
msgstr "Läser in reglerna"

#: data/amplio2.tilespec:15
#, fuzzy
msgid "Large isometric tileset."
msgstr "Läs in rutbildsuppsättning"

#: data/amplio2.tilespec:349 data/hexemplio.tilespec:368
msgid "Use 3D Cimpletoon units"
msgstr ""

#: data/amplio2.tilespec:354 data/hexemplio.tilespec:373
#, fuzzy
msgid "Highly-visible Pollution"
msgstr "Sanera utsläpp"

#: data/civ1/buildings.ruleset:63 data/civ2/buildings.ruleset:94
#: data/civ2civ3/buildings.ruleset:95 data/classic/buildings.ruleset:94
#: data/experimental/buildings.ruleset:96
#: data/multiplayer/buildings.ruleset:120 data/royale/buildings.ruleset:97
#: data/sandbox/buildings.ruleset:97
msgid "Aqueduct"
msgstr "vattenledning"

#: data/civ1/buildings.ruleset:79
msgid "Allows a city to grow larger than size 10."
msgstr "Gör det möjligt för en stad att växa sig större än 10."

#: data/civ1/buildings.ruleset:81
msgid ""
"An Aqueduct also eliminates a city's risk of plague causing loss of "
"population, and of fire causing loss of buildings."
msgstr ""

#: data/civ1/buildings.ruleset:87 data/civ2/buildings.ruleset:116
#: data/civ2civ3/buildings.ruleset:194 data/classic/buildings.ruleset:118
#: data/experimental/buildings.ruleset:123
#: data/multiplayer/buildings.ruleset:144 data/royale/buildings.ruleset:201
#: data/sandbox/buildings.ruleset:196
msgid "Bank"
msgstr "bank"

#: data/civ1/buildings.ruleset:105 data/civ2/buildings.ruleset:134
#: data/classic/buildings.ruleset:136 data/multiplayer/buildings.ruleset:162
#, no-c-format
msgid ""
"Together with the Marketplace improvement, a Bank increases the luxury and "
"tax production within a city by 100%."
msgstr ""
"Tillsammans med en marknadsplats ökar en bank välfärden och skatteintäkterna "
"för en stad med 100%."

#: data/civ1/buildings.ruleset:111 data/civ2/buildings.ruleset:140
#: data/civ2civ3/buildings.ruleset:218 data/classic/buildings.ruleset:142
#: data/experimental/buildings.ruleset:147
#: data/multiplayer/buildings.ruleset:168 data/royale/buildings.ruleset:249
#: data/sandbox/buildings.ruleset:219
msgid "Barracks"
msgstr "kaserner"

#: data/civ1/buildings.ruleset:129
#, fuzzy, no-c-format
msgid ""
"With a Barracks, each new unit built in a city will automatically have "
"Veteran status, which means that its attack and defense strengths are "
"increased by 50%."
msgstr ""
"Med kaserner blir varje ny trupp som färdigställs i en stad erfaren av sig "
"själv, vilket innebär att dess angrepps- och försvarsstyrka ökas med 50%. "
"Dessutom återställs skadade marktrupper, som vilar en hel omgång i en stad "
"med kaserner, helt."

#: data/civ1/buildings.ruleset:133
msgid ""
"Barracks also prevent stored food and goods in coastal cities being lost to "
"piracy."
msgstr ""

#: data/civ1/buildings.ruleset:139 data/civ2/buildings.ruleset:168
#: data/civ2civ3/buildings.ruleset:248 data/classic/buildings.ruleset:172
#: data/experimental/buildings.ruleset:177
#: data/multiplayer/buildings.ruleset:198 data/royale/buildings.ruleset:279
#: data/sandbox/buildings.ruleset:248
msgid "Barracks II"
msgstr "kaserner II"

#: data/civ1/buildings.ruleset:157
#, fuzzy, no-c-format
msgid ""
"With a Barracks II, each new unit built in a city will automatically have "
"Veteran status, which means that its attack and defense strengths are "
"increased by 50%."
msgstr ""
"Med kaserner blir varje ny trupp som färdigställs i en stad erfaren av sig "
"själv, vilket innebär att dess angrepps- och försvarsstyrka ökas med 50%. "
"Dessutom återställs skadade marktrupper, som vilar en hel omgång i en stad "
"med kaserner, helt."

#: data/civ1/buildings.ruleset:161
msgid ""
"Barracks II also prevent stored food and goods in coastal cities being lost "
"to piracy."
msgstr ""

#: data/civ1/buildings.ruleset:167 data/civ2/buildings.ruleset:196
#: data/civ2civ3/buildings.ruleset:277 data/classic/buildings.ruleset:201
#: data/experimental/buildings.ruleset:206
#: data/multiplayer/buildings.ruleset:227 data/royale/buildings.ruleset:309
#: data/sandbox/buildings.ruleset:276
msgid "Barracks III"
msgstr "kaserner III"

#: data/civ1/buildings.ruleset:184
#, fuzzy, no-c-format
msgid ""
"With a Barracks III, each new unit built in a city will automatically have "
"Veteran status, which means that its attack and defense strengths are "
"increased by 50%."
msgstr ""
"Med kaserner blir varje ny trupp som färdigställs i en stad erfaren av sig "
"själv, vilket innebär att dess angrepps- och försvarsstyrka ökas med 50%. "
"Dessutom återställs skadade marktrupper, som vilar en hel omgång i en stad "
"med kaserner, helt."

#: data/civ1/buildings.ruleset:188
msgid ""
"Barracks III also prevent stored food and goods in coastal cities being lost "
"to piracy."
msgstr ""

#: data/civ1/buildings.ruleset:194 data/civ2/buildings.ruleset:223
#: data/civ2civ3/buildings.ruleset:304 data/classic/buildings.ruleset:228
#: data/experimental/buildings.ruleset:233
#: data/multiplayer/buildings.ruleset:254 data/royale/buildings.ruleset:337
#: data/sandbox/buildings.ruleset:302
msgid "Cathedral"
msgstr "katedral"

#: data/civ1/buildings.ruleset:210
#, fuzzy
msgid ""
"A Cathedral makes 4 unhappy citizens content in a city, making it easier to "
"maintain order in that city. However, it does not affect citizens made "
"unhappy by military activity."
msgstr ""
"En katedral gör 4 missnöjda medborgare i en stad nöjda, så att det blir "
"lättare att uppräthålla friden där."

#: data/civ1/buildings.ruleset:217 data/civ2/buildings.ruleset:250
#: data/civ2civ3/buildings.ruleset:330 data/classic/buildings.ruleset:256
#: data/experimental/buildings.ruleset:261
#: data/multiplayer/buildings.ruleset:282 data/royale/buildings.ruleset:363
#: data/sandbox/buildings.ruleset:328
msgid "City Walls"
msgstr "stadsmurar"

#: data/civ1/buildings.ruleset:234
#, fuzzy
msgid ""
"City Walls make it easier to defend a city. They triple the defense strength "
"of units within the city. They are ineffective against Artillery and "
"Bombers. City Walls also prevent the loss of population which occurs when a "
"defending unit is destroyed by a land unit."
msgstr ""
"Stadsmurar gör det lättare att försvara en stad. De tredubblar "
"försvarsförmågan för trupper i staden mot marktrupper och helikoptrar. De är "
"verkningslösa mot stridsflyg, marina enheter och haubitsar. Stadsmurar "
"förhindrar även den befolkningsminskning som annars sker när en "
"försvarstrupp förstörs av en marktrupp."

#: data/civ1/buildings.ruleset:240
msgid ""
"For cities near rivers, City Walls also eliminate the risk of population "
"loss from flooding."
msgstr ""

#: data/civ1/buildings.ruleset:246 data/civ2/buildings.ruleset:299
#: data/classic/buildings.ruleset:305 data/experimental/buildings.ruleset:310
msgid "Colosseum"
msgstr "amfiteater"

#: data/civ1/buildings.ruleset:262
#, fuzzy
msgid ""
"Entertains the citizens of a city, making 3 unhappy citizens content.  "
"However, it does not affect citizens made unhappy by military activity."
msgstr ""
"Underhåller stadens medborgare; gör 3 missnöjda medborgare nöjda. (4 efter "
"upptäckten av elektricitet.)"

#: data/civ1/buildings.ruleset:268 data/civ2/buildings.ruleset:322
#: data/civ2civ3/buildings.ruleset:408 data/classic/buildings.ruleset:330
#: data/experimental/buildings.ruleset:337
#: data/multiplayer/buildings.ruleset:331 data/royale/buildings.ruleset:442
#: data/sandbox/buildings.ruleset:404
msgid "Courthouse"
msgstr "tingshus"

#: data/civ1/buildings.ruleset:285
#, no-c-format
msgid ""
"Reduces the corruption in a city by 50%. Has no effect in your capital city."
msgstr ""

#: data/civ1/buildings.ruleset:291 data/civ2/buildings.ruleset:349
#: data/civ2civ3/buildings.ruleset:436 data/classic/buildings.ruleset:357
#: data/experimental/buildings.ruleset:364
#: data/multiplayer/buildings.ruleset:358 data/royale/buildings.ruleset:470
#: data/sandbox/buildings.ruleset:432
msgid "Factory"
msgstr "fabrik"

#: data/civ1/buildings.ruleset:308 data/civ2/buildings.ruleset:366
#: data/classic/buildings.ruleset:374 data/experimental/buildings.ruleset:381
#: data/multiplayer/buildings.ruleset:375
#, fuzzy, no-c-format
msgid ""
"Increases the shield production in a city by 50%. This increase may also "
"contribute significantly to pollution."
msgstr ""
"Ökar sköldtillverkningen i en stad med 50%. Detta kan även bidraga starkt "
"till stadens utsläpp."

#: data/civ1/buildings.ruleset:314 data/civ2/buildings.ruleset:372
#: data/civ2civ3/buildings.ruleset:463 data/classic/buildings.ruleset:380
#: data/experimental/buildings.ruleset:387
#: data/multiplayer/buildings.ruleset:381 data/royale/buildings.ruleset:497
#: data/sandbox/buildings.ruleset:458
msgid "Granary"
msgstr "sädeslager"

#: data/civ1/buildings.ruleset:330 data/civ2/buildings.ruleset:388
#: data/classic/buildings.ruleset:396 data/experimental/buildings.ruleset:403
#: data/multiplayer/buildings.ruleset:397
msgid ""
"The amount of stored food will be set to half full whenever a city with a "
"Granary shrinks or grows. This helps a city to grow faster and more easily "
"withstand famine."
msgstr ""
"Mängden lagrad mat sätts till halvfullt när en stad krymper eller växer. "
"Detta ökar en stads motståndskraft mot hungersnöd."

#: data/civ1/buildings.ruleset:338
msgid ""
"Famine can occur when food stock reaches zero due to a food deficit, which a "
"Granary merely delays. A food deficit leads to the loss of any Settlers "
"consuming food, or of city population if there are none. Famine can also "
"occur at any time due to random crop failure, in which case it causes loss "
"of population and all stored food. A Granary eliminates this risk."
msgstr ""

#: data/civ1/buildings.ruleset:348 data/civ2/buildings.ruleset:422
#: data/civ2civ3/buildings.ruleset:519 data/classic/buildings.ruleset:430
#: data/experimental/buildings.ruleset:459
#: data/multiplayer/buildings.ruleset:428 data/royale/buildings.ruleset:553
#: data/sandbox/buildings.ruleset:514
msgid "Hydro Plant"
msgstr "vattenkraftverk"

#: data/civ1/buildings.ruleset:367 data/civ2/buildings.ruleset:441
#, fuzzy, no-c-format
msgid ""
"Reduces the amount of pollution generated by production in a city by 50%.  "
"It also increases the shield production of a Factory or Mfg. Plant in the "
"city. A Factory and a Hydro Plant together give a 100% production bonus, and "
"a Factory, Mfg. Plant and Hydro Plant together give a 150% production bonus."
msgstr ""
"Minskar mängden utsläpp som orsakas av tillverkningen i en stad med 50%. "
"Ökar även sköldtillverkningen i en fabrik eller en tillverkningsanläggning i "
"staden: en fabrik och ett kärnkraftverk ger tillsammans 75% "
"tillverkningsbonus, och en fabrik, en tillverkningsanläggning och ett "
"kärnkraftverk ger tillsammans 150% tillverkningsbonus.\n"
"En stad kan endast ha ett solkraftverk, ett vattenkraftverk, ett kraftverk "
"eller ett kärnkraftverk."

#: data/civ1/buildings.ruleset:374
msgid ""
"A city can only have one Hydro Plant, Power Plant, or Nuclear Plant. A city "
"can only build a Hydro Plant if it is next to (or on) a River tile."
msgstr ""

#: data/civ1/buildings.ruleset:383 data/civ2/buildings.ruleset:457
#: data/civ2civ3/buildings.ruleset:560 data/classic/buildings.ruleset:468
#: data/experimental/buildings.ruleset:523
#: data/multiplayer/buildings.ruleset:463 data/royale/buildings.ruleset:594
#: data/sandbox/buildings.ruleset:554
msgid "Library"
msgstr "bibliotek"

#: data/civ1/buildings.ruleset:400 data/civ2/buildings.ruleset:474
#, no-c-format
msgid "Increases the science output in a city by 50%."
msgstr "Ökar forskningen i en stad med 50%."

#: data/civ1/buildings.ruleset:405 data/civ2/buildings.ruleset:479
#: data/civ2civ3/buildings.ruleset:583 data/classic/buildings.ruleset:490
#: data/experimental/buildings.ruleset:547
#: data/multiplayer/buildings.ruleset:485 data/royale/buildings.ruleset:617
#: data/sandbox/buildings.ruleset:576
msgid "Marketplace"
msgstr "marknadsplats"

#: data/civ1/buildings.ruleset:422 data/civ2/buildings.ruleset:496
#: data/civ2civ3/buildings.ruleset:600 data/experimental/buildings.ruleset:564
#: data/multiplayer/buildings.ruleset:502
#, no-c-format
msgid "Increases the luxury and tax output in a city by 50%."
msgstr "Ökar välfärden och skatteintäkterna för en stad med 50%."

#: data/civ1/buildings.ruleset:427 data/civ2/buildings.ruleset:501
#: data/civ2civ3/buildings.ruleset:605 data/classic/buildings.ruleset:512
#: data/experimental/buildings.ruleset:569
#: data/multiplayer/buildings.ruleset:507 data/royale/buildings.ruleset:639
#: data/sandbox/buildings.ruleset:597
msgid "Mass Transit"
msgstr "kollektivtrafik"

#: data/civ1/buildings.ruleset:443 data/classic/buildings.ruleset:528
#: data/multiplayer/buildings.ruleset:523
msgid ""
"Neutralizes the pollution generated by the population.  The population "
"simply has no effect on the pollution generated in the city."
msgstr ""
"Motverkar utsläpp som orsakas av befolkningen; gör helt enkelt så att "
"befolkningen i en stad inte smutsar ner alls."

#: data/civ1/buildings.ruleset:450 data/civ2/buildings.ruleset:524
#: data/civ2civ3/buildings.ruleset:628 data/classic/buildings.ruleset:535
#: data/experimental/buildings.ruleset:595
#: data/multiplayer/buildings.ruleset:530 data/royale/buildings.ruleset:662
#: data/sandbox/buildings.ruleset:620
msgid "Mfg. Plant"
msgstr "tillverkningsanläggning"

#: data/civ1/buildings.ruleset:468
#, no-c-format
msgid ""
"Together with a Factory, a Manufacturing Plant increases the shield "
"production in a city by 100%."
msgstr ""
"Tillsammans med en fabrik, ökar en tillverkningsanläggning en stads "
"tillverkning med 100%."

#: data/civ1/buildings.ruleset:474 data/civ2/buildings.ruleset:549
#: data/civ2civ3/buildings.ruleset:664 data/classic/buildings.ruleset:563
#: data/experimental/buildings.ruleset:623
#: data/multiplayer/buildings.ruleset:555 data/royale/buildings.ruleset:698
#: data/sandbox/buildings.ruleset:655
msgid "Nuclear Plant"
msgstr "kärnkraftverk"

#: data/civ1/buildings.ruleset:492
#, fuzzy, no-c-format
msgid ""
"Reduces the amount of pollution generated by production in a city by 50%.  "
"It also increases the shield production of a Factory or Mfg. Plant in the "
"city. A Factory and a Nuclear Plant together give a 100% production bonus, "
"and a Factory, Mfg. Plant and Nuclear Plant together give a 150% production "
"bonus."
msgstr ""
"Minskar mängden utsläpp som orsakas av tillverkningen i en stad med 50%. "
"Ökar även sköldtillverkningen i en fabrik eller en tillverkningsanläggning i "
"staden: en fabrik och ett kärnkraftverk ger tillsammans 75% "
"tillverkningsbonus, och en fabrik, en tillverkningsanläggning och ett "
"kärnkraftverk ger tillsammans 150% tillverkningsbonus.\n"
"En stad kan endast ha ett solkraftverk, ett vattenkraftverk, ett kraftverk "
"eller ett kärnkraftverk."

#: data/civ1/buildings.ruleset:499 data/civ1/buildings.ruleset:572
msgid "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
msgstr ""

#: data/civ1/buildings.ruleset:508 data/civ2/buildings.ruleset:606
#: data/civ2civ3/buildings.ruleset:731 data/classic/buildings.ruleset:628
#: data/experimental/buildings.ruleset:685
#: data/multiplayer/buildings.ruleset:612 data/royale/buildings.ruleset:765
#: data/sandbox/buildings.ruleset:721
msgid "Palace"
msgstr "slott"

#: data/civ1/buildings.ruleset:525 data/classic/buildings.ruleset:645
#: data/experimental/buildings.ruleset:702
#, fuzzy
msgid ""
"Makes a city the capital and the center of your government. Corruption in "
"other cities is related to how far away from the capital they are, except "
"when the government is Democracy or Communism. On top of this, corruption in "
"your capital itself is half of what it would otherwise be (as if it had a "
"Courthouse)."
msgstr ""
"Gör en stad till huvudstad. Korruptionen i övriga städer beror på avståndet "
"till huvudstaden, utom under demokrati och kommunism. Kostnaden för att "
"anstifta ett uppror beror också på stadens avstånd till huvudstaden (under "
"alla statsskick).\n"
"\n"
"Man bör ta väl hand om sin huvudstad, då en förlust riskerar försätta riket "
"i inbördeskrig, samt alltid leder till förlusten av eventuella rymdskepp."

#: data/civ1/buildings.ruleset:531
msgid ""
"The cost to enemy Diplomats of inciting a revolt in a city also depends upon "
"the city's distance from the capital (under all forms of government). Your "
"capital city itself cannot be incited to revolt, and enjoys a bonus when "
"enemy agents try to evade your own agents stationed in the city, or sabotage "
"your buildings."
msgstr ""

#: data/civ1/buildings.ruleset:537 data/civ2/buildings.ruleset:637
#: data/civ2civ3/buildings.ruleset:758 data/classic/buildings.ruleset:658
#: data/experimental/buildings.ruleset:715
#: data/multiplayer/buildings.ruleset:643 data/royale/buildings.ruleset:792
#: data/sandbox/buildings.ruleset:748
msgid ""
"Take good care of your capital, as its loss may result in your empire "
"plunging into civil war. Losing your current palace also results in losing "
"whatever spaceship you might have."
msgstr ""

#: data/civ1/buildings.ruleset:541 data/civ2/buildings.ruleset:641
#: data/civ2civ3/buildings.ruleset:762 data/classic/buildings.ruleset:662
#: data/experimental/buildings.ruleset:719
#: data/multiplayer/buildings.ruleset:647 data/royale/buildings.ruleset:796
#: data/sandbox/buildings.ruleset:752
msgid ""
"If the capital is in a dangerous location, or a more central capital would "
"give a better corruption distribution, you can move your palace by "
"rebuilding it in another city."
msgstr ""

#: data/civ1/buildings.ruleset:548 data/civ2/buildings.ruleset:696
#: data/civ2civ3/buildings.ruleset:856 data/classic/buildings.ruleset:723
#: data/experimental/buildings.ruleset:782
#: data/multiplayer/buildings.ruleset:705 data/royale/buildings.ruleset:890
#: data/sandbox/buildings.ruleset:846
msgid "Power Plant"
msgstr "kraftverk"

#: data/civ1/buildings.ruleset:566
#, fuzzy, no-c-format
msgid ""
"Increases the shield production of a Factory or Mfg. Plant in a city. A "
"Factory and a Power Plant together give a 100% production bonus, and a "
"Factory, Mfg. Plant and Power Plant together give a 150% production bonus.  "
"The extra production may lead to the city generating more pollution."
msgstr ""
"Ökar sköldtillverkningen i en fabrik eller en tillverkningsanläggning i "
"staden: en fabrik och ett kraftverk ger tillsammans 75% tillverkningsbonus, "
"och en fabrik, en tillverkningsanläggning och ett kraftverk ger tillsammans "
"150% tillverkningsbonus. Den ökade tillverkningen kan leda till att staden "
"orsakar mer utsläpp.\n"
"En stad kan endast ha ett solkraftverk, ett vattenkraftverk, ett kraftverk "
"eller ett kärnkraftverk."

#: data/civ1/buildings.ruleset:578 data/civ2/buildings.ruleset:726
#: data/civ2civ3/buildings.ruleset:889 data/classic/buildings.ruleset:758
#: data/experimental/buildings.ruleset:817
#: data/multiplayer/buildings.ruleset:737 data/royale/buildings.ruleset:923
#: data/sandbox/buildings.ruleset:878
msgid "Recycling Center"
msgstr "återvinningsanläggning"

#: data/civ1/buildings.ruleset:595 data/civ2/buildings.ruleset:743
#: data/classic/buildings.ruleset:775 data/experimental/buildings.ruleset:834
#: data/multiplayer/buildings.ruleset:754
#, no-c-format
msgid ""
"Building a Recycling Center reduces the amount of pollution generated by "
"production in a city by 66%."
msgstr ""
"En återvinningsanläggning minskar mängden utsläpp orsakade av tillverkningen "
"i en stad med 66%."

#: data/civ1/buildings.ruleset:601 data/civ2/buildings.ruleset:797
#: data/civ2civ3/buildings.ruleset:965 data/classic/buildings.ruleset:829
#: data/experimental/buildings.ruleset:888
#: data/multiplayer/buildings.ruleset:808 data/sandbox/buildings.ruleset:952
msgid "SDI Defense"
msgstr "missilförsvar"

#: data/civ1/buildings.ruleset:617
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, is shot down and simply has no effect."
msgstr ""

#: data/civ1/buildings.ruleset:625 data/civ2/buildings.ruleset:877
#: data/civ2civ3/buildings.ruleset:1052 data/classic/buildings.ruleset:916
#: data/experimental/buildings.ruleset:975
#: data/multiplayer/buildings.ruleset:893 data/royale/buildings.ruleset:1146
#: data/sandbox/buildings.ruleset:1037
msgid "Space Component"
msgstr "rymdkomponent"

#: data/civ1/buildings.ruleset:641 data/civ2/buildings.ruleset:893
#: data/civ2civ3/buildings.ruleset:1072 data/classic/buildings.ruleset:933
#: data/experimental/buildings.ruleset:992
#: data/multiplayer/buildings.ruleset:910 data/royale/buildings.ruleset:1166
#: data/sandbox/buildings.ruleset:1057
#, fuzzy
msgid ""
"Space Components can be differentiated into Propulsion and Fuel Components. "
"Each pair of them reduces your spaceship's travel time. You can build up to "
"8 pairs."
msgstr ""
"Rymdkomponenter delas upp i motorkomponenter och bränslekomponenter. Varje "
"par av dessa minskar rymdskeppets restid. Man kan bygga upp till 8 par.\n"
"\n"
"Innan man kan bygga rymdskeppsdelar måste någon spelare ha färdigställt "
"underverket Apolloprogrammet."

#: data/civ1/buildings.ruleset:645 data/civ1/buildings.ruleset:680
#: data/civ1/buildings.ruleset:706 data/civ2/buildings.ruleset:897
#: data/civ2/buildings.ruleset:932 data/civ2/buildings.ruleset:958
#: data/civ2civ3/buildings.ruleset:1076 data/civ2civ3/buildings.ruleset:1115
#: data/civ2civ3/buildings.ruleset:1145 data/classic/buildings.ruleset:937
#: data/classic/buildings.ruleset:973 data/classic/buildings.ruleset:1000
#: data/experimental/buildings.ruleset:996
#: data/experimental/buildings.ruleset:1032
#: data/experimental/buildings.ruleset:1059 data/sandbox/buildings.ruleset:1061
#: data/sandbox/buildings.ruleset:1100 data/sandbox/buildings.ruleset:1130
msgid ""
"Before you can build any spaceship parts, the Apollo Program wonder must "
"have been built by any player."
msgstr ""

#: data/civ1/buildings.ruleset:651 data/civ2/buildings.ruleset:903
#: data/civ2civ3/buildings.ruleset:1082 data/classic/buildings.ruleset:943
#: data/experimental/buildings.ruleset:1002
#: data/multiplayer/buildings.ruleset:920 data/royale/buildings.ruleset:1177
#: data/sandbox/buildings.ruleset:1067
msgid "Space Module"
msgstr "rymdmodul"

#: data/civ1/buildings.ruleset:667 data/civ2/buildings.ruleset:919
#: data/civ2civ3/buildings.ruleset:1102 data/classic/buildings.ruleset:960
#: data/experimental/buildings.ruleset:1019
#: data/multiplayer/buildings.ruleset:937 data/royale/buildings.ruleset:1197
#: data/sandbox/buildings.ruleset:1087
msgid ""
"Space Modules are the most expensive parts of spaceships. There are three "
"different types of Space Module:"
msgstr ""

#: data/civ1/buildings.ruleset:670 data/civ2/buildings.ruleset:922
#: data/civ2civ3/buildings.ruleset:1105 data/classic/buildings.ruleset:963
#: data/experimental/buildings.ruleset:1022
#: data/multiplayer/buildings.ruleset:940 data/royale/buildings.ruleset:1200
#: data/sandbox/buildings.ruleset:1090
msgid "- Habitation Module: provides living space for 10,000 people."
msgstr ""

#: data/civ1/buildings.ruleset:672 data/civ2/buildings.ruleset:924
#: data/civ2civ3/buildings.ruleset:1107 data/classic/buildings.ruleset:965
#: data/experimental/buildings.ruleset:1024
#: data/multiplayer/buildings.ruleset:942 data/royale/buildings.ruleset:1202
#: data/sandbox/buildings.ruleset:1092
msgid ""
"- Life Support Module: provides food and water for the population of one "
"Habitation Module."
msgstr ""

#: data/civ1/buildings.ruleset:675 data/civ2/buildings.ruleset:927
#: data/civ2civ3/buildings.ruleset:1110 data/classic/buildings.ruleset:968
#: data/experimental/buildings.ruleset:1027
#: data/multiplayer/buildings.ruleset:945 data/royale/buildings.ruleset:1205
#: data/sandbox/buildings.ruleset:1095
msgid ""
"- Solar Panels: provides the energy needed for any two of the other Modules."
msgstr ""

#: data/civ1/buildings.ruleset:678 data/civ2/buildings.ruleset:930
#: data/civ2civ3/buildings.ruleset:1113 data/classic/buildings.ruleset:971
#: data/experimental/buildings.ruleset:1030
#: data/multiplayer/buildings.ruleset:948 data/royale/buildings.ruleset:1208
#: data/sandbox/buildings.ruleset:1098
msgid "You can build up to 4 Space Modules of each kind."
msgstr ""

#: data/civ1/buildings.ruleset:686 data/civ2/buildings.ruleset:938
#: data/civ2civ3/buildings.ruleset:1121 data/classic/buildings.ruleset:979
#: data/experimental/buildings.ruleset:1038
#: data/multiplayer/buildings.ruleset:956 data/royale/buildings.ruleset:1217
#: data/sandbox/buildings.ruleset:1106
msgid "Space Structural"
msgstr "rymdstruktur"

#: data/civ1/buildings.ruleset:702 data/classic/buildings.ruleset:996
#: data/experimental/buildings.ruleset:1055
#: data/multiplayer/buildings.ruleset:973 data/royale/buildings.ruleset:1237
#: data/sandbox/buildings.ruleset:1126
#, fuzzy
msgid ""
"Space Structurals form the base of your spaceship. All other spaceship parts "
"need to be connected to Space Structurals in order to function. You can "
"build up to 32 Space Structurals."
msgstr ""
"Rymdstrukturer utgör grunden för rymdskepp. Alla andra rymdskeppsdelar måste "
"fästas vid rymdstrukturer för att fungera. Man kan använda upp till 32 "
"rymdstrukturer.\n"
"\n"
"Innan man kan bygga rymdskeppsdelar, måste någon spelare ha färdigställt "
"underverket Apolloprogrammet."

#: data/civ1/buildings.ruleset:712 data/civ2/buildings.ruleset:1037
#: data/civ2civ3/buildings.ruleset:1231 data/classic/buildings.ruleset:1081
#: data/experimental/buildings.ruleset:1143
#: data/multiplayer/buildings.ruleset:1056 data/royale/buildings.ruleset:1328
#: data/sandbox/buildings.ruleset:1214
msgid "Temple"
msgstr "tempel"

#: data/civ1/buildings.ruleset:728
#, fuzzy
msgid ""
"Makes one unhappy citizen content. The Mysticism advance doubles this "
"effect, as does the Oracle wonder. With both Mysticism and the Oracle, 4 "
"citizens are made content. Does not affect citizens made unhappy by military "
"activity."
msgstr ""
"Gör en missnöjd medborgare nöjd. Både upptäckten av spådomskonst och "
"underverket Oraklet fördubblar denna verkan. \n"
"Med både spådomskonst och Oraklet blir 4 medborgare nöjda."

#: data/civ1/buildings.ruleset:733
msgid ""
"A Temple in a city near mountains additionally prevents population loss from "
"volcanic activity."
msgstr ""

#: data/civ1/buildings.ruleset:739 data/civ1/techs.ruleset:648
#: data/civ2/buildings.ruleset:1061 data/civ2/techs.ruleset:816
#: data/civ2civ3/buildings.ruleset:1255 data/civ2civ3/techs.ruleset:848
#: data/classic/buildings.ruleset:1105 data/classic/techs.ruleset:819
#: data/experimental/buildings.ruleset:1169 data/experimental/techs.ruleset:900
#: data/multiplayer/buildings.ruleset:1080 data/multiplayer/techs.ruleset:824
#: data/royale/buildings.ruleset:1352 data/royale/techs.ruleset:945
#: data/sandbox/buildings.ruleset:1238 data/sandbox/techs.ruleset:855
msgid "University"
msgstr "universitet"

#: data/civ1/buildings.ruleset:757 data/civ2/buildings.ruleset:1079
#, no-c-format
msgid ""
"Together with a Library, a University increases the science production of a "
"city by 100%."
msgstr ""
"Tillsammans med ett bibliotek, ökar ett universitet forskningen i en stad "
"med 100%."

#: data/civ1/buildings.ruleset:763 data/civ2/buildings.ruleset:1085
#: data/civ2civ3/buildings.ruleset:1283 data/classic/buildings.ruleset:1129
#: data/experimental/buildings.ruleset:1195
#: data/multiplayer/buildings.ruleset:1104 data/royale/buildings.ruleset:1380
#: data/sandbox/buildings.ruleset:1265
msgid "Apollo Program"
msgstr "Apolloprogrammet"

#: data/civ1/buildings.ruleset:777
#, fuzzy
msgid ""
"All cities on the map become visible for the player who owns it -- the "
"player always has up-to-date knowledge of all tiles with cities despite fog-"
"of-war. It allows all players to start building spaceship parts (assuming "
"they have researched the necessary technologies)."
msgstr ""
"Alla städer på kartan blir synliga för de som äger Apolloprogrammet. Det gör "
"det möjligt att bygga rymdskeppsdelar för samtliga spelare (förutsatt att de "
"har upptäckt de erforderliga teknologierna.)"

#: data/civ1/buildings.ruleset:786 data/civ2/buildings.ruleset:1132
#: data/civ2civ3/buildings.ruleset:1341 data/classic/buildings.ruleset:1176
#: data/experimental/buildings.ruleset:1242
#: data/multiplayer/buildings.ruleset:1151 data/royale/buildings.ruleset:1438
#: data/sandbox/buildings.ruleset:1323
msgid "Colossus"
msgstr "Kolossen"

#: data/civ1/buildings.ruleset:803 data/civ2/buildings.ruleset:1149
#: data/civ2civ3/buildings.ruleset:1358 data/classic/buildings.ruleset:1193
#: data/experimental/buildings.ruleset:1259
#: data/multiplayer/buildings.ruleset:1169 data/royale/buildings.ruleset:1455
#: data/sandbox/buildings.ruleset:1340
#, fuzzy
msgid ""
"Each tile around the city where this wonder is built that is already "
"generating some trade produces one extra trade resource."
msgstr ""
"Varje handelsgenererande ruta kring staden där underverket är byggt ger en "
"extra i handel."

#: data/civ1/buildings.ruleset:809 data/civ2/buildings.ruleset:1155
#: data/civ2civ3/buildings.ruleset:1364 data/classic/buildings.ruleset:1199
#: data/experimental/buildings.ruleset:1265
#: data/multiplayer/buildings.ruleset:1175 data/royale/buildings.ruleset:1461
#: data/sandbox/buildings.ruleset:1346
msgid "Copernicus' Observatory"
msgstr "Kopernikus observatorium"

#: data/civ1/buildings.ruleset:827 data/civ2/buildings.ruleset:1172
#, no-c-format
msgid "Boosts science production by 50% in the city where it is built."
msgstr "Ger 50% forskningsbonus i staden där det är."

#: data/civ1/buildings.ruleset:832 data/civ2/buildings.ruleset:1177
#: data/civ2civ3/buildings.ruleset:1387 data/classic/buildings.ruleset:1221
#: data/experimental/buildings.ruleset:1287
#: data/multiplayer/buildings.ruleset:1198 data/royale/buildings.ruleset:1484
#: data/sandbox/buildings.ruleset:1369
msgid "Cure For Cancer"
msgstr "Bot mot cancer"

#: data/civ1/buildings.ruleset:848 data/civ2/buildings.ruleset:1193
#, fuzzy
msgid ""
"This stunning technological achievement makes one unhappy citizen content in "
"each of your cities, including citizens unhappy about military activity."
msgstr ""
"Denna häpnadsväckande teknologiska bedrift gör en missnöjd medborgare nöjd i "
"varje stad."

#: data/civ1/buildings.ruleset:855 data/civ2/buildings.ruleset:1200
#: data/civ2civ3/buildings.ruleset:1413 data/classic/buildings.ruleset:1247
#: data/experimental/buildings.ruleset:1313
#: data/multiplayer/buildings.ruleset:1224 data/royale/buildings.ruleset:1510
#: data/sandbox/buildings.ruleset:1394
msgid "Darwin's Voyage"
msgstr "Darwins resa"

#: data/civ1/buildings.ruleset:871 data/civ2/buildings.ruleset:1216
#: data/classic/buildings.ruleset:1263 data/experimental/buildings.ruleset:1329
#, fuzzy
msgid ""
"Charles Darwin's Voyage sparked the discovery of the evolution of the "
"species, which inspired greater confidence in science. Gives two immediate "
"technology advances."
msgstr ""
"Charles Darwins resa utlöste upptäckten av evolutionen, som ökade "
"förtroendet för vetenskapen. Ger 2 omedelbara teknologiska framsteg."

#: data/civ1/buildings.ruleset:878 data/civ2/buildings.ruleset:1246
#: data/civ2civ3/buildings.ruleset:1463 data/classic/buildings.ruleset:1293
#: data/experimental/buildings.ruleset:1359
#: data/multiplayer/buildings.ruleset:1271 data/royale/buildings.ruleset:1560
#: data/sandbox/buildings.ruleset:1444
msgid "Great Library"
msgstr "Stora Biblioteket"

#: data/civ1/buildings.ruleset:895
#, fuzzy
msgid ""
"The civilization which builds the Great Library gets every advance that at "
"least two other teams have achieved."
msgstr ""
"Den civilisation som färdigställer det stora biblioteket får varje teknologi "
"som minst 2 andra civilisationer har."

#: data/civ1/buildings.ruleset:901 data/civ2/buildings.ruleset:1269
#: data/civ2civ3/buildings.ruleset:1489 data/classic/buildings.ruleset:1316
#: data/experimental/buildings.ruleset:1382
#: data/multiplayer/buildings.ruleset:1294 data/royale/buildings.ruleset:1586
#: data/sandbox/buildings.ruleset:1470
msgid "Great Wall"
msgstr "Stora Muren"

#: data/civ1/buildings.ruleset:918 data/civ2/buildings.ruleset:1286
#: data/experimental/buildings.ruleset:1399
msgid "Works as a City Wall in all your cities."
msgstr "Fungerar som stadsmurar i alla våra städer."

#: data/civ1/buildings.ruleset:925 data/civ2/buildings.ruleset:1293
#: data/civ2civ3/buildings.ruleset:1515 data/classic/buildings.ruleset:1341
#: data/experimental/buildings.ruleset:1407
#: data/multiplayer/buildings.ruleset:1317 data/royale/buildings.ruleset:1612
#: data/sandbox/buildings.ruleset:1495
msgid "Hanging Gardens"
msgstr "Hängande trädgårdarna"

#: data/civ1/buildings.ruleset:942
#, fuzzy
msgid ""
"Makes one content citizen happy in every city. In the unlikely event where "
"there are no content citizens to get the effect of Hanging Gardens, the "
"wonder applies to unhappy citizens instead, including those unhappy about "
"military activity, making each content."
msgstr ""
"Gör en nöjd medborgare lycklig i varje stad. Gör ytterligare 2 nöjda "
"medborgare lyckliga i staden där Hängande trädgårdarna finns (det är "
"sammanlagt 3). I det osannolika fallet att det inte finns några nöjda "
"medborgare, verkar Hängande trädgårdarna på missnöjda medborgare i stället "
"(gör dem nöjda)."

#: data/civ1/buildings.ruleset:950 data/civ2/buildings.ruleset:1320
#: data/civ2civ3/buildings.ruleset:1540 data/classic/buildings.ruleset:1368
#: data/experimental/buildings.ruleset:1434
#: data/multiplayer/buildings.ruleset:1344 data/royale/buildings.ruleset:1637
#: data/sandbox/buildings.ruleset:1520
msgid "Hoover Dam"
msgstr "Hooverdammen"

#: data/civ1/buildings.ruleset:966
#, fuzzy
msgid ""
"Works as if you had a Hydro Plant in every city on the same continent where "
"the wonder is built. This reduces pollution and increases the effects of "
"Factories and Mfg. Plants."
msgstr ""
"Verkar som om man hade ett vattenkraftverk i varje stad på samma landområde "
"som detta underverk finns. (Detta minskar mängden utsläpp och ökar fabrikers "
"och tillverkningsanläggningars verkan.)"

# College här är väl inte riktigt högskola, utan snarare en del av ett universitet?
#: data/civ1/buildings.ruleset:974 data/civ2/buildings.ruleset:1342
#: data/civ2civ3/buildings.ruleset:1566 data/classic/buildings.ruleset:1391
#: data/experimental/buildings.ruleset:1457
#: data/multiplayer/buildings.ruleset:1369 data/royale/buildings.ruleset:1663
#: data/sandbox/buildings.ruleset:1545
msgid "Isaac Newton's College"
msgstr "Isaac Newtons högskola"

#: data/civ1/buildings.ruleset:992 data/civ2/buildings.ruleset:1359
#: data/classic/buildings.ruleset:1216 data/experimental/buildings.ruleset:1282
#: data/multiplayer/buildings.ruleset:1193
#, no-c-format
msgid "Boosts science production by 100% in the city where it is built."
msgstr "Ger en forskningsbonus på 100% i staden där den är."

#: data/civ1/buildings.ruleset:997 data/civ2/buildings.ruleset:1364
#: data/civ2civ3/buildings.ruleset:1592 data/classic/buildings.ruleset:1414
#: data/experimental/buildings.ruleset:1480
#: data/multiplayer/buildings.ruleset:1393 data/royale/buildings.ruleset:1689
#: data/sandbox/buildings.ruleset:1571
msgid "J.S. Bach's Cathedral"
msgstr "J.S. Bachs katedral"

#: data/civ1/buildings.ruleset:1013
#, fuzzy
msgid ""
"Makes two unhappy citizens content in every city of yours on the same "
"continent where the wonder is built, including citizens unhappy about "
"military activity."
msgstr ""
"Gör 2 missnöjda medborgare nöjda i varje stad som man har på samma "
"landområde som detta underverk."

#: data/civ1/buildings.ruleset:1020 data/civ2/buildings.ruleset:1431
#: data/civ2civ3/buildings.ruleset:1663 data/classic/buildings.ruleset:1481
#: data/experimental/buildings.ruleset:1547
#: data/multiplayer/buildings.ruleset:1463 data/royale/buildings.ruleset:1783
#: data/sandbox/buildings.ruleset:1642
msgid "Lighthouse"
msgstr "Fyrtornet"

#: data/civ1/buildings.ruleset:1037 data/multiplayer/buildings.ruleset:1482
#, fuzzy
msgid "Gives all your sea units 1 additional movement point."
msgstr "Ger alla marina enheter 2 ytterligare drag."

#: data/civ1/buildings.ruleset:1042 data/civ2/buildings.ruleset:1454
#: data/civ2civ3/buildings.ruleset:1688 data/classic/buildings.ruleset:1505
#: data/experimental/buildings.ruleset:1571
#: data/multiplayer/buildings.ruleset:1487 data/royale/buildings.ruleset:1808
#: data/sandbox/buildings.ruleset:1667
msgid "Magellan's Expedition"
msgstr "Magellans världsomsegling"

#: data/civ1/buildings.ruleset:1058
msgid "Gives all sea units 1 additional movement point."
msgstr "Ger alla marina enheter ytterligare 1 drag. "

#: data/civ1/buildings.ruleset:1063 data/civ2/buildings.ruleset:1475
#: data/civ2civ3/buildings.ruleset:1713 data/classic/buildings.ruleset:1527
#: data/experimental/buildings.ruleset:1593
#: data/multiplayer/buildings.ruleset:1512 data/royale/buildings.ruleset:1833
#: data/sandbox/buildings.ruleset:1692
msgid "Manhattan Project"
msgstr "Manhattanprojektet"

#: data/civ1/buildings.ruleset:1083 data/civ2/buildings.ruleset:1517
#: data/civ2civ3/buildings.ruleset:1758 data/classic/buildings.ruleset:1569
#: data/experimental/buildings.ruleset:1636
#: data/multiplayer/buildings.ruleset:1556 data/royale/buildings.ruleset:1934
#: data/sandbox/buildings.ruleset:1737
msgid "Michelangelo's Chapel"
msgstr "Michelangelos kapell"

#: data/civ1/buildings.ruleset:1100
msgid "Double effects of Cathedrals, in all cities."
msgstr "Dubbel verkan av katedraler i alla städer."

#: data/civ1/buildings.ruleset:1105 data/civ2/buildings.ruleset:1544
#: data/classic/buildings.ruleset:1596 data/experimental/buildings.ruleset:1663
#: data/multiplayer/buildings.ruleset:1584
msgid "Oracle"
msgstr "Oraklet"

#: data/civ1/buildings.ruleset:1122 data/civ2/buildings.ruleset:1561
#, fuzzy
msgid ""
"Doubles the effect of a Temple in every city. Does not affect citizens made "
"unhappy by military activity."
msgstr ""
"Gör 2 missnöjda medborgare nöjda i varje stad som man har på samma "
"landområde som detta underverk."

#: data/civ1/buildings.ruleset:1128 data/civ2/buildings.ruleset:1567
#: data/civ2civ3/buildings.ruleset:1856 data/classic/buildings.ruleset:1620
#: data/experimental/buildings.ruleset:1687
#: data/multiplayer/buildings.ruleset:1609 data/royale/buildings.ruleset:2032
#: data/sandbox/buildings.ruleset:1835
msgid "Pyramids"
msgstr "Pyramiderna"

#: data/civ1/buildings.ruleset:1145 data/civ1/buildings.ruleset:1214
#: data/civ2/buildings.ruleset:1650 data/classic/buildings.ruleset:1705
#: data/experimental/buildings.ruleset:1772
#: data/multiplayer/buildings.ruleset:1698
msgid ""
"Allows you to choose any government, including those that have not yet been "
"researched by your civilization, and without the transition period of "
"Anarchy."
msgstr ""
"Tillåter val av vilket statsskick som helst - innefattande sådana som man "
"inte har forskat fram än - utan övergångstid med anarki."

#: data/civ1/buildings.ruleset:1152 data/civ2/buildings.ruleset:1588
#: data/classic/buildings.ruleset:1644 data/experimental/buildings.ruleset:1711
msgid "SETI Program"
msgstr "SETI-programmet"

#: data/civ1/buildings.ruleset:1169
#, no-c-format
msgid "Boosts science production in each city by 50%."
msgstr "Ger 50% forskningsbonus i varje stad."

#: data/civ1/buildings.ruleset:1174 data/civ2/buildings.ruleset:1611
#: data/civ2civ3/buildings.ruleset:1909 data/classic/buildings.ruleset:1666
#: data/experimental/buildings.ruleset:1733
#: data/multiplayer/buildings.ruleset:1657 data/royale/buildings.ruleset:2085
#: data/sandbox/buildings.ruleset:1888
msgid "Shakespeare's Theater"
msgstr "Shakespeares teater"

#: data/civ1/buildings.ruleset:1192 data/civ2/buildings.ruleset:1628
#: data/classic/buildings.ruleset:1683 data/experimental/buildings.ruleset:1750
#: data/multiplayer/buildings.ruleset:1675
#, fuzzy
msgid ""
"Makes all angry and unhappy citizens content in the city where it is "
"located, including citizens unhappy about military activity."
msgstr "Gör alla missnöjda invånare nöjda i staden där den befinner sig."

#: data/civ1/buildings.ruleset:1198 data/civ2/buildings.ruleset:1682
#: data/civ2civ3/buildings.ruleset:1984 data/classic/buildings.ruleset:1737
#: data/experimental/buildings.ruleset:1804
#: data/multiplayer/buildings.ruleset:1730 data/royale/buildings.ruleset:2135
#: data/sandbox/buildings.ruleset:1963
msgid "United Nations"
msgstr "Förenta nationerna"

#: data/civ1/buildings.ruleset:1226 data/civ2/buildings.ruleset:1711
#: data/civ2civ3/buildings.ruleset:2014 data/classic/buildings.ruleset:1766
#: data/experimental/buildings.ruleset:1833
#: data/multiplayer/buildings.ruleset:1753 data/sandbox/buildings.ruleset:1993
msgid "Women's Suffrage"
msgstr "Kvinnlig rösträtt"

#: data/civ1/buildings.ruleset:1242
msgid ""
"In all cities, the unhappiness effect of every unit is reduced by 1. This "
"means that in a Republic, units do not cause unhappiness, and in a "
"Democracy, aggressive units cause only 1 unhappy citizen each."
msgstr ""
"Minskar varje trupps inverkan på missnöjet i varje stad med 1. Det innebär "
"att i en republik orsakar trupper inget missnöje, och under demokrati "
"orsakar trupper i fält 1 missnöjd medborgare var."

#: data/civ1/cities.ruleset:48 data/civ2/cities.ruleset:48
#: data/civ2civ3/cities.ruleset:48 data/classic/cities.ruleset:48
#: data/experimental/cities.ruleset:50 data/multiplayer/cities.ruleset:47
#: data/royale/cities.ruleset:48 data/sandbox/cities.ruleset:48
msgid "Entertainers"
msgstr "Trubadurer"

#: data/civ1/cities.ruleset:52 data/civ2/cities.ruleset:52
#: data/civ2civ3/cities.ruleset:52 data/classic/cities.ruleset:52
#: data/experimental/cities.ruleset:54 data/multiplayer/cities.ruleset:51
#: data/royale/cities.ruleset:52 data/sandbox/cities.ruleset:52
msgid "?Elvis:E"
msgstr "T"

#: data/civ1/cities.ruleset:58 data/civ2/cities.ruleset:58
msgid ""
"Each entertainer produces two luxury good points for their city per turn. "
"See the section on Happiness for the effects of luxury goods."
msgstr ""

#: data/civ1/cities.ruleset:64 data/civ2/cities.ruleset:64
#: data/civ2civ3/cities.ruleset:65 data/classic/cities.ruleset:64
#: data/experimental/cities.ruleset:66 data/multiplayer/cities.ruleset:63
#: data/royale/cities.ruleset:65 data/sandbox/cities.ruleset:65
msgid "Scientists"
msgstr "Vetenskapsmän"

#: data/civ1/cities.ruleset:66 data/civ2/cities.ruleset:66
#: data/civ2civ3/cities.ruleset:67 data/classic/cities.ruleset:66
#: data/experimental/cities.ruleset:68 data/multiplayer/cities.ruleset:65
#: data/royale/cities.ruleset:67 data/sandbox/cities.ruleset:67
msgid "?Scientist:S"
msgstr "V"

#: data/civ1/cities.ruleset:72 data/civ2/cities.ruleset:72
msgid ""
"Each scientist adds two bulbs to your empire's research output per turn."
msgstr ""

#: data/civ1/cities.ruleset:78 data/civ2/cities.ruleset:78
#: data/civ2civ3/cities.ruleset:80 data/classic/cities.ruleset:78
#: data/experimental/cities.ruleset:80 data/multiplayer/cities.ruleset:77
#: data/royale/cities.ruleset:80 data/sandbox/cities.ruleset:80
msgid "Taxmen"
msgstr "Skattmasar"

#: data/civ1/cities.ruleset:80 data/civ2/cities.ruleset:80
#: data/civ2civ3/cities.ruleset:82 data/classic/cities.ruleset:80
#: data/experimental/cities.ruleset:82 data/multiplayer/cities.ruleset:79
#: data/royale/cities.ruleset:82 data/sandbox/cities.ruleset:82
msgid "?Taxman:T"
msgstr "S"

#: data/civ1/cities.ruleset:86 data/civ2/cities.ruleset:86
msgid ""
"Each tax collector produces two extra gold for your national treasury per "
"turn."
msgstr ""

#: data/civ1/game.ruleset:26
msgid "Civ1 ruleset"
msgstr "Civ1-regelverket"

#: data/civ1/game.ruleset:38
#, fuzzy
msgid ""
"You are playing with civ1 style rules. These rules are much simpler than the "
"Freeciv21 default rules. If you know only the default rules, spend some time "
"checking the differences.\n"
"\n"
" * There are fewer technologies, buildings and units.\n"
" * Units have no hitpoints. If they win a battle, they remain in full "
"health.\n"
msgstr ""
"Du spelar med Civ1-regelverket. Detta regelverk är mycket enklare än "
"Freecivs standardregelverk. Om du bara känner till standardregelverket, lägg "
"lite tid på att undersöka skillnaderna.\n"
"\n"
" * Det finns färre teknologier, byggnader och trupper.\n"
" * Trupper har inte tålighetspoäng. Om de vinner en strid så fortsätter de "
"ha full hälsa.\n"

#: data/civ1/game.ruleset:337 data/civ2/game.ruleset:349
#: data/civ2civ3/game.ruleset:371 data/classic/game.ruleset:366
#: data/experimental/game.ruleset:374 data/multiplayer/game.ruleset:369
#: data/royale/game.ruleset:382 data/sandbox/game.ruleset:364
#, fuzzy, c-format
msgid "%sBribe Enemy Unit%s"
msgstr "Muta fiendetrupp"

#: data/civ1/game.ruleset:343 data/civ2/game.ruleset:364
#: data/civ2civ3/game.ruleset:386 data/classic/game.ruleset:381
#: data/experimental/game.ruleset:389 data/multiplayer/game.ruleset:384
#: data/royale/game.ruleset:397 data/sandbox/game.ruleset:379
#, fuzzy, c-format
msgid "Incite a %sRevolt%s"
msgstr "Anstifta ett uppror"

#: data/civ1/game.ruleset:361 data/civ2/game.ruleset:397
#: data/civ2civ3/game.ruleset:419 data/classic/game.ruleset:414
#: data/experimental/game.ruleset:422 data/multiplayer/game.ruleset:411
#: data/royale/game.ruleset:430 data/sandbox/game.ruleset:415
#, fuzzy, c-format
msgid "Help %sbuild Wonder%s"
msgstr "Hjälp till att bygga underverk"

#: data/civ1/game.ruleset:370 data/civ2/game.ruleset:406
#: data/civ2civ3/game.ruleset:431 data/classic/game.ruleset:423
#: data/experimental/game.ruleset:431 data/multiplayer/game.ruleset:420
#: data/royale/game.ruleset:442 data/sandbox/game.ruleset:427
#, fuzzy, c-format
msgid "%sBuild City%s"
msgstr "Bygg stad"

#: data/civ1/game.ruleset:373 data/civ2/game.ruleset:409
#: data/civ2civ3/game.ruleset:434 data/classic/game.ruleset:426
#: data/experimental/game.ruleset:434 data/multiplayer/game.ruleset:423
#: data/royale/game.ruleset:445 data/sandbox/game.ruleset:430
#, fuzzy, c-format
msgid "%sAdd to City%s"
msgstr "Utöka stad"

#: data/civ1/game.ruleset:376 data/civ2/game.ruleset:412
#: data/civ2civ3/game.ruleset:440 data/classic/game.ruleset:429
#: data/experimental/game.ruleset:437 data/multiplayer/game.ruleset:426
#: data/royale/game.ruleset:451
#, fuzzy, c-format
msgid "Explode %sNuclear In Place%s"
msgstr "Utlös kärnvapen"

#: data/civ1/game.ruleset:391 data/civ2/game.ruleset:436
#: data/civ2civ3/game.ruleset:464 data/classic/game.ruleset:453
#: data/experimental/game.ruleset:461 data/multiplayer/game.ruleset:450
#: data/royale/game.ruleset:475 data/sandbox/game.ruleset:463
#, fuzzy, c-format
msgid "%sExplode Missile%s"
msgstr "Utlös kärnvapen"

#: data/civ1/game.ruleset:444 data/civ2/game.ruleset:489
#: data/civ2civ3/game.ruleset:526 data/classic/game.ruleset:515
#: data/experimental/game.ruleset:523 data/multiplayer/game.ruleset:512
#: data/royale/game.ruleset:537 data/sandbox/game.ruleset:533
#, c-format
msgid "%sDisrupt Supply Lines%s"
msgstr ""

#: data/civ1/game.ruleset:995 data/civ2/game.ruleset:1266
#: data/civ2civ3/game.ruleset:1515 data/classic/game.ruleset:1353
#: data/experimental/game.ruleset:1385 data/multiplayer/game.ruleset:1347
#: data/royale/game.ruleset:1502 data/sandbox/game.ruleset:1789
#, fuzzy
msgid "Jan"
msgstr "ban"

#: data/civ1/game.ruleset:996 data/civ2/game.ruleset:1267
#: data/civ2civ3/game.ruleset:1516 data/classic/game.ruleset:1354
#: data/experimental/game.ruleset:1386 data/multiplayer/game.ruleset:1348
#: data/royale/game.ruleset:1503 data/sandbox/game.ruleset:1790
msgid "Feb"
msgstr ""

#: data/civ1/game.ruleset:1001 data/civ2/game.ruleset:1272
msgid "AD"
msgstr "e.Kr."

#: data/civ1/game.ruleset:1003 data/civ2/game.ruleset:1274
#, fuzzy
msgid "BC"
msgstr "f.Kr."

#: data/civ1/game.ruleset:1025 data/civ2civ3/game.ruleset:1545
#: data/classic/game.ruleset:1383 data/experimental/game.ruleset:1415
#: data/royale/game.ruleset:1532 data/sandbox/game.ruleset:1819
msgid "Earthquake"
msgstr ""

#: data/civ1/game.ruleset:1043 data/civ2civ3/game.ruleset:1563
#: data/classic/game.ruleset:1393 data/experimental/game.ruleset:1420
#: data/royale/game.ruleset:1550 data/sandbox/game.ruleset:1837
msgid "Fire"
msgstr ""

#: data/civ1/game.ruleset:1052 data/civ2civ3/game.ruleset:1554
#: data/royale/game.ruleset:1541 data/sandbox/game.ruleset:1828
msgid "Flood"
msgstr ""

#: data/civ1/game.ruleset:1062
#, fuzzy
msgid "Piracy"
msgstr "läskunnighet"

#: data/civ1/game.ruleset:1074
#, fuzzy
msgid "Plague"
msgstr "Radera klausul"

#: data/civ1/game.ruleset:1084
msgid "Volcano"
msgstr ""

#: data/civ1/game.ruleset:1197 data/civ2/game.ruleset:1400
#: data/civ2civ3/game.ruleset:1755 data/classic/game.ruleset:1511
#: data/experimental/game.ruleset:1558 data/multiplayer/game.ruleset:1474
#: data/royale/game.ruleset:1742 data/sandbox/game.ruleset:2081
#, fuzzy
msgid "Goods"
msgstr " milj. varor"

#: data/civ1/game.ruleset:1292 data/civ2/game.ruleset:1495
#: data/civ2civ3/game.ruleset:1850 data/classic/game.ruleset:1607
#: data/experimental/game.ruleset:1655 data/royale/game.ruleset:1837
#: data/sandbox/game.ruleset:2205
msgid "Team 1"
msgstr "Lag 1"

#: data/civ1/game.ruleset:1293 data/civ2/game.ruleset:1496
#: data/civ2civ3/game.ruleset:1851 data/classic/game.ruleset:1608
#: data/experimental/game.ruleset:1656 data/royale/game.ruleset:1838
#: data/sandbox/game.ruleset:2206
msgid "Team 2"
msgstr "Lag 2"

#: data/civ1/game.ruleset:1294 data/civ2/game.ruleset:1497
#: data/civ2civ3/game.ruleset:1852 data/classic/game.ruleset:1609
#: data/experimental/game.ruleset:1657 data/royale/game.ruleset:1839
#: data/sandbox/game.ruleset:2207
msgid "Team 3"
msgstr "Lag 3"

#: data/civ1/game.ruleset:1295 data/civ2/game.ruleset:1498
#: data/civ2civ3/game.ruleset:1853 data/classic/game.ruleset:1610
#: data/experimental/game.ruleset:1658 data/royale/game.ruleset:1840
#: data/sandbox/game.ruleset:2208
msgid "Team 4"
msgstr "Lag 4"

#: data/civ1/governments.ruleset:66 data/civ2/governments.ruleset:64
#: data/civ2civ3/governments.ruleset:64 data/classic/governments.ruleset:64
#: data/experimental/governments.ruleset:66
#: data/multiplayer/governments.ruleset:64 data/royale/governments.ruleset:64
#: data/sandbox/governments.ruleset:64
msgid "Anarchy"
msgstr "anarki"

#: data/civ1/governments.ruleset:71 data/civ2/governments.ruleset:69
#: data/civ2civ3/governments.ruleset:69 data/civ2civ3/governments.ruleset:105
#: data/classic/governments.ruleset:69 data/experimental/governments.ruleset:71
#: data/multiplayer/governments.ruleset:69 data/royale/governments.ruleset:69
#: data/royale/governments.ruleset:117 data/sandbox/governments.ruleset:69
#: data/sandbox/governments.ruleset:105
#, fuzzy, c-format
msgid "Warlord %s"
msgstr "krigsherre"

#: data/civ1/governments.ruleset:72 data/civ2/governments.ruleset:70
#: data/civ2civ3/governments.ruleset:70 data/civ2civ3/governments.ruleset:106
#: data/classic/governments.ruleset:70 data/experimental/governments.ruleset:72
#: data/multiplayer/governments.ruleset:70 data/royale/governments.ruleset:70
#: data/royale/governments.ruleset:118 data/sandbox/governments.ruleset:70
#: data/sandbox/governments.ruleset:106
#, fuzzy, c-format
msgid "Warlady %s"
msgstr "krigsherre"

#: data/civ1/governments.ruleset:74 data/civ2/governments.ruleset:72
#: data/civ2civ3/governments.ruleset:72 data/classic/governments.ruleset:72
#: data/experimental/governments.ruleset:74
#: data/multiplayer/governments.ruleset:72 data/royale/governments.ruleset:72
#: data/sandbox/governments.ruleset:72
#, fuzzy
msgid ""
"Anarchy is simply the absence of any recognizable government. Citizens are "
"disorganized and unproductive, and will spend all income as quickly as "
"possible, rather than paying taxes or conducting research."
msgstr ""
"Anarki är helt enkelt avsaknadet av styre. Medborgarna är oorganiserade och "
"oföretagsamma, och gör sig av med all inkomst så fort som möjligt, i stället "
"för att betala skatt eller forska.\n"
"\n"
"Utan styre blir korruptionen och spillet något mindre än med envälde, men "
"missnöjet blir något större."

#: data/civ1/governments.ruleset:79 data/classic/governments.ruleset:77
#: data/experimental/governments.ruleset:79
#: data/multiplayer/governments.ruleset:77
msgid ""
"Anarchy offers slightly less corruption than Despotism, but slightly more "
"unhappiness."
msgstr ""

#: data/civ1/governments.ruleset:87 data/civ2/governments.ruleset:85
#: data/civ2civ3/governments.ruleset:136 data/classic/governments.ruleset:85
#: data/experimental/governments.ruleset:89
#: data/multiplayer/governments.ruleset:85 data/royale/governments.ruleset:162
#: data/sandbox/governments.ruleset:136
msgid "Despotism"
msgstr "envälde"

#: data/civ1/governments.ruleset:93 data/civ2/governments.ruleset:91
#: data/civ2civ3/governments.ruleset:142 data/classic/governments.ruleset:91
#: data/experimental/governments.ruleset:95
#: data/multiplayer/governments.ruleset:91 data/royale/governments.ruleset:168
#: data/sandbox/governments.ruleset:142
#, fuzzy, c-format
msgid "Chief %s"
msgstr "hövding"

#: data/civ1/governments.ruleset:94 data/civ2/governments.ruleset:92
#: data/civ2civ3/governments.ruleset:143 data/classic/governments.ruleset:92
#: data/experimental/governments.ruleset:96
#: data/multiplayer/governments.ruleset:92 data/royale/governments.ruleset:169
#: data/sandbox/governments.ruleset:143
#, fuzzy, c-format
msgid "?female:Chief %s"
msgstr "hövding"

#: data/civ1/governments.ruleset:96 data/civ2/governments.ruleset:94
#: data/civ2civ3/governments.ruleset:145 data/classic/governments.ruleset:94
#: data/experimental/governments.ruleset:98
#: data/multiplayer/governments.ruleset:94 data/royale/governments.ruleset:171
#: data/sandbox/governments.ruleset:145
#, fuzzy
msgid ""
"Under Despotism, you are the absolute ruler of your people. Your control "
"over your citizens is maintained largely by martial law."
msgstr ""
"Under envälde är du den fullkomliga makthavaren över ditt folk. "
"Maktutövningen sker till största delen genom undantagstillstånd.\n"
"\n"
"Envälde är mest drabbat av korruption av alla statsskick."

#: data/civ1/governments.ruleset:99 data/classic/governments.ruleset:97
#: data/experimental/governments.ruleset:101
#: data/multiplayer/governments.ruleset:97
msgid ""
"Despotism suffers the highest level of corruption of all forms of government."
msgstr ""

#: data/civ1/governments.ruleset:107 data/civ1/techs.ruleset:450
#: data/civ2/governments.ruleset:105 data/civ2/techs.ruleset:546
#: data/civ2civ3/governments.ruleset:171 data/civ2civ3/techs.ruleset:555
#: data/classic/governments.ruleset:105 data/classic/techs.ruleset:543
#: data/experimental/governments.ruleset:109
#: data/experimental/techs.ruleset:591 data/multiplayer/governments.ruleset:105
#: data/multiplayer/techs.ruleset:551 data/royale/governments.ruleset:209
#: data/royale/techs.ruleset:620 data/sandbox/governments.ruleset:171
#: data/sandbox/techs.ruleset:560
msgid "Monarchy"
msgstr "monarki"

#: data/civ1/governments.ruleset:115 data/civ2/governments.ruleset:113
#: data/civ2civ3/governments.ruleset:178 data/classic/governments.ruleset:113
#: data/experimental/governments.ruleset:117
#: data/multiplayer/governments.ruleset:113 data/royale/governments.ruleset:216
#: data/sandbox/governments.ruleset:178
#, fuzzy, c-format
msgid "King %s"
msgstr "i %s"

#: data/civ1/governments.ruleset:116 data/civ2/governments.ruleset:114
#: data/civ2civ3/governments.ruleset:179 data/classic/governments.ruleset:114
#: data/experimental/governments.ruleset:118
#: data/multiplayer/governments.ruleset:114 data/royale/governments.ruleset:217
#: data/sandbox/governments.ruleset:179
#, fuzzy, c-format
msgid "Queen %s"
msgstr "drottning"

#: data/civ1/governments.ruleset:118 data/civ2/governments.ruleset:116
#: data/civ2civ3/governments.ruleset:181 data/classic/governments.ruleset:116
#: data/experimental/governments.ruleset:120
#: data/multiplayer/governments.ruleset:116 data/royale/governments.ruleset:219
#: data/sandbox/governments.ruleset:181
#, fuzzy
msgid ""
"Under Monarchy, a king or queen serves as a hereditary figurehead for your "
"government."
msgstr ""
"Vid monarki tjänar en kung eller drottning som ärftligt stadsöverhuvud.\n"
"\n"
"Monarki har samma låga nivå av korruption och spill som republik."

#: data/civ1/governments.ruleset:121 data/classic/governments.ruleset:119
#: data/experimental/governments.ruleset:123
#: data/multiplayer/governments.ruleset:119
#, fuzzy
msgid ""
"Monarchy suffers the same small amount of corruption that the Republic does."
msgstr ""
"Vid monarki tjänar en kung eller drottning som ärftligt stadsöverhuvud.\n"
"\n"
"Monarki har samma låga nivå av korruption och spill som republik."

#: data/civ1/governments.ruleset:129 data/civ1/techs.ruleset:222
#: data/civ2/governments.ruleset:127 data/civ2/techs.ruleset:238
#: data/civ2civ3/governments.ruleset:206 data/civ2civ3/techs.ruleset:240
#: data/classic/governments.ruleset:127 data/classic/techs.ruleset:238
#: data/experimental/governments.ruleset:131
#: data/experimental/techs.ruleset:252 data/multiplayer/governments.ruleset:127
#: data/multiplayer/techs.ruleset:238 data/royale/governments.ruleset:257
#: data/royale/techs.ruleset:251 data/sandbox/governments.ruleset:206
#: data/sandbox/techs.ruleset:241
msgid "Communism"
msgstr "kommunism"

#: data/civ1/governments.ruleset:136 data/civ2/governments.ruleset:134
#: data/civ2civ3/governments.ruleset:213 data/classic/governments.ruleset:134
#: data/experimental/governments.ruleset:138
#: data/multiplayer/governments.ruleset:134 data/royale/governments.ruleset:264
#: data/sandbox/governments.ruleset:213
#, fuzzy, c-format
msgid "Comrade %s"
msgstr "kamrat"

#: data/civ1/governments.ruleset:137 data/civ2/governments.ruleset:135
#: data/civ2civ3/governments.ruleset:214 data/classic/governments.ruleset:135
#: data/experimental/governments.ruleset:139
#: data/multiplayer/governments.ruleset:135 data/royale/governments.ruleset:265
#: data/sandbox/governments.ruleset:214
#, fuzzy, c-format
msgid "?female:Comrade %s"
msgstr "kamrat"

#: data/civ1/governments.ruleset:139 data/civ2/governments.ruleset:137
#: data/civ2civ3/governments.ruleset:216 data/classic/governments.ruleset:137
#: data/experimental/governments.ruleset:141
#: data/multiplayer/governments.ruleset:137 data/royale/governments.ruleset:267
#: data/sandbox/governments.ruleset:216
#, fuzzy
msgid ""
"A Communist government is based on the ideal that all people are equal. All "
"goods are owned by the state, rather than by private citizens. Communism "
"gives a balance between military and commercial styles of government."
msgstr ""
"Ett kommunistiskt styre grundar sig på idealet att alla människor är "
"jämlikar. Allt kapital ägs kollektivt i stället för privat. Kommunism "
"innebär en avvägning mellan krigiskt och ekonomiskt statsskick.\n"
"\n"
"Under kommunism varierar inte korruptionen beroende på avståndet till "
"huvudstaden; alla städer (även huvudstaden) har en aning korruption."

#: data/civ1/governments.ruleset:144 data/classic/governments.ruleset:142
#: data/experimental/governments.ruleset:146
#: data/multiplayer/governments.ruleset:142
msgid ""
"Under Communism, corruption does not vary by distance from the capital. All "
"cities (including the capital) have a modest amount of corruption."
msgstr ""

#: data/civ1/governments.ruleset:153 data/civ2/governments.ruleset:179
#: data/civ2civ3/governments.ruleset:319 data/classic/governments.ruleset:151
#: data/experimental/governments.ruleset:155
#: data/multiplayer/governments.ruleset:151 data/royale/governments.ruleset:404
#: data/sandbox/governments.ruleset:320
msgid "Republic"
msgstr "republik"

#: data/civ1/governments.ruleset:160 data/civ2/governments.ruleset:186
#: data/civ2civ3/governments.ruleset:292 data/nation/byzantium.ruleset:32
#: data/nation/roman.ruleset:53 data/royale/governments.ruleset:363
#: data/sandbox/governments.ruleset:293
#, fuzzy, c-format
msgid "Consul %s"
msgstr "konsul"

#: data/civ1/governments.ruleset:161 data/civ2/governments.ruleset:187
#: data/civ2civ3/governments.ruleset:293 data/nation/byzantium.ruleset:32
#: data/nation/roman.ruleset:53 data/royale/governments.ruleset:364
#: data/sandbox/governments.ruleset:294
#, fuzzy, c-format
msgid "?female:Consul %s"
msgstr "konsul"

#: data/civ1/governments.ruleset:163 data/civ2/governments.ruleset:189
#: data/civ2civ3/governments.ruleset:329 data/classic/governments.ruleset:161
#: data/experimental/governments.ruleset:165
#: data/multiplayer/governments.ruleset:161 data/royale/governments.ruleset:414
#: data/sandbox/governments.ruleset:330
#, fuzzy
msgid ""
"Under a Republican government, citizens hold an election to select a "
"representative who will govern them. Since elected leaders must remain "
"popular to remain in control, citizens are given a greater degree of "
"freedom. Citizens under the Republic become unhappy easily, but the self-"
"sufficiency of your citizens allows high levels of trade."
msgstr ""
"I en republik håller medborgarna val av en representant som skall regera "
"dem; eftersom valda ledare måste hålla sig omtyckta för att stanna vid "
"makten, har medborgarna större frihet. Medborgare i en republik blir lätt "
"missnöjda, men medborgarnas självständighet tillåter mycket handel."

#: data/civ1/governments.ruleset:175 data/civ1/techs.ruleset:263
#: data/civ2/governments.ruleset:201 data/civ2/techs.ruleset:280
#: data/civ2civ3/governments.ruleset:355 data/civ2civ3/techs.ruleset:285
#: data/classic/governments.ruleset:173 data/classic/techs.ruleset:283
#: data/experimental/governments.ruleset:177
#: data/experimental/techs.ruleset:302 data/multiplayer/governments.ruleset:173
#: data/multiplayer/techs.ruleset:283 data/royale/governments.ruleset:465
#: data/royale/techs.ruleset:300 data/sandbox/governments.ruleset:357
#: data/sandbox/techs.ruleset:286
msgid "Democracy"
msgstr "demokrati"

#: data/civ1/governments.ruleset:182 data/civ2/governments.ruleset:208
#: data/civ2civ3/governments.ruleset:326 data/classic/governments.ruleset:158
#: data/experimental/governments.ruleset:162
#: data/multiplayer/governments.ruleset:158 data/royale/governments.ruleset:411
#: data/sandbox/governments.ruleset:327
#, fuzzy, c-format
msgid "President %s"
msgstr "president"

#: data/civ1/governments.ruleset:183 data/civ2/governments.ruleset:209
#: data/civ2civ3/governments.ruleset:327 data/classic/governments.ruleset:159
#: data/experimental/governments.ruleset:163
#: data/multiplayer/governments.ruleset:159 data/royale/governments.ruleset:412
#: data/sandbox/governments.ruleset:328
#, fuzzy, c-format
msgid "?female:President %s"
msgstr "president"

#: data/civ1/governments.ruleset:185 data/classic/governments.ruleset:183
#: data/experimental/governments.ruleset:187
#: data/multiplayer/governments.ruleset:183
#, fuzzy
msgid ""
"Under Democracy, citizens govern directly by voting on issues. Democracy "
"offers the highest possible level of trade, but also offers the most "
"potential for unhappiness. There is no corruption during Democracy, but "
"citizens become very upset during wars."
msgstr ""
"Vid demokrati röstar medborgarna direkt i folkomröstningar. Demokrati "
"erbjuder högsta möjliga handel, men även högst möjlighet till missnöje. Det "
"förekommer ingen korruption eller spill vid demokrati, men medborgarna blir "
"mycket upprörda under krig."

#: data/civ1/governments.ruleset:190 data/civ2/governments.ruleset:217
#, fuzzy
msgid ""
"Because (happy) citizens of Democracy believe strongly in the government, "
"their loyalty is unswerving. Military units of Democratic civilizations "
"cannot be bribed, and Democratic cities cannot be incited to revolt by enemy "
"Diplomats and Spies."
msgstr ""
"Vid demokrati röstar medborgarna direkt i folkomröstningar. Demokrati "
"erbjuder högsta möjliga handel, men även högst möjlighet till missnöje. Det "
"förekommer ingen korruption vid demokrati, men medborgarna blir mycket "
"upprörda under krig.\n"
"\n"
"De (lyckliga) medborgarna i en demokrati har ett osvikligt förtroende för "
"regeringen. Stridande enheter som tillhör demokratiska regeringar kan inte "
"mutas, och fientliga diplomater och spioner kan inte anstifta uppror i "
"demokratiskt styrda städer."

#: data/civ1/nations.ruleset:102 data/civ2/nations.ruleset:104
#: data/default/nationlist.ruleset:60
msgid "?nationgroup:Ancient"
msgstr "forntida"

#: data/civ1/nations.ruleset:105 data/civ2/nations.ruleset:107
#: data/default/nationlist.ruleset:69
msgid "?nationgroup:Modern"
msgstr "nutida"

#: data/civ1/nations.ruleset:108 data/civ2/nations.ruleset:110
#: data/default/nationlist.ruleset:90
#, fuzzy
msgid "?nationgroup:Barbarian"
msgstr "afrikanska"

#: data/civ1/nations.ruleset:116 data/civ2/nations.ruleset:118
#: data/nation/american.ruleset:5
msgid "American"
msgstr "amerikanska"

#: data/civ1/nations.ruleset:117 data/civ2/nations.ruleset:119
#: data/nation/american.ruleset:6
msgid "?plural:Americans"
msgstr "amerikanerna"

#: data/civ1/nations.ruleset:119 data/civ2/nations.ruleset:121
#, fuzzy
msgid ""
"Formally named the United States of America.  Independent from Great Britain "
"after a revolution in 1776-1783 AD."
msgstr ""
"Statsbildningen heter Amerikas Förenta Stater. Självständigt från "
"Storbritannien efter en revolution 1776 - 1783."

#: data/civ1/nations.ruleset:129 data/civ1/nations.ruleset:243
#: data/civ2/nations.ruleset:132 data/civ2/nations.ruleset:248
#: data/civ2/nations.ruleset:459 data/nation/american.ruleset:53
#: data/nation/aztec.ruleset:29 data/nation/celtic.ruleset:41
#, fuzzy, c-format
msgid "Speaker %s"
msgstr "talare"

# Osäker på stora/små bokstäver här
#: data/civ1/nations.ruleset:129 data/civ1/nations.ruleset:243
#: data/civ2/nations.ruleset:132 data/civ2/nations.ruleset:248
#: data/civ2/nations.ruleset:459 data/nation/american.ruleset:53
#: data/nation/aztec.ruleset:29 data/nation/celtic.ruleset:41
#, fuzzy, c-format
msgid "?female:Speaker %s"
msgstr "fru talman"

#: data/civ1/nations.ruleset:228 data/civ2/nations.ruleset:232
#: data/nation/aztec.ruleset:5
msgid "Aztec"
msgstr "aztekiska"

#: data/civ1/nations.ruleset:229 data/civ2/nations.ruleset:233
#: data/nation/aztec.ruleset:6
msgid "?plural:Aztecs"
msgstr "aztekerna"

#: data/civ1/nations.ruleset:231 data/civ2/nations.ruleset:235
#: data/nation/aztec.ruleset:8
#, fuzzy
msgid ""
"The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
"control of the Toltec-derived civilizations of Central Mexico during the "
"15th century, reviving the practice of human sacrifice. They were conquered "
"by the Spanish under Cortés in 1521."
msgstr ""
"Aztekerna var ett nahuatl-talande folk som invandrade norrifrån, från "
"Sonoranöknen till nuvarande Mexiko. Deras närvaro i området sammanföll med "
"undergången av toltekerfolkets rike på 1100-talet. Aztekerna tog snart "
"makten och grundade 1345 staden Tenochtitlán som kom att bli deras "
"huvudstad. Deras rike erövrades av spanjorerna under Cortez år 1524."

#: data/civ1/nations.ruleset:328 data/civ2/nations.ruleset:333
#: data/nation/babylonian.ruleset:5
msgid "Babylonian"
msgstr "babylonska"

#: data/civ1/nations.ruleset:329 data/civ2/nations.ruleset:334
#: data/nation/babylonian.ruleset:6
msgid "?plural:Babylonians"
msgstr "babylonierna"

#: data/civ1/nations.ruleset:331 data/civ2/nations.ruleset:336
msgid ""
"Babylon was the dominant city of Mesopotamia from the 18th to 7th centuries "
"BC under a succession of peoples including Amorites, Kassites, Assyrians, "
"and Chaldeans."
msgstr ""
"Babylon var den härskande staden i Mesopotamien från 1800- till 700-talen f. "
"kr. under en följd av folkstammar som till exempel Amoriter, Kassiter, "
"Assyrier och Kaldeaner."

#: data/civ1/nations.ruleset:343 data/civ2/nations.ruleset:349
#: data/nation/babylonian.ruleset:25 data/nation/sumerian.ruleset:29
#, fuzzy, c-format
msgid "%s Lugal"
msgstr "lugal"

#: data/civ1/nations.ruleset:343 data/civ2/nations.ruleset:349
#: data/nation/babylonian.ruleset:25 data/nation/sumerian.ruleset:29
#, fuzzy, c-format
msgid "?female:%s Lugal"
msgstr "lugal"

#: data/civ1/nations.ruleset:344 data/civ2/nations.ruleset:350
#, fuzzy, c-format
msgid "%s Ensi"
msgstr "ensi"

#: data/civ1/nations.ruleset:344 data/civ2/nations.ruleset:350
#, fuzzy, c-format
msgid "?female:%s Ensi"
msgstr "ensi"

#: data/civ1/nations.ruleset:395 data/civ2/nations.ruleset:528
#: data/nation/chinese.ruleset:5
msgid "Chinese"
msgstr "kinesiska"

#: data/civ1/nations.ruleset:396 data/civ2/nations.ruleset:529
#: data/nation/chinese.ruleset:6
msgid "?plural:Chinese"
msgstr "kineserna"

#: data/civ1/nations.ruleset:398 data/civ2/nations.ruleset:531
#, fuzzy
msgid ""
"China is the oldest major civilization that is still in existence today, "
"with written records dating back over 3,500 years. After first being unified "
"by the Qin dynasty in 221 BC, China alternated between periods of unity and "
"disunity, and was occasionally conquered by external ethnicities. Today, the "
"People's Republic of China, established by the Communists in 1949, occupies "
"the mainland, while the former Nationalist government of the Republic of "
"China governs the island of Taiwan."
msgstr ""
"Kina är världens äldsta existerande civilisation med över 3500 års "
"nedtecknad historia. Enades som nation av Qin-dynastin i 221 f.Kr. men "
"genomgick perioder av både enhet och splittring och erövrades ofta av "
"omkringliggande folkstammar. Dagens kinesiska nation är splittrad mellan det "
"kommunistiska Folkrepubliken Kina på fastlandet, samt den nationalistiska "
"Republiken Kina på ön Taiwan."

#: data/civ1/nations.ruleset:414 data/civ2/nations.ruleset:548
#: data/civ2/nations.ruleset:1427 data/nation/aztec.ruleset:30
#: data/nation/brazilian.ruleset:30 data/nation/byzantium.ruleset:31
#: data/nation/chinese.ruleset:29 data/nation/ethiopian.ruleset:27
#: data/nation/japanese.ruleset:23
#, fuzzy, c-format
msgid "Emperor %s"
msgstr "kejsare"

#: data/civ1/nations.ruleset:414 data/civ2/nations.ruleset:548
#: data/nation/chinese.ruleset:29
#, fuzzy, c-format
msgid "Empress Dowager %s"
msgstr "änkedrottning"

#: data/civ1/nations.ruleset:415 data/civ2/nations.ruleset:549
#: data/nation/brazilian.ruleset:31 data/nation/chinese.ruleset:30
#, fuzzy, c-format
msgid "Chairman %s"
msgstr "ordförande"

#: data/civ1/nations.ruleset:415 data/civ2/nations.ruleset:549
#, fuzzy, c-format
msgid "Chairperson %s"
msgstr "ordförande"

#: data/civ1/nations.ruleset:544 data/civ2/nations.ruleset:678
#: data/nation/egyptian.ruleset:5
msgid "Egyptian"
msgstr "egyptiska"

#: data/civ1/nations.ruleset:545 data/civ2/nations.ruleset:679
#: data/nation/egyptian.ruleset:6
msgid "?plural:Egyptians"
msgstr "egyptierna"

#: data/civ1/nations.ruleset:547 data/civ2/nations.ruleset:681
#: data/nation/egyptian.ruleset:8
msgid ""
"Egypt was the second-oldest of the world's civilizations.  Since ancient "
"times it has been unusually urbanized, supporting a large population on silt "
"deposited by the annual floodings of the Nile."
msgstr ""
"Egypten är den näst äldsta civilisationen i världen. Sedan urminnes tider "
"har städer haft ovanligt stor betydelse i Egypten, som kunnat föda en stor "
"befolkning med hjälp av näringsrikt slam som förts med Nilen vid de årliga "
"översvämmningarna."

#: data/civ1/nations.ruleset:558 data/civ2/nations.ruleset:693
#: data/nation/egyptian.ruleset:29
#, fuzzy, c-format
msgid "Pharaoh %s"
msgstr "farao"

#: data/civ1/nations.ruleset:558 data/civ2/nations.ruleset:693
#: data/nation/egyptian.ruleset:29
#, fuzzy, c-format
msgid "?female:Pharaoh %s"
msgstr "farao"

#: data/civ1/nations.ruleset:559 data/civ2/nations.ruleset:694
#: data/nation/egyptian.ruleset:30
#, fuzzy, c-format
msgid "Great Pharaoh %s"
msgstr "storfarao"

#: data/civ1/nations.ruleset:559 data/civ2/nations.ruleset:694
#: data/nation/egyptian.ruleset:30
#, fuzzy, c-format
msgid "?female:Great Pharaoh %s"
msgstr "storfarao"

#: data/civ1/nations.ruleset:626 data/civ2/nations.ruleset:761
#: data/nation/english.ruleset:5
msgid "English"
msgstr "engelska"

#: data/civ1/nations.ruleset:627 data/civ2/nations.ruleset:762
#: data/nation/english.ruleset:6
msgid "?plural:English"
msgstr "engländarna"

#: data/civ1/nations.ruleset:629 data/civ2/nations.ruleset:764
#: data/nation/english.ruleset:8
#, fuzzy
msgid ""
"England was unified by Alfred the Great of Wessex in the late 9th century, "
"only to be conquered by William of Normandy a century later, in the last "
"successful invasion of the country."
msgstr ""
"England enades av Alfred den Store av Wessex i slutet av 900-talet men "
"erövrades av William av Normandie ett århundrade senare, vilket var den "
"senaste lyckade erövringen av landet."

#: data/civ1/nations.ruleset:640 data/civ1/nations.ruleset:1033
#: data/civ2/nations.ruleset:776 data/civ2/nations.ruleset:1175
#: data/civ2/nations.ruleset:1429 data/civ2/nations.ruleset:1941
#: data/civ2/nations.ruleset:2015 data/civ2civ3/governments.ruleset:362
#: data/classic/governments.ruleset:180
#: data/experimental/governments.ruleset:184
#: data/multiplayer/governments.ruleset:180 data/royale/governments.ruleset:472
#: data/sandbox/governments.ruleset:364
#, fuzzy, c-format
msgid "Prime Minister %s"
msgstr "premiärminister"

#: data/civ1/nations.ruleset:640 data/civ1/nations.ruleset:1033
#: data/civ2/nations.ruleset:776 data/civ2/nations.ruleset:1175
#: data/civ2/nations.ruleset:1429 data/civ2/nations.ruleset:1941
#: data/civ2/nations.ruleset:2015 data/civ2civ3/governments.ruleset:363
#: data/classic/governments.ruleset:181
#: data/experimental/governments.ruleset:185
#: data/multiplayer/governments.ruleset:181 data/royale/governments.ruleset:473
#: data/sandbox/governments.ruleset:365
#, fuzzy, c-format
msgid "?female:Prime Minister %s"
msgstr "premiärminister"

#: data/civ1/nations.ruleset:739 data/civ2/nations.ruleset:876
#: data/nation/french.ruleset:5
msgid "French"
msgstr "franska"

#: data/civ1/nations.ruleset:740 data/civ2/nations.ruleset:877
#: data/nation/french.ruleset:6
msgid "?plural:French"
msgstr "fransoserna"

#: data/civ1/nations.ruleset:742 data/civ2/nations.ruleset:879
msgid ""
"France has long been a major power in Europe. French conquerors like Emperor "
"Napoleon and King Charlemagne united large parts of Europe under the French "
"flag."
msgstr ""
"Frankrike har länge varit en dominerande stadsbildning i Europa. Franska "
"erövrare som kejsar Napoleon och kung Karl den store förenade stora dela av "
"Europa under fransk flagg."

#: data/civ1/nations.ruleset:753 data/civ2/nations.ruleset:891
#: data/nation/french.ruleset:42
#, fuzzy, c-format
msgid "Chieftain %s"
msgstr "hövding"

#: data/civ1/nations.ruleset:753 data/civ2/nations.ruleset:891
#: data/nation/french.ruleset:42
#, fuzzy, c-format
msgid "?female:Chieftain %s"
msgstr "hövding"

#: data/civ1/nations.ruleset:754 data/civ2/nations.ruleset:892
#: data/nation/french.ruleset:43
#, fuzzy, c-format
msgid "Premier %s"
msgstr "premiärminister"

#: data/civ1/nations.ruleset:754 data/civ2/nations.ruleset:892
#, fuzzy, c-format
msgid "?female:Premier %s"
msgstr "premiärminister"

#: data/civ1/nations.ruleset:864 data/civ2/nations.ruleset:1003
#: data/nation/german.ruleset:5
msgid "German"
msgstr "tyska"

#: data/civ1/nations.ruleset:865 data/civ2/nations.ruleset:1004
#: data/nation/german.ruleset:6
msgid "?plural:Germans"
msgstr "tyskarna"

#: data/civ1/nations.ruleset:868 data/civ2/nations.ruleset:1007
#: data/nation/german.ruleset:9
#, fuzzy
msgid ""
"Germany was united in 1871 by the Prussian military force. After World War I "
"it became a republic, but fell into Nazism in 1933 and started World War II. "
"After the war it was split into two states, which reunited in 1990 at the "
"end of the Cold War."
msgstr ""
"Preußens krigsmakt enade Tyskland år 1871. Efter första världskriget blev "
"det som återstod av Tyskland en republik. Nationalsocialisterna fick makten "
"och inledde ett andra världskrig år 1939. Tyskland förlorade även detta krig "
"och delades upp i ockupationszoner. 3 av zonerna blev till "
"Förbundsrepubliken Tyskland. Den fjärde (ryska) zonen delades upp mellan den "
"nyinrättade kommunistiska så kallade Tyska Demokratiska Republiken, Polen "
"och Sovjetunionen. De tyskar som bodde i de delar som anslöts till Polen och "
"Ryssland dödades/fördrevs. År 1990 föll kommunismen samman och den Tyska "
"Demokratiska Republiken anslöts till Förbundsrepubliken Tyskland."

#: data/civ1/nations.ruleset:880 data/civ2/nations.ruleset:1020
#: data/nation/austrian.ruleset:51 data/nation/byzantium.ruleset:28
#: data/nation/egyptian.ruleset:28 data/nation/german.ruleset:33
#, fuzzy, c-format
msgid "Chancellor %s"
msgstr "kansler"

#: data/civ1/nations.ruleset:880 data/civ2/nations.ruleset:1020
#: data/nation/austrian.ruleset:51 data/nation/byzantium.ruleset:28
#: data/nation/egyptian.ruleset:28 data/nation/german.ruleset:33
#, fuzzy, c-format
msgid "?female:Chancellor %s"
msgstr "kansler"

#: data/civ1/nations.ruleset:881 data/civ2/nations.ruleset:1021
#: data/nation/austrian.ruleset:53 data/nation/german.ruleset:35
#: data/nation/italian.ruleset:45 data/nation/polish.ruleset:38
#, fuzzy, c-format
msgid "First Secretary %s"
msgstr "förstesekreterare"

#: data/civ1/nations.ruleset:881 data/civ2/nations.ruleset:1021
#: data/nation/austrian.ruleset:53 data/nation/german.ruleset:35
#: data/nation/italian.ruleset:45 data/nation/polish.ruleset:38
#, fuzzy, c-format
msgid "?female:First Secretary %s"
msgstr "förste sekreterare"

#: data/civ1/nations.ruleset:1020 data/civ2/nations.ruleset:1161
#: data/nation/greek.ruleset:5
msgid "Greek"
msgstr "grekiska"

#: data/civ1/nations.ruleset:1021 data/civ2/nations.ruleset:1162
#: data/nation/greek.ruleset:6
msgid "?plural:Greeks"
msgstr "grekerna"

#: data/civ1/nations.ruleset:1023 data/civ2/nations.ruleset:1164
#: data/nation/greek.ruleset:8
msgid "The ancient Greeks, between Mycenae and the Roman conquest."
msgstr "Det forntida Grekland från Mykene till den romerska erövringen."

#: data/civ1/nations.ruleset:1032 data/civ2/nations.ruleset:1174
#: data/nation/byzantium.ruleset:29 data/nation/greek.ruleset:24
#, fuzzy, c-format
msgid "Despot %s"
msgstr "despot"

#: data/civ1/nations.ruleset:1032 data/civ2/nations.ruleset:1174
#: data/nation/byzantium.ruleset:29 data/nation/greek.ruleset:24
#, fuzzy, c-format
msgid "?female:Despot %s"
msgstr "despot"

#: data/civ1/nations.ruleset:1172 data/civ2/nations.ruleset:1314
#: data/nation/indian.ruleset:5
msgid "Indian"
msgstr "indiska"

#: data/civ1/nations.ruleset:1173 data/civ2/nations.ruleset:1315
#: data/nation/indian.ruleset:6
msgid "?plural:Indians"
msgstr "indierna"

#: data/civ1/nations.ruleset:1175 data/civ2/nations.ruleset:1317
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""
"Vaggan för den forntida indiska civilisationen låg i Indus-dalen i dagens "
"Pakistan."

#: data/civ1/nations.ruleset:1185 data/civ2/nations.ruleset:1328
#: data/nation/indian.ruleset:26 data/nation/khmer.ruleset:26
#, fuzzy, c-format
msgid "Raja %s"
msgstr "raja"

#: data/civ1/nations.ruleset:1185 data/civ2/nations.ruleset:1328
#: data/nation/indian.ruleset:26 data/nation/khmer.ruleset:26
#, fuzzy, c-format
msgid "Rani %s"
msgstr "rani"

#: data/civ1/nations.ruleset:1186 data/civ2/nations.ruleset:1329
#: data/nation/indian.ruleset:28 data/nation/khmer.ruleset:27
#, fuzzy, c-format
msgid "Maharaja %s"
msgstr "maharaja"

#: data/civ1/nations.ruleset:1186 data/civ2/nations.ruleset:1329
#: data/nation/indian.ruleset:28 data/nation/khmer.ruleset:27
#, fuzzy, c-format
msgid "Maharani %s"
msgstr "maharani"

#: data/civ1/nations.ruleset:1187 data/civ2/nations.ruleset:1330
#: data/nation/indian.ruleset:29
#, fuzzy, c-format
msgid "Mahatma %s"
msgstr "mahatma"

#: data/civ1/nations.ruleset:1187 data/civ2/nations.ruleset:1330
#: data/nation/indian.ruleset:29
#, fuzzy, c-format
msgid "?female:Mahatma %s"
msgstr "mahatma"

#: data/civ1/nations.ruleset:1269 data/civ2/nations.ruleset:1530
#: data/nation/mongol.ruleset:5
msgid "Mongol"
msgstr "mongolska"

#: data/civ1/nations.ruleset:1270 data/civ2/nations.ruleset:1531
#: data/nation/mongol.ruleset:6
msgid "?plural:Mongols"
msgstr "mongolerna"

#: data/civ1/nations.ruleset:1272 data/civ2/nations.ruleset:1533
#: data/nation/mongol.ruleset:8
#, fuzzy
msgid ""
"In the centuries after their unification by Chinggis Khan, the Mongols "
"conquered the largest empire in human history, encompassing most of the "
"continent of Asia. They became notorious for their utter ruthlessness in "
"warfare."
msgstr ""
"Under århundradena efter sitt enande under Djingis Kahn erövrade mongolerna "
"stora delar av Asien och Europa. De blev kända för sin hänsynslöshet i krig."

#: data/civ1/nations.ruleset:1284 data/civ2/nations.ruleset:1546
#: data/nation/hunnic.ruleset:40 data/nation/mongol.ruleset:33
#, fuzzy, c-format
msgid "%s Khan"
msgstr "kan"

#: data/civ1/nations.ruleset:1284 data/civ2/nations.ruleset:1546
#: data/nation/hunnic.ruleset:40 data/nation/mongol.ruleset:33
#, fuzzy, c-format
msgid "%s Khatan"
msgstr "khan"

#: data/civ1/nations.ruleset:1285 data/civ2/nations.ruleset:1547
#: data/nation/hunnic.ruleset:41 data/nation/mongol.ruleset:34
#, fuzzy, c-format
msgid "%s Khagan"
msgstr "khan"

#: data/civ1/nations.ruleset:1285 data/civ2/nations.ruleset:1547
#: data/nation/hunnic.ruleset:41 data/nation/mongol.ruleset:34
#, fuzzy, c-format
msgid "?female:%s Khagan"
msgstr "shaman"

#: data/civ1/nations.ruleset:1336 data/civ2/nations.ruleset:1674
#: data/nation/roman.ruleset:5
msgid "Roman"
msgstr "romerska"

#: data/civ1/nations.ruleset:1337 data/civ2/nations.ruleset:1675
#: data/nation/roman.ruleset:6
msgid "?plural:Romans"
msgstr "romarna"

#: data/civ1/nations.ruleset:1339 data/civ2/nations.ruleset:1677
#, fuzzy
msgid ""
"Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
"controlled nearly all of Europe, northern Africa and Mesopotamia."
msgstr ""
"Enligt legenden grundades Rom av Romulus år 753 f.Kr. Under sin storhetstid "
"regerade Romarriket över nästan hela Europa, Nordafrika och Mesopotamien."

#: data/civ1/nations.ruleset:1351 data/civ2/nations.ruleset:1689
#: data/nation/brazilian.ruleset:29 data/nation/roman.ruleset:51
#, fuzzy, c-format
msgid "Dictator %s"
msgstr "envåldshärskare"

#: data/civ1/nations.ruleset:1351 data/civ2/nations.ruleset:1689
#: data/nation/brazilian.ruleset:29 data/nation/roman.ruleset:51
#, fuzzy, c-format
msgid "Dictatrix %s"
msgstr "envåldshärskarinna"

#: data/civ1/nations.ruleset:1352 data/civ2/nations.ruleset:1690
#, fuzzy, c-format
msgid "Imperator %s"
msgstr "kejsare"

#: data/civ1/nations.ruleset:1352 data/civ2/nations.ruleset:1690
#, fuzzy, c-format
msgid "Imperatrix %s"
msgstr "kejsarinna"

#: data/civ1/nations.ruleset:1353 data/civ2/nations.ruleset:1691
#: data/nation/byzantium.ruleset:27 data/nation/carthaginian.ruleset:24
#: data/nation/egyptian.ruleset:27 data/nation/greek.ruleset:23
#: data/nation/hittite.ruleset:27 data/nation/hunnic.ruleset:39
#: data/nation/roman.ruleset:49 data/nation/sumerian.ruleset:28
#, fuzzy, c-format
msgid "Usurper %s"
msgstr "upprorsmakare"

#: data/civ1/nations.ruleset:1353 data/civ2/nations.ruleset:1691
#: data/nation/byzantium.ruleset:27 data/nation/carthaginian.ruleset:24
#: data/nation/egyptian.ruleset:27 data/nation/greek.ruleset:23
#: data/nation/hittite.ruleset:27 data/nation/hunnic.ruleset:39
#: data/nation/roman.ruleset:49 data/nation/sumerian.ruleset:28
#, fuzzy, c-format
msgid "?female:Usurper %s"
msgstr "upprorsmakarinna"

#: data/civ1/nations.ruleset:1391 data/civ2/nations.ruleset:1729
#: data/nation/russian.ruleset:5
msgid "Russian"
msgstr "ryska"

#: data/civ1/nations.ruleset:1392 data/civ2/nations.ruleset:1730
#: data/nation/russian.ruleset:6
msgid "?plural:Russians"
msgstr "ryssarna"

#: data/civ1/nations.ruleset:1394 data/civ2/nations.ruleset:1732
msgid ""
"According to legend, Slavic and Finnic tribes of Novgorod invited in the "
"year 862 the Varangian (Viking) king Rurik to bring order to their land. "
"Rurik established Kievan Rus' in this realm, the first Russian state. By the "
"11th century, Kievan Rus' had disintegrated into lesser princedoms, which "
"were once again united into one state by Ivan III in the 15th century. After "
"decisive victory over Sweden and large territorial gains, Peter I pronounced "
"the Russian Empire in 1721. The Russian Empire lasted until 1917 when a "
"socialist revolution dethroned the last Russian emperor. After USSR "
"dissolution in 1991 Russia appeared on world map again, now as a federative "
"republic."
msgstr ""

#: data/civ1/nations.ruleset:1412 data/civ2/nations.ruleset:1751
#, fuzzy, c-format
msgid "Duke %s"
msgstr "hertig"

#: data/civ1/nations.ruleset:1412 data/civ2/nations.ruleset:1751
#, fuzzy, c-format
msgid "Duchess %s"
msgstr "hertiginna"

#: data/civ1/nations.ruleset:1413 data/civ2/nations.ruleset:1752
#: data/nation/russian.ruleset:50
#, fuzzy, c-format
msgid "Tsar %s"
msgstr "tsar"

#: data/civ1/nations.ruleset:1413 data/civ2/nations.ruleset:1752
#: data/nation/russian.ruleset:50
#, fuzzy, c-format
msgid "Tsaritsa %s"
msgstr "tsarinna"

#: data/civ1/nations.ruleset:1488 data/civ2/nations.ruleset:2082
#: data/nation/zulu.ruleset:5
msgid "Zulu"
msgstr "zuluska"

#: data/civ1/nations.ruleset:1489 data/civ2/nations.ruleset:2083
#: data/nation/zulu.ruleset:6
msgid "?plural:Zulus"
msgstr "zuluerna"

#: data/civ1/nations.ruleset:1491 data/civ2/nations.ruleset:2085
#: data/nation/zulu.ruleset:8
msgid ""
"The Zulus are a warlike Bantu people who migrated from west-central Africa "
"into southern Africa beginning in the early 1700s, conquering the native "
"Khoisan peoples and clashing with European settlers."
msgstr ""
"Zuluerna är en krigisk bantustam som utvandrade från Västafrika till "
"Sydafrika i början av 1700-talet. De underkuvade Khoisan-stammarna och stred "
"mot europeiska nybyggare."

#: data/civ1/nations.ruleset:1502 data/civ2/nations.ruleset:1843
#: data/civ2/nations.ruleset:2097 data/nation/apache.ruleset:28
#: data/nation/cherokee.ruleset:24 data/nation/iroquois.ruleset:28
#: data/nation/polynesian.ruleset:22 data/nation/sioux.ruleset:29
#: data/nation/taino.ruleset:32 data/nation/tupi.ruleset:27
#: data/nation/zulu.ruleset:40
#, fuzzy, c-format
msgid "Great Chief %s"
msgstr "storhövding"

#: data/civ1/nations.ruleset:1502 data/civ2/nations.ruleset:1843
#: data/civ2/nations.ruleset:2097 data/nation/apache.ruleset:28
#: data/nation/cherokee.ruleset:24 data/nation/iroquois.ruleset:28
#: data/nation/polynesian.ruleset:22 data/nation/sioux.ruleset:29
#: data/nation/taino.ruleset:32 data/nation/tupi.ruleset:27
#: data/nation/zulu.ruleset:40
#, fuzzy, c-format
msgid "?female:Great Chief %s"
msgstr "storhövding"

#: data/civ1/nations.ruleset:1503 data/civ2/nations.ruleset:458
#: data/civ2/nations.ruleset:1844 data/civ2/nations.ruleset:2098
#: data/nation/celtic.ruleset:40 data/nation/cherokee.ruleset:25
#: data/nation/iroquois.ruleset:29 data/nation/polynesian.ruleset:23
#: data/nation/sioux.ruleset:30 data/nation/zulu.ruleset:41
#, fuzzy, c-format
msgid "Spokesman %s"
msgstr "talesman"

#: data/civ1/nations.ruleset:1503 data/civ2/nations.ruleset:458
#: data/civ2/nations.ruleset:1844 data/civ2/nations.ruleset:2098
#: data/nation/celtic.ruleset:40 data/nation/cherokee.ruleset:25
#: data/nation/iroquois.ruleset:29 data/nation/polynesian.ruleset:23
#: data/nation/sioux.ruleset:30 data/nation/zulu.ruleset:41
#, fuzzy, c-format
msgid "Spokeswoman %s"
msgstr "taleskvinna"

#: data/civ1/nations.ruleset:1504 data/civ2/nations.ruleset:1845
#: data/civ2/nations.ruleset:2099 data/nation/cherokee.ruleset:26
#: data/nation/iroquois.ruleset:30 data/nation/polynesian.ruleset:24
#: data/nation/sioux.ruleset:31 data/nation/tupi.ruleset:25
#: data/nation/zulu.ruleset:42
#, fuzzy, c-format
msgid "Principal Chief %s"
msgstr "storhövding"

#: data/civ1/nations.ruleset:1504 data/civ2/nations.ruleset:1845
#: data/civ2/nations.ruleset:2099 data/nation/cherokee.ruleset:26
#: data/nation/iroquois.ruleset:30 data/nation/polynesian.ruleset:24
#: data/nation/sioux.ruleset:31 data/nation/tupi.ruleset:25
#: data/nation/zulu.ruleset:42
#, fuzzy, c-format
msgid "?female:Principal Chief %s"
msgstr "storhövding"

# JS> Dubblar som folkslagsadjektiv (som borde vara "barbariska")
# JS> Inget som går att göra något åt utan en kvalificerare
#: data/civ1/nations.ruleset:1560 data/civ2/nations.ruleset:2155
#: data/nation/barbarian.ruleset:5 server/stdinhand.cpp:3687
#: server/stdinhand.cpp:6845
msgid "Barbarian"
msgstr "Barbar"

#: data/civ1/nations.ruleset:1561 data/civ2/nations.ruleset:2156
#: data/nation/barbarian.ruleset:6
msgid "?plural:Barbarians"
msgstr "barbarerna"

#: data/civ1/nations.ruleset:1563 data/civ2/nations.ruleset:2158
#: data/nation/barbarian.ruleset:8
msgid ""
"Since the dawn of civilization, barbarians have been a threat to cultured "
"peoples everywhere."
msgstr ""
"Barbarer har i årtusenden varit en plåga för civiliserade folk överallt."

# Hur göra detta till ett adjektiv?
#: data/civ1/nations.ruleset:1601 data/civ2/nations.ruleset:2196
#: data/nation/pirate.ruleset:5
msgid "Pirate"
msgstr "sjörövar"

#: data/civ1/nations.ruleset:1602 data/civ2/nations.ruleset:2197
#: data/nation/pirate.ruleset:6
msgid "?plural:Pirates"
msgstr "sjörövarna"

#: data/civ1/nations.ruleset:1604 data/civ2/nations.ruleset:2199
#: data/nation/pirate.ruleset:8
msgid ""
"As long as honest men have sailed the seas, pirates have been a scourge of "
"them and of all coastal dwelling peoples."
msgstr ""
"Så länge som hederliga män har seglat på haven så har pirater varit en plåga "
"för dem och alla kustfolk."

#: data/civ1/styles.ruleset:29 data/civ2/styles.ruleset:29
#: data/civ2civ3/styles.ruleset:29 data/classic/styles.ruleset:29
#: data/experimental/styles.ruleset:31 data/multiplayer/styles.ruleset:29
#: data/royale/styles.ruleset:29 data/sandbox/styles.ruleset:29
#, fuzzy
msgid "?style:European"
msgstr "europeisk"

#: data/civ1/styles.ruleset:32 data/civ2/styles.ruleset:32
#: data/civ2civ3/styles.ruleset:32 data/classic/styles.ruleset:32
#: data/experimental/styles.ruleset:34 data/multiplayer/styles.ruleset:32
#: data/royale/styles.ruleset:32 data/sandbox/styles.ruleset:32
#, fuzzy
msgid "?style:Classical"
msgstr "klassisk"

#: data/civ1/styles.ruleset:35 data/civ2/styles.ruleset:35
#: data/civ2civ3/styles.ruleset:35 data/classic/styles.ruleset:35
#: data/experimental/styles.ruleset:37 data/multiplayer/styles.ruleset:35
#: data/royale/styles.ruleset:35 data/sandbox/styles.ruleset:35
#, fuzzy
msgid "?style:Tropical"
msgstr "tropisk"

#: data/civ1/styles.ruleset:38 data/civ2/styles.ruleset:38
#: data/civ2civ3/styles.ruleset:38 data/classic/styles.ruleset:38
#: data/experimental/styles.ruleset:40 data/multiplayer/styles.ruleset:38
#: data/royale/styles.ruleset:38 data/sandbox/styles.ruleset:38
#, fuzzy
msgid "?style:Asian"
msgstr "orientalisk"

#: data/civ1/styles.ruleset:41 data/civ2/styles.ruleset:41
#: data/civ2civ3/styles.ruleset:41 data/classic/styles.ruleset:41
#: data/experimental/styles.ruleset:43 data/multiplayer/styles.ruleset:41
#: data/royale/styles.ruleset:41 data/sandbox/styles.ruleset:41
#, fuzzy
msgid "?style:Babylonian"
msgstr "babylonsk"

#: data/civ1/styles.ruleset:44 data/civ2/styles.ruleset:44
#: data/civ2civ3/styles.ruleset:44 data/classic/styles.ruleset:44
#: data/experimental/styles.ruleset:46 data/multiplayer/styles.ruleset:44
#: data/royale/styles.ruleset:44 data/sandbox/styles.ruleset:44
#, fuzzy
msgid "?style:Celtic"
msgstr "keltisk"

#: data/civ1/styles.ruleset:66 data/civ2/styles.ruleset:66
#: data/civ2civ3/styles.ruleset:66 data/classic/styles.ruleset:66
#: data/experimental/styles.ruleset:68 data/multiplayer/styles.ruleset:66
#: data/royale/styles.ruleset:66 data/sandbox/styles.ruleset:66
msgid "?citystyle:European"
msgstr "europeisk"

#: data/civ1/styles.ruleset:76 data/civ2/styles.ruleset:76
#: data/civ2civ3/styles.ruleset:76 data/classic/styles.ruleset:76
#: data/experimental/styles.ruleset:78 data/multiplayer/styles.ruleset:76
#: data/royale/styles.ruleset:76 data/sandbox/styles.ruleset:76
msgid "?citystyle:Classical"
msgstr "klassisk"

#: data/civ1/styles.ruleset:86 data/civ2/styles.ruleset:86
#: data/civ2civ3/styles.ruleset:86 data/classic/styles.ruleset:86
#: data/experimental/styles.ruleset:88 data/multiplayer/styles.ruleset:86
#: data/royale/styles.ruleset:86 data/sandbox/styles.ruleset:86
msgid "?citystyle:Tropical"
msgstr "tropisk"

#: data/civ1/styles.ruleset:96 data/civ2/styles.ruleset:96
#: data/civ2civ3/styles.ruleset:96 data/classic/styles.ruleset:96
#: data/experimental/styles.ruleset:98 data/multiplayer/styles.ruleset:96
#: data/royale/styles.ruleset:96 data/sandbox/styles.ruleset:96
msgid "?citystyle:Asian"
msgstr "orientalisk"

#: data/civ1/styles.ruleset:106 data/civ2/styles.ruleset:106
#: data/civ2civ3/styles.ruleset:106 data/classic/styles.ruleset:106
#: data/experimental/styles.ruleset:108 data/multiplayer/styles.ruleset:106
#: data/royale/styles.ruleset:106 data/sandbox/styles.ruleset:106
msgid "?citystyle:Babylonian"
msgstr "babylonsk"

#: data/civ1/styles.ruleset:116 data/civ2/styles.ruleset:116
#: data/civ2civ3/styles.ruleset:116 data/classic/styles.ruleset:116
#: data/experimental/styles.ruleset:118 data/multiplayer/styles.ruleset:116
#: data/royale/styles.ruleset:116 data/sandbox/styles.ruleset:116
msgid "?citystyle:Celtic"
msgstr "keltisk"

#: data/civ1/styles.ruleset:126 data/civ2/styles.ruleset:126
msgid "?citystyle:Renaissance"
msgstr "renässans"

#: data/civ1/styles.ruleset:136 data/civ2/styles.ruleset:136
#: data/civ2civ3/styles.ruleset:126 data/classic/styles.ruleset:126
#: data/experimental/styles.ruleset:128 data/multiplayer/styles.ruleset:126
#: data/royale/styles.ruleset:126 data/sandbox/styles.ruleset:126
msgid "?citystyle:Industrial"
msgstr "industriell"

#: data/civ1/styles.ruleset:146 data/civ2/styles.ruleset:146
#: data/civ2civ3/styles.ruleset:146 data/classic/styles.ruleset:146
#: data/experimental/styles.ruleset:148 data/multiplayer/styles.ruleset:146
#: data/royale/styles.ruleset:146 data/sandbox/styles.ruleset:146
msgid "?citystyle:Modern"
msgstr "modern"

#: data/civ1/styles.ruleset:156 data/civ2/styles.ruleset:156
#: data/civ2civ3/styles.ruleset:156 data/classic/styles.ruleset:156
#: data/experimental/styles.ruleset:158 data/multiplayer/styles.ruleset:156
#: data/royale/styles.ruleset:156 data/sandbox/styles.ruleset:156
msgid "?citystyle:PostModern"
msgstr "senmodern"

#: data/civ1/techs.ruleset:117 data/civ2/techs.ruleset:117
#: data/civ2civ3/techs.ruleset:117 data/classic/techs.ruleset:117
#: data/experimental/techs.ruleset:119 data/multiplayer/techs.ruleset:117
#: data/royale/techs.ruleset:117 data/sandbox/techs.ruleset:117
msgid "Advanced Flight"
msgstr "avancerad flygteknik"

#: data/civ1/techs.ruleset:125 data/civ2/techs.ruleset:125
#: data/civ2civ3/techs.ruleset:126 data/classic/techs.ruleset:125
#: data/experimental/techs.ruleset:128 data/multiplayer/techs.ruleset:125
#: data/royale/techs.ruleset:127 data/sandbox/techs.ruleset:127
msgid "Alphabet"
msgstr "skrivtecken"

#: data/civ1/techs.ruleset:133 data/civ2/techs.ruleset:141
#: data/civ2civ3/techs.ruleset:142 data/classic/techs.ruleset:141
#: data/experimental/techs.ruleset:145 data/multiplayer/techs.ruleset:141
#: data/royale/techs.ruleset:144 data/sandbox/techs.ruleset:143
msgid "Astronomy"
msgstr "astronomi"

#: data/civ1/techs.ruleset:141 data/civ2/techs.ruleset:149
#: data/civ2civ3/techs.ruleset:151 data/classic/techs.ruleset:149
#: data/experimental/techs.ruleset:154 data/multiplayer/techs.ruleset:149
#: data/royale/techs.ruleset:154 data/sandbox/techs.ruleset:152
msgid "Atomic Theory"
msgstr "atomteori"

#: data/civ1/techs.ruleset:149 data/civ2/techs.ruleset:157
#: data/civ2civ3/techs.ruleset:159 data/classic/techs.ruleset:157
#: data/experimental/techs.ruleset:163 data/multiplayer/techs.ruleset:157
#: data/royale/techs.ruleset:163 data/sandbox/techs.ruleset:160
msgid "Automobile"
msgstr "bil"

#: data/civ1/techs.ruleset:154 data/civ1/techs.ruleset:421
#: data/civ1/techs.ruleset:512 data/civ2/techs.ruleset:162
#: data/civ2/techs.ruleset:503 data/civ2/techs.ruleset:619
#: data/classic/techs.ruleset:162 data/classic/techs.ruleset:500
#: data/classic/techs.ruleset:616 data/experimental/techs.ruleset:169
#: data/experimental/techs.ruleset:543 data/experimental/techs.ruleset:673
#: data/multiplayer/techs.ruleset:162 data/multiplayer/techs.ruleset:508
#: data/multiplayer/techs.ruleset:624
#, fuzzy
msgid "Increases the population's contribution to pollution."
msgstr "* Ökar mängden utsläpp som orsakas av befolkning.\n"

#: data/civ1/techs.ruleset:157 data/civ2/techs.ruleset:165
#: data/civ2civ3/techs.ruleset:167 data/classic/techs.ruleset:165
#: data/experimental/techs.ruleset:172 data/multiplayer/techs.ruleset:165
#: data/royale/techs.ruleset:172 data/sandbox/techs.ruleset:168
msgid "Banking"
msgstr "bankväsen"

#: data/civ1/techs.ruleset:165 data/civ2/techs.ruleset:173
#: data/civ2civ3/techs.ruleset:175 data/classic/techs.ruleset:173
#: data/experimental/techs.ruleset:181 data/multiplayer/techs.ruleset:173
#: data/royale/techs.ruleset:181 data/sandbox/techs.ruleset:176
msgid "Bridge Building"
msgstr "brobyggnad"

#: data/civ1/techs.ruleset:171 data/civ2/techs.ruleset:179
#: data/civ2civ3/techs.ruleset:181 data/classic/techs.ruleset:179
#: data/experimental/techs.ruleset:188 data/multiplayer/techs.ruleset:179
#: data/royale/techs.ruleset:187 data/sandbox/techs.ruleset:182
#, fuzzy
msgid "Allows roads to be built on river tiles."
msgstr "* Möjliggör %s att bygga vägar på flodrutor.\n"

#: data/civ1/techs.ruleset:174 data/civ2/techs.ruleset:182
#: data/civ2civ3/techs.ruleset:184 data/classic/techs.ruleset:182
#: data/experimental/techs.ruleset:191 data/multiplayer/techs.ruleset:182
#: data/royale/techs.ruleset:190 data/sandbox/techs.ruleset:185
msgid "Bronze Working"
msgstr "bronsbearbetning"

#: data/civ1/techs.ruleset:182 data/civ2/techs.ruleset:190
#: data/civ2civ3/techs.ruleset:192 data/classic/techs.ruleset:190
#: data/experimental/techs.ruleset:199 data/multiplayer/techs.ruleset:190
#: data/royale/techs.ruleset:198 data/sandbox/techs.ruleset:193
msgid "Ceremonial Burial"
msgstr "gravskick"

#: data/civ1/techs.ruleset:190 data/civ2/techs.ruleset:198
#: data/civ2civ3/techs.ruleset:200 data/classic/techs.ruleset:198
#: data/experimental/techs.ruleset:207 data/multiplayer/techs.ruleset:198
#: data/royale/techs.ruleset:206 data/sandbox/techs.ruleset:201
msgid "Chemistry"
msgstr "kemi"

# DM> Ändrade från "ridderlighet"
#: data/civ1/techs.ruleset:198 data/civ2/techs.ruleset:206
#: data/civ2civ3/techs.ruleset:208 data/classic/techs.ruleset:206
#: data/experimental/techs.ruleset:216 data/multiplayer/techs.ruleset:206
#: data/royale/techs.ruleset:215 data/sandbox/techs.ruleset:209
msgid "Chivalry"
msgstr "ridderskap"

#: data/civ1/techs.ruleset:206 data/civ2/techs.ruleset:214
#: data/civ2civ3/techs.ruleset:216 data/classic/techs.ruleset:214
#: data/experimental/techs.ruleset:225 data/multiplayer/techs.ruleset:214
#: data/royale/techs.ruleset:224 data/sandbox/techs.ruleset:217
msgid "Code of Laws"
msgstr "lagbok"

#: data/civ1/techs.ruleset:214 data/civ2/techs.ruleset:230
#: data/civ2civ3/techs.ruleset:232 data/classic/techs.ruleset:230
#: data/experimental/techs.ruleset:243 data/multiplayer/techs.ruleset:230
#: data/royale/techs.ruleset:242 data/sandbox/techs.ruleset:233
msgid "Combustion"
msgstr "förbränning"

#: data/civ1/techs.ruleset:230 data/civ2/techs.ruleset:247
#: data/civ2civ3/techs.ruleset:249 data/classic/techs.ruleset:247
#: data/experimental/techs.ruleset:262 data/multiplayer/techs.ruleset:247
#: data/royale/techs.ruleset:261 data/sandbox/techs.ruleset:250
msgid "Computers"
msgstr "datorn"

#: data/civ1/techs.ruleset:238 data/civ2/techs.ruleset:255
#: data/civ2civ3/techs.ruleset:257 data/classic/techs.ruleset:255
#: data/experimental/techs.ruleset:271 data/multiplayer/techs.ruleset:255
#: data/royale/techs.ruleset:270 data/sandbox/techs.ruleset:258
msgid "Conscription"
msgstr "värnplikt"

#: data/civ1/techs.ruleset:246 data/civ2/techs.ruleset:263
#: data/civ2civ3/techs.ruleset:265 data/classic/techs.ruleset:263
#: data/experimental/techs.ruleset:280 data/multiplayer/techs.ruleset:263
#: data/royale/techs.ruleset:279 data/sandbox/techs.ruleset:266
msgid "Construction"
msgstr "byggnadskonst"

#: data/civ1/techs.ruleset:252
msgid "Allows Settlers to build fortresses."
msgstr "Möjliggör för nybyggare att bygga fästningar."

#: data/civ1/techs.ruleset:255 data/civ2/techs.ruleset:272
#: data/civ2civ3/techs.ruleset:277 data/classic/techs.ruleset:275
#: data/experimental/techs.ruleset:293 data/multiplayer/techs.ruleset:275
#: data/royale/techs.ruleset:291 data/sandbox/techs.ruleset:278
msgid "Currency"
msgstr "valuta"

#: data/civ1/techs.ruleset:271 data/civ2/techs.ruleset:296
#: data/civ2civ3/techs.ruleset:301 data/classic/techs.ruleset:299
#: data/experimental/techs.ruleset:320 data/multiplayer/techs.ruleset:299
#: data/royale/techs.ruleset:318 data/sandbox/techs.ruleset:302
msgid "Electricity"
msgstr "elektricitet"

#: data/civ1/techs.ruleset:279 data/civ2/techs.ruleset:305
#: data/civ2civ3/techs.ruleset:313 data/classic/techs.ruleset:308
#: data/experimental/techs.ruleset:330 data/multiplayer/techs.ruleset:308
#: data/royale/techs.ruleset:331 data/sandbox/techs.ruleset:316
msgid "Electronics"
msgstr "elektronik"

#: data/civ1/techs.ruleset:287 data/civ2/techs.ruleset:313
#: data/civ2civ3/techs.ruleset:321 data/classic/techs.ruleset:316
#: data/experimental/techs.ruleset:339 data/multiplayer/techs.ruleset:316
#: data/royale/techs.ruleset:340 data/sandbox/techs.ruleset:324
msgid "Engineering"
msgstr "ingenjörsvetenskap"

#: data/civ1/techs.ruleset:295 data/civ2/techs.ruleset:337
#: data/civ2civ3/techs.ruleset:345 data/classic/techs.ruleset:340
#: data/experimental/techs.ruleset:366 data/multiplayer/techs.ruleset:342
#: data/royale/techs.ruleset:368 data/sandbox/techs.ruleset:348
msgid "Explosives"
msgstr "sprängämnen"

#: data/civ1/techs.ruleset:303 data/civ2/techs.ruleset:345
#: data/civ2civ3/techs.ruleset:353 data/classic/techs.ruleset:348
#: data/experimental/techs.ruleset:375 data/multiplayer/techs.ruleset:350
#: data/royale/techs.ruleset:377 data/sandbox/techs.ruleset:356
msgid "Feudalism"
msgstr "feodalism"

#: data/civ1/techs.ruleset:311 data/civ2/techs.ruleset:353
#: data/civ2civ3/techs.ruleset:361 data/classic/techs.ruleset:356
#: data/experimental/techs.ruleset:384 data/multiplayer/techs.ruleset:358
#: data/royale/techs.ruleset:386 data/sandbox/techs.ruleset:364
msgid "Flight"
msgstr "flygteknik"

#: data/civ1/techs.ruleset:317 data/civ1/techs.ruleset:531
#: data/civ2/techs.ruleset:359 data/civ2/techs.ruleset:655
#: data/classic/techs.ruleset:362 data/classic/techs.ruleset:652
#: data/experimental/techs.ruleset:391 data/experimental/techs.ruleset:712
msgid "Decreases one-time revenue from new trade routes."
msgstr ""

#: data/civ1/techs.ruleset:320 data/civ2/techs.ruleset:370
#: data/civ2civ3/techs.ruleset:369 data/classic/techs.ruleset:365
#: data/experimental/techs.ruleset:394 data/multiplayer/techs.ruleset:374
#: data/royale/techs.ruleset:395 data/sandbox/techs.ruleset:373
msgid "Fusion Power"
msgstr "fusionskraft"

#: data/civ1/techs.ruleset:328 data/civ2/techs.ruleset:378
#: data/civ2civ3/techs.ruleset:378 data/classic/techs.ruleset:373
#: data/experimental/techs.ruleset:403 data/multiplayer/techs.ruleset:382
#: data/royale/techs.ruleset:426 data/sandbox/techs.ruleset:383
msgid "Genetic Engineering"
msgstr "genmanipulering"

#: data/civ1/techs.ruleset:336 data/civ2/techs.ruleset:394
#: data/civ2civ3/techs.ruleset:394 data/classic/techs.ruleset:389
#: data/experimental/techs.ruleset:421 data/multiplayer/techs.ruleset:398
#: data/royale/techs.ruleset:444 data/sandbox/techs.ruleset:399
msgid "Gunpowder"
msgstr "krut"

#: data/civ1/techs.ruleset:344 data/civ2/techs.ruleset:402
#: data/civ2civ3/techs.ruleset:401 data/classic/techs.ruleset:397
#: data/experimental/techs.ruleset:430 data/multiplayer/techs.ruleset:406
#: data/royale/techs.ruleset:452 data/sandbox/techs.ruleset:406
msgid "Horseback Riding"
msgstr "rytteri"

#: data/civ1/techs.ruleset:352 data/civ2/techs.ruleset:410
#: data/civ2civ3/techs.ruleset:409 data/classic/techs.ruleset:405
#: data/experimental/techs.ruleset:438 data/multiplayer/techs.ruleset:414
#: data/royale/techs.ruleset:460 data/sandbox/techs.ruleset:414
msgid "Industrialization"
msgstr "industrialisering"

#: data/civ1/techs.ruleset:357 data/civ2/techs.ruleset:415
#: data/classic/techs.ruleset:410 data/experimental/techs.ruleset:444
#: data/multiplayer/techs.ruleset:419
msgid "Population will start contributing to pollution."
msgstr ""

#: data/civ1/techs.ruleset:360 data/civ2/techs.ruleset:418
#: data/civ2civ3/techs.ruleset:416 data/classic/techs.ruleset:413
#: data/experimental/techs.ruleset:447 data/multiplayer/techs.ruleset:422
#: data/royale/techs.ruleset:468 data/sandbox/techs.ruleset:421
msgid "Invention"
msgstr "uppfinning"

#: data/civ1/techs.ruleset:368 data/civ2/techs.ruleset:426
#: data/civ2civ3/techs.ruleset:425 data/classic/techs.ruleset:422
#: data/experimental/techs.ruleset:457 data/multiplayer/techs.ruleset:431
#: data/royale/techs.ruleset:478 data/sandbox/techs.ruleset:430
msgid "Iron Working"
msgstr "järnbearbetning"

#: data/civ1/techs.ruleset:376 data/civ2/techs.ruleset:434
#: data/civ2civ3/techs.ruleset:433 data/classic/techs.ruleset:430
#: data/experimental/techs.ruleset:466 data/multiplayer/techs.ruleset:439
#: data/royale/techs.ruleset:487 data/sandbox/techs.ruleset:438
msgid "Labor Union"
msgstr "fackföreningen"

#: data/civ1/techs.ruleset:384 data/civ2/techs.ruleset:458
#: data/civ2civ3/techs.ruleset:457 data/classic/techs.ruleset:454
#: data/experimental/techs.ruleset:493 data/multiplayer/techs.ruleset:463
#: data/royale/techs.ruleset:513 data/sandbox/techs.ruleset:462
msgid "Literacy"
msgstr "läskunnighet"

#: data/civ1/techs.ruleset:392 data/civ2/techs.ruleset:474
#: data/civ2civ3/techs.ruleset:473 data/classic/techs.ruleset:470
#: data/experimental/techs.ruleset:511 data/multiplayer/techs.ruleset:479
#: data/royale/techs.ruleset:531 data/sandbox/techs.ruleset:478
msgid "Magnetism"
msgstr "magnetism"

#: data/civ1/techs.ruleset:400 data/civ2/techs.ruleset:482
#: data/civ2civ3/techs.ruleset:481 data/classic/techs.ruleset:479
#: data/experimental/techs.ruleset:520 data/multiplayer/techs.ruleset:487
#: data/royale/techs.ruleset:540 data/sandbox/techs.ruleset:486
msgid "Map Making"
msgstr "kartritning"

#: data/civ1/techs.ruleset:408 data/civ2/techs.ruleset:490
#: data/civ2civ3/techs.ruleset:489 data/classic/techs.ruleset:487
#: data/experimental/techs.ruleset:529 data/multiplayer/techs.ruleset:495
#: data/royale/techs.ruleset:549 data/sandbox/techs.ruleset:494
msgid "Masonry"
msgstr "mureri"

#: data/civ1/techs.ruleset:416 data/civ2/techs.ruleset:498
#: data/civ2civ3/techs.ruleset:497 data/classic/techs.ruleset:495
#: data/experimental/techs.ruleset:537 data/multiplayer/techs.ruleset:503
#: data/royale/techs.ruleset:557 data/sandbox/techs.ruleset:502
msgid "Mass Production"
msgstr "masstillverkning"

#: data/civ1/techs.ruleset:424 data/civ2/techs.ruleset:506
#: data/civ2civ3/techs.ruleset:505 data/classic/techs.ruleset:503
#: data/experimental/techs.ruleset:546 data/multiplayer/techs.ruleset:511
#: data/royale/techs.ruleset:566 data/sandbox/techs.ruleset:510
msgid "Mathematics"
msgstr "matematik"

#: data/civ1/techs.ruleset:432 data/civ2/techs.ruleset:514
#: data/civ2civ3/techs.ruleset:513 data/classic/techs.ruleset:511
#: data/experimental/techs.ruleset:555 data/multiplayer/techs.ruleset:519
#: data/royale/techs.ruleset:574 data/sandbox/techs.ruleset:518
msgid "Medicine"
msgstr "medicin"

#: data/civ1/techs.ruleset:438
msgid "Eliminates the risk of population loss from plague in all your cities."
msgstr ""

#: data/civ1/techs.ruleset:442 data/civ2/techs.ruleset:522
#: data/civ2civ3/techs.ruleset:526 data/classic/techs.ruleset:519
#: data/experimental/techs.ruleset:564 data/multiplayer/techs.ruleset:527
#: data/royale/techs.ruleset:588 data/sandbox/techs.ruleset:531
msgid "Metallurgy"
msgstr "metallurgi"

# DM> Tidigare "mystik"
#: data/civ1/techs.ruleset:458 data/civ2/techs.ruleset:562
#: data/civ2civ3/techs.ruleset:571 data/classic/techs.ruleset:559
#: data/experimental/techs.ruleset:609 data/multiplayer/techs.ruleset:567
#: data/royale/techs.ruleset:638 data/sandbox/techs.ruleset:576
msgid "Mysticism"
msgstr "spådomskonst"

#: data/civ1/techs.ruleset:464 data/civ2/techs.ruleset:568
#: data/civ2civ3/techs.ruleset:577 data/classic/techs.ruleset:565
#: data/experimental/techs.ruleset:616 data/multiplayer/techs.ruleset:573
#: data/royale/techs.ruleset:644 data/sandbox/techs.ruleset:582
msgid "Improves the effect of Temples."
msgstr "Förbättrar templets verkan."

#: data/civ1/techs.ruleset:467 data/civ2/techs.ruleset:571
#: data/civ2civ3/techs.ruleset:580 data/classic/techs.ruleset:568
#: data/experimental/techs.ruleset:619 data/multiplayer/techs.ruleset:576
#: data/royale/techs.ruleset:648 data/sandbox/techs.ruleset:585
msgid "Navigation"
msgstr "navigering"

#: data/civ1/techs.ruleset:475 data/civ2/techs.ruleset:579
#: data/civ2civ3/techs.ruleset:588 data/classic/techs.ruleset:576
#: data/experimental/techs.ruleset:628 data/multiplayer/techs.ruleset:584
#: data/royale/techs.ruleset:657 data/sandbox/techs.ruleset:593
msgid "Nuclear Fission"
msgstr "kärnklyvning"

#: data/civ1/techs.ruleset:483 data/civ2/techs.ruleset:587
#: data/civ2civ3/techs.ruleset:596 data/classic/techs.ruleset:584
#: data/experimental/techs.ruleset:637 data/multiplayer/techs.ruleset:592
#: data/royale/techs.ruleset:666 data/sandbox/techs.ruleset:601
msgid "Nuclear Power"
msgstr "kärnkraft"

#: data/civ1/techs.ruleset:491 data/civ2/techs.ruleset:596
#: data/civ2civ3/techs.ruleset:605 data/classic/techs.ruleset:593
#: data/experimental/techs.ruleset:647 data/multiplayer/techs.ruleset:601
#: data/royale/techs.ruleset:676 data/sandbox/techs.ruleset:610
msgid "Philosophy"
msgstr "filosofi"

#: data/civ1/techs.ruleset:499 data/civ2/techs.ruleset:606
#: data/civ2civ3/techs.ruleset:615 data/classic/techs.ruleset:603
#: data/experimental/techs.ruleset:658 data/multiplayer/techs.ruleset:611
#: data/royale/techs.ruleset:687 data/sandbox/techs.ruleset:620
msgid "Physics"
msgstr "fysik"

#: data/civ1/techs.ruleset:507 data/civ2/techs.ruleset:614
#: data/civ2civ3/techs.ruleset:623 data/classic/techs.ruleset:611
#: data/experimental/techs.ruleset:667 data/multiplayer/techs.ruleset:619
#: data/royale/techs.ruleset:696 data/sandbox/techs.ruleset:628
msgid "Plastics"
msgstr "plast"

#: data/civ1/techs.ruleset:515 data/civ2/techs.ruleset:630
#: data/civ2civ3/techs.ruleset:639 data/classic/techs.ruleset:627
#: data/experimental/techs.ruleset:685 data/multiplayer/techs.ruleset:635
#: data/royale/techs.ruleset:714 data/sandbox/techs.ruleset:644
msgid "Pottery"
msgstr "lergods"

# JS> borde ha liten initial som teknologi i regelverken men stor initial i övrigt...
#: data/civ1/techs.ruleset:523 data/civ2/techs.ruleset:647
#: data/civ2civ3/techs.ruleset:658 data/classic/techs.ruleset:644
#: data/experimental/techs.ruleset:703 data/multiplayer/techs.ruleset:652
#: data/royale/techs.ruleset:735 data/sandbox/techs.ruleset:663
#, fuzzy
msgid "?tech:Railroad"
msgstr "järnväg"

#: data/civ1/techs.ruleset:529
#, fuzzy
msgid "Allows Settlers to upgrade roads to railroads."
msgstr "* Möjliggör %s att ersätta vägar med järnvägar.\n"

#: data/civ1/techs.ruleset:536 data/civ2/techs.ruleset:660
#: data/civ2civ3/techs.ruleset:674 data/classic/techs.ruleset:657
#: data/experimental/techs.ruleset:717 data/multiplayer/techs.ruleset:663
#: data/royale/techs.ruleset:752 data/sandbox/techs.ruleset:681
msgid "Recycling"
msgstr "återvinning"

#: data/civ1/techs.ruleset:544 data/civ2/techs.ruleset:668
#: data/civ2civ3/techs.ruleset:682 data/classic/techs.ruleset:665
#: data/experimental/techs.ruleset:726 data/multiplayer/techs.ruleset:671
#: data/royale/techs.ruleset:761 data/sandbox/techs.ruleset:689
msgid "Refining"
msgstr "raffinering"

#: data/civ1/techs.ruleset:552
msgid "Religion"
msgstr "religion"

#: data/civ1/techs.ruleset:560 data/civ2/techs.ruleset:687
#: data/civ2civ3/techs.ruleset:707 data/classic/techs.ruleset:689
#: data/experimental/techs.ruleset:752 data/multiplayer/techs.ruleset:695
#: data/royale/techs.ruleset:788 data/sandbox/techs.ruleset:714
msgid "Robotics"
msgstr "robotik"

#: data/civ1/techs.ruleset:568 data/civ2/techs.ruleset:695
#: data/civ2civ3/techs.ruleset:715 data/classic/techs.ruleset:697
#: data/experimental/techs.ruleset:761 data/multiplayer/techs.ruleset:703
#: data/royale/techs.ruleset:797 data/sandbox/techs.ruleset:722
msgid "Rocketry"
msgstr "raketteknik"

#: data/civ1/techs.ruleset:576 data/civ2/techs.ruleset:719
#: data/civ2civ3/techs.ruleset:740 data/classic/techs.ruleset:721
#: data/experimental/techs.ruleset:788 data/multiplayer/techs.ruleset:727
#: data/royale/techs.ruleset:825 data/sandbox/techs.ruleset:747
msgid "Space Flight"
msgstr "rymdfart"

#: data/civ1/techs.ruleset:584 data/civ2/techs.ruleset:735
#: data/civ2civ3/techs.ruleset:756 data/classic/techs.ruleset:737
#: data/experimental/techs.ruleset:806 data/multiplayer/techs.ruleset:743
#: data/royale/techs.ruleset:843 data/sandbox/techs.ruleset:763
msgid "Steam Engine"
msgstr "ångmaskinen"

#: data/civ1/techs.ruleset:592 data/civ2/techs.ruleset:743
#: data/civ2civ3/techs.ruleset:764 data/classic/techs.ruleset:745
#: data/experimental/techs.ruleset:815 data/multiplayer/techs.ruleset:751
#: data/royale/techs.ruleset:852 data/sandbox/techs.ruleset:771
msgid "Steel"
msgstr "stål"

#: data/civ1/techs.ruleset:600 data/civ2/techs.ruleset:751
#: data/civ2civ3/techs.ruleset:772 data/classic/techs.ruleset:753
#: data/experimental/techs.ruleset:824 data/multiplayer/techs.ruleset:759
#: data/royale/techs.ruleset:861 data/sandbox/techs.ruleset:779
msgid "Superconductors"
msgstr "supraledare"

#: data/civ1/techs.ruleset:608 data/civ2/techs.ruleset:767
#: data/civ2civ3/techs.ruleset:792 data/classic/techs.ruleset:769
#: data/experimental/techs.ruleset:845 data/multiplayer/techs.ruleset:775
#: data/royale/techs.ruleset:883 data/sandbox/techs.ruleset:799
msgid "The Corporation"
msgstr "företaget"

#: data/civ1/techs.ruleset:616 data/civ2/techs.ruleset:775
#: data/civ2civ3/techs.ruleset:804 data/classic/techs.ruleset:778
#: data/experimental/techs.ruleset:854 data/multiplayer/techs.ruleset:783
#: data/royale/techs.ruleset:896 data/sandbox/techs.ruleset:811
msgid "The Republic"
msgstr "republik"

#: data/civ1/techs.ruleset:624 data/civ2/techs.ruleset:783
#: data/civ2civ3/techs.ruleset:812 data/classic/techs.ruleset:786
#: data/experimental/techs.ruleset:863 data/multiplayer/techs.ruleset:791
#: data/royale/techs.ruleset:905 data/sandbox/techs.ruleset:819
msgid "The Wheel"
msgstr "hjulet"

#: data/civ1/techs.ruleset:632 data/civ2/techs.ruleset:800
#: data/civ2civ3/techs.ruleset:829 data/classic/techs.ruleset:803
#: data/experimental/techs.ruleset:882 data/multiplayer/techs.ruleset:808
#: data/royale/techs.ruleset:924 data/sandbox/techs.ruleset:836
msgid "Theory of Gravity"
msgstr "gravitationsteori"

#: data/civ1/techs.ruleset:656 data/civ2/techs.ruleset:832
#: data/civ2civ3/techs.ruleset:864 data/classic/techs.ruleset:835
#: data/experimental/techs.ruleset:917 data/multiplayer/techs.ruleset:840
#: data/royale/techs.ruleset:962 data/sandbox/techs.ruleset:871
msgid "Writing"
msgstr "skrift"

#: data/civ1/terrain.ruleset:26 data/civ2/terrain.ruleset:26
#: data/civ2civ3/terrain.ruleset:29 data/classic/terrain.ruleset:28
#: data/experimental/terrain.ruleset:30 data/multiplayer/terrain.ruleset:28
#: data/royale/terrain.ruleset:29 data/sandbox/terrain.ruleset:30
#: server/rscompat.cpp:419
#, fuzzy
msgid "NoFortify"
msgstr "Befäst"

#: data/civ1/terrain.ruleset:26 data/civ2/terrain.ruleset:26
#: data/civ2civ3/terrain.ruleset:29 data/classic/terrain.ruleset:28
#: data/experimental/terrain.ruleset:30 data/multiplayer/terrain.ruleset:28
#: data/royale/terrain.ruleset:29 data/sandbox/terrain.ruleset:30
#: server/rscompat.cpp:420
#, fuzzy
msgid "No units can fortify on this terrain."
msgstr "* Det går inte att grunda nya städer på detta landskap."

#: data/civ1/terrain.ruleset:210 data/civ2/terrain.ruleset:210
#: data/civ2civ3/terrain.ruleset:309 data/classic/terrain.ruleset:302
#: data/experimental/terrain.ruleset:302 data/multiplayer/terrain.ruleset:300
#: data/royale/terrain.ruleset:309 data/sandbox/terrain.ruleset:310
msgid "Ocean"
msgstr "hav"

#: data/civ1/terrain.ruleset:246 data/civ2/terrain.ruleset:246
msgid "Oceans cover much of the world."
msgstr ""

#: data/civ1/terrain.ruleset:248
msgid ""
"In cities built on the coast, stored food and work towards the current "
"project are at risk from piracy, unless there is any kind of Barracks in the "
"city."
msgstr ""

#: data/civ1/terrain.ruleset:255
msgid "Arctic"
msgstr "glaciär"

#: data/civ1/terrain.ruleset:291
#, fuzzy
msgid ""
"Arctic tiles are found only in the most northerly or southerly reaches of "
"the world. They are very cold, and hence difficult to work with."
msgstr ""
"Glaciärer finns bara på de allra nordligaste och sydligaste delarna av "
"världen. De är mycket kalla och därför svåra att arbeta med."

#: data/civ1/terrain.ruleset:298 data/civ2/terrain.ruleset:294
#: data/civ2civ3/terrain.ruleset:448 data/classic/terrain.ruleset:443
#: data/experimental/terrain.ruleset:437 data/multiplayer/terrain.ruleset:435
#: data/royale/terrain.ruleset:448 data/sandbox/terrain.ruleset:449
msgid "Desert"
msgstr "öken"

#: data/civ1/terrain.ruleset:335 data/civ2/terrain.ruleset:332
#: data/civ2civ3/terrain.ruleset:490 data/classic/terrain.ruleset:485
#: data/experimental/terrain.ruleset:477 data/multiplayer/terrain.ruleset:475
#: data/royale/terrain.ruleset:490 data/sandbox/terrain.ruleset:491
msgid ""
"Deserts are regions of extreme dryness, making agriculture and trade very "
"difficult."
msgstr ""
"Öknar är områden med extrem torka, vilket gravt försvårar jordbruk och "
"handel."

#: data/civ1/terrain.ruleset:341 data/civ2/terrain.ruleset:338
#: data/civ2civ3/terrain.ruleset:504 data/classic/terrain.ruleset:493
#: data/experimental/terrain.ruleset:485 data/multiplayer/terrain.ruleset:483
#: data/royale/terrain.ruleset:504 data/sandbox/terrain.ruleset:505
msgid "Forest"
msgstr "skog"

#: data/civ1/terrain.ruleset:380 data/civ2/terrain.ruleset:377
#: data/civ2civ3/terrain.ruleset:547 data/classic/terrain.ruleset:536
#: data/experimental/terrain.ruleset:526 data/multiplayer/terrain.ruleset:524
#: data/royale/terrain.ruleset:547 data/sandbox/terrain.ruleset:548
msgid "Forests are densely wooded, making agriculture somewhat problematic."
msgstr "Skogar är tätbevuxna med träd, vilket försvårar jordbruk."

# DM> tidigare "Gräsland"
#: data/civ1/terrain.ruleset:386 data/civ2/terrain.ruleset:383
#: data/civ2civ3/terrain.ruleset:553 data/classic/terrain.ruleset:542
#: data/experimental/terrain.ruleset:532 data/multiplayer/terrain.ruleset:530
#: data/royale/terrain.ruleset:553 data/sandbox/terrain.ruleset:554
msgid "Grassland"
msgstr "ängsmark"

#: data/civ1/terrain.ruleset:423 data/civ2/terrain.ruleset:420
#: data/civ2civ3/terrain.ruleset:594 data/classic/terrain.ruleset:583
#: data/experimental/terrain.ruleset:571 data/multiplayer/terrain.ruleset:569
#: data/royale/terrain.ruleset:594 data/sandbox/terrain.ruleset:595
msgid "Grasslands afford exceptional agricultural opportunities."
msgstr "Ängsmark erbjuder utomordentliga möjligheter till jordbruk."

#: data/civ1/terrain.ruleset:428 data/civ2/terrain.ruleset:425
#: data/civ2civ3/terrain.ruleset:599 data/classic/terrain.ruleset:588
#: data/experimental/terrain.ruleset:576 data/multiplayer/terrain.ruleset:574
#: data/royale/terrain.ruleset:599 data/sandbox/terrain.ruleset:600
msgid "Hills"
msgstr "kullar"

#: data/civ1/terrain.ruleset:465 data/civ2/terrain.ruleset:462
#: data/civ2civ3/terrain.ruleset:640 data/classic/terrain.ruleset:629
#: data/experimental/terrain.ruleset:615 data/multiplayer/terrain.ruleset:613
#: data/royale/terrain.ruleset:640 data/sandbox/terrain.ruleset:641
msgid ""
"In addition to being amenable to agriculture, Hills are frequently rich in "
"resources."
msgstr ""
"Förutom att vara tillgängliga för jordbruk, är kullar ofta rika på "
"tillgångar."

#: data/civ1/terrain.ruleset:468
msgid ""
"A city built in or next to hills is at risk of earthquakes, which can "
"destroy buildings in that city. There is no technology or improvement which "
"can prevent this disaster."
msgstr ""

#: data/civ1/terrain.ruleset:475 data/civ2/terrain.ruleset:468
#: data/civ2civ3/terrain.ruleset:649 data/classic/terrain.ruleset:635
#: data/experimental/terrain.ruleset:621 data/multiplayer/terrain.ruleset:619
#: data/royale/terrain.ruleset:649 data/sandbox/terrain.ruleset:650
msgid "Jungle"
msgstr "djungel"

#: data/civ1/terrain.ruleset:511 data/civ2/terrain.ruleset:506
#: data/classic/terrain.ruleset:677 data/experimental/terrain.ruleset:661
#: data/multiplayer/terrain.ruleset:659
msgid "Jungles are densely overgrown, making agriculture somewhat problematic."
msgstr "Djungel är kraftigt övervuxen, vilket försvårar jordbruk."

#: data/civ1/terrain.ruleset:517 data/civ2/terrain.ruleset:512
#: data/civ2civ3/terrain.ruleset:698 data/classic/terrain.ruleset:683
#: data/experimental/terrain.ruleset:667 data/multiplayer/terrain.ruleset:665
#: data/royale/terrain.ruleset:698 data/sandbox/terrain.ruleset:699
msgid "Mountains"
msgstr "berg"

#: data/civ1/terrain.ruleset:552 data/civ2/terrain.ruleset:548
#: data/civ2civ3/terrain.ruleset:738 data/classic/terrain.ruleset:723
#: data/experimental/terrain.ruleset:705 data/multiplayer/terrain.ruleset:703
#: data/royale/terrain.ruleset:738 data/sandbox/terrain.ruleset:739
msgid ""
"Mountains are regions of extreme altitude, making agriculture and trade very "
"difficult."
msgstr ""
"Berg är väldigt höglänt landskap, vilket gravt försvårar jordbruk och handel."

#: data/civ1/terrain.ruleset:555
msgid ""
"Cities built in or next to mountains are at risk from volcanic activity. A "
"Temple in the city instils sufficient respect for the forces of nature to "
"prevent population loss."
msgstr ""

#: data/civ1/terrain.ruleset:562 data/civ2/terrain.ruleset:554
#: data/civ2civ3/terrain.ruleset:749 data/classic/terrain.ruleset:729
#: data/experimental/terrain.ruleset:711 data/multiplayer/terrain.ruleset:709
#: data/royale/terrain.ruleset:749 data/sandbox/terrain.ruleset:750
msgid "Plains"
msgstr "slättland"

#: data/civ1/terrain.ruleset:599 data/civ2/terrain.ruleset:592
#: data/civ2civ3/terrain.ruleset:790 data/classic/terrain.ruleset:770
#: data/experimental/terrain.ruleset:750 data/multiplayer/terrain.ruleset:748
#: data/royale/terrain.ruleset:790 data/sandbox/terrain.ruleset:791
msgid ""
"Plains are very broad, sparse regions, which makes trade slightly "
"inconvenient."
msgstr ""
"Slätter är vidsträckta, glesa områden, vilket aningens försvårar handel."

#: data/civ1/terrain.ruleset:605 data/civ2/terrain.ruleset:598
#: data/civ2civ3/terrain.ruleset:796 data/classic/terrain.ruleset:776
#: data/experimental/terrain.ruleset:756 data/multiplayer/terrain.ruleset:754
#: data/royale/terrain.ruleset:796 data/sandbox/terrain.ruleset:797
msgid "Swamp"
msgstr "sumpmark"

#: data/civ1/terrain.ruleset:643 data/civ2/terrain.ruleset:637
#: data/classic/terrain.ruleset:819 data/experimental/terrain.ruleset:797
#: data/multiplayer/terrain.ruleset:795
msgid ""
"Swamps suffer from an over-abundance of water, making agriculture somewhat "
"problematic."
msgstr "Sumpmark är sank, vilket försvårar jordbruk."

#: data/civ1/terrain.ruleset:649 data/civ2/terrain.ruleset:643
#: data/civ2civ3/terrain.ruleset:846 data/classic/terrain.ruleset:825
#: data/experimental/terrain.ruleset:803 data/multiplayer/terrain.ruleset:801
#: data/royale/terrain.ruleset:846 data/sandbox/terrain.ruleset:847
msgid "Tundra"
msgstr "tundra"

#: data/civ1/terrain.ruleset:685 data/civ2/terrain.ruleset:679
#: data/civ2civ3/terrain.ruleset:886 data/classic/terrain.ruleset:865
#: data/experimental/terrain.ruleset:841 data/multiplayer/terrain.ruleset:839
#: data/royale/terrain.ruleset:886 data/sandbox/terrain.ruleset:887
msgid ""
"Tundra are broad, cold regions, fit for some agriculture and little else."
msgstr ""
"Tundra utgörs av vidsträckta, kalla områden, lämpliga för visst jordbruk."

#: data/civ1/terrain.ruleset:776
#, fuzzy
msgid "?gui_type:Build Fortress"
msgstr "Bygg fästning"

#: data/civ1/terrain.ruleset:779
msgid "?gui_type:Build None"
msgstr ""

#: data/civ1/terrain.ruleset:905 data/civ2/terrain.ruleset:976
#: data/civ2civ3/terrain.ruleset:1185 data/classic/terrain.ruleset:1164
#: data/experimental/terrain.ruleset:1140 data/multiplayer/terrain.ruleset:1138
#: data/royale/terrain.ruleset:1188 data/sandbox/terrain.ruleset:1186
#: tools/civmanual.cpp:327
msgid "Irrigation"
msgstr "Bevattning"

#: data/civ1/terrain.ruleset:919 data/civ2/terrain.ruleset:991
#, fuzzy
msgid ""
"Building an irrigation system on a suitable tile causes it to produce one "
"extra food each turn. This requires a nearby source of water: an ocean or "
"river tile, or another tile with an irrigation system, must share an edge "
"(not just a corner) with the target tile. However, once irrigated, land "
"remains so even if the water source is removed."
msgstr ""
"En ruta med lämpligt terrängtyp kan förses med en bevattningsanläggning. Det "
"kräver en angränsande vattenkälla: en havsruta, en flodruta eller en annan "
"bevattningsanläggning. I detta fall innebär angränsande de 4 riktningarna "
"nord, öst, syd och väst. En bevattningsanläggning i en ruta ökar mängden mat "
"som rutan ger. När man har erforderlig teknologi kan man förbättra "
"bevattningsanläggningarna. Då blir det åker som ger ännu mer mat."

#: data/civ1/terrain.ruleset:926 data/civ2/terrain.ruleset:998
msgid "Building irrigation on a tile with a mine will destroy the mine."
msgstr ""

#: data/civ1/terrain.ruleset:928 data/civ2/terrain.ruleset:1000
msgid ""
"City center tiles get their terrain's irrigation bonus automatically, if "
"there is no conflicting mine on the tile. However, this does not make cities "
"count as a water source for further irrigation. Irrigation can be built on "
"the city tile simply to allow building further irrigation elsewhere, but "
"will not give the tile any further bonus."
msgstr ""

#: data/civ1/terrain.ruleset:952 data/civ2/terrain.ruleset:1024
#, fuzzy
msgid ""
"Mines can be built on some types of terrain, which increases the number of "
"production points produced by that tile. Hills get an extra 3 production "
"points per tile. Other terrains get 1 extra production point."
msgstr ""
"Gruvdrift kan bedrivas i vissa slags landskap. Det ökar antalet sköldar som "
"kan utvinnas från en ruta."

#: data/civ1/terrain.ruleset:957 data/civ2/terrain.ruleset:1029
#: data/civ2civ3/terrain.ruleset:1250 data/classic/terrain.ruleset:1222
#: data/experimental/terrain.ruleset:1198 data/multiplayer/terrain.ruleset:1196
#: data/royale/terrain.ruleset:1254 data/sandbox/terrain.ruleset:1251
msgid "Building a mine on an irrigated tile will destroy the irrigation."
msgstr ""

#: data/civ1/terrain.ruleset:979 data/civ2/terrain.ruleset:1051
msgid ""
"Pollution appears on land tiles around cities with high production or "
"population, or when a Nuclear unit is detonated. It halves all output from "
"its tile, and contributes to the risk of global warming."
msgstr ""

#: data/civ1/terrain.ruleset:984
msgid ""
"The pollution can only be cleared by dispatching Settlers with the \"clean "
"pollution\" order."
msgstr ""

#: data/civ1/terrain.ruleset:987
msgid ""
"Pollution from production is likely to start becoming important as your "
"civilization becomes more industrialized, giving you buildings such as "
"Factory and Power Plant which boost production. Replacing a Power Plant with "
"cleaner forms of energy -- a Hydro Plant / Hoover Dam or Nuclear Plant -- "
"will reduce pollution from production, as will a Recycling Center."
msgstr ""

#: data/civ1/terrain.ruleset:994
msgid ""
"The city's population starts adding to pollution with the discovery of "
"Industrialization. Automobile, Mass Production, and Plastics make this "
"worse. Building a Mass Transit in a city eliminates the population's "
"contribution to pollution."
msgstr ""

#: data/civ1/terrain.ruleset:999 data/civ2/terrain.ruleset:1071
#: data/civ2civ3/terrain.ruleset:1349 data/classic/terrain.ruleset:1291
#: data/experimental/terrain.ruleset:1267 data/multiplayer/terrain.ruleset:1266
#: data/royale/terrain.ruleset:1353 data/sandbox/terrain.ruleset:1350
msgid ""
"The contribution of these factors can be seen in the city dialog. Once it "
"exceeds a threshold, the excess is the percent chance of pollution appearing "
"each turn."
msgstr ""

#: data/civ1/terrain.ruleset:1003 data/civ2/terrain.ruleset:1075
msgid ""
"When an unused tile becomes polluted, there is the temptation to avoid the "
"effort of cleaning it, but the spread of pollution has far more terrible "
"results than the immediate economic impact -- every polluted tile increases "
"the chance of global warming. Each time global warming advances, the entire "
"world loses coastal land to jungles and swamps, and inland tiles are lost to "
"desert. This tends to devastate cities and leads to global impoverishment."
msgstr ""

#: data/civ1/terrain.ruleset:1011
msgid ""
"The risk of global warming is cumulative. The longer polluted tiles are left "
"uncleaned, the higher the risk becomes and the risk can linger for some time "
"even after all pollution has been cleaned. If a long time passes with an "
"elevated risk of warming, its effects will be all the more severe when it "
"does occur."
msgstr ""

#: data/civ1/terrain.ruleset:1020 data/civ2/terrain.ruleset:1092
#: data/civ2civ3/terrain.ruleset:1370 data/classic/terrain.ruleset:1312
#: data/experimental/terrain.ruleset:1288 data/multiplayer/terrain.ruleset:1287
#: data/royale/terrain.ruleset:1374 data/sandbox/terrain.ruleset:1371
msgid "Minor Tribe Village"
msgstr "Mindre stamby"

#: data/civ1/terrain.ruleset:1036 data/civ2/terrain.ruleset:1108
msgid ""
"Villages (also called \"huts\") are primitive communities spread across the "
"world at the beginning of the game. Any land unit can enter a village, "
"making the village disappear and deliver a random response. If the village "
"proves hostile, it could produce barbarians or the unit entering may simply "
"be destroyed. If they are friendly, the player could receive gold, a new "
"technology, a military unit (occasionally a settler, and sometimes a unit "
"that the player cannot yet create), or even a new city."
msgstr ""

#: data/civ1/terrain.ruleset:1045
msgid "Flying units just fly over the village, leaving it untouched."
msgstr ""

#: data/civ1/terrain.ruleset:1050 data/civ2/terrain.ruleset:1154
#: data/civ2civ3/terrain.ruleset:1500 data/classic/terrain.ruleset:1404
#: data/experimental/terrain.ruleset:1379 data/multiplayer/terrain.ruleset:1376
#: data/royale/terrain.ruleset:1505 data/sandbox/terrain.ruleset:1527
msgid "Fortress"
msgstr "Fästning"

#: data/civ1/terrain.ruleset:1073
msgid "Fortresses improve defense for land units outside cities."
msgstr ""

#: data/civ1/terrain.ruleset:1075 data/civ2/terrain.ruleset:1181
#: data/civ2civ3/terrain.ruleset:43 data/classic/terrain.ruleset:1432
#: data/experimental/terrain.ruleset:1407 data/multiplayer/terrain.ruleset:1404
#: data/royale/terrain.ruleset:43 data/sandbox/terrain.ruleset:44
#, fuzzy, no-c-format
msgid "Diplomatic units get a 25% defense bonus in diplomatic fights."
msgstr "  * Får inte försvarsbonus av landskap.\n"

#: data/civ1/terrain.ruleset:1102
msgid ""
"Roads allow your land units to move more quickly, and on some terrain also "
"provide a trade bonus."
msgstr ""

#: data/civ1/terrain.ruleset:1105 data/civ2/terrain.ruleset:1242
msgid ""
"Building roads on river tiles requires knowledge of Bridge Building. City "
"center tiles automatically get roads, and are an exception to this "
"requirement."
msgstr ""

# JS> borde ha liten initial som teknologi i regelverken men stor initial i övrigt...
#: data/civ1/terrain.ruleset:1112 data/civ2/terrain.ruleset:1249
#: data/civ2civ3/terrain.ruleset:1706 data/classic/terrain.ruleset:1551
#: data/experimental/terrain.ruleset:1528 data/multiplayer/terrain.ruleset:1523
#: data/royale/terrain.ruleset:1670 data/sandbox/terrain.ruleset:1741
msgid "Railroad"
msgstr "järnväg"

#: data/civ1/terrain.ruleset:1135 data/civ2/terrain.ruleset:1272
#: data/classic/terrain.ruleset:1574 data/multiplayer/terrain.ruleset:1546
#, fuzzy
msgid ""
"Once you learn the Railroad technology, you may upgrade your roads to "
"railroads. Units expend no movement points when moving along a railroad. You "
"may ride a railroad indefinitely. (As may your enemies!)"
msgstr ""
" - Trupper förbrukar inte några drag när det färdas längs en järnväg. Du kan "
"låta dem åka tåg oändligt långt."

#: data/civ1/terrain.ruleset:1139
msgid ""
"A railroad also increases by half (rounding down) all kinds of resources "
"produced by a tile. A tile whose road is upgraded to a railroad retains any "
"trade bonus from the road as well."
msgstr ""

#: data/civ1/terrain.ruleset:1146 data/civ2/terrain.ruleset:1286
#: data/civ2civ3/terrain.ruleset:1784 data/classic/terrain.ruleset:1588
#: data/experimental/terrain.ruleset:1603 data/multiplayer/terrain.ruleset:1560
#: data/royale/terrain.ruleset:1748 data/sandbox/terrain.ruleset:1819
msgid "River"
msgstr "Flod"

#: data/civ1/terrain.ruleset:1160
msgid "A grassland tile may have a River on it."
msgstr ""

#: data/civ1/terrain.ruleset:1162 data/civ2/terrain.ruleset:1307
#: data/classic/terrain.ruleset:1608 data/multiplayer/terrain.ruleset:1580
msgid ""
"Roads and railroads can only be built on River tiles if your civilization "
"has learned Bridge Building technology."
msgstr ""

#: data/civ1/terrain.ruleset:1165
msgid ""
"Cities built on or next to rivers are at risk of flooding, which will cause "
"a loss of population and stored food. City Walls eliminate this risk."
msgstr ""

#: data/civ1/terrain.ruleset:1183 data/civ2/terrain.ruleset:1324
#: data/civ2civ3/terrain.ruleset:1828 data/classic/terrain.ruleset:1625
#: data/experimental/terrain.ruleset:1645 data/multiplayer/terrain.ruleset:1597
#: data/royale/terrain.ruleset:1792
msgid ""
"Gold is a malleable metal that has been the source of wealth for thousands "
"of years. Due to its ubiquity in nature it has traditionally been used as a "
"hard currency (coins)."
msgstr ""

#: data/civ1/terrain.ruleset:1187 data/civ2/terrain.ruleset:1328
msgid ""
"Gold, when found on a Mountain tile, gives 6 more trade. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1193 data/civ2/terrain.ruleset:1354
#: data/civ2civ3/terrain.ruleset:1858 data/classic/terrain.ruleset:1655
#: data/experimental/terrain.ruleset:1675 data/multiplayer/terrain.ruleset:1627
#: data/royale/terrain.ruleset:1822 data/sandbox/terrain.ruleset:1879
msgid "?animals:Game"
msgstr "?animals:vilt"

#: data/civ1/terrain.ruleset:1204 data/civ2/terrain.ruleset:1365
#: data/civ2civ3/terrain.ruleset:1869 data/classic/terrain.ruleset:1666
#: data/experimental/terrain.ruleset:1686 data/multiplayer/terrain.ruleset:1638
#: data/royale/terrain.ruleset:1833
msgid ""
"Wild \"Game\" has been a source of food and tools for hunter-gathers in the "
"ancient past all the way to modern times."
msgstr ""

#: data/civ1/terrain.ruleset:1207
msgid ""
"Game, when found on a Forest or Tundra tile, gives 2 more food. For more "
"information, review the help for the individual tile types."
msgstr ""

#: data/civ1/terrain.ruleset:1213 data/civ2/terrain.ruleset:1393
#: data/civ2civ3/terrain.ruleset:1897 data/classic/terrain.ruleset:1694
#: data/experimental/terrain.ruleset:1714 data/multiplayer/terrain.ruleset:1666
#: data/royale/terrain.ruleset:1862 data/sandbox/terrain.ruleset:1905
msgid "Coal"
msgstr "kol"

#: data/civ1/terrain.ruleset:1224 data/civ2/terrain.ruleset:1404
#: data/civ2civ3/terrain.ruleset:1908 data/classic/terrain.ruleset:1705
#: data/experimental/terrain.ruleset:1725 data/multiplayer/terrain.ruleset:1677
#: data/royale/terrain.ruleset:1873
msgid ""
"Coal is a hard black ore that is easily mined. When burned it produces a "
"very hot fire useful for many purposes. In modern times, burning coal "
"produces the heat needed for the steam engine or to generate electricity."
msgstr ""

#: data/civ1/terrain.ruleset:1228 data/civ2/terrain.ruleset:1408
#: data/civ2civ3/terrain.ruleset:1912 data/classic/terrain.ruleset:1709
#: data/experimental/terrain.ruleset:1729 data/multiplayer/terrain.ruleset:1681
#: data/royale/terrain.ruleset:1877
msgid ""
"Coal, when found on a Hills tile, gives 2 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1234 data/civ2/terrain.ruleset:1414
#: data/civ2civ3/terrain.ruleset:1918 data/classic/terrain.ruleset:1715
#: data/experimental/terrain.ruleset:1735 data/multiplayer/terrain.ruleset:1687
#: data/royale/terrain.ruleset:1883 data/sandbox/terrain.ruleset:1918
msgid "Fish"
msgstr "fisk"

#: data/civ1/terrain.ruleset:1245 data/civ2/terrain.ruleset:1425
#: data/civ2civ3/terrain.ruleset:1929 data/classic/terrain.ruleset:1726
#: data/experimental/terrain.ruleset:1746 data/multiplayer/terrain.ruleset:1698
#: data/royale/terrain.ruleset:1894
msgid ""
"The fishing industry has been a source of food for all civilizations for all "
"time."
msgstr ""

#: data/civ1/terrain.ruleset:1248 data/civ2/terrain.ruleset:1428
#: data/civ2civ3/terrain.ruleset:1932 data/classic/terrain.ruleset:1729
#: data/experimental/terrain.ruleset:1749 data/multiplayer/terrain.ruleset:1701
#: data/royale/terrain.ruleset:1897
msgid ""
"Fish, when found on an Ocean tile, gives 2 more food. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1254 data/civ2/terrain.ruleset:1454
#: data/civ2civ3/terrain.ruleset:1958 data/classic/terrain.ruleset:1755
#: data/experimental/terrain.ruleset:1775 data/multiplayer/terrain.ruleset:1727
#: data/royale/terrain.ruleset:1923 data/sandbox/game.ruleset:2043
#: data/sandbox/terrain.ruleset:1944
msgid "Gems"
msgstr "ädelstenar"

#: data/civ1/terrain.ruleset:1265 data/civ2/terrain.ruleset:1465
#: data/civ2civ3/terrain.ruleset:1969 data/classic/terrain.ruleset:1766
#: data/experimental/terrain.ruleset:1786 data/multiplayer/terrain.ruleset:1738
#: data/royale/terrain.ruleset:1934
msgid ""
"Freeciv21 combines all valuable stones used in jewelry and other important "
"artifacts, such as diamonds and rubies, into the word \"gems\". These "
"precious stones have been used for trade for thousands of years."
msgstr ""

#: data/civ1/terrain.ruleset:1269 data/civ2/terrain.ruleset:1469
#: data/civ2civ3/terrain.ruleset:1973 data/classic/terrain.ruleset:1770
#: data/experimental/terrain.ruleset:1790 data/multiplayer/terrain.ruleset:1742
#: data/royale/terrain.ruleset:1938
msgid ""
"Gems, when found on a Jungle tile, gives 4 more trade. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1275
msgid "Horses"
msgstr "hästar"

#: data/civ1/terrain.ruleset:1286
msgid "Horses have aided humans in many useful ways for thousands of years."
msgstr ""

#: data/civ1/terrain.ruleset:1288
msgid ""
"Horses, when found on a Plains tile, gives 2 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1294 data/civ2/terrain.ruleset:1515
#: data/civ2civ3/terrain.ruleset:2019 data/classic/terrain.ruleset:1816
#: data/experimental/terrain.ruleset:1836 data/multiplayer/terrain.ruleset:1788
#: data/royale/terrain.ruleset:1984 data/sandbox/terrain.ruleset:1983
msgid "Oasis"
msgstr "oas"

#: data/civ1/terrain.ruleset:1305 data/civ2/terrain.ruleset:1526
#: data/civ2civ3/terrain.ruleset:2031 data/classic/terrain.ruleset:1827
#: data/experimental/terrain.ruleset:1847 data/multiplayer/terrain.ruleset:1799
#: data/royale/terrain.ruleset:1996
msgid ""
"An oasis is an area of a surface fresh water spring in a desert region. The "
"oasis is an important respite, fresh water, and food source in regions that "
"have reduced rain fall."
msgstr ""

#: data/civ1/terrain.ruleset:1309 data/civ2/terrain.ruleset:1530
#: data/civ2civ3/terrain.ruleset:2035 data/classic/terrain.ruleset:1831
#: data/experimental/terrain.ruleset:1851 data/multiplayer/terrain.ruleset:1803
msgid ""
"Oasis, when found on a Desert tile, gives 3 more food. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1315 data/civ2/terrain.ruleset:1700
#: data/civ2/terrain.ruleset:1721 data/civ2civ3/terrain.ruleset:26
#: data/civ2civ3/terrain.ruleset:2205 data/classic/terrain.ruleset:26
#: data/classic/terrain.ruleset:2001 data/experimental/terrain.ruleset:28
#: data/experimental/terrain.ruleset:2021 data/multiplayer/terrain.ruleset:26
#: data/multiplayer/terrain.ruleset:1973 data/royale/terrain.ruleset:26
#: data/royale/terrain.ruleset:2170 data/sandbox/terrain.ruleset:26
#: data/sandbox/terrain.ruleset:2101
msgid "Oil"
msgstr "råolja"

#: data/civ1/terrain.ruleset:1326 data/civ2/terrain.ruleset:1712
#: data/civ2/terrain.ruleset:1732 data/civ2civ3/terrain.ruleset:2216
#: data/classic/terrain.ruleset:2012 data/experimental/terrain.ruleset:2032
#: data/multiplayer/terrain.ruleset:1984 data/royale/terrain.ruleset:2181
msgid ""
"The discovery of oil and the production of fuel and other derivative "
"petroleum products has revolutionized the modern world."
msgstr ""

#: data/civ1/terrain.ruleset:1329
msgid ""
"Oil, when found on a Swamp tile, gives 3 more shields. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1335 data/civ2/terrain.ruleset:1577
#: data/civ2civ3/terrain.ruleset:2082 data/classic/terrain.ruleset:1878
#: data/experimental/terrain.ruleset:1898 data/multiplayer/terrain.ruleset:1850
#: data/royale/terrain.ruleset:2047 data/sandbox/terrain.ruleset:2023
#: tools/civmanual.cpp:324
msgid "Resources"
msgstr "Tillgångar"

#: data/civ1/terrain.ruleset:1346 data/civ2/terrain.ruleset:1588
#: data/civ2civ3/terrain.ruleset:2093 data/classic/terrain.ruleset:1889
#: data/experimental/terrain.ruleset:1909 data/multiplayer/terrain.ruleset:1861
#: data/royale/terrain.ruleset:2058
msgid ""
"\"Bonus\" Resources is a map-tile game-play feature of Freeciv21. It is not "
"a naturally occurring resource like the other ones added to the map."
msgstr ""

#: data/civ1/terrain.ruleset:1349 data/civ2/terrain.ruleset:1591
#: data/civ2civ3/terrain.ruleset:2096 data/classic/terrain.ruleset:1892
#: data/experimental/terrain.ruleset:1912 data/multiplayer/terrain.ruleset:1864
#: data/royale/terrain.ruleset:2061
msgid ""
"Resources, when found on a Grassland tile, gives 1 more shield. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1355
msgid "Seals"
msgstr "sälar"

#: data/civ1/terrain.ruleset:1366
msgid ""
"The hunting of seals has been a source of food, energy, and trade for many "
"civilizations throughout history."
msgstr ""

#: data/civ1/terrain.ruleset:1369
msgid ""
"Seals, when found on an Artic tile, gives 2 more food. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1406 data/civ2/terrain.ruleset:1771
#: data/civ2civ3/terrain.ruleset:2261 data/civ2civ3/terrain.ruleset:2272
#: data/classic/terrain.ruleset:2052 data/experimental/terrain.ruleset:2072
#: data/multiplayer/terrain.ruleset:2024 data/sandbox/terrain.ruleset:2150
#: data/sandbox/terrain.ruleset:2161
#, fuzzy
msgid "NoAggressive"
msgstr "byggnadskonst"

#: data/civ1/units.ruleset:24 data/civ2/units.ruleset:29
#: data/civ2civ3/units.ruleset:35 data/classic/units.ruleset:36
#: data/experimental/units.ruleset:39 data/royale/units.ruleset:36
#: data/sandbox/units.ruleset:37
#, fuzzy
msgid "TradeRoute"
msgstr "Handelsleder"

#: data/civ1/units.ruleset:24 data/civ2/units.ruleset:29
#: data/civ2civ3/units.ruleset:35 data/classic/units.ruleset:36
#: data/experimental/units.ruleset:39 data/royale/units.ruleset:36
#: data/sandbox/units.ruleset:37
#, fuzzy
msgid "Can establish trade routes (must travel to target city)."
msgstr ""
"Vår %s kan tyvärr inte inrätta en handelsled hit eftersom den saknar hemstad"

#: data/civ1/units.ruleset:25 data/civ2/units.ruleset:30
#: data/civ2civ3/units.ruleset:36 data/classic/units.ruleset:37
#: data/experimental/units.ruleset:40 data/multiplayer/units.ruleset:36
#: data/royale/units.ruleset:37 data/sandbox/units.ruleset:38
#, fuzzy
msgid "HelpWonder"
msgstr "Hjälp till att bygga underverk"

#: data/civ1/units.ruleset:27 data/civ2/units.ruleset:32
#: data/civ2civ3/units.ruleset:41 data/classic/units.ruleset:39
#: data/experimental/units.ruleset:42 data/multiplayer/units.ruleset:38
#: data/royale/units.ruleset:42 data/sandbox/units.ruleset:43
#, fuzzy
msgid "AddToCity"
msgstr "Utöka stad"

#: data/civ1/units.ruleset:28 data/civ1/units.ruleset:1179
#: data/civ2/units.ruleset:33 data/civ2/units.ruleset:1884
#: data/civ2civ3/units.ruleset:42 data/civ2civ3/units.ruleset:2138
#: data/classic/units.ruleset:40 data/classic/units.ruleset:1934
#: data/experimental/units.ruleset:43 data/experimental/units.ruleset:1961
#: data/multiplayer/units.ruleset:39 data/multiplayer/units.ruleset:2033
#: data/royale/units.ruleset:43 data/royale/units.ruleset:2669
#: data/sandbox/units.ruleset:44 data/sandbox/units.ruleset:2150
msgid "Nuclear"
msgstr "kärnvapen"

#: data/civ1/units.ruleset:29 data/civ2/units.ruleset:36
#: data/civ2civ3/units.ruleset:45 data/classic/units.ruleset:43
#: data/experimental/units.ruleset:46 data/multiplayer/units.ruleset:43
#: data/royale/units.ruleset:46 data/sandbox/units.ruleset:48
#: server/rscompat.cpp:336
#, fuzzy
msgid "Cant_Fortify"
msgstr "Befäst"

#: data/civ1/units.ruleset:40 data/civ2/units.ruleset:47
#: data/civ2civ3/units.ruleset:58 data/classic/units.ruleset:55
#: data/experimental/units.ruleset:59 data/multiplayer/units.ruleset:55
#: data/royale/units.ruleset:61 data/royale/units.ruleset:2476
#: data/sandbox/units.ruleset:65 server/rscompat.cpp:347
msgid "Missile"
msgstr "missil"

#: data/civ1/units.ruleset:41 data/civ2/units.ruleset:48
#: data/civ2civ3/units.ruleset:59 data/classic/units.ruleset:56
#: data/experimental/units.ruleset:60 data/multiplayer/units.ruleset:56
#: data/royale/units.ruleset:62 data/sandbox/units.ruleset:66
#: server/rscompat.cpp:348
#, fuzzy
msgid "CanPillage"
msgstr "Plundra"

#: data/civ1/units.ruleset:42 data/civ2/units.ruleset:49
#: data/civ2civ3/units.ruleset:60 data/classic/units.ruleset:57
#: data/experimental/units.ruleset:61 data/multiplayer/units.ruleset:57
#: data/royale/units.ruleset:63 data/sandbox/units.ruleset:67
#: server/rscompat.cpp:349
#, fuzzy
msgid "CanFortify"
msgstr "Befäst"

#: data/civ1/units.ruleset:42 data/civ2/units.ruleset:49
#: data/civ2civ3/units.ruleset:60 data/classic/units.ruleset:57
#: data/experimental/units.ruleset:61 data/multiplayer/units.ruleset:57
#: data/royale/units.ruleset:63 data/sandbox/units.ruleset:67
#: server/rscompat.cpp:349
#, fuzzy, c-format
msgid "Gets a 50% defensive bonus while in cities."
msgstr "  * Får inte försvarsbonus av landskap.\n"

#: data/civ1/units.ruleset:55 data/civ1/units.ruleset:1253
#: data/civ2/units.ruleset:62 data/civ2/units.ruleset:1958
#: data/civ2/units.ruleset:2053 data/civ2civ3/units.ruleset:73
#: data/civ2civ3/units.ruleset:495 data/civ2civ3/units.ruleset:539
#: data/civ2civ3/units.ruleset:582 data/civ2civ3/units.ruleset:2086
#: data/civ2civ3/units.ruleset:2164 data/civ2civ3/units.ruleset:2534
#: data/civ2civ3/units.ruleset:2574 data/classic/units.ruleset:70
#: data/classic/units.ruleset:471 data/classic/units.ruleset:516
#: data/classic/units.ruleset:557 data/classic/units.ruleset:1960
#: data/classic/units.ruleset:2311 data/classic/units.ruleset:2351
#: data/experimental/units.ruleset:74 data/experimental/units.ruleset:483
#: data/experimental/units.ruleset:1987 data/experimental/units.ruleset:2343
#: data/experimental/units.ruleset:2383 data/multiplayer/units.ruleset:70
#: data/multiplayer/units.ruleset:471 data/multiplayer/units.ruleset:517
#: data/multiplayer/units.ruleset:558 data/multiplayer/units.ruleset:2059
#: data/multiplayer/units.ruleset:2398 data/multiplayer/units.ruleset:2438
#: data/royale/units.ruleset:507 data/royale/units.ruleset:551
#: data/royale/units.ruleset:595 data/royale/units.ruleset:638
#: data/royale/units.ruleset:2633 data/royale/units.ruleset:2695
#: data/royale/units.ruleset:3006 data/royale/units.ruleset:3067
#: data/royale/units.ruleset:3257 data/royale/units.ruleset:3297
#: data/sandbox/units.ruleset:72 data/sandbox/units.ruleset:499
#: data/sandbox/units.ruleset:543 data/sandbox/units.ruleset:586
#: data/sandbox/units.ruleset:2098 data/sandbox/units.ruleset:2176
#: data/sandbox/units.ruleset:2234 data/sandbox/units.ruleset:2610
#: data/sandbox/units.ruleset:2650
msgid "green"
msgstr "oerfaren"

#: data/civ1/units.ruleset:55 data/civ1/units.ruleset:1253
#: data/civ2/units.ruleset:62 data/civ2/units.ruleset:1958
#: data/civ2/units.ruleset:2053 data/civ2civ3/units.ruleset:73
#: data/civ2civ3/units.ruleset:2086 data/classic/units.ruleset:70
#: data/experimental/units.ruleset:74 data/multiplayer/units.ruleset:70
#: data/sandbox/units.ruleset:72 data/sandbox/units.ruleset:2098
msgid "veteran"
msgstr "erfaren"

#: data/civ1/units.ruleset:133 data/civ2/units.ruleset:148
#: data/civ2civ3/units.ruleset:159 data/classic/units.ruleset:156
#: data/experimental/units.ruleset:160 data/multiplayer/units.ruleset:156
#: data/royale/units.ruleset:163 data/sandbox/units.ruleset:158
#, fuzzy
msgid "?unitclass:Land"
msgstr "ledare"

#: data/civ1/units.ruleset:142 data/civ2/units.ruleset:160
#: data/civ2civ3/units.ruleset:192 data/classic/units.ruleset:168
#: data/experimental/units.ruleset:180 data/multiplayer/units.ruleset:168
#: data/royale/units.ruleset:204 data/sandbox/units.ruleset:193
#, fuzzy
msgid "?unitclass:Sea"
msgstr "ledare"

#: data/civ1/units.ruleset:146 data/civ2/units.ruleset:35
#: data/civ2/units.ruleset:164 data/civ2civ3/units.ruleset:44
#: data/civ2civ3/units.ruleset:57 data/classic/units.ruleset:42
#: data/classic/units.ruleset:54 data/experimental/units.ruleset:45
#: data/experimental/units.ruleset:58 data/multiplayer/units.ruleset:42
#: data/multiplayer/units.ruleset:54 data/royale/units.ruleset:45
#: data/royale/units.ruleset:60 data/sandbox/units.ruleset:47
#: data/sandbox/units.ruleset:64
#, fuzzy
msgid "Can launch attack from non-native tiles."
msgstr "* Kan sanera radioaktivt nedfall.\n"

#: data/civ1/units.ruleset:152 data/civ2/units.ruleset:177
#: data/civ2civ3/units.ruleset:213 data/classic/units.ruleset:189
#: data/experimental/units.ruleset:201 data/multiplayer/units.ruleset:189
#: data/royale/units.ruleset:225 data/sandbox/units.ruleset:217
#, fuzzy
msgid "?unitclass:Air"
msgstr "ledare"

#: data/civ1/units.ruleset:160 data/civ2/units.ruleset:140
#: data/civ2civ3/units.ruleset:151 data/classic/units.ruleset:148
#: data/experimental/units.ruleset:152 data/multiplayer/units.ruleset:148
#: data/royale/units.ruleset:155 data/sandbox/units.ruleset:150
#, fuzzy
msgid "?unitclass:Missile"
msgstr "ledare"

#: data/civ1/units.ruleset:351 data/civ2/units.ruleset:358
#: data/civ2civ3/units.ruleset:469 data/classic/units.ruleset:445
#: data/experimental/units.ruleset:457 data/multiplayer/units.ruleset:445
#: data/royale/units.ruleset:481 data/sandbox/units.ruleset:473
msgid "Settlers"
msgstr "nybyggare"

#: data/civ1/units.ruleset:377
msgid ""
"Settlers are one of the key units in the game, as they are your main means "
"of founding new cities, and can also improve terrain; see the help on "
"Terrain and Terrain Alterations."
msgstr ""

#: data/civ1/units.ruleset:381 data/classic/units.ruleset:483
#: data/experimental/units.ruleset:495
msgid ""
"Upkeep for Settlers is in food as well as production, and a Settler can die "
"if its supporting city runs out of food. Settlers in a Republic or Democracy "
"require twice as much food per turn."
msgstr ""

# DM> tidigare "lantvärn"
# JS> Vore inte "hemvärn" de närmsta man kommer i sverige?
# JS> Annars så är väll 'milis' den allmänt vedertagna översättningen...
#: data/civ1/units.ruleset:388
msgid "Militia"
msgstr "soldat"

#: data/civ1/units.ruleset:414 data/civ2/units.ruleset:464
#: data/civ2civ3/units.ruleset:669 data/classic/units.ruleset:607
#: data/experimental/units.ruleset:629 data/multiplayer/units.ruleset:608
#: data/royale/units.ruleset:761 data/sandbox/units.ruleset:673
#, fuzzy
msgid ""
"This unit may be built from the start of the game. It is the weakest "
"offensive unit."
msgstr ""
"Denna trupp kan byggas från spelets början. Det är den svagaste truppen."

