// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// 	protoc-gen-go v1.25.0
// 	protoc        v3.12.3
// source: google/cloud/gaming/v1/game_server_clusters.proto

package gaming

import (
	reflect "reflect"
	sync "sync"

	proto "github.com/golang/protobuf/proto"
	_ "google.golang.org/genproto/googleapis/api/annotations"
	protoreflect "google.golang.org/protobuf/reflect/protoreflect"
	protoimpl "google.golang.org/protobuf/runtime/protoimpl"
	fieldmaskpb "google.golang.org/protobuf/types/known/fieldmaskpb"
	timestamppb "google.golang.org/protobuf/types/known/timestamppb"
)

const (
	// Verify that this generated code is sufficiently up-to-date.
	_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
	// Verify that runtime/protoimpl is sufficiently up-to-date.
	_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)

// This is a compile-time assertion that a sufficiently up-to-date version
// of the legacy proto package is being used.
const _ = proto.ProtoPackageIsVersion4

// Request message for GameServerClustersService.ListGameServerClusters.
type ListGameServerClustersRequest struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	// Required. The parent resource name. Uses the form:
	// "projects/{project}/locations/{location}/realms/{realm}".
	Parent string `protobuf:"bytes,1,opt,name=parent,proto3" json:"parent,omitempty"`
	// Optional. The maximum number of items to return.  If unspecified, the server
	// will pick an appropriate default. The server may return fewer items than
	// requested. A caller should only rely on response's
	// [next_page_token][google.cloud.gaming.v1.ListGameServerClustersResponse.next_page_token] to
	// determine if there are more GameServerClusters left to be queried.
	PageSize int32 `protobuf:"varint,2,opt,name=page_size,json=pageSize,proto3" json:"page_size,omitempty"`
	// Optional. The next_page_token value returned from a previous List request, if any.
	PageToken string `protobuf:"bytes,3,opt,name=page_token,json=pageToken,proto3" json:"page_token,omitempty"`
	// Optional. The filter to apply to list results.
	Filter string `protobuf:"bytes,4,opt,name=filter,proto3" json:"filter,omitempty"`
	// Optional. Specifies the ordering of results following syntax at
	// https://cloud.google.com/apis/design/design_patterns#sorting_order.
	OrderBy string `protobuf:"bytes,5,opt,name=order_by,json=orderBy,proto3" json:"order_by,omitempty"`
}

func (x *ListGameServerClustersRequest) Reset() {
	*x = ListGameServerClustersRequest{}
	if protoimpl.UnsafeEnabled {
		mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[0]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *ListGameServerClustersRequest) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*ListGameServerClustersRequest) ProtoMessage() {}

func (x *ListGameServerClustersRequest) ProtoReflect() protoreflect.Message {
	mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[0]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use ListGameServerClustersRequest.ProtoReflect.Descriptor instead.
func (*ListGameServerClustersRequest) Descriptor() ([]byte, []int) {
	return file_google_cloud_gaming_v1_game_server_clusters_proto_rawDescGZIP(), []int{0}
}

func (x *ListGameServerClustersRequest) GetParent() string {
	if x != nil {
		return x.Parent
	}
	return ""
}

func (x *ListGameServerClustersRequest) GetPageSize() int32 {
	if x != nil {
		return x.PageSize
	}
	return 0
}

func (x *ListGameServerClustersRequest) GetPageToken() string {
	if x != nil {
		return x.PageToken
	}
	return ""
}

func (x *ListGameServerClustersRequest) GetFilter() string {
	if x != nil {
		return x.Filter
	}
	return ""
}

func (x *ListGameServerClustersRequest) GetOrderBy() string {
	if x != nil {
		return x.OrderBy
	}
	return ""
}

// Response message for GameServerClustersService.ListGameServerClusters.
type ListGameServerClustersResponse struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	// The list of game server clusters.
	GameServerClusters []*GameServerCluster `protobuf:"bytes,1,rep,name=game_server_clusters,json=gameServerClusters,proto3" json:"game_server_clusters,omitempty"`
	// Token to retrieve the next page of results, or empty if there are no more
	// results in the list.
	NextPageToken string `protobuf:"bytes,2,opt,name=next_page_token,json=nextPageToken,proto3" json:"next_page_token,omitempty"`
	// List of locations that could not be reached.
	Unreachable []string `protobuf:"bytes,4,rep,name=unreachable,proto3" json:"unreachable,omitempty"`
}

func (x *ListGameServerClustersResponse) Reset() {
	*x = ListGameServerClustersResponse{}
	if protoimpl.UnsafeEnabled {
		mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[1]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *ListGameServerClustersResponse) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*ListGameServerClustersResponse) ProtoMessage() {}

