/*
 * synergy -- mouse and keyboard sharing utility
 * Copyright (C) 2012-2016 Symless Ltd.
 * Copyright (C) 2002 Chris Schoeneman
 * 
 * This package is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * found in the file LICENSE that should have accompanied this file.
 * 
 * This package is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "common/IInterface.h"
#include "base/ELevel.h"

//! Interface for architecture dependent console output
/*!
This interface defines the console operations required by
synergy.  Each architecture must implement this interface.
*/
class IArchConsole : public IInterface {
public:
    //! @name manipulators
    //@{

    //! Open the console
    /*!
    Opens the console for writing.  The console is opened automatically
    on the first write so calling this method is optional.  Uses \c title
    for the console's title if appropriate for the architecture.  Calling
    this method on an already open console must have no effect.
    */
    virtual void        openConsole(const char* title) = 0;

    //! Close the console
    /*!
    Close the console.  Calling this method on an already closed console
    must have no effect.
    */
    virtual void        closeConsole() = 0;

    //! Show the console
    /*!
    Causes the console to become visible.  This generally only makes sense
    for a console in a graphical user interface.  Other implementations
    will do nothing.  Iff \p showIfEmpty is \c false then the implementation
    may optionally only show the console if it's not empty.
    */
    virtual void        showConsole(bool showIfEmpty) = 0;

    //! Write to the console
    /*!
    Writes the given string to the console, opening it if necessary.
    */
    virtual void        writeConsole(ELevel, const char*) = 0;

    //@}
};