#: data/civ1/units.ruleset:420 data/civ2/units.ruleset:470
#: data/civ2civ3/units.ruleset:675 data/classic/units.ruleset:613
#: data/experimental/units.ruleset:635 data/multiplayer/units.ruleset:614
#: data/royale/units.ruleset:767 data/sandbox/units.ruleset:679
msgid "Phalanx"
msgstr "falang"

#: data/civ1/units.ruleset:446 data/civ2/units.ruleset:496
#: data/civ2civ3/units.ruleset:701 data/classic/units.ruleset:639
#: data/experimental/units.ruleset:661 data/multiplayer/units.ruleset:640
#: data/royale/units.ruleset:793 data/sandbox/units.ruleset:705
msgid "The Phalanx is armored infantry, suitable for defending your cities."
msgstr "Falangen är bepansrat infanteri, lämplig för försvar av städer."

#: data/civ1/units.ruleset:451 data/civ2/units.ruleset:533
#: data/civ2civ3/units.ruleset:738 data/classic/units.ruleset:676
#: data/experimental/units.ruleset:698 data/multiplayer/units.ruleset:677
#: data/sandbox/units.ruleset:742
msgid "Legion"
msgstr "legion"

#: data/civ1/units.ruleset:477 data/civ2/units.ruleset:559
#: data/civ2civ3/units.ruleset:764 data/classic/units.ruleset:702
#: data/experimental/units.ruleset:724 data/multiplayer/units.ruleset:703
#: data/sandbox/units.ruleset:768
msgid ""
"Legions are heavily armed and well disciplined infantry units with an "
"excellent offensive value."
msgstr ""
"Legionen är en väl bepansrad och disciplinerad fotsoldat som är utmärkt i "
"anfall."

#: data/civ1/units.ruleset:483 data/civ2/units.ruleset:601
#: data/civ2civ3/units.ruleset:802 data/classic/units.ruleset:745
#: data/experimental/units.ruleset:767 data/multiplayer/units.ruleset:746
#: data/royale/units.ruleset:898 data/sandbox/units.ruleset:806
msgid "Musketeers"
msgstr "musketerare"

#: data/civ1/units.ruleset:510
msgid ""
"Musketeers are infantry equipped with early firearms and replace Phalanx as "
"the preferred city defender."
msgstr ""
"Musketeraren är en fotsoldat utrustad med tidiga skjutvapen och ersätter "
"falangen som främsta försvarare av städer."

# JS> Är inte infanteri en lite väl generell term?
#: data/civ1/units.ruleset:517 data/civ2/units.ruleset:742
#: data/civ2civ3/units.ruleset:836 data/classic/units.ruleset:851
#: data/experimental/units.ruleset:873 data/multiplayer/units.ruleset:887
#: data/royale/units.ruleset:932 data/sandbox/units.ruleset:840
msgid "Riflemen"
msgstr "infanteri"

#: data/civ1/units.ruleset:543 data/civ2/units.ruleset:768
#: data/sandbox/units.ruleset:866
msgid ""
"Riflemen are World War-era infantry, very good at defending your cities."
msgstr ""
"Infanteri är den typ av fotsoldater som fanns under världskrigstiden. De är "
"utomordentliga försvarare."

#: data/civ1/units.ruleset:549 data/civ2/units.ruleset:842
#: data/civ2civ3/units.ruleset:1054 data/classic/units.ruleset:951
#: data/experimental/units.ruleset:973 data/multiplayer/units.ruleset:987
#: data/royale/units.ruleset:1197 data/sandbox/units.ruleset:1058
msgid "Mech. Inf."
msgstr "mekaniserat infanteri"

#: data/civ1/units.ruleset:575
#, fuzzy
msgid ""
"Mechanized Infantry has the strongest defense strength of any land unit, but "
"is only available near the end of the technology tree."
msgstr ""
"Mekaniserat infanteri; denna trupp har starkast försvarsförmåga av alla "
"marktrupper, men är endast tillgänglig nära slutet av teknologiträdet."

#: data/civ1/units.ruleset:582 data/civ2/units.ruleset:1068
#: data/civ2civ3/units.ruleset:1285 data/classic/units.ruleset:1113
#: data/experimental/units.ruleset:1136 data/multiplayer/units.ruleset:1213
#: data/royale/units.ruleset:1431 data/sandbox/units.ruleset:1289
msgid "Cavalry"
msgstr "kavalleri"

#: data/civ1/units.ruleset:608
msgid ""
"Cavalry are mounted warriors and an early shock-troop that can penetrate "
"deep into enemy territory."
msgstr ""
"Kavalleri är ridande krigare och en tidig chocktrupp som kan tränga djupt in "
"i fiendeland."

#: data/civ1/units.ruleset:615 data/civ2/units.ruleset:908
#: data/civ2civ3/units.ruleset:1122 data/classic/units.ruleset:1017
#: data/experimental/units.ruleset:1040 data/multiplayer/units.ruleset:1053
#: data/royale/units.ruleset:1265 data/sandbox/units.ruleset:1126
msgid "Chariot"
msgstr "stridsvagn"

#: data/civ1/units.ruleset:641
#, fuzzy
msgid ""
"Chariots are horse-pulled war wagons, stronger but more expensive than "
"Cavalry."
msgstr "Stridsvagnar är starkare men dyrare än ryttare."

#: data/civ1/units.ruleset:647 data/civ2/units.ruleset:1004
#: data/civ2civ3/units.ruleset:1222 data/classic/units.ruleset:1049
#: data/experimental/units.ruleset:1072 data/multiplayer/units.ruleset:1149
#: data/royale/units.ruleset:1368 data/sandbox/units.ruleset:1226
msgid "Knights"
msgstr "riddare"

#: data/civ1/units.ruleset:674 data/civ2/units.ruleset:1031
#: data/civ2civ3/units.ruleset:1249 data/classic/units.ruleset:1076
#: data/experimental/units.ruleset:1099 data/multiplayer/units.ruleset:1176
#: data/royale/units.ruleset:1395 data/sandbox/units.ruleset:1253
msgid "Knights are mounted and heavily armored warriors."
msgstr "Riddare är ridande och tungt bepansrade krigare."

#: data/civ1/units.ruleset:679 data/civ2/units.ruleset:1099
#: data/civ2civ3/units.ruleset:1316 data/classic/units.ruleset:1144
#: data/experimental/units.ruleset:1167 data/multiplayer/units.ruleset:1244
#: data/royale/units.ruleset:1462 data/sandbox/units.ruleset:1320
msgid "Armor"
msgstr "pansarvagn"

#: data/civ1/units.ruleset:705 data/civ2/units.ruleset:1125
#: data/classic/units.ruleset:1170 data/experimental/units.ruleset:1193
#: data/multiplayer/units.ruleset:1270
msgid ""
"Armors are motorized war wagons that are faster, stronger, and can take more "
"damage than any mounted unit."
msgstr ""
"Pansarvagnar är motoriserade och bepansrade krigsmaskiner som är snabbare, "
"starkare och kan ta mer stryk än traditionella trupper."

#: data/civ1/units.ruleset:712 data/civ2/units.ruleset:1132
#: data/civ2civ3/units.ruleset:1351 data/classic/units.ruleset:1177
#: data/experimental/units.ruleset:1200 data/multiplayer/units.ruleset:1277
#: data/royale/units.ruleset:1497 data/sandbox/units.ruleset:1355
msgid "Catapult"
msgstr "katapult"

#: data/civ1/units.ruleset:738 data/civ2/units.ruleset:1158
#: data/civ2civ3/units.ruleset:1377 data/classic/units.ruleset:1203
#: data/experimental/units.ruleset:1226 data/multiplayer/units.ruleset:1303
#: data/sandbox/units.ruleset:1381
msgid ""
"Catapults are large rock-throwing machines of war. They are very strong "
"attackers but equally weak defenders and will need an escort to be effective."
msgstr ""
"Katapulter är stora stenkastande krigsmaskiner. De är mycket starka i "
"angrepp men svaga i försvar, så de behöver eskorteras för att vara effektiva "
"i strid."

#: data/civ1/units.ruleset:745 data/civ2/units.ruleset:1165
#: data/civ2civ3/units.ruleset:1389 data/classic/units.ruleset:1210
#: data/experimental/units.ruleset:1233 data/multiplayer/units.ruleset:1310
#: data/royale/units.ruleset:1538 data/sandbox/units.ruleset:1393
msgid "Cannon"
msgstr "kanon"

#: data/civ1/units.ruleset:771 data/civ2/units.ruleset:1191
#: data/classic/units.ruleset:1236 data/experimental/units.ruleset:1259
#: data/multiplayer/units.ruleset:1336
msgid ""
"Cannons are large firearms that can fire heavy projectiles over long "
"distances. They are very strong attackers but equally weak defenders and "
"will need an escort to be effective."
msgstr ""
"Kanoner är mäktiga eldvapen som kan avfyra tunga projektiler över långa "
"avstånd. De är mycket starka i angrepp men svaga i försvar, så de behöver "
"eskorteras för att vara effektiva i strid."

#: data/civ1/units.ruleset:779 data/civ2/units.ruleset:1199
#: data/civ2civ3/units.ruleset:1423 data/classic/units.ruleset:1244
#: data/experimental/units.ruleset:1267 data/multiplayer/units.ruleset:1344
#: data/royale/units.ruleset:1574 data/sandbox/units.ruleset:1427
msgid "Artillery"
msgstr "artilleri"

#: data/civ1/units.ruleset:805
#, fuzzy
msgid ""
"The artillery is an upgraded cannon with improved defensive as well as "
"offensive capabilities. It can shoot over city walls, ignoring their effect."
msgstr ""
"Artilleri är en uppgraderad kanon med både förbättrat försvar och attack."

#: data/civ1/units.ruleset:812 data/civ2/units.ruleset:1265
#: data/civ2civ3/units.ruleset:1489 data/classic/units.ruleset:1310
#: data/experimental/units.ruleset:1333 data/multiplayer/units.ruleset:1410
#: data/royale/units.ruleset:1643 data/sandbox/units.ruleset:1493
msgid "Fighter"
msgstr "jaktflygplan"

#: data/civ1/units.ruleset:839 data/civ2/units.ruleset:1297
#: data/civ2civ3/units.ruleset:1516 data/sandbox/units.ruleset:1520
msgid ""
"Fighters are your first airborne units. They can move anywhere and attack "
"any unit."
msgstr ""
"Jaktflygplanet är ditt första stridsflygplan. De kan färdas var som helst "
"och attackera vilken trupp som helst."

#: data/civ1/units.ruleset:845 data/civ2/units.ruleset:1303
#: data/civ2civ3/units.ruleset:1525 data/classic/units.ruleset:1349
#: data/experimental/units.ruleset:1372 data/multiplayer/units.ruleset:1449
#: data/royale/units.ruleset:1678 data/sandbox/units.ruleset:1529
msgid "Bomber"
msgstr "bombflygplan"

#: data/civ1/units.ruleset:871 data/civ2/units.ruleset:1329
#: data/civ2civ3/units.ruleset:1551 data/classic/units.ruleset:1375
#: data/experimental/units.ruleset:1399 data/multiplayer/units.ruleset:1475
#: data/royale/units.ruleset:1704 data/sandbox/units.ruleset:1555
msgid ""
"Bombers are specialized airborne units that may only attack ground targets, "
"not other airborne units."
msgstr ""
"Bombflygplan är specialiserade på att attackera mål på marken, så det kan "
"inte ge sig på annat stridsflyg."

#: data/civ1/units.ruleset:879 data/civ2/units.ruleset:1443
#: data/civ2civ3/units.ruleset:1678 data/classic/units.ruleset:1492
#: data/experimental/units.ruleset:1516 data/multiplayer/units.ruleset:1591
#: data/royale/units.ruleset:1827 data/sandbox/units.ruleset:1682
msgid "Trireme"
msgstr "trirem"

#: data/civ1/units.ruleset:906 data/civ2/units.ruleset:1470
msgid ""
"The Trireme is your first boat unit. It can act as a transport ship and has "
"rudimentary offensive capabilities, but may not stray too far from the shore."
msgstr ""
"Triremen är din första marina enhet. Den kan agera transportskepp och har "
"basal anfallsförmåga, men kan inte bege sig för långt från kusten."

#: data/civ1/units.ruleset:913
msgid "Sail"
msgstr "segelbåt"

#: data/civ1/units.ruleset:940
msgid ""
"The Sail replaces the Trireme and is much more reliable on the open seas."
msgstr ""
"Segelbåten ersätter triremen och är mycket mer tillförlitlig på öppna havet."

#: data/civ1/units.ruleset:946 data/civ2/units.ruleset:1544
#: data/civ2civ3/units.ruleset:1781 data/classic/units.ruleset:1593
#: data/experimental/units.ruleset:1618 data/multiplayer/units.ruleset:1692
#: data/royale/units.ruleset:2072 data/sandbox/units.ruleset:1786
msgid "Frigate"
msgstr "fregatt"

#: data/civ1/units.ruleset:973 data/civ2/units.ruleset:1571
#: data/classic/units.ruleset:1620 data/experimental/units.ruleset:1645
#: data/multiplayer/units.ruleset:1719
msgid ""
"The Frigate is a highly versatile boat unit, that is both a strong offensive "
"unit as well as a decent transport ship."
msgstr ""
"Fregatten är en högst mångsidig marin enhet; den är både en stark "
"anfallstrupp och en hyfsad transport för andra trupper."

#: data/civ1/units.ruleset:980 data/civ2/units.ruleset:1578
#: data/civ2civ3/units.ruleset:1813 data/classic/units.ruleset:1627
#: data/experimental/units.ruleset:1652 data/multiplayer/units.ruleset:1726
#: data/royale/units.ruleset:2140 data/sandbox/units.ruleset:1818
msgid "Ironclad"
msgstr "pansarfartyg"

#: data/civ1/units.ruleset:1006 data/civ2/units.ruleset:1604
#: data/classic/units.ruleset:1653 data/experimental/units.ruleset:1678
#: data/multiplayer/units.ruleset:1752
msgid ""
"The Ironclad is an armored ship that is much more sturdy than the Frigate "
"but loses the latter's transport capability."
msgstr ""
"Pansarfartyget har bättre försvar än fregatten, men har förlorat den senares "
"transportförmåga."

#: data/civ1/units.ruleset:1013 data/civ2/units.ruleset:1645
#: data/civ2civ3/units.ruleset:1884 data/classic/units.ruleset:1694
#: data/experimental/units.ruleset:1719 data/multiplayer/units.ruleset:1793
#: data/royale/units.ruleset:2211 data/sandbox/units.ruleset:1889
msgid "Cruiser"
msgstr "kryssare"

#: data/civ1/units.ruleset:1039 data/civ2/units.ruleset:1671
#: data/civ2civ3/units.ruleset:1910 data/classic/units.ruleset:1720
#: data/experimental/units.ruleset:1745 data/multiplayer/units.ruleset:1819
#: data/royale/units.ruleset:2237 data/sandbox/units.ruleset:1915
msgid "The Cruiser is a strong offensive boat unit."
msgstr "Kryssaren är en marin stark anfallsenhet."

#: data/civ1/units.ruleset:1044 data/civ2/units.ruleset:1712
#: data/civ2civ3/units.ruleset:1951 data/classic/units.ruleset:1762
#: data/experimental/units.ruleset:1787 data/multiplayer/units.ruleset:1861
#: data/royale/units.ruleset:2279 data/sandbox/units.ruleset:1957
msgid "Battleship"
msgstr "slagskepp"

#: data/civ1/units.ruleset:1070 data/civ2/units.ruleset:1738
#: data/civ2civ3/units.ruleset:1977 data/classic/units.ruleset:1788
#: data/experimental/units.ruleset:1813 data/multiplayer/units.ruleset:1887
#: data/royale/units.ruleset:2305 data/sandbox/units.ruleset:1987
msgid ""
"The Battleship is the supreme naval unit with excellent offensive and "
"defensive values."
msgstr ""
"långSlagskeppet är den mäktigaste marina enheten och har utomordentlig "
"anfalls- och försvarskapacitet."

#: data/civ1/units.ruleset:1076 data/civ2/units.ruleset:1744
#: data/civ2civ3/units.ruleset:33 data/civ2civ3/units.ruleset:1983
#: data/classic/units.ruleset:1794 data/experimental/units.ruleset:1819
#: data/multiplayer/units.ruleset:1893 data/royale/units.ruleset:34
#: data/royale/units.ruleset:2311 data/sandbox/units.ruleset:33
#: data/sandbox/units.ruleset:1993
msgid "Submarine"
msgstr "ubåt"

#: data/civ1/units.ruleset:1103 data/civ2/units.ruleset:1773
#: data/civ2civ3/units.ruleset:2012 data/classic/units.ruleset:1823
#: data/experimental/units.ruleset:1848 data/multiplayer/units.ruleset:1922
#: data/royale/units.ruleset:2339 data/sandbox/units.ruleset:2022
msgid ""
"Traveling under the surface of the ocean, Submarines have a very high "
"strategic value, but a weak defense if caught off guard."
msgstr ""
"Ubåtar, som färdas under havets yta, har mycket högt strategiskt värde, men "
"svagt försvar om de överraskas."

#: data/civ1/units.ruleset:1110 data/civ2/units.ruleset:1780
#: data/civ2civ3/units.ruleset:2019 data/classic/units.ruleset:1830
#: data/experimental/units.ruleset:1855 data/multiplayer/units.ruleset:1929
#: data/royale/units.ruleset:2393 data/sandbox/units.ruleset:2029
msgid "Carrier"
msgstr "hangarfartyg"

#: data/civ1/units.ruleset:1137 data/civ2/units.ruleset:1807
#: data/civ2civ3/units.ruleset:2046 data/classic/units.ruleset:1857
#: data/experimental/units.ruleset:1883 data/multiplayer/units.ruleset:1956
#: data/royale/units.ruleset:2420 data/sandbox/units.ruleset:2058
#, fuzzy
msgid "The Carrier is a mobile airport."
msgstr "Kryssaren är en marin stark anfallsenhet."

#: data/civ1/units.ruleset:1139 data/civ2/units.ruleset:1809
#: data/civ2civ3/units.ruleset:2052 data/classic/units.ruleset:1859
#: data/experimental/units.ruleset:1885 data/multiplayer/units.ruleset:1958
#: data/royale/units.ruleset:2426 data/sandbox/units.ruleset:2064
#, fuzzy
msgid ""
"TIP: Guard Carriers with a handful of fast-moving ships and a battleship, as "
"losing a fully-equipped Carrier is VERY painful and expensive."
msgstr ""
"Hangarfartyget är en flyttbar flygplats och kan inte anfalla andra trupper.\n"
"\n"
"TIPS: Beskydda hangarfartyg med en handfull snabbrörliga skepp och ett "
"slagskepp eftersom det är MYCKET plågsamt och dyrt att förlora ett fullt "
"utrustat hangarfartyg."

#: data/civ1/units.ruleset:1146 data/civ2/units.ruleset:1816
#: data/civ2civ3/units.ruleset:2059 data/classic/units.ruleset:1866
#: data/experimental/units.ruleset:1892 data/multiplayer/units.ruleset:1965
#: data/royale/units.ruleset:2433 data/sandbox/units.ruleset:2071
msgid "Transport"
msgstr "fraktskepp"

#: data/civ1/units.ruleset:1173 data/civ2/units.ruleset:1843
#: data/civ2civ3/units.ruleset:2092 data/classic/units.ruleset:1893
#: data/experimental/units.ruleset:1919 data/multiplayer/units.ruleset:1992
#: data/royale/units.ruleset:2465 data/sandbox/units.ruleset:2104
msgid ""
"The Transport cannot attack on its own but may defend itself when under "
"attack."
msgstr ""
"Fraktskeppet kan inte attackera själv, men kan försvara sig om det blir "
"attackerat."

#: data/civ1/units.ruleset:1205 data/civ2/units.ruleset:1910
#: data/classic/units.ruleset:1966 data/experimental/units.ruleset:1993
#: data/multiplayer/units.ruleset:2065 data/sandbox/units.ruleset:2240
msgid ""
"You can build Nuclear units when you have the required advance, and the "
"Manhattan Project wonder has been built by any player."
msgstr ""

#: data/civ1/units.ruleset:1208 data/civ2/units.ruleset:1913
msgid ""
"On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
"squares for rectangular grids), including friendly units. Any city within "
"the blast area loses half its population, and land tiles within the blast "
"area are subject to nuclear fallout, which appears as pollution and "
"contributes to global warming."
msgstr ""

#: data/civ1/units.ruleset:1214
msgid ""
"TIP 1:  Nuking the ocean will not generate fallout, and is a most effective "
"(but expensive!!) way of getting rid of enemy ships."
msgstr ""

#: data/civ1/units.ruleset:1218
msgid ""
"TIP 2:  You may be involved in a situation where you have invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of Settlers next to the city and have them "
"ready to fix the fallout on the same turn it occurs!  This minimizes the "
"chance of global warming. Eco-friendly nukes!"
msgstr ""

#: data/civ1/units.ruleset:1228 data/civ2/units.ruleset:1933
#: data/civ2civ3/units.ruleset:2196 data/classic/units.ruleset:1991
#: data/experimental/units.ruleset:2018 data/multiplayer/units.ruleset:2090
#: data/royale/units.ruleset:2733 data/sandbox/units.ruleset:2268
msgid "Diplomat"
msgstr "diplomat"

#: data/civ1/units.ruleset:1259 data/civ2civ3/units.ruleset:2237
#: data/classic/units.ruleset:2030 data/experimental/units.ruleset:2057
#: data/multiplayer/units.ruleset:2129 data/royale/units.ruleset:2773
#: data/sandbox/units.ruleset:2309
msgid ""
"A Diplomat is an official that carries your dispatches and is authorized to "
"deal with foreign dignitaries. He may also undertake various covert "
"operations with the intent of harming your opponents. Diplomats in your own "
"cities defend them against such actions."
msgstr ""

#: data/civ1/units.ruleset:1265 data/civ2/units.ruleset:1970
#: data/classic/units.ruleset:2036 data/experimental/units.ruleset:2063
#: data/multiplayer/units.ruleset:2135
msgid ""
"Many covert actions may be attempted even in peacetime, but the more "
"aggressive actions will be discovered and cause diplomatic incidents, which "
"can allow Republics and Democracies to break treaties."
msgstr ""

#: data/civ1/units.ruleset:1269 data/classic/units.ruleset:2040
#: data/experimental/units.ruleset:2067 data/multiplayer/units.ruleset:2139
msgid ""
"If a foreign unit is alone on a tile, you may attempt to bribe it with your "
"Diplomat. By paying a sum of gold the unit will immediately become yours. "
"The exact sum depends on the status of the unit and that of the civilization "
"owning it. However, units belonging to Democratic governments cannot be "
"bribed. Bribery when not at war will cause a diplomatic incident."
msgstr ""

#: data/civ1/units.ruleset:1276 data/civ2/units.ruleset:1981
msgid ""
"Diplomats can also perform a number of actions in another player's city, "
"although each Diplomat may attempt only one action. Most of these actions "
"have a chance of failure. Also, any enemy Diplomats or Spies in the city "
"will oppose hostile actions. In this case, either your unit or the defending "
"unit will die. If the defending unit dies, you lose one movement point and "
"may try again."
msgstr ""

#: data/civ1/units.ruleset:1283 data/civ2/units.ruleset:1988
#: data/civ2civ3/units.ruleset:2264 data/classic/units.ruleset:2055
#: data/experimental/units.ruleset:2082 data/multiplayer/units.ruleset:2154
#: data/royale/units.ruleset:2800 data/sandbox/units.ruleset:2336
msgid "The actions available to Diplomats in a city are:"
msgstr ""

#: data/civ1/units.ruleset:1285 data/civ2/units.ruleset:1990
#: data/classic/units.ruleset:2057 data/experimental/units.ruleset:2084
#: data/multiplayer/units.ruleset:2156 data/royale/units.ruleset:2802
msgid ""
" - \"Establish Embassy\": This action always succeeds, and gives permanent "
"contact with the city's owner, as well as intelligence on their national "
"budget and technology."
msgstr ""

#: data/civ1/units.ruleset:1289 data/civ2/units.ruleset:1994
#: data/civ2civ3/units.ruleset:2272 data/civ2civ3/units.ruleset:2499
#: data/classic/units.ruleset:2061 data/experimental/units.ruleset:2088
#: data/multiplayer/units.ruleset:2160 data/royale/units.ruleset:2806
#: data/sandbox/units.ruleset:2344 data/sandbox/units.ruleset:2575
msgid ""
" - \"Investigate City\": Your unit attempts to report detailed information "
"about the city: its status, what buildings and units are within, and what it "
"is currently producing."
msgstr ""

#: data/civ1/units.ruleset:1293 data/civ2/units.ruleset:1998
#: data/civ2civ3/units.ruleset:2276 data/classic/units.ruleset:2065
#: data/experimental/units.ruleset:2092 data/multiplayer/units.ruleset:2164
#: data/royale/units.ruleset:2810 data/sandbox/units.ruleset:2348
msgid ""
" - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
"work so far towards its current project, or to destroy an existing building "
"in the city, at random. Once built, Palaces and Wonders cannot be sabotaged, "
"and attempts to sabotage City Walls or any building in a capital each halve "
"the chance of success. Sabotage may only be attempted when openly at war."
msgstr ""

#: data/civ1/units.ruleset:1300 data/civ2/units.ruleset:2005
#: data/civ2civ3/units.ruleset:2283 data/classic/units.ruleset:2072
#: data/experimental/units.ruleset:2099 data/multiplayer/units.ruleset:2171
#: data/sandbox/units.ruleset:2355
msgid ""
" - \"Steal Technology\": Your unit attempts to learn the secrets of a random "
"technology known to the city's owner but not to you. Technology may only be "
"stolen once from a given enemy city by Diplomats. This action may be "
"attempted even when not at war, but will cause a diplomatic incident."
msgstr ""

#: data/civ1/units.ruleset:1306 data/civ2/units.ruleset:2011
#: data/classic/units.ruleset:2078 data/experimental/units.ruleset:2105
#: data/multiplayer/units.ruleset:2177
msgid ""
" - \"Incite a Revolt\": In return for gold a foreign city will change "
"allegiance and join your empire, bringing along all nearby units that call "
"it home, but reducing its size by 1. Units in other cities remain in the "
"enemy's control, but units outside cities are lost to both players. The "
"exact sum depends on the status of the city and that of the civilization "
"that owns it. It is not possible to incite a rebellion in a capital, or in "
"any city governed by a democracy. Incitement may be attempted in peacetime, "
"but will cause a diplomatic incident."
msgstr ""

#: data/civ1/units.ruleset:1316 data/classic/units.ruleset:2088
#: data/experimental/units.ruleset:2115 data/multiplayer/units.ruleset:2187
#: data/royale/units.ruleset:2827 data/sandbox/units.ruleset:2371
msgid ""
"In some game strategies, hordes of Diplomats can be used to wreak havoc on "
"the enemy. Little wonder that Diplomats are often viewed with suspicion and "
"fear!"
msgstr ""

#: data/civ1/units.ruleset:1323 data/civ2/units.ruleset:2088
#: data/civ2civ3/units.ruleset:2380 data/classic/units.ruleset:2168
#: data/experimental/units.ruleset:2195 data/multiplayer/units.ruleset:2267
#: data/royale/units.ruleset:3101 data/sandbox/units.ruleset:2455
msgid "Caravan"
msgstr "karavan"

#: data/civ1/units.ruleset:1349 data/civ2/units.ruleset:2114
#: data/classic/units.ruleset:2194 data/experimental/units.ruleset:2221
msgid ""
"A Caravan carries goods or material for trading with distant cities and "
"foreign countries, or to help build wonders in your cities."
msgstr ""

#: data/civ1/units.ruleset:1352
msgid ""
"Caravans can establish trade routes with your own cities or those of other "
"nations (even enemies) by traveling to them. A route's ongoing revenue is "
"doubled if the two cities involved are on different continents, and doubled "
"again if the cities are from different civilizations. This last condition "
"means the net benefit to your civilization of a trade route is the same "
"regardless of whether you own both cities or only one of them. If you only "
"own one city, trade in each city is doubled, but you only get the benefit "
"from one end of the route. Each city can support a maximum of three trade "
"routes."
msgstr ""

#: data/civ1/units.ruleset:1362 data/civ2/units.ruleset:2127
#: data/classic/units.ruleset:2210 data/experimental/units.ruleset:2237
msgid ""
"Every Caravan that is used to build a wonder will add 50 shields towards the "
"production of the wonder."
msgstr ""

#: data/civ1/units.ruleset:1365 data/civ2/units.ruleset:2130
#: data/civ2civ3/units.ruleset:2421 data/classic/units.ruleset:2213
#: data/experimental/units.ruleset:2240 data/multiplayer/units.ruleset:2299
#: data/royale/units.ruleset:3139 data/sandbox/units.ruleset:2497
msgid ""
"TIP: You can stockpile a stack of Caravans in advance and bring them all "
"into a city where you have started to build a wonder, and finish it in only "
"one turn!"
msgstr ""

#: data/civ1/units.ruleset:1372 data/civ2/units.ruleset:2200
#: data/civ2civ3/units.ruleset:2547 data/classic/units.ruleset:2324
#: data/experimental/units.ruleset:2356 data/multiplayer/units.ruleset:2411
#: data/royale/units.ruleset:3270 data/sandbox/units.ruleset:2623
msgid "Barbarian Leader"
msgstr "barbarhövding"

#: data/civ1/units.ruleset:1398 data/civ2/units.ruleset:2226
#: data/civ2civ3/units.ruleset:2580 data/classic/units.ruleset:2357
#: data/experimental/units.ruleset:2389 data/multiplayer/units.ruleset:2444
#: data/royale/units.ruleset:3303 data/sandbox/units.ruleset:2656
msgid ""
"One Barbarian Leader appears every time there is a barbarian uprising "
"somewhere in the world."
msgstr ""

#: data/civ1/units.ruleset:1401
#, fuzzy
msgid ""
"When a Barbarian Leader is killed on a tile without any defending units, the "
"100 gold ransom is paid, but only to land units."
msgstr ""
"En barbarhövding dyker upp varje gång det sker ett barbaruppror någonstans i "
"världen.\n"
"\n"
"När en barbarhövding dödas på en ruta utan försvarstrupper, betalas 100 guld "
"ut i lösen, men endast till marktrupper."

#: data/civ2/buildings.ruleset:65 data/civ2civ3/buildings.ruleset:65
#: data/classic/buildings.ruleset:65 data/experimental/buildings.ruleset:67
#: data/multiplayer/buildings.ruleset:64 data/royale/buildings.ruleset:65
#: data/sandbox/buildings.ruleset:65
msgid "Airport"
msgstr "flygplats"

#: data/civ2/buildings.ruleset:81
#, fuzzy
msgid ""
"Allows a city to produce veteran air units (including helicopters) and "
"missiles. Also, damaged air units (including helicopters) which stay in town "
"for one full turn without moving are completely restored."
msgstr ""
"Gör det möjligt att bygga erfarna marina enheter i staden. Dessutom "
"återställs skadade marina enheter som vilar i staden en hel omgång "
"fullständigt."

#: data/civ2/buildings.ruleset:86 data/experimental/buildings.ruleset:88
#: data/multiplayer/buildings.ruleset:85
#, fuzzy
msgid ""
"Two cities with Airports can airlift one unit per turn. Airlifting instantly "
"transports the unit from one city to another and will use all of the unit's "
"movement points. A unit must have some movement points left to be airlifted."
msgstr ""
"Gör det möjligt att bygga erfaret stridsflyg i staden. Dessutom lagas "
"skadade stridsflygplan som stannar en hel omgång utan att röra sig, helt.\n"
"\n"
"Två städer med flygplatser kan flygfrakta en trupp varje omgång. Flygfrakt "
"flyttar omedelbart truppen från den ena staden till den andra och förbrukar "
"truppens samtliga drag. En trupp måste ha drag kvar för att kunna "
"flygfraktas."

#: data/civ2/buildings.ruleset:110 data/classic/buildings.ruleset:110
#: data/multiplayer/buildings.ruleset:136
#, fuzzy
msgid ""
"Allows a city to grow larger than size 8. A Sewer System is also required "
"for a city to grow larger than size 12."
msgstr ""
"Gör det möjligt för en stad att växa sig större än storlek 8. Ett "
"avloppssystem kommer att krävas för att en stad skall kunna växa sig större "
"än storlek 12."

#: data/civ2/buildings.ruleset:158 data/civ2civ3/buildings.ruleset:238
#: data/classic/buildings.ruleset:162 data/experimental/buildings.ruleset:167
#: data/multiplayer/buildings.ruleset:188 data/sandbox/buildings.ruleset:238
#, fuzzy, no-c-format
msgid ""
"With a Barracks, each new land unit built in a city will automatically have "
"Veteran status, which means that its attack and defense strengths are "
"increased by 50%."
msgstr ""
"Med kaserner är varje ny marktrupp som färdigställs i staden erfaren från "
"början, vilket innebär att dess anfalls- och försvarsförmågor höjs med 50%. "
"Dessutom återställs skadade marktrupper som stannar i staden en hel omgång "
"utan att röra sig till full hälsa."

#: data/civ2/buildings.ruleset:162 data/civ2/buildings.ruleset:190
#: data/civ2/buildings.ruleset:217 data/civ2civ3/buildings.ruleset:242
#: data/civ2civ3/buildings.ruleset:271 data/civ2civ3/buildings.ruleset:298
#: data/classic/buildings.ruleset:166 data/classic/buildings.ruleset:195
#: data/classic/buildings.ruleset:222 data/experimental/buildings.ruleset:171
#: data/experimental/buildings.ruleset:200
#: data/experimental/buildings.ruleset:227
#: data/multiplayer/buildings.ruleset:192
#: data/multiplayer/buildings.ruleset:221
#: data/multiplayer/buildings.ruleset:248 data/royale/buildings.ruleset:273
#: data/royale/buildings.ruleset:303 data/royale/buildings.ruleset:331
#: data/sandbox/buildings.ruleset:242 data/sandbox/buildings.ruleset:270
#: data/sandbox/buildings.ruleset:296
#, fuzzy
msgid ""
"Also, damaged land units which stay in town for one full turn without moving "
"are completely restored."
msgstr ""
"Gör det möjligt att bygga erfarna marina enheter i staden. Dessutom "
"återställs skadade marina enheter som vilar i staden en hel omgång "
"fullständigt."

#: data/civ2/buildings.ruleset:186 data/civ2civ3/buildings.ruleset:267
#: data/classic/buildings.ruleset:191 data/experimental/buildings.ruleset:196
#: data/multiplayer/buildings.ruleset:217 data/sandbox/buildings.ruleset:266
#, fuzzy, no-c-format
msgid ""
"With a Barracks II, each new land unit built in a city will automatically "
"have Veteran status, which means that its attack and defense strengths are "
"increased by 50%."
msgstr ""
"Med kaserner är varje ny marktrupp som färdigställs i staden erfaren från "
"början, vilket innebär att dess anfalls- och försvarsförmågor höjs med 50%. "
"Dessutom återställs skadade marktrupper som stannar i staden en hel omgång "
"utan att röra sig till full hälsa."

#: data/civ2/buildings.ruleset:213 data/civ2civ3/buildings.ruleset:294
#: data/classic/buildings.ruleset:218 data/experimental/buildings.ruleset:223
#: data/multiplayer/buildings.ruleset:244 data/sandbox/buildings.ruleset:292
#, fuzzy, no-c-format
msgid ""
"With a Barracks III, each new land unit built in a city will automatically "
"have Veteran status, which means that its attack and defense strengths are "
"increased by 50%."
msgstr ""
"Med kaserner är varje ny marktrupp som färdigställs i staden erfaren från "
"början, vilket innebär att dess anfalls- och försvarsförmågor höjs med 50%. "
"Dessutom återställs skadade marktrupper som stannar i staden en hel omgång "
"utan att röra sig till full hälsa."

#: data/civ2/buildings.ruleset:239 data/classic/buildings.ruleset:245
#: data/experimental/buildings.ruleset:250
#: data/multiplayer/buildings.ruleset:271
#, fuzzy
msgid ""
"A Cathedral makes 3 unhappy citizens content in a city, making it easier to "
"maintain order in that city. However, it does not affect citizens made "
"unhappy by military activity. The discovery of Theology increases the effect "
"of a Cathedral, making an additional unhappy citizen content. The discovery "
"of Communism lessens the effect of a Cathedral, reducing by one the number "
"of unhappy citizens made content."
msgstr ""
"En katedral gör 3 missnöjda medborgare nöjda i en stad, så att det blir "
"lättare att upprätthålla friden där. Upptäckten av teologi ökar denna verkan "
"genom att göra ytterligare en medborgare nöjd. Upptäckten av kommunism "
"minskar denna verkan genom att minska antalet olyckliga medborgare som görs "
"nöjda med 1."

#: data/civ2/buildings.ruleset:267 data/classic/buildings.ruleset:273
#: data/experimental/buildings.ruleset:278
#, fuzzy
msgid ""
"City Walls make it easier to defend a city. They triple the defense strength "
"of units within the city against land and helicopter units. They are "
"ineffective against airborne and sea units as well as Howitzers. City Walls "
"also prevent the loss of population which occurs when a defending unit is "
"destroyed by a land unit."
msgstr ""
"Stadsmurar gör det lättare att försvara en stad. De tredubblar "
"försvarsförmågan för trupper i staden mot marktrupper och helikoptrar. De är "
"verkningslösa mot stridsflyg, marina enheter och haubitsar. Stadsmurar "
"förhindrar även den befolkningsminskning som annars sker när en "
"försvarstrupp förstörs av en marktrupp."

#: data/civ2/buildings.ruleset:276 data/civ2civ3/buildings.ruleset:358
#: data/classic/buildings.ruleset:282 data/experimental/buildings.ruleset:287
#: data/multiplayer/buildings.ruleset:308 data/royale/buildings.ruleset:391
#: data/sandbox/buildings.ruleset:355
msgid "Coastal Defense"
msgstr "kustförsvar"

#: data/civ2/buildings.ruleset:293 data/classic/buildings.ruleset:299
#: data/experimental/buildings.ruleset:304
#: data/multiplayer/buildings.ruleset:325
msgid ""
"Increases the defense strength of units within a city by a factor of 2 when "
"defending against bombardments from enemy ships."
msgstr ""
"Fördubblar försvarsstyrkan för trupper som befinner sig inuti en stad när "
"dessa försvarar sig mot bombardemang från en marin enhet."

#: data/civ2/buildings.ruleset:315
#, fuzzy
msgid ""
"Entertains the citizens of a city, making 3 unhappy citizens content (four "
"after the discovery of Electronics). However, it does not affect citizens "
"made unhappy by military activity."
msgstr ""
"Underhåller en stads medborgare. Gör 3 missnöjda medborgare nöjda. (Fyra "
"efter upptäckten av elektronik.)"

#: data/civ2/buildings.ruleset:339
#, no-c-format
msgid ""
"Reduces the corruption and waste in a city by 50%, and makes the revolt cost "
"of the city 4 times bigger. These effects are redundant in your capital city."
msgstr ""

#: data/civ2/buildings.ruleset:343
#, fuzzy
msgid ""
"Under a Democracy, a Courthouse also makes 1 unhappy citizen content, unless "
"that citizen is unhappy about military activity."
msgstr ""
"Minskar korruptionen och spillet i en stad med 50%. Under demokrati gör "
"tingshuset 1 missnöjd medborgare nöjd. Gör dessutom upprorskostnaden för "
"staden fyra gånger större."

#: data/civ2/buildings.ruleset:398 data/civ2civ3/buildings.ruleset:494
#: data/classic/buildings.ruleset:406 data/experimental/buildings.ruleset:413
#: data/multiplayer/buildings.ruleset:404 data/royale/buildings.ruleset:526
#: data/sandbox/buildings.ruleset:489
msgid "Harbor"
msgstr "hamn"

#: data/civ2/buildings.ruleset:416 data/classic/buildings.ruleset:424
#: data/experimental/buildings.ruleset:431
#: data/multiplayer/buildings.ruleset:422
#, fuzzy
msgid ""
"Gives one extra food resource on all Oceanic tiles. The city needs to be "
"coastal to build this improvement."
msgstr ""
"Ger 1 extra mat i alla havsrutor. Endast kuststäder kan bygga denna "
"stadsförbättring."

#: data/civ2/buildings.ruleset:448
msgid ""
"A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
"Plant.  A city can only build a Hydro Plant if it is next to (or on) a River "
"tile."
msgstr ""

#: data/civ2/buildings.ruleset:517 data/experimental/buildings.ruleset:585
#, fuzzy
msgid ""
"Neutralizes the pollution generated by the population. The population simply "
"has no effect on the pollution generated in the city."
msgstr ""
"Motverkar utsläpp som orsakas av befolkningen; gör helt enkelt så att "
"befolkningen i en stad inte smutsar ner alls."

#: data/civ2/buildings.ruleset:542 data/classic/buildings.ruleset:553
#: data/experimental/buildings.ruleset:613
#: data/multiplayer/buildings.ruleset:548
#, fuzzy, no-c-format
msgid ""
"Together with a Factory, a Manufacturing Plant increases the shield "
"production in a city by 100%. A Manufacturing Plant on its own increases "
"shield production by 50%."
msgstr ""
"Tillsammans med en fabrik, ökar en tillverkningsanläggning en stads "
"tillverkning med 100%."

#: data/civ2/buildings.ruleset:567
#, fuzzy, no-c-format
msgid ""
"Reduces the amount of pollution generated by production in a city by 50%. It "
"also increases the shield production of a Factory or Mfg. Plant in the city. "
"A Factory and a Nuclear Plant together give a 100% production bonus, and a "
"Factory, Mfg. Plant and Nuclear Plant together give a 150% production bonus."
msgstr ""
"Minskar mängden utsläpp som orsakas av tillverkningen i en stad med 50%. "
"Ökar även sköldtillverkningen i en fabrik eller en tillverkningsanläggning i "
"staden: en fabrik och ett kärnkraftverk ger tillsammans 75% "
"tillverkningsbonus, och en fabrik, en tillverkningsanläggning och ett "
"kärnkraftverk ger tillsammans 150% tillverkningsbonus.\n"
"En stad kan endast ha ett solkraftverk, ett vattenkraftverk, ett kraftverk "
"eller ett kärnkraftverk."

#: data/civ2/buildings.ruleset:574 data/civ2/buildings.ruleset:720
#: data/civ2/buildings.ruleset:871
msgid ""
"A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
"Plant."
msgstr ""

#: data/civ2/buildings.ruleset:583 data/civ2civ3/buildings.ruleset:704
#: data/classic/buildings.ruleset:605 data/experimental/buildings.ruleset:662
#: data/multiplayer/buildings.ruleset:589 data/royale/buildings.ruleset:738
#: data/sandbox/buildings.ruleset:694
msgid "Offshore Platform"
msgstr "oljeplattform"

#: data/civ2/buildings.ruleset:600 data/classic/buildings.ruleset:622
#: data/experimental/buildings.ruleset:679
#: data/multiplayer/buildings.ruleset:606
#, fuzzy
msgid ""
"Adds 1 extra shield resource on all Oceanic tiles worked by a city. The city "
"needs to be coastal to build this improvement."
msgstr ""
"Ger en stad 1 mer sköld i varje havsruta. Endast kuststäder kan bygga denna "
"stadsförbättring."

#: data/civ2/buildings.ruleset:623 data/multiplayer/buildings.ruleset:629
#, fuzzy
msgid ""
"Makes a city the capital and the center of your government. Corruption and "
"waste in other cities is related to how far away from the capital they are, "
"except when the government is Democracy or Communism. On top of this, "
"corruption and waste in your capital itself is half of what it would "
"otherwise be (as if it had a Courthouse)."
msgstr ""
"Gör en stad till huvudstad. Korruptionen i övriga städer beror på avståndet "
"till huvudstaden, utom under demokrati och kommunism. Kostnaden för att "
"anstifta ett uppror beror också på stadens avstånd till huvudstaden (under "
"alla statsskick).\n"
"\n"
"Man bör ta väl hand om sin huvudstad, då en förlust riskerar försätta riket "
"i inbördeskrig, samt alltid leder till förlusten av eventuella rymdskepp."

#: data/civ2/buildings.ruleset:630 data/civ2civ3/buildings.ruleset:751
msgid ""
"The cost to enemy Diplomats and Spies of inciting a revolt in a city also "
"depends upon the city's distance from the capital, under all forms of "
"government. Your capital city itself cannot be incited to revolt, and enjoys "
"a bonus when enemy agents try to evade your own agents stationed in the "
"city, or sabotage your buildings."
msgstr ""

#: data/civ2/buildings.ruleset:648 data/civ2civ3/buildings.ruleset:807
#: data/classic/buildings.ruleset:672 data/experimental/buildings.ruleset:731
#: data/multiplayer/buildings.ruleset:657 data/royale/buildings.ruleset:841
#: data/sandbox/buildings.ruleset:797
msgid "Police Station"
msgstr "polisstation"

#: data/civ2/buildings.ruleset:664 data/classic/buildings.ruleset:688
#: data/experimental/buildings.ruleset:747
#, fuzzy
msgid ""
"Reduces the unhappiness caused by aggressively deployed military units owned "
"by the city by 2 under Democracy and 1 under Republic -- in other words, it "
"neutralizes the unhappiness caused by a single military unit. This "
"improvement has no effect under other governments."
msgstr ""
"Minskar det missnöje som orsakas av stridande enheter utanför staden med 2 "
"under demokrati och 1 under republik. Verkningslös under andra statsskick."

#: data/civ2/buildings.ruleset:672 data/civ2civ3/buildings.ruleset:830
#: data/classic/buildings.ruleset:699 data/experimental/buildings.ruleset:758
#: data/multiplayer/buildings.ruleset:681 data/royale/buildings.ruleset:864
#: data/sandbox/buildings.ruleset:820
msgid "Port Facility"
msgstr "hamnanläggning"

#: data/civ2/buildings.ruleset:689 data/civ2civ3/buildings.ruleset:847
#: data/classic/buildings.ruleset:716 data/experimental/buildings.ruleset:775
#: data/multiplayer/buildings.ruleset:698 data/royale/buildings.ruleset:881
#: data/sandbox/buildings.ruleset:837
#, fuzzy
msgid ""
"Allows a city to build veteran sea units. Also, damaged sea units which stay "
"in town for one full turn without moving are completely restored."
msgstr ""
"Gör det möjligt att bygga erfarna marina enheter i staden. Dessutom "
"återställs skadade marina enheter som vilar i staden en hel omgång "
"fullständigt."

#: data/civ2/buildings.ruleset:714
#, fuzzy, no-c-format
msgid ""
"Increases the shield production of a Factory or Mfg. Plant in a city. A "
"Factory and a Power Plant together give a 100% production bonus, and a "
"Factory, Mfg. Plant, and Power Plant together give a 150% production bonus. "
"The extra production may lead to the city generating more pollution."
msgstr ""
"Ökar sköldtillverkningen i en fabrik eller en tillverkningsanläggning i "
"staden: en fabrik och ett kraftverk ger tillsammans 75% tillverkningsbonus, "
"och en fabrik, en tillverkningsanläggning och ett kraftverk ger tillsammans "
"150% tillverkningsbonus. Den ökade tillverkningen kan leda till att staden "
"orsakar mer utsläpp.\n"
"En stad kan endast ha ett solkraftverk, ett vattenkraftverk, ett kraftverk "
"eller ett kärnkraftverk."

#: data/civ2/buildings.ruleset:749 data/civ2civ3/buildings.ruleset:914
#: data/classic/buildings.ruleset:781 data/experimental/buildings.ruleset:840
#: data/multiplayer/buildings.ruleset:760 data/royale/buildings.ruleset:948
#: data/sandbox/buildings.ruleset:902
msgid "Research Lab"
msgstr "forskningsanläggning"

#: data/civ2/buildings.ruleset:767
#, fuzzy, no-c-format
msgid ""
"Together with a Library and a Research Lab increases the science production "
"of a city by 100%. Together with a Library and a University, a Research Lab "
"increases the science production of a city by 150%."
msgstr ""
"Tillsammans med ett bibliotek, ökar en forskningsanläggning forskningen i en "
"stad med 100%. Tillsammans med ett bibliotek och ett universitet, ökar en "
"forskningsanläggning forskningen i en stad med 150%."

#: data/civ2/buildings.ruleset:775 data/civ2civ3/buildings.ruleset:943
#: data/classic/buildings.ruleset:807 data/experimental/buildings.ruleset:866
#: data/multiplayer/buildings.ruleset:786 data/royale/buildings.ruleset:977
#: data/sandbox/buildings.ruleset:930
msgid "SAM Battery"
msgstr "luftvärn"

#: data/civ2/buildings.ruleset:791 data/classic/buildings.ruleset:823
#: data/experimental/buildings.ruleset:882
#: data/multiplayer/buildings.ruleset:802
#, fuzzy
msgid ""
"Doubles the defense of all units inside the city when attacked by aircraft "
"(not including helicopters or missiles)."
msgstr ""
"Fördubblar försvarsförmågan för alla trupper i en stad när de angrips av "
"stridsflyg - gäller inte kärnvapen."

#: data/civ2/buildings.ruleset:813 data/classic/buildings.ruleset:845
#: data/experimental/buildings.ruleset:904
#: data/multiplayer/buildings.ruleset:824
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, is shot down and simply has no effect. Also, doubles "
"defense for units in the city against non-nuclear missiles."
msgstr ""

#: data/civ2/buildings.ruleset:824 data/civ2civ3/buildings.ruleset:991
#: data/classic/buildings.ruleset:856 data/experimental/buildings.ruleset:915
#: data/multiplayer/buildings.ruleset:833 data/royale/buildings.ruleset:1085
#: data/sandbox/buildings.ruleset:978
msgid "Sewer System"
msgstr "avloppssystem"

#: data/civ2/buildings.ruleset:841 data/classic/buildings.ruleset:873
#: data/multiplayer/buildings.ruleset:850
#, fuzzy
msgid ""
"Allows a city to grow larger than size 12. An Aqueduct is first required for "
"a city to grow larger than size 8."
msgstr ""
"Gör det möjligt för en stad att växa sig större än storlek 12. En "
"vattenledning kommer före. Den krävs för att en stad skall kunna växa sig "
"större än storlek 8."

#: data/civ2/buildings.ruleset:847 data/civ2civ3/buildings.ruleset:1015
#: data/classic/buildings.ruleset:881 data/experimental/buildings.ruleset:940
#: data/multiplayer/buildings.ruleset:858 data/royale/buildings.ruleset:1109
#: data/sandbox/buildings.ruleset:1001
msgid "Solar Plant"
msgstr "solkraftverk"

#: data/civ2/buildings.ruleset:865
#, fuzzy, no-c-format
msgid ""
"Eliminates all pollution generated by production in a city. It also "
"increases the shield production of a Factory or Mfg. Plant in the city. A "
"Factory and a Solar Plant together give a 100% production bonus, and a "
"Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
msgstr ""
"Gör att tillverkningen i en stad inte orsakar något utsläpp alls. Ökar även "
"sköldtillverkningen i en fabrik eller en tillverkningsanläggning i staden: "
"en fabrik och ett solkraftverk ger tillsammans 100% tillverkningsbonus, och "
"en fabrik, en tillverkningsanläggning och ett solkraftverk ger tillsammans "
"150% tillverkningsbonus.\n"
"\n"
"En stad kan endast ha ett kraftverk, vattenkraftverk, kärnkraftverk eller "
"solkraftverk. "

#: data/civ2/buildings.ruleset:954 data/civ2civ3/buildings.ruleset:1141
#, fuzzy
msgid ""
"Space Structurals form the base of your spaceship. All other spaceship parts "
"need to be connected to Structurals in order to function. You can build up "
"to 32 Space Structurals."
msgstr ""
"Rymdstrukturer utgör grunden för rymdskepp. Alla andra rymdskeppsdelar måste "
"fästas vid rymdstrukturer för att fungera. Man kan använda upp till 32 "
"rymdstrukturer.\n"
"\n"
"Innan man kan bygga rymdskeppsdelar, måste någon spelare ha färdigställt "
"underverket Apolloprogrammet."

#: data/civ2/buildings.ruleset:964 data/civ2civ3/buildings.ruleset:1151
#: data/classic/buildings.ruleset:1006 data/experimental/buildings.ruleset:1065
#: data/multiplayer/buildings.ruleset:983 data/royale/buildings.ruleset:1248
#: data/sandbox/buildings.ruleset:1136
msgid "Stock Exchange"
msgstr "börs"

#: data/civ2/buildings.ruleset:982 data/experimental/buildings.ruleset:1083
#, fuzzy, no-c-format
msgid ""
"Together with a Bank, a Stock Exchange boosts tax and luxury production in a "
"city by 50%. Together with a Marketplace and a Bank, a Stock Exchange boosts "
"tax and luxury production in a city by 150%."
msgstr ""
"Tillsammans med en marknadsplats och en bank, ökar en börs en stads "
"skatteintäkter och välfärd med 150%."

#: data/civ2/buildings.ruleset:990 data/civ2civ3/buildings.ruleset:1177
#: data/classic/buildings.ruleset:1032 data/experimental/buildings.ruleset:1091
#: data/multiplayer/buildings.ruleset:1009 data/royale/buildings.ruleset:1274
#: data/sandbox/buildings.ruleset:1161
msgid "Super Highways"
msgstr "motorvägar"

#: data/civ2/buildings.ruleset:1007 data/classic/buildings.ruleset:1049
#: data/experimental/buildings.ruleset:1108
#: data/multiplayer/buildings.ruleset:1026
#, no-c-format
msgid "Increases trade resources by 50% on all tiles with roads or railroads."
msgstr "Ökar handeln i alla rutor med vägar eller järnvägar med 50%"

#: data/civ2/buildings.ruleset:1013 data/civ2civ3/buildings.ruleset:1207
#: data/classic/buildings.ruleset:1057 data/experimental/buildings.ruleset:1119
#: data/multiplayer/buildings.ruleset:1032 data/royale/buildings.ruleset:1304
#: data/sandbox/buildings.ruleset:1191
msgid "Supermarket"
msgstr "stormarknad"

#: data/civ2/buildings.ruleset:1030 data/civ2civ3/buildings.ruleset:1224
#: data/classic/buildings.ruleset:1074 data/experimental/buildings.ruleset:1136
#: data/royale/buildings.ruleset:1321 data/sandbox/buildings.ruleset:1207
#, fuzzy, no-c-format
msgid ""
"Increases the food resources by 50% on each farmland tile which is being "
"used around the city. Farmland tiles are those which have been irrigated a "
"second time."
msgstr ""
"Ökar mängden mat som ges av varje åkerruta som används kring en stad med "
"50%. En åkerruta är en ruta med en förbättrad bevattningsanläggning."

#: data/civ2/buildings.ruleset:1053
#, fuzzy
msgid ""
"Makes one unhappy citizen content. The Mysticism advance doubles this "
"effect, as does Oracle wonder. With both Mysticism and the Oracle, 4 "
"citizens are made content. Does not affect citizens made unhappy by military "
"activity."
msgstr ""
"Gör en missnöjd medborgare nöjd. Både upptäckten av spådomskonst och "
"underverket Oraklet fördubblar denna verkan. \n"
"Med både spådomskonst och Oraklet blir 4 medborgare nöjda."

#: data/civ2/buildings.ruleset:1101 data/civ2civ3/buildings.ruleset:1299
#, fuzzy
msgid ""
"The entire map becomes permanently visible to the player who owns it -- the "
"player always has up-to-date knowledge of all terrain and cities, but not "
"units, despite fog-of-war. It allows all players to start building spaceship "
"parts (assuming they have researched the necessary technologies)."
msgstr ""
"Hela kartan blir synlig för den spelare som äger det. Det möjliggör för alla "
"spelare att bygga rymdskeppsdelar (förutsatt att de har de erforderliga "
"teknologierna)."

#: data/civ2/buildings.ruleset:1110 data/civ2civ3/buildings.ruleset:1313
#: data/classic/buildings.ruleset:1154 data/experimental/buildings.ruleset:1220
#: data/multiplayer/buildings.ruleset:1128 data/royale/buildings.ruleset:1410
#: data/sandbox/buildings.ruleset:1295
msgid "A.Smith's Trading Co."
msgstr "A.Smiths handelsbolag"

#: data/civ2/buildings.ruleset:1126
msgid ""
"City improvements which would normally have an upkeep of 1 are free of "
"upkeep, for all cities."
msgstr ""
"Stadsförbättringar som annars skulle ha kostat 1 i underhåll blir "
"kostnadsbefriade för alla städer."

#: data/civ2/buildings.ruleset:1223 data/civ2civ3/buildings.ruleset:1439
#: data/classic/buildings.ruleset:1270 data/experimental/buildings.ruleset:1336
#: data/multiplayer/buildings.ruleset:1247 data/royale/buildings.ruleset:1536
#: data/sandbox/buildings.ruleset:1420
msgid "Eiffel Tower"
msgstr "Eiffeltornet"

#: data/civ2/buildings.ruleset:1240
#, no-c-format
msgid ""
"Your reputation and goodwill among other nations is recovered four times as "
"fast."
msgstr ""
"Ditt rykte och anseende hos de andra nationerna ökar fyrfaldigt när du "
"besitter detta underverk."

#: data/civ2/buildings.ruleset:1263 data/classic/buildings.ruleset:1310
#: data/experimental/buildings.ruleset:1376
#, fuzzy
msgid ""
"The civilization which builds the Great Library gets every advance that at "
"least two other players or teams have achieved."
msgstr ""
"Den civilisation som färdigställer det stora biblioteket får varje teknologi "
"som minst 2 andra civilisationer har."

#: data/civ2/buildings.ruleset:1310
#, fuzzy
msgid ""
"Makes one content citizen happy in every city. Makes two extra content "
"citizens happy in the city containing the Hanging Gardens (that is, a total "
"of 3). In the unlikely event where there are no content citizens to get the "
"effect of Hanging Gardens, the wonder applies to unhappy citizens, including "
"those unhappy about military activity, making each content then happy."
msgstr ""
"Gör en nöjd medborgare lycklig i varje stad. Gör ytterligare 2 nöjda "
"medborgare lyckliga i staden där Hängande trädgårdarna finns (det är "
"sammanlagt 3). I det osannolika fallet att det inte finns några nöjda "
"medborgare, verkar Hängande trädgårdarna på missnöjda medborgare i stället "
"(gör dem nöjda)."

#: data/civ2/buildings.ruleset:1336 data/classic/buildings.ruleset:1385
#: data/experimental/buildings.ruleset:1451
#, fuzzy
msgid ""
"Works as if you had a Hydro Plant in every city. This reduces pollution and "
"increases the effects of Factories and Mfg. Plants."
msgstr ""
"Fungerar som ett vattenkraftverk i varje stad. (Detta minskar utsläppen och "
"ökar tillverkningen i fabriker och tillverkningsanläggningar.)"

#: data/civ2/buildings.ruleset:1380
#, fuzzy
msgid ""
"Makes two unhappy citizens content in every city, including citizens unhappy "
"about military activity."
msgstr "Gör två missnöjda medborgare nöjda i varje stad med tempel."

#: data/civ2/buildings.ruleset:1386 data/civ2civ3/buildings.ruleset:1614
#: data/classic/buildings.ruleset:1436 data/experimental/buildings.ruleset:1502
#: data/multiplayer/buildings.ruleset:1416 data/royale/buildings.ruleset:1711
#: data/sandbox/buildings.ruleset:1593
msgid "King Richard's Crusade"
msgstr "Kung Rickards korståg"

#: data/civ2/buildings.ruleset:1403 data/classic/buildings.ruleset:1453
#: data/experimental/buildings.ruleset:1519
#: data/multiplayer/buildings.ruleset:1434
#, fuzzy
msgid ""
"Adds one extra shield resource on every tile around the city where it is "
"built."
msgstr "Ger en till sköld i varje använd ruta kring staden."

#: data/civ2/buildings.ruleset:1409 data/civ2civ3/buildings.ruleset:1641
#: data/classic/buildings.ruleset:1459 data/experimental/buildings.ruleset:1525
#: data/multiplayer/buildings.ruleset:1440 data/royale/buildings.ruleset:1738
#: data/sandbox/buildings.ruleset:1620
msgid "Leonardo's Workshop"
msgstr "Leonardos verkstäder"

#: data/civ2/buildings.ruleset:1426 data/civ2civ3/buildings.ruleset:1658
msgid "Upgrades one obsolete unit per game turn."
msgstr "Ersätter en omodern trupp varje omgång."

#: data/civ2/buildings.ruleset:1448
#, fuzzy
msgid ""
"Gives all your sea units 1 additional movement point. Makes all your new "
"military sea units veterans (for all cities)."
msgstr ""
"Ger alla marina enheter ytterligare 1 drag. Gör alla nya marina enheter "
"erfarna (gäller alla städer)."

#: data/civ2/buildings.ruleset:1470
msgid "Gives all sea units 2 additional movement points."
msgstr "Ger alla marina enheter 2 ytterligare drag."

#: data/civ2/buildings.ruleset:1495 data/civ2civ3/buildings.ruleset:1733
#: data/classic/buildings.ruleset:1547 data/experimental/buildings.ruleset:1613
#: data/multiplayer/buildings.ruleset:1532 data/royale/buildings.ruleset:1859
#: data/sandbox/buildings.ruleset:1712
msgid "Marco Polo's Embassy"
msgstr "Marco Polos ambassad"

#: data/civ2/buildings.ruleset:1512 data/civ2civ3/buildings.ruleset:1750
#: data/classic/buildings.ruleset:1564 data/sandbox/buildings.ruleset:1729
msgid "The player who owns it gets an embassy with all players."
msgstr "Den spelare som har undret får en ambassad hos varje annan spelare."

#: data/civ2/buildings.ruleset:1533 data/classic/buildings.ruleset:1585
#: data/experimental/buildings.ruleset:1652
#, fuzzy
msgid ""
"Counts as having a Cathedral in each of your cities. This makes 3 unhappy "
"citizens content in each city. However, it does not affect citizens made "
"unhappy by military activity. The discovery of Theology increases the effect "
"of a Cathedral, making an additional unhappy citizen content. The discovery "
"of Communism lessens the effect of a Cathedral, reducing by one the number "
"of unhappy citizens made content."
msgstr ""
"Räknas som att ha en katedral i var och en av sina städer. (Detta gör 3 "
"missnöjda medborgare nöjda i varje stad. Upptäckten av teologi ökar "
"verkningen av en katedral genom att göra ytterligare en missnöjd medborgare "
"nöjd. Upptäckten av kommunism minskar antalet med 1."

#: data/civ2/buildings.ruleset:1583
msgid "Counts as having a Granary in every city."
msgstr "Räknas som att ha ett sädeslager i varje stad."

#: data/civ2/buildings.ruleset:1605
#, fuzzy, no-c-format
msgid ""
"Boosts science production in each city with a Library by 50%. (Counts as "
"having a Research Lab in all of your cities.)"
msgstr ""
"Ger 50% forskningsbonus i varje stad med bibliotek. (Räknas som att ha en "
"forskningsanläggning i varje stad.)"

#: data/civ2/buildings.ruleset:1634 data/civ2civ3/buildings.ruleset:1935
#: data/classic/buildings.ruleset:1689 data/experimental/buildings.ruleset:1756
#: data/multiplayer/buildings.ruleset:1681 data/royale/buildings.ruleset:2212
#: data/sandbox/buildings.ruleset:1914
msgid "Statue of Liberty"
msgstr "Frihetsgudinnan"

#: data/civ2/buildings.ruleset:1657 data/civ2civ3/buildings.ruleset:1960
#: data/classic/buildings.ruleset:1712 data/experimental/buildings.ruleset:1779
#: data/multiplayer/buildings.ruleset:1705 data/royale/buildings.ruleset:2111
#: data/sandbox/buildings.ruleset:1939
msgid "Sun Tzu's War Academy"
msgstr "Sun Tzus krigsskola"

#: data/civ2/buildings.ruleset:1675
#, fuzzy, no-c-format
msgid ""
"All your new military land units become veterans (for all cities). The "
"chance of a land unit becoming a veteran after a battle increases from 50% "
"to 100%."
msgstr ""
"Alla nya marktrupper blir erfarna (gäller alla städer). Sannolikheten att "
"överlevande trupper blir erfarna efter ett slag ökar från 50% till 100%"

#: data/civ2/buildings.ruleset:1698 data/classic/buildings.ruleset:1753
#: data/experimental/buildings.ruleset:1820
msgid "All your units regain two extra hitpoints per turn."
msgstr "Skadade trupper återfår två ytterligare träffpunkter varje omgång."

#: data/civ2/buildings.ruleset:1727
#, fuzzy
msgid ""
"Counts as a Police Station in every city. This means, for each city, it "
"reduces the unhappiness caused by aggressively deployed military units owned "
"by that city by 2 under Democracy and 1 under Republic -- in other words, it "
"neutralizes the unhappiness caused by a single military unit per city. This "
"wonder has no effect under other governments."
msgstr ""
"Räknas som en polisstation i varje stad. (Det innebär att antalet medborgare "
"som är missnöjda på grund av att stridande enheter är i fält minskar med 2 "
"under demokrati och 1 under republik. Detta underverk är verkningslöst under "
"andra statsskick.)"

#: data/civ2/buildings.ruleset:1737
msgid "Capitalization"
msgstr "omsättning"

#: data/civ2/buildings.ruleset:1752
#, fuzzy
msgid ""
"This is not a normal improvement. Instead, setting a city's production to "
"Capitalization means its shield production is converted to tax output (gold)."
msgstr ""
"Detta är ingen vanlig stadsförbättring, utan ett sätt att omsätta en stads "
"sköldtillverkning till guldinkomst."

#: data/civ2/game.ruleset:26
msgid "Civ2 ruleset"
msgstr "Civ2-regelverket"

#: data/civ2/game.ruleset:38
#, fuzzy
msgid ""
"You are playing with civ2 style rules. These are quite close to classic (old "
"default) Freeciv rules, but with some additions."
msgstr ""
"Du spelar med regelverket ”civ2”. Detta regelverk är likt Freecivs "
"standardregelverk, men med vissa tillägg."

#: data/civ2/game.ruleset:343
#, c-format
msgid "Plant %sNuclear Device%s"
msgstr ""

#: data/civ2/game.ruleset:346 data/civ2civ3/game.ruleset:368
#: data/classic/game.ruleset:363 data/experimental/game.ruleset:371
#: data/multiplayer/game.ruleset:366 data/royale/game.ruleset:379
#: data/sandbox/game.ruleset:361
#, fuzzy, c-format
msgid "%sSabotage Enemy Unit%s"
msgstr "Sabotera fiendetrupp"

#: data/civ2/game.ruleset:355 data/civ2civ3/game.ruleset:377
#: data/classic/game.ruleset:372 data/experimental/game.ruleset:380
#: data/multiplayer/game.ruleset:375 data/royale/game.ruleset:388
#: data/sandbox/game.ruleset:370
#, fuzzy, c-format
msgid "%sSabotage City Escape%s"
msgstr "Sabotera staden"

#: data/civ2/game.ruleset:358 data/civ2civ3/game.ruleset:380
#: data/classic/game.ruleset:375 data/experimental/game.ruleset:383
#: data/multiplayer/game.ruleset:378 data/royale/game.ruleset:391
#: data/sandbox/game.ruleset:373
#, fuzzy, c-format
msgid "Industrial %sSabotage%s"
msgstr "Förstör industri"

#: data/civ2/game.ruleset:361 data/civ2civ3/game.ruleset:383
#: data/classic/game.ruleset:378 data/experimental/game.ruleset:386
#: data/multiplayer/game.ruleset:381 data/royale/game.ruleset:394
#: data/sandbox/game.ruleset:376
#, fuzzy, c-format
msgid "Industrial %sSabotage Production%s"
msgstr "Förstör industri"

#: data/civ2/game.ruleset:382 data/civ2civ3/game.ruleset:404
#: data/classic/game.ruleset:399 data/experimental/game.ruleset:407
#: data/multiplayer/game.ruleset:402 data/royale/game.ruleset:415
#: data/sandbox/game.ruleset:397
#, fuzzy, c-format
msgid "Indus%strial Espionage%s"
msgstr "Förstör industri"

#: data/civ2/game.ruleset:403
#, c-format
msgid "%sYou're Fired%s"
msgstr ""

#: data/civ2/governments.ruleset:77
msgid ""
"Anarchy offers slightly less corruption and waste than Despotism, but "
"slightly more unhappiness."
msgstr ""

#: data/civ2/governments.ruleset:97
msgid ""
"Despotism suffers the highest level of corruption and waste of all forms of "
"government."
msgstr ""

#: data/civ2/governments.ruleset:119
#, fuzzy
msgid ""
"Monarchy suffers the same small amount of corruption and waste that the "
"Republic does."
msgstr ""
"Vid monarki tjänar en kung eller drottning som ärftligt stadsöverhuvud.\n"
"\n"
"Monarki har samma låga nivå av korruption och spill som republik."

#: data/civ2/governments.ruleset:142
msgid ""
"Under Communism, corruption and waste does not vary by distance from the "
"capital. All cities, including the capital, have a modest amount of "
"corruption."
msgstr ""

#: data/civ2/governments.ruleset:151 data/civ2/techs.ruleset:362
#: data/civ2civ3/governments.ruleset:241
#: data/multiplayer/governments.ruleset:194 data/multiplayer/techs.ruleset:366
#: data/royale/governments.ruleset:301 data/sandbox/governments.ruleset:242
msgid "Fundamentalism"
msgstr "fundamentalism"

#: data/civ2/governments.ruleset:158 data/civ2civ3/governments.ruleset:248
#: data/multiplayer/governments.ruleset:201 data/royale/governments.ruleset:308
#: data/sandbox/governments.ruleset:249
#, fuzzy, c-format
msgid "High Priest %s"
msgstr "överstepräst"

#: data/civ2/governments.ruleset:159 data/civ2civ3/governments.ruleset:249
#: data/multiplayer/governments.ruleset:202 data/royale/governments.ruleset:309
#: data/sandbox/governments.ruleset:250
#, fuzzy, c-format
msgid "High Priestess %s"
msgstr "översteprästinna"

#: data/civ2/governments.ruleset:161 data/civ2civ3/governments.ruleset:251
#: data/multiplayer/governments.ruleset:204 data/royale/governments.ruleset:311
#: data/sandbox/governments.ruleset:252
msgid ""
"Fundamentalism is a form of government organized around a central set of "
"beliefs. The beliefs, usually religious in nature, form a rigid guideline "
"for actions and reactions of both the rulers and the people."
msgstr ""

#: data/civ2/governments.ruleset:166 data/civ2civ3/governments.ruleset:256
#: data/multiplayer/governments.ruleset:209 data/royale/governments.ruleset:316
#: data/sandbox/governments.ruleset:257
msgid ""
"In a fundamentalist society, the people and the rulers are entirely devoted "
"to their beliefs, and are usually willing to die to preserve them."
msgstr ""

#: data/civ2/governments.ruleset:170 data/civ2civ3/governments.ruleset:260
#: data/multiplayer/governments.ruleset:213 data/royale/governments.ruleset:320
#: data/sandbox/governments.ruleset:261
msgid ""
"Improvements that normally convert unhappy citizens to content citizens, "
"produce \"tithes\" (gold) equivalent to the number of people they would "
"convert, and require no maintenance."
msgstr ""

#: data/civ2/governments.ruleset:211
#, fuzzy
msgid ""
"Under Democracy, citizens govern directly by voting on issues. Democracy "
"offers the highest possible level of trade, but also offers the most "
"potential for unhappiness. There is no corruption or waste during Democracy, "
"but citizens become very upset during wars."
msgstr ""
"Vid demokrati röstar medborgarna direkt i folkomröstningar. Demokrati "
"erbjuder högsta möjliga handel, men även högst möjlighet till missnöje. Det "
"förekommer ingen korruption eller spill vid demokrati, men medborgarna blir "
"mycket upprörda under krig."

#: data/civ2/nations.ruleset:133 data/nation/american.ruleset:54
#: data/nation/dutch.ruleset:40
#, fuzzy, c-format
msgid "Reverend %s"
msgstr "pastor"

#: data/civ2/nations.ruleset:133 data/nation/american.ruleset:54
#: data/nation/dutch.ruleset:40
#, fuzzy, c-format
msgid "?female:Reverend %s"
msgstr "rhesos"

#: data/civ2/nations.ruleset:401 data/nation/carthaginian.ruleset:5
msgid "Carthaginian"
msgstr "kartagiska"

#: data/civ2/nations.ruleset:402 data/nation/carthaginian.ruleset:6
msgid "?plural:Carthaginians"
msgstr "kartagerna"

#: data/civ2/nations.ruleset:404
#, fuzzy
msgid ""
"The Carthaginians, descendants of Phoenician traders, ran a naval empire in "
"the Mediterranean from the 5th to 2nd centuries BC. Carthage was destroyed "
"by Rome in 146 BC."
msgstr ""
"Kartagerna var ättlingar till Feniciska köpmän som hade ett sjövälde i "
"Medelhavet från 400- till 100-talet f. kr.. Deras huvudstad Kartago brändes "
"av Romarna år 146 f. kr.."

#: data/civ2/nations.ruleset:437 data/nation/celtic.ruleset:5
msgid "Celtic"
msgstr ""

#: data/civ2/nations.ruleset:438 data/nation/celtic.ruleset:6
#, fuzzy
msgid "?plural:Celts"
msgstr "gallerna"

#: data/civ2/nations.ruleset:440 data/nation/celtic.ruleset:8
msgid ""
"The Celts were an Indo-European ethno-linguistic complex in Western Europe, "
"probably originating from the area between the upper Rhine and upper Danube, "
"from the Urnfield culture and the western group of the Hallstatt culture. "
"The Celts were known as cruel and savage warriors who terrorized the ancient "
"civilized peoples of Europe and Asia Minor. The Celts colonized much of "
"Europe and had a large influence on the development of European civilization."
msgstr ""

#: data/civ2/nations.ruleset:456 data/nation/celtic.ruleset:38
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "storfarao"

#: data/civ2/nations.ruleset:456 data/nation/celtic.ruleset:38
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "storfarao"

#: data/civ2/nations.ruleset:457 data/nation/celtic.ruleset:39
#: data/nation/khmer.ruleset:28
#, fuzzy, c-format
msgid "Brother %s"
msgstr "broder"

#: data/civ2/nations.ruleset:457 data/nation/celtic.ruleset:39
#: data/nation/khmer.ruleset:28
#, fuzzy, c-format
msgid "Sister %s"
msgstr "syster"

#: data/civ2/nations.ruleset:460 data/nation/celtic.ruleset:42
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "druid"

#: data/civ2/nations.ruleset:460 data/nation/celtic.ruleset:42
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "druid"

#: data/civ2/nations.ruleset:777 data/nation/english.ruleset:30
#, fuzzy, c-format
msgid "Lord Protector %s"
msgstr "beskyddare"

#: data/civ2/nations.ruleset:777 data/nation/english.ruleset:30
#, fuzzy, c-format
msgid "Lady Protector %s"
msgstr "beskyddarinna"

#: data/civ2/nations.ruleset:893 data/civ2/nations.ruleset:1022
#: data/nation/austrian.ruleset:52 data/nation/german.ruleset:34
#: data/nation/italian.ruleset:44
#, fuzzy, c-format
msgid "Archbishop %s"
msgstr "ärkebiskop"

#: data/civ2/nations.ruleset:893 data/civ2/nations.ruleset:1022
#: data/nation/german.ruleset:34
#, fuzzy, c-format
msgid "?female:Archbishop %s"
msgstr "ärkebiskop"

#: data/civ2/nations.ruleset:1331 data/nation/indian.ruleset:27
#, fuzzy, c-format
msgid "Guru %s"
msgstr "användare %s, "

#: data/civ2/nations.ruleset:1331 data/nation/indian.ruleset:27
#, fuzzy, c-format
msgid "?female:Guru %s"
msgstr "druid"

#: data/civ2/nations.ruleset:1413 data/nation/japanese.ruleset:5
msgid "Japanese"
msgstr "japanska"

#: data/civ2/nations.ruleset:1414 data/nation/japanese.ruleset:6
msgid "?plural:Japanese"
msgstr "japanerna"

#: data/civ2/nations.ruleset:1416
msgid ""
"According to traditional Japanese mythology, Japan was founded in the 7th "
"century BC by the ancestral Emperor Jimmu."
msgstr "Sagan förtäljer att Japan grundades på 700-talet f.Kr. av Jimmu."

#: data/civ2/nations.ruleset:1427 data/nation/aztec.ruleset:30
#: data/nation/brazilian.ruleset:30 data/nation/byzantium.ruleset:31
#: data/nation/ethiopian.ruleset:27 data/nation/japanese.ruleset:23
#, fuzzy, c-format
msgid "Empress %s"
msgstr "kejsarinna"

#: data/civ2/nations.ruleset:1428 data/nation/japanese.ruleset:24
#, fuzzy, c-format
msgid "Shogun %s"
msgstr "shogun"

#: data/civ2/nations.ruleset:1428 data/nation/japanese.ruleset:24
#, fuzzy, c-format
msgid "?female:Shogun %s"
msgstr "shogun"

#: data/civ2/nations.ruleset:1598 data/nation/persian.ruleset:5
msgid "Persian"
msgstr "persiska"

#: data/civ2/nations.ruleset:1599 data/nation/persian.ruleset:6
msgid "?plural:Persians"
msgstr "perserna"

#: data/civ2/nations.ruleset:1601
msgid ""
"The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
"second (Sassanid) from 226 AD to 642 AD."
msgstr ""
"Det första persiska riket varade från 550 - 330 f.Kr., det andra från 226 "
"till 642 e.Kr.."

#: data/civ2/nations.ruleset:1612 data/nation/persian.ruleset:25
#, fuzzy, c-format
msgid "%s Shah"
msgstr "shah"

#: data/civ2/nations.ruleset:1612 data/nation/persian.ruleset:25
#, fuzzy, c-format
msgid "%s Shahbanu"
msgstr "shahbanu"

#: data/civ2/nations.ruleset:1613 data/nation/persian.ruleset:26
#, fuzzy, c-format
msgid "Ayatollah %s"
msgstr "ayatolla"

#: data/civ2/nations.ruleset:1613 data/nation/persian.ruleset:26
#, fuzzy, c-format
msgid "?female:Ayatollah %s"
msgstr "ayatolla"

#: data/civ2/nations.ruleset:1753 data/nation/byzantium.ruleset:30
#: data/nation/ethiopian.ruleset:26 data/nation/portuguese.ruleset:29
#: data/nation/russian.ruleset:51
#, fuzzy, c-format
msgid "Patriarch %s"
msgstr "patriark"

#: data/civ2/nations.ruleset:1753 data/nation/byzantium.ruleset:30
#: data/nation/ethiopian.ruleset:26 data/nation/russian.ruleset:51
#, fuzzy, c-format
msgid "Matriarch %s"
msgstr "matriark"

#: data/civ2/nations.ruleset:1828 data/nation/sioux.ruleset:5
msgid "Sioux"
msgstr "siouxiska"

#: data/civ2/nations.ruleset:1829 data/nation/sioux.ruleset:6
msgid "?plural:Sioux"
msgstr "siouxerna"

#: data/civ2/nations.ruleset:1831 data/nation/sioux.ruleset:8
msgid ""
"The Sioux was a North American nation that fought several decisive battles "
"against the United States. It consisted of three distinct groups of tribes: "
"the Lakota, the Dakota and the Nakota."
msgstr ""
"Siouxerna var ett nordamerikanskt folk som stred mot Förenta Staterna. De "
"utgjordes av tre distinkta grupper: Lakota, Dakota samt Nakota."

#: data/civ2/nations.ruleset:1922 data/nation/spanish.ruleset:5
msgid "Spanish"
msgstr "spanska"

#: data/civ2/nations.ruleset:1923 data/nation/spanish.ruleset:6
msgid "?plural:Spanish"
msgstr "spanjorerna"

#: data/civ2/nations.ruleset:1925 data/nation/spanish.ruleset:8
#, fuzzy
msgid ""
"The modern Spanish nation was formed when the rulers of the kingdoms of "
"Castile and Aragon led the recapture of the Iberian peninsula from the "
"Moslems. The Reconquista was completed in 1492, the same year Columbus "
"sailed. Spain then went on to create an empire on which the sun never set."
msgstr ""
"Den nutida spanska staten grundades när härskarna av kungadömena Kastillien "
"och Aragonien ledde återerövrandet av den Iberiska Halvön från muslimerna. "
"Återerövringen slutfördes år 1492, samma år som Columbus seglade iväg för "
"att finna den västra sjövägen till Indien."

#: data/civ2/nations.ruleset:1939 data/nation/spanish.ruleset:42
#, fuzzy, c-format
msgid "Caudillo %s"
msgstr "kaudill"

#: data/civ2/nations.ruleset:1939 data/nation/spanish.ruleset:42
#, fuzzy, c-format
msgid "Caudilla %s"
msgstr "kaudillinna"

#: data/civ2/nations.ruleset:1940 data/nation/french.ruleset:44
#: data/nation/spanish.ruleset:43
#, fuzzy, c-format
msgid "Cardinal %s"
msgstr "kardinal"

#: data/civ2/nations.ruleset:1940
#, fuzzy, c-format
msgid "?female:Cardinal %s"
msgstr "kardinal"

#: data/civ2/nations.ruleset:1999 data/nation/viking.ruleset:5
msgid "Viking"
msgstr "vikingska"

#: data/civ2/nations.ruleset:2000 data/nation/viking.ruleset:6
msgid "?plural:Vikings"
msgstr "vikingarna"

#: data/civ2/nations.ruleset:2002
msgid ""
"The Vikings raided and traded along the coasts of Europe between 800 AD and "
"1100 AD. Viking raiders eventually became the rulers of Normandy, Russia, "
"and a short-lived kingdom in Sicily."
msgstr ""
"Vikingarna plundrade och handlade längs Nordeuropas kuster och floder mellan "
"åren 800 och 1100 e.Kr.. De tog makten över Normandie, Ryssland och ett "
"kortvarigt kungadöme på Sicilien."

#: data/civ2/nations.ruleset:2014
#, fuzzy, c-format
msgid "%s Jarl"
msgstr "jarl"

#: data/civ2/nations.ruleset:2014
#, fuzzy, c-format
msgid "?female:%s Jarl"
msgstr "jarl"

#: data/civ2/techs.ruleset:133 data/civ2civ3/techs.ruleset:134
#: data/classic/techs.ruleset:133 data/experimental/techs.ruleset:136
#: data/multiplayer/techs.ruleset:133 data/royale/techs.ruleset:135
#: data/sandbox/techs.ruleset:135
msgid "Amphibious Warfare"
msgstr "amfibiekrigföring"

#: data/civ2/techs.ruleset:222 data/civ2civ3/techs.ruleset:224
#: data/classic/techs.ruleset:222 data/experimental/techs.ruleset:234
#: data/multiplayer/techs.ruleset:222 data/royale/techs.ruleset:233
#: data/sandbox/techs.ruleset:225
msgid "Combined Arms"
msgstr "sammansatta vapen"

#: data/civ2/techs.ruleset:244 data/civ2civ3/techs.ruleset:246
#: data/classic/techs.ruleset:244 data/experimental/techs.ruleset:259
#: data/multiplayer/techs.ruleset:244 data/royale/techs.ruleset:257
#: data/sandbox/techs.ruleset:247
msgid "Reduces the effect of Cathedrals."
msgstr "Minskar katedralers verkan."

#: data/civ2/techs.ruleset:269
msgid "Allows Settlers and Engineers to build fortresses."
msgstr "Möjliggör för nybyggare och ingengörer att bygga fästningar."

#: data/civ2/techs.ruleset:288 data/civ2civ3/techs.ruleset:293
#: data/classic/techs.ruleset:291 data/experimental/techs.ruleset:311
#: data/multiplayer/techs.ruleset:291 data/royale/techs.ruleset:309
#: data/sandbox/techs.ruleset:294 server/report.cpp:198
msgid "Economics"
msgstr "ekonomi"

#: data/civ2/techs.ruleset:302 data/classic/techs.ruleset:305
#: data/experimental/techs.ruleset:327
msgid "Improves the effect of Colosseums."
msgstr "Förbättrar amfiteatrars verkan."

#: data/civ2/techs.ruleset:321 data/civ2civ3/techs.ruleset:329
#: data/classic/techs.ruleset:324 data/experimental/techs.ruleset:348
#: data/multiplayer/techs.ruleset:324 data/royale/techs.ruleset:349
#: data/sandbox/techs.ruleset:332
msgid "Environmentalism"
msgstr "miljövård"

#: data/civ2/techs.ruleset:329 data/civ2civ3/techs.ruleset:337
#: data/classic/techs.ruleset:332 data/experimental/techs.ruleset:357
#: data/multiplayer/techs.ruleset:334 data/royale/techs.ruleset:358
#: data/sandbox/techs.ruleset:340
msgid "Espionage"
msgstr "spioneri"

#: data/civ2/techs.ruleset:386 data/civ2civ3/techs.ruleset:386
#: data/classic/techs.ruleset:381 data/experimental/techs.ruleset:412
#: data/multiplayer/techs.ruleset:390 data/royale/techs.ruleset:435
#: data/sandbox/techs.ruleset:391
msgid "Guerilla Warfare"
msgstr "gerillakrigföring"

#: data/civ2/techs.ruleset:442 data/civ2civ3/techs.ruleset:441
#: data/classic/techs.ruleset:438 data/experimental/techs.ruleset:475
#: data/multiplayer/techs.ruleset:447 data/royale/techs.ruleset:496
#: data/sandbox/techs.ruleset:446
msgid "Laser"
msgstr "laser"

#: data/civ2/techs.ruleset:450 data/civ2civ3/techs.ruleset:449
#: data/classic/techs.ruleset:446 data/experimental/techs.ruleset:484
#: data/multiplayer/techs.ruleset:455 data/royale/techs.ruleset:504
#: data/sandbox/techs.ruleset:454
msgid "Leadership"
msgstr "ledarskap"

#: data/civ2/techs.ruleset:466 data/civ2civ3/techs.ruleset:465
#: data/classic/techs.ruleset:462 data/experimental/techs.ruleset:502
#: data/multiplayer/techs.ruleset:471 data/royale/techs.ruleset:522
#: data/sandbox/techs.ruleset:470
msgid "Machine Tools"
msgstr "verktygsmaskiner"

#: data/civ2/techs.ruleset:530 data/civ2civ3/techs.ruleset:534
#: data/classic/techs.ruleset:527 data/experimental/techs.ruleset:573
#: data/multiplayer/techs.ruleset:535 data/royale/techs.ruleset:597
#: data/sandbox/techs.ruleset:539
msgid "Miniaturization"
msgstr "miniatyrisering"

#: data/civ2/techs.ruleset:538 data/civ2civ3/techs.ruleset:547
#: data/classic/techs.ruleset:535 data/experimental/techs.ruleset:582
#: data/multiplayer/techs.ruleset:543 data/royale/techs.ruleset:611
#: data/sandbox/techs.ruleset:552
msgid "Mobile Warfare"
msgstr "rörlig krigföring"

#: data/civ2/techs.ruleset:554 data/civ2civ3/techs.ruleset:563
#: data/classic/techs.ruleset:551 data/experimental/techs.ruleset:600
#: data/multiplayer/techs.ruleset:559 data/royale/techs.ruleset:629
#: data/sandbox/techs.ruleset:568
msgid "Monotheism"
msgstr "monoteism"

#: data/civ2/techs.ruleset:593 data/experimental/techs.ruleset:644
#: data/multiplayer/techs.ruleset:598 data/royale/techs.ruleset:672
#: data/sandbox/techs.ruleset:607
msgid "Gives sea units one extra move."
msgstr "Ger alla marina enheter ett extra drag."

#: data/civ2/techs.ruleset:600 data/civ2civ3/techs.ruleset:609
#: data/classic/techs.ruleset:597 data/experimental/techs.ruleset:652
#: data/royale/techs.ruleset:680 data/sandbox/techs.ruleset:614
#, fuzzy, c-format
msgid ""
"Great philosophers from all the world join your civilization: you learn %s "
"immediately."
msgstr ""
"Stora filosofer från hela världen ansluter sig till vår civilisation: vi får "
"genast 1 framsteg."

#: data/civ2/techs.ruleset:622 data/civ2civ3/techs.ruleset:631
#: data/classic/techs.ruleset:619 data/experimental/techs.ruleset:676
#: data/multiplayer/techs.ruleset:627 data/royale/techs.ruleset:705
#: data/sandbox/techs.ruleset:636
msgid "Polytheism"
msgstr "polyteism"

#: data/civ2/techs.ruleset:638 data/civ2civ3/techs.ruleset:647
#: data/classic/techs.ruleset:635 data/experimental/techs.ruleset:693
#: data/multiplayer/techs.ruleset:643 data/royale/techs.ruleset:722
#: data/sandbox/techs.ruleset:652
msgid "Radio"
msgstr "radio"

#: data/civ2/techs.ruleset:644
msgid "Allows Settlers and Engineers to build airbases."
msgstr "Möjliggör för nybyggare och ingengörer att bygga flygbaser."

#: data/civ2/techs.ruleset:653
#, fuzzy
msgid "Allows Settlers and Engineers to upgrade roads to railroads."
msgstr "Möjliggör för nybyggare och ingengörer att bygga flygbaser."

#: data/civ2/techs.ruleset:676 data/civ2civ3/techs.ruleset:695
#: data/classic/techs.ruleset:677 data/experimental/techs.ruleset:739
#: data/multiplayer/techs.ruleset:683 data/royale/techs.ruleset:775
#: data/sandbox/techs.ruleset:702
msgid "Refrigeration"
msgstr "kylskåpet"

#: data/civ2/techs.ruleset:682
#, fuzzy
msgid ""
"Allows Settlers and Engineers to upgrade irrigation systems to farmland."
msgstr "* Möjliggör %s att ersätta bevattning med åker.\n"

#: data/civ2/techs.ruleset:703 data/civ2civ3/techs.ruleset:724
#: data/classic/techs.ruleset:705 data/experimental/techs.ruleset:770
#: data/multiplayer/techs.ruleset:711 data/royale/techs.ruleset:807
#: data/sandbox/techs.ruleset:731
msgid "Sanitation"
msgstr "renhållning"

#: data/civ2/techs.ruleset:711 data/civ2civ3/techs.ruleset:732
#: data/classic/techs.ruleset:713 data/experimental/techs.ruleset:779
#: data/multiplayer/techs.ruleset:719 data/royale/techs.ruleset:816
#: data/sandbox/techs.ruleset:739
msgid "Seafaring"
msgstr "sjöfart"

#: data/civ2/techs.ruleset:727 data/civ2civ3/techs.ruleset:748
#: data/classic/techs.ruleset:729 data/experimental/techs.ruleset:797
#: data/multiplayer/techs.ruleset:735 data/royale/techs.ruleset:834
#: data/sandbox/techs.ruleset:755
msgid "Stealth"
msgstr "smygteknik"

#: data/civ2/techs.ruleset:759 data/civ2civ3/techs.ruleset:784
#: data/classic/techs.ruleset:761 data/experimental/techs.ruleset:836
#: data/multiplayer/techs.ruleset:767 data/royale/techs.ruleset:874
#: data/sandbox/techs.ruleset:791
msgid "Tactics"
msgstr "taktisk krigföring"

#: data/civ2/techs.ruleset:791 data/civ2civ3/techs.ruleset:820
#: data/classic/techs.ruleset:794 data/experimental/techs.ruleset:872
#: data/multiplayer/techs.ruleset:799 data/royale/techs.ruleset:914
#: data/sandbox/techs.ruleset:827
msgid "Theology"
msgstr "teologi"

#: data/civ2/techs.ruleset:797 data/civ2civ3/techs.ruleset:826
#: data/classic/techs.ruleset:800 data/experimental/techs.ruleset:879
#: data/multiplayer/techs.ruleset:805 data/royale/techs.ruleset:920
#: data/sandbox/techs.ruleset:833
msgid "Improves the effect of Cathedrals."
msgstr "Förbättrar katedralers verkan."

# DM> Ändrad från "krigarkodex"
#: data/civ2/techs.ruleset:824 data/civ2civ3/techs.ruleset:856
#: data/classic/techs.ruleset:827 data/experimental/techs.ruleset:909
#: data/multiplayer/techs.ruleset:832 data/royale/techs.ruleset:954
#: data/sandbox/techs.ruleset:863
msgid "Warrior Code"
msgstr "krigarkod"

#: data/civ2/terrain.ruleset:251 data/civ2civ3/terrain.ruleset:401
#: data/classic/terrain.ruleset:394 data/experimental/terrain.ruleset:390
#: data/multiplayer/terrain.ruleset:388 data/royale/terrain.ruleset:401
#: data/sandbox/terrain.ruleset:402
msgid "Glacier"
msgstr "glaciär"

#: data/civ2/terrain.ruleset:287 data/civ2civ3/terrain.ruleset:441
#: data/classic/terrain.ruleset:434 data/experimental/terrain.ruleset:428
#: data/multiplayer/terrain.ruleset:426 data/royale/terrain.ruleset:441
#: data/sandbox/terrain.ruleset:442
#, fuzzy
msgid ""
"Glaciers are found only in the most northerly or southerly reaches of the "
"world. They are very cold, and hence difficult to work with."
msgstr ""
"Glaciärer finns bara på de mest nordliga och sydliga delarna av jorden. De "
"är mycket kalla och därför svåra att bruka."

#: data/civ2/terrain.ruleset:847
msgid "?gui_type:Build Land base"
msgstr ""

#: data/civ2/terrain.ruleset:850
#, fuzzy
msgid "?gui_type:Build Airforce base"
msgstr "Bygg flygbas"

#: data/civ2/terrain.ruleset:1056
msgid ""
"The pollution can only be cleared by dispatching Settlers or Engineers with "
"the \"clean pollution\" order."
msgstr ""

#: data/civ2/terrain.ruleset:1059 data/civ2civ3/terrain.ruleset:1335
#: data/classic/terrain.ruleset:1279 data/experimental/terrain.ruleset:1255
#: data/royale/terrain.ruleset:1339 data/sandbox/terrain.ruleset:1336
msgid ""
"Pollution from production is likely to start becoming important as your "
"civilization becomes more industrialized, giving you buildings such as "
"Factory and Power Plant which boost production. Replacing a Power Plant with "
"cleaner forms of energy -- a Hydro Plant / Hoover Dam, Nuclear Plant, or "
"Solar Plant -- will reduce pollution from production, as will a Recycling "
"Center."
msgstr ""

#: data/civ2/terrain.ruleset:1066 data/classic/terrain.ruleset:1286
#: data/experimental/terrain.ruleset:1262 data/multiplayer/terrain.ruleset:1261
msgid ""
"The city's population starts adding to pollution with the discovery of "
"Industrialization, and Automobile, Mass Production, and Plastics make this "
"worse. Building a Mass Transit in a city eliminates the population's "
"contribution to pollution."
msgstr ""

#: data/civ2/terrain.ruleset:1083 data/civ2civ3/terrain.ruleset:1361
#: data/classic/terrain.ruleset:1303 data/experimental/terrain.ruleset:1279
#: data/multiplayer/terrain.ruleset:1278 data/royale/terrain.ruleset:1365
#: data/sandbox/terrain.ruleset:1362
msgid ""
"The risk of global warming is cumulative. The longer polluted tiles are left "
"uncleaned, the higher the risk becomes, and the risk can linger for some "
"time even after all pollution has been cleaned. If a long time passes with "
"an elevated risk of warming, its effects will be all the more severe when it "
"does occur."
msgstr ""

#: data/civ2/terrain.ruleset:1117 data/civ2civ3/terrain.ruleset:1395
#: data/classic/terrain.ruleset:1337 data/experimental/terrain.ruleset:1313
#: data/multiplayer/terrain.ruleset:1312 data/royale/terrain.ruleset:1399
#: data/sandbox/terrain.ruleset:1396
msgid ""
"Later in the game, helicopters may also enter villages, but overflight by "
"other aircraft will cause the villagers to take fright and disband."
msgstr ""

#: data/civ2/terrain.ruleset:1123 data/civ2civ3/terrain.ruleset:1401
#: data/classic/terrain.ruleset:1343 data/experimental/terrain.ruleset:1319
#: data/multiplayer/terrain.ruleset:1318 data/royale/terrain.ruleset:1405
#: data/sandbox/terrain.ruleset:1430
msgid "Farmland"
msgstr "Åkermark"

#: data/civ2/terrain.ruleset:1143
#, no-c-format
msgid ""
"Once Refrigeration is known, irrigation systems can be upgraded to farmland "
"by irrigating them a second time. If the city working the tile has a "
"Supermarket, a farmland tile provides 50% more food. Hence, farmland is only "
"useful on tiles which with irrigation yield 2 or more food."
msgstr ""

#: data/civ2/terrain.ruleset:1149
msgid "Like irrigation, farmland is incompatible with mines."
msgstr ""

#: data/civ2/terrain.ruleset:1177
msgid ""
"Fortresses improve defense for land units outside cities. Among other "
"effects, a land unit remaining in a fortress for a whole turn without moving "
"recovers a quarter of its hit points."
msgstr ""

#: data/civ2/terrain.ruleset:1186 data/civ2/units.ruleset:24
#: data/civ2civ3/terrain.ruleset:1580 data/civ2civ3/units.ruleset:30
#: data/classic/terrain.ruleset:1437 data/classic/units.ruleset:30
#: data/experimental/terrain.ruleset:1412 data/experimental/units.ruleset:33
#: data/multiplayer/terrain.ruleset:1409 data/multiplayer/units.ruleset:30
#: data/royale/terrain.ruleset:1546 data/royale/units.ruleset:30
#: data/sandbox/terrain.ruleset:1608 data/sandbox/units.ruleset:30
msgid "Airbase"
msgstr "Flygbas"

#: data/civ2/terrain.ruleset:1209 data/classic/terrain.ruleset:1459
#: data/experimental/terrain.ruleset:1434 data/multiplayer/terrain.ruleset:1431
msgid ""
"Airbases allow your air units to land and refuel outside cities. Air units "
"in an airbase may be attacked by land units."
msgstr ""

#: data/civ2/terrain.ruleset:1212 data/civ2civ3/terrain.ruleset:40
#: data/classic/terrain.ruleset:1462 data/experimental/terrain.ruleset:1437
#: data/multiplayer/terrain.ruleset:1434 data/royale/terrain.ruleset:40
#: data/sandbox/terrain.ruleset:41
#, fuzzy
msgid "Units can paradrop from this tile."
msgstr "* Kan sanera radioaktivt nedfall.\n"

#: data/civ2/terrain.ruleset:1239 data/classic/terrain.ruleset:1541
#: data/multiplayer/terrain.ruleset:1513
msgid ""
"Roads allow your land units to move more quickly, and on some terrain, also "
"provide a trade bonus."
msgstr ""

#: data/civ2/terrain.ruleset:1276 data/civ2civ3/terrain.ruleset:1735
#: data/classic/terrain.ruleset:1578 data/experimental/terrain.ruleset:1556
#: data/multiplayer/terrain.ruleset:1550 data/royale/terrain.ruleset:1699
#: data/sandbox/terrain.ruleset:1770
msgid ""
"A railroad also increases any shield resources produced by a tile. A tile "
"whose road is upgraded to a railroad retains any trade bonus from the road "
"as well."
msgstr ""

#: data/civ2/terrain.ruleset:1280 data/civ2civ3/terrain.ruleset:1739
#: data/classic/terrain.ruleset:1582 data/experimental/terrain.ruleset:1560
#: data/multiplayer/terrain.ruleset:1554 data/royale/terrain.ruleset:1703
#: data/sandbox/terrain.ruleset:1774
msgid ""
"City center tiles with roads are automatically upgraded to railroads when "
"you learn the Railroad technology."
msgstr ""

#: data/civ2/terrain.ruleset:1302
#, fuzzy, no-c-format
msgid ""
"Any land terrain type may have a River on it. A River adds 1 trade to the "
"resources produced by that tile. It also increases a tile's defense factor "
"by 50%. Finally, land units may move along a River, but not diagonally, for "
"fast travel."
msgstr ""
"Varje terrängtyp (utom hav) kan genomkorsas av en flod. En flod lägger 1 "
"handel till tillgångarna som utvinns på den rutan. Den ökar även rutans "
"försvarsfaktor med 50%. Slutligen kan marktrupper följa floder (dock inte "
"diagonalt); förflyttningar längs floder kostar bara 1/3 drag.\n"
"\n"
"Vägar och järnvägar kan endast byggas på rutor med flod av civilisationer "
"som lärt sig teknologin brobyggnad."

#: data/civ2/terrain.ruleset:1334 data/civ2civ3/terrain.ruleset:1838
#: data/classic/terrain.ruleset:1635 data/experimental/terrain.ruleset:1655
#: data/multiplayer/terrain.ruleset:1607 data/royale/terrain.ruleset:1802
#: data/sandbox/terrain.ruleset:1866
msgid "Iron"
msgstr "järn"

#: data/civ2/terrain.ruleset:1345 data/civ2civ3/terrain.ruleset:1849
#: data/classic/terrain.ruleset:1646 data/experimental/terrain.ruleset:1666
#: data/multiplayer/terrain.ruleset:1618 data/royale/terrain.ruleset:1813
msgid ""
"Iron ore can be forged into a variety of metals that can be used to make "
"machines, armor, and many other useful things."
msgstr ""

#: data/civ2/terrain.ruleset:1348 data/civ2civ3/terrain.ruleset:1852
#: data/classic/terrain.ruleset:1649 data/experimental/terrain.ruleset:1669
#: data/multiplayer/terrain.ruleset:1621
msgid ""
"Iron, when found on a Mountain tile, gives 3 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1368 data/civ2civ3/terrain.ruleset:1872
#: data/classic/terrain.ruleset:1669 data/experimental/terrain.ruleset:1689
#: data/multiplayer/terrain.ruleset:1641
msgid ""
"Game, when found on a Tundra tile, gives 2 more food and 1 more shield. For "
"more information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1374 data/civ2civ3/terrain.ruleset:1878
#: data/classic/terrain.ruleset:1675 data/experimental/terrain.ruleset:1695
#: data/multiplayer/terrain.ruleset:1647 data/royale/terrain.ruleset:1842
#: data/sandbox/terrain.ruleset:1892
msgid "Furs"
msgstr "pälsar"

#: data/civ2/terrain.ruleset:1385 data/civ2civ3/terrain.ruleset:1889
#: data/classic/terrain.ruleset:1686 data/experimental/terrain.ruleset:1706
#: data/multiplayer/terrain.ruleset:1658 data/royale/terrain.ruleset:1853
msgid "The fur trade has been source of food and trade for thousands of years."
msgstr ""

#: data/civ2/terrain.ruleset:1387
msgid ""
"Furs, when found on a Tundra tile, gives 1 more food and 1 more trade. For "
"more information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1434 data/civ2civ3/terrain.ruleset:1938
#: data/classic/terrain.ruleset:1735 data/experimental/terrain.ruleset:1755
#: data/multiplayer/terrain.ruleset:1707 data/royale/terrain.ruleset:1903
#: data/sandbox/terrain.ruleset:1931
msgid "Fruit"
msgstr "frukt"

#: data/civ2/terrain.ruleset:1445 data/civ2civ3/terrain.ruleset:1949
#: data/classic/terrain.ruleset:1746 data/experimental/terrain.ruleset:1766
#: data/multiplayer/terrain.ruleset:1718 data/royale/terrain.ruleset:1914
msgid ""
"The picking and cultivation of fruit has been a source of food for hunter-"
"gathers in the ancient past all the way to modern times."
msgstr ""

#: data/civ2/terrain.ruleset:1448 data/civ2civ3/terrain.ruleset:1952
#: data/classic/terrain.ruleset:1749 data/experimental/terrain.ruleset:1769
#: data/multiplayer/terrain.ruleset:1721 data/royale/terrain.ruleset:1917
msgid ""
"Fruit, when found on a Jungle tile, gives 3 more food and 1 more trade. For "
"more information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1475 data/civ2civ3/terrain.ruleset:1979
#: data/classic/terrain.ruleset:1776 data/experimental/terrain.ruleset:1796
#: data/multiplayer/terrain.ruleset:1748 data/royale/terrain.ruleset:1944
#: data/sandbox/terrain.ruleset:1957
msgid "Buffalo"
msgstr "buffel"

#: data/civ2/terrain.ruleset:1486 data/civ2civ3/terrain.ruleset:1990
#: data/classic/terrain.ruleset:1787 data/experimental/terrain.ruleset:1807
#: data/multiplayer/terrain.ruleset:1759 data/royale/terrain.ruleset:1955
msgid ""
"Buffalo have been a source of food and tools for thousands of years, "
"especially on the plains of North America."
msgstr ""

#: data/civ2/terrain.ruleset:1489 data/civ2civ3/terrain.ruleset:1993
#: data/classic/terrain.ruleset:1790 data/experimental/terrain.ruleset:1810
#: data/multiplayer/terrain.ruleset:1762 data/royale/terrain.ruleset:1958
msgid ""
"Buffalo, when found on a Plains tile, gives 2 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1495 data/civ2civ3/terrain.ruleset:1999
#: data/classic/terrain.ruleset:1796 data/experimental/terrain.ruleset:1816
#: data/multiplayer/terrain.ruleset:1768 data/royale/terrain.ruleset:1964
#: data/sandbox/terrain.ruleset:1970
msgid "Wheat"
msgstr "vete"

#: data/civ2/terrain.ruleset:1506 data/civ2civ3/terrain.ruleset:2010
#: data/classic/terrain.ruleset:1807 data/experimental/terrain.ruleset:1827
#: data/multiplayer/terrain.ruleset:1779 data/royale/terrain.ruleset:1975
msgid ""
"The cultivation and discovery of wheat greatly increased the ability of "
"civilizations to produce food for ever larger nations."
msgstr ""

#: data/civ2/terrain.ruleset:1509 data/civ2civ3/terrain.ruleset:2013
#: data/classic/terrain.ruleset:1810 data/experimental/terrain.ruleset:1830
#: data/multiplayer/terrain.ruleset:1782 data/royale/terrain.ruleset:1978
msgid ""
"Wheat, when found on a Plains tile, gives 2 more food. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1536 data/civ2civ3/terrain.ruleset:2041
#: data/classic/terrain.ruleset:1837 data/experimental/terrain.ruleset:1857
#: data/multiplayer/terrain.ruleset:1809 data/royale/terrain.ruleset:2006
#: data/sandbox/terrain.ruleset:1997
msgid "Peat"
msgstr "torv"

#: data/civ2/terrain.ruleset:1547 data/civ2civ3/terrain.ruleset:2052
#: data/classic/terrain.ruleset:1848 data/experimental/terrain.ruleset:1868
#: data/multiplayer/terrain.ruleset:1820 data/royale/terrain.ruleset:2017
msgid ""
"Peat is an accumulation of partially decayed vegetation or organic matter. "
"It is unique to naturally wet areas such as swamps and bogs. It can be "
"burned and has many other useful purposes."
msgstr ""

#: data/civ2/terrain.ruleset:1551 data/civ2civ3/terrain.ruleset:2056
#: data/classic/terrain.ruleset:1852 data/experimental/terrain.ruleset:1872
#: data/multiplayer/terrain.ruleset:1824 data/royale/terrain.ruleset:2021
msgid ""
"Peat, when found on a Swamp tile, gives 4 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1557 data/civ2civ3/terrain.ruleset:2062
#: data/classic/terrain.ruleset:1858 data/experimental/terrain.ruleset:1878
#: data/multiplayer/terrain.ruleset:1830 data/royale/terrain.ruleset:2027
#: data/sandbox/terrain.ruleset:2010
msgid "Pheasant"
msgstr "fasaner"

#: data/civ2/terrain.ruleset:1568 data/civ2civ3/terrain.ruleset:2073
#: data/classic/terrain.ruleset:1869 data/experimental/terrain.ruleset:1889
#: data/multiplayer/terrain.ruleset:1841 data/royale/terrain.ruleset:2038
msgid ""
"The hunting of Pheasant and other game birds has been a source of food for "
"many civilizations."
msgstr ""

#: data/civ2/terrain.ruleset:1571 data/civ2civ3/terrain.ruleset:2076
#: data/classic/terrain.ruleset:1872 data/experimental/terrain.ruleset:1892
#: data/multiplayer/terrain.ruleset:1844 data/royale/terrain.ruleset:2041
msgid ""
"Pheasant, when found on a Forest tile, gives 2 more food. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1597 data/civ2civ3/terrain.ruleset:2102
#: data/classic/terrain.ruleset:1898 data/experimental/terrain.ruleset:1918
#: data/multiplayer/terrain.ruleset:1870 data/royale/terrain.ruleset:2067
#: data/sandbox/terrain.ruleset:2036
msgid "Ivory"
msgstr "elfenben"

#: data/civ2/terrain.ruleset:1608 data/civ2civ3/terrain.ruleset:2113
#: data/classic/terrain.ruleset:1909 data/experimental/terrain.ruleset:1929
#: data/multiplayer/terrain.ruleset:1881 data/royale/terrain.ruleset:2078
msgid ""
"The hunting of animals with tusks such as arctic walrus has been a source of "
"food, energy, and trade for many civilizations throughout history."
msgstr ""

#: data/civ2/terrain.ruleset:1611 data/civ2civ3/terrain.ruleset:2116
#: data/classic/terrain.ruleset:1912 data/experimental/terrain.ruleset:1932
#: data/multiplayer/terrain.ruleset:1884 data/royale/terrain.ruleset:2081
msgid ""
"Ivory, when found on a Glacier tile, gives 1 more food, 1 more shield, and 4 "
"more trade. For more information, review the help for the individual tile "
"type."
msgstr ""

#: data/civ2/terrain.ruleset:1618 data/civ2civ3/terrain.ruleset:2123
#: data/classic/terrain.ruleset:1919 data/experimental/terrain.ruleset:1939
#: data/multiplayer/terrain.ruleset:1891 data/royale/terrain.ruleset:2088
#: data/sandbox/terrain.ruleset:2049
msgid "Silk"
msgstr "silke"

#: data/civ2/terrain.ruleset:1629 data/civ2civ3/terrain.ruleset:2134
#: data/classic/terrain.ruleset:1930 data/experimental/terrain.ruleset:1950
#: data/multiplayer/terrain.ruleset:1902 data/royale/terrain.ruleset:2099
msgid ""
"The discovery of the silkworm and the ability to create garments and other "
"important artifacts from the produced silk has been a source of trade for "
"many civilizations."
msgstr ""

#: data/civ2/terrain.ruleset:1633 data/civ2civ3/terrain.ruleset:2138
#: data/classic/terrain.ruleset:1934 data/experimental/terrain.ruleset:1954
#: data/multiplayer/terrain.ruleset:1906 data/royale/terrain.ruleset:2103
msgid ""
"Silk, when found on a Forest tile, gives 3 more trade. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1639 data/civ2civ3/terrain.ruleset:2144
#: data/classic/terrain.ruleset:1940 data/experimental/terrain.ruleset:1960
#: data/multiplayer/terrain.ruleset:1912 data/royale/terrain.ruleset:2109
#: data/sandbox/game.ruleset:2033 data/sandbox/terrain.ruleset:2062
msgid "Spice"
msgstr "kryddor"

#: data/civ2/terrain.ruleset:1650 data/civ2civ3/terrain.ruleset:2155
#: data/classic/terrain.ruleset:1951 data/experimental/terrain.ruleset:1971
#: data/multiplayer/terrain.ruleset:1923 data/royale/terrain.ruleset:2120
msgid ""
"Freeciv21 combines all the varying types of valuable spices used in trade "
"into a single resource called \"Spice\"."
msgstr ""

#: data/civ2/terrain.ruleset:1653 data/classic/terrain.ruleset:1954
#: data/experimental/terrain.ruleset:1974 data/multiplayer/terrain.ruleset:1926
#: data/royale/terrain.ruleset:2123
msgid ""
"Spice(s), when found on a Swamp tile, gives 2 more food and 4 more trade. "
"For more information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1659 data/civ2civ3/terrain.ruleset:2164
#: data/classic/terrain.ruleset:1960 data/experimental/terrain.ruleset:1980
#: data/multiplayer/terrain.ruleset:1932 data/royale/terrain.ruleset:2129
#: data/sandbox/terrain.ruleset:2075
msgid "Whales"
msgstr "valar"

#: data/civ2/terrain.ruleset:1670 data/civ2civ3/terrain.ruleset:2175
#: data/classic/terrain.ruleset:1971 data/experimental/terrain.ruleset:1991
#: data/multiplayer/terrain.ruleset:1943 data/royale/terrain.ruleset:2140
msgid ""
"The hunting of whales has been an important source of food and energy for "
"many civilizations. The modern world no longer needs the whale blubber with "
"the discovery of oil."
msgstr ""

#: data/civ2/terrain.ruleset:1674 data/civ2civ3/terrain.ruleset:2179
#: data/classic/terrain.ruleset:1975 data/experimental/terrain.ruleset:1995
#: data/multiplayer/terrain.ruleset:1947 data/royale/terrain.ruleset:2144
msgid ""
"Whales, when found on an Ocean tile, gives 1 more food and 1 more shield. "
"For more information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1680 data/civ2civ3/terrain.ruleset:2185
#: data/classic/terrain.ruleset:1981 data/experimental/terrain.ruleset:2001
#: data/multiplayer/terrain.ruleset:1953 data/royale/terrain.ruleset:2150
#: data/sandbox/terrain.ruleset:2088
msgid "Wine"
msgstr "vin"

#: data/civ2/terrain.ruleset:1691 data/civ2civ3/terrain.ruleset:2196
#: data/classic/terrain.ruleset:1992 data/experimental/terrain.ruleset:2012
#: data/multiplayer/terrain.ruleset:1964 data/royale/terrain.ruleset:2161
msgid ""
"The fermentation of grapes into wine has been a source of trade between "
"nations for thousands of years."
msgstr ""

#: data/civ2/terrain.ruleset:1694 data/civ2civ3/terrain.ruleset:2199
#: data/classic/terrain.ruleset:1995 data/experimental/terrain.ruleset:2015
#: data/multiplayer/terrain.ruleset:1967 data/royale/terrain.ruleset:2164
msgid ""
"Wine, when found on a Hills tile, gives 4 more trade. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1715
msgid ""
"Oil, when found on a Glacier tile, gives 4 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1735
msgid ""
"Oil, when found on a Desert tile, gives 3 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ2/units.ruleset:26 data/civ2civ3/units.ruleset:32
#: data/classic/units.ruleset:32 data/experimental/units.ruleset:35
#: data/multiplayer/units.ruleset:32 data/royale/units.ruleset:32
#: data/sandbox/units.ruleset:32
#, fuzzy
msgid "AirAttacker"
msgstr "Angrepp:"

#: data/civ2/units.ruleset:26 data/civ2civ3/units.ruleset:32
#: data/classic/units.ruleset:32 data/experimental/units.ruleset:35
#: data/multiplayer/units.ruleset:32 data/royale/units.ruleset:32
#: data/sandbox/units.ruleset:32
#, fuzzy
msgid "Very bad at attacking AEGIS."
msgstr "* Urusel på att anfalla AEGIS-trupper.\n"

#: data/civ2/units.ruleset:27 data/classic/units.ruleset:33
#: data/experimental/units.ruleset:36 data/multiplayer/units.ruleset:33
#: data/royale/units.ruleset:33
#, fuzzy
msgid "Horse"
msgstr "hästar"

#: data/civ2/units.ruleset:27 data/classic/units.ruleset:33
#: data/experimental/units.ruleset:36 data/multiplayer/units.ruleset:33
#: data/royale/units.ruleset:33
msgid "Attack value halved when attacking Pikemen."
msgstr ""

#: data/civ2/units.ruleset:28 data/civ2/units.ruleset:1337
#: data/civ2civ3/units.ruleset:1565 data/classic/units.ruleset:34
#: data/classic/units.ruleset:1383 data/experimental/units.ruleset:37
#: data/experimental/units.ruleset:1407 data/multiplayer/units.ruleset:34
#: data/multiplayer/units.ruleset:1483 data/royale/units.ruleset:1717
#: data/sandbox/units.ruleset:1569
msgid "Helicopter"
msgstr "helikopter"

#: data/civ2/units.ruleset:28 data/classic/units.ruleset:34
#: data/experimental/units.ruleset:37 data/multiplayer/units.ruleset:34
msgid "Defends very badly against Fighters."
msgstr ""

#: data/civ2/units.ruleset:34 data/civ2/units.ruleset:805
#: data/civ2civ3/units.ruleset:43 data/civ2civ3/units.ruleset:1015
#: data/classic/units.ruleset:41 data/classic/units.ruleset:914
#: data/experimental/units.ruleset:44 data/experimental/units.ruleset:936
#: data/multiplayer/units.ruleset:41 data/multiplayer/units.ruleset:950
#: data/royale/units.ruleset:44 data/royale/units.ruleset:1156
#: data/sandbox/units.ruleset:46 data/sandbox/units.ruleset:1019
msgid "Paratroopers"
msgstr "fallskärmsjägare"

#: data/civ2/units.ruleset:34 data/civ2civ3/units.ruleset:43
#: data/classic/units.ruleset:41 data/experimental/units.ruleset:44
#: data/multiplayer/units.ruleset:41 data/royale/units.ruleset:44
#: data/sandbox/units.ruleset:46
#, fuzzy
msgid "Can be paradropped from a friendly city or suitable base."
msgstr ""
"* Kan hoppa fallskärm från en vänlig stad eller flygbas (Räckvidd: %d "
"rutor).\n"

# JS> Vi har de andra jägarna, så jag ändrar dessa också. Tidigare "marinsoldat"
#: data/civ2/units.ruleset:35 data/civ2/units.ruleset:774
#: data/civ2civ3/units.ruleset:44 data/civ2civ3/units.ruleset:982
#: data/classic/units.ruleset:42 data/classic/units.ruleset:883
#: data/experimental/units.ruleset:45 data/experimental/units.ruleset:905
#: data/multiplayer/units.ruleset:42 data/multiplayer/units.ruleset:919
#: data/royale/units.ruleset:45 data/royale/units.ruleset:1123
#: data/sandbox/units.ruleset:47 data/sandbox/units.ruleset:986
msgid "Marines"
msgstr "kustjägare"

#: data/civ2/units.ruleset:154 data/classic/units.ruleset:162
#: data/multiplayer/units.ruleset:162
#, fuzzy
msgid "  * Can be airlifted from a suitable city."
msgstr "* Kan endast byggas om det finns %s i staden.\n"

#: data/civ2/units.ruleset:170 data/civ2civ3/units.ruleset:206
#: data/classic/units.ruleset:182 data/experimental/units.ruleset:194
#: data/multiplayer/units.ruleset:182 data/royale/units.ruleset:218
#: data/sandbox/units.ruleset:210
#, fuzzy
msgid "?unitclass:Helicopter"
msgstr "helikopter"

#: data/civ2/units.ruleset:384
msgid ""
"Settlers are one of the key units in the game, as they are your main means "
"of founding new cities, and can also improve terrain. See the help on "
"Terrain and Terrain Alterations."
msgstr ""

#: data/civ2/units.ruleset:388
msgid ""
"Upkeep for Settlers is in food as well as production, and a Settler can die "
"if its supporting city runs out of food. Settlers require twice as much food "
"per turn under Republic, Democracy, Communism, or Fundamentalism."
msgstr ""

#: data/civ2/units.ruleset:396 data/civ2civ3/units.ruleset:597
#: data/classic/units.ruleset:531 data/experimental/units.ruleset:548
#: data/multiplayer/units.ruleset:532 data/royale/units.ruleset:694
#: data/sandbox/units.ruleset:601
msgid "Engineers"
msgstr "ingenjör"

#: data/civ2/units.ruleset:422
#, fuzzy
msgid ""
"Engineers are similar to Settlers, but they work twice as fast and move "
"twice as fast. Engineers may also perform major terrain transformations (for "
"example, converting Tundra into Desert) which are beyond the capabilities of "
"Settlers. See the Terrain Alterations section for more details."
msgstr ""
"Ingenjörer liknar nybyggare men de arbetar och förflyttar sig dubbelt så "
"fort. Ingenjörer kan även utföra större landskapsförändringar (till exempel "
"omvandling av tundra till öken) vilket är mer än vad nybyggarna förmår.\n"
"\n"
"TIPS 1:  Byt om möjligt ut nybyggare mot ingenjörer eftersom ingenjörer "
"förbrukar lika mycket tillgångar som nybyggare men arbetar mycket bättre.\n"
"\n"
"TIPS 2:  Om man lyckas färdigställa Leonardos verkstad, så försök forska "
"fram sprängämnen innan Leonardos verkstad blir omodern. På så sätt ersätts "
"ens nybyggare utan kostnad."

#: data/civ2/units.ruleset:428
msgid ""
"TIP 1: Upgrade Settlers to Engineers when possible, as Engineers require the "
"same resources as ordinary Settlers."
msgstr ""

#: data/civ2/units.ruleset:431
msgid ""
"TIP 2: If you manage to build Leonardo's Workshop, research Explosives "
"before the Workshop becomes obsolete. This way, your Settler units will be "
"upgraded for free."
msgstr ""

#: data/civ2/units.ruleset:438 data/civ2civ3/units.ruleset:643
#: data/classic/units.ruleset:581 data/experimental/units.ruleset:603
#: data/multiplayer/units.ruleset:582 data/royale/units.ruleset:735
#: data/sandbox/units.ruleset:647
msgid "Warriors"
msgstr "krigare"

#: data/civ2/units.ruleset:501 data/civ2civ3/units.ruleset:706
#: data/classic/units.ruleset:644 data/experimental/units.ruleset:666
#: data/multiplayer/units.ruleset:645 data/royale/units.ruleset:798
#: data/sandbox/units.ruleset:710
msgid "Archers"
msgstr "bågskytt"

#: data/civ2/units.ruleset:527 data/classic/units.ruleset:670
#: data/experimental/units.ruleset:692 data/multiplayer/units.ruleset:671
#, fuzzy
msgid ""
"Archers fight with bows and arrows and have a good offensive value as well "
"as decent defense."
msgstr ""
"Bågskyttar strider med pil och båge och är bra på både anfall och försvar."

#: data/civ2/units.ruleset:565 data/civ2civ3/units.ruleset:770
#: data/classic/units.ruleset:708 data/experimental/units.ruleset:730
#: data/multiplayer/units.ruleset:709 data/royale/units.ruleset:862
#: data/sandbox/units.ruleset:774
msgid "Pikemen"
msgstr "spjutbärare"

#: data/civ2/units.ruleset:595 data/civ2civ3/units.ruleset:796
#: data/royale/units.ruleset:892 data/sandbox/units.ruleset:800
msgid ""
"Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
"defender."
msgstr ""
"Spjutbäraren är utrustad med långa spjut och ersätter falangen som främsta "
"försvarare av städer."

#: data/civ2/units.ruleset:628 data/civ2civ3/units.ruleset:829
#: data/classic/units.ruleset:772 data/experimental/units.ruleset:794
#: data/multiplayer/units.ruleset:773 data/royale/units.ruleset:925
#: data/sandbox/units.ruleset:833
msgid ""
"Musketeers are infantry equipped with early firearms and replace Pikemen as "
"the preferred city defender."
msgstr ""
"Musketeraren är en fotsoldat utrustad med tidiga skjutvapen och ersätter "
"spjutbäraren som främsta försvarare av städer."

#: data/civ2/units.ruleset:635 data/civ2civ3/units.ruleset:944
#: data/multiplayer/units.ruleset:780 data/royale/units.ruleset:1086
#: data/sandbox/units.ruleset:948
msgid "Fanatics"
msgstr "fanatiker"

#: data/civ2/units.ruleset:662 data/civ2civ3/units.ruleset:973
#: data/multiplayer/units.ruleset:807 data/royale/units.ruleset:1115
#: data/sandbox/units.ruleset:977
msgid "Fanatics are warriors extremely devoted to a higher cause."
msgstr ""

#: data/civ2/units.ruleset:664 data/multiplayer/units.ruleset:809
#, fuzzy
msgid ""
"Fundamentalist nations can maintain Fanatic units without having to pay any "
"shields for upkeep."
msgstr ""
"Fanatiker är krigare som strider för sin plats i himmelriket.\n"
"\n"
"Fundamentalistiska nationer slipper betala underhåll för fanatiker."

#: data/civ2/units.ruleset:670 data/civ2civ3/units.ruleset:902
#: data/classic/units.ruleset:779 data/experimental/units.ruleset:801
#: data/multiplayer/units.ruleset:815 data/royale/units.ruleset:1043
#: data/sandbox/units.ruleset:906
msgid "Partisan"
msgstr "gerilla"

#: data/civ2/units.ruleset:696 data/civ2civ3/units.ruleset:930
#: data/classic/units.ruleset:805 data/experimental/units.ruleset:827
#: data/multiplayer/units.ruleset:841 data/sandbox/units.ruleset:934
#, fuzzy
msgid ""
"Partisans are guerilla fighters who are experts at using the terrain to "
"their advantage."
msgstr "Kustjägare är fotsoldater som är specialiserade på marin krigsföring."

#: data/civ2/units.ruleset:699
#, fuzzy
msgid ""
"A number of Partisans are granted free when an enemy conquers your city -- "
"they automatically assume defensive positions in the surrounding countryside "
"-- but only under these conditions:\n"
" - Guerilla Warfare must be known by at least one player.\n"
" - You must be the player who originally built the city.\n"
" - You must know about Communism and Gunpowder.\n"
" - You must run either a Democracy or a Communist government."
msgstr ""
"Gerillakrigare strider för sin frihet och utnyttjar terrängen till sin "
"fördel.\n"
"\n"
"Man får ett antal gerillakrigare utan kostnad när man förlorar en stad till "
"fienden, men bara enligt dessa villkor:\n"
"\n"
" - Gerillakrigföring måste vara känt av minst 1 spelare.\n"
"\n"
" - Man måste vara den spelare som ursprungligen grundade staden.\n"
"\n"
" - Man måste känna till kommunism och krut.\n"
"\n"
" - Man måste ha demokrati eller kommunism som statsskick."

#: data/civ2/units.ruleset:710 data/civ2civ3/units.ruleset:868
#: data/classic/units.ruleset:819 data/experimental/units.ruleset:841
#: data/multiplayer/units.ruleset:855 data/royale/units.ruleset:1009
#: data/sandbox/units.ruleset:872
msgid "Alpine Troops"
msgstr "fjälljägare"

#: data/civ2/units.ruleset:736 data/civ2civ3/units.ruleset:896
#: data/classic/units.ruleset:845 data/experimental/units.ruleset:867
#: data/multiplayer/units.ruleset:881 data/royale/units.ruleset:1037
#: data/sandbox/units.ruleset:900
msgid "Alpine Troops are highly mobile units as well as excellent defenders."
msgstr "Fjälljägare är rörliga terrängtrupper som är utmärkta försvarare."

#: data/civ2/units.ruleset:800 data/civ2civ3/units.ruleset:1010
#: data/classic/units.ruleset:909 data/experimental/units.ruleset:931
#: data/multiplayer/units.ruleset:945 data/royale/units.ruleset:1151
#: data/sandbox/units.ruleset:1014
msgid "Marines are infantry who are experts at marine warfare."
msgstr "Kustjägare är fotsoldater som är specialiserade på marin krigsföring."

#: data/civ2/units.ruleset:831 data/classic/units.ruleset:940
#: data/multiplayer/units.ruleset:976
msgid ""
"Paratroopers are experts at airborne attacks. From a friendly city or "
"airbase, Paratroopers who have not expended any movement points can paradrop "
"directly to any tile in range, and be immediately ready to act there. "
"(Beware dropping into unseen territory, as Paratroopers landing on a tile "
"occupied by enemy units are easy targets!)"
msgstr ""

#: data/civ2/units.ruleset:868 data/classic/units.ruleset:977
#: data/experimental/units.ruleset:1000 data/multiplayer/units.ruleset:1013
msgid ""
"The Mechanized Infantry has the strongest defensive strength of any land "
"unit, but is only available near the end of the technology tree."
msgstr ""
"Mekaniserat infanteri; denna trupp har starkast försvarsförmåga av alla "
"marktrupper, men är endast tillgänglig nära slutet av teknologiträdet."

#: data/civ2/units.ruleset:875 data/civ2civ3/units.ruleset:1089
#: data/classic/units.ruleset:984 data/experimental/units.ruleset:1007
#: data/multiplayer/units.ruleset:1020 data/royale/units.ruleset:1232
#: data/sandbox/units.ruleset:1093
msgid "Horsemen"
msgstr "ryttare"

#: data/civ2/units.ruleset:901 data/civ2civ3/units.ruleset:1115
#: data/classic/units.ruleset:1010 data/experimental/units.ruleset:1033
#: data/multiplayer/units.ruleset:1046 data/royale/units.ruleset:1258
#: data/sandbox/units.ruleset:1119
msgid ""
"Horsemen are mounted warriors and an early shock-troop that can penetrate "
"deep into enemy territory."
msgstr ""
"Ryttare är ridande krigare och en tidig chocktrupp som kan tränga djupt in i "
"fiendeland."

#: data/civ2/units.ruleset:934 data/classic/units.ruleset:1043
#: data/experimental/units.ruleset:1066 data/multiplayer/units.ruleset:1079
msgid ""
"Chariots are horse-pulled war wagons, stronger but more expensive than "
"horsemen."
msgstr "Stridsvagnar är starkare men dyrare än ryttare."

#: data/civ2/units.ruleset:940 data/civ2civ3/units.ruleset:1158
#: data/multiplayer/units.ruleset:1085 data/royale/units.ruleset:1301
#: data/sandbox/units.ruleset:1162
msgid "Elephants"
msgstr "elefanter"

#: data/civ2/units.ruleset:966 data/multiplayer/units.ruleset:1111
msgid ""
"Elephants are towering animals trained for war that are often used as "
"powerful shock troops, but defend poorly against most other units."
msgstr ""
"Elefanter är mäktiga djur tränade för strid och kraftfulla chocktrupper. Å "
"andra sidan försvarar de sig inte väl om de attackeras själva."

#: data/civ2/units.ruleset:972 data/civ2civ3/units.ruleset:1190
#: data/multiplayer/units.ruleset:1117 data/royale/units.ruleset:1333
#: data/sandbox/units.ruleset:1194
msgid "Crusaders"
msgstr "korsfarare"

#: data/civ2/units.ruleset:998 data/civ2civ3/units.ruleset:1216
#: data/sandbox/units.ruleset:1220
msgid ""
"Crusaders are highly disciplined mounted warriors driven by a higher cause."
msgstr "Korsfarare är ridande soldater som strider för en högre sak."

#: data/civ2/units.ruleset:1036 data/civ2civ3/units.ruleset:1254
#: data/classic/units.ruleset:1081 data/experimental/units.ruleset:1104
#: data/multiplayer/units.ruleset:1181 data/royale/units.ruleset:1400
#: data/sandbox/units.ruleset:1258
msgid "Dragoons"
msgstr "dragon"

#: data/civ2/units.ruleset:1063 data/civ2civ3/units.ruleset:1280
#: data/classic/units.ruleset:1108 data/experimental/units.ruleset:1131
#: data/multiplayer/units.ruleset:1208 data/royale/units.ruleset:1426
#: data/sandbox/units.ruleset:1284
msgid "Dragoons are mounted warriors carrying early firearms."
msgstr "Dragoner är ridande krigare utrustade med tidiga eldvapen."

#: data/civ2/units.ruleset:1094 data/civ2civ3/units.ruleset:1311
#: data/classic/units.ruleset:1139 data/experimental/units.ruleset:1162
#: data/multiplayer/units.ruleset:1239 data/royale/units.ruleset:1457
#: data/sandbox/units.ruleset:1315
msgid "Cavalry are mounted and highly trained soldiers."
msgstr "Kavalleri är ridande och väl disciplinerade soldater."

#: data/civ2/units.ruleset:1225 data/classic/units.ruleset:1270
#: data/experimental/units.ruleset:1293 data/multiplayer/units.ruleset:1370
msgid ""
"The artillery is an upgraded cannon. It is a very strong attacker but "
"equally weak defender and will need an escort to be effective."
msgstr ""
"Artilleriet är en uppgraderad kanon. Den är mycket stark i angrepp men svag "
"i försvar, så den behöver eskorteras för att vara effektiv i strid."

#: data/civ2/units.ruleset:1232 data/civ2civ3/units.ruleset:1456
#: data/classic/units.ruleset:1277 data/experimental/units.ruleset:1300
#: data/multiplayer/units.ruleset:1377 data/royale/units.ruleset:1609
#: data/sandbox/units.ruleset:1460
msgid "Howitzer"
msgstr "haubits"

#: data/civ2/units.ruleset:1258 data/classic/units.ruleset:1303
#: data/experimental/units.ruleset:1326 data/multiplayer/units.ruleset:1403
#, fuzzy
msgid ""
"Howitzers are upgraded artillery with improved defensive as well as "
"offensive capabilities. They can shoot over city walls, ignoring their "
"effect."
msgstr ""
"Haubits är ett uppgraderat artilleri med både förbättrat försvar och attack."

#: data/civ2/units.ruleset:1363 data/classic/units.ruleset:1409
#, fuzzy
msgid ""
"The Helicopter is a very powerful unit, as it can both fly and conquer "
"cities. Care must be exercised, because Helicopters lose a small amount of "
"health for every turn not spent in a city or airbase or on a Carrier, unless "
"you have the United Nations wonder, and Helicopters may be attacked by "
"ground units."
msgstr ""
"Helikoptern är en mycket kraftfull trupp, då den både kan flyga och erövra "
"städer. Omsorg måste utövas, for helikoptrar förlorar en liten mängd hälsa "
"för varje omgång som inte tillbringas in en stad, om man inte har "
"underverket Förenta nationerna."

#: data/civ2/units.ruleset:1372 data/civ2civ3/units.ruleset:1610
#: data/classic/units.ruleset:1418 data/experimental/units.ruleset:1442
#: data/multiplayer/units.ruleset:1517 data/royale/units.ruleset:1759
#: data/sandbox/units.ruleset:1614
msgid "Stealth Fighter"
msgstr "smygjaktflygplan"

#: data/civ2/units.ruleset:1404 data/civ2civ3/units.ruleset:1638
#: data/royale/units.ruleset:1787 data/sandbox/units.ruleset:1642
msgid "An improved Fighter, with improved attack and a higher movement radius."
msgstr ""
"Ett förbättrat jaktflygplan, med förbättrad angreppsstyrka och högre "
"rörlighet."

#: data/civ2/units.ruleset:1410 data/civ2civ3/units.ruleset:1644
#: data/classic/units.ruleset:1457 data/experimental/units.ruleset:1481
#: data/multiplayer/units.ruleset:1556 data/royale/units.ruleset:1793
#: data/sandbox/units.ruleset:1648
msgid "Stealth Bomber"
msgstr "smygbombplan"

#: data/civ2/units.ruleset:1436 data/civ2civ3/units.ruleset:1671
#: data/classic/units.ruleset:1485 data/experimental/units.ruleset:1509
#: data/multiplayer/units.ruleset:1584 data/royale/units.ruleset:1820
#: data/sandbox/units.ruleset:1675
msgid "An improved Bomber, with improved attack and a higher movement radius."
msgstr ""
"Ett förbättrat bombflygplan, med bättre angreppsstyrka och högre rörlighet."

#: data/civ2/units.ruleset:1477 data/civ2civ3/units.ruleset:1713
#: data/classic/units.ruleset:1526 data/experimental/units.ruleset:1551
#: data/multiplayer/units.ruleset:1625 data/royale/units.ruleset:2004
#: data/sandbox/units.ruleset:1717
msgid "Caravel"
msgstr "karavell"

#: data/civ2/units.ruleset:1504
msgid ""
"The Caravel replaces the Trireme and is much more reliable on the open seas."
msgstr ""
"Karavellen ersätter triremen och är mycket mer tillförlitlig på öppet hav."

#: data/civ2/units.ruleset:1510 data/civ2civ3/units.ruleset:1747
#: data/classic/units.ruleset:1559 data/experimental/units.ruleset:1584
#: data/multiplayer/units.ruleset:1658 data/royale/units.ruleset:2038
#: data/sandbox/units.ruleset:1752
msgid "Galleon"
msgstr "galeon"

#: data/civ2/units.ruleset:1537 data/classic/units.ruleset:1586
#: data/experimental/units.ruleset:1611 data/multiplayer/units.ruleset:1685
msgid ""
"The Galleon is a pure transport ship and cannot attack other ships, though "
"it may still defend itself when attacked."
msgstr ""
"Galeonen är ett renodlat transportskepp och kan inte attackera, men kan "
"försvara sig när den attackeras."

#: data/civ2/units.ruleset:1611 data/civ2civ3/units.ruleset:1845
#: data/classic/units.ruleset:1660 data/experimental/units.ruleset:1685
#: data/multiplayer/units.ruleset:1759 data/royale/units.ruleset:2172
#: data/sandbox/units.ruleset:1850
msgid "Destroyer"
msgstr "jagare"

#: data/civ2/units.ruleset:1637 data/classic/units.ruleset:1686
#: data/experimental/units.ruleset:1711 data/multiplayer/units.ruleset:1785
msgid "An improved Ironclad, with better move rate and vision."
msgstr ""

#: data/civ2/units.ruleset:1639 data/classic/units.ruleset:1688
#: data/experimental/units.ruleset:1713 data/multiplayer/units.ruleset:1787
#, fuzzy
msgid ""
"TIP: A very fast unit, which is very useful for hunting down enemy "
"Transports."
msgstr ""
"Ett förbättrat pansarfartyg som är både snabbare och ser längre.\n"
"\n"
"TIPS: En mycket snabb trupp, som är mycket användbar för att jaga och sänka "
"fiendens fraktskepp."

#: data/civ2/units.ruleset:1676 data/civ2civ3/units.ruleset:1915
#: data/classic/units.ruleset:1725 data/experimental/units.ruleset:1750
#: data/multiplayer/units.ruleset:1824 data/royale/units.ruleset:2242
#: data/sandbox/units.ruleset:1920
msgid "AEGIS Cruiser"
msgstr "AEGIS-kryssare"

#: data/civ2/units.ruleset:1706 data/civ2civ3/units.ruleset:1945
msgid ""
"The AEGIS Cruiser is equipped with an advanced defensive missile system."
msgstr ""
"AEGIS-kryssaren är utrustad med ett avancerat missilsystem till försvar."

#: data/civ2/units.ruleset:1849 data/civ2civ3/units.ruleset:2102
#: data/classic/units.ruleset:1899 data/experimental/units.ruleset:1925
#: data/multiplayer/units.ruleset:1998 data/royale/units.ruleset:2523
#: data/sandbox/units.ruleset:2114
msgid "Cruise Missile"
msgstr "kryssningsmissil"

#: data/civ2/units.ruleset:1875 data/civ2civ3/units.ruleset:2129
#: data/classic/units.ruleset:1925 data/experimental/units.ruleset:1952
#: data/multiplayer/units.ruleset:2024 data/royale/units.ruleset:2550
#: data/sandbox/units.ruleset:2141
#, fuzzy
msgid ""
"The Cruise Missile is a long-distance missile that can strike deep into "
"enemy territory."
msgstr ""
"Ryttare är ridande krigare och en tidig chocktrupp som kan tränga djupt in i "
"fiendeland."

#: data/civ2/units.ruleset:1878 data/civ2civ3/units.ruleset:2132
#: data/classic/units.ruleset:1928 data/experimental/units.ruleset:1955
#: data/multiplayer/units.ruleset:2027 data/royale/units.ruleset:2553
#: data/sandbox/units.ruleset:2144
#, fuzzy
msgid ""
"TIP: A handful of these can successfully keep the waters around your "
"treasured homeland free of enemy ships."
msgstr ""
"Kryssningsmissilen är en långdistansmissil som kan penetrera djupt in i "
"fiendeland.\n"
"\n"
"TIPS: En handfull av dessa kunna med framgång hålla vattnen kring ens "
"dyrbara hemland fritt från fientliga skepp."

#: data/civ2/units.ruleset:1919 data/classic/units.ruleset:1977
#: data/experimental/units.ruleset:2004 data/multiplayer/units.ruleset:2076
msgid ""
"TIP 1: Nuking the ocean will not generate fallout, and is a most effective "
"(but expensive!!) way of getting rid of enemy ships."
msgstr ""

#: data/civ2/units.ruleset:1923
msgid ""
"TIP 2: You may be involved in a situation where you've invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of Settlers and/or Engineers next to the city "
"and have them ready to fix the fallout on the same turn it occurs!  This "
"minimizes the chance of global warming. Eco-friendly nukes!"
msgstr ""

#: data/civ2/units.ruleset:1964
msgid ""
"A Diplomat is an official that carries your dispatches and is authorized to "
"deal with foreign dignitaries. He may also undertake various covert "
"operations with the intent of harming your opponents; Diplomats in your own "
"cities defend them against such actions."
msgstr ""

#: data/civ2/units.ruleset:1974
msgid ""
"If a foreign unit is alone on a tile, you may attempt to bribe it with your "
"Diplomat. By paying a sum of gold the unit will immediately become yours; "
"the exact sum depends on the status of the unit and that of the civilization "
"owning it. However, units belonging to Democratic governments cannot be "
"bribed. Bribery when not at war will cause a diplomatic incident."
msgstr ""

#: data/civ2/units.ruleset:2021 data/civ2civ3/units.ruleset:2299
msgid ""
"In some game strategies, hordes of Diplomats can be used to wreak havoc on "
"the enemy.  Little wonder that Diplomats are often viewed with suspicion and "
"fear!"
msgstr ""

#: data/civ2/units.ruleset:2028 data/civ2civ3/units.ruleset:2309
#: data/classic/units.ruleset:2098 data/experimental/units.ruleset:2125
#: data/multiplayer/units.ruleset:2197 data/royale/units.ruleset:2837
#: data/sandbox/units.ruleset:2381
msgid "Spy"
msgstr "spion"

#: data/civ2/units.ruleset:2059 data/civ2civ3/units.ruleset:2350
#: data/classic/units.ruleset:2138 data/experimental/units.ruleset:2165
#: data/multiplayer/units.ruleset:2237 data/royale/units.ruleset:2877
#: data/sandbox/units.ruleset:2422
msgid ""
"A Spy is more skilled in the arts of espionage than her Diplomat predecessor."
msgstr ""

#: data/civ2/units.ruleset:2061 data/civ2civ3/units.ruleset:2352
#: data/classic/units.ruleset:2140 data/multiplayer/units.ruleset:2239
#: data/sandbox/units.ruleset:2424
msgid ""
"She can perform all the functions of the Diplomat. Refer to the Diplomat "
"entry for more details. Unlike a Diplomat, a Spy may also survive an "
"operation in a foreign city and become more experienced as a result. Spies "
"are also more effective than Diplomats at defending cities against foreign "
"Diplomats and Spies."
msgstr ""

#: data/civ2/units.ruleset:2067 data/multiplayer/units.ruleset:2245
msgid ""
"A Spy can also be used to:\n"
"\n"
" - sabotage an enemy unit (reducing its hit points to half), if it is alone "
"on a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by "
"one);\n"
" - steal specific technology (with a reduced chance of success);\n"
" - steal further technologies from a city which has already been stolen from "
"(although cities become more resistant each time they are stolen from);\n"
" - sabotage predetermined city targets (with a reduced chance of success)."
msgstr ""

#: data/civ2/units.ruleset:2079 data/civ2civ3/units.ruleset:2370
#: data/classic/units.ruleset:2158 data/experimental/units.ruleset:2185
#: data/multiplayer/units.ruleset:2257 data/royale/units.ruleset:2893
#: data/sandbox/units.ruleset:2445
msgid ""
"A Spy that survives the more aggressive actions (sabotage, theft, inciting "
"rebellion, and poisoning) escapes to the safety of the nearest friendly city."
msgstr ""

#: data/civ2/units.ruleset:2083
msgid "Spies built under a Communist government will be built as veteran."
msgstr ""

#: data/civ2/units.ruleset:2117
msgid ""
"Caravans can establish trade routes with your own cities or those of other "
"nations (even enemies) by traveling to them. A route's ongoing revenue is "
"doubled if the two cities involved are on different continents, and doubled "
"again if the cities are from different civilizations. This last condition "
"means the net benefit to your civilization of a trade route is the same "
"regardless of whether you own both cities or only one of them; if you only "
"own one city, trade in each city is doubled, but you only get the benefit "
"from one end of the route. Each city can support a maximum of three trade "
"routes."
msgstr ""

#: data/civ2/units.ruleset:2137 data/civ2civ3/units.ruleset:2428
#: data/classic/units.ruleset:2220 data/experimental/units.ruleset:2247
#: data/multiplayer/units.ruleset:2306 data/royale/units.ruleset:3146
#: data/sandbox/units.ruleset:2504
msgid "Freight"
msgstr "godsvagn"

#: data/civ2/units.ruleset:2163 data/classic/units.ruleset:2246
msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
msgstr "Godsvagnen ersätter karavanen och rör sig dubbelt så fort."

#: data/civ2/units.ruleset:2168 data/civ2civ3/units.ruleset:2460
#: data/classic/units.ruleset:2251 data/experimental/units.ruleset:2279
#: data/multiplayer/units.ruleset:2338 data/royale/units.ruleset:3178
#: data/sandbox/units.ruleset:2536
msgid "Explorer"
msgstr "upptäcksresande"

#: data/civ2/units.ruleset:2194 data/civ2civ3/units.ruleset:2486
#: data/classic/units.ruleset:2277 data/experimental/units.ruleset:2305
#: data/multiplayer/units.ruleset:2364 data/royale/units.ruleset:3204
#: data/sandbox/units.ruleset:2562
msgid ""
"Explorers are brave individuals that are very useful for mapping unknown "
"territory."
msgstr ""
"Upptäcksresanden är modiga individer som är mycket användbara för att "
"kartlägga okända områden."

#: data/civ2/units.ruleset:2229 data/civ2civ3/units.ruleset:2583
#: data/classic/units.ruleset:2360 data/experimental/units.ruleset:2392
#: data/multiplayer/units.ruleset:2447 data/royale/units.ruleset:3306
#: data/sandbox/units.ruleset:2659
#, fuzzy
msgid ""
"When a Barbarian Leader is killed on a tile without any defending units, the "
"100 gold ransom is paid, but only to land units and helicopters."
msgstr ""
"En barbarhövding dyker upp varje gång det sker ett barbaruppror någonstans i "
"världen.\n"
"\n"
"När en barbarhövding dödas på en ruta utan försvarande trupper, betalas 100 "
"guld ut i lösen, men endast till marktrupper och helikoptrar."

#: data/civ2civ3/buildings.ruleset:81 data/classic/buildings.ruleset:81
#: data/experimental/buildings.ruleset:83 data/multiplayer/buildings.ruleset:80
#: data/royale/buildings.ruleset:82 data/sandbox/buildings.ruleset:81
#, fuzzy
msgid ""
"Allows a city to produce veteran air units (including helicopters and "
"missiles). Also, damaged air units (again, including helicopters) which stay "
"in town for one full turn without moving are completely restored."
msgstr ""
"Gör det möjligt att bygga erfarna marina enheter i staden. Dessutom "
"återställs skadade marina enheter som vilar i staden en hel omgång "
"fullständigt."

#: data/civ2civ3/buildings.ruleset:86
#, fuzzy
msgid ""
"Two cities with Airports can airlift one unit per turn, including aircraft. "
"Airlifting instantly transports the unit from one city to another and will "
"use all of the unit's movement points. A unit must have some movement points "
"left to be airlifted, and cannot carry cargo."
msgstr ""
"Gör det möjligt att bygga erfaret stridsflyg i staden. Dessutom lagas "
"skadade stridsflygplan som stannar en hel omgång utan att röra sig, helt.\n"
"\n"
"Två städer med flygplatser kan flygfrakta en trupp varje omgång. Flygfrakt "
"flyttar omedelbart truppen från den ena staden till den andra och förbrukar "
"truppens samtliga drag. En trupp måste ha drag kvar för att kunna "
"flygfraktas."

#: data/civ2civ3/buildings.ruleset:113 data/civ2civ3/buildings.ruleset:145
#: data/civ2civ3/buildings.ruleset:178 data/royale/buildings.ruleset:116
#: data/royale/buildings.ruleset:150 data/royale/buildings.ruleset:185
#: data/sandbox/buildings.ruleset:115 data/sandbox/buildings.ruleset:147
#: data/sandbox/buildings.ruleset:180
#, fuzzy
msgid ""
"Allows a city to grow larger than size 8. A Sewer System is required for a "
"city to grow larger than size 16."
msgstr ""
"Gör det möjligt för en stad att växa sig större än storlek 8. Ett "
"avloppssystem kommer att krävas för att en stad skall kunna växa sig större "
"än storlek 12."

#: data/civ2civ3/buildings.ruleset:116 data/civ2civ3/buildings.ruleset:148
#: data/civ2civ3/buildings.ruleset:181 data/royale/buildings.ruleset:119
#: data/royale/buildings.ruleset:153 data/royale/buildings.ruleset:188
#: data/sandbox/buildings.ruleset:118 data/sandbox/buildings.ruleset:150
#: data/sandbox/buildings.ruleset:183
msgid ""
"These larger cities enjoy increased defense (+50%) against both land and sea "
"units. However, such large settlements have a small risk of fire, which can "
"destroy buildings in the city."
msgstr ""

#: data/civ2civ3/buildings.ruleset:120 data/royale/buildings.ruleset:123
#: data/sandbox/buildings.ruleset:122
msgid ""
"Starting at size 5, growing cities incur an increasing risk of plague due to "
"overcrowding. An Aqueduct reduces that base chance by 30%."
msgstr ""

#: data/civ2civ3/buildings.ruleset:123 data/royale/buildings.ruleset:126
#: data/sandbox/buildings.ruleset:125
msgid ""
"Building an Aqueduct in a city without access to a lake or river requires "
"knowledge of Construction, and it costs more to build and maintain."
msgstr ""

#: data/civ2civ3/buildings.ruleset:129 data/royale/buildings.ruleset:132
#: data/sandbox/buildings.ruleset:131
#, fuzzy
msgid "Aqueduct, Lake"
msgstr "vattenledning"

#: data/civ2civ3/buildings.ruleset:152 data/royale/buildings.ruleset:157
#: data/sandbox/buildings.ruleset:154
msgid ""
"Starting at size 5, growing cities incur an increasing risk of plague due to "
"overcrowding. An Aqueduct, Lake reduces that base chance by 30%."
msgstr ""

#: data/civ2civ3/buildings.ruleset:155 data/royale/buildings.ruleset:160
#: data/sandbox/buildings.ruleset:157
msgid ""
"Aqueducts in cities with access to a lake require no special technology and "
"are cheap to build and maintain."
msgstr ""

#: data/civ2civ3/buildings.ruleset:161 data/royale/buildings.ruleset:166
#: data/sandbox/buildings.ruleset:163
#, fuzzy
msgid "Aqueduct, River"
msgstr "vattenledning"

#: data/civ2civ3/buildings.ruleset:185 data/royale/buildings.ruleset:192
#: data/sandbox/buildings.ruleset:187
msgid ""
"Starting at size 5, growing cities incur an increasing risk of plague due to "
"overcrowding. An Aqueduct, River reduces that base chance by 30%."
msgstr ""

#: data/civ2civ3/buildings.ruleset:188 data/royale/buildings.ruleset:195
#: data/sandbox/buildings.ruleset:190
msgid ""
"Aqueducts in cities with access to a river require no special technology and "
"are cheap to build and maintain."
msgstr ""

#: data/civ2civ3/buildings.ruleset:212
#, fuzzy, no-c-format
msgid ""
"Increases the luxury and tax output in a city by an additional 50%. With "
"both a Bank and a Marketplace in a city, the total bonus is 100%."
msgstr "Ökar välfärden och skatteintäkterna för en stad med 50%."

#: data/civ2civ3/buildings.ruleset:321
#, fuzzy
msgid ""
"A Cathedral makes 3 unhappy citizens content in a city, making it easier to "
"maintain order in that city, However, it does not affect citizens made "
"unhappy by aggression. Knowledge of Theology increases the effect of a "
"Cathedral, making an additional unhappy citizen content, except under "
"Communism."
msgstr ""
"En katedral gör 3 missnöjda medborgare nöjda i en stad, så att det blir "
"lättare att upprätthålla friden där. Upptäckten av teologi ökar denna verkan "
"genom att göra ytterligare en medborgare nöjd. Upptäckten av kommunism "
"minskar denna verkan genom att minska antalet olyckliga medborgare som görs "
"nöjda med 1."

#: data/civ2civ3/buildings.ruleset:348
#, fuzzy, no-c-format
msgid ""
"City Walls make it easier to defend a city. They add a +100% bonus to the "
"intrinsic defense strength of units within the city against land units. That "
"is a two-thirds increase for small cities, or a one-half increase for cities "
"larger than size 8. They are ineffective against airborne and sea units. "
"City Walls also prevent the loss of population which occurs when a defending "
"unit is defeated by a land unit."
msgstr ""
"Stadsmurar gör det lättare att försvara en stad. De tredubblar "
"försvarsförmågan för trupper i staden mot marktrupper och helikoptrar. De är "
"verkningslösa mot stridsflyg, marina enheter och haubitsar. Stadsmurar "
"förhindrar även den befolkningsminskning som annars sker när en "
"försvarstrupp förstörs av en marktrupp."

#: data/civ2civ3/buildings.ruleset:376 data/royale/buildings.ruleset:410
#: data/sandbox/buildings.ruleset:372
#, no-c-format
msgid ""
"Gives a +100% bonus to the intrinsic defense strength of units within a city "
"when defending against enemy ships. For small cities the defense strength is "
"doubled by this improvement. For cities larger than size 8, it is increased "
"by two-thirds."
msgstr ""

#: data/civ2civ3/buildings.ruleset:384 data/multiplayer/buildings.ruleset:96
#: data/royale/buildings.ruleset:418 data/sandbox/buildings.ruleset:380
msgid "Amphitheater"
msgstr ""

#: data/civ2civ3/buildings.ruleset:401 data/experimental/buildings.ruleset:326
#, fuzzy
msgid ""
"Entertains the citizens of a city, making 3 unhappy citizens content.  (Four "
"after the discovery of Electricity.)  However, it does not affect citizens "
"made unhappy by military activity."
msgstr ""
"Underhåller stadens medborgare; gör 3 missnöjda medborgare nöjda. (4 efter "
"upptäckten av elektricitet.)"

#: data/civ2civ3/buildings.ruleset:424 data/royale/buildings.ruleset:458
#: data/sandbox/buildings.ruleset:420
msgid ""
"Halves all kinds of waste in a city (corruption, production waste, and food "
"waste). In your capital, corruption and production waste is eliminated. A "
"Granary together with a Courthouse in a city will eliminate food waste."
msgstr ""

#: data/civ2civ3/buildings.ruleset:429 data/royale/buildings.ruleset:463
#: data/sandbox/buildings.ruleset:425
#, fuzzy
msgid ""
"Also makes one unhappy citizen content (unless that citizen is unhappy about "
"military activity), and makes the revolt cost of the city 4 times bigger."
msgstr ""
"Minskar korruptionen och spillet i en stad med 50%. Under demokrati gör "
"tingshuset 1 missnöjd medborgare nöjd. Gör dessutom upprorskostnaden för "
"staden fyra gånger större."

#: data/civ2civ3/buildings.ruleset:453 data/sandbox/buildings.ruleset:448
#, fuzzy, no-c-format
msgid ""
"Increases the shield production in a city by 25%, or 50% with an electrical "
"plant of any kind in the same city."
msgstr ""
"Ökar sköldtillverkningen i en stad med 50%. Detta kan även bidraga starkt "
"till stadens utsläpp."

#: data/civ2civ3/buildings.ruleset:456 data/royale/buildings.ruleset:490
#: data/sandbox/buildings.ruleset:451
#, fuzzy
msgid ""
"This increase in production may contribute significantly to pollution. A "
"Factory also increases the pollution caused by the population of the city."
msgstr ""
"Ökar sköldtillverkningen i en stad med 50%. Detta kan även bidraga starkt "
"till stadens utsläpp."

#: data/civ2civ3/buildings.ruleset:479
msgid ""
"When any small city grows or shrinks, 10 food points are saved. This helps "
"cities to grow faster and more easily withstand famine. With a Granary this "
"is extended to cities of size 4 and above. 10 food points is half what a "
"small city needs to grow, but more points are needed for later growth steps."
msgstr ""

#: data/civ2civ3/buildings.ruleset:485 data/royale/buildings.ruleset:517
#: data/sandbox/buildings.ruleset:480
msgid ""
"A Granary also halves the food wasted in cities far from your capital. "
"Together with a Courthouse it eliminates food waste."
msgstr ""

#: data/civ2civ3/buildings.ruleset:488 data/royale/buildings.ruleset:520
#: data/sandbox/buildings.ruleset:483
msgid ""
"TIP: to maximise the speed with which a city grows, you should build a "
"Granary before it grows larger than size 4."
msgstr ""

#: data/civ2civ3/buildings.ruleset:512 data/sandbox/buildings.ruleset:507
#, fuzzy
msgid ""
"Gives one extra food resource on all Ocean or Deep Ocean tiles, but not "
"Lakes. The city needs to be coastal (next to one of these tiles) to build "
"this improvement."
msgstr ""
"Ger 1 extra mat i alla havsrutor. Endast kuststäder kan bygga denna "
"stadsförbättring."

#: data/civ2civ3/buildings.ruleset:538 data/civ2civ3/buildings.ruleset:682
#: data/civ2civ3/buildings.ruleset:874 data/civ2civ3/buildings.ruleset:1033
#, fuzzy, no-c-format
msgid ""
"Any kind of electrical plant increases the shield production effects of any "
"Factory or Mfg. Plant in its city by 25% each. Thus, an electrical plant in "
"combination with either a Factory or Mfg. Plant gives a 50% production bonus "
"over the level without any of these improvements. An electrical plant, "
"Factory, and Mfg. Plant together give a 100% production bonus. The extra "
"production may lead to the city generating more pollution."
msgstr ""
"Ökar sköldtillverkningen i en fabrik eller en tillverkningsanläggning i "
"staden: en fabrik och ett kraftverk ger tillsammans 75% tillverkningsbonus, "
"och en fabrik, en tillverkningsanläggning och ett kraftverk ger tillsammans "
"150% tillverkningsbonus. Den ökade tillverkningen kan leda till att staden "
"orsakar mer utsläpp.\n"
"\n"
"En stad kan endast ha ett kraftverk, vattenkraftverk, kärnkraftverk eller "
"solkraftverk. "

#: data/civ2civ3/buildings.ruleset:547 data/royale/buildings.ruleset:581
#: data/sandbox/buildings.ruleset:541
#, c-format
msgid ""
"However, a Hydro Plant also reduces the pollution associated with shield "
"production to 50% of its normal value, or 25% in combination with a "
"Recycling Center. Pollution is reduced further for the player who owns the "
"Hoover Dam. A Hydro Plant's effect is the same as that of a Nuclear Plant. "
"With the Hoover Dam, its effect is increased to that of a Solar Plant."
msgstr ""

#: data/civ2civ3/buildings.ruleset:554 data/civ2civ3/buildings.ruleset:698
#: data/civ2civ3/buildings.ruleset:883 data/civ2civ3/buildings.ruleset:1046
#: data/classic/buildings.ruleset:459 data/classic/buildings.ruleset:594
#: data/classic/buildings.ruleset:749 data/classic/buildings.ruleset:910
#: data/experimental/buildings.ruleset:488
#: data/experimental/buildings.ruleset:651
#: data/experimental/buildings.ruleset:808
#: data/experimental/buildings.ruleset:969
#: data/multiplayer/buildings.ruleset:457
#: data/multiplayer/buildings.ruleset:583
#: data/multiplayer/buildings.ruleset:731
#: data/multiplayer/buildings.ruleset:887 data/royale/buildings.ruleset:588
#: data/royale/buildings.ruleset:732 data/royale/buildings.ruleset:917
#: data/royale/buildings.ruleset:1140 data/sandbox/buildings.ruleset:548
#: data/sandbox/buildings.ruleset:688 data/sandbox/buildings.ruleset:872
#: data/sandbox/buildings.ruleset:1031
msgid ""
"In each city, only one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
"Plant can take effect at any one time."
msgstr ""

#: data/civ2civ3/buildings.ruleset:577 data/royale/buildings.ruleset:611
#: data/sandbox/buildings.ruleset:570
#, fuzzy, no-c-format
msgid ""
"Increases the science output in a city by 50%, or by 100% once the Great "
"Library has been built by any player."
msgstr "Ökar forskningen i en stad med 100%."

#: data/civ2civ3/buildings.ruleset:621 data/sandbox/buildings.ruleset:613
#, fuzzy
msgid ""
"Reduces the pollution generated by the population in a city. This building "
"counteracts the additional pollution associated with any two other buildings."
msgstr ""
"Motverkar utsläpp som orsakas av befolkningen; gör helt enkelt så att "
"befolkningen i en stad inte smutsar ner alls."

#: data/civ2civ3/buildings.ruleset:646 data/sandbox/buildings.ruleset:637
#, fuzzy, no-c-format
msgid ""
"Increases the shield production in a city by an additional 25%, or 50% with "
"an electrical plant of any kind in the same city. This effect is cumulative "
"with that of a Factory."
msgstr ""
"Ökar sköldtillverkningen i en stad med 50%. Detta kan även bidraga starkt "
"till stadens utsläpp."

#: data/civ2civ3/buildings.ruleset:650
msgid ""
"With sufficient shield production, cities with a Manufacturing Plant can "
"produce up to two units each turn, but only single units of types which cost "
"population."
msgstr ""

#: data/civ2civ3/buildings.ruleset:654 data/royale/buildings.ruleset:688
#: data/sandbox/buildings.ruleset:645
#, fuzzy
msgid ""
"This increase in shield production may contribute significantly to "
"pollution. A Manufacturing Plant also increases the pollution caused by the "
"population of the city."
msgstr ""
"Ökar sköldtillverkningen i en stad med 50%. Detta kan även bidraga starkt "
"till stadens utsläpp."

#: data/civ2civ3/buildings.ruleset:658 data/classic/buildings.ruleset:557
#: data/experimental/buildings.ruleset:617 data/royale/buildings.ruleset:692
#: data/sandbox/buildings.ruleset:649
msgid ""
"A Manufacturing Plant also has a small risk of suffering an industrial "
"accident, which can lead to pollution and reduce the city's population."
msgstr ""

#: data/civ2civ3/buildings.ruleset:691
#, c-format
msgid ""
"However, a Nuclear Plant also reduces the pollution associated with shield "
"production to 50% of its normal value, or 25% in combination with a "
"Recycling Center (its effect is the same as that of a Hydro Plant)."
msgstr ""

#: data/civ2civ3/buildings.ruleset:695 data/classic/buildings.ruleset:591
#: data/royale/buildings.ruleset:729 data/sandbox/buildings.ruleset:685
msgid ""
"A Nuclear Plant has a small risk of suffering a nuclear accident, which can "
"lead to fallout and reduce the city's population."
msgstr ""

#: data/civ2civ3/buildings.ruleset:721
#, fuzzy
msgid ""
"Every Ocean or Lake tile worked by the city yields one extra shield "
"resource, as well as any Deep Ocean tile containing an oil platform. The "
"city needs to be next to an ocean tile to build this improvement."
msgstr ""
"Ger en stad 1 mer sköld i varje havsruta. Endast kuststäder kan bygga denna "
"stadsförbättring."

#: data/civ2civ3/buildings.ruleset:725 data/royale/buildings.ruleset:759
#: data/sandbox/buildings.ruleset:715
#, fuzzy
msgid ""
"Offshore Platforms also increase the pollution caused by the population of "
"the city."
msgstr "* Ökar mängden utsläpp som orsakas av befolkning.\n"

#: data/civ2civ3/buildings.ruleset:744
#, fuzzy
msgid ""
"Makes a city the capital and the center of your government. Waste in other "
"cities (corruption, production waste, and food waste) is often related to "
"how far away from the capital they are. On top of this, corruption and "
"production waste in your capital itself is half of what it would otherwise "
"be. A Courthouse will eliminate it entirely."
msgstr ""
"Gör en stad till huvudstad. Korruptionen i övriga städer beror på avståndet "
"till huvudstaden, utom under demokrati och kommunism. Kostnaden för att "
"anstifta ett uppror beror också på stadens avstånd till huvudstaden (under "
"alla statsskick).\n"
"\n"
"Man bör ta väl hand om sin huvudstad, då en förlust riskerar försätta riket "
"i inbördeskrig, samt alltid leder till förlusten av eventuella rymdskepp."

#: data/civ2civ3/buildings.ruleset:766 data/civ2civ3/buildings.ruleset:801
#: data/royale/buildings.ruleset:800 data/royale/buildings.ruleset:835
#: data/sandbox/buildings.ruleset:756 data/sandbox/buildings.ruleset:791
#, c-format
msgid ""
"Under Despotism the city containing the palace gains a +75% gold bonus, and "
"under Monarchy a +50% gold bonus."
msgstr ""

#: data/civ2civ3/buildings.ruleset:772 data/sandbox/buildings.ruleset:762
msgid "Ecclesiastical Palace"
msgstr ""

#: data/civ2civ3/buildings.ruleset:788 data/sandbox/buildings.ruleset:778
msgid ""
"Makes a city the ecclesiastical capital, that acts as a second center of "
"government."
msgstr ""

#: data/civ2civ3/buildings.ruleset:791
#, fuzzy
msgid ""
"Waste in other cities (corruption, production waste, and food waste) is "
"related to how far away from the nearest capital they are. On top of this, "
"corruption and production waste in the capital itself is half of what it "
"would otherwise be. A Courthouse will eliminate it entirely."
msgstr ""
"Gör en stad till huvudstad. Korruptionen i övriga städer beror på avståndet "
"till huvudstaden, utom under demokrati och kommunism. Kostnaden för att "
"anstifta ett uppror beror också på stadens avstånd till huvudstaden (under "
"alla statsskick).\n"
"\n"
"Man bör ta väl hand om sin huvudstad, då en förlust riskerar försätta riket "
"i inbördeskrig, samt alltid leder till förlusten av eventuella rymdskepp."

#: data/civ2civ3/buildings.ruleset:797 data/sandbox/buildings.ruleset:787
msgid ""
"The city where this palace is located cannot be incited to revolt, and "
"enjoys a bonus when enemy agents try to evade your own agents stationed in "
"the city, or sabotage your buildings."
msgstr ""

#: data/civ2civ3/buildings.ruleset:823 data/royale/buildings.ruleset:857
#: data/sandbox/buildings.ruleset:813
msgid ""
"A Police Station neutralizes any unhappiness caused by one military unit in "
"its city. It also makes up to 2 more unhappy citizens content provided they "
"are not unhappy about aggression."
msgstr ""

#: data/civ2civ3/buildings.ruleset:906
#, fuzzy, no-c-format
msgid ""
"Building a Recycling Center reduces the amount of pollution generated by "
"shield production in a city by 50%, or by an additional 25% in cities with "
"another building which reduces pollution such as a Nuclear Plant, Hydro "
"Plant, or Solar Plant."
msgstr ""
"En återvinningsanläggning minskar mängden utsläpp orsakade av tillverkningen "
"i en stad med 66%."

#: data/civ2civ3/buildings.ruleset:932 data/royale/buildings.ruleset:966
#: data/sandbox/buildings.ruleset:919
#, fuzzy, no-c-format
msgid ""
"Increases the science output in a city by an additional 50%, or by 100% once "
"the Internet wonder has been built by any player."
msgstr "Ökar forskningen i en stad med 100%."

#: data/civ2civ3/buildings.ruleset:935
#, c-format
msgid ""
"The total bonus is 150% if a Library, a University and a Research Lab are "
"all present in the same city, increasing to 300% once the Great Library, "
"Isaac Newton's College, and the Internet have all been built."
msgstr ""

#: data/civ2civ3/buildings.ruleset:959
#, fuzzy
msgid ""
"Doubles the intrinsic defense strength of units within a city when defending "
"against aircraft (including Helicopters)."
msgstr ""
"Fördubblar försvarsförmågan för alla trupper i en stad när de angrips av "
"stridsflyg - gäller inte kärnvapen."

#: data/civ2civ3/buildings.ruleset:981 data/sandbox/buildings.ruleset:968
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, is shot down and simply has no effect. Also, doubles "
"the intrinsic defense strength of units in the city when defending against "
"conventional missiles."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1009 data/royale/buildings.ruleset:1103
#: data/sandbox/buildings.ruleset:995
#, fuzzy, no-c-format
msgid ""
"Together with an Aqueduct, allows a city to grow larger than size 16, and "
"further reduces the chance of a plague (by 30% of the base chance)."
msgstr ""
"Gör det möjligt för en stad att växa sig större än storlek 12. En "
"vattenledning kommer före. Den krävs för att en stad skall kunna växa sig "
"större än storlek 8."

#: data/civ2civ3/buildings.ruleset:1042 data/royale/buildings.ruleset:1136
#: data/sandbox/buildings.ruleset:1027
#, c-format
msgid ""
"However, a Solar Plant also reduces the pollution associated with shield "
"production to 25% of its normal value, or eliminates it entirely in "
"combination with a Recycling Center."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1169
#, fuzzy, no-c-format
msgid ""
"Increases the luxury and tax output in a city by an additional 50%, or 100% "
"if Super Highways are also in the city. A Marketplace, Bank, and Stock "
"Exchange together in a city yield a total bonus of 150%. Adding Super "
"Highways yields a total of 200%."
msgstr "Ökar välfärden och skatteintäkterna för en stad med 50%."

#: data/civ2civ3/buildings.ruleset:1193
#, fuzzy
msgid ""
"Each tile around the city with roads and without farmland, that is already "
"generating some trade, produces one extra trade resource. The same applies "
"to the city center tile, even if it is receiving a farmland bonus."
msgstr ""
"Varje handelsgenererande ruta kring staden där underverket är byggt ger en "
"extra i handel."

#: data/civ2civ3/buildings.ruleset:1198
msgid ""
"Also doubles the effect of any Stock Exchange in the city, increasing luxury "
"and tax output by an additional 50%."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1201 data/royale/buildings.ruleset:1298
#: data/sandbox/buildings.ruleset:1185
#, fuzzy
msgid ""
"Super Highways also increase the pollution caused by the population of the "
"city."
msgstr "* Ökar mängden utsläpp som orsakas av befolkning.\n"

#: data/civ2civ3/buildings.ruleset:1247
#, fuzzy
msgid ""
"Makes one unhappy citizen content. The Mysticism advance doubles this "
"effect, except under a Communist government. With both Mysticism and the "
"Temple of Artemis wonder, 4 citizens are made content (3 under Communism). "
"Does not affect citizens made unhappy by aggression."
msgstr ""
"Gör en missnöjd medborgare nöjd. Både upptäckten av spådomskonst och "
"underverket Oraklet fördubblar denna verkan. \n"
"Med både spådomskonst och Oraklet blir 4 medborgare nöjda."

#: data/civ2civ3/buildings.ruleset:1273 data/royale/buildings.ruleset:1370
#: data/sandbox/buildings.ruleset:1255
#, fuzzy, no-c-format
msgid ""
"Increases the science output in a city by an additional 50%, or by 100% once "
"Isaac Newton's College has been built by any player."
msgstr "Ökar forskningen i en stad med 100%."

#: data/civ2civ3/buildings.ruleset:1276 data/royale/buildings.ruleset:1373
#: data/sandbox/buildings.ruleset:1258
#, c-format
msgid ""
"The total bonus is 100% if a Library and a University are present together "
"in the same city, increasing to 200% once the Great Library and Isaac "
"Newton's College have both been built."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1305 data/royale/buildings.ruleset:1402
#: data/sandbox/buildings.ruleset:1287
msgid ""
"Completion of the Apollo Program also allows nuclear-armed powers to declare "
"war without provocation, regardless of the existence of the United Nations, "
"and AI players will no longer be friendly towards the owner of the United "
"Nations or the Eiffel Tower."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1330
#, fuzzy
msgid ""
"In every city with a Stock Exchange, city improvements which would normally "
"have an upkeep of 1 become free of upkeep. Communist governments inherently "
"give this benefit, so there is no bonus under Communism."
msgstr ""
"Stadsförbättringar som annars skulle ha kostat 1 i underhåll blir "
"kostnadsbefriade för alla städer."

#: data/civ2civ3/buildings.ruleset:1335 data/royale/buildings.ruleset:1432
#: data/sandbox/buildings.ruleset:1317
msgid ""
"Upon completion of this wonder, tax collector specialists' gold output "
"increases to 3 permanently for every nation."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1381 data/royale/buildings.ruleset:1478
#: data/sandbox/buildings.ruleset:1363
#, fuzzy
msgid ""
"Each tile worked by the city where this wonder is built produces one extra "
"research point."
msgstr ""
"Varje handelsgenererande ruta kring staden där underverket är byggt ger en "
"extra i handel."

#: data/civ2civ3/buildings.ruleset:1404
#, fuzzy, no-c-format
msgid ""
"This stunning technological achievement makes one content citizen happy in "
"each of your cities producing 2 extra luxury per city. It further reduces "
"your risk of plague (by 10% of the base chance). With knowledge of Medicine, "
"any of your cities with an Aqueduct and a Sewer System will be entirely free "
"of plague."
msgstr ""
"Denna häpnadsväckande teknologiska bedrift gör en missnöjd medborgare nöjd i "
"varje stad."