func (x *ListGameServerClustersResponse) ProtoReflect() protoreflect.Message {
	mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[1]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use ListGameServerClustersResponse.ProtoReflect.Descriptor instead.
func (*ListGameServerClustersResponse) Descriptor() ([]byte, []int) {
	return file_google_cloud_gaming_v1_game_server_clusters_proto_rawDescGZIP(), []int{1}
}

func (x *ListGameServerClustersResponse) GetGameServerClusters() []*GameServerCluster {
	if x != nil {
		return x.GameServerClusters
	}
	return nil
}

func (x *ListGameServerClustersResponse) GetNextPageToken() string {
	if x != nil {
		return x.NextPageToken
	}
	return ""
}

func (x *ListGameServerClustersResponse) GetUnreachable() []string {
	if x != nil {
		return x.Unreachable
	}
	return nil
}

// Request message for GameServerClustersService.GetGameServerCluster.
type GetGameServerClusterRequest struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	// Required. The name of the game server cluster to retrieve. Uses the form:
	//
	// `projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}`.
	Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
}

func (x *GetGameServerClusterRequest) Reset() {
	*x = GetGameServerClusterRequest{}
	if protoimpl.UnsafeEnabled {
		mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[2]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *GetGameServerClusterRequest) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*GetGameServerClusterRequest) ProtoMessage() {}

func (x *GetGameServerClusterRequest) ProtoReflect() protoreflect.Message {
	mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[2]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use GetGameServerClusterRequest.ProtoReflect.Descriptor instead.
func (*GetGameServerClusterRequest) Descriptor() ([]byte, []int) {
	return file_google_cloud_gaming_v1_game_server_clusters_proto_rawDescGZIP(), []int{2}
}

func (x *GetGameServerClusterRequest) GetName() string {
	if x != nil {
		return x.Name
	}
	return ""
}

// Request message for GameServerClustersService.CreateGameServerCluster.
type CreateGameServerClusterRequest struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	// Required. The parent resource name. Uses the form:
	// `projects/{project}/locations/{location}/realms/{realm-id}`.
	Parent string `protobuf:"bytes,1,opt,name=parent,proto3" json:"parent,omitempty"`
	// Required. The ID of the game server cluster resource to be created.
	GameServerClusterId string `protobuf:"bytes,2,opt,name=game_server_cluster_id,json=gameServerClusterId,proto3" json:"game_server_cluster_id,omitempty"`
	// Required. The game server cluster resource to be created.
	GameServerCluster *GameServerCluster `protobuf:"bytes,3,opt,name=game_server_cluster,json=gameServerCluster,proto3" json:"game_server_cluster,omitempty"`
}

func (x *CreateGameServerClusterRequest) Reset() {
	*x = CreateGameServerClusterRequest{}
	if protoimpl.UnsafeEnabled {
		mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[3]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *CreateGameServerClusterRequest) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*CreateGameServerClusterRequest) ProtoMessage() {}

func (x *CreateGameServerClusterRequest) ProtoReflect() protoreflect.Message {
	mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[3]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use CreateGameServerClusterRequest.ProtoReflect.Descriptor instead.
func (*CreateGameServerClusterRequest) Descriptor() ([]byte, []int) {
	return file_google_cloud_gaming_v1_game_server_clusters_proto_rawDescGZIP(), []int{3}
}

func (x *CreateGameServerClusterRequest) GetParent() string {
	if x != nil {
		return x.Parent
	}
	return ""
}

func (x *CreateGameServerClusterRequest) GetGameServerClusterId() string {
	if x != nil {
		return x.GameServerClusterId
	}
	return ""
}

func (x *CreateGameServerClusterRequest) GetGameServerCluster() *GameServerCluster {
	if x != nil {
		return x.GameServerCluster
	}
	return nil
}

// Request message for GameServerClustersService.PreviewCreateGameServerCluster.
type PreviewCreateGameServerClusterRequest struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	// Required. The parent resource name. Uses the form:
	// `projects/{project}/locations/{location}/realms/{realm}`.
	Parent string `protobuf:"bytes,1,opt,name=parent,proto3" json:"parent,omitempty"`
	// Required. The ID of the game server cluster resource to be created.
	GameServerClusterId string `protobuf:"bytes,2,opt,name=game_server_cluster_id,json=gameServerClusterId,proto3" json:"game_server_cluster_id,omitempty"`
	// Required. The game server cluster resource to be created.
	GameServerCluster *GameServerCluster `protobuf:"bytes,3,opt,name=game_server_cluster,json=gameServerCluster,proto3" json:"game_server_cluster,omitempty"`
	// Optional. The target timestamp to compute the preview.
	PreviewTime *timestamppb.Timestamp `protobuf:"bytes,4,opt,name=preview_time,json=previewTime,proto3" json:"preview_time,omitempty"`
}

