// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// 	protoc-gen-go v1.25.0
// 	protoc        v3.13.0
// source: google/cloud/gaming/v1/game_server_configs_service.proto

package gaming

import (
	context "context"
	reflect "reflect"

	proto "github.com/golang/protobuf/proto"
	_ "google.golang.org/genproto/googleapis/api/annotations"
	longrunning "google.golang.org/genproto/googleapis/longrunning"
	grpc "google.golang.org/grpc"
	codes "google.golang.org/grpc/codes"
	status "google.golang.org/grpc/status"
	protoreflect "google.golang.org/protobuf/reflect/protoreflect"
	protoimpl "google.golang.org/protobuf/runtime/protoimpl"
)

const (
	// Verify that this generated code is sufficiently up-to-date.
	_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
	// Verify that runtime/protoimpl is sufficiently up-to-date.
	_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)

// This is a compile-time assertion that a sufficiently up-to-date version
// of the legacy proto package is being used.
const _ = proto.ProtoPackageIsVersion4

var File_google_cloud_gaming_v1_game_server_configs_service_proto protoreflect.FileDescriptor

var file_google_cloud_gaming_v1_game_server_configs_service_proto_rawDesc = []byte{
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}

var file_google_cloud_gaming_v1_game_server_configs_service_proto_goTypes = []interface{}{
	(*ListGameServerConfigsRequest)(nil),  // 0: google.cloud.gaming.v1.ListGameServerConfigsRequest
	(*GetGameServerConfigRequest)(nil),    // 1: google.cloud.gaming.v1.GetGameServerConfigRequest
	(*CreateGameServerConfigRequest)(nil), // 2: google.cloud.gaming.v1.CreateGameServerConfigRequest
	(*DeleteGameServerConfigRequest)(nil), // 3: google.cloud.gaming.v1.DeleteGameServerConfigRequest
	(*ListGameServerConfigsResponse)(nil), // 4: google.cloud.gaming.v1.ListGameServerConfigsResponse
	(*GameServerConfig)(nil),              // 5: google.cloud.gaming.v1.GameServerConfig
	(*longrunning.Operation)(nil),         // 6: google.longrunning.Operation
}
var file_google_cloud_gaming_v1_game_server_configs_service_proto_depIdxs = []int32{
	0, // 0: google.cloud.gaming.v1.GameServerConfigsService.ListGameServerConfigs:input_type -> google.cloud.gaming.v1.ListGameServerConfigsRequest
	1, // 1: google.cloud.gaming.v1.GameServerConfigsService.GetGameServerConfig:input_type -> google.cloud.gaming.v1.GetGameServerConfigRequest
	2, // 2: google.cloud.gaming.v1.GameServerConfigsService.CreateGameServerConfig:input_type -> google.cloud.gaming.v1.CreateGameServerConfigRequest
	3, // 3: google.cloud.gaming.v1.GameServerConfigsService.DeleteGameServerConfig:input_type -> google.cloud.gaming.v1.DeleteGameServerConfigRequest
	4, // 4: google.cloud.gaming.v1.GameServerConfigsService.ListGameServerConfigs:output_type -> google.cloud.gaming.v1.ListGameServerConfigsResponse
	5, // 5: google.cloud.gaming.v1.GameServerConfigsService.GetGameServerConfig:output_type -> google.cloud.gaming.v1.GameServerConfig
	6, // 6: google.cloud.gaming.v1.GameServerConfigsService.CreateGameServerConfig:output_type -> google.longrunning.Operation
	6, // 7: google.cloud.gaming.v1.GameServerConfigsService.DeleteGameServerConfig:output_type -> google.longrunning.Operation
	4, // [4:8] is the sub-list for method output_type
	0, // [0:4] is the sub-list for method input_type
	0, // [0:0] is the sub-list for extension type_name
	0, // [0:0] is the sub-list for extension extendee
	0, // [0:0] is the sub-list for field type_name
}

func init() { file_google_cloud_gaming_v1_game_server_configs_service_proto_init() }
func file_google_cloud_gaming_v1_game_server_configs_service_proto_init() {
	if File_google_cloud_gaming_v1_game_server_configs_service_proto != nil {
		return
	}
	file_google_cloud_gaming_v1_game_server_configs_proto_init()
	type x struct{}
	out := protoimpl.TypeBuilder{
		File: protoimpl.DescBuilder{
			GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
			RawDescriptor: file_google_cloud_gaming_v1_game_server_configs_service_proto_rawDesc,
			NumEnums:      0,
			NumMessages:   0,
			NumExtensions: 0,
			NumServices:   1,
		},
		GoTypes:           file_google_cloud_gaming_v1_game_server_configs_service_proto_goTypes,
		DependencyIndexes: file_google_cloud_gaming_v1_game_server_configs_service_proto_depIdxs,
	}.Build()
	File_google_cloud_gaming_v1_game_server_configs_service_proto = out.File
	file_google_cloud_gaming_v1_game_server_configs_service_proto_rawDesc = nil
	file_google_cloud_gaming_v1_game_server_configs_service_proto_goTypes = nil
	file_google_cloud_gaming_v1_game_server_configs_service_proto_depIdxs = nil
}