#: data/civ2civ3/buildings.ruleset:1429
#, fuzzy
msgid ""
"Charles Darwin's voyage sparked the discovery of the evolution of the "
"species, which inspired greater confidence in science. All your cities "
"generate 1 extra science bulb."
msgstr ""
"Charles Darwins resa utlöste upptäckten av evolutionen, som ökade "
"förtroendet för vetenskapen. Ger 2 omedelbara teknologiska framsteg."

#: data/civ2civ3/buildings.ruleset:1433 data/royale/buildings.ruleset:1530
#: data/sandbox/buildings.ruleset:1414
msgid ""
"Upon completion of this wonder, scientist specialists' research output "
"increases to 3 permanently for every nation."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1455 data/royale/buildings.ruleset:1552
#: data/sandbox/buildings.ruleset:1436
msgid ""
"AI nations are more inclined to be friendly and forgiving toward the owner "
"of this wonder (until the Apollo Program is completed). It also reduces the "
"pollution caused by the population. It counteracts the pollution associated "
"with a single building in each of your cities."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1480 data/sandbox/buildings.ruleset:1461
msgid ""
"Gives an immediate technology advance to the player that builds it, and "
"thereafter 4 extra research points every turn to its city."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1483 data/sandbox/buildings.ruleset:1464
msgid ""
"Completion of this wonder permanently doubles the effect of Libraries for "
"every player."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1507
#, fuzzy, no-c-format
msgid ""
"Increases the defense of all your cities by adding a +50% bonus to its "
"units' intrinsic defense strength against land units. This is cumulative "
"with any City Walls, and preventing the loss of population which occurs when "
"a defending unit is defeated by a land unit."
msgstr ""
"Stadsmurar gör det lättare att försvara en stad. De tredubblar "
"försvarsförmågan för trupper i staden mot marktrupper och helikoptrar. De är "
"verkningslösa mot stridsflyg, marina enheter och haubitsar. Stadsmurar "
"förhindrar även den befolkningsminskning som annars sker när en "
"försvarstrupp förstörs av en marktrupp."

#: data/civ2civ3/buildings.ruleset:1532
#, fuzzy
msgid ""
"Makes one unhappy citizen content in every city of the player that owns it, "
"not including citizens unhappy about aggression. This wonder also makes two "
"content citizens happy in the city where it is located, producing 4 extra "
"luxury good points."
msgstr "Gör två missnöjda medborgare nöjda i varje stad med tempel."

#: data/civ2civ3/buildings.ruleset:1559 data/royale/buildings.ruleset:1656
#: data/sandbox/buildings.ruleset:1538
#, no-c-format
msgid ""
"Acts as a Hydro Plant in the city where it is built, and reduces pollution "
"from shield production by a further 25% in all cities with Hydro Plants, "
"making them equivalent to Solar Plants."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1583 data/sandbox/buildings.ruleset:1562
msgid ""
"Gives an immediate technology advance to the player that builds it, and "
"thereafter 6 extra research points every turn to its city."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1586 data/sandbox/buildings.ruleset:1565
msgid ""
"Completion of this wonder permanently doubles the effect of Universities for "
"every player."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1608
msgid ""
"Makes one content citizen happy in every city of the player that owns it, "
"producing  2 extra luxury good points per city."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1631
#, fuzzy
msgid ""
"Reduces the unhappiness caused by aggressively deployed military units owned "
"by the city by 1 -- in other words, it neutralizes the unhappiness caused by "
"a single military unit, except under Democracy, where a single unit makes "
"two citizens unhappy. Under governments where unit upkeep is paid in gold, "
"it gives two free gold per city towards upkeep every turn."
msgstr ""
"Minskar det missnöje som orsakas av stridande enheter utanför staden med 2 "
"under demokrati och 1 under republik. Verkningslös under andra statsskick."

#: data/civ2civ3/buildings.ruleset:1681
#, fuzzy
msgid ""
"Gives all your sea units 1 additional movement point, except Triremes while "
"moving on rivers. Makes all your new sea units veterans, for all your cities."
msgstr ""
"Ger alla marina enheter ytterligare 1 drag. Gör alla nya marina enheter "
"erfarna (gäller alla städer)."

#: data/civ2civ3/buildings.ruleset:1706 data/royale/buildings.ruleset:1826
#: data/sandbox/buildings.ruleset:1685
#, fuzzy
msgid ""
"Gives all your sea units 1 additional movement point. The chance of a sea "
"unit getting the next veteran level after a battle increases by half."
msgstr ""
"Alla våra nya marktrupper blir erfarna. Sannolikheten att överlevande "
"trupper blir erfarna efter ett slag ökar med hälften"

#: data/civ2civ3/buildings.ruleset:1752 data/sandbox/buildings.ruleset:1731
msgid ""
"TIP: if you are behind in research, this can help you catch up, by reducing "
"the cost of technologies that other players already know."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1775 data/royale/buildings.ruleset:1951
#: data/sandbox/buildings.ruleset:1754
#, fuzzy
msgid ""
"Doubles the base effect of Cathedrals. This makes 3 additional unhappy "
"citizens content in each city with a Cathedral. However, it does not affect "
"citizens made unhappy by aggression."
msgstr ""
"Underhåller stadens medborgare; gör 3 missnöjda medborgare nöjda. (4 efter "
"upptäckten av elektricitet.)"

#: data/civ2civ3/buildings.ruleset:1782 data/royale/buildings.ruleset:1958
#: data/sandbox/buildings.ruleset:1761
msgid "Mausoleum of Mausolos"
msgstr ""

#: data/civ2civ3/buildings.ruleset:1799 data/royale/buildings.ruleset:1975
#: data/sandbox/buildings.ruleset:1778
#, fuzzy
msgid ""
"With this wonder, City Walls and Courthouses each make one unhappy citizen "
"content in their city, unless that citizen is unhappy about aggression. "
"Also, none of the owner's cities can be incited to revolt."
msgstr ""
"Gör 2 missnöjda medborgare nöjda i varje stad som man har på samma "
"landområde som detta underverk."

#: data/civ2civ3/buildings.ruleset:1806 data/royale/buildings.ruleset:1982
#: data/sandbox/buildings.ruleset:1785
#, fuzzy
msgid "Statue of Zeus"
msgstr "Frihetsgudinnan"

#: data/civ2civ3/buildings.ruleset:1823
#, fuzzy
msgid ""
"Reduces by 1 the unhappiness caused by one aggressively deployed military "
"unit per city -- in other words, in each city it neutralizes the unhappiness "
"caused by a single military unit, except under Democracy, where it just "
"halves the unhappiness from that unit. Each city also avoids one shield of "
"upkeep for units."
msgstr ""
"Minskar det missnöje som orsakas av stridande enheter utanför staden med 2 "
"under demokrati och 1 under republik. Verkningslös under andra statsskick."

#: data/civ2civ3/buildings.ruleset:1832 data/royale/buildings.ruleset:2008
#: data/sandbox/buildings.ruleset:1811
msgid "Temple of Artemis"
msgstr ""

#: data/civ2civ3/buildings.ruleset:1850 data/royale/buildings.ruleset:2026
#: data/sandbox/buildings.ruleset:1829
#, fuzzy
msgid ""
"Makes 2 additional unhappy citizens content in every city with a Temple. "
"Does not affect citizens made unhappy by aggression."
msgstr ""
"Gör 2 missnöjda medborgare nöjda i varje stad som man har på samma "
"landområde som detta underverk."

#: data/civ2civ3/buildings.ruleset:1873
#, fuzzy
msgid ""
"Each tile around the city where this wonder is built that is already "
"generating some shield output produces one extra shield resource. Under "
"Despotism or Tribal governments, the Pyramids cancel the penalty to worked "
"tiles with output greater than 2 (for all kinds of output) as if all your "
"cities were always celebrating."
msgstr ""
"Varje handelsgenererande ruta kring staden där underverket är byggt ger en "
"extra i handel."

#: data/civ2civ3/buildings.ruleset:1882 data/royale/buildings.ruleset:2058
#: data/sandbox/buildings.ruleset:1861
#, fuzzy
msgid "Internet"
msgstr "Internt"

#: data/civ2civ3/buildings.ruleset:1899 data/royale/buildings.ruleset:2075
#: data/sandbox/buildings.ruleset:1878
msgid ""
"Gives an immediate technology advance to the player that builds it, and "
"thereafter all cities on the map are continuously visible to its owner "
"despite fog-of-war."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1903 data/sandbox/buildings.ruleset:1882
msgid ""
"Completion of this wonder permanently doubles the effect of Research Labs "
"for every player."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1926
#, fuzzy
msgid ""
"Gives 1 additional luxury good point to every city, and 6 luxuries to the "
"city where it is located."
msgstr "Gör två missnöjda medborgare nöjda i varje stad med tempel."

#: data/civ2civ3/buildings.ruleset:1929 data/royale/buildings.ruleset:2105
#: data/sandbox/buildings.ruleset:1908
msgid ""
"Upon completion of this wonder, entertainer specialists' luxury good output "
"increases to 3 permanently for every nation."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1951 data/sandbox/buildings.ruleset:1930
#, fuzzy
msgid ""
"Allows you to choose any government, including those that have not yet been "
"researched by your civilization, and without the transition period of "
"Anarchy. It also allows unprovoked declaration of war regardless of any "
"senate instituted by a Democracy or Federation government or by the United "
"Nations."
msgstr ""
"Tillåter val av vilket statsskick som helst - innefattande sådana som man "
"inte har forskat fram än - utan övergångstid med anarki."

#: data/civ2civ3/buildings.ruleset:1977
#, fuzzy
msgid ""
"All your new military land units start with an additional veteran level. "
"This is cumulative with any Barracks building in a city. With both, units "
"are created as Hardened."
msgstr ""
"Alla våra nya marktrupper blir erfarna. Sannolikheten att överlevande "
"trupper blir erfarna efter ett slag ökar med hälften"

#: data/civ2civ3/buildings.ruleset:2000
msgid ""
"Creates a world senate that prevents unprovoked declaration of war by any "
"nuclear-capable nation. That is, any nation with knowledge of Nuclear "
"Fission, once the Manhattan Project has been built. AI players are more "
"inclined to be friendly and forgiving toward the owner of this wonder. These "
"effects last until the Apollo Program is completed."
msgstr ""

#: data/civ2civ3/buildings.ruleset:2007
#, fuzzy
msgid ""
"Also, if any player's city is in disorder for more than two turns in a row, "
"that player's government falls to Anarchy, even for governments other than "
"Republic and Democracy."
msgstr ""
"* Riket störtas i anarki om det är upplopp i någon stad mer än två omgångar "
"på rad.\n"

#: data/civ2civ3/buildings.ruleset:2030 data/sandbox/buildings.ruleset:2009
#, fuzzy
msgid ""
"Neutralizes the unhappiness caused by one aggressively deployed military "
"unit per city. Under Democracy, it additionally halves the unhappiness "
"caused by military units (reducing it to the same level as a Republic)."
msgstr ""
"Minskar det missnöje som orsakas av stridande enheter utanför staden med 2 "
"under demokrati och 1 under republik. Verkningslös under andra statsskick."

#: data/civ2civ3/buildings.ruleset:2038 data/classic/buildings.ruleset:1795
#: data/experimental/buildings.ruleset:1862
#: data/multiplayer/buildings.ruleset:1780 data/royale/buildings.ruleset:2190
#: data/sandbox/buildings.ruleset:2017
msgid "Coinage"
msgstr "myntning"

#: data/civ2civ3/buildings.ruleset:2061
#, fuzzy
msgid ""
"This is not a normal improvement. Instead, setting a city's production to "
"Coinage means its shield production is converted to tax output (gold)."
msgstr ""
"Detta är ingen vanlig stadsförbättring, utan ett sätt att omsätta en stads "
"sköldtillverkning till guldinkomst."

#: data/civ2civ3/cities.ruleset:58
msgid ""
"Each entertainer produces two luxury points for their city per turn, "
"increasing to three once any player has built Shakespeare's Theater. See the "
"section on Happiness for the effects of luxury points."
msgstr ""

#: data/civ2civ3/cities.ruleset:73
msgid ""
"Each scientist adds two points to your empire's research output per turn, "
"increasing to three once any player has built Darwin's Voyage."
msgstr ""

#: data/civ2civ3/cities.ruleset:88 data/royale/cities.ruleset:88
#: data/sandbox/cities.ruleset:88
msgid ""
"Each tax collector produces two extra gold for your national treasury per "
"turn, increasing to three once any player has built A.Smith's Trading Co."
msgstr ""

#: data/civ2civ3/game.ruleset:26
#, fuzzy
msgid "Civ2Civ3 ruleset"
msgstr "Civ2-regelverket"

#: data/civ2civ3/game.ruleset:40
msgid ""
"You are playing Freeciv21 with civ2civ3 rules:\n"
"\n"
"Gameplay is more similar to civ3, keeping the combat system from civ2.\n"
"\n"
"Adapted for single player, with AI less aggressive at the start, but more "
"challenging at the end.\n"
"\n"
"The differences from the former default ruleset, 'classic', are listed in "
"full in the detailed description (README.civ2civ3)."
msgstr ""

#: data/civ2civ3/game.ruleset:437 data/royale/game.ruleset:448
#: data/sandbox/game.ruleset:433
#, c-format
msgid "%sBombard%s"
msgstr ""

#: data/civ2civ3/game.ruleset:470 data/classic/game.ruleset:459
#: data/experimental/game.ruleset:467 data/multiplayer/game.ruleset:456
#: data/royale/game.ruleset:481 data/sandbox/game.ruleset:469
#: server/rscompat.cpp:1327
#, fuzzy, c-format
msgid "%sConquer City from non native%s"
msgstr "Förgifta staden"

#: data/civ2civ3/game.ruleset:518 data/classic/game.ruleset:507
#: data/experimental/game.ruleset:515 data/multiplayer/game.ruleset:504
#: data/royale/game.ruleset:529 data/sandbox/game.ruleset:517
#: server/rscompat.cpp:1317
#, c-format
msgid "%sDisembark from non native%s"
msgstr ""

#: data/civ2civ3/game.ruleset:1521 data/classic/game.ruleset:1359
#: data/experimental/game.ruleset:1391 data/multiplayer/game.ruleset:1353
#: data/royale/game.ruleset:1508 data/sandbox/game.ruleset:1795
msgid "CE"
msgstr ""

#: data/civ2civ3/game.ruleset:1523 data/classic/game.ruleset:1361
#: data/experimental/game.ruleset:1393 data/multiplayer/game.ruleset:1355
#: data/royale/game.ruleset:1510 data/sandbox/game.ruleset:1797
#, fuzzy
msgid "BCE"
msgstr "f.Kr."

#: data/civ2civ3/game.ruleset:1572 data/classic/game.ruleset:1398
#: data/experimental/game.ruleset:1425 data/royale/game.ruleset:1559
#: data/sandbox/game.ruleset:1846
#, fuzzy
msgid "Industrial Accident"
msgstr "industrialisering"

#: data/civ2civ3/game.ruleset:1581 data/classic/game.ruleset:1407
#: data/royale/game.ruleset:1568 data/sandbox/game.ruleset:1855
#, fuzzy
msgid "Nuclear Accident"
msgstr "kärnkraft"

#: data/civ2civ3/game.ruleset:1614 data/experimental/game.ruleset:1458
#: data/royale/game.ruleset:1601 data/sandbox/game.ruleset:1888
#, fuzzy
msgid "Spaceship Launch"
msgstr "Rymdskeppsetikett"

#: data/civ2civ3/game.ruleset:1618 data/experimental/game.ruleset:1460
#: data/royale/game.ruleset:1605 data/sandbox/game.ruleset:1892
#, fuzzy
msgid "You're the first one to launch a spaceship towards Alpha Centauri!"
msgstr "Det %s rymdskeppet har anlänt till Alfa Centauri."

#: data/civ2civ3/game.ruleset:1619 data/experimental/game.ruleset:1461
#: data/royale/game.ruleset:1606 data/sandbox/game.ruleset:1893
#, fuzzy
msgid "You have launched a spaceship towards Alpha Centauri!"
msgstr "Det %s rymdskeppet har anlänt till Alfa Centauri."

#: data/civ2civ3/game.ruleset:1622 data/experimental/game.ruleset:1464
#: data/royale/game.ruleset:1609 data/sandbox/game.ruleset:1896
msgid "Entire Map Known"
msgstr ""

#: data/civ2civ3/game.ruleset:1627 data/experimental/game.ruleset:1467
#: data/royale/game.ruleset:1614 data/sandbox/game.ruleset:1901
#, fuzzy
msgid "You're the first one to have mapped the entire world!"
msgstr "Vi mottog den %s världskartan."

#: data/civ2civ3/game.ruleset:1628 data/experimental/game.ruleset:1468
#: data/royale/game.ruleset:1615 data/sandbox/game.ruleset:1902
#, fuzzy
msgid "You have mapped the entire world!"
msgstr "Vi mottog den %s världskartan."

#: data/civ2civ3/game.ruleset:1631 data/experimental/game.ruleset:1482
#: data/royale/game.ruleset:1618 data/sandbox/game.ruleset:1905
#, fuzzy
msgid "Land Ahoy"
msgstr "Landyta"

#: data/civ2civ3/game.ruleset:1636 data/experimental/game.ruleset:1485
#: data/royale/game.ruleset:1623 data/sandbox/game.ruleset:1910
msgid "As the first people in history, your people sight a foreign shore!"
msgstr ""

#: data/civ2civ3/game.ruleset:1637 data/experimental/game.ruleset:1486
#: data/royale/game.ruleset:1624 data/sandbox/game.ruleset:1911
msgid "You sight your first foreign shore!"
msgstr ""

#: data/civ2civ3/game.ruleset:1640 data/royale/game.ruleset:1627
#: data/sandbox/game.ruleset:1914
#, fuzzy
msgid "Literate"
msgstr "läskunnighet"

#: data/civ2civ3/game.ruleset:1646 data/royale/game.ruleset:1633
#: data/sandbox/game.ruleset:1920
#, fuzzy, no-c-format
msgid "Your nation is the first to reach 100% literacy!"
msgstr "Vi mottog den %s världskartan."

#: data/civ2civ3/game.ruleset:1648 data/royale/game.ruleset:1635
#: data/sandbox/game.ruleset:1922
#, fuzzy, no-c-format
msgid "Your nation has reached 100% literacy!"
msgstr "Vi har befriat %s!"

#: data/civ2civ3/game.ruleset:1651 data/royale/game.ruleset:1638
#: data/sandbox/game.ruleset:1925
msgid "Multicultural"
msgstr ""

#: data/civ2civ3/game.ruleset:1656 data/royale/game.ruleset:1643
#: data/sandbox/game.ruleset:1930
#, fuzzy
msgid "You're the first nation to have citizens of multiple nationalities!"
msgstr "Vi mottog den %s världskartan."

#: data/civ2civ3/game.ruleset:1657 data/royale/game.ruleset:1644
#: data/sandbox/game.ruleset:1931
#, fuzzy
msgid "Your nation now has citizens of multiple nationalities!"
msgstr "Vi har befriat %s!"

#: data/civ2civ3/game.ruleset:1660 data/royale/game.ruleset:1647
#: data/sandbox/game.ruleset:1934
msgid "Metropolis"
msgstr ""

#: data/civ2civ3/game.ruleset:1665 data/royale/game.ruleset:1652
#: data/sandbox/game.ruleset:1939
#, fuzzy
msgid "Your nation is the first with a city of population 20!"
msgstr "Det utbryter inbördeskrig i vår nation."

#: data/civ2civ3/game.ruleset:1666 data/royale/game.ruleset:1653
#: data/sandbox/game.ruleset:1940
msgid "One of your cities has reached population 20!"
msgstr ""

#: data/civ2civ3/game.ruleset:1669 data/royale/game.ruleset:1656
#: data/sandbox/game.ruleset:1943
#, fuzzy
msgid "Cultured City"
msgstr "Framtidsteknologi %d"

#: data/civ2civ3/game.ruleset:1674 data/royale/game.ruleset:1661
#: data/sandbox/game.ruleset:1948
#, fuzzy
msgid "Your nation is the first with a city of 1000 culture points!"
msgstr "Det utbryter inbördeskrig i vår nation."

#: data/civ2civ3/game.ruleset:1675 data/royale/game.ruleset:1662
#: data/sandbox/game.ruleset:1949
#, fuzzy
msgid "One of your cities has 1000 culture points!"
msgstr "Vi har befriat %s!"

#: data/civ2civ3/game.ruleset:1678 data/royale/game.ruleset:1665
#: data/sandbox/game.ruleset:1952
#, fuzzy
msgid "Cultured Nation"
msgstr "Förenta nationerna"

#: data/civ2civ3/game.ruleset:1682 data/royale/game.ruleset:1669
#: data/sandbox/game.ruleset:1956
#, fuzzy
msgid "Your nation is the first one to achieve 10000 culture points!"
msgstr "Det utbryter inbördeskrig i vår nation."

#: data/civ2civ3/game.ruleset:1683 data/royale/game.ruleset:1670
#: data/sandbox/game.ruleset:1957
#, fuzzy
msgid "Your nation has achieved 10000 culture points!"
msgstr "Vi har befriat %s!"

#: data/civ2civ3/governments.ruleset:77
msgid ""
"* Buildings and technologies do not require any upkeep.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. Cities below size 3 "
"will not celebrate.\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"shield per turn.\n"
"* Military units do not cause unhappiness even when deployed aggressively.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* You have no control over national budget. Half of the trade income is "
"simply lost to your economy (less if you have luxury-promoting buildings), "
"and the remainder all goes to luxuries. Conventional corruption increases "
"with distance from the capital (half as fast with knowledge of The "
"Corporation).\n"
"* Base production waste is 30%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/civ2civ3/governments.ruleset:99 data/royale/governments.ruleset:111
#: data/sandbox/governments.ruleset:99
msgid "Tribal"
msgstr ""

#: data/civ2civ3/governments.ruleset:108 data/royale/governments.ruleset:120
#: data/sandbox/governments.ruleset:108
#, fuzzy
msgid ""
"Under a Tribal government, you are part ruler of your people. Your control "
"over your citizens is maintained largely by spiritual counsel."
msgstr ""
"Under envälde är du den fullkomliga makthavaren över ditt folk. "
"Maktutövningen sker till största delen genom undantagstillstånd.\n"
"\n"
"Envälde är mest drabbat av korruption av alla statsskick."

#: data/civ2civ3/governments.ruleset:111 data/sandbox/governments.ruleset:111
msgid ""
"Compared to Despotism, a Tribal economy is more shield-oriented. Its bonuses "
"to veterancy can be an advantage in wartime, but it lacks the martial law of "
"other early governments."
msgstr ""

#: data/civ2civ3/governments.ruleset:115
msgid ""
"* Increases by half the chance of land units getting the next veteran level "
"after a battle.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. Cities below size 3 "
"will not celebrate.\n"
"* Each city gets 1 extra content citizen.\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"shield per turn.\n"
"* Unlike later governments, military units do not cause unhappiness even "
"when deployed aggressively.\n"
"* Base corruption is 30% (the highest under any government). This increases "
"with distance from the capital (half as fast with knowledge of The "
"Corporation).\n"
"* There is no base level of production waste, but an increasing amount with "
"distance from the capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/civ2civ3/governments.ruleset:148 data/royale/governments.ruleset:174
#: data/sandbox/governments.ruleset:148
msgid "Compared to Tribalism, a Despotic economy is more trade-oriented."
msgstr ""

#: data/civ2civ3/governments.ruleset:150
msgid ""
"* Your centers of government (cities with Palace and Ecclesiastical Palace) "
"get a +75% bonus to gold production.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. Cities below size 3 "
"will not celebrate.\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"gold per turn.\n"
"* Unlike later governments, military units do not cause unhappiness even "
"when deployed aggressively.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 20%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 10%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/civ2civ3/governments.ruleset:184 data/royale/governments.ruleset:222
#: data/sandbox/governments.ruleset:184
msgid "Monarchy gives low unit upkeep costs."
msgstr ""

#: data/civ2civ3/governments.ruleset:186
msgid ""
"* Your centers of government (cities with Palace and Ecclesiastical Palace) "
"get a +50% bonus to gold production.\n"
"* Celebrating cities produce one extra trade point for every tile which is "
"already producing trade. Cities below size 3 will not celebrate.\n"
"* Each city can support up to 3 units for free (the maximum possible). "
"Further units each cost 1 gold per turn.\n"
"* Each city tolerates up to 3 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 10%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 20%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/civ2civ3/governments.ruleset:221 data/royale/governments.ruleset:272
#: data/sandbox/governments.ruleset:221
msgid ""
"Communism is a good government for maximizing shield production, and for "
"large empires."
msgstr ""

#: data/civ2civ3/governments.ruleset:224
msgid ""
"* City improvements which would normally have an upkeep of 1 gold are free "
"of upkeep.\n"
"* Each city can support up to 3 units for free (the maximum possible). "
"Further units each cost 1 shield per turn.\n"
"* Each city tolerates up to 3 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 2 unhappy citizens to become content (the maximum "
"possible).\n"
"* Base corruption is 30%, but is not affected by distance to the capital.\n"
"* There is no production waste."
msgstr ""

#: data/civ2civ3/governments.ruleset:264 data/royale/governments.ruleset:324
#: data/sandbox/governments.ruleset:265
msgid ""
"Fundamentalism is a good government for maximizing gold, and its Fanatics "
"are useful in wartime, but it has a heavy penalty to technological progress."
msgstr ""

#: data/civ2civ3/governments.ruleset:268
msgid ""
"* Base science production is half that of other governments. A "
"Fundamentalist city with a Library produces as much science as a city under "
"another government does alone.\n"
"* Each city can support up to 2 units for free. Further units each cost 2 "
"gold per turn, except for Fanatics.\n"
"* Each city tolerates up to 2 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Base corruption is 15%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 15%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/civ2civ3/governments.ruleset:285 data/royale/governments.ruleset:356
#: data/sandbox/governments.ruleset:286
#, fuzzy
msgid "Federation"
msgstr "kylskåpet"

#: data/civ2civ3/governments.ruleset:295 data/royale/governments.ruleset:366
msgid ""
"Federalism is a system in which the power to govern is shared between "
"national and provincial governments.  This decentralization minimizes the "
"corruption and waste caused by distance to capital, and avoids separatist "
"movements."
msgstr ""

#: data/civ2civ3/governments.ruleset:300
msgid ""
"* Each city gets 2 extra luxury points.\n"
"* Celebrating cities produce one extra trade point for every tile which is "
"already producing trade. Cities below size 3 will not celebrate.\n"
"* Each city can support up to 2 units for free. Further units each cost 2 "
"gold per turn.\n"
"* Each city tolerates up to 2 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* There is no base level of corruption, but an increasing amount with "
"distance from the capital (half as much as with most other governments). "
"Knowledge of The Corporation eliminates this corruption.\n"
"* Base production waste is 30%, but is not affected by distance to the "
"capital.\n"
"* Has a senate that may prevent declaration of war."
msgstr ""

#: data/civ2civ3/governments.ruleset:336
msgid ""
"* Cities produce an extra trade point for every worked land tile that is "
"already producing trade.\n"
"* Celebrating cities produce a further trade point for every worked tile "
"(land or water) which is already producing trade. Cities below size 3 will "
"not celebrate.\n"
"* Each city can support one unit for free. Further units each cost 1 shield "
"per turn.\n"
"* Each city tolerates a single aggressively deployed military unit. Each "
"further unit causes 1 unhappy citizen.\n"
"* Base corruption is 25%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 5%. This increases with distance from the capital "
"(half as fast with knowledge of Trade)."
msgstr ""

#: data/civ2civ3/governments.ruleset:365 data/royale/governments.ruleset:475
#: data/sandbox/governments.ruleset:367
#, fuzzy
msgid ""
"Under Democracy, citizens govern directly by voting on issues. Democracy "
"offers the highest possible level of trade, but also offers the most "
"potential for unhappiness. Citizens become very upset during wars."
msgstr ""
"Vid demokrati röstar medborgarna direkt i folkomröstningar. Demokrati "
"erbjuder högsta möjliga handel, men även högst möjlighet till missnöje. Det "
"förekommer ingen korruption eller spill vid demokrati, men medborgarna blir "
"mycket upprörda under krig."

#: data/civ2civ3/governments.ruleset:370
msgid ""
"* Cities produce an extra trade point for every worked land tile that is "
"already producing trade.\n"
"* Celebrating cities produce a further trade point for every worked tile "
"(land or water) which is already producing trade. Cities below size 3 will "
"not celebrate.\n"
"* Each city can support one unit for free. Further units each cost 2 gold "
"per turn.\n"
"* Each city tolerates a single aggressively deployed military unit. Each "
"further unit causes 2 unhappy citizens.\n"
"* Base corruption is 5%. This increases with distance from the capital (half "
"as fast with knowledge of The Corporation).\n"
"* Base production waste is 25%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Has a senate that may prevent declaration of war."
msgstr ""

#: data/civ2civ3/styles.ruleset:136 data/classic/styles.ruleset:136
#: data/experimental/styles.ruleset:138 data/multiplayer/styles.ruleset:136
#: data/royale/styles.ruleset:136 data/sandbox/styles.ruleset:136
msgid "?citystyle:ElectricAge"
msgstr "elektifierad"

#: data/civ2civ3/techs.ruleset:123 data/royale/techs.ruleset:123
#: data/sandbox/techs.ruleset:123
msgid "Enables movement of nuclear units."
msgstr ""

#: data/civ2civ3/techs.ruleset:148 data/classic/techs.ruleset:419
#: data/experimental/techs.ruleset:454 data/multiplayer/techs.ruleset:428
#: data/royale/techs.ruleset:150 data/sandbox/techs.ruleset:149
msgid "Increases units' vision when in fortresses."
msgstr ""

#: data/civ2civ3/techs.ruleset:271
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to build forts and "
"fortresses."
msgstr ""
"Nybyggare och ingenjörer har förmågan att förändra landskapet i rutor på "
"flera sätt."

#: data/civ2civ3/techs.ruleset:307 data/royale/techs.ruleset:324
#: data/sandbox/techs.ruleset:308
#, fuzzy
msgid ""
"Allows irrigation without an adjacent water source, improves the effect of "
"Amphitheaters, and increases city vision radius."
msgstr "Förbättrar amfiteatrars verkan."

#: data/civ2civ3/techs.ruleset:375 data/sandbox/techs.ruleset:379
msgid "Makes it possible for Engineers to transform terrains."
msgstr ""

#: data/civ2civ3/techs.ruleset:422 data/sandbox/techs.ruleset:427
#, fuzzy
msgid "Halves the upgrade cost of your units."
msgstr "Kan endast ersätta trupper i städer."

#: data/civ2civ3/techs.ruleset:520
#, no-c-format
msgid ""
"Reduces the risk of plague in your cities by 30% of the base chance. This is "
"additive with the benefits of any buildings."
msgstr ""

#: data/civ2civ3/techs.ruleset:540 data/royale/techs.ruleset:603
#: data/sandbox/techs.ruleset:545
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers, Engineers, and Transports to build oil "
"platforms on Deep Ocean, required to get the bonus from Offshore Platforms."
msgstr ""
"Nybyggare och ingenjörer har förmågan att förändra landskapet i rutor på "
"flera sätt."

#: data/civ2civ3/techs.ruleset:602 data/classic/techs.ruleset:590
#, fuzzy
msgid "Gives sea units one extra movepoint."
msgstr "Ger alla marina enheter ett extra drag."

#: data/civ2civ3/techs.ruleset:653
#, fuzzy
msgid "Allows Workers and Engineers to build airstrips, airbases and buoys."
msgstr "Möjliggör för nybyggare och ingengörer att bygga flygbaser."

#: data/civ2civ3/techs.ruleset:664 data/royale/techs.ruleset:741
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to upgrade roads to "
"railroads."
msgstr ""
"Nybyggare och ingenjörer har förmågan att förändra landskapet i rutor på "
"flera sätt."

#: data/civ2civ3/techs.ruleset:667 data/royale/techs.ruleset:744
#: data/sandbox/techs.ruleset:674
msgid ""
"For Despotism or Tribal governments, cancels the penalty to worked tiles "
"with output greater than 2 (as if all your cities were always celebrating)."
msgstr ""

#: data/civ2civ3/techs.ruleset:688 data/sandbox/techs.ruleset:695
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to upgrade mines to oil "
"wells on Desert and Glacier tiles, for an extra production point."
msgstr ""
"Nybyggare och ingenjörer har förmågan att förändra landskapet i rutor på "
"flera sätt."

#: data/civ2civ3/techs.ruleset:701
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to upgrade irrigation "
"systems to farmland."
msgstr ""
"Nybyggare och ingenjörer har förmågan att förändra landskapet i rutor på "
"flera sätt."

#: data/civ2civ3/techs.ruleset:721 data/royale/techs.ruleset:803
#: data/sandbox/techs.ruleset:728
msgid "Doubles movement of nuclear units."
msgstr ""

#: data/civ2civ3/techs.ruleset:778
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to upgrade railroads with "
"maglev."
msgstr ""
"Nybyggare och ingenjörer har förmågan att förändra landskapet i rutor på "
"flera sätt."

#: data/civ2civ3/techs.ruleset:798 data/royale/techs.ruleset:889
#: data/sandbox/techs.ruleset:805
msgid ""
"Halves the corruption of trade related to distance from the capital (or "
"eliminates it for Federation governments)."
msgstr ""

#: data/civ2civ3/techs.ruleset:843 data/royale/techs.ruleset:939
#: data/sandbox/techs.ruleset:850
#, fuzzy
msgid "Halves the waste of production related to distance from the capital."
msgstr ""
"* Spill vid produktion av %s ökar vid större avstånd från huvudstaden.\n"

#: data/civ2civ3/terrain.ruleset:26 data/royale/terrain.ruleset:26
#: data/sandbox/terrain.ruleset:26
msgid "Mine can be upgraded to Oil Well."
msgstr ""

#: data/civ2civ3/terrain.ruleset:27 data/royale/terrain.ruleset:27
#: data/sandbox/terrain.ruleset:27
msgid "Sea"
msgstr "hav"

#: data/civ2civ3/terrain.ruleset:27 data/royale/terrain.ruleset:27
#: data/sandbox/terrain.ruleset:27
#, fuzzy
msgid "Allows cities to build Harbors and coastal wonders."
msgstr "Möjliggör för nybyggare att bygga fästningar."

#: data/civ2civ3/terrain.ruleset:28 data/classic/terrain.ruleset:27
#: data/experimental/terrain.ruleset:29 data/multiplayer/terrain.ruleset:27
#: data/royale/terrain.ruleset:28 data/sandbox/terrain.ruleset:28
#, fuzzy
msgid "NoPollution"
msgstr "Utsläpp"

#: data/civ2civ3/terrain.ruleset:28 data/classic/terrain.ruleset:27
#: data/experimental/terrain.ruleset:29 data/multiplayer/terrain.ruleset:27
#: data/royale/terrain.ruleset:28 data/sandbox/terrain.ruleset:28
#, fuzzy
msgid "No Pollution nor Fallout appear here."
msgstr "Utsläpp & nedfall"

#: data/civ2civ3/terrain.ruleset:40 data/royale/terrain.ruleset:40
#: data/sandbox/terrain.ruleset:41
#, fuzzy
msgid "ParadropFrom"
msgstr "Hoppa fallskärm hit"

#: data/civ2civ3/terrain.ruleset:41 data/royale/terrain.ruleset:41
#: data/sandbox/terrain.ruleset:42
#, fuzzy
msgid "DiplomatDefense"
msgstr "diplomat"

#: data/civ2civ3/terrain.ruleset:44 data/royale/terrain.ruleset:44
#: data/sandbox/terrain.ruleset:45
#, fuzzy
msgid "IrrigationSource"
msgstr "Bevattning"

#: data/civ2civ3/terrain.ruleset:45 data/royale/terrain.ruleset:45
#: data/sandbox/terrain.ruleset:46
msgid "AllowsFarmlandOnDesert"
msgstr ""

#: data/civ2civ3/terrain.ruleset:222 data/classic/terrain.ruleset:215
#: data/experimental/terrain.ruleset:217 data/multiplayer/terrain.ruleset:215
#: data/royale/terrain.ruleset:222 data/sandbox/terrain.ruleset:223
msgid "Inaccessible"
msgstr ""

#: data/civ2civ3/terrain.ruleset:259 data/classic/terrain.ruleset:252
#: data/experimental/terrain.ruleset:254 data/multiplayer/terrain.ruleset:252
#: data/royale/terrain.ruleset:259 data/sandbox/terrain.ruleset:260
msgid "No unit can enter this terrain, nor can any city work its tiles."
msgstr ""

#: data/civ2civ3/terrain.ruleset:264 data/classic/terrain.ruleset:257
#: data/experimental/terrain.ruleset:259 data/multiplayer/terrain.ruleset:257
#: data/royale/terrain.ruleset:264 data/sandbox/terrain.ruleset:265
msgid "Lake"
msgstr "sjö"

#: data/civ2civ3/terrain.ruleset:304 data/classic/terrain.ruleset:297
#: data/experimental/terrain.ruleset:297 data/multiplayer/terrain.ruleset:295
#: data/royale/terrain.ruleset:304 data/sandbox/terrain.ruleset:305
msgid "Lakes are substantial bodies of fresh water."
msgstr ""

#: data/civ2civ3/terrain.ruleset:349 data/classic/terrain.ruleset:342
#: data/experimental/terrain.ruleset:340 data/multiplayer/terrain.ruleset:338
#: data/royale/terrain.ruleset:349 data/sandbox/terrain.ruleset:350
msgid ""
"Shallow oceans are mostly found near coastlines, and are often rich sources "
"of food and other resources."
msgstr ""

#: data/civ2civ3/terrain.ruleset:355 data/classic/terrain.ruleset:348
#: data/experimental/terrain.ruleset:346 data/multiplayer/terrain.ruleset:344
#: data/royale/terrain.ruleset:355 data/sandbox/terrain.ruleset:356
msgid "Deep Ocean"
msgstr "öppet hav"

#: data/civ2civ3/terrain.ruleset:395
#, fuzzy
msgid ""
"Deep oceans cover much of the world away from coastlines, and only seaworthy "
"units, not including Triremes, can travel on them."
msgstr ""
"Hav täcker mycket av världen, och endast marina enheter (triremer och andra "
"fartyg) kan färdas på dem."

#: data/civ2civ3/terrain.ruleset:493 data/royale/terrain.ruleset:493
#: data/sandbox/terrain.ruleset:494
msgid ""
"Deserts can be irrigated for a small amount of extra food, but without an "
"oasis or river, bare desert cannot be further improved with farmland."
msgstr ""

#: data/civ2civ3/terrain.ruleset:497 data/royale/terrain.ruleset:497
#: data/sandbox/terrain.ruleset:498
msgid ""
"Rivers bring fertile soil to deserts. On a desert river not already "
"benefiting from an oasis, building irrigation will yield two extra food "
"resources rather than the usual one."
msgstr ""

#: data/civ2civ3/terrain.ruleset:643
msgid ""
"Cities built in hills are at risk of earthquakes, which can interrupt a "
"city's current production target."
msgstr ""

#: data/civ2civ3/terrain.ruleset:691 data/sandbox/terrain.ruleset:692
#, fuzzy
msgid ""
"Jungles are densely overgrown, making agriculture somewhat problematic. Big "
"Land units may not move into jungle without a road."
msgstr "Djungel är kraftigt övervuxen, vilket försvårar jordbruk."

#: data/civ2civ3/terrain.ruleset:741 data/sandbox/terrain.ruleset:742
msgid ""
"Land units that move into mountains can see an extra space, but a fast land "
"unit ending its turn in mountains without a road will start its next turn "
"with one fewer movement point. Big Land units may not move into mountains "
"without a road."
msgstr ""

#: data/civ2civ3/terrain.ruleset:839 data/sandbox/terrain.ruleset:840
#, fuzzy
msgid ""
"Swamps suffer from an over-abundance of water, making agriculture somewhat "
"problematic. Big Land units may not move in swamps without a road."
msgstr "Sumpmark är sank, vilket försvårar jordbruk."

#: data/civ2civ3/terrain.ruleset:1056 data/sandbox/terrain.ruleset:1057
msgid "?gui_type:Build Fort/Fortress/Buoy"
msgstr ""

#: data/civ2civ3/terrain.ruleset:1059 data/sandbox/terrain.ruleset:1060
msgid "?gui_type:Build Airstrip/Airbase"
msgstr ""

#: data/civ2civ3/terrain.ruleset:1201 data/royale/terrain.ruleset:1204
#: data/sandbox/terrain.ruleset:1202
#, fuzzy
msgid ""
"Building an irrigation system on a suitable tile causes it to produce some "
"extra food each turn. Most tiles yield one extra food. A desert with a river "
"will yield two, if it is not already benefiting from an oasis."
msgstr ""
"En ruta med lämpligt terrängtyp kan förses med en bevattningsanläggning. Det "
"kräver en angränsande vattenkälla: en havsruta, en flodruta eller en annan "
"bevattningsanläggning. I detta fall innebär angränsande de 4 riktningarna "
"nord, öst, syd och väst. En bevattningsanläggning i en ruta ökar mängden mat "
"som rutan ger. När man har erforderlig teknologi kan man förbättra "
"bevattningsanläggningarna. Då blir det åker som ger ännu mer mat."

#: data/civ2civ3/terrain.ruleset:1206 data/royale/terrain.ruleset:1209
#: data/sandbox/terrain.ruleset:1207
#, fuzzy
msgid ""
"Without knowledge of Electricity, irrigation requires a nearby source of "
"water: an ocean, lake, or river tile, or another tile with an irrigation "
"system, must share an edge (not just a corner) with the target tile. "
"However, once irrigated, land remains so even if the water source is "
"removed. Once Electricity is known, any suitable tile may be irrigated "
"without a water source."
msgstr ""
"En ruta med lämpligt terrängtyp kan förses med en bevattningsanläggning. Det "
"kräver en angränsande vattenkälla: en havsruta, en flodruta eller en annan "
"bevattningsanläggning. I detta fall innebär angränsande de 4 riktningarna "
"nord, öst, syd och väst. En bevattningsanläggning i en ruta ökar mängden mat "
"som rutan ger. När man har erforderlig teknologi kan man förbättra "
"bevattningsanläggningarna. Då blir det åker som ger ännu mer mat."

#: data/civ2civ3/terrain.ruleset:1213
msgid ""
"Building irrigation on a tile with a mine or oil well will destroy the mine."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1215 data/classic/terrain.ruleset:1189
#: data/experimental/terrain.ruleset:1165 data/multiplayer/terrain.ruleset:1163
#: data/royale/terrain.ruleset:1219 data/sandbox/terrain.ruleset:1216
msgid ""
"City center tiles get their terrain's irrigation bonus automatically, if "
"there is no conflicting mine or oil well on the tile. However, this does not "
"make cities count as a water source for further irrigation. Irrigation can "
"be built on the city tile simply to allow building further irrigation "
"elsewhere, but will not give the tile any further bonus."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1245 data/royale/terrain.ruleset:1249
#: data/sandbox/terrain.ruleset:1246
#, fuzzy
msgid ""
"Mines can be built on some types of terrain, which increases the number of "
"production points produced by that tile. Hills and Mountains get an extra 2 "
"production points per tile. Other terrains get 1 extra production point."
msgstr ""
"Gruvdrift kan bedrivas i vissa slags landskap. Det ökar antalet sköldar som "
"kan utvinnas från en ruta."

#: data/civ2civ3/terrain.ruleset:1255 data/classic/terrain.ruleset:1227
#: data/experimental/terrain.ruleset:1203 data/multiplayer/terrain.ruleset:1201
#: data/royale/terrain.ruleset:1259 data/sandbox/terrain.ruleset:1256
msgid "Oil Well"
msgstr ""

#: data/civ2civ3/terrain.ruleset:1276 data/royale/terrain.ruleset:1280
#: data/sandbox/terrain.ruleset:1277
msgid ""
"Once Refining is known, mines on Desert and Glacier tiles can be upgraded to "
"oil wells for an extra production point."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1282 data/royale/terrain.ruleset:1286
#: data/sandbox/terrain.ruleset:1283
#, fuzzy
msgid "Oil Platform"
msgstr "oljeplattform"

#: data/civ2civ3/terrain.ruleset:1301 data/royale/terrain.ruleset:1305
#: data/sandbox/terrain.ruleset:1302
msgid ""
"Oil platforms allow cities with Offshore Platforms to get an extra "
"production point from Deep Ocean tiles."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1304 data/royale/terrain.ruleset:1308
#: data/sandbox/terrain.ruleset:1305
msgid ""
"Oil platforms can be built by Workers and similar units on board ships, or "
"directly by Transport units."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1327 data/royale/terrain.ruleset:1331
#: data/sandbox/terrain.ruleset:1328
msgid ""
"Pollution appears on tiles around cities with high production or population, "
"or when a Mfg. Plant suffers an industrial accident. It halves all output "
"from its tile, and contributes to the risk of global warming."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1332 data/royale/terrain.ruleset:1336
#: data/sandbox/terrain.ruleset:1333
msgid ""
"The pollution can only be cleared by dispatching Workers, Migrants, "
"Settlers, Engineers, or a Transport with the \"clean pollution\" order."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1342 data/royale/terrain.ruleset:1346
#: data/sandbox/terrain.ruleset:1343
msgid ""
"The city's population starts adding to pollution with the Factory, Super "
"Highways, Offshore Platform, and Mfg. Plant buildings. Each building causes "
"the population to add more to pollution. A Mass Transit will counteract the "
"pollution from two buildings in a city, and the Eiffel Tower wonder will "
"counteract the pollution from one building in all the owner's cities."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1353 data/classic/terrain.ruleset:1295
#: data/experimental/terrain.ruleset:1271 data/multiplayer/terrain.ruleset:1270
#: data/royale/terrain.ruleset:1357 data/sandbox/terrain.ruleset:1354
msgid ""
"When an unused tile becomes polluted, there is the temptation to avoid the "
"effort of cleaning it, but the spread of pollution has far more terrible "
"results than the immediate economic impact -- every polluted tile increases "
"the chance of global warming. Each time global warming advances, the entire "
"world loses coastal land to the sea and to jungles and swamps, and inland "
"tiles are lost to desert. This tends to devastate cities and leads to global "
"impoverishment."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1386 data/classic/terrain.ruleset:1328
#: data/experimental/terrain.ruleset:1304 data/multiplayer/terrain.ruleset:1303
#: data/royale/terrain.ruleset:1390 data/sandbox/terrain.ruleset:1387
msgid ""
"Villages (also called \"huts\") are primitive communities spread across the "
"world at the beginning of the game. Any land unit can enter a village, "
"making the village disappear and deliver a random response. If the village "
"proves hostile, it could produce barbarians or the unit entering may simply "
"be destroyed. If they are friendly, the player could receive gold, a new "
"technology, a military unit (occasionally a settler; and sometimes a unit "
"that the player cannot yet create), or even a new city."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1423 data/classic/terrain.ruleset:1363
#: data/experimental/terrain.ruleset:1339 data/royale/terrain.ruleset:1427
#: data/sandbox/terrain.ruleset:1451
#, no-c-format
msgid ""
"Once Refrigeration is known, irrigation systems can be upgraded to farmland "
"by irrigating them a second time. If the city working the tile has a "
"Supermarket, a farmland tile provides 50% more food. (Hence, farmland is "
"only useful on tiles which with irrigation yield 2 or more food.)"
msgstr ""

#: data/civ2civ3/terrain.ruleset:1429 data/sandbox/terrain.ruleset:1457
msgid "Farmland on a tile prevents any trade bonus from Super Highways."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1431 data/classic/terrain.ruleset:1369
#: data/experimental/terrain.ruleset:1345 data/multiplayer/terrain.ruleset:1342
#: data/royale/terrain.ruleset:1435 data/sandbox/terrain.ruleset:1459
msgid "Like irrigation, farmland is incompatible with mines and oil wells."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1453 data/royale/terrain.ruleset:1457
#: data/sandbox/terrain.ruleset:1481
msgid ""
"Nuclear fallout can appear on tiles when a Nuclear unit is detonated, or "
"when a city's Nuclear Plant has an accident. It halves all output from its "
"tile."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1457 data/classic/terrain.ruleset:1395
#: data/experimental/terrain.ruleset:1370 data/multiplayer/terrain.ruleset:1367
#: data/royale/terrain.ruleset:1461 data/sandbox/terrain.ruleset:1485
msgid ""
"Every tile with nuclear fallout also increases the risk of global nuclear "
"winter. If nuclear winter occurs, land across the globe changes into desert, "
"tundra, and ice, and lakes and oceans freeze."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1461 data/royale/terrain.ruleset:1465
#: data/sandbox/terrain.ruleset:1489
msgid ""
"Settlers, Workers, Migrants, Engineers, and Transport units can all clean up "
"nuclear fallout."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1467 data/sandbox/terrain.ruleset:1495
#, fuzzy
msgid "Fort"
msgstr "Befäst"

#: data/civ2civ3/terrain.ruleset:1493 data/sandbox/terrain.ruleset:1520
#, no-c-format
msgid ""
"Forts are rapidly-built fortifications providing some defense (+50%) against "
"land units and boats. A fort is also necessary to start building a fortress."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1526 data/sandbox/terrain.ruleset:1554
msgid ""
"Fortresses are more permanent forts. Construction on them can only begin "
"once the underlying fort is complete. Forts on River tiles cannot be "
"upgraded to Fortresses."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1530 data/sandbox/terrain.ruleset:1558
msgid ""
"Compared to a fort, units in a fortress receive extra defense (+50%) against "
"all units (in total, their defense against land units and boats is doubled), "
"and do not count as aggressive if near a friendly city. Any kind of land "
"unit remaining in a fortress for a whole turn without moving recovers a "
"quarter of its hit points."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1536 data/royale/terrain.ruleset:1540
#: data/sandbox/terrain.ruleset:1564
msgid ""
"With Astronomy, fortresses gain watchtowers from which units can see further "
"afield."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1542 data/sandbox/terrain.ruleset:1570
#, fuzzy
msgid "Airstrip"
msgstr "österrikiska"

#: data/civ2civ3/terrain.ruleset:1566
msgid ""
"Airstrips are rapidly-built runways allowing air units to land, refuel, and "
"recover outside cities. An aircraft remaining on an airstrip for a whole "
"turn without moving recovers a tenth of its hit points. This is, the same "
"amount it loses each turn while airborne. However, air units on an airstrip "
"are vulnerable to attack by land units."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1572 data/sandbox/terrain.ruleset:1600
msgid ""
"Any units on an airstrip receive extra defense (+50%) against enemy aircraft."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1575 data/sandbox/terrain.ruleset:1603
msgid "An airstrip is necessary to start building an airbase."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1605 data/sandbox/terrain.ruleset:1634
msgid ""
"Airbases are more permanent airstrips. Construction on them can only begin "
"once the underlying airstrip is complete. Airstrips on River tiles cannot be "
"upgraded to Airbases."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1609
msgid ""
"Compared to an airstrip, units in an airbase receive extra defense (+50%) "
"against all units. In total, their defense against air units and missiles is "
"doubled, do not count as aggressive if near a friendly city, and can see "
"further afield. Also, air units recover more hit points -- a third per turn, "
"the same as in a city without an Airport."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1618 data/classic/terrain.ruleset:1467
#: data/experimental/terrain.ruleset:1442 data/multiplayer/terrain.ruleset:1439
#: data/royale/terrain.ruleset:1582 data/sandbox/terrain.ruleset:1647
msgid "Buoy"
msgstr "Boj"

#: data/civ2civ3/terrain.ruleset:1640 data/classic/terrain.ruleset:1488
#: data/experimental/terrain.ruleset:1463 data/multiplayer/terrain.ruleset:1460
#: data/royale/terrain.ruleset:1604 data/sandbox/terrain.ruleset:1670
msgid ""
"Buoys may be built in the ocean (by units on a sea-going vessel) to allow "
"their owner to see the surrounding tiles."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1646 data/classic/terrain.ruleset:1494
#: data/experimental/terrain.ruleset:1469 data/multiplayer/terrain.ruleset:1466
#: data/royale/terrain.ruleset:1610 data/sandbox/terrain.ruleset:1679
msgid "Ruins"
msgstr "Ruiner"

#: data/civ2civ3/terrain.ruleset:1665 data/classic/terrain.ruleset:1513
#: data/experimental/terrain.ruleset:1488 data/multiplayer/terrain.ruleset:1485
#: data/sandbox/terrain.ruleset:1698
msgid ""
"Ruins mark the former site of a city that was destroyed or abandoned. They "
"have no effect on gameplay."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1694
msgid ""
"Roads allow your land units to move more quickly, and allow wheeled Big Land "
"units such as Chariots and Catapults to travel through otherwise difficult "
"terrain such as Mountains, Jungle, and Swamp."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1698 data/royale/terrain.ruleset:1662
#: data/sandbox/terrain.ruleset:1733
msgid "On some terrains, roads also provide a trade bonus."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1700 data/royale/terrain.ruleset:1664
#: data/sandbox/terrain.ruleset:1735
msgid ""
"Building roads on river tiles requires knowledge of Bridge Building. City "
"center tiles automatically get roads (even on a river tile)."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1731 data/experimental/terrain.ruleset:1552
#: data/royale/terrain.ruleset:1695 data/sandbox/terrain.ruleset:1766
msgid ""
"Once you learn the Railroad technology, you may upgrade your roads to "
"railroads. Units travel considerably faster along railroads than along roads."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1745 data/experimental/terrain.ruleset:1566
#: data/royale/terrain.ruleset:1709 data/sandbox/terrain.ruleset:1780
msgid "Maglev"
msgstr ""

#: data/civ2civ3/terrain.ruleset:1769 data/sandbox/terrain.ruleset:1804
#, fuzzy
msgid ""
"With sufficient technology, you may build magnetic levitation systems along "
"your railroad routes. Land and Small Land units expend no movement points "
"when riding a maglev. You may ride indefinitely. (As may your enemies!)"
msgstr ""
" - Trupper förbrukar inte några drag när det färdas längs en järnväg. Du kan "
"låta dem åka tåg oändligt långt."

#: data/civ2civ3/terrain.ruleset:1774 data/royale/terrain.ruleset:1738
#: data/sandbox/terrain.ruleset:1809
msgid ""
"Your regular railroads are still used to carry heavy Big Land and Merchant "
"units for which the maglev system is unsuitable, and they continue to "
"provide production and trade bonuses."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1778 data/experimental/terrain.ruleset:1597
#: data/royale/terrain.ruleset:1742 data/sandbox/terrain.ruleset:1813
msgid ""
"City center tiles with railroads are automatically upgraded to maglev when "
"you learn about Superconductors."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1800 data/royale/terrain.ruleset:1764
#: data/sandbox/terrain.ruleset:1834
#, fuzzy, no-c-format
msgid ""
"Any land terrain type may have a River on it. A River adds 1 trade to the "
"resources produced by that tile. It also increases a tile's defense factor "
"by 25%."
msgstr ""
"Varje terrängtyp (utom hav) kan genomkorsas av en flod. En flod lägger 1 "
"handel till tillgångarna som utvinns på den rutan. Den ökar även rutans "
"försvarsfaktor med 50%. Slutligen kan marktrupper följa floder (dock inte "
"diagonalt); förflyttningar längs floder kostar bara 1/3 drag.\n"
"\n"
"Vägar och järnvägar kan endast byggas på rutor med flod av civilisationer "
"som lärt sig teknologin brobyggnad."

#: data/civ2civ3/terrain.ruleset:1804 data/royale/terrain.ruleset:1768
msgid ""
"Land units may move along rivers for faster travel (but not diagonally). "
"Triremes may also travel up rivers (although later boats cannot)."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1807
msgid ""
"Roads and railroads can only be built on River tiles if your civilization "
"has learned the Bridge Building technology. Fortresses and Airbases cannot "
"be built on River tiles."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1811 data/royale/terrain.ruleset:1775
#: data/sandbox/terrain.ruleset:1847
msgid ""
"Cities built on or next to rivers incur a small risk of flooding, which will "
"destroy stored food."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1832 data/classic/terrain.ruleset:1629
#: data/experimental/terrain.ruleset:1649 data/multiplayer/terrain.ruleset:1601
#: data/royale/terrain.ruleset:1796
msgid ""
"Gold, when found on a Glacier, Hills, or Mountain tile, gives 6 more trade. "
"For more information, review the help for the individual tile types."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1891 data/classic/terrain.ruleset:1688
#: data/experimental/terrain.ruleset:1708 data/multiplayer/terrain.ruleset:1660
msgid ""
"Furs, when found on a Tundra tile, gives 1 more food and 3 more trade. For "
"more information, review the help for the individual tile type."
msgstr ""

#: data/civ2civ3/terrain.ruleset:2158
msgid ""
"Spice(s), when found on a Swamp tile, gives 1 more food and 4 more trade. "
"For more information, review the help for the individual tile type."
msgstr ""

#: data/civ2civ3/terrain.ruleset:2219 data/classic/terrain.ruleset:2015
#: data/experimental/terrain.ruleset:2035 data/multiplayer/terrain.ruleset:1987
#: data/royale/terrain.ruleset:2184
msgid ""
"Oil, when found on a Glacier or Desert tile, gives 3 more shields. For more "
"information, review the help for the individual tile types."
msgstr ""

#: data/civ2civ3/units.ruleset:33 data/royale/units.ruleset:34
#: data/sandbox/units.ruleset:33
msgid "Attack value halved when attacking Destroyer."
msgstr ""

#: data/civ2civ3/units.ruleset:34 data/classic/units.ruleset:35
#: data/experimental/units.ruleset:38 data/multiplayer/units.ruleset:35
#: data/royale/units.ruleset:35 data/sandbox/units.ruleset:36
#, fuzzy
msgid "Unbribable"
msgstr "Misslyckades"

#: data/civ2civ3/units.ruleset:37 data/royale/units.ruleset:38
#: data/sandbox/units.ruleset:39
#, fuzzy
msgid "Capturer"
msgstr "Framtidsteknologi %d"

#: data/civ2civ3/units.ruleset:37 data/royale/units.ruleset:38
#: data/sandbox/units.ruleset:39
#, fuzzy
msgid "Can capture some enemy units."
msgstr "  * Kan inta tomma fiendestäder.\n"

#: data/civ2civ3/units.ruleset:38 data/royale/units.ruleset:39
#: data/sandbox/units.ruleset:40
#, fuzzy
msgid "Capturable"
msgstr "Ersätt"

#: data/civ2civ3/units.ruleset:38 data/royale/units.ruleset:39
#: data/sandbox/units.ruleset:40
#, fuzzy
msgid "Can be captured by some enemy units."
msgstr "  * Kan inta tomma fiendestäder.\n"

#: data/civ2civ3/units.ruleset:39 data/royale/units.ruleset:40
#: data/sandbox/units.ruleset:41
#, fuzzy
msgid "Bombarder"
msgstr "Gräns"

#: data/civ2civ3/units.ruleset:56 data/experimental/units.ruleset:57
#: data/royale/units.ruleset:59
#, fuzzy
msgid "Airliftable"
msgstr "Flyg"

#: data/civ2civ3/units.ruleset:56 data/experimental/units.ruleset:57
#: data/royale/units.ruleset:59
#, fuzzy
msgid "Can be airlifted from a suitable city."
msgstr "* Kan endast byggas om det finns %s i staden.\n"

#: data/civ2civ3/units.ruleset:57 data/classic/units.ruleset:54
#: data/experimental/units.ruleset:58 data/multiplayer/units.ruleset:54
#: data/royale/units.ruleset:60 data/sandbox/units.ruleset:64
msgid "AttFromNonNative"
msgstr ""

#: data/civ2civ3/units.ruleset:73 data/civ2civ3/units.ruleset:2086
#: data/classic/units.ruleset:70 data/experimental/units.ruleset:74
#: data/multiplayer/units.ruleset:70 data/sandbox/units.ruleset:72
#: data/sandbox/units.ruleset:2098
msgid "hardened"
msgstr "härdad"

#: data/civ2civ3/units.ruleset:73 data/civ2civ3/units.ruleset:2086
#: data/classic/units.ruleset:70 data/experimental/units.ruleset:74
#: data/multiplayer/units.ruleset:70 data/sandbox/units.ruleset:72
#: data/sandbox/units.ruleset:2098
msgid "elite"
msgstr "elit"

#: data/civ2civ3/units.ruleset:168 data/royale/units.ruleset:172
#: data/sandbox/units.ruleset:167
#, fuzzy
msgid "?unitclass:Small Land"
msgstr "ledare"

#: data/civ2civ3/units.ruleset:176 data/experimental/units.ruleset:171
#: data/royale/units.ruleset:180 data/sandbox/units.ruleset:176
#, fuzzy
msgid "?unitclass:Big Land"
msgstr "ledare"

#: data/civ2civ3/units.ruleset:184 data/royale/units.ruleset:196
#: data/sandbox/units.ruleset:184
#, fuzzy
msgid "?unitclass:Merchant"
msgstr "ledare"

#: data/civ2civ3/units.ruleset:199 data/classic/units.ruleset:175
#: data/experimental/units.ruleset:187 data/multiplayer/units.ruleset:175
#: data/royale/units.ruleset:211 data/sandbox/units.ruleset:202
#, fuzzy
msgid "?unitclass:Trireme"
msgstr "ledare"

#: data/civ2civ3/units.ruleset:501 data/classic/units.ruleset:477
#: data/experimental/units.ruleset:489 data/multiplayer/units.ruleset:477
#: data/royale/units.ruleset:513 data/sandbox/units.ruleset:505
msgid ""
"Settlers are one of the key units in the game, as they are your main means "
"of founding new cities."
msgstr ""

#: data/civ2civ3/units.ruleset:504
msgid ""
"Settlers can also perform some of the same terrain alterations as Workers, "
"but cannot build airstrips, airbases, or buoys."
msgstr ""

#: data/civ2civ3/units.ruleset:507 data/royale/units.ruleset:519
#: data/sandbox/units.ruleset:511
msgid ""
"TIP: optimal production of Settlers occurs in cities of at most size 4, or "
"cities with a Granary of at most size 6."
msgstr ""

#: data/civ2civ3/units.ruleset:513 data/royale/units.ruleset:525
#: data/sandbox/units.ruleset:517
#, fuzzy
msgid "Migrants"
msgstr "bevattning"

#: data/civ2civ3/units.ruleset:545
msgid ""
"Migrants can be used to transfer population to other cities, but may not "
"found new cities. They can also perform some of the same terrain alterations "
"as Workers, but cannot build airstrips, airbases, or buoys."
msgstr ""

#: data/civ2civ3/units.ruleset:550 data/royale/units.ruleset:562
#: data/sandbox/units.ruleset:554
msgid ""
"TIP: Migrants can be a good alternative to Workers in overpopulated cities, "
"as they benefit from free food upkeep."
msgstr ""

#: data/civ2civ3/units.ruleset:556 data/classic/units.ruleset:490
#: data/experimental/units.ruleset:502 data/multiplayer/units.ruleset:491
#: data/royale/units.ruleset:658 data/sandbox/units.ruleset:560
msgid "?unit:Workers"
msgstr "Arbetare"

#: data/civ2civ3/units.ruleset:588 data/classic/units.ruleset:522
#: data/experimental/units.ruleset:539 data/multiplayer/units.ruleset:523
#: data/royale/units.ruleset:685 data/sandbox/units.ruleset:592
msgid ""
"Workers have the ability to improve terrain tiles. See the help on Terrain "
"and Terrain Alterations for the effects of their actions."
msgstr ""

#: data/civ2civ3/units.ruleset:591 data/royale/units.ruleset:651
#: data/royale/units.ruleset:688 data/sandbox/units.ruleset:595
msgid ""
"Workers can build airstrips, airbases, and buoys, which Settlers and "
"Migrants cannot. Workers must be on board a ship to build buoys."
msgstr ""

#: data/civ2civ3/units.ruleset:622 data/sandbox/units.ruleset:626
msgid "beginner"
msgstr ""

#: data/civ2civ3/units.ruleset:622 data/sandbox/units.ruleset:626
msgid "seasoned"
msgstr ""

#: data/civ2civ3/units.ruleset:622 data/sandbox/units.ruleset:626
msgid "senior"
msgstr ""

#: data/civ2civ3/units.ruleset:622 data/sandbox/units.ruleset:626
msgid "expert"
msgstr ""

#: data/civ2civ3/units.ruleset:628 data/royale/units.ruleset:720
#: data/sandbox/units.ruleset:632
msgid ""
"Engineers are similar to Workers, but they work twice as fast, move twice as "
"fast, and may gain experience from work enabling them to work even faster."
msgstr ""

#: data/civ2civ3/units.ruleset:632
#, fuzzy
msgid ""
"With knowledge of Fusion Power, Engineers may also perform more radical "
"terrain transformations than Workers, Settlers, or Migrants, with the "
"\"transform\" order. Examples include conversion of Tundra into Plains, or "
"even Ocean into Swamp in some circumstances, when on board an ocean-going "
"vessel, on a tile surrounded by sufficient existing land. See the Terrain "
"Alterations section for more details."
msgstr ""
"Ingenjörer liknar arbetare men de arbetar och förflyttar sig dubbelt så "
"fort. Ingenjörer kan även utföra större landskapsförändringar (till exempel "
"omvandling av tundra till öken) vilket är mer än vad arbetarna förmår.\n"
"\n"
"TIPS 1:  Byt om möjligt ut arbetare mot ingenjörer eftersom ingenjörer "
"förbrukar lika mycket tillgångar som arbetare.\n"
"\n"
"TIPS 2:  Om man lyckas färdigställa Leonardos verkstad, så försök forska "
"fram sprängämnen innan Leonardos verkstad blir omodern. På så sätt ersätts "
"ens arbetare utan kostnad."

#: data/civ2civ3/units.ruleset:732 data/royale/units.ruleset:824
#: data/sandbox/units.ruleset:736
#, fuzzy
msgid "Archers fight with bows and arrows and have a good offensive value."
msgstr ""
"Bågskyttar strider med pil och båge och är bra på både anfall och försvar."

#: data/civ2civ3/units.ruleset:862 data/classic/units.ruleset:877
#: data/experimental/units.ruleset:899 data/multiplayer/units.ruleset:913
#: data/royale/units.ruleset:958
#, fuzzy
msgid ""
"Riflemen are World War-era infantry and very good at defending your cities."
msgstr ""
"Infanteri är den typ av fotsoldater som fanns under världskrigstiden. De är "
"utomordentliga försvarare."

#: data/civ2civ3/units.ruleset:933 data/experimental/units.ruleset:830
#: data/sandbox/units.ruleset:937
#, fuzzy
msgid ""
"A number of Partisans are granted free when an enemy conquers your city -- "
"they automatically assume defensive positions in the surrounding countryside "
"-- but only under these conditions:\n"
"\n"
" - Guerilla Warfare must be known by at least one player.\n"
" - At least three quarters of the citizens must have your nationality.\n"
" - You must know about Communism and Gunpowder.\n"
" - You must run either a Democracy or a Communist government."
msgstr ""
"Gerillakrigare strider för sin frihet och utnyttjar terrängen till sin "
"fördel.\n"
"\n"
"Man får ett antal gerillakrigare utan kostnad när man förlorar en stad till "
"fienden, men bara enligt dessa villkor:\n"
"\n"
" - Gerillakrigföring måste vara känt av minst 1 spelare.\n"
"\n"
" - Man måste vara den spelare som ursprungligen grundade staden.\n"
"\n"
" - Man måste känna till kommunism och krut.\n"
"\n"
" - Man måste ha demokrati eller kommunism som statsskick."

#: data/civ2civ3/units.ruleset:975 data/sandbox/units.ruleset:979
#, fuzzy
msgid ""
"Fundamentalist nations can maintain Fanatic units without having to pay any "
"upkeep nor causing military unhappiness.  Instead, each unit reduces the "
"population by 1."
msgstr ""
"Fanatiker är krigare som strider för sin plats i himmelriket.\n"
"\n"
"Fundamentalistiska nationer slipper betala underhåll för fanatiker."

#: data/civ2civ3/units.ruleset:1043 data/royale/units.ruleset:1184
#: data/sandbox/units.ruleset:1047
msgid ""
"Paratroopers are experts at airborne attacks. From a friendly city, airbase, "
"or airstrip, Paratroopers who have not expended any movement points can "
"paradrop directly to any tile in range, and be immediately ready to act "
"there. (Beware dropping into unseen territory, as Paratroopers landing on a "
"tile occupied by enemy units are easy targets!)"
msgstr ""

#: data/civ2civ3/units.ruleset:1080
#, fuzzy
msgid ""
"The Mechanized Infantry has the strongest inherent defensive strength of any "
"land unit, and is very fast on roads and easy terrain, but it is hindered "
"rather than helped by rough terrain. It cannot move into mountains, swamps, "
"or jungles, and it is only available near the end of the technology tree."
msgstr ""
"Mekaniserat infanteri; denna trupp har starkast försvarsförmåga av alla "
"marktrupper, men är endast tillgänglig nära slutet av teknologiträdet."

#: data/civ2civ3/units.ruleset:1148
msgid ""
"Chariots are horse-pulled war wagons. They have a stronger attack than "
"Horsemen, but their speed comes at a cost. They are more expensive to build, "
"they cannot take advantage of terrain to defend themselves, they cannot move "
"in rough terrain (mountains, swamps, and jungles) without roads, and they "
"cannot be transported by sea using early ships (Triremes and Caravels)."
msgstr ""

#: data/civ2civ3/units.ruleset:1184 data/royale/units.ruleset:1327
#: data/sandbox/units.ruleset:1188
#, fuzzy
msgid ""
"Elephants are towering animals trained for war that are often used as "
"powerful shock troops."
msgstr ""
"Elefanter är mäktiga djur tränade för strid och kraftfulla chocktrupper. Å "
"andra sidan försvarar de sig inte väl om de attackeras själva."

#: data/civ2civ3/units.ruleset:1342 data/royale/units.ruleset:1488
#: data/sandbox/units.ruleset:1346
msgid ""
"Armors are motorized war wagons that are faster, stronger, and can take more "
"damage than any mounted unit. However, they are less adaptable to very rough "
"terrain (they cannot move into mountains, swamps, or jungles without roads), "
"and unable to use less rough terrain to improve their defense."
msgstr ""

#: data/civ2civ3/units.ruleset:1381 data/sandbox/units.ruleset:1385
msgid ""
"While powerful, Catapults (and their successors) are bulky and awkward. They "
"require roads to move in rough terrain (mountains, swamps, and jungles), are "
"difficult to defend, and are too big for early ships (Triremes and Caravels)."
msgstr ""

#: data/civ2civ3/units.ruleset:1415 data/sandbox/units.ruleset:1419
#, fuzzy
msgid ""
"Cannons are large firearms that can fire heavy projectiles over long "
"distances. As with the catapults they replace, they are very strong "
"attackers but equally weak defenders and will need an escort to be "
"effective, and have limited mobility."
msgstr ""
"Kanoner är mäktiga eldvapen som kan avfyra tunga projektiler över långa "
"avstånd. De är mycket starka i angrepp men svaga i försvar, så de behöver "
"eskorteras för att vara effektiva i strid."

#: data/civ2civ3/units.ruleset:1449 data/sandbox/units.ruleset:1453
#, fuzzy
msgid ""
"The artillery is an upgraded cannon. As with its predecessors, it is a very "
"strong attacker but equally weak defender and will need an escort to be "
"effective, and has limited mobility."
msgstr ""
"Artilleriet är en uppgraderad kanon. Den är mycket stark i angrepp men svag "
"i försvar, så den behöver eskorteras för att vara effektiv i strid."

#: data/civ2civ3/units.ruleset:1482 data/sandbox/units.ruleset:1486
#, fuzzy
msgid ""
"Howitzers are upgraded artillery with improved defensive as well as "
"offensive capabilities. However, they still have the limited mobility of "
"their predecessors."
msgstr ""
"Haubits är ett uppgraderat artilleri med både förbättrat försvar och attack."

#: data/civ2civ3/units.ruleset:1519 data/sandbox/units.ruleset:1523
#, c-format
msgid ""
"Fighters and other aircraft lose 10% of their hitpoints for every turn not "
"spent in a city, airstrip, or airbase, or on a Carrier."
msgstr ""

#: data/civ2civ3/units.ruleset:1555 data/sandbox/units.ruleset:1559
msgid ""
"A Bomber's attack against units on land is a bombard attack. Against units "
"on water it has a regular attack."
msgstr ""

#: data/civ2civ3/units.ruleset:1558 data/sandbox/units.ruleset:1562
#, c-format
msgid ""
"As with other aircraft, Bombers lose 10% of their hitpoints for every turn "
"not spent in a city, airstrip, or airbase, or on a Carrier."
msgstr ""

#: data/civ2civ3/units.ruleset:1593 data/sandbox/units.ruleset:1597
msgid ""
"A Helicopter's attack against units on land is a bombard attack. Against "
"units on water it has a regular attack."
msgstr ""

#: data/civ2civ3/units.ruleset:1596 data/royale/units.ruleset:1745
#: data/sandbox/units.ruleset:1600
msgid ""
"Helicopters can also transport one military land unit. While most troops "
"must load or unload in a city, airstrip, or airbase (and not in the field or "
"onboard a Carrier), units specializing in mobility (Paratroopers, Alpine "
"Troops, Marines, Partisans, and Fanatics) can embark or disembark at any "
"time."
msgstr ""

#: data/civ2civ3/units.ruleset:1602 data/royale/units.ruleset:1751
#: data/sandbox/units.ruleset:1606
msgid ""
"Unlike other aircraft, Helicopters are not required to return to a city, "
"base, or Carrier to refuel after a set number of turns. However, care must "
"be exercised, due to the health they lose every turn."
msgstr ""

#: data/civ2civ3/units.ruleset:1705 data/experimental/units.ruleset:1543
#: data/royale/units.ruleset:1854 data/sandbox/units.ruleset:1709
#, fuzzy
msgid ""
"The Trireme is your first boat unit. It can act as a transport ship and has "
"rudimentary offensive capabilities, and unlike later boats can travel on "
"rivers, but it may not enter deep ocean tiles."
msgstr ""
"Triremen är din första marina enhet. Den kan agera transportskepp och har "
"basal anfallsförmåga, men kan inte bege sig för långt från kusten."

#: data/civ2civ3/units.ruleset:1741 data/royale/units.ruleset:2032
#, fuzzy
msgid "The Caravel is a sailing ship that can enter any ocean tile."
msgstr ""
"Karavellen ersätter triremen och är mycket mer tillförlitlig på öppet hav."

#: data/civ2civ3/units.ruleset:1774 data/royale/units.ruleset:2065
#: data/sandbox/units.ruleset:1779
#, fuzzy
msgid ""
"The Galleon is a pure transport ship, the first which can transport large "
"wheeled units. It cannot attack other ships, though it may still defend "
"itself when attacked."
msgstr ""
"Galeonen är ett renodlat transportskepp och kan inte attackera, men kan "
"försvara sig när den attackeras."

#: data/civ2civ3/units.ruleset:1807 data/royale/units.ruleset:2098
#: data/sandbox/units.ruleset:1812
#, fuzzy
msgid ""
"The Frigate is a specialized ship with a strong offensive value, and can "
"attack units on land, but it cannot transport units."
msgstr "Kryssaren är en marin stark anfallsenhet."

#: data/civ2civ3/units.ruleset:1839 data/royale/units.ruleset:2166
#: data/sandbox/units.ruleset:1844
#, fuzzy
msgid "The Ironclad is an armored ship, more sturdy than the Frigate."
msgstr ""
"Pansarfartyget har bättre försvar än fregatten, men har förlorat den senares "
"transportförmåga."

#: data/civ2civ3/units.ruleset:1875 data/royale/units.ruleset:2202
#: data/sandbox/units.ruleset:1880
msgid ""
"An improved Ironclad, with better move rate and vision. Anti-submarine "
"weapons double its defense against Submarines."
msgstr ""

#: data/civ2civ3/units.ruleset:1878 data/royale/units.ruleset:2205
#: data/sandbox/units.ruleset:1883
#, fuzzy
msgid ""
"TIP: A very fast unit, which is very useful for hunting down enemy "
"Transports and Submarines."
msgstr ""
"Ett förbättrat pansarfartyg som är både snabbare och ser längre.\n"
"\n"
"TIPS: En mycket snabb trupp, som är mycket användbar för att jaga och sänka "
"fiendens fraktskepp."

#: data/civ2civ3/units.ruleset:2048
msgid ""
"It can transport aircraft and military land units (not wheeled), although "
"land units cannot always be transferred to and from Helicopters while "
"onboard. See Helicopter help."
msgstr ""

#: data/civ2civ3/units.ruleset:2095
msgid ""
"Transports can also clean pollution and fallout on water tiles, and with "
"knowledge of Miniaturization, may build oil platforms on deep ocean tiles, "
"for use by Offshore Platforms."
msgstr ""

#: data/civ2civ3/units.ruleset:2170 data/royale/units.ruleset:2701
#: data/sandbox/units.ruleset:2182
msgid ""
"You can build Nuclear units when you have the required advance, and the "
"Manhattan Project wonder has been built by any player. However, without "
"further technology they cannot move on their own."
msgstr ""

#: data/civ2civ3/units.ruleset:2174 data/royale/units.ruleset:2644
#: data/sandbox/units.ruleset:2186
msgid ""
"With Advanced Flight, all Nuclear units (including those already built) gain "
"a range of 8 movement points, and Rocketry increases this to 16."
msgstr ""

#: data/civ2civ3/units.ruleset:2178 data/classic/units.ruleset:1969
#: data/experimental/units.ruleset:1996 data/multiplayer/units.ruleset:2068
#: data/sandbox/units.ruleset:2190 data/sandbox/units.ruleset:2247
msgid ""
"On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
"squares for rectangular grids), including friendly units. Any city within "
"the blast area loses half its population, and land tiles within the blast "
"area are subject to nuclear fallout."
msgstr ""

#: data/civ2civ3/units.ruleset:2183 data/classic/units.ruleset:1974
#: data/experimental/units.ruleset:2001 data/multiplayer/units.ruleset:2073
#: data/royale/units.ruleset:2656 data/sandbox/units.ruleset:2195
#: data/sandbox/units.ruleset:2252
msgid ""
"Nuclear fallout reduces tile output and increases the risk of global nuclear "
"winter. See the help on Fallout."
msgstr ""

#: data/civ2civ3/units.ruleset:2186
msgid ""
"TIP: You may be involved in a situation where you've invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of cleanup units next to the city and have "
"them ready to fix the fallout on the same turn it occurs! This minimizes the "
"chance of nuclear winter. Eco-friendly nukes!"
msgstr ""

#: data/civ2civ3/units.ruleset:2225 data/classic/units.ruleset:2018
#: data/experimental/units.ruleset:2045 data/multiplayer/units.ruleset:2117
#: data/royale/units.ruleset:2761 data/sandbox/units.ruleset:2297
#, fuzzy
msgid "?diplomatic_rank:attaché"
msgstr "?diplomatic_state:Fred"

#: data/civ2civ3/units.ruleset:2227 data/classic/units.ruleset:2020
#: data/experimental/units.ruleset:2047 data/multiplayer/units.ruleset:2119
#: data/royale/units.ruleset:2763 data/sandbox/units.ruleset:2299
#, fuzzy
msgid "?diplomatic_rank:secretary"
msgstr "?diplomatic_state:Fred"

#: data/civ2civ3/units.ruleset:2229 data/classic/units.ruleset:2022
#: data/experimental/units.ruleset:2049 data/multiplayer/units.ruleset:2121
#: data/royale/units.ruleset:2765 data/sandbox/units.ruleset:2301
#, fuzzy
msgid "?diplomatic_rank:envoy"
msgstr "?diplomatic_state:Lag"

#: data/civ2civ3/units.ruleset:2231 data/classic/units.ruleset:2024
#: data/experimental/units.ruleset:2051 data/multiplayer/units.ruleset:2123
#: data/royale/units.ruleset:2767 data/sandbox/units.ruleset:2303
#, fuzzy
msgid "?diplomatic_rank:ambassador"
msgstr "?diplomatic_state:Krig"

#: data/civ2civ3/units.ruleset:2243 data/royale/units.ruleset:2779
#: data/sandbox/units.ruleset:2315
msgid ""
"Many covert actions may be attempted even in peacetime, but the more "
"aggressive actions will be discovered and cause diplomatic incidents, giving "
"an excuse for the breaking of treaties by a Federation or Democracy, or a "
"nuclear-armed regime otherwise restrained by the United Nations."
msgstr ""

#: data/civ2civ3/units.ruleset:2249 data/royale/units.ruleset:2785
#: data/sandbox/units.ruleset:2321
msgid ""
"If a foreign unit is alone on a tile, you may attempt to bribe it with your "
"Diplomat. By paying a sum of gold the unit will immediately become yours. "
"The exact sum depends on the status of the unit and that of the civilization "
"owning it. However, units belonging to Republican or Democratic governments "
"cannot be bribed. Bribery when not at war will cause a diplomatic incident."
msgstr ""

#: data/civ2civ3/units.ruleset:2256
msgid ""
"Diplomats can also perform a number of actions in another player's city, "
"although each Diplomat may attempt only one action. Most of these actions "
"have a chance of failure. Also, any enemy Diplomats or Spies in the city "
"will oppose hostile actions, as will the enemy Leader in games with leaders. "
"In this case, either your unit or the defending unit will die. If you go up "
"against the Leader you will always die. If the defending unit dies, you lose "
"one movement point and may try again."
msgstr ""

#: data/civ2civ3/units.ruleset:2266 data/civ2civ3/units.ruleset:2493
#: data/sandbox/units.ruleset:2338 data/sandbox/units.ruleset:2569
msgid ""
" - \"Establish Embassy\": This action always succeeds, and gives permanent "
"contact with the city's owner, as well as intelligence on their national "
"budget and technology. Each player you have an embassy with that knows a "
"technology reduces that technology's research cost to you."
msgstr ""

#: data/civ2civ3/units.ruleset:2289 data/royale/units.ruleset:2817
#: data/sandbox/units.ruleset:2361
msgid ""
" - \"Incite a Revolt\": In return for gold a foreign city will change "
"allegiance and join your empire, bringing along all nearby units that call "
"it home, but reducing its size by 1. Units in other cities remain in the "
"enemy's control, but units outside cities are lost to both players. The "
"exact sum depends on the status of the city and that of the civilization "
"that owns it. It is not possible to incite a rebellion in a capital, or in "
"any city governed by a Federation or Democracy. Incitement may be attempted "
"in peacetime, but will cause a diplomatic incident."
msgstr ""

#: data/civ2civ3/units.ruleset:2303 data/royale/units.ruleset:2831
#: data/sandbox/units.ruleset:2375
#, fuzzy
msgid ""
"Diplomats built under Communist or Federation governments will start at the "
"first veteran level (secretary)."
msgstr "Ersätter en omodern trupp varje omgång."

#: data/civ2civ3/units.ruleset:2338 data/classic/units.ruleset:2126
#: data/experimental/units.ruleset:2153 data/multiplayer/units.ruleset:2225
#: data/royale/units.ruleset:2865 data/royale/units.ruleset:2932
#: data/sandbox/units.ruleset:2410
msgid "?spy_level:informant"
msgstr ""

#: data/civ2civ3/units.ruleset:2340 data/classic/units.ruleset:2128
#: data/experimental/units.ruleset:2155 data/multiplayer/units.ruleset:2227
#: data/royale/units.ruleset:2867 data/royale/units.ruleset:2934
#: data/sandbox/units.ruleset:2412
msgid "?spy_level:handler"
msgstr ""

#: data/civ2civ3/units.ruleset:2342 data/classic/units.ruleset:2130
#: data/experimental/units.ruleset:2157 data/multiplayer/units.ruleset:2229
#: data/royale/units.ruleset:2869 data/royale/units.ruleset:2936
#: data/sandbox/units.ruleset:2414
msgid "?spy_level:agent"
msgstr ""

#: data/civ2civ3/units.ruleset:2344 data/classic/units.ruleset:2132
#: data/experimental/units.ruleset:2159 data/multiplayer/units.ruleset:2231
#: data/royale/units.ruleset:2871 data/royale/units.ruleset:2938
#: data/sandbox/units.ruleset:2416
msgid "?spy_level:spymaster"
msgstr ""

#: data/civ2civ3/units.ruleset:2358
msgid ""
"A Spy can also be used to:\n"
"\n"
" - sabotage an enemy unit reducing its hitpoints to half, if it is alone on "
"a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by "
"one);\n"
" - steal specific technology, with a reduced chance of success;\n"
" - steal further technologies from a city which has already been stolen "
"from. Cities become more resistant each time they are stolen from;\n"
" - sabotage predetermined city targets (with a reduced chance of success)."
msgstr ""

#: data/civ2civ3/units.ruleset:2374 data/royale/units.ruleset:2897
#: data/sandbox/units.ruleset:2449
msgid ""
"Spies built under Communist or Federation governments will start at the "
"first veteran level (handler)."
msgstr ""

#: data/civ2civ3/units.ruleset:2406 data/royale/units.ruleset:3127
#: data/sandbox/units.ruleset:2481
msgid ""
"A Caravan carries goods or material for trading with other nations, or to "
"help build wonders in your own cities."
msgstr ""

#: data/civ2civ3/units.ruleset:2409 data/royale/units.ruleset:3130
msgid ""
"Caravans cannot take advantage of maglevs, but may travel on the railroads "
"that accompany them."
msgstr ""

#: data/civ2civ3/units.ruleset:2412 data/sandbox/units.ruleset:2488
msgid ""
"A Caravan sent to a foreign city (one not owned by an enemy) can establish a "
"trade route. The route's ongoing revenue is doubled if the two cities "
"involved are on different continents. Each city can support a maximum of two "
"trade routes."
msgstr ""

#: data/civ2civ3/units.ruleset:2417 data/royale/units.ruleset:3135
#: data/sandbox/units.ruleset:2493
msgid ""
"A Caravan sent to one of your own cities that is building a wonder can add "
"50 shields towards its production. If your city is not building a wonder, "
"the Caravan can take no special action."
msgstr ""

#: data/civ2civ3/units.ruleset:2454 data/royale/units.ruleset:3172
#: data/sandbox/units.ruleset:2530
#, fuzzy
msgid ""
"The Freight unit replaces the Caravan, and moves at twice the speed. It has "
"the same behavior and movement restrictions."
msgstr "Godsvagnen ersätter karavanen och rör sig dubbelt så fort."

#: data/civ2civ3/units.ruleset:2489 data/sandbox/units.ruleset:2565
msgid ""
"Explorers can also perform some actions in another player's city, and like "
"Diplomats and Spies, the unit is not consumed by these harmless actions:"
msgstr ""

#: data/civ2civ3/units.ruleset:2506 data/classic/units.ruleset:2283
#: data/experimental/units.ruleset:2315 data/multiplayer/units.ruleset:2370
#: data/royale/units.ruleset:3229 data/sandbox/units.ruleset:2582
#, fuzzy
msgid "?unit:Leader"
msgstr "ledare"

#: data/civ2civ3/units.ruleset:2540 data/classic/units.ruleset:2317
#: data/experimental/units.ruleset:2349 data/multiplayer/units.ruleset:2404
#: data/royale/units.ruleset:3263 data/sandbox/units.ruleset:2616
#, fuzzy
msgid "This is you. If you lose this unit, you lose the game. So do not."
msgstr ""
"Detta är du. Besegras denna trupp förlorar du spelet. Försök undvika det."

#: data/civ2civ3/units.ruleset:2542 data/classic/units.ruleset:2319
#: data/experimental/units.ruleset:2351 data/multiplayer/units.ruleset:2406
#: data/royale/units.ruleset:3265 data/sandbox/units.ruleset:2618
#, fuzzy
msgid "Will not unleash barbarians from huts."
msgstr "* Endast barbarer kan bygga detta.\n"

#: data/civ2civ3/units.ruleset:2589 data/classic/units.ruleset:2366
#: data/experimental/units.ruleset:2398 data/multiplayer/units.ruleset:2453
#: data/royale/units.ruleset:3312 data/sandbox/units.ruleset:2665
msgid "AWACS"
msgstr "AWACS"

#: data/civ2civ3/units.ruleset:2615 data/classic/units.ruleset:2392
#: data/experimental/units.ruleset:2424 data/multiplayer/units.ruleset:2479
#: data/royale/units.ruleset:3338 data/sandbox/units.ruleset:2691
msgid ""
"The AWACS (Airborne Warning and Control System) is an airplane with an "
"advanced radar that can determine the location of enemy units over a wide "
"area."
msgstr ""
"AWACS (Airborne Warning and Control System, luftburet varnings- och "
"kontrollsystem) är ett radarförsedd spaningsflygplan som kan fastställa "
"fiendetruppers lägen inom ett stort område."

#: data/classic/buildings.ruleset:86
#, fuzzy
msgid ""
"Two cities with Airports can airlift one unit per turn.  Airlifting "
"instantly transports the unit from one city to another and will use all of "
"the unit's movement points. A unit must have some movement points left to be "
"airlifted."
msgstr ""
"Gör det möjligt att bygga erfaret stridsflyg i staden. Dessutom lagas "
"skadade stridsflygplan som stannar en hel omgång utan att röra sig, helt.\n"
"\n"
"Två städer med flygplatser kan flygfrakta en trupp varje omgång. Flygfrakt "
"flyttar omedelbart truppen från den ena staden till den andra och förbrukar "
"truppens samtliga drag. En trupp måste ha drag kvar för att kunna "
"flygfraktas."

#: data/classic/buildings.ruleset:321
#, fuzzy
msgid ""
"Entertains the citizens of a city, making 3 unhappy citizens content. (Four "
"after the discovery of Electricity.) However, it does not affect citizens "
"made unhappy by military activity."
msgstr ""
"Underhåller stadens medborgare; gör 3 missnöjda medborgare nöjda. (4 efter "
"upptäckten av elektricitet.)"

#: data/classic/buildings.ruleset:347 data/experimental/buildings.ruleset:354
#, no-c-format
msgid ""
"Reduces the corruption in a city by 50%, and makes the revolt cost of the "
"city 4 times bigger. (These effects are redundant in your capital city.)"
msgstr ""

#: data/classic/buildings.ruleset:351 data/experimental/buildings.ruleset:358
#: data/multiplayer/buildings.ruleset:352
#, fuzzy
msgid ""
"Under a Democracy, a Courthouse also makes 1 unhappy citizen content (unless "
"that citizen is unhappy about military activity)."
msgstr ""
"Minskar korruptionen och spillet i en stad med 50%. Under demokrati gör "
"tingshuset 1 missnöjd medborgare nöjd. Gör dessutom upprorskostnaden för "
"staden fyra gånger större."

#: data/classic/buildings.ruleset:449 data/experimental/buildings.ruleset:478
#: data/multiplayer/buildings.ruleset:447
#, fuzzy, no-c-format
msgid ""
"Increases the effect of a Factory and Mfg. Plant on the shield production of "
"a city, and also reduces the amount of pollution generated by that "
"production. A Hydro Plant in combination with either a Factory or Mfg. Plant "
"gives a 75% production bonus over the level without any of these "
"improvements, while giving pollution only 75% of the equivalent combination "
"with a Power Plant. A Hydro Plant, Factory, and Mfg. Plant together give a "
"150% production bonus with pollution only 50% of the equivalent combination "
"with a Power Plant."
msgstr ""
"Ökar sköldtillverkningen i en fabrik eller en tillverkningsanläggning i "
"staden: en fabrik och ett kraftverk ger tillsammans 75% tillverkningsbonus, "
"och en fabrik, en tillverkningsanläggning och ett kraftverk ger tillsammans "
"150% tillverkningsbonus. Den ökade tillverkningen kan leda till att staden "
"orsakar mer utsläpp.\n"
"\n"
"En stad kan endast ha ett kraftverk, vattenkraftverk, kärnkraftverk eller "
"solkraftverk. "

#: data/classic/buildings.ruleset:485 data/experimental/buildings.ruleset:540
#: data/multiplayer/buildings.ruleset:480
#, no-c-format
msgid "Increases the science output in a city by 100%."
msgstr "Ökar forskningen i en stad med 100%."

#: data/classic/buildings.ruleset:507 data/royale/buildings.ruleset:634
#: data/sandbox/buildings.ruleset:592
#, fuzzy, no-c-format
msgid "Increases the luxury good and tax output in a city by 50%."
msgstr "Ökar välfärden och skatteintäkterna för en stad med 50%."

#: data/classic/buildings.ruleset:581 data/multiplayer/buildings.ruleset:573
#, fuzzy, no-c-format
msgid ""
"Increases the effect of a Factory and Mfg. Plant on the shield production of "
"a city, and also reduces the amount of pollution generated by that "
"production. A Nuclear Plant in combination with either a Factory or Mfg. "
"Plant gives a 75% production bonus over the level without any of these "
"improvements, while giving pollution only 75% of the equivalent combination "
"with a Power Plant. A Nuclear Plant, Factory, and Mfg. Plant together give a "
"150% production bonus with pollution only 50% of the equivalent combination "
"with a Power Plant."
msgstr ""
"Ökar sköldtillverkningen i en fabrik eller en tillverkningsanläggning i "
"staden: en fabrik och ett kraftverk ger tillsammans 75% tillverkningsbonus, "
"och en fabrik, en tillverkningsanläggning och ett kraftverk ger tillsammans "
"150% tillverkningsbonus. Den ökade tillverkningen kan leda till att staden "
"orsakar mer utsläpp.\n"
"\n"
"En stad kan endast ha ett kraftverk, vattenkraftverk, kärnkraftverk eller "
"solkraftverk. "

#: data/classic/buildings.ruleset:651 data/experimental/buildings.ruleset:708
#: data/multiplayer/buildings.ruleset:636 data/royale/buildings.ruleset:785
#: data/sandbox/buildings.ruleset:741
msgid ""
"The cost to enemy Diplomats and Spies of inciting a revolt in a city also "
"depends upon the city's distance from the capital (under all forms of "
"government). Your capital city itself cannot be incited to revolt, and "
"enjoys a bonus when enemy agents try to evade your own agents stationed in "
"the city, or sabotage your buildings."
msgstr ""

#: data/classic/buildings.ruleset:666 data/experimental/buildings.ruleset:723
#: data/multiplayer/buildings.ruleset:651
#, c-format
msgid ""
"Under Despotism the city containing the palace gains a +75% production "
"bonus, and under Monarchy a +50% production bonus."
msgstr ""

#: data/classic/buildings.ruleset:741 data/experimental/buildings.ruleset:800
#: data/multiplayer/buildings.ruleset:723
#, fuzzy, no-c-format
msgid ""
"Increases the effect of a Factory and Mfg. Plant on the shield production of "
"a city. A Power Plant in combination with either a Factory or Mfg. Plant "
"gives a 75% production bonus over the level without any of these "
"improvements. A Power Plant, Factory, and Mfg. Plant together give a 150% "
"production bonus. The extra production may lead to the city generating more "
"pollution."
msgstr ""
"Ökar sköldtillverkningen i en fabrik eller en tillverkningsanläggning i "
"staden: en fabrik och ett kraftverk ger tillsammans 75% tillverkningsbonus, "
"och en fabrik, en tillverkningsanläggning och ett kraftverk ger tillsammans "
"150% tillverkningsbonus. Den ökade tillverkningen kan leda till att staden "
"orsakar mer utsläpp.\n"
"\n"
"En stad kan endast ha ett kraftverk, vattenkraftverk, kärnkraftverk eller "
"solkraftverk. "

#: data/classic/buildings.ruleset:799 data/experimental/buildings.ruleset:858
#: data/multiplayer/buildings.ruleset:778
#, no-c-format
msgid ""
"Together with a Library, a Research Lab increases the science production of "
"a city by 200%. Together with a Library and a University, a Research Lab "
"increases the science production of a city by 450%."
msgstr ""
"Tillsammans med ett bibliotek, ökar en forskningsanläggning forskningen i en "
"stad med 200%. Tillsammans med ett bibliotek och ett universitet, ökar en "
"forskningsanläggning forskningen i en stad med 450%."

#: data/classic/buildings.ruleset:899 data/experimental/buildings.ruleset:958
#: data/multiplayer/buildings.ruleset:876
#, fuzzy, no-c-format
msgid ""
"Increases the effect of a Factory and Mfg. Plant on the shield production of "
"a city, and also greatly reduces the amount of pollution generated by that "
"production. A Solar Plant leads to less overall pollution than no plant at "
"all. A Solar Plant in combination with either a Factory or Mfg. Plant gives "
"a 75% production bonus over the level without any of these improvements, "
"while giving pollution only 50% of the equivalent combination with a Power "
"Plant. A Solar Plant, Factory, and Mfg. Plant together give a 150% "
"production bonus, and eliminates all pollution generated by production in "
"that city."
msgstr ""
"Ökar sköldtillverkningen i en fabrik eller en tillverkningsanläggning i "
"staden: en fabrik och ett kraftverk ger tillsammans 75% tillverkningsbonus, "
"och en fabrik, en tillverkningsanläggning och ett kraftverk ger tillsammans "
"150% tillverkningsbonus. Den ökade tillverkningen kan leda till att staden "
"orsakar mer utsläpp.\n"
"\n"
"En stad kan endast ha ett kraftverk, vattenkraftverk, kärnkraftverk eller "
"solkraftverk. "

#: data/classic/buildings.ruleset:1024
#, fuzzy, no-c-format
msgid ""
"Together with a Bank, a Stock Exchange boosts tax and luxury good production "
"in a city by 50%. Together with a Marketplace and a Bank, a Stock Exchange "
"boosts tax and luxury good production in a city by 150%."
msgstr ""
"Tillsammans med en marknadsplats och en bank, ökar en börs en stads "
"skatteintäkter och välfärd med 150%."

#: data/classic/buildings.ruleset:1097 data/experimental/buildings.ruleset:1159
#: data/multiplayer/buildings.ruleset:1072
#, fuzzy
msgid ""
"Makes one unhappy citizen content. The Mysticism advance doubles this "
"effect. With both Mysticism and the Oracle, 4 citizens are made content. "
"Does not affect citizens made unhappy by military activity."
msgstr ""
"Gör en missnöjd medborgare nöjd. Både upptäckten av spådomskonst och "
"underverket Oraklet fördubblar denna verkan. \n"
"Med både spådomskonst och Oraklet blir 4 medborgare nöjda."

#: data/classic/buildings.ruleset:1123 data/experimental/buildings.ruleset:1187
#: data/multiplayer/buildings.ruleset:1098
#, no-c-format
msgid ""
"Together with a Library, a University increases the science production of a "
"city by 250%."
msgstr ""
"Tillsammans med ett bibliotek, ökar ett universitet forskningen i en stad "
"med 250%."

#: data/classic/buildings.ruleset:1145 data/experimental/buildings.ruleset:1211
#: data/royale/buildings.ruleset:1396 data/sandbox/buildings.ruleset:1281
#, fuzzy
msgid ""
"The entire map becomes permanently visible to the player who owns it -- the "
"player always has up-to-date knowledge of all terrain and cities (but not "
"units) despite fog-of-war. It allows all players to start building spaceship "
"parts (assuming they have researched the necessary technologies)."
msgstr ""
"Hela kartan blir synlig för den spelare som äger det. Det möjliggör för alla "
"spelare att bygga rymdskeppsdelar (förutsatt att de har de erforderliga "
"teknologierna)."

#: data/classic/buildings.ruleset:1170 data/experimental/buildings.ruleset:1236
msgid ""
"City improvements which would normally have an upkeep of 1 are free of "
"upkeep, for all your cities."
msgstr ""
"Stadsförbättringar som annars skulle ha kostat 1 i underhåll blir "
"kostnadsbefriade för alla städer."

#: data/classic/buildings.ruleset:1237
#, fuzzy
msgid ""
"This stunning technological achievement makes one unhappy citizen content in "
"each of your cities (including citizens unhappy about military activity)."
msgstr ""
"Denna häpnadsväckande teknologiska bedrift gör en missnöjd medborgare nöjd i "
"varje stad."

#: data/classic/buildings.ruleset:1287 data/experimental/buildings.ruleset:1353
#, no-c-format
msgid ""
"Your reputation and goodwill among other nations is recovered twice as fast."
msgstr ""
"Ditt rykte och anseende hos de andra folken förbättras dubbelt så fort."

#: data/classic/buildings.ruleset:1333
#, fuzzy
msgid "Works as a City Wall in all of your cities."
msgstr "Fungerar som stadsmurar i alla våra städer."

#: data/classic/buildings.ruleset:1358 data/experimental/buildings.ruleset:1424
#, fuzzy
msgid ""
"Makes one content citizen happy in every city. Makes two extra content "
"citizens happy in the city containing the Hanging Gardens (that is, a total "
"of 3). In the unlikely event where there are no content citizens to get the "
"effect of Hanging Gardens, the wonder applies to unhappy citizens (including "
"those unhappy about military activity), making each content then happy."
msgstr ""
"Gör en nöjd medborgare lycklig i varje stad. Gör ytterligare 2 nöjda "
"medborgare lyckliga i staden där Hängande trädgårdarna finns (det är "
"sammanlagt 3). I det osannolika fallet att det inte finns några nöjda "
"medborgare, verkar Hängande trädgårdarna på missnöjda medborgare i stället "
"(gör dem nöjda)."

#: data/classic/buildings.ruleset:1408 data/experimental/buildings.ruleset:1474
#, no-c-format
msgid ""
"Boosts science production by 100% in every city you control that has a "
"University."
msgstr ""
"Ger en forskningsbonus på 100% i varje stad som också har ett universitet."

#: data/classic/buildings.ruleset:1430 data/experimental/buildings.ruleset:1496
#, fuzzy
msgid ""
"Makes two unhappy citizens content in every city (including citizens unhappy "
"about military activity)."
msgstr "Gör två missnöjda medborgare nöjda i varje stad med tempel."

#: data/classic/buildings.ruleset:1476 data/experimental/buildings.ruleset:1542
#: data/sandbox/buildings.ruleset:1637
#, fuzzy
msgid "Upgrades one obsolete unit per game turn for free."
msgstr "Ersätter en omodern trupp varje omgång."

#: data/classic/buildings.ruleset:1499 data/experimental/buildings.ruleset:1565
#, fuzzy
msgid ""
"Gives all your sea units 1 additional movement point. Makes all your new "
"military sea units veterans (for all your cities)."
msgstr ""
"Ger alla marina enheter ytterligare 1 drag. Gör alla nya marina enheter "
"erfarna (gäller alla städer)."

#: data/classic/buildings.ruleset:1522 data/experimental/buildings.ruleset:1588
msgid "Gives all your sea units 2 additional movement points."
msgstr "Ger alla marina enheter 2 ytterligare drag."

#: data/classic/buildings.ruleset:1613 data/experimental/buildings.ruleset:1680
#, fuzzy
msgid ""
"Makes two additional unhappy citizens content in every city with a Temple. "
"Does not affect citizens made unhappy by military activity."
msgstr ""
"Gör 2 missnöjda medborgare nöjda i varje stad som man har på samma "
"landområde som detta underverk."

#: data/classic/buildings.ruleset:1637 data/experimental/buildings.ruleset:1704
#, fuzzy, no-c-format
msgid ""
"The amount of stored food lost when one of your cities grows or shrinks is "
"reduced by 25%. This helps a city to grow faster and more easily withstand "
"famine. Cumulative with Granary."
msgstr ""
"Mängden lagrad mat som går förlorad när en stad krymper eller växer minskas "
"med 25%. Detta ökar en stads motståndskraft mot hungersnöd samt hjälper dess "
"tillväxt. Kumulativt med sädeslager."

#: data/classic/buildings.ruleset:1661 data/experimental/buildings.ruleset:1728
#, fuzzy, no-c-format
msgid "Boosts science production in each city with a Research Lab by 100%."
msgstr "Ger 100% forskningsbonus i varje stad med forskningsanläggning."

#: data/classic/buildings.ruleset:1729
#, fuzzy
msgid ""
"All your new military land units start with an additional veteran level. "
"This is cumulative with any Barracks building in a city. With both units are "
"created as Hardened. The chance of a land unit getting the next veteran "
"level after a battle increases by half."
msgstr ""
"Alla våra nya marktrupper blir erfarna. Sannolikheten att överlevande "
"trupper blir erfarna efter ett slag ökar med hälften"

#: data/classic/buildings.ruleset:1782 data/experimental/buildings.ruleset:1849
#, fuzzy
msgid ""
"Counts as a Police Station in every city. (That is, for each city, it "
"reduces the unhappiness caused by aggressively deployed military units owned "
"by that city by 2 under Democracy and 1 under Republic -- in other words, it "
"neutralizes the unhappiness caused by a single military unit per city. This "
"wonder has no effect under other governments.)"
msgstr ""
"Räknas som en polisstation i varje stad. (Det innebär att antalet medborgare "
"som är missnöjda på grund av att stridande enheter är i fält minskar med 2 "
"under demokrati och 1 under republik. Detta underverk är verkningslöst under "
"andra statsskick.)"

#: data/classic/buildings.ruleset:1810 data/experimental/buildings.ruleset:1877
#: data/multiplayer/buildings.ruleset:1795 data/royale/buildings.ruleset:2205
#: data/sandbox/buildings.ruleset:2032
#, fuzzy
msgid ""
"This is not a normal improvement. Instead, setting a city's production to "
"Coinage means its shield production is converted to tax output (money, "
"gold!)."
msgstr ""
"Detta är ingen vanlig stadsförbättring, utan ett sätt att omsätta en stads "
"sköldtillverkning till guldinkomst."

#: data/classic/cities.ruleset:58 data/experimental/cities.ruleset:60
#: data/multiplayer/cities.ruleset:57
msgid ""
"Each entertainer produces two luxury good points for their city per turn. "
"See the section on Happiness for the effects of luxury good points."
msgstr ""

#: data/classic/cities.ruleset:72
msgid ""
"Each scientist adds three points to your empire's research output per turn."
msgstr ""

#: data/classic/cities.ruleset:86
msgid ""
"Each tax collector produces three extra gold for your treasury per turn."
msgstr ""

#: data/classic/game.ruleset:26
#, fuzzy
msgid "Classic ruleset"
msgstr "Civ1-regelverket"

#: data/classic/game.ruleset:38
#, fuzzy
msgid ""
"You are playing with the classic Freeciv21 ruleset for single player games. "
"Note that in addition to the ruleset, also server settings affect the rules "
"of the game. For more information refer to the detailed description (README."
"classic)."
msgstr "Du spelar Freeciv med standardregelverket."

#: data/classic/game.ruleset:411 data/experimental/game.ruleset:419
#, fuzzy, c-format
msgid "Sell %sGoods%s"
msgstr "Stjäl teknologi"

#: data/classic/game.ruleset:1388
msgid "Pestilence"
msgstr ""

#: data/classic/techs.ruleset:269 data/experimental/techs.ruleset:287
#: data/multiplayer/techs.ruleset:269
#, fuzzy
msgid ""
"Allows Settlers, Workers and Engineers to build fortresses, and to build oil "
"wells on Desert tiles."
msgstr ""
"Nybyggare och ingenjörer har förmågan att förändra landskapet i rutor på "
"flera sätt."

#: data/classic/techs.ruleset:476 data/classic/techs.ruleset:775
#, fuzzy
msgid "Allows establishing one more trade route from each city."
msgstr "Misslyckades inrätta handelsled för %s."

#: data/classic/techs.ruleset:641 data/experimental/techs.ruleset:700
#: data/multiplayer/techs.ruleset:649
msgid "Allows Workers and Engineers to build airbases and buoys."
msgstr ""

#: data/classic/techs.ruleset:650 data/experimental/techs.ruleset:710
#: data/multiplayer/techs.ruleset:658
#, fuzzy
msgid "Allows Settlers, Workers and Engineers to upgrade roads to railroads."
msgstr ""
"Nybyggare och ingenjörer har förmågan att förändra landskapet i rutor på "
"flera sätt."

#: data/classic/techs.ruleset:671 data/experimental/techs.ruleset:733
#: data/multiplayer/techs.ruleset:677
#, fuzzy
msgid ""
"Allows Settlers, Workers and Engineers to build oil wells on Glacier tiles."
msgstr ""
"Nybyggare och ingenjörer har förmågan att förändra landskapet i rutor på "
"flera sätt."

#: data/classic/techs.ruleset:683 data/experimental/techs.ruleset:746
#: data/multiplayer/techs.ruleset:689
#, fuzzy
msgid ""
"Allows Settlers, Workers and Engineers to upgrade irrigation systems to "
"farmland."
msgstr ""
"Nybyggare och ingenjörer har förmågan att förändra landskapet i rutor på "
"flera sätt."

#: data/classic/terrain.ruleset:26 data/experimental/terrain.ruleset:28
#: data/multiplayer/terrain.ruleset:26
msgid "Has Oil Well instead of Mine."
msgstr ""

#: data/classic/terrain.ruleset:388 data/experimental/terrain.ruleset:384
#: data/multiplayer/terrain.ruleset:382 data/royale/terrain.ruleset:395
#: data/sandbox/terrain.ruleset:396
msgid ""
"Deep oceans cover much of the world away from coastlines, and only seaworthy "
"units (not including Triremes) can travel on them."
msgstr ""

#: data/classic/terrain.ruleset:438 data/multiplayer/terrain.ruleset:430
msgid "Oil wells can be built when Refining is discovered."
msgstr ""

#: data/classic/terrain.ruleset:488 data/multiplayer/terrain.ruleset:478
msgid "Oil wells can be built when Construction is discovered."
msgstr ""

#: data/classic/terrain.ruleset:1035 data/experimental/terrain.ruleset:1011
#: data/multiplayer/terrain.ruleset:1009
#, fuzzy
msgid "?gui_type:Build Fortress/Buoy"
msgstr "Bygg fästning"

#: data/classic/terrain.ruleset:1038 data/experimental/terrain.ruleset:1014
#: data/multiplayer/terrain.ruleset:1012 data/royale/terrain.ruleset:1062
#, fuzzy
msgid "?gui_type:Build Airbase"
msgstr "Bygg flygbas"

#: data/classic/terrain.ruleset:1179 data/experimental/terrain.ruleset:1155
#: data/multiplayer/terrain.ruleset:1153
#, fuzzy
msgid ""
"Building an irrigation system on a suitable tile causes it to produce one "
"extra food each turn. This requires a nearby source of water: an ocean, "
"lake, or river tile, or another tile with an irrigation system, must share "
"an edge (not just a corner) with the target tile. However, once irrigated, "
"land remains so even if the water source is removed."
msgstr ""
"En ruta med lämpligt terrängtyp kan förses med en bevattningsanläggning. Det "
"kräver en angränsande vattenkälla: en havsruta, en flodruta eller en annan "
"bevattningsanläggning. I detta fall innebär angränsande de 4 riktningarna "
"nord, öst, syd och väst. En bevattningsanläggning i en ruta ökar mängden mat "
"som rutan ger. När man har erforderlig teknologi kan man förbättra "
"bevattningsanläggningarna. Då blir det åker som ger ännu mer mat."

#: data/classic/terrain.ruleset:1186
msgid ""
"Building irrigation on a tile with a mine or oil well will destroy it the "
"mine or oil well."
msgstr ""

#: data/classic/terrain.ruleset:1217
#, fuzzy
msgid ""
"Mines can be built on some types of terrain, which increases the number of "
"production points produced by that tile. Hills get an extra 3 production "
"points per tile and other terrains get 1 extra production point."
msgstr ""
"Gruvdrift kan bedrivas i vissa slags landskap. Det ökar antalet sköldar som "
"kan utvinnas från en ruta."

#: data/classic/terrain.ruleset:1245 data/experimental/terrain.ruleset:1221
#: data/multiplayer/terrain.ruleset:1219
msgid ""
"Oil wells behave like mines (giving an extra production point), but require "
"more technology. Oil wells can be built on Desert with knowledge of "
"Construction, and on Glacier with knowledge of Refining."
msgstr ""

#: data/classic/terrain.ruleset:1249 data/experimental/terrain.ruleset:1225
#: data/multiplayer/terrain.ruleset:1223
msgid "Building an oil well on an irrigated tile will destroy the irrigation."
msgstr ""

#: data/classic/terrain.ruleset:1271 data/experimental/terrain.ruleset:1247
msgid ""
"Pollution appears on land tiles around cities with high production or "
"population, or when a Mfg. Plant suffers an industrial accident. It halves "
"all output from its tile, and contributes to the risk of global warming."
msgstr ""

#: data/classic/terrain.ruleset:1276 data/experimental/terrain.ruleset:1252
#: data/multiplayer/terrain.ruleset:1250
msgid ""
"The pollution can only be cleared by dispatching Workers, Settlers, or "
"Engineers with the \"clean pollution\" order."
msgstr ""

#: data/classic/terrain.ruleset:1391
msgid ""
"Nuclear fallout can appear on land tiles when a Nuclear unit is detonated, "
"or when a city's Nuclear Plant has an accident. It halves all output from "
"its tile."
msgstr ""

#: data/classic/terrain.ruleset:1399 data/experimental/terrain.ruleset:1374
#: data/multiplayer/terrain.ruleset:1371
#, fuzzy
msgid "Settlers, Workers, and Engineers can clean up nuclear fallout."
msgstr ""
"Nybyggare och ingenjörer har förmågan att förändra landskapet i rutor på "
"flera sätt."

#: data/classic/terrain.ruleset:1427
msgid ""
"Fortresses improve defense for land units outside cities. Among other "
"effects, a land unit remaining in a fortress for a whole turn without moving "
"recovers a quarter of its hitpoints. With Invention, fortresses gain "
"watchtowers from which land units can see further afield."
msgstr ""

#: data/classic/terrain.ruleset:1544 data/experimental/terrain.ruleset:1521
#: data/multiplayer/terrain.ruleset:1516
msgid ""
"Building roads on river tiles requires knowledge of Bridge Building. City "
"center tiles automatically get roads (unless they are on a river tile and "
"you do not yet know Bridge Building)."
msgstr ""

#: data/classic/terrain.ruleset:1603 data/multiplayer/terrain.ruleset:1575
#, fuzzy, no-c-format
msgid ""
"Any land terrain type may have a River on it. A River adds 1 trade to the "
"resources produced by that tile. It also increases a tile's defense factor "
"by 50%. Finally, land units may move along a River (but not diagonally) for "
"fast travel."
msgstr ""
"Varje terrängtyp (utom hav) kan genomkorsas av en flod. En flod lägger 1 "
"handel till tillgångarna som utvinns på den rutan. Den ökar även rutans "
"försvarsfaktor med 50%. Slutligen kan marktrupper följa floder (dock inte "
"diagonalt); förflyttningar längs floder kostar bara 1/3 drag.\n"
"\n"
"Vägar och järnvägar kan endast byggas på rutor med flod av civilisationer "
"som lärt sig teknologin brobyggnad."

#: data/classic/units.ruleset:480 data/multiplayer/units.ruleset:480
msgid ""
"Settlers can also perform most of the same terrain alterations as Workers "
"(but cannot build Airbases or Buoys)."
msgstr ""

#: data/classic/units.ruleset:525 data/experimental/units.ruleset:542
#: data/multiplayer/units.ruleset:526
msgid ""
"Workers can build airbases and buoys, which Settlers cannot. Workers must be "
"on board a ship to build buoys."
msgstr ""

#: data/classic/units.ruleset:563 data/experimental/units.ruleset:585
#: data/multiplayer/units.ruleset:564
#, fuzzy
msgid ""
"Engineers are similar to Workers, but they work twice as fast and move twice "
"as fast. Engineers may also perform major terrain transformations which are "
"beyond the capabilities of Workers and Settlers, such as converting Tundra "
"into Desert, or even Ocean into Swamp in some circumstances (when on board "
"an ocean-going vessel, on a tile surrounded by sufficient existing land). "
"See the Terrain Alterations section for more details."
msgstr ""
"Ingenjörer liknar arbetare men de arbetar och förflyttar sig dubbelt så "
"fort. Ingenjörer kan även utföra större landskapsförändringar (till exempel "
"omvandling av tundra till öken) vilket är mer än vad arbetarna förmår.\n"
"\n"
"TIPS 1:  Byt om möjligt ut arbetare mot ingenjörer eftersom ingenjörer "
"förbrukar lika mycket tillgångar som arbetare.\n"
"\n"
"TIPS 2:  Om man lyckas färdigställa Leonardos verkstad, så försök forska "
"fram sprängämnen innan Leonardos verkstad blir omodern. På så sätt ersätts "
"ens arbetare utan kostnad."

#: data/classic/units.ruleset:571 data/experimental/units.ruleset:593
#: data/multiplayer/units.ruleset:572
msgid ""
"TIP 1: Upgrade Workers to Engineers when possible, as Engineers require the "
"same resources as ordinary Workers."
msgstr ""

#: data/classic/units.ruleset:574 data/experimental/units.ruleset:596
#: data/multiplayer/units.ruleset:575
msgid ""
"TIP 2: If you manage to build Leonardo's Workshop, research Explosives "
"before the Workshop becomes obsolete. This way, your Workers units will be "
"upgraded for free."
msgstr ""

#: data/classic/units.ruleset:738 data/experimental/units.ruleset:760
#: data/multiplayer/units.ruleset:739
#, fuzzy
msgid ""
"Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
"defender. Mounted units have a disadvantage against Pikemen."
msgstr ""
"Spjutbäraren är utrustad med långa spjut och ersätter falangen som främsta "
"försvarare av städer."

#: data/classic/units.ruleset:808 data/multiplayer/units.ruleset:844
#, fuzzy
msgid ""
"A number of Partisans are granted free when an enemy conquers your city -- "
"they automatically assume defensive positions in the surrounding countryside "
"-- but only under these conditions:\n"
"\n"
" - Guerilla Warfare must be known by at least one player.\n"
" - You must be the player who originally built the city.\n"
" - You must know about Communism and Gunpowder.\n"
" - You must run either a Democracy or a Communist government."
msgstr ""
"Gerillakrigare strider för sin frihet och utnyttjar terrängen till sin "
"fördel.\n"
"\n"
"Man får ett antal gerillakrigare utan kostnad när man förlorar en stad till "
"fienden, men bara enligt dessa villkor:\n"
"\n"
" - Gerillakrigföring måste vara känt av minst 1 spelare.\n"
"\n"
" - Man måste vara den spelare som ursprungligen grundade staden.\n"
"\n"
" - Man måste känna till kommunism och krut.\n"
"\n"
" - Man måste ha demokrati eller kommunism som statsskick."

#: data/classic/units.ruleset:1342 data/experimental/units.ruleset:1365
#: data/multiplayer/units.ruleset:1442
#, fuzzy
msgid ""
"Fighters are your first airborne units. They can move anywhere and attack "
"any unit. Fighters have a disadvantage againt Helicopters."
msgstr ""
"Jaktflygplanet är ditt första stridsflygplan. De kan färdas var som helst "
"och attackera vilken trupp som helst."

#: data/classic/units.ruleset:1451
#, fuzzy
msgid ""
"An improved Fighter, with improved attack and a higher movement radius. "
"Stealth Fighters have a disadvantage against Helicopters."
msgstr ""
"Ett förbättrat jaktflygplan, med förbättrad angreppsstyrka och högre "
"rörlighet."

#: data/classic/units.ruleset:1519 data/multiplayer/units.ruleset:1618
#, fuzzy
msgid ""
"The Trireme is your first boat unit. It can act as a transport ship and has "
"rudimentary offensive capabilities, but may not enter deep ocean tiles."
msgstr ""
"Triremen är din första marina enhet. Den kan agera transportskepp och har "
"basal anfallsförmåga, men kan inte bege sig för långt från kusten."

#: data/classic/units.ruleset:1553 data/experimental/units.ruleset:1578
#: data/multiplayer/units.ruleset:1652
#, fuzzy
msgid "The Caravel replaces the Trireme and can enter any ocean tile."
msgstr ""
"Karavellen ersätter triremen och är mycket mer tillförlitlig på öppet hav."

#: data/classic/units.ruleset:1755 data/experimental/units.ruleset:1780
#: data/multiplayer/units.ruleset:1854
#, fuzzy
msgid ""
"The AEGIS Cruiser is equipped with an advanced defensive missile system. "
"Airborne units are at a disadvantage against AEGIS Cruisers."
msgstr ""
"AEGIS-kryssaren är utrustad med ett avancerat missilsystem till försvar."

#: data/classic/units.ruleset:1981 data/multiplayer/units.ruleset:2080
msgid ""
"TIP 2: You may be involved in a situation where you have invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next to "
"the city and have them ready to fix the fallout on the same turn it occurs! "
"This minimizes the chance of nuclear winter. Eco-friendly nukes!"
msgstr ""

#: data/classic/units.ruleset:2047 data/multiplayer/units.ruleset:2146
#: data/royale/units.ruleset:2792 data/sandbox/units.ruleset:2328
msgid ""
"Diplomats can also perform a number of actions in another player's city, "
"although each Diplomat may attempt only one action. Most of these actions "
"have a chance of failure. Also, any enemy Diplomats or Spies in the city "
"will oppose hostile actions, as will the enemy Leader in games with leaders. "
"In this case, either your unit or the defending unit will die (if you go up "
"against the Leader you will always die). If the defending unit dies, you "
"lose one movement point and may try again."
msgstr ""

#: data/classic/units.ruleset:2092 data/experimental/units.ruleset:2119
#: data/multiplayer/units.ruleset:2191
#, fuzzy
msgid ""
"Diplomats built under a Communist government will start at the first veteran "
"level (secretary)."
msgstr "Ersätter en omodern trupp varje omgång."

#: data/classic/units.ruleset:2146
msgid ""
"A Spy can also be used to:\n"
"\n"
" - sabotage an enemy unit (reducing its hitpoints to half), if it is alone "
"on a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by "
"one);\n"
" - steal specific technology (with a reduced chance of success);\n"
" - steal further technologies from a city which has already been stolen from "
"(although cities become more resistant each time they are stolen from);\n"
" - sabotage predetermined city targets (with a reduced chance of success)."
msgstr ""

#: data/classic/units.ruleset:2162 data/experimental/units.ruleset:2189
#: data/multiplayer/units.ruleset:2261
#, fuzzy
msgid ""
"Spies built under a Communist government will start at the first veteran "
"level (handler)."
msgstr "Ersätter en omodern trupp varje omgång."

#: data/classic/units.ruleset:2197 data/experimental/units.ruleset:2224
msgid ""
"Caravans can establish trade routes with your own cities or those of other "
"nations (even enemies) by traveling to them. A route's ongoing revenue is "
"doubled if the two cities involved are on different continents, and doubled "
"again if the cities are from different civilizations. This last condition "
"means the net benefit to your civilization of a trade route is the same "
"regardless of whether you own both cities or only one of them; if you only "
"own one city, trade in each city is doubled, but you only get the benefit "
"from one end of the route."
msgstr ""

#: data/classic/units.ruleset:2206 data/experimental/units.ruleset:2233
msgid ""
"Initially cities can support a maximum of two trade routes. Knowledge of the "
"technologies Magnetism and The Corporation each increase this limit by one. "
"Knowing both allows cities to support four trade routes each."
msgstr ""

#: data/default/nationlist.ruleset:23
#, fuzzy
msgid "?nationset:Core"
msgstr "?nation:neutrala"

#: data/default/nationlist.ruleset:29
msgid ""
"A small set of playable nations that should be fully localized into "
"languages other than English."
msgstr ""

#: data/default/nationlist.ruleset:34
#, fuzzy
msgid "?nationset:Extended"
msgstr "?nation:neutrala"

#: data/default/nationlist.ruleset:42
msgid ""
"The complete set of playable nations; this allows for larger games or more "
"variety, but not all of these may have been localized into languages other "
"than English."
msgstr ""

#: data/default/nationlist.ruleset:63
msgid "?nationgroup:Medieval"
msgstr "medeltida"

#: data/default/nationlist.ruleset:66
#, fuzzy
msgid "?nationgroup:Early Modern"
msgstr "nutida"

#: data/default/nationlist.ruleset:72
msgid "?nationgroup:African"
msgstr "afrikanska"

#: data/default/nationlist.ruleset:75
msgid "?nationgroup:American"
msgstr "amerikanska"

#: data/default/nationlist.ruleset:78
msgid "?nationgroup:Asian"
msgstr "asiatiska"

#: data/default/nationlist.ruleset:81
msgid "?nationgroup:European"
msgstr "europeiska"

#: data/default/nationlist.ruleset:84
msgid "?nationgroup:Oceanian"
msgstr "oceaniska"

#: data/default/nationlist.ruleset:87
#, fuzzy
msgid "?nationgroup:Imaginary"
msgstr "asiatiska"

#: data/experimental/buildings.ruleset:112
#, fuzzy
msgid ""
"Allows a city to grow larger than size 8 and reduces the chance of plague "
"within the city. After Industrialization is researched this effect of the "
"Aqueduct is reduced."
msgstr ""
"Gör det möjligt för en stad att växa sig större än storlek 8. Ett "
"avloppssystem kommer att krävas för att en stad skall kunna växa sig större "
"än storlek 12."

#: data/experimental/buildings.ruleset:116
#, fuzzy
msgid "A Sewer System is required for a city to grow larger than size 12."
msgstr ""
"Gör det möjligt för en stad att växa sig större än storlek 8. Ett "
"avloppssystem kommer att krävas för att en stad skall kunna växa sig större "
"än storlek 12."

#: data/experimental/buildings.ruleset:141
#, fuzzy, no-c-format
msgid ""
"Together with the Marketplace improvement, a Bank increases the luxury good "
"and tax production within a city by 100%."
msgstr ""
"Tillsammans med en marknadsplats ökar en bank välfärden och skatteintäkterna "
"för en stad med 100%."

#: data/experimental/buildings.ruleset:330
#: data/experimental/buildings.ruleset:542
#: data/experimental/buildings.ruleset:726
msgid "Adds 2 points of culture each turn."
msgstr ""

#: data/experimental/buildings.ruleset:437
#, fuzzy
msgid "Hospital"
msgstr "Huvudstad:"

#: data/experimental/buildings.ruleset:453
msgid ""
"A Hospital is used to treat the ill, and sometimes for medical research. A "
"city with a Hospital is less likely to suffer from plagues."
msgstr ""

#: data/experimental/buildings.ruleset:497
#, fuzzy
msgid "Genetic Lab"
msgstr "Erfaren"

#: data/experimental/buildings.ruleset:514
#, no-c-format
msgid ""
"In a Genetic Laboratory medicaments can be researched. The possibility for "
"plagues within the city is reduced."
msgstr ""

#: data/experimental/buildings.ruleset:517
#, c-format
msgid ""
"A Genetic Laboratory allows the genetic optimization of plants and animals. "
"The food output is increased by 25% if the city size exceeds 20."
msgstr ""

#: data/experimental/buildings.ruleset:589
#: data/experimental/buildings.ruleset:1111
msgid ""
"If a metropolis (city size > 30) has a Mass Transit and a Super Highway the "
"city radius is further increased."
msgstr ""

#: data/experimental/buildings.ruleset:641
#, fuzzy, no-c-format
msgid ""
"Increases the effect of a Factory and Mfg. Plant on the shield production of "
"a city, and also reduces the amount of pollution generated by that "
"production.   Nuclear Plant in combination with either a Factory or Mfg. "
"Plant gives a 75% production bonus over the level without any of these "
"improvements, while giving pollution only 75% of the equivalent combination "
"with a Power Plant. A Nuclear Plant, Factory, and Mfg. Plant together give a "
"150% production bonus with pollution only 50% of the equivalent combination "
"with a Power Plant."
msgstr ""
"Ökar sköldtillverkningen i en fabrik eller en tillverkningsanläggning i "
"staden: en fabrik och ett kraftverk ger tillsammans 75% tillverkningsbonus, "
"och en fabrik, en tillverkningsanläggning och ett kraftverk ger tillsammans "
"150% tillverkningsbonus. Den ökade tillverkningen kan leda till att staden "
"orsakar mer utsläpp.\n"
"\n"
"En stad kan endast ha ett kraftverk, vattenkraftverk, kärnkraftverk eller "
"solkraftverk. "

#: data/experimental/buildings.ruleset:932
#, fuzzy
msgid ""
"Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
"for a city to grow larger than size 8. The Sewer System further reduces the "
"chance of a plague."
msgstr ""
"Gör det möjligt för en stad att växa sig större än storlek 12. En "
"vattenledning kommer före. Den krävs för att en stad skall kunna växa sig "
"större än storlek 8."

#: data/experimental/buildings.ruleset:1164
msgid "The work of the priests also reduces the effect of plague in the city."
msgstr ""

#: data/experimental/buildings.ruleset:1190
msgid "Adds 1 point of culture each turn."
msgstr ""

#: data/experimental/buildings.ruleset:1303
#, fuzzy
msgid ""
"This stunning technological achievement makes one unhappy citizen content in "
"each of your cities (including citizens unhappy about military activity). It "
"further reduces the possibility for an illness in the city."
msgstr ""
"Denna häpnadsväckande teknologiska bedrift gör en missnöjd medborgare nöjd i "
"varje stad."

#: data/experimental/buildings.ruleset:1630
#, fuzzy
msgid ""
"The player who owns it gets an embassy with all players with whom one has "
"ever had contact with."
msgstr "Den spelare som har undret får en ambassad hos varje annan spelare."

#: data/experimental/buildings.ruleset:1796
#, fuzzy
msgid ""
"All your new military land units start with an additional veteran level. "
"This is cumulative with any Barracks building in a city. With both, units "
"are created as Hardened. The chance of a land unit getting the next veteran "
"level after a battle increases by half."
msgstr ""
"Alla våra nya marktrupper blir erfarna. Sannolikheten att överlevande "
"trupper blir erfarna efter ett slag ökar med hälften"

#: data/experimental/cities.ruleset:74 data/multiplayer/cities.ruleset:71
msgid ""
"Each scientist adds three bulbs to your empire's research output per turn."
msgstr ""

#: data/experimental/cities.ruleset:88 data/multiplayer/cities.ruleset:85
msgid ""
"Each tax collector produces three extra gold for your national treasury per "
"turn."
msgstr ""

#: data/experimental/game.ruleset:29
#, fuzzy
msgid "Experimental ruleset"
msgstr "Experimentell"

#: data/experimental/game.ruleset:48
msgid ""
"You are playing with the experimental ruleset. This showcases new or unusual "
"features available in Freeciv21 without regard for strict game balancing or "
"playability. A detailed description of the differences from the classic "
"ruleset can be found in README.experimental."
msgstr ""

#: data/experimental/game.ruleset:1472
#, no-c-format
msgid "Map Known 20%"
msgstr ""

#: data/experimental/game.ruleset:1477
#, fuzzy, no-c-format
msgid "You're the first one to have 20% of the world mapped!"
msgstr "Vi mottog den %s världskartan."

#: data/experimental/game.ruleset:1479
#, fuzzy, no-c-format
msgid "You have 20% of the world mapped!"
msgstr "Vi mottog den %s världskartan."

#: data/experimental/governments.ruleset:82
msgid "Under Anarchy, technology cannot be lost due to lack of upkeep."
msgstr ""

#: data/experimental/governments.ruleset:222
#: data/sandbox/governments.ruleset:417
#, fuzzy
msgid "Personal Freedom"
msgstr "Första kontakten"

#: data/experimental/governments.ruleset:228
#: data/sandbox/governments.ruleset:422
#, no-c-format
msgid ""
"Each step of personal freedom you allow your citizens yields a 10% increase "
"in science output, but makes an additional citizen unhappy for every "
"aggressively deployed military unit."
msgstr ""

#: data/experimental/techs.ruleset:831
#, fuzzy
msgid ""
"Allows Settlers, Workers and Engineers to upgrade railroads with maglev."
msgstr ""
"Nybyggare och ingenjörer har förmågan att förändra landskapet i rutor på "
"flera sätt."

#: data/experimental/terrain.ruleset:432
msgid "Oil wells can be built when Refining is known."
msgstr ""

#: data/experimental/terrain.ruleset:480
msgid "Oil wells can be built when Construction is known."
msgstr ""

#: data/experimental/terrain.ruleset:1162 data/multiplayer/terrain.ruleset:1160
#: data/royale/terrain.ruleset:1216 data/sandbox/terrain.ruleset:1214
msgid ""
"Building irrigation on a tile with a mine or oil well will destroy the mine "
"or oil well."
msgstr ""

#: data/experimental/terrain.ruleset:1193 data/multiplayer/terrain.ruleset:1191
#, fuzzy
msgid ""
"Mines can be built on some types of terrain, which increases the number of "
"production points produced by that tile. Hills get an extra 3 production "
"points per tile, other terrains get 1 extra production point."
msgstr ""
"Gruvdrift kan bedrivas i vissa slags landskap. Det ökar antalet sköldar som "
"kan utvinnas från en ruta."

#: data/experimental/terrain.ruleset:1367 data/multiplayer/terrain.ruleset:1364
msgid ""
"Nuclear fallout can appear on land tiles when a Nuclear unit is detonated. "
"It halves all output from its tile."
msgstr ""

#: data/experimental/terrain.ruleset:1402 data/multiplayer/terrain.ruleset:1399
msgid ""
"Fortresses improve defense for land units outside cities. Among other "
"effects, a land unit remaining in a fortress for a whole turn without moving "
"recovers a quarter of its hit points. With Invention, fortresses gain "
"watchtowers from which land units can see further afield."
msgstr ""

#: data/experimental/terrain.ruleset:1516
msgid ""
"Roads allow your land units to move more quickly, and allow heavy Big Land "
"units such as Catapults and Freight to travel through otherwise difficult "
"terrain such as Mountains and Forest. On some terrain, roads also provide a "
"trade bonus."
msgstr ""

#: data/experimental/terrain.ruleset:1589
#, fuzzy
msgid ""
"With sufficient technology, you may build magnetic levitation systems along "
"your railroad routes. Land units expend no movement points when riding a "
"maglev as you may ride indefinitely. (As may your enemies!)"
msgstr ""
" - Trupper förbrukar inte några drag när det färdas längs en järnväg. Du kan "
"låta dem åka tåg oändligt långt."

#: data/experimental/terrain.ruleset:1593
msgid ""
"Your regular railroads are still used to carry heavy Big Land units for "
"which the maglev system is unsuitable, and they continue to provide "
"production and trade bonuses."
msgstr ""

#: data/experimental/terrain.ruleset:1619
#, fuzzy, no-c-format
msgid ""
"Any land terrain type may have a River on it. A River adds 1 trade to the "
"resources produced by that tile. It also increases a tile's defense factor "
"by 50%."
msgstr ""
"Varje terrängtyp (utom hav) kan genomkorsas av en flod. En flod lägger 1 "
"handel till tillgångarna som utvinns på den rutan. Den ökar även rutans "
"försvarsfaktor med 50%. Slutligen kan marktrupper följa floder (dock inte "
"diagonalt); förflyttningar längs floder kostar bara 1/3 drag.\n"
"\n"
"Vägar och järnvägar kan endast byggas på rutor med flod av civilisationer "
"som lärt sig teknologin brobyggnad."

#: data/experimental/terrain.ruleset:1623
msgid ""
"Land units may move along rivers for faster travel (but not diagonally), and "
"heavy Big Land units such as Catapults and Freight may travel along them "
"through otherwise difficult terrain. Triremes may also travel up rivers "
"(although later boats cannot)."
msgstr ""

#: data/experimental/terrain.ruleset:1628
msgid ""
"Roads, railroads, and maglev can only be built on River tiles if your "
"civilization has learned Bridge Building technology."
msgstr ""

#: data/experimental/units.ruleset:492
msgid ""
"Settlers can also perform some of the same terrain alterations as Workers "
"(but cannot build Airbases or Buoys)."
msgstr ""

#: data/experimental/units.ruleset:529 data/experimental/units.ruleset:575
msgid "?worker_level:apprentice"
msgstr ""

#: data/experimental/units.ruleset:531 data/experimental/units.ruleset:577
msgid "?worker_level:journeyman"
msgstr ""

#: data/experimental/units.ruleset:533 data/experimental/units.ruleset:579
msgid "?worker_level:master"
msgstr ""

#: data/experimental/units.ruleset:962
msgid ""
"Paratroopers are experts at airborne attacks. From a friendly city or "
"airbase, Paratroopers who have not expended any movement points can paradrop "
"directly to any tile in range (even onto ships), and be immediately ready to "
"act there. (Beware dropping into unseen territory, as Paratroopers landing "
"on a tile occupied by enemy units are easy targets!)"
msgstr ""

#: data/experimental/units.ruleset:1433
#, fuzzy
msgid ""
"The Helicopter is a very powerful unit, as it can both fly and conquer "
"cities.  Care must be exercised, because Helicopters lose a small amount of "
"health for every turn not spent in a city or airbase or on a Carrier, unless "
"you have the United Nations wonder, and Helicopters may be attacked by "
"ground units."
msgstr ""
"Helikoptern är en mycket kraftfull trupp, då den både kan flyga och erövra "
"städer. Omsorg måste utövas, for helikoptrar förlorar en liten mängd hälsa "
"för varje omgång som inte tillbringas in en stad, om man inte har "
"underverket Förenta nationerna."

#: data/experimental/units.ruleset:1475 data/multiplayer/units.ruleset:1550
#, fuzzy
msgid ""
"An improved Fighter, with improved attack and a higher movement radius. "
"Stealth Fighters have a disadvantage againt Helicopters."
msgstr ""
"Ett förbättrat jaktflygplan, med förbättrad angreppsstyrka och högre "
"rörlighet."

#: data/experimental/units.ruleset:2008
msgid ""
"TIP 2: You may be involved in a situation where you have invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next to "
"the city and have them ready to fix the fallout on the same turn it occurs!  "
"This minimizes the chance of nuclear winter. Eco-friendly nukes!"
msgstr ""

#: data/experimental/units.ruleset:2074
msgid ""
"Diplomats can also perform a number of actions in another player's city, "
"although each Diplomat may attempt only one action. Most of these actions "
"have a chance of failure. Also, any enemy Diplomats or Spies in the city "
"will oppose hostile actions, as will the enemy Leader in games with leaders; "
"in this case, either your unit or the defending unit will die (if you go up "
"against the Leader you will always die). If the defending unit dies, you "
"lose one movement point and may try again."
msgstr ""

#: data/experimental/units.ruleset:2167
msgid ""
"She can perform all the functions of the Diplomat; refer to the Diplomat "
"entry for more details. Unlike a Diplomat, a Spy may also survive an "
"operation in a foreign city and become more experienced as a result. Spies "
"are also more effective than Diplomats at defending cities against foreign "
"Diplomats and Spies."
msgstr ""

#: data/experimental/units.ruleset:2173
msgid ""
"A Spy can also be used to:\n"
" - sabotage an enemy unit (reducing its hit points to half), if it is alone "
"on a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by "
"one);\n"
" - steal specific technology (with a reduced chance of success);\n"
" - steal further technologies from a city which has already been stolen from "
"(although cities become more resistant each time they are stolen from);\n"
" - sabotage predetermined city targets (with a reduced chance of success)."
msgstr ""

#: data/experimental/units.ruleset:2273
msgid ""
"The Freight is twice as fast alternative to the Caravan, but unable to move "
"at all outside flat terrains and roads."
msgstr ""

#: data/experimental/units.ruleset:2308
msgid ""
"An explorer can be ordered to remain in a foreign city as an ambassador "
"after Writing is discovered. This gives permanent contact with the city's "
"owner, as well as intelligence on their national budget and technology."
msgstr ""

#: data/hex2t.tilespec:15
#, fuzzy
msgid "Small hex tileset."
msgstr "Filnamn:"

#: data/hexemplio.tilespec:17
msgid "Large iso-hex tileset, similar to Amplio."
msgstr ""

#: data/isophex.tilespec:15
#, fuzzy
msgid "Small iso-hex tileset."
msgstr "Filnamn:"

#: data/isotrident.tilespec:15
msgid "Isometric tileset based on Trident tileset."
msgstr ""

#: data/multiplayer/buildings.ruleset:113 data/royale/buildings.ruleset:435
#: data/sandbox/buildings.ruleset:397
#, fuzzy
msgid ""
"Entertains the citizens of a city, making 3 unhappy citizens content.  (Four "
"after the discovery of Electricity.) However, it does not affect citizens "
"made unhappy by military activity."
msgstr ""
"Underhåller stadens medborgare; gör 3 missnöjda medborgare nöjda. (4 efter "
"upptäckten av elektricitet.)"

#: data/multiplayer/buildings.ruleset:299
#, fuzzy
msgid ""
"City Walls make it easier to defend a city. They triple the defense strength "
"of units within the city against land and helicopter units.  They are "
"ineffective against airborne and sea units as well as Howitzers. City Walls "
"also prevent the loss of population which occurs when a defending unit is "
"destroyed by a land unit."
msgstr ""
"Stadsmurar gör det lättare att försvara en stad. De tredubblar "
"försvarsförmågan för trupper i staden mot marktrupper och helikoptrar. De är "
"verkningslösa mot stridsflyg, marina enheter och haubitsar. Stadsmurar "
"förhindrar även den befolkningsminskning som annars sker när en "
"försvarstrupp förstörs av en marktrupp."

#: data/multiplayer/buildings.ruleset:348
#, no-c-format
msgid ""
"Reduces the corruption and waste in a city by 50%, and makes the revolt cost "
"of the city 4 times bigger. (These effects are redundant in your capital "
"city.)"
msgstr ""

#: data/multiplayer/buildings.ruleset:673
#, fuzzy
msgid ""
"Reduces the unhappiness caused by aggressively deployed military units owned "
"by the city by 4 under Democracy and 2 under Republic -- in other words, it "
"neutralizes the unhappiness caused by two military units. This improvement "
"has no effect under other governments."
msgstr ""
"Minskar det missnöje som orsakas av stridande enheter utanför staden med 2 "
"under demokrati och 1 under republik. Verkningslös under andra statsskick."

#: data/multiplayer/buildings.ruleset:914
#: data/multiplayer/buildings.ruleset:950
#: data/multiplayer/buildings.ruleset:977
msgid ""
"Before you can build any spaceship parts, you must build the Apollo Program."
msgstr ""

#: data/multiplayer/buildings.ruleset:1001
#, fuzzy, no-c-format
msgid ""
"Together with a Bank, a Stock Exchange boosts tax and luxury good production "
"in a city by 50%. Together with a Marketplace and a Bank, a Stock Exchange "
"boosts tax and luxury production in a city by 150%."
msgstr ""
"Tillsammans med en marknadsplats och en bank, ökar en börs en stads "
"skatteintäkter och välfärd med 150%."

#: data/multiplayer/buildings.ruleset:1049
#, fuzzy, no-c-format
msgid ""
"Increases the food resources by 100% on each farmland tile which is being "
"used around the city. Farmland tiles are those which have been irrigated a "
"second time."
msgstr ""
"Ökar mängden mat som ges av varje åkerruta som används kring en stad med "
"50%. En åkerruta är en ruta med en förbättrad bevattningsanläggning."

#: data/multiplayer/buildings.ruleset:1121
msgid ""
"Allows you to start building spaceship parts in cities with factories "
"(assuming you have researched the necessary technologies)."
msgstr ""

#: data/multiplayer/buildings.ruleset:1145
#, fuzzy
msgid ""
"City improvements which would normally have an upkeep of 1 are free of "
"upkeep, for all your cities on the same continent."
msgstr ""
"Stadsförbättringar som annars skulle ha kostat 1 i underhåll blir "
"kostnadsbefriade för alla städer."

#: data/multiplayer/buildings.ruleset:1214
#, fuzzy
msgid ""
"This stunning technological achievement makes two content citizens happy in "
"all cities of all players who have researched Genetic Engineering. In the "
"unlikely event where there are not enough content citizens to benefit from "
"this effect in a city, the wonder applies to unhappy citizens (including "
"those unhappy about military activity), making each content then happy."
msgstr ""
"Gör en nöjd medborgare lycklig i varje stad. Gör ytterligare 2 nöjda "
"medborgare lyckliga i staden där Hängande trädgårdarna finns (det är "
"sammanlagt 3). I det osannolika fallet att det inte finns några nöjda "
"medborgare, verkar Hängande trädgårdarna på missnöjda medborgare i stället "
"(gör dem nöjda)."

#: data/multiplayer/buildings.ruleset:1241
msgid ""
"Gives immediate technology advance the first time it is built by each player."
msgstr ""

#: data/multiplayer/buildings.ruleset:1265
#, no-c-format
msgid ""
"Each city on the same continent may support one unit free of shield upkeep."
msgstr ""

#: data/multiplayer/buildings.ruleset:1289
#, no-c-format
msgid "Reduces corruption by 50% in all cities on the same continent."
msgstr ""

#: data/multiplayer/buildings.ruleset:1312
#, fuzzy
msgid "Works as a City Wall in all your cities on the same continent."
msgstr "Fungerar som stadsmurar i alla våra städer."

#: data/multiplayer/buildings.ruleset:1335
#, fuzzy
msgid ""
"Makes two content citizens happy in every city on the same continent. In the "
"unlikely event where there are no content citizens to get the effect of "
"Hanging Gardens, the wonder applies to unhappy citizens (including those "
"unhappy about military activity), making each content then happy."
msgstr ""
"Gör en nöjd medborgare lycklig i varje stad. Gör ytterligare 2 nöjda "
"medborgare lyckliga i staden där Hängande trädgårdarna finns (det är "
"sammanlagt 3). I det osannolika fallet att det inte finns några nöjda "
"medborgare, verkar Hängande trädgårdarna på missnöjda medborgare i stället "
"(gör dem nöjda)."

#: data/multiplayer/buildings.ruleset:1362
#, fuzzy
msgid ""
"Works as if you had a Hydro Plant in every city on the same continent. (This "
"reduces pollution and increases the effects of Factories and Mfg. Plants.)"
msgstr ""
"Fungerar som ett vattenkraftverk i varje stad. (Detta minskar utsläppen och "
"ökar tillverkningen i fabriker och tillverkningsanläggningar.)"

#: data/multiplayer/buildings.ruleset:1387
#, fuzzy, no-c-format
msgid ""
"Boosts science production by 100% in every city on the same continent that "
"has a University."
msgstr ""
"Ger en forskningsbonus på 100% i varje stad som också har ett universitet."

#: data/multiplayer/buildings.ruleset:1410
#, fuzzy
msgid ""
"Makes two unhappy citizens content in every city on the same continent "
"(including citizens unhappy about military activity)."
msgstr "Gör två missnöjda medborgare nöjda i varje stad med tempel."

#: data/multiplayer/buildings.ruleset:1458
#, fuzzy
msgid "Upgrades two obsolete units per game turn."
msgstr "Ersätter en omodern trupp varje omgång."

#: data/multiplayer/buildings.ruleset:1505
#, fuzzy
msgid ""
"All your new sea units built in cities on the same continent start with an "
"additional veteran level. This is cumulative with any Port Facility in a "
"city. With both, units are created as Hardened."
msgstr ""
"Alla våra nya marktrupper blir erfarna. Sannolikheten att överlevande "
"trupper blir erfarna efter ett slag ökar med hälften"

#: data/multiplayer/buildings.ruleset:1550
#, fuzzy, no-c-format
msgid "Increases trade output by 40% in all cities on the same continent."
msgstr "Ökar handeln i alla rutor med vägar eller järnvägar med 50%"

#: data/multiplayer/buildings.ruleset:1573
#, fuzzy
msgid ""
"Counts as having a Cathedral in each of your cities on the same continent. "
"This makes 3 unhappy citizens content in each city. However, it does not "
"affect citizens made unhappy by military activity. The discovery of Theology "
"increases the effect of a Cathedral, making an additional unhappy citizen "
"content. The discovery of Communism lessens the effect of a Cathedral, "
"reducing by one the number of unhappy citizens made content."
msgstr ""
"Räknas som att ha en katedral i var och en av sina städer. (Detta gör 3 "
"missnöjda medborgare nöjda i varje stad. Upptäckten av teologi ökar "
"verkningen av en katedral genom att göra ytterligare en missnöjd medborgare "
"nöjd. Upptäckten av kommunism minskar antalet med 1."

#: data/multiplayer/buildings.ruleset:1602
#, fuzzy
msgid ""
"Makes two of your unhappy citizens content in every city with a Temple on "
"the same continent. Does not affect citizens made unhappy by military "
"activity."
msgstr ""
"Gör 2 missnöjda medborgare nöjda i varje stad som man har på samma "
"landområde som detta underverk."

#: data/multiplayer/buildings.ruleset:1627
#, no-c-format
msgid ""
"The city where this wonder is built will experience rapture growth when "
"celebrating."
msgstr ""

#: data/multiplayer/buildings.ruleset:1633
#, fuzzy
msgid "The Internet"
msgstr "Internt"

#: data/multiplayer/buildings.ruleset:1651
#, fuzzy, no-c-format
msgid ""
"Boosts science production in each city on the same continent with a Research "
"Lab by 100%."
msgstr "Ger 100% forskningsbonus i varje stad med forskningsanläggning."

#: data/multiplayer/buildings.ruleset:1723
#, fuzzy
msgid ""
"All your new military land units produced in cities on the same continent "
"start with an additional veteran level. This is cumulative with any Barracks "
"building in a city. With both, units are created as Hardened."
msgstr ""
"Alla våra nya marktrupper blir erfarna. Sannolikheten att överlevande "
"trupper blir erfarna efter ett slag ökar med hälften"

#: data/multiplayer/buildings.ruleset:1746
msgid ""
"Creates a world senate that may prevent declarations of war in some "
"circumstances. If any player's city is in revolt for more than two turns, "
"that player's government falls."
msgstr ""

#: data/multiplayer/buildings.ruleset:1770
#, fuzzy
msgid ""
"Counts as a Police Station in every city on the same continent. (That is, "
"for each city, it reduces the unhappiness caused by aggressively deployed "
"military units owned by that city by 4 under Democracy and 2 under Republic "
"-- in other words, it neutralizes the unhappiness caused by two military "
"units per city. This wonder has no effect under other governments.)"
msgstr ""
"Räknas som en polisstation i varje stad. (Det innebär att antalet medborgare "
"som är missnöjda på grund av att stridande enheter är i fält minskar med 2 "
"under demokrati och 1 under republik. Detta underverk är verkningslöst under "
"andra statsskick.)"

#: data/multiplayer/game.ruleset:26
#, fuzzy
msgid "Multiplayer ruleset"
msgstr "Standardregelverket"

#: data/multiplayer/game.ruleset:40
msgid ""
"You are playing Freeciv21 with rules designed for multiplayer gaming. The "
"biggest differences from the classic ruleset are that trade routes are "
"disabled, and that most wonders can be built once by each player, and affect "
"only cities on the same continent. A full description of the differences can "
"be found in README.multiplayer."
msgstr ""

#: data/multiplayer/game.ruleset:1575
msgid "?team name:Red"
msgstr ""

#: data/multiplayer/game.ruleset:1577
msgid "?team name:Yellow"
msgstr ""

#: data/multiplayer/game.ruleset:1579
msgid "?team name:Blue"
msgstr ""

#: data/multiplayer/game.ruleset:1581
#, fuzzy
msgid "?team name:Purple"
msgstr "mansa"

#: data/multiplayer/game.ruleset:1583
msgid "?team name:Orange"
msgstr ""

#: data/multiplayer/game.ruleset:1585
#, fuzzy
msgid "?team name:Magenta"
msgstr "mansa"

#: data/multiplayer/game.ruleset:1587
#, fuzzy
msgid "?team name:Cornflower"
msgstr "mansa"

#: data/multiplayer/game.ruleset:1589
#, fuzzy
msgid "?team name:Emerald"
msgstr "general"

#: data/multiplayer/game.ruleset:1591
#, fuzzy
msgid "?team name:Salmon"
msgstr "mansa"

#: data/multiplayer/game.ruleset:1593
msgid "?team name:Green"
msgstr ""

#: data/multiplayer/game.ruleset:1595
#, fuzzy
msgid "?team name:Burgundy"
msgstr "mansa"

#: data/multiplayer/game.ruleset:1597
msgid "?team name:Pink"
msgstr ""

#: data/multiplayer/game.ruleset:1599
msgid "?team name:Silver"
msgstr ""

#: data/multiplayer/game.ruleset:1601
msgid "?team name:Heliotrope"
msgstr ""

#: data/multiplayer/game.ruleset:1603
msgid "?team name:Fuchsia"
msgstr ""

#: data/multiplayer/game.ruleset:1605
msgid "?team name:Azure"
msgstr ""

#: data/multiplayer/game.ruleset:1607
#, fuzzy
msgid "?team name:Gold"
msgstr "general"

#: data/multiplayer/game.ruleset:1609
msgid "?team name:Khaki"
msgstr ""

#: data/multiplayer/game.ruleset:1611
#, fuzzy
msgid "?team name:Butter"
msgstr "mansa"

#: data/multiplayer/game.ruleset:1613
#, fuzzy
msgid "?team name:Mint"
msgstr "mansa"

#: data/multiplayer/game.ruleset:1615
#, fuzzy
msgid "?team name:Lime"
msgstr "mansa"

#: data/multiplayer/game.ruleset:1617
#, fuzzy
msgid "?team name:Peach"
msgstr "mansa"

#: data/multiplayer/game.ruleset:1619
#, fuzzy
msgid "?team name:Vermilion"
msgstr "general"

#: data/multiplayer/game.ruleset:1621
#, fuzzy
msgid "?team name:Puce"
msgstr "mansa"

#: data/multiplayer/game.ruleset:1623
#, fuzzy
msgid "?team name:Mustard"
msgstr "mansa"

#: data/multiplayer/game.ruleset:1625
#, fuzzy
msgid "?team name:Aubergine"
msgstr "mansa"

#: data/multiplayer/game.ruleset:1627
#, fuzzy
msgid "?team name:Brown"
msgstr "mansa"

#: data/multiplayer/game.ruleset:1629
#, fuzzy
msgid "?team name:Pumpkin"
msgstr "mansa"

#: data/multiplayer/game.ruleset:1631
msgid "?team name:Turquoise"
msgstr ""

#: data/multiplayer/game.ruleset:1633
#, fuzzy
msgid "?team name:Crimson"
msgstr "mansa"

#: data/multiplayer/game.ruleset:1635
msgid "?team name:Lavender"
msgstr ""

#: data/multiplayer/game.ruleset:1637
#, fuzzy
msgid "?team name:Cream"
msgstr "mansa"

#: data/multiplayer/techs.ruleset:305
#, fuzzy
msgid "Improves the effect of Amphitheaters."
msgstr "Förbättrar templets verkan."

#: data/multiplayer/techs.ruleset:330
msgid "Having this advance decreases pollution in all your cities by 50%."
msgstr ""

#: data/multiplayer/techs.ruleset:607
msgid ""
"When you research this technology, you also get one other immediate "
"technology advance."
msgstr ""

#: data/multiplayer/techs.ruleset:852
#, fuzzy
msgid "Theory of Evolution"
msgstr "gravitationsteori"

#: data/multiplayer/techs.ruleset:859
msgid ""
"This technology is only acquired the first time you build Darwin's Voyage."
msgstr ""

#: data/multiplayer/terrain.ruleset:1245
msgid ""
"Pollution appears on land tiles around cities with high production or "
"population. It halves all output from its tile, and contributes to the risk "
"of global warming."
msgstr ""

#: data/multiplayer/terrain.ruleset:1253
msgid ""
"Pollution from production is likely to start becoming important as your "
"civilization becomes more industrialized, giving you buildings such as "
"Factory and Power Plant which boost production. Replacing a Power Plant with "
"cleaner forms of energy -- a Hydro Plant / Hoover Dam, Nuclear Plant, or "
"Solar Plant -- will reduce pollution from production, as will a Recycling "
"Center or knowledge of Environmentalism."
msgstr ""

#: data/multiplayer/terrain.ruleset:1338
#, no-c-format
msgid ""
"Once Refrigeration is known, irrigation systems can be upgraded to farmland "
"by irrigating them a second time. If the city working the tile has a "
"Supermarket, a farmland tile provides twice as much food."
msgstr ""

#: data/multiplayer/units.ruleset:40
msgid "Infra"
msgstr ""

#: data/multiplayer/units.ruleset:40
#, fuzzy
msgid "Can build infrastructure."
msgstr "Bygg flygbas"

#: data/multiplayer/units.ruleset:483
msgid ""
"Upkeep for Settlers is in food as well as production, and a Settler can die "
"if its supporting city runs out of food. Settlers in a Republic or Democracy "
"require twice as much food per turn, and in Fundamentalist societies, three "
"times as much."
msgstr ""

#: data/multiplayer/units.ruleset:1143
#, fuzzy
msgid ""
"Crusaders are highly disciplined mounted warriors driven by a higher, often "
"religious, cause."
msgstr "Korsfarare är ridande soldater som strider för en högre sak."

#: data/multiplayer/units.ruleset:1509
#, fuzzy
msgid ""
"The Helicopter is a very powerful unit, as it can both fly and conquer "
"cities. Care must be exercised, because Helicopters lose a small amount of "
"health for every turn not spent in a city or airbase or on a Carrier, and "
"they may be attacked by ground units."
msgstr ""
"Helikoptern är en mycket kraftfull trupp, då den både kan flyga och erövra "
"städer. Omsorg måste utövas, for helikoptrar förlorar en liten mängd hälsa "
"för varje omgång som inte tillbringas in en stad, om man inte har "
"underverket Förenta nationerna."

#: data/multiplayer/units.ruleset:2293
msgid ""
"A Caravan carries goods or material to help build wonders in your cities."
msgstr ""

#: data/multiplayer/units.ruleset:2296
msgid ""
"Every Caravan that is used to build a wonder will add 30 shields towards the "
"production of the wonder."
msgstr ""

#: data/multiplayer/units.ruleset:2332
#, fuzzy
msgid ""
"The Freight unit replaces the Caravan, and moves at twice the speed. Each "
"Freight used to build a wonder will add 50 shields."
msgstr "Godsvagnen ersätter karavanen och rör sig dubbelt så fort."

#: data/nation/american.ruleset:8
msgid ""
"The United States of America achieved its independence from Great Britain "
"after a revolution in 1776-1783 CE. Its constitution was proclaimed in 1789, "
"making the country one of the first modern representative republics. The "
"United States then started to expand its territory, first on the North "
"American mainland and later also overseas. By the 20th century the country "
"had become a world superpower; its cultural, economic and political "
"influence on the rest of the world is enormous."
msgstr ""

#: data/nation/animals.ruleset:5
msgid "Animal Kingdom"
msgstr ""

#: data/nation/animals.ruleset:6
#, fuzzy
msgid "?plural:Animals"
msgstr "indierna"

#: data/nation/animals.ruleset:8
msgid ""
"Before civilization claimed the lands, ancient man had to survive the "
"wilderness with all kinds of dangerous animals."
msgstr ""

#: data/nation/apache.ruleset:5
#, fuzzy
msgid "Apache"
msgstr "blanksteg"

#: data/nation/apache.ruleset:6
#, fuzzy
msgid "?plural:Apaches"
msgstr "manchuerna"

#: data/nation/apache.ruleset:8
msgid ""
"The Apaches are a group of Athabascan speaking Indian tribes living in "
"Arizona, New Mexico and Oklahoma. Apache groups include the Western, "
"Chiricahua, Mescalero, Jicarilla, Lipan and Plains Apache. They came from "
"the Far North around 1000 CE. The Apache are known as fierce warriors. In "
"the 19th century it took the United States half a century to subdue them."
msgstr ""

#: data/nation/apache.ruleset:27
#, fuzzy, c-format
msgid "Great Shaman %s"
msgstr "storshaman"

#: data/nation/apache.ruleset:27
#, fuzzy, c-format
msgid "?female:Great Shaman %s"
msgstr "storshaman"

#: data/nation/arab.ruleset:5
msgid "Arab"
msgstr "arabiska"

#: data/nation/arab.ruleset:6
msgid "?plural:Arabs"
msgstr "araberna"

#: data/nation/arab.ruleset:8
#, fuzzy
msgid "The Arab/Islamic civilization of 622 to 1495 CE."
msgstr "Den arabisk-muslimska civilisationen under åren 622 - 1495 e.Kr.."

#: data/nation/arab.ruleset:23
#, fuzzy, c-format
msgid "Sheikh %s"
msgstr "shejk"

#: data/nation/arab.ruleset:23
#, fuzzy, c-format
msgid "Shaykha %s"
msgstr "shejk"

#: data/nation/arab.ruleset:24
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "laser"

#: data/nation/arab.ruleset:24
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "ledare"

#: data/nation/arab.ruleset:25 data/nation/songhai.ruleset:26
#: data/nation/turk.ruleset:32
#, fuzzy, c-format
msgid "Caliph %s"
msgstr "kalif"

#: data/nation/arab.ruleset:25 data/nation/songhai.ruleset:26
#: data/nation/turk.ruleset:32
#, fuzzy, c-format
msgid "Calipha %s"
msgstr "kalif"

#: data/nation/austrian.ruleset:5
msgid "Austrian"
msgstr "österrikiska"

#: data/nation/austrian.ruleset:6
msgid "?plural:Austrians"
msgstr "österrikarna"

#: data/nation/austrian.ruleset:9
msgid ""
"The origins of Austria date back to the time of the Roman Empire when a "
"Celtic kingdom was conquered by the Romans in approximately 15 BCE, and "
"later became Noricum, a Roman province, in the mid 1st century CE - an area "
"which mostly encloses today's Austria. In 788 CE, the Frankish king "
"Charlemagne conquered the area, and introduced Christianity. Under the "
"native Habsburg dynasty, Austria became one of the great powers of Europe. "
"In 1867, the Austrian Empire was reformed into Austria-Hungary. The Austro-"
"Hungarian Empire collapsed in 1918 with the end of World War I. After "
"establishing the First Austrian Republic in 1919, Austria joined Nazi "
"Germany in the Anschluss in 1938. This lasted until the end of World War II "
"in 1945, after which Austria was occupied by the Allies."
msgstr ""

#: data/nation/austrian.ruleset:49
#, fuzzy, c-format
msgid "Archduke %s"
msgstr "storhertig"

#: data/nation/austrian.ruleset:49
#, fuzzy, c-format
msgid "Archduchess %s"
msgstr "hertiginna"

#: data/nation/austrian.ruleset:50 data/nation/german.ruleset:36
#, fuzzy, c-format
msgid "Kaiser %s"
msgstr "laser"

#: data/nation/austrian.ruleset:50 data/nation/german.ruleset:36
#, fuzzy, c-format
msgid "Kaiserin %s"
msgstr "nigerianska"

#: data/nation/austrian.ruleset:52 data/nation/french.ruleset:44
#: data/nation/italian.ruleset:44 data/nation/polish.ruleset:37
#: data/nation/portuguese.ruleset:29 data/nation/spanish.ruleset:43
#, fuzzy, c-format
msgid "Mother Superior %s"
msgstr "överstenunna"

#: data/nation/babylonian.ruleset:8
#, fuzzy
msgid ""
"Babylon was the dominant city of Mesopotamia from the 18th to 7th centuries "
"BCE under a succession of peoples including Amorites, Kassites, Assyrians, "
"and Chaldeans."
msgstr ""
"Babylon var den härskande staden i Mesopotamien från 1800- till 700-talen f. "
"kr. under en följd av folkstammar som till exempel Amoriter, Kassiter, "
"Assyrier och Kaldeaner."

#: data/nation/brazilian.ruleset:5
msgid "Brazilian"
msgstr "brasilianska"

#: data/nation/brazilian.ruleset:6
msgid "?plural:Brazilians"
msgstr "brasilianerna"

#: data/nation/brazilian.ruleset:8
msgid ""
"Brazil was founded as a colony of Portugal but became independent in 1822 as "
"a result of Portugal's occupation by Napoleonic France. The country was "
"first established as an empire under the exiled Portuguese royal family. The "
"empire lasted until the establishment of a republican government in 1889."
msgstr ""

#: data/nation/brazilian.ruleset:31 data/nation/chinese.ruleset:30
#, fuzzy, c-format
msgid "Chairwoman %s"
msgstr "ordförande"

#: data/nation/brazilian.ruleset:32
#, fuzzy, c-format
msgid "Director-President %s"
msgstr "direktörpresident"

#: data/nation/brazilian.ruleset:32
#, fuzzy, c-format
msgid "?female:Director-President %s"
msgstr "direktörpresident"

#: data/nation/byzantium.ruleset:5
msgid "Byzantine"
msgstr "bysantinska"

#: data/nation/byzantium.ruleset:6
msgid "?plural:Byzantines"
msgstr "bysantinerna"

#: data/nation/byzantium.ruleset:8
msgid ""
"At the time of the decline of the old Roman empire, the Emperor Constantine "
"moved the empire's capital to Byzantium and formed a new empire mostly known "
"as the Eastern Roman empire or the Byzantine empire. This empire lasted "
"until 1453 when its capital fell to the Ottomans. At the time of Justinian "
"I, the Byzantines controlled nearly all of the Middle East, northern Africa, "
"Italy, and parts of Spain."
msgstr ""
"Vid tiden av det gamla Romarrikets nedgång, beslutade kejsar Konstantin att "
"år 325 flytta rikets huvudstad till Bysans och grundlade vad som brukar "
"benämnas det Östromerska riket eller det Bysantiska riket. Detta rike kom "
"att vara till 1453 då dess huvudstad föll för de osmanska turkarna. Under "
"kejsar Justinianus I:s tid härskade bysanterna över så gott som hela "
"Mellanöstern, Nordafrika, Italien och delar av Spanien."

#: data/nation/carthaginian.ruleset:10
#, fuzzy
msgid ""
"The Carthaginians, descendants of Phoenician traders, ran a naval empire in "
"the Mediterranean from the 5th to 2nd centuries BCE. Carthage was destroyed "
"by Rome in 146 BCE."
msgstr ""
"Kartagerna var ättlingar till Feniciska köpmän som hade ett sjövälde i "
"Medelhavet från 400- till 100-talet f. kr.. Deras huvudstad Kartago brändes "
"av Romarna år 146 f. kr.."

#: data/nation/carthaginian.ruleset:25
#, fuzzy, c-format
msgid "Judge %s"
msgstr "Klar"

#: data/nation/carthaginian.ruleset:25
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "härold"

#: data/nation/cherokee.ruleset:5
msgid "Cherokee"
msgstr "cherokesiska"

#: data/nation/cherokee.ruleset:6
msgid "?plural:Cherokees"
msgstr "cherokeerna"

#: data/nation/cherokee.ruleset:8
msgid ""
"The Cherokee nation is the largest Native American nation in North America "
"today."
msgstr ""

#: data/nation/chinese.ruleset:8
#, fuzzy
msgid ""
"China is the oldest major civilization that is still in existence today, "
"with written records dating back over 3,500 years. After first being unified "
"by the Qin dynasty in 221 BCE, China alternated between periods of unity and "
"disunity, and was occasionally conquered by external ethnicities. Today, the "
"People's Republic of China, established by the Communists in 1949, occupies "
"the mainland, while the former Nationalist government of the Republic of "
"China governs the island of Taiwan."
msgstr ""
"Kina är världens äldsta existerande civilisation med över 3500 års "
"nedtecknad historia. Enades som nation av Qin-dynastin i 221 f.Kr. men "
"genomgick perioder av både enhet och splittring och erövrades ofta av "
"omkringliggande folkstammar. Dagens kinesiska nation är splittrad mellan det "
"kommunistiska Folkrepubliken Kina på fastlandet, samt den nationalistiska "
"Republiken Kina på ön Taiwan."

#: data/nation/danish.ruleset:5
msgid "Danish"
msgstr "danska"

#: data/nation/danish.ruleset:6
msgid "?plural:Danes"
msgstr "danskarna"

#: data/nation/danish.ruleset:8
#, fuzzy
msgid ""
"The founding of the Danish kingdom is generally assigned to the reign of "
"Harald Blåtand, who unified what is now Denmark between 958 CE and 988 CE."
msgstr ""
"Danmarks grundande tillskrivs vanligen Harald Blåtand, som enade Danmark "
"mellan åren 958 och 988."

#: data/nation/danish.ruleset:34 data/nation/swedish.ruleset:34
#: data/nation/viking.ruleset:29
#, fuzzy, c-format
msgid "Earl %s"
msgstr "kardinal"

#: data/nation/danish.ruleset:34 data/nation/swedish.ruleset:34
#: data/nation/viking.ruleset:29
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "krigsherre"

#: data/nation/dutch.ruleset:5
msgid "Dutch"
msgstr "nederländska"

#: data/nation/dutch.ruleset:6
msgid "?plural:Dutch"
msgstr "nederländarna"

#: data/nation/dutch.ruleset:8
msgid ""
"When the Holy Roman Emperor sentenced the entire population to death, the "
"people of the Netherlands revolted and declared themselves independent, "
"forming the Union of Utrecht in 1579. The Netherlands grew to be a dominant "
"maritime and economic power in the 17th century."
msgstr ""
"Nederländerna bildades 1579 i uppror mot tysk-romerska riket som på den "
"tiden styrde regionen. Under 1600-talet blev landet en kolonial stormakt."

#: data/nation/dutch.ruleset:39 data/nation/polish.ruleset:36
#: data/nation/russian.ruleset:49
#, fuzzy, c-format
msgid "Prince %s"
msgstr "prinsessa"

#: data/nation/dutch.ruleset:39 data/nation/polish.ruleset:36
#: data/nation/russian.ruleset:49
#, fuzzy, c-format
msgid "Princess %s"
msgstr "prinsessa"

#: data/nation/dutch.ruleset:41
#, fuzzy, c-format
msgid "Stadtholder %s"
msgstr "smygbombplan"

#: data/nation/dutch.ruleset:41
#, fuzzy, c-format
msgid "Stadtholdress %s"
msgstr "envåldshärskarinna"

#: data/nation/english.ruleset:27 data/nation/russian.ruleset:48
#: data/nation/spanish.ruleset:41
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "president"

#: data/nation/english.ruleset:27 data/nation/russian.ruleset:48
#: data/nation/spanish.ruleset:41
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "premiärminister"

#: data/nation/english.ruleset:28 data/nation/mayan.ruleset:27
#, fuzzy, c-format
msgid "Lord %s"
msgstr ":e plats"

#: data/nation/english.ruleset:28 data/nation/mayan.ruleset:27
#, fuzzy, c-format
msgid "Lady %s"
msgstr "%d %s"

#: data/nation/english.ruleset:29 data/nation/polish.ruleset:37
#, fuzzy, c-format
msgid "Bishop %s"
msgstr "ärkebiskop"

#: data/nation/english.ruleset:29
#, fuzzy, c-format
msgid "?female:Bishop %s"
msgstr "mansa"

#: data/nation/ethiopian.ruleset:5
msgid "Ethiopian"
msgstr "etiopiska"

#: data/nation/ethiopian.ruleset:6
msgid "?plural:Ethiopians"
msgstr "?plur:etiopierna"

#: data/nation/ethiopian.ruleset:8
msgid ""
"Ethiopia is the oldest nation in Africa and the only one to remain "
"independent during European colonialism."
msgstr ""
"Etiopien är Afrikas äldsta intakta nation samt den enda som i stort behöll "
"sin självständighet under kolonialtiden."

#: data/nation/french.ruleset:8
msgid ""
"France has long been a major power in Europe. French conquerors like Emperor "
"Napoleon and King Charlemagne united large parts of Europe under the French "
"flag. The country also built the world's second largest colonial empire. The "
"French kingdom first came into existence when it grew out of the western "
"part of the Frankish empire during the High Middle Ages. France - and indeed "
"the world - was shaken on its foundations by the French Revolution of 1789."
msgstr ""

#: data/nation/french.ruleset:41
#, fuzzy, c-format
msgid "Citizen %s"
msgstr "Medborgare"

#: data/nation/french.ruleset:41
#, fuzzy, c-format
msgid "?female:Citizen %s"
msgstr "hövding"

#: data/nation/french.ruleset:43
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "premiärminister"

#: data/nation/greek.ruleset:25 data/nation/mayan.ruleset:28
#: data/nation/zulu.ruleset:39
#, fuzzy, c-format
msgid "Elder %s"
msgstr "elektor"

#: data/nation/greek.ruleset:25 data/nation/mayan.ruleset:28
#: data/nation/zulu.ruleset:39
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "ledare"

#: data/nation/hittite.ruleset:5
msgid "Hittite"
msgstr "hettitiska"

#: data/nation/hittite.ruleset:6
msgid "?plural:Hittites"
msgstr "hettiterna"

#: data/nation/hittite.ruleset:8
#, fuzzy
msgid ""
"The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They were "
"the first civilization to discover iron working. At its height, they "
"controlled central Anatolia, north-western Syria and Mesopotamia down to "
"Babylon."
msgstr ""
"Hettiterriket varade från c:a 1680 f.Kr. till c:a 1180 f.Kr. De var den "
"första civilisation som lärde sig behandla järnmalm. Under sin storhetstid "
"kontrollerade de centrala Anatolien, nordvästra Syrien samt Mesopotamien "
"ända ner till Babylon."

#: data/nation/hunnic.ruleset:5
#, fuzzy
msgid "Hunnic"
msgstr "Startad"

#: data/nation/hunnic.ruleset:6
#, fuzzy
msgid "?plural:Huns"
msgstr "kenyanerna"

#: data/nation/hunnic.ruleset:8
msgid ""
"The European Huns were an ancient tribal confederation who first appeared in "
"the 4th century. The Huns inhabited the Eurasian steppes and were known as "
"formidable horse archers. In the fifth century CE they created a powerful "
"military empire under the leadership of Attila, famous for his campaigns "
"against the Roman Empire. Attila died in 453, and the empire fell apart one "
"year later. The origins of the Huns are still a matter of dispute; they have "
"long been associated with the Xiongnu mentioned in Chinese sources, but that "
"link has still not been unequivocally proven. Hunnic ethnic relations and "
"language are likewise controversial."
msgstr ""

#: data/nation/inca.ruleset:5
msgid "Inca"
msgstr "inkanska"

#: data/nation/inca.ruleset:6
msgid "?plural:Incas"
msgstr "inkanerna"

#: data/nation/inca.ruleset:9
msgid ""
"The Inca were an Amerind people of the Northern Andes who conquered an "
"empire stretching along the west coast of South America from what is now "
"southern Chile nearly to the Equator. They had the bad timing to do it just "
"a few decades before the Spanish conquistadors arrived in their part of the "
"world in the 1530s CE. In that short time frame, the Inca were able to build "
"over 15,000 km of roads throughout their realm. Their state was the largest "
"in the Americas prior to the Spanish conquest and was maintained through a "
"complex, hierarchical and pragmatic administrative system. They were, "
"however, wracked as many kingdoms have been by crises of succession. When "
"the Spanish arrived, the Inca were in the middle of one such crisis - the "
"war between Atawallpa and Waskhar. They were the sons of the late ruler "
"Wayna Qhapaq, who had died from disease - likely smallpox - that was "
"sweeping through the land."
msgstr ""

#: data/nation/inca.ruleset:35
#, fuzzy, c-format
msgid "Inka %s"
msgstr "hankwa"

#: data/nation/inca.ruleset:35
#, c-format
msgid "Qoya %s"
msgstr ""

#: data/nation/inca.ruleset:36
#, fuzzy, c-format
msgid "Sapa Inka %s"
msgstr "sapa inka"

#: data/nation/inca.ruleset:36
#, fuzzy, c-format
msgid "Sapa Qoya %s"
msgstr "sapa inka"

#: data/nation/indian.ruleset:8
msgid ""
"The Republic of India was created in 1950 following a non-violent "
"independence movement led by Mahatma Gandhi. With more than a billion "
"inhabitants it is the world's second most populous country as well as the "
"world's largest democracy."
msgstr ""

#: data/nation/indonesian.ruleset:5
msgid "Indonesian"
msgstr "indonesiska"

#: data/nation/indonesian.ruleset:6
msgid "?plural:Indonesians"
msgstr "indonesierna"

#: data/nation/indonesian.ruleset:8
msgid ""
"Indonesia is a large country on the Malay Archipelago with central "
"government on the island of Java. The country has a Muslim majority and is "
"one of the most populous in the world."
msgstr ""
"Indonesien är ett stort örike i Sydostasien med regeringssäte på ön Java. "
"Landet är ett av världens folkrikaste, samt det folkrikaste med en muslimsk "
"majoritet."

#: data/nation/indonesian.ruleset:21 data/nation/turk.ruleset:31
#, fuzzy, c-format
msgid "Sultan %s"
msgstr "sultan"

#: data/nation/indonesian.ruleset:21 data/nation/turk.ruleset:31
#, fuzzy, c-format
msgid "Sultana %s"
msgstr "sultaninna"

#: data/nation/indonesian.ruleset:22
#, fuzzy, c-format
msgid "Imam %s"
msgstr "%ss %s"

#: data/nation/indonesian.ruleset:22
#, fuzzy, c-format
msgid "Imama %s"
msgstr "lama"

#: data/nation/iroquois.ruleset:5
msgid "Iroquois"
msgstr "irokesiska"

#: data/nation/iroquois.ruleset:6
msgid "?plural:Iroquois"
msgstr "irokeserna"

#: data/nation/iroquois.ruleset:8
msgid ""
"The Iroquois Confederacy - known as Haudenosaunee in their own language - "
"was a North American group of nations with common language and culture. They "
"were based in what is now upstate New York and consisted originally of five "
"nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The confederacy had a "
"written constitution and a currency system making them the most advanced "
"state in North America upon the arrival of the Europeans."
msgstr ""
"Irokeserna var en nordamerikansk konfederation av självständiga stammar med "
"gemensamt språk och kultur. De bebodde området kring dagens New York och var "
"med sin grundlag och valuta den mest framskridna statsbildningen i "
"Nordamerika vid den tid européerna anlände till kontinenten."

#: data/nation/italian.ruleset:5
msgid "Italian"
msgstr "italienska"

#: data/nation/italian.ruleset:6
msgid "?plural:Italians"
msgstr "italienarna"

#: data/nation/italian.ruleset:8
#, fuzzy
msgid ""
"The Italian nation was unified in 1870 CE after decades of campaigning by "
"indigenous nationalists. It was a monarchy under the House of Savoy until "
"1922, then a fascist state until 1945 after which democracy was restored by "
"the World War II victors."
msgstr ""
"Italien enades år 1870 efter årtionden av påtryckningar från nationalister. "
"Det var en monarki under furstehuset Savojen till 1922, sedan en fascistisk "
"stat till 1945, då demokrati återinrättades av segrarna i andra världskriget."