func (x *PreviewCreateGameServerClusterRequest) Reset() {
	*x = PreviewCreateGameServerClusterRequest{}
	if protoimpl.UnsafeEnabled {
		mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[4]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *PreviewCreateGameServerClusterRequest) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*PreviewCreateGameServerClusterRequest) ProtoMessage() {}

func (x *PreviewCreateGameServerClusterRequest) ProtoReflect() protoreflect.Message {
	mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[4]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use PreviewCreateGameServerClusterRequest.ProtoReflect.Descriptor instead.
func (*PreviewCreateGameServerClusterRequest) Descriptor() ([]byte, []int) {
	return file_google_cloud_gaming_v1_game_server_clusters_proto_rawDescGZIP(), []int{4}
}

func (x *PreviewCreateGameServerClusterRequest) GetParent() string {
	if x != nil {
		return x.Parent
	}
	return ""
}

func (x *PreviewCreateGameServerClusterRequest) GetGameServerClusterId() string {
	if x != nil {
		return x.GameServerClusterId
	}
	return ""
}

func (x *PreviewCreateGameServerClusterRequest) GetGameServerCluster() *GameServerCluster {
	if x != nil {
		return x.GameServerCluster
	}
	return nil
}

func (x *PreviewCreateGameServerClusterRequest) GetPreviewTime() *timestamppb.Timestamp {
	if x != nil {
		return x.PreviewTime
	}
	return nil
}

// Response message for
// GameServerClustersService.PreviewCreateGameServerCluster.
type PreviewCreateGameServerClusterResponse struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	// The ETag of the game server cluster.
	Etag string `protobuf:"bytes,2,opt,name=etag,proto3" json:"etag,omitempty"`
	// The target state.
	TargetState *TargetState `protobuf:"bytes,3,opt,name=target_state,json=targetState,proto3" json:"target_state,omitempty"`
}

func (x *PreviewCreateGameServerClusterResponse) Reset() {
	*x = PreviewCreateGameServerClusterResponse{}
	if protoimpl.UnsafeEnabled {
		mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[5]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *PreviewCreateGameServerClusterResponse) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*PreviewCreateGameServerClusterResponse) ProtoMessage() {}

func (x *PreviewCreateGameServerClusterResponse) ProtoReflect() protoreflect.Message {
	mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[5]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use PreviewCreateGameServerClusterResponse.ProtoReflect.Descriptor instead.
func (*PreviewCreateGameServerClusterResponse) Descriptor() ([]byte, []int) {
	return file_google_cloud_gaming_v1_game_server_clusters_proto_rawDescGZIP(), []int{5}
}

func (x *PreviewCreateGameServerClusterResponse) GetEtag() string {
	if x != nil {
		return x.Etag
	}
	return ""
}

func (x *PreviewCreateGameServerClusterResponse) GetTargetState() *TargetState {
	if x != nil {
		return x.TargetState
	}
	return nil
}

// Request message for GameServerClustersService.DeleteGameServerCluster.
type DeleteGameServerClusterRequest struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	// Required. The name of the game server cluster to delete. Uses the form:
	// `projects/{project}/locations/{location}/gameServerClusters/{cluster}`.
	Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
}

func (x *DeleteGameServerClusterRequest) Reset() {
	*x = DeleteGameServerClusterRequest{}
	if protoimpl.UnsafeEnabled {
		mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[6]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *DeleteGameServerClusterRequest) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*DeleteGameServerClusterRequest) ProtoMessage() {}

func (x *DeleteGameServerClusterRequest) ProtoReflect() protoreflect.Message {
	mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[6]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use DeleteGameServerClusterRequest.ProtoReflect.Descriptor instead.
func (*DeleteGameServerClusterRequest) Descriptor() ([]byte, []int) {
	return file_google_cloud_gaming_v1_game_server_clusters_proto_rawDescGZIP(), []int{6}
}

func (x *DeleteGameServerClusterRequest) GetName() string {
	if x != nil {
		return x.Name
	}
	return ""
}

// Request message for GameServerClustersService.PreviewDeleteGameServerCluster.
type PreviewDeleteGameServerClusterRequest struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	// Required. The name of the game server cluster to delete. Uses the form:
	// `projects/{project}/locations/{location}/gameServerClusters/{cluster}`.
	Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
	// Optional. The target timestamp to compute the preview.
	PreviewTime *timestamppb.Timestamp `protobuf:"bytes,2,opt,name=preview_time,json=previewTime,proto3" json:"preview_time,omitempty"`
}

func (x *PreviewDeleteGameServerClusterRequest) Reset() {
	*x = PreviewDeleteGameServerClusterRequest{}
	if protoimpl.UnsafeEnabled {
		mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[7]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *PreviewDeleteGameServerClusterRequest) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*PreviewDeleteGameServerClusterRequest) ProtoMessage() {}