// Reference imports to suppress errors if they are not otherwise used.
var _ context.Context
var _ grpc.ClientConnInterface

// This is a compile-time assertion to ensure that this generated file
// is compatible with the grpc package it is being compiled against.
const _ = grpc.SupportPackageIsVersion6

// GameServerConfigsServiceClient is the client API for GameServerConfigsService service.
//
// For semantics around ctx use and closing/ending streaming RPCs, please refer to https://godoc.org/google.golang.org/grpc#ClientConn.NewStream.
type GameServerConfigsServiceClient interface {
	// Lists game server configs in a given project, location, and game server
	// deployment.
	ListGameServerConfigs(ctx context.Context, in *ListGameServerConfigsRequest, opts ...grpc.CallOption) (*ListGameServerConfigsResponse, error)
	// Gets details of a single game server config.
	GetGameServerConfig(ctx context.Context, in *GetGameServerConfigRequest, opts ...grpc.CallOption) (*GameServerConfig, error)
	// Creates a new game server config in a given project, location, and game
	// server deployment. Game server configs are immutable, and are not applied
	// until referenced in the game server deployment rollout resource.
	CreateGameServerConfig(ctx context.Context, in *CreateGameServerConfigRequest, opts ...grpc.CallOption) (*longrunning.Operation, error)
	// Deletes a single game server config. The deletion will fail if the game
	// server config is referenced in a game server deployment rollout.
	DeleteGameServerConfig(ctx context.Context, in *DeleteGameServerConfigRequest, opts ...grpc.CallOption) (*longrunning.Operation, error)
}

type gameServerConfigsServiceClient struct {
	cc grpc.ClientConnInterface
}

func NewGameServerConfigsServiceClient(cc grpc.ClientConnInterface) GameServerConfigsServiceClient {
	return &gameServerConfigsServiceClient{cc}
}

func (c *gameServerConfigsServiceClient) ListGameServerConfigs(ctx context.Context, in *ListGameServerConfigsRequest, opts ...grpc.CallOption) (*ListGameServerConfigsResponse, error) {
	out := new(ListGameServerConfigsResponse)
	err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1.GameServerConfigsService/ListGameServerConfigs", in, out, opts...)
	if err != nil {
		return nil, err
	}
	return out, nil
}

func (c *gameServerConfigsServiceClient) GetGameServerConfig(ctx context.Context, in *GetGameServerConfigRequest, opts ...grpc.CallOption) (*GameServerConfig, error) {
	out := new(GameServerConfig)
	err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1.GameServerConfigsService/GetGameServerConfig", in, out, opts...)
	if err != nil {
		return nil, err
	}
	return out, nil
}

func (c *gameServerConfigsServiceClient) CreateGameServerConfig(ctx context.Context, in *CreateGameServerConfigRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) {
	out := new(longrunning.Operation)
	err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1.GameServerConfigsService/CreateGameServerConfig", in, out, opts...)
	if err != nil {
		return nil, err
	}
	return out, nil
}

func (c *gameServerConfigsServiceClient) DeleteGameServerConfig(ctx context.Context, in *DeleteGameServerConfigRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) {
	out := new(longrunning.Operation)
	err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1.GameServerConfigsService/DeleteGameServerConfig", in, out, opts...)
	if err != nil {
		return nil, err
	}
	return out, nil
}

// GameServerConfigsServiceServer is the server API for GameServerConfigsService service.
type GameServerConfigsServiceServer interface {
	// Lists game server configs in a given project, location, and game server
	// deployment.
	ListGameServerConfigs(context.Context, *ListGameServerConfigsRequest) (*ListGameServerConfigsResponse, error)
	// Gets details of a single game server config.
	GetGameServerConfig(context.Context, *GetGameServerConfigRequest) (*GameServerConfig, error)
	// Creates a new game server config in a given project, location, and game
	// server deployment. Game server configs are immutable, and are not applied
	// until referenced in the game server deployment rollout resource.
	CreateGameServerConfig(context.Context, *CreateGameServerConfigRequest) (*longrunning.Operation, error)
	// Deletes a single game server config. The deletion will fail if the game
	// server config is referenced in a game server deployment rollout.
	DeleteGameServerConfig(context.Context, *DeleteGameServerConfigRequest) (*longrunning.Operation, error)
}