#: data/nation/italian.ruleset:43
#, fuzzy, c-format
msgid "Duce %s"
msgstr "hertig"

#: data/nation/italian.ruleset:43
#, fuzzy, c-format
msgid "Ducezza %s"
msgstr "hertig"

#: data/nation/japanese.ruleset:8
#, fuzzy
msgid ""
"According to traditional Japanese mythology, Japan was founded in the 7th "
"century BCE by the ancestral Emperor Jimmu."
msgstr "Sagan förtäljer att Japan grundades på 700-talet f.Kr. av Jimmu."

#: data/nation/khmer.ruleset:5
msgid "Khmer"
msgstr ""

#: data/nation/khmer.ruleset:6
#, fuzzy
msgid "?plural:Khmers"
msgstr "baskerna"

#: data/nation/khmer.ruleset:8
msgid ""
"The Khmer Empire, established in 802 CE, dominated Southeast Asia for many "
"centuries during the Middle Ages. Heavily influenced by Indian culture, the "
"Khmers were great builders who erected innumerable stone temples to Hindu "
"deities. The Khmers today are the majority ethnicity of Cambodia."
msgstr ""

#: data/nation/korean.ruleset:5
msgid "Korean"
msgstr "koreanska"

#: data/nation/korean.ruleset:6
msgid "?plural:Koreans"
msgstr "koreanerna"

#: data/nation/korean.ruleset:8
msgid ""
"According to legend, the first Korean kingdom was founded in prehistory by "
"the ancestral Tangun in southern Manchuria. The Korean kingdoms were united "
"in 668 by king Munmu. Today the Korean peninsula is divided into two states, "
"North and South Korea, as a result of the stalemate after the Korean war in "
"1953."
msgstr ""

#: data/nation/mali.ruleset:5
#, fuzzy
msgid "Mali"
msgstr "malikta"

#: data/nation/mali.ruleset:6
#, fuzzy
msgid "?plural:Malis"
msgstr "malierna"

#: data/nation/mali.ruleset:8
msgid ""
"Sub-Saharan Africa has been a cultural and ethnical melting pot for "
"millennia. In medieval times, the region was home to a succession of empires "
"called the Sahelian kingdoms. Of these, the Islamic Mali Empire was the most "
"influential. This empire reigned from the 14th to the 17th century and was "
"famed for its wealth and benevolent kings. The modern Republic of Mali "
"derives its name from this empire."
msgstr ""
"Subsahariska Afrika har varit en kulturell och etnisk smältdegel under "
"årtusenden. Under medeltiden var området hem för en rad riken som kallades "
"för Sahelrikena. Bland dessa var det muslimska storväldet Mali det mest "
"inflytelserika. Detta storvälde styrde från 1300- till 1600-talet och var "
"berömt för sin rikedom och sina välvilliga kungar. Dagens moderna Mali har "
"hämtat sitt namn från detta storvälde."

#: data/nation/mali.ruleset:28 data/nation/songhai.ruleset:27
#, fuzzy, c-format
msgid "Mansa %s"
msgstr "mansa"

#: data/nation/mali.ruleset:28 data/nation/songhai.ruleset:27
#, fuzzy, c-format
msgid "?female:Mansa %s"
msgstr "mansa"

#: data/nation/mayan.ruleset:5
msgid "Mayan"
msgstr "mayanska"

#: data/nation/mayan.ruleset:6
msgid "?plural:Mayas"
msgstr "mayanerna"

#: data/nation/mayan.ruleset:8
msgid ""
"The Mayans were a Mesoamerican civilization. They are famous for building "
"great pyramids and palaces in the jungle."
msgstr ""
"Mayariket var en mellanamerikansk civilisation som uppförde många storslagna "
"pyramider och palats som står än idag."

#: data/nation/persian.ruleset:8
#, fuzzy
msgid ""
"The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
"second (Sassanid) from 226 CE to 642 CE."
msgstr ""
"Det första persiska riket varade från 550 - 330 f.Kr., det andra från 226 "
"till 642 e.Kr.."

#: data/nation/persian.ruleset:24
#, fuzzy, c-format
msgid "Satrap %s"
msgstr "Status: %s"

#: data/nation/persian.ruleset:24
#, fuzzy, c-format
msgid "?female:Satrap %s"
msgstr "shaman"

#: data/nation/polish.ruleset:5
msgid "Polish"
msgstr "polska"

#: data/nation/polish.ruleset:6
msgid "?plural:Poles"
msgstr "polackerna"

#: data/nation/polish.ruleset:8
msgid ""
"The Polish state was formed about a millennium ago, and reached its Golden "
"Age near the end of the 16th century."
msgstr ""
"Den polska staten formades för nära ett årtusende sedan och upplevde sin "
"gyllene ålder i slutet av 1500-talet."

#: data/nation/polynesian.ruleset:5
msgid "Polynesian"
msgstr "polynesiska"

#: data/nation/polynesian.ruleset:6
#, fuzzy
msgid "?plural:Polynesians"
msgstr "polynesierna"

#: data/nation/polynesian.ruleset:8
msgid ""
"Polynesian culture stretches from Hawaii to New Zealand to Easter Island and "
"covers all the islands in between."
msgstr ""

#: data/nation/portuguese.ruleset:5
msgid "Portuguese"
msgstr "portugisiska"

#: data/nation/portuguese.ruleset:6
msgid "?plural:Portuguese"
msgstr "portugiserna"

#: data/nation/portuguese.ruleset:8
#, fuzzy
msgid ""
"Portugal founded the first of the great mercantile empires in the 1400s on "
"the shipbuilding advances funded by Prince Henry the Navigator."
msgstr ""
"Portugal var den nya tidens första kolonial- och sjömakt. Det började med "
"att konung Johan I och hans söner år 1415 erövrade staden Ceuta i Afrika, "
"mitt emot Gibraltar. Hans tredje son Henrik Sjöfararen grundlade genom de av "
"honom organiserade forskningsresorna och erövringarna utmed Afrikas västkust "
"Portugals kolonialvälde."

#: data/nation/portuguese.ruleset:28
#, fuzzy, c-format
msgid "Viscount %s"
msgstr "Anblick"

#: data/nation/portuguese.ruleset:28
#, fuzzy, c-format
msgid "Viscountess %s"
msgstr "frånkopplad"

#: data/nation/roman.ruleset:8
msgid ""
"Rome was, in legend, founded by Romulus in 753 BCE. At its height, Rome "
"controlled much of Europe, northern Africa and the Near East. Roman culture "
"adopted much of the civilizations it conquered, such as the Greeks and "
"Etruscans, and forms one of the bases of the Western culture. Even today, "
"Roman influence in fields such as law, philosophy and language remains "
"enormous. The Roman civilization spanned more than a millennium; first as a "
"kingdom, later as a republic and then from 27 BCE onward as an empire. The "
"empire was split in the 4th century CE. The Western Roman Empire fell in 476 "
"CE, the Eastern Roman or Byzantine Empire survived almost a thousand years "
"more; its capital Constantinople fell to the Turks in 1453."
msgstr ""

#: data/nation/roman.ruleset:50
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "prinsessa"

#: data/nation/roman.ruleset:50
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "tun"

#: data/nation/roman.ruleset:52
#, fuzzy, c-format
msgid "%s Augustus"
msgstr "augusti"

#: data/nation/roman.ruleset:52
#, fuzzy, c-format
msgid "%s Augusta"
msgstr "augusti"

#: data/nation/russian.ruleset:8
msgid ""
"Russia is the largest country in the world, occupying a huge part of both "
"Europe and Asia. According to legend, Slavic tribes of Novgorod invited the "
"Varangian (Viking) king Oleg to bring order to their land. Oleg established "
"the Kievan Rus' in this realm, the first Russian state. By the 11th century, "
"the Kievan Rus' had disintegrated into lesser princedoms, which were once "
"again united into one state by Ivan III in the 15th century. After a "
"decisive victory over Sweden and large territorial gains, Peter I pronounced "
"the Russian Empire in 1721. The Russian Empire lasted until 1917 when a "
"socialist revolution dethroned the last Russian emperor. After the "
"dissolution of the USSR in 1991 Russia appeared on the world map again, now "
"as a federal republic."
msgstr ""

#: data/nation/sioux.ruleset:32 data/nation/tupi.ruleset:26
#, fuzzy, c-format
msgid "Shaman %s"
msgstr "shaman"

#: data/nation/sioux.ruleset:32 data/nation/tupi.ruleset:26
#, fuzzy, c-format
msgid "?female:Shaman %s"
msgstr "shaman"

#: data/nation/songhai.ruleset:5
msgid "Songhai"
msgstr ""

#: data/nation/songhai.ruleset:6
#, fuzzy
msgid "?plural:Songhai"
msgstr "samerna"

#: data/nation/songhai.ruleset:8
msgid ""
"The Songhai people established a state in the 11th century CE centered on "
"the city of Gao. Following the decline of the Mali empire a few hundred "
"years later, the Songhai established an empire of their own which eventually "
"grew to become one of the largest in the history of Africa. The rulers of "
"Songhai became known for their wealth as well as their devotion to the "
"Muslim faith."
msgstr ""

#: data/nation/sumerian.ruleset:5
msgid "Sumerian"
msgstr "sumeriska"

#: data/nation/sumerian.ruleset:6
msgid "?plural:Sumerians"
msgstr "sumererna"

#: data/nation/sumerian.ruleset:8
msgid ""
"Sumer controlled southern Mesopotamia until the rise of Babylonia. Tablets "
"of Sumerian writing some 5500 years old have been found, pre-dating every "
"other writing in history."
msgstr ""
"Sumererna kontrollerade södra Mesopotamien fram tills Babylon tog makten. I "
"storleksordningen 5500 år gamla Skrifttavlor med sumerisk skrift har "
"upptäckts, vilket gör den till den äldsta kända skriften."

#: data/nation/swedish.ruleset:5
msgid "Swedish"
msgstr "svenska"

#: data/nation/swedish.ruleset:6
msgid "?plural:Swedes"
msgstr "svenskarna"

#: data/nation/swedish.ruleset:8
#, fuzzy
msgid ""
"The Kingdom of Sweden was christianized and consolidated as a political "
"entity by the 12th century CE. The country rose to prominence as one of the "
"great powers of Europe in the 17th century, following substantial military "
"conquests by the so called Warrior Kings. However, due to a worsening "
"economy and several disastrous defeats to Russia, Sweden soon lost most of "
"its gained territory. The country has not been involved in an armed conflict "
"since 1814."
msgstr ""
"Kungariket Sverige hade på 1100-talet till stora delar kristnats och börjat "
"framträda som en politisk enhet i regionen. Under storhetstiden på 1600-"
"talet var landet erkänt som en av Europas stormakter, mycket tack vare "
"flertalet framgångsrika erövringståg av en rad krigarkungar. Dålig ekonomi "
"på hemmaplan kombinerat med svåra militära bakslag - i synnerhet mot "
"ärkefienden Ryssland - knäckte till slut Sverige som fick ge upp erövrat "
"territorium. Landet har inte varit inblandat i en väpnad konflikt sedan 1814."

#: data/nation/taino.ruleset:5
msgid "Taino"
msgstr "taino-indianska"

#: data/nation/taino.ruleset:6
msgid "?plural:Taino"
msgstr "taino-indianerna"

#: data/nation/taino.ruleset:9
msgid ""
"Native inhabitants of the Bahamas, Cuba, Hispaniola, Puerto Rico, Jamaica, "
"and other Caribbean islands who gave us the root words for hurricane, "
"tobacco, potato, canoe, barbeque, hammock, and yucca. They were a "
"matrilineal people, and the first that Columbus came into contact with in "
"1492. Though numbering the hundreds of thousands, if not millions, "
"throughout the Caribbean, the Taino fell victim to slavery and disease, and "
"their population declined rapidly as a result. Spanish accounts paint them "
"as a peaceful people compared to their Carib neighbors to the south. Their "
"dugout canoes, which were often nearly as long as Columbus' ships, ferried "
"traders between islands. Recent genetic studies show that roughly half of "
"Puerto Ricans have Taino maternal descent."
msgstr ""

#: data/nation/thai.ruleset:5
msgid "Thai"
msgstr "thailändska"

#: data/nation/thai.ruleset:6
msgid "?plural:Thai"
msgstr "thailändarna"

#: data/nation/thai.ruleset:8
#, fuzzy
msgid ""
"The Thai kingdom was the only country in Southeast Asia to preserve its "
"independence through the colonial era of the 18th and 19th centuries CE."
msgstr ""
"Kungadömet Thailand var den enda sydostasiatiska staten som bevarade sin "
"självständighet genom kolonialtiden under 1700- och 1800-talen."

#: data/nation/tupi.ruleset:5
msgid "Tupi"
msgstr "tupi-indianska"

#: data/nation/tupi.ruleset:6
msgid "?plural:Tupi"
msgstr "tupi-indianerna"

#: data/nation/tupi.ruleset:9
msgid ""
"The Tupi are a native Brazilian people related to the Guarani who inhabited "
"the modern Brazilian states of Paraiba, Pernambuco, Ceara, Rio Grande do "
"Norte, Alagoas, Sergipe and others as well. Their chiefdoms were destroyed "
"through Portuguese slave-raids, the creation of mission-villages, and "
"disease. The Tupi intermarried with African slaves and Europeans alike and a "
"great many Brazilian place names are derived from Tupi words. "
msgstr ""

#: data/nation/turk.ruleset:5
msgid "Turkish"
msgstr "turkiska"

#: data/nation/turk.ruleset:6
msgid "?plural:Turks"
msgstr "turkarna"

#: data/nation/turk.ruleset:8
#, fuzzy
msgid ""
"Modern Turkey is the successor state of the Ottoman Empire, which collapsed "
"and was dismembered by the victors in World War I after backing the Central "
"Powers. The country was subsequently reformed and secularized by Kemal "
"Mustapha, the hero of the defense of Gallipoli."
msgstr ""
"Dagens turkiska stat är efterföljarstaten till det Osmanska riket som föll "
"samman och splittrades av segrarna i första världskriget. Staten "
"reformerades och sekulariserades av Kemal Mustafa."

#: data/nation/turk.ruleset:30
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "Bas"

#: data/nation/turk.ruleset:30
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "mansa"

#: data/nation/viking.ruleset:8
#, fuzzy
msgid ""
"The Vikings raided and traded along the coasts of Europe between 800 CE and "
"1100 CE. Viking raiders eventually became the rulers of Normandy, Russia, "
"and a short-lived kingdom in Sicily."
msgstr ""
"Vikingarna plundrade och handlade längs Nordeuropas kuster och floder mellan "
"åren 800 och 1100 e.Kr.. De tog makten över Normandie, Ryssland och ett "
"kortvarigt kungadöme på Sicilien."

#: data/royale/buildings.ruleset:87
#, fuzzy
msgid ""
"A city with Airport can airlift one unit per turn (including aircraft). "
"Airlifting instantly transports the unit from one city to another and will "
"use all of the unit's movement points. A unit must have some movement points "
"left to be airlifted, and cannot carry cargo. The current setting (unlimited "
"to destination) means that the destination city does not need to have an "
"airport."
msgstr ""
"Gör det möjligt att bygga erfaret stridsflyg i staden. Dessutom lagas "
"skadade stridsflygplan som stannar en hel omgång utan att röra sig, helt.\n"
"\n"
"Två städer med flygplatser kan flygfrakta en trupp varje omgång. Flygfrakt "
"flyttar omedelbart truppen från den ena staden till den andra och förbrukar "
"truppens samtliga drag. En trupp måste ha drag kvar för att kunna "
"flygfraktas."

#: data/royale/buildings.ruleset:219
#, fuzzy, no-c-format
msgid ""
"Increases the luxury good and tax output in a city by an additional 30%. "
"With both a Bank and a Marketplace in a city, the total bonus is 80%."
msgstr "Ökar välfärden och skatteintäkterna för en stad med 50%."

#: data/royale/buildings.ruleset:225
#, fuzzy
msgid "Mercantile Exchange"
msgstr "Standardregelverket"

#: data/royale/buildings.ruleset:243
#, fuzzy, no-c-format
msgid ""
"Increases the luxury good and tax output in a city by an additional 30%. "
"With a Mercantile Exchange, a Bank and a Marketplace in a city, the total "
"bonus is 110%."
msgstr "Ökar välfärden och skatteintäkterna för en stad med 50%."

#: data/royale/buildings.ruleset:269
#, fuzzy, no-c-format
msgid ""
"With a Barracks, each new land unit built in a city (except siege units like "
"Catapults) will automatically have Veteran status, which means that its "
"attack and defense strengths are increased by 50%."
msgstr ""
"Med kaserner är varje ny marktrupp som färdigställs i staden erfaren från "
"början, vilket innebär att dess anfalls- och försvarsförmågor höjs med 50%. "
"Dessutom återställs skadade marktrupper som stannar i staden en hel omgång "
"utan att röra sig till full hälsa."

#: data/royale/buildings.ruleset:298
#, fuzzy, no-c-format
msgid ""
"With a Barracks II, each new land unit built in a city (except siege units "
"like Cannon and Artillery) will automatically have Veteran status, which "
"means that its attack and defense strengths are increased by 50%."
msgstr ""
"Med kaserner är varje ny marktrupp som färdigställs i staden erfaren från "
"början, vilket innebär att dess anfalls- och försvarsförmågor höjs med 50%. "
"Dessutom återställs skadade marktrupper som stannar i staden en hel omgång "
"utan att röra sig till full hälsa."

#: data/royale/buildings.ruleset:326
#, fuzzy, no-c-format
msgid ""
"With a Barracks III, each new land unit built in a city (except siege units "
"like Artillery and Howitzer) will automatically have Veteran status, which "
"means that its attack and defense strengths are increased by 50%."
msgstr ""
"Med kaserner är varje ny marktrupp som färdigställs i staden erfaren från "
"början, vilket innebär att dess anfalls- och försvarsförmågor höjs med 50%. "
"Dessutom återställs skadade marktrupper som stannar i staden en hel omgång "
"utan att röra sig till full hälsa."

#: data/royale/buildings.ruleset:354 data/sandbox/buildings.ruleset:319
#, fuzzy
msgid ""
"A Cathedral makes 3 unhappy citizens content in a city, making it easier to "
"maintain order in that city. However, it does not affect citizens made "
"unhappy by aggression. Knowledge of Theology increases the effect of a "
"Cathedral, making an additional unhappy citizen content, except under "
"Communism."
msgstr ""
"En katedral gör 3 missnöjda medborgare nöjda i en stad, så att det blir "
"lättare att upprätthålla friden där. Upptäckten av teologi ökar denna verkan "
"genom att göra ytterligare en medborgare nöjd. Upptäckten av kommunism "
"minskar denna verkan genom att minska antalet olyckliga medborgare som görs "
"nöjda med 1."

#: data/royale/buildings.ruleset:381 data/sandbox/buildings.ruleset:345
#, fuzzy, no-c-format
msgid ""
"City Walls make it easier to defend a city. They add a +100% bonus to the "
"intrinsic defense strength of units within the city against land units (that "
"is a two-thirds increase for small cities, or a one-half increase for cities "
"larger than size 8), but are ineffective against airborne and sea units. "
"City Walls also prevent the loss of population which occurs when a defending "
"unit is defeated by a land unit."
msgstr ""
"Stadsmurar gör det lättare att försvara en stad. De tredubblar "
"försvarsförmågan för trupper i staden mot marktrupper och helikoptrar. De är "
"verkningslösa mot stridsflyg, marina enheter och haubitsar. Stadsmurar "
"förhindrar även den befolkningsminskning som annars sker när en "
"försvarstrupp förstörs av en marktrupp."

#: data/royale/buildings.ruleset:487
#, fuzzy, no-c-format
msgid ""
"Increases the shield production in a city by 50%, or 100% with an electrical "
"plant of any kind in the same city."
msgstr ""
"Ökar sköldtillverkningen i en stad med 50%. Detta kan även bidraga starkt "
"till stadens utsläpp."

#: data/royale/buildings.ruleset:513
#, fuzzy, c-format
msgid ""
"When any small city grows or shrinks, 50 % of food points are saved. This "
"helps cities to grow faster and more easily withstand famine. With a Granary "
"this is extended to cities of size 4 and above. "
msgstr ""
"Mängden lagrad mat som går förlorad när en stad krymper eller växer minskas "
"med 25%. Detta ökar en stads motståndskraft mot hungersnöd samt hjälper dess "
"tillväxt. Kumulativt med sädeslager."

#: data/royale/buildings.ruleset:546
#, fuzzy
msgid ""
"Gives one extra food resource on all Ocean or Deep Ocean tiles (but not "
"Lakes). The city needs to be coastal (next to one of these tiles) to build "
"this improvement."
msgstr ""
"Ger 1 extra mat i alla havsrutor. Endast kuststäder kan bygga denna "
"stadsförbättring."

#: data/royale/buildings.ruleset:572 data/royale/buildings.ruleset:716
#: data/royale/buildings.ruleset:908 data/royale/buildings.ruleset:1127
#, fuzzy, no-c-format
msgid ""
"Any kind of electrical plant increases the shield production effects of a "
"Factory or Mfg. Plant in its city by 50% each. Thus, an electrical plant in "
"combination with either a Factory or Mfg. Plant gives a 100% production "
"bonus over the level without any of these improvements. An electrical plant, "
"Factory, and Mfg. Plant together give a 200% production bonus. The extra "
"production may lead to the city generating more pollution."
msgstr ""
"Ökar sköldtillverkningen i en fabrik eller en tillverkningsanläggning i "
"staden: en fabrik och ett kraftverk ger tillsammans 75% tillverkningsbonus, "
"och en fabrik, en tillverkningsanläggning och ett kraftverk ger tillsammans "
"150% tillverkningsbonus. Den ökade tillverkningen kan leda till att staden "
"orsakar mer utsläpp.\n"
"\n"
"En stad kan endast ha ett kraftverk, vattenkraftverk, kärnkraftverk eller "
"solkraftverk. "

#: data/royale/buildings.ruleset:655
#, fuzzy
msgid ""
"Reduces the pollution generated by the population in a city. This building "
"counteracts the additional pollution associated with any two other "
"buildings. It also increases the working area for the city."
msgstr ""
"Motverkar utsläpp som orsakas av befolkningen; gör helt enkelt så att "
"befolkningen i en stad inte smutsar ner alls."

#: data/royale/buildings.ruleset:680
#, fuzzy, no-c-format
msgid ""
"Increases the shield production in a city by an additional 50%, or 100% with "
"an electrical plant of any kind in the same city. This effect is cumulative "
"with that of a Factory."
msgstr ""
"Ökar sköldtillverkningen i en stad med 50%. Detta kan även bidraga starkt "
"till stadens utsläpp."

#: data/royale/buildings.ruleset:684 data/sandbox/buildings.ruleset:641
msgid ""
"With sufficient shield production, cities with a Manufacturing Plant can "
"produce up to two units each turn (but only single units of types which cost "
"population)."
msgstr ""

#: data/royale/buildings.ruleset:725 data/sandbox/buildings.ruleset:681
#, c-format
msgid ""
"However, a Nuclear Plant also reduces the pollution associated with shield "
"production to 50% of its normal value, or 25% in combination with a "
"Recycling Center. (Its effect is the same as that of a Hydro Plant.)"
msgstr ""

#: data/royale/buildings.ruleset:755 data/sandbox/buildings.ruleset:711
#, fuzzy
msgid ""
"Every Ocean or Lake tile worked by the city yields one extra shield "
"resource, as well as any Deep Ocean tile containing an oil platform. The "
"city needs to be next to a water tile to build this improvement."
msgstr ""
"Ger en stad 1 mer sköld i varje havsruta. Endast kuststäder kan bygga denna "
"stadsförbättring."

#: data/royale/buildings.ruleset:778 data/sandbox/buildings.ruleset:734
#, fuzzy
msgid ""
"Makes a city the capital and the center of your government. Waste in other "
"cities (corruption, production waste, and food waste) is often related to "
"how far away from the capital they are. On top of this, corruption and "
"production waste in your capital itself is half of what it would otherwise "
"be (and a Courthouse will eliminate it entirely)."
msgstr ""
"Gör en stad till huvudstad. Korruptionen i övriga städer beror på avståndet "
"till huvudstaden, utom under demokrati och kommunism. Kostnaden för att "
"anstifta ett uppror beror också på stadens avstånd till huvudstaden (under "
"alla statsskick).\n"
"\n"
"Man bör ta väl hand om sin huvudstad, då en förlust riskerar försätta riket "
"i inbördeskrig, samt alltid leder till förlusten av eventuella rymdskepp."

#: data/royale/buildings.ruleset:806
#, fuzzy
msgid "2nd Palace"
msgstr "slott"

#: data/royale/buildings.ruleset:822
msgid ""
"Makes a city the 2nd capital, that acts as a second center of government."
msgstr ""

#: data/royale/buildings.ruleset:825 data/sandbox/buildings.ruleset:781
#, fuzzy
msgid ""
"Waste in other cities (corruption, production waste, and food waste) is "
"related to how far away from the nearest capital they are. On top of this, "
"corruption and production waste in the capital itself is half of what it "
"would otherwise be (and a Courthouse will eliminate it entirely)."
msgstr ""
"Gör en stad till huvudstad. Korruptionen i övriga städer beror på avståndet "
"till huvudstaden, utom under demokrati och kommunism. Kostnaden för att "
"anstifta ett uppror beror också på stadens avstånd till huvudstaden (under "
"alla statsskick).\n"
"\n"
"Man bör ta väl hand om sin huvudstad, då en förlust riskerar försätta riket "
"i inbördeskrig, samt alltid leder till förlusten av eventuella rymdskepp."

#: data/royale/buildings.ruleset:831
msgid ""
"The city where this second palace is located cannot be incited to revolt, "
"and enjoys a bonus when enemy agents try to evade your own agents stationed "
"in the city, or sabotage your buildings."
msgstr ""

#: data/royale/buildings.ruleset:940 data/sandbox/buildings.ruleset:894
#, fuzzy, no-c-format
msgid ""
"Building a Recycling Center reduces the amount of pollution generated by "
"shield production in a city by 50%, or by an additional 25% in cities with "
"another building which reduces pollution (Nuclear Plant, Hydro Plant, or "
"Solar Plant)."
msgstr ""
"En återvinningsanläggning minskar mängden utsläpp orsakade av tillverkningen "
"i en stad med 66%."

#: data/royale/buildings.ruleset:969 data/sandbox/buildings.ruleset:922
#, c-format
msgid ""
"The total bonus is 150% if a Library, a University, and a Research Lab are "
"all present in the same city, increasing to 300% once the Great Library, "
"Isaac Newton's College, and the Internet have all been built."
msgstr ""

#: data/royale/buildings.ruleset:993 data/sandbox/buildings.ruleset:946
#, fuzzy
msgid ""
"Doubles the intrinsic defense strength of units within a city when defending "
"against aircraft (including helicopters)."
msgstr ""
"Fördubblar försvarsförmågan för alla trupper i en stad när de angrips av "
"stridsflyg - gäller inte kärnvapen."

#: data/royale/buildings.ruleset:999
#, fuzzy
msgid "SDI Defense I"
msgstr "missilförsvar"

#: data/royale/buildings.ruleset:1015
#, c-format
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, may be shot down and simply has no effect. Also, "
"adds 30% to the intrinsic defense strength of units in the city when "
"defending against conventional missiles. SDI I + capital protects against "
"100% of the nuclear attacks while SDI I only defends against 30% of the "
"attacks. SDI I + Palace adds 100% to the defense against missiles. NOTE: The "
"Palace City gets 100% SDI defense with the Palace and with SDI I. SDI II and "
"SDI III are not needed."
msgstr ""

#: data/royale/buildings.ruleset:1027
#, fuzzy
msgid "SDI Defense II"
msgstr "missilförsvar"

#: data/royale/buildings.ruleset:1044
#, c-format
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, may be shot down and simply has no effect. Also, "
"adds 30% to the intrinsic defense strength of units in the city when "
"defending against conventional missiles. SDI II adds another 30% against the "
"nuclear attacks. NOTE: The Palace City gets 100% SDI defense with the Palace "
"and with SDI I. SDI II and SDI III are not needed. The Palace with SDI II "
"but without SDI I doesn't give 100% defense against nukes."
msgstr ""

#: data/royale/buildings.ruleset:1056
#, fuzzy
msgid "SDI Defense III"
msgstr "missilförsvar"

#: data/royale/buildings.ruleset:1073
#, c-format
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, may be shot down and simply has no effect. Also, "
"adds 40% to the intrinsic defense strength of units in the city when "
"defending against conventional missiles. SDI III adds another 30% against "
"the nuclear attacks. NOTE: The Palace City gets 100% SDI defense with the "
"Palace and with SDI I. SDI II and SDI III are not needed. The Palace with "
"SDI III but without SDI I doesn't give 100% defense against nukes."
msgstr ""

#: data/royale/buildings.ruleset:1170 data/royale/buildings.ruleset:1210
#: data/royale/buildings.ruleset:1241
msgid ""
"Before you can build any spaceship parts, the Apollo Program wonder must "
"have been built by any player. The city must also have a Factory, Library, "
"University, and a Research Lab."
msgstr ""

#: data/royale/buildings.ruleset:1266
#, no-c-format
msgid ""
"Increases the luxury good and tax output in a city by an additional 40%, or "
"65% if Super Highways are also in the city. A Marketplace, Bank, Mercantile "
"Exchange, and Stock Exchange together in a city yield a total bonus of 150%. "
"Adding Super Highways yields a total of 175%."
msgstr ""

#: data/royale/buildings.ruleset:1290 data/sandbox/buildings.ruleset:1177
#, fuzzy
msgid ""
"Each tile around the city with roads and without farmland, that is already "
"generating some trade, produces one extra trade resource. The same applies "
"to the city center tile (even if it is receiving a farmland bonus)."
msgstr ""
"Varje handelsgenererande ruta kring staden där underverket är byggt ger en "
"extra i handel."

#: data/royale/buildings.ruleset:1295 data/sandbox/buildings.ruleset:1182
msgid ""
"Also doubles the effect of any Stock Exchange in the city (increasing luxury "
"good and tax output by an additional 50%)."
msgstr ""

#: data/royale/buildings.ruleset:1344 data/sandbox/buildings.ruleset:1230
#, fuzzy
msgid ""
"Makes one unhappy citizen content. The Mysticism advance doubles this effect "
"(except under a Communist government). With both Mysticism and the Temple of "
"Artemis, 4 citizens are made content (3 under Communism). Does not affect "
"citizens made unhappy by aggression."
msgstr ""
"Gör en missnöjd medborgare nöjd. Både upptäckten av spådomskonst och "
"underverket Oraklet fördubblar denna verkan. \n"
"Med både spådomskonst och Oraklet blir 4 medborgare nöjda."

#: data/royale/buildings.ruleset:1427 data/sandbox/buildings.ruleset:1312
#, fuzzy
msgid ""
"In every city with a Stock Exchange, city improvements which would normally "
"have an upkeep of 1 become free of upkeep. (Communist governments inherently "
"give this benefit, so there is no bonus under Communism.)"
msgstr ""
"Stadsförbättringar som annars skulle ha kostat 1 i underhåll blir "
"kostnadsbefriade för alla städer."

#: data/royale/buildings.ruleset:1501
#, fuzzy, no-c-format
msgid ""
"This stunning technological achievement makes one content citizen happy in "
"each of your cities (2 extra luxury per city). It further reduces your risk "
"of plague (by 10% of the base chance). With knowledge of Medicine, any of "
"your cities with an Aqueduct and a Sewer System will be entirely free of "
"plague."
msgstr ""
"Denna häpnadsväckande teknologiska bedrift gör en missnöjd medborgare nöjd i "
"varje stad."

#: data/royale/buildings.ruleset:1526 data/sandbox/buildings.ruleset:1410
#, fuzzy
msgid ""
"Charles Darwin's Voyage sparked the discovery of the evolution of the "
"species, which inspired greater confidence in science. All your cities "
"generate 1 extra science bulb."
msgstr ""
"Charles Darwins resa utlöste upptäckten av evolutionen, som ökade "
"förtroendet för vetenskapen. Ger 2 omedelbara teknologiska framsteg."

#: data/royale/buildings.ruleset:1577
msgid ""
"Gives an immediate technology advance to the player that builds it, and "
"thereafter 10 extra research points every turn to its city."
msgstr ""

#: data/royale/buildings.ruleset:1580
#, c-format
msgid ""
"Completion of this wonder permanently adds 50% to the effect of Libraries "
"for every player."
msgstr ""

#: data/royale/buildings.ruleset:1604
#, fuzzy, no-c-format
msgid ""
"Increases the defense of all your cities by adding a +40% bonus to its "
"units' intrinsic defense strength against land units (this is cumulative "
"with any City Walls), and preventing the loss of population which occurs "
"when a defending unit is defeated by a land unit."
msgstr ""
"Stadsmurar gör det lättare att försvara en stad. De tredubblar "
"försvarsförmågan för trupper i staden mot marktrupper och helikoptrar. De är "
"verkningslösa mot stridsflyg, marina enheter och haubitsar. Stadsmurar "
"förhindrar även den befolkningsminskning som annars sker när en "
"försvarstrupp förstörs av en marktrupp."

#: data/royale/buildings.ruleset:1629 data/sandbox/buildings.ruleset:1512
#, fuzzy
msgid ""
"Makes one unhappy citizen content in every city of the player that owns it "
"(not including citizens unhappy about aggression). This wonder also makes "
"two content citizens happy in the city where it is located (4 extra luxury "
"good points)."
msgstr "Gör två missnöjda medborgare nöjda i varje stad med tempel."

#: data/royale/buildings.ruleset:1680
msgid ""
"Gives an immediate technology advance to the player that builds it, and "
"thereafter 12 extra research points every turn to its city."
msgstr ""

#: data/royale/buildings.ruleset:1683
#, c-format
msgid ""
"Completion of this wonder permanently adds 50% to the effect of Universities "
"for every player."
msgstr ""

#: data/royale/buildings.ruleset:1705 data/sandbox/buildings.ruleset:1587
msgid ""
"Makes one content citizen happy in every city of the player that owns it (2 "
"extra luxury good points per city)."
msgstr ""

#: data/royale/buildings.ruleset:1728 data/sandbox/buildings.ruleset:1610
#, fuzzy
msgid ""
"Reduces the unhappiness caused by aggressively deployed military units owned "
"by the city by 1 -- in other words, it neutralizes the unhappiness caused by "
"a single military unit (except under Democracy, where a single unit makes "
"two citizens unhappy). Under governments where unit upkeep is paid in gold, "
"it gives two free gold per city towards upkeep every turn."
msgstr ""
"Minskar det missnöje som orsakas av stridande enheter utanför staden med 2 "
"under demokrati och 1 under republik. Verkningslös under andra statsskick."

#: data/royale/buildings.ruleset:1755
#, fuzzy
msgid "Upgrades two obsolete units per game turn for free."
msgstr "Ersätter en omodern trupp varje omgång."

#: data/royale/buildings.ruleset:1760
#, fuzzy
msgid "Verrocchio's Workshop"
msgstr "Leonardos verkstäder"

#: data/royale/buildings.ruleset:1777
msgid ""
"Upgrades one obsolete unit per game turn for free. The workshop where "
"Leonardo da Vinci was a garzone (studio boy) before he was able to set up "
"his own workshop."
msgstr ""

#: data/royale/buildings.ruleset:1801 data/sandbox/buildings.ruleset:1660
#, fuzzy
msgid ""
"Gives all your sea units 1 additional movement point (except Triremes while "
"moving on rivers). Makes all your new sea units veterans (for all your "
"cities)."
msgstr ""
"Ger alla marina enheter ytterligare 1 drag. Gör alla nya marina enheter "
"erfarna (gäller alla städer)."

#: data/royale/buildings.ruleset:1850
msgid ""
"The Manhattan Project will make it possible to build nuclear weapons. After "
"it is built, anyone with the necessary technological advances can build "
"nuclear weapons. The Nuclear Fission advance is required to build the early "
"Nuclear Bomb, which is unique to a nation: each nation can have only one at "
"a time. The Robotics advance is required to build the later Nuclear units, "
"which are not limited in number."
msgstr ""

#: data/royale/buildings.ruleset:1875
#, c-format
msgid ""
"Increases trade output by 30% in all cities for all the players. The player "
"owning this wonder is the only one able to build the Trade Company. "
msgstr ""

#: data/royale/buildings.ruleset:1878
msgid ""
"TIP: it may make sense to let someone else to build this wonder. Everyone "
"gets the effect and the Trade Conpany can't usually be instantly built after "
"Marco Polo is finished."
msgstr ""

#: data/royale/buildings.ruleset:1884
msgid "Trade Company"
msgstr ""

#: data/royale/buildings.ruleset:1901
#, c-format
msgid ""
"This wonder gives the player extra trade with far away countries. Increases "
"trade output by 10% in all cities owned by the player."
msgstr ""

#: data/royale/buildings.ruleset:1908
msgid "Atlantic Telegraph Company"
msgstr ""

#: data/royale/buildings.ruleset:1925
msgid ""
"The world will become smaller place with when the new means of communication "
"connect all the people over the globe. All the players will get an embassy "
"with all the players. The city where the wonder is located gets extra trade "
"for each tile already producing trade."
msgstr ""

#: data/royale/buildings.ruleset:1999 data/sandbox/buildings.ruleset:1802
#, fuzzy
msgid ""
"Reduces by 1 the unhappiness caused by one aggressively deployed military "
"unit per city -- in other words, in each city it neutralizes the unhappiness "
"caused by a single military unit (except under Democracy, where it just "
"halves the unhappiness from that unit). Each city also avoids one shield of "
"upkeep for units."
msgstr ""
"Minskar det missnöje som orsakas av stridande enheter utanför staden med 2 "
"under demokrati och 1 under republik. Verkningslös under andra statsskick."

#: data/royale/buildings.ruleset:2049 data/sandbox/buildings.ruleset:1852
#, fuzzy
msgid ""
"Each tile around the city where this wonder is built that is already "
"generating some shield output produces one extra shield resource. Under "
"Despotism or Tribal governments, the Pyramids cancel the penalty to worked "
"tiles with output greater than 2 (for all kinds of output), as if all your "
"cities were always celebrating."
msgstr ""
"Varje handelsgenererande ruta kring staden där underverket är byggt ger en "
"extra i handel."

#: data/royale/buildings.ruleset:2079
#, c-format
msgid ""
"Completion of this wonder permanently adds 50% to the effect of Research "
"Labs for every player."
msgstr ""

#: data/royale/buildings.ruleset:2102
#, fuzzy
msgid ""
"Gives 1 additional luxury to every city, and 6 luxuries to the city where it "
"is located."
msgstr "Gör två missnöjda medborgare nöjda i varje stad med tempel."

#: data/royale/buildings.ruleset:2128
#, fuzzy
msgid ""
"All your new military land units start with an additional veteran level This "
"is cumulative with any Barracks building in a city. With both, units are "
"created as veteran 2."
msgstr ""
"Alla våra nya marktrupper blir erfarna. Sannolikheten att överlevande "
"trupper blir erfarna efter ett slag ökar med hälften"

#: data/royale/buildings.ruleset:2151 data/sandbox/buildings.ruleset:1979
msgid ""
"Creates a world senate that prevents unprovoked declaration of war by any "
"nuclear-capable nation (that is, any nation with knowledge of Nuclear "
"Fission, once the Manhattan Project has been built). AI players are more "
"inclined to be friendly and forgiving toward the owner of this wonder. These "
"effects last until the Apollo Program is completed."
msgstr ""

#: data/royale/buildings.ruleset:2158 data/sandbox/buildings.ruleset:1986
#, fuzzy
msgid ""
"Also, if any player's city is in disorder for more than two turns in a row, "
"that player's government falls (even for governments other than Republic and "
"Democracy)."
msgstr ""
"* Riket störtas i anarki om det är upplopp i någon stad mer än två omgångar "
"på rad.\n"

#: data/royale/buildings.ruleset:2165
msgid "Hal Saflieni Hypogeum"
msgstr ""

#: data/royale/buildings.ruleset:2182
msgid ""
"Ħal Saflieni Hypogeum is thought to have been a sanctuary and necropolis. It "
"pre-dates the Bronze Age and was one of the first, if not the first, shrines "
"built. With this wonder, the city having it will get +6 additional luxury "
"good points. The effect of this very early wonder ends with the invention of "
"bronze working. "
msgstr ""

#: data/royale/buildings.ruleset:2228
#, fuzzy
msgid ""
"Allows you to choose any government, including those that have not yet been "
"researched by your civilization. It also allows unprovoked declaration of "
"war regardless of any senate instituted by a Democracy or Federation "
"government or by the United Nations."
msgstr ""
"Tillåter val av vilket statsskick som helst - innefattande sådana som man "
"inte har forskat fram än - utan övergångstid med anarki."

#: data/royale/cities.ruleset:58 data/sandbox/cities.ruleset:58
msgid ""
"Each entertainer produces two luxury good points for their city per turn, "
"increasing to three once any player has built Shakespeare's Theater. See the "
"section on Happiness for the effects of luxury good points."
msgstr ""

#: data/royale/cities.ruleset:73 data/sandbox/cities.ruleset:73
msgid ""
"Each scientist adds two bulbs to your empire's research output per turn, "
"increasing to three once any player has built Darwin's Voyage."
msgstr ""

#: data/royale/game.ruleset:26
#, fuzzy
msgid "Royale ruleset"
msgstr "Standardregelverket"

#: data/royale/game.ruleset:40
msgid ""
"You are playing Freeciv21 with Royale ruleset based on Longturn Traditional "
"LTT rules (originally based on civ2civ3):\n"
"\n"
"Gameplay more similar to classic 4x empire building games, keeping it easy "
"to learn but challenging to master.\n"
"\n"
"Also suitable for single player, with AI less aggressive at start, but more "
"challenging at the end.\n"
"\n"
"The Royale ruleset is designed to be played without AI players and allows "
"very fast gameplay meaning that one game does not take too much time. For "
"similar gameplay with more turns look for the LTT ruleset. and it is "
"balanced to make the game interesting for both beginners and experienced "
"players. Everything comes with a cost. Even advancing more than your "
"opponent. This keeps it challenging and fair to everyone."
msgstr ""

#: data/royale/governments.ruleset:77
msgid ""
"* Buildings and technologies do not require any upkeep.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"shield per turn.\n"
"* Military units do not cause unhappiness even when deployed aggressively.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* You have no control over national budget. Half of the trade income is "
"simply lost to your economy (less if you have luxury-promoting buildings), "
"and the remainder all goes to luxuries. Conventional corruption increases "
"with distance from the capital (half as fast with knowledge of The "
"Corporation).\n"
"* Base production waste is 30%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks.\n"
"* The number of free units will be doubled for cities with size of 9 or more."
msgstr ""

#: data/royale/governments.ruleset:96
msgid ""
"Playing with Anarchy? \n"
"You do not usually want to play with Anarchy but you need to when there is a "
"need to switch the government. For these situations you may want to plan "
"your production so that you have some gold reserve before switching to "
"Anarchy and also not using that many trade tiles while in Anarchy. You may "
"also want to explore the options to make your cities to celebrate while in "
"Anarchy. This way you may be able to make your cities to celebrate when you "
"switch to your new government. If you have only some bulbs left from getting "
"the governent you want it may make sense to revolt early and complete the "
"research with scientists. This may be very useful especially when you switch "
"away from Tribalism or Despotism because you may get the desired government "
"a turn or two early."
msgstr ""

#: data/royale/governments.ruleset:123
msgid ""
"Compared to Despotism, a Tribal economy is more shield-oriented. Its bonuses "
"to veterancy can be an advantage in wartime."
msgstr ""

#: data/royale/governments.ruleset:126
msgid ""
"* Increases by half the chance of land units getting the next veteran level "
"after a battle.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"shield per turn.\n"
"* Unlike later governments, military units do not cause unhappiness even "
"when deployed aggressively.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 30% (the highest under any government). This increases "
"with distance from the capital (half as fast with knowledge of The "
"Corporation).\n"
"* There is no base level of production waste, but an increasing amount with "
"distance from the capital (half as fast with knowledge of Trade).\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or more."
msgstr ""

#: data/royale/governments.ruleset:145
msgid ""
"Playing with Tribal? \n"
"Tribal nations get more production and are able to maintain more units for "
"free. Tribal is a very good alternative for someone who is not planning to "
"go Monarchy first. Instead you may want to consider building Ħal Saflieni "
"Hypogeum in your capital city and also building the Pyramids as fast as "
"possible to that you will get rid of the -1 tile penalty related to Anarchy, "
"Despotism, and Tribalism. It will also make sense to revolt during the first "
"turn. This way you may lose less production because of Anarchy. If you play "
"well you will get the Pyramids around T15 - T20 and this will keep your "
"empire competive even until the mid game. The catch however is that you may "
"be too comfortable with the Tribalism and switch to another government too "
"late. This is why you may want to consider switching around T40 - T60. In "
"short Tribalism helps fast expansion more compared to Despotism."
msgstr ""

#: data/royale/governments.ruleset:176
msgid ""
"* Your centers of government (cities with Palace and 2nd Palace) get a +75% "
"bonus to gold production.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"gold per turn.\n"
"* Unlike later governments, military units do not cause unhappiness even "
"when deployed aggressively.\n"
"* Military units impose martial law. Up to 20 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 20%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 10%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or more."
msgstr ""

#: data/royale/governments.ruleset:194
msgid ""
"Playing with Despotism? \n"
"With Despotism you get slightly better science and if you plan to go for "
"Monarchy this may be your choice. Despotism is a very good alternative for "
"someone who is planning to go Monarchy first. While you may want to consider "
"building Ħal Saflieni Hypogeum in your capital city and also building the "
"Pyramids as fast as possible you may want to focus instead on maxing science "
"and using scientists for getting Monarchy really fast. In this case you may "
"want to build the Pyramids after revolting and switching to Monarchy or "
"maybe even Fudamentalism. Then again Despotism may be great if you need to "
"defend. It allows a crazy number of units to be used for keeping the people "
"content. This together with Pyramids is also great."
msgstr ""

#: data/royale/governments.ruleset:224
msgid ""
"* Your centers of government (cities with Palace and 2nd Palace) get a +50% "
"bonus to gold production.\n"
"* Celebrating cities produce one extra trade point for every tile which is "
"already producing trade. (Cities below size 3 will not celebrate.)\n"
"* Each city can support up to 3 units for free (the maximum possible). "
"Further units each cost 1 gold per turn.\n"
"* Each city tolerates up to 3 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 10%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 10%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or "
"more.  The number of units avoiding the military unhappiness will also "
"double at this size."
msgstr ""

#: data/royale/governments.ruleset:242
msgid ""
"Playing with Monarchy? \n"
"Monarchy is great for those players who want to play war. You do not get "
"that much gold of production with Monarchy but instead it is reasonably good "
"for those players who want to attack, attack, and attack. In the late early "
"game and early mid game it is a good alternative also for those who wish to "
"build and not fight wars. Switching to Monarchy will remove the -1 penalty "
"you get from Anarchy, Despotism, and Tribalism and this will allow you to "
"ramp up your economy for the better governments to come. If you go for "
"Monarchy in the early game try to do it fast. Maybe using the scientists for "
"few turns and then getting the tech by T15 - T20. However, even the farmers "
"may want to stick with Monarchy for some time because of the great unit "
"upkeep for workers and less waste."
msgstr ""

#: data/royale/governments.ruleset:275
msgid ""
"* City improvements which would normally have an upkeep of 1 gold are free "
"of upkeep.\n"
"* Each city can support up to 3 units for free (the maximum possible). "
"Further units each cost 1 shield per turn.\n"
"* Each city tolerates up to 3 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 2 unhappy citizens to become content (the maximum "
"possible).\n"
"* Base corruption is 30%, but is not affected by distance to the capital.\n"
"* There is no production waste.\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or "
"more.  The number of units avoiding the military unhappiness will also "
"double at this size."
msgstr ""

#: data/royale/governments.ruleset:290
msgid ""
"Playing with Communism? \n"
"Communistic nations are able to grow big, fast and they can have huge "
"production. The downside is that the gold production is low. If you manage "
"to get the Statue of Liberty it may make sense to switch to Communism really "
"fast. Also, if you have a vast empire and you are allied with someone who "
"has better techs, you may want to play as the commie leader."
msgstr ""

#: data/royale/governments.ruleset:328
msgid ""
"* Base science production is 40% that of other governments. (A "
"Fundamentalist city with a Library produces roughly as much science as a "
"city under another government does alone.)\n"
"* Each city can support up to 2 units for free. Further units each cost 2 "
"gold per turn (except for Fanatics).\n"
"* Each city tolerates up to 2 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Base corruption is 15%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 15%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or "
"more.  The number of units avoiding the military unhappiness will also "
"double at this size."
msgstr ""

#: data/royale/governments.ruleset:343
msgid ""
"Playing with fundamentalism? \n"
"Fundamentalism is for a player who needs to build lots funda specific units "
"(Crusaders, Fanatics) fast. This may be useful if you are defending your "
"nation or buying some time to your ally while that other nation needs to "
"focus on something else. Funda can also be used as an alternative early "
"government if you need to get lots of gold fast. With the happiness "
"buildings Funda is like a money printing machine. Choosing this government "
"also makes sense if you plan to steal your techs while fosusing on building "
"infrastructure."
msgstr ""

#: data/royale/governments.ruleset:371
msgid ""
"* Each city gets 2 extra luxury good points.\n"
"* Celebrating cities produce one extra trade point for every tile which is "
"already producing trade. (Cities below size 3 will not celebrate.)\n"
"* Each city can support up to 2 units for free. Further units each cost 2 "
"gold per turn.\n"
"* Each city tolerates up to 2 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* There is no base level of corruption, but an increasing amount with "
"distance from the capital (half as much as with most other governments). "
"Knowledge of The Corporation eliminates this corruption.\n"
"* Base production waste is 30%, but is not affected by distance to the "
"capital.\n"
"* Has a senate that may prevent declaration of war.\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or "
"more.  The number of units avoiding the military unhappiness will also "
"double at this size."
msgstr ""

#: data/royale/governments.ruleset:388
msgid ""
"Playing with federation? \n"
"Federation may work as a boost for switching into Democracy. If you need to "
"research reasonably fast and there is less need for gold, it may make sense "
"to switch to Federation before you choose another form of govermnent. With "
"Federation you get a nice boost for your science while you are still able to "
"fight wars. However there is a catch to this. You may want to carefully "
"compare your advance to the nations with the other form of government. While "
"Federation receives a generous boost to science, in addition to other "
"bonuses, in the long term it will not be able to compete against "
"Democracies. This of course depends on the game you are playing but "
"typically 20 - 30 turns with Federation should be more than enough in the "
"mid game. After that you may want to quit fighting wars and focus on "
"something else or maybe switch to another government."
msgstr ""

#: data/royale/governments.ruleset:421
msgid ""
"* Cities produce an extra trade point for every worked land tile that is "
"already producing trade.\n"
"* Celebrating cities produce a further trade point for every worked tile "
"(land or water) which is already producing trade. (Cities below size 3 will "
"not celebrate.)\n"
"* Each city can support one unit for free. further units each cost 1 shield "
"per turn.\n"
"* Each city tolerates a single aggressively deployed military unit. Each "
"further unit causes 1 unhappy citizen.\n"
"* Base corruption is 25%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 20%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or "
"more.  The number of units avoiding the military unhappiness will also "
"double at this size."
msgstr ""

#: data/royale/governments.ruleset:438
msgid ""
"Playing with Republic? \n"
"Republic is the fast lane to Democracy and it is quite bad if you plan to "
"fight wars. Unlike with some other governments you can declare wars while in "
"Republic. This however comes with a hefty price unless you manage to keep "
"the wars extremely short or you crush a very weak enemy. Republics can "
"succeed if you have a very low number of units and you can afford to focus "
"on building Markets, Mercantile Exchanges, and Banks instead of military "
"units and huge numbers of workers. One of the best ways to succeed with a "
"Republic is to make peace or alliance with everyone around you and then "
"focus on ramping up your economy. Republic may also work better if your "
"cities have overlapping tiles. If you have little space for your empire it "
"may make sense to micromanage the worked tiles as Republic as your "
"government. This will allow you to reduce the number of workers since "
"overlapping city improvements will make it possible to use the same improved "
"tile for two or more cities. For example, when one city is about to grow "
"(currently getting +3 food) and needs +2 food you may switch a grassland "
"tile (irrigated, resource +1 production, and roads) to another city and use "
"a regular plans tile (irrigated, with roads) for the city only needing +2 "
"food. This way you do not produce +1 extra food going to waste and the other "
"city will benefit from the same worker tile. Like always there are many ways "
"to deal with the governments and another way to look at this is saying that "
"in Republic you can afford more buildings, while in Monarchy you can afford "
"more units. Going from Monarchy to Democracy is a popular route even while "
"in some situations adding Fedetation between them might make sense."
msgstr ""

#: data/royale/governments.ruleset:480
msgid ""
"* Cities produce an extra trade point for every worked land tile that is "
"already producing trade.\n"
"* Celebrating cities produce a further trade point for every worked tile "
"(land or water) which is already producing trade. (Cities below size 3 will "
"not celebrate.)\n"
"* Each city can support one unit for free. Further units each cost 2 gold "
"per turn.\n"
"* Each city tolerates a single aggressively deployed military unit. Each "
"further unit causes 2 unhappy citizens.\n"
"* Base corruption is 5%. This increases with distance from the capital (half "
"as fast with knowledge of The Corporation).\n"
"* Base production waste is 25%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Has a senate that may prevent declaration of war.\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or "
"more.  Unlike with other governments, the number of units avoiding the "
"military unhappiness will NOT be doubled at this size."
msgstr ""

#: data/royale/governments.ruleset:498
#, c-format
msgid ""
"Playing with Democracy? \n"
"Playing with a Democracy is probably the most effective way of creating a "
"super power, but this comes with a price. Unlike with some other setups "
"Democracies are quite vulnerable while the player is ramping up the economy. "
"The most common reason to have Democracy as your form of goverment is to "
"build an extremely powerful economy that will simply crush those nations "
"daring to act against your happy Democracy with you as its eternal leader. "
"If you are not planning to fight wars and you can afford to build Markets "
"and other trade related buildings, Democracy is probably the best choice you "
"can make. With Democracy you will get the best possible effect for compound "
"interest and if you manage to make your cities to celebrate this effect is "
"even more powerful. Democracies are able to maintain a decent army and lots "
"of workers. One very powerful strategy for you to consider is to switch "
"between max tax and max sci. If you are confident enough you may want to "
"delay scientific advance and focus on max taxing so that your economy will "
"grow really fast. There is however a catch to this. If you postpone "
"researching too much your enemy may be able to surprise you and your "
"outdated army. With a democatic nation it is also extremely important to "
"keep your citizens not only content but happy and celebrating. Celebration "
"gives you +1 extra trade for each tile already producing trade if you manage "
"to keep your cities celebrating. On some other setups using more than "
"20% luxury is usually considered bad but with Royale's trade building setup "
"it may be worth celebrating even with +40% luxury. It all depends on the "
"situiation, but it may be worth it if you manage to avoid building some "
"happiness buildings on the new cities while focusing the resources on the "
"big and old cities producing most of your gold. Also, if you are attacked or "
"need to fight wars it may make sense to home some units on the low "
"production cities. That way if those units cause unhappiness they will do it "
"for those cities that matter less to you. "
msgstr ""

#: data/royale/techs.ruleset:285 data/sandbox/techs.ruleset:272
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers, and Engineers to build forts and "
"fortresses."
msgstr ""
"Nybyggare och ingenjörer har förmågan att förändra landskapet i rutor på "
"flera sätt."

#: data/royale/techs.ruleset:364
msgid ""
"Upgrades 2 units every turn for all players if any player knows this tech."
msgstr ""

#: data/royale/techs.ruleset:401
msgid ""
"Allows building several fusion based units. Not all fusion units are worth "
"the cost."
msgstr ""

#: data/royale/techs.ruleset:406
#, fuzzy
msgid "Advanced Espionage"
msgstr "avancerad flygteknik"

#: data/royale/techs.ruleset:412
msgid "In the digital age espionage becomes even more powerful."
msgstr ""

#: data/royale/techs.ruleset:416
msgid "Aviation Endurance"
msgstr ""

#: data/royale/techs.ruleset:422
msgid "Allows the construction of unit cargo planes."
msgstr ""

#: data/royale/techs.ruleset:474
#, c-format
msgid ""
"Makes the upgrade cost of your units 20% less expensive. Robotics makes the "
"upgrade cost 30% less expensive."
msgstr ""

#: data/royale/techs.ruleset:581 data/sandbox/techs.ruleset:525
#, no-c-format
msgid ""
"Reduces the risk of plague in your cities by 30% of the base chance (this is "
"additive with the benefits of any buildings)."
msgstr ""

#: data/royale/techs.ruleset:728
#, fuzzy
msgid ""
"Allows Workers and Engineers to build airstrips, airbases, and buoys. "
"Upgrades 2 units every turn for all players once any player knows this tech."
msgstr "Möjliggör för nybyggare och ingengörer att bygga flygbaser."

#: data/royale/techs.ruleset:767
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers, and Engineers to upgrade mines to oil "
"wells on Desert and Glacier tiles, for an extra production point."
msgstr ""
"Nybyggare och ingenjörer har förmågan att förändra landskapet i rutor på "
"flera sätt."

#: data/royale/techs.ruleset:781 data/sandbox/techs.ruleset:708
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers, and Engineers to upgrade irrigation "
"systems to farmland."
msgstr ""
"Nybyggare och ingenjörer har förmågan att förändra landskapet i rutor på "
"flera sätt."

#: data/royale/techs.ruleset:867 data/sandbox/techs.ruleset:785
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers, and Engineers to upgrade railroads with "
"maglev."
msgstr ""
"Nybyggare och ingenjörer har förmågan att förändra landskapet i rutor på "
"flera sätt."

#: data/royale/terrain.ruleset:643
msgid ""
"Cities built in hills are at risk of earthquakes, which can interrupt a "
"city's current production project."
msgstr ""

#: data/royale/terrain.ruleset:691
#, fuzzy
msgid ""
"Jungles are densely overgrown, making agriculture somewhat problematic. Some "
"land units may not move into jungle without a road."
msgstr "Djungel är kraftigt övervuxen, vilket försvårar jordbruk."

#: data/royale/terrain.ruleset:741
msgid ""
"Land units that move into mountains can see an extra space, but a fast land "
"unit ending its turn in mountains without a road will start its next turn "
"with one fewer movement point. Some land units may not move into mountains "
"without a road."
msgstr ""

#: data/royale/terrain.ruleset:839
#, fuzzy
msgid ""
"Swamps suffer from an over-abundance of water, making agriculture somewhat "
"problematic. Some land units may not move in swamps without a road."
msgstr "Sumpmark är sank, vilket försvårar jordbruk."

#: data/royale/terrain.ruleset:1059
#, fuzzy
msgid "?gui_type:Build Pre-Fortress/Fortress/Buoy"
msgstr "Bygg fästning"

#: data/royale/terrain.ruleset:1433
msgid "NOTE: Farmland on a tile prevents any trade bonus from Super Highways."
msgstr ""

#: data/royale/terrain.ruleset:1472
#, fuzzy
msgid "Pre-Fortress"
msgstr "Fästning"

#: data/royale/terrain.ruleset:1498
#, no-c-format
msgid ""
"A Pre-Fortress is the groundwork for a Fortress, and in itself does nothing "
"but allow further expansion to a Fortress."
msgstr ""

#: data/royale/terrain.ruleset:1531
msgid ""
"Fortresses are more permanent forts; construction on them can only begin "
"once the underlying fort is complete. Forts on River tiles cannot be "
"upgraded to Fortresses."
msgstr ""

#: data/royale/terrain.ruleset:1535
msgid ""
"Units in a fortress receive extra defense (+100%) against land units and "
"boats, and do not count as aggressive if near a friendly city. Any kind of "
"land unit remaining in a fortress for a whole turn without moving recovers a "
"quarter of its hit points."
msgstr ""

#: data/royale/terrain.ruleset:1570
msgid ""
"An Airbase provides permanent support for air units and missiles. Air units "
"can land and refuel on an Airbase and Paratroopers can be sent from "
"Airbases. "
msgstr ""

#: data/royale/terrain.ruleset:1573
msgid ""
"Units in Airbases do not count as aggressive if near a friendly city, and "
"can see further afield. Also, air units recover more hit points (a third per "
"turn, the same as in a city without an Airport)."
msgstr ""

#: data/royale/terrain.ruleset:1578
msgid ""
"Airbases have efficient anti-air weapons: units in an Airbase receive extra "
"defense (+100%) against air units and missiles. "
msgstr ""

#: data/royale/terrain.ruleset:1629
msgid ""
"Ruins mark the former site of a city that was destroyed or abandoned. They "
"have no effect on gameplay other than giving +1 trade bonus for the tile "
"with the ruins."
msgstr ""

#: data/royale/terrain.ruleset:1658
msgid ""
"Roads allow your land units to move more quickly, and allow wheeled Big Land "
"units such as Chariots and Catapults to travel through otherwise difficult "
"terrain (Mountains, Jungle, and Swamp)."
msgstr ""

#: data/royale/terrain.ruleset:1733
#, fuzzy
msgid ""
"With sufficient technology, you may build magnetic levitation systems along "
"your railroad routes. Land units expend no movement points when riding a "
"maglev, you may ride indefinitely. (As may your enemies!)"
msgstr ""
" - Trupper förbrukar inte några drag när det färdas längs en järnväg. Du kan "
"låta dem åka tåg oändligt långt."

#: data/royale/terrain.ruleset:1771 data/sandbox/terrain.ruleset:1843
msgid ""
"Roads and railroads can only be built on River tiles if your civilization "
"has learned Bridge Building technology. Fortresses and Airbases cannot be "
"built on River tiles."
msgstr ""

#: data/royale/terrain.ruleset:1816
msgid ""
"Iron, when found on a Mountain tile, gives 4 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/royale/terrain.ruleset:1836
msgid ""
"Game, when found on a Tundra tile, gives 3 more food and 1 more shield. For "
"more information, review the help for the individual tile type."
msgstr ""

#: data/royale/terrain.ruleset:1855
msgid ""
"Furs, when found on a Tundra tile, gives 1 more food, 1 more shield, and 3 "
"more trade. For more information, review the help for the individual tile "
"type."
msgstr ""

#: data/royale/terrain.ruleset:2000
msgid ""
"Oasis, when found on a Desert tile, gives 3 more food and 4 more trade. For "
"more information, review the help for the individual tile type."
msgstr ""

#: data/royale/units.ruleset:47
msgid "RealSpy"
msgstr ""

#: data/royale/units.ruleset:47
msgid "Can do real spy actions, unlike tech transfer units."
msgstr ""

#: data/royale/units.ruleset:48
#, fuzzy
msgid "RealDiplomat"
msgstr "diplomat"

#: data/royale/units.ruleset:48
#, fuzzy
msgid "Can do real diplomat actions, unlike tech transfer units."
msgstr "* Kan utföra diplomathandlingar plus särskilda spionhandlingar.\n"

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
msgid "green (100%)"
msgstr ""

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
#, fuzzy
msgid "veteran 1 (150%)"
msgstr "erfaren"

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
#, fuzzy
msgid "veteran 2 (175%)"
msgstr "erfaren"

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
#, fuzzy
msgid "veteran 3 (200%)"
msgstr "erfaren"

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
#, fuzzy
msgid "hardened 1 (225%)"
msgstr "härdad"

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
#, fuzzy
msgid "hardened 2 (250%)"
msgstr "härdad"

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
#, fuzzy
msgid "hardened 3 (275%)"
msgstr "härdad"

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
msgid "elite 1 (300%)"
msgstr ""

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
msgid "elite 2 (325%)"
msgstr ""

#: data/royale/units.ruleset:76
msgid "elite 3 royale (350%)"
msgstr ""

#: data/royale/units.ruleset:188
#, fuzzy
msgid "?unitclass:Big Siege"
msgstr "ledare"

#: data/royale/units.ruleset:516 data/sandbox/units.ruleset:508
msgid ""
"Settlers can also perform some of the same terrain alterations as Workers "
"(but cannot build airstrips, airbases, or buoys)."
msgstr ""

#: data/royale/units.ruleset:557 data/sandbox/units.ruleset:549
msgid ""
"Migrants can be used to transfer population to other cities, but may not "
"found new cities. They can also perform some of the same terrain alterations "
"as Workers (but cannot build airstrips, airbases, or buoys)."
msgstr ""

#: data/royale/units.ruleset:569
#, fuzzy
msgid "Immigrants"
msgstr "bevattning"

#: data/royale/units.ruleset:601
msgid ""
"Immigrants can be used to transfer population to other cities, but may not "
"found new cities. They can also perform some of the same terrain alterations "
"as Workers."
msgstr ""

#: data/royale/units.ruleset:605
msgid ""
"TIP: Immigrants can be a good alternative to Workers in overpopulated "
"cities, as they benefit from free food upkeep."
msgstr ""

#: data/royale/units.ruleset:612
#, fuzzy
msgid "?unit:Tribal Workers"
msgstr "Arbetare"

#: data/royale/units.ruleset:644
msgid ""
"The original workers are those you start the game with. You cannot build "
"original workers. While the original workers have less moves compared to the "
"workers the original workers have one major advantage. The enemy is not able "
"to capture the original workers. Only the workers you can build can be "
"captured. Workers have the ability to improve terrain tiles. See the help on "
"Terrain and Terrain Alterations for the effects of their actions."
msgstr ""

#: data/royale/units.ruleset:724
#, fuzzy
msgid ""
"If the player knows Invention, Engineers may also perform more radical "
"terrain transformations than Workers, Settlers, or Migrants, with the "
"\"transform\" order. Examples include conversion of Tundra into Plains, or "
"even Ocean into Swamp in some circumstances (when on board an ocean-going "
"vessel, on a tile surrounded by sufficient existing land). See the Terrain "
"Alterations section for more details."
msgstr ""
"Ingenjörer liknar arbetare men de arbetar och förflyttar sig dubbelt så "
"fort. Ingenjörer kan även utföra större landskapsförändringar (till exempel "
"omvandling av tundra till öken) vilket är mer än vad arbetarna förmår.\n"
"\n"
"TIPS 1:  Byt om möjligt ut arbetare mot ingenjörer eftersom ingenjörer "
"förbrukar lika mycket tillgångar som arbetare.\n"
"\n"
"TIPS 2:  Om man lyckas färdigställa Leonardos verkstad, så försök forska "
"fram sprängämnen innan Leonardos verkstad blir omodern. På så sätt ersätts "
"ens arbetare utan kostnad."

#: data/royale/units.ruleset:830
msgid "Swordsmen"
msgstr ""

#: data/royale/units.ruleset:856
#, fuzzy
msgid ""
"Swordsmen are heavily armed and well disciplined infantry units with an "
"excellent offensive value."
msgstr ""
"Legionen är en väl bepansrad och disciplinerad fotsoldat som är utmärkt i "
"anfall."

#: data/royale/units.ruleset:965
msgid "Infantry"
msgstr ""

#: data/royale/units.ruleset:991
msgid ""
"Infantry are modern version of Riflemen, relatively good at defending your "
"cities.\n"
"\n"
"Why: This unit is the end of an upgrade path all the way from Warriors. It "
"is the best non-armored unit for defending your cities. This was added so "
"that the Riflemen could be upgraded into something else than Marines. "
"Upgading those and the previous units into Marines created issues to the "
"gameplay. The players were taking huge risks by building lots of cheap early "
"units. The plan was to uprade the early units at a later time for offensive "
"purposes. Upgrading the early units into Marines created situations where "
"the game ended (for some players) in a turn or two with no real warning. "
"With this one as the final upgrade the problem is no more because of this "
"upgrade path. The Infantry unit also allows an alternative research path "
"because of the reasonably good defense value."
msgstr ""

#: data/royale/units.ruleset:1072
msgid ""
"Partisans are guerilla fighters who are experts at using the terrain to "
"their advantage. Partisans have no home city and units outside cities will "
"not be killed if the city building them is lost. Since partisans are "
"citizens trained to fight the oppressor they can once again become part of "
"the normal population when the war is over. The partisans are almost "
"invisible to the enemy but this comes with a cost. The partisans are not "
"that fast when moving to a new loaction."
msgstr ""

#: data/royale/units.ruleset:1117
#, fuzzy
msgid ""
"Fundamentalist nations can maintain Fanatic units without having to pay any "
"upkeep nor causing military unhappiness. "
msgstr ""
"Fanatiker är krigare som strider för sin plats i himmelriket.\n"
"\n"
"Fundamentalistiska nationer slipper betala underhåll för fanatiker."

#: data/royale/units.ruleset:1223 data/sandbox/units.ruleset:1084
#, fuzzy
msgid ""
"The Mechanized Infantry has the strongest inherent defensive strength of any "
"land unit, and is very fast on roads and easy terrain, but it is hindered "
"rather than helped by rough terrain (it cannot move into mountains, swamps, "
"or jungles), and it is only available near the end of the technology tree."
msgstr ""
"Mekaniserat infanteri; denna trupp har starkast försvarsförmåga av alla "
"marktrupper, men är endast tillgänglig nära slutet av teknologiträdet."

#: data/royale/units.ruleset:1291 data/sandbox/units.ruleset:1152
msgid ""
"Chariots are horse-pulled war wagons. They have a stronger attack than "
"Horsemen, but their speed comes at a cost: they are more expensive to build, "
"they cannot take advantage of terrain to defend themselves, they cannot move "
"in rough terrain (mountains, swamps, and jungles) without roads, and they "
"cannot be transported by sea using early ships (Triremes and Caravels)."
msgstr ""

#: data/royale/units.ruleset:1360
#, fuzzy
msgid ""
"Crusaders are highly disciplined mounted warriors driven by a higher cause. "
"Fundamentalist nations can maintain Crusader units without having to pay any "
"upkeep nor causing military unhappiness. "
msgstr ""
"Fanatiker är krigare som strider för sin plats i himmelriket.\n"
"\n"
"Fundamentalistiska nationer slipper betala underhåll för fanatiker."

#: data/royale/units.ruleset:1523
#, fuzzy
msgid ""
"Catapults are large rock-throwing machines of war. They are very strong "
"attackers -- and even more powerful against cities -- but equally weak "
"defenders and will need an escort to be effective. Unescorted catapults may "
"be captured by the enemy."
msgstr ""
"Katapulter är stora stenkastande krigsmaskiner. De är mycket starka i "
"angrepp men svaga i försvar, så de behöver eskorteras för att vara effektiva "
"i strid."

#: data/royale/units.ruleset:1529
msgid ""
"While powerful, Catapults (and their successors) are bulky and awkward. They "
"require roads to move in rough terrain (mountains, swamps, and jungles), are "
"difficult to defend, and are too big for early ships (Triremes and "
"Caravels). Catapults and later siege units do not gain benefits from "
"Barracks. "
msgstr ""

#: data/royale/units.ruleset:1564
#, fuzzy
msgid ""
"Cannons are large firearms that can fire heavy projectiles over long "
"distances. As with the Catapults they replace, they are very strong "
"attackers -- and even more powerful against cities -- but equally weak "
"defenders and will need an escort to be effective, and have limited "
"mobility. Cannon and other siege units do not gain benefits from Barracks. "
"Unescorted cannons may be captured by the enemy. "
msgstr ""
"Kanoner är mäktiga eldvapen som kan avfyra tunga projektiler över långa "
"avstånd. De är mycket starka i angrepp men svaga i försvar, så de behöver "
"eskorteras för att vara effektiva i strid."

#: data/royale/units.ruleset:1600
#, fuzzy
msgid ""
"The artillery is an upgraded cannon. As with its predecessors, it is a very "
"strong attacker -- and even more powerful against cities -- but equally weak "
"defender and will need an escort to be effective, and has limited mobility. "
"Artillery and other siege units do not gain benefits from Barracks. "
"Unescorted artilleries may be captured by the enemy."
msgstr ""
"Artilleriet är en uppgraderad kanon. Den är mycket stark i angrepp men svag "
"i försvar, så den behöver eskorteras för att vara effektiv i strid."

#: data/royale/units.ruleset:1635
#, fuzzy
msgid ""
"Howitzers are upgraded artillery with improved defensive as well as "
"offensive capabilities. However, they still have the limited mobility of "
"their predecessors. Like earlier siege units, Howitzers do not gain benefits "
"from Barracks."
msgstr ""
"Haubits är ett uppgraderat artilleri med både förbättrat försvar och attack."

#: data/royale/units.ruleset:1670
#, fuzzy
msgid ""
"Fighters are your first airborne units. They can move anywhere and attack "
"any unit. The fighter will lose all moves when attacking another unit."
msgstr ""
"Jaktflygplanet är ditt första stridsflygplan. De kan färdas var som helst "
"och attackera vilken trupp som helst."

#: data/royale/units.ruleset:1673
msgid ""
"Fighters are very good for securing access from nations with no air units."
msgstr ""

#: data/royale/units.ruleset:1708
msgid ""
"A Bomber's attack against units on land is a bombard attack; against units "
"on water it has a regular attack."
msgstr ""

#: data/royale/units.ruleset:1711
msgid ""
"Bombers are very good for securing access from nations with no air units."
msgstr ""

#: data/royale/units.ruleset:1859
msgid ""
"GUIDE: Since the Triremes are able to travel on rivers, the players are able "
"to use them for transporting military units for attacking riverside cities "
"deep inside homeland. The Trireme can only transport smaller units but the "
"Barge (obsoleting the Trireme) is able to move big siege units. Because of "
"the river travelling ability it is important to guard the coastal tiles with "
"rivers on them. The units loaded on triremes cannot attack (only Marines "
"can) from the ship if the ship is on an ocean tile, but if the ship moves on "
"a river tile the land units will be able to attack and also move without "
"losing all of the movepoints when unloading from the trireme. The same thing "
"applies to the Barge unit."
msgstr ""

#: data/royale/units.ruleset:1874
msgid "Barge"
msgstr ""

#: data/royale/units.ruleset:1901
msgid ""
"The Barge can travel on Ocean (but not Deep Ocean) and it can clean up "
"pollution. It is also able to move on rivers."
msgstr ""

#: data/royale/units.ruleset:1909
msgid "Longboat"
msgstr ""

#: data/royale/units.ruleset:1936
msgid ""
"The Longboat is your first deep ocean capable boat unit that only can carry "
"one Merchant or Small Land unit. It can act as a transport ship and has "
"rudimentary defensive and offensive capabilities. It is also unique and you "
"can only have one Longboat at a time. The Longboat is heavier than the  "
"Trireme and this allows it to travel on Deep Ocean but  not on rivers."
msgstr ""

#: data/royale/units.ruleset:1945
msgid ""
"GUIDE: The longboat is very useful for exploring the oceans and since it is "
"able to carry Settlers, it can be used for establishing early colonies far "
"away from home. You can only have one Longboat at a time, but this is not as "
"limiting as you may think. The Longboat can take a Settler to a far away "
"land, unload the Settler, build a city with it and then you can disband the "
"Longboat in the new city. This way you can build a new Longboat at home and "
"will also get half of the shields back. Those can be used for building a "
"defensive unit or maybe a Workers for the new colony city."
msgstr ""

#: data/royale/units.ruleset:1958
msgid "Square-Rigged Caravel"
msgstr ""

#: data/royale/units.ruleset:1985
msgid ""
"A much larger version of the Caravel, it is most notorious because of heavy "
"offensive capabilities. Much of the focus on the design is on combat and "
"because of that it only has limited transport capacity even while it can "
"also carry those land units the regular Caravel cannot. In the early ages of "
"exploration it is great for keeping your coastals free of enemy ships."
msgstr ""

#: data/royale/units.ruleset:1992
msgid ""
"GUIDE: The Square-Rigged Caravel is able to carry only one unit but the unit "
"can be one of the heavy ones. This allows small and middle scale military "
"operations that may surprise your enemy. A fleet of these ships is expensive "
"to build, but the surprise attack may cripple an unprepared nation. This is "
"why a single ship loaded with a puny Warrior may devastate the enemy "
"economy. The enemy cannot see what is loaded on the ship and this is why "
"bluffing with this ship loaded with a weak unit may make your enemy afraid "
"and waste resources on building defenses."
msgstr ""

#: data/royale/units.ruleset:2105
#, fuzzy
msgid "Flagship Frigate"
msgstr "fregatt"

#: data/royale/units.ruleset:2131
#, fuzzy
msgid ""
"The Frigate is a specialized ship with a strong offensive value, and can "
"attack units on land, but it cannot transport units. A Flagship Frigate is "
"more powerful, slightly faster and more expensive. You can have only one "
"unit of this type at a time and it cannot be bribed."
msgstr "Kryssaren är en marin stark anfallsenhet."

#: data/royale/units.ruleset:2272
#, fuzzy
msgid ""
"The AEGIS Cruiser is equipped with an advanced defensive missile system.  "
"Airborne units are at a disadvantage against AEGIS Cruisers."
msgstr ""
"AEGIS-kryssaren är utrustad med ett avancerat missilsystem till försvar."

#: data/royale/units.ruleset:2348
#, fuzzy
msgid "Nuclear Submarine"
msgstr "kärnkraft"

#: data/royale/units.ruleset:2376
#, fuzzy
msgid ""
"Traveling under the surface of the ocean, Submarines have a very high "
"strategic value, but a weak defense if caught off guard. The Nuclear "
"Submarine is also able to carry <issiles."
msgstr ""
"Ubåtar, som färdas under havets yta, har mycket högt strategiskt värde, men "
"svagt försvar om de överraskas."

#: data/royale/units.ruleset:2380
msgid ""
"GUIDE: The Nuclear Submarine is able to carry Missile units. A chain of "
"several Nuclear Submarines can be used to transport Nuclear Missiles almost "
"anywhere really fast. This makes them extremely dangerous. Like the Non-"
"nuclear Submarines these units use fuel and need refueling. This is why you "
"may need allies for refueling the submarines if they are far from home. "
"Another option is to get remote colony cities you can use as Submarine "
"bases. Since the Nuclear Submarines have no home city they can retaliate "
"even if you lose all your coastal cities supporting your other naval units."
msgstr ""

#: data/royale/units.ruleset:2422 data/sandbox/units.ruleset:2060
msgid ""
"It can transport aircraft and military land units (not wheeled), although "
"land units cannot always be transferred to and from Helicopters while "
"onboard (see Helicopter help)."
msgstr ""

#: data/royale/units.ruleset:2459
msgid "elite 3 (350%)"
msgstr ""

#: data/royale/units.ruleset:2468 data/sandbox/units.ruleset:2107
msgid ""
"Transports can also clean pollution and fallout on water tiles, and with "
"knowledge of Miniaturization, may build oil platforms on deep ocean tiles "
"(for use by Offshore Platforms)."
msgstr ""

#: data/royale/units.ruleset:2503
msgid "The Missile is a missile unit able to shoot down enemy air units."
msgstr ""

#: data/royale/units.ruleset:2505
#, fuzzy
msgid ""
"TIP: A handful of these may successfully keep the air around your treasured "
"homeland free of enemy air units."
msgstr ""
"Kryssningsmissilen är en långdistansmissil som kan penetrera djupt in i "
"fiendeland.\n"
"\n"
"TIPS: En handfull av dessa kunna med framgång hålla vattnen kring ens "
"dyrbara hemland fritt från fientliga skepp."

#: data/royale/units.ruleset:2508
msgid ""
"GUIDE: The Missile units have poor vision so you may want to use Fighters or "
"other air units for scouting the area before attacking. Few Missile units "
"can be used as the backbone of your air defense strategy before you get "
"better Fighters. The enemy Fighters and Bombers will lose all moves when "
"attacking so they will remain at the same place until the next turn. This is "
"when you can use the Missile for shooting down the airplanes attacking you. "
"The Nuclear Submarines and Carriers can also move the Missile units. Use "
"this to your advantage and you may need less Missiles to cover your air "
"defense needs with the short range missile units."
msgstr ""

#: data/royale/units.ruleset:2560
#, fuzzy
msgid "Intercontinental Missile"
msgstr "kryssningsmissil"

#: data/royale/units.ruleset:2587
#, fuzzy
msgid ""
"The Intercontinental Missile is an ultra long-distance missile that can "
"strike extremely deep into enemy territory."
msgstr ""
"Ryttare är ridande krigare och en tidig chocktrupp som kan tränga djupt in i "
"fiendeland."

#: data/royale/units.ruleset:2590
msgid ""
"TIP: These extremely powerful missiles can reach almost any place on the map."
msgstr ""

#: data/royale/units.ruleset:2593
msgid ""
"GUIDE: The missile units have poor vision so you may want to use Fighters or "
"other air units for scouting the area before attacking. The Intercontinental "
"Missiles can remain in air for several turns. Together with AWACS planes or "
"maybe hidden Submarines (for vision) on the enemy coastal areas it is "
"possible to launch a devastating attack virtually anywhere on the map. Since "
"the Intercontinental Missile can be killed by a missile unit, you may want "
"to launch several of them at once so that the enemy is not able to kill them "
"all if the attack is noticed. This late game unit is also very good at "
"sinking the enemy ships. This is why extra caution is needed if your enemy "
"is able to build these beasts."
msgstr ""

#: data/royale/units.ruleset:2607
#, fuzzy
msgid "Nuclear Bomb"
msgstr "kärnvapen"

#: data/royale/units.ruleset:2639
msgid ""
"You can build the Nuclear Bomb unit when you have the required advance, and "
"the Manhattan Project wonder has been built by any player. However, without "
"further technology the nuclear units cannot move on their own.  The Nuclear "
"Bomb is unique and each nation can have only one at a time."
msgstr ""

#: data/royale/units.ruleset:2648
#, c-format
msgid ""
"On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
"squares for rectangular grids), including friendly units. Any city within "
"the blast area loses 30% of its population, and land tiles within the blast "
"area are subject to nuclear fallout. The tiles have 20% chance of losing "
"infrastructure and has a 20% chance of destroying city improvements. "
"(Improvements which have less than 100% sabotage chance are not destroyed)"
msgstr ""

#: data/royale/units.ruleset:2659 data/royale/units.ruleset:2723
msgid ""
"TIP: You may be involved in a situation where you have invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of cleanup units next to the city and have "
"them ready to fix the fallout on the same turn it occurs! This minimizes the "
"chance of nuclear winter."
msgstr ""

#: data/royale/units.ruleset:2705
msgid ""
"With Advanced Flight, all Nuclear units (including those already built) gain "
"a range of 9 movement points, and Rocketry increases this to 18."
msgstr ""

#: data/royale/units.ruleset:2709
#, c-format
msgid ""
"On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
"squares for rectangular grids), including friendly units. Any city within "
"the blast area loses 30% of its population, and land tiles within the blast "
"area are subject to nuclear fallout. The tiles have 20% chance of losing "
"infrastructure and  has a 20% chance of destroying city improvements. "
"(Improvements which have less than 100% sabotage chance are not destroyed)"
msgstr ""

#: data/royale/units.ruleset:2717
msgid ""
"Similar to pollution and global warming, the risk of global nuclear winter "
"increases with fallout. If nuclear winter occurs, terrain across the globe "
"changes into desert, tundra, and ice. Settlers, Migrants, Workers, and "
"Engineers and (for fallout on water) Transports can clean up nuclear fallout."
msgstr ""

#: data/royale/units.ruleset:2879
msgid ""
"She can perform all the functions of the Diplomat. Refer to the Diplomat "
"entry for more details. Unlike a Diplomat, a Spy may also survive an "
"operation in a foreign city and become more experienced as a result. Spies "
"are also more effective than Diplomats at defending cities against foreign "
"Diplomats and Spies. "
msgstr ""

#: data/royale/units.ruleset:2885
msgid ""
"A Spy can also be used to:\n"
"\n"
" - sabotage an enemy unit (reducing its hit points to half), if it is alone "
"on a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by one "
"and emptying the granary);\n"
" - sabotage predetermined city targets (with a reduced chance of success)."
msgstr ""

# DM> FIXME
#: data/royale/units.ruleset:2904
#, fuzzy
msgid "Operative"
msgstr "aktiv"

#: data/royale/units.ruleset:2944
msgid ""
"An Operative is more skilled in the arts of espionage than her Diplomat "
"predecessor or the Spy."
msgstr ""

#: data/royale/units.ruleset:2946
msgid ""
"Operatives will be able to use many means for trasportation and will ignore "
"terrain when moving. She can perform all the functions of the Spy. Refer to "
"the Spy and Diplomat entries for more details. Unlike a Diplomat, an "
"Operative may also survive an operation in a foreign city and become more "
"experienced as a result. Operatives are also more effective than Diplomats "
"at defending cities against foreign Diplomats, Spies and Operatives. If you "
"steal a random tech, the probability for succeeding is a probability between "
"0-1 and it is typically something like 0.08- 0.12. However if you choose a "
"tech to be stolen the chance to succeed is much lower and is n*n instead of "
"n. With the  probability of 0.08 the chance to succeed to steal a specific "
"tech would be  a very low 0.0064 = one successful attempt out of every 156 "
"attempts."
msgstr ""

#: data/royale/units.ruleset:2959
msgid ""
"An Operative can also be used to:\n"
"\n"
" - sabotage an enemy unit (reducing its hit points to half), if it is alone "
"on a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by one "
"and emptying the granary);\n"
" - sabotage predetermined city targets (with a reduced chance of success)."
msgstr ""

#: data/royale/units.ruleset:2967
msgid ""
"An Operative that survives the more aggressive actions (sabotage, theft, "
"inciting rebellion, and poisoning) escapes to the safety of the nearest "
"friendly city."
msgstr ""

#: data/royale/units.ruleset:2971
#, fuzzy
msgid ""
"Operatives built under Communist or Federation governments will start at the "
"first veteran level (handler)."
msgstr "Ersätter en omodern trupp varje omgång."

#: data/royale/units.ruleset:2980
#, fuzzy
msgid "Scribe"
msgstr "Muta"

#: data/royale/units.ruleset:3012
msgid ""
"The Scribe wanders foreign lands seeking new knowledge to share in his "
"native country."
msgstr ""

#: data/royale/units.ruleset:3014
msgid "The actions available to Scribes in a foreign city are:"
msgstr ""

#: data/royale/units.ruleset:3016
msgid ""
"  - \"Steal Technology\" / \"Industrial Espionage\": Your unit attempts to "
"learn the secrets of a random or chosen technology known to the city's owner "
"but not to you. Trying to steal a  particular technology is much less likely "
"to succeed than trying to steal a random  technology (\"At Scribe's "
"discretion\"). Also, every time technology is stolen from a city, the "
"chances of further espionage attempts succeeding at that particular city go "
"down. This action may be attempted even when not at war, but will cause a "
"diplomatic incident."
msgstr ""

#: data/royale/units.ruleset:3024
msgid ""
"Like Spies, Scribes have small chance of returning after a successful "
"mission, but are often lost after a mission. Foreign Diplomats and Spies "
"will defend against the Scribe as against other Spy actions."
msgstr ""

#: data/royale/units.ruleset:3028
msgid ""
"GUIDE: With no traditional tech trading the only way to get techs from other "
"players is using the Scribe unit. Instead trading through diplomacy the "
"players can trade or steal techs by using the Scribe unit. Diplomats, Spies, "
"and Operatives cannot steal techs, but they can defend the cities against "
"Scribes trying to steal techs. This is why it is best to use those units for "
"investigating the city and also for killing the defending Diplomats, Spies, "
"and Operatives. Only the Scribe and other units like it are able to steal "
"techs."
msgstr ""

#: data/royale/units.ruleset:3041
msgid "Scholar"
msgstr ""

#: data/royale/units.ruleset:3073
msgid ""
"The Scholar wanders foreign lands seeking new knowledge to share in his "
"native country."
msgstr ""

#: data/royale/units.ruleset:3075
msgid "The actions available to Scholar in a foreign city are:"
msgstr ""

#: data/royale/units.ruleset:3077
msgid ""
"  - \"Steal Technology\" / \"Industrial Espionage\": Your unit attempts to "
"learn the secrets of a random or chosen technology known to the city's owner "
"but not to you. Trying to steal a particular technology is much less likely "
"to succeed than trying to steal a random technology (\"At Scholar's "
"discretion\"). Also, every time technology is stolen from a city, the "
"chances of further espionage attempts succeeding at that particular city go "
"down. This action may be attempted even when not at war, but will cause a "
"diplomatic incident."
msgstr ""

#: data/royale/units.ruleset:3085
msgid ""
"Like Spies, Scholars have small chance of returning after a successful "
"mission, but are often lost after a mission. Foreign Diplomats and Spies "
"will defend against the Scholar as against other Spy actions."
msgstr ""

#: data/royale/units.ruleset:3088
msgid ""
"GUIDE: With no traditional tech trading the only way to get techs from other "
"players is using the Scholar or other tech trading unit. Instead trading "
"through diplomacy the players can trade or steal techs by using the Scholar "
"unit. Diplomats, Spies, and Operatives cannot steal techs, but they can "
"defend the cities against Scholars trying to steal techs. This is why it is "
"best to use those units for investigating the city and also for killing the "
"defending Diplomats, Spies, and Operatives. Only the Scholar and other units "
"like it are able to steal techs."
msgstr ""

#: data/royale/units.ruleset:3133
#, fuzzy
msgid "Establishing trade routes is not enabled in this ruleset."
msgstr ""
"Vår %s kan tyvärr inte inrätta en handelsled hit eftersom den saknar hemstad"

#: data/royale/units.ruleset:3207
msgid ""
"Explorers can also perform some actions in another player's city, although "
"the unit disappears after the action is complete. This text is left here  as "
"a reminder that they could do this if the ruleset would allow it."
msgstr ""

#: data/royale/units.ruleset:3211
msgid " - \"Establish Embassy\": This action is not enabled in this game."
msgstr ""

#: data/royale/units.ruleset:3213
msgid " - \"Investigate City\": This action is not enabled in this game."
msgstr ""

#: data/royale/units.ruleset:3215
msgid ""
"GUIDE: The Explorer can be used to break the Zones of Control (ZoC) if an "
"enemy unit is blocking you. This can be very useful in situations where the "
"enemy is trying to limit your options by placing fortified units in "
"strategic locations next to rivers or roads. Simply move the Explorer to a "
"tile you want to go to and you can move unit(s) to a tile already occupied "
"by your own unit. The Explorer is also very good for checking who is next to "
"you and how far your enemies have already expanded. Many players consider "
"killing an Explorer as an act of war. This is why it sometimes makes sense "
"to warn before killing the explorer."
msgstr ""

#: data/royale/units.ruleset:3347
#, fuzzy
msgid "Fusion Fighter"
msgstr "fusionskraft"

#: data/royale/units.ruleset:3375
#, fuzzy
msgid "An improved Stealth Fighter, with a higher movement radius."
msgstr ""
"Ett förbättrat jaktflygplan, med förbättrad angreppsstyrka och högre "
"rörlighet."

#: data/royale/units.ruleset:3383
#, fuzzy
msgid "Fusion Bomber"
msgstr "fusionskraft"

#: data/royale/units.ruleset:3410
#, fuzzy
msgid "An improved Stealth Bomber, with a higher movement radius."
msgstr ""
"Ett förbättrat bombflygplan, med bättre angreppsstyrka och högre rörlighet."

#: data/royale/units.ruleset:3419
#, fuzzy
msgid "Fusion Battleship"
msgstr "slagskepp"

#: data/royale/units.ruleset:3445
msgid ""
"A battleship powered by fusion power that attacks with triple firepower."
msgstr ""

#: data/royale/units.ruleset:3453
#, fuzzy
msgid "Fusion Armor"
msgstr "fusionskraft"

#: data/royale/units.ruleset:3479
msgid "A fusion powered Armor attacking with double firepower."
msgstr ""

#: data/royale/units.ruleset:3487
msgid "Cargo Aircraft"
msgstr ""

#: data/royale/units.ruleset:3514
msgid ""
"The Cargo Aircraft is an airplane with an exceptionally high range while "
"carrying a heavy cargo. It is able to transport a wide range of units able "
"to surprise your enemy. This exceptionally heavy airplane has no offecive "
"capabilities but is able to defend."
msgstr ""

#: data/sandbox/buildings.ruleset:86
#, fuzzy
msgid ""
"A city with an Airport can airlift an extra unit per turn. Airlifting "
"instantly transports the unit from one city to another and will use  all of "
"the unit's movement points. A unit must have some movement  points left to "
"be airlifted, and cannot carry cargo."
msgstr ""
"Gör det möjligt att bygga erfaret stridsflyg i staden. Dessutom lagas "
"skadade stridsflygplan som stannar en hel omgång utan att röra sig, helt.\n"
"\n"
"Två städer med flygplatser kan flygfrakta en trupp varje omgång. Flygfrakt "
"flyttar omedelbart truppen från den ena staden till den andra och förbrukar "
"truppens samtliga drag. En trupp måste ha drag kvar för att kunna "
"flygfraktas."

#: data/sandbox/buildings.ruleset:91
msgid ""
"Two cities with Airports can airlift medium and heavy weight units once "
"Advanced Flight and Fusion Power are discovered."
msgstr ""

#: data/sandbox/buildings.ruleset:213
#, fuzzy
msgid ""
"Increases the luxury good and tax output in a city by an additional 50%. "
"With both a Bank and a Marketplace in a city, the total bonus is 100%."
msgstr "Ökar välfärden och skatteintäkterna för en stad med 50%."

#: data/sandbox/buildings.ruleset:474
msgid ""
"When any small city grows or shrinks, 10 food points are saved. This helps "
"cities to grow faster and more easily withstand famine. With a Granary this "
"is extended to cities of size 4 and above. (10 food points is half what a "
"small city needs to grow, but more points are needed for later growth steps.)"
msgstr ""

#: data/sandbox/buildings.ruleset:532 data/sandbox/buildings.ruleset:672
#: data/sandbox/buildings.ruleset:863 data/sandbox/buildings.ruleset:1018
#, fuzzy, c-format
msgid ""
"Any kind of electrical plant increases the shield production effects of a "
"Factory or Mfg. Plant in its city by 25% each. Thus, an electrical plant in "
"combination with either a Factory or Mfg. Plant gives a 50% production bonus "
"over the level without any of these improvements. An electrical plant, "
"Factory, and Mfg. Plant together give a 100% production bonus. The extra "
"production may lead to the city generating more pollution."
msgstr ""
"Ökar sköldtillverkningen i en fabrik eller en tillverkningsanläggning i "
"staden: en fabrik och ett kraftverk ger tillsammans 75% tillverkningsbonus, "
"och en fabrik, en tillverkningsanläggning och ett kraftverk ger tillsammans "
"150% tillverkningsbonus. Den ökade tillverkningen kan leda till att staden "
"orsakar mer utsläpp.\n"
"\n"
"En stad kan endast ha ett kraftverk, vattenkraftverk, kärnkraftverk eller "
"solkraftverk. "

#: data/sandbox/buildings.ruleset:1153
#, fuzzy
msgid ""
"Increases the luxury good and tax output in a city by an additional 50%, or "
"100% if Super Highways are also in the city. A Marketplace, Bank, and Stock "
"Exchange together in a city yield a total bonus of 150%. Adding Super "
"Highways yields a total of 200%."
msgstr "Ökar välfärden och skatteintäkterna för en stad med 50%."

#: data/sandbox/buildings.ruleset:1385
#, fuzzy, c-format
msgid ""
"This stunning technological achievement makes one content citizen happy in "
"each of your cities (2 extra luxury goods per city). It further reduces your "
"risk of plague (by 10% of the base chance). With knowledge of Medicine, any "
"of your cities with an Aqueduct and a Sewer System will be entirely free of "
"plague."
msgstr ""
"Denna häpnadsväckande teknologiska bedrift gör en missnöjd medborgare nöjd i "
"varje stad."

#: data/sandbox/buildings.ruleset:1487
#, fuzzy
msgid ""
"Increases the defense of all your cities by adding a +50% bonus to its "
"units' intrinsic defense strength against land units (this is cumulative "
"with any City Walls), and preventing the loss of population which occurs "
"when a defending unit is defeated by a land unit."
msgstr ""
"Stadsmurar gör det lättare att försvara en stad. De tredubblar "
"försvarsförmågan för trupper i staden mot marktrupper och helikoptrar. De är "
"verkningslösa mot stridsflyg, marina enheter och haubitsar. Stadsmurar "
"förhindrar även den befolkningsminskning som annars sker när en "
"försvarstrupp förstörs av en marktrupp."

#: data/sandbox/buildings.ruleset:1905
#, fuzzy
msgid ""
"Gives 1 additional luxury good to every city, and 6 luxuries to the city "
"where it is located."
msgstr "Gör två missnöjda medborgare nöjda i varje stad med tempel."

#: data/sandbox/buildings.ruleset:1956
#, fuzzy
msgid ""
"All your new military land units start with an additional veteran level "
"(this is cumulative with any Barracks building in a city. With both, units "
"are created as Hardened)."
msgstr ""
"Alla våra nya marktrupper blir erfarna. Sannolikheten att överlevande "
"trupper blir erfarna efter ett slag ökar med hälften"

#: data/sandbox/game.ruleset:26
#, fuzzy
msgid "Sandbox ruleset"
msgstr "Läser in reglerna"

#: data/sandbox/game.ruleset:40
msgid ""
"You are playing Freeciv21 with sandbox ruleset. This showcases new or "
"unusual features available in Freeciv21 without regard for strict game "
"balancing, playability, AI performance, availability of graphics, or "
"savegame compatibility between versions. For more informatoin, see the "
"detailed description (README.sandbox)."
msgstr ""

#: data/sandbox/game.ruleset:400
#, fuzzy, c-format
msgid "Steal %sMap Fragments and Escape%s"
msgstr "Stjäl teknologi"

#: data/sandbox/game.ruleset:439
#, c-format
msgid "%sNuke Target Tile%s"
msgstr ""

#: data/sandbox/game.ruleset:523
#, c-format
msgid "Eliminate %sSpy%s"
msgstr ""

#: data/sandbox/game.ruleset:526
#, fuzzy, c-format
msgid "Release %sPlague%s"
msgstr "Drabbad av pest"

#: data/sandbox/game.ruleset:2029
msgid "Wares"
msgstr ""

#: data/sandbox/game.ruleset:2053
msgid "Jewelry"
msgstr ""

#: data/sandbox/game.ruleset:2063
#, fuzzy
msgid "Ore"
msgstr "Oraklet"

#: data/sandbox/game.ruleset:2071
#, fuzzy
msgid "Metal"
msgstr "metallurgi"

#: data/sandbox/game.ruleset:2092
#, fuzzy
msgid "Equipment"
msgstr "Krav"

#: data/sandbox/governments.ruleset:77
msgid ""
"* Buildings and technologies do not require any upkeep.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"shield per turn.\n"
"* Military units do not cause unhappiness even when deployed aggressively.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* You have no control over national budget. Half of the trade income is "
"simply lost to your economy (less if you have luxury-promoting buildings), "
"and the remainder all goes to luxuries. Conventional corruption increases "
"with distance from the capital (half as fast with knowledge of The "
"Corporation).\n"
"* Base production waste is 30%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:115
msgid ""
"* Increases by half the chance of land units getting the next veteran level "
"after a battle.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city gets 1 extra content citizen.\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"shield per turn.\n"
"* Unlike later governments, military units do not cause unhappiness even "
"when deployed aggressively.\n"
"* Base corruption is 30% (the highest under any government). This increases "
"with distance from the capital (half as fast with knowledge of The "
"Corporation).\n"
"* There is no base level of production waste, but an increasing amount with "
"distance from the capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:150
msgid ""
"* Your centers of government (cities with Palace and Ecclesiastical Palace) "
"get a +75% bonus to gold production.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"gold per turn.\n"
"* Unlike later governments, military units do not cause unhappiness even "
"when deployed aggressively.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 20%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 10%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:186
msgid ""
"* Your centers of government (cities with Palace and Ecclesiastical Palace) "
"get a +50% bonus to gold production.\n"
"* Celebrating cities produce one extra trade point for every tile which is "
"already producing trade. (Cities below size 3 will not celebrate.)\n"
"* Each city can support up to 3 units for free (the maximum possible). "
"Further units each cost 1 gold per turn.\n"
"* Each city tolerates up to 3 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 10%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 20%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:224
msgid ""
"* City improvements which would normally have an upkeep of 1 gold are free "
"of upkeep.\n"
"* Each city can support up to 3 units for free (the maximum possible). "
"Further units each cost 1 shield per turn.\n"
"* Each city tolerates up to 3 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 2 unhappy citizens to become content (the maximum "
"possible).\n"
"* Base corruption is 30%, but is not affected by distance to the capital.\n"
"* There is no production waste.\n"
"* Your bureaucracy can prevent you from disbanding certain units."
msgstr ""

#: data/sandbox/governments.ruleset:269
msgid ""
"* Base science production is half that of other governments. (A "
"Fundamentalist city with a Library produces as much science as a city under "
"another government does alone.)\n"
"* Each city can support up to 2 units for free. Further units each cost 2 "
"gold per turn (except for Fanatics).\n"
"* Each city tolerates up to 2 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Base corruption is 15%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 15%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:296
msgid ""
"Federalism is a system in which the power to govern is shared between "
"national and provincial governments. This decentralization minimizes the "
"corruption and waste caused by distance to capital, and avoids separatist "
"movements."
msgstr ""

#: data/sandbox/governments.ruleset:301
msgid ""
"* Each city gets 2 extra luxury points.\n"
"* Celebrating cities produce one extra trade point for every tile which is "
"already producing trade. (Cities below size 3 will not celebrate.)\n"
"* Each city can support up to 2 units for free. Further units each cost 2 "
"gold per turn.\n"
"* Each city tolerates up to 2 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* There is no base level of corruption, but an increasing amount with "
"distance from the capital (half as much as with most other governments). "
"Knowledge of The Corporation eliminates this corruption.\n"
"* Base production waste is 30%, but is not affected by distance to the "
"capital.\n"
"* Has a senate that may prevent declaration of war."
msgstr ""

#: data/sandbox/governments.ruleset:337
msgid ""
"* Cities produce an extra trade point for every worked land tile that is "
"already producing trade.\n"
"* Celebrating cities produce a further trade point for every worked tile "
"(land or water) which is already producing trade. (Cities below size 3 will "
"not celebrate.)\n"
"* Each city can support one unit for free. Further units each cost 1 shield "
"per turn.\n"
"* Each city tolerates a single aggressively deployed military unit. Each "
"further unit causes 1 unhappy citizen.\n"
"* Base corruption is 25%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 5%. This increases with distance from the capital "
"(half as fast with knowledge of Trade).\n"
"* Your bureaucracy can prevent you from disbanding certain units."
msgstr ""

#: data/sandbox/governments.ruleset:372
msgid ""
"* Cities produce an extra trade point for every worked land tile that is "
"already producing trade.\n"
"* Celebrating cities produce a further trade point for every worked tile "
"(land or water) which is already producing trade. (Cities below size 3 will "
"not celebrate.)\n"
"* Each city can support one unit for free. Further units each cost 2 gold "
"per turn.\n"
"* Each city tolerates a single aggressively deployed military unit. Each "
"further unit causes 2 unhappy citizens.\n"
"* Base corruption is 5%. This increases with distance from the capital (half "
"as fast with knowledge of The Corporation).\n"
"* Base production waste is 25%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Has a senate that may prevent declaration of war.\n"
"* Your bureaucracy can prevent you from disbanding certain units."
msgstr ""

#: data/sandbox/techs.ruleset:124
msgid "Enables airlift of medium weight units."
msgstr ""

#: data/sandbox/techs.ruleset:311
#, fuzzy
msgid "Grants you vision inside your borders."
msgstr "Kan inte förlägga stad hit."

#: data/sandbox/techs.ruleset:370
msgid "Enables airlift of light weight units."
msgstr ""

#: data/sandbox/techs.ruleset:380
msgid "Enables airlift of heavy weight units."
msgstr ""

#: data/sandbox/techs.ruleset:658
#, fuzzy
msgid "Allows Workers and Engineers to build airstrips, airbases, and buoys."
msgstr "Möjliggör för nybyggare och ingengörer att bygga flygbaser."

#: data/sandbox/techs.ruleset:669
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers, and Engineers to upgrade roads to "
"railroads."
msgstr ""
"Nybyggare och ingenjörer har förmågan att förändra landskapet i rutor på "
"flera sätt."

#: data/sandbox/techs.ruleset:672
#, fuzzy
msgid "Halves one-time revenue from new trade routes."
msgstr "Sammanlagd handel från handelsleder: %d"

#: data/sandbox/terrain.ruleset:29
msgid "DifficultLanding"
msgstr ""

#: data/sandbox/terrain.ruleset:29
#, fuzzy
msgid "Only veterans can paradrop here."
msgstr "Endast kärnvapen kan göra detta."

#: data/sandbox/terrain.ruleset:644
msgid ""
"Cities built in hills are at risk of earthquakes, which can interrupt a "
"city's current project."
msgstr ""

#: data/sandbox/terrain.ruleset:1402
msgid "Hermit's Place"
msgstr ""

#: data/sandbox/terrain.ruleset:1421
#, c-format
msgid ""
"One can explore Hermit's Places once the philosopher has abandoned them. In "
"most cases one can learn some of the wisdom of the former inhabitant, with "
"the cost of 20% of the normal price. After year 1000 there is no more such "
"individuals figuring entire technologies out in the solitude. "
msgstr ""

#: data/sandbox/terrain.ruleset:1594
msgid ""
"Airstrips are rapidly-built runways allowing air units to land, refuel, and "
"recover outside cities. An aircraft remaining on an airstrip for a whole "
"turn without moving recovers a tenth of its hit points (that is, the same "
"amount it loses each turn while airborne). However, air units on an airstrip "
"are vulnerable to attack by land units."
msgstr ""

#: data/sandbox/terrain.ruleset:1638
msgid ""
"Compared to an airstrip, units in an airbase receive extra defense (+50%) "
"against all units (in total, their defense against air units and missiles is "
"doubled), do not count as aggressive if near a friendly city, and can see "
"further afield. Also, air units recover more hit points (a third per turn, "
"the same as in a city without an Airport)."
msgstr ""

#: data/sandbox/terrain.ruleset:1673
msgid ""
"Only those players that already know Radio can see Buoys of any players."
msgstr ""

#: data/sandbox/terrain.ruleset:1727
msgid ""
"Roads allow your land units to move more quickly, allow wheeled Big Land "
"units such as Chariots and Catapults to travel through otherwise difficult "
"terrain (Mountains, Jungle, and Swamp), and Merchant units (Caravans and "
"Freight) can only travel on roads, railroads, rivers, or ships."
msgstr ""

#: data/sandbox/terrain.ruleset:1838
msgid ""
"Land units may move along rivers for faster travel (but not diagonally), and "
"Merchant units (Caravans and Freight) may require rivers to travel along in "
"the absence of roads. Triremes may also travel up rivers (although later "
"boats cannot)."
msgstr ""

#: data/sandbox/units.ruleset:34
#, fuzzy
msgid "SupplyLines"
msgstr "Belåtenhet"

#: data/sandbox/units.ruleset:34
msgid ""
"Can slow down (take 1 MP from) an enemy unit by disrupting its supply lines."
msgstr ""

#: data/sandbox/units.ruleset:35
#, fuzzy
msgid "Consensus"
msgstr "konsul"

#: data/sandbox/units.ruleset:35
msgid "Undisbandable when your bureaucracy has a veto."
msgstr ""

#: data/sandbox/units.ruleset:45
#, fuzzy
msgid "NuclearOP"
msgstr "kärnvapen"

#: data/sandbox/units.ruleset:59
msgid "LightWeight"
msgstr ""

#: data/sandbox/units.ruleset:59
msgid "Airliftable once you learn Flight."
msgstr ""

#: data/sandbox/units.ruleset:60
msgid "MediumWeight"
msgstr ""

#: data/sandbox/units.ruleset:60
msgid "Airliftable from Airport after you learn Advanced Flight."
msgstr ""

#: data/sandbox/units.ruleset:61
#, fuzzy
msgid "HeavyWeight"
msgstr "Höjd"

#: data/sandbox/units.ruleset:61
msgid "Airliftable from Airport after you learn Fusion Power."
msgstr ""

#: data/sandbox/units.ruleset:62
#, fuzzy
msgid "BorderPolice"
msgstr "Gräns"

#: data/sandbox/units.ruleset:62
msgid "Can peacefully expel certain foreign units."
msgstr ""

#: data/sandbox/units.ruleset:63
#, fuzzy
msgid "Expellable"
msgstr "Misslyckades"

#: data/sandbox/units.ruleset:63
msgid "Can be peacefully expelled from foreign tiles."
msgstr ""

#: data/sandbox/units.ruleset:636
#, fuzzy
msgid ""
"With knowledge of Fusion Power, Engineers may also perform more radical "
"terrain transformations than Workers, Settlers, or Migrants, with the "
"\"transform\" order. Examples include conversion of Tundra into Plains, or "
"even Ocean into Swamp in some circumstances (when on board an ocean-going "
"vessel, on a tile surrounded by sufficient existing land). See the Terrain "
"Alterations section for more details."
msgstr ""
"Ingenjörer liknar arbetare men de arbetar och förflyttar sig dubbelt så "
"fort. Ingenjörer kan även utföra större landskapsförändringar (till exempel "
"omvandling av tundra till öken) vilket är mer än vad arbetarna förmår.\n"
"\n"
"TIPS 1:  Byt om möjligt ut arbetare mot ingenjörer eftersom ingenjörer "
"förbrukar lika mycket tillgångar som arbetare.\n"
"\n"
"TIPS 2:  Om man lyckas färdigställa Leonardos verkstad, så försök forska "
"fram sprängämnen innan Leonardos verkstad blir omodern. På så sätt ersätts "
"ens arbetare utan kostnad."

#: data/sandbox/units.ruleset:1054
msgid "Veteran Paratroopers can land on forest and jungle tiles."
msgstr ""

#: data/sandbox/units.ruleset:1745
msgid ""
"The Caravel is a sailing ship that can enter any ocean tile, but have to "
"spend at least every third turn change next to land to load supplies for the "
"crew."
msgstr ""

#: data/sandbox/units.ruleset:1950
#, fuzzy
msgid ""
"The AEGIS Cruiser is equipped with an advanced defensive missile system. "
"Airborne units are at a disvantage against AEGIS Cruisers."
msgstr ""
"AEGIS-kryssaren är utrustad med ett avancerat missilsystem till försvar."

#: data/sandbox/units.ruleset:2198 data/sandbox/units.ruleset:2258
msgid ""
"TIP: You may be involved in a situation where you have invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of cleanup units next to the city and have "
"them ready to fix the fallout on the same turn it occurs! This minimizes the "
"chance of nuclear winter. Eco-friendly nukes!"
msgstr ""

#: data/sandbox/units.ruleset:2208
msgid "ICBM"
msgstr ""

#: data/sandbox/units.ruleset:2243
msgid ""
"Has unlimited range but 0 moves. Specify the target tile by selecting the "
"ICBM, ordering `Do...` (or by pressing `d`) and then clicking at the target "
"tile."
msgstr ""

#: data/sandbox/units.ruleset:2255
msgid ""
"Make sure that the upkeep (gold and shield) of your ICBM is payed. A non "
"maintained nuke will detonate in place."
msgstr ""

#: data/sandbox/units.ruleset:2430
msgid ""
"A Spy can also be used to:\n"
"\n"
" - sabotage an enemy unit (reducing its hit points to half), if it is alone "
"on a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by "
"one);\n"
" - steal specific technology (with a reduced chance of success);\n"
" - steal further technologies from a city which has already been stolen from "
"(although cities become more resistant each time they are stolen from);\n"
" - sabotage predetermined city targets (with a reduced chance of success);\n"
" - release plague in an enemy city if it has a Research Lab and the Spy's "
"owner knows Medicine. Be careful! Plague spreads along trade routes."
msgstr ""

#: data/sandbox/units.ruleset:2484
msgid ""
"Caravans can only travel on roads, railroads, rivers, or ships. (Caravans "
"cannot take advantage of maglevs, but may travel on the railroads that "
"accompany them.)"
msgstr ""

#: data/trident.tilespec:14
#, fuzzy
msgid "Small overhead tileset."
msgstr "Filnamn:"

#: server/actiontools.cpp:207
#, fuzzy, c-format
msgid "You have caused an incident getting caught trying to do %s to %s."
msgstr "Vi har orsakat en incident vid mutandet av den %s truppen %s."

#: server/actiontools.cpp:216
#, fuzzy, c-format
msgid "You have caused an incident getting caught trying to do %s to %s %s."
msgstr "Vi har orsakat en incident vid mutandet av den %s truppen %s."

#: server/actiontools.cpp:224
#, fuzzy, c-format
msgid "You have caused an incident getting caught trying to do %s at %s."
msgstr "Vi har orsakat en incident vid mutandet av den %s truppen %s."

#: server/actiontools.cpp:257
#, fuzzy, c-format
msgid "The %s have caused an incident getting caught trying to do %s to %s."
msgstr "%s har orsakat en incident genom att anstifta ett uppror i %s."

#: server/actiontools.cpp:267
#, fuzzy, c-format
msgid ""
"The %s have caused an incident getting caught trying to do %s to your %s."
msgstr "%s har orsakat en incident när de försökte muta vår trupp %s."

#: server/actiontools.cpp:276
#, fuzzy, c-format
msgid "The %s have caused an incident getting caught trying to do %s at %s."
msgstr "%s har orsakat en incident genom att anstifta ett uppror i %s."

#: server/actiontools.cpp:303
#, c-format
msgid ""
"Getting caught while trying to do %s gives everyone a casus belli against "
"you."
msgstr ""

#: server/actiontools.cpp:309
#, c-format
msgid ""
"Getting caught while trying to do %s to you gives everyone a casus belli "
"against the %s."
msgstr ""

#: server/actiontools.cpp:316
#, c-format
msgid ""
"You now have a casus belli against the %s. They got caught trying to do %s."
msgstr ""

#: server/actiontools.cpp:323
#, fuzzy, c-format
msgid ""
"You now have a casus belli against the %s. They got caught trying to do %s "
"to the %s."
msgstr "Vi har orsakat en incident vid mutandet av den %s truppen %s."

#: server/actiontools.cpp:368
#, fuzzy, c-format
msgid "You have caused an incident doing %s to %s."
msgstr "Vi har orsakat en incident vid mutandet av den %s truppen %s."

#: server/actiontools.cpp:376
#, fuzzy, c-format
msgid "You have caused an incident doing %s to %s %s."
msgstr "Vi har orsakat en incident vid mutandet av den %s truppen %s."

#: server/actiontools.cpp:383
#, fuzzy, c-format
msgid "You have caused an incident doing %s at %s."
msgstr "Vi har orsakat en incident vid mutandet av den %s truppen %s."

#: server/actiontools.cpp:417
#, fuzzy, c-format
msgid "The %s have caused an incident doing %s to %s."
msgstr "%s har orsakat en incident genom att anstifta ett uppror i %s."

#: server/actiontools.cpp:426
#, fuzzy, c-format
msgid "The %s have caused an incident doing %s to your %s."
msgstr "%s har orsakat en incident när de försökte muta vår trupp %s."

#: server/actiontools.cpp:435
#, fuzzy, c-format
msgid "The %s have caused an incident doing %s at %s."
msgstr "%s har orsakat en incident genom att anstifta ett uppror i %s."

#: server/actiontools.cpp:463
#, c-format
msgid "Doing %s gives everyone a casus belli against you."
msgstr ""

#: server/actiontools.cpp:468
#, c-format
msgid "Doing %s to you gives everyone a casus belli against the %s."
msgstr ""

#: server/actiontools.cpp:475
#, c-format
msgid "You now have a casus belli against the %s. They did %s."
msgstr ""

#: server/actiontools.cpp:482
#, fuzzy, c-format
msgid "You now have a casus belli against the %s. They did %s to the %s."
msgstr "Vi har orsakat en incident vid mutandet av den %s truppen %s."

#: server/aiiface.cpp:89
#, c-format
msgid "Cannot open AI module %s (%s)"
msgstr ""

#: server/aiiface.cpp:97
#, c-format
msgid "Cannot find capstr function from ai module %s (%s)"
msgstr ""

#: server/aiiface.cpp:104
#, c-format
msgid "Incompatible ai module %s:"
msgstr ""

#: server/aiiface.cpp:105
#, fuzzy, c-format
msgid "  Module options:    %s"
msgstr "Folkmängd:       %5d"

#: server/aiiface.cpp:106
#, fuzzy, c-format
msgid "  Supported options: %s"
msgstr "Understödda trupper: %d"

#: server/aiiface.cpp:114
#, c-format
msgid "Cannot find setup function from ai module %s (%s)"
msgstr ""

#: server/aiiface.cpp:121
#, fuzzy, c-format
msgid "Setup of ai module %s failed."
msgstr "Misslyckades bygga underverk för %s."

#: server/aiiface.cpp:173 server/aiiface.cpp:184 server/aiiface.cpp:195
#: server/aiiface.cpp:206
#, fuzzy, c-format
msgid "Failed to setup \"%s\" AI module"
msgstr "Misslyckades att ignorera SIGPIPE: %s\n"

#: server/aiiface.cpp:226
#, fuzzy, c-format
msgid "Failed to setup default AI module \"%s\", cannot continue."
msgstr "Misslyckades att ignorera SIGPIPE: %s\n"

#: server/auth.cpp:68
#, c-format
msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
msgstr "Varning: Gästnamnet ”%s” är upptaget. Namnet bytt till ”%s”."

#: server/auth.cpp:75
msgid "Guests are not allowed on this server. Sorry."
msgstr "Gäster är tyvärr inte välkomna på den här servern."

#: server/auth.cpp:78
#, c-format
msgid "%s was rejected: Guests not allowed."
msgstr "%s avvisades: Gäster är inte tillåtna."

#: server/auth.cpp:98
#, c-format
msgid ""
"There was an error reading the user database, logging in as guest connection "
"'%s'."
msgstr ""
"Ett fel inträffade medan användardatabasen lästes in; loggar in som gäst "
"”%s”."

#: server/auth.cpp:104
msgid ""
"There was an error reading the user database and guest logins are not "
"allowed. Sorry"
msgstr ""
"Ett fel inträffade medan användardatabasen lästes in och gäster är tyvärr "
"inte välkomna."

#: server/auth.cpp:107
#, c-format
msgid "%s was rejected: Database error and guests not allowed."
msgstr "%s avvisades: databasfel samt gäster inte tillåtna."

#: server/auth.cpp:114
#, c-format
msgid "Enter password for %s:"
msgstr "Mata in lösenord för %s:"

#: server/auth.cpp:126
#, fuzzy
msgid "First time login. Set a new password and confirm it."
msgstr "Mata in ett nytt lösenord (och kom ihåg det)."

#: server/auth.cpp:131
msgid "This server allows only preregistered users. Sorry."
msgstr "Denna server tillåter tyvärr endast föranmälda användare."

#: server/auth.cpp:134
#, c-format
msgid "%s was rejected: Only preregistered users allowed."
msgstr "%s avvisades: endast föranmälda användare välkomna."

#: server/auth.cpp:155 server/auth.cpp:210
msgid "Sorry, too many wrong tries..."
msgstr "Tyvärr: för många felaktiga försök..."

#: server/auth.cpp:156
#, c-format
msgid "%s was rejected: Too many wrong password verifies for new user."
msgstr "%s avvisades: för många felaktiga lösenordsförsök för ny användare."

#: server/auth.cpp:169
msgid ""
"Warning: There was an error in saving to the database. Continuing, but your "
"stats will not be saved."
msgstr ""
"Varning: Ett fel inträffade medan databasen sparades. Fortsätter, men din "
"statistik kommer inte sparas."

#: server/auth.cpp:211
#, c-format
msgid "%s was rejected: Too many wrong password tries."
msgstr "%s avvisades: För många felaktiga lösenord."

#: server/auth.cpp:213 server/auth.cpp:234
#, fuzzy
msgid "auth failed"
msgstr "[avslagen]"

#: server/auth.cpp:220
msgid "Your password is incorrect. Try again."
msgstr "Ditt lösenord är felaktigt. Försök igen."

#: server/auth.cpp:230
msgid "Sorry, your connection timed out..."
msgstr "Din anslutning tog tyvärr för lång tid..."

#: server/auth.cpp:231
#, c-format
msgid "%s was rejected: Connection timeout waiting for password."
msgstr "%s avvisades: anslutningen tog för lång tid vändandes på lösenord."

#: server/auth.cpp:296
#, c-format
msgid "Your password is too short, the minimum length is %d. Try again."
msgstr "Ditt lösenord är för kort; kortaste tillåtna längd är %d. Försök igen."

#: server/auth.cpp:304
#, fuzzy
msgid "Your password contains illegal characters. Try again."
msgstr "Ditt lösenord är felaktigt. Försök igen."

#: server/barbarian.cpp:187
#, c-format
msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
msgstr "%s ledaren %s sprider skräck i världen. Vi kan gå svåra år till mötes."

#: server/barbarian.cpp:698
#, c-format
msgid "Native unrest near %s led by %s."
msgstr "Barbaruppror nära %s under ledning av %s."

#: server/barbarian.cpp:702
#, c-format
msgid "Sea raiders seen near %s!"
msgstr "Sjörövare siktade nära %s!"

#: server/cityhand.cpp:235
msgid "You have already sold something here this turn."
msgstr "Vi har redan sålt något här denna omgång."

#: server/cityhand.cpp:288
msgid "Cannot buy in city created this turn."
msgstr "Kan inte köpa i stad samma omgång som den grundats."

#: server/cityhand.cpp:294
msgid "You have already bought this turn."
msgstr "Vi har redan köpt den här omgången."

#: server/cityhand.cpp:301
#, c-format
msgid "You don't buy %s!"
msgstr "Vi köpte inte %s!"

#: server/cityhand.cpp:308
msgid "Can't buy units when city is in disorder."
msgstr "Kan inte köpa trupper när en stad är i upplopp."

#: server/cityhand.cpp:458
msgid "You have bought this turn, can't change."
msgstr "Ändring är inte tillåten efter köp samma omgång."

#: server/citytools.cpp:365
msgid "City names may not contain leading, trailing, or consecutive spaces."
msgstr ""

#: server/citytools.cpp:375
#, c-format
msgid "You already have a city called %s."
msgstr "Vi har redan en stad med namnet %s."

#: server/citytools.cpp:386
#, c-format
msgid "A city called %s already exists."
msgstr "En stad med namnet %s finns redan."

#: server/citytools.cpp:417
#, c-format
msgid "Can't use %s as a city name. It is reserved for %s."
msgstr "Kan inte använda %s som stadsnamn. Det är förbehållet %s."

#: server/citytools.cpp:435
#, c-format
msgid ""
"%s is not a valid name. Only ASCII or ruleset names are allowed for cities."
msgstr ""
"%s är inte ett giltigt namn. När du matar in ett egen namn är endast ASCII "
"tillåtna för städer."

#: server/citytools.cpp:560
#, c-format
msgid "City no. %d"
msgstr "Stad nr. %d"

#: server/citytools.cpp:567
msgid "A poorly-named city"
msgstr "En dåligt namngiven stad"

#: server/citytools.cpp:607
#, c-format
msgid "Changed homecity of %s to %s."
msgstr "Ändrade hemstad för %s till %s."

#: server/citytools.cpp:639
#, c-format
msgid "The %s already have a %s. Can't transfer yours."
msgstr ""

#: server/citytools.cpp:656
#, c-format
msgid "Transferred %s in %s from %s to %s."
msgstr "Överförde %s till %s från %s till %s."

#: server/citytools.cpp:667
#, c-format
msgid "Transferred %s from %s to %s."
msgstr "Överförde %s från %s till %s."

#: server/citytools.cpp:680
#, c-format
msgid "%s %s lost in transfer to %s %s"
msgstr "Vi förlorade %s %s under överföring till %s %s."

#: server/citytools.cpp:815
#, c-format
msgid "%s lost along with control of %s."
msgstr "Vi förlorade %s tillsammans med staden %s."

#: server/citytools.cpp:1070
#, c-format
msgid "A replacement %s was built in %s."
msgstr "En ny byggnad av typen %s har byggts i %s."

#: server/citytools.cpp:1200
#, c-format
msgid "You already had a city called %s. The city was renamed to %s."
msgstr "Vi hade redan en stad med namnet %s. Stadsnamnet ändrades till %s."

#: server/citytools.cpp:1318
#, fuzzy, c-format
msgid "The people in %s are stunned by your technological insight!"
msgstr ""
"Folket i %s förundras över vår teknologiska insikt!\n"
"      Arbetare samlas frivilligt och bygger järnväg genom staden."

#: server/citytools.cpp:1324
#, c-format
msgid "Workers spontaneously gather and upgrade %s with %s."
msgstr ""

#: server/citytools.cpp:1329
#, c-format
msgid "Workers spontaneously gather and upgrade %s infrastructure."
msgstr ""

#: server/citytools.cpp:1649
#, c-format
msgid "You have founded %s."
msgstr "Vi grundade %s."

#: server/citytools.cpp:1758
#, c-format
msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
msgstr ""
"Flyttar ut %s ur den upplösta staden %s då truppen inte kan befinna sig på "
"%s."

#: server/citytools.cpp:1771
#, c-format
msgid ""
"When %s was disbanded your %s could not get out, and it was therefore lost."
msgstr "När %s upplöstes kunde inte vår %s undkomma och gick förlorad."

#: server/citytools.cpp:1808
#, fuzzy, c-format
msgid ""
"When %s was disbanded your %s in %s was trapped, and it was therefore lost."
msgstr "När %s upplöstes kunde inte vår %s undkomma och gick förlorad."

#: server/citytools.cpp:2017 server/unithand.cpp:3910
#, c-format
msgid "You destroy %s completely."
msgstr "Vi jämnade %s med marken."

#: server/citytools.cpp:2019 server/unithand.cpp:3915
#, c-format
msgid "%s has been destroyed by %s."
msgstr "%s har jämnats med marken av %s."

#: server/citytools.cpp:2036
#, fuzzy, c-format
msgid "You conquer %s."
msgstr "Vi erövrade %s"

#: server/citytools.cpp:2038
#, c-format
msgid "%s conquered %s."
msgstr "%s erövrade %s."

#: server/citytools.cpp:2042
#, c-format
msgid "You have liberated %s!"
msgstr "Vi har befriat %s!"

#: server/citytools.cpp:2044
#, c-format
msgid "%s liberated %s."
msgstr "%s befriade %s."

#: server/citytools.cpp:2721
#, c-format
msgid "Trade between %s and %s lost along with city."
msgstr ""

#: server/citytools.cpp:2725
#, c-format
msgid "Trade route between %s and %s canceled."
msgstr ""

#: server/citytools.cpp:2732
#, c-format
msgid "Trade between %s city %s and %s lost along with their city."
msgstr ""

#: server/citytools.cpp:2740
#, fuzzy, c-format
msgid "Sorry, the %s canceled the trade route from %s to your city %s."
msgstr "%s har tyvärr sagt upp handelsleden från %s till din stad %s."

#: server/citytools.cpp:2745
#, fuzzy, c-format
msgid "We canceled the trade route from %s to %s city %s."
msgstr "%s har tyvärr sagt upp handelsleden från %s till din stad %s."

#: server/citytools.cpp:2803
#, c-format
msgid "%s has been struck by a plague! Population lost!"
msgstr "%s har drabbats av pest! Orsakar befolkningsminskning!"

#: server/citytools.cpp:2976
#, c-format
msgid "The %s have stopped building The %s in %s."
msgstr "%s har avbrutit bygget av %s i %s."

#: server/citytools.cpp:3000
msgid " from the worklist"
msgstr " från arbetslistan"

#: server/citytools.cpp:3005
msgid " as suggested by the advisor"
msgstr ""

#: server/citytools.cpp:3022
#, c-format
msgid "%s is building %s%s."
msgstr "%s bygger %s%s."

#: server/citytools.cpp:3029
#, c-format
msgid "The %s have started building The %s in %s."
msgstr "%s har börjat bygga %s i %s."

#: server/citytools.cpp:3352
#, fuzzy, c-format
msgid "The size of the city map of %s is %s."
msgstr "Ändrade hemstad för %s till %s."

#: server/citytools.cpp:3353
#, fuzzy
msgid "increased"
msgstr "Flygbas"

#: server/citytools.cpp:3353
msgid "reduced"
msgstr ""

#: server/cityturn.cpp:472
#, c-format
msgid "Notice: Wonder %s in %s will be finished next turn."
msgstr "Påpekande: Underverket %s i %s kommer att bli färdigt nästa omgång."

#: server/cityturn.cpp:510
#, c-format
msgid ""
"Suggest throttling growth in %s to use %s (being built) more effectively."
msgstr ""
"Föreslår strypt tillväxt i %s för att dra mer nytta av %s (under uppbyggnad)."

#: server/cityturn.cpp:523
#, c-format
msgid "%s may soon grow to size %i."
msgstr "%s kan snart växa till storlek %i."

#: server/cityturn.cpp:534
#, c-format
msgid "Warning: Famine feared in %s."
msgstr "Varning: Hungersnöd fruktas i %s."

#: server/cityturn.cpp:718
#, c-format
msgid "WARNING, we're LOW on FUNDS %s."
msgstr "SE UPP min %s, vi har ONT om PENGAR."

#: server/cityturn.cpp:984
#, fuzzy, c-format
msgid "%s needs %s (being built) to grow beyond size %d."
msgstr "%s behöver %s (under uppbyggnad) för att växa vidare."

#: server/cityturn.cpp:989
#, fuzzy, c-format
msgid "%s needs an improvement to grow beyond size %d."
msgstr "%s behöver en stadsförbättring för att växa vidare."

#: server/cityturn.cpp:1048
#, c-format
msgid "%s grows to size %d."
msgstr "%s växer till storlek %d."

#: server/cityturn.cpp:1124
#, c-format
msgid "A recent plague outbreak prevents growth in %s."
msgstr ""

#: server/cityturn.cpp:1155
#, c-format
msgid "Famine feared in %s, %s lost!"
msgstr "Hungersnöd fruktas i %s varvid %s har gått förlorad!"

#: server/cityturn.cpp:1168
#, c-format
msgid "Famine causes population loss in %s."
msgstr "Hungersnöd orsakade befolkningsminskning i %s."

#: server/cityturn.cpp:1172
#, c-format
msgid "Famine destroys %s entirely."
msgstr "Hungersnöd utplånade %s från kartan."

#: server/cityturn.cpp:1233 server/cityturn.cpp:1952
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; tech %s not yet available. Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; en nödvändig teknologi (%s) är ännu "
"inte tillgänglig.  Produktionen skjuts upp..."

#: server/cityturn.cpp:1248
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; no tech with flag \"%s\" yet available. "
"Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; en nödvändig teknologi är ännu inte "
"tillgänglig. Produktionen skjuts upp..."

#: server/cityturn.cpp:1264 server/cityturn.cpp:1287
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; need to have %s first. Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; behöver %s först.  Produktionen "
"skjuts upp..."

#: server/cityturn.cpp:1274 server/cityturn.cpp:1296
#, fuzzy, c-format
msgid "%s can't build %s from the worklist; need to not have %s. Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; behöver %s först.  Produktionen "
"skjuts upp..."

#: server/cityturn.cpp:1308
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; it needs %s government. Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; behöver statsskicket %s.  "
"Produktionen skjuts upp..."

#: server/cityturn.cpp:1317
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; it cannot have %s government. "
"Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; behöver statsskicket %s.  "
"Produktionen skjuts upp..."

#: server/cityturn.cpp:1329
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; it needs \"%s\" achievement. "
"Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; behöver statsskicket %s.  "
"Produktionen skjuts upp..."

#: server/cityturn.cpp:1457
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only %s style cities may build this. "
"Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; endast %s kan bygga detta.  "
"Produktionen skjuts upp..."

#: server/cityturn.cpp:1466
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; %s style cities may not build this. "
"Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; endast %s kan bygga detta.  "
"Produktionen skjuts upp..."

#: server/cityturn.cpp:1481
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only city with %s may build this. "
"Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; endast %s kan bygga detta.  "
"Produktionen skjuts upp..."

#: server/cityturn.cpp:1491
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only city without %s may build this. "
"Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; endast %s kan bygga detta.  "
"Produktionen skjuts upp..."

#: server/cityturn.cpp:1506
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; the relationship '%s' is required.  "
"Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; landskapet %s behövs.  Produktionen "
"skjuts upp..."

#: server/cityturn.cpp:1516
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; the relationship '%s' is prohibited.  "
"Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; landskapet %s behövs.  Produktionen "
"skjuts upp..."

#: server/cityturn.cpp:1529
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; city must be of size %d or larger. "
"Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; staden måste minst vara av storleken "
"%d.  Produktionen skjuts upp..."

#: server/cityturn.cpp:1538
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; city must be of size %d or smaller."
"Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; staden måste minst vara av storleken "
"%d.  Produktionen skjuts upp..."

#: server/cityturn.cpp:1550
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; city must have culture of %d. "
"Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; staden måste minst vara av storleken "
"%d.  Produktionen skjuts upp..."

#: server/cityturn.cpp:1564
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; city must have %d%% foreign population. "
"Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; staden måste minst vara av storleken "
"%d.  Produktionen skjuts upp..."

#: server/cityturn.cpp:1572
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; city must have %d%% native population. "
"Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; staden måste minst vara av storleken "
"%d.  Produktionen skjuts upp..."

#: server/cityturn.cpp:1584
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; %d techs must be known. Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan av okänd anledning!  Produktionen "
"skjuts upp..."

#: server/cityturn.cpp:1656
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; terrain with \"%s\" flag is required. "
"Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; landskapet %s behövs.  Produktionen "
"skjuts upp..."

#: server/cityturn.cpp:1667
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; terrain with \"%s\" flag is prohibited. "
"Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; landskapet %s behövs.  Produktionen "
"skjuts upp..."

#: server/cityturn.cpp:1681
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; base with \"%s\" flag is required. "
"Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; landskapet %s behövs.  Produktionen "
"skjuts upp..."

#: server/cityturn.cpp:1691
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; base with \"%s\" flag is prohibited. "
"Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; landskapet %s behövs.  Produktionen "
"skjuts upp..."

#: server/cityturn.cpp:1704
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; road with \"%s\" flag is required. "
"Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; landskapet %s behövs.  Produktionen "
"skjuts upp..."

#: server/cityturn.cpp:1714
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; road with \"%s\" flag is prohibited. "
"Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; landskapet %s behövs.  Produktionen "
"skjuts upp..."

#: server/cityturn.cpp:1727
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; extra with \"%s\" flag is required. "
"Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; landskapet %s behövs.  Produktionen "
"skjuts upp..."

#: server/cityturn.cpp:1738
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; extra with \"%s\" flag is prohibited. "
"Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; landskapet %s behövs.  Produktionen "
"skjuts upp..."

#: server/cityturn.cpp:1773 server/cityturn.cpp:1792
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only available from %s. Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; tillgänglig först från år %s.  "
"Produktionen skjuts upp..."

#: server/cityturn.cpp:1804
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; not available after %s. Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; tillgänglig först från år %s.  "
"Produktionen skjuts upp..."

#: server/cityturn.cpp:1818
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only available in worlds with %s map."
msgstr ""
"%s kan inte bygga %s från arbetslistan; tillgänglig först från år %s.  "
"Produktionen skjuts upp..."

#: server/cityturn.cpp:1835
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only available when the server setting "
"%s."
msgstr ""
"%s kan inte bygga %s från arbetslistan; tillgänglig först från år %s.  "
"Produktionen skjuts upp..."

#: server/cityturn.cpp:1850
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only available once %d turns old. "
"Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan; tillgänglig först från år %s.  "
"Produktionen skjuts upp..."

#: server/cityturn.cpp:1884
#, fuzzy, c-format
msgid "%s can't build %s from the worklist; reason unknown! Postponing..."
msgstr ""
"%s kan inte bygga %s från arbetslistan av okänd anledning!  Produktionen "
"skjuts upp..."

#: server/cityturn.cpp:1974 server/cityturn.cpp:2039
#, fuzzy, c-format
msgid "%s can't build %s from the worklist. Purging..."
msgstr "%s kan inte bygga %s från arbetslistan. Avlägsnas..."

#: server/cityturn.cpp:1993 server/cityturn.cpp:2028 server/cityturn.cpp:2164
#: server/cityturn.cpp:2208
#, c-format
msgid "Production of %s is upgraded to %s in %s."
msgstr "Byggandet av %s ersätts med %s i %s."

#: server/cityturn.cpp:2078
#, c-format
msgid "The %s worklist is now empty."
msgstr "%ss arbetslista tog slut."

#: server/cityturn.cpp:2249
#, c-format
msgid "%s can't upkeep %s, unit disbanded."
msgstr "%s kan inte underhålla %s - truppen upplöst."

#: server/cityturn.cpp:2272
#, c-format
msgid "Citizens in %s perish for their failure to upkeep %s!"
msgstr "Medborgare i %s förgås i sitt försök att underhålla %s!"

#: server/cityturn.cpp:2337 server/cityturn.cpp:2541
#, c-format
msgid "%s is building %s, which is no longer available."
msgstr "%s bygger %s som inte längre är tillgängligt."

#: server/cityturn.cpp:2384
#, c-format
msgid "The %s have finished building %s in %s."
msgstr "%s har färdigställt %s i %s."

#: server/cityturn.cpp:2391
#, c-format
msgid "%s has finished building %s."
msgstr "%s har färdigställt %s."

#: server/cityturn.cpp:2442
#, c-format
msgid "The %s have started building a spaceship!"
msgstr "%s har börjat bygga ett rymdskepp!"

#: server/cityturn.cpp:2566
#, fuzzy, c-format
msgid "%s can't build %s yet. (city size: %d, unit population cost: %d)"
msgstr "* Kan grunda nya städer.\n"

#: server/cityturn.cpp:2599
#, c-format
msgid "%s is finished building %s."
msgstr "%s har färdigställt %s."

#: server/cityturn.cpp:2708
#, c-format
msgid "Can't afford to maintain %s in %s, building sold!"
msgstr "Vi har inte råd att underhålla %s i %s, byggnaden såld!"

#: server/cityturn.cpp:2863
#, fuzzy, c-format
msgid "Not enough gold. %s disbanded."
msgstr "Otillräckligt med guld. %s upplöst"

#: server/cityturn.cpp:3123 server/cityturn.cpp:4028
#, c-format
msgid "Pollution near %s."
msgstr "Utsläpp i närheten av %s."

#: server/cityturn.cpp:3296
msgid " Unrest threatens to spread beyond the city."
msgstr ""

#: server/cityturn.cpp:3303
#, fuzzy, c-format
msgid "Civil disorder in %s.%s"
msgstr "Upplopp i %s."

#: server/cityturn.cpp:3308
#, fuzzy, c-format
msgid "CIVIL DISORDER CONTINUES in %s.%s"
msgstr "UPPLOPPEN i %s FORTSÄTTER."

#: server/cityturn.cpp:3315
#, c-format
msgid "Order restored in %s."
msgstr "Friden i %s är återställd."

#: server/cityturn.cpp:3323
#, c-format
msgid "The people have overthrown your %s, your country is in turmoil."
msgstr "Folket har störtat vår %s. Riket är i kaos."

#: server/cityturn.cpp:3365
#, c-format
msgid "Celebrations in your honor in %s."
msgstr "Folket i %s firar i din ära."

#: server/cityturn.cpp:3371
#, c-format
msgid "Celebrations canceled in %s."
msgstr "Folket i %s har slutat fira."

#: server/cityturn.cpp:3510
#, fuzzy, c-format
msgid "%s can't build %s yet, as we can't disband our only city."
msgstr "%s kan inte färdigställa %s än: Vi kan inte överge vår enda stad."

#: server/cityturn.cpp:3539
#, c-format
msgid "%s is disbanded into %s."
msgstr "%s upplöstes till %s."

#: server/cityturn.cpp:3764
#, c-format
msgid ""
"Migrants from %s can't go to %s because there is not enough food available!"
msgstr ""

#: server/cityturn.cpp:3772
#, c-format
msgid ""
"Migrants from %s can't go to %s (%s) because there is not enough food "
"available!"
msgstr ""

#: server/cityturn.cpp:3778
#, c-format
msgid ""
"Migrants from %s (%s) can't go to %s because there is not enough food "
"available!"
msgstr ""

#: server/cityturn.cpp:3793
#, c-format
msgid ""
"Migrants from %s can't go to %s because it needs an improvement to grow!"
msgstr ""

#: server/cityturn.cpp:3801
#, c-format
msgid ""
"Migrants from %s can't go to %s (%s) because it needs an improvement to grow!"
msgstr ""

#: server/cityturn.cpp:3807
#, c-format
msgid ""
"Migrants from %s (%s) can't go to %s because it needs an improvement to grow!"
msgstr ""

#: server/cityturn.cpp:3857
#, c-format
msgid "%s was disbanded by its citizens."
msgstr ""

#: server/cityturn.cpp:3894
#, c-format
msgid "Migrants from %s moved to %s in search of a better life."
msgstr ""

#: server/cityturn.cpp:3902
#, c-format
msgid "Migrants from %s moved to %s (%s) in search of a better life."
msgstr ""

#: server/cityturn.cpp:3908
#, c-format
msgid "Migrants from %s (%s) moved to %s in search of a better life."
msgstr ""

#: server/cityturn.cpp:4001
#, fuzzy, c-format
msgid "All stored food destroyed in %s."
msgstr "Vår %s förstörde %s i %s."

#: server/cityturn.cpp:4022
#, fuzzy, c-format
msgid "%s was hit by %s."
msgstr "%s atombombades av %s."

#: server/cityturn.cpp:4036
#, fuzzy, c-format
msgid "Fallout near %s."
msgstr "Utsläpp i närheten av %s."

#: server/cityturn.cpp:4046
#, fuzzy, c-format
msgid "%s destroys %s entirely."
msgstr "Hungersnöd utplånade %s från kartan."

#: server/cityturn.cpp:4052
#, fuzzy, c-format
msgid "%s causes population loss in %s."
msgstr "Hungersnöd orsakade befolkningsminskning i %s."

#: server/cityturn.cpp:4080
#, fuzzy, c-format
msgid "%s destroys %s in %s."
msgstr "%s förstörde %s i %s."

#: server/cityturn.cpp:4103
#, fuzzy, c-format
msgid "Production of %s in %s destroyed."
msgstr "Byggandet av %s ersätts med %s i %s."

#: server/cityturn.cpp:4286
#, c-format
msgid "Citizens of %s are thinking about migrating to %s for a better life."
msgstr ""

#: server/cityturn.cpp:4309
#, c-format
msgid ""
"Citizens of %s are thinking about migrating to %s (%s) for a better life."
msgstr ""

#: server/civserver.cpp:71
#, fuzzy
msgid "Setting timeout to 0. Autogame will stop."
msgstr "Tidsgränsen satt till 0. Datorn spelar inte längre självständigt.\n"

#: server/civserver.cpp:75
#, fuzzy
msgid "You must interrupt Freeciv21 twice within one second to make it exit."
msgstr ""
"Man måste avbryta Freeciv två gånger på en sekund för att avsluta det.\n"

#: server/civserver.cpp:117
#, c-format
msgid "Failed to install SIGINT handler: %s\n"
msgstr "Misslyckades att installera SIGINT hanteraren: %s\n"

#: server/civserver.cpp:124
#, c-format
msgid "Failed to install SIGHUP handler: %s\n"
msgstr "Misslyckades att installera SIGHUP hanteraren: %s\n"

#: server/civserver.cpp:131
#, c-format
msgid "Failed to install SIGTERM handler: %s\n"
msgstr "Misslyckades att installera SIGTERM hanteraren: %s\n"

#: server/civserver.cpp:140
#, c-format
msgid "Failed to ignore SIGPIPE: %s\n"
msgstr "Misslyckades att ignorera SIGPIPE: %s\n"

#: server/civserver.cpp:170
#, fuzzy
msgid "Connect to metaserver from this address."
msgstr "Underrättar inte metaservern under detta spel."

#: server/civserver.cpp:172 server/civserver.cpp:176 server/civserver.cpp:196
#: server/civserver.cpp:207
msgid "ADDR"
msgstr ""

#: server/civserver.cpp:174
#, fuzzy
msgid "Listen for clients on ADDR."
msgstr "  -b, --bind ADRESS\tLyssna efter klienter på ADRESS\n"

#: server/civserver.cpp:177
msgid "Listens to the local socket NAME"
msgstr ""

#: server/civserver.cpp:179
msgid "NAME"
msgstr ""

#: server/civserver.cpp:187
#, fuzzy
msgid "When a game ends, exit instead of restarting."
msgstr ""
"  -e, --exit-on-end\tStäng av istället för starta om när spelet är slut\n"

#: server/civserver.cpp:190
#, fuzzy
msgid "Load saved game."
msgstr "Återuppta sparat spel"

#: server/civserver.cpp:192 server/civserver.cpp:203 server/civserver.cpp:220
#: server/civserver.cpp:224 server/civserver.cpp:247 tools/civmanual.cpp:670
msgid "FILE"
msgstr ""

#: server/civserver.cpp:194
#, fuzzy
msgid "Be known as ADDR at metaserver or LAN client."
msgstr "  -i, --identity ADDR\tBli känd som ADDR hos metaservern\n"

#: server/civserver.cpp:198
msgid "Keep updating game information on metaserver even after failure."
msgstr ""

#: server/civserver.cpp:201 tools/civmanual.cpp:668
#, fuzzy
msgid "Use FILE as logfile."
msgstr "  -l, --log FIL\tAnvänd FIL som loggningsfil\n"

#: server/civserver.cpp:205
#, fuzzy
msgid "Set ADDR as metaserver address."
msgstr "metaserver <adress>"

#: server/civserver.cpp:208
#, fuzzy
msgid "Notify metaserver and send server's info."
msgstr "  -m, --meta\t\tMeddela metaservern och skicka serverinformation\n"

#: server/civserver.cpp:210
#, fuzzy
msgid "Listen for clients on port PORT."
msgstr "  -p, --port PORT\tLyssna efter klienter på porten PORT\n"

#: server/civserver.cpp:212
msgid "PORT"
msgstr ""

#: server/civserver.cpp:214
#, fuzzy
msgid "Quit if no players for TIME seconds."
msgstr "  -q, --quitidle TID\tAvsluta om inga spelare på TID sekunder\n"

#: server/civserver.cpp:216
msgid "TIME"
msgstr ""

#: server/civserver.cpp:218
#, fuzzy
msgid "Use FILE as ranking logfile."
msgstr "  -R, --Ranklog FIL\tAnvänd FIL som rankningsfil\n"

#: server/civserver.cpp:222
#, fuzzy
msgid "Read startup file FILE."
msgstr "  -r, --read FIL\tLäs FIL innehållande start-skript\n"

#: server/civserver.cpp:226
#, fuzzy
msgid "Sets the server id to ID."
msgstr "  -S, --Serverid ID\tStäller in serverns id till ID\n"

#: server/civserver.cpp:228
msgid "ID"
msgstr "id"

#: server/civserver.cpp:230
#, fuzzy
msgid "Save games to directory DIR."
msgstr "  -s, --saves DIR\tSparade spel hamnar i katalogen DIR\n"

#: server/civserver.cpp:232 server/civserver.cpp:241
#: tools/fcmp/mpcmdline.cpp:63
msgid "DIR"
msgstr ""

#: server/civserver.cpp:234
msgid "Prints stats about elapsed time on misc tasks."
msgstr ""

#: server/civserver.cpp:236
#, fuzzy
msgid "Load ruleset RULESET."
msgstr "Läser in reglerna"

#: server/civserver.cpp:238 tools/civmanual.cpp:674 tools/ruleup.cpp:61
#, fuzzy
msgid "RULESET"
msgstr "Uppdatera"

#: server/civserver.cpp:239
#, fuzzy
msgid "Save scenarios to directory DIR."
msgstr "  -s, --saves DIR\tSparade spel hamnar i katalogen DIR\n"

#: server/civserver.cpp:243
msgid "Enable database authentication (requires --Database)."
msgstr ""

#: server/civserver.cpp:245
#, fuzzy
msgid "Enable database connection with configuration from FILE."
msgstr ""
"  -a  --auth FIL\tAktiverar serverautentisering med konfiguration från FIL.\n"

#: server/civserver.cpp:248
#, fuzzy
msgid "Allow guests to login if auth is enabled."
msgstr "  -G  --Guests\t\tTillåter gäster att logga in om auth är aktiverat.\n"

#: server/civserver.cpp:249
#, fuzzy
msgid "Allow new users to login if auth is enabled."
msgstr ""
"  -N  --Newusers\tTillåter nya användare att logga in om auth är aktiverat.\n"

#: server/civserver.cpp:251
msgid "Load ai module MODULE. Can appear multiple times."
msgstr ""

#: server/civserver.cpp:253
msgid "MODULE"
msgstr ""

#: server/civserver.cpp:299
msgid "Cannot use --port with --local"
msgstr ""

#: server/civserver.cpp:316
#, c-format
msgid "Not a valid IP address: %s"
msgstr ""

#: server/civserver.cpp:320
msgid "Cannot use --bind with --local"
msgstr ""

#: server/civserver.cpp:335
#, fuzzy, c-format
msgid "Invalid number %s"
msgstr "Otillåtet användarnamn ”%s”"

#: server/civserver.cpp:394
#, fuzzy, c-format
msgid "Failed to load AI module \"%s\"\n"
msgstr "Misslyckades att ignorera SIGPIPE: %s\n"

#: server/civserver.cpp:401
#, c-format
msgid "This is the server for %s"
msgstr "Detta är servern för %s"

#: server/civserver.cpp:404
#, fuzzy, c-format
msgid "You can learn a lot about Freeciv21 at %s"
msgstr "Man kan lära sig mycket om Freeciv på %s"

#: server/civserver.cpp:407
msgid "Requested authentication with --auth, but no --Database given\n"
msgstr ""

#: server/commands.cpp:50
msgid "Start the game, or restart after loading a savegame."
msgstr "Sätt i gång ett nytt eller sparat spel."

#: server/commands.cpp:51
#, fuzzy
msgid ""
"This command starts the game. When starting a new game, it should be used "
"after all human players have connected, and AI players have been created (if "
"required), and any desired changes to initial server options have been made. "
"After 'start', each human player will be able to choose their nation, and "
"then the game will begin. This command is also required after loading a "
"savegame for the game to recommence. Once the game is running this command "
"is no longer available, since it would have no effect."
msgstr ""
"Detta kommando sätter i gång ett spel. Efter det att alla mänskliga spelare "
"har anslutit, alla (eventuella) datorstyrda har skapats, samt alla övriga "
"inställningar har gjorts, använder man kommandot. Efter ”start” kan varje "
"spelare välja sitt folkslag, och sedan börjar spelet. Detta kommando krävs "
"även efter man laddat in ett sparat spel för att sätta i gång det igen. När "
"spelet väl pågår är detta kommando inte längre tillgängligt, eftersom det "
"inte skulle ha någon verkan."

#: server/commands.cpp:64
msgid ""
"help\n"
"help commands\n"
"help options\n"
"help <command-name>\n"
"help <option-name>"
msgstr ""
"help\n"
"help commands\n"
"help options\n"
"help <kommando>\n"
"help <tillval>"

#: server/commands.cpp:69
msgid "Show help about server commands and server options."
msgstr "Visa hjälp om serverkommandon och servertillval."

#: server/commands.cpp:70
#, fuzzy
msgid ""
"With no arguments gives some introductory help. With argument \"commands\" "
"or \"options\" gives respectively a list of all commands or all options. "
"Otherwise the argument is taken as a command name or option name, and help "
"is given for that command or option. For options, the help information "
"includes the current and default values for that option. The argument may be "
"abbreviated where unambiguous."
msgstr ""
"Utan argument ger det inledande hjälp. Med argumenten ”commands” eller "
"”options” ger det en lista över alla kommandon respektive tillval. Annars "
"tolkas argumentet som ett kommando eller tillval, och hjälp ges för detta "
"kommando eller tillval. För tillval innehåller hjälpen information om det "
"nuvarande värdet och standardvärdet. Förkortningar för argument kan användas "
"i entydiga fall."

#: server/commands.cpp:95
msgid "Show a list of various things."
msgstr ""

#: server/commands.cpp:97
#, fuzzy
msgid ""
"Show a list of:\n"
" - the player colors,\n"
" - connections to the server,\n"
" - all player delegations,\n"
" - your ignore list,\n"
" - the list of defined map images,\n"
" - the list of the players in the game,\n"
" - the available rulesets (for 'read' command),\n"
" - the available scenarios,\n"
" - the available nation sets in this ruleset,\n"
" - the teams of players or\n"
" - the running votes.\n"
"The argument may be abbreviated, and defaults to 'players' if absent."
msgstr ""
"Visa en lista över spelare, lag, anslutningar till servern, eller scenarion. "
"Argumentet kan förkortas, och visar spelare om inget annat angetts."

#: server/commands.cpp:114
msgid "Quit the game and shutdown the server."
msgstr "Lämna spelet och stäng ner servern."

#: server/commands.cpp:118
msgid "cut <connection-name>"
msgstr "cut <anslutningsnamn>"

#: server/commands.cpp:118
msgid "Cut a client's connection to server."
msgstr "Bryter en klients anslutning till servern."

#: server/commands.cpp:119
#, fuzzy
msgid ""
"Cut specified client's connection to the server, removing that client from "
"the game. If the game has not yet started that client's player is removed "
"from the game, otherwise there is no effect on the player. Note that this "
"command now takes connection names, not player names."
msgstr ""
"Bryter den angivna klientens anslutning till servern och tar bort klienten "
"från spelet. Om spelet ännu inte pågår tages klientens spelare bort från "
"spelet. Annars påverkas inte spelaren. Lägg märke till att detta kommando nu "
"tar emot anslutningsnamn, inte spelarnamn."

#: server/commands.cpp:130
msgid ""
"explain\n"
"explain <option-name>"
msgstr ""
"explain\n"
"explain <tillval>"

#: server/commands.cpp:132
msgid "Explain server options."
msgstr "Förklara servertillval."

#: server/commands.cpp:133
#, fuzzy
msgid ""
"The 'explain' command gives a subset of the functionality of 'help', and is "
"included for backward compatibility. With no arguments it gives a list of "
"options (like 'help options'), and with an argument it gives help for a "
"particular option (like 'help <option-name>')."
msgstr ""
"Kommandot ”explain” tillhandahåller en delmängd av funktionaliteten hos "
"kommandot ”help”, och är till för bakåtkompatibelitet. Utan argument ger det "
"en lista över tillval (som ”help options”), och med ett argument ger det "
"hjälp för ett särskilt tillval (som ”help <tillval>”)."

#: server/commands.cpp:143
#, fuzzy
msgid ""
"show\n"
"show <option-name>\n"
"show <option-prefix>\n"
"show all\n"
"show vital\n"
"show situational\n"
"show rare\n"
"show changed\n"
"show locked\n"
"show rulesetdir"
msgstr ""
"show\n"
"show <tillvalsnamn>\n"
"show <tillvalsprefix>\n"
"show all\n"
"show vital\n"
"show situational\n"
"show rare\n"
"show changed"

#: server/commands.cpp:153
msgid "Show server options."
msgstr "Visa servertillval."

#: server/commands.cpp:154
msgid ""
"With no arguments, shows vital server options (or available options, when "
"used by clients). With an option name argument, show only the named option, "
"or options with that prefix. With \"all\", it shows all options. With "
"\"vital\", \"situational\" or \"rare\", a set of options with this level. "
"With \"changed\", it shows only the options which have been modified, while "
"with \"locked\" all settings locked by the ruleset will be listed. With "
"\"ruleset\", it will show the current ruleset directory name."
msgstr ""

#: server/commands.cpp:168
msgid "wall <message>"
msgstr "wall <meddelande>"

#: server/commands.cpp:168
msgid "Send message to all connections."
msgstr "Skickar meddelanden till alla klienter."

#: server/commands.cpp:169
msgid ""
"For each connected client, pops up a window showing the message entered."
msgstr "Öppnar ett fönster som visar meddelandet hos varje ansluten klient."

#: server/commands.cpp:174
msgid "connectmsg <message>"
msgstr "connectmsg <meddelande>"

#: server/commands.cpp:175
msgid "Set message to show to connecting players."
msgstr "Ställ in meddelande att visa för anslutande spelare."

#: server/commands.cpp:176
msgid ""
"Set message to send to clients when they connect.\n"
"Empty message means that no message is sent."
msgstr ""
"Ställ in ett medelande att skicka till klienter när de ansluter.\n"
"Ett tomt medelande innebär att inget meddelande skickas."

#: server/commands.cpp:181
msgid "vote yes|no|abstain [vote number]"
msgstr "vote yes|no|abstain [omröstningsnummer]"

#: server/commands.cpp:183
msgid "Cast a vote."
msgstr "Rösta"

#: server/commands.cpp:185
#, fuzzy, no-c-format
msgid ""
"A player with basic level access issuing a control level command starts a "
"new vote for the command. The /vote command followed by \"yes\", \"no\", or "
"\"abstain\", and optionally a vote number, gives your vote. If you do not "
"add a vote number, your vote applies to the latest vote. You can only "
"suggest one vote at a time. The vote will pass immediately if more than half "
"of the voters who have not abstained vote for it, or fail immediately if at "
"least half of the voters who have not abstained vote against it."
msgstr ""
"Om en spelare med kontrollnivån ”basic” utför ett kommando som kräver "
"kontrollnivån ”ctrl” så startar en ny omröstning för det kommandot. Man "
"lämnar sin röst genom kommandot /vote följt av ”yes”, ”no”, eller ”abstain” "
"följt ett omröstningsnummer. Om inget omröstningsnummer anges så gäller "
"rösten den senaste omröstningen. Varje spelare kan endast föreslå en "
"omröstning i taget. Förslaget godtas omedelbart om fler än hälften av "
"spelarna som ännu inte avstått röstar för det, eller avslås omedelbart om "
"åtminstone hälften av spelarna som ännu inte avstått röster emot det."

#: server/commands.cpp:197
msgid ""
"debug diplomacy <player>\n"
"debug ferries\n"
"debug tech <player>\n"
"debug city <x> <y>\n"
"debug units <x> <y>\n"
"debug unit <id>\n"
"debug timing\n"
"debug info"
msgstr ""

#: server/commands.cpp:205
msgid "Turn on or off AI debugging of given entity."
msgstr "Sätt på eller stäng av datorstyrningsavlusning av angivet objekt."

#: server/commands.cpp:206
#, fuzzy
msgid ""
"Print AI debug information about given entity and turn continuous debugging "
"output for this entity on or off."
msgstr ""
"Skriv datorstyrningsavlusningsinformation om angiven del och sätt på eller "
"stäng av fortsatta utskrifter för objektet."

#: server/commands.cpp:211
msgid "set <option-name> <value>"
msgstr "set <tillval> <värde>"

#: server/commands.cpp:211
msgid "Set server option."
msgstr "Ställer in servertillval."

#: server/commands.cpp:213
msgid ""
"Set an option on the server. The syntax and legal values depend on the "
"option; see the help for each option. Some options are \"bitwise\", in that "
"they consist of a choice from a set of values; separate these with |, for "
"instance, '/set topology wrapx|iso'. For these options, use syntax like '/"
"set topology \"\"' to set no values."
msgstr ""

#: server/commands.cpp:224
msgid "team <player> <team>"
msgstr "team <spelare> <lag>"

#: server/commands.cpp:224
msgid "Change a player's team affiliation."
msgstr "Ändra en spelares lagtillhörighet."

#: server/commands.cpp:225
msgid ""
"A team is a group of players that start out allied, with shared vision and "
"embassies, and fight together to achieve team victory with averaged "
"individual scores. Each player is always a member of a team (possibly the "
"only member). This command changes which team a player is a member of. Use "
"\"\" if names contain whitespace."
msgstr ""
"Ett lag är en grupp spelare som börjar spelet allierade, med deland anblick "
"och ambassader, och slåss tillsammans för en delad vinst. Deras individuella "
"poäng sätts till lagets genomsnitt. Alla spelare är medlem av ett lag, "
"eventuellt den enda medlemmen. Detta kommando ändrar vilket lag spelaren är "
"med i. Använd raka citattecken (\"...\") om spelarnamnet eller lagnamnet "
"innehåller blanksteg."

#: server/commands.cpp:234
msgid "rulesetdir <directory>"
msgstr "rulesetdir <katalog>"

#: server/commands.cpp:235
msgid "Choose new ruleset directory or modpack."
msgstr "Välj katalog för regler eller modifikation."

#: server/commands.cpp:239
#, fuzzy
msgid "metamessage <meta-line>"
msgstr "metapatch <metarad>"

#: server/commands.cpp:239
msgid "Set metaserver info line."
msgstr "Ställ in informationsrad för metaservern."

#: server/commands.cpp:240
#, fuzzy
msgid ""
"Set user defined metaserver info line. If parameter is omitted, previously "
"set metamessage will be removed. For most of the time user defined "
"metamessage will be used instead of automatically generated messages, if it "
"is available."
msgstr ""
"Ställ in användardefinierad informationsrad för metaservern. Om kommandot\n"
"används utan direktiv tas tidigare inställd metarad bort. Den\n"
"användardefinierade metaraden kommer användas istället för automatiskt\n"
"genererade meddelanden om den är inställd."

#: server/commands.cpp:247
#, fuzzy
msgid "metapatches <meta-line>"
msgstr "metapatch <metarad>"

#: server/commands.cpp:247
msgid "Set metaserver patches line."
msgstr "Sätt patchrad för pmetaservern."

#: server/commands.cpp:254
msgid "Control metaserver connection."
msgstr "Styr metaserveranslutning."

#: server/commands.cpp:255
#, fuzzy
msgid ""
"'metaconnection ?' reports on the status of the connection to metaserver. "
"'metaconnection down' or 'metac d' brings the metaserver connection down. "
"'metaconnection up' or 'metac u' brings the metaserver connection up. "
"'metaconnection persistent' or 'metac p' is like 'up', but keeps trying "
"after failures. "
msgstr ""
"”metaconnection ?” visar statusen för anslutningen till metaservern.\n"
"”metaconnection d” eller ”metac d” stänger ned anslutningen till "
"metaservern.\n"
"”metaconnection u” eller ”metac u” sätter på anslutningen till metaservern."

#: server/commands.cpp:266
msgid "metaserver <address>"
msgstr "metaserver <adress>"

#: server/commands.cpp:267
msgid "Set address (URL) for metaserver to report to."
msgstr "Sätt adressen (URL) till metaservern att meddela till."

#: server/commands.cpp:271
msgid "aitoggle <player-name>"
msgstr "aitoggle <spelarnamn>"

#: server/commands.cpp:271
msgid "Toggle AI status of player."
msgstr "Växla datorstyrningsstatus för spelare."

#: server/commands.cpp:275
msgid "take [connection-name] <player-name>"
msgstr "take [anslutningsnamn] <spelarnamn>"

#: server/commands.cpp:276
msgid "Take over a player's place in the game."
msgstr "Ta över en spelares plats i spelet."

#: server/commands.cpp:278
#, fuzzy
msgid ""
"Only the console and connections with cmdlevel 'hack' can force other "
"connections to take over a player. If you're not one of these, only the "
"<player-name> argument is allowed. If '-' is given for the player name and "
"the connection does not already control a player, one is created and "
"assigned to the connection. The 'allowtake' option controls which players "
"may be taken and in what circumstances."
msgstr ""
"Endast konsollen och anslutningar med kontrollnivå ”hack” kan tvinga andra "
"anslutningar att ta över en spelare. Om man inte är någon av dem är endast "
"argumentet [spelarnamn] tillåtet. I det fall ”-” är angivet som spelarnamn "
"samt om anslutningen inte redan kontrollerar en spelare, skapas en sådan och "
"tilldelas denna anslutning."

#: server/commands.cpp:290
msgid "observe [connection-name] [player-name]"
msgstr "observe [anslutningsnamn] [spelarnamn]"

#: server/commands.cpp:291
msgid "Observe a player or the whole game."
msgstr "Iakttag en spelare eller hela spelet."

#: server/commands.cpp:293
#, fuzzy
msgid ""
"Only the console and connections with cmdlevel 'hack' can force other "
"connections to observe a player. If you're not one of these, only the "
"[player-name] argument is allowed. If the console gives no player-name or "
"the connection uses no arguments, then the connection is attached to a "
"global observer. The 'allowtake' option controls which players may be "
"observed and in what circumstances."
msgstr ""
"Endast konsollen och anslutningar med kontrollnivå ”hack” kan tvinga andra "
"anslutningar att iaktta spelare. Om man inte är någon av dem är endast "
"argumentet [spelarnamn] tillåtet. I det fall konsollen inte visar något "
"spelarnamn eller om anslutningen inte avänder argument, då är anslutningen "
"kopplad till en global iakttagare."

#: server/commands.cpp:304
msgid "detach <connection-name>"
msgstr "detach <anslutningsnamn>"

#: server/commands.cpp:304
#, fuzzy
msgid "Detach from a player."
msgstr "skilj från en spelare."

#: server/commands.cpp:305
msgid ""
"Only the console and connections with cmdlevel 'hack' can force other "
"connections to detach from a player."
msgstr ""
"Endast konsollen och ansluttningar med kontrollnivå ”hack” kan tvinga andra "
"anslutningar att överge en spelare."

#: server/commands.cpp:310
#, fuzzy
msgid "create <player-name> [ai type]"
msgstr "create <spelarnamn>"

#: server/commands.cpp:311
msgid "Create an AI player with a given name."
msgstr "Skapa en datorstyrd spelare med ett givet namn."

#: server/commands.cpp:313
msgid ""
"With the 'create' command a new player with the given name is created.\n"
"If 'player-name' is empty, a random name will be assigned when the game "
"begins. Until then the player will be known by a name derived from its "
"type.\n"
"The 'ai type' parameter can be used to select which AI module will be used "
"for the created player. This requires that the respective module has been "
"loaded or built in to the server.\n"
"If the game has already started, the new player will have no units or "
"cities; also, if no free player slots are available, the slot of a dead "
"player can be reused (removing all record of that player from the running "
"game)."
msgstr ""

#: server/commands.cpp:333
msgid "Set yourself in away mode. The AI will watch your back."
msgstr "Försätt dig själv i bortaläge. Då styr datorn spelet åt dig."

#: server/commands.cpp:337
#, fuzzy
msgid ""
"handicapped\n"
"handicapped <player-name>"
msgstr ""
"novice\n"
"novice <spelarnamn>"

#: server/commands.cpp:340
#, fuzzy
msgid "Set one or all AI players to 'Handicapped'."
msgstr ""
"Sätter en eller alla datorstyrda spelare till skicklighetsnivå ”nybörjare”."

#: server/commands.cpp:344
msgid ""
"novice\n"
"novice <player-name>"
msgstr ""
"novice\n"
"novice <spelarnamn>"

#: server/commands.cpp:347
#, fuzzy
msgid "Set one or all AI players to 'Novice'."
msgstr ""
"Sätter en eller alla datorstyrda spelare till skicklighetsnivå ”nybörjare”."

#: server/commands.cpp:351
msgid ""
"easy\n"
"easy <player-name>"
msgstr ""
"easy\n"
"easy <spelarnamn>"

#: server/commands.cpp:354
#, fuzzy
msgid "Set one or all AI players to 'Easy'."
msgstr "Sätter en eller alla datorstyrda spelare till skicklighetsnivå ”lätt”."

#: server/commands.cpp:358
msgid ""
"normal\n"
"normal <player-name>"
msgstr ""
"normal\n"
"normal <spelarnamn>"

#: server/commands.cpp:361
#, fuzzy
msgid "Set one or all AI players to 'Normal'."
msgstr ""
"Sätter en eller alla datorstyrda spelare till skicklighetsnivå ”normal”."

#: server/commands.cpp:365
msgid ""
"hard\n"
"hard <player-name>"
msgstr ""
"hard\n"
"hard <spelarnamn>"

#: server/commands.cpp:368
#, fuzzy
msgid "Set one or all AI players to 'Hard'."
msgstr "Sätter en eller alla datorstyrda spelare till skicklighetsnivå ”svår”."

#: server/commands.cpp:372
msgid ""
"cheating\n"
"cheating <player-name>"
msgstr ""
"cheating\n"
"cheating <spelar-namn>"

#: server/commands.cpp:375
#, fuzzy
msgid "Set one or all AI players to 'Cheating'."
msgstr ""
"Sätter en eller alla datorstyrda spelare till skicklighetsnivå ”fuskande”."

#: server/commands.cpp:380
msgid ""
"experimental\n"
"experimental <player-name>"
msgstr ""
"experimental\n"
"experimental <spelarnamn>"

#: server/commands.cpp:383
#, fuzzy
msgid "Set one or all AI players to 'Experimental'."
msgstr ""
"Sätter en eller alla datorstyrda spelare till skicklighetsnivå "
"”experimentell”."

#: server/commands.cpp:388
msgid ""
"cmdlevel\n"
"cmdlevel <level>\n"
"cmdlevel <level> new\n"
"cmdlevel <level> first\n"
"cmdlevel <level> <connection-name>"
msgstr ""
"cmdlevel\n"
"cmdlevel <läge>\n"
"cmdlevel <läge> new\n"
"cmdlevel <läge> first\n"
"cmdlevel <läge> <anslutninsnamn>"

#: server/commands.cpp:393
msgid "Query or set command access level access."
msgstr "Ansök om eller bestäm läge för kontrollnivå."

#: server/commands.cpp:394
#, fuzzy
msgid ""
"The command access level controls which server commands are available to "
"users via the client chatline. The available levels are:\n"
"    none  -  no commands\n"
"    info  -  informational or observer commands only\n"
"    basic -  commands available to players in the game\n"
"    ctrl  -  commands that affect the game and users\n"
"    admin -  commands that affect server operation\n"
"    hack  -  *all* commands - dangerous!\n"
"With no arguments, the current command access levels are reported. With a "
"single argument, the level is set for all existing connections, and the "
"default is set for future connections. If 'new' is specified, the level is "
"set for newly connecting clients. If 'first come' is specified, the 'first "
"come' level is set; it will be granted to the first client to connect, or if "
"there are connections already, the first client to issue the 'first' "
"command. If a connection name is specified, the level is set for that "
"connection only.\n"
"Command access levels do not persist if a client disconnects, because some "
"untrusted person could reconnect with the same name. Note that this command "
"now takes connection names, not player names."
msgstr ""
"Kontrollnivån styr vilka serverkommandon som är åtkomliga för spelarna genom "
"klientens kommunikationsrad. De tillgängliga lägena är:\n"
"    none  -  inga kommandon\n"
"    info  -  endast informationsgivande kommandon\n"
"    basic - kommandon som är tillgängliga för alla spelare\n"
"    ctrl  -  kommandon som påverkar spelet och användarna\n"
"    admin - kommandon som påverkar serverdriften\n"
"    hack  -  *alla* kommandon - farligt!\n"
"Utan argument visar detta kommando de nuvarande kontrollnivåerna.\n"
"Med ett enda argument sätts läget för alla befintliga anslutningar, och "
"standardläget sätts för framtida anslutningar.\n"
"Om ”new” anges, sätts läget för nyanslutande spelare.\n"
"Om ”first come” anges, sätts läget ”first come”; det ges till den första "
"klienten som ansluts. Om det redan finns anslutningar ges det till den "
"första klienten som ger kommandot ”first”.\n"
"Om ett anslutningsnamn anges, sätts läget för endast denna anslutning.\n"
"Kontrollnivåer bevaras inte om en spelare kopplar från, eftersom någon "
"obetrodd person skulle kunna återansluta med samma namn. Lägg märke till att "
"detta kommando nu tar emot anslutningsnamn, inte spelarnamn."

#: server/commands.cpp:423
msgid "If there is none, become the game organizer with increased permissions."
msgstr "Bli spelledare med utökade rättigheter, ifall en sådan saknas."

#: server/commands.cpp:427
msgid "Show timeout settings and timers."
msgstr ""

#: server/commands.cpp:428
msgid ""
"Shows information about the timeout for the current turn, for instance how "
"much time is left."
msgstr ""

#: server/commands.cpp:433
#, fuzzy
msgid "timeoutset <time>"
msgstr "av"

#: server/commands.cpp:434
#, fuzzy
msgid "Changes the timeout for the current turn."
msgstr "Kan inte sätta endturn till tidigare än nuvarande omgång."

#: server/commands.cpp:436
msgid ""
"This command changes the remaining time for the current turn. Passing a "
"value of 0 ends the turn immediately.\n"
"The time is specified as hours, minutes, and seconds using the format hh:mm:"
"ss (minutes and hours are optional)."
msgstr ""

#: server/commands.cpp:443
#, fuzzy
msgid "timeoutadd <time>"
msgstr "av"

#: server/commands.cpp:443
msgid "Adds more time to the current turn."
msgstr ""

#: server/commands.cpp:445
msgid ""
"This increases the timeout for the current turn, giving players more time to "
"finish their actions.\n"
"The time is specified as hours, minutes, and seconds using the format hh:mm:"
"ss (minutes and hours are optional). Negative values are allowed."
msgstr ""

#: server/commands.cpp:453
msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
msgstr "timeoutincrease <omgång> <omgångsökning> <värde> <värdefaktor>"

#: server/commands.cpp:454
#, fuzzy
msgid "See \"/help timeoutincrease\"."
msgstr "Se ”help timeoutincrease”."

#: server/commands.cpp:455
#, fuzzy
msgid ""
"Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
"<turn> and multiply <value> by <valuemult>. Use this command in concert with "
"the option \"timeout\". Defaults are 0 0 0 1"
msgstr ""
"Utför följande var <omgång>te omgång:\n"
"1. Öka omgångstidsgränsen med <värde>.\n"
"2. Öka <omgång> med <omgångsökning>.\n"
"3. Skala <värde> med faktorn <värdefaktor>.\n"
"\n"
"Använd detta kommando tillsammans med ”timeout”. Standardvärdena är 0 0 0 1."

#: server/commands.cpp:462
msgid ""
"cancelvote\n"
"cancelvote <vote number>\n"
"cancelvote all\n"
msgstr ""
"cancelvote\n"
"cancelvote <omröstningsnummer>\n"
"cancelvote all\n"

#: server/commands.cpp:466
#, fuzzy
msgid "Cancel a running vote."
msgstr "Avbryt en pågående omröstning.\n"

#: server/commands.cpp:468
#, fuzzy
msgid ""
"With no arguments this command removes your own vote. If you have an admin "
"access level, you can cancel any vote by vote number, or all votes with the "
"'all' argument."
msgstr ""
"Utan argument avbryter detta kommando avbryter din egna omröstning. Om du "
"har kontrollnivå ”admin” så kan du avbryta andras omröstningar genom att "
"ange ett omröstningsnummer, eller alla omröstningar genom att ange "
"argumentet ”all”."

#: server/commands.cpp:474
msgid "ignore [type=]<pattern>"
msgstr ""

#: server/commands.cpp:475
msgid "Block all messages from users matching the pattern."
msgstr ""

#: server/commands.cpp:476
msgid ""
"The given pattern will be added to your ignore list; you will not receive "
"any messages from users matching this pattern. The type may be either "
"\"user\", \"host\", or \"ip\". The default type (if omitted) is to match "
"against the username. The pattern supports unix glob style wildcards, i.e., "
"* matches zero or more character, ? exactly one character, [abc] exactly one "
"of 'a' 'b' or 'c', etc. To access your current ignore list, issue \"/list "
"ignore\"."
msgstr ""

#: server/commands.cpp:488
msgid "unignore <range>"
msgstr ""

#: server/commands.cpp:488
#, fuzzy
msgid "Remove ignore list entries."
msgstr "Tag bort förvalt värde"

#: server/commands.cpp:489
msgid ""
"The ignore list entries in the given range will be removed; you will be able "
"to receive messages from the respective users. The range argument may be a "
"single number or a pair of numbers separated by a dash '-'. If the first "
"number is omitted, it is assumed to be 1; if the last is omitted, it is "
"assumed to be the last valid ignore list index. To access your current "
"ignore list, issue \"/list ignore\"."
msgstr ""

#: server/commands.cpp:499
msgid ""
"playercolor <player-name> <color>\n"
"playercolor <player-name> reset"
msgstr ""

#: server/commands.cpp:501
#, fuzzy
msgid "Define the color of a player."
msgstr "skilj från en spelare."

#: server/commands.cpp:502
msgid ""
"This command sets the color of a specific player, overriding any color "
"assigned according to the 'plrcolormode' setting.\n"
"The color is defined using hexadecimal notation (hex) for the combination of "
"Red, Green, and Blue color components (RGB), similarly to HTML. For each "
"component, the lowest (darkest) value is 0 (in hex: 00), and the highest "
"value is 255 (in hex: FF). The color definition is simply the three hex "
"values concatenated together (RRGGBB). For example, the following command "
"sets Caesar to pure red:\n"
"  playercolor Caesar ff0000\n"
"Before the game starts, this command can only be used if the 'plrcolormode' "
"setting is set to 'PLR_SET'; a player's color can be unset again by "
"specifying 'reset'.\n"
"Once the game has started and colors have been assigned, this command "
"changes the player color in any mode; 'reset' cannot be used.\n"
"To list the player colors, use 'list colors'."
msgstr ""

#: server/commands.cpp:525
msgid "playernation <player-name> [nation] [is-male] [leader] [style]"
msgstr ""

#: server/commands.cpp:526
#, fuzzy
msgid "Define the nation of a player."
msgstr "skilj från en spelare."