func (x *PreviewDeleteGameServerClusterRequest) ProtoReflect() protoreflect.Message {
	mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[7]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use PreviewDeleteGameServerClusterRequest.ProtoReflect.Descriptor instead.
func (*PreviewDeleteGameServerClusterRequest) Descriptor() ([]byte, []int) {
	return file_google_cloud_gaming_v1_game_server_clusters_proto_rawDescGZIP(), []int{7}
}

func (x *PreviewDeleteGameServerClusterRequest) GetName() string {
	if x != nil {
		return x.Name
	}
	return ""
}

func (x *PreviewDeleteGameServerClusterRequest) GetPreviewTime() *timestamppb.Timestamp {
	if x != nil {
		return x.PreviewTime
	}
	return nil
}

// Response message for
// GameServerClustersService.PreviewDeleteGameServerCluster.
type PreviewDeleteGameServerClusterResponse struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	// The ETag of the game server cluster.
	Etag string `protobuf:"bytes,2,opt,name=etag,proto3" json:"etag,omitempty"`
	// The target state.
	TargetState *TargetState `protobuf:"bytes,3,opt,name=target_state,json=targetState,proto3" json:"target_state,omitempty"`
}

func (x *PreviewDeleteGameServerClusterResponse) Reset() {
	*x = PreviewDeleteGameServerClusterResponse{}
	if protoimpl.UnsafeEnabled {
		mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[8]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *PreviewDeleteGameServerClusterResponse) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*PreviewDeleteGameServerClusterResponse) ProtoMessage() {}

func (x *PreviewDeleteGameServerClusterResponse) ProtoReflect() protoreflect.Message {
	mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[8]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use PreviewDeleteGameServerClusterResponse.ProtoReflect.Descriptor instead.
func (*PreviewDeleteGameServerClusterResponse) Descriptor() ([]byte, []int) {
	return file_google_cloud_gaming_v1_game_server_clusters_proto_rawDescGZIP(), []int{8}
}

func (x *PreviewDeleteGameServerClusterResponse) GetEtag() string {
	if x != nil {
		return x.Etag
	}
	return ""
}

func (x *PreviewDeleteGameServerClusterResponse) GetTargetState() *TargetState {
	if x != nil {
		return x.TargetState
	}
	return nil
}

// Request message for GameServerClustersService.UpdateGameServerCluster.
type UpdateGameServerClusterRequest struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	// Required. The game server cluster to be updated.
	// Only fields specified in update_mask are updated.
	GameServerCluster *GameServerCluster `protobuf:"bytes,1,opt,name=game_server_cluster,json=gameServerCluster,proto3" json:"game_server_cluster,omitempty"`
	// Required. Mask of fields to update. At least one path must be supplied in
	// this field. For the `FieldMask` definition, see
	//
	// https:
	// //developers.google.com/protocol-buffers
	// // /docs/reference/google.protobuf#fieldmask
	UpdateMask *fieldmaskpb.FieldMask `protobuf:"bytes,2,opt,name=update_mask,json=updateMask,proto3" json:"update_mask,omitempty"`
}

func (x *UpdateGameServerClusterRequest) Reset() {
	*x = UpdateGameServerClusterRequest{}
	if protoimpl.UnsafeEnabled {
		mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[9]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *UpdateGameServerClusterRequest) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*UpdateGameServerClusterRequest) ProtoMessage() {}

func (x *UpdateGameServerClusterRequest) ProtoReflect() protoreflect.Message {
	mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[9]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use UpdateGameServerClusterRequest.ProtoReflect.Descriptor instead.
func (*UpdateGameServerClusterRequest) Descriptor() ([]byte, []int) {
	return file_google_cloud_gaming_v1_game_server_clusters_proto_rawDescGZIP(), []int{9}
}

func (x *UpdateGameServerClusterRequest) GetGameServerCluster() *GameServerCluster {
	if x != nil {
		return x.GameServerCluster
	}
	return nil
}

func (x *UpdateGameServerClusterRequest) GetUpdateMask() *fieldmaskpb.FieldMask {
	if x != nil {
		return x.UpdateMask
	}
	return nil
}