// UnimplementedGameServerConfigsServiceServer can be embedded to have forward compatible implementations.
type UnimplementedGameServerConfigsServiceServer struct {
}

func (*UnimplementedGameServerConfigsServiceServer) ListGameServerConfigs(context.Context, *ListGameServerConfigsRequest) (*ListGameServerConfigsResponse, error) {
	return nil, status.Errorf(codes.Unimplemented, "method ListGameServerConfigs not implemented")
}
func (*UnimplementedGameServerConfigsServiceServer) GetGameServerConfig(context.Context, *GetGameServerConfigRequest) (*GameServerConfig, error) {
	return nil, status.Errorf(codes.Unimplemented, "method GetGameServerConfig not implemented")
}
func (*UnimplementedGameServerConfigsServiceServer) CreateGameServerConfig(context.Context, *CreateGameServerConfigRequest) (*longrunning.Operation, error) {
	return nil, status.Errorf(codes.Unimplemented, "method CreateGameServerConfig not implemented")
}
func (*UnimplementedGameServerConfigsServiceServer) DeleteGameServerConfig(context.Context, *DeleteGameServerConfigRequest) (*longrunning.Operation, error) {
	return nil, status.Errorf(codes.Unimplemented, "method DeleteGameServerConfig not implemented")
}

func RegisterGameServerConfigsServiceServer(s *grpc.Server, srv GameServerConfigsServiceServer) {
	s.RegisterService(&_GameServerConfigsService_serviceDesc, srv)
}

func _GameServerConfigsService_ListGameServerConfigs_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
	in := new(ListGameServerConfigsRequest)
	if err := dec(in); err != nil {
		return nil, err
	}
	if interceptor == nil {
		return srv.(GameServerConfigsServiceServer).ListGameServerConfigs(ctx, in)
	}
	info := &grpc.UnaryServerInfo{
		Server:     srv,
		FullMethod: "/google.cloud.gaming.v1.GameServerConfigsService/ListGameServerConfigs",
	}
	handler := func(ctx context.Context, req interface{}) (interface{}, error) {
		return srv.(GameServerConfigsServiceServer).ListGameServerConfigs(ctx, req.(*ListGameServerConfigsRequest))
	}
	return interceptor(ctx, in, info, handler)
}

func _GameServerConfigsService_GetGameServerConfig_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
	in := new(GetGameServerConfigRequest)
	if err := dec(in); err != nil {
		return nil, err
	}
	if interceptor == nil {
		return srv.(GameServerConfigsServiceServer).GetGameServerConfig(ctx, in)
	}
	info := &grpc.UnaryServerInfo{
		Server:     srv,
		FullMethod: "/google.cloud.gaming.v1.GameServerConfigsService/GetGameServerConfig",
	}
	handler := func(ctx context.Context, req interface{}) (interface{}, error) {
		return srv.(GameServerConfigsServiceServer).GetGameServerConfig(ctx, req.(*GetGameServerConfigRequest))
	}
	return interceptor(ctx, in, info, handler)
}

func _GameServerConfigsService_CreateGameServerConfig_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
	in := new(CreateGameServerConfigRequest)
	if err := dec(in); err != nil {
		return nil, err
	}
	if interceptor == nil {
		return srv.(GameServerConfigsServiceServer).CreateGameServerConfig(ctx, in)
	}
	info := &grpc.UnaryServerInfo{
		Server:     srv,
		FullMethod: "/google.cloud.gaming.v1.GameServerConfigsService/CreateGameServerConfig",
	}
	handler := func(ctx context.Context, req interface{}) (interface{}, error) {
		return srv.(GameServerConfigsServiceServer).CreateGameServerConfig(ctx, req.(*CreateGameServerConfigRequest))
	}
	return interceptor(ctx, in, info, handler)
}

func _GameServerConfigsService_DeleteGameServerConfig_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
	in := new(DeleteGameServerConfigRequest)
	if err := dec(in); err != nil {
		return nil, err
	}
	if interceptor == nil {
		return srv.(GameServerConfigsServiceServer).DeleteGameServerConfig(ctx, in)
	}
	info := &grpc.UnaryServerInfo{
		Server:     srv,
		FullMethod: "/google.cloud.gaming.v1.GameServerConfigsService/DeleteGameServerConfig",
	}
	handler := func(ctx context.Context, req interface{}) (interface{}, error) {
		return srv.(GameServerConfigsServiceServer).DeleteGameServerConfig(ctx, req.(*DeleteGameServerConfigRequest))
	}
	return interceptor(ctx, in, info, handler)
}

var _GameServerConfigsService_serviceDesc = grpc.ServiceDesc{
	ServiceName: "google.cloud.gaming.v1.GameServerConfigsService",
	HandlerType: (*GameServerConfigsServiceServer)(nil),
	Methods: []grpc.MethodDesc{
		{
			MethodName: "ListGameServerConfigs",
			Handler:    _GameServerConfigsService_ListGameServerConfigs_Handler,
		},
		{
			MethodName: "GetGameServerConfig",
			Handler:    _GameServerConfigsService_GetGameServerConfig_Handler,
		},
		{
			MethodName: "CreateGameServerConfig",
			Handler:    _GameServerConfigsService_CreateGameServerConfig_Handler,
		},
		{
			MethodName: "DeleteGameServerConfig",
			Handler:    _GameServerConfigsService_DeleteGameServerConfig_Handler,
		},
	},
	Streams:  []grpc.StreamDesc{},
	Metadata: "google/cloud/gaming/v1/game_server_configs_service.proto",
}