#: server/commands.cpp:527
msgid ""
"This command sets the nation, leader name, style, and gender of a specific "
"player. The string \"random\" can be used to select a random nation.\n"
"The gender parameter should be 1 if male, otherwise 0. Omitting any of the "
"player settings will reset the player to defaults.\n"
"This command may not be used once the game has started."
msgstr ""

#: server/commands.cpp:536
msgid "End the game immediately in a draw."
msgstr "Avsluta spelet med en gång utan att ge någon segern."

#: server/commands.cpp:540
msgid "Concede the game."
msgstr "Erkänn sig besegrad."

#: server/commands.cpp:541
msgid ""
"This tells everyone else that you concede the game, and if all but one "
"player (or one team) have conceded the game in this way then the game ends."
msgstr ""
"Detta upplyser de andra spelarna att du erkänner dig besegrad. Är det "
"således endast en spelare (eller ett lag) kvar avslutas spelet."

#: server/commands.cpp:547
msgid "remove <player-name>"
msgstr "remove <spelarnamn>"

#: server/commands.cpp:547
msgid "Fully remove player from game."
msgstr "Tag bort spelare fullständigt från spelet."

#: server/commands.cpp:548
#, fuzzy
msgid ""
"This *completely* removes a player from the game, including all cities and "
"units etc. Use with care!"
msgstr ""
"Detta tar *fullständigt* bort en spelare från spelet, innefattande alla "
"städer och trupper. Använd med försiktighet!"

#: server/commands.cpp:553
msgid ""
"save\n"
"save <file-name>"
msgstr ""
"save\n"
"save <filnamn>"

#: server/commands.cpp:555
msgid "Save game to file."
msgstr "Sparar spelet till fil."

#: server/commands.cpp:556
#, fuzzy
msgid ""
"Save the current game to file <file-name>. If no file-name argument is given "
"saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a savegame "
"created by 'save', start the server with the command-line argument:\n"
"    '--file <filename>' or '-f <filename>'\n"
"and use the 'start' command once players have reconnected."
msgstr ""
"Sparar pågående spel till filen <filnamn>. Om inget filnamn anges sparas "
"spelet till ”<prefix><år>m.sav[.gz]”.\n"
"För att läsa in ett sparat spel skapat med ”save”, kör servern med "
"kommandoradsargumentet:\n"
"    --file <filnamn>\n"
"och använd kommandot ”start” när alla spelare har återanslutit sig."

#: server/commands.cpp:566
#, fuzzy
msgid ""
"scensave\n"
"scensave <file-name>"
msgstr ""
"save\n"
"save <filnamn>"

#: server/commands.cpp:568
#, fuzzy
msgid "Save game to file as scenario."
msgstr "Sparar spelet till fil."

#: server/commands.cpp:569
#, fuzzy
msgid ""
"Save the current game to file <file-name> as scenario. If no file-name "
"argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To "
"reload a savegame created by 'scensave', start the server with the command-"
"line argument:\n"
"    '--file <filename>' or '-f <filename>'\n"
"and use the 'start' command once players have reconnected."
msgstr ""
"Sparar pågående spel till filen <filnamn>. Om inget filnamn anges sparas "
"spelet till ”<prefix><år>m.sav[.gz]”.\n"
"För att läsa in ett sparat spel skapat med ”save”, kör servern med "
"kommandoradsargumentet:\n"
"    --file <filnamn>\n"
"och använd kommandot ”start” när alla spelare har återanslutit sig."

#: server/commands.cpp:580
msgid ""
"load\n"
"load <file-name>"
msgstr ""
"load\n"
"load <filnamn>"

#: server/commands.cpp:582
msgid "Load game from file."
msgstr "Läser in spel från fil."

#: server/commands.cpp:583
#, fuzzy
msgid ""
"Load a game from <file-name>. Any current data including players, rulesets "
"and server options are lost."
msgstr ""
"Läser in ett spel från <filnamn>. All nuvarande data om spelare, regler och "
"servertillval går förlorade eftersom de ersätts med data från filen.\n"

#: server/commands.cpp:588
msgid "read <file-name>"
msgstr "read <filnamn>"

#: server/commands.cpp:588
msgid "Process server commands from file."
msgstr "Utför serverkommandon från fil."

#: server/commands.cpp:592
msgid "write <file-name>"
msgstr "write <filnamn>"

#: server/commands.cpp:593
msgid "Write current settings as server commands to file."
msgstr "Skriv nuvarande inställningar som serverkommandon till fil."

#: server/commands.cpp:598
msgid "Reset all server settings."
msgstr "Återställ alla serverinställningar."

#: server/commands.cpp:599
msgid ""
"Reset all settings if it is possible. The following levels are supported:\n"
"  game     - using the values defined at the game start\n"
"  ruleset  - using the values defined in the ruleset\n"
"  script   - using default values and rereading the start script\n"
"  default  - using default values\n"
msgstr ""

#: server/commands.cpp:608
#, fuzzy
msgid "default <option name>"
msgstr "cut <anslutningsnamn>"

#: server/commands.cpp:608
#, fuzzy
msgid "Set option to its default value"
msgstr "Alla inställningar med ändrade värden"

#: server/commands.cpp:609
msgid ""
"Reset the option to its default value. If the default ever changes in a "
"future version, the option's value will follow that change."
msgstr ""

#: server/commands.cpp:614
msgid ""
"lua cmd <script line>\n"
"lua unsafe-cmd <script line>\n"
"lua file <script file>\n"
"lua unsafe-file <script file>\n"
"lua <script line> (deprecated)"
msgstr ""

#: server/commands.cpp:619
msgid ""
"Evaluate a line of Freeciv21 script or a Freeciv21 script file in the "
"current game."
msgstr ""

#: server/commands.cpp:621
msgid ""
"The unsafe prefix runs the script in an instance separate from the ruleset. "
"This instance doesn't restrict access to Lua functions that can be used to "
"hack the computer running the Freeciv21 server. Access to it is therefore "
"limited to the console and connections with cmdlevel 'hack'"
msgstr ""

#: server/commands.cpp:629
msgid "kick <user>"
msgstr ""

#: server/commands.cpp:629
#, fuzzy
msgid "Cut a connection and disallow reconnect."
msgstr "Metaserveranslutningen är redan stängd."

#: server/commands.cpp:630
msgid ""
"The connection given by the 'user' argument will be cut from the server and "
"not allowed to reconnect. The time the user wouldn't be able to reconnect is "
"controlled by the 'kicktime' setting."
msgstr ""

#: server/commands.cpp:636
msgid ""
"delegate to <username> [player-name]\n"
"delegate cancel [player-name]\n"
"delegate take <player-name>\n"
"delegate restore\n"
"delegate show <player-name>"
msgstr ""

#: server/commands.cpp:641
msgid "Delegate control to another user."
msgstr ""

#: server/commands.cpp:642
msgid ""
"Delegation allows a user to nominate another user who can temporarily take "
"over control of their player while they are away.\n"
"'delegate to <username>': allow <username> to 'delegate take' your player.\n"
"'delegate cancel': nominated user can no longer take your player.\n"
"'delegate take <player-name>': take control of a player who has been "
"delegated to you. (Behaves like 'take', except that the 'allowtake' "
"restrictions are not enforced.)\n"
"'delegate restore': relinquish control of a delegated player (opposite of "
"'delegate take') and restore your previous view, if any. (This also happens "
"automatically if the player's owner reconnects.)\n"
"'delegate show': show who control of your player is currently delegated to, "
"if anyone.\n"
"The [player-name] argument can only be used by connections with cmdlevel "
"'admin' or above to force the corresponding change of the delegation status."
msgstr ""

#: server/commands.cpp:666
#, fuzzy
msgid "aicmd <player> <command>"
msgstr "team <spelare> <lag>"

#: server/commands.cpp:666
msgid "Execute AI command"
msgstr ""

#: server/commands.cpp:667
msgid "Execute a command in the context of the AI for the given player"
msgstr ""

#: server/commands.cpp:671
msgid ""
"fcdb reload\n"
"fcdb lua <script>"
msgstr ""

#: server/commands.cpp:673
msgid "Manage the authentication database."
msgstr ""

#: server/commands.cpp:674
msgid ""
"The argument 'reload' causes the database script file to be re-read after a "
"change, while the argument 'lua' evaluates a line of Lua script in the "
"context of the Lua instance for the database."
msgstr ""

#: server/commands.cpp:681
msgid ""
"mapimg define <mapdef>\n"
"mapimg show <id>|all\n"
"mapimg create <id>|all\n"
"mapimg delete <id>|all\n"
"mapimg colortest"
msgstr ""

#: server/commands.cpp:686
msgid "Create image files of the world/player map."
msgstr ""

#: server/commands.cpp:691
msgid "Switch server output between 'RFC-style' and normal style."
msgstr "Ändra serverutdata mellan ”RFC-stil” och standardstil."

#: server/commands.cpp:695
msgid "Simply returns the id of the server."
msgstr "Returnerar helt enkelt serverns id."

#: server/connecthand.cpp:139
#, c-format
msgid "%s Welcome"
msgstr "Välkommen %s"

#: server/connecthand.cpp:164
#, c-format
msgid "Welcome to the %s Server running at %s port %d."
msgstr "Välkommen till servern %s som körs på %s port %d."

#: server/connecthand.cpp:168
#, c-format
msgid "Welcome to the %s Server at port %d."
msgstr "Välkommen till servern %s på port %d."

#: server/connecthand.cpp:176
#, c-format
msgid "%s has connected from %s."
msgstr "%s har anslutit sig från %s."

#: server/connecthand.cpp:200
#, c-format
msgid "Your delegate %s was controlling your player '%s'; now detached."
msgstr ""

#: server/connecthand.cpp:204
#, c-format
msgid "%s reconnected, ending your delegated control of player '%s'."
msgstr ""

#: server/connecthand.cpp:214
#, c-format
msgid "Couldn't get control of '%s' from delegation to %s."
msgstr ""

#: server/connecthand.cpp:238
msgid "Couldn't attach your connection to new player."
msgstr "Kunde inte koppla din anslutning till ny spelare."

#: server/connecthand.cpp:256
#, c-format
msgid "You are logged in as '%s' connected to no player."
msgstr "Du är inloggad som ”%s” och inte ansluten till någon spelare."

#: server/connecthand.cpp:260
#, c-format
msgid "You are logged in as '%s' connected to %s."
msgstr "Du är inloggad som ”%s” och ansluten till %s."

#: server/connecthand.cpp:273
#, fuzzy, c-format
msgid "%s has connected (player %s)."
msgstr "%s har anslutit sig från %s."

#: server/connecthand.cpp:277
#, fuzzy, c-format
msgid "%s has connected."
msgstr "%s är inte ansluten."

#: server/connecthand.cpp:296
#, c-format
msgid "Turn-blocking game play: waiting on %s to finish turn..."
msgstr ""
"Omgångshindrande spel: väntar på att %s skall göra färdigt sin omgång..."

#: server/connecthand.cpp:306
msgid " *** Server is in edit mode. *** "
msgstr " *** Servern är i redigeringsläge! *** "

#: server/connecthand.cpp:336
#, c-format
msgid "Client rejected: %s."
msgstr "Klient avvisad: %s."

#: server/connecthand.cpp:356
#, c-format
msgid "Connection request from %s from %s"
msgstr "Anslutning efterfrågad från %s från %s"

#: server/connecthand.cpp:360
#, c-format
msgid "%s has client version %d.%d.%d%s"
msgstr "%s har klientversion %d.%d.%d%s"

#: server/connecthand.cpp:371
#, c-format
msgid ""
"The client is missing a capability that this server needs.\n"
"Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may help!"
msgstr ""
"Klienten saknar en förmåga som servern behöver.\n"
" Serverversion: %d.%d.%d%s Klientversion: %d.%d.%d%s. Det kan hjälpa att "
"uppgradera!"

#: server/connecthand.cpp:378 server/connecthand.cpp:393
#, c-format
msgid "%s was rejected: Mismatched capabilities."
msgstr "%s avvisades: Omatchade förmågor."

#: server/connecthand.cpp:386
#, c-format
msgid ""
"The server is missing a capability that the client needs.\n"
"Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may help!"
msgstr ""
"Servern saknar en förmåga som klienten behöver.\n"
"Serverversion %d.%d.%d%s Klientversion: %d.%d.%d.%s. Uppgradering kan hjälpa!"

#: server/connecthand.cpp:414
#, c-format
msgid "Invalid username '%s'"
msgstr "Otillåtet användarnamn ”%s”"

#: server/connecthand.cpp:416
#, c-format
msgid "%s was rejected: Invalid name [%s]."
msgstr "%s avvisades: Otillåtet namn [%s]."

#: server/connecthand.cpp:423
#, c-format
msgid ""
"You have been kicked from this server and cannot reconnect for %d seconds."
msgstr ""

#: server/connecthand.cpp:427
#, fuzzy, c-format
msgid "%s was rejected: Connection kicked (%d seconds remaining)."
msgstr "%s avvisades: anslutningen tog för lång tid vändandes på lösenord."

#: server/connecthand.cpp:437
#, c-format
msgid "'%s' already connected."
msgstr "”%s” är redan ansluten."

#: server/connecthand.cpp:440
#, c-format
msgid "%s was rejected: Duplicate login name [%s]."
msgstr "%s avvisades: Upptaget inloggningsnamn [%s]."

#: server/connecthand.cpp:482 server/connecthand.cpp:487
#, c-format
msgid "Lost connection: %s."
msgstr "Tappade anslutning: %s."

#: server/connecthand.cpp:809
#, fuzzy, c-format
msgid "Detaching from %s."
msgstr "kopplar bort från %s."

#: server/console.cpp:68 utility/bugs.cpp:21
#, c-format
msgid "Please report this message at %s"
msgstr "Vänligen rapportera detta meddelande på %s"

#: server/console.cpp:103
#, c-format, qt-format
msgid "T%03d: "
msgstr ""

#: server/console.cpp:192
msgid "Ok. RFC-style set."
msgstr "Ok. RFC-stil inställd."

#: server/console.cpp:194
msgid "Ok. Standard style set."
msgstr "Ok. Standardstil inställd."

#: server/console.cpp:212
msgid "For introductory help, type 'help'."
msgstr "Skriv ”help” för att få inledande hjälp."

#: server/diplhand.cpp:218
#, c-format
msgid "The %s can't accept %s."
msgstr "%s kan inte godta %s."

#: server/diplhand.cpp:231
#, c-format
msgid "You don't have tech %s, you can't accept treaty."
msgstr "Vi saknar teknologin %s, så vi kan inte godkänna avtalet."

#: server/diplhand.cpp:240
msgid "City you are trying to give no longer exists, you can't accept treaty."
msgstr ""
"Staden som vi försöker ge finns inte längre: Avtalet kan inte godkännas."

#: server/diplhand.cpp:247
#, c-format
msgid "You are not owner of %s, you can't accept treaty."
msgstr "Vi äger inte %s, så vi kan inte godkänna avtalet."

#: server/diplhand.cpp:253 server/diplhand.cpp:389
#, c-format
msgid "Your capital (%s) is requested, you can't accept treaty."
msgstr "Vår huvudstad (%s) efterfrågas, så vi kan inte godkänna avtalet."

#: server/diplhand.cpp:275
#, c-format
msgid "You cannot form an alliance because you are at war with an ally of %s."
msgstr ""
"Du kan inte bilda ett förbund eftersom du är i krig med en bundsförvant till "
"%s."

#: server/diplhand.cpp:280
#, fuzzy, c-format
msgid "You cannot form an alliance because %s is at war with an ally of yours."
msgstr ""
"Du kan inte bilda ett förbund eftersom du är i krig med en bundsförvant till "
"%s."

#: server/diplhand.cpp:291
msgid "You don't have enough gold, you can't accept treaty."
msgstr "Vi har inte tillräckligt mycket guld för att kunna godkänna avtalet."

#: server/diplhand.cpp:348 server/diplhand.cpp:352
#, c-format
msgid "Clause requirements are no longer fulfilled. Treaty with %s canceled!"
msgstr ""

#: server/diplhand.cpp:365 server/diplhand.cpp:369
#, c-format
msgid "One of the cities the %s are giving away is destroyed! Treaty canceled!"
msgstr ""
"En av städerna som %s erbjuder har förstörts! Avtalet träder inte i kraft!"

#: server/diplhand.cpp:376 server/diplhand.cpp:381
#, c-format
msgid "The %s no longer control %s! Treaty canceled!"
msgstr "%s regerar inte längre i %s! Avtalet träder inte i kraft!"

#: server/diplhand.cpp:419 server/diplhand.cpp:423
#, c-format
msgid "The %s don't have the promised amount of gold! Treaty canceled!"
msgstr "%s äger inte den utlovade mängden guld! Avtalet träder inte i kraft!"

#: server/diplhand.cpp:454
#, c-format
msgid "You gave an embassy to %s."
msgstr "Vi gav en ambassad till %s."

#: server/diplhand.cpp:456
#, c-format
msgid "%s allowed you to create an embassy!"
msgstr "%s tillät oss inrätta en ambassad!"

#: server/diplhand.cpp:478
#, c-format
msgid "You are taught the knowledge of %s."
msgstr "Vi blev undervisade i %s."

#: server/diplhand.cpp:487
#, fuzzy, c-format
msgid "You have acquired %s thanks to the %s treaty with the %s."
msgstr "Vi har orsakat en incident vid mutandet av den %s truppen %s."

#: server/diplhand.cpp:517
#, c-format
msgid "You receive the %s worldmap."
msgstr "Vi mottog den %s världskartan."

#: server/diplhand.cpp:526
#, c-format
msgid "You receive the %s seamap."
msgstr "Vi mottog det %s sjökortet."

#: server/diplhand.cpp:541
#, fuzzy, c-format
msgid "You receive the city of %s from %s."
msgstr "Vi mottog staden %s från %s."

#: server/diplhand.cpp:545
#, fuzzy, c-format
msgid "You give the city of %s to %s."
msgstr "Vi gav staden %s till %s."

#: server/diplhand.cpp:565 server/diplhand.cpp:568
#, c-format
msgid "You agree on a cease-fire with %s."
msgstr "Vi kom överens om vapenstillestånd med %s."

#: server/diplhand.cpp:637 server/diplhand.cpp:640
#, c-format
msgid "You agree on an alliance with %s."
msgstr "Vi kom överens om ett förbund med %s."

#: server/diplhand.cpp:650
#, c-format
msgid "You give shared vision to %s."
msgstr "Vi ger delad anblick till %s."

#: server/diplhand.cpp:653
#, c-format
msgid "%s gives you shared vision."
msgstr "%s ger oss delad anblick."

#: server/diplhand.cpp:793
#, c-format
msgid "%s canceled the meeting!"
msgstr "%s avbröt mötet!"

# DM> Utvecklade prosan en smula
#: server/diplhand.cpp:798
#, c-format
msgid "Meeting with %s canceled."
msgstr "Mötet med %s ledde inte till någon överenskommelse."

#: server/diplhand.cpp:839
msgid "Your diplomatic envoy was decapitated!"
msgstr "Vårt diplomatiska ombud avrättades!"

#: server/diplomats.cpp:118
#, c-format
msgid "Your %s poisoned the water supply of %s."
msgstr "Vår %s förgiftade vattenförsörjningen i %s."

#: server/diplomats.cpp:121
#, c-format
msgid "%s is suspected of poisoning the water supply of %s."
msgstr "%s misstänks ha förgiftat vattenförsörjningen för %s."

#: server/diplomats.cpp:135
#, fuzzy, c-format
msgid "Your %s destroyed %s by poisoning its water supply."
msgstr "Vår %s kunde inte förgifta vattenförsörjningen i %s."

#: server/diplomats.cpp:138
#, fuzzy, c-format
msgid "%s is suspected of destroying %s by poisoning its water supply."
msgstr "%s misstänks ha förgiftat vattenförsörjningen för %s."

#: server/diplomats.cpp:207
#, fuzzy, c-format
msgid "Your %s was caught attempting to do %s!"
msgstr "Vår %s tillfångatogs vid ett sabotageförsök!"

#: server/diplomats.cpp:213
#, fuzzy, c-format
msgid "You caught %s %s attempting to do %s in %s!"
msgstr "Vi tillfångatog en %s %s-trupp som försökte sabotera %s i %s!"

#: server/diplomats.cpp:240
#, fuzzy, c-format
msgid "Your %s did %s to %s."
msgstr "Vi mottog %d guld."

#: server/diplomats.cpp:245
#, fuzzy, c-format
msgid "%s done to %s, %s suspected."
msgstr "Hungersnöd utplånade %s från kartan."

#: server/diplomats.cpp:446
#, c-format
msgid "You have established an embassy in %s."
msgstr "Vi har inrättat en ambassad i %s."

#: server/diplomats.cpp:449
#, c-format
msgid "The %s have established an embassy in %s."
msgstr "%s har inrättat en ambassad i %s."

#: server/diplomats.cpp:513
#, fuzzy, c-format
msgid "Your %s's successful sabotage killed the %s %s."
msgstr "Vår %s lyckades sabotera %s %s."

#: server/diplomats.cpp:519
#, fuzzy, c-format
msgid "Your %s was killed by %s sabotage!"
msgstr "Vår %s atombombades av %s."

#: server/diplomats.cpp:529
#, c-format
msgid "Your %s succeeded in sabotaging the %s %s."
msgstr "Vår %s lyckades sabotera %s %s."

#: server/diplomats.cpp:535
#, c-format
msgid "Your %s was sabotaged by the %s!"
msgstr "Vår %s saboterades av %s!"

#: server/diplomats.cpp:602
#, c-format
msgid "You don't have enough gold to bribe the %s %s."
msgstr "Vi har inte tillräckligt mycket guld för att muta %ss trupp %s."

#: server/diplomats.cpp:631
#, c-format
msgid "Your %s succeeded in bribing the %s."
msgstr "Vår %s lyckades muta %s."

#: server/diplomats.cpp:638
#, c-format
msgid "Your %s was bribed by the %s."
msgstr "Vår %s mutades av %s."

#: server/diplomats.cpp:916
#, c-format
msgid ""
"%s was expecting your attempt to steal technology again. Your %s was caught "
"and executed."
msgstr ""
"%s hade förutsett att vi var ute efter att stjäla teknologi igen. Vår %s "
"fångades och avrättades."

#: server/diplomats.cpp:922
#, fuzzy, c-format
msgid ""
"The %s %s failed to steal technology again from %s. We were prepared for the "
"attempt."
msgstr "Den %s %sen misslyckades med att stjäla teknologi från %s."

#: server/diplomats.cpp:930
#, c-format
msgid "Your %s was caught in the attempt of stealing technology from %s."
msgstr "Vår %s fångades vid ett försök att stjäla teknologi från %s."

#: server/diplomats.cpp:936
#, c-format
msgid "The %s %s failed to steal technology from %s."
msgstr "Den %s %sen misslyckades med att stjäla teknologi från %s."

#: server/diplomats.cpp:952
#, c-format
msgid "No new technology found in %s."
msgstr "Ingen ny teknologi funnen i %s."

#: server/diplomats.cpp:995
#, fuzzy, c-format
msgid "Your %d gold prepared to incite the revolt was lost!"
msgstr "Vår %s hoppade fallskärm ner i %s och gick förlorad."

#: server/diplomats.cpp:1004
#, c-format
msgid "Your security service captured %d gold prepared to incite your town!"
msgstr ""

#: server/diplomats.cpp:1070
#, c-format
msgid "You don't have enough gold to subvert %s."
msgstr "Vi har inte tillräckligt mycket guld för att omvända %s."

#: server/diplomats.cpp:1087
#, c-format
msgid "Your %s was caught in the attempt of inciting a revolt!"
msgstr "Vår %s tillfångatogs vid sitt försök att anstifta ett uppror!"

#: server/diplomats.cpp:1091
#, c-format
msgid "You caught %s %s attempting to incite a revolt in %s!"
msgstr "Vi tillfångatog en %s %s som försökte anstifta ett uppror i %s!"

#: server/diplomats.cpp:1119
#, c-format
msgid "Revolt incited in %s, you now rule the city!"
msgstr "Ett uppror har anstiftats i %s. Vi styr nu staden!"

#: server/diplomats.cpp:1121
#, c-format
msgid "%s has revolted, %s influence suspected."
msgstr "%s har gjort uppror; %s misstänks ligga bakom dådet."

#: server/diplomats.cpp:1201
#, c-format
msgid "Your %s was caught in the attempt of industrial sabotage!"
msgstr "Vår %s tillfångatogs vid sitt försök till industrisabotage!"

#: server/diplomats.cpp:1206
#, c-format
msgid "You caught %s %s attempting sabotage in %s!"
msgstr "Vi tillfångatog en %s %s som försökte sabotera något i %s!"

#: server/diplomats.cpp:1243
#, c-format
msgid "Your %s could not find anything to sabotage in %s."
msgstr "Vår %s kunde inte finna något att sabotera i %s."

#: server/diplomats.cpp:1301
#, c-format
msgid "You cannot sabotage a %s!"
msgstr "Vi kan inte sabotera ett %s!"

#: server/diplomats.cpp:1312
#, c-format
msgid "Your %s could not find the %s to sabotage in %s."
msgstr "Vår %s kunde inte finna %s att sabotera i %s."

#: server/diplomats.cpp:1336 server/unithand.cpp:4432
#, c-format
msgid "Your %s succeeded in destroying the production of %s in %s."
msgstr "Vår %s lyckades sabotera byggandet av %s i %s."

#: server/diplomats.cpp:1341 server/unithand.cpp:4437
#, c-format
msgid "The production of %s was destroyed in %s, %s are suspected."
msgstr "Byggandet av %s saboterades i %s. %s misstänks ligga bakom."

#: server/diplomats.cpp:1362
#, c-format
msgid "Your %s was caught in the attempt of sabotage!"
msgstr "Vår %s tillfångatogs vid ett sabotageförsök!"

#: server/diplomats.cpp:1366
#, c-format
msgid "You caught %s %s attempting to sabotage the %s in %s!"
msgstr "Vi tillfångatog en %s %s-trupp som försökte sabotera %s i %s!"

#: server/diplomats.cpp:1382 server/unithand.cpp:4518
#, c-format
msgid "Your %s destroyed the %s in %s."
msgstr "Vår %s förstörde %s i %s."

#: server/diplomats.cpp:1386 server/unithand.cpp:4523
#, c-format
msgid "The %s destroyed the %s in %s."
msgstr "%s förstörde %s i %s."

#: server/diplomats.cpp:1476
#, fuzzy, c-format
msgid "Your %s was caught attempting to steal gold!"
msgstr "Vår %s tillfångatogs vid ett sabotageförsök!"

#: server/diplomats.cpp:1480
#, fuzzy, c-format
msgid "You caught %s %s attempting to steal your gold in %s!"
msgstr "Vi tillfångatog en %s %s som försökte anstifta ett uppror i %s!"

#: server/diplomats.cpp:1605
#, fuzzy, c-format
msgid "Your %s was caught in an attempt of stealing parts of the %s world map!"
msgstr "Vår %s tillfångatogs vid ett sabotageförsök!"

#: server/diplomats.cpp:1610
#, fuzzy, c-format
msgid "You caught %s %s attempting to steal parts of your world map in %s!"
msgstr "Vi tillfångatog en %s %s som försökte anstifta ett uppror i %s!"

#: server/diplomats.cpp:1652
#, fuzzy, c-format
msgid "Your %s stole parts of the %s world map in %s."
msgstr "Vår %s kunde inte finna %s att sabotera i %s."

#: server/diplomats.cpp:1656
#, fuzzy, c-format
msgid "The %s are suspected of stealing parts of your world map in %s."
msgstr "Den %s %sen misslyckades med att stjäla teknologi från %s."

#: server/diplomats.cpp:1718
#, fuzzy, c-format
msgid "Your %s was caught in an attempt of hiding a nuke in %s!"
msgstr "Vår %s tillfångatogs vid sitt försök att anstifta ett uppror!"

#: server/diplomats.cpp:1722
#, fuzzy, c-format
msgid "You caught %s %s attempting to hide a nuke in %s!"
msgstr "Vi tillfångatog en %s %s som försökte anstifta ett uppror i %s!"

#: server/diplomats.cpp:1740
#, fuzzy, c-format
msgid "Your %s hid a nuke in %s."
msgstr "Vår %s atombombades av %s."

#: server/diplomats.cpp:1743
#, fuzzy, c-format
msgid "The %s are suspected of hiding a nuke in %s."
msgstr "%s har börjat bygga %s i %s."

#: server/diplomats.cpp:1888
#, c-format
msgid "An enemy %s has been eliminated by your %s."
msgstr "En fientlig %s har eliminerats av vår %s."

#: server/diplomats.cpp:1895
#, c-format
msgid "Your %s has been eliminated defending %s against a %s."
msgstr "Vår %s försvarade %s mot anfall från %s och utplånades."

#: server/diplomats.cpp:1902
#, fuzzy, c-format
msgid "A %s %s has been eliminated defending %s against a %s."
msgstr "Vår %s försvarade %s mot anfall från %s och utplånades."

#: server/diplomats.cpp:1909
#, fuzzy, c-format
msgid "Your %s has been eliminated defending %s %s against a %s."
msgstr "Vår %s försvarade %s mot anfall från %s och utplånades."

#: server/diplomats.cpp:1918 server/diplomats.cpp:1930
#, c-format
msgid "Your %s has been eliminated defending against a %s."
msgstr "Vår %s försvarade sig mot %s och utplånades."

#: server/diplomats.cpp:1924
#, fuzzy, c-format
msgid "A %s %s has been eliminated defending against a %s."
msgstr "Vår %s försvarade sig mot %s och utplånades."

#: server/diplomats.cpp:1955
#, c-format
msgid "Your %s was eliminated by a defending %s."
msgstr "Vår %s anföll %s och utplånades."

#: server/diplomats.cpp:1961
#, fuzzy, c-format
msgid "Eliminated a %s %s while infiltrating %s."
msgstr "En %s %s utplånades vid infiltrering av %s."

#: server/diplomats.cpp:1966
#, fuzzy, c-format
msgid "A %s %s eliminated a %s %s while infiltrating %s."
msgstr "En %s %s utplånades vid infiltrering av %s."

#: server/diplomats.cpp:1972
#, fuzzy, c-format
msgid "Your %s eliminated a %s %s while infiltrating %s."
msgstr "En %s %s utplånades vid infiltrering av %s."

#: server/diplomats.cpp:1981
#, fuzzy, c-format
msgid "Eliminated a %s %s while infiltrating our troops."
msgstr "En %s %s utplånades vid infiltrering av våra trupper."

#: server/diplomats.cpp:1986
#, fuzzy, c-format
msgid "A %s %s eliminated a %s %s while infiltrating our troops."
msgstr "En %s %s utplånades vid infiltrering av våra trupper."

#: server/diplomats.cpp:1993
#, fuzzy, c-format
msgid "Your %s eliminated a %s %s while infiltrating our troops."
msgstr "En %s %s utplånades vid infiltrering av våra trupper."

#: server/diplomats.cpp:2110
#, c-format
msgid ""
"Your %s has successfully completed the mission and returned unharmed to %s."
msgstr "Vår %s lyckades med sitt uppdrag och återvände oskadd till %s."

#: server/diplomats.cpp:2128
#, c-format
msgid "Your %s was captured after completing the mission in %s."
msgstr "Vår %s tillfångatogs efter att ha utfört sitt uppdrag i %s."

#: server/diplomats.cpp:2133
#, c-format
msgid "Your %s was captured after completing the mission."
msgstr "Vår %s tillfångatogs efter att ha utfört sitt uppdrag."

#: server/edithand.cpp:184
#, c-format
msgid " *** Server set to edit mode by %s! *** "
msgstr " *** Redigeringsläge har aktiverats av %s! *** "

#: server/edithand.cpp:190
#, c-format
msgid " *** Edit mode canceled by %s. *** "
msgstr " *** Redigeringsläge har avbrutits av %s! *** "

#: server/edithand.cpp:285 server/edithand.cpp:325 server/edithand.cpp:369
#, fuzzy, c-format
msgid "Cannot edit the tile because %d is not a valid tile index on this map!"
msgstr "Kan inte redigera rutan (%d, %d) eftersom den inte finns på kartan!"

#: server/edithand.cpp:295
#, c-format
msgid ""
"Cannot modify terrain for the tile %s because %d is not a valid terrain id."
msgstr ""
"Kan inte modifiera landskap för rutan %s eftersom %d inte är ett giltigt "
"landskaps."

#: server/edithand.cpp:334
#, fuzzy, c-format
msgid ""
"Cannot modify extras for the tile %s because %d is not a valid extra id."
msgstr ""
"Kan inte modifiera landskap för rutan %s eftersom %d inte är ett giltigt "
"landskaps."

#: server/edithand.cpp:430
#, fuzzy, c-format
msgid "Cannot create units because %d is not a valid tile index on this map!"
msgstr "Kan inte skapa trupper på rutan (%d, %d) då den inte finns på kartan!"

#: server/edithand.cpp:440
#, c-format
msgid ""
"Cannot create a unit at %s because the given unit type id %d is invalid."
msgstr ""
"Kan inte skapa trupper på %s då det angivna trupptypsid %d är ogiltigt."

#: server/edithand.cpp:450
#, c-format
msgid ""
"Cannot create a unit of type %s at %s because the given owner's player id %d "
"is invalid."
msgstr ""
"Kan inte skapa en trupp av typ %s på %s då den angivna ägarens spelarid %d "
"är ogiltigt."

#: server/edithand.cpp:463
#, c-format
msgid "Cannot create unit of type %s on enemy tile %s."
msgstr "Kan inte skapa trupp av typ %s på fientlig ruta %s."

#: server/edithand.cpp:473
#, c-format
msgid "Cannot create a unit of type %s on the terrain at %s."
msgstr "Kan inte skapa en trupp av typ %s på det lanskap som finns på %s."

#: server/edithand.cpp:516
#, fuzzy, c-format
msgid "Cannot remove units because %d is not a valid tile index on this map!"
msgstr ""
"Kan inte ta bort trupper från rutan (%d, %d) då den inte finns på kartan!"

#: server/edithand.cpp:526
#, c-format
msgid ""
"Cannot remove a unit at %s because the given unit type id %d is invalid."
msgstr ""
"Kan inte ta bort trupper på %s då det angivna trupptypsid %d är ogiltigt."

#: server/edithand.cpp:537
#, c-format
msgid ""
"Cannot remove a unit of type %s at %s because the given owner's player id %d "
"is invalid."
msgstr ""
"Kan inte ta bort en trupp av typ %s på %s då den angivna ägarens spelarid %d "
"är ogiltigt."

#: server/edithand.cpp:569 server/edithand.cpp:592
#, c-format
msgid "No such unit (ID %d)."
msgstr "Det finns ingen trupp med id %d."

#: server/edithand.cpp:629
#, c-format
msgid "Invalid veteran level %d for unit %d (%s)."
msgstr "Ogiltig erfarenhetsnivå %d för enhet %d (%s)."

#: server/edithand.cpp:664
#, fuzzy, c-format
msgid "Cannot create a city because %d is not a valid tile index on this map!"
msgstr "Kan inte skapa en stad på rutan (%d, %d) då den inte finns på kartan!"

#: server/edithand.cpp:674
#, c-format
msgid ""
"Cannot create a city at %s because the given owner's player id %d is invalid"
msgstr ""
"Kan inte skapa en stad på %s då den angivna ägarens spelarid %d är ogiltigt."

#: server/edithand.cpp:684
#, c-format
msgid "A city may not be built at %s."
msgstr "En stad kan inte byggas på %s."

#: server/edithand.cpp:730
#, c-format
msgid "Cannot edit city with invalid city ID %d."
msgstr "Kan inte redigera en stad med ogiltigt stadsid %d."

#: server/edithand.cpp:742
#, c-format
msgid "Cannot edit city name: %s"
msgstr "Kan inte redigera stadsnamn: %s"

#: server/edithand.cpp:753
#, c-format
msgid "Invalid city size %d for city %s."
msgstr "Ogiltig stadsstorlek %d för staden %s."

#: server/edithand.cpp:776
#, c-format
msgid "It is impossible for a city to have %s!"
msgstr "Det är omöjligt för en stad att ha %s!"

#: server/edithand.cpp:824
#, c-format
msgid ""
"Invalid city food stock amount %d for city %s (allowed range is %d to %d)."
msgstr ""

#: server/edithand.cpp:838
#, c-format
msgid ""
"Invalid city shield stock amount %d for city %s (allowed range is %d to %d)."
msgstr ""

#: server/edithand.cpp:887
#, c-format
msgid ""
"No more players can be added because the maximum number of players (%d) has "
"been reached."
msgstr ""
"Inga fler spelare kan läggas till eftersom det maximala antalet spelare (%d) "
"har nåtts."

#: server/edithand.cpp:895
#, c-format
msgid ""
"No more players can be added because there are no available nations (%d "
"used)."
msgstr ""
"Inga fler spelare kan läggas till eftersom det inte finns några tillgängliga "
"folkslag (%d används)."

#: server/edithand.cpp:904
msgid "Player cannot be created because random nation selection failed."
msgstr ""

#: server/edithand.cpp:912
msgid "Player creation failed."
msgstr "Misslyckades att skapa en spelare."

#: server/edithand.cpp:954
#, c-format
msgid "No such player (ID %d)."
msgstr "Det finns ingen spelare med id %d."

#: server/edithand.cpp:984
#, c-format
msgid "Cannot edit player with invalid player ID %d."
msgstr "Kan inte redigera spelare med ogiltigt spelarid %d."

#: server/edithand.cpp:1000
#, fuzzy, c-format
msgid "Cannot change name of player (%d) '%s' to '%s': %s"
msgstr ""
"Kan inte ändra namn på spelare (%d) ”%s” till ”%s”: en annan spelare (%d) "
"har redan det namnet."

#: server/edithand.cpp:1011
#, c-format
msgid ""
"Cannot change nation for player %d (%s) because the given nation ID %d is "
"invalid."
msgstr ""
"Kan inte ändra folkslag för spelare %d (%s) eftersom angivet folkslagsid %d "
"är ogiltigt."

#: server/edithand.cpp:1017
#, c-format
msgid ""
"Cannot change nation for player %d (%s) to nation %d (%s) because that "
"nation is already assigned to player %d (%s)."
msgstr ""
"Kan inte ändra folkslag för spelare %d (%s) till folkslag %d (%s) eftersom "
"det folkslaget redan är tilldelat en annan spelare %d (%s)"

#: server/edithand.cpp:1026
#, fuzzy, c-format
msgid ""
"Cannot change nation for player %d (%s) to nation %d (%s) because that "
"nation is not in the current nation set."
msgstr ""
"Kan inte ändra folkslag för spelare %d (%s) till folkslag %d (%s) eftersom "
"det folkslaget redan är tilldelat en annan spelare %d (%s)"

#: server/edithand.cpp:1035
#, fuzzy, c-format
msgid ""
"Cannot change nation for player %d (%s) to nation %d (%s) because that "
"nation is unsuitable for this player."
msgstr ""
"Kan inte ändra folkslag för spelare %d (%s) till folkslag %d (%s) eftersom "
"det folkslaget redan är tilldelat en annan spelare %d (%s)"

#: server/edithand.cpp:1077
#, c-format
msgid ""
"Cannot set gold for player %d (%s) because the value %d is outside the "
"allowed range."
msgstr ""

#: server/edithand.cpp:1179
#, fuzzy, c-format
msgid "Cannot edit vision because %d is not a valid tile index on this map!"
msgstr ""
"Kan inte modifiera landskap för rutan %s eftersom %d inte är ett giltigt "
"landskaps."

#: server/edithand.cpp:1189
#, c-format
msgid ""
"Cannot edit vision for the tile at %s because given player id %d is invalid."
msgstr ""

#: server/edithand.cpp:1265
#, c-format
msgid "No such city (ID %d)."
msgstr "Det finns ingen stad med id %d."

#: server/edithand.cpp:1291
msgid "Cannot toggle fog-of-war when it is already disabled."
msgstr ""

#: server/edithand.cpp:1299
#, c-format
msgid "Cannot toggle fog-of-war for invalid player ID %d."
msgstr ""

#: server/edithand.cpp:1327 server/edithand.cpp:1367
#, fuzzy, c-format
msgid "Invalid tile index %d for start position."
msgstr "Ogiltig stadsstorlek %d för staden %s."

#: server/edithand.cpp:1374
#, fuzzy, c-format
msgid ""
"Cannot edit start position nations at (%d, %d) because there is no start "
"position there."
msgstr ""
"Kan inte placera en startposition på rutan (%d, %d) då den inte finns på "
"kartan!"

#: server/edithand.cpp:1475
msgid "No permissions to remotely save scenario."
msgstr ""

#: server/edithand.cpp:1482
msgid "Scenario information not set. Cannot save scenario."
msgstr ""

#: server/fcdb.cpp:86
#, fuzzy, c-format
msgid ""
"Cannot load fcdb config file '%s':\n"
"%s"
msgstr "Kan inte läsa in konfigfilen för rättigheter: ”%s”!"

#: server/gamehand.cpp:403
#, fuzzy, c-format
msgid "Didn't find optimal solution for team placement in %d iterations."
msgstr "Hittade ingen väg till målet!"

#: server/gamehand.cpp:871
#, c-format
msgid "No units placed for %s!"
msgstr "Inga trupper har placerats ut för %s!"

#: server/gamehand.cpp:894
#, c-format
msgid "Year: %s"
msgstr "År: %s"

#: server/gamehand.cpp:1005
msgid "The turn timeout has exceeded its maximum value, fixing at its maximum."
msgstr ""
"Omgångstidsgränsen har överskridit sitt största värde. Låser den vid sitt "
"största värde."

#: server/gamehand.cpp:1013
msgid "The turn timeout is smaller than zero, fixing at zero."
msgstr "Omgångstidsgränsen är mindre än noll. Låser den vid noll."

#: server/generator/islands.cpp:180
msgid "High landmass - this may take a few seconds."
msgstr "Hög landmassa - detta kan ta några sekunder."

#: server/generator/islands.cpp:465
msgid "Generator 3 didn't place all big islands."
msgstr "Skapare 3 satte inte ut alla stora öar."

#: server/generator/islands.cpp:494
#, c-format
msgid "Generator 3 left %li landmass unplaced."
msgstr "Skapare 3 lämnade %li landmassa outsatt."

#: server/generator/mapgen.cpp:1391
msgid "The server couldn't allocate starting positions."
msgstr ""

#: server/generator/mapgen_topology.cpp:244
#, c-format
msgid "Creating a map of size %d x %d = %d tiles (%d requested)."
msgstr ""

#: server/generator/mapgen_topology.cpp:303
#, c-format
msgid "Creating a map of size %d x %d = %d tiles (map size: %d)."
msgstr ""

#: server/generator/mapgen_topology.cpp:317
#, c-format
msgid ""
"Map size calculated for %d (land) tiles per player and %d player(s) too "
"small. Setting map size to the minimal size %d."
msgstr ""

#: server/generator/mapgen_topology.cpp:325
#, c-format
msgid ""
"Map size calculated for %d (land) tiles per player and %d player(s) too "
"large. Setting map size to the maximal size %d."
msgstr ""

#: server/generator/mapgen_topology.cpp:332
#, c-format
msgid ""
"Setting map size to %d (approx. %d (land) tiles for each of the %d "
"player(s))."
msgstr ""

#: server/generator/startpos.cpp:524
msgid ""
"The server appears to have gotten into an infinite loop in the allocation of "
"starting positions.\n"
"Maybe the number of players is too high for this map."
msgstr ""
"Servern tycks ha hängt upp sig när den försökte placera ut alla spelarna på "
"kartan.\n"
"Det kan hända att antalet spelare är för stort för kartan."

#: server/handchat.cpp:104
#, c-format
msgid "%s is an ambiguous player name-prefix."
msgstr "%s är en flertydig förstavelse till ett spelarnamn."

#: server/handchat.cpp:108
#, c-format
msgid "%s is an ambiguous connection name-prefix."
msgstr "%s är en flertydig förstavelse till ett anslutningsnamn."

#: server/handchat.cpp:112
#, fuzzy, c-format
msgid "%s is an anonymous name. Use connection name."
msgstr "%s är ett ogiltigt namn. Använd anslutningsnamnet."

#: server/handchat.cpp:131 server/handchat.cpp:170
#, c-format
msgid "You cannot send messages to %s; you are ignored."
msgstr ""

#: server/handchat.cpp:231
#, c-format
msgid "%s to allies: %s"
msgstr "%s till bundsförvanter: %s"

#: server/handchat.cpp:268
#, c-format
msgid "%s to global observers: %s"
msgstr "%s till globala iaktagare:%s"

#: server/handchat.cpp:359
msgid "You are not attached to a player."
msgstr "Du är inte ansluten till någon spelare."

#: server/handchat.cpp:450
#, c-format
msgid "There is no connection by the name %s."
msgstr "Det finns ingen anslutning med namnet %s."

#: server/handchat.cpp:453
#, c-format
msgid "There is no player nor connection by the name %s."
msgstr "Det finns ingen spelare eller anslutning med namnet %s."

#: server/maphand.cpp:100
msgid "Global warming has occurred!"
msgstr "Global uppvärmning har inträffat!"

#: server/maphand.cpp:102
msgid ""
"Coastlines have been flooded and vast ranges of grassland have become "
"deserts."
msgstr "Kuster har översvämmats och stora ytor ängsmark har blivit öken."

#: server/maphand.cpp:113
msgid "Nuclear winter has occurred!"
msgstr "Vi har drabbats av atomvinter!"

#: server/maphand.cpp:115
msgid "Wetlands have dried up and vast ranges of grassland have become tundra."
msgstr "Våtmarker har uttorkats och stora ytor ängsmark har blivit tundra."

#: server/maphand.cpp:293
#, fuzzy
msgid ""
"New hope sweeps like fire through the country as the discovery of new "
"infrastructure building technology is announced."
msgstr ""
"Nytt hopp sveper som en löpeld genom landet när upptäckten av järnväg "
"meddelas.\n"
"      Arbetare samlas frivilligt och bygger järnvägar genom alla städer."

#: server/maphand.cpp:301
#, fuzzy
msgid ""
"The people are pleased to hear that your scientists finally know about new "
"infrastructure building technology."
msgstr ""
"Folket glädjes över att höra att våra vetenskapsmän äntligen känner till "
"järnvägen.\n"
"      Arbetare samlas frivilligt och bygger järnvägar genom alla städer."

#: server/maphand.cpp:309
msgid ""
"Workers spontaneously gather and upgrade all possible cities with better "
"infrastructure."
msgstr ""

#: server/maphand.cpp:313
#, c-format
msgid "Workers spontaneously gather and upgrade all possible cities with %s."
msgstr ""

#: server/maphand.cpp:1796
#, c-format
msgid "Moved your %s due to changing terrain."
msgstr "Vår %s har flyttats på grund av landskapsförändringar."

#: server/maphand.cpp:1802
#, c-format
msgid "Disbanded your %s due to changing terrain."
msgstr "Vår %s har upplösts på grund av landskapsförändringar."

#: server/meta.cpp:172
msgid "Not reporting to the metaserver in this game."
msgstr "Underrättar inte metaservern under detta spel."

#: server/meta.cpp:177
#, fuzzy
msgid "Metaserver connection currently failing."
msgstr "Metaserveranslutningen är redan öppen."

#: server/plrhand.cpp:149
#, c-format
msgid "The %s are no more!"
msgstr "%s finns inte mer!"

#: server/plrhand.cpp:281
msgid "Cannot change rates before game start."
msgstr "Kan inte ändra skattesatser innan spelet börjar."

#: server/plrhand.cpp:305
#, c-format
msgid "%s rate exceeds the max rate for %s."
msgstr "%ssatsen överskrider högsta tillåtna satsen för %s."

#: server/plrhand.cpp:347
#, c-format
msgid "%s now governs the %s as a %s."
msgstr "%s regerar nu %s som en %s."

#: server/plrhand.cpp:369
#, fuzzy, c-format, qt-format
msgid ""
"The national budget for the %s are changed from %3d%%/%3d%%/%3d%% (tax/"
"luxury/science) to %3d%%/%3d%%/%3d%%."
msgstr ""
"Skattesatserna för %s har ändrats från %3d%%/%3d%%/%3d%% (skatt/välfärd/"
"forskning) till %3d%%/%3d%%/%3d%%."

#: server/plrhand.cpp:399
msgid "You can't revolt without selecting target government."
msgstr ""

#: server/plrhand.cpp:470
msgid "You can't revolt the same turn you finished previous revolution."
msgstr ""

#: server/plrhand.cpp:508
msgid "Revolution: returning to anarchy."
msgstr "Revolution: återfaller till anarki."

#: server/plrhand.cpp:573
msgid "You should choose a new government from the government menu."
msgstr "Välj ett nytt statsskick från statsskicksmenyn."

#: server/plrhand.cpp:644
msgid "Tax rate exceeded the max rate; adjusted."
msgstr "Skattesats överskred maximum och justerades."

#: server/plrhand.cpp:648
msgid "Science rate exceeded the max rate; adjusted."
msgstr "Forskningssats överskred maximum och justerades."

#: server/plrhand.cpp:652
msgid "Luxury rate exceeded the max rate; adjusted."
msgstr "Välfärdssats överskred maximum och justerades."

#: server/plrhand.cpp:786
#, c-format
msgid "%s no longer gives us shared vision!"
msgstr "%s ger oss inte längre delad anblick!"

#: server/plrhand.cpp:797
#, c-format
msgid ""
"The senate will not allow you to break treaty with the %s.  You must either "
"dissolve the senate or wait until a more timely moment."
msgstr ""
"Senaten tillåter oss inte att bryta avtalet med %s. Vi måste antingen "
"upplösa senaten eller vänta tills tiden är mogen."

#: server/plrhand.cpp:830
#, c-format
msgid ""
"Your advisors discourage you from cancelling your pact with the %s, as this "
"would force your team mate %s to break their alliance with the %s."
msgstr ""

#: server/plrhand.cpp:837
#, c-format
msgid ""
"Your advisors discourage you from cancelling your pact with the %s, as this "
"would break your alliance with the %s."
msgstr ""

#: server/plrhand.cpp:900
#, c-format
msgid ""
"The senate passes your bill because of the constant provocations of the %s."
msgstr ""
"Senaten godkänner din proposition på grund av de ständiga provokationerna "
"från %s."

#: server/plrhand.cpp:905
#, c-format
msgid ""
"The senate refuses to break treaty with the %s, but you have no trouble "
"finding a new senate."
msgstr ""
"Senaten vägrar gå med på att bryta avtalet med %s, men det bör inte vara "
"svårt för oss att hitta en ny senat."

#: server/plrhand.cpp:929
#, c-format
msgid "The diplomatic state between the %s and the %s is now %s."
msgstr "Det diplomatiska förhållandet mellan %s och %s är nu %s."

#: server/plrhand.cpp:935
#, c-format
msgid ""
" %s canceled the diplomatic agreement! The diplomatic state between the %s "
"and the %s is now %s."
msgstr ""
" %s avbröt det diplomatiska samförståndet; %s och %s befinner sig nu i %s."

#: server/plrhand.cpp:955
#, c-format
msgid ""
"%s has attacked your ally %s! You cancel your alliance to the aggressor."
msgstr "%1$s har angripit vår bundsförvant %2$s! Vi bryter förbundet med %1$s."

#: server/plrhand.cpp:967
#, c-format
msgid ""
"Your team mate %s declared war on %s. You are obligated to cancel alliance "
"with %s."
msgstr ""
"Vår lagkamrat %s har förklarat krig mot %s. Nu förväntas det av oss att "
"bryta vårt förbund med %s."

#: server/plrhand.cpp:1595
msgid ""
"Can only set player color prior to game start if 'plrcolormode' is PLR_SET."
msgstr ""

#: server/plrhand.cpp:1742
msgid "no color"
msgstr ""

#: server/plrhand.cpp:1834
#, c-format
msgid "Removing player %s."
msgstr "Avlägsnar spelare %s."

#: server/plrhand.cpp:1837
msgid "You've been removed from the game!"
msgstr "Du har blivit avlägsnad från spelet!"

#: server/plrhand.cpp:1840
#, c-format
msgid "%s has been removed from the game."
msgstr "%s har blivit avlägsnad från spelet."

#: server/plrhand.cpp:2002
msgid "Please choose a non-blank name."
msgstr "Var god välj ett ickeblankt namn."

#: server/plrhand.cpp:2016
msgid "That nation is already in use."
msgstr "Folkslaget är upptaget."

#: server/plrhand.cpp:2021
#, fuzzy, c-format
msgid "Another player already has the name '%s'. Please choose another name."
msgstr "En annan spelare har redan namnet ”%s”. Försök välja ett annat namn."

#: server/plrhand.cpp:2047
msgid "Please choose a name containing only ASCII characters."
msgstr "Var god välj ett namn bestående av endast ASCII-tecken."

#: server/plrhand.cpp:2121 server/plrhand.cpp:2136
#, fuzzy, c-format
msgid "Player no. %d"
msgstr "Spelare %d"

#: server/plrhand.cpp:2151
#, fuzzy
msgid "A poorly-named player"
msgstr "En dåligt namngiven stad"

#: server/plrhand.cpp:2228 server/plrhand.cpp:2231
#, c-format
msgid "You have made contact with the %s, ruled by %s."
msgstr "Vi har stött på %s regerade av %s."

#: server/plrhand.cpp:2957
#, c-format
msgid "Could not throw %s into civil war - too many players"
msgstr "Kunde inte försätta %s i inbördeskrig - för många spelare"

#: server/plrhand.cpp:2963
#, c-format
msgid "Could not throw %s into civil war - no available nations"
msgstr "Kunde inte försätta %s i inbördeskrig - inga tillgängliga folkslag"

#: server/plrhand.cpp:3001
#, fuzzy, c-format
msgid "Could not throw %s into civil war - no available cities"
msgstr "Kunde inte försätta %s i inbördeskrig - inga tillgängliga folkslag"

#: server/plrhand.cpp:3034
msgid "Your nation is thrust into civil war."
msgstr "Det utbryter inbördeskrig i vår nation."

#: server/plrhand.cpp:3038
#, c-format
msgid "%s is the rebellious leader of the %s."
msgstr "%s leder de rebelliska %s."

#: server/plrhand.cpp:3060
#, c-format
msgid "%s declares allegiance to the %s."
msgstr "%s svär trohet till %s."

#: server/plrhand.cpp:3218
#, c-format
msgid ""
"User '%s' is currently allowed to take control of your player while you are "
"away. Use '/delegate cancel' to revoke this access."
msgstr ""

#: server/plrhand.cpp:3231
#, fuzzy, c-format
msgid "Control of player '%s' is delegated to you."
msgstr "Spelare %s satt till lag %s."

#: server/plrhand.cpp:3241
msgid "Use '/delegate take <player>' to take control of a delegated player."
msgstr ""

#: server/report.cpp:90
#, c-format
msgid "%s %s reports on the RICHEST Civilizations in the World."
msgstr "%s %s förtäljer om de RIKASTE civilisationerna i världen."

#: server/report.cpp:92
#, c-format
msgid "%s %s reports on the most ADVANCED Civilizations in the World."
msgstr "%s %s förtäljer om de mest FRAMSKRIDNA civilisationerna i världen."

#: server/report.cpp:94
#, c-format
msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
msgstr "%s %s förtäljer om de mest KRIGISKA civilisationerna i världen."

#: server/report.cpp:96
#, c-format
msgid "%s %s reports on the HAPPIEST Civilizations in the World."
msgstr "%s %s förtäljer om de LYCKLIGASTE civilisationerna i världen."

#: server/report.cpp:98
#, c-format
msgid "%s %s reports on the LARGEST Civilizations in the World."
msgstr "%s %s förtäljer om de STÖRSTA civilisationerna i världen."

#: server/report.cpp:102
msgid "Herodotus"
msgstr "Herodotos"

#: server/report.cpp:104
msgid "Thucydides"
msgstr "Thukydides"

#: server/report.cpp:106
msgid "Pliny the Elder"
msgstr "Plinius den äldre"

#: server/report.cpp:108
msgid "Livy"
msgstr "Livius"

# DM> Byter ut Brittiska historiker mot vissa svenska populärhistoriker...
#: server/report.cpp:110
msgid "Toynbee"
msgstr "Herman Lindqvist"

#: server/report.cpp:112
msgid "Gibbon"
msgstr "Peter Englund"

# Pinyin-transkription vanligare i nutida svensk skrivning.
#: server/report.cpp:114
msgid "Ssu-ma Ch'ien"
msgstr "Sima Qian"

#: server/report.cpp:116
msgid "Pan Ku"
msgstr "Pan Ku"

#: server/report.cpp:185
msgid "League Score"
msgstr ""

#: server/report.cpp:187 server/report.cpp:188
msgid "Population"
msgstr "Folkmängd"

#: server/report.cpp:190
msgid "Improvements"
msgstr "Förbättringar"

#: server/report.cpp:192
msgid "Land Area"
msgstr "Landyta"

#: server/report.cpp:193
msgid "Settled Area"
msgstr "Bosatt yta"

#: server/report.cpp:195
#, fuzzy
msgid "?ability:Literacy"
msgstr "läskunnighet"

#: server/report.cpp:196
#, fuzzy
msgid "Agriculture"
msgstr "Framtidsteknologi %d"

# SB>Det skiljs på Net income och Total income, vilket torde betyda att Total income avser bruttoinkomst, inte nettoinkomst som här stod. Men då vi övers Total Cost, med sammanlagd kostnad, så blir det mer symmetriskt med Sammanlagd inkomst.
#: server/report.cpp:199
#, fuzzy
msgid "Gold Income"
msgstr "Sammanlagd inkomst: "

#: server/report.cpp:200
msgid "Research Speed"
msgstr "Forskningsfart"

#: server/report.cpp:201
msgid "Military Service"
msgstr "Militärtjänst"

#: server/report.cpp:203
#, fuzzy
msgid "Military Units"
msgstr "Militär"

#: server/report.cpp:204
#, fuzzy
msgid "Built Units"
msgstr "Bygger trupper"

#: server/report.cpp:205
#, fuzzy
msgid "Killed Units"
msgstr "Tillgängliga trupper"

#: server/report.cpp:206
#, fuzzy
msgid "Lost Units"
msgstr "Lasta på"

#: server/report.cpp:220
#, c-format, qt-format
msgid "%2d: The Supreme %s"
msgstr "%2d: De allenarådande %s"

#: server/report.cpp:222
#, c-format, qt-format
msgid "%2d: The Magnificent %s"
msgstr "%2d: De magnifika %s"

#: server/report.cpp:224
#, c-format, qt-format
msgid "%2d: The Great %s"
msgstr "%2d: De stora %s"

#: server/report.cpp:226
#, c-format, qt-format
msgid "%2d: The Glorious %s"
msgstr "%2d: De ärorika %s"

#: server/report.cpp:228
#, c-format, qt-format
msgid "%2d: The Excellent %s"
msgstr "%2d: De excellenta %s"

#: server/report.cpp:230
#, c-format, qt-format
msgid "%2d: The Eminent %s"
msgstr "%2d: De framstående %s"

# Inte så lyckad översättning!
#: server/report.cpp:232
#, c-format, qt-format
msgid "%2d: The Distinguished %s"
msgstr "%2d: De anmärkningsvärda %s"

#: server/report.cpp:234
#, c-format, qt-format
msgid "%2d: The Average %s"
msgstr "%2d: De medelmåttiga %s"

#: server/report.cpp:236
#, c-format, qt-format
msgid "%2d: The Mediocre %s"
msgstr "%2d: De mediokra %s"

#: server/report.cpp:238
#, c-format, qt-format
msgid "%2d: The Ordinary %s"
msgstr "%2d: De alldagliga %s"

#: server/report.cpp:240
#, c-format, qt-format
msgid "%2d: The Pathetic %s"
msgstr "%2d: De patetiska %s"

#: server/report.cpp:242
#, c-format, qt-format
msgid "%2d: The Useless %s"
msgstr "%2d: De usla %s"

#: server/report.cpp:244
#, c-format, qt-format
msgid "%2d: The Valueless %s"
msgstr "%2d: De kraftlösa %s"

#: server/report.cpp:246
#, c-format, qt-format
msgid "%2d: The Worthless %s"
msgstr "%2d: De värdelösa %s"

#: server/report.cpp:248
#, c-format, qt-format
msgid "%2d: The Wretched %s"
msgstr "%2d: De ynkliga %s"

#: server/report.cpp:327
msgid "Historian Publishes!"
msgstr "En historiker publicerar!"

# %2$s (%1$s) är bättre men jag får error
#: server/report.cpp:404
#, fuzzy, c-format, qt-format
msgid "%2d: The %s City of %s (%s) of size %d, "
msgstr "%2d: Den %s staden %s med storlek %d, "

# %2$s (%1$s) är bättre men jag får error
#: server/report.cpp:410
#, c-format, qt-format
msgid "%2d: The %s City of %s of size %d, "
msgstr "%2d: Den %s staden %s med storlek %d, "

#: server/report.cpp:417
#, fuzzy
msgid "with no Great Wonders\n"
msgstr "utan underverk\n"

#: server/report.cpp:425 server/report.cpp:507
msgid "Traveler's Report:"
msgstr "En reseskildring:"

#: server/report.cpp:426
msgid "The Five Greatest Cities in the World!"
msgstr "De fem bästa städerna i världen!"

#: server/report.cpp:452
#, fuzzy, c-format
msgid "%s in %s (%s, %s)\n"
msgstr "%s i %s (%s)\n"

#: server/report.cpp:458
#, c-format
msgid "%s in %s (%s)\n"
msgstr "%s i %s (%s)\n"

#: server/report.cpp:464
#, c-format
msgid "%s has been DESTROYED\n"
msgstr "%s har FÖRINTATS\n"

#: server/report.cpp:487
#, fuzzy, c-format
msgid "(building %s in %s (%s, %s))\n"
msgstr "(bygger %s i %s (%s))\n"

#: server/report.cpp:494
#, c-format
msgid "(building %s in %s (%s))\n"
msgstr "(bygger %s i %s (%s))\n"

#: server/report.cpp:507
msgid "Wonders of the World"
msgstr "Världens underverk"

#: server/report.cpp:1088
#, c-format
msgid "(ranked %d)"
msgstr ""

#: server/report.cpp:1204 server/report.cpp:1231
msgid "Demographics Report:"
msgstr "Demografiredogörelse:"

#: server/report.cpp:1205
msgid "Sorry, the Demographics report is unavailable."
msgstr "Demografiredogörelsen är tyvärr inte tillgänglig."

#: server/report.cpp:1210 server/report.cpp:1247
#, c-format
msgid "%s %s (%s)"
msgstr "%s %s (%s)"

#: server/report.cpp:1262
#, fuzzy
msgid "Achievements List:"
msgstr "V"

#: server/report.cpp:1747
msgid "Population\n"
msgstr "Folkmängd\n"

#: server/report.cpp:1749
msgid ""
"Trade\n"
"(M goods)"
msgstr ""
"Handel\n"
"(M gods)"

#: server/report.cpp:1751
msgid ""
"Production\n"
"(M tons)"
msgstr ""
"tillverkning\n"
"(M ton)"

#: server/report.cpp:1752
msgid "Cities\n"
msgstr "Städer\n"

#: server/report.cpp:1753
msgid "Technologies\n"
msgstr "Teknologier\n"

#: server/report.cpp:1754
msgid ""
"Military Service\n"
"(months)"
msgstr ""
"Militärtjänst\n"
"(månader)"

#: server/report.cpp:1755
msgid "Wonders\n"
msgstr "Underverk\n"

#: server/report.cpp:1756
#, fuzzy
msgid ""
"Research Speed\n"
"(bulbs)"
msgstr ""
"Forskningsfart\n"
"(%)"

#: server/report.cpp:1758
msgid ""
"Land Area\n"
"(sq. mi.)"
msgstr ""
"Landyta\n"
"(kv.mil)"

#: server/report.cpp:1760
msgid ""
"Settled Area\n"
"(sq. mi.)"
msgstr ""
"Bosatt yta\n"
"(kv.mil)"

#: server/report.cpp:1761
msgid ""
"Literacy\n"
"(%)"
msgstr ""
"Läskunnighet\n"
"(%)"

#: server/report.cpp:1762
msgid "Culture\n"
msgstr ""

#: server/report.cpp:1763
msgid "Spaceship\n"
msgstr "Rymdskepp\n"

#: server/report.cpp:1764
#, fuzzy
msgid "Built Units\n"
msgstr "Bygger trupper"

#: server/report.cpp:1765
#, fuzzy
msgid "Killed Units\n"
msgstr "Tillgängliga trupper"

#: server/report.cpp:1766
#, fuzzy
msgid "Unit Losses\n"
msgstr "Trupplista"

#: server/rscompat.cpp:333
#, fuzzy
msgid "BeachLander"
msgstr "ledare"

#: server/rscompat.cpp:334
msgid ""
"Won't lose all movement when moving from non-native terrain to native "
"terrain."
msgstr ""

#: server/rscompat.cpp:347
#, fuzzy
msgid "Unit is destroyed when it attacks"
msgstr "%s förstörde %s i %s."

#: server/rscompat.cpp:348
#, fuzzy
msgid "Can pillage tile improvements."
msgstr "Tillgängliga stadsförbättringar"

#: server/ruleset.cpp:233
#, c-format
msgid "Could not find a readable \"%s.%s\" ruleset file."
msgstr "Kunde inte finna en läsbar regelfil med namnet ”%s.%s”."

#: server/ruleset.cpp:2879
#, fuzzy
msgid "?gui_type:Build Type A Base"
msgstr "Bygg _bas"

#: server/ruleset.cpp:2883
#, fuzzy
msgid "?gui_type:Build Type B Base"
msgstr "Bygg _bas"

#: server/ruleset.cpp:8597
msgid "Ruleset couldn't be loaded. Keeping previous one."
msgstr ""

#: server/ruleset.cpp:8617
#, fuzzy
msgid "Ruleset couldn't be loaded. Switching to default one."
msgstr "Alla inställningar med ändrade värden"

#: server/ruleset.cpp:8661
#, fuzzy
msgid "Loading rulesets."
msgstr "Läser in reglerna"

#: server/savegame/savecompat.cpp:166
#, c-format
msgid ""
"Run compatibility function for version: <%d (save file: %d; server: %d)."
msgstr ""

#: server/savegame/savecompat.cpp:202
#, c-format
msgid ""
"Run post load compatibility function for version: <%d (save file: %d; "
"server: %d)."
msgstr ""

#: server/savegame/savecompat.cpp:1269
#, c-format
msgid ""
"The save game is wrong about what the closest relationship %s (player %d) "
"and %s (player %d) have had is. Fixing it..."
msgstr ""

#: server/savegame/savegame2.cpp:230 server/savegame/savegame3.cpp:244
#, fuzzy
msgid ""
"Saved game contains incomplete map data. This can happen with old saved "
"games, or it may indicate an invalid saved game file. Proceed at your own "
"risk."
msgstr ""
"Det sparade spelet innehåller ofullständig kartdata. Detta kan inträffa med "
"gamla sparade spel eller tyda på ogiltiga spelfiler. Fortsätt på egen risk."

#: server/savegame/savegame2.cpp:1088 server/savegame/savegame3.cpp:1241
#, fuzzy, c-format
msgid "Failed to load ruleset '%s' needed for savegame."
msgstr "Misslyckades att ignorera SIGPIPE: %s\n"

#: server/savegame/savegame2.cpp:1617 server/savegame/savegame3.cpp:2206
msgid "Cannot load old random generator state. Seeding a new one."
msgstr ""

#: server/savegame/savegame2.cpp:1628 server/savegame/savegame3.cpp:2216
msgid "Cannot load the random generator state. Seeding a new one."
msgstr ""

#: server/savegame/savegame2.cpp:2593 server/savegame/savegame3.cpp:3602
#: server/srv_main.cpp:2516 server/srv_main.cpp:2522
#, fuzzy, c-format
msgid "%s has been added as %s level AI-controlled player (%s)."
msgstr "%s har lagts till som en datorstyrd spelare med färdighetsnivå %s."

#: server/savegame/savegame2.cpp:2599 server/savegame/savegame3.cpp:3608
#, fuzzy, c-format
msgid "%s has been added as human player."
msgstr "%s har lagts till som en datorstyrd spelare."

#: server/savegame/savegame2.cpp:2626 server/savegame/savegame3.cpp:3635
#, c-format
msgid "%s had invalid nation; changing to %s."
msgstr "%s har ogiltigt folkslag; byter till %s."

#: server/savegame/savegame2.cpp:5131 server/savegame/savegame3.cpp:7576
#, fuzzy, c-format
msgid "%s had invalid researching technology."
msgstr "Vi kan inte forska fram denna teknologi."

#: server/savegame/savegame2.cpp:5142 server/savegame/savegame3.cpp:7587
#, fuzzy, c-format
msgid "%s had invalid technology goal."
msgstr "%s har ogiltigt folkslag; byter till %s."

#: server/savegame/savegame2.cpp:5187 server/savegame/savegame3.cpp:7611
#, c-format
msgid ""
"%s has multiple units of type %s though it should be possible to have only "
"one."
msgstr ""

#: server/savegame/savegame3.cpp:1236
#, c-format
msgid "Failed to load either of rulesets '%s' or '%s' needed for savegame."
msgstr ""

#: server/savegame/savegame3.cpp:1249
#, fuzzy, c-format
msgid "Failed to load ruleset '%s'."
msgstr "Misslyckades att ignorera SIGPIPE: %s\n"

#: server/savegame/savegame3.cpp:1269
#, fuzzy, c-format
msgid "Scenario requires ruleset capabilities: %s"
msgstr "Klientförmåga-sträng: %s"

#: server/savegame/savegame3.cpp:1270
#, fuzzy, c-format
msgid "Ruleset has capabilities: %s"
msgstr "Klientförmåga-sträng: %s"

#: server/savegame/savegame3.cpp:1271
#, fuzzy
msgid "Current ruleset not compatible with the scenario."
msgstr "Den nuvarande katalogen för regler är ”%s”."

#: server/savegame/savegame3.cpp:1291
#, c-format
msgid "Can't find scenario luadata file %s.luadata."
msgstr ""

#: server/savegame/savegame3.cpp:1299
#, fuzzy, c-format
msgid "Failed to load scenario luadata file %s.luadata"
msgstr "Misslyckades att ignorera SIGPIPE: %s\n"

#: server/savegame/savemain.cpp:123
#, c-format
msgid "Failed saving game as %s"
msgstr "Misslyckades med att spara spel som %s"

#: server/savegame/savemain.cpp:126
#, fuzzy
msgid "Failed saving game."
msgstr "Misslyckades med att spara spel som %s"

#: server/savegame/savemain.cpp:128
#, c-format
msgid "Game saved as %s"
msgstr "Spelet har sparats som ”%s”."

#: server/savegame/savemain.cpp:239 server/savegame/savemain.cpp:242
#, fuzzy, c-format
msgid "Unsupported compression type %d."
msgstr "Stöder inte komprimeringstyp %d"

#: server/sernet.cpp:268
msgid "rejected"
msgstr ""

#: server/sernet.cpp:383
#, qt-format
msgid "Server: cannot listen on local socket %1: %2"
msgstr ""

#: server/sernet.cpp:408
#, qt-format
msgid "Server: cannot listen on port %1: %2"
msgstr ""

#: server/sernet.cpp:643
msgid "Pregame"
msgstr "Förbereder"

#: server/sernet.cpp:647
msgid "Running"
msgstr "Startad"

#: server/sernet.cpp:651 server/settings.cpp:345
msgid "Game over"
msgstr "Spelet är över"

#: server/server.cpp:178 server/stdinhand.cpp:4059
#, c-format
msgid "Ruleset directory \"%s\" not found"
msgstr "Kunde inte hitta regelkatalogen ”%s”"

#: server/server.cpp:197
#, fuzzy, c-format
msgid "Sending info to metaserver <%s>."
msgstr "Skickar information till metaservern <%s>"

#: server/server.cpp:202
msgid "Not starting without explicitly requested metaserver connection."
msgstr ""

#: server/server.cpp:583
msgid "ping timeout"
msgstr ""

#: server/server.cpp:650
#, fuzzy
msgid "client disconnected"
msgstr "frånkopplad"

#: server/server.cpp:719
msgid "Reached end of standard input."
msgstr ""

#: server/server.cpp:762
#, fuzzy, c-format
msgid "Now accepting new client connections on port %d."
msgstr "Godtar nu nya klientanslutningar."

#: server/server.cpp:1020
#, fuzzy, c-format
msgid "Shutting down in %d seconds for lack of players."
msgstr "startar om p g a brist på spelare"

#: server/server.cpp:1023
#, fuzzy
msgid "shutting down soon for lack of players"
msgstr "startar om p g a brist på spelare"

#: server/server.cpp:1025
#, fuzzy, c-format
msgid "Restarting in %d seconds for lack of players."
msgstr "startar om p g a brist på spelare"

#: server/server.cpp:1028
#, fuzzy
msgid "restarting soon for lack of players"
msgstr "startar om p g a brist på spelare"

#: server/server.cpp:1086
#, fuzzy
msgid "Shutting down for lack of players."
msgstr "startar om p g a brist på spelare"

#: server/server.cpp:1089
#, fuzzy
msgid "Restarting for lack of players."
msgstr "startar om p g a brist på spelare"

#: server/settings.cpp:211 server/settings.cpp:253
#, fuzzy
msgid "Classic Freeciv"
msgstr "Civ1-regelverket"

#: server/settings.cpp:212
msgid "Log^2 N style"
msgstr ""

#: server/settings.cpp:213
msgid "Linear max trade"
msgstr ""

#: server/settings.cpp:214
msgid "Pure distance"
msgstr ""

#: server/settings.cpp:226
#, fuzzy
msgid "Number of tiles"
msgstr "Antal handelsleder"

#: server/settings.cpp:227
#, fuzzy
msgid "Tiles per player"
msgstr "Tilldelad mängd guld per spelare"

#: server/settings.cpp:228
msgid "Width and height"
msgstr ""

#: server/settings.cpp:239
msgid "Wrap East-West"
msgstr ""

#: server/settings.cpp:240
msgid "Wrap North-South"
msgstr ""

#: server/settings.cpp:241
#, fuzzy
msgid "Isometric"
msgstr "kejsarinna"

#: server/settings.cpp:242
msgid "Hexagonal"
msgstr ""

#: server/settings.cpp:254
msgid "Proportional to tile trade"
msgstr ""

#: server/settings.cpp:265
#, fuzzy
msgid "Scenario map"
msgstr "Scenario"

#: server/settings.cpp:266
msgid "Fully random height"
msgstr ""

#: server/settings.cpp:267
msgid "Pseudo-fractal height"
msgstr ""

#: server/settings.cpp:268
msgid "Island-based"
msgstr ""

#: server/settings.cpp:269
#, fuzzy
msgid "Fair islands"
msgstr "Åkermark"

#: server/settings.cpp:270
msgid "Fracture map"
msgstr ""

#: server/settings.cpp:281
msgid "Generator's choice"
msgstr ""

#: server/settings.cpp:282
msgid "One player per continent"
msgstr ""

#: server/settings.cpp:284
#, fuzzy
msgid "Two or three players per continent"
msgstr "Poler är separata kontinenter"

#: server/settings.cpp:286
#, fuzzy
msgid "All players on a single continent"
msgstr "Alla spelare är redo; nu kör vi."

#: server/settings.cpp:288
msgid "Depending on size of continents"
msgstr ""

#: server/settings.cpp:299 server/settings.cpp:316 server/settings.cpp:360
#, fuzzy
msgid "Disabled"
msgstr "Upplös trupp"

#: server/settings.cpp:300
#, fuzzy
msgid "As close as possible"
msgstr "%s möjlig"

#: server/settings.cpp:302
#, fuzzy
msgid "On the same continent"
msgstr "Poler är separata kontinenter"

#: server/settings.cpp:304
msgid "Horizontal placement"
msgstr ""

#: server/settings.cpp:305
msgid "Vertical placement"
msgstr ""

#: server/settings.cpp:318
#, fuzzy
msgid "As long as connected"
msgstr "frånkopplad"

#: server/settings.cpp:330
#, fuzzy
msgid "Spacerace"
msgstr "Rymdkapplöpning"

#: server/settings.cpp:331
#, fuzzy
msgid "Allied victory"
msgstr "Lagseger för %s"

#: server/settings.cpp:332
msgid "Culture victory"
msgstr ""

#: server/settings.cpp:344
#, fuzzy
msgid "New turn"
msgstr "%d omgång"

#: server/settings.cpp:346
#, fuzzy
msgid "No player connections"
msgstr "<inga anslutningar>"

#: server/settings.cpp:347
#, fuzzy
msgid "Server interrupted"
msgstr "frånkopplad"

#: server/settings.cpp:348
msgid "Timer"
msgstr ""

#: server/settings.cpp:361
#, fuzzy
msgid "Enabled"
msgstr "Misslyckades"

#: server/settings.cpp:363
msgid "See everything inside borders"
msgstr ""

#: server/settings.cpp:365
msgid "Borders expand to unknown, revealing tiles"
msgstr ""

#: server/settings.cpp:376
#, fuzzy
msgid "Fixed"
msgstr "fastlåst"

#: server/settings.cpp:377
#, fuzzy
msgid "Even"
msgstr "Händelse"

#: server/settings.cpp:388
#, fuzzy
msgid "Per-player, in order"
msgstr "Spelare %d"

#: server/settings.cpp:389
msgid "Per-player, random"
msgstr ""

#: server/settings.cpp:390
msgid "Set manually"
msgstr ""

#: server/settings.cpp:391
msgid "Per-team, in order"
msgstr ""

#: server/settings.cpp:393
#, fuzzy
msgid "Per-nation, in order"
msgstr "Riksgränser"

#: server/settings.cpp:404
msgid "Borders are not helping"
msgstr ""

#: server/settings.cpp:405
#, fuzzy
msgid "Happy within own borders"
msgstr "Visa riksgränserna"

#: server/settings.cpp:406
#, fuzzy
msgid "Happy within allied borders"
msgstr "Riksgränser"

#: server/settings.cpp:417
msgid "Enabled for everyone"
msgstr ""

#: server/settings.cpp:419
msgid "Only allowed between human players"
msgstr ""

#: server/settings.cpp:420
msgid "Only allowed between AI players"
msgstr ""

#: server/settings.cpp:421
msgid "Only allowed when human involved"
msgstr ""

#: server/settings.cpp:423
msgid "Only allowed between two humans, or two AI players"
msgstr ""

#: server/settings.cpp:424
#, fuzzy
msgid "Restricted to teams"
msgstr "Lista över lag:"

#: server/settings.cpp:425
msgid "Disabled for everyone"
msgstr ""

#: server/settings.cpp:436
#, fuzzy
msgid "No restrictions"
msgstr "byggnadskonst"

#: server/settings.cpp:437
#, fuzzy
msgid "Unique to a player"
msgstr "Trupper"

#: server/settings.cpp:438
msgid "Globally unique"
msgstr ""

#: server/settings.cpp:439
#, fuzzy
msgid "No city name stealing"
msgstr "Accepterade stadsnamn"

# JS> Dubblar som folkslagsadjektiv (som borde vara "barbariska")
# JS> Inget som går att göra något åt utan en kvalificerare
#: server/settings.cpp:450
#, fuzzy
msgid "No barbarians"
msgstr "Barbar"

#: server/settings.cpp:451
msgid "Only in huts"
msgstr ""

#: server/settings.cpp:452
msgid "Normal rate of appearance"
msgstr ""

#: server/settings.cpp:453
#, fuzzy
msgid "Frequent barbarian uprising"
msgstr "Barbaruppror"

#: server/settings.cpp:454
#, fuzzy
msgid "Raging hordes"
msgstr "Hängande trädgårdarna"

#: server/settings.cpp:465
msgid "Fixed to 'revolen' turns"
msgstr ""

#: server/settings.cpp:466
msgid "Randomly 1-'revolen' turns"
msgstr ""

#: server/settings.cpp:468
msgid "First time 'revolen', then always quicker"
msgstr ""

#: server/settings.cpp:470
msgid "Random, max always quicker"
msgstr ""

#: server/settings.cpp:481
msgid "Reveal map at game start"
msgstr ""

#: server/settings.cpp:482
msgid "Unfog map for dead players"
msgstr ""

#: server/settings.cpp:494
#, fuzzy
msgid "Allows units to be airlifted from allied cities"
msgstr "* Möjliggör %s att bygga vägar på flodrutor.\n"

#: server/settings.cpp:496
msgid "Allows units to be airlifted to allied cities"
msgstr ""

#: server/settings.cpp:498
msgid "Unlimited units from source city"
msgstr ""

#: server/settings.cpp:500
#, fuzzy
msgid "Unlimited units to destination city"
msgstr "Välj mål"

#: server/settings.cpp:511
msgid "All players move concurrently"
msgstr ""

#: server/settings.cpp:513
msgid "All players alternate movement"
msgstr ""

#: server/settings.cpp:514
msgid "Team alternate movement"
msgstr ""

#: server/settings.cpp:526
#, fuzzy
msgid "All players"
msgstr "<inga spelare>"

#: server/settings.cpp:527
#, fuzzy
msgid "Human players only"
msgstr "<inga anslutningar>"

#: server/settings.cpp:539
#, fuzzy
msgid "No compression"
msgstr "byggnadskonst"

#: server/settings.cpp:540
msgid "Using zlib (gzip format)"
msgstr ""

#: server/settings.cpp:542
msgid "Using bzip2 (deprecated)"
msgstr ""

#: server/settings.cpp:545
msgid "Using xz"
msgstr ""

#: server/settings.cpp:548
msgid "Using Zstandard"
msgstr ""

#: server/settings.cpp:573
msgid "Wait time applies to activity completion at turn change"
msgstr ""

#: server/settings.cpp:594
#, c-format
msgid ""
"This setting controls whether players may make moves at the same time during "
"a turn. Change in setting takes effect next turn. Currently, at least to the "
"end of this turn, mode is \"%s\"."
msgstr ""

#: server/settings.cpp:612
#, c-format
msgid ""
"%s\n"
"Currently this setting is being overridden by an old scenario or savegame, "
"which has set the absolute number of huts to %d. Explicitly set this setting "
"again to make it take effect instead."
msgstr ""

#: server/settings.cpp:648 server/settings.cpp:650
#, fuzzy, c-format
msgid "Warning: aifill not met: %s."
msgstr "Varning: Hungersnöd fruktas i %s."

#: server/settings.cpp:681
#, fuzzy
msgid "Warning: not enough nations in this nation set for all current players."
msgstr "Inte tillräckligt många spelare, spelet kommer inte att sättas i gång."

#: server/settings.cpp:816
#, c-format
msgid "Invalid save name definition: '%s' (resolves to '%s')."
msgstr ""

#: server/settings.cpp:835
#, fuzzy
msgid "You cannot disable the map generator."
msgstr "Du kan inte upplösa trupper."

#: server/settings.cpp:843
msgid "You cannot require a map generator when a map is loaded."
msgstr ""

#: server/settings.cpp:858
#, fuzzy, c-format
msgid "Invalid score name definition: '%s'."
msgstr "Otillåtet användarnamn ”%s”"

#: server/settings.cpp:878
#, fuzzy, c-format
msgid ""
"Demography string validation failed at character: '%c'. Try \"/help "
"demography\"."
msgstr ""
"Demografisträngen innehåller otillåtna tecken. Försök med ”help demography”."

#: server/settings.cpp:941
#, fuzzy, c-format
msgid ""
"Allowed take string validation failed at character: '%c'. Try \"/help "
"allowtake\"."
msgstr ""
"Tillåtna-anslutningar-strängen innehåller otillåtna\n"
"tecken. Försök med ”help allowconnect”."

#: server/settings.cpp:970
#, fuzzy, c-format
msgid ""
"Starting units string validation failed at character '%c'. Try \"/help "
"startunits\"."
msgstr ""
"Strängen över starttrupper innehåller otillåtna\n"
"tecken. Försök med ”help startunits”."

#: server/settings.cpp:993
#, fuzzy
msgid ""
"The first starting unit must be native to at least one \"Starter\" terrain. "
"Try \"/help startunits\"."
msgstr ""
"Strängen över starttrupper saknar åtminstone\n"
"en stadsgrundande trupp. Försök med ”help startunits”."

#: server/settings.cpp:1011
msgid "Cannot set endturn earlier than current turn."
msgstr "Kan inte sätta endturn till tidigare än nuvarande omgång."

#: server/settings.cpp:1025
#, fuzzy, c-format
msgid ""
"Number of players (%d) is higher than requested value (%d). Keeping old "
"value."
msgstr ""
"Antal spelare är högre än efterfrågat värde;\n"
"Behåller tidigare värde."

#: server/settings.cpp:1035
#, fuzzy, c-format
msgid ""
"Requested value (%d) is greater than number of available start positions "
"(%d). Keeping old value."
msgstr ""
"Antal spelare är högre än efterfrågat värde;\n"
"Behåller tidigare värde."

#: server/settings.cpp:1057
#, c-format
msgid "Unknown nation set \"%s\". See '%slist nationsets' for possible values."
msgstr ""

#: server/settings.cpp:1074 server/settings.cpp:1113
msgid "You are not allowed to set timeout values less than 30 seconds."
msgstr ""

#: server/settings.cpp:1083 server/settings.cpp:1130
msgid ""
"For autogames ('timeout' = -1) 'unitwaittime' should be deactivated (= 0)."
msgstr ""

#: server/settings.cpp:1094
#, c-format
msgid ""
"'timeout' can not be lower than 3/2 of the 'unitwaittime' setting (= %d). "
"Please change 'unitwaittime' first."
msgstr ""

#: server/settings.cpp:1139
#, c-format
msgid ""
"'unitwaittime' has to be lower than 2/3 of the 'timeout' setting (= %d). "
"Please change 'timeout' first."
msgstr ""

#: server/settings.cpp:1160 server/settings.cpp:1218 server/settings.cpp:1238
msgid "For an isometric or hexagonal map the ysize must be even."
msgstr ""

#: server/settings.cpp:1178 server/settings.cpp:1203
#, c-format
msgid "The map size (%d * %d = %d) must be larger than %d tiles."
msgstr ""

#: server/settings.cpp:1184 server/settings.cpp:1209
#, c-format
msgid "The map size (%d * %d = %d) must be lower than %d tiles."
msgstr ""

#: server/settings.cpp:1254
msgid "Bzip2 is deprecated as compresstype. Consider other options."
msgstr ""

#: server/settings.cpp:1276
msgid "No nations in the currently loaded ruleset have associated colors."
msgstr ""

#: server/settings.cpp:1344
msgid "Map size definition"
msgstr ""

#: server/settings.cpp:1349
msgid ""
"Chooses the method used to define the map size. Other options specify the "
"parameters for each method.\n"
"- \"Number of tiles\" (FULLSIZE): Map area (option 'size').\n"
"- \"Tiles per player\" (PLAYER): Number of (land) tiles per player (option "
"'tilesperplayer').\n"
"- \"Width and height\" (XYSIZE): Map width and height in tiles (options "
"'xsize' and 'ysize')."
msgstr ""

#: server/settings.cpp:1361
#, fuzzy
msgid "Map area (in thousands of tiles)"
msgstr "Kartstorlek (i tusental rutor)"

#: server/settings.cpp:1366
#, fuzzy
msgid ""
"This value is used to determine the map area.\n"
"  size = 4 is a normal map of 4,000 tiles (default)\n"
"  size = 20 is a huge map of 20,000 tiles\n"
"For this option to take effect, the \"Map size definition\" option "
"('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
msgstr ""
"Detta värde används för att avgöra kartstorleken.\n"
"  size = 4 är en normal karta på 4,000 rutor (standard)\n"
"  size = 20 är en gigantisk karta på 20,000 rutor"

#: server/settings.cpp:1378
#, fuzzy
msgid "Number of (land) tiles per player"
msgstr "Antal inledande teknologier per spelare"

#: server/settings.cpp:1383
#, fuzzy
msgid ""
"This value is used to determine the map dimensions. It calculates the map "
"size at game start based on the number of players and the value of the "
"setting 'landmass'.\n"
"For this option to take effect, the \"Map size definition\" option "
"('mapsize') must be set to \"Tiles per player\" (PLAYER)."
msgstr ""
"Detta värde används för att avgöra kartstorleken.\n"
"  size = 4 är en normal karta på 4,000 rutor (standard)\n"
"  size = 20 är en gigantisk karta på 20,000 rutor"

#: server/settings.cpp:1394
msgid "Map width in tiles"
msgstr ""

#: server/settings.cpp:1399
msgid ""
"Defines the map width.\n"
"For this option to take effect, the \"Map size definition\" option "
"('mapsize') must be set to \"Width and height\" (XYSIZE)."
msgstr ""

#: server/settings.cpp:1407
msgid "Map height in tiles"
msgstr ""

#: server/settings.cpp:1412
msgid ""
"Defines the map height.\n"
"For this option to take effect, the \"Map size definition\" option "
"('mapsize') must be set to \"Width and height\" (XYSIZE)."
msgstr ""

#: server/settings.cpp:1421
#, fuzzy
msgid "Map topology"
msgstr "Karttopologiindex"

#: server/settings.cpp:1423
#, fuzzy
msgid ""
"Freeciv21 maps are always two-dimensional. They may wrap at the north-south "
"and east-west directions to form a flat map, a cylinder, or a torus (donut). "
"Individual tiles may be rectangular or hexagonal, with either an overhead "
"(\"classic\") or isometric alignment.\n"
"To play with a particular topology, clients will need a matching tileset.\n"
"Overhead rectangular:      Isometric rectangular:\n"
"      _________               /\\/\\/\\/\\/\\\n"
"     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
"     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
"     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
"                             \\/\\/\\/\\/\\/\n"
"Hex:                       Iso-hex:\n"
"  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
"  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
"  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
"   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
"   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
msgstr ""
"Kartor i Freeciv är alltid tvådimensionella. De kan slå om i nord-sydlig och "
"öst-västlig riktning och skapar på så vis antingen en platt karta, en "
"cylinder eller en torus (”munkform”). Enskilda rutor kan vara rektangulära "
"eller hexagonala, i antingen klassisk eller isometrisk ordning - detta bör "
"samordnas med den rutbildsuppsättning du tänkt använda.\n"
"   0 Platt Jord (ej omslagen)\n"
"   1 Jord (slår om Ö-V)\n"
"   2 Uranus (slår om N-S)\n"
"   3 Munkvärld (slår om N-S, Ö-V)\n"
"   4 Platt Jord (isometrisk)\n"
"   5 Jord (isometrisk)\n"
"   6 Uranus (isometrisk)\n"
"   7 Munkvärld (isometrisk)\n"
"   8 Platt Jord (hexagonal)\n"
"   9 Jord (hexagonal)\n"
"  10 Uranus (hexagonal)\n"
"  11 Munkvärld (hexagonal)\n"
"  12 Platt Jord (iso-hex)\n"
"  13 Jord (iso-hex)\n"
"  14 Uranus (iso-hex)\n"
"  15 Munkvärld (iso-hex)\n"
"Klassisk rektangulär:       Isometrisk rektangulär:\n"
"      _________               /\\/\\/\\/\\/\\ \n"
"     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
"     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
"     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
"                             \\/\\/\\/\\/\\/  \n"
"Hexagonal :                 Iso-hex:\n"
"  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
"  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
"  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
"   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
"   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#: server/settings.cpp:1448
msgid "Method used to generate map"
msgstr "Metod att generera kartan"

#: server/settings.cpp:1454
msgid ""
"Specifies the algorithm used to generate the map. If the default value of "
"the 'startpos' option is used, then the chosen generator chooses an "
"appropriate 'startpos' setting; otherwise, the generated map tries to "
"accommodate the chosen 'startpos' setting.\n"
"- \"Scenario map\" (SCENARIO): indicates a pre-generated map. By default, if "
"the scenario does not specify start positions, they will be allocated "
"depending on the size of continents.\n"
"- \"Fully random height\" (RANDOM): generates maps with a number of equally "
"spaced, relatively small islands. By default, start positions are allocated "
"depending on continent size.\n"
"- \"Pseudo-fractal height\" (FRACTAL): generates Earthlike worlds with one "
"or more large continents and a scattering of smaller islands. By default, "
"players are all placed on a single continent.\n"
"- \"Island-based\" (ISLAND): generates 'fair' maps with a number of "
"similarly-sized and -shaped islands, each with approximately the same ratios "
"of terrain types. By default, each player gets their own island.\n"
"- \"Fair islands\" (FAIR): generates the exact copy of the same island for "
"every player or every team.\n"
"- \"Fracture map\" (FRACTURE): generates maps from a fracture pattern. Tends "
"to place hills and mountains along the edges of the continents.\n"
"If the requested generator is incompatible with other server settings, the "
"server may fall back to another generator."
msgstr ""

#: server/settings.cpp:1486
msgid "Method used to choose start positions"
msgstr "Medod att bestämma startpositioner"

#: server/settings.cpp:1492
msgid ""
"The method used to choose where each player's initial units start on the "
"map. (For scenarios which include pre-set start positions, this setting is "
"ignored.)\n"
"- \"Generator's choice\" (DEFAULT): the start position placement will depend "
"on the map generator chosen. See the 'generator' setting.\n"
"- \"One player per continent\" (SINGLE): one player is placed on each of a "
"set of continents of approximately equivalent value (if possible).\n"
"- \"Two or three players per continent\" (2or3): similar to SINGLE except "
"that two players will be placed on each continent, with three on the 'best' "
"continent if there is an odd number of players.\n"
"- \"All players on a single continent\" (ALL): all players will start on the "
"'best' available continent.\n"
"- \"Depending on size of continents\" (VARIABLE): players will be placed on "
"the 'best' available continents such that, as far as possible, the number of "
"players on each continent is proportional to its value.\n"
"If the server cannot satisfy the requested setting due to there being too "
"many players for continents, it may fall back to one of the others. "
"(However, map generators try to create the right number of continents for "
"the choice of this 'startpos' setting and the number of players, so this is "
"unlikely to occur.)"
msgstr ""

#: server/settings.cpp:1521
#, fuzzy
msgid "Method used for placement of team mates"
msgstr "Metod att generera kartan"

#: server/settings.cpp:1526
msgid ""
"After start positions have been generated thanks to the 'startpos' setting, "
"this setting controls how the start positions will be assigned to the "
"different players of the same team.\n"
"- \"Disabled\" (DISABLED): the start positions will be randomly assigned to "
"players, regardless of teams.\n"
"- \"As close as possible\" (CLOSEST): players will be placed as close as "
"possible, regardless of continents.\n"
"- \"On the same continent\" (CONTINENT): if possible, place all players of "
"the same team onto the same island/continent.\n"
"- \"Horizontal placement\" (HORIZONTAL): players of the same team will be "
"placed horizontally.\n"
"- \"Vertical placement\" (VERTICAL): players of the same team will be placed "
"vertically."
msgstr ""

#: server/settings.cpp:1545
msgid "Presence of 1x1 islands"
msgstr "Tillåt öar med storlek 1×1"

#: server/settings.cpp:1546
msgid ""
"This setting controls whether the map generator is allowed to make islands "
"of one only tile size."
msgstr ""

#: server/settings.cpp:1552
msgid "Whether the poles are separate continents"
msgstr "Poler är separata kontinenter"

#: server/settings.cpp:1553
#, fuzzy
msgid "If this setting is disabled, the continents may attach to poles."
msgstr ""
"Slå på detta för att visa redogörelser som separata flikar istället för "
"separata fönster."

#: server/settings.cpp:1560
msgid "How much the land at the poles is flattened"
msgstr ""

#: server/settings.cpp:1564
msgid ""
"Controls how much the height of the poles is flattened during map "
"generation, preventing a diversity of land terrain there. 0 is no "
"flattening, 100 is maximum flattening. Only affects the 'RANDOM' and "
"'FRACTAL' map generators."
msgstr ""

#: server/settings.cpp:1573
msgid "Whether there's just one pole generated"
msgstr ""

#: server/settings.cpp:1574
msgid ""
"If this setting is enabled, only one side of the map will have a pole. This "
"setting has no effect if the map wraps both directions."
msgstr ""

#: server/settings.cpp:1581
msgid "All the map is temperate"
msgstr "Hela kartan har samma klimat"

#: server/settings.cpp:1582
msgid ""
"If this setting is enabled, the temperature will be equivalent everywhere on "
"the map. As a result, the poles won't be generated."
msgstr ""

#: server/settings.cpp:1589
msgid "Average temperature of the planet"
msgstr "Planetens medeltemperatur"

#: server/settings.cpp:1590
#, fuzzy
msgid ""
"Small values will give a cold map, while larger values will give a hotter "
"map.\n"
"\n"
"100 means a very dry and hot planet with no polar arctic zones, only "
"tropical and dry zones.\n"
" 70 means a hot planet with little polar ice.\n"
" 50 means a temperate planet with normal polar, cold, temperate, and "
"tropical zones; a desert zone overlaps tropical and temperate zones.\n"
" 30 means a cold planet with small tropical zones.\n"
"  0 means a very cold planet with large polar zones and no tropics."
msgstr ""
"Låga värden ger en kall karta, medan höga värden ger en varmare karta.\n"
"\n"
"100 innebär en ytterst torr och het planet utan polaris och bara tropiska "
"och torra zoner.\n"
"\n"
"70 innebär en varm planet utan mycket polaris.\n"
"\n"
"50 innebär en tempererad planet med normala polara, kalla, tempererade och "
"tropiska zoner; en ökenzon överlappar tropiska och tempererade zoner.\n"
"\n"
"30 innebär en kall planet med små tropiska zoner.\n"
"\n"
"0 innebär en ytterst kall planet med stor polaris och ingen tropik."

#: server/settings.cpp:1607
msgid "Percentage of the map that is land"
msgstr "Procentandel av kartan som består av land"

#: server/settings.cpp:1608
msgid ""
"This setting gives the approximate percentage of the map that will be made "
"into land."
msgstr ""
"Denna inställning bestämmer den ungefärliga procentandelen av kartan som "
"kommer utgöras av land."

#: server/settings.cpp:1615
msgid "Amount of hills/mountains"
msgstr "Mängd kullar/berg"

#: server/settings.cpp:1616
msgid ""
"Small values give flat maps, while higher values give a steeper map with "
"more hills and mountains."
msgstr ""
"Låga värden ger platta kartor, medan högre värden ger brantare kartor med "
"fler kullar och berg."

#: server/settings.cpp:1624
#, fuzzy
msgid "Amount of water on landmasses"
msgstr "Mängd vatten på land"

#: server/settings.cpp:1625
msgid ""
"Small values mean lots of dry, desert-like land; higher values give a wetter "
"map with more swamps, jungles, and rivers."
msgstr ""
"Låga värden innebär gott om torrt ökenliknande land; höga värden ger en "
"våtare karta med mer sumpmarker, djungler och floder."

#: server/settings.cpp:1632
#, fuzzy
msgid "Global warming"
msgstr "Global uppvärmning har inträffat!"

#: server/settings.cpp:1633
msgid ""
"If turned off, global warming will not occur as a result of pollution. This "
"setting does not affect pollution."
msgstr ""

#: server/settings.cpp:1639
#, fuzzy
msgid "Global warming percent"
msgstr "Global uppvärmning har inträffat!"

#: server/settings.cpp:1640
msgid "This is a multiplier for the rate of accumulation of global warming."
msgstr ""

#: server/settings.cpp:1648
#, fuzzy
msgid "Nuclear winter"
msgstr "kärnkraft"

#: server/settings.cpp:1649
msgid ""
"If turned off, nuclear winter will not occur as a result of nuclear war."
msgstr ""

#: server/settings.cpp:1655
#, fuzzy
msgid "Nuclear winter percent"
msgstr "kärnkraft"

#: server/settings.cpp:1656
msgid "This is a multiplier for the rate of accumulation of nuclear winter."
msgstr ""

#: server/settings.cpp:1664
msgid "Map generation random seed"
msgstr "Kartfrö"

#: server/settings.cpp:1665
#, fuzzy
msgid ""
"The same seed will always produce the same map; for zero (the default) a "
"seed will be chosen based on the time to give a random map."
msgstr ""
"Samma frö kommer alltid att skapa samma karta; för noll (standardvärdet) "
"väljs frö baserat på tiden, för att skapa en slumpmässig karta. Denna "
"inställning är bara av intresse vid felsökning av spelet."

#: server/settings.cpp:1678
msgid "Game random seed"
msgstr "Spelfrö"

#: server/settings.cpp:1679
#, fuzzy
msgid "For zero (the default) a seed will be chosen based on the current time."
msgstr ""
"För noll (standardvärdet) väljs frö baserat på tiden. Denna inställning är "
"bara av intresse vid felsökning av spelet."

#: server/settings.cpp:1686
msgid "Amount of \"special\" resource tiles"
msgstr "Mängd rutor med ”speciella” tillgångar"

#: server/settings.cpp:1687
msgid ""
"Special resources improve the basic terrain type they are on. The server "
"variable's scale is parts per thousand."
msgstr ""
"Speciella tillgångar förbättrar den grundläggande landskapstyp som de "
"befinner sig på. Servervariabelns skala är tusendelar."

#: server/settings.cpp:1694
#, fuzzy
msgid "Amount of huts (bonus extras)"
msgstr "Mängd hyddor (mindre stambyar)"

#: server/settings.cpp:1695
#, fuzzy
msgid ""
"Huts are tile extras that usually may be investigated by units.The server "
"variable's scale is huts per thousand tiles."
msgstr ""
"Speciella tillgångar förbättrar den grundläggande landskapstyp som de "
"befinner sig på. Servervariabelns skala är tusendelar."

#: server/settings.cpp:1701
#, fuzzy
msgid "Amount of animals"
msgstr "Mängd kullar/berg"

#: server/settings.cpp:1702
#, fuzzy
msgid ""
"Number of animals initially created on terrains defined for them in the "
"ruleset (if the ruleset supports it). The server variable's scale is animals "
"per thousand tiles."
msgstr ""
"Speciella tillgångar förbättrar den grundläggande landskapstyp som de "
"befinner sig på. Servervariabelns skala är tusendelar."

#: server/settings.cpp:1713
msgid "Minimum number of players"
msgstr "Minsta möjliga antal spelare"

#: server/settings.cpp:1714
msgid ""
"There must be at least this many players (connected human players) before "
"the game can start."
msgstr ""
"Minst så här många (anslutna mänskliga) spelare måste finnas innan spelet "
"kan börja."

#: server/settings.cpp:1721
msgid "Maximum number of players"
msgstr "Flesta möjliga antal spelare"

#: server/settings.cpp:1722
#, fuzzy
msgid ""
"The maximal number of human and AI players who can be in the game. When this "
"number of players are connected in the pregame state, any new players who "
"try to connect will be rejected.\n"
"When playing a scenario which defines player start positions, this setting "
"cannot be set to greater than the number of defined start positions."
msgstr ""
"Det största antalet mänskliga och datorstyrda spelare som kan vara i med "
"spelet. Har så här många spelare anslutit innan spelet påbörjas, avvisas "
"alla ytterligare spelare som försöker ansluta."

#: server/settings.cpp:1733
msgid "Limited number of AI players"
msgstr "Begränsat antal datorstyrda spelare"

#: server/settings.cpp:1734
msgid ""
"If set to a positive value, then AI players will be automatically created or "
"removed to keep the total number of players at this amount. As more players "
"join, these AI players will be replaced. When set to zero, all AI players "
"will be removed."
msgstr ""

#: server/settings.cpp:1745
msgid "When the Readiness of a player gets autotoggled off"
msgstr ""

#: server/settings.cpp:1746
msgid ""
"In pre-game, usually when new players join or old ones leave, those who have "
"already accepted game to start by toggling \"Ready\" get that autotoggled "
"off in the changed situation. This setting can be used to make readiness "
"more persistent."
msgstr ""

#: server/settings.cpp:1756
#, fuzzy
msgid "Set of nations to choose from"
msgstr "Lista över anslutningar till servern:"

#: server/settings.cpp:1758
msgid ""
"Controls the set of nations allowed in the game. The choices are defined by "
"the ruleset.\n"
"Only nations in the set selected here will be allowed in any circumstances, "
"including new players and civil war; small sets may thus limit the number of "
"players in a game.\n"
"If this is left blank, the ruleset's default nation set is used.\n"
"See '/list nationsets' for possible choices for the currently loaded ruleset."
msgstr ""

#: server/settings.cpp:1771
msgid "Event cache for this number of turns"
msgstr ""

#: server/settings.cpp:1772
msgid ""
"Event messages are saved for this number of turns. A value of 0 deactivates "
"the event cache."
msgstr ""

#: server/settings.cpp:1780
msgid "Size of the event cache"
msgstr ""

#: server/settings.cpp:1781
msgid "This defines the maximal number of events in the event cache."
msgstr ""

#: server/settings.cpp:1788
msgid "Save chat messages in the event cache"
msgstr ""

#: server/settings.cpp:1789
msgid "If turned on, chat messages will be saved in the event cache."
msgstr ""

#: server/settings.cpp:1794
msgid "Print turn and time for each cached event"
msgstr ""

#: server/settings.cpp:1797
msgid ""
"If turned on, all cached events will be marked by the turn and time of the "
"event like '(T2 - 15:29:52)'."
msgstr ""

#: server/settings.cpp:1807
msgid "List of players' initial units"
msgstr "Lista över spelares starttrupper"

#: server/settings.cpp:1808
#, fuzzy
msgid ""
"This should be a string of characters, each of which specifies a unit role. "
"The first character must be native to at least one \"Starter\" terrain. The "
"characters and their meanings are:\n"
"    c   = City founder (eg., Settlers)\n"
"    w   = Terrain worker (eg., Engineers)\n"
"    x   = Explorer (eg., Explorer)\n"
"    k   = Gameloss (eg., King)\n"
"    s   = Diplomat (eg., Diplomat)\n"
"    f   = Ferryboat (eg., Trireme)\n"
"    d   = Ok defense unit (eg., Warriors)\n"
"    D   = Good defense unit (eg., Phalanx)\n"
"    a   = Fast attack unit (eg., Horsemen)\n"
"    A   = Strong attack unit (eg., Catapult)\n"
msgstr ""
"Detta bör vara en sträng av bokstäver, vilka anger varsin trupproll. Det "
"krävs åtminstone en stadsgrundare. Bokstäverna och dess respektive betydelse "
"är:\n"
"    c   = Stadsgrundare (t.ex. Nybyggare)\n"
"    w   = Lansdskapsförbättrare (t.ex. Ingenjörer)\n"
"    x   = Upptäcksresande\n"
"    k   = Kritisk trupp (t.ex. Kung)\n"
"    s   = Diplomat (t.ex. Diplomat)\n"
"    d   = Dräglig försvarstrupp (t.ex. Krigare)\n"
"    D   = Stark försvarstrupp (t.ex. Falang)\n"
"    a   = Snabb anfallstrupp (t.ex. Ryttare)\n"
"    A   = Stark anfallstrupp (t.ex. Katapult)\n"

#: server/settings.cpp:1825
#, fuzzy
msgid "Whether player starts with a city"
msgstr "Logga spelarstatistik"

#: server/settings.cpp:1826
msgid ""
"If this is set, game will start with player's first city already founded to "
"starting location."
msgstr ""

#: server/settings.cpp:1832
msgid "Area where initial units are located"
msgstr "Område där starttrupper befinner sig"

#: server/settings.cpp:1833
msgid "This is the radius within which the initial units are dispersed."
msgstr "Detta är radien inom vilken starttrupperna är utspridda."

#: server/settings.cpp:1840
msgid "Starting gold per player"
msgstr "Tilldelad mängd guld per spelare"

#: server/settings.cpp:1841
msgid "At the beginning of the game, each player is given this much gold."
msgstr "Varje spelare är tilldelad denna mängd guld vid spelets början."

#: server/settings.cpp:1848
msgid "Number of initial techs per player"
msgstr "Antal inledande teknologier per spelare"

#: server/settings.cpp:1851
#, fuzzy
msgid ""
"At the beginning of the game, each player is given this many technologies. "
"The technologies chosen are random for each player. Depending on the value "
"of tech_cost_style in the ruleset, a big value for 'techlevel' can make the "
"next techs really expensive."
msgstr ""
"Vid spelets börjar erhåller varje spelare detta antal framsteg. Urvalet är "
"slumpmässigt och kan skilja sig åt mellan spelare. Beroende på värdet på "
"tech_cost_style i reglerna, kan ett stort värde på techlevel göra framtida "
"teknologier riktigt kostsamma."

#: server/settings.cpp:1861
msgid "Technology cost multiplier percentage"
msgstr "Procentfaktor för teknologikostnad"

#: server/settings.cpp:1862
msgid ""
"This affects how quickly players can research new technology. All tech costs "
"are multiplied by this amount (as a percentage). The base tech costs are "
"determined by the ruleset or other game settings."
msgstr ""
"Detta påverkar hur snabbt spelare forskar fram nya teknologier. All kostnad "
"för teknologier multipliceras med detta procentvärde. Den grundläggande "
"teknologikostnaden avgörs av reglerna eller andra inställningar."

#: server/settings.cpp:1872
#, fuzzy
msgid "Allow researching multiple technologies"
msgstr "Vi kan inte forska fram denna teknologi."

#: server/settings.cpp:1873
msgid ""
"Allows switching to any technology without wasting old research. Bulbs are "
"never transfered to new technology. Techpenalty options are inefective after "
"enabling that option."
msgstr ""

#: server/settings.cpp:1880
msgid "Percentage penalty when changing tech"
msgstr "Procent straffavgift vid byte av teknologi"

#: server/settings.cpp:1881
msgid ""
"If you change your current research technology, and you have positive "
"research points, you lose this percentage of those research points. This "
"does not apply when you have just gained a technology this turn."
msgstr ""
"Om man byter forskningsinriktning från en teknologi till en annan och har "
"positivt forskningsvärde förlorar man så här många procent av det. Detta "
"gäller inte om man just gjort ett framsteg denna omgång."

#: server/settings.cpp:1890
msgid "Chance to lose a technology while receiving it"
msgstr ""

#: server/settings.cpp:1891
msgid "The chance that learning a technology by treaty or theft will fail."
msgstr ""

#: server/settings.cpp:1898
msgid "Chance to lose a technology while giving it"
msgstr ""

#: server/settings.cpp:1899
msgid ""
"The chance that your civilization will lose a technology if you teach it to "
"someone else by treaty, or if it is stolen from you."
msgstr ""

#: server/settings.cpp:1906
msgid "Tech leakage percent"
msgstr ""

#: server/settings.cpp:1907
msgid "The rate of the tech leakage."
msgstr ""

#: server/settings.cpp:1912
msgid "Team pooled research"
msgstr ""

#: server/settings.cpp:1913
msgid ""
"If this setting is turned on, then the team mates will share the science "
"research. Else, every player of the team will have to make its own."
msgstr ""

#: server/settings.cpp:1920
#, fuzzy
msgid "Penalty when getting tech from treaty"
msgstr "Avgift vid anskaffning av teknologi eller guld genom avtal"

#: server/settings.cpp:1921
#, fuzzy
msgid ""
"For each technology you gain from a diplomatic treaty, you lose research "
"points equal to this percentage of the cost to research a new technology. If "
"this is non-zero, you can end up with negative research points."
msgstr ""
"För varje framsteg man får genom ett att erövra en fientlig stad, förlorar "
"man en del av sitt forskningsvärde motsvarande så här många procent av "
"kostnaden att forska fram ett nytt framsteg. Forskningsvärdet kan bli "
"negativ efter detta i fall att kostnaden är nollskild."

#: server/settings.cpp:1930
#, fuzzy
msgid "Penalty when getting gold from treaty"
msgstr "Avgift vid anskaffning av teknologi eller guld genom avtal"

#: server/settings.cpp:1931
msgid ""
"When transferring gold in diplomatic treaties, this percentage of the agreed "
"sum is lost to both parties; it is deducted from the donor but not received "
"by the recipient."
msgstr ""

#: server/settings.cpp:1939
msgid "Probability of gold loss during inciting revolt"
msgstr ""

#: server/settings.cpp:1940
msgid ""
"When unit trying to incite revolt is eliminated, half of the gold (or "
"quarter, if unit was caught), prepared to bribe citizens, can be lost or "
"captured by enemy."
msgstr ""

#: server/settings.cpp:1950
msgid "Probability of gold capture during inciting revolt"
msgstr ""

#: server/settings.cpp:1951
msgid ""
"When unit trying to incite revolt is eliminated and lose its gold, there is "
"chance that this gold would be captured by city defender. Transfer tax would "
"be applied, though. This setting is irrevelant, if incite_gold_loss_chance "
"is zero."
msgstr ""

#: server/settings.cpp:1961
msgid "Penalty when getting tech from conquering"
msgstr "Straffavgift vid anskaffning av teknologi genom erövring"

#: server/settings.cpp:1962
msgid ""
"For each technology you gain by conquering an enemy city, you lose research "
"points equal to this percentage of the cost to research a new technology. If "
"this is non-zero, you can end up with negative research points."
msgstr ""
"För varje framsteg man får genom ett att erövra en fientlig stad, förlorar "
"man en del av sitt forskningsvärde motsvarande så här många procent av "
"kostnaden att forska fram ett nytt framsteg. Forskningsvärdet kan bli "
"negativ efter detta i fall att kostnaden är nollskild."

#: server/settings.cpp:1972
msgid "Penalty when getting a free tech"
msgstr "Straffavgift vid erhållande av gratis teknologi"

#: server/settings.cpp:1975
#, fuzzy
msgid ""
"For each technology you gain \"for free\" (other than covered by 'diplcost' "
"or 'conquercost': for instance, from huts or from Great Library effects), "
"you lose research points equal to this percentage of the cost to research a "
"new technology. If this is non-zero, you can end up with negative research "
"points."
msgstr ""
"För varje framsteg man får ”gratis” (utöver de fall som täcks av diplcost "
"eller conquercost: d.v.s. från hyddor eller via Stora Biblioteket), förlorar "
"man en del av sitt forskningsvärde motsvarande så här många procent av "
"kostnaden att forska fram ett nytt framsteg. Forskningsvärdet kan bli "
"negativt efter detta i fall att kostnaden är nollskild."

#: server/settings.cpp:1985
msgid "Research point debt threshold for losing tech"
msgstr ""

#: server/settings.cpp:1986
msgid ""
"When you have negative research points, and your shortfall is greater than "
"this percentage of the cost of your current research, you forget a "
"technology you already knew.\n"
"The special value -1 prevents loss of technology regardless of research "
"points."
msgstr ""

#: server/settings.cpp:1997
msgid "Research points restored after losing a tech"
msgstr ""

#: server/settings.cpp:1998
msgid ""
"When you lose a technology due to a negative research balance (see "
"'techlossforgiveness'), this percentage of its research cost is credited to "
"your research balance (this may not be sufficient to make it positive).\n"
"The special value -1 means that your research balance is always restored to "
"zero, regardless of your previous shortfall."
msgstr ""

#: server/settings.cpp:2009
msgid "Food required for a city to grow"
msgstr "Mat som krävs för att en stad skall växa"

#: server/settings.cpp:2010
msgid ""
"This is the base amount of food required to grow a city. This value is "
"multiplied by another factor that comes from the ruleset and is dependent on "
"the size of the city."
msgstr ""
"Detta är den mängd mat som krävs för en stad att växa. Värdet kan komma att "
"multipliceras med en faktor som bestäms i reglerna och hänger samman med "
"stadens storlek."

#: server/settings.cpp:2018
#, fuzzy
msgid "Percentage food lost when city can't grow"
msgstr "Procent mat som går till spillo när byggnad behövs"

#: server/settings.cpp:2019
#, fuzzy
msgid ""
"If a city would expand, but it can't because it lacks some prerequisite "
"(traditionally an Aqueduct or Sewer System), this is the base percentage of "
"its foodbox that is lost each turn; the penalty may be reduced by buildings "
"or other circumstances, depending on the ruleset."
msgstr ""
"Om en stad skulle växa, men inte kan för att den behöver en vattenledning "
"(eller ett avloppssystem), förlorar den så här många procent av sitt "
"matförråd (eller hälften så mycket om den har sädeslager)."

#: server/settings.cpp:2030
msgid "Multiplier percentage for production costs"
msgstr "Procentfaktor för produktionskostnad"

#: server/settings.cpp:2031
msgid ""
"This affects how quickly units and buildings can be produced.  The base "
"costs are multiplied by this value (as a percentage)."
msgstr ""
"Detta påverkar hur snabbt trupper och byggnader produceras. Grundkostnaden "
"multipliceras med detta procentvärde."

#: server/settings.cpp:2044
msgid "Minimum city size to get full trade"
msgstr "Minsta stadsstorlek för full handel"

#: server/settings.cpp:2047
#, fuzzy
msgid ""
"There is a trade penalty in all cities smaller than this. The penalty is "
"100% (no trade at all) for sizes up to 'notradesize', and decreases "
"gradually to 0% (no penalty except the normal corruption) for "
"size='fulltradesize'. See also 'notradesize'."
msgstr ""
"Det finns en handelsbegränsning för alla städer mindre än detta värde. "
"Begränsningen är 100% (ingen handel alls) för städer upp till notradesize "
"och minskar gradvis till 0% (ingen begränsning förutom vanlig korruption) "
"för städer med storlek=fulltradesize. Se även notradesize."

#: server/settings.cpp:2057
msgid "Maximum size of a city without trade"
msgstr "Största storleken för en stad utan handel"

#: server/settings.cpp:2060
#, fuzzy
msgid ""
"Cities do not produce any trade at all unless their size is larger than this "
"amount. The produced trade increases gradually for cities larger than "
"'notradesize' and smaller than 'fulltradesize'. See also 'fulltradesize'."
msgstr ""
"Städer producerar ingen handel förrän dess storlek överstiger detta värde. "
"Handeln ökar gradvis för städer större än notradesize och mindre än "
"fulltradesize. Se även fulltradesize."

#: server/settings.cpp:2069
msgid "How largely trade distance is relative to world size"
msgstr ""

#: server/settings.cpp:2072
msgid ""
"When determining trade between cities, the distance factor can be partly or "
"fully relative to world size. This setting determines how big percentage of "
"the bonus calculation is relative to world size, and how much only absolute "
"distance matters."
msgstr ""

#: server/settings.cpp:2082
msgid "Minimum distance between cities"
msgstr "Minsta avståndet mellan städer"

#: server/settings.cpp:2083
#, fuzzy
msgid ""
"When a player attempts to found a new city, it is prevented if the distance "
"from any existing city is less than this setting. For example, when this "
"setting is 3, there must be at least two clear tiles in any direction "
"between all existing cities and the new city site. A value of 1 removes any "
"such restriction on city placement."
msgstr ""
"När en spelare försöker grunda en ny stad kontrolleras det att det inte "
"finns någon annan stad inom avståndet citymindist. Om citymindist till "
"exempel är 3 så måste det vara minst 2 tomma rutor mellan varje stad. Om det "
"är satt till 0 (standard) så används värdet i reglerna i stället."

#: server/settings.cpp:2094
#, fuzzy
msgid "Technology trading"
msgstr "Teknologi"

#: server/settings.cpp:2095
msgid ""
"If turned off, trading technologies in the diplomacy dialog is not allowed."
msgstr ""

#: server/settings.cpp:2101
#, fuzzy
msgid "Gold trading"
msgstr "Guld: %d"

#: server/settings.cpp:2102
msgid "If turned off, trading gold in the diplomacy dialog is not allowed."
msgstr ""

#: server/settings.cpp:2108
#, fuzzy
msgid "City trading"
msgstr "Stadens tillverkning"

#: server/settings.cpp:2109
msgid "If turned off, trading cities in the diplomacy dialog is not allowed."
msgstr ""

#: server/settings.cpp:2115
#, fuzzy
msgid "Caravan bonus style"
msgstr "Karavanhandlingar"

#: server/settings.cpp:2116
msgid ""
"The formula for the bonus when a caravan enters a city. CLASSIC bonuses are "
"proportional to distance and trade of source and destination with "
"multipliers for overseas and international destinations. LOGARITHMIC bonuses "
"are proportional to log^2(distance + trade). LINEAR bonuses are similar to "
"CLASSIC, but (like LOGARITHMIC) use the max trade of the city rather than "
"current. DISTANCE bonuses are proportional only to distance."
msgstr ""

#: server/settings.cpp:2130
#, fuzzy
msgid "Trade revenue style"
msgstr "Handelsleder: "

#: server/settings.cpp:2131
msgid ""
"The formula for the trade a city receives from a traderoute. CLASSIC "
"revenues depend on distance and trade with multipliers for overseas and "
"international routes. SIMPLE revenues are proportional to the average trade "
"of the two cities."
msgstr ""

#: server/settings.cpp:2140
msgid "Minimum distance for trade routes"
msgstr "Minsta avständ för handelsleder"

#: server/settings.cpp:2141
msgid ""
"In order for two cities in the same civilization to establish a trade route, "
"they must be at least this far apart on the map. For square grids, the "
"distance is calculated as \"Manhattan distance\", that is, the sum of the "
"displacements along the x and y directions."
msgstr ""

#: server/settings.cpp:2152
msgid "Number of turns between rapture effect"
msgstr "Antal omgångar mellan effekt av hänryckning"

#: server/settings.cpp:2153
msgid ""
"Sets the number of turns between rapture growth of a city. If set to n a "
"city will grow after celebrating for n+1 turns."
msgstr ""
"Sätter antalet omgångar mellan stadstillväxt orsakad av hänryckning. Om satt "
"till n så växer staden efter att ha firat i n+1 omgång(ar)."

#: server/settings.cpp:2160
msgid "Frequency of disasters"
msgstr ""

#: server/settings.cpp:2161
msgid ""
"Affects how often random disasters happen to cities, if any are defined by "
"the ruleset. The relative frequency of disaster types is set by the ruleset. "
"Zero prevents any random disasters from occurring."
msgstr ""

#: server/settings.cpp:2170
msgid "AI trait distribution method"
msgstr ""

#: server/settings.cpp:2171
msgid "How trait values are given to AI players."
msgstr ""

#: server/settings.cpp:2177
msgid "Chance for conquered building destruction"
msgstr "Sannolikhet att erövrad byggnad förstörs"

#: server/settings.cpp:2178
msgid ""
"When a player conquers a city, each city improvement has this percentage "
"chance to be destroyed."
msgstr ""
"När en spelare erövrar en stad har varje stadsförbättring denna sannolikhet "
"att bli förstörd."

#: server/settings.cpp:2185
msgid "Chance of moving into tile after attack"
msgstr "Sannolikhet att flytta sig till ruta efter angrepp"

#: server/settings.cpp:2186
msgid ""
"If set to 0, combat is Civ1/2-style (when you attack, you remain in place). "
"If set to 100, attacking units will always move into the tile they attacked "
"when they win the combat (and no enemy units remain in the tile). If set to "
"a value between 0 and 100, this will be used as the percent chance of "
"\"occupying\" territory."
msgstr ""
"Om satt till 0, är striden i stil med Civ1/2 (när man angriper, står man "
"kvar). Om satt till 100, flyttar angripande trupp alltid in den angripna "
"rutan om de vinner över den sista fiendetruppen där. Värden mellan 0 och 100 "
"ger varierande sannolikhet att områdets ”besätts”."

#: server/settings.cpp:2198
msgid "Turn on/off server-side autoattack"
msgstr "Slå av eller på autoattack"

#: server/settings.cpp:2199
#, fuzzy
msgid ""
"If set to on, units with moves left will automatically consider attacking "
"enemy units that move adjacent to them."
msgstr ""
"Om påslaget kan trupper med drag kvar vid omgångens slut attackera "
"fiendetrupper som flyttar till en angränsande ruta."

#: server/settings.cpp:2206
msgid "Do all units in tile die with defender"
msgstr ""

#: server/settings.cpp:2207
#, fuzzy
msgid ""
"If this is enabled, each time a defender unit loses in combat, and is not "
"inside a city or suitable base, all units in the same tile are destroyed "
"along with the defender. If this is disabled, only the defender unit is "
"destroyed."
msgstr ""
"Om försvararen förlorar, och inte är i en stad eller fästning, förstörs alla "
"andra trupper i samma ruta som försvararen."

#: server/settings.cpp:2215
msgid "Reduce city population after attack"
msgstr "Minska stads storlek efter lyckat angrepp"

#: server/settings.cpp:2216
#, fuzzy
msgid ""
"This flag indicates whether a city's population is reduced after a "
"successful attack by an enemy unit. If this is disabled, population is never "
"reduced. Even when this is enabled, only some units may kill citizens."
msgstr ""
"Denna flagga anger om städers folkmängd skall minskas efter lyckade angrepp "
"från fiendetrupper, beroende på deras slag (ELLER-ad):\n"
"  1 = mark\n"
"  2 = marin\n"
"  4 = heli\n"
"  8 = flyg"

#: server/settings.cpp:2225
msgid "Slowly kill units without home cities (e.g., starting units)"
msgstr ""

#: server/settings.cpp:2226
msgid ""
"If greater than 0, then every unit without a homecity will lose hitpoints "
"each turn. The number of hitpoints lost is given by 'killunhomed' percent of "
"the hitpoints of the unit type. At least one hitpoint is lost every turn "
"until the death of the unit."
msgstr ""

#: server/settings.cpp:2236
msgid "National borders"
msgstr "Riksgränser"

#: server/settings.cpp:2237
msgid ""
"If this is not disabled, then any land tiles around a city or border-"
"claiming extra (like the classic ruleset's Fortress base) will be owned by "
"that nation. SEE_INSIDE and EXPAND makes everything inside a player's "
"borders visible at once. ENABLED will, in some rulesets, grant the same "
"visibility if certain conditions are met."
msgstr ""

#: server/settings.cpp:2248
msgid "Units inside borders cause no unhappiness"
msgstr "Trupper inom ens gränser orsakar inte missnöje"

#: server/settings.cpp:2249
#, fuzzy
msgid ""
"If this is set, units will not cause unhappiness when inside your borders, "
"or even allies borders, depending on value."
msgstr ""
"Trupper orsakar inte missnöje när de befinner sig inom våra egna gränser när "
"detta alternativ är valt."

#: server/settings.cpp:2256
msgid "Ability to do diplomacy with other players"
msgstr "Förmågan att utöva diplomati med andra spelare"

#: server/settings.cpp:2257
#, fuzzy
msgid "This setting controls the ability to do diplomacy with other players."
msgstr "Förmågan att utöva diplomati med andra spelare"

#: server/settings.cpp:2264
msgid "Allowed city names"
msgstr "Accepterade stadsnamn"

#: server/settings.cpp:2269
#, fuzzy
msgid ""
"- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
"with the same names.\n"
"- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
"cities with the same name.\n"
"- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
"different names.\n"
"- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but a "
"player isn't allowed to use a default city name of another nation unless it "
"is a default for their nation also."
msgstr ""
"0 = Inga begränsingar: spelare kan ha flera städer med samma namn.\n"
"\n"
"1 = Ett stadsnamn får endast anvädas för en av de städer som tillhör en "
"spelare.\n"
"\n"
"2 = Ett stadsnamn får endast användas för en av de städer som finns i hela "
"spelet.\n"
"3 = En spelare får inte välja ett namn som finns uppräknat i ett annat folks "
"stadslista."

#: server/settings.cpp:2284
#, fuzzy
msgid "How to pick player colors"
msgstr "Lista över spelare:"

#: server/settings.cpp:2290
msgid ""
"This setting determines how player colors are chosen. Player colors are used "
"in the Nations report, for national borders on the map, and so on.\n"
"- \"Per-player, in order\" (PLR_ORDER): colors are assigned to individual "
"players in order from a list defined by the ruleset.\n"
"- \"Per-player, random\" (PLR_RANDOM): colors are assigned to individual "
"players randomly from the set defined by the ruleset.\n"
"- \"Set manually\" (PLR_SET): colors can be set with the 'playercolor' "
"command before the game starts; these are not restricted to the ruleset "
"colors. Any players for which no color is set when the game starts get a "
"random color from the ruleset.\n"
"- \"Per-team, in order\" (TEAM_ORDER): colors are assigned to teams from the "
"list in the ruleset. Every player on the same team gets the same color.\n"
"- \"Per-nation, in order\" (NATION_ORDER): if the ruleset defines a color "
"for a player's nation, the player takes that color. Any players whose "
"nations don't have associated colors get a random color from the list in the "
"ruleset.\n"
"Regardless of this setting, individual player colors can be changed after "
"the game starts with the 'playercolor' command."
msgstr ""

#: server/settings.cpp:2329
msgid "Barbarian appearance frequency"
msgstr "Barbarfrekvens"

#: server/settings.cpp:2332
msgid ""
"This setting controls how frequently the barbarians appear in the game. See "
"also the 'onsetbarbs' setting."
msgstr ""

#: server/settings.cpp:2339
msgid "Barbarian onset turn"
msgstr "Barbarernas inträdesomgång"

#: server/settings.cpp:2340
msgid "Barbarians will not appear before this turn."
msgstr "Barbarer dyker inte upp före denna omgång."

#: server/settings.cpp:2347
msgid "Way to determine revolution length"
msgstr ""

#: server/settings.cpp:2348
msgid ""
"Which method is used in determining how long period of anarchy lasts when "
"changing government. The actual value is set with 'revolen' setting. The "
"'quickening' methods depend on how many times any player has changed to this "
"type of government before, so it becomes easier to establish a new system of "
"government if it has been done before."
msgstr ""

#: server/settings.cpp:2359
#, fuzzy
msgid "Length of revolution"
msgstr "Revolutionslängd"

#: server/settings.cpp:2360
#, fuzzy
msgid ""
"When changing governments, a period of anarchy will occur. Value of this "
"setting, used the way 'revolentype' setting dictates, defines the length of "
"the anarchy."
msgstr ""
"Vid byte av statsskick infaller detta antal omgångar anarki. Värdet noll "
"innebär ett slumpmässigt antal mellan 1-6."

#: server/settings.cpp:2368
msgid "Whether to enable fog of war"
msgstr "Aktiverar krigsdimma"

#: server/settings.cpp:2369
#, fuzzy
msgid ""
"If this is enabled, only those units and cities within the vision range of "
"your own units and cities will be revealed to you. You will not see new "
"cities or terrain changes in tiles not observed."
msgstr ""
"Om detta sätts till 1 kan man bara se de trupper som är inom synhåll från "
"ens egna trupper och städer. Man kan inte se nya städer, om städer har växt "
"eller landskapsförändringar som skett utanför synfältet."

#: server/settings.cpp:2377
msgid "Whether fog of war applies to border changes"
msgstr ""

#: server/settings.cpp:2378
msgid ""
"If this setting is enabled, players will not be able to see changes in tile "
"ownership if they do not have direct sight of the affected tiles. Otherwise, "
"players can see any or all changes to borders as long as they have "
"previously seen the tiles."
msgstr ""

#: server/settings.cpp:2388
#, fuzzy
msgid "Airlifting style"
msgstr "Gå/Flyg till stad"

#: server/settings.cpp:2393
msgid ""
"This setting affects airlifting units between cities. It can be a set of the "
"following values:\n"
"- \"Allows units to be airlifted from allied cities\" (FROM_ALLIES).\n"
"- \"Allows units to be airlifted to allied cities\" (TO_ALLIES).\n"
"- \"Unlimited units from source city\" (SRC_UNLIMITED): note that airlifting "
"from a city doesn't reduce the airlifted counter, but still needs airlift "
"capacity of at least 1.\n"
"- \"Unlimited units to destination city\" (DEST_UNLIMITED): note that "
"airlifting to a city doesn't reduce the airlifted counter, and doesn't need "
"any airlift capacity."
msgstr ""

#: server/settings.cpp:2411
#, fuzzy
msgid "Base chance for diplomats and spies to succeed"
msgstr "Grundläggande sannolikhet att diplomater och spioner lyckas."

#: server/settings.cpp:2412
#, fuzzy
msgid ""
"The base chance of a spy returning from a successful mission and the base "
"chance of success for diplomats and spies."
msgstr ""
"Sannolikheten att en spion återvänder från ett lyckat uppdrag samt den "
"grundläggande chansen för diplomater och spioner att lyckas med dessa."

#: server/settings.cpp:2420
msgid "What kinds of victories are possible"
msgstr ""

#: server/settings.cpp:2425
msgid ""
"This setting controls how game can be won. One can always win by conquering "
"entire planet, but other victory conditions can be enabled or disabled:\n"
"- \"Spacerace\" (SPACERACE): Spaceship is built and travels to Alpha "
"Centauri.\n"
"- \"Allied\" (ALLIED): After defeating enemies, all remaining players are "
"allied.\n"
"- \"Culture\" (CULTURE): Player meets ruleset defined cultural domination "
"criteria.\n"
msgstr ""

#: server/settings.cpp:2439
msgid "Should the game end if the spaceship arrives?"
msgstr ""

#: server/settings.cpp:2440
msgid ""
"If this option is turned on, the game will end with the arrival of a "
"spaceship at Alpha Centauri."
msgstr ""

#: server/settings.cpp:2447
msgid "Percentage to multiply spaceship travel time by"
msgstr ""

#: server/settings.cpp:2448
msgid ""
"This percentage is multiplied onto the time it will take for a spaceship to "
"arrive at Alpha Centauri."
msgstr ""

#: server/settings.cpp:2455
msgid "Minimum number of cities for civil war"
msgstr "Minsta antal städer för inbördeskrig"

#: server/settings.cpp:2456
msgid ""
"A civil war is triggered when a player has at least this many cities and the "
"player's capital is captured. If this option is set to the maximum value, "
"civil wars are turned off altogether."
msgstr ""
"Ett inbördeskrig utlöses om en spelare har minst så här många städer och "
"dennes huvudstad faller. Om detta tillval är satt till sitt största värde är "
"inbördeskrig helt avstängt."

#: server/settings.cpp:2465
msgid "Restrict the use of the infrastructure for enemy units"
msgstr ""

#: server/settings.cpp:2466
#, fuzzy
msgid ""
"If this option is enabled, the use of roads and rails will be restricted for "
"enemy units."
msgstr ""
"Slå på detta för att visa redogörelser som separata flikar istället för "
"separata fönster."

#: server/settings.cpp:2472
msgid "Does unreachable unit protect reachable ones"
msgstr ""

#: server/settings.cpp:2473
msgid ""
"This option controls whether tiles with both unreachable and reachable units "
"can be attacked. If disabled, any tile with reachable units can be attacked. "
"If enabled, tiles with an unreachable unit in them cannot be attacked. Some "
"units in some rulesets may override this, never protecting reachable units "
"on their tile."
msgstr ""

#: server/settings.cpp:2483
msgid "Turns until player contact is lost"
msgstr "Omgångar innan kontakt tappas"

#: server/settings.cpp:2484
msgid ""
"Players may meet for diplomacy this number of turns after their units have "
"last met, even when they do not have an embassy. If set to zero, then "
"players cannot meet unless they have an embassy."
msgstr ""
"Spelare kan ha diplomatiska möten så här många omgångar efter att deras "
"trupper senast möttes, även om de inte har ambassader hos varandra. Sätt "
"detta till 0 för att förhindra möte utan ambassad."

#: server/settings.cpp:2494
msgid "Rebuild palace whenever capital is conquered"
msgstr "Bygg nytt slott om huvudstad förloras"

#: server/settings.cpp:2495
#, fuzzy
msgid ""
"If this is turned on, when the capital is conquered the palace is "
"automatically rebuilt for free in another randomly chosen city. This is "
"significant because the technology requirement for building a palace will be "
"ignored. (In some rulesets, buildings other than the palace are affected by "
"this setting.)"
msgstr ""
"Om detta är satt till 1 byggs ett nytt slott utan kostnad i en ny huvudstad "
"om huvudstaden förloras. Den nya huvudstaden väljs slumpmässigt bland de "
"städer man har kvar. Detta är viktigt eftersom du inte behöver kunskap om "
"relevant teknologi för att få ett nytt palats."

#: server/settings.cpp:2504
#, fuzzy
msgid "Give caught units a homecity"
msgstr "* Har aldrig hemstad.\n"

#: server/settings.cpp:2508
msgid ""
"If unset, caught units will have no homecity and will be subject to the "
"'killunhomed' option."
msgstr ""

#: server/settings.cpp:2514
msgid "Whether to use natural city names"
msgstr "Naturliga stadsnamn"

#: server/settings.cpp:2515
msgid ""
"If enabled, the default city names will be determined based on the "
"surrounding terrain."
msgstr "Om detta är valt avgörs stadsnamnen efter det omgivande landskapet."

#: server/settings.cpp:2522
msgid "Whether to enable citizen migration"
msgstr ""

#: server/settings.cpp:2525
msgid ""
"This is the master setting that controls whether citizen migration is active "
"in the game. If enabled, citizens may automatically move from less desirable "
"cities to more desirable ones. The \"desirability\" of a given city is "
"calculated from a number of factors. In general larger cities with more "
"income and improvements will be preferred. Citizens will never migrate out "
"of the capital, or cause a wonder to be lost by disbanding a city. A number "
"of other settings control how migration behaves:\n"
"  'mgr_turninterval' - How often citizens try to migrate.\n"
"  'mgr_foodneeded'   - Whether destination food is checked.\n"
"  'mgr_distance'     - How far citizens will migrate.\n"
"  'mgr_worldchance'  - Chance for inter-nation migration.\n"
"  'mgr_nationchance' - Chance for intra-nation migration."
msgstr ""

#: server/settings.cpp:2544
msgid "Number of turns between migrations from a city"
msgstr ""

#: server/settings.cpp:2547
msgid ""
"This setting controls the number of turns between migration checks for a "
"given city. The interval is calculated from the founding turn of the city. "
"So for example if this setting is 5, citizens will look for a suitable "
"migration destination every five turns from the founding of their current "
"city. Migration will never occur the same turn that a city is built. This "
"setting has no effect unless migration is enabled by the 'migration' setting."
msgstr ""

#: server/settings.cpp:2560
msgid "Whether migration is limited by food"
msgstr ""

#: server/settings.cpp:2563
msgid ""
"If this setting is enabled, citizens will not migrate to cities which would "
"not have enough food to support them. This setting has no effect unless "
"migration is enabled by the 'migration' setting."
msgstr ""

#: server/settings.cpp:2572
msgid "Maximum distance citizens may migrate"
msgstr ""

#: server/settings.cpp:2575
msgid ""
"This setting controls how far citizens may look for a suitable migration "
"destination when deciding which city to migrate to. The value is added to "
"the candidate target city's radius and compared to the distance between the "
"two cities. If the distance is lower or equal, migration is possible. (So "
"with a setting of 0, citizens will only consider migrating if their city's "
"center is within the destination city's working radius.) This setting has no "
"effect unless migration is enabled by the 'migration' setting."
msgstr ""

#: server/settings.cpp:2590
msgid "Percent probability for migration within the same nation"
msgstr ""

#: server/settings.cpp:2593
msgid ""
"This setting controls how likely it is for citizens to migrate between "
"cities owned by the same player. Zero indicates migration will never occur, "
"100 means that migration will always occur if the citizens find a suitable "
"destination. This setting has no effect unless migration is activated by the "
"'migration' setting."
msgstr ""

#: server/settings.cpp:2605
msgid "Percent probability for migration between foreign cities"
msgstr ""

#: server/settings.cpp:2608
msgid ""
"This setting controls how likely it is for migration to occur between cities "
"owned by different players. Zero indicates migration will never occur, 100 "
"means that citizens will always migrate if they find a suitable destination. "
"This setting has no effect if migration is not enabled by the 'migration' "
"setting."
msgstr ""

#: server/settings.cpp:2626
msgid "Players that users are allowed to take"
msgstr "Spelare som användare tillåts ta"

#: server/settings.cpp:2629
#, fuzzy
msgid ""
"This should be a string of characters, each of which specifies a type or "
"status of a civilization (player).\n"
"Clients will only be permitted to take or observe those players which match "
"one of the specified letters. This only affects future uses of the \"take\" "
"or \"observe\" commands; it is not retroactive. The characters and their "
"meanings are:\n"
"    o,O = Global observer\n"
"    b   = Barbarian players\n"
"    d   = Dead players\n"
"    a,A = AI players\n"
"    h,H = Human players\n"
"The first description on this list which matches a player is the one which "
"applies. Thus 'd' does not include dead barbarians, 'a' does not include "
"dead AI players, and so on. Upper case letters apply before the game has "
"started, lower case letters afterwards.\n"
"Each character above may be followed by one of the following numbers to "
"allow or restrict the manner of connection:\n"
"(none) = Controller allowed, observers allowed, can displace connections. "
"(Displacing a connection means that you may take over a player, even when "
"another user already controls that player.)\n"
"     1 = Controller allowed, observers allowed, can't displace connections;\n"
"     2 = Controller allowed, no observers allowed, can displace "
"connections;\n"
"     3 = Controller allowed, no observers allowed, can't displace "
"connections;\n"
"     4 = No controller allowed, observers allowed.\n"
"The limits do not affect clients with HACK access level."
msgstr ""
"Detta skall vara en teckensträng. Varje tecken anger ett slag eller status "
"för en civilisation (spelare). Klienter tillåts endast att ta eller iaktta "
"de spelare som passar något av de angivna tecknen. Detta påverkar endast "
"framtida användningar av kommandona take och observe och är inte "
"restriktivt. Tecknen och deras innebörder är:\n"
"    o,O = Globala iakttagare\n"
"    b   = Barbarspelare\n"
"    d   = Besegrade spelare\n"
"    A,a = Datorstyrda spelare\n"
"    H,h = Mänskliga spelare (befintliga)\n"
"Den första beskrivningen nedifrån som passar på en spelare gäller. Därför "
"gäller inte ”d” besegrade barbarer, ”a” gäller inte besegrade datorstyrda "
"spelare, och så vidare. Versaler gäller innan spelet har satts i gång, "
"gemener gäller när spelet pågår.\n"
"\n"
"Varje tecken ovan kan följas av ett av följande tal för att utvidga eller "
"begränsa anslutbarheten:\n"
"\n"
"(inget) = Styrande anslutning tillåten, iakttagare tillåtna, kan avlösa "
"anslutningar. (Att avlösa en anslutning innebär att ta över en spelare som "
"en annan användare styr.)\n"
"\n"
"1 = Styrande anslutning tillåten, iakttagare tillåtna, kan inte avlösa "
"anslutningar.\n"
"\n"
"2 = Styrande anslutning tillåten, iakttagare inte tillåtna, kan avlösa "
"anslutningar.\n"
"\n"
"3 = Styrande anslutning tillåten, iakttagare inte tillåtna, kan inte avlösa "
"anslutningar.\n"
"\n"
"4 = Styrande anslutning inte tillåten, iakttagare tillåtna;\n"
"\n"

#: server/settings.cpp:2663
msgid "Whether AI-status toggles with connection"
msgstr "Växla datorstyrningsläge för anslutning"

#: server/settings.cpp:2664
#, fuzzy
msgid ""
"If enabled, AI status is turned off when a player connects, and on when a "
"player disconnects."
msgstr ""
"Om detta är satt till 1 stängs datorstyrning av när en spelare ansluter och "
"sätts på när en spelare kopplar från."

#: server/settings.cpp:2669
msgid "Turn the game ends"
msgstr "Spelets slutomgång"

#: server/settings.cpp:2670
msgid "The game will end at the end of the given turn."
msgstr "Spelet slutar vid slutet av denna omgång."

#: server/settings.cpp:2676
msgid "Reveal the map"
msgstr ""

#: server/settings.cpp:2681
msgid ""
"If \"Reveal map at game start\" (START) is set, the initial state of the "
"entire map will be known to all players from the start of the game, although "
"it may still be fogged (depending on the 'fogofwar' setting). If \"Unfog map "
"for dead players\" (DEAD) is set, dead players can see the entire map, if "
"they are alone in their team."
msgstr ""

#: server/settings.cpp:2691
msgid "Maximum seconds per turn"
msgstr "Högsta möjliga antalet sekunder per omgång"

#: server/settings.cpp:2696
#, fuzzy
msgid ""
"If all players have not hit \"Turn Done\" before this time is up, then the "
"turn ends automatically. Zero means there is no timeout. In servers compiled "
"with debugging, a timeout of -1 sets the autogame test mode. Only "
"connections with hack level access may set the timeout to fewer than 30 "
"seconds. Use this with the command \"timeoutincrease\" to have a dynamic "
"timer. The first turn is treated as a special case and is controlled by the "
"'first_timeout' setting."
msgstr ""
"Om inte alla spelare har tryckt på ”Avsluta omgång” innan denna tid löpt ut, "
"avslutas omgången av sig själv. Noll anger att omgångar inte tidsbegränsas. "
"En tidsgräns på -1 gör att servern spelar helt självständigt. Använd detta "
"med ”timeoutincrease” för att ha en självförändrande tidsgräns."

#: server/settings.cpp:2709
msgid "First turn timeout"
msgstr ""

#: server/settings.cpp:2712
msgid ""
"If greater than 0, T1 will last for 'first_timeout' seconds.\n"
"If set to 0, T1 will not have a timeout.\n"
"If set to -1, the special treatment of T1 will be disabled.\n"
"See also 'timeout'."
msgstr ""

#: server/settings.cpp:2722
msgid "Timeout at least n seconds when enemy moved"
msgstr "Timeout i åtminstone n sekunder efter fienden flyttat"

#: server/settings.cpp:2723
msgid ""
"Any time a unit moves while in sight of an enemy player, the remaining "
"timeout is increased to this value."
msgstr ""
"Då en trupp flyttar medan inom synhåll för fiendespelare, sätts den "
"återstående timeouten till detta värde i de fall det är lägre."

#: server/settings.cpp:2730
msgid "Minimum time between unit actions over turn change"
msgstr ""

#: server/settings.cpp:2733
msgid ""
"This setting gives the minimum amount of time in seconds between unit moves "
"and other significant actions (such as building cities) after a turn change "
"occurs. For example, if this setting is set to 20 and a unit moves 5 seconds "
"before the turn change, it will not be able to move or act in the next turn "
"for at least 15 seconds. This value is limited to a maximum value of 2/3 "
"'timeout'."
msgstr ""

#: server/settings.cpp:2746
#, fuzzy
msgid "Unitwaittime style"
msgstr "Trupper"

#: server/settings.cpp:2752
msgid ""
"This setting affects unitwaittime:\n"
"- \"Activities\" (ACTIVITIES): Units moved less than 'unitwaittime' seconds "
"from turn change will not complete activities such as pillaging and building "
"roads during turn change, but during the next turn when their wait expires."
msgstr ""

#: server/settings.cpp:2765
msgid "Unitwaittime also applies to newly-built and captured/bribed units."
msgstr ""

#: server/settings.cpp:2767
msgid ""
"If set, newly-built units are subject to unitwaittime so that the moment the "
"city production was last touched counts as their last \"action\". Also, "
"getting captured/bribed counts as action for the victim. "
msgstr ""

#: server/settings.cpp:2778
#, fuzzy
msgid "Control of simultaneous player/team phases"
msgstr "Simultana spelar- eller lagfaser."

#: server/settings.cpp:2779
msgid ""
"This setting controls whether players may make moves at the same time during "
"a turn. Change in setting takes effect next turn."
msgstr ""

#: server/settings.cpp:2787
msgid "Max seconds for network buffers to drain"
msgstr "Max antal sekunder för tömning av nätverksbuffer"

#: server/settings.cpp:2788
msgid ""
"The server will wait for up to the value of this parameter in seconds, for "
"all client connection network buffers to unblock. Zero means the server will "
"not wait at all."
msgstr ""
"Servern kommer att vänta upp till värdet av denna parameter i sekunder på "
"att alla klientanslutningars nätverksbuffrar svarar. Noll betyter att "
"servern inte kommer att vänta alls."

#: server/settings.cpp:2795
msgid "Seconds between PINGs"
msgstr "Sekunder mellan PING:ar"

#: server/settings.cpp:2796
#, fuzzy
msgid ""
"The server will poll the clients with a PING request each time this period "
"elapses."
msgstr ""
"civserver kommer att kontakta klienterna med en PING-förfrågning så här ofta."

#: server/settings.cpp:2802
msgid "Time to cut a client"
msgstr "Tid för att koppla bort en klient"

#: server/settings.cpp:2803
msgid ""
"If a client doesn't reply to a PING in this time the client is disconnected."
msgstr ""
"Om en klient inte svarar på ett PING inom detta antal sekunder kopplas "
"klienten bort."

#: server/settings.cpp:2810
msgid "Turn-blocking game play mode"
msgstr "Vänta på alla spelare"

#: server/settings.cpp:2811
#, fuzzy
msgid ""
"If this is turned on, the game turn is not advanced until all players have "
"finished their turn, including disconnected players."
msgstr ""
"Om detta sätts till 1 avslutas aldrig en omgång förrän alla spelare har "
"gjort sitt drag, inklusive frånkopplade spelare."

#: server/settings.cpp:2818
msgid "Fixed-length turns play mode"
msgstr "Omgångar med fast längd"

#: server/settings.cpp:2821
#, fuzzy
msgid ""
"If this is turned on the game turn will not advance until the timeout has "
"expired, even after all players have clicked on \"Turn Done\"."
msgstr ""
"Om detta är satt till 1 avslutas aldrig en omgång förrän tiden har löpt ut, "
"oavsett om samtliga spelare har tryckt på ”Avsluta omgång”."

#: server/settings.cpp:2829
msgid "What is in the Demographics report"
msgstr "Vad som finns i demografiredogörelsen"

#: server/settings.cpp:2831
#, fuzzy
msgid ""
"This should be a string of characters, each of which specifies the inclusion "
"of a line of information in the Demographics report.\n"
"The characters and their meanings are:\n"
"    s = include Score\n"
"    z = include League Score\n"
"    N = include Population\n"
"    n = include Population in Citizen Units\n"
"    c = include Cities\n"
"    i = include Improvements\n"
"    w = include Wonders\n"
"    A = include Land Area\n"
"    S = include Settled Area\n"
"    L = include Literacy\n"
"    a = include Agriculture\n"
"    P = include Production\n"
"    E = include Economics\n"
"    g = include Gold Income\n"
"    R = include Research Speed\n"
"    M = include Military Service\n"
"    m = include Military Units\n"
"    u = include Built Units\n"
"    k = include Killed Units\n"
"    l = include Lost Units\n"
"    O = include Pollution\n"
"    C = include Culture\n"
"Additionally, the following characters control whether or not certain "
"columns are displayed in the report:\n"
"    q = display \"quantity\" column\n"
"    r = display \"rank\" column\n"
"    b = display \"best nation\" column\n"
"The order of characters is not significant, but their capitalization is."
msgstr ""
"Detta bör vara en sträng av tecken, varav varje anger visningen av en rad "
"med information i demografiredogörelsen:\n"
"    N = visa befolkning\n"
"    P = visa tillverkning\n"
"    A = visa landyta\n"
"    L = visa läskunnighet\n"
"    R = visa forskningshastighet\n"
"    S = visa bosatt yta\n"
"    E = visa ekonomi\n"
"    M = visa militärtjänst\n"
"    O = visa utsläpp\n"
"Dessutom anger följande tecken om vissa kolumner skall visas i meddelandet:\n"
"    q = visa kolumnen ”mängd”\n"
"    r = visa kolumnen ”rang”\n"
"    b = visa kolumnen ”bästa stat”\n"
"Skiftläge har betydelse men inte tecknens ordning."

#: server/settings.cpp:2867
msgid "Turns per auto-save"
msgstr "Omgångar mellan autospar"

#: server/settings.cpp:2871
msgid ""
"How many turns elapse between automatic game saves. This setting only has an "
"effect when the 'autosaves' setting includes \"New turn\"."
msgstr ""

#: server/settings.cpp:2879
#, fuzzy
msgid "Minutes per auto-save"
msgstr "Omgångar mellan autospar"

#: server/settings.cpp:2883
msgid ""
"How many minutes elapse between automatic game saves. Unlike other save "
"types, this save is only meant as backup for computer memory, and it always "
"uses the same name, older saves are not kept. This setting only has an "
"effect when the 'autosaves' setting includes \"Timer\"."
msgstr ""

#: server/settings.cpp:2894
msgid "Which savegames are generated automatically"
msgstr ""

#: server/settings.cpp:2899
msgid ""
"This setting controls which autosave types get generated:\n"
"- \"New turn\" (TURN): Save when turn begins, once every 'saveturns' turns.\n"
"- \"Game over\" (GAMEOVER): Final save when game ends.\n"
"- \"No player connections\" (QUITIDLE): Save before server restarts due to "
"lack of players.\n"
"- \"Server interrupted\" (INTERRUPT): Save when server quits due to "
"interrupt.\n"
"- \"Timer\" (TIMER): Save every 'savefrequency' minutes."
msgstr ""

#: server/settings.cpp:2912
#, fuzzy
msgid "Whether to do saving in separate thread"
msgstr "Poler är separata kontinenter"

#: server/settings.cpp:2915
msgid ""
"If this is turned in, compressing and saving the actual file containing the "
"game situation takes place in the background while game otherwise continues. "
"This way users are not required to wait for the save to finish."
msgstr ""

#: server/settings.cpp:2923
msgid "Savegame compression algorithm"
msgstr "Komprimeringsalgoritm för sparade spel"

#: server/settings.cpp:2924
msgid "Compression library to use for savegames."
msgstr ""

#: server/settings.cpp:2931
msgid "Definition of the save file name"
msgstr ""

#: server/settings.cpp:2936
#, no-c-format, qt-format
msgid ""
"Within the string the following custom formats are allowed:\n"
"  %R = <reason>\n"
"  %S = <suffix>\n"
"  %T = <turn-number>\n"
"  %Y = <game-year>\n"
"\n"
"Example: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-manual'\n"
"\n"
"Be careful to use at least one of %T and %Y, else newer savegames will "
"overwrite old ones. If none of the formats is used '-T%04T-Y%05Y-%R' is "
"appended to the value of 'savename'."
msgstr ""

#: server/settings.cpp:2953
msgid "Whether to log player statistics"
msgstr "Logga spelarstatistik"

#: server/settings.cpp:2957
#, fuzzy
msgid ""
"If this is turned on, player statistics are appended to the file defined by "
"the option 'scorefile' every turn. These statistics can be used to create "
"power graphs after the game."
msgstr ""
"Om satt till 1, läggs spelarstatistik till i filen ”civscore.log” varje "
"omgång. Denna statistik kan användas för att skapa styrkegrafer efter spelet."

#: server/settings.cpp:2964
#, fuzzy
msgid "Scorelog level"
msgstr "Packningsgrad för sparade spel"

#: server/settings.cpp:2965
msgid ""
"Whether scores are logged for all players including AIs, or only for human "
"players."
msgstr ""

#: server/settings.cpp:2972
msgid "Name for the score log file"
msgstr ""

#: server/settings.cpp:2982
msgid "The default name for the score log file is 'freeciv-score.log'."
msgstr ""

#: server/settings.cpp:2989
#, fuzzy
msgid "Maximum number of connections to the server per host"
msgstr "Lista över anslutningar till servern:"

#: server/settings.cpp:2990
msgid ""
"New connections from a given host will be rejected if the total number of "
"connections from the very same host equals or exceeds this value. A value of "
"0 means that there is no limit, at least up to the maximum number of "
"connections supported by the server."
msgstr ""

#: server/settings.cpp:3001
msgid "Time before a kicked user can reconnect"
msgstr ""

#: server/settings.cpp:3004
msgid ""
"Gives the time in seconds before a user kicked using the \"kick\" command "
"may reconnect. Changing this setting will affect users kicked in the past."
msgstr ""

#: server/settings.cpp:3013
#, fuzzy
msgid "Metaserver info line"
msgstr "Ställ in informationsrad för metaservern."

#: server/settings.cpp:3014
#, fuzzy
msgid ""
"User defined metaserver info line. For most of the time a user defined "
"metamessage will be used instead of an automatically generated message. Set "
"to empty (\"\", not \"empty\") to always use an automatically generated meta "
"server message."
msgstr ""
"Ställ in användardefinierad informationsrad för metaservern. Om kommandot\n"
"används utan direktiv tas tidigare inställd metarad bort. Den\n"
"användardefinierade metaraden kommer användas istället för automatiskt\n"
"genererade meddelanden om den är inställd."

#: server/settings.cpp:3133
#, fuzzy, c-format
msgid "The setting '%s' can't be modified after the map is fixed."
msgstr "Denna inställning kan inte ändras under spelets gång."

#: server/settings.cpp:3170
#, fuzzy, c-format
msgid "The setting '%s' can't be modified after the game has started."
msgstr "Denna inställning kan inte ändras under spelets gång."

#: server/settings.cpp:3182
#, fuzzy
msgid "Internal error."
msgstr "Internt"

#: server/settings.cpp:3198
#, fuzzy, c-format
msgid "You are not allowed to change the setting '%s'."
msgstr "Du har inte tillåtelse att sätta detta tillval."

#: server/settings.cpp:3206
#, c-format
msgid "The setting '%s' is locked by the ruleset."
msgstr ""

#: server/settings.cpp:3302
#, c-format
msgid "\"%s\" prefix is ambiguous. Candidates are: %s."
msgstr ""

#: server/settings.cpp:3307
#, fuzzy
msgid "Missing value."
msgstr "missil"

#: server/settings.cpp:3315
#, fuzzy, c-format
msgid "No match for \"%s\"."
msgstr "Du röstade för ”%s”."

#: server/settings.cpp:3354
#, fuzzy
msgid "This setting is not a boolean."
msgstr "Denna inställningssidan"

#: server/settings.cpp:3484
#, fuzzy
msgid "This setting is not an integer."
msgstr "Denna inställningssidan"

#: server/settings.cpp:3490
#, fuzzy, c-format
msgid "Value out of range: %d (min: %d; max: %d)."
msgstr "Värde utanför spännvidd (minsta: %d, största: %d)."

#: server/settings.cpp:3555
#, fuzzy
msgid "This setting is not a string."
msgstr "Denna inställningssidan"

#: server/settings.cpp:3561
#, fuzzy, c-format
msgid "String value too long (max length: %lu)."
msgstr "Strängvärdet är för långt."

#: server/settings.cpp:3648
msgid "This setting is not an enumerator."
msgstr ""

#: server/settings.cpp:3811
#, c-format
msgid "\"%s\""
msgstr ""

#: server/settings.cpp:3820
#, fuzzy
msgid "empty value"
msgstr "missil"

#: server/settings.cpp:3865
#, fuzzy
msgid "This setting is not a bitwise."
msgstr "Denna inställningssidan"

#: server/settings.cpp:4151 server/settings.cpp:4168 server/settings.cpp:4185
#: server/settings.cpp:4206 server/settings.cpp:4227
#, fuzzy, c-format
msgid "Ruleset: '%s' has been set to %s."
msgstr "Tillval: %s har satts till ”%s”."

#: server/settings.cpp:4248
#, fuzzy, c-format
msgid "Ruleset: '%s' has been locked by the ruleset."
msgstr "Tillval: %s har satts till ”%s”."

#: server/settings.cpp:4535 server/settings.cpp:4566 server/settings.cpp:4594
#: server/settings.cpp:4627 server/settings.cpp:4660
#, fuzzy, c-format
msgid "Savegame: '%s' has been set to %s."
msgstr "Tillval: %s har satts till ”%s”."

#: server/settings.cpp:4544 server/settings.cpp:4575 server/settings.cpp:4603
#: server/settings.cpp:4636 server/settings.cpp:4669
#, c-format
msgid "Savegame: '%s' explicitly set to value same as default."
msgstr ""

#: server/spacerace.cpp:167
msgid "You need to have a capital in order to launch your spaceship."
msgstr "Man behöver en huvudstad för att sända iväg ett rymdskepp."

#: server/spacerace.cpp:173
msgid "Your spaceship is already launched!"
msgstr "Vårt rymdskepp är redan ivägsänt!"

#: server/spacerace.cpp:178
msgid "Your spaceship can't be launched yet!"
msgstr "Vårt rymdskepp kan inte sändas iväg än!"

#: server/spacerace.cpp:187
#, fuzzy, c-format
msgid ""
"The %s have launched a spaceship!  It is estimated to arrive at Alpha "
"Centauri in %s."
msgstr ""
"%s har sänt iväg ett rymdskepp! Det beräknas anlända till Alfa Kentauri år "
"%s."

#: server/spacerace.cpp:214
msgid "Spaceship action received, but you don't have a spaceship!"
msgstr "Rymdskeppshandling mottagen, men vi har inget rymdskepp!"

#: server/spacerace.cpp:224
msgid "You can't modify your spaceship after launch!"
msgstr "Man kan inte ändra sitt rymdskepp när det har sänts iväg!"

#: server/spacerace.cpp:238
#, fuzzy
msgid "You don't have any unplaced Space Structurals!"
msgstr "Oanvända rumdstrukturer saknas."

#: server/spacerace.cpp:247
msgid "That Space Structural would not be connected!"
msgstr "Denna rumdstruktur ansluts inte!"

#: server/spacerace.cpp:266 server/spacerace.cpp:294
msgid "You don't have any unplaced Space Components!"
msgstr "Oanvända rymdkomponenter saknas!"

#: server/spacerace.cpp:274
msgid "Your spaceship already has the maximum number of Fuel Components!"
msgstr ""
"Vårt rymdskepp har redan det största möjliga antalet bränslekomponenter!"

#: server/spacerace.cpp:303
msgid "Your spaceship already has the maximum number of Propulsion Components!"
msgstr "Vårt rymdskepp har redan det största möjliga antalet motorkomponenter!"

#: server/spacerace.cpp:324 server/spacerace.cpp:353 server/spacerace.cpp:382
msgid "You don't have any unplaced Space Modules!"
msgstr "Oanvända rymdmoduler saknas!"

#: server/spacerace.cpp:332
msgid "Your spaceship already has the maximum number of Habitation Modules!"
msgstr "Vårt rymdskepp har redan det största möjliga antalet bostadsmoduler!"

#: server/spacerace.cpp:361
msgid "Your spaceship already has the maximum number of Life Support Modules!"
msgstr ""
"Vårt rymdskepp har redan det största möjliga antalet livsuppehållsmoduler!"

#: server/spacerace.cpp:390
msgid "Your spaceship already has the maximum number of Solar Panel Modules!"
msgstr "Vårt rymdskepp har redan det största möjliga antalet solpanelsmoduler!"

#: server/spacerace.cpp:414
#, c-format
msgid "The %s spaceship has arrived at Alpha Centauri."
msgstr "Det %s rymdskeppet har anlänt till Alfa Centauri."

#: server/spacerace.cpp:425
#, c-format
msgid "Without guidance from the capital, the %s spaceship is lost!"
msgstr "Utan vägledning från huvudstaden är det %s rymdskeppet förlorat!"

#: server/srv_main.cpp:296
#, c-format
msgid "Scenario victory to %s."
msgstr ""

#: server/srv_main.cpp:324 server/stdinhand.cpp:4808
#, fuzzy
msgid "Game is over."
msgstr "Spelet är över"

#: server/srv_main.cpp:360 server/srv_main.cpp:557
#, fuzzy, c-format
msgid "Team victory to %s."
msgstr "Lagseger för %s"

#: server/srv_main.cpp:426
#, fuzzy, c-format
msgid "Allied victory to %s."
msgstr "Lagseger för %s"

#: server/srv_main.cpp:452
#, fuzzy, c-format
msgid "Game ended in conquest victory for %s."
msgstr "Spelet slutade med seger för %s"

#: server/srv_main.cpp:486
#, fuzzy, c-format
msgid "Game ended in cultural domination victory for %s."
msgstr "Spelet slutade med seger för %s"

#: server/srv_main.cpp:497
#, fuzzy
msgid "Game ended as the turn limit was exceeded."
msgstr "Spelet slutade oavgjort efter slutåret"

#: server/srv_main.cpp:502
#, fuzzy
msgid ""
"Notice: game will end at the end of this turn due to 'endturn' server "
"setting."
msgstr "Spelet slutar vid slutet av denna omgång."

#: server/srv_main.cpp:567
#, fuzzy, c-format
msgid "Game ended in victory for %s."
msgstr "Spelet slutade med seger för %s"

#: server/srv_main.cpp:594
#, fuzzy, c-format
msgid ""
"Notice: the %s spaceship will likely arrive at Alpha Centauri next turn."
msgstr "Det %s rymdskeppet har anlänt till Alfa Centauri."

#: server/srv_main.cpp:812 server/srv_main.cpp:823
#, c-format
msgid "Your %s was disbanded in accordance with your peace treaty with the %s."
msgstr "Vår/t %s upplöstes i enlighet med vårt fredsavtal med %s."

#: server/srv_main.cpp:878
#, c-format
msgid ""
"Concerned citizens point out that the cease-fire with %s will run out soon."
msgstr ""
"Bekymrade medborgare påpekar att vapenstilleståndet med %s kommer att löpa "
"ut snart."

#: server/srv_main.cpp:902
#, fuzzy, c-format
msgid ""
"The cease-fire with %s would have run out, but your common ally %s convinces "
"you to extend it."
msgstr ""
"Vapenstilleståndet med %s har upphört. Vi befinner oss nu i krig med %s."

#: server/srv_main.cpp:920 server/srv_main.cpp:924
#, c-format
msgid "The cease-fire with %s has run out. You are now at war with the %s."
msgstr ""
"Vapenstilleståndet med %s har upphört. Vi befinner oss nu i krig med %s."

#: server/srv_main.cpp:964 server/srv_main.cpp:974
#, fuzzy, c-format
msgid ""
"The cease-fire between %s and %s has run out. They are at war. You cancel "
"your alliance with %s."
msgstr ""
"Eldupphöret mellan %s och %s har upphört och de befinner sig nu i krig. Vi "
"avbryter vårt förbund med båda."

#: server/srv_main.cpp:984
#, fuzzy, c-format
msgid ""
"The cease-fire between %s and %s has run out. They are at war. You cancel "
"your alliance with both."
msgstr ""
"Eldupphöret mellan %s och %s har upphört och de befinner sig nu i krig. Vi "
"avbryter vårt förbund med båda."

#: server/srv_main.cpp:1144
#, c-format
msgid "%s retired!"
msgstr ""

#: server/srv_main.cpp:1430
#, fuzzy, c-format
msgid "%s restored to the default value %d"
msgstr "Alla inställningar med ändrade värden"

#: server/srv_main.cpp:1437
#, fuzzy, c-format
msgid "%s now at value %d"
msgstr "%s växer till storlek %d."

#: server/srv_main.cpp:1508
msgid "Automatically placed spaceship parts that were still not placed."
msgstr ""

#: server/srv_main.cpp:1710
#, fuzzy, c-format
msgid "%s disappears from %s."
msgstr "%s kopplar bort från %s"

#: server/srv_main.cpp:1740
#, fuzzy, c-format
msgid "%s appears to %s."
msgstr "%s erövrade %s."

#: server/srv_main.cpp:1834
msgid "The game is already running."
msgstr "Spelet pågår redan."

#: server/srv_main.cpp:1843
#, c-format
msgid "%s lost control cmdlevel on game start.  Use voting from now on."
msgstr ""
"%s förlorade direktkontroll över servern vid spelstarten. Använd röstning fr."
"o.m. nu."

#: server/srv_main.cpp:1852
msgid "Starting game."
msgstr "Sätter i gång spelet."

#: server/srv_main.cpp:1959
#, c-format
msgid "request for unknown report (type %d)"
msgstr "Okänd redogörelse efterfrågades (slag %d)"

#: server/srv_main.cpp:2044
#, c-format
msgid "Warning: rejecting old client %s"
msgstr "Varning: avvisar gammal klient %s"

#: server/srv_main.cpp:2054
#, fuzzy
msgid ""
"Your client is too old. To use this server, please upgrade your client to a "
"more recent Freeciv21 release."
msgstr ""
"Din klient är för gammal. Uppgradera den till Freeciv 2.2 eller senare för "
"att använda denna server."

#: server/srv_main.cpp:2108
msgid "You are not allowed to edit."
msgstr ""

#: server/srv_main.cpp:2327 server/stdinhand.cpp:4380
#, fuzzy, c-format
msgid "%s nation is not available for user selection."
msgstr "Folkslaget %s är inte tillgängligt i scenariot."

#: server/srv_main.cpp:2333 server/stdinhand.cpp:4387
#, c-format
msgid "%s nation is already in use."
msgstr "Folkslaget %s är upptaget."

#: server/srv_main.cpp:2349
#, c-format
msgid "%s is the %s ruler %s."
msgstr "%1$s styr %3$s (%2$s)."

#: server/srv_main.cpp:2426
#, c-format
msgid "Waiting to start game: %d out of %d players are ready to start."
msgstr "Inväntar alla spelare innan vi sätter igång: %d av %d är redo."

#: server/srv_main.cpp:2452
msgid "requested more than 'maxplayers' setting"
msgstr ""

#: server/srv_main.cpp:2459
msgid ""
"not enough playable nations in this nation set (see 'nationset' setting)"
msgstr ""

#: server/srv_main.cpp:2462
msgid "not enough playable nations"
msgstr ""

#: server/srv_main.cpp:2819 server/srv_main.cpp:2823
#, c-format
msgid "%s rules the %s."
msgstr "%s regerar %s."

#: server/srv_main.cpp:2846
msgid "The game is over..."
msgstr "Spelet är slut..."

#: server/srv_main.cpp:2981
#, fuzzy
msgid "Failed to create suitable map, retrying with another mapseed."
msgstr ""
"Kan inte skapa trupper på %s då det angivna trupptypsid %d är ogiltigt."

#: server/srv_main.cpp:2988
#, c-format
msgid "Attempt %d/%d"
msgstr ""

#: server/srv_main.cpp:3013
#, fuzzy
msgid "Cannot create suitable map with given settings."
msgstr ""
"Kan inte skapa trupper på %s då det angivna trupptypsid %d är ogiltigt."

#: server/srv_main.cpp:3036 server/srv_main.cpp:3038
#, fuzzy, c-format
msgid "Setting '%s' has been adjusted from %s to %s."
msgstr "Tillval: %s har satts till ”%s”."

#: server/stdinhand.cpp:186
msgid "Can't use an empty name."
msgstr "Kan inte använda ett tomt namn."

#: server/stdinhand.cpp:189
#, c-format
msgid "That name exceeds the maximum of %d chars."
msgstr "Det namnet överskrider det högsta möjliga antalet tecken, %d."

#: server/stdinhand.cpp:194
msgid "That name is not allowed."
msgstr "Det namnet är inte tillåtet."

#: server/stdinhand.cpp:312
msgid "(ambiguous)"
msgstr "(flertydigt)"

#: server/stdinhand.cpp:415
msgid "Name is empty, so cannot be a player."
msgstr "Namnet är tomt, så det kan inte vara en spelare."

#: server/stdinhand.cpp:419
msgid "Name is too long, so cannot be a player."
msgstr "Namnet för långt, så det kan inte vara en spelare."

#: server/stdinhand.cpp:423
#, c-format
msgid "Player name prefix '%s' is ambiguous."
msgstr "Spelarnamnsförstavelsen ”%s” är flertydig."

#: server/stdinhand.cpp:426
#, c-format
msgid "No player by the name of '%s'."
msgstr "Ingen spelare med namnet ”%s”."

#: server/stdinhand.cpp:431 server/stdinhand.cpp:466
#, c-format
msgid "Unexpected match_result %d (%s) for '%s'."
msgstr "Oväntat match_result %d (%s) för ”%s”."

#: server/stdinhand.cpp:450
msgid "Name is empty, so cannot be a connection."
msgstr "Namnet är tomt, så det kan inte vara en anslutning."

#: server/stdinhand.cpp:454
msgid "Name is too long, so cannot be a connection."
msgstr "Namnet är för långt, så det kan inte vara en anslutning."

#: server/stdinhand.cpp:458
#, c-format
msgid "Connection name prefix '%s' is ambiguous."
msgstr "Anslutningsnamnsförstavelsen ”%s” är flertydig."

#: server/stdinhand.cpp:461
#, c-format
msgid "No connection by the name of '%s'."
msgstr "Ingen anslutning med namnet ”%s”."

#: server/stdinhand.cpp:482
#, c-format
msgid "Open metaserver connection to [%s]."
msgstr "Öppna metaserveranslutning till [%s]."

#: server/stdinhand.cpp:495
#, c-format
msgid "Close metaserver connection to [%s]."
msgstr "Stäng metaserveranslutning till [%s]."

#: server/stdinhand.cpp:511
msgid "Metaserver connection is open."
msgstr "Metaserveranslutningen är öppen."

#: server/stdinhand.cpp:514
msgid "Metaserver connection is closed."
msgstr "Metaserveranslutningen är stängd."

#: server/stdinhand.cpp:530
msgid "Metaserver connection is already open."
msgstr "Metaserveranslutningen är redan öppen."

#: server/stdinhand.cpp:540
msgid "Metaserver connection is already closed."
msgstr "Metaserveranslutningen är redan stängd."

#: server/stdinhand.cpp:545
#, fuzzy
msgid "Argument must be 'u', 'up', 'd', 'down', 'p', 'persistent', or '?'."
msgstr "Argumentet måste vara ”u”, ”up”, ”d”, ”down” eller ”?”."

#: server/stdinhand.cpp:567
#, c-format
msgid "Metaserver patches string set to '%s'."
msgstr "Metaserverpatchsträng satt till ”%s”."

#: server/stdinhand.cpp:570
#, c-format
msgid "Metaserver patches string set to '%s', not reporting to metaserver."
msgstr ""
"Metaserverpatchsträng satt till ”%s”, rapporteras inte till metaservern."

#: server/stdinhand.cpp:594
#, c-format
msgid "Metaserver message string set to '%s'."
msgstr "Metaservermeddelandesträng satt till ”%s”."

#: server/stdinhand.cpp:597
#, c-format
msgid "Metaserver message string set to '%s', not reporting to metaserver."
msgstr ""
"Metaservermeddelandesträng satt till ”%s”, rapporterar inte till metaservern."

#: server/stdinhand.cpp:623
#, c-format
msgid "Metaserver is now [%s]."
msgstr "Metaservern är nu [%s]."

#: server/stdinhand.cpp:633
#, c-format
msgid "Server id: %s"
msgstr "Server-id: %s"

#: server/stdinhand.cpp:647 server/stdinhand.cpp:665
msgid "You cannot save games manually on this server."
msgstr "Denna server tillåter inte manuellt spar av spel."

#: server/stdinhand.cpp:683
#, c-format
msgid "%s is now under AI control."
msgstr "%s är nu datorstyrd."

#: server/stdinhand.cpp:692
#, c-format
msgid "%s is now under human control."
msgstr "%s är nu under mänsklig styrning."

#: server/stdinhand.cpp:744
msgid "Wrong number of arguments to create command."
msgstr ""

#: server/stdinhand.cpp:801
#, fuzzy
msgid "A living user already exists by that name."
msgstr "En användare med det namnet finns redan."

#: server/stdinhand.cpp:809
#, fuzzy
msgid "A living player already exists by that name."
msgstr "En spelare med det namnet finns redan."

#: server/stdinhand.cpp:816
#, fuzzy, c-format
msgid "Can't create player, requested nation %s not in current nation set."
msgstr "Kan inte skapa en trupp av typ %s på det lanskap som finns på %s."

#: server/stdinhand.cpp:825
#, fuzzy, c-format
msgid "Can't create players, nation %s conflicts with %s."
msgstr "Kan inte skapa en trupp av typ %s på det lanskap som finns på %s."

#: server/stdinhand.cpp:837
#, fuzzy
msgid "Can't create players, no nations available."
msgstr "Kan inte lägga till fler spelare, servern är full."

#: server/stdinhand.cpp:854 server/stdinhand.cpp:866
#, fuzzy, c-format
msgid "%s is replacing dead player %s as an AI-controlled player."
msgstr "%s har lagts till som en datorstyrd spelare."

#: server/stdinhand.cpp:891 server/stdinhand.cpp:1034
#, c-format
msgid "Failed to create new player %s."
msgstr ""

#: server/stdinhand.cpp:897
#, fuzzy, c-format
msgid "New player %s created."
msgstr "Växla redoläge för spelare"

#: server/stdinhand.cpp:913
#, c-format
msgid " Nation of the new player: %s."
msgstr ""

#: server/stdinhand.cpp:971
msgid "A player already exists by that name."
msgstr "En spelare med det namnet finns redan."

#: server/stdinhand.cpp:975
msgid "A user already exists by that name."
msgstr "En användare med det namnet finns redan."

#: server/stdinhand.cpp:985
msgid "Can't add more players, server is full."
msgstr "Kan inte lägga till fler spelare, servern är full."

#: server/stdinhand.cpp:992
#, fuzzy
msgid ""
"Can't add more players, not enough playable nations in current nation set "
"(see 'nationset' setting)."
msgstr "Kan inte skapa en trupp av typ %s på det lanskap som finns på %s."

#: server/stdinhand.cpp:997
#, fuzzy
msgid "Can't add more players, not enough playable nations."
msgstr "Kan inte lägga till fler spelare, servern är full."

#: server/stdinhand.cpp:1007
#, fuzzy, c-format
msgid "There is no AI type %s."
msgstr "Det finns inte någon ledig spelarposition för %s"

#: server/stdinhand.cpp:1024
#, fuzzy, c-format
msgid "%s replacing %s as an AI-controlled player."
msgstr "%s har lagts till som en datorstyrd spelare."

#: server/stdinhand.cpp:1039
#, fuzzy, c-format
msgid "%s has been added as an AI-controlled player (%s)."
msgstr "%s har lagts till som en datorstyrd spelare."

#: server/stdinhand.cpp:1084
#, fuzzy, c-format
msgid ""
"Command level '%s' or greater needed to remove a player once the game has "
"started."
msgstr "Spelare kan inte tas bort under spelets gång."

#: server/stdinhand.cpp:1097
#, c-format
msgid "Removed player %s from the game."
msgstr "Tog bort spelare %s från spelet."