// Request message for GameServerClustersService.UpdateGameServerCluster.
type PreviewUpdateGameServerClusterRequest struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	// Required. The game server cluster to be updated.
	// Only fields specified in update_mask are updated.
	GameServerCluster *GameServerCluster `protobuf:"bytes,1,opt,name=game_server_cluster,json=gameServerCluster,proto3" json:"game_server_cluster,omitempty"`
	// Required. Mask of fields to update. At least one path must be supplied in
	// this field. For the `FieldMask` definition, see
	//
	// https:
	// //developers.google.com/protocol-buffers
	// // /docs/reference/google.protobuf#fieldmask
	UpdateMask *fieldmaskpb.FieldMask `protobuf:"bytes,2,opt,name=update_mask,json=updateMask,proto3" json:"update_mask,omitempty"`
	// Optional. The target timestamp to compute the preview.
	PreviewTime *timestamppb.Timestamp `protobuf:"bytes,3,opt,name=preview_time,json=previewTime,proto3" json:"preview_time,omitempty"`
}

func (x *PreviewUpdateGameServerClusterRequest) Reset() {
	*x = PreviewUpdateGameServerClusterRequest{}
	if protoimpl.UnsafeEnabled {
		mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[10]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *PreviewUpdateGameServerClusterRequest) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*PreviewUpdateGameServerClusterRequest) ProtoMessage() {}

func (x *PreviewUpdateGameServerClusterRequest) ProtoReflect() protoreflect.Message {
	mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[10]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use PreviewUpdateGameServerClusterRequest.ProtoReflect.Descriptor instead.
func (*PreviewUpdateGameServerClusterRequest) Descriptor() ([]byte, []int) {
	return file_google_cloud_gaming_v1_game_server_clusters_proto_rawDescGZIP(), []int{10}
}

func (x *PreviewUpdateGameServerClusterRequest) GetGameServerCluster() *GameServerCluster {
	if x != nil {
		return x.GameServerCluster
	}
	return nil
}

func (x *PreviewUpdateGameServerClusterRequest) GetUpdateMask() *fieldmaskpb.FieldMask {
	if x != nil {
		return x.UpdateMask
	}
	return nil
}

func (x *PreviewUpdateGameServerClusterRequest) GetPreviewTime() *timestamppb.Timestamp {
	if x != nil {
		return x.PreviewTime
	}
	return nil
}

// Response message for GameServerClustersService.PreviewUpdateGameServerCluster
type PreviewUpdateGameServerClusterResponse struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	// The ETag of the game server cluster.
	Etag string `protobuf:"bytes,2,opt,name=etag,proto3" json:"etag,omitempty"`
	// The target state.
	TargetState *TargetState `protobuf:"bytes,3,opt,name=target_state,json=targetState,proto3" json:"target_state,omitempty"`
}

func (x *PreviewUpdateGameServerClusterResponse) Reset() {
	*x = PreviewUpdateGameServerClusterResponse{}
	if protoimpl.UnsafeEnabled {
		mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[11]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *PreviewUpdateGameServerClusterResponse) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*PreviewUpdateGameServerClusterResponse) ProtoMessage() {}

func (x *PreviewUpdateGameServerClusterResponse) ProtoReflect() protoreflect.Message {
	mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[11]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use PreviewUpdateGameServerClusterResponse.ProtoReflect.Descriptor instead.
func (*PreviewUpdateGameServerClusterResponse) Descriptor() ([]byte, []int) {
	return file_google_cloud_gaming_v1_game_server_clusters_proto_rawDescGZIP(), []int{11}
}

func (x *PreviewUpdateGameServerClusterResponse) GetEtag() string {
	if x != nil {
		return x.Etag
	}
	return ""
}

func (x *PreviewUpdateGameServerClusterResponse) GetTargetState() *TargetState {
	if x != nil {
		return x.TargetState
	}
	return nil
}

// The game server cluster connection information.
type GameServerClusterConnectionInfo struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	// The location of the Kubernetes cluster.
	//
	// Types that are assignable to ClusterReference:
	//	*GameServerClusterConnectionInfo_GkeClusterReference
	ClusterReference isGameServerClusterConnectionInfo_ClusterReference `protobuf_oneof:"cluster_reference"`
	// Namespace designated on the game server cluster where the Agones game
	// server instances will be created. Existence of the namespace will be
	// validated during creation.
	Namespace string `protobuf:"bytes,5,opt,name=namespace,proto3" json:"namespace,omitempty"`
}

func (x *GameServerClusterConnectionInfo) Reset() {
	*x = GameServerClusterConnectionInfo{}
	if protoimpl.UnsafeEnabled {
		mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[12]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *GameServerClusterConnectionInfo) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*GameServerClusterConnectionInfo) ProtoMessage() {}

func (x *GameServerClusterConnectionInfo) ProtoReflect() protoreflect.Message {
	mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[12]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use GameServerClusterConnectionInfo.ProtoReflect.Descriptor instead.
func (*GameServerClusterConnectionInfo) Descriptor() ([]byte, []int) {
	return file_google_cloud_gaming_v1_game_server_clusters_proto_rawDescGZIP(), []int{12}
}

