<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\src\FNA3D.c" />
    <ClCompile Include="..\src\FNA3D_PipelineCache.c" />
    <ClCompile Include="..\src\FNA3D_Driver_D3D11.c" />
    <ClCompile Include="..\src\FNA3D_Image.c" />
    <ClCompile Include="..\MojoShader\mojoshader.c" />
    <ClCompile Include="..\MojoShader\mojoshader_common.c" />
    <ClCompile Include="..\MojoShader\mojoshader_effects.c" />
    <ClCompile Include="..\MojoShader\mojoshader_d3d11.c" />
    <ClCompile Include="..\MojoShader\profiles\mojoshader_profile_common.c" />
    <ClCompile Include="..\MojoShader\profiles\mojoshader_profile_hlsl.c" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\include\FNA3D.h" />
    <ClInclude Include="..\include\FNA3D_Image.h" />
    <ClInclude Include="..\src\FNA3D_PipelineCache.h" />
    <ClInclude Include="..\src\FNA3D_Driver.h" />
    <ClInclude Include="..\src\FNA3D_Driver_D3D11.h" />
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{7bed816b-7214-42f6-af4b-4c59cb207630}</ProjectGuid>
    <Keyword>DynamicLibrary</Keyword>
    <RootNamespace>FNA3D</RootNamespace>
    <DefaultLanguage>en-US</DefaultLanguage>
    <MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
    <AppContainerApplication>true</AppContainerApplication>
    <ApplicationType>Windows Store</ApplicationType>
    <WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion>
    <WindowsTargetPlatformMinVersion>10.0.10240.0</WindowsTargetPlatformMinVersion>
    <ApplicationTypeRevision>10.0</ApplicationTypeRevision>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v141</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v141</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="Shared">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <GenerateManifest>false</GenerateManifest>
    <IgnoreImportLibrary>false</IgnoreImportLibrary>
    <IncludePath>..\..\SDL2\include;..\MojoShader;..\include;$(IncludePath)</IncludePath>
    <LibraryPath>..\..\SDL2\VisualC-WinRT\$(Platform)\$(Configuration)\SDL-UWP;$(LibraryPath)</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <GenerateManifest>false</GenerateManifest>
    <IgnoreImportLibrary>false</IgnoreImportLibrary>
    <IncludePath>..\..\SDL2\include;..\MojoShader;..\include;$(IncludePath)</IncludePath>
    <LibraryPath>..\..\SDL2\VisualC-WinRT\$(Platform)\$(Configuration)\SDL-UWP;$(LibraryPath)</LibraryPath>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <CompileAsWinRT>false</CompileAsWinRT>
      <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;FNA3D_DRIVER_D3D11;MOJOSHADER_NO_VERSION_INCLUDE;MOJOSHADER_USE_SDL_STDLIB;MOJOSHADER_EFFECT_SUPPORT;MOJOSHADER_DEPTH_CLIPPING;MOJOSHADER_FLIP_RENDERTARGET;MOJOSHADER_XNA4_VERTEX_TEXTURES;SUPPORT_PROFILE_ARB1=0;SUPPORT_PROFILE_ARB1_NV=0;SUPPORT_PROFILE_BYTECODE=0;SUPPORT_PROFILE_D3D=0;SUPPORT_PROFILE_GLSL=0;SUPPORT_PROFILE_GLSL120=0;SUPPORT_PROFILE_GLSLES=0;SUPPORT_PROFILE_METAL=0;SUPPORT_PROFILE_SPIRV=0;SUPPORT_PROFILE_GLSPIRV=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
      <AdditionalDependencies>WindowsApp.lib;SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <CompileAsWinRT>false</CompileAsWinRT>
      <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;FNA3D_DRIVER_D3D11;MOJOSHADER_NO_VERSION_INCLUDE;MOJOSHADER_USE_SDL_STDLIB;MOJOSHADER_EFFECT_SUPPORT;MOJOSHADER_DEPTH_CLIPPING;MOJOSHADER_FLIP_RENDERTARGET;MOJOSHADER_XNA4_VERTEX_TEXTURES;SUPPORT_PROFILE_ARB1=0;SUPPORT_PROFILE_ARB1_NV=0;SUPPORT_PROFILE_BYTECODE=0;SUPPORT_PROFILE_D3D=0;SUPPORT_PROFILE_GLSL=0;SUPPORT_PROFILE_GLSL120=0;SUPPORT_PROFILE_GLSLES=0;SUPPORT_PROFILE_METAL=0;SUPPORT_PROFILE_SPIRV=0;SUPPORT_PROFILE_GLSPIRV=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
      <AdditionalDependencies>WindowsApp.lib;SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>