#: server/stdinhand.cpp:1157 server/stdinhand.cpp:3830
#: server/stdinhand.cpp:4051
#, c-format
msgid "Name \"%s\" disallowed for security reasons."
msgstr "Namnet ”%s” är otillåtet av säkerhetsskäl."

#: server/stdinhand.cpp:1170
#, c-format
msgid "No command script found by the name \"%s\"."
msgstr "Ingen kommandoskript med namnet ”%s” kunde finnas."

#: server/stdinhand.cpp:1178
#, fuzzy, c-format
msgid "Loading script file '%s'."
msgstr "Läser in skriptfil: %s"

#: server/stdinhand.cpp:1203
#, c-format
msgid "Cannot read command line scriptfile '%s'."
msgstr "Kunde inte läsa kommandoradsskriptfilen ”%s”."

#: server/stdinhand.cpp:1206 server/stdinhand.cpp:4967
#, c-format
msgid "Could not read script file '%s'."
msgstr "Kunde inte läsa skriptfilen ”%s”."

#: server/stdinhand.cpp:1289
#, c-format
msgid "Could not write script file '%s'."
msgstr "Kunde inte skriva skriptfilen ”%s”."

#: server/stdinhand.cpp:1301
msgid "You cannot use the write command on this server for security reasons."
msgstr "Man kan inte använda write-kommandot på denna server av säkerhetsskäl."

#: server/stdinhand.cpp:1329
#, c-format
msgid ""
"Cannot decrease command access level '%s' for connection '%s'; you only have "
"'%s'."
msgstr ""
"Kan inte sänka kontrollnivån ”%s” för anslutningen ”%s”; du har endast ”%s”."

#: server/stdinhand.cpp:1337
#, c-format
msgid "Command access level set to '%s' for connection %s."
msgstr "Kontrollnivån satt till ”%s” för anslutning %s."

#: server/stdinhand.cpp:1388
#, c-format
msgid ""
"Anyone can now become game organizer '%s' by issuing the 'first' command."
msgstr ""
"Vem som helst kan bli spelledare ”%s” nu genom att ge kommandot ”first”."

#: server/stdinhand.cpp:1412
msgid "Command access levels in effect:"
msgstr "Verksamma kontrollnivåer:"

#: server/stdinhand.cpp:1427
#, c-format
msgid "Command access level for new connections: %s"
msgstr "Kontrollnivån för nya anslutningar: %s"

#: server/stdinhand.cpp:1430
#, c-format
msgid "Command access level for first player to take it: %s"
msgstr "Kontrollnivån för den första spelaren som tar det: %s"

#: server/stdinhand.cpp:1448
#, fuzzy, c-format
msgid "Command access level must be one of %s."
msgstr "Fel: kontrollnivån måste vara en av %s."

#: server/stdinhand.cpp:1453
#, c-format
msgid ""
"Cannot increase command access level to '%s'; you only have '%s' yourself."
msgstr "Kan inte höja kontrollnivån till ”%s”; du själv har endast ”%s”."

#: server/stdinhand.cpp:1483 server/stdinhand.cpp:1497
#: server/stdinhand.cpp:1518
#, c-format
msgid "Command access level set to '%s' for new players."
msgstr "Kontrollnivån satt till ”%s” för nya spelare."

#: server/stdinhand.cpp:1488 server/stdinhand.cpp:1502
#: server/stdinhand.cpp:1512
#, c-format
msgid "Command access level set to '%s' for first player to grab it."
msgstr "Kontrollnivån satt till ”%s” för den första spelaren som tar det."

#: server/stdinhand.cpp:1547
msgid "The 'first' command makes no sense from the server command line."
msgstr "Kommandot ”first” har ingen verkan från serverns kommandorad."

#: server/stdinhand.cpp:1552
#, c-format
msgid "You already have command access level '%s' or better."
msgstr "Du har redan kontrollnivån ”%s” eller bättre."

#: server/stdinhand.cpp:1557
#, fuzzy
msgid "Someone else is already game organizer."
msgstr "Någon annan är redan spelledare."

#: server/stdinhand.cpp:1562
#, c-format
msgid "Connection %s has opted to become the game organizer."
msgstr "Anslutningen %s har uttryckt intresse av att bli spelledare."

#: server/stdinhand.cpp:1575
msgid "Default cmdlevel lowered to 'basic' on game start."
msgstr ""

#: server/stdinhand.cpp:1616
#, fuzzy
msgid "The timeout is currently disabled."
msgstr "Upplös trupp"

#: server/stdinhand.cpp:1623
#, c-format, qt-format
msgid "The 'timeout' setting is:          %6d s = %s"
msgstr ""

#: server/stdinhand.cpp:1628
#, fuzzy
msgid "The game is currently not running."
msgstr "Spelet pågår redan."

#: server/stdinhand.cpp:1636
#, c-format, qt-format
msgid "The current phase has now lasted:  %6d s = %s"
msgstr ""

#: server/stdinhand.cpp:1641
#, fuzzy, c-format, qt-format
msgid "Time left:                         %6d s = %s"
msgstr "Sammanlagt:                 %9d%9d%9d%9d"

#: server/stdinhand.cpp:1656
#, fuzzy
msgid "Cannot change the turn timeout while the game is not running."
msgstr "Kan inte öppna ett spel när ett annat pågår."

#: server/stdinhand.cpp:1661
msgid "The timeout is disabled, use /set timeout."
msgstr ""

#: server/stdinhand.cpp:1668 server/stdinhand.cpp:1677
#, fuzzy
msgid "Invalid time specified."
msgstr "Ogiltig guldmängd angiven."

#: server/stdinhand.cpp:1684
msgid "Time too big."
msgstr ""

#: server/stdinhand.cpp:1698
#, c-format
msgid "Adding %d seconds to the current timeout"
msgstr ""

#: server/stdinhand.cpp:1702
#, c-format
msgid "Setting the remaining time to %d seconds"
msgstr ""

#: server/stdinhand.cpp:1732
#, c-format
msgid "Invalid argument %d."
msgstr "”%d” är ett ogiltigt argument."

#: server/stdinhand.cpp:1737 server/stdinhand.cpp:3370
#: server/stdinhand.cpp:3515 server/stdinhand.cpp:3527
#: server/stdinhand.cpp:3720 server/stdinhand.cpp:3818
#, c-format
msgid ""
"Usage:\n"
"%s"
msgstr ""
"Användning:\n"
"%s"

#: server/stdinhand.cpp:1745
#, c-format
msgid "Dynamic timeout set to %d %d %d %d"
msgstr "Självförändrande omgångstidsgräns satt till %d %d %d %d"

#: server/stdinhand.cpp:1823
#, c-format
msgid "Option: %s  -  %s"
msgstr "Tillval: %s  -  %s"

#: server/stdinhand.cpp:1828
#, c-format
msgid "Option: %s"
msgstr "Tillval: %s"

#: server/stdinhand.cpp:1836 server/stdinhand.cpp:6502
msgid "Description:"
msgstr "Beskrivning:"

#: server/stdinhand.cpp:1841
#, c-format
msgid "Status: %s"
msgstr "Status: %s"

#: server/stdinhand.cpp:1843
msgid "changeable"
msgstr "ändringsbar"

#: server/stdinhand.cpp:1844
msgid "fixed"
msgstr "fastlåst"

#: server/stdinhand.cpp:1853 server/stdinhand.cpp:1870
#: server/stdinhand.cpp:1883
msgid "Value:"
msgstr "Värde:"

#: server/stdinhand.cpp:1853 tools/civmanual.cpp:236
msgid "Minimum:"
msgstr "Minimum:"

#: server/stdinhand.cpp:1854 server/stdinhand.cpp:1871
#: server/stdinhand.cpp:1884 tools/civmanual.cpp:236 tools/civmanual.cpp:268
msgid "Default:"
msgstr "Standard:"

#: server/stdinhand.cpp:1854 tools/civmanual.cpp:237
msgid "Maximum:"
msgstr "Maximum:"

#: server/stdinhand.cpp:1861 tools/civmanual.cpp:243
msgid "Possible values:"
msgstr ""

#: server/stdinhand.cpp:1878 tools/civmanual.cpp:254
msgid "Possible values (option can take any number of these):"
msgstr ""

#: server/stdinhand.cpp:1905
msgid "Explanations are available for the following server options:"
msgstr "Förklaringar är tillgängliga för följande servertillval:"

#: server/stdinhand.cpp:1954
msgid "No explanation for that yet."
msgstr "Ingen förklaring för detta än."

#: server/stdinhand.cpp:1957 server/stdinhand.cpp:3001
msgid "Ambiguous option name."
msgstr "Flertydigt tillval."

#: server/stdinhand.cpp:1977
#, c-format
msgid "Server Operator: %s"
msgstr "Serverhandhavare: %s"

#: server/stdinhand.cpp:2016
#, c-format
msgid "Connectmsg truncated to %u bytes."
msgstr ""

#: server/stdinhand.cpp:2062 server/stdinhand.cpp:2098
#: server/stdinhand.cpp:2115
#, c-format
msgid "Player '%s' now has AI skill level '%s'."
msgstr "Spelare ”%s” har nu skicklighet ”%s”."

#: server/stdinhand.cpp:2102
#, c-format
msgid "%s is not controlled by the AI."
msgstr "%s är inte datorstyrd."

#: server/stdinhand.cpp:2123
#, c-format
msgid "Default AI skill level set to '%s'."
msgstr "Standardskicklighet satt till ”%s”."

#: server/stdinhand.cpp:2141
msgid "This command is client only."
msgstr "Detta kommando kan endast utföras i klienten."

#: server/stdinhand.cpp:2148
msgid "Only players may use the away command."
msgstr "Endast spelare kan använda kommandot away."

#: server/stdinhand.cpp:2158
#, c-format
msgid "%s set to away mode."
msgstr "%s försatte sig i bortaläge."

#: server/stdinhand.cpp:2163
#, c-format
msgid "%s returned to game."
msgstr "%s återvände till spel."

#: server/stdinhand.cpp:2232
#, c-format
msgid "Sorry, you do not have access to view option '%s'."
msgstr "Du har inte åtkomst att visa tillvalet ”%s”."

#: server/stdinhand.cpp:2241
#, c-format
msgid "Unknown option '%s'."
msgstr "Okänt tillval ”%s”."

#: server/stdinhand.cpp:2254
#, c-format
msgid "Current ruleset directory is \"%s\""
msgstr "Den nuvarande katalogen för regler är ”%s”."

#: server/stdinhand.cpp:2279
msgid "All options with non-default values"
msgstr "Alla inställningar med ändrade värden"

#: server/stdinhand.cpp:2282
msgid "All options"
msgstr "Samtliga inställningar"

#: server/stdinhand.cpp:2285
msgid "Vital options"
msgstr "Viktiga inställningar"

#: server/stdinhand.cpp:2288
msgid "Situational options"
msgstr "Situationsspecifika inställningar"

#: server/stdinhand.cpp:2291
msgid "Rarely used options"
msgstr "Ovanliga inställningar"

#: server/stdinhand.cpp:2294
msgid "Options locked by the ruleset"
msgstr ""

#: server/stdinhand.cpp:2306
msgid "In the column '##' the status of the option is shown:"
msgstr ""

#: server/stdinhand.cpp:2307
#, fuzzy
msgid " - a '!' means the option is locked by the ruleset."
msgstr "= betyder att tillvalet har sitt standardvärde"

#: server/stdinhand.cpp:2308
#, fuzzy
msgid " - a '+' means you may change the option."
msgstr "+ betyder att man kan ändra tillvalet"

#: server/stdinhand.cpp:2309
#, fuzzy
msgid " - a '~' means that option follows default value."
msgstr "= betyder att tillvalet har sitt standardvärde"

#: server/stdinhand.cpp:2310
#, fuzzy
msgid " - a '=' means the value is same as default."
msgstr "= betyder att tillvalet har sitt standardvärde"

#: server/stdinhand.cpp:2312
#, fuzzy, c-format
msgid "%-*s ## value (min, max)"
msgstr "%-*s värde  (minsta,största)"

#: server/stdinhand.cpp:2313
msgid "Option"
msgstr "Tillval"

#: server/stdinhand.cpp:2358
msgid "A help text for each option is available via 'help <option>'."
msgstr ""

#: server/stdinhand.cpp:2362
#, fuzzy
msgid ""
"Try 'show situational' or 'show rare' to show more options.\n"
"Try 'show changed' to show settings with non-default values.\n"
"Try 'show locked' to show settings locked by the ruleset."
msgstr ""
"Försök med ”show situational” eller ”show rare” för fler förslag.\n"
"Försök med ”show changed” för att visa inställningar med ändrade värden."

#: server/stdinhand.cpp:2461
msgid "Cannot change teams once game has begun."
msgstr "Kan inte ändra lag när spelet har börjat."

#: server/stdinhand.cpp:2476 server/stdinhand.cpp:2604
#: server/stdinhand.cpp:2790 server/stdinhand.cpp:2818
#: server/stdinhand.cpp:2866 server/stdinhand.cpp:2901
#: server/stdinhand.cpp:2951 server/stdinhand.cpp:2977
#: server/stdinhand.cpp:3038
#, c-format
msgid ""
"Undefined argument.  Usage:\n"
"%s"
msgstr ""
"Odefinierat argument. Användning: \n"
"%s"

#: server/stdinhand.cpp:2498
#, c-format
msgid "No such team %s.  Please give a valid team name or number."
msgstr ""

#: server/stdinhand.cpp:2506
msgid "Cannot team a barbarian."
msgstr "Barbarspelare kan inte tillhöra ett lag."

#: server/stdinhand.cpp:2512
#, c-format
msgid "Player %s set to team %s."
msgstr "Spelare %s satt till lag %s."

#: server/stdinhand.cpp:2536 server/voting.cpp:547
msgid "Teamvote"
msgstr ""

#: server/stdinhand.cpp:2536 server/voting.cpp:552
msgid "Vote"
msgstr ""

#: server/stdinhand.cpp:2539
#, c-format, qt-format
msgid ""
"%s %d \"%s\" (needs %0.0f%%%s): %d for, %d against, and %d abstained out of "
"%d players."
msgstr ""

#: server/stdinhand.cpp:2544
msgid " no dissent"
msgstr ""

#: server/stdinhand.cpp:2553
msgid "There are no votes going on."
msgstr "Ingen omröstning pågår."

#: server/stdinhand.cpp:2589 server/stdinhand.cpp:2712
#: server/stdinhand.cpp:4624 server/stdinhand.cpp:4833
msgid "You are not allowed to use this command."
msgstr "Du har inte tillåtelse att använda detta kommando."

#: server/stdinhand.cpp:2598
#, c-format
msgid "The argument \"%s\" is ambiguous."
msgstr "Argumentet ”%s” är flertydigt."

#: server/stdinhand.cpp:2617
msgid "There are no votes running."
msgstr "Inga omröstningar pågår."

#: server/stdinhand.cpp:2621
#, c-format
msgid "No legal last vote (%d %s)."
msgstr ""

#: server/stdinhand.cpp:2629
msgid "Value must be an integer."
msgstr "Värdet måste vara ett heltal."

#: server/stdinhand.cpp:2636 server/stdinhand.cpp:2721
#, c-format
msgid "No such vote (%d)."
msgstr "Det finns ingen omröstning med omröstningsnummer %d."

#: server/stdinhand.cpp:2642
msgid "You are not allowed to vote on that."
msgstr ""

#: server/stdinhand.cpp:2647
#, c-format
msgid "You voted for \"%s\""
msgstr "Du röstade för ”%s”."

#: server/stdinhand.cpp:2651
#, c-format
msgid "You voted against \"%s\""
msgstr "Du röstade emot ”%s”"

#: server/stdinhand.cpp:2656
#, c-format
msgid "You abstained from voting on \"%s\""
msgstr "Du avstod från att rösta om ”%s”"

#: server/stdinhand.cpp:2688
msgid "Missing argument <vote number> or the string \"all\"."
msgstr ""

#: server/stdinhand.cpp:2695
msgid "You don't have any vote going on."
msgstr "Du har ingen pågående omröstning."

#: server/stdinhand.cpp:2702
msgid "There isn't any vote going on."
msgstr "Ingen omröstning pågår."

#: server/stdinhand.cpp:2708
msgid "All votes have been removed."
msgstr "Alla omröstningar har avbrutits."

#: server/stdinhand.cpp:2727
#, c-format
msgid "You are not allowed to cancel this vote (%d)."
msgstr ""

#: server/stdinhand.cpp:2733
msgid "Usage: /cancelvote [<vote number>|all]"
msgstr ""

#: server/stdinhand.cpp:2743
#, c-format
msgid "%s has canceled the vote \"%s\" (number %d)."
msgstr ""

#: server/stdinhand.cpp:2750
#, c-format
msgid "The vote \"%s\" (number %d) has been canceled."
msgstr ""

#: server/stdinhand.cpp:2769
msgid "Can only use this command once game has begun."
msgstr "Detta kommando kan endast användas när spelet pågår."

#: server/stdinhand.cpp:2804
#, c-format
msgid "%s diplomacy no longer debugged"
msgstr "%s diplomati inte längre avlusad"

#: server/stdinhand.cpp:2807
#, c-format
msgid "%s diplomacy debugged"
msgstr "%s diplomati avlusad"

#: server/stdinhand.cpp:2831
#, c-format
msgid "%s tech no longer debugged"
msgstr "%s teknologi inte längre avlusad"

#: server/stdinhand.cpp:2835
#, c-format
msgid "%s tech debugged"
msgstr "%s teknologi avlusad"

#: server/stdinhand.cpp:2854 server/stdinhand.cpp:2857
#, c-format
msgid "players=%d cities=%d citizens=%d units=%d"
msgstr "spelare=%d städer=%d medborgare=%d trupper=%d"

#: server/stdinhand.cpp:2873 server/stdinhand.cpp:2908
msgid "Value 2 & 3 must be integer."
msgstr "Värde 2 & 3 måste vara heltal."

#: server/stdinhand.cpp:2877 server/stdinhand.cpp:2912
msgid "Bad map coordinates."
msgstr "Ogiltiga kartkoordinater."

#: server/stdinhand.cpp:2883
msgid "No city at this coordinate."
msgstr "Ingen stad vid denna koordinat."

#: server/stdinhand.cpp:2888
#, c-format
msgid "%s no longer debugged"
msgstr "%s inte längre avlusad"

#: server/stdinhand.cpp:2919 server/stdinhand.cpp:2966
#, c-format
msgid "%s %s no longer debugged."
msgstr "%s %s inte längre avlusad."

#: server/stdinhand.cpp:2938
msgid "Ferry system is no longer in debug mode."
msgstr ""

#: server/stdinhand.cpp:2942
msgid "Ferry system in debug mode."
msgstr ""

#: server/stdinhand.cpp:2956
msgid "Value 2 must be integer."
msgstr "Värde 2 måste vara heltal."

#: server/stdinhand.cpp:2960
#, c-format
msgid "Unit %d does not exist."
msgstr "Trupp %d finns ej."

#: server/stdinhand.cpp:2997
#, c-format
msgid "Option '%s' not recognized."
msgstr ""

#: server/stdinhand.cpp:3006
#, c-format
msgid "Use the '%srulesetdir' command to change the ruleset directory."
msgstr ""

#: server/stdinhand.cpp:3082
#, c-format
msgid "The parameter %s should only contain +- and 0-9."
msgstr "Parametern %s bör endast innehålla +- samt 0-9."

#: server/stdinhand.cpp:3176
#, fuzzy, c-format
msgid "Console: '%s' has been set to %s."
msgstr "Tillval: %s har satts till ”%s”."

#: server/stdinhand.cpp:3222
msgid "You cannot take a new player at this time."
msgstr ""

#: server/stdinhand.cpp:3243
msgid "You cannot take a new player because there are no free player slots."
msgstr ""

#: server/stdinhand.cpp:3264
msgid "Sorry, one can't observe globally in this game."
msgstr "Beklagar, man kan inte iaktta globalt i detta spel."

#: server/stdinhand.cpp:3272
msgid "Sorry, one can't observe barbarians in this game."
msgstr "Beklagar, man kan inte iaktta barbarer i detta spel."

#: server/stdinhand.cpp:3275
msgid "Sorry, one can't take barbarians in this game."
msgstr "Beklagar, du kan inte ta barbarer i detta spel."

#: server/stdinhand.cpp:3284
msgid "Sorry, one can't observe dead players in this game."
msgstr "Beklagar, man kan inte iaktta besegrade spelare i detta spel."

#: server/stdinhand.cpp:3288
msgid "Sorry, one can't take dead players in this game."
msgstr "Beklagar, man kan inte ta besegrade spelare i detta spel."

#: server/stdinhand.cpp:3298
msgid "Sorry, one can't observe AI players in this game."
msgstr "Beklagar, man kan inte iaktta datorstyrda spelare i detta spel."

#: server/stdinhand.cpp:3301
msgid "Sorry, one can't take AI players in this game."
msgstr "Beklagar, man kan inte ta datorstyrda spelare i detta spel."

#: server/stdinhand.cpp:3311
msgid "Sorry, one can't observe human players in this game."
msgstr "Beklagar, man kan inte iaktta mänskliga spelare i detta spel."

#: server/stdinhand.cpp:3315
msgid "Sorry, one can't take human players in this game."
msgstr "Beklagar, man kan inte ta mänskliga spelare i detta spel."

#: server/stdinhand.cpp:3325
msgid "Sorry, one can't observe in this game."
msgstr "Beklagar, man kan inte iaktta i detta spel."

#: server/stdinhand.cpp:3330
msgid "Sorry, one can't take players in this game."
msgstr "Beklagar, man kan inte ta spelare i detta spel."

#: server/stdinhand.cpp:3338
msgid "Sorry, one can't take players already connected in this game."
msgstr "Beklagar, man kan inte ta spelare som redan är anslutna i detta spel."

#: server/stdinhand.cpp:3377 server/stdinhand.cpp:3522
msgid "Only the player name form is allowed."
msgstr ""

#: server/stdinhand.cpp:3433
#, c-format
msgid "%s already controls %s. Using 'observe' would remove %s"
msgstr "%s styr redan %s. Användning av ”observe” skulle ta bort %s"

#: server/stdinhand.cpp:3442
#, c-format
msgid "%s is already observing %s."
msgstr "%s iaktar redan %s."

#: server/stdinhand.cpp:3445
#, c-format
msgid "%s is already observing."
msgstr "%s iaktar redan."

#: server/stdinhand.cpp:3472
#, c-format
msgid "%s now observes %s"
msgstr "%s iakttar nu %s"

#: server/stdinhand.cpp:3475
#, c-format
msgid "%s now observes"
msgstr "%s är nu en iakttagare"

#: server/stdinhand.cpp:3536
#, fuzzy, c-format
msgid "\"%s\" is not a valid username."
msgstr "Folkslaget %s är inte tillgängligt i scenariot."

#: server/stdinhand.cpp:3557
msgid "You cannot issue \"/take -\" when the game has already started."
msgstr ""

#: server/stdinhand.cpp:3584
#, c-format
msgid "A delegation is active for player '%s'. /take not possible."
msgstr ""

#: server/stdinhand.cpp:3602
#, fuzzy, c-format
msgid "%s already controls %s."
msgstr "%s styr redan %s"

#: server/stdinhand.cpp:3615
#, fuzzy, c-format
msgid "There is no free player slot for %s."
msgstr "Det finns inte någon ledig spelarposition för %s"

#: server/stdinhand.cpp:3630
#, fuzzy, c-format
msgid "Reassigned nation to %s by server console."
msgstr "Kan endast användas i serverkonsollen. "

#: server/stdinhand.cpp:3633
#, c-format
msgid "Reassigned nation to %s by %s."
msgstr ""

#: server/stdinhand.cpp:3685
#, c-format
msgid "%s now controls %s (%s, %s)."
msgstr "%s styr nu %s (%s, %s)."

#: server/stdinhand.cpp:3689 server/stdinhand.cpp:6849
msgid "Human"
msgstr "Mänsklig"

#: server/stdinhand.cpp:3690
msgid "Alive"
msgstr "Levande"

#: server/stdinhand.cpp:3690
msgid "Dead"
msgstr "Död"

#: server/stdinhand.cpp:3693
#, fuzzy, c-format
msgid "%s failed to attach to any player."
msgstr "%s misslyckades med att ansluta till någon spelare."

#: server/stdinhand.cpp:3743
msgid "You can not detach other users."
msgstr "Du kan inte koppla bort andra spelare."

#: server/stdinhand.cpp:3752
#, c-format
msgid "%s is not attached to any player."
msgstr "%s är inte ansluten till någon spelare."

#: server/stdinhand.cpp:3762
#, c-format
msgid "%s detaching from %s"
msgstr "%s kopplar bort från %s"

#: server/stdinhand.cpp:3765
#, c-format
msgid "%s no longer observing."
msgstr "%s är inte längre en iakttagare."

#: server/stdinhand.cpp:3824
msgid "Cannot load a game while another is running."
msgstr "Kan inte öppna ett spel när ett annat pågår."

#: server/stdinhand.cpp:3884
#, c-format
msgid "Cannot find savegame or scenario with the name \"%s\"."
msgstr "Hittade varken sparspel eller scenario med namnet ”%s”."

#: server/stdinhand.cpp:3899
#, c-format
msgid "Could not load savefile: %s"
msgstr "Kunde inte öppna sparfil: %s"

#: server/stdinhand.cpp:4031
msgid ""
"You must provide a ruleset name. Use \"/show ruleset\" to see what is the "
"current ruleset."
msgstr ""

#: server/stdinhand.cpp:4038
msgid "This setting can't be modified after the game has started."
msgstr "Denna inställning kan inte ändras under spelets gång."

#: server/stdinhand.cpp:4044
#, c-format
msgid "Ruleset directory is already \"%s\""
msgstr "Regelkatalog är redan ”%s”"

#: server/stdinhand.cpp:4092
#, c-format
msgid "Ruleset directory set to \"%s\""
msgstr "Regelkatalog satt till ”%s”"

#: server/stdinhand.cpp:4096
#, fuzzy, c-format
msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
msgstr "Den nuvarande katalogen för regler är ”%s”."

#: server/stdinhand.cpp:4116 server/stdinhand.cpp:4151
#: server/stdinhand.cpp:6763
msgid "That would be rather silly, since you are not a player."
msgstr ""

#: server/stdinhand.cpp:4122
#, c-format
msgid "%s. Try /help ignore"
msgstr ""

#: server/stdinhand.cpp:4134
#, c-format
msgid "Added pattern %s as entry %d to your ignore list."
msgstr ""

#: server/stdinhand.cpp:4160 server/stdinhand.cpp:6768
#, fuzzy
msgid "Your ignore list is empty."
msgstr "%ss arbetslista tog slut."

#: server/stdinhand.cpp:4167
msgid "Missing range. Try /help unignore."
msgstr ""

#: server/stdinhand.cpp:4176 server/stdinhand.cpp:4184
#: server/stdinhand.cpp:4190
#, fuzzy, c-format
msgid "\"%s\" is not a valid range. Try /help unignore."
msgstr "Folkslaget %s är inte tillgängligt i scenariot."

#: server/stdinhand.cpp:4198
#, fuzzy, c-format
msgid "Invalid entry number: %d."
msgstr "Otillåtet användarnamn ”%s”"

#: server/stdinhand.cpp:4201
#, fuzzy, c-format
msgid "Invalid range: %d to %d."
msgstr "”%d” är ett ogiltigt argument."

#: server/stdinhand.cpp:4217
#, c-format
msgid "Removed pattern %s (entry %d) from your ignore list."
msgstr ""

#: server/stdinhand.cpp:4249
msgid "Two arguments needed. See '/help playercolor'."
msgstr ""

#: server/stdinhand.cpp:4278
#, fuzzy
msgid "Can only unset player color before game starts."
msgstr "Kan inte ändra skattesatser innan spelet börjar."

#: server/stdinhand.cpp:4286
msgid "Invalid player color definition. See '/help playercolor'."
msgstr ""

#: server/stdinhand.cpp:4299
#, c-format
msgid "Warning: new color [%s] for %s is identical to %s."
msgstr ""

#: server/stdinhand.cpp:4314
#, fuzzy, c-format
msgid "Color of player %s set to [%s]."
msgstr "Spelare %s satt till lag %s."

#: server/stdinhand.cpp:4340
msgid "At least one argument needed. See '/help playernation'."
msgstr ""

#: server/stdinhand.cpp:4346
#, fuzzy
msgid "Can only set player nation before game starts."
msgstr "Kan inte ändra skattesatser innan spelet börjar."

#: server/stdinhand.cpp:4363
#, fuzzy, c-format
msgid "Nation of player %s reset."
msgstr "Spelare %s satt till lag %s."

#: server/stdinhand.cpp:4373
#, fuzzy, c-format
msgid "Unrecognized nation: %s."
msgstr "Okänt tillval: ”%s”\n"

#: server/stdinhand.cpp:4397
msgid "Player sex must be given when setting nation."
msgstr ""

#: server/stdinhand.cpp:4407
#, c-format
msgid "Unrecognized gender: %s, expecting 1 or 0."
msgstr ""

#: server/stdinhand.cpp:4416
#, fuzzy, c-format
msgid "Unrecognized style: %s."
msgstr "Okänt tillval: ”%s”\n"

#: server/stdinhand.cpp:4444
#, fuzzy, c-format
msgid "Nation of player %s set to [%s]."
msgstr "Spelare %s satt till lag %s."

#: server/stdinhand.cpp:4460
msgid "Goodbye."
msgstr "Hejdå."

#: server/stdinhand.cpp:4524
msgid "Sorry, you are not allowed to use server commands."
msgstr "Du har inte tillåtelse att använda serverkommandon."

#: server/stdinhand.cpp:4550
#, c-format
msgid "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
msgstr "Varning: ”%s” tolkat som ”%s”, men är flertydigt. Försök med ”%shelp”."

#: server/stdinhand.cpp:4555
#, fuzzy, c-format
msgid "Unknown command '%s%s'.  Try '%shelp'."
msgstr "Okänt kommando. Försök med ”%shelp”."

#: server/stdinhand.cpp:4583
msgid "Your new vote canceled your previous vote."
msgstr "Din nya omröstning avbröt din tidigare omröstning."

#: server/stdinhand.cpp:4590
msgid "New teamvote"
msgstr "Ny lagomröstning"

#: server/stdinhand.cpp:4595
msgid "New vote"
msgstr "Ny omröstning"

#: server/stdinhand.cpp:4602
#, c-format
msgid "%s (number %d) by %s: %s"
msgstr "%s (nr. %d) av %s: %s"

#: server/stdinhand.cpp:4612
#, c-format
msgid "Your new vote (\"%s\") was not legal or was not recognized."
msgstr "Din nya omröstning (”%s”) var ogiltig och antogs ej."

#: server/stdinhand.cpp:4659
msgid "(server prompt)"
msgstr "(serverinmatning)"

#: server/stdinhand.cpp:4812
msgid ""
"Ending the game. The server will restart once all clients have disconnected."
msgstr ""
"Avslutar spelet. Servern kommer att starta om när alla klienter har kopplat "
"bort sig."

#: server/stdinhand.cpp:4817
msgid "Cannot end the game: no game running."
msgstr "Kan inte avsluta spelet: inget spel pågår."

#: server/stdinhand.cpp:4838
msgid "You cannot surrender now."
msgstr "Du kan inte ge upp nu."

#: server/stdinhand.cpp:4845
#, fuzzy
msgid "You have already conceded the game."
msgstr "Vi har redan köpt den här omgången."

#: server/stdinhand.cpp:4854
#, c-format
msgid "%s has conceded the game and can no longer win."
msgstr "%s har erkänt sig besegrad och kan inte längre vinna."

#: server/stdinhand.cpp:4905
#, fuzzy
msgid "Guessing argument 'ruleset'."
msgstr "Argument saknas för ”%s”.\n"

#: server/stdinhand.cpp:4909
#, fuzzy
msgid "Guessing argument 'game'."
msgstr "Argument saknas för ”%s”.\n"

#: server/stdinhand.cpp:4917
msgid "The valid arguments are: 'game', 'ruleset', 'script' or 'default'."
msgstr ""

#: server/stdinhand.cpp:4932
#, fuzzy
msgid "Reset all settings to the values at the game start."
msgstr "Denna inställning kan inte ändras under spelets gång."

#: server/stdinhand.cpp:4935
msgid "No saved settings from the game start available."
msgstr ""

#: server/stdinhand.cpp:4939
#, fuzzy
msgid "No game started..."
msgstr "Spelet är igång."

#: server/stdinhand.cpp:4948
#, fuzzy
msgid "Reset all settings to ruleset values."
msgstr "Återställ alla serverinställningar."

#: server/stdinhand.cpp:4951
#, fuzzy
msgid "Failed to reset settings to ruleset values."
msgstr "Återställ alla serverinställningar."

#: server/stdinhand.cpp:4957
#, fuzzy
msgid "Reset all settings and rereading the server start script."
msgstr ""
"Återställ alla inställningar och läs om serverns startskript, om ett sådant "
"angavs med servertillvalet --read."

#: server/stdinhand.cpp:4976
#, fuzzy
msgid "Reset all settings to default values."
msgstr "Alla inställningar med ändrade värden"

#: server/stdinhand.cpp:4982
msgid "Settings re-initialized."
msgstr ""

#: server/stdinhand.cpp:5014
#, fuzzy, c-format
msgid "Option '%s' reset to default value, and will track any default changes."
msgstr "Alla inställningar med ändrade värden"

#: server/stdinhand.cpp:5084
#, c-format
msgid "Fall back to old syntax '%slua <script command>'."
msgstr ""

#: server/stdinhand.cpp:5094
#, fuzzy, c-format
msgid "No lua command or lua script file. See '%shelp lua'."
msgstr "Kunde inte läsa kommandoradsskriptfilen ”%s”."

#: server/stdinhand.cpp:5106 server/stdinhand.cpp:5117
msgid "Unsafe Lua code can only be run by explicit command."
msgstr ""

#: server/stdinhand.cpp:5110 server/stdinhand.cpp:5121
#, fuzzy
msgid "You aren't allowed to run unsafe Lua code."
msgstr "Du har inte tillåtelse att använda detta kommando."

#: server/stdinhand.cpp:5136
#, fuzzy, c-format
msgid "Freeciv21 script '%s' disallowed for security reasons."
msgstr "Namnet ”%s” är otillåtet av säkerhetsskäl."

#: server/stdinhand.cpp:5150
#, fuzzy, c-format
msgid "No Freeciv21 script found by the name '%s'."
msgstr "Ingen kommandoskript med namnet ”%s” kunde finnas."

#: server/stdinhand.cpp:5173 server/stdinhand.cpp:5190
#, fuzzy, c-format
msgid "Loading Freeciv21 script file '%s'."
msgstr "Läser in skriptfil: %s"

#: server/stdinhand.cpp:5183 server/stdinhand.cpp:5201
#, fuzzy, c-format
msgid "Cannot read Freeciv21 script '%s'."
msgstr "Kunde inte läsa kommandoradsskriptfilen ”%s”."

#: server/stdinhand.cpp:5249
msgid "Game not started - cannot delegate yet."
msgstr ""

#: server/stdinhand.cpp:5308
#, c-format
msgid "Valid arguments for 'delegate' are: %s."
msgstr ""

#: server/stdinhand.cpp:5328
#, fuzzy, c-format
msgid "Command level '%s' or greater needed to modify others' delegations."
msgstr "Spelare kan inte tas bort under spelets gång."

#: server/stdinhand.cpp:5337
msgid "Please specify a player for whom delegation should be canceled."
msgstr ""

#: server/stdinhand.cpp:5347 server/stdinhand.cpp:5375
#, fuzzy
msgid "You can't switch players from the console."
msgstr "%s kan inte segla så långt från kusten."

#: server/stdinhand.cpp:5365
msgid "Please specify a player for whom the delegation should be shown."
msgstr ""

#: server/stdinhand.cpp:5388
#, fuzzy
msgid "Please specify a player to take control of."
msgstr "Misslyckades att ignorera SIGPIPE: %s\n"

#: server/stdinhand.cpp:5411
msgid "Please specify a user to whom control is to be delegated."
msgstr ""

#: server/stdinhand.cpp:5430
#, fuzzy, c-format
msgid ""
"Command level '%s' or greater or special permission needed to modify others' "
"delegations."
msgstr "Spelare kan inte tas bort under spelets gång."

#: server/stdinhand.cpp:5441
#, fuzzy
msgid "You do not control a player."
msgstr "Du är inte ansluten till någon spelare."

#: server/stdinhand.cpp:5466
#, c-format
msgid ""
"Can't delegate control of '%s' belonging to %s while they are controlling "
"another player."
msgstr ""

#: server/stdinhand.cpp:5472
#, c-format
msgid "Can't change delegation of '%s' while controlled by delegate %s."
msgstr ""

#: server/stdinhand.cpp:5480
msgid ""
"You can't delegate control while you are controlling a delegated player "
"yourself."
msgstr ""

#: server/stdinhand.cpp:5495
#, c-format
msgid ""
"%s already owns '%s', so cannot also be delegate. Use '%sdelegate cancel' to "
"cancel an existing delegation."
msgstr ""

#: server/stdinhand.cpp:5506
msgid ""
"You can't delegate control to yourself. Use '/delegate cancel' to cancel an "
"existing delegation."
msgstr ""

#: server/stdinhand.cpp:5519 server/stdinhand.cpp:5534
#, fuzzy, c-format
msgid "Control of player '%s' delegated to user %s."
msgstr "Spelare %s satt till lag %s."

#: server/stdinhand.cpp:5531 server/stdinhand.cpp:5544
#, fuzzy, c-format
msgid "No delegation defined for '%s'."
msgstr "Ingen anslutning med namnet ”%s”."

#: server/stdinhand.cpp:5565 server/stdinhand.cpp:5640
#: server/stdinhand.cpp:5671
msgid "Unexpected failure."
msgstr ""

#: server/stdinhand.cpp:5570
#, fuzzy, c-format
msgid "Your delegated control of player '%s' was canceled."
msgstr "%s kan inte segla så långt från kusten."

#: server/stdinhand.cpp:5575
#, fuzzy, c-format
msgid "Delegation of '%s' canceled."
msgstr "Folket i %s har slutat fira."

#: server/stdinhand.cpp:5588
msgid ""
"You are already controlling a delegated player. Use '/delegate restore' to "
"relinquish control of your current player first."
msgstr ""

#: server/stdinhand.cpp:5602
msgid ""
"Can't take player while you have delegated control yourself. Use '/delegate "
"cancel' to cancel your own delegation first."
msgstr ""

#: server/stdinhand.cpp:5611
#, fuzzy, c-format
msgid "You already control '%s'."
msgstr "%s styr redan %s"

#: server/stdinhand.cpp:5621
#, fuzzy, c-format
msgid "Control of player '%s' has not been delegated to you."
msgstr "Tillval: %s har satts till ”%s”."

#: server/stdinhand.cpp:5630
#, fuzzy, c-format
msgid "Another user already controls player '%s'."
msgstr "%s styr redan %s"

#: server/stdinhand.cpp:5646
#, fuzzy, c-format
msgid "%s is now controlling player '%s'."
msgstr "%s är inte datorstyrd."

#: server/stdinhand.cpp:5658
#, fuzzy
msgid "You are not currently controlling a delegated player."
msgstr "Du är inte ansluten till någon spelare."

#: server/stdinhand.cpp:5679
#, fuzzy, c-format
msgid "%s is now connected as %s."
msgstr "%s är inte ansluten."

#: server/stdinhand.cpp:5698
#, fuzzy, qt-format
msgid "%1 (observer)"
msgstr " (iakttagare)"

#: server/stdinhand.cpp:5703
#, fuzzy
msgid "global observer"
msgstr "Globala iakttagare"

#: server/stdinhand.cpp:5706
msgid "nothing"
msgstr ""

#: server/stdinhand.cpp:5762
#, fuzzy
msgid "Ambiguous 'mapimg' command."
msgstr "Flertydigt tillval."

#: server/stdinhand.cpp:5784 server/stdinhand.cpp:6107
#, fuzzy, c-format
msgid "The valid arguments are: %s."
msgstr "”%d” är ett ogiltigt argument."

#: server/stdinhand.cpp:5797
#, fuzzy
msgid "Missing argument for 'mapimg define'."
msgstr "Argument saknas för ”%s”.\n"

#: server/stdinhand.cpp:5802 server/stdinhand.cpp:5811
#, fuzzy, c-format
msgid "Can't use definition: %s."
msgstr "Otillåtet användarnamn ”%s”"

#: server/stdinhand.cpp:5821
#, fuzzy, c-format
msgid "Defined as map image definition %d: '%s'."
msgstr "Otillåtet användarnamn ”%s”"

#: server/stdinhand.cpp:5831
#, fuzzy
msgid "Missing argument for 'mapimg delete'."
msgstr "Argument saknas för ”%s”.\n"

#: server/stdinhand.cpp:5844
msgid "All map image definitions deleted."
msgstr ""

#: server/stdinhand.cpp:5855
#, fuzzy, c-format
msgid "Couldn't delete definition: %s."
msgstr "Otillåtet användarnamn ”%s”"

#: server/stdinhand.cpp:5859
#, c-format
msgid "Map image definition %d deleted."
msgstr ""

#: server/stdinhand.cpp:5865
#, fuzzy, c-format
msgid "Bad argument for 'mapimg delete': '%s'."
msgstr "Argument saknas för ”%s”.\n"

#: server/stdinhand.cpp:5892
#, fuzzy, c-format
msgid "Couldn't show definition: %s."
msgstr "Otillåtet användarnamn ”%s”"

#: server/stdinhand.cpp:5897
#, fuzzy, c-format
msgid "Bad argument for 'mapimg show': '%s'."
msgstr "Argument saknas för ”%s”.\n"

#: server/stdinhand.cpp:5909
msgid "Map color test images saved."
msgstr ""

#: server/stdinhand.cpp:5915
#, fuzzy
msgid "Missing argument for 'mapimg create'."
msgstr "Argument saknas för ”%s”.\n"

#: server/stdinhand.cpp:5932 server/stdinhand.cpp:5949
#, fuzzy, c-format
msgid "Error saving map image %d: %s."
msgstr "Läser in skriptfil: %s"

#: server/stdinhand.cpp:5954
#, fuzzy, c-format
msgid "Bad argument for 'mapimg create': '%s'."
msgstr "Argument saknas för ”%s”.\n"

#: server/stdinhand.cpp:5980
msgid "No player given for aicmd."
msgstr ""

#: server/stdinhand.cpp:5999
msgid "No command for the AI console defined."
msgstr ""

#: server/stdinhand.cpp:6012
#, c-format
msgid "AI console for player %s. Command: '%s'."
msgstr ""

#: server/stdinhand.cpp:6018
#, c-format
msgid "No AI console defined for the AI '%s' of player %s."
msgstr ""

#: server/stdinhand.cpp:6022
#, fuzzy, c-format
msgid "No AI defined for player %s."
msgstr "Ingen anslutning med namnet ”%s”."

#: server/stdinhand.cpp:6061
msgid ""
"Freeciv21 database script not activated at server start. See the Freeciv21 "
"server's --auth command line option."
msgstr ""

#: server/stdinhand.cpp:6081
msgid "Ambiguous fcdb command."
msgstr ""

#: server/stdinhand.cpp:6208
#, fuzzy, c-format
msgid ""
"Not enough human players ('minplayers' server setting has value %d); game "
"will not start."
msgstr "Inte tillräckligt många spelare, spelet kommer inte att sättas i gång."

#: server/stdinhand.cpp:6215
#, fuzzy
msgid "No players; game will not start."
msgstr "Inte tillräckligt många spelare, spelet kommer inte att sättas i gång."

#: server/stdinhand.cpp:6220
#, fuzzy
msgid ""
"Not enough nations in the current nation set for all players; game will not "
"start. (See 'nationset' setting.)"
msgstr "Inte tillräckligt många spelare, spelet kommer inte att sättas i gång."

#: server/stdinhand.cpp:6225
#, fuzzy
msgid "Not enough nations for all players; game will not start."
msgstr "Inte tillräckligt många spelare, spelet kommer inte att sättas i gång."

#: server/stdinhand.cpp:6232
msgid ""
"Neither 'startcity' nor 'startunits' setting gives players anything to start "
"game with; game will not start."
msgstr ""

#: server/stdinhand.cpp:6243
msgid "All players are ready; starting game."
msgstr "Alla spelare är redo; nu kör vi."

#: server/stdinhand.cpp:6261
msgid ""
"Cannot start the game: the game is waiting for all clients to disconnect."
msgstr ""
"Kan inte sätta i gång spelet: spelet väntar på att alla klienter kopplar "
"bort sig."

#: server/stdinhand.cpp:6268
msgid "Cannot start the game: it is already running."
msgstr "Kan inte sätta i gång spelet: det pågår redan."

#: server/stdinhand.cpp:6299
#, c-format
msgid "Cutting connection %s."
msgstr "Bryter anslutningen till %s."

#: server/stdinhand.cpp:6301
#, fuzzy
msgid "connection cut"
msgstr "Bryt anslutningen"

#: server/stdinhand.cpp:6378
#, fuzzy
msgid "You may not kick yourself."
msgstr "Du måste välja ditt kön."

#: server/stdinhand.cpp:6396
#, c-format
msgid ""
"There must be at least %d unique connections to the server for this command "
"to be valid."
msgstr ""

#: server/stdinhand.cpp:6425
#, fuzzy
msgid "kicked"
msgstr "hindrad"

#: server/stdinhand.cpp:6441
#, fuzzy
msgid ""
"Welcome - this is the introductory help text for the Freeciv21 server.\n"
"\n"
"Two important server concepts are Commands and Options. Commands, such as "
"'help', are used to interact with the server. Some commands take one or more "
"arguments, separated by spaces. In many cases commands and command arguments "
"may be abbreviated. Options are settings which control the server as it is "
"running.\n"
"\n"
"To find out how to get more information about commands and options, use "
"'help help'.\n"
"\n"
"For the impatient, the main commands to get going are:\n"
"  show   -  to see current options\n"
"  set    -  to set options\n"
"  start  -  to start the game once players have connected\n"
"  save   -  to save the current game\n"
"  quit   -  to exit"
msgstr ""
"Välkommen - detta är den inledande hjälptexten för Freecivservern.\n"
"\n"
"Två Viktiga serverbegrepp är kommandon och tillval.\n"
"Kommandon, såsom ”help”, används för att interagera med servern.\n"
"Vissa kommandon ta ett eller flera argument, åtskilda av blanksteg.\n"
"I många fall kan kommandon och kommandoargument förkortas.\n"
"Tillval är inställningar som styr servern medan den är i gång.\n"
"\n"
"För att ta reda på hur man får ytterligare information om kommandon\n"
"och tillval, använd ”help help”\n"
"\n"
"För den otålige visas här kommandona för att komma i gång:\n"
"  show   -  se nuvarande tillval\n"
"  set    -  sätt tillval\n"
"  start  -  sätt i gång spelet när spelarna anslutit sig\n"
"  save   -  spara nuvarande spel\n"
"  quit   -  avsluta"

#: server/stdinhand.cpp:6477
#, c-format
msgid "Command: %s  -  %s"
msgstr "Kommando: %s  -  %s"

#: server/stdinhand.cpp:6482
#, c-format
msgid "Command: %s"
msgstr "Kommando: %s"

#: server/stdinhand.cpp:6486
msgid "Synopsis: "
msgstr "Sammanfattning: "

#: server/stdinhand.cpp:6495
#, c-format
msgid "Level: %s"
msgstr "Läge: %s"

#: server/stdinhand.cpp:6520
msgid "The following server commands are available:"
msgstr "Följande serverkommandon är tillgängliga:"

#: server/stdinhand.cpp:6582
#, c-format
msgid "Possible matches: %s"
msgstr ""

#: server/stdinhand.cpp:6644
#, c-format
msgid "Help argument '%s' is ambiguous."
msgstr "Hjälpargumentet ”%s” är flertydigt."

#: server/stdinhand.cpp:6651
#, c-format
msgid "No match for help argument '%s'."
msgstr "Ingen träff för hjälpargument ”%s”."

#: server/stdinhand.cpp:6692
msgid "List of connections to server:"
msgstr "Lista över anslutningar till servern:"

#: server/stdinhand.cpp:6696
msgid "<no connections>"
msgstr "<inga anslutningar>"

#: server/stdinhand.cpp:6724
#, fuzzy
msgid "List of all delegations:"
msgstr "Lista över lag:"

#: server/stdinhand.cpp:6737
#, c-format
msgid "%s delegates control over player '%s' to user %s%s."
msgstr ""

# DM> FIXME
#: server/stdinhand.cpp:6740
#, fuzzy
msgid " (active)"
msgstr "aktiv"

#: server/stdinhand.cpp:6747
msgid "No delegations defined."
msgstr ""

#: server/stdinhand.cpp:6772
msgid "Your ignore list:"
msgstr ""

#: server/stdinhand.cpp:6790
msgid "List of players:"
msgstr "Lista över spelare:"

#: server/stdinhand.cpp:6794 server/stdinhand.cpp:7034
msgid "<no players>"
msgstr "<inga spelare>"

#: server/stdinhand.cpp:6825
#, fuzzy, c-format
msgid ", user %s"
msgstr "användare %s, "

#: server/stdinhand.cpp:6829
msgid ", ready"
msgstr ", redo"

#: server/stdinhand.cpp:6833
msgid ", not ready"
msgstr ", ej redo"

#: server/stdinhand.cpp:6838
msgid ", Dead"
msgstr ", besegrad"

#: server/stdinhand.cpp:6852
#, c-format
msgid ", %s"
msgstr ""

#: server/stdinhand.cpp:6854
#, c-format
msgid ", difficulty level %s"
msgstr ", skicklighetsläge %s"

#: server/stdinhand.cpp:6868
#, fuzzy, c-format
msgid "%s from %s (command access level %s), bufsize=%lukb"
msgstr "  %s från %s (kontrollnivå %s), bufsize=%dkb"

#: server/stdinhand.cpp:6875
msgid " (observer mode)"
msgstr " (iakttagarläge)"

#: server/stdinhand.cpp:6896
#, fuzzy, c-format
msgid "List of rulesets available with '%sread' command:"
msgstr "Förklaringar är tillgängliga för följande servertillval:"

#: server/stdinhand.cpp:6914
msgid "List of scenarios available:"
msgstr "Lista över tillgängliga scenarion:"

#: server/stdinhand.cpp:6940
#, fuzzy
msgid "List of nation sets available for 'nationset' option:"
msgstr "Förklaringar är tillgängliga för följande servertillval:"

#: server/stdinhand.cpp:6979
msgid "List of teams:"
msgstr "Lista över lag:"

#: server/stdinhand.cpp:7013
#, fuzzy
msgid "No map image definitions."
msgstr "Lista över spelares starttrupper"

#: server/stdinhand.cpp:7015
#, fuzzy
msgid "List of map image definitions:"
msgstr "Lista över spelares starttrupper"

#: server/stdinhand.cpp:7020
#, c-format, qt-format
msgid "[%2d] %s"
msgstr ""

#: server/stdinhand.cpp:7031
#, fuzzy
msgid "List of player colors:"
msgstr "Lista över spelare:"

#: server/stdinhand.cpp:7038
#, fuzzy, c-format
msgid "%s (user %s): [%s]"
msgstr "%s (nr. %d) av %s: %s"

#: server/stdinhand.cpp:7100
#, c-format
msgid "Bad list argument: '%s'.  Try '%shelp list'."
msgstr "Otillåtet argument för list: ”%s”. Försök med ”%shelp list”."

#: server/techtools.cpp:113
#, c-format
msgid "The %s have researched %s."
msgstr "%s har forskat fram %s."

#: server/techtools.cpp:375
#, c-format
msgid "Discovery of %s OBSOLETES %s in %s!"
msgstr "Upptäckten av %s gör %s OMODERN i %s!"

#: server/techtools.cpp:477
#, c-format
msgid ""
"Discovery of %s makes the government form %s available. You may want to "
"start a revolution."
msgstr ""
"Upptäckten av %s möjliggör statsskicket %s. Vi bör överväga en revolution."

#: server/techtools.cpp:528
#, c-format
msgid "Learned %s. Our scientists focus on %s; goal is %s."
msgstr "Vi lärde oss %s. Våra vetenskapsmän forskar nu på %s med %s som mål."

#: server/techtools.cpp:554
#, fuzzy, c-format
msgid "Learned %s. Scientists do not know what to research next."
msgstr "Vi lärde oss %s. Våra vetenskapsmän vet inte vad de ska göra härnäst."

#: server/techtools.cpp:559
#, fuzzy, c-format
msgid "Learned %s. Scientists choose to research %s."
msgstr "Vi lärde oss %s. Våra vetenskapsmän valde att forska på %s."

#: server/techtools.cpp:601
#, fuzzy, c-format
msgid ""
"Great scientists from all the world join your civilization: you learn %s "
"immediately."
msgstr ""
"Stora vetenskapsmän från hela världen flockas till vår civilisation: vi får "
"genast ett extra framsteg."

#: server/techtools.cpp:608
#, c-format
msgid "%s acquire %s as a result of learning %s."
msgstr ""

#: server/techtools.cpp:701
#, fuzzy, c-format
msgid "Insufficient science output. We lost %s."
msgstr "Ökar forskningen i en stad med 50%."

#: server/techtools.cpp:808 server/techtools.cpp:819
#, fuzzy, c-format
msgid "The %s have lost %s."
msgstr "%s har forskat fram %s."

#: server/techtools.cpp:840
#, c-format
msgid ""
"The required technology for our government '%s' was lost. The country has "
"fallen into %s."
msgstr ""

#: server/techtools.cpp:853
#, c-format
msgid ""
"The required technology for our new government '%s' was lost. The country "
"has fallen into %s."
msgstr ""

#: server/techtools.cpp:884 server/techtools.cpp:897
#, c-format
msgid "%s can't build %s. The required technology was lost."
msgstr ""

#: server/techtools.cpp:1068
#, c-format
msgid "Technology goal is %s."
msgstr "Forskningsmålet är %s."

#: server/techtools.cpp:1295
#, c-format
msgid "You steal %s from the %s."
msgstr "Vi stal %s från %s."

#: server/techtools.cpp:1298
#, fuzzy, c-format
msgid "The %s stole %s from the %s and shared it with you."
msgstr "%s stal %s från %s."

#: server/techtools.cpp:1304
#, c-format
msgid "The %s stole %s from you!"
msgstr "%s stal %s från oss!"

#: server/techtools.cpp:1309
#, c-format
msgid "The %s have stolen %s from the %s."
msgstr "%s stal %s från %s."

#: server/techtools.cpp:1417
#, c-format
msgid "Too bad! You made a mistake transferring the tech %s and lost it."
msgstr ""

#: server/techtools.cpp:1422
#, c-format
msgid "Too bad! The %s made a mistake transferring the tech %s and lost it."
msgstr ""

#: server/unithand.cpp:177
#, c-format
msgid "Illegal packet, can't upgrade %s (yet)."
msgstr "Ogiltigt paket, kan inte uppgradera %s (än)."

#: server/unithand.cpp:222
msgid "No units could be upgraded."
msgstr "Inga trupper kunde uppgraderas."

#: server/unithand.cpp:308
#, fuzzy, c-format
msgid "You can only have one %s."
msgstr "Vi grundade %s."

#: server/unithand.cpp:338
#, fuzzy, c-format
msgid "Your %s succeeded in capturing the %s %s."
msgstr "Vår %s lyckades muta %s."

#: server/unithand.cpp:343
#, fuzzy, c-format
msgid "Your %s was captured by the %s."
msgstr "Vår %s mutades av %s."

#: server/unithand.cpp:460
#, c-format
msgid "The %s don't have a capital to expel their %s to."
msgstr ""

#: server/unithand.cpp:474
#, fuzzy, c-format
msgid "Your %s succeeded in expelling the %s %s."
msgstr "Vår %s lyckades sabotera %s %s."

#: server/unithand.cpp:479
#, fuzzy, c-format
msgid "Your %s was expelled by the %s."
msgstr "Vår %s mutades av %s."

#: server/unithand.cpp:552
#, fuzzy
msgid "your"
msgstr "oss själva"

#: server/unithand.cpp:560
#, fuzzy, c-format
msgid "Your %s heals %s %s."
msgstr "Vi mottog %d guld."

#: server/unithand.cpp:566
#, fuzzy, c-format
msgid "%s %s heals your %s."
msgstr "%1$s styr %3$s (%2$s)."

#: server/unithand.cpp:1489
#, fuzzy
msgid "Unit cannot do anything."
msgstr "Truppen kan inte utföra diplomatiska handlingar från %s."

#: server/unithand.cpp:1493 server/unithand.cpp:1503
#, fuzzy, c-format
msgid "Your %s found no suitable target."
msgstr "Vår %s kunde inte sabotera %s %s."

#: server/unithand.cpp:1529
#, c-format
msgid "Your %s cannot act from %s. Only %s can act from a non livable tile."
msgstr ""

#: server/unithand.cpp:1537
#, fuzzy, c-format
msgid "Unit cannot act from %s."
msgstr "Truppen kan inte utföra diplomatiska handlingar från %s."

#: server/unithand.cpp:1544
#, fuzzy, c-format
msgid "Unit cannot act against %s."
msgstr "Truppen kan inte utföra diplomatiska handlingar från %s."

#: server/unithand.cpp:1549
#, fuzzy
msgid "This unit is being transported, and so cannot act."
msgstr "Denna trupp är under transport och kan inte bombardera."

#: server/unithand.cpp:1554
#, fuzzy
msgid "This unit cannot act when it isn't being transported."
msgstr "Kräver folkslaget %s.\n"

#: server/unithand.cpp:1559
#, fuzzy
msgid "This unit is transporting, and so cannot act."
msgstr "Denna trupp är under transport och kan inte bombardera."

#: server/unithand.cpp:1564
#, fuzzy
msgid "This unit cannot act when it isn't transporting."
msgstr "Kräver folkslaget %s.\n"

#: server/unithand.cpp:1568
#, fuzzy
msgid "This unit has a home city, and so cannot act."
msgstr "Denna trupp är under transport och kan inte bombardera."

#: server/unithand.cpp:1572
#, fuzzy
msgid "This unit cannot act unless it has a home city."
msgstr "Denna trupp kan inte hoppa fallskärm i %s."

#: server/unithand.cpp:1576
#, fuzzy, c-format
msgid "You must declare war on %s first.  Try using the Nations report."
msgstr "Vi måste förklara krig mot %s först. Prova med spelardialogen (F3)."

#: server/unithand.cpp:1582
#, fuzzy, c-format
msgid "You must break peace with %s first.  Try using the Nations report."
msgstr "Vi måste förklara krig mot %s först. Prova med spelardialogen (F3)."

#: server/unithand.cpp:1588
#, fuzzy
msgid "This unit cannot act against domestic targets."
msgstr "Denna trupp kan inte hoppa fallskärm i %s."

#: server/unithand.cpp:1592
#, fuzzy
msgid "This unit cannot act against foreign targets."
msgstr "Denna trupp kan inte hoppa fallskärm i %s."

#: server/unithand.cpp:1597
#, fuzzy, c-format
msgid "%s %s cannot act."
msgstr "%s kunde inte upplösas"

#: server/unithand.cpp:1604
#, fuzzy, c-format
msgid "This unit cannot act against %s targets."
msgstr "Denna trupp kan inte hoppa fallskärm i %s."

#: server/unithand.cpp:1609
#, fuzzy
msgid "This unit has too few moves left to act."
msgstr "Denna trupp har inga drag kvar."

#: server/unithand.cpp:1613
#, fuzzy
msgid "This unit cannot act against city centers."
msgstr "Denna trupp kan inte hoppa fallskärm i %s."

#: server/unithand.cpp:1617
#, fuzzy
msgid "This unit cannot act against non city centers."
msgstr "Denna trupp kan inte hoppa fallskärm i %s."

#: server/unithand.cpp:1621
#, fuzzy
msgid "This unit cannot act against claimed tiles."
msgstr "Denna trupp kan inte hoppa fallskärm i %s."

#: server/unithand.cpp:1625
#, fuzzy
msgid "This unit cannot act against unclaimed tiles."
msgstr "Denna trupp kan inte hoppa fallskärm i %s."

#: server/unithand.cpp:1629
#, fuzzy
msgid "This unit is too near its target to act."
msgstr "Denna trupp har inga drag kvar."

#: server/unithand.cpp:1633
#, fuzzy
msgid "This unit is too far away from its target to act."
msgstr "Denna trupp har inga drag kvar."

#: server/unithand.cpp:1637
msgid "Can't perform any action this scenario permits."
msgstr ""

#: server/unithand.cpp:1641
msgid "Can't perform any action this close to a city."
msgstr ""

#: server/unithand.cpp:1646
#, c-format
msgid "%s can't do anything to %s. It is too big."
msgstr ""

#: server/unithand.cpp:1652
#, fuzzy, c-format
msgid "%s needs an improvement to grow, so %s cannot do anything to it."
msgstr ""
"%s behöver en stadsförbättring för att växa, så vi kan inte lägga till %s."

#: server/unithand.cpp:1659
#, fuzzy, c-format
msgid "%s don't have enough capacity, so %s cannot do anything."
msgstr ""
"%s behöver en stadsförbättring för att växa, så vi kan inte lägga till %s."

#: server/unithand.cpp:1667
#, fuzzy, c-format
msgid "%s can't do anything to an unknown target tile."
msgstr "Vår %s kunde inte finna %s att sabotera i %s."

#: server/unithand.cpp:1673
#, c-format
msgid "You can't afford having your %s do anything. %d gold needed."
msgstr ""

#: server/unithand.cpp:1698 server/unithand.cpp:2364 server/unithand.cpp:4599
#, c-format
msgid "%s cannot move that far from the coast line."
msgstr "%s kan inte segla så långt från kusten."

#: server/unithand.cpp:1704 server/unithand.cpp:2372 server/unithand.cpp:4615
#, c-format
msgid "%s cannot disembark outside of a city or a native base for %s."
msgstr ""

#: server/unithand.cpp:1711
#, c-format
msgid "%s can't do anything since there is an unreachable unit."
msgstr ""

#: server/unithand.cpp:1717
#, fuzzy, c-format
msgid "%s can't do anything since you already have a %s."
msgstr "Vår %s kunde inte finna %s att sabotera i %s."

#: server/unithand.cpp:1728
#, fuzzy
msgid "No action possible."
msgstr "Ingen diplomathandling kan utföras."

#: server/unithand.cpp:1801
#, fuzzy
msgid "Target not at target tile."
msgstr "Du är inte ansluten till någon spelare."

#: server/unithand.cpp:2038
#, fuzzy, c-format
msgid "Your %s found no target suitable for %s."
msgstr "Vår %s kunde inte sabotera %s %s."

#: server/unithand.cpp:2047
#, c-format
msgid "Having your %s do %s to this target is redundant."
msgstr ""

#: server/unithand.cpp:2076
#, fuzzy, c-format
msgid "Your %s can't do %s from %s. Only %s can do %s from a non livable tile."
msgstr "Vår karavan har anlänt till %s"

#: server/unithand.cpp:2088
#, fuzzy, c-format
msgid "Your %s can't do %s from %s."
msgstr "Vi mottog %d guld."

#: server/unithand.cpp:2097
#, fuzzy, c-format
msgid "Your %s can't do %s to %s."
msgstr "Vi mottog %d guld."

#: server/unithand.cpp:2106
#, fuzzy, c-format
msgid "Your %s can't do %s while being transported."
msgstr "En %s %s utplånades vid infiltrering av %s."

#: server/unithand.cpp:2116
#, fuzzy, c-format
msgid "Your %s can't do %s while not being transported."
msgstr "Omvandla till %s"

#: server/unithand.cpp:2125
#, fuzzy, c-format
msgid "Your %s can't do %s while transporting."
msgstr "En %s %s utplånades vid infiltrering av %s."

#: server/unithand.cpp:2134
#, fuzzy, c-format
msgid "Your %s can't do %s while not transporting."
msgstr "Omvandla till %s"

#: server/unithand.cpp:2143
#, fuzzy, c-format
msgid "Your %s can't do %s because it has a home city."
msgstr ""
"Vår %s kan tyvärr inte inrätta en handelsled hit eftersom den saknar hemstad"

#: server/unithand.cpp:2152
#, fuzzy, c-format
msgid "Your %s can't do %s because it is homeless."
msgstr "Vår karavan har anlänt till %s"

#: server/unithand.cpp:2161
#, fuzzy, c-format
msgid "Your %s can't do %s while you aren't at war with %s."
msgstr ""
"Du kan inte bilda ett förbund eftersom du är i krig med en bundsförvant till "
"%s."

#: server/unithand.cpp:2173
#, fuzzy, c-format
msgid ""
"Your %s can't do %s while you are at peace with %s. Try using the Nations "
"report."
msgstr ""
"Du kan inte bilda ett förbund eftersom du är i krig med en bundsförvant till "
"%s."

#: server/unithand.cpp:2185
#, fuzzy, c-format
msgid "Your %s can't do %s to domestic %s."
msgstr "Vi mottog %d guld."

#: server/unithand.cpp:2196
#, fuzzy, c-format
msgid "Your %s can't do %s to foreign %s."
msgstr "Vår %s kunde inte finna %s att sabotera i %s."

#: server/unithand.cpp:2207
#, fuzzy, c-format
msgid "%s %s can't do %s."
msgstr "Endast %s kan angripa från sjön."

#: server/unithand.cpp:2216
#, fuzzy, c-format
msgid "Your %s can't do %s to %s %s."
msgstr "Vi mottog %d guld."

#: server/unithand.cpp:2228
#, fuzzy, c-format
msgid "Your %s has too few moves left to do %s."
msgstr "%struppen har inga drag kvar för att utöka %s."

#: server/unithand.cpp:2237
#, fuzzy, c-format
msgid "Your %s can't do %s to city centers."
msgstr "* Saknar missnöjda medborgare.\n"

#: server/unithand.cpp:2247
#, fuzzy, c-format
msgid "Your %s can only do %s to city centers."
msgstr "* Saknar missnöjda medborgare.\n"

#: server/unithand.cpp:2256
#, fuzzy, c-format
msgid "Your %s can't do %s to claimed tiles."
msgstr "Vår karavan har anlänt till %s"

#: server/unithand.cpp:2266
#, fuzzy, c-format
msgid "Your %s can't do %s to unclaimed tiles."
msgstr "Vår karavan har anlänt till %s"

#: server/unithand.cpp:2298
#, fuzzy, c-format
msgid "Can't do %s in this scenario."
msgstr "Kan inte lägga %s till %s."

#: server/unithand.cpp:2305
#, fuzzy, c-format
msgid "Can't do %s this close to a city."
msgstr "Kan inte lägga %s till %s."

#: server/unithand.cpp:2311
#, fuzzy, c-format
msgid "%s can't do %s to %s. It is too big."
msgstr "%s kan inte bygga %s från arbetslistan. Avlägsnas..."

#: server/unithand.cpp:2320
#, fuzzy, c-format
msgid "%s needs an improvement to grow, so %s cannot do %s."
msgstr ""
"%s behöver en stadsförbättring för att växa, så vi kan inte lägga till %s."

#: server/unithand.cpp:2328
#, fuzzy, c-format
msgid "%s has no capacity to %s %s."
msgstr "Vi förlorade %s under angrepp från den/det %s %s/n/t."

#: server/unithand.cpp:2337
#, fuzzy, c-format
msgid "%s can't do %s to an unknown tile."
msgstr "Vår karavan har anlänt till %s"

#: server/unithand.cpp:2381
#, fuzzy, c-format
msgid "Your %s can't do %s there since there's an unreachable unit."
msgstr "Vi köper inte %s i %s!"

#: server/unithand.cpp:2389
#, fuzzy, c-format
msgid "You already have a %s."
msgstr "Vi har redan en stad med namnet %s."

#: server/unithand.cpp:2396
#, fuzzy, c-format
msgid "Your %s can't do %s when %s is legal."
msgstr "Vi köper inte %s i %s!"

#: server/unithand.cpp:2406
#, fuzzy, c-format
msgid "Your %s was unable to do %s."
msgstr "Vår %s atombombades av %s."

#: server/unithand.cpp:2480
#, fuzzy, c-format
msgid "Your %s lost %d hit points while attempting to do %s."
msgstr "Vår %s fångades vid ett försök att stjäla teknologi från %s."

#: server/unithand.cpp:2493
#, fuzzy, c-format
msgid "Your %s was killed while attempting to do %s."
msgstr "Vår %s fångades vid ett försök att stjäla teknologi från %s."

#: server/unithand.cpp:2524
#, c-format
msgid "Your %s lost %s MP for attempting an illegal action."
msgstr ""

#: server/unithand.cpp:2579
#, c-format
msgid ""
"No explanation why you couldn't do %s. This is a bug. Sorry about that. -- "
"Sveinung"
msgstr ""

#: server/unithand.cpp:3355
#, fuzzy, c-format
msgid "%s transferred control over a %s to you in %s."
msgstr "Överförde %s från %s till %s."

#: server/unithand.cpp:3392
#, c-format
msgid "%s added to aid %s in growing."
msgstr "%s tillades för att hjälpa %s att växa."

#: server/unithand.cpp:3399
#, fuzzy, c-format
msgid "%s adds %s to your city %s."
msgstr "Du måste välja en stadstyp."

#: server/unithand.cpp:3770
#, fuzzy, c-format
msgid "Your units at %s were bombarded by a %s %s %s [id:%d]."
msgstr "Vår %s mutades av %s."

#: server/unithand.cpp:3779
#, fuzzy, c-format
msgid "Your %s %s [id:%d] bombarded the units at %s."
msgstr "Vår %s mutades av %s."

#: server/unithand.cpp:3819
#, c-format
msgid "Your %s was shot down by SDI defenses, what a waste."
msgstr "Tyvärr så sköts vår %s ned av fiendens missilförsvar."

#: server/unithand.cpp:3823
#, c-format
msgid "The nuclear attack on %s was avoided by your SDI defense."
msgstr "Kärnvapenangreppet mot %s avvärjdes av vårt missilförsvar."

#: server/unithand.cpp:4086
#, c-format
msgid ""
"Your %s %s [id:%d %sA:%.1f, lost %d HP, %d HP remaining] failed to hit the "
"%s %s %s [id:%d %sD:%.1f HP:%d%s]!"
msgstr ""

#: server/unithand.cpp:4104
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f HP:%d] brushed off a pathetic attack from the %s "
"%s %s [id:%d %sA:%.1f, lost %d HP, %d HP remaining%s]!"
msgstr ""

#: server/unithand.cpp:4123
#, c-format
msgid ""
"Your %s %s [id:%d %sA:%.1f, lost %d HP, %d HP remaining] attacked the %s %s "
"%s [id:%d %sD:%.1f, lost %d HP, %d HP remaining%s]!"
msgstr ""

#: server/unithand.cpp:4143
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f, lost %d HP, %d HP remaining] fought back the "
"attacking %s %s %s [id:%d %sA:%.1f, lost %d HP, %d HP remaining%s]!"
msgstr ""

#: server/unithand.cpp:4188
#, c-format
msgid ""
"Your %s %s [id:%d %s%sA:%.1f, HP:%d] eliminated the worthless %s %s %s [id:"
"%d %sD:%.1f, lost %d HP]."
msgstr ""

#: server/unithand.cpp:4203
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f HP:%d] helplessly perished in an attack by the %s "
"%s %s [id:%d %s%sA:%.1f HP:%d%s]."
msgstr ""

#: server/unithand.cpp:4219
#, c-format
msgid ""
"Your %s %s [id:%d %s%sA:%.1f, lost %d HP, has %d remaining] eliminated the "
"%s %s %s [id:%d %sD:%.1f, lost %d HP]."
msgstr ""

#: server/unithand.cpp:4236
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f HP:%d] perished in an attack by the %s %s %s [id:"
"%d %s%sA:%.1f, lost %d HP, has %d HP remaining%s]."
msgstr ""

#: server/unithand.cpp:4304
#, c-format
msgid ""
"Your %s %s [id:%d %sA:%.1f, lost %d HP] failed terribly against the %s %s %s "
"[id:%d %sD:%.1f HP:%d%s]!"
msgstr ""

#: server/unithand.cpp:4320
#, fuzzy, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f HP:%d] stopped the pathetic %sattack from the %s "
"%s %s [id:%d %sA:%.1f HP:%d]."
msgstr "Vår/t %s överlevde det löjliga angreppet från den/det %s %s/n/t."

#: server/unithand.cpp:4336
#, c-format
msgid ""
"Your %s %s [id:%d %sA:%.1f, lost %d HP] perished while attacking the %s %s "
"%s [id:%d %sD:%.1f, lost %d HP, %d HP remaining%s]!"
msgstr ""

#: server/unithand.cpp:4353
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f lost %d HP, %d HP remaining] stopped the %sattack "
"from the %s %s %s [id:%d %sA:%.1f HP:%d]."
msgstr ""

#: server/unithand.cpp:4411 server/unithand.cpp:4482
#, fuzzy, c-format
msgid "Your %s failed to do %s in %s."
msgstr "Vi mottog %d guld."

#: server/unithand.cpp:4499
#, fuzzy, c-format
msgid "Your %s didn't find a %s to %s in %s."
msgstr "Vi mottog %d guld."

#: server/unithand.cpp:4588 server/unittools.cpp:3163
msgid "Cannot attack unless you declare war first."
msgstr "Kan inte angripa utan att förklara krig först."

#: server/unithand.cpp:4593
#, c-format
msgid "%s can only move into your own zone of control."
msgstr "Vår %s kan endast röra sig inom vårt eget kontrollområde."

#: server/unithand.cpp:4606
#, c-format
msgid "Cannot invade unless you break peace with %s first."
msgstr "Kan inte invadera utan att förklara krig mot %s först."

#: server/unithand.cpp:4623
#, c-format
msgid "Terrain is unsuitable for %s units."
msgstr ""

#: server/unithand.cpp:4670
msgid "This unit has no moves left."
msgstr "Denna trupp har inga drag kvar."

#: server/unithand.cpp:4759
msgid "A transported unit is not allied to all units or city on target tile."
msgstr ""
"En trupp ombord är inte allierad med alla trupper eller staden på målrutan."

#: server/unithand.cpp:4843
#, fuzzy
msgid "current production"
msgstr "Påskynda tillverkning"

#: server/unithand.cpp:4850
#, fuzzy
msgid "remaining"
msgstr "raffinering"

#: server/unithand.cpp:4855
#, fuzzy
msgid "surplus"
msgstr "Överskott"

#: server/unithand.cpp:4862
#, fuzzy, c-format
msgid "Your %s does %s to help build the %s in %s (%d %s)."
msgstr "Vår %s hjälper till att bygga %s i %s (%d i överskott)."

#: server/unithand.cpp:4877
#, c-format
msgid "Help building the %s in %s received from %s %s (%d %s)."
msgstr ""

#: server/unithand.cpp:4926
#, fuzzy, c-format
msgid ""
"Sorry, your %s cannot establish a trade route because it has no home city."
msgstr ""
"Vår %s kan tyvärr inte inrätta en handelsled hit eftersom den saknar hemstad"

#: server/unithand.cpp:4939
#, fuzzy, c-format
msgid ""
"Sorry, your %s cannot establish a trade route because it's not carrying any "
"goods."
msgstr ""
"Vår %s kan tyvärr inte inrätta en handelsled hit eftersom den saknar hemstad"

#: server/unithand.cpp:4950
#, fuzzy, c-format
msgid "Sorry, your %s cannot establish a trade route between %s and %s."
msgstr "Vår %s kan inte tyvärr inte inrätta en handelsled mellan %s och %s"

#: server/unithand.cpp:4983 server/unithand.cpp:5007
#, c-format
msgid "Sorry, your %s cannot establish a trade route here!"
msgstr "Vår %s kan tyvärr inte inrätta en handelsled hit!"

#: server/unithand.cpp:5047
#, fuzzy, c-format
msgid "Your %s from %s has arrived in %s carrying %s."
msgstr "Vår karavan har anlänt till %s"

#: server/unithand.cpp:5113
#, c-format
msgid "New trade route established from %s to %s."
msgstr "Ny handelsleder har inrättats från %s till %s."

#: server/unithand.cpp:5118
#, c-format
msgid "The %s established a trade route between their city %s and %s."
msgstr ""

#: server/unittools.cpp:430
#, c-format
msgid "%s was upgraded for free to %s."
msgstr "%s har utan kostnad ersatts med %s."

#: server/unittools.cpp:501
#, fuzzy, c-format
msgid ""
"Your %s has run out of hit points because it was not supported by a city."
msgstr "Vår %s har fått slut på träffpunkter."

#: server/unittools.cpp:506
#, c-format
msgid "Your %s has run out of hit points."
msgstr "Vår %s har fått slut på träffpunkter."

#: server/unittools.cpp:584
#, c-format
msgid "Your %s has returned to refuel."
msgstr "Vårt %s har återvänt för att tanka."

#: server/unittools.cpp:617
#, c-format
msgid "Your %s has run out of fuel."
msgstr "Vårt %s har fått slut på bränsle."

#: server/unittools.cpp:743
#, fuzzy, c-format
msgid "Your %s became more experienced and achieved the rank of %s."
msgstr "Vår %s skaffade sig mer erfarenhet!"

#: server/unittools.cpp:762
#, fuzzy, c-format
msgid "%s converted to %s."
msgstr "%s erövrade %s."

#: server/unittools.cpp:767
#, fuzzy, c-format
msgid "%s cannot be converted."
msgstr "%s kunde inte upplösas"

#: server/unittools.cpp:783
#, fuzzy, c-format
msgid "Orders for %s aborted because activity is no longer available."
msgstr "Ordern för %s avbröts eftersom en förflyttning inte kunde utföras."

#: server/unittools.cpp:1224
#, c-format
msgid "Teleported your %s to %s."
msgstr "Vår %s har fjärrförflyttats till %s."

#: server/unittools.cpp:1459
#, fuzzy, c-format
msgid "Moved your %s."
msgstr "Vår %s har upplösts."

#: server/unittools.cpp:1472
#, c-format
msgid "Disbanded your %s."
msgstr "Vår %s har upplösts."

#: server/unittools.cpp:2029
#, c-format
msgid "Unable to defend %s, %s has lost the game."
msgstr "Kunde inte försvara %s, %s förlorade spelet."

#: server/unittools.cpp:2032
#, c-format
msgid "Losing %s meant losing the game! Be more careful next time!"
msgstr "Att förlora %s innebär förlust av spelet! Var försiktigare nästa gång!"

#: server/unittools.cpp:2089
#, c-format
msgid "%s lost when %s was lost."
msgstr "Vi förlorade %s när %s förlorades."

#: server/unittools.cpp:2342
#, c-format
msgid "%s escaped the destruction of %s, and fled to %s."
msgstr "%s undkom förstörelsen av %s och flydde till %s."

#: server/unittools.cpp:2962
#, c-format
msgid "Your %s was nuked by %s."
msgstr "Vår %s atombombades av %s."

#: server/unittools.cpp:2964 server/unittools.cpp:2980
msgid "yourself"
msgstr "oss själva"

#: server/unittools.cpp:2968
#, c-format
msgid "The %s %s was nuked."
msgstr "Den/det %s %s/n/t atombombades."

#: server/unittools.cpp:2978
#, c-format
msgid "%s was nuked by %s."
msgstr "%s atombombades av %s."

#: server/unittools.cpp:2985
#, c-format
msgid "You nuked %s."
msgstr "Vi atombombade %s."

#: server/unittools.cpp:2996
#, fuzzy, c-format
msgid "%s destroyed in nuclear explosion!"
msgstr "* Om denna trupp anfaller sker en kärnvapenexplosion!\n"

#: server/unittools.cpp:3064
#, c-format
msgid "The %s detonated a nuke!"
msgstr "%s utlöste en atombomb!"

#: server/unittools.cpp:3078
#, c-format
msgid "%s transported successfully."
msgstr "Frakten av %s genomfördes utan komplikationer."

#: server/unittools.cpp:3155
#, c-format
msgid "This unit cannot paradrop into %s."
msgstr "Denna trupp kan inte hoppa fallskärm i %s."

#: server/unittools.cpp:3176
#, c-format
msgid "Your %s paradropped into the %s and was lost."
msgstr "Vår %s hoppade fallskärm ner i %s och gick förlorad."

#: server/unittools.cpp:3193
#, c-format
msgid "Your %s was killed by enemy units at the paradrop destination."
msgstr "Vår %s dödades av fiendetrupper där den landade."

#: server/unittools.cpp:3246
msgid "An abandoned village is here."
msgstr "Här ligger en övergiven boplats."

#: server/unittools.cpp:3249
#, c-format
msgid "Your %s has been killed by barbarians!"
msgstr "Vår %s blev slaktad av infödingar!"

#: server/unittools.cpp:3634
#, c-format
msgid "Your sentried %s spotted a %s %s %s [id:%d, %s, hp:%d] at %s."
msgstr ""

#: server/unittools.cpp:3659
#, c-format
msgid "Orders for %s aborted after enemy movement was spotted."
msgstr "Ordern för %s avbröts eftersom fiendetrupp siktats i närheten."

#: server/unittools.cpp:4481
#, c-format
msgid "Orders for %s aborted as there are units nearby."
msgstr "Ordern för %s avbröts eftersom det finns trupper i närheten."

#: server/unittools.cpp:4568
#, c-format
msgid "Orders for %s aborted since they give an invalid activity."
msgstr "Ordern för %s avbröts eftersom den var ogiltig."

#: server/unittools.cpp:4578
#, c-format
msgid "Orders for %s aborted since they give an invalid location."
msgstr "Ordern för %s avbröts eftersom den angav en ogiltig position."

#: server/unittools.cpp:4589
#, c-format
msgid "Orders for %s aborted as there are units in the way."
msgstr "Ordern för %s avbröts eftersom det finns trupper i vägen."

#: server/unittools.cpp:4632
#, c-format
msgid "Orders for %s aborted because of failed move."
msgstr "Ordern för %s avbröts eftersom en förflyttning inte kunde utföras."

#: server/unittools.cpp:4762
#, fuzzy, c-format
msgid "%s could not do %s to %s."
msgstr "%s erövrade %s."

#: server/unittools.cpp:4795
#, fuzzy, c-format
msgid "Orders for %s aborted because doing %s to %s failed."
msgstr "Ordern för %s avbröts eftersom grundandet av en stad misslyckades."

#: server/unittools.cpp:4819
#, c-format
msgid "Your %s has invalid orders."
msgstr "Vårt %s har ogiltliga order."

#: server/unittools.cpp:4920
#, c-format
msgid "Your unit may not act for another %s this turn. See /help unitwaittime."
msgstr ""

#: server/voting.cpp:559
#, c-format
msgid ""
"%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not vote."
msgstr "%s %d ”%s” bifölls med %d mot %d. %d avstod och %d röstade inte."

#: server/voting.cpp:566
#, c-format
msgid ""
"%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who did "
"not vote."
msgstr "%s %d ”%s” avslogs med %d mot %d. %d avstod och %d röstade inte."

#: server/voting.cpp:587
#, c-format
msgid "%s %d: %s voted yes."
msgstr "%s %d: %s röstade för."

#: server/voting.cpp:592
#, c-format
msgid "%s %d: %s voted no."
msgstr "%s %d: %s röstade mot."

#: server/voting.cpp:597
#, c-format
msgid "%s %d: %s chose to abstain."
msgstr "%s %d: %s valde att avstå."

#: server/voting.cpp:774
#, c-format, qt-format
msgid "%s (needs %0.0f%% and no dissent)."
msgstr ""

#: server/voting.cpp:780
#, c-format, qt-format
msgid "%s (needs %0.0f%% in favor)."
msgstr ""

#: tools/civmanual.cpp:186
#, c-format
msgid "Could not write manual file %s."
msgstr "Kunde inte skriva manualfilen %s."

#: tools/civmanual.cpp:198
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s server options (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s servertillval</h1>\n"
"\n"

#: tools/civmanual.cpp:218
#, c-format
msgid "Level: %s.<br>"
msgstr "Läge: %s.<br>"

#: tools/civmanual.cpp:220
#, c-format
msgid "Category: %s.<br>"
msgstr "Kategori: %s.<br>"

#: tools/civmanual.cpp:226
#, c-format
msgid "Is locked by the ruleset."
msgstr ""

#: tools/civmanual.cpp:228
#, fuzzy, c-format
msgid "Can only be used in server console."
msgstr "Kan endast användas i serverkonsollen. "

#: tools/civmanual.cpp:272
#, fuzzy, c-format
msgid ""
"\n"
"<p class=\"changed\">Value set to %s</p>\n"
msgstr ""
"<p class=\"changed\">Värde satt till %s</p>\n"
"\n"

#: tools/civmanual.cpp:283
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s server commands%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s serverkommandon</h1>\n"
"\n"

#: tools/civmanual.cpp:296
#, c-format
msgid ""
"<table>\n"
"<tr>\n"
"<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
"<td>"
msgstr ""
"<table>\n"
"<tr>\n"
"<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
"<td>"

#: tools/civmanual.cpp:301
#, fuzzy, c-format
msgid "<p class=\"level\">Level: %s</p>\n"
msgstr ""
"<p class=\"level\">Nivå: %s</p>\n"
"\n"

#: tools/civmanual.cpp:309
#, c-format
msgid ""
"<p>Description:</p>\n"
"\n"
msgstr ""
"<p>Beskrivning:</p>\n"
"\n"

#: tools/civmanual.cpp:320
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s terrain help (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s landskapshjälp</h1>\n"
"\n"

#: tools/civmanual.cpp:325
msgid "Move cost"
msgstr "Förflyttningskostnad"

#: tools/civmanual.cpp:325
msgid "Defense bonus"
msgstr "Försvarsbonus"

#: tools/civmanual.cpp:327
msgid "Mining"
msgstr "Gruvdrift"

#: tools/civmanual.cpp:330
#, no-c-format
msgid "% of Road bonus"
msgstr ""

#: tools/civmanual.cpp:330
msgid "turns"
msgstr "omgångar"

#: tools/civmanual.cpp:331
msgid "Clean pollution"
msgstr "Sanera utsläpp"

#: tools/civmanual.cpp:332
msgid "Clean fallout"
msgstr "Sanera nedfall"

#: tools/civmanual.cpp:381 tools/civmanual.cpp:389 tools/civmanual.cpp:396
#: tools/civmanual.cpp:404
msgid "impossible"
msgstr "omöjligt"

#: tools/civmanual.cpp:452
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s buildings help (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s byggnadshjälp</h1>\n"
"\n"

#: tools/civmanual.cpp:457
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s wonders help (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s hjälp för underverk</h1>\n"
"\n"

#: tools/civmanual.cpp:465
msgid "Upkeep"
msgstr "Underhåll"

#: tools/civmanual.cpp:465
msgid "Requirement"
msgstr "Krav"

#: tools/civmanual.cpp:466
msgid "Obsolete by"
msgstr "Omodern i.o.m."

#: tools/civmanual.cpp:466
msgid "More info"
msgstr "Mer information"

#: tools/civmanual.cpp:492
#, fuzzy, c-format
msgid "no %s"
msgstr "nabongo"

#: tools/civmanual.cpp:524
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s governments help (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s hjälp för underverk</h1>\n"
"\n"

#: tools/civmanual.cpp:546
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s unit types help (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s hjälp för underverk</h1>\n"
"\n"

#: tools/civmanual.cpp:563
#, fuzzy, c-format
msgid "Upkeep: %s"
msgstr "Underhåll: %d"

#: tools/civmanual.cpp:566
#, fuzzy, c-format
msgid "Moves: %s"
msgstr "Drag"

#: tools/civmanual.cpp:570
#, fuzzy, c-format
msgid "Vision: %d"
msgstr "Sikt:"

#: tools/civmanual.cpp:574
#, fuzzy, c-format
msgid "Attack: %d"
msgstr "Angrepp:"

#: tools/civmanual.cpp:577
#, fuzzy, c-format
msgid "Defense: %d"
msgstr "Försvar:"

#: tools/civmanual.cpp:580
#, fuzzy, c-format
msgid "Firepower: %d"
msgstr "Eldkraft:"

#: tools/civmanual.cpp:583
#, fuzzy, c-format
msgid "Hitpoints: %d"
msgstr "Träffpunkter:"

#: tools/civmanual.cpp:586
#, fuzzy, c-format
msgid "Obsolete by: %s"
msgstr "Omodern i.o.m:"

#: tools/civmanual.cpp:603
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s tech help (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s landskapshjälp</h1>\n"
"\n"

#: tools/civmanual.cpp:634
#, c-format
msgid "Manual file %s successfully written."
msgstr ""

#: tools/civmanual.cpp:672
msgid "Make manual for RULESET."
msgstr ""

#: tools/civmanual.cpp:675
msgid "Write manual in wiki format."
msgstr ""

#: tools/civmanual.cpp:691 tools/ruleup.cpp:79
msgid "Multiple rulesets requested. Only one ruleset at time supported.\n"
msgstr ""

#: tools/fcmp/download.cpp:71
msgid "Invalid file"
msgstr ""

#: tools/fcmp/download.cpp:96
msgid "Empty path"
msgstr ""

#: tools/fcmp/download.cpp:100
#, fuzzy, qt-format
msgid "Illegal path \"%1\""
msgstr "Ogiltigt värde för rättighetsport: ”%s”"

#: tools/fcmp/download.cpp:122
msgid "Missing \"dest\" field"
msgstr ""

#: tools/fcmp/download.cpp:133
#, fuzzy
msgid "\"url\" field is not a string"
msgstr "Denna inställningssidan"

#: tools/fcmp/download.cpp:155
msgid "Recursive dependencies too deep"
msgstr ""

#: tools/fcmp/download.cpp:159
msgid "No valid URL given"
msgstr ""

#: tools/fcmp/download.cpp:163
msgid "This does not look like modpack URL"
msgstr ""

#: tools/fcmp/download.cpp:166
#, qt-format
msgid "Installing modpack %1 from %2"
msgstr ""

#: tools/fcmp/download.cpp:171
#, fuzzy
msgid "Cannot install to given directory hierarchy"
msgstr "Kan inte finna din hemkatalog"

#: tools/fcmp/download.cpp:176
#, qt-format
msgid "Downloading \"%1\" control file."
msgstr ""

#: tools/fcmp/download.cpp:182 tools/fcmp/download.cpp:423
msgid "Cannot fetch and parse modpack list"
msgstr ""

#: tools/fcmp/download.cpp:188 tools/fcmp/download.cpp:429
msgid "\"info\" is not an object"
msgstr ""

#: tools/fcmp/download.cpp:194 tools/fcmp/download.cpp:434
#, fuzzy
msgid "\"info.options\" is not a string"
msgstr "Denna inställningssidan"

#: tools/fcmp/download.cpp:204
msgid "Modpack control file is incompatible"
msgstr ""

#: tools/fcmp/download.cpp:209
#, fuzzy
msgid "\"info.name\" is not a string"
msgstr "Denna inställningssidan"

#: tools/fcmp/download.cpp:213 tools/fcmp/download.cpp:472
msgid "Modpack name is empty"
msgstr ""

#: tools/fcmp/download.cpp:218
#, fuzzy
msgid "\"info.version\" is not a string"
msgstr "Denna inställningssidan"

#: tools/fcmp/download.cpp:224
#, fuzzy
msgid "\"info.type\" is not a string"
msgstr "Denna inställningssidan"

#: tools/fcmp/download.cpp:229 tools/fcmp/download.cpp:288
#: tools/fcmp/download.cpp:500
msgid "Illegal modpack type"
msgstr ""

#: tools/fcmp/download.cpp:234
#, fuzzy
msgid "\"info.base_url\" is not a string"
msgstr "Denna inställningssidan"

#: tools/fcmp/download.cpp:253
msgid "\"dependencies\" is not an array"
msgstr ""

#: tools/fcmp/download.cpp:259
msgid "\"dependencies\" contains a non-object"
msgstr ""

#: tools/fcmp/download.cpp:267
msgid "Dependency has no \"url\" field or it is not a string"
msgstr ""

#: tools/fcmp/download.cpp:274
msgid "Dependency has no \"modpack\" field or it is not a string"
msgstr ""

#: tools/fcmp/download.cpp:280
msgid "Dependency has no \"type\" field or it is not a string"
msgstr ""

#: tools/fcmp/download.cpp:294
msgid "Dependency has no \"version\" field or it is not a string"
msgstr ""

#: tools/fcmp/download.cpp:306
msgid "Download dependency modpack"
msgstr ""

#: tools/fcmp/download.cpp:333
msgid "\"files\" is not an array"
msgstr ""

#: tools/fcmp/download.cpp:344
#, fuzzy, qt-format
msgid "Error parsing modpack control file: file %1:"
msgstr "Misslyckades att ignorera SIGPIPE: %s\n"

#: tools/fcmp/download.cpp:350
#, fuzzy
msgid "Error parsing modpack control file"
msgstr "Misslyckades att ignorera SIGPIPE: %s\n"

#: tools/fcmp/download.cpp:377
#, fuzzy
msgid "Cannot create required directories"
msgstr "Kan inte finna din hemkatalog"

#: tools/fcmp/download.cpp:381
#, qt-format
msgid "Downloading %1"
msgstr ""

#: tools/fcmp/download.cpp:392
#, fuzzy, qt-format
msgid "Failed to download %1"
msgstr "Misslyckades att ignorera SIGPIPE: %s\n"

#: tools/fcmp/download.cpp:406
msgid "Some parts of the modpack failed to install."
msgstr ""

#: tools/fcmp/download.cpp:444
msgid "Modpack list is incompatible"
msgstr ""

#: tools/fcmp/download.cpp:454
msgid "\"modpacks\" is not an array"
msgstr ""

#: tools/fcmp/download.cpp:461
msgid "\"modpacks\" contains a non-object"
msgstr ""

#: tools/fcmp/download.cpp:468
#, fuzzy
msgid "Modpack \"name\" is missing or is not a string"
msgstr "Denna inställningssidan"

#: tools/fcmp/download.cpp:478
#, fuzzy
msgid "Modpack \"version\" is missing or is not a string"
msgstr "Denna inställningssidan"

#: tools/fcmp/download.cpp:485
#, fuzzy
msgid "Modpack \"license\" is missing or is not a string"
msgstr "Klientförmåga-sträng: %s"

#: tools/fcmp/download.cpp:492
#, fuzzy
msgid "Modpack \"type\" is missing or is not a string"
msgstr "Denna inställningssidan"

#: tools/fcmp/download.cpp:506
#, fuzzy
msgid "Modpack \"subtype\" is not a string"
msgstr "Klientförmåga-sträng: %s"

#: tools/fcmp/download.cpp:513
#, fuzzy
msgid "Modpack \"url\" is missing or is not a string"
msgstr "Denna inställningssidan"

#: tools/fcmp/download.cpp:519
msgid "Invalid URL"
msgstr ""

#: tools/fcmp/download.cpp:526
#, fuzzy
msgid "Modpack \"notes\" is not a string"
msgstr "Klientförmåga-sträng: %s"

#: tools/fcmp/mpcli.cpp:64 tools/fcmp/mpgui_qt.cpp:319
#: tools/fcmp/mpgui_qt.cpp:352
msgid "Not installed"
msgstr ""

#: tools/fcmp/mpcli.cpp:67
#, fuzzy
msgid "Name="
msgstr "Namn"

#: tools/fcmp/mpcli.cpp:68
#, fuzzy
msgid "Version="
msgstr "Version"

#: tools/fcmp/mpcli.cpp:69
msgid "Installed="
msgstr ""

#: tools/fcmp/mpcli.cpp:70
#, fuzzy
msgid "Type="
msgstr "Typ"

#: tools/fcmp/mpcli.cpp:71
msgid "License="
msgstr ""

#: tools/fcmp/mpcli.cpp:72
msgid "URL="
msgstr ""

#: tools/fcmp/mpcli.cpp:74
#, fuzzy
msgid "Comment="
msgstr "Anmärkning"

#: tools/fcmp/mpcli.cpp:95
#, fuzzy
msgid "Freeciv21 modpack installer (command line version)"
msgstr "Välj en teknologi att stjäla"

#: tools/fcmp/mpcli.cpp:96
#, fuzzy, c-format
msgid "Version %s"
msgstr "Version"

#: tools/fcmp/mpcli.cpp:108
#, fuzzy
msgid "Modpack installed successfully"
msgstr "Frakten av %s genomfördes utan komplikationer."

#: tools/fcmp/mpcli.cpp:110
#, c-format
msgid "Modpack install failed: %s"
msgstr ""

#: tools/fcmp/mpcmdline.cpp:53
msgid "Automatically install modpack from a given URL."
msgstr ""

#: tools/fcmp/mpcmdline.cpp:55 tools/fcmp/mpcmdline.cpp:59
#: tools/fcmp/mpgui_qt.cpp:191
msgid "URL"
msgstr ""

#: tools/fcmp/mpcmdline.cpp:57
msgid "Load modpack list from given URL."
msgstr ""

#: tools/fcmp/mpcmdline.cpp:61
#, fuzzy
msgid "Install modpacks to given directory hierarchy."
msgstr "Kan inte finna din hemkatalog"

#: tools/fcmp/mpdb.cpp:139
#, fuzzy, c-format
msgid "Can't create directory \"%s\" for modpack database."
msgstr "Välj katalog för regler eller modifikation."

#: tools/fcmp/mpdb.cpp:169
#, c-format
msgid "Creating \"%s\" failed: %s"
msgstr ""

#: tools/fcmp/mpdb.cpp:191
#, c-format
msgid "Opening \"%s\" failed: %s"
msgstr ""

#: tools/fcmp/mpdb.cpp:241
#, fuzzy, c-format
msgid "Failed to insert modpack '%s' information"
msgstr "%s misslyckades med att ansluta till någon spelare."

#: tools/fcmp/mpgui_qt.cpp:109
#, fuzzy
msgid "Freeciv21 modpack installer (Qt)"
msgstr "Välj en teknologi att stjäla"

#: tools/fcmp/mpgui_qt.cpp:167
msgid "Modpack URL"
msgstr ""

#: tools/fcmp/mpgui_qt.cpp:171
msgid "Install modpack"
msgstr ""

#: tools/fcmp/mpgui_qt.cpp:187
msgid "Installed"
msgstr ""

#: tools/fcmp/mpgui_qt.cpp:189
msgid "Subtype"
msgstr ""

#: tools/fcmp/mpgui_qt.cpp:190
msgid "License"
msgstr ""

#: tools/fcmp/mpgui_qt.cpp:234
#, fuzzy
msgid "Select modpack to install"
msgstr "Välj en teknologi att stjäla"

#: tools/fcmp/mpgui_qt.cpp:286
msgid "Another download already active"
msgstr ""

#: tools/fcmp/mpgui_qt.cpp:445
#, fuzzy
msgid ""
"Modpack installation in progress.\n"
"Are you sure you want to quit?"
msgstr "Vill du verkligen avsluta?"

#: tools/ruleup.cpp:57
msgid "Raise a signal on failed assertion"
msgstr ""

#: tools/ruleup.cpp:59
#, fuzzy
msgid "Update RULESET"
msgstr "Uppdatera"

#: tools/ruleup.cpp:63
msgid "Create directory DIRECTORY for output"
msgstr ""

#: tools/ruleup.cpp:65
msgid "DIRECTORY"
msgstr ""

#: tools/ruleup.cpp:88
msgid "Multiple output directories given.\n"
msgstr ""

#: tools/ruleup.cpp:158
#, fuzzy, c-format
msgid "Can't load ruleset %s"
msgstr "Kan inte lägga %s till %s."

#: translations/Strings.txt:12
msgid "?vertag:stable"
msgstr ""

#: translations/Strings.txt:13
msgid "?vertag:windows"
msgstr ""

#: translations/Strings.txt:14
msgid "?vertag:win32"
msgstr ""

#: translations/Strings.txt:15
msgid "?vertag:S3_0"
msgstr ""

#: translations/Strings.txt:16
msgid "?vertag:S3_1"
msgstr ""

#: translations/Strings.txt:17
msgid "?vertag:crosser"
msgstr ""

#: translations/Strings.txt:18
msgid "?vertag:windows-S3_0"
msgstr ""

#: translations/Strings.txt:19
msgid "?vertag:windows-S3_1"
msgstr ""

#: translations/Strings.txt:27
#, fuzzy
msgid "modified "
msgstr "Befäst"

#: translations/Strings.txt:33
#, fuzzy
msgid "iso"
msgstr "Anblick"

#: translations/Strings.txt:35
#, fuzzy
msgid "hex"
msgstr "kung"

#: translations/Strings.txt:37
msgid "hex & iso"
msgstr ""

#: translations/Strings.txt:39
#, fuzzy
msgid "overhead"
msgstr "guvernör"

#: utility/inputfile.cpp:472
#, fuzzy, qt-format
msgid "Error reading %1: %2"
msgstr "Läser in skriptfil: %s"

#: utility/inputfile.cpp:801
#, fuzzy, c-format
msgid "Cannot find stringfile \"%s\"."
msgstr "Kan inte läsa in konfigfilen för rättigheter: ”%s”!"

#: utility/inputfile.cpp:808
#, fuzzy, c-format
msgid "Cannot open stringfile \"%s\"."
msgstr "Kan inte läsa in konfigfilen för rättigheter: ”%s”!"

#: utility/log.cpp:133
#, c-format
msgid ""
"\"%s\" is not a valid log level name (valid names are fatal/critical/warning/"
"info/debug)"
msgstr ""

#: utility/log.cpp:191
#, fuzzy, qt-format
msgid "Could not open log file for writing: %1"
msgstr "Kunde inte öppna ”%s”."

#: utility/log.cpp:247
#, fuzzy, qt-format
msgid "Please report this message at %1"
msgstr "Vänligen rapportera detta meddelande på %s"

#: utility/log.cpp:249
#, fuzzy
msgid "Assertion failed"
msgstr "Misslyckades att skapa en spelare."

#: utility/netfile.cpp:75
#, fuzzy, qt-format
msgid "Failed to fetch %1: %2"
msgstr "Misslyckades att ignorera SIGPIPE: %s\n"

#: utility/netfile.cpp:109
#, qt-format
msgid "Error parsing JSON: %1"
msgstr ""

#: utility/netfile.cpp:145
#, fuzzy, qt-format
msgid "Could not open %1 for writing"
msgstr "Kunde inte öppna ”%s”."

#: utility/registry_ini.cpp:627
#, fuzzy, c-format
msgid "Could not open %s for writing"
msgstr "Kunde inte öppna ”%s”."

#: utility/shared.cpp:430
#, fuzzy
msgid "Storage dir:"
msgstr "Laddar rutbildsuppsättning ”%s”."

#: utility/shared.cpp:529
#, fuzzy, c-format
msgid "\"%s\" is set but empty; using default data directories instead."
msgstr "”%s” är satt men tom; använder ”%s” i stället."

#: utility/shared.cpp:975
#, c-format
msgid "%s: Fatal error: you're trying to run me as superuser!\n"
msgstr "%s: Allvarligt fel: du försöker köra mig som superanvändaren!\n"

#: utility/shared.cpp:979
msgid "Use a non-privileged account instead.\n"
msgstr "Använd ett konto med begränsade rättigheter i stället.\n"

#: utility/shared.cpp:996
msgid "exact match"
msgstr "exakt träff"

#: utility/shared.cpp:996
msgid "only match"
msgstr "enda träff"

#: utility/shared.cpp:996
msgid "ambiguous"
msgstr "flertydigt"

#: utility/shared.cpp:997
msgid "empty"
msgstr "tom"

#: utility/shared.cpp:997
msgid "too long"
msgstr "för lång"

#: utility/shared.cpp:997
msgid "non-match"
msgstr "icketräff"

#: utility/shared.cpp:1506
msgid "TRUE"
msgstr "SANT"

#: utility/shared.cpp:1506
msgid "FALSE"
msgstr "FALSKT"

#: utility/support.cpp:337
#, c-format
msgid "error %ld (failed FormatMessage)"
msgstr "fel %ld (FormatMessage misslyckades)"

#: utility/version.cpp:38
#, fuzzy, c-format
msgid "Freeciv21 version %s"
msgstr "Freeciv version %s"

#, fuzzy
#~ msgid ""
#~ "This is not a normal improvement.  nstead, setting a city's production to "
#~ "Coinage means its shield production is converted to tax output (money, "
#~ "gold!)."
#~ msgstr ""
#~ "Detta är ingen vanlig stadsförbättring, utan ett sätt att omsätta en "
#~ "stads sköldtillverkning till guldinkomst."

#, fuzzy
#~ msgid "Allies only"
#~ msgstr "Enbart bundsförvanter"

#~ msgid "Activate unit"
#~ msgstr "Gör trupp aktiv"

#~ msgid "Sentry unit"
#~ msgstr "Ge trupp vakttjänst"

#~ msgid "Fortify unit"
#~ msgstr "Befäst trupp"

#~ msgid "Disband unit"
#~ msgstr "Upplös trupp"

#, fuzzy
#~ msgid "Set homecity"
#~ msgstr "Gör till hemstad"

#, fuzzy
#~ msgid "Unload Transporter"
#~ msgstr "Lasta av alla från fraktskepp"

#, fuzzy
#~ msgid "Sell improvement?"
#~ msgstr "Sälj stadsförbättringar"

#~ msgid "Prod:"
#~ msgstr "Tillverkning:"

#, fuzzy, c-format
#~ msgid "%d times"
#~ msgstr "Läs in rutbildsuppsättning"

#~ msgid "Celebrate"
#~ msgstr "Fira"

#~ msgid "Minimal Surplus"
#~ msgstr "Minsta överskott"

#, fuzzy
#~ msgid "Governor settings"
#~ msgstr "Stadsförvaltaren"

#, c-format
#~ msgid "Supported units %d"
#~ msgstr "Understödda trupper %d"

#, c-format
#~ msgid "Present units %d"
#~ msgstr "Närvarande trupper %d"

#~ msgid "Size"
#~ msgstr "Storlek"

#~ msgid "Workers: Happy"
#~ msgstr "Arbetare: Lyckliga"

#~ msgid "Workers: Content"
#~ msgstr "Arbetare: Nöjda"

#~ msgid "Workers: Unhappy"
#~ msgstr "Arbetare: Missnöjda"

#~ msgid "Workers: Angry"
#~ msgstr "Arbetare: Arga"

#~ msgid "?city:Workers"
#~ msgstr "Arbetare"

#~ msgid "Best attacking units"
#~ msgstr "Bästa anfallare"

#~ msgid "Best defending units"
#~ msgstr "Bästa försvarare"

#~ msgid "Number of units present"
#~ msgstr "Antal närvarande trupper"

#~ msgid "Waste"
#~ msgstr "Spill"

#~ msgid "Corruption"
#~ msgstr "Korruption"

#~ msgid "Economy: Gold"
#~ msgstr "Ekonomi: Guld"

#~ msgid "Economy: Luxury"
#~ msgstr "Ekonomi: Välfärd"

#~ msgid "Economy: Science"
#~ msgstr "Ekonomi: Forskning"

#~ msgid "Popup Request"
#~ msgstr "Meddelande"

#~ msgid "You must select your sex."
#~ msgstr "Du måste välja ditt kön."

#~ msgid "You say you wanna revolution?"
#~ msgstr "Vill du göra revolution?"

#~ msgid "U Total"
#~ msgstr "Sammanlagt"

#~ msgid "Set local options"
#~ msgstr "Ställ in lokala tillval"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Gruva Verkan/Tid:"

#, fuzzy
#~ msgid "Leave game"
#~ msgstr "Hoppa av"

#~ msgid "Rename..."
#~ msgstr "Byt namn..."

#, fuzzy
#~ msgid "Investigate city"
#~ msgstr "Undersök staden"

#, fuzzy
#~ msgid "Establish embassy"
#~ msgstr "Inrätta ambassad"

#, fuzzy
#~ msgid "Steal technology"
#~ msgstr "Stjäl teknologi"

#, fuzzy
#~ msgid "Steal technology and escape"
#~ msgstr "Stjäl teknologi"

#, fuzzy
#~ msgid "Incite a revolt"
#~ msgstr "Anstifta ett uppror!"

#, fuzzy
#~ msgid "Poison City Escape"
#~ msgstr "För_gifta stad"

#~ msgid "Tax Rates..."
#~ msgstr "Skattesatser..."

#~ msgid "Demographics"
#~ msgstr "Demografi"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "Ställer in servertillval."

#~ msgid "Leaving a local game will end it!"
#~ msgstr "Att hoppa av ett lokalt spel innebär att det upphör!"

#, fuzzy
#~ msgid "Show area within borders"
#~ msgstr "Visa riksgränserna"

#, fuzzy
#~ msgid "If set, cities are shown on the saved image."
#~ msgstr ""
#~ "Slå på detta för att visa redogörelser som separata flikar istället för "
#~ "separata fönster."

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr "Visa landskapet"

#, fuzzy
#~ msgid "If set, units are shown in the saved image."
#~ msgstr ""
#~ "Slå på detta för att visa redogörelser som separata flikar istället för "
#~ "separata fönster."

#, fuzzy
#~ msgid "Map image file name"
#~ msgstr "write <filnamn>"

#, fuzzy, qt-format
#~ msgid "%1%2, Qt client"
#~ msgstr "Detta kommando kan endast utföras i klienten."

#, fuzzy, qt-format
#~ msgid "commit: %1"
#~ msgstr "Trupp: %s"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "Skattesatser..."

#, fuzzy, qt-format
#~ msgid "Unit: %1 #%2 | %3 (%4)"
#~ msgstr "Trupp: %s (%s, %s)"

#, fuzzy, qt-format
#~ msgid "Unit: %1 #%2 \"%3\" | %4 (%5)"
#~ msgstr "Trupp: %s (%s, %s)"

#, fuzzy, c-format
#~ msgid "No extra style for \"%s\" or \"%s\"."
#~ msgstr "Du röstade för ”%s”."

#, fuzzy, c-format
#~ msgid "No cardinal-style graphics \"%s*\" for extra \"%s\""
#~ msgstr "Du röstade för ”%s”."

#, fuzzy, c-format
#~ msgid "No river-style graphics \"%s*\" for extra \"%s\""
#~ msgstr "Du röstade för ”%s”."

#, fuzzy
#~ msgid "Mp"
#~ msgstr "Kartor"

#, fuzzy
#~ msgid "a unit"
#~ msgstr "%d trupp"

#, fuzzy
#~ msgid "individual units"
#~ msgstr "Upplös trupp"

#, fuzzy
#~ msgid "unit stacks"
#~ msgstr "Angrip självständigt"

#, fuzzy
#~ msgid "tiles"
#~ msgstr "Rutbildsuppsättning"

#, fuzzy
#~ msgid "buildings in"
#~ msgstr "Byggnader"

#, fuzzy
#~ msgid "techs from"
#~ msgstr "%s från %s"

#, fuzzy
#~ msgid "battle"
#~ msgstr "slagskepp"

#, fuzzy
#~ msgid "diplomatic battle"
#~ msgstr "Diplomatmeddelanden"

#, fuzzy
#~ msgid "teleport"
#~ msgstr "Redogörelse"

#, fuzzy
#~ msgid "escape"
#~ msgstr "Undkom"

#, fuzzy
#~ msgid "unrepresentable"
#~ msgstr "nytt förvalt värde"

#, fuzzy
#~ msgid "the player"
#~ msgstr "Städer"

#, fuzzy
#~ msgid "the game rules"
#~ msgstr "Spelets slutomgång"

#, fuzzy
#~ msgid "a server agent"
#~ msgstr "Servernamn"

#, fuzzy
#~ msgid "mandatory"
#~ msgstr "fabrik"

#, fuzzy
#~ msgid "Moved Adjacent"
#~ msgstr "Förflyttningskostnad"

#~ msgid "Needs Aqueduct"
#~ msgstr "I behov av vattenledning"

#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "I behov av vattenledning (byggs)"

#, fuzzy
#~ msgid "?extraflag:ConnectLand"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?extraflag:GlobalWarming"
#~ msgstr "Global uppvärmning har inträffat!"

#, fuzzy
#~ msgid "?extraflag:NuclearWinter"
#~ msgstr "kärnkraft"

#~ msgid "Away"
#~ msgstr "Borta"

#~ msgid "Novice"
#~ msgstr "Nybörjare"

#~ msgid "Easy"
#~ msgstr "Lätt"

#~ msgid "Hard"
#~ msgstr "Svår"

#~ msgid "Cheating"
#~ msgstr "Fuskande"

#~ msgid "Experimental"
#~ msgstr "Experimentell"

#, fuzzy
#~ msgid "Hex"
#~ msgstr "kung"

#, fuzzy
#~ msgid "passive"
#~ msgstr "[bifallen]"

#, fuzzy, c-format
#~ msgid "  * %d per turn.\n"
#~ msgstr "Mat: %d per omg"

#, fuzzy, c-format
#~ msgid "Cost: %d\n"
#~ msgstr "Kostnad:"

#, fuzzy
#~ msgid "toolkit not defined"
#~ msgstr "(arbetslista)"

#, fuzzy, c-format
#~ msgid "error saving map image '%s'"
#~ msgstr "Läser in skriptfil: %s"

#, fuzzy, c-format
#~ msgid "could not open file: %s"
#~ msgstr "Kunde inte öppna ”%s”."

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "?diplomatic_state:Vapenvila"

#~ msgid "?diplomatic_state:War"
#~ msgstr "?diplomatic_state:Krig"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "?diplomatic_state:Vapenstillestånd"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "?diplomatic_state:Fred"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "?diplomatic_state:Förbund"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "?diplomatic_state:Aldrig mötts"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "?diplomatic_state:Lag"

#, fuzzy
#~ msgid "Gives shared vision"
#~ msgstr "Ge delad anblick"

#, fuzzy
#~ msgid "Receives shared vision"
#~ msgstr "Ge delad anblick"

#, fuzzy
#~ msgid "Hosts embassy"
#~ msgstr "Inrätta ambassad"

#, fuzzy
#~ msgid "Has embassy"
#~ msgstr "Ge ambassad"

#, fuzzy
#~ msgid "Hosts real embassy"
#~ msgstr "Inrätta ambassad"

#, fuzzy
#~ msgid "Has real embassy"
#~ msgstr "Ge ambassad"

#, fuzzy
#~ msgid "Foreign"
#~ msgstr "Infoga"

#, fuzzy
#~ msgid "Bonus_Tech"
#~ msgstr "_Teknologi"

#, fuzzy
#~ msgid "Build_Airborne"
#~ msgstr "Bygg flygbas"

#, fuzzy
#~ msgid "Claim_Ocean"
#~ msgstr "hav"

#~ msgid "Land"
#~ msgstr "Land"

#~ msgid "Oceanic"
#~ msgstr "Hav"

#~ msgid "CanIrrigate"
#~ msgstr "KanBevattning"

#~ msgid "CanMine"
#~ msgstr "KanGruva"

#~ msgid "CanRoad"
#~ msgstr "KanVäg"

#, fuzzy
#~ msgid "NoCities"
#~ msgstr "Inga städer"

#, fuzzy
#~ msgid "Starter"
#~ msgstr "Påbörjats"

#, fuzzy
#~ msgid "?uclassflag:TerrainSpeed"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?uclassflag:Unreachable"
#~ msgstr "Otillgänglig"

#, fuzzy
#~ msgid "?uclassflag:AttackNonNative"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "Reserved 2"
#~ msgstr "_Iakttag"

#, fuzzy
#~ msgid "?unitflag:NonMil"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitflag:IgTer"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitflag:OneAttack"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitflag:FieldUnit"
#~ msgstr "helikopter"

#, fuzzy
#~ msgid "?unitflag:Provoking"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitflag:NeverProtects"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitflag:Settlers"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitflag:Diplomat"
#~ msgstr "diplomat"

#, fuzzy
#~ msgid "?unitflag:CoastStrict"
#~ msgstr "”%s” trupper"

#, fuzzy
#~ msgid "?unitflag:Coast"
#~ msgstr "diplomat"

#, fuzzy
#~ msgid "?unitflag:Spy"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitflag:Only_Native_Attack"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitflag:Fanatic"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitflag:Unique"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitflag:EvacuateFirst"
#~ msgstr "helikopter"

#, fuzzy
#~ msgid "?unitflag:SuperSpy"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitflag:NoHome"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitflag:NoVeteran"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitflag:NoBuild"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitflag:BarbarianOnly"
#~ msgstr "barbarerna"

#, fuzzy
#~ msgid "Reserved 1"
#~ msgstr "_Iakttag"

#, fuzzy
#~ msgid "?unitflag:CanEscape"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitflag:CanKillEscaping"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitflag:FirstBuild"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitflag:Explorer"
#~ msgstr "Arbetare"

#, fuzzy
#~ msgid "?unitflag:Hut"
#~ msgstr "”%s” trupper"

#, fuzzy
#~ msgid "?unitflag:HutTech"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitflag:Partisan"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitflag:DefendOk"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitflag:FerryBoat"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitflag:Barbarian"
#~ msgstr "barbarerna"

#, fuzzy
#~ msgid "?unitflag:BarbarianTech"
#~ msgstr "barbarerna"

#, fuzzy
#~ msgid "?unitflag:BarbarianBoat"
#~ msgstr "barbarerna"

# JS> Dubblar som folkslagsadjektiv (som borde vara "barbariska")
# JS> Inget som går att göra något åt utan en kvalificerare
#, fuzzy
#~ msgid "BarbarianBuild"
#~ msgstr "Barbar"

#, fuzzy
#~ msgid "?unitflag:BarbarianLeader"
#~ msgstr "barbarhövding"

#, fuzzy
#~ msgid "?unitflag:BarbarianSea"
#~ msgstr "barbarerna"

#, fuzzy
#~ msgid "?unitflag:CitiesStartunit"
#~ msgstr "”%s” trupper"

#, fuzzy
#~ msgid "?unitflag:WorkerStartunit"
#~ msgstr "Arbetare"

#, fuzzy
#~ msgid "?unitflag:FerryStartunit"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitflag:Hunter"
#~ msgstr "helikopter"

#, fuzzy, c-format
#~ msgid "Freeciv21 version %s %s"
#~ msgstr "Freeciv version %s %s"

#~ msgid "(beta version)"
#~ msgstr "(betaversion)"

#, fuzzy, c-format
#~ msgid "Freeciv21 version %s (%s)"
#~ msgstr "Freeciv version %s (%s)"

#~ msgid "betatest version "
#~ msgstr "betatestversion "

#~ msgid "version "
#~ msgstr "version "

#~ msgid "January"
#~ msgstr "januari"

#~ msgid "February"
#~ msgstr "februari"

#~ msgid "March"
#~ msgstr "mars"

#~ msgid "April"
#~ msgstr "april"

#~ msgid "May"
#~ msgstr "maj"

#~ msgid "June"
#~ msgstr "juni"

#~ msgid "July"
#~ msgstr "juli"

#~ msgid "August"
#~ msgstr "augusti"

#~ msgid "September"
#~ msgstr "september"

#~ msgid "October"
#~ msgstr "oktober"

#~ msgid "November"
#~ msgstr "november"

#~ msgid "December"
#~ msgstr "december"

#, fuzzy, c-format
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv21 %s will be released in %s, at %s"
#~ msgstr ""
#~ "DETTA ÄR EN BETAVERSION\n"
#~ "Freeciv %s kommer att ges ut i\n"
#~ "%s, på %s"

#, fuzzy, c-format
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv21 %s will be released at %s"
#~ msgstr ""
#~ "DETTA ÄR EN BETAVERSION\n"
#~ "Freeciv %s kommer att ges ut i\n"
#~ "%s, på %s"

#, fuzzy
#~ msgid "Archive"
#~ msgstr "bågskytt"

#, fuzzy, no-c-format
#~ msgid "Increases the science production of a city by 75%."
#~ msgstr "Ökar forskningen i en stad med 50%."

#, fuzzy
#~ msgid "Basic Infrastructure"
#~ msgstr "Infrastruktur: %s"

#, fuzzy
#~ msgid "Central Mine"
#~ msgstr "amerikanska"

#, fuzzy, no-c-format
#~ msgid "Increases the tax output in a city by 75%."
#~ msgstr "Ökar forskningen i en stad med 50%."

#, fuzzy
#~ msgid "Force Walls"
#~ msgstr "Stora Muren"

#, fuzzy
#~ msgid "Information Distillery"
#~ msgstr "Information"

#, fuzzy
#~ msgid "Mood Center"
#~ msgstr "Centrera"

#, fuzzy, no-c-format
#~ msgid "Makes 3 unhappy citizens content."
#~ msgstr "Underhåller en stads medborgare. Gör 3 missnöjda medborgare nöjda."

#, fuzzy
#~ msgid "Training Facility"
#~ msgstr "hamnanläggning"

#, fuzzy
#~ msgid "Transportation"
#~ msgstr "fraktskepp"

#, fuzzy, no-c-format
#~ msgid "Increases the science production of a city by 100%."
#~ msgstr "Ökar forskningen i en stad med 100%."

#, fuzzy, no-c-format
#~ msgid "Makes two unhappy citizens content."
#~ msgstr "* Saknar missnöjda medborgare.\n"

#, fuzzy
#~ msgid "Earth Monument"
#~ msgstr "Jorden (klassisk/medium)"

#, fuzzy
#~ msgid ""
#~ "Monument to celebrate our true home planet, Earth.\n"
#~ "\n"
#~ "Each square around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Varje handelsgenererande ruta kring staden där underverket är byggt ger "
#~ "en extra i handel."

#, fuzzy
#~ msgid "Great Tunnel"
#~ msgstr "Underverk"

#, fuzzy
#~ msgid ""
#~ "Real deep mining.\n"
#~ "\n"
#~ "Each square around the city where this wonder is built that is already "
#~ "generating some production produces one extra shield resource."
#~ msgstr ""
#~ "Varje handelsgenererande ruta kring staden där underverket är byggt ger "
#~ "en extra i handel."

#, fuzzy, no-c-format
#~ msgid ""
#~ "All player's antigravity units will regenerate 50% of their hitpoints "
#~ "each turn."
#~ msgstr "Skadade trupper återfår två ytterligare träffpunkter varje omgång."

#, fuzzy
#~ msgid "Oceanic Downtown"
#~ msgstr "Hav"

#, fuzzy, no-c-format
#~ msgid ""
#~ "All player's native alien units will regenerate 50% of their hitpoints "
#~ "each turn."
#~ msgstr "Skadade trupper återfår två ytterligare träffpunkter varje omgång."

#, fuzzy
#~ msgid "Protector"
#~ msgstr "beskyddare"

#, fuzzy
#~ msgid "Government Merchants"
#~ msgstr "Statsskick: %s"

#, fuzzy
#~ msgid "?Merchant:M"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "Alien World"
#~ msgstr "Lägg till arbetslista"

#, fuzzy, c-format
#~ msgid "Copy Research %sData%s"
#~ msgstr "Forskar fram %s: %s"

#, fuzzy
#~ msgid "BGE"
#~ msgstr "f.Kr."

#, fuzzy
#~ msgid "Commodities"
#~ msgstr "Städer"

#, fuzzy, c-format
#~ msgid "Leader %s"
#~ msgstr "storledare"

#, fuzzy, c-format
#~ msgid "?female:Leader %s"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "Dual Communism"
#~ msgstr "kommunism"

#, fuzzy
#~ msgid "Dual Democracy"
#~ msgstr "demokrati"

#, fuzzy
#~ msgid "?plural:Adventurers"
#~ msgstr "argentinarna"

#, fuzzy
#~ msgid "?plural:Fans"
#~ msgstr "perserna"

#, fuzzy
#~ msgid "J&W Corporation"
#~ msgstr "företaget"

#, fuzzy
#~ msgid "?plural:JeeWees"
#~ msgstr "walesarna"

#, fuzzy
#~ msgid "?plural:Children"
#~ msgstr "chilenarna"

#, fuzzy
#~ msgid "Lunatic"
#~ msgstr "fanatiker"

#, fuzzy
#~ msgid "?plural:Lunatics"
#~ msgstr "letterna"

#, fuzzy
#~ msgid "?plural:Madmen"
#~ msgstr "manchuerna"

#, fuzzy
#~ msgid "?plural:Mathematicians"
#~ msgstr "amerikanerna"

#, fuzzy
#~ msgid "?plural:Billionaries"
#~ msgstr "britterna"

#, fuzzy
#~ msgid "?plural:Athletes"
#~ msgstr "polackerna"

#, fuzzy, c-format
#~ msgid "The %s have acquired %s from Space Capsule they found."
#~ msgstr "%s erhöll %s från %s."

#, fuzzy
#~ msgid "You found a base starting kit."
#~ msgstr "Vi fann en vänligt sinnad stad."

#, fuzzy, c-format
#~ msgid "Your %s has been killed by outcasts!"
#~ msgstr "Vår %s blev slaktad av infödingar!"

#, fuzzy
#~ msgid "?style:Human"
#~ msgstr "europeisk"

#, fuzzy
#~ msgid "?citystyle:Human"
#~ msgstr "orientalisk"

#, fuzzy
#~ msgid "?citystyle:Dual"
#~ msgstr "industriell"

#, fuzzy
#~ msgid "?citystyle:Oceanic"
#~ msgstr "keltisk"

#, fuzzy
#~ msgid "Alien Rights"
#~ msgstr "riddare"

#, fuzzy
#~ msgid "Amphibious Tactics"
#~ msgstr "amfibiekrigföring"

# SB>Detta verkar syfta till vad arbetare m m sysslar med på en terrängruta, och då är väl Uppgift bättre än Verksamhet?
#, fuzzy
#~ msgid "Antigravity"
#~ msgstr "Uppgift: %s"

#, fuzzy
#~ msgid "Brute Force"
#~ msgstr "Bot mot cancer"

#, fuzzy
#~ msgid "City Defense"
#~ msgstr "kustförsvar"

#, fuzzy
#~ msgid "Communication"
#~ msgstr "förbränning"

#, fuzzy
#~ msgid "Composites"
#~ msgstr "datorn"

#, fuzzy
#~ msgid "Controlled Biomass"
#~ msgstr "Styrning"

#, fuzzy
#~ msgid "Crust Defense"
#~ msgstr "kustförsvar"

#, fuzzy
#~ msgid "Cybernetics"
#~ msgstr "Erfaren"

#, fuzzy
#~ msgid "Deep Pumping"
#~ msgstr "Fortsätt göra drag"

#, fuzzy
#~ msgid "Dual Government"
#~ msgstr "Statsskick"

#, fuzzy
#~ msgid "Faction Government"
#~ msgstr "Statsskick"

#, fuzzy
#~ msgid "Food Regeneration"
#~ msgstr "kylskåpet"

#, fuzzy
#~ msgid "Global Knowledge"
#~ msgstr "Globala iakttagare"

#, fuzzy
#~ msgid "Manufacturing"
#~ msgstr "sjöfart"

#, fuzzy
#~ msgid "Martial Law"
#~ msgstr "marsianska"

#, fuzzy
#~ msgid "Mental Powers"
#~ msgstr "kärnkraft"

#, fuzzy
#~ msgid "?tech:Mining"
#~ msgstr "Gruvdrift"

#, fuzzy
#~ msgid "Mood Manipulation"
#~ msgstr "Folkmängd"

#, fuzzy
#~ msgid "New Frontier"
#~ msgstr "Ny omröstning"

#, fuzzy
#~ msgid "Ocean Cities"
#~ msgstr "Inga städer"

#, fuzzy
#~ msgid "Organic Structures"
#~ msgstr "rymdstruktur"

#, fuzzy
#~ msgid "Paradrop"
#~ msgstr "Hoppa fallskärm hit"

#, fuzzy
#~ msgid "Personal Contact"
#~ msgstr "Första kontakten"

#, fuzzy
#~ msgid "Regeneration"
#~ msgstr "kylskåpet"

#, fuzzy
#~ msgid "Research Methods"
#~ msgstr "Forskningsfart"

#, fuzzy
#~ msgid "Specialist Training"
#~ msgstr "Specialister: %s"

#, fuzzy
#~ msgid "Spitter Control"
#~ msgstr "Styrning"

#, fuzzy
#~ msgid "Stealth Module"
#~ msgstr "smygbombplan"

#, fuzzy
#~ msgid "Supermodule"
#~ msgstr "rymdmodul"

#, fuzzy
#~ msgid "Teleportation"
#~ msgstr "företaget"

#, fuzzy
#~ msgid "Thermal Module"
#~ msgstr "rymdmodul"

#, fuzzy
#~ msgid "Travel"
#~ msgstr "karavell"

#, fuzzy
#~ msgid "Virtual Entertainment"
#~ msgstr "Trubadurer"

#, fuzzy
#~ msgid "War Monsters"
#~ msgstr "premiärminister"

#, fuzzy
#~ msgid "Radiating"
#~ msgstr "Grad"

#, fuzzy
#~ msgid "Terrain has alien radiation."
#~ msgstr " Landskapsförändringar"

#, fuzzy
#~ msgid "Alien Forest"
#~ msgstr "Plantera skog"

#, fuzzy
#~ msgid "Thick Mountains"
#~ msgstr "berg"

#, fuzzy
#~ msgid "This is normal oceanic terrain."
#~ msgstr "* Marktrupper kan inte färdas över havsrutor."

#, fuzzy
#~ msgid "Boiling Ocean"
#~ msgstr "Bygger trupp"

#, fuzzy
#~ msgid "Space Capsule"
#~ msgstr "rymdmodul"

#, fuzzy
#~ msgid "Force Fortress"
#~ msgstr "Fästning"

#, fuzzy
#~ msgid "Highway"
#~ msgstr "motorvägar"

#, fuzzy
#~ msgid "You can upgrade Roads to Highways."
#~ msgstr "Kan endast ersätta trupper i städer."

#, fuzzy
#~ msgid "Green River"
#~ msgstr " floder"

#, fuzzy, no-c-format
#~ msgid ""
#~ "Any river increases a tile's natural defense factor by 50%. Native and "
#~ "Amphibious units may move along a River (but not diagonally) for fast "
#~ "travel."
#~ msgstr ""
#~ "Varje terrängtyp (utom hav) kan genomkorsas av en flod. En flod lägger 1 "
#~ "handel till tillgångarna som utvinns på den rutan. Den ökar även rutans "
#~ "försvarsfaktor med 50%. Slutligen kan marktrupper följa floder (dock inte "
#~ "diagonalt); förflyttningar längs floder kostar bara 1/3 drag.\n"
#~ "\n"
#~ "Vägar och järnvägar kan endast byggas på rutor med flod av civilisationer "
#~ "som lärt sig teknologin brobyggnad."

#, fuzzy
#~ msgid "Brown River"
#~ msgstr " floder"

#, fuzzy
#~ msgid "Alien Mine"
#~ msgstr "Gräv gruva"

#, fuzzy
#~ msgid "Huge Plant"
#~ msgstr "tillverkningsanläggning"

#, fuzzy
#~ msgid "Elite"
#~ msgstr "elit"

#, fuzzy
#~ msgid "?unitclass:Earthly"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitclass:Native"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitclass:Amphibious"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitclass:Antigravity"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitclass:Burrowing"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "Native Settlers"
#~ msgstr "nybyggare"

#, fuzzy
#~ msgid "Engineer"
#~ msgstr "ingenjör"

#, fuzzy
#~ msgid "Native Engineer"
#~ msgstr "ingenjör"

#, fuzzy
#~ msgid "Water Engineer"
#~ msgstr "ingenjör"

# JS> Vi har de andra jägarna, så jag ändrar dessa också. Tidigare "marinsoldat"
#, fuzzy
#~ msgid "Star Marines"
#~ msgstr "kustjägare"

#, fuzzy
#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "military unit."
#~ msgstr ""
#~ "Denna trupp kan byggas från spelets början. Det är den svagaste truppen."

#, fuzzy
#~ msgid "Crusher"
#~ msgstr "korsfarare"

#, fuzzy
#~ msgid "Rex"
#~ msgstr "kung"

#, fuzzy
#~ msgid "Paradropper"
#~ msgstr "Hoppa fallskärm hit"

#, fuzzy
#~ msgid "Turtle Defender"
#~ msgstr "kustförsvar"

#, fuzzy
#~ msgid "Hunter"
#~ msgstr "Centrera"

#, fuzzy
#~ msgid "Light Saucer"
#~ msgstr "Fyrtornet"

#, fuzzy
#~ msgid "Bomb Saucer"
#~ msgstr "bombflygplan"

#, fuzzy
#~ msgid "Battle Unit"
#~ msgstr "slagskepp"

#, fuzzy
#~ msgid "Amphibious battle machine."
#~ msgstr "amfibiekrigföring"

#, fuzzy
#~ msgid "Amphibious Transport"
#~ msgstr "amfibiekrigföring"

#, fuzzy
#~ msgid "Native caravan unit, that can move on all land terrains."
#~ msgstr "* Marktrupper kan inte färdas över havsrutor."

#, fuzzy
#~ msgid "Stealth Spy"
#~ msgstr "smygteknik"

#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Mekaniserat infanteri; detta truppslag har starkast försvarsförmåga av "
#~ "alla marktrupper, men är endast tillgängligt nära slutet av "
#~ "teknologiträdet."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "Hela kartan blir synlig för den spelare som äger det. Det möjliggör för "
#~ "alla spelare att bygga rymdskeppsdelar (förutsatt att de har de "
#~ "erforderliga teknologierna)."

#, fuzzy
#~ msgid "Grand Canyon"
#~ msgstr "sädeslager"

#, fuzzy
#~ msgid "Deep Gorge"
#~ msgstr "öppet hav"

#, fuzzy
#~ msgid "Deep Trench"
#~ msgstr "öppet hav"

#, fuzzy
#~ msgid "Great Barrier Reef"
#~ msgstr "storfarao"

#, fuzzy
#~ msgid "Great Blue Hole"
#~ msgstr "Underverk"

#, fuzzy
#~ msgid "Great Lakes"
#~ msgstr "storhertig"

#, fuzzy
#~ msgid "Dead Sea"
#~ msgstr "Död"

#, fuzzy
#~ msgid "Rift Lake"
#~ msgstr "sjö"

#, fuzzy
#~ msgid "Mangrove Forest"
#~ msgstr "Plantera skog"

#, fuzzy
#~ msgid "Glacier Bay"
#~ msgstr "glaciär"

#, fuzzy
#~ msgid "Sand Sea"
#~ msgstr "Landyta"

#, fuzzy
#~ msgid "White Desert"
#~ msgstr "öken"

#, fuzzy
#~ msgid "Rock Formation"
#~ msgstr "Välj folkslag"

#, fuzzy
#~ msgid "Rainforest"
#~ msgstr "Plantera skog"

#, fuzzy
#~ msgid "Subterranean River"
#~ msgstr " floder"

#, fuzzy
#~ msgid "Stone Forest"
#~ msgstr "Plantera skog"

#, fuzzy
#~ msgid "Sequoia Forest"
#~ msgstr "Plantera skog"

#, fuzzy
#~ msgid "Table Mountain"
#~ msgstr "berg"

#, fuzzy
#~ msgid "Inselberg"
#~ msgstr "Infoga"

#, fuzzy
#~ msgid "Highest Peak"
#~ msgstr "överstepräst"

#, fuzzy
#~ msgid "Sacred Mount"
#~ msgstr "Delad anblick"

#, fuzzy
#~ msgid "Active Volcano"
#~ msgstr "Verks."

# DM
#, c-format
#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "Vi fann kunskapen om %s i uråldriga skriftrullar."

# DM
#, fuzzy, c-format
#~ msgid "The %s found %s in ancient scrolls of wisdom for you."
#~ msgstr "Vi fann kunskapen om %s i uråldriga skriftrullar."

#, c-format
#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "%s erhöll %s från uråldriga skriftrullar."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "En grupp vänligt sinnade legosoldater ställer sig till förfogande."

#~ msgid "You found a friendly city."
#~ msgstr "Vi fann en vänligt sinnad stad."

# DM> Utvecklade prosan här också...
#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr ""
#~ "Vänligt sinnade nomader är imponerade av vår kultur och ställer sig till "
#~ "förfogande."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "Vi har släppt lös en hord barbarer!"

#, fuzzy
#~ msgid "Your overflight frightens the tribe;"
#~ msgstr "Vår överflygning fick urbefolkningen att skingras i skräck."

# JS> Används både för översiktskartan och för hjälpöversikten.
#, fuzzy
#~ msgid "?help:Overview"
#~ msgstr "Översikt"

#~ msgid "Strategy and Tactics"
#~ msgstr "Strategi och taktik"

#, fuzzy
#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "Fastän varje spel är annorlunda, finns det en grundläggande strategi som "
#~ "de flesta spelare följer, särskilt från spelets början."

#, fuzzy
#~ msgid ""
#~ "These steps may vary depending upon the server or ruleset options, but in "
#~ "general, the steps are: "
#~ msgstr ""
#~ "Dessa steg kan variera beroende på servertillval, men i allmänhet är "
#~ "stegen:"

#, fuzzy
#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game."
#~ msgstr ""
#~ " 0. Välja den första boplatsen.\n"
#~ " 1. Lära känna omgivningen.\n"
#~ " 2. Försvara städerna.\n"
#~ " 3. Bestämma vilka trupper som skall byggas först.\n"
#~ " 4. Bygga jordbruksförbättringar.\n"
#~ " 5. Bestämma var städer ska byggas.\n"
#~ " 6. Sköta om städerna.\n"
#~ " 7. Interagera med andra spelare (diplomati).\n"
#~ " 8. Utforska världen.\n"
#~ " 9. Saker att komma ihåg.\n"
#~ "10. Gör en egen strategi för spelet.\n"

#, fuzzy
#~ msgid ""
#~ "Start the game by wandering around BRIEFLY to find a good place to build "
#~ "the first city. Don't feel tempted to investigate any yellow-roofed "
#~ "villages yet, they might contain barbarian tribes. Build the city close "
#~ "to resources and perhaps close to fresh water (river or lake). Keep in "
#~ "mind that the first city you build will be your capital! The idea is to "
#~ "balance the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ " 0. Välja den första boplatsen.\n"
#~ "\n"
#~ "    Inled spelet med att vandra omkring EN KORT STUND för att finna en "
#~ "bra första boplats. Man bör inte känna sig frestad att undersöka några "
#~ "hyddor än - de kan innehålla barbariska stammar. Grunda staden nära "
#~ "naturtillgångar och kanske nära sjön. Kom ihåg att den första staden man "
#~ "grundar blir ens huvudstad! Tanken är att avväga tiden som man ägnar åt "
#~ "att finna ett bra ställe, mot att få sin första stad grundad så tidigt "
#~ "som möjligt."

#, fuzzy
#~ msgid ""
#~ "After the capital city has been founded, it will start producing a "
#~ "Warrior unit by default. These units can be used to rove around exploring "
#~ "the countryside, especially if you do not have any Explorers. Remember, "
#~ "it is risky to leave a city undefended, so perhaps keep the first Warrior "
#~ "in the city, and use the following one to explore. If you started the "
#~ "game with an Explorer unit, use that to explore, obviously!"
#~ msgstr ""
#~ " 1. Lära känna omgivningen.\n"
#~ "\n"
#~ "   Efter att huvudstaden grundats, börjar den bygga en stridande enhet. "
#~ "Dessa trupper kan användas för att ströva omkring och utforska "
#~ "omgivningen. Kom ihåg att det är riskabelt att lämna en stad oförsvarad, "
#~ "så överväg att behålla den första krigaren i staden, och använd den "
#~ "efterföljande för att utforska. Om man började spelet med en "
#~ "upptäcksresande, skall man naturligtvis använda den för att utforska!"

#, fuzzy
#~ msgid ""
#~ "At this point, defend your cities by always leaving a Warrior unit in "
#~ "them. As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense. The units most often used for defense are (in order "
#~ "of strength): Warrior, Phalanx, Pikemen, Musketeers, Riflemen, and "
#~ "Mechanized Infantry."
#~ msgstr ""
#~ " 2. Försvara städerna.\n"
#~ "\n"
#~ "   Man skall alltid försvara sina städer genom att lämna en krigare i dem "
#~ "i detta läge. Allt eftersom ens civilisation utvecklar trupp med större "
#~ "försvarsstyrka, ersätter man de omoderna trupperna med nya för att se "
#~ "till att ens städer har bästa möjliga försvar. De mest använda "
#~ "försvarstrupperna är (i styrkeordning): krigare, falang, spjutbärare, "
#~ "musketerare och infanteri."

#, fuzzy, c-format
#~ msgid ""
#~ "Keep in mind that with some types of government, military units inside or "
#~ "outside cities can reduce or create unhappiness. Also remember that when "
#~ "a land unit is inside a city, it gets a 50% defensive bonus, as if "
#~ "fortified. This happens automatically. When a new city is built, the city "
#~ "starts to build the best available defensive unit from the above list."
#~ msgstr ""
#~ "    Kom ihåg att under vissa statsskick kan trupper utanför respektive i "
#~ "städer öka respektive minska missnöje. Kom också ihåg att när en trupp är "
#~ "i en stad, har den 50% försvarsbonus, som om den vore befäst. När en ny "
#~ "stad grundas börjar den bygga den bästa tillgängliga försvarstruppen från "
#~ "listan ovan."

#, fuzzy
#~ msgid ""
#~ "After building one or two Warrior units, start building Settlers. "
#~ "Settlers take city population, but if you picked a good city site, your "
#~ "city should be big enough by now. The amount of population that it takes "
#~ "to build a Settler is ruleset dependent, so read the help item for "
#~ "Settlers as part of initial growth planning. Settlers are best put to use "
#~ "founding new cities, while they can also build agricultural improvements "
#~ "(see the next section), it is better to use Workers for this when "
#~ "available, as unlike Settlers, Workers do not consume food from their "
#~ "parent city. Keep in mind that a large population increases both the "
#~ "amount of productivity and your civilization's research rate, not to "
#~ "mention that cities secure land for your empire, so founding new cities "
#~ "should be a high priority in the early game."
#~ msgstr ""
#~ " 3. Bestämma vilka trupper som skall byggas först.\n"
#~ "\n"
#~ "    När man har färdigställt en eller två krigare börjar man bygga "
#~ "nybyggare. Den andra nybyggaren kan användas för att bevattna åkermark "
#~ "och bygga vägar runt staden och den tredje kan användas för att grunda en "
#~ "ny stad. Eller om man föredrar det så använder man den andra nybyggaren "
#~ "för att grunda ytterligare en stad och den tredje för att förbättra "
#~ "jordbruksavkastningen runt städer. Kom ihåg att en stor befolkning gör "
#~ "att du kan producera mer och forska fortare."

#, fuzzy
#~ msgid ""
#~ "Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade. This output can be increased "
#~ "by using Workers (or Settlers) to improve the land close to your cities. "
#~ "The land can be improved with irrigation (increasing food), roads "
#~ "(allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements. The ability to do some "
#~ "improvements on some tiles may require technology."
#~ msgstr ""
#~ " 4. Jordbruksförbättringar.\n"
#~ "\n"
#~ "   Runt varje stad finns ett område åkermark som kan användas för att "
#~ "odla mat, tillverka gods och bedriva handel. Avkastningen kan ökas genom "
#~ "att nybyggare förbättrar marken med vägar, bevattning, gruvor och annat."

#, fuzzy
#~ msgid ""
#~ "The best location for a city is a matter of taste. A city which is placed "
#~ "near the sea is easier to spot by opponents, but can also serve as a port "
#~ "for sea-going units. They also usually need a Coastal Defense city "
#~ "improvement later on. The best strategy is to build a few of both, but "
#~ "keep in mind that your opponents will find it harder to locate your city "
#~ "if you don't build it by the sea. Another thing to consider is the land "
#~ "around the city in it's \"vision radius\". The vision radius is the the "
#~ "map tiles that the city's population can work as it grows. Many land "
#~ "tiles will have resources on them (called specials) that give food, "
#~ "production or trade upgrades. Use the middle-click on your mouse to see. "
#~ "The more resources a city can utilize the better."
#~ msgstr ""
#~ " 5. Bestämma var städer ska byggas.\n"
#~ "\n"
#~ "    Bästa läget för en stad är en beror på omständigheterna. En stad nära "
#~ "sjön är lättare att upptäcka för fienden, men kan även tjäna som hamn för "
#~ "marina enheter. (Hamnstäderna behöver vanligtvis kustförsvar senare.) Den "
#~ "bästa strategin är att grunda några av varje, men kom ihåg att fienden "
#~ "får det lättare att finna städer som är belägna vid havet."

#, fuzzy
#~ msgid ""
#~ "Every city has a band of citizens. The number of citizens depends on the "
#~ "city's population. When you click on a city, you can see how the land "
#~ "around the city is being used. You can assign your citizens to work the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways. Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ " 6. Sköt om städer.\n"
#~ "\n"
#~ "    Varje stad har medborgare. Antalet beror på befolkningsmängden. När "
#~ "man klickar på en stad kan man se hur landet kring staden används. Man "
#~ "kan tilldela medborgare till lantbruket, eller de kan vara vetenskapsmän, "
#~ "trubadurer eller skattmasar. Särskilt vid spelets början skall man se "
#~ "till att medborgarna är sysselsatta så att man får största möjliga "
#~ "tillväxt, handel och tillverkning."

#, fuzzy
#~ msgid ""
#~ "If too much food is being generated, a citizen can be taken off the land "
#~ "by clicking on the occupied land tile. This citizen can then be "
#~ "transferred to a specialist. There are three specialists: Taxmen (collect "
#~ "Gold), Entertainers (create Happiness), or Scientist (create Bulbs). By "
#~ "default, Freeciv21 will add an Entertainer when you take a citizen off "
#~ "the land."
#~ msgstr ""
#~ "    Om för mycket mat odlas kan en medborgare tar bort från lantbruket "
#~ "genom att man klickar på den använda landrutan. Denna medborgare kan "
#~ "sedan överföras till någon av de andra ovannämnda sysslorna eller till en "
#~ "landruta som ger något annat än mat."

#, fuzzy
#~ msgid ""
#~ "The golden rule of taking care of a city is that there should be at least "
#~ "as many happy citizens as unhappy citizens. A city where this is not so "
#~ "falls into disorder. Such cities are labeled with a raised fist or a "
#~ "lightning bolt (depending on the tileset). Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr ""
#~ "    Den gyllene regeln för stadsskötsel är att det skall finnas "
#~ "åtminstone lika många lyckliga medborgare som missnöjda medborgare. En "
#~ "stad där detta inte är fallet markeras med en blixt. Man skall se till "
#~ "att detta inte händer i någon av sina städer, eftersom missnöjda städer "
#~ "inte tillverkar något, och snart gör uppror."

#, fuzzy
#~ msgid ""
#~ "If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting. From the 'Nations' page, this is done by clicking on "
#~ "the nation with whom you wish to meet and selecting 'Meet'. If the entry "
#~ "under the embassy column is not blank and the other player is connected "
#~ "(or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ " 10. Interagera med andra spelare (Diplomati).\n"
#~ "\n"
#~ "    Om man nyligen har satt sig i förbindelse med (eller inrättat en "
#~ "ambassad hos) en annan spelare, kan man hålla ett diplomatiskt möte. "
#~ "Detta görs genom att man går till menyn ”Redogörelser”, väljer ”Spelare” "
#~ "och klickar på den spelare som man vill möta. Om innehållet i kolumnen "
#~ "ambassad inte är tom och den andra spelaren är ansluten (eller är "
#~ "datorstyrd), öppnas en diplomatimeny."

#, fuzzy
#~ msgid ""
#~ "After you have fortified your cities with troops, build Triremes in the "
#~ "cities near the sea. Use the Triremes to map the world in search of "
#~ "opponents and new lands. If you are on an island, you should spend less "
#~ "on military and more on expansion. Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 7. Utforska världen.\n"
#~ "\n"
#~ "   Efter att man har befäst sina städer med trupper, bygger man triremer "
#~ "i hamnstäderna. Man använder triremer för att kartlägga världen i sitt "
#~ "sökande efter fiender och nytt land. Om man är ensam på en ö bör man "
#~ "satsa mindre på stridande enheter och mer på utvidgning. Om man är nära "
#~ "en fiende, är det verkligen lämpligt att förhandla fram och underteckna "
#~ "ett fredsfördrag och utbyta teknologier. Diplomatiska trupper är mycket "
#~ "användbara för för detta, och KOMMER att löna sig senare."

#, fuzzy
#~ msgid ""
#~ "  - What the next advance you'll need is.\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "  - Treaties are often broken, so don't neglect defense!\n"
#~ "  - Some wonders can be made obsolete by a new technology."
#~ msgstr ""
#~ " 8. Saker att komma ihåg.\n"
#~ "\n"
#~ "  - Vilket framsteg man behöver härnäst.\n"
#~ "\n"
#~ "  - Vad skatte-, välfärds-, och forskningssatserna är satta till.\n"
#~ "\n"
#~ "  - Avtal bryts ofta, så man bör inte strunta i sitt försvar...\n"
#~ "\n"
#~ "  - Vissa underverk kan göras omoderna i.o.m. utvecklandet av vissa "
#~ "teknologier."

#, fuzzy
#~ msgid ""
#~ "These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game. But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE! "
#~ "Freeciv21 has many twists, so if you haven't played a similar game "
#~ "before, try consulting the Freeciv21 documentation pages at:"
#~ msgstr ""
#~ " 9. Gör en egen strategi för spelet.\n"
#~ "\n"
#~ "    Dessa är grundläggande ledtrådar som hjälper en att spela hyfsat, "
#~ "särskilt i början av spelet. Men för att förbättras måste man lära sig de "
#~ "olika truppslagen och framstegen, och ÖVA, ÖVA, ÖVA! Freeciv har många "
#~ "vindlingar, så om man inte har spelat något liknande spel förut bör man "
#~ "prova att söka hjälp på Freecivs hemsida:"

#, fuzzy
#~ msgid " Resources"
#~ msgstr "Tillgångar"

#~ msgid " Terrain Alterations"
#~ msgstr " Landskapsförändringar"

#, fuzzy
#~ msgid ""
#~ "Terrain conversions cannot be undone in this way. For example, in the "
#~ "classic ruleset, if a Forest tile has been irrigated to convert it into "
#~ "Plains, you cannot convert it back into a Forest by pillaging. To do so, "
#~ "you would have to convert the tile again with a suitable unit."
#~ msgstr ""
#~ "Rutor som inte har landskapsförbättringar (åker, bevattning, gruva, "
#~ "fästning, flygbas, järnväg eller väg) kan inte plundras. Förbättringar "
#~ "som inneburit en omvandling av landskapet kan inte heller upphävas genom "
#~ "plundring. Om man till exempel har bevattnat en skogsruta så att den "
#~ "omvandlats till slättland kan plundring inte omvandla den tillbaka till "
#~ "skog. För att göra det måste man återplantera skogen med en nybyggare "
#~ "eller en ingenjör."

#, fuzzy
#~ msgid ""
#~ "The time it takes a unit to alter terrain depends on its movement rate. "
#~ "The following table shows the number of turns required for a unit with 1 "
#~ "movement point to complete an activity. These numbers are reduced for "
#~ "units with faster move rates, such as Engineers in the classic ruleset. "
#~ "The time taken can be reduced further by several units working together "
#~ "as a team. If two or more units are working on the same task on the same "
#~ "tile, their efforts will be added together each turn until the task is "
#~ "finished. Be careful not to dedicate too many units to one task though, "
#~ "excess effort can be wasted, and groups of terrain improving units are "
#~ "often vulnerable to enemy attacks."
#~ msgstr ""
#~ "Arbetaren är en av nyckeltrupperna i spelet. Den kan användas för att "
#~ "grunda nya städer, anlägga bevattning, bygga vägar, järnvägar, "
#~ "fästningar, flygbaser och gruvor och sanera utsläpp och radioaktivt "
#~ "nedfall. Det går åt både mat och produktion i underhåll för nybyggare, "
#~ "och en nybyggare kan gå under om dess hemstad får slut på mat.\n"
#~ "\n"
#~ "Arbetare, nybyggare och ingenjörer kan samarbeta för att minska "
#~ "tidsåtgången för tidskrävande projekt. Om två eller fler arbetare och/"
#~ "eller ingenjörer arbetar med samma uppgift i samma ruta, läggs deras "
#~ "ansträngningar samman varje omgång tills uppgiften är slutförd. Var dock "
#~ "försiktig med att tilldela för många arbetare till en uppgift; "
#~ "överflödigt arbete kan gå förlorat. Dessutom är grupper av arbetare, "
#~ "nybyggare och/eller ingenjörer mycket sårbara för fientliga angrepp."

#~ msgid " National Borders"
#~ msgstr "Riksgränser"

#, fuzzy
#~ msgid " Food"
#~ msgstr "mat"

#, fuzzy
#~ msgid " Production"
#~ msgstr "Tillverkning"

#, fuzzy
#~ msgid " Trade"
#~ msgstr "handel"

#, fuzzy
#~ msgid " Goods"
#~ msgstr " milj. varor"

#, fuzzy
#~ msgid " Specialists"
#~ msgstr "Specialister: %s"

#, fuzzy
#~ msgid " Happiness"
#~ msgstr "Belåtenhet"

#, fuzzy
#~ msgid ""
#~ "Keeping your citizens happy (or at least content) is one of the most "
#~ "important objectives in Freeciv21. When your citizens become unhappy your "
#~ "cities will fall into disorder, which disrupts production. When your "
#~ "citizens are happy your cities will celebrate and your output will "
#~ "increase greatly depending on the ruleset and government. If migration is "
#~ "enabled, happiness also affects the relative desirability of cities. See "
#~ "the section on Migration for details."
#~ msgstr ""
#~ "Medborgare kan vara antingen lyckliga, nöjda eller missnöjda. Att hålla "
#~ "sina medborgare lyckliga (eller åtminstone nöjda) är en av de viktigaste "
#~ "uppgifterna i Freeciv. När medborgarna är missnöjda blir det upplopp i "
#~ "staden (vilket avbryter tillverkningen); men när medborgarna är lyckliga "
#~ "firar de, och tillverkningen ökar kraftigt."

#, fuzzy
#~ msgid ""
#~ "If the number of unhappy citizens in a city exceeds the number of happy "
#~ "citizens, the city falls into disorder. A city in disorder produces no "
#~ "food, production, science, or taxes. Only luxury production remains. "
#~ "Cities which are in disorder are also easier for enemy agents to incite "
#~ "to revolt. Prolonged disorder under certain governments can lead to a "
#~ "spontaneous national revolution, overthrowing your government. Obviously "
#~ "this is an extremely undesirable event, so do your best to manage your "
#~ "cities as best you can. In some rulesets, when a city is celebrating, you "
#~ "get additional luxury bonuses, which greatly impact your civilization's "
#~ "ability to generate gold and science output."
#~ msgstr ""
#~ "Om antalet missnöjda medborgare i en stad överstiger antalet lyckliga "
#~ "medborgare, blir det upplopp i staden. Då tillverkas ingenting och det är "
#~ "lättare för fienders diplomater och spioner att anstifta uppror i staden. "
#~ "Utdragna upplopp under demokrati kan leda till revolution, det vill säga "
#~ "att styret störtas."

#, fuzzy
#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade).\n"
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade.\n"
#~ " - Under a Republic or a Democracy, your city will enter \"Rapture\": its "
#~ "population will increase by 1 each turn until there is no excess food or "
#~ "until the number of happy citizens is no longer sufficient for "
#~ "celebration. Without rapture, large cities can grow only by struggling to "
#~ "produce a food surplus, which can be difficult enough, and then waiting "
#~ "dozens of turns for their granary to fill. It should be noted that "
#~ "rapture is ruleset defined and disabled for many human-to-human online "
#~ "games."
#~ msgstr ""
#~ " - Under republik och demokrati ökar städers invånarantal med 1 varje "
#~ "omgång tills det inte längre finns något matöverskott eller antalet "
#~ "lyckliga medborgare inte längre räcker till för hänryckning."

#, fuzzy
#~ msgid " Plague"
#~ msgstr "Radera klausul"

#, fuzzy
#~ msgid " Migration"
#~ msgstr "bevattning"

#~ msgid "City Improvements"
#~ msgstr "Stadsförbättringar"

#, fuzzy
#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate. For instance, fortresses in the classic ruleset have this "
#~ "effect. Units must stay on the tile for a whole turn to get this recovery "
#~ "bonus. Wonders can also boost recovery, such as the United Nations in the "
#~ "classic ruleset. Damaged units in Sentry mode will wake up when they have "
#~ "regained all of their hit points."
#~ msgstr ""
#~ "Trupper som skadats i strid återfår träffpunkter varje omgång som de får "
#~ "vila; vanligtvis 1 träffpunkt per omgång. En marktrupp i en stad med "
#~ "kaserner, eller en marin enhet i en stad med hamnanläggning, eller ett "
#~ "stridsflygplan i en stad med flygplats återfår alla förlorade "
#~ "träffpunkter under en omgångs vila. Annars återfår en trupp som vilar i "
#~ "en stad 1/3 av sitt ursprungliga antal träffpunkter varje omgång. Befästa "
#~ "trupper återfår en extra fjärdedel av sitt ursprungliga antal "
#~ "träffpunkter. Om en spelare har underverket Förenta nationerna, återfår "
#~ "denna spelares trupper 2 extra träffpunkter varje omgång, även trupper "
#~ "som inte vilar. Dessutom förlorar helikoptrar 2 träffpunkter (eller "
#~ "återfår 2 träffpunkter färre än de annars skulle ha fått) varje omgång "
#~ "som de inte avslutar i en stad. Skadade trupper i vakttjänst vaknar när "
#~ "de återfått alla sina träffpunkter."

#, fuzzy
#~ msgid ""
#~ "In standard combat, when one unit attacks another unit, either the "
#~ "attacker will be destroyed, or the defender will be destroyed. Never "
#~ "both, unless the attacker was a missile or other \"single use\" type of "
#~ "unit."
#~ msgstr ""
#~ "När en trupp angriper en annan trupp, utplånas antingen angriparen eller "
#~ "försvararen -- aldrig båda (om inte angriparen var en missil). Utgången "
#~ "beror på flera faktorer, innefattande slump."

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "Först beräknas angriparens styrka."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "Därefter beräknas försvararens styrka."

#, fuzzy
#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses and is destroyed. Otherwise, if the defender has a "
#~ "strength of 0, the defender loses and is likewise destroyed. Under most "
#~ "circumstances only one or the other will be destroyed per attack, unless "
#~ "the attacking unit is specifically single use."
#~ msgstr ""
#~ "Om angriparen efter dessa ändringar har styrkan 0 förlorar den. Annars om "
#~ "försvararen har styrkan 0 förlorar den."

#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr "Även angriparens och försvararens eldkraft ändras."

#, fuzzy
#~ msgid ""
#~ "After these preliminaries, combat occurs as long as both units are still "
#~ "alive (i.e. hit points are greater than 0). Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths "
#~ "multiplied by 100 is generated. If this number is greater than the "
#~ "defender's strength, the defender loses hit points equal to the "
#~ "attacker's firepower. Otherwise, the attacker loses hit points equal to "
#~ "the defender's firepower. The first unit to reach 0 hit points (or "
#~ "negative hit points) loses and is destroyed."
#~ msgstr ""
#~ "Därefter börjar striden, som pågår så länge båda trupperna har "
#~ "träffpunkter kvar. Varje runda skapas ett slumptal mellan 1 och summan av "
#~ "angriparens och försvararens styrka. Om slumptalet är större än "
#~ "försvararens styrka, förlorar försvararen lika många träffpunkter som "
#~ "angriparens eldkraft. Annars förlorar angriparen lika många träffpunkter "
#~ "som försvararens eldkraft. Den den första truppen som når <= 0 "
#~ "träffpunkter förlorar."

#, fuzzy
#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level. In the classic ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half in case of land units."
#~ msgstr ""
#~ "Den överlevande truppen har möjlighet att bli erfaren, om den inte redan "
#~ "var det. Om vinnarens civilisation har Sun Tzus Krigsakademi (och denna "
#~ "inte är omodern), blir truppen alltid erfaren. Annars är sannolikheten "
#~ "50%."

#, fuzzy
#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1 via the "
#~ "\"KillCitizen\" unit type flag."
#~ msgstr ""
#~ "Om angriparen är en marktrupp och vinner, och försvarstruppen är i en "
#~ "stad utan stadsmurar, minskas invånarantalet med 1."

#, fuzzy
#~ msgid ""
#~ "If the defender loses and is not inside a city, fortress, or airbase, all "
#~ "other units at the defender's location may be destroyed along with the "
#~ "defender via the \"killstack\" server option."
#~ msgstr ""
#~ "Om försvararen förlorar, och inte är i en stad eller fästning, förstörs "
#~ "alla andra trupper i samma ruta som försvararen."

#, fuzzy
#~ msgid " Combat Example 1"
#~ msgstr "Stridsexempel 1"

#, fuzzy
#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, H:20, F:1) attacks a Musketeer (A:3, D:3, "
#~ "H:20, F:1) inside a city with City Walls built on a Forest tile. Neither "
#~ "are veteran."
#~ msgstr ""
#~ "Antag att en kanon (A:8, F:1, TP:20, E:1) angriper en musketerare (A:3, "
#~ "F:3, TP:20, E:1) inuti en stad (med stadsmurar) på en skogsruta. Ingen är "
#~ "erfaren."

#, fuzzy
#~ msgid ""
#~ "The defender's base strength is 3. Since it is on a Forest tile, its "
#~ "strength becomes 4.5 (3 * 1.5). It is behind City Walls, so its strength "
#~ "is tripled to 13.5 (4.5 * 3). It is a ground unit inside a city, so its "
#~ "strength is increased to 20.25 (13.5 * 1.5)."
#~ msgstr ""
#~ "Försvararens grundstyrka är 3. På grund av skogsrutan, blir styrkan 4.5. "
#~ "Försvararen befinner sig bakom stadsmurar, så styrkan tredubblas till "
#~ "13.5. Försvararen är en marktrupp i en stad, så styrkan ökas till 20.25."

#, fuzzy
#~ msgid ""
#~ "Strength values inside the game code are actually multiplied by 100 with "
#~ "fractions dropped. In this example, the attacker's strength is 800 and "
#~ "the defender's strength is 2,025 for a total combined value of 2,825."
#~ msgstr ""
#~ "Styrkevärden i spelet multipliceras i själva verket med 10, och "
#~ "decimaleran stryks, så angriparens styrka är 80, och försvararens styrka "
#~ "är 202."

#, fuzzy
#~ msgid ""
#~ "Both units keep their firepower of 1 unchanged so nothing else happens "
#~ "here."
#~ msgstr "Båda trupper behåller sin eldkraft på 1 oförändrad."

#, fuzzy, c-format
#~ msgid ""
#~ "Each round of combat, a random number between 1 and 2,825 is generated. "
#~ "If the number is greater than 2,025 (about a 28% chance), the defender "
#~ "loses 1 hit point. Otherwise (about a 72% chance), the attacker loses 1 "
#~ "hit point."
#~ msgstr ""
#~ "I varje runda av en strid så skapas ett slumptal mellan 1 och 282. Om "
#~ "slumptalet är större än 202 (ungefär 28% sannolikhet), förlorar "
#~ "försvararen en träffpunkt. Annars (ungefär 72% sannolikhet), förlorar "
#~ "angriparen 1 träffpunkt."

#, fuzzy, c-format
#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender. The defender will probably lose somewhere around 40% of its hit "
#~ "points during the fight. But the outcome is never certain as long as both "
#~ "units have non-zero strengths. The defender might emerge untouched, or it "
#~ "might lose most of its hit points, or it might even lose the battle."
#~ msgstr ""
#~ "Eftersom båda trupperna har 20 träffpunkter, är det mest sannolikt att "
#~ "försvararen vinner. Försvararen kommer antagligen att förlora omkring "
#~ "40% av sina träffpunkter under striden. Men utgången är aldrig säker så "
#~ "länge båda trupperna har nollskild styrka; försvararen kan komma undan "
#~ "oskadd, eller förlora de flesta av sina träffpunkter, eller till och med "
#~ "förlora slaget."

#, fuzzy
#~ msgid " Combat Example 2"
#~ msgstr " Stridsexempel 2"

#, fuzzy
#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, H:40, F:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, H:20, F:1) inside a "
#~ "city built on a Grassland tile with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "Antag att ett slagskepp (A:12, F:12, TP:40, E:2) med 3 drag kvar angriper "
#~ "erfarna fjälljägare (A:5, F:5, TP:20, E:1) inuti en stad på ängsmark med "
#~ "stadsmurar och kustförsvar."

#, fuzzy
#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 (12 * 150%) because of "
#~ "veteran status."
#~ msgstr ""
#~ "Angriparens styrka är 12, vilket ökas till 18 på grund av erfarenhet."

#, fuzzy
#~ msgid ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status (5 * "
#~ "150%). The terrain's defense factor is 1 (no effect). The Coastal Defense "
#~ "doubles the defender's strength to 15 (7.5 * 2). In this case, the City "
#~ "Walls have no effect against attacking sea units. The defender is a "
#~ "ground unit inside a city, so its total strength is 22.5 (15 * 1.5)."
#~ msgstr ""
#~ "Försvararens styrka är 5, och ökas till 7.5 på grund av erfarenhet. "
#~ "Landskapets försvarsfaktor är 1 (ingen inverkan). Kustförsvaret "
#~ "fördubblar försvararens styrka till 15. Försvararen är en marktrupp i en "
#~ "stad, så den sammanlagda styrkan är 22.5. (Stadsmurarna hjälper inte mot "
#~ "angripande marina enheter.)"

#, fuzzy
#~ msgid ""
#~ "Strength values inside the game code are actually multiplied by 100 with "
#~ "fractions dropped. In this example, the attacker's strength is 1,200 and "
#~ "the defender's strength is 2,250 for a total combined value of 3,450."
#~ msgstr ""
#~ "Styrkevärden i spelet multipliceras i själva verket med 10, och "
#~ "decimaleran stryks, så angriparens styrka är 80, och försvararens styrka "
#~ "är 202."

#, fuzzy
#~ msgid ""
#~ "The firepower of the Battleship is set from 2 to 1 because it is almost "
#~ "out of moves (e.g. tired attack)."
#~ msgstr "Slagskeppets eldkraft ändrades från 2 till 1."

#, fuzzy, c-format
#~ msgid ""
#~ "Each round, a random number from 1 to 3450 is generated. If it is greater "
#~ "than 2,250 (about a 44% chance) the defender loses 1 hit point. Otherwise "
#~ "(about a 66% chance), the attacker loses 1 hit point."
#~ msgstr ""
#~ "Varje runda skapas ett slumptal mellan 1 och 405. Om det är större än 225 "
#~ "(omkring 44% sannolikhet) förlorar försvararen 1 träffpunkt.Annars "
#~ "förlorar angriparen 1 träffpunkt."

#, fuzzy, c-format
#~ msgid ""
#~ "In this case, the odds greatly favor the attacker winning. The Battleship "
#~ "is 25% less likely to score a hit in any given round, but the Battleship "
#~ "has twice as many hit points. The Battleship should expect to lose about "
#~ "60% of its hit points during the fight, and should expect to have no "
#~ "movement points left."
#~ msgstr ""
#~ "I detta fall talar sannolikheten starkt för att angriparen kommer att "
#~ "vinna. Slagskeppet har 25% lägre sannolikhet att vinna varje enskild "
#~ "runda, men när den vinner, gör den dubbelt så mycket skada som fienden. "
#~ "Dessutom har slagskeppet dubbelt så många träffpunkter. Slagskeppet kan "
#~ "förväntas förlora omkring 60% av sina träffpunkter under striden, efter "
#~ "vilken den inte torde ha några drag kvar."

#~ msgid "Zones of Control"
#~ msgstr "Kontrollområden"

#, fuzzy
#~ msgid ""
#~ "Zones of Control (abbreviated as ZOC) is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "Kontrollområden hindrar en från att röra sig fritt inom områden som (helt "
#~ "eller delvis) kontrolleras av fiendetrupper."

#, fuzzy
#~ msgid ""
#~ "Zones of control are only enforceable on some terrain. In the classic "
#~ "rules only on land tiles. When ZOC applies, the general rule is that a "
#~ "unit which is adjacent to an enemy occupied tile cannot move directly to "
#~ "another tile which is also adjacent to an enemy occupied tile. An enemy "
#~ "occupied tile is one with a foreign unit of a type that imposes ZOC, "
#~ "unless you have an Alliance pact with that nation. Adjacency means any of "
#~ "the eight tiles surrounding a unit for rectangular grids, or six tiles "
#~ "for hexagonal grids."
#~ msgstr ""
#~ "Den allmänna regeln är att en marktrupp som är på en ruta som angränsar "
#~ "till en ruta med en fientlig trupp på inte kan flytta sig direkt till en "
#~ "annan ruta som också angränsar till en ruta med en fientlig trupp på. "
#~ "Varje ruta har 8 angränsande rutor."

#, fuzzy
#~ msgid ""
#~ " - A unit moving directly into or out of a city.\n"
#~ " - A unit moving onto a tile already occupied by a friendly unit.\n"
#~ " - A unit moving to or from a terrain where ZOC cannot be enforced. For "
#~ "instance, in the classic rules, a land unit disembarking from a boat "
#~ "which is on an ocean tile.\n"
#~ " - A unit type which explicitly ignores ZOC, such as Diplomats and Spies "
#~ "in the classic rules."
#~ msgstr ""
#~ "I följande särfall gäller inte kontrollområden:\n"
#~ "- En trupp flyttar direkt in i eller ut ur en stad.\n"
#~ "- En trupp flyttar till en ruta som besätts av en vänligt sinnad trupp.\n"
#~ "- En trupp flyttar från en havsruta (stiger av ett fartyg).\n"
#~ "- Ett truppslag åsidosätter uttryckligen kontrollområdesreglerna (till "
#~ "exempel diplomater och spioner)."

#, fuzzy
#~ msgid ""
#~ "TIP: You can infiltrate enemy zones by first moving in a Diplomat (or "
#~ "some other unit which ignores ZOC), and then moving regular units onto "
#~ "the tile now occupied by the Diplomat. By repeating this process (and "
#~ "optionally leaving some units behind to keep tiles occupied), you can "
#~ "make a path through enemy territory."
#~ msgstr ""
#~ "TIPS: Man kan infiltrera fiendens kontrollområden genom att först flytta "
#~ "in en trupp som inte påverkas av kontrollområden (diplomater eller "
#~ "spioner), och sedan flytta in fler trupper till samma ruta. Genom att "
#~ "upprepa detta förfarande (och eventuellt lämna kvar trupper för att hålla "
#~ "rutor besatta), kan man göra en väg genom fiendens land."

#~ msgid ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."
#~ msgstr ""
#~ "Statsskicket påverkar städers tillverkning och handel, medborgarnas "
#~ "belåtenhet och många andra spelfaktorer."

#, fuzzy
#~ msgid ""
#~ "In the classic rules, your start out ruling your civilization through "
#~ "Despotism. As your technology improves, you can select other forms of "
#~ "government (listed below). In order to change your form of government, "
#~ "you must start a revolution. This will cause your civilization to undergo "
#~ "a period of Anarchy (lasting a ruleset defined number of turns). At the "
#~ "end of this time, you will be able to choose your new government."
#~ msgstr ""
#~ "En civilisation börjar som envälde. Under det att dess teknologiska "
#~ "kunnande ökar, kan man välja andra statsskick (uppräknade nedan). För att "
#~ "ändra statsskick måste man påbörja en revolution, vilken försätter riket "
#~ "i anarki under 1 till 5 omgångar. Därefter får man möjligheten att välja "
#~ "nytt statsskick."

#, fuzzy
#~ msgid ""
#~ "TIP 1: Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy. When conquering other civilizations, it may be helpful "
#~ "to switch to one of the more militant styles of government."
#~ msgstr ""
#~ "TIPS 1: Fälttåg är svåra att genomföra under republik och demokrati om "
#~ "man inte unnar invånarna massor av välfärd för att hålla dem lyckliga. "
#~ "Vid erövring av andra civilisationer, kan det vara till hjälp att byta "
#~ "till något mer krigiskt statsskick."

#, fuzzy
#~ msgid ""
#~ "TIP 2: Scientific advancement requires high levels of trade, which are "
#~ "much easier to achieve under Republican and Democratic governments. "
#~ "Consider switching to the Republic as soon as you can; gaining advanced "
#~ "technology early in the game puts you at an advantage."
#~ msgstr ""
#~ "TIPS 2: Vetenskapliga framsteg kräver mycket handel för att gå någorlunda "
#~ "fort, vilket är mycket lättare att uppnå under demokrati och republik. "
#~ "Man bör överväga att byta till republik så snart man kan, ty att få "
#~ "framskriden teknologi tidigt i spelet ger ett överläge."

#~ msgid " Civil War"
#~ msgstr " Inbördeskrig"

#, fuzzy
#~ msgid ""
#~ "Civil war is devastating to any empire. In rulesets with civil war, it is "
#~ "triggered by the loss of your capital. Up to half of your cities will "
#~ "rebel and declare allegiance to a new (AI) leader, who will loot half of "
#~ "your treasury and retain all of your scientific advances."
#~ msgstr ""
#~ "Inbördeskrig är förödande för ett rike och utlöses av förlusten av dess "
#~ "huvudstad (slott). Upp till hälften av rikets städer gör uppror och svär "
#~ "trohet till en ny (datorstyrd) ledare som plundrar hälften av rikets "
#~ "tillgångar samt får tillgång till alla dess vetenskapliga framsteg."

#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr ""
#~ "Spelare befinner sig i inbördeskrig under endast en omgång, efter vilken "
#~ "riket går in i ett tillstånd av anarki."

#, fuzzy
#~ msgid ""
#~ "The capture of your capital does not always lead to civil war. If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty. Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."
#~ msgstr ""
#~ "Erövringen av ens huvudstad leder inte alltid till inbördeskrig. Om man "
#~ "har behandlat sitt folk väl, har man större möjlighet att behålla dess "
#~ "trohet. Varje stad som firar minskar risken för inbördeskrig, medan varje "
#~ "stad i upplopp ökar risken."

#, fuzzy
#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war. Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~ msgstr ""
#~ "Dessutom bidrar statsskicket direkt till sannolikheten för inbördeskrig. "
#~ "Statsskick med allmän rösträtt innebär en mycket mindre risk för uppror "
#~ "än mer despotiska statsskick."

#, fuzzy
#~ msgid ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10. That is, empires with fewer than 10 cities are immune "
#~ "from civil war. However, this is a server option ('civilwarsize'), and "
#~ "may vary upwards from a minimum of 6."
#~ msgstr ""
#~ "Antalet städer som ett rike behöver för att ett inbördeskrig skall kunna "
#~ "utbryta är 10 som standard. Det betyder att riken med färre än 10 städer "
#~ "är helt säkra mot inbördeskrig. Detta är dock ett servertillval som kan "
#~ "väljas från 6 och uppåt."

#, fuzzy
#~ msgid "Policies"
#~ msgstr "polska"

#, fuzzy
#~ msgid ""
#~ "There are five diplomatic states between players: War, Cease-fire, "
#~ "Armistice, Peace, and Alliance. The first is the natural state in the "
#~ "classic rules, while the others can be achieved by signing diplomatic "
#~ "treaties."
#~ msgstr ""
#~ "     Det finns fem diplomatiska tillstånd mellan spelare: krig, "
#~ "eldupphör, vapenvila, fred, samt förbund. Krig är grundförhållandet, "
#~ "medan de andra kan uppnås genom att skriva under diplomatiska avtal."

#, fuzzy
#~ msgid ""
#~ "During War, you can freely move your units inside enemy territory and "
#~ "attack their units and cities at will."
#~ msgstr ""
#~ "     Spelare inleder sina relationer med krig. I en krigssituation kan "
#~ "man fritt flytta sina trupper inom fiendens gränser, samt attackera "
#~ "trupper och städer."

#, fuzzy
#~ msgid ""
#~ "When two players decide to end hostilities between them, they can agree "
#~ "on a Cease-fire treaty. This prevents each player from attacking the "
#~ "other, but you can still move your units inside the other player's "
#~ "borders. After a set number of turns, the Cease-fire will lead back to "
#~ "War. Upon first contact with an AI player, it will automatically offer "
#~ "you a Cease-fire treaty."
#~ msgstr ""
#~ "     När två spelare belutar sig för att gräva ner stridsyxan, kan de "
#~ "komma överens om ett eldupphör. Efter ett antal omgångar återgår "
#~ "eldupphöret till krig. Vid första kontakten med en datorspelare, kommer "
#~ "du erbjudas eldupphör automatiskt."

#, fuzzy
#~ msgid ""
#~ "If you wish for a more permanent peaceful coexistence with another "
#~ "player, you may sign a peace pact. This will enter a transitional "
#~ "Armistice state, which after another set number of turns will turn into a "
#~ "permanent Peace. Breaking an Armistice will drop you directly back to War."
#~ msgstr ""
#~ "     Om du önskar ett mer långvarigt fredligt förhållande med en annan "
#~ "spelare, kan ni ingå vapenstillestånd med varandra, vilket efter ett "
#~ "visst antal omgångar övergår i ett permanent fredsfördrag. Bryts "
#~ "vapenstilleståndet återgår ni till krig."

#, fuzzy
#~ msgid ""
#~ "At the moment two players enter into the diplomatic state of Peace, all "
#~ "military units belonging to either player that happen to be within the "
#~ "other's borders will be automatically disbanded according to the treaty. "
#~ "After this, you may not move military units into the other's territory "
#~ "until you either declare War, or forge an Alliance. Breaking a Peace "
#~ "treaty will drop you directly back to War."
#~ msgstr ""
#~ "     Vid det ögonblick två spelare ingår ett fredsfördrag, upplöses "
#~ "samtliga trupper som befinner sig inom den andres gränser. Efter detta "
#~ "har du inte lov att flytta trupper till din fredlige partners land förrän "
#~ "du förklarar krig igen eller skapar ett förbund. Om du bryter ett "
#~ "fredsfördrag, återgår det till krig."