func (m *GameServerClusterConnectionInfo) GetClusterReference() isGameServerClusterConnectionInfo_ClusterReference {
	if m != nil {
		return m.ClusterReference
	}
	return nil
}

func (x *GameServerClusterConnectionInfo) GetGkeClusterReference() *GkeClusterReference {
	if x, ok := x.GetClusterReference().(*GameServerClusterConnectionInfo_GkeClusterReference); ok {
		return x.GkeClusterReference
	}
	return nil
}

func (x *GameServerClusterConnectionInfo) GetNamespace() string {
	if x != nil {
		return x.Namespace
	}
	return ""
}

type isGameServerClusterConnectionInfo_ClusterReference interface {
	isGameServerClusterConnectionInfo_ClusterReference()
}

type GameServerClusterConnectionInfo_GkeClusterReference struct {
	// Reference to the GKE cluster where the game servers are installed.
	GkeClusterReference *GkeClusterReference `protobuf:"bytes,7,opt,name=gke_cluster_reference,json=gkeClusterReference,proto3,oneof"`
}

func (*GameServerClusterConnectionInfo_GkeClusterReference) isGameServerClusterConnectionInfo_ClusterReference() {
}

// A reference to a GKE cluster.
type GkeClusterReference struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	// The full or partial name of a GKE cluster, using one of the following
	// forms:
	//  * `projects/{project}/locations/{location}/clusters/{cluster}`
	//  * `locations/{location}/clusters/{cluster}`
	//  * `{cluster}`
	// If project and location are not specified, the project and location of the
	// GameServerCluster resource are used to generate the full name of the
	// GKE cluster.
	Cluster string `protobuf:"bytes,1,opt,name=cluster,proto3" json:"cluster,omitempty"`
}

func (x *GkeClusterReference) Reset() {
	*x = GkeClusterReference{}
	if protoimpl.UnsafeEnabled {
		mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[13]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *GkeClusterReference) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*GkeClusterReference) ProtoMessage() {}

func (x *GkeClusterReference) ProtoReflect() protoreflect.Message {
	mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[13]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use GkeClusterReference.ProtoReflect.Descriptor instead.
func (*GkeClusterReference) Descriptor() ([]byte, []int) {
	return file_google_cloud_gaming_v1_game_server_clusters_proto_rawDescGZIP(), []int{13}
}

func (x *GkeClusterReference) GetCluster() string {
	if x != nil {
		return x.Cluster
	}
	return ""
}

// A game server cluster resource.
type GameServerCluster struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	// Required. The resource name of the game server cluster. Uses the form:
	//
	// `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
	// For example,
	//
	// `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
	Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
	// Output only. The creation time.
	CreateTime *timestamppb.Timestamp `protobuf:"bytes,2,opt,name=create_time,json=createTime,proto3" json:"create_time,omitempty"`
	// Output only. The last-modified time.
	UpdateTime *timestamppb.Timestamp `protobuf:"bytes,3,opt,name=update_time,json=updateTime,proto3" json:"update_time,omitempty"`
	// The labels associated with this game server cluster. Each label is a
	// key-value pair.
	Labels map[string]string `protobuf:"bytes,4,rep,name=labels,proto3" json:"labels,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
	// The game server cluster connection information. This information is used to
	// manage game server clusters.
	ConnectionInfo *GameServerClusterConnectionInfo `protobuf:"bytes,5,opt,name=connection_info,json=connectionInfo,proto3" json:"connection_info,omitempty"`
	// ETag of the resource.
	Etag string `protobuf:"bytes,6,opt,name=etag,proto3" json:"etag,omitempty"`
	// Human readable description of the cluster.
	Description string `protobuf:"bytes,7,opt,name=description,proto3" json:"description,omitempty"`
}

func (x *GameServerCluster) Reset() {
	*x = GameServerCluster{}
	if protoimpl.UnsafeEnabled {
		mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[14]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *GameServerCluster) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*GameServerCluster) ProtoMessage() {}

func (x *GameServerCluster) ProtoReflect() protoreflect.Message {
	mi := &file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[14]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use GameServerCluster.ProtoReflect.Descriptor instead.
func (*GameServerCluster) Descriptor() ([]byte, []int) {
	return file_google_cloud_gaming_v1_game_server_clusters_proto_rawDescGZIP(), []int{14}
}

func (x *GameServerCluster) GetName() string {
	if x != nil {
		return x.Name
	}
	return ""
}

func (x *GameServerCluster) GetCreateTime() *timestamppb.Timestamp {
	if x != nil {
		return x.CreateTime
	}
	return nil
}

func (x *GameServerCluster) GetUpdateTime() *timestamppb.Timestamp {
	if x != nil {
		return x.UpdateTime
	}
	return nil
}

func (x *GameServerCluster) GetLabels() map[string]string {
	if x != nil {
		return x.Labels
	}
	return nil
}

func (x *GameServerCluster) GetConnectionInfo() *GameServerClusterConnectionInfo {
	if x != nil {
		return x.ConnectionInfo
	}
	return nil
}

func (x *GameServerCluster) GetEtag() string {
	if x != nil {
		return x.Etag
	}
	return ""
}

func (x *GameServerCluster) GetDescription() string {
	if x != nil {
		return x.Description
	}
	return ""
}

var File_google_cloud_gaming_v1_game_server_clusters_proto protoreflect.FileDescriptor

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}

var (
	file_google_cloud_gaming_v1_game_server_clusters_proto_rawDescOnce sync.Once
	file_google_cloud_gaming_v1_game_server_clusters_proto_rawDescData = file_google_cloud_gaming_v1_game_server_clusters_proto_rawDesc
)

func file_google_cloud_gaming_v1_game_server_clusters_proto_rawDescGZIP() []byte {
	file_google_cloud_gaming_v1_game_server_clusters_proto_rawDescOnce.Do(func() {
		file_google_cloud_gaming_v1_game_server_clusters_proto_rawDescData = protoimpl.X.CompressGZIP(file_google_cloud_gaming_v1_game_server_clusters_proto_rawDescData)
	})
	return file_google_cloud_gaming_v1_game_server_clusters_proto_rawDescData
}

var file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes = make([]protoimpl.MessageInfo, 16)
var file_google_cloud_gaming_v1_game_server_clusters_proto_goTypes = []interface{}{
	(*ListGameServerClustersRequest)(nil),          // 0: google.cloud.gaming.v1.ListGameServerClustersRequest
	(*ListGameServerClustersResponse)(nil),         // 1: google.cloud.gaming.v1.ListGameServerClustersResponse
	(*GetGameServerClusterRequest)(nil),            // 2: google.cloud.gaming.v1.GetGameServerClusterRequest
	(*CreateGameServerClusterRequest)(nil),         // 3: google.cloud.gaming.v1.CreateGameServerClusterRequest
	(*PreviewCreateGameServerClusterRequest)(nil),  // 4: google.cloud.gaming.v1.PreviewCreateGameServerClusterRequest
	(*PreviewCreateGameServerClusterResponse)(nil), // 5: google.cloud.gaming.v1.PreviewCreateGameServerClusterResponse
	(*DeleteGameServerClusterRequest)(nil),         // 6: google.cloud.gaming.v1.DeleteGameServerClusterRequest
	(*PreviewDeleteGameServerClusterRequest)(nil),  // 7: google.cloud.gaming.v1.PreviewDeleteGameServerClusterRequest
	(*PreviewDeleteGameServerClusterResponse)(nil), // 8: google.cloud.gaming.v1.PreviewDeleteGameServerClusterResponse
	(*UpdateGameServerClusterRequest)(nil),         // 9: google.cloud.gaming.v1.UpdateGameServerClusterRequest
	(*PreviewUpdateGameServerClusterRequest)(nil),  // 10: google.cloud.gaming.v1.PreviewUpdateGameServerClusterRequest
	(*PreviewUpdateGameServerClusterResponse)(nil), // 11: google.cloud.gaming.v1.PreviewUpdateGameServerClusterResponse
	(*GameServerClusterConnectionInfo)(nil),        // 12: google.cloud.gaming.v1.GameServerClusterConnectionInfo
	(*GkeClusterReference)(nil),                    // 13: google.cloud.gaming.v1.GkeClusterReference
	(*GameServerCluster)(nil),                      // 14: google.cloud.gaming.v1.GameServerCluster
	nil,                                            // 15: google.cloud.gaming.v1.GameServerCluster.LabelsEntry
	(*timestamppb.Timestamp)(nil),                  // 16: google.protobuf.Timestamp
	(*TargetState)(nil),                            // 17: google.cloud.gaming.v1.TargetState
	(*fieldmaskpb.FieldMask)(nil),                  // 18: google.protobuf.FieldMask
}
var file_google_cloud_gaming_v1_game_server_clusters_proto_depIdxs = []int32{
	14, // 0: google.cloud.gaming.v1.ListGameServerClustersResponse.game_server_clusters:type_name -> google.cloud.gaming.v1.GameServerCluster
	14, // 1: google.cloud.gaming.v1.CreateGameServerClusterRequest.game_server_cluster:type_name -> google.cloud.gaming.v1.GameServerCluster
	14, // 2: google.cloud.gaming.v1.PreviewCreateGameServerClusterRequest.game_server_cluster:type_name -> google.cloud.gaming.v1.GameServerCluster
	16, // 3: google.cloud.gaming.v1.PreviewCreateGameServerClusterRequest.preview_time:type_name -> google.protobuf.Timestamp
	17, // 4: google.cloud.gaming.v1.PreviewCreateGameServerClusterResponse.target_state:type_name -> google.cloud.gaming.v1.TargetState
	16, // 5: google.cloud.gaming.v1.PreviewDeleteGameServerClusterRequest.preview_time:type_name -> google.protobuf.Timestamp
	17, // 6: google.cloud.gaming.v1.PreviewDeleteGameServerClusterResponse.target_state:type_name -> google.cloud.gaming.v1.TargetState
	14, // 7: google.cloud.gaming.v1.UpdateGameServerClusterRequest.game_server_cluster:type_name -> google.cloud.gaming.v1.GameServerCluster
	18, // 8: google.cloud.gaming.v1.UpdateGameServerClusterRequest.update_mask:type_name -> google.protobuf.FieldMask
	14, // 9: google.cloud.gaming.v1.PreviewUpdateGameServerClusterRequest.game_server_cluster:type_name -> google.cloud.gaming.v1.GameServerCluster
	18, // 10: google.cloud.gaming.v1.PreviewUpdateGameServerClusterRequest.update_mask:type_name -> google.protobuf.FieldMask
	16, // 11: google.cloud.gaming.v1.PreviewUpdateGameServerClusterRequest.preview_time:type_name -> google.protobuf.Timestamp
	17, // 12: google.cloud.gaming.v1.PreviewUpdateGameServerClusterResponse.target_state:type_name -> google.cloud.gaming.v1.TargetState
	13, // 13: google.cloud.gaming.v1.GameServerClusterConnectionInfo.gke_cluster_reference:type_name -> google.cloud.gaming.v1.GkeClusterReference
	16, // 14: google.cloud.gaming.v1.GameServerCluster.create_time:type_name -> google.protobuf.Timestamp
	16, // 15: google.cloud.gaming.v1.GameServerCluster.update_time:type_name -> google.protobuf.Timestamp
	15, // 16: google.cloud.gaming.v1.GameServerCluster.labels:type_name -> google.cloud.gaming.v1.GameServerCluster.LabelsEntry
	12, // 17: google.cloud.gaming.v1.GameServerCluster.connection_info:type_name -> google.cloud.gaming.v1.GameServerClusterConnectionInfo
	18, // [18:18] is the sub-list for method output_type
	18, // [18:18] is the sub-list for method input_type
	18, // [18:18] is the sub-list for extension type_name
	18, // [18:18] is the sub-list for extension extendee
	0,  // [0:18] is the sub-list for field type_name
}