#~ msgid "Technology"
#~ msgstr "Teknologi"

#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr ""
#~ "Forskning är en nödvändighet för att förbättra en civilisations förmåga "
#~ "att utveckla nya truppslag och stadsförbättringar."

#~ msgid "Space Race"
#~ msgstr "Rymdkapplöpning"

#, fuzzy
#~ msgid ""
#~ "The Space Race is a second option to win the game besides eliminating all "
#~ "other civilizations. If your spaceship arrives first at Alpha Centauri, "
#~ "the game is over and you have won. However it is possible for this to be "
#~ "disabled on the server and various rulesets."
#~ msgstr ""
#~ "Rymdkapplöpningen är en andra valmöjlighet att vinna spelet, förutom att "
#~ "utrota alla andra civilisationer. Man vinner spelet om ens rymdskett "
#~ "anländer först till Alfa Kentauri. (Detta servertillval kan dock vara "
#~ "avstängd.)"

#, fuzzy
#~ msgid ""
#~ "In the classic rules, before you can build spaceship parts, the Apollo "
#~ "Program wonder must have been built by any player. You also need specific "
#~ "technologies to build the different spaceship parts: see the help texts "
#~ "for Space Structural, Space Component, and Space Module under City "
#~ "Improvements. NOTE: If there are no help texts for these items, it "
#~ "probably means the 'SPACERACE' victory type is not enabled in the "
#~ "'victories' server setting for your game."
#~ msgstr ""
#~ "Innan man kan bygga rymdskeppsdelar måste någon spelare ha färdigställt "
#~ "underverket Apolloprogrammet. Man måste även ha särskilda teknologier för "
#~ "att bygga de olika rymdskeppsdelarna: se hjälptexterna för "
#~ "”rymdförbindelsestycke”, ”rymdkomponent” och ”rymdmodul” under "
#~ "”stadsförbättringar”. (Om det inte finns några hjälptexter för dessa "
#~ "objekt, betyder det troligtvis att servertillvalet ”spacerace” är "
#~ "avstängd i detta spel.)"

#, fuzzy
#~ msgid ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Civilization menu."
#~ msgstr ""
#~ "När man har börjat bygga ett rymdskepp kan man se det med kommandot "
#~ "”Rymdskepp” i menyn ”Redogörelser”. För att se andra spelares rymdskepp, "
#~ "välj en annan spelare i spelardialogen och klicka på ”Rymdskepp”."

#, fuzzy
#~ msgid ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey. This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."
#~ msgstr ""
#~ "Om framgångssannolikheten är under 100% kan det hända att en bråkdel av "
#~ "befolkningen ombord inte överlever resan. Detta minskar "
#~ "värderingstillskottet från rymdskeppet, men räknas fortfarande som en "
#~ "seger."

#, fuzzy
#~ msgid ""
#~ "If the capital of a civilization is captured a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr ""
#~ "Om en civilisations huvudstad erövras, förloras ett eventuellt rymdskepp "
#~ "som sänts iväg, så försvara huvudstaden väl!"

#, fuzzy
#~ msgid ""
#~ "TIP: If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier. The only other option is to capture their capital."
#~ msgstr ""
#~ "TIPS: Om en fiende har sänt iväg ett rymdskepp, försök att snabbt "
#~ "färdigställa ett lätt rymdskepp med många motorkomponenter så att det "
#~ "kommer fram före det fientliga rymdskeppet. Den andra möjligheten är att "
#~ "erövra fiendens huvudstad."

#, fuzzy
#~ msgid "About Nations"
#~ msgstr "Folkslag"

#~ msgid "Connecting"
#~ msgstr "Anslutning"

#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "Innan ett spel sätts i gång kan vem som helst ansluta till servern genom "
#~ "att ange dess värdnamn och portnummer (5556 är standard). Om servern "
#~ "utförs med argumentet -m, anmäler den sig till metaservern,"

#, fuzzy
#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog. If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "Klienten kan hämta denna sida också: använd metaserverknappen i "
#~ "anslutningsdialogen. Om den aldrig visar något, kontrollera om "
#~ "webbläsaren använder en HTTP-proxy; för att få klienten att använda samma "
#~ "proxy; Sätt innan du kör civclient omgivningsvariabeln $http_proxy till:"

#, fuzzy
#~ msgid ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players. Merely connecting to an AI "
#~ "player doesn't make it human controlled. This is an independent server "
#~ "setting. If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname! If the server "
#~ "is reporting on the metaserver, the player names can be found there."
#~ msgstr ""
#~ "När ett spel har satts i gång kan alla ansluta som vilken spelare som "
#~ "helst som inte redan är ansluten, innefattande datorstyrda spelare. Att "
#~ "helt enkelt ansluta till en datorstyrd spelare gör den inte "
#~ "människostyrd; detta är en oberoende serverinställning. Om man tappar "
#~ "anslutningen tidigt i spelet och återansluter skall man använda namnet "
#~ "som man valde till sin ledare, inte sitt inloggningsnamn! Om servern är "
#~ "ansluten till metaservern, finns spelarnamnen där."

#~ msgid "Controls"
#~ msgstr "Styrning"

#, fuzzy
#~ msgid ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "Works on a numeric keypad or regular number keys if on a laptop without a "
#~ "keypad.\n"
#~ "\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  9: move north-east"
#~ msgstr ""
#~ "Förflyttning av enheter:\n"
#~ "========================\n"
#~ "  1: flytta sydväst\n"
#~ "  2: flytta syd\n"
#~ "  3: flytta sydöst\n"
#~ "  4: flytta väst\n"
#~ "  6: flytta öst\n"
#~ "  7: flytta nordväst\n"
#~ "  8: flytta nord\n"
#~ "  9: flytta nordöst\n"
#~ "\n"
#~ "  5: fokusera på föregående trupp\n"
#~ "  w: fokusera på nästa trupp\n"
#~ "  c: centrera vyn på trupp\n"

#, fuzzy
#~ msgid ""
#~ "  Ctrl-B: show/hide national borders\n"
#~ "  Ctrl-D: show/hide city trade routes\n"
#~ "  Ctrl-G: show/hide map grid lines\n"
#~ "  Ctrl-N: show/hide city names\n"
#~ "  Ctrl-P: show/hide city production\n"
#~ "  Ctrl-O: show/hide city growth\n"
#~ "  Ctrl-W: show/hide city output\n"
#~ "  Ctrl-Y: show/hide city outlines"
#~ msgstr ""
#~ "Huvudkarta (Tangenter):\n"
#~ "=======================\n"
#~ "    Skift-home: centrera på huvudstad\n"
#~ "  Skift-piltng: rulla kartan\n"
#~ "        Ctrl-G: visa/göm rutnät\n"
#~ "        Ctrl-B: visa/göm nationsgränser\n"
#~ "        Ctrl-N: visa/göm stadsnamn\n"
#~ "        Ctrl-R: visa/göm stadstillväxt\n"
#~ "        Ctrl-P: visa/göm stadstillverkning\n"

#~ msgid "Chatline"
#~ msgstr "Kommunikationsrad"

#, fuzzy
#~ msgid ""
#~ "The client has a primitive chat interface. The lines you type are sent to "
#~ "all players, or only to your allies if the client is configured for that, "
#~ "except:"
#~ msgstr ""
#~ "Klienten har ett enkelt gränssnitt för kommunikation. Raderna man skriver "
#~ "sänds till alla spelare, utom:"

#~ msgid "Worklist Editor"
#~ msgstr "Arbetslisteredigerare"

#~ msgid ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."
#~ msgstr ""
#~ "Arbetslisteredigeraren änvänds både för varje enskild stads arbetslista "
#~ "(från stadsdialogen) och för övergripande arbetslistor. Med denna "
#~ "redigerare kan man skapa listor över vad som skall byggas i kommande "
#~ "omgångar."

#~ msgid ""
#~ "To remove an item from the worklist simply double-click the item to "
#~ "remove. Use the buttons below the worklist to move items up and/or down "
#~ "in the list."
#~ msgstr ""
#~ "För att ta bort ett objekt från arbetslistan dubbelklickar man på "
#~ "objektet som skall tas bort. Använd knapparna nedanför arbetslistan för "
#~ "att flytta objekt upp respektive ned i listan."

#, fuzzy
#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the top of the the Production tab in the city dialog."
#~ msgstr ""
#~ "Man kan köpa den första truppen i arbetslistan från stadsöversikten."

#~ msgid "Languages"
#~ msgstr "Språk"

#, fuzzy
#~ msgid ""
#~ "Freeciv21 supports several local languages. See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages."
#~ msgstr ""
#~ "Freeciv är översatt till flera språk. Se avsnittet om språkstöd i README-"
#~ "filen för  information om hur man använder ett av dessa språk.\n"
#~ "\n"
#~ "Se först om ditt språk redan håller på att översättas:"

#~ msgid "Copying"
#~ msgstr "Kopiering"

#, fuzzy
#~ msgid "About Freeciv21"
#~ msgstr "Om Freeciv"

#, fuzzy
#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv21 Bug Tracking System, at:"
#~ msgstr ""
#~ "Skicka gärna en buggrapport om du stöter på några buggar. Det görs bäst "
#~ "genom att besöka Freecivs ”Bug Tracker” på:"

#, fuzzy
#~ msgid ""
#~ "Please quote the above version information. For more information about "
#~ "submitting bug reports see https://longturn.readthedocs.io/en/latest/"
#~ "Contributing/bugs.html."
#~ msgstr ""
#~ "För mer information om att anmäla programfel, se filen doc/sv/BUGS.sv i "
#~ "Freecivdistributionen. För mer allmän information, besök Freecivs "
#~ "webbplats:"

#~ msgid "  Present administrators: "
#~ msgstr "  Nuvarande förvaltare: "

#, fuzzy, c-format
#~ msgid "%s boosts research; you gain the immediate advance %s."
#~ msgstr "%s ökar forskningen; vi få genast %d framsteg."

#, fuzzy, c-format
#~ msgid "%s boosts %s research; you gain the immediate advance %s."
#~ msgstr "%s ökar forskningen; vi få genast %d framsteg."

#, fuzzy, c-format
#~ msgid "The %s gain %s from %s."
#~ msgstr "%s erhöll %s från %s."

#, fuzzy, c-format
#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get the "
#~ "immediate advance %s."
#~ msgstr ""
#~ "Stora filosofer från hela världen ansluter sig till vår civilisation: vi "
#~ "får genast 1 framsteg."

#, fuzzy, c-format
#~ msgid ""
#~ "Great philosophers from all the world join the %s: you get the immediate "
#~ "advance %s."
#~ msgstr ""
#~ "Stora filosofer från hela världen ansluter sig till vår civilisation: vi "
#~ "får genast 1 framsteg."

#, fuzzy, c-format
#~ msgid ""
#~ "Great philosophers from all the world join the %s: they get %s as an "
#~ "immediate advance."
#~ msgstr ""
#~ "Stora filosofer från hela världen ansluter sig till vår civilisation: vi "
#~ "får genast 1 framsteg."

#, fuzzy
#~ msgid "You found Hermit's Place."
#~ msgstr "Vi fann %d guld."

#, fuzzy, c-format
#~ msgid "Your %s has overflied a Hermit's Place"
#~ msgstr "Vi fann %d guld."

#, fuzzy, c-format
#~ msgid "Your %s does %s to %s %s."
#~ msgstr "Vi mottog %d guld."

#, fuzzy, c-format
#~ msgid "%s %s does %s to your %s."
#~ msgstr "Du måste välja en stadstyp."

#~ msgid "British Isles (classic/medium)"
#~ msgstr "Brittiska öarna (klassisk/medium)"

#~ msgid "Earth (classic/large)"
#~ msgstr "Jorden (klassisk/stor)"

#, fuzzy
#~ msgid "Earth (classic/small)"
#~ msgstr "Jorden (klassisk/liten)"

#~ msgid "Europe (classic/giant)"
#~ msgstr "Europa (klassisk/gigantisk)"

#~ msgid "France (classic/large)"
#~ msgstr "Frankrike (klassisk/stor)"

#~ msgid "Earth (classic/medium)"
#~ msgstr "Jorden (klassisk/medium)"

#~ msgid "Iberian Peninsula (classic/large)"
#~ msgstr "Iberiska halvön (klassisk/stor)"

#~ msgid "Italy (classic/medium)"
#~ msgstr "Italien (klassisk/medium)"

#~ msgid "Japan (classic/medium)"
#~ msgstr "Japan (klassisk/medium)"

#~ msgid "North America (classic/medium)"
#~ msgstr "Nordamerika (klassisk/medium)"

#, fuzzy
#~ msgid ""
#~ "Play this tutorial scenario to get an introduction to Freeciv21. This is "
#~ "intended for single-player games. It uses the default (civ2civ3) rules."
#~ msgstr ""
#~ "Spela detta handledningsscenario för att få en introduktion till Freeciv."

#, fuzzy
#~ msgid ""
#~ "Settler finds grassland or plains: This looks like a good place to build "
#~ "a city. The next time this unit gets a chance to move, press (b) to found "
#~ "a city. In general you want to build cities on open ground near water. "
#~ "Food is the most important resource for any city's growth. Grassland and "
#~ "plains provide plenty of food. Other good places for a city is on or "
#~ "adjacent to a source of fresh water such as a river or lake. You will be "
#~ "able to construct a cheap aqueduct that way to help grow your city larger "
#~ "than size 8 before researching Construction."
#~ msgstr ""
#~ "Detta tycks vara en bra plats att bygga en stad på. Nästa gång denna\n"
#~ "trupp har chans att flytta, tryck (b) för att grundlägga en stad.\n"
#~ "\n"
#~ "I allmänhet bör du bygga städer på öppen mark nära vatten. Mat är\n"
#~ "viktigaste tillgången för vilken stad som helst. Ängsmark och slätter\n"
#~ "tillhandahåller mycket mat."

#, fuzzy
#~ msgid ""
#~ "First city is founded: Now you have built your first city. The city "
#~ "dialog window should have opened automatically; if not click on the city "
#~ "to open it. Cities are a fundamental concept in Freeciv21, so you should "
#~ "familiarize yourself with them by playing around in the window. See the "
#~ "help -> cities for more information. You probably want to build a "
#~ "military unit for defense first and then a Settler, so as to expand your "
#~ "civilization further. Click on the production tab. You should notice a "
#~ "Warrior unit is already started. That's a good early defender. Now click "
#~ "the plus (+) icon to select a Settler unit from the list of possible "
#~ "productions. When you are done, close the city dialog. If all goes well "
#~ "the city should display the Warrior production on the map view. Note: "
#~ "Settlers cost 2 population to complete. Keep an eye on the city's growth "
#~ "rate. Pro Tip: Now that you have founded a city, you need to figure out "
#~ "what technology to learn first. Press F6 to bring up the Research report "
#~ "[or click on the tab to the left]. The technology tree is an extrememly "
#~ "important aspect of a Freeciv21 game. Have a look at help -> technology "
#~ "for more information."
#~ msgstr ""
#~ "Nu har du byggt din första stad. Stadsfönstret borde ha öppnats\n"
#~ "automatiskt; i annat fall klicka på staden för att få fram det. Städer\n"
#~ "är ett grundläggande koncept i Freeciv, så du bör bekanta dig med dem\n"
#~ "genom att prova dig fram här. Se hjälpmenyn för mer information.\n"
#~ "\n"
#~ "Du bör helst bygga några nybyggare först, för att expandera din\n"
#~ "civilisation. Klicka på tillverkningsfliken, sedan på nybyggare i listan\n"
#~ "över olika produkter, samt slutligen på knappen med ”Ändra tillverkning”\n"
#~ "för att börja bygga en. När du är färdig, stäng ner stadsfönstret. Om "
#~ "allt\n"
#~ "går väl, kan du se att en nybyggare håller på att byggas i fältet under\n"
#~ "staden."

#, fuzzy
#~ msgid ""
#~ "Third city is founded: You have built your third city! Your civilization "
#~ "seems to be thriving. It might be time to think about a military. Pick "
#~ "one of the cities that has a high production rate, and turn it into a "
#~ "military center. Build a Barracks there first, then start work on a "
#~ "military unit. Pick the best unit you have available -- at the beginning "
#~ "of the game, Warriors will be the only choice, but soon you will have "
#~ "plenty of options. This might also be a good time to use the worklist "
#~ "feature of the city dialog. Select Barracks and select military units one "
#~ "at a time to queue them up in a row to create a worklist. As soon as the "
#~ "Barracks is complete the city will automatically switch over to producing "
#~ "the unit. As was prescribed for the first two cities you will have built "
#~ "Warriors right away. In this step start thinking about better defenders "
#~ "for your cities. Phalanx are a good start. Read more about units in the "
#~ "game help under help -> units. Pro tip: This is where the technology tree "
#~ "is very important as you need to learn newer technologies in order to "
#~ "build better and more powerful units."
#~ msgstr ""
#~ "Du har byggt din tredje stad! Din civilisation verkar frodas. Det är\n"
#~ "nu dags att börja tänka på det militära. Välj ut en av dina städer som\n"
#~ "har en god produktion och gör om den till en militärbas. Bygg först\n"
#~ "kaserner och börja sedan producera stridande enheter. Välj den starkaste\n"
#~ "trupp du har tillgänglig - i början av spelet är krigare de enda som\n"
#~ "du kan bygga, men du kommer så småningom ha mycket att välja på.\n"
#~ "\n"
#~ "Detta kan också vara ett gott tillfälle att börja använda arbetslistor.\n"
#~ "Klicka på kaserner, sedan på knappen ”Ändra” för att påbörja byggandet.\n"
#~ "Dubbelklicka sedan på en stridande enhet för att lägga till den till\n"
#~ "arbetslistan. Så snart kasernerna är färdigbyggda påbörjas automatiskt\n"
#~ "produktionen av denna trupp."

#, fuzzy
#~ msgid ""
#~ "Forth city is founded: Another city! You are really getting the hang of "
#~ "this. You probably have a pretty good idea what to do with new cities by "
#~ "now. Take a moment to look at the bar below the city on the map view. "
#~ "This display shows some useful information about the city. The flag and "
#~ "background color indicate what civilization the city belongs to [this "
#~ "will be useful when you meet other civilizations]. The top row of the bar "
#~ "also shows the name and size of the city, and will show one or more stars "
#~ "to indicate if there are units in the city. The bottom row shows what the "
#~ "city is building, and how long it will take; it also shows how long the "
#~ "city will take to grow to the next largest size. If you don't see all of "
#~ "this information; from the view menu select citybar style -> tradtional."
#~ msgstr ""
#~ "Ännu en stad, bra gjort! Du har vid det här laget antagligen en god\n"
#~ "uppfattning om hur en ny stad ska hanteras. Ta nu en titt på inforutan\n"
#~ "under staden på kartan. Den visar användbar information om staden.\n"
#~ "Flaggan och bakgrundsfärgen indikerar vilken civilisation staden tillhör\n"
#~ "vilket är praktisk att veta när du stöter på andra civilisationer.\n"
#~ "Den övre raden i rutan visar också namnet och storleken på staden, samt\n"
#~ "en eller flera stjärnor som indikerar om det finns försvarande trupper\n"
#~ "i staden. Den nedre raden visar vad som produceras i staden samt hur "
#~ "lång\n"
#~ "tid det kommer att ta. Den visar även hur lång tid det kommer ta för "
#~ "staden\n"
#~ "att växa till nästa större storlek."

#, fuzzy
#~ msgid ""
#~ "Fifth city is founded: You should now have 5 cities! Congratulations. As "
#~ "the number of cities in your empire grows, it becomes harder to manage "
#~ "individual cities. This is where the Cities report becomes useful. Press "
#~ "F4 to bring it up [you can also click the cities tab on the left]. This "
#~ "report shows a list of cities with various statistics about each. Play "
#~ "around with it a bit if you like [return to the map view by pressing F1 "
#~ "or clicking on the View tab]. With a bit of practice it is possible to "
#~ "control almost every aspect of the cities from this report. Pro tip: "
#~ "Right-click in the cities report to get a menu to help with filtering. "
#~ "You can also right-click on the top bar to bring up a list of other "
#~ "fields to see in the report and those column headers can be clicked for "
#~ "quick sorting."
#~ msgstr ""
#~ "Desto fler städer du har i ditt rike, desto svårare blir det att\n"
#~ "hantera var och en. Här kommer stadsrapporten till god nytta.\n"
#~ "Tryck F1 för att ta fram den. Rapporten visar en lista av städer med\n"
#~ "statistik för var och en. Lek runt med den en smula om du vill. Återgå\n"
#~ "till spelkartan genom att klicka på fliken Karta. Med lite övning är\n"
#~ "det möjligt att kontrollera nästan varje aspekt av städerna genom\n"
#~ "denna rapport. Vi kommer inte gå in mer på detaljer i denna inledning\n"
#~ "dock."

#, fuzzy
#~ msgid ""
#~ "First size 2 city: Your city has grown! As a city grows, more citizens "
#~ "become available that can be put to work in the fields or dedicated as "
#~ "citizen specialists. A city with two citizens can to work two different "
#~ "tiles in the city's vision radius, in addition to its center tile which "
#~ "is worked for free. In the city dialog, the map shows which tiles are "
#~ "worked and how much food, shields, and trade each provides. Food is used "
#~ "to grow your city, shields are used for production of buildings and "
#~ "units, while trade provides taxable revenue that can be turned into "
#~ "science research, gold, or luxuries. Click on a worked tile to remove the "
#~ "citizen from that tile. Then click on an unworked tile to place a citizen "
#~ "there. You can only place up to two citizens on tiles, of course. If you "
#~ "remove a citizen it becomes a specialist. By default they are "
#~ "entertainers which provide only luxuries, which will not be useful until "
#~ "later. Pro tip: You can click on the right-most specialist [entertainer] "
#~ "to change it to a tax man or scientist."
#~ msgstr ""
#~ "Din stad har växt igen! Nu med tre medborgare har du ett gott\n"
#~ "val av vad staden ska fokusera sin arbetskraft. En stad med tre\n"
#~ "medborgare kan nyttja tre rutor, utöver dess stadskärna som\n"
#~ "alltid nyttjas. Kartan i stadsfönstret visar vilka rutor som\n"
#~ "arbetas samt hur mycket mat, sköldar och handel var och en\n"
#~ "bidrar med. Mat får staden att växa, sköldar används för att\n"
#~ "bygga byggnader och trupper, medan handel ger skattbar inkomst\n"
#~ "som kan omvandlas till forskning, guld eller välfärd.\n"
#~ "\n"
#~ "Klicka på en ruta som arbetas för att avlägsna en arbetare\n"
#~ "därifrån. Klicka sedan på en oarbetad ruta för att placera\n"
#~ "arbetaren är istället. Du kan göra detsamma med alla tre\n"
#~ "arbetare. De som inte arbetar på fälten är specialister -\n"
#~ "alla är f.n. trubadurer som endast producerar välfärd,\n"
#~ "vilket inte är användbart förrän senare."

#, fuzzy
#~ msgid ""
#~ "First size 3 city: Your city has grown again!  Now with three citizens "
#~ "you have a fair amount of choice over where the city should focus its "
#~ "resources. A city of size three or more may also build Settlers, which "
#~ "costs two units of population. If your city is building Settlers, you "
#~ "should consider buying them now. Open the city dialog and click on the "
#~ "Buy button. This trades in gold [if you have enough of it] to instantly "
#~ "complete the production."
#~ msgstr ""
#~ "Din stad har växt! Desto större en stad blir, desto fler arbetare\n"
#~ "som kan arbeta på fälten eller göras om till experter blir det. En\n"
#~ "stad av storlek två eller större kan även bygga nybyggare, till\n"
#~ "vilken det går åt en enhet av befolkning.\n"
#~ "\n"
#~ "Om din stad håller på att bygga nybyggare just nu, bör du överväga\n"
#~ "att köpa den. Öppna stadsfönstret och klicka på knappen ”Köp”. På\n"
#~ "detta vis byter du in guld (om du har tillräckligt av det) mot att\n"
#~ "omedelbart slutföra en produktion. Din nybyggare kommer vara färdig\n"
#~ "nästa runda."

#, fuzzy
#~ msgid ""
#~ "First size 5 city: Now your city has grown to size five. As cities get "
#~ "larger unrest becomes a problem. A city of this size will usually have "
#~ "one unhappy citizen unless pacifying effects are used; meaning one "
#~ "entertainer specialist is required to keep your citizens content. This is "
#~ "basically a wasted citizen. There are several things that can be done "
#~ "about this. One quick fix is to build a temple [or other cultural "
#~ "building] that will make an unhappy citizen content. See the help on City "
#~ "Improvements for specs on each building type. As you get more large "
#~ "cities, it may pay off to change your tax rates [by pressing ctrl-T or "
#~ "clicking the icons on the left] to dedicate some of your taxes directly "
#~ "to luxuries. Every two luxuries will pacify one citizen. Building a "
#~ "marketplace enhances the benefit from this by providing +50 percent "
#~ "luxuries to the city. Pro tip: In the city dialog, you can click on the "
#~ "city center and the game will automatically arrange the citizens to work "
#~ "the land with max food in mind. It will also keep an entertainer if "
#~ "needed."
#~ msgstr ""
#~ "Nu har din stad växt till storlek fem. Alltmedan städer blir större,\n"
#~ "växer oron i staden. En stad av denna storlek har vanligtvis en\n"
#~ "missnöjd medborgare om inga lugnande åtgärder har tagits,\n"
#~ "vilket innebär att en trubadur-specialist är nödvändig för att\n"
#~ "hålla befolkningen nöjd. Detta innebär i princip en förlorad\n"
#~ "medborgare.\n"
#~ "\n"
#~ "Det finns ett flertal åtgärder. En enkel lösning är att bygga\n"
#~ "ett tempel (eller annan kulturell byggnad) vilket gör en missnöjd\n"
#~ "medborgare nöjd (see hjälptexten för info om andra byggnader). Allt\n"
#~ "eftersom du får fler storstäder, kan det vara lönsamt att ändra\n"
#~ "skattesatserna (genom att trycka skift-T) för att satsa en del av\n"
#~ "skatten direkt på välfärd (varannan välfärd lugnar ner en medborgare).\n"
#~ "Att bygga en marknadsplats gynnar detta eftersom den bidrar med +50%%\n"
#~ "välfärd till staden."

#, fuzzy
#~ msgid ""
#~ "First size 8 city: Finally you have grown a city to size eight. A size "
#~ "eight city can provide substantial output provided you have enough "
#~ "luxuries to keep your population content. To grow a city beyond size "
#~ "eight requires an Aqueduct. If your city is going to continue to grow you "
#~ "should start building one soon. Building an Aqueduct requires the "
#~ "Construction technology, unless your city is next to lake or river. Pro "
#~ "tip: You should have a look at the small and great wonders. Small wonders "
#~ "are large buildings that give a bigger effect than a regular building and "
#~ "often work across all of your cities and citizens. Every player can build "
#~ "small wonders. Great wonders are game unique buildings that offer one "
#~ "player to have a big possitive effect across his nation. Great wonders "
#~ "can be expensive to build, but are often worth the effort."
#~ msgstr ""
#~ "Din stad har slutligen nått storlek åtta. En stad av detta omfång kan\n"
#~ "ha en mycket god produktion om den har god välfärd nog att hålla sin\n"
#~ "befolkning nöjd.\n"
#~ "\n"
#~ "För att växa ytterligare krävs en vattenledning och du kommer behöva\n"
#~ "bygga en snart om du vill se staden bli större. För att bygga en\n"
#~ "vattenledning krävs teknologin byggnadskonst."

#, fuzzy
#~ msgid ""
#~ "First size 13 city: Congratulations, you have grown a city to size 13. A "
#~ "city this large can provide a tremendous amount of output if properly "
#~ "upgraded and managed. Make sure you have enough taxes and cultural "
#~ "buildings to keep your citizens content. You should also make sure the "
#~ "city is upgraded with buildings that provide bonuses to its output. "
#~ "Library, Marketplace, Factory, and Offshore Platform are four good "
#~ "buildings that provide a large bonus to big cities. Consider how much "
#~ "benefit each building will provide and weigh this against its cost -- for "
#~ "very large cities almost all buildings are worthwhile. Such large cities "
#~ "will also provide enough taxable revenue (gold) to allow you to purchase "
#~ "some buildings to accelerate their productions."
#~ msgstr ""
#~ "Gratulerar: du har en stad med storlek 13 nu. En såhär stor stad\n"
#~ "kan bidra med en mycket god produktion om dess infrastruktur är bra.\n"
#~ "Se till att skatter och kulturella byggnader håller medborgarna\n"
#~ "nöjda. Du bör också se till att staden har byggnader som ökar dess\n"
#~ "produktion. Bibliotek, marknadsplats, fabrik samt oljeplattform är\n"
#~ "alla lämpliga för stora städer. Väg alltid den bonus en byggnad\n"
#~ "ger gentemot dess underhållskostnad - i en stor stad är i princip\n"
#~ "lönt att ha vilken byggnad som helst. I en såpass stor stad är det\n"
#~ "också värt att spendera guld för att skynda på byggandet av några\n"
#~ "byggnader eftersom den producerar en tillräckligt stor inkomst."

#, fuzzy
#~ msgid ""
#~ "First size 16 city: You have grown a city to size 16. To grow it larger, "
#~ "however, you will need to build a Sewer System. This requires the "
#~ "Sanitation technology."
#~ msgstr ""
#~ "En av dina städer har växt till storlek tolv. För att växa vidare\n"
#~ "behöver den ett avloppssystem. För det behövs teknologin renhållning."

#, fuzzy
#~ msgid ""
#~ "First Settler: You have built a Settler unit. Settlers are best used to "
#~ "build new cities, so as to expand your civilization. Move your settler "
#~ "away from your existing cities to find a spot for a new city. When you "
#~ "have picked a spot press (b) to build the city. Again, cities are best "
#~ "built on open ground near water. Grassland and plains provide food for "
#~ "the city. Forests and hills provide the resources (shields) needed for "
#~ "constructing things. Rivers and ocean give trade bonuses that provide "
#~ "civilization-wide benefits. Desert, tundra, and mountains generally "
#~ "provide little output and are not of much use to small cities. See the "
#~ "help on Terrain for more information about terrain specs."
#~ msgstr ""
#~ "Du har byggt en nybyggare. Dess främsta roll är att grunda nya\n"
#~ "städer för att utöka din civilisation. Flytta nybyggaren iväg från\n"
#~ "dina nuvarande städer och leta reda på en lämplig plats för en ny\n"
#~ "stad. När platsen är utsedd, tryck B för att bygga staden.\n"
#~ "\n"
#~ "Åter igen, städer placeras lämpligast på öppen mark nära vatten.\n"
#~ "Ängsmark och slätter försörjer staden med mat. Skog och kullar\n"
#~ "tillhandahåller material (sköldar) som behövs för att bygga saker.\n"
#~ "Floder och hav ger handelsbonus som gynnar hela riket.\n"
#~ "Öken, tundra och berg producerar mycket lite och är inte till\n"
#~ "någon nytta för mindre städer. Läs vidare i hjälpavsnittet för\n"
#~ "landskap."

#, fuzzy
#~ msgid ""
#~ "Second Settler: Your second Settlers should also be used to build a new "
#~ "city. Notice how when you move the Settlers away from your existing "
#~ "cities an outline is drawn around them?  This shows the area that would "
#~ "be covered by a city [also known as the city radius] built at this "
#~ "location; it fits in with the outline already on the map view that shows "
#~ "which tiles are covered by your existing cities. Generally when building "
#~ "new cities you want to make sure that all tiles are covered by at least "
#~ "one city, but after that it is best that your cities overlap as little as "
#~ "possible. Spreading out cities properly gives each city access to more "
#~ "resources, allowing them to grow to larger sizes."
#~ msgstr ""
#~ "Din andra nybyggare bör också användas till att bygga en ny stad.\n"
#~ "Lägg märke till hur en nybyggare får en kontur kring sig när den\n"
#~ "flyttas ur staden där den byggdes. Denna visar området som skulle bli\n"
#~ "utnyttjad av en stad som byggdes här. När den är i en stad täcks\n"
#~ "denna kontur av stadens egen kontur av utnyttjat område. Vanligtvis\n"
#~ "bör du se till att alla rutor täcks av minst en stad, men utöver det\n"
#~ "bör städer överlappa varandra så lite som möjligt. Genom att sprida\n"
#~ "ut städer väl, får varje stad tillgång till bättre resurser och\n"
#~ "ser till att de växer sig större."

#, fuzzy
#~ msgid ""
#~ "First military unit: You have built your first military unit! Military "
#~ "units have two basic purposes: attack and defense. Each unit has an "
#~ "attack strength and a defense strength. While a Warrior is a measly 1 "
#~ "attack and 1 defense [noted as 1/1], a Phalanx is a much stronger "
#~ "defender with 2 defense (1/2). A Catapult is a good attacking unit "
#~ "because it has 6 attack (6/1). Usually it is a good idea to keep one or "
#~ "two defenders in each city. Important cities like your capital may "
#~ "deserve extra protection. Units built in one city may be sent to another "
#~ "city to defend [press the (g) key to enter goto mode to move units easily "
#~ "over distances]. If you are at war, however, you may wish to move your "
#~ "unit toward an enemy city to attack. Be careful not to lose it though! To "
#~ "increase the capabilities of your units, you can construct a Barracks "
#~ "building. At some point you should consider learning Map Making to make "
#~ "your first waterborne unit - the Trireme."
#~ msgstr ""
#~ "Du har byggt din första stridande enhet! Stridande enheter tjänar\n"
#~ "huvudsakligen två ändamål: anfall och försvar. Varje trupp har en\n"
#~ "anfallsförmåga och en försvarsförmåga. Medan krigare har en ynklig 1/1,\n"
#~ "falangen är en mycket bättre försvarare med 2 i försvar (1/2). En\n"
#~ "katapult är en god anfallstrupp med 6 i attack (6/1).\n"
#~ "\n"
#~ "Det är vanligtvis lämpligt att ha en eller två försvarare i varje stad.\n"
#~ "Viktiga städer kan behöva bättre försvar. Trupper byggda i en stad kan\n"
#~ "skickas till en annan för att försvara (tryck G för att låta en trupp\n"
#~ "förflytta sig över långa avstånd). Om du befinner dig i krig vill du\n"
#~ "hellre flytta dina trupper fram mot en fiendestad för att anfalla \n"
#~ "den. Akta dig bara så de inte går förlorade!"

#, fuzzy
#~ msgid ""
#~ "Barracks constructed: You have built a Barracks. This building will make "
#~ "any military units you build in the city to start out as veterans. "
#~ "Veteran units are stronger than inexperienced (green) troops, and will "
#~ "survive longer in combat. See the help on City Improvements for more "
#~ "information about this and other buildings. You probably want to start "
#~ "building a military unit in the city that built the Barracks. A barracks "
#~ "are a significant investment and have a small upkeep as well, so it is "
#~ "not a good idea to let them go to waste. Pro tip: You can see what the "
#~ "upkeep is for your buildings by going to the Economy report by pressing "
#~ "F5 or clicking on the tab to the left."
#~ msgstr ""
#~ "Du har byggt kaserner. Denna byggnad gör att stridande enheter som\n"
#~ "byggs i staden startar som erfarna. En erfaren trupp är starkare\n"
#~ "än en oerfaren (grön) trupp och klarar sig bättre i strid. Se vidare\n"
#~ "i hjälpen för byggnader.\n"
#~ "Det är lämpligt att börja bygga en stridande enhet i staden som har\n"
#~ "kaserner nu. Kaserner kostar mycket och kostar även ett litet\n"
#~ "underhåll så det är inte lämpligt att låta den gå till spillo."

#, fuzzy
#~ msgid ""
#~ "No Settler at size 2 city: Your city cannot build a Settler at this time. "
#~ "Settlers take two units of population to build, so a city of size one or "
#~ "two cannot build one without disbanding the city. To remedy this, you "
#~ "need to adjust the citizens in the city to provide more food so as to "
#~ "grow the city faster. Cities that do not have much food should not try to "
#~ "build settlers right away. When founding a new city, make sure it is "
#~ "built on terrain that provides enough food -- grassland is best; plains "
#~ "or hills are almost as good expecially if they have resources on them "
#~ "such as buffalo or coal."
#~ msgstr ""
#~ "En stad kan inte färdigställa sin nybyggare. Nybyggare tar en\n"
#~ "poäng befolkning, så en stad med storlek 1 kan inte bygga en\n"
#~ "nybyggare utan att överge staden.\n"
#~ "\n"
#~ "För att åtgärda detta kan du flytta medborgarna så att de\n"
#~ "bidrar med mer mat till staden så att den kan växa snabbare. Städer\n"
#~ "utan mycket mat bör inte försöka bygga nybyggare. När du bygger en\n"
#~ "ny stad bör du se till att den har tillgång till rikligt med\n"
#~ "matproducerande landskap - ängsmark är bäst; slätter eller kullar är\n"
#~ "nästan lika bra."

#, fuzzy
#~ msgid ""
#~ "First tech researched: You have gained your first technology! "
#~ "Technological advances are an integral concept in Freeciv21. As you "
#~ "increase your technology level new units, buildings, governments, and "
#~ "various free bonuses will become available to you. For now, go over into "
#~ "the Research report and play around a little. Press F6 to open the "
#~ "Research report [or click on the Research tab]. Find the technology "
#~ "called Republic and click on it. Now Republic has been set as your "
#~ "technology goal; this means the next advance on the path toward this "
#~ "technology will automatically be chosen to research. In the top of the "
#~ "window it shows how much scientific research you are accomplishing each "
#~ "turn -- research (bulbs) comes from the taxable trade in your cities. In "
#~ "the bottom of the window is the tech tree; here you may left-click to set "
#~ "the research target or research goal. You can also hover your mouse to "
#~ "get help about a particular technology. When you are done playing around "
#~ "click on the View tab (F1) to return to the map view."
#~ msgstr ""
#~ "Du har forskat fram din första teknologi! Teknologiska framsteg är\n"
#~ "ett centralt koncept i Freeciv. Nya teknologier ger tillgång till\n"
#~ "nya byggnader, truppslag, statsskick samt en uppsjö med bonusar.\n"
#~ "\n"
#~ "Besök nu forskningsfliken och prova dig fram där. Tryck F6 för att\n"
#~ "få tillgång till den (eller klicka på teknologifliken i huvudfönstret).\n"
#~ "Leta reda på teknologin som heter 'republik' och klicka på den.\n"
#~ "Nu är republiken ditt forskningsmål, vilket innebär att nästa\n"
#~ "teknologi på vägen till detta mål kommer väljas automatiskt. I den\n"
#~ "övre delen av fönstret kan du se hur mycket forskning du producerar\n"
#~ "varje omgång - forskning (glödlampor) kommer från skattbar handel i\n"
#~ "dina städer. I den nedre delen av fönstret kan du se teknologiträdet.\n"
#~ "Här kan du vänsterklicka för att bestämma forskningsmål och nuvarande\n"
#~ "forskning, eller högerklicka för att få hjälp om teknologin. När du är\n"
#~ "färdig här kan du klicka på kartfliken (Alt-M) för att återgå till\n"
#~ "kartfönstret."

#, fuzzy
#~ msgid ""
#~ "Second tech researched: Now you have gained your second technology. Go "
#~ "back into the Research report (F6) and take a quick look at your "
#~ "progress. If you set Republic as your technology goal earlier, a new "
#~ "research target should have been chosen for you automatically. If you do "
#~ "not have any goal set, however, there will not be any new target chosen "
#~ "until the end of the turn. In the turn when you complete your research, "
#~ "you can pick a new tech to research. However, switching targets midway "
#~ "through researching a particular technology costs you all of the research "
#~ "done on it so far. Setting your technology goal wisely means you do not "
#~ "have to worry about picking a new research target each time you finish "
#~ "researching a technology."
#~ msgstr ""
#~ "Nu har du forskat fram din andra teknologi. Gå tillbaks till\n"
#~ "forskningsdialogen (F6) och ta en snabb titt på din framgång.\n"
#~ "Om du angav republiken som mål tidigare, borde en ny forskning ha\n"
#~ "valts automatiskt. Utan mål kommer ingen ny forskning väljas förrän\n"
#~ "i slutet av omgången.\n"
#~ "\n"
#~ "I samma omgång som en forskning är avklarad kan du välja en ny teknologi\n"
#~ "att forska fram. Om du å andra sidan byter forskning halvvägs igenom\n"
#~ "förlorar du de glödlampor som producerats hittils. Genom att sätta\n"
#~ "ett forskningmål väl slipper du bry dig om att välja en ny forskning\n"
#~ "varje gång en är slutförd."

#, fuzzy
#~ msgid ""
#~ "Republic: You have successfully completed research to The Republic. This "
#~ "technology is particularly useful because it allows a new form of "
#~ "government. The government your civilization follows is very important in "
#~ "determining your development. In the beginning you started in Despotism, "
#~ "a very inefficient form of government. Later government options will give "
#~ "you some choice of whether your civilization is to be a peaceful trading "
#~ "nation or a conquering juggernaut. Each has advantages and disadvantages. "
#~ "For now, you probably want to switch straight into Republic. In the "
#~ "Civilization menu, go to the Government submenu and choose Republic. Yes "
#~ "you want a revolution! Changing governments means going through a few "
#~ "turns of anarchy, so it is not without cost. However, Republic is a "
#~ "substantially better form of government than Despotism so the investment "
#~ "will soon pay off."
#~ msgstr ""
#~ "Du har forskat fram republiken! Detta är en ytterst\n"
#~ "användbar kunskap, eftersom den möjliggör ett nytt statsskick.\n"
#~ "Din civilisations statsskick är mycket viktigt för dess utveckling.\n"
#~ "Du började som ett envälde, ett väldigt ineffektivt statsskick.\n"
#~ "Ditt val av statsskick reflekterar också huruvida din civilisation\n"
#~ "är en fredlig handelsnation eller erövrande krigarnation. Var och en\n"
#~ "har sina fördelar.\n"
#~ "\n"
#~ "För tillfället bör du byta direkt till republik. I statsskicksmenyn,\n"
#~ "gå till 'Byt statsskick' och välj republik. Ja du vill ha revolution!\n"
#~ "Att byta mellan statsskick innebär en period av anarki, så det har sina\n"
#~ "kostnader. Hur som helst är republiken överlägsen envälde, så din\n"
#~ "investering kommer snart att löna sig."

#, fuzzy
#~ msgid ""
#~ "The Hut: Your unit has found a Hut. These are small villages scattered "
#~ "across the landscape by the map generator. When a unit enters one, "
#~ "several things may happen. The most likely outcome is that you will find "
#~ "resources worth a small amount of gold. However, it is also possible to "
#~ "find technologies or mercenary units to join your cause inside a hut. "
#~ "Some huts contain native settlers that will join your civilization and "
#~ "bring a new city into your empire. Finally, some huts contain barbarians "
#~ "which will kill your unit instantly. On average, it is beneficial to "
#~ "search out and enter any huts you find as soon as possible."
#~ msgstr ""
#~ "Din trupp har hittat en hydda. Dessa är små byar utspridda över världen.\n"
#~ "När en enhet stöter på en hydda kan flera olika saker hända. Det "
#~ "troligaste\n"
#~ "är att du hittar en skatt värd en mindre summa guld. Det är också "
#~ "möjligt\n"
#~ "att hitta teknologi eller legosoldater. Vissa hyddor innehåller infödda\n"
#~ "nybyggare som ansluter sig till din civilisation eller bidrar med en ny\n"
#~ "stad. Slutligen, vissa hyddor innehåller barbarer som dödar din trupp\n"
#~ "omedelbart. Det är hur som helst generellt sett förmånligt att leta\n"
#~ "reda på och gå in hyddor så fort som möjligt."

#~ msgid "Loading tutorial events."
#~ msgstr "Läser in handledningshändelser."

#, fuzzy, c-format
#~ msgid "Cannot place %s to unseen tile."
#~ msgstr "Vår karavan har anlänt till %s"

#, fuzzy, c-format
#~ msgid "Cannot place unbuildable %s."
#~ msgstr "Kan inte läsa in konfigfilen för rättigheter: ”%s”!"

#, fuzzy
#~ msgid "Starting infrapoints per player"
#~ msgstr "Tilldelad mängd guld per spelare"

#, fuzzy
#~ msgid ""
#~ "At the beginning of the game, each player is given this many infrapoints."
#~ msgstr "Varje spelare är tilldelad denna mängd guld vid spelets början."

#~ msgid "Seconds to let a client's network connection block"
#~ msgstr "Sekunder att låta en klientanslutning blockera ett spel"

#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr ""
#~ "Om en nätverksanslutning inte svarar under en längre tid än detta värde, "
#~ "stängs den ned. Noll betyder att det inte finns någon tidsgräns (även om "
#~ "anslutningar ändå stängs ned så småningom)."

#~ msgid "Geological"
#~ msgstr "Geologi"

#~ msgid "Sociological"
#~ msgstr "Sociologi"

#~ msgid "Economic"
#~ msgstr "Ekonomi"

#~ msgid "Military"
#~ msgstr "Militär"

#~ msgid "Scientific"
#~ msgstr "Vetenskap"

#, fuzzy
#~ msgid "Internal"
#~ msgstr "Gränssnitt"

#~ msgid "Networking"
#~ msgstr "Nätverk"

#~ msgid "All"
#~ msgstr "Alla"

#~ msgid "Vital"
#~ msgstr "Vital"

#~ msgid "Situational"
#~ msgstr "Situationsspecifik"

#~ msgid "Rare"
#~ msgstr "Ovanlig"

#~ msgid "Changed"
#~ msgstr "Ändrad"

#, fuzzy
#~ msgid "Locked"
#~ msgstr "Lås"

#, fuzzy, c-format
#~ msgid "Your %s bombards the %s %s."
#~ msgstr "Vår %s förstörde %s i %s."

#, c-format
#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "Vi förlorade %s under angrepp från den/det %s %s/n/t."

#, c-format
#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "Vi förlorade %s när den/det %s %s/n/t angrep den/det %s %s/n/t."

#, c-format
#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "Vi förlorade %s (samt %s) under angrepp från den/det %s %s/n/t."

#, fuzzy
#~ msgid "Ruleset"
#~ msgstr "öken"

#~ msgid "Tileset"
#~ msgstr "Rutbildsuppsättning"

#~ msgid "Scenario"
#~ msgstr "Scenario"

#, fuzzy, c-format
#~ msgid "commit: %s"
#~ msgstr "Trupp: %s"

#, fuzzy
#~ msgid "Citybar style"
#~ msgstr "Stadstyper:"

#, fuzzy, c-format
#~| msgid "%s is selling %s (obsolete) for %d."
#~ msgid "%s is selling %s for %d."
#~ msgstr "%s säljer %s (omodern) för %d."

#, c-format
#~ msgid ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turn to "
#~ "stop the spaceship launch."
#~ msgid_plural ""
#~ "*%s (AI)* We will be launching an all-out war against %s in %d turns to "
#~ "stop the spaceship launch."
#~ msgstr[0] ""
#~ "*%s (datorstyrd)* Jag kommer starta krig mot %s om %d omgång för att "
#~ "sätta stopp för dennes rymdskepp."
#~ msgstr[1] ""
#~ "*%s (datorstyrd)* Jag kommer starta krig mot %s om %d omgångar för att "
#~ "sätta stopp för dennes rymdskepp."

#, c-format
#~ msgid ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turn and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgid_plural ""
#~ "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#~ "will answer in force in %d turns and expect you to honor your alliance "
#~ "with us and do likewise!"
#~ msgstr[0] ""
#~ "*%s (datorstyrd)* %s har gjort grava överträdelser på sina förpliktelser "
#~ "för egen vinnings skull. Jag kommer förklara krig om %d omgång och "
#~ "förväntar mig att ni gör detsamma!"
#~ msgstr[1] ""
#~ "*%s (datorstyrd)* %s har gjort grava överträdelser på sina förpliktelser "
#~ "för egen vinnings skull. Jag kommer förklara krig om %d omgångar och "
#~ "förväntar mig att ni gör detsamma!"

#, c-format
#~ msgid ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. "
#~ "We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (datorstyrd)* Jag har för avsikt förklara krig mot %s om %d omgång "
#~ "för att plundra dem på deras rikedomar."
#~ msgstr[1] ""
#~ "*%s (datorstyrd)* Jag har för avsikt förklara krig mot %s om %d omgångar "
#~ "för att plundra dem på deras rikedomar."

#, c-format
#~ msgid ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turn."
#~ msgid_plural ""
#~ "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
#~ "apart. We declare war in %d turns."
#~ msgstr[0] ""
#~ "*%s (datorstyrd)* Jag har fått nog av %s. Tiden har kommit att slita dem "
#~ "i stycken. Jag förklarar krig om %d omgång."
#~ msgstr[1] ""
#~ "*%s (datorstyrd)* Jag har fått nog av %s. Tiden har kommit att slita dem "
#~ "i stycken. Jag förklarar krig om %d omgångar."

#, c-format
#~ msgid ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  "
#~ "Hold on - we are coming!"
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
#~ "Hold on - we are coming!"
#~ msgstr[0] ""
#~ "*%s (datorstyrd)* Jag har för avsikt att hedra vårt förbund och förklara "
#~ "krig mot %s om %d omgång. Håll ut - vi är på väg!"
#~ msgstr[1] ""
#~ "*%s (datorstyrd)* Jag har för avsikt att hedra vårt förbund och förklara "
#~ "krig mot %s om %d omgångar. Håll ut - vi är på väg!"

#, c-format
#~ msgid ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgid_plural ""
#~ "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
#~ "turns.  We expect you to do likewise."
#~ msgstr[0] ""
#~ "*%s (datorstyrd)* Jag har för avsikt att hedra mitt förbund med %s och "
#~ "förklara krig mot %s om %d omgång. Vi förutsätter att ni gör detsamma."
#~ msgstr[1] ""
#~ "*%s (datorstyrd)* Jag har för avsikt att hedra mitt förbund med %s och "
#~ "förklara krig mot %s om %d omgångar. Vi förutsätter att ni gör detsamma."

#, c-format
#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d omgång"
#~ msgstr[1] "%d omgångar"

#~ msgid " happy"
#~ msgstr " lycklig"

# SB>Här borde finnas en TRANS för W=Worker, E=Entertainer, S=Scientist och T=Taxmen (ja om det nu är det de betyder...)
#, fuzzy, c-format
#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Namn: %s\n"
#~ "Mat:          %10s Guld:      %10s\n"
#~ "Tillverkning: %10s Välfärd:   %10s\n"
#~ "Handel:       %10s Forskning: %10s\n"
#~ "\n"
#~ "    Invånare (A/T/V/S): %s\n"
#~ "         Stad växer om: %s\n"
#~ "Tillverkning färdig om: %s"

#, fuzzy, c-format
#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "Exporterar utdatafönster till civgame.log ..."

#~ msgid "Export complete."
#~ msgstr "Export färdig."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "Export misslyckades, kunde inte skriva till fil."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "XXX/XXX XXX omgångar"

#, fuzzy, c-format
#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d guld per omgång"
#~ msgstr[1] "%3d guld per omgång"

#, c-format
#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d omgång"
#~ msgstr[1] "%3d omgångar"

#, c-format
#~ msgid "%d/turn"
#~ msgstr "%d/omgång"

#~ msgid "Obsolete"
#~ msgstr "Omodernt"

#~ msgid "Destroyed"
#~ msgstr "Förstört"

#~ msgid "Great Wonder"
#~ msgstr "Underverk"

# DM> "Pytteunder" låter ju tokigt så... =)
#~ msgid "Small Wonder"
#~ msgstr "Monument"

#, c-format
#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : Medborgare\n"

# ?
#, c-format
#~ msgid "%+4d : Taxed from trade\n"
#~ msgstr "%+4d : Beskattad handel\n"

#, fuzzy, c-format
#~| msgid "%+4d : Trade route with %s\n"
#~ msgid "%+4d : Trading %s with %s\n"
#~ msgstr "%+4d : Handelsled med %s\n"

#, fuzzy, c-format
#~ msgid "%+4d : Trading %s to %s\n"
#~ msgstr "%+4d : Spill\n"

# ?
#, fuzzy, c-format
#~| msgid "%+4d : Taxed from trade\n"
#~ msgid "%+4d : Trading %s from %s\n"
#~ msgstr "%+4d : Beskattad handel\n"

# ?
#, c-format
#~ msgid "%+4d : Building tithes\n"
#~ msgstr "%+4d : Samlar kollekt\n"

#, c-format
#~ msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgstr "%+4d : Bonus från %s (%+d%%)\n"

#, fuzzy, c-format
#~| msgid "%+4d : Bonus from %s (%+d%%)\n"
#~ msgid "%+4d : Loss from %s (%+d%%)\n"
#~ msgstr "%+4d : Bonus från %s (%+d%%)\n"

#, fuzzy, c-format
#~ msgid "%+4d : Size penalty\n"
#~ msgstr "%+4d : Medborgare\n"

#, fuzzy, c-format
#~ msgid "%+4d : Waste%s\n"
#~ msgstr "%+4d : Spill\n"

#, fuzzy, c-format
#~ msgid "%+4d : Corruption%s\n"
#~ msgstr "%+4d : Korruption\n"

#, c-format
#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Upplopp\n"

# ?
#, c-format
#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : Används\n"

#, fuzzy, c-format
#~ msgid "%+4d : (unknown)\n"
#~ msgstr "(okänd)"

# Blir detta rätt?
#~ msgid "==== : Adds up to\n"
#~ msgstr "==== : Sammanlagt\n"

#, c-format
#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : Sammanlagt överskott"

# ?
#, fuzzy, c-format
#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+4d : Beskattad handel\n"

#, fuzzy, c-format
#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%+2.1f : Bonus från %s\n"

#, fuzzy, c-format
#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%+2.1f : Bonus från %s\n"

# ?
#, fuzzy, c-format
#~ msgid "%+5.1f : Risk from %s\n"
#~ msgstr "%+4d : Beskattad handel\n"

#, fuzzy, c-format
#~| msgid "%+4d : Disorder\n"
#~ msgid "%4d : History\n"
#~ msgstr "%+4d : Upplopp\n"

# ?
#, fuzzy, c-format
#~| msgid "%+4d : Used\n"
#~ msgid "%4d : %s\n"
#~ msgstr "%+4d : Används\n"

#, fuzzy, c-format
#~| msgid "%4d : Total surplus"
#~ msgid "%4d : Total culture"
#~ msgstr "%4d : Sammanlagt överskott"

#~ msgid "?city_state:Celebrating"
#~ msgstr "Hänryckta"

#~ msgid "?city_state:Disorder"
#~ msgstr "Upplopp"

#~ msgid "?city_state:Peace"
#~ msgstr "Frid"

#~ msgid "?specialist:S"
#~ msgstr "S"

#, fuzzy, c-format
#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr ""
#~ "  -d, --debug NUMMER\tSätt läge för debugloggning (0 till 4, eller 4:fil1,"
#~ "min,max:...)\n"

#, fuzzy, c-format
#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "  -d, --debug NUMMER\tSätt läge för debugloggning (0 till 3)\n"

#, fuzzy
#~ msgid "Print a summary of the options"
#~ msgstr "  -h , --help\t\tVisar en sammanfattning av tillvalen\n"

#, fuzzy
#~ msgid "server HOST"
#~ msgstr "Iakttagare"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "Ljud"

#, fuzzy
#~ msgid "music FILE"
#~ msgstr "Ljud"

#, fuzzy
#~ msgid "Print the version number"
#~ msgstr "  -v, --verison\t\tVisa versionsnumret\n"

#, fuzzy, c-format
#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "Otillåtet användarnamn ”%s”"

#~ msgid "Try using --help.\n"
#~ msgstr "Try using --help.\n"

#, c-format
#~ msgid "Changing production of every %s into %s."
#~ msgstr "Ändrar bygget av varje %s till %s."

#~ msgid "?embassy:Both"
#~ msgstr "?embassy:Ömsesidig"

#~ msgid "?embassy:Yes"
#~ msgstr "?embassy:Ja"

#~ msgid "?embassy:With Us"
#~ msgstr "?embassy:Hos oss"

#~ msgid "?embassy:Contact"
#~ msgstr "?embassy:Kontakt"

#~ msgid "?embassy:No Contact"
#~ msgstr "?embassy:Ingen kontakt"

#~ msgid "?vision:Both"
#~ msgstr "?vision:Ömsesidig"

#~ msgid "?vision:To Them"
#~ msgstr "?vision:Åt dem"

#~ msgid "?vision:To Us"
#~ msgstr "?vision:Åt oss"

#, fuzzy, c-format
#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "%s ger %d guld"
#~ msgstr[1] "%s ger %d guld"

#, fuzzy, c-format
#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "Sälj %s för %d guld?"
#~ msgstr[1] "Sälj %s för %d guld?"

#, fuzzy, c-format
#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s kostar %d guld och vi har bara %d guld."
#~ msgstr[1] "%s kostar %d guld och vi har bara %d guld."

#~ msgid "Failed looking up host."
#~ msgstr "Misslyckades få kontakt med värd."

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "Anslutning till servern förvägrades. Var god sätt i gång servern."

#, fuzzy, c-format
#~| msgid "Refining"
#~ msgid "%d remaining"
#~ msgstr "raffinering"

#, fuzzy, c-format
#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "%s kostar %d guld.\n"
#~ "Skattkammaren innehåller %d guld."
#~ msgstr[1] ""
#~ "%s kostar %d guld.\n"
#~ "Skattkammaren innehåller %d guld."

#, fuzzy, c-format
#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Muta trupp med %d guld?\n"
#~ "Skattkammaren innehåller %d guld."
#~ msgstr[1] ""
#~ "Muta trupp med %d guld?\n"
#~ "Skattkammaren innehåller %d guld."

#, fuzzy, c-format
#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Att muta truppen kostar %d guld.\n"
#~ "Skattkammaren innehåller %d guld."
#~ msgstr[1] ""
#~ "Att muta truppen kostar %d guld.\n"
#~ "Skattkammaren innehåller %d guld."

#~ msgid "_Steal"
#~ msgstr "_Stjäl"

#~ msgid "Select Advance to Steal"
#~ msgstr "Välj en teknologi att stjäla"

#~ msgid "_Advances:"
#~ msgstr "Fr_amsteg:"

#~ msgid "Sabotage Improvements"
#~ msgstr "Förstör stadsförbättringar"

#~ msgid "_Sabotage"
#~ msgstr "För_stör"

#~ msgid "_Improvements:"
#~ msgstr "Förbättr_ingar:"

#~ msgid "City can't be incited!"
#~ msgstr "Kan inte anstifta uppror i staden!"

#, fuzzy, c-format
#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Vill du anstifta ett uppror för %d guld?\n"
#~ "Skattkammaren innehåller %d guld."
#~ msgstr[1] ""
#~ "Vill du anstifta ett uppror för %d guld?\n"
#~ "Skattkammaren innehåller %d guld."

#, fuzzy, c-format
#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Anstiftar ett uppror för %d guld.\n"
#~ "Skattkammaren innehåller %d guld."
#~ msgstr[1] ""
#~ "Anstiftar ett uppror för %d guld.\n"
#~ "Skattkammaren innehåller %d guld."

#~ msgid "_Keep moving"
#~ msgstr "_Fortsätt drag"

#~ msgid "_Wait"
#~ msgstr "Vänta (_W)"

#, fuzzy, c-format
#~ msgid "Suggestions: %s."
#~ msgstr "Folkslag: %s"

#~ msgid "Cleared output window."
#~ msgstr "Rensade utdatafönstret."

#~ msgid "background"
#~ msgstr "bakgrund"

#~ msgid "Plague Risk:"
#~ msgstr "Risk för pest:"

#~ msgid "_Overview"
#~ msgstr "_Översikt"

#~ msgid "City map"
#~ msgstr "Stadskarta"

#, fuzzy
#~| msgid "Press ENTER or double-click to sell an improvement."
#~ msgid "Press <b>ENTER</b> or double-click to sell an improvement."
#~ msgstr "Tryck ENTER eller dubbelklicka för att sälja en stadsförbättring."

#, c-format
#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d omgångar"

#~ msgid "_Buy"
#~ msgstr "_Köp"

#~ msgid "I_mprovements:"
#~ msgstr "_Förbättringar:"

#~ msgid "Info"
#~ msgstr "Information"

#~ msgid "P_roduction"
#~ msgstr "_Tillverkning"

#~ msgid "Happ_iness"
#~ msgstr "_Belåtenhet"

#~ msgid "_Governor"
#~ msgstr "_Förvaltare"

#~ msgid "_Settings"
#~ msgstr "In_ställningar"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Överge staden när nybyggare byggs vid storlek 1"

#~ msgid "Overview page"
#~ msgstr "Översiktssidan"

#~ msgid "Production page"
#~ msgstr "Tillverkningssidan"

#~ msgid "Happiness page"
#~ msgstr "Belåtenhetssidan"

#~ msgid "Governor page"
#~ msgstr "Förvaltarsidan"

#~ msgid "This Settings page"
#~ msgstr "Denna inställningssidan"

#~ msgid "Last active page"
#~ msgstr "Senast visade sida"

#, fuzzy
#~| msgid "New citizens are"
#~ msgid "New citizens produce"
#~ msgstr "Nya medborgare är"

#~ msgid "Next time open"
#~ msgstr "Visa när stadsdialogen öppnas"

#~ msgid "R_ename..."
#~ msgstr "_Byt namn..."

#~ msgid "_List present units..."
#~ msgstr "_Lista närvarande trupper..."

#~ msgid "_Prev city"
#~ msgstr "_Föregående stad"

#~ msgid "_Next city"
#~ msgstr "_Nästa stad"

#, fuzzy, c-format
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "<b>%s</b> - %s invånare"

#, fuzzy, c-format
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "<b>%s</b> - %s invånare"

#, fuzzy, c-format
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "<b>%s</b> - %s invånare"

#, c-format
#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "<b>%s</b> - %s invånare"

#, fuzzy, c-format
#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Tillverkning: %d (%d) per omg"
#~ msgstr[1] "Tillverkning: %d (%d) per omg"

#~ msgid "Cen_ter"
#~ msgstr "_Centrera"

#~ msgid "_Activate unit"
#~ msgstr "Gör trupp _aktiv"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Gör trupp aktiv, stäng _dialog"

#~ msgid "_Disband unit"
#~ msgstr "Upplös trupp (_D)"

#~ msgid "_Load unit"
#~ msgstr "Lasta på"

#~ msgid "_Unload unit"
#~ msgstr "Lasta av"

#~ msgid "_Sentry unit"
#~ msgstr "Ge trupp vakttjänst (_S)"

#~ msgid "_Fortify unit"
#~ msgstr "Be_fäst trupp"

#~ msgid "U_pgrade unit"
#~ msgstr "_Ersätt trupp"

#, fuzzy, c-format
#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Sälj %s för %d guld?"
#~ msgstr[1] "Sälj %s för %d guld?"

#~ msgid "Buy It!"
#~ msgstr "Köp det!"

#, fuzzy, c-format
#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] "Vi mottog %d guld."
#~ msgstr[1] "Vi mottog %d guld."

#, fuzzy, c-format
#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "Sälj %s för %d guld?"
#~ msgstr[1] "Sälj %s för %d guld?"

#~ msgid "Sell It!"
#~ msgstr "Sälj det!"

#, fuzzy, c-format
#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "Sålde %d %s för %d guld."
#~ msgstr[1] "Sålde %d %s för %d guld."

#~ msgid "_Production"
#~ msgstr "T_illverkning"

#~ msgid "Chan_ge"
#~ msgstr "_Ändra"

#~ msgid "Add _First"
#~ msgstr "Lägg till _först"

#~ msgid "Add _Next"
#~ msgstr "Lägg till som _nästa"

#~ msgid "Add _2nd Last"
#~ msgstr "Lägg till näst sist"

#~ msgid "Add _Last"
#~ msgstr "_Lägg till sist"

#~ msgid "Set Worklist"
#~ msgstr "Ställ in arbetslista"

#~ msgid "Append Worklist"
#~ msgstr "Lägg till arbetslista"

#~ msgid "Clear _Worklist"
#~ msgstr "_Rensa arbetslista"

#~ msgid "Gover_nor"
#~ msgstr "_Förvaltare"

#~ msgid "S_ell"
#~ msgstr "_Sälj"

#~ msgid "_Select"
#~ msgstr "V_älj"

#~ msgid "_Display"
#~ msgstr "_Visa"

#~ msgid "_Inspect"
#~ msgstr "_Inspektera"

#~ msgid "Building Unit"
#~ msgstr "Bygger trupp"

#~ msgid "Building Improvement"
#~ msgstr "Bygger stadsförbättring"

#~ msgid "Building Wonder"
#~ msgstr "Bygger underverk"

#, fuzzy, c-format
#~ msgid "Total Buy Cost: %d"
#~ msgstr "Sammanlagd kostnad: "

#, fuzzy
#~| msgid ""
#~| "For information on\n"
#~| "the citizen governor and governor presets,\n"
#~| "including sample presets,\n"
#~| "see README.cma."
#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.governor."
#~ msgstr ""
#~ "För information om stadsförvaltning\n"
#~ "och förvalda värden, med exempel,\n"
#~ "se README.cma."

#~ msgid "Prese_ts:"
#~ msgstr "För_val:"

#~ msgid "Ne_w"
#~ msgstr "_Ny"

#~ msgid "Results"
#~ msgstr "Följd"

#~ msgid "Governor Enabl_ed"
#~ msgstr "Förvaltning aktiverad"

#~ msgid "Governor Disabl_ed"
#~ msgstr "Förvaltning avaktiverad"

#~ msgid "Goto _Location"
#~ msgstr "_Gå till plats"

#, fuzzy
#~ msgid "I_nspect City"
#~ msgstr "Inspektera _stad"

#~ msgid "_Random Nation"
#~ msgstr "Sl_umpvalt folkslag"

#~ msgid "Select a nation"
#~ msgstr "Välj ett folkslag"

#, fuzzy, c-format
#~ msgid "<b>%s</b> (%d nation)"
#~ msgid_plural "<b>%s</b> (%d nations)"
#~ msgstr[0] "<b>%s</b> - %s invånare"
#~ msgstr[1] "<b>%s</b> - %s invånare"

#, fuzzy
#~ msgid "_Nation Set:"
#~ msgstr "Folkslag valt"

#~ msgid "Nation _Groups:"
#~ msgstr "_Grupper:"

#~ msgid "_Properties"
#~ msgstr "Egenska_per"

#~ msgid "_Leader:"
#~ msgstr "_Ledare:"

#~ msgid "_Female"
#~ msgstr "_Kvinna"

#~ msgid "_Male"
#~ msgstr "_Man"

#~ msgid "City _Styles:"
#~ msgstr "_Stadstyper:"

#~ msgid "_Description"
#~ msgstr "_Beskrivning"

#~ msgid "_Maps"
#~ msgstr "_Kartor"

#~ msgid "_Advances"
#~ msgstr "Fr_amsteg"

#~ msgid "_Cities"
#~ msgstr "_Städer"

#~ msgid "_Give shared vision"
#~ msgstr "_Ge delad anblick"

#~ msgid "Give _embassy"
#~ msgstr "G_e ambassad"

#~ msgid "_Pacts"
#~ msgstr "F_örbund"

#, fuzzy
#~ msgid "Cancel _all meetings"
#~ msgstr "Avbryt möte"

#, fuzzy, c-format
#~ msgid "Diplomacy [%d]"
#~ msgstr "Möte med %s"

#~ msgid "C_lauses:"
#~ msgstr "_Klausuler:"

#~ msgid "Global Observer"
#~ msgstr "Globala iakttagare"

#~ msgid "Editor Tool"
#~ msgstr "Redigeringsverktyg"

#~ msgid "Tile"
#~ msgstr "Ruta"

#~ msgid "?play:Game"
#~ msgstr "Spel"

# JS> b = byggnader, m = monument, U = Underverk
#, c-format
#~ msgid "%db %ds %dW"
#~ msgstr "%db %dm %dU"

#, fuzzy, c-format
#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "Redigera folkslag"
#~ msgstr[1] "Redigera folkslag"

#, c-format
#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "%d bit"
#~ msgstr[1] "%d bitar"

#~ msgid "(never)"
#~ msgstr "(aldrig)"

#, fuzzy
#~ msgid "(destroyed)"
#~ msgstr "(förstört)"

# JS> Används både för översiktskartan och för hjälpöversikten.
#, fuzzy
#~ msgid "?verb:View"
#~ msgstr "Översikt"

#~ msgid "Edit"
#~ msgstr "Redigera"

#~ msgid "Present"
#~ msgstr "Närvarande"

#~ msgid "Known"
#~ msgstr "Känd"

#~ msgid "?coordinate:X"
#~ msgstr "X"

#~ msgid "?coordinate:Y"
#~ msgstr "Y"

#~ msgid "?coordinates:X,Y"
#~ msgstr "X,Y"

#~ msgid "Specials"
#~ msgstr "Speciella tillgångar"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "Väg"

#~ msgid "Bases"
#~ msgstr "Baser"

#, fuzzy
#~ msgid "Exclude Nations"
#~ msgstr "Redigera folkslag"

#~ msgid "Veteran"
#~ msgstr "Erfaren"

#~ msgid "Year"
#~ msgstr "År"

#~ msgid "Scenario Name"
#~ msgstr "Scenarionamn"

#, fuzzy
#~| msgid "Scenario"
#~ msgid "Scenario Authors"
#~ msgstr "Scenario"

#~ msgid "Scenario Description"
#~ msgstr "Scenariobeskrivning"

#, fuzzy
#~ msgid "Nation Start Positions"
#~ msgstr "Startposition"

#, fuzzy
#~| msgid "Present units"
#~ msgid "Prevent New Cities"
#~ msgstr "Närvarande trupper"

#, fuzzy
#~| msgid "About Ruleset"
#~ msgid "Lock to current Ruleset"
#~ msgstr "Om regelverket"

#, fuzzy, c-format
#~ msgid "%s Properties"
#~ msgstr "Egenska_per"

#~ msgid "Find City"
#~ msgstr "Hitta stad"

#~ msgid "Ci_ties:"
#~ msgstr "S_täder:"

#, fuzzy
#~| msgid "Barbarians will not appear before this turn."
#~ msgid "Changes will not take effect until next turn."
#~ msgstr "Barbarer dyker inte upp före denna omgång."

#~ msgid "Lock"
#~ msgstr "Lås"

#, c-format
#~ msgid "%s max rate: %d%%"
#~ msgstr "%s, högsta sats: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Gå till/Flygfrakta trupp"

#~ msgid "Air_lift"
#~ msgstr "F_lyg"

#~ msgid "_Goto"
#~ msgstr "_Gå till"

#, fuzzy
#~ msgid "Select destination ci_ty"
#~ msgstr "Välj mål"

#~ msgid "Show _All Cities"
#~ msgstr "_Alla städer"

#~ msgid "No units selected."
#~ msgstr "Inga trupper valda."

#, fuzzy, c-format
#~ msgid "%s (airlift: %s)"
#~ msgstr "%s till bundsförvanter: %s"

#, fuzzy
#~ msgid "?gotodlg:more"
#~ msgstr "Styr stad"

#, fuzzy
#~ msgid "?gotodlg:no city"
#~ msgstr "Styr stad"

#, fuzzy, c-format
#~ msgid "Currently in: %s"
#~ msgstr "Bygger"

#, c-format
#~ msgid "Report bugs at %s\n"
#~ msgstr "Anmäl buggar på %s\n"

#~ msgid "Shift+Return"
#~ msgstr "Skift+Retur"

#, fuzzy
#~ msgid "?noun:View"
#~ msgstr "_Visa"

#, c-format
#~ msgid ""
#~ "Close Tab:\n"
#~ "%s"
#~ msgstr ""
#~ "Stäng flik:\n"
#~ "%s"

#~ msgid "Ctrl+W"
#~ msgstr "Ctrl+W"

#, fuzzy
#~ msgid "Additional information is available via left click on the citizens."
#~ msgstr ""
#~ "Ytterligare information är tillgänglig\n"
#~ " genom att vänsterklicka på medborgarna."

#~ msgid "Move/Defense:"
#~ msgstr "Rörlighet/Försvar:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Mat/Tillg/Handel:"

#~ msgid "Resources:"
#~ msgstr "Tillgångar:"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Bevattning Verkan/Tid:"

#, fuzzy
#~ msgid "Build:"
#~ msgstr "Byggnader:"

#~ msgid "Removed"
#~ msgstr "Borttagen"

#~ msgid "Expand All"
#~ msgstr "Expandera alla"

#~ msgid "Collapse All"
#~ msgstr "Kollapsa alla"

#~ msgid "with"
#~ msgstr "med"

#~ msgid "?techhelp:"
#~ msgstr "?techhelp:"

#~ msgid "n/a"
#~ msgstr "e/a"

#, fuzzy, c-format
#~ msgid "Terrain specific"
#~ msgstr "Speciell tillgång"

#, fuzzy
#~| msgid "Resources"
#~ msgid "Other Resources"
#~ msgstr "Tillgångar"

#, fuzzy
#~| msgid "Wonders: "
#~ msgid "?bonus:None"
#~ msgstr "Underverk: "

#~ msgid "_Diplomacy"
#~ msgstr "_Diplomati"

#~ msgid "_Techs"
#~ msgstr "_Teknologi"

#, c-format
#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Underrättelser - %s"

#, fuzzy
#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "Visar de nuvarande välfärds-/forsknings-/skattesatserna. Klicka för att "
#~ "växla mellan dem."

#, fuzzy
#~ msgid "Better fog will only work in truecolor. Disabling it"
#~ msgstr "Bättre krigsdimma fungerar endast under truecolor. Avaktiverar den"

#~ msgid "Game Settings"
#~ msgstr "Spelinställningar"

#~ msgid "_Game"
#~ msgstr "_Spel"

#~ msgid "_Options"
#~ msgstr "_Tillval"

#~ msgid "_Edit"
#~ msgstr "_Redigera"

# JS> Används både för översiktskartan och för hjälpöversikten.
#, fuzzy
#~ msgid "?verb:_View"
#~ msgstr "Översikt"

#~ msgid "_Improvements"
#~ msgstr "Förbättr_ingar:"

#~ msgid "C_ivilization"
#~ msgstr "R_ike"

#~ msgid "_Help"
#~ msgstr "_Hjälp"

#~ msgid "_Clear Chat Log"
#~ msgstr "_Rensa chattlogg"

#~ msgid "Save Chat _Log"
#~ msgstr "Spara chatt_logg"

#~ msgid "_Local Client"
#~ msgstr "_Lokal klient"

#~ msgid "_Message"
#~ msgstr "_Meddelande"

#~ msgid "_Remote Server"
#~ msgstr "_Fjärrserver"

#~ msgid "Save Options _Now"
#~ msgstr "_Spara tillval"

#~ msgid "_Reload Tileset"
#~ msgstr "Ladda om _rutbildsuppsättning"

#~ msgid "_Save Game"
#~ msgstr "_Spara spel"

#~ msgid "Save Game _As..."
#~ msgstr "Spara spel s_om..."

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "Spara spel"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "Spara spel s_om..."

#~ msgid "_Leave"
#~ msgstr "_Hoppa av"

#~ msgid "_Quit"
#~ msgstr "_Avsluta"

#~ msgid "_Find City"
#~ msgstr "_Hitta stad"

#~ msgid "Work_lists"
#~ msgstr "Arbets_listor"

#, fuzzy
#~ msgid "?noun:_View"
#~ msgstr "_Visa"

#~ msgid "_Units"
#~ msgstr "_Trupper"

#~ msgid "_Nations"
#~ msgstr "_Folkslag"

#~ msgid "_Wonders of the World"
#~ msgstr "Världens _underverk"

#~ msgid "Top _Five Cities"
#~ msgstr "De fem _bästa städerna"

#~ msgid "_Messages"
#~ msgstr "_Meddelanden"

#~ msgid "_Demographics"
#~ msgstr "_Demografi"

#, fuzzy
#~| msgid "About Ruleset"
#~ msgid "About Current Ruleset"
#~ msgstr "Om regelverket"

#, fuzzy
#~| msgid "About Ruleset"
#~ msgid "About Current Tileset"
#~ msgstr "Om regelverket"

#~ msgid "Save Options on _Exit"
#~ msgstr "Spara val vid _avslut"

#~ msgid "_Editing Mode"
#~ msgstr "_Redigeringsläge"

#~ msgid "Map _Grid"
#~ msgstr "Kart_rutnät"

#~ msgid "National _Borders"
#~ msgstr "Riksgr_änser"

#~ msgid "City _Names"
#~ msgstr "Stads_namn"

#~ msgid "City G_rowth"
#~ msgstr "Stadstillvä_xt"

#~ msgid "_Terrain"
#~ msgstr "L_andskap"

#~ msgid "C_oastline"
#~ msgstr "Kustlinje"

#, fuzzy
#~ msgid "_Paths"
#~ msgstr "Gå _vaktrunda"

#~ msgid "_Irrigation"
#~ msgstr "Bevattning (_I)"

#~ msgid "_Mines"
#~ msgstr "Gruvor (_M)"

#, fuzzy
#~ msgid "_Bases"
#~ msgstr "Baser"

#, fuzzy
#~| msgid "Resources"
#~ msgid "_Resources"
#~ msgstr "Tillgångar"

#~ msgid "Po_llution & Fallout"
#~ msgstr "Utsläpp & nedfall"

#~ msgid "Citi_es"
#~ msgstr "Städ_er"

#~ msgid "Unit Solid Background"
#~ msgstr "Enkel bakgrundsfärg för trupper"

#~ msgid "Fog of _War"
#~ msgstr "_Krigsdimma"

#~ msgid "Better Fog of War"
#~ msgstr "Bättre Krigs_dimma"

#, fuzzy
#~ msgid "_Fullscreen"
#~ msgstr "Fullskärmsläge"

#~ msgid "Recalculate _Borders"
#~ msgstr "Uppdatera riks_gränser"

#~ msgid "Toggle Fog of _War"
#~ msgstr "Växla _Krigsdimma"

#~ msgid "Game/Scenario Properties"
#~ msgstr "Spel-/Scenario_tilval"

#~ msgid "Save Scenario"
#~ msgstr "_Spara Scenario"

#~ msgid "_Unit"
#~ msgstr "_Trupp"

#~ msgid "_Work"
#~ msgstr "_Arbete"

#~ msgid "_Combat"
#~ msgstr "_Strid"

#~ msgid "Build _Base"
#~ msgstr "Bygg _bas"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "Bygg _bas"

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "Välj trupp"

#~ msgid "_Done"
#~ msgstr "_Klar"

#~ msgid "_Go to"
#~ msgstr "_Gå till"

#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Gå/Flyg _till stad..."

#~ msgid "_Return to Nearest City"
#~ msgstr "Återvänd till _närmaste stad"

#~ msgid "Auto E_xplore"
#~ msgstr "Utforska självständigt (_X)"

#~ msgid "_Patrol"
#~ msgstr "Gå _vaktrunda"

#~ msgid "_Sentry"
#~ msgstr "_Stå vakt"

#~ msgid "_Load"
#~ msgstr "_Lasta på"

#~ msgid "_Unload"
#~ msgstr "Lasta _av"

#~ msgid "U_nload All From Transporter"
#~ msgstr "Lasta av alla från _fraktskepp"

#~ msgid "Set _Home City"
#~ msgstr "Gör till _hemstad"

#~ msgid "Upgr_ade"
#~ msgstr "_Ersätt trupp"

#, fuzzy
#~ msgid "C_onvert"
#~ msgstr "An_slut"

#~ msgid "_Disband"
#~ msgstr "Upplös trupp"

#~ msgid "_Build City"
#~ msgstr "_Bygg stad"

#~ msgid "Go _to and Build city"
#~ msgstr "Gå till och bygg stad"

#~ msgid "_Auto Settler"
#~ msgstr "Förbättr_a landskap självständigt"

#~ msgid "Build _Road"
#~ msgstr "Bygg väg (_R)"

#~ msgid "Build _Irrigation"
#~ msgstr "Anlägg bevattning (_I)"

#~ msgid "Build _Mine"
#~ msgstr "Gräv gruva (_M)"

#~ msgid "Connect With Roa_d"
#~ msgstr "Anslut med väg"

#~ msgid "Connect With Rai_l"
#~ msgstr "Anslut med järnväg"

#~ msgid "Connect With Irri_gation"
#~ msgstr "Anslut med bevattning"

#~ msgid "Transf_orm Terrain"
#~ msgstr "_Omvandla landskap"

#~ msgid "Clean _Pollution"
#~ msgstr "Rensa utslä_pp"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Rensa radioaktivt _nedfall"

#~ msgid "Build Fortress"
#~ msgstr "Bygg fästning"

#~ msgid "Build Airbase"
#~ msgstr "Bygg flygbas"

#~ msgid "_Pillage"
#~ msgstr "_Plundra"

#, fuzzy
#~| msgid "Explode Nuclear"
#~ msgid "Explode Nuke"
#~ msgstr "Utlös kärnvapen"

#~ msgid "_Government"
#~ msgstr "St_atsskick"

#~ msgid "_Tax Rates..."
#~ msgstr "S_kattesatser..."

#~ msgid "_Revolution..."
#~ msgstr "_Revolution..."

#~ msgid "_Center View"
#~ msgstr "_Centrera vy"

#~ msgid "_Economy"
#~ msgstr "_Ekonomi"

#~ msgid "_Research"
#~ msgstr "_Forskning"

#, fuzzy
#~| msgid "Polish"
#~ msgid "_Policies..."
#~ msgstr "polska"

#~ msgid "_Spaceship"
#~ msgstr "R_ymdskepp"

#, fuzzy
#~ msgid "_Achievements"
#~ msgstr "Förbättr_ingar:"

#, fuzzy, c-format
#~ msgid "Connect With %s"
#~ msgstr "Anslut väg"

#, fuzzy, c-format
#~ msgid "Build %s"
#~ msgstr "druid"

#, fuzzy, c-format
#~ msgid "Upgr_ade to %s"
#~ msgstr "_Ersätt trupp"

#, fuzzy, c-format
#~ msgid "C_onvert to %s"
#~ msgstr "datorn"

#, c-format
#~ msgid "Transf_orm to %s"
#~ msgstr "_Omvandla till %s"

#, c-format
#~ msgid "%s..."
#~ msgstr "%s..."

#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "Var meddelanden visas\n"
#~ "<b>Ut</b>datafönster ; <b>Med</b>delandefönster ; <b>Öpp</b>na eget "
#~ "fönster "

#, fuzzy
#~ msgid "Refresh this option"
#~ msgstr "Ovanliga inställningar"

#, fuzzy
#~ msgid "Reset this option"
#~ msgstr "Ställer in servertillval."

#, fuzzy
#~ msgid "Select a color"
#~ msgstr "Välj _alla"

#, fuzzy, c-format
#~ msgid "%s%s, %s client"
#~ msgstr "Detta kommando kan endast utföras i klienten."

#, fuzzy, c-format
#~ msgid ""
#~ "%s%s\n"
#~ "commit: %s\n"
#~ "%s client"
#~ msgstr "Detta kommando kan endast utföras i klienten."

#, fuzzy, c-format
#~ msgid "%s%s (%s), %s client"
#~ msgstr "Detta kommando kan endast utföras i klienten."

#~ msgid "Start _New Game"
#~ msgstr "Påbörja _nytt spel"

#~ msgid "Start _Scenario Game"
#~ msgstr "Påbörja _scenariospel"

#~ msgid "_Load Saved Game"
#~ msgstr "_Återuppta sparat spel"

#~ msgid "C_onnect to Network Game"
#~ msgstr "_Anslut till nätverksspel"

#, fuzzy
#~| msgid "Delete settings"
#~ msgid "Client Settings"
#~ msgstr "Radera inställningar"

#~ msgid "Select Location to Save"
#~ msgstr "Välj plats att spara till"

#~ msgid "_Browse..."
#~ msgstr "_Bläddra..."

#, fuzzy
#~| msgid "Players"
#~ msgid "?count:Players"
#~ msgstr "Spelare"

#, fuzzy
#~ msgid "Humans"
#~ msgstr "Mänsklig"

#~ msgid "Local _Area Network"
#~ msgstr "Lokalt _nätverk"

#~ msgid "Internet _Metaserver"
#~ msgstr "Internet _metaserver"

#~ msgid "_Host:"
#~ msgstr "_Värd:"

#~ msgid "_Port:"
#~ msgstr "_Port:"

#~ msgid "_Login:"
#~ msgstr "_Logga in som:"

#~ msgid "Pass_word:"
#~ msgstr "L_ösenord:"

#~ msgid "Conf_irm Password:"
#~ msgstr "_Bekräfta lösenord:"

#~ msgid "C_onnect"
#~ msgstr "An_slut"

#, c-format
#~ msgid "Connection name: %s"
#~ msgstr "Anslutningsnamn: %s."

#, c-format
#~ msgid "Player name: %s"
#~ msgstr "Spelarnamn: %s"

#, c-format
#~ msgid "Host: %s"
#~ msgstr "Värd: %s"

#~ msgid "Player/conn info"
#~ msgstr "Spelar/anslutn. info"

#, c-format
#~ msgid "%s info"
#~ msgstr "%s info"

#~ msgid "Toggle player ready"
#~ msgstr "Växla redoläge för spelare"

#~ msgid "Cut connection"
#~ msgstr "Bryt anslutningen"

#, fuzzy, c-format
#~ msgid "Give %s access"
#~ msgstr "Ge info access"

#, c-format
#~ msgid "Put on %s"
#~ msgstr "Gör till medlem i %s"

#~ msgid "Not _ready"
#~ msgstr "Inte _redo"

#~ msgid "_Ready"
#~ msgstr "_Redo"

#~ msgid "_Start"
#~ msgstr "_Sätt igång"

#, fuzzy, c-format
#~ msgid "_Take %s"
#~ msgstr "Ta spelaren"

#~ msgid "Pick _Nation"
#~ msgstr "Välj ditt _folk"

#, fuzzy
#~ msgid "_Take a Player"
#~ msgstr "Ta spelaren"

#~ msgid "_Observe"
#~ msgstr "_Iakttag"

#~ msgid "Do not _observe"
#~ msgstr "_Iakttag ej"

# Svårt det här, AI används ju här som substantiv, medan den vanliga översättningen är ett adjektiv...
#, c-format
#~ msgid "<%s AI>"
#~ msgstr "<%s-datorstyrning>"

#, fuzzy
#~| msgid "Number of _Players (including AI):"
#~ msgid ""
#~ "Number of _Players\n"
#~ "(including AI):"
#~ msgstr "A_ntal spelare (inklusive datorstyrda):"

#~ msgid "AI Skill _Level:"
#~ msgstr "Datorspe_larens färdighetsnivå"

#, fuzzy
#~ msgid "Ruleset:"
#~ msgstr "öken"

#~ msgid "_More Game Options..."
#~ msgstr "_Fler spelinställningar..."

#, fuzzy
#~ msgid "?player:Leader"
#~ msgstr "Namn"

#~ msgid "Choose Saved Game to _Load:"
#~ msgstr "Välj sparat spel att _läsa in:"

#~ msgid "Choose a _Scenario:"
#~ msgstr "Öppna _scenario:"

#~ msgid "Filename:"
#~ msgstr "Filnamn:"

#~ msgid "Saved _Games:"
#~ msgstr "Sparade spel:"

#~ msgid "Save _Filename:"
#~ msgstr "Filnamn:"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "_Spara Scenario"

#, fuzzy
#~ msgid "Save Sc_enario:"
#~ msgstr "_Spara Scenario"

#, fuzzy
#~ msgid "Save Map Image"
#~ msgstr "Spara spel"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "Sparade spel:"

#, fuzzy
#~ msgid "Save _Map Images:"
#~ msgstr "Sparade spel:"

#~ msgid "_Meet"
#~ msgstr "_Möt"

#~ msgid "Cancel _Treaty"
#~ msgstr "_Avbryt avtal"

#~ msgid "_Withdraw Vision"
#~ msgstr "_Återkalla anblick"

#, fuzzy
#~ msgid "_Report"
#~ msgstr "_Redogörelser"

#~ msgid "?show:Dead Players"
#~ msgstr "?show:Besegrade spelare"

#~ msgid "Di_plomacy"
#~ msgstr "Di_plomati"

#~ msgid "_Intelligence"
#~ msgstr "_Underrättelser"

#~ msgid "_AI"
#~ msgstr "_Datorstyrning"

#, fuzzy, c-format
#~ msgid "Cancel %s"
#~ msgstr "kansler"

#, fuzzy, c-format
#~| msgid "Shall we declare WAR on them?"
#~ msgid "Really declare war on the %s?"
#~ msgstr "Ska vi förklara KRIG mot dem?"

#, fuzzy, c-format
#~| msgid "The %s have stolen %s from the %s."
#~ msgid "Withdraw shared vision from the %s?"
#~ msgstr "%s stal %s från %s."

#, fuzzy
#~ msgid "Withdraw Shared Vision"
#~ msgstr "_Återkalla anblick"

#~ msgid "Goal"
#~ msgstr "Målsättning"

#, fuzzy
#~ msgid "?Building or Unit type:Name"
#~ msgstr "?Building:Namn"

#~ msgid "Sell _All"
#~ msgstr "Sälj _alla"

#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "U"

#~ msgid "In-Prog"
#~ msgstr "På gång"

#~ msgid "Totals:"
#~ msgstr "Sammanlagt:"

#, fuzzy, c-format
#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Ersätt så många %s som möjligt med %s för %d guld var?\n"
#~ "Skattkammaren innehåller %d guld."
#~ msgstr[1] ""
#~ "Ersätt så många %s som möjligt med %s för %d guld var?\n"
#~ "Skattkammaren innehåller %d guld."

#~ msgid "Find _Nearest"
#~ msgstr "Hitta _närmaste"

#~ msgid "_Upgrade"
#~ msgstr "_Ersätt"

#~ msgid "Player\n"
#~ msgstr "Spelare\n"

#, fuzzy
#~ msgid "Nation\n"
#~ msgstr "Folkslag"

#~ msgid "Score\n"
#~ msgstr "Poäng\n"

#, fuzzy
#~ msgid "Preferred soundset"
#~ msgstr "Föredraget tema"

#, fuzzy, c-format
#~ msgid ""
#~ "Modpack suggests using %s soundset.\n"
#~ "It might not work with other soundsets.\n"
#~ "You are currently using soundset %s."
#~ msgstr ""
#~ "Modifieringen föreslår rulbildsuppsättningen %s\n"
#~ "och fungerar möjligen inte med någon annan.\n"
#~ "Du änvänder f.n. %s."

#, fuzzy
#~ msgid "Preferred musicset"
#~ msgstr "Föredraget tema"

#, fuzzy, c-format
#~ msgid ""
#~ "Modpack suggests using %s musicset.\n"
#~ "It might not work with other musicsets.\n"
#~ "You are currently using musicset %s."
#~ msgstr ""
#~ "Modifieringen föreslår rulbildsuppsättningen %s\n"
#~ "och fungerar möjligen inte med någon annan.\n"
#~ "Du änvänder f.n. %s."

#~ msgid "_Launch"
#~ msgstr "_Sänd iväg"

#~ msgid "Theme suggested"
#~ msgstr "Föreslaget tema"

#~ msgid "Load theme"
#~ msgstr "Läs in tema"

#~ msgid "Keep current theme"
#~ msgstr "Behåll nuvarande tema"

#, c-format
#~ msgid ""
#~ "Tileset suggests using %s theme.\n"
#~ "You are currently using %s."
#~ msgstr ""
#~ "Rutbildsuppsättningen rekommenderar temat %s.\n"
#~ "Du använder f.n. %s."

#~ msgid "Preferred tileset"
#~ msgstr "Föredraget tema"

#, c-format
#~ msgid ""
#~ "Modpack suggests using %s tileset.\n"
#~ "It might not work with other tilesets.\n"
#~ "You are currently using tileset %s."
#~ msgstr ""
#~ "Modifieringen föreslår rulbildsuppsättningen %s\n"
#~ "och fungerar möjligen inte med någon annan.\n"
#~ "Du änvänder f.n. %s."

#, fuzzy
#~ msgid "Description"
#~ msgstr "Beskrivning:"

#~ msgid "Unit selection"
#~ msgstr "Välj trupp"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "Ruta"

#, fuzzy
#~ msgid "_Land"
#~ msgstr "Land"

#, fuzzy
#~ msgid "_World"
#~ msgstr "_Arbete"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "V_älj"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "Centrera"

#, fuzzy
#~ msgid "_Focus"
#~ msgstr "Trupp i fokus"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "Hitta hemstad"

#~ msgid "unknown"
#~ msgstr "okänd"

#, fuzzy, c-format
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%s %s (%s)"

#~ msgid "_YES"
#~ msgstr "_BIFALL"

#~ msgid "_NO"
#~ msgstr "_AVSLAG"

#~ msgid "_ABSTAIN"
#~ msgstr "AV_STÅR"

#, c-format
#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "%sOmröstning %d av %s: %s%s"

#~ msgid "new"
#~ msgstr "ny"

#~ msgid "Edit worklists"
#~ msgstr "Redigera arbetslistor"

#~ msgid "_Worklists:"
#~ msgstr "Ar_betslistor:"

#~ msgid "Edit Global _Worklists"
#~ msgstr "Redigera övergripande _arbetslistor"

#~ msgid "Source _Tasks:"
#~ msgstr "Till_gängliga val:"

#~ msgid "Show _Future Targets"
#~ msgstr "Visa även _framtida val"

#~ msgid "Target _Worklist:"
#~ msgstr "Arbets_lista:"

#~ msgid "_Add Global Worklist"
#~ msgstr "Lägg till övergripande _arbetslista"

#~ msgid "Change Prod_uction"
#~ msgstr "_Ändra tillverkning"

#, fuzzy
#~| msgid "Unit selection"
#~ msgid "Target unit selection"
#~ msgstr "Välj trupp"

#, fuzzy
#~| msgid "Change to %s"
#~ msgid "Change unit target"
#~ msgstr "Ändra till %s"

#, fuzzy
#~| msgid "City map"
#~ msgid "Citymap"
#~ msgstr "Stadskarta"

#, fuzzy
#~ msgid "There's no suitable extra to order."
#~ msgstr "Det finns inte någon ledig spelarposition för %s"

#, fuzzy
#~| msgid "Select a city:"
#~ msgid "Select autosettler activity:"
#~ msgstr "Välj en stad:"

#, fuzzy
#~ msgid "Clear request"
#~ msgstr "_Rensa arbetslista"

#, fuzzy, c-format
#~ msgid "Illegal video mode '%s'"
#~ msgstr "Ogiltigt värde för rättighetsport: ”%s”"

#, fuzzy, c-format
#~ msgid "Additional information is available%svia left click on the citizens."
#~ msgstr ""
#~ "Ytterligare information är tillgänglig\n"
#~ " genom att vänsterklicka på medborgarna."

#, fuzzy
#~| msgid "_Clear Chat Log"
#~ msgid "Clear Chat Log"
#~ msgstr "_Rensa chattlogg"

#, fuzzy
#~| msgid "Save Chat _Log"
#~ msgid "Save Chat Log"
#~ msgstr "Spara chatt_logg"

#, fuzzy
#~| msgid "_Local Client"
#~ msgid "Local Client"
#~ msgstr "_Lokal klient"

#, fuzzy
#~| msgid "_Remote Server"
#~ msgid "Remote Server"
#~ msgstr "_Fjärrserver"

#, fuzzy
#~| msgid "_Reload Tileset"
#~ msgid "Reload Tileset"
#~ msgstr "Ladda om _rutbildsuppsättning"

#, fuzzy
#~ msgid "Save Map Image As..."
#~ msgstr "Spara spel s_om..."

#~ msgid "Worklists"
#~ msgstr "Arbetslistor"

#, fuzzy
#~ msgid "Client Lua Script"
#~ msgstr "Lasta på"

#~ msgid "Editing Mode"
#~ msgstr "Redigeringsläge"

#~ msgid "Coastline"
#~ msgstr "Kustlinje"

#~ msgid "Mines"
#~ msgstr "Gruvor"

#~ msgid "Pollution & Fallout"
#~ msgstr "Utsläpp & nedfall"

#~ msgid "Focus Unit"
#~ msgstr "Trupp i fokus"

#~ msgid "Fog of War"
#~ msgstr "Krigsdimma"

#, fuzzy
#~| msgid "Recalculate _Borders"
#~ msgid "Recalculate Borders"
#~ msgstr "Uppdatera riks_gränser"

#, fuzzy
#~| msgid "Toggle Fog of _War"
#~ msgid "Toggle Fog of War"
#~ msgstr "Växla _Krigsdimma"

#, fuzzy
#~ msgid "Unit Selection Dialog"
#~ msgstr "Välj trupp"

#, fuzzy
#~| msgid "_Go to"
#~ msgid "Go to"
#~ msgstr "_Gå till"

#, fuzzy
#~| msgid "Go to/Airlift to City..."
#~ msgid "Go to/Airlift to City"
#~ msgstr "Gå/Flyg till stad..."

#~ msgid "Return to Nearest City"
#~ msgstr "Återvänd till närmaste stad"

#, fuzzy
#~| msgid "Go _to and Build city"
#~ msgid "Go to and Build city"
#~ msgstr "Gå till och bygg stad"

#~ msgid "Connect With Rail"
#~ msgstr "Anslut järnväg"

#, fuzzy
#~ msgid "Tax Rates"
#~ msgstr "Skattesatser..."

#~ msgid "Revolution"
#~ msgstr "Revolution"

#, fuzzy, c-format
#~ msgid "Upgrade to %s"
#~ msgstr "_Ersätt trupp"

#, fuzzy, c-format
#~ msgid "Convert to %s"
#~ msgstr "datorn"

#, fuzzy
#~| msgid "Pass_word:"
#~ msgid "New Pass_word:"
#~ msgstr "L_ösenord:"

#, fuzzy, c-format
#~| msgid "Can't add %s to %s."
#~ msgid "Can't load %s: %s"
#~ msgstr "Kan inte lägga %s till %s."

#, fuzzy
#~ msgid "Transport selection"
#~ msgstr "fraktskepp"

#, fuzzy
#~| msgid "All resolutions available."
#~ msgid "Transports available:"
#~ msgstr "Samtliga upplösningar tillgängliga."

#, fuzzy
#~| msgid "Italian"
#~ msgid "Italic"
#~ msgstr "italienska"

#, fuzzy
#~| msgid "Colossus"
#~ msgid "Color"
#~ msgstr "Kolossen"

#~ msgid "Delete"
#~ msgstr "Radera"

#, fuzzy
#~| msgid "Find City"
#~ msgid "Find"
#~ msgstr "Hitta stad"

#~ msgid "Back"
#~ msgstr "Bakåt"

#~ msgid "Exit"
#~ msgstr "Avsluta"

#~ msgid "New"
#~ msgstr "Ny"

#, fuzzy
#~| msgid "_Properties"
#~ msgid "Properties"
#~ msgstr "Egenska_per"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "Gör  trupp aktiv, stäng dialog"

#, fuzzy
#~| msgid "_Governor"
#~ msgid "Governor %1"
#~ msgstr "_Förvaltare"

#, fuzzy
#~| msgid "Select a city:"
#~ msgid "Autosettler activity:"
#~ msgstr "Välj en stad:"

#, fuzzy
#~ msgid "Worklist Option"
#~ msgstr "Arbetslisteredigerare"

#, fuzzy
#~ msgid "Insert Before"
#~ msgstr "Infoga"

#, fuzzy
#~ msgid "Insert After"
#~ msgstr "Infoga"

#, fuzzy
#~ msgid "Add Last"
#~ msgstr "_Lägg till sist"

#, fuzzy
#~| msgid "Worklist Events"
#~ msgid "Worklist menu"
#~ msgstr "Arbetslisterelaterade händelser"

#, fuzzy
#~ msgid "Results:"
#~ msgstr "Följd"

#, fuzzy
#~| msgid "Show cursors animation"
#~ msgid "Show happiness information"
#~ msgstr "Aktivera marköranimering"

#, fuzzy
#~ msgid "Show city production"
#~ msgstr "Kortfattad visning av vad städer bygger"

#, fuzzy
#~| msgid "Disband if build settler at size 1"
#~ msgid "Disband at size 1"
#~ msgstr "Överge staden när nybyggare byggs vid storlek 1"

#, fuzzy
#~ msgid "Buy (%1 gold)"
#~ msgid_plural "Buy (%1 gold)"
#~ msgstr[0] " Köp "
#~ msgstr[1] " Köp "

#, fuzzy, c-format
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] "Sälj %s för %d guld?"
#~ msgstr[1] "Sälj %s för %d guld?"

#, fuzzy
#~ msgid "Are you sure you want to disband that %1 unit?"
#~ msgid_plural "Are you sure you want to disband those %1 units?"
#~ msgstr[0] "Vill du verkligen avsluta?"
#~ msgstr[1] "Vill du verkligen avsluta?"

#, fuzzy
#~| msgid "%d unit"
#~| msgid_plural "%d units"
#~ msgid "%1 unit"
#~ msgid_plural "%1 units"
#~ msgstr[0] "%d trupp"
#~ msgstr[1] "%d trupper"

#, fuzzy
#~| msgid "Gold: %d (%+d)"
#~ msgid "%1 (+%2)"
#~ msgstr "Guld: %d (%+d)"

#, fuzzy, c-format
#~ msgid "City %s - 1 free trade route."
#~ msgid_plural "City %s - %d free trade routes."
#~ msgstr[0] "Handelsleder: "
#~ msgstr[1] "Handelsleder: "

#, fuzzy
#~| msgid "?show:Dead Players"
#~ msgid "?header:Players"
#~ msgstr "?show:Besegrade spelare"

#, fuzzy
#~ msgid "Qt client"
#~ msgstr "Detta kommando kan endast utföras i klienten."

#, fuzzy, c-format
#~ msgid "%s%s (%s), Qt client"
#~ msgstr "Detta kommando kan endast utföras i klienten."

#, fuzzy
#~ msgid "Login"
#~ msgstr "Logga in som:"

# JS> Fliken med kartan
#~ msgid "View"
#~ msgstr " Vy "

#~ msgid "Close Dialog (Esc)"
#~ msgstr "Stäng fönstret (Esc)"

#~ msgid "Subvert Enemy Unit"
#~ msgstr "Omvänd fiendetrupp"

#, c-format
#~ msgid "Total users logged in : %d"
#~ msgstr "Inloggade användare : %d"

#~ msgid "Load Game"
#~ msgstr "Öppna sparat spel"

#~ msgid "Server Settings"
#~ msgstr "Serverinställningar"

#~ msgid "Unit commands"
#~ msgstr "Truppkommandon"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Gör  trupp aktiv, stäng dialog"

#~ msgid "Upgrade unit"
#~ msgstr "Erssätt trupp"

#, fuzzy
#~| msgid "?city:Name"
#~ msgid "?homecity:None"
#~ msgstr "Stadsnamn"

#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr ""
#~ "Överge staden när nybyggare\n"
#~ "byggs vid storlek 1"

#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Vi har tyvärr redan köpt här den här omgången."

#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Vi kan tyvärr inte köpa här den här omgången."

#~ msgid "Buy it?"
#~ msgstr "Köp den?"

#~ msgid "Sell it?"
#~ msgstr "Sälj den?"

#~ msgid "City options"
#~ msgstr "Stadstillval"

#~ msgid "City info"
#~ msgstr "Stadsinformation"

#, c-format
#~ msgid "Pollution: %d"
#~ msgstr "Utsläpp: %d"

#~ msgid "Pollution: none"
#~ msgstr "Utsläpp: inget"

#, c-format
#~ msgid "Trade: +%d"
#~ msgstr "Handel: +%d"

#~ msgid "City improvements"
#~ msgstr "Stadsförbättringar"

#, c-format
#~ msgid "Food: %d per turn"
#~ msgstr "Mat: %d per omg"

#, c-format
#~ msgid "?food:Surplus: %d"
#~ msgstr "Överskott: %d"

#, c-format
#~ msgid "?production:Support: %d"
#~ msgstr "Stöd: %d"

#, c-format
#~ msgid "Trade: %d per turn"
#~ msgstr "Handel: %d per omg"

#, c-format
#~ msgid "Corruption: %d"
#~ msgstr "Korruption: %d"

#, c-format
#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Guld: %d (%d) per omg"

#, c-format
#~ msgid "Upkeep: %d"
#~ msgstr "Underhåll: %d"

#, c-format
#~ msgid "Science: %d per turn"
#~ msgstr "Forskning: %d per omg"

#, c-format
#~ msgid "Luxury: %d per turn"
#~ msgstr "Välfärd: %d per omg"

#~ msgid "City growth: blocked"
#~ msgstr "Stadstillväxt: hindrad"

#~ msgid "City growth: never"
#~ msgstr "Stadstillväxt: aldrig"

#, c-format
#~ msgid "City shrinks: %d %s"
#~ msgstr "Staden krymper: %d %s"

#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "omgång"
#~ msgstr[1] "omgångar"

#, c-format
#~ msgid "City growth: %d %s"
#~ msgstr "Stadstillväxt: %d %s"

#~ msgid "Stock"
#~ msgstr "förråd"

#~ msgid "finished"
#~ msgstr "slutförd"

#, c-format
#~ msgid "City of %s (Population %s citizens)"
#~ msgstr "Staden %s (befolkning: %s)"

#~ msgid " - DISORDER"
#~ msgstr " - UPPLOPP"

#~ msgid " - celebrating"
#~ msgstr " - firar"

#~ msgid " - happy"
#~ msgstr " - lyckliga"

#~ msgid " - under Citizen Governor control."
#~ msgstr " - förvaltad."

#~ msgid "Present units"
#~ msgstr "Närvarande trupper"

#~ msgid "Supported units"
#~ msgstr "Understödda trupper"

#~ msgid "Change production"
#~ msgstr "Ändra tillverkning"

#~ msgid "Previous city"
#~ msgstr "Föregående stad"

#~ msgid "Next city"
#~ msgstr "Nästa stad"

#~ msgid "size"
#~ msgstr "storlek"

#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr ""
#~ "kommer\n"
#~ "att växa"

#~ msgid "Cities Report"
#~ msgstr "Stadsrapport"

#~ msgid "Close Dialog"
#~ msgstr "Stäng fönstret"

#~ msgid "Happiness Report"
#~ msgstr "Belåtenhet"

#~ msgid "Garrison Report"
#~ msgstr "Garnison"

#~ msgid "Maintenance Report"
#~ msgstr "Underhåll"

#~ msgid "worklist"
#~ msgstr "arbetslista"

#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr ""
#~ "\n"
#~ "slutförd"

#~ msgid "Presets"
#~ msgstr "förvalda värden"

#, c-format
#~ msgid "City of %s (Population %s citizens) : %s"
#~ msgstr "Staden %s (befolkning %s) : %s"

#~ msgid "Save settings as..."
#~ msgstr "Spara inställningar som..."

#~ msgid "Load settings"
#~ msgstr "Läs in inställningar"

#~ msgid "Delete settings"
#~ msgstr "Radera inställningar"

#~ msgid "Control city"
#~ msgstr "Styr stad"

#~ msgid "Apply once"
#~ msgstr "Använd en gång"

#~ msgid "Release city"
#~ msgstr "Släpp stad"

#~ msgid "Creating Server List..."
#~ msgstr "Skapar en lista över servrar..."

#~ msgid "No LAN servers found"
#~ msgstr "Inga lokala servrar kunde hittas"

#~ msgid "No public servers found"
#~ msgstr "Inga allmänna servrar kunde hittas"

#, c-format
#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr ""
#~ "%s port %d version: %s %s %s %d\n"
#~ "%s"

#~ msgid "Player Name :"
#~ msgstr "Spelarens namn :"

#~ msgid "Port :"
#~ msgstr "Port :"

#~ msgid "Next"
#~ msgstr "Nästa"

#, fuzzy, c-format
#~ msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
#~ msgstr "Kontakta %s (%d / %d) %s(%d,%d,%d) %s"

#, fuzzy, c-format
#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s(A:%d F:%d D:%d EK:%d) TP:%d%%"

#, c-format
#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr " Chans: Att:%d%% För:%d%%"

#, c-format
#~ msgid "Terrain Defense Bonus: +%d%% "
#~ msgstr "Försvarsbonus från landskap: +%d%%"

#~ msgid "Terrain Info"
#~ msgstr "Landskapsinformation"

#~ msgid "Advanced Menu"
#~ msgstr "Avancerad meny"

#, c-format
#~ msgid "Zoom to : %s"
#~ msgstr "Hoppa till : %s"

#~ msgid "Change Production"
#~ msgstr "Ändra tillverkning"

#~ msgid "Change City Governor settings"
#~ msgstr "Stadsförvaltaren"

#~ msgid "Goto here"
#~ msgstr "Gå hit"

#~ msgid "Patrol here"
#~ msgstr "Gå vaktrunda hit"

#~ msgid "Connect here"
#~ msgstr "Anslut hit"

#~ msgid "Paradrop here"
#~ msgstr "Hoppa fallskärm hit"

#, fuzzy, c-format
#~ msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
#~ msgstr "Aktivera %s (%d / %d) %s (%d,%d,%d) %s"

#, fuzzy, c-format
#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "%s %s %s (A:%d F:%d D:%d EK:%d) TP:%d%%"

#~ msgid "Ready all"
#~ msgstr "Gör alla tillgängliga"

#~ msgid "Sentry idle"
#~ msgstr "Sätt overksamma i vakttjänst"

#~ msgid "Choose Your New Government"
#~ msgstr "Välj vårt nya statsskick"

#~ msgid "REVOLUTION!"
#~ msgstr "REVOLUTION!"

#~ msgid "What nation will you be?"
#~ msgstr "Vilket folk ska du styra?"

#, fuzzy
#~| msgid "Nations"
#~ msgid "Nation set"
#~ msgstr "Folkslag"

#~ msgid "World map"
#~ msgstr "Världskarta"

#~ msgid "Sea map"
#~ msgstr "Sjökort"

#, c-format
#~ msgid "Gold(max %d)"
#~ msgstr "Guld(högst %d)"

#~ msgid "Diplomacy meeting"
#~ msgstr "Diplomatiskt möte"

# DM> FIXME
#, c-format
#~ msgid "%s incident !"
#~ msgstr "%s-incident !"

#~ msgid "Shall we declare WAR on them?"
#~ msgstr "Ska vi förklara KRIG mot dem?"

#~ msgid "Foreign Minister"
#~ msgstr "Utrikesminister"

#, c-format
#~ msgid ""
#~ "Sir!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Ers nåd, den %s ambassadören har anlänt!\n"
#~ "Vad ska vi göra?"

#, fuzzy, c-format
#~ msgid ""
#~ "Ma'am!, the %s ambassador has arrived\n"
#~ "What are your wishes?"
#~ msgstr ""
#~ "Ers nåd, den %s ambassadören har anlänt!\n"
#~ "Vad ska vi göra?"

#~ msgid "Declare WAR"
#~ msgstr "Förklara KRIG"

#~ msgid "Withdraw vision"
#~ msgstr "Återkalla anblick"

#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Kalla till diplomatiskt möte"

#~ msgid "Send him back"
#~ msgstr "Avvisa honom"

#~ msgid "Select destination"
#~ msgstr "Välj mål"

#, c-format
#~ msgid "load_surf: Failed to load graphic file %s!"
#~ msgstr "load_surf: Kunde inte ladda grafikfil %s!"

#, c-format
#~ msgid ""
#~ "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
#~ msgstr ""
#~ "Kunde inte skapa Sprite (Surface) av storleken %d x %d %d bitar till "
#~ "formatet %d"

#, fuzzy, c-format
#~ msgid "Unable to initialize SDL2 library: %s"
#~ msgstr "Kunde inte initialisera biblioteket SDL: %s"

#, fuzzy, c-format
#~ msgid "Unable to initialize SDL2_ttf library: %s"
#~ msgstr "Kunde inte initialisera biblioteket SDL_ttf: %s"

#, fuzzy
#~ msgid "SDL2 Client for Freeciv"
#~ msgstr "SDL-klient till Freeciv"

#~ msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
#~ msgstr "  -f,  --fullscreen\tStarta klienten i fullskärmsläge\n"

#~ msgid "  -t,  --theme THEME\tUse GUI theme THEME\n"
#~ msgstr "  -t,  --theme TEMA\tAnvänd gränssnittstemat TEMA\n"

#, c-format
#~ msgid "Making screenshot %s"
#~ msgstr "Tar skärmdump %s"

#, c-format
#~ msgid "Using Video Output: %s"
#~ msgstr "Använder grafikläge: %s"

#~ msgid "FT"
#~ msgstr "FT"

#~ msgid "Help : Improvements"
#~ msgstr "Hjälp : stadsförbättringar"

# DM> Jag tror att detta genus passar bättre
#, fuzzy
#~| msgid "None"
#~ msgid "?req:None"
#~ msgstr "Inget"

#~ msgid "Never"
#~ msgstr "Aldrig"

#~ msgid "Help : Units"
#~ msgstr "Hjälp : trupper"

#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "sköld"
#~ msgstr[1] "sköldar"

#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "medborgare"
#~ msgstr[1] "medborgare"

#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "mat"
#~ msgstr[1] "mat"

#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "guld"
#~ msgstr[1] "guld"

#~ msgid "( with "
#~ msgstr "( med "

#~ msgid " )"
#~ msgstr " )"

#~ msgid "Help : Advances Tree"
#~ msgstr "Hjälp : Framstegsträd"

#, c-format
#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Underrättelser om det %s rymdskeppet"

#, c-format
#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "Underrättelser från det %s riket"

#, fuzzy, c-format
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: unknown"
#~ msgstr ""
#~ "Härskare: %s %s  Statsskick: %s\n"
#~ "Huvudstad: %s  Guld: %d\n"
#~ "Skatt: %d%% Forskning: %d%% Välfärd: %d%%\n"
#~ "Forskar fram: okänt"

#, fuzzy, c-format
#~ msgid ""
#~ "Ruler: %s  Government: %s\n"
#~ "Capital: %s  Gold: %d\n"
#~ "Tax: %d%% Science: %d%% Luxury: %d%%\n"
#~ "Researching: %s(%d/%d)"
#~ msgstr ""
#~ "Härskare: %s %s  Statsskick: %s\n"
#~ "Huvudstad: %s  Guld: %d\n"
#~ "Skatt: %d%% Forskning: %d%% Välfärd: %d%%\n"
#~ "Forskar fram: %s(%d/%d)"

#~ msgid "Their techs that we don't have :"
#~ msgstr "Deras teknologi som inte vi har :"

#~ msgid "Show Unit Info Window"
#~ msgstr "Visa information om trupper"

#~ msgid "Hide Unit Info Window"
#~ msgstr "Göm information om trupper"

#~ msgid "Hide Mini Map"
#~ msgstr "Göm översiktskartan"

#~ msgid "Show Messages (F9)"
#~ msgstr "Visa meddelanden (F9)"

#~ msgid "Hide Messages (F9)"
#~ msgstr "Göm meddelanden (F9)"

# DM> FIXME
#~ msgid "Scale Mini Map"
#~ msgstr "Justera översiktskartan"

# DM> FIXME
#~ msgid "Single Tile Width"
#~ msgstr "Enkel rutbredd"

# DM> FIXME
#~ msgid "Single Tile Height"
#~ msgstr "Enkel ruthöjd"

#~ msgid "Width"
#~ msgstr "Bredd"

#~ msgid "Height"
#~ msgstr "Höjd"

#~ msgid "or"
#~ msgstr "eller"

#~ msgid "Hide Messages"
#~ msgstr "Göm meddelanden"

#, fuzzy
#~ msgid "Toggle Mini Map Mode"
#~ msgstr "Växla kartläge"

#, fuzzy, c-format
#~ msgid "Failed to add events to SDL2 event buffer: %s"
#~ msgstr "%s misslyckades med att ansluta till någon spelare."

# DM> Jag tror att detta genus passar bättre
#, fuzzy
#~| msgid "None"
#~ msgid "?gov:None"
#~ msgstr "Inget"

#, c-format
#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr "%s - folkmängd: %s  år: %s  guld %d "

#, c-format
#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr "%s - folkmängd: %s  år: %s  guld %d skt: %d väl: %d for: %d "

#~ msgid "?nation:Hostile"
#~ msgstr "?nation:fientliga"

#~ msgid "?nation:Peaceful"
#~ msgstr "?nation:fredliga"

#~ msgid "?nation:Friendly"
#~ msgstr "?nation:vänliga"

#~ msgid "?nation:Mysterious"
#~ msgstr "?nation:mystiska"

#~ msgid ""
#~ "\n"
#~ "Our Territory"
#~ msgstr ""
#~ "\n"
#~ "Vårt land"

#, c-format
#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] ""
#~ "\n"
#~ "%s territorium (%d omgång vapenstillestånd)"
#~ msgstr[1] ""
#~ "\n"
#~ "%s territory (%d omgångar vapenstillestånd)"

#, fuzzy, c-format
#~| msgid ""
#~| "\n"
#~| "%s territory (%d turn ceasefire)"
#~| msgid_plural ""
#~| "\n"
#~| "%s territory (%d turn ceasefire)"
#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn armistice)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn armistice)"
#~ msgstr[0] ""
#~ "\n"
#~ "%s territorium (%d omgång vapenstillestånd)"
#~ msgstr[1] ""
#~ "\n"
#~ "%s territory (%d omgångar vapenstillestånd)"

#, c-format
#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr ""
#~ "\n"
#~ "De %s %ss land"

#~ msgid ""
#~ "\n"
#~ "Unclaimed territory"
#~ msgstr ""
#~ "\n"
#~ "Land utan anspråk"

#~ msgid "?city:Neutral"
#~ msgstr "?city:neutral"

#~ msgid "?city:Hostile"
#~ msgstr "?city:fientlig"

#~ msgid "?city:Peaceful"
#~ msgstr "?city:fredlig"

#~ msgid "?city:Friendly"
#~ msgstr "?city:vänlig"

#~ msgid "?city:Mysterious"
#~ msgstr "?city:mystisk"

#, c-format
#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr ""
#~ "\n"
#~ "Stad %s"

#~ msgid "?blistbegin: with "
#~ msgstr " med "

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#, c-format
#~ msgid ""
#~ "\n"
#~ "(%s,%s)"
#~ msgstr ""
#~ "\n"
#~ "(%s,%s)"

#, c-format
#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr ""
#~ "\n"
#~ "Mat/Tillv/Handel: %s"

#~ msgid "End of Turn"
#~ msgstr "Omgången är över,"

#~ msgid "Press"
#~ msgstr "tryck"

#~ msgid "No Orders"
#~ msgstr "Inga befallningar"

#~ msgid "Space"
#~ msgstr "blanksteg"

#~ msgid "Go to City"
#~ msgstr "Gå till stad"

#, fuzzy
#~ msgid "Airlift to City"
#~ msgstr "Gå/Flyg till stad"

#, fuzzy, c-format
#~ msgid "Connect With %s (%s)"
#~ msgstr "Anslut väg"

#~ msgid "Unload Unit"
#~ msgstr "Lasta av"

#~ msgid "Transform Tile"
#~ msgstr "Förändra ruta"

#, fuzzy, c-format
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "(bygger %s i %s (%s))\n"

# DM> FIXME blir detta korrekt?
#~ msgid "Cut Down to"
#~ msgstr "Bryt ner till"

#~ msgid "Irrigate to"
#~ msgstr "Bevattna till"

#~ msgid "Transform to"
#~ msgstr "Omvandla till"

#~ msgid "Auto Attack"
#~ msgstr "Angrip självständigt"

#~ msgid "Local Options"
#~ msgstr "Lokala tillval"

#, fuzzy
#~ msgid "Server options"
#~ msgstr "Servertillval"

#, fuzzy
#~ msgid "Local options"
#~ msgstr "Lokala tillval"

#, fuzzy
#~ msgid "Save Local Options"
#~ msgstr "Lokala tillval"

#, fuzzy
#~| msgid "Freeciv Help Browser"
#~ msgid "Help Browser"
#~ msgstr "Freeciv hjälpbläddrare"

#, fuzzy
#~ msgid "Apply changes"
#~ msgstr "Använd en gång"

#~ msgid "empty worklist"
#~ msgstr "tom arbetslista"

#~ msgid "Add new worklist"
#~ msgstr "Lägg till arbetslista"

#, fuzzy, c-format
#~ msgid "Freeciv %s"
#~ msgstr "Freeciv"

#, fuzzy, c-format
#~ msgid "Freeciv %s (%s)"
#~ msgstr "Freeciv version %s (%s)"

#, fuzzy, c-format
#~ msgid "%s client"
#~ msgstr "Detta kommando kan endast utföras i klienten."

#~ msgid "Start New Game"
#~ msgstr "Påbörja nytt spel"

#~ msgid "Join Game"
#~ msgstr "Delta i spel"

#~ msgid "Join Pubserver"
#~ msgstr "Delta i spel online"

#~ msgid "Join LAN Server"
#~ msgstr "Delta i lokalt spel"

#, fuzzy
#~ msgid "SDL2-client welcomes you..."
#~ msgstr "SDL-klienten önskar dig välkommen..."

#, fuzzy, c-format
#~| msgid "City: %s"
#~ msgid "Commit: %s"
#~ msgstr "Stad: %s"

#~ msgid "disconnected"
#~ msgstr "frånkopplad"

#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr ""
#~ "antal\n"
#~ "som byggs"

#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr ""
#~ "nästa\n"
#~ "blir klar"

# DM> FIXME
#~ msgid "Total"
#~ msgstr "Sammanlagt"

#~ msgid "Units Report"
#~ msgstr "Trupprapport"

#, c-format
#~ msgid ""
#~ "We have %d of %s\n"
#~ "(total value is : %d)\n"
#~ "We can sell %d of them for %d gold."
#~ msgstr ""
#~ "Har %d %s\n"
#~ "(totalt värderade till : %d)\n"
#~ "Vi kan sälja %d stycken för %d guld."

#, c-format
#~ msgid "We can't sell any %s in this turn."
#~ msgstr "Vi kan inte sälja fler %s denna omgång."

#~ msgid "Sell It?"
#~ msgstr "Sälj den?"

#~ msgid "Economy Report"
#~ msgstr "Ekonomirapport"

#~ msgid "Treasury: "
#~ msgstr "Skattkammare: "

#~ msgid "Tax Rate: "
#~ msgstr "Skattesatser: "

#~ msgid "Total Cost: "
#~ msgstr "Sammanlagd kostnad: "

#~ msgid "Net Income: "
#~ msgstr "Nettoinkomst: "

#, c-format
#~ msgid "%s max rate : %d%%"
#~ msgstr "%s högsta sats: %d%%"

#~ msgid "Update"
#~ msgstr "Uppdatera"

#~ msgid "Wonder"
#~ msgstr "Underverk"

#~ msgid "What should we focus on now?"
#~ msgstr "Vad ska vi forska på nu?"

#~ msgid "Select target :"
#~ msgstr "Välj mål :"

#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "steg"
#~ msgstr[1] "steg"

#, c-format
#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%2d: %s ledare %s värderades till %d\n"
#~ msgstr[1] "%2d: %s ledare %s värderades till %d\n"

#~ msgid "Final Report:"
#~ msgstr "Slutredogörelse:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "De största civilisationerna i världen."

#, c-format
#~ msgid "The %s Spaceship"
#~ msgstr "Det %s rymdskeppet"

#, c-format
#~ msgid "load_gfxfile: Unable to load graphic file %s!"
#~ msgstr "load_gfxfile: Kunde inte ladda grafikfil %s!"

#~ msgid "No usable default theme found, aborting!"
#~ msgstr "Hittade inget användbart grafiktema; avbryter!"

#, c-format
#~ msgid "Loading theme \"%s\"."
#~ msgstr "Läser in tema ”%s”."

#, fuzzy, c-format
#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] ""
#~ "%s\n"
#~ "%d guld per omgång"
#~ msgstr[1] ""
#~ "%s\n"
#~ "%d guld per omgång"

#, c-format
#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr ""
#~ "%s\n"
#~ "hindrad!"

#, c-format
#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%s\n"
#~ "%d %s"

#, c-format
#~ msgid ""
#~ "%s\n"
#~ "finished!"
#~ msgstr ""
#~ "%s\n"
#~ "färdigställd!"

# DM> FIXME
#, c-format
#~ msgid "( %d entries )"
#~ msgstr "( %d objekt )"

#, c-format
#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr ""
#~ "Arbetslista för\n"
#~ "%s"

#, c-format
#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"

#, c-format
#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#, c-format
#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy, c-format
#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%d guld per omgång"
#~ msgstr[1] "%d guld per omgång"

#, c-format
#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%s)\n"
#~ "%d %s"

#~ msgid "shields into gold"
#~ msgstr "sköldar till guld"

#, fuzzy, c-format
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "aldrig"

#, fuzzy, c-format
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d/%d %s\n"
#~ "%d %s"

#, fuzzy, c-format
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr ""
#~ "(%d/%d/%d)\n"
#~ "%d %s"

#, c-format
#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* Möjliggör %s (med %s).\n"

#, c-format
#~ msgid "* Allows %s.\n"
#~ msgstr "* Möjliggör %s.\n"

#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr "  * Förbrukas vid angrepp.\n"

#, fuzzy, no-c-format
#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr "  * Kan befästa sig, vilket ger en försvarsbonus på 50%.\n"

#, c-format
#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* Kan endast byggas om det finns %s i staden.\n"

#, c-format
#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "* Kan endast byggas under statsskicket %s.\n"

#, fuzzy, c-format
#~ msgid "* May be converted into %s (takes %d MP).\n"
#~ msgid_plural "* May be converted into %s (takes %d MP).\n"
#~ msgstr[0] "%s har anslutit sig från %s."
#~ msgstr[1] "%s har anslutit sig från %s."

#, fuzzy, c-format
#~ msgid "* Costs %d population to build.\n"
#~ msgid_plural "* Costs %d population to build.\n"
#~ msgstr[0] "* Vid byggandet åtgår %d befolkning.\n"
#~ msgstr[1] "* Vid byggandet åtgår %d befolkning.\n"

#, fuzzy, c-format
#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "* Kan frakta och tanka %d stridsflygplan.\n"
#~ msgstr[1] "* Kan frakta och tanka upp till %d stridsflygplan.\n"

#, fuzzy, c-format
#~ msgid "* Unit has to be next to coast, in a city or a base after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be next to coast, in a city or a base after %d turns.\n"
#~ msgstr[0] "* Trupp måste vara i en stad, eller på en bas efter %d omgång.\n"
#~ msgstr[1] ""
#~ "* Trupp måste vara i en stad, eller på en bas efter %d omgångar.\n"

#, fuzzy, c-format
#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] "* Trupp måste vara i en stad, eller på en bas efter %d omgång.\n"
#~ msgstr[1] ""
#~ "* Trupp måste vara i en stad, eller på en bas efter %d omgångar.\n"

#, fuzzy, c-format
#~| msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~| msgid_plural ""
#~| "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgid ""
#~ "* Unit has to be next to coast, in a city, a base, or on a %s after %d "
#~ "turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be next to coast, in a city, a base, or on a %s after %d "
#~ "turns.\n"
#~ msgstr[0] "* Trupp måste vara i en stad, eller på en %s efter %d omgång.\n"
#~ msgstr[1] ""
#~ "* Trupp måste vara i en stad, eller på en %s efter %d omgångar.\n"

#, c-format
#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] "* Trupp måste vara i en stad, eller på en %s efter %d omgång.\n"
#~ msgstr[1] ""
#~ "* Trupp måste vara i en stad, eller på en %s efter %d omgångar.\n"

#, fuzzy, c-format
#~ msgid "  * initial population: %d.\n"
#~ msgid_plural "  * initial population: %d.\n"
#~ msgstr[0] "* Kan grunda nya städer.\n"
#~ msgstr[1] "* Kan grunda nya städer.\n"

#, fuzzy, c-format
#~ msgid "  * adds %d population.\n"
#~ msgid_plural "  * adds %d population.\n"
#~ msgstr[0] "* Vid byggandet åtgår %d befolkning.\n"
#~ msgstr[1] "* Vid byggandet åtgår %d befolkning.\n"

#, fuzzy, c-format
#~| msgid "Starting now, researching %s would need %d bulbs."
#~ msgid "Starting now, researching %s would need %d bulb."
#~ msgid_plural "Starting now, researching %s would need %d bulbs."
#~ msgstr[0] "Om vi började med %s nu skulle vi behöva %d glödlampor."
#~ msgstr[1] "Om vi började med %s nu skulle vi behöva %d glödlampor."

#, fuzzy, c-format
#~| msgid ""
#~| "To reach %s you need to obtain %d other technology first. The whole "
#~| "project will require %d bulbs to complete."
#~| msgid_plural ""
#~| "To reach %s you need to obtain %d other technologies first. The whole "
#~| "project will require %d bulbs to complete."
#~ msgid " The whole project will require %d bulb to complete."
#~ msgid_plural " The whole project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "För att nå %s behöver vi %d annan teknologi först. Det hela kommer att "
#~ "kräva %d glödlampor att slutföra."
#~ msgstr[1] ""
#~ "För att nå %s behöver vi %d andra teknologier först. Det hela kommer att "
#~ "kräva %d glödlampor att slutföra."

#, fuzzy, c-format
#~| msgid ""
#~| "To reach %s you need to obtain %d other technology first. The whole "
#~| "project will require %d bulbs to complete."
#~| msgid_plural ""
#~| "To reach %s you need to obtain %d other technologies first. The whole "
#~| "project will require %d bulbs to complete."
#~ msgid "To reach %s you need to obtain %d other technology first.%s"
#~ msgid_plural "To reach %s you need to obtain %d other technologies first.%s"
#~ msgstr[0] ""
#~ "För att nå %s behöver vi %d annan teknologi först. Det hela kommer att "
#~ "kräva %d glödlampor att slutföra."
#~ msgstr[1] ""
#~ "För att nå %s behöver vi %d andra teknologier först. Det hela kommer att "
#~ "kräva %d glödlampor att slutföra."

#, fuzzy
#~| msgid "* You cannot build cities on this terrain."
#~ msgid "* Units able to fortify may do so on this terrain.\n"
#~ msgstr "* Det går inte att grunda nya städer på detta landskap."

#~ msgid "?outputlist: Nothing "
#~ msgstr " inget "

#, c-format
#~ msgid ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizen to become unhappy.\n"
#~ msgid_plural ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizens to become unhappy.\n"
#~ msgstr[0] ""
#~ "* Fältenheter och andra stridande trupper som inte är hemma orsakar "
#~ "missnöje hos %d medborgare.\n"
#~ msgstr[1] ""
#~ "* Fältenheter och andra stridande trupper som inte är hemma orsakar "
#~ "missnöje hos %d medborgare.\n"

#, fuzzy, c-format
#~ msgid "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness caused by units.\n"
#~ msgstr[0] "* Varje stad slipper betala %d i underhåll för dina trupper.\n"
#~ msgstr[1] "* Varje stad slipper betala %d i underhåll för dina trupper.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by aggression.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, not including that "
#~ "caused by aggression.\n"
#~ msgstr[0] "* Varje stad slipper betala %d i underhåll för dina trupper.\n"
#~ msgstr[1] "* Varje stad slipper betala %d i underhåll för dina trupper.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, including that caused by "
#~ "aggression.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, including that caused by "
#~ "aggression.\n"
#~ msgstr[0] "* Varje stad slipper betala %d i underhåll för dina trupper.\n"
#~ msgstr[1] "* Varje stad slipper betala %d i underhåll för dina trupper.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "* Each of your cities will avoid paying %d %s upkeep for your units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid paying %d %s upkeep for your units.\n"
#~ msgstr[0] ""
#~ "* Varje stad slipper betala %d %s i underhåll för dina trupper.\n"
#~ msgstr[1] ""
#~ "* Varje stad slipper betala %d %s i underhåll för dina trupper.\n"

#, fuzzy, c-format
#~ msgid "* Each of your cities will avoid paying %d upkeep for your units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid paying %d upkeep for your units.\n"
#~ msgstr[0] "* Varje stad slipper betala %d i underhåll för dina trupper.\n"
#~ msgstr[1] "* Varje stad slipper betala %d i underhåll för dina trupper.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "* You can have %d city before an additional unhappy citizen appears in "
#~ "each city due to civilization size.\n"
#~ msgid_plural ""
#~ "* You can have up to %d cities before an additional unhappy citizen "
#~ "appears in each city due to civilization size.\n"
#~ msgstr[0] ""
#~ "* Den första missnöjda medborgaren i varje stad p.g.a. storleken av en "
#~ "civilisation kommer framträda när man har %d städer.\n"
#~ msgstr[1] ""
#~ "* Den första missnöjda medborgaren i varje stad p.g.a. storleken av en "
#~ "civilisation kommer framträda när man har %d städer.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "* After the first unhappy citizen due to civilization size, for each %d "
#~ "additional city another unhappy citizen will appear.\n"
#~ msgid_plural ""
#~ "* After the first unhappy citizen due to civilization size, for each %d "
#~ "additional cities another unhappy citizen will appear.\n"
#~ msgstr[0] ""
#~ "* Efter den att den första missnöjda medborgaren p.g.a. en civilisations "
#~ "storlek har framträtt, kommer ytterligare en framträda per %d städer.\n"
#~ msgstr[1] ""
#~ "* Efter den att den första missnöjda medborgaren p.g.a. en civilisations "
#~ "storlek har framträtt, kommer ytterligare en framträda per %d städer.\n"

#, c-format
#~ msgid ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizen to become content.\n"
#~ msgid_plural ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force %d unhappy citizens to become content.\n"
#~ msgstr[0] ""
#~ "* Du kan införa undantagstillstånd. Varje stridande enhet stationerad i "
#~ "en stad gör %d medborgare nöjd.\n"
#~ msgstr[1] ""
#~ "* Du kan införa undantagstillstånd. Varje stridande enhet stationerad i "
#~ "en stad gör %d medborgare nöjda.\n"

#, c-format
#~ msgid "* A maximum of %d unit in each city can enforce martial law.\n"
#~ msgid_plural ""
#~ "* A maximum of %d units in each city can enforce martial law.\n"
#~ msgstr[0] ""
#~ "* Som flest kan %d enhet i varje stad införa undantagstillstånd.\n"
#~ msgstr[1] ""
#~ "* Som flest kan %d trupper i varje stad upprätthålla undantagstillstånd.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "* If a city is in disorder for more than %d turn in a row, government "
#~ "will fall into anarchy.\n"
#~ msgid_plural ""
#~ "* If a city is in disorder for more than %d turns in a row, government "
#~ "will fall into anarchy.\n"
#~ msgstr[0] ""
#~ "* Riket störtas i anarki om det är upplopp i någon stad mer än två "
#~ "omgångar på rad.\n"
#~ msgstr[1] ""
#~ "* Riket störtas i anarki om det är upplopp i någon stad mer än två "
#~ "omgångar på rad.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty, "
#~ "unless the city working it is celebrating."
#~ msgid_plural ""
#~ "* Each worked tile that gives more than %d %s will suffer a -1 penalty, "
#~ "unless the city working it is celebrating."
#~ msgstr[0] ""
#~ "* Varje nyttjad ruta med åtminstone %d %s drabbas av en förlust på -1 när "
#~ "folket inte firar.\n"
#~ msgstr[1] ""
#~ "* Varje nyttjad ruta med åtminstone %d %s drabbas av en förlust på -1 när "
#~ "folket inte firar.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "* Each worked tile with at least 1 %s will yield %d more of it while the "
#~ "city working it is celebrating."
#~ msgid_plural ""
#~ "* Each worked tile with at least 1 %s will yield %d more of it while the "
#~ "city working it is celebrating."
#~ msgstr[0] ""
#~ "* Varje nyttjad ruta med åtminstone 1 %s ger ytterligare %d av detta när "
#~ "folket firar.\n"
#~ msgstr[1] ""
#~ "* Varje nyttjad ruta med åtminstone 1 %s ger ytterligare %d av detta när "
#~ "folket firar.\n"

#, fuzzy, c-format
#~ msgid "* Each worked tile with at least 1 %s will yield %d more of it.\n"
#~ msgid_plural ""
#~ "* Each worked tile with at least 1 %s will yield %d more of it.\n"
#~ msgstr[0] ""
#~ "* Varje nyttjad ruta med åtminstone 1 %s ger ytterligare %d av detta.\n"
#~ msgstr[1] ""
#~ "* Varje nyttjad ruta med åtminstone 1 %s ger ytterligare %d av detta.\n"

#, c-format
#~ msgid "* Allows you to build %s.\n"
#~ msgstr "* Möjliggör byggandet av %s.\n"

#, fuzzy, c-format
#~ msgid "%s (%d)"
#~ msgstr "%s %s (%s)"

#, fuzzy
#~ msgid "Tileset (Isometric)"
#~ msgstr "kejsarinna"

#, fuzzy
#~| msgid ""
#~| "By changing this option you change the active tileset.  This is the same "
#~| "as using the -t command-line parameter."
#~ msgid ""
#~ "Select the tileset used with Isometric maps. This may change currently "
#~ "active tileset, if you are playing on such a map, in which case this is "
#~ "the same as using the -t command-line parameter."
#~ msgstr ""
#~ "Här kan du byta rutbildsuppsättning. Detta motsvarar "
#~ "kommandoradsparametern -t."

#, fuzzy
#~| msgid ""
#~| "By changing this option you change the active tileset.  This is the same "
#~| "as using the -t command-line parameter."
#~ msgid ""
#~ "Select the tileset used with Isometric Hex maps. This may change "
#~ "currently active tileset, if you are playing on such a map, in which case "
#~ "this is the same as using the -t command-line parameter."
#~ msgstr ""
#~ "Här kan du byta rutbildsuppsättning. Detta motsvarar "
#~ "kommandoradsparametern -t."

#, fuzzy
#~ msgid "Draw the city bar"
#~ msgstr "Visa stadsfältet"

#, fuzzy
#~ msgid ""
#~ "Setting this option will display a 'city bar' containing useful "
#~ "information beneath each city. Disabling this option will display only "
#~ "the city's name and, optionally, production."
#~ msgstr ""
#~ "Är detta påslaget visas ett s.k. stadsfält under varje stad som "
#~ "innehåller en smärre mängd data om denna."

#~ msgid "Draw the terrain"
#~ msgstr "Visa landskapet"

#, fuzzy
#~ msgid "Show map scrollbars"
#~ msgstr "Visa rullningslister för karta"

#~ msgid "Disable this option to hide the scrollbars on the map view."
#~ msgstr "Avaktivera detta val för att gömma kartans rullningslister."

#~ msgid "Keep dialogs on top"
#~ msgstr "Behåll dialoger överst"

#~ msgid ""
#~ "If this option is set then dialog windows will always remain in front of "
#~ "the main Freeciv window. Disabling this has no effect in fullscreen mode."
#~ msgstr ""
#~ "Med detta tillval stannar dialogfönster alltid ovanför Freecivs "
#~ "huvudfönster. Tillvalet gör ingen skillnad i fullskärmsläge."

#~ msgid "Show worklist task icons"
#~ msgstr "Visa arbetslistsikoner"

#~ msgid ""
#~ "Disabling this will turn off the unit and building icons in the worklist "
#~ "dialog and the production tab of the city dialog."
#~ msgstr ""
#~ "Genom att avaktivera detta göms trupp- och byggnadsikoner i arbetslistor "
#~ "och stadsdialoger."

#~ msgid "Enable status report tabs"
#~ msgstr "Aktivera statusrapportsflikar"

#~ msgid ""
#~ "If this option is enabled then report dialogs will be shown as separate "
#~ "tabs rather than in popup dialogs."
#~ msgstr ""
#~ "Slå på detta för att visa redogörelser som separata flikar istället för "
#~ "separata fönster."

#~ msgid "Better fog-of-war drawing"
#~ msgstr "Bättre rendering av krigsdimma"

#~ msgid ""
#~ "If this is enabled then a better method is used for drawing fog-of-war.  "
#~ "It is not any slower but will consume about twice as much memory."
#~ msgstr ""
#~ "Detta aktiverar en bättre metod att generera krigsdimma. Metoden är inte "
#~ "långsammare, men drar ungefär dubbelt så mycket minne."

#~ msgid "City Label"
#~ msgstr "Stadsetikett"

#~ msgid "Spaceship Label"
#~ msgstr "Rymdskeppsetikett"

#~ msgid "Help Link"
#~ msgstr "Hjälplänk"

#~ msgid "Beta Label"
#~ msgstr "Betaetikett"

#~ msgid "Small Font"
#~ msgstr "Litet teckensnitt"

#~ msgid "Comment Label"
#~ msgstr "Kommentaretikett"

#, fuzzy
#~ msgid "Screen resolution"
#~ msgstr "Välj ny tillverkning"

#, fuzzy
#~ msgid "This option controls the resolution of the selected screen."
#~ msgstr "Sparar höjden på den valda skärmupplösningen"

#, fuzzy
#~ msgid "Do cursor animation"
#~ msgstr "Aktivera marköranimering"

#, fuzzy
#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed as static."
#~ msgstr ""
#~ "Slå på detta för att visa redogörelser som separata flikar istället för "
#~ "separata fönster."

#~ msgid "Use color cursors"
#~ msgstr "Använd färgade markörer"

#, fuzzy
#~ msgid ""
#~ "If this option is disabled, the cursor will always be displayed in black "
#~ "and white."
#~ msgstr ""
#~ "Slå på detta för att visa redogörelser som separata flikar istället för "
#~ "separata fönster."

#, fuzzy
#~| msgid "Help Text"
#~ msgid "Help Title"
#~ msgstr "Hjälptext"

#, fuzzy
#~| msgid "Start Position"
#~ msgid "Sidebar position"
#~ msgstr "Startposition"

# JS> Används både för översiktskartan och för hjälpöversikten.
#, fuzzy
#~ msgid "?map:Overview"
#~ msgstr "Översikt"

#~ msgid "Cannot find your home directory"
#~ msgstr "Kan inte finna din hemkatalog"

#~ msgid "?Player_dlg:Host"
#~ msgstr "?Player_dlg:Värd"

#~ msgid "Ping"
#~ msgstr "Ping"

#, fuzzy, c-format
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "%s misslyckades med att ansluta till någon spelare."

#~ msgid "?nation:Friendly(team)"
#~ msgstr "?nation:vänliga(lag)"

#~ msgid "?city:Friendly(team)"
#~ msgstr "?city:vänlig(lag)"

#, fuzzy, c-format
#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "Stad: %s (%s, %d omgång vapenstillestånd)"
#~ msgstr[1] "Stad: %s (%s, %d omgångar vapenstillestånd)"

#, fuzzy, c-format
#~ msgid "Territory of %s (%s) (%d turn armistice)"
#~ msgid_plural "Territory of %s (%s) (%d turn armistice)"
#~ msgstr[0] "Stad: %s (%s, %d omgång vapenstillestånd)"
#~ msgstr[1] "Stad: %s (%s, %d omgångar vapenstillestånd)"

#, fuzzy, c-format
#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Stad: %s (%s, %d omgång vapenstillestånd)"
#~ msgstr[1] "Stad: %s (%s, %d omgångar vapenstillestånd)"

#, fuzzy, c-format
#~ msgid "City: %s | %s (%s, %d turn armistice)"
#~ msgid_plural "City: %s | %s (%s, %d turn armistice)"
#~ msgstr[0] "Stad: %s (%s, %d omgång vapenstillestånd)"
#~ msgstr[1] "Stad: %s (%s, %d omgångar vapenstillestånd)"

#, fuzzy, c-format
#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Trupp: %s (%s, %d omgång vapenstillestånd)"
#~ msgstr[1] "Trupp: %s (%s, %d omgångar vapenstillestånd)"

#, fuzzy, c-format
#~ msgid "Unit: %s | %s (%s, %d turn armistice)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn armistice)"
#~ msgstr[0] "Trupp: %s (%s, %d omgång vapenstillestånd)"
#~ msgstr[1] "Trupp: %s (%s, %d omgångar vapenstillestånd)"

#, c-format
#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Framsteg: %d runda/framsteg"
#~ msgstr[1] "Framsteg: %d rundor/framsteg"

#, fuzzy, c-format
#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "Framsteg: %d runda/framsteg"
#~ msgstr[1] "Framsteg: %d rundor/framsteg"

#, c-format
#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d glödlampa/omgång"
#~ msgstr[1] "%d glödlampor/omgång"

#, c-format
#~ msgid ", %d bulb/turn from team"
#~ msgid_plural ", %d bulbs/turn from team"
#~ msgstr[0] ", %d glödlampa/omgång från laget"
#~ msgstr[1] ", %d glödlampor/omgång från laget"

#, c-format
#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d (%d omgång)"
#~ msgstr[1] "%d/%d (%d omgångar)"

#, c-format
#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "%d steg"
#~ msgstr[1] "%d steg"

#, c-format
#~ msgid "%d bulb"
#~ msgid_plural "%d bulbs"
#~ msgstr[0] "%d glödlampa"
#~ msgstr[1] "%d glödlampor"

#, c-format
#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] "%d trupp"
#~ msgstr[1] "%d trupper"

#~ msgid "?goto:Unreachable"
#~ msgstr "Otillgänglig"

#, c-format
#~ msgid "Turns to target: %d"
#~ msgstr "Omgångar till målet: %d"

#, c-format
#~ msgid "Turns to target: %d to %d"
#~ msgstr "Omgångar till målet: %d to %d"

#, c-format
#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "%d trupp markerad"
#~ msgstr[1] "%d trupper markerade"

#, c-format
#~ msgid "Others: %d civil; %d military"
#~ msgstr "Övriga: %d civila; %d militära"

#, c-format
#~ msgid "Others: %d civilian"
#~ msgstr "Övriga: %d civila"

#, c-format
#~ msgid "Others: %d military"
#~ msgstr "Övriga: %d militära"

#, fuzzy, c-format
#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Erssätt trupp"
#~ msgstr[1] "Erssätt trupp"

#, fuzzy, c-format
#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Sälj %s för %d guld?"
#~ msgstr[1] "Sälj %s för %d guld?"

#, fuzzy
#~ msgid "No units to disband!"
#~ msgstr "Inga trupper att uppgradera!"

#, c-format
#~ msgid "%s refuses to disband!"
#~ msgstr "%s vägrar att upplösas!"

#, fuzzy, c-format
#~ msgid "Disband %s?"
#~ msgstr "Upplös trupp"

#, fuzzy
#~ msgid "None of these units may be disbanded."
#~ msgstr "Inga av dessa trupper kan uppgraderas."

#, fuzzy, c-format
#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "Upplös trupp"
#~ msgstr[1] "Upplös trupp"

#~ msgid "Shows your progress in researching the current technology."
#~ msgstr "Visar hur långt utforskandet av nuvarande teknologi har kommit."

#~ msgid "no research target."
#~ msgstr "inget forskningsmål."

#, fuzzy, c-format
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s i %s (%s)\n"

#~ msgid "Shows the progress of global warming:"
#~ msgstr "Visar hur långt framskriden den globala uppvärmningen är:"

#, c-format
#~ msgid "Pollution rate: %d%%"
#~ msgstr "Utsläpp: %d%%"

#, c-format
#~ msgid "Chance of catastrophic warming each turn: %d%%"
#~ msgstr "Risken för katastrofal uppvärmning varje omgång: %d%%"

#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr "Visar hur långt framskriden atomvintern är:"

#, c-format
#~ msgid "Fallout rate: %d%%"
#~ msgstr "Nedfall: %d%%"

#, c-format
#~ msgid "Chance of catastrophic winter each turn: %d%%"
#~ msgstr "Risken för katastrofal nedkylning varje omgång: %d%%"

#~ msgid "Shows your current government:"
#~ msgstr "Visar vårt nuvarande statsskick:"

#, c-format
#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Massa:           %5d ton"
#~ msgstr[1] "Massa:           %5d ton"

#~ msgid "?timeout:off"
#~ msgstr "av"

#, c-format
#~ msgid "?seconds:%02ds"
#~ msgstr "%02ds"

#, c-format
#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "%02dm %02ds"

#, fuzzy, c-format
#~| msgid "?dys/hrs:%02dd %02dh"
#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "%02dd %02dtim"

#, c-format
#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "%02dd %02dtim"

# DM> FIXME
#~ msgid "?duration:overflow"
#~ msgstr "överflöde"

#, c-format
#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d ms"

#, fuzzy, c-format
#~ msgid "?nationgovernment:%s %s"
#~ msgstr "Statsskick: %s"

#, fuzzy, c-format
#~ msgid "%s - %s"
#~ msgstr "%s%d %s"

#, fuzzy, c-format
#~ msgid "Observer - %s"
#~ msgstr "Iakttagare: %s"

#, fuzzy, c-format
#~| msgid "Buildings: "
#~ msgid "Buildings: %s."
#~ msgstr "Byggnader: "

#, fuzzy
#~| msgid "Buildings: "
#~ msgid "Buildings: None."
#~ msgstr "Byggnader: "

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "Folkslag: %s"

#, fuzzy, c-format
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "Redigera folkslag"
#~ msgstr[1] "Redigera folkslag"

#, fuzzy
#~ msgid "None."
#~ msgstr "Inga. "

#, fuzzy
#~ msgid "Disabled."
#~ msgstr "Upplös trupp"

#, fuzzy, c-format
#~| msgid "Wonder: %s"
#~ msgid "Wonders: %s."
#~ msgstr "Underverk: %s"

#, fuzzy
#~| msgid "Wonders: "
#~ msgid "Wonders: None."
#~ msgstr "Underverk: "

#, fuzzy, c-format
#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgid_plural "Cities: %d total, but no penalty for empire size."
#~ msgstr[0] "Städer: Sammanlagt %d varav %d är över tröskeln (%d städer)."
#~ msgstr[1] "Städer: Sammanlagt %d varav %d är över tröskeln (%d städer)."

#, fuzzy, c-format
#~| msgid "%d content before penalty."
#~| msgid_plural "%d content before penalty."
#~ msgid "%d content per city."
#~ msgid_plural "%d content per city."
#~ msgstr[0] "%d nöjd innan negativ bonus."
#~ msgstr[1] "%d nöjda innan negativ bonus."

#, fuzzy, c-format
#~| msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgid " %d over nearest threshold of %d city."
#~ msgid_plural " %d over nearest threshold of %d cities."
#~ msgstr[0] "Städer: Sammanlagt %d varav %d är över tröskeln (%d städer)."
#~ msgstr[1] "Städer: Sammanlagt %d varav %d är över tröskeln (%d städer)."

#, c-format
#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "%d nöjd innan negativ bonus."
#~ msgstr[1] "%d nöjda innan negativ bonus."

#, c-format
#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "Ytterligare %d missnöjd medborgare."
#~ msgstr[1] "Ytterligare %d missnöjda medborgare."

#, fuzzy, c-format
#~ msgid "%d angry citizen."
#~ msgid_plural "%d angry citizens."
#~ msgstr[0] "medborgare"
#~ msgstr[1] "medborgare"

#, fuzzy
#~ msgid "Unlimited martial law in effect."
#~ msgstr "Undantagstillstånd råder ("

#, fuzzy, c-format
#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] ""
#~ "Underhåller en stads medborgare. Gör 3 missnöjda medborgare nöjda."
#~ msgstr[1] ""
#~ "Underhåller en stads medborgare. Gör 3 missnöjda medborgare nöjda."

#, c-format
#~ msgid "Luxury: %d total."
#~ msgstr "Välfärd: %d sammanlagt."

#, fuzzy, c-format
#~| msgid "Client does not support isometric tilesets."
#~ msgid "Client does not support %s tilesets."
#~ msgstr "Klienten klarar inte av att visa isometriska rutbilder."

#~ msgid "Using default tileset instead."
#~ msgstr "Använder standardrutbildsuppsättningen istället."

#, fuzzy, c-format
#~| msgid "%s %s (%s)"
#~ msgid " (%s; %s)"
#~ msgstr "%s %s (%s)"

#~ msgid "?wonder:W"
#~ msgstr "?underverk:U"

#~ msgid "?destroyed:D"
#~ msgstr "?förstörd:F"

#~ msgid "?built:B"
#~ msgstr "?byggt:B"

#~ msgid "?obsolete:O"
#~ msgstr "?omodern:O"

#~ msgid "?redundant:*"
#~ msgstr "*"

#, fuzzy, c-format
#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Användning: %s [tillval ...]\n"
#~ "Giltiga tillval är:\n"

#, fuzzy
#~ msgid "Pass any following options to the UI."
#~ msgstr ""
#~ "      --\t\tSkicka alla efterföljande tillval till användargränssnittet.\n"
#~ "\t\t\tProva ”%s -- --help” för mer.\n"

#~ msgid "?attitude:Genocidal"
#~ msgstr "?attitude:Massmordsbenägen"

#~ msgid "?attitude:Belligerent"
#~ msgstr "?attitude:Aggressiv"

#~ msgid "?attitude:Hostile"
#~ msgstr "?attitude:Fientlig"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "?attitude:Ohjälpsam"

#~ msgid "?attitude:Uneasy"
#~ msgstr "?attitude:Nervös"

#~ msgid "?attitude:Neutral"
#~ msgstr "?attitude:Likgiltig"

#~ msgid "?attitude:Respectful"
#~ msgstr "?attitude:Respektfull"

#~ msgid "?attitude:Helpful"
#~ msgstr "?attitude:Hjälpsam"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "?attitude:Entusiastisk"

#~ msgid "?attitude:Admiring"
#~ msgstr "?attitude:Beundrande"

#~ msgid "?attitude:Worshipful"
#~ msgstr "?attitude:Dyrkande"

#, fuzzy
#~ msgid "Is foreign"
#~ msgstr "Infoga"

#, fuzzy, c-format
#~ msgid "?extra:Requires %s on the tile."
#~ msgstr "Kräver landskapet %s på rutan.\n"

#, fuzzy, c-format
#~ msgid "?extra:Prevented by %s on the tile."
#~ msgstr "Kräver landskapet %s på rutan.\n"

#, fuzzy, c-format
#~ msgid "?extra:Requires %s on the tile or a cardinally adjacent tile."
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy, c-format
#~ msgid "?extra:Prevented by %s on the tile or any cardinally adjacent tile."
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy, c-format
#~ msgid "?extra:Requires %s on the tile or an adjacent tile."
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy, c-format
#~ msgid "?extra:Prevented by %s on the tile or any adjacent tile."
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy, c-format
#~ msgid "?extra:Requires %s on a tile within the city radius."
#~ msgstr "Kräver byggnaden %s i staden.\n"

#, fuzzy, c-format
#~ msgid "?extra:Prevented by %s on any tile within the city radius."
#~ msgstr "Kräver byggnaden %s i staden.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?extra:Requires %s on a tile within the city radius, or the city radius "
#~ "of a trade partner."
#~ msgstr "Kräver byggnaden %s i staden.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?extra:Prevented by %s on any tile within the city radius or the city "
#~ "radius of a trade partner."
#~ msgstr "Kräver den speciella tillgången %s i rutan.\n"

#, fuzzy, c-format
#~ msgid "?good:Requires import of %s ."
#~ msgstr "Kräver datorspelare med skicklighetsnivå %s.\n"

#, fuzzy, c-format
#~ msgid "?goods:Prevented by import of %s."
#~ msgstr "Kräver landskapet %s på rutan.\n"

#, fuzzy, c-format
#~ msgid "?terrain:Requires %s on the tile."
#~ msgstr "Kräver landskapet %s på rutan.\n"

#, fuzzy, c-format
#~ msgid "?terrain:Prevented by %s on the tile."
#~ msgstr "Kräver landskapet %s på rutan.\n"

#, fuzzy, c-format
#~ msgid "?terrain:Requires %s on the tile or a cardinally adjacent tile."
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrain:Prevented by %s on the tile or any cardinally adjacent tile."
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy, c-format
#~ msgid "?terrain:Requires %s on the tile or an adjacent tile."
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy, c-format
#~ msgid "?terrain:Prevented by %s on the tile or any adjacent tile."
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy, c-format
#~ msgid "?terrain:Requires %s on a tile within the city radius."
#~ msgstr "Kräver byggnaden %s i staden.\n"

#, fuzzy, c-format
#~ msgid "?terrain:Prevented by %s on any tile within the city radius."
#~ msgstr "Kräver byggnaden %s i staden.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrain:Requires %s on a tile within the city radius, or the city radius "
#~ "of a trade partner."
#~ msgstr ""
#~ "Kräver den speciella tillgången %s i rutan eller en intilliggande ruta.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrain:Prevented by %s on any tile within the city radius or the city "
#~ "radius of a trade partner."
#~ msgstr "Kräver den speciella tillgången %s i rutan.\n"

#, fuzzy, c-format
#~ msgid "?unit:Requires %s."
#~ msgstr "Kräver statsskicket %s.\n"

#, fuzzy, c-format
#~ msgid "?unit:Does not apply to %s."
#~ msgstr "Gäller endast %s.\n"

#, fuzzy, c-format
#~ msgid "?ulist:Requires %s."
#~ msgstr "Kräver statsskicket %s.\n"

#, fuzzy, c-format
#~ msgid "?ulist:Does not apply to %s."
#~ msgstr "Gäller endast %s.\n"

#, fuzzy, c-format
#~ msgid "?uclass:Requires %s units."
#~ msgstr "Kräver statsskicket %s.\n"

#, fuzzy, c-format
#~ msgid "?uclass:Does not apply to %s units."
#~ msgstr "Gäller endast ”%s”-trupper.\n"

#, fuzzy, c-format
#~ msgid "?uclasslist:Requires %s units."
#~ msgstr "Kräver statsskicket %s.\n"

#, fuzzy, c-format
#~ msgid "?uclasslist:Does not apply to %s units."
#~ msgstr "Gäller endast ”%s”-trupper.\n"

#, fuzzy, c-format
#~ msgid "Requires a unit with at least %d veteran level."
#~ msgid_plural "Requires a unit with at least %d veteran levels."
#~ msgstr[0] "Kräver landskapet %s på rutan.\n"
#~ msgstr[1] "Kräver landskapet %s på rutan.\n"

#, fuzzy, c-format
#~ msgid "Requires a unit with fewer than %d veteran level."
#~ msgid_plural "Requires a unit with fewer than %d veteran levels."
#~ msgstr[0] "Kräver minst storlek %d.\n"
#~ msgstr[1] "Kräver minst storlek %d.\n"

#, fuzzy, c-format
#~ msgid "Requires a unit with at least %d hit point left."
#~ msgid_plural "Requires a unit with at least %d hit points left."
#~ msgstr[0] "Kräver landskapet %s på rutan.\n"
#~ msgstr[1] "Kräver landskapet %s på rutan.\n"

#, fuzzy, c-format
#~ msgid "Requires a unit with fewer than %d hit point left."
#~ msgid_plural "Requires a unit with fewer than %d hit points left."
#~ msgstr[0] "Kräver landskapet %s på rutan.\n"
#~ msgstr[1] "Kräver landskapet %s på rutan.\n"

#, fuzzy, c-format
#~ msgid "?output:Applies only to %s."
#~ msgstr "Gäller endast %s.\n"

#, fuzzy, c-format
#~ msgid "?output:Does not apply to %s."
#~ msgstr "Gäller endast %s.\n"

#, fuzzy, c-format
#~ msgid "?specialist:Applies only to %s."
#~ msgstr "Gäller endast %s.\n"

#, fuzzy, c-format
#~ msgid "?specialist:Does not apply to %s."
#~ msgstr "Gäller endast %s.\n"

#, fuzzy, c-format
#~ msgid "Requires a minimum city size of %d for this city or a trade partner."
#~ msgid_plural ""
#~ "Requires a minimum city size of %d for this city or a trade partner."
#~ msgstr[0] "Kräver minst storlek %d.\n"
#~ msgstr[1] "Kräver minst storlek %d.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "Requires the city size to be less than %d for this city and all trade "
#~ "partners."
#~ msgid_plural ""
#~ "Requires the city size to be less than %d for this city and all trade "
#~ "partners."
#~ msgstr[0] "Kräver minst storlek %d.\n"
#~ msgstr[1] "Kräver minst storlek %d.\n"

#, fuzzy, c-format
#~ msgid "Requires a minimum city size of %d."
#~ msgid_plural "Requires a minimum city size of %d."
#~ msgstr[0] "Kräver minst storlek %d.\n"
#~ msgstr[1] "Kräver minst storlek %d.\n"

#, fuzzy, c-format
#~ msgid "Requires the city size to be less than %d."
#~ msgid_plural "Requires the city size to be less than %d."
#~ msgstr[0] "Kräver minst storlek %d.\n"
#~ msgstr[1] "Kräver minst storlek %d.\n"

#, fuzzy, c-format
#~ msgid "Requires a minimum culture of %d in the city."
#~ msgid_plural "Requires a minimum culture of %d in the city."
#~ msgstr[0] "Kräver minst storlek %d.\n"
#~ msgstr[1] "Kräver minst storlek %d.\n"

#, fuzzy, c-format
#~ msgid "Requires the culture in the city to be less than %d."
#~ msgid_plural "Requires the culture in the city to be less than %d."
#~ msgstr[0] "Kräver minst storlek %d.\n"
#~ msgstr[1] "Kräver minst storlek %d.\n"

#, fuzzy, c-format
#~ msgid "Requires a minimum culture of %d in this city or a trade partner."
#~ msgid_plural ""
#~ "Requires a minimum culture of %d in this city or a trade partner."
#~ msgstr[0] "Kräver minst storlek %d.\n"
#~ msgstr[1] "Kräver minst storlek %d.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "Requires the culture in this city and all trade partners to be less than "
#~ "%d."
#~ msgid_plural ""
#~ "Requires the culture in this city and all trade partners to be less than "
#~ "%d."
#~ msgstr[0] "Kräver minst storlek %d.\n"
#~ msgstr[1] "Kräver minst storlek %d.\n"

#, fuzzy, c-format
#~ msgid "Requires your nation to have culture of at least %d."
#~ msgid_plural "Requires your nation to have culture of at least %d."
#~ msgstr[0] "Kräver att du har forskat fram teknologin %s.\n"
#~ msgstr[1] "Kräver att du har forskat fram teknologin %s.\n"

#, fuzzy, c-format
#~ msgid "Prevented if your nation has culture of %d or more."
#~ msgid_plural "Prevented if your nation has culture of %d or more."
#~ msgstr[0] "Kräver landskapet %s på rutan.\n"
#~ msgstr[1] "Kräver landskapet %s på rutan.\n"

#, fuzzy, c-format
#~ msgid "Requires someone on your team to have culture of at least %d."
#~ msgid_plural "Requires someone on your team to have culture of at least %d."
#~ msgstr[0] "Fungerar som stadsmurar i alla våra städer."
#~ msgstr[1] "Fungerar som stadsmurar i alla våra städer."

#, fuzzy, c-format
#~ msgid "Prevented if anyone on your team has culture of %d or more."
#~ msgid_plural "Prevented if anyone on your team has culture of %d or more."
#~ msgstr[0] "Kräver att du har forskat fram teknologin %s.\n"
#~ msgstr[1] "Kräver att du har forskat fram teknologin %s.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "Requires someone in your current alliance to have culture of at least %d."
#~ msgid_plural ""
#~ "Requires someone in your current alliance to have culture of at least %d."
#~ msgstr[0] "Fungerar som stadsmurar i alla våra städer."
#~ msgstr[1] "Fungerar som stadsmurar i alla våra städer."

#, fuzzy, c-format
#~ msgid ""
#~ "Prevented if anyone in your current alliance has culture of %d or more."
#~ msgid_plural ""
#~ "Prevented if anyone in your current alliance has culture of %d or more."
#~ msgstr[0] "Kräver att du har forskat fram teknologin %s.\n"
#~ msgstr[1] "Kräver att du har forskat fram teknologin %s.\n"

#, fuzzy, c-format
#~ msgid "Requires that some player has culture of at least %d."
#~ msgid_plural "Requires that some player has culture of at least %d."
#~ msgstr[0] "Kräver att någon spelare har forskat fram teknologin %s.\n"
#~ msgstr[1] "Kräver att någon spelare har forskat fram teknologin %s.\n"

#, fuzzy, c-format
#~ msgid "Requires that no player has culture of %d or more."
#~ msgid_plural "Requires that no player has culture of %d or more."
#~ msgstr[0] "Kräver att någon spelare har forskat fram teknologin %s.\n"
#~ msgstr[1] "Kräver att någon spelare har forskat fram teknologin %s.\n"

#, fuzzy, c-format
#~ msgid "At most %d unit may be present on the tile."
#~ msgid_plural "At most %d units may be present on the tile."
#~ msgstr[0] "Kräver landskapet %s på rutan.\n"
#~ msgstr[1] "Kräver landskapet %s på rutan.\n"

#, fuzzy, c-format
#~ msgid "There must be more than %d unit present on the tile."
#~ msgid_plural "There must be more than %d units present on the tile."
#~ msgstr[0] "Kräver landskapet %s på rutan.\n"
#~ msgstr[1] "Kräver landskapet %s på rutan.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "The tile or at least one cardinally adjacent tile must have %d unit or "
#~ "fewer."
#~ msgid_plural ""
#~ "The tile or at least one cardinally adjacent tile must have %d units or "
#~ "fewer."
#~ msgstr[0] "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"
#~ msgstr[1] "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "The tile and all cardinally adjacent tiles must have more than %d unit "
#~ "each."
#~ msgid_plural ""
#~ "The tile and all cardinally adjacent tiles must have more than %d units "
#~ "each."
#~ msgstr[0] "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"
#~ msgstr[1] "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy, c-format
#~ msgid "The tile or at least one adjacent tile must have %d unit or fewer."
#~ msgid_plural ""
#~ "The tile or at least one adjacent tile must have %d units or fewer."
#~ msgstr[0] "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"
#~ msgstr[1] "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy, c-format
#~ msgid "The tile and all adjacent tiles must have more than %d unit each."
#~ msgid_plural ""
#~ "The tile and all adjacent tiles must have more than %d units each."
#~ msgstr[0] "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"
#~ msgstr[1] "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy, c-format
#~ msgid "?terrainclass:Requires %s terrain on the tile."
#~ msgstr "Kräver landskapet %s på rutan.\n"

#, fuzzy, c-format
#~ msgid "?terrainclass:Prevented by %s terrain on the tile."
#~ msgstr "Kräver landskapet %s på rutan.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:Requires %s terrain on the tile or a cardinally adjacent "
#~ "tile."
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:Prevented by %s terrain on the tile or any cardinally "
#~ "adjacent tile."
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy, c-format
#~ msgid "?terrainclass:Requires %s terrain on the tile or an adjacent tile."
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:Prevented by %s terrain on the tile or any adjacent tile."
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy, c-format
#~ msgid "?terrainclass:Requires %s terrain on a tile within the city radius."
#~ msgstr "Kräver landskapet %s på rutan.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:Prevented by %s terrain on any tile within the city radius."
#~ msgstr "Kräver den speciella tillgången %s i rutan.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:Requires %s terrain on a tile within the city radius or the "
#~ "city radius of a trade partner."
#~ msgstr ""
#~ "Kräver den speciella tillgången %s i rutan eller en intilliggande ruta.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:Prevented by %s terrain on any tile within the city radius "
#~ "or the city radius of a trade partner."
#~ msgstr "Kräver den speciella tillgången %s i rutan.\n"

#, fuzzy, c-format
#~ msgid "?tileprop:Applies only to %s."
#~ msgstr "Gäller endast %s.\n"

#, fuzzy, c-format
#~ msgid "?tileprop:Does not apply to %s."
#~ msgstr "Gäller endast %s.\n"

#, fuzzy, c-format
#~ msgid "?tileprop:Applies only to %s and cardinally adjacent tiles."
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy, c-format
#~ msgid "?tileprop:Does not apply to %s or cardinally adjacent tiles."
#~ msgstr "* Saknar missnöjda medborgare.\n"

#, fuzzy, c-format
#~ msgid "?tileprop:Applies only to %s and adjacent tiles."
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy, c-format
#~ msgid "?tileprop:Does not apply to %s or adjacent tiles."
#~ msgstr "* Saknar missnöjda medborgare.\n"

#, fuzzy, c-format
#~ msgid "?utflag:\"%s\" units"
#~ msgstr "”%s” trupper"

#, fuzzy, c-format
#~ msgid "?ucflag:\"%s\" units"
#~ msgstr "”%s” trupper"

#, fuzzy, c-format
#~ msgid "<=%d unit"
#~ msgid_plural "<=%d units"
#~ msgstr[0] "%d trupp"
#~ msgstr[1] "%d trupper"

# TRANS hjälper inte riktigt här; källfilen tycks visa att variablen skall fyllas av en terrängtyp.
# Hm, blir Hav-terräng i vissa fall. Hur lösa? Så här kanske?
#, fuzzy, c-format
#~ msgid "?terrflag:\"%s\" terrain"
#~ msgstr "Landskap av typen %s"

#, fuzzy, c-format
#~ msgid "?baseflag:\"%s\" base"
#~ msgstr "”%s” trupper"

# TRANS hjälper inte riktigt här; källfilen tycks visa att variablen skall fyllas av en terrängtyp.
# Hm, blir Hav-terräng i vissa fall. Hur lösa? Så här kanske?
#, fuzzy, c-format
#~ msgid "?roadflag:\"%s\" road"
#~ msgstr "Landskap av typen %s"

# TRANS hjälper inte riktigt här; källfilen tycks visa att variablen skall fyllas av en terrängtyp.
# Hm, blir Hav-terräng i vissa fall. Hur lösa? Så här kanske?
#, fuzzy, c-format
#~ msgid "?extraflag:\"%s\" extra"
#~ msgstr "Landskap av typen %s"

#, fuzzy, c-format
#~ msgid "team %d"
#~ msgstr "Strömmen har tagit slut"

#, fuzzy, c-format
#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "%s ersatt med %s för %d guld."
#~ msgstr[1] "%s ersatt med %s för %d guld."

#, fuzzy, c-format
#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Att ersätta %s med %s kostar %d guld.\n"
#~ "Skattkammaren innehåller %d guld."
#~ msgstr[1] ""
#~ "Att ersätta %s med %s kostar %d guld.\n"
#~ "Skattkammaren innehåller %d guld."

#, fuzzy
#~ msgid "?uclassflag:Missile"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?uclassflag:CanFortify"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitflag:Cant_Fortify"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "?unitflag:Partial_Invis"
#~ msgstr "ledare"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "Ty civilization bör vara fritt!"

#, fuzzy
#~ msgid "lagging connection"
#~ msgstr "<inga anslutningar>"

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Stadsmurar gör det lättare att försvara en stad. De tredubblar "
#~ "försvarsförmågan för trupper i staden mot marktrupper, marina enheter och "
#~ "helikoptrar. De är verkningslösa mot såväl stridsflyg som artilleri. "
#~ "Stadsmurar förhindrar även den befolkningsminskning som annars sker när "
#~ "en försvarstrupp förstörs av en marktrupp."

#, fuzzy
#~ msgid ""
#~ "Building a mine on suitable terrain increases the number of production "
#~ "points produced by that tile. However, it is not possible to have an "
#~ "irrigation system and a mine on the same tile."
#~ msgstr ""
#~ "Gruvdrift kan bedrivas i vissa slags landskap. Det ökar antalet sköldar "
#~ "som kan utvinnas från en ruta."

#, fuzzy
#~ msgid ""
#~ "Building an irrigation system on a suitable tile causes it to produce "
#~ "some extra food each turn. This requires a nearby source of water: an "
#~ "ocean or river tile, or another tile with an irrigation system, must "
#~ "share an edge (not just a corner) with the target tile. Once irrigated, "
#~ "land remains so even if the water source is removed. When Refrigeration "
#~ "is known, irrigation systems can be upgraded to Farmland by irrigating "
#~ "them a second time; this provides more food to a city if it has a "
#~ "Supermarket."
#~ msgstr ""
#~ "En ruta med lämpligt terrängtyp kan förses med en bevattningsanläggning. "
#~ "Det kräver en angränsande vattenkälla: en havsruta, en flodruta eller en "
#~ "annan bevattningsanläggning. I detta fall innebär angränsande de 4 "
#~ "riktningarna nord, öst, syd och väst. En bevattningsanläggning i en ruta "
#~ "ökar mängden mat som rutan ger. När man har erforderlig teknologi kan man "
#~ "förbättra bevattningsanläggningarna. Då blir det åker som ger ännu mer "
#~ "mat."

#, fuzzy, c-format
#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "Vi fann %d guld."
#~ msgstr[1] "Vi fann %d guld."

#, fuzzy
#~| msgid ""
#~| "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
#~| "in several ways."
#~ msgid "Workers have the ability to improve terrain tiles."
#~ msgstr ""
#~ "Nybyggare, arbetare och ingenjörer har förmågan att förändra landskapet i "
#~ "rutor på flera sätt."

#, fuzzy
#~ msgid "You're the first one to launch spaceship towards Alpha Centauri!"
#~ msgstr "Det %s rymdskeppet har anlänt till Alfa Centauri."

#, fuzzy
#~ msgid "You have launched spaceship towards Alpha Centauri!"
#~ msgstr "Det %s rymdskeppet har anlänt till Alfa Centauri."

#, fuzzy
#~ msgid "You have entire world mapped!"
#~ msgstr "Vi mottog den %s världskartan."

#, fuzzy
#~ msgid "Your city is the first one to achieve 1000 culture points!"
#~ msgstr "Vi gav staden %s till %s."

#, fuzzy
#~ msgid ""
#~ "Building an irrigation system on a suitable tile causes it to produce "
#~ "some extra food each turn. Without knowledge of Electricity, this "
#~ "requires a nearby source of water: an ocean, lake, or river tile, or "
#~ "another tile with an irrigation system, must share an edge (not just a "
#~ "corner) with the target tile. Once Electricity is known, irrigation "
#~ "systems may be built without a water source. Once irrigated, land remains "
#~ "so even if the water source is removed. When Refrigeration is known, "
#~ "irrigation systems can be upgraded to Farmland by irrigating them a "
#~ "second time; this provides more food to a city if it has a Supermarket."
#~ msgstr ""
#~ "En ruta med lämpligt terrängtyp kan förses med en bevattningsanläggning. "
#~ "Det kräver en angränsande vattenkälla: en havsruta, en flodruta eller en "
#~ "annan bevattningsanläggning. I detta fall innebär angränsande de 4 "
#~ "riktningarna nord, öst, syd och väst. En bevattningsanläggning i en ruta "
#~ "ökar mängden mat som rutan ger. När man har erforderlig teknologi kan man "
#~ "förbättra bevattningsanläggningarna. Då blir det åker som ger ännu mer "
#~ "mat."

#, fuzzy
#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:\n"
#~ "\n"
#~ "- Habitation Module: provides living space for 10,000 people.\n"
#~ "\n"
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module.\n"
#~ "\n"
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules.\n"
#~ "\n"
#~ "You can build up to 4 Space Modules of each kind."
#~ msgstr ""
#~ "Rymdmoduler är de dyraste delarna av rymdskepp. Det finns 3 olika slags "
#~ "rymdmoduler:\n"
#~ "\n"
#~ "- Bostadsmodul: tillhandahåller bostadsutrymme åt 10 000 människor.\n"
#~ "- Livsuppehållsmodul: tillhandahåller mat och vatten till befolkningen i "
#~ "en bostadsmodul.\n"
#~ "- Solpanelsmodul: tillhandahåller energin som behövs för 2 andra moduler "
#~ "av något slag.\n"
#~ "Man kan använda upp till 4 rymdmoduler av varje slag.\n"
#~ "\n"
#~ "Innan man kan bygga rymdskeppsdelar, måste någon spelare ha färdigställt "
#~ "underverket Apolloprogrammet."

#, fuzzy, c-format
#~ msgid "It was a safe containing %d gold."
#~ msgid_plural "It was a safe containing %d gold."
#~ msgstr[0] ""
#~ "%s kostar %d guld.\n"
#~ "Skattkammaren innehåller %d guld."
#~ msgstr[1] ""
#~ "%s kostar %d guld.\n"
#~ "Skattkammaren innehåller %d guld."

#, fuzzy
#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr ""
#~ "    Om man flyttar alla sina arbetare in i staden och högerklickar på "
#~ "mittrutan omårdnas arbetarna för att ge högsta möjliga mattillverkning."

#, fuzzy
#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr ""
#~ "     Naturligtvis kan stadens ägare ändå ge dig den, vilket gör att man "
#~ "får se området kring staden på sin karta. En viktig sak att lägga märke "
#~ "till är att alla trupper i fält som understöds av den staden ingår i "
#~ "överföringen (dock inte de som befinner sig i andra städer). Så man bör "
#~ "se till att den andra spelaren inte får ett bättre avtal än vad man hade "
#~ "tänkt sig."

#~ msgid ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr ""
#~ "Nettoförtjänsten av en ruta beror på statsskick, stadsförbättringar och "
#~ "underverk."

#, fuzzy
#~ msgid ""
#~ "Mines can be built on some types of terrain, which increases the number "
#~ "of production points (shields) produced by that tile."
#~ msgstr ""
#~ "Gruvdrift kan bedrivas i vissa slags landskap. Det ökar antalet sköldar "
#~ "som kan utvinnas från en ruta."

#, fuzzy
#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade)."
#~ msgstr ""
#~ " - Under anarki och envälde lider man inte av de vanliga "
#~ "tillverkningshämningarna för rutor som ger mer än 2 enheter av något "
#~ "slags resurs (mat, sköldar, handel)."

#, fuzzy
#~ msgid ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade."
#~ msgstr ""
#~ " - Under monarki och kommunism får staden samma handelsbonus som under "
#~ "republik och demokrati: 1 handelsbonus i varje ruta som redan ger minst 1 "
#~ "handel."

#, fuzzy
#~ msgid " Pollution"
#~ msgstr "utsläpp"

#, fuzzy
#~ msgid " - Trade surplus."
#~ msgstr "%4d : Sammanlagt överskott"

#, fuzzy
#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr "  - Om angriparen är erfaren, mulitpliceras styrkan med 1.5."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr " - Om försvararen är erfaren, multipliceras styrkan med 1.5."