func init() { file_google_cloud_gaming_v1_game_server_clusters_proto_init() }
func file_google_cloud_gaming_v1_game_server_clusters_proto_init() {
	if File_google_cloud_gaming_v1_game_server_clusters_proto != nil {
		return
	}
	file_google_cloud_gaming_v1_common_proto_init()
	if !protoimpl.UnsafeEnabled {
		file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*ListGameServerClustersRequest); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*ListGameServerClustersResponse); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*GetGameServerClusterRequest); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*CreateGameServerClusterRequest); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*PreviewCreateGameServerClusterRequest); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*PreviewCreateGameServerClusterResponse); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*DeleteGameServerClusterRequest); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*PreviewDeleteGameServerClusterRequest); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*PreviewDeleteGameServerClusterResponse); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*UpdateGameServerClusterRequest); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*PreviewUpdateGameServerClusterRequest); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*PreviewUpdateGameServerClusterResponse); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[12].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*GameServerClusterConnectionInfo); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[13].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*GkeClusterReference); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[14].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*GameServerCluster); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
	}
	file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes[12].OneofWrappers = []interface{}{
		(*GameServerClusterConnectionInfo_GkeClusterReference)(nil),
	}
	type x struct{}
	out := protoimpl.TypeBuilder{
		File: protoimpl.DescBuilder{
			GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
			RawDescriptor: file_google_cloud_gaming_v1_game_server_clusters_proto_rawDesc,
			NumEnums:      0,
			NumMessages:   16,
			NumExtensions: 0,
			NumServices:   0,
		},
		GoTypes:           file_google_cloud_gaming_v1_game_server_clusters_proto_goTypes,
		DependencyIndexes: file_google_cloud_gaming_v1_game_server_clusters_proto_depIdxs,
		MessageInfos:      file_google_cloud_gaming_v1_game_server_clusters_proto_msgTypes,
	}.Build()
	File_google_cloud_gaming_v1_game_server_clusters_proto = out.File
	file_google_cloud_gaming_v1_game_server_clusters_proto_rawDesc = nil
	file_google_cloud_gaming_v1_game_server_clusters_proto_goTypes = nil
	file_google_cloud_gaming_v1_game_server_clusters_proto_depIdxs = nil
}