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr ""
#~ " - Sedan multipliceras försvararens styrka med landskapets försvarsfaktor."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " - Slutligen; om försvararen är en marktrupp och är befäst eller i en "
#~ "stad, multipliceras försvararens med 1.5."

#, fuzzy
#~ msgid ""
#~ "   - The defender's strength is doubled if it is a Pikeman unit defending "
#~ "against a mounted unit."
#~ msgstr ""
#~ " - Därefter fördubblas försvararens styrka om försvararen är en "
#~ "spjutbärare som försvarar mot en beriden trupp."

#, fuzzy
#~ msgid ""
#~ "   - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ " - Om försvararen är en AEGIS-kryssare som försvarar mot alla sorters "
#~ "flygstridskrafter (innefattande missiler och helikoptrar) femdubblas "
#~ "försvararens styrka."

#, fuzzy
#~ msgid ""
#~ "   - The defender's strength is doubled again if it is in a city with a "
#~ "SAM Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ " - Försvararens styrka fördubblas igen om försvararen är i en stad med "
#~ "luftvärn och angriparen är ett stridsflyg (gäller inte helikopter) eller "
#~ "en missil."

#, fuzzy
#~ msgid ""
#~ "   - An SDI Defense doubles the defender's strength against missile "
#~ "attacks."
#~ msgstr ""
#~ "- Ett missilförsvar fördubblar återigen försvararens styrka mot missiler."

#, fuzzy
#~ msgid ""
#~ "   - If the attacker is a ship and the defender is in a city with a "
#~ "Coastal Defense, the defender's strength is doubled."
#~ msgstr ""
#~ " - Om angriparen är ett skepp och försvararen är en stad med kustförsvar "
#~ "fördubblas försvararens styrka."

#, fuzzy
#~ msgid ""
#~ "   - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ "- Om angriparen är en marktrupp (förutom haubits) eller helikopter och "
#~ "försvarstruppen är i en stad med stadsmurar tredubblas dess "
#~ "försvarsförmåga."

#, fuzzy
#~ msgid ""
#~ "   - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr ""
#~ " - Om försvararen är i en fästning (och inte en stad) fördubblas "
#~ "försvararens styrka."

#, fuzzy
#~ msgid ""
#~ "   - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ " - Om angriparen är ett skepp och försvararen är en stad med kustförsvar "
#~ "fördubblas försvararens styrka."

#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr ""
#~ " - Om försvararen är ett skepp i en stad fördubblas angriparens eldkraft "
#~ "och försvararens eldkraft sätts till 1."

#, fuzzy
#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."
#~ msgstr ""
#~ " - Om ett jaktflygplan angriper en helikopter sätts helikopterns eldkraft "
#~ "till 1."

#, fuzzy
#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr ""
#~ " - Om ett skepp angriper en marktrupp på land sätts bådas eldkraft till 1."

#~ msgid ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."
#~ msgstr ""
#~ "I själva verket är värdena för angreppsstyrkan och försvarsstyrkan 180 "
#~ "respektive 225."

#, fuzzy
#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: show Map View\n"
#~ "     F2: open Units Report\n"
#~ "     F3: open Nations Report\n"
#~ "     F4: open Cities Report\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Research Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "        Ctrl-F: open Find City dialog\n"
#~ "        Ctrl-L: open Worklists dialog\n"
#~ "        Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
#~ "  Shift-Ctrl-R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Dialoger och rapporter:\n"
#~ "=======================\n"
#~ "     F1: öppna Stadsredogörelse\n"
#~ "     F2: öppna Truppredogörelse\n"
#~ "     F3: öppna Spelardialog\n"
#~ "     F5: öppna Ekonomiredogörelse\n"
#~ "     F6: öppna Forskningsredogörelse\n"
#~ "     F7: öppna Världens underverk\n"
#~ "     F8: öppna De fem bästa städerna\n"
#~ "     F9: öppna Meddelandedialog\n"
#~ "    F11: öppna Demografi\n"
#~ "    F12: öppna Rymdskepp\n"
#~ "\n"
#~ "      T: öppna Skattedialogen\n"
#~ "      F: öppna Hitta stad-dialogen\n"
#~ " Ctrl-L: öppna Arbetslistedialogen\n"
#~ "      R: öppna Revolutionsdialogen\n"
#~ "\n"
#~ "Skift-Retur: Avsluta omgång"

#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ "  - Meddelanden som börjar med ”/” tolkas som serverkommandon och utförs "
#~ "om man har erfordrade åtkomsträttigheter."

#, fuzzy
#~| msgid ""
#~| "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~| "can be abbreviated. The server looks for players named 'John' and if "
#~| "that fails tries to match a username beginning with 'John' (like "
#~| "'Johnathan')."
#~ msgid ""
#~ "  - Messages starting with 'John:' are private messages to 'John'. Names "
#~ "can be abbreviated, or surrounded with double-quotes if they have spaces. "
#~ "The server looks for players named 'John' and if that fails tries to "
#~ "match a username beginning with 'John' (like 'Johnathan')."
#~ msgstr ""
#~ "  - Meddelanden som börjar med ”Jon:” är enskilda meddelanden till "
#~ "spelaren ”Jon”. Förkortningar duger också: Om det inte finns någon ”Jon” "
#~ "så söker servern  efter namn som börjar på ”Jon” (exempelvis ”Jonatan”)."

#, fuzzy
#~| msgid ""
#~| "  - Messages starting with 'John::' are private messages as above, but "
#~| "will match only users (not players) named 'John'.  'Johnathan' will "
#~| "still match."
#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'. A user name 'Johnathan' "
#~ "will still be matched."
#~ msgstr ""
#~ "  - Meddelanden som börjar med ”Jon::” är enskilda meddelanden likt ovan, "
#~ "men gäller endast användaren (ej spelaren) ”Jon”. Ger även träffar på "
#~ "”Jonatan”."

#, fuzzy
#~| msgid ""
#~| "  - Messages starting with '.' will be sent only to all your allies."
#~ msgid ""
#~ "  - Messages starting with ':' will be sent to everyone (even if your "
#~ "client is configured to send only to allies by default)."
#~ msgstr ""
#~ "  - Meddelanden som inleds med ”.” skickas endast till dina "
#~ "bundsförvanter."

#, fuzzy
#~| msgid ""
#~| "  - Messages starting with '.' will be sent only to all your allies."
#~ msgid ""
#~ "  - Messages starting with '.' will be sent only to all your allies (or, "
#~ "if you're a global observer, only to other global observers)."
#~ msgstr ""
#~ "  - Meddelanden som inleds med ”.” skickas endast till dina "
#~ "bundsförvanter."

#~ msgid ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."
#~ msgstr ""
#~ "För att lägga till ett objekt till en arbetslista dubbelklickar man på "
#~ "det önskade objektet i listan över tillgängliga objekt. Man kan även "
#~ "trycka på hjälpknappen för att få hjälp om det valda objektet. Om man "
#~ "trycker på hjälpknappen när inget objekt är valt visas denna sida."

#~ msgid ""
#~ "Keyboard shortcuts: Home to focus the worklist, End to focus the "
#~ "available list, Up/Down arrows to select previous/next item in worklist "
#~ "or available list, PageUp/Down to move items up/down in the worklist, "
#~ "Insert to insert items from the available list into the worklist and "
#~ "Delete to delete the selected item from the worklist."
#~ msgstr ""
#~ "Tangentbordsgenvägar\n"
#~ "\n"
#~ "Home, flytta fokus till arbetslistan\n"
#~ "End, flytta fokus till listan över tillgängliga objekt\n"
#~ "Pil upp/ned, välj föregående/nästa objekt i listan\n"
#~ "PageUp/PageDown, flytta objekt i arbetslistan\n"
#~ "Insert, infoga objekt från listan över tillgängliga objekt i "
#~ "arbetslistan\n"
#~ "Delete, tag bort det valda objektet från arbetslistan."

#~ msgid ""
#~ "You are also welcome to send any questions to the translation mailing "
#~ "list:"
#~ msgstr "Du får gärna ställa frågor på epostlistan för översättning:"

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  Ursprungliga upphovsmän:\n"
#~ "    (ej längre delaktiga, så mejla dem inte!)"

#, fuzzy
#~| msgid "Using default tileset instead."
#~ msgid "Default tileset, for isometric view."
#~ msgstr "Använder standardrutbildsuppsättningen istället."

#~ msgid ""
#~ "Welcome to Freeciv.  You lead a civilization.  Your\n"
#~ "task is to conquer the world!  You should start by\n"
#~ "exploring the land around you with your explorer,\n"
#~ "and using your settlers to find a good place to build\n"
#~ "a city.  Use the number pad to move units around."
#~ msgstr ""
#~ "Välkommen till Freeciv. Du är ledaren av en civilisation.\n"
#~ "Din uppgift är att härska över världen! Du bör starta med\n"
#~ "att utforska din omgivning med din upptäcksresande,\n"
#~ "samt använda dina nybyggare för att finna en bra plats att\n"
#~ "att bygga en stad. Använd det numeriska tangentbordet för\n"
#~ "att flytta dina trupper."

#~ msgid ""
#~ "Congratulations, you have founded your second city.  This city will\n"
#~ "behave almost exactly like the first one - it will be slightly different\n"
#~ "because of the terrain around it.  You probably want to build\n"
#~ "settlers here too."
#~ msgstr ""
#~ "Gratulerar, du har grundlagt din andra stad. Denna stad fungerar nästan\n"
#~ "precis som den första - det enda som skiljer är landskapet som omger "
#~ "den. \n"
#~ "Du kommer antagligen vilja bygga nybyggare här också."

#, fuzzy, c-format
#~| msgid "Host: %s"
#~ msgid "Cost: %d shield"
#~ msgid_plural "Cost: %d shields"
#~ msgstr[0] "Värd: %s"
#~ msgstr[1] "Värd: %s"

#, fuzzy
#~ msgid "Modpack control file has no capability string"
#~ msgstr "Klientförmåga-sträng: %s"

#, fuzzy, c-format
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "%s misslyckades med att ansluta till någon spelare."

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "Okänd"

#, fuzzy, c-format
#~ msgid "Name=\"%s\""
#~ msgstr "Namn"

#, fuzzy, c-format
#~ msgid "Version=\"%s\""
#~ msgstr "Version"

#, fuzzy, c-format
#~ msgid "Comment=\"%s\""
#~ msgstr "Anmärkning"

#, fuzzy, c-format
#~| msgid "Unknown option '%s'."
#~ msgid "Unknown option '--' '%s'"
#~ msgstr "Okänt tillval ”%s”."

#, fuzzy
#~ msgid "Failed to start downloader"
#~ msgstr "%s misslyckades med att ansluta till någon spelare."

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk2)"
#~ msgstr "Välj en teknologi att stjäla"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk3)"
#~ msgstr "Välj en teknologi att stjäla"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk3x)"
#~ msgstr "Välj en teknologi att stjäla"

#, c-format
#~ msgid ""
#~ "The password must have at least %d capital letters, %d numbers, and be at "
#~ "minimum %d [printable] characters long. Try again."
#~ msgstr ""
#~ "Lösenordet måste ha åtminstone %d versaler, %d siffror, samt vara minst "
#~ "%d [skrivbara] tecken långt. Försök igen."

#, fuzzy, c-format
#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "Vi sålde %s i %s för %d guld."
#~ msgstr[1] "Vi sålde %s i %s för %d guld."

#, fuzzy, c-format
#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "%d guld per omgång"
#~ msgstr[1] "%d guld per omgång"

#, fuzzy, c-format
#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%d guld krävs och vi har bara %d guld."
#~ msgstr[1] "%d guld krävs och vi har bara %d guld."

#, fuzzy, c-format
#~ msgid "?unit:You bought %s in %s."
#~ msgstr "Vi köper inte %s i %s!"

#, fuzzy, c-format
#~ msgid "?improvement:You bought %s in %s."
#~ msgstr "Vi köper inte %s i %s!"

#, c-format
#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "Vi erövrade %s och plundrade %d guld!"
#~ msgstr[1] "Vi erövrade %s och plundrade %d guld!"

#, c-format
#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s erövrade %s och plundrade %d guld från staden."
#~ msgstr[1] "%s erövrade %s och plundrade %d guld från staden."

#, c-format
#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "Vi befriade %s och plundrade %d guld."
#~ msgstr[1] "Vi befriade %s och plundrade %d guld."

#, c-format
#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "%s befriade %s och plundrade %d guld från staden."
#~ msgstr[1] "%s befriade %s och plundrade %d guld från staden."

#, fuzzy, c-format
#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "Vi sålde %s i %s (nu omgiven av land) för %d guld."
#~ msgstr[1] "Vi sålde %s i %s (nu omgiven av land) för %d guld."

#, fuzzy, c-format
#~| msgid "%s is selling %s (obsolete) for %d."
#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgid_plural "%s is selling %s (obsolete) for %d."
#~ msgstr[0] "%s säljer %s (omodern) för %d."
#~ msgstr[1] "%s säljer %s (omodern) för %d."

#, fuzzy, c-format
#~ msgid ""
#~ "?extra:%s can't build %s from the worklist; %s is required. Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; landskapet %s behövs.  "
#~ "Produktionen skjuts upp..."

#, fuzzy, c-format
#~ msgid ""
#~ "?extra:%s can't build %s from the worklist; %s is prohibited. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; landskapet %s behövs.  "
#~ "Produktionen skjuts upp..."

#, fuzzy, c-format
#~ msgid ""
#~ "?terrain:%s can't build %s from the worklist; %s terrain is required. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; landskapet %s behövs.  "
#~ "Produktionen skjuts upp..."

#, fuzzy, c-format
#~ msgid ""
#~ "?terrain:%s can't build %s from the worklist; %s terrain is prohibited. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; landskapet %s behövs.  "
#~ "Produktionen skjuts upp..."

#, fuzzy, c-format
#~ msgid ""
#~ "?nation:%s can't build %s from the worklist; %s nation is required. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; landskapet %s behövs.  "
#~ "Produktionen skjuts upp..."

#, fuzzy, c-format
#~ msgid ""
#~ "?nation:%s can't build %s from the worklist; %s nation is prohibited. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; landskapet %s behövs.  "
#~ "Produktionen skjuts upp..."

#, fuzzy, c-format
#~ msgid ""
#~ "?ngroup:%s can't build %s from the worklist; %s nation is required. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; landskapet %s behövs.  "
#~ "Produktionen skjuts upp..."

#, fuzzy, c-format
#~ msgid ""
#~ "?ngroup:%s can't build %s from the worklist; %s nation is prohibited. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; landskapet %s behövs.  "
#~ "Produktionen skjuts upp..."

#, fuzzy, c-format
#~ msgid ""
#~ "%s can't build %s from the worklist; more than %d unit on tile.  "
#~ "Postponing..."
#~ msgid_plural ""
#~ "%s can't build %s from the worklist; more than %d units on tile.  "
#~ "Postponing..."
#~ msgstr[0] ""
#~ "%s kan inte bygga %s från arbetslistan av okänd anledning!  Produktionen "
#~ "skjuts upp..."
#~ msgstr[1] ""
#~ "%s kan inte bygga %s från arbetslistan av okänd anledning!  Produktionen "
#~ "skjuts upp..."

#, fuzzy, c-format
#~ msgid ""
#~ "%s can't build %s from the worklist; fewer than %d unit on tile.  "
#~ "Postponing..."
#~ msgid_plural ""
#~ "%s can't build %s from the worklist; fewer than %d units on tile.  "
#~ "Postponing..."
#~ msgstr[0] ""
#~ "%s kan inte bygga %s från arbetslistan; behöver %s först.  Produktionen "
#~ "skjuts upp..."
#~ msgstr[1] ""
#~ "%s kan inte bygga %s från arbetslistan; behöver %s först.  Produktionen "
#~ "skjuts upp..."

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:%s can't build %s from the worklist; %s terrain is "
#~ "required.  Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; landskapet %s behövs.  "
#~ "Produktionen skjuts upp..."

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:%s can't build %s from the worklist; %s terrain is "
#~ "prohibited.  Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; landskapet %s behövs.  "
#~ "Produktionen skjuts upp..."

#, c-format
#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] "%s ökar forskningen; vi få genast %d framsteg."
#~ msgstr[1] "%s ökar forskningen; vi få genast %d framsteg."

#, fuzzy, c-format
#~| msgid "The %s have acquired %s from %s."
#~ msgid "?frombldg:Acquired %s from %s."
#~ msgstr "%s erhöll %s från %s."

#, fuzzy, c-format
#~| msgid "The %s have acquired %s from %s."
#~ msgid "?frombldg:The %s have acquired %s from %s."
#~ msgstr "%s erhöll %s från %s."

#, c-format
#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "Varning: tillvalet %s är föråldrad. Använd -m för att aktivera "
#~ "metaservern.\n"

#, c-format
#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Fel: okänt tillval ”%s”\n"

#, fuzzy
#~ msgid "Metaserver ADDR"
#~ msgstr "Metaserver"

#, fuzzy
#~| msgid "Type"
#~ msgid "type TYPE"
#~ msgstr "Typ"

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "Scenario"

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "Server-id: %s"

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'handicapped', and "
#~ "sets the default level for any new AI players to 'handicapped'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Utan argument sätter detta kommando alla datorstyrda spelares "
#~ "skicklighetsnivå till ”nybörjare” och sätter standardskicklighetsnivå för "
#~ "varje ny datorstyrd spelare till ”nybörjare”. Med ett argument sätter "
#~ "kommandot skicklighetsnivån för endast den spelaren."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Utan argument sätter detta kommando alla datorstyrda spelares "
#~ "skicklighetsnivå till ”nybörjare” och sätter standardskicklighetsnivå för "
#~ "varje ny datorstyrd spelare till ”nybörjare”. Med ett argument sätter "
#~ "kommandot skicklighetsnivån för endast den spelaren."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Utan argument sätter detta kommando alla datorstyrda spelares "
#~ "skicklighetsnivå till ”normal” och sätter standardskicklighetsnivå för "
#~ "varje ny datorstyrd spelare till ”normal”. Med ett argument sätter "
#~ "kommandot skicklighetsnivån för endast den spelaren."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Utan argument sätter detta kommando alla datorstyrda spelares "
#~ "skicklighetsnivå till ”svår” och sätter standardskicklighetsnivå för "
#~ "varje ny datorstyrd spelare till ”svår”. Med ett argument sätter "
#~ "kommandot skicklighetsnivån för endast den spelaren."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Utan argument sätter detta kommando alla datorstyrda spelares "
#~ "skicklighetsnivå till ”fuskande” och sätter standardskicklighetsnivå för "
#~ "varje ny datorstyrd spelare till  ”fuskande”. Med ett argument sätter "
#~ "kommandot skicklighetsnivån för endast den spelaren."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Utan argument sätter detta kommando alla datorstyrda spelares "
#~ "skicklighetsnivå till ”experimentell” och sätter standardskicklighetsnivå "
#~ "för varje ny datorstyrd spelare till ”experimentell”. Med ett argument "
#~ "sätter kommandot skicklighetsnivån för endast den spelaren.  DETTA ÄR "
#~ "ENBART FÖR ATT TESTA NY AI-FUNKTIONALITET. På vanliga servrar har detta "
#~ "tillval ingen effekt."

#, c-format
#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "Parterna kom överens om ett avtal bestående av %d klausul."
#~ msgstr[1] "Parterna kom överens om ett avtal bestående av %d klausuler."

#, fuzzy, c-format
#~| msgid "The %s have acquired %s from the %s."
#~ msgid "?fromplr:The %s have acquired %s from the %s."
#~ msgstr "%s erhöll %s från %s."

#, fuzzy, c-format
#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "Vi mottog %d guld."
#~ msgstr[1] "Vi mottog %d guld."

#, c-format
#~ msgid ""
#~ "You agree on an armistice with the %s. In %d turn, it will become a peace "
#~ "treaty. Move your units out of %s territory."
#~ msgid_plural ""
#~ "You agree on an armistice with the %s. In %d turns, it will become a "
#~ "peace treaty. Move your units out of %s territory."
#~ msgstr[0] ""
#~ "Vi kom överens om vapenvila med %s. Om %d omgång övergår det i ett "
#~ "fredsavtal. Flytta snarast ut dina trupper ur det %s territoriet."
#~ msgstr[1] ""
#~ "Vi kom överens om vapenvila med %s. Om %d omgångar övergår det i ett "
#~ "fredsavtal. Flytta snarast ut dina trupper ur det %s territoriet."

#, fuzzy, c-format
#~ msgid "Your %s stole %d gold from %s."
#~ msgid_plural "Your %s stole %d gold from %s."
#~ msgstr[0] "Vi mottog %d guld."
#~ msgstr[1] "Vi mottog %d guld."

#, fuzzy, c-format
#~| msgid "The %s %s failed to steal technology from %s."
#~ msgid "The %s are suspected of stealing %d gold from %s."
#~ msgid_plural "The %s are suspected of stealing %d gold from %s."
#~ msgstr[0] "Den %s %sen misslyckades med att stjäla teknologi från %s."
#~ msgstr[1] "Den %s %sen misslyckades med att stjäla teknologi från %s."

#, fuzzy
#~ msgid ""
#~ "Saved game uses the ancient format terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "Det sparade spelet använder sig av de ”klassiska” landskapsreglerna som "
#~ "inte längre stöds."

#, c-format
#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "Varning: Skilda regelkataloger (”%s” och ”%s”) stöds inte längre. "
#~ "Använder ”%s”."

#, fuzzy
#~ msgid "Saved game is too old, at least version 2.0.0 required."
#~ msgstr "Det sparade spelet är för gammalt. Åtminstone version 1.9.0 krävs."

#, c-format
#~ msgid ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgid_plural ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[0] ""
#~ "%s har anstiftat ett uppror! Efter %d omgång av anarki övergår "
#~ "statsskicket till %s."
#~ msgstr[1] ""
#~ "%s har anstiftat ett uppror! Efter %d omgångar av anarki övergår "
#~ "statsskicket till %s."

#, c-format
#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] "Inbördeskrig sliter sönder %s; %s styr nu över %d stad."
#~ msgstr[1] "Inbördeskrig sliter sönder %s; %s styr nu över %d städer."

#, c-format
#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "med %d underverk\n"
#~ msgstr[1] "med %d underverk\n"

#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " kv.mil"
#~ msgstr[1] " kv.mil"

#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " milj. ton"
#~ msgstr[1] " milj. ton"

#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " milj. varor"
#~ msgstr[1] " milj. varor"

#~ msgid " bulb"
#~ msgid_plural " bulbs"
#~ msgstr[0] " glödlampa"
#~ msgstr[1] " glödlampor"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " månad"
#~ msgstr[1] " månader"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " ton"
#~ msgstr[1] " ton"

#, fuzzy
#~ msgid "Can found cities."
#~ msgstr "Bygg flygbas"

#, fuzzy, c-format
#~ msgid "?fromscript:You acquire %s."
#~ msgstr ""
#~ "Arbetslista för\n"
#~ "%s"

#, fuzzy, c-format
#~ msgid "?fromscript:The %s acquire %s."
#~ msgstr ""
#~ "Arbetslista för\n"
#~ "%s"

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr "Servern kan inte läsa standardinmatning. Bortser från inmatning."

#, c-format
#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Server: felaktig adress: <%s:%d>."

#, fuzzy
#~| msgid ""
#~| "This setting gives the exact number of huts that will be placed on the "
#~| "entire map. Huts are small tribal villages that may be investigated by "
#~| "units."
#~ msgid ""
#~ "This setting gives number of huts that will be placed on every one "
#~ "thousand tiles. Huts are tile extras that may be investigated by units."
#~ msgstr ""
#~ "Denna inställning anger det exakta antal hyddor som kommer placeras ut på "
#~ "kartan. Hyddor är mindre stambyar som kan besökas av trupper."

#~ msgid "Savegame compression level"
#~ msgstr "Packningsgrad för sparade spel"

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "Om nollskild, packas sparade spel m.h.a. zlib (gzip-format) eller bzip2. "
#~ "Högre värden ger bättre packning men tar längre tid."

#, fuzzy
#~ msgid ""
#~ "This freeciv-server program has player authentication support, but it's "
#~ "currently not in use."
#~ msgstr ""
#~ "Detta civserverprogram har stöd för spelarautentisering, men den är f.n. "
#~ "inte aktiverad."

#, fuzzy, c-format
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] " %d anslutning:"
#~ msgstr[1] " %d anslutningar:"

#, fuzzy, c-format
#~ msgid " %-10s  %s (%d playable)"
#~ msgid_plural " %-10s  %s (%d playable)"
#~ msgstr[0] "%2d : ”%s” : %d spelare"
#~ msgstr[1] "%2d : '%s' : %d spelare"

#, fuzzy, c-format
#~ msgid "%2d : '%s' : %d player :"
#~ msgid_plural "%2d : '%s' : %d players :"
#~ msgstr[0] "%2d : ”%s” : %d spelare"
#~ msgstr[1] "%2d : '%s' : %d spelare"

#, fuzzy, c-format
#~| msgid "%s acquired from %s!"
#~ msgid "?fromeffect:%s acquired from %s!"
#~ msgstr "%s erhöll från %s!"

#, fuzzy, c-format
#~| msgid "%s acquired from %s!"
#~ msgid "?fromeffect:%s acquired from %s's %s!"
#~ msgstr "%s erhöll från %s!"

#, fuzzy, c-format
#~| msgid "The %s have acquired %s from %s."
#~ msgid "?fromeffect:The %s have acquired %s from %s."
#~ msgstr "%s erhöll %s från %s."

#, fuzzy, c-format
#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d %s ersattes med %s för %d guld."
#~ msgstr[1] "%d %s ersattes med %s för %d guld."

#, fuzzy, c-format
#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%s ersatt med %s för %d guld."
#~ msgstr[1] "%s ersatt med %s för %d guld."

#, fuzzy, c-format
#~ msgid "Your %s can't be more than %d tile away to do %s."
#~ msgid_plural "Your %s can't be more than %d tiles away to do %s."
#~ msgstr[0] "Vi mottog %d guld."
#~ msgstr[1] "Vi mottog %d guld."

#, c-format
#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "Vår/t angripande %s misslyckades mot den/det %s %s/n/t."

#, fuzzy, c-format
#~| msgid "      The city of %s already has %d better trade routes!"
#~ msgid "      The city of %s already has %d better trade route!"
#~ msgid_plural "      The city of %s already has %d better trade routes!"
#~ msgstr[0] "      Staden %s har redan %d bättre handelsleder!"
#~ msgstr[1] "      Staden %s har redan %d bättre handelsleder!"

#, fuzzy
#~| msgid "Progress: no research"
#~ msgid "?tradebonustype:gold and research"
#~ msgstr "Framsteg: ingen forskning"

#, fuzzy, c-format
#~ msgid ""
#~ "Your %s from %s has arrived in %s carrying %s, and revenues amount to %d "
#~ "in %s."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s carrying %s, and revenues amount to %d "
#~ "in %s."
#~ msgstr[0] ""
#~ "Vår %s från %s har anlänt i %s och gett oss en inkomst på %d guld och "
#~ "forskning."
#~ msgstr[1] ""
#~ "Vår %s från %s har anlänt i %s och gett oss en inkomst på %d guld och "
#~ "forskning."

#, fuzzy, c-format
#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] "Barbarledare tillfångatagen, %d guld erhållet som lösen."
#~ msgstr[1] "Barbarledare tillfångatagen, %d guld erhållet som lösen."

#, c-format
#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "Vår/t angripande %s segrade över den/det %s %s/n/t!"

#, c-format
#~ msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"
#~ msgstr[0] ""
#~ "Vår/t angripande %s segrade över den/det %s %s/n/t (samt %d ytterligare "
#~ "trupp)!"
#~ msgstr[1] ""
#~ "Vår/t angripande %s segrade över den/det %s %s/n/t (samt %d ytterligare "
#~ "trupper)!"

#, c-format
#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] ""
#~ "Vi förlorade %s samt %d ytterligare trupp under angrepp från den/det %s "
#~ "%s/n/t."
#~ msgstr[1] ""
#~ "Vi förlorade %s samt %d ytterligare trupper under angrepp från den/det %s "
#~ "%s/n/t."

#, c-format
#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] ""
#~ "Vi förlorade %d trupp när den/det %s %s/n/t angrep den/det %s %s/n/t."
#~ msgstr[1] ""
#~ "Vi förlorade %d trupper när den/det %s %s/n/t angrep den/det %s %s/n/t."

#, fuzzy, c-format
#~| msgid "%d unit lost when the %s %s attacked the %s %s."
#~| msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgid "%d unit escaped from attack by %s %s"
#~ msgid_plural "%d units escaped from attack by %s %s"
#~ msgstr[0] ""
#~ "Vi förlorade %d trupp när den/det %s %s/n/t angrep den/det %s %s/n/t."
#~ msgstr[1] ""
#~ "Vi förlorade %d trupper när den/det %s %s/n/t angrep den/det %s %s/n/t."

#, fuzzy, c-format
#~| msgid "Your %s could not find the %s to sabotage in %s."
#~ msgid "%s could not do %s. No target tile."
#~ msgstr "Vår %s kunde inte finna %s att sabotera i %s."

#, fuzzy, c-format
#~| msgid "Your %s could not find the %s to sabotage in %s."
#~ msgid "%s could not do %s. No target city."
#~ msgstr "Vår %s kunde inte finna %s att sabotera i %s."

#, fuzzy, c-format
#~| msgid "Your %s could not find the %s to sabotage in %s."
#~ msgid "%s could not do %s. No target unit."
#~ msgstr "Vår %s kunde inte finna %s att sabotera i %s."

#, fuzzy, c-format
#~ msgid "?or-list-single:%s"
#~ msgstr "Arbetslistor"

#, fuzzy, c-format
#~ msgid "?or-list:%s or %s"
#~ msgstr ""
#~ "Arbetslista för\n"
#~ "%s"

#, fuzzy, c-format
#~ msgid "?or-list:%s"
#~ msgstr "Arbetslistor"

#, fuzzy, c-format
#~ msgid "?or-list:, %s"
#~ msgstr ", %s"

#, fuzzy, c-format
#~ msgid "?or-list:, or %s"
#~ msgstr ""
#~ "Arbetslista för\n"
#~ "%s"

#, fuzzy, c-format
#~ msgid "?and-list-single:%s"
#~ msgstr "stormästare"

#, fuzzy, c-format
#~ msgid "?and-list:%s and %s"
#~ msgstr "och %s"

#, fuzzy, c-format
#~ msgid "?and-list:%s"
#~ msgstr "stormästare"

#, fuzzy, c-format
#~ msgid "?and-list:, %s"
#~ msgstr ", %s"

#, fuzzy, c-format
#~ msgid "?and-list:, and %s"
#~ msgstr "och %s"

#, c-format
#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Tomt argument för ”%s”.\n"

#, c-format
#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Argument saknas för ”%s”.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the UTF-8 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Du kör Freeciv utan iconv. Om du använder en tecken-\n"
#~ "uppsättning utöver latin1 kan det hända att vissa\n"
#~ "bokstäver inte visas korrekt. Du kan hämta hem iconv\n"
#~ "från http://gnu.org/.\n"

#, fuzzy, c-format
#~| msgid "Could not convert text from %s to %s: %s"
#~ msgid "Could not convert text from %s to %s: %s.\n"
#~ msgstr "Kunde inte konvertera text från %s till %s: %s"

#, c-format
#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "”%s” är en ogiltig loggningsnivå.\n"

#, c-format
#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "Loggningsnivån %d är inte tillåtet i ”%s”.\n"

#, fuzzy, c-format
#~| msgid ""
#~| "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgid ""
#~ "Freeciv must be compiled with the FREECIV_DEBUG flag to use debug level "
#~ "%d.\n"
#~ msgstr ""
#~ "Freeciv måste kompileras med DEBUG-flaggan för att köras med "
#~ "loggningsnivån %d.\n"

#, fuzzy, c-format
#~| msgid "Bad log level %d in \"%s\".\n"
#~ msgid "Bad log level %c in \"%s\".\n"
#~ msgstr "Loggningsnivån %d är inte tillåtet i ”%s”.\n"

#, c-format
#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "Felaktigt sammansatt loggningsnivåsargument ”%s”.\n"

#, c-format
#~ msgid "Not an integer: '%s'\n"
#~ msgstr "Ej heltal: ”%s”\n"

#, c-format
#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "Tomt filnamn i loggningsnivåsargumentet ”%s”.\n"

#, fuzzy
#~ msgid ""
#~ "Freeciv must be compiled with the FREECIV_DEBUG flag to use advanced log "
#~ "levels based on files.\n"
#~ msgstr ""
#~ "Freeciv måste kompileras med DEBUG-flaggan för att köras med "
#~ "loggningsnivån %d.\n"

#, c-format
#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "Kunde inte öppna loggfilen: %s för tillfogning ”%s”.\n"

#, c-format
#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "det senaste meddelandet har upprepats %d gång"
#~ msgstr[1] "det senaste meddelandet har upprepats %d gånger"

#, c-format
#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (sammanlagt %d upprepning)"
#~ msgstr[1] " (sammanlagt %d upprepningar)"

#, fuzzy
#~ msgid "XML-file has no capabilities defined!"
#~ msgstr "Klientförmåga-sträng: %s"

#, fuzzy, c-format
#~| msgid "Server capability string: %s"
#~ msgid "Freeciv capabilities: %s"
#~ msgstr "Serverförmåga-sträng: %s"

#, fuzzy, c-format
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr "”%s” är satt men tom; använder ”%s” i stället."

#, fuzzy, c-format
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr "”%s” är satt men tom; använder ”%s” i stället."

#, c-format
#~ msgid "Could not read data directory %s: %s."
#~ msgstr "Kunde inte läsa datakatalogen %s: %s."

#, fuzzy
#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "maj"
#~ msgstr[1] "maj"

#, fuzzy
#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] "eller"
#~ msgstr[1] "eller"

# ? FIXME
#, fuzzy
#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "Rekord"
#~ msgstr[1] "Rekord"

#, c-format
#~ msgid "error %d (compiled without strerror)"
#~ msgstr "fel %d (kompilerad utan strerror)"

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s säljer %s (som inte behövs) för %d."

#~ msgid "Drop _Paratrooper"
#~ msgstr "Släppp _fallskärmsjägare"

#~ msgid "Ruleset _Version:"
#~ msgstr "_Regler:"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "Gör till ny hemstad"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "_Översikt"

#, fuzzy
#~ msgid "Click to change worklist production"
#~ msgstr "Ändra tillverkning"

#, fuzzy
#~ msgid "Next City"
#~ msgstr "Nästa stad"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "Föregående stad"

#, fuzzy
#~| msgid "Buy it?"
#~ msgid "Buy ?"
#~ msgstr "Köp den?"

#, fuzzy
#~| msgid "Number of _Players (including AI):"
#~ msgid ""
#~ "Number of Players\n"
#~ "(including AI):"
#~ msgstr "A_ntal spelare (inklusive datorstyrda):"

#, fuzzy
#~| msgid "AI Skill _Level:"
#~ msgid "AI Skill Level:"
#~ msgstr "Datorspe_larens färdighetsnivå"

#, fuzzy
#~| msgid "Ruleset _Version:"
#~ msgid "Ruleset Version:"
#~ msgstr "_Regler:"

#, fuzzy
#~ msgid ""
#~ "Shows your current luxury/science/tax rates. Use mouse wheel to change "
#~ "them"
#~ msgstr ""
#~ "Visar de nuvarande välfärds-/forsknings-/skattesatserna. Klicka för att "
#~ "växla mellan dem."

#~ msgid "load_surf: Unable to convert file %s into screen's format!"
#~ msgstr "load_surf: Kunde inte konvertera filen %s till skärmformatet!"

#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "load_surf_with_flags: Kunde inte läsa in filen %s."

#~ msgid "Unable to convert image from file %s into format %d."
#~ msgstr "Kunde inte konvertera bild från filen %s till formatet %d"

#~ msgid "No available mode for this resolution : %d x %d %d bpp"
#~ msgstr "Läge saknas för denna upplösning : %d x %d %d bpp"

#~ msgid "Setting default resolution to : 640 x 480 16 bpp SW"
#~ msgstr "Återgår till standardupplösningen : 640 x 480 16 bpp SW"

#~ msgid "Unable to set this resolution: %d x %d %d bpp %s"
#~ msgstr "Kunde inte använda denna upplösning: %d x %d %d bpp %s"

#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr "Använder upplösning: %d x %d %d bpp"

#~ msgid "Find Home City"
#~ msgstr "Hitta hemstad"

#, fuzzy
#~ msgid "?resource:Requires %s on the tile.\n"
#~ msgstr "Kräver landskapet %s på rutan.\n"

#, fuzzy
#~ msgid "?resource:Prevented by %s on the tile.\n"
#~ msgstr "Kräver landskapet %s på rutan.\n"

#, fuzzy
#~ msgid "?resource:Requires %s on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid ""
#~ "?resource:Prevented by %s on the tile or any cardinally adjacent tile.\n"
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "?resource:Requires %s on the tile or an adjacent tile.\n"
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "?resource:Prevented by %s on the tile or any adjacent tile.\n"
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "?resource:Requires %s on a tile within the city radius.\n"
#~ msgstr "Kräver byggnaden %s i staden.\n"

#, fuzzy
#~ msgid "?resource:Prevented by %s on any tile within the city radius.\n"
#~ msgstr "Kräver byggnaden %s i staden.\n"

#, fuzzy
#~ msgid ""
#~ "?resource:Requires %s on a tile within the city radius or the city radius "
#~ "of a trade partner.\n"
#~ msgstr "Kräver byggnaden %s i staden.\n"

#, fuzzy
#~ msgid ""
#~ "?resource:Prevented by %s on any tile within the city radius or the city "
#~ "radius of a trade partner.\n"
#~ msgstr "Kräver den speciella tillgången %s i rutan.\n"

#, fuzzy
#~ msgid ""
#~ "Requires that your diplomatic relationship to the other player isn't %s.\n"
#~ msgstr "Kräver att du spelar folkslaget %s.\n"

#, fuzzy
#~ msgid "Does not apply to %s.\n"
#~ msgstr "Gäller endast %s.\n"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "* Kan sanera radioaktivt nedfall.\n"

#, fuzzy
#~ msgid "* Can do the action '%s' to some %s (adds %d production).\n"
#~ msgstr "Ändrade hemstad för %s till %s."

#, fuzzy
#~ msgid "* Can do the action '%s' to some %s (initial population %d).%s\n"
#~ msgid_plural ""
#~ "* Can do the action '%s' to some %s (initial population %d).%s\n"
#~ msgstr[0] "Ändrade hemstad för %s till %s."
#~ msgstr[1] "Ändrade hemstad för %s till %s."

#, fuzzy
#~ msgid ""
#~ "* Can do the action '%s' to some %s of no more than size %d (adds %d "
#~ "population).\n"
#~ msgid_plural ""
#~ "* Can do the action '%s' to some %s of no more than size %d (adds %d "
#~ "population).\n"
#~ msgstr[0] ""
#~ "* Kan en öka en stads befolkning med %d i det fall staden är av storlek "
#~ "%d eller mindre.\n"
#~ msgstr[1] ""
#~ "* Kan en öka en stads befolkning med %d i det fall staden är av storlek "
#~ "%d eller mindre.\n"

#, fuzzy
#~ msgid "Steal Gold"
#~ msgstr "smygbombplan"

#~ msgid "Sabotage City"
#~ msgstr "Sabotera staden"

#, fuzzy
#~ msgid "Targeted Sabotage City"
#~ msgstr "Sabotera staden"

#, fuzzy
#~ msgid "Steal Tech"
#~ msgstr "Stjäl teknologi"

#, fuzzy
#~ msgid "Targeted Steal Tech"
#~ msgstr "Forskat fram ny teknologi"

#, fuzzy
#~ msgid "Incite City"
#~ msgstr "Inspektera _stad"

#~ msgid "Establish Trade Route"
#~ msgstr "Inrätta handelsled"

#~ msgid "Enter Marketplace"
#~ msgstr "Beträd marknadsplats"

#, fuzzy
#~ msgid "Bribe Unit"
#~ msgstr "Muta fiendetrupp"

#, fuzzy
#~| msgid "Activate Units"
#~ msgid "Capture Units"
#~ msgstr "Gör  trupper aktiva"

#, fuzzy
#~| msgid "Find City"
#~ msgid "Found City"
#~ msgstr "Hitta stad"

#, fuzzy
#~| msgid "Poison City"
#~ msgid "Join City"
#~ msgstr "Förgifta staden"

#, fuzzy
#~| msgid "Steal"
#~ msgid "Steal Maps"
#~ msgstr "Stjäl"

#, fuzzy
#~| msgid "Destroyed"
#~ msgid "Destroy City"
#~ msgstr "Förstört"

#, fuzzy
#~ msgid "Expel Unit"
#~ msgstr "Uppgradera trupp!"

#, fuzzy
#~| msgid "Recycling"
#~ msgid "Recycle Unit"
#~ msgstr "återvinning"

#, fuzzy
#~| msgid "Learned New Tech"
#~ msgid "Gain of new Tech"
#~ msgstr "Forskat fram ny teknologi"

#, fuzzy
#~ msgid "?unitflag:Trireme"
#~ msgstr "ledare"

#, fuzzy
#~| msgid "Paratroopers"
#~ msgid "?unitflag:Paratroopers"
#~ msgstr "fallskärmsjägare"

#~ msgid "Team 0"
#~ msgstr "Lag 0"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Gör det möjligt för en stad att växa sig större än storlek 8. Ett "
#~ "avloppssystem kommer att krävas för att en stad skall kunna växa sig "
#~ "större än storlek 12."

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr "Freeciv täcks av GPL, som följer här i sin helhet:"

#, fuzzy
#~ msgid ""
#~ "?resource:%s can't build %s from the worklist; %s is required. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; landskapet %s behövs.  "
#~ "Produktionen skjuts upp..."

#, fuzzy
#~ msgid ""
#~ "?resource:%s can't build %s from the worklist; %s is prohibited. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; landskapet %s behövs.  "
#~ "Produktionen skjuts upp..."

#~ msgid "%s can't build %s yet."
#~ msgstr "%s kan inte bygga %s än."

#~ msgid ""
#~ "Cannot modify specials for the tile %s because %d is not a valid terrain "
#~ "special id."
#~ msgstr ""
#~ "Kan inte modifiera speciella tillgångar för rutan %s eftersom %d inte är "
#~ "ett giltigt specielltillgångsid."

#, fuzzy
#~ msgid ""
#~ "Cannot modify road for the tile %s because %d is not a valid road type id."
#~ msgstr ""
#~ "Kan inte modifiera bas för rutan %s eftersom %d inte är ett giltigt "
#~ "bastypsid."

#~ msgid ""
#~ "Cannot modify base for the tile %s because %d is not a valid base type id."
#~ msgstr ""
#~ "Kan inte modifiera bas för rutan %s eftersom %d inte är ett giltigt "
#~ "bastypsid."

#, fuzzy
#~ msgid "Scorelog only human players"
#~ msgstr "Tilldelad mängd guld per spelare"

#, fuzzy
#~| msgid "Unknown option '%s'."
#~ msgid "Unknown option %s"
#~ msgstr "Okänt tillval ”%s”."

#, fuzzy
#~ msgid "Can't build a city on %s."
#~ msgstr "Kan inte grundlägga en stad."

#, fuzzy
#~ msgid "%s can't build a city on %s."
#~ msgstr "Kan inte grundlägga en stad."

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Detta truppslag kan inte erövra städer."

#, fuzzy
#~ msgid "%s is not an attack unit."
#~ msgstr "Vi förlorade %s under angrepp från den/det %s %s/n/t."

#, fuzzy
#~ msgid "%s can't launch attack from %s."
#~ msgstr "Endast %s kan angripa från sjön."

#, fuzzy
#~ msgid "%s can't attack to %s."
#~ msgstr "Endast %s kan angripa från sjön."

#, fuzzy
#~| msgid "Research"
#~ msgid "research"
#~ msgstr "Forskning"

#, fuzzy
#~ msgid "%s cannot be transported to %s."
#~ msgstr "Omvandla till %s"

#~ msgid "This unit type can not be paradropped."
#~ msgstr "Detta truppslag kan inte hoppa fallskärm."

#~ msgid "The destination location is not known."
#~ msgstr "Målets läge är okänt."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr "Avståndet till målet (%i) är större än truppens räckvidd (%i)."

#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "Misslyckades ändra hemstad för %s."

#~ msgid "+%d Food / %d"
#~ msgstr "+%d Mat / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d Tillg. / %d"

#~ msgid "_Specials"
#~ msgstr "_Speciella tillgångar"

#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "_Diplomat/spionhandlingar"

#~ msgid "Explode _Nuclear"
#~ msgstr "Utlös _kärnvapen"

#~ msgid "Help _Build Wonder"
#~ msgstr "Hjälp till att _bygga underverk"

#~ msgid "Establish Trade _Route"
#~ msgstr "Inrätta handelsled"

#, fuzzy
#~ msgid "%s%s(%s), %s client"
#~ msgstr "Detta kommando kan endast utföras i klienten."

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "Vill du verkligen avsluta?"

#, fuzzy
#~| msgid "Diplomat/Spy Actions"
#~ msgid "Diplomat/Spy actions"
#~ msgstr "Diplomat/spionhandlingar"

#~ msgid "Help build Wonder"
#~ msgstr "Hjälp till att bygga underverk"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "Ledare:"

#~ msgid "Unable to initialize SDL library: %s"
#~ msgstr "Kunde inte initialisera biblioteket SDL: %s"

#, fuzzy
#~ msgid "Unable to initialize SDL_ttf library: %s"
#~ msgstr "Kunde inte initialisera biblioteket SDL_ttf: %s"

#~ msgid ""
#~ "  -e,  --eventthread\tInit Event Subsystem in other thread (only Linux "
#~ "and BeOS)\n"
#~ msgstr ""
#~ "  -e,  --eventthread\tKör Event Subsystem i separat tråd (endast Linux "
#~ "och BeOS)\n"

#~ msgid "SDL Client for Freeciv"
#~ msgstr "SDL-klient till Freeciv"

#~ msgid "Initializing Client"
#~ msgstr "Startar klienten"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "Väntar på att spelet ska börja"

#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors as a result."
#~ msgstr "SDL:s händelsebuffer är full vilket kan orsaka grafikfel."

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Diplomat/spionhandlingar"

#~ msgid "Help Build Wonder"
#~ msgstr "Hjälp till att bygga underverk"

#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Etablera handelsled med %s ( %d bonus + %d handel ) (R)"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "SDL-klienten önskar dig välkommen..."

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "Folkmängd: %s\n"
#~ "År %s\n"
#~ "Guld: %d\n"
#~ "Skt: %d Väl: %d For: %d"

#, fuzzy
#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr "Sädeslager: %3d/%-3d"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "Mat:   %3d (%+-4d)\n"
#~ "Tillv.:%3d (%+-4d)\n"
#~ "Handel:%3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Guld:      %3d (%+-4d)\n"
#~ "Välfärd:   %3d\n"
#~ "Forskning: %3d"

#~ msgid "(is empty)"
#~ msgstr "(är tom)"

#~ msgid "(in prog.)"
#~ msgstr "(på gång)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "Dessa handelsleder har inrättats med %s:\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d Handel/År\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "Handelsleder saknas.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Sammanlagt handel %d handel/år\n"

#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s invånare  Förvaltare: %s"

#, fuzzy
#~ msgid "Workers"
#~ msgstr "Underverk"

#~ msgid "What should we name the new preset?"
#~ msgstr "Vad ska vi kalla det nya förvalda värdet?"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "Vill du verklige avlägsna %s?"

#~ msgid "LAN Servers"
#~ msgstr "Lokala servrar"

#~ msgid "You must select a nation."
#~ msgstr "Du måste välja ett folk"

#~ msgid "The %s offerings"
#~ msgstr "%s erbjuder"

#, fuzzy
#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "Detta eviga avtal\n"
#~ "fastlägger utfallet av förhandlingarna mellan\n"
#~ "Den %s %s %s\n"
#~ "och\n"
#~ "Den %s %s %s"

#~ msgid "%s view:"
#~ msgstr "%s anblick:"

#~ msgid "NONE"
#~ msgstr "INGEN"

#~ msgid "No version number in resources."
#~ msgstr "Inget versionsnummer i tillgångarna."

#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr ""
#~ "Du har troligen en gammal (omkr. V1.0) Freeciv-resursfil någonstans."

#~ msgid "Game version does not match Resource version."
#~ msgstr "Spelversion sammanfaller inte med tillgångsversion."

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "Spelversion: %s - Tillgångsversion: %s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr "Du kan ha en gammal Freeciv-resursfil i /usr/lib/X11/app-defaults"

#~ msgid "Using fallback resources - which is OK"
#~ msgstr "Faller tillbaka på nödtillgångar - vilket är OK"

#~ msgid "Only color displays are supported for now..."
#~ msgstr "Endast färgskärmar stöds än så länge..."

#~ msgid "Doing 'xset fp rehash' may temporarily solve a problem."
#~ msgstr ""
#~ "Du kan möjligen tillfälligt lösa problemet genom att utföra kommandot "
#~ "”xset fp rehash” först."

#~ msgid "Font for charset %s is lacking"
#~ msgstr "Font for charset %s is lacking"

#~ msgid "Allows %s.\n"
#~ msgstr "Möjliggör %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Gör %s omodern.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "Möjliggör %s (med %s).\n"

#, fuzzy
#~ msgid "Build: %d MP\n"
#~ msgstr "Gräv gruva"

#, fuzzy
#~ msgid "Ruler: %s"
#~ msgstr "Härskare: %s %s"

#~ msgid "Tax: %d%%"
#~ msgstr "Skatt %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "Forskning: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "Välfärd: %d%%"

#~ msgid "Researching: (Unknown)"
#~ msgstr "Forskar fram: (okänt)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "Forskar fram: Okänt(%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "Forskar fram: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Huvudstad: %s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "Underrättelser från det %s riket"

#~ msgid "Save Settings"
#~ msgstr "Spara inställningar"

#~ msgid "Export Log"
#~ msgstr "Exportera logg"

#~ msgid "Clear Log"
#~ msgstr "Rensa logg"

#~ msgid "Tools"
#~ msgstr "Verktyg"

#~ msgid "ZOC"
#~ msgstr "Kontrollområde"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(overksam %d omgång)"
#~ msgstr[1] "(overksam %d omgångar)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr "Man behöver en ambassad för att hålla ett diplomatiskt möte."

#~ msgid "Researching %s: %d/%s"
#~ msgstr "Forskar fram %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "Forskar fram %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Mål: %s (%d steg)"

#~ msgid "Sell-Off:"
#~ msgstr "Avsäljning:"

#~ msgid "Totals: ..."
#~ msgstr "Sammanlagda: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Sammanlagt:                 %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "Vad skall det nya namnet vara?"

#~ msgid "Allows %s."
#~ msgstr "Möjliggör %s."

#~ msgid "* May not be disbanded.\n"
#~ msgstr "* Kan inte upplösas.\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50% of the production cost.\n"
#~ msgstr "* Kan upplösas i en stad mot 50% av dess tillverkningskostnad.\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* Kan bygga vägar och järnvägar.\n"

#, fuzzy
#~ msgid "* Can build irrigation and farmland on tiles.\n"
#~ msgstr "* Kan anlägga bevattning.\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "* Kan sanera radioaktivt nedfall.\n"

#~ msgid "Draw the specials"
#~ msgstr "Visa speciella tillgångar"

#, fuzzy
#~ msgid "units"
#~ msgstr "Trupper"

#, fuzzy
#~ msgid "cities"
#~ msgstr "medborgare"

#, fuzzy
#~| msgid "Transport"
#~ msgid "Needs transport"
#~ msgstr "fraktskepp"

#, fuzzy
#~| msgid "Allows Settlers to build fortresses."
#~ msgid "Settlers can also build roads, railroads, or fortresses."
#~ msgstr "Möjliggör för nybyggare att bygga fästningar."

#~ msgid "Paratroopers are experts at airborne attacks."
#~ msgstr "Fallskärmsjägare är specialister på luftattacker."

#, fuzzy
#~ msgid "Can build airbases and buoys."
#~ msgstr "Bygg flygbas"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "Gör det möjligt för en stad att växa sig större än storlek 8. Ett "
#~ "avloppssystem kommer att krävas för att en stad skall kunna växa sig "
#~ "större än storlek 12."

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "Mängden lagrad mat sätts till halvfullt när en stad krymper eller växer. "
#~ "Detta ökar en stads motståndskraft mot hungersnöd."

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr "* Ökar mängden utsläpp som orsakas av befolkning.\n"

#, fuzzy
#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Ökar mängden utsläpp som orsakas av befolkning.\n"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need to be mined in order to take advantage of the shield bonus."
#~ msgstr ""
#~ "Ger en stad 1 mer sköld i varje havsruta. Endast kuststäder kan bygga "
#~ "denna stadsförbättring."

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr "Gör två missnöjda medborgare nöjda i varje stad med tempel."

#, fuzzy
#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Ökar sköldtillverkningen i en fabrik eller en tillverkningsanläggning i "
#~ "staden: en fabrik och ett kraftverk ger tillsammans 75% "
#~ "tillverkningsbonus, och en fabrik, en tillverkningsanläggning och ett "
#~ "kraftverk ger tillsammans 150% tillverkningsbonus. Den ökade "
#~ "tillverkningen kan leda till att staden orsakar mer utsläpp.\n"
#~ "\n"
#~ "En stad kan endast ha ett kraftverk, vattenkraftverk, kärnkraftverk eller "
#~ "solkraftverk. "

#, fuzzy
#~ msgid ""
#~ "Increases the luxury and tax output in a city by an additional 50% (by "
#~ "100% if Super Highways were built in the city)."
#~ msgstr "Ökar välfärden och skatteintäkterna för en stad med 50%."

#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by an additional 50% (by 100% if "
#~ "the Great Library wonder was built by any player)."
#~ msgstr "Ökar forskningen i en stad med 100%."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr ""
#~ "Stadsförbättringar som annars skulle ha kostat 1 i underhåll blir "
#~ "kostnadsbefriade för alla städer."

#, fuzzy
#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science.  All your cities "
#~ "generate 1 extra science bulb.  It also increases to 3 the output of "
#~ "Scientist specialists for every nation."
#~ msgstr ""
#~ "Charles Darwins resa utlöste upptäckten av evolutionen, som ökade "
#~ "förtroendet för vetenskapen. Ger 2 omedelbara teknologiska framsteg."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast.  It also reduces the pollution caused by the population (-25% "
#~ "pollution) in all your cities."
#~ msgstr ""
#~ "Ditt rykte och anseende hos de andra folken förbättras dubbelt så fort."

#, fuzzy
#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr "Fungerar som stadsmurar i alla våra städer."

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by one military unit per city, and "
#~ "it gives two free gold per city for upkeep of units."
#~ msgstr ""
#~ "Minskar det missnöje som orsakas av stridande enheter utanför staden med "
#~ "2 under demokrati och 1 under republik. Verkningslös under andra "
#~ "statsskick."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Ger alla marina enheter ytterligare 1 drag. Gör alla nya marina enheter "
#~ "erfarna (gäller alla städer)."

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by one military unit per city, and "
#~ "it gives one free shield per city for upkeep of units."
#~ msgstr ""
#~ "Minskar det missnöje som orsakas av stridande enheter utanför staden med "
#~ "2 under demokrati och 1 under republik. Verkningslös under andra "
#~ "statsskick."

#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Fundamentalism är ett statsskick organiserad kring en uppsättning "
#~ "trosföreställningar, vanligtvis av religiös natur, formande en fast "
#~ "vägledning för handlingar och mothandlingar hos både ledarna och folket.\n"
#~ "\n"
#~ "I ett fundamentalistiskt samhälle är folket och ledarna helt hängivna "
#~ "sina trosföreställningar och är vanligtvis beredda att dö för att bevara "
#~ "dem.\n"
#~ "\n"
#~ "Stadsförbättringar som vanligtvis gör missnöjda medborgare nöjda, ge i "
#~ "stället ”kollekt” (guld) motsvarande antalet medborgare de skulle ha "
#~ "omvänt, och kräver inget underhåll."

#, fuzzy
#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is low corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "Vid demokrati röstar medborgarna direkt i folkomröstningar. Demokrati "
#~ "erbjuder högsta möjliga handel, men även högst möjlighet till missnöje. "
#~ "Det förekommer ingen korruption eller spill vid demokrati, men "
#~ "medborgarna blir mycket upprörda under krig."

#, fuzzy
#~ msgid ""
#~ "Allows Settlers, Workers and Engineers to build railroads. Decreases one-"
#~ "time revenue from new trade routes."
#~ msgstr ""
#~ "Nybyggare och ingenjörer har förmågan att förändra landskapet i rutor på "
#~ "flera sätt."

#~ msgid ""
#~ "Howitzers are upgraded artillery with improved defensive as well as "
#~ "offensive capabilities."
#~ msgstr ""
#~ "Haubits är ett uppgraderat artilleri med både förbättrat försvar och "
#~ "attack."

#, fuzzy
#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier."
#~ msgstr ""
#~ "Helikoptern är en mycket kraftfull trupp, då den både kan flyga och "
#~ "erövra städer. Omsorg måste utövas, for helikoptrar förlorar en liten "
#~ "mängd hälsa för varje omgång som inte tillbringas in en stad, om man inte "
#~ "har underverket Förenta nationerna."

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Anslut till Freecivserver"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Serverval"

#~ msgid "Verify Password"
#~ msgstr "Bekräfta lösenord"

#~ msgid "Freeciv Server List"
#~ msgstr "Freecivserverlista"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "Servernamn                          Port  Version     Status  Spelare  "
#~ "Anmärkning"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "Parterna har kommit överens om följande klausuler:"

#~ msgid "Erase clause"
#~ msgstr "Radera klausul"

#~ msgid "Shared vision"
#~ msgstr "Delad anblick"

#~ msgid "Variant:"
#~ msgstr "Variant:"

#~ msgid "Movement/Defense:"
#~ msgstr "Rörlighet/Försvar:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Mat/Tillgångar/Handel:"

#~ msgid "Road Result/Time:"
#~ msgstr "Väg Verkan/Tid:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "Bevattning Verkan/Tid:"

#~ msgid "Mine Result/Time:"
#~ msgstr "Gruva Verkan/Tid:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "Omvandling Verkan/Tid:"

#~ msgid "Select a city:"
#~ msgstr "Välj en stad:"

#~ msgid "Select destination:"
#~ msgstr "Välj mål:"

#~ msgid "Unit Commands"
#~ msgstr "Truppkommandon"

#~ msgid "Make new homecity"
#~ msgstr "Gör till ny hemstad"

#~ msgid "Where to Display Messages"
#~ msgstr "Var meddelanden visas"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Ut = Utdatafönser, Med = Meddelandefönster,\n"
#~ "Öpp = Öppna eget fönster"

#~ msgid " Out Mes Pop"
#~ msgstr " Utd Med Öpp"

#~ msgid "Rates"
#~ msgstr "Satser"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Välj skatte-, välfärds- och forskningssatser:"

#~ msgid "Help:"
#~ msgstr "Hjälp:"

#~ msgid "Citizen governor..."
#~ msgstr "Stadsförvaltare..."

#~ msgid "Add Preset"
#~ msgstr "Lägg till förvalt värde"

#~ msgid "Remove Preset"
#~ msgstr "Tag bort förvalt värde"

#~ msgid "Control City"
#~ msgstr "Styr stad"

#~ msgid "Release City"
#~ msgstr "Släpp stad"

#~ msgid "Minimal Surplus:"
#~ msgstr "Minsta överskott:"

#~ msgid "Factor:"
#~ msgstr "Faktor:"

#~ msgid "Remove preset?"
#~ msgstr "Tag bort förvalt värde?"

#~ msgid "Make new citizens into:     "
#~ msgstr "Gör nya medborgare till:      "

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Överge om nybyggare färdigställs vid storlek 1:"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "Självständigt angrepp på marktrupper:"

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "Självständigt angrepp mot marina enheter:"

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "Självständigt angrepp mot stridsflyg:"

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "Självständigt angrepp mot helikoptrar:"

#~ msgid "Popup"
#~ msgstr "Öppna"

#~ msgid "Change All..."
#~ msgstr "Ändra alla..."

#~ msgid "Configure..."
#~ msgstr "Ställ in..."

#~ msgid "Configure Cities Report"
#~ msgstr "Ställ in stadsredogörelsen"

#~ msgid "Set columns shown"
#~ msgstr "Välj visade kolumner"

#~ msgid "Change Production Everywhere"
#~ msgstr "Ändra tillverkningen överallt"

#~ msgid "From:"
#~ msgstr "Från:"

#~ msgid "To:"
#~ msgstr "Till:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "Byggnadsnamn        Antal Kostnad Sammanlagt"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr "Truppslag           Uppgradera   På gång   Aktiv  Sköld      Mat"

#~ msgid "Available worklists"
#~ msgstr "Tillgängliga arbetslistor"

#~ msgid "Rename"
#~ msgstr "Byt namn"

#~ msgid "Rename worklist"
#~ msgstr "Byt namn på arbetslista"

#~ msgid "Orders"
#~ msgstr "Befallningar"

#~ msgid "Reports"
#~ msgstr "Redogörelser"

#~ msgid "Editor"
#~ msgstr "Redigerare"

#~ msgid "Select new production"
#~ msgstr "Välj ny tillverkning"

#~ msgid "Current worklist"
#~ msgstr "Nuvarande arbetslista"

#~ msgid "Prepend"
#~ msgstr "Infoga först"

#~ msgid "Down"
#~ msgstr "Ned"

#~ msgid "  Ok  "
#~ msgstr "  Ok  "

#~ msgid "Show future targets:"
#~ msgstr "Visa framtida mål"

#~ msgid "Trade Routes"
#~ msgstr "Handelsleder"

#~ msgid "Darn"
#~ msgstr "Synd"

#~ msgid "Establish trade route"
#~ msgstr "Inrätta handelsled"

#~ msgid "Your New Government"
#~ msgstr "Vårt nya statsskick"

#~ msgid "Select government type:"
#~ msgstr "Välj statsskick:"

#~ msgid "Choose unit activity:"
#~ msgstr "Välj vår handling:"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "Freeciv är fri programvara och du är välkommen att kopiera och "
#~ "distribuera den under särskilda villkor; Se ”Kopiering” under "
#~ "hjälpmenyn.\n"
#~ "Nu får du ge dem vad de tål!"

#~ msgid "Unit List..."
#~ msgstr "Trupplista..."

#~ msgid "City Options..."
#~ msgstr "Stadstillval..."

#~ msgid "Change..."
#~ msgstr "Ändra..."

#~ msgid "Worklist..."
#~ msgstr "Arbetslista..."

#~ msgid "Supported units:"
#~ msgstr "Understödda trupper:"

#~ msgid "Units present:"
#~ msgstr "Närvarande trupper:"

#~ msgid "Select nation and name:"
#~ msgstr "Välj ett folkslag och ett namn:"

#~ msgid "Pick Name"
#~ msgstr "Välj ett namn"

#~ msgid "Select your sex:"
#~ msgstr "Välj kön:"

#~ msgid "Male  "
#~ msgstr "Man   "

#~ msgid "Select city style:"
#~ msgstr "Välj stadstyp:"

#~ msgid " Ok "
#~ msgstr " Ok "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Namn             Stat         Beskickn Dipl. Tillstånd Anblick  "
#~ "Rykte         Tillst.  Värd"

#~ msgid "Cancel pact"
#~ msgstr "Avbryt pakt"

#~ msgid "Goto location"
#~ msgstr "Gå till plats"

#~ msgid "Popup City"
#~ msgstr "Öppna stad"

#, fuzzy
#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "Namn              Redo  Ledare          Folk            "

#, fuzzy
#~ msgid "Take Player"
#~ msgstr "Ta spelaren"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "Vi jämnade %s med marken."

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "Hungersnöd orsakade befolkningsminskning i %s."

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "(förstört)"

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Tillverkningssidan"

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "%s har orsakat en incident när de försökte muta vår trupp %s."

#, fuzzy
#~ msgid "You have caused an incident while sabotaging the %s %s."
#~ msgstr "Vi har orsakat en incident vid mutandet av den %s truppen %s."

#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr ""
#~ "Vi har orsakat en incident när vi försökte stjäla teknologi från %s."

#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr ""
#~ "%s har orsakat en incident när de försökte stjäla teknologi från oss."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr "Vi har orsakat en incident genom att anstifta ett uppror i %s."

#, fuzzy
#~ msgid "You have caused an incident while stealing gold from %s."
#~ msgstr "Vi har orsakat en incident vid mutandet av den %s truppen %s."

#, fuzzy
#~ msgid "The %s have caused an incident while stealing gold from %s."
#~ msgstr "%s har orsakat en incident när de försökte muta vår trupp %s."

#~ msgid "Only %s can build a city."
#~ msgstr "Endast %s kan grunda städer."

#~ msgid "Can't add to a city."
#~ msgstr "Kan inte utöka stad."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr "Truppen %s har inga drag kvar för att grunda en stad."

#~ msgid "%s is too big to add %s."
#~ msgstr "%s är för stor för att lägga till %s."

#, fuzzy
#~| msgid "Orders for %s aborted since they give an invalid activity."
#~ msgid "Orders for %s aborted since they give a location without a city."
#~ msgstr "Ordern för %s avbröts eftersom den var ogiltig."

#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "Misslyckades inrätta handelsled för %s."

#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "Misslyckades bygga underverk för %s."

#, fuzzy
#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr "”%s” är satt men tom; använder ”%s” i stället."

#~ msgid "Too far for this unit."
#~ msgstr "För långt för denna trupp."

#, fuzzy
#~ msgid "Only the GGZ client must call freeciv-client in ggz mode!\n"
#~ msgstr "Endast GGZ-klienten får anropa civclient i ggz-läge!\n"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "_Hjälp till att bygga underverk (%d återstår)"

#~ msgid "Help build _Wonder"
#~ msgstr "_Hjälp till att bygga underverk"

#, fuzzy
#~ msgid "Your %s Has Arrived"
#~ msgstr "Vår karavan har anlänt"

#~ msgid "Establish _Trade route"
#~ msgstr "Inrätta _handelsled"

#~ msgid "_Fortify Unit"
#~ msgstr "Be_fäst trupp"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Delta i nätverksspel (Gaming _Zone)"

# ? FIXME
#~ msgid "Record"
#~ msgstr "Rekord"

#, fuzzy
#~ msgid "CMA settings"
#~ msgstr "Läs in inställningar"

#, fuzzy
#~ msgid "CMA is enabled"
#~ msgstr "Misslyckades"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "medborgare"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " - UPPLOPP"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr "Hänryckta"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "Samtliga inställningar"

#, fuzzy
#~ msgid "Disband unit(s)"
#~ msgstr "Upplös trupp"

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "Omgången är över,"

#, fuzzy
#~ msgid "from"
#~ msgstr "från %s"

#, fuzzy
#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr "Freeciv täcks av GPL, som följer här i sin helhet:"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "Uppdatera"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "Avbryt"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "Anslut"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "_Bläddra..."

#, fuzzy
#~ msgid "nation"
#~ msgstr "Folkslag"

#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "Etablera handelsled med %s ( %d bonus + %d handel )"

#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Beträd marknadsplats ( %d bonus )"

#~ msgid "?nation:Neutral"
#~ msgstr "?nation:neutrala"

#, fuzzy
#~ msgid "Requires the culture in the nation to be less than %d.\n"
#~ msgid_plural "Requires the culture in the nation to be less than %d.\n"
#~ msgstr[0] "Kräver minst storlek %d.\n"
#~ msgstr[1] "Kräver minst storlek %d.\n"

#, fuzzy
#~ msgid "Requires a minimum culture of %d in some allied nation.\n"
#~ msgid_plural "Requires a minimum culture of %d in some allied nation.\n"
#~ msgstr[0] "Kräver minst storlek %d.\n"
#~ msgstr[1] "Kräver minst storlek %d.\n"

#, fuzzy
#~ msgid "Requires the culture in all allied nations to be less than %d.\n"
#~ msgid_plural ""
#~ "Requires the culture in all allied nations to be less than %d.\n"
#~ msgstr[0] "Kräver minst storlek %d.\n"
#~ msgstr[1] "Kräver minst storlek %d.\n"

#, fuzzy
#~ msgid "Requires a minimum culture of %d in some teamed nation.\n"
#~ msgid_plural "Requires a minimum culture of %d in some teamed nation.\n"
#~ msgstr[0] "Kräver minst storlek %d.\n"
#~ msgstr[1] "Kräver minst storlek %d.\n"

#, fuzzy
#~ msgid "Requires a minimum culture of %d in some nation.\n"
#~ msgid_plural "Requires a minimum culture of %d in some nation.\n"
#~ msgstr[0] "Kräver minst storlek %d.\n"
#~ msgstr[1] "Kräver minst storlek %d.\n"

#, fuzzy
#~ msgid "Requires the culture in all nations to be less than %d.\n"
#~ msgid_plural "Requires the culture in all nations to be less than %d.\n"
#~ msgstr[0] "Kräver minst storlek %d.\n"
#~ msgstr[1] "Kräver minst storlek %d.\n"

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "* Utsläpp drabbar aldrig detta landskap."

#, fuzzy
#~ msgid "* Cannot be built.\n"
#~ msgstr "* Kan inte mutas.\n"

#~ msgid "None. "
#~ msgstr "Inga. "

#~ msgid "?clistend:."
#~ msgstr "."

#, fuzzy
#~ msgid "You have %d different nationalities in your cities!"
#~ msgstr "Kan endast ersätta trupper i städer."

#~ msgid "Learned From Great Library"
#~ msgstr "Erhöll från Stora Biblioteket"

#, fuzzy
#~ msgid "Trench"
#~ msgstr "franska"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it. A River adds 1 trade to the "
#~ "resources produced by that tile, and 1 food to Desert tiles. It also "
#~ "increases a tile's defense factor by 25%."
#~ msgstr ""
#~ "Varje terrängtyp (utom hav) kan genomkorsas av en flod. En flod lägger 1 "
#~ "handel till tillgångarna som utvinns på den rutan. Den ökar även rutans "
#~ "försvarsfaktor med 50%. Slutligen kan marktrupper följa floder (dock inte "
#~ "diagonalt); förflyttningar längs floder kostar bara 1/3 drag.\n"
#~ "\n"
#~ "Vägar och järnvägar kan endast byggas på rutor med flod av civilisationer "
#~ "som lärt sig teknologin brobyggnad."

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Välj vår diplomats strategi!"

#, fuzzy
#~ msgid " Villages"
#~ msgstr "Plundra"

#, fuzzy
#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr "Ersätter en omodern trupp varje omgång."

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr "Du är inloggad som ”%s” och ansluten till en namnlös spelare."

#~ msgid "Cannot change maxplayers in GGZ mode."
#~ msgstr "Kan inte justera högsta tillåtna antal spelare i GGZ-läge."

#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "För varje framsteg man får genom ett diplomatiskt avtal, förlorar man en "
#~ "del av sitt forskningsvärde motsvarande så här många procent av kostnaden "
#~ "att forska fram ett nytt framsteg. Forskningsvärdet kan bli negativ efter "
#~ "detta i fall att kostnaden är nollskild. Gäller även guld."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "Kan inte växla en barbarspelare."

#~ msgid "Learned %s. "
#~ msgstr "Vi lärde oss %s. "

#~ msgid "Researching %s."
#~ msgstr "Forskar fram %s."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "Vår %s hjälper till att bygga %s i %s (%d återstår)."

#~ msgid "Ooops..."
#~ msgstr "Oj oj..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "Denna trupp kan inte mutas!"

#~ msgid "_Sabotage City"
#~ msgstr "För_stör i staden"

#~ msgid "Steal _Technology"
#~ msgstr "Stjäl _teknologi"

#~ msgid "Incite a _Revolt"
#~ msgstr "Anstifta ett upp_ror"

#~ msgid "Industrial _Sabotage"
#~ msgstr "För_stör industri"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "Muta fiendetrupp (_B)"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "_Sabotera fiendetrupp"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Väg Verkan/Tid:"

#~ msgid "_Roads & Rails"
#~ msgstr "Vägar & järnvägar (_R)"

#~ msgid "Bu_ild Farmland"
#~ msgstr "Gör till åker (_I)"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "Gör trupp aktiv"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Gör  trupp aktiv, stäng dialog"

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "Ändrade hemstad för %s till %s."

#, fuzzy
#~ msgid "Build city"
#~ msgstr "Bygg stad"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "erfaren"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "Detta kommando kan endast utföras i klienten."

#~ msgid "Roads & Rails"
#~ msgstr "Vägar & järnvägar"

#~ msgid "Build Farmland"
#~ msgstr "Gör till åker"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Prevented by the %s building in the city.\n"
#~ msgstr "Kräver byggnaden %s i staden.\n"

#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr "Kräver den speciella tillgången %s i rutan.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr "Kräver den speciella tillgången %s i rutan.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "Kräver den speciella tillgången %s i rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "Kräver den speciella tillgången %s i rutan eller en intilliggande ruta.\n"

#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Kräver den speciella tillgången %s i rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Kräver den speciella tillgången %s i rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Kräver den speciella tillgången %s i rutan.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr "Kräver byggnaden %s i staden.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Kräver den speciella tillgången %s i rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Kräver den speciella tillgången %s i rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr ""
#~ "Kräver den speciella tillgången %s i rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr ""
#~ "Kräver den speciella tillgången %s i rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Kräver den speciella tillgången %s i rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Kräver den speciella tillgången %s i rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr ""
#~ "Kräver den speciella tillgången %s i rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr "Kräver landskapet %s på rutan eller en intilliggande ruta.\n"

#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "* Kan etablera handelsleder (måste resa till målstaden, som måste ligga "
#~ "minst %d rutor bort [räknat som Manhattanavstånd] bort truppens "
#~ "hemstad).\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "* Kan anlägga åker\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* Kan anlägga åker (om vi forskat fram %s).\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr "* Kan anlägga åker (om vi forskat fram någon av: %s).\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "* Kan inte mutas.\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* Stadsmurar utgör inget skydd mot denna trupp.\n"

#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "* Dina trupper kan inte mutas.\n"

#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "* Dina städer kan inte försättas i revolt.\n"

#~ msgid "* Veteran %s units.\n"
#~ msgstr "* Erfarna %s-trupper.\n"

#~ msgid "* Veteran units.\n"
#~ msgstr "* Erfarna trupper.\n"

#~ msgid "Enable alpha blending"
#~ msgstr "Aktivera alpha blending"

#~ msgid ""
#~ "If this is enabled, then alpha blending will be used in rendering, "
#~ "instead of an ordered dither.  If there is no hardware support for alpha "
#~ "blending, this is much slower."
#~ msgstr ""
#~ "Är detta påslaget används alpha blending när bilden ritas upp. Saknas "
#~ "hårdvarustöd för detta kan det sakta ner spelet."

#~ msgid "World-ranged requirements are only supported for wonders."
#~ msgstr "Världsomspännande behov kan bara användas av underverk."

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr "Spelaromspännande behov kan bara användas av underverk."

#~ msgid "Island-ranged requirements are only supported for wonders."
#~ msgstr "Öomspännande behov kan bara användas av underverk."

#, fuzzy
#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr "Överlevnadsbehov kan bara användas som världsomspännande."

#~ msgid "%s base"
#~ msgstr "%s bas"

#~ msgid "Hut"
#~ msgstr "Hydda"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Minskar korruptionen i en stad med 50%. Under demokrati gör tingshuset 1 "
#~ "missnöjd medborgare nöjd. Halverar även avståndet till huvudstaden i "
#~ "beräkningen av upprorskostnaden."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Minskar korruptionen och spillet i en stad med 50%. Under demokrati gör "
#~ "tingshuset 1 missnöjd medborgare nöjd. Halverar även avståndet till "
#~ "huvudstaden i beräkningen av upprorskostnaden."

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Alla våra nya marktrupper blir erfarna. Sannolikheten att överlevande "
#~ "trupper blir erfarna efter ett slag ökar med hälften"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "Shakespeares teater"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Alla våra nya marktrupper blir erfarna. Sannolikheten att överlevande "
#~ "trupper blir erfarna efter ett slag ökar med hälften"

#, fuzzy
#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "Minskar det missnöje som orsakas av stridande enheter utanför staden med "
#~ "2 under demokrati och 1 under republik. Verkningslös under andra "
#~ "statsskick."

#, fuzzy
#~ msgid ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railroads. Roads and railroads allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."
#~ msgstr ""
#~ "Vägar och järnvägar kan byggas på vilken ruta som helst utom hav. (Man "
#~ "måste dock känna till brobyggnad för att kunna bygga väg på och järnväg "
#~ "på flodrutor.) Vägar och järnvägar låter trupper röra sig snabbare samt "
#~ "ökar städernas inkomster."

#, fuzzy
#~ msgid ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."
#~ msgstr ""
#~ " - Trupper använder endast 1/3 drag när de förflyttar sig från en ruta "
#~ "till en angränsande ruta om båda rutorna har väg."

#, fuzzy
#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railroad."
#~ msgstr " - Väg kan öka handeln som fås från ett slags landskap."

#, fuzzy
#~ msgid ""
#~ " - A railroad additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railroads may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"
#~ msgstr ""
#~ " - En järnväg ökar antalet sköldar som utvinns från en ruta med 50%. "
#~ "(Beroende på servertillval kan järnvägar även öka mat och handel, eller "
#~ "öka sköldarna med en annan faktor än 50%.)"

#~ msgid "  Pillaging"
#~ msgstr "  Plundring"

#, fuzzy
#~ msgid ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"
#~ msgstr ""
#~ "Alla marktrupper har förmågan att förstöra landskapsförbättringar genom "
#~ "plundring. Plundring tar bort 1 landskapsförbättring per trupp per "
#~ "omgång. Beroende på serverinställningar, kan man få välja vilken "
#~ "landskapsförändring man vill plundra. Annars plundras de i följande "
#~ "ordning:"

#, fuzzy
#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " - åker\n"
#~ " - bevattning\n"
#~ " - gruva\n"
#~ " - fästning\n"
#~ " - flygbas\n"
#~ " - järnväg\n"
#~ " - väg"

#~ msgid " Modifying Combat Rules"
#~ msgstr " Modifiera stridsreglerna"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Modifiera stridsreglerna\n"
#~ "----------------------"

#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr ""
#~ "De stridsregler som beskrivits ovan kan modifieras genom att ändra "
#~ "följande variabler i game.ruleset, avdelning combat_rules: "

#, fuzzy
#~ msgid ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."
#~ msgstr ""
#~ " - killstack. (standard: 1) Om denna sätts till 0 dör endast en trupp på "
#~ "samma ruta i taget. "

#, fuzzy
#~ msgid ""
#~ "Notes:\n"
#~ "\n"
#~ "- Only land units are restricted by ZOC.\n"
#~ "\n"
#~ "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
#~ "but only if they are on a land tile.  So effectively sea units cannot "
#~ "impose ZOC (unless they are in a city), and air units (including "
#~ "helicopters) do not impose ZOC if they are over ocean tiles.\n"
#~ "\n"
#~ "- ZOC does not restrict unit attacks, only movement.\n"
#~ "\n"
#~ "- An enemy city counts as an enemy occupied tile if there are any units "
#~ "inside the city, but not if the city is empty. (This is the same rule as "
#~ "for any other tile).\n"
#~ "\n"
#~ "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
#~ "(moving back onto a boat) is also permitted, by the special case of "
#~ "moving onto a friendly unit (the boat)."
#~ msgstr ""
#~ "Anmärkningar:\n"
#~ "\n"
#~ "- Endast marktrupper begränsas av kontrollområden.\n"
#~ "\n"
#~ "- Trupper som inte är marktrupper utövar enbart kontroll över "
#~ "omkringliggande rutor om de befinner sig på en landruta. I praktiken kan "
#~ "därför marina enheter inte utöva kontroll (om de inte befinner sig i en "
#~ "stad) och stridsflyg och helikoptrar utövar inte kontroll om de befinner "
#~ "sig över vatten.\n"
#~ "\n"
#~ "- Kontrollområden begränsar inte truppers anfallsförmåga, endast deras "
#~ "rörlighet.\n"
#~ "\n"
#~ "- En fientlig stad kan endast utöva kontroll över angränsande rutor om "
#~ "den innehåller fientliga trupper, men inte om den är tom. (Alltså samma "
#~ "regel som för vilken ruta som helst.)\n"
#~ "\n"
#~ "- Förflyttning från en havsruta är ett särfall; drag _till_ en havsruta "
#~ "(ombord på ett fartyg) är också tillåtet, genom särfallet drag till en "
#~ "vänlig trupp (fartyget)."

#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr ""
#~ "Dessa regler skiljer sig något från tidigare versioner av Freeciv (utgåva "
#~ "1.8.0 och tidigare) på följande sätt:\n"
#~ "- Tomma fientliga städer utövar inte längre kontroll över omkringliggande "
#~ "områden.\n"
#~ "- Särfallet med marktrupper som kliver i land från fartyg är nytt."

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr "Ersätter en omodern trupp varje omgång."

#, fuzzy
#~ msgid "Ruthenian"
#~ msgstr "litauiska"

#, fuzzy
#~ msgid "?plural:Ruthenians"
#~ msgstr "ryssarna"

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; behöver den speciella tillgången "
#~ "%s.  Produktionen skjuts upp..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; behöver den speciella tillgången "
#~ "%s.  Produktionen skjuts upp..."

#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s kan inte bygga %s från arbetslistan; endast datorspelare av "
#~ "skicklighetsnivå %s kan bygga detta.  Produktionen skjuts upp..."

#, fuzzy
#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "  -s, --saves DIR\tSparade spel hamnar i katalogen DIR\n"

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "Vår %s avrättades i %s av primitiva %s."

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "Man kan inte muta trupper från denna nation."

#~ msgid "You cannot bribe the %s!"
#~ msgstr "Vi kan inte muta %s!"

#~ msgid "You can't subvert this city."
#~ msgstr "Man kan inte omvända denna stad."

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "Rättighetsinställning ”%s”:"

#~ msgid " missing from config file (using default)"
#~ msgstr " saknas från konfigfil (använder standard)"

#~ msgid " (config)"
#~ msgstr " (konfig)"

#~ msgid " (set)"
#~ msgstr " (inställd)"

#, fuzzy
#~ msgid "Illegal value for fcdb port: \"%s\""
#~ msgstr "Ogiltigt värde för rättighetsport: ”%s”"

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr "Marina enheter från starten stöds inte ännu. Ingen fick %s."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "Nytt hopp sveper som en löpeld genom landet när upptäckten av järnväg "
#~ "meddelas.\n"
#~ "      Arbetare samlas frivilligt och bygger järnvägar genom alla städer."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "Folket glädjes över att höra att våra vetenskapsmän äntligen känner till "
#~ "järnvägen.\n"
#~ "      Arbetare samlas frivilligt och bygger järnvägar genom alla städer."

#~ msgid "Whether to allow space race"
#~ msgstr "Tillåt rymdkapplöpning"

#, fuzzy
#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr "Möjliggör spelare att bygga rymdskepp."

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "%s har forskat fram framtidsteknologi %d."

#~ msgid "You can't attack there."
#~ msgstr "Vi kan inte angripa här."

#, fuzzy
#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr "Datasökvägen kan ställas in med omgivningsvariabeln ”%s”."

#, fuzzy
#~ msgid "Current path is: \"%s\""
#~ msgstr "Den nuvarande datasökvägen är ”%s”"

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "Filen ”%s” krävs ... avbryter!"

#~ msgid "_Cancel meeting"
#~ msgstr "_Avbryt möte"

#~ msgid "Accept _treaty"
#~ msgstr "God_ta avtal"

#~ msgid "_Gold:"
#~ msgstr "_Guld:"

#~ msgid "The diplomat is waiting for your command"
#~ msgstr "Diplomaten väntar på din order"

#~ msgid ""
#~ "This client has no special command line options\n"
#~ "\n"
#~ msgstr ""
#~ "Denna klient har inga speciella kommandoradstillval.\n"
#~ "\n"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d Handel / %d"

#~ msgid "no extra / %d"
#~ msgstr "inget extra / %d"

#~ msgid "_Fortress & Airbase"
#~ msgstr "_Fästningar & flygbaser"

#~ msgid "Fortress & Airbase"
#~ msgstr "Fästning & flygbas"

#~ msgid "Build Railroad"
#~ msgstr "Bygg järnväg"

#, fuzzy
#~ msgid "%*sRivers"
#~ msgstr " floder"

#~ msgid "* Can transform tiles.\n"
#~ msgstr "* Kan omvandla landskapet.\n"

#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr ""
#~ "* Kan angripa från ombord på marina enheter: mot fientliga städer och "
#~ "landrutor.\n"

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr "* Har dubbelt försvar mot trupper angivna som ”ridande”.\n"

#~ msgid "* Counts as 'helicopter' against certain attackers.\n"
#~ msgstr "* Räknas som ”helikopter” mot vissa anfallare.\n"

#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "* Mycket bra på att anfalla helikoptrar.\n"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr "* Har femfaldigt försvar mot missiler och flygplan.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Airport).\n"
#~ msgstr ""
#~ "* Kommer att börja som erfaren i städer som har lämplig "
#~ "utbildningsfacilitet (se Flygplats).\n"

#~ msgid "* May be promoted after defeating an enemy unit.\n"
#~ msgstr "* Kan bli mer erfaren av att besegra en fiendetrupp.\n"

#~ msgid "* Will be built as a veteran under communist governments.\n"
#~ msgstr "* Är erfarna från början under kommunistiska regimer.\n"

#~ msgid "* May be promoted after a successful mission.\n"
#~ msgstr "* Kan bli mer erfaren av att framgångsrikt genomföra ett uppdrag.\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Barracks).\n"
#~ msgstr ""
#~ "* Kommer att börja som erfaren i städer som har lämplig "
#~ "utbildningsfacilitet (se Kaserner).\n"

#~ msgid ""
#~ "* Will be built as a veteran in cities with appropriate training "
#~ "facilities (see Port Facility).\n"
#~ msgstr ""
#~ "* Kommer att börja som erfaren i städer som har lämplig "
#~ "utbildningsfacilitet (se Hamnanläggning).\n"

#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr "* Kan bli mer erfarna genom strid eller träning.\n"

#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr "* Kan byggas som en erfaren trupp genom träning.\n"

#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr ""
#~ "Ogiltigt $http_proxy- eller metaservervärde, måste börja med ”http://”"

#~ msgid "Failed looking up metaserver's host"
#~ msgstr "Misslyckades få kontakt med metaserverns värd."

#, fuzzy
#~ msgid "Map images subsystem not initialised!"
#~ msgstr "Inget ljudsystem kunde köras!"

#, fuzzy
#~ msgid "Unknown player name: '%s'."
#~ msgstr "Okänt tillval ”%s”."

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force.  After World "
#~ "War I it became a republic, but fell into Nazism 1933 and started World "
#~ "War II.  After the war it was split into two states, which reunited in "
#~ "1990 at the end of the Cold War."
#~ msgstr ""
#~ "Preußens krigsmakt enade Tyskland år 1871. Efter första världskriget blev "
#~ "det som återstod av Tyskland en republik. Nationalsocialisterna fick "
#~ "makten och inledde ett andra världskrig år 1939. Tyskland förlorade även "
#~ "detta krig och delades upp i ockupationszoner. 3 av zonerna blev till "
#~ "Förbundsrepubliken Tyskland. Den fjärde (ryska) zonen delades upp mellan "
#~ "den nyinrättade kommunistiska så kallade Tyska Demokratiska Republiken, "
#~ "Polen och Sovjetunionen. De tyskar som bodde i de delar som anslöts till "
#~ "Polen och Ryssland dödades/fördrevs. År 1990 föll kommunismen samman och "
#~ "den Tyska Demokratiska Republiken anslöts till Förbundsrepubliken "
#~ "Tyskland."

#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems.  The Reconquista was completed in 1492 AD, the same year "
#~ "Columbus sailed."
#~ msgstr ""
#~ "Den nutida spanska staten grundades när härskarna av kungadömena "
#~ "Kastillien och Aragonien ledde återerövrandet av den Iberiska Halvön från "
#~ "muslimerna. Återerövringen slutfördes år 1492, samma år som Columbus "
#~ "seglade iväg för att finna den västra sjövägen till Indien."

#, fuzzy
#~ msgid "working man"
#~ msgstr "Nätverk"

#, fuzzy
#~ msgid "Dictatress %s"
#~ msgstr "envåldshärskarinna"

#, fuzzy
#~ msgid "?female:Empress %s"
#~ msgstr "rhesos"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "premiärminister"

#, fuzzy
#~ msgid "?female:Popess %s"
#~ msgstr "rhesos"

#, fuzzy
#~ msgid "Motswana"
#~ msgstr "mansa"

# Osäker på stora/små bokstäver här
#, fuzzy
#~ msgid "?female:Sheikh %s"
#~ msgstr "fru talman"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "härold"

#, fuzzy
#~ msgid "Mother Superior"
#~ msgstr "överstenunna"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "nabob"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "envåldshärskarinna"

#~ msgid "Rail"
#~ msgstr "Järnväg"

#, fuzzy
#~ msgid "Cannot determine control directory"
#~ msgstr "Kan inte finna din hemkatalog"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <metarad>"

#, fuzzy
#~ msgid "Save game to file using the old format."
#~ msgstr "Sparar spelet till fil."

#, fuzzy
#~ msgid "current version"
#~ msgstr "(betaversion)"

#, fuzzy
#~ msgid "freeciv 2.3.0"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "freeciv 2.4.0 (development)"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "Land moving units"
#~ msgstr "Läser in reglerna"

#, fuzzy
#~ msgid "Sea moving units"
#~ msgstr "Bästa anfallare"

#, fuzzy
#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "Spelet kommer att autosparas varje gång detta antal rundor har passerat. "
#~ "Noll innebär att spelet aldrig sparas automatiskt."

#~ msgid "Game ended in a draw."
#~ msgstr "Spelet slutade oavgjort."

#, fuzzy
#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr "Ingen spelare med namnet ”%s”."

#, fuzzy
#~ msgid "A user is connect to player '%s'."
#~ msgstr "%s har anslutit sig från %s."

#~ msgid "Cannot attack from sea."
#~ msgstr "Kan inte angripa från sjön."

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file FIL\tLäs in sparat spel FIL\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr "  -M, --Metaserver ADRESS\tSätt ADRESS som metaserveradress\n"

#~ msgid "  -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
#~ msgstr "  -P, --Ppm\t\tSpara ppm-bilder av kartan när spelet sparas.\n"

#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Metaserver: felaktig adress: <%s %d>."

#, fuzzy
#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ " Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Servern tycks ha hängt upp sig när den försökte placera ut alla spelarna "
#~ "på kartan.\n"
#~ "Det kan hända att antalet spelare är för stort för kartan."

#~ msgid ""
#~ "Disabling this option will turn off combat animation between units on the "
#~ "mapview."
#~ msgstr ""
#~ "Detta avgör om strid mellan trupper på kartan är animerad eller inte."

#~ msgid "%s: %d/%d."
#~ msgstr "%s: %d/%d."

#~ msgid "_Ready all"
#~ msgstr "Aktive_ra alla"

#~ msgid "_Sentry idle"
#~ msgstr "_Sätt overksamma i vakttjänst"

#~ msgid "Select _all"
#~ msgstr "Välj _alla"

#~ msgid "Build _Railroad"
#~ msgstr "Bygg järnväg (_R)"

#~ msgid "Pass"
#~ msgstr "Lösenord"

#~ msgid "Strategy and tactics"
#~ msgstr "Strategi och taktiker"

#, fuzzy
#~ msgid "Cannot determine user home directory"
#~ msgstr "Kan inte finna din hemkatalog"

#, fuzzy
#~ msgid "Sheik %s"
#~ msgstr "shejk"

#, fuzzy
#~ msgid "Malik %s"
#~ msgstr "malikta"

#, fuzzy
#~ msgid "Malika %s"
#~ msgstr "malikta"

#, fuzzy
#~ msgid "Presidente %s"
#~ msgstr "president"

#, fuzzy
#~ msgid "Presidenta %s"
#~ msgstr "president"

#, fuzzy
#~ msgid "Mallku %s"
#~ msgstr "mallku"

#, fuzzy
#~ msgid "Ttalla %s"
#~ msgstr "ttalla"

#, fuzzy
#~ msgid "?title:Leader %s"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "Liberator %s"
#~ msgstr "bibliotek"

#, fuzzy
#~ msgid "?female:Liberator %s"
#~ msgstr "datu"

#, fuzzy
#~ msgid "Mwami %s"
#~ msgstr "mwami"

#, fuzzy
#~ msgid "Mwamikazi %s"
#~ msgstr "mwamikazi"

#, fuzzy
#~ msgid "Basileus %s"
#~ msgstr "kung"

#, fuzzy
#~ msgid "Basilissa %s"
#~ msgstr "drottning"

#, fuzzy
#~ msgid "Father %s"
#~ msgstr "broder"

#, fuzzy
#~ msgid "Mother %s"
#~ msgstr "broder"

#~ msgid ""
#~ "The Confederate States of America was a splinter nation of the United "
#~ "States during the American Civil War. It was formed in 1861 by six "
#~ "Southern states but had to abandon their claims of independence a few "
#~ "years later after several military defeats by United States troops."
#~ msgstr ""
#~ "Amerikas konfedererade stater var en kortlivad utbrytarstat från Amerikas "
#~ "förenta stater (USA) som bildades 1861 och upplöstes 1865 efter militärt "
#~ "och ekonomiskt nederlad mot den senare."

#, fuzzy
#~ msgid "Thane %s"
#~ msgstr "tan"

#, fuzzy
#~ msgid "Ratu %s"
#~ msgstr "Status: %s"

#, fuzzy
#~ msgid "Adi %s"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "Potestate %s"
#~ msgstr "portugisiska"

#, fuzzy
#~ msgid "?female:Potestate %s"
#~ msgstr "beskyddarinna"

#, fuzzy
#~ msgid "Don %s"
#~ msgstr "i %s"

#, fuzzy
#~ msgid "Dona %s"
#~ msgstr "dona"

#, fuzzy
#~ msgid "Mencey %s"
#~ msgstr "Forskning"

#, fuzzy
#~ msgid "?female:Mencey %s"
#~ msgstr "härold"

#, fuzzy
#~ msgid "Kikmongwi %s"
#~ msgstr "kikmongwi"

#, fuzzy
#~ msgid "?female:Kikmongwi %s"
#~ msgstr "borgmästarinna"

#, fuzzy
#~ msgid "Manikongo %s"
#~ msgstr "manikongo"

#, fuzzy
#~ msgid "?female:Manikongo %s"
#~ msgstr "manikongo"

#, fuzzy
#~ msgid "Mirza %s"
#~ msgstr "emir"

#, fuzzy
#~ msgid "Great Duchess %s"
#~ msgstr "storhertiginna"

#, fuzzy
#~ msgid "Tun %s"
#~ msgstr "i %s"

#, fuzzy
#~ msgid "Toqui %s"
#~ msgstr "toqui"

#, fuzzy
#~ msgid "?female:Toqui %s"
#~ msgstr "toqui"

#, fuzzy
#~ msgid "Ajaw %s"
#~ msgstr "ahau"

#, fuzzy
#~ msgid "?female:Ajaw %s"
#~ msgstr "ahau"

#, fuzzy
#~ msgid "?Female:Bailiff %s"
#~ msgstr "bailiff"

#, fuzzy
#~ msgid "Perfect %s"
#~ msgstr "beskyddare"

#, fuzzy
#~ msgid "Perfectae %s"
#~ msgstr "beskyddare"

#, fuzzy
#~ msgid "Corrector %s"
#~ msgstr "beskyddare"

#, fuzzy
#~ msgid "Correctrix %s"
#~ msgstr "Korruption"

#~ msgid "The Papuans are a Melanesian people on the island of New Guinea."
#~ msgstr "Papuanerna är ett melanesiskt folk på ön Nya Guinea."

#, fuzzy
#~ msgid "Noaidi %s"
#~ msgstr "Folkslag: %s"

#, fuzzy
#~ msgid "?female:Noaidi %s"
#~ msgstr "nåjd"

#, fuzzy
#~ msgid "Chogyal %s"
#~ msgstr "Global: %s"

#, fuzzy
#~ msgid "?female:Chogyal %s"
#~ msgstr "lugal"

#, fuzzy
#~ msgid "Encik %s"
#~ msgstr "encik"

#, fuzzy
#~ msgid "Datu %s"
#~ msgstr "datu"

#, fuzzy
#~ msgid "?female:Datu %s"
#~ msgstr "datu"

#~ msgid ""
#~ "Texas is second largest and second most populous state of the USA, famous "
#~ "for its \"larger than life\" cowboy mentality."
#~ msgstr ""
#~ "Texas är den andra staten både till yta och befolkning i USA och känd för "
#~ "sin cowboy-anda av ”larger than life”."

#, fuzzy
#~ msgid "%s Beg"
#~ msgstr "bej"

#, fuzzy
#~ msgid "?female:%s Beg"
#~ msgstr "bej"

#, fuzzy
#~ msgid "?female:Chairperson %s"
#~ msgstr "ordförande"

#, fuzzy
#~ msgid "Dictador %s"
#~ msgstr "diktator"

#, fuzzy
#~ msgid "Dictadora %s"
#~ msgstr "diktatorska"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Ersätt %s med %s för %d guld?\n"
#~ "Skattkammaren innehåller %d guld."

#, fuzzy
#~ msgid "?bzip2error:Finish ok"
#~ msgstr "Avslutat ok"

#, fuzzy
#~ msgid "?bzip2error:Stream end"
#~ msgstr "Strömmen har tagit slut"

#, fuzzy
#~ msgid "?bzip2error:Config error"
#~ msgstr "Konfigurationsfel"

#, fuzzy
#~ msgid "?bzip2error:Sequence error"
#~ msgstr "Sekvensfel"

#, fuzzy
#~ msgid "?bzip2error:Parameter error"
#~ msgstr "Parameterfel"

#, fuzzy
#~ msgid "?bzip2error:Mem error"
#~ msgstr "Minnesfel"

#, fuzzy
#~ msgid "?bzip2error:Data error"
#~ msgstr "Datafel"

#, fuzzy
#~ msgid "?bzip2error:Not bzip2 file"
#~ msgstr "Inte en bzip2-fil"

#, fuzzy
#~ msgid "?bzip2error:Unexpected EOF"
#~ msgstr "Oväntat filslut (EOF)"

#, fuzzy
#~ msgid "?bzip2error:Output buffer full"
#~ msgstr "Outputbuffern är full"

#~ msgid "Bz2 error %d"
#~ msgstr "Bz2-fel %d"

#~ msgid "* A non-military unit (cannot attack; no martial law).\n"
#~ msgstr ""
#~ "* Icke-stridande enhet (kan inte anfalla; inget undantagstillstånd).\n"

#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "Uppgradera %d trupp för %d guld?\n"
#~ "Skattkammaren innehåller %d guld."
#~ msgstr[1] ""
#~ "Uppgradera %d trupper för %d guld?\n"
#~ "Skattkammaren innehåller %d guld."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Vill du köpa %s för %d guld\n"
#~ "Skattkammaren innehåller %d guld."

#~ msgid "Build _Fortress"
#~ msgstr "Bygg _fästning"

#~ msgid "Build Airbas_e"
#~ msgstr "Bygg flygbas (_E)"

#~ msgid "Add to City (_B)"
#~ msgstr "Utöka stad (_B)"

#~ msgid "Change to %s (_I)"
#~ msgstr "Ändra till %s (_I)"

#~ msgid "Change to %s (_M)"
#~ msgstr "Ändra till %s (_M)"

#~ msgid "Sell _Obsolete"
#~ msgstr "Sälj _omoderna"

# DM> tidigare "Omkostnader"
#~ msgid "Upkeep (Total: %d)"
#~ msgstr "Underhåll (Sammanlagt: %d)"

#~ msgid "City Overview"
#~ msgstr "Stadsöversikt"

#~ msgid "Misc. Settings"
#~ msgstr "Övriga inställningar"

#~ msgid "Improvement"
#~ msgstr "Förbättring"

#~ msgid "_Yes"
#~ msgstr "_Ja"

#~ msgid "_No"
#~ msgstr "_Nej"

#~ msgid "Trade with %s gives %d trade.\n"
#~ msgstr "Handel med %s ger %d handel.\n"

#~ msgid "No trade routes exist."
#~ msgstr "Handelsleder saknas."

#~ msgid "_Cancel"
#~ msgstr "_Avbryt"

#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "Gör trupp aktiv, stäng _dialog"

#~ msgid "_Sentry Unit"
#~ msgstr "Ge trupp vakttjänst (_S)"

#~ msgid "_Disband Unit"
#~ msgstr "_Upplös trupp"

#~ msgid "_Upgrade Unit"
#~ msgstr "_Ersätt trupp"

#~ msgid "Elvises"
#~ msgstr "Trubadurer"

#~ msgid "Configure City Report"
#~ msgstr "Ställ in stadsredogörelse"

#~ msgid "No Buildings Available"
#~ msgstr "Inga byggnader är tillgängliga."

#~ msgid "No Wonders Available"
#~ msgstr "Inga underverk är tillgängliga"

#~ msgid "Available To Build"
#~ msgstr "Tillgänglig att byggas"

#~ msgid "Select a unit or improvement to change production from."
#~ msgstr "Välj en trupp eller stadsförbättring att ändra tillverkningen från."

#~ msgid "Select a unit or improvement to change production to."
#~ msgstr "Välj en trupp eller stadsförbättring att ändra tillverkningen till."

#~ msgid "That's the same thing!"
#~ msgstr "Det är samma sak!"

#~ msgid "Change All"
#~ msgstr "Ändra alla"

#~ msgid "Configure"
#~ msgstr "Ställ in"

#~ msgid "City Advisor"
#~ msgstr "Stadsrådgivare"

#~ msgid "City Report"
#~ msgstr "Städer"

#~ msgid "For information on:"
#~ msgstr "För information om:"

#~ msgid "CMA and presets"
#~ msgstr "Stadsförvaltning och förinställda värden"

#~ msgid "including sample presets,"
#~ msgstr "innefattande exempelvärden,"

#~ msgid "see README.cma."
#~ msgstr "se ”README.cma”."

#~ msgid "Local Area Network"
#~ msgstr "lokalt nätverk"

#~ msgid "Connect To Network Game"
#~ msgstr "Delta i nätverksspel"

#~ msgid "Choose a nation to play"
#~ msgstr "Välj ett folkslag att spela"

#~ msgid "Number of players (Including AI):"
#~ msgstr "Antal spelare (inklusive datorstyrda):"

#~ msgid "AI skill level:"
#~ msgstr "Datorspelarens färdighetsnivå:"

# ? Stämmer detta?
#~ msgid "Start Game"
#~ msgstr "Sätt igång"

#~ msgid "Host:"
#~ msgstr "Värd:"

#~ msgid "Port:"
#~ msgstr "Port:"

#~ msgid "Unit Selection"
#~ msgstr "Truppval"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Detta eviga avtal\n"
#~ "fastlägger utfallet av förhandlingarna mellan\n"
#~ "Den %s %s %s\n"
#~ "och\n"
#~ "Den %s %s %s"

#~ msgid "Erase Clause"
#~ msgstr "Radera klausul"

#~ msgid "Allows "
#~ msgstr "Möjliggör "

#~ msgid "Obsoletes "
#~ msgstr "Gör omodern "

#~ msgid " (with "
#~ msgstr " (med "

#~ msgid "?techhelp:)."
#~ msgstr "?techhelp:)."

#~ msgid "Ruler: %s %s"
#~ msgstr "Härskare: %s %s"

#~ msgid "Local _Options"
#~ msgstr "L_okala tillval"

#~ msgid "_Message Options"
#~ msgstr "_Meddelandetillval"

#~ msgid "Sa_ve Settings"
#~ msgstr "Spara inställningar (_V)"

#~ msgid "Server O_ptions"
#~ msgstr "_Servertillval"

#~ msgid "_Write Log"
#~ msgstr "E_xportera logg"

#~ msgid "_Clear Log"
#~ msgstr "_Rensa logg"

#~ msgid "_Disconnect"
#~ msgstr "_Koppla från"

#~ msgid "_Orders"
#~ msgstr "_Befallningar"

#~ msgid "Transf_orm to Hills"
#~ msgstr "_Omvandla till kullar"

#~ msgid "_Road"
#~ msgstr "_Väg"

#~ msgid "Rai_l"
#~ msgstr "_Järnväg"

#~ msgid "_Go to Tile"
#~ msgstr "_Gå till ruta"

#~ msgid "_Reports"
#~ msgstr "_Redogörelser"

#~ msgid "Out:"
#~ msgstr "Ut:"

#~ msgid "Mes:"
#~ msgstr "Med:"

#~ msgid "Pop:"
#~ msgstr "Öpp:"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window, Pop = Popup individual window"
#~ msgstr ""
#~ "Var skall meddelanden visas?\n"
#~ "Ut = Utdatafönster, Med = Meddelandefönster, Öpp = Öppna eget fönster"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(%d steg)"
#~ msgstr[1] "(%d steg)"

#~ msgid "Trade Report"
#~ msgstr "Handel"

#~ msgid "Sell Obsolete"
#~ msgstr "Sälj omoderna"

#~ msgid "Building Name"
#~ msgstr "Byggnadsnamn"

#~ msgid "Totals"
#~ msgstr "Sammanlagt"

#~ msgid "Rename Worklist"
#~ msgstr "Byt namn på arbetslista"

#~ msgid "Available items"
#~ msgstr "Tillgängliga mål"

#~ msgid "Undo"
#~ msgstr "Ångra"

#, fuzzy
#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Go-to command for unit\n"
#~ "                               (if keyboardless goto enabled in options)\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "  Shift-Alt-Right-click:       Show city workers (mouse over or near "
#~ "city)\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "Huvudkarta (mus):\n"
#~ "=================\n"
#~ "  Vänsterklick på stad:          Öppna stadsfönster\n"
#~ "  Vänsterklick på trupp:         Gör trupp aktiv\n"
#~ "  Vänsterklick och dra på trupp: Ger trupp gå till-kommando\n"
#~ "  Mittklick:                    Visa rutinformation\n"
#~ "  Högerklick:                   Centrera vyn på ruta\n"
#~ "\n"
#~ "  Skift-Vänsterklick:           Kopiera tillverkning (GTK)\n"
#~ "  Skift-Högerklick på stad:     Klistra in tillverkning i stad (GTK)\n"
#~ "\n"
#~ "  Skift-Control-Vänsterklick:   Ställ in stadsarbetare\n"
#~ "  Control-Mittklick:            Väck trupper i vakttjänst\n"
#~ "\n"
#~ "  Skift-Control-Högerklick:   Visa stadsarbetare (mus över eller i "
#~ "närheten av stad)\n"
#~ "\n"
#~ "  I områdesmarkeringsläge (GTK):\n"
#~ "  ==============================\n"
#~ "  Högerklick och dra:   Aktivera områdesmarkeringsläge\n"
#~ "  Vänsterklick:         Växla rutmarkering\n"
#~ "  Skift-högerklick:     Klistra in tillverkning i markerade städer\n"
#~ "  Högerklick:           Avbryt områdesmarkeringsläge\n"
#~ "\n"
#~ "  De städer som markeras på kartan markeras även på i stadslistan."

#, fuzzy
#~ msgid ""
#~ "Selecting \"Generator's choice\" (DEFAULT) means the default value will "
#~ "be picked based on the generator chosen. See the 'generator' setting.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Kartgenereringsmetoden avgör. Se inställningen ”generator”.\n"
#~ "1 = Försök placera en spelare på varje kontinent.\n"
#~ "2 = Försök placera två spelare på varje kontinent.\n"
#~ "3 = Försök placera samtliga spelare på en enda kontinent.\n"
#~ "4 = Portionera ut spelare beroende på kontinenstorlek.\n"
#~ "Beakta att antalet kontinenter kommer anpassas till valet av "
#~ "startpositionsmetod i kombination med antalet spelare."

#~ msgid "Falling back to generator %d."
#~ msgstr "Faller tillbaka på skapare %d."

#~ msgid "Air"
#~ msgstr "luft"

#, fuzzy
#~ msgid "Big Land"
#~ msgstr "Land"

#~ msgid "_Full Screen"
#~ msgstr "_Fullskärmsläge"

#~ msgid "View Civiliopedia entry for %s"
#~ msgstr "Visa uppslagsordet för %s ur Civilopedin"

#~ msgid "Pollution:    %3d"
#~ msgstr "Utsläpp:   %3d"

#~ msgid "<AI>"
#~ msgstr "<Datorstyrd>"

#~ msgid "  -h, --help             Print a summary of the options\n"
#~ msgstr "  -h , --help            Visar en sammanfattning av tillvalen\n"

#~ msgid "  -v, --version          Print the version number\n"
#~ msgstr "  -v, --verison          Visa versionsnumret\n"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)"
#~ msgstr ""
#~ "Underhåller stadens medborgare; gör 3 missnöjda medborgare nöjda. (4 "
#~ "efter upptäckten av elektricitet.)"

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Räknas som att ha en katedral i var och en av sina städer. (Detta gör 3 "
#~ "missnöjda medborgare nöjda i varje stad. Upptäckten av teologi ökar "
#~ "verkningen av en katedral genom att göra ytterligare en missnöjd "
#~ "medborgare nöjd. Upptäckten av kommunism minskar antalet med 1."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a temple on "
#~ "the same continent."
#~ msgstr ""
#~ "Gör 2 missnöjda medborgare nöjda i varje stad som man har på samma "
#~ "landområde som detta underverk."

#, fuzzy
#~ msgid "You are playing Freeciv with rules suitable for multiplayer gaming."
#~ msgstr "Du spelar Freeciv med standardregelverket."

#~ msgid " or "
#~ msgstr " eller "

#~ msgid " and "
#~ msgstr " och "

#~ msgid "?or:, "
#~ msgstr "?or:, "

#~ msgid "?and:, "
#~ msgstr "?and:, "

#, fuzzy
#~ msgid ""
#~ "Cannot place a start position because %d is not a valid tile index on "
#~ "this map!"
#~ msgstr ""
#~ "Kan inte placera en startposition på rutan (%d, %d) då den inte finns på "
#~ "kartan!"

#, fuzzy
#~ msgid "freeciv 2.2.x"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "?clistbegin:\"%s\""
#~ msgstr " med %s"

#, fuzzy
#~ msgid "?clistmore:, \"%s\""
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?clistlast:, and \"%s\""
#~ msgstr "och %s"

#, fuzzy
#~ msgid "?clistnone:none"
#~ msgstr "."

#~ msgid "?clistbegin: with %s"
#~ msgstr " med %s"

#, fuzzy
#~ msgid "Trans_form"
#~ msgstr "Förändra"

#, fuzzy
#~ msgid "?plural:Holy See"
#~ msgstr "polackerna"

#, fuzzy
#~ msgid "?female:Patriarch %s"
#~ msgstr "farao"

#~ msgid "Game ended in a draw"
#~ msgstr "Spelet slutade oavgjort"

#, fuzzy
#~ msgid "?female:Imam %s"
#~ msgstr "lama"

#, fuzzy
#~ msgid "%s Nipa"
#~ msgstr "nipa"

#, fuzzy
#~ msgid "?female:%s Nipa"
#~ msgstr "nipa"

#, fuzzy
#~ msgid "%s Nipsa"
#~ msgstr "nipsa"

#, fuzzy
#~ msgid "?female:%s Nipsa"
#~ msgstr "nipsa"

#, fuzzy
#~ msgid "He'a %s"
#~ msgstr "he'a"

#, fuzzy
#~ msgid "?female:He'a %s"
#~ msgstr "hetman"

#, fuzzy
#~ msgid "Cap de Govern %s"
#~ msgstr "Spelet är över"

#, fuzzy
#~ msgid "Bisbe %s"
#~ msgstr "Muta"

#, fuzzy
#~ msgid "Gran Bruixa %s"
#~ msgstr "storbruxia"

#, fuzzy
#~ msgid "Malka %s"
#~ msgstr "malka"

#, fuzzy
#~ msgid "Malikta %s"
#~ msgstr "malikta"

#, fuzzy
#~ msgid "Cabezaleru %s"
#~ msgstr "nära %s"

#, fuzzy
#~ msgid "Cabezalera %s"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "Rei %s"
#~ msgstr "i %s"

#, fuzzy
#~ msgid "Reina %s"
#~ msgstr "i %s"

#, fuzzy
#~ msgid "Tlahtoani %s"
#~ msgstr "tlatoani"

#, fuzzy
#~ msgid "Cihuatlahtoani %s"
#~ msgstr "tlatoani"

#, fuzzy
#~ msgid "Hueyi Tlahtoani %s"
#~ msgstr "tlatoani"

#, fuzzy
#~ msgid "Hueyi Cihuatlahtoani %s"
#~ msgstr "tlatoani"

#, fuzzy
#~ msgid "Oba %s"
#~ msgstr "Global: %s"

#, fuzzy
#~ msgid "Dug %s"
#~ msgstr "dug"

#, fuzzy
#~ msgid "Dugez %s"
#~ msgstr "dugez"

#, fuzzy
#~ msgid "Roue %s"
#~ msgstr "roue"

#, fuzzy
#~ msgid "Rouanez %s"
#~ msgstr "rouanez"

#, fuzzy
#~ msgid "Drugariat %s"
#~ msgstr "drugariat"

#, fuzzy
#~ msgid "Drugarkata %s"
#~ msgstr "drugarkata"

#, fuzzy
#~ msgid "Sveta Maika %s"
#~ msgstr "sveta maika"

#, fuzzy
#~ msgid "Bohmugyi %s"
#~ msgstr "bohmugyi"

#, fuzzy
#~ msgid "?female:Bohmugyi %s"
#~ msgstr "bohmugyi"

#, fuzzy
#~ msgid "Comunera %s"
#~ msgstr "datorn"

#, fuzzy
#~ msgid "Arquebisbe %s"
#~ msgstr "ärkebiskop"

#, fuzzy
#~ msgid "Wot %s"
#~ msgstr "Omröstning: %s"

#, fuzzy
#~ msgid "?female:Wot %s"
#~ msgstr "despot"

#, fuzzy
#~ msgid "Paraivo %s"
#~ msgstr "farao"

#, fuzzy
#~ msgid "?female:Paraivo %s"
#~ msgstr "farao"

#, fuzzy
#~ msgid "Ataman %s"
#~ msgstr "skattmas"

#, fuzzy
#~ msgid "?female:Ataman %s"
#~ msgstr "shaman"

#, fuzzy
#~ msgid "Uchimaahkaan %s"
#~ msgstr "uchimaahkaan"

#, fuzzy
#~ msgid "Uchimaahkaaniskweu %s"
#~ msgstr "uchimaahkaaniskweu"

#, fuzzy
#~ msgid "Landmeisterin %s"
#~ msgstr "nigerianska"

#, fuzzy
#~ msgid "Ahosu %s"
#~ msgstr "eller"

#, fuzzy
#~ msgid "Kpojito %s"
#~ msgstr "Tillval: %s"

#, fuzzy
#~ msgid "Zilach %s"
#~ msgstr "Möte med %s"

#, fuzzy
#~ msgid "?female:Zilach %s"
#~ msgstr "mulla"

#, fuzzy
#~ msgid "?female:%s Yabgu"
#~ msgstr "upprorsmakarinna"

#, fuzzy
#~ msgid "?female:Mbuyape %s"
#~ msgstr "mai"

#, fuzzy
#~ msgid "Maharajadhiraja %s"
#~ msgstr "maharaja"

#, fuzzy
#~ msgid "Maharanidhirani %s"
#~ msgstr "maharaja"

#, fuzzy
#~ msgid "Caddi %s"
#~ msgstr "kaudill"

#, fuzzy
#~ msgid "Raiis Jomhoor %s"
#~ msgstr "raiis jomhoor"

#, fuzzy
#~ msgid "?female:Raiis Jomhoor %s"
#~ msgstr "raiis jomhoor"

#, fuzzy
#~ msgid "%s Taishi"
#~ msgstr "danska"

#, fuzzy
#~ msgid "?female:%s Taishi"
#~ msgstr "taoiseach"

#, fuzzy
#~ msgid "?female:Nabongo %s"
#~ msgstr "nabongo"

#, fuzzy
#~ msgid "Laibon %s"
#~ msgstr "Peter Englund"

#, fuzzy
#~ msgid "?female:Laibon %s"
#~ msgstr "nabongo"

#, fuzzy
#~ msgid "Mahapatih %s"
#~ msgstr "mahapatih"

#, fuzzy
#~ msgid "?female:Mahapatih %s"
#~ msgstr "mahapatih"

#, fuzzy
#~ msgid "Saudeleur %s"
#~ msgstr "smygbombplan"

#, fuzzy
#~ msgid "?female:Saudeleur %s"
#~ msgstr "ledare"

#, fuzzy
#~ msgid "Saqmaw %s"
#~ msgstr "shaman"

#, fuzzy
#~ msgid "?female:Saqmaw %s"
#~ msgstr "shaman"

#, fuzzy
#~ msgid "Voievod %s"
#~ msgstr "vojvod"

#, fuzzy
#~ msgid "Doamna %s"
#~ msgstr "doamna"

#, fuzzy
#~ msgid "Gospodar %s"
#~ msgstr "gospodar"

#, fuzzy
#~ msgid "Gospodarynya %s"
#~ msgstr "gospodarynya"

#, fuzzy
#~ msgid "Tovaras %s"
#~ msgstr "tovaras"

#, fuzzy
#~ msgid "Tovarasa %s"
#~ msgstr "tovarasa"

#, fuzzy
#~ msgid "Inazor %s"
#~ msgstr "nära %s"

#, fuzzy
#~ msgid "?female:Inazor %s"
#~ msgstr "jarl"

#, fuzzy
#~ msgid "Kgosi %s"
#~ msgstr "kongolesiska"

#, fuzzy
#~ msgid "?female:Kgosi %s"
#~ msgstr "ensi"

#, fuzzy
#~ msgid "Usaque %s"
#~ msgstr "baskiska"

#, fuzzy
#~ msgid "?female:Usaque %s"
#~ msgstr "upprorsmakarinna"

#, fuzzy
#~ msgid "Theod %s"
#~ msgstr "teologi"

#, fuzzy
#~ msgid "?female:Theod %s"
#~ msgstr "rhesos"

#, fuzzy
#~ msgid "Cyning %s"
#~ msgstr "Gruvdrift"

#, fuzzy
#~ msgid "Cwene %s"
#~ msgstr "nära %s"

#, fuzzy
#~ msgid "Chaabat %s"
#~ msgstr "chaabat"

#, fuzzy
#~ msgid "?female:Chaabat %s"
#~ msgstr "chaabat"

#, fuzzy
#~ msgid "Reiks %s"
#~ msgstr "kung"

#, fuzzy
#~ msgid "?female:Reiks %s"
#~ msgstr "rhesos"

#, fuzzy
#~ msgid "Thiud %s"
#~ msgstr "thailändska"

#, fuzzy
#~ msgid "Qens %s"
#~ msgstr "drottning"

#, fuzzy
#~ msgid "Hakan %s"
#~ msgstr "hakan"

#, fuzzy
#~ msgid "?female:Hakan %s"
#~ msgstr "hakan"

#, fuzzy
#~ msgid "Milkot %s"
#~ msgstr "milkot"

#, fuzzy
#~ msgid "Prymas %s"
#~ msgstr "pyrmas"

#, fuzzy
#~ msgid "?female:Prymas %s"
#~ msgstr "pyrmas"

#, fuzzy
#~ msgid "Kasonsi %s"
#~ msgstr "kongolesiska"

#, fuzzy
#~ msgid "?female:Kasonsi %s"
#~ msgstr "ensi"

# DM> Ja, faktiska översättningar av dessa Swazititlar =)
#, fuzzy
#~ msgid "Ngwenyama %s"
#~ msgstr "hanlejon"

#, fuzzy
#~ msgid "Indovuzaki %s"
#~ msgstr "honelefant"

#, fuzzy
#~ msgid "?female:Hankwa %s"
#~ msgstr "hankwa"

#, fuzzy
#~ msgid "Rhesos %s"
#~ msgstr "rhesos"

#, fuzzy
#~ msgid "?female:Rhesos %s"
#~ msgstr "rhesos"

#, fuzzy
#~ msgid "Lantsa %s"
#~ msgstr "lantsa"

#, fuzzy
#~ msgid "Morubixaba %s"
#~ msgstr "morubixaba"

#, fuzzy
#~ msgid "?female:Morubixaba %s"
#~ msgstr "morubixaba"

#~ msgid "Run ok"
#~ msgstr "Körning ok"

#~ msgid "Flush ok"
#~ msgstr "Uttvingning ok"

#~ msgid "Cannot set empty name for player (%d) '%s'."
#~ msgstr "Kan inte ge ett tomt namn till spelare (%d) ”%s”,"

#~ msgid "st"
#~ msgstr ":a plats"

#~ msgid "nd"
#~ msgstr ":a plats"

#~ msgid "rd"
#~ msgstr ":e plats"

#~ msgid "th"
#~ msgstr ":e plats"

#~ msgid "0 = no 1x1 islands; 1 = some 1x1 islands"
#~ msgstr "0 = inga 1×1-öar; 1 = vanligtvis några 1×1-öar"

#~ msgid ""
#~ "0 = continents may attach to poles; 1 = poles will usually be separate"
#~ msgstr "0 = poler hänger samman med övriga världsdelar, 1 = avskilda poler"

#~ msgid "0 = normal Earth-like planet; 1 = all-temperate planet "
#~ msgstr "0 = normal Jord-liknande planet; 1 = helt tempererad planet "

#~ msgid ""
#~ "Compression library to use for savegames.\n"
#~ " 0 - none\n"
#~ " 1 - zlib (gzip format)\n"
#~ " 2 - bzip2\n"
#~ "Not all servers support all compression methods."
#~ msgstr ""
#~ "Vilket komprimeringsformat skall användas för sparade spel.\n"
#~ " 0 - inget\n"
#~ " 1 - zlib (gzip-format)\n"
#~ " 2 - bzip2\n"
#~ "Inte alla servrar stöder alla komprimeringsformat."

#~ msgid "Paths longer than 99 turns are not supported."
#~ msgstr "Vägar längre än 99 omgångar stöds ej."

#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "scientists, taxmen, or entertainers, if appropriate. And the governor has "
#~ "another ability: whenever possible, it keeps your cities content.\n"
#~ "\n"
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs.\n"
#~ "\n"
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals.\n"
#~ "\n"
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'.\n"
#~ "\n"
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you.\n"
#~ "\n"
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset.\n"
#~ "\n"
#~ "Use 'Game' --> 'Save Settings' to store your presets permanently.\n"
#~ "\n"
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv.\n"
#~ msgstr ""
#~ "Stadsförvaltningen använder de tillgängliga arbetarna kring staden för "
#~ "att uppnå största möjliga utbyte. Den ändrar även arbetare till "
#~ "vetenskapsmän, skattmasar eller trubadurer vid behov. Dessutom håller "
#~ "stadsförvaltningen befolkningen nöjd när så är möjligt.\n"
#~ "\n"
#~ "Man kan styra stadsförvaltningen på olika sätt. Öppna "
#~ "stadsförvaltningssidan i stadsdialogen. Där finns 2 slags "
#~ "rullningslister. Till vänster ställer man in minsta överskott för varje "
#~ "slags utbyte; till exempel Guld = +3 betyder att staden tjänar 3 guld mer "
#~ "än den behöver för att betala sina anläggningar. Till höger finns "
#~ "rullningslisterna där man ställer in det relativa värdet för olika slags "
#~ "utbyten; att sätta forskning till 3 betyder att man värderar 1 enhet "
#~ "forskning lika mycket som 3 enheter tillverkning (eller guld, "
#~ "handel, ...). Man kan sätta olika faktorer för varje slags utbyte enligt "
#~ "sina önskemål.\n"
#~ "\n"
#~ "Om man sätter något minsta överskott som inte är uppnåbart kan inte "
#~ "stadsförvaltningen användas. Om statsförvaltningen under spelets gång "
#~ "upptäcker att den inte kan uppnå ett minsta överskott slutar den styra. "
#~ "Så sätt inte för höga minsta överskott. Använd faktorerna i stället.\n"
#~ "\n"
#~ "Kryssrutan ”Fira” låter staden fira. Detta går endast med hög "
#~ "välfärdssats. Se hjälp om ”belåtenhet”.\n"
#~ "\n"
#~ "Man kan spara rullningslistinställningarna med ett namn. Klicka på ”lägg "
#~ "till förinställt värde” och ange ett namn för inställningen. Man kan "
#~ "använda denna inställning i varje stad genom att klicka på dess namn. Man "
#~ "kan även styra sina inställningar från stadsredogörelsens "
#~ "stadsförvaltningskolumn. Därifrån kan man ändra det (använd ”Ändra” --> "
#~ "”Stadsförvaltning”), om man har sparat det som ett förvalt värde.\n"
#~ "\n"
#~ "Använde ”Spel” --> ”Spara inställningar” för att spara förinställda "
#~ "värden på disk.\n"
#~ "\n"
#~ "Men var försiktig! Om man använder stadsförvaltning för några av sina "
#~ "städer kan man få problem att hantera överlappande städer för hand. Det "
#~ "är bäst att styra alla städer på städer i en grupp med inbördes överlapp "
#~ "(till exempel en ö) antingen för hand eller med stadsförvaltning. Läs "
#~ "fler råd, bakgrund och exempel i filen README.cma.sv.\n"

#~ msgid "King"
#~ msgstr "kung"

#~ msgid "elvis"
#~ msgstr "trubadur"

#~ msgid "scientist"
#~ msgstr "vetenskapsman"

#~ msgid "taxman"
#~ msgstr "skattmas"

#~ msgid "Prince"
#~ msgstr "prins"

#~ msgid "Reina"
#~ msgstr "drottning"

#, fuzzy
#~ msgid "?female:Iye Oba"
#~ msgstr "härold"

#, fuzzy
#~ msgid "?female:Khan"
#~ msgstr "ban"

#~ msgid "Great Khan"
#~ msgstr "storkhan"

#, fuzzy
#~ msgid "?female:Great Khan"
#~ msgstr "storshaman"

#, fuzzy
#~ msgid "?female:Kpojito"
#~ msgstr "ensi"

#~ msgid "Pope"
#~ msgstr "påve"

#, fuzzy
#~ msgid "Grand Prince"
#~ msgstr "prins"

#~ msgid "Raina"
#~ msgstr "drottning"

#~ msgid "Mai"
#~ msgstr "mai"

#~ msgid "Great Khatan"
#~ msgstr "storkhatan"

#~ msgid "Tun"
#~ msgstr "tun"

#~ msgid "Milk"
#~ msgstr "milk"

#~ msgid "?female:Elector"
#~ msgstr "elektor"

#~ msgid "Noaydde"
#~ msgstr "nåjd"

#~ msgid "Lant"
#~ msgstr "lant"

#~ msgid ""
#~ "You are running Freeciv without using iconv.  Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly.  You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Du kör Freeciv utan iconv. Om du använder en tecken-\n"
#~ "uppsättning utöver latin1 kan det hända att vissa\n"
#~ "bokstäver inte visas korrekt. Du kan hämta hem iconv\n"
#~ "från http://gnu.org/.\n"

#, fuzzy
#~ msgid "Duplicate filename \"%s\" in log level argument.\n"
#~ msgstr "Tomt filnamn i loggningsnivåsargumentet ”%s”.\n"

#~ msgid "\"%s\" is set but empty; using default \"%s\" instead."
#~ msgstr "”%s” är satt men tom; använder ”%s” i stället."

#~ msgid "The data path may be set via the \"%s\" environment variable."
#~ msgstr "Datasökvägen kan ställas in med omgivningsvariabeln ”%s”."

#~ msgid "Current data path is: \"%s\""
#~ msgstr "Den nuvarande datasökvägen är ”%s”"

#~ msgid "Setting timeout to 0. Autogame will stop.\n"
#~ msgstr "Tidsgränsen satt till 0. Datorn spelar inte längre självständigt.\n"

#~ msgid ""
#~ "You must interrupt Freeciv twice within one second to make it exit.\n"
#~ msgstr ""
#~ "Man måste avbryta Freeciv två gånger på en sekund för att avsluta det.\n"

#~ msgid ""
#~ "  -d, --debug NUM\tSet debug log level (0 to 4, or 4:file1,min,max:...)\n"
#~ msgstr ""
#~ "  -d, --debug NUMMER\tSätt läge för debugloggning (0 till 4, eller 4:fil1,"
#~ "min,max:...)\n"

#~ msgid "  -d, --debug NUM\tSet debug log level (0 to 3)\n"
#~ msgstr "  -d, --debug NUMMER\tSätt läge för debugloggning (0 till 3)\n"

#~ msgid ""
#~ "This command starts the game.  When starting a new game, it should be "
#~ "used after all human players have connected, and AI players have been "
#~ "created (if required), and any desired changes to initial server options "
#~ "have been made.  After 'start', each human player will be able to choose "
#~ "their nation, and then the game will begin.  This command is also "
#~ "required after loading a savegame for the game to recommence.  Once the "
#~ "game is running this command is no longer available, since it would have "
#~ "no effect."
#~ msgstr ""
#~ "Detta kommando sätter i gång ett spel. Efter det att alla mänskliga "
#~ "spelare har anslutit, alla (eventuella) datorstyrda har skapats, samt "
#~ "alla övriga inställningar har gjorts, använder man kommandot. Efter "
#~ "”start” kan varje spelare välja sitt folkslag, och sedan börjar spelet. "
#~ "Detta kommando krävs även efter man laddat in ett sparat spel för att "
#~ "sätta i gång det igen. När spelet väl pågår är detta kommando inte längre "
#~ "tillgängligt, eftersom det inte skulle ha någon verkan."

#~ msgid ""
#~ "With no arguments gives some introductory help.  With argument "
#~ "\"commands\" or \"options\" gives respectively a list of all commands or "
#~ "all options.  Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option.  For options, the "
#~ "help information includes the current and default values for that "
#~ "option.  The argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Utan argument ger det inledande hjälp. Med argumenten ”commands” eller "
#~ "”options” ger det en lista över alla kommandon respektive tillval. Annars "
#~ "tolkas argumentet som ett kommando eller tillval, och hjälp ges för detta "
#~ "kommando eller tillval. För tillval innehåller hjälpen information om det "
#~ "nuvarande värdet och standardvärdet. Förkortningar för argument kan "
#~ "användas i entydiga fall."

#~ msgid "Show a list of players, teams, connections, or scenarios."
#~ msgstr "Visa en lista över spelare, lag, anslutningar eller scenarion."

#~ msgid ""
#~ "Show a list of players in the game, teams of players, connections to the "
#~ "server, or available scenarios.  The argument may be abbreviated, and "
#~ "defaults to 'players' if absent."
#~ msgstr ""
#~ "Visa en lista över spelare, lag, anslutningar till servern, eller "
#~ "scenarion. Argumentet kan förkortas, och visar spelare om inget annat "
#~ "angetts."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game.  If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player.  Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Bryter den angivna klientens anslutning till servern och tar bort "
#~ "klienten från spelet. Om spelet ännu inte pågår tages klientens spelare "
#~ "bort från spelet. Annars påverkas inte spelaren. Lägg märke till att "
#~ "detta kommando nu tar emot anslutningsnamn, inte spelarnamn."

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility.  With no arguments it gives a "
#~ "list of options (like 'help options'), and with an argument it gives help "
#~ "for a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "Kommandot ”explain” tillhandahåller en delmängd av funktionaliteten hos "
#~ "kommandot ”help”, och är till för bakåtkompatibelitet. Utan argument ger "
#~ "det en lista över tillval (som ”help options”), och med ett argument ger "
#~ "det hjälp för ett särskilt tillval (som ”help <tillval>”)."

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed"
#~ msgstr ""
#~ "show\n"
#~ "show <tillvalsnamn>\n"
#~ "show <tillvalsprefix>\n"
#~ "show all\n"
#~ "show vital\n"
#~ "show situational\n"
#~ "show rare\n"
#~ "show changed"

#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command.  The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote.  If you do "
#~ "not add a vote number, your vote applies to the latest vote.  You can "
#~ "only suggest one vote at a time.  The vote will pass immediately if more "
#~ "than half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "Om en spelare med kontrollnivån ”basic” utför ett kommando som kräver "
#~ "kontrollnivån ”ctrl” så startar en ny omröstning för det kommandot. Man "
#~ "lämnar sin röst genom kommandot /vote följt av ”yes”, ”no”, eller "
#~ "”abstain” följt ett omröstningsnummer. Om inget omröstningsnummer anges "
#~ "så gäller rösten den senaste omröstningen. Varje spelare kan endast "
#~ "föreslå en omröstning i taget. Förslaget godtas omedelbart om fler än "
#~ "hälften av spelarna som ännu inte avstått röstar för det, eller avslås "
#~ "omedelbart om åtminstone hälften av spelarna som ännu inte avstått röster "
#~ "emot det."

#~ msgid ""
#~ "Choose new ruleset directory or modpack. Calling this\n"
#~ " without any arguments will show you the currently selected ruleset."
#~ msgstr ""
#~ "Välj en ny katalog för regler eller modifikation. Att anropa\n"
#~ " detta utan argument visar den valda regeluppsättningen."

#~ msgid ""
#~ "Set user defined metaserver info line. If parameter is omitted,\n"
#~ "previously set metamessage will be removed. For most of the time\n"
#~ "user defined metamessage will be used instead of automatically\n"
#~ "generated messages, if it is available."
#~ msgstr ""
#~ "Ställ in användardefinierad informationsrad för metaservern. Om "
#~ "kommandot\n"
#~ "används utan direktiv tas tidigare inställd metarad bort. Den\n"
#~ "användardefinierade metaraden kommer användas istället för automatiskt\n"
#~ "genererade meddelanden om den är inställd."

#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to "
#~ "metaserver.\n"
#~ "'metaconnection down' or 'metac d' brings the metaserver connection "
#~ "down.\n"
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "”metaconnection ?” visar statusen för anslutningen till metaservern.\n"
#~ "”metaconnection d” eller ”metac d” stänger ned anslutningen till "
#~ "metaservern.\n"
#~ "”metaconnection u” eller ”metac u” sätter på anslutningen till "
#~ "metaservern."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed.  If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection."
#~ msgstr ""
#~ "Endast konsollen och anslutningar med kontrollnivå ”hack” kan tvinga "
#~ "andra anslutningar att ta över en spelare. Om man inte är någon av dem är "
#~ "endast argumentet [spelarnamn] tillåtet. I det fall ”-” är angivet som "
#~ "spelarnamn samt om anslutningen inte redan kontrollerar en spelare, "
#~ "skapas en sådan och tilldelas denna anslutning."

#~ msgid ""
#~ "The 'create' command is only available before the game has been started."
#~ msgstr ""
#~ "Kommandot ”create” är endast tillgängligt innan spelet har satts i gång."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Utan argument sätter detta kommando alla datorstyrda spelares "
#~ "skicklighetsnivå till ”nybörjare” och sätter standardskicklighetsnivå för "
#~ "varje ny datorstyrd spelare till ”nybörjare”. Med ett argument sätter "
#~ "kommandot skicklighetsnivån för endast den spelaren."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Utan argument sätter detta kommando alla datorstyrda spelares "
#~ "skicklighetsnivå till ”lätt” och sätter standardskicklighetsnivå för "
#~ "varje ny datorstyrd spelare till ”lätt”. Med ett argument sätter "
#~ "kommandot skicklighetsnivån för endast den spelaren."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Utan argument sätter detta kommando alla datorstyrda spelares "
#~ "skicklighetsnivå till ”normal” och sätter standardskicklighetsnivå för "
#~ "varje ny datorstyrd spelare till ”normal”. Med ett argument sätter "
#~ "kommandot skicklighetsnivån för endast den spelaren."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Utan argument sätter detta kommando alla datorstyrda spelares "
#~ "skicklighetsnivå till ”svår” och sätter standardskicklighetsnivå för "
#~ "varje ny datorstyrd spelare till ”svår”. Med ett argument sätter "
#~ "kommandot skicklighetsnivån för endast den spelaren."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'.  With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Utan argument sätter detta kommando alla datorstyrda spelares "
#~ "skicklighetsnivå till ”fuskande” och sätter standardskicklighetsnivå för "
#~ "varje ny datorstyrd spelare till  ”fuskande”. Med ett argument sätter "
#~ "kommandot skicklighetsnivån för endast den spelaren."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this.  With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Utan argument sätter detta kommando alla datorstyrda spelares "
#~ "skicklighetsnivå till ”experimentell” och sätter standardskicklighetsnivå "
#~ "för varje ny datorstyrd spelare till ”experimentell”. Med ett argument "
#~ "sätter kommandot skicklighetsnivån för endast den spelaren.  DETTA ÄR "
#~ "ENBART FÖR ATT TESTA NY AI-FUNKTIONALITET. På vanliga servrar har detta "
#~ "tillval ingen effekt."

#~ msgid ""
#~ "The command access level controls which server commands are available\n"
#~ "to users via the client chatline.  The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported.\n"
#~ "With a single argument, the level is set for all existing connections,\n"
#~ "and the default is set for future connections.\n"
#~ "If 'new' is specified, the level is set for newly connecting clients.\n"
#~ "If 'first come' is specified, the 'first come' level is set; it will be\n"
#~ "granted to the first client to connect, or if there are connections\n"
#~ "already, the first client to issue the 'first' command.\n"
#~ "If a connection name is specified, the level is set for that connection "
#~ "only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name.  Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Kontrollnivån styr vilka serverkommandon som är åtkomliga för spelarna "
#~ "genom klientens kommunikationsrad. De tillgängliga lägena är:\n"
#~ "    none  -  inga kommandon\n"
#~ "    info  -  endast informationsgivande kommandon\n"
#~ "    basic - kommandon som är tillgängliga för alla spelare\n"
#~ "    ctrl  -  kommandon som påverkar spelet och användarna\n"
#~ "    admin - kommandon som påverkar serverdriften\n"
#~ "    hack  -  *alla* kommandon - farligt!\n"
#~ "Utan argument visar detta kommando de nuvarande kontrollnivåerna.\n"
#~ "Med ett enda argument sätts läget för alla befintliga anslutningar, och "
#~ "standardläget sätts för framtida anslutningar.\n"
#~ "Om ”new” anges, sätts läget för nyanslutande spelare.\n"
#~ "Om ”first come” anges, sätts läget ”first come”; det ges till den första "
#~ "klienten som ansluts. Om det redan finns anslutningar ges det till den "
#~ "första klienten som ger kommandot ”first”.\n"
#~ "Om ett anslutningsnamn anges, sätts läget för endast denna anslutning.\n"
#~ "Kontrollnivåer bevaras inte om en spelare kopplar från, eftersom någon "
#~ "obetrodd person skulle kunna återansluta med samma namn. Lägg märke till "
#~ "att detta kommando nu tar emot anslutningsnamn, inte spelarnamn."

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>.  Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Utför följande var <omgång>te omgång:\n"
#~ "1. Öka omgångstidsgränsen med <värde>.\n"
#~ "2. Öka <omgång> med <omgångsökning>.\n"
#~ "3. Skala <värde> med faktorn <värdefaktor>.\n"
#~ "\n"
#~ "Använd detta kommando tillsammans med ”timeout”. Standardvärdena är 0 0 0 "
#~ "1."

#~ msgid ""
#~ "With no arguments this command removes your own vote.  If you have an "
#~ "admin access level, you can cancel any vote by vote number, or all votes "
#~ "with the 'all' argument."
#~ msgstr ""
#~ "Utan argument avbryter detta kommando avbryter din egna omröstning. Om du "
#~ "har kontrollnivå ”admin” så kan du avbryta andras omröstningar genom att "
#~ "ange ett omröstningsnummer, eller alla omröstningar genom att ange "
#~ "argumentet ”all”."

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc.  Use with care!"
#~ msgstr ""
#~ "Detta tar *fullständigt* bort en spelare från spelet, innefattande alla "
#~ "städer och trupper. Använd med försiktighet!"

#~ msgid ""
#~ "Save the current game to file <file-name>.  If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\".\n"
#~ "To reload a savegame created by 'save', start the server with the command-"
#~ "line argument:\n"
#~ "    --file <filename>\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Sparar pågående spel till filen <filnamn>. Om inget filnamn anges sparas "
#~ "spelet till ”<prefix><år>m.sav[.gz]”.\n"
#~ "För att läsa in ett sparat spel skapat med ”save”, kör servern med "
#~ "kommandoradsargumentet:\n"
#~ "    --file <filnamn>\n"
#~ "och använd kommandot ”start” när alla spelare har återanslutit sig."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost.\n"
#~ msgstr ""
#~ "Läser in ett spel från <filnamn>. All nuvarande data om spelare, regler "
#~ "och servertillval går förlorade eftersom de ersätts med data från filen.\n"

#~ msgid ""
#~ "Reset all settings and re-read the server start script, if there was one "
#~ "given with the --read server argument. "
#~ msgstr ""
#~ "Återställ alla inställningar och läs om serverns startskript, om ett "
#~ "sådant angavs med servertillvalet --read."

#~ msgid "Cannot edit the tile (%d, %d) because it is not on the map!"
#~ msgstr "Kan inte redigera rutan (%d, %d) eftersom den inte finns på kartan!"

#~ msgid "No such tile (ID %d)."
#~ msgstr "Det finns ingen ruta med id %d."

#~ msgid "Cannot create units at tile (%d, %d) because it is not on the map!"
#~ msgstr ""
#~ "Kan inte skapa trupper på rutan (%d, %d) då den inte finns på kartan!"

#~ msgid "Cannot remove units at tile (%d, %d) because it is not on the map!"
#~ msgstr ""
#~ "Kan inte ta bort trupper från rutan (%d, %d) då den inte finns på kartan!"

#~ msgid "Cannot create a city at (%d, %d) because it is not on the map!"
#~ msgstr ""
#~ "Kan inte skapa en stad på rutan (%d, %d) då den inte finns på kartan!"

#~ msgid ""
#~ "Demography string contains invalid characters. Try \"help demography\"."
#~ msgstr ""
#~ "Demografisträngen innehåller otillåtna tecken. Försök med ”help "
#~ "demography”."

#~ msgid ""
#~ "Saved game contains incomplete map data.  This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file.  Proceed at your "
#~ "own risk."
#~ msgstr ""
#~ "Det sparade spelet innehåller ofullständig kartdata. Detta kan inträffa "
#~ "med gamla sparade spel eller tyda på ogiltiga spelfiler. Fortsätt på egen "
#~ "risk."

#~ msgid ""
#~ "Allowed take string contains invalid\n"
#~ "characters.  Try \"help allowtake\"."
#~ msgstr ""
#~ "Tillåtna-anslutningar-strängen innehåller otillåtna\n"
#~ "tecken. Försök med ”help allowconnect”."

#~ msgid ""
#~ "Starting units string contains invalid\n"
#~ "characters.  Try \"help startunits\"."
#~ msgstr ""
#~ "Strängen över starttrupper innehåller otillåtna\n"
#~ "tecken. Försök med ”help startunits”."

#~ msgid ""
#~ "Number of players is higher than requested value;\n"
#~ "Keeping old value."
#~ msgstr ""
#~ "Antal spelare är högre än efterfrågat värde;\n"
#~ "Behåller tidigare värde."

#~ msgid ""
#~ "This value is used to determine the map dimensions.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles"
#~ msgstr ""
#~ "Detta värde används för att avgöra kartstorleken.\n"
#~ "  size = 4 är en normal karta på 4,000 rutor (standard)\n"
#~ "  size = 20 är en gigantisk karta på 20,000 rutor"

#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "   0 Flat Earth (unwrapped)\n"
#~ "   1 Earth (wraps E-W)\n"
#~ "   2 Uranus (wraps N-S)\n"
#~ "   3 Donut World (wraps N-S, E-W)\n"
#~ "   4 Flat Earth (isometric)\n"
#~ "   5 Earth (isometric)\n"
#~ "   6 Uranus (isometric)\n"
#~ "   7 Donut World (isometric)\n"
#~ "   8 Flat Earth (hexagonal)\n"
#~ "   9 Earth (hexagonal)\n"
#~ "  10 Uranus (hexagonal)\n"
#~ "  11 Donut World (hexagonal)\n"
#~ "  12 Flat Earth (iso-hex)\n"
#~ "  13 Earth (iso-hex)\n"
#~ "  14 Uranus (iso-hex)\n"
#~ "  15 Donut World (iso-hex)\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"
#~ msgstr ""
#~ "Kartor i Freeciv är alltid tvådimensionella. De kan slå om i nord-sydlig "
#~ "och öst-västlig riktning och skapar på så vis antingen en platt karta, en "
#~ "cylinder eller en torus (”munkform”). Enskilda rutor kan vara "
#~ "rektangulära eller hexagonala, i antingen klassisk eller isometrisk "
#~ "ordning - detta bör samordnas med den rutbildsuppsättning du tänkt "
#~ "använda.\n"
#~ "   0 Platt Jord (ej omslagen)\n"
#~ "   1 Jord (slår om Ö-V)\n"
#~ "   2 Uranus (slår om N-S)\n"
#~ "   3 Munkvärld (slår om N-S, Ö-V)\n"
#~ "   4 Platt Jord (isometrisk)\n"
#~ "   5 Jord (isometrisk)\n"
#~ "   6 Uranus (isometrisk)\n"
#~ "   7 Munkvärld (isometrisk)\n"
#~ "   8 Platt Jord (hexagonal)\n"
#~ "   9 Jord (hexagonal)\n"
#~ "  10 Uranus (hexagonal)\n"
#~ "  11 Munkvärld (hexagonal)\n"
#~ "  12 Platt Jord (iso-hex)\n"
#~ "  13 Jord (iso-hex)\n"
#~ "  14 Uranus (iso-hex)\n"
#~ "  15 Munkvärld (iso-hex)\n"
#~ "Klassisk rektangulär:       Isometrisk rektangulär:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Hexagonal :                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid ""
#~ "0 = Scenario map - no generator;\n"
#~ "1 = Fully random height generator;              [4]\n"
#~ "2 = Pseudo-fractal height generator;             [3]\n"
#~ "3 = Island-based generator (fairer but boring)   [1]\n"
#~ "\n"
#~ "Numbers in [] give the default values for placement of starting "
#~ "positions.  If the default value of startpos is used then a startpos "
#~ "setting will be chosen based on the generator.  See the \"startpos\" "
#~ "setting."
#~ msgstr ""
#~ "0 = Scenariokarta - inget slumpval;\n"
#~ "1 = Helt slumpmässig höjdgenerator;               [4]\n"
#~ "2 = Pseudofraktal höjdgenerator;                  [3]\n"
#~ "3 = Öbaserad generator (rättvisare fast tråkig)   [1]\n"
#~ "\n"
#~ "Talen inom [] visar standardmetoderna att bestämma starpositioner. Har "
#~ "startpos värdet noll används detta värde istället. Se inställningen "
#~ "”startpos”."

#~ msgid ""
#~ "0 = Generator's choice.  Selecting this setting means\n"
#~ "    the default value will be picked based on the generator\n"
#~ "    chosen.  See the \"generator\" setting.\n"
#~ "1 = Try to place one player per continent.\n"
#~ "2 = Try to place two players per continent.\n"
#~ "3 = Try to place all players on a single continent.\n"
#~ "4 = Place players depending on size of continents.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Kartgenereringsmetoden avgör. Se inställningen ”generator”.\n"
#~ "1 = Försök placera en spelare på varje kontinent.\n"
#~ "2 = Försök placera två spelare på varje kontinent.\n"
#~ "3 = Försök placera samtliga spelare på en enda kontinent.\n"
#~ "4 = Portionera ut spelare beroende på kontinenstorlek.\n"
#~ "Beakta att antalet kontinenter kommer anpassas till valet av "
#~ "startpositionsmetod i kombination med antalet spelare."

#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ "\n"
#~ "70 means a hot planet with little polar ice.\n"
#~ "\n"
#~ "50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ "\n"
#~ "30 means a cold planet with small tropical zones.\n"
#~ "\n"
#~ "0 means a very cold planet with large polar zones and no tropics"
#~ msgstr ""
#~ "Låga värden ger en kall karta, medan höga värden ger en varmare karta.\n"
#~ "\n"
#~ "100 innebär en ytterst torr och het planet utan polaris och bara tropiska "
#~ "och torra zoner.\n"
#~ "\n"
#~ "70 innebär en varm planet utan mycket polaris.\n"
#~ "\n"
#~ "50 innebär en tempererad planet med normala polara, kalla, tempererade "
#~ "och tropiska zoner; en ökenzon överlappar tropiska och tempererade "
#~ "zoner.\n"
#~ "\n"
#~ "30 innebär en kall planet med små tropiska zoner.\n"
#~ "\n"
#~ "0 innebär en ytterst kall planet med stor polaris och ingen tropik."

#~ msgid ""
#~ "0 = default; diplomacy is enabled for everyone.\n"
#~ "1 = diplomacy is only allowed between human players.\n"
#~ "2 = diplomacy is only allowed between AI players.\n"
#~ "3 = diplomacy is restricted to teams.\n"
#~ "4 = diplomacy is disabled for everyone."
#~ msgstr ""
#~ "0 = (förvalt) diplomati är tillåtet för alla.\n"
#~ "1 = diplomati är endast tillåtet mellan mänsklika spelare.\n"
#~ "2 = diplomati är endast tillåtet mellan datorstyrda spelare.\n"
#~ "3 = diplomati är endast tillåtet inom lag.\n"
#~ "4 = diplomati är inte tillåtet för någon."

#~ msgid ""
#~ "0 = There are no restrictions: players can have multiple cities with the "
#~ "same names.\n"
#~ "\n"
#~ "1 = City names have to be unique to a player: one player can't have "
#~ "multiple cities with the same name.\n"
#~ "\n"
#~ "2 = City names have to be globally unique: all cities in a game have to "
#~ "have different names.\n"
#~ "\n"
#~ "3 = Like setting 2, but a player isn't allowed to use a default city name "
#~ "of another nations unless it is a default for their nation also."
#~ msgstr ""
#~ "0 = Inga begränsingar: spelare kan ha flera städer med samma namn.\n"
#~ "\n"
#~ "1 = Ett stadsnamn får endast anvädas för en av de städer som tillhör en "
#~ "spelare.\n"
#~ "\n"
#~ "2 = Ett stadsnamn får endast användas för en av de städer som finns i "
#~ "hela spelet.\n"
#~ "3 = En spelare får inte välja ett namn som finns uppräknat i ett annat "
#~ "folks stadslista."

#~ msgid ""
#~ "0 = no barbarians \n"
#~ "1 = barbarians only in huts \n"
#~ "2 = normal rate of barbarian appearance \n"
#~ "3 = frequent barbarian uprising \n"
#~ "4 = raging hordes, lots of barbarians"
#~ msgstr ""
#~ "0 = inga barbarer \n"
#~ "1 = barbarer endast i hyddor \n"
#~ "2 = vanlig barbarfrekvens \n"
#~ "3 = hög barbarfrekvens \n"
#~ "4 = rasande horder, massor av barbarer"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player). Clients will only be permitted to take "
#~ "or observe those players which match one of the specified letters. This "
#~ "only affects future uses of the take or observe command; it is not "
#~ "retroactive. The characters and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "\n"
#~ "1 = Controller allowed, observers allowed, can't displace connections;\n"
#~ "\n"
#~ "2 = Controller allowed, no observers allowed, can displace connections;\n"
#~ "\n"
#~ "3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "\n"
#~ "4 = No controller allowed, observers allowed;\n"
#~ "\n"
#~ msgstr ""
#~ "Detta skall vara en teckensträng. Varje tecken anger ett slag eller "
#~ "status för en civilisation (spelare). Klienter tillåts endast att ta "
#~ "eller iaktta de spelare som passar något av de angivna tecknen. Detta "
#~ "påverkar endast framtida användningar av kommandona take och observe och "
#~ "är inte restriktivt. Tecknen och deras innebörder är:\n"
#~ "    o,O = Globala iakttagare\n"
#~ "    b   = Barbarspelare\n"
#~ "    d   = Besegrade spelare\n"
#~ "    A,a = Datorstyrda spelare\n"
#~ "    H,h = Mänskliga spelare (befintliga)\n"
#~ "Den första beskrivningen nedifrån som passar på en spelare gäller. Därför "
#~ "gäller inte ”d” besegrade barbarer, ”a” gäller inte besegrade datorstyrda "
#~ "spelare, och så vidare. Versaler gäller innan spelet har satts i gång, "
#~ "gemener gäller när spelet pågår.\n"
#~ "\n"
#~ "Varje tecken ovan kan följas av ett av följande tal för att utvidga eller "
#~ "begränsa anslutbarheten:\n"
#~ "\n"
#~ "(inget) = Styrande anslutning tillåten, iakttagare tillåtna, kan avlösa "
#~ "anslutningar. (Att avlösa en anslutning innebär att ta över en spelare "
#~ "som en annan användare styr.)\n"
#~ "\n"
#~ "1 = Styrande anslutning tillåten, iakttagare tillåtna, kan inte avlösa "
#~ "anslutningar.\n"
#~ "\n"
#~ "2 = Styrande anslutning tillåten, iakttagare inte tillåtna, kan avlösa "
#~ "anslutningar.\n"
#~ "\n"
#~ "3 = Styrande anslutning tillåten, iakttagare inte tillåtna, kan inte "
#~ "avlösa anslutningar.\n"
#~ "\n"
#~ "4 = Styrande anslutning inte tillåten, iakttagare tillåtna;\n"
#~ "\n"

#~ msgid ""
#~ "If this is set to 1, player statistics are appended to the file "
#~ "\"civscore.log\" every turn. These statistics can be used to create power "
#~ "graphs after the game."
#~ msgstr ""
#~ "Om satt till 1, läggs spelarstatistik till i filen ”civscore.log” varje "
#~ "omgång. Denna statistik kan användas för att skapa styrkegrafer efter "
#~ "spelet."

#~ msgid "You are not allowed to set this option."
#~ msgstr "Du har inte tillåtelse att sätta detta tillval."

#~ msgid "String value too long."
#~ msgstr "Strängvärdet är för långt."

#~ msgid "restarting for lack of players"
#~ msgstr "startar om p g a brist på spelare"

#~ msgid "Waiting"
#~ msgstr "Väntar"

#~ msgid "Can't add AI players once the game has begun."
#~ msgstr "Kan inte lägga till datorstyrda spelare under spelets gång."

#~ msgid "description"
#~ msgstr "beskrivning"

#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values."
#~ msgstr ""
#~ "Försök med ”show situational” eller ”show rare” för fler förslag.\n"
#~ "Försök med ”show changed” för att visa inställningar med ändrade värden."

#~ msgid "The parameter %s should only contain digits 0-1."
#~ msgstr "Parametern %s bör endast innehålla heltalen 0-1."

#~ msgid "Value out of range (minimum: 0, maximum: 1)."
#~ msgstr "Värde utanför spännvidd (minsta: 0, största: 1)."

#~ msgid "Option: %s has been set to %d."
#~ msgstr "Tillval: %s har satts till %d."

#~ msgid "Value out of range (minimum: %d, maximum: %d)."
#~ msgstr "Värde utanför spännvidd (minsta: %d, största: %d)."

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options.\n"
#~ "Commands, such as 'help', are used to interact with the server.\n"
#~ "Some commands take one or more arguments, separated by spaces.\n"
#~ "In many cases commands and command arguments may be abbreviated.\n"
#~ "Options are settings which control the server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options,\n"
#~ "use 'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Välkommen - detta är den inledande hjälptexten för Freecivservern.\n"
#~ "\n"
#~ "Två Viktiga serverbegrepp är kommandon och tillval.\n"
#~ "Kommandon, såsom ”help”, används för att interagera med servern.\n"
#~ "Vissa kommandon ta ett eller flera argument, åtskilda av blanksteg.\n"
#~ "I många fall kan kommandon och kommandoargument förkortas.\n"
#~ "Tillval är inställningar som styr servern medan den är i gång.\n"
#~ "\n"
#~ "För att ta reda på hur man får ytterligare information om kommandon\n"
#~ "och tillval, använd ”help help”\n"
#~ "\n"
#~ "För den otålige visas här kommandona för att komma i gång:\n"
#~ "  show   -  se nuvarande tillval\n"
#~ "  set    -  sätt tillval\n"
#~ "  start  -  sätt i gång spelet när spelarna anslutit sig\n"
#~ "  save   -  spara nuvarande spel\n"
#~ "  quit   -  avsluta"

#~ msgid "%2d : '%s' : 1 player : %s"
#~ msgstr "%2d : ”%s” : 1 spelare : %s"

#~ msgid "Empty team: %s"
#~ msgstr "Tomt lag: %s"

#~ msgid ""
#~ "There has been a CMA error.  Your citizen governor settings may be broken."
#~ msgstr ""
#~ "Ett fel har inträffat i stadsförvaltningen. Det kan hända att dina val är "
#~ "ogiltiga."

#~ msgid "Exporting output window to civgame.log ..."
#~ msgstr "Exporterar utdatafönster till civgame.log ..."

#~ msgid "%3d/%3d:%s"
#~ msgstr "%3d/%3d:%s"

#~ msgid "%3d/%3d %s"
#~ msgstr "%3d/%3d %s"

#~ msgid "%+2.1f : Bonus from %s\n"
#~ msgstr "%+2.1f : Bonus från %s\n"

#~ msgid "?entertainers/scientists/taxmen:E/S/T"
#~ msgstr "?trubadurer/vetenskapsmän/skattmasar:T/V/S"

#~ msgid "Entertainers, Scientists, Taxmen"
#~ msgstr "Trubadurer, Vetenskapsmän, Skattmasar"

#~ msgid "  * %s units\n"
#~ msgstr "  * %s trupper\n"

#~ msgid "* Can build fortresses.\n"
#~ msgstr "* Kan bygga fästningar.\n"

#~ msgid "Screen width"
#~ msgstr "Skärmbredd"

#~ msgid "This option saves the width of the selected screen resolution"
#~ msgstr "Sparar bredden på den valda skärmupplösningen"

#~ msgid "Screen height"
#~ msgstr "Skärmhöjd"

#~ msgid "This option saves the height of the selected screen resolution"
#~ msgstr "Sparar höjden på den valda skärmupplösningen"

#~ msgid "Progress: no research target"
#~ msgstr "Framsteg: inget forskningsmål"

# SB>Här borde finnas en TRANS för W=Worker, E=Entertainer, S=Scientist och T=Taxmen (ja om det nu är det de betyder...)
#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "    People (W/E/S/T): %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Namn: %s\n"
#~ "Mat:          %10s Guld:      %10s\n"
#~ "Tillverkning: %10s Välfärd:   %10s\n"
#~ "Handel:       %10s Forskning: %10s\n"
#~ "\n"
#~ "    Invånare (A/T/V/S): %s\n"
#~ "         Stad växer om: %s\n"
#~ "Tillverkning färdig om: %s"

#~ msgid "Better fog will only work in truecolor.  Disabling it"
#~ msgstr "Bättre krigsdimma fungerar endast under truecolor. Avaktiverar den"

#~ msgid "_View"
#~ msgstr "_Visa"

#~ msgid "Give info access"
#~ msgstr "Ge info access"

#~ msgid "Give ctrl access"
#~ msgstr "Ge ctrl access"

#~ msgid "?Building:Name"
#~ msgstr "?Building:Namn"

#~ msgid "true"
#~ msgstr "sant"

#~ msgid "false"
#~ msgstr "falskt"

#~ msgid "(hidden)"
#~ msgstr "(gömt)"

#~ msgid ""
#~ "Current Setup\n"
#~ "Fullscreen %dx%d"
#~ msgstr ""
#~ "Nuvarande läge\n"
#~ "Fullskärm %dx%d"

#~ msgid ""
#~ "Current Setup\n"
#~ "%dx%d"
#~ msgstr ""
#~ "Nuvarande läge\n"
#~ "%dx%d"

#~ msgid "No modes available!"
#~ msgstr "Inga bildskärmslägen tillgängliga!"

#~ msgid "Fullscreen Mode"
#~ msgstr "Fullskärmsläge"

#~ msgid "Smooth unit move steps"
#~ msgstr "Mjuk truppförflyttning"

# DM> FIXME
#~ msgid "Draw city map grid"
#~ msgstr "Visa rutnät på stadskartan"

# DM> FIXME
#~ msgid "Draw city worker map grid"
#~ msgstr "Visa stadsarbetares rutnät"

#~ msgid "Special Resources"
#~ msgstr "Speciella tillgångar"

#~ msgid "Roads and Rails"
#~ msgstr "Vägar och järnvägar"

#~ msgid "Fortress and Airbase"
#~ msgstr "Fästning och flygbas"

# DM> FIXME
#~ msgid "Civ3 city text style"
#~ msgstr "Stadstext i Civ3-stil"

#~ msgid "Video options"
#~ msgstr "Bildinställningar"

#~ msgid "Game options"
#~ msgstr "Spelinställningar"

#~ msgid "Map options"
#~ msgstr "Kartinställningar"

#~ msgid "Can only be used in server console. "
#~ msgstr "Kan endast användas i serverkonsollen. "

#~ msgid ""
#~ "<p class=\"changed\">Value set to %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Värde satt till %d</p>\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ " - Fortresses improve defense. Units inside a fortress defend at twice "
#~ "their normal strength; also, units inside a fortress must be destroyed "
#~ "one at a time. See the Combat help section for further details. Occupied "
#~ "fortresses also extend your borders (see the section on National Borders)."
#~ msgstr ""
#~ "Nybyggare och ingenjörer kan även bygga fästningar. Trupper som befinner "
#~ "sig inuti en fästning försvarar sig med dubbel styrka och de förstörs en "
#~ "i taget. Se även hjälpavsnittet ”strid” för ytterligare förklaring."

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government).\n"
#~ "\n"
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have.\n"
#~ "\n"
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "Gör en stad till huvudstad. Korruptionen i övriga städer beror på "
#~ "avståndet till huvudstaden, utom under demokrati och kommunism. Kostnaden "
#~ "för att anstifta ett uppror i en stad beror också på dess avstånd till "
#~ "huvudstaden (under samtliga statsskick).\n"
#~ "\n"
#~ "Man bör ta väl hand om sin huvudstad, då en förlust riskerar försätta "
#~ "riket i inbördeskrig, samt alltid leder till förlusten av eventuella "
#~ "rymdskepp.\n"
#~ "\n"
#~ "Under envälde ger slottet en produktionsbonus på +75%, samt en på +50% "
#~ "under monarki."

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other civilizations have achieved."
#~ msgstr ""
#~ "Den civilisation som färdigställer det stora biblioteket får varje "
#~ "teknologi som minst 2 andra civilisationer har."

#~ msgid "?nationgroup:Fictional"
#~ msgstr "påhittade"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a Mountain or River tile."
#~ msgstr ""
#~ "Minskar mängden utsläpp som orsakas av tillverkningen i en stad med 50%. "
#~ "Ökar även sköldtillverkningen i en fabrik eller en "
#~ "tillverkningsanläggning i staden: en fabrik och ett vattenkraftverk ger "
#~ "tillsammans 100% tillverkningsbonus, och en fabrik, en "
#~ "tillverkningsanläggning och ett vattenkraftverk ger tillsammans 150% "
#~ "tillverkningsbonus.\n"
#~ "\n"
#~ "En stad kan endast ha ett kraftverk, vattenkraftverk, kärnkraftverk eller "
#~ "solkraftverk. En stad kan endast bygga ett vattenkraftverk om den är "
#~ "intill (eller på) en bergs- eller flodruta."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Minskar mängden utsläpp som orsakas av tillverkningen i en stad med 50%. "
#~ "Ökar även sköldtillverkningen i en fabrik eller en "
#~ "tillverkningsanläggning i staden: en fabrik och ett kärnkraftverk ger "
#~ "tillsammans 100% tillverkningsbonus, och en fabrik, en "
#~ "tillverkningsanläggning och ett kärnkraftverk ger tillsammans 150% "
#~ "tillverkningsbonus.\n"
#~ "\n"
#~ "En stad kan endast ha ett kraftverk, vattenkraftverk, kärnkraftverk eller "
#~ "solkraftverk. "

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Ökar sköldtillverkningen i en fabrik eller en tillverkningsanläggning i "
#~ "staden: en fabrik och ett kraftverk ger tillsammans 100% "
#~ "tillverkningsbonus, och en fabrik, en tillverkningsanläggning och ett "
#~ "kraftverk ger tillsammans 150% tillverkningsbonus. Den ökade "
#~ "tillverkningen kan leda till att staden orsakar mer utsläpp.\n"
#~ "\n"
#~ "En stad kan endast ha ett kraftverk, vattenkraftverk, kärnkraftverk eller "
#~ "solkraftverk. "

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all cities)."
#~ msgstr ""
#~ "Ger alla marina enheter ytterligare 1 drag. Gör alla nya marina enheter "
#~ "erfarna (gäller alla städer)."

#, fuzzy
#~ msgid ""
#~ "All your new land units become veterans (for all cities).  The chance of "
#~ "a land unit becoming a veteran after a battle increases from 50% to 100%."
#~ msgstr ""
#~ "Alla nya marktrupper blir erfarna (gäller alla städer). Sannolikheten att "
#~ "överlevande trupper blir erfarna efter ett slag ökar från 50% till 100%"

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Minskar mängden utsläpp som orsakas av tillverkningen i en stad med 50%. "
#~ "Ökar även sköldtillverkningen i en fabrik eller en "
#~ "tillverkningsanläggning i staden: en fabrik och ett vattenkraftverk ger "
#~ "tillsammans 75% tillverkningsbonus, och en fabrik, en "
#~ "tillverkningsanläggning och ett vattenkraftverk ger tillsammans 150% "
#~ "tillverkningsbonus.\n"
#~ "En stad kan endast ha ett solkraftverk, ett vattenkraftverk, ett "
#~ "kraftverk eller ett kärnkraftverk. En stad kan endast bygga ett "
#~ "vattenkraftverk om den är intill (eller på) en bergs- eller kullruta."

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."
#~ msgstr ""
#~ "Anarki är helt enkelt avsaknadet av styre. Medborgarna är oorganiserade "
#~ "och oföretagsamma, och gör sig av med all inkomst så fort som möjligt, i "
#~ "stället för att betala skatt eller forska.\n"
#~ "\n"
#~ "Under anarki blir korruptionen och spillet något mindre än med envälde, "
#~ "men missnöjet blir något större."

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "Under envälde är du den fullkomliga makthavaren över ditt folk. "
#~ "Maktutövningen sker till största delen genom undantagstillstånd.\n"
#~ "\n"
#~ "Envälde är hårdast drabbat av korruption och spill av alla statsskick."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "Ett kommunistiskt styre grundar sig på idealet att alla människor är "
#~ "jämlikar. Allt kapital ägs kollektivt i stället för privat. Kommunism "
#~ "innebär en avvägning mellan krigiskt och ekonomiskt statsskick.\n"
#~ "\n"
#~ "Under kommunism varierar inte korruptionen beroende på avståndet till "
#~ "huvudstaden; alla städer (även huvudstaden) har en aning korruption."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Vid demokrati röstar medborgarna direkt i folkomröstningar. Demokrati "
#~ "erbjuder högsta möjliga handel, men även högst möjlighet till missnöje. "
#~ "Det förekommer ingen korruption eller spill vid demokrati, men "
#~ "medborgarna blir mycket upprörda under krig.\n"
#~ "\n"
#~ "De (lyckliga) medborgarna i en demokrati har ett osvikligt förtroende för "
#~ "regeringen. Stridande enheter som tillhör demokratiska regeringar kan "
#~ "inte mutas, och fientliga diplomater och spioner kan inte anstifta uppror "
#~ "i demokratiskt styrda städer."

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Man kan bygga kärnvapen när man har det erforderliga framsteget, och "
#~ "underverket Manhattanprojektet har färdigställts an någon spelare.\n"
#~ "\n"
#~ "Vid nedslag förintar explosionen alla trupper i ett 3*3 rutor stort "
#~ "område. Vid angrepp mot en stad halveras storleken och omkringliggande "
#~ "rutor drabbas av radioaktivt nedfall.\n"
#~ "\n"
#~ "TIPS 1: Att atombomba hav ger inget radioaktivt nedfall och är det "
#~ "verkningsfullaste (men dyra) sättet att sänka fientliga skepp.\n"
#~ "\n"
#~ "TIPS 2: I ett läge där man har fått starkt fäste i en fiendes land, men "
#~ "inte kan inta städerna, samlar man i förväg några ingenjörer intill "
#~ "staden så att de är redo att börja rensa det radioaktiva nedfallet i "
#~ "samma omgång som det sprids. Då minskar man sannolikheten för atomvinter "
#~ "betydligt. Miljövänliga kärnvapen!"

#, fuzzy
#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities.\n"
#~ "\n"
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder.\n"
#~ "\n"
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "En karavan bär med sig varor och material för att handla med främmande "
#~ "länder eller för att hjälpa dig att bygga underverk i dina städer.\n"
#~ "\n"
#~ "Varje karavan som används för att bygga ett underverk bidrar med 50 "
#~ "sköldar till bygget.\n"
#~ "\n"
#~ "TIPS: Man kan stapla en hög med karavaner i förväg och ta in alla i en "
#~ "stad när man har börjat bygga ett underverk, och färdigställa det på bara "
#~ "en omgång!"

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Man kan bygga kärnvapen när man har det erforderliga framsteget, och "
#~ "underverket Manhattanprojektet har färdigställts an någon spelare.\n"
#~ "\n"
#~ "Vid nedslag förintar explosionen alla trupper i ett 3*3 rutor stort "
#~ "område. Vid angrepp mot en stad halveras storleken och omkringliggande "
#~ "rutor drabbas av radioaktivt nedfall.\n"
#~ "\n"
#~ "TIPS 1: Att atombomba hav ger inget radioaktivt nedfall och är det "
#~ "verkningsfullaste (men dyra) sättet att sänka fientliga skepp.\n"
#~ "\n"
#~ "TIPS 2: I ett läge där man har fått starkt fäste i en fiendes land, men "
#~ "inte kan inta städerna, samlar man i förväg några ingenjörer intill "
#~ "staden så att de är redo att börja rensa det radioaktiva nedfallet i "
#~ "samma omgång som det sprids. Då minskar man sannolikheten för atomvinter "
#~ "betydligt. Miljövänliga kärnvapen!"

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Man kan bygga kärnvapen när man har det erforderliga framsteget, och "
#~ "underverket Manhattanprojektet har färdigställts an någon spelare.\n"
#~ "\n"
#~ "Vid anslag förintar explosionen alla trupper i ett 3*3 rutor stort "
#~ "område. Vid angrepp mot en stad halveras storleken och omkringliggande "
#~ "rutor drabbas av radioaktivt nedfall.\n"
#~ "\n"
#~ "TIPS 1: Att atombomba hav ger inget radioaktivt nedfall och är det "
#~ "verkningsfullaste (men dyra) sättet att sänka fientliga skepp.\n"
#~ "\n"
#~ "TIPS 2: I ett läge där man har fått starkt fäste i en fiendes land men "
#~ "inte kan inta städerna, samlar man i förväg några ingenjörer intill "
#~ "staden så att de är redo att börja sanera det radioaktiva nedfallet i "
#~ "samma omgång som det sprids. Då minskar man sannolikheten för atomvinter "
#~ "betydligt. Miljövänliga kärnvapen!"

#, fuzzy
#~ msgid "Shaykhah"
#~ msgstr "shejk"

#, fuzzy
#~ msgid "Malikah"
#~ msgstr "malikta"

#~ msgid "?female:Caliph"
#~ msgstr "kalif"

#~ msgid ""
#~ "Austria means Eastern Realm, given its position as the far east territory "
#~ "of the medieval Holy Roman Empire."
#~ msgstr ""
#~ "Österrike fick sitt namn som den östligaste provinsen i det medeltida "
#~ "romarriket."

#, fuzzy
#~ msgid "Cihualahtoani"
#~ msgstr "tlatoani"

#~ msgid "?plural:Burundi"
#~ msgstr "burundier"

#~ msgid "Chile is located on the south-western coast of South America."
#~ msgstr "Chile är ett land med spansktalande befolkning i Sydamerika."

#~ msgid ""
#~ "The Inuit people inhabit northern Canada and Greenland. Legend says that "
#~ "the Great Shaman Qitdlarssuaq lead his people to Thule (Qaanaaq) on the "
#~ "west coast of Greenland in the 10th century. All Inuit of today are "
#~ "descendents of the Thule culture."
#~ msgstr ""
#~ "Inuiterfolket bebor norra Nordamerika samt Grönland. Sagan förtäljer att "
#~ "storshamanen Qitdlarssuaq ledde folket till Thule (på Inukitut: Qaanaaq) "
#~ "på Grönlands västkust på 1100-talet. Alla nu levande inuiter härstammar "
#~ "från Thulekulturen."

#~ msgid ""
#~ "Mexico borrows its name from the Mexica people, another name for the "
#~ "Aztecs."
#~ msgstr ""
#~ "Mexico är ett land i södra Nordamerika. Landet har härlett sitt namn från "
#~ "Mexicafolket, vilket är en annan benämning på Aztekerfolket."

#~ msgid "Caconzi"
#~ msgstr "caconzi"

#~ msgid "?female:Caconzi"
#~ msgstr "caconzi"

#~ msgid ""
#~ "Switzerland is a federation of cantons, some of which have more than 700 "
#~ "years of history as a confederacy."
#~ msgstr ""
#~ "Schweiz är en förbundsstad bestående av 23 kantoner, varav vissa har en "
#~ "över 700 år lång historia av ömsesidigt förbund."

#~ msgid ""
#~ "When the Chinese nationalists lost the armed struggle against the Chinese "
#~ "communists, the nationalist government evacuated to the island of Taiwan "
#~ "where they formed the Republic of China."
#~ msgstr ""
#~ "När det kinesiska nationalisterna förlorat den väpnade kampen mot de "
#~ "kinesiska kommunisterna, evakuerade nationalistregeringen till ön Taiwan "
#~ "där de etablerade Republiken Kina."

#~ msgid "Governadora"
#~ msgstr "guvernörska"

#~ msgid ""
#~ "Congratulations; you have grown a city to size 13.  A city this\n"
#~ "large can provide a tremendous amount of output if properly upgraded.\n"
#~ "Make sure you have enough taxes and cultural buildings to keep your\n"
#~ "citizens content.  You should also make sure the city is upgraded\n"
#~ "with buildings that provide bonuses to its output.  Library, "
#~ "Marketplace,\n"
#~ "Factory, and Offshore Platform are four good buildings that provide a\n"
#~ "large bonus to big cities.  Consider how much benefit each building\n"
#~ "will provide and weigh this against its cost - for very large cities\n"
#~ "almost all buildings are worthwhile.  Such large cities will also\n"
#~ "provide enough taxable revenue (gold) to allow you to purchase some\n"
#~ "buildings to accelerate their productions."
#~ msgstr ""
#~ "Gratulerar: du har en stad med storlek 13 nu. En såhär stor stad\n"
#~ "kan bidra med en mycket god produktion om dess infrastruktur är bra.\n"
#~ "Se till att skatter och kulturella byggnader håller medborgarna\n"
#~ "nöjda. Du bör också se till att staden har byggnader som ökar dess\n"
#~ "produktion. Bibliotek, marknadsplats, fabrik samt oljeplattform är\n"
#~ "alla lämpliga för stora städer. Väg alltid den bonus en byggnad\n"
#~ "ger gentemot dess underhållskostnad - i en stor stad är i princip\n"
#~ "lönt att ha vilken byggnad som helst. I en såpass stor stad är det\n"
#~ "också värt att spendera guld för att skynda på byggandet av några\n"
#~ "byggnader eftersom den producerar en tillräckligt stor inkomst."

#~ msgid "Team 5"
#~ msgstr "Lag 5"

#~ msgid "Team 6"
#~ msgstr "Lag 6"

#~ msgid "Team 7"
#~ msgstr "Lag 7"

#~ msgid "Team 8"
#~ msgstr "Lag 8"

#~ msgid "Team 9"
#~ msgstr "Lag 9"

#~ msgid "Team 10"
#~ msgstr "Lag 10"

#~ msgid "Team 11"
#~ msgstr "Lag 11"

#~ msgid "Team 12"
#~ msgstr "Lag 12"

#~ msgid "Team 13"
#~ msgstr "Lag 13"

#~ msgid "Team 14"
#~ msgstr "Lag 14"

#~ msgid "Team 15"
#~ msgstr "Lag 15"

#~ msgid "Team 16"
#~ msgstr "Lag 16"

#~ msgid "Team 17"
#~ msgstr "Lag 17"

#~ msgid "Team 18"
#~ msgstr "Lag 18"

#~ msgid "Team 19"
#~ msgstr "Lag 19"

#~ msgid "Team 20"
#~ msgstr "Lag 20"

#~ msgid "Team 21"
#~ msgstr "Lag 21"

#~ msgid "Team 22"
#~ msgstr "Lag 22"

#~ msgid "Team 23"
#~ msgstr "Lag 23"

#~ msgid "Team 24"
#~ msgstr "Lag 24"

#~ msgid "Team 25"
#~ msgstr "Lag 25"

#~ msgid "Team 26"
#~ msgstr "Lag 26"

#~ msgid "Team 27"
#~ msgstr "Lag 27"

#~ msgid "Team 28"
#~ msgstr "Lag 28"

#~ msgid "Team 29"
#~ msgstr "Lag 29"

#~ msgid "Team 30"
#~ msgstr "Lag 30"

#~ msgid "Team 31"
#~ msgstr "Lag 31"
